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Title: SOE to Publish Vanguard
Post by: Chthonian on May 06, 2006, 11:02:46 AM
http://www.sigilgames.com/sonypressrelease.html
Quote
May 5, 2006 – Carlsbad & San Diego, CA – Sigil Games Online and Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced that Sigil is working with Microsoft Game Studios on an arrangement to acquire the rights to its highly anticipated massively multiplayer online (MMO) game, Vanguard: Saga of Heroes.  These efforts have resulted in a tentative agreement for Vanguard to be co-published by both Sigil Games Online and SOE. All three companies will be showing the game at the upcoming Electronic Entertainment Expo (E3) as they work closely together for a successful transition. Vanguard: Saga of Heroes is scheduled to launch this winter.

“As the development process is ongoing and constantly shifting, it became clear that MGS and Sigil had varying visions and direction for the title’s development,” said Brad McQuaid, CEO of Sigil Games Online.  “In the best interest of Vanguard, it was decided that we would buy back the publishing rights from Microsoft.”

As co-publisher of Vanguard: Saga of Heroes, Sigil assumes greater control of marketing and PR, while maintaining responsibility for game development, community relations, media relations, customer support, and quality assurance. Under the terms of the agreement, SOE will provide distribution, marketing, hosting and back-end support -- including billing and technical support -- for the game. Additionally, SOE is tentatively planning on adding Vanguard, upon its release,to SOE’s Station Access™ subscription plan. Station Access allows players to enjoy all of SOE’s MMO titles for one low monthly price.

“We are very excited to be working with so many old friends at Sigil,” said John Smedley, president, Sony Online Entertainment. “Vanguard looks beautiful and has an incredibly rich game world. It’s the type of game that will appeal directly to SOE’s hundreds of thousands of players and should fit in perfectly with the current line-up of games available in Station Access.”

”This decision was made mutually by Sigil and Microsoft, in the best interest of the long-term goals for the title,” said Phil Spencer, General Manager at Microsoft Game Studios.  “As a key Windows development partner, we will continue to work with Sigil to ensure Vanguard’s ongoing success.”

Vanguard: Saga of Heroes is the next generation of massively multiplayer online games. The journey takes place in the fantasy setting of Telon, a vast and ancient world of magic, intrigue and adventure. Facing the challenges of a war torn world, the diverse people here struggle to rebuild their once great civilizations. A fragile alliance has been struck, with the lands set upon by invading forces, the races must band together to survive.

Vanguard: Saga of Heroes is currently in a closed beta phase. The game will remain available via Fileplanet for existing beta testers during the transition to SOE. New information will be sent out to testers as the changeover occurs.

For more information about Vanguard: Saga of Heroes please visit www.vanguardsoh.com.
I see this as a good thing. What does SOE have more experience doing than any other company? Setting up massively multiplayer game servers. And theirs work. I wouldn't let Blizzard set my game servers up if they paid me. According to a bunch of posts by Aradune Mithara (Brad McQuaid) on the Vanguard forums, Sigil will actually gain some control from this move. Let's look at this objectively, though...

First, what is Microsoft's track record with MMOs? Bad, real bad. They've cancelled a number of them before they came out, and have only actually been involved in the launch of what, two? One of which is now gone (AC2). MS loves getting its hands on an MMO, but it's scared shitless of releasing one.

Why would Sigil part ways with MS? Most likely, because they had differing views on the direction of the game. Microsoft sees WoW gain massive subscription numbers. Vanguard is the polar opposite of WoW in the genre. Crap, we better make this more like WoW. Of course, that's the worst idea you could possibly have, because WoW owns the casual MMO market right now, and you'd just get stomped under the weight of it.

Sigil knows this, but does MGS (Microsoft Game Studios)? Some of them surely do, but I doubt the wigs have a clue. They get pissed that SGO (Sigil Games Online) won't capitulate, and start laying down the threats. Change the game or we walk. Brad, being quite charismatic, convinces them to let him buy the game back. Uh oh, they still need a way to publish the damn thing. Well, there are a few options there, and SOE is one of the best of them.

Further, for those who are saying SOE is going to screw up the game... From the release:

"As co-publisher of Vanguard: Saga of Heroes, Sigil assumes greater control of marketing and PR, while maintaining responsibility for game development, community relations, media relations, customer support, and quality assurance. Under the terms of the agreement, SOE will provide distribution, marketing, hosting and back-end support -- including billing and technical support -- for the game."

So all SOE is doing is distributing the game, marketing the game, hosting the game, and giving it back-end support (billing and tech). All of which they do well, although I've seen complaints about tech support but never had to use it because I'm not a noob. Sigil retains development control, some marketing, PR, community relations, media relations, CS, and QA.

The way I see it, SOE saved Sigil's ass. Sigil needed a publisher, and there aren't many MMO publishers worth their salt in the industry. Lucky for Sigil, SOE was willing to forgive all the BS Brad has said over the years (saying their games suck, saying their ideas suck, etc.) and welcomed him into their publishing umbrella in the interest of good business, and we still get to see Vanguard the way it was intended to be made rather than the way MGS wanted it made.


Title: Re: SOE to Publish Vanguard
Post by: dusematic on May 06, 2006, 11:34:33 AM
Mole imo.


Title: Re: SOE to Publish Vanguard
Post by: stray on May 06, 2006, 11:55:47 AM
(http://www.vikdavid.com/blog/pics/nelson-haha.gif)


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 06, 2006, 12:01:49 PM
Mole imo.

Smed's or Brad's?


Title: Re: SOE to Publish Vanguard
Post by: Broughden on May 06, 2006, 12:40:10 PM

One or the other because its his first post here. But then again when I started posting people though I was that dipshit telemod.
But he still smells like a mole.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 06, 2006, 12:55:09 PM

One or the other because its his first post here. But then again when I started posting people though I was that dipshit telemod.
But he still smells like a mole.

I made the mistake of introducing myself here talking close-to-nice of Auto Assault. :)
Mole!


Title: Re: SOE to Publish Vanguard
Post by: CmdrSlack on May 06, 2006, 01:06:51 PM
Yep.  Enthusiasm = mole.

Unless it's for the NGE.  We all know that twitch = luv.  :roll:


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on May 06, 2006, 01:10:03 PM
I wouldn't let Blizzard set my game servers up if they paid me.

How many game servers do you have?


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on May 06, 2006, 01:35:00 PM
(http://www.cohenufo.org/Images.GIF/Mole.jpg)


Title: Re: SOE to Publish Vanguard
Post by: Lantyssa on May 06, 2006, 01:42:12 PM
I wouldn't let Blizzard set my game servers up if they paid me.
How many game servers do you have?
When SOE has to worry about having enough servers for 6+ million people and they do it better, let's talk.


Title: Re: SOE to Publish Vanguard
Post by: Broughden on May 06, 2006, 01:43:25 PM

One or the other because its his first post here. But then again when I started posting people though I was that dipshit telemod.
But he still smells like a mole.

I made the mistake of introducing myself here talking close-to-nice of Auto Assault. :)
Mole!

You posted something semi-nice about Auto Assault?
MOLE!  :-D


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on May 06, 2006, 02:33:14 PM
Ew....they're getting SOE all over my grindfest. Now it's going to suck!


Title: Re: SOE to Publish Vanguard
Post by: jpark on May 06, 2006, 02:48:32 PM
I can't help but see this as repudiation of EQ2 by SOE.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 06, 2006, 03:06:09 PM
I can't help but see this as repudiation of EQ2 by SOE.

Groan.
Could that be?
Could be that Smed is getting nostalgic about the good ole days of EQ, back in the twentieth century?
I mean, we use to see them all as corporate money making human-like machines (and actually, I still think they are), but maybe sometimes, in their dollar-shaped heart they feel a shiver, for the pioneering days. EverQuest has been so influent, that I can't believe they don't miss those days sometimes, in a romantic way.
Maybe they feel the urge to recreate the magic, of the endless grind, of the corpse retrieval, of the traaaaaaaaaaain to zone!....
Who knows. Honestly, I strongly doubt that Vanguard will ever score more subscriptions than EQ2, and I think Smed feels the same.
But could be that in his heart he secretely loves Vanguard and McQuaid more than EQ2 as it is now and what money and the wow-ization syndrome made of it.

Could it be?


Title: Re: SOE to Publish Vanguard
Post by: eldaec on May 06, 2006, 03:08:37 PM
and we still get to see Vanguard the way it was intended to be made

I like how you saved the best line till last.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on May 06, 2006, 06:28:48 PM
Some of the choice  :heartbreak:

Someone gives details on why Vanguard sucks. (http://www.delos.fantascienza.com/imgbank/72/contact/carl-sagan.jpg)
But he's lying! That was what it was like 9 months ago, clearly despite nobody playing it's much better now! (http://www.fohguild.org/forums/491906-post392.html)

Hrose calls Smed crazy, Smed says "Nuh Uh!" (http://www.fohguild.org/forums/491853-post361.html)

American education at it's finest.  "The Brits spell some things differently! (http://www.fohguild.org/forums/491904-post390.html)



Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 06, 2006, 07:02:07 PM
This is great. Brad answered so many questions in the last 24 hours that they could put up a huge FAQ about the deal out of his posts :)

OFFICIAL SIGIL & SOE FAQ (http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304) (from the Vanguard official boards)


Title: Re: SOE to Publish Vanguard
Post by: schild on May 06, 2006, 07:13:18 PM
I am DISGUSTED that he actually capitalizes the word "Vision."

Edit: I do not believe Smedley thinks Vanguard is a great game. In fact, I do not believe anyone does. I also don't think that this deal is costing SOE much if anything at all. If I was a rumor monger (which I can be) and if I were to make predictions about how things go down (which I do all the time), here's how I see it:

Microsoft says, "Brad, your vision sucks. Take your ball and go home. Actually, no fuck that. Buy your ball back then go home - you don't want the sort of black marks we can give on your record."

Brad says, "Fine. Here's pennies on the dollar."

Microsoft says, "Fair deal. Our pockets are bottomless. Enjoy the fanboys, you wackjob."

Brad calls SOE, "I will hand you publishing rights. HAND them to you. This game must come out! My continued paycheck and ability to live relies on the stupidity of people who want to play an endless grind."

SOE says, "Awwww, it's cute. Ok, sure. But you're going to be in the station pass. Learn2BeABusiness, nub."


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 06, 2006, 07:27:04 PM
Looks like we all agree on what happened here :)

I quote myself from elsewhere to report my VISION (capital all, buy me blondie!):

No seriously. I spent (now) 3 hours reading every single post of McQuaid, Grande and Smedley.
I know they are as honest as Nixon and I am pretty sure the real deal is Microsoft said:
"Gimme something playable soon or I'll bail."
So Brad, who couldn't give anything playable even if he wanted too, raised some money (and this is where's the thing gets interesting. Who gave him this new fresh lots of money?), bought back his share from MS (which gladly sold out their ticket to hell) talked to Smed about granting him marketing and publish, and here we are.

And Smed, he is an evil genius. Given that he strongly believe in the portfolio idea (and Garriott believes it too. Scary), can you blame him for getting a game like Vanguard on board?  (edit: yeah, basically for free?)

Point is, they aren't even denying most of it. They are *only* denying that the game is crap.


Title: Re: SOE to Publish Vanguard
Post by: schild on May 06, 2006, 07:40:12 PM
Here's the problem. You think it's interesting.

It's not.

It's obvious. The MMORPG industry is infantile and much of the business done in it is infantile. Sounds like you wasted 2 hours and 55 minutes to come to that conclusion.


Title: Re: SOE to Publish Vanguard
Post by: Big Gulp on May 06, 2006, 07:44:59 PM
But he still smells like a mole.

How can he be a mole?  Correct me if I'm wrong, but it would seem to me that the point of being a mole is to ingratiate oneself into a community and then start shilling for your corporate masters.  A one post wonder does not a mole make.

Retarded?  Most likely.  Mole?  Nah.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 06, 2006, 07:48:47 PM
Here's the problem. You think it's interesting.

It's not.

It's obvious. The MMORPG industry is infantile and much of the business done in it is infantile. Sounds like you wasted 2 hours and 55 minutes to come to that conclusion.

Mmm, you could be right, actually I am pretty sure you are, but I am a sucker for gossip so I actually enjoyed those 3 hours. And the drama. A show like this doesn't happen everyday.
And it's not interesting to know who gave Brad the new money, I am just curious as hell. Who the frak gave him money again?


Title: Re: SOE to Publish Vanguard
Post by: sinij on May 06, 2006, 08:59:40 PM
Quote
  because WoW owns the casual MMO market right now

What?


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on May 06, 2006, 09:44:47 PM
Of course, that's the worst idea you could possibly have, because WoW owns the casual MMO market right now, and you'd just get stomped under the weight of it.

Fixed.


Title: Re: SOE to Publish Vanguard
Post by: dusematic on May 07, 2006, 12:16:24 AM
But he still smells like a mole.

How can he be a mole?  Correct me if I'm wrong, but it would seem to me that the point of being a mole is to ingratiate oneself into a community and then start shilling for your corporate masters.  A one post wonder does not a mole make.

Retarded?  Most likely.  Mole?  Nah.


You're overthinking it.  The dude's a douche who popped in with his first post to make a huge elaborate defense about a frail ass game at a highly coincidental time. 

But yes, technically you are correct.


Title: Re: SOE to Publish Vanguard
Post by: Nija on May 07, 2006, 12:25:18 AM
http://forums.somethingawful.com/showthread.php?s=&threadid=1869334

Nice Vanguard thread for some laughs.

Quote
The game is absolutely terrible anyway. They couldn't pay me to play it.

It's painfully ugly but still runs like hell, it's not fun at all. The install was 16gb, and I don't even know why or how. It certainly wasn't jam packed with models, since every race was the exact same with a different head. The gameplay is worse than EQ1. if it doesn't get outright cancelled it's going to bomb hard.


Title: Re: SOE to Publish Vanguard
Post by: schild on May 07, 2006, 12:28:15 AM
Awesome.


Title: Re: SOE to Publish Vanguard
Post by: HRose on May 07, 2006, 01:32:51 AM
I can hardly believe it's a 16gb install.


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 07, 2006, 03:06:22 AM
The FoH thread (http://www.fohguild.org/forums/mmorpg-general-discussion/22202-soe-publish-vanguard-26.html) has a couple more similar :nda: breaches on p26 and p29.

Of course, when the NDA is dropped all of the Vanbois are going to blame the game sucking on SOE now.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 07, 2006, 06:29:58 AM
The SomethingAwful thread is hilarious, where the people in beta say "it's really bad - we wanted to like it, but it SUCKS".

And then the fanbois who are NOT in beta say "no, it will be great". LOL.


Title: Re: SOE to Publish Vanguard
Post by: schild on May 07, 2006, 06:43:12 AM
It's hilarious until you realize that a lot of people looked forward to the game. Then it's just sad.

I said awesome before because of the 16gig install. Auto Assault was 9 gigs though, so I suppose it's reasonable.

Edit: Also, am I from fucking Mars or something? Haven't the FoH people been around forever? Don't they know shit when they smell shit? Jesus.


Title: Re: SOE to Publish Vanguard
Post by: Signe on May 07, 2006, 06:47:01 AM
If reasonable means stupendous insanity, I agree.


Title: Re: SOE to Publish Vanguard
Post by: schild on May 07, 2006, 06:47:56 AM
I didn't mean reasonable like I'd allow it. I mean reasonable as in "Not Outside the Scope of Reality."


Title: Re: SOE to Publish Vanguard
Post by: Merusk on May 07, 2006, 08:27:41 AM
Edit: Also, am I from fucking Mars or something? Haven't the FoH people been around forever? Don't they know shit when they smell shit? Jesus.

The FOH people themselves have been, yes. But like ElGallo said, the FOH forum community != FOH.  Think of it was Something Awful for MMO players.  They have a lot of people whose first game happened in the last 2-3 years yet talk about how EQ pwned.  Much like how if you added-up all the people who talk about how much ass they kicked in UO then the subs for the game should have been somewhere in ithe 500k range and made entirely of PKs.


Title: Re: SOE to Publish Vanguard
Post by: Threash on May 07, 2006, 01:48:11 PM
The FoH thread (http://www.fohguild.org/forums/mmorpg-general-discussion/22202-soe-publish-vanguard-26.html) has a couple more similar :nda: breaches on p26 and p29.

Of course, when the NDA is dropped all of the Vanbois are going to blame the game sucking on SOE now.

Reading that thread reminded me of that simpsons episode where Homer is having a bbq and recently turned vegetarian Lisa sabotages it by throwing the pig away and Homer sits there going "its still good, its still good!" no matter all the horrible things happening to it.


Title: Re: SOE to Publish Vanguard
Post by: Chthonian on May 07, 2006, 02:13:14 PM
Mole or no, I actually just copy/pasted a response I wrote on a couple other forums here and wanted to get the word out in general since it wasn't up on the forums yet. And posting happy fluffy things on these forums doesn't tend to shift opinion at all, just inflame the masses even further (yes, I've read the forums for a long time).


Title: Re: SOE to Publish Vanguard
Post by: Margalis on May 07, 2006, 02:24:57 PM
Quote
It's painfully ugly but still runs like hell, it's not fun at all. The install was 16gb, and I don't even know why or how. It certainly wasn't jam packed with models, since every race was the exact same with a different head. The gameplay is worse than EQ1. if it doesn't get outright cancelled it's going to bomb hard.

I called this one a while ago. Their approach is exactly like launch EQ2. It runs like shit and doesn't look particularly good, but by the time it comes out computers will have quadrupled in power and it will be great! The just excuse away terrible performance by playing the Moore's Law card.

Except that bad algorithms are bad algorithms and the average computer a year from now really isn't going to be that much better.

Same race with a different head? That's also EQ2 to a T.

This game sounds awful and that is completely expected. Reading between the lines it's clear that beta has been a bomb, there is zero excitement and Brad and Co spend their time making weak rationalizations.


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on May 07, 2006, 02:35:46 PM
A very grindy game with unhappy Beta players is going to be published by an company with a terrible customer service history.  I would have a negative impression at this point, but I read about it from someone who admits to having an agenda to shift opinion and has avoided answering a simple question.

Sweet, who do I give my credit card number to?


Title: Re: SOE to Publish Vanguard
Post by: Miasma on May 07, 2006, 02:36:30 PM
Mole or no, I actually just copy/pasted a response I wrote on a couple other forums here and wanted to get the word out in general since it wasn't up on the forums yet. And posting happy fluffy things on these forums doesn't tend to shift opinion at all, just inflame the masses even further (yes, I've read the forums for a long time).
It was on the forums but in a different thread (http://forums.f13.net/index.php?topic=6800.msg183703#msg183703) about Vanguard that was already going.


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 08, 2006, 05:33:11 AM
To be fair to EQ2, SOE somehow managed to get a damned good live team on it, who have spent the last 18 months ripping out as much of the fugly catass grind as they dare and turning it into a half-decent game.

Mind you, if SOE had done the sensible thing and spent a further six months or so in beta improving the game, they would have been in prime position to start hoovering up the first bunch of cancellations from WoW.


Title: Re: SOE to Publish Vanguard
Post by: Soln on May 08, 2006, 09:35:04 AM
Let the Consolidation Commence !  Huzzah   :-P


Title: Re: SOE to Publish Vanguard
Post by: Hutch on May 08, 2006, 01:13:40 PM
(http://filmy.aeri.pl/gm/510/9871.jpg)


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 09, 2006, 12:40:00 PM
Ew....they're getting SOE all over my grindfest. Now it's going to suck!


NOW?


Title: Re: SOE to Publish Vanguard
Post by: Samwise on May 10, 2006, 09:48:34 AM
(http://www.penny-arcade.com/images/2006/20060510.jpg)


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on May 10, 2006, 10:10:03 AM
Classic.


Title: Re: SOE to Publish Vanguard
Post by: Toast on May 10, 2006, 11:59:41 AM
All I have to say is where do I pre-order!@?


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 10, 2006, 12:04:21 PM
All I have to say is where do I pre-order!@?

Here (http://www.Ilikeitinthegoatass.com).


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on May 10, 2006, 03:41:09 PM
All I have to say is where do I pre-order!@?

Here (http://www.Ilikeitinthegoatass.com).

I am not clicking that in the off chance some sick fuck actually has a site up there.


Title: Re: SOE to Publish Vanguard
Post by: schild on May 10, 2006, 05:17:29 PM
Having seen this game.

Uh.

SOE can't fuck it up.

It's already fucked. I'd suggest everyone forgets it exists. Fast-like.


Title: Re: SOE to Publish Vanguard
Post by: Samwise on May 10, 2006, 06:47:29 PM
It's already fucked. I'd suggest everyone forgets it exists. Fast-like.

Didn't we know it was fucked from the start?  I thought we were all on the same page with that.


Title: Re: SOE to Publish Vanguard
Post by: Velorath on May 10, 2006, 06:59:26 PM
Didn't we know it was fucked from the start?  I thought we were all on the same page with that.

It's like when you already know what you're getting for Christmas but you pretend to be surprised when you open the present anyway.


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on May 11, 2006, 01:24:12 AM
Lots of new screenshots (http://uk.gamespot.com/pc/rpg/vanguard/screenindex.html?sid=6150471&page=1)

Double boobies (http://tth.tentonhammer.com/images/gallery/albums/album81/Vanguard_Banner.jpg)


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 11, 2006, 06:11:15 AM
Is THIS (http://mpogd.com/news/?ID=2019) old news already?


-------
May 10, 2006
Saga of Heroes using EMotion FX Character Animation
 

Highly anticipated Vanguard: Saga of Heroes MMORPG using the EMotion FX Character Animation System at E3

ROTTERDAM, NETHERLANDS – May 10, 2006 - Mystic Game Development, a pioneer in real-time character animation middleware, today announced that Sigil Game Online's Vanguard: Saga of Heroes was built using Mystic's EMotion FX real-time character animation technology as a core component. The MMORPG game, which received coverage in all 3 major US PC magazines recently, is being shown at E3 in LA this week.

“Having met and worked with the Sigil team since 2004, we set out to evolve EMotion FX as it was then, into the production SDK it is now. Put it this way, imagine having 2000 different characters and having to animate them all individually. Instead, you animate just 1 character and play back the same motion data on all characters, so saving a huge amount of animator time" said John van der Burg, Development Director at Mystic Game Development. "We are delighted to see what Sigil has been creating and look forward to playing the game".

“To give a character over 500 unique motions and very detailed character customization down to a per bone level needs a special Animation product” continues John van der Burg, from Mystic Game Development. “When you are creating a game with the scope and scale of Vanguard you need the right animation engine and the right support"

“EMotion FX has given us the ability to have myriad distinct player character models while allowing us to share most of the mesh assets and animations,” said Kevin McPherson, Senior Programmer at Sigil Games Online. “I have found the API easy to integrate, well written, and it supports the variety of complex features we needed for our character and animation systems. These systems include asset sharing through retargeting and shrink-wrapping, customization, look-at controllers, and motion blending/mixing.I recommend EMotion FX to developers that are looking for a total character solution.”

About Mystic Game Development
Founded in Rotterdam, The Netherlands in 1999, Mystic Game Development is a pioneer in real-time character animation products used by leading game developers such as Mythic Entertainment, Sigil Games Online, Webzen, SimBin, Nexon Corporation, IMC Games, Piranha Bytes, EGN Co., and DragonFly GF Co. For more information visit www.emotionfx.com.

About Sigil Games Online
Based in Carlsbad, California, Sigil Games Online is a studio dedicated to creating massively multiplayer online (MMO) games. Founded in 2002 by Brad McQuaid and Jeff Butler, key figures in the development of award-winning EverQuest, the company plans to be a driving force in the continued evolution of this unique genre. Sigil Games Online is comprised of an all-star team of experienced developers with an impressive pedigree of commercially successful and critically acclaimed online games. For more information, visit www.sigilgames.com.
-------


Oddly enough, I can't find any mention on the Vanguard official site (http://vanguardsoh.com/). Am I blind, did they forgot or are they keeping it undercover or something?


Title: Re: SOE to Publish Vanguard
Post by: Trippy on May 11, 2006, 06:15:30 AM
They are just too lazy to update their Web site (a ton of companies haven't updated their sites with their E3 news).


Title: Re: SOE to Publish Vanguard
Post by: Toast on May 11, 2006, 07:01:04 AM
This made me chuckle. I transcribed this text from a dialog box in the screenshots. This is a conversation with the Diplomacy trainer:

...making an Inference followed by a Good Point. They will increase your Dialog Progress by helping convince me you're right."

Randon Talley says, "Make Good Points while your Inference is active. When your Inference wears out - use another."

You have to grind conversations as well. (That was my Inference. Hopefully it was also a Good Point. DING!)


Title: Re: SOE to Publish Vanguard
Post by: Oban on May 11, 2006, 07:26:55 AM

You have to grind conversations as well. (That was my Inference. Hopefully it was also a Good Point. DING!)

Grats!


Title: Re: SOE to Publish Vanguard
Post by: Engels on May 11, 2006, 10:35:15 AM
Anyone else getting huge DAoC flashbacks when looking at Vanguard's northern races architechture? In a way its worse, because its so mind numbingly bland. At least with DAoC the thing was new.


Title: Re: SOE to Publish Vanguard
Post by: Raguel on May 11, 2006, 10:37:48 AM
It's already fucked. I'd suggest everyone forgets it exists. Fast-like.

Didn't we know it was fucked from the start?  I thought we were all on the same page with that.

I'm surprised. Not that I planned on playing it, but I'm surprised the "vanbois" don't like it.

edit: As far as the screens go, it sort of reminds me of something I read awhile back (I think it was Damion/Ubiq); if all games go for "graphic realism" then eventually they'll all look the same.


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 11, 2006, 11:46:36 AM
I'd suggest everyone forgets it exists. Fast-like.
I'd suggest everyone remembers it, so that Brad McQuaid never gets another job in the industry again.

Edit: Fun thing I discovered today. Going to the official Vanguard forums and asking why people keep posting links to EQ2 screenshots is vastly amusing.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 11, 2006, 12:21:51 PM
Lots of new screenshots (http://uk.gamespot.com/pc/rpg/vanguard/screenindex.html?sid=6150471&page=1)

Why do all the characters have the same blank stare in their eyes?

Oh wait, that's not the characters, that's the players, sitting zombie-like as they wait for their turn in line to raid Ubitz, the Dragon's Dragon.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on May 11, 2006, 01:31:43 PM
Anyone else getting huge DAoC flashbacks when looking at Vanguard's northern races architechture? In a way its worse, because its so mind numbingly bland. At least with DAoC the thing was new.

Actually that's what I thought, although it applied to everything rather than just the Midgard sets.  What was that expansion that added valewalkers and necromancers?  The game looks like that.  The models... they are sucky.  EQ2 sucky.  But who cares about graphics when you have gameplay like this?


Title: Re: SOE to Publish Vanguard
Post by: HRose on May 11, 2006, 01:46:57 PM
Having seen this game.

Uh.

SOE can't fuck it up.

It's already fucked. I'd suggest everyone forgets it exists. Fast-like.
What about talking about this?


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 11, 2006, 11:36:11 PM
I know this won't be half as sweet as they are trying us to believe, but just stumbled on this hands on preview from Gamespot (http://www.gamespot.com/pc/rpg/vanguard/news.html?sid=6150596&mode=previews), and well... the part about housing sounds interesting:

"Much more development time has apparently been invested into developing player housing and character customization. According to Butler, the beta version of the game already contains more housing-related content and options than Star Wars Galaxies, including a total of more than 8,000 different craftable items, which can all be placed in a player-owned house with an easy-to-use mouse-driven interface that lets players quickly place objects on tables, on walls, or on the floor. Housing will also have a highly customizable permissions system for entry, so you'll be able to, for instance, turn your home into a public shop that's open during certain hours of the day, then automatically converts to a private dwelling in off-hours."

Totally fake-biased-E3-pressrelease like.
Anyway, I think it could be interesting if every building leads to a single owned house. It's nothing new and nothing fancy if they are multi-instanced a la EQ2.


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on May 12, 2006, 02:05:04 AM
Found this linked from foh.

ActionTrip (http://www.actiontrip.com/features/e32006dayonepart2.phtml)

Quote
Anyway, as some of you may know, Vanguard (check out the screenshots here), the upcoming MMORPG from Sigil Games (founded by one of the original creators of EverQuest), recently received a new publisher. So instead of paying them a visit tomorrow as part of my MS appointment, I caught a glimpse of the game during day one, at SOE's booth.

Now let me tell you, it's almost unbearably obvious why MS got rid of this one. Merely looking at the game was a disappointment right off the bat. One of the folks from the development team was trying half-heartedly to explain the game's features, controlling an avatar in a five-man party and clearing some monsters in a keep. All I could do was stare at, what appeared to be, an unattractive and unappealing fantasy MMO world. The character animation seemed stiff and the models were very poor when playing from third person perspective. Most of the areas were practically swimming in gray tones, and well, it's kind of hard to explain. In my humble opinion, the game just doesn't look appealing in the least bit.

Gameplay wise, Vanguard seemed standard in every possible sense. The developer explained to me that there are no instanced dungeons in the game world and that's about it from what I could understand. The interface seemed highly reminiscent of any other MMOG… and that's it. The content itself didn't seem fun to play.


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 12, 2006, 02:40:23 AM
Anyway, I think it could be interesting if every building leads to a single owned house. It's nothing new and nothing fancy if they are multi-instanced a la EQ2.
No instancing.
Urban sprawl and strong IGE housing market inc!


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 12, 2006, 03:07:14 AM
No instancing.
Urban sprawl and strong IGE housing market inc!

Nah.
As bad as I can think of recent Sigil activity, I can't believe urban sprawl will happen again.
I mean, no instancing, I believe it and I appreciate it.
Urban sprawl, no. As hardcore as they claim to be, I am more inclined to believe in a very limited number of available houses.


Title: Re: SOE to Publish Vanguard
Post by: Mesozoic on May 12, 2006, 06:07:48 AM
Wow...the official VG forums are my new one-stop site for internet humor.  The denial is beautiful....like a rare flower blooming in the warm rays of the alpha-stage sun, only to be crushed by the relentless grinding tank-tread of release.

Quote from: VG apologist
Quote from: victor vaal
Well why dont sigil show us what they got, after all they are at E3. The game has been in developement for long enough to show the game in motion, so if they are confident in their product, show it to us.

Has it occurred to you that maybe they wish to save their best for last? No point in telegraphing what you're doing to your competitors.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 12, 2006, 06:38:43 AM
The denial is beautiful

I thought that when I saw the following on the SomethingAwful thread linked above:

Quote
I feel some things here need to be corrected. Please note that I am not in the beta, otherwise NDA would prevent me from posting.

1) Client size. You say it's 16 Gb. I believe it. They use Unreal Engine, and this engine takes a lot of space. And the game world is huge. But they stated a couple of time that they didn't optimize shit yet. Not the textures, not the smoothness, nothing. So maybe, just maybe the final client will be lighter.

2) Game is awful. While I obviously can't estimate how good the game is, but this just cannot be true. First, it'll be at least as good as EQ. EQ may be old, bulky and all, but it's still a great game. Not for everyone, that's for sure. It's not WoW, it's not even D&DO. It's a fucking hard game. This might not be the cup of tea of a lot of people, but to hardcore gamers, EQ1 is still the reference.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on May 12, 2006, 06:43:28 AM
Lots of new screenshots (http://uk.gamespot.com/pc/rpg/vanguard/screenindex.html?sid=6150471&page=1)
I liked a lot of the backgrounds in those screenshots but the characters are really awful.  I can't really pin down why I dislike them either, it's just a gut reaction.  Maybe because they all look the same, I'm also getting tired of skin tight armour.  The small amount of user interface that you could see looked positively archaic as well, especially the names on top of all the mobs.

As far as housing/sprawl goes some of the screenshots had pictures of houses with what looked like little "for sale" signs on them.  "The Vision" probably demands that there are only twenty houses per server and you have to fight over them.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 12, 2006, 06:47:31 AM
I do like how these Wood Elves look (http://i.i.com.com/cnet.g2/images/2006/129/920083_20060510_screen008.jpg). Ohh and ... caption? (http://www.thesafehouse.org/mugshots/e32006may10/IMG_2530)


[EDIT] in-game footage

1) The Vanguard E3 video can be freely downloaded here (it's members only on Gamespot): http://hoopy.ns.utk.edu/Vanguard/
2) More can be seen via @Silky Venom - follow directions (http://www.silkyvenom.com/forums/showthread.php?t=3735) ... in which Jeff Butler promises "winter this year" release date.


Title: Re: SOE to Publish Vanguard
Post by: El Gallo on May 12, 2006, 06:58:16 AM
The one thing I was sure this game would get right is an interesting, handcrafted world with all kinds of cool nooks and crannies, since that is the thing EQ did better than any other MMO (except, arguably, WoW).  If it turns out that they can't even pull that off, yikes.

Koster might actually beat McQuaid in round two.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 12, 2006, 11:21:28 AM
Anyway, I think it could be interesting if every building leads to a single owned house. It's nothing new and nothing fancy if they are multi-instanced a la EQ2.
No instancing.
Urban sprawl and strong IGE housing market inc!

You have to have players playing for there to be any market. All indications are there just won't be that many of them.


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 12, 2006, 01:34:52 PM
I'm assuming SOE is as active with Vanguard as it was with EQ2 regarding underutilisation of server hardware i.e. they'll merge them.
Maybe Vanguard can claim that they're in competition with CCP by having an unsharded world?


Title: Re: SOE to Publish Vanguard
Post by: Big Gulp on May 12, 2006, 03:26:50 PM
Maybe Vanguard can claim that they're in competition with CCP by having an unsharded world?

Vanguard:  Because offline skill gains are for pussies.

Oh, and corpse runs are fun!


Title: Re: SOE to Publish Vanguard
Post by: Righ on May 12, 2006, 05:03:05 PM

I see this as a good thing. What does SOE have more experience doing than any other company? Setting up massively multiplayer game servers.

Nope. That would be NCsoft. But these things are just fucking badly coded, unoptimised databases anyhow, so you might as well speak to any dipshit hosting company, as their experience would be just as relevant.

What SOE has more experience of than any other company is making a midden out of online customer service.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 12, 2006, 07:15:47 PM
What SOE has more experience of than any other company is making a midden out of online customer service.

I'd say they have more experience at redesigning existing games than any other company. Their record on that is mixed: several absolute disasters, and several moderate recoveries. Now that they have an interest in Vanguard, maybe watch for the SOE revamp veteran sent in as a "great new addition to the team" (AKA design auditor).

I'd still like to see Brad and Jeff given an opportunity to finish their Vision, just like I wish Koster had been given another 6-12 months to finish SWG. Who knows, it may come together in an EverQuest kind of way ... worrying beta, into a successful product.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on May 12, 2006, 08:54:33 PM
..of course, EQ1 had no real competition at the time for it's game type.

The same game type, incendently, that Vanguard wants to try and attract..


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 13, 2006, 02:03:11 AM
From IGN Preview (http://pc.ign.com/articles/708/708176p1.html)

"And whichever building you erect, it has its own plot of land near which nothing else can be built. No ugly sprawl or obscured view as other homes pop up around yours, ever. It looks like Sigil has a plan."

I know we have to hate the game, but I am a sucker for housing done right.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on May 13, 2006, 02:18:52 AM
From IGN Preview (http://pc.ign.com/articles/708/708176p1.html)

"And whichever building you erect, it has its own plot of land near which nothing else can be built. No ugly sprawl or obscured view as other homes pop up around yours, ever. It looks like Sigil has a plan."

I know we have to hate the game, but I am a sucker for housing done right.
I'm not sure how you can call that housing done right. Reducing housing density does not decrease sprawl it *increases* it, unless of course Sigil only allows housing to built in very restricted areas in which case we're back to some form of grind2housing. And saying there's no obscured view is just silly. Sure you won't get something like:

Code:
X X X
X X X
X X X

but instead you'll get something like:

Code:
X   X   X

X   X   X

X   X   X
and your view will still be obscured, just not as much.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 13, 2006, 02:38:27 AM
Mmm what I have in mind is like: very limited amount of houses available.
Then yes, it could mean "grind2housing" that sounds in line with their stubbornly out of this world hardcore leveling idea.
But I don't care. Looks to me that you can just have 3 ways to do it:

1) Instanced, so everyone can get a house, and I don't like it.
2) Not instanced, but with lots of buildable spots, so everyone can get a house. And that leads to sprawl
3) Not instanced, but with very limited buildable spots. That leads to housing done right, in my opinion, with the only drawback that not everyone will get a house.

I choose #3.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 13, 2006, 02:40:12 AM
Sure you won't get something like:

Code:
X X X
X X X
X X X

but instead you'll get something like:

Code:
X   X   X

X   X   X

X   X   X
and your view will still be obscured, just not as much.


Now we are just assuming things here. What if they decided that houses can only be built in say 1 mile from each other?


Title: Re: SOE to Publish Vanguard
Post by: Trippy on May 13, 2006, 03:18:17 AM
Sure you won't get something like:

Code:
X X X
X X X
X X X

but instead you'll get something like:

Code:
X   X   X

X   X   X

X   X   X
and your view will still be obscured, just not as much.
Now we are just assuming things here. What if they decided that houses can only be built in say 1 mile from each other?
Then that's grind2housing unless the world is like 20,000 square miles in size (and you can build all over the world).


Title: Re: SOE to Publish Vanguard
Post by: Reg on May 13, 2006, 04:36:57 AM
I could live with only the most advanced catasses being able to have houses so long as they aren't anything more than a status symbol and something to play doll house with. If storage is at a premium in thie game and houses give you more then everyone is going to demand one and the whining won't stop until they do something about it.

Personally, I think the best way to handle it is to provide an instanced  apartment to everyone that gives the same benefits of an above ground house and just have a few thousand housing spots that the achievers can fight over and sell to IGE.


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 13, 2006, 05:04:59 AM
Sigil thinks instancing is the work of the Behorned Lord of Darkness, so...no instanced apartments.

I bet IGE cannot wait for Vanguard to go live - slow levelling + mob camps for phat lewt + limited supply housing zones = $$$
Assuming, of course, that more than three people play the game.


Title: Re: SOE to Publish Vanguard
Post by: bignatz on May 13, 2006, 08:53:25 AM
from Potus on eqnecro.net (http://www.eqnecro.net/board/viewtopic.php?t=2495&postdays=0&postorder=asc&&start=15&sid=ba6836605097d5665ced5b9ff3436188):

Quote
I laugh at games like Vanguard calling themselves "next generation" mmorpgs. There hasn't been a "next generation" mmorpg ever, since they all revolve around leveling treadmills and the endless pursuit of new loot until you eBay out of boredom. The real hillarity in this game is just how blatant the leveling treadmill/timesinks are.

There's 3 Leveling treadmills in the game, and all of them are equal in lack of fun.

Combat
You'd think this is fun but it really isn't. They talked up a huge game about how Vanguard's combat involves more than just hitting Auto-Attack and hoping the monster runs out of Hitpoints before you do. You get to see a monsters attack ahead of time, and simply choose whatever button is flashing to deflect it. That's it, that's their huge "next generation" improvement to the boredom of playing a melee: waiting for icons to flash and then click on them hoping the server lag doesn't cause the spells to timeout.

Solo'ing is non-existant. You can solo for hours and you won't come near the exp you get if you wait around for a group. Solo'ing is immensely boring, since every tactic involves spamming your direct damage spell while tanking. Deaths are harsh, you lose exp, you're naked, and you have to run back to your corpse. Usually you'll die on the way since monsters hit you from far away with their extendo arms of death. There's also this hillarious bug right now where the guards assist the monster its fighting and will kill you.

Tradeskills

I've only tried tradeskilling once, and was amazed at the time involvement. According to the forums, it takes just as long as combat leveling to level while tradeskilling. Apparently its like EQ2, you sit there and some bars go up and down and you have to mash flashing buttons until you "finish" a product. Apparently some guy did this for days and days and is level five and makes "Grade D table legs".

Harvesting takes for fucking ever. You have to group with other harvesters and you fight trees like you would a monster. Thats right, you need to get certain harvesting classes too, like "gleaners" and "refiners" in your group, and you sit around wacking some tree until the tree dies and then you get some loot. You then have to rest, since you get "tired" while wacking trees all day.

Want to solo while harvesting? Oh no you can't, because solo'ing doesn't exist at all in this game, if you solo it will A) take forever B) not get you anything meaningful C) you'll fail alot.

Parley..or the worst thing ever invented and is made fun of constantly on the beta forums

This is the best new "feature" of this great "next generation mmorpg". You have to parley with the npcs to get your quests. This is yet another ridiculous time sink. Thats right, when you want to talk to a npc about a quest, it opens a parley window where you fight the npc like a monster using arguments. You have the "dirty joke" spell, which lowers his liking of you, so then you have to reply with a "nice compliment" which then makes him like you more but then you have to keep the conversation interesting so you attack using a "interesting story"...I'm not making this shit up, you basically hammer keys until the conversation bar reaches the end(without other bars getting too low, its exactly like EQ2's crafting system) and you win the "parley".

Here's what is so great about it. EVERY SINGLE NPC makes you parley with him to get quest info. What is funny about it is that 95% of them have no quests or interesting info to give you, so you go from npc to npc parleying, mashing keys, until you "win" the "encounter" and you get nothing from it.

Overall

This game just fucking blows. There's nothing positive I can say about it, it is that bad. I've beta'ed alot of video games and this one is fundamentally fucked. I don't think I could come up with a worse video game if I tried. I'm amazed the login screen doesn't have some sort of time sink or if I want to customize my UI I don't have to parley it with "witty jokes". LONG LIVE EVERQUEST BEFORE LUCLIN!!


Title: Re: SOE to Publish Vanguard
Post by: El Gallo on May 13, 2006, 05:02:14 PM
Man, I wish Potus posted here.  I used to read the EQNecro boards back when I played just for his posts even though I wasn't a necro.  He's up there with Fansy the Famous Bard, Sam "THE MAN" Deathwalker and Furor "Jimmy" Planedefiler on my "most entertaining EQ people I never actually met in game" list.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on May 13, 2006, 09:27:25 PM
Quote
Parley..or the worst thing ever invented and is made fun of constantly on the beta forums

This is the best new "feature" of this great "next generation mmorpg". You have to parley with the npcs to get your quests. This is yet another ridiculous time sink. Thats right, when you want to talk to a npc about a quest, it opens a parley window where you fight the npc like a monster using arguments. You have the "dirty joke" spell, which lowers his liking of you, so then you have to reply with a "nice compliment" which then makes him like you more but then you have to keep the conversation interesting so you attack using a "interesting story"...I'm not making this shit up, you basically hammer keys until the conversation bar reaches the end(without other bars getting too low, its exactly like EQ2's crafting system) and you win the "parley".

Here's what is so great about it. EVERY SINGLE NPC makes you parley with him to get quest info. What is funny about it is that 95% of them have no quests or interesting info to give you, so you go from npc to npc parleying, mashing keys, until you "win" the "encounter" and you get nothing from it.
Wow that is just...amazing. I understand now why Microsoft was so willing to give up the Vanguard IP -- its worth is currently somewhere between jack and shit.


Title: Re: SOE to Publish Vanguard
Post by: Righ on May 14, 2006, 09:38:03 PM
Parley minigame. LOL.

(for Tale)


Title: Re: SOE to Publish Vanguard
Post by: sarius on May 14, 2006, 09:56:28 PM
Quote
Parley..or the worst thing ever invented and is made fun of constantly on the beta forums

This is the best new "feature" of this great "next generation mmorpg". You have to parley with the npcs to get your quests. This is yet another ridiculous time sink. Thats right, when you want to talk to a npc about a quest, it opens a parley window where you fight the npc like a monster using arguments. You have the "dirty joke" spell, which lowers his liking of you, so then you have to reply with a "nice compliment" which then makes him like you more but then you have to keep the conversation interesting so you attack using a "interesting story"...I'm not making this shit up, you basically hammer keys until the conversation bar reaches the end(without other bars getting too low, its exactly like EQ2's crafting system) and you win the "parley".

Here's what is so great about it. EVERY SINGLE NPC makes you parley with him to get quest info. What is funny about it is that 95% of them have no quests or interesting info to give you, so you go from npc to npc parleying, mashing keys, until you "win" the "encounter" and you get nothing from it.
Wow that is just...amazing. I understand now why Microsoft was so willing to give up the Vanguard IP -- its worth is currently somewhere between jack and shit.

Gag.  I have guildmates who've been waiting a while for this game.  I'd bet they're gonna by an XBox now because MMOG's now appear freaking dead.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on May 15, 2006, 04:05:11 AM
It really does send a guiltfully delicious thrill through my heart to begin to see things playing out as had been predicted.  Of course they've been ignoring the innovations of the last few years, Brad flat-out said he disagreed with most of them. 

What they've done is taken EQ at Velious era and applied it to a new game with a few extra iterations.  That's it.  Now, as predicted, people are remembering exactly how shit that gameplay was, and they don't like it.  Wow, you mean these guys were  remembering EQ through rose-colored glasses? Big surprise there.

 I expect further bitching when the game DOES release and their now-5-years-older asses are locked out of content by younger versions of themselves. Boy, that'll be rich.


Title: Re: SOE to Publish Vanguard
Post by: Mesozoic on May 15, 2006, 05:48:28 AM
Holy crap, thats horrible.  When is this due out?  I can't wait.


Title: Re: SOE to Publish Vanguard
Post by: AcidCat on May 15, 2006, 08:53:37 AM
I expect further bitching when the game DOES release and their now-5-years-older asses are locked out of content by younger versions of themselves. Boy, that'll be rich.

Hehe, I hadn't thought of it that way, but that's a good point.  :-D


Title: Re: SOE to Publish Vanguard
Post by: Engels on May 15, 2006, 09:23:23 AM
The time-honored mantra echoed time and time again by Brad and others who follow the 'hard core' school of MMO is that to give a player a sense of immersion and acomplishment, things have to be 'hard'. What I think they always overlooked, particularly during the nascent days of EQ, was that the 'hard' was out of the player's control. A player fought a continous battle against the game to get his next doodad/level, and the respect other players gave another player for his accomplisment was simply an acknowledgement that that player had more stamina than they did to put up with unfathomable time sinks.


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 15, 2006, 09:46:34 AM
Holy crap, thats horrible.  When is this due out?  I can't wait.
'This winter', apparently.


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on May 15, 2006, 09:51:24 AM
Holy crap, thats horrible.  When is this due out?  I can't wait.
'This winter', apparently.

The winter of discontent, methinks. It is gonna be a fun trainwreck to watch!


Title: Re: SOE to Publish Vanguard
Post by: Miasma on May 15, 2006, 10:05:16 AM
In the Vanguard thread dealing with the switch to SoE he made an off-hand comment like "SoE really needs a game like this in 2007" so it might not even be out this year.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 15, 2006, 10:20:14 AM
SOE needs another fantasy themed arduous exclusionary time sink? How exactly is this going to do the very thing they really need: a massive influx of new people to discontinue their intra-library cannabalization?

Vanguard = EQ1 Velious is about exactly right from what I saw and played (and read). It's a hit for Brad, but a miss for the genre. Just another example of people not learning the right lessons.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on May 15, 2006, 10:41:42 AM
SOE needs another fantasy themed arduous exclusionary time sink? How exactly is this going to do the very thing they really need: a massive influx of new people to discontinue their intra-library cannabalization?

Vanguard = EQ1 Velious is about exactly right from what I saw and played (and read). It's a hit for Brad, but a miss for the genre. Just another example of people not learning the right lessons.
Maybe this is part of a ploy by SOE to get SWG to look better. I mean, SWG sucks donkey balls, but I'd rather play that than Vanguard. (Assuming, of course, that what's leaking out is accurate).


Title: Re: SOE to Publish Vanguard
Post by: Toast on May 15, 2006, 11:04:28 AM
This is the classic marketing technique used in gift sets / package deals.

Take a bunch of mediocre products and throw them together and sell the bag o crap at a significant DISCOUNT OFF RETAIL!

But wait, there's more!

If you get a station pass now and tell 3 of your friends, you can get free beta access to Legends of Arse!


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 15, 2006, 12:58:06 PM
In the Vanguard thread dealing with the switch to SoE he made an off-hand comment like "SoE really needs a game like this in 2007" so it might not even be out this year.
Jan/Feb 2007 still counts as 'this winter' though, and a February launch would be the sanest thing to do - just to avoid the Xmas rush of the other games.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 15, 2006, 01:06:04 PM
Sigil thinks instancing is the work of the Behorned Lord of Darkness, so...no instanced apartments.

I bet IGE cannot wait for Vanguard to go live - slow levelling + mob camps for phat lewt + limited supply housing zones = $$$
Assuming, of course, that more than three people play the game.

Why do you think they bought up just about every combination of Vanguard-compatible domain names over a year ago?


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 15, 2006, 01:57:59 PM
I do so love how they gushed over their goal of a 100% non-instanced game (both indoor and outdoor areas to be covered). What is this, 2004? It's been at least that long since zoning was even a feature worth discussing. Nowadays, it's just a great way to create years of performance issues and bland content. The textures and models looked ok, but there was nothing I saw that screamed "pretty".


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 15, 2006, 08:01:22 PM
I think you people are wrong about "knowing what works". Brad is making a game for his peeps, and there are many of them. They are the long-haired or goateed Fan Faire attendees. The fat couples who roleplay elves. High fantasy AD&D and fantasy novel readers.

Sure, WoW works, but there are hundreds of thousands of MMORPG players who do not want anything like WoW. They do not want EQ2, DAoC, City of Heroes or Korean MMOGs.

Because they're not gamers. They're the fantasy crowd. They loved the stories and immersiveness of EverQuest, not the DPS tables. When they pulled mobs underwater in Kedge Keep, wearing their earring of water breathing, they were living the part of the elven ranger Aeliacio and his companion Grudskin the gnome wizard. Because it was a live action digital version of the atmosphere of AD&D, or high fantasy novels. They might join the whines about class balance and nerfs, but that's all secondary to the experience of being in a fantasy.

It's like the Star Wars nerds who stuck with SWG in their tens of thousands. They were living Star Wars. The game was unbalanced and bugged, but they were part of Alpha Company 201st Stormtrooper Division, patrolling Tatooine day after day, for years. Brad's peeps are the fantasy nerds and they will grind diplomacy. They will craft table legs so they can build a house. They are about as far removed from a game like WoW as they are from Super Mario Brothers. There's really nothing in the current new MMOG market for them, because everyone is going "oh look, WoW!".

So I don't think "what works", in terms of current mass market MMOG appeal, is the focus here. The potential bonus is that the mass market may get interested if the hardcore fantasy nerds do, after VG launches when all the fuss about grinds and game systems dies down. That is what happened with EQ1. But in terms of Brad's peeps, it could still work.


Title: Re: SOE to Publish Vanguard
Post by: Engels on May 15, 2006, 08:12:32 PM
Quote
They loved the stories and immersiveness of EverQuest, not the DPS tables. When they pulled mobs underwater in Kedge Keep, wearing their earring of water breathing, they were living the part of the elven ranger Aeliacio and his companion Grudskin the gnome wizard.Because it was a live action digital version of the atmosphere of AD&D, or high fantasy novels. They might join the whines about class balance and nerfs, but that's all secondary to the experience of being in a fantasy.

I'm afraid you are severely misguided if you think that's what the 'hard core' EQ crowd looked like. Sure, there were some in EQ's huge uberguilds that had a propensity to enjoy the story line, and you are right that EQ did have insanely deep lore by comparison to, say, WoW, but that is not the Brad Rules! crowd.

The Vanguard crowd are the people who stayed up for 8 hours in a row, weekend after weekend, chatting away in /gu while their raid leader bellowed commands at them.  They formed friendships and may even have vicariously enjoyed some immersion, supplied by the 1 or 2 RPer friends who were sort of dragged along to all this senseless raiding.

But don't fool yourself for a moment that the hardcore RPers were the hardcore EQ players that now want Vanguard to repeat the experience.


Title: Re: SOE to Publish Vanguard
Post by: Fabricated on May 15, 2006, 09:03:55 PM
I always thought people were kind of joking about Vanguard being the mother of all grinds, and I couldn't really comprehend it since I had never played EQ. Yeah, that's right, I never played EQ. Ever. Not once.

This sounds like a fucking nightmare conjured forth from the firey anus of Satan himself. How the hell could that be fun? Are hardcore grinders really masochistic?


Title: Re: SOE to Publish Vanguard
Post by: Broughden on May 15, 2006, 10:09:05 PM
I always thought people were kind of joking about Vanguard being the mother of all grinds, and I couldn't really comprehend it since I had never played EQ. Yeah, that's right, I never played EQ. Ever. Not once.

This sounds like a fucking nightmare conjured forth from the firey anus of Satan himself. How the hell could that be fun? Are hardcore grinders really masochistic?

Dont worry you arent alone.
I was still playing Legends of Drakkar in 2d.


Title: Re: SOE to Publish Vanguard
Post by: Margalis on May 15, 2006, 11:06:02 PM
I think you people are wrong about "knowing what works". Brad is making a game for his peeps, and there are many of them.

I disagree with a lot of what you said, but the main point I would make is that he is making his game badly.

I think he vastly over-estimates the overall appeal of the concept, but the concept isn't executed well so it doesn't really matter.

According to Brad a "conservative" estimate is that half of all EQ players will play Vanguard. That's more a best case scenario than a conservative one even if the game was executed flawlessly.


Title: Re: SOE to Publish Vanguard
Post by: Engels on May 15, 2006, 11:56:47 PM
Ok, gonna post my thoughts on this. Skip it if you don't want to read something a bit longwinded.

First, EQ. EQ was the first 'real 3d' game that came out. We were all wide-eyed and bushy tailed when Brad spoke those oft repeated words 'Working as intended'. He could say that back then because we had no basis for comparison. We grinded. We did horrible corpse runs. We screamed at our spouses to come to bed. Some of us lost our jobs, some of us developed new techniques to pee more quickly. A bond formed in pain.

Then other MMOs started trickling out. AO could have perhaps saved us all from Brad, but its launch was a disaster. By the time DAoC had come out, Tweety had been kicked out of EQ and was entirely bored of her own website, despite everyone's love for her. It would seem that perhaps we could all transition to a kinder, gentler MMO. I spoke to player upon player who had had it with EQ and was coming to DAoC as if it were the next nirvana. DAoC's launch was probably bigger than EQ's launch, but then something strange happened; people started going back to EQ.

This is the strange and mysterious part about all this. Why did this happen? For all intents and purposes, DAoC was not as grindy. It had interesting features EQ lacked. It had tradeskills that made some sense and were not mcquaidistic. It had possibilities that EQ simply couldn't provide. Yet the inexorable migration back to EQ started only months after DAOC's launch.

My theory is that the original years of EQ created such a level of shared trauma that folks had to go back. There's a psychological phenomena called Repetition Compulsion, wherein the subject relives in some fashion a past trauma, normally by emulating as best he can the original experience, in an effort to defeat the traumatic event. Much the same was occuring in EQ. People were going back to get that 'feeling', which was nothing more than grinding sweat, frustration and anxiety comingled with the understanding that others were undergoing the same experience as well.

EQ experienced a huge renaisance with Planes of Power because it catapulted the insanity into new levels of torment. The same feelings you had when you wiped that time in the depths of VP could now be reenacted within the halls of Mithaniel Marr or Saryrn, Queen or Torment. Furthermore, in an unwitting stroke of unconscious genius, SOE let your trauma reenactement take place in the halls of the gods. Nothing could have cemented the experience more than that.

I'm making this sound very sophisticated, but it probably can be boiled down to a Vegas casino metaphor. First time, you lost your shirt. You left the casino for DAoC's friendlier casino, restored your self-esteem enough to go back to SOE's casino, hoping to recoup your losses and show them who's really boss. The casino welcomes you back with open arms and sits you at the greater table, the gilded one with the cuter waitress. You get 3 complimentary drinks on the house, and boy, you're feeling grand again.

The truth of course is the house never loses, and you are inevitably fleeced again. No expansion that comes out can tap into any emotional reserves any more because you are basically tapped out.

Everyone retires to WoW, or CoH, or Eve, where the grind is small, the accomplisments smaller, the colors brighter and the world just that much duller because you just can't ever go back to who you were before SOE raped you.

Vanguard comes along, and much like the usual cycle of abuse in any relationship, its saying that this time it'll be different. "Remember the good ole days when we laughed at the bottom of the Hole? Boy, it took us forever to get that body! What laughs!" Vanguard all but guarantees you the same pain again. Some, perhaps many, are going to go to Vanguard to try to recapture their long lost dignity. Others will see the hat trick for what it is.

But make no mistake about it; Brad McQuaid got away with his first cycle of abuse because noone knew better.



Title: Re: SOE to Publish Vanguard
Post by: Tale on May 16, 2006, 02:43:33 AM
I'm afraid you are severely misguided if you think that's what the 'hard core' EQ crowd looked like.

You haven't understood what I'm saying. I'm not talking about the 'hard core' EQ crowd at all. I'm talking about people whose lives revolve around high fantasy. The kind of people who got into fantasy MUDs. That's why I think it is called Vanguard: they're building an enormous space for the vanguard who pioneered deep fantasy roleplaying, and their spiritual successors.

Who is Brad McQuaid? He's the guy who roleplayed Aradune the ranger through MUDs, pen & paper RPGs, and EverQuest, right into Vanguard. He's not a hardcore raider, he's a roleplayer. His ideal gameplay was on the Firiona Vie roleplaying server, not even reaching a high level.

But his roleplaying game style is to give the player infinite tasks. Vox and Nagafen were defeated earlier than anticipated in EQ1 and the bar was raised, but not for the sake of a hardcore raiding game. It was done for the sake of extending the fantasy. It cannot be permitted to end, so until you can expand it, you raise the bar.

The evolutions of raiding and catassing were side-effects of this. People started to see it as an end in itself, as did the developers who took EQ1 towards even harder core raiding when the Sigil crowd left. People kept trying to reach the end of something that was supposed to be infinte.

Quote
The Vanguard crowd are the people who stayed up for 8 hours in a row, weekend after weekend, chatting away in /gu while their raid leader bellowed commands at them.  They formed friendships and may even have vicariously enjoyed some immersion, supplied by the 1 or 2 RPer friends who were sort of dragged along to all this senseless raiding.

I don't think that's the case. I think many of those achievers are occupying the endgame of WoW (e.g. FoH, Afterlife, Legacy of Steel, etc). The loud people I see on the public Vanguard forums do want a harder core experience, and they will get it. But I don't think that's why Brad McQuaid is giving it to them. I think it's about building the biggest, longest, deepest, highest fantasy.

(BTW this is not about me. I've been playing "WoW lite" (casual raiding guild of experienced MMOGers) and I'm currently dabbling in DAoC as a noob. I just think the market and Vanguard should not be described in such concrete terms as I've seen above. It's not going to be that simple, unless the game just plain does not work.)


Title: Re: SOE to Publish Vanguard
Post by: Broughden on May 16, 2006, 03:33:24 AM
This makes no sense. If these "high fantasy" people you speak of are looking for a "high fantasy" game they are going to go to LOTRO. You know....the one with the internationally recognized liscense and all those books of lore?

Not some dumb ass game where you have to kill trees in a group to make a fucking table leg.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on May 16, 2006, 06:12:50 AM
Everything Brad writes isn't about "high fantasy." It's about "time= achievement" and "time = rewards."   When it boils down to it, it's about the grind.  Sure, he loves fantasy and wants a deep and immersive setting, but that's just the mask, it's not the heart.

As to Engels and his 'batterd casino player' syndrome:  Perhaps for some people, but I know why I went back.  I started playing EQ and it took me a year and a half to get my first character to 50 (and by then the cap was 55.)  When I started playing DAoC I had 2 characters in the 50s in EQ.  I got up to 25 in DAOC and they cut the group xp gain and grouping ranges in half.  THAT is why they lost me.

 I'd been advancing ad an 'ok' pace, but had the rug cut out from under me.  I'd done the grind in another game, I was willing to tolerate a faster one, but then it was decided that we were going "too fast."  Fuck it, said I. I've done this grind, there's nothing new here for me, and went back to EQ.

At least there I was done with most of the grind and they were done with most of the balancing changes.  (Lest we forget the kagiggering that DAoC chars went through after release.)  I knew what I was getting, and I was able to move on to the Fun stuff  (Because, Yes, I do enjoy raiding.) a lot quicker than I ever would have been in DAoC.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 16, 2006, 06:38:21 AM
This makes no sense. If these "high fantasy" people you speak of are looking for a "high fantasy" game they are going to go to LOTRO. You know....the one with the internationally recognized liscense and all those books of lore?

No, LOTRO is a WoW clone. Seen the E3 video? It's going for the movie mass market.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 16, 2006, 07:14:37 AM
Just spotted a new E3 Vanguard characters/mounts video (http://www.silkyvenom.com/forums/showthread.php?t=3788) (featuring "train journey to E3" crap at the start - I thought I had downloaded the wrong video).


Title: Re: SOE to Publish Vanguard
Post by: sarius on May 16, 2006, 08:01:24 AM
SOE needs another fantasy themed arduous exclusionary time sink? How exactly is this going to do the very thing they really need: a massive influx of new people to discontinue their intra-library cannabalization?

Vanguard = EQ1 Velious is about exactly right from what I saw and played (and read). It's a hit for Brad, but a miss for the genre. Just another example of people not learning the right lessons.
Maybe this is part of a ploy by SOE to get SWG to look better. I mean, SWG sucks donkey balls, but I'd rather play that than Vanguard. (Assuming, of course, that what's leaking out is accurate).

No, you'd REALLY want to play Starcraft MMOG! Muh ha ha ha ha ha!


Title: Re: SOE to Publish Vanguard
Post by: El Gallo on May 16, 2006, 08:14:56 AM
Shit like the diplomacy system won't be VG's downfall because they are too slow or too grindey.  They will be VG's downfall because they are (a) click-intensive and (b) stupid as fucking hell. 

I'm sure there is a substantial (not WoW-like) market out there for a "fishing expedition" virtual-chatrom style of game like EQ.  Fishing expeditions work because (a) there's plenty of time to shoot the shit (which is the real reason people go) and (b) the "excuse to socialize" activity is something a lot of people find to be an acceptable excuse.  People don't go on day-long rock-paper" expeditions because (a) the activity is not conducive to shooting the shit and (b) the activity is laughably trivial.

Everquest was an almost perfect example of a virtual fishing trip.  That's why I think it was successful.  Vanguard appears to be an almost perfect example of a virtual scissors-rock-paper trip.  That's why I think it will fail unless it makes some pretty huge changes.

Really, fuck minigames.  I'd rather do nothing at all except watch a slow progress bar crawl across my screen while I chat or watch TV than play some retardedly simplistic minigame that requires my attention.  If I had to click my fishing rod to match flashing icons a la EQ2 crafting or the almost-equally-asinine Oblivion parley system I'd never go fishing again.

McQuaid learned exactly the wrong lesson from EQ1.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on May 16, 2006, 08:31:53 AM
Just spotted a new E3 Vanguard characters/mounts video (http://www.silkyvenom.com/forums/showthread.php?t=3788) (featuring "train journey to E3" crap at the start - I thought I had downloaded the wrong video).
Some of that looked ok, the character customization isn't as bad as some of the beta leaks were saying.  I'll wind up buying it, mostly out of morbid curiosity to see how bad it turns out.

The game looks like it might be rife with furries though.
(http://img85.imageshack.us/img85/8083/cat3hr.jpg) (http://img81.imageshack.us/img81/6582/catcat6xa.jpg) (http://img85.imageshack.us/img85/8996/dog9cu.jpg)

The rig and cooling system needed to run it doesn't fill me with confidence.
(http://img81.imageshack.us/img81/1218/soecooler7ui.jpg)


Title: Re: SOE to Publish Vanguard
Post by: Modern Angel on May 16, 2006, 08:34:48 AM
That's why I never roll animal people in these games. I know someone's going to send me a breathy tell asking me for extra special yiff fun.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on May 16, 2006, 09:36:33 AM
You haven't understood what I'm saying. I'm not talking about the 'hard core' EQ crowd at all. I'm talking about people whose lives revolve around high fantasy. The kind of people who got into fantasy MUDs. That's why I think it is called Vanguard: they're building an enormous space for the vanguard who pioneered deep fantasy roleplaying, and their spiritual successors.

(http://home.comcast.net/~tpochmara/images/retard.jpg)


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 16, 2006, 09:39:48 AM
Myopic Turd Burglar.

That said, there are a couple of words missing. I intended to convey "I think they believe they're building an enormous space for the vanguard who pioneered deep fantasy roleplaying, and their spiritual successors".

People mentally incapable of advancing beyond UO are a different category.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on May 16, 2006, 09:52:20 AM
Oh noes, he remembered that I play UO!  Ice burn!   :cry:

Please post another rambling fanboyish torrent of drivel about how McQuaid wants every single thing in his game to be a hideous timesink because he's a leet roleplayah and making every fucking thing take forever = "extending the fantasy".  I promise not to laugh as hard this time.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 16, 2006, 10:02:39 AM
I'm no Vanguard fanboi. I'm retaining my neutrality and speculating on what might be, as opposed to constantly rephrasing someone else's McQuaid-bashing post to keep up the appearance of maintaining teh hate.


Title: Re: SOE to Publish Vanguard
Post by: Nija on May 16, 2006, 10:10:20 AM
catcat.jpg is one of the creepiest things I've seen on the internet, and having a hand in running r33t.org I've seen a lot of things.


Title: Re: SOE to Publish Vanguard
Post by: Phred on May 16, 2006, 10:12:09 AM
. I spoke to player upon player who had had it with EQ and was coming to DAoC as if it were the next nirvana. DAoC's launch was probably bigger than EQ's launch, but then something strange happened; people started going back to EQ.

This is the strange and mysterious part about all this. Why did this happen? For all intents and purposes, DAoC was not as grindy. It had interesting features EQ lacked. It had tradeskills that made some sense and were not mcquaidistic. It had possibilities that EQ simply couldn't provide. Yet the inexorable migration back to EQ started only months after DAOC's launch.

My theory is that the original years of EQ created such a level of shared trauma that folks had to go back. There's a psychological phenomena called Repetition Compulsion, wherein the subject relives in some fashion a past trauma, normally by emulating as best he can the original experience, in an effort to defeat the traumatic event. Much the same was occuring in EQ. People were going back to get that 'feeling', which was nothing more than grinding sweat, frustration and anxiety comingled with the understanding that others were undergoing the same experience as well.


I was one of the ones who left DaoC shortly after it released and eventually went back to EQ. For me it was the "experience bug fix" patch that pushed me out. DaoC at launch was a lot less grindy than EQ but then someone there decided to patch in more grind. Under the guise of fixing a bug with shared experience they made one of the main appeals, that of being able to group with a wide range of levels and everyone getting decent experience, vanish; to the point where you actually lost experience by grouping with someone out of your range by a mere 1 to 2 levels. Even when exact numbers were posted confirming this, the only responce I remember was Sanya saying "if you don't like it, quit" so I did.

However, I found combat in DaoC to be a lot more boring as well. As a cleric in EQ, maybe I couldn't solo worth a crap but at least I felt that with a bit of attention to what was going on, I could influence the outcome of some overpulls and things. In DaoC, with the poor mitigation and low hp of non-tank classes, if one got agro on an overpull they died. Faster than a heal could cast. I loved the feeling you got when you got a good Captain group in Karnors and were pulling everything you could because the group clicked so well and you felt unbeatable. I liked tossing a stun to stun a mob beating on an enchanter so he could channel a mez.  I never felt the same in DaoC. The combat pacing just seemed off to me.

 Having the game encourage smaller groups by punishing you if you took more people and then giving you the exact numbers for the experience just to rub your face in it was the final straw. I had a character 5 levels below a RL friend who got better experience ungrouped beating on a mob while my  friend tanked it than he did grouped. That's just broken.



Title: Re: SOE to Publish Vanguard
Post by: Threash on May 16, 2006, 10:17:50 AM
I'm no Vanguard fanboi. I'm retaining my neutrality and speculating on what might be, as opposed to constantly rephrasing someone else's McQuaid-bashing post to keep up the appearance of maintaining teh hate.

I played EQ for nearly five years and i dont think i ever met any of those people you are talking about.


Title: Re: SOE to Publish Vanguard
Post by: Righ on May 16, 2006, 10:20:25 AM
I'm no Vanguard fanboi. I'm retaining my neutrality and speculating on what might be, as opposed to constantly rephrasing someone else's McQuaid-bashing post to keep up the appearance of maintaining teh hate.

Walk away now. This is not a 'game' to be 'neutral' about.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on May 16, 2006, 10:30:58 AM
I'm no Vanguard fanboi. I'm retaining my neutrality and speculating on what might be, as opposed to constantly rephrasing someone else's McQuaid-bashing post to keep up the appearance of maintaining teh hate.

I played EQ for nearly five years and i dont think i ever met any of those people you are talking about.

What about their spiritual successors?


Title: Re: SOE to Publish Vanguard
Post by: Engels on May 16, 2006, 10:56:24 AM

 Having the game encourage smaller groups by punishing you if you took more people and then giving you the exact numbers for the experience just to rub your face in it was the final straw. I had a character 5 levels below a RL friend who got better experience ungrouped beating on a mob while my  friend tanked it than he did grouped. That's just broken.


Your experience rings true to me. Then again, I quit DAoC to back to EQ long before the started hitting stuff with the nerf bat. Don't get me wrong when I talk with only vaguely vieled hostility towards McQuaid. I was one of the people who played EQ for years and year.

You are right about combat mechanics in EQ. They were better, after, what, 3 years of tweaking, than DAoC's were. They probably still are better. There are any number of things that EQ may to this day do better than any other MMO out there. That said, McQuaid's insistence on time sinks as an 'immersion factor' is patently lidicrous.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 16, 2006, 10:58:01 AM
Quote from: Threash
I played EQ for nearly five years and i dont think i ever met any of those people you are talking about.

OK, that seems to be the majority reaction. But I know a guild forum that is almost 100% those people. I don't have much in common with them - I helped start their guild in 1999, and left them to their nerd talk a year later.

Walk away now. This is not a 'game' to be 'neutral' about.

I've changed tack several times in this thread. I laughed at the SOE news. Then I quoted a Vanguard fanboi being in denial about its apparent problems. Then in an idle moment, I had verbal diarrhoea. Now I'll probably say something else, or nothing. But one thing I won't be is the boring fuck who posts "LOL EQ in space" in the SWG thread, "LOL Furor Tigole" in the WoW thread and "LOL poopsock catass cockblock" in the Vanguard thread. Sorry.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 16, 2006, 11:07:55 AM
What about their spiritual successors?

Laugh it up. In the wankery of my expression, I meant people who were very young when MUDs were being pioneered. Now they're grown-up fantasy nerds who wouldn't play a WoW. Oops, sorry, cue another three posts saying they don't exist.


Title: Re: SOE to Publish Vanguard
Post by: stray on May 16, 2006, 11:12:23 AM
"LOL poopsock catass cockblock" in the Vanguard thread.

It's hardly a shallow complaint (like your other examples).


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on May 16, 2006, 11:20:43 AM
catcat.jpg is one of the creepiest things I've seen on the internet, and having a hand in running r33t.org I've seen a lot of things.

I agree, and in keeping with my "judge a game by screenshots" schtick, I can say that this game is doomed just by that shot.  It reminds me of the "jailcat" monsters in Dragon Quest VIII, but in a very, very bad way.


Title: Re: SOE to Publish Vanguard
Post by: Phred on May 16, 2006, 11:25:47 AM

You are right about combat mechanics in EQ. They were better, after, what, 3 years of tweaking, than DAoC's were. They probably still are better. There are any number of things that EQ may to this day do better than any other MMO out there. That said, McQuaid's insistence on time sinks as an 'immersion factor' is patently lidicrous.

Brad's main problem, IMO, is his inability to see his way around problems even though he recognises them. The spellbook issue in EQ is my favorite example. In some interview or posting, he said he knew it was broken, knew players hated it, yet he still had some idea that the book could be made to fade out as you leveled. Because none of his programmers could figure out how to do this, he left it in, rather than removing it completely as a later live team did. This stubborn insistance that if it can't be done to match his vision it will just stay broken sums up the reason I wouldn't play another of his games.

The whole camp syndrone came about as a reaction to the broken spellbook mechanic, and he knew it but left the book in anyway.



Title: Re: SOE to Publish Vanguard
Post by: Engels on May 16, 2006, 11:59:04 AM
Tale, to be fair to you I do know the demographic you are talking about, but I think you are mistaken in thinking that they are going to flock to Vanguard. Maybe initially there was some hope that Brad's genius had somehow infused Vanguard with the lore that attracted the RPers to EQ.

Maybe you're right, and that there's an overemphasis on the grind aspect of Vanguard and that the RP-friendly immersion factor will be present in Vanguard like it was in EQ. Maybe you're right, and that the great storytellers from EQ, with their intricate lores of the Iksar Empire vs the Sarnak Horde, the legends of how the Dark Elfs were an experiment of Innoruuk, etc, have all started writing for Brad's company. My strong suspicion is that they haven't. I wouldn't be surprised if they were lost along the way.



Title: Re: SOE to Publish Vanguard
Post by: Mesozoic on May 16, 2006, 12:15:13 PM
catcat.jpg is one of the creepiest things I've seen on the internet, and having a hand in running r33t.org I've seen a lot of things.

I refuse to believe that the animal being ridden in that shot is a cat.  I'm going to call it "human in fur mask riding giant striped badger."  Makes way more sense.  Somehow.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on May 16, 2006, 12:18:15 PM
You can see the kitty running around at about the five minute mark in the video tale linked.


Title: Re: SOE to Publish Vanguard
Post by: bignatz on May 16, 2006, 12:19:11 PM

Sigil diverts the hate (from a "tipster" talking to Joystick (http://www.joystiq.com/2006/05/16/was-microsofts-vision-for-vanguard-vista-exclusive/)):

WHY did Sigil buy the publishing rights back from MS?

Because MS, the bastages, wanted Vanguard to be Vista EXCLUSIVE, hence seriously limiting gamers' access and also Very Probably delaying Vanguard in the process.

ehehe, that's quite creative.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on May 16, 2006, 12:23:30 PM
That is possible, but it seems more likely that a Microsoft suit dropped by Sigil, saw a cat riding another cat, and demanded everyone clean out their desks.


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 16, 2006, 12:41:25 PM
Am I the only one wondering at this point where the talented grpahics artists from original EQ went.
I mean, I saw SoL (and so on) and then EQ2 and figured "Hey, they must have gone to Sigil"

After those pics?
I'm beginning to suspect that Milo sold them into white slavery to buy some more upgrades for his Porsche or something.

Human-with-cat-head 'riding' a giant mutant housecat? (http://smiley.onegreatguy.net/ohboy.gif)


Title: Re: SOE to Publish Vanguard
Post by: Hellinar on May 16, 2006, 12:45:08 PM
EQ1 did have an advantage if you were a storyteller type roleplayer, like me. It was hard. Not in the stupid sense of repetive grind, but simply that there were many ways to fail, even a low level. And failures make at least as good a story as successes.

WoW is missing that. Unless you try very very hard, its almost impossible to fail. Sure, you can do the story on rails, and always succeed. But creating your own story, with highs and lows, requires designing a very gimpy character indeed.

I don't think Brad has a clue about about roleplay, at least in the story creation sense. Someone did, way back in the early days, but they were long gone by the time the Fionna Vie server was created. I've not seen anything about Vanguard that even remotely suggests they are aiming at a roleplay, roll your own story, crowd.


Title: Re: SOE to Publish Vanguard
Post by: Mesozoic on May 16, 2006, 12:48:24 PM
<--  Had to be done.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on May 16, 2006, 01:29:17 PM
Am I the only one wondering at this point where the talented grpahics artists from original EQ went.
I mean, I saw SoL (and so on) and then EQ2 and figured "Hey, they must have gone to Sigil"

After those pics?
I'm beginning to suspect that Milo sold them into white slavery to buy some more upgrades for his Porsche or something.
No you aren't the only one. EQ may have had crude graphics even for its time but at least most of the zones had style. It was fun just travelling around the world seeing the sites and visiting all the cities (well except for maybe Grobb and Ogok, the Troll and Ogre cities :-D). WoW is the same way. EQ2, not at all (at least the small portion I saw during Beta) and Vanguard looks a lot like EQ2.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 16, 2006, 01:30:33 PM
I think you people are wrong about "knowing what works". Brad is making a game for his peeps, and there are many of them. They are the long-haired or goateed Fan Faire attendees. The fat couples who roleplay elves. High fantasy AD&D and fantasy novel readers.

You may be right, but Brad's Peeps is a much smaller segment of gamers than you or he think.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on May 16, 2006, 01:49:05 PM
I think you people are wrong about "knowing what works". Brad is making a game for his peeps, and there are many of them. They are the long-haired or goateed Fan Faire attendees. The fat couples who roleplay elves. High fantasy AD&D and fantasy novel readers.

You may be right, but Brad's Peeps is a much smaller segment of gamers than you or he think.

What's Brad's background? How did he get his first job in the industry, where did he work before EQ? 'Cause I had the exact same bitch about Jeff Freeman -- the man wasn't designing for his players or the market, but designing "What I want to play". I felt it was an artifact of where Freeman came from (he got noticed doing UO grey shards -- in short, designing games for himself and his friends -- and never grew up as a designer).

Given the nature of the games industry, I wouldn't be surprised if this wasn't a common occurance -- some folks can make "The sort of game I want to play" and turn out a freakin' masterpiece that changes the industry, but mostly you get people turning out shit that adheres to some bizarre situational view of themselves and a few friends on "What's fun". It compounds it because, if you're working the game, you've got this idea of "Fun" and you've got the solid reality of "actually doable" and you end up making compromises that seem sensible to you (because you have the goal AND the roadblocks in mind) where players -- who don't give two shits about your coding problems -- would rather have just had something else that worked, rather than your half-assed compromise.

I don't know if it's just that guys like Will Wright and Sid Meiers have a better intuitive understanding of why people play games and why they find them fun, or if they're just lucky and happen to represent the mainstream, but most designers aren't that talented.


Title: Re: SOE to Publish Vanguard
Post by: schild on May 16, 2006, 01:53:58 PM
It's arguable that Will Wright and Sid Meier don't understand the mainstream. Civ isn't near as big as geeks would like to think. The Sims is, but it was more of a phenomenon. Saying it was more fun than SimCity 2000 is a bit reaching. There's no doubt in my mind Will Wright makes the games he wants to play.

When I think of people who know what the REAL MAINSTREAM wants to play, I think of the people playing sports games, derivitive action games and games based on movie licenses.

Quote
Top console and handheld games of 2005:
1. Madden NFL 06 (PS2), Electronic Arts, over 2.9 million sold
2. Pokemon Emerald (GBA), Nintendo of America, over 1.7 million sold
3. Gran Turismo 4 (PS2), SCEA, over 1.5 million sold
4. Madden NFL 06 (Xbox), Electronic Arts, over 1.2 million sold
5. NCAA Football 06 (PS2), Electronic Arts, over 1.1 million sold
6. Star Wars: Battlefront II (PS2), LucasArts, over 1 million sold
7. MVP Baseball 2005 (PS2), Electronic Arts, over 970,000 sold
8. Star Wars Episode III: Revenge of the Sith (PS2), LucasArts, over 930,000 sold
9. NBA Live 06 (PS2), Electronic Arts, over 820,000 sold
10. LEGO Star Wars (PS2), Eidos, over 800,000 sold

That's 2005. I'm proud I'm not part of the mainstream.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on May 16, 2006, 02:11:14 PM
It's arguable that Will Wright and Sid Meier don't understand the mainstream. Civ isn't near as big as geeks would like to think. The Sims is, but it was more of a phenomenon. Saying it was more fun than SimCity 2000 is a bit reaching. There's no doubt in my mind Will Wright makes the games he wants to play.

When I think of people who know what the REAL MAINSTREAM wants to play, I think of the people playing sports games, derivitive action games and games based on movie licenses.

Quote
Top console and handheld games of 2005:
1. Madden NFL 06 (PS2), Electronic Arts, over 2.9 million sold
2. Pokemon Emerald (GBA), Nintendo of America, over 1.7 million sold
3. Gran Turismo 4 (PS2), SCEA, over 1.5 million sold
4. Madden NFL 06 (Xbox), Electronic Arts, over 1.2 million sold
5. NCAA Football 06 (PS2), Electronic Arts, over 1.1 million sold
6. Star Wars: Battlefront II (PS2), LucasArts, over 1 million sold
7. MVP Baseball 2005 (PS2), Electronic Arts, over 970,000 sold
8. Star Wars Episode III: Revenge of the Sith (PS2), LucasArts, over 930,000 sold
9. NBA Live 06 (PS2), Electronic Arts, over 820,000 sold
10. LEGO Star Wars (PS2), Eidos, over 800,000 sold

That's 2005. I'm proud I'm not part of the mainstream.
Remove console titles -- I'm of the mind that, still, console and PC titles are inherently different. Nonetheless, I see your point. Let me clarify: Will Wright and Sid Meiers have the ability to create the game THEY want to play that is, nonetheless, popular and sells well. They have another advantage -- single player games (or small multiplayer games) are not nearly as much of a risky investment as an MMORPG.

It's people like those two that invent genres and open up new gamespaces -- sometimes it's just Blizzardification (def: To create a high-quality version of a game in a genre that is often defined by low quality. Professional, in other words), and thus making a genre open to more investment, sometimes it's reaching into the depths of their brains and just making something utterly new.

I guess the best analogy I can come up with comes from Pen-and-paper games. You know that one asshole whose a total rule-lawyer and who min/maxes their character and basically just keeps the game from being anything but a chore? You know that one time you let him run a game, and he was a fucking serious dick that sucked any joy, life, or spontaneity out of it? (Not because he was new at it or hadn't had much experience, but because instead of letting you play the damn game, he really wanted to be running it AND playing all the characters too) That's Brad. He's that guy. And they made him a GM, and the game is going to suck because of it.

Sid Meiers and Will Wright -- who, like everyone else, are going to fail at making fun games from time -- will never be that guy.

I'm not the best GM for paper games -- but I end up doing it because, hell, no one else is willing. And I'll never be as good as this one GM we had -- the guy could make anyone understand the appeal of pen-and-paper games, just for the way he ran it and the stories he let you create -- but I learned a lot from him. The most important damn thing I learned, though, was that in the end what counted was whether the people you had playing enjoyed themselves -- which meant you needed to give them the game they wanted, and not force them to play the game you want.


Title: Re: SOE to Publish Vanguard
Post by: tkinnun0 on May 16, 2006, 02:18:31 PM
WoW is missing that. Unless you try very very hard, its almost impossible to fail. Sure, you can do the story on rails, and always succeed. But creating your own story, with highs and lows, requires designing a very gimpy character indeed.

If it was as easy as cranking a difficulty slider all the way to Very Very Hard, would you really do it, when everybody else around you has maxed it in the opposite direction?


Title: Re: SOE to Publish Vanguard
Post by: Trippy on May 16, 2006, 02:20:48 PM
WoW is missing that. Unless you try very very hard, its almost impossible to fail. Sure, you can do the story on rails, and always succeed. But creating your own story, with highs and lows, requires designing a very gimpy character indeed.
If it was as easy as cranking a difficulty slider all the way to Very Very Hard, would you really do it, when everybody else around you has maxed it in the opposite direction?
You might if the rewards were better.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on May 16, 2006, 02:24:14 PM
WoW is missing that. Unless you try very very hard, its almost impossible to fail. Sure, you can do the story on rails, and always succeed. But creating your own story, with highs and lows, requires designing a very gimpy character indeed.

If it was as easy as cranking a difficulty slider all the way to Very Very Hard, would you really do it, when everybody else around you has maxed it in the opposite direction?

I know a lot of people with "gimped" specs in WoW. They tend to think the raiding guilds with the "You must be this spec" are a bunch of freakin' tards, and I suspect they have more fun with the game, since they're trying to enjoy it, not fight their way past the biggest cockblock in the game to get the shiniest sword that ever sparkled in the fuckin' land.

Of course, I say that as a level 60 BM Hunter who spends most of his time rezzing a dead pet -- although my guild priests have started helping out there, as Ghost has pulled more shit off their asses than the tanks. Now, if I could just convince priests in 5-man groups that if they're soul-stoned and go down to stay down, goddammit and let the wipe finish, and soulstone later, we'd be golden.


Title: Re: SOE to Publish Vanguard
Post by: Chenghiz on May 16, 2006, 02:52:32 PM
You can make any game that's too easy harder just by limiting your options. Is Molten Core too easy? Try fighting Baron Geddon and Shazzrah at the same time. UBRS getting boring? Try 3-manning it. &c.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on May 16, 2006, 03:05:27 PM
You can make any game that's too easy harder just by limiting your options. Is Molten Core too easy? Try fighting Baron Geddon and Shazzrah at the same time. UBRS getting boring? Try 3-manning it. &c.
I often think the high-end guilds play in EZ Mode. :) The casuals PuG their way through content, whereas the catasses have a perfect mix of players in twinked gear, with tons of experience. You want hard mode, play the goddamn Horde A-team in WSG with a PuG that consists of 5 Hunters, two warriors, a rogue and a mage -- half of whom won't join a raid because it "cuts down on honor".

That's "hard mode". :)


Title: Re: SOE to Publish Vanguard
Post by: Merusk on May 16, 2006, 03:20:03 PM
Am I the only one wondering at this point where the talented grpahics artists from original EQ went.
I mean, I saw SoL (and so on) and then EQ2 and figured "Hey, they must have gone to Sigil"

After those pics?
I'm beginning to suspect that Milo sold them into white slavery to buy some more upgrades for his Porsche or something.
No you aren't the only one. EQ may have had crude graphics even for its time but at least most of the zones had style. It was fun just travelling around the world seeing the sites and visiting all the cities (well except for maybe Grobb and Ogok, the Troll and Ogre cities :-D). WoW is the same way. EQ2, not at all (at least the small portion I saw during Beta) and Vanguard looks a lot like EQ2.


The answers I've seen said that those models are simply "humans with differerent heads" because of armor meshes.  They're doing the EQ2 thing and just using the same armor meshes for every race, scaled to the right size of the character.  Yes, it's a crappy shortcut. Yes, it looks like shit. No, nobody seems to care.

  It was one thing when EQ2 promised all this variety in armor models because they'd  be cutting the # of meshes to about an eighth.. but that extra memory seems to have gone elsewhere in that game.  VS hasn't even made that promise.


Title: Re: SOE to Publish Vanguard
Post by: Hellinar on May 16, 2006, 04:08:48 PM
If it was as easy as cranking a difficulty slider all the way to Very Very Hard, would you really do it, when everybody else around you has maxed it in the opposite direction?
You might if the rewards were better.

tkinnun0, I've played less than optimal characters in WoW. If you take that too far, you are no longer playing a MMOG. It makes it too difficult to connect with other peoples characters. The world itself needs to be challenging.. and not in a grind sense.

Trippy. You may be missing my point. The reward for a story teller of a “harder” world is more interesting ways to fail, not better loot.


Title: Re: SOE to Publish Vanguard
Post by: Broughden on May 16, 2006, 06:00:25 PM
This makes no sense. If these "high fantasy" people you speak of are looking for a "high fantasy" game they are going to go to LOTRO. You know....the one with the internationally recognized liscense and all those books of lore?

No, LOTRO is a WoW clone. Seen the E3 video? It's going for the movie mass market.

It still has more LORE and a recognized FANTASY setting then Brad's craptacular camp trees game. ie your argument is moot.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 16, 2006, 07:36:36 PM
Quote from: Engel
Vanguard comes along, and much like the usual cycle of abuse in any relationship, its saying that this  time it'll be different.
That's nice and all, but we're beyond the Wild West here. VG cost a hell of a lot more to make than EQ, and has performance targets to hit. WoW proved there's bucketloads of people out there who want to play MMOGs but were consistently turned off by reports of useless boring time sinks and games that kept breaking. VG will probably work fine, but it's still got useless boring time sinks.

It's old school thinking in a new school age. Maybe Tale's right. Maybe there's enough grind seekers to ensure stability for VG. I personally doubt it though. People say they want a hard game. Most actually don't.

Quote from: Simond
I mean, I saw SoL (and so on) and then EQ2 and figured "Hey, they must have gone to Sigil"

After those pics?
I've not been a fan of seamless zoneless worlds specifically because not a one that I've seen has been capable of maintaining the truly unique geography of EQ1. All devolved into bland sameness throughout. Someone could make the argument that WoW is an example of seamless that works, but that's mostly a hybrid solution since they control, quite effectively, exactly how people enter and leave zones. And, of course, their engine has less overhead.

VG doesn't look bad. It just looks bland. Not as bland as launch-day EQ2, but it's no masterpiece of creativity.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 17, 2006, 05:02:52 AM
From STRATICS E3 AWARDS: (http://www.stratics.com/content/portals/e3/content/goldencogs/2006/golden_cogs_2006.php)

"Best of Show: Vanguard: Saga of Heroes
Developer: Sigil Games Online

A lot of people have speculated that the publishing rights to Vanguard: Saga of Heroes were not being sold by Microsoft Games Studio on good terms, but rather because the game was a failure. We can’t lay that theory to rest; however, we can tell you that the “failure” impressed us to no ends. Vanguard: Saga of Heroes features the most robust crafting, combat, and faction systems that we’ve seen to date. It also doesn’t hurt that the game is gorgeous, has great potential, and is being created by some of the industry’s most infamous developers."


Title: Re: SOE to Publish Vanguard
Post by: schild on May 17, 2006, 05:10:42 AM
I can only assume that Stratics is going out of business and is trying to be controversial.

Either that or they're pandering and posturing in the hopes of being bought up by IGN or CNet.


Title: Re: SOE to Publish Vanguard
Post by: Tebonas on May 17, 2006, 05:15:55 AM
One possible pitch I heard was that Microsoft wanted to make Vanguard Vista-exclusive. Makes sense when I think about all those Xbox-exclusive titles for no other reasons than to promote their hardware. Why not do the same with their new OS?

Not that Vanguard isn't shit, but that never stopped Microsoft before.


Title: Re: SOE to Publish Vanguard
Post by: Soukyan on May 17, 2006, 05:28:42 AM
This makes no sense. If these "high fantasy" people you speak of are looking for a "high fantasy" game they are going to go to LOTRO. You know....the one with the internationally recognized liscense and all those books of lore?

No, LOTRO is a WoW clone. Seen the E3 video? It's going for the movie mass market.

It still has more LORE and a recognized FANTASY setting then Brad's craptacular camp trees game. ie your argument is moot.

It does have scads more lore than Vanguard will ever have thanks to Tolkien's writing, but my goodness have you seen the gameplay video? The interface is ripped straight from WoW. I know it's a good design and perhaps someone used it before WoW did, but damn Turbine. Even the animations smack of WoW. The hobbit or dwarf running animation looks like *shock* the gnome or dwarf running animation in WoW. Did Blizzard release an MMOG toolkit to developers? Actually, with the amount of WoW server emulation that has been going on since the game was in alpha testing, I wouldn't be surprised if there is more ripped from Blizzard than meets the eye.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 17, 2006, 06:11:00 AM
Mmm. I can't believe this slipped unread, so Im sure it's elsewhere on this board, and Schild will point me to the right topic once more (I guess I am a natural born doubleposter, sigh), but still... this is from Lum's blog and his nicey naive-y E3 report: (http://www.brokentoys.org/2006/05/12/e3-day-2-paris-hilton-can-bite-my-calluses/#more-143)


"- I ran into Brad McQuaid at SOE’s booth, who very kindly did not try to garrote me but instead showed Vanguard off. Vanguard is easily the most improved MMO of the show; they’ve come a long way from the rough clients they’ve shown at previous E3s and save a few rough spots (mostly involving combat animations) it looks perilously close to coming out. The devs who showed it off clearly were all experienced EQ-style MMO players and showed off various subtle game systems and UI improvements that would only make sense if you were staring at a combat screen forever, such as pre-built combat macros for common tasks, inherent friendly- and enemy- target differentation and the like.There’s still some “NO COMPROMISES!” stuff in the game such as no instant travel (save combat evacs) and (under discussion) corpse retrieval runs but overall it should appeal to old-school Everquest fans who found World of Warcraft too simplistic."

Now, that's definitely not "hooray Vanguard!", but to me it sounds pretty far to "huge pile of crap" too...



.
P.S: Disgaea is the best... everything.. in the world.


Title: Re: SOE to Publish Vanguard
Post by: Broughden on May 17, 2006, 06:12:46 AM
This makes no sense. If these "high fantasy" people you speak of are looking for a "high fantasy" game they are going to go to LOTRO. You know....the one with the internationally recognized liscense and all those books of lore?

No, LOTRO is a WoW clone. Seen the E3 video? It's going for the movie mass market.

It still has more LORE and a recognized FANTASY setting then Brad's craptacular camp trees game. ie your argument is moot.

It does have scads more lore than Vanguard will ever have thanks to Tolkien's writing, but my goodness have you seen the gameplay video? The interface is ripped straight from WoW. I know it's a good design and perhaps someone used it before WoW did, but damn Turbine. Even the animations smack of WoW. The hobbit or dwarf running animation looks like *shock* the gnome or dwarf running animation in WoW. Did Blizzard release an MMOG toolkit to developers? Actually, with the amount of WoW server emulation that has been going on since the game was in alpha testing, I wouldn't be surprised if there is more ripped from Blizzard than meets the eye.

Oh I agree! LOTRO is a ridiculous WOW rip off and with only 6 months of testing prior to release Im laying 10 to 1 odds its going to be a bugged out piece of festering shit. Like Syphillis stage 3 level shit.  My only point is that it had more "high fantasy" than Vanguard did.

Personally AoC is the only MMO Im presently looking at. Well Im looking at Seed now as well but only for the utter comedy value.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 17, 2006, 07:35:08 AM
What's Brad's background? How did he get his first job in the industry, where did he work before EQ?

http://www.sigil.com/team/bradmcquaid.html

(edit - between the broken links and dirt bike pics, it looks like you could build a bigger picture via http://www.bradmcquaid.com/)


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 17, 2006, 10:03:19 AM
From STRATICS E3 AWARDS: (http://www.stratics.com/content/portals/e3/content/goldencogs/2006/golden_cogs_2006.php)

"Best of Show: Vanguard: Saga of Heroes
Developer: Sigil Games Online

A lot of people have speculated that the publishing rights to Vanguard: Saga of Heroes were not being sold by Microsoft Games Studio on good terms, but rather because the game was a failure. We can’t lay that theory to rest; however, we can tell you that the “failure” impressed us to no ends. Vanguard: Saga of Heroes features the most robust crafting, combat, and faction systems that we’ve seen to date. It also doesn’t hurt that the game is gorgeous, has great potential, and is being created by some of the industry’s most infamous developers."

Funny, when I read that, all I hear is:

MMMFFFHHHHMMHHFHF MMMM FFHHFFFFHHFMMMM FHMMMMMMMM

FAP FAP FAP

SLURP.


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 17, 2006, 01:05:49 PM
Wonder how many doughnuts Smed had to send to Stratics for that?


Title: Re: SOE to Publish Vanguard
Post by: sarius on May 17, 2006, 02:50:53 PM
Wonder how many doughnuts Smed had to send to Stratics for that?

I would have bet on booth babes.  :rock_hard:


Title: Re: SOE to Publish Vanguard
Post by: Driakos on May 17, 2006, 02:54:33 PM
What's Brad's background? How did he get his first job in the industry, where did he work before EQ? 'Cause I had the exact same bitch about Jeff Freeman -- the man wasn't designing for his players or the market, but designing "What I want to play". I felt it was an artifact of where Freeman came from (he got noticed doing UO grey shards -- in short, designing games for himself and his friends -- and never grew up as a designer).

It was an awesome grey shard.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on May 17, 2006, 05:54:15 PM
What's Brad's background? How did he get his first job in the industry, where did he work before EQ? 'Cause I had the exact same bitch about Jeff Freeman -- the man wasn't designing for his players or the market, but designing "What I want to play". I felt it was an artifact of where Freeman came from (he got noticed doing UO grey shards -- in short, designing games for himself and his friends -- and never grew up as a designer).

It was an awesome grey shard.
It may have been an awesome grey shard, but that doesn't make him the sort of guy you want to design an entire game. Look, we got this genius coder at my work. No matter how fucking intractable the problem, this man can make it work like silk. In half the time of anyone else.

But you don't EVER let this guy loose. You've got to give him detailed requirements and explain everything to him -- he's just utterly incapable of seeing past his own tiny bit of the code. You can't EVER let this guy touch high-level design. He just can't scale it. He's really great in one tiny area -- but outside of that, he's lost.

I don't know how good Jeff Freeman was on his grey shard -- never played. But I saw SWG -- no sane or competent person would have sold the NGE on that timeframe. I'm guessing no sane man would on any time frame -- it was a clusterfuck waiting to happen. It's the fucking Peter principle.


Title: Re: SOE to Publish Vanguard
Post by: Reg on May 18, 2006, 02:38:40 AM
Morat, you have absolutely no idea how much of the NGE's failings can be laid at Dundee's door. I realize that SOE touched you in a bad place and you're looking for someone to blame for it but you should think about letting it go sometime soon.

People are going to think you're an obsessed and bitter ex-fanboi and you don't want that do you?


Title: Re: SOE to Publish Vanguard
Post by: Endie on May 18, 2006, 03:31:39 AM
I don't know how good Jeff Freeman was on his grey shard -- never played. But I saw SWG -- no sane or competent person would have sold the NGE on that timeframe. I'm guessing no sane man would on any time frame -- it was a clusterfuck waiting to happen. It's the fucking Peter principle.

Dundee didn't come up with the NGE, as I understand it.  He blogged about the process (then removed the post when the inevitable shitstorm hit), and it was another, more senior coder/designer that came up with the NGE kludge pretty much by himself, locked in his office for a while.  Dundee certainly bought in, big time - he made that clear - but anyone who's a developer has been caught up in that whole bandwagon of cool new stuff where a bunch of you talk each other into seeing how cool it is, and talk down the structural difficulties of implementation.

As I understand his post (which I have a sneaky copy of at home somewhere, having guessed which way the wind would blow on that one), he only then got made something like chief gameplay designer.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on May 18, 2006, 03:53:33 AM
DAoC's launch was probably bigger than EQ's launch, but then something strange happened; people started going back to EQ.

This is the strange and mysterious part about all this. Why did this happen? For all intents and purposes, DAoC was not as grindy. It had interesting features EQ lacked. It had tradeskills that made some sense and were not mcquaidistic. It had possibilities that EQ simply couldn't provide. Yet the inexorable migration back to EQ started only months after DAOC's launch.

My theory is that the original years of EQ created such a level of shared trauma that folks had to go back.

Speaking for mysef, at least:

I'd quit playing EQ several months before DAoC was released. A mate of mine (the first of our extended group to have found and gotten into EQ) was super-hyped about DAoC, and his infectious enthusiasm suck(er)ed me in. So I played a few different toons, I liked the nice graphics and spell effects, the nice scenery, and the fact that I could solo. I levelled up killing various foozles, and eventually attained 13th or 14th level, and the horses that I'd been bravely killing had gone green or grey or whatever the shit xp colour was in that game. I was enjoying myself decently enough.

So I moved to the next area, I had to take a horse there. Near some forest, and there was a tower that was the local bind-point, but the close monsters were just too tough for me. I headed back in the other direction, and there were goblins and horses there that were a tough fight but good xp. But when I died, the corpse run was a 5-minute job. After 2 deaths or so, I never logged in again. All before the 30-day boxed time had expired.

Then I went back to EQ. In EQ I could actually solo better and for more fun than in DAoC (druid main of 55 or so) and I had SOW, and a SK alt, who had just hit level 55. I left the start of the long grind (and I was never that interested in PvP, and especially not interested in being a waterboy so the big kids could play soldiers) to go back to the end of the long grind, where I could travel fast and kill stuff good. I also still had friends and such still in EQ1.

The friend who suckered me into DAoC also suckered me into Planetside. He also bought SWG, AC2, FFXI and god only knows what else on release.. He's more of a 6-month-on-release MMOGamer





Title: Re: SOE to Publish Vanguard
Post by: Engels on May 18, 2006, 09:09:07 AM

So I moved to the next area, I had to take a horse there. Near some forest, and there was a tower that was the local bind-point, but the close monsters were just too tough for me. I headed back in the other direction, and there were goblins and horses there that were a tough fight but good xp. But when I died, the corpse run was a 5-minute job. After 2 deaths or so, I never logged in again. All before the 30-day boxed time had expired.


Now, sit back for a moment and compare that experience with your experience as a newb in EQ. I think you'd agree that life as a newb in EQ was at least equally daunting, if not moreso. Yet we endured with EQ simply because it was, originally, the only game out there. With DAoC we could return to EQ, where an old familiarity greeted us.

Both DAoC and EQ back then were a product that's no longer on the shelves; difficult and discouraging to the beginner, increasingly rewarding as time went on. As time went on, both these games adjusted their game play so that the newb suffered far far less.

That said, the memories of those incipient years in EQ has a stamp on the brain that no other game can replicate simply because it was both traumatically 'immersive' and because it was the first. That is the capital McQuaid is using.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on May 18, 2006, 10:23:35 AM
I don't know how good Jeff Freeman was on his grey shard -- never played. But I saw SWG -- no sane or competent person would have sold the NGE on that timeframe. I'm guessing no sane man would on any time frame -- it was a clusterfuck waiting to happen. It's the fucking Peter principle.

Dundee didn't come up with the NGE, as I understand it.  He blogged about the process (then removed the post when the inevitable shitstorm hit), and it was another, more senior coder/designer that came up with the NGE kludge pretty much by himself, locked in his office for a while.  Dundee certainly bought in, big time - he made that clear - but anyone who's a developer has been caught up in that whole bandwagon of cool new stuff where a bunch of you talk each other into seeing how cool it is, and talk down the structural difficulties of implementation.

As I understand his post (which I have a sneaky copy of at home somewhere, having guessed which way the wind would blow on that one), he only then got made something like chief gameplay designer.

His blog post seemed to take a lot more credit for it -- not that he created it, but that he sold it to upper management. (You're right -- I really wasn't clear on that)He pushed it pretty hard. Admittedly, I'm taking his blog post at face value. Now, you're right -- I have no idea if he was one of a dozen people pushing it hard, and maybe a tiny little unheard voice amongst a cacophany of more significant people. Nonetheless, he was enthusiastic and heavily pushing a game design choice that turned out to be the Suck, and got promoted to chief gameplay designer because of it. I don't think it's a giant  step to assume that a man vocally pushing a HUGE gameplay change who was then promoted to being in charge of gameplay design probably had a major role in the giant gameplay change.

It didn't require a genius to see that the SWG engine couldn't be converted to twitch in the time frame they had. It didn't take a genius to see that the underlying network code -- already laggy and problematic -- was going to cockblock them on it. It didn't take a genius to see that their current userbase wasn't going to be thrilled about it either.

Now, maybe the games industry works different -- but I know if I push a significant change that results in our customer cancelling half or more of his order, I don't get fucking promoted to "Lead Designer" because of it. I'd be damn lucky to keep my job. That's pretty much the sole reason I won't touch SOE: Austin's works with a ten-foot poll. No accountability. I'm not saying Freeman should have been fired, but I'm not comfortable buying products from a company that rewards such large mistakes.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on May 18, 2006, 02:18:55 PM
Now, sit back for a moment and compare that experience with your experience as a newb in EQ. I think you'd agree that life as a newb in EQ was at least equally daunting, if not moreso. Yet we endured with EQ simply because it was, originally, the only game out there. With DAoC we could return to EQ, where an old familiarity greeted us.

Both DAoC and EQ back then were a product that's no longer on the shelves; difficult and discouraging to the beginner, increasingly rewarding as time went on. As time went on, both these games adjusted their game play so that the newb suffered far far less.

That said, the memories of those incipient years in EQ has a stamp on the brain that no other game can replicate simply because it was both traumatically 'immersive' and because it was the first. That is the capital McQuaid is using.

Well, honestly, NO. EQ1 wasn't daunting, that's the thing. The first-time-round, the grind wasn't apparent, or should I say especially painful for a long time. I played 4 different characters through the initial bunch of levels. Rotating to a different character whenwver I got one a couple of levels. Get them to level 6, then all of them to 9 or 10, then all to 13, then 15, and on we went. When I got the druid to 19, and got my port spells was the time when I finally and suddenly had my "main". I could now fuckin' TELEPORT!!

Even back then, at those levels as a total n00b, you could get a level a day ingame up to the mid-high teens. That's not daunting. Not after the many PnP sessions that getting a level would take. A level in a day? Cake!

On top of that there were also 2, then 3, then 4 friends plus my brother playing. The first time through the first game, there's a real sense of awe for quite a long time. You know, a friend comes over and you've just got to show them this new game on the internet. It's basically a D&D game, just like the ones we've always played, only it's on the computer on the internet, and see there and there and there? Those are real people! No, THAT one's a monster.

Back then, at least to us, the raid game didn't exist. It was just a huge, massive online D&D experience that we could all play anytime we wanted to, instead of once a month if we were lucky to coordinate our schedules.

By the time DAoC came out, sure the grind had set into EQ, but then again, we were at the far side of the level grind. We were on the powerful side of the power curve, not what we'd now call "uber", but "high level". Starting again in DAoC meant hitting the reset button in a sense, starting fresh at the n00b end of the grind, only this time knowing what to expect. Did I want to go through that a third time? (2 EQ toons). No. No I did not.

It's not just the memories of EQ, as you seem to think. The first time through the grind took a long time to become visible, and by the time it did, we were already so used to it, that it didn't hurts us! Starting afresh, we knew what to expect, in DAoC, the grind was visible from the start, since we'd saw it was the same as the other one that we'd just been through.



Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 18, 2006, 02:24:32 PM
Quote from: Lum
The devs who showed it off clearly were all experienced EQ-style MMO players and showed off various subtle game systems and UI improvements that would only make sense if you were staring at a combat screen forever, such as pre-built combat macros for common tasks, inherent friendly- and enemy- target differentation and the like
Quote from: Falconeer
Now, that's definitely not "hooray Vanguard!", but to me it sounds pretty far to "huge pile of crap" too..
It's not crap. It's just not new either. For a few years, based entirely on the design philosophy behind it. I don't criticize the game for what it is. I do so because it's innovating the wrong things at the wrong time. It is truly yet-another diku-inspired group-required statistician's wet dream, after that ship has sailed. And honestly, this isn't good or bad per se. It just shows how philosophies change through experience and marketshare. Or how they don't.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on May 18, 2006, 02:34:00 PM
I think a lot of designers learned the wrong lessons from EQ. I suspect one of the reason's for WoW success is that they took a long hard look at EQ and everything that came after it, and tried for a fresh perspective on what players wanted -- without assuming EQ found some magical formula for success.

EQ was in the right spot, at the right time, with a working product. That's a lot. But it was only enough for EQ -- if you can't learn that, then you're doomed to the niche.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 18, 2006, 02:35:59 PM
EQ1 was the runaway hit against a handful of other titles that either looked less good or had more nichy elements about it. There were quite simply a lot fewer people playing these games.

The core concept was sound (obviously), but the iteration was something people accepted for a lack of truly compelling options more so than they wholeheartedly beloved. As evidenced by the genre five years later (and no, it's not about the graphics).


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on May 18, 2006, 02:40:03 PM
EQ1 was the runaway hit against a handful of other titles that either looked less good or had more nichy elements about it. There were quite simply a lot fewer people playing these games.

The core concept was sound (obviously), but the iteration was something people accepted for a lack of truly compelling options more so than they wholeheartedly beloved. As evidenced by the genre five years later (and no, it's not about the graphics).

So we're back to "quality" and "fun", where "fun != cockblock". :)


Title: Re: SOE to Publish Vanguard
Post by: Engels on May 18, 2006, 02:43:53 PM
Azazel, I think by now we're basically saying the same thing, with slightly different language. Would you at least consider the possibility that if DAoC had been the first, your level of enamourment with it would be equal to that you and I hold for EQ's first moments? Or are you saying that there was something qualitatively different in EQ that made it better than DAoC, aside from being first on the scene, and therefor ready to take advantage of our lack of assumptions about game play?


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 18, 2006, 05:56:48 PM
Quote from: Morat20
So we're back to "quality" and "fun"
When were we not? The only times those don't apply is when someone arguing against a game can't see why it's considered "quality" and "fun".

And I agree with Engel's question. Everyone's first MMOG has a special place in their heart. My own was UO, and while I didn't return to that like the eight times I did EQ1, it still is the experience I've attempted to replicate the most in newer games. We all have learned you can't go home again. Nothing can replace the sense of wonder upon the first steps into a world full of other breathing people, particularly poignant at a time before forums being everywhere and all posters therein having their own blog. The kiddies playing Club Penguin today don't know how good they've got it. Damned kids :)


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on May 18, 2006, 06:29:53 PM
Quote from: Morat20
So we're back to "quality" and "fun"
When were we not? The only times those don't apply is when someone arguing against a game can't see why it's considered "quality" and "fun".

And I agree with Engel's question. Everyone's first MMOG has a special place in their heart. My own was UO, and while I didn't return to that like the eight times I did EQ1, it still is the experience I've attempted to replicate the most in newer games. We all have learned you can't go home again. Nothing can replace the sense of wonder upon the first steps into a world full of other breathing people, particularly poignant at a time before forums being everywhere and all posters therein having their own blog. The kiddies playing Club Penguin today don't know how good they've got it. Damned kids :)

I look at my kid -- whose first REAL game (the first one he ever beat) was Kingdom Hearts II. The first games he played were Pokemon games on his GBA, or Spongebob games on his Gamecube, and helping his Mom beat Dark Cloud -- and I think "Damn. I waited until I was 13, and cut my teeth on Pirates Gold, Space Quest I, and Star Flight. Damn kids don't know what they're missing.

Of course, I STILL haven't played my copy of Pirates!....I keep putting it off, afraid that the remake won't have the fun I found when I was 12 and playing it on an Apple IIe.


Title: Re: SOE to Publish Vanguard
Post by: stray on May 18, 2006, 06:33:18 PM
Of course, I STILL haven't played my copy of Pirates!....I keep putting it off, afraid that the remake won't have the fun I found when I was 12 and playing it on an Apple IIe.

It won't, but it's still a good waste of time. You could do worse.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on May 18, 2006, 11:04:29 PM
Isn't it pretty much just the exact same game with new shiny?  What I saw of it looked exactly like the version I played on the NES, but with spiffy combat and graphics, and dancing.


Title: Re: SOE to Publish Vanguard
Post by: stray on May 18, 2006, 11:26:42 PM
Isn't it pretty much just the exact same game with new shiny?

Yes it is, but I don't know how to explain it. Could be because games have evolved (somewhat), or because I've evolved (somewhat) -- I don't know. It's still good fun, but I didn't find myself enamored with it like I did when I was 12. I know others feel the same way as well.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on May 19, 2006, 01:23:43 AM
Azazel, I think by now we're basically saying the same thing, with slightly different language. Would you at least consider the possibility that if DAoC had been the first, your level of enamourment with it would be equal to that you and I hold for EQ's first moments? Or are you saying that there was something qualitatively different in EQ that made it better than DAoC, aside from being first on the scene, and therefor ready to take advantage of our lack of assumptions about game play?

I'm quite happy to agree with that. My point was that by the time that DAoC came out, many EQ players had already gotten past the initial grind without even noticing the first month or two. When they were then faced with the grind in front of them, this time knowing what awaited them, they may have just said "fuck it" and went back to EQ where they already had a 50+ character, guilds, established social networks, etc. That's what I did. Whether others followed the same line of thinking I can't really say.

EQ got to where it was by being there first, and for the time, quite a decent game. To assume that that same formula will work again (working as intended?) is just.. well.. Vanguard.


There's still plenty of Vanguard fanbois.. here's what one poster, a former RL mate of mine posted on their board in a topic called "Quest camping and the bore that follows". The shocking part is I actually know one of these tards..

Quote from: Jippo
07-12-05, 04:14 AM    #11 
Member

Join Date: 2005 Jul

bring back old style eq and camping for mobs for hrs...... if you really want the item you will camp it.

The good old times of being in line in GUK,solb .etc camps bring it back.No more instance zones apart from full scale raid mobs i say.

There's no accounting for the glasses with the lenses that are coloured rose, I say. He's also got a bit of an e-peen issue, which is another reason he loves him some Brad.



Title: Re: SOE to Publish Vanguard
Post by: Morat20 on May 19, 2006, 09:21:48 AM
Isn't it pretty much just the exact same game with new shiny?  What I saw of it looked exactly like the version I played on the NES, but with spiffy combat and graphics, and dancing.
The real problem is I ain't 12 anymore, and times have moved on -- I've moved on. :) Now, if that fucker will just remake Alpha Centauri with a decent net code so I can actually play it through my router, like life will be good.


Title: Re: SOE to Publish Vanguard
Post by: sarius on May 19, 2006, 09:43:18 AM
Isn't it pretty much just the exact same game with new shiny?  What I saw of it looked exactly like the version I played on the NES, but with spiffy combat and graphics, and dancing.
The real problem is I ain't 12 anymore, and times have moved on -- I've moved on. :) Now, if that fucker will just remake Alpha Centauri with a decent net code so I can actually play it through my router, like will be good.

Oh please God.  That would be incredible!


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 20, 2006, 03:37:53 AM
Interesting new video out of E3, featuring gameplay, bad hair and player housing. Jeff "one of the first SWG Jedi" Butler is building a better SWG.
http://www.silkyvenom.com/forums/showthread.php?t=3810

Also a German site has posted a large Vanguard gameplay video (I haven't watched it yet).
http://www.silkyvenom.com/forums/showthread.php?t=3818

Someone is mirroring everything at: http://hoopy.ns.utk.edu/Vanguard/


Title: Re: SOE to Publish Vanguard
Post by: Broughden on May 20, 2006, 04:48:34 AM
Interesting new video out of E3, featuring gameplay, bad hair and player housing. Jeff "one of the first SWG Jedi" Butler is building a better SWG.
http://www.silkyvenom.com/forums/showthread.php?t=3810

There were rumors on the net that LA might be working with someone (other than SOE) to build a better SWG, but I didnt mention them here since if there was anything to them I figured one of you guys would have heard about it and mentioned it already.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 20, 2006, 06:49:01 AM
There were rumors on the net that LA might be working with someone (other than SOE) to build a better SWG, but I didnt mention them here since if there was anything to them I figured one of you guys would have heard about it and mentioned it already.

Please don't post ever again.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 20, 2006, 06:50:00 AM
Ok, after watching the movies, here is my unsolicited, unpopular outing:

I think I will like Vanguard, and I'll buy it.




Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on May 20, 2006, 08:43:52 AM
Ok, after watching the movies, here is my unsolicited, unpopular outing:

I think I will like Vanguard, and I'll buy it.

Are you part of the vanguard that pioneered deep fantasy roleplaying?
Sorry Tale, I have to do it.  I just love the phrase.  I'm going to be saying this to Vanguard players forever.
Or are you one of their spiritual successors?


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 20, 2006, 09:25:39 AM
Sorry Tale, I have to do it.  I just love the phrase.  I'm going to be saying this to Vanguard players forever.
Or are you one of their spiritual successors?

Just a diku-lover, I guess, and a self-made masochist.
Plus, in one of the movies, the map and the player boats *feel* so old-shool Ultima Online...
I just decided to stop bashing Vanguard until I'll be able to play the very last beta and test myself how bad it's gonna go retail.


Title: Re: SOE to Publish Vanguard
Post by: Broughden on May 20, 2006, 01:19:52 PM
There were rumors on the net that LA might be working with someone (other than SOE) to build a better SWG, but I didnt mention them here since if there was anything to them I figured one of you guys would have heard about it and mentioned it already.

Please don't post ever again.

What? :|


Title: Re: SOE to Publish Vanguard
Post by: schild on May 20, 2006, 02:00:16 PM
Falconeer, you're a sick fuck.

Let me elaborate: Tolerating dikus is one thing. Apprehensively struggling through a game based on level disaprity is one thing. Being a "diku-lover," as you so put it, is basically outright saying - "Ya know, there's lots of games out there, but right now I'm going to ignore all of them and play one of these shitty games and perpetuate the myth that MMOG developers are going a good job.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 20, 2006, 03:40:36 PM
Falconeer, you're a sick fuck.

I'll just comment the short version.
Yes I am, and that's official :)

Elaborating a bit: I am playing lots of other stuff and I'll keep doing that. I don't seriously think I'll be able to play Vanguard, but I don't believe it will be half the crap we are all sure it'll be.
Your paraphrasis of my "diku-lover" is not correct as I am not ignoring a single game. I keep looking, testing and playing all the game I can, but as much as I welcome new, interesting and original games, I can keep enjoying revamped old ones at the same time.
Right now, I am in a Laser Squad-Jagged Alliance-Hammer and Sickle intensive phase. Basically the same game with revamped graphic from 1988 (Laser Squad) to 2005 (Hammer and Sickle), and as soon as Disgaea 2 will come out I'll have a 30 day full immersion on it. I don't care how old is a concept as long as it is somewhat enjoying. *IF* it is enjoying.
So, the bottom line, is I don't care how old and un-original is the gameplay behind Vanguard, as long as it is fun. And that, the fun part, is something I have to test it myself, first hand, and I'll wait for the final beta to judge it.
In the meantime, I'll play lots of things and I won't ignore anything. But I won't bash Vanguard anymore just because it has a last century gameplay concept. My favourite game of all time is from 1983 and I am dead serious about that.

All that said, if the Vanguard bashing is proportional to the Brad's Vision(tm) blabbering, then I am all for it. That thing is so stupid and blatant that it like a perpetual curse of self-summoned-and-deserved bashing.


Title: Re: SOE to Publish Vanguard
Post by: schild on May 20, 2006, 03:48:19 PM
Actually, all I was saying was that Vanguard won't be fun. At least not to me. And in a sane world it wouldn't be fun for anyone. But errr, ok. Yea, Disgaea 2 will be good - but it's a ways off.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 20, 2006, 03:52:02 PM
"Ya know, there's lots of games out there, but right now I'm going to ignore all of them and play one of these shitty games and perpetuate the myth that MMOG developers are going a good job.

Trying to read into your words, are you saying that MMOs in general are so poor that we should look to other games, as in single player ones or not-persistant multiplayers?
If that is what you were saying, I agree.
That said, MMOs really disappointed me so far. I prophesied a bright future for these games in 1997 when I "met" UO but today, 9 years later, I really think they failed to achieve half of what they promised and I can't see a single MMO in production worth playing over the ones already released. (Maybe just Test Drive Unlimited cause there's no Racing MMO since MCO closed).
I *could* play Vanguard as an EQlive revamp with some cosmetic UO elements. That's it. It's a senile game, I know. But it's not a Vanguard issue in my opinion. It's the genre (or the AAA part of it) that it is failing to rejuvenate itself. If that is what you were trying to say (in a perfectly clear way, it's just my understanding skills that are lacking), then we completely agree.

EDIT: Test Drive unlimited wouldn't be a new game OVER an old one, so it doesn't really fit into that sentence.



Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 20, 2006, 03:58:23 PM
Actually, all I was saying was that Vanguard won't be fun. At least not to me. And in a sane world it wouldn't be fun for anyone. But errr, ok. Yea, Disgaea 2 will be good - but it's a ways off.

Heh, I have friends that called a mental hospital for me when I had my Disgaea period (and Phantom Brave 2 years later), and slept 3 hours/night for a month.
They just couldn't understand: "But it's old! It's ugly! Eek it's turn based! aagh, this level it's identical to the last one! Please get an RTS! Or just play Kingdom hearts, at least you have to whack in real time! You are a sick fuck!!"

Ah well. As I said, that's official :)


Title: Re: SOE to Publish Vanguard
Post by: Numtini on May 20, 2006, 08:22:48 PM
Well I downloaded three videos.

They run 2.5 minutes, 7.5 minutes, and 8.5 minutes.

Of that, roughly 20 seconds involves fighting, a little bit less than the boat rides and group formation.

At one point, they're making up a character and turn its hair grey. I know how he feels.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 22, 2006, 07:11:17 PM
I doubt anyone needs any sort of convincing that VG is going to be a grind fest of bland seamless world proportions. Some people learn from the past. Others go through life waiting for the world to catch up with their opinion of it. Nothing against the developers, but I really feel VG is an example of the latter.

If you like that sort of thing, particularly the arduous travel, slow leveling, offset by the potential of cammaraderie with like-minded folks, VG is for you. If you played EQ1 and are no longer, it's probably not.

Wait for the 14 day trial.


Title: Re: SOE to Publish Vanguard
Post by: Righ on May 23, 2006, 12:07:34 AM
If I send a copy of "A Theory of Fun for Game Design" to Brad care of SOE, d'you think he'd get it? In both senses?


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 23, 2006, 02:16:27 AM
If I send a copy of "A Theory of Fun for Game Design" to Brad care of SOE, d'you think he'd get it? In both senses?

I just think he's got a twisted sense of fun. And there are "some", out there, exactly like him.
Not a million, but probably not less than 200k. Luckily, there's a game for everyone (except for me... I still miss Motor City Online).


Title: Re: SOE to Publish Vanguard
Post by: Mesozoic on May 23, 2006, 03:41:50 AM
What always cracked me up about Brad and VG is that he seems to feel entitled to a half-million or so people.  There was a statement some time ago that he would be happy with only 400k or so players.   As if WoW's 6 million would drag the subscription base of mediocre games up with it.


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on May 23, 2006, 04:08:27 PM
Interesting post on Heartless Gamer (http://hgamer.blogspot.com/2006/05/vanguard-beta-in-trouble.html)

Quote from: Anonymous said...

Ok Hearless, here's the scoop. No, I'm not going to break the NDA and go into specifics about what the game has, shouldn't have or needs.

But I will tell you what's primarily wrong with beta right now. You may find it's not what the typical critics would think.

These are from my own personal notes that I keep, yet refuse to post because of the assholes in that beta.

This is one excerpt:

======================

The forums take peaks of highs and lows. You can literally sense people trying to like this game. People trying suspiciously hard to find something to write about on the forums that's positive. Unfortunately, these recounts are absent of any detail and hardly convince me that there is something more I haven't gotten to see that will change my perspective drastically.

I often wondered why that is. I have drawn the conclusion that people are afraid to speak constructively based on the firing squad that sits there refreshing the screen every minute to see who would dare speak when not spoken to.

They default to debating about MMOG's in general as a result. This indicates strongly that people do see a barren and shapeless world before them, even though they dare not admit it publically. I get the sense they are thrilled for an opportunity to mold this game into what they want it to be. Egos run rampant in this regard and several of the more vocal beta players are insistent upon getting their ideas burned into the blueprint. Especially when these people notice that the ink isn't even dry on that blueprint.

I dare say, the imagined wonderful Vanguard they testify about on the forums, is a contrived line of bullshit used as a means to suck up to developers in order to get their own ideas written into the design. If the design was there, they would just be testing. But considering it's not, this leaves an opportunity for the wannabe-game-designer, to gain a captive audience.

And captives we are. Many an unhappy tester has been silenced regularly by these fanatics who put any and every comment under their own jaded microscopes. Unfortunately this activity goes unchecked by any form of moderation. Subsequently, what you get is nothing but chastisement by the regular fanbois who seek to mold this game the way they see fit. Anyone pointing out the existing flaws, is summarily lynched, tarred and feathered, despite the validity of their concerns.

Even a developer was called on the carpet by beta players as recent as two weeks ago. The disrespect and rudeness of the regular, vocal dissenters of MMOG-today, ruthlessly bit into this poor guy like a pack of wolves. Just as the animals they are, at the first smell of blood, they all wanted a piece of him. The crime? The mere suggestion that corpse runs were not a fun factor and should be removed to a lesser penalty then what currently exists in Vanguard right now. What did Brad do? He basically apologized for his staff's outburst.

There is also a curious hatred for World of Warcraft, specifically. Curious, because much of what World of Warcraft has done was based on the original Everquest design and expounded from there. It's certainly ironic how these fanbois will rip apart anything WoW, yet praise, anything Everquest.

To the detriment of Vanguard, they will protest any implementation that even remotely resembles a mechanic within World of Warcraft. Good or bad, it doesn't matter. If it's something within WoW, they want it O-U-T. Likewise, if you are from WoW, they want YOU out, too. They've already succeeded in driving out many of those testers. They're long gone and I can't say I blame them.

I can't help, considering all that, but feel pity for Brad McQuaid. Here's a man who started out with a "vision" and held an open forum for years before beta, allowing others to share his space and ideas.

Yet something happened between then and now. Something worth pitying the man over. His leniency and viewpoints were thrown back in his face from disgruntled game-junkies from all over the virtual world spectrum. Vanguard is where many of the disgruntled and disbanded landed to bum a free meal. In the process, they are now trying to steal the keys to his house and his car and have already taken over his computer. The only thing left is to just hand over the code because they've already gotten into his game.

How can you not feel sorry for a man who now sits out on his own front steps, wondering if he should call the police or the psycho ward to rid them off of his property?

The game may very well be lifeless due to the fact that he doesn't know himself anymore, what it is he should do.

The void in his game speaks volumes towards the fact that he fears developing it the way it needs to be done.

Let's face it, this is a very capable man. He's demonstrated that with his history. A man who created Everquest, wrote the design for the lands, the characters, the events, etc. He's not stupid by any means. Yet his new world reflects a man who fears even adding the simplest mapping feature, for instance. A feature, so subetly done this past week, but was met with OUTRAGE by touted old-school gamers. How can a man function under that kind of idiotic pressure?

Vanguard's progress is evidence that he can't. His FAQ is constantly thrown in his face. An FAQ that was written years ago and probably has been totally reconsidered based on the fact that under 100 people are logging into his beta daily. It's not because the game doesn't have potential. It's more probably because normal people don't have time, nor energy, to put up with the nuts in that place and that's the truth!

Note to the clueless FAQ-touter: That page was taken down last week. Without fanfare or notice, it was quietly swept off the internet and replaced by the infamous "page not found" message. You have to get the impression that MAYBE this guy has finally realized SOMETHING?

While realization is the first step and is a good thing, he still has yet to rid himself of the crackpot company he has allowed in there.

My suggestion is to close beta entirely. Shut it down and use the excuse that time is now needed due to the change of publishers from Microsoft to Sony Online Entertainment. Say that hardware restructuring needs to be done and don't hold Vanguard to any reappearance date. Shut down the forums with a simple message that you will be back up after the transition is complete.

Dump all your beta testers to date and start fresh after you're back online and have something done to offer them.

Put in the ideas you have wanted to add and improve without having to get "permission" from your existing, suicidal fan-base.

Maybe then you can go back to enjoying what you do best - designing games.

I haven't been following Vanguard that closely so no idea if this is 100% crap, it is pretty obvious that the guy has a large chip on his shoulder. 

But for now - I'm choosing to believe that the more vocal beta testers are demanding painful death experiences and resisting every positive design feature from WoW.  It's so amusing and incredibly stupid that it just rings true.


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 23, 2006, 04:22:14 PM
The Vanguard forums are absolutely awful. I mean, the original EQ Whineplay forums were bad. the Vault is worse and B.net/WoW forums are a cesspit of stupidity and immaturity where the occasional sane and decent posts are almost immediately drowned in gallons of shit - but the Vanguard forums are an order of magnitude (at least!) worse than all of them.

And so, inevitably, I shall now link a thread from there: Brad McQuaid vs SirBruce. Round one, fight! (http://www.vanguardsoh.com/forums/showthread.php?t=54545)


Title: Re: SOE to Publish Vanguard
Post by: stray on May 23, 2006, 04:32:18 PM
Well, that's one way of making SirBruce look relatively sane.


Title: Re: SOE to Publish Vanguard
Post by: El Gallo on May 23, 2006, 06:29:01 PM
More VG forum entertainment  http://www.vanguardsoh.com/forums/showthread.php?t=54678 

Can McQuaid's second game out-suck Koster's second game?  I still say "no" but a couple months ago I would have said "lolzunpossible" so there's still hope!


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 23, 2006, 06:51:21 PM
VG has less goals than SWG did. I feel it's disappointing in it's direct emulation of EQ and trying to solve problems nobody cares about anymore. SWG was, err, too different for comparison really.


Title: Re: SOE to Publish Vanguard
Post by: Der Helm on May 24, 2006, 03:18:19 AM
Brad McQuaid vs SirBruce. Round one, fight! (http://www.vanguardsoh.com/forums/showthread.php?t=54545)

From that thread  (http://www.vanguardsoh.com/forums/showpost.php?s=a6346d224f1c6e6da4a00f01de6f6d47&p=1113265&postcount=19) (by an employee of Sigil nontheless)
Quote
We're on record saying probably 60% group, 20% casual/solo and 20% raid. So it's a hard core game but is going to ignore the more casual player, when the amount of content planned in general focusing on each group is the same? Huh?
"Huh?" indeed.
So you can play 20% of the game on your own and need to be AT LEAST grouped for 80% of it ?

"more casual" my ass.


Title: Re: SOE to Publish Vanguard
Post by: stray on May 24, 2006, 03:49:00 AM
Slightly off topic, but I was thinking earlier -- About how the whole purpose of computing was to expedite things, and make certain forms of work more efficient, consolidated, and sometimes even completely left up to machines.

Secondly, since the dawn of humanity, the general nature of entertainment has always been as a pastime. Something that relieves people from the common activities of the day (i.e. work).

Point being, it's kind of strange that there are people out there who not only want to transform "entertainment" into a form of "work", but that they also choose to enact this deranged fantasy on computers of all things -- the very fucking invention meant to accelerate "work".


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 24, 2006, 06:42:24 AM
Actually, I think it's more of a case where a someone can't get past what used to be a form of entertainment. VG is kickin' it old skool, for people who would argue that their grind is not, in fact, the work most other people see it as being.

What I do find entertaining is how this return to yesteryear is so vigorously defended by what appears to be a steadily diminishing base of supporters. We all knew VG was going to be a hardcore raid-based elite-only-need-apply MMOG. But it seems like ever since the SOE relationship came down, they've received nothing but bad press from their target audience. Is it just that more people know about the game now? That more people know more about the game itself? Bad E3 coverage? Just the general taint of SOE (no offense to them, but that taint is a reality)?


Title: Re: SOE to Publish Vanguard
Post by: El Gallo on May 24, 2006, 07:28:05 AM
I think that it was easier for people who want the game to be good to dismiss the negative beta links as not credible before the move to SOE.  Once the move was made, the bad leaks, the people leaving, and the admitted low, low, low level of participation in the beta couldn't be ignored by anyone (aside from the most extreme fanbois) anymore, because MS had spoken.  The apparently lackluster E3 showing reinforced that, and now the torches and pitchforks are being handed out.  On FoH, which used to be mostly on-the-fencers, it's now pretty much open season on fanbois.  The most optimistic voices in the "reasonable human being" camp (as opposed to inveterate fanbois or inveterate haters) are saying "well, maybe they can rip out a lot of the suck and replace it if they give themselves enough time."

I also think it's a bit unfair to say that VG was all that much less ambitious than SWG.  They wanted to have an enormous gameworld with the handcrafted feel of WoW or EQ.  They wanted to have crafting and diplomacy content that was as deep and broad as the adventuring content.  They wanted similar housing and player run towns.  And it seems like they've come up with a bland mish-mash of a largely empty, modular gameworld, a boring combat system, and boring, tedious and unsatisfying crafting and diplomacy.  It sounds a lot like Koster-style overreaching to me.  A whole lot like SWG.

I still think there's an audience for the game people thought he was making: a group combat oriented diku in an interesting, handcrafted world.  A successor to EQ, just like WoW is, except following the group-focused path rather than the solo-focused one, and with a traditional high fantasy theme rather than a campy fantasy theme like WoW.

There isn't an audience for the game it looks like he's made: a group oriented diku in a bland, largely modular world with a very uninteresting combat system and two extremely shitty and intrusive minigames called crafting and diplomacy.


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 24, 2006, 11:10:36 AM
I also think it's a bit unfair to say that VG was all that much less ambitious than SWG.  They wanted to have an enormous gameworld with the handcrafted feel of WoW or EQ.  They wanted to have crafting and diplomacy content that was as deep and broad as the adventuring content.  They wanted similar housing and player run towns.  And it seems like they've come up with a bland mish-mash of a largely empty, modular gameworld, a boring combat system, and boring, tedious and unsatisfying crafting and diplomacy.  It sounds a lot like Koster-style overreaching to me.  A whole lot like SWG.
Second System Syndrome (http://en.wikipedia.org/wiki/Second_system_syndrome) at work.


Title: Re: SOE to Publish Vanguard
Post by: Toast on May 24, 2006, 11:18:24 AM
Nice post, Simond. That is very applicable to the current state of the industry.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 24, 2006, 11:27:24 AM
Quote
Yet something happened between then and now. Something worth pitying the man over. His leniency and viewpoints were thrown back in his face from disgruntled game-junkies from all over the virtual world spectrum. Vanguard is where many of the disgruntled and disbanded landed to bum a free meal. In the process, they are now trying to steal the keys to his house and his car and have already taken over his computer. The only thing left is to just hand over the code because they've already gotten into his game.

How can you not feel sorry for a man who now sits out on his own front steps, wondering if he should call the police or the psycho ward to rid them off of his property?

Ummm, I don't feel sorry for him. I remember the days of EQ where "Working as intended" was a daily fucking mantra from McQuaid and company, when any idiot could go in game and see it wasn't "working as intended." It was brokeass shit, and he kept telling people that "THE VISION (TM)" was more important than their fun.

His Vision is what is happening in Vanguard, and he's seeing the fruits of it. Those fruits being actual people who are poopsock-carrying, fanatical twat-waddlers who want to be punished by their version of digital rockstar egocock.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on May 24, 2006, 11:28:32 AM
Can a modern, big budget MMOG make money without crafting of any kind? SWG showed that trying to do everything is bound to blowup in your face. Let's look at the elements of current "successful" big budget MMOGs:

WoW
the good: quests, combat, environment, crafting, raiding, loot, soloing, PVP
the lacking:  housing, character customization, mounts (accessible but gated)

CoH
the good: quests, character customization, new combat, real 3D world, soloing
the lacking: housing, crafting, raiding, loot, mounts, PVP

EQ1
the good: environment, loot, raiding
the lacking: housing, crafting (patched in later), quests, mounts not relevant with movement abilities, soloing, PVP

EQ2
the good: quests, loot, housing, crafting, mounts (for anyone), raiding
the lacking: environment (good ones levels 40+), soloing (much better now than at release), PVP

Now many of you can quibble with my list, but the point is that the games that did well did not try to do everything. EQ2 came closest and their launch was lackluster and the devs have been playing catch-up (with moderate success.)

VG aspirations
the good: environment, loot, housing, crafting, diplomacy, quests, raiding, mounts
the lacking: soloing

It should come as no surprise that some of their aspirations are going to fall flat. Development was/is too fractured.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 24, 2006, 12:50:11 PM
The problem is that people (not shiz specifically :) ) make assumptions about what does and doesn't work based on very limited factors. Like, how many years did players hate the idea of housing because of the urban blight of UO, something easily fixed? How many years will people assume that because something didn't work in SWG it can't work anywhere, even though most of the problems there were on the execution side? I personally think every idea that's ever come still has potential under someone who can use it right and can execute it right. With all the talk of new ideas, it's still often a new idea to execute the old ones well.

Quote from: El Gallo
I also think it's a bit unfair to say that VG was all that much less ambitious than SWG. They wanted to have an enormous gameworld with the handcrafted feel of WoW or EQ. They wanted to have crafting and diplomacy content that was as deep and broad as the adventuring content. They wanted similar housing and player run towns. And it seems like they've come up with a bland mish-mash of a largely empty, modular gameworld, a boring combat system, and boring, tedious and unsatisfying crafting and diplomacy. It sounds a lot like Koster-style overreaching to me. A whole lot like SWG.
I understand where you're coming from, but I'm comparing the games as they existed during roughly similar periods. We're basically on the same page though in that what was promised is far less important than what was actually delivered.

What SWG had achieved by this point was a broader system in my mind. VG promised much of the same stuff but they don't seem to have gotten to nearly the same depth in actual code/assets. VG is an EQ style game, where the goal is to increase one's stats to become better at increasing one's stats. This happens with loot. So the goal and the mechanic are the same. Crafting is a game that's looking to achieve a depth of EQ2, but it's feeding the same mechanic, and will probably always play second fiddle to the best drops one can get, ala EQ1 and WoW and so on.

Now, the housing and towns component could add breadth to the game play. But in my mind, that breadth is, again, more in support of the core mechanic than it is to introduce a completely separate experience. In SWG, houses were not only the loot pile and commerce space that they are in EQ2, but also core to RP, which because SWG features actual RP systems on completely separate advancement tracks that require no combat at all, is more important.

I separate even the higher-minded goals of VG from SWG with a sort of simplistic question:

If you're not hunting in VG or crafting to support hunters who haven't achieved l33tness through drops, what is there to do?


Title: Re: SOE to Publish Vanguard
Post by: Hutch on May 24, 2006, 12:51:46 PM
CoH
the good: quests, character customization, new combat, real 3D world, soloing
the lacking: housing, crafting, raiding, loot, mounts, PVP


Now many of you can quibble with my list, but the point is that the games that did well did not try to do everything. EQ2 came closest and their launch was lackluster and the devs have been playing catch-up (with moderate success.)


To quibble re: CoH.
The CoV expansion introduced a form of housing (guild bases), expanded PvP beyond the arena, and also introduced a very limited form of loot and crafting.

Also, CoH lacks "mounts" per se, but if the mount is just a means of fast travel, then every CoH character has access to superpowers that allow various forms of fast travel, at a relatively low level.

If the mount is, instead, a pet that you ride around and show off to the lowbies, then yeah. CoH lacks mounts.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 24, 2006, 01:06:59 PM
Play by play commentary (http://www.vanguardsoh.com/forums/showpost.php?p=1118176&postcount=125) of Brad vs. SirBruce fight.
And I am out of popcorn!


Title: Re: SOE to Publish Vanguard
Post by: Righ on May 24, 2006, 01:09:43 PM
"WoW killer" is a word now?


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 24, 2006, 01:29:48 PM
Play by play:
Final Round (?) (http://www.vanguardsoh.com/forums/showpost.php?p=1118898&postcount=140)


Title: Re: SOE to Publish Vanguard
Post by: Mesozoic on May 24, 2006, 01:36:09 PM
Play by play commentary (http://www.vanguardsoh.com/forums/showpost.php?p=1118176&postcount=125) of Brad vs. SirBruce fight.
And I am out of popcorn!

more action oriented than, say, EQ 1.
-Brad on VG.

Woo.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 24, 2006, 01:51:03 PM
Hearing an actual professional use the words "core gamer" as if it actually represented some real segment of the gaming market makes me want to slap said professional with my rigid cock.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 24, 2006, 02:12:19 PM
On the Play by play commentary (http://www.vanguardsoh.com/forums/showpost.php?p=1118176&postcount=125) thing where SB is SB'd.

Quote from: Brad
It would have been obvious looking at the people demo'ing combat that it's more action oriented than, say, EQ 1
I saw it and played it. It's not as fast as WoW and nowhere near CoH. It's a bit more action oriented than EQ1, but comes a bit short of even EQ2. That's not to say it's good or bad empirically, just that being more action-oriented than EQ1 is largely irrelevant in the five years of changes that have come since. The Counterspells concept is fairly unique, and some will love the Offensive and Defensive target thing. But otherwise, you've seen it before somewhere else.

Quote
I think now we could on the more optimistic side go north of 500k
No way. Again, not to denegrate, but the core of the experience is not only so much like EQ1, it looks like EQ1, and specifically targeting people who actually played EQ1 and liked it. I'd believe (as I've said before), 250k though. Fine as long as they can afford it.


Title: Re: SOE to Publish Vanguard
Post by: Margalis on May 24, 2006, 05:59:10 PM
Wow...I have to side with Bruce on this one. Brad didn't even really respond to his points.


Title: Re: SOE to Publish Vanguard
Post by: Cheddar on May 24, 2006, 08:52:15 PM
It is a fascinating exchange.  I began by reading every post, then slowly moved to skipping all but Bruce and Brad's posts, minus the occasional line to remind me of why I was skipping other peoples posts.  Then I went back to page two, and began reading every post.  As the posting goes on people begin to side with Bruce. 

Awesome.  It is a good reminder as to why the man is not allowed to post, and every F13 person should read this!


Title: Re: SOE to Publish Vanguard
Post by: Signe on May 24, 2006, 09:19:12 PM
I'm sure it'll all end with a cuddle.


Title: Re: SOE to Publish Vanguard
Post by: Reg on May 25, 2006, 01:35:48 AM
I guess now that he's gotten Schild into the badger suit Bruce is setting his sights on Brad.


Title: Re: SOE to Publish Vanguard
Post by: tkinnun0 on May 25, 2006, 01:37:07 AM
As the posting goes on people begin to side with Bruce. 

Awesome.  It is a good reminder as to why the man is not allowed to post, and every F13 person should read this!

It's because his detractors are an endangered species and have to be protected?


Title: Re: SOE to Publish Vanguard
Post by: Azazel on May 25, 2006, 05:03:25 AM
Hearing an actual professional use the words "core gamer" as if it actually represented some real segment of the gaming market makes me want to slap said professional with my rigid cock.

I remember some blog of his where he described it, but what the fuck is a "core gamer" supposed to be again?


Awesome.  It is a good reminder as to why the man is not allowed to post, and every F13 person should read this!

elaborate please?



Title: Re: SOE to Publish Vanguard
Post by: Cheddar on May 25, 2006, 05:11:06 AM
Because his troll skills are so refined he is able to turn any words against the writer.  Eventually people begin to agree with him, despite how repugnant his stance is.  He could be discussing mutilating puppies in a thread and I guarantee by page three some people will agree with his stance.

Fear the powers of the troll.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 25, 2006, 05:16:29 AM
Because his troll skills are so refined he is able to turn any words against the writer.  Eventually people begin to agree with him, despite how repugnant his stance is.  He could be discussing mutilating puppies in a thread and I guarantee by page three some people will agree with his stance.

Fear the powers of the troll.

Looks like he has lots of free time. He now started single-replying every other poster and single-quoting every line of their posts. Actually, a couple of posts more and I'll start sympathizing with Brad.

EDIT: still waiting for the new Brad's reply. I got plenty of snacks for today's show.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 25, 2006, 08:53:37 AM
Hearing an actual professional use the words "core gamer" as if it actually represented some real segment of the gaming market makes me want to slap said professional with my rigid cock.

I remember some blog of his where he described it, but what the fuck is a "core gamer" supposed to be again?

Probably some nebulous, poopsock-wielding shutin with the can full of urine under his chair, and a stack of pizza boxes blocking the door to his room.

AFAIK, it's a made-up term by Brad to describe the mythical unicorn creature that will actually like Vanguard's grindy, bland, punitive gameplay. Said creature is apparently hidden from the sunilght like a mushroom, waiting until the release of Vanguard to bloom into a full-fledged new species of catass.


Title: Re: SOE to Publish Vanguard
Post by: Mesozoic on May 25, 2006, 09:36:16 AM
From the FAQ "Who is your target audience?":

Quote
Our goal is to be as inclusionary as possible, but at the same time to not alienate existing, core MMOG gamers.

First and foremost, we want to appeal to gamers who have enjoyed the games we've worked on in the past. Then we want to expand outward and appeal to other core gamers with new and extended gameplay they might have found missing in previous games. Lastly, we want to grow the MMOG gamespace by appealing to 'non-core' gamers, but, again, never at the expense of the playerbase who already identifies with our goals and our previous work.

This raises the question of why someone so enamored with older games would play VG, which is helpfully also addressed.

"Why should I play your game? I already have a guild and massive time invested in another MMOG."

Quote
All games age, even massively multiplayer games with content that can be patched and updated. Economies grow old and inflated, the 'newness' and reward for exploring the world wears off. .... Our goal with Vanguard is to take everything we've learned ourselves in the last 8+ years and by watching and playing other MMOGs and take the genre to the next level.

The next level?  Sounds like marketing-speak.   Can they be more specific?

"What makes Vanguard really different?"

Quote
Anyway, tough, yes. Rewarding, yes. Challenging, yes. Tedious, hopefully no. Camping, minimized the best we can. Travel, fun and dangerous in and of itself. Needing to group and work with others to really advance optimally and get the phat lewtz, yes.

There's more to that answer but the quotation above sums it up.  VG is supposed to appeal to old EQ Velious players who think that WoW, etc., are "too easy."  Apparently there are 500,000 of these people, although EQ1 at its peak was at (I think) 450,000, and this number was (again, I think) post-Velious.  What's odd about all this is that Brad's sub estimates for VG go -up- as WoW's sub base goes up.  The theory seems to be that there are more bored players that will peel off into VG.

But how does the continuing popularity of a second-generation game increase the number of old EQ Velious players?  If this increase comes from the "non-core" gamer, then what will make them go to VG as opposed to some other game?

These questions didn't make it into the FAQ.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 25, 2006, 11:19:28 AM
WoW is not a second-generation game. It's the pinnacle of the first-gen at best.


Title: Re: SOE to Publish Vanguard
Post by: Akkori on May 25, 2006, 11:33:59 AM
Only *IF* you consider subscription numbers as the only measure. WoW is certainly NOT the "pinnacle" if you consider the non-combat aspects of MMO's.


Title: Re: SOE to Publish Vanguard
Post by: Righ on May 25, 2006, 11:56:27 AM
WoW is the pinnacle of stable MMOG clients that runs under Mac OS X. I'd go that far. :)


Title: Re: SOE to Publish Vanguard
Post by: El Gallo on May 25, 2006, 11:56:52 AM
Debating what generation a game fits in is only slightly less retarded than debating what a core gamer is, but you know how much I love to embrace my inner retard.  WoW is both the end of the first generation and the beginning of the second.  It's like Haydn.  You can't write baroque music after Haydn and matter.  It's just not possible; you are just a cover band.  Your choices are to start with Haydn and regurgitate it, or to start with Haydn and tinker with some variations.  But either way, you have to start with Franz Joseph Worldofwarcraft.  These variations will mostly suck, but will eventually culminate in a MMO-Beethoven and then we can throw Haydncraft in the shitter and start over.  

half-baked overblown analogies ftw!


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 25, 2006, 11:58:37 AM
"Pinnacle" in terms of how non-gamers measure success in this genre, and how they make decisions about entering it. To these companies, folks who want to make games that attract millions, Eve's crafting and commerce is irrelevant, good though it is.

"Pinnacle" in terms of game play is a separate matter. WoW is the "pinnacle" of the EQ-like diku-inspired experience because it made it work for a truckload of people, far beyond even the most aggressive estimates as of two years ago.

Quote from: El Gallo
WoW is both the end of the first generation and the beginning of the second.
Only in that it forces newer devs to create something completely unique. There were music genres created beyond Baroque. There will be hugely successful MMORPGs beyond WoW. All because of the unassailable success of it.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 25, 2006, 01:24:24 PM
Only *IF* you consider subscription numbers as the only measure. WoW is certainly NOT the "pinnacle" if you consider the non-combat aspects of MMO's.

You mean the part that only 1% of the population ever really gets involved in?

Yeah, I'm pretty secure in using that definition. I believe more than 1% of WoW players delve into crafting, as opposed to the 1% that do so in every other MMOG. The first-generation of MMOG's was all about Diku, with very few exceptions (such as UO). And no, neither UO nor SWG is a second-gen MMOG.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 25, 2006, 01:39:11 PM
UO and EQ are the main reason why "generations" are hard to create in this genre. UO was a generation 1 game, but in it's own little offshot from the main track of diku-inspired experiences. The Lifestyle track only has two generations in my mind: UO and then Eve (and only SWG if one considers a graphical upgrade and theme slap as an descendant).

I'd argue that GW is a generation two diku while WoW is a generation one, mostly because the former does actually improve things on a number of fronts based on learnings. WoW meanwhile does some improvements, but most to the exact same core system.

As to crafting, yea, by virtue of sheer subscriptions alone, WoW has more crafters than most crafting-centric games. But that means exactly given what WoW crafting is vs what it is (or is not) comparatively.

It does highlight though the very many ways to compare things, and the comparisons that are irrelevant.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on May 25, 2006, 02:23:16 PM
Quote from: El Gallo
WoW is both the end of the first generation and the beginning of the second.
Only in that it forces newer devs to create something completely unique. There were music genres created beyond Baroque. There will be hugely successful MMORPGs beyond WoW. All because of the unassailable success of it.

This, I believe, is why he threw the horrible Haydn analogy in there.


Title: Re: SOE to Publish Vanguard
Post by: El Gallo on May 25, 2006, 03:45:19 PM
Haydn kicks ass, mang.

The point was "Haydn killed Baroque and started Classical.  People did Baroque music after Haydn, but it was irrelevant. Classical composers, not malingering Baroquers, brought us to ThirdGen Romatic."  WoW=Hydin, EQ=Bach, UO=some fucking madrigal or something, Vanguard = irrelevant peons making Baroque music after Haydn.

Obviously inapposite and simplistic, but that's an intarweb analogy for you.  For completeness, Merusk = Hitler.



Title: Re: SOE to Publish Vanguard
Post by: stray on May 25, 2006, 04:03:58 PM
Lets fast forward to the Romantic Age, please.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on May 25, 2006, 04:08:20 PM
  For completeness, Merusk = Hitler.

I swear, I thought they meant Gasoline for cars and Public  Roman Baths.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 25, 2006, 07:14:14 PM
The point was "Haydn killed Baroque and started Classical.  People did Baroque music after Haydn, but it was irrelevant. Classical composers, not malingering Baroquers, brought us to ThirdGen Romatic."  WoW=Hydin, EQ=Bach, UO=some fucking madrigal or something, Vanguard = irrelevant peons making Baroque music after Haydn.[/quote
Ah, I think I get ya.

Trouble is, I don't know we can call WoW Haydn yet, going by your analogy. Who's to say WoW doesn't get demoted by someone who's got even more truckloads of cash, rips off the same shit WoW rips off, but broadens the experience to actually include a few more million folks currently turned off by the grind2grind experience?

I figure we'll know if WoW is the pinnacle within two or so years. As the West gets more invaded by the East, I gotta imagine something is going to click on a large scale. Probably not anything with a "Lineage" nor "Mu" in the title, and probably nothing that comes here through Webzen nor Codemasters, since they both seem to want to be on the fast track for MMO aggregator. But there's some serious cash over there doing shit we're just starting to see now in the West, and maybe some of it will work.

By 2009 though we'll know. Because I say so. Or something.

Edit: I suck


Title: Re: SOE to Publish Vanguard
Post by: Velorath on May 25, 2006, 10:32:41 PM
Because his troll skills are so refined he is able to turn any words against the writer.  Eventually people begin to agree with him, despite how repugnant his stance is.  He could be discussing mutilating puppies in a thread and I guarantee by page three some people will agree with his stance.

Fear the powers of the troll.

Except in this case his stance isn't repugnant.  All those frothing VG fans who can't allow anyone to speak ill of the game are the ones making cases to have themselves banned from posting on websites.  People like Rasputin and Tale also make themselves look bad in that thread by going out of their way to post just to take shots at him.  The problem with Bruce posting here was always two-fold.  It wasn't just Bruce himself that was a problem, but people who went out of their way to bait him for the sake of starting shit so they could watch Bruce be Bruce.  Fuck even someone like Brad who's the head of a company and thus expected to act somewhat professional is being a quite a dick in that thread.  If there's anything to be learned here it's that as bad as Bruce can be (and for the record when we had that poll I was one of the people who voted for him not to come back) there's a lot of fuckers worse than him.


Title: Re: SOE to Publish Vanguard
Post by: Cheddar on May 26, 2006, 06:27:47 AM
I am reading the Bruce vs Brad vs Raving fanbois who have no reading comprehension thread, and wow.  Seriously, wow.  I have new respect for fanboism.  They are constantly trying to defend any slight against their baby while attacking SirBruce, yet do not realize he did not even review the game.  It is amazing, and if this is an indication of the "core" player in that game then Brad is going to have some serious issues with retention (churn) in that game. 


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 26, 2006, 06:27:59 AM
And the match GOES ON!

Brad fights back with a flurry of blows! (http://www.vanguardsoh.com/forums/showpost.php?p=1125127&postcount=288)

Bruce tries to dodge and lands a jab... (http://www.vanguardsoh.com/forums/showpost.php?p=1125156&postcount=295)

...Followed by a nasty one-two..! (http://www.vanguardsoh.com/forums/showpost.php?p=1125156&postcount=295)

(There are many lessere blows between the two in that topic, but they are so many I decided to bring you just the higlights..)

Stay tuned for more sweat and blood, right after the break.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 26, 2006, 06:45:29 AM
People like Rasputin and Tale also make themselves look bad in that thread by going out of their way to post just to take shots at him.

The use of the word journalism to describe SirBruce's article set me off. I'm a journalist by trade (hard news, not games/tech). I believe a writer's interests should be declared.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on May 26, 2006, 06:58:04 AM
Quote from: McQuaid
you could have found someone else who would have taken you inside to see other aspects of the game had you asked
Quote from: McQuaid
in though, I would politely assert that were you interested in Vanguard to any significant degree you would have tried a bit harder and found a Sigil person and either ask them to take you in to see more, or to have them show you more on the outside booths, or to hunt me down.
Quote from: McQuaid
I really wish you would have tried harder
Quote from: McQuaid
You could also have contacted me before E3 and I would have made an appointment with you to make sure that you received the full court demo
Bruce is a noob.  He should have known that Brad was an epic level encounter that required a hell of a lot more grinding.  The inner SOE booth is a keyed raid zone anyways.  Besides you can't solo Brad, he should of brought a complete group which included the tank/healer/crowd-control trinity with him.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on May 26, 2006, 07:23:12 AM
Quote from: McQuaid
Quote from: Bruce
Actually, the current numbre is 6.5 million, and that is subscribers, not boxes solds. Over 1 million North American, 1 million in Europe, and the rest mostly in China.
How did you get this? Honest question, really. Did Blizzard release subscriber numbers or just sales numbers?
I am surprised that the CEO of a company developing an MMO does not know how many subscribers WoW has and that they regularly release subscription numbers.  He's just off in his own world.


Title: Re: SOE to Publish Vanguard
Post by: Mesozoic on May 26, 2006, 07:24:49 AM
I bet Lum is fucking psyched about having his name thrown around in that thread as a refutation to SirBruce.


Title: Re: SOE to Publish Vanguard
Post by: Hutch on May 26, 2006, 07:33:57 AM
Quote from: McQuaid
you could have found someone else who would have taken you inside to see other aspects of the game had you asked
Quote from: McQuaid
in though, I would politely assert that were you interested in Vanguard to any significant degree you would have tried a bit harder and found a Sigil person and either ask them to take you in to see more, or to have them show you more on the outside booths, or to hunt me down.
Quote from: McQuaid
I really wish you would have tried harder
Quote from: McQuaid
You could also have contacted me before E3 and I would have made an appointment with you to make sure that you received the full court demo
Bruce is a noob.  He should have known that Brad was an epic level encounter that required a hell of a lot more grinding.  The inner SOE booth is a keyed raid zone anyways.  Besides you can't solo Brad, he should of brought a complete group which included the tank/healer/crowd-control trinity with him.

McQuaid is just retconning the encounter. He only cares about SirBruce because his E3 article contained some negative comments. If the article was lavishing praise on Vanguard, or didn't mention it at all, or (better still) hadn't been posted to the forums, then McQuaid wouldn't be putting on the big PR push.

This is old-school mmog promotion. Closed beta. NDA. Private, guided-tour play sessions for friendly preview authors. Monitor the forums and fansites, to counter any negative press as quickly as possible.

Don't build a game that people actually want to play. Don't have a months-long beta period of your high-quality game, so that people try it and get their friends interested through word-of-mouth marketing. That would be too much like World of Warcraft, and that's just not the target audience (aka level of financial success) that you aspire to.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 26, 2006, 07:52:41 AM
From the Vanguard forum:

Quote
A random user said:
Originally Posted by RandomUser:
Grrrr!! I want death penalty tha will make my eyes bleed. I want long travel times. I want corpse retrieval to suck. Gah, please dont water Vanguard down, or hell, have a server with hard core rule sets. Challenge desired, not a cake walk
.

Brad's answer:
Don't worry, nobody is watering the game down. What I outlined has been our plan from the start. Remember -- challenge does not have to equal tedium. We can make a challenging and rewarding game (both short and long term) but at the same time remove needless tedium. They don't have to go hand in hand.


I am fascinated, in a morbid way, by both the former and the latter message.


Title: Re: SOE to Publish Vanguard
Post by: stray on May 26, 2006, 08:15:06 AM
[edit] Oops


Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 26, 2006, 08:31:46 AM
Quote from: Miasma
I am surprised that the CEO of a company developing an MMO does not know how many subscribers WoW has and that they regularly release subscription numbers. He's just off in his own world
I used to be, but your last sentence is the key. Depending on the company size, sometimes the CEO is getting their hands dirty with more than just managing the corp and doing the PR thing. Brad in particular seems very "hands on", doing both real PR and community management PR as well as being something of a Creative Director/Vision Manager.

So it's not surprising he doesn't trowl the forums, blogs, news sifters and new sites every day for every bit of info that comes down the pipe. He's literally in his own little world, and pretty much was fine there with the backing of MS and that the Xbox 360 would have been an environment almost entirely free from competition from other MMOs. Things started going sour with the SOE we're-just-another-grindy-fantasy-MMO event.

Quote from: Hutch
He only cares about SirBruce because his E3 article contained some negative comments
Which is incredibly insightful about just how much Brad doesn't know about the genre these days. He's talking to his exact target audience and doesn't realize just how much in the minority that is.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 26, 2006, 08:51:30 AM
Quote from: McQuaid
Quote from: Bruce
Actually, the current numbre is 6.5 million, and that is subscribers, not boxes solds. Over 1 million North American, 1 million in Europe, and the rest mostly in China.
How did you get this? Honest question, really. Did Blizzard release subscriber numbers or just sales numbers?
I am surprised that the CEO of a company developing an MMO does not know how many subscribers WoW has and that they regularly release subscription numbers.  He's just off in his own world.

I don't see how Bruce's numbers work out from his links. There is nothing to indicate his claimed breakdown of "1 million North American, 1 million in Europe, and the rest mostly in China".


Title: Re: SOE to Publish Vanguard
Post by: Engels on May 26, 2006, 09:00:48 AM
Wow, anyone else having flashbacks to the EQ boards circa 1999? Just before SOE closed them?

Brad should not be allowed to post, for his own game's sake. He may be a great game designer, but he is not a PR person. He alienated players in the past with his draconian Castro-like missives. Now he's only barely hiding his anger against SirBruce and is coming across as defensive, simply by replying to SirBruce's trolling.

Brad's replies to the old EQ boards caused Sony to hire Absor in order to do damage control. Sony really needs to take Brad aside and have a 'chat' with him before we see Vanguard distributed by Electronic Arts in a bundled deal with NFL Cheerleader Madness III.


Title: Re: SOE to Publish Vanguard
Post by: Mesozoic on May 26, 2006, 09:15:31 AM
The thread has devolved into an argument of whether or not Bruce tried hard enough to find Brad.  The mind boggles.


Title: Re: SOE to Publish Vanguard
Post by: Toast on May 26, 2006, 09:34:05 AM
Brad did offer to fly Bruce in for a personal demo of the game. That's pretty cool, I guess.


Title: Re: SOE to Publish Vanguard
Post by: Lum on May 26, 2006, 09:41:16 AM
I bet Lum is fucking psyched about having his name thrown around in that thread as a refutation to SirBruce.

Cockle status: warmed.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 26, 2006, 09:54:20 AM
Lum, care to comment about these?

Quote
Brad said:

Like I said, Lum, a person at least as skeptical of Vanguard as you if not more took the time to hunt me down and we took him back and make sure he saw whatever he wanted to see. I do indeed want all sorts of people to see the game, from the fan, to the average person, to the skeptic. In fact, arguably, it's more important to me that the skeptic sees the game as I am confident what all we had to show at E3 would have a positive effect on a skeptic (and it did with Lum).


or

Quote
SirBruce said:

What's interesting is that both Lum and I have the same expectation for the number of subscribers a game like Vanguard is likely to get. But Lum spun it in positive terms, whereas I spun it in more negative terms because your own expectations as well as those of many watching Vanguard are HIGHER than that. I won't speak for Lum, but I believe he and I would agree on many of the features of the product as "negative" in the sense that they'll appeal to a limited target of core gamers, but not to the much broader MMO market.




Title: Re: SOE to Publish Vanguard
Post by: Lum on May 26, 2006, 10:03:14 AM
I talked about my impressions of Vanguard on my blog. I don't really want to get involved in SirBruce's jihad.


Title: Re: SOE to Publish Vanguard
Post by: Mesozoic on May 26, 2006, 11:14:45 AM
You say "jihad" like its a bad thing. 


Title: Re: SOE to Publish Vanguard
Post by: SpaceDrake on May 26, 2006, 12:23:35 PM
Lord knows if any game has earned frothing UALELELELELELELELELELELE jihad, it's Vanguard.


Title: Re: SOE to Publish Vanguard
Post by: Engels on May 26, 2006, 03:25:36 PM
Lord knows if any game has earned frothing EULALALALALA jihad, it's Vanguard.

Fixed!


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 26, 2006, 04:20:31 PM
Heading away from the "Whoever wins, we lose" links, someone leaked a bunch of beta screenshots taken from a mid-range (Vanguard-specs-wise) PC.
No links because of  :nda: (but think pyromaniac angel in a hand-pulled wheeled taxicart).


Title: Re: SOE to Publish Vanguard
Post by: Broughden on May 26, 2006, 06:19:00 PM
Heading away from the "Whoever wins, we lose" links, someone leaked a bunch of beta screenshots taken from a mid-range (Vanguard-specs-wise) PC.
No links because of  :nda: (but think pyromaniac angel in a hand-pulled wheeled taxicart).
http://www.fohguild.org/forums/retard-rickshaw/22693-vanguard-ss.html

The scary part? He is in an absolutely open area devoid of life and is only getting 25 fps.  :|


Title: Re: SOE to Publish Vanguard
Post by: Numtini on May 26, 2006, 06:33:39 PM
They really need to tweak the EQ2 graphics, but once you get past the comm... oh wait... wrong game... (Seriously, if you showed those as the new EQ2 expansion would anyone question your honesty?)

Reading those forums is sad and amusing in a schadenfreude sort of way. It's going to be an incredible train wreck. The old school that they're pining for is dead dead dead. I've tried FFXI a bit in the last few days (they had a character retrieval special) and while I love the world, I love my character, and I love the gameplay in a lot of ways (individual roles, grouping, renkei). But I just can't stand sitting for 1 minute between kills, running for 30 minutes, and all that. Just no. No no no. Just not going to do it anymore.

And if that kind of pain doesn't sound appealing? Well, it's even less appealing than it sounds.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 26, 2006, 06:34:35 PM
The point was "Haydn killed Baroque and started Classical.  People did Baroque music after Haydn, but it was irrelevant. Classical composers, not malingering Baroquers, brought us to ThirdGen Romatic."  WoW=Hydin, EQ=Bach, UO=some fucking madrigal or something, Vanguard = irrelevant peons making Baroque music after Haydn.[/quote
Ah, I think I get ya.

Trouble is, I don't know we can call WoW Haydn yet, going by your analogy. Who's to say WoW doesn't get demoted by someone who's got even more truckloads of cash, rips off the same shit WoW rips off, but broadens the experience to actually include a few more million folks currently turned off by the grind2grind experience?

I'm pretty sure no one has more money than Blizzard at this point, at least not in the PC sphere. The only people that can dethrone WoW are in the console sphere. And if they can make a big-huge successful MMOG on a console, that would be a second-gen MMOG, because of the jump to a new platform.


Title: Re: SOE to Publish Vanguard
Post by: Broughden on May 26, 2006, 06:35:41 PM
Ooooh I scrolled down further. There are actual UI screen shots.
I dont think Sigil has released any shots themselves showing the UI yet.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 26, 2006, 06:47:45 PM
Ooooh I scrolled down further. There are actual UI screen shots.
I dont think Sigil has released any shots themselves showing the UI yet.

You obviously feel at home in the Retard Rickshaw.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 26, 2006, 06:53:12 PM
Darn... the game looks WAY uglier than I expected.
Could be that guy's video card?
Can't believe it's SO EQ2-ish.

Actually, on my comp EQ2 looks 10 times betters. Serious.


Title: Re: SOE to Publish Vanguard
Post by: Broughden on May 26, 2006, 06:53:16 PM
Ooooh I scrolled down further. There are actual UI screen shots.
I dont think Sigil has released any shots themselves showing the UI yet.

You obviously feel at home in the Retard Rickshaw.

Actually I prefer the Moron Motorbike.


Title: Re: SOE to Publish Vanguard
Post by: Phred on May 27, 2006, 02:32:06 AM
The point was "Haydn killed Baroque and started Classical.  People did Baroque music after Haydn, but it was irrelevant. Classical composers, not malingering Baroquers, brought us to ThirdGen Romatic."  WoW=Hydin, EQ=Bach, UO=some fucking madrigal or something, Vanguard = irrelevant peons making Baroque music after Haydn.[/quote
Ah, I think I get ya.

Trouble is, I don't know we can call WoW Haydn yet, going by your analogy. Who's to say WoW doesn't get demoted by someone who's got even more truckloads of cash, rips off the same shit WoW rips off, but broadens the experience to actually include a few more million folks currently turned off by the grind2grind experience?


I think it's a pretty safe bet at this point. Who out there can dump that kind of money on development who has a reasonable chance of producing something better? M$? So far they haven't shown themselves to have much of a clue what online games are about. EA? Not bloody likely. Sony?  Smaller companies are a lot less likely to be able to attract the big investment necessary to match the time and effort put into refining a WoW-killer.


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 27, 2006, 03:00:38 AM
Darn... the game looks WAY uglier than I expected.
Could be that guy's video card?
Can't believe it's SO EQ2-ish.

Actually, on my comp EQ2 looks 10 times betters. Serious.
His PC spec: AMD X2 4200+ / 2GB RAM / Sapphire x800 GTO2.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on May 27, 2006, 03:10:49 AM

His PC spec: AMD X2 4200+ / 2GB RAM / Sapphire x800 GTO2.


I am tempted to doubt it.
Not for the framerate (some betas were terrible framerate-wise while the retail game run ok), but the overall look is so lacking that looks like some EQ2 early beta movie.
All the other screenshots I saw, including the E3 movies, looked way better.
Could be authentic, of course. In that case I am more disgusted day after day, although I will keep my judgment until I will finally be able to test it myself.


Title: Re: SOE to Publish Vanguard
Post by: Phred on May 27, 2006, 03:30:13 AM

His PC spec: AMD X2 4200+ / 2GB RAM / Sapphire x800 GTO2.


I am tempted to doubt it.
Not for the framerate (some betas were terrible framerate-wise while the retail game run ok), but the overall look is so lacking that looks like some EQ2 early beta movie.
All the other screenshots I saw, including the E3 movies, looked way better.
Could be authentic, of course. In that case I am more disgusted day after day, although I will keep my judgment until I will finally be able to test it myself.

It looks like he had the LOD distance set quite short, assuming it's tunable. I don't see any reason to doubt his claimed system specs personally. I'd bet the screenshots you've seen were done on a newer generation card than the x800 but that card isn't exactly considered slow either. He also said he was running at 1280x1024 whereas to have a screenshot approved for publication it had to be at 1600x1200. The framerates with mobs in them and combat were pretty damn slow though.

He also mentioned he had a second configuration that lowered the quality even more that he used for combat mode.

The main ugliness I saw though was the LODized textures fairly close in.



Title: Re: SOE to Publish Vanguard
Post by: Venkman on May 27, 2006, 06:47:43 AM
It didn't look that much different at E3, except that the widescreens they were using to show the game did wonders for the UI, as is the case with most of these games.

The graphics are bland. VG stands as good example of why seamless worlds with no zoning are not the cat's meow. The style is not that inspired, seeking "realism" over WoW/GW/other stylization. The characters do look plastic as a result.

Quote from: Phred
Who out there can dump that kind of money on development who has a reasonable chance of producing something better?
(and Haemish earlier).

It's not just the money. It's the resonance with a strong fanbase, having a strong lore (derivative or not, it works because the games worked), a rockstar persona and being the division of a huge multinational publisher who can leverage many partners to launch into more territories than anyone else. Oh, plus, raw talent.

I agree that right now nobody has the guts to dump that much money into an MMOG. But remember Driv3r? At last report that was something like 55-66 million. For a friggin' driving game.

The money is out there. As Haemish notes, that money is currently in consoles. But why is that a challenge anymore? I fully expect one of the bigger features of future MMOGs to be at least cross platform, if not platform independent. People mock web-based MMOGs, but that is the future for companies who don't want to toss all their eggs in one basket. And there's no reason to actually have the MMOGs play in a browser window with banner ads and a Back/Forward button.


Title: Re: SOE to Publish Vanguard
Post by: HRose on May 27, 2006, 07:17:22 AM
I wrote it in my site a while ago and I repeat it here after the stuff posted.

Before it was all about the casual Vs hardcore debate. Now I'm seriously thinking that the hugest problem of the game will be the production value and technical quality.

Like if it is on the same level of Dark&Light, Wish and Mourning. Actually "Wish" was rather solid. I'm starting to doubt that even SOE will accept to release it.

At the end I don't even know we can blame Brad for his game design ideas in the case the game is crippled by an abysmal technical quality.

We'll be left with the doubt.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on May 27, 2006, 09:17:50 PM
Gah.. that's a horrible thought, HR.  This game HAS to release and it better be technically great.  Otherwise, we'll have to suffer the "vanguard would have rocked if they put more time into it!" arguments for the next 10 years.


Title: Re: SOE to Publish Vanguard
Post by: Righ on May 28, 2006, 03:28:03 PM
It's not too likely though, is it? After all, they've ripped the guts out of SW:G, and left a shell of game that's broken and largely unplayable, and yet they continue to publish it. They launched the Titanic of online games in EQ2, with gigantic production costs, and less than stellar returns. They "rescued" TMO and now Vanguard. SOE is starting to become a place that unhealthy games go to die, slowly and without dignity.


Title: Re: SOE to Publish Vanguard
Post by: Big Gulp on May 28, 2006, 04:52:13 PM
SOE is starting to become a place that unhealthy games go to die, slowly and without dignity.

Wow, I think that's the best summation of SOE that I've yet seen.  Well said.


Title: Re: SOE to Publish Vanguard
Post by: Big Gulp on May 28, 2006, 06:21:55 PM
The old school that they're pining for is dead dead dead. I've tried FFXI a bit in the last few days (they had a character retrieval special) and while I love the world, I love my character, and I love the gameplay in a lot of ways (individual roles, grouping, renkei). But I just can't stand sitting for 1 minute between kills, running for 30 minutes, and all that. Just no. No no no. Just not going to do it anymore.

I love how Brad is spinning all of these fundamental design failures which caused people to flee the older games in droves for WoW as "features".  Likewise the talk of, "We're not trying to compete with WoW", enrages my inner robber baron.  You've got a game out there that has proven just how large the market really is, but for some reason you wouldn't want to try to hit that market?  What, do the dollars of casual gamers spend differently than the dollars from catasses?  It's really just CYA-speak for, "I don't have the resources, talent, or insight to be able to compete with WoW, so I'm hoping I can make a quick buck off of some suckers".


Title: Re: SOE to Publish Vanguard
Post by: Engels on May 28, 2006, 09:32:08 PM
Well, to be fair, one could argue that Brad is aspiring to some artistic integrity behind the game design and doesn't want to cater to what is arguably the 'bread and circus' mentality of WoW. That said, I'll be surprised if Vanguard has a cohesive 'vision' that marks it as artistically distinct from other games.


Title: Re: SOE to Publish Vanguard
Post by: Chenghiz on May 28, 2006, 11:31:00 PM
I think his artistic vision of Vanguard is more closely in line with whips and chains than flowers and happy rest XP.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on May 30, 2006, 07:16:56 AM
The hair close-ups made me cringe. If you cannot do hair right, then don't try.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 30, 2006, 10:36:33 AM
The money is out there. As Haemish notes, that money is currently in consoles. But why is that a challenge anymore?

Because MMOG developers have shown themselves to be completely lacking of any sort of creative thought process, especially when it comes to gameplay?

Shit, we can't even get beyond "row of hotkey" interfaces.


Title: Re: SOE to Publish Vanguard
Post by: Triforcer on May 30, 2006, 04:34:46 PM
The money is out there. As Haemish notes, that money is currently in consoles. But why is that a challenge anymore?

Because MMOG developers have shown themselves to be completely lacking of any sort of creative thought process, especially when it comes to gameplay?

Shit, we can't even get beyond "row of hotkey" interfaces.

Cars have had steering wheels for 100 years, since they haven't been replaced by ubarshiny Okudagrams does that mean all car designers are stupid?

Sometimes things get down to base principles and just work.  Humans will probably never be able to talk fast enough to have a completely verbal interface for their 1000 moves, and if you make it all twitch then its twitch and certain people will either always or never win.  Again, sometimes wisdom lies in keeping things the same rather than chaining flying pigs to your comp and requiring people to burp commands to them from their anus to swing their sword BECAUSE ITS INNOVATIVE.


Title: Re: SOE to Publish Vanguard
Post by: stray on May 30, 2006, 05:11:36 PM
certain people will either always or never win

All I want is ONE good, massive, persistent game world that's twitchy. Just one. Not an entire genre. That isn't stepping on anybody's toes. The people who play as their "characters" (and not as "players") can have everything else.


Also: The car analogy is horrible. If games were as homogeneous as automobiles, then we wouldn't even be playing them right now.



Title: Re: SOE to Publish Vanguard
Post by: Tale on May 30, 2006, 05:33:45 PM
The hair close-ups made me cringe. If you cannot do hair right, then don't try.
I find it hard to believe the hair is as intended. It's not on par with the other graphics and Sigil's official screenshots tend to have characters wearing cloaks or helmets instead.


Title: Re: SOE to Publish Vanguard
Post by: Phred on May 30, 2006, 05:34:42 PM
certain people will either always or never win

All I want is ONE good, massive, persistent game world that's twitchy. Just one. Not an entire genre. That isn't stepping on anybody's toes. The people who play as their "characters" (and not as "players") can have everything else.


Planetside wasn't enough for you?



Title: Re: SOE to Publish Vanguard
Post by: stray on May 30, 2006, 06:22:38 PM
Nope. It's barely persistent, and it's barely a world. It's just a big first person shooter. And not even a good one at that.

Also, by twitchy, I don't necessarily care if it's a shooter or not (which, for some reason, is what comes to most people's minds). "Twitchy" to me is more like a fighting game or a third person platformer (i.e. Ninja Gaiden or God of War).

For the most part, combat in FPS's isn't all that great to me. The hallmark of twitchy combat is controlled Defense, and FPS's barely offer that outside of jumping and strafing.

Secondly, I'm not even referring to Player vs Player necessarily. "Twitchy" PvE could be something like certain obstacles a player would meet in most platformer's these days. Say, a standard "assembly line" level, where a player has to recognize patterns and time their movements right in order to get through to the other end (instead of getting smashed by protuding spikes and stone blocks that come smashing down in front of them).

And on another PvE note:  Bosses. Standard MMORPG bosses are only "bosses" because they have a lot of hitpoints. "Twitchy" bosses work much like the obstacle levels mentioned above. Defeating one comes down to whether a player recognizes his patterns.

For example, a boss may give you only one window of opportunity to attack whenever he does some specific gesture (like when he stomps his feet, for example). Usually, bosses have gestures that indicate what kind of attack they're going to proceed with as well. This will tell you which way and when to dodge, block, jump, etc. (if any of this is confusing to you, play against Rhino in the Ultimate Spider-Man game. He's the first boss.....Or hell, just play Mike Tyson's Punch Out).


Title: Re: SOE to Publish Vanguard
Post by: Righ on May 30, 2006, 06:24:00 PM
All I want is ONE good, massive, persistent game world that's twitchy.

All most of of use have been asking for is one GOOD, massive, persistant game world. If you want to add adjectives, get in line. :)


Title: Re: SOE to Publish Vanguard
Post by: Simond on May 31, 2006, 05:39:48 AM
For example, a boss may give you only one window of opportunity to attack whenever he does some specific gesture (like when he stomps his feet, for example). Usually, bosses have gestures that indicate what kind of attack they're going to proceed with as well. This will tell you which way and when to dodge, block, jump, etc. (if any of this is confusing to you, play against Rhino in the Ultimate Spider-Man game. He's the first boss.....Or hell, just play Mike Tyson's Punch Out).
Or...WoW's raid bosses?

Anyway, back on topic - more  :nda: breakage ninja'd from Heartless' blog comments section:
Quote
That, and the fact that the old crowd is skeptical right now. Many aren't even around anymore so Brad has very little bridges to burn. The current FoH forums aren't gonna bow to him. Utnayen pokes at him ad nauseam. It's too tough a crowd. It's called dis-association time.

I doubt you'll see him even post there again before release. It hasn't benefitted him lately. Look at the link in here Renee put up from N3rfed's. I remember that post too, but I love the guy's spin on it. Brad brings up collection SS's and please send them to Brad direct. Bruuce whines in with, "im too lazy to use email but you can use this one if you want to show off the char select screen" and then throws up the worst friggin shot in the game, showing ONE warrior in Brennan's Stead. LMAO! I have this mental picture of Brad just shitting in his pants right there. haha

Nah, he can't keep those guys. They're out of control. LOL. Neric is next to go, you watch. heh

You just don't come up with that CGM beta-slot idea either. That was done to bring in the new, naive blood. Blood that's not used to harcore either. They were probably in diapers when EQ1 was released. Those are the people that are going to be introduced to Beta 3. I have a feeling that Beta 3 will not be hardcore, but Luisagos (the guy who was mouthing off to Nino) and friends won't be there to bitch. He'll be giving them the boot, too. Making room for the new boys. Quietly.

Bear in mind, that's the least of his problems right now. He's lost 3 major designers in the past year plus a major artist died. He had minimal staff numbers for the longest time compared to the other MMO's. Warhammer had like 60+ off the bat. And he's only got 6 months to go. I don't see it happening.

I wouldn't waste anymore time on loyalty if I were you because really, all this hype is just NOT worth what's there. If it was, MS would have never let it go and SOE wouldn't be putting it in the B rated package deal.

And, there WOULD be more then 100 people logging in, because i haven't even seen that many.

***

I don't how to say this, so I'll just blurt out the truth instead of running around the bush like I did in the last post.

The discussion over hardcore or softcore, it's just stupid. Because the only thing that's in there to discuss was the CR. And while they were castrating Nino about that, Nino gets them good. He told them all how he knew they were using the in-game sysop commands to cheat and call their corpse. THAT'S how hardcore Luisagos is. Uh huh. Bitch about keeping CR's in but go ahead and cheat to get your own. Nino got him.

The only thing after that was the GPS map DOT. That's it! There was NOTHING else besides a crappy quest journal. That's all that told me anything about how hard it would be. That and the fact you spend a ton of time running around. It's dead. There's no real content. Feels like alpha with better graphics. There is no way of telling how this game will turn out by looking at it today. NONE. No could disclose shit about it if they wanted to.

When I read posts stating, "I'm really liking this game. I HATED [insert ANY major popular MMO here, except EQ]" I flip the bird at the monitor and say, "You're full of shit, ya liar."

I'll tell you the truth. I don't even GET his combat system! Why? Because it doesn't even work yet.

***

That's just it, Rayne. There's no serious changes to make because you need SOMETHING to change first.

You can't get into the player housing. You're not even allowed on the island. I haven't seen the boats. Some idiot said someone had made a boat already and at the same time, a dev clicked send and said they weren't in the game yet. So he's a liar.

The parley thing will drive you up the wall. If I hear hmm... ahhhh.. huuummm... uhhuh.. hmmmm.. ahhhh.. huuummm... uhuh, ONE more time, I'm gonna blow my friggin brains out!

Then you logout to the forums and you make a post honestly asking, WTF is this shit? And SURE enough, some nerdy dork whose voice hasn't even changed yet, will jump you two seconds later and say, "I'm liking this parley. It's so unique!" Flip the monitor the bird again, kick the frigging computer and the neighbor's dog just because and I'm out.

***

It's true about the mobs. The caves are mess. You go in and you can't see the mobs but you can see them screaming for help with the little I'm "STUCK!" over their heads. You wonder why there's like a 100 tombstones all over the place. Then you pull one and 50 come out of NOWHERE and you've just added your corpse to the pile in about 2 seconds flat.

/shrug.. If anything, it'll scare the crap out of you.

***

I don't know why Vanguard was even at E3. I don't know how long it takes to finish a game of this magnitude but it's barely done.

I'm not saying he may not come off with something ok two or three years from now. He very well might.

But he's asking for it by pushing the envelope this soon.

He asked for it when he didn't have a thing done and brought in testers. All the testers did after seeing a world waiting to be designed was debate how they were going to design it. When CR's were getting tiring and people brought that up post after post, the fights started. One side called them carebears and the other side called them vanbois. That article is QFT, except the writer doesn't know Brad.

He's also asking for it by continuing to hype it.

If I were him, I would just STFU, get the hell off the blowhorn and get down to work. Here's a thought. What the hell has he been doing all these years? Show me a game!

***

I wouldn't even give them the satisfaction of posting again. I'm not banned (I should be by now though, ha!) and I can't even read that shit anymore. The bullshit for sale in there is so thick, you couldn't slice through it with a dwarven axe.

That in itself is the real danger that's going to bury that game. The hype is so bad, that people are expecting a blockbuster success of unseen proportions.

Even by the slim chance they miraculously get something done by 2007, it'll never meet the expectations put in the minds of those raving lunatics.

Oh sure, they'll pretend they love it for maybe a month or two. Then they'll just disappear from guilds and game buddies because they'll be too embarrassed remembering how they fought for the CAUSE!

Hoooleee sheeeet. Beta stage 3 (aka the beta slots from CGM or whichever mag it was) is going to be very interesting.


Title: Re: SOE to Publish Vanguard
Post by: stray on May 31, 2006, 05:49:49 AM
Or...WoW's raid bosses?

Body blow  :oops:

WTF?


[edit]

Seriously.

Aggro management, main tanks, healers, and "more fookin' dots" doesn't even equal beating the shit out of Glass Joe.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on May 31, 2006, 06:02:21 AM
Quote from: Simond
One side called them carebears and the other side called them vanbois.
Heh.  "Vanboi", that's fantastic.


Title: Re: SOE to Publish Vanguard
Post by: Tale on May 31, 2006, 07:30:01 AM
Quote from: Simond
One side called them carebears and the other side called them vanbois.
Heh.  "Vanboi", that's fantastic.

Yes, been fantastic in this thread/board/thing several times already.

Quote from: NDA breaker
And SURE enough, some nerdy dork whose voice hasn't even changed yet, will jump you two seconds later

Safe bet NDA breaker is in high school. Young enough to have voice breaking on consciousness, without the adult terminology for it, while worrying about nerdy dorks.

Not a vanboi, but I have no time for a me-too bandwagon of negative hype based on a schoolkid's shitty writing. The previous Heartless Gamer post was interesting.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on May 31, 2006, 09:23:28 AM
The money is out there. As Haemish notes, that money is currently in consoles. But why is that a challenge anymore?

Because MMOG developers have shown themselves to be completely lacking of any sort of creative thought process, especially when it comes to gameplay?

Shit, we can't even get beyond "row of hotkey" interfaces.

Cars have had steering wheels for 100 years, since they haven't been replaced by ubarshiny Okudagrams does that mean all car designers are stupid?

Sometimes things get down to base principles and just work.  Humans will probably never be able to talk fast enough to have a completely verbal interface for their 1000 moves, and if you make it all twitch then its twitch and certain people will either always or never win.  Again, sometimes wisdom lies in keeping things the same rather than chaining flying pigs to your comp and requiring people to burp commands to them from their anus to swing their sword BECAUSE ITS INNOVATIVE.

I've seen innovative. When it works, it's a new game. When it doesn't, it's shit.

I've also seen "hotkey to victory" done about seventy billion times over, in varying stages of good and not. I've eaten hotkey stew for 8 years now, and I'd like a different meal, please. Maybe an open-faced hotkey sandwich. Maybe hotkey tapis. Maybe just something that isn't the same bowl of hotkey stew I've eaten for the last 8 years.

I haven't stopped eating hotkey, I'd just like my hotkey prepared in a way that's a bit different and doesn't taste like I licked the anus of a monkey.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on September 07, 2006, 03:17:50 AM
We all know Brad McQuaid loves to talk 'n write.
Following the sharing of a little homemade (by himself) gameplay video, he answered some questions on the foh boards.

Now I would like to spotlight this post:

http://www.fohguild.org/forums/553334-post82.html

Quote
Aradune Mithara
Registered User
 
Join Date: Aug 2002
Location: San Diego, CA
Posts: 309

Quote
   
Quote:
Originally Posted by ashatumar
Question for Brad, a direct one:

Are you satisfied with the models and the animations that accompany them?

Second part:

Do you feel that the models and their animations add to or diminish the game world (environments) you've so obviously worked hard to create?

Either way, it can't be a wrong answer, but perhaps give us (the critics) some way of determining what page you're on.

As I've always said about Vanguard: You're not there yet, but I can see where you're headed -- and it's going to blow us all away.

1. I am about 85% happy with the models, especially the playable races. They need some tweaks, and a LOT more outfits, items, etc. are going in. But I'm happy with the progress and am confident we'll be in good shape by launch. I'm completely happy and at peace with the 'unibody' decision -- having more outfits by an order of magnitude vs. races looking a bit more varied because they don't share a skeleton? It's a no brainer. A huge portion of these games are about collecting items and then wearing them to look different, show off the loot you've earned, etc. Being able to do this to a degree heretofore unseen was the right call. Same with being able to share them with humanoid NPCs -- having NPCs being able to wear PC gear and vice versa. This is huge. It may not be totally apparent yet, but it will be.

2. The animations. I'm pretty happy with the animation data we've captured thus far. Sure, I could nitpick. And yes, I wish I had more. And we will do more motion captures in the future, plus more hand animation.

3. The smoothness of the animations. No, not happy with that. But what you're seeing there is a product of several different things:

3a. The animation technology. It continues to improve. It's not where it needs to be yet. Things will blend together better and appear smoother as we continue to implement this tech and to tweak it. I am confident it will be in good shape by launch.

3b. The framerate in general. I'm not happy with the FPS. I'd be even more unhappy were we about to ship. I am pretty happy with the speed at which we are getting more and more optimizations done. The optimizations that were done between beta 2.5 and 3 in terms of Medium settings were very significant. The optimizations that we are doing right now for Low settings will be huge, not just in terms of FPS, but also in terms of making Low settings look a heck of a lot better. The last focus on general rendering optimizations will be focused on High and Very High settings, taking advantage of higher end machines, Crossfire and SLI, making 64bit clients, etc. Getting anti-aliasing in, etc. All of this will make the game look absolutely beautiful. And the vast majority of it, because of the way the engine was architected and because of the tech level we chose, can be done with minimal if any art changes, which is huge. In the past (say EQ), to make huge changes to how the game looked required a lot of work not only for programmers, but for artists too, and you also ended up with areas of the game that were clearly newer than other regions. This will be a LOT less true with Vanguard.

3c. What lower framerates are doing to animations. The lower the framerate, the less frames of an animation is played, and the less smooth it is. Frames are actually skipped, making the animations look bad. This was especially apparent with some of the FRAPs videos, because FRAPs makes you lose 7-10fps. And if you are, say, normally at 20fps, which is pretty good for an MMOG, and then you turn FRAPs on and are at 10-13fps, the difference is huge. Now if you were at 40fps, going down to 30-33fps isn't nearly as big of a deal. With a decent machine, you usually get 20fps or so outside, and 30-40+ fps inside on average (obviously it all depends on the area, what is being drawn, how many people are in your view (which with an MMOG, unlike, say, an shooter, is uncontrollable).

3d. We also have some other related animations focused on characters where we will use dynamic LODs for characters when a bunch of them appear on screen. Normally, LODs are used at a distance (and you can already see that we use this system extensively in Vanguard -- you *have* to with a seamless world where you can see for miles and miles). What you don't usually do, however, is switch to lower LODs up close. We will be if a bunch of people appear on screen all at once (say, a raid or a wedding, or whatever). There, we will switch and use LODs that would normally be used for drawing characters farther away up closer to keep the framerate high (of course, this will be such that you can set the degree you want the engine to do this in-game yourself). I think this technology will make a big difference, although we will be sacrifices visuals for framerate and smoothness.

Lastly, computer hardware, be it CPUs, RAM, HDs, graphics cards, sound cards, motherboards with pci-express and faster FSBs, etc. continue to become cheaper and cheaper (Moore's law and all of that). Right now you can buy a 256M ATI card that out performs and has more functionality than one you could buy a year ago, or even less, for a fraction of the cost. Take an ATI x800 or x850. They used to be $400 or so. You can buy a card that smokes an x800 or x850, plus again has better tech too, today for $130.

So whereas when we started the machines you can buy today were not even in existence, and the hot machines from 2 years ago that were more than $3000 became around $2000 a year ago and are now just a bit over $1000. When we release, they'll even be less than that.

We did make a choice with Vanguard and that was to take advantage of new technology to make our game both more immersive and also to stand the tests of time. There are downsides to this. Obviously games like WoW have done incredibly well and chose not to focus on tech, but instead using a more stylized approach, made a very immersive world using lower tech requirements. This certainly hasn't harmed them to-date. In North America, where people generally have higher end machines, the fact that there aren't a lot of choices in terms of games like WoW didn't hurt Blizzard much. Sure, there was EQ 2, but there were and are a lot of other factors there in terms of why WoW did so much better and it's not my place to do an analysis there -- everyone has compared the two games, their focus, their adherence to a vision, etc. ad nauseum and I'm not going to add to it. In Europe, and then big time in Asia, the combination of lower tech, the style of gameplay, and Blizzard's fantastic name and reputation there combined with their already tremendously successful line of RTS games and therefore their pre-existing channels of distribution in, say, Asia (which is VERY different than in North America) all added up to a HUGE unprecedented success. And as I've mentioned several times, not only a success for them, but they've potentially done all MMOG developers a huge favor by growing the gamespace by leaps and bounds -- no longer do you here people assert the MMOG gamespace is saturated and that only a million or so people will ever be into MMOGs, heh

All that said, our strategy is different (not necessarily better or worse, but different because we had no intention of building a WoW clone and never will -- people want choices, and people also like different styles of art (as well as gameplay, etc.).

Vanguard is the big AAA MMOG coming out and is going to be a huge deal in 2007. But it is also built for the long haul, the bitter lessons of EQ 1 and not planning ahead for success, keeping up with tech, adding expansions, adding features, etc. have haunted us since day one at Sigil. To that end we have hundreds of pages detailing expansions out to probably 5 or 6 years into the future. We have lists upon lists of game mechanics and features we will be adding to the game, whether it be revising and extending existing features, or adding completely new ones. And we have also designed an engine that will relatively very easily allow us to continue to take advantage of the technology that will exist in 07, 08, and well beyond. Going to 64bit, going to Vista, going to shader 3.0, taking full advantage of crossfire/SLI, taking advantage of dual core and then later multicore CPUs, migrating to DX10 and integrating Unreal 3.x technology, using physics cards -- all of this has been planned for, and not just on paper, but in code. Parts of that code are already there. Stubs in the code are sitting there ready to take advantage of this stuff are there.

Working with Microsoft for so long allowed us a very clear view into the future of technology from both a hardware and software standpoint. Our programmers sat on boards and didn't just hear what about the future but took part in those discussions and contributed. Our Director of Technology is great friends with Tim Sweeney and they talk all of the time and share ideas, and Tim is very excited about what we have done with their engine, how we have already done things with it that it doesn't support, how we have already implemented Unreal 3.0 code into the game, etc. We also talk to ATI and NVIDIA all of the time, do panels with them, etc. and have a very clear view of the road path ahead of us.

All of this has saved us a lot of time and has put us in a situation where we could make technology decisions that to people outside of the box might seem bleeding edge or risky. It's why we didn't announce a lot of our features early on and it's why we still shy away from being too specific in terms of min and recommended specs. It's why we've implemented some advanced code already, sometimes earlier than others would expect, but at the same time held back on implemented other technology (say, environmental shadows).

Now, by no means do I predict doom and gloom for WoW. Their installed base is absolutely incredible. Their sales are as well. Their penetration into Asia is fantastic. Their decision to go lower tech, mix single and MMOG gameplay together, to use stylized graphics, to set the rate of character advancement that they did was mostly planned out in advance and it has most certainly paid off.

But our philosophy is different. Coming from EQ 1, which is *still* going relatively strong, we think *very* long term and are very patient. We plan to receive the vast majority of our revenue from subscriptions not sales. Our focus is on retention and making sure the Vanguard of 2008 or 2009 both looks and plays great. The downside is that we most likely will not do as well in countries where the average gamer has a much lower end machine than, say, the average gamer in North America. We will also likely sell more slowly because we don't have the rep that Blizzard does in Asia, nor the sales channels and set up. We also didn't spend 5+ years and 80 or so million dollars focusing as much on polish as on content and long term playability.

Instead, we spent less money and have a different target audience -- the core gamer, as I've posted about so much that I'm not going to re-post about it right now. We only require a couple hundred thousand subscribers to start making money. Put us into the 500,000 realm, and we are making big time cash. Put us higher than that, and whew, things will be good. Likewise, take those subscriber numbers and combine them with a game that from a content, feature, and technology standpoint is designed to look and play great for 5-10 years and hold onto those people (e.g. high retention, like we saw in EQ 1 and like I'm pretty nobody has come close to to-date) for a long time, and you have our recipe for success. And not just a financial success, but a creative one, because we didn't come back and do a second High Fantasy game by coincidence. While most developers want to move onto other genres or themes, we wanted to make a better EQ and so much more. That's just who we are -- we really think long term, and we really want to achieve things in terms of creating a fantasy MMOG both at launch and far beyond launch that will go down in history as being unprecedented and revolutionary.

So, by all means it's important to make sure the average gamer can run Vanguard and have a great time at launch. And that we'll achieve that I am very confident, not just from gut instinct, but by the advances we have made in beta thus far. We will also run on less than average gamer machines, although unlike, say, a WoW, you will notice the visual consequences. But we'll also have a game that will look fantastic on higher end machines at launch, and those higher end machines will quickly become average machines in 6-12 months after launch, and then lower end machines 1-2 years after launch.

From a tech standpoint, we'll be likely the only game that will actually take advantage of a 64 bit client and more than 3 gigs of RAM, and by take advantage of, I mean you'll see the difference in the game and it will be noticeable. Same with Crossfire/SLI. Same with Vista and integration into Microsoft's future plans as they turn their focus from dominating the business and home side of PC operating systems to entertainment and as they change their focus from console to PC when it comes to Windows Gaming Live, etc. The same with shader 3.0, DX10, physics cards, etc.

And taking advantage of this tech, like I alluded to, won't be a nifty tech demo or will it manifest itself in some tiny subset of the game, but rather you'll see it immediately throughout the world of Telon. View distances are applicable in most places, except maybe a purposely fog enshrouded forest. A seamless world that currently only uses x and y coordinates when it comes to laying out the world will easily transition into using a z coordinate as well, allowing us to go well above and beyond the 2km by 2km regions we currently use -- you'll be able to fly a mount several km up into the air and explore entire floating cities or, conversely, travel kilometers into the earth and find an entire under world (think D&D's Underdark actually realized in an online virtual world). And like I said, you'll see the entire world, not just new expansion areas look better as we use DX 10, more Unreal 3 tech, shader 3.0, etc. allowing us to keep building and building the world as opposed to having to commit resources to re-do the world (or, worse yet, like EQ 1, let the old world become obsolete and unused).

We weren't sure last year whether we would having flying mounts by launch -- we are now, and we will. But we always knew they would be possible given the way we designed the technology and architecture of the world. And when we made that decision, we didn't have to change the world or just having flying mounts only usable in a subset of the world. Having ships that can sail anywhere and getting rid of all transportation on rails allows us unlimited expansion opportunities. Not using Instancing, coupled with our seamless world, has allowed us to not only add to the world at any time via patching or a major expansion, but also by having vast dungeons that can be shared experiences as well as have the room where the majority of people can own a house and have that house actually exist in the world and not be some pocket dimension (and therefore have its location relevant, have varying housing prices, have people sell their lots and move on as they level up, etc.) is pretty exciting. Having a seamless world also means we have to be able to load up *any* art asset in any part of the world at any given time -- yeah, that was tough to code and it wasn't fun writing that memory manager and it's still being tweaked -- but amongst other things, it means you can literally pick up any object from anywhere in the world (assuming it has an item pointing to it in the database), put it in your inventory, and then set it down in your house -- a totem or statue from Kojan can be placed in a house in Thestra or out in one of the several entire islands that exist so people can build on them and eventually create player driven cities with their own economies and RTS style gameplay. Integrating crafting into actual gameplay out in the real world means that characters will be able to fix bridges or remove cave-ins. How much harder will it be to have those bridges break or those cave-ins happen while you're standing their using physics cards, say a year from now? Not hard at all, and again, instead of it just looking nifty, we already have gameplay associated with it.

I know, I've gone on and on, but really, I've barely touched the surface. What we've shown to major gaming pubs and online sites when they've come and visited Sigil has blown their minds. When they come by E3 or Leipzig with 15 or so minutes in their calendar and then don't end up leaving for 3 hours and we're still not done showing them things -- well, that really says something, IMHO.

Ultimately, my point is that we made our choices and our competition made theirs. There are advantages to both. The advantages to the decisions Blizzard made can already be seen and can't be argued with. Our decisions people can still debate or be skeptical about. Not much I can do about that. Obviously, given the type of game we wanted to make, and have since really the mid 90s, the choices in terms of tech and gameplay foundations were correct. Given how much we rely on retention and long term playability, I think we made the right call. Given the evolutionary foundation behind Vanguard but then the revolutionary ideas behind it, both at launch and then planned after launch, we need and will need to be able to use technology that is cutting edge today. And if we can spend most of our time making games and not re-writing tech or re-creating art assets, then we'll be able to jump ahead over the years in terms of how much content we have, how good it looks and plays, how relevant it is, etc.

Short term, though, we do have a challenge. Games like WoW look more polished and generally run at higher framerates, especially given that our game isn't out yet and not optimized like it will be both before and after launch. Animations run smoother and don't drop frames. Some people like more stylized art better. Instancing allows the number of people in a given area to be more easily controlled. And so we have a tough job ahead of us getting the word out about the game, what it can do that no other game can, both at launch and well into the future. How much more freedom you have, how many more options you have, how many more play styles the game will appeal to, how those who do appreciate technology and update their machines for other genres of games regularly will be also rewarded with an MMOG. Getting the game done, getting more people into beta, continuing to polish and optimize, eventually drop the NDA so that people can see with their own eyes how much more immersive a seamless world with unparalleled character customization, no instancing, player owned towns and cities, multiple paths of characters advancement, the ability to sail a ship anywhere you want, and then later a flying mount...

There is a cost for freedom, whether one speaks of games or just about anything else. Again, I'm confident we're not talking about serious cost, especially by launch. But it will take more of a machine than, say, WoW. Our job is to get that message out, be clear about the advantages, display them, talk about them, show them. It's the same with the stereotypes that we fight about Vanguard being only for the Hard Core, all about down time, nerfs, boring travel, and the like. Short term interacting with the community has helped considerably, whether it be our own or on other boards like this. Screenshots will help, and videos even more. Ads will help, both online and in gaming pubs. Interviews with strong and clear messaging will be key. A solid beta 5 sans NDA will be HUGE.

We'll get the message out, no matter what it takes, how much effort, time, or money. Given the fact that we're likely the only other AAA MMOG for the year 2007 means that we can do no less. As does the fact that Vanguard is our dream, short and long term, and that almost a hundred people have poured their hearts and souls into it for over 4 years, not to mention an experience pool in terms of MMOG development that is absolutely unrivaled.

'Nuff said
Last edited by Aradune Mithara : 09-05-2006 at 07:54 AM.


Is the guy repeating itself a mantra or it is just me?
Plus (in the final part):

Quote
"Given the fact that we're likely the only other AAA MMOG for the year 2007 means that we can do no less."

Arguable? Discuss.

To close this Early September Brad's Digest, let me show the funniest part of the whole monster-topic, where a guy affirms that Brad didn't create EQ1. I would have paid in blood to see the look on his face while typing the answer.

http://www.fohguild.org/forums/553651-post164.html

Quote
Aradune Mithara
Registered User
 
Join Date: Aug 2002
Location: San Diego, CA
Posts: 309
   
Quote
Quote:
Originally Posted by Maxxius
Get your dam facts straight, Brad did not create EQ. He never did. I give him credit for finishing it and pushing it out to market when the original design team quit.

Steve Clover and I did indeed write the initial design docs for EQ (Steve even came up with the name EverQuest). We were the first 2 guys hired for the EQ project in March 1996. I also was Producer (managed the entire team) for the duration of development until release (March 1996 thru March 1999) and also helped produce Kunark, Velious, and Luclin (although Andy Sites and Jeff Butler helped me with Kunark, and Jeff Butler was producer on Velious and Luclin while I was exec. producer).

The 'original team' never quit during development of the game and in fact we have very few of the original team leave until we started working on other games during Kunark (EQ 2, etc.), and then even fewer actually quit. Several did leave from EQ 1 and EQ 2 to help found Sigil with Jeff & me in Jan 2001, and more joined us soon after (including Steve Clover, Milo Cooper, and Kevin McPherson who were all part of the original team -- in fact, Kevin was the third member of the EQ 1 team if I recall correctly). Milo is also one of our character artists and was the main character artist behind the original EQ 1 models. McPherson is also the key programmer on Vanguard assigned to animations, characters, etc.

Not sure where you are getting your misinformation, but a lot of accurate info can be found http://www.sigil.com/team/bradmcquaid.html and elsewhere.
Last edited by Aradune Mithara : 09-05-2006 at 09:58 PM.


.
To quote another topic (I had to choose which one to necro, that one or this one..) I'd say Vanguard is really ramping up the excitement...



Title: Re: SOE to Publish Vanguard
Post by: Falconeer on September 07, 2006, 03:22:13 AM
More:

Quote
Aradune Mithara
Registered User
 
Join Date: Aug 2002
Location: San Diego, CA
Posts: 309
   
Quote
Quote:
Originally Posted by Wizerud
Actually Brad, how much of the programming did you do on EQ? I know you did most if not all of WarWizard but when did your solely programming activities decline/cease and how much if any have you done on Vanguard? Just curious more than anything.

I was lead programmer on EverQuest for a couple of months and then was promoted to Producer, after which I did no programming. So while my background in programming has helped me as a producer/exec. producer in my career, I haven't done any serious programming since the WarWizard 2 demo in the early 90s. (and I do miss programming, ah well).


Title: Re: SOE to Publish Vanguard
Post by: Merusk on September 07, 2006, 04:19:04 AM
I love Brad, he's such a crazy nutjob.  "No, it's ok that it won't run on today's machines, really!  You can buy a better machine than now in a year.. THAT's what we're looking for!  (Along with ~400k subs)"   Those two statements.. they don't mesh so well, eh?

He's also still in denial about WoW, I see.  "It was the Blizzard name." "It's because it ran on poorer machines, it'll go flop eventually" "It's because they sold their soul.."

I just wish it'd launch so we can see what actually shakes-out.  I don't expect we'll see it next year either, though.


Title: Re: SOE to Publish Vanguard
Post by: El Gallo on September 07, 2006, 07:36:29 AM
Deciding to go with "identical bodies with a shitload of armor/clothing" rather than "a shitload of bodies and only a couple kinds of armor/clothing" is fine.  However, once you make that decision, you should limit your playable races to those that look sensible with a human body.  What you do not do is add fox-people with fox heads popped on a human body.

On another note, McQuaid and Koster sound more and more alike every day.  I just picture them as the two old guys in the balcony on the Muppet Show, heckling WoW.  They should make a game together.  I'd buy it, but then again I buy everything.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on September 07, 2006, 07:54:03 AM

On another note, McQuaid and Koster sound more and more alike every day.  I just picture them as the two old guys in the balcony on the Muppet Show, heckling WoW.


Gold.
Except they would heckle in private.
Publicly, they still have to smile.


Title: Re: SOE to Publish Vanguard
Post by: HRose on September 07, 2006, 11:57:47 AM
Quote
"Given the fact that we're likely the only other AAA MMOG for the year 2007 means that we can do no less."
Eheh, come back in a year and tell me I was wrong:

Warhammer will be more successful than Vanguard.

On another note, McQuaid and Koster sound more and more alike every day.
SWG didn't have "unibodies" but it did have unianimations (http://www.grimwell.com/phpbb/viewtopic.php?p=8939#8939). It looked horrible. Vanguard will have both.

Quote from: Raph
The tradeoff is that SWG permits greater animated expressiveness for every race. This is, again, mostly a matter of taste. There are technical challenges both ways as well, of course. In WoW, tying each animation set to each character type means that you have to assume a budget for animations equal to having every animation set on screen. That almost certainly means less animations total in the game. It eats into your skeleton budget, and requires greater animation time, of course, which could have been spent somewhere else. In SWG, you lose distinctiveness per species. This gets spent instead on character customization...
Quote from: HRose
I like way better WoW approach. I don't need "fluff". I feel more important an unique feel of my character than setting the pattern of my beard. The only thing I'd change in WoW is the possibility to set an height. That's it. Specific animations really give you a different "feel" of the character, imho. More than the control of details that create lag, problems to the netcode and are barely noticeable by anyone aside you.
Quote from: Raph
Yeah, to me the Tauren walk is the fluff, and the beard matters to me. *shrug*


Title: Re: SOE to Publish Vanguard
Post by: Simond on September 07, 2006, 12:37:16 PM
I love that nearly two years after launch and approaching seven million subs, Brad is still (not-so-)subtly hinting that the WoW playerbase is going to collapse Real Soon Now. Yup, just wait a little longer. Aaaaany day now.


Title: Re: SOE to Publish Vanguard
Post by: Jayce on September 07, 2006, 06:50:44 PM
I don't get why he's so against instancing.  EQ has it, right?

All the fancy graphics in the world won't keep you immersed if you are waiting in an actual line to kill something.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on September 07, 2006, 07:28:54 PM
I think the instancing in EQ happened after he left, it was not part of "The Vision".  Some of the best times I had in Everquest were in the Lost Dungeons of Norrath expansion.  It really helped break up the grind too, I would not have lasted as long as I did in EQ without instances.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on September 07, 2006, 08:12:01 PM
I love that nearly two years after launch and approaching seven million subs, Brad is still (not-so-)subtly hinting that the WoW playerbase is going to collapse Real Soon Now. Yup, just wait a little longer. Aaaaany day now.

Well, you see.. It's better to have 500k players for 5 years, then, say, 4 million for 2 years. Apparently.

And as we all know, the combination of the BC release and the Christmas season is going to blow the player sub base through the roof. Not to mention box sale $ of both WoW and BC.




Title: Re: SOE to Publish Vanguard
Post by: Merusk on September 07, 2006, 08:19:48 PM
I think the instancing in EQ happened after he left, it was not part of "The Vision".  Some of the best times I had in Everquest were in the Lost Dungeons of Norrath expansion.  It really helped break up the grind too, I would not have lasted as long as I did in EQ without instances.

Exactly right.  Instancing, fast travel (plane of knowledge), faster leveling, 'good' loot that you can get outside of huge raids, etc.  Those were all outside of "The Vision" and happened after he left. (Though PoK had to have been started while he was still at the helm, it was something he resisted for years prior to that, so I believe it was forced.)


Title: Re: SOE to Publish Vanguard
Post by: stray on September 07, 2006, 09:29:21 PM
I'm glad I avoided EQ all of those years. To be honest, I'm surprised that some of you are still interested in mmo's after those early experiences. That you aren't jaded for life.

I mean, I'm almost jaded by the idea of "good loot" period. Let alone the idea of "good loot" that can only be found in huge raids. I'm jaded by leveling period. I'm almost at the point that even "faster leveling" isn't good enough.






Title: Re: SOE to Publish Vanguard
Post by: Azazel on September 08, 2006, 01:20:03 AM
The thing about those early experiences is that for many (most?) of us, at least those for whom EQ was the first experience was that we simply didn't have anything to compare it to. As a result, we regularly took it up the arse without lubs and asked for more, please. And honestly, the first time around, it was fun, overall. Hence the rose-coloured glassed that the "Vanbois" wear.

Now though, there's no way I'd allow myself to be arse-reamed like that again.

Levelling in WoW though, I believe is something they managed to get right. Despite being surrounded by people who are generally new to raiding and have that "hooked by the shiney" look in their eyes when they see what <raid mob> drops, I still found the 1-55 game in WoW to be vastly more fun than "grinding at 60/endgame".



Title: Re: SOE to Publish Vanguard
Post by: Simond on September 08, 2006, 05:31:00 AM
I don't get why he's so against instancing.  EQ has it, right?

All the fancy graphics in the world won't keep you immersed if you are waiting in an actual line to kill something.
I dare you to go post that on the official Vanguard boards!  :-D


Title: Re: SOE to Publish Vanguard
Post by: El Gallo on September 08, 2006, 08:12:28 AM
His theory is that no instancing leads to more social interaction and community building, again a la koster.  There is something to be said for that, but a whole lot more to be said for not standing in line/KSing/etc.  Supposedly, Vanguard will have pseudo-instancing for [some/most/all] important mobs.  So, while the Frenzied Ghoul will be in a community dungeon, it will be your Frenzied Ghoul (once you do the quest to spawn it) and other people won't be able to interact with it or something like that.

Sounds pretty clumsy to me, but I'd have to see it in action.

On raids, I'm not sure it's fair to tar him with the "raid 4 lyfe" brush.  Original EQ and Kunark aren't really that raid focused.  Velious is though, but even there a single group can get pretty nice stuff.  Luclin (imo) is where the game really morphed into raidquest, and I don't know how much involvement he had in that one.

However, the "grind 4 lyfe" brush certainly is an appropriate tarring device.


Title: Re: SOE to Publish Vanguard
Post by: Jayce on September 08, 2006, 09:59:38 AM
I guess it's no surprise to anyone that a lot of people disagree with him here... but I was wondering about his "mix single and MMOG gameplay together" comment.  If you take it as something besides an intended dis to WoW (which it undoubtedly is, but just for the sake of argument).

I can only think he is talking about the solo potential of WoW (or, said another way, the absence of forced grouping).  I don't see how that is an element of single player. There are still other people in the world to chat with/make fun of, drive-by buff, be drive-by buffed by, save from an encounter gone wrong or be saved, or to grief or be griefed by.  Interacting with other people only in the ways the world designers intended are not the only ways that count.

I suppose that Vanguard has a chance of being good in its own right, but I do see a lot of rationalization from him, and adherence to this failed "Vision" thing that EQ only recently rescued itself from.


Title: Re: SOE to Publish Vanguard
Post by: stray on September 08, 2006, 10:28:17 AM
With an ego like that, I think McQuaid is literally going to crack once Vanguard is released (and received).


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on September 08, 2006, 10:51:18 AM
It is hard for me to decide whether my distaste for a level grind is simply a result of the fact that I can no longer play four hours a night.

Do I enjoy EQ2's easy levelling because I can only play four hours a week now or because I am truly sick of the grind?

EQ was fun because it was dangerous. But danger is easier to deal with when one has lots of exposure to it or lots of time to recover from it.

There are certainly just as many (if not more) MMOG gamers out there who can play 30-50 hours a week as when EQ was at its peak. Vanguard has a good chance of attracting many of those people because everyone views "the grind" through their own time committment lens. As has been said here already, Vanguard's biggest impediment to getting a critical mass of customers is the system requirements.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on September 08, 2006, 07:00:45 PM
So, while the Frenzied Ghoul will be in a community dungeon, it will be your Frenzied Ghoul (once you do the quest to spawn it) and other people won't be able to interact with it or something like that.

Sounds pretty clumsy to me, but I'd have to see it in action.

Doesn't EQ2 have something like this? Where once a mob in engaged no one else can touch the thing. It does sound a bit weak, but I guess it depends how it plays out. In WoW, the Templars you can spawn in Sith are "owned" by the spawning player/group but other people can join in the whacking without a risk of killstealing. If it's like that it might work.

Of course, I thought VG was "old-skool eq stylee" a la built around camping for hours on end waiting for the rare drop off the rare spawn, not being able to spawn your own Frenzied Ghoul.



Title: Re: SOE to Publish Vanguard
Post by: sinij on September 08, 2006, 07:45:32 PM
  But then again when I started posting people though I was that dipshit telemod.

You arent?


Title: Re: SOE to Publish Vanguard
Post by: stray on September 08, 2006, 07:50:00 PM
Heh. Dude, he posted that in May.


Title: Re: SOE to Publish Vanguard
Post by: Simond on September 09, 2006, 04:30:14 AM
Brad does his passive-aggressive thing on AoConan (http://www.vanguardsoh.com/forums/showthread.php?postid=1433479#post1433479%3Cbr%20/%3E)

"Only one race". Hah.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on September 09, 2006, 04:35:14 AM
Quote
It's one of the reasons PvP worked so well in EQ
:roflcopter:


Title: Re: SOE to Publish Vanguard
Post by: Modern Angel on September 09, 2006, 05:26:59 AM
He's sort of a douchebag.

Telling: every single person I've talked to who has not followed the game claims that it's going to be a WoW killer, the greatest MMOG ever made. The EB clerk yesterday when I preordered my Burning Crusade copies was one of them. Every single person I've talked to who has followed the game or played the beta agree it's going to be absolute fucking ass.

I predict big box sales followed by one of the most massive subscription drop offs you've seen in months two and three post release.


Title: Re: SOE to Publish Vanguard
Post by: Murgos on September 09, 2006, 05:27:18 AM
Quote
Games like D&D Online, Guildwars, Tabula Rasa, etc. are not about huge online worlds to explore, nor about freedom.

Heh, they are evil communist games linked to terrorist activities around the world.  Play Tabula Rasa and you are supporting muslim fanatics.


Title: Re: SOE to Publish Vanguard
Post by: stray on September 09, 2006, 06:18:57 AM
Brad does his passive-aggressive thing on AoConan (http://www.vanguardsoh.com/forums/showthread.php?postid=1433479#post1433479%3Cbr%20/%3E)

"Only one race". Hah.

Dune. "Only one race." Hah.  :roll:


Title: Re: SOE to Publish Vanguard
Post by: Venkman on September 09, 2006, 07:24:06 AM
I love Brad, he's such a crazy nutjob.  "No, it's ok that it won't run on today's machines, really!  You can buy a better machine than now in a year.. THAT's what we're looking for!  (Along with ~400k subs)"   Those two statements.. they don't mesh so well, eh?
Oh, how I love the irony (http://forums.f13.net/index.php?topic=7846.0)
Quote from: Merusk, on TR specs
Perhaps it's a statement that they're only after 'serious' gamers who have the bankroll and care to keep their machines within the last 1-2 years worth of tech.
And my point for VG would be the same as TR: They require higher specs and will therefore capture less players for games already niche. TR I can see because it's trying something not tried often. But yet-another-diku? SOE made the same argument for EQ2 and that got them nowhere.

Yet, in the late 90s when EQ pushed the envelope into something everyone new was the few (3D cards), they had competition that could be counted on one hand. Nowadays there's just too many time sinks to choose from, particularly ones comparable to VG in almost every level of experience. All they've done is try to make a game even more high resolution, at a time when photoreal is passé and style is in.

Quote from: El Gallo
Supposedly, Vanguard will have pseudo-instancing for [some/most/all] important mobs.
At the time I heard something about that, it sounded to me like EQ2's Locked Encounter system. I didn't like it then nor now nor in EQ2. It's like running through a glass maze where you see everything but can't do nuthin.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on September 09, 2006, 08:54:02 AM
Quote
I hope they release a lot more information about it, and I do know Funcom knows how to make a good game (AO). Is it something that is made to challenge WoW in 2007 like Vanguard?

 :rimshot:


Title: Re: SOE to Publish Vanguard
Post by: Miasma on September 09, 2006, 09:14:06 AM
Quote
please check out a couple of articles on www.bradmcquaid.com (http://www.bradmcquaid.com/)
I have seen twelve year olds put together better, more coherent websites than that.  It looks like some sort of awful fan fiction site that someone with a serious mental deficiency would create.


Title: Re: SOE to Publish Vanguard
Post by: tazelbain on September 09, 2006, 09:35:38 AM
Brad does his passive-aggressive thing on AoConan (http://www.vanguardsoh.com/forums/showthread.php?postid=1433479#post1433479%3Cbr%20/%3E)

"Only one race". Hah.
Even worse than third party sites that give sloppy blowjobs...


Title: Re: SOE to Publish Vanguard
Post by: Margalis on September 09, 2006, 11:38:55 AM
Telling quote:

Quote
Looking at Conan's tech, like I said, the graphics look great, but appear to be about a year or more behind Vanguard's in tech and they are rendering a LOT less.

So the graphics are better than Vanguard but the technology is worse...ok. Which do I care about again?

Wow, all your fancy technology created some truly ass graphics - impressive!

Did Brad just forget that the entire point of graphics technology is to produce good graphics?


Title: Re: SOE to Publish Vanguard
Post by: Raguel on September 09, 2006, 01:47:18 PM
I'm glad I avoided EQ all of those years. To be honest, I'm surprised that some of you are still interested in mmo's after those early experiences. That you aren't jaded for life.

I mean, I'm almost jaded by the idea of "good loot" period. Let alone the idea of "good loot" that can only be found in huge raids. I'm jaded by leveling period. I'm almost at the point that even "faster leveling" isn't good enough.


Im right there with you. Personally, grinding and item-acquisition are things I tolerate to get to the "fun", but to mmo devs, that stuff is supposed to be the "fun". No thanks.


Title: Re: SOE to Publish Vanguard
Post by: Simond on September 09, 2006, 03:28:51 PM
Brad does his passive-aggressive thing on AoConan (http://www.vanguardsoh.com/forums/showthread.php?postid=1433479#post1433479%3Cbr%20/%3E)

"Only one race". Hah.

Dune. "Only one race." Hah.  :roll:
Yeah, that was sort of my point, you know?

Anyway, there needs to be a couple of dead pools set up for the Vanguard launch - one being max number of subscribers, and another being how long before Brad quits/SOE buys out Sigil.


Title: Re: SOE to Publish Vanguard
Post by: stray on September 09, 2006, 04:24:27 PM
Yeah (Just to be clear, I was mocking McQuaid. Not you).


Title: Re: SOE to Publish Vanguard
Post by: Merusk on September 09, 2006, 05:02:33 PM
I love Brad, he's such a crazy nutjob.  "No, it's ok that it won't run on today's machines, really!  You can buy a better machine than now in a year.. THAT's what we're looking for!  (Along with ~400k subs)"   Those two statements.. they don't mesh so well, eh?
Oh, how I love the irony (http://forums.f13.net/index.php?topic=7846.0)

I've never seen TR say they were going after large numbers, nor are they making stupid claims like "It's ok that the specs are bleeding-edge supercomputer-high RIGHT NOW, really!"  I also pointed out that TR's specs AREN'T as crazy as you all were contending, they're at about the level of 'cutting edge' machines 1 1/2-2 years ago.  I was, however, waiting for someone to come in and post that link-back. Thanks for not dissapointing.  :-D   


Title: Re: SOE to Publish Vanguard
Post by: Venkman on September 09, 2006, 05:06:01 PM
Yea, that was likely barely borderline related, but I had to do it :)

From the AoC v VG Brad post:
Quote from: Brad
The problem with this genre thus far has been longevity.
Considering that less than two hands worth of MMOGs have ever closed out of the scores out there over the last decade, this genre has no problem with longevity.

Quote
I don't think we're talking about a large virtual world to explore. I may be wrong here and they just haven't released that information yet.
He is mistaken, but it's also an irrelevant comparison. The things he saw at E3 were just localities around the main cities, each of which they claim will be about the size of Coronet in SWG. But the more important point is that the size of the world is secondary to how well it's used. From what I saw of VG, there was a lot of running around with pockmarks of activity. Compare that to, say, any Alliance region in WoW.

Quote
In summary, very different game, older tech, likely a lot less content (and therefore longevity), solo player focus and then PvP focus -- where's the PvE and exploration? Cool combat system and lots of gore -- they're really going after the M rating where we are going for T. One race? Why so little info on the web site? Why the release date on the web site that seems a year off? And why do people call it an MMOG?
Because WoW's older tech graphics made it a failure, solo play opportunity is such a turnoff, one race just means one race with multiple factions, and talking yourself to death about the wonders of a game that seems to be losing interest with each passing quarter is much better than saying little and proving later? I understand he's all old school about community relations, but it's really a shame how defensive he is, and how aggressive he's allowed himself to become.


Title: Re: SOE to Publish Vanguard
Post by: Tale on September 09, 2006, 11:23:08 PM
Quote
please check out a couple of articles on www.bradmcquaid.com (http://www.bradmcquaid.com/)
I have seen twelve year olds put together better, more coherent websites than that.  It looks like some sort of awful fan fiction site that someone with a serious mental deficiency would create.

It's a myspace page without myspace.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on September 10, 2006, 01:20:24 AM
I can't believe he's posting lists of reasons why competing products will suck.  I mean people may like making fun of catasses and The Vision(tm) and whatnot, but as an EQ guy McQuaid is nevertheless something of a "name" in the industry.  This is a level of unprofessionalism I really didn't expect from him.


Title: Re: SOE to Publish Vanguard
Post by: Simond on September 10, 2006, 03:04:42 AM
All that PR work Brad did on the FoH boards, all down the drain. (http://www.fohguild.org/forums/mmorpg-general-discussion/24724-conan-not-really-mmo.html)

Such a shame.  :roflcopter:


Title: Re: SOE to Publish Vanguard
Post by: Margalis on September 10, 2006, 12:23:29 PM
Yeah, I really have never seen that before. Most people don't want to acknowledge the competition at all. Just by acknowledging it you are tacitly admitting that you are in for a fight.

I think Brad is the perfect example of someone with no real talent or repeatable ability to make anything. He was just in the right place at the right time, and is being exposed for what he is - a pretty clueless dolt.

There are a lot of people that get lucky exactly once. Then there are people like Id software that can repeatably reproduce the same basic pattern. Then there are people that can repeatably produce good things over a wide variety of genres. Blizzard has shown that ability, Miyamoto has shown that ability, etc.

Brad falls firmly into the first category, and is trying to move into the second one but failing miserably.


Title: Re: SOE to Publish Vanguard
Post by: Jayce on September 10, 2006, 04:29:34 PM
This is a level of unprofessionalism I really didn't expect from him.

Thanks for elucidating something I've been thinking about him.  Every paragraph he writes seems to fall into the same basic pattern: "X is not good for y reason. Now Z Company who made it, I would never say anything bad about them, they're great developers, but [indirect dis].

And his essays are remarkably all over the place for someone who has spent as much time around this genre.  I love reading design-y beardy-y MMOG stuff, but I couldn't make it through.  I kept looking for a coherent thread to follow.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on September 11, 2006, 11:35:23 AM
I can't believe he's posting lists of reasons why competing products will suck.  I mean people may like making fun of catasses and The Vision(tm) and whatnot, but as an EQ guy McQuaid is nevertheless something of a "name" in the industry.  This is a level of unprofessionalism I really didn't expect from him.

You didn't play early EQ. He is responsible for a few of the truisms of bad PR in MMOG, such as "working as intended" and "bug not feature."


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on September 11, 2006, 01:55:35 PM
Quote
please check out a couple of articles on www.bradmcquaid.com (http://www.bradmcquaid.com/)

zomg lern2html n00b

When has McQuaid been professional?  Or outside?


Title: Re: SOE to Publish Vanguard
Post by: Flood on September 11, 2006, 02:36:02 PM
Well, I played a lot of EQ back in the day.  I cut my MMO teeth on it because I sort of missed the boat on UO.  (AC1 is the puppy love of my MMO life however.)  I was never really into "the industry" or personages related too until I started lurking here.

That being said - here's what I see in this thread so far as an "outsider":

1. - A larger upswell of The Hate than usual.
2. - For everyone claiming to not care either way about Vanguard, there's 10 pages of hyena yapping.
3. - I discovered I don't care about Vanguard.
4. - Vanguard looks like EQ with EQ2's textures on it.
5. - Because your hobby is computer games, spending more time immersed with said hobby than other hobbyists apparently makes you an expert in the field of computer game design.  Regardless of your actual level of insight and/or skill at game design.
6. - I'm excited about Warhammer Online and Age of Conan.





Title: Re: SOE to Publish Vanguard
Post by: HaemishM on September 11, 2006, 02:40:53 PM
2. - For everyone claiming to not care either way about Vanguard, there's 10 pages of hyena yapping.

Oh, we care all right. At least in my case, I just want to see this twat-flapping douchebag get the comeuppance he deserves for his galatic-level ego, his arrogant disregard for what most players want, and for all those goddamn corpse runs.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on September 11, 2006, 02:44:37 PM
Quote
please check out a couple of articles on www.bradmcquaid.com (http://www.bradmcquaid.com/)

zomg lern2html n00b

When has McQuaid been professional?  Or outside?

Holy fuck, you aren't kidding. That's like Icy Hot Ninjaz peen-waving level shittiness.


Title: Re: SOE to Publish Vanguard
Post by: Tale on September 11, 2006, 03:20:37 PM
Holy fuck, you aren't kidding. That's like Icy Hot Ninjaz peen-waving level shittiness.

Wow, he uses separate domain names to show off his possessions:

Brad's Micro Machines collection: http://www.microcollection.net/
Brad's motorcycle collection: http://www.sportandtrack.com/

Each has its own forums:
http://www.sportandtrack.com/forums/
http://www.microcollection.net/forums/


Title: Re: SOE to Publish Vanguard
Post by: Merusk on September 11, 2006, 03:24:07 PM
I can't believe he's posting lists of reasons why competing products will suck.  I mean people may like making fun of catasses and The Vision(tm) and whatnot, but as an EQ guy McQuaid is nevertheless something of a "name" in the industry.  This is a level of unprofessionalism I really didn't expect from him.

You didn't play early EQ. He is responsible for a few of the truisms of bad PR in MMOG, such as "working as intended" and "bug not feature."

"Bug not feature" worked both ways, though.  If it was detrimental to the players or generally fucked with things, it was a feature not a bug.  If it was helpful and outside of 'teh vision' it was a bug, not a feature.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on September 12, 2006, 08:51:30 AM
"Bug not feature" worked both ways, though.  If it was detrimental to the players or generally fucked with things, it was a feature not a bug. 

Alchemy, rogues at release, Soulfire quest.

Quote
If it was helpful and outside of 'teh vision' it was a bug, not a feature.

Camping, kiting.


Title: Re: SOE to Publish Vanguard
Post by: Kageru on September 28, 2006, 08:45:42 AM
Aggro management, main tanks, healers, and "more fookin' dots" doesn't even equal beating the shit out of Glass Joe.

Actually not true at all.. a lot of the most recent raid encounters are not main tankable. Admittedly this is also less fun than
it sounds because it means the fights feel more like demented puzzles, or "trick" encounters, rather than a real combat.

As an actual example the mob my guild recently encountered hits for enough (50k+) to one shot even the very best geared tanks in
the game. Aggro management and healing are totally irrelevant to this fight, instead he must be tanked by priests. There's
lots of other examples of them going further than any other MMORPG to make varied encounters.

... it's still a grind fest of course. No game has really worked out how to make an endgame that is anything but. And it certainly
doesn't look like vanguard has any answers. Assuming it even has a endgame at the moment.


Title: Re: SOE to Publish Vanguard
Post by: Sky on September 28, 2006, 09:52:35 AM
Quote
No game has really worked out how to make an endgame that is anything but.
Ultima Online. Planetside. I'm sure there are others.
Quote
Camping, kiting.
Feign pulling.


Title: Re: SOE to Publish Vanguard
Post by: Sky on September 28, 2006, 12:28:51 PM
Vanguard: The Are You Shitting Me? Edition (http://www.ebgames.com/product.asp?product%5Fid=646556)


Title: Re: SOE to Publish Vanguard
Post by: Hutch on September 28, 2006, 12:49:20 PM
And it certainly
doesn't look like vanguard has any answers. Assuming it even has a endgame at the moment.


Sure it does.
1) Log in
2) Solo snakes and boars until *ding* level 2
3) Get bored
4) Log out
5) Cancel beta account subscription


Title: Re: SOE to Publish Vanguard
Post by: Hutch on September 28, 2006, 12:52:46 PM
Vanguard: The Are You Shitting Me? Edition (http://www.ebgames.com/product.asp?product%5Fid=646556)

100 USD lolz.

The Limited Edition content. (You already know the rest):
* Three Game Keys
* Exclusive Content: (1) In-game pet (2) Paintings on houses
* Book: a hardbound full-color book titled "Art of Vanguard"
* Art: Three art prints feat. character art by Keith Parkinson

Now we know how Vanguard is going to (attempt to) make a profit. Sell the Limited Edition to all the vanbois. The extra front-loaded revenue will help make up for the probable lack of subscriber retention.


Title: Re: SOE to Publish Vanguard
Post by: schild on September 28, 2006, 01:02:08 PM
Three. Game. Keys.

That's hilarious. Multibox in a box.


Title: Re: SOE to Publish Vanguard
Post by: Engels on September 28, 2006, 01:19:36 PM
Hey, it may make some sense for some people. Wouldn't you save 50 bucks if you bought that for 3 people?


Title: Re: SOE to Publish Vanguard
Post by: DataGod on September 28, 2006, 01:25:22 PM
ZOMG take teh lewt and run!


Title: Re: SOE to Publish Vanguard
Post by: Signe on September 28, 2006, 02:11:25 PM
Vanguard: The Are You Shitting Me? Edition (http://www.ebgames.com/product.asp?product%5Fid=646556)

Good Grief!  Damn.   :nda:  It's not fair.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on September 28, 2006, 02:37:43 PM
I like how the box in that image says PC-CD too, the thing isn't even done yet and the client is over 20 Gigabytes.  Imagine trying to install a stack of 30 CDs.  I'm sure it will be DVD only and even then you're looking at a nice pile of disks.

I guess they are trying to justify the price with the three keys, it seems like a really odd thing to do.  That huge FAQ someone copied and pasted in seems out of place too (and out of date, it says Microsoft is the publisher).

I had to check the url to make sure it wasn't fake.


Title: Re: SOE to Publish Vanguard
Post by: Nebu on September 28, 2006, 02:40:49 PM
I'm guessing that the 3 keys are pre-emptive being that only triple-boxing powergamers will be the ones actually buying it.


Title: Re: SOE to Publish Vanguard
Post by: DataGod on September 28, 2006, 04:30:36 PM
I just went to the vanguard forum for a visit. I didnt see one Vanguard dissenter. Heavy fanboi-dom. My nom de plum shall be short-wood!

News to follow: First test: Threshhold of Tolerance on the Vanguard Forums


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on September 28, 2006, 04:42:33 PM
Make sure they follow you back here so we can ban some more fucktards.


Title: Re: SOE to Publish Vanguard
Post by: DataGod on September 28, 2006, 04:45:18 PM
The first 2 question volley has been launched. Non-inflammatory questions of course, Id hate to be considered a troll :)


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on September 28, 2006, 04:46:55 PM
Just a heathen non-believer, I am sure  :evil:


Title: Re: SOE to Publish Vanguard
Post by: schild on September 28, 2006, 04:57:15 PM
LOL. Was reading the Vin Diesel quote thing today and got this:

"Vin Diesel decided to make a video game once without the help of Starbreeze. Since he writes all of his scripts on the toilet, he figured he'd design his first real game on the toilet. The shit he took was epic, clogged the entire building and the three blocks surrounding it. When he was done, he climbed off his creation, looked at it, and called it Vanguard."


Title: Re: SOE to Publish Vanguard
Post by: Yoshimaru on September 29, 2006, 12:42:23 AM
The crafting is fairly interesting... and that's the only positive thing I can say


Title: Re: SOE to Publish Vanguard
Post by: Fabnusen on September 29, 2006, 04:29:15 AM
The first 2 question volley has been launched. Non-inflammatory questions of course, Id hate to be considered a troll :)

I looked (ok, not *that* hard) for your post, didn't see it. Could you post a link, or possibly the title for your thread? I would love to follow the.........questions.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on September 29, 2006, 05:32:41 AM
http://www.vanguardsoh.com/forums/showthread.php?t=75627


Title: Re: SOE to Publish Vanguard
Post by: Der Helm on September 29, 2006, 05:48:16 AM
http://www.vanguardsoh.com/forums/showthread.php?t=75627
Ha! I knew it ... :-D

edit: damm, my grammar is lacking these days ... :(


Title: Re: SOE to Publish Vanguard
Post by: Modern Angel on September 29, 2006, 06:03:14 AM
My favorite bit:

"You are assuming that there is a reason for players to make long trips often. From what I understand the developers are planning the game so you will hunt in one area for maybe a week or more, then pick up and move to a new area and stay there for a while. Travel times only become a problem for casuals if they insist on trying to jump from one area to another every time they come on line."

Because why would you want to progress and see new stuff once a week or so? It's far more fun and "challenging" to sit in one spot for three weeks killing the same stuff.

I take it all back. I'm looking more forward to this game than anything imaginable but for all the wrong reasons. It's going to make the fumblings of an SCA orgy look beautiful in comparison.


Title: Re: SOE to Publish Vanguard
Post by: schild on September 29, 2006, 06:11:41 AM
Quote from: Dalthorstormhart
It's not so much that we enjoy the grind but without some sort of harsh lvling or harsh death penalty the game will feel to easy. We dont want to play a game just for the sake of playing it. We want a challange so we feel that it's worth our time.

Jesus christ, I can't stop crying. Those fucking forums depress the hell out of me. Dumb motherfuckers.


Title: Re: SOE to Publish Vanguard
Post by: schild on September 29, 2006, 06:12:47 AM
The crafting is fairly interesting... and that's the only positive thing I can say

Heh, did you just copy and paste that from a 4 year old thread about Horizons?


Title: Re: SOE to Publish Vanguard
Post by: Der Helm on September 29, 2006, 06:14:41 AM
Jesus Christ, I can't stop crying. Those fucking forums depress the hell out of me. Dumb motherfuckers.

I feel your pain ...

Quote
We don't want to play a game just for the sake of playing it.

It would be funny, if it was not so sad.


Title: Re: SOE to Publish Vanguard
Post by: Soln on September 29, 2006, 07:10:27 AM
this is like Bear baiting.  Tears come to my eyes.
Quote
Grind and travel for the same reason : each bit of the game must mean something in term of personnal efforts and involvement.

"we must suffer for our fun.  You must suffer too if you wish to be one of us.  If you wish to succeed..."  Useless twits.  :roll:


Title: Re: SOE to Publish Vanguard
Post by: Hutch on September 29, 2006, 07:33:23 AM
Quote from: vanbois nbr 436
I don't think Vanguard is expecting to please many people who really like WoW.

That may be the most profound thing we'll see in that thread  :-)


Title: Re: SOE to Publish Vanguard
Post by: Sky on September 29, 2006, 08:13:06 AM
I guess marketing to the sadomasochistic obsessive/compulsive crowd might be a good idea after all. You need less people, but you can put their balls in a vice and they'll thank you for it.
Quote
Without meaningful travel many of us feel that the world of telon would lack any sense of immersion/ challenge.
Meaningful travel? What is the meaning? In UO, you could use runes and there was a lot of immersion and challenge in that game. Or if you needed more 'meaning', you could just hump it overland without gating/recalling.
Quote
We want a challange so we feel that it's worth our time.
It's a game. If it's fun, it's worth your time.
Quote
You want a lvl? it will be painful, long and you'll be proud of getting it.
Poor bastard.
Quote
As for grinding, what makes you think VG is full of grinding. IMO there won't be enough.
Whip me, beat me, call me Sally!
Quote
When you sign on each evening or whenever its a serious decison picking where to go level.
SEERIOUS! And not 'go have fun', rather 'go level'. Yikes.
Quote
WoW's world is not large. Sorry but it has one of the smallest virtual worlds I've ever played in. And travel meaningful? In WoW? Did you even play WoW? Or are you one of those people you talk about that were introduced to MMORPGs by way of WoW and thus have nothing to compare WoW's world and travel to?
Lolnoob I'm dismissing your entire post!
Quote
Can we go one day without some 15-year old WoW troll smelling up the forum?
Hey I'll jump on that bandwagon! Goddamned kids!
Quote
PREVIOUS GAMES
10SIX - DOAC - SWG - Shadowbane - EQ2 - WoW -
and EQ-
70 Necromancer 70 shaman 70 Rogue
70 Mage x 2 70 Warrior 70 Enchanter
70 cleric 70 Ranger 70 Wizard x 5
:-o Hi! I'm a loser.
Quote
1.) Long travel IS fun, or should be.
I love staring at avatar ass.
Quote
I think people that were introduced to MMORPG's via WoW will be 1 of 2 things:
Is this the new stfunoob? If you disagree that grind=good, you=wowtard? Does Bush Jr play Vanguard?
Quote
MMOGs Played:
Just World of Warcraft

Not surprising :/

I hope you're not expecting Vanguard to have easy-mode travel.
Yeah, bitch.
Quote
The last I heard, there is no universal chat channel. So, you won't be getting a tell from someone half way around the world inviting you to a group. You will be grouping with the same people today you fought with yesterday, in the same general area that you are already in.
Because you will be playing every day, with whoever is there. And fucking like it!
Quote
Dude, over an hour to get to Desolace from Menethil!?!?!?! ok adding say 5 minutes to catch the boat, It'd take me about 35 minutes tops (30 from Auberdine), and I did it at lvl 32, on Deathwing a Horde heavy server. My character I'm refering to is a Night Elf Hunter, so if I did it without Aspect of the Cheetah we'll say 41 minutes
I am in complete disbelief that it took you 60 minutes to do what I can do in 41. You are not hardcore enough!
Quote
OMG whats with your brain and why are you an idiot?
Have you played Vanguard? Let me answer for you NO.
Travel? ugh usually takes a while to run somewhere, try gettung off ur fast*** and running 1/2 a mile , not sow fast is it?
Best response imo.
Quote
just means you need to plan on your adventure and not just log on and zone to where you can find one. I really look forward to it
I'm buying a monthly planner just for Vanguard!
Quote
get in and do a little xp'n
Quote
you just want to xp for a while
Quote
you are in a zone completely on the other side of the world to XP with someone
I think I know why grinds exist. To some, it is the game.  :roll:

Funny read, thanks.


Title: Re: SOE to Publish Vanguard
Post by: DataGod on September 29, 2006, 09:19:14 AM
zomg what have a wrought!


Title: Re: SOE to Publish Vanguard
Post by: Sky on September 29, 2006, 09:24:02 AM
I was bored :)


Title: Re: SOE to Publish Vanguard
Post by: Engels on September 29, 2006, 09:25:24 AM
Quote
I'm buying a monthly planner just for Vanguard!

Gotta remember the bad old days before EQ even had in-game maps. I used to have a whole 3 ring binder notebook stuffed with recepies, maps, ore pharming locations, etc. That is what these guys want back!


Title: Re: SOE to Publish Vanguard
Post by: Signe on September 29, 2006, 09:26:40 AM
Jump around.  That's what I do when I'm bored!  I'm actually IN this beta test, btw. 

Time to jump!


Title: Re: SOE to Publish Vanguard
Post by: DataGod on September 29, 2006, 09:37:16 AM
First Test: measuring the Tolerance on the Vanguard Forums:

Quote Results: "I Sense much anger in this one"- Yoda

Movie Corellation: "The Ear Scene" in Resevoir Dogs

Music Corellation: "I want to be Adored" -Stone Roses

Grade: Solid C- (not a bad grade for a gamer forum),


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on September 29, 2006, 09:48:02 AM
I just went to the vanguard forum for a visit. I didnt see one Vanguard dissenter. Heavy fanboi-dom. My nom de plum shall be short-wood!

That's because they've all been summarily executed as heretics by the high priests of the Cult of Brad.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on September 29, 2006, 09:56:56 AM
Quote
I'm buying a monthly planner just for Vanguard!

Gotta remember the bad old days before EQ even had in-game maps. I used to have a whole 3 ring binder notebook stuffed with recepies, maps, ore pharming locations, etc. That is what these guys want back!

I've never seen a more accurate summary of the VS fan's wishes... or had such a painful memory of my own EQ addiction indirectly thrust at me.

Jeezil pete I can't even imagine going back to that sort of shit.. or visualize the life of anyone who was old enough to be doing it in EQ, and wants to do it now, some 6-7 years later.


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on September 29, 2006, 10:31:55 AM
Quote from: Dalthorstormhart
It's not so much that we enjoy the grind but without some sort of harsh lvling or harsh death penalty the game will feel to easy. We dont want to play a game just for the sake of playing it. We want a challange so we feel that it's worth our time.

Jesus christ, I can't stop crying. Those fucking forums depress the hell out of me. Dumb motherfuckers.

Ha I was going to post that quote too. Just classic that it is the first response to the thread. Sky's SirBrucing post makes me SO glad that I am not even giving this one a glance; the ubercatasses would get on my very last nerve about 4 minutes into my first level.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on September 29, 2006, 11:21:03 AM
*ties a bandanna around his head Rambo-style and grabs a Tubgirl URL*

I'm going in!  Don't click on any "omg leaked screenshot" threads you see today!


Title: Re: SOE to Publish Vanguard
Post by: Sky on September 29, 2006, 12:23:49 PM
I could see the viewpoint and allure for these Vanguard fanbois. If I didn't have a girlfriend, a family, hobbies, a social life or really anything connecting me to that silly liberal-biased 'reality'.


Title: Re: SOE to Publish Vanguard
Post by: Margalis on September 29, 2006, 02:35:40 PM
Certain dungeons not having maps would be kind of cool. An entire game? Not so much.


Title: Re: SOE to Publish Vanguard
Post by: Yoshimaru on September 29, 2006, 05:26:16 PM
The crafting is fairly interesting... and that's the only positive thing I can say

Heh, did you just copy and paste that from a 4 year old thread about Horizons?

I'm hoping Vanguard turns out a little better...


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on September 29, 2006, 07:07:33 PM

Gotta remember the bad old days before EQ even had in-game maps. I used to have a whole 3 ring binder notebook stuffed with recepies, maps, ore pharming locations, etc. That is what these guys want back!

Yeah, that's it. Stupid or not, lots of people are into memorabilia, revival, collectionism.
There's nothing bad in wanting the good ol' times back.
Lots like it old, no matter how user-friendly it is. And I am not talking about videogames here, but that applies anyway.
It's an emo thing. :)


Title: Re: SOE to Publish Vanguard
Post by: schild on September 29, 2006, 07:18:15 PM
Here's the thing, Vanguard isn't for me. I rag on it a lot, but simply put, it's not my cup of tea. Odds are Sigil doesn't want me to play it and ya know, I really have no interest in playing it after what I've read.

I'd hate to meet anyone who it's FOR though. Ewwww. Mountain Dew and Cheetohs.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on September 29, 2006, 07:40:12 PM
My point is just that I completely understand why some people can't wait for it and why they want (or just think they want) it so bad.
I just don't think they are enough to make Vanguard a profitable game (given the apparent high cost of it).

Of course there are lots of people who buy old cars. But there's a reason if those once mass produced models are now out of production.
Investing BIG money to start mass produce the Ford Gran Torino again could be a financial mistake. No matter how craved it is by nostalgics and enthusiasts.
They are simply not enough to justify mass production.

I think the only problem with Vanguard is its (or Brad's) ambition. It wouldn't gather so much laughter if it weren't so amibitious and somewhat arrogant.


Title: Re: SOE to Publish Vanguard
Post by: Numtini on September 29, 2006, 07:59:04 PM
I should be part of the Vanguard target market. I find WOW dull. I like to group and I miss the sense of adventure and danger of EQ. I don't like the direction games have gone in. They may be more pleasurable from minute to minute, but to me they lack the peak moments that I got in the past.

But you can't get that back. Even if you understand that the pain had some payoff in the past, it's still pain. I tried to go back to FFXI, which really has that entire old school thing, and it was just impossible to be dealing with it when I had other options.

I can see why people think they want to play Vanguard. But actually playing it is going to be something else.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on September 29, 2006, 08:07:08 PM
I can see why people think they want to play Vanguard. But actually playing it is going to be something else.

Yes, agreed.
Hence, the big financial miscalculation.


Title: Re: SOE to Publish Vanguard
Post by: Modern Angel on September 29, 2006, 08:27:09 PM
You know what? Good. Get these fuckers out of the other MMOGs so they never have to think of catering to the bad old days again since the handful of uber catass retards worldwide will be concentrated in McQuaid's asylum.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on September 29, 2006, 11:29:09 PM
I have to agree, I don't want to play the hideous thing that Vanguard seems to be, and I do enjoy laughing at it and the fanbois, but there are enough of those annoying fuckers stinking up various other games' forums that I really would like VG to be moderately successful so that it vaccums the pain2win self-flagellation crowd out and away from games like WoW, (the current iteration of) EQ1, Warhammer, Lord of the Rings, Conan and anything else that looks interesting. Plus, I imagine it'll be such a trainwreck that it'll be loved by all here as we watch from the rafters.

I can't wait for the release!



Title: Re: SOE to Publish Vanguard
Post by: Yoshimaru on September 29, 2006, 11:47:16 PM
Darkfall Fanbois > VG fanbois


Title: Re: SOE to Publish Vanguard
Post by: damijin on September 30, 2006, 02:46:52 AM
Darkfall Fanbois > VG fanbois

Isn't Darkfall that religion where forum users worship a belief in a game that never existed?


Title: Re: SOE to Publish Vanguard
Post by: schild on September 30, 2006, 03:01:25 AM
Darkfall Fanbois > VG fanbois

Isn't Darkfall that religion where forum users worship a belief in a game that never existed?

No, Darkfall is the other side of the Vanguard billing system.


Title: Re: SOE to Publish Vanguard
Post by: Yoshimaru on September 30, 2006, 04:14:53 PM
Darkfall Fanbois > VG fanbois

Isn't Darkfall that religion where forum users worship a belief in a game that never existed?

They're just taking their time to make it perfect for release!!1! They dont have time to give us updates or do beta!1 /fanboi


Title: Re: SOE to Publish Vanguard
Post by: DataGod on October 04, 2006, 10:57:43 AM
Holy crapoli....

I posted 2 times and the fanbois had 118 responses...

Test: Vanguard Fanboi Tenacity: A+

Test Vanguard Forum members Penchant for Self Flaggellation: A+

Heh my last post I informed them the thread was actually a test....yeesh cant wait for the responses to that one..


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on October 04, 2006, 11:03:12 AM
Hehe. We have had a couple of them wander over here to defend their catasstastic honor too. They are definitely a special breed. And one that shouldn't breed, for that matter.


Title: Re: SOE to Publish Vanguard
Post by: Nija on October 04, 2006, 11:10:30 AM
C:\Games\Vanguard>dir /s

...

     Total Files Listed:
            5315 File(s) 22,458,371,516 bytes
             140 Dir(s)  27,580,272,640 bytes free

C:\Games\Vanguard>

What the fuck are they doing?


Title: Re: SOE to Publish Vanguard
Post by: MisterNoisy on October 04, 2006, 11:16:08 AM
C:\Games\Vanguard>dir /s

...

     Total Files Listed:
            5315 File(s) 22,458,371,516 bytes
             140 Dir(s)  27,580,272,640 bytes free

C:\Games\Vanguard>

What the fuck are they doing?

To properly prepare the players for the game itself, they should limit distribution to digital only, so the fuckers get their first ding-gratz only after a couple of days of catassing Fileplanet.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 04, 2006, 11:16:31 AM
Hmm, that's almost enough for me to check it out myself, Nija.  I love a train wreck.

I still have all of those Horizons mp3 files on disk.  Could be a similar approach with Vanguard.

To properly prepare the players for the game itself, they should limit distribution to digital only, so the fuckers get their first ding-gratz only after a couple of days of catassing Fileplanet.

They will need to debuff a Fileplanet server before starting the download.


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on October 04, 2006, 11:21:03 AM
C:\Games\Vanguard>dir /s

...

     Total Files Listed:
            5315 File(s) 22,458,371,516 bytes
             140 Dir(s)  27,580,272,640 bytes free

C:\Games\Vanguard>

What the fuck are they doing?

To properly prepare the players for the game itself, they should limit distribution to digital only, so the fuckers get their first ding-gratz only after a couple of days of catassing Fileplanet.


 :-D :-D :-D :-D


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 04, 2006, 11:28:24 AM
I should be part of the Vanguard target market. I find WOW dull. I like to group and I miss the sense of adventure and danger of EQ. I don't like the direction games have gone in. They may be more pleasurable from minute to minute, but to me they lack the peak moments that I got in the past.

You sound like someone who is ready to try EVE.


Title: Re: SOE to Publish Vanguard
Post by: Nija on October 04, 2006, 11:35:00 AM
Hmm, that's almost enough for me to check it out myself, Nija.  I love a train wreck.

Well, if you want to play it this weekend you should start downloading it now. Took me 3 days and I pull 900 kps from my news server. Of course the fancy SOE front end doesn't tell you your download speed, but it wasn't anywhere near my max.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 04, 2006, 12:08:18 PM
The fuck?  Torrent?


Title: Re: SOE to Publish Vanguard
Post by: Signe on October 04, 2006, 01:53:03 PM
I just left it to dl when I went to bed and it was all done in the morning.  That's how I download most stuff.


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 04, 2006, 01:53:41 PM
I just left it to dl when I went to bed and it was all done in the morning.  That's how I download most stuff.
Ahh...santa's elves.


Title: Re: SOE to Publish Vanguard
Post by: SnakeCharmer on October 04, 2006, 02:15:36 PM
ugh.  some old friend from sw:g are gearing up for this game, and i just can't bring myself to get even remotely interested in it.


Title: Re: SOE to Publish Vanguard
Post by: Numtini on October 04, 2006, 06:38:18 PM
Quote
I should be part of the Vanguard target market. I find WOW dull. I like to group and I miss the sense of adventure and danger of EQ. I don't like the direction games have gone in. They may be more pleasurable from minute to minute, but to me they lack the peak moments that I got in the past.

You sound like someone who is ready to try EVE.

I've played Eve now and again. I actually really like the game, but I didn't have the time to put in for those long fleet actions before grad school and I certainly don't now.


Title: Re: SOE to Publish Vanguard
Post by: schild on October 04, 2006, 06:42:35 PM
The guy who started this thread hasn't posted or visited since. Just saying.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 04, 2006, 07:04:49 PM
I just left it to dl when I went to bed and it was all done in the morning.  That's how I download most stuff.
Ahh...santa's elves.
It's sad really. Through every bit of tech I've bought into, for every new speed boost I can eke from my ISP, for every new tier of bandwidth they unlock, I'm still downloading patches and games overnight. We need a quantum leap on bandwidth so vast that developers can't match by quintafuqtupling their data.

VG beta, meh. I'll d/l someday.

Quote from: Engels
Gotta remember the bad old days before EQ even had in-game maps. I used to have a whole 3 ring binder notebook stuffed with recepies, maps, ore pharming locations, etc. That is what these guys want back!
Agreed. But it doesn't make the game harder. It just allows for emergent behavior they could potentially own. Look at all those map sites for WoW and EQ2, games that have most of the maps in the game (though I'm as guilty as the next former fanboi (http://www.darniaq.com/EQ2/Maps/eq2maps.htm)).

People don't want the game to be harder. They want to be able to personalize the experience a bit more and get recognized for it. WoW and GW offer that mostly within the game experience itself, traditional style, badges won by who's grinded the most, and through their wholly incomplete but near-infinitely scalable UI. VG is attempting to appeal more to the harder-core Explorer type, at least until someone like Muse comes along and just EQAtlas's the whole thing in beta.


Title: Re: SOE to Publish Vanguard
Post by: Nija on October 04, 2006, 07:56:38 PM
I just left it to dl when I went to bed and it was all done in the morning.  That's how I download most stuff.

Yeah, that's what I normally do - and like I said my normal downloads go at around 900 kps... But I guess this week they let in a big batch of people to the beta so their fileservers / bandwidth is taxed.


Title: Re: SOE to Publish Vanguard
Post by: Signe on October 04, 2006, 08:20:39 PM
The guy who started this thread hasn't posted or visited since. Just saying.

We don't need him.  We have us.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on October 04, 2006, 09:52:52 PM
Now that Sigil/MS/SOE/WTFEVER has won over the hordes of F13 with their awesome mole, they're sure to be a success!

(http://www.zoukini.com/images/al-hakim-shaking-fist.jpg)

DAMN YOU MCQUAID!  DAMN YOU!


Title: Re: SOE to Publish Vanguard
Post by: Yoshimaru on October 04, 2006, 11:21:44 PM
Certain dungeons not having maps would be kind of cool. An entire game? Not so much.

DAoC was like that for much of it's beginning years... You had to use their fold out map that came with the game.


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 05, 2006, 04:04:14 AM
ugh.  some old friend from sw:g are gearing up for this game...
Have they previously shown signs of being functionally unable to learn from prior experiences?

Seriously, there are ex-SWG players looking forward to a game built by Verant/Sigil and published by SOE?


Title: Re: SOE to Publish Vanguard
Post by: Endie on October 05, 2006, 04:32:17 AM
Hehe. We have had a couple of them wander over here to defend their catasstastic honor too. They are definitely a special breed. And one that shouldn't breed, for that matter.

Shortwood posted for provocation over there, and Thosor Dow posted here for provocation.  Geddit?

Both worked.


Title: Re: SOE to Publish Vanguard
Post by: Signe on October 05, 2006, 06:13:17 AM
They should take out their aggressions on Uwe Boll.


Title: Re: SOE to Publish Vanguard
Post by: SnakeCharmer on October 05, 2006, 08:08:21 AM
ugh.  some old friend from sw:g are gearing up for this game...
Have they previously shown signs of being functionally unable to learn from prior experiences?

Seriously, there are ex-SWG players looking forward to a game built by Verant/Sigil and published by SOE?

Apparently. 

The love child of Blizzard and BioWare could make this game and I wouldnt want to play it.  The love child of Blizzard and BioWare could make ANY fantasy hack and slash game and I wouldn't want to play it.  I don't care how good/polished/full of content it is. 


Title: Re: SOE to Publish Vanguard
Post by: damijin on October 05, 2006, 08:18:05 AM
Hehe. We have had a couple of them wander over here to defend their catasstastic honor too. They are definitely a special breed. And one that shouldn't breed, for that matter.

Shortwood posted for provocation over there, and Thosor Dow posted here for provocation.  Geddit?

Both worked.

I wouldn't have geddid it if you didn't say anything :/


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on October 05, 2006, 08:55:20 AM
Hehe. We have had a couple of them wander over here to defend their catasstastic honor too. They are definitely a special breed. And one that shouldn't breed, for that matter.

Shortwood posted for provocation over there, and Thosor Dow posted here for provocation.  Geddit?

Both worked.

Oh I fully realize that. The difference is that we all laughed at their rep, while they all leapt to the defense of the game with some hilariously quoteable bits to ours. In each instance, they were frothing retards for us to laugh at, which works just fine for me  :evil:


Title: Re: SOE to Publish Vanguard
Post by: Merusk on October 05, 2006, 10:12:51 AM
Hehe. We have had a couple of them wander over here to defend their catasstastic honor too. They are definitely a special breed. And one that shouldn't breed, for that matter.

Shortwood posted for provocation over there, and Thosor Dow posted here for provocation.  Geddit?

What, that Anagrams are fun?

DataGod is a funny guy.


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on October 05, 2006, 10:22:31 AM
Jesus I am thick. I blame it on lack of caffeine, which I shall now rectify with a quick trip to Starbucks.  As soon as I get this hook out of my mouth...


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 05, 2006, 03:17:33 PM
September newletter (http://www.vanguardsoh.com/Newsletters/Sep2006/main/september.html)
"We're on the home stretch, and nearly ready for launch! Coming soon - a whole bunch of untested stuff we should have finalised in alpha! Feedback wanted - does our game suck, or what? PS. Don't mention WoW"

Christ.


Title: Re: SOE to Publish Vanguard
Post by: Engels on October 05, 2006, 04:34:34 PM
Good god, this one's promising to be a worse launch than SW:G. From the sounds of it, they shouldn't start to even think of releasing this game till summer. Then maybe they can start thinking about it.


Title: Re: SOE to Publish Vanguard
Post by: Oban on October 05, 2006, 05:16:09 PM
I am not sure if the fact that rats are not in yet is worse than the fact that rats are npcs.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on October 05, 2006, 05:25:26 PM
What's the latest rumor on a ship date?


Title: Re: SOE to Publish Vanguard
Post by: Yoru on October 05, 2006, 05:42:58 PM
22 gigs for a game client? Sweet crispy chocolate Jesus, I couldn't even think of fitting that on my gaming partition. Or any other windows-enabled partition. That's just out of control. Are they using 2000x2000 uncompressed bitmaps for textures or something?


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 06, 2006, 12:48:37 AM
What's the latest rumor on a ship date?
Bearing in mind that I've seen more than one Vanguard fan say things like "Another 6 - 12 months of development and it'll be a great game!", the most recent launch rumour I've heard is January.


Title: Re: SOE to Publish Vanguard
Post by: LC on October 06, 2006, 02:38:24 AM
What's the latest rumor on a ship date?
Bearing in mind that I've seen more than one Vanguard fan say things like "Another 6 - 12 months of development and it'll be a great game!", the most recent launch rumour I've heard is January.


I'm still trying to find a tester that can say something good about the game. Even so I hope it launches soon. I haven't had a good laugh since the last turbine game was released.


Title: Re: SOE to Publish Vanguard
Post by: schild on October 06, 2006, 04:09:36 AM
What's the latest rumor on a ship date?
Bearing in mind that I've seen more than one Vanguard fan say things like "Another 6 - 12 months of development and it'll be a great game!", the most recent launch rumour I've heard is January.


I'm still trying to find a tester that can say something good about the game. Even so I hope it launches soon. I haven't had a good laugh since the last turbine game was released.

I love me some NCSoft and MANY of the people there, including people on the AA team, but comeon. Auto Assault was a pretty good guffaw. But then, it was also strangely sad. Kind of like watching a movie about well, I don't know. But it hurt in all the wrong places.


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 06, 2006, 06:59:18 AM
AA was more sad than funny, because it was a genre that would be cool as hell, Car Wars! Blowing that hurts way more than blowing another goddamned fantasy diku.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on October 06, 2006, 07:17:14 AM
Yes, I think Auto Assault is the only game I have ever played that made me feel bad.  I downloaded the trial and there was just nobody around.  It's the same feeling you get when you wander into a store that's not doing so well and realize that of the six people in the store you are the only customer and that all the employees are casting desperate sidelong glances at you.  It's depressing and causes you to leave.  A bunch of people, who are probably very nice, worked very hard and created a world where you could have fun blowing up cars but no one came.


Title: Re: SOE to Publish Vanguard
Post by: Nija on October 06, 2006, 07:43:41 AM
I'm still trying to find a tester that can say something good about the game. Even so I hope it launches soon. I haven't had a good laugh since the last turbine game was released.

I can say something good about the game!

When you first enter the world you run around for a few minutes before all of the art and objects fully load. So you don't have to look at the stupid looking crap for an extra few minutes, which is a good thing right?

You haven't lived until you've autoran into an invisible camel for 60-90 seconds.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on October 06, 2006, 08:30:40 AM
Man, I cannot wait for Vanguard to launch. It can't possibly live up to either the "If God made an MMORPG, it'd be Vanguard" hype, of course -- but I'm not so sure it can live up to the negative hype either. Can it really be that bad?

I intend to watch closely as other people find out. (I make it a rule not to buy an OS -- or join an MMORPG -- until it's been out several months. Let other people have the 'early experience' fun. I'll join when the shit works a bit better.)


Title: Re: SOE to Publish Vanguard
Post by: Endie on October 06, 2006, 08:56:38 AM
22 gigs for a game client? Sweet crispy chocolate Jesus, I couldn't even think of fitting that on my gaming partition. Or any other windows-enabled partition. That's just out of control. Are they using 2000x2000 uncompressed bitmaps for textures or something?

OK, I'll risk annihilation by seeming to almost defend the thing, but what is *in* the 22gig client?  I mean, if it's all textures and sounds and things then I don't mind, really, so long as only the appropriate bits are needed at any given time.

And if you really do mean the client itself is huge, then presumably they're compiling to a debug target to allow more efficient error reporting.  In which case when they compile to the release target it'll shrink massively.

My own, utterly-unfounded-not-even-tempted-to-be-in-Beta and therefore fairly worthless opinion is that the gameplay will be unpleasant but that the technical elements will be relatively ok (as in way below Blizzard but way above SWG/DnL/Seed etc).


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 06, 2006, 09:57:56 AM
Holy carp, I missed that earlier. 22gb?! Are they trying to fill a Blu Ray disc?

Put to your point, this is likely unoptimized for testing and whatnot.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 06, 2006, 10:56:33 AM
I thought that we were playing "debug" or "unoptimized" code when I was in the AO beta.  Boy, was I wrong.  I will put a crisp Lincoln on there being no significant change in size at retail.


Title: Re: SOE to Publish Vanguard
Post by: Nija on October 06, 2006, 11:14:26 AM
Can I post a text file output of the directory structure / file sizes or is that too much?

I was flipping through the Shaders folder and there's a 180 meg file dealing with speedtree. Rest of the shaders are pretty small, 5-10 megs. Then there are about half a dozen that are 100+ megs with the speedtree one being the biggest.

Most data is contained in the models I THINK, I skimmed it last night but i couldn't really recognize the file types. I'd guess it's a container for the model+some textures for it combined.

You can't really compress the graphics that much, as they need to be frequently accessed, or so I'd assume.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 06, 2006, 11:19:34 AM
I don't think I've ever seen a beta client that SHRUNK before release. So expect that 22gb to be about what it is on release, especially if they are rushing it as they appear to be. I wonder how long before someone discovers the Hot Coffee bits that got left out but not taken out.

22GB for a client is fucking obscene. There's no excuse, none, nada, zip, not even for a beta client. It screams bloatware.


Title: Re: SOE to Publish Vanguard
Post by: Yoru on October 06, 2006, 11:23:16 AM
Given the way Nija posted it, it appears that it's about 22GB for the entire Vanguard directory tree - so yes, I'd suppose it's primarily locked up in models, textures and sounds. But even then, 22GB of models, textures and sounds? My gaming partition is 40GB, but I'm not going to wipe every other app off there for one game, even if it was Digital Fellatio Online. Some of the other :nda: clients I've seen have been no more than 5-10GB.

Given what I saw of Vanguard at E3, they spent about half of the 22GB on polygons in hilariously disproportionate elf and catgirl boobies.

For fuck's sake, when I saw it, they still hadn't managed to implement capitalization - attacking 'a toad' meant that all lines like 'a toad hits your face for 15 acid damages' started with a lowercase 'a'. It's text, it's not that hard to detect when you're starting a sentence and capitalize the words there.


Title: Re: SOE to Publish Vanguard
Post by: Rasix on October 06, 2006, 11:46:48 AM
For fuck's sake, when I saw it, they still hadn't managed to implement capitalization - attacking 'a toad' meant that all lines like 'a toad hits your face for 15 acid damages' started with a lowercase 'a'. It's text, it's not that hard to detect when you're starting a sentence and capitalize the words there.

The guy working on text output was moved to the dynamic nipple-resizing system. 


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 06, 2006, 11:56:31 AM
I hope there's a free trial.  I don't want to have to spend any time on the official forums.  Space won't be a problem, my game disks are not partitioned.


Title: Re: SOE to Publish Vanguard
Post by: LC on October 06, 2006, 11:59:52 AM
Can I post a text file output of the directory structure / file sizes or is that too much?

I was flipping through the Shaders folder and there's a 180 meg file dealing with speedtree. Rest of the shaders are pretty small, 5-10 megs. Then there are about half a dozen that are 100+ megs with the speedtree one being the biggest.

Most data is contained in the models I THINK, I skimmed it last night but i couldn't really recognize the file types. I'd guess it's a container for the model+some textures for it combined.

You can't really compress the graphics that much, as they need to be frequently accessed, or so I'd assume.

If you still came to IRC you could.

BTW is the game really as brown as the screenshots depict? Even blue starts to look brown in their screenshots for some reason. Maybe they could partner up with UPS, and offer free delivery. What can brown do for you?

(http://www.exploiter.org/l-c/misc/brown.jpg)


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 06, 2006, 02:35:31 PM
If we're talking about Vanguard, I'm sure brown can fill up my harddrive and make me weep from killing level 1 rats for days.


Title: Re: SOE to Publish Vanguard
Post by: SpaceDrake on October 08, 2006, 09:49:22 AM
We're in the "home stretch" of beta and one of the continents isn't implemented yet, much less tested.

Vanguard's a winner!


Title: Re: SOE to Publish Vanguard
Post by: Signe on October 08, 2006, 10:06:05 AM
Geez, this thread doesn't even need green!


Title: Re: SOE to Publish Vanguard
Post by: damijin on October 08, 2006, 11:06:38 AM
I'm going to be buying a new hard drive to play Vanguard. Any recommendations?


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 08, 2006, 11:35:02 AM
I'm going to be buying a new hard drive to play Vanguard. Any recommendations?
Oh man, that's just too easy.

Unless you're serious. In that case, carry on.

I'd recommend 10kpm at minimum, internally ideally. MMOs are hard drive junkies. Beyond that, I'll let the smart people cover.


Title: Re: SOE to Publish Vanguard
Post by: Nija on October 08, 2006, 11:39:14 AM
Seagate stuff (http://www.newegg.com/Product/Product.asp?Item=N82E16822148140).

10k rpm non-scsi isn't worth the cash to me.


Title: Re: SOE to Publish Vanguard
Post by: Signe on October 08, 2006, 01:15:59 PM
Maybe it does need just a little bit of green.   :oops:


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 08, 2006, 08:18:19 PM
We're in the "home stretch" of beta and one of the continents isn't implemented yet, much less tested.

Is that the continent that they will put all the PvPers on after release?


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 08, 2006, 08:23:21 PM
I'm going to be buying a new hard drive to play Vanguard. Any recommendations?

You are going to want something big (http://www.newegg.com/Product/Product.asp?Item=N82E16822148134).

Actually I'm looking hard at that one.  I hate deleting porn.


Title: Re: SOE to Publish Vanguard
Post by: LC on October 09, 2006, 12:41:50 AM
I'm going to be buying a new hard drive to play Vanguard. Any recommendations?

Don't forget to also buy a bigger trash can for the 30+ cds it takes to hold the client.


Title: Re: SOE to Publish Vanguard
Post by: Der Helm on October 09, 2006, 01:18:43 AM
I'm going to be buying a new hard drive to play Vanguard. Any recommendations?

Don't forget to also buy a bigger trash can for the 30+ cds it takes to hold the client.
Maybe you will be able to purchase the game online and download the client.


Title: Re: SOE to Publish Vanguard
Post by: Endie on October 09, 2006, 01:52:32 AM
Given what I saw of Vanguard at E3, they spent about half of the 22GB on polygons in hilariously disproportionate elf and catgirl boobies.

Perhaps I've been too hasty in dismissing Vanguard out of hand...


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 09, 2006, 12:34:58 PM
I'm going to be buying a new hard drive to play Vanguard. Any recommendations?

I suggest heroin with an arsenic chaser.


Title: Re: SOE to Publish Vanguard
Post by: stray on October 09, 2006, 12:48:40 PM
If you happen to die from heroin, at least the arsenic will allow you to leave a pretty corpse.


Title: Re: SOE to Publish Vanguard
Post by: damijin on October 09, 2006, 04:22:44 PM
I've considered all of your suggestions and decided that buying a new hard drive to do this (http://www.youtube.com/watch?v=yISqCAnROh8) would provide a deeper and more fulfilled sense of entertainment.

Thanks anyway.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on October 10, 2006, 12:39:35 AM
22GB for a client is fucking obscene. There's no excuse, none, nada, zip, not even for a beta client. It screams bloatware.

Agreed.
This is a freckling joke.

I just think the client will definitely shrunk before release, but if that won't be the case, then they are as sicktards as everyone foretold.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on October 10, 2006, 01:06:44 AM
On another note, I heard they are working on a Very Collector Edition of VG with a bonus 40 gig external hard drive included in the bundle (30 day trial only though).


Title: Re: SOE to Publish Vanguard
Post by: Oban on October 10, 2006, 03:52:56 AM
Ah, the old sand in the hard drive method of grinding.


Title: Re: SOE to Publish Vanguard
Post by: Hutch on October 10, 2006, 04:52:21 AM
Ah, the old sand in the hard drive method of grinding.
Like sands in the hard drive, these are the days of our miserable, catassing lives.


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 10, 2006, 05:44:38 AM
On another note, I heard they are working on a Very Collector Edition of VG with a bonus 40 gig external hard drive included in the bundle (30 day trial only though).
Actually, the Collector's Edition is supposed to have multiple account keys in it - you know, so you can bot a healer straight out the box.

Edit: I've seen someone doing a FOAF  :nda:-breech elsewhere, and there's some...interesting reading/semi-confirmation about crafting (EQ2-at-launch but even more tedious), diplomacy (zonewide, group-orientated, temporary faction mods based on card games. Really), and player housing (worst parts of UO & Oblivion, with the added caveat that houses require tradeskill-made products. Also, player-cities may or may not be in at launch). No idea about how reliable any of this is, though.
Oh, and apparently the 20 gig beta client is also only a WIP. Brad expects it to be closer to 30 gigs at launch.

We need a :trainwreck: smiley.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 11, 2006, 01:41:20 PM
Oh, and apparently the 20 gig beta client is also only a WIP. Brad expects it to be closer to 30 gigs at launch.

I have no idea why that shocks me still, but really. Wow. Just... wow.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on October 11, 2006, 02:18:32 PM
Someone I know dinged level 2 his first night in and hasn;t longged on since. He wanted to try a different race/class but only half of each are implemented right now.


Title: Re: SOE to Publish Vanguard
Post by: Nebu on October 11, 2006, 02:32:26 PM
Level 2 in a night?  Wow... Brad must have gotten soft.


Title: Re: SOE to Publish Vanguard
Post by: DataGod on October 11, 2006, 04:24:23 PM
Good interview material about vanguard:

http://www.mmorpg.com/gamelist.cfm/setview/features/gameID/147/loadFeature/928/page/1/from/

Apparently Butler was the 4th SWG Jedi and has 11 SWG accounts....


Title: Re: SOE to Publish Vanguard
Post by: Tale on October 12, 2006, 01:18:38 AM
Apparently Butler was the 4th SWG Jedi and has 11 SWG accounts....

That's just it. Given who's making it, everyone presumes Vanguard is in the mould of EQ. But if you watch the E3 videos, Butler keeps saying "in SWG you had to do this, but we've improved it this way" and raves about mounts, player housing, resource gathering, etc. Maybe it's Vanguard: Galaxies?


Title: Re: SOE to Publish Vanguard
Post by: Oban on October 12, 2006, 03:36:33 AM
"In some measure, you'll find Vanguard to (be) a more challenging game than World of Warcraft," McQuaid told us.

 :dead_horse:



Title: Re: SOE to Publish Vanguard
Post by: Tale on October 12, 2006, 04:40:57 AM
OK so it's Vanguard: EverGalaxies?


Title: Re: SOE to Publish Vanguard
Post by: Soln on October 12, 2006, 06:11:55 AM
It's Thursday.  Where are we?  Has this game been euthanized already?


Title: Re: SOE to Publish Vanguard
Post by: schild on October 12, 2006, 07:06:24 AM
You can't euthanize something that's already dead.


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 12, 2006, 07:35:32 AM
Has this game been euthanized already?
It came back with death penalties applied.


Title: Re: SOE to Publish Vanguard
Post by: SnakeCharmer on October 12, 2006, 07:58:06 AM
You can't euthanize something that's already dead.

corpse run!


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 12, 2006, 08:39:25 AM
You can't euthanize something that's already dead.

corpse run!
That'd be the preorder.


Title: Re: SOE to Publish Vanguard
Post by: Nebu on October 12, 2006, 09:01:02 AM
You can't euthanize something that's already dead.

Or my new favorite...

Quote from: South Park
How do you kill that which has no life?


Title: Re: SOE to Publish Vanguard
Post by: DataGod on October 12, 2006, 10:15:44 AM
Ok, Im trying to read a bit more impartially about this game now, and I know it wont be taken well on this thread but they do have some decent features, and the SS are looking pretty hawt. I've decided to move my opinion back to impartial on this game. The forum trolls over at the VG forums though, yikes....


Title: Re: SOE to Publish Vanguard
Post by: Nija on October 12, 2006, 10:18:54 AM
The screenshots only look good because they are screenshots.

What you need to look at, if they dare show it, is a VIDEO.

The game I'm playing looks the most like DAOC. I'm not sure what game they are playing in the screenshots.

Does it have any cool features? Who knows. I'm blinded by grind like every other reasonable video game enthusiast.


Title: Re: SOE to Publish Vanguard
Post by: DataGod on October 12, 2006, 10:42:58 AM
yeah, sorry my current modus =

life/business > horrible game grinding

not that I cant get it on if its a game I like but eh...I got bigger fish to fry


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 12, 2006, 02:23:14 PM
Given what I saw of Vanguard at E3, they spent about half of the 22GB on polygons in hilariously disproportionate elf and catgirl boobies.

Perhaps I've been too hasty in dismissing Vanguard out of hand...
(http://xs207.xs.to/xs207/06414/ouch.jpg) (http://xs.to)
Not photoshopped in any way.


Title: Re: SOE to Publish Vanguard
Post by: Tale on October 12, 2006, 03:02:00 PM
Given what I saw of Vanguard at E3, they spent about half of the 22GB on polygons in hilariously disproportionate elf and catgirl boobies.

Perhaps I've been too hasty in dismissing Vanguard out of hand...
(http://xs207.xs.to/xs207/06414/ouch.jpg) (http://xs.to)
Not photoshopped in any way.

The September newsletter (http://www.vanguardsoh.com/Newsletters/Sep2006/main/september.html) linked above (previous page) says "Character Customization min/max proportions are coming".


Title: Re: SOE to Publish Vanguard
Post by: Mi_Tes on October 12, 2006, 05:33:47 PM
Man, I cannot wait for Vanguard to launch. It can't possibly live up to either the "If God made an MMORPG, it'd be Vanguard" hype, of course -- but I'm not so sure it can live up to the negative hype either. Can it really be that bad?

YES, it can.  When Horizons is more fun to play, there is a BIG problem.  Good news is that Vanguard should be a fun release to watch!



Title: Re: SOE to Publish Vanguard
Post by: Signe on October 12, 2006, 07:02:49 PM
Speaking of Horizons, here's something kind of interesting.  The new company, who had all those billing issues seems to have resolved some of them.  You can now subscribe and pay with your credit card without any problem.  Unfortunately, they found that people could bypass the credit card bit and make free accounts so they disabled character creation (it's been gone for almost three weeks).  Evidently, there is still the issue of not being able to always cancel.  Sooo... you can subscribe, pay, not make a character... or cancel.  The only thing you can be absolutely certain of is they'll get at least one payment of $13.95 from you.  This is all second hand information, but it's second hand from two different people so I've decided it's probably true.  Mostly.

Also - Ophelia, who used to run their website or something, said (on the board that must not be named) that they're bouncing cheques.  Even the emergency cheque they wrote to the server people bounced. 

I give Horizons days, maybe hours, before it's final breath.

PS  Hi to Mi Tes!  You've been missing for ages!

Edited because I spelled someone's name wrong.


Title: Re: SOE to Publish Vanguard
Post by: Fabnusen on October 12, 2006, 07:23:11 PM
Given what I saw of Vanguard at E3, they spent about half of the 22GB on polygons in hilariously disproportionate elf and catgirl boobies.

Are you serious? 22 GB install? You have to be kidding.

(I hope you are)


Title: Re: SOE to Publish Vanguard
Post by: NiX on October 12, 2006, 08:57:44 PM
My friend insists it'll be the greatest MMO ever to be made and that it's reinventing the genre. No matter what I show him, not just me saying stuff, he still goes on. I just want them to release this heap and get it over with so I can say "I told you so."


Title: Re: SOE to Publish Vanguard
Post by: Nija on October 12, 2006, 09:48:09 PM
My friend insists it'll be the greatest MMO ever to be made and that it's reinventing the genre. No matter what I show him, not just me saying stuff, he still goes on. I just want them to release this heap and get it over with so I can say "I told you so."

Put money on it if you can. Savings accounts. The farm.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 13, 2006, 09:52:21 AM
Speaking of Horizons, here's something kind of interesting.  The new company, who had all those billing issues seems to have resolved some of them.  You can now subscribe and pay with your credit card without any problem.  Unfortunately, they found that people could bypass the credit card bit and make free accounts so they disabled character creation (it's been gone for almost three weeks).  Evidently, there is still the issue of not being able to always cancel.  Sooo... you can subscribe, pay, not make a character... or cancel.  The only thing you can be absolutely certain of is they'll get at least one payment of $13.95 from you. 

Wow. I mean... character and account creation... that's step fucking one. That's the thing that no matter what else you fuck up, you have to do right, followed by login, followed by chat. What kind of a colossal fuckup do you have to be to fuckup an existing billing system so badly that it gives away free accounts?


Title: Re: SOE to Publish Vanguard
Post by: DataGod on October 13, 2006, 10:40:11 AM
um wow....you know your bad when you cant get billing right....


Title: Re: SOE to Publish Vanguard
Post by: Signe on October 13, 2006, 11:37:35 AM
They did mention on their website that they would accomodate personal cheques.   :roll:


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 13, 2006, 12:16:31 PM
Sounds like a case of integrating legacy game code within a brand new billing system. How many partners has Horizons had now? Three? That's three different infrastructures they've had to recode Horizons to work with. And that's a lot harder than wrapping some DRM around a casual online game.


Title: Re: SOE to Publish Vanguard
Post by: damijin on October 13, 2006, 12:21:39 PM
Sounds like a case of integrating legacy game code within a brand new billing system. How many partners has Horizons had now? Three? That's three different infrastructures they've had to recode Horizons to work with. And that's a lot harder than wrapping some DRM around a casual online game.

you think you can just show up here and make rational arguments?


Title: Re: SOE to Publish Vanguard
Post by: waylander on October 13, 2006, 12:30:24 PM
LOL no one here truly believes this game is gonna make it right? If it does it will just be robbing peter to pay paul by cannibalizing SOE's existing player base, but I don't think its going to draw in many new folks.



Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 13, 2006, 01:50:32 PM
They did mention on their website that they would accomodate personal cheques.   :roll:

I wonder if they'd accept some sheckles. Or a few chickens too. Maybe someone can trade them 2 camels for a year's sub.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 13, 2006, 05:40:21 PM
you think you can just show up here and make rational arguments?
It was my turn.


Title: Re: SOE to Publish Vanguard
Post by: hal on October 13, 2006, 06:58:17 PM
A for effort, C for execution.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 14, 2006, 05:11:55 AM
A for effort, C for execution.
Better than my average :) I'm not good with pithy comebacks.


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 14, 2006, 08:07:09 AM
Vanguard preorder stuff. (http://www.vanguardsoh.com/pressrelease_20061013.php)
Somehow fitting that it was announced on Friday the 13th.

Edit: Bonus stupidity (http://www.vanguardsoh.com/forums/showthread.php?t=78439) from the VG boards - "Wait, you're telling me that non-instanced dungeons with static spawns in an EQ-like game means I'll have to camp for loot?!? ZOMG fix this Brad!"


Title: Re: SOE to Publish Vanguard
Post by: Triforcer on October 14, 2006, 04:08:39 PM
Vanguard preorder stuff. (http://www.vanguardsoh.com/pressrelease_20061013.php)
Somehow fitting that it was announced on Friday the 13th.

Edit: Bonus stupidity (http://www.vanguardsoh.com/forums/showthread.php?t=78439) from the VG boards - "Wait, you're telling me that non-instanced dungeons with static spawns in an EQ-like game means I'll have to camp for loot?!? ZOMG fix this Brad!"

Actually, I think there is a good chance they'll have the dungeon all to themselves, whenever they want it  :-)


Title: Re: SOE to Publish Vanguard
Post by: Modern Angel on October 14, 2006, 05:09:02 PM
That post makes me so, so happy for all the wrong reasons. HEY DAD! I'M REALLY NOT A FAILURE! THAT GUY IS!


Title: Re: SOE to Publish Vanguard
Post by: Nebu on October 14, 2006, 06:48:48 PM
Quote
Hurray! Im glad we can camp rare spawns if we want to. It just give you another choice of gameplay.

That was a REAL post on the linked thread.  Have people forgotten that GAMES were supposed to be FUN?


Title: Re: SOE to Publish Vanguard
Post by: stray on October 14, 2006, 07:02:32 PM
It's why I don't call them gamers. Their desires and activities just don't fit the profile.

They're not even a "different type" of gamer. They're an entirely different species --- Valid in their own right.....But just not gamers.


Title: Re: SOE to Publish Vanguard
Post by: Lantyssa on October 14, 2006, 07:05:20 PM
Would buying multiple collector's editions to sell much later be a wise investment decision?


Title: Re: SOE to Publish Vanguard
Post by: LC on October 14, 2006, 09:09:32 PM
Would buying multiple collector's editions to sell much later be a wise investment decision?


Maybe if you thought pets.com was a good investment.


Title: Re: SOE to Publish Vanguard
Post by: schild on October 14, 2006, 09:53:35 PM
I'm buying Burning Crusade CE to sell with my regular CE. That's a wise investment decision. I'd say I can probably get $300-$400 for it if not more. <}^_^<}  {>^_^{> <}^_^<}  {>^_^{> <}^_^<}  {>^_^{> <}^_^<}  {>^_^{>


Title: Re: SOE to Publish Vanguard
Post by: tazelbain on October 14, 2006, 09:54:10 PM
Vanguard is the new ram doubler.


Title: Re: SOE to Publish Vanguard
Post by: Big Gulp on October 14, 2006, 11:43:31 PM
Maybe if you thought pets.com was a good investment.

Sure, the stock's been depressed for a while, but the market tends to have peaks and valleys.  Just you wait, I'll be swimming in cash once this internet thing picks up.


Title: Re: SOE to Publish Vanguard
Post by: Signe on October 15, 2006, 07:15:19 AM
Don't count on it.  This internet thingy is just a fad.  Like beanie caps or Asian people.  It won't last.


Title: Re: SOE to Publish Vanguard
Post by: LC on October 15, 2006, 10:03:21 AM
WTS: Slightly used copy of Asheron's Call 2


Title: Re: SOE to Publish Vanguard
Post by: Signe on October 15, 2006, 02:30:06 PM
WTS: Slightly used copy of Asheron's Call 2

They have two copies on the shelf at our local EB.  Dumbasses.


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 16, 2006, 07:42:56 AM
Yeah, dumb internet newb. Like Siggie says, it's a fad. It's all about single-player pc games.

So I'll start taking bids on my copy of Descent to Undermountain!


Title: Re: SOE to Publish Vanguard
Post by: Nebu on October 16, 2006, 08:19:12 AM
I got a secret glimpse at the Special Edition Vanguard Box Set.  Now I know why it's so expensive.

(http://www.ritilan.com/archives/images/2005/04/22/uncle-rico-time-machine.jpg)


Title: Re: SOE to Publish Vanguard
Post by: Driakos on October 16, 2006, 08:21:50 AM
I got a secret glimpse at the Special Edition Vanguard Box Set.  Now I know why it's so expensive.

Turn it off! *cough* Turn it off.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 16, 2006, 12:20:48 PM
Quote
Hurray! Im glad we can camp rare spawns if we want to. It just give you another choice of gameplay.

That was a REAL post on the linked thread.  Have people forgotten that GAMES were supposed to be FUN?

Another good quote:

Quote
There is a difference between camping a mob for a quest and camping a mob for an item.

The first is bad, the second is acceptable, because you don't really need the item.

No, really there isn't a difference. It's all camping, it's all stupid as fuck. And it's all punitive, cockblocking "gameplay." Or notplay as it should be called.


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 16, 2006, 01:27:25 PM
That was maybe the worst part of many bad gameplay systems in EQ (others being downtime, boat travel, etc). Camping.

I remember camping in Guk, which was actually one of my favorite dungeons. My buddy (the eqholic) and I made it fun, but it was a gruesome camp. I forget the mob name, the scholar or something, had a nice +int hat. The dungeon was a half-hour timer, with the scribe (? whatever) being a rare spawn. So you could go four hours and only see him once. And on top of that, it was his rare drop, so you might need to wait four spawns, sixteen hours, just to see the stupid thing.

Just a shitty content cockblock and indicative of shitty game design.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 16, 2006, 05:18:58 PM
Camps suck. I much prefer triggers, like those Silithus elemental demons, or the auto-popping bosses in instances. Make it a challenge of game play to get to the bosses, not time.

Luckily most developers have learned this lesson. The rest just lose subscribers until they hit their actual market share (not the bloated one they used to convince management/VC).


Title: Re: SOE to Publish Vanguard
Post by: Margalis on October 16, 2006, 05:20:59 PM
In theory the idea of really rare items or creatures is cool. You might see one then not see one again for a few months. Pretty neat.

The problem is that rare creatures all spawn on timers in the same area and you just learn where they are. It is neat for a random newb but totally abusable. The fact that you know exactly where and when they spawn makes them not exotic at all.

One simple thing games could do is make the spawn areas much much larger. Like an entire zone in size. That way you really can't try to camp one. (Unless you are a crazy glutton for punishment)

Make them spawn much quicker but over a much wider area. That increases the chance of Joe Newb running into one randomly and lessens the chance of Joe Hardcore camping it.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on October 16, 2006, 08:32:11 PM
In theory the idea of really rare items or creatures is cool. You might see one then not see one again for a few months. Pretty neat.

The problem is that rare creatures all spawn on timers in the same area and you just learn where they are. It is neat for a random newb but totally abusable. The fact that you know exactly where and when they spawn makes them not exotic at all.

One simple thing games could do is make the spawn areas much much larger. Like an entire zone in size. That way you really can't try to camp one. (Unless you are a crazy glutton for punishment)

Make them spawn much quicker but over a much wider area. That increases the chance of Joe Newb running into one randomly and lessens the chance of Joe Hardcore camping it.

EQ tried this in one of the Kunark zones.  I forget the name now, but people still found the spawn cycle and camped it.

Fuck.. they even camped the AC in South Ro, which had NO spawn cycle.  Just kill everything until it pops, and make sure you have a tracker.

People who want to camp, will camp.  Trying to beat a player's tenacity through any kind of crazy mechanics is doomed to failure.  No matter how many HP, no matter how long the spawn, no matter how irregular the pattern, SOMEONE will kill/ time/ camp it.

Hell, there was an EQ guild that killed the guy who gave the Paladin epic quest in the Plane of Sky just because they felt like it.  The guy had a few hundred thousand HP and all your hits were reduced to 1.  Yet they stood there for hours, rotating healers until he died.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on October 17, 2006, 03:35:56 AM
In theory the idea of really rare items or creatures is cool. You might see one then not see one again for a few months. Pretty neat.

[...]

Make them spawn much quicker but over a much wider area. That increases the chance of Joe Newb running into one randomly and lessens the chance of Joe Hardcore camping it.

Agreed.
I love the total randomness of certain things, no matter the rarity. Like the Zariche Demonic Sword of Lineage 2. Total random one-in-the-world spawn, even in newbie areas (just

What's the point of a rare spawn if it spawns exactly every 7 days with just a 6 hour variable range, as it is now for contested epic mobs in EQ2 for example?



Title: Re: SOE to Publish Vanguard
Post by: Soln on October 17, 2006, 06:10:00 AM
FoH Poll  (http://www.fohguild.org/forums/mmorpg-general-discussion/25241-will-you-trying-vanguard.html)


Follow up by the gentleman:
Quote
Seriosly, while gameplay advancement at mid to higher levels isn't as fast as WoW, it isn't that slow either, and we've created a world with so much more freedom -- different paths of advancement, ways to keep your group together including offline travel with our Caravan system, an advanced LFG system that looks for people with common interests so hopefully that pick up group turns into a regular group of friends, and such a vast, but still varied and interesting seamless world to explore, while you like won't hit max level as fast, you'll be doing so many other things, your overall days played will be longer, but they shouldn't feel like a timesink.

No, we're not perfect, and there will be some grind (just as there is in WoW), but we went into this project (almost 4.5 years ago now) planning on how to minimize the grind, make adventuring fun, make traveling meaningful and fun, and bringing back the 'doing of dungeons' with out encounter routes and non-instanced worlds.

Vanguard may not be for everyone, but I think to a great many it will be a breath of fresh air. The timesink and the grind is our enemy every bit as it is yours and we are comitted to stomping it out as much as possible, and we'll only get better and better

He's persistent, you've got to give him that.


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 17, 2006, 07:04:46 AM
Offline travel sounds like fun!


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on October 17, 2006, 08:50:07 AM
Rare loot can be fun and not rare. Put lots and lots of rares in the loot tables but give the items timers so no one keeps them forever. Make every rare LORE with every other rare.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on October 17, 2006, 09:02:01 AM
I like how the FoH people are basically just flaming Brad and the game now.  He posts a new batch of screenshots and the very next post is something like "I think LOL about sums those up."  Speaking of screenshots...

Why does a brand new game with a twenty or thirty gig install look this shitty? (http://www.bradmcquaid.com/Mid/MidLevelBattle012.jpg)


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on October 17, 2006, 09:05:29 AM
While that screenshot is probably how most people with normal machines will see the game, it is far worse than the best eye candy the game can offer.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on October 17, 2006, 09:23:53 AM
Why does a brand new game with a twenty or thirty gig install look this shitty? (http://www.bradmcquaid.com/Mid/MidLevelBattle012.jpg)
While that screenshot is probably how most people with normal machines will see the game, it is far worse than the best eye candy the game can offer.
I don't know about that, they have a rule that all screenshots must be taken at 1600x1200 resolution with all settings on high.  Any official screenshots like that are as good as they will be.  The game really does look pretty bad.


Title: Re: SOE to Publish Vanguard
Post by: Nija on October 17, 2006, 09:56:41 AM
Only thing missing from that sshot is "FPS 8" in yellow text in one of the corners.


Title: Re: SOE to Publish Vanguard
Post by: Soln on October 17, 2006, 12:18:49 PM
I like how the FoH people are basically just flaming Brad and the game now.  He posts a new batch of screenshots and the very next post is something like "I think LOL about sums those up."  Speaking of screenshots...

Why does a brand new game with a twenty or thirty gig install look this shitty? (http://www.bradmcquaid.com/Mid/MidLevelBattle012.jpg)

no shadows, no specular lighting, poor textures, blocky models/geography.  Whatever.


Title: Re: SOE to Publish Vanguard
Post by: Yoru on October 17, 2006, 12:31:01 PM
Take a look at the yucca trees in the background. I'd guess that each spike on that tree is a triangle. They seem to have tried the "realism/quality by throwing polys at it" approach to graphics. It tends to lead to things looking like bad Poser models and adds a lot of space. The textures look detailed, it's just that the details are ugly.

Also, their terrain engine just blows chunks.


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 17, 2006, 12:51:58 PM
Blurry amorphous blob land ftw! Those trees are done like normal trees, you can see them closer in some other shots, change the screenshot # in the url.

http://www.bradmcquaid.com/Mid/MidLevelBattle007.jpg


Title: Re: SOE to Publish Vanguard
Post by: Miasma on October 17, 2006, 01:23:24 PM
Also, their terrain engine just blows chunks.
That's actually a really good pun because they call their zones chunks.  There is no "zoning" as such but you do cross chunk lines, and it does blow.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on October 17, 2006, 01:33:40 PM
Take a look at the yucca trees in the background. I'd guess that each spike on that tree is a triangle. They seem to have tried the "realism/quality by throwing polys at it" approach to graphics. It tends to lead to things looking like bad Poser models and adds a lot of space. The textures look detailed, it's just that the details are ugly.

Also, their terrain engine just blows chunks.
One guy's foot is actually under the ground. It's possible to occasionally clip like that in WoW, but if that's common -- it's not something I'm willing to tolerate anymore. I put up with it just fine in previous games, but WoW has spoiled me. I'm pretty sure I don't recall seeing that thing in CoX either.


Title: Re: SOE to Publish Vanguard
Post by: stray on October 17, 2006, 01:53:42 PM
This in no way is meant to reflect my opinion on the game, but.....


I bet it doesn't look too bad within the game itself. Just about everything looks like shit when it comes to screenshots. Any current game you guys are playing, from Half Life 2 to CoH, look like shit in screenshots.


Title: Re: SOE to Publish Vanguard
Post by: Chenghiz on October 17, 2006, 02:07:25 PM
This in no way is meant to reflect my opinion on the game, but.....


I bet it doesn't look too bad within the game itself. Just about everything looks like shit when it comes to screenshots. Any current game you guys are playing, from Half Life 2 to CoH, look like shit in screenshots.

I dunno, I think games tend to look better in screenshots than they do in action. Wasn't it earlier in this thread where someone said that games always look better in screens than in video?


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 17, 2006, 02:13:45 PM
Games rarely look better in screens, and in some technical ways you're right, Stray. But compare the weakness of:

http://www.bradmcquaid.com/Mid/MidLevelBattle012.jpg

to the awesomeness of:

http://cerberus.gamershell.com/screenshots/1816/214107_full.jpg
http://cerberus.gamershell.com/screenshots/1816/214108_full.jpg

It's not just a graphic thing, the Vanguard gameplay looks just like crappy old EQ, which I guess some people want.


Title: Re: SOE to Publish Vanguard
Post by: Nebu on October 17, 2006, 02:46:50 PM
It's not just a graphic thing, the Vanguard gameplay looks just like crappy old EQ, which I guess some people want.

I think that most of the Vanguard playerbase is more interested in item whoring and spreadsheet perfection than graphic glitz and exciting gameplay.  At least I'm guessing that is what Brad is banking on.


Title: Re: SOE to Publish Vanguard
Post by: stray on October 17, 2006, 03:00:24 PM
Games rarely look better in screens, and in some technical ways you're right, Stray. But compare the weakness of:

http://www.bradmcquaid.com/Mid/MidLevelBattle012.jpg

to the awesomeness of:

http://cerberus.gamershell.com/screenshots/1816/214107_full.jpg
http://cerberus.gamershell.com/screenshots/1816/214108_full.jpg

It's not just a graphic thing, the Vanguard gameplay looks just like crappy old EQ, which I guess some people want.

Yeah, OK, you're right.

One big thing in CoH's favor is it's myriad spell effects. They go a long way in making a game look attractive. Hell, even my Shadowbane Bard (who had pretty buffs running just about as much as a CoH character did) could make SB look good at times.

I wouldn't disagree that those screens display a superior form of combat gameplay as well (even if they're both essentially Diku). So you're right in that respect too.


Title: Re: SOE to Publish Vanguard
Post by: Rhonstet on October 17, 2006, 03:21:05 PM
Rare loot can be fun and not rare. Put lots and lots of rares in the loot tables but give the items timers so no one keeps them forever. Make every rare LORE with every other rare.

Or it could be as simple as making rare loot spawn with random names.  Even if 'Sword of the Heavens' is identical to 'Blade of Paradise', part of the appeal of rares is that they actually feel sort of rare.


Title: Re: SOE to Publish Vanguard
Post by: Yoru on October 17, 2006, 03:24:12 PM
Blurry amorphous blob land ftw! Those trees are done like normal trees, you can see them closer in some other shots, change the screenshot # in the url.

http://www.bradmcquaid.com/Mid/MidLevelBattle007.jpg


Okay, then I have no idea what they blew 30GB on if it's not elf boobies and VPL on catgirl shorts.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 17, 2006, 03:50:55 PM
The space is mostly used on bodies with boobs but also skull heads.  Oh wait, interchangeable heads on stock bodies save space.  Nevermind.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 17, 2006, 07:04:10 PM
The plight of attempted realism. Eventually people will realized "real" looks crappy and just start going with style.

Quote from: Margalis
One simple thing games could do is make the spawn areas much much larger. Like an entire zone in size. That way you really can't try to camp one. (Unless you are a crazy glutton for punishment)
A great way to inspire huge protest :) The problem is that these games all devolve into a level of predictability, because people want to know that the time they plan to invest in a sittng has a reasonable chance of resulting in some reward.

However, I think your idea can work if the players are provided enough clues. I'm thinking here of the old UO system that would spawn pirate camps based on people who read News postings at some buildings (like Empath Abbey in Yew... God, and I didn't even need to look that up...). You go to the News post, you scan for the obviously-game-generated posts, you are told Pirates/Brigands/whatever have taken-hostage/stolen/gathered somewhere in some cardinal direction. The text gave clues about how far away too. So you go that way, the camp spawns and you go at it.

I believe this system was the inspiration for SWG's Mission Terminals too.

Now imagine that for boss mob encounters. Contextual quest chat could update to a new mob location and trigger when you get there. Some games do this already, on a case by case basis. It just isn't game wide, therefore not expected, therefore a surprise that can piss players off. If the whole game did that though consistently, then players would be trained early on and maybe even eventually like it.

Someday.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 17, 2006, 07:47:04 PM
That's a good idea.  Add to it a generated boss that drops a few bits of generated equipment, the sort you won't see again because the spawn doesn't, well, spawn.  More like an event.  When you get to the boss mob location as described by Darniaq, maybe he could be a unique and would drop unique equipment.  I don't mean unique like Diablo 2, I mean there is only one of them ever.  One roaming undead gnoll boss, ever.  One Ancient Gnoll Hammer, ever.  I blame the rampant entitlement mentality, which causes people to demand ridiculous things like class balance, for the lack of such systems.  Or lazy designers.

These encounters would, of course, be like the other in-game events which I invariably missed, but I blame having more than 150 people in a world (another favorite rant of mine).


Title: Re: SOE to Publish Vanguard
Post by: caladein on October 18, 2006, 12:52:27 AM
The plight of attempted realism. Eventually people will realized "real" looks crappy and just start going with style.

Especially considering that's what every other art form has done once it reached "life-like realism", they ditched it. Just another one of those memos they missed I guess.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on October 18, 2006, 05:53:49 AM
I have this weird idea. It struck me while I was reading the usual daily digest of Brad's posting at FoH, and the usual VG bashing he gets for it.
I never saw, before this whole Vanguard thing, the dev (lead) of a mmorpg putting his own face on public display for bashing and fighting so hard for his product. This says a lot, of course: for example that Brad is a very strange and peculiar guy, and I think we all agree on this (and "strange" is just cause I can't or don't want to find a better word).
But this leads me to dare think that he will have to thank the haters and that all the uberbashing Vanguard endured will be VERY beneficial in the end. The negativity about VG in the last 12 months grew so big, so huge, that for the first time in mmorpg history a game will come out way better than it was supposed to be.

How is that?

Because he DOESN'T WANT to fail, he is so in love with his game and so passionate (let's say fanatical... and the world "vision" comes to mind) about proving the whole world how good they are and how wrong the slammers were that I am pretty sure he is writing down every single harsh comment he receives and trying to (*trying to*) fix those aspects before the game comes out.

Of course there's no way you can do that, even because what's a no-buying-feature for someone is a big-winner-feature for someone else. But looking at some of the stuff they revamped in the last year (too often we witnessed "revamps" after a game was live), and looking at all the fixes they are applying to animations for example, and knowing that all those stuff is coming directly from the harsh comment they received so far, I am starting to believe that, from a diku point of view, Vanguard *could be* an enjoyable game, and for that Brad will have to thank NOT the constructive critics (that usually pass unheard during the pre-launch phase of MMORPGs) but well known VG-haters of the like of Neric and Utnayan.

We'll see...

EDIT: to prove my theory, here's an extract from one among many posts Brad scores at FoH. I just stumbled on this, after posting the above stuff.  It's not liked I called it, but much more like this emerges between the lines very often...

Quote
Brad McQuaid says:
Remember the 'too brown' and 'everything looks the same' criticisms? Well, at the time those of you who said so we're right because of they way we approach production. We layer things and build on a foundation. I think you'll see from these shots a LOT of improvement in terms of variety and that our world is going to be a blast to explore:

[...]

In fact, we were rightfully criticized early on with comments like 'too brown' or 'the mini-dungeons look too much the same', etc. Well, this has been addressed and we're only getting better. By launch the world will be absolutely incredible, [...]

.


He could get lot of free bashing here, and because of that a way better game.
Wonder how come Brad snobs the F13...


Title: Re: SOE to Publish Vanguard
Post by: Wolf on October 18, 2006, 06:18:13 AM
I got it! Vanguard will be released on Blu-Ray!!11!


Title: Re: SOE to Publish Vanguard
Post by: Arrrgh on October 18, 2006, 06:33:52 AM
They even managed to screw up unicorns. In the new trailer on gametrailers.com the unicorn mount has a horn that constantly points straight up. It looks like a horse with a wee flagpole on it's head.


Title: Re: SOE to Publish Vanguard
Post by: Engels on October 18, 2006, 09:20:21 AM
At the risk of sounding like a Brad groupie, I don't think that having a vision is bad. In fact, I think its necessary for any significant project, from writing a book to designing a game. I think that's all Brad meant when he originally used the term. It got turned into a truncheon to beat him with, but the concept of having a sense of the overall goal is vital to any serious creative process. Without a vision, MMOs are simply going to be refabrications of WoW, and I for one will switch hobbies.

Now, wether Brad can get his game to actually reflect his ideal vision is another matter entirely.


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on October 18, 2006, 09:22:30 AM
They even managed to screw up unicorns. In the new trailer on gametrailers.com the unicorn mount has a horn that constantly points straight up. It looks like a horse with a wee flagpole on it's head.

That sounds dangerous. What if the unicorn comes to a sudden stop?


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on October 18, 2006, 09:32:56 AM
Without a vision, MMOs are simply going to be refabrications of WoW,

Which is a refabrication of EverQuest, the former Brad's Vision. Interesting :)
Anyway I agree with you and elsewhere I am often referred to as THE Vanguard groupie, while I only think that I still enjoy a bit of diku and I can definitely play for a while the Mother of all the dikus, should Vanguard prove to be that woman.
On the opposite, I won't play a 25 gigabyte large ProgressQuest. This is why I think I'll wait and see, hoping that all the bashing and the hate Brad is getting will help him deliver something good.


Title: Re: SOE to Publish Vanguard
Post by: Nija on October 18, 2006, 09:48:43 AM
They even managed to screw up unicorns. In the new trailer on gametrailers.com the unicorn mount has a horn that constantly points straight up. It looks like a horse with a wee flagpole on it's head.

Unicorn poledancers in Gweneth's Ye Olde Brothel?

PREORDERED!


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 18, 2006, 10:49:27 AM
Your Brad quote is a classic "You were right, but we were even more right since you didn't know what we were really up to."

Alternatively "The design is progressing as intended."

Brad hangs out with FoH because they used to love him and he can't get over the breakup.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 18, 2006, 11:51:10 AM
<deluded drivel>

You might have well as said "IT'S IN BETA!" Just because someone has criticized him doesn't mean he'll change it. He's so upfront about the game because he has a rockstar ego, and always has. He's Romero before Daikatana. He's trying to re-prove the Vision which has been disproven years ago.

Quote
He could get lot of free bashing here, and because of that a way better game.
Wonder how come Brad snobs the F13...

McQuaid reads f13 regularly. He won't post, and he's declined repeated requests for interviews from me over the years.


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 18, 2006, 12:27:11 PM
The plight of attempted realism. Eventually people will realized "real" looks crappy and just start going with style.
I thought that already happened? (http://www.worldofwarcraft.com)

Anyway, if anyone was wondering why the FoH poll had a sudden jump in Yes votes, it's because Brad started a thread about it on the Vanguard forums (http://www.vanguardsoh.com/forums/showthread.php?t=79571) and all-but-told people to go spam yes votes on it (as the FoH board allows unregistered people to vote in polls). The registered-only results are about 40:40:20 yes/no/wait & see.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on October 18, 2006, 12:28:29 PM
Brad hangs out with FoH because they used to love him and he can't get over the breakup.

Well if someone sucked your diku daily for 5 years and then suddenly stopped, wouldn't you feel like there was always a good chance to recover the good old days any day now?


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on October 18, 2006, 12:30:45 PM
Quote
McQuaid reads f13 regularly. He won't post, and he's declined repeated requests for interviews from me over the years.

Did you ever promise to not refer to him as a pigfucker for the whole interview?  :evil:


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 18, 2006, 12:35:48 PM
I wouldn't have been honest if I did.


Title: Re: SOE to Publish Vanguard
Post by: AcidCat on October 18, 2006, 12:45:45 PM
The plight of attempted realism. Eventually people will realized "real" looks crappy and just start going with style.

This is so true. And style doesn't age. WoW will look cool ten years from now because it's style is timeless and not dependant on cutting edge graphic realism.

Vanguard's player character models are atrocious. I remember looking at screenshots for WoW before release and just thinking how cool it would be to play those characters. Even now, something like Warhammer, I'll look at screens and think - man, those look cool, I'd love to play as one of those dudes. There's character and style. Vanguard's characters look like mannequins dressed up in generic renfair gear. There's not a single character screenshot that made me think "I want to be that dude!"

I got a beta invite two weeks ago and just deleted the email, it wasn't even worth the trouble when the gameworld and characters generate zero excitement.



Title: Re: SOE to Publish Vanguard
Post by: stray on October 18, 2006, 12:53:37 PM
WoW has the style, but the spell effects suck imo. The action is about as boring to look at as any DAoC and Vanguard video as well.

Stylish Graphics with cool spell effects and cool looking actions and movements to boot = Beyond Good and Evil

That's a really pretty 3rd person game using relatively weak technology......But of course, it isn't an MMO.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on October 18, 2006, 01:19:48 PM
The plight of attempted realism. Eventually people will realized "real" looks crappy and just start going with style.

This is so true. And style doesn't age. WoW will look cool ten years from now because it's style is timeless and not dependant on cutting edge graphic realism.

Vanguard's player character models are atrocious. I remember looking at screenshots for WoW before release and just thinking how cool it would be to play those characters. Even now, something like Warhammer, I'll look at screens and think - man, those look cool, I'd love to play as one of those dudes. There's character and style. Vanguard's characters look like mannequins dressed up in generic renfair gear. There's not a single character screenshot that made me think "I want to be that dude!"

I got a beta invite two weeks ago and just deleted the email, it wasn't even worth the trouble when the gameworld and characters generate zero excitement.
EVE has style as well. The ships all have thier unique looks, and even though it's avatar-less, they put a lot of thought into the character portrait creation system. It's a gorgeous game -- mostly because they scaled things so that realism worked.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on October 18, 2006, 01:45:02 PM

I got a beta invite two weeks ago and just deleted the email, it wasn't even worth the trouble when the gameworld and characters generate zero excitement.


Remember: whenever something like this should happen in the future, hit "forward to ---> falconeer@libero.it"


Title: Re: SOE to Publish Vanguard
Post by: Rasix on October 18, 2006, 02:00:11 PM
Quote
McQuaid reads f13 regularly. He won't post, and he's declined repeated requests for interviews from me over the years.

Did you ever promise to not refer to him as a pigfucker for the whole interview?  :evil:

I thought pigfucker was reserved for Smedly.  Funny aside (ok, maybe only funny to me), Brenlo introduced himself as Smedly at AGC, and I jumped.  I had to go through a mental catalog and remember if I ever called him a pigfucker.  Then I remembered the avatar with the flashing red eyes and determined there was no way that could be Smed.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 18, 2006, 02:01:53 PM
You're welcome. That avatar has served us all well.

EDIT: Though I think you are right, Smedley was the pigfucker. McQuaid was just douchebag. Maybe Generalissimo Douchebag.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on October 18, 2006, 02:04:04 PM
The Fae race (EQ2's new race with EoF expansion coming 11/14) is amazing and the Faydwer zones are stunning. The amount of character variation on the Fae is impressive. One does not have to be a sparkling, pretty thing. The wings* have many shapes and almost infinite color variations. I am not in the beta for EoF but I have seen lots of incredible screens from some who are. This expansion pushes EQ2 further from the "realistic" style of the original zones. This is a good thing.

* Wings give the Fae a slowfall ability, but not true flight. This slowfall may or may not have a "stamina" bar. This is still being tweaked.


Title: Re: SOE to Publish Vanguard
Post by: Soln on October 18, 2006, 05:50:40 PM
The Fae race (EQ2's new race with EoF expansion coming 11/14) is amazing and the Faydwer zones are stunning. The amount of character variation on the Fae is impressive. One does not have to be a sparkling, pretty thing. The wings* have many shapes and almost infinite color variations. I am not in the beta for EoF but I have seen lots of incredible screens from some who are. This expansion pushes EQ2 further from the "realistic" style of the original zones. This is a good thing.

* Wings give the Fae a slowfall ability, but not true flight. This slowfall may or may not have a "stamina" bar. This is still being tweaked.

and what level or constraint is there to see this paid-for content?  I'm still kicking myself for buying KoS where you need to be 50+ to actually get to the zone.  At least in SWG you can still visit the high end expansions and see stuff.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on October 19, 2006, 01:05:54 AM
Surprisingly the Echoes of Faydwer expansion will have 20 new zones covering ALL levels. The idea behind it is to allow players to reroll as faes (the new race) and play from level 1 up to 70 in completely new zones, like playing a "new game".

So basically for once is true the opposite of the usual: the enjoy Echoes of Faydwer to its fullest you have to be level 1. Being higher level means losing all the new stuff, quests and places meant for levels lower than your.


Title: Re: SOE to Publish Vanguard
Post by: Engels on October 19, 2006, 01:08:16 AM
Is there a huge elephant in the living room noone dares to talk about here? F'in fairies? That can't even motherf'in fly?! Prancing about? Are you people for bloody real?!


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on October 19, 2006, 01:37:25 AM
They "hover" but can't really fly around. Yeah that sounds between odd and lame to me but not more than flying mounts only able to fly in the "new continent". What? Air is heavier in the old continent so that only trained railroad-like griffons are able to fly?

And about the fairie theme, there's people out there that loves Yogurting. (oh right, I meant me)


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on October 19, 2006, 02:02:54 AM

Anyway, if anyone was wondering why the FoH poll had a sudden jump in Yes votes, it's because Brad started a thread about it on the Vanguard forums (http://www.vanguardsoh.com/forums/showthread.php?t=79571) and all-but-told people to go spam yes votes on it (as the FoH board allows unregistered people to vote in polls).


That's pathetic and that's exactly what gives Brad a bad name. :(


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on October 19, 2006, 10:38:43 AM
They "hover" but can't really fly around. Yeah that sounds between odd and lame to me but not more than flying mounts only able to fly in the "new continent". What? Air is heavier in the old continent so that only trained railroad-like griffons are able to fly?

And about the fairie theme, there's people out there that loves Yogurting. (oh right, I meant me)

No, trust me, pixies sound lamer than flying mounts that only work in certain places.  Flying mounts that only work in certain places sound like awesomeness with some unfortunate constraints.  Pixies just sound like wall-to-wall faggotry.


Title: Re: SOE to Publish Vanguard
Post by: tazelbain on October 19, 2006, 11:07:39 AM
No worse than the thong-elves and the pedo-gnomes.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 19, 2006, 11:26:55 AM
Faeries worked so well in Horizons, about time they flitted into another game.  Now EQ2 just needs gimpy playable dragons and aggressive resource nodes.


Title: Re: SOE to Publish Vanguard
Post by: Signe on October 19, 2006, 02:19:12 PM
I imagine WUA as a really, really fat fairy whose tummy drags the ground and sweat pours from his face as he tries to fly.  I would name him Fat Fairy and I would laugh and laugh and laugh! But in a nice way.  :-)
(http://www.foolsparadise.co.uk/blufoolpix/2003pix/mattfairy.jpg)

That's how I see him.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on October 19, 2006, 03:08:49 PM
I still see you as a disembodied pair of feet pressing keys with your toes, kinda like Thing in those Addams Family movies.


Title: Re: SOE to Publish Vanguard
Post by: Signe on October 19, 2006, 03:50:07 PM
You mean like this:
(http://imagecache2.allposters.com/images/pic/VIS/VP07~Ballerina-s-Feet-Posters.jpg)

I dont' mind.   :-)


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on October 19, 2006, 10:40:40 PM
Only if you're nice.  If you pick on me, you have to be:

(http://www.irishcultureandcustoms.com/1Kids/3Pics/UglyFeet.jpg)


Title: Re: SOE to Publish Vanguard
Post by: Tale on October 19, 2006, 11:18:46 PM
That's gotta be the EQ2 group of the future: Margrim the Wizard, Haggard the Warrior, Elenora the Cleric, Lothirian the Ranger, and ...

(http://www.foolsparadise.co.uk/blufoolpix/2003pix/mattfairy.jpg)



Title: Re: SOE to Publish Vanguard
Post by: Stephen Zepp on October 19, 2006, 11:29:19 PM
Can I post a text file output of the directory structure / file sizes or is that too much?

I was flipping through the Shaders folder and there's a 180 meg file dealing with speedtree. Rest of the shaders are pretty small, 5-10 megs. Then there are about half a dozen that are 100+ megs with the speedtree one being the biggest.

Most data is contained in the models I THINK, I skimmed it last night but i couldn't really recognize the file types. I'd guess it's a container for the model+some textures for it combined.

You can't really compress the graphics that much, as they need to be frequently accessed, or so I'd assume.

You are freaking kidding me....5-10 MEG for shaders?

Code:
//*****************************************************************************
// Lightmap / cubemap shader
//*****************************************************************************
#define IN_HLSL
#include "shdrConsts.h"

//-----------------------------------------------------------------------------
// Constants
//-----------------------------------------------------------------------------
struct Appdata
{
float4 position   : POSITION;
float4 normal     : NORMAL;
float4 baseTex    : TEXCOORD0;
float4 lmTex      : TEXCOORD1;
float3 T          : TEXCOORD2;
float3 B          : TEXCOORD3;
float3 N          : TEXCOORD4;
};


struct Conn
{
   float4 HPOS             : POSITION;
float4 TEX0             : TEXCOORD0;
float4 tangentToCube0   : TEXCOORD1;
float4 tangentToCube1   : TEXCOORD2;
float4 tangentToCube2   : TEXCOORD3;
};



//-----------------------------------------------------------------------------
// Main
//-----------------------------------------------------------------------------
Conn main( Appdata In,
           uniform float4x4 modelview : register(VC_WORLD_PROJ),
           uniform float3x3 cubeTrans : register(VC_CUBE_TRANS),
           uniform float4  cubeEyePos : register(VC_CUBE_EYE_POS)
)
{
   Conn Out;

   Out.HPOS = mul(modelview, In.position);
   Out.TEX0 = In.baseTex;

   
float3x3 objToTangentSpace;
objToTangentSpace[0] = In.T;
objToTangentSpace[1] = In.B;
objToTangentSpace[2] = In.N;
   
   
   Out.tangentToCube0.xyz = mul( objToTangentSpace, cubeTrans[0].xyz );
   Out.tangentToCube1.xyz = mul( objToTangentSpace, cubeTrans[1].xyz );
   Out.tangentToCube2.xyz = mul( objToTangentSpace, cubeTrans[2].xyz );
   
   float3 pos = mul( cubeTrans, In.position ).xyz;
   float3 eye = cubeEyePos.xyz - pos;
   normalize( eye );

   Out.tangentToCube0.w = eye.x;
   Out.tangentToCube1.w = eye.y;
   Out.tangentToCube2.w = eye.z;

   return Out;
}


That's a shader---an actual shader that does both lightmapping and bumpmapping. I sure as hell hope you are wrong and that they aren't -really- shaders taking up 5-10 meg, because that's totally crapstastic, if true.

Consider that your shaders need to be loaded up onto your video card, and every byte takes away from the textures up there...

Follow on edit:

(sorry for self-promotion here, but I just had to throw up some comparison stuff)

Wow...I really can't get over how bad those screenshots really looked. For comparison, here is a link that shows off some non-shader images of Torque with some part-time artist work:

Tim Aste blog about upcoming Torque 1.5 (http://www.garagegames.com/blogs/32699/11407)

And for those that like movies done in low res software capture that still look better than those EQ2 screenshots, here are some mini-demos of some technology that isn't even out of alpha yet:

Proper use of Shaders (http://youtube.com/watch?v=QqxB4bObQYE&feature=PlayList&p=0A972E3968D147CD&index=4)

Self Shadowing, anyone? (http://youtube.com/watch?v=jKgE5kH1kao&feature=PlayList&p=0A972E3968D147CD&index=4)


Title: Re: SOE to Publish Vanguard
Post by: Azazel on October 20, 2006, 01:20:08 AM
Make them spawn much quicker but over a much wider area. That increases the chance of Joe Newb running into one randomly and lessens the chance of Joe Hardcore camping it.

EQ tried this in one of the Kunark zones.  I forget the name now, but people still found the spawn cycle and camped it.

Fuck.. they even camped the AC in South Ro, which had NO spawn cycle.  Just kill everything until it pops, and make sure you have a tracker.

People who want to camp, will camp.  Trying to beat a player's tenacity through any kind of crazy mechanics is doomed to failure.  No matter how many HP, no matter how long the spawn, no matter how irregular the pattern, SOMEONE will kill/ time/ camp it.

Heh, we used to go to South Ro to camp the AC. We got it once or twice. I got it once by accident passing through the by-then-empty zone. And I camped Stormfeather in Iceclad as well, eventually got him. Twice.



Title: Re: SOE to Publish Vanguard
Post by: Azazel on October 20, 2006, 01:25:50 AM
I like how the FoH people are basically just flaming Brad and the game now.  He posts a new batch of screenshots and the very next post is something like "I think LOL about sums those up."  Speaking of screenshots...

Why does a brand new game with a twenty or thirty gig install look this shitty? (http://www.bradmcquaid.com/Mid/MidLevelBattle012.jpg)

Damn, the world there looks like EQ1 circa the expansions from about 2 years ago.

The character models look like DAoC when I briefly played it. At release.



Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 20, 2006, 07:58:28 AM
I hope Tim soon overcomes whatever grief had stricken him when that photo was taken.  Also, self-shadowing is nice.  Too bad that McQuaid was right all along, but you can't see that now.  He's been taking revisionist lessons from Lucas.


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 20, 2006, 08:01:49 AM
Heh, we used to go to South Ro to camp the AC. We got it once or twice. I got it once by accident passing through the by-then-empty zone. And I camped Stormfeather in Iceclad as well, eventually got him. Twice.
I got so tired of trying to get my jboot via the SRo cyclops from all the uberguildcamps and kill-stealing, I finally set up shop in Ocean of Tears. I was running rotation with a couple guys, it reminded my of that old cartoon with the sheepdog punching the timeclock. At least it was a cool island zone with soothing atmosphere and an easily timed spawn, even if the AC was rare as hell. I read a book and also grabbed a few oracle robes for friends while I was down there.

Man that game sucked.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on October 20, 2006, 10:47:23 AM
Heh, we used to go to South Ro to camp the AC. We got it once or twice. I got it once by accident passing through the by-then-empty zone. And I camped Stormfeather in Iceclad as well, eventually got him. Twice.
I got so tired of trying to get my jboot via the SRo cyclops from all the uberguildcamps and kill-stealing, I finally set up shop in Ocean of Tears. I was running rotation with a couple guys, it reminded my of that old cartoon with the sheepdog punching the timeclock. At least it was a cool island zone with soothing atmosphere and an easily timed spawn, even if the AC was rare as hell. I read a book and also grabbed a few oracle robes for friends while I was down there.

Man that game sucked.

You may have disliked the game for other reasons, but in this case you made the game suck all by yourself.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 20, 2006, 11:20:53 AM
The game really didn't need that much help.


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 20, 2006, 11:37:49 AM
Well, I guess I technically didn't /need/ jboots. Would surely have made soloing a hell of a lot tougher, and I would have had many more deaths. As it was, I wasn't able to get jboots until I was level 51 or so and ended up quitting at level 54.


Title: Re: SOE to Publish Vanguard
Post by: Engels on October 20, 2006, 11:51:50 AM
I made it through 4 years of EQ without having to revert to this level of camping. I had toons level 68, 58, 54, etc. To be frank, I sometimes went to SRo and OOT for various quest, pass throughs, or whatever. When I saw someone was explicitly camping the Cyclopse, they went immediately to my ignore list. Sometimes it was embarassing, when as a guest on a raid for some uber cattass guild, to have most of the guild on ignore, including the raid coordinator. I quietly excused myself and got my CoD flag another day.


Title: Re: SOE to Publish Vanguard
Post by: LC on October 20, 2006, 01:55:08 PM
Can I post a text file output of the directory structure / file sizes or is that too much?

I was flipping through the Shaders folder and there's a 180 meg file dealing with speedtree. Rest of the shaders are pretty small, 5-10 megs. Then there are about half a dozen that are 100+ megs with the speedtree one being the biggest.

Most data is contained in the models I THINK, I skimmed it last night but i couldn't really recognize the file types. I'd guess it's a container for the model+some textures for it combined.

You can't really compress the graphics that much, as they need to be frequently accessed, or so I'd assume.

You are freaking kidding me....5-10 MEG for shaders?


I finally found someone to send me that file list. (Since that asshole nija is never on irc anymore.) He wasn't kidding about the shaders or the client size.

http://www.megaupload.com/?d=WYXGMTC7 (http://www.megaupload.com/?d=WYXGMTC7)


Title: Re: SOE to Publish Vanguard
Post by: Stephen Zepp on October 20, 2006, 04:56:44 PM
Can I post a text file output of the directory structure / file sizes or is that too much?

I was flipping through the Shaders folder and there's a 180 meg file dealing with speedtree. Rest of the shaders are pretty small, 5-10 megs. Then there are about half a dozen that are 100+ megs with the speedtree one being the biggest.

Most data is contained in the models I THINK, I skimmed it last night but i couldn't really recognize the file types. I'd guess it's a container for the model+some textures for it combined.

You can't really compress the graphics that much, as they need to be frequently accessed, or so I'd assume.

You are freaking kidding me....5-10 MEG for shaders?


I finally found someone to send me that file list. (Since that asshole nija is never on irc anymore.) He wasn't kidding about the shaders or the client size.

http://www.megaupload.com/?d=WYXGMTC7 (http://www.megaupload.com/?d=WYXGMTC7)

Those aren't shaders--they are textures used by shaders.

They simply have a very poor naming convention.

I did take a good look at the file structures, and assuming no obfuscation, most of what you see actually looks at least somewhat in line for what Unreal Engine produces. There are a couple of animation files that are hugely out of whack size wise, which unsually indicates an improper export, as well as some meshes that are simply huge, but if they are bypassing advanced shader techniques and simply pushing tons of polys for detailed models, then I could see meshes of that size.

Otherwise, it's not that bad, and the executable file set (exe plus dll's) isn't out of line at all for Unreal Engine, or other engines for that matter.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on October 20, 2006, 05:39:14 PM
Well, I guess I technically didn't /need/ jboots. Would surely have made soloing a hell of a lot tougher, and I would have had many more deaths. As it was, I wasn't able to get jboots until I was level 51 or so and ended up quitting at level 54.
sow plz


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 21, 2006, 02:27:50 PM
I just did forum sigs for SoW pots (or the plat to buy stacks of them).

But that was before I played my Bard :)

As to camping, the only time I ever did that was for parts of the Bard epic (which I never finished) and that +WIS offhand book from High Keep. I bore too quickly for camps and generally just ended up preferring to do without. And that has followed me through every single MMO I play.

I've got some tolerance for pain, but it's definitely higher on the social side of things than on the game mechanic. There's too many other things to do than waste obsurb amounts of time waiting for pellets. Probably the reason I could never create a character worth selling : :mrgreen:


Title: Re: SOE to Publish Vanguard
Post by: Phred on October 21, 2006, 11:45:00 PM
I just did forum sigs for SoW pots (or the plat to buy stacks of them).

But that was before I played my Bard :)

As to camping, the only time I ever did that was for parts of the Bard epic (which I never finished) and that +WIS offhand book from High Keep. I bore too quickly for camps and generally just ended up preferring to do without. And that has followed me through every single MMO I play.

I've got some tolerance for pain, but it's definitely higher on the social side of things than on the game mechanic. There's too many other things to do than waste obsurb amounts of time waiting for pellets. Probably the reason I could never create a character worth selling : :mrgreen:

I helped other people to camp things, just for the social aspect, but rarely camped anything myself. I did the burgurgle step on the cleric epic by watching a movie and setting a timer to go off every 35 min to kill the placeholder. I don't really view that as camping because I wasn't even watching the screen except for a couple of minutes every half hour. (Funny to think if I did that in Wow I'd risk a ban)



Title: Re: SOE to Publish Vanguard
Post by: Der Helm on October 22, 2006, 02:41:00 PM
(Funny to think if I did that in Wow I'd risk a ban)
Huh ?


Title: Re: SOE to Publish Vanguard
Post by: LC on October 23, 2006, 02:01:18 AM
(Funny to think if I did that in Wow I'd risk a ban)
Huh ?

Wow disconnects you for being idle (3 minutes i think) too long.

Circumvention = Ban


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on October 23, 2006, 03:44:15 AM

No, trust me, pixies sound lamer than flying mounts that only work in certain places.  Flying mounts that only work in certain places sound like awesomeness with some unfortunate constraints.  Pixies just sound like wall-to-wall faggotry.

That means that Vanguard (all-over-the-world flying mounts) will be awesomeness without constraints?


Title: Re: SOE to Publish Vanguard
Post by: Yoshimaru on October 23, 2006, 03:48:02 AM

No, trust me, pixies sound lamer than flying mounts that only work in certain places.  Flying mounts that only work in certain places sound like awesomeness with some unfortunate constraints.  Pixies just sound like wall-to-wall faggotry.

That means that Vanguard (all-over-the-world flying mounts) will be awesomeness without constraints?

You could apply that to Dark and Light as wel...


Title: Re: SOE to Publish Vanguard
Post by: Signe on October 23, 2006, 07:12:28 AM

No, trust me, pixies sound lamer than flying mounts that only work in certain places.  Flying mounts that only work in certain places sound like awesomeness with some unfortunate constraints.  Pixies just sound like wall-to-wall faggotry.

That means that Vanguard (all-over-the-world flying mounts) will be awesomeness without constraints?

You could apply that to Dark and Light as wel...

You're so cute when you pretend Dark and Light is a game!


Title: Re: SOE to Publish Vanguard
Post by: Der Helm on October 23, 2006, 07:17:50 AM
(Funny to think if I did that in Wow I'd risk a ban)
Huh ?

Wow disconnects you for being idle (3 minutes i think) too long.

Circumvention = Ban
Ah, so you could not sit idle next to some camp for 35 minutes. That I remember.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on October 23, 2006, 07:20:29 AM


You could apply that to Dark and Light as wel...

You're so cute when you pretend Dark and Light is a game!

Tried the offline thing for about 10 minutes and my mental sanity dropped permanently by 5%.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on October 23, 2006, 07:45:32 AM
That means that Vanguard (all-over-the-world flying mounts) will be awesomeness without constraints?

No, it'll be just another faggoty EQ game stuck to the bottom of Blizzard's shoe.


Title: Re: SOE to Publish Vanguard
Post by: Jayce on October 23, 2006, 07:50:11 AM
(Funny to think if I did that in Wow I'd risk a ban)
Huh ?

Wow disconnects you for being idle (3 minutes i think) too long.

Circumvention = Ban

Just for the record, it's well more than 3 minutes.  3 minutes might be auto-afk mode (seems more like 5 mins though).  15 minutes later you are logged out.  30? minutes later you are disconnected.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 23, 2006, 09:58:54 AM

No, trust me, pixies sound lamer than flying mounts that only work in certain places.  Flying mounts that only work in certain places sound like awesomeness with some unfortunate constraints.  Pixies just sound like wall-to-wall faggotry.

That means that Vanguard (all-over-the-world flying mounts) will be awesomeness without constraints?

You could apply that to Dark and Light as wel...

I'm sure they'll be similar in fun factor.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 23, 2006, 05:20:31 PM
Vanguard and "without constraints" do not go together. Even if they handed out +100% run/fly-speed mounts to every brand new character, you'd end up having to farm mushrooms for an hour a day to feed it.


Title: Re: SOE to Publish Vanguard
Post by: Oban on October 23, 2006, 11:27:02 PM
I hear mushrooms are going to be added in the expansion.


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 24, 2006, 04:52:21 AM
Mushroom farming is working as intended (i.e. keep them in the dark and throw crap over 'em).

Also: Vanguard still on schedule for launch early next year? Should be entertaining, with the news from elsewhere today. :D


Title: Re: SOE to Publish Vanguard
Post by: Endie on October 24, 2006, 04:57:02 AM
I hope you don't think that Vanguard will have easy-mode mushroom-farming.  Wowtard.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on October 24, 2006, 06:02:42 AM
Also: Vanguard still on schedule for launch early next year? Should be entertaining, with the news from elsewhere today. :D

Yes.

http://forums.worldofwarcraft.com/thread.html?topicId=38244050&sid=1

What now?
Vanguard tactically postponed (you know, to add polish) or ... pfft... head to head confrontation?


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 24, 2006, 07:09:42 AM
My guess is that Sigil will not delay, because Brad's spent all of the last couple of years doing the passive-aggressive "WoW's a fun little game, but..." thing, attempting to sell Vanguard as this Great Leap Forward in MMOGs.

To postpone launch after all that would imply that Sigil is actually running scared of WoW, therefore WoW is a competitor after all, therefore Vanguard is nothing more than EQ2-with-added-suck. Even the Vanbois on the Sigil boards may start getting a little restless at that.

Mind you, my last MMOG prediction was "Vivendi will not let Blizzard delay TBC past Xmas" so...take what I say with a shovel of salt. ;)


Title: Re: SOE to Publish Vanguard
Post by: Nija on October 24, 2006, 09:50:50 AM
EQ2 is pretty decent. They are really putting effort into it.

I've got too many games to play this holiday season, so I'll probably resub to EQ2 around April. Give the expansion a few months worth of patching and try that.

Zero plans for Vanguard unless they release a "magic client build" like AO always said they would. It just runs too badly for what it is. Sigil is concentrating on all the wrong things.


Title: Re: SOE to Publish Vanguard
Post by: schild on October 24, 2006, 08:13:06 PM
Sigil doesn't seem to be concentrating on a goddamn thing and that's the problem.


Title: Re: SOE to Publish Vanguard
Post by: Tale on October 24, 2006, 10:17:11 PM
The buzz about Vanguard among the MMORPG public is huge. Among people who have heard of it, its public image is as a great hope of the future, despite anything expressed in this thread. It's one of those assumptions that "[insert game title] is going to be great".

It will get a lot of box sales, even if they don't play it long term. There is enough buzz to take a certain number of people away from WoW to persevere with Vanguard instead, because no matter what F13 may think of it, Vanguard is "going to be great".

Therefore the Burning Crusade postponement may be entirely about Vanguard.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on October 25, 2006, 01:04:09 AM
Is that supposed to be in green or something?  If it weren't for F13, I wouldn't even know what the hell Vanguard is.  None of my UO/WoW-playing online friends have spoken of it even once.  No one at the idiot-pit which is Stratics makes mention of it.  In the MMO threads I've seen on other forums I frequent, nobody talks about it.  It appears to have zero buzz outside of Everquest people.


Title: Re: SOE to Publish Vanguard
Post by: Endie on October 25, 2006, 01:11:53 AM
Is that supposed to be in green or something?  If it weren't for F13, I wouldn't even know what the hell Vanguard is.  None of my UO/WoW-playing online friends have spoken of it even once.  No one at the idiot-pit which is Stratics makes mention of it.  In the MMO threads I've seen on other forums I frequent, nobody talks about it.  It appears to have zero buzz outside of Everquest people.

The truth, of course, is somewhere between the two.

If you look at the seven upcoming games on MMORPG.com's front page, Vanguard has ten percent more votes (good and bad, of course) than LOTRO, and 50% more than the next closest (Warhammer and AoC).  It also eats their various lunches in number of comments Of course, this may be down to loyal Bradleyite catasses spamming the voting system from different accounts, and to the game being known about for longer than some of the others, but basically there does seem to be some sort of moderate buzz there.


Title: Re: SOE to Publish Vanguard
Post by: LC on October 25, 2006, 04:05:38 AM
Sigil doesn't seem to be concentrating on a goddamn thing and that's the problem.

I bet they concentrate on the titty slider all day.


Title: Re: SOE to Publish Vanguard
Post by: Tale on October 25, 2006, 04:40:16 AM
Is that supposed to be in green or something?  If it weren't for F13, I wouldn't even know what the hell Vanguard is.  None of my UO/WoW-playing online friends have spoken of it even once.  No one at the idiot-pit which is Stratics makes mention of it.  In the MMO threads I've seen on other forums I frequent, nobody talks about it.  It appears to have zero buzz outside of Everquest people.

That's because you're a freak in a retro bubble. You and your ageing friends have nothing in common with the average WoW player. You also can't read. I used the phrase "among people who have heard of it". They are currently a minority of the gaming public because Vanguard isn't being advertised yet, but there's more of them than there are of us cynics.

I said this (http://forums.f13.net/index.php?topic=8493.0) in a different way in the WoW forum and got more agreement.


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 25, 2006, 05:35:03 AM
By 'more agreement' you mean everyone going "No, hang on a minute....", yes?

The vast, overwhelming majority of the "Blizz sux! Vanguard's gonna rool!" crowd on the WoW forums will play Vanguard for three, four months and then sneak back into their old servers muttering quietly to themselves...just like what happened with AC2, Shadowbane, Horizons, etc etc and the EQ playerbase.

EQ2 is pretty decent. They are really putting effort into it.
Let me clarify my previous post.
EQ2 at launch was a slow, hardware intentive, group-orientated, fugly catass grind with tedious tradeskills and (psuedo-)corpse runs.
EQ2 now is a pretty decent game because the live team has spent the better part of two year ripping out as much of the McQuaid-esque Vision Redux suckitude EQ2 originally had as fast as they could.

Vanguard is shaping up to be EQ2-at-launch...with added suck.


Better? ;)


Title: Re: SOE to Publish Vanguard
Post by: Miasma on October 25, 2006, 06:42:29 AM
The buzz about Vanguard among the MMORPG public is huge. Among people who have heard of it, its public image is as a great hope of the future, despite anything expressed in this thread. It's one of those assumptions that "[insert game title] is going to be great".
That is certifiably insane and as such is not even worth arguing about.  I absolutely thought you were being sarcastic until your follow up post.


Title: Re: SOE to Publish Vanguard
Post by: Ironwood on October 25, 2006, 07:18:08 AM
Yeah, you've lost the plot mate.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 25, 2006, 07:27:37 AM
The buzz about Vanguard among the MMORPG public is huge. Among people who have heard of it, its public image is as a great hope of the future, despite anything expressed in this thread. It's one of those assumptions that "[insert game title] is going to be great".

It will get a lot of box sales, even if they don't play it long term. There is enough buzz to take a certain number of people away from WoW to persevere with Vanguard instead, because no matter what F13 may think of it, Vanguard is "going to be great".

Therefore the Burning Crusade postponement may be entirely about Vanguard.
Were is this "MMORPG public" of which you speak? Yes, I know F13 is a unique crowd of mixed veterans. But nowhere I go in MMORPGs is there a great swell of hope for Vanguard. At most I've seen it referred to as a hardcore also-ran alongside a slew of new titles coming.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on October 25, 2006, 08:10:50 AM
Even the Vanguard forums aren't very positive.  Half of the people complain that it's too grindy, old and uninspired.  The other half whines about how it isn't grindy and oldschool enough.  Vanguard is a laughingstock to everyone but the most deluded.  Even the FoH people make fun of Vanguard.


Title: Re: SOE to Publish Vanguard
Post by: Ironwood on October 25, 2006, 08:12:48 AM
  Even the FoH people make fun of Vanguard.

Wow.


Title: Re: SOE to Publish Vanguard
Post by: Modern Angel on October 25, 2006, 08:30:21 AM
I had alot of friends who were interested...

until I started mentioning the 20 gig beta install, expected 30 gigs at launch thing. They know what loose, bloated code is.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 25, 2006, 08:55:57 AM
My wife got in the beta last night and began downloading the client. This was about 10 pm last night. At 8 am this morning when I left for work, the estimated time remaining on the download was wavering between 5 and 20 hours. Yeah, IT'S THAT FUCKING BAD.

More to come.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 25, 2006, 09:18:41 AM
Full-page Vanguard ads in the last (two or three?) CGW.  So someone knows about it.  Well, not in a biblical sense, just by name.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 25, 2006, 09:29:08 AM
My wife got in the beta last night and began downloading the client. This was about 10 pm last night. At 8 am this morning when I left for work, the estimated time remaining on the download was wavering between 5 and 20 hours. Yeah, IT'S THAT FUCKING BAD.

More to come.
Hehe, at least you decided to download it. I'm still waffling.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 25, 2006, 09:30:12 AM
I didn't, my wife did. However, I'm intensely interested in watching it over her shoulder and laughing.


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on October 25, 2006, 09:32:49 AM
Make sure you keep a supply of socks nearby.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 25, 2006, 10:09:56 AM
I know I bash on this like others here, but the one thing I do gotta say is at least they seem to have at least the beginnings of a content rollout plan. Whether that matters in the grand scheme of things remains to be seen.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 25, 2006, 10:11:08 AM
So did Anarchy Online.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on October 25, 2006, 10:26:22 AM
My wife got in the beta last night and began downloading the client. This was about 10 pm last night. At 8 am this morning when I left for work, the estimated time remaining on the download was wavering between 5 and 20 hours. Yeah, IT'S THAT FUCKING BAD.

More to come.

Not trying to be a jerk here, but does f13 endorse breaking Vanguard's NDA? Yes, you aren't playing. Your wife is, but anyone in the beta could make the same claim.

Just asking because  :nda:.


Title: Re: SOE to Publish Vanguard
Post by: Nebu on October 25, 2006, 10:44:40 AM
Why do NDA's even exist for MMOG's?  First, until someone actually INNOVATES something, there are no "secrets" to divulge.  Second, if the game doesn't include at least a few "FUN" elements by the time you open it up to beta testers, what's the point of starting the hype machine?

I just don't get it. 


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on October 25, 2006, 10:54:28 AM
Breaking NDAs on anything is pretty much a no-no. Unless you do it as creatively as WUA did (which is to say, entirely make it up).


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 25, 2006, 11:07:05 AM
My wife got in the beta last night and began downloading the client. This was about 10 pm last night. At 8 am this morning when I left for work, the estimated time remaining on the download was wavering between 5 and 20 hours. Yeah, IT'S THAT FUCKING BAD.

More to come.

Not trying to be a jerk here, but does f13 endorse breaking Vanguard's NDA? Yes, you aren't playing. Your wife is, but anyone in the beta could make the same claim.

Just asking because  :nda:.

Nothing I said breaks NDA, or at least doesn't give anyone in this thread any new information that wasn't already widely known among those who gave a shit.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on October 25, 2006, 11:15:02 AM
That's because you're a freak in a retro bubble. You and your ageing friends have nothing in common with the average WoW player. You also can't read. I used the phrase "among people who have heard of it". They are currently a minority of the gaming public because Vanguard isn't being advertised yet, but there's more of them than there are of us cynics.

Yeah, you're a fucking idiot.  Among the UO/WoW/DAoC players I know, nobody gives a fuck about Vanguard.  I mean I'm sure some of them have heard of it.  They keep up on upcoming games well enough to talk about Conan and Warhammer, but none of them have shit to say about Vanguard.  The only reason there's the least appearance of "buzz" is because there's a cadre of disaffected Everquest catasses that Brad has been peckerslapping into a frenzy this whole time.  Christ, this is the guy who posted on his own forums telling his minions to go vote in some random user-made FoH poll about the game.  He probably told them to go spam MMORPG.com too.


Title: Re: SOE to Publish Vanguard
Post by: Soln on October 25, 2006, 11:17:24 AM
Vanguard does seem to have a really negative buzz about it.  No doubt about it.  Fair or not.


Title: Re: SOE to Publish Vanguard
Post by: Signe on October 25, 2006, 11:22:01 AM
I don't know, either.  It's useless and people break it everywhere.  It doesn't even matter if they come up with something truly innovate and fun.  Next MMO will just include it or existing ones will add it in an expansion.  Some industries can barely work without them, such as entertainment, and with others they are simply a wasted effort, such as MMO development. 


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on October 25, 2006, 11:50:51 AM
My wife got in the beta last night and began downloading the client. This was about 10 pm last night. At 8 am this morning when I left for work, the estimated time remaining on the download was wavering between 5 and 20 hours. Yeah, IT'S THAT FUCKING BAD.

More to come.

Not trying to be a jerk here, but does f13 endorse breaking Vanguard's NDA? Yes, you aren't playing. Your wife is, but anyone in the beta could make the same claim.

Just asking because  :nda:.

Nothing I said breaks NDA, or at least doesn't give anyone in this thread any new information that wasn't already widely known among those who gave a shit.

It just seemed like you were teeing up the ball but hadn't swung yet. My PM to schild asking if there was a restricted VSoH discussion here went unanswered.


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 25, 2006, 11:53:20 AM
Also, Haemish didn't 'sign' the NDA...his wife did.  :-D


Title: Re: SOE to Publish Vanguard
Post by: Miasma on October 25, 2006, 12:11:29 PM
It just seemed like you were teeing up the ball but hadn't swung yet. My PM to schild asking if there was a restricted VSoH discussion here went unanswered.
The Vanguard NDA is rather Draconian, even private message boards that can't be seen by the public aren't allowed.  They have apparently threatened to kick out entire guilds who have done this.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on October 25, 2006, 12:28:07 PM
Also, Haemish didn't 'sign' the NDA...his wife did.  :-D
I'm actually a bit curious about how that works. Surely a number of beta testers have roommates, spouses or friends. I'm sure they're not supposed to share their beta access or let others play it -- but how can they avoid a spouse or roommate seeing it? Occasionally wandering over, watching it for ten seconds, and saying "Jesus Christ, that looks like shit"?

Well, given the nature of NDA's -- maybe Haemish's wife is required (via the NDA) to kick his ass out of the house each time she plays. And probably sweep the house for hidden cameras and other spyware.

The whole NDA idea is stupid. Development time being what it is, there is no way that you can snoop some nifty feature from Beta and get it into your MMORPG before Vanguard releases. Anything that easy has already been done. Blizzard was right. Beta's for large scale balance testing, locating fairly obscure bugs, load testing....but mostly PR.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 25, 2006, 12:35:54 PM
Let me just say about the NDA:

It's not going to matter what I see in it. I haven't seen anything yet, though I'm sure sometime in the next week when it finishes giving my bandwidth the prolapse I will. I'll go ahead and tell you with absolute certainty how the game is.

Vanguard sucks monkey balls. It is over polygonated used douche canisters. It is fecal matter given virtual wings. Playing it is the equivalent of hiring a really ugly she-man to come to your house and pound your testicles and other tender bits with a meat mallet. It is a bloated, steaming pile of shaders and bumpmapping loosely draped about the corpse of a dead gameplay design philosophy that's barely able to shamble its zombie-fied remains online.

And you can quote me on that.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on October 25, 2006, 12:41:24 PM
Let me just say about the NDA:

It's not going to matter what I see in it. I haven't seen anything yet, though I'm sure sometime in the next week when it finishes giving my bandwidth the prolapse I will. I'll go ahead and tell you with absolute certainty how the game is.

Vanguard sucks monkey balls. It is over polygonated used douche canisters. It is fecal matter given virtual wings. Playing it is the equivalent of hiring a really ugly she-man to come to your house and pound your testicles and other tender bits with a meat mallet. It is a bloated, steaming pile of shaders and bumpmapping loosely draped about the corpse of a dead gameplay design philosophy that's barely able to shamble its zombie-fied remains online.

And you can quote me on that.
I knew that when I saw the tiger-headed guy. Unibodies are for the lazy. Besides, Spore launches next year, and since I'm only allowed one burst of fanboi-ism a decade, that's it for me.


Title: Re: SOE to Publish Vanguard
Post by: Tale on October 25, 2006, 01:02:55 PM
Vanguard does seem to have a really negative buzz about it.  No doubt about it.  Fair or not.

Really only on forums like this and FoH, which are unrepresentative veteran minorities. And even on FoH, the "will you try Vanguard?" poll is mostly "yes".

I don't mind being called a fucking idiot by WUA. That's normal. But you guys are wrong about this.

One of Australia's busiest websites, due to our overpriced volume-charged broadband, is a site about Internet access called http://whirlpool.net.au. Its busy forums are the centre of the Internet for people who shop around. Thousands of them play WoW and it's usually their first MMORPG - it's the kind of place where you get "wtf? i paid for the game, why is there a monthly fee?". I keep seeing Vanguard pop up on those forums as the great hope of the jaded WoW player.

I also see it on the official WoW forums - there's an element of "BLUE PLZ FIX OR iLL GO 2 VANGUARD", etc. A minority knows about Vanguard to date, but it's still the "Horizons is gonna be great" of the WoW era. Feel free to kick me when it doesn't happen.

P.S. Haemish, in line with their image here, Sigil is truly anal about enforcing the Vanguard NDA. Just saying, in case it matters for your marital harmony.


Title: Re: SOE to Publish Vanguard
Post by: Chenghiz on October 25, 2006, 01:48:11 PM
Tale, I see people talking about WAR and AOC more than Vanguard. As far as I can tell, it was robot jesus last year, and then people heard from people who were in beta what it really was. Interest wanes. Yeah, you'll have the vocal minority who though EQ1 was just great but a majority.. no.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on October 25, 2006, 02:16:11 PM
Really only on forums like this and FoH, which are unrepresentative veteran minorities.

Unrepresentative veteran minorites are Brad's target audience.  Core gamers, yo.

Quote
And even on FoH, the "will you try Vanguard?" poll is mostly "yes".

With the lead developer cheerleading it on the boards constantly, and linking to the poll on his own forums.

Quote
I also see it on the official WoW forums - there's an element of "BLUE PLZ FIX OR iLL GO 2 VANGUARD", etc. A minority knows about Vanguard to date, but it's still the "Horizons is gonna be great" of the WoW era. Feel free to kick me when it doesn't happen.

What are you, some kind of forum noob?  The MMO forum monkeys say that shit every single time any other MMO comes out.  Christ, if I had a dollar for everytime some asshole on a UO forum years ago threatened to go play Shadowbane, or Anarchy Online, or Asheron's Call 2, or Horizons, or Star Wars Galaxies...  Well, I'd have a lot of dollars.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 25, 2006, 02:17:12 PM
P.S. Haemish, in line with their image here, Sigil is truly anal about enforcing the Vanguard NDA. Just saying, in case it matters for your marital harmony.

And again, I haven't broken the NDA. Everyone already knows the client is asstastically large. Everyone can see the screenshots and movies like I have and come to the same conclusion. I haven't even seen the game so couldn't tell you I'm right, except that I know that I'm right because I know the game will suck. When it comes to Vanguard, I can see the future with my mind.


Title: Re: SOE to Publish Vanguard
Post by: Raguel on October 25, 2006, 02:19:28 PM
I'd be really surprised if Vanguard was a bad mmog (as opposed to a bad game  :-P).  What these new mmogs have to overcome in people like myself is apathy. At the risk of repeating myself I'm past "teh hate" phase and into 'teh meh" phase. I don't see anything to get excited about atm. That may change once  :nda:, but I doubt it.  :|


I'm mildly interested in WAR, only because it's pvp based like DaoC, and hopefully Mythic means it this time about not having to grind, but I remember the "you can rvr at 15!" line.  :x


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 25, 2006, 02:41:07 PM
Feh, how many conventions has VG been at this year where people could publicly play it and watch? Sure that doesn't give you the necessary insights into how long is downtime, what's the average dungeon run length, what's there to do at the end game and so on. But basic questions about looks, performance and user interface have long been answered.

Quote from: Tale
Really only on forums like this and FoH, which are unrepresentative veteran minorities. And even on FoH, the "will you try Vanguard?" poll is mostly "yes".
...
One of Australia's busiest websites, due to our overpriced volume-charged broadband, is a site about Internet access called http://whirlpool.net.au.
Two things of note:

  • As WUA already pointed out, VG is for us (well, ok, not me specifically since I never liked EQ endgame). The core design philosophy was basede on targeting the folks that Brad originally targeted with EQ and who not been targeted since because other games would rather lower the barrier in a money grab. It's like Star Trek: the decline is because they lost their core audience. VG is the same way: if he's lost his core audience, he's got only "everyone else" to hope for. And everyone else have either gone onto games that are better and easier, or have just now come to the genre because the games became better and easier. VG may be better in some ways, but it is not easier, has quite a high barrier in many important ways, and that's all based on public information.
  • In attempting to cast a wider net, make sure you don't rely too heavily on what the WoW forums and a single local market have to say. That way lies the same myopia that you rightly claim this place can suffer from on occasion. First, game forums, as you know, are never a den of objectivity. WoW's are least of all because as the game grows, its average age player has gone down. I have nothing to substantiate this except my own observations about who's there, who's talking and what they're saying. But even if the age grew, this is still their first MMO, with all of the trappings (exit statements, histrionics, etc).
People who are veterans of the genre really started to pan VG en masse just before E3, and not because SOE was identified as the new partner, but because of what eventually did come out at E3. This is/was their core. Brad's not posting liberally on MySpace. He's done most of his talking on FoH.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on October 25, 2006, 03:04:51 PM
Tale's just pissed because he's playing and enjoying it.  :-D


Title: Re: SOE to Publish Vanguard
Post by: LC on October 25, 2006, 03:08:34 PM
I wonder why Aradune is avoiding this forum. He makes at least two dozen posts per day on every other mmo related forum in existence.


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on October 25, 2006, 03:10:14 PM
Because he knows we have heard all his bullshit before and can see though it.

Or because we are such a small and jaded group that we aren't worth the effort.

My money is on a mix of the two.


Title: Re: SOE to Publish Vanguard
Post by: Rasix on October 25, 2006, 03:15:04 PM
Not enough "mouth-to-ball action" would be my guess.


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on October 25, 2006, 03:33:20 PM
Not enough "mouth-to-ball action" would be my guess.

That could be. I would never let him near my balls.


Title: Re: SOE to Publish Vanguard
Post by: Nebu on October 25, 2006, 03:34:51 PM
That and all of those pesky "rational questions" anyone here might pose.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 25, 2006, 05:25:32 PM
Hey I'm actually glad Tale is defending a different perspective. It's more interesting to talk about who may or not care about VG than to try and care about VG itself.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on October 25, 2006, 09:56:25 PM
Yeah, it's just that if you consider going to another game's forums and seeing a lot of "Fuck this, see you in _______" to be a valid indicator of anything, then every single game that ever came out had "a lot of buzz".


Title: Re: SOE to Publish Vanguard
Post by: Azazel on October 25, 2006, 10:15:09 PM
I got so tired of trying to get my jboot via the SRo cyclops from all the uberguildcamps and kill-stealing, I finally set up shop in Ocean of Tears. I was running rotation with a couple guys, it reminded my of that old cartoon with the sheepdog punching the timeclock. At least it was a cool island zone with soothing atmosphere and an easily timed spawn, even if the AC was rare as hell. I read a book and also grabbed a few oracle robes for friends while I was down there.

I also camped the OOT AC twice, and got it once within 2 spawns and the other time within an hour (did one for my brother and one for a RL friend.)

Not sure why Engels would put people on ignore who did nothing to him but sit there in the zone not bothering him or even talking or acting like an ass. To be honest you're not painting a real good picture of yourself there.


Interestingly, that guy I know who was super-hard for Vanguard and had posted a few times on their board foaming at the knees seems to not think nearly as much about the game now. He's "heard that it might not be so good" which is a complete 180 on how he was going on and on about it this time last year and the six months before that. I do have to agree with WUA that posts of "I'm taking my balls and going to play the other game if you dont xxxxx" from forum 'tards is essentially meaningless noise that's common to all MMO games.




Title: Re: SOE to Publish Vanguard
Post by: Engels on October 25, 2006, 10:30:33 PM
The period when I did this, I was just plain fed up with catasses. Sick of the asswhipe in my raiding association who would not shut up about his l33t g3@rz he'd camped twenty thousand hours to get. Some snotty assed fuck who lorded his 'achievements' over god and sundry 24/7. More generally, I got tired of people bolstering their sad and pathetic egos through the aquisition of pixels.

The meager advantages that having jboots or some other idiotic spawn camped item afforded them rarely, if ever, meant that they were better players. Most of the time they weren't, simply because someone so fixated on his own gain that he spends hours on end doing absolutely nothing isn't particularly aware of other's situations. In some situations in EQ where you needed your group mates alert, you just didn't want someone cared that much about his gear.

As such, I just decided that I was going to simply cull all of them off my social radar once and for all. Were there folks that weren't total catasses with no lives and fragile self-esteems that camped the AC? Probably. But why sift through the trash for it, when in one fell swoop, I could all but ensure that a good portion of morons were immediately taken off my screen for good?


Title: Re: SOE to Publish Vanguard
Post by: Azazel on October 25, 2006, 10:59:32 PM
Projecting the moron who wouldn't STFU about his lootlinks to you (I had one of those too, I just ignored them) onto random people who you had no idea about at all makes you seem rather petty and clueless as far as judging people's characters. To be honest, you just sound like a self-righteously pre-judgemental person who made up a long list of bullshit to justify being self-righteously pre-judgemental.

There's a world of difference between the tossers in uberguilds who liked to rub their gear all over themselves and their wannabe fanbois who would drool over them (I avoided both) and normal people who might camp a rare drop now and then because you know what? It's something you can get for yourself solo or with a mate that's an upgrade to their character, without needing to raid for NODROP (BOP) gear, or something you could do while watching TV.


Most of the time they weren't, simply because someone so fixated on his own gain that he spends hours on end doing absolutely nothing isn't particularly aware of other's situations. In some situations in EQ where you needed your group mates alert, you just didn't want someone cared that much about his gear.

I mean, really?

Were you actually playing EQ? The whole game and grind is essentially spending hours on end doing nothing.

And in 80% (at least) of EQ's situations you didn't need to be especially alert anyway. The game was never exactly rocket surgery.

 :roll:


Title: Re: SOE to Publish Vanguard
Post by: Engels on October 25, 2006, 11:23:59 PM
I don't have an original story here, Azazel. Remember the notorious scream fests going on in SRo and OOT over the stupid spawn? Is it so weird to just outright decide that you don't want to have anything to do with anyone engaged in that type of game play?

As to playing in situations where you have to be alert most of the time, I think you and I were probably playing different games. Sure, there were times when I played the 'casual' grind fest in Walls of Slaughter, but many other times, I preferred taking a tight-knit team deep into someplace dangerous for our level, Chardok or the revamped Cazic Thule temple for instance, where you did have to have your wits about you or you would spend twice the amount of time doing a CR.

Why put myself through that when I could easily advance and get phatter lewts from doing the PoT camp for hours? Well, because that wasn't a particularly thrilling activity for me. Sometimes I did it, but those hours of inglorious button punching are hardly my fondest memories of EQ and certainly not the reason I played the game for 5 years.

Now before you continue to call me a self-righteous and judgmental person, you may want to peruse your own snap judgements here.


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 26, 2006, 04:04:39 AM
I don't have an original story here, Azazel. Remember the notorious scream fests going on in SRo and OOT over the stupid spawn? Is it so weird to just outright decide that you don't want to have anything to do with anyone engaged in that type of game play?
So you cancelled your EQ account pretty quickly then?  :lol:


Title: Re: SOE to Publish Vanguard
Post by: Azazel on October 26, 2006, 04:57:43 AM
Scream-fests? No, not on my server, not when I was playing.

Maybe playing Aussie hours my experience was vastly different to yours. Camping these things was something you might do on a night where you just feel like doing it, or something to do while hanging out with a friend when you can't be arsed grinding. You know, kick back, talk with your friends, whack the mole every so often, grab some cyclopses and kill them too and chill out. If I was camping something solo I'd be watching a DVD or watching TV or otherwise doing something else. If you got something cool you might tell/link (depending on the era) it to your friends who knew what you were up to and get a "hey grats mate, you got it!" in return.

And of course if you went to OOT to camp the AC and someone was there, you could either ask them if they were going to be there for long and play with Gornit, or just move along till next time. I don't remember nor did I ever participate in any notorious scream fests in OOT or SRo.

Maybe you liked living on the edge most of all, and if so, good for you. For me, playing with my (RL) friends was the most fun part of the game, so whether we were helping each other on quests, grinding cash, camping a spawn, grinding xp, or running LDoNs was irrelevent. Sometimes though, when feel like playing but your US guild are all asleep and your RL friends arent on you can solo or PUG. Playing the path of least resistance to the phattest l3wtz as quickly as possible was never a playstyle that appealed to me, and still doesn't in WoW.

Though, I think that if you were the type to put people on ignore for quietly sitting in a certain spot, obviously camping the AC and doing nothing else, then yeah you're self-righteous and judgemental. To suggest that people with good gear were in some way inherently bad players who you can't rely on to concentrate in a tight situation is also a pretty poor thing to say. Uberguilds and catasses and all the rest have the same spread of skilled individuals, dumb fucks and average shmoes that any other player type has. Stating that they're all shit players just comes across as clueless. In my dealings with people in uberguilds, I found a lot of fuckwits, but also a lot of skilled and considerate people who just happened to live to raid. Same shit everywhere, matey.

If you're putting loudmouth fuckwits on ignore, that's a very different situation to /ignore-ing someone sitting there minding their own business, but it's the latter that you seemed to be writing about initially at least as much as the former. So unless you're going to clarify, then I'll keep my own snap judgements for the moment.


edit - and after a certain point in time, there was no reason at all to ever go to OOT unless you were camping the AC, doing the Druid 1.0, camping Gornit or killing Godzilla.. it wasn't exactly a very "casual pass-through" friendly zone, and you'd have to be looking hard to see who was camping the AC while passing through on the boat (or asking in OOC) so it makes me think. SRo on the other hand could be a zone you'd zoom through, but there was no reason really to stick around besides the AC, Hate raids or later, LDoN.


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 26, 2006, 07:42:53 AM
Quote from: Engels
Now before you continue to call me a self-righteous and judgmental person, you may want to peruse your own snap judgements here.
(http://www.jcnot4me.com/images/pot_calls_kettle_black.bmp)


Title: Re: SOE to Publish Vanguard
Post by: Engels on October 26, 2006, 09:38:04 AM
Azazel, I didn't run around OOT and SRo looking for people to put on my ignore list. I 'saw' them in chat with my druid or my friends' druids getting the epic piece on OOT off the corrupt cyclopse, or as you say, just running through SRo for LDoN or whatever. If I saw two people arguing in /shout or /ooc in those zones over the damned spawn, I put them on ignore.

I do not think myself so small minded as to have judged the entirety of the persons' existence based on the few lines of frustrated scrawl on my screen. I simply eliminated them from my game play experience. EQ had a fair number of absolute jackasses, and this was one, meager attempt to cut some out of the loop. You seem very hurt that you might have been included in such a broad-brush 'judgement', but you probably wouldn't have been. If you were merely sitting in the zone minding your own business,  you wouldn't have made it to my dear little black list. You would have actually have had to prove, through zone-wide arguments that you deserved the high honor.

As for good loot, that's not the issue. My peer group and I had very decent gear, achieved from raids and other quests that actually involved some form of conscious activity. After PoP, there were relatively few pieces of gear that warranted that type of prolonged camping. Furthermore, after the introduction of Alternate Advancement and the runspeed boosts, there were few excuses left to camp the AC other than hawking them on the market to some overrich twinklet who couldn't bear to level to 50 without them.

We will just have to agree to disagree about wether this type of player should be included in my social circles.


Title: Re: SOE to Publish Vanguard
Post by: AcidCat on October 26, 2006, 02:26:08 PM
Really only on forums like this and FoH, which are unrepresentative veteran minorities.

In my experience with the other non-mmo-specific gaming boards I frequent, Vanguard has very little positive buzz .... very little buzz at all really, but when it is mentioned it is almost always followed by a variety of disparaging comments.


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on October 26, 2006, 02:58:54 PM
I don't think the "buzz" matters that much, open beta will be the real test.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on October 26, 2006, 03:00:07 PM
I've seen one positive spewing about Vanguard so far, (Other than the folks who go there and get the pampered-ass treatment, so it's not like they'd say anything bad.)   That'd be Zen, over at Corpnews.  He speaks of 'a friend' who is in VS, loves it, and says it's going to blow WoW away.

I got a giggle, at least.


Title: Re: SOE to Publish Vanguard
Post by: WayAbvPar on October 26, 2006, 03:03:34 PM
I don't think the "buzz" matters that much, open beta will be the real test.

Not necessarily. I can see them exponentially lengthening leveling time with the Gold patch just to satisfy all the catasses. In that case, no one will know until they buy a box and see the bait and switch.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on October 26, 2006, 06:01:02 PM
An open beta would be interesting but I don't know if there will be one due to the technical problems of having a hundred thousand people try to download a 25 Gigabyte game all at once.

Edit: I just found some thread and they were saying that there won't be an open beta, apparently you can get in early if you buy the pre-order box but that's about it.


Title: Re: SOE to Publish Vanguard
Post by: Flood on October 26, 2006, 06:13:13 PM
The thread that will not die.  Well, besides the NGE thread that is. 


Title: Re: SOE to Publish Vanguard
Post by: hal on October 26, 2006, 07:05:53 PM
It's on page 20 so we can talk about anything now. It's all cool.


Title: Re: SOE to Publish Vanguard
Post by: Endie on October 27, 2006, 01:33:12 AM
It's on page 20 so we can talk about anything now. It's all cool.

Rollback to pre-CU, plz


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 27, 2006, 04:28:38 AM
Edit: I just found some thread and they were saying that there won't be an open beta, apparently you can get in early if you buy the pre-order box but that's about it.
Insert witty variation of "open beta starts after you buy the game" comment here.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 27, 2006, 10:03:25 AM
An open beta would be interesting but I don't know if there will be one due to the technical problems of having a hundred thousand people try to download a 25 Gigabyte game all at once.

Edit: I just found some thread and they were saying that there won't be an open beta, apparently you can get in early if you buy the pre-order box but that's about it.
Glad you found that thread. It would be the absolute pinnacle of stupid to push an open beta for VG. No better way exists to turn off people who don't have their exact impossible expectation matched perfectly. Open betas are stupid and I'm glad the industry has fnally begun waking up to that.


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 27, 2006, 10:34:50 AM
Open betas are stupid...
If the devs have promised people the Moon on a stick and are actually rush-delivering an EQ2-clone then yes, they are stupid.

If the devs have made a decent game and not made claims about it being the 'next generation of MMOGS' then no, they are not stupid (See: WoW). ;)


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on October 27, 2006, 01:38:13 PM
Open betas are stupid and I'm glad the industry has fnally begun waking up to that.

Did you just refer to Sigil's fear of people finding out Vanguard blows before they fork over their $50 as "the industry"?


Title: Re: SOE to Publish Vanguard
Post by: Tale on October 27, 2006, 03:31:29 PM
Tale's just pissed because he's playing and enjoying it.  :-D

I am not.

Also, my comments were about the potential for box sales resulting from high expectations for Vanguard. Not ongoing subscriptions.


Title: Re: SOE to Publish Vanguard
Post by: LC on October 27, 2006, 04:45:41 PM
I've seen one positive spewing about Vanguard so far, (Other than the folks who go there and get the pampered-ass treatment, so it's not like they'd say anything bad.)   That'd be Zen, over at Corpnews.  He speaks of 'a friend' who is in VS, loves it, and says it's going to blow WoW away.

I got a giggle, at least.

I'm sure crapnews will have an official aradune ass kissing thread as soon as the NDA is lifted.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 27, 2006, 05:05:13 PM
Quote from: Simond
If the devs have made a decent game and not made claims about it being the 'next generation of MMOGS' then no, they are not stupid (See: WoW).
Yea, but the ability to pull that off is pretty much restricted to Blizzard :)

Seriously though, even they are not having an open beta for Burning Crusade. And that may as well be considered a new game purchase for as much as they've stuffed into it.

Did you just refer to Sigil's fear of people finding out Vanguard blows before they fork over their $50 as "the industry"?
Yes. Not just Sigil's though, but rather, everyone-except-Blizzard. Nobody should offer an open beta. It just doesn't make good business sense, particularly in this age of existing IP looking to get their cut. A bunch of neophytes coming to the genre looking delivering against established movie and TV IP are not nearly as guaranteed to generate an actual complete game experience as a company like Blizz with a game-based IP and a decade+ of delivering both offline and realtime-online game experiences.

The primary attraction to these existing-IP games is that IP. The baggage that comes with is people who don't see their vision of the IP iterated to their exacting detail. Or it matches their vision but is a crappy bug riddled unforgivably unplayable mess. In both cases, an open beta where people can find this out for free will do way more damage than any benefit gained from the freebie marketing promotion. I know it's all wonderful and stuff for gamers to jump from freebie to freebie, but that's just not good business.

Or, put another way: when has an open beta actually benefitted an MMORPG on the business side? Guild Wars doesn't count becuase its real beta was months prior to US launch. Same with FFXI. WoW doesn't count (purely in my opinion) because Blizzard could have been silent until boxes hit the store shelves and still sold as many copies ("Blizzzard" and "Warcraft" are pure advertisement by sheer utterance of the words).

Darwin's going to take over once the game goes live anyway. But that should happen with the exchange of money. Nobody purposely sets out to make a bad game and there's never just one person to blame for it. Therefore, even if it flops, the people who made it should still be able to eat.

*queue the radical hardline gamer response* (not targeting anyone specifically)


Title: Re: SOE to Publish Vanguard
Post by: Trouble on October 27, 2006, 10:15:59 PM
Seriously though, even they are not having an open beta for Burning Crusade. And that may as well be considered a new game purchase for as much as they've stuffed into it.

I just figured that was because they have so many seething fans/customers waiting to see it that there'd be no way they could even remotely have enough beta servers to handle the load. When I first heard of TBC I envisioned servers going nuclear under the load of 7 million raving customers and I knew there was no way there'd be an open beta. Their "closed" beta has about as many people as another MMO's open beta though if that counts for anything.


Title: Re: SOE to Publish Vanguard
Post by: Rhonstet on October 28, 2006, 06:51:02 AM
Or, put another way: when has an open beta actually benefitted an MMORPG on the business side?

Anyone who thinks an open beta is anything more then a stress test coupled with a marketing stunt needs to seek help.  But I'd argue that an open beta does carry an indirect benefit to any MMORPG in terms of free press and attention, as long as the game is 'complete' enough to come off as a product people are willing to pay for. 

Given the level of marketing ethics in the industry though, that's a very short list.

And TBC is not going to have an open beta, because the primary target for the new content are endgame people who already play WoW like it's a religion.  Everyone who is going to buy it already knows about it.




Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 28, 2006, 08:03:27 AM
But I'd argue that an open beta does carry an indirect benefit to any MMORPG in terms of free press and attention, as long as the game is 'complete' enough to come off as a product people are willing to pay for. 
Which is why it's a bad idea. When the benefits of free press outweigh the negativity of having a buggy unplayable experience, then I'll reconsider.


Title: Re: SOE to Publish Vanguard
Post by: Simond on October 28, 2006, 08:15:36 AM
Then the problem isn't with the free beta but with the developers.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 28, 2006, 09:18:13 AM
Then the problem isn't with the free beta but with the developers.
Uh, yea! That's the point. Test driving only became viable when cars started breaking down less. Same with MMOGs. When it's assumed that a new MMOG is going to work fine, open beta can help. However, even then, I'd say only have open beta for three to four weeks. Think of it like a casual online game. You want people to get a taste, not get bored before the timer expires.

Of course, I wouldn't necessarily say casual online games as they exist right now are any wonderful business model. 1% conversion sucks no matter how it's measured. Works for aggregators because it's not their money. Talk to developers though. Things are moving away on that single strict reliance though (particularly with Microsoft offering shared ad-revenue with developers through their game center built by Real, Oberon and Skilljam). But anyway, that's another thread (and in another forum here probably).


Title: Re: SOE to Publish Vanguard
Post by: Azazel on October 28, 2006, 05:37:36 PM
OK so now you've clarified that you were putting people who were being fuckwits arguing in the zonewide channels onto your ignore list, which is markedly different to "/ooc camp check?" "/ooc AC" and then back to quiet or maybe a discussion in ooc amongst people camping this and that. I actually have to agree with you about putting loud fucktards on ignore, and I've been doing the same in WoW, though I lost most of my 'tard list when they wiped the lists recently.

My group and I also had the same. A mix of quested, raided and, say LDoN pieces with zone drops and whatnot mixed in (particularly in OOW). The only real use for jboots at that point was for an instacast junk buff, for those encounters that needed more than one (after all, everyone should have had a coldain ring and maybe a gobbo earring by then). I admit, I never came across anyone camping the AC by the end of the game as you seem to have though again that might be because of the times we played. I did actually get them for my druid towards the last year or so, purely by accident running through the zone and running over the AC.

Though now that we mention it, I do remember camping the fabled ones in Najena for some alts and a few friends characters, though those camps were always very friendly with lists and people cooperating with one another to help them get theirs, no KSing or other BS in sight. Brad's "community building" I guess.. sad part is it was more a community than I find in WoW...

By the time I stopped playing, there were still a few items that were worth camping, but they were more of a "nice to have" kind of item like the shrink device from The Deep (never camped that one, but I would have if I'd continued playing), or well, toys like camping the reets for the quest piece for the Wood Elf Crown (funny how so many quests involved camping the rare drops, I'm glad that's over and done with. At least in WoW.


As for good loot, that's not the issue. My peer group and I had very decent gear, achieved from raids and other quests that actually involved some form of conscious activity. After PoP, there were relatively few pieces of gear that warranted that type of prolonged camping. Furthermore, after the introduction of Alternate Advancement and the runspeed boosts, there were few excuses left to camp the AC other than hawking them on the market to some overrich twinklet who couldn't bear to level to 50 without them.

We will just have to agree to disagree about wether this type of player should be included in my social circles.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on October 28, 2006, 05:42:26 PM
Glad you found that thread. It would be the absolute pinnacle of stupid to push an open beta for VG. No better way exists to turn off people who don't have their exact impossible expectation matched perfectly. Open betas are stupid and I'm glad the industry has fnally begun waking up to that.

Yes, WoW's open beta/stress test/free trial of a half-million people did so much damage to their game...

Well, excepting all the people that bought the game based on the open beta. And their friends, etc.


As others have said, BC doesn't need an open beta. It's an exp pack, not a whole new game, and WoW already has a pretty devoted playerbase, to put it mildly.




Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 28, 2006, 06:35:12 PM
Not to repeat myself, but fuggit: open betas work if the developers can push out a quality product that basically treats open beta as the marketing exercise it is supposed to be. Who but Blizzard has the ability to pull that off?

And there's a big difference between Blizz benefitting from an open beta and Blizz not getting porked by one. Like BC, I don't think they needed an open beta anyway. Box on shelf with words "Warcraft" and "from Blizzard" have velocity by default. Would millions less have bought it sans open beta? I don't believe so. Ymmv.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on October 28, 2006, 07:59:04 PM
I certainly think that positive word-of-mouth from a near half-million people certainly helped them a lot in the initial months.

For all the "Warcraft/Blizzard fanboi-love" that gets spouted around here, Battle.net players were not as a whole used to the pay-to-play business model or the EQ style of diku-play. The OB helped to breach that for a lot of them, I believe, and then the positive word-of-mouth followed on.

As for other games, well, if your game is shit then no, an open beta isn't going to help you very much at all. But then, if your game is shit then it won't be doing all that well anyway once it releases and the initial couple of weeks of box sales calm down.



Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 28, 2006, 08:47:49 PM
Until CoH did nothing but decline, most MMOGs that were being measured all continued their growth after launch, warts and all. This is why having stable playable marketable games during open beta is such a new shiny thing. Everything that preceded only showed just how freakin' whacked we all were to accept the crap we did.


Title: Re: SOE to Publish Vanguard
Post by: hal on October 28, 2006, 10:36:35 PM
WOW open beta, we have all said how unified and polished WOW's graphics are. But the beta wasn't an finished product. There was one herb node by the tower of azoria that would leave you stoped over until you logged. Locked in looting position but never able to loot. Now I will be the first to say that 99.99% of WOW beta worked. But it didn't all. But we shrugged our shoulders and said "well gee, its beta". The collective we on this site are trying to make blizzard into robot Jesus. There not, they are a company committed to making computer games and they are very good, but thats not infallable. I was talking open beta here, its all I particapted in.


Title: Re: SOE to Publish Vanguard
Post by: Nija on October 29, 2006, 12:17:34 AM
Well, my 2 gigs of memory came in and Vanguard runs like a champ now.

Crushing lag though, pretty much like every beta every. The server has 3x as many people on it now as it did ... 3(?) weeks ago, that's probably why.

I'm trying to just explore zones now but with the 2100 ms ping monsters pop on top of me and have hit me 2-3 times before I even see them.

As for open betas being a good thing/bad thing ...

Good: wow
Bad: AC2


If you've got it, flaunt it.


Title: Re: SOE to Publish Vanguard
Post by: Engels on October 29, 2006, 12:46:13 AM
Crushing lag though, pretty much like every beta ever.

I'm in  :nda: (major title) and there's no lag. There was little lag in DAoC's beta, or SWG's beta. Those betas had many other problems, but no actual network congestion issues. What I suspect is happening is that Sigil/SoE is too cheap to turn on the real 'pipes' for beta testers.


Title: Re: SOE to Publish Vanguard
Post by: schild on October 29, 2006, 03:21:06 AM
There are very few net pipes that can handle the amount of awesome Vanguard can push.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on October 29, 2006, 04:17:41 AM
(http://www.ec.gc.ca/marine/debris/pics/5-35.gif)


Title: Re: SOE to Publish Vanguard
Post by: Oban on October 29, 2006, 06:36:52 AM
I was about to post a link to goatse.cx, but WUA beat me to it...


Title: Re: SOE to Publish Vanguard
Post by: LC on October 29, 2006, 07:12:39 AM
I'm in  :nda: (major title) and there's no lag. There was little lag in DAoC's beta, or SWG's beta. Those betas had many other problems, but no actual network congestion issues. What I suspect is happening is that Sigil/SoE is too cheap to turn on the real 'pipes' for beta testers.

I suppose Turbine had to do well at something other than failure.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 29, 2006, 07:19:35 AM
WOW open beta, we have all said how unified and polished WOW's graphics are. But the beta wasn't an finished product. There was one herb node by the tower of azoria that would leave you stoped over until you logged. Locked in looting position but never able to loot. Now I will be the first to say that 99.99% of WOW beta worked. But it didn't all. But we shrugged our shoulders and said "well gee, its beta". The collective we on this site are trying to make blizzard into robot Jesus. There not, they are a company committed to making computer games and they are very good, but thats not infallable. I was talking open beta here, its all I particapted in.
Polished is not supposed to be perfect; otherwise we'd be using it. Take your 99.99% and compare it to any other MMORPG that preceded it. But also keep in mind that to achieve this required costs and time no other developer has ever really had either.

Experientially WoW was the superior beta and launch. That was a foregone conclusion though given all of the other factors involved. Even SWG only had I think 25% of Blizzard's budget, and SOE was attempting an infinitely more complex player experience.

Having said that, the other game I thought tested well enough to not damage the game due to buggy brokenness was EQ2. It was not as good at achieving its objectives as WoW was, but once they instantiated the outdoor adventure zones, I thought the game was at least playable and ok for a month or three of enjoyment.

Best overall beta I've been in though was Guild Wars. But as I mentioned earlier, that isn't a fair comparison either because they fixed a lot of stuff from launch in other territories before it arrived on my computer.


Title: Re: SOE to Publish Vanguard
Post by: Yoru on October 29, 2006, 09:27:06 AM

Polished is not supposed to be perfect; otherwise we'd be using it. Take your 99.99% and compare it to any other MMORPG that preceded it. But also keep in mind that to achieve this required costs and time no other developer has ever really had either.

Experientially WoW was the superior beta and launch. That was a foregone conclusion though given all of the other factors involved. Even SWG only had I think 25% of Blizzard's budget, and SOE was attempting an infinitely more complex player experience.

Having said that, the other game I thought tested well enough to not damage the game due to buggy brokenness was EQ2. It was not as good at achieving its objectives as WoW was, but once they instantiated the outdoor adventure zones, I thought the game was at least playable and ok for a month or three of enjoyment.

Might want to polish the rose-colored specs a bit. The WoW launch was above average for its time, but it was nowhere near smooth. I recall grousing about horrific lag, the stuck-looting bugs, queues, and unstable servers. The City of Heroes launch is the model you're looking for; all other factors aside, it's still the gold standard for smooth launches.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 29, 2006, 10:26:36 AM
Again (third time in this thread), I know it was not perfect. I was there along with most of the rest of us. And, just like most of the rest of us, I've been through just about every other beta since EQ1 (though I wasn't in EQ1 beta). Compare WoW to almost all of those. No game has had a perfect beta. CoH (and Guild Wars) is why I say "almost all of those", because I was in those too and they were great. But just remember how many people went to CoH beta versus WoW. Numbers count for stress tests.

In the last two years, the bar has been raised for all games when they get their first public viewing. That even means playable and fun alphas if you invite players in. Whoever comes first is telling the world your story from their point of view. This changes how much a developer has to finish before public viewing, both in terms of raw content and testing. WoW could do more becaue they had more money for the former and time for the latter.

This has been my entire point.

And, just to close out this point (from now on I just link back to this post): I've been on Icecrown since launch. Our horrific lags, queues and server downtimes started a month after launch and lasted through March 2005 when they started replacing the Pacific/Mountain timezone servers (as it was both US and Australian players on those).


Title: Re: SOE to Publish Vanguard
Post by: Oban on October 29, 2006, 12:00:25 PM
I agree with the comments about Co...

<Disconnected from Mapserver>


Title: Re: SOE to Publish Vanguard
Post by: Azazel on October 29, 2006, 12:15:55 PM
WOW open beta, we have all said how unified and polished WOW's graphics are. But the beta wasn't an finished product. There was one herb node by the tower of azoria that would leave you stoped over until you logged. Locked in looting position but never able to loot. Now I will be the first to say that 99.99% of WOW beta worked. But it didn't all. But we shrugged our shoulders and said "well gee, its beta". The collective we on this site are trying to make blizzard into robot Jesus. There not, they are a company committed to making computer games and they are very good, but thats not infallable. I was talking open beta here, its all I particapted in.

Yoru is correct. Anyone remember this?
http://www.leagueofpirates.com/sirvival/queuedance.html (http://www.leagueofpirates.com/sirvival/queuedance.html)

There were several nodes like that, that left you hunched over and unable to do anything outside of Ironforge, and this persisted for some months after launch, along with crushing lag. It was hardly a perfect release, but the point is that the OB/stress test was a fun enough experience that it no doubt worked really well for Blizz as an advertisement and contributed to the word-of-mouth-sales and picking up of a whole bunch of b.net players, which in turn brought along their friends.

Helping it to become the online sensation that it is today, Butters.




Title: Re: SOE to Publish Vanguard
Post by: Tale on October 29, 2006, 08:35:49 PM
Yoru is correct. Anyone remember this?
http://www.leagueofpirates.com/sirvival/queuedance.html (http://www.leagueofpirates.com/sirvival/queuedance.html)

Brings back memories of trying to log on to Blackrock after launch (I later moved to Proudmoore, which wasn't much different). I saw a 2000 queue, went out for a 90-minute bicycle ride and when I returned, I was still deep in the queue.

And Franz Ferdinand does an awesome cover of that song if you can find it.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 30, 2006, 11:21:12 AM
Not to repeat myself, but fuggit: open betas work if the developers can push out a quality product that basically treats open beta as the marketing exercise it is supposed to be. Who but Blizzard has the ability to pull that off?

ANYONE can pull that off, so long as they deassify their head and don't fucking release it until it's ready. That's really not a hard thing if you have any sort of competence. I mean, no offense to Raph or anyone else out here, but it doesn't take a fucking genius to look at the last betas of Shadowbane, Star Wars Galaxies, Horizons, or Anarchy Online and know that releasing them in the state they did was a bad fucking idea (much less offering some kind of open beta). Yet they did it anyway.

So maybe you're right, maybe only Blizzard has the ability to pull that off. But I don't buy it. It's a cheap fucking excuse and the consumers for MMOG's have put up with it for too long. Open betas are a good thing for consumers because they warn us off of shittastic releases. If developers would grow a clue, they'd hold off on release until an open beta ISN'T a fucking embarrassment.


Title: Re: SOE to Publish Vanguard
Post by: Lantyssa on October 30, 2006, 01:13:12 PM
I agree with the comments about Co...

<Disconnected from Mapserver>
Ah the wonderful mapserver.

I will take credit for finding a bug when loading bind files that were too long which caused a mapserver disconnect shortly afterwards.  Death to disconnects and latency!

(Well, not Latency.  I like my villain.  Lag can go though.)


Title: Re: SOE to Publish Vanguard
Post by: Trouble on October 30, 2006, 02:47:49 PM
Not to repeat myself, but fuggit: open betas work if the developers can push out a quality product that basically treats open beta as the marketing exercise it is supposed to be. Who but Blizzard has the ability to pull that off?

ANYONE can pull that off, so long as they deassify their head and don't fucking release it until it's ready. That's really not a hard thing if you have any sort of competence. I mean, no offense to Raph or anyone else out here, but it doesn't take a fucking genius to look at the last betas of Shadowbane, Star Wars Galaxies, Horizons, or Anarchy Online and know that releasing them in the state they did was a bad fucking idea (much less offering some kind of open beta). Yet they did it anyway.

So maybe you're right, maybe only Blizzard has the ability to pull that off. But I don't buy it. It's a cheap fucking excuse and the consumers for MMOG's have put up with it for too long. Open betas are a good thing for consumers because they warn us off of shittastic releases. If developers would grow a clue, they'd hold off on release until an open beta ISN'T a fucking embarrassment.

The problem here of course is that it's usually not people like Raph in charge of the decision on when to release something. I'm sure he fought tooth and nail for SWG to not be released but in the end when you have the suits at Sony behind the scenes dictating decisions like that, you're bound for a world of pain. The problem is that the people making the decisions don't know enough about the actual market they're selling to and the product they're selling. They make these calculations that delaying X months will result in loss of Y dollars without being able to see the forest for the trees.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on October 30, 2006, 05:28:10 PM
Exactly.

MMORPGs are not driven by one person. They're driven by a cross-functional committee with the resultant redux in collective capacity. And make no mistake about it: nobody sits around and says "we're going to launch the crappiest game the world has ever seen!" No, there's never a point in a project like this when people say "it sucks, we're launching, fuck everyone."

Decisions are cumulative, but always minor in the moment. It's a process an old boss called "death by paper cuts". People sit in a room, read the data, spin the data, try and interpret what everyone else is saying, and make a decision about one minor thing the impact of which isn't felt for a year. And by the time the damage is felt, there's a good chance it's being felt by some future team that wasn't there when the original decision was made.

Quote from: Haemish
If developers would grow a clue, they'd hold off on release until an open beta ISN'T a fucking embarrassment.
Yea yea, that's got about the as much real-world value as "make it fun goddammit!" The goals are never in question. It's the process that fucks things up.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on October 30, 2006, 06:07:17 PM
I can't imagine the sheer amount of books, lectures, papers and post-mortems done on the software design process and it's associated flaws, problems, pitfalls, traps and other ways of having the alligator bite you on the ass.

I spent more time in school nodding off to lectures on software engineering than I care to remember. (And yes, I remember all that shit. And yes, we actually use some of it -- but we have a small shop of perhaps 10 developers and it's a luxury for us, not the stone-cold ass requirement it is for bigger shops). Hell, I'm even stuck taking the big-boy version of it as my required Software Engineering class for my Masters. (IE: Not the undergrad "Here's the terms your boss is gonna use and what they mean" version).

It doesn't really work all that well. It's some good guidelines, some decent rules of thumb -- but mostly it comes down to how good everyone involved is at estimating the time. And all it takes is one guy with a dependency to blow his estimate and fuck everyone up and down the line. It's a decent process for large scale design -- but the time and effort estimates? It's better than darts, but....it doesn't take much to screw it.

I suspect the game industry is even more prone to this sort of thing, due to the nature of the product. I suspect that games would attract both coders and managers who might be individually brilliant, but perhaps less skilled at the more grindy process side. I suspect it's a lot easier to feel your work is "art" not "engineering" when you're making games.

Artists aren't known for hitting deadlines.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on October 31, 2006, 09:04:33 AM
By developers, I don't just mean Raph and 'artists.' I mean everyone from the top down and back up in the development company. It's easy for the devs to point to the suits and go "HE DID IT!" but I'm not fucking buying it anymore. From John Smedley to Raph to the CSR to the programmers to Vogel to everyone involved in any small way with the release of a program like SWG in the state it was released in, YOU ARE ALL RESPONSIBLE.

Either you missed your deadline, you overpromised, you didn't pay attention, or you played it (or had reports from people who played it) and didn't think there was enough wrong with it to delay release. Whatever your role, YOU ARE RESPONSIBLE. Don't deflect, don't dissemble. It's a big shit sandwich and everyone's going to have to take a bite. The same goes for the disastrous WWII Online team, the Anarchy Online team, all of them. You released a shitty, broken product and it didn't do as well as it should have. You failed at a no-brainer project, a project that SHOULD HAVE sold a million boxes AND subscriptions. And it didn't. Own up to it.

Whether the final decision rested with a suit or a programmer, if they are in the game industry, they are a dev. Stop giving guys free passes. It is what it is, and it ain't what it ain't.


Title: Re: SOE to Publish Vanguard
Post by: Sky on October 31, 2006, 09:11:04 AM
I like when things get pushed out because 'it's so expensive to make games today'. Hey, maybe your salaries are too inflated? Maybe too much money is wasted, can your office be redesigned to save money? Fuck that, let's just ship a pile of shit and maybe patch it fixed. Or not.

The 'gaming industry' is a joke. Maybe I can try telling the public it's too expensive to have books in the library instead of cutting my technology budget next year.


Title: Re: SOE to Publish Vanguard
Post by: Triforcer on October 31, 2006, 09:35:04 AM
By developers, I don't just mean Raph and 'artists.' I mean everyone from the top down and back up in the development company. It's easy for the devs to point to the suits and go "HE DID IT!" but I'm not fucking buying it anymore. From John Smedley to Raph to the CSR to the programmers to Vogel to everyone involved in any small way with the release of a program like SWG in the state it was released in, YOU ARE ALL RESPONSIBLE.

Either you missed your deadline, you overpromised, you didn't pay attention, or you played it (or had reports from people who played it) and didn't think there was enough wrong with it to delay release. Whatever your role, YOU ARE RESPONSIBLE. Don't deflect, don't dissemble. It's a big shit sandwich and everyone's going to have to take a bite. The same goes for the disastrous WWII Online team, the Anarchy Online team, all of them. You released a shitty, broken product and it didn't do as well as it should have. You failed at a no-brainer project, a project that SHOULD HAVE sold a million boxes AND subscriptions. And it didn't. Own up to it.

Whether the final decision rested with a suit or a programmer, if they are in the game industry, they are a dev. Stop giving guys free passes. It is what it is, and it ain't what it ain't.

Why the fuck should anyone who isn't the CEO (or upper management with a lot of stock options) fucking care about the quality of the product (beyond, of course, the minimal point of enough quality to not be fired and/or work in the industry again)?  To th artist/programmer/whatever, their salary is their salary.   People will work hard enough to not get fired/work again/not singlehandedly drive the company under, and beyond that, why should they care what you think?  Just cause they are in "gaming", so they are magically supposed to work harder for no apparent reason?

In the end gamemaking is no different than making dog food or pickle canning.  If I'm on the line at the pickle factory and I could work twice as many hours for no more pay and virtually no individual effect on the bottom line, I'm not going to do it cause of my passion for pickles.  Why should people working on games think any differently?


Title: Re: SOE to Publish Vanguard
Post by: Engels on October 31, 2006, 09:44:36 AM
I don't think that was the thrust of Haemish' post, Triforcer. He's tired of finger pointing within any game company, when the truth of the matter is that its a collective effort to fuck up as badly as SWG did.

Your approach to game development won't work either, because making a good entertainment product isn't like making a good toilet seat; you need to have a sense of passion and focus that will allow the creation of an engaging world, be it a television series or an mmorpg. It's one of the few industries where only paying attention to the bottom line is a guarantee of failure.


Title: Re: SOE to Publish Vanguard
Post by: Trouble on October 31, 2006, 01:47:35 PM
Of course everyone has responsibility and no doubt everyone makes mistakes. There's a few key things here though that make me not hate on Raph and people in similar positions. First off, as said before, coming up with accurate timelines is a bitch. It's a bitch in every type of development project imaginable, and it's got to be even more of a bitch in the gaming industry. Therefore it should be expected that any sort of timeline needs to be used as a very rough estimate and not set in stone. Second, we definitely know that it IS the suits holding people to these timelines like it's the spoken word of jesus. They dangle their X amount of dollars and X amount of days to finish the project in front of everyone, then slam the book down on that holy day regardless of what the situation is. SWG could have been a good game. A lot of people have said this. They needed another year and they needed to retain more of their dev team to work on their live team, even if it costed more money. But those aren't decisions that the developers and creative people and all that BS make. Those are decisions that the suits and only the suits make. The suits at Sony suck and the suits at Blizzard and maybe Vivendi (I don't really know the intimates of their relationship) don't suck. I really think that's what it comes down to in the end.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on October 31, 2006, 01:55:21 PM
Speaking personally -- I hate estimating time for tasks. I've learned to pad my estimates (the more people involved, the more I pad), but even then...that's reliably my biggest flaw on each evaluation. I've gotten, after several years, to the point where I'm accurate enough that I'm not screwing anyone or even seriously inconviencing them, but I'm still bad at it.

Sometimes it's just 10 times the work you thought it was. Sometimes -- too damn rarely -- it's a tenth the work you thought it would be, or you had one of those really great workdays when everything is just crystal clear and simple and the only thing holding you back is how fast you can type. I like those days. They still play hell with the schedule, though.


Title: Re: SOE to Publish Vanguard
Post by: Endie on November 01, 2006, 01:46:02 AM
Why the fuck should anyone who isn't the CEO (or upper management with a lot of stock options) fucking care about the quality of the product (beyond, of course, the minimal point of enough quality to not be fired and/or work in the industry again)?  To th artist/programmer/whatever, their salary is their salary.   People will work hard enough to not get fired/work again/not singlehandedly drive the company under, and beyond that, why should they care what you think?  Just cause they are in "gaming", so they are magically supposed to work harder for no apparent reason?

In the end gamemaking is no different than making dog food or pickle canning.  If I'm on the line at the pickle factory and I could work twice as many hours for no more pay and virtually no individual effect on the bottom line, I'm not going to do it cause of my passion for pickles.  Why should people working on games think any differently?

I don't know what you do.  Maybe you work with computers.  Maybe you even write code.  But you'll never be a programmer: not a real one.  I don't code for pay.  I code because I love it and because I can make extraordinary things.  And yes, I do it as a job because companies will pay me a very large amount of money to do so.  But that's not why I'm doing it: it's just why I do it in the daytime as well as the nighttime (when I do it for free, either for me or with others).

You sound like you hate your job.  I admit that most people do.  But a decent games developer can make more money for shorter hours.  He's already made a choice that dismantles your argument.


Title: Re: SOE to Publish Vanguard
Post by: DataGod on November 01, 2006, 10:33:20 AM
Why the fuck should anyone who isn't the CEO (or upper management with a lot of stock options) fucking care about the quality of the product (beyond, of course, the minimal point of enough quality to not be fired and/or work in the industry again)?  To th artist/programmer/whatever, their salary is their salary.   People will work hard enough to not get fired/work again/not singlehandedly drive the company under, and beyond that, why should they care what you think?  Just cause they are in "gaming", so they are magically supposed to work harder for no apparent reason?

In the end gamemaking is no different than making dog food or pickle canning.  If I'm on the line at the pickle factory and I could work twice as many hours for no more pay and virtually no individual effect on the bottom line, I'm not going to do it cause of my passion for pickles.  Why should people working on games think any differently?

I don't know what you do.  Maybe you work with computers.  Maybe you even write code.  But you'll never be a programmer: not a real one.  I don't code for pay.  I code because I love it and because I can make extraordinary things.  And yes, I do it as a job because companies will pay me a very large amount of money to do so.  But that's not why I'm doing it: it's just why I do it in the daytime as well as the nighttime (when I do it for free, either for me or with others).

You sound like you hate your job.  I admit that most people do.  But a decent games developer can make more money for shorter hours.  He's already made a choice that dismantles your argument.


@Triforce:

1. You are assuming that executive manaagement or "suits" are themselves not creative. Thats not only inaccurate but an idiotic stereotype.
2. If you create something or are charged with creating something you have a vested interest in its success, creation is not a matter of: Im going to make the best kickass pickles I can because I want to make 5b dollars and be the pickle king. Its a matter of: I love creating things, I want to see if it'll work, I want to create it because I'm passionate about it.

I'm going to tell you a little secret about money and how to make it: Money flows from and is created by loving what you do.

When you care passionately about what you do you'll work 7 days straight for 16 hours a day and if your just starting out, likely live on maxxed out credit cards and empty bank accounts until what your striving for is successful. And if its not you'll take those lessons you learned and try again. But at the end of the day you've tried which is more than 99% of the people standing on the line making pickles will ever do.

Its easy and convienient to criticise from the sidelines, ignorant of what others have had to endure to succeed. And its even easier to point out the difficiancies in the outcomes of those efforts. Until you get out on the field and play ball yourself  (for whatever reason, even a misguided one like making tons of cash) your opinion about the work efforts of others will remain incorrect.

@Endie

Spot on! Good programmers do it because they love it, or because they are into the eventual outcome...the good ones anyhow.


Title: Re: SOE to Publish Vanguard
Post by: Oban on November 01, 2006, 01:03:37 PM
Speaking as a suit, I would never push a product and/or service out the door before it was ready to go simply because the negative impact on my stock options would outweigh any potential short term benefit.  This is why management receives stock as an incentive to make sure the company does well.

Generally there is a three year vesting period attached to any option grant, which is a way to prevent the management from pushing through items that will have a short term positive bump at the expense of the long term financial stability of the company.

...and then there is Sony.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 01, 2006, 01:21:16 PM
Speaking as a suit, I would never push a product and/or service out the door before it was ready to go simply because the negative impact on my stock options would outweigh any potential short term benefit.  This is why management receives stock as an incentive to make sure the company does well.

Generally there is a three year vesting period attached to any option grant, which is a way to prevent the management from pushing through items that will have a short term positive bump at the expense of the long term financial stability of the company.

...and then there is Sony.
*snort*. Stock options suck as incentive to manage a business well. They are incentives to drive your stock price up -- by whatever means necessary. Of course, with the recent trend of backdating options, they're not even that.


Title: Re: SOE to Publish Vanguard
Post by: Engels on November 01, 2006, 02:23:45 PM
I used to work for Amazon, and sure enough, 3 years after IPO, mass fireings occurred, outsourcing took over like a prairie fire and quality assurance departments were slashed in what can only be called a culling. Not because profits were down; even during the .com bubble burst, Amazon was well within the predicted parameters outlined by Bezos himself and in fact was out performing all expectations, realizing profits years ahead of schedule.

So what brought about the sheer level of corporate carnage? A wave of departures from the top ranks, all running off with their options. Amazon.com need not perform as it had been doing anymore, since those within the company that kept it afloat had gotten their cake. It was time to trim the company down to the bare management essentials. New management was hired, inexperienced hand-me-down management from all sorts of nooks and crannies of corporate America, all hired at slash rate salaries. This meant that the overall experience to the customer would suffer and the brand would itself be coasting on its past victories.

By the time the damage was done, and Amazon was a shadow of its former glories, the stock prices had fallen to before IPO offerings.


Title: Re: SOE to Publish Vanguard
Post by: El Gallo on November 01, 2006, 02:24:20 PM
Why the fuck should anyone who isn't the CEO (or upper management with a lot of stock options) fucking care about the quality of the product (beyond, of course, the minimal point of enough quality to not be fired and/or work in the industry again)?  To th artist/programmer/whatever, their salary is their salary.   People will work hard enough to not get fired/work again/not singlehandedly drive the company under, and beyond that, why should they care what you think?  Just cause they are in "gaming", so they are magically supposed to work harder for no apparent reason?

I see someone had a great summer associate experience  :-P


Title: Re: SOE to Publish Vanguard
Post by: hal on November 01, 2006, 06:36:38 PM
After 35 years in industry I have got to tell you that the goal of keeping the stock price up is not the holy grail. Its causing more problems than it solves. Pollution? energy effencenty? These are a negative hit on the bottom line. So, they don't get done. I personally am becoming more socialist (the good of the people or the good of the planet) but even so I am not convinced thats right either. What I am sure of is what we have evolved into  ( I am speaking as an American about American corporate culture) is broken.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 02, 2006, 10:44:56 AM
After 35 years in industry I have got to tell you that the goal of keeping the stock price up is not the holy grail. Its causing more problems than it solves. Pollution? energy effencenty? These are a negative hit on the bottom line. So, they don't get done. I personally am becoming more socialist (the good of the people or the good of the planet) but even so I am not convinced thats right either. What I am sure of is what we have evolved into  ( I am speaking as an American about American corporate culture) is broken.
Just as an example: Say a company forsees higher than expected profits for the next 2 years. They are faced with a choice -- shuffle the bulk of the profit into modernizing equipment and handling overdue infrastructure changes (IE: Invest it back in the business) OR shove it out as dividends and expect a sharp uptick in stock prices for quarter or two.

Businessman interested in long-term company growth will reinvest it -- it'll make the business stronger and more competitive in the long-run. Businessman interested in exercising his options will fuck the company for a two-quarter uptick, cash in, get hailed as a fucking genius and move to another company to repeat the damn thing.

Personally, I love it when CEO's get hundred million + golden parachutes while presiding over massive declines in market share and negative profits. "We paid you 25 million a year, you fucked us good, here's 250 million as a goodbye gift! Don't forget to lay off 1200 workers on your way out the door!"


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on November 02, 2006, 12:40:30 PM
the stock prices had fallen to before IPO offerings.

I doubt that since there was no stock price before the IPO.

Leaving that nitpicking aside, three years is actually a reasonably long time for pre-IPO management to stick around.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on November 02, 2006, 02:53:32 PM
the stock prices had fallen to before IPO offerings.
I doubt that since there was no stock price before the IPO.
Of course there is, it's just not a price at which the "public" can buy them at.


Title: Re: SOE to Publish Vanguard
Post by: Engels on November 02, 2006, 03:01:58 PM
the stock prices had fallen to before IPO offerings.
I doubt that since there was no stock price before the IPO.
Of course there is, it's just not a price at which the "public" can buy them at.


Althought Trippy is correct, I did mispeak. The price never dropped below IPO, but it did drop below the level at which options were initially offered to a vast vast majority of Amazon employees. Those that got their options to vet earlier while the prices were still in the .com bubble world cashed out and got out of dodge. I don't blame them; the atmosphere in the .com corporate culture was a strange mixture of orwell and monty python.


Title: Re: SOE to Publish Vanguard
Post by: Margalis on November 02, 2006, 03:41:27 PM
Before API they have an option price and valuation.


Title: Re: SOE to Publish Vanguard
Post by: UnSub on November 02, 2006, 11:23:18 PM
I can only imagine what this thread will evolve into once Vangard actually comes out.


Title: Re: SOE to Publish Vanguard
Post by: Trouble on November 02, 2006, 11:37:09 PM
I can only imagine what this thread will evolve into once Vangard actually comes out.

Carnival ride.


Title: Re: SOE to Publish Vanguard
Post by: UnSub on November 02, 2006, 11:44:00 PM
I can only imagine what this thread will evolve into once Vangard actually comes out.

Carnival ride.

WHEEEE!!!


Title: Re: SOE to Publish Vanguard
Post by: Margalis on November 03, 2006, 12:06:42 AM
LOL @ myself, I said API. I meant IPO.

This is what happens when I post at work. API? WTF? Attempt at multitasking failed miserably.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 03, 2006, 01:08:33 AM
From latest "first look impressions" (http://www.mmorpg.com/gamelist.cfm?setview=features&loadFeature=964&gameID=147&bhcp=1) by Jon Wood at MMORPG.com:

Quote
MMORPG.com wrote:
The first thing that struck me about this game when I sat down to play was the general look of it. I don't just mean graphics, either. I find the overall art style of this game to be very appealing. Vanguard does a pretty good job of skirting the line between realism and fantasy. Often companies make a decision about the look of their game and take it so far in one direction that takes away from the other. The cartoony style of a game like World of Warcraft sacrifices realism for the sake of having a "fantasy" feel, while I have also played games that tried to look ultra-realistic and in that effort, took the fantasy feel out of their game. Vanguard doesn't succumb to either extreme, looking real enough to satisfy me, while still free enough to be fantasy.


Did he get paid, did he get drugs or did he really mean it?


Title: Re: SOE to Publish Vanguard
Post by: Margalis on November 03, 2006, 01:24:30 AM
He spelled Final Fantasy XI wrong obviously.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 03, 2006, 01:58:19 AM
Just as I am on topic, I watched the new tutorial movie by Butler and McQuaid on Gamespot (Official Movie 2) (http://www.gamespot.com/pc/rpg/vanguard/media.html?sid=6160847&autoplay=6160847&tag=gumballs;img;1).

Honestly, I liked it.
But what it's really depressing is the fact that the engine was clearly struggling even in the Character Creation screen and the frame rate dramatically kept dropping with every zoom in/out or simple camera rotation, and that was on a major public presentation! (Can't Butler get himself a decent enough computer or VG simply can't run good even on Nasa's supercomputers?)

I can't wait anymore to put my hands on the beta and see for myself how troublesome this whole Vanguard thing is. Darn. (Am I the only one left out of beta, right? I know I am.. you can tell me.. I won't cry..)


EDIT: Mmh.. not sure the "Official Movie 2" is the latest one, so it could be my usual doublepost. Actually, it looks exactly like the one from E3... Anyway, old video maybe but my fresh comment still stands


Title: Re: SOE to Publish Vanguard
Post by: Simond on November 03, 2006, 03:51:33 AM
Ignoring the point that Sigil have been saying all along that they are aiming for realism above all and this sudden lurch towards 'skirting the line between realism & fantasy' is an interesting change in stance for SOE/Sigil to try and push out there a couple of months before launch - "Balance between realism & fantasy" = "Sigil's artists aren't good enough to do realism well or creative enough to do fantasy well"

I wonder if Jonny-boy there got an all-expenses-paid trip to SOE for this preview? ;)


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 03, 2006, 04:14:58 AM
Is it only me or some of their menus looks completely like the backdrops of Magic the Gathering® cards?

I like that. As much as the ripoff of the WoW UI.


Title: Re: SOE to Publish Vanguard
Post by: Oban on November 03, 2006, 08:03:37 AM
After 35 years in industry I have got to tell you that the goal of keeping the stock price up is not the holy grail. Its causing more problems than it solves. Pollution? energy effencenty? These are a negative hit on the bottom line. So, they don't get done. I personally am becoming more socialist (the good of the people or the good of the planet) but even so I am not convinced thats right either. What I am sure of is what we have evolved into  ( I am speaking as an American about American corporate culture) is broken.
Just as an example: Say a company forsees higher than expected profits for the next 2 years. They are faced with a choice -- shuffle the bulk of the profit into modernizing equipment and handling overdue infrastructure changes (IE: Invest it back in the business) OR shove it out as dividends and expect a sharp uptick in stock prices for quarter or two.

Businessman interested in long-term company growth will reinvest it -- it'll make the business stronger and more competitive in the long-run. Businessman interested in exercising his options will fuck the company for a two-quarter uptick, cash in, get hailed as a fucking genius and move to another company to repeat the damn thing.

Personally, I love it when CEO's get hundred million + golden parachutes while presiding over massive declines in market share and negative profits. "We paid you 25 million a year, you fucked us good, here's 250 million as a goodbye gift! Don't forget to lay off 1200 workers on your way out the door!"


Options are not a panacea, but at least they force the exceutives to keep the company running well for up to <insert grant schedule here> years.  Now, I am just a simple man without one of those fancy pants Ohio public school diplomas, but making sure that employees, managers and board members have an incentive to not release SWG:NGE or Vanguard:SagaOfTheMushroomHarvester seems like a good thing to me.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on November 03, 2006, 08:37:59 AM
From latest "first look impressions" (http://www.mmorpg.com/gamelist.cfm?setview=features&loadFeature=964&gameID=147&bhcp=1) by Jon Wood at MMORPG.com:

Quote
MMORPG.com wrote:
The first thing that struck me about this game when I sat down to play was the general look of it. I don't just mean graphics, either. I find the overall art style of this game to be very appealing. Vanguard does a pretty good job of skirting the line between realism and fantasy. Often companies make a decision about the look of their game and take it so far in one direction that takes away from the other. The cartoony style of a game like World of Warcraft sacrifices realism for the sake of having a "fantasy" feel, while I have also played games that tried to look ultra-realistic and in that effort, took the fantasy feel out of their game. Vanguard doesn't succumb to either extreme, looking real enough to satisfy me, while still free enough to be fantasy.


Did he get paid, did he get drugs or did he really mean it?

The world of Vanguard is striking and impressive. It shows that these are the guys that designed the original Norrath. The game has good race and class variety. The game has the now-standard quest system we have come to expect, even if it isn't system that one can ride from 1-50 (or whatever the level cap is in Vanguard.) The caravan system is well-intentioned but probably falls short in serving the need it is intended to serve.

None of the above issues, though, are going to make this game a hit or a miss. We have discussed those success-impacting variables quite a bit so I won't rehash here. Vanguard is a gameworld I would love to explore, but the progression path will likely prevent any but the 20+ hour a week MMOGer from seeing much.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 03, 2006, 10:06:29 AM
Options are not a panacea, but at least they force the exceutives to keep the company running well for up to <insert grant schedule here> years.  Now, I am just a simple man without one of those fancy pants Ohio public school diplomas, but making sure that employees, managers and board members have an incentive to not release SWG:NGE or Vanguard:SagaOfTheMushroomHarvester seems like a good thing to me.
Options don't "give an incentive to keep the company running well for up to <insert number here> years". They give an incentive to make sure the stock price is higher than the option price at a certain point.

You can drive your stock prices sky-fucking high by any number of means. Most of the quick and sure-fire ones fuck your company. Think "Enron". They made a shitton on options, because reality wouldn't sink in until after they cashed in.

Options don't force good business decisions -- especially not in a field where CEOs leaving in disgrace get multi-million dollar parachutes. Fuck up all you want. They'll pay you 3000 times the wage of a skilled worker to do it. And you'll get giant bonuses and as long as you know how to play the books right, you can ensure stock prices are ticking up when it comes time to exercise those options. Who cares about the crash afterwords? That's the next guy's problem.


Title: Re: SOE to Publish Vanguard
Post by: Furiously on November 03, 2006, 10:06:57 AM
do you have to stare at your spellbook?


Title: Re: SOE to Publish Vanguard
Post by: Engels on November 03, 2006, 10:29:48 AM
Well, that's the problem with an investor-driven economy; the investors aren't really invested other than a call to their broker and an occasional board meeting. Oversight of how the companies are actually working? That's someone else's job, normally someone interested in hoodwinking investors by presenting fiscal facts in a rosy light rather than a sincere sense of mutual ownership of a company's health. I know, I'm a wacky hippy.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on November 03, 2006, 11:34:44 AM
Helping it to become the online sensation that it is today, Butters.

Hee hee.

In my experience, stock options are for suckers or crooks.  I have several years-worth of underwater options; funny how the price on the strike date is so high.  I pay them no mind.

Engels' comments are what divorce day-to-day operations in large corporations from the stock price, and therefore divorce executive decisions from the reality of the business.  I learned some time ago that all of the executive decisions make perfect sense if you just look at it from a stock-price perspective.  This only applies to the top level, though.  You still need to think in terms of "dept budget" at VP and lower echelons.

As for Vanguard looking good, this must be a recent development.  The model with boobs and a skeletal head?  Terrible.  The famous "Cat Riding a Cat" screenshot?  Terrible.  The environs in the shots on Brad's site?  Terrible.  That said, though, I'll reserve final judgement until I see it in motion.  They might add some bloom and motion-blur at the last minute.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on November 03, 2006, 11:37:56 AM
No, there's never a point in a project like this when people say "it sucks, we're launching, fuck everyone."

Missed out on Seed, did you?


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on November 03, 2006, 12:02:30 PM
do you have to stare at your spellbook?

You might be serious, so no. The UI is very WoWish, or so I am told since I have never played WoW.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on November 03, 2006, 12:59:30 PM
I just watched some video.  Looks bad, but not as bad as I thought it would.  Smells like someone rewrote EQ in the Horizons engine.


Title: Re: SOE to Publish Vanguard
Post by: DataGod on November 03, 2006, 03:22:51 PM
I thought it actually looked pretty good as far as features, but I mean c'mon man 340gigs at release, thats a hog. That said Im going to try it, if it has robust and engaging PVP even better.


As to IPO and options: related to start ups

Unless employees have a "management change" clause they typically can cash out right after buyout/IPO. Founders may/may not have a work through clause if not they arent required to stick around, if so it usually isnt longer than 3 years. Depending on who the buyer is thier work and role can become that of a figurehead, or actually remain as that of a driver.



Title: Re: SOE to Publish Vanguard
Post by: Cheddar on November 03, 2006, 03:40:07 PM
I just watched some video.  Looks bad, but not as bad as I thought it would.  Smells like someone rewrote EQ in the Horizons engine.

Gayest.  Avatard.  Ever.  You win!

(http://www.eurobasket.com/ITA/Photos/Benetton_Pittis_04.jpg)


Title: Re: SOE to Publish Vanguard
Post by: Triforcer on November 04, 2006, 04:27:54 PM
Why the fuck should anyone who isn't the CEO (or upper management with a lot of stock options) fucking care about the quality of the product (beyond, of course, the minimal point of enough quality to not be fired and/or work in the industry again)?  To th artist/programmer/whatever, their salary is their salary.   People will work hard enough to not get fired/work again/not singlehandedly drive the company under, and beyond that, why should they care what you think?  Just cause they are in "gaming", so they are magically supposed to work harder for no apparent reason?

I see someone had a great summer associate experience  :-P

Actually, I did have a great summer and am going back to my firm after the clerkship- it is insane money for Columbus with great Midwestern-attitude QOL (on the 3 or 4 nights all summer I got saddled with something very very short term by a partner, I was literally the only person left in an office of 200 by 10 p.m.).

Difference between me and your grunt artist and programmers?  They didn't slash my salary to 30-40k a year and say I have to work 90 hour weeks for the privilege of "WORKING IN LAWYERING!2@!".  My post was about the poor saps who apparently get fed that line in the gaming industry.  Even for lawyers in the hellish NY/DC situation (like many of my classmates were) they aren't expected to LIKE the raping like progarmmers and artists apparently are. 

Given the situation these guys are in, I just get angry when MMO fans self-righteously proclaim that those grunts are responsible and should feel shame for displeasing the Tribunal of Catassery.  Blame the suits or Halliburton or Bush or whoever else you like, but don't expect the guys on the ground to give a shit about your divine anger.


Title: Re: SOE to Publish Vanguard
Post by: Signe on November 04, 2006, 04:54:35 PM
You should become a gaming lawyer.  I'm sure there's big bucks karma points to be made.


Title: Re: SOE to Publish Vanguard
Post by: Margalis on November 04, 2006, 06:03:30 PM
Triforcer has a point. Where I to take a job in the gaming industry I would likely work longer hours and make $30k less.

Then again, maybe part of the reason they work long hours is that they are mostly inexperienced, lack any sort of project management, etc.

A lot of game companies hire recent grads out churn them out after a few years. While that is cheaper at some level you have to wonder if fewer, better workers would be more efficient and produce a better project in the end. Salaries are a cost but lost sales are a cost as well.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 05, 2006, 10:24:37 AM
One enters the game industry for the passion not the money. There's far FAR better places for that, across every competency required to deliver a game.

Quote from: Yegolev
Missed out on Seed, did you?
Which closed on Sept 28.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on November 05, 2006, 10:31:38 AM
One enters the game industry for the passion not the money. There's far FAR better places for that, across every competency required to deliver a game.
So lack of forethought and intelligence is a requirement for the games industry,eh? Good to know, it certainly explains why they can't learn from pervious mistakes, or forsee the ones coming at them from their previous decisions.   

Having seen some of the discussions Margalis has had about tech and what-not over the years, I'd be hard-pressed to say he's not passionate about his career path.  He's just not stupid enough to take part in his passion while cutting his own throat.


Title: Re: SOE to Publish Vanguard
Post by: Margalis on November 05, 2006, 02:00:31 PM
I almost took a game dev job a month ago but it fell through, the details were kind of tricky involving overseas stuff.

That would actually have been a huge pay cut, but that's ok. "Passion" is fine but tell me again why I would have passion for:

1. Longer hours for lower pay
2. Working with a bunch of incompetent people
3. On something that may never ship, is obviously garbage, or is the umpteenth sequel to some boring franchise.

When I graduated from college I interviewed at a bunch of game places, and most of them were f*cking terrible. The people there were clueless. Not just the recent grads but all the higher-ups as well. I talked to one group of people that made that Bruce Lee game for XBox. This is a funny story:

These guys were devs that used to make Star Wars games of various sorts. They started their own company and the guy who was the creative head for episode 1 was their "chief creative officer." They had an incredible "hot" property, Bruce Lee. They were going to make a "cinematic experience" game. All they could talk about was how they would ship their game as a launch title, it would be one of the few good XBox launch titles, and if they sold just one per 3 Xboxes they would all be filthy rich.

I asked them what a "cinematic experience" game was. They hadn't figured that part out yet. They said the game would have a one-on-one fighting mode and single-player adventure mode - how often do games like that work out? And they know NOTHING about one-on-one fighting. They showed me the tools they were using, some graphical scripting thing they were very proud of. Level designers could drag and drop "if" statements and use menus to program. Putting together an incredibly basic script took hours. It was insane.

This is a real conversation I had with a programmer:

Programmer: "So, this is one of the one-on-one levels."
Me: (It looks like garbage, trying to think of something to say) "Uh...cool is that a shark swimming around in the background there?"
Programmer: "No, that's a helicopter!"

What. The. Fuck. The background was supposed to be some night-time cityscape and I thought it was a fishtank.

The game ended up coming out a year late and on IGN it got something like a 3.8 rating. I'm not joking. It may have been the worse reviewed game in history, and I could see that coming JUST FROM THE INTERVIEW. It was obvious these guys had no fucking clue. All the warning signs were there - "big" licensed property, game that tried to do to much, gameplay experience totally undefined, hotshot creative guy with movie experience only, execs that has dollar signs in their eyes.

Why would I have a passion to work at place like this? So I could spend two years slaving away from half the money I could make elsewhere, on a game that obviously is going to totally suck, and turn out to be so bad I wouldn't even want my name on it?

There is passion and there is stupidity.

These guys where the worst, but plenty of other places were almost as bad.

I did interview with some better places. Liquid Entertainment (made some Asian-themed RTS), Blizzard, the Guild Wars guys, (I'm not sure I even got a phone screen with them). I suspect these places are less of the "churn out incompetent college kids" sorts of shops which would explain why I didn't get offers from them. The places that did show interest I had zero interest in.

I have a passion for working on something good, or something I can at least help make good. The next Resident Evil? Sign me up. The next game that nobody ever heard of but is really cool? Sign me up.

Some 3DO dreck like "World Destruction League", a shitty Bruce Lee game, nearly any game developed in-house by EA? No thanks. My idea of fun is not adding a shitty superstar mode to a game that is 15 years old and calling it a new version.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on November 05, 2006, 03:22:21 PM
You should post more stories like that.  That was awesome.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on November 05, 2006, 04:25:07 PM
I concur. Great post.

Much more interesting than bitching about VG.



Title: Re: SOE to Publish Vanguard
Post by: Margalis on November 05, 2006, 05:11:57 PM
Link to the review in question:

http://xbox.ign.com/articles/363/363937p1.html

"There's nothing redeeming about this game other than the picture of Bruce Lee on the cover."
Score: 3.9


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 05, 2006, 05:41:59 PM
And yet people continue to do it.

For every failure (of which there are many), there are those that aren't.

It really depends on the role you want, the role you can do, and whether those two match.

It's hard to explain, but it's all around us as proof.


Title: Re: SOE to Publish Vanguard
Post by: Jayce on November 05, 2006, 06:16:00 PM
I went into computer science specifically to be a game programmer.  When I graduated, the dotcom boom was in full swing, and I got distracted, got some experience, one thing led to another and here I still am in business development.

Reading stuff like this, I think I may have gotten lucky rather than unlucky.  As starry-eyed as I was, I might have actually taken a job like Margalis describes and ended up with what is arguably worse than no experience - bad experience.

The few times I have thought about switching directions and trying to break into the industry, I always eventually threw out the idea when I thought it through.  Given the nature of most game dev houses as stated in this thread, I would not only have to find someone willing to hire me, I'd have to find a place I'd be willing to work for.  99% of them seem as though their process would be poor, management would be bad and co-workers would be worse.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 06, 2006, 10:04:33 AM
I went into computer science specifically to be a game programmer.  When I graduated, the dotcom boom was in full swing, and I got distracted, got some experience, one thing led to another and here I still am in business development.

Reading stuff like this, I think I may have gotten lucky rather than unlucky.  As starry-eyed as I was, I might have actually taken a job like Margalis describes and ended up with what is arguably worse than no experience - bad experience.

The few times I have thought about switching directions and trying to break into the industry, I always eventually threw out the idea when I thought it through.  Given the nature of most game dev houses as stated in this thread, I would not only have to find someone willing to hire me, I'd have to find a place I'd be willing to work for.  99% of them seem as though their process would be poor, management would be bad and co-workers would be worse.
I thought about game programming myself. When I graduated though, I realized I could look to hire on -- for a rather significant pay cut. For long hours. And speaking to a few friends with experience, I'd be running a huge chance of ending up with a bunch of fuckups who would make my low-pay, long-hour job a teeth grinding hell on earth.

Or I could go to work for a NASA contractor (still lower than average pay), put up with the every-few-years "OMG, contract renewal! Will I still have a job" crap -- but get to do something fun and exciting. What I code -- especially lately -- is fairly boring. But it's worth it for the times I get to be involved in flights, astronauts, and all that starry-eyed space shit. That was worth the pay cut. That was worth the occasional "My job is in the hands of fucking politicians" shit. It's even worth the "PRIVATIZE SPACE" rants from libertarians who have no fucking idea how complex and dangerous doing anything in space is.

Games? Fuck, there's maybe a handful of houses I'd kill to work for. The rest I'm not sure I'd piss on if they were on fire. (However, just a note -- I'd happily move to fucking Iceland to work for CCP. Everytime the Devs talk about the under the hood details, I start to drool. That's some cool shit. Reading about their DB lag issues is what got me through an insanely difficult class on advanced DB design. Boring as shit, but the fact that understanding the class meant I could understand the details the Devs weren't talking about made a difference).

All in all, though -- the gaming industry seems to big on ego. Good projects take competence, teamwork, and professionalism. It's all great and good to have some famous designer dripping awesome ideas out his damn fingertips leading the process, but unless each and every person involved -- from accountants to art designers to the lowest coder or QA flunky -- is professional and competent,  it's going to be shit. It might be shit that everyone says "Fuck, if only this wasn't coated in a layer of shit it'd be the most fucking awesomist game EVER" but it's still shit.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on November 06, 2006, 10:26:12 AM
If I had $20 million and wanted to start a game studio and I have no experience in the industry whatsoever, what kind of people should I hire? I don't understand why hiring experienced non-gaming programmers and having them managed by a reasonably good creative guy with gaming experience wouldn't work. I am a strong believer in paying more for skilled labor that will get the job done better in fewer iterations than hiring an army of rookies and cracking the whip on 'em.

Everyone says that good games come from passion, but does everyone in the company have to have that passion?


Title: Re: SOE to Publish Vanguard
Post by: Nija on November 06, 2006, 10:44:00 AM
If I had $20 million and wanted to start a game studio and I have no experience in the industry whatsoever, what kind of people should I hire?

I'd say get in touch with people who had made cool mods for fps games. Try and grab the guys who made that Air Bucs (http://ludocraft.oulu.fi/airbuccaneers/) mod for UT. Try and find people who aren't making counterstrike clones.

A handful of good programmers and a few guys willing to download all those beta/free Korean mmos from the HELL LIST (http://www.onrpg.com/boards/korean-foreign-games/1334-korean-foreign-games-list/) and rip out all the art assets. You'll never get sued for using them, and there's probably 50,000 man-hours worth of graphical content ready for use.

Start small like the puzzle pirates guys, but don't try to do it retroactively like that crazy M59 dude who posts here/used to post here.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on November 06, 2006, 10:44:21 AM
Gayest.  Avatard.  Ever.  You win!

What?  Really?  You mean Ashley?  Sure, that's a girl's name but he's pretty manly.


Title: Re: SOE to Publish Vanguard
Post by: Yegolev on November 06, 2006, 10:49:32 AM
Quote from: Yegolev
Missed out on Seed, did you?
Which closed on Sept 28.

While your statement is true, Seed is an example of a project in which they publicly said "it sucks, we're launching, fuck everyone."  I have the email somewhere where they said it.  On top of that, they required you to buy a month before you could undertake the free trial.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 06, 2006, 11:08:25 AM
If I had $20 million and wanted to start a game studio and I have no experience in the industry whatsoever, what kind of people should I hire?
If you had this choice, you'd first want to define what it is you want to do and then hire the people to do it. This lets you have complete freedom to spec out the appropriate engine/dev suite and hire the appropriate talent. Lots of studios get tripped up by trying to do something really different from their established development timeline. You wouldn't be restricted by how you, or the staff, did things in the past. Being able to start your own new process is risky and time-consuming, but far less than forcing a square peg into a round hole of how things are "usually" done.

And better still, if you had that $20mil, you don't even need to worry about creating an over-promising but unrealistic demo to try and get that funding. Just define the concept, pick the appropriate system, establish the appropriate business model, develop, test, launch, win.

Of course, this is all very clean because almost nobody gets to do it this way :)


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on November 06, 2006, 11:16:14 AM
Given the situation these guys are in, I just get angry when MMO fans self-righteously proclaim that those grunts are responsible and should feel shame for displeasing the Tribunal of Catassery.  Blame the suits or Halliburton or Bush or whoever else you like, but don't expect the guys on the ground to give a shit about your divine anger.

If the grunts on the ground don't give a shit, no one else up the chain is going to either. And if they don't give a shit about my fun in the game, why should I give a shit what they feel? It's a whole lot of not giving a shit.

Everyone involved for a shitty product like SWG should take responsiblity for their part. The higher up you go, the more of the responsibility you should take. It was shitty and no one who played it in beta should have thought it was acceptable for release.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 06, 2006, 12:28:27 PM
If I had $20 million and wanted to start a game studio and I have no experience in the industry whatsoever, what kind of people should I hire?

I'd say get in touch with people who had made cool mods for fps games. Try and grab the guys who made that Air Bucs (http://ludocraft.oulu.fi/airbuccaneers/) mod for UT. Try and find people who aren't making counterstrike clones.
I think that'd shoot you in the ass if you didn't screen carefully. Having talent is good -- but you need professionalism and reliability just as much. The problem with some whiz-kid who did insanely awesome shit with his UO grey shard is that when faced with working with 20 people on a single project, dealing with milestones, deliverables, and customers who are not himself and his buds -- he's likely to choke. He's likely to code shit he finds fun, but not his customers. Or write code that breaks half the game because he doesn't give a damn outside his own little baliwick.

You can develop a mod with a handful of people and clearly delineated zones of control. With a shop of 20 or 50? If you can't interact with the other coders, can't read a design document, and can't communicate effectively what the hell you're doing -- I don't care how much talent you have. You're dead weight. You're fucking over everyone else.

I knew a guy growing up -- really good programmer. He was doing mods, programming his own games, all self-taught. Went to a good school, got a serious education, even made a good amount of money selling some rather useful code he developed as a student. He's virtually unemployable. If it's not a single-man contract, he can't do it. His code isn't readable by humans. His manner of doing things is esoteric to the extreme. His ability to relate to other people is exceeded by that of even poorly-trained monkeys. He's a fucking genius who does the work of three or four people, and in the process tends to come up with elegant and innovative solutions to problems.

But ask him to collaborate with someone else -- even in a very structured project with minimal interaction between coders -- he's useless. Utterly useless.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on November 06, 2006, 02:01:54 PM
You know Brad McQuaid?


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 06, 2006, 02:09:43 PM
You know Brad McQuaid?
No. Or I'd probably HAVE a job in the gaming industry. Doing what, I have no idea. :) My skill set is a bit eclectic, and over the years I've become far more fascianted by the esoteric shit computers can do rather than the commonplace. I'm rountinely shocked by the fact that some of my younger coworkers don't know the basics of data structures. I feel like an old fart saying "What the fuck do you mean, you don't know what the hell an AVL tree is? No! A hash ISN'T exactly like an array -- how the hell do you do your job not knowing that?"

Not that I've ever used an AVL tree for anything.


Title: Re: SOE to Publish Vanguard
Post by: Margalis on November 06, 2006, 04:46:09 PM
For the hypothetical $20 million question:

For some things I would want people with experience in games. Main graphics programmer and main network programmer, for example.

For most other things it probably doesn't matter all that much. You do want people who have some idea if what they are working on is actually fun at all, but that doesn't require gaming experience.

I think the whole "you must have passion" is a bit of a red-herring. You must have "passion" to work at a lot of places because by any objective measure they suck. People with "passion" often translate into people who will constantly put up with being shit on.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 06, 2006, 06:33:35 PM
For the hypothetical $20 million question:

For some things I would want people with experience in games. Main graphics programmer and main network programmer, for example.

For most other things it probably doesn't matter all that much. You do want people who have some idea if what they are working on is actually fun at all, but that doesn't require gaming experience.

I think the whole "you must have passion" is a bit of a red-herring. You must have "passion" to work at a lot of places because by any objective measure they suck. People with "passion" often translate into people who will constantly put up with being shit on.
I'd tack on a few others:

1) Your DB design needs to be done by someone with formal training (degree or massive certs) and significant experience designing, maintaining, and upgrading high-end commericial DBs. Experience with MMORPG DB design would be nice, but frankly I'd go for the guy who did DB designs for bank transactions and stock trading. He'll fucking understand the concepts of "speed" and "reliability". Frankly, I could shit better DB design than some of the MMORPGs I've played.
2) Your project manager should have experience managing projects (NOT be promoted technical lead unless he's shown serious management skills -- even then, have him trained first. Not a fucking markerter. AND NOT SOME GUY WHO WAS A WHIZ WITH HIS TEAM OF 5 MODDERS). This includes things like "setting realistic deadlines, and understanding that his hot-shot fucking technical lead thinks everyone can put shit together as fast as he can, and thus discretely tacking on some development time. He should also understand the concept of "quality" and have a large sledgehammer with which to beat the concept into his workers brains. If he cannot create, read, and explain a design document -- don't hire him.
3) I agree -- the graphics and network guys need experience. Games are cutting edge there, and you should get the best.
4) If one of your developers says "It'll run fine on a high-end machine three years from now" -- fire him. Salt his cubicle, lest that pop up elsewhere.

I watch game development, and I see the same shit I've seen in any other software project -- design bloat, feature bloat, and failure to follow software engineering principle. I think game designers are more prone to chasing after the new shiny -- maybe your game NEEDS a realistic physics engine, maybe it doesn't....but you should have a better reason than "HL2's gravity gun was fucking cool!" to implement it.

One thing I've always been curious about: How hard are the art guys to ride herd on? I'd expect -- based on nothing but stereotypes -- that getting them to come up with a consistant artistic vision would be difficult.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 06, 2006, 07:05:48 PM
Creatives can be a bit flaky, unless they buy into the total vision, or are sub-contractors you're paying to believe in it :)

I can't possibly agree with you more on #2. I've worked with both types. Heck, I'm not ashamed to admit I've been both types. There's a lot more to being a PM/Producer than convincing your four college buddies this thing is gonna make them REAL CASH MONEY!!, particularly if you inherit a team.


Title: Re: SOE to Publish Vanguard
Post by: UnSub on November 06, 2006, 07:07:57 PM
Liquid Entertainment (made some Asian-themed RTS)

Battle Realms was their Asian-themed RTS. It had the interesting idea of making resources infinite (rice and water) but putting a hard cap on the number of units you could have - the way to win was to pick the correct mix of units, because a well-balanced squad would pretty much always beat a squat of top tier units. Did a number of things better than Warcraft III, but obviously didn't have the same marketing clout.

Hope they continue the franchise at some point.


Title: Re: SOE to Publish Vanguard
Post by: Margalis on November 06, 2006, 07:21:25 PM
Yeah that was it. They sounded pretty cool. I'm not sure if they stopped being interested in my or vice-versa, it was a while ago now.

#2 is tough. Project Managers are hard to find. Usually they are either promoted technical people with no management skills or professional manager types who have no touch with engineers and don't understand the product very well.

They are often in a jam as well as upper management will say "we need X and Y by Z date!" and then what do you do? If you can't make it you can say that once or twice but then after that you have to fall into line and just pretend.

At a lot of places being the guy in charge of the schedule means telling upper management one thing and developers another, and just hoping the result isn't a total clusterfuck.


Title: Re: SOE to Publish Vanguard
Post by: Jayce on November 06, 2006, 07:23:57 PM
I watch game development, and I see the same shit I've seen in any other software project -- design bloat, feature bloat, and failure to follow software engineering principle.

I've seen the same thing.  On the one hand, I know that games are a different animal than say, a general ledger system.  I suspect that it takes some guts to say "Hey, that thing you spent 6 weeks on? It looked good on paper, but it's not fun.  Throw it out."

Beyond that, games would seem to be just a different type of software system, subject to the same problems any other system faces in development, as you list above.  But we (the general we - the industry) know how to manage that.  It seems like you'd see a lot more shops that at least hit an average level of quality and timeliness.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 06, 2006, 07:36:57 PM
Yeah that was it. They sounded pretty cool. I'm not sure if they stopped being interested in my or vice-versa, it was a while ago now.

#2 is tough. Project Managers are hard to find. Usually they are either promoted technical people with no management skills or professional manager types who have no touch with engineers and don't understand the product very well.

They are often in a jam as well as upper management will say "we need X and Y by Z date!" and then what do you do? If you can't make it you can say that once or twice but then after that you have to fall into line and just pretend.

At a lot of places being the guy in charge of the schedule means telling upper management one thing and developers another, and just hoping the result isn't a total clusterfuck.
I admit to being lucky -- our manager is a former developer who ended up using company education money to take a lot of software engineering classes. That plus 5+ years as a technical lead meant that he had a real solid base when he was promoted. He still codes when we need another person (he debugged some of our libraries when we were moving to 64 bit architecture), but mostly he just manages the team and runs interference with the customers. (Who are our upper management). He's not nearly as good a coder as I am (although he has enough experience to close most of the gap), but he's about 20 times the manager I'd ever be.

It helps that our customers are ALSO engineers who understand shit like "Changing your requirements 1/2 through development means it'll take twice as long and cost twice as much -- at least -- than we told you".

I wouldn't want my manager's job. I'd hate to be a technical lead (our tech leads are 1/2 managers these days, as they do design and requirements work most of the time) even. I'm a damn good coder, but I know I'm not built the right way to do that job. I do know that they keep a lot of shit out of my way so I can work peacefully.

I worked in ONE shop that had a piss-poor "promoted by default" manager. Never fucking again. He couldn't talk to customers, couldn't handle timetables, couldn't even manage to ride herd on a fairly laid back development crew. What we got done, we got done despite him. On the other hand, he was the first guy we called in when our net code was dying under the load. Guy dug into and rewrote half of it in a week and improved reliability and speed by at least 20%.


Title: Re: SOE to Publish Vanguard
Post by: DataGod on November 07, 2006, 01:54:21 PM
"One thing I've always been curious about: How hard are the art guys to ride herd on? I'd expect -- based on nothing but stereotypes -- that getting them to come up with a consistant artistic vision would be difficult."

Not sure about "art guys" but I went through 3 web designers (and these were actually people I was going to give EQUITY to) in 4 months over the course of this last year  because they're so goddamn flakey....
My current partners are really kickass though, so I feel really lucky about that.

From a start up perspective its all about building the team, and having complimentary skill sets, and peoples willingness to work outside those skill sets when required.


Title: Re: SOE to Publish Vanguard
Post by: Nija on November 07, 2006, 01:58:49 PM
Artistic people are sensitive. Like Smokey in the Big Lebowski.

Quote
                                     DUDE
                         Walter, you can't do that.  These
                         guys're like me, they're pacificists. 
                         Smokey was a conscientious objector.

                                     WALTER
                         You know Dude, I myself dabbled with
                         pacifism at one point.  Not in Nam,
                         of course--

                                     DUDE
                         And you know Smokey has emotional
                         problems!

                                     WALTER
                         You mean--beyond pacifism?

                                     DUDE
                         He's fragile, man!  He's very fragile!

                                     WALTER
                         Huh.  I did not know that. 


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 07, 2006, 02:06:32 PM
Artistic people are sensitive. Like Smokey in the Big Lebowski.
I was thinking "stubborn" more than "sensitive".


Title: Re: SOE to Publish Vanguard
Post by: Simond on November 09, 2006, 09:13:38 AM
Remember Sigil's plan to make pretty much every piece of loot droppable?
Yeah, that went away in a recent patch. Most non-trash gear is either bind-on-pickup or bind-on-equip now. Sigil is claiming that it's a 'test' but the majority of 'test' changes they make, stick.

No time like a couple of months before launch to completely rebalance your in-game economy, clearly.


Title: Re: SOE to Publish Vanguard
Post by: Nebu on November 09, 2006, 01:46:55 PM
No time like a couple of months before launch to completely rebalance your in-game economy, clearly.

They're giving it thought prior to release.  I'd say that's a step above some.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 09, 2006, 06:07:01 PM
What was the point of making every piece droppable (and by extension I assume tradeable). 95% of stuff gained in systems where everything's a drop is either vendor trash or a resource for crafting. If VG could go with making most things BOP, then they obviously had a lot more vendor trash than they needed in the system.

However, there's a big difference between BOP and BOE (equip). The latter you can still trade, either to someone who can use as is or break it down for a sub-component. That doesn't impact the amount of items that are traded in a system by much because even if it's not traded, someone's using it.

And, to Nebu's point, it's still rare to see radical shifts in ideology before launch.


Title: Re: SOE to Publish Vanguard
Post by: Margalis on November 09, 2006, 09:04:48 PM
One man's radical ideology shift is another man's "holy shit, this is what we are planning to ship?"


Title: Re: SOE to Publish Vanguard
Post by: Kail on November 09, 2006, 09:06:58 PM
One thing I've always been curious about: How hard are the art guys to ride herd on? I'd expect -- based on nothing but stereotypes -- that getting them to come up with a consistant artistic vision would be difficult.

I think that depends a bit on what you mean by "art guys."  Conceptual artists and things I can imagine being difficult to schedule for; there are times when you just cannot come up with something that looks good.  Most of your art resources, though, are going to be for the modelers and animators and texture guys, and that kind of thing you can schedule for fairly well, because it's more directed.  It's a lot like being a programmer (I imagine, since I'm not one): someone says "Make a model that looks like this" and you have a set process you follow (the same stuff in the same order) and you can gauge how quickly you're progressing.


Title: Re: SOE to Publish Vanguard
Post by: Simond on November 10, 2006, 02:45:19 AM
One man's radical ideology shift is another man's "holy shit, this is what we are planning to ship?"
From all the "It's much better now. Really!" NDA breaks, combined with Brad McQuaid caving on most of his Vision (corpse runs now only when you're fighting the Vanguard equivalent of elite mobs, BoP/BoE loot, dwarves that actually look like dwarves rather than short humans with beards, colours other than brown used in the world, etc, etc)...it's no wonder MS took a look at it pre-E3 and offloaded it to SOE.

I mean, how bad must it have been then?


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 10, 2006, 06:06:36 AM
One thing I've always been curious about: How hard are the art guys to ride herd on? I'd expect -- based on nothing but stereotypes -- that getting them to come up with a consistant artistic vision would be difficult.

I think that depends a bit on what you mean by "art guys."  Conceptual artists and things I can imagine being difficult to schedule for; there are times when you just cannot come up with something that looks good.  Most of your art resources, though, are going to be for the modelers and animators and texture guys, and that kind of thing you can schedule for fairly well, because it's more directed.  It's a lot like being a programmer (I imagine, since I'm not one): someone says "Make a model that looks like this" and you have a set process you follow (the same stuff in the same order) and you can gauge how quickly you're progressing.
That sounds reasonable. My team's art resources are "The guy who took that GUI design class once". Thankfully, we also practice the time honored tradition of "Mocking that GUI for sucking" at team meatings. (In a good hearted way. People get promoted out of here -- I've not seen anyone quit or resign for anything but a massive promotion over the five years I've been there). We also have a test process called "Bring in someone who has no clue what the hell this product is, and see if he/she can make it work".

Admittedly, since we design for engineers and test with the departmental admin -- we really should test with engineers. Always go with the lowest common denominator...


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 10, 2006, 07:33:04 AM
One man's radical ideology shift is another man's "holy shit, this is what we are planning to ship?"
From all the "It's much better now. Really!" NDA breaks, combined with Brad McQuaid caving on most of his Vision (corpse runs now only when you're fighting the Vanguard equivalent of elite mobs, BoP/BoE loot, dwarves that actually look like dwarves rather than short humans with beards, colours other than brown used in the world, etc, etc)...it's no wonder MS took a look at it pre-E3 and offloaded it to SOE.

I mean, how bad must it have been then?
Read any E3 report :) Seriously, the offloading happened in advance of E3, but not so much in advance that VG could have radiically changed before the event. As such, the Vision was still in full swing when VG was playable at both the SOE and Microsoft Games booths (think they were in nVidia too, can't remember). Since then, the game has gone through all of the changes.

That's the funny thing about people peaking early in life. Sometimes they are sheltered from what has transpired in the time after they peaked. It's happened to a lot of people in a lot of industries and the reason why most radical shifts in an industry come from new arrivals. Having mastered the rules once, it's hard for companies and individuals to master the newer rules that come along.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on November 10, 2006, 09:33:20 AM
Brad McQuaid still hasn't learned the OLD rules yet: Don't punish your fucking players. What makes you think he can learn new rules?


Title: Re: SOE to Publish Vanguard
Post by: DataGod on November 10, 2006, 01:34:14 PM

"That's the funny thing about people peaking early in life. Sometimes they are sheltered from what has transpired in the time after they peaked. It's happened to a lot of people in a lot of industries and the reason why most radical shifts in an industry come from new arrivals. Having mastered the rules once, it's hard for companies and individuals to master the newer rules that come along."

Hey when did this thread turn into a discussion about web 2.0?

Oh yeah wait til these 22-27 year olds getting rich on buyouts from Google, MS, Yahoo and News Corp hit 35 and realize they dont know shit.....

Living in close proximity to Silion Valley is actually entertaining, observationally talking to these web 2.0 retards and VC's its like going to the Zoo and seeing a Platapus, and your thinking to yourself "It took this fucker 300m years to evolve and all it could come up with is some dumbass duck beak and a beaver tail"

Seriously hers a typical conversation I have at one of these "mixers"

Me: So um what do you guys do at..what was it...Fleeboit <----meaningless web 2.0 name

HipScenesterEmo/Metro/Geek (HSEMG for short): "Well were a web, news, social, community, networking feed aggregator that empowers the user to maximize thier web experiance while finding the best prices for houshold goods....."

Me: So whats your name mean? Like whats a Fleeboit? Is it a Flea and Bait? How long have you been in beta, your logo has Beta on it?

HSEMG: I really dont know Ive never thought about it....what do you mean everyones "beta"

Me: Well you launched, hows your profit margin? So like whats the value proposition of your service?

HSEMG: Are you like one of those business guy types?

Me: Well if you mean do I have an MBA yeah, say did you find it difficult to do a SWOT analysis on your business plan....hey where you going....

HSEMG: (running away, at this point you wish you had a machine gun to cull the heard, but you just know this jackass is going to get funded with 3.8m because his uncle works at Fox interactive or some shit)  "Sorry, gotta run I think thats Michael Arrington talking to TIm O'Rielly over there (poor guy looks like he's about to mess his pants over this).....


Yeah good fun....



 

 


Title: Re: SOE to Publish Vanguard
Post by: Sky on November 10, 2006, 01:58:56 PM
I suggest sticking to the doctor's recommended dosage.


Title: Re: SOE to Publish Vanguard
Post by: Stephen Zepp on November 10, 2006, 05:35:02 PM
For the hypothetical $20 million question:

For some things I would want people with experience in games. Main graphics programmer and main network programmer, for example.

For most other things it probably doesn't matter all that much. You do want people who have some idea if what they are working on is actually fun at all, but that doesn't require gaming experience.

I think the whole "you must have passion" is a bit of a red-herring. You must have "passion" to work at a lot of places because by any objective measure they suck. People with "passion" often translate into people who will constantly put up with being shit on.
I'd tack on a few others:

1) Your DB design needs to be done by someone with formal training (degree or massive certs) and significant experience designing, maintaining, and upgrading high-end commericial DBs. Experience with MMORPG DB design would be nice, but frankly I'd go for the guy who did DB designs for bank transactions and stock trading. He'll fucking understand the concepts of "speed" and "reliability". Frankly, I could shit better DB design than some of the MMORPGs I've played.

Agree 100% on all points.


Quote
2) Your project manager should have experience managing projects (NOT be promoted technical lead unless he's shown serious management skills -- even then, have him trained first. Not a fucking markerter. AND NOT SOME GUY WHO WAS A WHIZ WITH HIS TEAM OF 5 MODDERS). This includes things like "setting realistic deadlines, and understanding that his hot-shot fucking technical lead thinks everyone can put shit together as fast as he can, and thus discretely tacking on some development time. He should also understand the concept of "quality" and have a large sledgehammer with which to beat the concept into his workers brains. If he cannot create, read, and explain a design document -- don't hire him.  
Agree with everything except what I colorized. Many studios are finally realizing that if you are using a design document, your game will not be fun. Scrum Dev for the win.

Quote
3) I agree -- the graphics and network guys need experience. Games are cutting edge there, and you should get the best.

Spot on.

Quote
4) If one of your developers says "It'll run fine on a high-end machine three years from now" -- fire him. Salt his cubicle, lest that pop up elsewhere.

Not too sure I agree with this, but I do see your point!

Quote
I watch game development, and I see the same shit I've seen in any other software project -- design bloat, feature bloat, and failure to follow software engineering principle. I think game designers are more prone to chasing after the new shiny -- maybe your game NEEDS a realistic physics engine, maybe it doesn't....but you should have a better reason than "HL2's gravity gun was fucking cool!" to implement it.

One thing I've always been curious about: How hard are the art guys to ride herd on? I'd expect -- based on nothing but stereotypes -- that getting them to come up with a consistant artistic vision would be difficult.
This is the one that most people miss: almost 70% of your production budget will be content...you better for damn sure make 100% positive your Creative Director (Art Lead) is worth his pay--and that pay better be a lot.


Title: Re: SOE to Publish Vanguard
Post by: Chenghiz on November 10, 2006, 07:10:20 PM
Didn't Doom use a design document? I was under the impression such a thing was rather integral to the successful development of a game.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on November 10, 2006, 07:20:40 PM
Didn't Doom use a design document? I was under the impression such a thing was rather integral to the successful development of a game.
Not really. Quake was their first game where they tried to have some sort of formal design document (written by John Romero). It's explained in the book Masters of Doom if you are interested in that sort of thing.

Edit: clarified author


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 10, 2006, 09:06:20 PM
[
Quote
2) Your project manager should have experience managing projects (NOT be promoted technical lead unless he's shown serious management skills -- even then, have him trained first. Not a fucking markerter. AND NOT SOME GUY WHO WAS A WHIZ WITH HIS TEAM OF 5 MODDERS). This includes things like "setting realistic deadlines, and understanding that his hot-shot fucking technical lead thinks everyone can put shit together as fast as he can, and thus discretely tacking on some development time. He should also understand the concept of "quality" and have a large sledgehammer with which to beat the concept into his workers brains. If he cannot create, read, and explain a design document -- don't hire him.  
Agree with everything except what I colorized. Many studios are finally realizing that if you are using a design document, your game will not be fun. Scrum Dev for the win.
Design documents don't HAVE to be a uber-detailed, highly-formal document that takes 6 weeks of meetings to change. (For some things -- yes, yes it does. For games? No, not it doesn't).

But if you're coding a game, and your latest hire gets told "Go work on the combat system -- we think "X" isn't functioning right" he should be able to lay his hands on a document that spells out the design decisions behind the combat engine and the methods, tradeoffs and potential problem areas in the design. If you want to change mechanic Y, there should be some paper some where indicating what relies on Y. Not locked up in the head of some Dev who may or may not still be there (or have time for it if he is). Not in badly documented code. A piece of paper, clearly spelling out what Y does and who uses it. You don't need detailed algorithims, full-fledged dependency charts (although those are nice) -- but you need something so you can make sure you don't change something than screw half the game because of it.

There's nothing about it that precludes, say -- rapid prototyping in order to test out the elusive "fun" factor of various aspects. But if you're simply going to rapid proto-type your whole damn game, once you've found the "fun" someone has to sit down and document all that code you just wrote into a cohesive whole. If you've got good Devs, they can sit down over a few weeks and assemble design document around what they've got.

That's the hard way -- you have to have discipline, or else specially tasked devs and tech writers to hassle everyone to get it all down on paper -- or else you'll miss stuff. But it can be done. There's nothing about "working from a design document" that is anathema to creativity, or to finding fun in a game. And they're not -- contrary to some managers beliefs -- an irrevocable truth handed down by God above.

They're a map, there solely so you can see what's connected to what and why. I would think that in an industry with as much churcn as game development, it'd be a flat-out necessity.


Title: Re: SOE to Publish Vanguard
Post by: Margalis on November 10, 2006, 09:22:18 PM
Writing down some idea is key. If nothing else so you don't forget them and so that you have a common base for discussion. How often is it that someone has a good idea, someone else figures out a problem with it, then that idea is re-proposed 6 months later because nobody can remember the original discussion.

The problem is in understanding what the scope of the document should be. You want to iterate but at first it should be very simple. You don't need descriptions of levels or of individual items or damage formulas or anything like that.

Where people get into trouble is spending a lot of time up front on things that are going to change and that need testing before any determination can be made. You can rest assured that the name and stats of basically every item will change. If you are making an FPS a couple of sentences about each weapon type is probably appropriate. Maybe a paragraph, but not some fucking giant appendix.

A lot of very detailed up-front design miss the big picture entirely. Again, MOO3. The design was huge and had crazy stuff like the exact formula for planet-based combat. Pointless. How about:

There will be planet-based combat, similar to Moo2 it will be a single formula based battle. Attackers and defenders can choose different strategies. (Maybe give one example)


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 11, 2006, 05:32:43 AM
Completely agree. You can't design the entire game in a document and then go figure out how to build it. The latter will always change the former. You need the happy medium between Overview and Specification, and many are still trying to figure that out. However, documentation is absolutely critical. No team survives intact from initial concept to Live +5 years. And it's not a good idea to rely on a clean turnover of personnel.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 11, 2006, 08:49:55 AM
Writing down some idea is key. If nothing else so you don't forget them and so that you have a common base for discussion. How often is it that someone has a good idea, someone else figures out a problem with it, then that idea is re-proposed 6 months later because nobody can remember the original discussion.

The problem is in understanding what the scope of the document should be. You want to iterate but at first it should be very simple. You don't need descriptions of levels or of individual items or damage formulas or anything like that.

Where people get into trouble is spending a lot of time up front on things that are going to change and that need testing before any determination can be made. You can rest assured that the name and stats of basically every item will change. If you are making an FPS a couple of sentences about each weapon type is probably appropriate. Maybe a paragraph, but not some fucking giant appendix.

A lot of very detailed up-front design miss the big picture entirely. Again, MOO3. The design was huge and had crazy stuff like the exact formula for planet-based combat. Pointless. How about:

There will be planet-based combat, similar to Moo2 it will be a single formula based battle. Attackers and defenders can choose different strategies. (Maybe give one example)
That's different parts of design, really. Concepts come first. I'd say some games need time spent at the detailed requirements and specification stage -- SWG was one. I don't see them as mutually exclusive -- designing a game like that is like writing simple code. You start with the broad strokes, using stubbs and drivers for the most part. You make sure the giant pieces fit together and the concept works, then you sit down and start pounding on the details.

Take SWG crafting -- all you really needed for high level design was something like "We need to make sure crafted stuff doesn't exceed what our combat guys are assuming is a theoretical maximum." WRite your code flexibily, and that 'theoretical maximum' can be defined once you have a lot of systems in place.


Title: Re: SOE to Publish Vanguard
Post by: Jayce on November 11, 2006, 03:34:11 PM
In our organization we make a distinction between design documents and requirements documents.  It sounds more like what you guys are talking about are requirements documents, but sometimes you're getting it conflated with design docs.

Requirements say WHAT features are supposed to exist.  Design says HOW it happens - object hierarchies, dependencies, interactions, etc (again, that's the language we use at my job).

For games I'd say requirements would be pretty much a necessity, since the designers have to communicate somehow to the devs what they want.  This is unless, of course, they are the same person.  Also, requirements are pretty important for QA people to write test cases from - if you have QA (which I hope you do).

Design docs for the UI are useful, since it's different to say "the player should be able to cast a spell" and "the player can press keyboard * to cast a spell".


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 12, 2006, 09:30:22 AM
In our organization we make a distinction between design documents and requirements documents.  It sounds more like what you guys are talking about are requirements documents, but sometimes you're getting it conflated with design docs.

Requirements say WHAT features are supposed to exist.  Design says HOW it happens - object hierarchies, dependencies, interactions, etc (again, that's the language we use at my job).

For games I'd say requirements would be pretty much a necessity, since the designers have to communicate somehow to the devs what they want.  This is unless, of course, they are the same person.  Also, requirements are pretty important for QA people to write test cases from - if you have QA (which I hope you do).

Design docs for the UI are useful, since it's different to say "the player should be able to cast a spell" and "the player can press keyboard * to cast a spell".
Don't forget concept documents. Concepts generate requirements generate design, if I remember the terms right. Games need concept documents and requirements documents (to highlight dependencies and such), but I can see them doing rapid prototyping that becomes a template for the design document.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on November 15, 2006, 02:01:16 PM
I wandered over to the Vanguard forums today and found a post from McQuaid which could be summed up as telling all the people who want a hard core grind fest to STFU.  Most of the sections were "This is how X is being done, if you don't like it then don't do X and stop your whining".

All the people who want huge death penalties, no solo content, no maps, long regen and downtime basically just got told off by their idol.  I can only tolerate going to those boards once a week or so as I go into conniptions when people complain that a mini-map exists and that there are "too many quests".


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 15, 2006, 02:08:02 PM
I wandered over to the Vanguard forums today and found a post from McQuaid which could be summed up as telling all the people who want a hard core grind fest to STFU.  Most of the sections were "This is how X is being done, if you don't like it then don't do X and stop your whining".

All the people who want huge death penalties, no solo content, no maps, long regen and downtime basically just got told off by their idol.  I can only tolerate going to those boards once a week or so as I go into conniptions when people complain that a mini-map exists and that there are "too many quests".
I can almost taste the sweet, sweet tears....


Title: Re: SOE to Publish Vanguard
Post by: Signe on November 15, 2006, 02:35:58 PM
I wandered over to the Vanguard forums today and found a post from McQuaid which could be summed up as telling all the people who want a hard core grind fest to STFU.  Most of the sections were "This is how X is being done, if you don't like it then don't do X and stop your whining".

All the people who want huge death penalties, no solo content, no maps, long regen and downtime basically just got told off by their idol.  I can only tolerate going to those boards once a week or so as I go into conniptions when people complain that a mini-map exists and that there are "too many quests".

Can you link me the post?  I couldn't find it.  He's really turned around his earlier statements and I find this whole "put in all the horrible grindy stuff all the other games have ditched" advocate group to be simply fascinating. 

Edit:  Nevermind, I found it.  IT'S IN THE  :nda: FORUMS! 


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 15, 2006, 02:50:31 PM
In the NDA forums? Crap. I suppose copy the funnier statements would violate the NDA?


Title: Re: SOE to Publish Vanguard
Post by: geldonyetich on November 15, 2006, 02:53:49 PM
So, the Vision (tm) caved to World of Warcraft subscriber lust?

Another artistic endeavor lost to the almighty dollar.  :cry:

I can understand how it is convenient to the player to have quick travel or solo gameplay or no death penalties (heck, lets give em death bonuses) and so on, but when you're making a game that is realizing an artistic vision it's generally better than yet_another_clone_03.  Give me the Psychonauts of MMORPGs, that's all I ask.  Those who have played that game from beginning to end may know what I'm talking about there.


Title: Re: SOE to Publish Vanguard
Post by: Stephen Zepp on November 15, 2006, 04:00:53 PM
In our organization we make a distinction between design documents and requirements documents.  It sounds more like what you guys are talking about are requirements documents, but sometimes you're getting it conflated with design docs.

Requirements say WHAT features are supposed to exist.  Design says HOW it happens - object hierarchies, dependencies, interactions, etc (again, that's the language we use at my job).

For games I'd say requirements would be pretty much a necessity, since the designers have to communicate somehow to the devs what they want.  This is unless, of course, they are the same person.  Also, requirements are pretty important for QA people to write test cases from - if you have QA (which I hope you do).

Design docs for the UI are useful, since it's different to say "the player should be able to cast a spell" and "the player can press keyboard * to cast a spell".
Don't forget concept documents. Concepts generate requirements generate design, if I remember the terms right. Games need concept documents and requirements documents (to highlight dependencies and such), but I can see them doing rapid prototyping that becomes a template for the design document.


...so that's now three times the "required documents" for a game?

That's kind of my entire point :)


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on November 15, 2006, 04:12:07 PM
So, the Vision (tm) caved to World of Warcraft subscriber lust?

Another artistic endeavor lost to the almighty dollar.  :cry:

I can understand how it is convenient to the player to have quick travel or solo gameplay or no death penalties (heck, lets give em death bonuses) and so on, but when you're making a game that is realizing an artistic vision it's generally better than yet_another_clone_03.  Give me the Psychonauts of MMORPGs, that's all I ask.  Those who have played that game from beginning to end may know what I'm talking about there.
Everybody is going to copy WoW, mostly because it makes shit loads of money but it also happens to have a lot of improvements and shock horror to be a decent casual game pre level 60. 

The constant WoW clone statements about every new game on the horizon are getting old.  What do you expect game companies to do? Copy EQ that reached a peak of 1/15 of WoW's subscriptions years ago?

If a new mmorpg is released without a standard WoW feature set it will get flak for not being as advanced as WoW by the very same people who throw out the WoW clone comments, every single new game will have it's ui compared to WoW's, same for quests etc etc.

The exact same thing happened with everything post EQ and the exact same thing will happen with whatever the game is that knocks WoW off the top spot.

The only chance of someone doing something different is if they are insane or have money to burn trying risky crap.  McQuaid is just showing he's not totally insane, I still wouldn't touch Vanguard if I was paid, he may copy WoW but deep down he wants to recreate the glory days of EQ when players had no choice but to put up his stupid painful timesink crap.


Title: Re: SOE to Publish Vanguard
Post by: Nebu on November 15, 2006, 04:33:45 PM
The only chance of someone doing something different is if they are insane or have money to burn trying risky crap.  McQuaid is just showing he's not totally insane, I still wouldn't touch Vanguard if I was paid, he may copy WoW but deep down he wants to recreate the glory days of EQ when players had no choice but to put up his stupid painful timesink crap.

You do realize that there are millions of non-americans happy to eat timesinks up.  The key is tapping into untapped potential markets while managing to get a reasonable share of existing markets.  I don't believe that Vanguard will pull that off successfully, but it wouldn't surprise me if someone did it with a game that most westerners consider painful. 


Title: Re: SOE to Publish Vanguard
Post by: geldonyetich on November 15, 2006, 04:53:03 PM
It makes sense to say, "Hey Stupid, just clone the successful formulas and make the bling - that's what it's all about!"  In fact, a goodly number of investors won't settle for anything less.  However, I don't think it's that easy.

For example, I'm under the opinion that one could make a game exactly like World of Warcraft, maybe even slightly better, and they will not manage to pull so much as 1% of the players Blizzard has.  The reason being that a great deal of World of Warcraft's population has to do with players jumping on the Blizzard brand-name bandwagon - playing it not because it's World of Warcraft, but because they've played Diablo, Warcraft, or Starcraft and want more Blizzard.  Another reason why a WoW clone may perform poorly is that WoW's success leads to many players having just about played out what appeal the WoW gameplay mechanics have.  So here we have a game with poor cloning potential and whose initial success wouldn't have worked for you unless you had Blizzard brand-name appeal to begin with.

If McQuaid decided to ditch the hardcore aspects of his game because he wants it to be World of Warcraft, he's shooting himself in the foot.  He can't be World of Warcraft because that ship has already sailed and he's not Blizzard.  If, on the other hand, he did it because he realized the hardcore features were removing more from the game then they added, that's another thing entirely.

Personally, I like the game developers who make the art and see if it stands on its own.  Their companies don't always survive, but they leave a real contribution to a gaming community.  Doesn't sound very feasible if you're planning to eat, but hey, that's what true artists are about.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on November 15, 2006, 04:57:20 PM
Dumbing-down and trying to copy WoW is probably the WORST decision they could have made at this point.  Yeah, many of us were snickering, awaiting the moment McQuaid realized 'the masses' weren't going to come to his game, but I still expected they'd get enough of 'teh h4rdk0r3' to keep afloat.   The asstastic graphics (Really, I've seen vids, the screenshots DO tell the tale) and insane system reqs mean only the hardcore will even be able tro try.

I expect it to crash even harder now that they're trying NOT to push the non-catassers away.


Title: Re: SOE to Publish Vanguard
Post by: MisterNoisy on November 15, 2006, 05:02:23 PM
It makes sense to say, "Hey Stupid, just clone the successful formulas and make the bling - that's what it's all about!"  In fact, a goodly number of investors won't settle for anything less.  However, I don't think it's that easy.

For example, I'm under the opinion that one could make a game exactly like World of Warcraft, maybe even slightly better, and they will not manage to pull so much as 1% of the players Blizzard has.  The reason being that a great deal of World of Warcraft's appeal has to do with players jumping on the Blizzard brand-name bandwagon.  That, and I wager most MMORPG players have just about played out what appear a WoW formula would have for it.

Stop shooting for the bling, make the art and see if it stands on its own.  If not, at least you'll leave the gaming community something to remember you by.  An unfeasible plan for people who plan to feed themselves, but hey, that's the true artists for you.

While I agree with your 'make the art and see if it stands on its own' statement, I just can't bring myself to declare Brad's capital-V Vision 'art'.  EQ was fine until you got your surname - after that, it was beanbag-crushing life-stealing crap.  Reinventing it with extra suck for the tradeskillers (Debuff a fucking tree before chopping it down?  Are you fucking kidding?), tempered by a handful of bones thrown to the people that really would rather play a game than sign into another job hardly qualifies, imo.

I'd actually have more respect for the man if he stuck to his guns, but I won't play his game either way.


Title: Re: SOE to Publish Vanguard
Post by: Signe on November 15, 2006, 05:39:08 PM
In the NDA forums? Crap. I suppose copy the funnier statements would violate the NDA?

It's a shame.  Some of it is good fun, too!


Title: Re: SOE to Publish Vanguard
Post by: Miasma on November 15, 2006, 06:21:25 PM
So, the Vision (tm) caved to World of Warcraft subscriber lust?
His take seems to be that they have stayed true to The Vision and that everyone else misunderstood what The Vision was.

I agree with Merusk in that while I'd never play such a grindy game I do think that there are a surprising number of masochists out there who desperately want something that appeals to them.  This could have been a good niche to fill, they would have gotten all of the Americans/Europeans/Australians who wish they had been born Korean.


Title: Re: SOE to Publish Vanguard
Post by: Signe on November 15, 2006, 06:27:00 PM
Also, I think a lot of people expected that their EQ nostalgia cravings would be sated with this game.  To be honest, it really looked as if it was heading in that direction.  I read interviews and statements from Brad McQuaid that made it seem he was making a beeline for that exact audience.  It's not surprising that those people would be disappointed.  Although they are probably a small minority of gamers, they are definitely the most vocal on quite a few forums... not just the Vanguard ones.


Title: Re: SOE to Publish Vanguard
Post by: geldonyetich on November 15, 2006, 06:51:03 PM
I agree with Merusk in that while I'd never play such a grindy game I do think that there are a surprising number of masochists out there who desperately want something that appeals to them.
They're probably looking for something that'll be just difficult enough to scare away the kiddies.

So, here's a business model they could use: The first part of the game is a downloadable free portion where you undergo some tough kiddy-scaring hardships.  If you pass that, you can now go out and spend $50 for the rest of the game.


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on November 16, 2006, 12:32:23 AM
What he should have said was that they would have different server rulesets, an old EQ style hammer the door against your private parts ruleset and a casual server ruleset.  Someday somebody is going to figure out that you can appeal to vastly different player markets with only minor coding differences between the servers.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on November 16, 2006, 12:34:24 AM
What he should have said was that they would have different server rulesets, an old EQ style hammer the door against your private parts ruleset and a casual server ruleset.  Someday somebody is going to figure out that you can appeal to vastly different player markets with only minor coding differences between the servers.
Perhaps it might be minor coding differences but it's massive amounts of additional testing.


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on November 16, 2006, 01:00:39 AM
Yeah they should have a long beta or something. 

But seriously, why do you need massive amounts of additional testing if, for example, you had a different ruleset and the only changes you make are :-

Corpse runs on
Mob exp -70%
Quest exp -90%
grouping exp bonus per member 2.7%
rare mob spawn timer increased from 5 Min's to 4 hours.

The only new game system there is corpse run which I bet they have a system for already, the rest is just playing with numbers to given an entirely different play experience.  A horrible play experience in my opinion, but if there's a market for it and you just blew $40 million coding everything else, why not?


Title: Re: SOE to Publish Vanguard
Post by: Trippy on November 16, 2006, 01:21:39 AM
Yeah they should have a long beta or something. 

But seriously, why do you need massive amounts of additional testing if, for example, you had a different ruleset and the only changes you make are :-

Corpse runs on
Mob exp -70%
Quest exp -90%
grouping exp bonus per member 2.7%
I don't know what you mean by "-70%" and "-90%".

Quote
rare mob spawn timer increased from 5 Min's to 4 hours.
Turning spawn timers into potential roadblocks will significantly change the "politics" on that server and griefing, kill stealing and all sorts of other nastiness will likely erupt leading to at a minimal CS headaches and at the extreme various game systems changes to minimize these problems which leads to more code forking.


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on November 16, 2006, 02:58:40 AM
-70 and -90 % of exp gain for killing a mob or a quest completion, the intent to drastically to slow leveling and make a much more grindy game. 

In EQ rare mobs had to be camped, in WoW they respawn after a few minutes or are in separate instances. 

The fact that a simple timing change in the coding for rare spawns can recreate classic EQ customer support issues just goes to prove it's a simple change that gives a vastly different play experience.  I'm no expert on EQ but didn't some servers draw up mob timetables to address the obvious logic failing in not providing enough spawns to meet demand?  I seem to recall comments about camping a single mob for hours to see if he spawned for some item or other.  Yet years later, despite players having to invent mechanics like manually updated mob timetables and guild rotation systems for mob kills to address clear game design failings, people still talk about the good old days.  If extra time sinks and lots of waiting give a certain type of player greater satisfaction for obtaining a item, that's a valid playstyle you can attempt to attract with very little effort by have more than one server ruleset.

We are used to pvp and pve server rulesets to address the pro pvp and anti pvp players.  It's a logical extension to that system to have easy soloing casual servers and forced grouping grindy servers, vastly different play experiences for a tiny fraction of the cost of developing a new game.

Edit to add.
I'm going to list some different server rulesets, anyone can feel free to quote one of them that they are sure wasn't worth the development time spent on making it different from the normal server type.
AC1 Darktide
Uo Siege
Daoc PVP servers
Daoc Classic servers
EQ Progression (this is different?)
WoW PVP


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on November 16, 2006, 03:29:29 AM
I'm going to list some different server rulesets, anyone can feel free to quote one of them that they are sure wasn't worth the development time spent on making it different from the normal server type.

Since you invited...

Quote
Uo Siege

There's absolutely nobody on it, except for five or six douches, all of whom stomp around the Stratics boards crying for dev attention to whatever little horseshit Siege-specific probelm is annoying them this week.


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on November 16, 2006, 03:43:01 AM
Yeah maybe so, maybe they did waste more money creating it than it's generated over the past 6 years or however long it's been open, maybe, but I wouldn't bet £100 on it.

However even if it was a mistake, a terrible mistake, that's one out of the six I listed (though I might well have missed some different rulesets).  If we don't add anymore to the list of six rulesets above,  I can't think of anything else mmorpg game devs have ever done right 5 times out of 6.


Title: Re: SOE to Publish Vanguard
Post by: Simond on November 16, 2006, 03:50:25 AM
His take seems to be that they have stayed true to The Vision and that everyone else misunderstood what The Vision was.
And yet he was quite happy to let the 'STFU and go bak 2 WoW, kiddie!' crowd run roughshod over the Sigil forums for however many months.

I'm pondering whether this change in tone was internal from Sigil or something 'suggested' by SOE. If it were me, I'd listen to SOE if they said anything - after all, they've got experience at launching grindy, 'realistic' graphic-hog Diku-games with whack-a-mole crafting billed as 'the sucessor to Everquest'.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on November 16, 2006, 03:52:29 AM
-70 and -90 % of exp gain for killing a mob or a quest completion, the intent to drastically to slow leveling and make a much more grindy game.
Certainly a global change of this nature would (should) be easy to code up and test.

Quote
In EQ rare mobs had to be camped, in WoW they respawn after a few minutes or are in separate instances. 

[...]

If extra time sinks and lots of waiting give a certain type of player greater satisfaction for obtaining a item, that's a valid playstyle you can attempt to attract with very little effort by have more than one server ruleset.
If it's a global across the board change on spawn timers then like the global exp change it should be easy enough to do (ignoring all the CS issues). However let's say you only want to change the spawn timer on certain rare spawns, like the ones that drop special quest items. Now you have a problem of maintaining and testing two sets of mob data. Developers often have trouble keeping one set of data correct and now you are asking them to maintain two or more of these things.


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on November 16, 2006, 04:20:32 AM
If it's a global across the board change on spawn timers then like the global exp change it should be easy enough to do (ignoring all the CS issues). However let's say you only want to change the spawn timer on certain rare spawns, like the ones that drop special quest items. Now you have a problem of maintaining and testing two sets of mob data. Developers often have trouble keeping one set of data correct and now you are asking them to maintain two or more of these things.

In my current role at work we support over 600 servers on with 4 different operating systems, we support over 200 custom applications in addition to the standard and have over 20,000 pc's of different models with 2 different operating systems.  There are hundreds of hotfixes that need to be applied to upgrade the operating systems and applications and we do it all remotely.  I guess I just see it differently, but I suspect in a next few years we will be seeing games launch with more and more server options as it strikes me as logical progression and effective use of resources.

Having said that, yes, I guess Vanguard might have been coded in such a way that making simple changes to spawn times for certain mobs might be a complete pain in the arse.  However if it ever becomes standard practice to have 4 or more different types of server at release, new games can plan for different rulesets at the design stage, which should make these types of changes fairly easy.


Title: Re: SOE to Publish Vanguard
Post by: Afropuff on November 16, 2006, 07:10:05 AM
In our organization we make a distinction between design documents and requirements documents.  It sounds more like what you guys are talking about are requirements documents, but sometimes you're getting it conflated with design docs.

Requirements say WHAT features are supposed to exist.  Design says HOW it happens - object hierarchies, dependencies, interactions, etc (again, that's the language we use at my job).

For games I'd say requirements would be pretty much a necessity, since the designers have to communicate somehow to the devs what they want.  This is unless, of course, they are the same person.  Also, requirements are pretty important for QA people to write test cases from - if you have QA (which I hope you do).

Design docs for the UI are useful, since it's different to say "the player should be able to cast a spell" and "the player can press keyboard * to cast a spell".
Don't forget concept documents. Concepts generate requirements generate design, if I remember the terms right. Games need concept documents and requirements documents (to highlight dependencies and such), but I can see them doing rapid prototyping that becomes a template for the design document.


...so that's now three times the "required documents" for a game?

That's kind of my entire point :)

One can talk till they're blue in the face about intrisic virtues of development documentation. You can have all that shit stacked up from the desk to the ceiling (not that it would be smart to), but if nobody makes use of it, it might as well be the collected works of the Greek classics translated to Kanji. To have any value, the team has to live that stuff. That's the most critical component, and it was being glossed over and taken for granted in this part of the discussion you guys started here Friday. Retaining the value of documentation requires a cultural mindset - and it's a hard fucking sell. Getting someone to write down initially how they expect a project to be glued together is the smallest peice of the puzzle. 

Shocked as I am to hear Stephen imply that design documents and fun are mutually exclusive, he illustrates my point perfectly. He isn't interested in looking at ghey paperwork - he wants to jump right in and start coding BFG 99000 weapons damage.

I watched our software organization get to SEI CMM level 5 (now CMMI (http://www.sei.cmu.edu/cmm/)). It was a three year ordeal and the software developers had to be dragged kicking and screaming the whole way. It's worth mentioning that small organizations (150 or less) typically never get there. You at least want to be level 3ish or so, where you have an ingrained habit of writing important things down and following up on them consistently. Otherwise you'll squeeze out that paperwork and in a few months it will be totally obsolete as the product comes to life.

Claiming that you want a coherent product is easy to say.  Getting a shapshot down on paper is to some extent easy to do.  But getting a team to read, refresh, and work from that script of yours is by far the most important thing, and it's a pain in the ass to do.


Title: Re: SOE to Publish Vanguard
Post by: Sky on November 16, 2006, 08:08:14 AM
Quote
All the people who want huge death penalties, no solo content, no maps, long regen and downtime basically just got told off by their idol.
:-o Cool, I might have to check this game out now.

One of the worst impacts WoW has had on mmo is that now everyone thinks everything is done because of WoW. I saw a bit about the new EQ1 expansion, a screenshot of desert terrain, and it said 'looks just like a zone from that other game', an obvious WoW reference. Because EQ didn't have a desert zone in 1999. I get real goddamned tired of that shit.

Just because a game is casual-friendly doesn't mean it's copying WoW. It means that the majority of people aren't into 'hardcore' mmo design.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 16, 2006, 09:21:07 AM
Don't forget concept documents. Concepts generate requirements generate design, if I remember the terms right. Games need concept documents and requirements documents (to highlight dependencies and such), but I can see them doing rapid prototyping that becomes a template for the design document.


...so that's now three times the "required documents" for a game?

That's kind of my entire point :)
Nah -- it's like ISO certs. If you're going to do it at all, you pick the type that fits your design needs. My shop now? We have concept documents -- a few pages spelling out the major points of the product and tying those to what the customer was asking for -- it functions mostly as a checklist to make sure what we create does what the customer wants. For our most complex product -- which interfaces with other people's stuff and has some rather rigid QA requirements -- we have a pretty large design document that spells out the interfaces (it's updated as the product evolves) and dependencies. It's mostly used when changing core mechanisms, to make sure we don't break other people who use it.

Those are purely internal, and they're not that much more intensive than simply documenting your code. I'd think MMORPGs -- with the interlocking mechanisms and constant change even after delivery -- would absolutely require documentation like that. As a minimum. If you don't have that, how do you prevent constant fuckups where supposedly simple change X fucks up mechanism Y that was using X, but no one told the Y people you were fucking with X?


Title: Re: SOE to Publish Vanguard
Post by: Jayce on November 16, 2006, 10:48:27 AM

I spun off this (interesting imo) discussion at the correct board: http://forums.f13.net/index.php?topic=8659.0 (http://forums.f13.net/index.php?topic=8659.0)

... though at 24 pages, we are rapidly approaching anything-goes land...


Title: Re: SOE to Publish Vanguard
Post by: Nija on November 16, 2006, 10:49:57 AM
I don't even think I have access to the Vanguard beta forums...

I'm looking at http://www.vanguardsoh.com/forums/

and The options I have are..

Official Announcements (Read Only)
Beta Announcements

Art & Graphics
Game Play
Programming
Production
Archives

Community Announcements
Player Stories
Off Topic

Is this the right place? The posts don't read like a normal beta.


Title: Re: SOE to Publish Vanguard
Post by: Signe on November 16, 2006, 11:11:32 AM
They should show up if you are in the beta and logged in.  Maybe you have become mysteriously logged out?


Title: Re: SOE to Publish Vanguard
Post by: Nija on November 16, 2006, 01:31:49 PM
They should show up if you are in the beta and logged in.  Maybe you have become mysteriously logged out?

Nah I just logged out and logged back in, and I've been in the beta for who knows how long... Was I supposed to email someone for access?



Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 22, 2006, 05:57:44 AM
They should show up if you are in the beta and logged in.  Maybe you have become mysteriously logged out?

Nah I just logged out and logged back in, and I've been in the beta for who knows how long... Was I supposed to email someone for access?



Defintely. You have to email me your account name and password. I am sure I can find what's going wrong for you...


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on November 22, 2006, 08:18:07 AM
I would do that but since it uses my Sony Station login, I thin not!


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 22, 2006, 08:38:08 AM
Seriously? Sony Station login already? Basically the same one you use to log in eq2, ps and such?
Damn, crap and some random prophanities! There's no way I'll ever get a friendly sampler pass if they stied the VG beta at your main Station account...
(I wouldn't give it away too, of course).


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on November 22, 2006, 09:37:00 AM
Seriously? Sony Station login already? Basically the same one you use to log in eq2, ps and such?

Seriously.


Title: Re: SOE to Publish Vanguard
Post by: geldonyetich on November 22, 2006, 10:45:38 AM
Neat, I've a vanguard forum account and I didn't know it.  I shall now post several messages in hopes of attracting their beta selection method.  [Checks: Wait, the Vanguard forum has never heard of me.  Someone on the Internet lied to me.  Inconceivable!]


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 22, 2006, 11:11:18 AM
I am fed up of speculating.
I want a Vanguard beta account, now.
I pay with my body.


Title: Re: SOE to Publish Vanguard
Post by: geldonyetich on November 22, 2006, 11:13:41 AM
Syllables, not words
Make the viable haiku.
Thanks for the excuse.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on November 22, 2006, 11:19:54 AM
I am fed up of speculating.
I want a Vanguard beta account, now.

No, you really don't.


Title: Re: SOE to Publish Vanguard
Post by: Nebu on November 22, 2006, 11:28:27 AM
I am fed up of speculating.
I want a Vanguard beta account swift blow to the head, now.
I pay with my body.

Fixed.


Title: Re: SOE to Publish Vanguard
Post by: Sky on November 22, 2006, 12:38:56 PM
Falconeer's inner fanboi has nothing on the spore crowd. http://www.xspore.com/release_date.html

My favorite is the guy who said he wasn't going to post for a while, then started posting under another name...then busted himself by posting as the original guy on the second account. Some people just can't wait for things to be released in their damned sweet time. (I am a huge Spore fanboi, I was just searching for reassurance it wasn't a dx10-only title..).


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 22, 2006, 12:54:17 PM
I am not a fanboi. I just hate to be left out, and I know you all talk shit about Vanguard cause you actually saw it.
Me, I'm only nourished with Brad's cuts and bits and I hate that!
I want to put my hands on the thing, and then play the "Yeah, I really know it's dogshit, believe me" card as everyone else here.
As of now I can only trust you all, but can't really believe is that bad.


Title: Re: SOE to Publish Vanguard
Post by: Morat20 on November 22, 2006, 01:08:59 PM
Falconeer's inner fanboi has nothing on the spore crowd. http://www.xspore.com/release_date.html

My favorite is the guy who said he wasn't going to post for a while, then started posting under another name...then busted himself by posting as the original guy on the second account. Some people just can't wait for things to be released in their damned sweet time. (I am a huge Spore fanboi, I was just searching for reassurance it wasn't a dx10-only title..).
It's not, right? 'Cause I'm looking forward to Spore quite a bit.


Title: Re: SOE to Publish Vanguard
Post by: Sky on November 22, 2006, 01:51:38 PM
I think it's going to be hybrid, supporting 9 & 10. Can't find any firm evidence either way. It's probably the one game that would have me buying Vista, though. Crysis looks awesome, but Spore has me exceedingly geeked-out. I'm really pretending it doesn't exist at this point...


Title: Re: SOE to Publish Vanguard
Post by: Azazel on November 22, 2006, 09:54:03 PM
I am not a fanboi. I just hate to be left out, and I know you all talk shit about Vanguard cause you actually saw it.
Me, I'm only nourished with Brad's cuts and bits and I hate that!
I want to put my hands on the thing, and then play the "Yeah, I really know it's dogshit, believe me" card as everyone else here.
As of now I can only trust you all, but can't really believe is that bad.

Fuck, why care about it that much?


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 23, 2006, 12:40:35 AM
Cause I want the time machine and get back in 1997 and play Ultima Online with that same sense of wonder and crave about EverQuest, that-other-massive-game-everyone'stalkingabout-with-the-3d-thing.... :(

Vanguard will be shit, I know. But my inner child would like to love it... so I need to see it!


Title: Re: SOE to Publish Vanguard
Post by: Endie on November 23, 2006, 01:37:54 AM
Vanguard will be shit, I know. But my inner child would like to love it... so I need to see it!

The stark reality about Vanguard is that it'll be the priest and your inner child is about to be told "shush, of course this is what all the big raiders do".


Title: Re: SOE to Publish Vanguard
Post by: Tale on November 23, 2006, 04:18:03 AM
The stark reality about Vanguard is that it'll be the priest and your inner child is about to be told "shush, of course this is what all the big raiders do".

(http://users.on.net/~svandore/pics/priest_stainedglass.jpg)


Title: Re: SOE to Publish Vanguard
Post by: Simond on November 23, 2006, 05:39:43 AM
The Vanguard forum-troglodytes are slowly beginning to realise that Sigil has backed away from their "Hardcore gamers = win" stance (http://www.vanguardsoh.com/forums/showthread.php?t=86998).
Things are starting to get interesting - ETA on the first "Brad, you promised!" psychotic break?

Edit: More. (http://www.vanguardsoh.com/forums/showthread.php?t=87125)


Title: Re: SOE to Publish Vanguard
Post by: Trippy on November 23, 2006, 05:46:54 AM
Quote
Please Sigil dont ruin your vision it is so beautiful!! *cry*

~Sirachman
LOLers.


Title: Re: SOE to Publish Vanguard
Post by: Arthur_Parker on November 23, 2006, 06:10:20 AM
Quote
Well thats just great .......... I mean WTF freaking sell outs .............Freaking WoW and their candy ass game .......... Thanks for killing everything from the sick in Africa to the dream of a old EQ player..........

Greyhands

A clear African - corpse run connection.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on November 23, 2006, 12:13:36 PM
Damn, those threads seem to have been deleted. Already. Or at least the linkys to them don't work.


Cause I want the time machine and get back in 1997 and play Ultima Online with that same sense of wonder and crave about EverQuest, that-other-massive-game-everyone'stalkingabout-with-the-3d-thing.... :(

Vanguard will be shit, I know. But my inner child would like to love it... so I need to see it!

Sure, just buy it on release. Brad needs bread to survive. Oh, you don't get that "MMOG wonder of newness" shiny feeling back. Ever.



Title: Re: SOE to Publish Vanguard
Post by: Trippy on November 23, 2006, 09:05:57 PM
Damn, those threads seem to have been deleted. Already. Or at least the linkys to them don't work.
Simond's links are still working.


Title: Re: SOE to Publish Vanguard
Post by: Sparky on November 23, 2006, 10:52:18 PM
Damn that's a fascinating little community of masochists.  But I'm sure it'd take a good proportion of them no longer than the free month to realise they hated all that painful shit in vanilla EQ after all and the magic is well and truly long gone, catcat notwithstanding.  More interesting though is why did Brad spend so long selling The Vision just to cave in at this late stage with only the Battered Wife Syndrome sufferers remaining interested?  Reminds me of the last Lord of the Rings retooling, sans pipeweed, with the entire forum up in arms about PVP and lore minutiae.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on November 23, 2006, 11:09:23 PM
More interesting though is why did Brad spend so long selling The Vision just to cave in at this late stage with only the Battered Wife Syndrome sufferers remaining interested?
I believe Brad and Co. no longer have the financial freedom to create the game they wanted to make. I know that Sigil went looking for money after they split with Microsoft to pay back Microsoft for their investment and for the rights for the game (yes apparently MS wanted to wash their hands of Vanguard so badly they let Sigil write them an IOU) and to continue development on the game so whoever ponied up that money is presumably telling them "make the game like WoW" or probably more generally "make the game as appealing to as many MMORPG players as possible".


Title: Re: SOE to Publish Vanguard
Post by: squirrel on November 24, 2006, 01:10:22 AM
I believe Brad and Co. no longer have the financial freedom to create the game they wanted to make. I know that Sigil went looking for money after they split with Microsoft to pay back Microsoft for their investment and for the rights for the game (yes apparently MS wanted to wash their hands of Vanguard so badly they let Sigil write them an IOU) and to continue development on the game so whoever ponied up that money is presumably telling them "make the game like WoW" or probably more generally "make the game as appealing to as many MMORPG players as possible".


Precisely what I was thinking. "Purity of Vision" is a alluring and wonderful goal until the bankroll realizes that they would REALLY like the money hats the guys next door are wearing. Basically it comes down to - does SOE want this game to be "teh hardcore" with 150,000 subs or "teh approachable" with a number more? (And noone knows what a post-WoW major diku-MMORPG will do - notice noone wants to test that water first?)


Title: Re: SOE to Publish Vanguard
Post by: Trippy on November 24, 2006, 01:16:06 AM
Back a few months ago when Sigil was looking for money I know Sony was not planning on funding them (they just wanted to be the publisher/operator of the game) so unless that changed somebody else is pulling the strings behind the scenes.


Title: Re: SOE to Publish Vanguard
Post by: squirrel on November 24, 2006, 01:19:27 AM
Back a few months ago when Sigil was looking for money I know Sony was not planning on funding them (they just wanted to be the publisher/operator of the game) so unless that changed somebody else is pulling the strings behind the scenes.


Ah, interesting. So some other Angel has interceded. Same concept though. "Wow, the suits and hats the guys at Blizzard are wearing look fucking great. I want one."


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 24, 2006, 03:20:52 AM
The definitive answer?

From Brad's post on the VG boards (http://www.vanguardsoh.com/forums/showpost.php?p=1682600&postcount=54) on a topic named "Why Have you Brad lost your Vision". (I am hoping in lots of followup, this could be better than Whisteria Lane..)

Quote
Brad McQuaid said:

Quote
Originally Posted by Themanwhoknows View Post
I am sorry but the Addition of Alters and the Radar Map with a "you are here dot" is extremly disappointing.

Then having your character get spells every level is just to much like EQ2 and Wow. Why cant you have a hard game that makes you earn your spells instead of having them handed to you every level. How can you appriciate them if they are given out to often. Bigger rewards less often is the way to go not small useless spells every level like Wow or eq2.

Brad not sure why you did this but many people that are in beta are not happy with these changes.

Making a Wow clone isnt the way to go, Even though now you have cloned the EQ2 "HO" wheel and the Wow interface. Its just gone to far. And unfortunalty its to late to change.

I really was looking foward to this game but the vision has been sidetracked with SOE coming in and now you are looking for numbers to play your game instead of actually making a unique game that is challenging.



Altars have been planned since the beginning, are a good item sink to curb MUDflation, and date back to the earliest MUDs. I'm not a huge fan of the mini-map, but given the size of our world, we're going to give it a shot and show as little information as possible on it.

The Vision isn't lost. Vanguard remains what it was always meant to be -- a game for casual, core, and hard core players, with most emphasis on the middle. It will not be as hard core as EQ 1 was in it's earliest days everywhere, but it will be in places. Likewise, there will be casual content too. By NO means are we making a WoW clone -- a. we have no desire to, b. we've spent 4 years not making a WoW clone, and c. it makes business sense to have a DIFFERENT game out there, not a clone.

WoW, with all due respect to Blizzard, took a lot from EQ 1 and made it more casual, faster advancement, etc. We're making a better EQ 1 (and going back further a better graphical MUD). Those are our roots.



Title: Re: SOE to Publish Vanguard
Post by: Merusk on November 24, 2006, 03:31:52 AM
'We're changing, but we're not really changing.  You see, we're like an onion; we've got layers.  We're complex, baby, give us a chance."


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 24, 2006, 03:51:02 AM
There's more...

commenting on a topic where people mock Jeff Butler for being a WoW addict, Brad jumps in with a killer oner-liner... (http://www.vanguardsoh.com/forums/showthread.php?postid=1682586#post1682586)

Don't make me c&p it. It looks a lot better in its own context.


Title: Re: SOE to Publish Vanguard
Post by: schild on November 24, 2006, 04:08:25 AM
Those forums are the internet equivalent of "tripping balls."


Title: Re: SOE to Publish Vanguard
Post by: Trippy on November 24, 2006, 04:14:46 AM
There's more...

commenting on a topic where people mock Jeff Butler for being a WoW addict, Brad jumps in with a killer oner-liner... (http://www.vanguardsoh.com/forums/showthread.php?postid=1682586#post1682586)
Quote
WoW has a different target audience than Vanguard[...] (http://www.fohguild.org/forums/mmorpg-general-discussion/15147-what-id-do-if-i-were-brad-mcquaids-shoes-7.html#post312128)

- Brad McQuaid

Edit: added linky



Title: Re: SOE to Publish Vanguard
Post by: Simond on November 24, 2006, 05:11:44 AM
More stuff, this from the FoH boards (where it was taken from the Vanguard board, apparently):
Quote
--

LIMITATIONS AND RESTRICTIONS

• Some Freedoms you have in Vanguard and what we mean by Freedom
o Huge visually seamless world
o Ships not seen in this manner since UO
o Flying Mounts
o Mounts in general, with some variety and equipment that affects them
o Housing
o Ability to craft your own ships, houses, and a myriad of other items
o Ability to solo, play in a group, or raid
o Ability to adventure, craft, or experience diplomacy

• We are NOT selling: I am free to do whatever I want. I am free to ruin the economy, I am free to ruin someone else’s play experience, we are not a giant sandbox for the player to do whatever they wish to anyone they wish.

• We put limitations in the game to protect the game – we are the stewards of this game – the long term health of the game is more important than the short term happiness of the player.

• We are in beta and constantly trying things out. We respectfully remind you that what you see in the game is not the final shipped product. We reserve the right to modify the game at any point in time – and it will be much more common in beta.

• Please try to be understanding of this; in fact, we think that the ability to evolve and modify a game post launch is one of the most appealing things about massively multiplayer games.

MINI MAP

• The purpose of our mini map is:
o To help facilitate tracking of NPCs, harvesting resources etc
o To help make the process of using the travel journal more streamlined and easy to use.

• We do not plan to support mini-maps in dungeons, though we may allow players to attach their own maps to those at some point in the future

• You are free to toggle the mini map off if you do not desire to use it.

• There will be spoiler sites no matter what we at Sigil do – that is also your choice to use them. We don’t want to alienate the average player however.

• We are not putting a mini map in to destroy exploration in the game world.

• There are additional tweaks that need to be made to our current mini map and we will continue to work with it in beta.


CHARACTER DEVELOPMENT

• A more in depth character customization system that is unique to Vanguard will be implemented shortly after launch. We chose to push this post ship because we want to give it the attention it deserves.

• We currently have an attribute allocation system, some people like this system, others dislike it. It is unlikely to change dramatically at this point in time. If you have suggestions for /tweaks/ to the current system, please post them.

• As we continue to tweak the classes we will introduce more of the unique dropped / learned in the world abilities. Please keep in mind that as we are in flux with classes, creating content around abilities that are changing is not time efficient.

TLC

• We will be experimenting with some twists on TLC in the near future. At least one post has outlined the possible system we will test in the near future.

• TLC has /always/ been a part of the Vision of Vanguard – anyone claiming that we “lied” about TLC needs to reassess the situation

TAGGING OF MOBS

• Mob tagging is simply a way of assessing kill credit for the NPC we do not LOCK the NPC like other games do
o We have several issues to fix with mob tagging and Amanda Tarr has made several posts describing those fixes that will be made in the near future

• Everyone has to understand that mob tagging does not “defeat kill stealing”. It does move the problem around a bit. We feel that with the tuning knobs we now have in place that we can get our tagging solution to a point where we at Sigil are happy with its final implementation.

BOE / No Drop

• BOE and No Drop will both exist in Vanguard to varying degrees
o Both of these help keep certain items from entering, or re-entering the economy and helps slow mudflation. It has always been our goal to help slow the rate of mudflation in this game because of our emphasis on longevity and the sense of “home”.
o Please keep in mind that many of us at Sigil do not like these mechanics as /players/ but we are the stewards of the game’s long term health.
o We have discussed a few ideas internally that may help us lessen the restrictions of BOE and No Drop. Some of these ideas may or may not make it in by launch. We are committed to making the best game we possibly can and if other solutions take more time to implement they will be put in after launch.


• Several key item sinks are currently missing from the game: Disassembly and the Altar Sacrifice system
o Once these systems are in place we must re-evaluate the amount of BOE and No Drop gear in the game

• Certain types of items are entering the world at a far greater rate than we desire to ship with. This will take time, but we are confident that we can have a workable system in place prior to launch. We need your feedback and data to help us make the best drop rate system possible.


DUNGEONS

• Caves, Caves, Caves
o Many of the “caves” in the game are mini dungeons, not what we consider premier experiences.
There will be caves in Vanguard, but there are also more unique locations such as: The Flower Palace, Temple of Kronus, Pantheon of the Ancients, Vol Tuniel, Skawlra Rock, Ksaravi Gulch, Temporal Fortress of the Riftseekers, Magi Hold, Tilraki, Ruins of Trengal Keep, Falgarholm, Dargun’s Tomb, Old Targonor, Ancient Port Warehouse, The City of Brass, Stiirhad, Ninja School, Citadel of the Vanquished, The Lost Mordebi Empire, Tricksters Haven, Serpent of Sihari, Fortress Gulgethor, Gardens of Nirashuri, Ulvari, Khenvor, The Lair of Wonders, The Tomb of Lord Tsang, Fallen Lyceum of Ingolas, Redcap Storehouse, Hillsbury Manor and The Lair of the Drake Riders – there are others, but those do contain some elements of “caves or natural areas”, so I wont list those. (Some of the names above are working in house titles, not what they will be called on release)


• Please end the “Camp Vs Crawl” Debates
o There is nothing stopping anyone from camping in a location in a dungeon right now if they so choose, sure some named NPCs might spawn in different locations, but nothing is stopping you from doing it. There is also nothing stopping you from crawling through a dungeon at the moment.
o Certain quests require you to crawl to a location in a dungeon – if you do not want to do those quests, don’t crawl. There are some encounter routes / adventures that require you to crawl. If you are not interested in experiencing that content, don’t crawl.

• Respawn Rates
o Respawn rates in some dungeons are certainly too high, we need to evaluate these areas and tweak things. Unfortunately as with everything this takes time. The design team is crunching trying to get more content in the game. A thread regarding respawn rates in dungeons, specific examples and feedback would be VERY helpful in this process.

• Not Enough Named in Dungeons
o I’m wondering if part of the problem is that not everyone knows where all the named NPCs spawn yet – and people are not exploring and finding them because…
o I just counted the number of named NPCs in Trengal Keep – what we consider a “premier” area – there are 32
o Ksaravi Gulch has 37
o Temple of Dailuk has around 18
o A small location like the Hive, which is more of a side stop from a designers perspective has 8 different named NPCs

• Not Enough Events or “Life” to the dungeons
o We would love to spend more time on each individual dungeon making it more special and more gimmicky – however there is the reality of a massive world to fill with content and a limited number of people to do it. There are events in some of the dungeons, not all of them, it is not very time efficient to add a “super special event” to a level 10 mini dungeon that people do not spend all that much time in. We must constantly balance between quality and quantity. It is a hard line to walk – and sometimes we step on the wrong side of the line.

THE HOOK

• We read lots of different posts about “The Hook” but no one ever nails it. The hook is different for all players, one solution doesn’t fit everyone. For some people it’s challenging combat, for another person its interesting storylines, for another its having meeting places where they can chat with friends.
o Do we want to improve in these areas that people complain about? Yes, obviously. However please be understanding, we have limited time and we cannot please everyone. It feels as though people treat this game as the messiah, and if it does not live up to their over inflated expectations then they post that it is “doomed to failure and not fun”.
o We do have plans to help bring some more of these “hook” elements into the game, polish, carrots, and more things to do. Excitement at the early levels is high on our radar, but remember, it takes time and we need good solid feedback – not generalizations. Some of these “sticky” elements may even come after ship – remember we do want to have a game that keeps you playing for years, not months.



DEATH PENALTY / ALTARS

• Altars are not going away stop asking for that “system” to be scrapped
o We have additional plans to use the altars for our sacrifice system, they are not going to be removed

• There is another death penalty test that may be implemented in the near future, if not, we will continue to tweak the penalty we have right now until we are happy with it.

REGEN AND DOWNTIME

• Regen and Downtime is not where we want it right now – this is a known issue
o This is a complex issue and there is no “quick fix” to it. Ability Costing, Combat Difficulty, and a host of other factors need to be straightened out in order to get a good grasp on downtime. We need to assign an internal resource or set of resources to getting this where we want it to be.
o This will be adjusted prior to launch – we will not launch the game with our current regeneration rates.
o We need very specific feedback on downtime at different levels for different classes. We will have a focus test and post regarding this in the near future.


QUESTS

• Quests, Tasks, Call them What you Will
o Quite simply put, if you are not a fan of the quests put into Vangaurd do not do them. At the low levels quests are certainly a huge boost in exp, but as you increase in level their ratio of reward drops off.
o We will not be removing quests from the game as that sort of content does support a huge portion of the player base.
o Do we desire to have more complex in depth quests? Absolutely, we do – but players often overlook two huge factors in quest design: Time and Limitations. Right now we are focusing on “bang for your buck” quests that help guide players to certain locations in the world. Honestly I cannot say when we will have time to focus on some more in depth ultra elaborate quests – those take a LOT of time to create and implement. There are a few examples of more in depth quests in the game right now, but the world is not brimming with them. By launch, and after launch, there will be more quests than there are right now.

MARKET SYSTEM

• We will have continental or regional markets in the game fairly soon.
o We wish to help facilitate player trade. Having a system similar to this is somewhat of a standard in MMO’s today. While many of us enjoyed standing in North Freeport or the Commons shouting about our wares over and over, those times are mostly gone.
o A regional economy is still an important part of our vision. Tools like the market are not intended to remove regional economy or player to player trade. As time permits we will continue to add more flavored and regionalized loot. Our world loot system is currently continental based – but we would like to make things even further regionalized in the future. Some changes to this will likely come after launch.

MEANINGFUL LOOT / DROP RATES

• We need to evaluate our current world loot drop rates and make adjustments
o There is nothing else to really say about this, our drop rates are not where we want them to be by launch, world loot appears to be far to prevalent. As with many other things in this post, it takes time, we are in the process of identifying the internal resources to assign to fixing the problems we currently have.

• Magical Vs Non Magical Gear at low levels
o This is something we are having a few discussions about internally, but please understand, just because an item has statistics doesn’t mean its “good”. Just giving out mundane items for the first ten levels doesn’t do much of anything for non melee classes. That said, I reiterate, we are discussing some changes internally.

• Item Stats
o Vanguard has its own number scale. Please get used to it. Those of you that played EQ are used to EQ’s number scale, the WoW players the WoW scale, and everyone else that plays another game that scale.
o As for stats having an effect on combat, they do have effects, its something we can look at yet again, but statistics do matter – they matter more so than statistic do in some other games, including EverQuest when we were working on it.
o We need to investigate how players are reaching the soft caps (if they even are) and make adjustments to the loot types given out by what we designers consider LIE, SUB, and BOS mobs. Risk Vs Reward / Time Vs Reward is pretty hard to balance with the number of designers we have working concurrently. We will strive to make things more consistent and in line.

• Living in the Past
o We are not making EQ1, please do not expect itemization exactly like EQ1. That game has already been made and is still out there. We have posted before that having 10 or 20 level gaps where there are no item upgrades it not acceptable for Vanguard.


COMBAT DIFFICULTY AND CHALLENGE, TACTICS
• Tactics exist within the classes now. We are continuing to add the NPC side of things, and will continue to. We have a list and a level breakdown, and need to get more of this into the game. Suffice it to say, we are aware of some of the issues that are within our control to modify and are working to address them.
• It would be helpful if you posted specific tactics comparisons from other games, examples of tactics with similar classes or experiences would be useful in these discussions. Are some of you comparing level 50+ combat in other MMOs to a level 10 experience in Vanguard? Solo tactics and group tactics are also two separate things.
• How would YOU the player like a combat to play out differently? What are you comparing us to? Please be very specific.

SOLO VS GROUP AND DIFFICULTY OF SOLO COMBAT TO EASY
• We will continue to tweak the solo and group experiences. That said, we are allowing every class to solo if they choose – again its one of their freedoms. There is a tier of mobs dedicated to it and most of the outside world allows for soloing. It will receive tweaks, but keep in mind that very different classes such as the Cleric, the Warrior, and the Sorcerer, need to be able to solo. The reward scheme between solo and group needs to be reevaluated and tweaked as well.

• We feel that we need to up the difficulty of solo gameplay and make it more meaningful at low levels. Everyone I have talked to recently that is playing through the new Martok etc are simply annihilating the monsters and the game is feeling like a grind to them. That is not our intent. Without some sense of risk, everything you do has no sense of accomplishment. We are working to correct this, but yes, you guessed it, it will take time to get right.
• We feel that we do not currently address the transition between solo play and group play well enough. We will be working to address duoing and small groups in the future.

CLASS DIFFERENTIATION

• The classes in Vanguard continue to be tweaked and modified to make them even more different. Please keep in mind, we have a very large number of classes, and some will be similar in some respects. That said, we feel that in a number of cases that it is player /perception/ because we said “Archetype” at one point in time that all classes that fill a role play the same

• When we log in and talk to players that play various classes in the same archetype, they tell us that the classes play differently
o Please avoid “jumping on the bandwagon” of something when you are not educated regarding it

LORE

• Lore – Yes, we want to have more apparent lore for the players to experience
o With that said, please stop over exaggerating the amount of lore in games you have played in the past. Some of us wrote lore for other games, most of the “lore” was held by the player base, not expressed by the NPCs in the game world. Keep in mind that Vanguard has also been built from the ground up and cannot draw from a huge stockpile of pre-existing peripheral lore.

o There are things we need to do to help make some of the storylines come to life – getting faction where it needs to be helps implicitly tell a story, but expecting “epic quests per chunk” is an unrealistic expectation.

o If there are things you would like to see better explained or expressed, please let us know and we’ll see where we can add the flavor that makes up lore in games.


AES / CAMPING VS CRAWLING

• AES was over hyped prior to its internal implementation – that’s being up front
o It takes a lot longer to implement some of the things we talked about in the past than we realized and some of these plans have been scaled back

o We will continue to endeavor to get more dynamic content into our dungeons and play areas, but I feel that this has been over promised, and I admit we are under delivering right now – however, it is our intent to continue to add content to the world with team members assigned to live team tasks.

o We will continue to improve our tools allowing us to create this type of content faster. Also keep in mind that the longer designers use the tools available to them the more efficient they become. As time passes, more and more of this type of content will exist – it will not appear overnight.

THIRD GENERATION

• We have said time and again that Third Generation has to do with time period. Do a search on these very forums or our FAQ.

o The time period means that we have the ability to look at all competing products since MUDs, UO, EQ, WoW, EQ2, and a myriad of other games in order to refine Vanguard.

o Some features that are not available in other games are available in Vanguard, such as diplomacy. Not every feature will be completely new and different. We will not be different for the sake of being different.

o We are evolutionary not revolutionary at our core and have stated that for years.

o We have and are trying some additional revolutionary things on top of a very core solid base. We will continue to add additional features up until launch and well beyond (such as RTS style city building/upgrading, which we hope to implement post launch in an expansion.).

• We are not afraid to take out or revamp features that we feel are not working out, based on our own play experience as well as tester feedback.

This is the end of our first set of responses. We will create additional threads for the discussion of the above issues and responses, as well as future threads to discuss other large issues.

~

Brad “Aradune Mithara” McQuaid – CEO, Sigil Games Online, Inc.
Bill “Tagad” Fisher, Senior Game Designer
Darrin “Talisker” McPherson, Senior Game Designer
Salim “Silius” Grant, Senior Game Designer


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 24, 2006, 05:16:10 AM
More stuff, this from the FoH boards (where it was taken from the Vanguard board, apparently):
Quote
--

o Huge visually seamless world
o Ships not seen in this manner since UO
o Flying Mounts
o Mounts in general, with some variety and equipment that affects them
o Housing
o Ability to craft your own ships, houses, and a myriad of other items

That's my problem. I want that (too bad I had to cut out the remaining 99.9% of the list).


EDIT: More than any shot in the beta, this long list tells me that the game would need a couple years more of development.
Now I am sure it will crash. SIGH :(


Title: Re: SOE to Publish Vanguard
Post by: Murgos on November 24, 2006, 06:13:56 AM
Quote
• Please end the “Camp Vs Crawl” Debates
o There is nothing stopping anyone from camping in a location in a dungeon right now if they so choose, sure some named NPCs might spawn in different locations, but nothing is stopping you from doing it. There is also nothing stopping you from crawling through a dungeon at the moment.
o Certain quests require you to crawl to a location in a dungeon – if you do not want to do those quests, don’t crawl. There are some encounter routes / adventures that require you to crawl. If you are not interested in experiencing that content, don’t crawl.

So, it's interesting that this still seems to be a valid response to complaints in games.  "If you don't like it don't do it" seems reasonable enough on the surface I think we have seen over time that there are a lot of people out there who will do it and complain about it regardless of if they enjoy or even have other more enjoyable (to them) stuff to do instead.

I dunno, I guess Brad's really just as much of a troll as his fan base in a way.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on November 24, 2006, 06:52:01 AM
If Vanguard is an "approachable" game for the gamer with 2-3 hours every few nights to play, it will do fine. The gameworld is seriously impressive and that will count for a lot. I have only seen two newbie areas and they make the new zones in Echoes of Faydwer look bland - well, not all of them. The new GFay is probably one of the best designed non-dungeon zones I have ever seen in a MMOG.

If a sub-30 hour a week Vanguard player can level a few times a month in the mid-levels, the game will have enough appeal to be moderately successful.


Title: Re: SOE to Publish Vanguard
Post by: Sky on November 24, 2006, 07:21:22 AM
Quote
There is a tier of mobs dedicated to it and most of the outside world allows for soloing.
Heh. Enjoy your yard trash, dirty solo trash.
Quote
We feel that we need to up the difficulty of solo gameplay and make it more meaningful at low levels. Everyone I have talked to recently that is playing through the new Martok etc are simply annihilating the monsters and the game is feeling like a grind to them. That is not our intent. Without some sense of risk, everything you do has no sense of accomplishment
I never get tired of this crap. I used to call CoH a grind. In CoV, I'm actually doing better following the quests through the levels, and at low levels you actually level up too fast. I'm guessing that unless contacts get more numerous, it will slow down, as my 25-30 contact spread seems about perfect for playing without debt.

But the point is bashing easy mobs with an occasional tough boss mob (who can still be soloed) is fine, if you have a reason for killing stuff. If it's 'go kil skuls' (which even CoV does infrequently), it's boring. If it's "Infiltrate the Longbow base, kill the hero and snatch his files", there's a framework. It's pretty simple, but it works. The speed at which mobs go down has little to do with the grind, in fact I'd say slower fights would be more grindy in a way.

Ah. Not like I'm the slightest bit interested in Vanguard, anyway. MMO is set up to reward raid gameplay, or at the very least regular grouping. I don't find it much fun to be allowed to poke around at the periphery as some kind of pandering to solo play. No Phat Lewtz, no cool dungeons (the latter being my actual concern).


Title: Re: SOE to Publish Vanguard
Post by: Merusk on November 24, 2006, 07:31:01 AM
EDIT: More than any shot in the beta, this long list tells me that the game would need a couple years more of development.

My primary thought as I was reading that list was, "Isn't this game 4-years into dev already?"    There's a hell of a lot of, "we're discussing this," and, "when xyz is implemented we can reevaluate that," to go along wtih the, "well it's not where we want it at for release."   It's just screaming, "Burning Nun & Orphan Trainwreck into Kitten Factory" right now. 

That's also just the surface stuff. Reading into a few places it seems like they DIDN'T learn a fucking thing about logs & server-side data collection.  Great, you counted how many 'rare' npcs are in those areas, probably by looking at the mob listing for the area. (MMM... mlist) Any kind of check to see if/ when they're actually spawning and at what coords?  Perhaps it's another "Oak Tanin" debacle where YOU think it's working, but guess what, it really doesn't!

Oy, it's going to be such a colossal fuck up.


Title: Re: SOE to Publish Vanguard
Post by: Endie on November 24, 2006, 08:13:24 AM
EDIT: More than any shot in the beta, this long list tells me that the game would need a couple years more of development.

My primary thought as I was reading that list was, "Isn't this game 4-years into dev already?"    There's a hell of a lot of, "we're discussing this," and, "when xyz is implemented we can reevaluate that," to go along wtih the, "well it's not where we want it at for release."   It's just screaming, "Burning Nun & Orphan Trainwreck into Kitten Factory" right now. 
...
Oy, it's going to be such a colossal fuck up.

Well, obviously on F13 I'll go for popularity and say "Oh I agree entirely, it's bound to be a fuckup", then I'll add "fuck" a few more times, and some neologism like "shiticule", and everyone will be happy.

But hey, a lot of that list looked like a fun couple of months' exploration to me.  Sure, I'll not grind the higher level stuff, but then I can never be bothered going far past 40 on WoW, which is the Easiest Grind Evah(tm), so that's no guide.  Some of it looks fun and a little bit different.  Some looks crap, but I've never found a game I like all of anyway.  I've been in Eve for seven months and mined about twice, so hey...

And yes, it looks like they're still trying to balance.   But if they have the tools to do so on the basis of metrics then that's exactly what Beta should be for.  If they were saying "we are aware that half the sorceror skilltree doesn't work and that priests can solo the hardest content in the game with their unbless ability" then I'd be rubbing my hands and thinking up some smart things to say while dancing in the light of the burning orphans. That was SWG, after all.  WoW's current beta seems to be terrible (according to Tobold and others), and seems to be largely focussed on why stuff is broken or wholly missing.  But they'll finish it.

Ach, I'll give it a shot, which is more than I was thinking a month ago.  And if it's crap it'll be funny.  And if it is great I'll be happy.


Title: Re: SOE to Publish Vanguard
Post by: Simond on November 24, 2006, 08:35:52 AM
I think people would be more willing to accept "We've still got some work to do" if
a) the game wasn't launching in a couple of months, and
b) it wasn't Verant/Sigil running the show.

It''s going to end up on the All-Access Pass anyway, so I expect a "Try Vanguard for free!" promo by Easter, and SOE buying out Sigil by the time WAR launches.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on November 24, 2006, 09:45:27 AM
I think people would be more willing to accept "We've still got some work to do" if
a) the game wasn't launching in a couple of months, and
b) it wasn't Verant/Sigil running the show.

It''s going to end up on the All-Access Pass anyway, so I expect a "Try Vanguard for free!" promo by Easter, and SOE buying out Sigil by the time WAR launches.

I am actually worried SOE will increase the All Access a few bucks when they add Vanguard. We all know they are going to add Vanguard at some point. I keep All Access for Planetside but a price increase could be the tipping point. Planetside has zero development attention at this point which makes it hard to justify any monthly fee.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 24, 2006, 09:49:21 AM

Well, obviously on F13 I'll go for popularity and say "Oh I agree entirely, it's bound to be a fuckup", then I'll add "fuck" a few more times, and some neologism like "shiticule", and everyone will be happy.

But hey, a lot of that list looked like a fun couple of months' exploration to me. 

Hey! Don't do this to me!
I am almost a Vanboi here (it's my perversion) and I'd love to love this game. Schild called me sickfuck more than once for that. But I am not a "shiticule bandwagoneer", and it's with a tad of sadness that I admit VG is definitely late on schedule. I agree with you, I'd love to explore that content, that world and all the stuff... I said it multiple times even in this same page of the topic. I was (I still am) to sell my body for a beta account and that should say a lot about my popularity here.
Still, what is now clear to me is that no matter how much work and passion they put into it... the whole project is too freckling ambitious. I don't know if it's too ambitious for their pocket, for their talent, for their brains or just for the release date they set up, but to be as nicer as I can here, I foresee a re-enactment of the EQ2 launch: a game that could have been an uberdiku but instead took 2 years to actually reach the point that deserved to be called "release".

After reading those notes now I am sure they will release it widely incomplete and definitely far from "polished".
Still hoping here, but secretly. Thinking about a dark pact with great Cthulhu to give Vanguard a bit of a chance... I guess it's our last hope.


Title: Re: SOE to Publish Vanguard
Post by: Signe on November 24, 2006, 11:08:10 AM

Well, obviously on F13 I'll go for popularity and say "Oh I agree entirely, it's bound to be a fuckup", then I'll add "fuck" a few more times, and some neologism like "shiticule", and everyone will be happy.

But hey, a lot of that list looked like a fun couple of months' exploration to me. 

Hey! Don't do this to me!
I am almost a Vanboi here (it's my perversion) and I'd love to love this game. Schild called me sickfuck more than once for that. But I am not a "shiticule bandwagoneer", and it's with a tad of sadness that I admit VG is definitely late on schedule. I agree with you, I'd love to explore that content, that world and all the stuff... I said it multiple times even in this same page of the topic. I was (I still am) to sell my body for a beta account and that should say a lot about my popularity here.
Still, what is now clear to me is that no matter how much work and passion they put into it... the whole project is too freckling ambitious. I don't know if it's too ambitious for their pocket, for their talent, for their brains or just for the release date they set up, but to be as nicer as I can here, I foresee a re-enactment of the EQ2 launch: a game that could have been an uberdiku but instead took 2 years to actually reach the point that deserved to be called "release".

After reading those notes now I am sure they will release it widely incomplete and definitely far from "polished".
Still hoping here, but secretly. Thinking about a dark pact with great Cthulhu to give Vanguard a bit of a chance... I guess it's our last hope.

The two of you are adorable because you still have hope.   :-)


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on November 24, 2006, 11:15:25 AM
The two of you are adorable because you still have hope.   :-)

Technically, no. I want to have hope. I dream to have hope.


Title: Re: SOE to Publish Vanguard
Post by: geldonyetich on November 24, 2006, 11:21:22 AM
Quote
We put limitations in the game to protect the game – we are the stewards of this game – the long term health of the game is more important than the short term happiness of the player.
For some reason, many players never believe me when I say that this is the developers' primary motive behind nerfing them.  Well, there it is, in binary translated black and white.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on November 24, 2006, 11:26:49 AM
My primary thought as I was reading that list was, "Isn't this game 4-years into dev already?"    There's a hell of a lot of, "we're discussing this," and, "when xyz is implemented we can reevaluate that," to go along wtih the, "well it's not where we want it at for release."   It's just screaming, "Burning Nun & Orphan Trainwreck into Kitten Factory" right now. 
...
Oy, it's going to be such a colossal fuck up.

Well, obviously on F13 I'll go for popularity and say "Oh I agree entirely, it's bound to be a fuckup", then I'll add "fuck" a few more times, and some neologism like "shiticule", and everyone will be happy.

Read what I'm saying again, Falcon touched on it too.  This game has been in-dev 4 YEARS.  It's supposed to release in 3-4 months (last I heard) and they're still asking basic questions they should have answered two years ago. That's a problem of epic proportions.  We've seen many, many times before that problems in beta carry-over to problems in live.  Particularly at such a late date.

Yeah, it all sounds good, but promises are paper.  I'd love a modern MMO w/ boats and exploration and swg-level housing in a fantasy setting.  Crap I'd even tolerate a DAOC level of catassery in such a game if things were polished and working well and I'm someone who loves playing WoW, as "dumbed down" as people say it is.

   However, the stuff Sigil's saying, the questions they're still asking and the cluelessness of their own systems doesn't lead me to believe they're going to be anywhere near a playable game, much less an enjoyable one.  For any kind of hope, this game needs to be pushed back another 6 months, minimum, just based on what they're saying publicly.  


Title: Re: SOE to Publish Vanguard
Post by: Sky on November 24, 2006, 11:49:39 AM
Vanboi
(http://cdbaby.name/m/z/mzpakman.jpg)


Title: Re: SOE to Publish Vanguard
Post by: Miasma on November 24, 2006, 12:59:17 PM
"The Quote" of Brad and team making all those points has now even leaked to the Vanguard non-beta boards (http://www.vanguardsoh.com/forums/forumdisplay.php?f=21).  It's been a few hours and it still hasn't been deleted so maybe they are going to leave it out there.  All the loud catasses who didn't know what was going on in beta are now screaming on Vanguard's own forums.  Funny stuff.


Title: Re: SOE to Publish Vanguard
Post by: Endie on November 24, 2006, 01:26:01 PM
The two of you are adorable because you still have hope.   :-)

What's with the "still"?  I have, until the last couple of days, had not even a mild interest in trying this game out.  It seemed antithetical to every reason I play games.  Now I am vaguely interested in giving it a whirl.  Partly to see how they get on with their "balance pass" (reference to SWG intentional) and partly because it seems to have some fun ideas.  "Fun".  That's why I play games.  I have played some very unbalanced and buggy but perfectly fun games.  First sign of catassery being demanded of me, the fun excuse goes.


Title: Re: SOE to Publish Vanguard
Post by: Nebu on November 24, 2006, 01:27:37 PM
I'll play Vanguard at release for the same reason that I played AC2 and Horizons, morbid curiosity.  It will be interesting to see what the playerbase is like if nothing else.  It can't possibly be worse than WoW's general chat channel... or can it?


Title: Re: SOE to Publish Vanguard
Post by: McCow on November 24, 2006, 01:50:24 PM
I'll play Vanguard at release for the same reason that I played AC2 and Horizons, morbid curiosity.  It will be interesting to see what the playerbase is like if nothing else.  It can't possibly be worse than WoW's general chat channel... or can it?
(http://img105.imageshack.us/img105/2143/mine4fishey9.gif)


Title: Re: SOE to Publish Vanguard
Post by: Signe on November 24, 2006, 02:34:38 PM
The two of you are adorable because you still have hope.   :-)

What's with the "still"?  I have, until the last couple of days, had not even a mild interest in trying this game out.  It seemed antithetical to every reason I play games.  Now I am vaguely interested in giving it a whirl.  Partly to see how they get on with their "balance pass" (reference to SWG intentional) and partly because it seems to have some fun ideas.  "Fun".  That's why I play games.  I have played some very unbalanced and buggy but perfectly fun games.  First sign of catassery being demanded of me, the fun excuse goes.

So which part do you want me to take back?  The adorable... or the hope?   :-P


Title: Re: SOE to Publish Vanguard
Post by: Endie on November 24, 2006, 02:43:29 PM
The two of you are adorable because you still have hope.   :-)

What's with the "still"?  I have, until the last couple of days, had not even a mild interest in trying this game out.  It seemed antithetical to every reason I play games.  Now I am vaguely interested in giving it a whirl.  Partly to see how they get on with their "balance pass" (reference to SWG intentional) and partly because it seems to have some fun ideas.  "Fun".  That's why I play games.  I have played some very unbalanced and buggy but perfectly fun games.  First sign of catassery being demanded of me, the fun excuse goes.

So which part do you want me to take back?  The adorable... or the hope?   :-P

Touché.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on November 24, 2006, 06:55:13 PM
Still, what is now clear to me is that no matter how much work and passion they put into it... the whole project is too freckling ambitious. I don't know if it's too ambitious for their pocket, for their talent, for their brains or just for the release date they set up, but to be as nicer as I can here, I foresee a re-enactment of the EQ2 launch: a game that could have been an uberdiku but instead took 2 years to actually reach the point that deserved to be called "release".
Yes the whole thing sounds very much like EQ2 with a bazillion features all implemented in a half-ass fashion. This one especially gave me a chuckle:

Quote
• A more in depth character customization system that is unique to Vanguard will be implemented shortly after launch. We chose to push this post ship because we want to give it the attention it deserves.

Here's a novel idea, why not give it the attention it deserves now?


Title: Re: SOE to Publish Vanguard
Post by: SnakeCharmer on November 24, 2006, 10:49:24 PM
From a completely outsiders point of view who has been following the game with about as much interest as I have with the jam between toes, why does it seem like this game will be the second coming of Dark and Light?


Title: Re: SOE to Publish Vanguard
Post by: Tale on November 24, 2006, 11:21:51 PM
Because you're only reading about it on F13.net?

I can see it going badly, but nowhere near as badly as D&L. Two different things.


Title: Re: SOE to Publish Vanguard
Post by: Signe on November 25, 2006, 05:36:15 AM
No, it won't go badly like DnL or Mourning.  In fact, it might not go too badly at all.  It's a big name making it, published by another big name, and it's well made by competent people who have all done this before.  DnL had a couple of talented people but that's about it.  Mourning seems to have had nothing.  Vanguard will look good, it'll probably work well and it'll contain all the features that make up a big name MMO.  It'll also have a lot of the features that people enjoyed with EQ and EQ2.  One of them being a really large number of races to choose from.  It will also have decent crafting.  I would expect it to do at least as well as EQ2, maybe better.  I'm sure it won't be a total failure like DnL.  What a sad little game that turned out to be.


Title: Re: SOE to Publish Vanguard
Post by: Slyfeind on November 25, 2006, 10:11:49 AM
Whenever there's a bit of downtime while raiding in WoW, my thoughts go to EQ as I wonder, "So this is something like the high levels of EQ." And I contemplate going back there, just for the more content. All my friends, who've been there and done that, tell me not to go. I heed their advice.

Vanguard is for people like me, who want more content. It's also for people who don't know better. I'm sure it'll do okay.

And McCow's avatar rox. MOO COW YAY YAY!


Title: Re: SOE to Publish Vanguard
Post by: geldonyetich on November 25, 2006, 10:41:07 AM
No, it won't go badly like DnL or Mourning.  In fact, it might not go too badly at all.  It's a big name making it, published by another big name, and it's well made by competent people who have all done this before.
This still leaves some (http://en.wikipedia.org/wiki/Earth_and_Beyond) unfortunate (http://en.wikipedia.org/wiki/Ultima_Worlds_Online:_Origin) possibilities (http://en.wikipedia.org/wiki/Tabula_rasa).

Vanguard's feature list sounds promising, and the people who cannot seem to contain their :nda: usually have good things to say about it, but I'm not counting it a success until it happens.



Title: Re: SOE to Publish Vanguard
Post by: caladein on November 25, 2006, 09:09:18 PM
It's a big name making it, published by another big name, and it's well made by competent people who have all done this before.
I'm not really sure about their competency, on either the technical or design sides. The rest is relatively true though :P.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 26, 2006, 05:45:39 AM
The success of Vanguard is linked to managed expectations. It's not about the star power of "from the makers of EQ" though. That mattered two years ago. It's about whether the game can stand up on its own. I don't have the time to check it out, so you're all a better judge of that.

I'll say this though: if it's only as good as EQ2 was at launch, then it's not going to go well for them. They may not get the two years to fix it. But that depends on how much money can be shaved from All Access Passes to go to VG...


Title: Re: SOE to Publish Vanguard
Post by: Murgos on November 26, 2006, 06:33:08 AM
The success of Vanguard is linked to managed expectations.

Funny, I thought the one thing they had done was manage expectations right into their own irrelevance?  Unless you think catering to masochists is really a viable business model...


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 26, 2006, 09:22:43 AM
I meant the managed expectations of SOE and Microsoft. The "success" of VG is based on their expectations, that being how many boxes they expect to sell, how many they expect to turn into accounts (never 100%) and how many they expect to maintain those accounts after 30 days (never 100%).


Title: Re: SOE to Publish Vanguard
Post by: pants on November 26, 2006, 03:13:16 PM
I'm part of a guild that formed in EQ1, moved to WoW, and is currently having we-are-bored-with-wow-cant-wait-for-vanguard-to-come-out step.  Its interesting chatting to the guys who are hanging out for VG - while we were all uni students with plenty of spare time when we could catass in EQ1, these days most of us are married with kids and don't have nearly the spare time we used to.  I keep telling em that VG isn't going to be nearly as good as what they expect, due to the lack of spare time they used to have, and the fact that they can never have the 'good old days' of EQ back - you only ever lose your virginity once.

However they raise one good point.  I barely know a lot of my new guildmates in WoW, because there is little time to sit around shooting the breeze.  When you are fighting in wow, you are pressing hotkeys, spamming attacks, running around etc.  This is good in that it creates a dynamic game - however it leaves little time for actually chatting with each other - the social side of a mmorpg.  While it sucked saying 'mana break - 2 mins til I med up' - it did mean you could then chat about life n stuff.  They are looking forward to being able to chat and form communities again etc.

I'm honestly not sure if its a valid point, or if they are rose-coloured-glassing things.  Its true, I do spend little time chatting when in a group.  Saying 'Hang out in Org chatting' doesn't really cut it - most people like to be doing stuff when theyre online.  Is there value in having a game where fights are slower, but maybe yuo get more bang for your buck per fight?  Will VG even do this?  Honestly dont know - just thought it was an interesting point I haven't heard raised before.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 26, 2006, 03:26:40 PM
That's been Raph's point for years: that you need to program in downtime to foster social interaction.

Interaction happens regardless of system in my opinion. You might chat more with people in a game with more downtime, but that game is going to have less cumulative people to chat with at all :)

Seriously, some would rather have a game populated by folks with similar preferences than take a chance with the masses in the hopes of eventually finding some folks they are compatible with.


Title: Re: SOE to Publish Vanguard
Post by: El Gallo on November 26, 2006, 03:39:31 PM

However they raise one good point.  I barely know a lot of my new guildmates in WoW, because there is little time to sit around shooting the breeze.  When you are fighting in wow, you are pressing hotkeys, spamming attacks, running around etc.  This is good in that it creates a dynamic game - however it leaves little time for actually chatting with each other - the social side of a mmorpg.  While it sucked saying 'mana break - 2 mins til I med up' - it did mean you could then chat about life n stuff.  They are looking forward to being able to chat and form communities again etc.

I'm honestly not sure if its a valid point, or if they are rose-coloured-glassing things.  Its true, I do spend little time chatting when in a group.  Saying 'Hang out in Org chatting' doesn't really cut it - most people like to be doing stuff when theyre online.  Is there value in having a game where fights are slower, but maybe yuo get more bang for your buck per fight?  Will VG even do this?  Honestly dont know - just thought it was an interesting point I haven't heard raised before.

Exactly right.  EQ1 was a virtual chatroom or, more precisely, a virtual fishing expedition.  It was all and only about sitting around doing basically nothing; the game was an excuse to socialize and little else.  WoW is a multiplayer video game.  The two should not be confused.  According to McQuaid (this was about ten or so visions ago of VG, wo who knows wtf he is trying to do now) VG was supposed to be attention-intensive like WoW but as social as EQ, which is a recipe for utter failure.  Now, if he has changed course and is heading back to the "stand-around-and-chat-
because-all-you-need-to-do-is-hit-"2"-once-every-45-seconds-to-win-any-encounter" EQ1 model, he may have a successful game on his hands -- if enough people will still play a game like that long enough to get hooked on the socialization with real (i.e. not UO) other options.


Title: Re: SOE to Publish Vanguard
Post by: geldonyetich on November 26, 2006, 06:00:25 PM
That's been Raph's point for years: that you need to program in downtime to foster social interaction.

Interaction happens regardless of system in my opinion. You might chat more with people in a game with more downtime, but that game is going to have less cumulative people to chat with at all :)

Seriously, some would rather have a game populated by folks with similar preferences than take a chance with the masses in the hopes of eventually finding some folks they are compatible with.
Good points here.

I agree with DQ that downtime isn't the only way to get players to socialize, as any social activity should achieve much the same affect, at least so long as you allow players the time to communicate (typing time if by keyboard, for example).  You don't get very high quality social interaction in a soloer's game, although I hestitate to say one gets none at all.  MMORPGs are rife with congregation areas that have no valid game function tied for them, the bars and taverns, and these will be vacant of players for the vast majority of the time.  Then there's Second Life which is functionally one big social congregation with the only game function being those the players invent... it doesn't seem to have bombed, no, not at all.

To an extent, I think that a kind of game determines the types of players likely to be playing them.  After the initial curiosity phase that is - that being the one where they are finding out what the game is versus what it says on the box.  So it's understandable that social areas would be barren in EverQuest where players are primarily interested in playing a game versus where Second Life's players do nothing but socialize because that's all they're interested in.  (That and oddball cybersex, apparently.)  It's a simple principle really: Build it and they will come and define your niche for you.  If you make socializing the name of the game, you'll attract social players.

An interesting, perhaps heavily debatable, aspect is that I believe games are capable of subtly retraining people's preferences. I'll use the classic example: How many people in the early Ultima Online apocolypse started off as griefing whores?  Probably not that many, but once the curiosity phase wore off and players found the game somewhat lacking, griefing caught on like wildfire.  I think that these days there exist griefers who probably have their experiences in early UO to thank for their preferences.


Title: Re: SOE to Publish Vanguard
Post by: hal on November 26, 2006, 08:12:14 PM
Its all interesting. I have been playing COX for a bit and the groups at low level are better than wow. At lowish (12 or so) are much better than wow. I understand that children are much more social (herd) than adults and wow is the equivalent of pop music. I feel that I enjoy games based on community if the core game is workable. There is allmost no conversion in COX as its a very fast paced game. A little chatter in between missions about what are we going to do next. So how? I ASK MYSELF DO i judge that the community is better? I don't know, I feel like the judge that defined pornography "i know it when I see it"


Title: Re: SOE to Publish Vanguard
Post by: Sky on November 27, 2006, 09:39:02 AM
Quote
• A more in depth character customization system that is unique to Vanguard will be implemented shortly after launch. We chose to push this post ship because we want to give it the attention it deserves.

Here's a novel idea, why not give it the attention it deserves now?
Yeah...that's a doozy. How about a counter: When (if) it ever gets implemented, I'll give Vanguard the attention it won't deserve until then.
Quote
That's been Raph's point for years: that you need to program in downtime to foster social interaction.
Forcing people trying to play a game to not play so they'll talk to each other is the kind of stupid ideas that have given us the mmorpg 'genre'. Meanwhile, Raph's work on UO gave us the best (most 'meaningful' if you must) social interaction yet seen in the mmo space (though I'm way out of touch with mmo and Second Life is probably more socially interactive these days, I admit).

Put in loads of avatar customization, lots of private customizable space, minigames, etc. That's how you foster social interaction. Being able to set up a tavern in the woods, brew your own beer, cook your own steaks, set up chess tables, etc, so the local player associations could relax between their own roleplaying events...that was something that kind of died with the advent of EQ. I'm glad I have my time out at Serpent's Cross Tavern on the UO Atlantic shard to remember, because it's not really a viable option anymore. Hell, I'm past the point in my own life where I'd enjoy it.

Now it's all about 'xp' and 'phat lewtz' and 'raids' and people wonder why there's not enough socialization? Stop making games designed for achievers, numbnuts.


Title: Re: SOE to Publish Vanguard
Post by: McCow on November 27, 2006, 10:42:51 AM
Quote
That's been Raph's point for years: that you need to program in downtime to foster social interaction.
Forcing people trying to play a game to not play so they'll talk to each other is the kind of stupid ideas that have given us the mmorpg 'genre'. Meanwhile, Raph's work on UO gave us the best (most 'meaningful' if you must) social interaction yet seen in the mmo space (though I'm way out of touch with mmo and Second Life is probably more socially interactive these days, I admit).

Put in loads of avatar customization, lots of private customizable space, minigames, etc. That's how you foster social interaction. Being able to set up a tavern in the woods, brew your own beer, cook your own steaks, set up chess tables, etc, so the local player associations could relax between their own roleplaying events...that was something that kind of died with the advent of EQ. I'm glad I have my time out at Serpent's Cross Tavern on the UO Atlantic shard to remember, because it's not really a viable option anymore. Hell, I'm past the point in my own life where I'd enjoy it.

Now it's all about 'xp' and 'phat lewtz' and 'raids' and people wonder why there's not enough socialization? Stop making games designed for achievers, numbnuts.

For me the GAME is my downtime so I tend to want stuff to do within a short period of time..  Programmed downtime along the lines of "catass in a tavarn with this beer while you heal" results in me un-subscribing and using that money on real beer. 

I'm not sold on the fact that a developer should look at social interaction as something to program in.  Either your game has it or it doesn't.   I think the time would be better served looking at tools to make communication amongst the players more fluid and for a GOOD method of differentiating yourself among the masses.   I'm of the opinion that people will build social networks on their own as long as the game presents an appropriate challenge or space and has the appropriate means for people to communicate. 

Let's take WoW for example; it is *ESPECIALLY* terrible for most of the leveling game as most challenges are beatable solo.  Even if you did want to find some help with a tougher area, they didn't really provide a good mechanism for grouping. The method of finding a group at 60 presents the same problems as you don't really have any other method in game other than /LFG (or the laughable meeting stones).   As for social interaction, I'm not sure Ironforge would have not been better if you could craft your own beer or had to rest in the comfort of some NE dancer.   

For most of the current (achiever) MMO's on the market, you really need communicate out of band in order to experience community.   I've had more social interaction using out of band communication (Vent, TS, Forums) with friends than I ever have had in /localchat or an in game mail.  The MMO's just provide the excuse to talk.   You might have to take a look at a non-diku based game for better examples of communication methods.  Maybe someone can fill me in on how EVE works.  (From what I understand you group up to gain access to certain zones/protection from competing corps and they provide you with game mail and a web-browser that is usable while your ship flies itself/mines rocks).

Quote from: Slyfeind
And McCow's avatar rox. MOO COW YAY YAY!

Muu~


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on November 27, 2006, 12:12:37 PM
Guys, in one of those quotes, Brad told you EXACTLY what game he is making. He said he is making a prettier EQ1 for people who liked EQ1.

DO YOU REALLY WANT TO PLAY A PRETTIER EQ1? If so, you deserve what you get.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on November 27, 2006, 12:25:12 PM
I'm already doing that. It's called World of Warcraft.



Title: Re: SOE to Publish Vanguard
Post by: Morfiend on November 27, 2006, 01:04:10 PM
I'm already doing that. It's called World of Warcraft.



Minus a shitload of annoying stuff. Like horrible corpse runs, and forced downtime, and spawn camping.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on November 27, 2006, 02:48:47 PM
I'm already doing that. It's called World of Warcraft.



No, you are playing EQ1 without the more obvious bits of soul-crushing stupid. Vanguard IS EQ1. There's no disguising it, for anyone who knows enough. Oh sure, it may have some added bits, some shinier graphics, the names may be different. But it is fundamentally the same goddamn game with just about all of the annoying, soul-crushing stupid as a feature.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 27, 2006, 04:34:22 PM
Quote from: McCow
I'm not sold on the fact that a developer should look at social interaction as something to program in.  Either your game has it or it doesn't
Counter to Sky's point, that's not what I was saying. The bad thing to do is to program in social interaction. What you get is SWG's Battle Fatigue. In that system, you gained this by hunting and it could only be cured by going to a tavern and watching a player Entertainer, who was most likely AFK because that system was boring except for a very few amount of players.

That was effectively the worst version of "forced grouping", itself a concept I'm glad has gone away. It's long been obvious that most players would rather have the opportunity to group than be forced to. They'll accept it occasionally, but not en masse. It's not the time requirement that keeps people from Raiding. It's the fact that they need to have 39 other people they at least partially trust in order to do so. I don't care how many people are at level 60 in WoW. Far less than 15% of them are Raiding I am quite sure. It's Forced Grouping ++.

What you do program in is the tools for socializing, and then you let the players decide when and how. Global chat channels, integrated voice chat, auction houses, crafting centers, worlds designed to funnel players into activity areas, that sort of thing.

Coincidentally, I just blogged about this (http://www.darniaq.com/wordpress/2006/11/mmo-live/gamers-want-games/), the fact that this genre has grown considerably not because of the players who've migrated from UO to SWG to Second Life seeking a virtual lifestyle. It's because the genre opened itself to gamers. Gamers socialize when they want to, but they're here to play a game.


Title: Re: SOE to Publish Vanguard
Post by: geldonyetich on November 27, 2006, 04:42:57 PM
I'd be okay with EQ1, if they spiced up the gameplay a bit from the old 1999 standards.  It was, I don't know: more worldly, less gamey.  It felt like it mattered more in that game than a simple game.  So, along these levels, I can sympathyse with the Vanguard Fanbois who are afraid it's turning into WoW with the addition of dangerous things like maps and less downtime.  *Shudder!*  But seriously, if Vanguard bores me it'll bore me, worldly or not.


Title: Re: SOE to Publish Vanguard
Post by: Sky on November 28, 2006, 07:15:42 AM
Did you just say EQ1 was worldy and not gamey? Now I might be calling you Captain Shoelaces :P

UO was wordly. EQ1 was gamey. UO you set up player communities and baked bread. EQ1 you camped mobs for xp and lewtz.

EQ killed mmo.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on November 28, 2006, 09:24:19 AM
I think what he means is EQ1 had a deep world with lots of history written. It was ignored by most of the player base, especially when planar loot and dragons became well-publicized, but it was there.


Title: Re: SOE to Publish Vanguard
Post by: Sky on November 28, 2006, 09:31:04 AM
Yeah, I'll give ya that one. I actually liked EQ despite it's flaws in the early days. What actually killed it for me was the other players (surprise). I was in the upper crust (heh) of players when the game was released (beta exp + unemployment ftw) and when we got into Cazic and that rubicite shit started going down it got ugly and never got pretty again imo. Greed and selfishness are the flavors of mmo in my experience.

I would still like to see a decent analogue to Guk. There might be one in EQ2, I know I was pretty deep into Stormhold before something saw through my invis and I died in a split second. But EQ2 is not for people like me (solo). I've resigned myself to it, but like the 2k football, it's a sandy vaginal issue.


Title: Re: SOE to Publish Vanguard
Post by: Nija on November 28, 2006, 09:42:41 AM
I think what he means is EQ1 had a deep world with lots of history written. It was ignored by most of the player base, especially when planar loot and dragons became well-publicized, but it was there.

Right, but he's just recreating all the bad stuff as well. Take this scenario.

You're wandering around outside the 2nd city you come upon as a newbie. You're in a desert. You see these .. big matches sticking up in the desert, a ways off. You go towards these gigantic matches for about 30 seconds before some other stuff dynamically loads and you realize those are tent stakes, and now the canvas stuff has actually loaded and you can see that. Also you see some pillars, and some cages now. You get a bit closer, about 50 yards away and some flames pop into being on top of the pillars, and tent flaps appear on the tents, some shrubs, that sort of thing. You approach further, 20 yards now, and some NPCs finally pop into place - some of them with "Guard" above their heads, some with "Prisoner", and yet a few more with "Political Prisoner" above their heads. None of them are moving. You walk up to the guards and they don't acknowledge you. They don't start a conversation with you, they don't tell you to get lost, they don't even respond to your conversation attempts.

Trying to get your attention you walk past the guards and into the cage area where there are half a dozen prisoners. You can walk right into the prison camp and jump around the prisoners, doing your own thing with no attention from the guards, and no attention from the prisoners. None of them move.

This is a game slated as a NEXT GENERATION game that comes out in 2007.

(I know this is a tiny specific example and it's BETA BETA BETA OMG SUPER CLIENT IS GOING TO COME OUT AND FIX ALL THE PROBLEMS AI IS DISABLED IT'S LAGGY BECAUSE THEY ARE DEBUGGING. Watch it not change. I've seen it all before, from M59 beta onward.)

If this is the kind of DEEP, MEANINGFUL GAMEPLAY that I missed by calling EQ shit in phase 3 beta and skipping release, then boy am I glad I didn't waste my time with that one.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on November 28, 2006, 09:52:32 AM
Yeah, that pretty much illustrates it.


Title: Re: SOE to Publish Vanguard
Post by: geldonyetich on November 28, 2006, 09:57:46 AM
My point about EQ1 was indeed somewhat lore-based, basically I'm saying the game felt immersive and worldly from the inside.  The game was just a game, though, and of course Ultima Online was much more the virtual world.  I was comparing EQ1 to most of its clones, not UO.  Still, maybe this is just nostalgia talking.  FFXI, if you can get past the jpop aspects, managed to do worldly better than EQ1.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 28, 2006, 02:27:58 PM
When the world aspects matter to the game portion, then the lore becomes something to design for. Right now, it's just backdrop, something to care about between pulls, and therefore of very narrow interest. Like those books in WoW you can read that contain snippets of the overall WoW lore. Who actually reads them all? They're quest text without objectives.

For the time invested into being logged in, that's arguably "wasting" it. It's not because people don't care about lore or immersion. It's because they want to spend time being engaged by the game.

VG, whatever. "Worldy" games won't drag in the critical mass of players until they have WoW/GW-level of game polish within them. Games within more worldy experiences can work. It's just that nobody's got the money to do it that way, based on how much it costs just to do game right.


Title: Re: SOE to Publish Vanguard
Post by: Lantyssa on November 28, 2006, 06:43:44 PM
How to make lore important to gameplay:

A book describing a battle with Foozles tells of the defenders using magical cold to some useful effect.   It then goes on to tell of lighting fire to those afflicted by the cold subsequently taking grevious wounds from weapons that they shrugged off before.

In game terms the Foozles have a special that when hit with ice magic, there is a decrease in the chances to hit however they get a little more defense due to the way their skin hardens. Following it with fire increases the damage they take, however they now do a little more damage from a blind rage the pain drives them into.  Effects could stack or be more like states.

Make some of the changes hard to notice initially, but beneficial if you know the pattern, which can be learned from the lore.  There could be types of attacks that cancel out the bonuses if used, making it good to know your lore.  Yes many will just pattern match, but if there are lots of creatures and variations amongst similar types it would help to read up occassionally.  This is just a quick example, there are likely more creative ways to do this, and it doesn't have to just be combat.  Maybe a book talks about standing in a certain location and performing an action.  What if it is a randomized variable and each player gets a different action?  I doubt an entire game could be made using this, but it could certainly flesh out the world somewhat.


Title: Re: SOE to Publish Vanguard
Post by: Kail on November 28, 2006, 07:51:48 PM
How to make lore important to gameplay:

A book describing a battle with Foozles tells of the defenders using magical cold to some useful effect.   It then goes on to tell of lighting fire to those afflicted by the cold subsequently taking grevious wounds from weapons that they shrugged off before.

I'd assume that this would just lead to spoiler sites, rather than increased interest in the lore.  Even if you managed to randomly generate the mobs, you'd just get people skimming the text looking for any relevant weaknesses and forgetting the rest, because everything else in there is just going to be meaningless padding.

You want to tell me (hypothetically) that fifty years ago, the Great King Frankensalad rode out to rescue the Queen from zombieland?  Bullshit.  That never happened.  The King is an NPC, he doesn't do anything, just stands around.  And even if he did, none of that stuff is possible.  Heck, just a week ago, Trolls raided the capital and killed the Queen.  She respawned five minutes later and the King never noticed.

If you want to make lore imporatnt to the game, make the lore about the game.  If yours is a world in which everyone returns from the dead five minutes after they're killed, your tales of epic battles between great armies had better boil down to one side getting bored and leaving first, or else this "lore" is describing a world that doesn't exist.  If I'm playing an MMO, I've already got my hands full with one imaginary world, I don't need another one.  Lore that does take place in the game world tends to be more interesting to a lot of players.  A lot of players can recount long stories about grudges between guilds and ninja looters and what Maintank said to Guildleader that got him kicked from the guild, but they can't remember the name of the king of their capital city.  Players pay attention to events in the games they're playing, but they don't care about the lore, because it has no connection to the world they're playing in.  It has no effect on the world they're playing on (tensions are rising between Humans and Orcs, eh?  But I bet they'll be exactly as tense if I come back a week, a month, a year later...), and in many cases, it flat out contradicts it.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 28, 2006, 09:57:17 PM
This comes up now and again, and is always a good discussion. For me, you'd need procedurally-generated content, a procedural story engine and dynamic spawns. SWG Mission Terminals could do this after a fashion, but they were all one-off missions. Imagine linke SWG mission terminals missions in a large system of decision trees. That would be a good foundation.

Unfortunately, like a whole bunch of awesome features out there, unless its been tied to a successful game, it won't get emulated. But to be fair, making an entirely procedural system like above requires an entire virtual world built for it. Most game worlds are not designed to just pop content anywhere in it like SWG (and to a lesser extent UO) were.

Eve could do it too.

But that's the key: UO, SWG, Eve, games that are awesome but don't have the numbers to make people say "yea, let's copy that method for our next WoW killer"


Title: Re: SOE to Publish Vanguard
Post by: Nija on November 28, 2006, 10:03:19 PM
But that's the key: UO, SWG, Eve, games that are awesome but don't have the numbers to make people say "yea, let's copy that method for our next WoW killer"

Whoa whoa whoa, slow down. You got ahead of yourself and made a colossal typo.


Title: Re: SOE to Publish Vanguard
Post by: Sky on November 29, 2006, 06:37:32 AM
So what if it leads to spoiler sites? So what if the best technology (and compromise) can do is relatively static npcs? Static npcs with a backstory trump simple mobs to camp. Sure, some people will always take the lazy and boring way of checking spoiler sites and ignoring ingame lore. Does that mean we just stoop to the LCD? Well, it is the trend in mmo, apparently.

Another gem of UO: books. It really allowed a lot of creativity for the players. I used to leave a book in a house I'd robbed (via legal means, stealing the key after doing my research of where people lived, but sometimes they made it easy by keeping a rune to their house right with their key, heh (hey this is a pretty long parenthetical aside, no?)) detailing how I pulled off the job, what I took (usually just a couple choice items, I wasn't a 'house cleaner'), how to prevent thefts in the future, and the fact that I was leaving the key behind without having made any copies.

But yeah, most thieves were bank thieves who would sploitclean your house given the chance. People are broken, it's why we can't have good things.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on November 29, 2006, 08:29:55 AM
There should be some lore when a game starts but the devs should watch the players play and write lore about the players into the game over time.


Title: Re: SOE to Publish Vanguard
Post by: Nebu on November 29, 2006, 08:34:12 AM
People are broken, it's why we can't have good things.

I saw this quote on the ATitD boards. 

Quote
Actually my upbringing was strangely absent of any kind of education about manners and conduct in virtual worlds. Hopefully in a generation or two that will no longer be the case.

Apparently anonymity isn't reason enough to be an asshole to other people in an online game. Now, it's their parents' fault.


Title: Re: SOE to Publish Vanguard
Post by: Lantyssa on November 29, 2006, 09:55:33 AM
The book was just an example, Kail.  Yes, spoiler sites will come up.  What if the pattern is different for each character?

What if the books are also a part of procedurally generated content like Darniaq suggests?  You read about this lore and a quest is generated around it.  You manage to complete a task the hero of the book was unable to.  A randomly generated dungeon/instance ala Diablo forms just for the owner of the book (it could act as a key).  There are tons of things which could be done with a little creativity.

What if shiznitz's idea is added as well, where the players and current events are written into the lore.  Make NPCs that move about, can die, have ambitions, or go adventuring.  Let them team up with or against players in some cases.  Have them react to players based on their motives and what you have accomplished or are known for.  Basically, give them a tweaked version of Oblivion's Radiant AI and let them lose.

This may not all work, but why not try?  Do we just want another clone of existing games?


Title: Re: SOE to Publish Vanguard
Post by: Slyfeind on November 29, 2006, 01:03:58 PM
Actually my upbringing was strangely absent of any kind of education about manners and conduct in virtual worlds. Hopefully in a generation or two that will no longer be the case.

Haha, was that Quizzical or Richter by any chance?

To the topic at hand...do most players want to read through lore in order to succeed? Would WoW be a better game if we had to actually read all those books scattered around?

Personally, I like those books. If I'm bored, I'll check them out. If I'm in a hurry, I'll take screenshots and read them later. But sometimes I am in a hurry, and just want to get on with the fighting and the looting and the whatnot and the whosits. I loved Asheron's Call for this. They created a world without orcs or elves, and in order to really understand why everything looked like a Dr. Seuss nightmare, you had to read pages and pages of stuff. But you didn't have to.




Title: Re: SOE to Publish Vanguard
Post by: Nebu on November 29, 2006, 01:44:11 PM
If I beg you, will you please remove my name from that quote?  It demonstrates a level of ignorance I'd rather not be associated with.


Title: Re: SOE to Publish Vanguard
Post by: Sky on November 29, 2006, 01:57:09 PM
If I beg you, will you please remove my name from that quote.  It demonstrates a level of ignorance I'd rather not be associated with.
Sigworthy :P


Title: Re: SOE to Publish Vanguard
Post by: Slyfeind on November 29, 2006, 07:26:30 PM
roofles


Title: Re: SOE to Publish Vanguard
Post by: Trouble on November 29, 2006, 11:36:21 PM
I'd peg that as Quizzical though I haven't been in deep contact with the atitd social club in over a year.


Title: Re: SOE to Publish Vanguard
Post by: Lantyssa on November 30, 2006, 08:58:09 AM
To the topic at hand...do most players want to read through lore in order to succeed? Would WoW be a better game if we had to actually read all those books scattered around?

Personally, I like those books. If I'm bored, I'll check them out. If I'm in a hurry, I'll take screenshots and read them later. But sometimes I am in a hurry, and just want to get on with the fighting and the looting and the whatnot and the whosits. I loved Asheron's Call for this. They created a world without orcs or elves, and in order to really understand why everything looked like a Dr. Seuss nightmare, you had to read pages and pages of stuff. But you didn't have to.
First, do not make everything in the world depend upon reading books.  Else instead of a neat way to integrate some of the lore with the gameplay you end up with a new and annoying form of quest NPC with a bang over their head.  Second, do not make the knowledge from other books vital to success.  Allow it to make things easier, but only rarely should it be required reading.

For it to really have an impact there needs to be many ways to get quests, to find out lore, and to interact with the NPCs.  Dynamically generated content, which we are touching on in another thread, could possibly help here.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 30, 2006, 10:48:08 AM
Not to beat a dead horse here, but players would be interested in Lore if that Lore was critical to the game mechanic. Right now, Lore is just in the way of games about acquisition.


Title: Re: SOE to Publish Vanguard
Post by: Engels on November 30, 2006, 11:42:48 AM
Everyone's gonna hate me for this, but I liked the way EQ did this for the epic quests. If you just went through the checklist of 'things to do', you could technically complete the quests, but the tasks were so non-sensical in some instances that out of sheer curiosity you went ahead and read the lore behind the quest. Case in point, the ghost of Sathir for various classes; it was very confusing what the heck was going on Karnors and Chardok, so eventually, simply due to the long drawn out process the epic quests were, you ended up reading the backstory. Turned out it was a pretty cool backstory, so it added to the game.

The same thing goes for the aparently byzantine faction system for Evils in Kunark; why one 'evil' faction actually hated the other 'evil' faction to various degrees, and why the Overthere outpost was such an odd factional cul-de-sac. You couldn't quite run into Kunark without actually making some types of decisions as to your alliances, so you had to read up on the story at least a little bit to grasp what you were getting into.

If you actually dug the story, there was lots more to delve into further, including the backstory to City of Mist, and Dalnir.


Title: Re: SOE to Publish Vanguard
Post by: Trouble on November 30, 2006, 03:16:48 PM
Anyone have the backstory to the Xipe Totec device in Earth and Beyond? That was very cool but I can barely remember any of the details. I recall that there was a lot of clues and mysteries involved in it and it took a few intrepid explorers/investigators a month or two to figure it out.


Title: Re: SOE to Publish Vanguard
Post by: Margalis on November 30, 2006, 05:08:59 PM
Not to beat a dead horse here, but players would be interested in Lore if that Lore was critical to the game mechanic. Right now, Lore is just in the way of games about acquisition.

Or, if the Lore wasn't awful generic tripe.

How about some neat characters? Some good dialog? Some nice cutscenes?

A lot of people get into the story of a lot of games where the story doesn't really affect the mechanics. I love the dialog in and characters in Fire Emblem but in the end they make no difference. A lot of people get into games like KOTOR and Final Fantasy but most of that "lore" (God, I hate that term) doesn't make any real difference.

Most MMORPGs are very much tell, don't show, and they don't tell very well.

I've seen a lot of people say very nice things about the Chains of Promethea expansion for FFXI in terms of plot/story. Because the story was interesting and rendered in an interesting way.

The Lore in most MMORPGs amounts to picking up some crusty book and scrolling through generic fantasy text.


Title: Re: SOE to Publish Vanguard
Post by: stray on November 30, 2006, 05:16:50 PM
Lore needs to be presented through action. Not through reading the website's "Backstory" page, or some book lying around.

And what lore you do get in quests is still only told by a Quest NPC before and after you embark on a quest: You never get much of anything while you're doing the quest. There should be moments when a monster's dying words or taunts contribute to lore, revealing moments when you find clues in a dungeon (perhaps from an object found in a chest, or strange inscriptions written on a wall), etc., etc..


Title: Re: SOE to Publish Vanguard
Post by: Venkman on November 30, 2006, 06:08:07 PM
Exactly. Lore integrated into the core game mechanic, not just something that neatly packages diku.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on December 01, 2006, 02:15:36 AM
Maybe I am late on this, but word that Sigil "lent" some SOE artists and devs reached the VG's official board, so Brad had to jump in and clarify (http://www.vanguardsoh.com/forums/showpost.php?p=1704390&postcount=129).


Quote from: Aradune Mithara
Quote
Originally Posted by erentil0
Just heard that SOE has lent Sigil several of its devs from the EQ2 team for a 6-8 month assignment. Wondering what everyone thinks about this and whether it bodes good or bad for Vanguard.

SOE, at our request, has sent some designers and artists up our way to make Vanguard even better.  That's it.  We appreciate it very much, and they are working just like Sigil people are working under Sigil's schedule and management.  I hope there are no conspiracy theories about this.  It's as simple as that.

We also hired a beta tester too.  The more help the better.

thanks all,

Brad McQuaid
CEO, Sigil Games Online, Inc.
Exec. Producer, Vanguard: Saga of Heroes.

Seriously.



Title: Re: SOE to Publish Vanguard
Post by: Margalis on December 01, 2006, 02:40:17 AM
Well...the middle of "beta" is a great time to be adding new designers and artists. :roll:

I eagerly await the even better Vanguard!

The only way more designers and artists are going to help is if they come with shotguns.


Title: Re: SOE to Publish Vanguard
Post by: Simond on December 01, 2006, 03:03:00 AM
Someone needs to send Brad a copy of "The Mythical Man-Month". (http://en.wikipedia.org/wiki/Mythical_man-month)


Title: Re: SOE to Publish Vanguard
Post by: Azazel on December 01, 2006, 03:18:00 AM
I'm already doing that. It's called World of Warcraft
Minus a shitload of annoying stuff. Like horrible corpse runs, and forced downtime, and spawn camping.
No, you are playing EQ1 without the more obvious bits of soul-crushing stupid.

As a point of clarification, I mean all of those things when I say (or reference) "prettier".

Which is why, despite having debatably "better" graphics than WoW, I have no interest in VG. If I wanted original-flavour EQ1, well, it's still there, along with my characters and old, good guild...



Title: Re: SOE to Publish Vanguard
Post by: Trippy on December 01, 2006, 03:26:22 AM
Someone needs to send Brad a copy of "The Mythical Man-Month". (http://en.wikipedia.org/wiki/Mythical_man-month)
I'm sure there are areas that would benefit from adding people to them. It's easy enough to compartmentalize game production work. Adding people to a task that already have a group of people working on it can actually slow down the completion of the task (the point of the book) because of, among other things, communcation issues but there's nothing wrong with, say, bringing on somebody to write quests for a zone that doesn't have any quests yet.


Title: Re: SOE to Publish Vanguard
Post by: Azazel on December 01, 2006, 04:08:54 AM
Everyone's gonna hate me for this, but I liked the way EQ did this for the epic quests. If you just went through the checklist of 'things to do', you could technically complete the quests, but the tasks were so non-sensical in some instances that out of sheer curiosity you went ahead and read the lore behind the quest. Case in point, the ghost of Sathir for various classes; it was very confusing what the heck was going on Karnors and Chardok, so eventually, simply due to the long drawn out process the epic quests were, you ended up reading the backstory. Turned out it was a pretty cool backstory, so it added to the game.

The same thing goes for the aparently byzantine faction system for Evils in Kunark; why one 'evil' faction actually hated the other 'evil' faction to various degrees, and why the Overthere outpost was such an odd factional cul-de-sac. You couldn't quite run into Kunark without actually making some types of decisions as to your alliances, so you had to read up on the story at least a little bit to grasp what you were getting into.

If you actually dug the story, there was lots more to delve into further, including the backstory to City of Mist, and Dalnir.

The problem was trying to find all that stuff if you were interested in it... There's a lot of lore stuff in EQ I was interested in finding out, but never could..



Title: Re: SOE to Publish Vanguard
Post by: Endie on December 01, 2006, 04:27:54 AM
Someone needs to send Brad a copy of "The Mythical Man-Month". (http://en.wikipedia.org/wiki/Mythical_man-month)
I'm sure there are areas that would benefit from adding people to them. It's easy enough to compartmentalize game production work.

QFT.  We occasionally hire in contractors when work schedules change, and if your software is designed well then a good programmer can pick up some of the more black-boxy stuff the same day.  I know I did when I was contracting.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 01, 2006, 06:25:35 AM
I love this stuff. People keep thinking VG is some sort of completely vertical experience, where everything is just about VG, from design to project management. It is very much not. Think about SOE. Their core competency is their infrastructure. That's there business model. Game development is what they do to package that infrastructure.

So lending VG some assets isn't just about fixing whatever is wrong. It's about helping it better integrate into the larger SOE family of goods and services.

We may mock EQ2, but SOE is almost wholly unique in the service they offer when you look across the industry.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on December 01, 2006, 06:49:01 AM
I love this stuff. People keep thinking VG is some sort of completely vertical experience, where everything is just about VG, from design to project management. It is very much not. Think about SOE. Their core competency is their infrastructure. That's there business model. Game development is what they do to package that infrastructure.

So lending VG some assets isn't just about fixing whatever is wrong. It's about helping it better integrate into the larger SOE family of goods and services.

We may mock EQ2, but SOE is almost wholly unique in the service they offer when you look across the industry.
I don't understand. Are you saying SOE is an MMO operator? If so, that's the model for a number of companies in Asia, and I thought Codemasters was doing a similar thing.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 01, 2006, 07:09:33 AM
SOE is much more than just an operator of disparate MMO titles like NC, Nexon, or what Codemasters and Acclaim want to become. They're an infrastructure provider. To me, that means people can more easily launch an MMO through SOE infrastructure than they could almost anywhere else. Publishing is just one part of launching. I have no idea whether this is what SOE actually wants to be or not, but it seems to me that their entire business could be just providing this service. We may mock their integrated forums, CSR, development practices, billing system and Station Exchange system. But as far as I know, outside of two or three Korean operators, that level of integration is pretty much unheard of.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on December 01, 2006, 07:14:51 AM
SOE is much more than just an operator of disparate MMO titles like NC, Nexon, or what Codemasters and Acclaim want to become. They're an infrastructure provider. To me, that means people can more easily launch an MMO through SOE infrastructure than they could almost anywhere else. Publishing is just one part of launching. I have no idea whether this is what SOE actually wants to be or not, but it seems to me that their entire business could be just providing this service. We may mock their integrated forums, CSR, development practices, billing system and Station Exchange system. But as far as I know, outside of two or three Korean operators, that level of integration is pretty much unheard of.
This is what operators do. This is nothing new or special. There are literally dozens of companies in China that do this sort of thing, The9 with WoW being the most notable.


Title: Re: SOE to Publish Vanguard
Post by: Nija on December 01, 2006, 09:00:30 AM
Someone needs to send Brad a copy of "The Mythical Man-Month". (http://en.wikipedia.org/wiki/Mythical_man-month)

Quote
The second system an engineer designs is the most dangerous system he will ever design, since it will be disastrously overdesigned. Thus, when embarking upon a new project, a project manager should ask for a chief architect who has designed at least two systems.





Title: Re: SOE to Publish Vanguard
Post by: Simond on December 01, 2006, 11:25:00 AM
Quote
The second system an engineer designs is the most dangerous system he will ever design, since it will be disastrously overdesigned. Thus, when embarking upon a new project, a project manager should ask for a chief architect who has designed at least two systems.
I've mentioned that before in this thread (I think :)) so I wasn't going to explicitly repeat myself but yes, that fits as well.

Also: Fun from the Vanguard boards (via FoH) (http://www.fohguild.org/forums/mmorpg-general-discussion/25222-lots-new-vanguard-info-released-plus-videos-screenshots-71.html#post617200)

A brief snippet as a preview -
Quote
actually guys just face the facts Vanguard isnt turning out to be what it was supposed to be is boring as hell and personally id rather go have an enema than log on to vanguard "AT THIS STAGE"


Title: Re: SOE to Publish Vanguard
Post by: Nija on December 01, 2006, 11:36:08 AM
I've mentioned that before in this thread (I think :)) so I wasn't going to explicitly repeat myself but yes, that fits as well.

If you think about it, that quote explains SWG too. Raph's next game will be decent, if the theory holds true.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 01, 2006, 11:53:32 AM
SOE is much more than just an operator of disparate MMO titles like NC, Nexon, or what Codemasters and Acclaim want to become. They're an infrastructure provider. To me, that means people can more easily launch an MMO through SOE infrastructure than they could almost anywhere else. Publishing is just one part of launching. I have no idea whether this is what SOE actually wants to be or not, but it seems to me that their entire business could be just providing this service. We may mock their integrated forums, CSR, development practices, billing system and Station Exchange system. But as far as I know, outside of two or three Korean operators, that level of integration is pretty much unheard of.
This is what operators do. This is nothing new or special. There are literally dozens of companies in China that do this sort of thing, The9 with WoW being the most notable.
Ok, so then we're talking about the relative strength of operators. To me, as it applies to the West, SOE is pretty unique. That they emulate conventions from the East is important, given the maturity of those markets. For example, it seemed to me that SOE > NC in their infrastructure, though admittedly, NC is mostly West-based games (beyond Lineage 1/2). If you're talking CJ or Shanda or the like, yea, "operator" is the apt term.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on December 01, 2006, 02:23:36 PM
Ok, so then we're talking about the relative strength of operators. To me, as it applies to the West, SOE is pretty unique. That they emulate conventions from the East is important, given the maturity of those markets. For example, it seemed to me that SOE > NC in their infrastructure, though admittedly, NC is mostly West-based games (beyond Lineage 1/2). If you're talking CJ or Shanda or the like, yea, "operator" is the apt term.
SOE has a larger infrastructure in the US but NCsoft in the US has been an operator for longer (first for City of Heroes and then for Auto Assault). I haven't subscribed to an SOE game for awhile now so I don't know what their account management is like anymore but NCsoft was the first that I've used that had "unified" account management (using a single "master" account to manage all your NCsoft game accounts), customer service and support, for all the games they operate.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 01, 2006, 05:24:05 PM
SOE launched EQ1 in the 90s. NC Soft's first MMO State-side was Lineage 1, launched shortly after Richard Garriot moved over to NC to help with Lineage 2. Later came Planetside and SWG from SOE and L2 and CoH from NC.

While one could SOE only had one MMO, and therefore didn't need an impressive infrastructure, they also had a few online games as well. I don't believe their current system was anywhere near as complete back then, but I do think their infrastructure more broad and deep because how they work is a bit different from NC.

As far as I understand thinks (so I invite correction :) ), NC has a common back end for community and account management; however, I think all of their games are independently run by the original developers (and NC only self-developed L1/2). SOE is different as their games were either built by them (EQ1/2, SWG, PS) or fully integrated after having been brought in from other places (ToonTown, MxO, VG, Gods & Heroes). Things like being able to host cross-game tells, a common CMS, management, bandwidth management, CSR, I'm pretty sure SOE does all of this is as a singulr division of Sony. NC I believe has a lot of that at the individual developer level. Very different efficiencies.

I could be wrong. As I mentioned , I imagine the Far East operators are as integrated as SOE. At the rate they launch games over there, they probably need to be.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on December 01, 2006, 05:43:12 PM
SOE launched EQ1 in the 90s. NC Soft's first MMO State-side was Lineage 1, launched shortly after Richard Garriot moved over to NC to help with Lineage 2. Later came Planetside and SWG from SOE and L2 and CoH from NC.
SOE was not an operator when EQ was released. They only became one when they started hosting games that weren't developed by SOE which was after CoH was released unless I'm forgetting something.

Quote
As far as I understand thinks (so I invite correction :) ), NC has a common back end for community and account management; however, I think all of their games are independently run by the original developers (and NC only self-developed L1/2).
No. NCsoft "operates" the CoH/CoV and AA servers -- i.e. those are NCsoft's servers, not Cryptic's or NetDevil's.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 01, 2006, 05:54:21 PM
Ah ok, cool on NC.

And on SOE, I keep forgetting they actually did internally develop Planetside (launched a year before CoH) and EQ Online Adventures for the PS2. So yea, NC an operator before SOE.


Title: Re: SOE to Publish Vanguard
Post by: Nija on December 01, 2006, 09:41:25 PM
Lineage 1 "launched" stateside a long time after it was available, and people were playing, in english. I tried it a few different times, and I remember tying it in some form or another right after I got banned in UO for the first time, which was Dec '97.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 02, 2006, 04:02:31 AM
I played the Korean version as well at some point. The official US servers launched sometime late Fall in 2001, but I think people were getting ahold of the Korean client prior. Maybe to stress test it? Faulty memory, long time ago :)


Title: Re: SOE to Publish Vanguard
Post by: NiX on December 02, 2006, 04:15:00 AM
The L1 from that time was for testing.. I remember playing it randomly during one of those times when Great Lakes died a horrible death in the middle of the night.


Title: Re: SOE to Publish Vanguard
Post by: Engels on December 05, 2006, 09:19:21 PM
I just got a preorder now! email from Sigil. They don't even have the decency of putting up a real release date, but ooh, the catassing has an early start! A few of the benefits of being in on the preorder:
Quote
• Early access to the game! Log on and get a jump start up to three days prior to the official launch!
• A special account key that will grant you a unique exclusive in-game scroll, allowing your character to sprint for longer periods of time due to an endurance buff (one per account).


Title: Re: SOE to Publish Vanguard
Post by: Trippy on December 05, 2006, 09:33:14 PM
I just got a preorder now! email from Sigil. They don't even have the decency of putting up a real release date, but ooh, the catassing has an early start! A few of the benefits of being in on the preorder:
Quote
• Early access to the game! Log on and get a jump start up to three days prior to the official launch!
• A special account key that will grant you a unique exclusive in-game scroll, allowing your character to sprint for longer periods of time due to an endurance buff (one per account).
Early access to the game for pre-order people has been a fairly standard feature with MMORPG releases since at least CoH. Giving out in-game advantages to pre-order people is very annoying, though. At first the pre-order and collector edition gifts were all "cosmetic" like the different sprint effects in CoH but the trend lately has been to give out things that give a gameplay advantage.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on December 06, 2006, 09:59:07 AM
I know I know, I am the king of catassery, the emperor of stupidity and most of all a sick fuck.
But I'd really want to obtain one of those preorder box.
Too bad, they won't ship it in my old old country.

So I was wondering (I am dead serious), any of you could step in a gamestop or ebgames, grab one for me and ship it to me? No need to say that I'll pay in advance.
As long as you have a Paypal, I can send you the money right now.
Money for the box, money for the shipping, and money for an extra candybar or two.

I know it's all so lame, but I stopped worrying about that in 1985.


Title: Re: SOE to Publish Vanguard
Post by: Cheddar on December 06, 2006, 10:03:15 AM
I know I know, I am the king of catassery, the emperor of stupidity and most of all a sick fuck.
But I'd really want to obtain one of those preorder box.
Too bad, they won't ship it in my old old country.

So I was wondering (I am dead serious), any of you could step in a gamestop or ebgames, grab one for me and ship it to me? No need to say that I'll pay in advance.
As long as you have a Paypal, I can send you the money right now.
Money for the box, money for the shipping, and money for an extra candybar or two.

I know it's all so lame, but I stopped worrying about that in 1985.

Just have someone e-mail you the key. :)  You can always acquire the software elsewhere; unless you are a box whore.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on December 06, 2006, 10:05:45 AM

Just have someone e-mail you the key. :)  You can always acquire the software elsewhere; unless you are a box whore.

You got me.
I am bleeding..

(You should see some of my vintage boxes)


Title: Re: SOE to Publish Vanguard
Post by: Sky on December 06, 2006, 12:13:16 PM
Wait....box whoring is bad?


Title: Re: SOE to Publish Vanguard
Post by: Cheddar on December 06, 2006, 01:16:28 PM
Wait....box whoring is bad?

Of course not.  Some people just love having the boxes.  I prefer digital downloads, personally.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on December 06, 2006, 03:22:44 PM
So no help here? Boooahaha *sigh* *sob*


Title: Re: SOE to Publish Vanguard
Post by: schild on December 06, 2006, 05:17:52 PM
If my GS has Them ill get one tonight. T9word typing sucks.


Title: Re: SOE to Publish Vanguard
Post by: Signe on December 06, 2006, 06:25:42 PM
If my GS has Them ill get one tonight. T9word typing sucks.

I don't understand a bit of this.   :|


Title: Re: SOE to Publish Vanguard
Post by: schild on December 06, 2006, 06:53:52 PM
If my gamestop has them, I'll get one for falconeer.

T9word is typing using a phone pad.


Title: Re: SOE to Publish Vanguard
Post by: Signe on December 06, 2006, 06:56:26 PM
Thanks!  You so hep!


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on December 06, 2006, 07:55:54 PM
Thank you, Schild!


Title: Re: SOE to Publish Vanguard
Post by: Simond on December 08, 2006, 08:59:03 AM
Latest fun rumour of launch date is approx a fortnight after TBC goes live. Admittedly, it's based on a predicted launch date from Amazon or similar, but it does sound like the sort of utterly insane thing Sigil & SOE would do.

As for the game itself - the fourth version of their combat system (and counting) went live recently...apparently changing it from 'Press 1, press 2, press 3' to "Whack-a-mole derivative of press 1, press 2, press 3".


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on December 08, 2006, 09:34:12 AM
apparently changing it from 'Press 1, press 2, press 3' to "Whack-a-mole derivative of press 1, press 2, press 3".

Looks like they borrowed the combat guy from the EQ2 stuff then... *sigh*.

(I am still box-less!!!)


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 08, 2006, 09:37:26 AM
What's a fortnight? 20 days? 40? I know we're all different cultures here and stuff, but can we keep vernacular to the 20th century?  :-D


Title: Re: SOE to Publish Vanguard
Post by: Lantyssa on December 08, 2006, 09:45:37 AM
What's a fortnight? 20 days? 40? I know we're all different cultures here and stuff, but can we keep vernacular to the 20th century?  :-D
Two weeks.  Fourteen Nights = Fo'rt'night = Fortnight.


Title: Re: SOE to Publish Vanguard
Post by: WindupAtheist on December 08, 2006, 10:27:23 AM
Bally!  Snivelsome oatings, eh pipper?


Title: Re: SOE to Publish Vanguard
Post by: Trippy on December 08, 2006, 04:49:41 PM
Latest fun rumour of launch date is approx a fortnight after TBC goes live. Admittedly, it's based on a predicted launch date from Amazon or similar, but it does sound like the sort of utterly insane thing Sigil & SOE would do.
That's what they did for EQ 2. They massively rushed it to release it two weeks before WoW.


Title: Re: SOE to Publish Vanguard
Post by: Chenghiz on December 08, 2006, 07:53:32 PM
But Vanguard is launching after BC. o.O


Title: Re: SOE to Publish Vanguard
Post by: Trippy on December 08, 2006, 08:30:44 PM
Oops. Well I still wouldn't put it past SOE to release it before BC.


Title: Re: SOE to Publish Vanguard
Post by: schild on December 09, 2006, 01:06:17 PM
I seriously don't think anyone at SOE is deluded enough to think that there's any measurable crossover of fanbase between WoW and Vanguard. How many forum members does Vanguard have? They'll get about half that many subs, unless the fucker turns out to be decent. But ya know...


Title: Re: SOE to Publish Vanguard
Post by: Azazel on December 10, 2006, 11:47:13 PM
What's a fortnight? 20 days? 40? I know we're all different cultures here and stuff, but can we keep vernacular to the 20th century?  :-D

You've never heard the term? Fair enough, but it's hardly an archaic term for, you know, much of the English-speaking world.  :wink:



Title: Re: SOE to Publish Vanguard
Post by: stray on December 11, 2006, 12:06:10 AM
If it's not archaic, then it's definitely exclusively Anglican. You'd get everything from a slap to a strange stare if you said it in the US.


Title: Re: SOE to Publish Vanguard
Post by: Endie on December 11, 2006, 01:47:56 AM
If it's not archaic, then it's definitely exclusively Anglican. You'd get everything from a slap to a strange stare if you said it in the US.

Lol.. Anglican.  Used during communion, perhaps?

If you've never come across the word "fortnight" then it doesn't say much for the breadth of reading in the US schools' curriculum. A quick free-text search returns results from (amongst many, many others) Emma, The Strange Case of Dr Jekyll and Mr Hyde, David Copperfield, The History of Tom Jones, Romeo and Juliet, the War of the Worlds, Pride and Prejudice, Crime and Punishment, Henry IV Pt1 (& Pt2), Coriolanus, Richard III, Vanity Fair, Anna Karenin, various Agatha Christies, The Merchant of Venice etc, etc.. I'm only on Page 7 of the 15 pages of results searching only fiction at Bartleby, and missing out the obscure stuff.

I have had American friends chuckle at my use of the word in conversation: they knew what it meant, but it was strangely other to them.  It's certainly not noted as an archaism in the American Heritage dictionary, nor Princeton's definition.


Title: Re: SOE to Publish Vanguard
Post by: schild on December 11, 2006, 02:23:38 AM
I hate to say that I've used fortnight in conversation also. That said, I'd wager 95% of America has no clue what it means.

But then, I haven't used the word since my time in the Civil War.


Title: Re: SOE to Publish Vanguard
Post by: stray on December 11, 2006, 02:31:55 AM
If it's not archaic, then it's definitely exclusively Anglican. You'd get everything from a slap to a strange stare if you said it in the US.

Lol.. Anglican.  Used during communion, perhaps?

If you've never come across the word "fortnight" then it doesn't say much for the breadth of reading in the US schools' curriculum. A quick free-text search returns results from (amongst many, many others) Emma, The Strange Case of Dr Jekyll and Mr Hyde, David Copperfield, The History of Tom Jones, Romeo and Juliet, the War of the Worlds, Pride and Prejudice, Crime and Punishment, Henry IV Pt1 (& Pt2), Coriolanus, Richard III, Vanity Fair, Anna Karenin, various Agatha Christies, The Merchant of Venice etc, etc.. I'm only on Page 7 of the 15 pages of results searching only fiction at Bartleby, and missing out the obscure stuff.

I have had American friends chuckle at my use of the word in conversation: they knew what it meant, but it was strangely other to them.  It's certainly not noted as an archaism in the American Heritage dictionary, nor Princeton's definition.

Oops, I meant Anglicism. You know, the quirky differences between British and American usage and diction? General vocabulary falls under that scope as well, not just spelling and stylistic construction.

Words like "contumely", for example. Or "lorry". "Carriageway". "Knickers". "Pullover". "Plimsolls".

This may come as a shock to you, but very few in America would use any of those words. Even in educated circles. They're fucking whacky (btw, do you guys use the word "whacky"  :-P).

Secondly, I didn't say that I've never come across the word "fortnight". I'm just talking about common 20th/21st century usage. I thought that much was obvious. For what it's worth, I'm a former theater student .. Without boring you too much, I'll just say that I've studied voice, speech, and literature well enough to understand that the word fortnight exists.

Thirdly, Anna Karenina was written in Russian.


Title: Re: SOE to Publish Vanguard
Post by: stray on December 11, 2006, 02:38:51 AM
I spelled wacky wrong. My entire argument is destroyed.  :cry:


Title: Re: SOE to Publish Vanguard
Post by: Endie on December 11, 2006, 03:23:14 AM
...You know, the quirky differences between British and American usage and diction? General vocabulary falls under that scope as well, not just spelling and stylistic construction.

Words like "contumely", for example. Or "lorry". "Carriageway". "Knickers". "Pullover". "Plimsolls".

This may come as a shock to you, but very few in America would use any of those words. Even in educated circles. They're fucking whacky (btw, do you guys use the word "whacky"  :-P).

Secondly, I didn't say that I've never come across the word "fortnight". I'm just talking about common 20th/21st century usage. <snip>

The list of words you use is pretty much loaded with archaisms in non-US English, too.  More fun examples would be rubber (to us, an eraser), smoking fags (cigarettes) and gay (American sports).  We would use wacky, but usually ironically and with very audible scare quotes, and when written we drop the "h" in modern usage.

I hope you don't think that Vanguard will have easy mode English-usage.


Title: Re: SOE to Publish Vanguard
Post by: stray on December 11, 2006, 03:26:40 AM
I hope you don't think that Vanguard will have easy mode English-usage.

Is that what this is about? Shit man. I have no problem seeing the word in fantasy or some period piece. Or possibly, an Ab Fab episode. I made a simple comment about Anglicisms, and you read all that into it?

To be honest, I had no idea this was about how Vanguard would present it's quest text. I had no idea this thread wasn't even about Vanguard. I just thought the conversation had shifted to a simple discussion about the word "fortnight".

[edit] Also, you're beating me while I'm already down. I corrected myself on the "h".


Title: Re: SOE to Publish Vanguard
Post by: Endie on December 11, 2006, 03:49:25 AM
I hope you don't think that Vanguard will have easy mode English-usage.

Is that what this is about? Shit man. I have no problem seeing the word in fantasy or some period piece. Or possibly, an Ab Fab episode. I made a simple comment about Anglicisms, and you read all that into it?

To be honest, I had no idea this was about how Vanguard would present it's quest text. I had no idea this thread wasn't even about Vanguard. I just thought the conversation had shifted to a simple discussion about the word "fortnight".

[edit] Also, you're beating me while I'm already down. I corrected myself on the "h".

I threw in the Vanguard bit (which is a reference to the quote "I hope you don't think Vanguard will have easy-mode travel" that was cross-posted from their boards to here somewhere earlier in the thread, I think during the baiting episode) merely to try and pretend I wasn't being massively tangential.  The rest of it was just because I like words. Not arguing in the least.

And "whacky" and "wacky" were once interchangeable in usage.  I wasn't even arguing with you about that, just discussing what you mentioned.


Title: Re: SOE to Publish Vanguard
Post by: stray on December 11, 2006, 03:51:08 AM
Ah. Sorry. Good, I don't want to argue with you anyhow.

Besides, I'm the only person at this site who's ever had a Kevin Shields avatar. And....I praised you last week for using Stalin as a derisive term. We should be friends. :)


Title: Re: SOE to Publish Vanguard
Post by: Endie on December 11, 2006, 04:01:42 AM
I'm feeling a lot of love in the room right now.  :wink:


Title: Re: SOE to Publish Vanguard
Post by: Signe on December 11, 2006, 05:22:27 AM
What a roller coaster ride!  I laughed!  I cried!  I vomited a little.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 11, 2006, 06:55:12 AM
You people will argue about anything.

The only time I've ever heard the term used was in RP environments. Otherwise, people just say "two weeks". There's a reason for this. Because everyone over the age of 6 knows what that means.

We don't need a national poll to compare that to the number of people who'll know what a fortnight is without looking it up.


Title: Re: SOE to Publish Vanguard
Post by: Simond on December 11, 2006, 07:09:09 AM
The only time I've ever heard the term used was in RP environments. Otherwise, people just say "two weeks".
Which people?
Quote
We don't need a national poll to compare that to the number of people who'll know what a fortnight is without looking it up.
Which nation?

;)


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 11, 2006, 08:24:14 AM
Heh. People in various industries and walks of life in the U.S, over the last 20 or so years. I don't attribute the lack of the use of "fortnight" to any national substandard literary level. Language is fluid. Words are added and dropped from vernacular all the time.


Title: Re: SOE to Publish Vanguard
Post by: Hutch on December 11, 2006, 10:19:04 AM
New Vanguard Interview (http://www.firingsquad.com/games/vanguard_interview/)

I found this linked from EvilAvatar.

First screamer:
Quote from: Brad McQuaid
Vanguard screams for a native 64 bit client at some point because of its seamless world. When the time comes for a 64 bit client, when graphics cards are even more powerful but also cheaper, when RAM prices go down, etc. we will be able to access more than 2 gigs with a 64 bit client and then load up a huge amount of the world at one time. Right now you can see 4+ km in the game -- which creates views and an immersiveness that MMOG gamers love. With a 64bit client and a lot of RAM, we will be able to load up much more of the world at one time and the way we have architected the engine ahead of time, knowing where technology, operating systems, etc. are going to go in the future, it will be very easy to create vistas in the game (pardon the pun) where you could see 10, 15, maybe even more km.

This is, essentially, McQuaid admitting that the game will require hardware from TEH FUTAR to have acceptable framerate and look good at the same time.



Title: Re: SOE to Publish Vanguard
Post by: Miasma on December 11, 2006, 10:32:43 AM
Have they even managed to get it to work in Vista yet, let alone the 64bit version of Vista?


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on December 11, 2006, 11:50:57 AM
Yeah, that approach of building for future theoretical hardware worked so well for EQ2.

Asstardic noogiemonkey.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 11, 2006, 12:14:36 PM
"Because of its seamless world"

So they're pushing into as-yet-not-invented tech for a feature nobody's even asking for anymore...

All kidding aside, I can see where they want teh pretty. But it is the same problem EQ2 had, an arbitrary limitation for a game already without huge mass appeal.


Title: Re: SOE to Publish Vanguard
Post by: Sky on December 11, 2006, 01:21:10 PM
Didn't Asheron's Call feature a seamless world? At least in the sense Brad means it, I remember zoning into dungeons.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 11, 2006, 01:28:24 PM
I specifically meant players asking for this feature. As in, they're not really anymore :)

But yes, a few games at seamless worlds except dungeons/adventure-instances:

UO, AC1, DAoC, AC2, SB, WoW


Title: Re: SOE to Publish Vanguard
Post by: UnSub on December 11, 2006, 05:13:06 PM
Vangard apparently wants your PC hardware to grind as much as you do in-game.


Title: Re: SOE to Publish Vanguard
Post by: Sunbury on December 12, 2006, 06:47:53 AM
A mostly seamless world is an absolute requirement for me to buy a MMORPG.  I don't mind zoning into dungeons, but I don't like zoning between zones, and I *hate* zoning in an out of every tiny buildings while staring at loading screens like Anarchy Online, DDO and  :nda: where I can't even look at my pack or char while waiting.

Also seamless: Horizons and ArchLord - someone please buy these worlds and add a game...


Title: Re: SOE to Publish Vanguard
Post by: El Gallo on December 12, 2006, 11:55:49 AM
Just curious, is it the seamlessness or the lack of loading screens that you need?  WoW doesn't have loading screens overland, but it also isn't a "seamless world" in the sense that AC1 or UO were or VG wants to be (i.e. WoW's outdoor zones are basically dungeon rooms like EQ1).


Title: Re: SOE to Publish Vanguard
Post by: Sunbury on December 12, 2006, 12:24:45 PM

Like everything 'seamlessness' is a continuum and technically how it works and appears is part of it.  A related concept is 'open' vs 'not open'.

DAOC I would consider 'seamless' but not 'open'.  The world was a set of big squares that adjoined (maybe not aligned) other big squares.  Invisible walls blocked all but the allowed crossover points.  Also one zoned into and out of big cities.

I count WoW as 'seamless' because I can stand in one zone, and see into the next one, and when I cross over, there is no loading screen, or even much of a hiccup.  Some boundaries are 'open' and some are not.  Also running into a big city you didn't seem to zone, as there was no loading screen, and when not many PCs in the city, virtually no hiccup.

EQ1 is not-seamless but open, for the 1 month I saw of it.  The zone boundaries were pretty big, but you had to zone, and if you stood on the edge of one looking at the other, when you stepped across the invisible line, what you now see is totally different.

AC1 was seamless and open, with no invisible walls (except 'deep water' and unclimbable hills, but the hills never were at the edge of the world but inside of it).  Actually AC1 worked in landblocks, where it loaded up the details in the landblock you were in, and all the surrounding ones.  If you looked at an overhead or off in the distance, you could see ouside those 9 landblocks, but it was 'low rez' and sometimes funny, like water on a hillside.  So you did a 'mini-seamless-zone' every time you crossed a landblock boundary, as it unloaded 3 and loaded 3 (typically).  And if one loaded is full of PCs, trees, and  buildings, its a noticable hitch in play.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 12, 2006, 12:31:18 PM
I appreciate that this is a requirement for you. But I would suggest you are in the distinct minority as a result. I don't say that to denegrate or anything. It just seems to me that the vast majority of players don't really care that much about it.

I agree the seamless zone-loading of WoW is much more palpable than the zoning of EQ1/2, but I don't see that disparity having any impact on the total success of the game. And, while WoW is divided into discrete content zones, the outdoors are all connected seamlessly. The best way to prove this is by pulling mobs from one "zone" to another (like when folks would pull Stitches from Duskwood to Elywnn). You can't do that in EQ1 (of course). I'm not sure it's possible in DAoC either.


Title: Re: SOE to Publish Vanguard
Post by: shiznitz on December 12, 2006, 12:40:41 PM
For me, a seamless world is nice but not if it means I need a top of the line rig to enjoy it. I also doubt the ability of the developers to "fill" a huge seamless world. If one looks at some of the bigger zones in EQ2 (Antonica, Commonlands, Thundering Steppes) they are some of the most boring zones in the game.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 12, 2006, 12:45:53 PM
Just got this from gameindustry.biz (http://www.gamesindustry.biz/content_page.php?aid=21659):

Vanguard Guild Mail System (http://host-d.oddcast.com/php/start_vanguard1). Basically, a promo site where you can create a voice-based email using a few Vanguard templated assets. You create the message (including either a stock phrase, something text-to-speech, or recorded by mic), and enter the email of your friend.

I love viral marketing. I also am curious to see just how many people even know about this, as it's nowhere obvious on the main vanguard site.


Title: Re: SOE to Publish Vanguard
Post by: Miasma on December 12, 2006, 01:12:53 PM
From the EB page for the game I guess the earlier collector's edition has been completely changed too.  I don't see any mention of getting multiple keys anymore, they're just doing the nicer box, cloth map type of thing.  They added one thing that is guaranteed to flummox the most rabid of fans though.  You get a "Hero Card" that will give you a unique in-game item but there are three different kinds so they will have to go out and buy multiple (hundred dollar) boxes if they want to collect them all.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on December 12, 2006, 05:48:39 PM
VG will probably be a game where they generate a buttload of cash from a relatively few amount of players. If that helps them afford to keep the thing going, all power to them.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on January 03, 2007, 12:14:17 PM
Well, this is so much fun.
It's in todays' Gamespy newsletter (delivered to a billion gamers around the world, I guess) and it sports the prestigious (?) signature of Fargo. You can't avoid it because the title of the mail is: "Final Fantasy XIII Screens, and an MMO that Dares to Be Different" (Vanguard), and the first thing you see as you open the message is the quoted article, with an art from Vanguard.
Maybe the fact that Gamespy/Fileplanet is hosting the "open" beta starting in a couple of days has nothing to do with this..  I really don't know, but the title alone is worth a quote in my book.

Quote from: Gamespy's Fargo
Why Vanguard is an Important Milestone 
 
"Will a U.S.-Developed MMO Ever Break the One-Million Subscriber Mark?" people used to ask. That was back in early 2004, when EverQuest was the top-of-the-heap for U.S. games with over half a million subscribers. Back then, those numbers seemed astronomical. In one way or another, most games tried to copy EverQuest ... Then World of Warcraft came along and the landscape changed. WoW already has over seven million subscribers Worldwide, and numbers are expected to climb even higher with a coming expansion.

Needless to say, since its release at the end of 2004, most developers have been looking at WoW's game design as a model for how to build a modern MMO. Venture capitalists and publishers are surprisingly eager to fund projects that play "Just like World of Warcraft..." The clones, they are a-comin'.

But then there's Vanguard.

It's ballsy nowadays to push forward with a massively multiplayer game that's different from World of Warcraft in almost every conceivable way, but Vanguard is aiming for a very different experience. Like EverQuest, it's a serious game for hardcore players who aren't afraid of lengthy adventures, brutal PvP, and complicated raids. And like Ultima Online or Star Wars Galaxies, characters are able to deeply impact the game world: building their own houses, shops, and even ships. Building up a successful crafter is as intense as creating a combat character.

Will Vanguard be a huge success? It's definitely aimed at a more serious crowd looking for a deeper online roleplaying experience. That might limit its mainstream appeal. On the other hand, if it's even a tenth as popular as World of Warcraft, it'll still have more subscribers than the original EverQuest. Hardcore gamers are eagerly looking forward to this one.

As you can see from today's lead story, The Beta-Test of Vanguard is About to Kick Off on FilePlanet, so gamers will get to see for themselves what to expect.

      -Fargo

 


Title: Re: SOE to Publish Vanguard
Post by: Simond on January 03, 2007, 12:20:20 PM
I wouldn't actually call VG's graphics 'art', you know.


Title: Re: SOE to Publish Vanguard
Post by: schild on January 03, 2007, 12:41:17 PM
Who the hell is Fargo and why is he such a bucket of retarded?


Title: Re: SOE to Publish Vanguard
Post by: Nebu on January 03, 2007, 12:46:46 PM
Quote from: Gamespy's Fargo
Will Vanguard be a huge success? It's definitely aimed at a more serious crowd looking for a deeper online roleplaying experience.

How exactly does camping a spawn = deeper roleplaying experience anyway?

Who the hell is Fargo and why is he such a bucket of retarded?

It's amazing what people will say when it gets them into a beta or garners free stuff. 

 


Title: Re: SOE to Publish Vanguard
Post by: AlteredOne on January 03, 2007, 12:55:01 PM
It's really not clear what this "deeper online roleplaying experience" will mean.  The public pre-release info indicates they've drastically simplified the combat, questing, and crafting systems.  By all accounts the world is huge, but that means nothing if it's AC-style enormous with gigantic swathes of random-generated terrain and monsters.  Maybe the "diplomacy" minigame will somehow add depth, but Sigil hasn't described how this will work. 

As for art, funny how the anime-inspired WoW graphics which run on 5-year-old rigs have trounced every attempt at hyper realism, to the point that even EQ2 has gone with a WoW-ish style in their latest expansion.


Title: Re: SOE to Publish Vanguard
Post by: Lantyssa on January 03, 2007, 02:00:52 PM
Fargo writes humorous pieces over at GameSpy.  This was just more subtle than his normal stuff.  The joke will come when people take it seriously.


Title: Re: SOE to Publish Vanguard
Post by: Nebu on January 03, 2007, 02:14:04 PM
Fargo writes humorous pieces over at GameSpy.  This was just more subtle than his normal stuff.  The joke will come when people take it seriously.

If he was joking then he got me... if not... I worry for the guy.


Title: Re: SOE to Publish Vanguard
Post by: Venkman on January 03, 2007, 02:15:20 PM
That piece wasn't terrible. They actually are "trying" different things. There's not much of a "crafting" game in WoW beyond resource gathering, nor houses nor craftable boats. There aren't that many lengthy adventures if length is defined by "you can't even take a bio break", as most content has obvious rest points. Raids are complicated, but only until you've mastered the one or maybe two ways to beat the specific elements in the encounter (which isn't to say VG won't be exactly the same thing).

We rate VG based on what we know about it. But the context of that piece is pretty much right to the unitiated who don't know better yet :)


Title: Re: SOE to Publish Vanguard
Post by: Lt.Dan on January 03, 2007, 02:21:46 PM
Have they even managed to get it to work in Vista yet, let alone the 64bit version of Vista?
Why would they need DRM protection in Vista when their copy protection is pretty much uncrackable...who'd copy and torrent a 20+Gb install?

 :rimshot:


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on January 03, 2007, 02:28:56 PM
I am the only one around here who doesn't hate Vanguard (actually I am open to the opposite feeling).
And I think too that lots of people are underestimating Vanguard features. I don't know if it will actually be a milestone, but I really think that the mail title was funny, if nothing else, because everyone in the world seems to think the exact opposite: that Vanguard is the oldest of the old school MMO.

So receiving in the mail (and with me oodles of other people) a comment about Vanguard being something like the most original MMO in production,  well.. "ballsy" :)

On actually commenting the game, as you know, I am dying for the NDA to drop. Seriously.


Title: Re: SOE to Publish Vanguard
Post by: HaemishM on January 03, 2007, 02:44:53 PM
And I think too that lots of people are underestimating Vanguard features.

Any "features" it has that I haven't already seen in EQ1 will be buried under such a large mound of crotchvice grindplay that I would never ever see it.


Title: Re: SOE to Publish Vanguard
Post by: Simond on January 03, 2007, 03:00:32 PM
It's really not clear what this "deeper online roleplaying experience" will mean.
Cyber.
 :rimshot:

Edit: Page 30 ding!


Title: Re: SOE to Publish Vanguard
Post by: Tale on January 03, 2007, 04:04:36 PM
It's in todays' Gamespy newsletter (delivered to a billion gamers around the world, I guess)

I realise it's a deliberate exaggeration, but couldn't you have just exaggerated by a few million? :) Lately I've been wincing at people thinking everyone shares the kind of choices we have. We're still a minority of a minority in a world where billions live in poverty or slightly above it.

Quote
You can't avoid it because the title of the mail is: "Final Fantasy XIII Screens, and an MMO that Dares to Be Different" (Vanguard),

I've never played anything Final Fantasy and I would have just presumed a startup MMO. So even if I bothered to subscribe to any newsletters, I wouldn't have read that.


Title: Re: SOE to Publish Vanguard
Post by: CaptainNapkin on January 03, 2007, 04:41:49 PM
I am the only one around here who doesn't hate Vanguard (actually I am open to the opposite feeling).
Actually you're not, I'll come out of my lurking long enough to say I don't hate it either, I like it and pre-ordered (2 copies, 1 for the wife). And even though I enjoy spending countless hours reading everyone elses opinions, in the end I really only give a crap about my own... a wordsmith I am not, so I just lurk and reserve comment typically. I'm also probably not cunning enough to discuss or debate it without stepping on  :nda:, so I don't bother. This is the game that everyone loves to hate. Don't worry dude, I'll stay on the ship with ya even when it's sinking. But for now, I'm going back to my cave.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on January 03, 2007, 06:00:35 PM
Quote from: Gamespy's Fargo
Why Vanguard is an Important Milestone 
Will Vanguard be a huge success? It's definitely aimed at a more serious crowd looking for a deeper online roleplaying experience. That might limit its mainstream appeal. On the other hand, if it's even a tenth as popular as World of Warcraft, it'll still have more subscribers than the original EverQuest. Hardcore gamers are eagerly looking forward to this one
If he is being serious he's being an idiot. WoW is an international game localized in many languages -- in particular Chinese -- which is where it gets more than half of its subscriber numbers from. If Vanguard can get a tenth of WoW's NA + Euro numbers that would put them at around 300K which is less than what EQ had at it's peak.


Title: Re: SOE to Publish Vanguard
Post by: Sir Fodder on January 03, 2007, 08:39:01 PM
I am the only one around here who doesn't hate Vanguard (actually I am open to the opposite feeling).

I love Vanguard, hooray for messageboard drama! Heck, I might even have to try the game if the boards heat up enough. Seriously though, even though there has been some crazy stuff put out there by the Vanguard team, I'll be interested in reading the beta impressions of this boards denizens. I'm expecting Vanguard to provide at least a bit of kicking around exploration/roleplay type fun for a month or so at least, anything else fun would be a bonus.


Title: Re: SOE to Publish Vanguard
Post by: Cheddar on January 03, 2007, 08:57:26 PM
I am the only one around here who doesn't hate Vanguard (actually I am open to the opposite feeling).
I love Vanguard, hooray for messageboard drama! Heck, I might even have to try the game if the boards heat up enough. Seriously though, even though there has been some crazy stuff put out there by the Vanguard team, I'll be interested in reading the beta impressions of this boards denizens. I'm expecting Vanguard to provide at least a bit of kicking around exploration/roleplay type fun for a month or so at least, anything else fun would be a bonus.

Falconeer is a moron.  We tend to ignore morons.

It was a joke, Falconeer.  No need for PM's this time!


Title: Re: SOE to Publish Vanguard
Post by: Endie on January 04, 2007, 02:13:49 AM
I am the only one around here who doesn't hate Vanguard
I like it and pre-ordered (2 copies, 1 for the wife)...bother.  Don't worry dude, I'll stay on the ship with ya even when it's sinking. But for now, I'm going back to my cave.

Vanguard has caves on its ships?  That is so awesome.

Anyway, now that we've dinged 30 on this thread without the game even leaving alpha beta, WUA had better be feeling pretty threatened in his lah-di-dah SWG threads.


Title: Re: SOE to Publish Vanguard
Post by: Trippy on January 04, 2007, 02:39:01 AM
I am the only one around here who doesn't hate Vanguard
I like it and pre-ordered (2 copies, 1 for the wife)...bother.  Don't worry dude, I'll stay on the ship with ya even when it's sinking. But for now, I'm going back to my cave.
Vanguard has caves on its ships?  That is so awesome.

Anyway, now that we've dinged 30 on this thread without the game even leaving alpha beta, WUA had better be feeling pretty threatened in his lah-di-dah SWG threads.
Those are schild and my threads -- WUA's is the UO subscription one, which you just passed -- and you guys are a *long* way from catching schild's, though I suppose if Brad suddenly announced they were redoing Vanguard to have shooter-style gameplay you might be able to catch up.


Title: Re: SOE to Publish Vanguard
Post by: Merusk on January 04, 2007, 04:08:29 AM
Vanguard - Even our Threads are a grind to catch-up.


Title: Re: SOE to Publish Vanguard
Post by: Falconeer on January 04, 2007, 04:40:33 AM
Falconeer is a moron.  We tend to ignore morons.

It was a joke, Falconeer.  No need for PM's this time!

No PM. I'll sue you for good this time!