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Title: Lineage 2 hits 14 Million subscribers
Post by: Wolf on May 02, 2006, 02:51:56 AM
From an NCsoft Press Release
Quote
'Lineage 2 reached more than 14-million customers in just over two years'

NCsoft celebrates Lineage II’s second anniversary with new game-time package, in-game events

           Lineage II, which recently released Chronicle 4: Scions of Destiny™, one of the largest free MMO expansions ever, continues to grow a very loyal and long-term playing customer base in North America. Worldwide, Lineage II is one of the most dominant titles in the MMO market, having reached more than 14-million customers in just over two years, and continues to grow as NCsoft takes the game into additional territories.

            “This has been a terrific two-year run for Lineage II as we have seen the game find a strong audience in North America and Europe,” said Robert Garriott, CEO of NCsoft North America. “Worldwide, Lineage II is one of the giants and will continue to be so as NCsoft successfully establishes the game in new markets such as China, Japan and Thailand. Lineage II has been a great success story for everyone at NCsoft.”

Lineage II provides players a deep, rich environment where the elite PvP gamers gather to take on the challenges that the world of Lineage IIdelivers. Since the launch of the game, NCsoft has added more than 2.3 gigabytes of new content with massive updates delivered regularly for free to its active subscribers.

Wow. I knew it was big, I had no idea it was THIS big.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Reg on May 02, 2006, 03:10:47 AM
I just can't bring myself to care much about the Asian market games no matter how big they get.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: stray on May 02, 2006, 03:13:25 AM
I just can't bring myself to care much about the Asian market games no matter how big they get.

Heh, that should be the end of the thread right there. I doubt anyone will disagree with you (or maybe not...?).


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Wolf on May 02, 2006, 03:22:18 AM
Aren't like at least half of WoW's subscribers from Asia? How come we care that WoW has 6 Million, and don't if Lineage has 14?

For the record: I still think Lineage 2 is an awful game :)


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: stray on May 02, 2006, 03:23:49 AM
I don't care about WoW either...But that's just me.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Trippy on May 02, 2006, 03:41:43 AM
Aren't like at least half of WoW's subscribers from Asia? How come we care that WoW has 6 Million, and don't if Lineage has 14?

For the record: I still think Lineage 2 is an awful game :)
More than half of WoW's subscribers are from Asia (~1 million NA, ~1 million Euro, the rest Asia). Also that 6.5 million figure is for currently active subscribers while the Lineage II one is for all customers who have ever played (note the operative word "reached" above). Plus the Koreans have a funky way of counting subscribers because of the way the game is sold to PC baangs.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Reg on May 02, 2006, 05:26:01 AM
Lineage 2 has been pretty much a complete flop in North America and Europe though hasn't it? Does it even have 100,000 North American players?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: schild on May 02, 2006, 05:27:42 AM
Would 100,000 be a flop?

God I love having this discussion. :P I love starting it even more.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Reg on May 02, 2006, 06:10:11 AM
In comparison to having 14,000,000 in Asia it'd certainly be a flop. And it justifies my dismissing it as one of those wacky Asian market games that never makes it in North America or Europe.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: schild on May 02, 2006, 06:15:11 AM
See, I don't think of them as comparable markets - not in any standard usage of the word comparable at least. Korea, specifically, lacks something we have in abundance - consoles. Before WoW, the biggest game America had was EQ with 400,000 people. 100,000 is nothing to scoff at in the US, even after WoW.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Venkman on May 02, 2006, 07:21:55 AM
Because nobody's poked a hole into the number yet:
Quote
Lineage II is one of the most dominant titles in the MMO market, having reached more than 14-million customers in just over two years, and continues to grow as NCsoft takes the game into additional territories.
"Reached more than 14-million customers" is not "we have 14 million actively paying subscribers". It's more like they've sold 14 million accounts, but we don't know how many are active, and we sure as heck don't know how many people are behind the accounts. Of course, no matter how it's sliced, that's one big ass number. But we really can't say L2 is twice as large as WoW because the basis of comparison is missing. Just like it was back during similar discussions of Lineage 1.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Toast on May 02, 2006, 07:27:54 AM
I agree with Darniaq. That language definitely means cumulative all-time accounts created. Don't you just love marketing speak?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: schild on May 02, 2006, 07:30:39 AM
Customers implied paid. Which implies 14M boxes sold. Which is uh, more than WoW has sold. Odds are WoW will sell 20-30M (conservative guess? Maybe). They're tossing around a number while they can, I don't blame them.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: tazelbain on May 02, 2006, 07:36:23 AM
People buy boxes to play at a pc bang? I don't think so.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Murgos on May 02, 2006, 07:39:26 AM
Customers implied paid. Which implies 14M boxes sold.

I disagree.  In this instance of market speak customers implies anyone who has used the service and since the face of the intarbut is anonymous then this could be some really fast and loose accounting.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: schild on May 02, 2006, 07:40:55 AM
People buy boxes to play at a pc bang? I don't think so.

WoW Blizzard doesn't count the net cafe folks?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: tazelbain on May 02, 2006, 07:57:30 AM
Quote
World of Warcraft's Paying Customer Definition
World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players having accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or canceled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.

I was just saying that pc bangs probably break the correlation between subscriptions and boxes sold.  And I aggree that Lineage has a much more loose definition of subscribers.

Also why should I care about a market that doesn't produce games I want to play?  So what, Pogo may have a billion middle-age women playing it.  I am sure we can all site many examples where popularity != good.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Nebu on May 02, 2006, 08:03:36 AM
I think we should be apalled. Both games are shallow, both involved the same diku-inspired grind, both have horrific endgames.

If this is what we race out to the stores to buy (meaning WoW and/or Lineage), it's just proof of how little most people are willing to settle for.



Title: Re: Lineage 2 hits 14 Million subscribers
Post by: schild on May 02, 2006, 08:05:14 AM
it's just proof of how little most people are willing to settle for.

Sudoku.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Nebu on May 02, 2006, 08:07:30 AM
(http://upload.wikimedia.org/wikipedia/commons/thumb/1/13/Sudoku-by-L2G-20050714.gif/250px-Sudoku-by-L2G-20050714.gif)

Do I win?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: MrHat on May 02, 2006, 08:34:13 AM
I can't do Sudoku's.  Because I can see the program it would take to solve that fucker for me.



Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Soln on May 02, 2006, 08:39:33 AM
I just can't bring myself to care much about the Asian market games no matter how big they get.

Heh, that should be the end of the thread right there. I doubt anyone will disagree with you (or maybe not...?).

agreed.  /end


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Venkman on May 02, 2006, 08:50:28 AM
Asian games matter because people will be playing imports of them starting this year. And if those are successful, more will be imported. And iterated. So you'll either be playing them, iterations of them, or not playing the genre at all within a few years. It's just the continuation of trends. Nobody bitches about importing the handhelds that launch overseas first, nor cellphones.

Quote from: schild
Which implies 14M boxes sold

Digital download? New accounts without a new box? Like I said, this doesn't mean 14mil is anything to sneer at. It just means they attracted 14mil customers (not even "individual people") with some sort of relationship. Shit, we don't even know if all of them paid to become a "customer", since there's no referenced monetary transaction.

It's sophestry, but the reason why such numbers are only worth as much as the paper the press release is printed on. It isn't just a bunch of ranters asking these questions either.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: HaemishM on May 02, 2006, 08:59:36 AM
Aren't like at least half of WoW's subscribers from Asia? How come we care that WoW has 6 Million, and don't if Lineage has 14?

Because as has been proven over and over again, Koreans are BATSHIT INSANE, and would play anything that allows them to kill other players while screaming RANG RANG at the top of their gold-farming, dim-sung soaked lungs.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Engels on May 02, 2006, 09:16:27 AM
Now now, Haem, that's sounding a bit 'culturist' right there. L2 makes a huge production of group/guild effort ala EQ raid style and has obviously captured the spirit with which Koreans and other Asian cultures like to play a game. Its hardly their fault they do not share the culture of individual uberness that we do in the west.

I still think a wild-west MMO could be designed with all the bells and wistles required to tickle Americans' sense of rugged individualism and it would be a big hit here. Not so much in Korea. Who cares either way, since noone has written the book on fun yet.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: HaemishM on May 02, 2006, 10:06:28 AM
Now now, Haem, that's sounding a bit 'culturist' right there.

I've seen Korean MMOG's. There is barely an original thought amongst all 7,000 of them.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Murgos on May 02, 2006, 10:18:59 AM
I can't do Sudoku's.  Because I can see the program it would take to solve that fucker for me.



First time I saw one I started thinking up the algorithm to solve it in my head before I realized I was being an idiot and I didn't really give a shit anyway.  I'll stick with crossword puzzles.  At least sometimes the authors of those can be clever with plays on words and themes.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Venkman on May 02, 2006, 10:21:15 AM
I've seen Korean MMOG's. There is barely an original thought amongst all 7,000 of them.
If someone on the outside looked at the Western market, how much diversity would they see? From the 30,000 foot level (media, console gamers, etc.) would they even see an Eve, ATITD, SL? Or would they just see the long list of diku-inspired EQ clones?

The Korean market is pretty diverse once you get past the 10 titles that get talked about.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: HRose on May 02, 2006, 11:09:21 AM
Press release bullshit?

NCsoft always releases very precise numbers. This last december (http://www.cesspit.net/drupal/node/1193) L2 had 1.5M.

Now they say 14M? So they gained 12.5M in four months?

Come on.

Btw, they have 76k for US+EU.

And, most improtant, do I arouse you when I play SirBruce?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Samwise on May 02, 2006, 11:19:34 AM
I can't do Sudoku's.  Because I can see the program it would take to solve that fucker for me.

That's the same reason I can't play WoW.

Incidentally, my first thought upon seeing the thread title was "wow, they must have had to create a few more dog spawns to keep up with demand.  That's a lot of dead dogs."


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Trippy on May 02, 2006, 12:24:14 PM
Quote
World of Warcraft's Paying Customer Definition
World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players having accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or canceled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.
I was just saying that pc bangs probably break the correlation between subscriptions and boxes sold.
Yes for most of the games you play in PC baangs you don't "buy" the software first, you simply pay an hourly or other usage fee plus any applicable subscription fees for online games and the PC baangs are the ones responsible for purchasing the game licenses from the publishers. WoW in Korea is a bit different than here in NA and Europe in that you can also buy 7 day subscriptions as well as your normal 30 day ones, hence the line above about Internet Game Room players. Here's a recent article (http://72.14.207.104/search?q=cache:gABOnqA8bpUJ:www.koreaherald.co.kr/SITE/data/html_dir/2006/04/18/200604180017.asp&hl=en&gl=us&ct=clnk&cd=3) about WoW's price drop in Korea (sorry about the Google cache link but this paper's archives are subscription only).


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Strazos on May 02, 2006, 10:01:21 PM
14m for this shit?

LIES!

That's like, what, 10% of South Korea's population?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Trippy on May 02, 2006, 10:06:33 PM
14m for this shit?

LIES!

That's like, what, 10% of South Korea's population?
More like 29% but that 14 million is a worldwide figure and not just for South Korea.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Strazos on May 02, 2006, 10:11:17 PM
I'd like to see how many people play outside of S. Korea....you might knock a whole million off that 14m.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Tisirin on May 03, 2006, 07:11:45 AM

Hey, folks.   I just want to jump in and clarify a few things.  If anyone is wondering, the numbers that we are reporting are indeed accurate.  Lineage II has reached more than 14 million customers worldwide in our two-year run.  Active Lineage II territories include Korea, Europe, the United States, Thailand, Taiwan and Japan.  Is there some confusion between Blizzard reporting a customer base of 6 million for WoW versus NCsoft reporting a customer base of 14 million for Lineage II?  NCsoft's active subscribers, of course, are reported publicly on a quarterly basis.



Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Der Helm on May 03, 2006, 07:19:50 AM

Hey, folks.   I just want to jump in and clarify a few things.  If anyone is wondering, the numbers that we are reporting are indeed accurate.  Lineage II has reached more than 14 million customers worldwide in our two-year run.  Active Lineage II territories include Korea, Europe, the United States, Thailand, Taiwan and Japan.  Is there some confusion between Blizzard reporting a customer base of 6 million for WoW versus NCsoft reporting a customer base of 14 million for Lineage II?  NCsoft's active subscribers, of course, are reported publicly on a quarterly basis.
I am sorry, but did you say anything at all ? Because I did not get it. At all.

Honestly


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Arthur_Parker on May 03, 2006, 07:35:04 AM
14 million people have played Lineage 2 at some point in time, that's not our subscriber numbers though, we publish those quarterly.

That's what I got out of it.  I'd still play L2 if it was a lot less grindy.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Venkman on May 03, 2006, 07:52:13 AM
Quote from: Tisirin
Is there some confusion between Blizzard reporting a customer base of 6 million for WoW versus NCsoft reporting a customer base of 14 million for Lineage II?
Welcome Tisirin, and thanks for being willing to answer some questions in this crowd :)

Even with WoW, "active accounts" means different things per country/region. For L2, you state "14mil customers". What does that mean? You sold 14mil boxes? 14mil new accounts were created? 14mil people registered for the forums? Did people spend the equivalent of $50 to buy a box and play for a month? How many of them are in the U.S. vs China vs Korea vs other? Some of this stuff obviously you can't talk about, but it's the sort of things I wonder about.

It's a worldwide genre at a time of regional relevance. To me, a single worldwide value doesn't tell almost any story, whether L2 or WoW or GW. It doesn't account for local conditions like different cultures, your PC Baangs vs the largely-home-base users in the U.S., different financial relationships between customer and company and so on. Even WoW's 6.5mil is less relevant than the probably-near-2mil of the U.S. That latter number is what affects most the U.S.-based/specific MMOGs like DAoC or EQ.

This sort of comparison in the U.S. is probably as relevant as it would be in Korea. The parameters are just very different. So 14mil is good, but understanding how that number breaks down by region allows for more relevant comparions.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: HRose on May 03, 2006, 08:45:17 AM
Come on, it's obvious. The 14M are accounts created, not also active. While WoW's 6M are accounts active, till the last week.

NCSoft releases the numbers we care about, they are the only company to do this. And I linked to these in the previous page.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Venkman on May 03, 2006, 10:52:16 AM
Quote from: HRose
NCSoft releases the numbers we care about,
"We"? What do I care how many accounts were ever created? By myself I probably created 14mil accounts. That's irrelevant. What matters to me is how many accounts were based on an initial financial transaction, and resulted in some form of relationship that involved money thereafter. Aside from GW, which still required that up front transaction, most games either have a fee or make it up in some form of ingame advertising or RMTing.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Tisirin on May 03, 2006, 10:53:56 AM
Come on, it's obvious. The 14M are accounts created, not also active. While WoW's 6M are accounts active, till the last week.

NCSoft releases the numbers we care about, they are the only company to do this. And I linked to these in the previous page.

I think the comparison we're talking about here is apples to apples.   But I don't want to be seen as bagging on Blizzard at all.  It's an incredible game and a runaway hit, no one can deny that.  They've done a ton to energize the whole MMO space.

But in this particular context, I think we're talking about comparing the same numbers, unless I'm mistaken.

[Modified because I think I wasn't very clear the first time out -- Tisirin]


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Rasix on May 03, 2006, 10:57:27 AM
Quote
But in this particular context, I think we're talking about apples to apples, unless I'm mistaken.

I hate to get all White House press corp here, but you're saying that Lineage 2 has 14 million currently active subscriptions?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Threash on May 03, 2006, 10:59:52 AM
Come on, it's obvious. The 14M are accounts created, not also active. While WoW's 6M are accounts active, till the last week.

NCSoft releases the numbers we care about, they are the only company to do this. And I linked to these in the previous page.

I think the comparison we're talking about here is apples to apples.   But I don't want to be seen as bagging on Blizzard at all.  It's an incredible game and a runaway hit, no one can deny that.  They've done a ton to energize the whole MMO space.

But in this particular context, I think we're talking about comparing the same numbers, unless I'm mistaken.

[Modified because I think I wasn't very clear the first time out -- Tisirin]

I think you might be.  Blizzards press release clearly state that number as their current subscribers,  from what i understood that 14 million number was the amount of people that have ever played.  Maybe im mistaken also and you have 14 million current subscribers?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: El Gallo on May 03, 2006, 11:07:40 AM
Come on, it's obvious. The 14M are accounts created, not also active. While WoW's 6M are accounts active, till the last week.

NCSoft releases the numbers we care about, they are the only company to do this. And I linked to these in the previous page.

I think the comparison we're talking about here is apples to apples.   But I don't want to be seen as bagging on Blizzard at all.  It's an incredible game and a runaway hit, no one can deny that.  They've done a ton to energize the whole MMO space.

But in this particular context, I think we're talking about comparing the same numbers, unless I'm mistaken.

[Modified because I think I wasn't very clear the first time out -- Tisirin]

As I read their definition, Blizzard claims to have 6 million of this kind of apple:

1. individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access EXCLUDING all players under free promotional subscriptions, expired or canceled subscriptions, and expired pre-paid cards.
PLUS
2.  Internet Game Room players having accessed the game over the last seven days are also counted as customers EXCLUDING all players under free promotional subscriptions, expired or canceled subscriptions, and expired pre-paid cards.

I think the kind of apple you claim to have 12 million of doesn't include the clauses after "EXCLUDING" in either part 1 or part 2, or the "over the last seven days" limitation of part 2.  Around here, we call that kind of apple an "orange."


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: schild on May 03, 2006, 11:18:35 AM
Lum and I had an exchange on this topic:

[11:17] f13dotnet: jorb
[11:17] Scott Jennings: glormp
[11:17] f13dotnet: tanfazzle


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Tisirin on May 03, 2006, 12:54:48 PM
Come on, it's obvious. The 14M are accounts created, not also active. While WoW's 6M are accounts active, till the last week.

NCSoft releases the numbers we care about, they are the only company to do this. And I linked to these in the previous page.

I think the comparison we're talking about here is apples to apples.   But I don't want to be seen as bagging on Blizzard at all.  It's an incredible game and a runaway hit, no one can deny that.  They've done a ton to energize the whole MMO space.

But in this particular context, I think we're talking about comparing the same numbers, unless I'm mistaken.

[Modified because I think I wasn't very clear the first time out -- Tisirin]

As I read their definition, Blizzard claims to have 6 million of this kind of apple:

1. individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access EXCLUDING all players under free promotional subscriptions, expired or canceled subscriptions, and expired pre-paid cards.
PLUS
2.  Internet Game Room players having accessed the game over the last seven days are also counted as customers EXCLUDING all players under free promotional subscriptions, expired or canceled subscriptions, and expired pre-paid cards.

I think the kind of apple you claim to have 12 million of doesn't include the clauses after "EXCLUDING" in either part 1 or part 2, or the "over the last seven days" limitation of part 2.  Around here, we call that kind of apple an "orange."

You could be right.  I don't know.  It's kind of confusing in an industry that has yet to develop real standards of reporting across the board.  I've always thought everyone should just use "active subscribers" and be done with it.  But with some companies not obliged to report, and some companies using different terminologies ( like customer base, then defining what a customer is but not a base http://www.blizzard.com/press/060228.shtml ) then it just gets to be open for all kinds of interpretations.  And I still don't really understand how LAN Centers are regularly accounted for outside of box sales by all MMO companies.

I really don't want to get too vociferous on the matter, as I don't want to be misconstrued as dogging on competitors or whatnot.  I find the discussion of industry standards in reporting interesting, though.




 


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Venkman on May 03, 2006, 02:10:52 PM
Quote from: Tisirin
I really don't want to get too vociferous on the matter, as I don't want to be misconstrued as dogging on competitors or whatnot. I find the discussion of industry standards in reporting interesting, though
A slippery slope of course, but your candor adds to the knowledgebase, so hopefully you can still navigate the discussion.

The real question is, if WoW has 6.5mil active accounts, does L2 have 14mil active accounts? If so, I can't see it as insulting to WoW to state that. It's a business fact. Is it particularly relevant? Depends on the stuff I mentioned above. What some players like, others don't, multiplied by millions. That sorta thing :)


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Tisirin on May 03, 2006, 06:31:41 PM
Quote from: Tisirin
I really don't want to get too vociferous on the matter, as I don't want to be misconstrued as dogging on competitors or whatnot. I find the discussion of industry standards in reporting interesting, though
A slippery slope of course, but your candor adds to the knowledgebase, so hopefully you can still navigate the discussion.

The real question is, if WoW has 6.5mil active accounts, does L2 have 14mil active accounts? If so, I can't see it as insulting to WoW to state that. It's a business fact. Is it particularly relevant? Depends on the stuff I mentioned above. What some players like, others don't, multiplied by millions. That sorta thing :)

That's a good point, but I think the overall question is "Is everyone reporting 'active subscribers'?".  It's a pretty standard terminology, but it's not used very much in official reports, unless it's obligated to be released as NCsoft's are.  I'm sure that everyone would keep that number private if they could, but some can and some can't.  In the press release that started this conversation "active subscribers" was not used.  In the press release I referred to by Blizzard, "active subscribers" was not used either.   


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Trippy on May 03, 2006, 06:42:02 PM
Blizzard is very clear what they mean by "customer" as was quoted earlier and they explicitly *exclude* expired or cancelled subscriptions/game cards.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Pococurante on May 03, 2006, 07:05:39 PM
reached = monetized subs?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: HRose on May 03, 2006, 07:18:58 PM
Quote from: HRose
NCSoft releases the numbers we care about,
"We"? What do I care how many accounts were ever created? By myself I probably created 14mil accounts. That's irrelevant. What matters to me is how many accounts were based on an initial financial transaction, and resulted in some form of relationship that involved money thereafter. Aside from GW, which still required that up front transaction, most games either have a fee or make it up in some form of ingame advertising or RMTing.
No, you don't understand.

The numbers we care about are active subsciptions. And NCSoft releases them. I don't mean the 14M thing. I mean the other numbers to which I linked in my first post. So, if you go there, you see those numbers "we care about".


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Arthur_Parker on May 04, 2006, 08:21:40 AM
http://english.yna.co.kr/Engnews/20060504/410100000020060504112107E9.html

Quote
Online game publisher NCsoft Q1 earnings plunge
SEOUL, May 4 (Yonhap) -- NCsoft Corp., South Korea's largest publisher of online games, said Thursday its first-quarter earnings dropped by almost half due to the absence of new products.

In the January-March period, net income reached 6.8 billion won (US$7.3 million), down 49 percent from a year earlier, the company said in a regulatory filing.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: tazelbain on May 04, 2006, 08:34:23 AM
Stop being needlessly convontational, Hrose.

L2: 1.5m
WoW: 6m

I am sure the the ratio would be greater, if it just Norh America.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: stray on May 04, 2006, 08:49:27 AM
huh?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: sinij on May 04, 2006, 05:12:42 PM
Quote
But in this particular context, I think we're talking about apples to apples, unless I'm mistaken.

I hate to get all White House press corp here, but you're saying that Lineage 2 has 14 million currently active subscriptions?

You do realize that active NA subscription in not the same as Internet Cafee in Korea active subscription?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: WindupAtheist on May 04, 2006, 05:20:41 PM
So by NCSoft standards, if I made the shittiest game in the world, but somehow got everyone on earth to try it, I could claim I had "reached six billion users" as I went out of business?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Oban on May 04, 2006, 05:27:43 PM
These are not the subscribers you're looking for.

/waveshand


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Rasix on May 04, 2006, 05:46:00 PM
Quote
But in this particular context, I think we're talking about apples to apples, unless I'm mistaken.

I hate to get all White House press corp here, but you're saying that Lineage 2 has 14 million currently active subscriptions?

You do realize that active NA subscription in not the same as Internet Cafee in Korea active subscription?

Yes.  Your point?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Lantyssa on May 04, 2006, 07:17:32 PM
So by NCSoft standards, if I made the shittiest game in the world, but somehow got everyone on earth to try it, I could claim I had "reached six billion users" as I went out of business?
If you were making a dollar per sale, you would be doing just fine.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: WindupAtheist on May 04, 2006, 08:17:37 PM
Not after I paid to have six billion boxes distributed across every market in the world.

Anyway, if NCSoft could touch Blizz in terms of actual subscribers, they would say so.  The whole thing reeked of sophistry and bullshit from the get-go.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Lantyssa on May 05, 2006, 06:22:22 PM
I meant a dollar net profit per box.  Even a fraction of a cent would be great with that many sales.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: HRose on May 07, 2006, 11:09:28 PM
Stop being needlessly convontational, Hrose.

L2: 1.5m
WoW: 6m

I am sure the the ratio would be greater, if it just Norh America.
Latest numbers are quite surprising. Even too much to be believable.

L2 is at 1.302.340 worldwide

It lost another 200k in Korea and L1 lost 900k in the last four months.

Surprisingly L2 is up to 90k in US+EU. Oddly growing here and getting crushed in Korea.

How can this make sense?


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Trippy on May 08, 2006, 12:17:08 AM
Latest numbers are quite surprising. Even too much to be believable.

L2 is at 1.302.340 worldwide

It lost another 200k in Korea and L1 lost 900k in the last four months.

Surprisingly L2 is up to 90k in US+EU. Oddly growing here and getting crushed in Korea.

How can this make sense?
Maybe WoW is still growing over there (they are #3 over there after all)? Also, it seems like everybody and their uncle is developing an MMOG over there -- they have lots more competition than we do over here in the US.



Title: Re: Lineage 2 hits 14 Million subscribers
Post by: HRose on May 08, 2006, 12:33:42 AM
Fuck. You reminded me something. I don't remember where I've seen it.

In Korea Blizzard cut down the prices on WoW.

Fuck, I don't remember where I've seen this. GAH!


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Trippy on May 08, 2006, 12:39:26 AM
I posted that earlier -- it's from here (http://72.14.207.104/search?q=cache:gABOnqA8bpUJ:www.koreaherald.co.kr/SITE/data/html_dir/2006/04/18/200604180017.asp+%22Blizzard+fee+cut+signals+new+trend%22&hl=en&gl=us&ct=clnk&cd=1&client=opera).


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: HRose on May 08, 2006, 12:42:59 AM
Oh well, that's why I didn't bookmarked it -_-


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: Broughden on May 08, 2006, 04:18:14 AM
Quote
'Lineage 2 reached more than 14-million customers in just over two years'

13 million of which are farmers.


Title: Re: Lineage 2 hits 14 Million subscribers
Post by: HRose on May 08, 2006, 09:11:23 AM
Quote
'Lineage 2 reached more than 14-million customers in just over two years'

13 million of which are farmers.
Who buys gold then?