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Title: EA Buys Mythic
Post by: ForumBot 0.8 beta on June 20, 2006, 03:36:36 PM
EA Buys Mythic

Simond has revealed news that we've known for a while now, but never spoke of simply because we were in shock and awe. Ok, not really in shock and awe. It was more like a state of totally not caring. We liked Mythic, sure, but we don't particularly care for EA. To summarize, Meh.

REDWOOD CITY, Calif.--(BUSINESS WIRE)--June 20, 2006--Electronic Arts Inc. (NASDAQ:ERTS - News) today announced that it has entered into an agreement to acquire Virginia-based Mythic Entertainment®. Upon completion of the acquisition, Mythic Entertainment will become EA Mythic, a wholly-owned studio dedicated to developing Massively Multiplayer Online Role-Playing Games (MMORPGs). Mythic is recognized worldwide for revolutionizing the online gaming space with the award-winning Dark Age of Camelot® and is currently developing Warhammer® Online: Age of Reckoning(TM) under license agreement with Games Workshop.

The acquisition is subject to customary closing conditions, including regulatory approvals, and is expected to close during EA's second quarter of fiscal 2007. Financial terms of the transaction were not disclosed.

Upon completion of the acquisition, Mark Jacobs, the President, Chief Executive Officer and co-founder of Mythic, will become Vice President, General Manager of EA Mythic. Rob Denton, the Vice President, Chief Operating Officer and co-founder of Mythic will assume the role of Vice President, Chief Operating Officer of EA Mythic. Mythic's 175-person development team will remain in Fairfax, Virginia.


[source]


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 20, 2006, 03:45:23 PM
Couple (http://www.warhammeralliance.com/forums/showthread.php?p=87789#87789) of quotes (http://www.warhammeralliance.com/forums/showthread.php?p=87847#87847) from Mark Jacobs

Quote from: Mark Jacobs
As you can imagine, it's been a rather interesting few weeks at Mythic. I promise to post a much longer letter here but the rest of the day is filled with interviews and questions and then I fly out for a few days with the folks at EA. I'll try to find time to post here during that time but if I can't, I will do so upon my return.

As always, there is nothing wrong with being skeptical, worried or cynical (traits that are near and dear to my heart) but we will prove over the next 15 months why we deserved your trust and faith from the beginning.

WAR is still coming and nothing will change, except for the better and nothing will stop that.

I'll leave you will one final bit, we didn't need to do this deal, we chose to do this deal because of what it meant to Mythic today and to our company going forward. It was a grand slam home run.

...

Hey, I'm between interviews so I want to make a few other things clear:

1) There are no changes in Mythic's personnel as part of this deal, none. I'm still heading up EA Mythic but with a different title, that's all. Many companies have tried to buy Mythic over the last 2 years and all of them started the discussions with "If the founders aren't going to stay, we are not interested." Frankly, you couldn't get me out of Mythic with a crowbar.

2) GW has fully blessed this agreement. They are excited about the possibilities for Warhammer going forward.

3) EA, like every other publisher in the industry, has had its ups and downs with developer acquisitions. As a long-standing developer, I know most of the key people at all the companies that have been acquired by EA as well as other companies. The key for Mythic going forward is no different with EA than it was as an independent, if we do a great job everything will be great. If we don't, well, we will have no one to blame but ourselves. That is no different than it is for us as part of EA or on our own.

I'm currently not a happy bunny.


Title: Re: EA Buys Mythic
Post by: schild on June 20, 2006, 03:46:11 PM
Quote
I'll leave you will one final bit, we didn't need to do this deal, we chose to do this deal because of what it meant to Mythic today and to our company going forward. It was a grand slam home run.

Mark Jacobs is a lollercoaster. Sig material right there.


Title: Re: EA Buys Mythic
Post by: Engels on June 20, 2006, 03:51:49 PM
I'm glad Lum left Mythic. Otherwise I'd be flaming him here. And then he's rant me a new arsehole, and I'd feel touched in that special place that itches. Ok, enough. Does Sanya still work for them?


Title: Re: EA Buys Mythic
Post by: Nebu on June 20, 2006, 03:52:51 PM
Quote from: Mark Jacobs
I'll leave you will one final bit, we didn't need to do this deal, we chose to do this deal because of what it meant to Mythic today and to our company going forward. It was a grand slam home run.

Speechless.


Title: Re: EA Buys Mythic
Post by: Nebu on June 20, 2006, 03:53:34 PM
Does Sanya still work for them?

She has stated that nothing will change for her on a few forums.  I'll see if I can add a link later.


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 20, 2006, 03:57:02 PM
Quote from Sanya (http://www.warhammeralliance.com/forums/showthread.php?p=87864#87864)

Quote from: Sanya
What do we get out of it? The deal only got signed two hours ago! I haven't seen the pie charts! But off the top of my head, they have marketing budgets that we do not. Nearly our entire budget is focused on development. I'll bet there's a lot more that will be announced in the coming months, but you're talking to the web weenie - I have zilch for authority here.

Games Workshop has final say over everything still. That has not changed.

Can any Brits come in here and vouch for me that the English do not give a warm cup of hell about American companies and how great said companies might think they are? I suspect GW is utterly unimpressed with EA's money or clout, and they are entirely focused on us taking good care of THEIR license.

EA won't be hanging in forums. That's the job of my team  :-)

EA & GW in the same bed, it is a toss up as to who will end up sore in the morning.


Title: Re: EA Buys Mythic
Post by: Simond on June 20, 2006, 04:04:57 PM
My thread title was better.  :crying_panda:


Title: Re: EA Buys Mythic
Post by: Soln on June 20, 2006, 04:06:20 PM
I take ONE afternoon off from teh interweb and this happens

prediction: buffbots are back in


Title: Re: EA Buys Mythic
Post by: Zetleft on June 20, 2006, 04:10:55 PM
Thank you EA, I was on the verge of becoming a fanboi for a mmorpg in development.  Your acquitition has effectively killed off that tempting feeling.  Kudos to you, happy to be jaded again  :evil:


Title: Re: EA Buys Mythic
Post by: Yoru on June 20, 2006, 04:22:21 PM
Man, and WHO was actually looking interesting to me. Oh well. Let the sadpandary commence. :sad_panda:


Title: Re: EA Buys Mythic
Post by: Cheddar on June 20, 2006, 04:23:06 PM
Thank you EA, I was on the verge of becoming a fanboi for a mmorpg in development.  Your acquitition has effectively killed off that tempting feeling.  Kudos to you, happy to be jaded again  :evil:

Zet, you need to change your avatard to Vin Diesel. 


Title: Re: EA Buys Mythic
Post by: Mesozoic on June 20, 2006, 05:05:04 PM
Quote
EA, like every other publisher in the industry, has had its ups and downs with developer acquisitions.

Someone remind me of the ups. 


Title: Re: EA Buys Mythic
Post by: Signe on June 20, 2006, 05:15:53 PM
Good-bye, Warhammer Online!  I barely knew you!

PS  I like this one a lot, for some reason.

(http://www.forla.net/diesel/vin_01.jpg)


Title: Re: EA Buys Mythic
Post by: Righ on June 20, 2006, 05:16:23 PM
Lum dodged a bullet. Nicely done.


Title: Re: EA Buys Mythic
Post by: WindupAtheist on June 20, 2006, 05:18:23 PM
I predict that UO will take the long walk sooner rather than later, my feeling being that it's survived for so long partly because EA could never get another MMO off the ground.  Oh well, my UO friends will never believe my doomsaying, so I guess I'm in until the lights go out.


Title: Re: EA Buys Mythic
Post by: Cheddar on June 20, 2006, 05:20:27 PM
Wasn't UO originally designed to last 3, 4 years tops?  Just curious.


Title: Re: EA Buys Mythic
Post by: shiznitz on June 20, 2006, 05:30:30 PM
Quote from: Mark Jacobs
I'll leave you will one final bit, we didn't need to do this deal, we chose to do this deal because of what it meant to Mythic today and to our company going forward. It was a grand slam home run.

Speechless.

Yup. I would call $100 million* a grand slam too.


* number pulled from my guesstimating cornhole.


Title: Re: EA Buys Mythic
Post by: Merusk on June 20, 2006, 05:36:33 PM
 Two mmos going to publishers folks despise within a few months.   Very amusing in that dark, twisted way I enjoy my humor.  I suppose only time will tell if this truly kills off the fanbase for both games.  I suspect Vanguard was hurt more than WAR, simply because I don't believe most of the WAR fanbois really know about EA's history the way Vanbois know about SOE's.

As for Mark.. even if that quote is true NOW, that doesn't mean it will be the case in even 2 years.  My last company learned that the hard way as it was slowly dissassembled and left a husk of what it once was.. all the while maintaining their contract to not actually destroy the company.  Public Corps are whole worlds different, and it'll be sad to watch Mythic fall victim to the vampire of EA.


Title: Re: EA Buys Mythic
Post by: Slyfeind on June 20, 2006, 05:49:28 PM
Fuuuuuuck.... :(


Title: Re: EA Buys Mythic
Post by: Driakos on June 20, 2006, 06:06:38 PM
Wasn't UO originally designed to last 3, 4 years tops?  Just curious.

I believe it was six months.


Title: Re: EA Buys Mythic
Post by: Jobu on June 20, 2006, 06:08:08 PM
This part is my favorite:

"Mythic has always been a leading independent developer in the online space," says Mark Jacobs, CEO and co-founder of Mythic Entertainment. "EA's commitment to the online market as well as its focus on creating games of unsurpassed quality, scope and scale gives us opportunities and resources we could only dream about in the past."

Words fail to describe how off the mark he is. And you know he knows it too.


Title: Re: EA Buys Mythic
Post by: Lum on June 20, 2006, 06:19:39 PM
Quote
EA, like every other publisher in the industry, has had its ups and downs with developer acquisitions.

Someone remind me of the ups. 

Tiburon (http://www.tiburon.com/) has done welll.


Title: Re: EA Buys Mythic
Post by: Strazos on June 20, 2006, 06:26:36 PM
lol, madden


Title: Re: EA Buys Mythic
Post by: Yoru on June 20, 2006, 06:48:14 PM
I wonder if EA prefers jelly or syrup.


Title: Re: EA Buys Mythic
Post by: schild on June 20, 2006, 06:49:42 PM
Blood of the innocent.


Title: Re: EA Buys Mythic
Post by: Zetleft on June 20, 2006, 07:23:49 PM
Thank you EA, I was on the verge of becoming a fanboi for a mmorpg in development.  Your acquitition has effectively killed off that tempting feeling.  Kudos to you, happy to be jaded again  :evil:

Zet, you need to change your avatard to Vin Diesel. 

Ok, I'll be sure to do that once I get home... if I am sober enough for it, Dallas playing tonight.


Title: Re: EA Buys Mythic
Post by: Big Gulp on June 20, 2006, 07:26:15 PM
Your timing is impeccable, Lum   :-D


Title: Re: EA Buys Mythic
Post by: Evangolis on June 20, 2006, 08:25:35 PM
Quote
EA, like every other publisher in the industry, has had its ups and downs with developer acquisitions.

Someone remind me of the ups. 

EA has made buttloads of money, which is what companies are supposed to do for their stockholders.

Mind you, I keep picturing the cover to Pink Floyd's Wish You Were Here when I think of this deal... but not calling them before launch applies to the possibility of success as much as failure.  Still, this does feel like duja vu all over again.

*****

That was my initial reaction.  My second reaction is that whether or not this will work is not really the most interesting question we could ask.  More interesting is the question, what would you like to happen and why?  If you could wave a magic wand, how would you like this to play out?

Here is my answer to that.  I'd like this to succeed, despite the fact that I think it an unlikely outcome.  My preference is based on several points.  I'd like to see a good rendering of the Warhammer settings and mythologies.  I'd like to see Mythic continue to thrive as a company and a creative entity.  And I'd like MMOs to have another success close behind the success of WoW, to keep the momentum of the form moving forward.    I'd even be willing to see EA make money if these things happened, particularly since I suspect that EA will make money even if these things don't happen.

What do you want to happen?


Title: Re: EA Buys Mythic
Post by: schild on June 20, 2006, 08:30:47 PM
I think the most important thing that could happen is... wait - does anybody care?

Other notable stupid relationships include:
Mutable Realms and whoever funded them
Themis and IGE
David Bowman and David Allen
Grimwell and Gamergod (what can I say, it was a bad idea)
Those Gizmondo Guys and Everybody
Starforce & UbiSoft

I'm sure I can think of more, but really, at the end of the day does anybody care?

Once someone joins EA, they're dead in my book. It's a shame, I liked a lot of the people at Mythic and I know this came down to the choice of a couple individuals. But Mythic is now dead to me. I wouldn't let the people in f13.house buy Battlefield 2 or any other EA game and this now applies to Mythic. It's just how it has to be. I can't make the point otherwise. Vote with your wallet, whathaveyou. Yea, it's sad, but they've no one to blame but themselves. EA is on the same level as the Starforce people in my book.


Title: Re: EA Buys Mythic
Post by: Cheddar on June 20, 2006, 08:40:25 PM
I think the most important thing that could happen is... wait - does anybody care?

Other notable stupid relationships include:
Mutable Realms and whoever funded them
Themis and IGE
David Bowman and David Allen
Grimwell and Gamergod (what can I say, it was a bad idea)
Those Gizmondo Guys and Everybody
Starforce & UbiSoft

I'm sure I can think of more, but really, at the end of the day does anybody care?

Once someone joins EA, they're dead in my book. It's a shame, I liked a lot of the people at Mythic and I know this came down to the choice of a couple individuals. But Mythic is now dead to me. I wouldn't let the people in f13.house buy Battlefield 2 or any other EA game and this now applies to Mythic. It's just how it has to be. I can't make the point otherwise. Vote with your wallet, whathaveyou. Yea, it's sad, but they've no one to blame but themselves. EA is on the same level as the Starforce people in my book.

But Ultima has a forum?


Title: Re: EA Buys Mythic
Post by: Cheddar on June 20, 2006, 08:41:06 PM
I believe it was six months.

This was a serious question.  As a business decision it was only designed to last x amount of time.


Title: Re: EA Buys Mythic
Post by: schild on June 20, 2006, 08:50:07 PM
But Ultima has a forum?

Blame yourself, gringo.


Title: Re: EA Buys Mythic
Post by: Cheddar on June 20, 2006, 09:02:09 PM
But Ultima has a forum?

Blame yourself, gringo.

Damn you and your spanish lingo.  You make the idea of Arizona displeasing!  A simple remark about metro being an indepent woulda sufficed.  Sheesh.  Fucking kids these days. 


Title: Re: EA Buys Mythic
Post by: schild on June 20, 2006, 09:05:35 PM
 Metro who? What?


Title: Re: EA Buys Mythic
Post by: Driakos on June 20, 2006, 10:05:15 PM
I believe it was six months.

This was a serious question.  As a business decision it was only designed to last x amount of time.

I was giving a serious answer.  I am pretty sure UO was guesstimated to have a life span of around six months by its creators.


Title: Re: EA Buys Mythic
Post by: Mongoose on June 20, 2006, 10:36:27 PM


  If you want some comedy type in "EA Employee" in google...


Title: Re: EA Buys Mythic
Post by: schild on June 20, 2006, 10:40:19 PM
That's not comedy. That's the most widely read story about EA in the history of the company. IT'S OBVIOUS and Ironic. But comedic, neg.

Now if I could type "EA" into google and get ea_spouse - THAT'D be funny. Also, it would be the result of a googlebombing.


Title: Re: EA Buys Mythic
Post by: penfold on June 21, 2006, 01:38:57 AM
I guess they'll want us to pay them a further $20 on top of any fee's for WH in order for them not to sell personal details to anyone else. Oh, and i guess tons of shitty hip hop as in game music too.

in one read of a news story, my interest in WHO has been obliterated.

At least, in a few years time when all the Mythic employee's have been let go and the studio closed down we might see some half decent games when they work for someone new. In the meantime though... urgh.





Title: Re: EA Buys Mythic
Post by: Reg on June 21, 2006, 02:20:19 AM
Well at least this means that WAR is guaranteed to come out on schedule. It won't be finished or working but EA games always come out in time for Christmas. :)


Title: Re: EA Buys Mythic
Post by: Falconeer on June 21, 2006, 02:45:54 AM
Quote
EA, like every other publisher in the industry, has had its ups and downs with developer acquisitions.

Someone remind me of the ups. 

They produced (distributed? financed? developed?) M.U.L.E., One on One (the original one with Larry Bird vs. Dr. J), The Bard's Tale series, Mars Saga and lots more with the legendary square-flat box.
I used to love EA to death in the 80s.

Oh wait, that's about 20 years ago. Bummer.


Title: Re: EA Buys Mythic
Post by: Merusk on June 21, 2006, 04:06:12 AM
Yes, but you're mentioning specific games, and the question was about the EA-> Dev relationship.  Where are the dev houses that produced those games?  Sucked dry of talent until they were dissolved, maybe?  What Dev house has flourished (and therefore been an "UP" in the story) under the EA banner.


Title: Re: EA Buys Mythic
Post by: 5150 on June 21, 2006, 04:29:16 AM
If the Euro launch of Earth & Beyond was anything to go by the 'WHO will launch simultaneously in the US and Europe' statement Mythic made is a load of bollocks.


Title: Re: EA Buys Mythic
Post by: Wolf on June 21, 2006, 04:48:45 AM
Yes, but you're mentioning specific games, and the question was about the EA-> Dev relationship.  Where are the dev houses that produced those games?  Sucked dry of talent until they were dissolved, maybe?  What Dev house has flourished (and therefore been an "UP" in the story) under the EA banner.

Isn't Maxis owned by EA? I think they're doing fairly well :)

Anyway, I see that as a good thing, now I can concentrate at fanboing Conan up :)


Title: Re: EA Buys Mythic
Post by: Trippy on June 21, 2006, 04:54:56 AM
Yes, but you're mentioning specific games, and the question was about the EA-> Dev relationship.  Where are the dev houses that produced those games?  Sucked dry of talent until they were dissolved, maybe?  What Dev house has flourished (and therefore been an "UP" in the story) under the EA banner.
Isn't Maxis owned by EA? I think they're doing fairly well :)
If by "well" you mean being forced to churn out Sims 2 expansion after expansion while having their commutes extended by a significant amount then yes they are doing well.


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 21, 2006, 05:03:53 AM
NASDAQ (http://tinyurl.com/g3qpb)

Quote
SAN FRANCISCO (Dow Jones) -- In an effort to bolster its presence in the online multiplayer video game business, Electronics Arts Inc. said after Tuesday's closing bell said it has agreed to acquire Fairfax, Va.-based Mythic Entertainment for an undisclosed sum.

EA, which is the market-share leader among independent video game publishers for games on consoles, handheld and wireless devices, will form EA Mythic, a studio dedicated to developing massively multiplayer online role-playing games ( MMORPGs).

Mythic is the developer of "Dark Age of Camelot" and is currently developing an online version of "Warhammer," under license agreement with Games Workshop.

"The acquisition of Mythic definitely expands its exposure to the MMORPG market because of the 2007 launch of Warhammer Online, which may be the most anticipated MMORPG coming to market," said Evan Wilson of Pacific Crest Securities. "There is little opportunity left of Mythic's current title Dark Ages of Camelot, which has seen its popularity decline since late 2004."

Michael Pachter, analyst with Wedbush Morgan, agrees the "Dark Ages of Camelot" is a fading franchise, yet says that the move gives EA's development team much-needed expertise in creating online games for the PC. With EA acquiring a development team of 175 people, Pachter estimates that the acquisition cost to be as high as $80 million.

In its 2006 fourth quarter completed in March, revenue from EA's Internet services division was 6% of total revenue, down from 5% a year ago. The Redwood City-based company has seen growth at its marquee online franchises like "Ultima Online" fade as gamers have taken to MMORPGs like Blizzard Entertainment's " World of Warcraft," the most successful online role-playing game to date.

"The real thing is that it's not to revitalize old franchises, but to position its expansion into Asia," said Pachter. While publishers have been slow to push console games in Asia due to piracy concerns, online role-playing games have given rise to top developers like NetEase.com Inc. (NTES) , Shanda Interactive Entertainment Ltd. (SNDA) and Webzen Inc. (WZEN) . The analyst, who rates EA " strong buy," says EA could still make an overseas acquisition to even further bolster its global MMORPG presence. The Mythic acquisition, says Pachter, is a " baby step" that also translates well into tackling the European markets.

EA said Mark Jacobs, president, chief executive and co-founder of Mythic will become vice president, general manager of EA Mythic. Rob Denton, vice president, chief operating officer, and co-founder of Mythic will assume the role of vice president, chief operating officer of EA Mythic. The transaction is expected to close in the second quarter of fiscal 2007.

The acquisition comes over a month after reporting quarterly results that spoke to ongoing challenges in the video game industry. Its forecast for the current year helped send its shares to a series of 52-week lows.

EA's last acquisition came in October, when it paid around $680 million to buy leading wireless games publisher Jamdat Mobile.

EA (ERTS) shares were unaffected after closing the day up 0.5% at $41.41 in afternoon trade.

Anyone think that they don't intend to directly challenge WoW?  I'm not sure that's a bad thing even if it is EA.


Title: Re: EA Buys Mythic
Post by: schild on June 21, 2006, 05:07:10 AM
Warhammer can't challenge WoW. WoW ALREADY IS a better Warhammer Online.

That and Mythic doesn't have the polish Blizzard does.

And it won't say Blizzard on the box.

And it's not Warcraft.

Seriously.

No.


Title: Re: EA Buys Mythic
Post by: Falconeer on June 21, 2006, 05:20:54 AM
Yes, but you're mentioning specific games, and the question was about the EA-> Dev relationship.  Where are the dev houses that produced those games?  Sucked dry of talent until they were dissolved, maybe?  What Dev house has flourished (and therefore been an "UP" in the story) under the EA banner.

But I agree with you :) I was kidding about the fact that they used to be a great software house 20 years ago. I agree that they are more like a calamity now.


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 21, 2006, 06:33:00 AM
Schild I wasn't predicting success.  But it is about time that something challenged WoW, competition is good for everyone.


Title: Re: EA Buys Mythic
Post by: Merusk on June 21, 2006, 06:43:56 AM
In its 2006 fourth quarter completed in March, revenue from EA's Internet services division was 6% of total revenue, down from 5% a year ago. The Redwood City-based company has seen growth at its marquee online franchises like "Ultima Online" fade as gamers have taken to MMORPGs like Blizzard Entertainment's " World of Warcraft," the most successful online role-playing game to date.

Is this a typo, or just some funny accounting thing I'm not grasping, becuse uh.. 6 > 5.

But I agree with you :) I was kidding about the fact that they used to be a great software house 20 years ago. I agree that they are more like a calamity now.

It was early and I was snarky.  I apologize and offer you a panda in sacrifice :sad_panda:


Title: Re: EA Buys Mythic
Post by: Soln on June 21, 2006, 07:01:11 AM
we probably don't care, but isn't the point to ask "What is EA planning to do in the MMO space?" 

They didn't do it just to rehab DAoC or foster WHO.  I bet.


Title: Re: EA Buys Mythic
Post by: Chinchilla on June 21, 2006, 07:56:23 AM
If Mythic really thinks that they are going to stay 100% the same as they are now (with this recent EA thing) they are stupider (or is it more stupid?) than what I thought.  Part of buying into or buying companies like that is to assimilate them into their "collective" if you will.  Sounds like some kind of Borg thing, but that's how it is.

Mythic shot themselves in the foot with the release of the expansion Trails of Atlantis.  I firmly believe that is what started the downhill slide of DAoC.  Their first expansion, Shrouded Isles, was golden.  Of course, with releases such as WoW and EQ2 (especially WoW) that hurt DAoC even more.

The thing that tickles me is that Mythic is still posting questionnaires for you to answer when you log into DAoC.  Questionnaires about what to revamp (like the tradeskills) and such.  I sure hope they aren't putting all that work into that stuff just to have DAoC go *boom*.


Title: Re: EA Buys Mythic
Post by: Llava on June 21, 2006, 09:18:30 AM
Hm.

What would I like to see of this?

I would like to see Warhammer succeed, but I don't want EA to make any money off of it.

I was debating buying this game.  I won't now, because I don't want to further fund EA's devouring of the industry.


Title: Re: EA Buys Mythic
Post by: Chinchilla on June 21, 2006, 10:31:10 AM
I don't have that much knowledge about EA, but I was curious if anyone knows of any write-ups on EA that I could read to further educate myself on their downs and supposed "Ups".  Main reason I'm asking is so I can say "screw Warhammer" and XYZ ABC is why.  I can now comfortably say that about SOE, but not about EA.

I know a ton about SOE and how fed up I am with them.  I was going to give Vanguard some consideration as a game, but now that SOE is in that mix... they can piss off.


Title: Re: EA Buys Mythic
Post by: Lum on June 21, 2006, 10:34:54 AM
Like I said, Tiburon (the studio that does the EA Sports line) is left to do their own thing.


Title: Re: EA Buys Mythic
Post by: Sir Fodder on June 21, 2006, 12:12:36 PM
I'm a bit skeptical wrt autonomy of any company owned by EA. Those Madden games have been horribly stagnant lately and they reak of EA's out of touch marketing and design. Getting "owned" by EA has to have a pervasive effect on a company even without direct meddling in day to day affairs.


Title: Re: EA Buys Mythic
Post by: tazelbain on June 21, 2006, 12:38:36 PM
Warhammer can't challenge WoW. WoW ALREADY IS a better Warhammer Online.
Do you enjoy making stuff up?

WAR as it currently designed is not a WoW challenger because its not follow Diku grind exp/items model.  That and it's pvp focus is why I *was* interested in it. But that's all out the window now.


Title: Re: EA Buys Mythic
Post by: Hoax on June 21, 2006, 01:08:16 PM
WAR as it currently designed is not a WoW challenger because its not follow Diku grind exp/items model.  That and it's pvp focus is why I *was* interested in it. But that's all out the window now.

Repeat after me:

I will not fall for pre-alpha MMO-hype that promises me none of the same old tired features and instead ALL NEW XTREME RADICAL GAMEPLAY!@!!


Title: Re: EA Buys Mythic
Post by: Special J on June 21, 2006, 01:26:55 PM
Seriously.

No.

It will be about as successful as a "WoW-killer" as all the "EQ-killers" were at taking on EQ.

Hell, Warcraft II was a better Warhammer game.


Title: Re: EA Buys Mythic
Post by: Righ on June 21, 2006, 01:56:52 PM
It will be about as successful as a "WoW-killer" as all the "EQ-killers" were at taking on EQ.

Doesn't matter. What I want is DAOC realm combat with a WoW paced level progression, Warhammer humor and neat chunky monkey graphics. Looks like most of that is in the plan, so really its just about how well the execution goes. I'm sure EA will manage to fuck something up, and they'll also find a way to make huge piles of cash, but that's okay too. It's not like I'm directly promoting an oil company or an insurance company by buying their product, so I don't feel as if I'm feeding the ultimate evil, unlike other folks.


Title: Re: EA Buys Mythic
Post by: Sairon on June 21, 2006, 02:00:22 PM
Seriously.

No.

It will be about as successful as a "WoW-killer" as all the "EQ-killers" were at taking on EQ.

If it's as successful as the most successful EQ-killer ( WoW ) I take it will do fine.


Title: Re: EA Buys Mythic
Post by: tazelbain on June 21, 2006, 03:11:42 PM
WAR as it currently designed is not a WoW challenger because its not follow Diku grind exp/items model.  That and it's pvp focus is why I *was* interested in it. But that's all out the window now.

Repeat after me:

I will not fall for pre-alpha MMO-hype that promises me none of the same old tired features and instead ALL NEW XTREME RADICAL GAMEPLAY!@!!
I don't see anything implauable or over-hyped about the WAR design.  It's no Horizons.


Title: Re: EA Buys Mythic
Post by: schild on June 21, 2006, 03:16:15 PM
The mere mention of WoW in any sort of competitive environment is over-hyped, implausible bullshit. :)


Title: Re: EA Buys Mythic
Post by: Raph on June 21, 2006, 06:11:19 PM
I believe it was six months.

This was a serious question.  As a business decision it was only designed to last x amount of time.

I was giving a serious answer.  I am pretty sure UO was guesstimated to have a life span of around six months by its creators.

Not its creators -- its funders. EA thought it would last 3-6 months and sell a total of 50,000 copies, at first. Those of us on the team thought that was nuts -- we came from the mud world, where muds hung around for years and years.

Then the beta pps had to be cut off at 50k, and the rollercoaster ride was on.


Title: Re: EA Buys Mythic
Post by: Signe on June 21, 2006, 06:30:21 PM
Ha!  Our lovely muds are STILL there!   :-)  They might not have WoW's number of subs... but they endure!


Title: Re: EA Buys Mythic
Post by: sinij on June 21, 2006, 06:48:29 PM
Quote
I'll leave you will one final bit, we didn't need to do this deal, we chose to do this deal because of what it meant to Mythic today and to our company going forward. It was a grand slam home run.

Mark Jacobs is a lollercoaster. Sig material right there.

Did they cut 'porche upgrades' bit out?


Title: Re: EA Buys Mythic
Post by: Cheddar on June 21, 2006, 07:59:03 PM
Raph, pardon my ignorance.


So you are telling me the game was sold as a box deal?  Subs were a secondary effect?  I am not very good at math, but assuming a box was $40, and a sub $10, why would you not (as an investor) plan beyond 6 months?  I am curious as to how this was "sold."  Obviously WoW has changed the playing field (I have talked to government contractors interested in the phenomena), but still.  Interesting.


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 22, 2006, 01:40:33 AM
Gamespot Interview (http://uk.gamespot.com/news/6152975.html?sid=6152975)

Quote
How far will men in tights get you? For Mark Jacobs (shown, right) and the team at Mythic Entertainment--developers of the stalwart MMORPG Dark Age of Camelot, as well as the upcoming Warhammer Online--it means cashing out to the tune of millions.

Yesterday, the 9-year-old Mythic was acquired by opportunistic Electronic Arts. As was the case with EA's acquisition of mobile game publisher Jamdat, the purchase of Mythic gives it instant credibility in the online space, an area where it has sputtered and underwhelmed (apart from the breakthrough Ultima Online).

With a recent track record that includes the underperforming Sims Online, the canceled Earth and Beyond, and the forgotten Motor City Online, a theory of acquisition rather than organic growth makes it look as if the die to acquire was cast some years ago.

GameSpot spoke with Jacobs, and biz dev exec Owen Mahoney from EA shortly after the news was announced.

GS: Does Electronic Arts pick up Mythic's entire back catalog, including Dark Age of Camelot?

MJ: Absolutely. As part of the deal, obviously, EA looks at Camelot and goes 'this is a historically important franchise, one that is still a very popular one' and they are excited about the prospect of seeing what can be done with it going forward.

GS: Have you given up on being an independent game developer?

MJ: My dreams never revolved round being independent...my dreams revolved around making great games. It was always about making great games. At the beginning, nobody wanted us, nobody wanted Camelot. But our dream [at Mythic] has been, and remains, to simply make great games.

GS: And this deal...

MJ: ...is an opportunity to fulfill my dreams in a way that, frankly, wasn't possible as an independent.

GS: From the perspective of managing risk in a sector that takes a lot of money to compete, how was Mythic approaching the future as an indie shop?

MJ: What would make it difficult for Mythic, or any independent [developer] going forward is the competition. You have companies like Vivendi, which have made a lot of money with WOW and are committed to going big in the online space. And you have Sony, which is also one of the pioneers in online games, and still a big believer in the online space. And you have other companies looking at this market hard, and rather greedily, and seeing that they want a piece of it. So as an independent, my path to compete with those guys was going to get harder, not easier. Not only over the next two years, but over the next five years.

So we were faced with a choice. We could stay independent, and that had some risk. Or we could go with EA, and that also had some risk. What made the choice simple at the end was that EA said we were going to have the opportunity to not only make Warhammer the best game we could make it, but going forward, other games as well. That was pretty tough for us to turn down.

GS: What current EA brands would you personally love to see made into an MMO?

MJ: Certainly EA has a lot of interesting IP out there. [But] the last thing I want to do is give any of the competition information as to what we are looking at. But the key for us is looking at what EA [owns], looking at what else we'd be interested in, and whether it's owned by EA currently or is out and available.

What's going to make the best MMO?

EA has said that they are driven to make great games. And to create as well [as leverage] their own IP. What's going to happen over the next weeks, and next few months, and over the next few years is that Mythic and EA are going to sit down and start, and then continue, a dialogue about what are going to be the strongest products that Mythic as well as EA can do in this space.

We're certainly going to be pushing hard for Mythic to be the guys to do it.

GS: How do you compete with World of Warcraft?

Owen Mahoney, EA SVP of corporate development: It's not 'how do you compete with WOW?' It's 'do you believe in the MMO market or not?'

GS: And?

OM: We really believe in the MMO market as a rapidly growing segment and instrumental to our worldwide growth in North America, Asia, and Europe. We feel very strongly about the segment.

GS: Were there other developers you considered acquiring?

OM: Candidly, we looked around the industry and talked to a lot of people and came to the conclusion that the executives at Mythic, and the team they put together, are among the very best in the industry. So it came to a pretty clear conclusion in our heads that this was the right deal to do.

GS: How many studios did you consider?

OM: Several. I can't help you out much more on that. As EA, we get approached by a lot of people and we talk to a lot of people.

GS: Are there lessons still discussed from the previous MMO products from EA, specifically, The Sims Online, Motor City Online, and Earth & Beyond?

OM: The number one lesson is the number one lesson out of the games business in general, and that's: Gameplay is the most important thing that we do. And you need to focus on that first and last.

GS: Will Warhammer be one of the first MMO titles to test the waters of the online console space?

MJ: I can say this much: As you know, we showed a console version of Warhammer at E3, running the entire time while the PC version was running. We look forward to talking to the other guys at EA of course, with Microsoft and Sony, and any console maker, about doing a console-based version of Warhammer. We have those rights...they were acquired by Mythic and were acquired by EA. It's safe to say we are going to be looking at all possibilities for the Warhammer franchise. Whether we are going to be the first...first doesn't matter, best does.

GS: Thanks Mark and Owen.


Title: Re: EA Buys Mythic
Post by: Jain Zar on June 22, 2006, 02:13:26 AM
My desire to play Warhammer just went splat.

Though EA did release Warhammer Dark Omen, so its not like they haven't ever played ball with GW, and that
was when that company still thought it was the man.


Title: Re: EA Buys Mythic
Post by: Sairon on June 22, 2006, 02:37:13 AM
Apparently Mythic themselves didn't believe that they would be competitive with WAR. What a fucking disgrace to sell out to EA of all companies. I bet they got loads of $$$ but trying to hide with "we just want to make the best games possible" is just low, allthough expected.


Title: Re: EA Buys Mythic
Post by: Slyfeind on June 22, 2006, 02:40:43 AM
Yes, but you're mentioning specific games, and the question was about the EA-> Dev relationship.  Where are the dev houses that produced those games?  Sucked dry of talent until they were dissolved, maybe?  What Dev house has flourished (and therefore been an "UP" in the story) under the EA banner.

I never looked behind the curtain back in those days, but I got the feeling that the programmers made the games, and EA put 'em on the shelves, and that was that. Things didn't get ugly until after EA aquired OSI, at least from what I could tell.

we probably don't care, but isn't the point to ask "What is EA planning to do in the MMO space?"  They didn't do it just to rehab DAoC or foster WHO.  I bet.

I'll bet the answer to that is the same as it was ten years ago; expand, compete, excel. And I'll bet the results will be the same as they were ten years ago; struggle and flounder and flop around.


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 22, 2006, 03:16:19 AM
EA Mythic should release a new classic server type, but not DAoC, UO pre-trammel.

BRING BACK PRECASTING BIYOTCHES


Title: Re: EA Buys Mythic
Post by: sarius on June 22, 2006, 07:13:08 AM
WAR as it currently designed is not a WoW challenger because its not follow Diku grind exp/items model.  That and it's pvp focus is why I *was* interested in it. But that's all out the window now.

Repeat after me:

I will not fall for pre-alpha MMO-hype that promises me none of the same old tired features and instead ALL NEW XTREME RADICAL GAMEPLAY!@!!

I say this in my sleep now after DnL. :)


Title: Re: EA Buys Mythic
Post by: Sky on June 22, 2006, 07:35:16 AM
Quote
We really believe in the MMO market as a rapidly growing segment and instrumental to our worldwide growth in North America, Asia, and Europe. We feel very strongly about the segment.
That's a great foundation for great games imo.

Hey, how about Madden MMO! The target demo would embrace the subscription model and the cross branding, franchising and merchandising would be insanely lucrative! Be the first on your block to have your Madden MMO (MMMO) sideline cap, jersey, helmet, poster, blanket, keychain...Available on a console near you!


Title: Re: EA Buys Mythic
Post by: MrHat on June 22, 2006, 08:49:27 AM
Great avatar Sairon.  What is that?


Title: Re: EA Buys Mythic
Post by: Llava on June 22, 2006, 09:30:15 AM
Great avatar Sairon.  What is that?

Whatever it is, it scares the hell out of me.


Title: Re: EA Buys Mythic
Post by: HaemishM on June 22, 2006, 09:45:53 AM
EA & GW in the same bed, it is a toss up as to who will end up sore in the morning.

No, that's easy. The customers.


Title: Re: EA Buys Mythic
Post by: HaemishM on June 22, 2006, 09:52:13 AM
Like I said, Tiburon (the studio that does the EA Sports line) is left to do their own thing.

As long as that thing includes making the newest Madden game on time, under budget and without really changing it much from last year's version.


Title: Re: EA Buys Mythic
Post by: Yoru on June 22, 2006, 11:36:42 AM
Quote from: Interview
GS: How do you compete with World of Warcraft?

Owen Mahoney, EA SVP of corporate development: It's not 'how do you compete with WOW?' It's 'do you believe in the MMO market or not?'

Nice dodge, asshat. I hate it when 'legitimate' rags just let these guys off the hook when they pull this crap. I'm guessing this is EA code for "We throw money at the problem".


Title: Re: EA Buys Mythic
Post by: WayAbvPar on June 22, 2006, 12:15:20 PM
Like I said, Tiburon (the studio that does the EA Sports line) is left to do their own thing.

As long as that thing includes making the newest Madden game on time, under budget and without really changing it much from last year's version.

Saw an ad last night for 'Head Coach'; sounds like they have split the off-field strategery bits into a new game. EA ftl.


Title: Re: EA Buys Mythic
Post by: HaemishM on June 22, 2006, 02:05:13 PM
Yeah, Bill Cowher's been pimping this game heavily, even on ESPNews. Meh. It's a coaching simulation, but with the EA spin, which guarantees it'll be flashy, shallow and eventually shitty.


Title: Re: EA Buys Mythic
Post by: Sairon on June 22, 2006, 02:41:28 PM
Great avatar Sairon.  What is that?

I don't know, I stole it from a friend of mine  :-D


Title: Re: EA Buys Mythic
Post by: schild on June 22, 2006, 02:42:48 PM
Your friend got it from 4chan.

Edit: NO I DO NOT PURPOSEFULLY FOLLOW AVATAR TRENDS ALSO, OK?


Title: Re: EA Buys Mythic
Post by: eldaec on June 22, 2006, 03:09:29 PM
Apparently Mythic themselves didn't believe that they would be competitive with WAR. What a fucking disgrace to sell out to EA of all companies. I bet they got loads of $$$ but trying to hide with "we just want to make the best games possible" is just low, allthough expected.

This is the most ridiculous post in the entire thread. If EA offered me and my family financial security for life in the form a big ol' hat-o-money(tm) in return for handing over a business with no tangible or saleable assets, I'd bite their hand off. So would anyone else who is smart enough to be capable of building a business that EA might want to buy.

And what the fuck else do you expect them to say?

Quote from: Hypothetical Mythic Entertainment Spokesman from Crazy-Sairon-World
yeah, all our games will suck now

 :roll:

Quote
Insert Quote
If Mythic really thinks that they are going to stay 100% the same as they are now (with this recent EA thing) they are stupider (or is it more stupid?) than what I thought.  Part of buying into or buying companies like that is to assimilate them into their "collective" if you will.  Sounds like some kind of Borg thing, but that's how it is.

Well that's how it's sold to the shareholders, but in truth most mergers are really just corporate penis extensions in teh short to medium term. Benefits through assimilation are rarely secured for several years after an acquistion if ever. In EA's case they usally let the existing company run through a few development cycles before gutting the company, sacking everyone, and moving a few brand managers back to head office.

I imagine very little will change at Mythic at least for a couple of years.


Title: Re: EA Buys Mythic
Post by: eldaec on June 22, 2006, 03:10:32 PM
It is, however, a very nice avatar Sairon.


Title: Re: EA Buys Mythic
Post by: Bunk on June 22, 2006, 03:18:43 PM
Well, I sure picked a shitty time to wander back over here. I'd rather I'd just stayed in ignorant bliss.

"Dear Mythic guys, we here at EA Land thank you for your hard work spending the last three years developing WAR. At this time we feel the game may cause an undo loss of subscriptions from our flagship Dark Age of Camelot franchise, and have thus decided to suspend development of WAR for the next thirty years or so.

We will then get sued by GW, blame our losses on you guys, and add robot ninja elven vikings to our new Flagship Franchise: Dark Age of Ultima Online: Electric Boogaloo."


Title: Re: EA Buys Mythic
Post by: Sairon on June 22, 2006, 03:37:36 PM
Apparently Mythic themselves didn't believe that they would be competitive with WAR. What a fucking disgrace to sell out to EA of all companies. I bet they got loads of $$$ but trying to hide with "we just want to make the best games possible" is just low, allthough expected.

This is the most ridiculous post in the entire thread. If EA offered me and my family financial security for life in the form a big ol' hat-o-money(tm) in return for handing over a business with no tangible or saleable assets, I'd bite their hand off. So would anyone else who is smart enough to be capable of building a business that EA might want to buy.

If WAR is as good as it's made out to be and they belive in their game, then I don't see why they're selling their buis to EA. Sure I bet EA is giving them a lot of cash, but afaik Mythic isn't having financial troubles. Also "We'l be in complete control, me promise!" sounds no better than Allakhazam selling out to IGE "I promise I'm in complete control and still hate the actions of my new owner!". If they had sold of the company and more or less stated that the offer was to good to let down, then fine. I don't have any problems with people selling their company and make a truckload of cash and then retire.

Quote
And what the fuck else do you expect them to say?

Quote from: Hypothetical Mythic Entertainment Spokesman from Crazy-Sairon-World
yeah, all our games will suck now

 :roll:

Uh, hence the "although expected" at the end if you didn't notice.
Quote
Quote
Insert Quote
If Mythic really thinks that they are going to stay 100% the same as they are now (with this recent EA thing) they are stupider (or is it more stupid?) than what I thought.  Part of buying into or buying companies like that is to assimilate them into their "collective" if you will.  Sounds like some kind of Borg thing, but that's how it is.

Well that's how it's sold to the shareholders, but in truth most mergers are really just corporate penis extensions in teh short to medium term. Benefits through assimilation are rarely secured for several years after an acquistion if ever. In EA's case they usally let the existing company run through a few development cycles before gutting the company, sacking everyone, and moving a few brand managers back to head office.

I imagine very little will change at Mythic at least for a couple of years.


And what do you base that on? DICE turned crap hole fairly fast and joined in on all the practices we all love to hate EA for.


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 22, 2006, 03:39:12 PM
Mark Jacobs continues the posting frenzy at Warhammer Alliance (http://www.warhammeralliance.com/forums/devtrack.php) today.  Couple of posts have some (http://www.warhammeralliance.com/forums/showthread.php?p=89541#89541) new information (http://www.warhammeralliance.com/forums/showthread.php?p=89531#89531).

Quote
BTW, I never said I would never sell. I said I wouldn't sell unless we got what we needed to protect the Mythic employees, WAR and GW. Well, we did.  :-)

I'll also say something else, we turned down deals that were worth more money than the EA deal but EA's commitment to Mythic and WAR made the EA deal the best one for Mythic to take. And I also want to give credit to our investors (Abandon Entertainment and TA) who supported our reasoning 100%. Many kudos to them for their support.
.................

I wanted to check with EA before I posted this note and I just did that so here's the first bit of news to come out regarding WAR. As part of the deal, EA is going to put significantly more development resources into WAR than Mythic was going to be able to do. Obviously, I'm not able to say what that is in terms of dollars (this is a party line and the neighbors have itchy trigger fingers - one of my favorite movie lines) but it is significant. Development timeline remains the same though as does the game design, no worries there for those prone to worrying.  :-)


Title: Re: EA Buys Mythic
Post by: Krakrok on June 22, 2006, 04:19:41 PM

Fuck Warhammer Online. If EA was smart they would take the DAOC server/client engine and reskin it for as many of their game brands as possible and start poping them out like a welfare mom. Maybe as online releases only? Beat NCSoft at their own strategy. Port UO to the DAOC engine and call it UO2.


Title: Re: EA Buys Mythic
Post by: Comstar on June 22, 2006, 04:27:18 PM
Well, I hope some good comes out of this: WAR makes so much money, Mythic makes Warhammer: 40K Online.


Title: Re: EA Buys Mythic
Post by: Chinchilla on June 23, 2006, 10:55:43 AM
Part of me hopes WAR does good and part of me doesn't give a rat's ass.  I'm having so much fun on my UO freeshard that it can all go to hell for as much as I care.  I like Mythic, but this merger has me worried.  I don't know enough about EA to say if they are horrible or not (I'd love some links w/ info), but I know that usually when corporate America and video games come together... the end result usually SUCKS!


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 26, 2006, 09:22:32 AM
Market Watch (http://tinyurl.com/rkqmz)

Quote from: Market Watch
SHANGHAI (MarketWatch) -- Investors will look for the next piece of EA's China strategy to fall into place following the company's acquisition of Mythic Entertainment, and Google will hunt for deals after dumping its Baidu stake, this week in China.
Electronic Arts and other major videogame companies have struggled this spring, as delays of next-generation game consoles have raised uncertainty. But last week's Mythic acquisition (while not a huge deal financially, in the $70-80 million range) adds a component that will play a key role in EA's future business, especially in China.

This deal is an obvious precursor to EA's initial foray into China's massively multiplayer online (MMO) games sector, which has been dominated for several years by local operators The9 Ltd. NetEase.com Inc and Shanda Interactive Entertainment Ltd

EA has largely sat on the sidelines as the MMO sector of the global games industry has transformed itself from a niche play to a significant force -- mainly on the strength of China's millions of Internet café residents.

It appears that EA has now put itself in position to turn around its China business, which has historically been a sore spot due to piracy concerns, the absence of a console-game tradition (high-end game machines are generally out of Chinese gamers' price range) and the difficulty of securing approval to market game titles from China's daunting plethora of regulatory bodies.

EA has been working hard to secure a foothold in China's online game industry, engaging several players in negotiations or partnership conversations. This process is reportedly ongoing, but with Mythic EA gets the upcoming Dark Age of Camelot and Warhammer Online titles, which will provide valuable operating experience. Bringing the "pogo" casual game platform to China will balance EA's hard-core online game offerings and target the relatively untapped female gamer segment. And the $680 million October 2005 acquisition of Jamdat will eventually port many of these EA elements to China's most common communications platform.

What is the ultimate potential of MMOs, in China and elsewhere? Answer: it depends. On many factors. But by the time the Mythic deal closes in the second quarter of 2007, EA should be in a better position to give investors visibility into its console games business, and also provide insight into an online game strategy for China. Until then, hold on tight.


Title: Re: EA Buys Mythic
Post by: Engels on June 26, 2006, 11:06:06 AM
That article is full of nonsense. Buying Mythic to open up the Chinese MMO market? That's like buying a french chef to open up the US hamburger market.


Title: Re: EA Buys Mythic
Post by: HaemishM on June 26, 2006, 11:11:00 AM
Yeah, there is nothing remotely enticing to the Chinese market in Mythic other than WHO's surface resemblence to WoW.


Title: Re: EA Buys Mythic
Post by: Broughden on June 26, 2006, 11:16:03 AM
That article is full of nonsense. Buying Mythic to open up the Chinese MMO market? That's like buying a french chef to open up the US hamburger market.

Yeah I was going to ask...

does Mythic have alot of experience in this market?
why not buy one of those local operators mentioned in the article?
does the Warhammer franchise have alot of fans in China?

Also something Mark Jacobs said kinda threw me. He mentions EA adding significantly more development resources to War, but then goes on to say the development time line will remain the same. Then what exactly are these increased resources going to be doing? Adding a Chinese language adaptation?


Title: Re: EA Buys Mythic
Post by: Lum on June 26, 2006, 11:25:08 AM
Ironically, the team EA already had (Ultima Online) has significantly more experience with the Asian market than Mythic, something I suspect this analyst kinda... forgot.


Title: Re: EA Buys Mythic
Post by: Righ on June 26, 2006, 12:34:42 PM
Not so much an analyst as paid by the word.


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 26, 2006, 04:28:18 PM
I disagree, I know Lum worked for Mythic until very recently and I know he's just back from Asia.  I still disagree, Asia is the new trendy market to aim for.  Here's a report from earlier today (http://blogs.zdnet.com/ITFacts/?p=11194) on the potential growth of the Asian-pacific online gaming market.

A BBC news item from 2004 (http://news.bbc.co.uk/1/hi/business/3718988.stm)
Quote
Electronic Arts, the world's biggest computer games firm, is setting up a development studio in China.

The firm said it hopes to have 500 staff at the Chinese arm, which should help it capitalise on the massive demand in Asia for online gaming.

EA's annual report (http://www.sec.gov/Archives/edgar/data/712515/000095013406011401/f21019e10vk.htm)
Quote
We believe that in order to increase our online sales in Asia, we will need to devote significant resources to hire local development talent and expand our infrastructure, most notably, the expansion and creation of studio facilities to develop content locally. In addition, we are establishing online game marketing, publishing and distribution functions in China. As part of this strategy, we may seek to partner with established local companies through acquisitions, joint ventures or other similar arrangements.

EA's job site (http://jobs.ea.com/)
Quote
EA Asia is the fastest growing region within Electronic Arts, the regional HQ is based in Hong Kong and studio operations are located in Japan and China.

Reuters (http://tinyurl.com/s3hje)

Quote
UPDATE 1-EA to buy online game developer Mythic

SAN FRANCISCO, June 20 (Reuters) - Electronic Arts Inc. (ERTS.O: Quote, Profile, Research), the world's biggest video game publisher, said on Tuesday it will buy Mythic Entertainment, beefing up its portfolio of online role-playing games.

EA did not disclose financial terms of the deal, which was expected to close in the company's second fiscal quarter, the company said.

Silicon Valley-based EA -- which is looking for growth outside its core console gaming business in the United States and Europe -- is eyeing key Asian markets like Korea and China, where online games dominate.

Mythic, which will be renamed EA Mythic, developed "Dark Age of Camelot" and is working on another keenly anticipated fantasy-themed title called "Warhammer Online: Age of Reckoning".

Both of those are what are called massively multiplayer online role-playing games, which allow thousands of players to simultaneously carry out missions or battles in virtual worlds.

Such games are attractive to publishers since they usually require a monthly fee on top of the roughly $50 cost of the game itself.

The most successful online role-playing game ever is "World of Warcraft", developed by Blizzard Entertainment, a division of French media giant Vivendi (VIV.PA: Quote, Profile, Research).

EA publishes an online role-playing game called "Ultima Online," but is better known for its sports, racing and shooting titles. (Additional reporting by Lisa Baertlein in Los Angeles)

If Reuters say it, then other websites (http://www.thestreet.com/tech/gamesandgadgets/10292812.html) also report (http://news.zdnet.co.uk/software/applications/0,39020384,39276461,00.htm) the same thing (http://news.com.com/Electronic+Arts+to+acquire+Mythic/2100-1043_3-6086159.html)


Title: Re: EA Buys Mythic
Post by: Lum on June 26, 2006, 05:17:34 PM
I'm not discounting Mythic's experience in Asia; they support the Japanese version of DAOC internally (http://jp.camelotherald.com/) and hired Japanese-speaking producers and support staff to make that happen. All I'm saying is that UO's team has done the same thing for longer and has had better success in Japan. Neither DAOC nor UO has made any inroads into the Chinese market, or had much success in the Korean market.

There's a lot of reasons for EA to acquire Mythic, but the Asian market isn't one of them.


Title: Re: EA Buys Mythic
Post by: schild on June 26, 2006, 05:19:20 PM
I wonder what style Mark Jacobs chose for his "Money Hat."

I'm sure it's fantastic.

Yes, I'm purposefully trying to derail. Isn't Mythic supposed to be dead to us now?


Title: Re: EA Buys Mythic
Post by: WindupAtheist on June 26, 2006, 05:21:06 PM
UO forevar, roundeye!


Title: Re: EA Buys Mythic
Post by: Nazrat on June 26, 2006, 06:29:26 PM
I wonder what style Mark Jacobs chose for his "Money Hat."

I'm sure it's fantastic.

Yes, I'm purposefully trying to derail. Isn't Mythic supposed to be dead to us now?

I picture an Arcadian style purple wizard hat. 


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 27, 2006, 01:10:27 AM
WAR June Newsletter (http://www.warhammeronline.com/english/newsletterCentral/archives/June2006.html)


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 27, 2006, 01:28:09 AM
Yes, I'm purposefully trying to derail. Isn't Mythic supposed to be dead to us now?

Very few people will make the decision not to buy WAR just because EA are involved, at the end of the day it will succeed or fail based on how good the actual game is.  EA's ownership has always resulted in terrible/cancelled mmo's in the past, so this should be interesting.


Title: Re: EA Buys Mythic
Post by: schild on June 27, 2006, 03:53:04 AM
EA sells more games than any other publisher in the world. Of course very few people will buy it based on them having bought Mythic. But I'd like to think that I and possibly We are better than that. We _should_ base our decision on that. It doesn't matter if Warhammer Online is the best MMORPG ever made, I still won't buy it based on EA's business practices in the past, present, and most likely the future.


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 27, 2006, 05:13:55 AM
If EA and SOE make up the Axis of Evil, how come it's ok to buy a SOE game and not an EA one?

Back on the Asia issue for one second, why is WoW's success in the west a more valid reason for EA's purchase than WoW's success in the East?  Given that over 50% of WoW players (http://www.sec.gov/Archives/edgar/data/1127055/000095012306007628/y22210y22210z0012.gif) are in Korea, China & Taiwan.


Title: Re: EA Buys Mythic
Post by: schild on June 27, 2006, 05:36:09 AM
I wasn't aware that SOE was part of the Axis. What's SOE's crime again? Making a bunch of games that average out to be of mediocre quality (assuming EQ is baseline, SW:G is worse and EQ2 and Planetside are better)? Oh oh, did they have Starforce? SOE is nothing compared to EA. They're a fly on the wall. Not even comparable.

-

Blizzard had and has a HUGE built in market in Asia. Specifically because of Starcraft. It made sense for them to pimp their shit over their. EA doesn't have that built in market. Their biggest titles, The Sims and Madden (and then NCAA, BF, etc) don't fare well over there. Well, The Sims might have. But I bet people called it "Starcraft for Pussies" or something equally ridiculous. Anyway, EA has a better chance of breaking into the American MMOG market than they do anywhere else in the world.

Meanwhile, Japan - which isn't mentioned often when it comes to online gaming (or PC Gaming at all) - isn't even on the radar. MMOGs of huge games have not fared well. The most notable being FFXI, Front Mission Online, Dynasty Warriors BB, and Shin Megami Tensei: Imagine. Oh, and Phantasy Star. Which is all very odd to me considering the Indie PC Scene (doujin shit) is positively huge in Japan.

Also, Americans are finicky compared to all easterners (excluding Japan, who have Gaming ADHD much worse than we do). The Chinese and the Koreans - ESPECIALLY THE KOREANS - play a game with an assload of people and stick with it. Remember, Korea did not have consoles until recently. They're not used to the completely broken Hollywood style of NEW ENTERTAINMENT EVERY WEEK GUARANTEED that we've been forced into for the last 15-20 years.

Point being, breaking easterners away from WoW will be a shitton harder than making us westerners move on to something else. My opinion? They're better off resurrecting old licenses and letting Mythic have their way with them for a few years. The MMOG market isn't ready for a brute force attack from a bunch of greedy stockholders and morons. Syndicate could probably be shoehorned into some sort of dark future MMOG where people choose a corporation at character creation. Hell, it could even out-politic Eve if EA had a single creative bone left.


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 27, 2006, 08:47:56 AM
What's EA's crime again?  I know they kill mmo's and development studios, do you think that's intentional?  I thought it was just because they are clueless.  If they stop being clueless and released a decent mmorpg, I'd buy it.  Maybe it's a cultural difference, here in the UK, I think EA is bad news sure, but I don't boycott their products.  If EA really is further down the mmorpg shit list than SOE, I guess I totally missed that before.

The whole Asian thing came about because I can see how EA finds WAR attractive for Asia as well as for US+Europe.  You listed lots of reasons why they could well fail there, I don't disagree with any of that.


Title: Re: EA Buys Mythic
Post by: Llava on June 27, 2006, 09:08:37 AM
What's EA's crime again?

http://ea-spouse.livejournal.com/274.html


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 27, 2006, 09:23:45 AM
Yeah I read that ages ago, forgive me but so what?  This isn't the third world if an employer is taking the piss you can go elsewhere.


Title: Re: EA Buys Mythic
Post by: Llava on June 27, 2006, 09:33:29 AM
And so that makes it totally cool to fuck over your employees.  Cause hey- someone else might not be doing it.


Title: Re: EA Buys Mythic
Post by: Xanthippe on June 27, 2006, 09:37:05 AM
I doubt that EA is continuing this practice, after being hit with lawsuits.  Settling the class action suit for ~$15 million surely cost them more than it would have to pay people according to standard labor laws to begin with.

(I really don't understand why people allowed themselves to be abused this way, quite frankly.  There is not enough money nor love in the world to make me go to work for someone 11 hours a day 7 days a week.)

And I just don't give a shit, frankly, other than on some abstract basis.  EA's treatment of their employees is not going to prevent me from buying one of their games.  Their employees are adults who are free to work or leave; they're not slaves.  I haven't given up eating chocolate (http://www.anti-slaverysociety.addr.com/chocolates1.htm), either, but I'm more likely to do that than not buy an EA game.

Mythic is like an old boyfriend who I want to give another try, but he hooked up with the town slut.  He's tainted, but I still want to believe that he's not, not really tainted, and that I won't come down with a disease.



Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 27, 2006, 09:39:57 AM
Llava , So they didn't win a massive payout over that in a lawsuit?

Employment law in the UK is a lot more clear on the issue, you can't force someone to work more than 40 hours a week and you can't make someone work for free.  You guys sue people, it works for you, different strokes for different folk.


Title: Re: EA Buys Mythic
Post by: Lantyssa on June 27, 2006, 09:58:43 AM
There is a mob rule that takes over in a situation like that.  A few tight deadlines turn into accepted practice.  Everyone else is working themselves to death so you feel you have to keep up or risk your job.  Sure you could quit, but EA owns most of the game studios where you live.  Being unemployeed and while trying to find work, possibly in a another city or country, in a fairly competative field, is not a position most people want to be in either.


Title: Re: EA Buys Mythic
Post by: Merusk on June 27, 2006, 10:33:56 AM
You can't force people to work over 40 hours, or work for free here either.  At least not directly.  By proxy, however, you give them deadlines and workloads that pretty much require it.   Employees do it, or they're out on their asses looking for a new job, because they didn't get their projects done and blew deadlines.  All perfectly legal.  Plus there's a ton of equally-skilled replacements out there just itching to get into that vacant seat.

The same situation happens in Architecture not only in the US but internationally.   Kids who want to have that shiny "A-list" name on the resume will work for an Eisenmann, Graves or Pei for peanuts if not free, doing hours and hours of work that would make a sweatshop taskmanager impressed.  The same is true of the games industry.  Too many people and too few jobs.

Yes, it's stupid, no I don't feel bad for the idiots who put themselves in that position. However I also I don't feel the people who take advantage of that situation are in any way deserving of praise or - as a consumer - my money.


Title: Re: EA Buys Mythic
Post by: Sairon on June 27, 2006, 10:44:34 AM
I dislike EA because they're cheap fuckers who cares absolutely nothing about games. Okay, so the jocks are happy in their ignorance with the sports title, but that doesn't change the fact that it's the same game they sell every year, just with rehashed player line ups and some extra polish. Also the take the milking to the maximum. So battlefield 1942 did great, get ready for expansion time! The last expansion to 1942 was a huge freaking rip off. I have nothing against releasing expansions as long as they're good, but with EA behind the wheels it's all about the milking of a product.


Title: Re: EA Buys Mythic
Post by: WayAbvPar on June 27, 2006, 11:00:41 AM
In EA's defense, I like how they are handling the BF2 updates. 1 expansion with a box for the shelf (although it sucked IMHO), and a couple of minor expansions for download only at a small price point ($10). Probably stuff that would have been free in the past though.


Title: Re: EA Buys Mythic
Post by: HaemishM on June 27, 2006, 11:55:20 AM
And so that makes it totally cool to fuck over your employees.  Cause hey- someone else might not be doing it.

Unfortunately, just about everyone IS doing it. EA just happens to be the worst at it. But EA would never ever have been able to make people work those kind of crunch time hours indefinitely if the entire fucking video game industry had not made crunch time something to be expected near the end of a project.

In short, EA is just the head cocksucker in a long line of cocksuckers. I challenge any dev on here to tell me one company they've worked at that hasn't made them work at least 1 month or more of continuous crunch time to get a release out on time.


Title: Re: EA Buys Mythic
Post by: schild on June 27, 2006, 12:08:04 PM
In the defense of all gaming companies. Crunch Time mostly occurs due to developers being a bunch of fat lazy gamers. Seriously, if people kept on track and actually did their work instead of having "dick around and do nothing" Friday and "I don't like Monday I think I'll sleep in Monday" and maybe put an extra hour or two in here or there - well - things would be a bit different. It also doesn't help that on any given project there's always one or two rockstars in the company that have really important work to do and have a propensity for coke and hookers.

Well, maybe not coke and hookers, but you get the idea.


Title: Re: EA Buys Mythic
Post by: WayAbvPar on June 27, 2006, 12:38:26 PM
Diet Coke and platonic friends?


Title: Re: EA Buys Mythic
Post by: Righ on June 27, 2006, 01:07:09 PM
It's standard operating practice in the computer business for the spoils of war to be big boy toys:

Apple -
(http://www.tuaw.com/images/2005/05/IMG_0320_1.jpg)

Oracle -
(http://www.chriscameron.co.nz/db/albums/miscelaneous/020805/m15299.jpg)

Microsoft -
(http://www.stadiumsofnfl.com/nfc/qwestmain.jpg)


Title: Re: EA Buys Mythic
Post by: Lantyssa on June 27, 2006, 01:12:51 PM
In the defense of all gaming companies. Crunch Time mostly occurs due to developers being a bunch of fat lazy gamers. Seriously, if people kept on track and actually did their work instead of having "dick around and do nothing" Friday and "I don't like Monday I think I'll sleep in Monday" and maybe put an extra hour or two in here or there - well - things would be a bit different.
I find it hard to believe that the game industry as a whole is any worse at managing their time than every other company out there.  Construction might be the closest equivalent.  While they do have overruns, I am not aware of them having crunch times to anywhere near the same extent.


Title: Re: EA Buys Mythic
Post by: HaemishM on June 27, 2006, 01:14:47 PM
In the defense of all gaming companies. Crunch Time mostly occurs due to developers being a bunch of fat lazy gamers.

And that the people running those companies are either fat lazy gamers themselves, or are suits like at EA with less soul than Pee Wee Herman.

And of course, cruch time isn't specifically relegated to the gaming industry, as much of corporate America treats its IT/programming departments as if they WERE computers instead of just people (marginally) people who work with computers. It excuses no one, and pretty much implicates them all in their fecally-coated bubbles of profit.


Title: Re: EA Buys Mythic
Post by: schild on June 27, 2006, 01:18:00 PM
That's only one way to slice it though. The other is to question the idea of reasonable. Maybe Valve and 3D Realms have it right. Games take time, don't rush them.

Perhaps crunch time exists not to finish on time, but to finish early.


Title: Re: EA Buys Mythic
Post by: HaemishM on June 27, 2006, 01:24:43 PM
Or because running Microsoft Project is hard and stuph.


Title: Re: EA Buys Mythic
Post by: Llava on June 27, 2006, 02:13:13 PM
Quote from: Arthur Parker
Llava , So they didn't win a massive payout over that in a lawsuit?

The point is, you asked what makes them the badguy.  I pointed to an example of them very clearly being the badguy.  There are very few other articles available on the internet showing concrete evidence of shitty actions on EA's part.  Rarely is it so concrete.  But, fact is, they were dicks, they are dicks, that particular situation may have been resolved, but that doesn't magically make them not dicks now.


I challenge any dev on here to tell me one company they've worked at that hasn't made them work at least 1 month or more of continuous crunch time to get a release out on time.

Quote from: Jack Emmert
Third, our Cryptic company culture is not one of 12 hrs./day, 6 days/week. We believe that our employees have families, friends and outside interestes. One's job should enrich life, not detract from it. We're very proud that we don't run a sweatshop (as opposed to the horror stories in the industry).

Just sayin'.


Title: Re: EA Buys Mythic
Post by: HaemishM on June 27, 2006, 02:28:21 PM
Good on them.


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 27, 2006, 03:03:18 PM
Quote from: Arthur Parker
Llava , So they didn't win a massive payout over that in a lawsuit?

The point is, you asked what makes them the badguy.  I pointed to an example of them very clearly being the badguy.  There are very few other articles available on the internet showing concrete evidence of shitty actions on EA's part.  Rarely is it so concrete.  But, fact is, they were dicks, they are dicks, that particular situation may have been resolved, but that doesn't magically make them not dicks now.

Very clearly to you maybe, very clearly to a court of law as well.  Not to me.  Large companies quite often treat people like shit, that's nothing new and not restricted to the games industry.  It's not right, but I don't see how that one example makes EA worse than SOE, who forced a entirely changed SWG onto the poor stupid bastards who had played it for years.  As a gamer I view shafted players as being a worse crime than shafted staff.

There is always a better job out there, my count so far is three flat out "this job sucks" quits.  I recently got shafted by losing a shift bonus and forced to work a shift pattern that's actually worse than the one I was on.  It hasn't really affected my view of the IT company I work for, I know it's one of the largest in the world and it's not personal slight directed at me.  I just went for another job within the same company and more than made up for the lost salary that way.  There's worse things in the world than your employer treating you like shit, they only get away with it if you are stupid enough to let them.


Title: Re: EA Buys Mythic
Post by: Sairon on June 27, 2006, 03:11:28 PM
There is always a better job out there, my count so far is three flat out "this job sucks" quits.  I recently got shafted by losing a shift bonus and forced to work a shift pattern that's actually worse than the one I was on.  It hasn't really affected my view of the IT company I work for, I know it's one of the largest in the world and it's not personal slight directed at me.  I just went for another job within the same company and more than made up for the lost salary that way.  There's worse things in the world than your employer treating you like shit, they only get away with it if you are stupid enough to let them.

While I do think you have a point, the employer has a huge advantage when it comes to jobs like the ones in the games industry. There's loads of people wanting in and very few positions available. It's like how female models had to perform sexual services to their employer, because that was the only way to get in to the industry. However if it's working McD then you wouldn't take any crap because you know there's tons of those jobs available, and hopefully you're not aiming to end up at McD for the rest of your career.


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on June 27, 2006, 03:20:46 PM
They chose a very competitive field, nobody turned up on their fifth birthday and said "here's your game industry badge, look after it son".


Title: Re: EA Buys Mythic
Post by: Yoru on June 27, 2006, 06:36:05 PM
That's only one way to slice it though. The other is to question the idea of reasonable. Maybe Valve and 3D Realms have it right. Games take time, don't rush them.

Perhaps crunch time exists not to finish on time, but to finish early.

In my experience so far, crunch cycles happen for two reasons.

(a) We bit off more than we can chew and are unable/unwilling to adjust our schedule accordingly.

-or-

(b) Feature Creep after the planning/spec deadline and we're unable/unwilling to adjust the schedule accordingly.

There's a reason for Scotty's old engineering advice, whereby the boss asks for a schedule and the good engineer replies with a schedule about four times as long as he thinks it will actually take.

Of course, if you don't actually have a schedule or any organization supporting scheduling.. well.. then you might as well just be a bunch of guys in a garage.


Title: Re: EA Buys Mythic
Post by: Trippy on June 27, 2006, 09:16:22 PM
In the defense of all gaming companies. Crunch Time mostly occurs due to developers being a bunch of fat lazy gamers.
Um no, that's not how it works.


Title: Re: EA Buys Mythic
Post by: schild on June 27, 2006, 09:18:04 PM
In the defense of all gaming companies. Crunch Time mostly occurs due to developers being a bunch of fat lazy gamers.
Um no, that's not how it works.

Oh oh oh oh oh oh, do tell!


Title: Re: EA Buys Mythic
Post by: Trippy on June 27, 2006, 09:45:21 PM
There's a lot of reasons for EA to acquire Mythic, but the Asian market isn't one of them.
They still need something to sell to China and a WoW clone was presumably at or near the top of their shopping list. The EA busdev people can worry about forging relationships with the China publishers/operators.


Title: Re: EA Buys Mythic
Post by: schild on June 27, 2006, 09:46:34 PM
While they do have interest in China, I don't think competing with WoW by buying Mythic (and having them make a game) was their solution. If it was, I have a bridge to sell them.


Title: Re: EA Buys Mythic
Post by: Cheddar on June 27, 2006, 10:05:47 PM
Ah shit, its admin vs admin.  WHO WILL WIN!  I demand a clay fight version of this.  Even though its hollow. 20 bucks on Trippy!


Title: Re: EA Buys Mythic
Post by: Trippy on June 27, 2006, 11:41:58 PM
In the defense of all gaming companies. Crunch Time mostly occurs due to developers being a bunch of fat lazy gamers.
Um no, that's not how it works.
Oh oh oh oh oh oh, do tell!
There an old software development adage which goes "Good, fast, cheap: pick two." A slight variation on that is "Feature complete, working, on time: pick two.".

As Yoru said above software "death marches" typically come about because nobody is willing to budge on either the scope of the project or the timeline or both. Unfortunately the reality of software development is that it's very hard to estimate how long things will take which is why you often run into the above problem. Sure there are plenty of incompetent programmers around and even fat lazy programmers who like to play games but software companies don't last long if they are staffed by those kinds of programmers. Given EA's history and the nature of the video games industry I think we can safely assume that lazy and/or incompetent programmers don't last very long there.

If you read "EA Spouse"'s original article, her complaint is not that there was a crunch time at, say, the end of project but that the entire project was one long death march. In other words, EA expected their workers to put in long hours *all the time* so it was not the case, again, that there were a bunch of lazy programmers not doing their jobs which forced everybody to work longer hours at the end to make up for that lost time. In other words EA's death marches are not brought about because of the factors Yoru mentioned -- they are (or were, dunno if things have changed) simply EA's standard operating practice.


Title: Re: EA Buys Mythic
Post by: schild on June 28, 2006, 12:00:22 AM
I had a lot here. I just deleted it. I'm gonna stand by the lazy developer bit, having known lazy developers, and yea, I'll admit - the combination of lazy developers and obscene release dates/milestone schedules result in bad news.

Edit: Also, I don't look at EA as the norm. They are, rather, the anomaly.


Title: Re: EA Buys Mythic
Post by: Sky on June 28, 2006, 06:33:05 AM
The reason companies pull that shit is that there are people willing to put up with it.

I work in a public library instead of some datacenter because, for me, working 9-5 and getting state vacations/holidays is worth 5 figures of salary lost. I figure I could pull in roughly double or more what I make here, but I'd not have nearly the time to enjoy it and probably live in an area where cost of living ate up much of the difference anyway.

America is a free country, the free market pretty much works (until you factor in third world suppliers, but that's another topic, eh?).


Title: Re: EA Buys Mythic
Post by: Yegolev on June 28, 2006, 07:19:09 AM
It is a fact that any corporation will squeeze as much work out of their resources as possible with the least outlay of cash.  If you think a corporation sees you as anything other than a resource with a maintenance cost akin to a rented forklift or leased building, you need to wake up.  As people who intend to play in the American Corporate Hardball League, the individual workers need to look out for themselves.  There does need to be some solidarity amongst the workers, which doesn't mean unionizing, but at least concerted complaining, otherwise the guy that doesn't play ball is eliminated and some other chump fills his seat.  There are rules and regulations that benefit both sides; the corporation knows the rules and how to bend them, so as a corporate drone it is in your best interest to know how to play the game as well.  Think of it as RL L2P.

One day, I'll write that article about the numerous parallels between MOGs and real-life.


Title: Re: EA Buys Mythic
Post by: Soln on June 28, 2006, 12:31:53 PM
That's only one way to slice it though. The other is to question the idea of reasonable. Maybe Valve and 3D Realms have it right. Games take time, don't rush them.

Perhaps crunch time exists not to finish on time, but to finish early.

In my experience so far, crunch cycles happen for two reasons.

(a) We bit off more than we can chew and are unable/unwilling to adjust our schedule accordingly.

-or-

(b) Feature Creep after the planning/spec deadline and we're unable/unwilling to adjust the schedule accordingly.

There's a reason for Scotty's old engineering advice, whereby the boss asks for a schedule and the good engineer replies with a schedule about four times as long as he thinks it will actually take.

Of course, if you don't actually have a schedule or any organization supporting scheduling.. well.. then you might as well just be a bunch of guys in a garage.

Unrealistic, bullshit, egregious schedules come from people who do not have any interest in the welfare of the people who build/test/deploy the product.  In my experience with this situation it's because the Business team who controls OIBDA (and thereby headcount) doesn't give a shit about "teh details".  partly because they can't, partly because they're lazy, but mostly because they don't TRUST engineers.  They want it now... <cue Billy Connolly>  And I literally finished a meeting like this 30mins ago and am on f13 now cause Im pissed and wanna go home and turn off the lights.


Title: Re: EA Buys Mythic
Post by: Jeff Kelly on June 28, 2006, 01:37:46 PM
Typical conversation at project kickoff for every software company I have ever worked for/with.

Management: We want [huge featurelist] at [unrealisticly low budget] how long do you think it will take.

Engineers: About x man months for design, y man months for implementation and x man months for tests. We have already done a similar project and this seem about right.

Management: Well we need to do it in [half the time] because we have already promised the customer that the project will be finished by [unrealistic shipping date]

Engineers: WTF.

Those projects tend to either be long painful death marches with huge overtimes or to be hugely over schedule. Depending on wheteher or not the customer is heavily commited (money, outcome) or not.


Title: Re: EA Buys Mythic
Post by: Viin on June 28, 2006, 01:43:48 PM
There's another acquisition coming up, but only one of the players is well known. More details whenever I find them.


Title: Re: EA Buys Mythic
Post by: Yoru on June 28, 2006, 02:28:04 PM
This came up at lunch today.

When examining a feature request, the three involved parties look at things differently.

The devs ask "Can we do this before the deadline?"

The QAs ask "Can you make it work before the deadline?"

The managers ask "Can I get that in cornflower blue by EOD?"

And Soln/Jeff, yes, that's pretty much my experience as well, a lot of the scheduling bullshit comes from above... that's why I said "unable" to move the deadline. Management wants it now but doesn't want to pay for it with extra dev/QA time.


Title: Re: EA Buys Mythic
Post by: Stephen Zepp on June 30, 2006, 10:20:51 AM
That's only one way to slice it though. The other is to question the idea of reasonable. Maybe Valve and 3D Realms have it right. Games take time, don't rush them.

Perhaps crunch time exists not to finish on time, but to finish early.

In my experience so far, crunch cycles happen for two reasons.

(a) We bit off more than we can chew and are unable/unwilling to adjust our schedule accordingly.

-or-

(b) Feature Creep after the planning/spec deadline and we're unable/unwilling to adjust the schedule accordingly.

There's a reason for Scotty's old engineering advice, whereby the boss asks for a schedule and the good engineer replies with a schedule about four times as long as he thinks it will actually take.

Of course, if you don't actually have a schedule or any organization supporting scheduling.. well.. then you might as well just be a bunch of guys in a garage.

There's nothing wrong with  working in a Garage! (http://www.garagegames.com/blogs/32699/10646).


Title: Re: EA Buys Mythic
Post by: Yoru on June 30, 2006, 11:24:40 AM
There's nothing wrong with  working in a Garage! (http://www.garagegames.com/blogs/32699/10646).

:-D

I was wondering if someone was going to catch that.

Those look like much nicer digs than a garage though, especially the parts that have been.. you know.. painted. I've worked in spaces that are barely-converted or completely unconverted warehouses. Kinda like that basement you've got there, only with a wrecked forklift instead of a makeshift server room.


Title: Re: EA Buys Mythic
Post by: Stephen Zepp on June 30, 2006, 12:52:22 PM
Heh..it's actually a combined office space + warehouse building. We leased all of the west side office space (the colorful areas you see), the warehouse, as well as a second suite of offices elsewhere in the building.

I tell you what...going from 32 people in an office area smaller than many apartments to everyone actually having room to all breathe in their office at the same time is quite fundamental to general morale...we didn't know how bad it was until we moved on.

Now we just need to get the rest of the roof work done so the sunlight office can have them installed :)


Title: Re: EA Buys Mythic
Post by: Yoru on June 30, 2006, 02:24:12 PM
Yeah, I've seen (and worked in) those kind of conjoined office-warehouse buildings. The warehouse parts aren't too bad if you light and partition them properly. ABig sheet of thin canvas works great, especially for the creative sorts, since they can pin stuff to it and you can cut/hang it in irregular shapes and angles to make things less equirectangular.

Hint: plastic garden chair + computer on floor + single bare lightbulb and an open door != 'proper working space'.

You know what else is good for morale in the tech industry?

(http://forums.f13.net/index.php?action=dlattach;topic=7376.0;attach=1770)


Title: Re: EA Buys Mythic
Post by: Murgos on July 04, 2006, 04:43:35 AM

You know what else is good for morale in the tech industry?

(http://forums.f13.net/index.php?action=dlattach;topic=7376.0;attach=1770)

Rule #1. We do not talk about fight club.


Title: Re: EA Buys Mythic
Post by: Ironwood on July 05, 2006, 02:28:07 AM
Um, we do.  We totally do.

All the time.


Title: Re: EA Buys Mythic
Post by: Xerapis on July 05, 2006, 03:06:27 AM
Well, except for those times that we don't.

But other than that. 

Yeah, we do.


Title: Re: EA Buys Mythic
Post by: schild on July 14, 2006, 04:05:29 AM
Little leaks here and there, apparently Mythic cost $50M with some tiered incentive based bullshit of up to $70M if WAR hits certain goals.

That's a whole lot of money for a whole lot of uh.

Yea, $50M-$70M.


Title: Re: EA Buys Mythic
Post by: stray on July 14, 2006, 05:53:04 AM
for a whole lot of uh.

Better than going somewhere else. Mythic is the most competent mmorpg development team out there. A whole lot of "uh" is better than a whole lot of "ughh!!"


Title: Re: EA Buys Mythic
Post by: Llava on July 14, 2006, 03:51:56 PM
Mythic is the most competent mmorpg development team out there.

Really?

You think so?

I mean, WAR looks good, and DAoC certainly had its charms, but if Mythic is the most competent team out there then we're in a sorrier state than I thought.


Title: Re: EA Buys Mythic
Post by: Hoax on July 14, 2006, 07:38:08 PM
I ignored that statement as being just another foaming at the mouth DAOC fanboi who runs around spouting shit like "DOAC has the best pvp EVAR!!" all the time...

Mythic was the first company to have a solid MMO launch of an AAA title that I can remember.

Mythic also has the WORST record of overall class balance at launch of an AAA title that I can think of by a mile.

I've found bad launches are recovered from more quickly then bad design descisions that lead to gross class imbalance but that may just be my "omg I played a blademaster at launch fuck you mythic" side talking.


Title: Re: EA Buys Mythic
Post by: stray on July 15, 2006, 01:42:50 AM
I ignored that statement as being just another foaming at the mouth DAOC fanboi who runs around spouting shit like "DOAC has the best pvp EVAR!!" all the time...

Me, a fanboi? Hell, I've barely played it, man. I wasn't coming from that angle at all.


Title: Re: EA Buys Mythic
Post by: eldaec on July 15, 2006, 01:52:23 AM
Mythic is the most competent mmorpg development team out there.

Really?

You think so?

I mean, WAR looks good, and DAoC certainly had its charms, but if Mythic is the most competent team out there then we're in a sorrier state than I thought.

Well, who has been more competent?

I can't think of anyone?


Title: Re: EA Buys Mythic
Post by: Reg on July 15, 2006, 03:22:27 AM
Up until now I think Mythic has had much less turnover than the average MOG dev company so I bet that their average competence level was higher than the others. I understand that Blizzard has lost a ton of good people and EA has always been a revolving door where people abandon ship as soon as their resume looks good enough to get them a job somewhere that's less of a hell hole.

I don't expect that situation at Mythic to last though. According to Lum's blog Matt Firor has just left and I'll bet that he is just the first of a bunch of high profile departures to come.



Title: Re: EA Buys Mythic
Post by: Murgos on July 15, 2006, 04:35:24 AM

Well, who has been more competent?

I can't think of anyone?


Blizzard has managed to not screw up too badly....


Title: Re: EA Buys Mythic
Post by: stray on July 15, 2006, 05:48:08 AM
In my original response to Schild, I meant that EA couldn't find anyone better than Mythic that was available.

Blizzard (coding pace, shoulder standing, server hiccups, and crappy patcher aside), is still probably as competent as Mythic too. But they can't be bought either.


Title: Re: EA Buys Mythic
Post by: Murgos on July 15, 2006, 06:27:43 AM
I'm sure that with EA's bank account they could have found a magic number that would make a partnership seem palatable to Blizzard.

Afterall, the potential income is in the BILLIONS.

But I doubt if EA has the ability to not fuck up in the MMOG arena regardless of who they buy/hire/partner with to do the design and implementation.


Title: Re: EA Buys Mythic
Post by: Llava on July 15, 2006, 09:01:50 AM
Hell, people complain about the grind in CoX.  Remember staying in a fins group for hours and hours?  Forget the ToA grind.

And yeah, I know there are alternate servers where you can avoid that crap.  I don't much care- that it was there is proof enough.

Who's more competent?
Every company for every game we're playing instead of DAoC.


Title: Re: EA Buys Mythic
Post by: stray on July 15, 2006, 10:55:36 AM
Who's more competent?
Every company for every game we're playing instead of DAoC.

Now you're just being silly.

And like I said, I don't even like DAoC....Don't try to use that one against me. I hate it more than you (after all, you're the one who spent so much time playing it :D).



Title: Re: EA Buys Mythic
Post by: Hoax on July 15, 2006, 11:37:37 AM
I ignored that statement as being just another foaming at the mouth DAOC fanboi who runs around spouting shit like "DOAC has the best pvp EVAR!!" all the time...

Me, a fanboi? Hell, I've barely played it, man. I wasn't coming from that angle at all.

Knee-jerk reaction, my bad, f13 has more then its fair share of them tricksie daoc fanbois.  I'm not even bothering to get even sort of excited about WAR as I'm sure they will overdo the hype around here as it is.


Title: Re: EA Buys Mythic
Post by: squirrel on July 15, 2006, 04:14:58 PM
I'm sure that with EA's bank account they could have found a magic number that would make a partnership seem palatable to Blizzard.

Afterall, the potential income is in the BILLIONS.

But I doubt if EA has the ability to not fuck up in the MMOG arena regardless of who they buy/hire/partner with to do the design and implementation.

Unlikely - Blizzard is wholly owned by Vivendi Media Conglomerate who, although largely incompetent, are unlikely to let anyone come near they're sacred cash cow.


Title: Re: EA Buys Mythic
Post by: Johny Cee on July 15, 2006, 05:55:15 PM
Bah... stupid keyboard.

On the edit:

1.  I don't think any of the people here who still play DAoC say stuff like "best PvP evar!1!"  We say stuff like:  despite it's flaws,  best fantasy mmo pvp available right now. 

The DAoC players here are generally pretty good at pointing out the huge and glaring flaws.  Despite those,  it's slightly more engaging than the competition.

2.  There is no grind in DAoC.

Speed of leveling hasn't been a problem in years.  You can solo a toon two high 40's/50's in about 2 days played, depending on class.

Mythic has been pretty good at saying "we fucked up" and fixing the ToA mess.  Most artifacts can be done in one or two nights of following around a scheduled artifact zerg.  MLs are done 3 levels at a shot now,  so that's not bad either.

3.  Class balance is fucked.  Not because there are a couple of classes that are extremely overpowered mass killing everyone at all times,  but because some classes are so specialized or situationally overpowered.

Animists, bainshees, and heretics are massively overpowered in any siege situation.  Animists and heretics generally suck balls everywhere else.  The balance in aoe available between realms is messed. etc etc.

4.  At Schild:

$50 million sounds like a pretty good number,  just going off what you can estimate of Mythic's gross revenues for the next 3 years.  Gross revenues of $25-30 million a year (based on available pop data).  Hell,  if you want to make your money back just fire the WAR dev team, reduce overhead,  and churn out a unique server type every 6 months or year.

You could milk the game for a long time.

A conditional $20 million to buy WAR if everything stays on target is no skin off EA's back.  They either get a complete new MMO or don't pay out a dime.


Title: Re: EA Buys Mythic
Post by: tazelbain on July 15, 2006, 06:31:13 PM
K beat up on Mythic.  But who would be the other canidates?

Funcom, Turbine? Funny.


Title: Re: EA Buys Mythic
Post by: Hoax on July 16, 2006, 04:21:23 PM
Why the fuck are we having excremint beauty contest anyway?

"ooh look, the definition of that peanut really brings out the log shape in that one, clearly it is the superior turd!"

Competent MMO company...   :roflcopter:


Title: Re: EA Buys Mythic
Post by: Johny Cee on July 16, 2006, 04:52:29 PM
Why the fuck are we having excremint beauty contest anyway?

"ooh look, the definition of that peanut really brings out the log shape in that one, clearly it is the superior turd!"

Competent MMO company...   :roflcopter:

Is excremint like excrement or peppermint?


Title: Re: EA Buys Mythic
Post by: Hoax on July 16, 2006, 05:01:37 PM
Mother fucking Opera, just figured out how to run the built-in spellchecker it was fucking up f13's.  I see it is too late though and I've already constructed another lasting monument to my lack of spelling ability, yay me.


Title: Re: EA Buys Mythic
Post by: Llava on July 16, 2006, 11:50:11 PM
Bah... stupid keyboard.

On the edit:

1.  I don't think any of the people here who still play DAoC say stuff like "best PvP evar!1!"  We say stuff like:  despite it's flaws,  best fantasy mmo pvp available right now. 

The DAoC players here are generally pretty good at pointing out the huge and glaring flaws.  Despite those,  it's slightly more engaging than the competition.

2.  There is no grind in DAoC.

Speed of leveling hasn't been a problem in years.  You can solo a toon two high 40's/50's in about 2 days played, depending on class.

Mythic has been pretty good at saying "we fucked up" and fixing the ToA mess.  Most artifacts can be done in one or two nights of following around a scheduled artifact zerg.  MLs are done 3 levels at a shot now,  so that's not bad either.

3.  Class balance is fucked.  Not because there are a couple of classes that are extremely overpowered mass killing everyone at all times,  but because some classes are so specialized or situationally overpowered.

Animists, bainshees, and heretics are massively overpowered in any siege situation.  Animists and heretics generally suck balls everywhere else.  The balance in aoe available between realms is messed. etc etc.


They've been moving in a better direction for a while, yes.

They did it far too late to retain me as a customer.

Out of curiosity- is Ripper fixed yet, or does it still scale off of weapon spec instead of Critical Strike spec?

Regarding the "competent" thing:  I could potentially agree that Mythic is the most competent MMG company that EA could reasonably expect to purchase.


Title: Re: EA Buys Mythic
Post by: HaemishM on July 17, 2006, 08:56:25 AM
Hell, people complain about the grind in CoX.  Remember staying in a fins group for hours and hours?  Forget the ToA grind.

And yeah, I know there are alternate servers where you can avoid that crap.  I don't much care- that it was there is proof enough.

Who's more competent?
Every company for every game we're playing instead of DAoC.

But they are consistently one of the only companies (other than Crytpic) that has a game whose server doesn't blow up and shit itself or strap long queues onto the player's back.

You may disagree with their design decisions, but most of those designs weren't implemented badly; they were just bad designs. They worked.


Title: Re: EA Buys Mythic
Post by: Llava on July 18, 2006, 01:15:52 AM
I can agree to that.

If I wanted to log on in DAoC, I never thought to myself "Is my server going to be up?"

A lot of designs were half-assed or short-sighted in one way or another, but for the most part they did work as advertised... with some notable exceptions.


Title: Re: EA Buys Mythic
Post by: Sky on July 18, 2006, 06:17:25 AM
There are lots of queued games now? I thought that was the exception (and mostly WoW being too popular). SOE, if you forget the SWG team, is pretty strong. Planetside (will we EVER see another MMOFPS with as much FPS as PS?), EQ (the new M59), and especially EQ2 which has really improved to the point where it's actually enjoyable to play for the most part. Turbine was good with Asheron's Call, and DDO didn't seem to bad.
Quote
Every company for every game we're playing instead of DAoC.
All MMO companies are incompetent? :) Gogo Bethesda!


Title: Re: EA Buys Mythic
Post by: schild on July 18, 2006, 06:20:33 AM
Pssst. Sky.

Huxley, duder. Is that even on your radar?


Title: Re: EA Buys Mythic
Post by: HaemishM on July 18, 2006, 08:23:39 AM
There are lots of queued games now? I thought that was the exception (and mostly WoW being too popular). SOE, if you forget the SWG team, is pretty strong. Planetside (will we EVER see another MMOFPS with as much FPS as PS?), EQ (the new M59), and especially EQ2 which has really improved to the point where it's actually enjoyable to play for the most part. Turbine was good with Asheron's Call, and DDO didn't seem to bad.
Quote
Every company for every game we're playing instead of DAoC.
All MMO companies are incompetent? :) Gogo Bethesda!

WoW has 6.5 million people in queues. Often. SOE... you cannot separate the SWG and EQ1 fuckups. It wasn't until the last oh year or two that SOE got EQ1 to patch right without shitting itself, and every expansion had broken, non-itemized content. EQ2 and PS teams were really the only competent ones, and it took almost a year for the EQ2 team to get that way. Let's not forget the 48 hours of downtime EQ2 had shortly after release.

Turbine had Asheron's Call 2. Nuff said.


Title: Re: EA Buys Mythic
Post by: Sky on July 18, 2006, 11:13:56 AM
Huxley. I'll believe it when I see it delivered, eh?

Hammy: you're reaching :)


Title: Re: EA Buys Mythic
Post by: HaemishM on July 18, 2006, 12:02:27 PM
Not really. SOE still has years of pent-up fuckupery just some SWG alone.


Title: Re: EA Buys Mythic
Post by: Hoax on July 18, 2006, 03:55:58 PM
Pssst. Sky.

Huxley, duder. Is that even on your radar?

*looks at sig*

You know it would have been better if you had just told Sky to "be more like Hoax".


Title: Re: EA Buys Mythic
Post by: schild on July 18, 2006, 05:02:22 PM
Dude, Chronicles of Spellborn? I don't know if he should be more LIKE you, but a little like you. Ok. :P


Title: Re: EA Buys Mythic
Post by: Hoax on July 18, 2006, 05:24:47 PM
Dude!!  That combat system is fucking <3  and you know it.  As a preacher of the gospel of more interesting more MtG-style combat systems you should appreciate me reaching on that one.  Even if it will prob end up looking like ass, and playing like buggy ass to boot.  Which is a set of assumptions that ignore the fact that it has approximately a 10% chance of releasing at all...

Well, it is still worth it for combat that doesn't suck my ass and adds skill without necessarily just adding speed.  Hell half the old farts around here should appreciate that sort of development, what with their whines about how twitchy EvE is.



Title: Re: EA Buys Mythic
Post by: schild on July 18, 2006, 05:36:19 PM
I like the mechanics in there. But you know me... and hope. Hope is a good thing. Perhaps the best of things. But it's not grounded in reality.


Title: Re: EA Buys Mythic
Post by: Sky on July 19, 2006, 06:29:21 AM
I can't be like Hoax. My radar has been horribly mangled by years of the hype machine and undelivered promises.

Though I do admit to having Spore fever. WW's going to have to work long hours to fuck that one up. That's EA, right? You pretty much can't boycott EA imo. See, I tried to sorta rerail.


Title: Re: EA Buys Mythic
Post by: Roac on July 19, 2006, 06:33:28 AM
I think Spore is getting a bit on the outside as far as how long it can be in development and not start to raise warnings of vaporware.  I don't see Wright turning anything into a DNF fiasco, but the game has been hyped a good bit for a while.  Getting to be time to show the goods.

But yeah, I'm really looking forward to it too.  I don't really know why because none of his stuff is really much of a game as a sandbox, but it's fun anyway.  Legos for grownups I guess.


Title: Re: EA Buys Mythic
Post by: WindiaN on July 19, 2006, 08:14:43 AM
the player content integration is going to make or break spore, i just wish someone would use that concept to make MMO's less developer dependent post-launch(particularly PVE ones)


Title: Re: EA Buys Mythic
Post by: HaemishM on July 19, 2006, 09:17:38 AM
Hell half the old farts around here should appreciate that sort of development, what with their whines about how twitchy EvE is.

Eve is twitchy like rigor mortis is twitchy. What the fuck are you talking about? Or are you just bounding the sarchasm?

Spore? I think Spore will be like the Sims, either you like it or you just can't get into it. But it will come out. EA only cancels MMOG's in development.


Title: Re: EA Buys Mythic
Post by: Sky on July 19, 2006, 09:55:28 AM
A sciency version of the Sims, rather than a Desperate Housewives version imo. And I love Sandboxy!

Roac, there has been definite progress shown all along. It's a far cry (heh) from DNF, because DNF is a goddamned shooter. Add in some Duke-isms, and it's a fun game, like Duke3d was. I have no idea what Daikatana delusionality has gripped Broussard. Anyway. The initial tough part of Spore was simply figuring out how to model a metric shitton of cool stuff, they got really out of hand working on Wright's (great) ideas. Then once they got that stuff up and running in the same space (no mean feat), they had to figure out what was good for gameplay and actually make a game out of it (where Black & White fell down imo). While all that is tough for any game, the sheer scope of Spore has been making it pretty tough.

I really didn't want to go fanboi on an unreleased game, but the movies and interviews I've seen have me pretty worked up. Being a science geek when I was a kid certainly isn't hurting.

I wonder if they're going to have an Import feature for manual importation (it auto-imports stuff from the central server to fill out the world). We could have an f13 Spore thread and then while searching the massive galaxy (hopefully that doesn't get shrunk down to much before launch!), we can find and bomb...I mean meet each other's species.

It's just a great concept that I'm just jaded enough to have to hope will make it into a great game.

/tucks in his fanboi


Title: Re: EA Buys Mythic
Post by: Reg on July 19, 2006, 10:41:46 AM
I've liked every game that Will Wright has ever been involved in so far, so I don't think that that my confidence that I'll like Spore is misplaced or makes me a deluded fanboy. :)


Title: Re: EA Buys Mythic
Post by: Yoru on July 19, 2006, 11:13:30 AM
From what I've read, the Friend feature in Spore will allow you to preferentially populate your Spore-verse with your friends' content if you so desire, which would eliminate the need for a massive SETI hunt for other F13ers' content.

Anyway, I try not to think about Spore too much, since it's still at least 9 months from launch and the more I think about it the more I jones for it.

Damn you all. Now I'm thinking about Spore. :(


Title: Re: EA Buys Mythic
Post by: Sky on July 19, 2006, 12:16:44 PM
Blame Discover magazine. I had officially stopped thinking about Spore (again) after the last E3 demo.

I fully support "When it's done"...but it's tough. Honestly, though, I'd rather wait another year and have more features put back in (like autochemical reactions and interstellar gas interaction mentioned in the article).


Title: Re: EA Buys Mythic
Post by: WindiaN on July 19, 2006, 12:37:40 PM
Blame Discover magazine. I had officially stopped thinking about Spore (again) after the last E3 demo.

I fully support "When it's done"...but it's tough. Honestly, though, I'd rather wait another year and have more features put back in (like autochemical reactions and interstellar gas interaction mentioned in the article).

Discover magazine is what got me too, Einstein caught my attention and I was not at all expecting to see Sport/Will Wright on the cover.


Title: Re: EA Buys Mythic
Post by: Hoax on July 19, 2006, 12:39:31 PM
He got the cover of Wired awhile back as well.


Title: Re: EA Buys Mythic
Post by: Sky on July 19, 2006, 12:48:01 PM
Arg, the Discover cover pissed me off. Milgrom got robbed, the article is about his MOND theory but Einstein gets the goddamned cover. Blah.

The Wired piece was fluffy garbage imo.


Title: Re: EA Buys Mythic
Post by: Arthur_Parker on July 24, 2006, 01:32:30 AM
Source (http://www.iii.co.uk/news/?type=afxnews&articleid=5722834&subject=markets&action=article)
Quote
TUESDAY JULY 25


Games Workshop Group PLC revealed in January a slump in first-half earnings and warned full-year results would fall short of market expectations.

The company blamed the decline on falling demand for games relating to the 'Lord of the Rings' film trilogy.

Trailers of forthcoming Warhammer and Warhammer 40,000 computer games were previewed at E3 recently. Should the games be of a similar quality to the trailers, Altium's David O,Brien anticipates that they will be huge sellers. Unfortunately, the company will only receive royalties from its licensed IP, he pointed out.

Meanwhile, O'Brien pitches for year to May 2006 pretax profits of just 2.0 mln stg, down from 13.9 mln, for EPS of 4.6 pence against 29.2. Despite this, the analyst reckons the payout will be held at an uncovered 19.0 pence.

Ignoring for a moment the stupidity of judging a game based on a cgi movie, the royalties comment is interesting.


Title: Re: EA Buys Mythic
Post by: Simond on July 24, 2006, 01:50:33 PM
Why doesn't EA just buy Games Workshop?