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Title: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 19, 2006, 03:04:37 AM
Ya. Oblivion. We'll see how many bugs got into our sandbox this time on Wednesday. DISCUSS.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 19, 2006, 05:25:57 AM
I say now is a good time to take bets on date of first full nudity mod release.  Let's see the game comes out on the 21st so I am going to go with April 4th, 2006.  Thats two full weeks, probably a bit on the outside.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 20, 2006, 07:50:18 AM
on Wednesday.

Try today. EB is same day shipping it. I'll be picking up my copy when I get into work today.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 20, 2006, 08:11:12 AM
So, I can go get my copy today? Interesting.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 20, 2006, 08:43:40 AM
I need cheats!!!


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 20, 2006, 09:23:38 AM
I doubt it gets to Tucson today.  We're somewhat of a geographical oddity; one day farther out than everyone else.

This game is going to bruise my new computer's ego.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: El Gallo on March 20, 2006, 11:11:05 AM
EB here in DC says it won't be on the shelves until tomorrow.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: WayAbvPar on March 20, 2006, 11:15:12 AM
I doubt it gets to Tucson today.  We're somewhat of a geographical oddity; one day farther out than everyone else.

This game is going to bruise my new computer's ego.

Heh. I floated a test balloon about upgrading my PC. My wife didn't buy it. She just doesn't understand that 18 months is an eternity in hardware life.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 20, 2006, 11:25:25 AM
I doubt it gets to Tucson today.  We're somewhat of a geographical oddity; one day farther out than everyone else.

This game is going to bruise my new computer's ego.

Heh. I floated a test balloon about upgrading my PC. My wife didn't buy it. She just doesn't understand that 18 months is an eternity in hardware life.

Took me 6 months with a dead PC to get a new machine.  The money we spent on that computer is going to easily be equaled by the amount of bedding, shoes, clothes, and make-up she's been buying of late. 


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 20, 2006, 11:31:25 AM
Elder Scrolls Construction Set Wiki (http://cs.elderscrolls.com/constwiki/index.php/Main_Page).  The construction set is also available now as a free download on the wiki or off http://www.elderscrolls.com.  I haven't looked at it yet other than to check that the links work but it seems pretty complete.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: bhodikhan on March 21, 2006, 07:00:22 AM
Holy crap! Didn't think it would even work at 2560x1600!  I'm getting playable framerates and good looking rendering on my 30 inch LCD. They must have NOT used the crappy BF2 engine that can't render to save it's life.

Congrats Bethesda on your coding expertise. I'm impressed so far.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Mortriden on March 21, 2006, 07:06:45 AM
I doubt it gets to Tucson today.  We're somewhat of a geographical oddity; one day farther out than everyone else.

This game is going to bruise my new computer's ego.

Heh. I floated a test balloon about upgrading my PC. My wife didn't buy it. She just doesn't understand that 18 months is an eternity in hardware life.

Took me 6 months with a dead PC to get a new machine.  The money we spent on that computer is going to easily be equaled by the amount of bedding, shoes, clothes, and make-up she's been buying of late. 

God damn if this ain't the truth.  My upgrades are an MFT cheeper than all the new shit she's bought in the last two weeks alone...  mumble, mumble, bitter...


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rodent on March 21, 2006, 10:23:06 AM
Thinking of getting this through Direct2Drive. Anyone have any experiences with it?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Toast on March 21, 2006, 10:24:22 AM
Need more infos on this. I'm thinking about grabbing a copy from Fry's Austin this afternoon.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 21, 2006, 10:40:53 AM
I just got mine from EB Games down the street, second to last copy.  I'm still at work though so no play for me for a few hours yet (though I will probably head home early).  I broke down and embraced my inner geek and watched about 25 minutes in the last hour of that 12 hour broadcast this morning with my coffee.  I watched the guy play through one of the Oblivion gates and then to a little town and the first part of a dungeon, everything I saw looked great.  The combat looked pretty fun, he was playing an orc warrior with little magical skill so a series of consecutive combats or several critters at once without a chance to heal looked to be close enough to bring the outcome into question (yes he died a couple of times so the load/save system works).

I'm pretty sure that was the 360 version he was playing, pop-in was pretty far off in the distance and the only load times I noticed were on natural zone changes (entering a dungeon or building).  Only served to whet my appetite more.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: WayAbvPar on March 21, 2006, 11:21:12 AM
Anyone know what the sys reqs are on the box? I am wondering how well this will play on my box.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 21, 2006, 11:22:31 AM
I'm thinking I have a 2pm offsite appointment today. 


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 21, 2006, 11:23:18 AM
Recommended
3ghz, 1 GB ram, x800 or 6800 or higher.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 21, 2006, 11:27:49 AM
Anyone know what the sys reqs are on the box? I am wondering how well this will play on my box.

Here's the whole thing including the minimum (aka unplayable):

Quote

The Elder Scrolls 4: Oblivion System Requirements

Recommended:

    * 3 Ghz Intel Pentium 4 or equivalent processor
    * 1 GB System RAM
    * ATI X800 series, Nvidia GeForce 6800 series, or higher video card

Minimum System Requirements:

    * Windows XP
    * 512MB System RAM
    * 2 Ghz Intel Pentium 4 or equivalent processor
    * 128MB Direct3D compatible video card
    * and DirectX 9.0 compatible driver;
    * 8x DVD-ROM drive
    * 4.6 GB free hard disk space
    * DirectX 9.0c (included)
    * DirectX 8.1 compatible sound card
    * Keyboard, Mouse

Supported Video Card Chipsets:

    * ATI X1900 series
    * ATI X1800 series
    * ATI X1600 series
    * ATI X1300 series
    * ATI X850 series
    * ATI x800 series
    * ATI x700 series
    * ATI x600 series
    * ATI Radeon 9800 series
    * ATI Radeon 9700 series
    * ATI Radeon 9600 series
    * ATI Radeon 9500 series
    * NVIDIA GeForce 7800 series
    * NVIDIA GeForce 6800 series
    * NVIDIA GeForce 6600 series
    * NVIDIA GeForce 6200 series
    * NVIDIA GeForce FX series


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 21, 2006, 11:48:04 AM
So has anyone hit any showstopping unplayable bugs yet? I mean, the stores on the east coast have been open for a whole 6 hours now... I'm hoping they didn't Starforce it or something silly like that.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: MrHat on March 21, 2006, 12:10:14 PM
I'm at an impass.

I doubt my rig will run this game, and I want to play it.  So I can buy a 360, or I can upgrade my rig if I really want to play it.

Or I can wait and see.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 21, 2006, 12:24:32 PM
Thinking of getting this through Direct2Drive. Anyone have any experiences with it?

I got EQ2 through Direct2Drive and I don't feel that my asshole is much bigger.  Took forever.

Installing TESIV now.  Also a geographical oddity when it comes to games, I didn't expect to see this around the ATL until next week.  Of course, there is a shitton of x360 cases at EB.  I got my Collector's Ed PC flavor box at GameStop today.  Not sure why I even acknowledge EB's existance.

Killjoy called me most recently to bemoan his pitiful 512MB of RAM.  Even though he falls within the minimum specs, apparently it's just not good.  My reply was something like "sho shorry, me frap Oblivion rong time".  He has plenty of free time to find more RAM.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: WayAbvPar on March 21, 2006, 12:32:12 PM
My sys reqs (from memory, I am at work)- AMD 3200+ (or something)- I think it is 2.2 Ghz. GeForce 6800 (128 MB RAM), 1 GB system RAM. I think that falls comfortably into mid-range, but I would like to hear some war stories about performance.


Goddamn it. I don't have the time to play this damned thing, but I am going to have to buy it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 21, 2006, 12:50:36 PM
I suppose it's time to pop this in and play it. I should have some cohesive thoughts by midnight.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Modern Angel on March 21, 2006, 12:52:02 PM
Pretty and not pretty.

I'm running an AMD 2GHz, 768RAM and (the bad thing, apparently) a 256MB Geforce FX 5500. I have low frame rates and by low I mean unfuckingplayable frame rates with everything turned down ALL the way. 640x480 resolution, grass turned off, no shadows, no nothing.

Scuttlebutt on the forums is that the FX series is the problem. Apparently it doesn't handle certain shaders so well. Word is that Nvidia will be releasing some new drivers in the next couple of days with Oblivion in mind and it may help the issue somewhat but not immensely.

The odd thing is that I can run the game in the outdoor areas (ugly as it may be) with little stutter but if I go in a building? Game over. I expected the opposite. I was sort of wanting to pint he problem on my RAM shortfall but there's obviously something going on inside the caves/buildings/etc that is chugging my card.

Gameplay wise it seems pretty solid. I've not been able to delve into it too much and I'll be damned if outside doesn't look like a huge blue blob; those pretty trees don't show up at all unless I'm right on top of them. Playable for me but just barely.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 21, 2006, 12:53:18 PM
I would say the bad thing is the 5500 graphics card. I'm pretty sure that's just a tuned 5200.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Modern Angel on March 21, 2006, 12:55:58 PM
Pretty much what the concensus is. My own fault for going cheaps when I upgraded this past summer. Good thing is that I have a friend who's upgrading his computer and is willing to offload some upgrades to me on the cheap. Bad news is that I don't know precisely when that's going to happen.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 21, 2006, 01:05:54 PM
Started it up and my rig hissed "It hurtssss ussss!"

GeForce 6800 GT, 256MB
Athlon 3000+
A7N8X Deluxe (Nforce2, bleah)
1.5GB Ram

Issues with the initial video, like unwatchable issues.  Bad Picard!  Got some chop in char creation, which doesn't bode well for the actual game.  I am considering backing off my video drivers to the last Omega set, but if I were sane I would just wait for some official stuff from Nvidia.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Modern Angel on March 21, 2006, 01:08:36 PM
New video driver rumor's upgraded to a tomorrow release. I'd hold off until then. Apparently character creation and opening Picard video are a little choppy for everyone so don't put too much stock in that.

I'm dismayed a bit that the 6800 didn't seem to cut it. Post again once you're trudging through the dungeon as I'm considering picking one up as an upgrade.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on March 21, 2006, 01:23:46 PM
I hate you people so much for being able to play this while I'm stuck here dreading the 3 day drive home from my brother's place.

I have two rigs now. One is recommended specs (3Ghz P4, 1GB of RAM, GeForce 6800GTOC from BFGTech), and the other is beyond it in everything but RAM (Athlon 64 X2 4400+, 1GB RAM, GeForce 7800GT from eVGA).

We'll see if a single generation jump in graphic cards and a good boost in processor speed (also, dual core) make any difference.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 21, 2006, 01:26:44 PM
I started it up in my 360, turned on third person. Low and behold, everything works on high settings. Yes, I'm gloating. Enjoy the stuttering, bitches.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on March 21, 2006, 01:36:37 PM
I started it up in my 360, turned on third person. Low and behold, everything works on high settings. Yes, I'm gloating. Enjoy the stuttering, bitches.
You spent money on a 360, there is nothing I can do to increase your suffering.

I'll be playing with the construction set when I get home myself.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 21, 2006, 01:46:54 PM
I started it up in my 360, turned on third person. Low and behold, everything works on high settings. Yes, I'm gloating. Enjoy the stuttering, bitches.

Whatever, punk.  You're playing in 3rd person.  Obviously you are beyond help.

Performance in the dungeon in much better.  That said: 1024x768.

This... game... is... fucking... awesome.  Then again, I am a sucker for physics.  The interface is better than TESIII, I think.

Tip: the customization options for the Argonian MAKE NO GODDAMNED SENSE.  I just ended up hitting random since everything that I tried to make looked like stomped ass.

Don't look for me in a MOG until April.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 21, 2006, 01:51:01 PM
I started it up in my 360, turned on third person. Low and behold, everything works on high settings. Yes, I'm gloating. Enjoy the stuttering, bitches.

Raise your hand if you DIDNT see this post coming the second some one had anything slightly negitive to say about the PC version.

Now. I'm going to be picking up my preorder on the way home from work today. I hope my rig runs it well. I have 3.2ghz, 2gb DDR2 RAM, 6800GTOC, and a Raptor Raid-0 setup. *Crosses Fingers*


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Toast on March 21, 2006, 01:59:10 PM
I think I'm screwed.

P4 2.8
1 gig RAM
Radeon 9800

The problem is that I have a 24'' monitor that runs 1900 x 1200 native. I'm going to buy this afternoon and try it, though, even if i have to run out of native.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 21, 2006, 02:11:54 PM
The physics are odd. If you step on something it flies across the ground like it's an air hockey table. It's a neat game, and maybe it'll be the first RPG I beat by a white man that isn't a member of BIS or Bioware.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 21, 2006, 04:59:26 PM
All mine's done so far is crash.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 21, 2006, 05:01:39 PM
The map is detailed, but not detailed enough. if you're going to give proper names to a small subset of a region, you should really note that subset on the map instead of just noting teleport points. It's cool that I can add markers to the map and they're saved, but it's not cool that I have to wander around until I find an area like that. Yes, I'm referring to the Thieves Guild stuff. Your experiences may vary.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Big Gulp on March 21, 2006, 05:27:45 PM
My sys reqs (from memory, I am at work)- AMD 3200+ (or something)- I think it is 2.2 Ghz. GeForce 6800 (128 MB RAM), 1 GB system RAM. I think that falls comfortably into mid-range, but I would like to hear some war stories about performance.


Goddamn it. I don't have the time to play this damned thing, but I am going to have to buy it.

I've got a AMD64 3000+ (2.0 Ghz), but I've also got a ATI X850 with 256 gigs of RAM, and 2 gigs of system RAM.  I exceed the recommended stats on everything but the processor, which is technically at the bare minimum since I doubt they made this thing to be 64 bit compliant.  Downloading it off of D2D right now, so I'll let you know how it runs for me.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 21, 2006, 06:47:52 PM
It's running fine for me, no stuttering or pop-in on my year old system with an Athlon 3500, 2 gigs of Ram and a 6800GT card.

I don't often gush over games but I must say that it looks spectacular, it's one of those games where you have to stop just to look all around you so that you don't miss anything.  It's a work of art, at least the world and characters are.  I find it very jarring to go from this beautiful world to the log book, map or dungeon loading screens, those look about ten years old.

The combat won't be anything to write home about but it is much better than Morrowind, and I loved that game even with the boring fighting.  I hope the quests and side stories are as good, those were what made Morrowind one of my all time favourite games.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 21, 2006, 07:09:23 PM
It's better than Morrowind but worse than Fable. This game does make me feel more evil than Fable though.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Toast on March 21, 2006, 07:46:59 PM
I enjoy it so far. 1900 by 1200 completely owned my system. The interface is a little bit odd after playing MMORPGs for a while.

The best thing is that I was able to get it at Fry's for 37.99.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: andar on March 21, 2006, 08:59:15 PM
Quote
It's better than Morrowind but worse than Fable. This game does make me feel more evil than Fable though.

Hm, Fable was an open-ended RPG.. on rails.  I haven't gotten Oblivion yet, but I'm hoping for more of a Morrowind open-endedness, only with a bit more substance.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Tale on March 21, 2006, 09:43:19 PM
I've also got a ATI X850 with 256 gigs of RAM
How many rooms does it fill?

At midnight tonight in Australia we get the Xbox 360 and Oblivion launched together. I'm only interested in it as a news event. Neither item is yet on the credibility side of my hype meter.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rodent on March 21, 2006, 09:54:55 PM
So Direct2Drive was a big misstake. Not only did it take forever to download ( I have a 100 mbit connection but Fileplanet never got over 400 kb/sec ), but when it finally was downloaded, it refused to install. So I'm 50 bucks poorer and currently mailing back and forth with IGN customer support. Hopefully I can get a refund or something, but it looks like I will have to wait until friday for when the game hits the shelves over here..


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 21, 2006, 10:28:07 PM
AMD64 3700+
6600GT OC BFG
1.5GB RAM

No stutter on all medium, bloom @ 1280x1024. Eat my ass with a spoon, Schild. Your glory hole mac-wannabe console ain't got nothin' on me! Here's to all those 360 fanboys that said my PC couldn't even begin to run Oblivion.

The game is beautiful and I just got out of the sewers. Just awesome. I did encounter 1 bug, but that had to do with me stupidly leaving BT running in the background while I played. I think they were fighting over RAM.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Engels on March 21, 2006, 10:33:22 PM
So Direct2Drive was a big misstake. Not only did it take forever to download ( I have a 100 mbit connection but Fileplanet never got over 400 kb/sec ), but when it finally was downloaded, it refused to install. So I'm 50 bucks poorer and currently mailing back and forth with IGN customer support. Hopefully I can get a refund or something, but it looks like I will have to wait until friday for when the game hits the shelves over here..

Oog, ya, I did the D2D once before, and had a big problem with their 'activation' method. Basically, if you are even so much as using a DSL Modem that's actually a router for an rj45 jack a USB connection and wireless, it doesn't like it. To their credit, they refunded me the full amount.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: MrHat on March 21, 2006, 11:51:44 PM
AMD64 3700+
6600GT OC BFG
1.5GB RAM

No stutter on all medium, bloom @ 1280x1024. Eat my ass with a spoon, Schild. Your glory hole mac-wannabe console ain't got nothin' on me! Here's to all those 360 fanboys that said my PC couldn't even begin to run Oblivion.

The game is beautiful and I just got out of the sewers. Just awesome. I did encounter 1 bug, but that had to do with me stupidly leaving BT running in the background while I played. I think they were fighting over RAM.

Thanks Nix, I might pick this up even though my rig is probably 70% of what you have.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 21, 2006, 11:58:28 PM
With that machine I don't know who would say it couldn't run Oblivion. That machine can run anything. Too bad this game was made for a controller as far as I can tell. The control setup is phenomenal.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on March 22, 2006, 12:51:14 AM
It's better than Morrowind but worse than Fable. This game does make me feel more evil than Fable though.
Morrowind was better than Fable, so uh.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 22, 2006, 01:46:55 AM
Morrowind was in no way, shape, or form better than Fable. Morrowind wasn't a game. It was a sandbox. At the very least Oblivion is a sandbox layered on top of a game.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on March 22, 2006, 02:01:24 AM
Morrowind was in no way, shape, or form better than Fable. Morrowind wasn't a game. It was a sandbox. At the very least Oblivion is a sandbox layered on top of a game.
I'm guessing you didn't play Morrowind for very long.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 22, 2006, 04:04:27 AM
It gave me no reason to play it very long.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 22, 2006, 06:29:10 AM
Here is a cut and past of my impressions from over on corp:

Quote
I put in about 5 hours last night, the game is pretty much exactly what they advertised and considering that they advertised a whole hell of a lot that's saying something.

There are maybe too many options for faces, I ended up hitting random a bunch until I got something close to what I liked and then tweaked it by randomly moving sliders around until I decided I needed to stop before I ruined it. I can see that with some patience I think you could mimic pretty much anyone you wanted, stick your own face in there or maybe Jon Bigbootay...

Races still have all the same bonuses and modifiers from previous games, this is a good thing, it's a well thought out and balanced system that naturally lead your character down certain paths, orcs are just much more likely to fit their stereo type and be big bruising fighters for example.

I have played as a fighter/thief pretty my first time through the Elder Scrolls games ever since Arena and I was no different this time. By the time I hit the class selection section they guard is going, "You wanna be an assassin right?", pretty close. I think I ended up swapping something (acrobat?) for Heavy Armor. My play style is pretty much to sneak around the dungeon find critter get in a sneak attack and then charge in with sword and shield. I have found I can get in two sneak attack shots with my bow if I'm quick and firing from a really dark corner, it's pretty cool to nail something and stagger it and then pop it again and have it give the classic Hollywood back flip over a railing.

The physics are awesome, I spent a pretty good bit of time tossing skulls off walls and shooting things off tables with the bow. Depending on where the cursor is when you 'grab' (z key) something is where the leverage is applied so it's possible to stand things up and generally arrange them how you like it.

After getting out of the starter dungeon beneath the prison you see directly across the way a little island with some ruins on it. In there is a little group of bandits who have holed up in an abandoned mausoleum. Of course in killing them off you find that members have gone missing and there had been reports of noises in the night. Finding the 'secret' entrance to the rest of the crypt was pretty straight forward and from there the rest of the rest of the dungeon was really cool, skeletons, zombies, traps, hidden doors, lever activated stuff and even a necromancer. For a non-quest, 'random' dungeon it was pretty awesome, go check it out.

After that I went to the Imperial City for a bit of a look-see, very cool graphics, very nice architecture and layout. I was getting tired though so I just hung around long enough to realize I had no where near enough cash to buy anything better than the fur armor or weapons I was already using.

So, five hours and I haven't even scratched the surface of the game. My character is level 3 and I have done nothing on the main quest yet, joined no guilds, and only finished one of the many dungeons. I think my next step is to go ahead and try and knock out about a 3rd of the main quest line before wandering off into other things. The little red arrow on the compass is obviously going to come in very handy in this game.

I am playing the game on an AMD 3200+ 64 bit processor with 2 gigs of ram but only a Radeon 9800SE video card. The game is fine in 800x600 with most of the details on low and looks much better at those settings than you would think but I really want to see this game in all its glory so I will be dropping some cash on a new video card soon. Unfortunately I have an AGP bus motherboard but fortunately the X1600PRO with 512 meg RAM is only 135 at newegg. That wont get me max details and frame rate but it's not 600+ dollars for top of the line + MB and the hour or so to swap everything.

The intro movie was unwatchable with frame skipping, stuttering and random missing areas. I don't know what tech BethSoft was using to play it but it needs some work stat. I very nearly freaked out and returned the game without even trying to play it when I saw that but fortunately I pushed on and found the frame rates otherwise to be very smooth and responsive. The intro with the assassins needs help too because it gives the impression that combat is going to be a dead crawl for lower end systems, a real deal breaker, but that also is an effect of the video player system. The assassins 'morph' when they die and that video sequence loading and running is what caused the stutter for me. Combat in 'normal' situations, even with multiple enemies was like buttah.

OK, that’s way more than I intended to say on the subject. I need to get to work.

Edit:  Stay the heck away from the official boards - there is as much concentrated stupid there as anywhere I've ever seen.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: El Gallo on March 22, 2006, 06:48:11 AM
That's pretty much what I have Toast (my processor is something like 2.4 I think), and I had to run in 800x600  :cry:  Looks like it's time to upgrade my video card.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 22, 2006, 06:55:06 AM
I can't even get past character creation before it crashes.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 22, 2006, 07:15:43 AM
Morrowind was in no way, shape, or form better than Fable. Morrowind wasn't a game. It was a sandbox. At the very least Oblivion is a sandbox layered on top of a game.
Morrowind could be played in a linear fashion if you wanted to by just working on the main story line's quests, if you played that way it probably wasn't very long either.  And due to its length Fable wasn't so much a game as it was a demo disk.

There is a bloom setting in the graphics options, maybe if you crank it up so high that shafts of light are bursting out of the characters' faces you will like it as much as Fable  :-P.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: El Gallo on March 22, 2006, 07:17:12 AM
The interface is consol-ey garbage, it drives me nuts.  It's like playing a game from 1992.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on March 22, 2006, 07:27:41 AM
Well like several of you I played it for hours last night. On my 52" hdtv it was like watching a movie according to my friend. (In fact,he popped some popcorn and sat down to watch me play.)

My impressions:

Still open-ended but more focused. By that I mean the main questline is easy to get involved in but there are still a gazillion other things to do.

The NPCs are much, much better than Morrowind. Both in dialogue and their interactions. The first thing I saw after exiting the dungeon/tutorial area was a bandit hunting giant crabs on the beach. In my first experience in Oblivion I found myself chasing a summoner of some kind through this giant Daedric tower. He kept stopping, summoning or lobbing a lightning bolt, then running away. He ran through doors, through teleport points, etc. Our fight took us through about a 1/3rd of the tower and was really fun. After I finally killed him on a ramp his body and the mace he was using proceeded to slide down the ramp! That's another thing. You can't cheese out fights in this game for the most part. If you're fighting and run through a door to escape, a few seconds later whatever you were fighting comes through the door looking for you.

I haven't managed to find any of the guilds yet though I'm about to go to the Arcane University which is I'm hoping where the Mages guild is.

The control scheme is fantastic. The hotkey system, other than a pain with the diagonals sometimes is awesome. Nothing like shooting a goblin with your bow, lobbing a fireball, summoning a skeleton, then putting your sword and shield back on, all before he even gets to you!

I am still having trouble getting power attacks to work right in Melee but other than that melee and the active blocking is fine.

The persuasion minigame is extremely easy but also strangely addicting.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 22, 2006, 07:31:42 AM
The interface is consol-ey garbage, it drives me nuts.  It's like playing a game from 1992.

The F keys take you directly to the different aspects of your overview, such as inventory, character stats, journal etc...  I keep hitting M for the map myself and I for inventory personally - I will probably change this to the hot keys I am familiar with.  The actual game interface though?  Point and press space for actions (I will probably change space to jump and E to use, you know like Halflife, Quake, et al.), WASD movement and left click to attack. right click to block, 1 - 8 to quickswap spells and weapons are all about as basic and intuative as it gets.

Having to go Inventory->Alchemy->Mortar & Pestle ->Ingredients->combine is a little tedious though and if not for the console considerations could have been much friendlier.  Some right click context menu's would have been very welcome.

edit: also, like Riggs said, the persuasion minigame is great, best implementation of that sort of thing yet, and I am also really digging the lock-pick minigame too.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Nija on March 22, 2006, 08:31:36 AM
Having to go Inventory->Alchemy->Mortar & Pestle ->Ingredients->combine is a little tedious though and if not for the console considerations could have been much friendlier.  Some right click context menu's would have been very welcome.

edit: also, like Riggs said, the persuasion minigame is great, best implementation of that sort of thing yet, and I am also really digging the lock-pick minigame too.

Set your mortar and pestel as hotkey 8.

Hit 8, carry on.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 22, 2006, 08:46:23 AM
P4 Dual Core 3.0ghz
1 gig ram
6800 256mb

It assigned me to high setting and other than some rather sporadic chop (and really not much of it, just a few little stutters) during the much maligned intro movie, the game has run fine.  I think I turned the textures to medium, but I'm going to crank that back up to high after getting out in the open and seeing no slowdown at all. The mob textures look pretty good, only the faces of the PCs somewhat bother me.  I may end up turning off that glow shit as I don't see a reason why everyone's face should look like it's covered with an inch of iridescent goop.

This is a neat game. I didn't play for long, maybe 90 mins (hey, tonight was BWL night, got my TS BP for only about 2 months worth of DKP /sigh), but what I played, I enjoyed.  Sneaking was well done and I'm playing my light armor/blade assassin that I enjoyed so much in Morrowind.  Stuff can already hit me pretty hard, though, so a move to heavy armor might not be a bad idea.

I like the changes to travel and questing already.  Removed 75% of what I found completely frustrating in Morrowind.

Interestingly enough, it crashed the first time I tried to start it staying it needed some sort of dxwhatever file.  Clicking on the dxsetup file on the dvd fixed that, even if it didn't bring up any sort of install screen (had to check processes to verify it was running).



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 22, 2006, 09:36:24 AM
Has anyone had any DRM issues? My DVD drive gets rejected by a lot of games' copy-protection systems, although those are mostly on CD.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: El Gallo on March 22, 2006, 10:07:53 AM
Thanks for the reminder about the function key shortcuts.  Still, the interface seems clunky to me.  All the windows and fonts are OMG HUGENORMOUS.  Part of that has to be that I'm running the game in a low resolution, but I should be able to have some UI elements up without them taking up half the screen.  I can only see a couple items at a time in my inventory.  Only 8 hotkeys in a game with this many spells, skills and weapons -- 8 hotkeys on an OMGHUGE wheel thingie full of wasted space?  You have to pull up a different OMGHUGE window to swap anything else?  I dunno, it just seems very consoley.  But, like I said, this may be largely because I'm running in a shitty resolution.  I'm sure I'll get used to it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: ahoythematey on March 22, 2006, 10:25:42 AM
Oh you motherfuckers.  I swore I wouldn't waste money I do not have on this game until it was bargain bin, and then you give it all this praise with barely any being about the graphics.  Sigh...

Oh, and schild, I am assuming a 360 controller attached to my PC would probably work, right?  My rig can handle the game(athlon64 3400, 6800gt, 1gigRAM), so if the controls are that fine-tuned to a 360 pad I may just pick that up and get the best of both worlds.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sauced on March 22, 2006, 10:35:53 AM
It runs fairly well on my laptop, Athlon64 3000+, 2G RAM, 128M ATI Mobile.  The opening movie worked great, so I got that going for me.  The only problem I'm having is that it's widescreen native, and when I try to run in 1280x800 (so that the NPCs don't all look like double-chin having, disease-infested fatasses), I have to turn just about everything else off, and combat still goes a little slow on me.

Played for about 5 hours so far, with my usual theif/bow/destruction class (apologies for VLs rampant boredom last night, she wasn't prepared for my disappearance apparently), and while I still have to suss out how to get into the Thieves' Guild, I did run the first Mage Guild quest out of Chorral, which provided an instant opportunity to be a scoundrel.  Hooray.


Title: MERGING
Post by: squirrel on March 22, 2006, 11:09:12 AM
Well i broke down and bought the X360 version as the PC version was sold out everywhere i checked, too bad as my 4600 X2/6800GT rig is probably ok for running it with AA on. Still the 360 version looks very nice and i've had no performace issues. 720p widescreen luv.

Anyway, am enjoying it a fair bit. Watch out for some of the quests though - I got stuck in one and had to revert to a save, i couldn't kill the baddie and that was the only way to get out. Overall pretty cool game so far.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: squirrel on March 22, 2006, 11:16:50 AM
I picked up the 360 version strictly because the PC version was sold out everywhere i looked and i had to have it RIGHT FUCKING NOW. I can't speak to PC performance (although my rig - 4600X2 and 6800 GT - should run it fine) but the Xbox version performs really well, suprisingly given it's mediocre hardware relatively. No stutters so far, quick load times and awesome visuals at 1280x720.

I played for about 4 hours but am starting over tonight. I got stuck in a quest where you enter a painting and the only way out is to kill these paint trolls that were WAY above my combat capabilities. That and the desire to tweak my skills (went with the stock Scout class) = reroll and start over. Overall am enjoying the hell out of it so far.

Oh and IMO it's easily > Fable. Fable was just too restricted in what/where you could go and do things for me.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 22, 2006, 11:24:25 AM
So, I got this yesterday.

Installed it, and then the installer was frozen. Click "play" any way. Intro movie ran fine, game runs fine. It auto detected me to Very High (I think) and so far, only a few minor stutters.

The graphics are very nice.

I made 2 different characters. I pure melee guy, and a Mage/Melee hybrid. I couldnt get over how funky my face looked on the mage hybrid, so I am sticking with the pure melee guy for now. I might try a stealth melee guy later today. This has always been my probelm with TES games. Character indecision.

So far killing stuff with magic seems a lot easer than with melee. Specially with a 2h sword its hard as hell to hit the mobs, as they are constantly jumping out of the way and stuff. Every fight seems to leave me at half life or lower. I am really giving my heal spell a workout.


Title: Re: Morrowind: (N)PC evolution
Post by: Ironwood on March 22, 2006, 11:28:24 AM
Friday.

Lum has a pic of his avatar on his site and says it's fun, though crashy.

Roll on Friday.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 22, 2006, 11:38:07 AM
So far killing stuff with magic seems a lot easer than with melee. Specially with a 2h sword its hard as hell to hit the mobs, as they are constantly jumping out of the way and stuff. Every fight seems to leave me at half life or lower. I am really giving my heal spell a workout.

I don't know about with big weapons but with a small steel sword I can get them into a sort of stun-lock for 6 or 7 hits in a row because it swings so fast (6x damage on a backstab!).  Stick up the sheild for a second to block the incoming blow (with a really awesome *clang*) and then repeat.  Pretty fun, not interactive on the level of say Tekken or Soul Calibur but still quite enjoyable (next time maybe...), moving around and circling helps.

That newb fireball spell is pretty damned effective though, I'll pop it off when something is running at me or if we have seperated out of striking distance during melee, 1 shots rats & gobbo's no problem.  I'm playing a Briton and thier magika bonus is really nice, more than makes up for the lack of strength for me because I use magic for utility and do most of my damage through stealth.

One last gush (for now) the music and sound effects are easily some of the best ever, the chink of mail while you run, the combat music, the skritch of a sword hitting armor, excellent.


Title: Re: Morrowind: (N)PC evolution
Post by: Ironwood on March 22, 2006, 12:49:22 PM
Hey, Murgos, why no huge review here ?  I had to track you down over there !

Screenshots dammit.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: ahoythematey on March 22, 2006, 12:50:59 PM
Just got back and the music comment above confirms that at least I'll have some new music to enjoy.  Any other Austinites still looking for a copy might try the Best Buy on ben white: they had a few collectors and standard editions still available.  All the EBgames/gamestop are sold out, of course.


Title: Re: Morrowind: (N)PC evolution
Post by: Bunk on March 22, 2006, 12:55:31 PM
Well i broke down and bought the X360 version as the PC version was sold out everywhere i checked, too bad as my 4600 X2/6800GT rig is probably ok for running it with AA on. Still the 360 version looks very nice and i've had no performace issues. 720p widescreen luv.

Anyway, am enjoying it a fair bit. Watch out for some of the quests though - I got stuck in one and had to revert to a save, i couldn't kill the baddie and that was the only way to get out. Overall pretty cool game so far.

The Painter Quest? I completed it at 5th level, but it took a few hours, several reloads, and thank fuck I was playing a character with high acrobatics, so I could find places to perch.

That being said, yes, keeping a running list of saves is a good idea.


Title: Re: Morrowind: (N)PC evolution
Post by: HaemishM on March 22, 2006, 01:00:50 PM
Hey, Murgos, why no huge review here ?  I had to track you down over there !

Screenshots dammit.

He did... over here in the other thread (http://forums.f13.net/index.php?topic=6282.msg169327#msg169327).


Title: Re: Morrowind: (N)PC evolution
Post by: Morfiend on March 22, 2006, 01:04:52 PM
Could anyone give me a rundown from previous TES games on how certen characters preform

1) Combat Character with lots of magic.

2) Combat character with lots of stealth.

Right now im playing a pure combat character, but I think im going to reroll to a more hybrid class, it just seems more fun to play some thing with lots of options.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on March 22, 2006, 01:14:44 PM
Can anyone confirm if potions are as horribly easy to abuse as they were in Morrowind?

With enough liquor (which raises strength and lowers intelligence) you could take almost anything in the game, or steal a castle's worth of stuff and lug it home before the effect wore off and you couldn't move anymore. With a decent weapon and enough "beer muscles" you could take nearly anything at level one.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: shiznitz on March 22, 2006, 01:19:24 PM
Is Oblivion SLI compatible? It must be but one never knows.


Title: Re: Morrowind: (N)PC evolution
Post by: Ironwood on March 22, 2006, 01:20:20 PM
Hey, Murgos, why no huge review here ?  I had to track you down over there !

Screenshots dammit.

He did... over here in the other thread (http://forums.f13.net/index.php?topic=6282.msg169327#msg169327).


I Totally suck at this internet game this week.  Sorry, I need a holiday.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Nija on March 22, 2006, 01:40:29 PM
http://youtube.com/watch?v=8RlmcMDnqG0

Here's some crap i made real quickly this morning. It's uhhh, well it was a 450 meg half-size fraps avi, which I converted to a 12 meg wmv, which youtube changed around.

So the quality isn't exactly great now, but it's on high settings (not ultra high) at 1024x768 to begin with. You can see the hitches for loading and stuff, and keep in mind this is from little village to a mid sized city, so the hitches at the end are preparing for that. Not bad for a 2+ year old P4/mobo/ram combo and a new video card.

My damn 6600 GT bit the bullet. It'll turn the monitor light to green when i have no power plug hooked up to the card, but gives no video. If I hook up the power plug the PC will stay on for about a tenth of a second  and shut off. I know the 7800 GS isn't the best thing out, but I really didn't want to buy an entire PCI-E system and reformat.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 22, 2006, 01:41:31 PM
I don't want to start slapping Fable and Morrowind cocks, but my thoughts are that Morrowind's beginning was not very engaging or focused.  You actually did know what you were supposed to do and how to do it, but I always stand on the silt strider platform and wonder why I couldn't, you know, walk to Balmora?  Then there was the difficulty of that first cave you find, and it isn't clear at all that you should probably go kill a bunch of crabs before you try to take on the bandits in there.  Fable, of course, didn't have this problem but that's mostly because Fable didn't have a lot of things.  As usual for an Elder Scrolls game, TESIV really obliterates this newbie-ramp-up problem that I suspect kept too many people out of TESIII.

I actually did like Fable.  I just didn't like that I spent $50 on it.  I should have played the bigger PC version.

TESIV controls... I am torn.  For one thing, I can read the text, unlike TESIII at high res.  Combat feel fifty times better.  Grabbing and throwing feels gimpy, but I play a lot of HL2.  Grabbing corpses, well I can't do that in HL2.  If there is a way to throw something, I haven't figured it out yet.  The menus, to me, sit in a middle ground between console and PC.  At least the controls are closer to modern conventions.  The place I see the biggest effect of consolization is in the eight hotkey slots.  Obviously this is for the D-pad, but it is hardly a gamebreaker.  I don't get an e-hardon when every key on the keyboard does something... OK, I do, but still it isn't a horrible offense.

Lockpicking is pretty well done.  Not quite Thief III but fucking close.  The best part is that the game lets me know it was my fault that I broke the pick.

The design of the starter dungon is very impressive, not just for the elements in my first paragraph either.  It is dark and I need a torch; I can see the value of night vision, unlike in so many other games (even Thief) where it was mostly optional.  The outdoors are bright, bright compared to the sewers; playing an assassin, I am reminded of Bilbo emerging into the sunlight and finding himself visible.  The weirdest but most remarkable thing is that I found myself reminded of a Daggerfall dungeon while in the caves.  I admit that I haven't gone into a hole other than the one I started in, but the care in design is evident.

The dark elf taunting me has entered the Hall of Classic Gaming Moments.  Race-specific taunts, while totally uncool in real life, added a lot to the initial moments.  I was actually getting a little tense.

The inevitable character information:  Argonian, assassin template.  That class fit my play up to that point to a tee, and the guard calling me on it was cool.  Normally I do a custom class but this time I really didn't feel the need.  Kudos to Oblivion for getting the character creation not just right but FUCKING RIGHT.

I have not gotten into Alchemy enough to see if it is exploitable on a grand scale, although TES games usually have that sort of thing.  Giving a new high elf character a critical weakness to paralysis in Daggerfall was a pretty big hole.  I think alchemy should be better this time around, based on early signs.  Ale just restores fatigue and makes you stupid.

I can't complain about anything of substance at this point.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 22, 2006, 01:46:51 PM
I'm wondering about the SLI too. If it is I'll pick up another 6600 GT and see how this bad boy runs.

Also, did anyone take on the painting quest in Chorrol? I'm so lost.


Title: Re: Morrowind: (N)PC evolution
Post by: Yegolev on March 22, 2006, 02:07:16 PM
Could anyone give me a rundown from previous TES games on how certen characters preform

1) Combat Character with lots of magic.

2) Combat character with lots of stealth.

Right now im playing a pure combat character, but I think im going to reroll to a more hybrid class, it just seems more fun to play some thing with lots of options.

Variety does help things.  Magic is pretty useful and I think you will really miss out if you skip it  I think I stayed melee in Daggerfall and really enjoyed lycanthropy; I still spent plenty of time creating my own spells.  I was literally a walking tank in Morrowind, and my tactic was to enchant my equipment.  I enchanted my large daedric shield, for example, to increase my strength a random amount between 1 and 120.  I re-equipped it until I got something above +90 and made sure I didn't take it off my arm.

Combat in TESIV just might allow enough finesse that I can have fun in light armor.  With no idea how enchantment might work, I assume I'll be casting spells directly.  I just can't see myself without some sort of magic.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Big Gulp on March 22, 2006, 02:10:47 PM
Just as an update, my AMD64 3000+ (2 Ghz) has performed just fine.  It would seem that this game doesn't draw all that much on CPU power as long as you have enough RAM and a good video card.  I'll hit the occassional slight slowdown, but other than that it's smooth sailing.

Oh, and aside from the game being very good, the UI has been hit with a bad case of XBoxitis.  The inventory in particular sucks.  I'd kill for a goddamned ragdoll and "bag", rather than the scrolling inventory menu.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Big Gulp on March 22, 2006, 02:15:01 PM
The dark elf taunting me has entered the Hall of Classic Gaming Moments.  Race-specific taunts, while totally uncool in real life, added a lot to the initial moments.  I was actually getting a little tense.

Are you talking about the guy in the opposite cell from you?  I don't know what race he was, but he wasn't a dark elf when I played.  Since I took an Imperial (I have a Rome fetish) he mocked me about "I guess you're not getting any special treatment just because you're an imperial, eh dirtbag?"  I thought that was a nice touch.


Title: Re: Morrowind: (N)PC evolution
Post by: squirrel on March 22, 2006, 02:24:35 PM
Well i broke down and bought the X360 version as the PC version was sold out everywhere i checked, too bad as my 4600 X2/6800GT rig is probably ok for running it with AA on. Still the 360 version looks very nice and i've had no performace issues. 720p widescreen luv.

Anyway, am enjoying it a fair bit. Watch out for some of the quests though - I got stuck in one and had to revert to a save, i couldn't kill the baddie and that was the only way to get out. Overall pretty cool game so far.

The Painter Quest? I completed it at 5th level, but it took a few hours, several reloads, and thank fuck I was playing a character with high acrobatics, so I could find places to perch.

That being said, yes, keeping a running list of saves is a good idea.

Heh yup the Painter Quest. And i was only level 2...i got repeatedly squished.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 22, 2006, 02:26:34 PM
The game is well-tuned to the 360 contoller. I don't think I'd be comfortable playing this on a PC actually. As a side note, I played for 13 hours total thus far. Got halfway through the thieves guild and brotherhood. Also, closed the first Oblivion gate. Did some other side quests and some dungeon crawling. I still plan on reviewing it after I get a little further.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: bhodikhan on March 22, 2006, 04:03:52 PM
I made a copy of the PC installation DVD and then used it to install Oblivion on my laptop and was also able to play with that DVD copy.

Did they really release a game with no copy protection? Has anyone else checked this? I used Nero 6.  From a quick glance at the official boards this may indeed be the case.

Interesting. Hopefully sales will be great and will put some hurt on StarForce and their crapware.


Title: Re: Morrowind: (N)PC evolution
Post by: NiX on March 22, 2006, 04:20:19 PM
Heh yup the Painter Quest. And i was only level 2...i got repeatedly squished.
The stolen painting quest? My god that quest is driving me nuts. Is it just me or do the NPCs die a lot?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sparky on March 22, 2006, 07:21:24 PM
Just got the game today and installed this evening.  Now it’s 3AM.  Combat is much improved and is suitably frenetic (though a little too easy until I turned the difficulty up ~3/4), NPCs no longer feel like database entry dispensers, physics is really well integrated into the game and of course it looks/sounds great.  A worthy sequel for sure.

Runs smooth as a baby’s arse on my AMD64 3200+, 1GB RAM, Nvidia 6800GT @ 1280*960, graphics options high but no-AA.  Even the intro movie and character creation were smooth.  Guess I got lucky.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Trippy on March 22, 2006, 09:28:13 PM
I'm running an AMD 2GHz, 768RAM and (the bad thing, apparently) a 256MB Geforce FX 5500. I have low frame rates and by low I mean unfuckingplayable frame rates with everything turned down ALL the way. 640x480 resolution, grass turned off, no shadows, no nothing.

Scuttlebutt on the forums is that the FX series is the problem. Apparently it doesn't handle certain shaders so well. Word is that Nvidia will be releasing some new drivers in the next couple of days with Oblivion in mind and it may help the issue somewhat but not immensely.
Apparently Bethesda changed their system requirements after the fact (http://www.elderscrolls.com/forums/index.php?showtopic=274228) (scroll to bottom) without updating the packaging information so only the FX 5700 on up are "supported" from the FX series.




Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 22, 2006, 10:21:12 PM
I'll cover a whole bunch of stuff in one post here:

P4 3.2 1GM 6600GT 128MB
opening movie unwatchable, game is fine though. Set to me TVs 1139 x 640 without a hitch. First game to do that for me.

Had a few CTDs over the 19 hours I've played. Also occasionlly locks when switching to map mode, goes in to system overload mode. Have to CAD out and restart the game to fox. Otherwise, no real bugs to report yet, so I'm satisfied.

Alchemy doesn't seem overboard - only one duration potion in effect at once stops lots of exploits.
Stealth rocks. I love sniping people from the shadows for 3x damage. Just wait till I mast Chameleon spells...
Also, lots of fun using arrows to lure enemies in to their own traps.

I'm 9th level now - specced in sword,bow,stealth,speach,light armor,acrobatics,illusion
A charscter like that in Morrowind was unplayable. In Oblivion I'll call it challenging, but it works. Kiting ftw.
No levitate at all in Oblivion, so there is finally a reason to have Acrobatics other than bunnyhopping your way to levels.

I haven't even started the main quest yet :P I think I will tomorrow.
I'm a member of the Dark Brotherhood. Very cool, very nasty. Don't bother unless you plan to play evil.

Nothing is cooler than kiting a zombie around a cavern as you pelt it with arrows, then turn and unleash the last of your mana in a fire ball that nocks it flying in to a revine, crumpled at the bottom with a dozen protruding arrows visible in the corpse.

The control scheme is consoley, but very usable. Big thanks to whoever mentioned the F keys, that will help.
I love the big fonts, because I play on a projection TV. The TV handles the regualr graphics fine, but in games like WoW the text is unreadable. The big test in Oblivion is perfect for me.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Toast on March 22, 2006, 11:46:00 PM
There are some great random dungeon crawls.

I loved the ruins on the island just NE of town. There's a necromancer in there who has a very interesting undelivered letter naming a co-conspirator/crooked guard. I can't wait to see how it turns out when i confront the guard.

My only issue so far is a "flickering sword bug" in first person. Not sure what's up, but it's mildly troubling.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 23, 2006, 12:54:41 AM
Picked it up after work; just resurfaced now, 7 hours later.  :-D

AMD64 3500+, 1GB RAM, 6800GT. Intro movie ran smooth as silk, character creation had just a mite of choppiness to it. Game started off quite smooth, although to the end of the marathon session it was getting a bit choppy. I'd guess there's a few memory leaks, but I haven't checked the system monitor.

Rolled up a wood elf thiefy-monky sort; made my own class, emphasizing stealth skills with a bit of magic and decided on hand-to-hand and marksmanship for combat. Got through the tutorial just fine; hand-to-hand beat the crap out everything in there in a few punches. Strolled around the city, talking to people and doing the old RPG/adventure-game task of picking up everything not nailed down and selling it to the merchants.

Speechcraft and the persuasion minigame? Fun, I like it. Lockpicking? I can't get the hang of it; I've broken upwards of 50 picks on easy and very easy locks, and yet if I 'autopick' it almost always just opens it immediately.

Got a bunch of quests, joined the thieves' guild, started walking around the countryside trying to track down the first leg of the main quest. Met my first wolf, beat it to death with my fists o' fury, but it took 3/4 of my health. Ouch. Sat around using magic to restore health, then walked another 20 feet and got murdered by a highwayman. Hand-to-hand isn't looking like too good of an idea now. Reloaded and kited him half to death with the starter fire spell, and then finished him off with a bit of smacking using a rusty sword I happened to have.

Sidetracked into the mages' guild quests, went into a little dungeon, got murdered by a zombie. Reloaded, pulled out a stolen silver dagger, got murdered again. Started following the road to the next town, used my bow to kill bandits with far more ease than when trying to whack the zombie with the dagger; I'd hit the zombie easily 30 times, whereas the bandits took two, maybe three arrows.

Wound up walking into the first major plotpoint of the main quest completely unprepared, so I decided to call it a night.

I'm heavily considering rerolling; outdoor combat's not hard, during the day at least, but indoors I have so much trouble seeing anything that using the bow is pretty futile. I might have to crank the gamma or play one of the cat-dudes; I don't like staring at murky patches of inky blackness, trying to figure out if I'm attacking the evil thing that's pwning me, or if I'm merely engaged in carving my name into the wall while my face is being forcibly reconfigured.

If you hit New Game again, do they force you to go through the whole tutorial level again? It's a nice area, but it'd get old fast.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 23, 2006, 02:08:27 AM
Lock picking I'm something of a master at now. I've had the same lockpick for the last 3 or 4 very hard locks. Every now and then I slip up. I think I'm halfway through, if not further in the security rank, but I started getting good around the lowest level. It's a little complicated, ya. I'll explain it in the review. Hell, I may be doing it wrong, but if it works it works.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Modern Angel on March 23, 2006, 04:13:19 AM
I'm running an AMD 2GHz, 768RAM and (the bad thing, apparently) a 256MB Geforce FX 5500. I have low frame rates and by low I mean unfuckingplayable frame rates with everything turned down ALL the way. 640x480 resolution, grass turned off, no shadows, no nothing.

Scuttlebutt on the forums is that the FX series is the problem. Apparently it doesn't handle certain shaders so well. Word is that Nvidia will be releasing some new drivers in the next couple of days with Oblivion in mind and it may help the issue somewhat but not immensely.
Apparently Bethesda changed their system requirements after the fact (http://www.elderscrolls.com/forums/index.php?showtopic=274228) (scroll to bottom) without updating the packaging information so only the FX 5700 on up are "supported" from the FX series.




Yep, I saw that.

I got it to work on my PC by disabling all the specular shaders in the ini file. It looks like ass and is very dark but I can crank the view distance up a bit and play in 800x600 for now. Get some crashes loading certain buildings which I didn't get before but such is the nature of the beast.

Going to upgrade to a 6600GT. I was sort of surprised it was benching as high as it was on some websites but I'm guessing memory clock isn't the be all, end all. Seems to be a decent stopgap until I do a complete system overhaul this time next year. I'll be more than due then. 100 bucks for playing at medium settings for a year doesn't seem like too bad a deal.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Trippy on March 23, 2006, 04:53:25 AM
Apparently Bethesda changed their system requirements after the fact (http://www.elderscrolls.com/forums/index.php?showtopic=274228) (scroll to bottom) without updating the packaging information so only the FX 5700 on up are "supported" from the FX series.
Yep, I saw that.

[...]

Going to upgrade to a 6600GT. I was sort of surprised it was benching as high as it was on some websites but I'm guessing memory clock isn't the be all, end all. Seems to be a decent stopgap until I do a complete system overhaul this time next year. I'll be more than due then. 100 bucks for playing at medium settings for a year doesn't seem like too bad a deal.
The FX series is fine for DX 8 games but the ATI Radeon 9700/9800 caught NVIDIA off guard and so they had to rush a response which led to a crappy DX 9 implementation in the FX cards. If Oblivion had a DX 8 mode things would run a lot better on that card.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Nazrat on March 23, 2006, 05:14:51 AM
P4, 2.4 Ghz, 768mb of Ram, and GeForce FX 5200.

Should I even try to play this game?  Ram is easy to upgrade to 1gig.  I don't follow the video card craziness enough to know what the next moderate upgrade should be. 

I really want to pick this up today but the unsupported card is causing me concern.  I have no problem with Civ4 after the proper tuning even though the others were having difficulty with this same video card. 


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Trippy on March 23, 2006, 05:33:37 AM
P4, 2.4 Ghz, 768mb of Ram, and GeForce FX 5200.

Should I even try to play this game?  Ram is easy to upgrade to 1gig.  I don't follow the video card craziness enough to know what the next moderate upgrade should be. 
The 6600GT that Modern Angel mentioned above is probably your best bet assuming you don't have a PCI Express video card slot.

Quote
I really want to pick this up today but the unsupported card is causing me concern.  I have no problem with Civ4 after the proper tuning even though the others were having difficulty with this same video card. 
You might want to check the forums to see how people with FX cards are doing with the new NVIDIA drivers.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Merusk on March 23, 2006, 05:36:35 AM
P4 2.52, 512MB Ram, ATI9800 Pro.   I'm not even going to try. I've got better things to spend my cash on than the $350 it'll cost to upgrade my ram AND the additional cash to buy a vid card.   Besides, Gal Civ2 is entertaining me when WoW isn't.  Sounds fun if you like sandbox games, though. 


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Modern Angel on March 23, 2006, 05:38:40 AM
If you have an FX anything do NOT spend money on it. Just nab that 6600GT upgrade or 100-150 bucks and then get it. You'll be having long, screeching crying jags if you rush it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 23, 2006, 05:58:08 AM
I'm heavily considering rerolling; outdoor combat's not hard, during the day at least, but indoors I have so much trouble seeing anything that using the bow is pretty futile. I might have to crank the gamma or play one of the cat-dudes; I don't like staring at murky patches of inky blackness, trying to figure out if I'm attacking the evil thing that's pwning me, or if I'm merely engaged in carving my name into the wall while my face is being forcibly reconfigured.

If you hit New Game again, do they force you to go through the whole tutorial level again? It's a nice area, but it'd get old fast.

Torches are your friend.  You need to not have something in your off hand for it to 'turn on'.  Since you are doing hand to hand I wouldn't think that would be a problem.  Also, there are spells/potions/scrolls you can get/make to allow you to see in the dark or to emit light.  Since I am playing a stealthy character I don't worry about it too much, I've been able to see well enough most of the time to make fighting not too difficult.  3x damage from a steel bow with steel arrows tends to drop most things in one shot (maybe I need to up the difficulty just a tad) anyway so melee is fairly rare for me.  I generally will clear out an area of the dungeon and then light up a torch to check around for missed goodies, rings and whatnot can be hard to see in the dark.

If you hit 'new game' you do have to go through the whole intro again.  That was fairly tedious in morrowind as well.  My solution to that is just to live with the decisions I made at creation, gives the game some flavor having to work around deficiencies (thinking I should have taken healing over destruction).  Your major skills aren't that integral to what you can do, you can still do anything you want it's just that the skills wont advance as quickly (i.e. you level slower and the game plays a little harder.)

I had my first CTD last night, it was at that point where I was going 'ok, 15 more minutes and then I really have to go to bed' so it was a good thing in the context of getting to work awake and alert today.  It happened as I was selling stuff to a merchant and that even though they only had 800 gold pieces I was able to sell far more than that in items to them, so I am thinking it was some bug in the barter system.  It hadn't cropped up before but I'll keep an eye out for if it happens again.  Fortunately the game autosaved when I entered the building so nothing lost but 2 or 3 minutes of play time.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on March 23, 2006, 06:16:19 AM
It happened as I was selling stuff to a merchant and that even though they only had 800 gold pieces I was able to sell far more than that in items to them, so I am thinking it was some bug in the barter system.  It hadn't cropped up before but I'll keep an eye out for if it happens again. 

I have the 360 version and have noticed the same thing with merchants. I can sell way more than what they should be able to afford based on how much money they have. I'm starting to wonder if the gold listed for the merchant isn't the highest value they can pay for an item rather than how much gold they have.

The more I play this version, the more I enjoy it. I've been doing the mage guild "get recommended for the Arcane University" quests and so far they've been fun. I have noticed the difficulty seems to vary alot in them. I'm also getting tempted to wander and find new dungeons to explore just for the heck of it. The thing is, right now I have more than enough to do questwise so haven't done it yet.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 23, 2006, 07:42:37 AM
Quote
I'm 9th level now - specced in sword,bow,stealth,speach,light armor,acrobatics,illusion
A charscter like that in Morrowind was unplayable.
Really? That's almost exactly the character I played. The key was getting good light armor early, there was some of that green gemmy type armor in some chests or barrels in some place I was exploring.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 23, 2006, 08:07:41 AM
I downloaded the new Oblivion tweaked drivers from NVidia yesterday and everything is mostly good.  Crashes are rare.  I have very little performance problems, no stuttering, etc., and no laggy bits.  Unfortunately, Righ's laptop had a DvD drive malfunction and it can no longer read.  After making a copy of it he can see the game, it won't run at all even though he's JUST inside the required specs... so we have to share. 

I noticed that, in the cesspool they call a forum, people were screaming for a patch within minutes of installing the game.   Me too... but only in my head.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: tazelbain on March 23, 2006, 08:29:24 AM
I remember fighting with the video in Morrowind.  I am not going through that again.  FUck them in their 50,000 polygon assholes.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 23, 2006, 08:42:19 AM
Actually, this morning it started crashing again.  Sometimes I can't even load my saved game and if, by chance, I do, it crashes within 5 minutes.  I don't know why and, frankly, I'm too disgusted to bother to find out.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 23, 2006, 08:52:48 AM
Only crash I get is everytime it exits the game. It's a little annoying, but at least it's not while I'm playing.

Ohh, and closing the first Oblivion gate with a lvl 1 assassin character is a bit difficult.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 23, 2006, 08:57:51 AM
Quote
I'm 9th level now - specced in sword,bow,stealth,speach,light armor,acrobatics,illusion
A charscter like that in Morrowind was unplayable.
Really? That's almost exactly the character I played. The key was getting good light armor early, there was some of that green gemmy type armor in some chests or barrels in some place I was exploring.


I remember your posts tho - You had Glass Armor Waaaay earlier than you ought to.

Though the expansion pack gave you the cool brotherhood armor waaaaay earlier too...


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 23, 2006, 09:13:17 AM
The armor you get in Oblivion for joining the Dark Brotherhood is pretty kickass as well.

As to the mention of cash limits on vendors a few posts back: it seems that a vendor will buy as many things as you want to sell him, but the most he will pay for a single item is listed in the bottom corner. I had a magic apron worth well over 700 gold to sell, but a cheap vendor would not offer me over his 400 gold limit.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on March 23, 2006, 09:25:55 AM
The armor you get in Oblivion for joining the Dark Brotherhood is pretty kickass as well.

As to the mention of cash limits on vendors a few posts back: it seems that a vendor will buy as many things as you want to sell him, but the most he will pay for a single item is listed in the bottom corner. I had a magic apron worth well over 700 gold to sell, but a cheap vendor would not offer me over his 400 gold limit.

Ok. In Morrowind I think it was how much gold he actually had on hand at the time. This works MUCH better. It also makes the 500 gold upgrade to merchants more useful.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 23, 2006, 09:35:17 AM
The armor you get in Oblivion for joining the Dark Brotherhood is pretty kickass as well.

As to the mention of cash limits on vendors a few posts back: it seems that a vendor will buy as many things as you want to sell him, but the most he will pay for a single item is listed in the bottom corner. I had a magic apron worth well over 700 gold to sell, but a cheap vendor would not offer me over his 400 gold limit.

Get up to the third rank in the thieves guild, sell it to your fence, he has 800 gold on him.

I actually just found better dark brotherhood armor on one of my nightly thief/vampiric runs.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: El Gallo on March 23, 2006, 09:43:56 AM
Uh, is it possible to name your savegames?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 23, 2006, 09:51:07 AM
My roommate wants to play right now and I'm wigging out. I told him to save to the memory card we have.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 23, 2006, 09:57:14 AM
The dark elf taunting me has entered the Hall of Classic Gaming Moments.  Race-specific taunts, while totally uncool in real life, added a lot to the initial moments.  I was actually getting a little tense.

Are you talking about the guy in the opposite cell from you?  I don't know what race he was, but he wasn't a dark elf when I played.  Since I took an Imperial (I have a Rome fetish) he mocked me about "I guess you're not getting any special treatment just because you're an imperial, eh dirtbag?"  I thought that was a nice touch.

It was pretty dark but I think he was dunmer.  Anyway, he kept telling me how I would never, ever swim again.  The bastard.  If I could throw things, I'd have beaned him with my pitcher.  I think this was a fantastic touch, it really helps connect me to my character.

Performance outdoors was... underwater.  I thought at first that my argonian was just very, very unathletic, but arrows flying in slow-motion said otherwise.  However updating my Nvidia drivers from 81.98 to 84.21 (latest, March 23) completely eliminated that problem.

To drag up an old discussion, I think I'd have prefered someone with a less-distinctive voice than Stewart for the Emperor.  One line started off identical to a line in the ST:NG intro.  Score one for unknown voice actors.

Uh, is it possible to name your savegames?

OK, I do have one minor complaint: this.  Bothersome, to be sure.  On the other hand, the filenames are pretty descriptive.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 23, 2006, 09:58:22 AM
Well, I have a real complaint.  Can't seem to create a screenshot.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Shockeye on March 23, 2006, 10:00:36 AM
My roommate wants to play right now and I'm wigging out. I told him to save to the memory card we have.

Your TV. Your 360. Tell him tough.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 23, 2006, 10:08:06 AM
Well, I have a real complaint.  Can't seem to create a screenshot.

Yeah, it's silly.  There is something you have to set to true in the oblivion.ini file that will enable you to save screenshots by hitting the printscreen button.  You can venture into the official boards if you really want to know what it is, I've spent enough time there for today looking for hints on video card performance comparisons.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 23, 2006, 10:50:58 AM
Torches are your friend.  You need to not have something in your off hand for it to 'turn on'.  Since you are doing hand to hand I wouldn't think that would be a problem.  Also, there are spells/potions/scrolls you can get/make to allow you to see in the dark or to emit light.  Since I am playing a stealthy character I don't worry about it too much, I've been able to see well enough most of the time to make fighting not too difficult.  3x damage from a steel bow with steel arrows tends to drop most things in one shot (maybe I need to up the difficulty just a tad) anyway so melee is fairly rare for me.  I generally will clear out an area of the dungeon and then light up a torch to check around for missed goodies, rings and whatnot can be hard to see in the dark.

If you hit 'new game' you do have to go through the whole intro again.  That was fairly tedious in morrowind as well.  My solution to that is just to live with the decisions I made at creation, gives the game some flavor having to work around deficiencies (thinking I should have taken healing over destruction).  Your major skills aren't that integral to what you can do, you can still do anything you want it's just that the skills wont advance as quickly (i.e. you level slower and the game plays a little harder.)

Mm. I use torches when I need to, but I can't use them while stealthing around a dungeon, since then every bugger in a five-mile radius can see my ass lit up in technicolor. Without torches, I find I can see an enemy maybe 50% of the time in the three too-dark dungeons I've gone into, and those times it's been as a slightly-darker silhouette; those times, I can usually drop something to 1/2 or 3/4 health with my steel bow/iron arrows (I need to go back to the Priory and swipe those steel arrows). However, the other 50%, I'm walking along, the eye goes solid and suddenly half my health is gone since some zombie just pushed a spork into the depths of my cranium.

We'll see though. I've got all day during work to ponder over it. ;)

Only CTD I had was an exception after closing the game. I'm going to pick up the new NVidia drivers tonight and see if that improves performance a bit.

Also, is the outdoor grass above head height for anyone else? Maybe it's just because I'm playing a shorty-McShorterson wood elf, but the grass stuff renders really tall for me. Tall enough to conceal onrushing humanoid bandits, deer, giant rats, and all manner of other creatures. I might have to turn the grass off if it can't be scaled down.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 23, 2006, 11:03:34 AM
Does anyone remember from Morrowind how to get the best multipliers for your attributes each level?  I seem to remember that if I spread them out and trained skills I rarely used I would get 5x multipliers instead of 2x or none at all.  That really adds up since in the worst case scenario you can only increase your stats by three but in the best case you can increase them by fifteen.

I also remember some people thinking it was best to pick the skills you thought you would use least as your primaries.  I guess it would slow down your leveling until the other stats were maxed so that when you do level you would naturally get the 5x multipliers.

Not that you really need to do any of this, it's only a filthy min/max type of thing.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: El Gallo on March 23, 2006, 11:21:52 AM
Fix for the asinine "you can't take screenshots by default" thing is on page 25 of this thread http://www.fohguild.org/forums/other-games/17637-elder-scrolls-iv-oblivion-25.html

The mysteries of the clunky, munchkin-reinforcing, anal-retentive-excel-charter level-up system are revealed here: http://www.elderscrolls.com/forums/index.php?showtopic=269217&st=0 which is referenced on page 27 of that thread.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 23, 2006, 11:35:48 AM
OMG Where is the UPS truck. Not that I can do anything with it until after 5pm...but I want to drool and stare at the package.

...as opposed to my normal drooling and staring off into space.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 23, 2006, 12:03:00 PM
Holy shit that worked good. I hit Post and the phone rang to say the UPS guy was here.

OMG Where is my winning lottery ticket.

Hey, why not?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 23, 2006, 12:21:46 PM


Mm. I use torches when I need to, but I can't use them while stealthing around a dungeon, since then every bugger in a five-mile radius can see my ass lit up in technicolor. Without torches, I find I can see an enemy maybe 50% of the time in the three too-dark dungeons I've gone into, and those times it's been as a slightly-darker silhouette; those times, I can usually drop something to 1/2 or 3/4 health with my steel bow/iron arrows (I need to go back to the Priory and swipe those steel arrows). However, the other 50%, I'm walking along, the eye goes solid and suddenly half my health is gone since some zombie just pushed a spork into the depths of my cranium.

We'll see though. I've got all day during work to ponder over it. ;)

Only CTD I had was an exception after closing the game. I'm going to pick up the new NVidia drivers tonight and see if that improves performance a bit.

Also, is the outdoor grass above head height for anyone else? Maybe it's just because I'm playing a shorty-McShorterson wood elf, but the grass stuff renders really tall for me. Tall enough to conceal onrushing humanoid bandits, deer, giant rats, and all manner of other creatures. I might have to turn the grass off if it can't be scaled down.

Nightsight spell is your friend - glad I trained Illusion. It's not perfect because everything is kind of monochrome, but you can see (and shoot things) from miles away in the dungeons. Anyone figure out how to turn off an activated spell? I really don't want the nightsight when I leave the dungeon.

The grass is funny - I have the draw range on grass turned way down. I can see herbs and flowers from 50 ' away clear as day, then when you get close the grass draws in and obscures them. I find herb hunting consists of a lot of jumping and scanning the horizon.

Schild - you've been playing with lockpicking - do you have to open the lock to gain skill, or do you get it for just setting tumblers?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: OcellotJenkins on March 23, 2006, 12:24:33 PM
I can't remember when I've enjoyed a single player game as much as I am this one... it's been 5+ years at least.  She runs buttery smooth on my 3500+/1gig ram/7800 gs (agp) too.  We're looking at game of the year or possibly game of the decade.  Now, get crackin' on those mods!

 :-D :-D :-D



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Furiously on March 23, 2006, 12:28:46 PM
I know you are all lying to me again, people said Morrowind was the bee's knees. But I know better this time. You suckered me last time. Not gonna happen again.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Nija on March 23, 2006, 12:33:27 PM
Uh, is it possible to name your savegames?

Fuck no you can't.

Thanks, xbox 360!


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sauced on March 23, 2006, 01:09:00 PM
Schild - you've been playing with lockpicking - do you have to open the lock to gain skill, or do you get it for just setting tumblers?

I've gotten Security increases in the middle of picking a lock, so I guess with enough lockpicks you could just work up off a single lock.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 23, 2006, 01:15:21 PM
You can't be doing the "auto" shit if you want to level up lockpicking fast. The best thing to do is to go to a rich part of town like the elven gardens or a hotel at night and try on those locks. Or break into a house and find a very hard lock, and go at it. I'm at the point where if I'm lazy, I can just hit "auto" on normal and some hard locks.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 23, 2006, 01:47:33 PM
http://www.elderscrolls.com/forums/index.php?showtopic=284040

Wow, I had no idea the level up/skill system was so stupid. No wonder my character has been getting his ass handed to him. Seems if you concentrate all your time on your primary skills, your character actually gets weaker as you level.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 23, 2006, 01:56:25 PM
Yeah you have to be a little careful, that's why I asked if anyone remembered how to level.  You shouldn't really have a problem so long as you don't do anything too odd.  If you are already at level ten now because you have alchemy as a primary and have been grinding out potions you could have badly gimped yourself though.

So if you level up badly you might have to reroll, if you play normally you should progress at the same rate as the enemies, and if you min/max you can become a walking demi-god.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 23, 2006, 01:57:27 PM
All I do is put all my stuff into strength, agility, and speed. I ignore Every Other Stat. That seems to do the trick.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 23, 2006, 02:23:41 PM
But what multipliers are you getting?  If you can only get one or two points in each the endgame might be difficult.  And if you ignore endurance you will have very few hitpoints later on.  Each level you get HP based on your endurance and if you increase you endurance stat later you don't get HP retroactively.

But like I said everything should be fine, the game isn't terribly difficult.  Well, maybe some pure mage builds are.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 23, 2006, 02:41:50 PM
Im using a pure melee character, but so far I have only got 2x modifiers, since I made sure that all the skills I used where primarys. I just kind of figured that hey, I should make sure the skills I use the most are my primary skills. Jesus, what an assanine system.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 23, 2006, 02:51:24 PM
Uh, is it possible to name your savegames?

I'm playing on my PC and I name my saves through the console.  ~ for the console, and just type:  save <whatever>


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 23, 2006, 03:18:30 PM
Is it possible to have a uber build in this game? Like Maxed Melee, maxed Stealth skills and maxed magic? Is there a level cap, or a skill cap?

That thread I posted before said there was one, but I dont think it said what it was. After reading that thread, I think im more confused than before. Also, is there alignment? I havent seen it anywhere.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: El Gallo on March 23, 2006, 03:34:10 PM
You can max every skill, but it supposedly takes a long time to max some minor skills.  There is a level cap, but it is different depending on what your initial skills were like.  Basically, the higher your primary skills were when your character was created, the lower your level cap is.  This is vaguely explained in the second link I gave a few posts up.  Someone needs to mod the entire retarded level system.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: ahoythematey on March 23, 2006, 03:57:33 PM
I'm having much more hope for Fallout 3 now.  My big worry about shitty combat like it's predecessor has been proven wrong.  GG Bethesda.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 23, 2006, 04:09:28 PM
I still think the combat is pretty shitty.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 23, 2006, 04:35:19 PM
I still think the combat is pretty shitty.

You don't like food any more.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Kitsune on March 23, 2006, 05:18:32 PM
I've played a few hours so far, and it hasn't yet 'clicked' on me like Morrowind did instantly.  Mostly because my 6800gt card is a little on the stuttery side for the game, jerky framerates screw with my sense of immersion.  But a shiny new 7900gt with its very pretty price/performance ratio should be showing up on my doorstep tomorrow, and that'll hopefully smooth everything out.  Another thing is that Morrowind's weird setting really helped make it memorable with the freaky monsters and all, even if I was sick of brown after the first week.

That aside, Oblivion seems to be the superior game in most every regard.  The loss of some of the weapons and spells is regrettable but can be coped with.  The 'minigame' mechanics of speechcraft, lockpicking, and haggling are all fairly entertaining.  The NPCs are tremendously superior; I went to a mage's guild to finish a quest and was confused upon finding the main room empty, turns out the NPCs had retired to their rooms and were eating or sleeping.  Having everyone standing around like mannequins in Morrowind rather sucked, it was one of my major gripes with the game.

Magic's integration and the quick selection feature for weapon and spells makes life much easier.  Combat is better, but at low levels I haven't gotten any taste for the ripe fruit of the combat options that come from the higher skills.  I hunger for the fruit.

I really don't like the UI.  Morrowind's UI kinda sucked too, I hated going through the inventory to find items, but having everything tucked away in submenus makes it feel like wading through syrup to accomplish any task.

I like the voice acting.  Morrowind had me wanting to kill everyone in sight.  Especially the dunmer with their clogged-drain voices and the... I think it was the wood elves who had those squeaky obnoxious voices.  After hearing the same sentence in the same voice coming from the hundredth person in one town, I was ready to be an assassin for free.

I have yet to run across much in the way of religion.  Daggerfall had a big pile of religious groups that one could join, alongside the guilds, and I'm a little sad that Oblivion doesn't follow suit.  Ark'ay was my god of choice, by the way.

The graphics are mostly scrumptious, of course.  There is a very obvious popping when outdoors, it's hard to miss an entire tree just materializing in front of you, and the game is utterly merciless on graphics cards.  Those two qualifiers aside, however, the game looks fantastic.  When indoors you can't see far enough for the draw distance to annoy and the framerate smooths out, so it turns into pure joy.  (And even though the landscape does have a bad habit of abruptly appearing when you're moving, you can still see grand detail far away.  People bitch about not seeing the grass half a mile away while ignoring the fact that you can still see trees and buildings at that distance, which you never could in Morrowind.)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Calantus on March 23, 2006, 05:26:31 PM
So I see the leveling system is the same as Morrowind. I was hoping they'd fix that so min/max junkies like me don't have to max END asap and get max multipliers every level up. Looks like I'll be putting all my majors into skills I'll never use in the natural course of the game again so I can control when I level. /sigh

Still a must get for me.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: El Gallo on March 23, 2006, 05:36:41 PM
Uh, is it possible to name your savegames?

I'm playing on my PC and I name my saves through the console.  ~ for the console, and just type:  save <whatever>

(http://img49.imageshack.us/img49/9457/awesome4jr.th.jpg) (http://img49.imageshack.us/my.php?image=awesome4jr.jpg)

Really, you do.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 23, 2006, 06:08:39 PM
I used Signe's /save trick at the very end of the tutorial to make a file named CharStart.  Since you can edit your race, sign and class right before leaving you could use that saved game to skip the tutorial each time you wanted to make a new character.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: jpark on March 23, 2006, 07:31:05 PM
The comments excite me.  Right after I clear reading another gig of pdfs for work I might try this game  :lol:

Hmm...if they added a multiplayer option they might call this a MMORPG - DDO got away with it  :-D


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 24, 2006, 02:34:21 AM
I still think the combat is pretty shitty.

You don't like food any more.

:)

Many Giggles.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 24, 2006, 02:45:24 AM
Ok, I have it.  And it runs nice and sweet at work on my laptop.  ON MY LAPTOP.

I cannot wait 9 hours to get this thing home to my Gigawatt gaming rig.

Does anyone know how to feign a heart attack or summat ?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rodent on March 24, 2006, 05:55:16 AM
Ok, I have it.  And it runs nice and sweet at work on my laptop.  ON MY LAPTOP.

I cannot wait 9 hours to get this thing home to my Gigawatt gaming rig.

Does anyone know how to feign a heart attack or summat ?

Have a fried bounty, clutch your chest and scream "This be the big one McGregor!".

Finally have the game, and loving it. Like 50-75% of everyone who plays it, I made a sneaky character first.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 24, 2006, 06:01:01 AM
Tips for older cards:

Turn off AA and instead turn up resolution.

set bDoSpecularPass = 0 in "My Documents\My Games\Oblivion\Oblivion.ini" (turns off shiney hair and other stuff, hardly noticable, big increase in frame rates on older cards like my 9800SE).

If your still having problems turn off "Draw Distant Objects" in the game->options->video menu.

The above game me a really nice improvement in gameplay in and around the oblivion gates (and everywhere else too) which had previously brought my machine to it's knees.  I might turn draw distant objects back on when I am not around an Oblivion gate or in Oblivion itself as it's not that big a hit uinder normal play.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on March 24, 2006, 07:27:05 AM
Man this game is grabbing me so much more than Morrowind did. I'm totally distracted by the many non-main quests right now and am busily running all over trying to finish as many as I can while exploring the landscape. I'm starting to see Oblivion gates all over the place but have yet to enter one that wasn't part of the main storyline.

So far I really like the dungeons in this one. They're fun, and sometimes have beautiful interiors. Especially the old ruins by that long-dead elf race.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Glazius on March 24, 2006, 08:20:36 AM
I let the guy at EB talk me into a strategy guide. 20 seems to be the maximum on levels for fixed-level opposition, in most cases things scale off your level. Even if you play completely to your racial strengths and class focuses, you'd start out with something like 45/45/45/45/40/35/35, which would coast to a stop around level 40. If you made a character whose class skills had no racial bonuses and were all from a sphere outside the alleged class focus, you could get to about 50 but it'd be a terribly long and crushing grind.

Current character is a Nord shieldmaiden born under the Lady. Combat focus, blade, blunt, block, heavy armor, restoration, alchemy, mysticism. I wish I could have changed her eye color to a nice ice-blue, but I couldn't find the setting for that.

It really doesn't make much sense that using skills that aren't your class skills gets your attributes up faster (since your class skills tend to be higher, and increase all at once if you use them regularly), but if you're aware of that and deliberately leave one "out" you can cash in liek whoa, especially since skills in your general metier supposedly have a learning bonus. I dropped hand-to-hand to build my strength and armorer to crank my endurance. (Now to go punch some wolves in the face.)

AMD2.2 GHz dual-core, ATI X800 all-in-wonder (PCIe) so I can plug my Playstation into my PC. The game auto-detected "high quality" and I've left it at that. Didn't really notice much choppiness or slowdown outside, even when I went third-person, swimming, or both. There is a little gripe I have with draw distance, in that while the distant landscape renders nice there's some pop-in on manmade structures.

The speechcraft minigame is fun and a bit of a puzzler, and gets easier with the rank 25 perk. The lockpick one can be a real bear, but it's a nice conversion of the process into something where your input makes sense.

Models seem to work on the EQ2 principle - the same armor looks the same on everyone. From a graphics perspective it seems to make sense, but as a result everything has a rather pasted-on (yey) look. The faces are really rather disconcerting. The graphics engine goes for photorealism but doesn't sync the mouth to the words very well at all, to the extent that it looks like the faces are a bad job of Flash animation, with static photos sliding around.

I'll have to tweak my graphics settings a little more and see if this whole disturbing faces thing is just an artefact of the animation settings or what.

--GF


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 24, 2006, 08:49:48 AM
I'm assuming that the monsters in the Oblivion planes must scale. It seems unlikely you would have run in to all the Fire Antronachs and Daedra Caitiffs I found if you entered one at 2nd level.

Do check your settings Glazius, lip synch hasn't been an issue at all for me running the game on medium settings.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 24, 2006, 08:57:34 AM
Quote
Daggerfall had a big pile of religious groups that one could join
Bring back the naked slave girls!

Game is playing great on my machine (Barton 3000+, 1GB PC3200, 9800pro 256MB), though not at maxed settings (but pretty close). I have shadows set low, no AA, still looks great at 1280x720, better than just about everything I've been playing but BF2, maybe (and better in most respects than BF2). Having just played a bit of Mafia...I wish they would use the faces from that game, there had never been any better implementation of heads than in Mafia.

Character creation is wonky as all hell. The game rocks. Glad I didn't drop a couple hundred on a new gpu, don't really need to.

I don't minmax, I roleplay :)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sauced on March 24, 2006, 09:07:35 AM
Thank God its the weekend - this 2-3 hours a night shit is driving me crazy!

One of the things that is most distracting to me is the quests - where as they were there in Morrowind, you often had to go out of your way to decipher the "latest rumors".  Now that it clues you in via the journal, I find that I can't stop doing them.  I need to go exploring a bit, maybe find a dungeon to crawl around in, but the tight linear quest scripting scares me a bit.  I've had a few experiences all ready where I had to reload an old save because I didn't follow the quest line a>b>c, because c seemed so obvious that I just did that first - causing the quest to lock up as b never made it into the quest journal.  Sorry if that sounds confusing, trying to avoid specific examples just in case.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lantyssa on March 24, 2006, 11:44:38 AM
If you hit New Game again, do they force you to go through the whole tutorial level again? It's a nice area, but it'd get old fast.
You do, but a friend recommends making a character and getting them to the end of the tutoral.  Make a save there and since you can redo everything use that as a load point for new characters.  He found this nifty character loader so that you only see save games for that specific character which makes it even easier, although I have yet to try it myself.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: vex on March 24, 2006, 01:53:30 PM
He found this nifty character loader so that you only see save games for that specific character which makes it even easier, although I have yet to try it myself.

That sounds really useful.  Can you share where that came from?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 24, 2006, 03:14:43 PM
If you hit New Game again, do they force you to go through the whole tutorial level again? It's a nice area, but it'd get old fast.
You do, but a friend recommends making a character and getting them to the end of the tutoral.  Make a save there and since you can redo everything use that as a load point for new characters.  He found this nifty character loader so that you only see save games for that specific character which makes it even easier, although I have yet to try it myself.

Yup, this is what I did last night when making my shiny new Redguard character; ran him to the end of the tutorial (being careful to get as much as I could packed into it) and then used the console save command to make a save entitled, oddly enough, 'GameStart'.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lantyssa on March 24, 2006, 07:35:14 PM
He found this nifty character loader so that you only see save games for that specific character which makes it even easier, although I have yet to try it myself.
That sounds really useful.  Can you share where that came from?
It is called the Oblivion Save Manager.  I only now got it, so I am about to try it out.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Shockeye on March 24, 2006, 09:41:40 PM
Save Game Manager (http://forums.f13.net/index.php?topic=6358.0) and the Oblivion mod wiki (http://www.tescreens.be/oblivionmodwiki/index.php/Main_Page).


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lantyssa on March 25, 2006, 03:14:39 PM
Ah great.  Thank you for the links.  I still had not been able to find out where my friend got that from.  The "UI Mod" from the wiki is going to be useful.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on March 25, 2006, 05:16:57 PM
I'm finally home from California, and I've been playing for a few hours.

It's basically Morrowind but about 10x better in most every regard. The interface is better than Morrowind but still reeks of console port stink for the most part. I'm loving it so far. No glitches, and pretty good performance ignoring combat during "loading area..." notifications (3Ghz P4, 1GB Ram, GeForce 6800GT).


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: MrHat on March 25, 2006, 07:04:06 PM
Delicious so far.

Apparently I'm a blade wielding archer slinging self healing mad man.

With an afro of great justice.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 25, 2006, 08:36:44 PM
Well, my 360 decided to go berserk with some autosaves effectively deleting most of the savegames we had. There's one left for each character and 2 left on autosaves (of which only one should exist). That's possibly my fault for using the memory card and harddrive. But nonetheless, this is the second game with savegame issues for the system (DOA4 being the first).


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sairon on March 26, 2006, 02:55:23 AM
This game has been keeping me up now on the weekend. It's a great game but there's some things that really lowers the grade for me.

I played an orc warrior for ~9 hours and decide to use one of the shrines which summons a weapon for you, just for trying it out. So I get a piss poor knife and quickly hit my hotkey for switching in my claymore again. I get a message saying the claymore is equiped but it's aparantly not, I'm still wielding the knife. It turns out there's also a duration on this thing so I run around and toy with the knife until the duration runs out. During this time I quick save, big misstake, turns out that the game crashes as soon as the knife is to disapear. So since I never use the manual save slots I'm totaly fucked, to make matters worse both the auto save and quick save files went corrupt. Yay for starting over again.

The other time around I'm aiming for a caster. Casters are the total opposit of what they usualy are, owns early game but aparantly sucks majorly late game. Spells scale horribly, dmg/mana ratio doesn't get any better than at level 1. Mobs also have this irritating habit of actively dodging your slow ass fireballs as well. What makes you deadlier with spells is really willpower which grants mana regen, to bad it seems to be very minor and doesn't really keep up with mob hp. So far I've found no direct mana regen stat. The real ace here I guess is the conjuration spells. These are fucked up too though. daedra spider girly for example which is supossed to be good, is a caster summon. Caster summons has pathetic dmg output and aim just as bad as the mobs do. The best summon is the one which should be the crapiest ( it has the longest duration ), the 100% melee summon.

The one thing that pisses me of the most though, which was the case in morrowind as well, the mobs are generated relative to your level. I don't see the reasoning behind this since this game is an explorers wet dream. The experience is totaly destroyed in this regard though since you know that you wont find any bad ass things to kill/get killed by. This also borks the economy totaly. In the begining you get very little cash, nothing magical drops whatsoever. When you finally get some levels under your belt and hit some magic limit, magic stuff drops all the freaking time and you get filthy rich.

The skill system is also crap as mentioned. It's easy to get a gimp character if you're not paying attention. I didn't know stats cap out at 100 and now I'm going to get a problem staying away from int skills in order to not waste multipliers on a skill which I can't increase.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 26, 2006, 03:49:12 AM
Played the crap out of this.

It's not working for me.  Um.  Ooops.

Hardware and graphics and all the rest of it are all fine.  No show stopping bugs (one or two crashes, that's it) or severe problems.  Sure it looks lovely, but it ALL feels dumbed down and pointless.

I do not care about the world, the quests, my character or anything.  It's the strangest feeling after loving the death out of Morrowind, but this so far, is no Morrowind.  None of it makes any sense at all.  The only thing I have looked at thus far and thought - COOL is the 'perks' that are added to skills. That's a brilliant idea that should have been in all of them.  The interface and UI are horrible.  The AI, similarly, is stoopid beyond believe.  The control system is retarded (please tell I'm not the only one who swapped my space and E keys RIGHT AWAY).

Um.  More later.  Gonna play a bit more.

Thank fuck for Mods.

I am singularly unimpressed.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Calantus on March 26, 2006, 04:26:25 AM
The [E] and [space] bindings were the same in Morrowind so it hardly stands as a blow against Oblivion as compared to Morrowind. When I got the game I looked up the keybindings while it installed so I was able to rebind that idiocy before I used either key ingame, so I don't see how it's so bad.

The interface... really could use a little bit of adjusting (like covering my whole screen so I can see more stuff, or even scaling down the elements a little so I can see even more), but I'm slowly getting used to it. I find it both better and worse than Morrowind's, but since I never really cared for the morrowind interface that doesn't mean a whole lot. I'm hoping I can bind some of the interfacepanels to keys like [M] for the map, etc. I haven't checked whether I can, but I'm not thinking it's likely.

I'm not a fan of the AI to be honest. The world exists to serve me as far as I'm concerned, so that shopkeeper going to the inn down the road really doesn't thrill me when all I wanna do is sell my shit. Waiting for 10 hours also kills the exta "immersion" that is supposed to come about from this. It really is a minor gripe though as I can just wait till the time they are where I want them, but still annoying. It also leaves the taverns desolate during the wrong hours, they need to add in some hardcore drunks who are there at all openning hours or something.

The combat is more engaging than Morrowind, and the spellcasting intergrates into combat much better, and the quest system is much easier to follow. The world looks nice... very little brown that I've seen. The faces are much better than Morrowind (I could have used a few "stock" faces to use instead of messing around with my own until he looked a little less pansy), the humanoid models are as crappy, and the general graphics are better. Basically I see it as Morrowind 2, which I wasn't quite expecting, but I'm still happy with is being roughly the same game.

It's hard to be excited about a game I more-or-less played a few years back, but it extends the fun and that makes it worth the money for me.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 26, 2006, 04:48:49 AM
You want hardcore drunks? Go to the Flowing Bowl in Anvil. Anvil is also home to one of my three favorite quests. Without giving anything away, it involves an expensive house.

Also, Anvil is based on a Longfellow poem (http://www.theotherpages.org/poems/longf05.html). Though whoever interpreted the poem is slightly on the slow side as they managed to fubar it up a bit. Not like I can laugh at them though. I decided to play the game on hard mode. Also known as becoming a vampire during major questlines involving fire throwing bastards. And knowing full well that 90% of the creatures in Oblivion gates throw fire. I R TEH N00b.

Fake edit: Fubar isn't in the spellchecker.

Also, I'm going to be reviewing this game tomorrow me thinks. I logged 30 hours this week and picked up Blazing Angels yesterday. Fair warning: I did not finish the main quest line.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 26, 2006, 06:11:42 AM
This game is so full of bugs and crappy code, it's hardly worth the bother.  Bethesda is defintiely going for the Buggiest Game Award previously held by that other game they made.  They've got that market cornered and have broadened it to include the 360!  Go them! 


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 26, 2006, 07:47:47 AM
This game is so full of bugs and crappy code, it's hardly worth the bother.  Bethesda is defintiely going for the Buggiest Game Award previously held by that other game they made.  They've got that market cornered and have broadened it to include the 360!  Go them! 

Nah, that award was snatched away by VTM: Bloodlines.

Guess it's a matter of perspective. I've had one total in game CTD and haven't encountered any real bugs.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on March 26, 2006, 08:06:59 AM
This game is so full of bugs and crappy code, it's hardly worth the bother.  Bethesda is defintiely going for the Buggiest Game Award previously held by that other game they made.  They've got that market cornered and have broadened it to include the 360!  Go them! 
Maybe God just hates you. Not a single crash or noticible bug here.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 26, 2006, 11:20:26 AM
And here is the first nudie mod:  http://www.adultgamemods.com/portal/component/option,com_docman/task,cat_view/gid,37/Itemid,26/

I was overly generous in my estimate it seems, of course this is only partial nudity so there is still time.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 26, 2006, 12:16:56 PM
Looking at that mod made me realize how manly the female models can look. And OMGZ DAEDRA BOOBIES!


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 26, 2006, 12:47:18 PM
This game is so full of bugs and crappy code, it's hardly worth the bother.  Bethesda is defintiely going for the Buggiest Game Award previously held by that other game they made.  They've got that market cornered and have broadened it to include the 360!  Go them! 
Maybe God just hates you. Not a single crash or noticible bug here.

Nice.  So me and what appears to be thousands of people can't run this game because God hates us?  Sorry... didn't mean to ruffle your fanboi feathers, but this game appears to be very dicey for a lot of people.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 26, 2006, 01:03:27 PM
Did you play Morrowind? THAT was buggy on all fronts. The Oblivion bugs seems to be hardware related problems. With how computers work, I'm not surprised or going to say it's the buggiest game ever. There has been worse. A lot worse.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 26, 2006, 01:40:36 PM
Ok, the Dark Brotherhood and the Thieves Guild make the game a lot more fun.


It's still a dumbed down Morrowind and suffers accordingly.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Toast on March 26, 2006, 02:03:58 PM
This is the best single player game i have played on PC in a long time. I really enjoy the quests. They are surprisingly good for a world that is sandboxy. I'm having a good time, and I haven't started delving into any of the guild quests or into alchemy/enchanting.

I'm playing on an aged system with a radeon 9800, and I get decent performance on lower res settings. I was having a couple of odd graphical glitches, but they turned out to be due to having old video drivers.

Great game. This should be a lock for game of the year, jaded, hardcore morrowinders notwithstanding.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 26, 2006, 04:30:28 PM
Yes, I played Morrowind and that used to be the buggiest game ever.  Now Oblivion is.  I'm sure all their games will be in the future, too.  They're on a roll.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 26, 2006, 04:58:06 PM
I installed the latest beta drivers for my 660GT and it imprved the frame rate greatly. Not only that, but I have not had a single crash going to the map interface since I upgraded (was happening once every hour or so before).

Just became a Vamp at lev 14. Glad I'm a Dunmer with inherent fire resist. The Dark Brotherhood quests are a blast, as was the one Schild is avoiding mentioning in Anvil. I'll admit Schild, I had to turn down the difficulty slider to finish it, after 30 minutes of doing laps and not managing to kill the bastard.

Ultimately, I may have to kill every high elf in the game, they just creep me out.

Poisons were a huge improvement to Alchemy. Finally earned my way in to the University, and I like how they handled enchanting and spellcraft. Sure it was fun to make uber stuff before, but I prefer this slightly more balanced method.

I've become insanely good at sneak - I have successfully backstabbed people in the front! Oh, and I actually opened a Hard lock for the first time. Only broke 54 picks in the proccess - I actually yelled out loud in triumph (and quickly hit save) when I succeeded.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 26, 2006, 05:56:27 PM
set bDoSpecularPass = 0 in "My Documents\My Games\Oblivion\Oblivion.ini" (turns off shiney hair and other stuff, hardly noticable, big increase in frame rates on older cards like my 9800SE).

Apparently this is bad advice.  If you do this there is a chance you will have reproducable CTD's in certain areas.  So, if you have flipped this flag and are experiencing a CTD that you can reproduce there is a chance fliping this setting back will fix it.  I ran into this earlier today.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rodent on March 26, 2006, 08:21:14 PM
set bDoSpecularPass = 0 in "My Documents\My Games\Oblivion\Oblivion.ini" (turns off shiney hair and other stuff, hardly noticable, big increase in frame rates on older cards like my 9800SE).

Apparently this is bad advice.  If you do this there is a chance you will have reproducable CTD's in certain areas.  So, if you have flipped this flag and are experiencing a CTD that you can reproduce there is a chance fliping this setting back will fix it.  I ran into this earlier today.

Was playing aorund with this before and it didn't cause any ( more ) CTD's then normal. But it did remove underwater effects. So I turned I switched it back real quick.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Kitsune on March 26, 2006, 11:04:52 PM
It's still a dumbed down Morrowind and suffers accordingly.

I don't get this.  I've seen similar sentiments on the Bethesda message boards.

Combat is more complex with the various attacks and blocks and dodges.  The directional swings in Morrowind only affected the damage dealt, and blocking was automatic.  I had more challenge and more fun fighting a bandit with a big axe in Oblivion than I ever had in any fight in Morrowind, which went along the line of 'run up, click mouse a lot, loot body'.

The minigames for lockpicking and speechcraft are a sight more complicated than Morrowind's versions.

The NPCs aren't all standing around like mannequins.

It's trickier to steal everything in sight from shopkeepers who move around and keep an eye on you.

The new mapping and travel functions, while they eliminate a lot of tedium when you just want to go from point A to point B, aren't mandatory; walking still works fine.

The loss of some of the weapon types is regrettable, but doesn't really impact the game that much.  If anything, Oblivion's requirement of one-handed weapons for sneak attack damage makes things a lot more different than Morrowind's weapons, which only varied in durability, damage and weight.

Oblivion has poisons for weapons.

Morrowind did, admittedly, have more 'armor slots', but I can't really say that my gameplay is impacted by things like having sleeves come in pairs.

Having to drop into the character menu to change spells and weapons being used in Morrowind was only an inconvenience, not really a feature.

I'm having a very hard time coming up with any feature in Oblivion that Morrowind did better.  I've heard people say that Morrowind had more quests, but a lot of Morrowind's quests were frankly lacking.  'OMG, %name, %NPC has stolen my %item!  Talk to %NPC2 and kill %NPC and bring my %item back!'  The only quests I performed in Morrowind were the ones necessary to advance with factions.

Morrowind's great houses were nice, and it's a shame that there aren't equivalent factions in Oblivion.  But since you can just buy housing in all of the towns, there's not so much need to have your own place built.  In the middle of nowhere.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 26, 2006, 11:15:57 PM
There might be a conversation to have about Morrowind and Oblivion. But really, the newer one is so vastly superior to Morrowind it's pointless. As you'll see in my review, I'm no lover of Oblivion. I've logged a lot of hours and I enjoyed some parts while some stuff drove me to stop playing. On the other hand, I didn't last more than an hour in Morrowind. It was just a horribly boring game. Also, it was ugly and the world wasn't compelling. Oh, and the interfaces were confusing and combat sucked balls. Terrible balls. Seeing someone say Morrowind is better is just plain crazy talk.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 26, 2006, 11:35:40 PM
For all you thief/sneaky types: There's a shring of Nocturna (or something like that) NE of Leyawiin that gives a quest. You need to be level 10, but the quest is easy and you get a "Master Key" as the reward. Essentially it's an indestructible lockpick that gives you +40 to security. I'd opened many very hard locks before getting it so I didn't feel it was ruining much for me.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 26, 2006, 11:40:28 PM
Review link here, sorry for unnecessary confusing linkage. (http://forums.f13.net/index.php?topic=6370.0) Didn't think the forums part through.

Edit: It's rather impossible to say everything I wanted to say. It would have gone on for pages and pages and pages and I still wouldn't have said everything. For those that are too lazy to read it, let me sum it up here:

I don't like Oblivion because there aren't other people.

I don't like MMORPGs anymore because they aren't as fleshed out as Oblivion.

I guess I'll go eat worms.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 27, 2006, 12:17:53 AM
It's a fair revue, and I can see where you are coming from. I'm 30 hours in, and I expect it will hold my interest for another 20 maybe. My hope is that I can drag myself through the majority of the game before I become bored. Why? Because I want to experience as much of the game properly before I dive in to the TES tools. Mods are a passion for me, and nothing is more fun to mod than a giant sandbox game.

Yes, I would give my left nut if they could make this in to a multiplayer game, but we all know thats not happening. So I'll take my 50+ hours of entertainment followed by countless hours of building cheezy castles and such in the editor, and I'll say I'm happy.

Backstabbing people in the front is a true joy.

I really do wish that the Orcs didn't sound like used car salesmen though.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 27, 2006, 01:26:43 AM
I stopped caring about the storyline at the exact same point and I only run up to Oblivion Gates to get a quick travel point in between towns just in case a new quest sends me near there seeing as my horse fucking vanished and the message that told me where it was decided to show up in the midst of 5 other notifications so I didn't catch it.

This truly would be 100 times better with other people in it. While walking through Anvil I realized how much more alive the towns would feel if other adventurers were running about doing other things. As much as they touted this grand new AI it still feels horribly scripted and it removes any life from them that they tried to instill. The biggest culprit in this is triggers. There's a Dark Brotherhood quest where you're locked in a house and have to kill people. I killed the first 2 unnoticed and in places no one else went and yet the entire group of living NPCs automatically knew of the other two being dead. That still bothers me.

Great review schild, right on the money.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 27, 2006, 01:51:49 AM
Yea, I mentioned that quest, "Whodunit." I loved it. I filled bedrooms with bodies. And got the last guy to kill the second to last girl with an uppercut to the jaw. Easily one of the bestest quests ever. But yea, triggers are all the stupid.

On another topic, things to note:

Steal something from a guard. Train all of them into an Oblivion gate. They will fight your fight for you.

Suck blood, steal one item. Steal one item, suck blood. Never steal two items or suck blood twice. Repeated efforts wake people up.

The moment you hit level 10, do the Nocturnal skeleton key quest. You can brute force through any lock, though you won't have to. Also, lockpicking is fun.

How Locking picking works. Also known as - IT IS NOT RANDOM, NOOBS. I've opened Very Hard Locks with a 5 in the security skill with one lockpick. Here are some instructions:
  • Click the pin up multiple times.
  • Notice the pattern. After every time it drops quickly, it stays up.
  • Guaranteed after the quickest drop of a given pin (it's tempermental and switches between 4 levels of dropping quickly), the longest hold will stay there.
  • Click your action button on the push up after the fastest drop when it reaches apex.
  • If these directions made sense to you and you don't play games with boxing gloves on, it'll work every time.

Also, there is an unimportant asshole in the Imperial City who is not tied to a questline. In the release version of the game (I'm sure this will be patched), you can kill him, loot his corpse and keep looting the money. It doesn't disappear. Just don't hit "loot all" or your game will crash. This also might be a 360 only thing.

Do the Azura daedric quest at level 2. it's the earliest one you can do. The reward is a grand soul gem that's reusable.

Go dungeon spleunking at least once per play session. Those glowy things in the torch holders are luv. Especially the expensive version (a white crystal), it recharges all of your magic items, save them for long quests through the night time (in game night time that is).

The moment you can get magic items readily (level 10-12), start dungeon spleunking and bandit raiding on a regular basis. Very soon all of your enemies will be things that are LOTS EASIER with magic weapons. Particularly since you can't use regular weapons against them.

I think that covers it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 27, 2006, 05:50:31 AM
You do know you don't have to be a vampire, right?  Complaining about being a vampire seems kind of childish in an "I opted to do this thing and now I don't like that option and even though I don't have to keep it I will keep it and continue to complain about it" sort of way.

edit:  I'll expand this into a general sort of post just because I don't feel like working.

Combat is more fun, to me, in 3rd person than in first person.  The rest of the game is better in first person though, except for horse riding that's better in 3rd person too.

Do retaking Kvatch earlier rather than later, by the time I did it the town was filled with Frost Antronachs, Clanfear (full grown ones) and Daedroth, maybe a more dedicated combat or magic build can handle 7 Clannfear at a time, my light armor stealth type can't.  If you do get into that type of a situation the difficulty slider is awesome, drop it all the way down and become a whirling blender of death.  Obviously, an AE damage attack would have worked wonders here.

NPC's will walk off with 6000 gold piece staves that you leave lying around (When I find out who took it they are so going to be my opening into the dark brotherhood.)

Jauffre getting the Amulet of Kings stolen out from under his nose is a pretty heavy handed plot device, poorly done, and smacks of Deus Ex Machina.  I'll still come back to the main quest pretty shortly but I want into the Arcane University first.

The scaling to your level aspect of the game is both good and bad.  I like that I won't walk into a dungeon and find it populated with rats and iron weapon level loot.  I dislike that I won't walk into a dungeon and find it way over my head, that said there is sometimes a boss style mob in a dungeon that I have to struggle with, again probably mostly an artifact of my character build.

Crashes have been very rare and the random ones are obviously a result of a mem leak (I'll take Allocation errors for 1000 Alex) but fortunately are hours and hours apart.  Other than the Specular Pass bug I mentioned earlier I have run into no other reproducible crashes.

I am right around 20 hours of gameplay in and will be lucky to get another 8 in this week, one dungeon crawl and/or a minor quest a day is about my pace for this game, hopefully at that pace I won't burn out too quickly.  I should be playing this for months to come.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 27, 2006, 06:03:17 AM
I WANT to use some of my valuable time today to respond to Kitsune and tell him exactly how I feel, but for the mo I'm just going to say this :  Having 3 pairs of radiant AI characters fucking talking over the top of each other so you can't actually make out what the fuck the important quest guy is saying is really, really, really, really fucking annoying.

I'm also really concerned about this whole 'loot levelling' thing that's hitting the boards.  I'm not far enough to notice, but I think that's going to suck mightily.

Azura's Star at level 2 ?  What the fuck ?  In Morrowind you had to duel Golden Saints for that shit.  Not that it matters, since you can't enchant until you're a magey God anyways.

Arg.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 27, 2006, 06:18:23 AM
Here we Go : 

Combat :  It may be more involved, but right now I don't feel the love.  It feels horribly consoley.  duck, block, dodge, hold forward fireball and whatnot.  Be aware that this is NOT a deal breaker because I am mostly a marksman and don't get in close much.  Combat may be more enjoyable.  The perks look cool for it, but I ain't there yet.  Fair enough.  Couldn't be worse than Morrowind really...

On that note,  Marksman:  Holy Hell, it's overpowered.  I'm sneakily one shotting everything.  And while that empowers me with a wealth of cool, it feels wrong.  Compared to Magic, I feel like putting my Ace of Spades on the goblins and announcing 'I AM GOD'.  Could do with toning down a tad I feel.

The Mini Games for Lockpicking and Speechcraft :  Are Wank.  Pure wank of the highest order.  It triviliases my characters skills and makes it dependant on my skill.  Fuck that.  It's meant to be an RPG.  What happened to the fucking Role ?  If it was easy to move the goddamn mouse without jerking on my lockpick like a priest at an altar boy convention, I would hit 'auto-resolve' every time.  Speechcraft is a FUCKING JOKE.  I have to say 'your hair is pretty, two men walk into a bar, I am a great lover and GIVE ME EAT' every time I want to talk to someone ?  Why the fuck ?  It makes no sense.  More console Wank.

The NPCs :  Sure, they aren't all standing around like mannequins, but see above :  just as someone is going to whisper the secret of the heavens into your ear another FUCKING DUMBASS GUARD WILL WALK UP TO YOU AND SCREAM 'GREETINGS DUNMER' RIGHT IN YOUR FUCKING LUGHOLE.  Not Clever.  Oh and what's with me breaking into a shop and walking up to the guys bedroom, waking him up and have him serve me pie ?  Where's the fucking outrage ?  On the Mountain Lion quest, I INTERRUPTED THE GUY FUCKING HIS WIFE IN BED AND HE SAID 'I'LL GET MY ARMOR; LET'S GO'.  If I'm fucking my wife and one of you come in and start blathering about Mountain lions, you're getting a board with a nail in it, I swear to God.

Stealing :  It may be trickier to steal stuff.  Until you realise you have a RUN key.

Mapping and Travel Keys :  Suck Ass.  Horses suck ass too.  Especially the first time you fast travel and park yours in the fucking lake.  Gimme a break.  Hard to steer and less controllable than my wife.  Sure, you can walk everywhere and, frankly, that's the preferrable option.  The immersion totally goes with fast travel and it's only use is to keep you away from the stupidly retarded Oblivion gates everywhere.

Weapons and Armor :  You cannot begin to comprehend how much I hate the new system.  3 weapon types.  2 armor types, no clothing of any type.  It's just again a total immersion breaker for no good reason whatsoever.  I LIKED the fact that I could co-ordinate everything in my character later on.  That shirt went with that breastplate, went with that axe.  Now, let's face it, the drive to Min/Max is much much worse.

Poisons :  Are Cool.

UI - OH MY GOD MY EYES AND HEAD.  One quick one ;  why can't I right click to remove alchemical ingredients ?  Why do I have to tap two seperate mouseclicks because I fucked up and put down horsefeathers instead of horse scrotum ?  Why ?  because it was designed for a fucking joypad.  Why oh why when I do a quest does it come up

THIS SIZE ON MY SCREEN

It's totally unneccesary.

Houses :  Not got there yet.  But the customisation of items is apparently fucked up because you can't really place things properly.  If you could see the screenshots of my pad in Morrowind, you'd know what I was talking about.  Sigh.


This is not a good game.  I hold out hope that the modders can make it a good game for me.  So much hope, so little survived.  Please feel free to polish your armor with my tears.






Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Glazius on March 27, 2006, 06:30:49 AM
Despite what the strat guide tells you, lockpicking is really easy once you get the hang of doing it by sound.

A pin you can't lock in place: tap, tink
A pin you _can_ lock in place: tap, scrape-tink, mouseclick

Just that little second of the pin slowly sliding up is enough of a cue.

--GF


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 27, 2006, 06:36:06 AM
So I've been told.  Making the mini-game even more pointless and detrimental to immersion.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Soln on March 27, 2006, 06:43:24 AM
So, worth buying, but not worth loving?  I'll buy, play it, and expect nothing more.  Cool.  Thanks for a good write up.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 27, 2006, 06:45:55 AM
The one shot kill with Marksman goes away pretty quickly.  It's an artifact of there being two damage mods for marksman from the bow and from the arrows and then multiplying it.  Once things start to have more than a handful of hitpoints the one shot kill goes away.  Marksman is still very useful though because if you are fast and accurate you can stunlock most mobs and get four or five critical hits in a row either killing it outright or leaving it very weak for melee.  YMMV against multiple mob encounters, I suggest running and it is usually possible to 'peel off' a mob from a group and deal with them serially.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Dren on March 27, 2006, 07:17:53 AM
I've played quite a bit over the weekend.  I have 3 different characters going now (pure mage, thief, knight.)  I'm sticking with the pure mage more for the vast magic system the game has.

I'm a bit opposed to Iron's issues, but to each their own.  I haven't run across the crossfire type conversation stuff yet, but I'm not really very far into side-questing yet.  I think you can turn on subtitles in the settings to avoid that issue.  Yeah, immersion killer, etc.

The insta travel worried me at first, but seriously, it takes some of the drag out of the game.  You still can't insta travel to places you haven't been, so you have to go to the nearst spot and then walk/ride there.  Yes, horses are a waste of time.

Summary:  I really really like this game.  Love?  Not there yet, but maybe.  I agree with Schild and others.  This would be very nice with others around.  It would also suck with others around.

I think there are two reasons other people would be nice to have in Oblivion:

1. The immersion of having an active crowd in towns is always nice.  Of course they ruin that as soon as you seen their names and what they have to say, but just the visual of people running back and forth doesn't make you gameplay seems so solitary (which it is) or stale (which it is.)

2.  Bragging or just talking about the game to others.  Most of the time I find something cool or get a new neato item and I can't do anything about it.  Telling people on a board is just stupid because it doesn't matter to them.  We aren't in the same "world" so who cares?  I can't buy it from you.  I can't be hurt by it.  You can't give it to me. It won't help us while we hunt together.  Items and accomplishments in MMOG's seem so much more impressive because they affect other in one way or another.  In single player, it is you.  And the NPC's staring blankly at you saying the same thing over and over.

The only solution I can think of is to have a game like Oblivion, but make it a MMOG with HEAVY instancing or something.  I don't know.  Maybe this is a puzzle that can never be won.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Calantus on March 27, 2006, 07:45:55 AM
I'm also really concerned about this whole 'loot levelling' thing that's hitting the boards.  I'm not far enough to notice, but I think that's going to suck mightily.

I feel like clarifying this issue just so you guys know whats up ahead as the misinformation is pretty thick. Only guards, bandits, and 8 specific monster types (I don't know which, but imagine it would be golden saints and daedric lords... the highest level creatures basically) scale with your level (plus maybe humanoid NPCs, not sure tho). All the rats and wolves and suchlike you'll be able to pwn with easy if/when you run into them. Other creater types simply get replaced by higher version exactly the same as in morrowind (like how rats were replaced by the dog thingies in MW, and daedra kept going to the next highest type). The loot leveling system is basically the same as it was in MW, only it seems there aren't any really unique items lying around in dungeons for players to find.

To me it is going to make it much more fun when I get my char to uber levels simply because I wont be 2-hitting the hardest mobs in the game (oh, and the first hit knocked em down, so they prettymuch do nothing to me) before I put on my uber enchants. I'll also be able to ignore certain quests/questlines as I go and yet be able to go back to them and still have a challenge. Gonna be weird seeing bandits in full daedric... but I guess I can wrap my head around that. I'll miss the unique items for display in my house but again it's something I'll get over eventually. What it's gonna hurt is anyone who doesn't keep their combat abilities/stats/gear/spells up to date with their level. In morrowind you could overcome it by rapidly overleveling your enemies, now you have to be aware of it at all times.

Most of the complaining is due to misinformation "zomg liek lvl 23 rats will be killing me?!!?". But yeah... rats don't level with you, so they are grasping at reasons to hate the system. Only problem I have with it is too much scales down. Some things I'd like to have to go away and come back when I'm higher level. Throwing in some unique loot in dungeons wouldn't hurt either. I could say the same for more unique enemies in dungeons, but MW had the exact same problem.

Quote
Azura's Star at level 2 ?  What the fuck ?  In Morrowind you had to duel Golden Saints for that shit.  Not that it matters, since you can't enchant until you're a magey God anyways.

I recall getting my Azura's Star at level 1 at one point in MW. Gotta love alchemy. I could have just levitated above them and shot em with a bow, but I never was a fan of that method.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 27, 2006, 07:47:59 AM
I got a lot of time in over the weekend, maybe 10 hours. My take on the game is pretty simple: best rpg I've played since Ultima 7.5. One of my top ten games of all time. This game sets the bar for all future rpgs.

No crashes, no bugs for me so far and it runs /great/ on my two-year-old pc. I'm amazed, after hearing doom&gloom...then I remembered...lolinternet.

I've been playing a Knight. Need a bit better of a heal spell, but otherwise blocking + melee has served me just fine. Melee isn't very viable without good blocking, though, because of the way you can be set back on your heels.

I can think of no quicker way to ruin this game than adding some frothing mmogtards. No thanks. I can't wait until all is right with the world...when Schild finished Oblivion and gets back to his normal console japarpg of the day.

The only downside to Oblivion I can think of is that it will be years before Bethesda puts out the next Elder Scrolls game. Well, there are a few invisible walls in the game, but it's almost a non-issue. I had to reach for a con to the game, it's all pro for me.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 27, 2006, 07:55:49 AM
Sky has found the Unicorn.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on March 27, 2006, 08:38:14 AM
For me Oblivion's main problem is the same one that Morrowind had, if you call it a problem (I do, some feel otherwise).

It's more fun to just fuck off and do whatever you want than do any of the main quest line. I'd rather break into people's houses, pickpocket strangers, raid caves and forts, search for all the various hidden goodies tucked away in the corners of the world, than plod through the main quest.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lum on March 27, 2006, 09:07:40 AM
Re schild's review and the note about Dark Brotherhood not being evil enough...

Someone didn't get to PURIFICATION.

(Plus, even before that. Come on. The orc freakin brags about choking six year old girls. I'm not sure I'd WANT more evil in my NPCs, thanks...)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 27, 2006, 09:22:21 AM
I guess I just don't see the problem with the Blade GM losing the amulet. Maybe it's because I'm reading through GRR Martin and people are always moving their quests forward only to be set back again. Taking Martin to the Blade HQ was cool, felt almost like Batman Begins when they go to the Temple. I just get a really nice vibe from the main quest...though if there are any more sequences where I need to fight alongside NPCs, I REALLY need to grab a Heal Other spell...


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Valmorian on March 27, 2006, 09:41:32 AM
Re schild's review and the note about Dark Brotherhood not being evil enough...

Someone didn't get to PURIFICATION.

(Plus, even before that. Come on. The orc freakin brags about choking six year old girls. I'm not sure I'd WANT more evil in my NPCs, thanks...)

I was more surprised that it was compared to FABLE as being "less evil".  Having my character grow horns is evil.. I guess..


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Khaldun on March 27, 2006, 09:45:56 AM
I'm enjoying it a lot so far. No bugs here after a weekend of play except for one weird falling-through-the-world thing when getting on a horse near the borders of the map.

About the only thing that I thought was superior about Morrowind is that the art design for Morrowind gave you a slightly more spine-tingling sense of being in a strange place. (Disclaimer: I haven't gone in the portal to Oblivion yet, I'm still messing around exploring before I advance the quest line further). Also I liked the music and voice work for Morrowind in that respect--that kind of alien, lilting sensorium of the game. In this context, I don't especially care for the way high elves and such look in Oblivion--they frankly look like humans with a bizarre deformity. I also wish, very much, that they had a smarter way of creating borders--I really dislike riding up to a river valley and just being told I can't go any further. Immersion breaking--say, have the Nine appear to me and say, "If you break the bonds of destiny, then death will take you now" and kill me if I keep riding in that direction. I dunno. Something other than hitting an invisible wall.

But otherwise, it's much better than Morrowind. The little quests are just great. The dynamism of NPC movements and dialogue is often great. Every once in a while it's stupid, like when I was hiding in that bandit cave near the Imperial City listening to the bandits talk about the weather or about the kinds of animals that appear on the Blue Road and so on. Guys! You are a bunch of bandits hiding in a shitty little cave near the capital city. Surely there are bandit-like things you can talk about, eh?

Here's a question, though. Is there any way to make time pass faster besides going to a bed you're allowed to sleep in? I had to watch over a shop in Anvil last night waiting for some guys to rob it, and I didn't want to miss out on the attempt, given the time-dynamism of the game. I wasn't allowed to sleep in the bed (despite the fact that I had the shopkeeper's permission to be there) so it was a bit annoying to dawdle and wait for the attempt to happen.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Toast on March 27, 2006, 09:48:42 AM
Hit T to wait. That works like rest.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Dren on March 27, 2006, 09:52:11 AM
I guess I just don't see the problem with the Blade GM losing the amulet. Maybe it's because I'm reading through GRR Martin and people are always moving their quests forward only to be set back again. Taking Martin to the Blade HQ was cool, felt almost like Batman Begins when they go to the Temple. I just get a really nice vibe from the main quest...though if there are any more sequences where I need to fight alongside NPCs, I REALLY need to grab a Heal Other spell...

That and the fact that those guys seem to jump right in front of me when I cast a spell or shoot an arrow.  Or the archers stand in the back and shoot like crazy hitting everything in front of them including me!  So far, I've avoided having ANY help from NPCs.  Hiding in the back until they die and picking off easy targets has been my best strategy so far.  I suppose healing them would be the next thing to try.

Damn those arrows hurt.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: WayAbvPar on March 27, 2006, 10:18:20 AM
Here we Go : 

Combat :  It may be more involved, but right now I don't feel the love.  It feels horribly consoley.  duck, block, dodge, hold forward fireball and whatnot.  Be aware that this is NOT a deal breaker because I am mostly a marksman and don't get in close much.  Combat may be more enjoyable.  The perks look cool for it, but I ain't there yet.  Fair enough.  Couldn't be worse than Morrowind really...

On that note,  Marksman:  Holy Hell, it's overpowered.  I'm sneakily one shotting everything.  And while that empowers me with a wealth of cool, it feels wrong.  Compared to Magic, I feel like putting my Ace of Spades on the goblins and announcing 'I AM GOD'.  Could do with toning down a tad I feel.

The Mini Games for Lockpicking and Speechcraft :  Are Wank.  Pure wank of the highest order.  It triviliases my characters skills and makes it dependant on my skill.  Fuck that.  It's meant to be an RPG.  What happened to the fucking Role ?  If it was easy to move the goddamn mouse without jerking on my lockpick like a priest at an altar boy convention, I would hit 'auto-resolve' every time.  Speechcraft is a FUCKING JOKE.  I have to say 'your hair is pretty, two men walk into a bar, I am a great lover and GIVE ME EAT' every time I want to talk to someone ?  Why the fuck ?  It makes no sense.  More console Wank.

The NPCs :  Sure, they aren't all standing around like mannequins, but see above :  just as someone is going to whisper the secret of the heavens into your ear another FUCKING DUMBASS GUARD WILL WALK UP TO YOU AND SCREAM 'GREETINGS DUNMER' RIGHT IN YOUR FUCKING LUGHOLE.  Not Clever.  Oh and what's with me breaking into a shop and walking up to the guys bedroom, waking him up and have him serve me pie ?  Where's the fucking outrage ?  On the Mountain Lion quest, I INTERRUPTED THE GUY FUCKING HIS WIFE IN BED AND HE SAID 'I'LL GET MY ARMOR; LET'S GO'.  If I'm fucking my wife and one of you come in and start blathering about Mountain lions, you're getting a board with a nail in it, I swear to God.

Stealing :  It may be trickier to steal stuff.  Until you realise you have a RUN key.

Mapping and Travel Keys :  Suck Ass.  Horses suck ass too.  Especially the first time you fast travel and park yours in the fucking lake.  Gimme a break.  Hard to steer and less controllable than my wife.  Sure, you can walk everywhere and, frankly, that's the preferrable option.  The immersion totally goes with fast travel and it's only use is to keep you away from the stupidly retarded Oblivion gates everywhere.

Weapons and Armor :  You cannot begin to comprehend how much I hate the new system.  3 weapon types.  2 armor types, no clothing of any type.  It's just again a total immersion breaker for no good reason whatsoever.  I LIKED the fact that I could co-ordinate everything in my character later on.  That shirt went with that breastplate, went with that axe.  Now, let's face it, the drive to Min/Max is much much worse.

Poisons :  Are Cool.

UI - OH MY GOD MY EYES AND HEAD.  One quick one ;  why can't I right click to remove alchemical ingredients ?  Why do I have to tap two seperate mouseclicks because I fucked up and put down horsefeathers instead of horse scrotum ?  Why ?  because it was designed for a fucking joypad.  Why oh why when I do a quest does it come up

THIS SIZE ON MY SCREEN

It's totally unneccesary.

Houses :  Not got there yet.  But the customisation of items is apparently fucked up because you can't really place things properly.  If you could see the screenshots of my pad in Morrowind, you'd know what I was talking about.  Sigh.


This is not a good game.  I hold out hope that the modders can make it a good game for me.  So much hope, so little survived.  Please feel free to polish your armor with my tears.






This was art. I like the game a lot more than you do, but I still literally shook with silent laughter until I had tears in my eyes reading this. Well said, sir.


I am pricing new video cards atm. My 6800 is getting pwned- I had to drop down to 800x600 to get decent frame rates. I might try the new beta drivers to see if they help too.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 27, 2006, 10:26:36 AM

I am pricing new video cards atm. My 6800 is getting pwned- I had to drop down to 800x600 to get decent frame rates. I might try the new beta drivers to see if they help too.

My 6800 appears to be doing just fine.  How do you check your frame rate in the game anyhow? 

By the way, what is the goddamn advantage to light armor beyond being.. well.. less heavy? People hit me hard! Doing the a certain quest (don't want to spoil it), I found it near impossible to go toe to toe with people in heavy armor. I resorted to bow kiting.  The last guy was in dwarven armor and when I looted him the guy had over 15 steel arrows in his carcass.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: WayAbvPar on March 27, 2006, 10:29:08 AM
Choppiness and stutters in the video. I had to drop to the lowest resolution (even though the game auto-detected me for a higher setting). Since ranged combat/magic is so twitchy, I need things much smoother than they are.

It is very similar to the problems I have had since the Bf2 patch, actually. I wonder if it is a driver thing? My drivers are only like 3 months old...


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 27, 2006, 10:31:55 AM
Choppiness and stutters in the video.

Ohh, thought there might actually be a console command to show your FPS.  There probably is.. but I am lazy.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 27, 2006, 10:51:09 AM
There is a console command for it, but I don't have it handy. Do try the beta drivers, they made a huge difference for my 6600GT.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 27, 2006, 11:02:50 AM
I have run into a problem.

My character is a Stealth/Melee Hybrid, and I didnt know that you skills are capped by the attribute that effects them. My strength is like 54, so my Blade skill got capped at 64. So if I want to get any decent sort of multiplyer on next level I have to constantly use Blunt or Hand to Hand before I level.

I really really really hate their level system. Its constantly getting on my nerves. My character is level 9, Im not sure if thats very high or not, but Im pretty far in to the game. But due to a few of my major skills being capped by my low abilities, I am having to force level myself with skills I normally dont usually use. Its a stupid Catch-22. Cant level from Blade cause its capped by my str, but I cant get str until I level.

Other than the stupid as all hell leveling system, I love the game. I am considering starting over, again, not that I understand more about how the leveling system works.

How would you guys spec a Mage character? I heard some people saying that mage is the easiest character to gimp if you dont make him correctly.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: MrHat on March 27, 2006, 11:04:01 AM
84.21 right?

I'm playing 1280x1024 with bloom on a 6600 GT, but it's not smooth at all.  Wondering what that FPS command is too.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on March 27, 2006, 11:05:23 AM
You know, interestingly Schild's review is how I felt about Morrowind. I'm not having the "I wish there were other people around" feelings in Oblivion.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 27, 2006, 11:13:21 AM
By the way, what is the goddamn advantage to light armor beyond being.. well.. less heavy?

Lets you sneak better.  Also, less heavy can be pretty usefull, a full set of light armor wieghs in at something like 30 and a full set of heavy weighs in at around 130.  Better than being on the border of encumbered all the time.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 27, 2006, 11:49:12 AM
I played more over the weekend, including a marathon Saturday with short breaks for food, water and Eve. Made it up to level 6 late last night, Journeyman of the Fighter's Guild and Apprentice of the Mages' Guild. I'm playing very light-side for my first run through. My main MO is sneaky-sneaky, cast shield spell, hidden-tiger-crouching-arrow, pull out the steel and whup away until it falls over dead, repeat. Those times I've skipped the arrow bit (and gotten the 6x damage) have been pretty sweet though, so I might have to swap off of Heavy Armor for a while and start making with the backstabbity.

Has anyone messed around with enchanting much? I can't really tell if the effects that are available are restricted to the spells I already know. Only reason I did the mages' guild was for the enchanting altar and so far a "steel helm of 14ft detect life" isn't going to be all that handy.  :|

Also, question for mages - how on earth do you get enough mana? I've taken 10 points into my intelligence stat so far, and all it's gotten me is 20 mana points. I see spells that require hundreds of mana in the trainers' lists.

I've not touched the difficulty slider at all and I've had some hard fights; multi-person fights with battlemages using a speedy dagger suck ass for me, since I basically stagger around getting hit a lot until I can get in enough power swings or fireballs to down the bastards. Poison helps. I probably need to focus my training more since my blade is around 30, my marksman is around 30 and my destruction is.. uh.. 12. I kinda wish I could train marksman/blade by using the training targets and dummies.

I knew about the silliness that is their level system, but I didn't know about the skillcaps Morphiend mentioned; those will suck hard when I start hitting them.

Very few technical issues, aside from exceptions when closing the game. I had one bug so far (an NPC disappearing when I was asked to lead her somewhere), which was fixable by walking to the destination, standing next to it and then quicktravelling there - the NPC warped over after the quicktravel and all was well.

Started looking over the TESCS. Looks like that will be many more hours of fun in there.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 27, 2006, 11:49:21 AM
What are you guys running the bells & whistles at to get such video problems? As I've said, it's running suprisingly great on my 2yr old pc with a 9800 pro @ 1280x720.

Console commands, I bleed for you (god the official forums are garbage right now)
Quote
If you dont know the object number open the console and then left click the item it will automatically designate that the target (IE open console left click door then just enter in unlock and it will work) also it will give the item/object number at the top of the screen

kill <name> = kill person
player.setav (ability/skill) (#) = sets the chosen ability/skill to a certain number
lock (object #)
unlock (object #)
player.additem (item #) (# of items) = gives you a certain item
Items you might want...
0000000f gold
0000000a lockpicks
Player.SetCrimeGold (#) = set bounty
resurrect = brings an NPC back to life!
SaveGame <filename> = saves game
showracemenu = lets you edit race (and most importantly how you look)
timescale (#) = (0 to pause 30 to go to normal)
tcl = toggle clipping (lets you fly through anything) good if your stuck
tdt = show your frames per second (FPS)
tfc = Lets you move the camera around without moving body
tgm = god mode


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Furiously on March 27, 2006, 12:14:13 PM
Is there a console command to make the characters not look like they are fetal alcohol syndrome babies?

I swear every character I make looks like Corky from Life Goes On.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 27, 2006, 12:22:03 PM
84.21 right?

I'm playing 1280x1024 with bloom on a 6600 GT, but it's not smooth at all.  Wondering what that FPS command is too.

This is what I'm using on my 6600GT:

New drivers

Upgraded to 84.25 Drivers
 

and coolbits to modify the setting in this link

http://www.elderscrolls.com/forums/index.php?showtopic=282064
 

1. Download CoolBits
2. Go to DISPLAY PROPERTIES -> ADVANCED
3. Go to Additional Direct3D Settings
4. Change "Max frames to render ahead" from 1 to 0.

 

If you have audio issues ( stuttering or sound lag )

 
Use Software audio: Go to My Documents\My Games\Oblivion\ and open Oblivion.ini. Scroll down to the Audio section and change these two lines to:

bDSoundHWAcceleration=0
bUseSoftwareAudio3D=1

 
If you have dual core or Hyper Threading change this in .ini

 
[OPENMP]
iThreads=10
iOpenMPLevel=10

iPreloadSizeLimit=1000000000


Ini is in Documents and setting / my games / oblivion

 


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 27, 2006, 12:26:07 PM
As to Enchanting:

It seems to be limited not only to spells you know, but spells you can cast. I have a chameleon spell, but my Illusion skill isn't 50 yet so I can't cast it. The enchant interface will not give me the option to use chameleon.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 27, 2006, 12:26:44 PM
Is there a console command to make the characters not look like they are fetal alcohol syndrome babies?

I swear every character I make looks like Corky from Life Goes On.

Its called time and effort.  There are some threads on the official boards that people have been putting screenies in, some of them look very good.  I was toyuing with the facegen demo and got a very good render of Natalie Portman so I know the engine is capable of that.  Actually getting that face into the game is another matter.  Its been suggested that you could screenshot all of the sliders in facegen and then set the ones in Oblivion to match, the problem is that there isn't every slider available in Oblivion that there is in facegen.

There is no doubt in my mind that the values for every single one of those facegen sliders is somewhere in your Oblivion savegame file.  I've been toying with the thought of using a hex editor and making very careful changes to map addresses to sliders.  Two things are keeping me from that, first is that it is a huge time investment for something I can live without and the second is that some other nerd will do it eventually if I wait long enough.

Quote from: Sky
What are you guys running the bells & whistles at to get such video problems? As I've said, it's running suprisingly great on my 2yr old pc with a 9800 pro @ 1280x720.

With my 9800 SE I am running 1024x768 with most settings at medium, bloom on, and draw distant objects off.  If I turn on 2xAA I need to drop to 800x600 to maintain good frame rates.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 27, 2006, 01:00:21 PM
Other than the stupid as all hell leveling system, I love the game. I am considering starting over, again, not that I understand more about how the leveling system works.

How would you guys spec a Mage character? I heard some people saying that mage is the easiest character to gimp if you dont make him correctly.
Playing a pure mage character (as in not a battlemage but just a robe and maybe a dagger) would be the equivalent of a "Very Hard" mode, enemies will tear through you and your resources are limited because your mana pool won't be large enough.

If you do the filthy min/max stuff by the later levels you can play melee or mage or stealth and you will be very good at all of them.  I intend on playing a mage later with my current character, after I max out melee.  I chose major skills whose skill-ups I could control, one from each primary attribute. 

Strength: Blunt - I don't like blunt weapons and will primarily use a blade so when I want to level up I switch.  Note that for some odd reason axes are considered blunt.
Endurance: Heavy Armor - I do wear heavy armor so this is the only skill I use that I let increase naturally.  If I am too close to level and don't have my multipliers ready I just switch to light armor while I get my other stats up.  Another good option is to take armorer and let monsters attack you so that you can repair more.
Intelligence:  Mysticism - I'm not using these spells so they won't accidentally level me.  Once strength/endurance are maxed I will pop a mysticism spell into my slot and just keep casting it as I run around.
Willpower:  Alteration - Same premise as Intelligence.
Agility:  Sneak - This only makes sense because I don't sneak, I just charge in.  Later when I want to increase this skill it will be pretty easy because all I have to do is crouch and walk slowly.
Speed:  Acrobatics - Only pick this if you don't intend to bunny hop.  I jump around a regular amount and only get the odd skill up, it's not like I have any jumping attacks yet.  So when I want to work on speed I will just jump as I run around.  And I do mean when I run around, there is no need to stand in the city doing jumping jacks, I'll just do them as I explore.

So when I get about 7/10 major skill ups I go to a trainer for whatever I'm working on and buy three trainings and see how I'm doing for multipliers.  Then I reload from my last save and work on the skills I need to get 5x.  You have to be careful to get a couple skill ups in the major attributes you want to level though.  If you are really hardcore you could write down all your skills each level and do some math to figure out what your multipliers are.  Always max endurance first as you get a fixed number of hitpoints from it each level.  Increasing your endurace at level 40 won't get you many hp.

The system seems crazy but if you pick the skills you actually use all the time you should do just fine, but you will be a specialist at the endgame.  If you choose block, heavy armor, blade, acrobatics and athletics you would level quickly and be a good fighter but you would be useless as a mage at the end.  Only do the min/max if you want to be everything.  I'm going to take my time and min/max because I want to try magic later and more importantly I want to be able to play future expansions however I like.  I don't want to run through the whole game again just to build a good mage or thief.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 27, 2006, 01:05:29 PM
First, that is plain stupid that they designed the levels/multiplayers like that. Gah.

Second, how do I check what my multiplyers are at?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 27, 2006, 01:09:24 PM
Re schild's review and the note about Dark Brotherhood not being evil enough...

Someone didn't get to PURIFICATION.

(Plus, even before that. Come on. The orc freakin brags about choking six year old girls. I'm not sure I'd WANT more evil in my NPCs, thanks...)

He's an orc. They should've had the white girl say it. The Dark Brotherhood isn't evil anyway, they've just got a crazy moral compass and are very opportunistic.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 27, 2006, 01:15:17 PM
First, that is plain stupid that they designed the levels/multiplayers like that. Gah.

Second, how do I check what my multiplyers are at?
There is some math you can do by adding up you minor/major skill ups since last level but I don't know the specifics.  I just wait until I'm near leveling, save the game, then either use a trainer to get one more skill up or practice.  Since I have acrobatics I usually just jump up and down for a minute and get my last skill up, then I rest to see what my multipiers are.  If the ones I want aren't 5x I load the last save from before I leveled and work on the appropriate minors.

This really is one of those situations where ignorance is bliss though, the system works fine so long as you don't know how it works and don't want to max out all attributes.  You would just need three characters to play a fighter, mage and thief.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 27, 2006, 01:28:51 PM
I had a real rough time with the character editor the first time, I got what I can only call a dunmer wino. I found it best to not touch the coloring sliders except for the main dark/pale slider or you're in for some very funky shizzy. The second time I really took my time and came up with a decent version of myself to be my gallant knight, though I almost blew everything when I made the mistake of trying the coloring sliders and ended up with a pale face with red and blue splotches all over (used the aging slider to get rid of the worst of it, though I do look a bit queasy yet).

Re: the min/max methods: Bah :) Roleplayah for LIFE, yo! I get upset if I have to pick a lock, I'm trying to play as close to a goodly Knight as possible. I fully intend on playing through again later as both a pure mage and a pure thief, the only casting I'm doing is some Paladinly restoration stuff.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 27, 2006, 02:01:36 PM
Hah!  I just received a freebie copy in the mail.  Now I have 3 copies of a game that annoys me.  Nice.  I was hoping it was the incense I ordered but NOOOO... it's Oblivion knocking at my door.   :roll:

At least Righ was able to play for almost an hour an a half at a time with no crashing.  I can't be bothered until they patch the thing.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on March 27, 2006, 02:27:37 PM

 Note that for some odd reason axes are considered blunt.

A friend and I talked about this. The best explanation we could come up with is that axes are swung like maces, while swords and daggers are more stabby.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: El Gallo on March 27, 2006, 03:22:40 PM
Second, how do I check what my multiplyers are at?

I just keep track of my skillups manually with tallymarks on a piece of paper.  I don't think there is a way you can tell from the character sheet.  I try to max END and INT every level (only lvl 4, those seem like the most important ones to level early), so I make sure I have at least 10 skillups in each before I let myself level up. 

You could just write down your skill levels for the attributes you want to increase when you level up.

The system is mindbogglingly stupid, but I've heard enough stories about people who can't kill crap at higher levels without long, tedious kiting sessions even after jacking the difficulty slider all the way down to "daddy, can I play" not to be anal about it.  I spend all my money on repair hammers :)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 27, 2006, 05:02:42 PM
Hah!  I just received a freebie copy in the mail.  Now I have 3 copies of a game that annoys me.  Nice.  I was hoping it was the incense I ordered but NOOOO... it's Oblivion knocking at my door.   :roll:

At least Righ was able to play for almost an hour an a half at a time with no crashing.  I can't be bothered until they patch the thing.

What vid card are you using Signe? If its a 6600/6800 you may want to try the beta driver I mention a few posts back. I was crashing every hour or two until I made that update.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Stormwaltz on March 27, 2006, 05:18:17 PM
Seems like a fair review Schild. Of course, I say that because you're saying what I felt I could reasonably expect from Oblivion. I was on the fence about the game, neither a fanboi nor full of t3h h8. If it can be compelling despite many flaws (both accidental and "by design"), I'll probably end up getting it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 27, 2006, 05:30:17 PM
I only just now saw my first bit of political commentary in the game, and only because it was so overt.  There is a flyer in a mages guild talking about how a bunch of mercenaries called the Blackwood company is taking on work that the honorable fighters guild should be doing and how they are willing to fight dirty and do illegal tasks for money.

A jab at that Blackwater company contracted out for private security in Iraq.  I'll have to keep a closer watch for stuff like that, I tend to miss subtle references if I'm properly immersed.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 27, 2006, 05:31:24 PM
Hah!  I just received a freebie copy in the mail.  Now I have 3 copies of a game that annoys me.  Nice.  I was hoping it was the incense I ordered but NOOOO... it's Oblivion knocking at my door.   :roll:

At least Righ was able to play for almost an hour an a half at a time with no crashing.  I can't be bothered until they patch the thing.

What vid card are you using Signe? If its a 6600/6800 you may want to try the beta driver I mention a few posts back. I was crashing every hour or two until I made that update.

I have a GF7800 GT.  I tried the 84.25 version that were alledgedly optimised for Oblivion but my crashing became even worse so I went back to the latest regular drivers.  The beta driver before the 84.25 made no difference.  I'm also using Coolbits 2.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Shockeye on March 27, 2006, 06:03:01 PM
This multiplier bullshit is exactly that, bullshit. Tally marks on a piece of paper? Please. This is a game and games are supposed to be fun. Spreadsheets are not fun. New levelling system, please.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: El Gallo on March 27, 2006, 08:03:00 PM
Amen.  Supposedly, there was a good, widely-used mod for morrowind's level-up system.  Hopefully, something similar will be released for Oblivion soon.

Or, you could just use the console to give yourself 555's or 551's every level.  I can't let myself do that, because I wouldn't be able to resist the temptation to godmode.  Forgive me.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 27, 2006, 08:53:00 PM
I'm just playing, trying not to sweat the details.  I'm with Sky, my thief is thiefy: he steals shit, sneaks around and kills when necessary.  Sure, some fights have been difficult to say the least, but in the end, playing what I've built has worked. Ohh noes, my int won't hit 100.  :|

I'm sure I may get fucked in the end, but I'm still on the journey.

Edit: This isn't an edorsement of the leveling system, I have chosen to not really pay attention to it yet.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Tebonas on March 27, 2006, 10:21:45 PM
Got it yesterday and had a blast. No bugs whatsoever. But the leveling system sucks beyond words. I refuse to minmax my character in a roleplaying game I want to be immersed in and thus I feel like getting weaker with every level.

But I'll ignore that and see how long I can last. I only could raise End once, and that with a x2 multipicator. I fear the worst.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 27, 2006, 10:37:01 PM
I'm just playing, trying not to sweat the details.  I'm with Sky, my thief is thiefy: he steals shit, sneaks around and kills when necessary.  Sure, some fights have been difficult to say the least, but in the end, playing what I've built has worked. Ohh noes, my int won't hit 100.  :|

I'm sure I may get fucked in the end, but I'm still on the journey.

Edit: This isn't an edorsement of the leveling system, I have chosen to not really pay attention to it yet.

The problem seems to be two fold. One, that the leveling is counter intuitive, and if you plan your character the way it wants you to plan it, you end up with a gimped character at later stages. And two due to the scaling levels of dungeons, it came become near impossible to complete some of them if you level up in the wrong way.

The www.elderscrolls.com forums are awash in people screaming that at higher levels they are unable to finish key quests, due to the monsters just being way way to hard for their characters ability. I would be really pissed if I invested a ton of time, and had to reroll to some wierd build just to complete the games main quest line.

I mean, if you take alchemy as one of your main skills. Every 10 skill points your gona level up, and all the mobs level up, but you dont really get much better at killing them.  Not to mention that you could very easilly cap your character at a fairly low level if you create it wrong. I am honestly astounded that they even thought this was an ok leveling system. It boggles the mind.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 27, 2006, 10:45:38 PM
Now I see why I didn't really notice this problem (hence the lack of any real mention in my review). I focused on combat combat combat. I didn't make a single potion or cast anything other than the starting spells for 25 hours. For my last 7 hours I still didn't make a potion.

So, really you can either be gimped or godlike. There's no real inbetween, even though vampiric gods still have a weakness. FIRE. roar.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sairon on March 27, 2006, 11:58:09 PM
I'm gimped with both my lvl 17 chars :(

I think I'm going to calculate what my char would look like stats wise if he were level 17 and I had given a shit about the multipliers, and then simply input those numbers through console commands and call it fair game.

It's things like these that makes me wonder what the fuck gamedevs are doing with their test department. Either testers generaly suck or the higher ups simply refuse to listen.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 28, 2006, 12:26:22 AM
QA in the games industry is possibly the worst throughout the entire software industries. Designers have a vision, QA members have to meet that vision and I'd be shocked if anyone ever listens to their suggestions more than 10% of the time. By launch, odds are QA members know more about a game than anyone else on staff, having played it day in and day out for a good couple years.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 28, 2006, 04:39:00 AM
Couple of things More :

1 - My horse just tripped on a stone and died.  What.  the.  fuck.
2 - I have become a vampire for no reason whatsoever.  It came to me in a dream.  I have checked my previous save which has no disease or anything like that.  I have no idea what's going on, but apparently I must now track down five Grand Soul Gems to cure myself.  FFS.

Yeah, I'm still playing it.  Yeah, it's kinda enjoyable.  But Good God Martha, it needed more work to make it a proper PC game.

Oh and it crashes every time I exit the game.  Not a huge problem, but annoying.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Trippy on March 28, 2006, 05:00:09 AM
1 - My horse just tripped on a stone and died.  What.  the.  fuck.
That's quote material right there.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Dren on March 28, 2006, 05:34:38 AM
When it says you can level can you just continue to use other skills to even things out before you actually level?  I was thinking maybe you can get a level just doing alchemy, but ignore the message to go rest and work on other stuff.  Perhaps you just have to keep watch on your skills to determine if you are actually ready to level or not.  Especially now that we know that if you level too fast, certain quests are going to eat you alive if your skills are lacking.

I'm only lvl 3 on my highest character, so I'll probably start trying to work it this way.  That is if I can ever find an hour to actually play again.  Real life...such a bother.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on March 28, 2006, 06:07:30 AM
Dren,

I think, if you keep working on major skills they actually count towards your next level up. I'm not sure about Minor skills.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 28, 2006, 06:48:08 AM
I have a GF7800 GT.  I tried the 84.25 version that were alledgedly optimised for Oblivion but my crashing became even worse so I went back to the latest regular drivers.  The beta driver before the 84.25 made no difference.  I'm also using Coolbits 2.

Apparently that card is giving a lot of people problems in Oblivion, I've come across a couple of threads on the official boards with much gnashing of teeth and rage by the posters.  Everything from very slow frame rates, to frequent crashes to tearing and missing textures.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 28, 2006, 07:03:08 AM
1 - My horse just tripped on a stone and died.  What.  the.  fuck.
2 - I have become a vampire for no reason whatsoever.
I had no idea that could happen to your horse, and were you serious about the cougar guy having sex with his wife?  If you sleep in dangerous places like outdoors or in dungeons there is apparently a chance that you will get bitten by a vampire.  I hate the vampire stuff, I would just reload from the autosave that happens before you sleep.

I'm gimped with both my lvl 17 chars :(
Having two level 17 chars already probably means you were playing in an odd way, like you took alchemy and were cranking out potions or something so you only got increases to your INT.  Not that I'm trying to blame you, you should be able to play however you want without accidentally gimping yourself, it's the game's fault.  In that case I wouldn't re-roll, it's the game's bad mechanics so I would feel justified using a cheat code to inflate my attributes.

When it says you can level can you just continue to use other skills to even things out before you actually level? I was thinking maybe you can get a level just doing alchemy, but ignore the message to go rest and work on other stuff. Perhaps you just have to keep watch on your skills to determine if you are actually ready to level or not. Especially now that we know that if you level too fast, certain quests are going to eat you alive if your skills are lacking.

I'm only lvl 3 on my highest character, so I'll probably start trying to work it this way. That is if I can ever find an hour to actually play again. Real life...such a bother.
In Morrowind yes, after you got your level up notice you could still work on your minor skills and they would help your multipliers, not in Oblivion though.  Once you get your level up you are locked in for multipliers.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: El Gallo on March 28, 2006, 07:41:27 AM
The problem is particularly bad for mages, which is why most of the people saying "play naturally" aren't pure/nearly-pure mages.  A lot of mages have all int/wil major skills.  So they level quickly and get shitty modifiers in their two main attributes, and very few modifiers at all in their other attributes.  If you start with high magic scores, you can max them out before you max out your int/wil, which means you'll never be able to max out those attributes.  Fighters and thieves are much less likely to have all their major skills in the same couple attributes.

Quote
In Morrowind yes, after you got your level up notice you could still work on your minor skills and they would help your multipliers, not in Oblivion though.  Once you get your level up you are locked in for multipliers.

If I continue to gain skills after getting the "go to sleep" message but before I actually sleep and level up, do those skill-ups count for my next level-up modifiers or are they lost?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sairon on March 28, 2006, 08:11:47 AM
I'm gimped with both my lvl 17 chars :(
Having two level 17 chars already probably means you were playing in an odd way, like you took alchemy and were cranking out potions or something so you only got increases to your INT.  Not that I'm trying to blame you, you should be able to play however you want without accidentally gimping yourself, it's the game's fault.  In that case I wouldn't re-roll, it's the game's bad mechanics so I would feel justified using a cheat code to inflate my attributes.

Naa, have block, armorer, heavy armor, athletics, acrobatics etc. All warrior skills. A lot of the skills increases naturaly without me using them. Weapon skills increases insanely fast as well for some reason, especialy with 1h. I don't quest much and mostly run around and kill stuff. With my mage I must admit I abused some, spamm summon of rank 1 skellie while I'm travelling, sometimes when I summoned him and killed him with rank 1 fireballs to lvl destruction. At this point I didn't know how the system really worked.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Khaldun on March 28, 2006, 08:35:08 AM
Hm. I'm still not paying much attention to the levelling mechanics, and we'll see what that comes to--I'm playing a sneak, blade, security, destruction, summoning, speechcraft, and something else main skills character. I admit I haven't seen an End multiplier level-up yet, but I'm also only level 3 as I'm messing around exploring for the most part. In Morrowind, I have to say that I didn't pay much attention to levelling either, but that was because I enchanted a first-class weapon with lifestealing really early in the game, which basically let me mow down almost everything.

A couple of things that really impress me:

1) Traps implementation. None of this "turn on 'search', make a roll, disable the trap" thing--the traps are built into the environment, and the solution to the traps is built into the environment. (don't step on them, jump over them, etc.)
2) Quests outside the main storyline. Even the ones which are basically long-standing RPG conventions have some nice little plotting twists to them. The one with the gutless old dad in Chorrol who sends you to help his sons defend against goblins, for example.
3) The dungeon designs. We've come a long way since Daggerfall: each one of these places feels interestingly different in layout.

Some things that don't impress me:

1) Speechcraft mini-game. Yes, ok, I see why you need a mini-game of some kind, but this one is a really bad implementation. It's annoying the FIRST time you do it, let alone the 10,000th time. Just a really bad idea that runs against the immersiveness of much of the rest of the design.
2) The sparseness of the world in terms of habitation. I understand exactly why it's this way, given the richly interactive and graphics-intensive nature of the design, but even the largest cities feel roughly like a village in terms of the numbers of sentients in them. The whole gameworld feels uninhabited. In a way, I feel like Oblivion would be much better if it was set in a far-frontier province where the low habitation of settled communities actually fit the setting.


Other stuff:

I've read this thread and others and I still don't really get (or maybe it's just that I don't enjoy) the lockpick minigame. I'll give it another go tonight.

Is there a way to heal a horse? Restoration spell? I have the freebie horse from the priory and for some reason wolves always go for him and not me. My five-year old daughter's character also has this problem and she's really obsessing about the horse--frankly i think the character could die and if she got to play the horse instead she'd be cool with that.

What do you do with the crystals you can rip off out of high elf ruins? I've got a sack full of them but I'm scared to sell them. I'm trying not to read general threads in various forums where there might be other information that spoils the game, as this is one of the few where I really want to see if I can learn by doing and exploring. But I'm not above trying to cut to the chase when something isn't intuitive, as in this case.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 28, 2006, 08:40:54 AM
If I continue to gain skills after getting the "go to sleep" message but before I actually sleep and level up, do those skill-ups count for my next level-up modifiers or are they lost?
I think I remember reading in the manual that major skill ups still count for level-ups so I would imagine that the minor ones should still count for modifiers but I don't know for sure.  Since the modifiers get locked in each level-up they should be able to keep track of what they were.
Naa, have block, armorer, heavy armor, athletics, acrobatics etc. All warrior skills. A lot of the skills increases naturaly without me using them. Weapon skills increases insanely fast as well for some reason, especialy with 1h. I don't quest much and mostly run around and kill stuff. With my mage I must admit I abused some, spamm summon of rank 1 skellie while I'm travelling, sometimes when I summoned him and killed him with rank 1 fireballs to lvl destruction. At this point I didn't know how the system really worked.
Well that's just absurd of the game then, you should be able to choose those skills and be a good warrior without the leveling system gimping you.  I guess the steadily increasing number of complaints on the official boards are more than just noise.  You should not need to min/max to be viable at higher levels and yet it looks like you might have to.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 28, 2006, 08:52:21 AM
1) Speechcraft mini-game. Yes, ok, I see why you need a mini-game of some kind, but this one is a really bad implementation. It's annoying the FIRST time you do it, let alone the 10,000th time. Just a really bad idea that runs against the immersiveness of much of the rest of the design.
I've only had to use the speachcraft game about five times in order to advance a quest, you don't have to use it on everyone you run across.  You can also just bribe them to get the same result.

I've read this thread and others and I still don't really get (or maybe it's just that I don't enjoy) the lockpick minigame. I'll give it another go tonight.
I'm not terribly good at lockpicking either but the key is to wait for a certain sound, I actually do better at it with my eyes closed.  Each tumbler will either make a "tink" noise or a "scratch tink" noise, if you hear the latter you have more time to click the mouse button.

Is there a way to heal a horse? Restoration spell? I have the freebie horse from the priory and for some reason wolves always go for him and not me. My five-year old daughter's character also has this problem and she's really obsessing about the horse--frankly i think the character could die and if she got to play the horse instead she'd be cool with that.
There is a heal other spell but you need some more INT for mana to buy/use it, I don't know if it would work on a horse.

What do you do with the crystals you can rip off out of high elf ruins? I've got a sack full of them but I'm scared to sell them. I'm trying not to read general threads in various forums where there might be other information that spoils the game, as this is one of the few where I really want to see if I can learn by doing and exploring. But I'm not above trying to cut to the chase when something isn't intuitive, as in this case.
I think the welkynd[sp?] stones either restore your mana or will recharge magical items, I forget which.  There are also more expensive stones which will recharge all of your items, I think they are called varla stones.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 28, 2006, 08:56:50 AM
And yet, they allegedly programmed for it.  Maybe I'm confusing the term "supported"... maybe it really means "we assume it works."  It IS an rpg, after all.  Maybe they arr peed that they tested my card.  Fair enough.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 28, 2006, 09:08:57 AM
The Lockpicking noises on my rig are quiet as all hell, even though the other noises are fine.  I can't turn them up without all the other noises being LOUD.

Arg.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Stormwaltz on March 28, 2006, 09:11:11 AM
1 - My horse just tripped on a stone and died.  What.  the.  fuck.
2 - I have become a vampire for no reason whatsoever.

My coworkers want to know if you can bite the horse and make it a vampire too.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 28, 2006, 09:11:44 AM
I'm just playing without worrying too much about the leveling system. I have started practising armor repair in order to improve my end some, but I don't do it too much. The fact is, the game will give you a charcter molded after how you play. Yes you will be somewhat gimpy if you only ever use your 7 major skills, but its not impossible. Lets look at my character for example:

A thief/assassin type with speechcraft and illusion. At 14th level I have 82 Agil and about 72 Speed just from normal play. My personality is around 60. It would be higher, but I've started ignoring it to get my strength and endurance up a little. My Intelligence is in the mid 50's because I dabble in Alchemy for poisons, and use some other magic schools (though not very well). I'll never have tank level strength or endurance, and in the later game if I try tanking tough monsters I'll probably die.

How shocking, the sneaky thief can't tank!

If you want to min/max, go ahead. Its not really necessary though. Just pick a few skills out side of your majors and work them a little each level. Don't be in a rush to reach each next level as fast as you possibly can and you'll work out fine. The difficulty slider is your friend in the later game if stuff gets too tough.

Yes, my endurance and hitpoints are gimpy. Doesn't really matter when I can shoot an Orc Warrior Vampire with a single arrow from hiding and just wait for him to die from the fire damage poison I put on it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 28, 2006, 09:23:00 AM
1 - My horse just tripped on a stone and died.  What.  the.  fuck.
2 - I have become a vampire for no reason whatsoever.

My coworkers want to know if you can bite the horse and make it a vampire too.


Laugh it up.  But that horse meant the world to me.  Me and GENERIC_HORSE_NO02 were the bestest of buds.

There's a growing contingent of posters on the official forums complaining of premature vampiric syndrome.  I'm not sure if we're ALL retards or whether it's a bug in either the contagion or the presentation of the contagion information.  Either way, I now have to find 5 fucking grand soul gems.

And I keep getting a really bad case of sunburn...


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 28, 2006, 09:23:28 AM
As a Knight, I do have to say the speechcraft system sucks. Nice idea, shoddy implementation. Seems I'm always getting shafted with enough bad responses that I can only raise things a tiny bit...and what's with the countdown timer. I often end up with a lot lower reputation with characters than I started with, because the minigame shafted me. Small quibble, but as it's one of my Knight skills, it bugs me from an rp perspective.

I still think it's one of the best games I've ever played. All gripes are exceedingly small and quickly forgotten.

And people complaining on forums? Lolinternet, you know better :)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Khaldun on March 28, 2006, 09:45:44 AM
1 - My horse just tripped on a stone and died.  What.  the.  fuck.
2 - I have become a vampire for no reason whatsoever.

My coworkers want to know if you can bite the horse and make it a vampire too.


Laugh it up.  But that horse meant the world to me.  Me and GENERIC_HORSE_NO02 were the bestest of buds.


Seriously, you guys have no idea how much trouble I'm in if my five-year old's horse croaks. Between that and keeping her away from quests where you might run into a cougar guy having sex with his wife, this is turning out to be a complicated and delicate game to play with one's child watching and telling me what to do.  But this game is easily fascinating her more than any other she's ever seen, and I largely share the fascination. (Which is also a pain, because she's making me play her character more than mine...)  The game can definitely be forgiven more of its sins than some, since it is otherwise so ambitious.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 28, 2006, 09:53:04 AM
No, I understand perfectly.  My wife has always loved the alchemy in Elder Scrolls.  EVERY SINGLE CHARACTER I take always has Alchemy as one of the mains so she can 'play potion' every 30 minutes, regardless of herbs.

Suffice to say, Oblivion is a wet dream as far as potions are concerned.  Poisons and foodstuffs in the mix.  I am already approaching master in Alchemy before any other skill.

;)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: WayAbvPar on March 28, 2006, 09:54:12 AM
Hah!  I just received a freebie copy in the mail.  Now I have 3 copies of a game that annoys me.  Nice.  I was hoping it was the incense I ordered but NOOOO... it's Oblivion knocking at my door.   :roll:

At least Righ was able to play for almost an hour an a half at a time with no crashing.  I can't be bothered until they patch the thing.

What vid card are you using Signe? If its a 6600/6800 you may want to try the beta driver I mention a few posts back. I was crashing every hour or two until I made that update.

I have a GF7800 GT.  I tried the 84.25 version that were alledgedly optimised for Oblivion but my crashing became even worse so I went back to the latest regular drivers.  The beta driver before the 84.25 made no difference.  I'm also using Coolbits 2.



NOOOOOOOOO! Don't tell me you are having trouble with that card! I just dropped $300+ on this (http://www.newegg.com/Product/Product.asp?Item=N82E16814130273); it should be here tomorrow. If it doesn't work with Oblivion I may go on a shooting spree.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 28, 2006, 10:04:03 AM
The 7800 and 7900 (aren't we creeping up on ATI's naming system here?  This is going to get even more confusing in two generations...) are both reporting problems on the official boards, as Sky says 'lolinternets', and it could all be coincidence because in those same threads are people saying "my 7X00 works great!"

So, as usual, YMMV.

My X1600 Pro is on the van headed for delivery, I'll report on the trials and tribulations of installation and graphical changes this evening.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Nazrat on March 28, 2006, 10:13:37 AM
My 6800GS was out of stock so my 7800GS is on the truck for delivery today.  It better work.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fargull on March 28, 2006, 10:36:49 AM
Seriously, you guys have no idea how much trouble I'm in if my five-year old's horse croaks. Between that and keeping her away from quests where you might run into a cougar guy having sex with his wife, this is turning out to be a complicated and delicate game to play with one's child watching and telling me what to do.  But this game is easily fascinating her more than any other she's ever seen, and I largely share the fascination. (Which is also a pain, because she's making me play her character more than mine...)  The game can definitely be forgiven more of its sins than some, since it is otherwise so ambitious.

Khaldun,

My son (who is five) really really enjoys playing the game with me also.  I am finding I have to go the straight and narrow.  We have went through the character creation part like five times since he kept wanting to change how the character looks.  I have to play almost the whole time in third person (which is driving me crazy).  Our current contender for no restart is a glarishingly purple lizard knight.  I am so goody two shoes that I keep looking for the Canadians to draft me.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Modern Angel on March 28, 2006, 10:38:11 AM
I was fine for a very, very long time. Now I'm getting freeze ups every time I go into an interior area that neccessitate a hard reboot. Curious. May go back to an older save and see if it's the same.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fargull on March 28, 2006, 10:39:20 AM
My X1600 Pro is on the van headed for delivery, I'll report on the trials and tribulations of installation and graphical changes this evening.

Murgos,

My X1600 Pro is almost flawless.  Was easy to get it up and rolling.  I have noticed two graphical glitches that seemed to be tied directly to shadowing, but have not found a work around.   Fortunately they really only plague me with extremely distant objects (and only about 1 in 20) and in one part of the build your character cave complex (which because of my son) I have seen way to much of...

I have the same shadow/geography issues with WOW (which is now running flawless with everything maxed to the hilt).


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: murdoc on March 28, 2006, 10:45:22 AM
Tried to show off the 360 to the wife using this game and her only comment was 'Why do you stop moving all the time?'

Thinking I'll return the game and try another copy as I can't walk around outside without getting weird lag-like symptoms. This isn't the 'loading...' message, but actually stops in movement. Some fights I had I didn't see any of the action, just kept slamming my cast button and when everything started moving again, the bandit or wolf or whatever dies...

Frustrating. Will try putting the 360 flat instead of upright on it's side and see if that helps any.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Khaldun on March 28, 2006, 10:50:29 AM
My daughter is the same way: no stealing, no murdering. Though she's a bloodthirsty lootwhore when we get attacked by bandits or goblins. "Did you remember to loot that body, Dad?" "Don't forget to get that ratmeat, Dad!" Also she is scared of the Oblivion gates, though mostly for reasons of self-preservation. ("I am not strong enough for that, Dad! I am not going in there!")

Though there is one thing she wanted me to steal early on.

A horse. The problem with a stolen horse, it turns out, is that the damn thing will not stay in one place when you get off of it. If you park it in a stable or corral, any NPC nearby will scream about theft when you come back to get the stolen horse even if the NPC didn't scream thief when you arrived. You pretty much have to go for serial horse-theft and of course horse-theft is a gateway drug to all out thievery.

So my daughter settled for the freebie horse from the priory, which we have now christened Fatbottom.

She's getting interested in a house now too and I know what THAT means in the longer haul. We're going to be levelling up in Interior Decorating, since she won't let me sell stuff like pretty clothes, jewels, inkwells, paints and so on. Plus we'll be able to make postmodern sculptures with fifty pounds of putrifying rat-meat: we're collecting the damn stuff. Armor and weapons I'm free to sell at will, thankfully.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Khaldun on March 28, 2006, 10:56:38 AM
Also, some experimenting with avatar looks this morning, and I've come to an interesting conclusion.

You can make some of the most breathtakingly ugly avatars in the history of computer and console gaming. I mean, wow, the uglies I pulled off with Tiger Woods PS2 and stuff are nothing by comparison.

But making really nice looking avatars, especially female ones, is pretty damn tough. Almost everyone looks like they have a skin disease and fetal alcohol syndrome. It absolutely CANNOT be done with high elves, from what I can see. It's easiest with Bretons, of the humans. Khajits are always kind of neat looking, as are Argonians. You can make kind of nice-looking dunmers if you really really work at it. The problem is that most of the really nice-looking avatars look almost exactly the same--it's nearly impossible to make someone look both interestingly distinctive and attractive.

One thing I'm wondering: is there facial hair? Am I missing this option somehow? If so, bummer: I always like to make at least one guy with a mustache and/or beard.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 28, 2006, 11:08:59 AM
There is Facial Hair.  If you thought you were ugly now, well, hell, Goodluck.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 28, 2006, 11:09:36 AM
There's facial hair; my Redguard had sliders for 7 different beard areas. As far as I can tell, there's no polygon-based facial hair at all, just texture modifications. The beard settings basically turn the appropriate patch of skin towards your hair color. I was trying to give myself a wicked five o'clock shadow for that 'been out in the wilderness without a razor so I shaved with a longsword' look.

It ended up looking like I've been in a pie-eating contest, chowing down on shoe-polish pastries.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 28, 2006, 11:11:36 AM
As a Knight, I do have to say the speechcraft system sucks. Nice idea, shoddy implementation. Seems I'm always getting shafted with enough bad responses that I can only raise things a tiny bit...and what's with the countdown timer. I often end up with a lot lower reputation with characters than I started with, because the minigame shafted me. Small quibble, but as it's one of my Knight skills, it bugs me from an rp perspective.

I still think it's one of the best games I've ever played. All gripes are exceedingly small and quickly forgotten.

And people complaining on forums? Lolinternet, you know better :)

I actually got quite good at the conversation game, especially once I had access to the rotate button. I hardly use it at all now though. Once I got in to the University I just made a spell that charms the target and buffs my personality at the same time for 15 secs. Makes everybody love me :)

Big thanks to the tips on lockpick, I can unlock hard chests without more than one or two breaks now.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Khaldun on March 28, 2006, 11:18:49 AM
Ok, I knew about the shading facial hair. I was just hoping there would be poly facial hair too, for long beards and such. Bummer.

I don't find the speechcraft minigame hard: once you get the hang of it, you can almost always improve your standing with an NPC. It's just annoying in its design.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 28, 2006, 11:23:46 AM
I think part of the problem with the complexion of the characters is that the dungeon room they make you create your character in has wierd tourch lighting, so you try and make him look normal, and when the character gets out in the world, the real light makes him look ill. I actually managed to come up with one decent Briton and a decent Dark Elf. My first character ended up looking like he had jaundace.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on March 28, 2006, 11:57:33 AM
This is why I wasn't too worried about the leveling system or any weird UI problems, because the modding community for Morrowind is huge and they're raring to get at Oblivion.

Smoove Leveling:
http://www.tescreens.be/oblivionmodwiki/index.php/Dz%27s_Smooth_Leveling_Mod

Time Mod:
http://www.tescreens.be/oblivionmodwiki/index.php/OblivionTime

No more teleporting/psychic guards:
http://www.tescreens.be/oblivionmodwiki/index.php/No_Psychic_Guards

Lighter Alchemy Ingredients:
http://www.tescreens.be/oblivionmodwiki/index.php/Lighter_Alchemy_Ingredients

Improved UI and No Quest Markers (if you don't want them):
http://www.tescreens.be/oblivionmodwiki/index.php/Improved_UI_%26_No_Quest_Markers

Sneak Icon moved next to Compass (thank you!):
http://www.tescreens.be/oblivionmodwiki/index.php/Sneak_Icon_Mover

Stolen Horses don't wander off:
http://www.tescreens.be/oblivionmodwiki/index.php/Horses_Stay_Put_%28No_Wandering%29


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Kail on March 28, 2006, 12:06:27 PM
I'm years away from being able to afford a computer that will run this, so this is mostly an academic question (and possibly a biased one at that), but from what everyone's saying, I'm not seeing where this game is much better than Morrowind.  As far as I can tell, here's what I'm seeing people say:

World: Open world with static quests, like Morrowind.  Probably the game's biggest strength.

Control: Bad, like Morrowind.  There are minigames for speechcraft and lockpicking now, though, which sounds interesting.

Graphics: Better than Morrowind, but character models (still) have issues.

Stability: Bad, like Morrowind.  Performance issues on a lot of systems, crashes, unrecoverable saves (?!), et cetera.

Mechanics: Less exploitable than Morrowind, the same or possibly worse skill/levelling system as Morrowind.

Naturally, though, bad features get more press than good.  I assume there's something I'm missing here, or else everyone wouldn't be gushing about it; can someone enlighten me?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 28, 2006, 12:23:52 PM
The quests feel way more involded, its not all fedex stuff, some of them actually take some thought. The NPC AI is annoying to some, but its far more interesting than the talking statues of Morrowind. The NPCs are ugly, but not Fugly like Morrowind. Also, they are all voiced over. The voices used get repeated a lot for generic NPCs but its still better than Morrowind.

Most of the major game play changes addressed a lot of the easy Morrowind Exploits that would tend to ruin the game for you.

If you just disliked little things about Morrowind, but enjoyed it overall, you'll like Oblivion. If you hated Morrowind, you'll hate this.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Calantus on March 28, 2006, 12:40:03 PM
About the cost of spells, their magika costs are related to the magic school they belong in. So if you see a fireball spell costing hundreds when you have 30 skill, it'll cost a whole lot less by the time you're 80 skill.

Also if you want a strong character without too much min/maxing just make sure you don't have any non-combat skills you use often in your majors. I personally don't see the problem with a thief putting sneak in minor for example as all it really does is start the skill off lower and make it slower to raise, your majors don't need to define you. Also, never ever ever put athletics or acrobatics (or alchemy o_O) as majors, that's just asking for trouble. If I was playing a knight and not min/maxing to hell and back I'd probably go something like...

Blade
Heavy Armor
Block
Restoration

... as my actual use majors, then fill up the rest with crap I never use. This way every level up I have is filled with skills that will actually make me fight better. If I wanted to min/max more I'd probably take out block and resto as well.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 28, 2006, 12:56:14 PM
Is it true your skills are capped by your attributes?

So that you need 100 in STR to get 100 in Blade? I havent read that this is the way it is, and it could have just been coincedence that my str was 51 and my blade skill was at 51, and wouldnt seem to go up any more.

If so, thats going to make all the people who spread out their stuff very upset at laster levels, when they cant level with their usless skills as majors, cause they picked skills that are not related to their main attributes.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sairon on March 28, 2006, 12:58:03 PM
A good technique which I use, and probably a lot of others as well, is to just hit T and rest for 1 hour when you need to heal. If you get a message saying enemies are nearby just backtrack a couple of seconds and it usualy works fine. Another technique which I use if I've quicksaved in a battle which turned out to be to rough, is to pull the mobs to a zoneing. Then just zone and wait a few seconds, the mobs will zone after. However they're affected by some magic zone lag for the first couple of seconds, use these seconds to take a couple of swings on them, then simply zone back in, rince and repeat. The last zone you were in gets cached so it's all instant action.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 28, 2006, 01:13:53 PM
Also, they are all voiced over.

Boromir, Wonder Woman, Zod and Jean Luc Picard.

Strange.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lantyssa on March 28, 2006, 01:30:31 PM
Is it true your skills are capped by your attributes?

I have a few skills that are above their attributes, although my luck is very high so if there is a cap luck may apply when it is more beneficial.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 28, 2006, 01:35:01 PM
This is why I wasn't too worried about the leveling system or any weird UI problems, because the modding community for Morrowind is huge and they're raring to get at Oblivion.

Smoove Leveling:
http://www.tescreens.be/oblivionmodwiki/index.php/Dz%27s_Smooth_Leveling_Mod

Time Mod:
http://www.tescreens.be/oblivionmodwiki/index.php/OblivionTime

No more teleporting/psychic guards:
http://www.tescreens.be/oblivionmodwiki/index.php/No_Psychic_Guards

Lighter Alchemy Ingredients:
http://www.tescreens.be/oblivionmodwiki/index.php/Lighter_Alchemy_Ingredients

Improved UI and No Quest Markers (if you don't want them):
http://www.tescreens.be/oblivionmodwiki/index.php/Improved_UI_%26_No_Quest_Markers

Sneak Icon moved next to Compass (thank you!):
http://www.tescreens.be/oblivionmodwiki/index.php/Sneak_Icon_Mover

Stolen Horses don't wander off:
http://www.tescreens.be/oblivionmodwiki/index.php/Horses_Stay_Put_%28No_Wandering%29

YES.  That's exactly what I'm talking about.  Here, Schild, is where the PC is far superior to the XBox version.  That Improved UI alone is to die for.  Thank the maker and whatnot.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 28, 2006, 01:37:29 PM
OMG IRONWOOD, DID THEY PATCH IN MULTIPLAYER?

Oh.

No, they didn't.

I almost NEVER download mods for anything. If I can't play the game as originally intended I generally curse the developer and throw it aside. I've downloaded less than 20 mods in my life, 15 of them being for UT2k4.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 28, 2006, 01:40:24 PM
OMG IRONWOOD, DID THEY PATCH IN MULTIPLAYER?

Oh.

No, they didn't.

I almost NEVER download mods for anything. If I can't play the game as originally intended I generally curse the developer and throw it aside. I've downloaded less than 20 mods in my life, 15 of them being for UT2k4.

You are so good.  You remind me of Jesus Christ, Our Lord the Saviour.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 28, 2006, 01:41:39 PM
Ah, I see.  The Xbox version was supposed to ship with multiplayer and didn't.  My, you were really screwed then.

Don't mistake me, I'm not trying to make you care about a game that you won't.  I'm once again having fun pointing out how your 'I said it, must be true' stance is, er, a little tricky.


However, the strength of the PC is, in my opinion, in the Mod Community.  But that's a thread for another time, I feel.

(and let's be 100% honest - if it was multiplayer, you'd just be whining about the guys pking your flax.  I love that it has flax.)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: squirrel on March 28, 2006, 01:55:41 PM
YES.  That's exactly what I'm talking about.  Here, Schild, is where the PC is far superior to the XBox version.  That Improved UI alone is to die for.  Thank the maker and whatnot.

One could argue of course that since the UI seems primarily designed for the 360 and it's controller that it needs no mod. But i do eagrly await the mod that lets me have a castle like the one in Anvil.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on March 28, 2006, 02:02:28 PM
OMG IRONWOOD, DID THEY PATCH IN MULTIPLAYER?

Oh.

No, they didn't.

I almost NEVER download mods for anything. If I can't play the game as originally intended I generally curse the developer and throw it aside. I've downloaded less than 20 mods in my life, 15 of them being for UT2k4.
You're missing out on a lot then.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 28, 2006, 02:08:27 PM
I'm really not. I'm no supporter of player created content. For pretty much anything. Though I do support texture upgrades, like the John P Thief 3 ones for when studios get shitty and lazy.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 28, 2006, 02:19:34 PM
I'm really not.

How can you say that, when you just admitted you never download mods, so you really have no idea what your missing or not missing.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 28, 2006, 02:26:25 PM
I can say it pretty easily. Most of the problems people complained about on the PC version simply don't exist on the xbox. The UI is nearly flawless, the sneak eye makes sense to have right in the center, my stolen horses didn't wander off (in fact it told me where my stolen horses were when I entered a town), guards Never Teleported (and I had a decent number of run-ins with them, like every 10 minutes I played).

And that's just from the list above. If I'm not happy with a game as it ships or officially released patches, I'm not going to be happy with it. Mods never have, and never will change my opinion for a game. The only mods I ever really enjoyed was the two extensions to Deus Ex: Zodiac and The Cassandra Project.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 28, 2006, 02:37:37 PM
I had an apple once. I didnt like it. Hence I dont like any type of fruit.

Also, I think Fabricated was talking in general not just about Oblivion when it comes to PC vs Xbox. What you listed hasnt been a problem for me ether, but if I can find a decent mod that fixes they fucking stupid as shit leveling system, I will gladly install it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 28, 2006, 02:42:57 PM
See, that's the rub. A lot of people download mods to fix problems. I download mobs when a game doesn't provide me with enough fun (i.e. too short, like Deus Ex) or when I just can't get enough (i.e. Deus Ex) or when it's Deus Ex (i.e. Deus Ex). In other words, I have to like a game enough to want a mod for it, not vice versa. Nothing, for example, could have made Never Winter Nights fun for me.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 28, 2006, 02:52:32 PM
First, I am enjoying the hell out of Oblivion, the only thing that really is getting to me is the leveling system. I think its horrible and counter intuitive. So if there is a quick fix that doesnt change the game very much, but lets me just play and have my character develope and not have to constantly worry about multiplyers or leveling to soon and gimping myself, im all for it.

As for your NWN reference, I though the singleplayer game was pretty crappy, but I had a ton of fun playing in online arena matches and custome mod worlds. Enough fun that I would say for me the game was a good game. If I had based it only on the singleplayer story, it would have been a crap game.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on March 28, 2006, 04:25:28 PM
First, I am enjoying the hell out of Oblivion, the only thing that really is getting to me is the leveling system. I think its horrible and counter intuitive. So if there is a quick fix that doesnt change the game very much, but lets me just play and have my character develope and not have to constantly worry about multiplyers or leveling to soon and gimping myself, im all for it.

As for your NWN reference, I though the singleplayer game was pretty crappy, but I had a ton of fun playing in online arena matches and custome mod worlds. Enough fun that I would say for me the game was a good game. If I had based it only on the singleplayer story, it would have been a crap game.
That smoother leveling (smoove, bleah, spelling iz not gud) mod seems to have done the trick for me. 20 points in major skills before a level about fixes it since you can skill up a fair amount before dinging.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: trias_e on March 28, 2006, 05:01:09 PM
A couple more mods that I use to add to the list:

1) Balor Leveling - Vehem Edition:  http://www.tessource.net/files/file.php?id=1956   (sorry for the required registration)

Basically totally revamps the leveling process.  Raising skills directly raises attributes (8 attributes raised and you level up, which is nothing but a signification now).  I find this far better than the original or even the smooth level, although there may be balance issues with it later in the game.


2) No obsolete loot:  http://www.elderscrolls.com/forums/index.php?s=73541cafcac5008fa96adbe7504bde9f&showtopic=309905

Until a better fix for item/level scaling comes in.


3) Slower Oblivion: http://www.tessource.net/files/file.php?id=1820

Frankly, it sucks leveling to 15 just doing noob quests right outside of the main towns, and all of the sudden seeing bandits in caves fully decked out in 'whatever the fuck awesome armor' worth more than all the cash you had collected in the game up to that point.  2x or 3x was perfect for my playstyle and tastes.  If you just want to go straight through the main quest, this probably doesn't matter to you, but if you want to just explore and see as much of the game as you can without uber mobs appearing before you've even done anything, give it a try.


All of the following are at http://feinam.20megsfree.com/Oblivion/ModIndex/Mods.html

4) Marksman Velocity:

"This mod increases the speed of arrows according to the level of bow/arrow quality. Iron level will still lazily fly at default level, whereas higher ammo types will scream for their target. This will increase relative power of an archer since it's easier to hit moving targets, and it will make combating well equipped archers more difficult."


5) Arcane Velocity: 

"Faster magic [projectile] speeds; many ways to customize."  If you think dodging magic is too easy.


6) No starting fast travel markers (must explore to activate).  Only works with a new character though unfortunately.  I know one can easily play this way to begin with, but it removes the temptation to travel somewhere you haven't been yet for those of us with weak will (but who still want this enabled).



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on March 28, 2006, 05:16:39 PM
Oh yeah, the AI does funny stuff sometimes.

I just took my character down to the waterfront outside of the main city. I walked by what was I guess a moored pirate ship. The pirate captain got off, and had a unique enough sounding name that I thought she'd have something interesting to say. I talked to her and she basically threatened that if I got too close to her ship she and her pirates would murder me.

I looked at the ship and some unique Imperial soldier/guard (her-something-us Rex, who is mentioned by name and a topic of discussion if you talk to some people in town) was starting to walk off of the ship. Was he coming in on the ship or something? Or just patrolling? I walk up to the ship's gangplank and sure enough, all of the pirates on the ship and the captain draw swords and come after me.

...Rex and some other NPC standing nearby go apeshit and MURDER the whole pirate crew. I don't have to lift a finger. I loot the nice Steel Cutlass' off of their bodies, and ransack the ship for 100+ gold, some food, and a bunch of gems.

Funny stuff.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: vex on March 28, 2006, 06:23:04 PM

Improved UI and No Quest Markers (if you don't want them):
http://www.tescreens.be/oblivionmodwiki/index.php/Improved_UI_%26_No_Quest_Markers


This one cause me to CTD a lot.  Even after I removed the mod the saved games that I made while it was loaded would crash too.  I had to revert to a saved game I had made before.  Good thing it broke so much I didn't get very far.  It's a real pity.


If you just disliked little things about Morrowind, but enjoyed it overall, you'll like Oblivion. If you hated Morrowind, you'll hate this.

I can't say I agree with this.  I couldn't play Morrowind.  There was just nothing engaging about it all but Oblivion is the first game I've really enjoyed in ages.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: OcellotJenkins on March 28, 2006, 06:24:43 PM
A few questions about theiving;  if you steal every freaking crumb from all the houses and shops in a particular town, will all the stuff eventually come back so you can ransack it again later?  What are the advantages to using other fences besides the first guy?  He seems to have an unlimited amount of gold and I have a good reputation with him.  Do the other fences give more gold for loot?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on March 28, 2006, 06:28:42 PM
It's not unlimited. That amount of gold in the bottom right hand is how much he'll spend ona  single item. In other words, he'll buy 5,000 flowers worth 2 gold but won't buy the Bracers you get from that bitches lockbox (the girl training outside of the Imperial Arena).


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 28, 2006, 11:18:58 PM
I've become the leader of the thieves guild. Fences don't work anymore. I WANT TO SELL MY 4000 GOLD WORTH OF STOLEN SHIT! Argh, frustrating. My biggest complaint is cookie cutter bullshit. The fort in Pale Pass was such a let down. I wanted to see some grand fort that would have housed an army that challenged the imperial army, but no. One of those generic ruined towers was what I found. Crap. Fucking crap.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Dren on March 29, 2006, 05:47:09 AM
To balance out the leveling for my mage character I'm just holding off leveling until I cap my skills.  I use the "T" command if I need to move ahead on the clock for a quest instead of resting which will force me to level. 

Just because it says you can level doesn't mean you have to.  I still get skill increases.  I should be able to get more bang for my buck on each level, plus I am able to control how difficult my encounters are.  Once I've capped out, I'm pretty damn powerful for my level.  Rest an hour and get the next level.  Cap skills again.

It just keeps me at the high end of the power curve for each of my levels.  Seems to work.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 29, 2006, 06:41:40 AM
The X1600 is working well.  The game detected the new hardware and asked if I wanted to use 'High Quality' settings.  Of course I said yes.  1024x768 now with HDR on, draw distant objects back on, specular on (maxed distance too), every thing is on or had it's slider upped except for self shadows and canopy shadows, water looks great.  Did a trip into oblivion and wandered around Anvil for a bit, me rikey.  Next I think I will screw around with finding the sweetspot in resolution and with/without HDR, Bloom and AA.

At level 16 right now and the talk of gimped leveling has got me doubting my build but because I could have had another 70 or 80 stat points if I had been a religious min/maxxer.  But from and actual game perspective my character is fine, I can, with judicious use of spells and some fast finger work, take out two Dremora Kynareve (SP?) in hand to hand combat in very damaged light armor mix of chain and elven and with a fairly damaged Ahkivari Katana.  Fully repaired equipment makes the battle much easier (this is with the difficulty slider at the default -middle- position).  My strength, speed and endurance are all mid 60's, willpower and intelligence are lagging quite a bit though - luck started at 65 and hasn't moved yet.

I just recently started to pay attention to having my equipment repaired at all times by using repair hammers, this makes a HUGE difference in the ease of the game.  The problem with waiting so long to pick up armoring as a serious hobby has been the above mentioned lack of stats and that you need to be a journeyman armorer to repair magic items, so my most important pieces of equipment tend to be my least effective after a romp through a dungeon.

Oblivion (the gates not the game) is maybe a little to same/same and all the dremora loot is way too heavy, though it does have some cool names (Penance of Pain?).  I need a low level mysticism spell so I can raise  mysticism to 25 for the soul sucking spell to recharge my soul gems, all these daedra I am fighting should be good for at least charging all those grand should gems I have in my inventory.  I am collecting sigil stones to make a nice suit of spell absorbing armor, dispel on a weapon seems kind of pointless though some things do buff themselves but I wonder why they went with that particular power.  Dwarven weapons have been on vendors for a while and now dwarven armor is just starting to show up, fine by me as I am thinking of going heavy for a while anyway.

Random bandits armed with Elven Battle Axes and Elven armor are a little disconcerting considering that just a little while ago they couldn't come up with a whole suit of iron armor between 3 of them.  A little in game fiction of where these bandits are getting this ubar gear from would have helped to maintain the plausibility of the whole thing.  Not a game breaker at all, just a little -eh what ya gonna do?  They had to keep them a threat somehow.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Glazius on March 29, 2006, 07:16:11 AM
As a Knight, I do have to say the speechcraft system sucks. Nice idea, shoddy implementation. Seems I'm always getting shafted with enough bad responses that I can only raise things a tiny bit...and what's with the countdown timer. I often end up with a lot lower reputation with characters than I started with, because the minigame shafted me. Small quibble, but as it's one of my Knight skills, it bugs me from an rp perspective.

I still think it's one of the best games I've ever played. All gripes are exceedingly small and quickly forgotten.

And people complaining on forums? Lolinternet, you know better :)
Some quick and dirty speechcraft hints:

There are only two things you want to avoid: hitting the small slice on an NPC's favorite reaction, and hitting anything _but_ the small slice on an NPC's least favorite reaction. If taking a big meaty slice on the slightly disliked topic will set you up to hit it on the most liked topic, you'll gain a lot more back.

Also, it helps to finish with something the NPC likes. There's a cap on NPC reactions based on your Speechcraft, but that cap is checked _after_ every round. So if you can finish strong you can get a couple extra points above what your stats say you should get.

Also also, you've got the free-rotate button, right? And once you get to Journeyman the countdown slows, so there's that.

--GF


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 29, 2006, 10:28:21 AM
I don't like Oblivion because there aren't other people.

I don't like MMORPGs anymore because they aren't as fleshed out as Oblivion.

Heh, that is funny.  Good writeup.  I can't disagree with you on any point other than just to say that I like it.  Personal preference.  Glad you gave money to Bethsoft.  I agree that the sneaking makes me want to play Thief (stupid daedra that see in the dark) and the combat makes me want to play Mount & Blade, but I also agree with you in that what TESIV brings to the table is a solid integration of these mechanics rather than a summary dethroning of the reigning kings of each gameplay element.

I think I am at level 9 so far.  I haven't bothered to min/max, or even learn the mechanics behind the leveling.  So far I am not even looking for a mod, unlike with Morrowind.  Just playing the game.  I was a tad shocked when I went back into that first Oblivion gate to find someone had replaced my baby scamps with regular scamps and clannfear, but then a lot of the harada and somthing-stick had grown back.

I might actually download the "lighter ingredient" mod simply because no one will sell me a house and I have to carry all of my alchemical equipment and reagents in my pockets.  I really need a workshop, or a place to put things where I won't worry about some crack-addict stealing my stuff, but seems like I have to get on the good side of the town leadership or something.

So far, I fail to see the benefit of owning a horse.  In Daggerfall, they allowed me to move faster.  Here they don't, and I can't even shoot arrows from horseback.  I think I'd like to eat my horse at this point, or cut him up for reagents.  I have not tried to make my horse fly yet.

Vampirism < lycanthropy; not looking forward to dealing with that, but that has been true of all the games.

People who think Morrowind and Oblivion are buggy have not played Daggerfall.  I let Bethsoft slide because I appreciate what they do, which I guess just makes me a raging fanboi.  Or I find more good than bad.  Oh well.  Having not played Arena, my executive summary is Daggerfall > Oblivion > Morrowind.

How is the template assassin holding up?  Not bad.  Got the hang of sneaking in the game after being used to Thief; only put shoes on my lizard yesterday.  I'd like some camo but so far I am doing things the hard way... well it's not too hard with a bow.  If I had to creep up to them it would be much harder.   I have two main varieties of poison, one that damages health and one that damages health and magicka.  Hitting undetected with a poison arrow, followed by regular shots or judicious running, works great.  Scamps, it turns out, do more damage to me in melee than with the fireball so I stoped using the magicka damage one... but it does help a lot against dremora casters.

I suck at melee.  The player and the character, it seems, although I am worse.  I use the bow all the time.  I carry a longsword for emergencies but no shield.  Archery works pretty well in this game, particularly when combined with some poison.  I do like the pause effect of the menu since it gives me time to figure out which potion I want to use, made more difficult due to my lack of custom names.  I had four or five stacks of "Damage Health" before my foray into Oblivion.

Arrows seem to bounce off of atronachs quite a bit.  They are immune to poison as well.  Suck.

I enjoy the alchemy game.  I am kinda-sorta working on the nirnroot quest; really I just search coastlines if I happen across them.  Found one in the Surillie brothers' house, if anyone needs just one more.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 29, 2006, 11:02:30 AM
So when I got home last night I went and downloaded a few of the mods.

The UI mod. OH LORD AND SAVIOR HOW I LOVE THEE! This mod is great, it really improves the UI. Puts more items on a page, and makes the map WAY bigger. Great mod. Unlike the guy above, no problems for me yet.

I also downloaded Balors Leveling - Vehem Edition. This thing is INSANE. It makes the leveling what it should have been to begin with. I really feel like I can just play the game now, and not worry about "Am I about to level? Did I work my sub skills enough?" Its really really great. Honestly this mod just made the game go from like an 80/100 rating to a 90+/100 rating for me. It has really improved the one aspect of the game that constantly bugged me. I made a backup of my saved games and installed it. Worked great with a new or existing character. Props to Balor and Vehem. I love it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lantyssa on March 29, 2006, 12:15:45 PM
I need a low level mysticism spell so I can raise  mysticism to 25 for the soul sucking spell to recharge my soul gems, all these daedra I am fighting should be good for at least charging all those grand should gems I have in my inventory.
You can get Minor Detect Life in the Imperial City.  It is cheap to cast and something you can use as you run around.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 29, 2006, 12:39:27 PM
I might actually download the "lighter ingredient" mod simply because no one will sell me a house and I have to carry all of my alchemical equipment and reagents in my pockets.  I really need a workshop, or a place to put things where I won't worry about some crack-addict stealing my stuff, but seems like I have to get on the good side of the town leadership or something.

Vampirism < lycanthropy; not looking forward to dealing with that, but that has been true of all the games.
I just bought the unabomber style shack in the imperial city.  You buy it in the marketplace from the official sounding place "Imperial commerce department" or something like that.  Then I bought the storage from something-or-other brothers.  It only cost about 2750 gold and I can store all my crap.  To buy the houses you usually have to play the speechcraft game and bribe them, not the hellhole I bought though.  The text goes something like "I would like to buy that house" and she responds "Why would you want to do tha.. err ok sure".

I think that so long as you don't sleep in a bed the lycanthropy won't go to full blown vampirism so just make sure to visit a church to clear the disease before you sleep.  Either that or you have three days to cure it.  I just make sure to visit a church as soon as I finish fighting vampires.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Soukyan on March 29, 2006, 12:43:32 PM
I can't say I agree with this.  I couldn't play Morrowind.  There was just nothing engaging about it all but Oblivion is the first game I've really enjoyed in ages.

Same here. I couldn't really get into Morrowind, although I certainly tried and tried, but just never felt drawn in. Oblivion? Exact opposite. Man did Oblivion suck me in and it hasn't let go yet. The difference? No fricking clue.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 29, 2006, 12:53:53 PM
I just bought the unabomber style shack in the imperial city.  You buy it in the marketplace from the official sounding place "Imperial commerce department" or something like that.

I have never visited the Imperial City.  Other than it's fine prison, of course.  If they accept Argonians with the personality of Lee Van Cleef, I guess I need to drop by.

I think that so long as you don't sleep in a bed the lycanthropy won't go to full blown vampirism so just make sure to visit a church to clear the disease before you sleep.  Either that or you have three days to cure it.  I just make sure to visit a church as soon as I finish fighting vampires.

Lycanthropy was in reference to becoming a werewolf, but thanks for the vampire tip.  I own but have not played Bloodmoon, so my werewolf experience is all from Daggerfall.  Town guards never had silver weapons and I would slaughter entire populations.  Being a werewolf was loads of fun, but being a vampire sounds more like the curse it is.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 29, 2006, 01:23:10 PM
Oh right, I somehow confused lycanthropy with the long name they give to the precursor disease that makes you a vampire.  I should never have switched to decaf.

The thing that bothers me about the vampire disease is that you don't get any obvious warning about it, it's pretty easy to miss the "You have contracted porphyric hemophilia" message in the middle of combat.  I get worthless icons cluttering my screen to tell me that my luck has been drained by 5 points for 30 seconds but nothing telling me that if I don't go to a church soon I am royally screwed until I complete a long, annoying quest for a cure.  It doesn't even show up in the negative magic effects tab.  I only noticed I had it last time because my fatigue meter never quite filled and my "Number of times diseased" stat went up by one.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: WayAbvPar on March 29, 2006, 01:25:16 PM
Heh yeah Werewolf play was lots of fun in Daggerfall. I used to keep a separate saved game for it so I could go on a kill crazy rampage when the mood struck.

In other news, my phat new vid card just arrived. Now I have to wait 4.5 hours to get home and get it up and running to see how fast Oblivion crashes  :oops:


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: WayAbvPar on March 29, 2006, 01:26:31 PM
Quote
"Number of times diseased"

I wonder what that stat looks like for the tramp who bed hops through all the sailors down on the waterfront  :-D


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 29, 2006, 01:33:50 PM
Jane the ignorant slut who hops from bed to bed with the frequency of a cheap ham radio?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 29, 2006, 01:34:42 PM
So when I got home last night I went and downloaded a few of the mods.

The UI mod. OH LORD AND SAVIOR HOW I LOVE THEE! This mod is great, it really improves the UI. Puts more items on a page, and makes the map WAY bigger. Great mod. Unlike the guy above, no problems for me yet.

I also downloaded Balors Leveling - Vehem Edition. This thing is INSANE. It makes the leveling what it should have been to begin with. I really feel like I can just play the game now, and not worry about "Am I about to level? Did I work my sub skills enough?" Its really really great. Honestly this mod just made the game go from like an 80/100 rating to a 90+/100 rating for me. It has really improved the one aspect of the game that constantly bugged me. I made a backup of my saved games and installed it. Worked great with a new or existing character. Props to Balor and Vehem. I love it.

Could we get a mirror of the Balor-Vehem mod? I tried to get it via TESSource, but that site seems to hate me and doesn't accept my account credentials, even if I create a fresh account.

Also, detect life is :heart:. I cast that sucker when spelunking and use it to know when the dude around the corner is looking away. Then I stealth out from behind the rock and give him a taste of the ol' arrow-in-the-back. I'm trying to get a big enough soul and a high enough mysticism to create a helm of permanent detect life at around 60ft or so.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 29, 2006, 02:05:46 PM
The only good thing about being a vampire is the detect life/see in the dark combo ability.  It fucking rocks.  Apart from that, vampirism sucks.  However, with regular feeding, you too can take care of your pet.

I am finding that since my horse tragically broke its own neck, I'm getting around faster without it.  Huh.  Who'd have thought it ?

Also, seconded for hosting Oblivion mods pls.  I had to do a raging dance before I could get a couple.

Cheers.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Toast on March 29, 2006, 02:23:51 PM
Side quest spoiler:
So, I discovered a weird area in the wilderness last night. It was a ramshackle, half-ruined town full of cranky villagers.

These citizens of Hackdirt hate outsiders. Poking around town, I find a 'hard' locked trap door. It lead into an odd subterranean area with ladders up into the basements of every building in town.

I was immediately attacked by a gang of scruffy "Brethren of Hackdirt". So, these mean, traumatized villagers have secret doors to a massive cave underneath their town (which is inhabited by psychopathic hermits). Very strange.

It was a cool random experience, even if it doesn't seem tied to any major plotline or quest..



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sauced on March 29, 2006, 02:40:43 PM
About Hackdirt, if you want to know what's up with that place, talk to the Argonian who runs the Outfitter in Chorral... I don't want to spoil it, tho.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Gong on March 29, 2006, 02:46:22 PM
on a somewhat random note, has anyone had much luck finding Doomstones? They're the stone-monolith type structures with the red runes written on them. I've found two so far, by random exploration. I saw it mentioned in an in-game book that there were something like 18 of them, one for each Birthsign and then some others related to ancient cults. The doomstone for "The Tower" birthsign grants you two greater powers (the kind you can use 1x per day) - +20 armorer for 120 secs, or open one lock of hard difficulty or less. I also found "The Apprentice" which gives you +20 Illusion and +20 alchemy for 120 secs.

The Tower is the easiest one to describe, it's more or less directly south from the Waterfront waypoint in Imperial City. Go south across the lake, and a tiny bit to the west. If you check your world map, you'll see there's a small island (the main road runs across it) that's south and a bit west from the Waterfront - the Doomstone is on the Northern tip of that island.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Toast on March 29, 2006, 02:46:34 PM
Thanks for the tip. Now I have to go home from work early.

Man, they did a great job on integrating the quests into the living game world.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: squirrel on March 29, 2006, 03:06:54 PM
on a somewhat random note, has anyone had much luck finding Doomstones? They're the stone-monolith type structures with the red runes written on them. I've found two so far, by random exploration. I saw it mentioned in an in-game book that there were something like 18 of them, one for each Birthsign and then some others related to ancient cults. The doomstone for "The Tower" birthsign grants you two greater powers (the kind you can use 1x per day) - +20 armorer for 120 secs, or open one lock of hard difficulty or less. I also found "The Apprentice" which gives you +20 Illusion and +20 alchemy for 120 secs.

The Tower is the easiest one to describe, it's more or less directly south from the Waterfront waypoint in Imperial City. Go south across the lake, and a tiny bit to the west. If you check your world map, you'll see there's a small island (the main road runs across it) that's south and a bit west from the Waterfront - the Doomstone is on the Northern tip of that island.

I found the thief - +20 Agility and +20 sneak for 120 seconds - i'll have to check where it is when i get home though. Wasn't far from Imperial City though.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: murdoc on March 29, 2006, 03:23:29 PM
Man, they did a great job on integrating the quests into the living game world.

One of the very first quests I did was after hitting the small dungeon with the necro across from the sewer exit, I need to level up. So, I check my map and happen to click on the Imperial City Wharf link and there happens to be a floating Inn, so I check in, hit the hay and sleep my way into level 2.

I wake up the next day to find that the Inn has set sail and has been taken over by bandits. To randomly hit this Inn and have a totally unexpected quest to start up while I slept was a very cool moment and THAT'S when I knew I was hooked.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 29, 2006, 04:38:19 PM
I've found four, but only two have activated for me. One's up north of Cheydinhal, heading towards the daedric shrine up there; it's near an unmapped lake. One's northwest of Skingrad, no good nearby landmarks unfortunately. I found it on my way to doing the mages' guild quest, so it shouldn't be farther than that.

Of the two I've actually gotten to work, one was near Vaermina's daedric shrine and gave me a bound dagger and bound boots for 120 seconds; pretty neat, but I had to put the dagger away to use my bow. The other is 'The Steed', and is near an Ayleid ruin that's visible from the road if you're walking from the Imperial City to Cheydinhal. It gave me the power 'Hellsteed', which is Athletics+20 and Speed+20 once a day.

I like how there's rewards for hardcore exploration - Doomstones and the pokemon game of finding the Nine's wayshrines (gotta bless 'em all!) and also easier exploration rewards via the POI markers. Although all the oblivion POIs are getting annoying, since getting anywhere remotely near one triggers a slow change to the Oblivion sky texture/weather which slowly fades back only after fading all the way in, even if you've long left the area.

The ability to change the sky/weather like that though.. I might have to go into TESCS and see if I can hack in weather control spells for fun.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 29, 2006, 06:53:33 PM
Tell me which mods need to be hosted and I'll put them up on my website.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: squirrel on March 29, 2006, 09:22:44 PM
Tell me which mods need to be hosted and I'll put them up on my website.

I'll also host any mods that people want as a backup to NiX's.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sairon on March 29, 2006, 10:16:57 PM
on a somewhat random note, has anyone had much luck finding Doomstones? They're the stone-monolith type structures with the red runes written on them. I've found two so far, by random exploration. I saw it mentioned in an in-game book that there were something like 18 of them, one for each Birthsign and then some others related to ancient cults. The doomstone for "The Tower" birthsign grants you two greater powers (the kind you can use 1x per day) - +20 armorer for 120 secs, or open one lock of hard difficulty or less. I also found "The Apprentice" which gives you +20 Illusion and +20 alchemy for 120 secs.

The Tower is the easiest one to describe, it's more or less directly south from the Waterfront waypoint in Imperial City. Go south across the lake, and a tiny bit to the west. If you check your world map, you'll see there's a small island (the main road runs across it) that's south and a bit west from the Waterfront - the Doomstone is on the Northern tip of that island.

These stones seems only usable by night. Anyway, I found on of The Warrior. It's where you do the last step of the mages guild quest to become arch mage. It's + to a whole lot of things and togheter with my orc racial the dmg just becomes absurd :P


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 30, 2006, 12:24:54 AM
Um, I think I found one of them - can't remember what it was called, but it was a bright red rock that gave me 'Mara's Milk' and 'Mara's summat else' when I clicked on it.  The milk one is a +100 healing power once a day which really saved my under 25 restoration ass a couple of times.

:)

Somebody stick up the levelling mod please.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 30, 2006, 05:32:43 AM
"The Lady" is outside of Anvil, came across it last night, it's another +20 to two stats for two mintues ability thing.  Also Mara's wayshrine is a near there too.  Oh an also one of those Daedric shrines, this one gives you a summoned helm and bow.

Anyone been into Crowhaven yet?  It's an old fort outside of Anvil, the thing is that there is a locked door in it that requires a key that I can't find.  Is the key somewhere else - part of another quest maybe?  Or did I miss a secret door or something?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 30, 2006, 08:15:22 AM
The ability to change the sky/weather like that though.. I might have to go into TESCS and see if I can hack in weather control spells for fun.

I think there was a Morrowind mod for that... assuming I am right, should be doable in the new TESCS.

Maybe you people want to make a separate Oblivion Spoiler thread.  For the children, such as myself.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 30, 2006, 08:20:32 AM
Oblivion Mods (http://www.thenix.net/oblivion/) hosted for your pleasure. I know you all demand SATISFACTION!


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 30, 2006, 08:24:08 AM
What about the naked mod? 


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 30, 2006, 08:58:29 AM
Uploaded and tagged with "FOR_SIGNE." Enjoy!


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: trias_e on March 30, 2006, 09:18:01 AM
Warning:  Balor/Vehem leveling 1.1 is very buggy.  You'll want to get 1.1a, which I believe fixes the brokenness.  It's here:  http://www.tessource.net/files/file.php?id=1956  Whomever is hosting might want to update this one.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 30, 2006, 09:21:17 AM
Uploaded and tagged with "FOR_SIGNE." Enjoy!

You are such a sweet boy.  Now I can laugh at all the naked people inbetween catastrophic crashes.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 30, 2006, 09:32:33 AM
Had my first in game crashes the other day in Bravil.  It was most disturbing.  All of the sudden I'd start to hear a lot of hard drive activity and DOWN GOES FRAZIER.

I hope it's not a Bravil thing. I just bought a crappy, little shack near the docs there.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Toast on March 30, 2006, 10:09:11 AM
Let's talk replayability. Ostensibly, some of the guilds are mutually exclusive, right? Joining the Fighter's Guild doesn't work with joining the Dark Brotherhood and so forth. Or, if I want to do the mage guild thing and make my own spells and enchantments, I won't be able to do the Dark Brotherhood / Thieve's guild.

If you can't do all the guilds on the same character, I see rolling up a new one to play all the content. Any have experience here?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: WayAbvPar on March 30, 2006, 10:15:39 AM
I am considering a few new character ideas, so I may have to play through more than once.

Ran a really cool quest last night in Brema (sp?)- man/woman thief team- guy in jail for murder, each claims the other did it. The loot is hidden somewhere, and only he knows where. Really well written with a cool twist at the end. Not even a major quest- just something else to make the world seem alive. Well done.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sauced on March 30, 2006, 10:37:00 AM
If you can't do all the guilds on the same character, I see rolling up a new one to play all the content. Any have experience here?

Well, I started with the intention of joining the Thieves' Guild eventually, but I started with the Mage's Guild.  I also had a stated goal of not joining the Dark Brotherhood intentionally, but if it came in the normal flow of the game then so be it.  While doing a TG quest in Leyawiin Castle, some page spotted me snooping around, and instead of calling for the guards he opted to assault me with his puny fists.  That was a short fight - and for some reason the Brotherhood happened to notice it.

So I'm currently doing quests for all three.  In theory, TG members aren't supposed to kill anyone, and as I haven't been reported for murder yet, I can't say if they actually do anything about it.  I'm about 6 out of 7 on Associate MG quests, so I'll find out soon enough whether or not they have a problem with my career choices.

I'm currently planning on my 2nd character being my usual - a brute to join the FG, do the Arena thing.  Anyone found anything Imperial Cult-ish to join yet?  I heard some mention of the Nine being church-ish, and I do love to make a crazy evangelical tank-type-guy.

So far my 12th level Nightblade-ish class is going very well, with no min/maxing.  Bow, Light Armor, and Sneak are all Journeyman, with Security and Blade close behind.  For Minor skills, Restoration, Armorer, Speechcraft, Block, and Athletics are all Apprentice level, and I haven't spent a dime on Training.  I should run into the supposed limit on skill vs. attribute tonight - Blade is currently greater than my strength by virtue of the DB armor set.  With 14 Gates still to take down, this is going to take forever.  Yay!

I'm also having a bit of a hard time accumulating wealth, although it sounds like that's about to turn around.  After each crawl/gate finished, I have to restock on arrows, repair magic armor ( will definately be taking Armorer as a Major next time), recharging my Bow of Burning... I'm pretty down to where I was before selling all my loot to a vendor who likes me, after Haggling as much as I can get away with.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 30, 2006, 10:40:50 AM
Let's talk replayability. Ostensibly, some of the guilds are mutually exclusive, right? Joining the Fighter's Guild doesn't work with joining the Dark Brotherhood and so forth. Or, if I want to do the mage guild thing and make my own spells and enchantments, I won't be able to do the Dark Brotherhood / Thieve's guild.

If you can't do all the guilds on the same character, I see rolling up a new one to play all the content. Any have experience here?

Not sure about that; I'm up at Cat Burglar with the Thieves and Conjuror with the mages. I've had the factions slap each other around a bit via me, but each time I made damn sure I didn't get seen by anyone who remained alive.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: squirrel on March 30, 2006, 10:44:11 AM
Let's talk replayability. Ostensibly, some of the guilds are mutually exclusive, right? Joining the Fighter's Guild doesn't work with joining the Dark Brotherhood and so forth. Or, if I want to do the mage guild thing and make my own spells and enchantments, I won't be able to do the Dark Brotherhood / Thieve's guild.

If you can't do all the guilds on the same character, I see rolling up a new one to play all the content. Any have experience here?

I'm a member of the Fighters Guild, the Dark Brotherhood, the Thieves Guild and the Arena. I'll join the mages guild soon heh. So far I haven't been booted from any of them or had them notice i was a member of all, but i take care not to get seen doing anything that would incriminate me.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on March 30, 2006, 10:56:00 AM
Warning:  Balor/Vehem leveling 1.1 is very buggy.  You'll want to get 1.1a, which I believe fixes the brokenness.  It's here:  http://www.tessource.net/files/file.php?id=1956  Whomever is hosting might want to update this one.

Im using 1.0 right now, and it worked wonderfully for the new character I made, but on my existing character, I havent level up. I have got a bunch of skill upgrades, and a bunch of stat upgrades, but no level. I hope 1.1a fixes this, as I love this mod to death.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: El Gallo on March 30, 2006, 11:34:37 AM
My plan is to max every skill and standing in every guild on my way to saving the world.  Then, turn into a vampire and slaughter every single NPC in the game with one of those "make everyone killable" mods.

I doub't I'll actually do all that though.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on March 30, 2006, 12:12:01 PM
While it seems that you can join almost all of the guilds at once, I don't think you typically will. I'm rank one in the thieve's (sp?) guild and have no intention of doing quests for that pansy group, I'm just far enough in the mage's to get in to the university, and I'm advancing my way nicely through the Dark Brotherhood. The fighter's guild really makes no sence for this character, so I'm not bothering.

There are more than enough quests in the Mage's and Brotherhood to keep me going for ages, especially considering I've barely done any of the main quest line yet.

My secondary Paladiny character will be looking at doing things for the Fighter's, the Blades if you can, and maybe looking to help the Temple (I don't know if there is a faction for them or not, most of the preist types refuse to talk to my assassin).


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 30, 2006, 01:39:26 PM
You can join the Blades, it's the only guild my Knight is in so far. I wanted to hook up with them first, then I'll join the Fighter's Guild and probably hit the Arena. I'm too arrpee to join the other guilds with this character. As I've probably mentioned, I fully intend to play through three times, though maybe not until some expansions come out. Hopefully two expansions, for my two planned characters, and by the second expansion I should have a new pc and play through with bells plus whistles fully enabled. That's the plan, anyway.

Bethesda makes me tingly in my naughty bits.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on March 30, 2006, 02:34:27 PM
Anyone been into Crowhaven yet?  It's an old fort outside of Anvil, the thing is that there is a locked door in it that requires a key that I can't find.  Is the key somewhere else - part of another quest maybe?  Or did I miss a secret door or something?


there is a quest for it. I think it has to do with the arena but I'm not 100% sure.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 30, 2006, 03:31:07 PM
Anyone been into Crowhaven yet?  It's an old fort outside of Anvil, the thing is that there is a locked door in it that requires a key that I can't find.  Is the key somewhere else - part of another quest maybe?  Or did I miss a secret door or something?


there is a quest for it. I think it has to do with the arena but I'm not 100% sure.

Go down to the basement of the Arena and talk to everyone down there. You'll come up with a quest for Crowhaven. It's the oldest one in my questlog currently; I'll probably clear it out tonight.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 30, 2006, 06:05:06 PM
I should have looked in oblivion.ini sooner.
bAllowScreenShot=1


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 30, 2006, 07:11:45 PM
Warning:  Balor/Vehem leveling 1.1 is very buggy.  You'll want to get 1.1a, which I believe fixes the brokenness.  It's here:  http://www.tessource.net/files/file.php?id=1956  Whomever is hosting might want to update this one.

Uploaded 1.1b. If anyone has a mod they want hosted just in case or for a friend, let me know. More than happy to host for you fun group of angry people.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 31, 2006, 03:55:58 AM
Thanks.  YOU BASTARD.

Love you.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on March 31, 2006, 05:59:30 AM
Well I'm currently completing the Daedra artifact quests and have halted all other questing. Some of the rewards are awesome, others less so. However, I also discovered my now level 20 character is gimped in one way.

He has low agility. Like starting stat low. Like 30. I thought it was used only for stealth and marksmanship. Turns out it is also what keeps you from getting staggered by being hit in combat. Which explains why I sometimes essentially get stunlocked in the game. *sighs* I'll have to go around and use my skeleton key to pick every lock I can find to get some +5s and hope I can ungimp myself soon.

On another note, can you have more than one enchantment on a piece of armor? If so I think I'll use enchantments to ungimp myself some. (my armor is all enchanted for strength, I now have a 126 strength and can beat the tar out of almost anything.)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on March 31, 2006, 06:15:13 AM
Be careful.  Because the SK puts your security up, some are finding that skill increases are now really, really slow for security.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on March 31, 2006, 06:34:30 AM
Be careful.  Because the SK puts your security up, some are finding that skill increases are now really, really slow for security.


Well my security is a 10 or 15. Anytime I've needed a lock in the past I've just used alteration. Knowing about the SK now I've already decided security will not be a major skill on my soon to come stealth/assassin character.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: MrHat on March 31, 2006, 06:40:35 AM
About 8 hours in and I'm having an identity crisis.  I want to reroll, but I love my stealthy character, but I'd love to try a shadow knight or paladin or something.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 31, 2006, 08:05:03 AM
About 8 hours in and I'm having an identity crisis.  I want to reroll, but I love my stealthy character, but I'd love to try a shadow knight or paladin or something.

Start wearing heavy armor and casting spells.  You'll get the tar beat out of you for a while as your skills catch up but it will go faster than you think.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 31, 2006, 08:16:22 AM
Remind me what "SK" is?

I have not tried enchantment yet, I am concentrating on potions.  I concur about agility, my guy has ~81 natural and as a result Fatigue is pretty healthy.  Not consuming Fatigue while holding a bow ready helps a lot there.

I don't know that I want to start a separate thread for this, so ***spoiler warning***.






I was working on Paranoia! last night.  Guy in Skingrad named Glathir starts it, you can't miss him.  I decided to do the obvious thing, which seems counter to the official forum's brain trust's obvious thing: I pumped Glathir full of lies and got him all worked up and was given a list of people to kill.  The quest-related question is: is anyone else doing it this way?  The general question is: what is up with these psychic guards?  I kill someone outside town and no one else sees me (as far as I am aware), yet when I head back to Skingrad the 5-O are all over me.  The first fine was 40, no big deal.  Seems light for a cold-blooded murder, but whatevs, as Voodoolily says.  The second fine was 1040, so I am looking at some jail time.  Anyway, what do we know about murder detection?  Are the guards psychic or is there someone I don't notice that sees me lob a poison arrow into my victim?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 31, 2006, 08:19:40 AM
You should really make a spoiler thread or sommat.

Here, read THIS  (http://www.bit-tech.net/gaming/2006/03/31/elder_scrolls_oblivion/4.html)... it's interesting.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on March 31, 2006, 08:20:23 AM
Go to my link for mods. There's one that lowers the guards range for hearing crimes. Especially murders. It seems bethsoft made the shout radius a tad too big.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 31, 2006, 08:50:30 AM
If a mod wants to split this into a spoiler thread, fine with me.  As if you need my permission.

I'd rather not mod like that (on the first run; this game is much more solid than TESIII), I'll just do my time in jail.  How bad could the skill loss be?  These people are, after all, working in the vineyards right outside Skingrad's west gate; to not have the crime reported would seem ludicruous.  The first guy, I murdered in his bedroom so I figured the noise reached the street and so I was conveniently pinched right after he sloughed his mortal coil.  Fine, at least I didn't have to resist arrest.  However, it would be nice if I could convince them to take a nice long walk.  Or set a trap for them.  Or maybe getting 100% camo.  Hmm....

I don't think people notice dead bodies.  If they do, they do a great job pretending they don't see them.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Tebonas on March 31, 2006, 09:07:05 AM
Its almost eery how much that leveling mod improved my fun in Oblivion. I will some day spare some Nix hounds from certain death in your honor.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 31, 2006, 09:17:18 AM
Quote
If a mod wants to split this into a spoiler thread, fine with me.  As if you need my permission.

I think once a thread hits page 10 about a game you're assured that it may contain some minor spoilers.  Nothing in here so far that I've seen has been that bad. 

You know, you can always make another thread if you specifically want to talk about major plot points. 

Someone could even make a thread in the Game Related Downloads subforum for listing good Morrowind mods and where to obtain them.  Or you could make it somewhere else and I could sticky it.  Or whatever.

 


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 31, 2006, 09:25:53 AM
I wanted to turn in Glathir for being a wonky paranoid, but he never did anything I could report before I he attacked me and died on the end of my katana. Sorry, Glathir.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on March 31, 2006, 09:28:44 AM
I think once a thread hits page 10 about a game you're assured that it may contain some minor spoilers.  Nothing in here so far that I've seen has been that bad. 

You know, you can always make another thread if you specifically want to talk about major plot points. 

Someone could even make a thread in the Game Related Downloads subforum for listing good Morrowind mods and where to obtain them.  Or you could make it somewhere else and I could sticky it.  Or whatever.

 

You're drunk already, aren't you? 


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 31, 2006, 09:29:05 AM
I wanted to turn in Glathir for being a wonky paranoid, but he never did anything I could report before I he attacked me and died on the end of my katana. Sorry, Glathir.

I left that quest thinking I could have done something different or maybe there was really a plot but I just wasn't observant enough.  Crazy bastard attacked me and was hitting like a girl so I decided to throw on some heavy armor and work up my block.  Fucking guards killed him.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on March 31, 2006, 09:30:56 AM
You're drunk already, aren't you? 

Being too lazy to quote comes off as drunk, eh?  Hmmm.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on March 31, 2006, 09:46:13 AM
The first time he attacked me, I just threw up my shield, too. I thought maybe he would stop or something, finally I just punched him and he died. I reloaded the game to try and report him to the guard captain, but no dice. Nice quest, but I think there should have been more there (for do-gooders, sounds like there is meat for the nastier folks).

Same thing happened up in...Brava? I forget the name of the town, just below the mountain where the Blades HQ is. Woman wants to entice me into some nefarious plot with some bloke she got locked up, but as a do-gooder, it puts the quest on hold. Maybe some resolution down the line, but it was a bit unsatisfying to not have some option to report her...maybe if I find where the bloke is locked up....got distracted :)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on March 31, 2006, 09:52:23 AM
...maybe if I find where the bloke is locked up....got distracted :)

Yeah, I'm constantly loosing track of what I was doing, "Hey lets pop into that dungeon real quick and see if there is any phat lewts." or "Well, sir I am in the middle of something, whats that you say?  Thieves?  Well I guess I can spare a minute to check into it for you."


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 31, 2006, 10:03:43 AM
The first time he attacked me, I just threw up my shield, too. I thought maybe he would stop or something, finally I just punched him and he died. I reloaded the game to try and report him to the guard captain, but no dice. Nice quest, but I think there should have been more there (for do-gooders, sounds like there is meat for the nastier folks).

If I might offer my take on Paranoia! with the spoiler warning ... it seems to me much more fleshed out for bad guys.





I never told Glathir the truth, I just told him what he wanted to hear so he would give me some money.  Hiring me as a hitman was bonus, really.  After my first sekrit meeting with him, I got a "Glathir" dialog option with everyone in town.  I didn't pick it, thinking I'd rather avoid drawing attention to myself; turns out that instinct was right.  Well after I tailed the three people (actually I didn't look for the third, I just waited 24 hours and lied to Glathir again) and got the hit list, I clicked on "Glathir" and was basically just told that he was a nutcase.  Some unknown time later I was about to take a nap in Two Sisters when the Dion, the guard captain I think, barges into my room and tells me he has heard that I was asking about Glathir, and if I knew what was good for me I'd not only stay away from him but I'd also report anything he asked me to do.  Dion then left the way he came.  First off, that was awesome.  Second, I played dumb; I am playing an assassin, not a merc.  Anyway, the Glathir option is still in dialogs, and during a stay in the Skingrad jail I decided to chat up the guard.  I mentioned Glathir and he was very interested in anything I had to say about that kook.  I just said "nevermind", but I assume I could have reported him at that time, perhaps because I had the hitlist in his handwriting.

I am not going to rat-out the fruitloop, I am going to milk him for all of his cash even if I have to do jail time.  Daddy needs a house.  Maybe then I can rat him out and loot him after the guards kill him.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Furiously on March 31, 2006, 10:10:20 AM
I did the bloated float last night... I loved being able to say, "I'm just a cook."


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sauced on March 31, 2006, 10:10:43 AM
Fun experience last night - I was doing the Mage quest in Leyawiin, that leads you to Fort Brotherhood.  At level 11 now, and I'm getting to see my first "NPC Gear Upgrade" first hand, and at first it is a little odd to see Brigands and Marauders running around in Drawven plate. 

Of course, at 50 STR, there's no way I can carry all that loot out of there, so I finish the quest, head back to town and unload.  I rest up to level, then head back to the Fort to finish cleaning up.  Of course, by now a new band of thieves have moved in.  I figure I'll just sneak past them and get the original loot, but there's one problem.  All of the dead bandits are now naked, and the new group are wearing the dwarven armor.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: WayAbvPar on March 31, 2006, 10:18:33 AM
I did the bloated float last night... I loved being able to say, "I'm just a cook."

(http://www.grudge-match.com/Images/seagal.jpg)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 31, 2006, 10:31:08 AM
All of the dead bandits are now naked, and the new group are wearing the dwarven armor.

I was attacked by a bandit on a highway.  An imperial guard was right behind me so I let him take care of things, intending to clean up after him... but after the bandit was dead, the imperial knelt down and looted him.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on March 31, 2006, 10:43:58 AM
I told Galthir that the third suspects were spying on him just to see what would happen, then I turned the kill list over to a guard who proceeded to confront and kill him.  Then I looted his house key and found all those post-it notes on his desk containing his mad thoughts, including ones referring to me.

I love the quests, you never quite know how they will turn out.  Galthir really was just a nut, there was no elaborate scheme, not every quest winds up with you saving the day.

I was practising my lockpicking in the city and some woman came up and asked me to meet her husband.  I do so and now I'm in with these very unsuccessful vampire hunters.  Of course the leader doesn't go out during the day and only wants to meet at night...  Is he the real vampire, are they just bungling posers, or is the guy he wants me to kill the real vampire?  Who knows (and no please don't tell me!).


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 31, 2006, 11:11:43 AM
I did what Miasma did with Glarthir; fed him a bunch of lies to part a fool from his money, then turned around once he'd dried up and gave the hit-list to the guard captain. I got the guard captain chasing after me since, after I got tired of spending hours watching farmers hoe the fields, I went around and asked each of the targets what they thought of nut-boy.

At which point the good Cap'n waxed the elf something fierce.

I've been trying to do the daedric shrine quests (did Malaclath and Nocturnal yesterday), but I'm stumped on one, sort of. I forget the exact name; it's nearby Bruma, to the southeast. I have to basically turn myself ugly (or 'make myself less attractive' than I already am at 30 personality).. I was going to go hit up mages until I found a drain-personality spell and then use the mages' guild spellmaker to make an uglify-self spell. Is there an easier way to do that?

Also, I've realized that NPCs actually have breath timers. I was in a system of caves with a bunch of really hard bandits (spellcasters, lots of 'em) and a long underwater tunnel off at the side of the cave. I chucked on all the protection I could, slipped on my waterbreathing ring (Jewel of the Rumare or summat) and swam down the tunnel. The NPCs proceeded to follow me. And one by one, they drowned. Easy lewts. :)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 31, 2006, 11:16:31 AM
I have to basically turn myself ugly (or 'make myself less attractive' than I already am at 30 personality).. I was going to go hit up mages until I found a drain-personality spell and then use the mages' guild spellmaker to make an uglify-self spell. Is there an easier way to do that?

I don't know if it is easier for you, but you can make potions to do this and stack four of them on yourself.
Edit: If you make a potion with all negative effects, it is a poison and I don't know that you can actually apply it to yourself; the default click is to apply to a weapon.  You will have to make it with at least one positive effect to drink it, I believe.

Also, I've realized that NPCs actually have breath timers.

Watch out for argonians. ;-)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Toast on March 31, 2006, 12:24:05 PM
I'm also a huge fan of the books scattered throughout the game. Some of them are pretty dry historical stuff, but others are incredible additions to the lore.

I love the "adventure journal" type stories.

I've never read the quest text in other games, but I found myself checking bookshelves for new titles. The skillups are a nice bonus.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 31, 2006, 12:42:37 PM
The thing I think is neat is that the books cross games.  I thought they might un-censor The Real Barenziah, but they seem comfortable with their T rating.  The Daggerfall version (http://til.gamingsource.net/dfbooks/b101_complete_barenziah.shtml)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on March 31, 2006, 12:59:05 PM
I've been trying to do the daedric shrine quests (did Malaclath and Nocturnal yesterday), but I'm stumped on one, sort of. I forget the exact name; it's nearby Bruma, to the southeast. I have to basically turn myself ugly (or 'make myself less attractive' than I already am at 30 personality).. I was going to go hit up mages until I found a drain-personality spell and then use the mages' guild spellmaker to make an uglify-self spell. Is there an easier way to do that?

Drink cheap wine. It drains I think 10 personality each time you drink one. You only have to get under 20 for it to work.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lantyssa on March 31, 2006, 01:07:33 PM
Riggs beat me to it.  Drunks are not attractive.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on March 31, 2006, 01:09:45 PM
http://www.deadbrain.co.uk/news/article_2004_12_18_2337.php


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on March 31, 2006, 01:41:21 PM
I've been trying to do the daedric shrine quests (did Malaclath and Nocturnal yesterday), but I'm stumped on one, sort of. I forget the exact name; it's nearby Bruma, to the southeast. I have to basically turn myself ugly (or 'make myself less attractive' than I already am at 30 personality).. I was going to go hit up mages until I found a drain-personality spell and then use the mages' guild spellmaker to make an uglify-self spell. Is there an easier way to do that?

Drink cheap wine. It drains I think 10 personality each time you drink one. You only have to get under 20 for it to work.

Awesome. Time to pop open a bottle of digital Wild Turkey. I wonder if I can find a paper bag object to drink it out of.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on April 01, 2006, 01:05:03 AM
This game would appear to grow on you.

Hmmm.

I am in a similar 'do I reroll' dilemma.  I really want to, since most of my majors are already taken (with the Skeleton Key, security is totally, totally, totally pointless) and dealt with and I'm finding it REAL hard to level the magery the way I'd like.

Ah well.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Tebonas on April 01, 2006, 10:57:21 AM
It seems getting the skeleton key breaks the Balor Leveling mod. After that (at least on my system) you level after each skill increase. The workaround that worked for me was to disable the mod before getting the key and reenabling it afterwards.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Reg on April 01, 2006, 11:08:40 AM
Hmm, I'm guessing that Security is one of your major skills because I haven't had that problem.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Tebonas on April 01, 2006, 11:14:10 AM
No, its a minor skill. I even recreated that bug after realizing I have an Int score of 149 and am 12 levels higher than an hour ago.  Because doubling your magicka might be fun but breaks the game for me I had to go back to an old game.  Maybe that bug was introduced in 1.1b? Don't really know, first time I got the key.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on April 01, 2006, 02:14:01 PM
Getting Skeleton Key breaks the game, modded or not.

:(



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lemming on April 01, 2006, 04:28:10 PM
I'd rather not mod like that (on the first run; this game is much more solid than TESIII), I'll just do my time in jail.
After the first time a guard teleported on me while I was stealing stuff from the basement of an empty house, I grabbed the no more psychic guards mod.  It is much more realistic, IMO.  Guards can still hear people shout for help if they are close enough to the house, they just don't realize that you're stealing an apple from a barrel 20 miles outside of town.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lantyssa on April 01, 2006, 06:31:34 PM
I had a guard teleport into a locked room during part of a quest.  The second I saw it I downloaded that mod.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on April 03, 2006, 06:02:29 AM
Speaking of the Daedric shrines quests, there is a nasty bug with one of them, at least on the Xbox 360. It's the one where you are asked to get the Umbra sword. When you return it the game freezes, whether you give it to the shrine or not. Total lockup. The work around appears to be to get the sword first, then go to the shrine. (The lockup has to do with an item the shrine puts in your inventory if you go to the shrine before having the sword.)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on April 03, 2006, 06:58:28 AM
I am loving all the stories of crashes/bugs and lockups on the 360.

More pls.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on April 03, 2006, 08:22:12 AM
I'm surprised that there are so many issues with the game and the 360.  No where near as many as the pc, but I can't remember a game crashing or freezing on any of my consoles for years.  Maybe I've just been lucky....


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on April 03, 2006, 08:44:09 AM
I'm not.

If there was ever a software company or a game that was going to fuck up consoles, this was it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: murdoc on April 03, 2006, 09:03:12 AM
I fixed my 360 crashes/freeze-ups by reset the HD cache.

Oblivion uses the Xbox 360 hard drive extensively to cache (copy and
reuse) game data. This is done to optimize all loading the game does. It
has been found in rare cases on some Xbox 360s that the cached data can
get overly fragmented. This exhibits itself by the game taking a long
time to load anything from menus, dialogue, sounds, objects, levels, and
more.

To solve this problem, reset your Xbox, and hold down the A button as
the game is booting up. If any button is held while Oblivion is loading,
it will clear its hard drive cache, and create a new one.

Once you see the "Bethesda Softworks" logo video, the game is already
loaded, and the cache should have been cleared.

Note, this does not effect your game in any way other than loading. You
will not lose any saved data.


Runs smooth after I did that.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on April 03, 2006, 09:04:07 AM
Yup, I've started doing that every time I boot up. No problems thus far.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Gong on April 03, 2006, 09:57:50 AM
The fix I've been waiting for has finally arrived! Two modders have released some great stuff that fixes the abominal texture "soup" that the game uses for distant land.

Here's a set of "before and after" screenshots for the first fix.
http://www.tessource.net/files/images/Landscape%20LOD%20Texture%20Replacement-3.jpg
http://www.tessource.net/files/images/Landscape%20LOD%20Texture%20Replacement-4.jpg

Combine the higher resolution textures for distant land with the second mod (which improves normal mapping/shadows for distant land) and you get the following screenshot.

http://img2.freeimagehosting.net/uploads/a19c8d2f1a.jpg

I didn't take any performance hit, though loading times have increased marginally. It increases the amount of memory used by the game, but as long as you have ample memory (I have 1GB) then your performance shouldn't suffer at all.

Here's the links to the two mods.
http://www.elderscrolls.com/forums/index.php?showtopic=328524
http://www.elderscrolls.com/forums/index.php?showtopic=330112


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 03, 2006, 11:02:31 AM
I fixed my 360 crashes/freeze-ups by reset the HD cache.

This was an issue with TESIII on Xbox, but manifested itself as an empty minimap.  The fix on Xbox was to boot three other games.

I love Bethesda but Ironwood is right.  They always bite off way more than they can chew.  Still, not too many other teams are doing stuff like this.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Riggswolfe on April 03, 2006, 12:28:01 PM
Resetting the crash won't fix this particular freeze issue unfortunately, it's a bug in the quest.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Trippy on April 03, 2006, 08:00:40 PM
Pimp your (Oblivion) ride (http://www.majornelson.com/2006/04/03/pimp-your-oblivion-ride/)
Quote
Do you have a horse in ‘Oblivion‘? (The answer is yes if you completed the first main quest) If so, you can now download a horse armor pack and get your ride looking sharp. This will cost you 200 points, and is only available in US, Canada, Great Britain, Hong Kong, Korea, Taiwan, Australia and New Zealand.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on April 04, 2006, 01:54:15 AM
Shadowmere is a fucking great horse.

Mostly because I've 'killed' it twice now on rocks and he just won't die.  He goes unconscious instead.  He also kicks fuck out of Skeletons.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sairon on April 04, 2006, 02:12:06 AM
Pimp your (Oblivion) ride (http://www.majornelson.com/2006/04/03/pimp-your-oblivion-ride/)
Quote
Do you have a horse in ‘Oblivion‘? (The answer is yes if you completed the first main quest) If so, you can now download a horse armor pack and get your ride looking sharp. This will cost you 200 points, and is only available in US, Canada, Great Britain, Hong Kong, Korea, Taiwan, Australia and New Zealand.

Can't say I'm informed about the xbox 360 but this right here is great material to discuss. Is it reasonable to pay 2,50$ for 2 extra models and textures? What do you think the future holds for this kind of business model? Just as they mentioned in that thread it's very likely that it's better $ for the companies to cut down on content at release just to release it through this model, at which they get many times more $/work. Sure you don't have to buy but if it becomes profitable you will still suffer. Probably should get an own thread.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 04, 2006, 05:47:28 AM
I don't see anywhere to actually get that or any 'official' mention on Bethesda's web site.  Is it an X-Box only thing?  I know that BethSoft promised horse armor sometime shortly after launch but is this actually that or is it the demented blogging of some crazed fanbois?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Trippy on April 04, 2006, 06:10:52 AM
I don't see anywhere to actually get that or any 'official' mention on Bethesda's web site.  Is it an X-Box only thing?  I know that BethSoft promised horse armor sometime shortly after launch but is this actually that or is it the demented blogging of some crazed fanbois?
Yes it is for Xbox Live. I don't know if it is made up since I don't have an Xbox 360 or Oblivion and if it is true I have no idea if that sort of thing is going to be made available for the PC. In other words I'm mostly useless.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Dren on April 04, 2006, 06:20:20 AM
Ok, I completely ran into the wall of disparity between levels and skills and stats last night with my pure mage.  I'm getting two-shotted by the vampires now with all their uber equipment.  I'm starting over with a more planned out template to keep my stats/skills more balanced throughout leveling.

Normally this would make me not want to play the game.  This one is so good, I'm actually looking forward to it.

I'm so screwed.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on April 04, 2006, 06:55:35 AM
TWEAKGUIDES  (http://www.tweakguides.com/Oblivion_1.html) has finally come out with their guide which has some useful info to get the most out of the game.  It's safer than perusing the cesspit they call the official board.  Not that it does me any good with my crashing all the time.  No... I'm just doing this to be nice, you know.  So don't you men whine that I'm trying to make you read something that sounds like a manual. 


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 04, 2006, 07:34:38 AM
Ok, I completely ran into the wall of disparity between levels and skills and stats last night with my pure mage.  I'm getting two-shotted by the vampires now with all their uber equipment.  I'm starting over with a more planned out template to keep my stats/skills more balanced throughout leveling.

Normally this would make me not want to play the game.  This one is so good, I'm actually looking forward to it.

I'm so screwed.

Enchant your robes with sheild spells and cast a shield spell/drink potion before combat.  Works better than armor (except for when you enchant armor with shield spells..)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Shockeye on April 04, 2006, 07:44:04 AM
Horse armor will be available for the PC version for $1.99. Yes, mods are costing money for the PC version as well now.

Linky Dinky Doo (http://www.1up.com/do/newsStory?cId=3149261)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on April 04, 2006, 07:48:42 AM
Goddamned micropayment crap. Don't support that garbage!  :evil:

At level 4 I got a damage reflection ring. It's pretty minor, but last night I went to grab a cold one from the fridge and when I came back there was a rat, dog, and bandit laying dead at my feet. I got a chuckle out of that.

Then I saw my first keystone cops moment, reminding me of Thief 3: three imperial huntsmen were chasing each other around the woods outside Bruma, shooting arrows at each other.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sairon on April 04, 2006, 09:17:44 AM
I'd like to point out that the horse armor aparantly adds nothing in forms of armor, it's only a new model with a new texture. Now Oblivion is a good game with very high production value, but I still think they should fix up the game first before they start to charge for extra crap. Yes I know that the modelers/texturers doesn't do programming work anyway, but there's aparantly less items in Oblivion than there were in Morrowind, and most of it is only reused stuff from Morrowind anyway.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 04, 2006, 09:36:08 AM
Given the choice of optional pay-per-download items or in-game advertising, I'll take the $2 horse armor.  Anyway, this is the way of the future.  The people with 3D modeling skills are making money already in games like The Sims and potentially TESIV via TESCS+<3D prog>, so why would the developer avoid that revenue stream?  Sure it sucks that they won't be giving away free stuff, but you could say that about any company/product.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on April 04, 2006, 10:20:14 AM
Speaking of damage reflection, anyone know where to find cheap damage/spell reflection spells for purchase? I can only find the uber ones that require Expert/Master to cast.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on April 04, 2006, 10:43:33 AM
Ok, I completely ran into the wall of disparity between levels and skills and stats last night with my pure mage.  I'm getting two-shotted by the vampires now with all their uber equipment.  I'm starting over with a more planned out template to keep my stats/skills more balanced throughout leveling.

Normally this would make me not want to play the game.  This one is so good, I'm actually looking forward to it.

I'm so screwed.

Heh, was that in the quest to get the Daedric artifact?  For some reason the two orc vampires with 2 handed weapons were goddamn near impossible to beat even getting in 6x sneak shots and breaking their weapons.  Not enough room in the cave to kite them either.  Three to four shots to take me down.  Yeesh.

I had to turn down the difficulty for that one.  I've been gradually turning it back up as the only things that give me trouble are brutish melee chars.

Things should go a bit smoother as I've finally found out what those stupid sigil stones are for.  Hooray for free enchants.

Anyone figure out how to repent your sins?  Being the thieves guild's master makes the altars not like me and I can't seem to find the herbs to make a restore willpower potion.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 04, 2006, 11:02:40 AM
Speaking of damage reflection, anyone know where to find cheap damage/spell reflection spells for purchase? I can only find the uber ones that require Expert/Master to cast.

This seems to be hard to do via alchemy, even, so maybe there isn't one.  Or maybe I just haven't traveled to the right region and found the right (abundant) ingredient.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on April 04, 2006, 12:24:29 PM
Ok, I completely ran into the wall of disparity between levels and skills and stats last night with my pure mage.  I'm getting two-shotted by the vampires now with all their uber equipment.  I'm starting over with a more planned out template to keep my stats/skills more balanced throughout leveling.

Normally this would make me not want to play the game.  This one is so good, I'm actually looking forward to it.

I'm so screwed.

Heh, was that in the quest to get the Daedric artifact?  For some reason the two orc vampires with 2 handed weapons were goddamn near impossible to beat even getting in 6x sneak shots and breaking their weapons.  Not enough room in the cave to kite them either.  Three to four shots to take me down.  Yeesh.

I had to turn down the difficulty for that one.  I've been gradually turning it back up as the only things that give me trouble are brutish melee chars.

Things should go a bit smoother as I've finally found out what those stupid sigil stones are for.  Hooray for free enchants.

Anyone figure out how to repent your sins?  Being the thieves guild's master makes the altars not like me and I can't seem to find the herbs to make a restore willpower potion.

My sneaky guy found a way to take that Orc Vampire out - I beleive it was a combination of Fire Salts, Spidal Sticks, and Nightshade. Fire damage + Health Damage makes Vampires cry. Shot him with the poisoned arrow and ran. Took five minutes to find where his corpse dropped.

I beleive that is the quest for Azura's Star btw.

Oh, and try a Way Shrine in the wilderness to cure those diseaes. The Way Shrines don't seem to care about your sins.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on April 04, 2006, 01:58:39 PM
I haven't found the orc vampire yet, but I find some of the summon scrolls come in handy now and again with tough fights.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on April 04, 2006, 02:01:23 PM
I haven't found the orc vampire yet, but I find some of the summon scrolls come in handy now and again with tough fights.

Heh, this bitch two shotted a summoned daedroth. She was just mean.  Fortunately, that's the only time where I've been completely overwhelmed in combat.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 04, 2006, 02:33:51 PM
Recently I was completely and repeatedly azzraped by a mountain lion just east of the Imperial City.  I am not even sure it really happened.  That is one badass mountain lion.  The best part is how it disengages from the NPC to run me down.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on April 04, 2006, 02:36:32 PM
Yea, there's a mountain lion up by the Azura daedra shrine that rocked my ass shortly before I put the game down.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lantyssa on April 04, 2006, 03:51:58 PM
Mountain lions are nasty.  Do not let them rear back and charge, or dodge it if they do, as it does a lot of damage.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on April 04, 2006, 03:59:53 PM
For those situations I made an Illusion spell. Calm Creature Level 12 on Touch for 30 seconds. I call it "Nice Kitty".


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on April 04, 2006, 04:13:13 PM
I had a brown bear attack me at the Azura shrine. After it ate one of her followers, it went after me. I kited back and forth at least five minutes while the NPC's bashed away at it, me periodically stopping to shoot. It would have annhilated me if I had tried to melee it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Shockeye on April 04, 2006, 07:09:00 PM
Me thinks they should police their forums better. (http://www.elderscrolls.com/forums/index.php?showtopic=341992)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Trippy on April 04, 2006, 07:21:40 PM
Me thinks they should police their forums better. (http://www.elderscrolls.com/forums/index.php?showtopic=341992)
Heh, that link is getting pounded right now.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Shockeye on April 04, 2006, 07:24:10 PM
Me thinks they should police their forums better. (http://www.elderscrolls.com/forums/index.php?showtopic=341992)
Heh, that link is getting pounded right now.

I'm sure it was someone from Starforce who posted it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Dren on April 05, 2006, 06:15:01 AM
I haven't found the orc vampire yet, but I find some of the summon scrolls come in handy now and again with tough fights.

Heh, this bitch two shotted a summoned daedroth. She was just mean.  Fortunately, that's the only time where I've been completely overwhelmed in combat.

Yeah, that's the cave I was talking about.  Yes, I was summoning daedrothes left and right with no success.  I was casting shield 30% on myself too!  I'm glad to hear other people are having trouble with those vamps.  Damn they hit hard.

Yes, the mountain lion outside that place sucked too.  I could not get agro off myself for anything.  I totally forgot about the calm spell though.  Duh.

I also forgot about the difficulty slider.  I'm feeling exceptionally dull at the moment.  I still think I'm going to start over.  Putting all my eggs into the magic basket just doesn't feel as cool as I thought it would now.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Glazius on April 05, 2006, 07:47:13 AM
Ok, I completely ran into the wall of disparity between levels and skills and stats last night with my pure mage.  I'm getting two-shotted by the vampires now with all their uber equipment.  I'm starting over with a more planned out template to keep my stats/skills more balanced throughout leveling.

Normally this would make me not want to play the game.  This one is so good, I'm actually looking forward to it.

I'm so screwed.

Heh, was that in the quest to get the Daedric artifact?  For some reason the two orc vampires with 2 handed weapons were goddamn near impossible to beat even getting in 6x sneak shots and breaking their weapons.  Not enough room in the cave to kite them either.  Three to four shots to take me down.  Yeesh.

I had to turn down the difficulty for that one.  I've been gradually turning it back up as the only things that give me trouble are brutish melee chars.

Things should go a bit smoother as I've finally found out what those stupid sigil stones are for.  Hooray for free enchants.

Anyone figure out how to repent your sins?  Being the thieves guild's master makes the altars not like me and I can't seem to find the herbs to make a restore willpower potion.
Eat some primrose leaves, or brew 'em up if you're a master alchemist.

--GF


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Glazius on April 05, 2006, 07:48:23 AM
Speaking of damage reflection, anyone know where to find cheap damage/spell reflection spells for purchase? I can only find the uber ones that require Expert/Master to cast.
Buy the uber ones, get access to the friggin' Arcane University already, and use the altar of spellmaking to roll your own.

--GF


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on April 05, 2006, 09:08:02 AM
The problem is, you can only use effects in Spellmaking and Enchant that you can cast. So if your only reflection spell requires 75 skill to cast, you can't make a reflection spell unless you have 75 skill.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on April 05, 2006, 11:10:42 AM
The problem is, you can only use effects in Spellmaking and Enchant that you can cast. So if your only reflection spell requires 75 skill to cast, you can't make a reflection spell unless you have 75 skill.

Bingo. I have access to the arcane university. I've used the spellmaking and enchanting altars. I have custom spells for hauling loot, running away from things, healing, killing and pretty much anything else I can find a castable effect for. The problem is finding castable reflect-spell, chameleon and invisibility spells. I can find the uber ones, but I'd rather not sit around for 4 hours practice-casting Starlight just to use them.

My suit of light elven armor protects as well as a full suit of ebony due to all the +9% shield enchants on it (+9 AC per piece). Vampires are chumps for me due to my enchanted ebony bow Charface, which sets them on fire with every arrow. Vampires hate fire. With the Master Sneak 3x damage/ignore armor bonus, it's never taken me more than 4 arrows to down even the toughest vampire I've come across up to level 17.

And for the real nasties, I have Arrows of Embers saved up, which do an additional 5 fire damage per hit.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sairon on April 05, 2006, 12:39:38 PM
Don't recall where I got them but I got some pretty bad ass arrows. 65 fire dmg in 15 feet area, got a whole bunch of them. Needles to say they ended things fast, to bad I ran out of them :(.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on April 05, 2006, 12:56:14 PM
I started with Illusion spec'd, so once it hit 50 I was able to enchant Chameleon. Permanent 34% Chameleon = love. If I'm not in direct sunlight, I can stand 5 feet in front of people and remain hidden. Backstabbing in the front is fun.

Also, its cool that having chameleon always up means I can see through my shield when I'm blocking.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on April 06, 2006, 06:38:23 PM
Fixed my crashing problem.  It was a bad bit of RAM.  No more crashing.  A freeze once in a great while set at ultra high quality.  Unfortunately, I've lost the will to play it now.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on April 06, 2006, 07:16:59 PM
You should apologize to Oblivion!


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on April 06, 2006, 11:56:26 PM
I needed to get on with stuff, so I made myself a nice suit of armor with a cumulative chameleon over 100%. Blasted through the remainder of the main quest. I'd finished the mage guild, thieves' guild and fighers' guild lines, as well as all the sub-20 Daedric quests, bought most of the houses, etc.

Most of the parts were a lot of fun; the part involving talking to all the towns? Not so much.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on April 07, 2006, 04:25:36 AM
You should apologize to Oblivion!

I should kick your ass, that's what I should do!  Lucky for you, I'm nice!


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Tebonas on April 07, 2006, 04:44:57 AM
I'm level 40 now and think I should start with the main quest. I had that feeling in Morrowind as well. Never finished the damn main quest, had too much fun doing other things until it was too late and my ADD struck.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on April 07, 2006, 04:53:09 AM
You should apologize to Oblivion!

I should kick your ass, that's what I should do! Lucky for you, I'm nice!

Your new avatar is horrible.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on April 07, 2006, 04:59:14 AM
That's an old avatar.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Trippy on April 07, 2006, 05:33:49 AM
I should kick your ass, that's what I should do! Lucky for you, I'm nice!
Your new avatar is horrible.
I agree bring back the chocolate bunnies.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on April 07, 2006, 06:01:15 AM
You are all mean to me.  I'll get you back.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on April 07, 2006, 06:04:54 AM
Oh God, it's Harvey.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 07, 2006, 09:41:08 AM
I was going to decry that avatar, because it truly hurts my eyes, but then I noticed it was yours.  As you were.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Tebonas on April 07, 2006, 10:20:50 AM
That bunny from gay hell will haunt me in my dreams, if I can even sleep tonight. But it made me look up decry and I got a skill increase in Foreign Language (English), so it all works out at the end.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Trippy on April 07, 2006, 06:09:20 PM
You are all mean to me.  I'll get you back.
It's a good thing I'm running Opera and can selectively turn off avatar images.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: bhodikhan on April 07, 2006, 06:18:32 PM
Hey. My avatar has an 'instant' message for you.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on April 09, 2006, 12:46:59 PM
Quote
SIGNE! SIGGGGNNNEEEEEEEEE! SSSSSSSIIIIIIIIIIIGGGGGGGGGNNNNNNNNEEEEEEEEEEEEEEEEEE!

Why is Nix's signature screaming my name?

Anyway, I did come here to post something for a reason.  I can't remember what it is now because Nix's signature is making me nervous.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Phred on April 09, 2006, 07:17:59 PM
This game is so full of bugs and crappy code, it's hardly worth the bother.  Bethesda is defintiely going for the Buggiest Game Award previously held by that other game they made.  They've got that market cornered and have broadened it to include the 360!  Go them! 
Maybe God just hates you. Not a single crash or noticible bug here.

Nice.  So me and what appears to be thousands of people can't run this game because God hates us?  Sorry... didn't mean to ruffle your fanboi feathers, but this game appears to be very dicey for a lot of people.

The game has a real problem on ATI cards for one. You have to either run without AA or disable the refraction shader or it slows to single digit frame rates whenever you get near an oblivon gate or an npc with the chameleon spell on. Also, if you watch a lot of avi's and have a codec pack installed, like the k-lite codec pack, the game may try to use a different mp3 codec and ctd a lot. Both these happened to me and since I fixed them it's been almost entirely bug free.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Fabricated on April 09, 2006, 08:39:18 PM
There's supposedly a patch in the works for the PC version...but also the Xbox 360 version!

Quote
Full:
Bethesda's Pete Hines recently shared the company's plans for updating The Elder Scrolls IV: Oblivion.

"We are working on a patch/update for both the PC and Xbox 360," Hines said, saying that the company is working to finish it "as fast as we can."

Aside from some localization isues, Hines shared no details on what issues the patches would fix, or whether or not the framerate inconsistencies or lengthy load times would be on the list.

Hines also announced that the next two downloads for Oblivion -- two new buildings called "The Wizards Tower" and "The Orrery" -- will cost just 150 points on Xbox 360 ($1.50) and $1.89 on the PC. The company came under some criticism for charging $2.00 for a new set of horse armor last week.

Finally, ATi has released an unofficial patch for Oblivion. The patch allows both anti-aliasing and High Dynamic Range (HDR) lighting effects to be enabled at the same time, a feature that is currently only available on the Xbox 360 version.

Micropayments are the devil. I enjoy being nickeled and dimed to the point where I end up paying more for less content than I would have gotten in a full-fledged expansion.

Also, 360 game patch. Hah.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 10, 2006, 05:51:35 AM
And the conspiracy theorists gain a little more fuel for thier fire on why there is no .nif exporter for the construction set.

I personally think it would be stupid to try and stifle competition among the modders and bethsofts mini-content packs.  Good, and yes free, work from the modders will only drive the demand for mods up, this includes the pay-to-play stuff from BethSoft.

There is another theory, that BethSoft is with holding the exporter due to the fact that many of the player made mods will include adult content and they don't want to attract attention from that quarter until the game is established and off the radar.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on April 10, 2006, 08:46:32 AM
Some of the smaller forum modding groups are already reporting some breakthroughs with the models. Basically importing new models in game without collision detection, simply using newer versions of the tools they used in Morrowind.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 10, 2006, 10:53:51 AM
Yeah, it's the collision detection and Havok Physics that are the major cockblock (almost certain that when one is solved so is the other).  There are people out there doing thier thing, as soon as someone figures out the proper parameters (and there are some talented people working on it) there will be a flood of new stuff.

I don't really buy the conspiracy stuff, I think it's more an issue of time (games been out less than a month, natch) and licensing issues.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 10, 2006, 12:12:05 PM
ATi would look really stupid if the GPU in the X360 was theirs.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 10, 2006, 12:14:42 PM
Why is that then?

I didn't realize that all ATI GPU's were identical.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 10, 2006, 12:21:01 PM
Maybe it is Bethesda or MS that look stupid.  Or me.  I am going to get more coffee and read the release again.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 10, 2006, 12:56:12 PM
There is an interview somewhere (google is your friend) talking with the guy who wrote the driver for ATI allowing the AA and HDR simultainiously and what he did to make that happen, maybe you should read that instead.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on April 10, 2006, 05:57:59 PM
The email I just got marks the 13th email (ALL FROM DIFFERENT PEOPLE or at least different email addresses) I've gotten on how to finish quests. It's getting silly. If you emailed me and didn't register for the forums, fucking do it and ask here. I am NOT the Nintendo Hint Line, as much as I wanted to be when I was 7.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on April 10, 2006, 08:46:13 PM
Dude, didn't you watch The Wizard? Nintendo Hint Line gets all the chicks.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Threash on April 10, 2006, 10:42:40 PM
I finished the dark brotherhood storyline and now im bummed...  why do i feel bad.  This must be a really good game.  God damnit.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on April 10, 2006, 10:45:40 PM
why do i feel bad.

Because it's only downhill from there?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lum on April 10, 2006, 11:06:05 PM
WHY, BROTHER?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on April 11, 2006, 03:17:46 AM
Schild isn't interested in chicks.  He's too busy.  He's dedicated to his art.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ironwood on April 11, 2006, 03:35:43 AM
WHY, BROTHER?

I never understood why they made a hot blonde chick chase you the entire time, knowing you were just going to end up cutting her fucking head off and mounting it on a stick.

(mounting the head on the stick.  Not what you thought. Sicko.)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on April 11, 2006, 07:17:58 AM
I finished the dark brotherhood storyline and now im bummed...  why do i feel bad.  This must be a really good game.  God damnit.
I get upset when I find something like a water well which actually says "To secret dark brotherhood den" and I can't crash in there and murder a bunch of assassins.

I also have quests I don't think I'll finish because they would have sad endings or require me to be evil.  Speaking of which...
<spoiler>
I completed the arena champion's quest before gaining ranks in the arena and now that I have made it to the final battle all he does is stand there and ask me to kill him since he's part vampire.  Even though he's got his weapon unsheathed and is in the middle of the god-damned arena it counts as murder because I get that "Unseen forces have noticed your actions" message telling me I'm going to get visited by Mr.Blackrobe the next time I sleep.  Does anyone know of a 'good' way to become arena champion if you have already done that quest?
</spoiler>
Damn good game.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 11, 2006, 07:22:21 AM
I think I am giving up and going to learn me some real magic.  I hate those fucking painted trolls.  And ghosts.  And wisps.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Threash on April 11, 2006, 09:31:55 AM
why do i feel bad.

Because it's only downhill from there?

Sadly you are probably right, but i got my moneys worth just from that so thats fine.  It does make the other guild storylines feel very "meh" though, maybe i should work on the main quest for a while.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Shockeye on April 11, 2006, 09:36:17 AM
I think I am giving up and going to learn me some real magic.  I hate those fucking painted trolls.  And ghosts.  And wisps.

I saw a bumper sticker today that read:

Get a taste of religion
Lick a witch


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 11, 2006, 10:00:45 AM
I have a Magic Wand.  It produces Mystical Joy.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on April 11, 2006, 10:10:59 AM
Sadly you are probably right, but i got my moneys worth just from that so thats fine.  It does make the other guild storylines feel very "meh" though, maybe i should work on the main quest for a while.

I enjoyed the thief quest line, even if some of the last few quests had way too many undead (my sneak wasn't high enough, and they've got killer detection).

I'm doing the Dark Brotherhood story line now on a new character I rolled.  Pure combat character with some restoration and illusion magic thrown in (not sure why I picked illusion magic..).  These quests would have been a lot easier with my thief.  But, at least I've gotten to the point where I can pick a hard lock with 15 security.  Went in hoping they'd be more brute force'ish than they are, but I can't bring myself to pass up the bonuses.  Loving the quests so far and the random dialog you get from the other members.

BTW, love the Balor leveling mod.  Makes me forget there's even levels in the game.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 11, 2006, 10:12:12 AM
I saw a bumper sticker today that read:

Get a taste of religion
Lick a witch

Get a taste of religion,
Lick a Wiccan

Rhymes better.  But still, only if you wash 'em first, like any vegetable.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: WayAbvPar on April 11, 2006, 10:18:16 AM
Dude, didn't you watch The Wizard? Nintendo Hint Line gets all the chicks.

I used to work there. Customer Service had far more hotties than the Game Play nerdsters. I really regret being such a clueless fucktard back then...I could have really had a lot of fun.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Polysorbate80 on April 11, 2006, 10:39:22 AM
BTW, love the Balor leveling mod.  Makes me forget there's even levels in the game.

Me too, but I wound up cheating as a result...I like Bretons, who start with shitty endurance, and the mod made me start levelling before I had a chance to work my endurance to a reasonable level, so I consoled my endurance up to get more HP :P

My weapon skills are also falling behind what I think is par, despite heavy useage.  This may also necessitate action at some point.

<--has a low RL willpower score in some respects....


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 11, 2006, 11:42:25 AM
Marksman is kinda hard to level, considering I feel naked with less than 150 arrows.  Using shitty iron arrows, that's 15... uh... weight units.  I really appreciated shedding that chainmail for the Brotherhood armor.  Running backwards can get you into trouble, too.  However I have maybe screwed myself since I can't hit with a sword and can't take a punch now that I'm level 11.  I am really dedicated to the Marksman-poison track.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Threash on April 11, 2006, 12:56:44 PM
Wandering around random oblivion gate tower... see button, push button:

"You have released a prisoner."

Look around... huh, no prisoner... must be in some other room

Two seconds later prisoner lands from his five story fall from his gate on top of the tower making a bloody mess on the humongous spikes at the bottom... ooops.

I fucking love this game.  Buttons are not toys!


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: vex on April 11, 2006, 01:55:57 PM
I saw a bumper sticker today that read:

Get a taste of religion
Lick a witch

Get a taste of religion,
Lick a Wiccan

Get a taste of religion
Lick a witch
Tastes like Wiccan


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Shockeye on April 11, 2006, 02:04:55 PM
I saw a bumper sticker today that read:

Get a taste of religion
Lick a witch

Get a taste of religion,
Lick a Wiccan

Get a taste of religion
Lick a witch
Tastes like Wiccan

Get a taste of religion
Lick a witch
Tastes like Wiccan
But not as rich


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 11, 2006, 02:41:04 PM
I came in the top of the tower.  I saw the prisoner.  I saw the button.  Whoops!  Talk first, mash buttons later.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on April 11, 2006, 03:34:24 PM
One word of warning on that Balor leveling system:

If you use it and are a Vampire, when you go from a stage one Vamp to a stage two, the resultant increase in stats makes you level. So uh, if you use Balor, drink regularly unless you want your level to go out of wack.

On another tangent, the modding stuff is going crazy already. Someone already released a beta version of a sailable ship. Its a beta version because you can sail it right through the center of Imperial City, but its still pretty impressive.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Glazius on April 12, 2006, 05:48:28 AM
Marksman is kinda hard to level, considering I feel naked with less than 150 arrows.  Using shitty iron arrows, that's 15... uh... weight units.  I really appreciated shedding that chainmail for the Brotherhood armor.  Running backwards can get you into trouble, too.  However I have maybe screwed myself since I can't hit with a sword and can't take a punch now that I'm level 11.  I am really dedicated to the Marksman-poison track.
There's a mod out there which makes most arrows weightless. I think starting at Glass they begin to weigh something again.

--GF


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 12, 2006, 11:20:59 AM
I've let marksman lag, I've got to start working it up again. I'm at 23 and Marksman is down in the 50's.  Fortunately I just started the Dark Brotherhood stuff so maybe I'll take that as an opportunity to brush up my skills, the sword I have been using was a little over-powered anyways (Goldenrod?  Gold something anyway).

Does anyone know if the Brotherhood Armor levels with you?  I know that it's stats are dependent on what level you get it at (for instance my version starts at 12AC and +8 to the enchantments) but if I break thirty will the armor upgrade to it's next tier? (If you look in TESCS there are 5 tiers for the armor) or would I have to manually do it through the TESCS?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Glazius on April 13, 2006, 07:21:19 AM
I've let marksman lag, I've got to start working it up again. I'm at 23 and Marksman is down in the 50's.  Fortunately I just started the Dark Brotherhood stuff so maybe I'll take that as an opportunity to brush up my skills, the sword I have been using was a little over-powered anyways (Goldenrod?  Gold something anyway).

Does anyone know if the Brotherhood Armor levels with you?  I know that it's stats are dependent on what level you get it at (for instance my version starts at 12AC and +8 to the enchantments) but if I break thirty will the armor upgrade to it's next tier? (If you look in TESCS there are 5 tiers for the armor) or would I have to manually do it through the TESCS?
There are mods to auto-upgrade leveled quest rewards too.

--GF


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NiX on April 13, 2006, 07:52:33 AM
You need to start linking to these things otherwise I'm going to have to believe you just reply with "There's a mod for X."


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on April 13, 2006, 08:49:48 AM
Here's the boat mod I mentioned: http://www.elderscrolls.com/forums/index.php?showtopic=341367&hl=boat

Note, it's hosted on Fileplanet, so if that freaks you out, don't click.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Threash on April 13, 2006, 09:37:08 AM
Is there a mod that keeps track of what your multipliers are before you level? i have having to keep track myself :P


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Dren on April 13, 2006, 10:14:31 AM
You need to start linking to these things otherwise I'm going to have to believe you just reply with "There's a mod for X."

I think there is a mod for Hot Coffee somewhere.  I just can't find it!


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Glazius on April 14, 2006, 10:46:30 AM
You need to start linking to these things otherwise I'm going to have to believe you just reply with "There's a mod for X."

I think there is a mod for Hot Coffee somewhere.  I just can't find it!
There _is_ one but I've never used it so I don't remember.

But I do remember lighter arrows (http://www.tessource.net/files/file.php?id=1833) and autoupgrade quest rewards (http://www.tessource.net/files/file.php?id=2119).

--GF


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 16, 2006, 11:16:53 AM
I'm confused.  I just read/skimmed all of the pages of this thread.

Can I make a anything that can learn anything and just play that one thing that can do anything, or do I have to specialize?

How do I avoid gimping my mage? 

Can I change my playstyle and start sneaking around, even though sneak isn't one of my majors?

I'm only level 3 but admit I have been making a lot of potions - is this bad?

Are there a set number of spells I will end up with, so do I have to be choosy, or can I just get whatever I please?

This game is beautiful.  I wish it was an MMO.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 16, 2006, 12:55:58 PM
I'm confused.  I just read/skimmed all of the pages of this thread.

Can I make a anything that can learn anything and just play that one thing that can do anything, or do I have to specialize?
Do whatever you want.  You can be a master of all things given enough time.
Quote
How do I avoid gimping my mage? 
Don't level too often on non-combat related skills.  Keep your destruction and restoration skills in good use, carry a sword and use it every now and then and wear armor.
Quote
Can I change my playstyle and start sneaking around, even though sneak isn't one of my majors?
Yes, absolutely.  You will level sneak slower because it is not a major and it will not effect your overall level but it will go up with use just like any other skill.  You can be a sneaky, backstabbing, plate armor wearing, alchemist of flaming death who is also a very good trader if you want.
Quote
I'm only level 3 but admit I have been making a lot of potions - is this bad?
Is alchemy a major skill?  If so you may want to start over with it as a minor so you can do as much of it as you like without it blowing your levels out of whack.  If you get to level 10+ with most of your levels coming from non-combat related skill advances you will have a hard time fighting.  You won't really be gimped, you will be GREAT at making potions, for example, but you won't be good at combat (<Sean Connery> B A L A N C E </Sean Connery>).  So you can play it that way and just chug a lot of potions to make you more effective at combat or you can try and mix it up and keep your combat abilities in line with your other other skills.
Quote
Are there a set number of spells I will end up with, so do I have to be choosy, or can I just get whatever I please?
You can have as many as your heart desires.
Quote
This game is beautiful.  I wish it was an MMO.
Hell is other people.

Edit: Yes, the game is certainly beautiful:

(http://www.eng.usf.edu/~wjohnso7/images/ScreenShot4.JPG)
(http://www.eng.usf.edu/~wjohnso7/images/ScreenShot6.JPG)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 16, 2006, 03:08:59 PM
Thanks.

I tried to follow the links posted earlier that talked about levelling and how it works, but the links are now bad.

So, if I'm understanding this right, I should choose as majors skills that help me kill stuff rather than alchemy or lockpicking, because I don't want to be a really high level potion maker with crap attack skills?

Hmm.

Currently I have Alchemy, Alteration, Conjuration, Destruction, Illusion, Mysticism and Blade.

So I could swap Alchemy for Restoration maybe, or Light Armor?

Or just stop making so many potions.  I hate it that I'm feeling anal and wanting to start over.  I like my toon.

Oh, how exactly does armor work?  As a mage type, what sort of encumbrance to magick does wearing armor do?

TIA.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 16, 2006, 04:52:44 PM
Not sure how this happened, but I now have only 27 strength and it's in red.  I just levelled to 5, went to the sewers and two bandits completely beat me down.  Ow.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on April 16, 2006, 05:15:36 PM
Armor can effect your spells' effectiveness, it tells you on the magic tab of the info sheets what percentage you are at.  Wearing light armour like fur and leather at level three shouldn't hurt it too much.

Try not to worry about the levelling system, it seems like everyone turns out ok at the end unless they do something really bizarre.  Besides, you can always turn down the difficulty slider if you get in trouble and can't handle a certain fight.  I did the min/max stuff (http://forums.f13.net/index.php?topic=6330.msg170869#msg170869) and it got really annoying and hurt my enjoyment of the game.  I wound up thinking way too much about it instead of having fun.

Quote
So, if I'm understanding this right, I should choose as majors skills that help me kill stuff rather than alchemy or lockpicking, because I don't want to be a really high level potion maker with crap attack skills?

Kind of, the general idea is to slow down your leveling so that you will get higher multipliers.  You don't actually get potion maker levels, if you did a lot of alchemy it would improve whichever stat that belongs to, I imagine intelligence, which is fine because that determines your mana pool.

If a stat is in red and you don't have an icon in the upper right telling you it is being drained you probably got diseased, go to a church in one of the towns and activate the large central alter, there is no church in the imperial city for some reason.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 16, 2006, 08:03:44 PM
I fought some mobs that weakened me, but had no clue how to get my strength back.  Thanks.

I turned down the difficulty a bit and then I found a really neat cave (Haynote Cave) with imps and loot off the road to Skingrad, so I picked up my first magic items (I am level 7 or so now) - a magic sword and 3 rings.  It was fun, challenging enough without being impossible. 

Now I know why my spells are only 89% effective!

This is neat.   I never played Daggerfall or Morrowwind; I played NVN a little but it just didn't grab me like this does.  I love the graphics; the world is beautiful.  I went up on top of a mountain (Cloud Top) and had this amazing view of the countryside.

It's a little lonely, although it's nice not having to hear general chat - but this would be so much fun to play with another person or a few people (not random fuckwads though).

The world just seems huge.

Do the dungeons respawn with new loot/mobs over time?  Ever worth a trip back, or should I just move on?



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lantyssa on April 16, 2006, 08:16:51 PM
There are plenty of dungeons.  I doubt you will find them all, so I would not worry about returning to most of them.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on April 16, 2006, 10:19:43 PM
Dungeons will respawn after about an in-game week; the stuff inside is determined from a general group (bandits, undead, daedra) with the specific stuff being determined by your level at the time you enter the location.

This is mostly useful to know if you need quick cash; for example, just north of the house you can buy in the Waterfront district is a bandit-filled cave, which I used to pick up fresh armor, weapons and other stuff that can then be readily transported to the market district for sales.

Also, what armor is that in the screenshot? That's some nice stuff. Aside from, you know, not offering all that much actual protection.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 17, 2006, 06:33:22 AM
It's a transparent mod of glass armor with the chainmail and leather bits cut out.

It's called Cenobyte armor and it's by a french girl named Aleanne and you can find it on TESSource (along with four or five other colors and a chainmail bikini mod all by the same person).

The belly button tattoo is my own work but has some issues that I have to resolve before I give it out.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 17, 2006, 08:59:41 AM
What mods are essential?  What mods are not essential but great to have?

Please, hold my hand. I'm afraid to mod it, for fear of breaking something.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Wolf on April 17, 2006, 09:09:07 AM
Ok, so I picked this up last friday, mainly to test my new rig that I assembled on Saturday. I've never played an elder scrolls game, so I'm basically a noob. I played some 10 hours on Saturday and sunday, and didn't know what the hell was going on (game system wise). Today I read through some of that thread (up to page 10) and was like "Houston we have a problem". At least now I know why I was having a hard time killing stuff. Ok, time to read the manual. I read through some of the manual and that left me confused. I was a bit more enlightened, but still confused. So I decided to ask a  colleague that has the prima guide for it to skim through, I read everything they had to say about the character creation and development (plus some other stuff I was interested in). Damn. Still confused. I got home and phoned a buddy that's an elder scrolls geek. We spoke for 40 minutes. I think I'm getting the hang of it. I'm rerolling tonight (I'll play around with the char creation again. Maybe I can get something decently looking...) hopefully I won't gimp myself again.

Oh, my point. The system in this game is retarded and very badly explained in all the official stuff. That is all.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 17, 2006, 09:17:44 AM
I have not put any mods on Oblivion, but from experience with Morrowind, you'll not break much other than possibly invalidating some saves when turning mods on and off, depending on the mod.  I get the impression that TESIV mods are supposed to be even more reliable, but I haven't really looked into it.  I think you'd want a mod activated for the lifespan of a character, anyway.  Oblivion doesn't (to me) require modding the way Morrowind did, but that's all opinion.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 17, 2006, 09:38:18 AM
Ok, so I picked this up last friday, mainly to test my new rig that I assembled on Saturday. I've never played an elder scrolls game, so I'm basically a noob. I played some 10 hours on Saturday and sunday, and didn't know what the hell was going on (game system wise). Today I read through some of that thread (up to page 10) and was like "Houston we have a problem". At least now I know why I was having a hard time killing stuff. Ok, time to read the manual. I read through some of the manual and that left me confused. I was a bit more enlightened, but still confused. So I decided to ask a  colleague that has the prima guide for it to skim through, I read everything they had to say about the character creation and development (plus some other stuff I was interested in). Damn. Still confused. I got home and phoned a buddy that's an elder scrolls geek. We spoke for 40 minutes. I think I'm getting the hang of it. I'm rerolling tonight (I'll play around with the char creation again. Maybe I can get something decently looking...) hopefully I won't gimp myself again.

Oh, my point. The system in this game is retarded and very badly explained in all the official stuff. That is all.

I'm in the same boat.  I have the Prima guide, but I still don't really understand how levelling works.  I get the mechanics of seeing the dealie that says I can level, then I get to pick which stats to boost, but I don't understand things like:

How many levels are there?  Is there a level cap?  When do I stop levelling?  What makes me have a +5 to Int option one time, and a +2 another?  The highest a stat can go is 100, right?

If I can level until all my stats are 100, then I'm fine with playing my now level 7.  But if there's some limit to levels, then I want to reroll.

Last time I could raise Personality by 3, everything else by 2.  Not a problem if I can level until all stats are 100, but it is a problem if I can only level X number of times.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Wolf on April 17, 2006, 10:21:45 AM
Ok so I just spent a ton of time tweaking every little detail of my char's face. I was content. Not happy, but content. So I name her Gussa, evil viking from hell. I get ingame, pause and think to myself... hmmm... that's not really what I made. But ok, I'll live with it. It's not that bad (http://img416.imageshack.us/my.php?image=gussa14yv.jpg). I zoom out. WHAT-THE-HELL. AMAGAD the attack of the tiny-headed aliens (http://img54.imageshack.us/my.php?image=gussa20xf.jpg).

I obviously suck at that. But I'm stubborn. It's possible to make a decent looking Nord (http://www.tessource.net/files/image.php?id=1183). Ok, I'll check back again when I'm done with my next atrocity.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on April 17, 2006, 10:25:41 AM
You level up after ten of your major attributes increase, therefore you can keep leveling until all seven majors are at 100.  Since your major attributes are affected by race and astrological sign it will be a bit different for everyone but for most people you can probably get up to level forty something.  Most everything scales to your level so you can complete the main quest at level two if you like.

The multipliers are based on what major and minor skill ups you got.  For example, strength is based on blade, blunt and hand-to-hand.  In order to get a good multiplier one of those should have been chosen as a major.  The more skill ups you get with those the higher your strength multiplier will be.  Increases in major stats will have a larger impact on the multiplier but if you get too many you will level before you have time to build up the minor stats.

The only thing I would worry about in your build is endurance, you don't have any major skills for it.  Hitpoints are given every level and are fixed so you should focus on endurance until it is maxed, increasing your endurance at level 40 won't give you many hitpoints.  You don't have to worry as much about mana because that is just two times whatever your int is so you can raise that whenever.

There is a levelling mod that was posted somewhere in this thread and people seemed to like it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Polysorbate80 on April 17, 2006, 10:38:32 AM
The hard-core minmaxers seem to do it a little differently, I think it goes something like:

Put one skill affecting each stat into primary, but make sure they're all skills that you won't use by accident--i.e., alchemy, armorer, etc.  That way you can control exactly when and how you level.  Next, make sure you work other minor skills enough to get yourself good stat multipliers, and work a point in each major skill until you're a point from levelling.  Save, go train up a point in a major to level, rest, and see what multipliers you got...if the ones you want weren't +5, reload, work some more minors, save, rinse/repeat.

Sounds incredibly un-fun, IMO.

What's worked for me is the levelling mod + minor cheating at creation.  Pick a race you like based on appearance/special abilities, use the console to re-work your starting stats into something appropriate for the kind of character you want (don't just inflate them all, that takes the fun out of it), and let the level mod take care of your stats.  The only potential problem is if you like to practice a lot of irrelevant skills all the time like I do, such as jumping all the time or constantly casting spells while running.  You'll get in trouble if you level too much from those junk skills.

Oh, and it will let your stats go over 100.  My endurance was 150-ish last time I looked.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lantyssa on April 17, 2006, 11:35:10 AM
It looks like glass with transparent alpha textures (the pauldrons and chain bits) and the green changed to the bluish-silver.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 17, 2006, 12:15:03 PM
It looks like glass with transparent alpha textures (the pauldrons and chain bits) and the green changed to the bluish-silver.

Yes, pretty much.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 17, 2006, 12:50:27 PM
Maybe I'm thinking about this the wrong way.

It's not a mmog, so I don't have to worry about my final character, it's just the thing I play when I play?  It's the journey, not the destination, etc etc?

I'm going to continue to muddle with my alchemist blade mage who likes to sneak around and see what happens.  Seems there is so much to do I will do it on multiple characters, right?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Dren on April 17, 2006, 12:56:58 PM
My latest go at creating a character that doesn't level at light speed has done well I think.  I made those slow to increase skills like athletism, acrobatics, heavy armor, blocking, blade, etc. my major skills.  I use my character as I normally would and it seems to be a good balance.  I'm leveling slowly, but it seems to keep pace with the storylines, etc.  At each level up I get a chance to increase all stats at least +2 and most often +3.  

Don't make any of your spellcasting abilities your majors unless you plan to level too fast.  Those go up crazy fast anyway, so they work quite well as minor skills.  You can practice them running from one place to the next so their easy enough to increase as you need.

When I made my pure mage, I would have two levels to get coming back from each expedition into a dungeon just from casting so many spells.  It was crazy.  My biggest screwup there was that I didn't do any armor skills so I was extremely soft and squishy.  Yes, you can use the difficulty slider, but I still feel like that is cheating.  I try to use it very sparingly and when I do it is just a tweak here and there.

I set it too low the other day and was one shotting everything.  The game got unfun really quick that way.  Plus, you'll fall way behind in leveling doing that as you won't be using your killing skills enough so nothing will increase.  There definitely is a balance there.  Just have to tweak to find it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on April 17, 2006, 01:04:08 PM
I learned to stop worrying about that stuff and love the journey.  Or the bomb.  Anyway, if it turns out that my little lizard hits a roadblock because he spends all of his time picking flowers and brewing potions instead of murdering things, so be it.  But with the right materials, he can definitely get the job done.  He's kinda like a pro athlete that gets hopped up on drugs before the big game.  If he sucks too much, though, I'll just roll up another one.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 17, 2006, 01:05:59 PM
What exactly does this levelling mod do? 



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Wolf on April 17, 2006, 01:20:12 PM
Murgos, do you have any mods for the models of the face/body? Your toon just looks awesome, and mine just don't look the same way once in game. They got some sort of wrinckles, even if I make them the youngest possible.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 17, 2006, 01:24:59 PM
I started to have a tough time in combat around level 17 without having really thought about my character other that to wear whatever the best armor I could find was.  So I made some enchanted stuff with + str and started using magic weapons with + damage and soul trapping things for recharges, upgraded some spells (healing for example) and was fine.

There are ups and downs and the system is a little quirky but it works pretty well.

edit: Wolf, I am using a custom skin texture because thats how I got the tattoo on there but I haven't done anything for the face or wrinkles or any smoothing on the body itself.  I am using 2xAA and HDR at 1280x1024 so that might be some of the difference.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Wolf on April 17, 2006, 01:53:24 PM
I'm running the same specs, the only difference is I can't turn HDR on. I got a mod called "Natural Faces" which fixed it a bit. But it's still far from the same:
At Char Creation (http://img429.imageshack.us/my.php?image=charcreat0ji.jpg) and In game (http://img509.imageshack.us/my.php?image=ingame3tr.jpg).


At least most of the wrincles are gone. I'm playing this one ffs. Or I'll have to make a Male Orc, you can't go wrong with these.

Ok, last question. How do i turn the camera around ingame (not on the pause button). The way you did to take those pretty, pretty shots.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on April 17, 2006, 02:03:18 PM
I'll upload a full picture tomorrow, but for now I switched my avatar to my Imperial from Oblivion.

Stupid new machine having to remember all my passwords and logins and hobgoblins.

To get vanity shots, hold down the middle mouse button (scroll wheel button) and rotate.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Wolf on April 17, 2006, 02:08:13 PM
Damn. It was from the fucking pause. She looks normal (http://img501.imageshack.us/my.php?image=damnyougame4aw.jpg) when I turn the camera around. FFS. At least now I'm the fucking master of char creation.

Here's to an evening lost.

edit:
Actually the thing that changed it was Natural Faces (http://www.tessource.net/files/file.php?id=1965) - this baby increases the resolution of the face textures for most of the races. I booted up my first char and she looked somewhat pret... normal. This mod is reaaaally nice.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Wolf on April 18, 2006, 02:42:39 AM
Can someone explain to me how the official mods work? The horse armor and this oresomthing or the other? What's stoping someone from releasing them and me from just dwonloading them as a regular mod and activating them the way I do with a normal mod?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Reg on April 18, 2006, 03:25:04 AM
I have Restoration as one of my major skills. I'm glad I did it because it levels very, very slowly if you only use it when you actually need healing.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Dren on April 18, 2006, 05:34:26 AM
Enchanting is a good point too.  I use it whenever possible.  It makes up for any problems you have with your character and makes encounters much easier.  I almost have all my items enchanted now and have no problems.  Right now I'm heavy on STR just so I can lug items from dungeons to the shops to sell.  Daddy needs cash for more enchants!

Enchants on weapons are almost as bad as a cheat code.  You just have to keep buying charges is all. (enchant on arrow, bow, and sneak shot for 3x = insta dead)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on April 18, 2006, 06:22:39 AM
I recently discovered the joy of invisibility (not the same as chameleon), I have just enough skill in illusion and willpower that I can keep casting it every thirty seconds without running out of mana.  Nothing sees through invis, you can cast it in the middle of a fight and everyone just stops.  I can run through entire caves without fighting anything, just to see what's in there.

It's great since I've done all the main quests and am now just exploring.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 18, 2006, 06:35:02 AM
Can someone explain to me how the official mods work? The horse armor and this oresomthing or the other? What's stoping someone from releasing them and me from just dwonloading them as a regular mod and activating them the way I do with a normal mod?

The EULA.  So, in other words nothing physical is stopping anyone from doing that and I happen to know that it is fairly easy to find someone hosting it.  I am not going to pirate the official mods, I don't agree with this penny ante style they are following so I just won't use the official stuff.  My hope is that when the do a large release (like an official expansion) they will include the smaller bits and pieces, until then I will support the mod community.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on April 18, 2006, 06:49:24 AM
I haven't used any mods at all yet, I didn't mod MW, either, though I did chop up MW in the editor a little (remove cliff racers, +stamina amulet). Just got to play for about an hour last night for the first time in almost a week. Level 9 Knight, still. This game will last me months, heh.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on April 18, 2006, 01:30:01 PM
It's a transparent mod of glass armor with the chainmail and leather bits cut out.

It's called Cenobyte armor and it's by a french girl named Aleanne and you can find it on TESSource (along with four or five other colors and a chainmail bikini mod all by the same person).

The belly button tattoo is my own work but has some issues that I have to resolve before I give it out.

Aleanne is a regular member over at these forums: http://canadianice.ufrealms.net/forum2/index.php. Good forum to find actual modders, and not be swamped by the Vault like spam of the official forums.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 18, 2006, 01:36:54 PM
Thank you, Bunk.  I've been wondering if anyone had some good leads on forums.  I cannot bear to wade through the mess on the official boards.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 18, 2006, 06:20:00 PM
I have a real newbie question.

What's with all the cloth?

Is stealing from guilds I'm a member of not stealing?

If I clean out everything from a guild and sell it, will it ever come back?  All that alchemy stuff, for example.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lantyssa on April 18, 2006, 06:42:31 PM
What's with all the cloth?

Is stealing from guilds I'm a member of not stealing?

If I clean out everything from a guild and sell it, will it ever come back?  All that alchemy stuff, for example.
Flavor.

If you do not get the red hand of naughtiness, you can do with it what you will.

I do not think it comes back, however I was never interested in the five septims I could get by doing that much work.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on April 18, 2006, 07:25:51 PM
Once you are a member of a guild everything is at your disposal, but cleaning them out won't make you much money.  I think that only the items inside of containers like barrels and chests will regenerate eventually.  Selling shovels and wheat isn't very lucrative though.

Oh, and if you bother to pick the locks on the display cases you will find out they are just replica glass/ebony :-(.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Dren on April 19, 2006, 05:59:03 AM
I take food and herbs and soul gems from the mage guilds regularly.  I make potions and sell for gold and use the gems to enchant.  Just be sure you notice if you get the red hand or not.  Some things are on display for the potions shop and you can't take them without going to jail.

Cloth is mainly worthless.  Look for expensive bottles of wine.  Some of them net you a nice profit.

You could steal stuff if you want.  You just need to be sure to get into the thieves guild so you can use their fences.  They are the only ones that will buy stolen stuff.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Bunk on April 20, 2006, 02:44:33 PM
The stuff in the guilds on the shelves will come back eventually. My first character made money by taking all the alchemy appartus and selling it back to them on a regular basis. Cheesy, yes, but it works.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 20, 2006, 02:56:46 PM
I found this regarding levelling, and how it works, which explained what's going on.

http://www.uesp.net/wiki/Oblivion:Character_Creation

Sounds kind of whacked to me in terms of design.

Does anyone play using levelling mods, and if so, which/why, if not, why not?

Question number 2, what good is an uber do-everything character and why would a person want one over having 3 or 4 different good but not uber characters?

TIA


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Morfiend on April 20, 2006, 03:45:29 PM
Does anyone play using levelling mods, and if so, which/why, if not, why not?

Quite a few of us use Balors Leveling Mod - Vehen Edition. The problem being there are still a few bugs left in the program, and he seems to have dropped off the face of the internet. You can find links to it a few pages back. I believe the latest version is 1.1c


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Lantyssa on April 20, 2006, 03:57:02 PM
I am trying the dz Smooth Leveling mod myself, and it seems to work fairly well, although my character just hit level 5.  (It requires a new character unlike Balor's.)  dz's has four options to control leveling: 10 major, 20 major, 30 of any or 60 of any.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on April 20, 2006, 04:23:52 PM
Question number 2, what good is an uber do-everything character and why would a person want one over having 3 or 4 different good but not uber characters?
I mainly did it because I don't like doing the same quests twice and wanted a character that could do it all.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on April 21, 2006, 06:49:39 AM
My knight has been pretty uber on standard difficulty, once I got block up a little. His only weak point is healing, I haven't worked his Int much, so he's stuck using a weenie heal (which does fit the paladin idea I was going for). High Str and End, he cuts through a lot of mobs, only bosses challenge him (at level 9 still).

I plan on playing through again after a couple expansions come out and I have a new pc :) Intentionally avoiding mage and thief content.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 22, 2006, 10:48:34 AM
My mage is 12 now.  I'm quite unhappy with her abilities.

I had to slide the difficulty slider all the way to the left to do the Main Quest at Kvatch.  It was miserable, not fun at all.

Going to be starting over.  I like the idea of going through everything once, instead of multiple times.  The levelling system seems very weird, the scaling is off, at least for mages.  Mobs are a lot harder than they ought to be now.

Can a person be a member of all 3 guilds, and do the DB line of quests and all that?

I want to try a levelling mod.  I'll check out SmoothLevelling.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Threash on April 22, 2006, 11:31:58 AM
I haven't had much problems with the leveling system, even with a stealthy char.  As long as your main skills are things that help you actually kill better you really dont have to worry too much about it.  Getting endurance maxed early on helps a bit also,  I used the armorer trainer in the market district on the imperial city every single level to make sure i got a nice multiplier on endurance at the early levels and its paid off.  At level 17 or so i can one shot most humanoid types with one arrow from stealth, and monsters are hurt enough to fall to my sword after a few swings by the time they get to me.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: stark on April 22, 2006, 11:58:31 AM
My problem is that I keep accidentally finding ways to become invincible.

First, I managed to get 72% in damage reflection gear, which meant mobs would kill themselves in just a few hits. To fix it, I took off all my damage resist items.

Next I got enough shield items that I reached 100 armor.  Its kinda funny, but that armor number is literally the percent physical damage resistance you have, so 100 armor = complete immunity to physical attacks.  Ok, I take off all my shield items.

Then I hit master of light armor and expert armorer, so I can enhance my armor +25% and I get a +50% bonus if I'm in all light...100 armor again, fine I'll wear the dark brotherhood outfit instead of elven/glass.




Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Threash on April 22, 2006, 02:27:05 PM
My problem is that I keep accidentally finding ways to become invincible.

First, I managed to get 72% in damage reflection gear, which meant mobs would kill themselves in just a few hits. To fix it, I took off all my damage resist items.

Next I got enough shield items that I reached 100 armor.  Its kinda funny, but that armor number is literally the percent physical damage resistance you have, so 100 armor = complete immunity to physical attacks.  Ok, I take off all my shield items.

Then I hit master of light armor and expert armorer, so I can enhance my armor +25% and I get a +50% bonus if I'm in all light...100 armor again, fine I'll wear the dark brotherhood outfit instead of elven/glass.




Yup and don't even start playing with chameleon and invicibility, all the damage reduction in the world is not going to be as good as never being seen by anyone and getting free sneak attacks on every hit.  This game is really really broken balance wise, which is why i stopped thinking "i wish this was an online game" quite a while ago.  It doesn't really take away much from my enjoyment of the game though, the fights are just a minor part of it that i dont mind making myself powerfull enough not to sweat too much on any fight, but not a god.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Xanthippe on April 22, 2006, 04:20:55 PM
Wow.  Mages just aren't built anything like invincible.  Things just seem to get harder and harder, and my mage skills don't seem to help me kill stuff faster than they can kill me.  The difficulty slider helps but I don't really want to use it.

Did you guys do standard builds, like taking non-combat skills in majors, or did you carefully min/max your build?

I'm assuming the stealthy guy is a thief type, and the armorer guy is a warrior type.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Threash on April 22, 2006, 06:45:07 PM
Wow.  Mages just aren't built anything like invincible.  Things just seem to get harder and harder, and my mage skills don't seem to help me kill stuff faster than they can kill me.  The difficulty slider helps but I don't really want to use it.

Did you guys do standard builds, like taking non-combat skills in majors, or did you carefully min/max your build?

I'm assuming the stealthy guy is a thief type, and the armorer guy is a warrior type.

Yeah my char is around 20 now and i havent had much problems with combat, the only min/maxy thing i did was train armorer every level to max endurance (being able to repair your own magic armor helps too).  Other than that i stuck with mostly combat skills as mains so even if im leveling fast i can still hold my own in a fight (blade/light armor/restoration/destruction/marksman/sneak/block) was my build i believe.  If you are getting beat up too much as a mage i would suggest to bite the bullet and put on some armor, your spells might not be as good but you'll be able to take a lot more punishment.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: stark on April 23, 2006, 02:37:24 AM
I installed the balor mod and haven't thought about leveling.  I'm  a non-magic user so I took the birthsign that stops magic regen, but gives 50% spell absorption so the casty guys never troubled me.  This character is an amoral sneak-thief, who did the thieves guild and dark brotherhood lines.  I tend to sneak around and use daggers and shortswords with a shield.

There was a point were goblins and whatnot (~lvl 12) were very very hard and I thought I had gimped myself, but then I started finding fabulous enchanted items in dungeons (like damage reflect) which really turned the tide.

A friend of mine who was more mage-ish complained that he got too good after getting azura's star (a refillable grand soul gem that never gets consumed) and a staff that laid down area effect fireballs.

If you are into role play and don't want to wear armor, see if you can enchant your clothes with some shielding.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 23, 2006, 03:44:16 PM
I need some suckers beta testers...

I added a Katana to match the Cenobyte armor that Aleanne made that my character is wearing.

Before I stick it up for general use I would like someone else to try it out and make sure I didn't forget something.

Cenobyte Katana (http://www.eng.usf.edu/~wjohnso7/images/Ceno_Katana.zip)

(http://www.eng.usf.edu/~wjohnso7/images/ScreenShot7.JPG)
(http://www.eng.usf.edu/~wjohnso7/images/ScreenShot8.JPG)


edit:  Next up will be a shield and then arrows/quiver/bow


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on April 23, 2006, 05:55:25 PM
Maybe I don't know where to look or installed it wrong but I can't seem to find it, I don't see anything on the balcony.  You mean outside on the balcony after going to the second floor of the manor right?

Here are the files as I installed them:
D:\ESIV\Data\CenoKatana.esp
D:\ESIV\Data\meshes\cenoglasskatana.nif
D:\ESIV\Data\textures\cenoglasskatana.dds
D:\ESIV\Data\textures\cenoglasskatana_g.dds
D:\ESIV\Data\textures\cenoglasskatana_n.dds
D:\ESIV\Data\textures\menus\icons\cenoglasskatana.dds

I also made sure the mod was checked before starting the game.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 23, 2006, 06:00:56 PM
Maybe I don't know where to look or installed it wrong but I can't seem to find it, I don't see anything on the balcony.  You mean outside on the balcony after going to the second floor of the manor right?

Here are the files as I installed them:
D:\ESIV\Data\CenoKatana.esp
D:\ESIV\Data\meshes\cenoglasskatana.nif
D:\ESIV\Data\textures\cenoglasskatana.dds
D:\ESIV\Data\textures\cenoglasskatana_g.dds
D:\ESIV\Data\textures\cenoglasskatana_n.dds
D:\ESIV\Data\textures\menus\icons\cenoglasskatana.dds

I also made sure the mod was checked before starting the game.

It should be on the floor around to the right as you leave the balcony door. I tried to have it leaning in the corner but it keeps falling down.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on April 23, 2006, 06:18:40 PM
This is what I see:
(http://img101.imageshack.us/img101/2263/balcony8pd.jpg)
Maybe I installed it wrong and other people can see it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 23, 2006, 06:20:20 PM
Maybe I can't put it outside?

I know stuff disappears after a while sometimes.  Let me move it somewhere else.


edit:
Ok, redownload it from the link above.  Just copy the esp file over and enable it.  The katana should now be on a bed in the Anvil Fighters guild on the first floor.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on April 23, 2006, 06:55:00 PM
Sorry, I still can't see it.  Maybe someone else could confirm/deny seeing it.

Edit: Wait, do I need the other mods you mentioned like cenobyte armor and the other guys glass?
Edit2: I downloaded the toolkit, found the ID and used the console to add the item and it appeared in my inventory as Cenobyte Katana but when I equipped it I got this large exclamation mark polygon on me.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 23, 2006, 07:36:18 PM
Sorry, I still can't see it.  Maybe someone else could confirm/deny seeing it.

Edit: Wait, do I need the other mods you mentioned like cenobyte armor and the other guys glass?

No, everything should be self contained.  I've tried it on my computer by deleting the files and only using the zip stuff and etc and it works for me.

I'll look into it again tomorrow.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 24, 2006, 06:43:39 AM
I think maybe the directory structure is screwed.  I think there is supposed to be a /weapons/ directory in there somewhere.

maybe
data/meshes/weapons/cenoglasskatana.nif

and

data/textures/weapons/*.dds

I'll check it again when I get home from work.




Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on April 24, 2006, 09:54:05 AM
That Wizard's Tower thingy is ready.  $1.89.  It looks purdy but I am beginning to wonder how much this game will cost if you HAVE to buy everything, like Pokemon or sommat.  The price is tiny, but, generally, so is the content.  This one seems to have a bit more than the others.  I wonder why the silly horse armour cost $.10 more?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 24, 2006, 04:04:11 PM
Ok, my mistake.  The .nif file is supposed to be in data/meshes/Weapons/ but the *.dds files are in the right place(s).

You can either dl it again (I updated the zip) and try it from there or create a Weapons directory in the meshes folder and copy the .nif into there.

Sorry for the confusion.

edit:  Actually go ahead and DL it anew if you would.  I made some changes to the Glow Maps for the grip.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on April 24, 2006, 04:33:08 PM
Found this advert at  tessource  (http://tessource.net/files/file.php?id=2684):

(http://pagead2.googlesyndication.com/pagead/imgad?id=CM-ty9Wm6tjcZRCgARjCBDIIGMlyfurhPtU&ai=BHRn2qF5NRKKMCISQqQLG2fDmA5r8jg_u6sbaAcCNtwHgxQgQARgBIK3v-gFInDlQ2-rKygWyAQ10ZXNzb3VyY2UubmV0ugEKMTYweDYwMF9hc8gBAtoBK2h0dHA6Ly90ZXNzb3VyY2UubmV0L2ZpbGVzL2ZpbGUucGhwP2lkPTI2ODSVAhHaSgo)

oops.   :-o


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Trippy on April 24, 2006, 05:22:18 PM
Hack to allow pre-DirectX 9 video cards to run Oblivion:

http://www.oldblivion.com/

USE AT YOUR OWN RISK!

Edit: fixed typo


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on April 24, 2006, 05:51:00 PM
We actually used a lot of what is in that Oldblivion thingy to get the game to run on an old computer with a GeForce 4400 Ti.  It wasn't too bad, either.  Very mediocre quality, mediocre performance, some crashing.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on April 24, 2006, 07:06:25 PM
Ok I can see it now and it seems to work fine for me.  Looks nice but it doesn't match my armour :)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on April 24, 2006, 07:26:51 PM
Ok I can see it now and it seems to work fine for me.  Looks nice but it doesn't match my armour :)

Cool, thanks.  You should get better armor :)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on May 03, 2006, 02:52:45 PM
Quote
Breaking: ESRB Changes Oblivion's Rating to "M"

Perhaps learning from the debacle that was the "Hot Coffee" scandal, the ESRB today changed the rating on The Elder Scrolls IV: Oblivion from Teen to Mature. Depictions of blood and gore and a third-party nude "skin" mod were cited as the major reasons.

The Entertainment Software Rating Board (ESRB) has just sent word that the rating assigned to Bethesda's and 2K Games' The Elder Scrolls IV: Oblivion has been changed from T (Teen 13+) to M (Mature 17+). "The content causing the ESRB to change the rating involves more detailed depictions of blood and gore than were considered in the original rating, as well as the presence of a locked-out art file or 'skin' that, if accessed through a third party modification to the PC version of the game, allows the user to play with topless versions of female characters," said the ESRB in a release.

"In line with its mission to inform consumers about the age-suitability and content of computer and video games, this ESRB Parent Advisory has been issued to ensure that parents who have purchased this game are immediately notified of the rating change," the release continued. "Parents should also know that a patch for the PC version of the game that disables access to the file with the topless skin will be made available shortly. It will be posted in the near future at http://www.elderscrolls.com/. If parents have questions or concerns about the change in rating, they should contact their retailer."

"Parents across the country depend on ESRB ratings every day to make sensible choices about the games they bring home for their families," said ESRB president Patricia Vance. "Rating changes are extraordinarily rare, but if ever one does occur, ESRB recognizes that parents must be made aware of the change as quickly as possible so they are certain to have the most current and accurate information."

The locked out content is not accessible in the Xbox 360 version; however, the PC version will carry an additional content descriptor for Nudity until it can be re-mastered and released with the topless skin removed. It was, of course, a third-party modification that eventually led to the whole "Hot Coffee" scandal in GTA: San Andreas because it unlocked a mini sex game. Unlike this "skin" mod, though, the "Hot Coffee" mod didn't alter the game; it merely unlocked hidden content.

The ESRB further warned, "It is increasingly important for parents to realize that PC games can be altered through the use of downloadable programs created by other players called 'mods' (short for modification), which are broadly available on the Internet and can change the content of a game. Since players create them, it is impossible for ESRB or any rating service to consider them in assigning a rating. However, some mods can alter a game in ways that may not be appropriate for younger players and may be inconsistent with the ESRB rating, so parents should be aware of their existence and, as always, do their best to monitor their child's gameplay."


by James Brightman

Comments or questions? Send them to editor@gamedaily.com

 What a giggle!  (http://biz.gamedaily.com/industry/feature/?id=12604&rp=49)  (http://smiley.onegreatguy.net/ban-cha.gif)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on May 03, 2006, 04:06:22 PM
Note to self. Drag ESRB spokesman into dark alley next week. Turn camera off first.

Developers held responsible for third-party bit modifications or additions. Ridiculous.

Sure, we could CRC every file against an encrypted, compiled-in table. Or use digital signatures. I'm guessing most people wouldn't want to pay the overhead of doing a checksum lookup every time something's loaded, though. If you thought load times were bad now...

(And you could still patch the binary with a simple JMP to get past the checksum.)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Kail on May 03, 2006, 04:54:49 PM

Quote
The ESRB further warned, "... Since players create them, it is impossible for ESRB or any rating service to consider them in assigning a rating."

It's nice to know that mere impossibility didn't slow the ESRB down for long.

So now all modifiable games are going to be rated M once someone makes some inappropriate content for it?  Someone's going to be racking up some overtime this week.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Samwise on May 03, 2006, 05:10:20 PM
In fairness, it sounds like the "topless skin" was actually shipped as part of the game content, and the mod "unlocked" it rather than patching it in.  So the same logic presumably wouldn't apply to a "mod" to Madden that replaced all the player models with giant hairy cocks.

Changing a rating based on third-party hackery is still stupid though.  Whether or not the content happens to live on the game disc makes no difference whatsoever to the end user if they have to install third-party software to get to it either way.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: schild on May 03, 2006, 05:14:04 PM
I would lift my EA boycott to buy Madden: Hairy Cock edition.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on May 03, 2006, 05:37:31 PM
I would lift my EA boycott to buy Madden: Hairy Cock edition.

A true classic, that would be.  But as for Oblivion, I gues they weren't reading the papers last year.  Why ship a texture that looked like boobs?  Why didn't Obvliion get a M out of the gate?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on May 03, 2006, 08:29:16 PM
I would lift my EA boycott to buy Madden: Hairy Cock edition.

A true classic, that would be.  But as for Oblivion, I gues they weren't reading the papers last year.  Why ship a texture that looked like boobs?  Why didn't Obvliion get a M out of the gate?

Per Bethesda's press release (in this other thread (http://forums.f13.net/index.php?topic=6806.from1146697592#new)), there's no textures that show nekkid b00bies in the stock version of Oblivion for PC. Someone added the textures as a mod.

I've looked at the shipping files with TESCS and I can't seem to magically produce Da Goods.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Trippy on May 03, 2006, 09:23:54 PM

Quote
The ESRB further warned, "... Since players create them, it is impossible for ESRB or any rating service to consider them in assigning a rating."
It's nice to know that mere impossibility didn't slow the ESRB down for long.

So now all modifiable games are going to be rated M once someone makes some inappropriate content for it?  Someone's going to be racking up some overtime this week.
It's not just moddable games. The logical extension of this is all games that have unrestricted online chat should be rated M because of the potential language. Online games already have that disclaimer about how the ERSB rating experience can change during online gameplay but now that the ESRB is changing the box ratings based on what players can do outside of what the developers intended it's only natural to apply that to online gaming as well.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on May 03, 2006, 10:15:12 PM
The best part is that pretty much all games are technically moddable, it's just a question of how easy it is. Way Back In The Day(tm) people had unit and map editors for Command & Conquer, Wolfenstein 3D and other such games; they just reverse-engineered the file formats and wrote their own mod tools.

It's impossible to completely lock-out modification of files dropped on a user's computer; once anything is left up to the user's computer, it's tamperable. In order to truly ensure that only virgin copies of the data are displayed, you basically need to have the computer send in raw input (keystrokes, mouse moves) and have a company-owned server send back an A/V feed.

You can take basic steps, like encrypting the data files and running checksums or digital signature checks at load-time, which will slow 'unauthorized' modding down, but it also comes at a big performance price, and games are among the more performance-sensitive applications. Problem is, even if you use strong encryption, it's gonna get decrypted and sent to the video card somewhere, and a really hardcore modder could replace your load-and-decrypt routine with a new one that just loads from another file. (This is, in fact, the basis for entry-level No-CD cracks; they just overwrite the cd-checking code with NOOPs, JMP past them, or otherwise circumvent the actual CD checking instructions.)

Once the ESRB starts pinning the blame for third-party activities on game companies, pretty much every piece of software instantly becomes AO, because anyone could make a 'mod' that replaces a splash screen, texture, or, hell, a word that would cause the ESRB to rachet it up to the M or AO rating.

Seriously. If I changed the word 'score' in a PC Tetris game to 'Anal Rape Bukkake Points', does that make Tetris an AO game? It's moddable, and the text is probably just in a statically-compiled resource stringtable. Hang Alexei Pajitnov! He supports showing anal-rape bukkake to the Children!


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Dren on May 04, 2006, 05:56:25 AM
You just know modders are going to target Disney and similar games.  The fun is just beginning.  This was really a stupid decision and an unintentionally throwing of the gauntlet.

Dora the Explorer - Nude Adventures.

The Horror.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on May 04, 2006, 07:45:51 AM
This just in: Windows XP has been rated XXX.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Toast on May 04, 2006, 09:19:39 AM
Our fundamentalist christian overlords have no clue about pc games. The chaos will be fun to watch, but eventually we may end up with anti-modding movement by big publishers.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yoru on May 04, 2006, 10:07:38 AM
Note to self. Write anti-tamper library, license to EA, retire on fat sacks of cash.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Azazel on May 14, 2006, 03:24:02 AM
Trying to play this bloody thing now, I've had 3 random CTD's and the lockpicking kaes absolutely no fucking sense to me...

Not sure if I'll keep it or take it back to EB yet..


EDIT - this game is WAY too fucking unstable. Tons of random CTD. I'll try to install the latest Omega Drivers if their webpage comes back up and try it again tomorrow after work. If it's still hosed, I'll take it back and get my money back. Consider buying it in a year's time when I have my new PC and it's down to au$50 with the inevitable expansion thrown in. And patched properly.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Miasma on May 14, 2006, 06:53:48 AM
I think Signe had a similar problem.  If your computer has a lot or RAM, say 2Gb or more, this might be the first game that will actually make use of it so it might be the first time that some sections of RAM have ever been used.  I think there are a couple of free utils like memtest that will look at all of your RAM for defects.

Lockpicking gets easier once you get how it's done.  About one in three times you move a tumbler it will be a slow movement, it can be recognized by a scraping sound.  Instead of tink, tink there is a tink, scrape, tink.  As soon as you hear the scraping noise set the tumbler.  Get a bunch of lockpicks, go to a nice door, save the game and then just practice some.  Reload so that you still have lockpicks.  You can either by them from the thieves guild or kill goblins to find some.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Nazrat on May 14, 2006, 06:59:10 AM
schild had the simplest method.  Just watch the pattern of the drop.  When you see the quickest drop, the next click is the one to lock up.  After the shortest drop is the longest drop.  Once you figure out the pattern (and the quicksave option to save lockpicks), lockpicking becomes fairly trivial.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Azazel on May 14, 2006, 02:29:44 PM
I kept trying that, but it didn't seem to work. I looked up how to do it in an Oblivion Wiki and followed their advice, but no luck yet. Though I'm aware that I have yet to "get" it.

I've got 1.5gb of RAM, I'm not sure if that would make a difference, though I did play through HL2 and it ran flawlessly. Not sure if Far Cry would have pushed the RAM, but those (and doom 3, maybe) would probably have been the biggest system-punchers I've run so far before this.. On a related note, Omega-driver-guy's site is down, though I did manage to find an offsite source for download for a newer version. Installed it but no time to play atm as I should have already left for work..  :nda:



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Signe on May 14, 2006, 02:42:50 PM
I had a stick of ram that was about 40% buggered up.  Once I took it out, all went well.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Reg on May 15, 2006, 10:03:41 AM
As soon as you're level 10 you can do the Skeleton Key quest and never worry about lockpicks again.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Rasix on May 15, 2006, 10:56:00 AM
Never did that quest.  After my first play through as a thief, I was able to pick "Very Hard" locks with a skill of <15. 

Edit: where do you get that quest? I'd rather not pick locks with my new "slugger" character.



Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Reg on May 15, 2006, 11:15:41 AM
Take the road northeast out of Leyawin. You walk for quite a ways but you'll be able to see the Nocturnal Shrine on your right from the road as you pass it.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Calantus on May 15, 2006, 11:57:25 AM
I believe you can also ask about the location of daedric shrines and get it on your map if you ask in the far southern town.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: dusematic on July 25, 2010, 07:46:09 AM
Ok.  So.  Gotta Newb Necro this.  Got the game with all the DLC a while back.  Started playing it this morning. 


I just got out of the sewers.  Pretty cool game so far.  Reminds me of a single-player MMO. 


But why do guards keep saying I'm a thief and putting me in jail?  What are the rules?  If I'm 'sneaking' does that mean I'm considered a thief?  If I have my weapon out will people then attack me? I mean, I get that if I go into a lord's manor and start grabbing shit then I deserve it.  But if I'm just walking down the road and a guard freaks out then what's up?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NowhereMan on July 25, 2010, 08:45:22 AM
Psychic guards is a bit of an issue. If you commit a crime that's not related to a quest they will almost certainly grab you. The no-psychic guards mod should help with that.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on July 25, 2010, 09:50:05 AM
But why do guards keep saying I'm a thief and putting me in jail?  What are the rules?  If I'm 'sneaking' does that mean I'm considered a thief?  If I have my weapon out will people then attack me? I mean, I get that if I go into a lord's manor and start grabbing shit then I deserve it.  But if I'm just walking down the road and a guard freaks out then what's up?

If you are using the PC version, get some mods.  If not, sucks to be you. :why_so_serious:


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Kail on July 25, 2010, 10:19:52 AM
But if I'm just walking down the road and a guard freaks out then what's up?

Sounds bug-ish to me.  There's a few things it might be:

1: You might have committed a crime earlier without knowing it.  Picking up a spoon or something which doesn't belong to you will cause the guards to respond with the same amount of force as if you'd just decapitated the king.
2: If you try to talk with someone while sneaking, it thinks you're trying to pick their pocket.  You'll probably fail, they freak out, and call the guards.  In general, it's not just a "sneaking" mode, it doubles as a "I'm trying to steal things" mode.
3: Might check out this faq, if that's not it: http://www.gamefaqs.com/pc/924363-the-elder-scrolls-iv-oblivion/faqs/44108 (http://www.gamefaqs.com/pc/924363-the-elder-scrolls-iv-oblivion/faqs/44108)


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Yegolev on July 25, 2010, 11:02:37 AM
None of that would be terrible if the guards were not able to detect crimes from a half mile away, through walls even.  NowhereMan's suggestion is pretty mandatory.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: dusematic on July 25, 2010, 12:44:48 PM
Yeah but youc an't really mod shit on steam without fucking with registry editing and shit can you?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: lesion on July 25, 2010, 03:03:59 PM
Steam games just live in your Steam folder. Usually they behave exactly like the non-Steam version when it comes to mods.

Explore the glory of Steam\steamapps\common\


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Reg on July 25, 2010, 03:12:48 PM
As long as the main Oblivion directory (wherever Steam may put it) still has a Data sub-directory I'd be surprised if most mods had any trouble.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Ingmar on July 25, 2010, 04:01:36 PM
It has been so long since I played Oblivion, but doesn't it show items that would be considered stealing to take in a different color, like Fallout 3 does?


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: NowhereMan on July 25, 2010, 04:13:35 PM
I know it definitely shows you which items are stolen but I think the main distinction when taking them is that if they're in someone's home then you're stealing that shit. It really is just the fact that guards know whether you've committed a crime or not, which is worst when you've killed some random at the beginning of a quest, go through the whole thing and have totally forgotten about it by the time you get back to town only to have a guard run you down and demand your arrest.


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Murgos on July 26, 2010, 11:45:06 AM
Yeah but youc an't really mod shit on steam without fucking with registry editing and shit can you?

Oblivion is designed for modding.  Adding in a mod doesn't do anything to the default executables or data files so, no, adding a mod will not screw with steam.

There should be numerous tutorials available about adding mods to oblivion and enormous fuck off threads on the official forums about what mods you 'need' vs which ones are just nice to have.

Modding TES games is generally more fun than the game itself, have fun!


Title: Re: 3/22/06 - The Elder Scrolls IV: Oblivion (PC, X360)
Post by: Sky on July 26, 2010, 01:38:22 PM
If it weren't for modding Steam games, there would be no Civ 4 talk on f13.