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f13.net General Forums => MMOG Discussion => Topic started by: tazelbain on December 15, 2006, 03:51:57 PM



Title: Raph is no longer taunting us (Metaplace)
Post by: tazelbain on December 15, 2006, 03:51:57 PM
http://www.areae.net/ (http://www.areae.net/)
I have no idea what it is, but seems more social space than game.

Quote
Areae means “many places” in Latin. Depending on who you ask, you pronounce it “Airy-eh” or “Airy-eye” or “Area-ee”… well. It doesn’t matter. What matters is what it means: many places, many worlds.

Areae, Inc. is a company dedicated to taking the tired old virtual world and making it into something fresh and new. Something anyone can jump into. Something where anyone can find something fun to do or a game to play. Something where anyone can build their own place on the virtual frontier.

Feel free to wander around the site and learn about us. We’re hiring!


Title: Re: Raph continues to taunt us.
Post by: Raph on December 15, 2006, 03:55:53 PM
Hey, I'm a game guy. And I have people who are waiting for the next Raph-worldy thing. I'm not going to ignore them.


Title: Re: Raph continues to taunt us.
Post by: Raph on December 15, 2006, 04:07:51 PM
BTW, Gamasutra and GameDaily BIZ both have interviews and coverage.


Title: Re: Raph continues to taunt us.
Post by: Righ on December 15, 2006, 04:16:19 PM
I'm going to pronounce it arry-eh, if and when I choose to say it.


Title: Re: Raph continues to taunt us.
Post by: angry.bob on December 15, 2006, 04:18:23 PM
I'm going with Air-ee-oh-la.


Title: Re: Raph continues to taunt us.
Post by: Raph on December 15, 2006, 04:18:44 PM
Up to you, Righ, we're all about the users. ;)


Title: Re: Raph continues to taunt us.
Post by: Signe on December 15, 2006, 04:26:23 PM
I really thought you were going to give all this up.  I pictured you grabbing the family, a guitar, buying a van and hitting all the old folk singing hotspots from the olden days.  Maybe channeling Jerry Garcia.   

Good luck with all this gamey stuff.  You might as well take advantage of this silly internet fad.  I'm sure it'll pass soon enough.

(If you are able to make a game where my hair looks as great as it did in SWG, I'll buy it!)


Title: Re: Raph continues to taunt us.
Post by: Yoru on December 15, 2006, 04:55:52 PM
Blah. What a day for my F13 email to go bust. Hey Raph, can you add my f13 email address to the mailing list? I love the smell of press releases in the morning.


Title: Re: Raph continues to taunt us.
Post by: Tale on December 15, 2006, 05:16:18 PM
Quote
Areae, Inc. is a company dedicated to taking the tired old virtual world and making it into something fresh and new. Something anyone can jump into. Something where anyone can find something fun to do or a game to play. Something where anyone can build their own place on the virtual frontier.

Third Life.


Title: Re: Raph continues to taunt us.
Post by: Raph on December 15, 2006, 05:26:46 PM
Quote
Areae, Inc. is a company dedicated to taking the tired old virtual world and making it into something fresh and new. Something anyone can jump into. Something where anyone can find something fun to do or a game to play. Something where anyone can build their own place on the virtual frontier.

Third Life.

As I said to Gamasutra or GameDaily, we have as many differences from SL as we do from EQ, honestly. :)


Title: Re: Raph continues to taunt us.
Post by: Raph on December 15, 2006, 05:29:54 PM
Blah. What a day for my F13 email to go bust. Hey Raph, can you add my f13 email address to the mailing list? I love the smell of press releases in the morning.

Go read the press releases page. :) No mailing list yet.


Title: Re: Raph continues to taunt us.
Post by: Tale on December 15, 2006, 05:30:35 PM
As I said to Gamasutra or GameDaily, we have as many differences from SL as we do from EQ, honestly. :)

To me, that also describes SWG. OK, Second Life: Galaxies ;)


Title: Re: Raph continues to taunt us.
Post by: Nyght on December 15, 2006, 05:31:30 PM
I don't see any openings for 'Crotchety Old Fart' in the job listings... so I guess I am out of luck again.


Title: Re: Raph continues to taunt us.
Post by: El Gallo on December 15, 2006, 05:35:44 PM
Let me know if an "evil management lawyer" spot opens up.  I've been working for the good guys all my career, but could be tempted to abandon my leftist principles and switch to anti-employee law for the chance to have live throwdowns over lunch (and enough $$, of course)  :evil:


Title: Re: Raph continues to taunt us.
Post by: Raph on December 15, 2006, 05:40:15 PM
What with lawyers talking about applying? that's two in the space of an hour! ;)

We have external counsel right now... I am guessing we're a while from needing internal counsel. Next year sometime.


Title: Re: Raph continues to taunt us.
Post by: Woody on December 15, 2006, 05:56:25 PM
Is this the crucify Raph or praise Raph thread?  I get so confused..........


Title: Re: Raph continues to taunt us.
Post by: tazelbain on December 15, 2006, 06:01:11 PM
We'll crucify him with our love.

BTW, Gamasutra and GameDaily BIZ both have interviews and coverage.
I am sticking with the title.


Title: Re: Raph continues to taunt us.
Post by: Tale on December 15, 2006, 06:18:05 PM
I don't see any openings for 'Crotchety Old Fart' in the job listings... so I guess I am out of luck again.

Sci-fi War Poet is also missing. Here is my application!

(http://users.on.net/~svandore/pics/theforecast.gif)


Title: Re: Raph continues to taunt us.
Post by: Signe on December 15, 2006, 06:28:49 PM
I don't know why but I'm all excited!


Title: Re: Raph continues to taunt us.
Post by: Tale on December 15, 2006, 06:31:14 PM
Nine sleeps till Christmas. BTW your avatar makes me think of The White Stripes instead of Santa's sexier elves.


Title: Re: Raph continues to taunt us.
Post by: Akkori on December 15, 2006, 06:40:15 PM
Quote
Though that leaves just as many questions as there are answers, he concludes, "We're going to run quiet for a little while and finish building out the platform so we can actually start talking about what it is that we're going to put out there. I would guess that you'll be hearing from us again in three months or so."

SOE has apparently learned at the feet of the master. THey still like to throw out empty words and teasing, and then ignore you for a few month. DOn't get me wrong, if it's something Raph is in favor of, I will probably like it, but I hate to have smoke blown in my general direction. It's a mistake, IMHO, to talk about something you have no intention (or ability) to expound on. DOnt say *anything* until you can post screenshots, show skill-tree's (is applicable), distribute a theme song, demo vdeo... etc.

The worldy part of SWG was what attracted me at launch, and kept me in game for 2 years. It was the empty promises, over-stated goals, and general hot air that drove me away.... oh, and the fact they did as much to destroy the worldy/economic/crafting game as they could without actually removing the professions.

I'm going to pretend I never heard of this until I se something substantive. But my fingers will be crossed!

*edit*
Oh yeah, if you wanna hire me, I would be an excellent Designer, storyline architect, and Events coordinator. I'll work cheap too.


Title: Re: Raph continues to taunt us.
Post by: Raph on December 15, 2006, 06:49:43 PM
Quote
Though that leaves just as many questions as there are answers, he concludes, "We're going to run quiet for a little while and finish building out the platform so we can actually start talking about what it is that we're going to put out there. I would guess that you'll be hearing from us again in three months or so."

SOE has apparently learned at the feet of the master. THey still like to throw out empty words and teasing, and then ignore you for a few month. DOn't get me wrong, if it's something Raph is in favor of, I will probably like it, but I hate to have smoke blown in my general direction. It's a mistake, IMHO, to talk about something you have no intention (or ability) to expound on. DOnt say *anything* until you can post screenshots, show skill-tree's (is applicable), distribute a theme song, demo vdeo... etc.

The worldy part of SWG was what attracted me at launch, and kept me in game for 2 years. It was the empty promises, over-stated goals, and general hot air that drove me away.... oh, and the fact they did as much to destroy the worldy/economic/crafting game as they could without actually removing the professions.

I'm going to pretend I never heard of this until I se something substantive. But my fingers will be crossed!

*edit*
Oh yeah, if you wanna hire me, I would be an excellent Designer, storyline architect, and Events coordinator. I'll work cheap too.

Heh, see? The site isn't FOR a product. it's for the COMPANY. We didn't say anything about the product, we said things about the company. And the reason was to get people like to you say "maybe I'd like to work there." The whole reason why we had to launch something was for recruitment purposes. :)


Title: Re: Raph continues to taunt us.
Post by: Merusk on December 15, 2006, 06:53:13 PM
Is this the crucify Raph or praise Raph thread?  I get so confused..........

I'd go with crucify.

"We've got a company, and all these BIG ideas. We're going to be HUGE! Come work for us!"

Young, hungry, idea-filled people with no experience this will attract.  That should be fun.


Title: Re: Raph continues to taunt us.
Post by: schild on December 15, 2006, 06:58:30 PM
Raph, I say this in the kindest way humanly possible.

What does Bartle have to offer what your company would probably have to describe as 'evolution.'


Title: Re: Raph continues to taunt us.
Post by: Cheddar on December 15, 2006, 06:59:51 PM
Oooooh, shiny.  Even though I swore I would never work in the MMO industry, I would make an exception to work with Raph.  I am sure many feel that way.

Too bad its on the other side of the country. :)


Title: Re: Raph continues to taunt us.
Post by: Viin on December 15, 2006, 07:02:11 PM
I don't see Product Manager/Business Analyst on the list of job openings either .. but then, I don't know how those titles get translated into Hollywood/Game titles. Le sigh.


Title: Re: Raph continues to taunt us.
Post by: sinij on December 15, 2006, 07:09:41 PM
Fast Forward 3 years and 4.8 mils - crafting is even better than SWG but game is barren otherwise, release is a disaster and no PvP or non-crafting end game to speak of. Title gets sold via studio acquisition to EA before release and in-game adds for penis enlargement (and crafting) are about only innovative thing about the title. Raph releases another insightful book on game design leaving everyone wondering WTF he doesn't practice what he preaches.


Title: Re: Raph continues to taunt us.
Post by: Xilren's Twin on December 15, 2006, 07:20:15 PM
I'm going with Air-ee-oh-la.

Im going with Areola directly....

b/c we know thats the image they're trying to subconciously implant in gamers minds... boobies!


Title: Re: Raph continues to taunt us.
Post by: stray on December 15, 2006, 07:23:21 PM
I have no qualifications to work in the game industry, Raph....But I can make funny noises. Maybe that counts for something.

I also live near you. I think. Maybe I'll apply.

/zoidberg

And get summarily rejected. Awww....

[EDIT] San Diego? Shit. Thought you were in Austin.


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 15, 2006, 08:48:04 PM
I'm going with Air-ee-oh-la.
Arilou Lalee'lay? (http://en.wikipedia.org/wiki/Arilou)


Title: Re: Raph continues to taunt us.
Post by: Nija on December 15, 2006, 09:06:29 PM
Hire the Dwarf Fortress guy.


Title: Re: Raph continues to taunt us.
Post by: Kail on December 15, 2006, 09:16:42 PM
And the reason was to get people like to you say "maybe I'd like to work there."

...mission accomplished.  Please to be lowering the standards so I can have a shot, huh?  Three years of experience is a lot for an artist; are you sure you didn't mean six months?


Title: Re: Raph continues to taunt us.
Post by: Cheddar on December 15, 2006, 09:31:36 PM
I would like to point out that they are actively accepting resumes.  For those of you who live near there or are willing to relocate how could it hurt to apply?




edit.  I would like to point out that this is an awesome opportunity.  How often do people get a shot at working with some of the forerunner of graphical MMO's?  Shit, wish I was not willing to relocate.  I would give it a shot otherwise!


Title: Re: Raph continues to taunt us.
Post by: Reg on December 15, 2006, 10:49:19 PM
Is it true that it'll be harder to make your mangina wood elf's boobies big if a lot of other mangina wood elf's have already mastered the big boobies skill?


Title: Re: Raph continues to taunt us.
Post by: Jayce on December 15, 2006, 11:27:39 PM
When did this turn into a "beg and carp for a job" thread?


Title: Re: Raph continues to taunt us.
Post by: Yegolev on December 16, 2006, 12:18:57 AM
For those of you who live near there or are willing to relocate how could it hurt to apply?

You can't win big if you don't roll the dice.  That said, I'm pretty happy in my rut, working for a company that's 120 years old.


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on December 16, 2006, 12:33:02 AM
I have no useful experience and will probably come in drunk, sleep on the job, smoke weed in the bathroom, and steal all your office supplies.  That said, please hire me.  I'm a people person.  And honest work sucks.

Also, Sinij may have just made his best post ever.

Quote
...in-game adds for penis enlargement (and crafting) are about only innovative thing about the title...

Lawl!


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on December 16, 2006, 12:46:46 AM
That is so going to be a WOW clone. There's a fucking castle on the home page!


Title: Re: Raph continues to taunt us.
Post by: Yegolev on December 16, 2006, 12:50:54 AM
That's just from the MS PowerPoint CD.  They will get something better once they hire those ex-Blizzard artists.


Title: Re: Raph continues to taunt us.
Post by: Yoru on December 16, 2006, 01:57:21 AM
Blah. What a day for my F13 email to go bust. Hey Raph, can you add my f13 email address to the mailing list? I love the smell of press releases in the morning.

Go read the press releases page. :) No mailing list yet.

Yeah. I saw that, oh, five minutes after posting. Go go gadget Jumping The Gun!

Oh well. When you do produce a press mailing list, I will get on it, even if I have to send some large men named Vinnie down there to SoCal.

Don't make me call the Vinnies.


Title: Re: Raph continues to taunt us.
Post by: damijin on December 16, 2006, 03:19:57 AM
Fun for everyone, you say?

What about those of us who only have fun at someone else's expense. For it to be fun for me, I must be causing someone else not to have fun... oh god..
PARADOX.


Title: Re: Raph continues to taunt us.
Post by: HRose on December 16, 2006, 05:29:35 AM
When did this turn into a "beg and carp for a job" thread?
(http://www.cesspit.net/drupal/storeroom/misc/bitchad.jpg)


Title: Re: Raph continues to taunt us.
Post by: Mr. Right on December 16, 2006, 06:48:46 AM
HRose just made my day.


Title: Re: Raph continues to taunt us.
Post by: Evangolis on December 16, 2006, 07:38:33 AM
Quote
Feel free to wander around the site and learn about us

So, I'll play.

Given the way the basic logo outline looks, you've read Linked (http://www.amazon.com/Linked-Everything-Connected-Else-Means/dp/0452284392/sr=1-1/qid=1166282901/ref=pd_bbs_sr_1/104-9579684-1426369?ie=UTF8&s=books) and liked a lot of it, which is good, because I think I read it based on your original recommendation.  You're going to try to break the story genre boundaries and avoid being seen as a Fantasy/Science Fiction/Modern Urban niche service, while catering to all those at once, and there will be dancing.

But I look at the logo, and all I think is, Whoville (http://www.amazon.com/How-Grinch-Stole-Christmas-Seuss/dp/0394800796/sr=1-1/qid=1166283138/ref=pd_bbs_sr_1/104-9579684-1426369?ie=UTF8&s=books). 

Moving is a deal breaker, not that I have the credentials anyways.  But when you do playtester invites let me know.  Contrary to appearances, I can play games and not talk about it in public.


Title: Re: Raph continues to taunt us.
Post by: Signe on December 16, 2006, 07:47:01 AM
There is no room for me in your gainfully employed world.  I'll just lurk outside and poke you with a pokey thing once in a while.  Good-bye Happy Smiley Raph... Hello Pokey Stick holed Raph.   :|


Title: Re: Raph continues to taunt us.
Post by: Soln on December 16, 2006, 08:03:22 AM
what is Chris Allen going to be offering?  I know he has groupware assets (?).


Title: Re: Raph continues to taunt us.
Post by: Mr. Right on December 16, 2006, 08:11:04 AM
Quote
Feel free to wander around the site and learn about us

So, I'll play.

Given the way the basic logo outline looks, you've read Linked (http://www.amazon.com/Linked-Everything-Connected-Else-Means/dp/0452284392/sr=1-1/qid=1166282901/ref=pd_bbs_sr_1/104-9579684-1426369?ie=UTF8&s=books) and liked a lot of it, which is good, because I think I read it based on your original recommendation.  You're going to try to break the story genre boundaries and avoid being seen as a Fantasy/Science Fiction/Modern Urban niche service, while catering to all those at once, and there will be dancing.

But I look at the logo, and all I think is, Whoville (http://www.amazon.com/How-Grinch-Stole-Christmas-Seuss/dp/0394800796/sr=1-1/qid=1166283138/ref=pd_bbs_sr_1/104-9579684-1426369?ie=UTF8&s=books). 

Good start.

Tackling fantasy, sc fi and modern in a single game seems over ambitious even if it's just providing some toolsets like NWN.  It reminds me an other project...


Title: Re: Raph continues to taunt us.
Post by: TripleDES on December 16, 2006, 09:17:17 AM
Putting fantasy and scifi into the same game better not end up as a piece of stylistic shit like Tabula Rasa.


Title: Re: Raph continues to taunt us.
Post by: Krakrok on December 16, 2006, 09:42:07 AM
I would like to point out that they are actively accepting resumes.  For those of you who live near there or are willing to relocate how could it hurt to apply?

edit.  I would like to point out that this is an awesome opportunity.  How often do people get a shot at working with some of the forerunner of graphical MMO's?  Shit, wish I was not willing to relocate.  I would give it a shot otherwise!

The pay and the idea/implementation could suck. I wouldn't even think about it without finding out what they're going to build first and I'm in the general area. The job listings claim it's revolutionary.

-C++ isn't listed but that could be a given.
-PHP is listed which would probably mean they are going with MySQL.
-A client is listed though it doesn't say what language. Java is listed.
-DirectX/OpenGL are not listed but it could be a given as well.
-150+ simultaneous users is listed.
-Java/Python/Ruby are listed. I'm going to guess Python because EVE has had success with it.
-Flash/Shockwave are not listed.
-A custom scripting language is listed.
-Procedural art isn't listed.
-P2P isn't listed.

If I were to guess this gives us a LAMP server, a 250-500 user interconnectable Python world server, and some kind of (java?) 3D client where you can write your own game scripts. Possibly with user run servers. Or NWN+IMVU+Runescape+SL+Popcap.


Title: Re: Raph continues to taunt us.
Post by: Engels on December 16, 2006, 09:47:59 AM
-PHP is listed which would probably mean they are going with MySQL.

I thought php worked with MySQL?


Title: Re: Raph continues to taunt us.
Post by: Lum on December 16, 2006, 10:54:39 AM
Young, hungry, idea-filled people with no experience this will attract.  That should be fun.

Nah, there's a lot of folk in the industry who still think Raph has a lot of Nifty Ideas(tm). I'd probably apply for something were I not already quite busy.

Oh, and Krakrok, your analysis of their jobs page is about 99% dead on by my reckoning - a bright future in industry analysis awaits you! Only quibbles I have are that PHP != mySQL, there's plenty of support for heavier dbs now. And the scripts listed aren't necessarily Eve-specific, those are just the new hotness scripting languages. Minus Lua, which may or may not be intentional.)

Analyzing help wanted ads are always fun, you can tell a lot about projects under development because that's precisely the point where they have to decloak just enough to recruit folks. Of course that doesn't prevent "false flags" stuck in ads specifically to throw people off - I'm looking at you, Bioware!


Title: Re: Raph continues to taunt us.
Post by: Cheddar on December 16, 2006, 10:59:11 AM
Young, hungry, idea-filled people with no experience this will attract.  That should be fun.

Nah, there's a lot of folk in the industry who still think Raph has a lot of Nifty Ideas(tm). I'd probably apply for something were I not already quite busy.

Good thing.  The awesomess of Raph + Lum + MMO would cause fanbois heads across the earth to pop like grapes. 

There is only so much we can handle.


Title: Re: Raph continues to taunt us.
Post by: Margalis on December 16, 2006, 01:07:51 PM
Maybe I will apply. I don't have multiplayer gaming experience (other than messing around with Torque) but I do have network programming experience and I would be best technical hire ever.


Title: Re: Raph continues to taunt us.
Post by: LC on December 16, 2006, 03:22:39 PM
FTW


Title: Re: Raph continues to taunt us.
Post by: Morat20 on December 16, 2006, 04:16:03 PM
-PHP is listed which would probably mean they are going with MySQL.

I thought php worked with MySQL?
PhP works with anything. It's just commonly used with mySQL, because it's open source. Personally, I loathe PHP just a little less than I loathe all such languages. But then, I've been stuck in web development hell for four years now and am more than a bit sick of it.


Title: Re: Raph continues to taunt us.
Post by: Krakrok on December 16, 2006, 05:26:45 PM
Only quibbles I have are that PHP != mySQL, there's plenty of support for heavier dbs now. And the scripts listed aren't necessarily Eve-specific, those are just the new hotness scripting languages. Minus Lua, which may or may not be intentional.)

If they want to reduce time to market by leveraging existing PHP applications like IMVU did they almost have to go with MySQL or Postgresql for any web backend stuff. LiveJournal, FriendSter, Habbo Hotel, SecondLife, and the largest dating site all use MySQL. Areae used Oracle at SOE but unless they received more than two million in VC I think it's out of their budget. If they're going with any kind of distributed system Oracle would also be out. Plus what happens if they give everyone a free melon again?

I prefer MSSQL and the 2005 licencing looks pretty cheap but thats just me.

And new hotness scripting languages which are all 10+ years old? :P

I'm just partial to Python because I've done a Python<->C like scripting language bridge and it was pretty dang easy. Delphi for the win.


Title: Re: Raph continues to taunt us.
Post by: Strazos on December 16, 2006, 05:43:57 PM
Someone wake me up when Raph tries making a Game...


Title: Re: Raph continues to taunt us.
Post by: Gutboy Barrelhouse on December 16, 2006, 05:48:46 PM
I like the thought of having one highly customized toon and living in a 90210 type place and having the ability to travel to westworld in the morning, medieval world in the evening it is intriguing.


Title: Re: Raph continues to taunt us.
Post by: schild on December 16, 2006, 05:52:41 PM
I like the thought of having one highly customized toon and living in a 90210 type place and having the ability to travel to westworld in the morning, medieval world in the evening it is intriguing.

Diet Persona 3?


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on December 16, 2006, 06:20:32 PM
I like the thought of having one highly customized toon and living in a 90210 type place and having the ability to travel to westworld in the morning, medieval world in the evening it is intriguing.

So...in other words, Second Life? Or am I missing something?


Title: Re: Raph continues to taunt us.
Post by: Raph on December 16, 2006, 08:28:09 PM
Lua could have been there. I dunno why it isn't, actually.

OpenGL/etc aren't because, well, this is server programming, not client.

BUT apply anyway. If you're good, we won't let you get away even though the spot technically isn't open.

You are right to think that we are modeling on the Web style dev -- LAMP stacks, all that jazz. There are a lot of virtues on that side of the fence that the game world ignores. My talk at GDC this year is actually on this very topic.

Also because of this, if your expertise is primarily web side not game side, we still want to talk to you. You do large scale web database stuff, portals, AJAX, whatever? Email me.

And yeah, we'd talk to someone who was badass at Flash too. I figure, someone who is badass is badass, and the language is a detail.


Title: Re: Raph continues to taunt us.
Post by: Margalis on December 16, 2006, 08:38:17 PM
I am sadly a master of AJAX..which I'm almost embarrassed to admit because I hate it so intensly.


Title: Re: Raph continues to taunt us.
Post by: sinij on December 16, 2006, 09:48:29 PM
Hire him already, man wants to be starving art^h^h^hmmorpg developer, let him.


Title: Re: Raph continues to taunt us.
Post by: naum on December 16, 2006, 10:01:37 PM
I am sadly a master of AJAX..which I'm almost embarrassed to admit because I hate it so intensly.

I have a love/hate relationship with Javascript in general. The whole remote-to-server AJAX usage is neato and stuff, but overkill has quickly crept in (http://tv.yahoo.com/). Google Maps (or some of their other apps like Analytics, but NOT Google Reader are too) OTOH is an excellent example of what can be done elegantly.

Been programming primarily in PHP (and server side *nix stuff,  including C network programming) now for over 6+ years (back to when PHP4 was beta shiny). Have used Perl, Python and even recently Ruby on Rails but for large scale stuff I fall back on my own custom framework CMS that I have developed that provides articles, comments, blogs, photo galleries, podcasting, check/credit card e-commerce tie, newsletters, calendar,  banners, user role permissions, etc... …really getting sick of PHP though PHP5 added enough nice-ties to make it OK (i.e., _autoload, static methods/attributes, objects now referenced instead of copied, etc...). Really love Ruby but RoR, despite the fanboy hype, has many issues to resolve that are already solved by PHP -- deployment, instability of FCGI and/or lighttpd/mongrel kinks… …Python is sort of sweet, don't mind the whitespace thing, but the whole declaring "self" as an argument in every object instance method just drives me batty…

MySQL not a given with PHP anymore. PHP5 comes bundled with SQLite, which IMV for most sites, is a better solution. I've also used PostgreSQL and with the new PDO object wrapper, database selection is a moot point anymore…


Title: Re: Raph continues to taunt us.
Post by: Trippy on December 16, 2006, 10:02:33 PM
Lua could have been there. I dunno why it isn't, actually.
Lua's not object oriented, that's why it's not there :D I.e. you are presumably looking for somebody who can write a custom object-oriented scripting language to be used as the in-game programming language a la LambdaMOO. Also Java's not a scripting language.


Title: Re: Raph continues to taunt us.
Post by: DataGod on December 17, 2006, 12:57:32 AM
I predict 07 will be a very interesting year! :)~~


Title: Re: Raph continues to taunt us.
Post by: damijin on December 17, 2006, 01:10:25 AM
I predict 07 will be a very interesting year! :)~~

Better than 06, at least.

But that shouldn't really be too hard considering MMORPG.com had to put a "None of the Above" selection for best new release in their 2006 awards, due to the sheer badness of 2006.


Title: Re: Raph continues to taunt us.
Post by: stray on December 17, 2006, 03:27:37 AM
Just shows how far behind things really are. For the entire rest of the gaming industry, 2006 has been a pretty great year.


Title: Re: Raph continues to taunt us.
Post by: Dundee on December 17, 2006, 03:33:02 AM
Up to you, Righ, we're all about the users. ;)

Open it to internet vote and in a couple of weeks you'll be on Comedy Central, announcing  Stephen Colbert's World of Colbertcraft (http://www.youtube.com/watch?v=kkfYHhN-j10).





Title: Re: Raph continues to taunt us.
Post by: Akkori on December 17, 2006, 12:02:43 PM
I only know enough of any programming language to screw things up, but I *can* write pretty well, and I love complex interactions. Add a dash of creativity, and I could make a good Story/Content guy. Did I mention that I'd work cheap? lol

Well, 2006 has sucked for the virtual-world gamer, and it would be nice to see a new face in town. Maybe a MySpace/Sims/Tycoon/BF2142/ATitD/EVE kind of game?


Title: Re: Raph continues to taunt us.
Post by: damijin on December 17, 2006, 12:38:52 PM
I only know enough of any programming language to screw things up, but I *can* write pretty well, and I love complex interactions. Add a dash of creativity, and I could make a good Story/Content guy. Did I mention that I'd work cheap? lol

Well, 2006 has sucked for the virtual-world gamer, and it would be nice to see a new face in town. Maybe a MySpace/Sims/Tycoon/BF2142/ATitD/EVE kind of game?

Raph will just open up a forum where you, and everyone else who can write a decent story arc, will just tap it out in their free time at work, on the crapper, whatever, and post it up there. Raph will then ctrl+c, ctrl+v, your post into the world and, VIOLA!~

It's not theft, it's player generated content!  8-)

(Probably, more accurately, player "directed" content, at least in the pre-release development community. But, I look forward to being stolen from anyway. :D)

and I told myself never again after SWG development boards... never again damnit :(


Title: Re: Raph continues to taunt us.
Post by: Krakrok on December 17, 2006, 11:29:23 PM

Areae was mentioned on Techcrunch. Shouldn't have a undersupply of resumes after that.


Title: Re: Raph continues to taunt us.
Post by: Evangolis on December 18, 2006, 03:57:09 AM
I like the thought of having one highly customized toon and living in a 90210 type place and having the ability to travel to westworld in the morning, medieval world in the evening it is intriguing.

So...in other words, Second Life? Or am I missing something?


Furries.


Title: Re: Raph continues to taunt us.
Post by: Trippy on December 18, 2006, 06:54:36 AM
I like the thought of having one highly customized toon and living in a 90210 type place and having the ability to travel to westworld in the morning, medieval world in the evening it is intriguing.
So...in other words, Second Life? Or am I missing something?
If all you care about are the visual trappings of such settings Second Life would support it. However my understanding of the Second Life scripting system, which granted is quite limited, is that you really can't create a full-blown RPG system within the game like you can with something like the LambdaMOO programming language. SL does support hit points and taking damage but that's about it. And "dying" always just teleports you to your home.


Title: Re: Raph continues to taunt us.
Post by: CmdrSlack on December 18, 2006, 07:00:17 AM
I like the thought of having one highly customized toon and living in a 90210 type place and having the ability to travel to westworld in the morning, medieval world in the evening it is intriguing.
So...in other words, Second Life? Or am I missing something?
If all you care about are the visual trappings of such settings Second Life would support it. However my understanding of the Second Life scripting system, which granted is quite limited, is that you really can't create a full-blown RPG system within the game like you can with something like the LambdaMOO programming language. SL does support hit points and taking damage but that's about it. And "dying" always just teleports you to your home.

There's actually one or two RPGs that exist within SL.  One is called either DarkLife or DarkLight, but it's basically a fantasy setting.  It has classes and levels, IIRC.  I haven't personally messed with it, so I can't say for certain how complex it is, but I know that people had been working on various other projects with a similar goal as well. 


Title: Re: Raph continues to taunt us.
Post by: Trippy on December 18, 2006, 07:16:00 AM
I like the thought of having one highly customized toon and living in a 90210 type place and having the ability to travel to westworld in the morning, medieval world in the evening it is intriguing.
So...in other words, Second Life? Or am I missing something?
If all you care about are the visual trappings of such settings Second Life would support it. However my understanding of the Second Life scripting system, which granted is quite limited, is that you really can't create a full-blown RPG system within the game like you can with something like the LambdaMOO programming language. SL does support hit points and taking damage but that's about it. And "dying" always just teleports you to your home.
There's actually one or two RPGs that exist within SL.  One is called either DarkLife or DarkLight, but it's basically a fantasy setting.  It has classes and levels, IIRC.  I haven't personally messed with it, so I can't say for certain how complex it is, but I know that people had been working on various other projects with a similar goal as well. 
Interesting. Well then we'll just have to wait and see how the stuff Raph is working on is going to differ from SL.


Title: Re: Raph continues to taunt us.
Post by: Sky on December 18, 2006, 07:36:57 AM
I'll put in for the lead guitar position.


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 18, 2006, 11:40:14 AM
Opportunity doesn't get its greasy mitts on me until I've got my bachelors.


Title: Re: Raph continues to taunt us.
Post by: Righ on December 18, 2006, 12:22:06 PM
Apply now. (http://thebachelor.warnerbros.com/)


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 18, 2006, 12:35:22 PM
On second thought, I'm all the bachelor I can handle.


Title: Re: Raph continues to taunt us.
Post by: TripleDES on December 18, 2006, 12:42:10 PM
Interesting. Well then we'll just have to wait and see how the stuff Raph is working on is going to differ from SL.
That RPG in SL is however slow and complex as fuck, because you have to hack your way around everything, especially data communication and storage.

SecondLife in itself is a great idea, but the shittiest possible implementation ever.


Title: Re: Raph continues to taunt us.
Post by: WayAbvPar on December 18, 2006, 01:31:11 PM
I might as well get in on the job begging.

Raph-
I want to decide who live and who dies. Thanks!

If not that, just give me admin powers to your forums and I will rule with an iron fist.


Title: Re: Raph continues to taunt us.
Post by: tazelbain on December 18, 2006, 01:38:03 PM

If not that, just give me admin powers to your forums and I will rule with an iron fist.
No, No, he should work a deal with Schild to get the forums hosted here! It'd be like every day is Festivus!


Title: Re: Raph continues to taunt us.
Post by: Cheddar on December 18, 2006, 01:39:54 PM

If not that, just give me admin powers to your forums and I will rule with an iron fist.
No, No, he should work a deal with Schild to the forums hosted here! It'd be like every day is Festivus!

Ironically that is not a bad idea.  Be a good way for f13 to pull in some cash.  Heh, kinda like UO using stratics.  Though having a different domain name would probably be ideal.


Title: Re: Raph continues to taunt us.
Post by: Soln on December 18, 2006, 02:24:06 PM
Only quibbles I have are that PHP != mySQL, there's plenty of support for heavier dbs now.

heavier?  explain plz (http://dev.mysql.com/doc/refman/5.0/en/faqs-mysql-cluster.html)


Title: Re: Raph continues to taunt us.
Post by: DataGod on December 18, 2006, 03:00:44 PM

If not that, just give me admin powers to your forums and I will rule with an iron fist.
No, No, he should work a deal with Schild to the forums hosted here! It'd be like every day is Festivus!

Ironically that is not a bad idea.  Be a good way for f13 to pull in some cash.  Heh, kinda like UO using stratics.  Though having a different domain name would probably be ideal.


Oh i'd like to see some input from him on THAT wonderful idea.....ROFL....


Title: Re: Raph continues to taunt us.
Post by: Righ on December 18, 2006, 03:07:03 PM
Lua could have been there. I dunno why it isn't, actually.

Have a look at this: http://www.rebol.com/

The main disadvantage is that its more proprietary than the OSS stuff, and with that comes a smaller pool of knowledgeable users (though frankly any developer worth her salt should have no trouble learning the next language after the first couple). However, its lightweight and very elegant and internally consistent. Since it comes from Carl Sassenrath, the guy behind the Amiga OS, that's what I expected. I mention it because you seem to be headed down a path of stacking up heaps of heavy general-purpose services and middleware, where having some folks spend a few weeks learning something more specialised and elegant might pay dividends.

Quote
I figure, someone who is badass is badass, and the language is a detail.

Yep. Shame I'm systems badass rather than code monkey badass these days.


Title: Re: Raph continues to taunt us.
Post by: Raph on December 18, 2006, 06:10:01 PM
Oh, I don't think we intend to stack up heavy stuff. KISS is very much our motto. Otherwise, I wouldn't have been able to write our prototype all by myself. :)


Title: Re: Raph continues to taunt us.
Post by: Cyrrex on December 19, 2006, 02:17:05 AM
Excellent.  Keep it simple you say?  That's me.  And stupid at the same time?  Hell, you may have well just contacted me directly...no need to involve all these other people.  My brand of stupid cannot be found amongst the general F13 public.  Except perhaps for Tele, but he seems to have fallen into a hole somewhere.

So, you are going to want to hire me as your Personal Manager.  No, that wasn't meant to be personnel, I intend to manage you directly.  We need to be clear on that from the get-go, because I'll definitely be in charge.  You should be warned though, I don't come cheap.  Those three guys in the mail room?  You are going to have to let them go in order to afford me...we'll just have to heap all the mail together in a big pile.  Already we're making things simpler!

I've probably got you chomping at the bit already, but we better seal the deal with a list of my qualifications:

- I can't even program my phone, let alone all that other fancy stuff.  Think of it as a "fresh perspective".
- I can spot mistakes and bad decisions from a thousand paces.  Lord knows I'm an expert on that particular subject.
- I believe in a flexible work environment.  I'll saunter in around 10 and browse the net for several hours over the course of any given day.  Don't worry, I have an underling more than capable of Getting Shit Done (that's you!).
- I keep booze in my desk drawer.  If you've finished all your work, you can have a sip.
- I am a people person.  You seen that hot blond girl over in Payroll?  I'm planning to have sex with her.
- I am highly efficient.  I'll make important decisions on a whim, without clearing them with other people - thereby cutting down on bureaucracy, that many-headed beast.  Decisions will be handed down in memo format, or occasionally yelled at you from across the office.
- I am very results driven.  You'll see this for yourself as I'm leveling my Priest in WoW during meetings.  You will be in charge of the meetings, by the way.
- Attention to detail.  If you go to the can more than twice a day, I'll notice.  And I'll be timing you.

Right, now that we've gotten that part out of the way, we need to get to some of the particulars.  Those uncomfortable little details that now one wants to talk about during the interview process (which we'll be skipping anyway):

- I need a six-figure salary.  If you can't afford that, it simply means you need to let more people go.  Not the blond in Payroll, please.
- I insist on having my own personal restroom.  I actually do use it to rest, and I'll not have the plebes bothering me while I'm in there.
- Windows in my office, looking outside.  No windows looking into the office space that the rest of you will share...sometimes I'm, uh, doing stuff.  Just set me up with a camera system so that I can monitor what you are doing.
- Vacation days are not necessary.  I'll just generally come and go as I please anyhow.
- Company Car a must.  Personal driver would be handy too, as I'm often a bit tipsy during the commute hours.

That should do it, Raph.  I look forward to hearing from you (do remember to address me as "Sir").  Hell, I'll probably just stop by next week. 



Title: Re: Raph continues to taunt us.
Post by: Endie on December 19, 2006, 03:23:45 AM
Oh, I don't think we intend to stack up heavy stuff. KISS is very much our motto. Otherwise, I wouldn't have been able to write our prototype all by myself. :)

So that's what you've been wasting your time on when the world awaits a HAM simulator?


Title: Re: Raph continues to taunt us.
Post by: Sky on December 19, 2006, 07:37:47 AM
I thought this WAS the HAM simulator. I have a special pork solo written already.


Title: Re: Raph continues to taunt us.
Post by: damijin on December 19, 2006, 07:45:35 AM
pun... hurts...


Title: Re: Raph continues to taunt us.
Post by: Sky on December 19, 2006, 10:02:10 AM
I could've made a Hardware Wars reference. (Ham Salad)

(http://upload.wikimedia.org/wikipedia/en/c/cf/Hardware_Wars.jpg)


Title: Re: Raph continues to taunt us.
Post by: Signe on December 19, 2006, 10:02:45 AM
Your ham is mostly corn.


Title: Re: Raph continues to taunt us.
Post by: Sky on December 19, 2006, 11:59:19 AM
With cheese.


Title: Re: Raph continues to taunt us.
Post by: Thelurker on December 19, 2006, 08:44:15 PM
Hey, I'm a game guy. And I have people who are waiting for the next Raph-worldy thing. I'm not going to ignore them.

Heh.
Nice fanboi petting in here Raph. Mentioning open jobs in here, gets the attention at least. I bet nobody on this site gets a job with you though.

Just like so many other talkative developers, I think you can talk the talk but not walk the walk. UO was made by many people, not just you. Star Wars Galaxies was UO in space with SW artwork, and it sucked. It had the most pointless and painful grinds I've ever seen, and I played EQ for years too. That's saying something.

Instead of pimping your site or your book or some magical game idea for fanbois to fawn over, how about proceeding on a game and coming back into the limelight. Let's see some action, and less talk. Years of pretending to know how to do it right on forums and dev lists must amount to something.

Personally I think the age of egotistical rockstar developers is over, but I could be wrong. I certainly dont think the age of MMO failures is over. So will you be like Tabula Rasa? Or will you actually get something shipped in this decade?

The market has changed a great amount since SWG first shipped. People are less tolerant of marginal results. What sounds good on paper is often not good in practice.


Title: Re: Raph continues to taunt us.
Post by: Margalis on December 19, 2006, 09:01:13 PM
I keep booze in my drawer at work...is that a bad thing? Nothing wrong with an Irish Coffee to start the day.


Title: Re: Raph continues to taunt us.
Post by: schild on December 19, 2006, 09:16:57 PM
As much as I hate to say it, the guy is right. It's why I ragged on Bartle being involved. SW:G was a train wreck. It's put up or shutup time. Had I been Raph, I'd have said nothing and shown something amazing when I was > 50% done. But that's just me. Sometimes it's just too early for grassroots. Especially when your last house burned down from top to bottom.


Title: Re: Raph continues to taunt us.
Post by: Cheddar on December 19, 2006, 09:38:17 PM
Heh.
Nice fanboi petting in here Raph. Mentioning open jobs in here, gets the attention at least. I bet nobody on this site gets a job with you though.

Has no relevence to what Raph is doing.  Most people here are either lawyers, slackers, or earning too much as IT professionals.

Just like so many other talkative developers, I think you can talk the talk but not walk the walk. UO was made by many people, not just you. Star Wars Galaxies was UO in space with SW artwork, and it sucked. It had the most pointless and painful grinds I've ever seen, and I played EQ for years too. That's saying something.

He is a director.  He does depend on a team.  That is why they released limited information so as to draw in resumes, so he can put a team together.  Refer to my quote if you need a reminder as to why SWG turned out how it did.  At some point during development people who held the purse strings and power made a major shift to SWG; you can read the 200 or so pages of ranting to garner the facts about that.

Instead of pimping your site or your book or some magical game idea for fanbois to fawn over, how about proceeding on a game and coming back into the limelight. Let's see some action, and less talk. Years of pretending to know how to do it right on forums and dev lists must amount to something.
I am going to do what you just did in this post and make assumptions.  I assume he went to SOE for the almighty dollar (kids need food), a chance to build a world out of a very fun IP, and some sorta promise of creative control.  Eventually pressure built, purse was tightened, and as we all know (you do know this, right?) he was moved from SWG and into another position.  And, I assume, offered more money.  Hey, from my armchair I can speculate how this happened.  SOE did not become the devil for awhile after SWG was officially launched!

The neat thing about it is he probably banked enough cash to run out whatever noncompete clause he had going with SOE (I assume they have this) and start a new company.  His book sales probably didn't hurt (God he musta sold 10k or so, plus his totally rad album!).

Personally I think the age of egotistical rockstar developers is over, but I could be wrong. I certainly dont think the age of MMO failures is over. So will you be like Tabula Rasa? Or will you actually get something shipped in this decade?
Raph is far from an egotistical rockstar developer as they come.  He partakes in the community, admits mistakes (again, refer to my sig), and seems to generally be a nice type of rennasaince man. 

The market has changed a great amount since SWG first shipped. People are less tolerant of marginal results. What sounds good on paper is often not good in practice.
Correct me if I am wrong, but was Raph not moved off of SWG before it shipped?  I think the real issue here is there were not enough Wookies. Everyone loves wookies. (http://rrrrrrrrrrrrrnnnnnnnnnnhhhh.blogspot.com/)

I am of the mind that Raph is one of the few people with the power to break outside the current "diku" model.  The EvE team does as well.  Besides those two, who really has a vision + funds? 

As much as I hate to say it, the guy is right. It's why I ragged on Bartle being involved. SW:G was a train wreck. It's put up or shutup time. Had I been Raph, I'd have said nothing and shown something amazing when I was > 50% done. But that's just me. Sometimes it's just too early for grassroots. Especially when your last house burned down from top to bottom.

I disagree.  Bartles theories are well documented and it cannot hurt to have him as a consultant.  He needs to recruit and probably has more people begging for jobs than he can deal with now due to his limited press release and limited website.  Shit, they fully admit they are in infancy mode.  His last house was Sony. 

It was meant to burn.


Title: Re: Raph continues to taunt us.
Post by: Krakrok on December 19, 2006, 09:46:48 PM
Personally I think the age of egotistical rockstar developers is over, but I could be wrong.

Unpossible! Spore isn't even out yet.


Title: Re: Raph continues to taunt us.
Post by: schild on December 19, 2006, 09:59:12 PM
I disagree. Bartles theories are well documented and it cannot hurt to have him as a consultant. He needs to recruit and probably has more people begging for jobs than he can deal with now due to his limited press release and limited website. Shit, they fully admit they are in infancy mode. His last house was Sony.

It was meant to burn.

The types of people that would be attracted to Bartles theories will not create anything I want to play. The types of investors attracted to Bartles ideas is not something I want to pay to play. See, here's the problem - the guy is a minor rockstar. People expect him to be Bartle. They will get money based on him and Raph. I'm ok with that, other than that money will expect them to be Bartle and Raph.

His last house wasn't Sony. It was SOE. Raph, arguably, built his own prison there. He was pushed into a position that did not result in him creating and ended up leaving. But he was pushed into that position because he was Raph Koster. Not becasue SW:G was a runaway success.

Here's the skinny - I like Raph. A lot. I like a lot of his IDEAS. I'd like to think he can implement them and can put a team together to get those ideas to us. Do I think it's possible. Not sure yet.

Also, I'm sure he can recruit his own people. And you damn well know it.

Personally I think the age of egotistical rockstar developers is over, but I could be wrong.

You're wrong.

Or at least Igarashi, Inoue, Sakaguchi, Kojima, Miyamoto, Mizoguchi, Uematsu, Cliffy B, Wright, Garriot, the folks at Rock Star games, the people at Red 5 who got funding BASED on the success of WoW, and many others disagree. Completely.


Title: Re: Raph continues to taunt us.
Post by: Cheddar on December 19, 2006, 10:09:40 PM
The types of people that would be attracted to Bartles theories will not create anything I want to play. The types of investors attracted to Bartles ideas is not something I want to pay to play. See, here's the problem - the guy is a minor rockstar. People expect him to be Bartle. They will get money based on him and Raph. I'm ok with that, other than that money will expect them to be Bartle and Raph.

From what I understand he is a consultant.  That means he gives input and it is taken from there; yeah, maybe he is a patsy to bring in funds.  Put at the end of the day Bartle is still a consultant which means its all Raph. 

His last house wasn't Sony. It was SOE. Raph, arguably, built his own prison there. He was pushed into a position that did not result in him creating and ended up leaving. But he was pushed into that position because he was Raph Koster. Not becasue SW:G was a runaway success.
<praise>
Also, I'm sure he can recruit his own people. And you damn well know it.

SOE is Sony.  They are in the business of making money, so at some point someone somewhere within Sony (who ultimately holds the cash) may have stepped in.  I made assumptions, same way TheLurker did.

One of our major bitches around here is that the gaming (specifically MMO's) industry is rife with incest.  I find it strange that we would bitch about a major icon (I still grate at calling Raph a rockstar) making a public statement so as to pull in fresh talent. 

Most the people that shout about what is going on are worthless.  By making his little website and posting on a few forums he has positioned himself to pull in true talent; hell in this thread he even mentioned pulling in people who they do not need yet, but will; that IMO is called vision.  You can call me a fanboi, but I think if anyone is currently poised to pull in the 6 million sub market it is Areola, or whatever name it is.  In 2 years (tops, depending on how streamlined the dev cycle is). 

Seriously, Raph change the company name.  It was a poor decision.


Title: Re: Raph continues to taunt us.
Post by: Yoru on December 19, 2006, 10:34:59 PM
The age of the rockstar developer isn't quite over. It's being supplanted by the age of the rockstar studio, though. I expect that studio owners and publishers are far happier to have brand loyalty to a studio, which can have interchangeable employees, than brand loyalty to a person, who can quit, form his own company, and take the fanboys with him.

How many people are faithful to Stieg Hedlund or Rob Pardo? Okay, now how many people will buy anything Blizzard makes?

Seriously, Raph change the company name.  It was a poor decision.

And it gives me terrible flashbacks to junior-high Latin class. And your translation is wrong. "Areae" is merely the plural of "area", which basically means an open space, and connotes play. So it's more like "playgrounds" or "open places" rather than "many places".

Edumacation! (http://www.archives.nd.edu/cgi-bin/lookup.pl?stem=are&ending=a) :)


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 19, 2006, 11:07:51 PM
In what little Bartle I've read, it seems to me that he's a little too abstraction-happy.

In what little Koster I've read, it seems to me that he's put a lot of thought into what it takes to make an entertaining game.

TheLurker is making the classic mistake of blaming Koster for everything that he may not have liked about SWG and UO.  There is a definite niche of players that seemed to like SWG and UO.

In the end, though, it's going to come down to the implementation - like most other games.

Also, the age of the rockstar developer isn't over until my fabulous game design career comes to fruition.  Otherwise, how am I going to get groupies?


Title: Re: Raph continues to taunt us.
Post by: Hartsman on December 19, 2006, 11:35:59 PM

On the Bartle comments: 

It's hard to say that "what he believes" would be a positive or negative impact to any given world, or be any kind of basis for whom it would appeal to.  I suspect he'd be the first person to tell you to challenge whatever he's saying, draw your own conclusions, and go with what you believe.

I've (briefly) worked with Richard before.  The exact time you want him to be around is when you're at the "sitting around a room, kicking around ideas" stage, when there's lots of abstract thoughts flying around and you want to spend quality time discussing them. 

Not only were they some of the most hilarious professional discussions I've ever been a part of (In person, the man is an absolutely unassuming, understated riot), but genuinely insightful as well. 

I wouldn't say that I walked away from those conversations with a lot of concrete implementation specifics -- That wasn't the point.  I did, however, learn a lot of different ways to even think about worlds/games just from those conversations.  There's a few things that resulted that have since developed into firm beliefs of mine that I credit to discussions like those.   (Most notably, the way relative audience size between worlds acts almost literally like a gravitational pull, and how that impacts the best strategies to succeed in various positions, among others.)

Did they have immediate practical effect?  Nah.  Have they been the kinds of things that have become more big-picture, operational tenets of the way I do my job ever since?  Definitely.

- Scott


Title: Re: Raph continues to taunt us.
Post by: Yoru on December 19, 2006, 11:42:55 PM
Also, the age of the rockstar developer isn't over until my fabulous game design career comes to fruition.  Otherwise, how am I going to get groupies?

(Emphasis mine.)

I need Signe's help here. Signe, how many of those laughing-pounding-the-ground-until-your-ass-falls-off smilies can you muster?


Title: Re: Raph continues to taunt us.
Post by: Endie on December 20, 2006, 01:19:19 AM
Especially when your last house burned down from top to bottom.

Unusually poor taste comment?


Title: Re: Raph continues to taunt us.
Post by: schild on December 20, 2006, 03:03:13 AM
Especially when your last house burned down from top to bottom.
Unusually poor taste comment?
Yea, pretty weak.


Title: Re: Raph continues to taunt us.
Post by: Nyght on December 20, 2006, 05:14:37 AM
They'll be no one to stop us this time!

 :-D

Slacker... yep definitely, slacker. And proud of it.


Title: Re: Raph continues to taunt us.
Post by: Signe on December 20, 2006, 06:48:47 AM
I'm too tired to find any right now.  I am mustering a laughing-pounding-the-ground-until-my-ass-falls-off smile on the inside just for you.  It makes my eyes itch.  ouchie.


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 20, 2006, 07:06:58 AM
As much as I hate to say it, the guy is right. It's why I ragged on Bartle being involved. SW:G was a train wreck. It's put up or shutup time. Had I been Raph, I'd have said nothing and shown something amazing when I was > 50% done. But that's just me. Sometimes it's just too early for grassroots. Especially when your last house burned down from top to bottom.
Yes, it burned down. Yes, for a time he was man on the scene.

As much as Raph is the face of SWG, he didn't come out and say he was making SWG done right, nor a diku, nor anything analagous to what is currently measured as success by folks who want SWG done right or a new diku. So to say it's "put up or shutup time" is assuming the wrong thing about what he's doing, and for whom he's making it.

I also don't think it fair to blame the house burning on him. We'll never know if the concepts of SWG were valid because the entire thing was a CF on the executional side. Raph didn't code the thing.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on December 20, 2006, 07:10:18 AM
 :roll:


Title: Re: Raph continues to taunt us.
Post by: Akkori on December 20, 2006, 07:43:55 AM
Personally, I have alwasy blamed those assholes at LA for SWG's problems, followed closely by the asshole suits in SOE. People like TOrres and SMedly, well, 'nuff said. As a previous poster said, it's money that runs the game development, not ideals. But, now that Raph has his own nipple... um... Areole... whatever.... company, and can make what he wants, maybe we will see the "definitive" Raph-Game. I think it could be fun. Too bad we'll have to wait a year to see anything......


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 20, 2006, 07:49:55 AM
Ironwood, was the eyeballs because I didn't tote the company line of blaming Raph for all that is wrong in the world? If so, please note I'm not looking for a job with Areae.net. I have one I love already :)

Akkori, I agree. Hard to judge what it's going to actually be though, because nothing has been stated about the experience ;)


Title: Re: Raph continues to taunt us.
Post by: Endie on December 20, 2006, 07:52:34 AM
Come on, now: we have our own very special thread for SWG and NGE dissection.  Let's leave the nice people alone.

Honestly, it's like the old "no internet political argument can go for long without someone invoking the nazis" thing.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on December 20, 2006, 09:06:11 AM
Ironwood, was the eyeballs because I didn't tote the company line of blaming Raph for all that is wrong in the world? If so, please note I'm not looking for a job with Areae.net. I have one I love already :)

In a way.  Mostly a rolling eye at the whole thread.

Must be nice to have a handjob for putting a website up and arranging a get together with your buddies, when all your previous serious efforts to 'get your point across' have turned to the very ridicule of the internet, number two after Daikatana.

I'm firmly in the camp of 'Results Then Praise' rather than the other way about.  I don't think I'll ever see any results worthy of praise.  This thread makes me agree with Schild and some bloke who apparently popped on and registered just to sling a brick at Mr Koster.  This always makes me a little uncomfortable.

I look forward to 2 years of forums with some wonderful ideas followed by a huge grunt as yet another turd is pushed out the sphincter of this bloke with a perfect grouping system that matches players according to the garishness of their myspace website.


Hey, you asked.


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 20, 2006, 09:13:10 AM
That's exactly why I asked. I just wanted to get a read on your position is all. And believe me when I say I don't take it personally.

I don't have any expectation yet. That was part of my point. History can be a guide, but without taking all inputs into account, it can be a false one.

People are predicting success or failure based almost entirely on UO and SWG. My point is that this is inappropriate only because nobody knows anything about Areae. At all.

Suppose Areae has nothing to do with what he's done? Is Raph a bad leader for just about anything he ever tries to do going forward? I only single Raph out because of this thread, but this question applies to anyone who's ever been involved in a failure and wants to continue working anyway. I'd ask this about anyone. Suppose F13 tanks? Would the community leaders here be forever scarred from working on another community site? Heck, look at developers in general? The Sims Online tanked and yet Spore is Robot Jesus.


Title: Re: Raph continues to taunt us.
Post by: Cheddar on December 20, 2006, 09:14:13 AM
<grumpy words>

Someone needs a hug.  Signe, get a hug smiley in this thread STAT!


Title: Re: Raph continues to taunt us.
Post by: stray on December 20, 2006, 09:35:23 AM
I judge Raph's activities in light of A Theory of Fun, just as much as I do UO and SWG.

I think he's reevaluated a great number of things. We'll see though.


Title: Re: Raph continues to taunt us.
Post by: Signe on December 20, 2006, 09:54:28 AM
I couldn't be arsed to look for a hug smilie so I'll give you this instead.  Hope it's sufficient.

(http://www.havfrue.com/brucsinha/dez2004/012-12-04.jpg)



Title: Re: Raph continues to taunt us.
Post by: El Gallo on December 20, 2006, 10:38:19 AM
The co-founder made this post over at Fires of Heaven.

Quote
Hello, I’m John, I’m the co-founder of Areae along with Raph.

Historically, I haven’t ventured out into the community much because honestly there are people better at this than I am. More frequently, I’m the guy behind the scenes making as much of a positive impact on the product or team as possible. I saw this thread and felt the need to jump in. Since I don’t do this very often, be patient with me for a bit as I give you a little background about me.

The things I consider myself good at include picking the right people for the right job, setting up the best environment in which a team can succeed, picking out industry trends for success, and when I’m directly managing a development team, I think I’m pretty good at making the right decisions that come up every day on implementation strategy and keeping a team on track.

I started in MMOs 15 years ago with a pay-for-play mud called Legends of Future Past. I joined the team about 6 months before launch, designed and programmed many of the game systems, and then helped launch and run the product. My next stop was Simutronics’ GemStone III, where I was a programmer and designer. I moved into producing, and my first game was DragonRealms. At the end of my stay with Simutronics, all of the development and live teams reported to me. After Simutronics I joined Outrage (maker of the Descent series of games), but a year later I realized my passion wasn’t just games – it is multiplayer games.

Soon after, Rich Vogel hired me to produce Star Wars Galaxies, which I was very excited to do. I’ll come back to some of the early days of the decision making on SWG in a bit, let’s skip over that for a moment. I ran the SWG team for the first 6 months after launch, the last publish that was still under me was player cities.

At the end of 03 I got hired to be the director of development for the SOE San Diego studio. This essentially made me the #2 guy, reporting to Rod Humble who ran the studio. A few weeks after I arrived, Gates of Discord shipped, which was very educational. :/ Rod (who, by the way, was great to work for) left later that year, and I took over running the studio as the VP of development, pretty much right before EQ2 launched. The last couple years I’ve been running the San Diego studio, up until a couple weeks ago when I had the opportunity to join Raph.

I’ve had my share of successes and failures at SOE. Things I am proud of include choosing Scott Hartsman to run EQ2, and I think he’s done a spectacular job. I’ll also take credit for pushing hard within SOE for longer development cycles and the first sign of that successful strategy is with the quality of Echoes of Faydwer.

Sometimes the studio head job was defined by the marriage of business strategy and game design. This year, the San Diego studio (which is responsible for the live support for PlanetSide), introduced the recruits program – essentially making the game free for new players. It was highly controversial internally, but in retrospect it was a very successful way to breathe some new vitality into the game and the result was quite positive for both the community and the company – the best kind of win.

Big parts of that job included recognizing what you are good at, more importantly, recognizing what you are bad at, and most importantly, picking the right people for the job. My #2 guy became Nick Beliaeff, who did a spectacular job with the console development teams. While Untold Legends had mediocre reviews on the PSP launch, it had spectacular sales. Though Field Commander had great reviews a year later on the PSP, it didn’t sell as well. I count all of these things as successes at SOE.

I’ve also had my failures. Though I’m proud of what we were able to accomplish on Star Wars Galaxies, I think it’s fair to say everyone wanted a better product. In hindsight, the first questions are on the choice of a virtual world for the Star Wars License, and the time period within the fiction we chose. In order to understand the decisions you need to put yourself in the shoes of the people making them at the time that they made it.

SOE had EQ (the best dungeon crawl at the time), and development teams for PlanetSide (a first person shooter), EQ2, and Sovereign (RTS). With SWG, SOE specifically did not want another game with the same style of gameplay as EQ, Planetside, or Sovereign. We chose a virtual world – the most successful one to date was UO and we had the team of people who worked on UO who were assigned to build the game. SOE didn’t have a virtual world, nor was it in the process of building one. It “fit” within the product strategy, even if in hindsight it may not have fit with the license. At the time, I supported this decision, and our tagline became “live in the Star Wars universe”.

Similarly, Lucas Arts had their own requirements – because the first three movies hadn’t been made or released yet, the only time period we could choose was the “classic” movies, or episodes 4, 5, and 6. Because we wanted the greatest access to the most Star Wars characters (most of them were still alive), we chose between episodes 4 and 5.

In hindsight, there’s a lot of ground-level decisions the team could revisit. Did we make a decent virtual world? Eventually, there were elements of our virtual world that I was quite proud of. Was Star Wars a good fit for that type of game? Honestly, “living in the Star Wars universe” in a way that could begin to meet the community expectation turned out to be a lot harder than any of us thought.

So that's a lot of time to spend talking about hard lessons. One thing that most people would agree is that while Raph may not be the guy to build what people expect to be an adventure MMO, his drive and desire is virtual worlds, and to date, he’s worked on some of the most successful virtual worlds that have been made.

What we're doing, bluntly, probably isn't going to be a huge draw for many of the people reading this board. But it's obvious that at least a few people have some curiosity. Letting you know a little bit about who we are, and how it related to some of the things you're already thinking, seemed like the right thing to do.

If you made it this far, thanks for your time,


John
Areae, Inc.

http://www.fohguild.org/forums/mmorpg-general-discussion/26343-kosters-new-company-4.html


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 20, 2006, 11:20:56 AM
Why would FoH get the attention of a company not making a game for them (going by the descriptions at Areae)? Has FoH become more broad than just end-game raiding in diku-like games? As in, should I bother stopping by there?


Title: Re: Raph continues to taunt us.
Post by: stray on December 20, 2006, 11:22:59 AM
They are the Bizarro F13.


Title: Re: Raph continues to taunt us.
Post by: tazelbain on December 20, 2006, 11:26:30 AM
F13 = jaded gamers who shune the grind/busy work.
FoH = jaded gamers who embrace it.

?!?


Title: Re: Raph continues to taunt us.
Post by: stray on December 20, 2006, 11:28:58 AM
Their in-game communties don't implode either. They actually....Do things.

I think we represent the solo mindset more.


Title: Re: Raph continues to taunt us.
Post by: Thelurker on December 20, 2006, 11:31:28 AM
The co-founder made this post over at Fires of Heaven.

Quote
Hello, I’m John, ETC ETC

Why tell us about all this. Why come here and pretend that you want to hire people, when you clearly have more than enough contacts and friends with experience?

Stop telling the fanbois about yourselves, and go make a game. Talk through your actions.
My bet is you never ship a game. Starting off on the wrong foot already. You are already more interested in the wrong things to get it done. Namely, being in the public eye before you have anything worth talking about.


Title: Re: Raph continues to taunt us.
Post by: El Gallo on December 20, 2006, 11:59:39 AM
Why would FoH get the attention of a company not making a game for them (going by the descriptions at Areae)? Has FoH become more broad than just end-game raiding in diku-like games? As in, should I bother stopping by there?

current stats.  F13:
Quote
Forum Stats
  Total Topics: 8522Total Posts: 251240
Latest Post: "Re: Board thread of the ..." (Today at 12:54:06 PM)
View the most recent posts on the forum.  Total Members: 1547
Latest Member: Thelurker

FoH:
Quote

 Currently Active Users: 528 (111 members and 417 guests) 
 Most users ever online was 1,619, 08-25-2006 at 01:05 PM.
. . .
Threads: 16,462, Posts: 528,644, Members: 19,083
Welcome to our newest member, areyouserious

So it's a fuckload bigger.  And I think they probably have a higher ratio of people who actually pay subscription fees.  It's pretty WoW/EQ2 focused, but there's some Eve action over there too.  I like it here better, but I post over there sometimes.
 
 


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 20, 2006, 12:06:41 PM
Their in-game communties don't implode either. They actually....Do things.

I think we represent the solo mindset more.
Some of us come from established meta-game guilds, depending on the game/type. However, for the most part, I would agree with you. When it's not a diku, for example, I generally join an F13/Bat Country guild here if they'll have me :) But we're all sorta game-jumpers, so it never really lasts a long time en masse. Seems like eventually it will contract to about 5-6 full-timers.

Quote from: El Gallo
So it's a fuckload bigger.  And I think they probably have a higher ratio of people who actually pay subscription fees.  It's pretty WoW/EQ2 focused, but there's some Eve action over there too.  I like it here better, but I post over there sometimes.
Thanks for the info. Their focus on WoW and EQ2 is great for their numbers and members but I prefer places that have people like Signe and Slyfeind who'll try anything that requires an internet connection :)


Title: Re: Raph continues to taunt us.
Post by: Endie on December 20, 2006, 12:09:20 PM
So it's a fuckload bigger.  And I think they probably have a higher ratio of people who actually pay subscription fees. 

There is a subscription option for f13?  Do I get a special pet?


Title: Re: Raph continues to taunt us.
Post by: CmdrSlack on December 20, 2006, 12:34:56 PM
So it's a fuckload bigger.  And I think they probably have a higher ratio of people who actually pay subscription fees.

There is a subscription option for f13?  Do I get a special pet?

The special pet was preorder only.


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 20, 2006, 12:50:23 PM
It probably helped perpetuate the power of FoH when the World of Warcraft development team exclusively consulted some of their top members to develop a game that caters to them.  Little wonder their boards are plastered with WoW art these days.

So anyway, glad El Gallo crossposted that over here.  The best paragraph (IMHO) is:

Quote from: John
SOE had EQ (the best dungeon crawl at the time), and development teams for PlanetSide (a first person shooter), EQ2, and Sovereign (RTS). With SWG, SOE specifically did not want another game with the same style of gameplay as EQ, Planetside, or Sovereign. We chose a virtual world – the most successful one to date was UO and we had the team of people who worked on UO who were assigned to build the game. SOE didn’t have a virtual world, nor was it in the process of building one. It “fit” within the product strategy, even if in hindsight it may not have fit with the license. At the time, I supported this decision, and our tagline became “live in the Star Wars universe”.
About time somebody let the cat out of the bag.  John's saying that SWG was married to incompatible gameplay to suit its licence because SOE pulled an EA inspired, "We don't want anything that would compete with our existing products" move.  So they took much of the development team involved in the only other virtual world and made that the foundation of SWG.

Did you guys even see the movies?  Of course.  But they were just in their own little game development routine world, too afraid to rock the boat to actually make SWG a unique an interesting game.


Title: Re: Raph continues to taunt us.
Post by: Strazos on December 20, 2006, 01:02:55 PM
I don't think it's really fair to compare F13 to FoH. Totally different focuses. People would go there for WoW/EQ info....not so much here.

Also, they're louder.


Title: Re: Raph continues to taunt us.
Post by: Sky on December 20, 2006, 01:34:37 PM
So it's a fuckload bigger.  And I think they probably have a higher ratio of people who actually pay subscription fees.

There is a subscription option for f13?  Do I get a special pet?

The special pet was preorder only.
It was a pet Harrison Ford.


Title: Re: Raph continues to taunt us.
Post by: Signe on December 20, 2006, 01:45:25 PM
Harrison Ford emailed me once.


Title: Re: Raph continues to taunt us.
Post by: schild on December 20, 2006, 02:04:18 PM
Area....e giving FoH even a head nod makes me lol. Anyway...


Darniaq,

Most people who fail don't go around telling people how to make games and how we're in the wrong mindset and write books about it. I'm not saying Raph is a failure. I'm just saying that up until Right Now he's been all barK and no bite. So when I say it's put up or shutup time - that's where I'm coming from.


Title: Re: Raph continues to taunt us.
Post by: Raph on December 20, 2006, 02:15:55 PM
So, all bark and no bite of course assumes that the two bites I took somehow don't count. Which is classic "but what have you one for me lately?" And that's just how it goes.

Of COURSE we need to focus on the product. The whole point of the site was to attract resumes -- specifically, resumes from outside the incestuous circle of MMO devs. Get some fresh blood.

We're not going to talk about the actual product for quite some time. I expect another few articles and interviews about the company launch just because there's pent-up interest. Then we can run quiet for a while.

I think everyone's right to be skeptical, btw. After all, most projects don't ever get off the ground. :)


Title: Re: Raph continues to taunt us.
Post by: Nonentity on December 20, 2006, 02:26:00 PM
Guys, I think you're all really missing the most important question of all.

Can I cut up corpses with a bladed weapon?


Title: Re: Raph continues to taunt us.
Post by: El Gallo on December 20, 2006, 02:42:28 PM
So it's a fuckload bigger.  And I think they probably have a higher ratio of people who actually pay subscription fees.

There is a subscription option for f13?  Do I get a special pet?

The special pet was preorder only.

Yeah, but the artbook sucked  :x


Title: Re: Raph continues to taunt us.
Post by: Morat20 on December 20, 2006, 02:43:16 PM
I'd apply. I not only am from outside the incestuous circle of MMO devs, but totally lack releveant experience in game design. I'm perfect. Sadly, I kind of like my current job (although the pay is crappy) and have no interest in moving.

Sadly, your company is SOL on attracting a moderately talented coder with vast experience in dealing with the computer illiterate. (IE: Rocket scientists. They can make rockets, but they're unable to master the complexities of "Right click and select 'paste' okay?"). I know you'll miss me. However, I promise to be freely available on a contract basis, at a merely ludicruous hourly rate. :)

As for the product proper: If you're starting with the mindset of "No game can be great to all gamers", then more power to you. Wide appeal is good, but it's also a trap -- if you try to appeal to too broad a base, you're going to end up with bland gameplay.


Title: Re: Raph continues to taunt us.
Post by: Thelurker on December 20, 2006, 03:01:59 PM
So, all bark and no bite of course assumes that the two bites I took somehow don't count. Which is classic "but what have you one for me lately?" And that's just how it goes.


UO was 1997. You are right, it doesnt count any more. Great game it was, but 10 years ago. It's a new MMO world. Also you weren't the only one to work on it. Don't claim individual credit for a team project.

SWG sucked. Nuff said there.

Taking credit for the good of a project is easy, even when there is very little good there. If you are going to be the one to step out in the limelight and pimp yourself all the time, then you should be willing to take the negative hits as well. So yes, it IS your fault for the bad things in those games. Or is it just the good things that you touched?

Does Raph have experience? Sure! Has he worked on games that still exist? Sure!

Now take all of this self professed experience and knowledge and make something that doesnt suck. All without so much self-fluffing that you seem to do on fanboi forums. I'll be tickled pink if you ship something decent. I'm doubtful as hell, but I'll be glad.


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on December 20, 2006, 03:14:56 PM
Stuff.

I'm trying to figure out if Thelurker is for real, or if this is a parody of the "disgruntled gamer."


Title: Re: Raph continues to taunt us.
Post by: damijin on December 20, 2006, 03:45:59 PM
He makes me feel bad for thinking Raph is cool  :-(

I'm gonna go cuddle with my copy of A Theory~


Title: Re: Raph continues to taunt us.
Post by: Nebu on December 20, 2006, 03:53:29 PM
I don't know how you guys can be so hard on Raph.  Short of being independently wealthy, project leadership involves LOTS OF COMPROMISES.  Compromises required to appease the money people.  Compromises to keep employees on task.  I can't even beging to fathom the number of limitations that get placed on the creative element in any project due to overhead, implementation costs, and deadlines.


Title: Re: Raph continues to taunt us.
Post by: Arthur_Parker on December 20, 2006, 03:55:56 PM
UO was ahead of it's time, we should have worked up to it, not down from it.  Can I kill and loot people in this new game, pickpocket them, con them?  Doubt it, those things affect other people and we aren't allowed to do that anymore, unless it's in space with excel running.


Title: Re: Raph continues to taunt us.
Post by: Nebu on December 20, 2006, 03:58:45 PM
UO was ahead of it's time, we should have worked up to it, not down from it.  Can I kill and loot people in this new game, pickpocket them, con them?  Doubt it, those things affect other people and we aren't allowed to do that anymore, unless it's in space with excel running.

This is why I tend to blame the market rather than the developers.  They make games like WoW because that's what the public clammors for.  It's where the money is.  If the general public demanded more, we'd be more likely to get it.  Instead we get newer versions of Deer Hunter. 


Title: Re: Raph continues to taunt us.
Post by: tazelbain on December 20, 2006, 04:00:08 PM
The word you are looking for is naive.


Title: Re: Raph continues to taunt us.
Post by: El Gallo on December 20, 2006, 04:08:39 PM
I don't know how you guys can be so hard on Raph.  Short of being independently wealthy, project leadership involves LOTS OF COMPROMISES.  Compromises required to appease the money people.  Compromises to keep employees on task.  I can't even beging to fathom the number of limitations that get placed on the creative element in any project due to overhead, implementation costs, and deadlines.

That's called living in the real world, and it's not an excuse to put out bad product.  I have to compromise all the time at my job; I'm sure most people do.  Yet, if I put out the legal equivalent of SWG, I wouldn't just get fired--I'd get sued for malpractice and possibly disbarred.  

I doubt that "but...but...but I didn't have infinite money or infinite time, and I had to negotiate between various, often-conflicting demands from various factions within the client, other lawyers in my firm, our employees, the judge, etc which forced me to make a number of difficult compromises" would save my bacon.  At least, that wouldn't be my lead argument before the discipline committee  :wink:


Title: Re: Raph continues to taunt us.
Post by: Nebu on December 20, 2006, 04:14:19 PM
That's called living in the real world, and it's not an excuse to put out bad product.  I have to compromise all the time at my job; I'm sure most people do.  Yet, if I put out the legal equivalent of SWG, I wouldn't just get fired--I'd get sued for malpractice and possibly disbarred.  

Several hundred thousand people bought the product and were empowered with the ability to cancel rather than bitch.  Let's not forget that the MMOG community tends to make themselves into victims rather than pull the plug and vote with their wallet.  I think that there was some good to come out of SWG.  Sadly, there was also a lot of bad.  In science we also learn more from our failures than successes.  The major difference is that games are funded by consumers rather than taxpayers. 

There's also a HUGE difference between a bad product and a product that doesn't live up to expectations.  Horizons = bad product. 

Think of all the games that you've paid $50 for and ask if SWG was really that much worse than all of them.  If you're goign to deify someone for putting out a shitty product, I think there are scores of people on the list above Raph.



Title: Re: Raph continues to taunt us.
Post by: Strazos on December 20, 2006, 05:13:18 PM
If I had bought SWG, it would have been one of the top 2 or 3 worst games I own.


Title: Re: Raph continues to taunt us.
Post by: Nebu on December 20, 2006, 05:25:03 PM
I lasted longer in SWG and AO than I did in WoW. 

I'm guessing I'm not the norm.


Title: Re: Raph continues to taunt us.
Post by: Margalis on December 20, 2006, 05:27:27 PM
I played WOW for a week and a half. Raph may has had his ups and downs but I at least want to *try* whatever he comes out with.


Title: Re: Raph continues to taunt us.
Post by: Soln on December 20, 2006, 05:33:07 PM
They are the Bizarro F13.

I guess between Vanguard, Green Monster Games,  Dark&Light and/or Darkfall and/or Horizons, they have all parked themselves at the feet of FoH at one time or another.  Anyone check the C0mbine.net? (avoiding Google Alerts).


For the record, those are a lot of sentences.  More than I've ever seen from any redname on F13.

If it's reputation creation with average users those words might have been more influential on Penny Arcade.  More of them.  But I don't get how a raiding guild == casual web users.



Title: Re: Raph continues to taunt us.
Post by: Cheddar on December 20, 2006, 06:09:37 PM
UO was 1997. You are right, it doesnt count any more. Great game it was, but 10 years ago. It's a new MMO world. Also you weren't the only one to work on it. Don't claim individual credit for a team project.

SWG sucked. Nuff said there.

Taking credit for the good of a project is easy, even when there is very little good there. If you are going to be the one to step out in the limelight and pimp yourself all the time, then you should be willing to take the negative hits as well. So yes, it IS your fault for the bad things in those games. Or is it just the good things that you touched?

Does Raph have experience? Sure! Has he worked on games that still exist? Sure!

Now take all of this self professed experience and knowledge and make something that doesnt suck. All without so much self-fluffing that you seem to do on fanboi forums. I'll be tickled pink if you ship something decent. I'm doubtful as hell, but I'll be glad.

UO is not only still online, it is turning a profit.  That is NOT so yesterday, it is cold hard fact. 

Your blatant trolling and naive attitude suggest you need to work on critical thinking. 


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on December 20, 2006, 06:34:30 PM
Several hundred thousand people bought the product and were empowered with the ability to cancel rather than bitch.  Let's not forget that the MMOG community tends to make themselves into victims rather than pull the plug and vote with their wallet.

That continues to boggle my mind. In all other businesses, if a consumer is unhappy with a product, they discontinue use of that product. However, in this one very specific market -- not just games, not just video games, but massive multiplayer online role playing games -- customers will pay monthly fees for years, to a company they have no confidence in, for a product they do not enjoy.

There will always be people like Thelurker who buy things they don't want. Ask them why they do it, and they just get upset, swear at you, call you names, then go back to drinking their proverbial sour milk -- despite the literally thousands of other offerings.


Title: Re: Raph continues to taunt us.
Post by: Akkori on December 20, 2006, 06:42:37 PM
Hey Raph, while you are working on the new project, make a secret alt account and give up the goods on the behind-the-scenes stuff that screwed up SWG. Come on.... you *know* you wanna do it. F13 needs another 100-page thread, and only SWG can deliver that.


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 20, 2006, 07:12:49 PM
One can dream.

Anywho, I think Raph and team can make a pretty good virtual world, and it'll be enjoyed all the more without having the Star Wars license skew everybody's expectations.  In other words, I think SWG would have been much better received if people weren't expecting Star Wars.  Hey, we have nary a bad thing to say about ATITD and it's like another SWG in many ways.  (Of course, it's also not anything like SWG in many other ways.)


Title: Re: Raph continues to taunt us.
Post by: Typhon on December 20, 2006, 07:20:16 PM
[stop talking and start making!]

UO is not only still online, it is turning a profit.  That is NOT so yesterday, it is cold hard fact. 

Your blatant trolling and naive attitude suggest you need to work on critical thinking. 

I think your like for Raph is distorting your critical analysis of TehLurker's post (if he had been funnier, he would have called himself "TehLurker"... cause it's funny dammit!).  It's hard-hitting.  It's angry.  It's also alittle unfair (I don't recall ever reading Raph claiming sole credit for UO, or only the good parts of SWG).  I wouldn't describe it as a troll.  He's saying, "it's time to stop talking and start delivering".  How is that not in the spirit of f13?  Just because you disagree with him, or think he's being overly critical, doesn't de facto make it a troll post.

I personally hope that Raph and Co produce the next robot Jesus, if only for the selfish reason that I'd like to play something substantially new or compelling.  I'd be happy if I simply found it fun.  But, like every new thing claiming that it's going to be "disruptive" I'll believe it when I see it.

Nebu: Big Tobacco is a business that has a large number of unhappy customers.  I'd say the gambling industry also has a fairly large number of customers that are less then satisfied.  A bit creepy to think that the MMO industry is in that league, now that I mention it.  (note: I'm not claiming that MMO games are addictive)


Title: Re: Raph continues to taunt us.
Post by: Cheddar on December 20, 2006, 07:27:21 PM
<words>

It grates me because the attack was unfounded and asanine.  Schild did a much better job of throwing down the gauntlet. 

All Raph did was form a company.  Sheesh.


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 20, 2006, 07:56:26 PM
Quote from: schild
Darniaq,

Most people who fail don't go around telling people how to make games and how we're in the wrong mindset and write books about it. I'm not saying Raph is a failure. I'm just saying that up until Right Now he's been all barK and no bite. So when I say it's put up or shutup time - that's where I'm coming from.
I get that. And I don't mean to belabor the point. But I do think it important I'm clear.

There's two parts to SWG: what it was supposed to be and what it turned out to be. Vision and Execution. Most of what was wrong was Execution. Now, I do think the Vision was niche in concept, but it's the Execution that was the major cf, and Raph had little to do with that part directly.

Some would think that's splitting hairs, but in this industry it's actually very important. You've got vision people, effective team builders, effective team managers, and then the people doing the work (among other things). Every person in this industry may fall into one or maybe two of those roles at any given time. The projects are too big in scope. In regards to SWG, Raph was one of the "vision people", and maybe some of the team manager. But he was not the one doing the work. And that is where SWG failed most.

The part I completely agree with you on though is the "put up" time, just for a different reason. It's now "put up" with Vision. Is Areae, something he can almost totally control, actually right for the genre, for the industry, for the players? Is it truly the culmination of visions explained on every forum, many blogs, and in various forms of print?

Basically: is he right?

That is what this is about in my opinion. It's not about delivering a single game. It's about building a functional proof of a long-building vision, and assessing whether it is right.


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on December 20, 2006, 08:09:04 PM
I think your like for Raph is distorting your critical analysis of TehLurker's post (if he had been funnier, he would have called himself "TehLurker"... cause it's funny dammit!).  It's hard-hitting.  It's angry.  It's also alittle unfair (I don't recall ever reading Raph claiming sole credit for UO, or only the good parts of SWG).  I wouldn't describe it as a troll.  He's saying, "it's time to stop talking and start delivering".  How is that not in the spirit of f13?  Just because you disagree with him, or think he's being overly critical, doesn't de facto make it a troll post.

I'm just curious what the hell he has to be so angry about. "Stop talking and start delivering?" That's not something people get upset about. That's just an angle to get his real gripe out there. He played a game, didn't like it, and now what? Years later, he's chasing Raph all over the Internet and screaming about how much he didn't like SWG. I don't like DAOC anymore, but I'm not bitching at Lum about it. I'm just not playing it.

Quote
Big Tobacco is a business that has a large number of unhappy customers.  I'd say the gambling industry also has a fairly large number of customers that are less then satisfied.  A bit creepy to think that the MMO industry is in that league, now that I mention it.  (note: I'm not claiming that MMO games are addictive)

I dunno, back when I used to smoke, I was very happy with whoever made the cigarettes!  :-D


Title: Re: Raph continues to taunt us.
Post by: Sir Fodder on December 20, 2006, 09:32:22 PM
I'm just hoping Areae doesn't pull a Tabula Rasa. I hate Burger King, I hate everything, and I need a new game to play. Raph, how about pumping out a quick and dirty proof of concept game with sketch pad artwork?


Title: Re: Raph continues to taunt us.
Post by: Azazel on December 20, 2006, 09:47:42 PM
You can call me a fanboi, but I think if anyone is currently poised to pull in the 6 million sub market it is Areola, or whatever name it is.  In 2 years (tops, depending on how streamlined the dev cycle is). 

Thanks an awfully big handjob to give someone who hasn't actually shown anything of note this time around and presides over a right royal clusterfuck last time. Sorry, I'm a big Star Wars fan, and so are a bunch of my EQ-WoW-playing mates, so I should have been hooked, not repulsed by what SWG turned out to be. WUA as well for that matter, and how many millions more. This time, he's ..making a game. Of some sort. It could be great, or it could be shit-awful. But not knowing anything about it (and I'll assume neither do you), leads me to my next question..

Where did you guesstimate 6m from? WoW minus a little bit? Think back to a couple of years ago before WoW ate everyone's lunch at once. 500k was a huge sub number, and while WoW had grown the marketplace etc etc, 6m seems like an unfeasably large number to pull out of a hat based on, you know, nothing. For that matter, WoWs 7.5m sub numbers include the o/s markets like China and Korea. Making a 6m prediction even more drooling-fanboi-esque.

Also, I agree with Ironwood.

edit - Not sure, but I get the feeling that TheLurker is a regular f13 poster of some sort. Not anyone specific, but it's just a feeling I have. IPs are easy enough to change, after all.



Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on December 21, 2006, 01:42:24 AM
I have a love/hate relationship with Raph.  On one hand, he was behind Ultima Online.  (UO forevar!)  On the other hand, he fucked around endlessly playing social engineer while pLaTeDeWd & B0N3D00D raped the game for fethers and drove it's reputation into the shitter.

Then he made SWG which...  Look, I won't belabor the failings of SWG for the billionth time, but I'm the resident Star Wars and Ultima Online fanboy.  Forget everything else.  If you make a Star Wars virtual world MMO and you never manage to land me as a customer, you have god damn failed.

So now he's doing... something.  We don't know what.  I don't care.  I'll give it a look when there's something to be seen.  If Raph has learned his lessons, he has the potential to turn out a SWG/UO virtual world that actually works from the ground up, which would be fucking awesome.  If he hasn't, it's just going to be another chunk of shit we make million-page "What went wrong?" threads about.

Has he learned his lessons?  I don't know.  But put me firmly in the "Oh fuck Bartle and all that old MUD shit already!" camp.


Title: Re: Raph continues to taunt us.
Post by: Endie on December 21, 2006, 01:55:05 AM
edit - Not sure, but I get the feeling that TheLurker is a regular f13 poster of some sort. Not anyone specific, but it's just a feeling I have. IPs are easy enough to change, after all.

I totally agree: I think it's been pretty clear since the first post that you're right about that.  Frankly, while there's a place for alt-posting (to be funny, usually), doing it to flame individuals isn't it.

My own, very personal, view is that I'd rather we stuck to the usefully cynical commentary.


Title: Re: Raph continues to taunt us.
Post by: voblat on December 21, 2006, 02:05:34 AM


There's two parts to SWG: what it was supposed to be and what it turned out to be. Vision and Execution. Most of what was wrong was Execution. Now, I do think the Vision was niche in concept, but it's the Execution that was the major cf, and Raph had little to do with that part directly.

I disagree with you here on swg , because you cannot honestly , as a player , know the distinction between vision and execution on the release version of swg.

It was broken in so many ways , I would be interested to know how you could tell which bits were broken by idea, and which by implimentation.

Take HAM for instance , a mind pool that can kill and is relatively unhealable, and is attackable only by a small portion of professions in an ostensibly open PvP game (with the 'overt' status caveat) was a terrible system. Raph has said the whole HAM system didnt work as per his original design, so I assume you will chalk that to 'execution'.

However, one would be able to make the reasonable assumption he signed off on the redesign, even if he didnt formulate the idea himself, so it could be just as fair to say that was beoken at the idea stage.

Im not a 'hateboi' of raph, despite its problems my guild had fun in SWG , it certainly created a community feeling within the game much better than anything that has come since, in my opinion, which for a game genre based on player interaction, is probably the one thing that should be taken from SWG as a success.

Raph has made games that were fun to some, not liked by others, thats it.
I dont get either side of the coin, the hero worship or the outright hatred that seems to fly towards him.

Like his games, play them.

Dont like his games, dont play them .

I guess that is too complicated for some of his stalkers.


Title: Re: Raph continues to taunt us.
Post by: schild on December 21, 2006, 02:26:48 AM
Hate....boi?


Title: Re: Raph continues to taunt us.
Post by: Arthur_Parker on December 21, 2006, 02:36:27 AM
I have a love/hate relationship with Raph.  On one hand, he was behind Ultima Online.  (UO forevar!)  On the other hand, he fucked around endlessly playing social engineer while pLaTeDeWd & B0N3D00D raped the game for fethers and drove it's reputation into the shitter.


Ronnie threw a party for the rich kids once.  There were hookers, drug dealers, alcohol and weapons, it was crazy.  He didn't make a point of inviting the serial killers but they turned up anyway.  A few hours later the police find the survivors barricaded in the bathroom.

Ronnie got out on parole, but even now years later people still ask him when his next party is.  They say all the parties in town are real strict and boring but even so, to this day every bathroom in town has a lockable steal door.


Title: Re: Raph continues to taunt us.
Post by: voblat on December 21, 2006, 03:10:35 AM
Hate....boi?



The word 'fanboi' was in my mind as it had been used already in this thread, I was trying to keep with the general tone.

It was probably a mistake.  :-P


Title: Re: Raph continues to taunt us.
Post by: tkinnun0 on December 21, 2006, 04:01:08 AM
There's two parts to SWG: what it was supposed to be and what it turned out to be. Vision and Execution. Most of what was wrong was Execution. Now, I do think the Vision was niche in concept, but it's the Execution that was the major cf, and Raph had little to do with that part directly.

A Star Wars world to live in, where you can't be a Jedi. There's no Execution that can fix that.

Basically: is he right?

That is what this is about in my opinion. It's not about delivering a single game. It's about building a functional proof of a long-building vision, and assessing whether it is right.

How do you propose we measure that? If it isn't an unquestionable success like WoW or failure like Ryzom, you can always copout by saying it is niche.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on December 21, 2006, 04:07:15 AM
<words>

It grates me because the attack was unfounded and asanine.  Schild did a much better job of throwing down the gauntlet. 

All Raph did was form a company.  Sheesh.

I think that was my point too.    :wink:


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 21, 2006, 05:46:01 AM
Quote from: voblat the hate boi
I disagree with you here on swg , because you cannot honestly , as a player , know the distinction between vision and execution on the release version of swg.
Actually, I do. As do lots of other people. Because the vision was explained ad nauseum, both before and after launch, by Raph, by others, to explain, to justify, to retain. It is almost entirely due to that vision that the people who were there at launch held onto the game for so long. It certainly wasn't the execution. Nobody believed the game was going to function perfectly. We all believed in what it was trying to be though... until we started realizing it was impossible given all circumstances involved. And that happened before JTL, and after Raph was no longer directly involved with the game.

You can argue the vision if you disagree with it, because it's pretty well described out there. It's the execution that has been the problem (HAM as delivered, not promised. Jedi as delivered, not promised. Systems that couldn't survive emergent behavior, etc).

Quote from: tkinnun0
How do you propose we measure that?
You can't yet.

We don't know anything about Areae. Every argument for or against it is stupid because of that one fact. How do we know he's not trying to create something entirely different? No, I don't mean "entirely different" in the "now Stamina means mana", or the "hey, Mages can dual wield daggers, wow that's innovative" sorta ways. I mean marketplaces that don't exist yet because nobody's doing anything of the like. Or, even marketplaces that currently exist and are successful but unknown to folks who'd rather jump all over him for decisions he made half a decade or a decade and a half ago.


Title: Re: Raph continues to taunt us.
Post by: schild on December 21, 2006, 06:07:09 AM
Actually, we know a lot about Areae. I don't want to get into it, but from Raph's book, his ramblings about social spaces, and his grassroots campaign for both employees and press - well, you can read into it.

Here's to hoping he doesn't have an official forum. Man, that would be a fucking mistake. Between his supporters and the people who will register just to talk about SW:G, whew, I wouldn't want to set foot in there. It's bad enough that every time crafting, economics, or Raph gets mentioned ANYWHERE (including here), the thread becomes Just Another SWG thread. I suppose it's unavoidable though.


Title: Re: Raph continues to taunt us.
Post by: Strazos on December 21, 2006, 06:26:00 AM
I disagree with you here on swg , because you cannot honestly , as a player , know the distinction between vision and execution on the release version of swg.

That is entirely irrelevant. You don't pay to play a vision - you pay to play the damn game. Execution is all that matters, because that is all you have direct contact with.

If I am making a game that is supposed to have hit placement because you can direct your attacks with your movement and the mouse, but I end up just putting auto-attack in the actual game, my previous little idea means all of nothing.

Ideas mean nothing for a game, if they only remain ideas.

EDIT: Heh, it's early.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on December 21, 2006, 06:36:38 AM
Wurd.

What continues to taunt me is that I have yet to see an idea that Raph has talked about actually succesfully and properly implemented in a game.

I find the idea of a guy who came up with HAM touting the KISS methodology to be high, high comedy.  And that's not even going into outcasting.


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 21, 2006, 07:51:39 AM
That is an important point Ironwood. He may be wrongly blamed for the crappy code of SWG, but there's still the question of whether his vision is right, and whether executing that vision is even feasible.

Quote from: schild
Actually, we know a lot about Areae. I don't want to get into it, but from Raph's book, his ramblings about social spaces, and his grassroots campaign for both employees and press - well, you can read into it.
That just shows what he thinks should be done. It doesn't show anything about what he's actually doing, because the only way to pull from those things such insights is to extrapolate into guesswork.

It's a quibble, yea. But you can't build something on a dream. That can only get you started.


Title: Re: Raph continues to taunt us.
Post by: Engels on December 21, 2006, 08:27:00 AM
Wouldn't it be ironic if after all this time, Raph decides that he needs public forums, knows that they will be hell on wheels to moderate, and therefore offers all f13 mods the job, at salaries you can't ignore.

Rod Serling comes out from behind a pile of pizza boxes and beer cans, "The F13 staff, once gadflies of the MMO industry, now forced to moderate an unending SWG thread in the Twilight Zone."


Title: Re: Raph continues to taunt us.
Post by: Sky on December 21, 2006, 08:49:35 AM
Raph ate my baby.

UO was a great game, imo the best mmo to date. Planetside being the second, though the strangled resources it got prevented it from even really getting built up right (and caves).

SWG had a ton of potential but was just too big of a project with too many chiefs. Throw in Lucasarts and no wonder it was mishmashed beyond repair.

I await whatever Raph does next, and I wish I had the free time and lifestyle to actually enjoy it. The biggest problem with Raph's designs is that people are generally a bunch of fucking douchebags. Mmo players can't have nice things.


Title: Re: Raph continues to taunt us.
Post by: stray on December 21, 2006, 09:12:14 AM
The biggest problem with Raph's designs is that people are generally a bunch of fucking douchebags. Mmo players can't have nice things.

That's one of the things I think he actually enjoys. Part ant farm enthusiast/part Dennis the Menace.


Title: Re: Raph continues to taunt us.
Post by: Nonentity on December 21, 2006, 10:35:11 AM
It's true. In world-like MMOs (Read: UO), me and my friends are douchebags at the expense of others.

It works something like this:

VW MMO = Mass Douchebaggery easily obtainable through game systems
Game MMO = Mass Douchebaggery somewhat more difficultly obtained through social means and figuring out how to twist the system


Title: Re: Raph continues to taunt us.
Post by: Yoru on December 21, 2006, 10:45:50 AM
Wouldn't it be ironic if after all this time, Raph decides that he needs public forums, knows that they will be hell on wheels to moderate, and therefore offers all f13 mods the job, at salaries you can't ignore.

Rod Serling comes out from behind a pile of pizza boxes and beer cans, "The F13 staff, once gadflies of the MMO industry, now forced to moderate an unending SWG thread in the Twilight Zone."

I'd do it, particularly since I could telecommute and not move back south. Also, I :heart: money. ;)

Anyway, once Raph's ready to talk more about what Areae's actually doing, there will be investigative journalism. Or at least pleas for interviews.


Title: Re: Raph continues to taunt us.
Post by: Yegolev on December 21, 2006, 10:47:45 AM
Wouldn't it be ironic if after all this time, Raph decides that he needs public forums, knows that they will be hell on wheels to moderate, and therefore offers all f13 mods the job, at salaries you can't ignore.

Rod Serling comes out from behind a pile of pizza boxes and beer cans, "The F13 staff, once gadflies of the MMO industry, now forced to moderate an unending SWG thread in the Twilight Zone."

Phhht.  If it pays more than what I am doing now, sure.  Sign me up.  MMO gadfly for the win.


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 21, 2006, 10:48:46 AM
Douchebaggery in VW can be greatly reduced by putting the carrots in different places.  There will still be those who do it for the love of the douchebaggery, but they tend to linger at lower levels from lack of grind impetus, like roleplayers.


Title: Re: Raph continues to taunt us.
Post by: Sky on December 21, 2006, 11:51:16 AM
Did you just call roleplayers griefing douchebags who don't play the game?


Title: Re: Raph continues to taunt us.
Post by: SnakeCharmer on December 21, 2006, 11:56:04 AM
Robot Jesus could make a perfect MMO and people here would wax poetic angst hate at it.
Sheesh.


Title: Re: Raph continues to taunt us.
Post by: Yegolev on December 21, 2006, 11:58:58 AM
Douchebaggery in VW can be greatly reduced by putting the carrots in different places.

Are you talking about having sex in an uncomfortable place?


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 21, 2006, 12:10:33 PM
Did you just call roleplayers griefing douchebags who don't play the game?
Troll :)

No, he was just saying that some douch are not interested in carrots and some roleplayers are not interested in carrots, and therefore share in never really advancing. But that's the only real link. Forget the labels: it really is just common sense, something we all know: if you don'ts plays the games you don'ts gain the levels.


Title: Re: Raph continues to taunt us.
Post by: Nonentity on December 21, 2006, 12:11:07 PM
Did you just call roleplayers griefing douchebags who don't play the game?

No, they exist in tandem with the Douchebaggery Corps. They are the target of douchebag-fueled activities.


Title: Re: Raph continues to taunt us.
Post by: Endie on December 21, 2006, 12:20:23 PM
Are you talking about having sex in an uncomfortable place?

You mean in the back of Raph's Volkswagen?


Title: Re: Raph continues to taunt us.
Post by: Thelurker on December 21, 2006, 12:21:06 PM

What continues to taunt me is that I have yet to see an idea that Raph has talked about actually succesfully and properly implemented in a game.


Bingo. You win.

No, I dont hate Raph.

Bottom line: Show us you can walk the walk, and not just talk the talk. If it is an awesome game, I will actually buy it. So there Raph, you have a potential customer. Show me through action, because ideas and talk are both cheap. Show me it doesnt just look good on paper, but will actually work.

Show me that your fanboi petting isn't just for personal ego, but that you really do have ideas that will work in practice IN TODAYS MMO MARKET.


Title: Re: Raph continues to taunt us.
Post by: Krakrok on December 21, 2006, 12:58:19 PM
Quote
"We're not talking about the business model, but again there we're also inspired by the web, web 2.0, user participation, all of that sort of thing... I think it's fair to say that we won't be following the path of the straight-up mainstream CD ROM MMOs,"

Which part of this quote didn't you understand? I doubt there will even be a box for you to buy.


Title: Re: Raph continues to taunt us.
Post by: Thelurker on December 21, 2006, 01:04:15 PM


Which part of this quote didn't you understand? I doubt there will even be a box for you to buy.

That has nothing to do with what I am talking about. Thanks anyway.


Title: Re: Raph continues to taunt us.
Post by: Hellinar on December 21, 2006, 01:15:54 PM
Show me that your fanboi petting isn't just for personal ego, but that you really do have ideas that will work in practice IN TODAYS MMO MARKET.

Isn’t the point of Areae to work in TOMORROWS MMO market? We have already been there and done that in today’s market. That’s where all the theory comes in, as a framework for trying something new. Theory is one way of connecting past learning to future action. And Raph at least has some theory beyond “Make another WoW, but with playable dragons”.

As for the SWG thing, I think the critical point has already been made by co-founder John:

 
Quote
SOE specifically did not want another game with the same style of gameplay as EQ, Planetside, or Sovereign. We chose a virtual world – the most successful one to date was UO and we had the team of people who worked on UO who were assigned to build the game. SOE didn’t have a virtual world, nor was it in the process of building one. It “fit” within the product strategy, even if in hindsight it may not have fit with the license. At the time, I supported this decision, and our tagline became “live in the Star Wars universe”.

In one hand they had a round peg, the Star Wars license.  In the other, a square hole, room in the product lineup for a virtual world type product. Someone at a high level decided to hammer the round peg into the square hole. Breakages ensued.

History might have been different if they had had Raph and no Star Wars license. Or the Star Wars license and no Raph. But thems the breaks. Its good to see Raph picking himself up and trying again.




Title: Re: Raph continues to taunt us.
Post by: Merusk on December 21, 2006, 01:24:56 PM


Which part of this quote didn't you understand? I doubt there will even be a box for you to buy.

That has nothing to do with what I am talking about. Thanks anyway.

It has EVERYTHING to do with what EVERYONE's been talking about.

Because, if you'd been paying attention to Raph for the last several years, you'd know already - Fan and Foe alike - this isn't being made for you.  I'd guesstimate it's not being made for gamers, period. We're too niche.  Thus, my complete apathy about this argument I usually find so entertaining, I suppose.  


Title: Re: Raph continues to taunt us.
Post by: WayAbvPar on December 21, 2006, 01:40:12 PM
Actually, we know a lot about Areae. I don't want to get into it, but from Raph's book, his ramblings about social spaces, and his grassroots campaign for both employees and press - well, you can read into it.

Here's to hoping he doesn't have an official forum. Man, that would be a fucking mistake. Between his supporters and the people who will register just to talk about SW:G, whew, I wouldn't want to set foot in there. It's bad enough that every time crafting, economics, or Raph gets mentioned ANYWHERE (including here), the thread becomes Just Another SWG thread. I suppose it's unavoidable though.

See? This is why they need me as Community Manager. Or at least with the power to ban 'tards by the thousands.


Title: Re: Raph continues to taunt us.
Post by: tazelbain on December 21, 2006, 02:37:30 PM
Good job mocking the venture capitalists, Raph, they have been getting a free lunch for way to long.


Title: Re: Raph continues to taunt us.
Post by: Yoru on December 21, 2006, 02:50:12 PM
Jesus, it wasn't that long ago. (http://f13.net/index.php?itemid=261)

Quote
"We're not talking about the business model, but again there we're also inspired by the web, web 2.0, user participation, all of that sort of thing... I think it's fair to say that we won't be following the path of the straight-up mainstream CD ROM MMOs,"

Which part of this quote didn't you understand? I doubt there will even be a box for you to buy.

Bingo.

Quote from: Raph during interview
Raph: My startup is funded. It is not funded by anything in the video game industry. It will not have a subscription fee and it will not come on a CD.

Show me that your fanboi petting isn't just for personal ego, but that you really do have ideas that will work in practice IN TODAYS MMO MARKET.

Isn’t the point of Areae to work in TOMORROWS MMO market? We have already been there and done that in today’s market. That’s where all the theory comes in, as a framework for trying something new. Theory is one way of connecting past learning to future action. And Raph at least has some theory beyond “Make another WoW, but with playable dragons”.

Again, bingo.


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on December 21, 2006, 03:38:26 PM
What continues to taunt me is that I have yet to see an idea that Raph has talked about actually succesfully and properly implemented in a game.

Actually I agree here. My biggest worry is Raph tries something too new, instead of refining what he's done before. WOW refined EQ and DAOC, and now it's time for someone to refine UO and SWG.


Title: Re: Raph continues to taunt us.
Post by: Krakrok on December 21, 2006, 03:47:39 PM

This thread needs more SecondLife (http://www.youtube.com/watch?v=ExXltE_JVgs). NSFW.


Title: Re: Raph continues to taunt us.
Post by: Bunk on December 21, 2006, 04:42:12 PM
I've always felt that Raph's general ideas would have fit better in to a game that didn't revolve around combat. If this is heading where it apepars to be, which is a socially oriented game, then his "vision" might work.

That being said, even completely socially oriented games will still attract the types that get a kick out of making annonymous people cry. Honestly though, I still think a virtual world should be left to police itself as much as possible. That doesn't work when the systems reward those that take the easiest and most anti social routes (that was what really killed UO).

Whatever it ends up being, and whether it dominates the world or happens to blow chunks, I'm sure it will give us plenty to talk about.

Oh, and TehLurker is a douche. Be happy Geldon, nobody thinks you are the biggest douche in this thread. :)


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 21, 2006, 04:52:42 PM
I'll have to try harder.


Title: Re: Raph continues to taunt us.
Post by: hal on December 21, 2006, 05:06:24 PM
You are over achieving again. Still. More.


Title: Re: Raph continues to taunt us.
Post by: schild on December 21, 2006, 05:27:14 PM
(http://www.voccoquan.com/images/jong puppet.jpg)

HERRO.

Point of order.

If I see the phrase "Tomorrow's MMO Market" one more time, ooooh there's no end to what I'll do. That sort of stupid shit should be illlegal.

It's up there with something not being for you! Insert Penny Arcade Comic here.


Title: Re: Raph continues to taunt us.
Post by: Akkori on December 21, 2006, 08:41:22 PM
A game can have fun combat and a social environment. It just needs a portal for players to access the different area's. "Sliders" meets "Ravenloft". Hell, I thought it would be cool as hell to have an Age of Empires/Civiilization kind of game married to BF2 and Eve. Okay, time for my medication...

Sadly, the anonymity granted by any online game will bring out the worst in many. Especially acne-riddled kids with an already perverted view of morality and honor (thanks mtv icons). Put peoples real faces up there and make there some kind of "real" consequences for general asshattery, and you'll see most of it go away.


Title: Re: Raph continues to taunt us.
Post by: Merusk on December 21, 2006, 09:10:08 PM
I'm still trying to figure out where you all are getting the idea they're building a game in any way shape or form. 


Title: Re: Raph continues to taunt us.
Post by: Cheddar on December 21, 2006, 09:24:28 PM
I'm still trying to figure out where you all are getting the idea they're building a game in any way shape or form. 

One prediction we can make: it will be a game.  I am putting money on some sort of browser based game or small digital download that will allow people to hop in immediately.  Of course I reserve the right to change my prediction at any point in time, even after said product ships.


Title: Re: Raph continues to taunt us.
Post by: Endie on December 22, 2006, 01:28:20 AM
I'm still trying to figure out where you all are getting the idea they're building a game in any way shape or form. 

Ooooh, I dunno.. the second post in this thread?

Hey, I'm a game guy. And I have people who are waiting for the next Raph-worldy thing. I'm not going to ignore them.


Title: Re: Raph continues to taunt us.
Post by: Nyght on December 22, 2006, 05:35:06 AM
A key question is world persistence.

As much as the above quote suggests it, I am betting no.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on December 22, 2006, 05:48:22 AM
Key for whom ?


Title: Re: Raph continues to taunt us.
Post by: Merusk on December 22, 2006, 05:51:47 AM
It wasn't a question, it was a jab.  UO and SWG were not games, they were worlds (and fairly half-baked at that). There's a vast difference between the two things.



Title: Re: Raph continues to taunt us.
Post by: Nyght on December 22, 2006, 05:58:50 AM
Key for whom ?

Well read one post up: "people who are waiting for the next Raph-worldy thing."

I guess that is not you huh?


Title: Re: Raph continues to taunt us.
Post by: El Gallo on December 22, 2006, 06:09:18 AM
Show me that your fanboi petting isn't just for personal ego, but that you really do have ideas that will work in practice IN TODAYS MMO MARKET.

Isn’t the point of Areae to work in TOMORROWS MMO market? 

Perhaps the most mindlessly content-free PR shit I've heard outside a Dilbert strip.  I hope you are getting paid for that.


Quote
As for the SWG thing, I think the critical point has already been made by co-founder John:

 
Quote
SOE specifically did not want another game with the same style of gameplay as EQ, Planetside, or Sovereign. We chose a virtual world – the most successful one to date was UO and we had the team of people who worked on UO who were assigned to build the game. SOE didn’t have a virtual world, nor was it in the process of building one. It “fit” within the product strategy, even if in hindsight it may not have fit with the license. At the time, I supported this decision, and our tagline became “live in the Star Wars universe”.

In one hand they had a round peg, the Star Wars license.  In the other, a square hole, room in the product lineup for a virtual world type product. Someone at a high level decided to hammer the round peg into the square hole. Breakages ensued.

Which OMG EVIL SUIT OPPRESSING THE POOR LITTLE JESUS DEVELOPER MAN said, "you know what would be a great idea for this game.  HAM.  You know, if it takes 10 shots of a rifle to kill something, and it takes 10 shots of a pistol to kill something, why not make it take 10 shots of the rifle AND 10 shots of the pistol to kill it if a rifleman and a pistoleer group up!  Because, as everyone knows, the real problem with getting shot by a laser rifle is that you can't do calculus as quickly, and the problem with getting shot by a pistol is that you gradually lose your ability to perform ballet.  So they are really hitting totally different pools!."

Because that doesn't sound like "evil suit" logic to me.  Suits do stupid things, but they don't do "any mildly retarded 7 year old would laugh out loud at this idea" stupid.  It sounds a whole hell of a lot more like "hey, the guys at Mud-Dev will FURIOUSLY circle-jerk over this, because even though it sucks, everyone knows it sucks, and frankly even my pet monkey with Alzheimer's could come up with a better idea, it's OMG INNOVATIVE and, while it's strictly inferior to everything that came before it, everything that came before was not created by me!  Fuck my players, it's all about me getting props from guys who made 17-person MUDs in 1990."

SWG reeks of a project with not enough involvement from suits, not too much involvement.

Quote
Its good to see Raph picking himself up and trying again.

I think just about everyone feels this way, but the level of denial in this thread is just too much to bear.






Title: Re: Raph continues to taunt us.
Post by: Ironwood on December 22, 2006, 06:21:37 AM
Key for whom ?

Well read one post up: "people who are waiting for the next Raph-worldy thing."

I guess that is not you huh?

No, you missed my point :  At this stage, you don't even know if it's YOU or not.

 :roll:


Title: Re: Raph continues to taunt us.
Post by: Cheddar on December 22, 2006, 07:22:48 AM
<words>

No idea what you said, but I just notice you updated your avatard for Christmas.


KUDOS TO YOU, SIR! 


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 22, 2006, 08:23:34 AM
Quote from: El Gallo
Which OMG EVIL SUIT OPPRESSING THE POOR LITTLE JESUS DEVELOPER MAN said, "you know what would be a great idea for this game.  HAM.  You know, if it takes 10 shots of a rifle to kill something, and it takes 10 shots of a pistol to kill something, why not make it take 10 shots of the rifle AND 10 shots of the pistol to kill it if a rifleman and a pistoleer group up!  Because, as everyone knows, the real problem with getting shot by a laser rifle is that you can't do calculus as quickly, and the problem with getting shot by a pistol is that you gradually lose your ability to perform ballet.  So they are really hitting totally different pools!."
I need to reiterate my earlier point, only because it rankles me when discussions about one concept can't be disassociated from another concept if there's any whatsoever overlap.

Once again this is an evaluation of the execution of a concept, not the vision behind it. We don't know if a HAM type system could have worked because the only thing we have to evaluate is the one we played. That's certainly a valid reference. After all, it is "proof in seeing". It's also bad science.

But code development from concept to live is a game of telephone. In some cases the message remains clear and deliverable. In other cases it gets fubar'd along the way, either because people weren't competent enough to keep the essence of the message, or have their own agenda.

In this case, whatever the vision of HAM was, it resulted in unhealable Mind damage and 10-shot-guaranteed kills. And Raph didn't code nor Produce the whole thing all buy himself.

SWG was a collective mess. But each person on that team is entirely capable of doing something entirely different when they are working in different teams with different teams with different variables.

Otherwise we'd all still be playing Ultima III.


Title: Re: Raph continues to taunt us.
Post by: Lantyssa on December 22, 2006, 09:38:54 AM

What continues to taunt me is that I have yet to see an idea that Raph has talked about actually succesfully and properly implemented in a game.


Bingo. You win.

No, I dont hate Raph.

Bottom line: Show us you can walk the walk, and not just talk the talk. If it is an awesome game, I will actually buy it. So there Raph, you have a potential customer. Show me through action, because ideas and talk are both cheap. Show me it doesnt just look good on paper, but will actually work.

Show me that your fanboi petting isn't just for personal ego, but that you really do have ideas that will work in practice IN TODAYS MMO MARKET.
My understanding is that Creature Handler was Raph's baby.  Now it was buggy as all get out, but was there a more dedicated bunch of players to a single profession?  Tthe design and play of the profession showed someone "got it".

Eventually others who only kind of understood got ahold of it.  Part of it they had right, part of it very, very wrong.


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on December 22, 2006, 11:07:08 AM
I still can't believe Raph felt motherfucking tamers needed to be a valid combat choice in fucking Star Wars.  It was one thing in UO with dragons, but nobody in UO had god damned guns.


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 22, 2006, 12:01:13 PM
My Bio-Engineer never did pan out :(


Title: Re: Raph continues to taunt us.
Post by: Nebu on December 22, 2006, 01:21:46 PM
Which OMG EVIL SUIT OPPRESSING THE POOR LITTLE JESUS DEVELOPER MAN said, "you know what would be a great idea for this game.  HAM.  You know, if it takes 10 shots of a rifle to kill something, and it takes 10 shots of a pistol to kill something, why not make it take 10 shots of the rifle AND 10 shots of the pistol to kill it if a rifleman and a pistoleer group up!  Because, as everyone knows, the real problem with getting shot by a laser rifle is that you can't do calculus as quickly, and the problem with getting shot by a pistol is that you gradually lose your ability to perform ballet.  So they are really hitting totally different pools!."

Because that doesn't sound like "evil suit" logic to me.  Suits do stupid things, but they don't do "any mildly retarded 7 year old would laugh out loud at this idea" stupid.  It sounds a whole hell of a lot more like "hey, the guys at Mud-Dev will FURIOUSLY circle-jerk over this, because even though it sucks, everyone knows it sucks, and frankly even my pet monkey with Alzheimer's could come up with a better idea, it's OMG INNOVATIVE and, while it's strictly inferior to everything that came before it, everything that came before was not created by me!  Fuck my players, it's all about me getting props from guys who made 17-person MUDs in 1990."

SWG reeks of a project with not enough involvement from suits, not too much involvement.

This rant begs me to ask you how long you stayed subbed to SWG?  I played it for the free month, realized that the combat system was borked, and quit.  I figured that if enough people left that the game would die a fast death or the devs would be forced to change the way combat was handled. 

You do make a very good point though.  Perhaps I am letting Raph off the hook too easily with my earlier comments.


Title: Re: Raph continues to taunt us.
Post by: Signe on December 22, 2006, 01:56:58 PM
I stayed subbed to SWG for quite a while because we had the most awesome guild ever.


Title: Re: Raph continues to taunt us.
Post by: Thelurker on December 22, 2006, 03:59:18 PM


It has EVERYTHING to do with what EVERYONE's been talking about.



No actually it doesnt.

Others may be talking about it, but I'm talking about something else entirely.

I dont care about delivery of the product. I dont care if it does or does not come on a CD. I dont care of it is a monthly charge or not. I can give you examples of both good and bad games that charge monthly, and those that dont.

I am talking about gameplay, and whether something sucks or not. I'm also talking about getting it actually shipped, which is less directed toward Raph and more toward the entire MMO industry in general. So that one isn't a potshot at Raph, specifically. It is just a general sort of comment on my low faith in some MMO companies to show decent results.

They dont have to reinvent the wheel, and going into it with that mindset doesnt really equal "success in today's MMO market". Look at how different WoW is from EQ. It's actually not all that different in many points, but it is in ENOUGH. And those points are done really well.


Title: Re: Raph continues to taunt us.
Post by: hal on December 22, 2006, 04:54:10 PM
Actually... The guilds.. the people in swg were truly the best experience I have yet to encounter. And is that... perhaps as Ralph planned? This is not to derail the swg hate. I have said before and will say again too much stuff in that game was broken borked or generly trash. But there was a community, there were player run events and there was social interaction.


Title: Re: Raph continues to taunt us.
Post by: Akkori on December 22, 2006, 05:15:15 PM
Don't forget the resource game and the crafting. That and the player/guild stuff is why I subbed as long as I did.


Title: Re: Raph continues to taunt us.
Post by: damijin on December 22, 2006, 09:31:17 PM
Mmm guilds that have meaning, purpose, and real world-changing goals. I miss those.


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 23, 2006, 06:10:54 AM
Quote from: Thelurker
They dont have to reinvent the wheel, and going into it with that mindset doesnt really equal "success in today's MMO market". Look at how different WoW is from EQ. It's actually not all that different in many points, but it is in ENOUGH. And those points are done really well.
WoW didn't need to be different because they had $75mil to do it right. That is how you overcome competition in a clearly-defined marketplace: outspend them to make better quality and lower the barrier for a new consumer. But doing that is accepting the rules as is, and going up against those who dominate those rules. Fine if you're EA or someone with a similar warchest. Not so much for small startups and/or people who feel the current model is too limited in scope.

Anyone can create a new uberdiku. You don't need someone who's publically railed against the limitations of diku for years to go make a new one. And you certainly don't need every developer in the genre trying to iterate the same experience. That's how Blizzard, for a time, dominated their other two genres: people though those were the only ways to play until someone else came along and showed them otherwise.

Will Areae do that for MMOGs? I don't know. My guess is that it'll be for someone completely different, not one of the folks playing iterations of diku (WoW, Maple, etc). Different audience is different rules for success.


Title: Re: Raph continues to taunt us.
Post by: Hellinar on December 23, 2006, 10:12:24 AM
Show me that your fanboi petting isn't just for personal ego, but that you really do have ideas that will work in practice IN TODAYS MMO MARKET.

Isn’t the point of Areae to work in TOMORROWS MMO market? 

Perhaps the most mindlessly content-free PR shit I've heard outside a Dilbert strip.  I hope you are getting paid for that.

Hehe. And I thought I was just making an obvious riff on TheLurker’s already Dilbertesque phrasing. Sounds like someone has already used the phrase here too often. Guess I missed those postings.

The content I wanted to convey is that Areae seems to be aimed at people who don’t currently play MMO’s.  Note the missing G at the end of that acronym. Which sidesteps the almost religious debate about “what is a game?”. To quote their website, Areae provides “Something where anyone can find something fun to do or a game to play”.  In my vocabulary at least, “fun” and “play” can have a bit broader reach than “game”. Sounds like they do in Raph’s vocabulary too.


In one hand they had a round peg, the Star Wars license.  In the other, a square hole, room in the product lineup for a virtual world type product. Someone at a high level decided to hammer the round peg into the square hole. Breakages ensued.

Which OMG EVIL SUIT OPPRESSING THE POOR LITTLE JESUS DEVELOPER MAN said, "you know what would be a great idea for this game.  HAM.

I a bit baffled about the leap from the license misfit to the failings of the HAM system. To my mind, they are totally different levels of  “Whoops, bad idea”. Getting an SF action movie license, then tasking it not to compete with your current SF action warfare game, was basically a bad idea. I’ve not played Planetside, but several people who have have remarked that Sony would been better using the license to re-skin and expand Planetside rather than build a new game.

/irony on

In one respect, the poor Galactic Civil War implementation  was a success. It did at least achieve the corporate objective of reducing internal competion with Planetside.

/irony off

/edit minor typos



Title: Re: Raph continues to taunt us.
Post by: Raph on December 24, 2006, 11:03:28 AM
There are so many undercurrents in this thread that I hardly know where to respond.

But this one's easy: doing a PS reskin of SWG wasn't in the cards because PS didn't exist yet. The projects were going in parallel, and PS was farther along but very far from actually done. At one point before we got there, they were even being done by the same producer, but even then, they weren't sharing any tech.

Remember, at that time, the tech for MMOFPS at SOE was basically entirely speculative.


Title: Re: Raph continues to taunt us.
Post by: Hellinar on December 25, 2006, 11:32:26 AM

Remember, at that time, the tech for MMOFPS at SOE was basically entirely speculative.

Ah, OK. So the Planetside tech at the time was considered too risky to carry the weight of the expensive SW license. I can see that.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on December 25, 2006, 12:39:10 PM
There are so many undercurrents in this thread that I hardly know where to respond.

Heh.  You shouldn't.  You should go sit quietly with your new company, proving the naysayers wrong and turning in a quality product for those others that believe you can.


Otherwise, what's the point ?  It's just wanking on a message board.

 :wink:


Title: Re: Raph continues to taunt us.
Post by: tkinnun0 on December 25, 2006, 02:50:24 PM
Once again this is an evaluation of the execution of a concept, not the vision behind it. We don't know if a HAM type system could have worked because the only thing we have to evaluate is the one we played. That's certainly a valid reference. After all, it is "proof in seeing". It's also bad science.

We do know it could have worked, because
  • it's an idea, and ideas are perfect until realized, and
  • WoW has done it with pure caster classes. As a pure caster, I'm useless if I can't cast spells. Silence, Counterspell and Fear spells prevent spellcasting temporarily (M). Viper Sting and Mana Drain drain my mana permanently (A). And I can be plain old killed (H).

So what about design vs. code (or Vision vs. Execution)?

I don't believe in separating design and code. I think they are intertwined and have to be continuously evaluated against each other. One of the most important things that you can do is figure out that a design cannot be coded with resources that are available, because then you can figure out why and change the design. This is where I believe the SWG team failed. They have taken their players through (countless?) redesigns without major technical problems, they even bolted an FPS on top of their game. Their ability to execute is not in question. It must be the design that has failed them.


Title: Re: Raph continues to taunt us.
Post by: CmdrSlack on December 25, 2006, 09:26:11 PM
Quote
WoW has done it with pure caster classes. As a pure caster, I'm useless if I can't cast spells. Silence, Counterspell and Fear spells prevent spellcasting temporarily (M). Viper Sting and Mana Drain drain my mana permanently (A). And I can be plain old killed (H).

The analogy doesn't really work since losing your mana or being silenced/feared/counterspelled won't kill you.

Part of the suck of the way HAM was implemented was because mind damage was basically unhealable and the whole thing made no sense overall.

ETA -- At this point, considering the current SWG live team as being anything close to the development team is a stretch.  Saying that the design has failed them now is a bit obvious because the NGE was awful.  But that doesn't mean that the original planned design failed them, since that's not anything near what we're looking at.  Trying to make it an issue of causation (the original design led to the NGE, so it was a design failure!) is equally bunk because it's impossible to know.


Title: Re: Raph continues to taunt us.
Post by: Fargull on December 26, 2006, 04:28:47 PM
SWG was a fun little gem that was insanely flawed.  I spent a good four months really digging the game, probably a good portion of the charm was the fact it was not about elves.  The ability to see Sandmen and Stormtroopers was great, but the underlying mechanics drove a white hot poker in my eye.

For the past couple of years, the biggest things in the MMORG space has been Diku or Skillbased.  WOW is a brilliant take on the DIKU, but even with it, I think the main thing Blizzard did was nail the interface.  Sure, it was not perfect, but was way better than everything else I personally had tried.  I think part of the charm of UO was the fact it really did not have any UI.  The bloody game had so little information.  Hell, the damn game only came with a bloody note card and a sorta direction to read the website.

Anyway, my point really boils down to exactly what the hell are MMORG's not doing?  What do we not have in EQ, DAOC, SWG, WOW, or EVE.  Has anyone ever whiteboarded that?  Raph seems to favor that type of thought, just wondering if anyone that might actually be able to touch the reins of the game design has purposly looked at what is Not in a game, you know.. outside of the fun...


Title: Re: Raph continues to taunt us.
Post by: damijin on December 26, 2006, 04:43:54 PM
SWG was a fun little gem that was insanely flawed.  I spent a good four months really digging the game, probably a good portion of the charm was the fact it was not about elves.  The ability to see Sandmen and Stormtroopers was great, but the underlying mechanics drove a white hot poker in my eye.

Funny, because the charm of WoW to me is the elves (and orcs). The ability to see steam tanks and ziggarauts is great, but the underlying mechanics drive a white hot poker in my eye.


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on December 26, 2006, 05:23:13 PM
Anyway, my point really boils down to exactly what the hell are MMORG's not doing?  What do we not have in EQ, DAOC, SWG, WOW, or EVE.  Has anyone ever whiteboarded that?  Raph seems to favor that type of thought, just wondering if anyone that might actually be able to touch the reins of the game design has purposly looked at what is Not in a game, you know.. outside of the fun...

This has been driving me insane lately, and I'm glad someone else asked this first! If you "whiteboard" this kind of thing, you come up with a list that looks something like:

  • Gaia Online
  • Second Life
  • Habbo Hotel
  • A Tale in the Desert
  • Wurm Online
  • Adventure Quest

And so on. But as we so often banter about these boards, these games don't count, they're not really games, so on and so on. Holy crap, we can't even make up our minds what "uber-diku" means, let alone define "fun game." Of course, we all know a fun game after we've been playing it for a while. If we don't think it's fun, then it just doesn't count, it's clearly not a game, and then we bitch about it years later, using moot arguments because -- for example -- there is no more HAM system, and therefore no reason to complain. At all. Yet we do; we bitch and whine, about game systems that no longer exist, for games that just don't count, because they're not really games.

Or something.

So what do we want? Don't nobody say "fun game" because that's the most retarded answer ever, and we all know better. (Personally, I want a game world where I can be a rock-n-roll star by day, then by night run out of the concert hall with an automatic-fire laser rifle and kill monsters. But there hasn't been that kind of game for a few years now....)


Title: Re: Raph continues to taunt us.
Post by: stray on December 26, 2006, 06:25:06 PM
So what do we want? Don't nobody say "fun game" because that's the most retarded answer ever, and we all know better.

Generally speaking:

I'd like to see more platformer, action-adventure, and fighter mechanics in these so called "games". I want mobs to be in overwhelming numbers ala Dynasty Warriors; minions to be as tough and varied in their tactics as they are in Ninja Gaiden or God of War; I want boss encounters to be based on patterns, and not a gajillion hitpoints; I want more player controlled blocking and dodging; I want combat actions to be carried out through button and directional combos, not hotkeys; I want stories, not grinds.

I'd also like to see virtual worlds get refined and invested in as much as diku has.

Personally:

I want a wild west world where I can serve drinks, whores, and play a saloon piano by day. By night, I defend my watering hole with a vengeance. I'd also like to rob trains every so often.


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 26, 2006, 06:55:04 PM
Slyfeind mentions Habbo in the same breath as ATiTD, but that discounts the fact that Habbo's got more registered accounts by itself than almost the rest of the genre combined. Now, that doesn't matter to the Flat Earth Society Flat Monthly Fee group. But you can bet for all the VC coming in because WoW has made headlines, there's a lot more because of a game that has achieved a lot more reach for a lot less cash.

As for myself, I'm sorta flighty. Half of 2006 was spent in Eve, the other in WoW (a smattering of a dozen games in between, like anyone I guess). Every time I figure out what I really like, my preferences change.

It's why I don't even bother asking for certain things. By the time I get them, I've moved onto to wanting something else :)

Quote from: Hellinar
Ah, OK. So the Planetside tech at the time was considered too risky to carry the weight of the expensive SW license. I can see that.
Not just that. Based on what he said, it simply wasn't an option because the projects were in parallel. Sounds like the only way they could have exercised their faith at all would have been to push SWG off another year or two.

Quote from: tkinnun0
We do know it could have worked, because
it's an idea, and ideas are perfect until realized, and
WoW has done it with pure caster classes. As a pure caster, I'm useless if I can't cast spells. Silence, Counterspell and Fear spells prevent spellcasting temporarily (M). Viper Sting and Mana Drain drain my mana permanently (A). And I can be plain old killed (H).
Odd way of proving your point, but ok. I'm a WoW caster. And an Engineer. No, I won't win fights if I'm Silenced or Viper Stung. But I'm not without options while I'm going down.

CmdrSlack got ya on the other stuff.


Title: Re: Raph continues to taunt us.
Post by: Yoru on December 26, 2006, 10:27:01 PM
So what do we want? Don't nobody say "fun game" because that's the most retarded answer ever, and we all know better. (Personally, I want a game world where I can be a rock-n-roll star by day, then by night run out of the concert hall with an automatic-fire laser rifle and kill monsters. But there hasn't been that kind of game for a few years now....)

Interesting question. Obviously, no two people will have an identical answer.

It comes down to a conversation I had a few years ago with a psychology professor. He asserted, and I agreed, that there are three general motivations behind this sort of play: simulation, "gaming" (for lack of a better term) and socialization. No, they do not correspond well to Bartle types. Simulation refers to recreating something real, or producing as realistic a simulation as possible given the subject matter. "Gaming" refers to competition and/or cooperation within a set of rules, whether the rules are arbitrary or not. Socialization is pretty obvious. All three aspects are in general tension.

I fall along the simulationist-gamist axis, primarily. From a thousand-yard perspective, I'd like success to be more a measure of utilizing wit, cunning, resourcefulness, inventiveness, analysis and memory to a significantly greater degree than Dinggratz Diku gameplay. To paraphrase Schild, I don't want to make 5,000 chicken fajitas. Internally-consistent, dynamic game systems - preferably simulationally-based - that are interesting to interact with, pick apart and master. I hesitate to use the phrase "worldy game" because invoking virtual worlds brings rather too much baggage with it.

From a ten-yard perspective, I'd like to see a good post-apoc simulational game, where survival in the wasteland and control of resources are your paramount day-to-day concerns. Alternately, I'd like to see an Old West frontier-settlement simulational MMO - the survival and competition theme would be similar. The big issue to be worked out here, specifically, is making those struggles fun instead of tedious. I'd also like to see a fuller virtual world implementation to get a feel for how well I enjoy that sort of recreation. I'd like to see a polished twitch MMO game, if we can solve the latency issues.

I think the issue of human-computer interface is also quite significant. In the end, our control mechanisms are limited to what consoles and computers provide. Until the Wii, that has been limited to moving a mouse/joystick and pushing buttons. Hopefully we eventually move away from reductionist interfaces towards simulational ones. (Poor example: WiiSports tennis - swing the Wiimote instead of hitting a few buttons to swing your racket; which is more fun? For me, the former.)


Title: Re: Raph continues to taunt us.
Post by: tkinnun0 on December 27, 2006, 02:55:57 AM
I'm a WoW caster. And an Engineer. No, I won't win fights if I'm Silenced or Viper Stung. But I'm not without options while I'm going down.

And that's because WoW did HAM right. They could do it because their design didn't call for three bars for each player, instead HAM-like aspects emerged after they had repeated 'tweak the design-tweak the code' over and over.

Saying that the design has failed them now is a bit obvious because the NGE was awful.  But that doesn't mean that the original planned design failed them, since that's not anything near what we're looking at.

It failed precisely because HAM was, at launch, nowhere near what it should have been. Ergo, it was unimplementable with the team they had at the time.

The outsourcing of programming jobs to India is perhaps the clearest indication that code is fast becoming a commodity. And if code is a commodity then the only thing that can fail is design.


Title: Re: Raph continues to taunt us.
Post by: Fargull on December 27, 2006, 07:14:30 AM
I fall along the simulationist-gamist axis, primarily. From a thousand-yard perspective, I'd like success to be more a measure of utilizing wit, cunning, resourcefulness, inventiveness, analysis and memory to a significantly greater degree than Dinggratz Diku gameplay. To paraphrase Schild, I don't want to make 5,000 chicken fajitas. Internally-consistent, dynamic game systems - preferably simulationally-based - that are interesting to interact with, pick apart and master. I hesitate to use the phrase "worldy game" because invoking virtual worlds brings rather too much baggage with it.

Want to take a stab at your Fajitas comment.. one thing I liked about the original structure of Alterac Valley was the mechanism for collecting ram pelts to get the wolf riders (been a while, but I think that is right).  I would not mind having to craft x iron swords if part of the turn in would be to see the next set of npc guards walk out with those swords.  Hell, have it so no guards would spawn unless the PC community got all the peices in play.  I would love to see the "contested" areas with deformable terrain and the ability to build towns and boarder posts.  The staticness of the world is something that kills my sense of immersion.  The biggest pain in the butt about most of the crafting is no real game impact.  What, maybe 5% of what is crafted is viable?  I want character progression, but I don't want levels.  Is it possible to build a model that allows you to enter the game with a veteran level character instead of a babe fresh from the tit?


Title: Re: Raph continues to taunt us.
Post by: Ironwood on December 27, 2006, 07:20:11 AM
And if code is a commodity then the only thing that can fail is design.


And yet we're still fellating the guy responsible for that design and, hence, the failure.

Possibly.


Title: Re: Raph continues to taunt us.
Post by: Morat20 on December 27, 2006, 10:03:20 AM
I'm a WoW caster. And an Engineer. No, I won't win fights if I'm Silenced or Viper Stung. But I'm not without options while I'm going down.

And that's because WoW did HAM right. They could do it because their design didn't call for three bars for each player, instead HAM-like aspects emerged after they had repeated 'tweak the design-tweak the code' over and over.

Saying that the design has failed them now is a bit obvious because the NGE was awful.  But that doesn't mean that the original planned design failed them, since that's not anything near what we're looking at.

It failed precisely because HAM was, at launch, nowhere near what it should have been. Ergo, it was unimplementable with the team they had at the time.

The outsourcing of programming jobs to India is perhaps the clearest indication that code is fast becoming a commodity. And if code is a commodity then the only thing that can fail is design.
Actually, the wave of outsourcing jobs to India has more or less reversed. It turns out that it's cheaper (because it's FASTER) to do the job locally -- for the same reason telecommuting never really worked as well as people thought it would.

It's just more efficient to go down the damn hall and hassle the DB guy over his interface, rather than try to contact the dude in India doing it.

As for mana -- when did Viper Sting get a 15 second cooldown? That's pissing me off....

As for HAM, SWG, and Design -- the original design team seemed marginally competent. Their most significant issue was the fact that SWG was released almost a year too early. (Neither "vision" nor "coding skill" are to fault when management decides you're releasing, whether you're ready or not). Second most significant was either poor DB design (not just the database design proper, but up to the crappy calls the server was making) or someone totally going cheap on the number of DB servers. SWG suffered from bad DB lag from the beginning, and it wasn't the fact that most items had a unique ID. (Database size is rarely the driving factor in lag -- there are databases holding the fucking human genome. SWG did not have that many instances, that many fields, or that sort of complexity).


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 27, 2006, 10:55:26 AM
Gee, sorry to hear you can't chain-silence the Mages anymore  :evil: No, seriously, that was pretty powerful as is, against a number of classes.

Quote from: tk
And that's because WoW did HAM right. They could do it because their design didn't call for three bars for each player, instead HAM-like aspects emerged after they had repeated 'tweak the design-tweak the code' over and over.
I'm confused. I don't think the 9-bar system of SWG is comparable to the two-bar of WoW. And, WoW's HP and mana bar is a convention as old as convention itself. So, besides the progressive Rage bar and stacking Action Points of WoW, what did WoW do right that hadn't been done right in countless iterations before them and therefore much easier to understand, reference, and design?

And set aside SWG for a sec. We know what was wrong with that :)


Title: Re: Raph continues to taunt us.
Post by: shiznitz on December 27, 2006, 11:08:23 AM
And set aside SWG for a sec. We know what was wrong with that :)

We do? Could someone just briefly review it for me.


Title: Re: Raph continues to taunt us.
Post by: Morat20 on December 27, 2006, 11:11:40 AM
And set aside SWG for a sec. We know what was wrong with that :)

We do? Could someone just briefly review it for me.
Couldn't play Ewoks.


Title: Re: Raph continues to taunt us.
Post by: tkinnun0 on December 27, 2006, 11:44:26 AM
I'm confused. I don't think the 9-bar system of SWG is comparable to the two-bar of WoW. And, WoW's HP and mana bar is a convention as old as convention itself. So, besides the progressive Rage bar and stacking Action Points of WoW, what did WoW do right that hadn't been done right in countless iterations before them and therefore much easier to understand, reference, and design?

I'm trying to piece together from Raph's comments how the HAM should have played if it was just as he wanted, and that's where I end up.

So, Raph, don't do your HAM simulator, you'll be accused of copying WoW  :evil:


Title: Re: Raph continues to taunt us.
Post by: WayAbvPar on December 27, 2006, 12:33:29 PM
And set aside SWG for a sec. We know what was wrong with that :)

We do? Could someone just briefly review it for me.
Couldn't dismember Ewoks.

I think this is closer to the truth.


Title: Re: Raph continues to taunt us.
Post by: Yoru on December 27, 2006, 01:18:11 PM
I fall along the simulationist-gamist axis, primarily. From a thousand-yard perspective, I'd like success to be more a measure of utilizing wit, cunning, resourcefulness, inventiveness, analysis and memory to a significantly greater degree than Dinggratz Diku gameplay. To paraphrase Schild, I don't want to make 5,000 chicken fajitas. Internally-consistent, dynamic game systems - preferably simulationally-based - that are interesting to interact with, pick apart and master. I hesitate to use the phrase "worldy game" because invoking virtual worlds brings rather too much baggage with it.

Want to take a stab at your Fajitas comment.. one thing I liked about the original structure of Alterac Valley was the mechanism for collecting ram pelts to get the wolf riders (been a while, but I think that is right).  I would not mind having to craft x iron swords if part of the turn in would be to see the next set of npc guards walk out with those swords.  Hell, have it so no guards would spawn unless the PC community got all the peices in play.  I would love to see the "contested" areas with deformable terrain and the ability to build towns and boarder posts.  The staticness of the world is something that kills my sense of immersion.  The biggest pain in the butt about most of the crafting is no real game impact.  What, maybe 5% of what is crafted is viable?  I want character progression, but I don't want levels.  Is it possible to build a model that allows you to enter the game with a veteran level character instead of a babe fresh from the tit?

There's plenty of ways to represent progression without levels, and there's ways to make newbie characters much closer to veterans. Eve does this somewhat by offering easy breadth advancement vs. hard depth advancement with a steep increase in time investment and a small number of actual skill levels. Pretty much every game designer with a blog has gone over this several times.

Deformable terrain in a non-instanced area in a mass-market game will pose serious asshattery issues. There's things you simply can't allow because it lets 1% of the population screw over the 99% who are just trying to have fun. Deformable terrain + building outposts/forts = Wurm Online at the moment.

Adding more dynamicism based on player interaction is always good, as is automation of tedious jobs, such as standing guard.


Title: Re: Raph continues to taunt us.
Post by: El Gallo on December 27, 2006, 01:50:33 PM
Quote from: El Gallo
Which OMG EVIL SUIT OPPRESSING THE POOR LITTLE JESUS DEVELOPER MAN said, "you know what would be a great idea for this game.  HAM.  You know, if it takes 10 shots of a rifle to kill something, and it takes 10 shots of a pistol to kill something, why not make it take 10 shots of the rifle AND 10 shots of the pistol to kill it if a rifleman and a pistoleer group up!  Because, as everyone knows, the real problem with getting shot by a laser rifle is that you can't do calculus as quickly, and the problem with getting shot by a pistol is that you gradually lose your ability to perform ballet.  So they are really hitting totally different pools!."
I need to reiterate my earlier point, only because it rankles me when discussions about one concept can't be disassociated from another concept if there's any whatsoever overlap.

Once again this is an evaluation of the execution of a concept, not the vision behind it. We don't know if a HAM type system could have worked because the only thing we have to evaluate is the one we played. That's certainly a valid reference. After all, it is "proof in seeing". It's also bad science.

It's difficult to distinguish concepts from execution, but I think you are drawing it at a very unreasonable spot.  One could define the HAM concept as "three bars full of fun" and then do your trick of saying evidence doesn't matter because we can never know whether or not "three bars full of fun" would have been fun or not, because everything else is mere execution.

I demand a bit more meat on my concepts.  It wasn't a bug that made some weapons do H damage and others do M damage.  It wasn't coder telephone.  It wasn't evil suits.  It wasn't rushed deadlines.  It is a core aspect of the HAM concept.  It's also completely asinine, because it makes it utterly worthless for people who use different weapons to cooperate (at least when combined with another core aspect of the HAM system, the idea that things fall over and vomit up xp and loot when any of their three bars hits 0).

Sure, you could say you could have "HAM" without weapons hitting different pools and all pools causing death, but you could also say that I'm eating a ham sandwich with no ham in it.  It was just a stupid idea, one that never should have been seriously considered.  It also is an example people like to come back to all the time because it exemplifies many of the perceived weaknesses of Koster's design: it's an unwieldy, counter-intuitive "fix" to a system (health/mana or health/mana/stamina) that isn't broken for no apparent purpose aside from solving the "not created here" problem.

As I said, I have hopes for his next game too, but it's absurd to wave off all of his faults by claiming they were mere errors of execution.  Some of these ideas are just bad.  That's not an insurmountable problem, but the "none of the ideas were ever wrong" responses to them might be.


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 27, 2006, 05:11:46 PM
We know how broken the HAM execution was. We don't know how HAM was supposed to work, both by itself and including every weapon stat, armor stat, the decay on both, Battle Fatigue (ugh) and player skill in the game. There is no HAM by itself. In my opinion, this was SWG in microcosm: a system of features so integrated any one of them could break the entire thing. It'll never be fixed there. It can only ever be completely rebuilt in a new system. And repackaged so people don't call it HAM 2.0 :)

Quote from: tkinnun0
I'm trying to piece together from Raph's comments how the HAM should have played if it was just as he wanted, and that's where I end up.

You probably read this:

Quote from: Raph
The giant buffs were not part of the original design. In fact, the whole system was premised on the notion that no player got to exceed a certain amount of H, A, or M. All the creatures and content were supposed to be balanced off this. The buffs ended up changing this max by 300%, which is a huge part of why everything in the game became trivial.

I've said this before, but you were never supposed to die from getting hit in HAM. In the original design, you were supposed to die only from a deathblow while incapacitated, and that was supposed to happen because of the accumulation of wounds. HAM was supposed to regen fast -- really fast. When you got hit, it would be a momentary issue -- heck, you'd expect to get incapped often, too, but not necessarily die. One of these days, I should build a little HAM simulator the way I wanted it to work...

You would attack different pools in a group because that curtailed what the target could do TO you. If you saw they were a rifleman who needed mind for careful aims, you disrupted that capability by attacking his Mind. But he'd probably be more vulnerable to incap via a different pool (which might vary depending on his specific stats). The real goal would be to stack up wounds on him, which would then cause more and more frequent incaps until you could execute a deathblow. This is why deathblows were so limited in range

The range on weapons was not how it was designed. We ended up there because of technical limits that were imposed late in the process (pretty much the same limits that greatly curtailed the AI behaviors -- a limit on the range of "awake" world surrounding a player). It's important to realize that SWG did NOT intend to follow the basic tank/nuker/healer model, but instead drew its inspiration for ranged combat more from small arms tactics: close fighters, ranged covering fire, snipers, and so

That's an example of design not surviving first contact with code, but provides insight into the original concept. Maybe done right in a game capable of supporting it the thing would still not work. But it not having been done right that time doesn't mean it should never be tried again. That's really my entire point. Anyone sees "HAM" and they think "failure". It's really "HAM as delivered in SWG under X and Y constraints" that failed.


Title: Re: Raph continues to taunt us.
Post by: Akkori on December 27, 2006, 05:24:03 PM
Isn't HAM just a "client-side" version of rock, paper, scissors? Instead of whole classes (ugh, I hate them, liked skill system better) becoming "weak" against another class and "strong" against a third, the balance was in the weapon/armor you chose? Maybe I'm just not as smart as you guys (think you are, lol), but I liked it, and think if it could be programmed right, it would work...


Title: Re: Raph continues to taunt us.
Post by: stray on December 27, 2006, 05:34:23 PM
One could get caught up in too many details about HAM.

It should be enough to say that all wounds are made equal. The flesh is weak. There is no such thing as a mindpool. This isn't Scanners.


Title: Re: Raph continues to taunt us.
Post by: CmdrSlack on December 27, 2006, 06:55:52 PM
There is no such thing as a mindpool. This isn't Scanners.

I hear the exploding heads will be for teh awesome when they get collision detection working.


Title: Re: Raph continues to taunt us.
Post by: Sir Fodder on December 27, 2006, 07:34:40 PM
Quote
From a thousand-yard perspective, I'd like success to be more a measure of utilizing wit, cunning, resourcefulness, inventiveness, analysis and memory to a significantly greater degree than Dinggratz Diku gameplay.


I hate jumping in just to say "yeah" but in this case I'll make an exception, yeah me too.

Back in '95, when my brother mentioned the possibility of a UO I scoffed at the notion, until he mentioned the phrase "client-server architecture" and my head exploded thinking about the tremendous possibilities of such a thing. This was to some extent confirmed by beta/early UO, I was full of hope. I cannot express the depth of my disgust at how things have worked out in the MMO world since then.


Title: Re: Raph continues to taunt us.
Post by: stray on December 27, 2006, 07:54:23 PM
[EDIT] Eh, nevermind. Sorry.  :-)


Title: Re: Raph continues to taunt us.
Post by: Cheddar on December 27, 2006, 09:47:53 PM
The main thing is this... Congratulations Raph.  You sucked the corporate... message enough... to get funds for your own venture.  Congratulations and happy holidays.

No one here should berate this man; as much as we complain, bitch, and moan, at least he has tried (unsuccessfully) to do things different.  Fucking peanut gallery around here.


Title: Re: Raph continues to taunt us.
Post by: stray on December 27, 2006, 10:00:27 PM
The anger and criticism you're reading here is that of disgruntled customers and gamers. It's a hat that must be worn from time to time. What they think personally about Raph is not part of the equation.


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 27, 2006, 10:23:49 PM
HAM may have looked good on paper, but end in the end it was just three health bars.  Where SWG's combat needed improvement is with what it did with those health bars.


Title: Re: Raph continues to taunt us.
Post by: Raph on December 27, 2006, 10:31:01 PM
There weren't originally supposed to be unhealable pools, either. :P I love how we're still discussing HAM all these years later...!

OK, so let's take a step back. Health and mana are indeed not broken. But they aren't entirely suitable for a sci-fi game either. After all, in a sci-fi game, you are hopefully having a variety of activities, some based on brawn and some based on intelligence, and some based on agility, and so on. Spending mana for a thief move, or rage for a mage ability, would be equally silly. Especially when we have abilities we want to have that range from hacking to breaking doors to walking balance beams (yeah, none of these showed up. But that's what you want the system for).

In WoW, they solve this by having special bars for different classes, which is a great idea. It only works well in a class-based system, though.

The basic idea here, as in mana, is to have a pool of power to be spent. If you get hit on it, it reduces your offensive power -- like a mana drain. And like any other resource, you can choose to use great gobs of it in one go, or you can spend it slowly.

In the original design, there were broadly speaking three sorts of activities. Brawny ones, which rely on exercises of strength; challenges of dexterity and agility; and mental challenges. So three sorts of mana. Hence three bars. Given the classless system, we couldn't really hide any of them. This is also the single biggest weakness of the HAM system -- not that pools were attackable or spendable (which is again, just a mana drain sort of effect, or a "weaken your shields when you fire" sort of effect) but rather that there's just too many numbers involved.

Now, different enemies would have different sorts of attacks they might want to do on you. You probably want to drain the sorts of mana they use, and not pay as much attention to the sorts of mana they don't. And you, of course, might have moves or attacks that drain sorts of mana that you have lots of, or sorts of mana that you have little of. And that can be dangerous, because any individual could end up losing because they are weak, or dizzy, no matter how agile they remain -- in other words, you have to husband all three resources.

And you would want to be careful too, knowing what they can do to you. If you are a type with a move that burns mana type 1, you may have piled on that sort of mana -- leaving you extra-vulnerable on another side.

The stats play a level below this, allowing you to say "I want to be strong in mana type I" in several different ways. You could choose to have a large bar, to have a fast regen on it, or to have lower costs per use, basically. That's all the stats meant: size of pool, size of faucet, size of drain. (Hence the term "pool" btw).

Now, what does this do to group dynamics? It means that you CANNOT be a solo tank -- a tank strong against one sort of attack probably sucks against another. An attack great against one config is weak against another.

Now, some premises that this requires in order to work:

- these really do have to work like mana. They gotta recharge FAST. Otherwise, it's not management, and extended fights cannot happen.
- you need to have the ability to tell what the opponent is using on you, and it needs to make a difference. They need to use specials from pools, so you can adjust strategy based on it.
- you need the ability to draw fire, so that when one groupmate is getting vulnerable, you can take the fire from them
- you need the ability to try to force the opponent into spending certain types of mana rather than others -- either as a defense (keep them from using the attacks that hurt you most) or as offense (push them into burning lots of something, so that you can then attack that weak point).
- you need to be able to attack any pool, and you need to be able to choose which pool to burn, regardless of who you are, so you can manage your resources effectively. Not much of a management subgame if you can only fire from one of them.

Obviously, a lot of these didn't manifest. But that's where things like head shot, body shot, and so on come from -- they are mappings to the mana pools.

If I were doing it today, given all the critiques, I probably would have maintained the idea of three manas, but split off the health on top of them. I believe one of the combat revisions proposed this. The health bar would be the only one you would show all the time. The mana bars would still be there, but be invisible most of the time. I bet you could cue people with a bar that shows only when you are using your special -- say you "load up" a mind-based ability, like sniping. THEN a focus meter shows up on your screen. And damage to your focus or your strength could be indicated ojnly as it happened, or only when you are at critical level, or something. Then a lot of the confusion might die off.

But bottom line, the system is probably overcomplex, period. Just the idea of having three mana bars in place of one, on every character, is complicated. And that's before we get to wounds. Wounds being separate on all three bars (think concussion, broken limb, blood loss) is almost certainly overkill.

The underlying math on it, though, is elegant, which in design is usually a GOOD sign. I suspect that were we only talking one pool, people would dig the pool/faucet/drain thing on the stats, for example.


Title: Re: Raph continues to taunt us.
Post by: Raph on December 27, 2006, 10:31:55 PM
I write all that, and then Geldon nails it. :P


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on December 27, 2006, 10:54:57 PM
lolz

Honestly, that sounds like a fun system. I understood bits of it in principle while I was playing, but I never bothered with it at the time. I just randomly did maneuvers because they sounded cool. So I sucked at fights, and then the system was gone. Whee!

I'm sure something can be salvaged from that mad mess of math.


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 27, 2006, 11:46:58 PM
Personally, I like an over complex MMORPG game mechanic.  I figure if you're going to spend 200+ hours playing a game, it might as well be tough enough to be worth learning.  So, looking at what Raph's suggesting above, I'm like, "Yeah, that would have been a pretty hearty meal... but what about the second course?"

Yet, I know that your average casual Star Wars fan would probably be turned off by having to learn to perform quantum physics to prevail in combat.  Hrmph!  The necessity of popularity gets me every time.  There's something to be said for catering to the hardcore niche, where hardcore is not defined as "no-life catassery" and instead "players bored with just yet another casual offering".


Title: Re: Raph continues to taunt us.
Post by: stray on December 28, 2006, 07:06:57 AM
Using a mind pool to fire off rifles makes some sense for an rpg. Using a rifle to target the mind pool is just flat out stupid. It's a poor attempt at trying to be "cute". Calling it complex is insulting. Complex would have been including actual rifle and targeting mechanics.


Title: Re: Raph continues to taunt us.
Post by: Strazos on December 28, 2006, 07:14:26 AM
How is it flat-out stupid? Shooting the target in helmet would leave the target fairly dazed after 1 or more shots.


Title: Re: Raph continues to taunt us.
Post by: stray on December 28, 2006, 07:18:18 AM
Helmets: Includes an armor bar then. And then when that goes, make the fucker's head explode (i.e. health pool).

That's how guns work.

[EDIT]

Besides, sharpshooters and snipers generally do not target heads anyways.


Title: Re: Raph continues to taunt us.
Post by: Xilren's Twin on December 28, 2006, 07:30:58 AM
There weren't originally supposed to be unhealable pools, either. :P I love how we're still discussing HAM all these years later...!

The reason HAM still gets discussed is it was probably the #1 reason for unfulfilled expectations in SWG.  A complex combat system such as the concept for HAM would have worked much better in a game without the expectations set by the SW license.  People just wanted to blast away at each other and swing energy swords around.  It was such a giant disconnect between expectations and reality that it is very memorable.

I suspect it's one of those things that obvious in retrospect but the HAM system was one of things I was shocked got through the sanity checking stage the same way not having space battles in at launch did.

Failure to understand the market expectations of the license?


Title: Re: Raph continues to taunt us.
Post by: WayAbvPar on December 28, 2006, 08:59:59 AM
Quote
Besides, sharpshooters and snipers generally do not target heads anyways.

You don't play a lot of FPSs, do you?  :evil:


Title: Re: Raph continues to taunt us.
Post by: Akkori on December 28, 2006, 09:49:52 AM
I would *love* to play an MMOrpg that was a little less fantastical in how it handles the effects of combat. One of the biggest problems I had with D&D, and why I liked Shadowrun so much, was that in the standard rules (and all MMOrpg's that I know of, btw) you fight at 100% effectiveness until that last little digit turns to 0, and then, OH NO! You are dead/incapped.

Careful planning and strategies used to avoid getting HIT BY A BULLET don't exist in MMO games. Yeah, I know, "it's a game"... blah blah... It just bugs me sometimes to see people zerging in a game that is supposed to be RPG-simulation-strategy based. If I manage to shoot you, you die. Don't get shot!


Title: Re: Raph continues to taunt us.
Post by: Raph on December 28, 2006, 10:02:20 AM
Personally, I like an over complex MMORPG game mechanic.  I figure if you're going to spend 200+ hours playing a game, it might as well be tough enough to be worth learning.  So, looking at what Raph's suggesting above, I'm like, "Yeah, that would have been a pretty hearty meal... but what about the second course?"

Well, second course was stances, of course, which were another layer on top of the above. Each stance had its own strengths and weaknesses as regards which pools it benefited and which it hurt; forcing opponents into stances to limit mobility or skill execution, whilst also taking advantage of their changes to relative cover and skill execution for you.

Third course would have been the actual skills above and beyond that, where what I wanted was something that mimicked military combat a bit more -- snipers/riflemen, entrenched positions, etc. (Yes, cover was supposed to work).

Quote
the HAM system was one of things I was shocked got through the sanity checking stage the same way not having space battles in at launch did.

There was never any chance of space making it in by launch. It took an extra year to make it, after all. Everyone knew that space was needed -- that's part of why Austin got put on the title, because the team had space game experience.


Title: Re: Raph continues to taunt us.
Post by: Sairon on December 28, 2006, 11:08:58 AM
Hehe, should've dugged out X-wing vs Tiefighter and added multiplayer  :-P


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 28, 2006, 11:14:03 AM
Mm, second course and third course might have just been enough aspects to satisfy.  Throw in vehicle and creature support, and we've got a detail.  Now all that's left to do is to polish the balance of all those aspects to optimal fun.  :evil:

It's a pity SWG never got that far.  I probably could've told ya it was a rushed launch, if the investors cared.


Title: Re: Raph continues to taunt us.
Post by: stray on December 28, 2006, 11:23:49 AM
Lol, creature support.


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 28, 2006, 11:32:41 AM
Seems kinda silly to mention it now, but back when there were actual creature handlers and bio engineers it'd be silly to leave em out.


Title: Re: Raph continues to taunt us.
Post by: Sky on December 28, 2006, 12:01:20 PM
So areola is going to be mmofpsrpg?


Title: Re: Raph continues to taunt us.
Post by: Daeven on December 28, 2006, 12:02:53 PM
Speaking of Combat implementations.... The Matrix Online, while and overwhelmingly meh game did have really interesting combat. Different attack styles, different defense styles, specializations in different combat types (Karate, dual pistol, stealth monkey, etc). Its skill trees coupled with combat flexibility made for an interesting tactical game.

Unfortunately the rest of it was annoyingly silly. Why didn't they go for a Cyberpunk game instead of tying it to those movies?

ah well.


Title: Re: Raph continues to taunt us.
Post by: stray on December 28, 2006, 12:03:24 PM
So areola is going to be mmofpsrpg?

Who? What?

We don't know.

But I'll just say no.

What gave you that idea anyways?


Title: Re: Raph continues to taunt us.
Post by: Sky on December 28, 2006, 12:33:39 PM
I'm the miniature devil on Raph's right shoulder.


Title: Re: Raph continues to taunt us.
Post by: stray on December 28, 2006, 12:36:46 PM
Even devils can't sway a man with a VisionTM.


Title: Re: Raph continues to taunt us.
Post by: Sky on December 28, 2006, 12:39:35 PM
That's quite some ™ you've got there.


Title: Re: Raph continues to taunt us.
Post by: Nonentity on December 28, 2006, 01:28:22 PM
Complete with AreolaRender™ technology - a suite of proprietary bump and normal mapping software for the most advanced nipples ever seen in a game ever.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on December 28, 2006, 01:59:36 PM
Now we're getting silly.


Title: Re: Raph continues to taunt us.
Post by: Akkori on December 28, 2006, 02:00:07 PM
Nipples are never silly.


Title: Re: Raph continues to taunt us.
Post by: SnakeCharmer on December 28, 2006, 02:17:30 PM
Nipples are SERIOUS business.


Title: Re: Raph continues to taunt us.
Post by: El Gallo on December 28, 2006, 02:25:19 PM
There weren't originally supposed to be unhealable pools, either. :P I love how we're still discussing HAM all these years later...!

OK, so let's take a step back. Health and mana are indeed not broken. But they aren't entirely suitable for a sci-fi game either. After all, in a sci-fi game, you are hopefully having a variety of activities, some based on brawn and some based on intelligence, and some based on agility, and so on. Spending mana for a thief move, or rage for a mage ability, would be equally silly. Especially when we have abilities we want to have that range from hacking to breaking doors to walking balance beams (yeah, none of these showed up. But that's what you want the system for).

Obviously you change the names.  You have health, focus (for mental activities) and stamina (for physical ones).  (You could sub-divide the last into agility and endurance if you want to separate dexterity-based physical actions from strength-based ones, I'll use the 3-bar example for the rest of this post, but everything works just as well for 4).  That's all okey-dokey.  A red bar, a blue bar and a yellow bar.  Been done.  Familiar to players.  Proven to work.

I get damaged, red bar goes down.  I diagnose my buddy's injury, my blue bar goes down.  I jump up over a wall, yellow bar goes down.  I need to manage my blue and yellow bars when deciding what to do. 

Quote
Given the classless system, we couldn't really hide any of them. This is also the single biggest weakness of the HAM system -- not that pools were attackable or spendable (which is again, just a mana drain sort of effect, or a "weaken your shields when you fire" sort of effect) but rather that there's just too many numbers involved.

This is the stop where I get off the bus.  Health, stamina and mana bars aren't complicated and there aren't too many numbers.  Hell, they use pretty much that exact system in EQ.  If you can figure out how to install the game, you can handle 3 bars.  Diablo2 has 3 bars ffs.  So does EQ.

The problems were (a) reducing any pool to zero killed/incapped you and (b) each character could really only do damage to one of the three pools.  That's what made it different from Generic_Health/Mana/Stamina System_01 and, not coincidentally, that's what made it suck.

Mana- and stamina-draining special abilities (and defenses against same) are great, especially when you have to make choices between them both offensively and defensively.  What's not great is the fact that I can only hurt mana and my friend can only hurt stamina, so the system makes it basically worthless for us to cooperate.  What's also not great is the fact that getting shot in the face with a rifle is only damaging because I can't solve quadratic equations as quickly. 

Quote
If I were doing it today, given all the critiques, I probably would have maintained the idea of three manas, but split off the health on top of them. I believe one of the combat revisions proposed this. The health bar would be the only one you would show all the time. The mana bars would still be there, but be invisible most of the time. I bet you could cue people with a bar that shows only when you are using your special -- say you "load up" a mind-based ability, like sniping. THEN a focus meter shows up on your screen. And damage to your focus or your strength could be indicated ojnly as it happened, or only when you are at critical level, or something. Then a lot of the confusion might die off.

Your players aren't that stupid.  Again, Diablo 2 has 3 bars.  You don't need to hide the information from us (and, if we can, we'll just use mods to get that information back if at all possible).  But yeah, this sounds like the 4-bar idea I mentioned above, the health bar, which keeps you alive, and focus/stamina/agility bars to pull off special moves.  Very simple.  Very non-innovative.  Very workable.  Very much not what we got.

Quote
And that's before we get to wounds. Wounds being separate on all three bars (think concussion, broken limb, blood loss) is almost certainly overkill.

I don't think wounds are overly complex.  They may be more annoying than fun (and therefore not a good idea), but they are easily understandable.  It's just a debuff and you need to go to a hospital to get it removed.



Title: Re: Raph continues to taunt us.
Post by: Signe on December 28, 2006, 02:31:14 PM
I bet most of your nipples are silly.  It's not like you do anything with them.  Even my nipples are silly.  Hopefully, Raph's nipples will make him a bit of dosh.


Title: Re: Raph continues to taunt us.
Post by: Nonentity on December 28, 2006, 02:31:46 PM
This thread clearly has way too much SWG talk, and needs to focus more on nipples, or the discussion of the game company itself in which this thread is titled.

But 'nipples' are silly, and nobody actually seems to want to talk about the company, so lets instead talk about this picture.

(http://www.thenonentity.com/prettysith.jpg)

Go.


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on December 28, 2006, 02:35:36 PM
Ya know...you can make your combat system as complex as you want, as long as you ease the player into it. ;)

And um, apparently Christian married Satan at the end of Moulin Rouge, and Jesus presided over the ceremony.


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 28, 2006, 04:07:23 PM
That was the alternate happy ending on the George Lucas remastered edition of Episode 1.


Title: Re: Raph continues to taunt us.
Post by: Nyght on December 28, 2006, 04:21:47 PM
And um, apparently Christian married Satan at the end of Moulin Rouge, and Jesus presided over the ceremony.

The greatest thing you'll ever learn....


Title: Re: Raph continues to taunt us.
Post by: Thelurker on December 28, 2006, 04:55:22 PM
I love how we're still discussing HAM all these years later...!


Yeah, about that. You bring up UO every so often as a positive point to your portfolio. Anything that comes after that is fair game then, positive or negative.

It is easy to mention the good, and then cry foul on the bad. Good old internet.


Title: Re: Raph continues to taunt us.
Post by: Signe on December 28, 2006, 05:00:11 PM
Ham and nipples, mmm mmm good.


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 28, 2006, 05:14:13 PM
3 bars is not complex. 3 bars where each template as their own unique 3rd bar isn't complex either. It's how the players first learn the information and then later are expected to parse it that really drives usability. SWG didn't use levels as indicators, but it certainly had them. What players were shown at what amounted to "level 1" was both daunting and non-intuitive, for all the reasons mentioned. The system should have been presented sequentially.


Title: Re: Raph continues to taunt us.
Post by: hal on December 28, 2006, 07:21:20 PM
Nipples are serious business. I just had to add that. Of course the aforementioned nipples are attached to way to large surreal and unnatural boobs. But you allready knew that.


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on December 28, 2006, 09:42:29 PM
Yeah, about that. You bring up UO every so often as a positive point to your portfolio. Anything that comes after that is fair game then, positive or negative. It is easy to mention the good, and then cry foul on the bad. Good old internet.

Yeah, about that. The rest of us are talking about nipples now. Good old Internet.


Title: Re: Raph continues to taunt us.
Post by: Signe on December 29, 2006, 07:09:42 AM
Nipples are like little faucets for tiny children.  If you don't have any tiny children or if you're a man, your little faucets are broken.  If the little faucets in your tiny sinks were broken, you'd throw them away!  Therefore, nipples are silly for men and women who don't have tiny children to make their little faucets work.  I mean tiny nipples. You know what I mean.


Title: Re: Raph continues to taunt us.
Post by: shiznitz on December 29, 2006, 07:21:14 AM
Ham and nipples, mmm mmm good.

My nipples taste like ham.


Title: Re: Raph continues to taunt us.
Post by: Akkori on December 29, 2006, 08:35:43 AM
How long do you think it will take for Raph to re-think his choice of company name? LOL


Title: Re: Raph continues to taunt us.
Post by: Sky on December 29, 2006, 08:49:34 AM
3 bars was too simplistic. I say we should try for 12 bars. Then when people gripe about it, they'd have the 12 bar blues.


Title: Re: Raph continues to taunt us.
Post by: Nonentity on December 29, 2006, 09:06:57 AM
3 bars was too simplistic. I say we should try for 12 bars. Then when people gripe about it, they'd have the 12 bar blues.

I see what you did there.

(http://www.linge.de/music/records/mehldau/covers/12_bar_blues.jpg)


Title: Re: Raph continues to taunt us.
Post by: stray on December 29, 2006, 09:08:19 AM
Weiland needs to come up with his own damn album covers:

(http://991.com/newgallery//John-Coltrane-Blue-Train-364282.jpg)


Title: Re: Raph continues to taunt us.
Post by: Strazos on December 29, 2006, 09:09:10 AM
Perhaps it was a sort of tribute?


Title: Re: Raph continues to taunt us.
Post by: stray on December 29, 2006, 09:09:30 AM
No, not really.


Title: Re: Raph continues to taunt us.
Post by: Nonentity on December 29, 2006, 11:10:43 AM
I know what the 12 bar blues are, I was just being dumb.

But hey, imagine that for a second:

(http://www.thenonentity.com/12bars.gif)

Raph, don't steal my idea.


Title: Re: Raph continues to taunt us.
Post by: Sky on December 29, 2006, 11:26:25 AM
Firstly, it was my idea.
Secondly, you forgot the nipple bar.
Thirdly, Scott Weiland? Oh fuck no. Muddy Waters just rolled in the grave. (also: good call by Stray)


Title: Re: Raph continues to taunt us.
Post by: Nonentity on December 29, 2006, 11:28:51 AM
Firstly, it was my idea.
Secondly, you forgot the nipple bar.
Thirdly, Scott Weiland? Oh fuck no. Muddy Waters just rolled in the grave. (also: good call by Stray)

Fine, fine. You get design credit, I get implementation credit.

You should have written up the nipple bar in the design docs. We'll put it on the HAM bar, because a nipple is like HAM on your chest.


Title: Re: Raph continues to taunt us.
Post by: Sky on December 29, 2006, 12:07:32 PM
mmm....ham chest....


Title: Re: Raph continues to taunt us.
Post by: Signe on December 29, 2006, 12:10:24 PM
(http://smiley.onegreatguy.net/bunny.gif)
(http://smiley.onegreatguy.net/chest.gif)


Title: Re: Raph continues to taunt us.
Post by: Nonentity on December 29, 2006, 12:26:18 PM
(http://smiley.onegreatguy.net/bunny.gif)
(http://smiley.onegreatguy.net/chest.gif)

Don't mess with me. I know that HAM comes from pigs. Or Star Wars Galaxies.

Is that a Galaxy bunny?


Title: Re: Raph continues to taunt us.
Post by: Signe on December 29, 2006, 01:55:24 PM
It's a little hare on your chest.   :oops:


Title: Re: Raph continues to taunt us.
Post by: Nonentity on December 29, 2006, 03:41:04 PM
...

Get out.

You're not allowed to participate in the 12 bar discussion anymore.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on December 29, 2006, 04:34:26 PM
It's a little hare on your chest.   :oops:


Oh, Jesus.


Title: Re: Raph continues to taunt us.
Post by: Raph on December 29, 2006, 07:27:34 PM
Whee. This thread is funny.


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on December 29, 2006, 08:52:04 PM
Sorry, I've been away too long.  Soon I shall take offense to a minor thing and suck all the fun out of the thread like a ham vampire's fanged nipple.

All games should have a candy bar.

Also, the implementation model still has more terrain showing than healer gets to see during a raid.


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on December 29, 2006, 09:04:06 PM
Holy crap that game looks AWESOME! If we've gleaned anything from this discussion, it's that jazz is fueled by tiberium.


Title: Re: Raph continues to taunt us.
Post by: El Gallo on December 29, 2006, 09:42:45 PM
pure awesome

Voted 5, manbabies, etc.


Title: Re: Raph continues to taunt us.
Post by: Raph on December 30, 2006, 12:48:16 AM
Actually, that game looks just about exactly like a high level raider's HUD in WoW.


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 30, 2006, 07:28:26 AM
Just in case anyone thought Raph was just being sarcastic (http://hosted.whalebait.com/userfiles/ctraid.jpg)  :-D


Title: Re: Raph continues to taunt us.
Post by: Merusk on December 30, 2006, 07:56:28 AM
Healers are the only ones required to have that much data onscreen - 40 folks health bars.  That particular healer apparently doesn't know how to use his mods well at all, as I had plenty of realestate when playing a priest.    There's also better mods out there than CTRaid these days.


Title: Re: Raph continues to taunt us.
Post by: Modern Angel on December 30, 2006, 08:14:16 AM
Holy fuck, no kidding! That dude needs to adjust the size of every button on his screen, for one, get out of 800x600 for another. That's some hideous UI management there.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on December 30, 2006, 08:46:07 AM
Just in case anyone thought Raph was just being sarcastic (http://hosted.whalebait.com/userfiles/ctraid.jpg)  :-D

omgholdme ????


Title: Re: Raph continues to taunt us.
Post by: Venkman on December 30, 2006, 09:42:33 AM
Healers are the only ones required to have that much data onscreen - 40 folks health bars.  That particular healer apparently doesn't know how to use his mods well at all, as I had plenty of realestate when playing a priest.    There's also better mods out there than CTRaid these days.

This came up before. Can't remember the thread and too lazy to look. You're right on all counts: most players don't need to play this way, there's better mods, yadda yadda. The point (beyond light comedic value ;) ) was that some people do play this way. This particular woman used to play this way. Not sure what her HUD looks like these days. I believe she chose that way because while she wasn't singlehandedly responsible for healing and buffing the entire raid, she wanted to look out for everyone anyway. She's also the one that brought me into the meta-game guild I've been in for five years. So where some see omgubergeekwtf?! I see "Den Mother"  :-D


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on December 30, 2006, 12:50:01 PM
I like how "Omgholdme" and "Boredom" both are offline. I'll bet they logged off together.


Title: Re: Raph continues to taunt us.
Post by: Soln on December 31, 2006, 09:54:52 AM
why? is one a healbot on /assist for the other?


Title: Re: Raph continues to taunt us.
Post by: Trouble on January 01, 2007, 04:02:22 PM
That screenshot is filled with noobs!!!


Title: Re: Raph continues to taunt us.
Post by: HRose on January 01, 2007, 08:47:38 PM
I had the better screenshot (http://www.cesspit.net/drupal/storeroom/wow-repository/priestui.jpg).


Title: Re: Raph continues to taunt us.
Post by: geldonyetich on January 01, 2007, 09:32:44 PM
Just in case anyone thought Raph was just being sarcastic (http://hosted.whalebait.com/userfiles/ctraid.jpg)  :-D
I had the better screenshot (http://www.cesspit.net/drupal/storeroom/wow-repository/priestui.jpg).

Once those unnecessary chat windows are eliminated, it's all that big raid block, really.  I'd almost go so far as to say that it proves raids are bad gameplay by GUI limitation... but I suppose that's just a matter of optimization. 

For example, have a raid window where nobody's health bar shows up unless they're injured.  Yeah, AOE would screw that up... maybe just prioritize most damaged at the top of the window.  Or would that make gameplay too simple? 

Bah, this line of thinking is why the GUI is the game.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on January 02, 2007, 03:30:35 AM
Er, like Emergency Monitor ??


Title: Re: Raph continues to taunt us.
Post by: Venkman on January 02, 2007, 07:33:50 AM
Once those unnecessary chat windows are eliminated, it's all that big raid block, really.  I'd almost go so far as to say that it proves raids are bad gameplay by GUI limitation... but I suppose that's just a matter of optimization. 

For example, have a raid window where nobody's health bar shows up unless they're injured.  Yeah, AOE would screw that up... maybe just prioritize most damaged at the top of the window.  Or would that make gameplay too simple? 

Bah, this line of thinking is why the GUI is the game.
Unless you've been there, it's hard to truly judge.

Players made these UIs the way they are because that's how they prefer to play. I have a different preference (http://www.darniaq.com/WoW/MyUI3.jpg). I'd rather try and watch the game than manage the UI, which is why playing a Mage is more my speed. I don't want to care so much about what everyone else is doing that I'm effectively working a stock trader window/

In terms of modding the UI as you'd suggest, the specific encounters of WoW (and other diku endgames) can be very different, even within the same instance. What boss mobs do, what healers are required to do, what secondary abilities classes are needed to employ, it's all very fungible. Obviously there's some commonality to everything, but not enough for one magical mod to rule them all.

So you end up with players constantly refining their UI over time, through iterative play. I don't know how many iterations Hrose' UI went through, but my friends' long since moved on from the shot I grabbed on the last page. My own hasn't really had to be modified too much. I even took off the Damage Meters thing in the lower right. I found I just don't care that much. As long as I'm adding to the aggregate of damage, whether I'm first or tenth, I really just don't give a rip, particularly when I'm outclassed by my friends who can play per day what I can barely manager per week.


Title: Re: Raph continues to taunt us.
Post by: Nonentity on January 02, 2007, 08:28:51 AM
Yeah, well, as a raiding Shaman, my screen is filled with a variety of bars at all times. The mockup was the game WITHOUT UI mods. So, if that game were a raiding game, with custom UI mods, you wouldn't see any of the terrain at all. I was being generous.

I can streamline and refine, but there will still be a lot of bars. Thankfully, I'm running at a widescreen 1440x900, so I can shove stuff off to the sides and still manage to see things.

This is an old screenshot of my UI (http://www.thenonentity.com/non-ui.jpg) - it's changed since the Before the Storm patch (mainly Healer's Assist and Decursive has been replaced with Clique and Grid), but it's the same basic idea. I had all the windows popped out to show someone how it looked. Also, I'm wearing Tier 3 now, blah blah, e-peen, etc.

But yes, a healer's UI is invariably looking like that. As it stands in most raiding MMOs currently, you don't play the game, you play the UI.


Title: Re: Raph continues to taunt us.
Post by: Nebu on January 02, 2007, 08:30:44 AM
As it stands in most raiding MMOs currently, you don't play the game, you play the UI.

... and people find that "fun"?  I'm dumbfounded. 


Title: Re: Raph continues to taunt us.
Post by: damijin on January 02, 2007, 09:06:22 AM
Silly boy, who told you MMOs were about fun exclusively?

Raiding is about achievement.


Title: Re: Raph continues to taunt us.
Post by: Strazos on January 02, 2007, 09:15:53 AM
Achievement? It's a damn game, stop it.

If you want achievement, go achieve somewhere where it actually matters in life.


Title: Re: Raph continues to taunt us.
Post by: Nebu on January 02, 2007, 09:17:38 AM
If you want achievement, go achieve somewhere where it actually matters in life.

Like Zelda?


Title: Re: Raph continues to taunt us.
Post by: damijin on January 02, 2007, 09:20:46 AM
I didn't say it was right but that's what it is. MMOs serve up achievement in a nice easy to swallow pill (WoW even gives you a glass of water to help it go down) for those who might otherwise find it difficult to take the suppository in real life!



Title: Re: Raph continues to taunt us.
Post by: Strazos on January 02, 2007, 09:21:56 AM
Ah, so that's actually green up there? Hmm...


Title: Re: Raph continues to taunt us.
Post by: Nonentity on January 02, 2007, 09:23:35 AM
As it stands in most raiding MMOs currently, you don't play the game, you play the UI.

... and people find that "fun"?  I'm dumbfounded. 

I never mentioned 'fun' anywhere. Because it's not.

I'm not currently raiding anymore, really. Not to say I don't like playing healers, but I really can't think of another mechanic to keep a large amount of people healed, other then a clunky UI.


Title: Re: Raph continues to taunt us.
Post by: damijin on January 02, 2007, 09:26:34 AM
No, it's white. It's an observation, not to be taken lightly, but not necessarily something I agree with. Though, I'll admit that I played MMOs for achievement, and when I realized what I was doing I stopped. I realized I was slaying dragons instead of going to college. Maybe it was a personal problem, because I know a lot of people with massive real life achievements who also play end-game MMOs. But I can't help but think that even they use it to supplement their real world achievement. Some people just like to achieve a lot!


Title: Re: Raph continues to taunt us.
Post by: Trouble on January 02, 2007, 09:49:32 AM
If you have a well crafted raid UI that you've been using for a while it will take up less space and it will also become an extension of your brain almost to the point where you don't see it anymore. You just know the information you need to know, and you watch what's going on in the raid. At least at the higher end, in AQ40 and in Naxxramas. Those two raid instances have many encounters where you have to watch your surroundings and respond accordingly, often by moving in a specific way.

As a healer I also visually identify people on my screen who need healing by watching for specific things that will hit them on many boss encounters. It's quicker than watching the health bars sometimes. It also takes more experience, however, because it requires you have a very good idea of what type of damage said spell will cause, and also are able to to identify quickly what class it hit and as a result how critical it is to heal them (mages have the fewest hitpoints, warriors and warlocks have the most, etc).

The truth really is that the UI screen interruption is highly variable. Yeah, healers have to look at bars. But the extent to which you have to fixate on them and how much of your screen real estate is taken up by them is a big variable. The more experienced your are and the quicker your reflexes are the less you have to stare at bars. Some people just aren't as quick and as a result really can't be looking around. I know because we had to cut a lot of them from the guild when we were killing C'Thun and progressing in Naxxramas. Some people are bad at designing UIs or lack experience doing it. Over time you find out a lot of those mods taking up screen real estate are really not that useful or there are substitute mods that have a much smaller or no screen signature.


Title: Re: Raph continues to taunt us.
Post by: Venkman on January 02, 2007, 01:14:59 PM
As it stands in most raiding MMOs currently, you don't play the game, you play the UI.

... and people find that "fun"?  I'm dumbfounded. 
In a slot machine or lottery sorta way. You play to win.

Other activities you play to play.

It's all in the same game. DAoC has these parts to. Are you RvRing only because every second of every day is only about the momentary fun you are having?

Quote from: nonentity
This is an old screenshot of my UI - it's changed since the Before the Storm patch (mainly Healer's Assist and Decursive has been replaced with Clique and Grid), but it's the same basic idea. I had all the windows popped out to show someone how it looked. Also, I'm wearing Tier 3 now, blah blah, e-peen, etc.

Please tell me you don't actually play with your Spellbook, Character Sheet and all bag slots open and that this screenie was just to show the skin you're using (which is more refined than the default artsy one). Turn off all of that stuff and you've got a pretty good window. Do most people play that way? Maybe to some degree, given their role.


Title: Re: Raph continues to taunt us.
Post by: Nebu on January 02, 2007, 01:31:23 PM
It's all in the same game. DAoC has these parts to. Are you RvRing only because every second of every day is only about the momentary fun you are having?

If you are after semantics, DAoC RvR offers a diversity in abilities through advancement rather than improvement in my gear.  While both are advancement paths, I find one that offers a greater character diversification superior to one that offers me more loot.  I'm not really interested in loot beyond getting enough to allow me to compete adequately in pvp.  Fortunately the loot in DAoC I use is mostly player-crafted so I don't have to obtain much through PvE (I actually just do what I can to obtain cash and buy what I need, further reducing the need to raid for gear). 

For the record, my comment was more one of being amazed that people feel so much satisfaction in obtaining items that they are willing to endure hours of staring at a UI pressing a heal button when needed.  Different strokes for different folks.


Title: Re: Raph continues to taunt us.
Post by: El Gallo on January 02, 2007, 02:23:28 PM

For the record, my comment was more one of being amazed that people feel so much satisfaction in obtaining items that they are willing to endure hours of staring at a UI pressing a heal button when needed.  Different strokes for different folks.

Some people dig it because it's very twitchy.  I don't, but I'm not a real twitch fan.  But I can see how some twitch people like 40 bars, any of which could change in a moment (whether damaged or debuffed or whatever) and requires an almost instant reaction to prevent a wipe.  Me, I'd use mods to avoid all that, and then complain that I'm bored.  Which is why I don't usually play healers.


Title: Re: Raph continues to taunt us.
Post by: Merusk on January 02, 2007, 02:33:12 PM
As it stands in most raiding MMOs currently, you don't play the game, you play the UI.

... and people find that "fun"?  I'm dumbfounded. 

I never mentioned 'fun' anywhere. Because it's not.

I'm not currently raiding anymore, really. Not to say I don't like playing healers, but I really can't think of another mechanic to keep a large amount of people healed, other then a clunky UI.

There's different ways of going about it than reactive healing.  However, since all games are based on Empty HP bar -> refill HP bar that's the broken mechanic.  Allowing healers to mitigate or nullify damage? That'd be awesomesauce and much better than watching 40 hp bars.

  Most damage & tanking classes reflect Darniaq's personal UI shot more than the Priest UIs.  Healers are the ones who get fucked in the equation in WoW.  Damage Classes, Tanks, Offtanks?  They're playing the game, working with mechanics and aggro management and movement, etc.  Healers are the ones who have to play the UI, where each encounter is pretty much the same scene - 40 HP bars.  This is what leads to "healer burnout" most often, and it's one of the primary reasons I don't play healer in raids anymore.



Title: Re: Raph continues to taunt us.
Post by: Venkman on January 02, 2007, 02:34:31 PM
Quote from: Nebu
If you are after semantics, DAoC RvR offers a diversity in abilities through advancement rather than improvement in my gear. While both are advancement paths, I find one that offers a greater character diversification superior to one that offers me more loot. I'm not really interested in loot beyond getting enough to allow me to compete adequately in pvp. Fortunately the loot in DAoC I use is mostly player-crafted so I don't have to obtain much through PvE (I actually just do what I can to obtain cash and buy what I need, further reducing the need to raid for gear).

For the record, my comment was more one of being amazed that people feel so much satisfaction in obtaining items that they are willing to endure hours of staring at a UI pressing a heal button when needed. Different strokes for different folks.
I'm not familiar enough with current DAoC, but do find diversification from ability more fulfilling than gear. But that's only because I haven't really been afforded gear that really diversifies my abilities. It does exist, it's just hard to get :) But really, that's a more fundamental question about motivation in this genre, not really about WoW vs DAoC. I think that's what you were saying in your second paragraph though.

I'd be interested in your screenshot though. Do you seriously play RvR simply by looking at your character and your targets? And is that just based on long training in recognizing the graphic effects of the various abilities in the game? I ask because that really does apply to any game.


Title: Re: Raph continues to taunt us.
Post by: Strazos on January 02, 2007, 06:54:35 PM
I tried using my buddy's priest in AV once, and put up a bunch of bars with the intention of doing lots of healing. The MOST annoying problem I ran into was that I had no way of telling at a glance if the person I wanted to heal was actually In Range. So what I ended up doing was having no target, loading a heal onto my cursor, and just trying to hit people with heals until one actually landed.

I dunno...I actually liked playing a priest for awhile in WoW...the PUG bullshit killed it for me. Also, back when I was playing it (before the huge Holy tree buff), solo PvE was Boring and SLOW.


Title: Re: Raph continues to taunt us.
Post by: Venkman on January 03, 2007, 06:42:30 AM
"loading a heal on the cursor"

I don't play healers, ever. Even if I do roll a Draenei Priest in a week, they'll be a Shadow Priest, purely for PvP funtimes. But the above quote got me wondering about how you play.

Can't you simply target someone and hit the whatever-Heal button on your keyboard based on whatever-Heal icon you put in that hotbar? I find that a heck of a lot easier when trying to nuke someone. I haven't used my mouse to select a spell since they put the ability to use ALT-# to cast a spellgem in EQ1. I know people who do use their mouse to click spells (which I did have to do in UO until I could assign them hotkeys), but never figure out how they can do it fast enough :)

To me a Priest would be: select target, cast Heal. The icon for the Heal spell should be grayed out (or the number grayed out if you don't have a mod installed), which immediately indicates you can't cast it on the target because they're out of range.

But like I said, I don't player healers.


Title: Re: Raph continues to taunt us.
Post by: Merusk on January 03, 2007, 08:20:28 AM
Yes, you can heal that way. It's usually the most efficient, unless you're in the situation Straz mentioned.  Then you may as well just keep a spell on your cursor and tag whoever you see getting hit.  Tagging them, then hitting casts expends precious microseconds in pvp.   I think doing this not only casts the spell on them but targets them too, so double bonus.

 You can do the 'load onto cursor' thing with any spell and I think any ability, but I haven't tried it with those.  Think of it as ghetto precasting, I suppose.


Title: Re: Raph continues to taunt us.
Post by: Venkman on January 03, 2007, 08:34:54 AM
So you mean the actual spell icon is on the cursor itself, like floating like? I've never even considered trying that. If it works the way I think it does (will test at lunch or tonight) that would make my nuking life a lot easier. Currently I run around spamming whatever instant timer is up until I get the target in range.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on January 03, 2007, 08:49:28 AM
Um.

Your wee gauntlet glows blue.


Title: Re: Raph continues to taunt us.
Post by: WayAbvPar on January 03, 2007, 08:51:18 AM
I am sure there is a cream or something that can clear that up in a couple of weeks.


Title: Re: Raph continues to taunt us.
Post by: Fargull on January 03, 2007, 08:54:50 AM
Um.

Your wee gauntlet glows blue.


I found this profoundly funny this morning.  Thank you.


Title: Re: Raph continues to taunt us.
Post by: Slayerik on January 03, 2007, 10:17:33 AM
Jeez guys, can't we get back to Raph bashing already?

Oh and my advice for anyone that wants to get better at any game out there.... get a nostromo (http://catalog.belkin.com/IWCatProductPage.process?Product_Id=157024). I have had the edge for the last few years in all types of encounters from PVP to 40 man raiding. 20-some commands all within one hand and never having to look at a keyboard or button bar will do that. Speed kills, or saves if you are a priest like I was ;)


Title: Re: Raph continues to taunt us.
Post by: Nebu on January 03, 2007, 10:19:58 AM
Oh and my advice for anyone that wants to get better at any game out there.... get a nostromo (http://catalog.belkin.com/IWCatProductPage.process?Product_Id=157024).

People have been using the N52 in DAoC for quite a while.  Unfortunately, they've been using it for the macros as well as the utility... which is a no no. 


Title: Re: Raph continues to taunt us.
Post by: Yoru on January 03, 2007, 10:31:23 AM
Jeez guys, can't we get back to Raph bashing already?

I don't know, there's something perversely funny about a thread ostensibly about Raph's new VW turning into a discussion of hardcore WoW PVP/Raid UIs.


Title: Re: Raph continues to taunt us.
Post by: Signe on January 03, 2007, 11:01:29 AM
If I met Raph on a street corner, I would poke him with my pointy finger and say, "Hey."

And then who would be taunting who? 


Title: Re: Raph continues to taunt us.
Post by: Nonentity on January 03, 2007, 11:03:15 AM
Jeez guys, can't we get back to Raph bashing already?

I don't know, there's something perversely funny about a thread ostensibly about Raph's new VW turning into a discussion of hardcore WoW PVP/Raid UIs.

But they're so fun! They have a UI mod (http://www.wowace.com/wiki/Sprocket) that adds a Neverwinter Nights-style circular click context menu. So for those of you who have been holding out on WoW because it's not enough like Neverwinter Nights, now's your chance! (all three of you)


Title: Re: Raph continues to taunt us.
Post by: Venkman on January 03, 2007, 12:45:50 PM
Um.

Your wee gauntlet glows blue.

Oh, that thing. Bah. I'm no longer impressed as much. But I'll still try this to see if it gives me a timing advantage. It certainly beats spamming the TAB key, particularly once that shammy has their 57 totems out (I so long for a mod that would ignore those as valid targets... I prefer just AOEing those things)


Title: Re: Raph continues to taunt us.
Post by: Nonentity on January 03, 2007, 01:19:26 PM
Um.

Your wee gauntlet glows blue.

Oh, that thing. Bah. I'm no longer impressed as much. But I'll still try this to see if it gives me a timing advantage. It certainly beats spamming the TAB key, particularly once that shammy has their 57 totems out (I so long for a mod that would ignore those as valid targets... I prefer just AOEing those things)

Totems are immune to AoEs.

I CALL SHENANIGANS.


Title: Re: Raph continues to taunt us.
Post by: Morat20 on January 03, 2007, 01:36:25 PM
Um.

Your wee gauntlet glows blue.

Oh, that thing. Bah. I'm no longer impressed as much. But I'll still try this to see if it gives me a timing advantage. It certainly beats spamming the TAB key, particularly once that shammy has their 57 totems out (I so long for a mod that would ignore those as valid targets... I prefer just AOEing those things)

Totems are immune to AoEs.

I CALL SHENANIGANS.
They weren't always. I fondly remember AoEing totems in PvP, just to piss off the Hordies. Of course, back then, Viper sting didn't have a 15s cooldown and I also amused myself by nailing every clothie in sight with it.

Now days I'm forced to auto-shot each and every bloody totem. I sincerly wish that, given both sides are going to be "balanced" in TBC with shammies and pallys galore -- that some class gets a totem-destroying AoE. GIve it to Paladins and some sort of mass-blessing or aura dispell to Shammans and their cycle of hate will be complete.


Title: Re: Raph continues to taunt us.
Post by: Strazos on January 03, 2007, 01:46:07 PM
I just wish name plates would grey out or something when they're out of spell range or something.


Title: Re: Raph continues to taunt us.
Post by: Morat20 on January 03, 2007, 01:59:06 PM
I just wish name plates would grey out or something when they're out of spell range or something.
You know, it's the little stuff in games that really matters. Stuff players actually probably don't even think about if you do it, but bitch endlessly about if you don't.

One pet peeve of mine? Buffs in WoW were level-specific. I always kept the highest "level" of a given buff on my hotbar, and habitually gave drive-by buffs to people as I ran around. Unless, of course, they were too low level for that buff. The game didn't automatically cast a lower version of that same buff for you (there were mods that did it, but I didn't bother).  I think they finally changed that, but it's little annoyances that add up.

Blizzard cleaned up a bunch of those little annoyances when they made WoW -- I suspect that future iterations of MMORPG better damn well keep them cleaned up, if they want to keep customers.


Title: Re: Raph continues to taunt us.
Post by: Venkman on January 03, 2007, 02:17:50 PM
Totems are immune to AoEs.

I CALL SHENANIGANS.
Well crap. That sure explains my recent sessions. I took about a year off from PvP, and honestly haven't really seen that many Shamans in my battlegroup (10) of late. Mostly Hunters and Warlocks :P

So thanks for letting me know. No more thinking I'll just Arc Explode those totems then.

As an aside, I've found the only way I really can take down a Shaman is if I can sucker punch them with a crit'ing stunning flaming thing before they get their totems out :) Or maybe I just suck. Not sure yet. Only been really PvPing since 2.0.


Title: Re: Raph continues to taunt us.
Post by: Nonentity on January 03, 2007, 03:17:41 PM
Totems are immune to AoEs.

I CALL SHENANIGANS.
Well crap. That sure explains my recent sessions. I took about a year off from PvP, and honestly haven't really seen that many Shamans in my battlegroup (10) of late. Mostly Hunters and Warlocks :P

So thanks for letting me know. No more thinking I'll just Arc Explode those totems then.

As an aside, I've found the only way I really can take down a Shaman is if I can sucker punch them with a crit'ing stunning flaming thing before they get their totems out :) Or maybe I just suck. Not sure yet. Only been really PvPing since 2.0.

Shamans are just as good, and I mean exactly just as good, while the other classes have slowly been creeping up in power (read: hunters, warlocks). It serves to mention you see far less 'Nerf Shaman!' posts around.

But this isn't a Warcraft thread, this is a thread about UI design (mostly bad)! (Because the nipple discussion stopped)

I want to talk about Shadowbane's UI. Yes, innately, it was a mouse-driven UI, so the need for lots of floating buttons was necessary. However, I mainly arranged my buttons into bars, and hotkeyed them to buttons. The problem about everything being movable in that UI is that I can be very anal when it comes to my UI, and when everything can be individually slid around and every button and UI element has a transparency slider, I pull my hair out.

I once had an 8 hour session in WoW just installing and tweaking UI mods, ripping old ones, and so forth. But it was FUN.

Shadowbane allowed custom UIs, but nobody ever made any (I seem to remember loading the Shadowbane Beta UI mod, because it was blocky and ugly and awesome). It could do everything on its own.

In Warcraft, They restricted the base UI on purpose, so those that wanted the extra functionality had to download UI mods. Sure, they're adding that back in with the built-in raid frames, scrolling text, and so forth, but the fun is there.

I'm also the guy that downloaded a custom weapon model for every weapon, player, skin, muzzle flash, and got custom sounds and crosshairs. But I didn't download a 'gun pack', I just found every single one and spent hours tweaking the sounds and models to the exact ones I wanted.

What is the point to this discussion? I don't know, but if you make every UI element movable with transparency sliders, AND have a healthy UI modding community, I'll hate you and love you at the same time.


Title: Re: Raph continues to taunt us.
Post by: Venkman on January 03, 2007, 03:33:58 PM
I did like the UI customization of SB. Lots of tear-off goodness. My own looked like this (http://www.darniaq.com/SB/Screenshots/SB-ShotUI.jpg). Can't remember if that was towards the peak of my play or the end.

I like the trend of extensible/moddable UI, but I don't like that all of that happens outside the core game. It allows devs to excuse hastily-considered UI choices because they know the players will fix whatever needs fixing anyway. I prefer ingame customization.

Though SB was confusing for the uninitiated, as was UO and as is EQ2.

Edit: Fixed wierd link. Not sure how that happened.


Title: Re: Raph continues to taunt us.
Post by: Nebu on January 03, 2007, 03:45:34 PM
How bizarre.  Your link keeps sending me to a very strange place.  You may want to check it. 


Title: Re: Raph continues to taunt us.
Post by: Merusk on January 03, 2007, 03:51:00 PM
How bizarre.  Your link keeps sending me to a very strange place.  You may want to check it. 

Darniaq just has a ver different understanding of what a 'robust' UI is.


Title: Re: Raph continues to taunt us.
Post by: Morat20 on January 03, 2007, 04:35:49 PM
Actually, Blizzard's approach to UI has been pretty interesting. I suspect they deliberately gave the players the tools in order to let the players determine what features were useful and should be added, and what were not. Then they happily coopted things in order to smooth the play experience for upcoming players.

Of course, sometimes they fuck up -- they've locked down the UI so much in combat now that if you summon a pet in combat, half the damn time the pet bar doesn't show up because Blizzard disallows the UI change internally.


Title: Re: Raph continues to taunt us.
Post by: Nonentity on January 03, 2007, 04:45:54 PM
I did like the UI customization of SB. Lots of tear-off goodness. My own looked like this (http://tinyurl.com/yndmpw). Can't remember if that was towards the peak of my play or the end.

I like the trend of extensible/moddable UI, but I don't like that all of that happens outside the core game. It allows devs to excuse hastily-considered UI choices because they know the players will fix whatever needs fixing anyway. I prefer ingame customization.

Though SB was confusing for the uninitiated, as was UO and as is EQ2.

Oh, I was INITIATED. Wise old man, even. But Shadowbane's UI was, if I may be so bold, TOO customizable. It could get to the point where you'd screw something up, drag it into a corner, forget how to reset it, and have to start from scratch.

Also, you might want to check the link (http://www.weightwatchers.com/community/mbd/post.aspx?threadpage_no=1&page_size=25&rownum=1&board_name=Guys+on+a+Diet&thread_id=92205130&board_id=15&forum_name=message+boards&forum_id=1&thread_name=I+am+never+leaving+again&mod_no=&sincedate=12%2f4%2f2006+12%3a00%3a00+AM&viewchange=LASTPOSTDESC) that your Tiny URL points to.

The thread is in a forum called 'Guys on a Diet', and they're talking about hugging one another and being supportive.


Title: Re: Raph continues to taunt us.
Post by: Nonentity on January 03, 2007, 04:46:44 PM
Ignore the double post. Nothing to see here.

KITTEN! KITTEN!

 :hello_kitty:


Title: Re: Raph continues to taunt us.
Post by: Ironwood on January 04, 2007, 01:13:30 AM
How bizarre.  Your link keeps sending me to a very strange place.  You may want to check it. 

Did you get sent to WW too ??


Title: Re: Raph continues to taunt us.
Post by: Trippy on January 04, 2007, 01:55:42 AM
How bizarre.  Your link keeps sending me to a very strange place.  You may want to check it. 
Did you get sent to WW too ??
The truth is revealed: Darniaq is actually a woman and was the one that got stuck in the cave.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on January 04, 2007, 01:58:29 AM
That's an ugly truth.


Title: Re: Raph continues to taunt us.
Post by: Venkman on January 04, 2007, 06:21:20 AM
Damn, now I SHOULD have checked the link before fixing it.

I have no clue how my JPG link got switched to some tinyurl thing. You guys know me. I'm not good at that humor thing. Honest mistake :)


Title: Re: Raph continues to taunt us.
Post by: Sky on January 04, 2007, 01:00:08 PM
Omg DQ is posting from a cave somewhere. TOURISTS R @ STAKE!


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on January 04, 2007, 01:23:57 PM
One demerit for not spelling it "steak" to Sky!


Title: Re: Raph continues to taunt us.
Post by: Lantyssa on January 04, 2007, 03:53:49 PM
Was it a cave on a boat?


Title: Re: Raph continues to taunt us.
Post by: Venkman on January 04, 2007, 05:09:48 PM
Holy crap, now I see where it was pointed (didn't want to chance it at work). Heh, my sis posts in that and was up for the holidays. I probably made the above post on her laptop. Copy/Paste Man strikes again!


Title: Re: Raph continues to taunt us.
Post by: Endie on January 05, 2007, 03:29:58 AM
Was it a cave on a boat?
:-D


Title: Re: Raph continues to taunt us.
Post by: Sky on January 05, 2007, 08:01:00 AM
One demerit for not spelling it "steak" to Sky!
When the unexpected becomes the expected, the expected is unexpected.


Title: Re: Raph continues to taunt us.
Post by: Signe on January 05, 2007, 10:06:17 AM
One demerit for not spelling it "steak" to Sky!
When the unexpected becomes the expected, the expected is unexpected.

Ha!  I've infected you with my klein bottle mind control disease.  Now you sound like me!


Title: Re: Raph continues to taunt us.
Post by: Venkman on January 05, 2007, 12:05:17 PM
When the unexpected becomes the known, only the known and unknown unknowns remain.


Title: Re: Raph continues to taunt us.
Post by: SnakeCharmer on September 17, 2007, 11:00:12 AM
*NECROPOST*

According to the Areae website (http://www.areae.net/), they will be unveiling new info about what they've been working on tomorrow at Techcrunch 40 (http://www.techcrunch20.com/2007/index.php). 

This (http://www.metaplace.com/) is listed as their new website.

Let the speculation resume at your leisure.


Title: Re: Raph continues to taunt us.
Post by: Mrbloodworth on September 17, 2007, 11:28:23 AM
*NECROPOST*

According to the Areae website (http://www.areae.net/), they will be unveiling new info about what they've been working on tomorrow at Techcrunch 40 (http://www.techcrunch20.com/2007/index.php). 

This (http://www.metaplace.com/) is listed as their new website.

Let the speculation resume at your leisure.

Furcanada: Secondary life ,"Your Space to Broadcast yourself".


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 17, 2007, 11:35:12 AM
Oh, dear.

This should be entertaining.


Title: Re: Raph continues to taunt us.
Post by: bhodi on September 17, 2007, 11:48:15 AM
Remember, it's not for you.


Title: Re: Raph continues to taunt us.
Post by: Murgos on September 17, 2007, 12:09:07 PM
Metaplace is (IMO) a bad name though.  Way too nerdy.  The people that it is for are going to want a 'fun' name.  Metaplace?  Not fun.


Title: Re: Raph continues to taunt us.
Post by: Nebu on September 17, 2007, 12:13:08 PM
Metaplace is (IMO) a bad name though.  Way too nerdy.  The people that it is for are going to want a 'fun' name.  Metaplace?  Not fun.

SunshineHappyFunPlace.com


Title: Re: Raph continues to taunt us.
Post by: schild on September 17, 2007, 12:20:27 PM
MetaPlace isn't a bad name. It's just a terribly generic geek ripoff of Myspace.

MySpace.com

MetaPlace.com

In other words. It's not a new name, a good name, or a bad name. It's just a name. It blends in and is completely forgettable. At least Kaneva has an absolutely ridiculous name.


Title: Re: Raph continues to taunt us.
Post by: Mrbloodworth on September 17, 2007, 12:23:21 PM
Remember, it's not for you.

Who is it for?


Title: Re: Raph continues to taunt us.
Post by: Nonentity on September 17, 2007, 12:31:06 PM
Remember, it's not for you.

Who is it for?

A dude who wants to be a... um... a pink brontosaurus with an eye for a head.


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 17, 2007, 12:31:32 PM
I'm guessing this will be some sort of minigame aggregator, cutesy avatars in shared spaces, voicechat everywhere, and chock full of web 2.0/myspace community features like videos, photos, lists of favorite bands, etc. The product itself will be more of a light frontend for easy integration and extension than an actual game in of itself. The games will be firstparty to start off, and then (they hope) third party as time passes and they transition more into benevolent publishers than developers. And all the content and the framework itself will be downloadable and when possible streamed live, with no box in stores. Oh, and ESRB rated "T" for teen.

Anyone beat that raphtopian fantasy?


Title: Re: Raph continues to taunt us.
Post by: schild on September 17, 2007, 12:37:50 PM
You know what else has a really bad name? Kongregate.


Title: Re: Raph continues to taunt us.
Post by: SnakeCharmer on September 17, 2007, 12:45:21 PM
I'm guessing this will be some sort of minigame aggregator, cutesy avatars in shared spaces, voicechat everywhere, and chock full of web 2.0/myspace community features like videos, photos, lists of favorite bands, etc. The product itself will be more of a light frontend for easy integration and extension than an actual game in of itself. The games will be firstparty to start off, and then (they hope) third party as time passes and they transition more into benevolent publishers than developers. And all the content and the framework itself will be downloadable and when possible streamed live, with no box in stores. Oh, and ESRB rated "T" for teen.

Anyone beat that raphtopian fantasy?

Pretty much what I was thinking, but described much better and more accurately than I ever could have.

I was actually thinking something more preteen/teen oriented, that allowed them to create their own little virtual worlds and invite their friends to play in.

Edit: I forget words sometimes....


Title: Re: Raph continues to taunt us.
Post by: Reg on September 17, 2007, 01:12:26 PM
Ah so Raph has finally realized that beardy articles about fun and actually creating fun have nothing in common then?


Title: Re: Raph continues to taunt us.
Post by: Yegolev on September 17, 2007, 01:13:06 PM
I would add "high score" to that, but lots of different ones.

If you don't focus your eyes fast enough, it looks like Meatplace.

Kongregate makes me think it should be an aggregation of enormous gorillas, possibly a katamari composed of apes.


Title: Re: Raph continues to taunt us.
Post by: Murgos on September 17, 2007, 01:22:53 PM
You know what else has a really bad name? Kongregate.

Really, any of the KDE apps are poorly named.  KPalmDoc? KHexEdit? Kdict?  Blech.


Title: Re: Raph continues to taunt us.
Post by: schild on September 17, 2007, 01:33:06 PM
Kongregate has nothing to do with KDE.


Title: Re: Raph continues to taunt us.
Post by: Yegolev on September 17, 2007, 02:01:05 PM
I assumed he was making a funny.

If not: http://kongregate.com/pages/about

OH WAIT, great name for a Web 2.0 aggregate game site: PopClap


Title: Re: Raph continues to taunt us.
Post by: schild on September 17, 2007, 02:10:40 PM
More liike Popcrap, amirite? Booya, Booya.


Title: Re: Raph continues to taunt us.
Post by: Mrbloodworth on September 17, 2007, 02:12:14 PM
I assumed he was making a funny.

If not: http://kongregate.com/pages/about

OH WAIT, great name for a Web 2.0 aggregate game site: PopClap

http://www.greatgamesexperiment.com/


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 17, 2007, 02:12:34 PM
Oh yeah, and achievements. It'll have tons of XBL-like achievements and scores to compete with your friends, that can only be gained by purchasing additional games through not-so-microtransactions by spending raphbucks. Each raphbuck will cost US$0.3744, with minor discounts in packs of R$100.


Title: Re: Raph continues to taunt us.
Post by: Endie on September 17, 2007, 02:29:00 PM
Oh yeah, and achievements. It'll have tons of XBL-like achievements and scores to compete with your friends, that can only be gained by purchasing additional games through not-so-microtransactions by spending raphbucks. Each raphbuck will cost US$0.3744, with minor discounts in packs of R$100.

Post summary of low-hanging fruit and best r$/point ratio plzkthx


Title: Re: Raph continues to taunt us.
Post by: Gutboy Barrelhouse on September 17, 2007, 02:44:58 PM
It will be a winner if I can use the intergrated voice chat to order a pizza.


Title: Re: Raph continues to taunt us.
Post by: Raph on September 17, 2007, 03:35:45 PM
*sniff* Yer all so mean...!  :heartbreak:

Really, though, it IS for you.


Title: Re: Raph continues to taunt us.
Post by: Lt.Dan on September 17, 2007, 03:36:57 PM
But I don't wanna be a pink brontosaurus with an eye for a head.


Title: Re: Raph continues to taunt us.
Post by: Raph on September 17, 2007, 03:42:10 PM
But do you want to explode them into bloody sopping bits?


Title: Re: Raph continues to taunt us.
Post by: taolurker on September 17, 2007, 03:49:02 PM
Mmm cell phone griefing, now there's a concept.


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 17, 2007, 03:55:16 PM
I'd buy that for a Raphbuck!

(But it'll cost 1000 of em)


Title: Re: Raph continues to taunt us.
Post by: schild on September 17, 2007, 03:56:24 PM
Wait. This is Gaia Online for Adults?

Raph. You leave me questioning what's happening here. Insight plz. Because, really, that Crunch 40 or whatever the hell it is just looks like a bunch of PR spinning VC Thieves.


Title: Re: Raph continues to taunt us.
Post by: Yoru on September 17, 2007, 03:56:47 PM
Can I use the valley girl avatar with the makeup case to put makeup on the pink brontosaurus-cyclops...?

Can it be poison makeup? :D


Title: Re: Raph continues to taunt us.
Post by: schild on September 17, 2007, 04:01:43 PM
I wanna be raptor fucking jesus. Not a raptor fucking jesus. But Raptor Fucking Jesus.

(http://img411.imageshack.us/img411/2112/raptorjesusthumbnailbh1.jpg)


Title: Re: Raph continues to taunt us.
Post by: Fordel on September 17, 2007, 04:10:28 PM
I support Schild being Raptor Fucking Jesus. (http://sweetraptorjesus2.ytmnd.com/)


Title: Re: Raph continues to taunt us.
Post by: Raph on September 17, 2007, 04:15:42 PM
You have to wait until tomorrow... we (like all the other companies) are not releasing info until we are on stage. Which is tomorrow afternoon.


Title: Re: Raph continues to taunt us.
Post by: schild on September 17, 2007, 04:16:44 PM
Look. As long as you announce Eric Schild can be Raptor Fucking Jesus, than fuck man, rez plz.


Title: Re: Raph continues to taunt us.
Post by: tazelbain on September 17, 2007, 04:22:27 PM
And still he taunts us.


Title: Re: Raph continues to taunt us.
Post by: schild on September 17, 2007, 04:23:06 PM
For the record: I don't feel taunted. I am working up a eulogy though... just in case.


Title: Re: Raph continues to taunt us.
Post by: Raph on September 17, 2007, 04:57:10 PM
I hereby announce that Eric Schild can be...

Oh, never mind. Taunt, taunt taunt.


Title: Re: Raph continues to taunt us.
Post by: taolurker on September 17, 2007, 05:11:15 PM
Oh, never mind. Taunt, taunt taunt.

Raph has become the aggro tank of former MMO devs?


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on September 17, 2007, 06:09:18 PM
I want to be a pink dinosaur with an eye for a head...but in real life. Not in some weird game. Thing. Weird game-thing.



Title: Re: Raph continues to taunt us.
Post by: UnSub on September 17, 2007, 06:38:52 PM
Oh, never mind. Taunt, taunt taunt.

Raph has become the aggro tank of former MMO devs?

Become?


Title: Re: Raph continues to taunt us.
Post by: Pennilenko on September 17, 2007, 07:04:17 PM
I support Schild being Raptor Fucking Jesus. (http://sweetraptorjesus2.ytmnd.com/)

Im new here, but i have been lurking long enough to Support that too.


Title: Re: Raph continues to taunt us.
Post by: schild on September 17, 2007, 07:06:23 PM
Raph, that's two people who want me to be Raptor Jesus.

Neither of them had any part of SW:G.

It's obviously in your best interest to get me a Raptor Jesus model for the "game."

I know you can do this. You know you should do this.

Do the right thing, Raph.


Title: Re: Raph continues to taunt us.
Post by: Gutboy Barrelhouse on September 17, 2007, 07:53:58 PM
As long as your game has not been influenced by your children (like George Lucas when he adopted them and screwed up ep 1-3 because of it) you should do fine. Looking forward to hearing about what has excited you for so long.

And yeah I third the RFJ for schild as long as it's not a "ALPHA" class.


Title: Re: Raph continues to taunt us.
Post by: Lt.Dan on September 17, 2007, 08:03:47 PM
That would be the Smuggler Raptor Fucking Jesus, pew pew pew.


Title: Re: Raph continues to taunt us.
Post by: Grublet on September 17, 2007, 08:37:41 PM
That would be the Smuggler Raptor Fucking Jesus, pew pew pew.

Is that with or without collision detection?


Title: Re: Raph continues to taunt us.
Post by: Engels on September 17, 2007, 08:39:52 PM
Schild, you can't be RFJ, you're Jewish.


Oh wait


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on September 18, 2007, 05:18:40 AM
Raph, I hope whatever the hell you're doing makes a huge pile of money.  So you can spend it all finally getting the UO/SWG formula right.  Sell MyCokeMusicSpace to the kiddies, then take the cash and use it to make me a Virtual Motherfucking World.  One that DOESN'T inspire comically long "what went wrong" threads for a change.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on September 18, 2007, 06:45:40 AM
You're such a dreamer.


Title: Re: Raph continues to taunt us.
Post by: Nonentity on September 18, 2007, 06:51:12 AM
Today's the day!

For...

Hello Kitty Online! This thing!

 :hello_kitty:


Title: Re: Raph continues to taunt us.
Post by: lamaros on September 18, 2007, 06:59:39 AM
The world as we know it is about to change.


Title: Re: Raph continues to taunt us.
Post by: Yegolev on September 18, 2007, 10:13:08 AM
I keep typing "meatplace", but since nothing has happened there yet, I guess it's OK.


Title: Re: Raph continues to taunt us.
Post by: Jamiko on September 18, 2007, 10:38:19 AM
http://www.crunchbase.com/company/areae

Overview

Areae's Metaplace platform wants to revolutionize the virtual worlds space. Their platform will provide an open, easy-to-use interface which will allow users to create virtual worlds that can run anywhere. Metaplace-created virtual worlds will be robust with users being able to play games, socialize, create content and conduct commerce.

Most virtual worlds are walled gardens making it hard to get data in and out of the worlds. Metaplace-created virtual worlds can be embedded into your Facebook page, MySpace page, or your own blog via a flash-based client widget. Every world is indexed, tagged and rated by users on the Metaplace portal, so virtual worlds in the Metaplace network can be easily linked together.

(http://images.crunchbase.com/fileupload/product_screenshot/838_metaplace%20scrnsht.jpg)

MetaPlace

Product URL: http://www.metaplace.com
Overview

The Metaplace network links all the worlds together. Each of them can be completely different including virtual apartments for decorating, plazas where readings and musical events happen, space-action games, full-blown MMORPGs, casual games, and Amazon storefronts.


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 18, 2007, 11:09:14 AM
Well I was dead on with the web 2.0/myspace/teen stuff, but wrong about the business model. It's not entirely clear how they plan to monetize the service when it's simply embedded in a facebook page, a community not under their control. They certainly can't charge subscription fees. I guess we'll hear something about that at 7.


Title: Re: Raph continues to taunt us.
Post by: Yoru on September 18, 2007, 11:10:42 AM
Quote from: F13 Raph Interview
f13: One day somebody's going to have a tool where anybody can pop out a Shockwave game and --

Raph: I REALLY agree with you!

f13: Maybe [you're] even doing it!

Raph: ...

Damn, I'm tired of being right.

So, now we get to start asking when the beta is, right?  :mrgreen:


Title: Re: Raph continues to taunt us.
Post by: Grand Design on September 18, 2007, 11:12:00 AM
Meatplace sounds better.  The implied double entendre would be enough to get me to click on it.


Title: Re: Raph continues to taunt us.
Post by: Morat20 on September 18, 2007, 11:58:08 AM
Well I was dead on with the web 2.0/myspace/teen stuff, but wrong about the business model. It's not entirely clear how they plan to monetize the service when it's simply embedded in a facebook page, a community not under their control. They certainly can't charge subscription fees. I guess we'll hear something about that at 7.
The gist I got was that there'd be a lightweight client that could be embedded into Facebook/MySpace/whatever -- an access to point to your created content. I expect you still have to pay for the actual "virtual world" and "user created content" area.

I kind of get this "We're creating a better second life, and giving you tools to create entry points into second life wherever you want".

I suspect the "money" part comes either in licenses to places LIKE Facebook so Facebook can hook up their own even-easier-to-use automatic tools tfor creation, or in fees to users -- you have to pay to get the tools and server space to create your virtual apartment/world/whatever, but it's free to let other's see.

That's sound enough -- you want people to be able to see it, wander around, and want to buy the product to make their own thingamajig. Or hell, maybe it's ad-based or microtrans based somehow.


Title: Re: Raph continues to taunt us.
Post by: CadetUmfer on September 18, 2007, 12:04:45 PM
Flash-based Multiverse (http://www.multiverse.net/" title="Multiverse) with a more open API and interoperability between worlds?  Hm, could be interesting.

I wanna remake facebook inside Metaplace and then embed that 'place inside my facebook. oOo ;)


Title: Re: Raph continues to taunt us.
Post by: schild on September 18, 2007, 12:07:51 PM
Quote
Areae's Metaplace platform wants to revolutionize the virtual worlds space.

(http://img159.imageshack.us/img159/4577/5zdr9mggi7.gif)


Title: Re: Raph continues to taunt us.
Post by: Mrbloodworth on September 18, 2007, 12:17:07 PM
http://www.crunchbase.com/company/areae

Overview

Areae's Metaplace platform wants to revolutionize the virtual worlds space. Their platform will provide an open, easy-to-use interface which will allow users to create virtual worlds that can run anywhere. Metaplace-created virtual worlds will be robust with users being able to play games, socialize, create content and conduct commerce.

Most virtual worlds are walled gardens making it hard to get data in and out of the worlds. Metaplace-created virtual worlds can be embedded into your Facebook page, MySpace page, or your own blog via a flash-based client widget. Every world is indexed, tagged and rated by users on the Metaplace portal, so virtual worlds in the Metaplace network can be easily linked together.

(http://images.crunchbase.com/fileupload/product_screenshot/838_metaplace%20scrnsht.jpg)

MetaPlace

Product URL: http://www.metaplace.com
Overview

The Metaplace network links all the worlds together. Each of them can be completely different including virtual apartments for decorating, plazas where readings and musical events happen, space-action games, full-blown MMORPGs, casual games, and Amazon storefronts.

So its furcadia with the Internet as its "Common" areas, users upload "Dreams" and other may join. I was right, and Raph is going to have a lot of disappointed fans. They wanted a sandbox MMO... I see flash as a major limitation, or atleast, having a cap on what is possible.


Title: Re: Raph continues to taunt us.
Post by: Gutboy Barrelhouse on September 18, 2007, 12:28:45 PM
I have zero interest in the product after seeing this small glimpse of it. In a nutshell I want to PLAY content not make it. I am sure that there are a good number of people who want to make content but I think the vast majority of people would rather play it.

If I am missing something let me know.


Title: Re: Raph continues to taunt us.
Post by: SnakeCharmer on September 18, 2007, 12:31:45 PM
I have zero interest in the product after seeing this small glimpse of it. In a nutshell I want to PLAY content not make it. I am sure that there are a good number of people who want to make content but I think the vast majority of people would rather play it.

If I am missing something let me know.

Someone is angry.


Title: Re: Raph continues to taunt us.
Post by: Mrbloodworth on September 18, 2007, 12:37:27 PM
I have zero interest in the product after seeing this small glimpse of it. In a nutshell I want to PLAY content not make it. I am sure that there are a good number of people who want to make content but I think the vast majority of people would rather play it.

If I am missing something let me know.

Someone is angry.

I was right, and Raph is going to have a lot of disappointed fans. They wanted a sandbox MMO...


Title: Re: Raph continues to taunt us.
Post by: schild on September 18, 2007, 12:38:26 PM
You quoted yourself saying ralph.

Which isn't his name.

YOU FAIL.


Title: Re: Raph continues to taunt us.
Post by: Mrbloodworth on September 18, 2007, 12:39:59 PM
You quoted yourself saying ralph.

Which isn't his name.

YOU FAIL.

This is quite true, and has been corrected.


Title: Re: Raph continues to taunt us.
Post by: tazelbain on September 18, 2007, 12:41:41 PM
Hey, I'm a game guy. And I have people who are waiting for the next Raph-worldy thing. I'm not going to ignore them.
Where is the game or world aspect of this?  Still seems all social space.

I expect we are going to see microtrans here since Raph has been talking them up for a while.


Title: Re: Raph continues to taunt us.
Post by: Venkman on September 18, 2007, 12:45:17 PM
Because it hasn't been said since page 12:

It's not for you

 :evil:


Title: Re: Raph continues to taunt us.
Post by: Gutboy Barrelhouse on September 18, 2007, 12:46:48 PM
"Metaplace-created virtual worlds can be embedded into your Facebook page, MySpace page, or your own blog"
______________________________________________________________________________________________________

I guess I am too old, I have none of these, never will have one and I have no desire to promote myself to the world.  


Title: Re: Raph continues to taunt us.
Post by: Morat20 on September 18, 2007, 12:47:06 PM
I have zero interest in the product after seeing this small glimpse of it. In a nutshell I want to PLAY content not make it. I am sure that there are a good number of people who want to make content but I think the vast majority of people would rather play it.

If I am missing something let me know.
The general goals, drives, and motivations of say, everyone that played the Sims, uses Second Life, or has a MySpace or Facebook page, for one.

More succinctly -- you wanted a game. This is not a game. Neither is Second Life, MySpace,or Facebook for that matter -- it's a tool. A way to customize your internet presence. It's a socialization tool -- a sort of metaphor for yourself.

Look, in real life -- you meet someone, and you learn a zillion things about them just because you've met face to face -- how they dress, how they walk, how they talk, facial expressions, hand movements -- you get a much better "feel" for them. Even more so if you visit them at their home, see their house, how they decorate it, how they live -- see them in social surroundings, how they mix with others.

All that is absent on the internet. It's just...text. And occasionally avatars. And stuff like MySpace and Facebook is basically creating an open diary for other people to read, which gives them SOME of that extra information but not all.

What Second Life, Facebook, and all that are trying very clumsily to create is a way to push across all that "face-to-face" information into the social networks people create online. It's what Raph's apparently trying to do as well.

I mean -- I don't know you from Adam. You could be the guy that works in the cube across the hall for all I know. ALL I know about you is you like SWG, for some unfathomable reason, and some of your politics. I don't even know your age, your hair color, don't even have a clue as to what music you might like -- stuff that I might be able to form a vague guess to if I'd ever seen you "in real life".

The whole point of crap like this is to allow that sort of "at a glance" appraisal.

It's not a game, not at all. It's a tool to allow total strangers to get a better idea of you. Imagine it like a more social version of an Xbox Life profile, or your XFire stats.

Doesn't interest me at all, frankly. I'm too old for the MySpace crap. I'm too lazy to even find an avatar for here. But hell, I bet my cousins -- 10 years younger than me -- are going to be interested. Provided it's close to free.


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 18, 2007, 12:51:06 PM
Exactly. I don't have a myspace page, because I'm not looking to pick up highschool girls. But highschool boys certainly are, and they have a ton of disposable income. Even though it's still unclear how Areola is going to get at it.


Title: Re: Raph continues to taunt us.
Post by: Venkman on September 18, 2007, 12:54:57 PM
Funny this corrolates to a discussion I'm in elsewhere about RPGs.

So our generation of gamers* (different from demographic-defined "generations") seeks to escape into fantastical worlds where we take on roles and do things we couldn't do in real life. We want a fantastical world in which we can be someone else, and desire the immersion of at least full-screen, if not high quality objects and textures. We want games where we can brag about the number of people and the costs of the development and the idols we know who made them, because to us, these worlds working at all is still something new. We'll even pick up Horizons if we're bored enough.

The next generation of gamers seems to prefer bringing their real world lives into the virtual one. They have this tendency (imho) to project into the virtual worlds themselves with all sorts of "here I am, look at me!" type accroutrements. They want a fantasy representation of themselves, so don't mind when the graphics don't depict reality. They don't care how much it cost to make, they don't care how it works, they don't care who made them, because to them, these worlds just work. They wouldn't go any further back than WoW if they checked out immersive DIKU at all.

The differences are just that great in my view, providing insight into who is trying to chase what audience.

* My opinion only, and not including every single person here nor every person I know


Title: Re: Raph continues to taunt us.
Post by: Slayerik on September 18, 2007, 01:01:47 PM
I wanna be raptor fucking jesus. Not a raptor fucking jesus. But Raptor Fucking Jesus.

(http://img411.imageshack.us/img411/2112/raptorjesusthumbnailbh1.jpg)

Ok I'll support your Raptor Fucking Jesus if you back my:

Gonna Rape You Beaver Buddy Christ



Title: Re: Raph continues to taunt us.
Post by: Mrbloodworth on September 18, 2007, 01:05:31 PM
I wanna be raptor fucking jesus. Not a raptor fucking jesus. But Raptor Fucking Jesus.

(http://img411.imageshack.us/img411/2112/raptorjesusthumbnailbh1.jpg)

Ok I'll support your Raptor Fucking Jesus if you back my:

Gonna Rape You Beaver Buddy Christ



You should have put the random "splatter" on his chest from the original image!

Also, it seems that all of this is possible in metaplace, Rejoice!


Title: Re: Raph continues to taunt us.
Post by: Krakrok on September 18, 2007, 01:07:12 PM
It's not entirely clear how they plan to monetize the service when it's simply embedded in a facebook page, a community not under their control. They certainly can't charge subscription fees. I guess we'll hear something about that at 7.

The same way all these other widget companies like YouTube make money which is 'Get lots of users. Profit." Possibly micropayments like IMVU.

Quote
I see flash as a major limitation, or atleast, having a cap on what is possible.

Flash is pretty much the only option with Shockwave being a distant second. Papervision3d helps Flash a lot.


Title: Re: Raph continues to taunt us.
Post by: Yegolev on September 18, 2007, 01:08:28 PM
This seems like a great place to link my MySpace page.
http://myspace.com/brock_owlbear_samson

You might notice that I'm not taking MySpace seriously at all, however pretty much all of my "Hey, that The Wii looks fun" friends do.  Actually, all of my real-life friends have a MySpace page.  If I am interested in Meatplace-- er, Metaplace, it's for the same reason I am interested in XBL Achievements and PSN Home.  Also I am excited for the same reason that I enjoy writing retarded things on my MySpace page.


Title: Re: Raph continues to taunt us.
Post by: SnakeCharmer on September 18, 2007, 01:10:24 PM
It's not entirely clear how they plan to monetize the service when it's simply embedded in a facebook page, a community not under their control. They certainly can't charge subscription fees. I guess we'll hear something about that at 7.

The same way all these other widget companies like YouTube make money which is 'Get lots of users. Profit." Possibly micropayments like IMVU.

Or alternatively, to 'fix' your quote:

"The same way all these other widget companies like YouTube make money which is 'Get lots of users.  Get established / entrenched.  Sell Areae/Metaplace to <insert company> for huge freakin' profit."


Title: Re: Raph continues to taunt us.
Post by: HaemishM on September 18, 2007, 01:11:11 PM
All I can think of calling this place even in my own thoughts now is Meatplace. Thanks, fuckers.


Title: Re: Raph continues to taunt us.
Post by: Yegolev on September 18, 2007, 01:23:57 PM
That's Web 2.0 in action.  See what I did there?  It's viral!


Title: Re: Raph continues to taunt us.
Post by: Mrbloodworth on September 18, 2007, 01:28:12 PM
It's not entirely clear how they plan to monetize the service when it's simply embedded in a facebook page, a community not under their control. They certainly can't charge subscription fees. I guess we'll hear something about that at 7.

The same way all these other widget companies like YouTube make money which is 'Get lots of users. Profit." Possibly micropayments like IMVU.

Quote
I see flash as a major limitation, or atleast, having a cap on what is possible.

Flash is pretty much the only option with Shockwave being a distant second. Papervision3d helps Flash a lot.

Papervision3d is limited, doesn't use 3d hardware (CPU bound), and is a bitch to use... However, it has potential.

I have also never seen it used with any dynamic data, if you have a link to one, id like to see it.


Title: Re: Raph continues to taunt us.
Post by: Krakrok on September 18, 2007, 01:41:35 PM
Papervision3d is limited, doesn't use 3d hardware (CPU bound), and is a bitch to use... However, it has potential.

I have also never seen it used with any dynamic data, if you have a link to one, id like to see it.

Not using hardware is one of the features. Not being able to use hardware is one of the draw backs.

Here's one. It's in Russian. You have to select a year more than 18 years ago, choose the red 'sticker' in the center after that loads, and then choose the paint bucket.

Flash w/ Papervision:
http://www.improvise.ru/video/enter.aspx?return=/bus/draw.aspx

Shockwave+Plugin:
http://v3d.pagesjaunes.fr/paris/


Title: Re: Raph continues to taunt us.
Post by: Mrbloodworth on September 18, 2007, 01:51:54 PM
Papervision3d is limited, doesn't use 3d hardware (CPU bound), and is a bitch to use... However, it has potential.

I have also never seen it used with any dynamic data, if you have a link to one, id like to see it.

Not using hardware is one of the features. Not being able to use hardware is one of the draw backs.

Here's one. It's in Russian. You have to select a year more than 18 years ago, choose the red 'sticker' in the center after that loads, and then choose the paint bucket.

Flash w/ Papervision:
http://www.improvise.ru/video/enter.aspx?return=/bus/draw.aspx

Shockwave+Plugin:
http://v3d.pagesjaunes.fr/paris/

Very cool. But still, not a "Game world"... Eh, ill be watching it, it does have potential, and im sue one day we will see flash as a full 3d client/viewer..or something elese will come along =)

Again, very cool.


Title: Re: Raph continues to taunt us.
Post by: Stephen Zepp on September 18, 2007, 02:02:21 PM
Papervision3d is limited, doesn't use 3d hardware (CPU bound), and is a bitch to use... However, it has potential.

I have also never seen it used with any dynamic data, if you have a link to one, id like to see it.

Not using hardware is one of the features. Not being able to use hardware is one of the draw backs.

Here's one. It's in Russian. You have to select a year more than 18 years ago, choose the red 'sticker' in the center after that loads, and then choose the paint bucket.

Flash w/ Papervision:
http://www.improvise.ru/video/enter.aspx?return=/bus/draw.aspx

Shockwave+Plugin:
http://v3d.pagesjaunes.fr/paris/

Very cool. But still, not a "Game world"... Eh, ill be watching it, it does have potential, and im sue one day we will see flash as a full 3d client/viewer..or something elese will come along =)

Again, very cool.

must...
not...
compete...
with...
Raph's...
thread.............

Heheheh sorry.


Title: Re: Raph continues to taunt us.
Post by: Merusk on September 18, 2007, 02:31:44 PM
Put me down with the other old men in the "Not for me" category.

If I wanted to create crap and toss it out there I'd have started 10 years ago.  I didn't, so I won't.   I'm a consumer of this stuff, not a creator as I expell all my creative juice at the job that gives me a real paycheck.


Title: Re: Raph continues to taunt us.
Post by: Nyght on September 18, 2007, 02:35:03 PM
Surprise level = 0 (this is what I expected)

Disappointment level = 0 (see above)

Interest Level = 0 (see Merusk's post above)


Title: Re: Raph continues to taunt us.
Post by: Raph on September 18, 2007, 02:38:10 PM
You do not yet have the whole picture. :) I can't talk more about it yet, but I will be able to after the demo. And I will spend time here before bed tonight answering questions and getting flamed. ;)


Title: Re: Raph continues to taunt us.
Post by: schild on September 18, 2007, 02:40:24 PM
Use raptor jesus in all of your examples.


Title: Re: Raph continues to taunt us.
Post by: Gutboy Barrelhouse on September 18, 2007, 03:43:14 PM
If you have something that a mid 40's guy would like in there Raph I am all ears, and it does not have to be a balanced sandbox space type game to get me interested. But my interest level with interacting with teens and below is never going to be there.


Title: Re: Raph continues to taunt us.
Post by: Nebu on September 18, 2007, 03:54:52 PM
If you have something that a mid 40's guy would like in there Raph I am all ears, and it does not have to be a balanced sandbox space type game to get me interested. But my interest level with interacting with teens and below is never going to be there.

I'm guessing that the target demographic for most new ideas is in the 18-26 range.  That leaves gamers like you and I left to focus on the niche market... which isn't necessarily a bad thing.  I've given up hope that any of the large money projects I see on the horizon will hold my attention at all. 


Title: Re: Raph continues to taunt us.
Post by: Mr. Right on September 18, 2007, 04:28:57 PM
first :

I'm still listening to the raptor Jesus soundtrack - Our God is indeed an awesome GOD.

second :

It's easy to see how they'll make their money : interest on the huge risk capital money hat they will wear while their small team is programing an interface with no content...  With that press release, they will throw money at them.



Title: Re: Raph continues to taunt us.
Post by: Etro on September 18, 2007, 04:31:21 PM
I see the meatplace website got some content added to it, interesting:

Quote
This isn't all hypothetical, either. We fully intend to be customers of our own product. We've already started work on our first big game - a "worldy MMORPG" with what we hope will be a ton of fun game play. What's more, we figure that some of you who have been looking for a game like that might want to help us build it.


Title: Re: Raph continues to taunt us.
Post by: Krakrok on September 18, 2007, 04:33:27 PM
TechCrunch's RSS feed linked to Areae.com. I bet you'll get that a lot.


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on September 18, 2007, 04:35:38 PM
I remember when Neverwinter Nights came out and destroyed the MMO industry as we knew it.  Who knew that everyone in the world wanted to take the time to make content?  And that everything they made would be things other people wanted to see?  Yep, user-created content sure is the future.

And all those illiterate horny teenagers who can barely handle getting some shitty rap song to play on their MySpace page?  They'll take to the design and creation of virtual worlds like fish to water, I tell you.

This post is so green it turned white again.


Title: Re: Raph continues to taunt us.
Post by: Morat20 on September 18, 2007, 06:06:43 PM
If you have something that a mid 40's guy would like in there Raph I am all ears, and it does not have to be a balanced sandbox space type game to get me interested. But my interest level with interacting with teens and below is never going to be there.

I'm guessing that the target demographic for most new ideas is in the 18-26 range.  That leaves gamers like you and I left to focus on the niche market... which isn't necessarily a bad thing.  I've given up hope that any of the large money projects I see on the horizon will hold my attention at all. 
Fuckit. I'm old now. Goddammit.

On the other hand, when I was 22 I never qualified for ANY of the positions I wanted. Now, I amuse myself by browsing job boards and realizing I qualify for jobs at three times my salary and with better benefits to boot. My boss should be thankful I love working where I work. Also, that in my head I still feel like I'm 23 and just starting out -- instead of 31 and able to do heavy design work and manage a large team. (Thankfully, I don't have to. Don't really like it).


Title: Re: Raph continues to taunt us.
Post by: Salamok on September 18, 2007, 06:22:47 PM
I remember when Neverwinter Nights came out and destroyed the MMO industry as we knew it.  Who knew that everyone in the world wanted to take the time to make content?  And that everything they made would be things other people wanted to see?  Yep, user-created content sure is the future.

And all those illiterate horny teenagers who can barely handle getting some shitty rap song to play on their MySpace page?  They'll take to the design and creation of virtual worlds like fish to water, I tell you.

This post is so green it turned white again.

well 1st off, your post actually managed to elicit a response and inspire me to register after 6+ months of reading, I suppose you now owe an apology to all other f13 forum readers for that.

2nd - wtf, NVW?  what pipe are you smoking.  I actually bought that shit with the intent of creating content, I naturally gave up after playing the game...  If that was the best IN HOUSE developers could come up with on that platform then anything I or anyone else might envision was doomed before it was a glimmer in anyone's eye.

3rd - NVW Destroyed the MMO industry?  See above wouldn't it have to actually have to have an impact on more than a handful of players in order to do that?  I suppose if NVW came out prior to man getting kicked out of the Garden of Eden and Adam had thought it sucked it would have "destroyed" the MMO industry but there are a few more people on the planet now and your average "Adam" didn't even bother to buy the game.

4th - Okay all the above aside you win with the myspace crack, because of that you are a god but due to previous drivel spilt you just aren't my god...


Title: Re: Raph continues to taunt us.
Post by: taolurker on September 18, 2007, 06:25:19 PM
Sarcasm is lost on some people.

PS welcome to hell newb poster


Title: Re: Raph continues to taunt us.
Post by: Krakrok on September 18, 2007, 06:32:04 PM
Quote
Metaplace will support everything from 2d overhead grids through first-person 3d. However, right now we only have clients that do 2d of various sorts, including grid view, 2d isometric, 2.5d heightfields, and so on. We expect to keep working on the 3d client support.

So basically they have Cyworld level functionality at the moment.


Title: Re: Raph continues to taunt us.
Post by: Salamok on September 18, 2007, 06:32:37 PM
Sarcasm is lost on some people.

PS welcome to hell newb poster

um where i come from we call those people stupid people.

oh yea and P.S. - thanks for the warning but with 89 posts to your cred and 6 months of watching on mine pardon me if I think that maybe I quite possibly was already privy to your shared wisdom before you even bothered to reply...


Title: Re: Raph continues to taunt us.
Post by: Cuppycake on September 18, 2007, 06:38:15 PM
More information for the gamer types:

http://www.cuppycake.org/?p=251



Title: Re: Raph continues to taunt us.
Post by: Kitsune on September 18, 2007, 06:41:40 PM
Well, okay, I'm interested.  Whether I remain interested hinges on whether this turns out to be apple pie or shit sandwich once you get down into particulars like stability, content creation, bandwidth requirements, price, and the power of the client.  I've got a web server at my disposal to tinker on, so if you're willing to stick me on the testing list, I'm willing to test.

Yeah, Neverwinter Nights, but I was a sysop in the BBS days, and one thing I miss about those days that was never properly ported to the blog/forum system was the direct connection the users had via chat rooms and online games that existed solely on your BBS.  Sure, other BBSes might be running Tradewars or LORD, but the ones running on your BBS was an extention of its community, a microcosm of gaming for the users of that site.  Internet gaming with the whole world has really destroyed a lot of the intimacy that existed in gaming then, and if Raph's new toy can bring that back by letting a website host a smaller online game for its users, that's something I'd actually be excited about.  Subject, of course, to the apple pie vs. shit sandwich mentioned above.


Title: Re: Raph continues to taunt us.
Post by: Pennilenko on September 18, 2007, 06:43:57 PM
If you have something that a mid 40's guy would like in there Raph I am all ears, and it does not have to be a balanced sandbox space type game to get me interested. But my interest level with interacting with teens and below is never going to be there.

I'm guessing that the target demographic for most new ideas is in the 18-26 range.  That leaves gamers like you and I left to focus on the niche market... which isn't necessarily a bad thing.  I've given up hope that any of the large money projects I see on the horizon will hold my attention at all. 


I pray that some Indy team comes around in the near future with a super secret title they have been producing for a couple years. I hope its niche and they make a ton of cash on a nice sized subscription base. It will be our game for the players that want something deep and customizable yet accessable enough to group with anyone and based on some model other than diku but still fun and you can kill stuff if you want to, just not for advancement.

Complete quests and kill adventure targets to acquire points to spend on Equipment to boost your character that chooses from the same skill tree as everyone else.Equipment would also have its own skill tree system, you could specialize in plate or kit out your character to have say leather at the joints for easy movement or say plate in just the right areas that are high risk during combat. Sure there will be specializations and hybrid players, but shoot guys thats the fun part. Imagine if you could ask for specific builds so that groups could flow the way you want them too.

Imagine a combat system where there is no hit points? Wow what a concept. How bout collision detection for internal organs. If you don't defend against an attack you run the risk of serious injury and incapacitation. AI that will attempt to wound you to capture you. Sell you back to your faction for Points. The key to this would be that you would have to have massive content to choose from that is clearly advertising the difficulty level so parties could get to gather to play at specific levels of risk. If you wanted a murderous 30 minute Romp you could go help rescue someones daughter from a small band of goblins or crap or what ever setting. If you wanted to be challenged you could chat up some peeps to undertake the rescue of your god from other gods.

You would only want to differentiate the rewards from minor to difficult quests and other tasks very midly so that the casuals dont feel to far behind and the elitists get a chance to be better. Just not enough to cause strife.

Don't even ask me how to balance a class tree so that each choice is meaningfull. I haven't even begun to understand my desires there.

Yes hopefully we will get a small Indy team to bring such a game to me.....oh i mean all of us.



Title: Re: Raph continues to taunt us.
Post by: taolurker on September 18, 2007, 06:48:28 PM
oh yea and P.S. - thanks for the warning but with 89 posts to your cred and 6 months of watching on mine pardon me if I think that maybe I quite possibly was already privy to your shared wisdom before you even bothered to reply...

Wow, a whole 6months? I joined this site when it opened and have lurked here since then, and if you were privy to the sarcasm then wtf were you thinking posting what you did?

I was infinitely less brutal than 90% of the posters here, so if you continue posting, remember who warned you first.

More information for the gamer types:

http://www.cuppycake.org/?p=251

Quote
And of course, the part you’re all waiting for. We’re making Raph’s new worldy MMO in our platform.

This is what most of the people here want to hear, so detailsplskthnx.


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on September 18, 2007, 06:52:54 PM
Newbfight!

And Salamok, you're a fucking idiot.


Title: Re: Raph continues to taunt us.
Post by: Venkman on September 18, 2007, 06:56:46 PM
Christ, anyone who's bragging about six months of lurking or having joined at launch doesn't quite get how old this place really is (in terms of the people) :)

But it is more fun than waiting for Raph to come back.

And thanks cuppycake :)


Title: Re: Raph continues to taunt us.
Post by: Samwise on September 18, 2007, 06:57:19 PM
This sounds a lot like the bastard child of Second Life and Massive with some usability thrown in.  Count me interested.  

I've been kinda wanting to try making one of these web MMO things for a while now, but the barrier to entry of getting hosting, writing/finding an engine, et cetera, has put me off.  Now it sounds like Raph wants to give those things to me for a nominal or possibly nonexistent cost?  I'll bite.


Title: Re: Raph continues to taunt us.
Post by: Abelian75 on September 18, 2007, 07:01:03 PM
I pray that some Indy team comes around in the near future with [the holodeck].

Imagine [the holodeck].

Sounds reasonable.  I'll keep my fingers crossed.


Title: Re: Raph continues to taunt us.
Post by: Jamiko on September 18, 2007, 07:03:22 PM
From their FAQ: "Metaplace will support everything from 2d overhead grids through first-person 3d. However, right now we only have clients that do 2d of various sorts, including grid view, 2d isometric, 2.5d heightfields, and so on. We expect to keep working on the 3d client support."

How far away is the 3d client?


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on September 18, 2007, 07:05:32 PM
How bout collision detection for internal organs.

I LOL'd.


Title: Re: Raph continues to taunt us.
Post by: taolurker on September 18, 2007, 07:07:42 PM
Christ, anyone who's bragging about six months of lurking or having joined at launch doesn't quite get how old this place really is (in terms of the people) :)

I AM one of those people Darniaq, and I was at h20 at the beginning too, and P2P and SND.. The only one I joined not in it's infancy was LtM, and I'm quite sure I was on several game forums before that too. Lurking here for the years I have and only having 90 some posts is me refraining from saying the obvious (but in this case I felt it was justified).

Quote
But it is more fun than waiting for Raph to come back.

Well, I suppose this is true also, and I sure hope Raph returns soon. I have an early day tomorrow, and want to go to bed not thinking what I currently am about Raph's new shiny.

Quote
And thanks cuppycake :)

I will second that. Thanks for providing us with more bait and making the sharks circle faster.  :lol: :-D


Title: Re: Raph continues to taunt us.
Post by: Pennilenko on September 18, 2007, 07:08:41 PM
How bout collision detection for internal organs.

I LOL'd.

Is it wrong for a gamer to dream?

I would say in the next ten years we will have hardware capable of handling such things for real time meaningfull combat systems. I hope at least. Suffering through this period of time during MMO evolution should pay off someday.


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 18, 2007, 07:16:17 PM
I think he realized that, he was flaming the other dude. I vaguely recognize your nick from the SND days myself.

There's still nowhere near sufficient information to make any kind of educated judgment on metaspace. If Areola provides a bunch of moderately full featured example design frameworks, tons of documentation for an online runbook in some format like a wiki, and a massive amount of art assets for fledgling designers to toy with, we could see some pretty neat little experiments being born. If not, well, not.



Title: Re: Raph continues to taunt us.
Post by: Nyght on September 18, 2007, 07:37:50 PM
Alrighty, first serious question.

Raph, please explain how light clients can approach the kind of performance we have come to expect in modern MMOs. Or if the clients aren't all going to be light, how is distribution, patching, etc.  handled.

Edited for tired...


Title: Re: Raph continues to taunt us.
Post by: Merusk on September 18, 2007, 08:13:57 PM
Tao is olderschool than I am.. he's just quiet.  Old man.

I've still got this in "not interested."  Yay, a sea of crappy half-baked, half-finished content that I can peruse praying for something that's decent but doesn't get abandoned in 3-6 months when the "oh crap, this really takes effort" or "fuckers, I can't deal with all these assholes" or "wtf, I'm paying to make someone else money" effects kick-in.  It's genius and will make them tons of money, but those fools who make the popular mods/ worlds/ whatever are lining someone else's pockets with their sweat.  lawlz.

Still, a decent first-step towards the open source MMO stuff I've been expecting to see. MMO as MUD I'd wade through crap to find a gem- and did in the 90's.  Paying for it? Not so much.


Title: Re: Raph continues to taunt us.
Post by: Stephen Zepp on September 18, 2007, 08:32:14 PM
I think people are looking at this from the wrong perspective (and I have absolutely no insider information, just chatting)--are you "looking forward" to a park? Are you "interested" in a playground?

Sure, games can be made from this, and probably will--Raph's site says they will in fact do so. But why does every single thing that gets made in the software industry have to be something everyone thinks is simply amazing?

Stuff like this is fleshing out the internet space from a bunch if animated gifs and text based forums to the next generation of interactive participation. I don't like the way a lot of my neighbors keep their yard, or the decisions they make painting their house--but I still love my neighborhood and enjoy walking around it.


Title: Re: Raph continues to taunt us.
Post by: Raph on September 18, 2007, 08:46:51 PM
So, because I think it is important, I am going to be evil and actually quote the stuff that Cuppy linked. We wrote it for folks like you, after all, and it answers some of your questions so far:

Quote
    Hey guys!

    Now that the cat is out of the bag and our Metaplace website has gone up to the public – I wanted to come here and address you all specifically. I know there is going to be some confusion about what we’re making and I hope to answer any questions that you guys have about Metaplace.

    First of all, Metaplace is a platform that allows you to build any sort of world or game that you wish. Our tools will enable users of all skill levels to create games that can be played anywhere on the web that reads our open client standard – which includes cell phones, blogs, Facebook widgets, Myspace, etc. We host the servers for you and provide forums so you can interact with your players. You can start your own game from scratch, or you can import a stylesheet (shooter, RPG) to give yourself a base to work off of. It’s all pretty simple – even *I* have made something — and I don’t know anything about programming!

    Secondly, Metaplace.com itself will be a virtual worlds portal that allows you to discover and play new games and worlds. Rate your favorite games, earn badges, connect with other gamers and hop from one world to another with ease. We expect all sorts of unique games and worlds – everything from your standard RPGs, to Tetris clones, to Amazon bookstores, and university lecture halls.

    I’m sure you all are wondering – “Why should gamers care? What is cool about Metaplace for us?”

    Well, we’re making this platform in an effort to improve the pool of repetitive MMO mediocrity that is out there right now. We know that MMO gamers as a whole aren’t really ‘feeling’ the current choices of games that they have. There is a lot of subscribing and unsubscribing and resubscribing. We are out to change all that, and this is the way to do it. Far better tools, faster development time, lower budgets, and openness to new talent. There really isn’t a limitation to what people can make with Metaplace – and there are a lot of creative people out there with limited access to expensive tools and large teams. We’re simplifying things so that even you can make something totally awesome, even without programming skills.

    Where have all the modders gone? That’s right, there aren’t any left! Now is your chance to let your brilliant game design ideas flow and come to life in your own world. Everything is open and extendable in whatever direction you want to take it – and we can’t wait to see what direction that is!

    You have to admit it; the whole concept of ‘play anywhere’ is pretty neat. How often have you wanted to play a game with your friends, only to find out that their video card can’t support the game? Have you ever been trapped in an airport for longer than expected with just your cell phone or an ancient laptop? We plan to show you just how good a game can look in a browser, and just how much fun it can be to play. Imagine people playing YOUR RPG on their cell phone, or in their Facebook, or in the sidebar of a gaming blog. That is accessibility, and we’re out to show you just how awesome it can be.

    And of course, the part you’re all waiting for. We’re making Raph’s new worldy MMO in our platform. Yes, we’re spending all of our time talking about the tech right now and how open ended it all is. But we are gamers too, and a good part of why we’re doing this is to make the cool games that we want to make. We’re still in the early stages on that, but you can expect to hear more about this game in the next few months.

    Feel free to ask any sort of questions you may have, and I’ll answer them for you! I look forward to seeing what sort of awesome games you guys make!

OK, now I will try to answer some questions from the thread... in another post. :)


Title: Re: Raph continues to taunt us.
Post by: taolurker on September 18, 2007, 08:49:47 PM
Sure, games can be made from this, and probably will--Raph's site says they will in fact do so. But why does every single thing that gets made in the software industry have to be something everyone thinks is simply amazing?

See, I believe that most people (here) are interested not so much in making their own games, as they are in finding new and better games. I know that games can be made by this, and I'm hoping that any game development tools Raph creates are user friendly, easy to use and also end up with lots of interesting, fun little games.. but most of all I am interested in Raph's game made using these same tools he wants all people to eventually start using. This is the true test of it's being simply amazing, and if Raph isn't able to make a decent (fun?) MMO with the tools he's marketing, then it's probably never for me.

Quote
Stuff like this is fleshing out the internet space from a bunch if animated gifs and text based forums to the next generation of interactive participation. I don't like the way a lot of my neighbors keep their yard, or the decisions they make painting their house--but I still love my neighborhood and enjoy walking around it.

Interactive participation in it's next evolution probably will not happen through a game, or a tool for creating games, but I certainly hope that I'm proven wrong. I don't really want interactive participation, as I'm also one of the people who refuse to MySpace, but I certainly hope that Raph is able to evolve the MMO genre with this (and not just creating a "tween toolset").


Quote
And of course, the part you're all waiting for. We are making Raph's new worldy MMO in our platform.

This is what most of the people here want to hear, so detailsplskthnx.


Title: Re: Raph continues to taunt us.
Post by: Yoru on September 18, 2007, 09:00:35 PM
Now that we've got more information on the table, I'll just put my opinion this way: I'll beta it and pay attention to the news feeds. An open-access content creation platform is neat.


Title: Re: Raph continues to taunt us.
Post by: Raph on September 18, 2007, 09:21:26 PM
Whew, a lot of questions, and I haven't had the chance to grab dinner yet! So brief answers:

I'm a consumer of this stuff, not a creator as I expell all my creative juice at the job that gives me a real paycheck.


We expect, and have designed for, 90% of the people on Metaplace to be players, not builders.

If you have something that a mid 40's guy would like in there Raph I am all ears, and it does not have to be a balanced sandbox space type game to get me interested. But my interest level with interacting with teens and below is never going to be there.


Perfect. Unlike VWs where you and the teens all get thrown together, here worlds are segmented. So you don't need to have the teens in your world. Heck, make it private. Make SNDWorld and limit it to cranky vets, if you want. :) Keep in mind, SNDWorld could be a copy of the game we're making, of course. :)

So basically they have Cyworld level functionality at the moment.


No, more like UO, Diablo II, Baldur's Gate. We have 3d isometric heightfields, for example. There's a physics system you can use (or not). It is designed to transition fairly seamlessly to just running in a 1st person 3d environment, after all. So the server is designed that way for the start -- it's the clients that aren't there yet.

Whether I remain interested hinges on whether this turns out to be apple pie or shit sandwich once you get down into particulars like stability, content creation, bandwidth requirements, price, and the power of the client.  I've got a web server at my disposal to tinker on, so if you're willing to stick me on the testing list, I'm willing to test.


We're doing all the hosting at first, actually. But eventually, we do plan to let the servers out too.

Bandwidth we're still working on, but the goal is to get as low as we can while supporting arcade-level action. Of course, you can make a really low-bandwidth world quite easily -- use click to move (you can make any movement style you want -- actually you just drag in the movement module you want, you won't need to make them probably, since they will be so common)...  One of the worlds we have right now is basically a Subspace sort of game, so we use that as a reference point for bandwidth usage.

This is what most of the people here want to hear [about Raph’s worldy MMO], so detailsplskthnx.


Not yet. :)

I've been kinda wanting to try making one of these web MMO things for a while now, but the barrier to entry of getting hosting, writing/finding an engine, et cetera, has put me off.  Now it sounds like Raph wants to give those things to me for a nominal or possibly nonexistent cost?  I'll bite.

Small world is free. Playing is free.

How far away is the 3d client?

Next year. unless you get in the beta, read the Wiki page on "how to write a client" and just beat us to it. We meant it when we said "open."

If Areola provides a bunch of moderately full featured example design frameworks, tons of documentation for an online runbook in some format like a wiki, and a massive amount of art assets for fledgling designers to toy with, we could see some pretty neat little experiments being born. If not, well, not.


We have "stylesheets." A stylesheet might be as simple as a health bar or as complex as, well, the MMO we're making. You can inherit stylesheets, drag in mdoules, etc. What's more, anything you make can also become a stylesheet. (You can also make your stuff closed source if you want).

There is already a Wiki with every API call, every tag in the markup language, etc etc. You'll need to be in the alpha to see it tho. Also, YOU can edit the Wiki to help extend the docs.

Raph, please explain how light clients can approach the kind of performance we have come to expect in modern MMOs. Or if the clients aren't all going to be light, how is distribution, patching, etc.  handled.


So, this clearly isn't coming across. This is an OPEN STANDARD. So clients can be as light or as heavy as anyone wants. We're making reference clients, but frankly, we're not in the client business.

Yay, a sea of crappy half-baked, half-finished content that I can peruse praying for something that's decent but doesn't get abandoned in 3-6 months when the "oh crap, this really takes effort" or "fuckers, I can't deal with all these assholes" or "wtf, I'm paying to make someone else money" effects kick-in.  It's genius and will make them tons of money, but those fools who make the popular mods/ worlds/ whatever are lining someone else's pockets with their sweat.

We have a site that indexes every single world made, so that players can review, rate, tag, and so on. In factm every world made gets a profile page with forums and stuff out of the box.

So good stuff should bubble to the top. We sort by ratings, popularity, recency, all that jazz.

People who make popular content can make money, btw. Cash out.

MMO as MUD I'd wade through crap to find a gem- and did in the 90's.  Paying for it? Not so much.

Play for FREE.

Stuff like this is fleshing out the internet space from a bunch if animated gifs and text based forums to the next generation of interactive participation.


See, that's the stuff this crowd doesn't want to hear. ;) But yes -- what we are doing is trying to make it so that a virtual place will be as typical to see on a page as a movie or music or an image.


Title: Re: Raph continues to taunt us.
Post by: taolurker on September 18, 2007, 09:36:19 PM
Quote from: Raph
But yes -- what we are doing is trying to make it so that a virtual place will be as typical to see on a page as a movie or music or an image.

Is anyone else here as incredibly scared of seeing the F13 "virtual place" as I am?

I'm assuming that there's an NDA for this Open Standard beta? or is that a contradiction that I'm implying from what was revealed so far?


Title: Re: Raph continues to taunt us.
Post by: Grublet on September 18, 2007, 09:39:27 PM
Newbfight!

And Salamok, you're a fucking idiot.

Taolurker isn't much better. Neither are you, Nutsack.


Title: Re: Raph continues to taunt us.
Post by: Grublet on September 18, 2007, 09:45:06 PM
Is anyone else here as incredibly scared of seeing the F13 "virtual place" as I am?

I look forward to Meatplace run by Raptor Fucking Jesus or whomever.

Seriously, if I wanted to make something I would buy Torque. I'm also not a fan of this whole "we're not in the client business". Smacks of multiple MUD clients which where all jazzy versions of Telnet. Maybe you should get Zugg Soft as a launch partner.


Title: Re: Raph continues to taunt us.
Post by: Krakrok on September 18, 2007, 09:58:58 PM
OpenID at all? How are you going to handle user sessions? If I load up a page that has a Metaplace embed on it can I interact with it without having an account?

Edit: Unified avatar or all separate?


Title: Re: Raph continues to taunt us.
Post by: Yoru on September 18, 2007, 10:22:20 PM
I got a question: How far out are you from a beta state? That is, when do you think you'll be ready to give the press tours of the tech? Since you mentioned the 3d client as a year out, I would expect later than that, but...

And hey, plane tickets to San Diego are pretty cheap for me. :)


Title: Re: Raph continues to taunt us.
Post by: Raph on September 18, 2007, 11:01:19 PM
Back from dinner, about to crash...

No login required for a world unless the world requires it. So go to the page, you're in as a guest by default. You can just email someone a link and they can get iin by just clicking it.

Hopefully, open beta in the spring. Press before that for sure... closed beta or even late alpha.



Title: Re: Raph continues to taunt us.
Post by: Cheddar on September 18, 2007, 11:29:18 PM
Back from dinner, about to crash...

No login required for a world unless the world requires it. So go to the page, you're in as a guest by default. You can just email someone a link and they can get iin by just clicking it.

Hopefully, open beta in the spring. Press before that for sure... closed beta or even late alpha.

Have you approached any large telecoms about pimping this?  With your powers combined...

Money.  Resources.  Power.

I now have a massive erection thinking about it.


Title: Re: Raph continues to taunt us.
Post by: UnSub on September 19, 2007, 12:28:56 AM
Metaplace sounds interesting. There's a huge opportunity out there for players to build their own games if the system is easy enough. I can easily see a lot of players flocking to Raph's new MMO (of whom, 90% will go "This isn't the sandbox we wanted!" but only about 10% of them leaving immediately) and to start tinkering around with the edges. And that is all it really needs to start - just some minor tinkering - and suddenly Metaplace has some new content that can be used elsewhere. And the cycle repeats for every piece of new content developed by players. Not everyone will build something, but enough will if it is easy enough to do so. Nice.

I've had an idea for an episodic FPS for a while now that would possibly find a home in Metaplace. I'll be interested to see how FPSs evolve (hell, start) in Metaplace.

Questions:

What protections are you putting in to stop potentially damaging content getting out i.e. system crashing mechanisms, unwanted sexual content, hostile system / world cracking etc?

How will Metaplace be protected from those who create copyright infringing content? Especially if it moves quickly from 'world' to 'world'?

For your Raph Koster-approved Metaplace MMO, are you going to allow players to contribute to it / take systems from it?


Title: Re: Raph continues to taunt us.
Post by: Catalan on September 19, 2007, 01:16:35 AM
Sounds great, signed up to get a look ASAP. A bit bittersweet as it's quite similar to things I envisioned long ago but never got past some napkin planning.

How easy will be to create "in world" portals to other worlds? that would open a lot of nice possibilities.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on September 19, 2007, 01:37:00 AM
I remember when Neverwinter Nights came out and destroyed the MMO industry as we knew it.  Who knew that everyone in the world wanted to take the time to make content?  And that everything they made would be things other people wanted to see?  Yep, user-created content sure is the future.

And all those illiterate horny teenagers who can barely handle getting some shitty rap song to play on their MySpace page?  They'll take to the design and creation of virtual worlds like fish to water, I tell you.

This post is so green it turned white again.

I'm with this guy.

What a lot of wank.


Title: Re: Raph continues to taunt us.
Post by: Endie on September 19, 2007, 02:09:01 AM
I don't want to sound like I should be writing at the Cesspit, but fuck it, I was pretty damn close (http://endie.net/cs/blogs/endie/archive/2006/12/22/Raphcasting_and_Areae.aspx).

I'm looking forward to getting the chance to play with these tools.  Really looking forward to it.  I want to see if it can really reach ubiquity.


Title: Re: Raph continues to taunt us.
Post by: Quinton on September 19, 2007, 02:34:55 AM
Wacky.  I filled out the alpha signup dealie -- probably don't fit the typical profile much, more systems developer than gamesdev type and not terribly hardcore on the gaming side, but embedded systems and mobile/portable devices are my thing and if you're going open platform/protocol, I'm curious to see what can be done with non-pc platforms.

- Q


Title: Re: Raph continues to taunt us.
Post by: Merusk on September 19, 2007, 04:13:00 AM
You keep pimping the "Its free!" angle (which should be made more clear in the stuff we've seen so far, obviously.), so here's the question.  How do YOU GUYS make money to continue development and refinement of this portal/ product.


Title: Re: Raph continues to taunt us.
Post by: Typhon on September 19, 2007, 04:34:58 AM
their souls aren't FREE, but you can buy advertising space on them.


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on September 19, 2007, 04:54:33 AM
Fuck it.  I scoff, but I'll probably end up trying to make a game on there if it's cheap to do so.  Me and a few friends have had fun tinkering around with UO freeshards in the past.  This could be kinda the same thing.  I can make my own shitty amateur virtual world with no PK.  Slayerik can make the same game with lots of PK.  And then we can fight over whose is better.


Title: Re: Raph continues to taunt us.
Post by: Endie on September 19, 2007, 06:00:02 AM
Fuck it.  I scoff, but I'll probably end up trying to make a game on there if it's cheap to do so.  Me and a few friends have had fun tinkering around with UO freeshards in the past.  This could be kinda the same thing.  I can make my own shitty amateur virtual world with no PK.  Slayerik can make the same game with lots of PK.  And then we can fight over whose is better.

Presumably, though, you'll have to use his world to fight over it in, since there's no PvP in yours.

I'm intrigued by the possibilities for persistent cross-world avatars.  Is it an idea whose moment has come?


Title: Re: Raph continues to taunt us.
Post by: Ixxit on September 19, 2007, 06:46:17 AM
Quote
I’m sure you all are wondering – “Why should gamers care? What is cool about Metaplace for us?”

Well, we’re making this platform in an effort to improve the pool of repetitive MMO mediocrity that is out there right now. We know that MMO gamers as a whole aren’t really ‘feeling’ the current choices of games that they have. There is a lot of subscribing and unsubscribing and resubscribing. We are out to change all that, and this is the way to do it. Far better tools, faster development time, lower budgets, and openness to new talent. There really isn’t a limitation to what people can make with Metaplace – and there are a lot of creative people out there with limited access to expensive tools and large teams. We’re simplifying things so that even you can make something totally awesome, even without programming skills.

Where have all the modders gone? That’s right, there aren’t any left! Now is your chance to let your brilliant game design ideas flow and come to life in your own world. Everything is open and extendable in whatever direction you want to take it – and we can’t wait to see what direction that is!

You have to admit it; the whole concept of ‘play anywhere’ is pretty neat. How often have you wanted to play a game with your friends, only to find out that their video card can’t support the game? Have you ever been trapped in an airport for longer than expected with just your cell phone or an ancient laptop? We plan to show you just how good a game can look in a browser, and just how much fun it can be to play. Imagine people playing YOUR RPG on their cell phone, or in their Facebook, or in the sidebar of a gaming blog. That is accessibility, and we’re out to show you just how awesome it can be.

And of course, the part you’re all waiting for. We’re making Raph’s new worldy MMO in our platform.


The bolded part is what I am interested in.  Another worldly game from Raph.

I am a little confused about the rest though, and I think in this statement there are more than a few incorrect assumptions about the mmo market.  While certainly  there are gamers that aren't feeling the mmo market anymore (and a rather large sample at F13), how big is this segment and will  Metaplace be the  magical balm that heals this perceived disatisfaction.

While the system may be of intereset  to a small niche of content creators, will people (unpaying customers) weaned on AAA titles flock to Metaplace to see implementation after implementation of the 3D equivalent of "Hello World" and have their imaginations tweaked enough to invest their money in the tools to create their own spaces (which I assume is part of the financial model).

As a creator, projecting oneself into the online world may be a fun diversion for a time, but how many people will actually have the talent and more importantly are willing to take the time to create something that will of interest to the drooling hordes of mmo players looking for the next WoW which the press release assumes are disgruntled and subbing and subbing constantly to the various games out there.  While  I understand you guys/gals  want to generate interest and buzz for your product this press release sounds a bit 'infomercialish' in that it is makes some pretty  enthusiastic claims about the ease of use of the product to create desirable content. Not just content, but desireable content.


Sorry for sounding negative, I don't mean to;  it all sounds quite myterious and  interesting.  But hasn't this all been done before to some extent with Acitive Worlds, Second Life, etc.  What makes you guys think that players are going to flock en mass to these worlds?  It all sounds rather niche.

What I am really interested in, and I suspect a lot of people familiar with Raph's previous work,  are the details of the  virtual world space (game) YOU guys are creating and how playable and fun it will be as it stands on its own.   I truly hope that it  is a killer app because history has shown us that if players are left to create the fun then it's pretty much the niche you will end up with or worse the mmo graveyard.



Title: Re: Raph continues to taunt us.
Post by: Kitsune on September 19, 2007, 06:53:59 AM
Sturgeon's Law is going to be in full effect here, no doubt.  Actually, Sturgeon's Law is going to be too lenient, I'd boost the percentage from ninety to at least ninety-five percent of the self-made content will be mediocre at best if it's being generated by myspace kids.  I'm sure that the end result in short order will reveal itself to be that the handful of truly talented people will make games that become popular, and they'll give away/sell those games that will be used by most of the people.


Title: Re: Raph continues to taunt us.
Post by: Sky on September 19, 2007, 06:56:50 AM
All I can think of calling this place even in my own thoughts now is Meatplace. Thanks, fuckers.
Bah, me too. Sonofa.

I'm staying tuned for Raph's wordly funhouse adventure. I'm too lazy to make my own content, I'm a CONSUMAH. FEED ME. Err...woops.

But it does kinda make me chuckle when I think back to when it first came out that Raph got hired by SOE and I opined that it was a good thing...you could make some money and then make the game you wanted to make. You (naively, and I do count that as a plus) replied: "I hope that's what I'm doing at SOE!". Well...I hate to say I told you so (no I don't), but look at what corporate interference did to what could've been a good game. And look at how they are standing around doing unspeakable things with it's remains.

I think this is going to be a much better project for you...just beware the griefers :)


Title: Re: Raph continues to taunt us.
Post by: BigBlack on September 19, 2007, 06:59:51 AM
This is now officially What I'm Waiting For.

I've never played Ryzom, but hearing the announcement of Ryzom Ring got me incredibly excited - until I realized how limited it was, more duplo than lego.

Question to Raph:  Will it be possible to do 2D with this?  Either top-down, Zelda-style 2D, or side-scrolling, Mario-style 2D?


Title: Re: Raph continues to taunt us.
Post by: Slayerik on September 19, 2007, 07:04:40 AM
Fuck it.  I scoff, but I'll probably end up trying to make a game on there if it's cheap to do so.  Me and a few friends have had fun tinkering around with UO freeshards in the past.  This could be kinda the same thing.  I can make my own shitty amateur virtual world with no PK.  Slayerik can make the same game with lots of PK.  And then we can fight over whose is better.

Presumably, though, you'll have to use his world to fight over it in, since there's no PvP in yours.

I'm intrigued by the possibilities for persistent cross-world avatars.  Is it an idea whose moment has come?

YAY I WIN!!!!! Corp Por bitches! I'll never go to ze WUA Carebear Village MMO thing! ;)


Title: Re: Raph continues to taunt us.
Post by: Sky on September 19, 2007, 07:14:33 AM
There's always kill-stealing, training, resource domination...lots of ways to pvp in his carebear village.


Title: Re: Raph continues to taunt us.
Post by: Gutboy Barrelhouse on September 19, 2007, 07:36:20 AM
How will you handle it when people want to drop in things like the SWG EMU or for that matter EQ, WoW  and the rest of the emulators?


Title: Re: Raph continues to taunt us.
Post by: schild on September 19, 2007, 07:49:29 AM
Raph.

Get better hosting.

Seriously.

It's embarrassing.


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on September 19, 2007, 07:57:39 AM
There's always kill-stealing, training, resource domination...lots of ways to pvp in his carebear village.

I'll just give it utterly meaningless sport PVP.   :-D


Title: Re: Raph continues to taunt us.
Post by: Tmon on September 19, 2007, 07:58:44 AM
I hope the servers that actually host the games/content will be a bit more robust.


Title: Re: Raph continues to taunt us.
Post by: schild on September 19, 2007, 08:02:19 AM
I don't even know what's going on there. The domain has GoDaddy's parked IP addresses. So they must just be forwarding the A record to wherever their server is. I assume it's local and behind a shitty office line (T1 or T3 or FIOS or something) or it's colocated elsewhere and is just a piece of shit. >_> It's annoying. I was trying to grab a screenshot to ask why their web developer compressed the shit out of the images to the point of artifacts.


Title: Re: Raph continues to taunt us.
Post by: tazelbain on September 19, 2007, 08:08:05 AM
Meatplace reminds me of the next generation of BYOND (http://en.wikipedia.org/wiki/BYOND).  It's a place where people (mostly kids) write little tile-based OG with funky semi-OO scripting language.   Based on that we know:  Most games are going to blantant rip off of established IP.  There will be more Naruto games than the number of shadow-clones Naruto can summon. The "Timmy stole my code and made a clone of my game!" drama will repeat endlessly.

Not to mention all the lessons from SL, Raph is charging directly into the battle for Intellectual Property and Digital Morality.


Title: Re: Raph continues to taunt us.
Post by: schild on September 19, 2007, 08:26:09 AM
Digital Morality.

Now there's a useless term.


Title: Re: Raph continues to taunt us.
Post by: Pennilenko on September 19, 2007, 08:47:03 AM
Digital Morality.

Now there's a useless term.

Will this digital morality effect my download speeds? :-D


Title: Re: Raph continues to taunt us.
Post by: tazelbain on September 19, 2007, 08:50:46 AM
Well I can't think of way to describe the apparent prohibition on Age Play between adults except as an attempt at enforcing a digital morality. 


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 19, 2007, 09:00:43 AM
I assume you're referring to that "pedoplay" guild banned from WoW. Blizzard runs a mainstream business, and allowing guilds whose charter incorporates talking about buggering little boys is bad for business. And before you say it, no, Second Life is not mainstream.

If you want to talk about that stuff, it really deserves its own thread.


Title: Re: Raph continues to taunt us.
Post by: tazelbain on September 19, 2007, 09:18:10 AM
What does being mainstream have to do with which set of 1 and 0 are prohibited?

Anyway, I don't want to have "that" argument.  All I wanted to say is that Meatplace nature firmly puts them involved in "that" argument.


Title: Re: Raph continues to taunt us.
Post by: Bunk on September 19, 2007, 09:25:39 AM
I have to admit this has me interested. I'm the type of guy that buys every game that promises easy modding tools, gets pissed off at the lack of "easy" and goes on to trying to mod the next one. I usually keep playing the game however, because of all the othe more talented people out there making mods.

What I'm curious about, is your thoughts on issues that will come up with how the system gets used. Adult content? Use of copyrighted assets? Are you going to try to actually police everything that you host? And if you open source the hosting, is it just a free for all of "hey, we only made the tools, don't blame us"?





Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 19, 2007, 09:28:17 AM
OK.

And yes, of course you're right. Any title incorporating user-built content has to deal with this kind of issue. Not just the pedos but also racism, hate speech, slander, porno, copyright violations, etc.


Title: Re: Raph continues to taunt us.
Post by: Krakrok on September 19, 2007, 09:28:56 AM

To be fair Metaplace did get slashdotted. And you know it's going to be all about the copyright infringement. They'll get away with it the same way YouTube, and YTMND, Google, and everyone else does.


Title: Re: Raph continues to taunt us.
Post by: schild on September 19, 2007, 09:30:19 AM
Slashdotting doesn't mean shit anymore.

As for copyright infringement. Youtube doesn't get away with it. They remove stuff WHENEVER asked. YTMND falls under parody. All google does is search the internet. There is no real copyright infringement there. I suspect Metaplace will play the parody card.


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 19, 2007, 09:41:09 AM
Methinks it would be difficult defending your use of an entire Jay-Z album as the soundtrack for your stats-heavy JRPG as "parody". Or embedding the latest episode of Lost in the wall in your incredibly realistic home theatre simulator. Etc. Remember that content creators can generate profit from their creations in metaspace.


Title: Re: Raph continues to taunt us.
Post by: schild on September 19, 2007, 09:44:22 AM
Yes, but it's not even a question. That falls into the "Hate the Player, Not the Game" Clause. I mean, it's not even worth discussing. I'd imagine the EULA for MeatSpace would protect Areae (lol, I said EULA). Facebook, Myspace, etc is nothing but a giant mess of preteens and camwhores and dramafags violating copyright law anyway. Meatspace will be nothing new there.


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 19, 2007, 09:49:15 AM
But it is new, because they can profit from it. That's a whole new ballgame.


Title: Re: Raph continues to taunt us.
Post by: Krakrok on September 19, 2007, 09:51:58 AM
As for copyright infringement. Youtube doesn't get away with it. They remove stuff WHENEVER asked. YTMND falls under parody. All google does is search the internet. There is no real copyright infringement there. I suspect Metaplace will play the parody card.

YouTube has multiple lawsuits pending. They have a couple billion dollars set aside to massage away the complaints. The complete YTMND 'work' does fall under parody. However, I'm not so sure how celebrity photos plays into that (or any photo for that matter). The photographer owns the copyright in most instances and the YTMND 'works' aren't parodying the celebrity photo work itself in most cases. They are parodying the celebrity. Google does all kinds of stuff that is perceived to be copyright infringement by established industries including their book scanning program which they are being sued over, their news indexing which they are being sued over (and losing in Europe), their image search which they were sued over (and Google won those I think), and their advertising engine which they are being sued for trademark crap over (and Google is winning those as well).

If someone goes and makes an almost exact copy of PacMan w/ Metaplace or uses PacMan anywhere in it that isn't a parody Namco is going to come knocking. Especially since they have what I assume are licensed places like GameTap for PacMan. The end user is ultimately responsible for creating the infringing content but that doesn't mean Areae can't also be named in a suit.

It's just a cost of doing business.


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 19, 2007, 09:54:01 AM
Very well said!


Title: Re: Raph continues to taunt us.
Post by: taolurker on September 19, 2007, 10:25:15 AM
Well, the copyright infringement issue should be something that Areae will protect against in their EULA, and I'm sure they'll be trying to monitor the usage and which things are created. The problem is where the "tween toolset" becomes something that kids do ignore contracts on. The EULA should protect Areae against anyone infringing with their creations, but it also doesn't mean that someone won't push limits someplace and also create just as problematic an issue from the ESRB, Media, whatnot.

If a "creation" is something with enough freedom, but yet has limits, then someone is gonna need a heavy hand on enforcement. Raph the dictator? Emporer Raph? Can I have a secret police uniform, or be KGB in your Communist state Raph?

I also don't blame him for the website issues, and it probably wasn't hosted on anywhere near the server machine or bandwidth that it requires. Getting media attention was probably expected, but also there might've be a huge load compared to what they were anticipated.


Title: Re: Raph continues to taunt us.
Post by: schild on September 19, 2007, 10:27:20 AM
Quote
I also don't blame him for the website issues, and it probably wasn't hosted on anywhere near the server machine or bandwidth that it requires. Getting media attention was probably expected, but also there might've be a huge load compared to what they were anticipated.

That's very kind of you but on the internet, you're supposed to prepare for the worst. For example, if I weren't at work, there'd be a rickroll link in this post.


Title: Re: Raph continues to taunt us.
Post by: Morat20 on September 19, 2007, 10:38:06 AM
I have to admit this has me interested. I'm the type of guy that buys every game that promises easy modding tools, gets pissed off at the lack of "easy" and goes on to trying to mod the next one. I usually keep playing the game however, because of all the othe more talented people out there making mods.

What I'm curious about, is your thoughts on issues that will come up with how the system gets used. Adult content? Use of copyrighted assets? Are you going to try to actually police everything that you host? And if you open source the hosting, is it just a free for all of "hey, we only made the tools, don't blame us"?
I'm interested as well -- if the tools are right, it's something I could have a lot of fun with.

I admit a heavy modding community has kept alive a number of games well past their "sell by" dates, so I'm curious how a system that IS basically modding will work out in real life.

Raph's got a point on the builders -- you don't need that many builders, and you only need a relatively few talented ones, as long as you have some sort of built-in ratings system.


Title: Re: Raph continues to taunt us.
Post by: SnakeCharmer on September 19, 2007, 10:50:40 AM
Well, the copyright infringement issue should be something that Areae will protect against in their EULA, and I'm sure they'll be trying to monitor the usage and which things are created. The problem is where the "tween toolset" becomes something that kids do ignore contracts on. The EULA should protect Areae against anyone infringing with their creations, but it also doesn't mean that someone won't push limits someplace and also create just as problematic an issue from the ESRB, Media, whatnot.

If a "creation" is something with enough freedom, but yet has limits, then someone is gonna need a heavy hand on enforcement. Raph the dictator? Emporer Raph? Can I have a secret police uniform, or be KGB in your Communist state Raph?

I also don't blame him for the website issues, and it probably wasn't hosted on anywhere near the server machine or bandwidth that it requires. Getting media attention was probably expected, but also there might've be a huge load compared to what they were anticipated.


If I paint a picture of Superman and try and sell it, DC isn't going to come after the makers of the paintbrush or the pencils.  They're going to come after me. 

How can/could Metaplace be held liable for copywrite infringement for someone else using their tools (the proverbial paintbrush) to copy <whatever>?

Or is this part of the forever grey area that is the internet that hasn't been fleshed out yet?


Title: Re: Raph continues to taunt us.
Post by: Yoru on September 19, 2007, 11:03:28 AM
Well, the copyright infringement issue should be something that Areae will protect against in their EULA, and I'm sure they'll be trying to monitor the usage and which things are created. The problem is where the "tween toolset" becomes something that kids do ignore contracts on. The EULA should protect Areae against anyone infringing with their creations, but it also doesn't mean that someone won't push limits someplace and also create just as problematic an issue from the ESRB, Media, whatnot.

If a "creation" is something with enough freedom, but yet has limits, then someone is gonna need a heavy hand on enforcement. Raph the dictator? Emporer Raph? Can I have a secret police uniform, or be KGB in your Communist state Raph?

I also don't blame him for the website issues, and it probably wasn't hosted on anywhere near the server machine or bandwidth that it requires. Getting media attention was probably expected, but also there might've be a huge load compared to what they were anticipated.


If I paint a picture of Superman and try and sell it, DC isn't going to come after the makers of the paintbrush or the pencils.  They're going to come after me. 

How can/could Metaplace be held liable for copywrite infringement for someone else using their tools (the proverbial paintbrush) to copy <whatever>?

Or is this part of the forever grey area that is the internet that hasn't been fleshed out yet?

If it's being hosted on Areae's servers, they're the ones who are going to get the takedown notices. Same reason YouTube is in trouble - they didn't upload the infringing content, but they are technically distributing it to the public.


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 19, 2007, 11:20:17 AM
It doesn't even matter if you actually host the material these days. If you provide any sort of mechanism for getting it, no matter how many places removed, you're vulnerable. That's how they took down napster. Napster didn't host shit.


Title: Re: Raph continues to taunt us.
Post by: Slyfeind on September 19, 2007, 11:40:25 AM
You're mad, Raph. Mad, I say. But yes, this is something I've been waiting for, too. And you're still making your sandbox worldie game thingie, so that's cool too.


Title: Re: Raph continues to taunt us.
Post by: Raph on September 19, 2007, 11:46:06 AM
Every asset is a link. Pac-Man is on YOUR host, not ours. "It works like the web" remember?


Title: Re: Raph continues to taunt us.
Post by: Numtini on September 19, 2007, 11:54:54 AM
So what exactly do you provide and where do you make money?

You've said that people can cash out and earn money, is there a common currency? What about copyrights--not the virtual items but copyright in the sense of code, graphic meshes, etc? Developers retain ownership?

And the ever elusive adult content question, so I create something really abhorrent, say Dolcett Kindergarden. It's private and all users are US adults where it would be legal. Are you going to allow that?


Title: Re: Raph continues to taunt us.
Post by: Ixxit on September 19, 2007, 11:55:53 AM
With Bittorrent, Kazaa, Limewire etc , isn't  the infringing file is on the user's host as well?  Or am I missing something?


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 19, 2007, 12:01:39 PM
No, you're not missing anything. If metaspace indexes a game containing illegal or potentially infringing content, they can be held liable.


Title: Re: Raph continues to taunt us.
Post by: taolurker on September 19, 2007, 12:19:38 PM
Quote
I also don't blame him for the website issues, and it probably wasn't hosted on anywhere near the server machine or bandwidth that it requires. Getting media attention was probably expected, but also there might've be a huge load compared to what they were anticipated.

That's very kind of you but on the internet, you're supposed to prepare for the worst. For example, if I weren't at work, there'd be a rickroll link in this post.

Um, they were just at Tech Crutch and Raph gave a demo to the BBC (http://www.bbc.co.uk/mediaselector/check/player/nol/newsid_7000000/newsid_7003400?redirect=7003496.stm&news=1&nbram=1&bbram=1&nbwm=1&bbwm=1&asb=1). I'd think you didn't expect anywhere near what you expected when something like this happens.


Title: Re: Raph continues to taunt us.
Post by: HaemishM on September 19, 2007, 12:40:48 PM
Stuff about Meatplace

Because it had to be said...


BETA PLZKTHX.


Title: Re: Raph continues to taunt us.
Post by: Etro on September 19, 2007, 01:09:07 PM
I'm curious about the 'stylesheets' from the bbc video, just how extensible/limited are these? Are you locked in to starting with a generic game genre stylesheet and then adapting it to your needs, or is it possible to go from scratch on something using only the underlying game mechanics/engine and no associated assets?

Also, because every asset is a URI, what happens if I make some amazing game and I don't want to share the source of my project? Could someone not simply find out where my files/assts/fitever are and simply "steal" them by nabbing the URI's?

oh and Haemish:
http://gigaom.com/2007/09/18/metaplace-unveiled-raph-koster/ (http://gigaom.com/2007/09/18/metaplace-unveiled-raph-koster/)
Quote
Alpha testing begins now, starting with 50 volunteers. In later months, that will expand to 500, and by the time it goes to closed Beta by the end of the year, will have room for up to 5000, a community of early adopters which Areae will help teach to use the development tools.


Title: Re: Raph continues to taunt us.
Post by: HaemishM on September 19, 2007, 01:19:02 PM
I've already signed up for the Alpah on the Meatplace web site, I'm just busting Raph's balls.


Title: Re: Raph continues to taunt us.
Post by: Yegolev on September 19, 2007, 01:33:44 PM
I signed up as well.  Already my mind's eye sees a clone of Final Fight starring Pac-Man, except he has a huge cock.  I'm totally awesome.


Title: Re: Raph continues to taunt us.
Post by: schild on September 19, 2007, 01:35:32 PM
I'll play that. But only if it has ads for Poison brand fleshlights.




OK that was a terribly bizarre and obscure joke.


Title: Re: Raph continues to taunt us.
Post by: Yegolev on September 19, 2007, 01:36:27 PM
Yeah, I forgot about advertising completely.  Good call.


Title: Re: Raph continues to taunt us.
Post by: Schazzwozzer on September 19, 2007, 01:44:30 PM
So I've been a "custom content" artist for both NWN games and this is pretty intriguing.  I'm not familiar with these more obscure predecessors (BYUND), but I think if you look at build-your-own-world titles like NWN and Second Life, and consider how user-unfriendly they are, their success is pretty laudable.  I mean, they're both titles that essentially threw tools at you and expected you to figure out the rest.  I think there's a LOT of space for improvement on these formulas.

Of course, as a game artist, I'm particularly interested in this idea that an artist or content creator can profit off his or her work.  It certainly would sweeten what is otherwise a fairly thankless deal. 

At the VERY LEAST though, if this works as advertised, all the backseat MMO designers of the world will finally have an opportunity to find out why their skill-based, open-PvP, permadeath ideas actually don't work so well.


Title: Re: Raph continues to taunt us.
Post by: tazelbain on September 19, 2007, 01:44:37 PM
SO MeatSpace is just another piece of middle-ware not an end-to-end solution.  So kids aren't going to be slapping a new game together to play with their fiends.  I don't how this going to appeal to the myspace people.


Title: Re: Raph continues to taunt us.
Post by: Furiously on September 19, 2007, 02:29:20 PM
I'm really trying to figure out how this is different from what SL is heading toward...


Title: Re: Raph continues to taunt us.
Post by: Krakrok on September 19, 2007, 02:35:57 PM

They are all headed to the same place (http://metaverseroadmap.org/). Whoever pops the most viagra wins.


Title: Re: Raph continues to taunt us.
Post by: sam, an eggplant on September 19, 2007, 03:28:01 PM
I'm really trying to figure out how this is different from what SL is heading toward...
Coincidentally, that's what the bulk of Areola's press release covers. SL is a walled garden; you need to download their monolithic application, install it, create an account, sit down in front of your computer, and "get ready to play". Metaspace can be embedded into your myspace page, played on your cellphone, vista sidebar gadgets, etc. It isn't separate from the web, it doesn't require commitment to play, it's just another object on a webpage.


Title: Re: Raph continues to taunt us.
Post by: Venkman on September 19, 2007, 04:21:20 PM
And almost no matter what Metaplace does, the UI for "creation" is going to be a hell of a lot easier to use than SL and Multiverse. Sure this is by default of what appears to be a wizard-driven "game creation" system. But considering the most likely users of this system, that's exactly on target.


Title: Re: Raph continues to taunt us.
Post by: Xanthippe on September 19, 2007, 05:14:09 PM
I'm excited.  Sounds like something that my kids will figure out ways to use that will amaze me.



Title: Re: Raph continues to taunt us.
Post by: Samwise on September 19, 2007, 05:26:34 PM
I'm really trying to figure out how this is different from what SL is heading toward...

I think Metaplace is very much like what SL wants to be.  SL's biggest problem IMO is that the content creation tools are about as user-friendly as a grizzly bear.  I've got a lot more patience for that crap than the average human and I still found even the modeling tools to be largely impenetrable (and after that experience I was scared to even try the scripting).  It sounds like Areae wants to make Metaplace more accessible than that.  Bully for them if they can do it.


Title: Re: Raph continues to taunt us.
Post by: Furiously on September 19, 2007, 05:50:11 PM
If they do it all in 2d sure! Otherwise, who the hell did you get to invest Raph, because I have some stuff I'd like to sell them too....


Title: Re: Raph continues to taunt us.
Post by: hal on September 19, 2007, 06:05:34 PM
So, the consensus is Raph Hit a nerve? Cool. Sandboxen for all.


Title: Re: Raph continues to taunt us.
Post by: naum on September 19, 2007, 06:20:36 PM
Maybe you can make Scrabble (http://www.scrabulous.com/index.php) like games and implement them on another host (http://mashable.com/2007/08/12/scrabulous/). Though in that case (and more future cases), established game company bullies a shutdown. Like has happened in past Scrabble web games…

Not that success for $MeatPlace is guaranteed, but I think this is a promising future for games. Soon, half the world will be virtually tethered together, not via clunky desktop (and laptop) computers, but via cell phones and iPod tablets…


Title: Re: Raph continues to taunt us.
Post by: Numtini on September 19, 2007, 06:25:38 PM
What's there is pretty compelling, SL sucks in every possible way and I spend $24 a month for a treehouse. There's a huge need for a virtual world that isn't overpriced and lagged to death. But the hard parts are the details.

I'm still not sure how this all makes money though.


Title: Re: Raph continues to taunt us.
Post by: UnSub on September 19, 2007, 07:04:27 PM
I agree with the rest of you about the big question - what's the revenue model?

If I make the world's most popular Metaplace application (say, Naruto is married to Barbie and together they pick berries while fighting off Big Daddies and Lich Kings) am I going to be able to profit from my work? If so, how?

Some subtext I see in Raph's "it's FREE!" comments is that it's free to do the small things. You want bigger, you've got to pay for it. Which is pretty much the motto of the internet anyway ;-)


Title: Re: Raph continues to taunt us.
Post by: squirrel on September 20, 2007, 02:30:30 AM
I agree with the rest of you about the big question - what's the revenue model?

If I make the world's most popular Metaplace application (say, Naruto is married to Barbie and together they pick berries while fighting off Big Daddies and Lich Kings) am I going to be able to profit from my work? If so, how?

Some subtext I see in Raph's "it's FREE!" comments is that it's free to do the small things. You want bigger, you've got to pay for it. Which is pretty much the motto of the internet anyway ;-)

I wouldn't worry too much about the revenue model. Where eyes go, money follows. I'd be surprised if Raph and Co. had completely established a model to be honest. There's certainly some obvious paths - subscription (as creators), advertising, microtransactions (Pre-fabs). But the first and hardest part is to build a critical mass that allows those things to take place. If it's only 13 of us using it, it's not worth much. If there's 13 million, it's worth a whole lot more, even if you don't know how to extract that rent at the moment.


Title: Re: Raph continues to taunt us.
Post by: Endie on September 20, 2007, 02:45:06 AM
Personally, I'm sold.  At last, the opportunity for me to give Clown Puncher Online the theatre of dreams it deserves as a setting...


Title: Re: Raph continues to taunt us.
Post by: Simond on September 20, 2007, 03:21:36 AM
Every asset is a link. Pac-Man is on YOUR host, not ours. "It works like the web" remember?
So I have to host my own servers and foot my own bandwidth bills to do anything with this?

Fail.


Title: Re: Raph continues to taunt us.
Post by: Ixxit on September 20, 2007, 04:31:58 AM
Every asset is a link. Pac-Man is on YOUR host, not ours. "It works like the web" remember?
So I have to host my own servers and foot my own bandwidth bills to do anything with this?

Fail.

I think from the interviews, the portal page  to 'your world' would be be hosted by them as well as their  assets such as style sheets and associated art, code, etc, but custom user-created art and other assets  would be markup  links  and urls to content stored locally on your machine or 3rd party online storage which are loaded into memory when the client (browser) starts up on the machines of those who are playing your game/virtual space.  So it looks like a combination of both.

I would imagine if a project is quite large with a great number of assets the creator would have to look for an external hosting solution at their own cost that is in addtion to the fee paid to Areae. So yeah, I think it might be a limiting factor if  people are thinking they can create their own mmo game that is on the same scale as we are familiar with.


Title: Re: Raph continues to taunt us.
Post by: Yegolev on September 20, 2007, 07:20:48 AM
I'm sure Areae would host your textures themselves for a fee.  I mean, why not?

I don't know how YouTube makes money, so I'm not concerned with how this will do so, either.


Title: Re: Raph continues to taunt us.
Post by: BigBlack on September 20, 2007, 07:21:54 AM
Does this 'linking, rather than hosting' model mean that Raph dodges the bullet on copyright claims when someone uses Areae to create Ario-May the MMORPG?  Are there any good precedents to look to on that sort of thing?  YouTube isn't quite a useful precedent, because it's hosted on their servers.  Kazaa/Bittorrent is more about content distribution, not really content creation (Though is this a distinction without a difference? I'm not really sure). Flash/multimedia repositories like NewGrounds and YTMND fall under the realm of parody, not a directly competing product.  Areae might conceivably used to make better indie versions of products that are currently being marketed with strong investments behind them.  Even beyond the realm of complex MMOs - Bejeweled++?

Requesting amateur lawyerly guesses.


Title: Re: Raph continues to taunt us.
Post by: Ixxit on September 20, 2007, 07:40:04 AM
I'm sure Areae would host your textures themselves for a fee.  I mean, why not?

I don't know how YouTube makes money, so I'm not concerned with how this will do so, either.

They may, but that wouldn't them leave them open to potential copyright issues ala what happened with Stalker.  It is pretty easy to open up a wad file and extract the textures for your own personal use if you feel so inclined.


Title: Re: Raph continues to taunt us.
Post by: Soln on September 20, 2007, 07:41:29 AM
Need more understanding.  I'm off to reread the blurbs. 

[Edit]
Got it.  It's an API with paid services.  It's Blogger meets BlitzBasic meets WoW modding.  I finally feel sorry for the Torque guy.


Title: Re: Raph continues to taunt us.
Post by: Ixxit on September 20, 2007, 07:54:11 AM
Kazaa/Bittorrent is more about content distribution, not really content creation (Though is this a distinction without a difference? I'm not really sure).
Requesting amateur lawyerly guesses.

While I suppose  there is nothing being distributed like traditional  file sharing, I think P2P is still analgous in the sense that the IP violating material, while not directly hosted by Areae,  is still only accessable  through their gateway and their infrastructure facilitates the viewing/use of the material.


Title: Re: Raph continues to taunt us.
Post by: Simond on September 20, 2007, 08:02:21 AM
So, to summarize - it's a web-based retake on Second Life, where you have to host all your work on your own server(s)?


Title: Re: Raph continues to taunt us.
Post by: Furiously on September 20, 2007, 08:06:29 AM
That's what I read, only they say their toolset will be easy to use.

I look forward to an easy to use 3d program! I look forward to an easy to use 3d texturing program, I look forward to easy content creation tools.

I'm having a hard time buying any of it.


Title: Re: Raph continues to taunt us.
Post by: Mrbloodworth on September 20, 2007, 08:07:09 AM
Honestly, i think the best comparison is furcadia.



Title: Re: Raph continues to taunt us.
Post by: tazelbain on September 20, 2007, 08:42:20 AM
Part of the ease of these internet social things is that they provide the hosting.  Separate hosting, even if it were to be free, is added complexity.  Getting you own hosting is something that belongs in the next level when you get more serious about whatever it is you are doing.

Hosting files is one thing, but who is hosting the server the game runs on?  That's where the bulk of the hosting expense is going to be. MY guess is people think in terms of hosting blog, but hosting any sorta game with a world is going to be much more intensive than that.


Title: Re: Raph continues to taunt us.
Post by: Tmon on September 20, 2007, 08:59:26 AM
I agree with the rest of you about the big question - what's the revenue model?

If I make the world's most popular Metaplace application (say, Naruto is married to Barbie and together they pick berries while fighting off Big Daddies and Lich Kings) am I going to be able to profit from my work? If so, how?

Some subtext I see in Raph's "it's FREE!" comments is that it's free to do the small things. You want bigger, you've got to pay for it. Which is pretty much the motto of the internet anyway ;-)

Here's something that they posted on the metaplace boards.

Quote
Areae’s many revenue models
* World-making is free — much like some introductory blog services, Areae only starts charging users for hosting their Metaplace world when they begin generating heavy traffic.
* There’ll be sponsored worlds from advertisers and/or Areae partners.
* Virtual currency can be spent across the network, and can be sold for real cash — which users and developers can buy from Areae.
* An Adsense-style ad network will track user behavior based on what Metaplace games and worlds they play, and feed them appropriately targeted ads.
* A mini-Metaplace world can be embedded within a web ad, creating instant brand engagement to promote a sponsor’s products.


Title: Re: Raph continues to taunt us.
Post by: Alkiera on September 20, 2007, 09:07:17 AM
Schild's avatar for Meatplace?
(http://dslinux.dyndns.org/~raptor/pics/MetaRaptor.jpg)

--
Alkiera


Title: Re: Raph continues to taunt us.
Post by: schild on September 20, 2007, 09:12:14 AM
I don't see a robe.

I said Raptor Jesus.

Not Raptor High School Furry Man.


Title: Re: Raph continues to taunt us.
Post by: Grand Design on September 20, 2007, 09:16:07 AM
I cannot fucking wait for MeatPlace.


I will be Sir Loin.  My band will be The Fresh Cuts.


Or maybe I don't understand the concept.


Title: Re: Raph continues to taunt us.
Post by: tazelbain on September 20, 2007, 09:45:20 AM
"For the Shorties!"


Title: Re: Raph continues to taunt us.
Post by: Morfiend on September 20, 2007, 09:54:52 AM
I don't see a robe.

I said Raptor Jesus.

Not Raptor High School Furry Man.


(http://www.g0tr00t.co.uk/RaptorJesus/RaptorJesus04.jpg)


Title: Re: Raph continues to taunt us.
Post by: Krakrok on September 20, 2007, 09:55:08 AM
Does this 'linking, rather than hosting' model mean that Raph dodges the bullet on copyright claims when someone uses Areae to create Ario-May the MMORPG?

There is really no difference in it from the current web server/web browser paradigm. Areae has a custom Flash media server basically (web server) and a Flash client (web browser). All current web copyright crap (contributory and vicarious infringement) applies. Nothing new here. I haven't heard of any lawsuits against places like ImageShack and PhotoBucket. Schild was right that no one is sueing FaceBook and Myspace for the massive amount of image copyright infingement on their services. The only difference is things like if you host an unauthorized copy of PacMan you get a cease and desist. Namco has cease and desisted other PacMan Flash clones on the web previously. You'd probably get also a cease and desist even if you were only deep linking the Flash embed. I keep using PacMan because they successfully sued and won on those grounds back in the 80s or 90s. In a second lawsuit against a PacMan likeness they lost because it didn't use a likeness of PacMac even though the game play was functionally similar.

If you had a PacMan clone with PacMan running around eating viagra and then banging the ghosts that would be a parody of PacMan.


Title: Re: Raph continues to taunt us.
Post by: Ixxit on September 20, 2007, 09:56:56 AM
Quote
An Adsense-style ad network will track user behavior based on what Metaplace games and worlds they play, and feed them appropriately targeted ads.

Does this mean I will be bombarded 'Fleshlight' ads  while playing 'Muffcadia' ?

In all seriousness though gamers, in general hate ads and value  their privacy.  If you are trying to attract gamers, which I assume is a large part of your targeted audience,  I would seriously consider having an option of a monthly fee for users that would  eliminate this kind of stuff, and give other tangible benefit over "FREE".  The snippet Tmon posted is evidence enough that nothing is really ever 'FREE'.


Quote
Areae’s many revenue models
* World-making is free — much like some introductory blog services, Areae only starts charging users for hosting their Metaplace world when they begin generating heavy traffic.
* There’ll be sponsored worlds from advertisers and/or Areae partners.
* Virtual currency can be spent across the network, and can be sold for real cash — which users and developers can buy from Areae.
* An Adsense-style ad network will track user behavior based on what Metaplace games and worlds they play, and feed them appropriately targeted ads.
* A mini-Metaplace world can be embedded within a web ad, creating instant brand engagement to promote a sponsor’s products.

I know Timon's quote is taken out of a greater context, but my impression is that the whole system is designed  such that with every click someone is either making  money (both Areae and its sponsers) or spending money.  That's cool and all since you do need revenue to survive but my overall feeling is that 'Yippie, more  annoying and intrusive net stuff in my gaming'.


Title: Re: Raph continues to taunt us.
Post by: Bunk on September 20, 2007, 10:35:30 AM
Quote
An Adsense-style ad network will track user behavior based on what Metaplace games and worlds they play, and feed them appropriately targeted ads.

Does this mean I will be bombarded 'Fleshlight' ads  while playing 'Muffcadia' ?

In all seriousness though gamers, in general hate ads and value  their privacy.  If you are trying to attract gamers, which I assume is a large part of your targeted audience,  I would seriously consider having an option of a monthly fee for users that would  eliminate this kind of stuff, and give other tangible benefit over "FREE".  The snippet Tmon posted is evidence enough that nothing is really ever 'FREE'.


I don't think a subsrciption for general end users would really apply, because the impression I get is that the average user probably won't even know they are in Meatspace. It will be Sally visiting her BFF's virtual apartment plugin on her facebook site, and she'll just ignore the same Bratz the Movie ads she is seeing everywhere else.

Now if you have someone go beyond the basic stylesheet stuff, and build something that resembles a true game, then I could see the creator charging a fee for membership that strips out the ads perhaps.

It's all moot anyway til we get a better idea on who hosts what, what you pay for and what you don't, etc...


Title: Re: Raph continues to taunt us.
Post by: Slayerik on September 20, 2007, 10:45:31 AM
I'm confused.


Title: Re: Raph continues to taunt us.
Post by: dr_dre on September 20, 2007, 10:53:04 AM
I'm confused.

I 2nd that


Title: Re: Raph continues to taunt us.
Post by: Ixxit on September 20, 2007, 11:02:38 AM
I don't think a subsrciption for general end users would really apply, because the impression I get is that the average user probably won't even know they are in Meatspace. It will be Sally visiting her BFF's virtual apartment plugin on her facebook site, and she'll just ignore the same Bratz the Movie ads she is seeing everywhere else.

Yeah, I think you are right.  What I am a little confused about is the post from Cuppycake (their community manager) on her blog asking "Why Gamers should care".  That led me to look at it from a gamer's perspective

From what little has been revealed so far it does seem that it is  just the "web but really cool" But also comes  all the commercialism  and stuff we hate:  Ads, clicks for money, general intrusiveness, privacy concerns, etc.  I am sure there is crossover between the myspace crowd and the gaming crowd, and that is what they are hoping for, but the mix has to be right. My first impression is yeah, why the hell should gamers care.  This really isn't something that interests me and doesn't seem to be targetting me.

I am really suprised that they didn't realease details of Raph's flagship  virtual world first which would give some insight  what can be done with the system  and potential of the tools and more importantly remove some of the wild speculation about that Metaplace actually is.  Gamers are attracted to games.  The tools are also interesting but we need to know more about them, and not stuff like you are going to be bombarded with tracking ads and that I can click on a banner and walk around a Coca-Cola ad; these are specifics of interest to investors and potential advertisers not gamers.

I guess all the speculation means that people are going to be talking about Metaplace for some time, which iis a good thing.


Title: Re: Raph continues to taunt us.
Post by: Sky on September 20, 2007, 11:34:41 AM
Pac-Man, except he has a huge cock.
I'll see you awesome and raise you a splendid.

Not Pac-Man with a huge cock. A huge cock with a Pac-Man head! WOCKA WOCKA


Title: Re: Raph continues to taunt us.
Post by: Sky on September 20, 2007, 11:37:54 AM
Personally, I'm sold.  At last, the opportunity for me to give Clown Puncher Online the theatre of dreams it deserves as a setting...
I thought that said Clown Punisher. Which would be cool in either direction. A version of the Punisher who is actually a clown, or a Punisher who enacts violence against clowns. Or both, a clown who got kicked out of the circus puts a big skull on the belly of his clown suit and goes around killing other clowns.

This is going to be the best game ever.


Title: Re: Raph continues to taunt us.
Post by: tazelbain on September 20, 2007, 11:43:16 AM
Or just go for a re-imaging of the whole Marvel Universe as clowns.


Title: Re: Raph continues to taunt us.
Post by: schild on September 20, 2007, 11:47:51 AM
Or just go for a re-imaging of the whole Marvel Universe as clowns.

Re-imaging?

But the Marvel Universe is already a clown car.


Title: Re: Raph continues to taunt us.
Post by: Cuppycake on September 20, 2007, 12:12:10 PM
Yes, we will be offering some amount of image hosting, but it is also possible to simply paste in links from elsewhere.  We know that a lot of people already have images hosted elsewhere on the net.  As far as the legal questions go - yes, we have lawyers handling all those sort of things ;)

Remember that the games don't even have to be played on our portal.  They could be embedded in the header on F13.  They could be running on someone's RPG website that contains all sorts of Metaplace RPG games.  There are a lot of comparisons with things like Second Life and Furcadia - but the reality is that whatever experience you want out of Metaplace is what you will get.  If you want to play a fantasy MMORPG, you can view just those games.  If you want to play a game that teaches you to speak Japanese, you'll only view the educational games.  If you want to play a hack and slash Diablo game, you'll find it.  And yes - if you want to dress up like a squirrel and slay other squirrels with giant penises - you'll probably find a world like that too.  (It might even be made by Schild..)


Title: Re: Raph continues to taunt us.
Post by: schild on September 20, 2007, 12:14:29 PM
Quote
And yes - if you want to dress up like a squirrel and slay other squirrels with giant penises - you'll probably find a world like that too.  (It might even be made by Schild..)

I don't see Raptor Jesus in that description.


Title: Re: Raph continues to taunt us.
Post by: Pennilenko on September 20, 2007, 12:16:07 PM
Quote
And yes - if you want to see Raptor Fucking Jeesus slaying squirrels with giant penises - you'll probably find a world like that too.  (It might even be made by Schild..)

I don't see Raptor Jesus in that description.

I want my dino mesiah now!

and /fixed

P.S. I think i really like this forum place. My kind of people here, yup, definitely.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on September 20, 2007, 12:25:51 PM
So, wait, if the villagers are eating all the sheep then the dragon comes down from the mountain side to harass the village ?

It's Genius !!!



Title: Re: Raph continues to taunt us.
Post by: HaemishM on September 20, 2007, 12:28:01 PM
From what little has been revealed so far it does seem that it is  just the "web but really cool" But also comes  all the commercialism  and stuff we hate:  Ads, clicks for money, general intrusiveness, privacy concerns, etc.

Please look up on this page.

All that shit? It's already here and it's not going away. It's why Lum now has a blog that he doesn't have to take donations for. It's why I have a blogspace all to my lonesome. It's why YouTube is hosting so much diverse shit.

I'm as much of an anti-ad intrustion guy as the next, but fuck it, that ship has long since sailed. The Internet is one big gaggle of libertarian fuckers looking to monetize their way out of their regular, boring jobs.


Title: Re: Raph continues to taunt us.
Post by: Viin on September 20, 2007, 12:29:33 PM
I think that gamer adversion to subscription models has sailed a long time ago. I'd much rather pay 5/10 month than deal with ads.


Title: Re: Raph continues to taunt us.
Post by: schild on September 20, 2007, 12:30:33 PM
So, wait, if the villagers are eating all the sheep then the dragon comes down from the mountain side to harass the village ?

It's Genius !!!

The Trogdor comes in the NIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT.


Title: Re: Raph continues to taunt us.
Post by: HaemishM on September 20, 2007, 12:31:27 PM
I think that gamer adversion to subscription models has sailed a long time ago. I'd much rather pay 5/10 month than deal with ads.

The businesses who will be building these things have something to say to you.

Tough tittie.

You will see less subscriber model MMOG's as time goes on, and more free with ad-support type of games.


Title: Re: Raph continues to taunt us.
Post by: Viin on September 20, 2007, 12:35:58 PM
The businesses who will be building these things have something to say to you.

Tough tittie.

You will see less subscriber model MMOG's as time goes on, and more free with ad-support type of games.

I know I know. Heck, I work for one of the biggest media and advertisement companies in the US (to my dismay).

But, I'm willing to bet we will be full circle back to 1998 when premium games cost lots of money and free ad-driven games are reserved for the common internet user and not "real" gamers.


Title: Re: Raph continues to taunt us.
Post by: squirrel on September 20, 2007, 12:46:40 PM
Need more understanding.  I'm off to reread the blurbs. 

[Edit]
Got it.  It's an API with paid services.  It's Blogger meets BlitzBasic meets WoW modding.  I finally feel sorry for the Torque guy.

Hmmm, I interpreted that it's more than that. It sounds like an IDE & content tools with Webservice/SOAP type support (the API bit) and some sort of persistent user to user network. Or sumsuch. I'm too old to be Web 2.0 hip...


Title: Re: Raph continues to taunt us.
Post by: Grand Design on September 20, 2007, 12:51:09 PM

Meatplace, with its 'game-in-a-forum-in-a-browser-in-a-portal-on-your-cell-phone', is starting to sound like eXistenZ. 

And we all know how that ended up: trout-farm games.


Title: Re: Raph continues to taunt us.
Post by: Numtini on September 20, 2007, 12:51:24 PM
Quote
And yes - if you want to dress up like a squirrel and slay other squirrels with giant penises - you'll probably find a world like that too.

From the lightheartedness of that comment, I suspect you have no idea what you're in for.


Title: Re: Raph continues to taunt us.
Post by: schild on September 20, 2007, 01:06:11 PM
Quote
And yes - if you want to dress up like a squirrel and slay other squirrels with giant penises - you'll probably find a world like that too.

From the lightheartedness of that comment, I suspect you have no idea what you're in for.

I'm going to make a game that would make Hitler squeemish.


Title: Re: Raph continues to taunt us.
Post by: Cuppycake on September 20, 2007, 01:44:33 PM
Quote
And yes - if you want to dress up like a squirrel and slay other squirrels with giant penises - you'll probably find a world like that too.

From the lightheartedness of that comment, I suspect you have no idea what you're in for.

We've all spent enough time on the internet to know what we're in for ;) 


Title: Re: Raph continues to taunt us.
Post by: schild on September 20, 2007, 01:51:39 PM
We've all spent enough time on the internet to know what we're in for ;) 

$10 says I can make you take that back.


Title: Re: Raph continues to taunt us.
Post by: Mrbloodworth on September 20, 2007, 01:52:17 PM
We've all spent enough time on the internet to know what we're in for ;) 

$10 says I can make you take that back.

Ill help =)


Title: Re: Raph continues to taunt us.
Post by: Kaa on September 20, 2007, 01:54:54 PM
Got it.  It's an API with paid services.  It's Blogger meets BlitzBasic meets WoW modding.  I finally feel sorry for the Torque guy.

Well, kinda. I read it as a big chunk of middleware, along with a toolset and the ability to use/buy certain services, e.g. hosting. It's like Unreal/TFC modding except that your server can handle (much) more people and is plugged into the web.

I think it will stand or fall on the quality of design that went into it -- architecture/protocol design, not graphics. People whose creativity limit is rearranging furny in their Habbo room will probably be happy regardless, but Areae seems to depend on third-party games/worlds for the "real" content. If their API turns out to be painful, the third-party content won't be there.

Kaa


Title: Re: Raph continues to taunt us.
Post by: Kaa on September 20, 2007, 01:57:48 PM
We've all spent enough time on the internet to know what we're in for ;) 

(http://imgs.xkcd.com/comics/nostalgia.png)

:D

Kaa


Title: Re: Raph continues to taunt us.
Post by: Soln on September 20, 2007, 02:12:44 PM
We've all spent enough time on the internet to know what we're in for ;) 

$10 says I can make you take that back.

She is from FoH.   


Title: Re: Raph continues to taunt us.
Post by: schild on September 20, 2007, 02:17:50 PM
We've all spent enough time on the internet to know what we're in for ;) 
$10 says I can make you take that back.
She is from FoH.   
Doesn't matter. And I know.


Title: Re: Raph continues to taunt us.
Post by: Merusk on September 20, 2007, 02:29:50 PM
One of the rules of the internet is; no matter how jaded, prepared-for and hardened you think you are, SOMEONE can always find a pic, link, topic that will make you erpy and wonder why the fuck humans are worth keeping around.


Title: Re: Raph continues to taunt us.
Post by: Morat20 on September 20, 2007, 02:34:47 PM
I think it will stand or fall on the quality of design that went into it -- architecture/protocol design, not graphics. People whose creativity limit is rearranging furny in their Habbo room will probably be happy regardless, but Areae seems to depend on third-party games/worlds for the "real" content. If their API turns out to be painful, the third-party content won't be there.

Kaa
Damn skippy. One hopes, for Raph's business sake, that he hired the very best. Admittedly, Second Life shows you can do wonders with a cobbled-together system that was never designed for anything like what it ended up as --- but really, planning ahead works best.

A good API, a solid architecture -- I'd see what I could do.


Title: Re: Raph continues to taunt us.
Post by: Simond on September 20, 2007, 03:31:54 PM
One of the rules of the internet is; no matter how jaded, prepared-for and hardened you think you are, SOMEONE can always find a pic, link, topic that will make you erpy and wonder why the fuck humans are worth keeping around.
It'll be fun when /b/ and w-hat show up.  :lol:


Title: Re: Raph continues to taunt us.
Post by: Typhon on September 20, 2007, 06:15:49 PM
At what point, Raph, did you snap?  What point was it that you said, "you know, fuck it, I don't have to make a game that I want to play, for people to buy,... I can just be a whore for advertising dollars!"

I'd like to say that I couldn't be more tired of souless and soul-crushing advertising (as I look up at the bright Days Inn banner ad on f13), but I know that the true hell hasn't even begun.

Fuck.


Title: Re: Raph continues to taunt us.
Post by: Grublet on September 20, 2007, 07:58:36 PM
Since there's virtual currency that can be cashed out for real money, I'm guessing no gambling of any form or else Uncle Sam will want to rape you. So much for Meatplace Casino.


Title: Re: Raph continues to taunt us.
Post by: Count Nerfedalot on September 20, 2007, 08:14:32 PM
I think it will stand or fall on the quality of design that went into it -- architecture/protocol design, not graphics. People whose creativity limit is rearranging furny in their Habbo room will probably be happy regardless, but Areae seems to depend on third-party games/worlds for the "real" content. If their API turns out to be painful, the third-party content won't be there.

Kaa
Damn skippy. One hopes, for Raph's business sake, that he hired the very best. Admittedly, Second Life shows you can do wonders with a cobbled-together system that was never designed for anything like what it ended up as --- but really, planning ahead works best.

A good API, a solid architecture -- I'd see what I could do.

well, let's see.  Raph's last game featured awesome motion-captured dancing, buttloads of complex interconnected systems which never did work as intended, and database problems out the wazoo.  So, either Raph learned a valuable lesson about the importance, nay, primacy of getting the system architecture and infrastructure right, or we're in for another lagtastic fiasco with some pretty shiny bits and interesting ideas largely obscured, unreachable, or unusable due to not enough time invested in getting the core systems to work flawlessly.

I hope for the best, but I fear the worst.


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on September 20, 2007, 11:07:13 PM
I mentioned this to a few MMO people and they went apeshit.  Expect to see the "wannabe MMO developer" crowd go nuts.


Title: Re: Raph continues to taunt us.
Post by: schild on September 20, 2007, 11:34:57 PM
I mentioned this to a few MMO people and they went apeshit.  Expect to see the "wannabe MMO developer" crowd go nuts.

Well. Duh.


Title: Re: Raph continues to taunt us.
Post by: UnSub on September 20, 2007, 11:46:21 PM
I mentioned this to a few MMO people and they went apeshit.  Expect to see the "wannabe MMO developer" crowd go nuts.

Well. Duh.

I'm planning to pillage all the failed Metaplace MMO attempts for art / programming / concepts that I can use in my uber-MMO. Because I will succeed where others have failed, dammit.


Title: Re: Raph continues to taunt us.
Post by: Ironwood on September 21, 2007, 12:36:50 AM
I mentioned this to a few MMO people and they went apeshit.  Expect to see the "wannabe MMO developer" crowd go nuts.


Right up to the point at which it becomes even a little bit hard or they meet *shock* an asshole online and run out of steam and enthusiasm and go back to WoW.



Title: Re: Raph continues to taunt us.
Post by: Samwise on September 21, 2007, 12:49:19 AM
Quote
Areae’s many revenue models
* World-making is free — much like some introductory blog services, Areae only starts charging users for hosting their Metaplace world when they begin generating heavy traffic.

So by default, I'm punished for doing good work?   :|


Title: Re: Raph continues to taunt us.
Post by: Endie on September 21, 2007, 02:06:23 AM
Quote
Areae’s many revenue models
* World-making is free — much like some introductory blog services, Areae only starts charging users for hosting their Metaplace world when they begin generating heavy traffic.

So by default, I'm punished for doing good work?   :|

Is this supposed to be in green?  If so, heh, nice one.  If not, wtf?!?


Title: Re: Raph continues to taunt us.
Post by: Simond on September 21, 2007, 02:13:34 AM
If you do good work, it will be popular, which will kick it off of the free hosting and start costing the creator money until they shut it down/make it invite only/etc.

If, however, you do crappy work, you'll get less visitors so you can host as much as you like for free.


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on September 21, 2007, 02:19:24 AM
Making an MMO is nigh-impossible without huge piles of money, but making a mere graphical MUD could be entirely feasible for the amateur if Raph is giving us some decent tools.  I'm liking this idea better as time goes by.  I don't think it's MySpace moneyhats, but it could be... interesting.


Title: Re: Raph continues to taunt us.
Post by: Endie on September 21, 2007, 03:11:10 AM
If you do good work, it will be popular, which will kick it off of the free hosting and start costing the creator money until they shut it down/make it invite only/etc.

If, however, you do crappy work, you'll get less visitors so you can host as much as you like for free.

Yeah but that's like any web service: if my blog jumps an order of magnitude (let's face it, through the addition of free porn) and suddenly I'm getting hundreds of thousands of hits a year, I know fine well that I'll have to pay more for it to my service provider.  I wouldn't expect to host ebay on my free VirginMedia pages.

I don't see why it is even a concern, especially considering the level of charges likely to be involved.  I pay less for my developer-level, multi-GB traffic, multi-DB hosting than I do for my two Eve accounts every month after all.  I don't suddenly demand that my other MMO time be free.

And once you have a lot of people using your world, of course you'll pay up to keep it running.  Publishing to a willing group of consumers is addictive like gaming can't match.


Title: Re: Raph continues to taunt us.
Post by: EvilJohn on September 21, 2007, 03:27:46 AM
So, wait, if the villagers are eating all the sheep then the dragon comes down from the mountain side to harass the village ?

It's Genius !!!



I  :heart: you.


Title: Re: Raph continues to taunt us.
Post by: Ixxit on September 21, 2007, 04:34:29 AM
I'm planning to pillage all the failed Metaplace MMO attempts for art / programming / concepts that I can use in my uber-MMO. Because I will succeed where others have failed, dammit.

Hee hee ha heee..... will this be the 'griefing de jour' of the brave new world of metaplace??

Then you will have the cs forums overflowing with cries of ''waaaaaaaaaaa,  so and so stole my assets and intellectual property".


Title: Re: Raph continues to taunt us.
Post by: Venkman on September 21, 2007, 05:31:44 AM
Quote from: Ixxit
In all seriousness though gamers, in general hate ads and value their privacy.
Unless it makes sense in the context of the world. Driving and sports games for example. Fake ads are more annoying than real ones. And if you have the hooks and the connection, why not then support sell-through?

But yea, Pizza Hut ads on the sign out front of the AH in Ironforge, not so much :)

Quote from: WUA
Making an MMO is nigh-impossible without huge piles of money
Even before the Metaplace, this was fast becoming not true. There already has been a mass migration over to Flash-/browser-based games which generate a heck of a lot of traffic, cost way very less (single-digit millions rather than almost triple-digit), are much faster at growing because they are immediately accessible, and are much more intrinsically supportable by ad-based advertising (ingame or banner) than anything downloaded/purchased and installed.

Nobody's claiming Blizzard revenue, but then nobody's got anywhere near 350 people working on a single game (http://www.gamasutra.com/view/feature/1885/the_state_of_blizzards_union_.php?page=5) (and that's before the 2,000+ they have on CSR alone). The genre has already evolved beyond the point where Press Releases define success. No single measure is relevant anymore, one of the reasons Bruce's charts were declining in relevance. "Success" is dependant upon factors that can differ between businesses. And lots of businesses wouldn't necessarily even want to be that big. Bigger is not always better.


Title: Re: Raph continues to taunt us.
Post by: Soln on September 21, 2007, 05:55:47 AM
And even Flash is not required.  Warbook  (http://apps.facebook.com/warbook/)on Facebook seems bizarrely popular, and it literally is only a bunch of web scripts tied together. 


Title: Re: Raph continues to taunt us.
Post by: Sky on September 21, 2007, 06:56:46 AM
At what point, Raph, did you snap?  What point was it that you said, "you know, fuck it, I don't have to make a game that I want to play, for people to buy,... I can just be a whore for advertising dollars!"
Because when you make a niche game (aka a good one), people don't buy it. Look at Freedom Force or System Shock, the closings of so many incredible studios. I see it more as allowing Raph to make that great game he wants to play, with a more modernized revenue stream. I really, really dislike ads (didn't buy BF2142 because of them), but there's only so much you can do.

If that's how Raph has to do it, wouldn't you say that's a better road then the one he took doing it the traditional way? I mean...SWG. C'mon. That's what the traditional way buys you, the inability to make the game you want to make.

Anyway, back to working on our f13 game. We've got a Pac-Man Penis and Clown Punisher. Now I see the first ideas for a level design concept. The goatse cavern dungeon with a soundtrack by Rick Astley...


Title: Re: Raph continues to taunt us.
Post by: Ixxit on September 21, 2007, 07:10:58 AM
The goatse cavern dungeon with a soundtrack by Rick Astley...

Only to be topped by my Missile Command/Tubgirl variant with native trackball support for stream adjustment.

<God I disgust myself>



Title: Re: Raph continues to taunt us.
Post by: Sky on September 21, 2007, 07:16:37 AM
Sponsored by Coke™ and Mentos™! :)


Title: Re: Raph continues to taunt us.
Post by: bhodi on September 21, 2007, 07:20:36 AM
A poon slip-n-slide with gameplay similar to the last part of Oregon trail.


Title: Re: Raph continues to taunt us.
Post by: Grand Design on September 21, 2007, 07:24:47 AM
How about just Oregon Trail.  Most addictive piece of crap ever.


Title: Re: Raph continues to taunt us.
Post by: tkinnun0 on September 21, 2007, 08:25:39 AM
"Success" is dependant upon factors that can differ between businesses. And lots of businesses wouldn't necessarily even want to be that big. Bigger is not always better.

Well, what would be a good measure of success? EBITA per dev per month? If my math is not horribly wrong, Blizzard's is 51000€ (Vivendi Games' 6-month EBITA €119 million * 0,9 / 6 months / 350 devs).

At 51000€ per dev per month, I can't think of a business that wouldn't want as many such devs as they could.


Title: Re: Raph continues to taunt us.
Post by: Akkori on September 21, 2007, 09:00:00 AM
At what point, Raph, did you snap?  What point was it that you said, "you know, fuck it, I don't have to make a game that I want to play, for people to buy,... I can just be a whore for advertising dollars!"

I'd like to say that I couldn't be more tired of souless and soul-crushing advertising (as I look up at the bright Days Inn banner ad on f13), but I know that the true hell hasn't even begun.

Fuck.

F13 has ad's? Host files are your friend...

I don't mind ad's *IF* they fit with the overall theme of the game/area. The ad's in BF2142 aren't bad at all. The color palette's are the same as the game world, which means no blazing icepicks to the eyes. I honestly don't even notice them. As a matter of fact, the only ad I even remember is a Core2 Duo ad by Intel, and only then because I am dying to upgrade my p4 3ghz relic one day soon.


Title: Re: Raph continues to taunt us.
Post by: Venkman on September 21, 2007, 09:37:07 AM
Well, what would be a good measure of success? EBITA per dev per month? If my math is not horribly wrong, Blizzard's is 51000€ (Vivendi Games' 6-month EBITA €119 million * 0,9 / 6 months / 350 devs).

At 51000€ per dev per month, I can't think of a business that wouldn't want as many such devs as they could.
Plus CSR, plus overhead for tools, space, distribution, plus marketing and sales, plus the support staff you need to support all the people doing the "work" (HR is just as important as a programmer, it's just the former's impact on the game itself is less obvious and most gamer's ignore it anyway). Blizzard/VUG are making a lot of money on WoW, as seen by their annual reports. This has all been argued before. But everyone else is making money too. If a game is still around, they're making enough money to keep going. That alone is enough to provide insight into the number of different ways this can be measured, both for private and for public companies. Ad revenue, ARPU, microtrans, subs, VC. Having lots of accounts is a good thing. Having lots of concurrent player is a good thing. But you need to be staffed and tooled up to support them too.


Title: Re: Raph continues to taunt us.
Post by: Samwise on September 21, 2007, 09:59:31 AM
Yeah but that's like any web service: if my blog jumps an order of magnitude (let's face it, through the addition of free porn) and suddenly I'm getting hundreds of thousands of hits a year, I know fine well that I'll have to pay more for it to my service provider.  I wouldn't expect to host ebay on my free VirginMedia pages.

I know that's how most hands-off hosting places do it, but it seems bass-ackwards (dare I say "Web 1.0"?) for something that seems to be aimed at making content creators happy.

Take, say, Amie Street (http://amiestreet.com/) -- as a piece of music gets more popular, the creator gets more money, not less, because the price to download it (i.e. cost to the content consumer) automatically goes up.  All the artist has to do is produce something that people want to listen to, and the website takes care of everything else.  It seems like that's the sort of experience Meatplace is aimed at providing -- you provide the imagination, we provide everything else.  It would be odd to go to all that trouble to make nice world-creation tools and then make each user implement their own billing system to keep their world afloat.

I hope that at the very least you can just tick a "Put advertising on my site" box somewhere and then be assured that you will never ever have to worry about getting a bandwidth bill.


Title: Re: Raph continues to taunt us.
Post by: tkinnun0 on September 21, 2007, 10:41:08 AM
Plus CSR, plus overhead for tools, space, distribution, plus marketing and sales, plus the support staff you need to support all the people doing the "work"

It's earnings before tax and such so all that has already been included in the figure. It's almost pure profit, 51000€ per dev per month.

But everyone else is making money too.

Okay, so how much are they making per dev per month? Or to put it another way, if they turned off the servers tomorrow, how many new games could they develop with their profits before going bust?

10?

1?

If I recall correctly, the number for a single-player game studio needed to be something like 3-4 or otherwise they're dead.


Title: Re: Raph continues to taunt us.
Post by: Venkman on September 21, 2007, 11:27:34 AM
I don't go by single-player game studios. That's old skool :) And most don't go on to make sequels. They close or get bought with the individual moving on to something else.

And I understand EBITA. My point was that in order to get to that profit, Blizzard/VUG has had to invest on many orders of magnitude more than almost anyone else has any interest at all, much less the capability of, investing. Blizzard didn't come from nowhere and secure $75mil+ in VC funding. It's the old adage of needing money to make money. The day they conceived of WoW, they woke up with more of a warchest than just about anyone else I can think of interested in making a DIKU in this space.

Your question of per dev per month is a good one. I have no idea. Each company has a different amount of dollars their employees must result in generating, and each may have a different way of measuring that. Blizzard needs 350. Someone else might need 75 (size of the SWG dev team iirc, with a dev budget of $15mil). Another could do it with one person (Sherwood Dungeon). All could arguable be successful in their own right, successful based on the exceeding expectation, successful based on eyeballs, stickiness, revenue collected through microtrans, time per session, adjacencies, whatever.

The kind of comparisons that used to be made don't apply to all MMOs anymore. WoW competes against EQ2, FFXI, L2 and so on. Maplestory? Maybe. Habbo or SL? Quite likely not. SL vs vSide vs any doppelganger world? Maybe. SL vs Multiverse? Probably. GW vs some NWN quilt? No. And yet these are all "massively-multiplayer online" worlds of some form. What matters to one does not the other.

So I prefer to sub-categorize the genres and then determine if there's a competitive landscape. If player A is somewhere, where else are they. SOE for example hopes player A is in EQ2 and SWG. Habbo may look at Facebook more than Club Penguin. People don't "Game" to the exclusive of everything else anymore. We've already discussed the death of subscription-based MMOs. I foresee a near future where even full screen is out. In the old days we used lots of tools to get around limitations of the game (like UO and IM were almost a requirement), used at the same time. We're getting back to that for a different reason. And which means different business arrangements (like, say, launching your Metaplace avatar from your IMVU assets used within Messenger because you saw someone's Kongregate or Pjio game).


Title: Re: Raph continues to taunt us.
Post by: Schazzwozzer on September 21, 2007, 01:07:24 PM
Hey, I wasn't sure if this had been posted here yet, but here's the BBC video on YouTube (http://www.youtube.com/watch?v=tZiB_JcRH_s).

Also, I've got to say that I hope the website up at metaplace.com is little more than a placeholder.  I've a friend who I think would have at least been somewhat interested in what metaplace is all about, as he's been wanting to create his own Shmup for a while.  He's got strong ideas for the creative side -- art and music style, for instance -- but hasn't the programming chops to make it happen yet.  So I linked him to metaplace.com, and he replied, like, 4 seconds later with, "no thanks".  He said he saw "virtual apartment" and was turned off right there.  I imagine the lime green kiddy motif didn't do a lot to capture his interest either. 

I can appreciate that Metaplace is looking to attract a diverse audience, but I think something a bit sleeker and less pastel might help bring in the early adopter crowd, which I would speculate is most important in these early days.


Title: Re: Raph continues to taunt us.
Post by: tkinnun0 on September 21, 2007, 02:16:05 PM
All could arguable be successful in their own right, successful based on the exceeding expectation, successful based on eyeballs, stickiness, revenue collected through microtrans, time per session, adjacencies, whatever.

In the Special Internet Web Olympics 2.0 everybody is a winner!

The kind of comparisons that used to be made don't apply to all MMOs anymore. WoW competes against EQ2, FFXI, L2 and so on. Maplestory? Maybe. Habbo or SL? Quite likely not. SL vs vSide vs any doppelganger world? Maybe. SL vs Multiverse? Probably. GW vs some NWN quilt? No. And yet these are all "massively-multiplayer online" worlds of some form. What matters to one does not the other.

All those are commercial entities, so their success could be distilled down to few simple numbers: how much profit do you get from a dev-month and how many new projects could you bring to completion with the proceeds from your last project? Yet they hide behind a plethora of other metrics. It's because they are embarrassed that while 10% crappier but 20% cheaper than WoW is a better deal for the customer on paper, they are part of the Tragedy of the Internets.


Title: Re: Raph continues to taunt us.
Post by: Merusk on September 21, 2007, 03:20:08 PM
Why does this whole discussion sound like 1999 redux? 


Title: Re: Raph continues to taunt us.
Post by: Musashi on September 21, 2007, 03:30:51 PM
Does anyone else feel like they just found out their favorite band is working on an unplugged album?


Title: Re: Raph continues to taunt us.
Post by: Venkman on September 21, 2007, 04:09:36 PM
What's different now is that back then you had Runescape, 3D in a browser. Nowadays games in browsers are much more viable and cheaper because the entire thought process is beyond "let's do EQ1-lite in a browser", largely due to the new audience.

Quote from: tkinnun0
All those are commercial entities, so their success could be distilled down to few simple numbers: how much profit do you get from a dev-month and how many new projects could you bring to completion with the proceeds from your last project? Yet they hide behind a plethora of other metrics. It's because they are embarrassed that while 10% crappier but 20% cheaper than WoW is a better deal for the customer on paper, they are part of the Tragedy of the Internets.
I agree with the first part of course because it just makes sense. But you are ignoring what I said earlier about the desired size of companies and staffing and the size needed for the relative success they want. Profit-per-dev is never going to be an adequate comparison because it's part of a company's competitive advantage, to themselves, to their stake (and/or stock) holders, to their funding sources. America is largely small business (95% of our economy last I read). VUG is not small business. Maybe it's just a cultural thing, I don't know.

The second part though is just wrong. First, browser based MMOs are not 20% cheaper than WoW. They're 10% of the total cost, if that, require no purchase, require no installation (though some, like Maplestory and Audition do, still free though). Second, you can't honestly think that the 75mil+ registered members of Maplestory, the 80mil+ of Habbo and the 120mil+ of Audition are signs of second-rate failed games. Last I counted, almost half a billion accounts existed in anything called an MMO. WoW's 8.5mil aren't all that much in comparison. Yes, they make a lot more ARPU to support their huge ass staff and have the money hats to show for it. But just like when EQ1 was on top, the whole world does not revolve around a single metric, and in no way is money not going other ways.

Consider just the concept of advertising by itself. What is more likely to be interesting to an ad agency: a bunch of veteran hardcore anti-establishment gamers who'd be pissed by their magic circle being broken by ads in Ironforge, or worlds played in browsers built on typical web components with many many times the amount of eyeballs passing by it daily?


Title: Re: Raph continues to taunt us.
Post by: Righ on September 21, 2007, 09:48:46 PM
Why does this whole discussion sound like 1999 redux? 

http://www.youtube.com/watch?v=L7X0T8e9KdE


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on September 21, 2007, 10:34:44 PM
Yeah, that site is fucking embarassing.


Title: Re: Raph continues to taunt us.
Post by: tkinnun0 on September 22, 2007, 02:24:31 AM
What the hell, I just wanted to use "Tragedy of the Internets"  :evil:

Seriously, I'm tired of free crap. Make something that's worth something.


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on September 22, 2007, 02:34:11 AM
Seriously, make another website.  One for people over the age of twelve.


Title: Re: Raph continues to taunt us.
Post by: Etro on September 23, 2007, 01:12:53 PM
(http://img216.imageshack.us/img216/161/pisstakedk6.jpg)


Title: Re: Raph continues to taunt us.
Post by: Margalis on September 23, 2007, 06:20:12 PM
"Metaplace" is a horrible name that is an instant turn-off for the vast majority of casuals who don't even understand what "meta" means and the entire thing sounds like a business plan in search of a concept to drive it.

In many ways the things Raph has done before are for the very hardcore. I think Raph trying to go after casual users is a fish-out-of-water scenario, I don't think it's in his DNA and the name really gives that away.


Title: Re: Raph continues to taunt us.
Post by: UnSub on September 23, 2007, 07:17:05 PM
"Metaplace" is a horrible name that is an instant turn-off for the vast majority of casuals who don't even understand what "meta" means and the entire thing sounds like a business plan in search of a concept to drive it.

In many ways the things Raph has done before are for the very hardcore. I think Raph trying to go after casual users is a fish-out-of-water scenario, I don't think it's in his DNA and the name really gives that away.

The name is simple enough for people to get, even if it (perhaps intentionally) falls into generic associations with MySpace and Facebook (and seriously, what's a facebook?).

What Raph did before was try to create massively complex and involved (often bug-riddled) systems that involved large social experiments to see how things would pan out. For instance, UO's social experiment question started as "Will people play an cooperative online MMO in sufficient numbers to justify the development cost?" and later transformed into "How do we allow both PvPers and non-PvPers to coexist in the same world?". Metaplace is a continuation of this social experimentation ethos that Raph explores and currently poses the question "Will non-gaming professional people be willing to develop content that other people can play through or borrow in sufficient numbers to meet demand / supply pressures?".

More detail is needed to flesh out the picture, of course, but Metaplace holds a lot of potential imo.


Title: Re: Raph continues to taunt us.
Post by: Margalis on September 23, 2007, 07:41:24 PM
The name is simple enough for people to get, even if it (perhaps intentionally) falls into generic associations with MySpace and Facebook (and seriously, what's a facebook?).

Most people know what "my" and "space" mean and a facebook is a common real-life college thing. (It's a book of incoming freshman) The word "meta" is meaningless to most people.


Title: Re: Raph continues to taunt us.
Post by: Venkman on September 23, 2007, 07:57:53 PM
But it sounds cool. And you can't escape the homage to Snow Crash. We loves us our metaverse :)


Title: Re: Raph continues to taunt us.
Post by: naum on September 23, 2007, 08:10:47 PM
Anything you can do I can do META!


Title: Re: Raph continues to taunt us.
Post by: lamaros on September 23, 2007, 08:18:25 PM
"Metaplace" is a horrible name that is an instant turn-off for the vast majority of casuals who don't even understand what "meta" means and the entire thing sounds like a business plan in search of a concept to drive it.

In many ways the things Raph has done before are for the very hardcore. I think Raph trying to go after casual users is a fish-out-of-water scenario, I don't think it's in his DNA and the name really gives that away.

Concur!

But then, a name can change. Unless it's indicative of the project as a whole it isn't going to be a big deal.


Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on September 23, 2007, 09:39:15 PM
(http://img216.imageshack.us/img216/161/pisstakedk6.jpg)

Motherfucking win.


Title: Re: Raph continues to taunt us.
Post by: taolurker on September 23, 2007, 09:52:51 PM

I thought that photoshop was worth a chuckle, except I absolutely can't stand people who confuse your with you're.


Title: Re: Raph continues to taunt us.
Post by: BigBlack on September 23, 2007, 10:53:12 PM
I can't even begin to start on how much I'm looking forward to this.  I'm already daydreaming like crazy about what this will be like.  A lot of it comes down to how flexible the scripting will be.  But no matter how limited it is to begin with, I can only imagine that over time, Raph and friends will make the scripting tools more and more powerful/flexible -- the 'meta' equivalent of adding new content.  I think this really could be a paradigm shift in how MMOs are played and created once it gets rolling.

The day that I can hop onto MetaPlace and put together a 2D, faux-ASCII multiplayer Dwarf Fortress will be a good day indeed.



Title: Re: Raph continues to taunt us.
Post by: WindupAtheist on September 24, 2007, 01:43:31 AM
God I hope the tools are good.  They had better be if Raph expects virtual apartment-building and not just "WTF LOL?" from the kids.  The leader of my old guild wants us to make a game.  Neither of us knows shit about shit.


Title: Re: Raph continues to taunt us.
Post by: Furiously on September 24, 2007, 08:22:30 AM
They had better be very good tools. They better offer awesome policing tools.

Personally, I think you're starting five years too late. But I look forward to you showing me just how wrong I am.


Title: Re: Raph continues to taunt us.
Post by: Pennilenko on September 24, 2007, 08:29:38 AM
They had better be very good tools. They better offer awesome policing tools.

Personally, I think you're starting five years too late. But I look forward to you showing me just how wrong I am.

Web Tech and Computer Hardware from five years ago would not have been able to support such an endeavor, and if they had started back them to get a leg up on the market then they would have had to go in and rewrite alot of their tools and other software along the way to make good on new tech releases.

I think thats the case at least.


Title: Re: Raph continues to taunt us.
Post by: Ixxit on September 24, 2007, 08:35:28 AM
More details emerge:

http://www.metaplaces.de/forums//viewtopic.php?f=2&t=88

This one struck me a little odd in that the 'attitude' concerning adult content is somewhat hands off  (like the statement about copyright content being a link out of  their area of responsibility ) and also a little cavalier.


Quote
4) each game has distinct rules, logic, key-mappings, etc. completely seperate from the others. yes, there will be porn (duh! it's the internet!), but that porn won't be in your "men-in-tights" mmorpg if you don't allow it. if your game rules don't allow users to upload their own content, you don't have to worry about flying penises. rigid, kid-safe content or wild-west user-uploaded chaos -- you don't necessarily have both in the same world. you don't have to worry about goatses in bobby's little world if bobby doesn't want it and he doesn't allow users to upload content.

Kind of an odd statement, as it kind of sounds like  everything is on the table.  Is this what potential investors really want to hear?

Okay, so you can lock down your world great, but will Coke, IBM, Parmount, Universal want  spend their advertising dollars in a system that also hosts goatse world or other worlds that host their copyrighted content.

[EDIT]
I guess the big question will be how effective will a Coke banner ad appear when juxtaposed above a cavernous three dimensional gaping asshole?  Making the assupmption of course that the Adsense system (as described earlier in this thread) )will place random ads  as you traverse the various metaplace worlds.

The link also says that you can make games like Runescape and Club Penguin.  Are you guys also hoping to target kids/tweens who would be attracted to the 'free' model and also the advertisers that come with that territory.  If that's the case you guys really should ]really try to control the message and avoid statements like  "Porn !!!!! duh it's the internet" .  Just sayin', is all.





Title: Re: Raph continues to taunt us.
Post by: BigBlack on September 24, 2007, 09:37:05 AM
I'd love it if Raph would pop in and talk to us a little, in very general terms of course, about what his goals for the scripting capabilities are.

*bats eyes*

Pretty please?


Title: Re: Raph continues to taunt us.
Post by: Krakrok on September 24, 2007, 10:13:59 AM
Porn

Porn (duh! it's the internet!). Seriously, you know who will advertise next to porn related content? Other porn sites. Google Adwords/Adsense advertises porn. Ever used Google Image search? It's not affecting their stock price any. The publisher of the material is ultimately responsible.


Title: Re: Raph continues to taunt us.
Post by: HaemishM on September 24, 2007, 10:18:27 AM
"Metaplace" is a horrible name that is an instant turn-off for the vast majority of casuals who don't even understand what "meta" means and the entire thing sounds like a business plan in search of a concept to drive it.

In many ways the things Raph has done before are for the very hardcore. I think Raph trying to go after casual users is a fish-out-of-water scenario, I don't think it's in his DNA and the name really gives that away.

The name Metaplace is for the world-building shit. The GAMES made out of Metaplace will be named something else. The market for Metaplace is creators, not consumers.


Title: Re: Raph continues to taunt us.
Post by: Yegolev on September 24, 2007, 10:23:35 AM
Damn straight.  Also, someone needs to get onto that Meatplace design document.  We don't want another Sims Online.


Title: Re: Raph continues to taunt us.
Post by: Ixxit on September 24, 2007, 10:43:17 AM
Porn (duh! it's the internet!). Seriously, you know who will advertise next to porn related content? Other porn sites. Google Adwords/Adsense advertises porn. Ever used Google Image search? It's not affecting their stock price any. The publisher of the material is ultimately responsible.

Sure, but only if "Google is to Internet  as Metaplace is to Internet 2.X" which I don't think is the case, unless there is something I am not understanding.

Regardless, my main point was that I am kind of surprised that 2 employees from Areae (not Raph) have been channelling Alfred E. Newman when discussing things like adult content and copyright issues.  Problems that have caused negative press for Second Life, and other online communities.  Something I would think an up adn coming company would try to avoid.


Title: Re: Raph continues to taunt us.
Post by: UnSub on September 24, 2007, 09:47:03 PM
Porn (duh! it's the internet!). Seriously, you know who will advertise next to porn related content? Other porn sites. Google Adwords/Adsense advertises porn. Ever used Google Image search? It's not affecting their stock price any. The publisher of the material is ultimately responsible.

Sure, but only if "Google is to Internet  as Metaplace is to Internet 2.X" which I don't think is the case, unless there is something I am not understanding.

Regardless, my main point was that I am kind of surprised that 2 employees from Areae (not Raph) have been channelling Alfred E. Newman when discussing things like adult content and copyright issues.  Problems that have caused negative press for Second Life, and other online communities.  Something I would think an up adn coming company would try to avoid.

I think it shows some honesty in advertising. They've acknowledged that porn exists (something that Second Life has seemed to avoid mentioning whenever possible) but the key fact is that it won't exist in the same 'world' as yours if you don't want it to.

I think that makes Metaplace more interesting for advertisers to build their own worlds in than Second Life, because they can control 100% of the content that appears in it. A brothel won't suddenly open up across the street in Metaplace.


Title: Re: Raph continues to taunt us.
Post by: UnSub on September 24, 2007, 09:51:18 PM
The name is simple enough for people to get, even if it (perhaps intentionally) falls into generic associations with MySpace and Facebook (and seriously, what's a facebook?).

Most people know what "my" and "space" mean and a facebook is a common real-life college thing. (It's a book of incoming freshman) The word "meta" is meaningless to most people.

My non-US heritage is revealed in my lack of knowledge about what a facebook is. Not that it matters - Facebook is popular in lots of countries that don't know what facebooks are.

But on a similar theme: what's a vista? What's an ubuntu? What's an ipod?

My point: it doesn't matter what the name is if 1) it's simple enough to be remembered and 2) you can build on it. Metaplace meets these requirements. It's up to Raph & co to carve out what Metaplace means.


Title: Re: Raph continues to taunt us.
Post by: Quinton on September 25, 2007, 06:42:51 AM
Most people know what "my" and "space" mean and a facebook is a common real-life college thing. (It's a book of incoming freshman) The word "meta" is meaningless to most people.

My non-US heritage is revealed in my lack of knowledge about what a facebook is. Not that it matters - Facebook is popular in lots of countries that don't know what facebooks are.

If it makes you feel any better, I'm a native and I had never heard of such a thing.   Perhaps the term was more popular either before or after I was in college in the early 90s...

- Q


Title: Re: Raph continues to taunt us.
Post by: Yegolev on September 25, 2007, 09:10:40 AM
Never heard of a facebook until now.  I have, however, heard of a meatplace.


Title: Re: Raph continues to taunt us.
Post by: Sky on September 25, 2007, 09:21:01 AM
Never heard of a facebook until now.  I have, however, heard of a meatplace.
I agree with what Yeg said.


Title: Re: Raph continues to taunt us.
Post by: Signe on September 25, 2007, 10:32:14 AM
I didn't know what a facebook was either so I googled it.  Cleared that up.  However, googling meatplace didn't help at all.  Some of it just returns misspellings of Metaplace. 


Title: Re: Raph continues to taunt us.
Post by: schild on September 25, 2007, 11:03:54 AM
We are the 2nd result for Meatplace.

I hope this is not the best thing to come out of Raph's game.


Title: Re: Raph continues to taunt us.
Post by: Yegolev on September 25, 2007, 11:27:53 AM
We are the 2nd result for Meatplace.

We will be first once Raph's product is within our sweaty grips.  Also, meatplace.net is free.


Title: Re: Raph continues to taunt us.
Post by: naum on September 25, 2007, 01:41:44 PM
Did you mean to search for: metpolice 


Title: Re: Raph continues to taunt us.
Post by: Cuppycake on September 25, 2007, 02:39:02 PM
The market for Metaplace is creators, not consumers.

This is simply not true.  We definitely feel that 90% of our users will be players.  We want players to be able to visit our portal, register, get their own custom profile, save their favorite games and rate them.  We expect a lot of gamers to spend lots of time just playing games on Metaplace, earning badges and rewards (think EA's Pogo).  We're accepting both players and creators into our testing. 


Title: Re: Raph continues to taunt us.
Post by: Kaa on September 25, 2007, 03:09:32 PM
This is simply not true.  We definitely feel that 90% of our users will be players.  We want players to be able to visit our portal, register, get their own custom profile, save their favorite games and rate them.

Umm... Cuppy, you said that Meatplace is a platform. So do you count as "your" users everyone who'll be playing any game created on that platform? How independent will the game creators be able to be and how much control will Areae keep over what's happening in third-party games?

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Merusk on September 25, 2007, 04:48:58 PM
OOooh I get it now.

For ad-selling purposes, they ALLL your users. "elevnenty billion eyeballs a week!1!!"

But for legal/ copyright/ omgdontsuemeitsthem purposes you're, 'just a platform omg we don't control those weirdos!"

You got us diagonally.  Pretty sneaky, sis.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: UnSub on September 25, 2007, 07:42:55 PM
Will Metaplace have ragdoll in place on launch? Promising and talented FPS designers want to know!


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on September 25, 2007, 08:01:39 PM
Probably only snobby colleges do facebooks. I didn't get one or have my picture in one my I know my school had one.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: schild on September 25, 2007, 10:42:50 PM
Will Metaplace have ragdoll in place on launch? Promising and talented FPS designers want to know!

Metaplace is not what you think it is.

Now, will someone tell my why there's still a school girl giving the thumbs up to a cyclops dinosaur that's shitting a pink joshua tree out of his ass on the web page?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Simond on September 26, 2007, 04:06:03 AM
I'm surprised that it's not a unicorn.

/wave Cuppy.  :-)


Title: Re: Raph continues to taunt us.
Post by: HaemishM on September 26, 2007, 09:37:49 AM
The market for Metaplace is creators, not consumers.

This is simply not true.  We definitely feel that 90% of our users will be players.  We want players to be able to visit our portal, register, get their own custom profile, save their favorite games and rate them.  We expect a lot of gamers to spend lots of time just playing games on Metaplace, earning badges and rewards (think EA's Pogo).  We're accepting both players and creators into our testing. 

You go on thinking that. Not to be nasty, but Metaplace is going to have to dirt-dumb simple to create stuff with for you to worry about marketing the name Metaplace to anyone. Like MySpace moron simple. I'm really not too sure Metaplace will take off as a community site for consumers.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Yegolev on September 26, 2007, 09:43:42 AM
Now, will someone tell my why there's still a school girl giving the thumbs up to a cyclops dinosaur that's shitting a pink joshua tree out of his ass on the web page?

Web 2.0 says "Don't look behind the curtain!"


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Xanthippe on September 26, 2007, 09:46:47 AM
I was talking about Metaplace to my almost-9 year old daughter and her friend who is 10.  They started talking about all sorts of things they could do at such a place (things that would never occur to me), things they could make, ways to interact.  Scoff if you like, but in a few years these kids will be driving the market, consuming and creating content.



Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: schild on September 26, 2007, 10:00:33 AM
No, they won't. In a few years they'll be talking about what car they want and trying to decide who the cutest guy in school is and why all the Jews have the best parties.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Signe on September 26, 2007, 10:15:04 AM
Why do all the Jews have the best parties?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Salamok on September 26, 2007, 10:45:09 AM
Why do all the Jews have the best parties?

because they taking party planning 101 when they are 12 and graduate when they are 13.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on September 26, 2007, 11:12:57 AM
Why do all the Jews have the best parties?

Having a contract with God does have its advantages.

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Sky on September 26, 2007, 11:35:26 AM
Vikings make the best party-crashers though!


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: WayAbvPar on September 26, 2007, 11:49:37 AM
Why do all the Jews have the best parties?

I think it was that water into wine trick one of them allegedly did a couple of millennia ago.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Grand Design on September 26, 2007, 02:15:09 PM
Why do all the Jews have the best parties?

I think it was that water into wine trick one of them allegedly did a couple of millennia ago.

Yeah, and supposedly that guy went on to found a whole religion made for people who party too much and thus require penance.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Salamok on September 26, 2007, 03:00:40 PM
Why do all the Jews have the best parties?

I think it was that water into wine trick one of them allegedly did a couple of millennia ago.

If I had to drink Manishevitz I'd water it down too.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: schild on September 26, 2007, 03:04:29 PM
Quote
Manishevitz

What is this...Manishevitz?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Signe on September 26, 2007, 05:12:51 PM
This is Manishevitz, the Jew dog.

(http://www.chosencouture.com/images/products/doyaandta-l.jpg)


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: UnSub on September 26, 2007, 07:20:36 PM
Will Metaplace have ragdoll in place on launch? Promising and talented FPS designers want to know!

Metaplace is not what you think it is.

Raph said Metaplace could be whatever I wanted it to be! Stop breaking my dreams!


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Sky on September 27, 2007, 06:45:58 AM
This is Manishevitz, the Jew dog.
He's so in the f13 meatspace mmo. Boss mob.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Yoru on September 27, 2007, 10:16:47 PM
I haf question.

So Raph, will ordinary users building their own little MMOs be able to monetize their creations should they find success? Will there be micropayment/subscription functionality built into the Metaplace platform?

Further, could commercial entities license the Metaplace platform and leverage it to build their own stuff on their own servers?

Just how flexible are you trying to be? :)


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Raph on September 28, 2007, 03:02:12 PM
We have answered question 1 in the affirmative already. Yes, you can cash out.

We haven't answered question two, about commercial entities. :)


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on September 28, 2007, 06:32:54 PM
Raph, how about freedom for third-party developers? If someone wants to make a game about, say, crucified penises and baby-mulching machines, will he be able to? Or will Areae (as Bioware did with NWN) step in to block what it considers to be offensive stuff?

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: CharlieMopps on September 30, 2007, 12:32:20 PM
Can you hire me? I can get coffee and stuff.
Unless you need a NOC technician... =( I chose the wrong career.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Jamiko on October 05, 2007, 10:59:16 AM
TechCrunch video is up:

http://www.techcrunch40.com/2007/presenter.php?presenter=37


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Bunk on October 05, 2007, 11:41:42 AM
Interesting.

I think Raph was a little concerned about sounding geeky...


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Yegolev on October 05, 2007, 12:01:54 PM
I think he was presenting to a very stonefaced crowd.  I got pretty excited about the linking and the XML and the Brittney.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Slyfeind on October 05, 2007, 12:03:54 PM
Yeah, his audience kinda sucked. He should have planted some people in there to gasp and ooo and ahh.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Yegolev on October 05, 2007, 12:04:42 PM
He had at least one investor out there.  I kinda got the feeling that they didn't know what Aye Oh Ell was.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: taolurker on October 05, 2007, 12:24:41 PM
I still really don't understand the revenue model at all, especially with Raph continually referring to it as an "Open Standard". Yes the web and html are open standards, but people would still have to pay to keep the data someplace (like people pay for web hosting).

Even if there is a way for Areae to collect $ for data storage/hosting, I still can't imagine it in a "virtual world" sense, with everyone creating their own "world", because of the networking issues and how everyone who is just a visitor ends up using part of the bandwidth. Not only does that mean a huge data center that Areae is gonna need to serve all of these worlds at the same time, but it also requires billing people with worlds for bandwidth usage into their virtual world. Serving webpages, how it links together and "Web 2.0ish" stuff is cool, but I also couldn't really consider it a way to make money hats.

Another thing that bothers me about the usage of "Open Standard" and Areae is they're letting people use their tools, which means that obviously there are going to be a hundred other sites using Raph's ultimate world creator open source that he won't be able to collect a dime off of... Unless I'm missing something altogether.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Raph on October 05, 2007, 12:25:56 PM
It was definitely a challenging crowd. Mostly tech investors and tech press. And the presentation levels were erratic... There were a few real "droners" among them.

BTW, we have a new blog post on "How Metaplace Works":

http://www.metaplace.com/blog/9.html


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: schild on October 05, 2007, 12:29:51 PM
I don't see pictures. Words fail on the internet.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Raph on October 05, 2007, 12:34:51 PM
Apparently so does memory span. V-I-D-E-O n-o-w a-v-a-i-l-a-b-l-e. ;)


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: schild on October 05, 2007, 12:37:42 PM
Apparently so does memory span. V-I-D-E-O n-o-w a-v-a-i-l-a-b-l-e. ;)

(http://z.about.com/d/freshaquarium/1/0/u/J/goldfish16G.jpg)


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Slyfeind on October 05, 2007, 12:48:01 PM
WTF GOLDFISH?!  :-o


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Yoru on October 05, 2007, 01:58:51 PM
Hopefully the original Areae client doesn't go the way of NCSA Mosaic. :|


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Gutboy Barrelhouse on October 05, 2007, 03:00:57 PM
Hey Raph can the current SWG team use these two features?

pathfinding
collision

Schild might even come back to SWG if they did  :-D


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Hutch on October 06, 2007, 08:41:59 AM
Hopefully the original Areae client doesn't go the way of NCSA Mosaic. :|
(http://files.blog-city.com/files/J05/90775/p/f/microsoft_meatspace.jpg)

Coming in 2010, as an Integral Element of the Microsoft Windows Operating System, codename "Lockdown".


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Salamok on October 08, 2007, 08:26:03 AM
Quote
Manishevitz

What is this...Manishevitz?

Typically served at Passover.  It is a very very sweet dessert wine.  Imagine if Budwiser or Coors decided to get into the wine business and started off with port.

Oh wait, you may actually like cheap american beer.  Imagine if Mountain Dew got into the wine business, this would be the Game Fuel of wines.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Yegolev on October 08, 2007, 09:05:49 AM
Mmmm...

Halo 3 manishevitz.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 08, 2007, 09:28:13 AM
Fail.

Quote
The example I gave puts a picture on the UI, at the upper left corner. If your client can handle pictures, that is. You see, MetaMarkup is an open standard. Anyone can write a client for it. We figure, the more clients the merrier.

A game writer can’t assume that every platform out there will render every possible bit of MetaMarkup. Say you write a text-only client (something perfectly possible). That [UI_IMAGE] tag would get ignored. Or maybe the client would say “I drew ‘my picture’” just like a text web browser draws the ‘alt’ text for an image on the web.

You do realize Raph that the history of the WWW has been to move towards clients that render as similarly as possible, down to the last pixel, and that any differences between clients do nothing other than serve as a giant fucking pain in the ass?

I will never understand this. This is exactly the same mistakes the people at the W3C keep making, over and over again, never ever learning. Nobody wants a fucking "select" tag that can be a comboBox, a listBox or a radioButton, they want to design a page and know it will look EXACTLY THE SAME on every client.

You're just asking for giant compatibility problems and trying to turn making a game from something fun into something ass.

Your *job* is to write ONE FUCKING CLIENT that works perfectly that everyone can use, not to have 10 random disphits write 10 different shitty clients that now I have to code for.

NOBODY WANTS DIFFERENT CLIENTS THAT RENDER DIFFERENTLY. They don't want it in HTML and they sure as hell don't want it in a gaming platform. Why in hell would you purposely introduce compatibility issues into a standard platform?

Testing and eliminating compatibility problems is not fun. Trust me, I've spent the last fucking month on my job working around IE6 javascript and HTML DOM issues.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Alkiera on October 08, 2007, 10:54:54 AM
This MMO best viewed with Microsoft MeatPlace Explorer 2.0 (tm)

--
Alkiera


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Samwise on October 08, 2007, 11:04:40 AM
It's always seemed to me like the bulk of compatibility issues arise not because the standards are too loosey-goosey, but because clients don't actually implement the standard.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: naum on October 08, 2007, 11:04:47 AM
Fail.

Quote
The example I gave puts a picture on the UI, at the upper left corner. If your client can handle pictures, that is. You see, MetaMarkup is an open standard. Anyone can write a client for it. We figure, the more clients the merrier.

A game writer can’t assume that every platform out there will render every possible bit of MetaMarkup. Say you write a text-only client (something perfectly possible). That [UI_IMAGE] tag would get ignored. Or maybe the client would say “I drew ‘my picture’” just like a text web browser draws the ‘alt’ text for an image on the web.

You do realize Raph that the history of the WWW has been to move towards clients that render as similarly as possible, down to the last pixel, and that any differences between clients do nothing other than serve as a giant fucking pain in the ass?

I will never understand this. This is exactly the same mistakes the people at the W3C keep making, over and over again, never ever learning. Nobody wants a fucking "select" tag that can be a comboBox, a listBox or a radioButton, they want to design a page and know it will look EXACTLY THE SAME on every client.


No. No. No.

Problems with WWW has been that clients deviated from both standards and the fluid/dynamic nature…  …Netscape and then M$ wished to shoehorn clients, and it continues today whereas there are those that insist on bringing magazine covers to the net, when it's an entirely different affair…

…and since people are running applications on an even larger range of client displays (from cell phones to giant screen HD monitors), absolute pixel placement is the worst idea.

And just look at design and layout of successful web sites — those that stuck to platform agnostic and/or don't cater to absolute pinpoint precision have fared so much better — Google, Wikipedia, etc.… all infinitely more "useable" and render better on a greater variety of devices than the slavishly plotted out sites…

Granted, this is web site v. web application, but there's nothing that could presuppose form controls (which HTML controls were backwards evolution of UI, admittedly…) being part of a markup standard and left to the client to implement as wished…

It's far more expansive and inclusive approach that leads to richer possibilities…


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Mrbloodworth on October 08, 2007, 11:10:17 AM
Fail.

Quote
The example I gave puts a picture on the UI, at the upper left corner. If your client can handle pictures, that is. You see, MetaMarkup is an open standard. Anyone can write a client for it. We figure, the more clients the merrier.

A game writer can’t assume that every platform out there will render every possible bit of MetaMarkup. Say you write a text-only client (something perfectly possible). That [UI_IMAGE] tag would get ignored. Or maybe the client would say “I drew ‘my picture’” just like a text web browser draws the ‘alt’ text for an image on the web.

You do realize Raph that the history of the WWW has been to move towards clients that render as similarly as possible, down to the last pixel, and that any differences between clients do nothing other than serve as a giant fucking pain in the ass?

I will never understand this. This is exactly the same mistakes the people at the W3C keep making, over and over again, never ever learning. Nobody wants a fucking "select" tag that can be a comboBox, a listBox or a radioButton, they want to design a page and know it will look EXACTLY THE SAME on every client.

You're just asking for giant compatibility problems and trying to turn making a game from something fun into something ass.

Your *job* is to write ONE FUCKING CLIENT that works perfectly that everyone can use, not to have 10 random disphits write 10 different shitty clients that now I have to code for.

NOBODY WANTS DIFFERENT CLIENTS THAT RENDER DIFFERENTLY. They don't want it in HTML and they sure as hell don't want it in a gaming platform. Why in hell would you purposely introduce compatibility issues into a standard platform?

Testing and eliminating compatibility problems is not fun. Trust me, I've spent the last fucking month on my job working around IE6 javascript and HTML DOM issues.

I agree... Doesn't sound like it would fun to code for...or..look even remotely stable after coding for..oh..2000000000000.1 possible clients.

I am still waiting for all web browsers to be code onces...not code onc... except for IE then do crap unless its ...you get the idea.. Its a pain.

Technically, Furcadia has a one up on you now.

I mean, so i make a game, how do i document it? In your example..i cant make a document for the user that says "Look at your avatar image" Because it may not even be there.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: BigBlack on October 08, 2007, 11:34:45 AM
I'm going to go out on a limb and guess that you'll have the option to restrict which clients can connect to your virtual world if you want.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Mrbloodworth on October 08, 2007, 12:18:44 PM
I'm going to go out on a limb and guess that you'll have the option to restrict which clients can connect to your virtual world if you want.

That could help. I also hope there will be a standard client, for reading that is, if all logic is in the markup (as it seems to be).


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Raph on October 08, 2007, 12:30:32 PM
Of course we have our reference client.

But it's kind of silly to expect something to render the same on a phone as on a 3d video card. :P At least, not yet.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 08, 2007, 01:34:02 PM
But it's kind of silly to expect something to render the same on a phone as on a 3d video card.

It's also kind of silly to design a virtual world that will be as usable from a mobile phone as it would be from a full-blown gaming rig.

Theoretically, yes, it's looks attractive to have a rendering-neutral protocol and be client-agnostic. In practice this doesn't work so well. I suspect the effective outcome will be the pairing of specific virtual worlds with specific clients, and if you don't use the recommended client all bets are off. This could lead to rather ugly balkanization unless a dominant client emerges early.

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Yegolev on October 08, 2007, 01:37:12 PM
Balkanization is a good word.  I figure in the end we will have most things using general clients or the reference client, with Fancy Things using Fancy Clients.  Like how the spell-checker and tag-adder on f13.net uses some Java thing that doesn't work on my corporate laptop.  Sunrise, sunset.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Mrbloodworth on October 08, 2007, 01:58:34 PM
Of course we have our reference client.

But it's kind of silly to expect something to render the same on a phone as on a 3d video card. :P At least, not yet.

Sorry, i suppose i meant to imply for the same devices. As in, just PC ,just phones.

I'm a standards kinda guy.

Then again Why can't your client do this raph? You (it) were (is) the chosen one.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 08, 2007, 02:33:20 PM
Balkanization is a good word.

Sometimes. Unfortunately it happens to be an antonym to "critical mass" and correlates well with "obscurity".

But anyway, it will be very interesting to observe virtual worlds (and specifically MMOGs) living with open, easily modifiable clients. Security issues, botting, etc. etc.

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Lum on October 08, 2007, 02:39:20 PM
MMO clients are technically open anyway. You can't assume that someone isn't logging into any given MMO with a client they made up themselves. It's actually not that big a hurdle from "make sure every input is sanity tested server-side" to "oh, and don't care if someone logs in with whatever funky client they want".


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Krakrok on October 08, 2007, 02:41:07 PM
Theoretically, yes, it's looks attractive to have a rendering-neutral protocol and be client-agnostic. In practice this doesn't work so well. I suspect the effective outcome will be the pairing of specific virtual worlds with specific clients, and if you don't use the recommended client all bets are off. This could lead to rather ugly balkanization unless a dominant client emerges early.

Actually, it might work out pretty well. You probably don't want to run around and kill shit on your cell phone when other people are doing the same from a 3D client on their keyboard and PC. However, you can have a PCish client which does all that and then theoretically you could have a lite cellphone client that just lets you IM with your friends ingame, sell/buy items, and maybe travel from place to place. How that would work with the framework they have setup I have no idea.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Alkiera on October 08, 2007, 02:42:43 PM
But it's kind of silly to expect something to render the same on a phone as on a 3d video card.

It's also kind of silly to design a virtual world that will be as usable from a mobile phone as it would be from a full-blown gaming rig.

Theoretically, yes, it's looks attractive to have a rendering-neutral protocol and be client-agnostic. In practice this doesn't work so well. I suspect the effective outcome will be the pairing of specific virtual worlds with specific clients, and if you don't use the recommended client all bets are off. This could lead to rather ugly balkanization unless a dominant client emerges early.

Kaa

Emphasis mine.

I agree completely.  I see the point of having a neutral network API to allow for multiple client types, the same way they allow for multiple game types.  Some games will require the flash client, some a heavier 2d client, some a 3d client.  Some a cellphone client.  But I would guess that it'll be up to the game developer to detect/allow for those clients and provide different interfaces for them.

To my mind, you build some sort of playable flash interface as something you can stick on the main page to demo some aspect of your game.  Not the whole thing, not even in the main world, but featuring some part of the engine.  Then you req. a download to get fully into it, for any 'serious' game, i.e. anything more complicated than your average Flash popcap type thing.  If you want, you build a way to login to the same account from, say, a cellphone client, for either chat/mail purposes or to monitor Auction House/vendor sales, manage crafting factories, etc.  Perhaps put a similar thing in flash or even just CGI for those with web access but no client, and no cell.

--
Alkiera


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Raph on October 08, 2007, 03:26:27 PM
To my mind, you build some sort of playable flash interface as something you can stick on the main page to demo some aspect of your game.  Not the whole thing, not even in the main world, but featuring some part of the engine.  Then you req. a download to get fully into it, for any 'serious' game, i.e. anything more complicated than your average Flash popcap type thing.  If you want, you build a way to login to the same account from, say, a cellphone client, for either chat/mail purposes or to monitor Auction House/vendor sales, manage crafting factories, etc.  Perhaps put a similar thing in flash or even just CGI for those with web access but no client, and no cell.

--
Alkiera

Don't underestimate what you can do with Flash. :P It's certainly capable of delivering Diablo/UO/Baldur's Gate level experiences.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Soln on October 08, 2007, 03:36:11 PM
MMO clients are technically open anyway. You can't assume that someone isn't logging into any given MMO with a client they made up themselves. It's actually not that big a hurdle from "make sure every input is sanity tested server-side" to "oh, and don't care if someone logs in with whatever funky client they want".

you're being sarcastic, correct?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Lum on October 08, 2007, 03:57:13 PM
Actually, no. There have been instances where third party clients were developed specifically to hack the game (Second Life especially has suffered from this recently: see http://shoopedlife.nexisonline.net/wiki/Main_Page).


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Raph on October 08, 2007, 04:12:41 PM
Think of it this way. You can encrypt, obfuscate, and in general secure the client as much as you wish. Then you hand it over with the decoding mechanism to players (after all, the client must decrypt, de-obfuscate, and unsecure it to display it). That's why the adage "never trust the client, it is in the hands of the enemy" comes up.

So yeah, knowing that there's open clients really just makes us offload more stuff to the server. It's not that big a leap. In fact, such a little leap that it hasn't really even come up much here at work.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 08, 2007, 05:21:38 PM
Someone name a single advantage of multiple clients.

No, hacking is not an advantage.

The fact that people theoretically CAN make clients is not the same as telling them it's a good idea, which is what you are doing.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Slyfeind on October 08, 2007, 05:35:29 PM
Someone name a single advantage of multiple clients.

No, hacking is not an advantage.

The fact that people theoretically CAN make clients is not the same as telling them it's a good idea, which is what you are doing.

You mean like, World of Warcraft having both a PC and a Mac client? Or...like something else?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 08, 2007, 05:41:53 PM
I mean two different clients that run on the same profile (for example PC) that have different rendering engines and/or logic.

For example a flash client, a text client and an OpenGL client.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Lum on October 08, 2007, 05:46:08 PM
People make what could be called third party clients for World of Warcraft constantly. Consider these screenshots (linked for your screenwidth protection):

http://i81.photobucket.com/albums/j233/cihwh/pallyscreenshot.jpg
http://img526.imageshack.us/img526/4871/uilf0.jpg
http://img110.imageshack.us/my.php?image=wowscrnshot053107224940fb9.jpg
http://img.photobucket.com/albums/v453/AEHood74/H1.jpg

The rendering engine is the same, but the interface can be radically changed. Most people consider WoW's mod-friendly interface a good thing.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Lum on October 08, 2007, 05:47:07 PM
I mean two different clients that run on the same profile (for example PC) that have different rendering engines and/or logic.

For example a flash client, a text client and an OpenGL client.

A Flash client could be embedded in a web page, a text client could work on a fairly advanced cell phone, and an OpenGL client would be the most visually distinctive/attractive.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: schild on October 08, 2007, 05:47:38 PM
I'm still waiting for someone to make a WoW gui that just has the game in one corner and the rest is a spreadsheet. I mean, that's what we're working towards at this point anyway.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Soln on October 08, 2007, 06:02:25 PM
I think someone answered this once before, but DTLS (http://tools.ietf.org/html/rfc4347) isn't used?  Wouldn't that help?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Trippy on October 08, 2007, 06:06:15 PM
Like how the spell-checker and tag-adder on f13.net uses some Java thing that doesn't work on my corporate laptop.
It doesn't.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 08, 2007, 06:11:39 PM
People make what could be called third party clients for World of Warcraft constantly.

Yes, you could call them that if you have no idea what the words "third party clients" actually mean. Luckily I do. All those mods require the WOW client, they aren't "third party clients" and we both know it.

Quote
A Flash client could be embedded in a web page, a text client could work on a fairly advanced cell phone, and an OpenGL client would be the most visually distinctive/attractive.

Show me a game you can play in an OpenGL client and a text client that you would actually *want* to play in both. Not two different games that use some of the same backend data, I mean the same actual game.

Quick, what does a WOW text client look like? LOL. Not even Tetris and Worm make sense in a text client.

I understand the theory, but history has defninitely proven that the theory is useless. The only time you want different clients is with wildly different profiles, and usually in the end you end up re-writing the application anyway because when profiles get that different it just doesn't make sense to feed them the exact same application.

Maybe you could make a cell-phone "WOW client" that let you check your mail and auction house but it sure as hell wouldn't be getting the same data as the PC client.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Lum on October 08, 2007, 06:22:20 PM
Do you rage this hard against people who complain that your pixel-perfect web designs break their non-standard browser widths?

Data is data. How you display it is up to the client. Unless you believe that *your vision* is the only correct way to display that data. Thus, the WoW mod displays I posted; they display the data (the information from the WoW game servers) in a form different from the vanilla game user interface. Which is the part of the game client most relevant to the user - if the rendering engine is swapped, but invisibly to the user, they won't care. If you went into a user's WoW client and flipped the OpenGL/Direct3D switch, very few would notice.

Another, more relevant example: a high school student in England was miffed that she couldn't talk to her friends in Second Life through her school's firewall, so she made her own light client (http://metaversed.com/09-jul-2007/ajaxlife-second-life-your-web-browser). Same servers, same data - it just pitches most of the parts it considers irrelevant.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: tmp on October 08, 2007, 06:50:50 PM
Show me a game you can play in an OpenGL client and a text client that you would actually *want* to play in both. Not two different games that use some of the same backend data, I mean the same actual game.
If I remember right, there's EVE-Online cellphone client in active development (if not finished already) to supplement the 3d client. It's made for people who want to check on their character skill training, received mail, production queues etc. Then there's Anarchy Online where people run special clients that provide functionality of 'channel bot' you get on regular IRC. Finally there's the common dual-boxing in MMOs, where theoretically that other box could be replaced with automated client that doesn't need 3d frontend at all.

The UI customization Lum speaks of is the main convenience factor, though. Not all games come with as flexible internal UI scripting as WoW, for these other games you would indeed need different game client working over the common communication interface rather than convenient script add-on.


Title: Re: Raph continues to taunt us.
Post by: tmp on October 08, 2007, 07:03:40 PM
Okay, so you can lock down your world great, but will Coke, IBM, Parmount, Universal want  spend their advertising dollars in a system that also hosts goatse world or other worlds that host their copyrighted content.
They didn't pull out of the www because there's goatse and their copyrighted content on some web pages, did they?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 08, 2007, 07:07:21 PM
MMO clients are technically open anyway. You can't assume that someone isn't logging into any given MMO with a client they made up themselves. It's actually not that big a hurdle from "make sure every input is sanity tested server-side" to "oh, and don't care if someone logs in with whatever funky client they want".

Well, it's a messy kettle of fish.

Theoretically, yes, you could and should go with a dumb client which is essentially a remote rendering device that also sends you the input events from the user. Such a client could be completely open and wouldn't have any security problems. However for a variety of practical reasons, server load and bandwidth utilization being the main ones, it's very common to offload some processing/decisionmaking onto the client itself. This is where problems begin.

For an example (with which Lum should be very familiar), consider DAoC, a RvR game with stealth. For implementation reasons, the client was sent the information about *all* characters around you, including the stealthed ones, and it just wouldn't display the ones in stealth. Well, if one hacked the client or just sniffed the network traffic, one could completely negate the stealth in the game. DAoC developers and hackers skirmished around this for a long time. Every new patch would break the hackers' solutions and a few days later they'd come up with new ones.

The proper solution was, of course, not to give client the information about the location of the stealthed characters and I think Mythic was eventually forced to do this. This small example, however, shows that MMORGs are generally not set up to deal with open clients. Yes, of course, there is checking the input for sanity and such, but even then speedhacking is surprisingly common. The biggest MMORG at the moment -- WoW -- checks the client machine (!) for things it doesn't like.

I suspect the openness of the client is going to be a problem for some and a boon for others. I would expect some worlds to come with custom, closed clients. I would expect some worlds to be made for bots and bot competitions (Core Wars style, maybe). Angband, a roguelike game, for example, comes with a regular client for humans to play and a bot client for humans to tweak to see how far would it get. And, of course, diku games are very well suited to botting which might prove, ahem, interesting... :-)

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 08, 2007, 07:13:26 PM
If I remember right, there's EVE-Online cellphone client in active development (if not finished already) to supplement the 3d client. It's made for people who want to check on their character skill training, received mail, production queues etc.

I would be very surprised if the EVE cellphone client was just the PC client that didn't render graphics. VERY surprised.

Keep in mind that creating a client for a specific game is very different than creating a new, generic client. Sure, if the EVE network protocols and server are nicely put together you might be able to make an app that lets you check mail and skills without re-coding the back end at all, just log on and make specific calls that get only that data efficiently. But how could you do that if your client is a generic client that runs a bunch of different games?

That is why I used the web browser example, and why the examples Lum came up with don't make sense. Web browser is the right analogy because web browsers run a variety of different apps.

If you are creating a new client for a specific game you can put that specific game knowledge to use. If you are making a new generic client you don't have any specific knowledge to leverage.

It's like adding your own "inventory management UI" to a web browser or Flash. What the hell does that even mean when you are viewing MSNBC.com or watching a Flash movie?

To improve Flash you could make it faster and render at higher quality, add some random features like saving movies to disk easily - other than that you are out of luck. You can't change it to be a chat client or add different spellcasting timers or inventory management or make it able to "check character skill levels" because those are all application-specifc.

Are you going to have a bunch of specific clients that only work with specific apps? Sounds like a nightmare. I don't have 4 different versions of Flash and 5 different versions of Firefox so I can run different apps in them.

Again, the correct analogy is a web browser, Flash player, Java runtime engine or something of that nature. Those are generic platforms, not game-specific clients. What Lum is describing is a generic client that renders markup, not a client tied to a specific well-understood game.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Krakrok on October 08, 2007, 07:18:11 PM
Quick, what does a WOW text client look like? LOL. Not even Tetris and Worm make sense in a text client.

What are you talking about? Ascii Quake kicks ass (http://webpages.mr.net/bobz/ttyquake/ss/)!


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 08, 2007, 07:23:28 PM
Data is data. How you display it is up to the client. Unless you believe that *your vision* is the only correct way to display that data.

Wallhacking.

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Lum on October 08, 2007, 07:33:35 PM
For an example (with which Lum should be very familiar), consider DAoC, a RvR game with stealth. For implementation reasons, the client was sent the information about *all* characters around you, including the stealthed ones, and it just wouldn't display the ones in stealth. Well, if one hacked the client or just sniffed the network traffic, one could completely negate the stealth in the game. DAoC developers and hackers skirmished around this for a long time. Every new patch would break the hackers' solutions and a few days later they'd come up with new ones.

Except the server never sent packets for the stealthed characters, even on day 1. Why would it? It was a waste of network bandwidth and the server ditched any data on stealthed characters before sending it as part of the update packet for a given character. I know it was a popular misconception, but the client literally never received packets for stealthed characters unless the server registered that that character had decloaked them.

Still, there was a lot of benefits to having a top-down "radar" view, which is why radar clients (essentially a dumbed-down 2D client) were so popular. The best implementation I ever saw trying to break the stealthed-character thing was a client that strobed a character's last position when it thought they went into stealth.

You're correct in that a lot of MMO clients "cheat" and offload some things to the client for performance reasons. Coincidentally, those things tend to map on a one-for-one basis with exploits used in the live environment...

Wallhacking

....only works if the client is getting information about entities obscured by walls. (Which is a necessity in shooters due to client-side prediction)

Quote from: Margalis
I would be very surprised if the EVE cellphone client was just the PC client that didn't render graphics. VERY surprised.

Uh... why? A far better implementation would be an RPC server that acted as a gateway to Eve's database, using a web app as a front end on the cellphone side. Eve's probably the most database-driven MMO on the market; its data-driven nature drives most of the gameplay decisions (such as how movement and combat are controlled in a near-stateless manner). I've heard Eve's developers brag about literally 'playing the game' through an Excel spreadsheet. That's about as alternate a client as you can get.

Quote from: Margalis
What Lum is describing is a generic client that renders markup
Unless I'm wildly mistaken, I thought that was exactly what Raph is describing, and what I thought we were discussing - developing an "MMO markup language" that was client-agnostic. The entire *point* of Raph's enterprise is a server platform that supports generic web-friendly clients.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 08, 2007, 07:53:31 PM
Except the server never sent packets for the stealthed characters.

You're right. I confused a radar hack which showed everyone around you with a no-stealth tool.

Which is also precisely what Raph is describing, and what I thought we were discussing. The entire *point* of Raph's enterprise is a server platform that supports generic web-friendly clients.

Well, the issue is what kind of games will be viable with completely open clients. Habbo-style social environments won't have any problems. 3D shooters are likely to have problems. Given the stress on the third-party, largely amateur game developerment, I would guess that a lot of wannabe game designers/implementors won't be ready for the "client is in the hands of the enemy" attitude...

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Lum on October 08, 2007, 07:58:07 PM
Heh, yeah, agreed there. To be fair I don't think Raph ever described Metaplace as able to handle shooters. They seem to be aimed squarely at the Habbo market. Which in case you missed the memo is FREAKISHLY HUGE.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 08, 2007, 08:07:34 PM

Quote from: Margalis
I would be very surprised if the EVE cellphone client was just the PC client that didn't render graphics. VERY surprised.

Uh... why? A far better implementation would be an RPC server that acted as a gateway to Eve's database, using a web app as a front end on the cellphone side.

Are you agreeing or disagreeing with me? Isn't that what I said?


Quote
Unless I'm wildly mistaken, I thought that was exactly what Raph is describing, and what I thought we were discussing - developing an "MMO markup language" that was client-agnostic. The entire *point* of Raph's enterprise is a server platform that supports generic web-friendly clients.

Every example you've given of a "third party client" was a client (or not) for a specific game, not a generic client.

You are talking about writing specific clients for specifc games. I am discussing writing generic clients for generic markup. (Which I don't think is even MMO specific)

Again, the right analogy is not WOW UI mods or Second Life clients - those are specific clients for specific games. The right analogy is a generic client, such as Flash or a Java runtime. The web browser is an obvious one because it renders markup for a variety of applications.

There are different web browsers but for the most part their differences are more annoyances than anything else. And the major differences are the things like toolbars, tabbed browsing, etc, not the actual rendering part. Different web browsers that render in significantly different fashions are a pain in the ass. (Except for very low-level differences like perf and image quality)


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: tmp on October 08, 2007, 08:12:03 PM
That is why I used the web browser example, and why the examples Lum came up with don't make sense. Web browser is the right analogy because web browsers run a variety of different apps.
Since you mentioned browsers, there's text based web browsers out there. Their existence doesn't make the web page makers try and ensure their creation remains 100% usable through them though, they're just there as option for advanced user who knows what they're getting themselves into.

I'll have to disagree with you here on the 'don't make sense' part. But then I suspect we're looking at this issue from entirely opposite perspectives -- you are speaking of "writing game to work in numerous game clients" while I'd expect it to be the other way around -- custom clients if any are created as add-ons to specific games, to either make the experience easier or to offer subset of functions that do make sense in particular scenarios. Like the mentioned EVE skill checker, the AO chat bots, or the heal monkey for dual boxer.

Also, I'd expect such generic web browser-like client you speak of to be bottom tier of two-tier sort of deal. That is, the "real" generic client can be expected to be pretty much just framework for scripts, which form the other tier and which implement less or more game-specific UI. It's the common interface-implementation model you find in programming, and it's almost exactly what Lum gave as example -- WoW client under the hood *is* to large extent such base for scripts that determine how it behaves in the end. Tackled from this angle the whole drama becomes non-issue, as game developer only has to provide set of scripts that generate appropriate 'default' UI for their particular creation. As lot of UI elements is universal and shared between many games, so can be such UI scripts, making it easier for small game developer to provide set suitable for their game. And if some group of users decide they'd have different UI with more/less/no goatse, they simply replace some of these scripts, while the main client remains unchanged.

This would make more sense with a graph but I really can't be bothered.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Lum on October 08, 2007, 08:16:54 PM
Are you agreeing or disagreeing with me? Isn't that what I said?

On rereading, you're correct; I mistook what you said. We agree! Hearts and flowers for all!

Quote
Unless I'm wildly mistaken, I thought that was exactly what Raph is describing, and what I thought we were discussing - developing an "MMO markup language" that was client-agnostic. The entire *point* of Raph's enterprise is a server platform that supports generic web-friendly clients.

Every example you've given of a "third party client" was a client (or not) for a specific game, not a generic client.

You are talking about writing specific clients for specifc games. I am discussing writing generic clients for generic markup. (Which I don't think is even MMO specific)

Again, the right analogy is not WOW UI mods or Second Life clients - those are specific clients for specific games. The right analogy is a generic client, such as Flash or a Java runtime. The web browser is an obvious one because it renders markup for a variety of applications.

I think that's something of a red herring. No one comes up with alternate clients for specific markups unless they want to *fix* something (such as freeware PDF viewers to get around Adobe's increasingly bloated client). What Raph's Metaplace is trying to come up with (as I understand it - all I know is the same snippets everyone else does) is a client-agnostic markup so that someone can come in and write a client better than they can. Most people really won't care, because they just want a branded chatroom for their webpage, so will use whatever Flash-based thing Areae provides. The grognards that want to do "UO DONE RIGHT BUT WITH PRECASTING AND CHIMPANZEES" will most likely have more demanding requirements, and if one of their number is sufficiently motivated, they could come up with a dedicated client for just their game, rather than the one-size-fits-all ones provided. Correct me if I'm wrong, but what you're taking umbrage with is that Areae isn't coming up with that specific client, or forcing everyone to use the same client similiar to NWN.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: tmp on October 08, 2007, 08:23:22 PM
"UO DONE RIGHT BUT WITH PRECASTING AND cockstabbing midgets"

Fixed..?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 08, 2007, 08:45:43 PM
I think that's something of a red herring. No one comes up with alternate clients for specific markups unless they want to *fix* something (such as freeware PDF viewers to get around Adobe's increasingly bloated client). What Raph's Metaplace is trying to come up with (as I understand it - all I know is the same snippets everyone else does) is a client-agnostic markup so that someone can come in and write a client better than they can.

 Most people really won't care, because they just want a branded chatroom for their webpage, so will use whatever Flash-based thing Areae provides. The grognards that want to do "UO DONE RIGHT BUT WITH PRECASTING AND CHIMPANZEES" will most likely have more demanding requirements, and if one of their number is sufficiently motivated, they could come up with a dedicated client for just their game, rather than the one-size-fits-all ones provided. Correct me if I'm wrong, but what you're taking umbrage with is that Areae isn't coming up with that specific client, or forcing everyone to use the same client similiar to NWN.

There is an important distinction between markup and data. An alternate client that can display "you have three leather bags" is very different from an alternate client that can display "put leather_bag.jpg at x = 200." You can do a lot with the first, not too much with the second, because the second has no greater meaning and is just a UI instruction.

That's why I keep bringing up HTML and Flash. If someone makes an HTML page that has a bunch of DIVs in it you have no clue what those DIVs represent or how you can display them in some better fashion. They are just DIVs and all you can do is put them where you are told.

If you are writing a specific client for a specific game then either the game is sending over data instead of markup (in which case it isn't using the Metaplace markup at all as I understand it) or you are doing a hell of a lot of work to take apart the UI markup, make sense of it and then re-render it.

HTML is the analogy they use on their site! They repeatedly stress that MetaMarkup is similar to UI markup. I submit to you that writing a specific web client for an HTML game would really suck and be mostly useless.

I think that is our sticking point. You said "data is data" but UI markup isn't data, it's UI markup. Writing different renderers for pure data may make some sense, writing different renderers for UI markup makes very little sense.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: tmp on October 08, 2007, 09:04:06 PM
There is an important distinction between markup and data. An alternate client that can display "you have three leather bags" is very different from an alternate client that can display "put leather_bag.jpg at x = 200." You can do a lot with the first, not too much with the second, because the second has no greater meaning and is just a UI instruction.
Markup is used primarily to put data in context. The appearance details are just that, details and optional as such. The difference between the <p> and <table> vs style = "ghey_purple" if you will.

In the example you give the client is expected to understand all properties of the inventory bag passed in form of markup, and optionally skip the included details about associated icon etc.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 08, 2007, 09:24:59 PM
Markup is used primarily to put data in context. The appearance details are just that, details and optional as such. The difference between the <p> and <table> vs style = "ghey_purple" if you will.

In the example you give the client is expected to understand all properties of the inventory bag passed in form of markup, and optionally skip the included details about associated icon etc.

That isn't how HTML works (more or less, I don't feel like getting into it), and there is no reason to believe that is how Metaplace works.

MetaMarkup is UI markup. That is what their text says and their example shows. Maybe they have some data markup as well but I highly doubt it, in part because the range of possible data for web games is many many orders of magnitude greater than the range of UI markup instructions.

You can create UI out of a very limited number of instructions, but game data comes in infinite variety.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Raph on October 08, 2007, 10:42:45 PM
Wow. I suppose I am pleased that this has led to such a large discussion. :)

We are saving lots of details on MetaMarkup for a future blog post, but suffice to say that it exists at two levels: one for "play clients" and another for "tool clients." Tool client ones implement a much larger version of the spec because they need to display serverside backend data to tool clients (and yes, of course there is a permission system on the server as to whether you get this stuff or not). Play clients implement basically a few categories of tags: world tags, place tags, ui tags, object tags, fx tags, and system tags.

You can probably deduce what these each represent, but suffice to say that they are basically ALL "display only" for data coming down. We have shown two examples publicly so far, one which draw an image on the HUD, and another which sent down the name of the world you were logging into.

There will be a minimum compliance set of tags that a client needs to display in order to be functional. Functional does not equal playable, for a given game. The biggest area of compliance, of course, will be on rendering fidelity.

Finally, IMHO, you could do WoW raiding in a text client. I submit to you that many of the high end raiding mods effectively try to do this anyway. ;)

BTW, our lead programmer said the following regarding our markup, for the geeks among you:

Quote
A bit more on XML vs MetaMarkup. Network protocols for games and other low-level binary protocols are essentially application specific compression schemes. All of the type and layout data for the packet stream lives in the definition of the protocol and is "well known" by both the client and the server. This allows them to communicate very efficiently, but not not very flexibly or robustly. XML based protocols like SOAP and XMLRPC are the opposite end of the spectrum of network protocols - all of the type and layout data is embedded in every message. This makes them very inefficient, but very flexible and robust. MetaMarkup is literally what the name says - it is a meta-protocol. The builtin types and layout of MetaMarkup behave like a game protocol - although text based, then once the stylesheet has been setup using this efficient baseline, application/game specific communication occurs between the client and server who now have a shared "well known" format for the game they are participating in.

FWIW, the client I want someone to write is one that supports hex grid view. We don't have that yet, and I imagine a lot of folks want it. ;)


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Righ on October 08, 2007, 10:53:33 PM
There are plenty of reasons as to why somebody might legitimately want to support multiple clients for the same application. The use of clients for different platforms has been mentioned (and attacked via the straw man of 'text client, lulz') but more significant are clients for different user requirements. Back when operating systems were sold to thousands of people and unsophisticated, they were built around a single user experience. As the number of people using operating systems grew and they became more sophisticated, so the interfaces became more configurable for different user experiences. Why would it be unreasonable for a game aimed at a wide market to cater to the handicapped through an alternate client, for example?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Lum on October 08, 2007, 11:05:52 PM
FWIW, the client I want someone to write is one that supports hex grid view. We don't have that yet, and I imagine a lot of folks want it. ;)

Oh, now you're just teasing.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 08, 2007, 11:38:31 PM
Why would it be unreasonable for a game aimed at a wide market to cater to the handicapped through an alternate client, for example?

Because it's not a game, it's a platform.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Righ on October 09, 2007, 12:45:42 AM
Did SirBruce hack Margalis' account?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 09, 2007, 01:22:47 AM
Lack of furry pics and tales of hot animal sex should answer that one.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: tmp on October 09, 2007, 06:43:58 AM
That isn't how HTML works (more or less, I don't feel like getting into it), and there is no reason to believe that is how Metaplace works.
Disagreed. From the horse's mouth, so to speak:

"HTML uses tags such as <h1> and </h1> to structure text into headings, paragraphs, lists, hypertext links etc."

Go and argue with w3c they have no idea what their work is intended for.

And the reason to believe that is how Metaplace works is, it needs to work to begin with. So there has to be way to tell the client what the data it receives actually *is* ... cue markups. Pretty much what their programmer quoted by Raph said up there.

Quote
Because it's not a game, it's a platform.

Which absolutely doesn't conflict with the idea people are presenting, that the customized clients are created for specific games created on this platform, rather than the platform itself. This ties back to the middleware/vapourware thread -- difference between making software that's so flexible it could (theoretically) do everything and one that tackles just subset of functionality but because of specialization it does it good.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Pennilenko on October 09, 2007, 06:46:33 AM
Quote
Manishevitz

What is this...Manishevitz?

Typically served at Passover.  It is a very very sweet dessert wine.  Imagine if Budwiser or Coors decided to get into the wine business and started off with port.

Oh wait, you may actually like cheap american beer.  Imagine if Mountain Dew got into the wine business, this would be the Game Fuel of wines.

Cheap american beer is cheep.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Mrbloodworth on October 09, 2007, 07:06:35 AM
Do you rage this hard against people who complain that your pixel-perfect web designs break their non-standard browser widths?

Data is data. How you display it is up to the client. Unless you believe that *your vision* is the only correct way to display that data. Thus, the WoW mod displays I posted; they display the data (the information from the WoW game servers) in a form different from the vanilla game user interface. Which is the part of the game client most relevant to the user - if the rendering engine is swapped, but invisibly to the user, they won't care. If you went into a user's WoW client and flipped the OpenGL/Direct3D switch, very few would notice.

Another, more relevant example: a high school student in England was miffed that she couldn't talk to her friends in Second Life through her school's firewall, so she made her own light client (http://metaversed.com/09-jul-2007/ajaxlife-second-life-your-web-browser). Same servers, same data - it just pitches most of the parts it considers irrelevant.

The only things your examples are displaying different are the UI data...Not the rendering, physics, particles ETC... And lets not forget, that there was a unified language developed Specifically for UI modification's to be placed on top. Every one of those screen shots is the same client, using the same systems that make up a "Client engine"... the only variance is the UI Display...but that again, uses the same client as each and every shot is using, to perform those modafacations.

And i think this would be the point. Standards man, Standards.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Slyfeind on October 09, 2007, 07:34:51 AM
For a moment, I imagined Blizzard gaining 1 million subscribers by marketting a text client for WOW on cell phones. (Far fetched I know, but then I like to imagine lots of things.) Then I wondered...are we so argumentative because we just don't want 1 million cell phone junkies invading our gaming space? What if it were UO? EVE? Planetside?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Venkman on October 09, 2007, 08:01:45 AM
The entire user experience on a cellphone is completely different. Consider the afforementioned Eve mobile client. You're not going to be entering massive 0.0 battles on your mobile. You're going to check the markets, manage skills, maybe manage manufacturing if you're spec'd that way. A WoW mobile client would either be for solo instances specifically designed for the mobile form factor, or just to do crafting and commerce. You wouldn't expect to play a solo adventure requiring access to 48+ icons, for example.

That's not to say it's a bad idea of course. There's already some MMO activity in the mobile space. And there's enough time in a current fan's day when they would want to access even a portion of their experience when they otherwise cannot (commuting, meetings, etc).


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 09, 2007, 08:33:47 AM
... but suffice to say that they are basically ALL "display only" for data coming down.

Hmm... So that basically means the client is nothing but a remote rendering device. Are you sure you're not reimplementing XWindow for the n-th time?  :-P

Finally, IMHO, you could do WoW raiding in a text client. I submit to you that many of the high end raiding mods effectively try to do this anyway. ;)

True. Actually, I think you can play the whole WoW, not just raiding, on a text client, with some assistance from botting code. If you can run unattended bots, you can certainly grind controlling a bot with text commands :D

MetaMarkup is literally what the name says - it is a meta-protocol.

That's interesting. So MetaMarkup is not a protocol per se, but rather a framework for defining app-specific protocols? Is there an implication that each non-trivial world will have to define and implement its own protocol for talking with the client and, by extension, effectively need a custom client?

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Krakrok on October 09, 2007, 09:08:42 AM
For a moment, I imagined Blizzard gaining 1 million subscribers by marketting a text client for WOW on cell phones. (Far fetched I know, but then I like to imagine lots of things.) Then I wondered...are we so argumentative because we just don't want 1 million cell phone junkies invading our gaming space? What if it were UO? EVE? Planetside?

I'd run around and plant mines in Planetside on my cell phone.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Ixxit on October 09, 2007, 09:16:16 AM
I'd run around and plant mines in Planetside on my cell phone.

So will the cell phone version of Vanguard require a 17gb SD card?  My cellphone exceeds the minimum requirements, will it still run choppy?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Alkiera on October 09, 2007, 09:24:10 AM
It sounds to me like MetaMarkup is a combination of the various techniques that makeup what is called 'AJAX' in web development.  It does client content setup (Put interface element X here, UI elements a - f here, like HTML), client appearance management (use this graphic for this location, render the world like so, etc, like CSS) and then defines a standard for transmitting application data between the server and this constructed client; I believe this is usually done with Javascript on the client side, with XML used as the actual data transmission protocol.

MetaMarkup is designed to do all those things.  Define the UI and it's appearance, which may vary depending on the connected client.  Then define the communications elements, which may be similar for all clients of that game (after all, MetaInternetHearts is going to have a different set of information to discuss with the client than UOWithPrecastingBiyotch), and may be different if the client in question has a significantly different purpose(like the EVE skill/Market checker); then it uses the defined protocol to push data to fill the defined UI with the current world state, and accepts actions on that UI to send messages to the server.

The web browser analogy is appropriate, to a certain extent.  The web browser is for playing generic games... but say you have a game that uses the same protocol, but with a different desired interface.  So you build an app that can talk to the web server, but identifies itself as CustomClient1.0 instead of the normal thing.  The web server passes that to the game server, which sends specially formated HTML/XML that the CustomClient is built to parse, to get the data it displays on it's custom windows.  It's another client to that web page; it just does a different thing with the data when it gets it.

Consider Firefox's GreaseMonkey plugin.  I for awhile played Kingdom of Loathing, a web RPG thing.  It had a somewhat reasonable interface.  Someone linked me to some GreaseMonkey scripts which improved it, though... it added a middle layer of javascript and HTML that added a tabbed interface, and changed the layout some.  Like a custom client, it interpreted the same HTML, but did something different with it.

MetaPlace is just designed to do that with one set of standards, the MetaMarkup Language, instead of needing DHTML, CSS, JavaScript, and XML.  They'll have a couple different 'browsers' with different purposes.  It sounds like they've got a Flash and maybe a Windows Native executable version now, maybe more.  All of them will be capable of handling the same kind of 2D-based info neccesary to display a game.  They've said something about a 3d client, I'd guess that would end up detecting that additional functionality on the server side, and sending different info; similar to detecting 'ah, you have FireFox, so I can use cool CSS tricks that I can't use on IE6'.

--
Alkiera


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 09, 2007, 10:48:08 AM
Disagreed. From the horse's mouth, so to speak:

"HTML uses tags such as <h1> and </h1> to structure text into headings, paragraphs, lists, hypertext links etc."

Go and argue with w3c they have no idea what their work is intended for.

Like I said, I don't want to really get into it. Trust me, I deal with this shit every day. The W3C likes to retroactively pretend that HTML is data markup and that CSS is UI markup but that's simply not how HTML actually works. HTML has tons of tags like CENTER and IMAGE and B that are UI markup. Nowadays the W3C puts out HTML 5.0 and XHTML 2.0 and nobody gives a shit because the real world is totally disconnected from the W3C.

If you use HTML they way they suggest you still end up with a nasty mix where half the styling is in CSS and half is in the HTML structure itself.

A good example is the "select" tag. In can be rendered as a listBox, a comboBox, or a set of radio buttons. Show me ONE BROWSER (PC) on earth that renders it as a radio button group. Or that renders a size 1 single-selection select as a listBox.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Slyfeind on October 09, 2007, 12:38:38 PM
That's not to say it's a bad idea of course. There's already some MMO activity in the mobile space. And there's enough time in a current fan's day when they would want to access even a portion of their experience when they otherwise cannot (commuting, meetings, etc).

Then there's the other side of the coin which I was hinting at, where we get a rise in undesirable elements. Consider gold farmers, not needing computers to operate from anymore, each farmer running a dozen cell phones.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: naum on October 09, 2007, 12:50:34 PM

If you use HTML they way they suggest you still end up with a nasty mix where half the styling is in CSS and half is in the HTML structure itself.


Um, that's defined as "separating content from the presentation" and is entirely valid…


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Alkiera on October 09, 2007, 01:57:09 PM

If you use HTML they way they suggest you still end up with a nasty mix where half the styling is in CSS and half is in the HTML structure itself.


Um, that's defined as "separating content from the presentation" and is entirely valid…

I think you misunderstood what Margalis said; that said, www.csszengarden.com (http://www.csszengarden.com).  Same 'content', dramatically different styles.  It's not THAT hard to do...  At least if you can program for one specific browser.  If you try to write for more than one, and the standards are different, it's a little harder (IE6 vs. Firefox/Opera)

The problem with HTML is that it was originally written to be a language for adding links and layout hints to plain text documents.  Then it got popular and people wanted to do more and more complex layouts; frames, then tables, lately ghastly sites written entirely (or almost entirely) in Flash.  Nowadays people want HTML websites to look like magazine layouts, with pixel-perfect alignment;  but there's a reason Dreamweaver and InDesign are two different apps... with a website, you really can't control the client, so you can't control how big/small your page is, what size the fonts are, which fonts they are, etc.  You can offer suggestions, but the client retains the right to completely ignore them.  Pixel-perfect pages are for printers and PDFs, not the WWWeb.

That said, it sounds like what Araea is building would be a standard built from the ground up for pixel-perfect 2d (and maybe 3d) work.  You ask for a 2d space of X by Y size, you get that.  You say put image X in location 0,0, stretching to 100,100, it does that.  If you put the next image at 100,0 going to 200,100, then it'll line up perfectly, assuming the client is written correctly.  If it's not, the beauty of open clients is you can fix them.  If someone attempts to connect with a text client, you either detect that, and send them text or deny access, or you don't, and send the IMAGE codes anyway... the client should either error out (received tag I can't handle!) or try to wistle along like everything is fine... but I wouldn't be surprised if you couldn't play a graphical game with the text client. (asciiDOOM isn't a text client, it's a graphical client, it just has a really big pixels.  8))

--
Alkiera


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Yegolev on October 09, 2007, 02:06:30 PM
Like how the spell-checker and tag-adder on f13.net uses some Java thing that doesn't work on my corporate laptop.
It doesn't.

Whatever it is and whatever the actual reason, it does not do these things on my corporate laptop.  I said that because when I hover over the Insert Image button, for example, it says javascript: void(0) in the status bar and I momentarily forgot that Javascript isn't Java.  This probably still reinforces whatever point I was trying to make, although I can't be bothered to check.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 09, 2007, 02:17:48 PM
Um, that's defined as "separating content from the presentation" and is entirely valid…

That's the theory but in reality it doesn't work that way. And really that isn't the theory, that's only the retroactive theory.

HTML is not a content or data markup language. It's a hyper text markup language. Separating content from presentation is great but that isn't what HTML does, despite belated attempts to shoehorn it into that. For example there is no way to denote tabular data in HTML without the use of the table tag, which is a presentation tag that lays the screen out in a certain way. HTML began is as purely a UI markup language, and the attemps to better separate out the data from the presentation have not worked particularly well.

Edit: For many HTML designers the key concern is making it so pages do look exactly the same in different browsers.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Salamok on October 09, 2007, 02:18:40 PM
Yegolev, I seriously hope your avatar isn't from The Endless Forest.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 09, 2007, 02:20:45 PM
That said, it sounds like what Araea is building would be a standard built from the ground up for pixel-perfect 2d (and maybe 3d) work.  You ask for a 2d space of X by Y size, you get that.  You say put image X in location 0,0, stretching to 100,100, it does that.  If you put the next image at 100,0 going to 200,100, then it'll line up perfectly, assuming the client is written correctly.

I do continue to wonder why it's happening "from the ground up". People have been writing remote display protocols for ages -- XWindow, Display Postscript, etc. etc.

And there is an interesting question of how that's going to work with hardware-accelerated 3D rendering. Will the protocol just send down a huge binary blob saying "this is your geometry", another, even bigger binary blob saying "these are your textures", and now go render..?

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Raph on October 09, 2007, 03:28:42 PM
That said, it sounds like what Araea is building would be a standard built from the ground up for pixel-perfect 2d (and maybe 3d) work.  You ask for a 2d space of X by Y size, you get that.  You say put image X in location 0,0, stretching to 100,100, it does that.  If you put the next image at 100,0 going to 200,100, then it'll line up perfectly, assuming the client is written correctly.

No, not quite like that. :)


I do continue to wonder why it's happening "from the ground up". People have been writing remote display protocols for ages -- XWindow, Display Postscript, etc. etc.

Because we're not doing a remote display protocol. :P



Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: tmp on October 09, 2007, 04:10:31 PM
And there is an interesting question of how that's going to work with hardware-accelerated 3D rendering. Will the protocol just send down a huge binary blob saying "this is your geometry", another, even bigger binary blob saying "these are your textures", and now go render..?
I'd expect it to send url's for both as part of description of game entity, and leave it up to client to decide if it wants to fetch these and utilize in any manner. Since they are trying to do it 'like web' and well, it'd make some sense. Geometry doesn't need to be sent in binary form either, think it was the last version of ID's Quake/Doom/something that used xml-like text to describe both their geometry and levels?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Akkori on October 09, 2007, 04:50:47 PM
Can I sit?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Abelian75 on October 09, 2007, 06:42:26 PM
I must confess I am becoming increasingly intrigued by the ol' Meatplace.  I admit I'm pretty skeptical of user-generated content (well, at least of complex user-generated content, wherever that line is drawn), but the inner geek in me suspects he'll have a lot of fun with this.  Admittedly my initial reaction was something like "Oh, Raph and your wacky dreams!" but the concept is growing on me.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Margalis on October 09, 2007, 06:49:44 PM
The primary appeal seems to be to inner geeks. Which is fine, it's just weird for people who claim to be chasing casual CokeMusic dollars.

I'm expecting something slightly more casual than CoreWars.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 09, 2007, 06:58:51 PM
The primary appeal seems to be to inner geeks. Which is fine, it's just weird for people who claim to be chasing casual CokeMusic dollars.

I'm expecting something slightly more casual than CoreWars.

Heh. I bet the Areae's motto is "Let a thousand flowers bloom" :-)

Oh, and part of the way they'll be making their money would be through licensing tools and services to companies which would make CokeMusic worlds.

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Venkman on October 09, 2007, 09:12:05 PM
Can I sit?
No no no. Can I jump? :)


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Drogo on October 09, 2007, 09:52:13 PM
I do not think I have understood even three posts on this page. I hope Meatplace is successful for Raph's sake, but I guess this places me firmly in the play the games rather than create the games category because I have no idea what anyone is talking about.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Slyfeind on October 09, 2007, 10:05:36 PM
I do not think I have understood even three posts on this page. I hope Meatplace is successful for Raph's sake, but I guess this places me firmly in the play the games rather than create the games category because I have no idea what anyone is talking about.

I think it has something to do with "Windows is an operating system!" "No, Windows is a shell!" That kinda thing. And sitting is in there somewhere. Or jumping.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Sky on October 10, 2007, 06:46:11 AM
Can I sit?
Yes, but you'll hover two feet in front of the chair.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Soukyan on October 10, 2007, 07:26:39 AM
Can I sit?
Yes, but you'll hover two feet in front of the chair.

 :rimshot:


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Hellinar on October 10, 2007, 08:14:58 AM

Edit: For many HTML designers the key concern is making it so pages do look exactly the same in different browsers.

For some users, a key concern is making the page not look like it was designed to look. When my Adblock kills all the ads on your page, I still want the page to look reasonable. Which with most current HTML pages, works quite well. I have a huge amount of control over color and contrast on a page too, though in that case I wish there was some way of seeing the page, or world scene, as the designer intended.

I think Raph is going in the right direction with allowing people to write different clients. It allows people to see the world in a way that suits them.



Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Raph on October 11, 2007, 07:17:15 AM
BTW, MMOGamer interview with answers to some of the stuff in this thread:

http://www.mmo-gamer.com/?p=273


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: tazelbain on October 11, 2007, 08:09:12 AM
Funny that you name drop F13 in the interview, because it seems like he was reading this thread when he made his prep questions.

For what it's worth, I no longer feel taunted.

It would be interesting to have a Game Design Contest where we slung games back and forth, not just text.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: schild on October 11, 2007, 08:32:32 AM
Ok, to be fair Raph, those people saying I want to make a Cyberpunk world or a University will be months maybe even years behind pornoland. We're just in touch with reality.

F13 is where gamers go to be in touch with reality.

Dreams are for everywhere else.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 11, 2007, 08:42:48 AM
Eeenteresting...

I like the vision and the idea. But I can also see a large number of pit traps which sharpened spears at the bottom, bogs, morasses, lava flows, and crowds of soul-sucking lawyharpies flying around. The predecessors -- from VRML to Second Life, from NWN to Sims -- aren't too inspiring. Raph thinks he can do it right -- well, we'll see.

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 11, 2007, 09:58:47 AM
And, by the way, this -- http://www.news.com/Google-tools-to-power-virtual-worlds/2100-1043_3-6212325.html?tag=nefd.lede -- is what Areae should be scared of.

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Salamok on October 11, 2007, 10:11:38 AM
And, by the way, this -- http://www.news.com/Google-tools-to-power-virtual-worlds/2100-1043_3-6212325.html?tag=nefd.lede -- is what Areae should be scared of.

Kaa


lol, I wonder what will happen when someone turns the Vatican into pornoland?


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 11, 2007, 10:20:58 AM
lol, I wonder what will happen when someone turns the Vatican into pornoland?

whitehouse.com was a porno site for years and the world didn't collapse...

kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: bhodi on October 11, 2007, 10:31:35 AM
Please please PLEASE stop signing your posts. I can look to the left and see who you are. Especially when you  have 3 out of the 4 last posts.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 11, 2007, 10:43:23 AM
Please please PLEASE stop signing your posts. I can look to the left and see who you are. Especially when you  have 3 out of the 4 last posts.

Why does it bother you so?

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Bunk on October 11, 2007, 10:50:30 AM
The predecessors -- from VRML to Second Life, from NWN to Sims -- aren't too inspiring. Raph thinks he can do it right -- well, we'll see.


You've lost me here. Second Life is a huge success when you look at how monumentally non-user friendly it is. People have made a living making content for that monstrosity.

And then we have the Sims. Sims 2 is most likely the biggest custom content and modding game in the world, and it currently targets much the same type of people that Metaplace likely will covet. Give the system easy Sim style tools that the teenage crowd can use to build thier own little houses, that they can then link to all of thier friends little houses - It's gold Jerry.

Bunk

I felt left out



Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Kaa on October 11, 2007, 11:05:06 AM
You've lost me here.

Do notice that I said "inspiring".

I'm not talking neither about commercial success, nor about the subscriber base of things like BarbieGirls and CokeMusic.

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Venkman on October 11, 2007, 11:18:33 AM
SL is a successful implementation of a collaberative CAD enviroment. It has a lot of activity for a world that's so hard to use. And they have a fantastic PR angle. But it's hardly ubiquitous nor really very relevant when it comes to the type of folks Metaplace is hoping to attract. And that crowd is a few zeroes larger in size :)

The pitfalls Kaa seems to be seeing is the first types of creativity explored in new customizable environments. Given Raph's history, I expect 200 UO riffs right away. Given the history of new media-driven business models, I'm expecting copious amounts of pr0n too. But given the compartmentalized nature of Metaplace, I see it much closer to MyFaceSpace than SL. But both places share the same "yellow pages without page numbers" problem that the whole internet does. You gotta get people to your world, and to do that you gotta advertise in some form.

Darniaq


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Sky on October 11, 2007, 11:23:24 AM
Darniaq
Lulz!


Sky


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: bhodi on October 11, 2007, 11:43:40 AM
And here I sent a PM instead of wasting threadspace. I shouldn't have bothered! Sorry Raph! I look forward to your game (framework)!

bhodi


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Yegolev on October 11, 2007, 12:18:14 PM
lol, I wonder what will happen when someone turns the Vatican into pornoland?

You mean again?


Yegolev


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Pennilenko on October 11, 2007, 12:35:11 PM
Please please PLEASE stop signing your posts. I can look to the left and see who you are. Especially when you  have 3 out of the 4 last posts.

I like it when people sign their posts. It means they care.

-Pennilenko


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Venkman on October 11, 2007, 12:36:04 PM
I just got that. lulz. :)

Darniaq


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: WayAbvPar on October 11, 2007, 12:38:57 PM
I have scrambled F13's reserve force of cockstabbing midgets and given them instructions to do their worst to all you post signers. I am sorry it had to come to this, and may god have mercy on you genitalia (because the midgets won't).


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Pennilenko on October 11, 2007, 12:45:16 PM
I have scrambled F13's reserve force of cockstabbing midgets and given them instructions to do their worst to all you post signers. I am sorry it had to come to this, and may god have mercy on you genitalia (because the midgets won't).

Because I'm Kinky like that.


-Pennilenko


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Yegolev on October 11, 2007, 01:22:57 PM
I have scrambled F13's reserve force of cockstabbing midgets and given them instructions to do their worst to all you post signers. I am sorry it had to come to this, and may god have mercy on you genitalia (because the midgets won't).

Why do you hate freedom?


Yegolev


Title: Re: Raph is no longer taunting us --tazelbain
Post by: Grand Design on October 11, 2007, 01:24:37 PM
I'm no longer feeling taunted.  That interview answered a lot of speculation that has been in this thread.  I am, however, now feeling somewhat discounted since Raph decided that our ideas in this thread are a joke.

Meatplace is a shared hope.  A vision.  The future of gaming.    Meatplace is a dream we have all shared and we don't want to wake from that dream.  We will erect Meatplace.  You cannot make flaccid what is so hardened in the stone of our imaginations.  If we build Meatplace, they will come.

Kaa


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Morfiend on October 11, 2007, 01:36:31 PM
I have scrambled F13's reserve force of cockstabbing midgets and given them instructions to do their worst to all you post signers. I am sorry it had to come to this, and may god have mercy on you genitalia (because the midgets won't).

Why do you hate freedom?


Yegolev

Clearly he wants the terrorists to win.


-Morfiend


Title: Re: Raph is no longer taunting us --tazelbain
Post by: Yoru on October 11, 2007, 01:49:38 PM
Quote from: The interview linked above
We’re architected differently—in some ways we’re architected more like an LPMud, for those few of your readers who know what I’m talking about.

I need new pants.

I've been working with LPC for years now, and I've been wondering why no one else seemed to have made the connection that building an engine on the LP (or, to be more modern, ColdC) model could be a huge win.

But it looks like someone did. :woot:


Title: Re: Raph is no longer taunting us --tazelbain
Post by: Arrrgh on October 11, 2007, 02:15:45 PM
I'm no longer feeling taunted.  That interview answered a lot of speculation that has been in this thread.  I am, however, now feeling somewhat discounted since Raph decided that our ideas in this thread are a joke.

Meatplace is a shared hope.  A vision.  The future of gaming.    Meatplace is a dream we have all shared and we don't want to wake from that dream.  We will erect Meatplace.  You cannot make flaccid what is so hardened in the stone of our imaginations.  If we build Meatplace, they will come.

Kaa


How many Kaa are there?



Title: Re: Raph is no longer taunting us --tazelbain
Post by: schild on October 11, 2007, 02:19:40 PM
thread title wins

schild


Title: Re: Raph is no longer taunting us --tazelbain
Post by: Grand Design on October 11, 2007, 02:21:19 PM
How many Kaa are there?

In Meatplace, as many as you can Imaginatetm


Title: Re: Raph is no longer taunting us --tazelbain
Post by: schild on October 11, 2007, 02:21:51 PM
tazelbain got a custom title

schild

ps shift key still broken from lulzing at ea-bioware

pps schild


Title: Re: Raph is no longer taunting us --tazelbain
Post by: Aez on October 11, 2007, 02:29:59 PM
Quote from: The interview linked above
We’re architected differently—in some ways we’re architected more like an LPMud, for those few of your readers who know what I’m talking about.

I need new pants.

I've been working with LPC for years now, and I've been wondering why no one else seemed to have made the connection that building an engine on the LP (or, to be more modern, ColdC) model could be a huge win.

But it looks like someone did. :woot:

Bringing back the mud mindset and community on an visual platform would be a HUGE achievement.
Hats off if they pull this out.



Title: Re: Raph is no longer taunting us --tazelbain
Post by: tazelbain on October 11, 2007, 02:53:40 PM
I am, however, now feeling somewhat discounted since Raph decided that our ideas in this thread are a joke.

It's easy to laugh now.  But come 6 months after they launch, when he has a bunch of lawyers and the FBI in his face because Timmy showed his virtual strip club to his 3rd grade classmates, I hope he still think its a joke.

Or maybe the joke is he plans to get bought out long before and that is someone else's problem.  Which would be funny.


Title: Re: Raph is no longer taunting us --tazelbain
Post by: Musashi on October 11, 2007, 03:02:43 PM
I don't really feel taunted anymore either.  However, the more I read about this, the more I like.  I doubt I'd ever do more than spend a few minutes dicking around with creating a world.  But I guess I can see how this platform will be a gateway for new game-makers like muds were in the past.  That was the biggest doubt I had, really.  When Raph claimed that he wanted to 'bring back the mod community,' I wanted to link him to curse gaming or wowace and say, "What you mean bring back?  Look at all these assholes here!"  After I pulled my head out of my ass, I realized that there was much more of an open-ended opportunity for people who were inclined to learn how to make games that I might enjoy in the future within this project.  That's got to be a good thing.  When I was a kid, we made different color shapes and shit bounce across the screen on our Atari 400.  Oh god.

Hey, I don't do myspace.  I'm too old.  I really doubt this project will even have any impact on me at all directly.  Maybe I'll have an avatar to log in and tell my kid to go to bed or something.  "DAD!  GTFO!"  Man I'm an asshole.  But if my kid learns how to make something cool, then I'm all for it.


Title: Re: Raph is no longer taunting us --tazelbain
Post by: Righ on October 11, 2007, 04:09:34 PM
I don't know why some people are so upset with other people signing their posts.

(http://i15.photobucket.com/albums/a352/righ/righ.jpg)


Title: Re: Raph is no longer taunting us --tazelbain
Post by: Grand Design on October 11, 2007, 04:31:48 PM
That is the most fucking incredible sig ever.


Can you make me one?


Title: Re: Raph is no longer taunting us --tazelbain
Post by: cmlancas on October 11, 2007, 04:37:10 PM
Did anyone here muck around in MOOs as children? I had one when I was younger where we made pokemans bots. I think I was 12.

Why did GMOOs get pushed to the side for so long?



CMLANCAS


Title: Re: Raph is no longer taunting us --tazelbain
Post by: Hoax on October 11, 2007, 05:07:39 PM
tazelbain got a custom title

GRATZ


Title: Re: Raph is no longer taunting us --tazelbain
Post by: Margalis on October 11, 2007, 08:07:08 PM
Both my inner geek and my inner cynic are excited.


Title: Re: Raph is no longer taunting us --tazelbain
Post by: Samwise on October 11, 2007, 08:12:38 PM
Both my inner geek and my inner cynic are excited.

You have summed my feelings up perfectly.  Thank you.

I desperately want into the alpha for this thing.  I need to know one way or the other if this is everything it's being painted as.


Title: Re: Raph is no longer taunting us --tazelbain
Post by: SnakeCharmer on October 11, 2007, 08:24:05 PM
How many Kaa are there?

In Meatplace, as many as you can MeatImaginatetm

Fix0red.


Title: Re: Raph is no longer taunting us --tazelbain
Post by: WindupAtheist on October 11, 2007, 11:59:01 PM
Me and my guildmate's zombie graphical MUD will own.  Or it will suck.  Probably it will suck.  But what the hell?

(http://i38.photobucket.com/albums/e121/GrimDysart/takethis.jpg)



Title: Re: Raph is no longer taunting us --tazelbain
Post by: cmlancas on October 12, 2007, 04:24:55 AM
You made no reference to your love of trammel. I'm disappointed.


Title: Re: Raph is no longer taunting us --tazelbain
Post by: WayAbvPar on October 12, 2007, 09:12:46 AM
I don't know why some people are so upset with other people signing their posts.

(http://i15.photobucket.com/albums/a352/righ/righ.jpg)

The fierce warrior pictured in your sig is probably enough to scare off the midgets. The rest of you are fucked.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: tazelbain on October 12, 2007, 09:18:32 AM
Ah, Trippy haxxored my leet thread title.  Maybe the midgets were mind-controlling him?


Title: Re: Raph is no longer taunting us --tazelbain
Post by: Yegolev on October 12, 2007, 10:12:41 AM
Did anyone here muck around in MOOs as children?

No such animal when I was a children.  However I used bricks as buildings and bulldozers in my backyard, which is probably about the same thing.

Yegolev


Title: Re: Raph is no longer taunting us --tazelbain
Post by: JWIV on October 12, 2007, 10:20:39 AM
Did anyone here muck around in MOOs as children? I had one when I was younger where we made pokemans bots. I think I was 12.

Why did GMOOs get pushed to the side for so long?



CMLANCAS

If by children you mean, my freshman year of college then yah.  I had more than enough LP Mudding to last a lifetime.   I dicked around with some TinyMUSH and MUX later.   


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on October 12, 2007, 03:17:53 PM
For the geeks:

"Scripting Philosophy"
http://www.metaplace.com/blog/11.html

Oh, and public forums are live there.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Musashi on October 12, 2007, 04:21:02 PM
The alien is better.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Margalis on October 12, 2007, 04:59:46 PM
I'm not familiar with Lua but the syntax looks old and gross.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Trippy on October 12, 2007, 05:11:37 PM
Lua isn't OO.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on October 12, 2007, 05:22:38 PM
For the geeks:

"Scripting Philosophy"
http://www.metaplace.com/blog/11.html

Oh, and public forums are live there.

Wonder why Lua was selected over Python (or even Javascript)…

Guess I should ask this on Meatplace…


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Margalis on October 12, 2007, 05:25:13 PM
To elaborate, and this is probably my inner snob talking, any language that has "if...elseif...then" constructs looks like easy-mode to me.

Aslo a lot of people know Javascript/Actionscript, if you want to make it easy why not choose a language that many are already familiar with? It doesn't get any easier than using what you already know.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: tmp on October 12, 2007, 05:29:43 PM
Wonder why Lua was selected over Python (or even Javascript)…
"why choose lua" ( http://www.lua.org/about.html )

Quote
Lua is a proven and robust language
Lua has been used in many industrial applications (e.g., Adobe's Photoshop Lightroom), with an emphasis on embedded systems and games. Lua is currently the leading scripting language in games. Lua has a solid reference manual and there are several books about it. Several versions of Lua have been released and used in real applications since its creation in 1993.

Lua is fast
Lua has a deserved reputation for performance. To claim to be "as fast as Lua" is an aspiration of other scripting languages. Several benchmarks show Lua as the fastest language in the realm of interpreted scripting languages. Lua is fast not only in fine-tuned benchmark programs, but in real life too. A substantial fraction of large applications have been written in Lua.

Lua is portable
Lua is distributed in a small package and builds out-of-the-box in all platforms that have an ANSI/ISO C compiler. Lua runs on all flavors of Unix and Windows, and also on mobile devices (such as handheld computers and cell phones that use BREW, Symbian, Pocket PC, etc.) and embedded microprocessors (such as ARM and Rabbit) for applications like Lego MindStorms.

Lua is embeddable
Lua is a fast language engine with small footprint that you can embed easily into your application. Lua has a simple and well documented API that allows strong integration with code written in other languages. It is easy to extend Lua with libraries written in other languages. It is also easy to extend programs written in other languages with Lua. Lua has been used to extend programs written not only in C and C++, but also in Java, C#, Smalltalk, Fortran, Ada, and even in other scripting languages, such as Perl and Ruby.

Lua is simple and powerful
A fundamental concept in the design of Lua is to provide meta-mechanisms for implementing features, instead of providing a host of features directly in the language. For example, although Lua is not a pure object-oriented language, it does provide meta-mechanisms for implementing classes and inheritance. Lua's meta-mechanisms bring an economy of concepts and keep the language small, while allowing the semantics to be extended in unconventional ways.

Lua is free
Lua is free software, distributed under a liberal license (the well-known MIT license). It can be used for both academic and commercial purposes at absolutely no cost. Just download it and use it.

re: the OO thing, Lua is not natively object oriented, but can be made so with LOOP, Lua Object Oriented Programming packages ( http://oil.luaforge.net/loop/ )

edit: also if I remember right, WoW scripting is lua-driven. So that's bunch of people already familiar with ideas of scripting MMO interfaces and language syntax and/or concepts.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Kaa on October 12, 2007, 05:38:57 PM
Lua is the "default" embedded language for a lot of things. The scripting language in WoW interface is Lua, for example.

It does sound like Metascript added some object-oriented features to Lua. That "Scripting philosophy" blog entry sounds very OO. Scripts are attached to objects and define objects' behavior, triggers are messages, commands are messages coming from the outside (and so subject to extra checks and controls). The language itself is clearly procedural, Smalltalk it ain't.

Kaa


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on October 12, 2007, 05:46:39 PM
Lua isn't OO.

The system as a whole is, though.  They basically have an object-oriented framework that uses Lua to implement the methods.  Most of the code inside a C++ method implementation is indistinguishable from C.



any language that has "if...elseif...then" constructs looks like easy-mode to me.

"If" is easy mode?  What the hell do you code in, Brainfuck?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Margalis on October 12, 2007, 05:52:55 PM
Umm...Java, C, C++, C#, Javascript among others, none have if/elseif/then constructs. (Particularly the "then")

The LUA syntax looks a lot more like Pascal that something more heavy-duty and modern. There is also a distinct lack of {...} in favor of "end"

Again, that's just my inner programming snob talking, not a major critique.
---

I haven't learned a whole lot about MeatPlace with these posts, although I do appreciate them. Seems like the kind of thing that is hard to get a handle on without either a complex example or playing with it yourself for a bit.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: tmp on October 12, 2007, 05:57:52 PM
Umm...Java, C, C++, C#, Javascript among others, none have if/elseif/then constructs. (Particularly the "then")
Your Java, c, C++, C# and JavaScript differ from that rest of the planet seems to know. Each of them has if/else(if) syntax.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on October 12, 2007, 05:58:30 PM
Umm...Java, C, C++, C#, Javascript among others, none have if/elseif/then constructs. (Particularly the "then")

I'd have to check on Java, but I know C/C++ has "if" and "else if".  It also has "then"; it's spelled "{".   :-)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Margalis on October 12, 2007, 06:35:52 PM
"else if" is not the same thing as "elseif". Look carefully!



Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on October 12, 2007, 06:43:42 PM
They do precisely the same thing, produce the same result, can be used to create the same construct, et cetera.  Throw a "#define elseif else if" at the start of your source file and you won't know the difference.   If the exact word "elseif" without a space in it is what gives you unpleasant flashbacks, that's perfectly understandable, but your phrasing made it sound like you were condemning the entire concept of an "if" statement as being beneath you, which if true gives you the "most insanely hardcore programmer in the universe" award.   :wink:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Kaa on October 12, 2007, 06:51:32 PM
You people have weird tastes in syntactical sugar :D

Kaa


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: schild on October 12, 2007, 07:09:48 PM
You have a weird obsession with yourself.

schild


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Margalis on October 12, 2007, 07:16:42 PM
Whenever I want to write an if statement, instead of doing "if (blah){" I do this:

for (int i =0; i<1 && blah; i++){

}

True story!

No, seriously, I just meant the combination of if, else, elseif and then together. You really only need if and else, except that without braces you need a lot more Pascal-like keywords.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: tmp on October 12, 2007, 08:48:12 PM
No, seriously, I just meant the combination of if, else, elseif and then together. You really only need if and else, except that without braces you need a lot more Pascal-like keywords.
Ahh I see. For Lua this is probably because braces are used as table constructors so they cannot double as block indicators (funnily enough Lua tables are objects rather than C/Pascal-like arrays)  The 'elseif' thing is there simply for people who'd prefer to simplify the if ... then ... end else if ... then ... end else if ... then ... end chains but not obligatory by any means, you can always pretend it doesn't exist.  :wink:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on October 12, 2007, 09:25:05 PM
Whenever I want to write an if statement, instead of doing "if (blah){" I do this:

for (int i =0; i<1 && blah; i++){

}

True story!

No, seriously, I just meant the combination of if, else, elseif and then together. You really only need if and else, except that without braces you need a lot more Pascal-like keywords.

Ruby is so much more elegant…

Code:
list.each {|n| n.do_something}


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Yoru on October 13, 2007, 03:35:32 AM
Real men(tm) use bar magnets to flip instruction bits directly into RAM, and the increment the instruction pointer manually.

Uphill.

BOTH WAYS.

IN THE SNOW.

:roll:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: BigBlack on October 13, 2007, 09:53:20 AM
Waitasecond.

Lua is used in Lego MindStorms.. Metaplace places an emphasis on device interoperability...  perhaps someone could pull off a metaspace with a robot gladiator arena that allows you to control and fight RL lego mindstorms in some dudes house somewhere...

I think anyone who tries to estimate where metaplace will stop being interesting, at this stage in the game, will see the platform achieve things they didnt expect.


Title: Re: Raph continues to taunt us. ( Metaplace )
Post by: Steve Crews on October 13, 2007, 01:03:06 PM
Funny that you name drop F13 in the interview, because it seems like he was reading this thread when he made his prep questions.


Actually, I'm not a real big fan of message boards (I found the link to this thread in the server logs). Though, I don't discount the possibility of someone I asked for suggestions reading it.

If anyone is in the market for additional Metaplace infoz, I'm currently putting the finishing touches on the companion piece to the interview, my office visit writeup. It will have further information about the editor (one of them, at least), the Flash client, the games I saw demod, and my overall impressions of the system in general.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Soln on October 13, 2007, 01:44:09 PM
I spent some time using LUA for some WoW mods.  More time deciphering how they work, since Blizz doesn't support their API (it was all player documented). 

The biggest problems with LUA IMO is data driven apps -- it is way slow.  Slow, like the old VB collection control kind of slow.  Simple things like there are no pointers (obviously, so no chance of an iterator class -- and no classes at all), but even more importantly, there were no data structures supported than I saw that might even work robustly.  For instance, I think there is a "table" kind of object, but it's more like a multi-dimensional vector -- like an array, where each increment can be an index of an other table (I think). 

Regardless of that, whether people are going to store info on the fly in their code or not, there still has to be some very real database connection libs, and I didn't see any in LUA.  I may be wrong, but I doubt it.  That work has to be supplied, and I will be interested to see how they do it.  If they were smart, since they will only charge for hosting I think, they should use the MSQL 5x libs which are technically free and technically very robust (although not for the light hearted).  If they don't, I don't know how people will have "persistence" in their games.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Kaa on October 13, 2007, 06:27:17 PM
there still has to be some very real database connection libs, and I didn't see any in LUA.

Lua is a language. The language is different from the libraries available. Lua is built to be embeddable which means it's quite good at interoperating with code written in other languages.

In any case, I'd be VERY surprised if MetaScript doesn't come with a full set of database APIs and the platform doesn't provide a database by default. Virtual worlds without databases are... let's say hard to make.

Kaa


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on October 13, 2007, 07:22:51 PM
there still has to be some very real database connection libs, and I didn't see any in LUA.

Lua is a language. The language is different from the libraries available. Lua is built to be embeddable which means it's quite good at interoperating with code written in other languages.

In any case, I'd be VERY surprised if MetaScript doesn't come with a full set of database APIs and the platform doesn't provide a database by default. Virtual worlds without databases are... let's say hard to make.

Kaa


Some tidbits from the official Meatplace blog…
http://www.metaplace.com/blog/11.html

Quote

NinjaInhibitor said:

Why lua instead of an "OO" language? There are many reasons why we picked lua, and why MetaScript is not really an object-oriented framework from the world builder's perspective. Lua is pretty advanced in terms of language features - it allows you to implement class-like data structures and objects, so we don't really lose anything in direction. If you dig into the Lua community and architecture, you'll discover it compares well with more common scripting languages. It doesnt have a large standard library like Python or PHP, but for an embedded environment like the MetaServer that is actually an advantage. There is less to "take out" of the APIs exposed to users.
on Saturday, October 13th, 2007 at 2:58 PM PDT:

----

Tide said:

This is Sean Riley of the Python game dev books?

How are you guys going to manage data? What kind of connection libs will be available to what kinds of databases? Cause there's nothing in LUA to manage data driven apps.
on Saturday, October 13th, 2007 at 4:08 PM PDT:

----

NinjaInhibitor said:

Yes, the very same Sean Riley!

Oh, there will be data, there will be lots of data. In MetaScript, there are user-configurable data objects called Templates that live in the game's stylesheet. I mentioned them briefly above. These are for meta-data (no pun intended) - they are for defining types of parameterizable game objects and behaviors. Then, when the game is running "game objects" can be instanced from templates.

It is a very data-driven system. At the risk of invoking meta-fatigue, I'd even say it was a MetaData-driven system.
on Saturday, October 13th, 2007 at 5:35 PM PDT:

----

m3mnoch said:

for those of you who missed the irony there, the guy who literally wrote the book on game programming with python chose lua for our metascript. and for very deliberate reasons, no less.

sounds like a ringing endorsement of lua for what we needed, eh?

m3mnoch.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Quinton on October 13, 2007, 11:05:11 PM
Umm...Java, C, C++, C#, Javascript among others, none have if/elseif/then constructs. (Particularly the "then")

The LUA syntax looks a lot more like Pascal that something more heavy-duty and modern. There is also a distinct lack of {...} in favor of "end"

The syntax is Lua's biggest downfall.  It is a *wonderful* embedded language.  Very light, clean, easy to integrate.  Clever little VM and runtime environment.  The pascal-ish syntax is a little gross, but probably the most obnoxious thing is:

foo.bar(foo)  vs  foo:bar()

The latter is syntactic sugar for the former and it is *really* easy for people writing scripts to get them mixed up and end up with really odd results that can be frustrating to debug.

- Q


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: tmp on October 14, 2007, 03:44:35 AM
but even more importantly, there were no data structures supported than I saw that might even work robustly.  For instance, I think there is a "table" kind of object, but it's more like a multi-dimensional vector -- like an array, where each increment can be an index of an other table (I think).

Table is kinda different things depending on what you need it to be -- if you define just values, it's an array. If you associate keys with your values, then it becomes something akin to a set. The catch is it can hold any sort of data as value so you can have table that holds pair of floats then a string and them maybe another table or whatever. Don't know how they implemented it under the hood, but in any case deeming it robust or not without checking at all how it goes in practice seems bit premature.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: CharlieMopps on October 14, 2007, 10:12:47 AM
Hey Raph, I signed up for your website... what's the deal?!?! The only language option there is, is "British English"
wtf? All I know in British English is "Right-o" and "Spot-o-Tea"
Couldn't you at least include a Canadian-English option? The translation is much easier.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Alkiera on October 14, 2007, 07:14:52 PM
Umm...Java, C, C++, C#, Javascript among others, none have if/elseif/then constructs. (Particularly the "then")

The LUA syntax looks a lot more like Pascal that something more heavy-duty and modern. There is also a distinct lack of {...} in favor of "end"

The syntax is Lua's biggest downfall.  It is a *wonderful* embedded language.  Very light, clean, easy to integrate.  Clever little VM and runtime environment.  The pascal-ish syntax is a little gross, but probably the most obnoxious thing is:

foo.bar(foo)  vs  foo:bar()

The latter is syntactic sugar for the former and it is *really* easy for people writing scripts to get them mixed up and end up with really odd results that can be frustrating to debug.

- Q

Sure it's just sugar?  I recall one language, may have been lua, where obj.method() differed from obj:method() in that the former threw an error if obj didn't have a method(), but the latter did not error, just did nothing.  If that is lua that I am recalling, that could be even worse than just being sugar.

--
Alkiera


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Quinton on October 14, 2007, 08:32:24 PM

The syntax is Lua's biggest downfall.  It is a *wonderful* embedded language.  Very light, clean, easy to integrate.  Clever little VM and runtime environment.  The pascal-ish syntax is a little gross, but probably the most obnoxious thing is:

foo.bar(foo)  vs  foo:bar()

The latter is syntactic sugar for the former and it is *really* easy for people writing scripts to get them mixed up and end up with really odd results that can be frustrating to debug.

Sure it's just sugar?  I recall one language, may have been lua, where obj.method() differed from obj:method() in that the former threw an error if obj didn't have a method(), but the latter did not error, just did nothing.  If that is lua that I am recalling, that could be even worse than just being sugar.

It is sugar, but I would have preferred if the language was more explicit about it, because it's really easy for people to make mistakes due to two rather similar forms with rather important differences.  It's easy for experienced programmers to get tripped up by this, but worse, your target audience for embedded scripting languages in games is often people without much (or any) programming experience who are likely to get even more confused.

- Q


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on October 15, 2007, 12:34:10 AM
DL'ed Lua and played with it a little… …haven't really written anything other than toy programs…

Two things struck me though…

* Array indexing begins at 1, not 0 as is the case for every modern language… …what a throwback to FORTRAN/COBOL days…

* Definitely not OO as Ruby/Python, must use String.somefunc  instead of invoking method directly on a "string" object, for example… …will take getting used to…

Tables seem to fill the role, serving like PHP/JS "duck typed" arrays that can do simple integer arrays to holding complex "object" graphs… …and there seems to be a way for persistence, though according to Meatplace forums, there'll be a web services setup to shuttle data back and forth between templates…


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: tmp on October 15, 2007, 02:41:17 AM
* Array indexing begins at 1, not 0 as is the case for every modern language… …what a throwback to FORTRAN/COBOL days…
You can start them with 0 if you want.

Quote
* Definitely not OO as Ruby/Python, must use String.somefunc  instead of invoking method directly on a "string" object, for example… …will take getting used to…
That'd be because default strings are simple data types with no built-in methods, so you use library of functions called 'string' to manipulate them. But it's like saying Python isn't OO because you have to use math.sqrt(9) rather than 9.sqrt()


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Soln on October 15, 2007, 07:42:30 AM
LUA does have easy filestream functions, whatever they call it, so you can save/retrieve scores and small amounts of data easily.  The WoW chat scraper guys, like Thotbot, auction, and-everything-else-Wow-macro, do just thus that no matter the single file size (and every macro in WoW is loaded with the client only at startup, so you don't really noticea delay).   Something like a friends list probably could be saved easily.  LUA is not "robust" robust and I'm skeptical about having 3rd party connection libs -- Oracle, Sybase are hard and last look, not free.   I see Sean Riley in his meatplace blog post (of the Pyhon Dev Game books?) notes that "persistence" is on the roadmap so TBD.  We will have to see.  In the meanwhile, what you can do with LUA is probably perfect for small webby games.  No problem with flat file persistence and good enough for good games.  I could see Peggle done well this way and that would right on. But not the full "web mmo" M3mnoch (http://m3mnoch.wordpress.com/2006/12/29/proof-of-concept/) who works with Areae though now was working on a year ago.

Edit: Rails.  That will be what they offer.  Nvm.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on October 15, 2007, 08:04:11 AM
Edit: Rails.  That will be what they offer.  Nvm.

Rails?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Righ on October 15, 2007, 08:07:48 AM
Ruby on Rails (http://www.rubyonrails.org/), its a web application framework.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on October 15, 2007, 08:39:15 AM
Ruby on Rails (http://www.rubyonrails.org/), its a web application framework.

Yes I am well acquainted with RoR… …odd, though, the mix of scripting languages, choosing of Lua because it's lightweight but then RoR which is extremely bloated,  a memory hog, full of a lot of cruft a game app doesn't need…


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Righ on October 15, 2007, 11:03:21 AM
extremely bloated,  a memory hog, full of a lot of cruft

I believe that that is a trend, not only in gaming. :)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on October 15, 2007, 11:43:23 AM
I don't see any mention of Ruby on metaplace.com -- I think Soln meant that Metascript provides the same sorts of handy web app functions that Ruby on Rails does, making it Lua on Rails.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Yegolev on October 15, 2007, 12:29:01 PM
This thread certainly is interesting, but I'm more interested in getting to the actual tools.

As for if statements, I am very partial to
do_this if its_true;
do_this unless its_true;

I'm not a programmer.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on October 15, 2007, 12:47:33 PM
* Array indexing begins at 1, not 0 as is the case for every modern language… …what a throwback to FORTRAN/COBOL days…
You can start them with 0 if you want.

Quote
* Definitely not OO as Ruby/Python, must use String.somefunc  instead of invoking method directly on a "string" object, for example… …will take getting used to…
That'd be because default strings are simple data types with no built-in methods, so you use library of functions called 'string' to manipulate them. But it's like saying Python isn't OO because you have to use math.sqrt(9) rather than 9.sqrt()

Yes, but consider that expressions are so much more elegant and simpler with Ruby/Python model… …instead of String.somemethod(str) you say str.method… …chain 2 ore more together and one is so much more expressive and compact compared  to the other...


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on October 15, 2007, 12:58:47 PM
This thread certainly is interesting, but I'm more interested in getting to the actual tools.

As for if statements, I am very partial to
do_this if its_true;
do_this unless its_true;

I'm not a programmer.

I'm a case man myself. And also not a programmer.  But don't let me near Lingo or Actionscript if you value your project :)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Yegolev on October 15, 2007, 01:11:34 PM
I do very bad things in practice, because I'm not a programmer.  Like:
something&&something||(something&&something);

I did end up rewriting something I did like that because of a very elusive gap in the logic.  Since I'm not a programmer, I don't feel bad about writing things like that.  I expect my MetaPlace game to be completely unmaintainable, even by me.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on October 15, 2007, 01:13:49 PM
Sounds like I'm the same way. Worse, I only remember how do to something when I learned how to do it, and only then when I needed to learn it. I've picked up code six months later and ended up scrapping it because even the comments I wrote were gibberish :)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: tmp on October 15, 2007, 04:14:33 PM
Yes, but consider that expressions are so much more elegant and simpler with Ruby/Python model… …instead of String.somemethod(str) you say str.method… …chain 2 ore more together and one is so much more expressive and compact compared  to the other...
Perhaps, but if I understand it right there's nothing that stops you from implementing custom string datatype in lua that acts like a class, holding 'native' strings and providing common manipulation functions as part of item itself -- then you can use str.method with these as much as you want. It's not as much a difference in 'syntax model' or whatever, but rather difference in default implementation of one particular datatype.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on October 15, 2007, 05:27:11 PM
I haven't used Lua, but when it was suggested that it doesn't actually have "method" functions as such, the reason for "foo.bar(foo) = foo:bar()" syntactic sugar became immediately clear; to make a "method" you make the first argument to the function the "this" object, and then you call your function with the ":" syntax to have it look and act like a method call.

I suppose I should actually go run myself through a Lua tutorial instead of just talking out my ass, though.   :-P  If I ever get into the Meatplace alpha I expect it might come in handy.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Soln on October 15, 2007, 06:07:41 PM
I don't see any mention of Ruby on metaplace.com -- I think Soln meant that Metascript provides the same sorts of handy web app functions that Ruby on Rails does, making it Lua on Rails.

yup exactly, or else they might include wrapper-like things for it.  Digg people still brag about RoR for their backend, so I figured it might be the first thing they include. We shall see...


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Quinton on October 16, 2007, 02:05:24 AM
I haven't used Lua, but when it was suggested that it doesn't actually have "method" functions as such, the reason for "foo.bar(foo) = foo:bar()" syntactic sugar became immediately clear; to make a "method" you make the first argument to the function the "this" object, and then you call your function with the ":" syntax to have it look and act like a method call.

Yup, exactly.

Having used it for a few little projects, I've decided that having methods by syntactic sugar rather than the standard way to interact with things leads to a lot of mistakes.  Overall, I wish it was a bit less meta, had a bit more consistent syntax, and felt a bit more like C/C++/Java than Pascal (though the latter is just a personal preference).

- Q


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Morat20 on October 16, 2007, 09:37:52 AM
I do very bad things in practice, because I'm not a programmer.  Like:
something&&something||(something&&something);

I did end up rewriting something I did like that because of a very elusive gap in the logic.  Since I'm not a programmer, I don't feel bad about writing things like that.  I expect my MetaPlace game to be completely unmaintainable, even by me.
That drives me nuts. I go crazy with paranthases to make sure it's parsing my logic EXACTLY how I want. (Also, so I can tell at a glance what I'm doing, even six months later). I still shudder over the time I tried to monkey with a Perl script almost a year after I wrote it. That's when I started commenting my work.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Stephen Zepp on October 16, 2007, 12:02:26 PM
I do very bad things in practice, because I'm not a programmer.  Like:
something&&something||(something&&something);

I did end up rewriting something I did like that because of a very elusive gap in the logic.  Since I'm not a programmer, I don't feel bad about writing things like that.  I expect my MetaPlace game to be completely unmaintainable, even by me.

Heh...pretty anal about parens myself--in fact, in my code that would look like:

Code:
if (  (something) &&
      (  (something) ||
         (something && something) )    )

Just to keep it straight in my own head. Of course, I changed the actual logic of your example to demonstrate my anal-ity, but I think you get the point :)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on October 16, 2007, 02:34:13 PM
Code:
something&&something||(something&&something);

Personally, I would just write that as:

Code:
something

Practically speaking the compiler will just optimize it for you anyway, but I prefer not to leave these things to chance.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Yegolev on October 16, 2007, 06:00:25 PM
Ho ho!

I'm even too lazy to do a lot of work on my examples.  I did throw you guys a bone, though, since the majority of my variables are the two-letter type.

As for comments, I figure if the compiler/interpreter can figure it out, so can I.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Stephen Zepp on October 16, 2007, 07:07:13 PM
Ho ho!

I'm even too lazy to do a lot of work on my examples.  I did throw you guys a bone, though, since the majority of my variables are the two-letter type.

As for comments, I figure if the compiler/interpreter can figure it out, so can I.

Is your real name Dave Moore? (totally insider Torque joke, sorry!)

Example of an actual debug assert message built in to Tribes 2 (and therefore Torque for quite a long time):

"If you see this, go slap Dave Moore".


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on October 16, 2007, 07:10:59 PM
I recall some apocryphal story about a Fortran compiler that in certain circumstances would instruct you to find someone named Rob and kick him in the nuts.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: squirrel on October 16, 2007, 11:05:12 PM

Is your real name Dave Moore? (totally insider Torque joke, sorry!)

Example of an actual debug assert message built in to Tribes 2 (and therefore Torque for quite a long time):

"If you see this, go slap Dave Moore".

Lol. That reminds me of an error a buddy of mine built into an order processing system we worked on years ago - "If you see this, Darryl owes you a beer."


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Morat20 on October 17, 2007, 09:15:06 AM
Lol. That reminds me of an error a buddy of mine built into an order processing system we worked on years ago - "If you see this, Darryl owes you a beer."
I got tasked with doing a code inspection a few years ago on an older system. I found a giant section (at least a hundred+ lines of code) commented out, and replaced by maybe 20 lines of code, along with the comment along the lines of "Jesus, I'm glad we fired that idiot" -- only with more obscenities.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Stephen Zepp on October 17, 2007, 09:27:46 AM
Nice to see similar stories, hehe.

Since I mentioned his name publicly, I should note that Dave Moore was brought in to "get 'er done" on Tribes 2 in a lot of areas, and his code accomplishes very successfully what it was intended to accomplish: meet a publishing deadline successfully. The code itself is fine, it's just that his implementation methodology was aimed at a closed source game in very tight deadlines--he simply wanted to know as soon as possible if asserts were hit, and his messages accomplished that because the testers came right to him.

It only becomes funny when it's 6 years later and no one has even heard of DMM or Dave Moore ;)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Kaa on October 17, 2007, 09:30:16 AM
I still like the classic "You are not expected to understand this." best :D

Kaa


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Grand Design on October 17, 2007, 09:35:25 AM
You should find and hire a new, unsuspecting Dave Moore.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on October 17, 2007, 09:57:30 AM
HEY!  I haz serious question, if any Areae people are still around in this thread.

What about version control?  Will Metaplace have built-in versioning for all the pieces of Metascript/Lua that make up a game?  If not, how hard would it be to "sync" it all down to a local PC?  Is it possible to run a Metaplace "server" locally so you can do development on your machine (with proper versioning and all that) and upload it when it's done?

I ask because I was just picturing using the web-based tools to make a game and realized that I couldn't see any obvious place to stick my own version control system in there.  And the idea of working on any project that takes more than a day to complete without decent version control for the whole thing scares the bajeezus out of me, especially if you have multiple people collaborating on one project.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on October 18, 2007, 07:09:33 PM
I think I might have found my answer to this one -- there was a similar question posed in this thread (http://forums.metaplace.com/viewtopic.php?f=9&t=88) on the MeatForums, to which the most informative reply was "we're just beginning our very first stage of Alpha testing, which means lots can change."  I'm going to interpret that as meaning they haven't figured out yet what they're doing about that.   :|


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Righ on October 18, 2007, 08:12:10 PM
I still like the classic "You are not expected to understand this." best :D

I have a sweatshirt that quotes that (along with the code).

(this has many subtle implications)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on October 19, 2007, 02:29:07 PM
I need a shill, so I don't feel like one posting about updates here. But anyway, many of your biz type q's are answered in today's blog post.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Salamok on October 19, 2007, 02:29:47 PM
I need a shill, so I don't feel like one posting about updates here. But anyway, many of your biz type q's are answered in today's blog post.

I'll be your shill in exchange for alpha access.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: UnSub on October 20, 2007, 02:02:56 AM
I need a shill, so I don't feel like one posting about updates here. But anyway, many of your biz type q's are answered in today's blog post.

Use Metaplace to build a Raphbot as your first major project. Raphbot's main purpose will be to post info about updates and to answer "No comment" to questions about SWG.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Hutch on October 29, 2007, 11:31:42 AM
Meatspace blog post on art assets. (http://www.metaplace.com/blog/13.html)

Also, the tweenie chick icon on the homepage rotates/randomized with characters from a couple of genres now.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on October 29, 2007, 03:43:58 PM
Quote
If you are making tiles for an isometric world, you will want to make them square and not diamond shaped, as our client will texture map the tiles for you. You can set the view angle anywhere you like.


That's pretty cool.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on October 29, 2007, 06:20:51 PM
Meatspace blog post on art assets. (http://www.metaplace.com/blog/13.html)

Also, the tweenie chick icon on the homepage rotates/randomized with characters from a couple of genres now.


We did that just for you guys.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Hutch on October 29, 2007, 08:43:30 PM
Meatspace blog post on art assets. (http://www.metaplace.com/blog/13.html)

Also, the tweenie chick icon on the homepage rotates/randomized with characters from a couple of genres now.


We did that just for you guys.


Hah! I hope you did it to broaden the appeal of your platform. Seems you'd get better ROI that way  :wink:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on October 31, 2007, 06:07:30 PM
What, you couldn't see the invisible green on what I wrote?

We do everything for you guys. :)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on October 31, 2007, 06:08:32 PM
 :oh_i_see:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: UnSub on October 31, 2007, 07:27:00 PM
I was amused to see Metaplace mentioned in a future trends document being sent around the international company I work for. It was sitting along side Spore, Habbo Hotel and the Barbie Online whatever-the-hell-that-is.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: taolurker on October 31, 2007, 07:27:20 PM
But it's not for us.

 :awesome_for_real:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: schild on October 31, 2007, 07:43:10 PM
Barbie Online Pedophile Safespace.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on November 01, 2007, 12:08:47 PM
Sure it's for you... or else we're wasting our time...  :cry:

The forums are starting to get lively... people are talking machinima, a 3d client project, and of course, a caption contest for the sqronk. It is clear not very many f13 people have submitted captions, because they are all very.... mild.

Anyway, lots of tidbits on stuff like interacting with web services, how to accomplish certain things with the tools, etc, are filtering out there.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on November 01, 2007, 12:24:02 PM
Am I correct in thinking that the lucky bastards who got into the alpha (all ten of them or however many it is) are under NDA?  I lurk around the Meatforums every now and then hoping for information that's not in the blog posts, but it doesn't seem like anyone there has any insights we don't.

Quote
It is clear not very many f13 people have submitted captions, because they are all very.... mild.

That sounds like a challenge, sir.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Mrbloodworth on November 01, 2007, 12:24:53 PM
Sure it's for you... or else we're wasting our time...  :cry:

The forums are starting to get lively... people are talking machinima, a 3d client project, and of course, a caption contest for the sqronk. It is clear not very many f13 people have submitted captions, because they are all very.... mild.

Anyway, lots of tidbits on stuff like interacting with web services, how to accomplish certain things with the tools, etc, are filtering out there.

Im waiting for the official docs.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on November 01, 2007, 01:04:32 PM
Yes, they are under NDA.

But we've been just answering questions on the forums instead.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: tazelbain on November 01, 2007, 01:14:46 PM
How "salty" are we allowed to be on your boards?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on November 01, 2007, 05:22:42 PM
Quote
No messages which contain vulgarity, profanity, or sexually explicit content are permitted.

Both vulgarity AND profanity are disallowed.  Thwarted at every turn!

(edit) While I'm browsing their boards, here's the "dev tracker" topic that collects every question that the devs have answered:

http://forums.metaplace.com/viewtopic.php?f=9&t=109 (http://forums.metaplace.com/viewtopic.php?f=9&t=109)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Etro on November 01, 2007, 05:38:32 PM
Quote from: dev tracker thread
Speaking web "in and out" is sooooooo awesome. i gotta tell ya, guys, as a semantic web operating system proponent, i'm just about as excited as is possible about our platform.

yea uhh, wha?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on November 05, 2007, 07:32:12 AM
I'm a few days behind. Damned vacation. Just catching up, I read this very interesting article (http://www.worldsinmotion.biz/2007/11/activeworlds_has_made_availabl.php) at Worldsinmotion.

Basically, ActiveWorlds has launched an Embedded Virtual Worlds system on Facebook.

If you have a Facebook account, you can check it out (http://apps.facebook.com/activeworlds). I've been poking around a bit and find this to be the sort of web/VW integrated system SL only wishes it could. I'm putting together something for my own page. UO 2.0, done right, no Trammel, full PvP, housing anywhere, it's gonna rock!!*

It also presents a very interested shop across the Metaplace bow, just by being first, and by being on the hugely-popular system.

Not for the feint of heart of course, but then, neither is writing games at all :)

* Err, it'll most likely be a bunch of textured blocks you may be able to touch.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on November 05, 2007, 05:31:11 PM
I registered for Facebook just to try it out.  It doesn't seem like any sort of improvement over SL.   :|  The integration between the 3D stuff and the web is kinda neat, but I couldn't figure out how to make my own stuff.  Also, while wandering around one of the starter worlds I got myself stuck inside a building and I couldn't find the "noclip" command to let me escape.  Given that my biggest problem with SL is its user-unfriendliness, I'd call this a step backward.

(edit) Also, their client requires you to download their ActiveX plugin, which is scary.  And it only works on IE.  So Meatplace's Flash-based client has a huge leg up on them there.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on November 05, 2007, 08:03:09 PM
The big things for me were: it was first, it's embedded in a browser, and it's customizable. I agree with everything you said though :) First matters, but can be beat by better.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Draegan on November 06, 2007, 01:47:46 PM
Anyone wanna make Tele-Arena 3.0?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: BigBlack on November 06, 2007, 02:52:45 PM
I hopped around a lot.  The whole thing suffers from a total lack of ability/will for the world designer to direct the play experience.  The whole thing reminds me of old chat clients like the Palace.



Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on November 07, 2007, 08:11:38 AM
I hopped around a lot.  The whole thing suffers from a total lack of ability/will for the world designer to direct the play experience.  The whole thing reminds me of old chat clients like the Palace.

I think that sums up perfectly the problem with openly customizable worlds in general. I can't see that Metaplace isn't going to be challenged by this as well.

First you need the will
Then you need the time
Then you better have the talent

Most things die at will or get killed by time.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: BigBlack on November 07, 2007, 11:06:37 AM
MetaPlace is interesting to me to the extent that you can build interesting worlds on their own that explicitly *don't* interconnect with one another.

Being able to have a 3D chat-room on your facebook page?  Less so.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on November 07, 2007, 04:49:03 PM
I hopped around a lot.  The whole thing suffers from a total lack of ability/will for the world designer to direct the play experience.  The whole thing reminds me of old chat clients like the Palace.

I think that sums up perfectly the problem with openly customizable worlds in general. I can't see that Metaplace isn't going to be challenged by this as well.

The difference is that Meatplace is explicitly designed for building games (which have "directed experiences", aka "rules" and "game mechanics") rather than just "spaces" you can wander around in. 

It's possible to build games in Second Life, but that is not its primary function, and it shows.

It all comes down to user-friendliness.  If the tools are easy to use, you need that much less time and talent to make something that works.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on November 08, 2007, 05:26:14 AM
I agree with the first part, but not the second. The only way "Tools" can help make better games is if you limit the types of games that can be created into categorical Wizard-driven creation experiences. That'd be the difference between, say, SL and NWN. It's easy to "create a game" in the latter because you're not really creating a game as much as customizing the look and feel of an existing mechanic. Even environments that claim to be "game creators" (like this one (http://t3dgm.thegamecreators.com/), for example) are little more than modding tools (that one is just a light-FPS engine).

The thing I'm most interested in seeing from Metaplace is just how much guidance the "creation" part provides to the end user. To me, that guidance is the difference between casual hobbiests and people who aren't doing this yet because they can't afford the licensing fees.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on November 08, 2007, 08:41:39 AM
Gee, I think that's my cue to point at the latest blog post, on "Modules and Stylesheets," because it's directly relevant to Darniaq's comments. :)

http://www.metaplace.com/blog/14.html


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: taolurker on November 08, 2007, 08:57:46 AM
You still didn't hire a shill yet? or are you back to taunting us (ie we change the thread title again)?



Title: Re: Raph is no longer taunting us (Metaplace)
Post by: schild on November 08, 2007, 09:42:48 AM
Gee, I think that's my cue to point at the latest blog post, on "Modules and Stylesheets," because it's directly relevant to Darniaq's comments. :)

http://www.metaplace.com/blog/14.html

Raph, you should really just pretend that the following line is amended to every post: Words don't mean much these days.

Quote
You still didn't hire a shill yet? or are you back to taunting us (ie we change the thread title again)?

The only way he could be taunting you is if you care before you've seen or used anything. In which case, you're just pretty much broken.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on November 08, 2007, 09:43:40 AM
Gee, I think that's my cue to point at the latest blog post, on "Modules and Stylesheets," because it's directly relevant to Darniaq's comments. :)

http://www.metaplace.com/blog/14.html


Everything I was wondering about has been answered in these three words: "Create World wizard"  :-)

Very nice. Exactly the sort of thing I've been wondering about in the context of other worlds too, and for how easy it would be advertisers could use Metaplace. So I'm excited now to see how it turns out.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: schild on November 08, 2007, 09:45:21 AM
Quote
Everything I was wondering about has been answered in these three words: "Create World wizard" :)

Don't tell me you're buying into it before you see it too.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on November 08, 2007, 09:46:39 AM
Sorry, just edited to include another point I wanted to make. That edit includes an answer to you :-)

And no, Metaplace is in the latter of the two categories I lump everything into: it's accessible and usable or it's not.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Ixxit on November 08, 2007, 10:20:01 AM
And no, Metaplace is in the latter of the two categories I lump everything into: it's accessible and usable or it's not.

So you are saying that you don't think Metaplace is/will be accessible or usable?  Not trying to be an ass, just trying to  reconcile this statemnt with your previous posts because they are interesting  and am getting confused.  Don't you mean Metaplace is in the former of two categories?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Hutch on November 08, 2007, 11:06:28 AM
If I may be so bold, he's not saying "is/will be". He's just saying "is". Present tense.

Meatspace is in the latter of the two categories until it is usable and accessible.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on November 08, 2007, 12:46:05 PM
And no, Metaplace is in the latter of the two categories I lump everything into: it's accessible and usable or it's not.

So you are saying that you don't think Metaplace is/will be accessible or usable?  Not trying to be an ass, just trying to  reconcile this statemnt with your previous posts because they are interesting  and am getting confused.  Don't you mean Metaplace is in the former of two categories?

Hutch has it :-)

Metaplace doesn't exist in a form I can access it. So it is not accessible. I appreciate why you ask though. The other type of "accessible" is what I was talking about earlier.

So I'll be able to experience the accessibility of Metaplace once I can access it  :wink:. But until then, it's a bunch of cool thinking. schild was wondering if I swallowed the blue pill too early is all.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Ixxit on November 08, 2007, 01:23:52 PM
Heh thanks for clearing that up (you too Hutch).

I agree, it's much to early to really come to any conclusions.  There is a lot of high level talk about metaplace which is generating both interest and scepticism, because all we have seen so far is that video of Raph's presentation that shows  an isometric room chat room put together with a few clicks of a mouse. On a certain level, I can appreciate the coolness of that, but as a consumer of technology and a gamer  it's hard to get excited until we can see something on a greater scale, and at least for me in full 3d.

Your point about Metaplace being similar to various click together game makers is interesting and I agree completely .  While these systems have their niche markets the stuff that is created by them is pretty much enjoyed only in that niche because of the limitations of the software, and the sameness of the end result.  If you move up to the next level with game centered rapid development tools like Dark Basic Pro, Blitz Basic or Game Studio the most important things you mention, time and talent, come into play.  Again you have small communities  that generate  content that is shared only  among that niche. Even the really creative and professional looking stuff.

When I read  the stuff on Metaplace's front page or Blog, I keep seeing the words "easy" and "a few clicks", which to me means "limited" and "cookie cutter" as well as statements about users creating their own 2d and 3d clients, systems etc which is the exact opposite of easy and a few clicks.   I really hate being sceptical and I really appreciate that Raph takes time to posts here but I really have trouble seeing how this will ultimately appeal to anything other than a small but rabidly loyal niche.

Darniaq, I followed the Active Worlds Facebook link and tried it out, and it looked exactly like it did years ago when it first came out. Cool technology yes, but ultimately unimpressive when compared to the 3d worlds we see in games and other kinds of media today.



Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on November 08, 2007, 01:46:33 PM
I agree with the first part, but not the second. The only way "Tools" can help make better games is if you limit the types of games that can be created into categorical Wizard-driven creation experiences.

No.  Absolutely no.  Compilers are tools.  How many of the games released in the past decade would have been made if the developers had had to hack them out in machine code?  :awesome_for_real:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on November 08, 2007, 03:20:34 PM
Sorry, my definition of "tools" was all on the end-user side. I'm not a tech. Think of my use of "Tools" being the difference between C++ and Flash :-)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on November 08, 2007, 05:21:55 PM
Some people will probably never be able to make a good game no matter how good the tools are.  I won't argue that.   :-)

However, there are many people who are not currently making good games who COULD make good games if they had good tools.  The lower the barrier to entry is, the more people can get over it and get their game made.  Lowering the barrier to entry does not necessarily limit the types of games that can be made.

Again, C++ compiler vs. assembler.  In theory, anything you can do with C++ you can do in the assembler, and vice versa.  No difference in flexibility.  But C++ is way easier to use for most stuff -- you have to write less code to get the same result.

So, what I'm saying is SL is like the assembler.  In theory you can do almost anything with it, but in reality it's such a pain in the ass to use that very little of what's been done is worthwhile.  The barrier to entry is so high that most people who might otherwise do cool things with it get stymied by it and either produce something half-assed or give up.  This is what you were saying about will, time, and talent.  The amount of time and talent needed just to deal with the tools is too high for most people.  Much like assembly programming.

Now, if you can make the tools easier to use without losing any flexibility (again, C++ and assembler -- equal flexibility, but one is much easier to use), you can lower the time and talent requirements, without in any way hampering what can be made.  This means that some subset of the people who were unable/unwilling to implement their really cool idea with the clunky tools can now implement them. That's all I'm saying.

Of course, it remains to be seen whether Meatplace in fact accomplishes the goal of being a better game creation tool than SL or Facebookworld or whatever.  But I don't see any reason to think that the goal is inherently impossible.

(edit) To provide a bit of my personal perspective on this whole thing: I've got a couple of ideas for web-based games that I've been on the verge of doing something about for a while now.  The things that have been keeping me from getting my games made, apart from the usual apathy, are a combination of the initial investment required (buying a copy of the Flash tools, getting server hosting, crap like that) and the prospect of having to reinvent a bunch of wheels that I know everyone else who's ever made these types of games has already done to death.  Once I got past all that crap I could have fun making my games, but I don't have enough motivation to make it to that point; it's like grinding through 50 levels of dreck before getting to the endgame you want to play.  It's just not worth it.  Now, if Areae says they can twink me up to level 50 and put me right in the fun part, well, that puts a whole different spin on the thing, doesn't it?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on November 15, 2007, 09:37:59 PM
Couple of recent blog posts on modules (http://www.metaplace.com/blog/14.html) and event system scripting (http://www.metaplace.com/blog/15.html).

So far no big surprises.  I'd like to see some more complex examples, but I guess those come with the tools.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: schild on November 15, 2007, 10:50:45 PM
Wake me up when there's a shockwave presentation of someone making a simplistic game like Breakout or WoW.

:oh_i_see:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on November 15, 2007, 11:37:27 PM
(http://www.uncov.com/assets/2007/6/29/fry-see-what-you-did-there-scaled.jpg)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Yegolev on November 16, 2007, 07:12:39 AM
Har, wake ME when I actually can get the tools underneath my grubby typing finger.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Count Nerfedalot on November 16, 2007, 07:40:27 PM
Har, wake ME when I actually can get the tools underneath my grubby typing finger.

Ditto on that.  Color me interested in trying it out, but not interested in participating in the pre-alpha hype without having my own grubby paws on it to see what it's about.  Until I can touch it, it's just empty promises as far as I'm concerned.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on November 17, 2007, 06:34:27 AM
Har, wake me when any of the in-the-wings armchair designers who've complained about tool complexity for decades actually produces anything above eye-bleeding half-complete shit they couldn't finish because of their raid schedule.

I'm interested in what tools Metaplace can provide ad agencies and budding developers only.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on November 17, 2007, 08:01:42 PM
I confess I am^H^H will be excited when the tools are available for public consumption. Little blog posts about "oh look at this nifty game dev capability" is keen and all, but completely out of context, when you're not even sure what that context could be…


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: SnakeCharmer on November 17, 2007, 10:04:23 PM
I think I've seen Darniaq use the word 'shit' more times in the last week than I have in 2 years of reading his posts here....

'Sup, D?  Don't tell me you're falling to the angst side, are you? 


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on November 18, 2007, 06:21:47 AM
Prescription ran out ;)

It was the week. "Insane" would imply it was measurable.

It is also in reaction to the same discussions we've had for years where merely the label has changed. For example, remove all the tech discussion from this thread and it would be 2002 when NWN was going to make irrelevant all MMOGs. Society did not suddenly spawn a double-digit percentage more of people who a) know what they're doing; and, b) have the free time to do it.


Title: Re: Raph continues to taunt us.
Post by: DarkSign on November 18, 2007, 06:50:12 AM
Let me know if an "evil management lawyer" spot opens up.  I've been working for the good guys all my career, but could be tempted to abandon my leftist principles and switch to anti-employee law for the chance to have live throwdowns over lunch (and enough $$, of course)  :evil:

Hey....that's my job. You can't have it! **calls evil 2L intern** "Write a memo on how we can destroy his career by lunchtime"


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: TripleDES on November 18, 2007, 01:06:55 PM
So, what I'm saying is SL is like the assembler.  In theory you can do almost anything with it, but in reality it's such a pain in the ass to use that very little of what's been done is worthwhile.  The barrier to entry is so high that most people who might otherwise do cool things with it get stymied by it and either produce something half-assed or give up.  This is what you were saying about will, time, and talent.  The amount of time and talent needed just to deal with the tools is too high for most people.  Much like assembly programming.
If by SL you mean SecondLife, then I have to say that SecondLife's model editor and scripting language is about as simple as it can get if you still want anything remotely like flexibility in creating dynamic items. Dumbing down the scripting language results in an inflexible and unwieldy mess.

Easy to use "scripting" is kind of like graphical programming. The analogy fits, because it's pretty similar, trying to achieve something by wiring up some simple building blocks. It's just a load of crap.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Soln on November 18, 2007, 05:24:26 PM
I like Raph.  But seriously.  Everyone read Sam's posts again.  Meatplace is very very very far from primetime.  People investing in it now are the Beards of Tomorrow.  And hats off to them.  But seriously.  It won't have mass appeal until the Neo-Beards have hacked out enough of the libraries the plug-and-fug-scriptkiddies need to make their dreams.

{Edit} and yeah, that wasn't insightful, but I'm catching up. 


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on January 29, 2008, 01:30:24 PM
Necro so I can answer my own question:

What about version control?  Will Metaplace have built-in versioning for all the pieces of Metascript/Lua that make up a game?  If not, how hard would it be to "sync" it all down to a local PC?  Is it possible to run a Metaplace "server" locally so you can do development on your machine (with proper versioning and all that) and upload it when it's done?

I ask because I was just picturing using the web-based tools to make a game and realized that I couldn't see any obvious place to stick my own version control system in there.  And the idea of working on any project that takes more than a day to complete without decent version control for the whole thing scares the bajeezus out of me, especially if you have multiple people collaborating on one project.

Quote from: MetaBlog (http://www.metaplace.com/blog/26.html)
Q.  Is there a way I can work on my game without making changes in realtime for the people who might be playing it?

Not just yet, but that has rapidly become one of our most requested features.  We have intentions to implement a full version control system that will allow script editing without impacting anyone currently logged into your world.  Details on that to come.

I'm frankly surprised that this wasn't one of the first things they implemented, but it's good to know it's being looked at.   :-)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Yegolev on January 29, 2008, 01:39:40 PM
I also am surprised that this is a requested feature.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on January 29, 2008, 04:37:42 PM
Can't win, it's mandatory and surprising...  :ye_gods:

BTW, dev chat happening on Thursday afternoon. Get the latest Flash player (115). It'll be there at www.metaplace.com.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: sidereal on January 29, 2008, 05:59:22 PM
Subversion + WebSVN + a little sugar to autocreate repositories and manage permissions.  Manage dev and live branches behind the scenes and support rolling by updating the live branch.  Without something like this you're going to be steamrolled by complaints from people who screw up the scripts they spent months perfecting.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: DarkSign on January 29, 2008, 05:59:45 PM
What time?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on January 29, 2008, 06:12:04 PM
Subversion + WebSVN + a little sugar to autocreate repositories and manage permissions.  Manage dev and live branches behind the scenes and support rolling by updating the live branch.  Without something like this you're going to be steamrolled by complaints from people who screw up the scripts they spent months perfecting.

Give me cherry-picking or give me death.  Although theoretically the next release of SVN will have that.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: sidereal on January 29, 2008, 06:26:10 PM
What time?

Quote from: Metaplace
We're excited to announce that we will be having our first public Metaplace Developer Chat on Thursday, January 31st at 5:00pm Pacific Standard Time

Also, why am I not in the alpha?!  My idea for a Animal Crossing meets Mech Combat game is delicious!


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on January 29, 2008, 11:03:59 PM
Sorry about that, I see the time is already posted now though.

We have been gathering questions for over a week here:

http://forums.metaplace.com/viewtopic.php?f=13&t=847


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Margalis on January 30, 2008, 12:17:41 AM
It would be far better to just let people develop locally. They can run whatever version control they want, work offline, etc.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on January 30, 2008, 09:42:36 AM
Developing locally in an MMO environment (and specifically in MP's case) means having a server, web server, persistence database, and a bunch of web APIs on your machine. That isn't something we are ready to just hand out to folks, and would be a pain in the ass to set up for most everyone to boot.

That said, the whole system is set up to be distributed, so those pieces do not necessarily all have to be in the same place. We're working on version control too.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: HaemishM on January 30, 2008, 09:54:33 AM
Can you have a free test server with your live server, work on that and let all the people who want to be on a less populated server come over and fuck up the community on your live server? That'd be awesome.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Margalis on January 30, 2008, 05:51:45 PM
A test server is another approach.

Allowing people to only make changes to their live apps is a non-starter. That would make it literally impossible to make anything other than minor changes to a large live application.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on January 31, 2008, 06:57:09 PM
Didn't see any of you at the chat. Oh well, you missed your first chance to actually use MP. ;)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Obo on January 31, 2008, 06:59:39 PM
I was there. Trying to break stuff...


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Cheddar on January 31, 2008, 07:02:50 PM
Didn't see any of you at the chat. Oh well, you missed your first chance to actually use MP. ;)

Myspace is soooo 2004.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on January 31, 2008, 07:47:41 PM
So is WoW :wink: And yet you say "MMO" to anyone that isn't a veteran of the genre and they immediately think "WoW".

Same with "social community site".


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Signe on January 31, 2008, 08:19:27 PM
I actually meant to go and completely forgot about it.  I even sent myself a note.  (http://www.thecatsite.com/forums/images/smilies/sulkoff.gif)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Waldo on January 31, 2008, 09:08:40 PM
Way too much hype around this product.  Way too much market talk   Every interview is the same old spin.  Raph's talks are wonderful to hear (I love hearing him present), but his hype about the new thing is not being backed up by the goods as of yet.  I'm sure it will happen, but it hasn't yet.

Not to mention it's the dumbest company name ever - no idea how to pronounce or spell it.  I tried typing in my best guess in Google and it didn't come up close.   Tie that in with people typing "meatspace" instead of "Metaspace" plus i'm sure Raph gets called "Ralph" a thousand times a year.  What's with this guy and spelling, eh? :^)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on January 31, 2008, 11:04:09 PM
...hype about the new thing is not being backed up by the goods as of yet.  I'm sure it will happen, but it hasn't yet.

Well, I certainly appreciate healthy skepticism. :) And we do think there's been too much press at this point. We just don't have much more new stuff to talk about, since we've been pretty open about everything all along.

That said, we did the chat using Metaplace itself, and showed quite a lot of the things that we have talked about, including web integration, etc. There's lots of summaries on the Net now of the chat. So some of "the goods" were on display, anyway, if not yet actually for sale. :)

Obo, what did you think of what you saw?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Yegolev on January 31, 2008, 11:17:21 PM
Didn't see any of you at the chat. Oh well, you missed your first chance to actually use MP. ;)

Sorry, work and whatnot.  Excuses, etc.  Do you remember my particular question that I asked in our AGC interview?  (I was the goofy guy with the camera)  I'm on board and I'm ready for what you have going on, but I'm going to be frank here and say that I'll be all over this like white on rice once I can get my hands onto it... BUT until then, I can't guarantee anything other than annoying Facebook messages for CuppyCake, what with trying to teach myself C# and Real Life.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on February 01, 2008, 06:34:00 AM
Chat Transcript (http://www.massively.com/2008/01/31/metaplace-live-developer-chat-today/)

(http://www.droffset.com/images/webPosts/blog/2008/jan/mpldc_3.jpg)

More Screenshots (http://droffset.blogspot.com/2008/02/live-chat-transcript-metaplace.html)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Endie on February 01, 2008, 06:41:22 AM
I don't know if it's the Call of Duty 3-type semi-French look of the buildings top-right, or the close-packed collection of cutesie, newbie-looking avatars, but on looking at that picture I was filled with a genuine urge to hoist a couple of hand grenades into that scene.

It's nothing against the tech (which I am really rooting for) or even the implementation we're seeing there.  I guess I've just been playing games for too long.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Mrbloodworth on February 01, 2008, 07:12:35 AM
That font, and UI needs work. Badly. Looks like programmer art. speech bubbles also... If its in flash, are they not vector? Whats with the rasterization.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Obo on February 01, 2008, 07:19:33 AM
Well I had a little problem with the text bar getting cut off at the bottom of the window in Opera, but I said as much in the chat at the start. I zoomed in with Opera so I could see it, but that meant I could also see the hidden avatar scene behind the chat window too before it was revealed (but the loading assets at the start was a bit of a give away too :)).

Thought the chat interface was a bit bare bones (and a bit too grey), but I suppose that all depends on how the module is put together by the creator. That was done in 6 hours with the help of a tester if I remember?

The youtube bit didn't fully work for me (although at first I though John was going to be triggering a global audio stream?). I got up three search results, but when I picked one to play all I got was a black box. I didn't leave it up too long, so it was either slow connecting to YouTube (like the popup here sometimes), or there was a problem playing it in Opera. Tried it a second time but I didn't even get the black box at all that time after selecting a video (or maybe you are filtering Chanology videos  :awesome_for_real:)

The avatar bit was good, although when everyone started moving it got a little bit jumpy. And with so many avatars is a small place it was sometimes hard to find a place to actually walk to due to the pathfinding/collision (could have gotten boxed in). I also noticed it was acting a bit weird when I got close to the edges, as I was pushed about a bit in seemingly the wrong direction. But that could have just been due to the lag.
Again depending on how the module was made, but it was a bit hard at times to read the names of the avatars when all bunched up.

But overall it was good. And an unmoderated dev chat with over 100 people that wasn't chaos! Although I did manage to get in my little /b/ comment at the end there  :drill: .


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Ironwood on February 01, 2008, 07:44:31 AM
That looks like City 17.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: bhodi on February 01, 2008, 07:52:23 AM
They should rename their tools suite to G.E.C.K.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on February 01, 2008, 08:25:33 AM
That font, and UI needs work. Badly. Looks like programmer art. speech bubbles also... If its in flash, are they not vector? Whats with the rasterization.

The font is just Lucida. You can use HTML to format text in the chat boxes and stuff, so that is up to you -- but that support isn't available until next week. :)

The UI there is just transparent rectangles.

No, the chat bubbles are not vector; any builder can put in any bitmap they want and use it for any purpose -- background, UI element, etc. The bubble spout definitely needs a better image or something -- very pixelly. :) Looks to me like a small bitmap was stretched to fit, rather than making art of the right size (you can do arbitrary scaling of the UI elements). (And bubbles and UI elements could probably benefit from vectorization, but in many cases, that does increase asset size and reduce quality, so it's very asset-dependent).

I don't know if it's the Call of Duty 3-type semi-French look of the buildings top-right, or the close-packed collection of cutesie, newbie-looking avatars, but on looking at that picture I was filled with a genuine urge to hoist a couple of hand grenades into that scene.

It's nothing against the tech (which I am really rooting for) or even the implementation we're seeing there.  I guess I've just been playing games for too long.

Or you hate the French? ;)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on February 01, 2008, 08:29:50 AM
Well I had a little problem with the text bar getting cut off at the bottom of the window in Opera, but I said as much in the chat at the start. I zoomed in with Opera so I could see it, but that meant I could also see the hidden avatar scene behind the chat window too before it was revealed (but the loading assets at the start was a bit of a give away too :)).

Ah, that was you! :) We found the cut-off problem, and it was actually an HTML issue with the webpage, not with the client and Opera itself.

Quote
Thought the chat interface was a bit bare bones (and a bit too grey), but I suppose that all depends on how the module is put together by the creator. That was done in 6 hours with the help of a tester if I remember?

To get it working, yah. People keep fiddling with it to add stuff though. :) We originally used it for live support of alpha testers, which is why it is visually kind of blah. It took a long time before it got stuff like emotes, for example.

]quote]The youtube bit didn't fully work for me (although at first I though John was going to be triggering a global audio stream?). I got up three search results, but when I picked one to play all I got was a black box. I didn't leave it up too long, so it was either slow connecting to YouTube (like the popup here sometimes), or there was a problem playing it in Opera. Tried it a second time but I didn't even get the black box at all that time after selecting a video (or maybe you are filtering Chanology videos  :awesome_for_real:)[/quote]

I've noticed some videos just refusing to load too... if you can tell me what you searched for and which you picked, we cna try to pin it down.

Quote
The avatar bit was good, although when everyone started moving it got a little bit jumpy.

Dude, 85 in one spot... that's jumpy in most anything. :) But we've got a lot of performance and bandwidth stuff to do yet.

Quote
But overall it was good. And an unmoderated dev chat with over 100 people that wasn't chaos! Although I did manage to get in my little /b/ comment at the end there  :drill: .

And THAT was you too.  :oh_i_see:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Endie on February 01, 2008, 08:30:06 AM
I don't know if it's the Call of Duty 3-type semi-French look of the buildings top-right, or the close-packed collection of cutesie, newbie-looking avatars, but on looking at that picture I was filled with a genuine urge to hoist a couple of hand grenades into that scene.

It's nothing against the tech (which I am really rooting for) or even the implementation we're seeing there.  I guess I've just been playing games for too long.

Or you hate the French? ;)

That'll teach 'em for using us as a distraction in the 15th century.

In my defence, though, I do like France.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Mrbloodworth on February 01, 2008, 08:52:07 AM
That font, and UI needs work. Badly. Looks like programmer art. speech bubbles also... If its in flash, are they not vector? Whats with the rasterization.

The font is just Lucida. You can use HTML to format text in the chat boxes and stuff, so that is up to you -- but that support isn't available until next week. :)

The UI there is just transparent rectangles.

No, the chat bubbles are not vector; any builder can put in any bitmap they want and use it for any purpose -- background, UI element, etc. The bubble spout definitely needs a better image or something -- very pixelly. :) Looks to me like a small bitmap was stretched to fit, rather than making art of the right size (you can do arbitrary scaling of the UI elements). (And bubbles and UI elements could probably benefit from vectorization, but in many cases, that does increase asset size and reduce quality, so it's very asset-dependent).


Thanks for the response, that was just my cold first impression feedback being an artiest.  (Bold line) You may want to look up what Vector objects are there Raph..... maybe it was just a bad worded sentence, but that line there would be incorrect. Candidates for use would vary thou, but the example above can all be vector, and should.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on February 01, 2008, 08:57:15 AM

Thanks for the response, that was just my cold first impression feedback being an artiest.  (Bold line) You may want to look up what Vector objects are there Raph..... maybe it was just a bad worded sentence, but that line there would be incorrect. Candidates for use would vary thou, but the example above can all be vector, and should.

I know what vector art is. :) The avatars and the background would look worse in it, the UI would look better. The background especially, and the vector version would be huge. We tried. :)

We don't have vector support in for art uploads yet, but I can easily see it being added in the future. The trick is always being multiplatform and multiclient... can't ask clients to support every format under the sun...


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Obo on February 01, 2008, 09:00:11 AM
Quote
if you can tell me what you searched for and which you picked, we cna try to pin it down
First one was the /video funny cat as suggested. Don't remember which funny cat video clicked on, got the blank window.
Second one was /video chanology, and I believe I picked this one http://youtube.com/watch?v=gaWBg_kQLNQ but got nothing.

Also, after messing about with zooming in opera, I reset the zoom but the chat window wasn't centred in the client window anymore.

Oh, and tell John to answer his emails :wink:.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on February 01, 2008, 09:00:55 AM

I know what vector art is. :) The avatars and the background would look worse in it, the UI would look better. The background especially, and the vector version would be huge. We tried. :)

We don't have vector support in for art uploads yet, but I can easily see it being added in the future. The trick is always being multiplatform and multiclient... can't ask clients to support every format under the sun...

Makes me question whether the whole Flash thing is a good idea… …I've seen few Flash implementations (other than cartoons or real simple games) that offer a rich enough UI without being all jittery…


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Mrbloodworth on February 01, 2008, 09:04:13 AM

Thanks for the response, that was just my cold first impression feedback being an artiest.  (Bold line) You may want to look up what Vector objects are there Raph..... maybe it was just a bad worded sentence, but that line there would be incorrect. Candidates for use would vary thou, but the example above can all be vector, and should.

I know what vector art is. :) The avatars and the background would look worse in it, the UI would look better. The background especially, and the vector version would be huge. We tried. :)

We don't have vector support in for art uploads yet, but I can easily see it being added in the future. The trick is always being multiplatform and multiclient... can't ask clients to support every format under the sun...

I was only talking about the UI stuff, mainly the chat bubbles. (Thought i was clear, please excuse my moon language)

Anyway, we are on the same page. Just missed each other somewhere. *Shrug*

Anyway, no vector support? I thought this thing was built in flash..... ? There should be no incompatibility issues.....at all. Going only raster in such a client as a base support would be...well...wrong. Especially considering the delivery method.

I am assuming that your client has nothing to do anymore with the Flash authoring environment?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: tazelbain on February 01, 2008, 10:48:57 AM
Tweens with a backpack market is bigger than I thought.



Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on February 01, 2008, 06:09:09 PM
First one was the /video funny cat as suggested. Don't remember which funny cat video clicked on, got the blank window.
Second one was /video chanology, and I believe I picked this one http://youtube.com/watch?v=gaWBg_kQLNQ but got nothing.

I just tried all four chanology results and they all worked for me... Hurm.

Quote
Also, after messing about with zooming in opera, I reset the zoom but the chat window wasn't centred in the client window anymore.

Yah, the whole zooming thing needs a general fix.

Quote
Oh, and tell John to answer his emails :wink:.

Can you give me a bit more hints as to what you are referencing? ;)

Makes me question whether the whole Flash thing is a good idea… …I've seen few Flash implementations (other than cartoons or real simple games) that offer a rich enough UI without being all jittery…

Flash is a good idea. :) At least, for A client. There's no doubts it has limitations, but there's also a gigantic pile of benefits.

BTW, read this: http://blog.ogoglio.com/2008/01/the-java-experi.html


I was only talking about the UI stuff, mainly the chat bubbles. (Thought i was clear, please excuse my moon language)

Anyway, we are on the same page. Just missed each other somewhere. *Shrug*

Anyway, no vector support? I thought this thing was built in flash..... ? There should be no incompatibility issues.....at all. Going only raster in such a client as a base support would be...well...wrong. Especially considering the delivery method.

I am assuming that your client has nothing to do anymore with the Flash authoring environment?

Vector support is indeed built into Flash, and one of its key strengths, of course.

Metaplace is not "yet another Flash MMO." Metaplace is a multiclient, multiplatform, in a browser, standalone on a PC, on an iPhone, virtual worlds system. Because of that, we started with bitmaps of various formats, not vector graphics formats. (Actually, technically, we started with text). And yes, we have clients for other platforms than browsers, we just don't have any we're willing to release. :P

I don't doubt we'll add vector support at some point.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: stray on February 01, 2008, 06:57:43 PM
Sorry if this has been asked, but is metaplace just a codename? Is this a virtual world that's the supposed to have the appeal of a social networking site, and not a game?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on February 01, 2008, 07:47:55 PM

Flash is a good idea. :) At least, for A client. There's no doubts it has limitations, but there's also a gigantic pile of benefits.

BTW, read this: http://blog.ogoglio.com/2008/01/the-java-experi.html



I don't doubt we'll add vector support at some point.

Yes, the "Java experience" would be an even more below par choice…

Don't know if the browser is going to be decent enough experience whatever platform, especially layered with all the other interfacing library stuff… …wonder if (excluding IE) if canvas/SVG would offer up a much snappier interface… …perhaps a simple cross platform client would be more suitable, though I guess someone else could write one (maybe single platform-er)… …just plugging in network and game/DB API calls…


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on February 01, 2008, 11:02:02 PM
Oh -- to be clear, we don't expect Flash to be theclient platform on all devices or all platforms. Not at all. You can write a client in whatever you want.

Right now, in browsers, Flash seems to be the best choice. Once the OpenGL canvas is out there, that's another choice. And of course, Flash isn't standing still -- 3d transforms are in Flash 10, and Papervision is coming along too.

For standalone -- heck, today I wrote a little client that does text-only for MP, and it was 330 lines, plus the MD5 lib and the CURL lib. After that, it's all parsing tags and rendering. So you should be able to go to whatever platform you want.

Sorry if this has been asked, but is metaplace just a codename? Is this a virtual world that's the supposed to have the appeal of a social networking site, and not a game?

No, it's not a codename, and no it's not a game. It is the name of the network and the domain on which our portal is hosted. Metaplace is a virtual worlds platform that works the way the web does and based on open standards -- you can build MMOs in it, or single-player games in it, link them together, embed them on web pages, use web services in and out, rate and rank and search them, etc.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on February 02, 2008, 01:46:10 AM

Right now, in browsers, Flash seems to be the best choice. Once the OpenGL canvas is out there, that's another choice. And of course, Flash isn't standing still -- 3d transforms are in Flash 10, and Papervision is coming along too.

For standalone -- heck, today I wrote a little client that does text-only for MP, and it was 330 lines, plus the MD5 lib and the CURL lib. After that, it's all parsing tags and rendering. So you should be able to go to whatever platform you want.

1. On Flash, one word - Adobe. I hope I'm wrong, but I see M$-ification happening with Adobe now…

2. Here is where I plead for a alpha/beta invite — I'd love to tinker with creating a canvas client, something browser + iPhone suitable (no Flash on iPhone, though it does video and javascript and then some WebKit stuff that is Mobile Safari only), given that iPhone can do canvas (+ all the Ajax-y JS) and there's going to be 10 million+ iPhones soon (I think already it like 5+ million, and everyday I see somebody else, even the most grumpy of Apple loathers getting one) along with all the iPod touches…


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on February 02, 2008, 07:06:43 AM
As a platform for consideration, you could include both the iPhone and the iPod Touch. The latter supports almost all the same programs as the former (except those that require cellphone and bluetooth). And jailbreaking may not be a specific requirement for much longer, depending on the level of info released with the SDK they're said to be releasing later this month.

No idea how many Touch's have been sold. And while they projected 10mil for iPhone in cy 2007, they didn't hit that either. But it's still a growing platform, and even if you don't end up doing a multitouch MP experience for that, doing a multitouch MP experience at all provides learnings into what is coming regardless of who's bringing it.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: naum on February 02, 2008, 10:25:24 AM
As a platform for consideration, you could include both the iPhone and the iPod Touch. The latter supports almost all the same programs as the former (except those that require cellphone and bluetooth). And jailbreaking may not be a specific requirement for much longer, depending on the level of info released with the SDK they're said to be releasing later this month.

No idea how many Touch's have been sold. And while they projected 10mil for iPhone in cy 2007, they didn't hit that either. But it's still a growing platform, and even if you don't end up doing a multitouch MP experience for that, doing a multitouch MP experience at all provides learnings into what is coming regardless of who's bringing it.

1. On pace for 10M by June, 2008, which is what was originally charted (a whole year, not 2007)… …unless I misconstrued Senior Jobs…

2. Yes, if I wasn't clear, I meant to include iPod Touch, which offers all the same capability as far as Mobile Safari goes

3. Even without jailbreaking / SDK (which, as stated, is supposed to be made public this month), given a decent net connection (even with Edge), is quite capable  of a rich UI - even drag and drop, 2 finger dragging v. 1 finger dragging, though for smallish screen size, I would just focus on finger tap UI…

4. Or joint browser / full client / mobile deal where you can update your (char | pieces | game state | etc.…) on the go…

5. Learned Cocoa and built some toy apps with XCode + Obj C, but single platform development nature did not interest me further. But a iPhone/iPod Touch SDK interests me greatly and if not a morass like the Palm SDK was, would be a joy to code…


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on February 02, 2008, 01:05:26 PM
Good. I'll look forward to you building this then, because I wouldn't even know where to begin :-)

One question about Metaplace that may have been answered: is it possible to make full-screen experiences? I'm pretty sure the answer is yes, but just wanted to be sure.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Rasix on February 02, 2008, 01:31:04 PM
One question about Metaplace that may have been answered: is it possible to make full-screen experiences? I'm pretty sure the answer is yes, but just wanted to be sure.

I'm pretty sure that would just depend on the client.  Someone makes a full screen client and you've got full screen Metaplace.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on February 02, 2008, 03:25:49 PM
Yah, I wrote a full-screen client for standalone PC for example. The Flash client doesn't do fullscreen right now because Adobe decided that fullscreen needs to disallow key entry or something (?). But we can probably fake it.

And as far as an iPhone client, there's a few folks who want to tackle that... soon as the SDKs are out, I think. :) We're not likely to do it ourselves. Too many platforms, too little time... but we provide docs on how to write a client, and sample code even.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on February 02, 2008, 03:35:53 PM
I could learn this from following MP closer I'm sure, but there's just too much to keep up I've gotta play info-triage :-)

From the MP demo a few days back, how much of what was shown then (I only saw screenshots and writeups) drive what players can do there. For example, can they use both bitmap (Webkinz) and 3D-object-based avatars (Cazmoo)? Can the camera be controlled? Can the game support both seamless/scrolling pov as (UO) well as per-screen zonebased (Club Penguin)?

I think the answer is "depends on how you write the client" :wink: I'm trying to figure out how far that goes though. Channeling Habitat here :-)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raguel on February 03, 2008, 12:29:56 AM


Raph:

I haven't really had to the time to do as much research on Metaplace as I'd like (I promise to be at the next chat tho.  :awesome_for_real:)


It looks like some of the questions I had were already answered (e.g. support for single player games).

I do have a question that I didn't see asked/answered. My main interest is not so much towards making a complete, polished game, as it is to making (what I hope to be) interesting, novel systems that are fun and increase replayability (specifically for single player rpg games, but maybe there's a way to make it work for a mmorpg.) I'm wondering if that's a realistic expectation.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on February 03, 2008, 12:27:27 PM

From the MP demo a few days back, how much of what was shown then (I only saw screenshots and writeups) drive what players can do there. For example, can they use both bitmap (Webkinz) and 3D-object-based avatars (Cazmoo)?

Right now, 2d only. 3d eventually. PlanetCazmo is 2d too I thought?

Quote
Can the camera be controlled?

If the worldbuilder lets you.

Quote
Can the game support both seamless/scrolling pov as (UO) well as per-screen zonebased (Club Penguin)?

Yep.

Quote
I think the answer is "depends on how you write the client" :wink: I'm trying to figure out how far that goes though. Channeling Habitat here :-)

Actually, some of those are "how the builder builds the world."

I do have a question that I didn't see asked/answered. My main interest is not so much towards making a complete, polished game, as it is to making (what I hope to be) interesting, novel systems that are fun and increase replayability (specifically for single player rpg games, but maybe there's a way to make it work for a mmorpg.) I'm wondering if that's a realistic expectation.

It's more realistic that trying to make a whole game, IMHO. :) We've found most Metaplace builders are most successful when they are modding or extending rather than trying to create from scratch.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Venkman on February 03, 2008, 01:57:45 PM
Thanks Raph!

Cazmo is a 2D representation but the characters are 3D. Saved them a lot of time on assets :-)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raguel on February 03, 2008, 04:21:44 PM

I do have a question that I didn't see asked/answered. My main interest is not so much towards making a complete, polished game, as it is to making (what I hope to be) interesting, novel systems that are fun and increase replayability (specifically for single player rpg games, but maybe there's a way to make it work for a mmorpg.) I'm wondering if that's a realistic expectation.

It's more realistic that trying to make a whole game, IMHO. :) We've found most Metaplace builders are most successful when they are modding or extending rather than trying to create from scratch.


Cool. I think there's a way to use existing tools in different ways to create the "new" systems.

Quote
Quote
Can the camera be controlled?
If the worldbuilder lets you.

Could I give a player the controls to make a world in my world?  ;D


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Endie on February 04, 2008, 04:13:45 AM
Could I give a player the controls to make a world in my world?  ;D

Metametaplace itt.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on February 04, 2008, 10:28:23 AM
Have them go make a world, then give them an object that links to it from yours. It could be a doorway so you walk into it to go there, it could be an object that using it launches a separate experience, or it could happen right there in the same client. That's a big part of the point of doing it this way. ;)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raguel on February 04, 2008, 01:49:47 PM
Have them go make a world, then give them an object that links to it from yours. It could be a doorway so you walk into it to go there, it could be an object that using it launches a separate experience, or it could happen right there in the same client. That's a big part of the point of doing it this way. ;)

 Good to hear, cuz my game is going to have a few mundane eggs. :grin:


As I said earlier, I'm more interested in working with systems as opposed to games. It occurs to me that, since I've never made a game before, I was approaching this the same way I'd do a lab experiment. I was planning on making instances and each one with a different system I'm playing with, tweaking as I get more feedback. Do you think that's a good idea or should I do one a time, in the same world?

edit: I was thinking of instances in terms of dungeons like current mmos, but I suppose, since in a way I'm starting from scratch, I can just make these instances menu options.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: sidereal on February 04, 2008, 02:13:46 PM
Multiworld scavenger hunts ftw.

Is it possible to bridge inventory across places?  Does inventory exist?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on February 04, 2008, 10:02:32 PM
From the dev chat it sounds like they've just barely coded up the chat module, so I'm guessing that they're a ways off from having a basic inventory module, much less something that can be persistent across worlds.  Although I bet that with all the interconnectivity between worlds you could have a world that was devoted to inventory management and let selected other worlds access it.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Tale on February 04, 2008, 11:32:38 PM
Have them go make a world, then give them an object that links to it from yours. It could be a doorway so you walk into it to go there, it could be an object that using it launches a separate experience, or it could happen right there in the same client. That's a big part of the point of doing it this way. ;)

She reached out a paw to pat something in the air in front of her, something quite invisible to Will. Then she leaped backward, back arched and fur on end, tail held out stiffly. Will knew cat behavior. He watched more alertly as the cat approached the spot again, just an empty patch of grass between the hornbeams and the bushes of a garden hedge, and patted the air once more.

Again she leaped back, but less far and with less alarm this time. After another few seconds of sniffing, touching, and whisker twitching, curiosity overcame wariness.

The cat stepped forward and vanished.

Will blinked. Then he stood still, close to the trunk of the nearest tree, as a truck came around the circle and swept its lights over him. When it had gone past, he crossed the road, keeping his eyes on the spot where the cat had been investigating. It wasn't easy, because there was nothing to fix on, but when he came to the place and cast about to look closely, he saw it.

At least, he saw it from some angles. It looked as if someone had cut a patch out of the air, about two yards from the edge of the road, a patch roughly square in shape and less than a yard across. If you were level with the patch so that it was edge-on, it was nearly invisible, and it was completely invisible from behind. You could see it only from the side nearest the road, and you couldn't see it easily even from there, because all you could see through it was exactly the same kind of thing that lay in front of it on this side: a patch of grass lit by a streetlight.

But Will knew without the slightest doubt that that patch of grass on the other side was in a different world.

He couldn't possibly have said why. He knew it at once, as strongly as he knew that fire burned and kindness was good. He was looking at something profoundly alien.

And for that reason alone, it enticed him to stoop and look further. What he saw made his head swim and his heart thump harder, but he didn't hesitate: he pushed his tote bag through, and then scrambled through himself, through the hole in the fabric of this world and into another.


The Subtle Knife (http://en.wikipedia.org/wiki/The_Subtle_Knife) (read full extract (http://www.randomhouse.com/features/pullman/books/sk_excerpt1.html))


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raguel on February 05, 2008, 08:42:02 AM
Have them go make a world, then give them an object that links to it from yours. It could be a doorway so you walk into it to go there, it could be an object that using it launches a separate experience, or it could happen right there in the same client. That's a big part of the point of doing it this way. ;)

She reached out a paw to pat something in the air in front of her, something quite invisible to Will. Then she leaped backward, back arched and fur on end, tail held out stiffly. Will knew cat behavior. He watched more alertly as the cat approached the spot again, just an empty patch of grass between the hornbeams and the bushes of a garden hedge, and patted the air once more.

Again she leaped back, but less far and with less alarm this time. After another few seconds of sniffing, touching, and whisker twitching, curiosity overcame wariness.

The cat stepped forward and vanished.

Will blinked. Then he stood still, close to the trunk of the nearest tree, as a truck came around the circle and swept its lights over him. When it had gone past, he crossed the road, keeping his eyes on the spot where the cat had been investigating. It wasn't easy, because there was nothing to fix on, but when he came to the place and cast about to look closely, he saw it.

At least, he saw it from some angles. It looked as if someone had cut a patch out of the air, about two yards from the edge of the road, a patch roughly square in shape and less than a yard across. If you were level with the patch so that it was edge-on, it was nearly invisible, and it was completely invisible from behind. You could see it only from the side nearest the road, and you couldn't see it easily even from there, because all you could see through it was exactly the same kind of thing that lay in front of it on this side: a patch of grass lit by a streetlight.

But Will knew without the slightest doubt that that patch of grass on the other side was in a different world.

He couldn't possibly have said why. He knew it at once, as strongly as he knew that fire burned and kindness was good. He was looking at something profoundly alien.

And for that reason alone, it enticed him to stoop and look further. What he saw made his head swim and his heart thump harder, but he didn't hesitate: he pushed his tote bag through, and then scrambled through himself, through the hole in the fabric of this world and into another.


The Subtle Knife (http://en.wikipedia.org/wiki/The_Subtle_Knife) (read full extract (http://www.randomhouse.com/features/pullman/books/sk_excerpt1.html))


So many ideas have swarmed in my head about this, which is why I asked the question. Hopefully they can all be implemented identically, and all I have to change is how a player creates/interacts with it.  :awesome_for_real: Now if only my talents and Metaplace are equal to the challenge. I suspect I'm the weakest link in the chain, but I'd like to give it a go.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on February 05, 2008, 02:42:32 PM
You can pass arbitrary data from another context along with the login -- be it stuff from a webpage, or from another world -- and then it's up to that world to try to handle it.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raguel on February 07, 2008, 05:47:02 AM
It's more realistic that trying to make a whole game, IMHO. :) We've found most Metaplace builders are most successful when they are modding or extending rather than trying to create from scratch.


I've only played a couple of mods, and neither of those added (as far as I could tell) a new mechanic/system. They may have added some new skins and artwork, but the basic game was still there. What if i wanted to make a game that drew inspiration from several genres,  and no game existed that had already had what I needed in place? For example, if I wanted to add platformish elements (I think that's what they are called: Tomb Raider, Prince of Persia type games) into a Diku. Is that something a newbie would be able to handle? I don't mean in a polished sense (e.g. does it make sense to make a raid dungeon platform-y when there's nothing to inform the player it's a mechanic/skill to learn about? Can the player even "go through the hoops" to make it to where he needs to go?), I mean, If I have a rpg (and/or a platform game for that matter) to play with, is this something I can do in a reasonable amount of time?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Obo on February 15, 2008, 10:46:09 AM
I'll be the shill.  :uhrr:

Public stress test later today on one of Raph's little puzzle games. (http://www.metaplace.com/blog/32.html)
Quote
We’d like to invite everyone for a public test of a puzzle game that we’ve created called Wheelwright!  This test is not to focus test the game itself (it is not in a complete or polished state) but to test our platform technology.  We will be testing our platform’s ability to create and maintain a large number of singleplayer game instances.  Additionally, we will be testing chat between instances and persistence. 

We hope to see a large number of participants help us with this stress test.  Please join us by coming here on Friday, February 15 at 5pm PST for a brief chat before playing the game, then followed up by a short wrap-up chat.  See you there!


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on February 15, 2008, 10:49:27 AM
I've only played a couple of mods, and neither of those added (as far as I could tell) a new mechanic/system. They may have added some new skins and artwork, but the basic game was still there.

Counter-Strike?  Natural Selection?  The Ship?  Zombie Panic?  All of those were basically Half-Life Deathmatch now?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: sidereal on February 15, 2008, 11:38:30 AM
IOS, which turns Half-Life into FIFA (http://ios.planethalflife.gamespy.com/)?

But you know, no new mechanics or anything


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: cmlancas on February 15, 2008, 02:23:37 PM
C'mon, anybody could use a gravity gun and shoot a ball into a net.  :awesome_for_real:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: WayAbvPar on February 15, 2008, 03:18:34 PM
C'mon, anybody could use a gravity gun and shoot in the general vicinity of an Italian national team member, causing him to go into a writhing screaming pile on the pitch.  :awesome_for_real:

FIFY. Realism ftw.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Yegolev on February 15, 2008, 07:10:38 PM
So I missed this by two hours, did I?  Anyone care to give a summary so I don't have to read the MP forums?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Obo on February 15, 2008, 08:25:03 PM
Went smoothly enough.
There was ongoing random chat in the general chat room as well as people playing the game, which also had its own common chat room.
I think it peaked with 130 people playing the game, with an average of 50/60 people in the general chatroom (most people being in both at the same time, and some with multiple game instances open). Devs had us button mashing a bit to spam the server, which ended up uncovering a bug that was fixed within a minute or two.
One of the users crashed everyones browser a couple of times by trying to insert html img tags into the games chat window (it was allowing html). But other than that it ran fine. Although for some people it was laggy.

Game was a single player puzzle game, where you had to match up the pieces in 3x3 squares. Was pretty fun. And apparently inspired by Will Wright?

(http://oscan.net/files/wheelwright.jpg)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raguel on February 15, 2008, 09:39:53 PM
I've only played a couple of mods, and neither of those added (as far as I could tell) a new mechanic/system. They may have added some new skins and artwork, but the basic game was still there.

Counter-Strike?  Natural Selection?  The Ship?  Zombie Panic?  All of those were basically Half-Life Deathmatch now?

As I said, I've only played a few mods. I've heard of CS, but not the others. In any event, I wasn't trying to disparage any mods or the modders (or claim there weren't any mods that added new mechanics/systems), but trying to get a feel for what someone like myself can realistically achieve using Metaplace.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on February 16, 2008, 02:06:35 AM
In any event, I wasn't trying to disparage any mods or the modders (or claim there weren't any mods that added new mechanics/systems), but trying to get a feel for what someone like myself can realistically achieve using Metaplace.

If you don't have any prior software or game design experience, I don't think you (or anyone) will know what you can achieve until you try.  Any answer to "how hard is it to do this?" that someone familiar with Metaplace would be able to give you would have to be made by way of comparison to other more familar tools, but if you're not familiar with them, that's not much help.   :wink:  Best to just wait and see.  Or maybe try cutting your teeth on something that's already out there (like a text adventure game toolkit or something) so you can get some general idea of what might be involved in making a simple game.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Slyfeind on February 16, 2008, 02:07:49 AM
Ahhhhh crap, I missed it. More tests plx.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: TripleDES on February 16, 2008, 04:14:00 AM
As I said, I've only played a few mods. I've heard of CS, but not the others. In any event, I wasn't trying to disparage any mods or the modders (or claim there weren't any mods that added new mechanics/systems), but trying to get a feel for what someone like myself can realistically achieve using Metaplace.
You've played multiple Halflife mods and never ever got in touch with Counterstrike? rofl


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Obo on February 16, 2008, 06:46:53 AM
Ahhhhh crap, I missed it. More tests plx.
I think the next test is supposed to be with a SubSpace clone in a few weeks.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on February 16, 2008, 09:10:47 AM
Several years ago at a design talk at GDC, Will talked about sources of inspiration. He showed a typical "idea desk at IDEO, and there was this plastic netting in there. And it gave me a game idea on the spot, which i then spent the rest of the talk designing rather than listening. It was a game where you had a grid of stuff, and moved a mesh that had squares larger than the grid squares over it. When you hit a button, each set of small blocks would "tumble,"and you tried to get a match.

So I prototyped it. It was awful. So I axed the mesh and kept the tumbling part. The result was pretty fun. So then I added a bit of difficulty ramp, etc. Eventually got around to adding immovable pieces, the notion of bonus pieces, etc.

Then a year or more later, out comes Hexic. ;)


Title: Re: Raph continues to taunt us.
Post by: Phred on February 16, 2008, 04:45:26 PM
NM, I necroed a 5 month old  post.



Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raguel on February 17, 2008, 03:23:53 PM
In any event, I wasn't trying to disparage any mods or the modders (or claim there weren't any mods that added new mechanics/systems), but trying to get a feel for what someone like myself can realistically achieve using Metaplace.

If you don't have any prior software or game design experience, I don't think you (or anyone) will know what you can achieve until you try.  Any answer to "how hard is it to do this?" that someone familiar with Metaplace would be able to give you would have to be made by way of comparison to other more familar tools, but if you're not familiar with them, that's not much help.   :wink:  Best to just wait and see.  Or maybe try cutting your teeth on something that's already out there (like a text adventure game toolkit or something) so you can get some general idea of what might be involved in making a simple game.


Thanks, I'll try that.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 04, 2008, 09:30:00 AM
Another stress test is happening this Saturday.

http://www.metaplace.com/blog/35.html


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: WayAbvPar on March 04, 2008, 11:00:41 AM
Got the mail...hope I remember to check it out. Visiting is always on my 'to do' list, but it gets bumped a lot  :sad_panda:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Viin on March 04, 2008, 12:45:22 PM
I plan on trying to make it too.

However, I just wanted to comment that when I'm just glancing at my inbox, I think the email subject says 'Meatplace' instead of 'Metaplace', and I almost delete it for spam.

 :uhrr:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Stormwaltz on March 04, 2008, 01:03:10 PM
Another stress test is happening this Saturday.

http://www.metaplace.com/blog/35.html

Uberspace?

Is this the same game made by Jon McClure and Andrew Southwick?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 04, 2008, 02:41:18 PM
Nope... in fact, never heard of that. Hurm.

And I can't find any descriptions or references either... all dead links. Got a URL?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Yoru on March 04, 2008, 03:03:08 PM
Man. You run all the cool events while I'm either at conferences or traveling. :sad:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Stormwaltz on March 05, 2008, 01:57:19 PM
Nope... in fact, never heard of that. Hurm.

And I can't find any descriptions or references either... all dead links. Got a URL?

Not anymore. I worked with Jon and Andrew at an MMG startup that died young. Their Uberspace was a self-funded project that didn't get a backer before it ran out of money. I believe Andrew is at Romero's company now, and Jon left the industry to be married and stable. I was wondering if they were giving it another shot.

They used to own the uberspace.com URL.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 08, 2008, 08:00:28 AM
This test is in a few hours... noon Pacific.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on March 08, 2008, 12:20:23 PM
Test is in progress.

I look forward to the addition of negative ping netcode.   :awesome_for_real:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 08, 2008, 01:04:11 PM
It went very well from our perspective. Crashed the server a few times, got tons of great data, and people seems to have fun when it worked. :) I saw some familiar handles... :grin:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Jerrith on March 08, 2008, 01:32:25 PM
Played, it was fun. :) Messed around and set my client to a high resolution (2200x1400 or so) and while you didn't get to see the arena walls, you could see other ships and power ups outside the standard area.   Power ups other than + health seemed rather rare.  I got 4x a few times, and bounce shot rarely, but beyond that, nothing except for one time when everyone else disconnected from my room, it filled up with a few other goodies (shield, and spread shot).  Never managed to get mines or missiles. :(

Looking forward to seeing the design side of it some day. :)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Samwise on March 08, 2008, 01:33:30 PM
Was anyone able to play with reasonably low latency?  While it's interesting that it's possible to make games like this with Metaplace, it doesn't seem like twitch is likely to be one of the platform's big strengths.  Even with great netcode on your end, the sort of latency you're likely to get (just by virtue of being web-based and highly centralized) is higher than what most games have to deal with.  And the delay between hitting "forward" and seeing my ship start to move was...  :ye_gods:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Jerrith on March 08, 2008, 01:50:22 PM
When everything was running normally, I was able to get good, responsive play in, yes.  It was meant to be a stress test though, so the times when it wasn't as responsive (or responsive at all) didn't really concern me.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Obo on March 08, 2008, 02:01:09 PM
When I actually had control of the ship and not flying through walls, which was the majority of the time, the controls seemed responsive enough. I could probably blame any inability to shoot straight on my part on my suckiness rmore so than lag. Took me a while to figure out you couldn't shoot while turning!  :uhrr:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Slyfeind on March 08, 2008, 02:19:53 PM
I was pretty surprised how well it ran, all things considered. I agree this might not be a good platform for big shooters, though. 1v1 would probably be ok.

Probably the coolest thing was playing a game with Raph chatting in the background. Almost felt like old-school UO there. :)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Tale on March 12, 2008, 11:50:34 PM
Missed it for the best holiday ever. Holidays suck!


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 13, 2008, 12:52:49 PM
We just launched Metachat on MySpace. if you have a MySpace profile, feel free to add it as an app -- it's fully public.

http://www.myspace.com/metachat

This is just one of the sorts of world that can be made, of course. We'll be doing rolling releases over the next few months of more kinds of virtual worlds and places.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Hutch on March 13, 2008, 02:38:43 PM
If you don't have Myspace, are you locked out of this app?

Either way, is it possible to pick up this app and drop it into some other web host?



Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 13, 2008, 02:48:36 PM
You are right now, yes.

It will be possible to put this world (or any other) on any webpage soon :). In fact, you could actually point to the SAME world as MySpace, or your own copy of it, whichever you preferred.

Edit:

forgot to make clear -- this is not a MySpace-specific app. It's just the regular Metaplace client wrapped in OpenSocial. More techie sorts of details are at http://www.metaplace.com


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Slyfeind on March 13, 2008, 03:17:48 PM
Hawt diggiteh! Dude, we can actually say we're "playing Metaplace" now, isn't that cool? ISN'T IT?

Bah. Well I added it.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Tale on March 13, 2008, 04:22:22 PM
Hanging out with your barely-dressed office manager is fun.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Slyfeind on March 13, 2008, 08:35:07 PM
Hanging out with your barely-dressed office manager is fun.

Why are you hanging out with my marely-dressed office manager?

Wait, I have an office manager? Whut? Haha I see you on the online thingie!

Wow, this makes the Internet new again almost.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Tale on March 13, 2008, 08:50:07 PM
Why are you hanging out with my marely-dressed office manager?

Wait, I have an office manager? Whut? Haha I see you on the online thingie!

Wow, this makes the Internet new again almost.

Raph's awesome barely dressed office manager (http://www.myspace.com/cjvannette).

Sorry I missed your grand entrance and departure.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: schild on March 13, 2008, 09:54:04 PM
MySpace is a hell of a drug.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Slyfeind on March 13, 2008, 10:20:27 PM
Raph's awesome barely dressed office manager (http://www.myspace.com/cjvannette).

Sorry I missed your grand entrance and departure.

Huh, I thought Claire was Cuppycake. But I guess Cuppycake would be on as Cuppycake.

Yeah it was awesome. I logged on and clicked some dude's link, then I looked your MySpace page! MMO REVOLUTION! (Sarcasm aside, this is pretty neat.)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Tale on March 14, 2008, 01:51:10 AM
A cool thing just happened.

I was hanging around in Metachat and a user called MatthewTyas logged in. He said nothing, but used the dictionary definition feature to define "rabbit", then linked a YouTube video: http://www.youtube.com/watch?v=dDnvpcprew8

Turns out it's him singing and it's good. He's a real musician in France. Still hasn't said anything. But that makes Metachat an active extension of his MySpace page. I became a fan. And I posted his music here.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: schild on March 14, 2008, 01:57:33 AM
Get out of MySpace before it kills us all.

No tech can make that dismal place worth the visit.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Tale on March 14, 2008, 02:05:33 AM
It's not really in MySpace, it's an environment of its own - essentially an Areae app under a MySpace toolbar.

(http://users.on.net/~svandore/pics/metachat.gif)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: schild on March 14, 2008, 02:06:50 AM
Looks like MySpace to me.

Invite UR Crew.

Jesus Christ, Raph.

What have you done?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Tale on March 14, 2008, 02:17:41 AM
Invite UR Crew.

comon U tlak liek dat, i seen U lol!!!!!!!1!!! !jklolol   :rock: :rock_hard: :hulk_rock:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Numtini on March 14, 2008, 05:28:57 AM
Yeah, it was pretty horrifying.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Falconeer on March 14, 2008, 05:56:23 AM
Is that Morgan Ramsey on Raph's top friend list on MySpace the crazy viral disruptive marketeer who was here for a while only to be insulted so much and so quickly that he couldn't do anything but leave?

Nice entertaining thread that one, by the way. I miss it. (http://forums.f13.net/index.php?topic=9032.0)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Lantyssa on March 14, 2008, 06:38:08 AM
comon U tlak liek dat, i seen U lol!!!!!!!1!!! !jklolol
Translation, please?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Endie on March 14, 2008, 06:53:13 AM
Is that Morgan Ramsey on Raph's top friend list on MySpace the crazy viral disruptive marketeer who was here for a while only to be insulted so much and so quickly that he couldn't do anything but leave?

Nice entertaining thread that one, by the way. I miss it. (http://forums.f13.net/index.php?topic=9032.0)

Don't make me post your home address and an aerial picture of your house, dude.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Arrrgh on March 14, 2008, 06:53:24 AM
Ur? It's not enough that I have to listen to leet speak from morons in game I have to also now get it from the game itself?

Am I not the target audience? Thanks for contributing to the destruction of the spelling and grammar of our youth then.



Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Falconeer on March 14, 2008, 07:15:45 AM
Don't make me post your home address and an aerial picture of your house, dude.

Actually, I would really appreciate a visit from any F13er. I feel lonely here in CrapLand.
I got coffee, beer and a good vista over Catholicism HQ (perfect for planning griefing ops over Popeville while sipping on gin and juice). So post away.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Endie on March 14, 2008, 07:32:25 AM
Don't make me post your home address and an aerial picture of your house, dude.

Actually, I would really appreciate a visit from any F13er. I feel lonely here in CrapLand.
I got coffee, beer and a good vista over Catholicism HQ (perfect for planning griefing ops over Popeville while sipping on gin and juice). So post away.

That's a shame: this is the first year in four that I've not been to Rome, at least for a day or two.  I'm guessing that you mean Rome, and that you're on the east bank of the Tiber?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Falconeer on March 14, 2008, 07:41:25 AM
Exactly. I am in spit range from the vatican. And yes, I would love to meet you. Yes, you can beat me with a pointed stick when that happens but please be aware that I'll defend myself with fresh fruit.

Seriously, gimme a call next time  :heart:


EDIT: Wait, no... west bank of the Tiber! Vatican is on the west bank. Uh gee I am confusized.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Ratman_tf on March 14, 2008, 08:04:12 AM
Hot Damn! This is going to take my Myspace stalking to a whole new level!  :pedobear:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: HaemishM on March 14, 2008, 08:15:23 AM
Why are you hanging out with my marely-dressed office manager?

Wait, I have an office manager? Whut? Haha I see you on the online thingie!

Wow, this makes the Internet new again almost.

Raph's awesome barely dressed office manager (http://www.myspace.com/cjvannette).

I'm glad to see I wasn't the only dirty old man who saw that picture and had to click on her page.

Can you put this on Facebook?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Endie on March 14, 2008, 08:57:55 AM
EDIT: Wait, no... west bank of the Tiber! Vatican is on the west bank. Uh gee I am confusized.

I knew that, and have no idea why I said east, given that I was visualising it (specifically, the Castel S. Angelo) in my head.  I should have said left bank...

I don't think I'm in Rome at all this year@ it's probably Venice, Athens and Barca instead.  Damn those missed opportunities.

This was slightly off-topic, I accept.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 14, 2008, 09:35:50 AM
Looks like MySpace to me.

Invite UR Crew.

Jesus Christ, Raph.

What have you done?

Well, it's aimed at MySpace people.

Should, let's say, there be an f13 world here on the forums, it can and presumably would look completely different.



Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Ratman_tf on March 14, 2008, 09:46:35 AM

Well, it's aimed at MySpace people.


Needz moar glitter gifs then.

(http://i121.photobucket.com/albums/o207/bicfomh/gg01/disney/disney108.gif)

(http://i212.photobucket.com/albums/cc275/cb7zq/butterfly/008.gif)


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: HaemishM on March 14, 2008, 10:49:28 AM
Should, let's say, there be an f13 world here on the forums, it can and presumably would look completely different.

So the invite button should say "Call Forth the Thundercunts" I presume.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: sidereal on March 14, 2008, 12:33:13 PM
comon U tlak liek dat, i seen U lol!!!!!!!1!!! !jklolol
Translation, please?

"I need a hug really bad"


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: WayAbvPar on March 14, 2008, 01:21:23 PM
comon U tlak liek dat, i seen U lol!!!!!!!1!!! !jklolol
Translation, please?

"I need a bullet behind the ear really bad"

Fixed.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Tale on March 14, 2008, 01:34:52 PM
comon U tlak liek dat, i seen U lol!!!!!!!1!!! !jklolol
Translation, please?

"I need a bullet behind the ear really bad"

Fixed.

ur mean im tleling sCHild

Lantyssta a/s/l?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: dwindlehop on March 14, 2008, 01:39:57 PM
Please work "cockupuncture" into the f13 world. Thanks in advance.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Tale on March 14, 2008, 02:05:51 PM
I'm glad to see I wasn't the only dirty old man who saw that picture and had to click on her page.

Can you put this on Facebook?

If you've got it and the self-confidence, flaunt it. She was good fun and helpful in Metachat. More Claire.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Slyfeind on March 14, 2008, 03:40:48 PM
Wow, Morgan posted here? Heh, that guy is a trip. Debate with him enough and he'll start presenting logic puzzles that involve trains or pumpkins yet nothing to do with the subject at hand. I love it when he and Prokofy get into it.

I want a Metachat for this whole community. We could challenge Corpnews to a soccer match!


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 14, 2008, 04:09:16 PM
We're looking at doing forum integration next. We were planning on phpBB first, and issuing a call for volunteer sites. If Schild and f13 are interested, then sure, I think we'd love to have you guys try it.

I look forward to the solid black background rooms.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Falconeer on March 14, 2008, 04:14:38 PM
Thing is apparently Morgan is respected everywhere. Else.
He lasted one thread here.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: schild on March 14, 2008, 04:16:35 PM
We use Simple Machines. PHPBB might have a bigger number of users, but it's also a piece of shit with security holes out the wazoo. I suggest you skip straight to SMF.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: voodoolily on March 14, 2008, 05:34:05 PM

Raph's awesome barely dressed office manager (http://www.myspace.com/cjvannette).


She looks like she took off her glasses special for the picture. She has that cute de-spectacled cross-eyed look in her eyes.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 14, 2008, 06:05:35 PM
We use Simple Machines. PHPBB might have a bigger number of users, but it's also a piece of shit with security holes out the wazoo. I suggest you skip straight to SMF.

Yeah, I noticed you used SMF. In practice, we have to integrate with all the major forum software, probably, just one at a time.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: tazelbain on March 14, 2008, 09:33:59 PM
I don't get it.  Wasn't the big selling point suppose to be that it worked with all things web?  Why would you have to do anything special for SMF?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Lantyssa on March 14, 2008, 10:17:31 PM
She looks like she took off her glasses special for the picture. She has that cute de-spectacled cross-eyed look in her eyes.
Sadly, her picture has been updated.  Too many stalkers I guess, or isn't the best face forward for the company.  (Or maybe MySpace changes randomly?  I dunno.  I normally avoid the place.)

A metaplace portal to f13 could be dangerous.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Slyfeind on March 14, 2008, 10:24:27 PM
Sadly, her picture has been updated.  Too many stalkers I guess, or isn't the best face forward for the company.  (Or maybe MySpace changes randomly?  I dunno.  I normally avoid the place.)

Yeah, or she prolly read this thread. TEHE


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: voodoolily on March 14, 2008, 10:47:06 PM
Hopefully she realized (being over 19 and all) that an underwear pic is not professional.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 14, 2008, 10:48:29 PM
It does talk web. That doesn't mean each forum puts stuff like profile pics or login info in the same place, or has a web service that you can query. :oh_i_see:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Ratman_tf on March 14, 2008, 11:06:29 PM
Hopefully she realized (being over 19 and all) that an underwear pic is not professional.

It is for some professions!  :wink:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: schild on March 14, 2008, 11:08:04 PM
With others, we eagerly await Raph's hiring of Faarwolf. Or whatever her name was.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 17, 2008, 12:56:09 PM
We've actually posted an open call for forums that want to try out a beta integration with a Metaplace world. There any interest over here?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: WindupAtheist on March 17, 2008, 02:00:30 PM
Hopefully she realized (being over 19 and all) that an underwear pic is not professional.

The pic is still there, apparently, just not the front-page one if it ever was.  Does anyone really care?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Xerapis on March 17, 2008, 02:10:28 PM
It's a she, so "no".

I can't speak officially, but I'm pretty sure that F13 is all about integrating with anything that lets us slip in our integrator  :pedobear:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Yoru on March 17, 2008, 05:03:56 PM
I think it speaks to our journalistic integrity that it hasn't (yet) been mirrored and image-tagged into this thread.

Also, forum integration is cool.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: schild on March 17, 2008, 05:09:51 PM
You mean image tagged.

Everything gets mirrored.

Everything.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: WindupAtheist on March 18, 2008, 07:14:14 AM
Hey, not bad. (http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=194866163&albumID=0&imageID=2045718)

But then suddenly she becomes her own mother! (http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=194866163&albumID=0&imageID=15850742)

I mean, I know, lighting.  But seriously, WTF?


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Ratman_tf on March 18, 2008, 07:55:03 AM
Hey, not bad. (http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=194866163&albumID=0&imageID=2045718)

But then suddenly she becomes her own mother! (http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=194866163&albumID=0&imageID=15850742)

I mean, I know, lighting.  But seriously, WTF?

Awesome stalker thread.

Yeah, it's the differences in lighting. People have pores and moles and stuff, dude. I think she looks good in both pics, but I'm an old perv.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Merusk on March 18, 2008, 09:29:12 AM
SURF CONTROL - SITE BLOCKED

Curse you all for talking about things I can't see.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Lantyssa on March 18, 2008, 09:30:11 AM
That requires me to register for MySpace, huh?  She's not that cute.  :-P


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: WindupAtheist on March 18, 2008, 10:08:54 AM
I'm just saying, those are some awfully wrinkly eyes for a 26 year old.   :oh_i_see:

Hey, screw you guys!  When you post a picture titled "Yes, that's my bosom" on your public MySpace, you're asking for it!


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Ratman_tf on March 18, 2008, 10:27:24 AM
I'm just saying, those are some awfully wrinkly eyes for a 26 year old.   :oh_i_see:

They're called "laugh lines".  :awesome_for_real:

Quote
Hey, screw you guys!  When you post a picture titled "Yes, that's my bosom" on your public MySpace, you're asking for it!

I'm a big fan of bosoms.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: HaemishM on March 18, 2008, 10:40:17 AM
Quote
Hey, screw you guys!  When you post a picture titled "Yes, that's my bosom" on your public MySpace, you're asking for it!

I'm a big fan of bosoms.

I am interested in subscribing to your newsletter.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: WayAbvPar on March 18, 2008, 11:13:52 AM
Quote
Hey, screw you guys!  When you post a picture titled "Yes, that's my bosom" on your public MySpace, you're asking for it!

I'm a big fan of bosoms.

I am interested in subscribing to your newsletter 150 page high gloss magazine


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Obo on March 19, 2008, 03:26:05 AM
Another stress test today on Uberspace at 4pm PDT (PDT? did the hour change already in the US?).


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Yegolev on March 19, 2008, 12:54:49 PM
Yep, we're doing the Daylight Savings bullshit for more of the year now.  It changed while I was on a cruise ship which basically meant that I had no idea what time it was for a whole week.

If I'm not driving the big white bus or paying Montezuma his dues, I'll be on.  Not likely, though.  Montezuma is a motherfucker.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 19, 2008, 03:33:04 PM
That stress test is right now! :)

http://www.metaplace.com


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Obo on March 19, 2008, 06:07:43 PM
Managed to kill Haemish a few times.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 19, 2008, 09:35:28 PM
Haemish killed ME a bunch of times.  :ye_gods:



Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Jerrith on March 19, 2008, 11:27:09 PM
Killed a couple people, but mostly watched this time since I was at work. :)  Seemed more stable overall, though whoever figured out the HTML tags had a good find. :)  Still no missiles or mines, which could make it more interesting. 


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Ratman_tf on March 20, 2008, 07:46:25 AM
Haemish killed ME a bunch of times.  :ye_gods:



Pecking order established.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: HaemishM on March 20, 2008, 10:47:44 AM
Haemish killed ME a bunch of times.  :ye_gods:



Lag huh?  :awesome_for_real:

That was fun, kind of like Startport Galactic Empires space combat without the resource stuff. The Flash client still feels a bit fiddly, mainly in the chat bits but I think that's mostly because Flash is just always fiddly with input text.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 27, 2008, 07:47:25 PM
Metachat is on our forums and on Facebook now.

Maybe you will see it more places soon. :nda:


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: HaemishM on March 28, 2008, 11:10:49 AM
Metachat is on Facebook now.

I got Error #2048 when I tried that.


Title: Re: Raph is no longer taunting us (Metaplace)
Post by: Raph on March 28, 2008, 01:22:25 PM
Try it again, we've been working on that error.