f13.net

f13.net General Forums => Titan Quest => Topic started by: schild on June 30, 2006, 11:39:22 PM



Title: Titan Quest Multiplayer Infoz
Post by: schild on June 30, 2006, 11:39:22 PM
Game: f13net
Password: kekela

Teamspeak: www.f13.net:8767
Password: kekela

Six spots open. Going to make a new character for it. Also, There is a Titan Quest Channel made in teamspeak, finally got mine working. Even if you're not playing, you're welcome to come in and hear me yell about lewts.


Title: Re: Titan Quest Multiplayer Infoz
Post by: stray on July 01, 2006, 12:53:42 AM
I'm gonna buy this....Keep a spot opened for me as I get situated.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Signe on July 01, 2006, 01:19:42 AM
It won't let me in anyway.  Unable to connect to server. 

How sucky.


Title: Re: Titan Quest Multiplayer Infoz
Post by: stray on July 01, 2006, 01:25:12 AM
OK, just bought it.

I had to witness some pathetic bullshit to get it, but nonetheless, I have it. It better be good.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Signe on July 01, 2006, 01:28:54 AM
Funny, I can join other people's games but not f13.  You suck.


Title: Re: Titan Quest Multiplayer Infoz
Post by: schild on July 01, 2006, 02:06:00 AM
Heh. MrHat and I just quit playing. I'm gonna stick around on Teamspeak and play 1player though. At low levels, multiplayer doesn't make much sense. I think we should start a gaming night when people hit Legendary mode.


Title: Re: Titan Quest Multiplayer Infoz
Post by: stray on July 01, 2006, 06:16:30 AM
Count me out then. These type of games are fun enough....But Legendary mode? I can't possibly stick with it that long. Playing the same thing over and over (and over) again for phat lewtz is not my thing.


Title: Re: Titan Quest Multiplayer Infoz
Post by: schild on July 01, 2006, 09:12:59 AM
Over and Over and Over? I dunno 2-3 times through is pretty much par for the course in a dungeon crawl for me. I played Fate 2 and 1/2 times through, Diablo about 400 to 7,000 times through and Diablo 2 about 9 Bajillion times through. I think that leaves me with an average of 117Π.

This sort of game is really meant to be played through at least twice. The first chapter took me a little longer than expected. But I'm blowing through the game now. And last night it only took Hat and I about an hours to hit 3 or 4 waypoints in Chapter 1. Considering it took me 10 hours to hit all the waypoints the first time, I expect subsequent playthroughs to take less than 10-12 hours total. Especially once I'm decked out in the Lewtz of Agez +69.


Title: Re: Titan Quest Multiplayer Infoz
Post by: schild on July 01, 2006, 01:29:06 PM
I thought Epic was the last one and Legendary was the middle one.


Title: Re: Titan Quest Multiplayer Infoz
Post by: stray on July 01, 2006, 03:42:33 PM
Yeah, it's the last one. That's why I doubted I'd ever do it any time soon.  :-)



Title: Re: Titan Quest Multiplayer Infoz
Post by: schild on July 01, 2006, 04:50:25 PM
Oh, I meant the second one. My bad.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Zetleft on July 01, 2006, 09:13:10 PM
I just bought it, had to go to 4 different stores to find one that actually had the DVD version though (DOWN WITH CD SWAPPING).  I shall have it running shortly so hope to get online with it sometime tonight. 


Title: Re: Titan Quest Multiplayer Infoz
Post by: schild on July 01, 2006, 10:09:36 PM
I'll be back on Teamspeak in about 2 hours. Going to grab some grub. Update on my toon: Halfway through Chapter 3.


Title: Re: Titan Quest Multiplayer Infoz
Post by: stray on July 02, 2006, 06:26:35 AM
What are these chapters that you're talking about? Either this game is really freakin' long, or I'm missing something. I just got to Knossos. I'm level 16, in pursuit of the Terkine (sp?) Titan dude. Am I still in chapter 1?

Anyways, not sure if the Thane thing is working out. I want just enough strength and Warfare to wear decent armor and train up Battle Rage (which I don't have atm), but enough Stormcalling to rank up Nimbus and have the Wisp (which I'm working on). How many total levels are there?


Title: Re: Titan Quest Multiplayer Infoz
Post by: schild on July 02, 2006, 06:45:00 AM
You're spreading your skills to thin. On the first playthrough, there's positively no reason to dual-class. I'm still using the same skill I was at level 1 and it's the only one I have for my own character (I can summon a maxed out liche king and Outsider though).

Yes, you're still on Chapter 1. Chapter 2 and 3 are paced better, but are also smaller. I can't help but compare the way this game thrusts you through the storyline to Guild Wars. But, oh, lookit that, it does a much better job.

Edit: Also, update - I'm at the end of Chapter 3. And let me just say, two of the areas in chapter outright astounded me. And there was one area in Chapter 2 that was phenomenal. Well, 2 really, one was what Diablo 2 tried to do in Chapter 2, but uh, much better. In fact, i said thie earlier to a few people, but might as well say it here. I like this game much more than Diablo 2.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Murgos on July 02, 2006, 09:20:03 AM
I got it.  I played the crap out of DI & II.  Diablo 1 was probably my first real stint of hanging out in a chat room (on battlenet).

So far I am just past the first town and on my way to Sparta.  Seems cool so far.


Title: Re: Titan Quest Multiplayer Infoz
Post by: stray on July 02, 2006, 04:03:59 PM
You're spreading your skills to thin.

It's not that bad yet. I've only trained up 4 slots into Warfare. The rest is 10 in Nimbus, 3 in Wisp, and like 24 in Storm Mastery.

Where I have spread myself too thin is probably in my stats. Probably just a little more strength than necessary atm (but yet, I've got 200 Intel and a good deal of Dex still). Hopefully it'll all pay off eventually. My goal is to have my passive weapon enchants be my main source of damage (right now it already works pretty good with Wanding). The Wisp (and maybe Chain Lightning later on) are good additions to that.

It's probably a little slower than usual, but I haven't had any problems killing things up to this point. Plus, I've never, ever used a Mana pot yet. Couple that with maxed Battlerage (from Warfare) and I've got a really efficient, fast killer in heavy armor. One that you would need Lightning and Cold resists to mitigate at that.

[EDIT]

So I finally transitioned from wanding to shield and spear (finding an Epic helped). Seems to be working OK, since I already have a good deal of Dex. I'm one and two shotting everything.

Still though, I forgot how utterly lame meleeing is in Diablo-esque games. My interest level has dropped considerably.

Then again, maybe I've played too much for now. I don't know.

Either way, I think I'll take a break for a bit.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 02, 2006, 10:00:17 PM
As much as I am trying to save money atm, I may have to pick this bad boy up...

Good Game set in Bronze Age Mediterranean? Autowin.

Still have a question though: What role do the deities play in the game? Are they just plot objects, fluff, or do they somehow make a gameplay difference? Option 3 would be super cool.


Title: Re: Titan Quest Multiplayer Infoz
Post by: stray on July 02, 2006, 10:05:33 PM
AFAIK so far, they don't make a difference. If you mean "difference" by something to do with alignment or stats. They're just part of the story and setting.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 02, 2006, 10:49:18 PM
Damn....it would be nice if you could at least choose a patron and have that choice have some small effect on the plot....but that's probably asking too much.


EDIT: Also, I may really have to pick this up tomarrow. I'd love to get into the multiplayer thing with you all, but...Friday/Saturday night is impossible for me.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 03, 2006, 12:56:04 AM
I'm close to the end of the 2nd act with my hippie freak build; Hunter exclusively focused on bows (32 hunting, 3 marksmanship (and +2 from an epic bow), 7 puncture shot, 1 scatter shot, 6 volley, 6 wood lore, 2 ensnare, 1 gouge) with a touch of the Nature (4 nature, 1 heart of oak).

I would've preferred to take storm, but the Nature line's wolves looked good until I realized they started out at level 1 and would require 15 skillpoints to be 'useful'.. and by the time I got 15 more skill points, a level 15 wolf was going to get owned. I'll probably end up taking nature up to 32 (cuz I heart the stat, HP and energy bonuses) and dabbling in the Heart of Oak/Tranquility of Water line, along with (maybe) Briar Ward and Summon Nymph.

Right now with an epic bow and some +str/+dex/+atk speed gear, I'm hitting around 86 DPS (on the built-in meter). What's really sweet is when the Volley goes off along with the Puncture Shot; it pretty much lays down anything in front of me in 1-3 shots. There's one class of dudes that utterly kick my ass, and I'm not exactly going to invite the Undead to tea, but pretty much everything else dies real fast.

Should work pretty well as support/cone damage for multiplayer too.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Train Wreck on July 03, 2006, 02:42:42 AM
Count me in this weekend.


Title: Re: Titan Quest Multiplayer Infoz
Post by: schild on July 03, 2006, 03:31:01 AM
I'm about 20 minutes out. Fucking thing has crashed a few times tonight. Thank god the patch will be out before the weekend.


Title: Re: Titan Quest Multiplayer Infoz
Post by: schild on July 03, 2006, 05:35:45 AM
Time to grind.

Epic mode works like this:

1. You better have at least your main stat at 300-350.
2. Your secondary stat had best be 250-300.
3. Come equipped, rich, and ready.
4. It's, oh, 5-10x more exciting than Super Easy Look Who's Talking Now, Bitch Mode.
5. White Items in Epic are, for the most part, better than epic and legendary items in the aformentioned Bitchcake mode.
6. Epic Mode makes the harder difficulty of Diablo games - like I said in the other thread - look like amateur hour. I positively can not wait til the 2nd and 3rd chapter of Epic mode.

Now for the bad news.

My character is gimped ya'll. Ask Zetleft and Yoru how much bitching I did on Teamspeak. I'm going to grind up a bit on the first section of Chapter 1 (the satyr boss and the cave) before we even play multiplayer. I had to buy a bunch of shitty white items to even wear the new stuff that drops. Basically, follow the rules above for stats and you'll be fine. Consider yourself glad that I fucked myself, cuz now I'm the only one grinding.

Though, it is sweet sweet lewt grinding in the process.

Also, colored for emphasis:

If you get any of the Necromancer set items, hold them for me, kthx.


Title: Re: Titan Quest Multiplayer Infoz
Post by: schild on July 03, 2006, 06:01:33 AM
Dude, I have the helm. I just forgot to type it. Tis the only one I have.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 03, 2006, 09:25:52 AM
Any chance of you guys playing this on the server Sunday/Monday/Tuesday/Thursday night?

Also, I was thinking of using either an elemental Ranger or Warrior kind of build, or possibly an elemental Rogue. I really wish there was a program/site out where you could experiment with builds.


Title: Re: Titan Quest Multiplayer Infoz
Post by: WayAbvPar on July 03, 2006, 01:48:34 PM
I checked the box out at Fry's the other day (I was picking up a copy of Winning Eleven 9 to placate my raging soccer hardon). I remember you all talking about it, but the box compared it to Age of Empires. I threw it down in disgust, thinking it was some sort of RTS game dressed up with some RPG trappings. Is it really more Diablo-ish? I could be talked into that pretty easily. Of course, the multiplayer sessions will be a forgotten memory when I finally pick it up...


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 03, 2006, 01:50:25 PM
It's mroe Diablo than Diablo itself. Plus, the general atmosphere of the game is far superior.

And I've only played the demo.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Morfiend on July 03, 2006, 01:53:15 PM
Can you bring your singleplayer character to multiplayer like Dungeon Siege, or is single player stuck in singleplayer like D2? In D2 I used to play multiplayer but just password the game so only my friends could get in.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 03, 2006, 02:53:01 PM
Can you bring your singleplayer character to multiplayer like Dungeon Siege, or is single player stuck in singleplayer like D2? In D2 I used to play multiplayer but just password the game so only my friends could get in.

Your character is transferable. In fact, your SP progress (portals activated) carries over into MP.


Title: Re: Titan Quest Multiplayer Infoz
Post by: schild on July 03, 2006, 03:01:20 PM
I checked the box out at Fry's the other day (I was picking up a copy of Winning Eleven 9 to placate my raging soccer hardon). I remember you all talking about it, but the box compared it to Age of Empires. I threw it down in disgust, thinking it was some sort of RTS game dressed up with some RPG trappings. Is it really more Diablo-ish? I could be talked into that pretty easily. Of course, the multiplayer sessions will be a forgotten memory when I finally pick it up...

No no no no no Noob. Read my review. I'm pretty sure I mention Brian Sullivan. He was the lead designer at Ensemble. They're not comparing it to AOE, they're giving a history on the lead designer's lineage. Or somesuch. Anyway, there are no RTS elements. None. Zero. Other than the game being third person isometric. None. It's Diablo. Frontpage. Review. Read it. Buy the game. Etc.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Xilren's Twin on July 03, 2006, 03:17:09 PM
No no no no no Noob. Read my review. I'm pretty sure I mention Brian Sullivan. He was the lead designer at Ensemble. They're not comparing it to AOE, they're giving a history on the lead designer's lineage. Or somesuch. Anyway, there are no RTS elements. None. Zero. Other than the game being third person isometric. None. It's Diablo. Frontpage. Review. Read it. Buy the game. Etc.

It needs a catchy name like "Tiablo", or "T-ablo", "Greco-Romablo", or possibly M.I.T. = "men in tunics".

BTW, in case anyone was still unclear.  It's Diablo in Greece, get it.

Xilren


Title: Re: Titan Quest Multiplayer Infoz
Post by: WayAbvPar on July 03, 2006, 04:12:21 PM
No no no no no Noob. Read my review. I'm pretty sure I mention Brian Sullivan. He was the lead designer at Ensemble. They're not comparing it to AOE, they're giving a history on the lead designer's lineage. Or somesuch. Anyway, there are no RTS elements. None. Zero. Other than the game being third person isometric. None. It's Diablo. Frontpage. Review. Read it. Buy the game. Etc.

It needs a catchy name like "Tiablo", or "T-ablo", "Greco-Romablo", or possibly M.I.T. = "men in tunics".

BTW, in case anyone was still unclear.  It's Diablo in Greece, get it.

Xilren


Oooh- that is giving me a Return of Heracles vibe. I will definitely pick this up!


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 03, 2006, 04:39:39 PM
Can you give them money and just download it somewhere?  If so I'll get it tonight, as that would give me a whole day to catass tomorrow.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Morfiend on July 03, 2006, 04:39:45 PM
Ok, im sold. Heading to EBGames after work today.


Title: Re: Titan Quest Multiplayer Infoz
Post by: schild on July 03, 2006, 04:43:51 PM
I might make a custom level tonight. Accepting ideas.


Title: Re: Titan Quest Multiplayer Infoz
Post by: edlavallee on July 03, 2006, 05:08:01 PM
I might make a custom level tonight. Accepting ideas.


Make one with a hollow wooden badger.


Title: Re: Titan Quest Multiplayer Infoz
Post by: hal on July 03, 2006, 08:40:25 PM
OK, Ill throw my 2 cents in. It plays like diablo in the first 5 minutes sense. after that you realise diablo wishes that game was that deep. As in, multiplayer scales the number and level of creeps to your party, as in aoe owns in multiplayer. So heres a noob take, level 2, earth. put a point in earth enchantment then pump earth until you can put a point in volcanic orb. Max it, and look vertical. yes Dorthy your a 1 trick pony. become as 1 with the truth. and when groups of mobs attack your able to melt them buy there hundreds, is this not fun? now, is there synergency? this is more difficult is there or not, at first glance it seems the best way is to maximize something, boss killer? you can, kill minions buy there thousands , you can.


Title: Re: Titan Quest Multiplayer Infoz
Post by: schild on July 03, 2006, 08:43:22 PM
Tryst - Level 30something - Spellbinder (Sp/D)
Schild - Level Nothing (starting tonight) - Sorcerer (St/R)

Edit: The post above me is scary. But right. I still - having beaten the game only once - have 3 abilities on my Necro. Ternion is maxed out, Summon Liche King is maxxed out, and Summon Outsider is on it's way to be maxxed out. My Outsider and Liche King beat the final boss on their own in 18 seconds. Doesn't matter though, epic mode changes the game completely. I'm pretty much a pussy now. I can only imagine how awesome Legendary mode will be.


Title: Re: Titan Quest Multiplayer Infoz
Post by: hal on July 03, 2006, 08:55:24 PM
Some more almost truths. ( well they seem like truths). Warfare is the gimpest with only nature as compition. Defence is actually kinda stout, who of thunk? Spirit is strong with pet, also tenon (unverified by me). earth with pet and aoe. storm with ice shard and thunderball, Im reeling trying to get any melee to do anything but limp. it really seems casters own this game. but im not sure all has been say ed and done. it seems easier to build a killer toon from a caster template.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Lantyssa on July 03, 2006, 10:37:45 PM
It needs a catchy name like "Tiablo", or "T-ablo", "Greco-Romablo", or possibly M.I.T. = "men in tunics".
My ex likes the term Diablicus.


Title: Re: Titan Quest Multiplayer Infoz
Post by: stray on July 03, 2006, 11:20:18 PM
Think I'm gonna roll a straight up Warfare Hoplite. Just to see how bad the game is at being "Greek".


Title: Re: Titan Quest Multiplayer Infoz
Post by: Signe on July 03, 2006, 11:23:31 PM
Most everyone in the game sounds like Boris Badenov.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 04, 2006, 12:33:00 AM
I have to agree, nature - she is the awful. Only reason I'm putting points into the nature primary now is for the +int/+dex/+hp. Really, I wish I could 'reroll' my arrow-flinger with defense or storm. Icy piercing multiarrows would lay shit down.

As it is, nature gives me.. um.. the power to get wooden. Or something.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 04, 2006, 12:44:16 AM
Currently my plan is to run up the Warfare dual wield tree - it's all passive stuff to deal out more damage, and more hits. Then I can pick up Rogue mastery for Calculated Strike (4th hit = +dmg), Blade honing, and poison. Maybe even the extra Wounding-type upper rogue skills.

At what level do you usually end the game at in easymode?

EDIT: Also, when have you all been playing Multi? Would be great to eventually get some time when it's not Wed/Sat/Sunday night.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Morfiend on July 04, 2006, 02:44:46 AM
I started a Warrior. I was planning on taking Spirt as my secondary. Not sure how it would work out, we will see. So far playing melee is not great fun, I might reroll and take Spirit first, or maybe earth. How are Spirit and Earth as primarys?


Title: Re: Titan Quest Multiplayer Infoz
Post by: Velorath on July 04, 2006, 02:50:34 AM
I checked the box out at Fry's the other day (I was picking up a copy of Winning Eleven 9 to placate my raging soccer hardon). I remember you all talking about it, but the box compared it to Age of Empires. I threw it down in disgust, thinking it was some sort of RTS game dressed up with some RPG trappings. Is it really more Diablo-ish? I could be talked into that pretty easily. Of course, the multiplayer sessions will be a forgotten memory when I finally pick it up...

No no no no no Noob. Read my review. I'm pretty sure I mention Brian Sullivan. He was the lead designer at Ensemble. They're not comparing it to AOE, they're giving a history on the lead designer's lineage. Or somesuch. Anyway, there are no RTS elements. None. Zero. Other than the game being third person isometric. None. It's Diablo. Frontpage. Review. Read it. Buy the game. Etc.

Schild is correct here.  The only time the box mentions Age of Empires is to say that the game comes from AoE co-creator Brian Sullivan and proceeds to refer to it as an action RPG (mentioning nothing about RTS).


Title: Re: Titan Quest Multiplayer Infoz
Post by: Zetleft on July 04, 2006, 05:30:25 AM
Currently haven't really been multi'ing it up.  Schild beat the game at level 31 or something and so far we are just playing catchup and enjoying the single play portion.  Once I beat on normal sometime this week I plan to join up in Legendary or Epic or whatever mode it is.  Using a warfare/Earth build right now.   Wanna be a fire imbured duel wielding badass but so far im just a paper tiger with a cool pet that can turn into stone to save my ass when things get hairy, and I'm loving it. 


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 04, 2006, 08:19:12 AM
I might go rogue first then, just to make play different from when I demoed with a warrior.


Title: Re: Titan Quest Multiplayer Infoz
Post by: stray on July 04, 2006, 08:49:38 AM
If you want something different enough, make a caster.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 04, 2006, 10:13:39 AM
Eh...I tried a caster in the demo. Perhaps it was the spells I had available to me, but I found nuking to be...awkward.


Title: Re: Titan Quest Multiplayer Infoz
Post by: stray on July 04, 2006, 11:26:50 AM
Everything's awkward. It's just that casting (read: Wanding, Buffing, and AoEing) is less so.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Righ on July 04, 2006, 02:04:09 PM
Think I'm gonna roll a straight up Warfare Hoplite. Just to see how bad the game is at being "Greek".

I've essentially got a Hoplite Conqueror. Some fancy blue spear and a shield, but with a club instead of xiphon as secondary weapon to make use of stun skills. None of the dual-wield stuff from warfare. Level 17, just finished with Athens on beginner tier.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 04, 2006, 04:19:08 PM
It's a shame you can't wear any Crimson red cloaks in this game.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 05, 2006, 03:15:35 AM
Just beat normal mode with my ranger bowfreak. The final boss was a joke at level 29 for me with my Heart of Oak buff and a Battle Marker shrine; I blasted through 1/2 his health in about 10 seconds. The rest was just kiting and wearing him down. The boss right before the final boss took longer but certainly wasn't the hardest boss I've faced.

(Hardest being an optional boss you can do after you get to the last major city in the third overworld map.)

I probably 'should' be higher level to start up epic mode, but I pretty much blitzed the last part of the game and only one enemy type gave me any serious trouble, which was largely obviated with my aggro-radius-kiting tactic.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Velorath on July 05, 2006, 01:33:08 PM
I'm already at lv. 24, and only around halfway through Egypt.  Is Chapter 3 really short, or did you rush through the areas?


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 05, 2006, 01:54:54 PM
I'm already at lv. 24, and only around halfway through Egypt.  Is Chapter 3 really short, or did you rush through the areas?

I blitzed the second half of Egypt and pretty much all of the third map; the only area I paused to really clear is the big valley halfway through the third map.


Title: Re: Titan Quest Multiplayer Infoz
Post by: MrHat on July 07, 2006, 01:05:25 AM
So maybe we should start forming games that are like "~f13.net~ 01" or some shit, so it shows first in the list.  Put a "kekela" password on it so that only peeps who are on here can get in.

It's like a super ghetto friends list.  I've got way to many awesome shields, I need to start dumping some.  Thinking about selling everything that isn't a set piece.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Velorath on July 07, 2006, 03:07:39 AM
So maybe we should start forming games that are like "~f13.net~ 01" or some shit, so it shows first in the list.  Put a "kekela" password on it so that only peeps who are on here can get in.

Don't need it to show up first, there's a filter on there somewhere.  Just type in f13 and it'll show up.


Title: Re: Titan Quest Multiplayer Infoz
Post by: MrHat on July 07, 2006, 11:29:48 PM
I'm bored, anyone want to play some epic chapter 1 or start new characters?  It's past midnight EST right now.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 07, 2006, 11:42:57 PM
I'm gonna start an epic multiplayer game and sit in TS. Anyone who wants in is welcome.


Title: Re: Titan Quest Multiplayer Infoz
Post by: MrHat on July 07, 2006, 11:54:40 PM
I'm gonna start an epic multiplayer game and sit in TS. Anyone who wants in is welcome.

kk


Title: Re: Titan Quest Multiplayer Infoz
Post by: Lum on July 07, 2006, 11:59:25 PM
As if you couldn't tell from his fractured syntax, the above poster that labelled warrior gimpygimp is on crack. I have a duel wield warrior that tears through crap like a Greek berserker, assuming, you know, Greece had berserkers. He's got Spirit as a submastery but I'm seeing that as a mistake, the lifetap is absolutely miniscule in the healing that it does. Just like a real shadowknight!


Title: Re: Titan Quest Multiplayer Infoz
Post by: Cheddar on July 07, 2006, 11:59:53 PM
This looks good.  Will buy tomorrow, maybe install next week, and be solo after that.  Shit.


Title: Re: Titan Quest Multiplayer Infoz
Post by: MrHat on July 08, 2006, 01:03:09 AM
As if you couldn't tell from his fractured syntax, the above poster that labelled warrior gimpygimp is on crack. I have a duel wield warrior that tears through crap like a Greek berserker, assuming, you know, Greece had berserkers. He's got Spirit as a submastery but I'm seeing that as a mistake, the lifetap is absolutely miniscule in the healing that it does. Just like a real shadowknight!

Anything dual wielding back will hand you your ass.  I run from minotaurs.

I will say though, that I've pretty much tripled my survivability by taking up the War Horn skill.  6s stun ftw.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 08, 2006, 01:04:46 AM
Just finished up the game with Hat. We both got some nice loots. Y'all missed out. :P


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 08, 2006, 04:27:55 PM
So f13_____  is still the server naming convention right?  Just in case one is up.


Title: Re: Titan Quest Multiplayer Infoz
Post by: hal on July 08, 2006, 05:21:33 PM
just started 1. lvl 18 egypt


Title: Re: Titan Quest Multiplayer Infoz
Post by: MrHat on July 08, 2006, 09:23:30 PM
ya, i start every session with looking for an f13 game, then starting my own.  Since I'm mostly done with multiplayer, and now it's all about the loots.

Think wer'e using "kekela" password if you want to keep out the crotchrockets.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 09, 2006, 04:40:12 AM
Yeah, I had one going for an hour or so this afternoon and forgot to punch in the password. Two assgoblins sauntered in, partied up, blitzed a few areas and took all the lewtz. Nothing awesome, fortunately, and I did manage to ninja myself some greens to pay off the potion costs.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Velorath on July 09, 2006, 03:42:26 PM
Just finished up Chapter 2 of Epic, so I've got some loot to hand off to people at somepoint.  Too lazy to write the descriptions down right now though.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 09, 2006, 05:13:21 PM
Startin' up a game now for a nice long Sunday afternoon of TQ. Epic mode, everyone's welcome.


Title: Re: Titan Quest Multiplayer Infoz
Post by: MrHat on July 09, 2006, 07:16:48 PM
Thank you.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 09, 2006, 08:57:45 PM
Bleh, getting like 80-110 ping average to both Yoru's and Hal's MP games.  :|


Title: Re: Titan Quest Multiplayer Infoz
Post by: hal on July 09, 2006, 08:59:47 PM
err, thats really not that bad, your west coast? im cleveland.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 09, 2006, 09:24:30 PM
East Coast....not sure what the exact problem is, because I get lower pings to other peoples' games...


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 10, 2006, 03:39:33 AM
Velorath, Furiously and I finished epic mode tonight. Then I farmed Typhon some.

Shittons of loot, especially for Spirit and Rogue skillsets. The two most notable items:

Ring of Gaia (Required Player Level: 40)

28% Elemental Resistance
+30 Intelligence
+165 Health
+86% Health Regeneration
+98% Energy Regeneration
+2 to Tranquility of Water
+2 to Eruption

Needless to say, I'm using that now. It's solved all the energy problems I was having by running the Nature buffs nonstop and also gives a bonus to Tranquility of Water, which is a pretty sweet buff (28% chance of -50% energy cost every time you use a skill).

Also:

Shield of the Korybantes (Required Strength: 358)

42% Chance to block 228 damage
120 Damage
44% Pierce Resistance
+15% Damage
+16% Pierce Damage
15 Reduced Resistance for 3.0 Seconds
+120 Health
+91 Energy
+52 Defensive Ability
+15% Total Speed

Anyone with the defense skill tree is welcome to it.

I also have a bevy of lower-level stuff for people level 10 and up left over from twinking people up today.

Edit: 'Twasn't Hat, 'twas Velorath.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 10, 2006, 09:17:12 AM
Loots for a 15 Assassin plzkthx?


Title: Re: Titan Quest Multiplayer Infoz
Post by: MrHat on July 10, 2006, 10:16:32 AM
I want to start over with something ranged.  I've died 3 times in a row to the Master Automaton boss before the labrynith in Act 1.  He stuns me for like 10 seconds, blows fire on me, then wails on me for something ridiculous like 500 damage.

What hasn't been taken yet? Oracle?


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 10, 2006, 11:15:52 AM
Haven't heard much mention of the following:
Oracle (Storm/Spi)
Druid (Storm/Nat)
Summoner (Earth/Nat)
Avenger (Earth/Hunt)
Magician (Earth/Rog)
Soothsayer (Spi/Nat)
Warlock (Spi/Rog)

If you are playing one of those speak up!  :-P

As for the game I was going to create, I didn't do it.  I forgot how annoying it is that the disc is in the drive.  First of all my cdrom drive is old and not trustworthy and secondly I just dont like the idea of leaving it there for 10 hours.  I'll create an .iso and just mount it using daemon tonight, hopefully there is no bizarro protection shite on the disc I need to worry about? 


Title: Re: Titan Quest Multiplayer Infoz
Post by: Morfiend on July 10, 2006, 12:26:05 PM
I am playing Thane now. Mostly Warfare, with a little in Storm for the damage buff, and later for the storm shields.

My friend is playing Druid, he is ripping shit up badly. He doesnt use very much nature. We just got to act3 normal. Ill let you know how our builds work out once we get to eipc.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Lum on July 10, 2006, 01:17:58 PM
As for the game I was going to create, I didn't do it.  I forgot how annoying it is that the disc is in the drive.  First of all my cdrom drive is old and not trustworthy and secondly I just dont like the idea of leaving it there for 10 hours.  I'll create an .iso and just mount it using daemon tonight, hopefully there is no bizarro protection shite on the disc I need to worry about? 

You can remove the CD after launching the game.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Velorath on July 10, 2006, 01:24:56 PM
Messed around a bit in the first chapter of Legendary, up to about the 3rd waypoint.  Picked up a couple ok items.

Queen Zenobia's Spear

163 - 180 Damage
30% Piercing
Very Slow

29 Piercing Damage
30 Elemental Damage
29% Elemental Resistance
+19 Str
+19 Int
+18 Dex
+135 Health
+1 to all Hunting Mastery Skills

Req: Str 137, Dex 310

also,

Torment (looks like a sickle or something)

148 - 159 Damage
Average speed

+15% Damage
18 - 26 Piercing
18 - 25 Vitality
+19 Str
+22 Int
+23 Dex
+14% attack speed

req: Str 358, Dex 137


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 10, 2006, 02:16:44 PM
As for the game I was going to create, I didn't do it.  I forgot how annoying it is that the disc is in the drive.  First of all my cdrom drive is old and not trustworthy and secondly I just dont like the idea of leaving it there for 10 hours.  I'll create an .iso and just mount it using daemon tonight, hopefully there is no bizarro protection shite on the disc I need to worry about? 

You can remove the CD after launching the game.

No shit...   :oops:


Title: Re: Titan Quest Multiplayer Infoz
Post by: Dren on July 10, 2006, 03:33:05 PM
Quote
Summoner (Earth/Nat)
Avenger (Earth/Hunt)

Summoner is very good if you go complete Int/Dex and ignore playing a melee at all.  Use staffs for long range and drop firebombs in large groups to watch them fly.  I was blazing through content in the normal setting until I crashed and due to crashing before the patch, lost that character completely.  You basically have a ton of pets that you give firepower too and bomb everything from a distance.  Very powerful.

I'm working on an Avenger right now.  Quite weak, but I think I screwed up and went more melee with him.  I started building Str/Dex instead of Int/mana.  I also went with the bow instead of the spear.  I might change that tact so I can pick up a shield to stand up to the beating I get now.

However, I've now added that fire aura spell and that seems to help get mobs off me quicker.  I'm working on boosting that up more now.  The bow is just too slow although the pierce damage is nice.  Although, when you are up against a creature with decent pierce resistance, it takes forever to kill them since that is all you basically have.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 11, 2006, 01:32:21 AM
Got more stuff so far today. I'm going to have to create a mule or start dumping this epic stuff on people; almost 3 bags full of loot now.

Highlights: One more of those purple shields and another Ring of Gaia for the casters. Also, HEY VELORATH:

Battlemage's Bracers (Requires Dexterity: 137, Intelligence: 329)

115 Armor
+26 Intelligence
+140 Health
+20% Energy Regeneration
+53 Defensive Ability
+33% Attack Speed

Battlemage's Greaves (Required Dexterity: 137, Intelligence: 329)

115 Armor
+30 Intelligence
+140 Health
+20% Energy Regeneration
+52 Defensive Ability
+27% Movement

Alke (ring) (Requires level: 40) (have two of them!)

+33 Strength
+10% Strength
-20% Strength Requirement for all Weapons
+2 to Battle Rage

Bloodthirst the Glutton (shield) (Required Strength: 358)

42% Chance to block 228 damage
114 Damage
27% Pierce Resistance
48% Life Leech Resistance
+35% Life Leech
13% of Attack Damage converted to Health
25.0% Chance of 114 Life Leech Retaliation over 3.0 Seconds
+21 Strength
+56 Defensive Ability

Crystalline Greaves (Required Strength: 137, Dexterity: 319)

138 Armor
20% Lightning Resistance
10.0% Chance of 68 Cold Retaliation
+11% Movement
+2 to Reflection

Adept's Mantle (Required Dexterity: 131, Intelligence: 307)

84 Armor
8% Damage Resistance
37% Pierce Resistance
+30 Intelligence
+75 Health
+43% Energy Regeneration
5.0% Chance of -83% Energy Cost


Title: Re: Titan Quest Multiplayer Infoz
Post by: Dren on July 11, 2006, 08:13:42 AM
When are you guys playing?  I was online last night, but Dusematic was the only one in voice chat and he wouldn't answer.  Are you guys using a standard game name on the internet multiplayer game choice?


Title: Re: Titan Quest Multiplayer Infoz
Post by: MrHat on July 11, 2006, 08:28:36 AM
Ok.

My Oracle is now L18 and done w/ Chapter one.  I've got a ridiculous amount of intelligence for that level and am currently taking items!


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 11, 2006, 09:54:21 AM
When are you guys playing?  I was online last night, but Dusematic was the only one in voice chat and he wouldn't answer.  Are you guys using a standard game name on the internet multiplayer game choice?

Just look for a game called f13 through the standard Mplayer option.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Dren on July 11, 2006, 10:30:04 AM
When are you guys playing?  I was online last night, but Dusematic was the only one in voice chat and he wouldn't answer.  Are you guys using a standard game name on the internet multiplayer game choice?

Just look for a game called f13 through the standard Mplayer option.

Ok, I looked for that but didn't see it.  I guess I can start it if it hasn't already been done next time.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Morfiend on July 11, 2006, 11:39:26 AM
Is the F13 game usually running Epic mode?

So far I am about 1/3rd through act3 normal.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 11, 2006, 11:47:06 AM
Just got:

Thornwall (Required Strength: 140)

20% Chance to Block 70 Damage
35 Damage
7% Elemental Resistance
+16% Pierce Damage Retaliation
7-11 Piercing Retaliation
+16% Health Regeneration
+2 to Briar Ward

Yeah, that was my big blue item from the Telkine boss in Knossos. Yay me, for I don't use shields. Who wants it?


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yegolev on July 11, 2006, 11:47:52 AM
No one is ever on TS when I am.  Only just started, though.  This game gives me wood.

Edit: How about some no-job faggots getting on TS?!


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 11, 2006, 01:02:09 PM
When I'm farming the end boss, I tend not to run it in hosted mode since the games last between 2-4 minutes, tops.

I'll try to start up a trading game in the early evening (PST).


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 11, 2006, 01:14:03 PM
That'd be cool, I'll drop by around ~7pm PST and drop some lowbie/twink stuff that anyone is welcome to grab.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 11, 2006, 08:40:01 PM
Trading game's up. I'll stick around in it for a while semi-afk. I'm also on TS, so if I seem to not be paying attention, yell at me there.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 11, 2006, 08:40:41 PM
I guess us people who do not yet have Epic access are SOL?


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 11, 2006, 09:04:42 PM
Oops. I'll restart it.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 11, 2006, 09:14:03 PM
I'm not sure what the problem is....but I seem to get pretty rotten connections to F13 games. My ZoneAlarm shouldn't be getting in the way at all, so I dunno what it is.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Velorath on July 12, 2006, 03:34:56 PM
Got more stuff so far today. I'm going to have to create a mule or start dumping this epic stuff on people; almost 3 bags full of loot now.

Highlights: One more of those purple shields and another Ring of Gaia for the casters. Also, HEY VELORATH:

That Battlemage stuff looks pretty nice.  I've been working nights lately, but I'm off tomorrow so if you work during the day I probably won't make it into any trading games before then.  Just finished up Chapter 1 of Legendary today.  I don't know how far you've gone in Legendary, but if you've just been doing Epic Typhon runs I can let you tag all the Chapter 1 waypoints you haven't gotten to.  Didn't pick up anything great so far.  Got two more or those Shield of the Korybantes like you got.  Also picked up:

Theogenes' Onslaught (1h axe)

136-143 Damage
Fast

10% Chance of +45% Damage
25-40 Bonus Damage
42% Pierce Resistance
46% Stun Resistance
50% Reduced Entrapment Duration
+51 Offensive Ability

Req: Str 286, Dex 137


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 12, 2006, 03:52:48 PM
I'm about halfway to Megara on Legendary and endeavoring not to get my ass kicked at every turn. I generally get back from things around 8 - 9 PM Pacific lately unless it's an unusually light day, so I'll hit you up tomorrow or something.

I got another purple shield on Legendary (Leatherskin Shield or something, not exactly sure of the name), but that's about it. I'm hurting for a new bow and torso armor at this point.


Title: Re: Titan Quest Multiplayer Infoz
Post by: CassandraR on July 12, 2006, 09:34:58 PM
I just bought the game last night. Made a bog standard warfare melee character to try out the game and everything. Like it a bunch so far. Just got up to Delphi.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 13, 2006, 02:37:18 AM
Couple more things. Got a spare pair of Hunter's Armguards for any aspiring bow-users, and replaced my Warden's Greaves, so anyone with Nature Mastery might want to pick those up.

Also got the Crystalline Armor chest piece and two new (mediocre) purple rings.

Still jonesing for a better bow and either the Hunter's set chestpiece or something better.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Zetleft on July 13, 2006, 01:07:58 PM
Got more stuff so far today. I'm going to have to create a mule or start dumping this epic stuff on people; almost 3 bags full of loot now.

Highlights: One more of those purple shields and another Ring of Gaia for the casters. Also, HEY VELORATH:

That Battlemage stuff looks pretty nice.  I've been working nights lately, but I'm off tomorrow so if you work during the day I probably won't make it into any trading games before then.  Just finished up Chapter 1 of Legendary today.  I don't know how far you've gone in Legendary, but if you've just been doing Epic Typhon runs I can let you tag all the Chapter 1 waypoints you haven't gotten to.  Didn't pick up anything great so far.  Got two more or those Shield of the Korybantes like you got.  Also picked up:

Theogenes' Onslaught (1h axe)

136-143 Damage
Fast

10% Chance of +45% Damage
25-40 Bonus Damage
42% Pierce Resistance
46% Stun Resistance
50% Reduced Entrapment Duration
+51 Offensive Ability

Req: Str 286, Dex 137

mmmm purple /drool


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 13, 2006, 09:10:33 PM
Got a few lowbie items I could pass around if people wanted to get a game tonight.

Also, I could use Ramses/Rogue items if ya got 'em.


Title: Re: Titan Quest Multiplayer Infoz
Post by: NiX on July 13, 2006, 09:35:20 PM
What level are you Straz?


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 13, 2006, 09:38:46 PM
24 Assassin...I somehow have both my str and dex at 271, hehe.


Title: Re: Titan Quest Multiplayer Infoz
Post by: MrHat on July 13, 2006, 10:05:38 PM
24 Assassin...I somehow have both my str and dex at 271, hehe.

My oracle is 27 and I could use a break from the news.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Zetleft on July 13, 2006, 10:21:06 PM
Got a few lowbie items I could pass around if people wanted to get a game tonight.

Also, I could use Ramses/Rogue items if ya got 'em.

Got a pretty nice Blue rogue axe I can hook ya up with +1 to rogue skills +9 % to dodge blah blah blah.  I'll try to get stats for it later. 


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 14, 2006, 09:26:57 AM
I've got the Ramses chest and head pieces


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 14, 2006, 09:34:15 AM
gimme gimme, zomg.

Actually, I would give them back to ya if they bonuses were not worth it.  :-)


Title: Re: Titan Quest Multiplayer Infoz
Post by: Zetleft on July 14, 2006, 01:17:38 PM
I've got the Ramses chest and head pieces

Thanks to Hat the Head Piece is the only one I am missing :D  full set would be nice


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 14, 2006, 01:40:16 PM
You know I think I got two heads and tossed one of them too.. or it was two chests I forget which.

Either way, I've got a mplayer game up called f13net_muledrops or something like that.  I'm afk but if you need to xfer stuff to another character anyone is welcome to try.  Standard pw, I have no idea how things work, but I know I tried to drop some items for Straz once and they ghosted so I would only use a non trade method if you are desperate.



Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 14, 2006, 02:02:06 PM
I popped in...I think you were asleep.


EDIT: I just popped in again....I guess you were afk. Regardless, I dropped a shitton of Blues in there for whoever wants them. I have over 3m gold anyway....what do I need it for? heh


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 14, 2006, 07:17:44 PM
So you are not coming to pick this stuff up??  I figured witchie woman was your mule.  Ok I'll leave it up for awhile, I'll go clear the Orient or something.  I'm dumping a ton more lowbie/alt-twink stuff anyone is free to take any of it.

Game name is f13net-somethingsomething / pw=kekela

Ramses' Coat/Greeves/Headress are on the ground, everything is in the first town.


Title: Re: Titan Quest Multiplayer Infoz
Post by: hal on July 14, 2006, 07:27:01 PM
I couldn't get you to reply. Am I missing something? Of coerce Ive restarted, im determined to make a melee work. Or something.


Title: Re: Titan Quest Multiplayer Infoz
Post by: hal on July 14, 2006, 07:33:35 PM
OMFG. what a treasure trove. I just wish i could hold it all. You sir, are the uber-st. a prince among men.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 14, 2006, 07:39:28 PM
Dibs on Ramses?


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 14, 2006, 07:41:23 PM
Its not all me, Straz put a bunch of stuff down also.  I guess I'll leave the game up when I go out tonight, anyone should grab anything for any character they think they might make who it would make a good twink item for.  I kept the stuff I think will be useful in the future this stuff is all dead weight atm.

Also props go to Yoru who gave me most of the better items that are on the ground atm.


One more thing, somebody give me some lupine claws if you've got any  :-P


Title: Re: Titan Quest Multiplayer Infoz
Post by: hal on July 14, 2006, 07:47:06 PM
I cant hang on to the server for long. But it was good while it lasted. Took a few left most, others were shopping as well. Again thank you.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 14, 2006, 07:59:38 PM
I snagged the Babylon boots, in case I should see other pieces of it, so I can compare to the Ramses set....though I don't think I'll be seeing any more of either set, since I am going into China now...

I completed a monster relic set I needed though. I dropped a bunch of other relics that I don't need. I think I'm just going to not pick up any more loot unless it's green or better from now on....


Title: Re: Titan Quest Multiplayer Infoz
Post by: Threash on July 14, 2006, 08:51:09 PM
I dropped an epic spear and necklace, hopefully that makes up for the staff i grabbed :)


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 14, 2006, 09:24:03 PM
So yeah, people people plz dont worry about taking things w/out leaving things, this is not a take-a-penny jar.  If you want drop by w/ a mule and just pick up anything you think might be good for a character that exists only in your head.  This stuff is going to lie there until sometime Saturday morning then I'm just vendoring whatever is left.

Props to everyone who have added to the piles, esp whoever left some lupine claws, much appreciated.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 15, 2006, 12:48:59 AM
Server seems to be down now.. crashy? :(


Title: Re: Titan Quest Multiplayer Infoz
Post by: Zetleft on July 15, 2006, 01:58:52 AM
Server seems to be down now.. crashy? :(
Probably, shame was gonna go grab a few things with my other character.  Oh well.  But I did just finish up Normal mode tonight so I'll be all ready to die in epic now. 


Title: Re: Titan Quest Multiplayer Infoz
Post by: Velorath on July 15, 2006, 02:22:29 AM
Got a couple new items finishing out Act 2 of Legendary:

Scourge Wrap (wrists)

111 Armor
27% Poison Resistance
15% chance of 108-138 Poison Retaliation of 6 seconds
+19% Energy Regeneration
+50% less damage from Undead
+1 to plague
+1 to all Nature Mastery skills

Req:  Dex 137, Int 329


Assassin's Bracers
170 Armor
57% Fire Resistance
+75 Offensive Ability
+44% attack speed
11% chance to dodge attacks
+1 to Open Wound
+2 to Flash Powder

Part of the Assassin's Cover set
Req:  Str 150, Dex 364


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 15, 2006, 03:39:25 AM
I have 3/4 of the battlemage set now, just missing the chestpiece. Any caster that can use it and wants it (320ish int?) can have 'em. I wish they were hunter pieces. :|

I also got lucky and got an AMAZING purple bow drop. And then another one after that, but slightly less amazing. I'll trade with people tomorrow when I'm less drunk.

What I really need is a new chest piece, although between the new bow and new ring (Achilles' Will), I'm around 850 dps unbuffed.


Title: Re: Titan Quest Multiplayer Infoz
Post by: MrHat on July 15, 2006, 08:21:08 AM
My oracle is 780 DPS with 1 point in storm weapons.

Ternion ftw.


Title: Re: Titan Quest Multiplayer Infoz
Post by: gimpyone on July 15, 2006, 06:31:53 PM
any newb gear out there?


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 15, 2006, 07:12:17 PM
Sorry, I dropped it all yesterday.

Anyone remember that leet vendor out in the middle of nowhere, part of a quest? Anyone remember which portal you would use to get back to him? I'm just curious as to if he would have anything worth spending gold on at this point.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Threash on July 15, 2006, 07:22:47 PM
Sorry, I dropped it all yesterday.

Anyone remember that leet vendor out in the middle of nowhere, part of a quest? Anyone remember which portal you would use to get back to him? I'm just curious as to if he would have anything worth spending gold on at this point.

I think he was on the road to delphi, porting there and back tracking until you cross a bridge and then going through the trees north of that should get you there.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Trippy on July 15, 2006, 07:27:40 PM
any newb gear out there?
What are you?


Title: Re: Titan Quest Multiplayer Infoz
Post by: gimpyone on July 15, 2006, 07:50:29 PM
Level 4 hunter again
Had to start over.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Trippy on July 15, 2006, 08:01:41 PM
Level 4 hunter again
Had to start over.
Okay I have a nice lowbie necklace for you (Moonclaw, it's a blue). Do you want to start a MP game or do you want me to?


Title: Re: Titan Quest Multiplayer Infoz
Post by: gimpyone on July 15, 2006, 08:02:57 PM
I'll join, let me hop on TS


Title: Re: Titan Quest Multiplayer Infoz
Post by: Nija on July 15, 2006, 10:12:16 PM
I have 3/4 of the battlemage set now, just missing the chestpiece. Any caster that can use it and wants it (320ish int?) can have 'em. I wish they were hunter pieces. :|

Hey could I get the Battlemage Circlet? I've got all the rest.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Yoru on July 16, 2006, 02:17:20 AM
Okay, back down to 2/4 of the battlemage set.. one bracers and two legs. Get 'em while they're.. still.. not getting vendored.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Nija on July 16, 2006, 02:48:31 AM
Man if i would have thought about it I could have helped you mule some stuff.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Velorath on July 16, 2006, 10:18:24 PM
Finished up Legendary and my packs are getting full.  Have the following additional items to offer now though:

Scale of the Black Dragon (Shield)

51% chance to block 275 Damage
135 Damage
46% Pierce Resistance
51% Fire Resistance
+33 Str
+220 Health
+31% Health Regeneration
25% less damage from Beastmen
Grants Skill:  Ring of Flame

Req Str 407

Protean Armor

198 Armor
70% Cold Resistance
67% Lightning Resistance
112% Reduced Freeze Duration
+3% Shield Block
15% chance of the following:
31-41 Cold Retaliation
15-51 Lightning Retaliation
+160 Health
+53% Energy Regeneration
-10% Recharge

Armor of Achilles

245 Armor
+41% Damage
+48 Str
+350 Health
+26% Health Regeneration
+168 offensive ability
+1 to all Warfare Skills
Grants skill:  Adrenaline

Req Str 486

Helm of the Nemean Lion (part of the Nemean Lion set)

245 Armor
45% Fire Resistance
92% Stun Resistance
+38 Str
+63 Offensive Ability
+51 Defensive Ability

Req Str 486



Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 16, 2006, 11:00:59 PM
I have no idea how you guys play so much to get so far....or are you blitzing sections? I've cleared every map so far, and I'm going into China now, on normal.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Velorath on July 16, 2006, 11:56:18 PM
I have no idea how you guys play so much to get so far....or are you blitzing sections? I've cleared every map so far, and I'm going into China now, on normal.

Didn't really blitz until the last 3rd of Act 3 on Legendary.  I just had a good chunk of downtime while I was between jobs.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Cheddar on July 17, 2006, 05:01:58 PM
I have no idea how you guys play so much to get so far....or are you blitzing sections? I've cleared every map so far, and I'm going into China now, on normal.

Exactly where I am. 


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 17, 2006, 05:45:32 PM
I'm at the first town beyond the Great Wall now....those Dragon-kin sure do hurt.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 17, 2006, 07:06:14 PM
The Dragonkin are the first real test of your character, my melee Slayer came up wanting shortly thereafter in the final boss area (bigger, meaner dragonkin packs of archer/mages).  It sucked.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Zetleft on July 17, 2006, 07:31:56 PM
The Dragonkin are the first real test of your character, my melee Slayer came up wanting shortly thereafter in the final boss area (bigger, meaner dragonkin packs of archer/mages).  It sucked.

Yeah I was going through potions by the hundreds there with my battlemage (I just melee).  Had to do alot of running and gunning against those damn fire arrow dragons, them being resitant to all my fire damage sure didn't help matters.  As far as boss fights and cyclops's I was thankful for a sword that slowed their attacks when hit, helped me hit and run alot of those slow guys at the end, especially since 1 hit would nearly kill me.  Took me about 6 tries on the final guy though, and with him I had to back out and level up to 32 before I could beat him, plus I had to seriously change my equipment loadout for him.



Title: Re: Titan Quest Multiplayer Infoz
Post by: Mr. Right on July 17, 2006, 09:55:20 PM
For all those who finished Legendary : is the game basically done after that?  You make an alt or you quit?  I'm in the first act of Epic right now and the loot is just not coming.  It seems that when I'll finally have the items and build that I want, Legendary mode is going to be completed with absolutely no challenge for my fully developed character.

Maybe you can play on Legendary difficulty with a team of 6 but not grouped?  Do the boss scale or just the number of mobs?

I think this game needs  Emerald/Rubie boss and a couple of player made mod (really hard arena map for example).   Someone should at least edit the game and make a mythological difficulty or something.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Velorath on July 17, 2006, 10:16:57 PM
For all those who finished Legendary : is the game basically done after that?  You make an alt or you quit?  I'm in the first act of Epic right now and the loot is just not coming.  It seems that when I'll finally have the items and build that I want, Legendary mode is going to be completed with absolutely no challenge for my fully developed character.

Maybe you can play on Legendary difficulty with a team of 6 but not grouped?  Do the boss scale or just the number of mobs?

I think this game needs  Emerald/Rubie boss and a couple of player made mod (really hard arena map for example).   Someone should at least edit the game and make a mythological difficulty or something.

There isn't much to do after Legendary unless there's specific loot you're looking for.  Regardless of how you up the difficulty this game is never going to be particularly challenging.  Sure I got one-shotted quite a bit if I wasn't paying enough attention and mobs ran around my pet or something, but monster hp and damage output isn't really the issue.  The biggest problem with this game is that the boss AI is crap, and most of the bosses are slow and telegraph their moves long before they execute them.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 17, 2006, 10:35:54 PM
Pfft, I'm having problems finding good loot in Normal mode now.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 18, 2006, 12:58:21 AM
Dev post on titanquest.net said something like:

Rogue/Warfare may need a boost
Tenarion is being looked at
Pets are getting mob boost on epic/legendary not supposed to gain that much power
Str armor resists being looked @ in epic/legendary

Its on page 1x of the melee whine thread.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Velorath on July 18, 2006, 01:23:21 AM
Regardless of what they change, this game doesn't have the replay value of Diablo II.  It was a good first try and I look forward to any sequel, but regardless of whatever changes they make to any skills it's not going to fix the basic problems this game has.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Strazos on July 18, 2006, 09:34:49 AM
Hmm...I actually like this game a Lot more than Diablo II.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Threash on July 18, 2006, 09:47:32 AM
Regardless of what they change, this game doesn't have the replay value of Diablo II.  It was a good first try and I look forward to any sequel, but regardless of whatever changes they make to any skills it's not going to fix the basic problems this game has.

Which are?


Title: Re: Titan Quest Multiplayer Infoz
Post by: Hoax on July 18, 2006, 11:09:03 AM
I disagree, with the editor people should be able to inject replay value as modders have been doing for years.


Title: Re: Titan Quest Multiplayer Infoz
Post by: Velorath on July 18, 2006, 11:50:17 AM
Regardless of what they change, this game doesn't have the replay value of Diablo II.  It was a good first try and I look forward to any sequel, but regardless of whatever changes they make to any skills it's not going to fix the basic problems this game has.

Which are?

A complete lack of challenge which also makes it easy to get high end loot are my biggest problems.  I could just do Legendary Typhon runs right now without so much as taking one hit to my character, gather up the loot, and repeat.  It's quicker and easier than any of the common loot runs in Diablo were.  I also don't think the loot looks as good on the characters as Diablo loot does, but that's just my opinion.