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f13.net General Forums => MMOG Discussion => Topic started by: Signe on December 05, 2006, 11:30:13 AM



Title: Speaking About Horizons....
Post by: Signe on December 05, 2006, 11:30:13 AM
It recently got sold again.  Sort of.  Well, the company that owns it, anyway.  It seems some of the same people who bought it this time were part of the company who sold it to them... err... selves.  Didn't this already happen once?

 Source  (http://community.istaria.com/news/?id=191)   :roll:


Title: Re: Speaking About Horizons....
Post by: WayAbvPar on December 05, 2006, 11:44:09 AM
How are you always up to date on the crappy games that no one cares about? It is truly amazing  :-D I fully expect a DnL update soon now!


Title: Re: Speaking About Horizons....
Post by: schild on December 05, 2006, 11:49:22 AM
Amazing.


Title: Re: Speaking About Horizons....
Post by: Signe on December 05, 2006, 11:49:51 AM
WAP is being mean to me, isn't he?


Title: Re: Speaking About Horizons....
Post by: WayAbvPar on December 05, 2006, 11:51:36 AM
Not at all. I just find it amusing that those games still have someone who reads the updates they send out! I get DnL emails regularly, but I never read them  :-D

I wouldn't be mean to you. Unless you really had it coming. Or I was cranky.  :evil:


Title: Re: Speaking About Horizons....
Post by: Furiously on December 05, 2006, 01:49:17 PM
Or he was thirsty, or in a bad mood, which is only like 75% of the time. The rest of the time he's thirsty.


Title: Re: Speaking About Horizons....
Post by: Signe on December 05, 2006, 03:08:22 PM
Oh, okay then.  I forgive you.

PS  I find WAP to be a relatively happy man.  Well, compared to... say... Rasix.  (I compare everything to Rasix)


Title: Re: Speaking About Horizons....
Post by: Yegolev on December 05, 2006, 06:29:36 PM
So, is Peter S. Beagle still writing storylines on the foredeck of this Titanic?

Don't tell me you don't have an account.


Title: Re: Speaking About Horizons....
Post by: Venkman on December 05, 2006, 06:43:59 PM
It recently got sold again.  Sort of.  Well, the company that owns it, anyway.  It seems some of the same people who bought it this time were part of the company who sold it to them... err... selves.  Didn't this already happen once?

 Source  (http://community.istaria.com/news/?id=191)   :roll:
EI is the publisher, but isn't Tulga still the developer? So techically, wouldn't it be Tulga that "owns" Horizons while it's the publishing partner that got picked up by that MyGameHaven portal thing?

I ask only to understand :)


Title: Re: Speaking About Horizons....
Post by: Signe on December 05, 2006, 08:17:21 PM
I don't know what happened to the Peter S. Beagle thingy... I would guess that's over. 

As far as I know, EII bought and took over the whole shebang, including development.  I think Tulga Games is gone, too.  As in defunct.

I don't have an account.  Someone just sent me an email about it.  Even I'm not demented enough to play this disaster.


Title: Re: Speaking About Horizons....
Post by: Cheddar on December 05, 2006, 08:59:35 PM
Please stop tempting me.  I have lots of time on my hands lately.


Title: Re: Speaking About Horizons....
Post by: Sunbury on December 06, 2006, 08:20:02 AM
I wonder if my Adult Dragon still exists on my account.  I quit 3/4 months after it went live, which I don't even recall when that was.


Title: Re: Speaking About Horizons....
Post by: Righ on December 06, 2006, 10:15:33 AM
They had adult dragons that soon? I thought it had taken them around six months to patch in that bit of 'fun'. Eh, maybe a week seemed like six months in Horizons.


Title: Re: Speaking About Horizons....
Post by: Falconeer on December 06, 2006, 10:25:30 AM
I wonder if my Adult Dragon still exists on my account.  I quit 3/4 months after it went live, which I don't even recall when that was.

So you actually played it for 3/4 months? GUARDS!


Title: Re: Speaking About Horizons....
Post by: Soln on December 06, 2006, 10:41:03 AM
there must be something good at the bottom of this box of crackerjacks...   :roll:


Title: Re: Speaking About Horizons....
Post by: Sunbury on December 06, 2006, 11:20:03 AM
Horizons had one feature I wish every mmog (and sp rpg) had.   You could open up a terrain map of the world (just a big .jpg) that just had basic terrain, no POI/towns etc.   You could scroll /zoom around it, and the best part: you could put little markers (all different kinds) on the map, and put your own notes with them.    It was an explorers/mappers dream.  The file was kept client-side and was plain text, so it was easy to clean up, backup etc.

Dragons were not that strong, but they had a whole family of quests (mostly weak, but hey) across all the levels up to when they added Adult Dragon quest, after which you could fly.   Also there was dragon crafting (scales for buffs instead of armor).    Once I could fly I visited every nook and cranny of the world.  It was also fun to fly around looking for the mob you want, swoop down, kill it, take off.  (Could not fight flying, darn it).

Also for crafting you could use this 'disk' like a slow cart, to safely store extra stuff before processing it.  Again, I haven't seen that in any other mmog.

I also liked the world itself, large, varied, and true 3D.   Only one town was a lag-fest even empty, which it always was, except for certain quest givers.

The 'community building' was different also.  Where everyone on the server works to open a mine/tunnel or bridge to new zones.  It was fun the first couple of times, then got old. 

If they just added more mobs, and added dungeons or more special areas it would have been good.  I liked it 10x better than SWG (which I played 1.5 mo's, and 2x better than AC2 (2.5 mos).



Title: Re: Speaking About Horizons....
Post by: HaemishM on December 06, 2006, 11:20:24 AM
there must be something good at the bottom of this box of crackerjacks...   :roll:

Oooooo, look. Syphilis!


Title: Re: Speaking About Horizons....
Post by: Signe on December 06, 2006, 11:29:07 AM
there must be something good at the bottom of this box of crackerjacks...   :roll:

Oooooo, look. Syphilis!

You are so, SO bad! (http://smiley.onegreatguy.net/laugh.gif)


Title: Re: Speaking About Horizons....
Post by: HaemishM on December 06, 2006, 11:30:13 AM
I wasn't the one who put the syphilis in the box.


Title: Re: Speaking About Horizons....
Post by: WayAbvPar on December 06, 2006, 12:13:28 PM
there must be something good at the bottom of this box of crackerjacks...   :roll:

Oooooo, look. Syphilis!

You got me on that one, you bastard. Peppermint mocha is better swallowed than inhaled.


Title: Re: Speaking About Horizons....
Post by: Lantyssa on December 06, 2006, 02:33:25 PM
At least your breath is minty fresh!


Title: Re: Speaking About Horizons....
Post by: UnSub on December 06, 2006, 06:39:01 PM

As far as I know, EII bought and took over the whole shebang, including development.  I think Tulga Games is gone, too.  As in defunct.


I went looking for anything on Dark World Online, Tulga's other game.

Even the official site is dead.

It's probably for the best.


Title: Re: Speaking About Horizons....
Post by: HaemishM on December 07, 2006, 09:40:38 AM
Probably? Probably implies doubt, as in "this game might not be a swirling vortex of suck." Let me disabuse you of that notion.

Nothing Tulga produces, produced or would have produced in the fantasy world where they actually could produce something has even the slightest chance to not suck.


Title: Re: Speaking About Horizons....
Post by: WayAbvPar on December 07, 2006, 10:02:35 AM
Probably? Probably implies doubt, as in "this game might not be a swirling vortex of suck." Let me disabuse you of that notion.

Nothing Tulga produces, produced or would have produced in the fantasy world where they actually could produce something has even the slightest chance to not suck.

Unless they started making vacuum cleaners.


Title: Re: Speaking About Horizons....
Post by: HaemishM on December 07, 2006, 10:16:59 AM
Those vaccum cleaners would blow outwards.


Title: Re: Speaking About Horizons....
Post by: WindupAtheist on December 07, 2006, 10:19:27 AM
(http://www.botcollector.com/_images/TFiRL/SpaceballMaid.jpg)

"She's gone from suck to blow!"


Title: Re: Speaking About Horizons....
Post by: dusematic on December 10, 2006, 12:22:05 PM
http://crusade.qol.com/


Title: Re: Speaking About Horizons....
Post by: NiX on December 11, 2006, 04:27:39 AM
http://crusade.qol.com/
Funny, they think they can compete with WoW.


Title: Re: Speaking About Horizons....
Post by: stray on December 11, 2006, 04:33:37 AM
http://crusade.qol.com/images/screenshots/GUIShot1.jpg (http://crusade.qol.com/images/screenshots/GUIShot1.jpg)

Haha


Well, I guess "Patronage Power" is original at least...


Title: Re: Speaking About Horizons....
Post by: SpaceDrake on December 11, 2006, 08:30:01 AM
http://crusade.qol.com/

They actually call one of the kingdoms "Asheroth"? How on earth do they plan to not get sued into dust?

I'm also a bit fuzzy on what this has to do with Horizons.


Title: Re: Speaking About Horizons....
Post by: Signe on December 11, 2006, 09:27:59 AM
http://crusade.qol.com/
I'm also a bit fuzzy on what this has to do with Horizons.

I think it's because David Allen was the initial lead designer (and thinker upper) of Horizons. 

That was after his career as front man for Gong, cricket player for England, author, comedian, artist, bassist and producer of some really cool bands. 


Title: Re: Speaking About Horizons....
Post by: NiX on December 11, 2006, 09:45:24 AM
It's too early for you to be this high, Signe.


Title: Re: Speaking About Horizons....
Post by: Riggswolfe on December 11, 2006, 09:58:27 AM
http://crusade.qol.com/images/screenshots/GUIShot1.jpg (http://crusade.qol.com/images/screenshots/GUIShot1.jpg)

Haha


Well, I guess "Patronage Power" is original at least...

Yeah, I noticed that GUI is umm..very familiar. Heh. I bet Blizzard is just banking on them not being worth the time to sue.


Title: Re: Speaking About Horizons....
Post by: Signe on December 11, 2006, 11:12:42 AM
It's too early for you to be this high, Signe.

Stop bringing me down, man.


Title: Re: Speaking About Horizons....
Post by: dusematic on December 11, 2006, 12:24:56 PM
I'm surprised you guys didn't know about this.  I say we start a new Crusade specific thread.  It's gold Jerry, pure gold.


Title: Re: Speaking About Horizons....
Post by: dusematic on December 11, 2006, 12:34:13 PM
Let me just add something for those that don't know.


Originally, Horizons sounded like 'THEE' shit. What it is now, and what it was supposed to be (now) are very different than what is was supposed to be THEN. About two years in development, DA's investors mutinied and forced him out of the project he created.  If you search around the net, you can find a full account of the proceedings.  Then, DA started Pharoah Productions, working on a game for XBox/PS2 called Dominion, and a MMO called UNIVERSE.  This game studio was promptly shut down like a year later by DA, citing a lack of passion and disgust for the business side of things for leaving the game industry behind.  Now, he's back. If you search around the new site for CRUSADE, the concept art with the T-Rex spewing laser/fire is from the concept art for UNIVERSE.


The whole thing is only slightly more credible than DAWN.  Funny thing is, when Horizons was first announced, I followed it religously because I was A) in highschool and B) a total newb about life in general and MMO's specifically.  I wised up fairly quickly.


Title: Re: Speaking About Horizons....
Post by: Signe on December 11, 2006, 12:42:43 PM
The saga of David Allen has been discussed a few times here.  I think the final consensus was that, although he might not be a crook, he is insane.


Title: Re: Speaking About Horizons....
Post by: schild on December 11, 2006, 05:45:02 PM
I should visit him at home and ask? Confirm/Deny.


Title: Re: Speaking About Horizons....
Post by: Signe on December 11, 2006, 06:45:38 PM
Like he's going to tell YOU if he's insane!


Title: Re: Speaking About Horizons....
Post by: Sparky on December 11, 2006, 08:18:09 PM
Also for crafting you could use this 'disk' like a slow cart, to safely store extra stuff before processing it.  Again, I haven't seen that in any other mmog.

Judging by the run animations, I think they made a floating disk because they couldn't get a packhorse to look right.


Title: Re: Speaking About Horizons....
Post by: Sunbury on December 12, 2006, 06:29:15 AM
The graphical representation wasn't the point, is there any MMORPG out there that has the equivalent functionality?  (External movable storage that survives login/logout and doesn't teleport with you, you can leave it set up somewhere, go do something else, and come back to it).


Title: Re: Speaking About Horizons....
Post by: Chenghiz on December 12, 2006, 01:43:24 PM
EVE has that.


Title: Re: Speaking About Horizons....
Post by: Krakrok on December 12, 2006, 03:22:26 PM
UO had it 9 years ago.


Title: Re: Speaking About Horizons....
Post by: Rhonstet on December 12, 2006, 04:17:38 PM
EVE has that.

Apples and oranges.  EVE jetcans and anchorable containers are stationary.  The sleds from Horizons were meant to serve as kind of simple pack animal.  The closest thing for EVE would be towable jetcans or cargo delivery drones.


Judging by the run animations, I think they made a floating disk because they couldn't get a packhorse to look right.

Actually, I thought it was ripping of DnD and the now-renamed "Floating Disk" spell.  http://www.wizards.com/d20/files/v35/SpellsF-G.rtf (http://www.wizards.com/d20/files/v35/SpellsF-G.rtf)


Title: Re: Speaking About Horizons....
Post by: Venkman on December 12, 2006, 05:46:56 PM
Horizon's external storage wasn't stationary? UO's was (you drop or you pick up, it doesn't move on its own).

You could drop stuff into the game world of EQ1 too, but I think it despawned after a short period (not tied to logging in/out). Would need someone who remembers better than I though.

And vehicles and droids (which could carry data storage) would persist in the world in SWG... if you crashed out :)


Title: Re: Speaking About Horizons....
Post by: Trippy on December 12, 2006, 06:50:01 PM
You could drop stuff into the game world of EQ1 too, but I think it despawned after a short period (not tied to logging in/out). Would need someone who remembers better than I though.
Yes you could.


Title: Re: Speaking About Horizons....
Post by: Engels on December 12, 2006, 09:43:45 PM
They nerf that a while back, but you used to be able to scurry into a sekrit hidden place, dump coin on the ground, log out, log back in with your alt, and snap up the coin before the despawn timer passed. This was before the shared coin slot.


Title: Re: Speaking About Horizons....
Post by: Venkman on December 13, 2006, 06:29:19 AM
I did that in UO more times than I can remember. The 5k starting gold prompted a lot of insta-deleted alting :)

I remember EQ1 nerfing the coin drops. Did they ever shut down the item-passing one? Before they had the ingame compass, I used to use that to find true north (because swords always dropped into the world pointing north).


Title: Re: Speaking About Horizons....
Post by: Hartsman on December 13, 2006, 08:23:29 AM
I remember EQ1 nerfing the coin drops. Did they ever shut down the item-passing one? Before they had the ingame compass, I used to use that to find true north (because swords always dropped into the world pointing north).

Yeah, people dropping stuff on the ground turned into a measurable source of petitions later in EQ's life.  Half were petitioned as accidental drops ("your broken game ate my X!"), and for the other half the only answer was to make one of two people really unhappy.  (Either the guy who dropped it gets told "sorry," or the guy who picked it up gets it taken from him.)


Title: Re: Speaking About Horizons....
Post by: Lantyssa on December 13, 2006, 09:41:55 AM
Horizon's external storage wasn't stationary? UO's was (you drop or you pick up, it doesn't move on its own).
It acted as a cart.  If attached your character moved more slowly, or you could unattach it to run about.  It could also be put in inventory if empty.
Actually, I thought it was ripping of DnD and the now-renamed "Floating Disk" spell.  http://www.wizards.com/d20/files/v35/SpellsF-G.rtf (http://www.wizards.com/d20/files/v35/SpellsF-G.rtf)
Probably.  I thought the same thing.  The spells are only renamed in the d20 free rules.  All the Greyhawk names are proprietary.


Title: Re: Speaking About Horizons....
Post by: Venkman on December 13, 2006, 10:08:51 AM
Oh, so like a SWG droid, except it could carry goods too. Cool.

Quote from: Hartsmann
Yeah, people dropping stuff on the ground turned into a measurable source of petitions later in EQ's life.  Half were petitioned as accidental drops ("your broken game ate my X!"), and for the other half the only answer was to make one of two people really unhappy.  (Either the guy who dropped it gets told "sorry," or the guy who picked it up gets it taken from him.)
Hehe, I can quite imagine.

You know what I'd love to see someday: CSR headaches caused by game design features (since dropping into the world was a feature). :)


Title: Re: Speaking About Horizons....
Post by: Sunbury on December 13, 2006, 12:43:02 PM
I never played UO, I didn't start MMOGing until mid 1999.  I always wanted to try it, but I really hate isometric, it just seems weird not to be able to 'look up' to the horizon.  I played D1 and didn't mind, becase that was the era, but when D2 was still isometric I was pissed (I still bought it and finished it, but pissed the whole time, esp when crap 'off screen' shot shit at me).


Until housing was added in AC1, 'ground muling' was the only way to transfer stuff between characters on the same account (without help from a friend).

You put the stuff on the ground (even a pack full of stuff), logged out, logged in your mule (character on same account just used to store stuff), and picked it up.

If the server crashes, you loose con, or someone wanders by, you lose the item.

I actually didnt mind this!  It added excitment to the game.

I always tried to find a good 'mule spot' for my chars, not far from a recall point, but far enough, not in the path random people would run by, etc.   Again, was a fun mini-game.

Housing added chests, and all chars can share the chest and house, and recall to the house, so its safe now.  I'll still ground-mule inside my house if my chest is full.