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Title: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on February 28, 2006, 03:12:35 AM
Source (http://www.warhammeralliance.net/index.php?name=PNphpBB2&file=viewtopic&t=770)

Quote from: Chuck Osborn of PCG
<...yadda yadda yadda, talking about the history between Mark and GW guys... Realm versus Realm combat... basic story... >

"You'll also get to choose from two different archetypes: the Warrior and the Adept. Warriors, not suprisingly, rely heavily on brute force. Adepts are better at skilled professions. Each puts you on a unique career path in which you'll be able to make selections that further detail your profession (A Human Warrior, for example, may rise through the ranks of being a soldier, a rifleman, mercenary, knight, and ranger - sometimes mixing and matching facets of each if desired)."

<Going on, emphasizing early-level RvR combat, interresting little bit about NPC guilds that newbies can join until they create their own or join a PC one...>

"Eschewing character levels altogether, Warhammer Online [sic] will be a what-you-see-is-what-you-get world. ...And the mark of your personal progress will be shown physically: Orcs, for example, will grow in size and become more musclebound, while Dwarfs' beards will gradually become longer to indicate their venerable status. ...you'll be able to outfit your character with personal trophies, such as adorning your Orc's spiked armor with Dwarf skulls...

"..."Death" isn't permanent in Warhammer Online[sic, and they really do know it is WAR, he just calls it that 4-ez, as they say], but each death-ish mishap will bring you closer to the brink of insanity. Die too often and the accumulated insanity points will befin to drain away the amount of experience you gain..."

<PvE goes towards RvR, da-te-da...>

"PvP will be broken into four types: Skirmishes, Battlefields, Sceanarios, and Campaigns. Skirmishes are... two or more enemies clashing in unstructured combat. Battlefields... fighting for in-game resources, such as lumber mills and temples. Scenarios are similar to Battlefields, except these large-scale battles will be instanced and evenly matched by the server (adding bots to balance the sides).. and factor the most into which side takes a zone. Campaigns will be the PvP end-games - a final, humiliating invasion of the losing race's capital city.
Once [the capital is taken, yay for wanton slaughter of NPCs]... the server's metagame will spawn in AI reinforcements, drive out the invasion force, and then reset the server.... You get to keep [all your phat lewts]... At launch, there will be approximately 33 zones and 1800 quests...

Some of the above expanded on by this post from Sanya on page 4.

Quote
Shh. I'm not really here, yet. You won't see a lot of me until a) beta, b) the boys and girls finish the main design work and have finalized things for me to talk about, c) there is no c, and/or d) all of the above.

Oh. Um, hi. I'm Sanya, I'm Mythic's community weasel, been kicking around MMORPGs for the last seven years. I've been a tool of the dark side, I mean the gaming industry, since 2001. I'm old, cranky, bitter, mean, a big nerd, and I don't like talking about things that players can't get their mitts on within three weeks. This whole pre-pre-pre-beta board talking makes me as nervous as a cat in a room full of rocking chairs, because practically nothing posted this early retains its form through beta. Did I mention old and bitter? Did I?

At the same time, my minion Kunou has been lurking here and occasionally posting for months along with many Warhammer devs, because now is the time to absorb the "feel" of your ideal game. It's a hell of a balancing act, and one that no company has really aced yet. But we're trying. I want you to love the game, to feel invested in the game, and to be part of the process... but to understand that in a year, it's going to be harder to put your ideas into the game even though your feedback will ALWAYS be a driving force behind change.

But enough of my paranoid philosophy. I'm just sticking in my beak to say that the article is real, that it wasn't supposed to be on sale at B&N until the 6th, but we don't really mind, and lucky you for snagging an advance copy.

The "weird goblin" was a troll with the wrong caption under his shiny face. Not even PC Gamer catches everything during the proofing process.

I got this note from the design team. One of the designers who lurks here on a daily basis wrote it, and his boss (the lead designer) signed off on it:

"The four elements of RvR noted in the article are actually designed to be much more integrated than the author of the article lets on – Battlefields and Skirmish play take place in a shared RvR space, and Scenarios are adjacent to those areas as well. Dominance in these aspects of play combines to drive the greater Campaign, which moves the fighting through the world to keep things interesting, and can culminate – if the attacking force is skilled and persistent – in the sacking of an enemy city.

"...we aim to create a coherent RvR experience where players can participate when and how they care to, and where everyone contributes to the greater war. Certainly not every aspect of RvR will be for every player, but whatever aspect is for you will matter, and so you can play the way or ways you want to, whatever they may be, and still be an important part of the war."

That's from the horse's mouth, there. Hope it clarifies the article that you read.

I now return to my regularly scheduled lurking. Soon I will upgrade to skulking.

Characters looking more mature through methods other than loot is nice, no character levels, still sounds fairly close to the WHFRP skill system.  DAoC/WoW battlegrounds but expanded into a campaign with the chance to take an enemy capital.  Bot's to cure population imbalance, 1800 quests.

Insanity points are in, just hope they do something interesting with them instead of just negatively affecting exp.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Wolf on February 28, 2006, 03:46:23 AM
I don't know why noone did the maturing thing earlier. It's kind of common sense. I'm really glad to see it here :)

I'm also trying not to get hyped abou the game, so stop posting stuff like that. kthx :P


Title: Re: WAR Warhammer preview PC Gamer April
Post by: schild on February 28, 2006, 04:31:01 AM
There's nothing to get hyped about. Positively nothing. Right now, the game is Dawn. Much like about 80% of the market. Hell, some stuff is in beta and I still consider it to be on the Dawn level of bullshit.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: 5150 on February 28, 2006, 04:42:29 AM
I don't know why noone did the maturing thing earlier. It's kind of common sense. I'm really glad to see it here :)

I'm also trying not to get hyped abou the game, so stop posting stuff like that. kthx :P

The 'original' canned WHO didnt have levels either, I attended a seminar on it at Games Day UK (probably 3 years back as I havent been the last couple of year) and visual representation of 'con' (and not having any con) was one of the big things they were going on about (probably because its a 'new thing') - sounds like that aspect is being driven by GW rather than Mythic.

The only issue I can see with this is that, until a player has viewed every variation of the same MOB it will be difficult to know what order of power they have, so unless the spawns only appear in a linear ascending order of power (i.e. they get incrementally harder the further away from newbie land you get and don't roam [too much]) players are going to be in for a nasty surprise!

I really hope they do a good job on this, but I didn't get on with DAoC (yet another monster bashing treadmill) and I fear that WAR will just be DAoC with a different skin on it....


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arrrgh on February 28, 2006, 04:59:12 AM
http://www.warhammeralliance.net/index.php?name=News&file=article&sid=6

This one says it's a 3 team RVR game. I know squat about warhammer other than a few Kim Newman novels I read because I liked Anno Dracula, but nowhere in the novels did I get a sense of there being 3 sides. Is 3 sides natural to that setting or are they trying to shoehorn it into the DAOC mold?


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Wolf on February 28, 2006, 04:59:33 AM
The only issue I can see with this is that, until a player has viewed every variation of the same MOB it will be difficult to know what order of power they have, so unless the spawns only appear in a linear ascending order of power (i.e. they get incrementally harder the further away from newbie land you get and don't roam [too much]) players are going to be in for a nasty surprise!

Well that shouldn't be something anyone should worry about. It's not that hard to implement some sort of color coding into the UI, like blue - easy; white - normal; red - hard.

Anyways, I'm naive, it doesn't take much to get me hyped. All it takes is a couple of concept arts and several ideas I like and I'm hyped.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on February 28, 2006, 05:10:59 AM
http://www.warhammeralliance.net/index.php?name=News&file=article&sid=6

This one says it's a 3 team RVR game. I know squat about warhammer other than a few Kim Newman novels I read because I liked Anno Dracula, but nowhere in the novels did I get a sense of there being 3 sides. Is 3 sides natural to that setting or are they trying to shoehorn it into the DAOC mold?

3 sides is not natural, warhammer was designed for roleplay and mostly for the table top battle game.  Due to the number of races and armies it's normal be able to explain anyway any race fighting any another race, or even themselves.  So yes it's being shoehorned a bit, it's going to be interesting to see if there are different RVR ruleset servers.

On con, I really hope there isn't a con system.  I moved from UO to AC to DAoC, the con system in DAoC confused me I wasn't used to knowing if I was going to win a fight with a mob I hadn't fought before.  It's not like you are liable to forget, if a Chaos Warrior rips you apart in 3 seconds avoid Chaos Warriors for a while.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Trippy on February 28, 2006, 05:32:09 AM
http://www.warhammeralliance.net/index.php?name=News&file=article&sid=6

This one says it's a 3 team RVR game. I know squat about warhammer other than a few Kim Newman novels I read because I liked Anno Dracula, but nowhere in the novels did I get a sense of there being 3 sides. Is 3 sides natural to that setting or are they trying to shoehorn it into the DAOC mold?
3 sides is not natural, warhammer was designed for roleplay and mostly for the table top battle game.  Due to the number of races and armies it's normal be able to explain anyway any race fighting any another race, or even themselves.  So yes it's being shoehorned a bit, it's going to be interesting to see if there are different RVR ruleset servers.
While that is true, in the really big campaigns like GW's yearly worldwide summer campaigns there are natural alliances that form given the way the history has been written (e.g. "evil" vs. the "not so evil"). So given the races they are planning to include in the intial release 3 makes sense with the only odd fit being where to put the Dark Elves since they could conceivably ally with either Chaos or the Greenskins depending on their motives and machinations at that time.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: cevik on February 28, 2006, 08:23:03 AM
Wake me up if they ever change this into MTGO for the Warhammer (or better yet, Warhammer 40k) world..

Otherwise I'll stick with WoW until I grow bored and quit MMOGs FOREVER (again)..


Title: Re: WAR Warhammer preview PC Gamer April
Post by: tazelbain on February 28, 2006, 08:38:13 AM
First, they aren't strictly following the lore.  They are using what they can and reshaping the rest.

Hmm. Bots. It could work as a method to balance population.  They need to be very smart or directly under player control to work.  At least they are trying.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on February 28, 2006, 08:40:01 AM
Wake me up if they ever change this into MTGO for the Warhammer (or better yet, Warhammer 40k) world..

Otherwise I'll stick with WoW until I grow bored and quit MMOGs FOREVER (again)..

A online card game of 40k might be interesting.  

Are you and schild really saying you aren't going investigate this, providing it makes it to release with even fairly average reviews? Because I don't for 1 second believe you.

There's some design details being released, enough to make it different enough to other games so that it might hold promise, do you guys know something I don't?

Hmm. Bots. It could work as a method to balance population.  They need to be very smart or directly under player control to work.  At least they are trying.

It would make sense to make them partly under player control, the control is a possible pvp reward as well.  I found the mention of Temples interesting as they might try something new with a Religion element.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Sky on February 28, 2006, 08:44:36 AM
Quote
The only issue I can see with this is that, until a player has viewed every variation of the same MOB it will be difficult to know what order of power they have, so unless the spawns only appear in a linear ascending order of power (i.e. they get incrementally harder the further away from newbie land you get and don't roam [too much]) players are going to be in for a nasty surprise!
You didn't play UO, did you?


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HaemishM on February 28, 2006, 09:12:55 AM
That list of stuff was the most interesting thing I've heard come out of the design of this game since they got the license. I hope most of it actually makes it in the game. We'll see.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: eldaec on February 28, 2006, 10:14:21 AM
no character levels

tbh, what I actually got from the article was 'levels will be represented to other players by beard length and muscles rather than by numbers'.

Quote from: Schild
There's nothing to get hyped about. Positively nothing.

It's DAoC but redesigned from scratch, so that would still make it an improvement on what is the best^H^H^H^H only worthwhile pvp ever in a mmog. (outside Planetside ofc)


Quote
This one says it's a 3 team RVR game. I know squat about warhammer other than a few Kim Newman novels I read because I liked Anno Dracula, but nowhere in the novels did I get a sense of there being 3 sides. Is 3 sides natural to that setting or are they trying to shoehorn it into the DAOC mold?

There are a gazillion sides in Warhammer, they picked three, /shrug, works for me.

Only thing that really seemed a little odd is that dark elves shouldn't really be on the same side as the green races, I guess the green realm needs a caster race, so I can live with that.

Quote
"You'll also get to choose from two different archetypes: the Warrior and the Adept. Warriors, not surprisingly, rely heavily on brute force. Adepts are better at skilled professions. Each puts you on a unique career path in which you'll be able to make selections that further detail your profession (A Human Warrior, for example, may rise through the ranks of being a soldier, a rifleman, mercenary, knight, and ranger - sometimes mixing and matching facets of each if desired)."

I have no idea what this really means, but I rather hope it doesn't mean what it meant in EQ2, ie. the newbie levels playing exactly the same for every class.

There is no reason it couldn't work out ok if they just implement daoc style spec points with a wide choice of skill lines based on two classes of 'melee guy' and 'caster guy' though.

Quote
"..."Death" isn't permanent in Warhammer Online[sic, and they really do know it is WAR, he just calls it that 4-ez, as they say], but each death-ish mishap will bring you closer to the brink of insanity. Die too often and the accumulated insanity points will befin to drain away the amount of experience you gain..."

I interpret this as meaning xp death penalties are based on number of previous deaths rather than current level. meh. I suspect it's just another boost for powerlevelers who don't put the pl'd character at any risk, but I guess we'll see how it goes. At least we know Mythic will never implement stupid death related fucktardery such as corpse recovery.



Title: Re: WAR Warhammer preview PC Gamer April
Post by: eldaec on February 28, 2006, 10:16:14 AM
The only issue I can see with this is that, until a player has viewed every variation of the same MOB it will be difficult to know what order of power they have, so unless the spawns only appear in a linear ascending order of power (i.e. they get incrementally harder the further away from newbie land you get and don't roam [too much]) players are going to be in for a nasty surprise!

Even if they don't have levels the mob names will hover over their heads coloured according to risk.

Red will be bad, blue will be good, same as it ever was and forever will be.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: angry.bob on February 28, 2006, 10:20:54 AM
I just hope they learned something from Trials of Atlantis. And that lesson being that in general, people hate raiding, will only do it if the absolutely have to, and after the first couple months it creates a barrier to entry that people would rather just not even try the game rather than deal with it. More than any other thing in DAoC, ToA has contributed to more people quitting or not coming back than anything else I’ve heard people bitch about.

Also, they really need to make it so people can solo every non-PvP aspect of the game with any class. The genre’s been around long enough for it to have been demonstrated that it’s just easier on late joiners and people who play at off peak to get things done that way. And in a PvP oriented game, getting the biggest numbers involved in the actual PvP is infinitely more important than giving real-world social lepers worthless epeens to wave around. As DaoC pretty much proved, people who want to play a PvP game want to PvP, not fuck around in groups getting scrolls to then get an item that they then have to dick around leveling.

The Insanity thing causes me some concern though… that might be because it reminds me too much of insanity points in the old Cthulhu RPG where insanity pretty much meant your character was unusable.

Oh, and they better make it so that you always have access to all the skills and abilities to all the “classes” you’ve learned. I also hope they use the cool non-combat classes like Rabble-Rouser and Demagogue. Rabble rousing NPC peasants in enemy villages and getting them to switch sides would be <3.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Trippy on February 28, 2006, 10:24:45 AM
Only thing that really seemed a little odd is that dark elves shouldn't really be on the same side as the green races, I guess the green realm needs a caster race, so I can live with that.
The greenskins have plenty of magic with support from Gork and Mork and their headbangin' shroom eatin' casters but as somebody else mentioned in another thread, gotta have those elf boobies to balance out the sides.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: angry.bob on February 28, 2006, 10:26:52 AM
Only thing that really seemed a little odd is that dark elves shouldn't really be on the same side as the green races, I guess the green realm needs a caster race, so I can live with that.

I have a feeling it was more about mangina-titty population balancing. It's no secret that people in this genre like T&A, and the greenskins don't have any. One side with no titty at all will make the Horde in WoW seem robustly populated, and that's no good in a PvP game. This way "good guys" have elves and french chicks, Chaos has Slaneesh, and greenskins have elves in fuck-me boots and thongs. Everyone wins.

Honestly, they should really, really, really have gone with 2 sides. 3 sides is impossible to adequately balance.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Morfiend on February 28, 2006, 12:01:34 PM
Well, so far, Mythic has done some of the best PVP in a MMOG, so I am excited to see all this stuff they are talking about. Yeah, its still vapor at this point, but looks at DAOC, still going strong, and actually gaining new subs at the moment from people quitting WOW. I hope they can pull this off, since, if we are going to be getting "another fantasy game" at least the warhammer universe is much darker and violent.

I hope I can play a Chaos Warrior.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Sky on February 28, 2006, 12:03:36 PM
Two sides is boring. Three sides is key. It's one of the great things about Planetside. You might be in an hour-long siege against VS and be about to wipe them off the continent and BAM those NC bastards show up in your backyard and split your front.

I've been all about 3-way battles since one fateful LAN morning-after when I was playing a heavily modded Quake 2 with my buddy the eqholic and a mutual friend. They were having a good duel and I happened to catch them both fighting but they didn't see me. They only heard the ramp-up sound of the BFG about to fire...and both took off running in either direction, both died :)

Three-way combat introduces much more interesting variables.

And there should always be a no-elf-titty faction for adults to enjoy.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on February 28, 2006, 01:01:32 PM
no character levels

tbh, what I actually got from the article was 'levels will be represented to other players by beard length and muscles rather than by numbers'.

I took it to mean no levels with the "Eschewing character levels altogether" comment.  Also if you think about the WHFRP system, which Mark Jacobs has previously said they are going to draw a lot from, it's actually more difficult to combine a typical level based system with a career switching (stat/skill) system.  Why have different levels of ratcatcher when ratcatcher progession is already represented by the skill and stat choices available to career?  Plus levels don't really fit with the IP, they do a little but certainly not to the extent we are used to, 4 levels of magic use in the old edition WHFRP.  Normally a Paladin is forever a Paladin, hopefully in WAR (providing they don't dumb it down too much) a Soldier can become a Demonologist if he really really wants to.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: cevik on February 28, 2006, 01:59:03 PM
Are you and schild really saying you aren't going investigate this, providing it makes it to release with even fairly average reviews? Because I don't for 1 second believe you.

Eh, I try to avoid MMOGs for the most part.. I just don't have the time to play them.  I skipped out on WoW until 9 months after release, and only started playing then because a friend twisted my arm.  My hope is that it will be my last mmog ever, I suspect that I have another 3 months in me at most.. then I'm going back to trying to be productive in life rather than being owned by a computer.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: WayAbvPar on February 28, 2006, 02:47:30 PM
Cev, you should come play EVE. It is Shadowbane in spaceships =)


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HRose on February 28, 2006, 03:17:17 PM
but each death-ish mishap will bring you closer to the brink of insanity. Die too often and the accumulated insanity points will befin to drain away the amount of experience you gain..."
EXP debt? Why the hell they cannot call things with their name when the features are nothing new?

Quote
"PvP will be broken into four types: Skirmishes, Battlefields, Sceanarios, and Campaigns. Skirmishes are... two or more enemies clashing in unstructured combat. Battlefields... fighting for in-game resources, such as lumber mills and temples. Scenarios are similar to Battlefields, except these large-scale battles will be instanced and evenly matched by the server (adding bots to balance the sides).. and factor the most into which side takes a zone. Campaigns will be the PvP end-games - a final, humiliating invasion of the losing race's capital city.
Once [the capital is taken, yay for wanton slaughter of NPCs]... the server's metagame will spawn in AI reinforcements, drive out the invasion force, and then reset the server.... You get to keep [all your phat lewts]... At launch, there will be approximately 33 zones and 1800 quests...
Hello, I'm World of Warcraft and I want to give you the shittiest PvP ever.

My god. They are going to copy WoW's PvP. I guess no game designer is left at Mythic.

And the class system seems just ripped off from Imperator.

Nothing to see.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on February 28, 2006, 03:43:26 PM
They really need to copy WoW for pvp ideas after all Mythic are rather new to the battleground/area capture ideas?  The WFRP career system was published 20 odd years ago and I don't recall playing imperator, I'm confused.  Maybe you could expand on the pvp system they should be using, one that actually works as opposed to the sketchy one that's been laid out.

Your point on the currently known details on insanity is spot on though.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HRose on February 28, 2006, 05:08:21 PM
They really need to copy WoW for pvp ideas after all Mythic are rather new to the battleground/area capture ideas?  The WFRP career system was published 20 odd years ago and I don't recall playing imperator, I'm confused.  Maybe you could expand on the pvp system they should be using, one that actually works as opposed to the sketchy one that's been laid out.
Sketchy? We have already all the elements.

There are shared RvR zones with resource nodes and nearby portals to instanced BGs. Plus a single instance of Alterac Valley/Capital City Raid on each server instead of a "relic raid".

It is EXACTLY the same model of WoW mixed with DAoC's persistence. They are simply trying to leech from it, mixing some elements and smoothing the corners. I only see a BIG, GLOWING ENVY for WoW there. For the single element that in WoW sucks so much and should NEVER be taken as a model.

What pisses me off is that those elements could have been easily integrated in DAoC instead of constantly make the PvE more stupid and the PvP so static.

Still NOTHING that hints that the two games will be different, even if they repeat that WH isn't DAoC2 every two words. And it's even more ridicule how they are leeching the "viriginal" community on that other site as they did with the Vault years ago. As if stupidly considering the two playerbases as two different entitites and showing a different face to each.

But you know what? I'm just ranting. The model is so clean and starting from the solid premises in DAoC that it can easily work.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HRose on February 28, 2006, 06:02:04 PM
Oh wow...

I was expecting the game to have the harsh, gritty look, taking out the darker side of the setting and going sharply AGAINST WoW at least on this aspect. Well, they are going with even more caricatural, cartoonish, oddly colored and odd looking version of WoW.

Believe it or not, I'm not joking (http://img130.imagevenue.com/img.php?loc=loc300&image=52860_ImagesOfWAR.jpg).

Not only they are copying the look of WoW characters, but they are copying also how the environments look and the pastel-colored textures of the buildings. Look at the background of the big image on the middle-right with the dwarf. Tell me if that texture doesn't seem ripped off right from WoW.

Even the style of the weapons and armors is cartoonish and ripped off WoW. They are even imitating the big shoulderpads.

COME ON MYTHIC!

No, really. I appreciated DAoC's graphic with the latest expansions because everything looked more realistic and immersive. I thought they were going further in that direction. Instead they are imitating WoW even in the style. One that they obviously cannot handle as well. Like fighting WoW in its own house. How utterly stupid...

Looks like Mythic has a huge e-peen envy there...


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Jobu on February 28, 2006, 06:32:55 PM
Not only they are copying the look of WoW characters, but they are copying also how the environments look and the pastel-colored textures of the buildings. Look at the background of the big image on the middle-right with the dwarf. Tell me if that texture doesn't seem ripped off right from WoW.

Or maybe Blizzard has been ripping off the Warhammer aesthetic since before there was a World of Warcraft? They've been doing it so long, you've forgotten that it wasn't their's to begin with.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Trippy on February 28, 2006, 07:17:45 PM
Not only they are copying the look of WoW characters, but they are copying also how the environments look and the pastel-colored textures of the buildings. Look at the background of the big image on the middle-right with the dwarf. Tell me if that texture doesn't seem ripped off right from WoW.
Or maybe Blizzard has been ripping off the Warhammer aesthetic since before there was a World of Warcraft? They've been doing it so long, you've forgotten that it wasn't their's to begin with.
Just based on those few pictures it does seem like the game has lost the "grittiness" that the Climax screenshots had. The Warhammer world is a very grim and depressing one which Climax tried to capture but Mythic seems to be moving away from towards a more WoWish aesthetic like HRose said.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on February 28, 2006, 07:57:25 PM
Except that it's not true. That bright shit has been going on in their MINIATURES games for damn near a decade+ now. It's perfectly in keeping with how their stuff looks. WFRP is licensed out to another company and (last I checked) isn't even carried in their stores. In fact, when I was working retail for them and we were going over sales pitches I was told specifically NOT to mention any comparison to RPGs or D&D or anything. They don't give a fuck about gritty and haven't in a very long time.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Margalis on February 28, 2006, 08:53:00 PM
The models do look pretty War-hammery to me. The colors don't. Miniatures tend to have a slightly worn, gritty look just naturally, and in addition a lot of people add grit to their models intentionally.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: angry.bob on February 28, 2006, 10:36:47 PM
The models do look pretty War-hammery to me. The colors don't. Miniatures tend to have a slightly worn, gritty look just naturally, and in addition a lot of people add grit to their models intentionally.

It really depends on what era of GW you're talking about. The painting styles in the late 80's/early 90's were gaudy as all hell. None of those screenshots looked out of the ordinary or overly "bright" for their respective races in any time frame of GW painting styles.

And yes, Blizzard has been stealing GW's shit since, well, always. Everything they've ever done is a barely modified version of something from Games Workshop. GW just never gave a shit enough to press the issue. Watch that change soon though. It's also why you'll never, ever, ever see a Warcraft miniatures game, despite the fact people would buy tons of it.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Trippy on February 28, 2006, 11:23:15 PM
I'm not referring to the look and coloring of the models which if anything are more subdued than GW's in-house garish and brightly colored 'Eavy Metal miniature painting style (and yes Blizzard stole the giant shoulder pads from GW and not the other way around). I'm talking about the look of the world as represented by all the WH illustrations and paintings in their various books and magazines and the "feel" of the world as described in the same places (where the world is a grim and dark place). Granted it's just a small sampling of screenshots from the magazine but the screenshots from the Climax work looked a lot closer to the way WH is portrayed in the above illustrations than these ones.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 01, 2006, 01:38:30 AM
There are shared RvR zones with resource nodes and nearby portals to instanced BGs. Plus a single instance of Alterac Valley/Capital City Raid on each server instead of a "relic raid".

It is EXACTLY the same model of WoW mixed with DAoC's persistence. They are simply trying to leech from it, mixing some elements and smoothing the corners. I only see a BIG, GLOWING ENVY for WoW there. For the single element that in WoW sucks so much and should NEVER be taken as a model.

What pisses me off is that those elements could have been easily integrated in DAoC instead of constantly make the PvE more stupid and the PvP so static.

By your logic, WoW is a copy of the DAoC pvp system, mixing some elements and smoothing the corners.  I think you are reaching as well on the details given.

Also, ignoring for a second the historial influence of GW on Blizzard and vica versa, everyone in the game industry has BIG, GLOWING ENVY for WoW, here's one small example from Ncsoft. (http://www.playfuls.com/picview_2_game_1277_Dungeon_Runners.html).  An income of 5 hollywood blockbuster movies a year from 1 game tends to make waves.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Trippy on March 01, 2006, 01:51:11 AM
Also, ignoring for a second the historial influence of GW on Blizzard and vica versa, everyone in the game industry has BIG, GLOWING ENVY for WoW, here's one small example from Ncsoft. (http://www.playfuls.com/picview_2_game_1277_Dungeon_Runners.html).  An income of 5 hollywood blockbuster movies a year from 1 game tends to make waves.
Oh look it's a WoW Diablo mashup.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HRose on March 01, 2006, 04:34:37 AM
(http://us.games-workshop.com/games/warhammer/orcs/background/images/orc_sepia1.jpg) (http://us.games-workshop.com/games/warhammer/ogrekingdoms/background/images/ogre_sepia_1.jpg) (http://us.games-workshop.com/games/warhammer/beastsofchaos/background/images/beast_sepia1.jpg) (http://us.games-workshop.com/games/warhammer/beastsofchaos/background/images/beast_sepia2.jpg) (http://us.games-workshop.com/games/warhammer/hordesofchaos/background/images/hoc_sepia1.jpg) (http://us.games-workshop.com/games/warhammer/dwarfs/background/images/art1.jpg) (http://us.games-workshop.com/games/warhammer/skaven/background/images/skaven_sepia1.jpg) (http://us.games-workshop.com/games/warhammer/darkelves/background/images/sepia1.jpg) (http://us.games-workshop.com/games/warhammer/tombkings/background/images/tk_sepia1.jpg) (http://us.games-workshop.com/games/warhammer/highelves/background/images/he_sepia1.jpg)
(http://us.games-workshop.com/games/warhammer/ogrekingdoms/extras/conceptart/images/8.jpg)

I don't think I would have chosen bright colors to paint this world.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HRose on March 01, 2006, 04:57:41 AM
And it's not like Mythic cannot go in that direction. This is from DAoC:

(http://www.cesspit.net/drupal/storeroom/daoc-repository/dr01.jpg)

And this is Warhammer:

(http://www.cesspit.net/drupal/storeroom/daoc-repository/dw01.jpg)


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 01, 2006, 05:35:52 AM
Art direction makes a massive difference to a game, I think it works in WoW very well and from what I have seen of EQ2 not so well. 

The black & white images give a general feel but it's hard to get a grasp for how they would appear in a colour game.

The DAoC image, if that's from the DAoC client then yes, no disagreement from me, that looks miles better than the WAR image.  If the difference is so vast at release, then again, I'd agree they missed the point.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 05:58:22 AM
Oh for fuck's sake... do you guys even glance at the miniatures they have up on their site now? They haven't looked like the goddamned concept art in ages.

http://us.games-workshop.com/games/warhammer/dwarfs/catalog/warriors.htm
Dwarf Warriors.

http://us.games-workshop.com/games/warhammer/dwarfs/catalog/slayer_lord.htm
Slayer Lord

I could post links all day, but fuck it... I'm going to assume that you can browse the site even if you HAVEN'T to this point.

It's cute and all to shout HURRBLURR MYTHIC FUKKING UP but the screenshots look EXACTLY like their miniatures. This game might blow goat sack but if it does it's not going to be because of the way those screens look.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: angry.bob on March 01, 2006, 06:18:39 AM
Pretty much what Modern Angel said. Also, let's not forget that some of those aren't going to be the release versions of the skins. At least I hope not, some of them look like ass. HTe River Troll looked great, the dwarves are way to "low-res" for lack of a better word. But considering the skins they used in DAoC beta versus what they used at release I'm pretty confident they'll mostly be on par with the troll.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 01, 2006, 06:32:39 AM
I missed the bit were this was a conversation of WFB.

Has anyone told John Blanche yet?  He should know about this being the head of the Art department for GW, he's a big bloke you know so you might want to choose your words carefully.  I don't think he's going to be pleased (http://uk.games-workshop.com/hordesofchaos/artwork/).


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Murgos on March 01, 2006, 06:42:35 AM

Sketchy? We have already all the elements.

There are shared RvR zones with resource nodes and nearby portals to instanced BGs. Plus a single instance of Alterac Valley/Capital City Raid on each server instead of a "relic raid".

It is EXACTLY the same model of WoW mixed with DAoC's persistence.

So another way to say that would be, it's an entirely new system based off a couple of tried and true functional examples?

Sounds like good design practice to me.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 07:07:02 AM
I missed the bit were this was a conversation of WFB.

Has anyone told John Blanche yet?  He should know about this being the head of the Art department for GW, he's a big bloke you know so you might want to choose your words carefully.  I don't think he's going to be pleased (http://uk.games-workshop.com/hordesofchaos/artwork/).

I'm forced to assume that you either have a closed head wound or haven't touched anything GW in 15 years.

Let me be as blunt as I possibly fucking can: THEY HAVE IGNORED EVERYTHING ABOUT WFRP IN "CANON" FOR A DECADE.

It was licensed out to Hogshead and now Mongoose. It is not carried in their stores. Brettonians have been merry Robin Hood/Camelot rejects since 1996. Halflings shoot cauldrons of soup at people. There is no WFRP as far as the design studio is concerned, John Blanche's nice artwork be damned. That shit? Atmosphere. It is not the Warhammer world anymore.

I know. I've worked for them. I've been to their US and GB headquarters. I've spoken with retail national managers and design studio guys. Until last year I spent more money on miniatures and WFRP books than is healthy for any rational person to do. It's gotten me nothing whatsoever except for this: I can say with no doubt whatsoever that you people whining that it's not gritty like it was the last time you touched the stuff in '86 (JUDAS PRIEST, BEER, AND FUCKING ORCS WOOOOO!) have no clue what you're even complaining about.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HRose on March 01, 2006, 07:07:23 AM
Oh for fuck's sake... do you guys even glance at the miniatures they have up on their site now? They haven't looked like the goddamned concept art in ages.
No, YOU are missing the point.

Warhammer is a fucking SETTING. And it can be rendered in many different *styles*. We have PLENTY of proofs of Warhammer in the cartoonish look, as we have about the much more "violent" and realistic look.

The point is NOT who invented a cartoonish look before. The point is:
1- People would appreciate MUCH more a game looking realistic and that is completely different from WoW, exactly to DISTANCE Warhammer from it instead of looking like a bleached copy. This is what would MAKE SENSE even from a commercial point of view.
2- Mythic doesn't handle this style well. It's a lost battle fighting Blizzard right in their house.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HaemishM on March 01, 2006, 07:28:10 AM
It is EXACTLY the same model of WoW mixed with DAoC's persistence. They are simply trying to leech from it, mixing some elements and smoothing the corners. I only see a BIG, GLOWING ENVY for WoW there. For the single element that in WoW sucks so much and should NEVER be taken as a model.

You are an idiot. Please shut your festering gob.

There's nothing wrong with WoW's PVP system other than the idiotic honor points grind, which is merely a refined and more shitty version of the DAoC realm points.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 07:36:43 AM
Oh for fuck's sake... do you guys even glance at the miniatures they have up on their site now? They haven't looked like the goddamned concept art in ages.
No, YOU are missing the point.

Warhammer is a fucking SETTING. And it can be rendered in many different *styles*. We have PLENTY of proofs of Warhammer in the cartoonish look, as we have about the much more "violent" and realistic look.

The point is NOT who invented a cartoonish look before. The point is:
1- People would appreciate MUCH more a game looking realistic and that is completely different from WoW, exactly to DISTANCE Warhammer from it instead of looking like a bleached copy. This is what would MAKE SENSE even from a commercial point of view.
2- Mythic doesn't handle this style well. It's a lost battle fighting Blizzard right in their house.

I want you to read what I write very, very slowly to yourself, aloud, as if I were talking to a kid with Down's about sex.

The setting they invented was once very gritty. Now it is not. It has not been for quite sometime. It is sometimes gritty int he fiction they write for the world. It is not visually gritty, however, at all. The roleplaying game is still fairly gritty. They license the RPG out to third party companies and more or less ignore its existence. The artwork is sometimes gritty but the palettes they choose to use on their miniatures is not.

Because you would appreciate a game which is less cartoony looking does not mean "people" will. Games Workshop is a multimillion dollar company that sells what they refer to as "toy soldiers". They do not sell worlds anymore nor do they sell settings. They are a toy company. You are a douche who remembers toking up way back when and jamming to Black Sabbath while pushing little Chaos Marines around a table. Reagan is dead.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HaemishM on March 01, 2006, 07:39:15 AM
Even the style of the weapons and armors is cartoonish and ripped off WoW. They are even imitating the big shoulderpads.

Again, you are a fucking idiot.

WOW was ripped off directly from Warhammer. These designs are vintage Warhammer. Thus, it isn't WoW they are ripping off, but the style of the license which just happened to have been ripped off by Warcraft.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 01, 2006, 07:55:27 AM
I'm forced to assume that you either have a closed head wound or haven't touched anything GW in 15 years.

Let me be as blunt as I possibly fucking can: THEY HAVE IGNORED EVERYTHING ABOUT WFRP IN "CANON" FOR A DECADE.

It was licensed out to Hogshead and now Mongoose. It is not carried in their stores. Brettonians have been merry Robin Hood/Camelot rejects since 1996. Halflings shoot cauldrons of soup at people. There is no WFRP as far as the design studio is concerned, John Blanche's nice artwork be damned. That shit? Atmosphere. It is not the Warhammer world anymore.

I know. I've worked for them. I've been to their US and GB headquarters. I've spoken with retail national managers and design studio guys. Until last year I spent more money on miniatures and WFRP books than is healthy for any rational person to do. It's gotten me nothing whatsoever except for this: I can say with no doubt whatsoever that you people whining that it's not gritty like it was the last time you touched the stuff in '86 (JUDAS PRIEST, BEER, AND FUCKING ORCS WOOOOO!) have no clue what you're even complaining about.

Which part of Mythic are making a game called Warhammer Online and Mark Jacobs has said he intends to pinch content from any warhammer source are you having difficulty understanding?

I'll even quote it for you.

Quote from: Mark Jacobs
We want to pull in as much material from the Warhammer material as we can to make this a great game. I don't care where it comes from, if it's Warhammer (Fantasy Battles, RPG, Warmaster) and it also can be part of a great game, I want to try to fit it in this game.

Also why are you being so worked up?  :roll:

I personally would prefer a more gritty art style, however as I said earlier I think the art direction in WoW works very well so as long as the game has an overall feel that works I'm happy.  What did I say exactly that you so strongly object to?  Honestly confused here.

A true converstation of the warhammer world would naturally have content from WFB, WFRP, artwork and novels.  As one of the major problems with a mmorpg is content, why wouldn't it?

Hey I worked for them too, 91-93, met them all, worked at head office etc etc bloody boring etc, how the fuck is any of that in any important?  You are coming across as a bit self important Beardy Nigel to me matey.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 08:03:20 AM
Hyperbole on the intarwebs? Whodda thunk it!

I'm more irritated by HRose being... well, being HRose.

As for the art style, those screenshots are perfectly in keeping with their current art direction as determined by the miniatures. Back in 91-93 GW was a company a la White Wolf or old TSR. They were in the business of making games. That's not the case anymore; GW is in the business of making money. I'm NOT one of those Games Workshop is the Evil Empire people by a long shot. They are what they are and that is a publicly traded company who would rewrite every single bit of that precious and fun backstory we all love if they thought it would push more miniatures.

As for Jacobs saying he's going to pull out stuff from all sorts of Warhammer canon? I guarantee you that the GW suits will only let him go so far back. Slaan aren't going to be the creepy degenerate ex-rulers of the world. They're going to be bland rulers of a race of even more boring lizard people.

And that's what I mean. People talk about the great backstory and gritiness and I'm saying that's when they were a GAMES company. They're a TOY company now selling to 14 year old boys, not aging Gen X beardos who grew up on their games.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 01, 2006, 08:11:09 AM
I want you to read what I write very, very slowly to yourself, aloud, as if I were talking to a kid with Down's about sex.

Dude get the fuck out of thread, if you want attention, buy a dog.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: AcidCat on March 01, 2006, 08:50:33 AM
You are a douche who remembers toking up way back when and jamming to Black Sabbath while pushing little Chaos Marines around a table. Reagan is dead.

Haha, eh, yeah I don't know the first thing about Warhammer, but I can always count on some entertainment in these threads.

It's ok HRose. I still think you're a misunderstood genius, you can be wrong about a thing or two occasionally.  :wink:


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HRose on March 01, 2006, 09:09:27 AM
Have you seen Namco's version (http://www.namco.com/games/warhammer/)?

Some of the fantasy races like the goblins and the orcs are not exactly "realistic" but they did a rather good work to keep the same "harsh" and dark mood.

While they don't look realistic they also do not look "cartoonish".

It's mostly about the palette of colors used.

(http://images.elotrolado.net/news2/290905105529_10big.jpg)


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Hoax on March 01, 2006, 09:17:49 AM
HRose makes a decent point, but it seems like its fucking yes-man week around here.

The "look" of the characters in those ss's or whatever they are seems fine.  They look like the miniatures.

The "feel" of the world is off, even in its more modern permutations the Warhammer world (and even more so the 40k universe) is a fairly ugly place.  That isn't to say it needs to be dark and sinister all the time.  But I would expect less rolling green fields then we see in WoW or DAOC's Hibernia realm.  There would be nothing wrong and in fact it would go more with the fluff I've read if the setting looked a little more war ravaged and a lot less golf-course.

@Modern Angel:
As to the comment about Gen-X stoners, if you think that isn't still GW's major market, your a fucking idiot.  I challenge you to go to a fucking game store right now, take pictures of all the people playing GW games and post them in this thread.  The ratio of prep kids or whatever it is you imagine they are targeting (you sound like the bitter fuckhead not HRose on this one) versus dudes with long black hair is not going to be in favor of your theory.

@Haemish:
Do you really want the question "what is wrong with WoW's pvp" answered?  I think that requires its own thread or three.

For my own sanity I am just ignoring the ss's or whatever they are we've seen, that looks so assy I can't believe its for a game that is barely in development.  If they realease with art that is that pathetic this game is already dead (in the sense that GW like LA will expect big things and anything less will result in who knows what kind of fuckups) because shiney interests the general public and those pics were about as nice looking as the pattern pubes make on a public urinal.



Title: Re: WAR Warhammer preview PC Gamer April
Post by: HaemishM on March 01, 2006, 10:14:27 AM
Sure, Hoax, you can start a thread about "What's wrong with WoW PVP" but I know where it'll end up. Someone will fuck it all up by saying "IT DOESN'T MEAN ANYTHING!" or some stupid shit that pretty much means the losers don't really lose much and the winners can't epeen over the losers.

The honor system and its rewards are what's wrong with WoW PVP. Otherwise, it's a fun system that even the casual can get some enjoyment out of, at least until you get to the level 60 endgame when the typical mudlfation issues fuck it all up like every other game. I had fun with the PVP and I didn't feel assraped when I lost. What's the fucking problem?

I didn't see anything wrong with the screenshots. Bright and shiney, maybe, but WoW has 50 bafilliontrillion subs. GW canceled the Climax version which looked much more darkey dark. Could the lighter version perhaps be a directive from GW as opposed to an aping of WoW on Mythic's side? I find that a highly likely proposition, but we'll never know because that's the kind of thing no one talks about.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Hoax on March 01, 2006, 10:30:09 AM
The honor system and the rewards are what is wrong?

Then what is right about it?  (I will totally hijack this stupid thread if possible, aiiiiiiiii)

Lesse, the contested zones are meaningless because in order to compete on even footing in pvp you need to spend all your time either in a BG or in a Raid.  So there goes any world pvp, or feeling of "war" in WoW.

Faction grinds suck.
Honor system sucks.

So what is good?  The pvp sucks less then it did in other games with target + autoattack + hotkeys?  Oh snap give Blizzard another blowjob asap!  WoW's pvp is only special because they didn't completely fucking break the game balance with any of the classes.  I have no idea how they got that lucky considering what an afterthought pvp is, I attribute it to the people at Blizzard actually knowing how to make games, unlike say SoE and having the money to make them right, unlike say Wolfpack.

The pvp itself is fun because fighting inteligent opponents and truly testing your skill is fun.  Not having your dick ripped off when you loose is also a plus.  Often it is fun enough to overlook how much ass the systems that it exists in suck for some amount of time.  Only in this medium where, terrible class imbalances, /played > skill and god awful conversions of CC from PvE to PvP are the norm would we ever consider giving out accolades to WoW for its pvp.

There, I've said it sucks without brining up the fact that it is completely utterly meaningless, has zero impact on the gameworld and has been relegated to "battlegrounds" at which point you might as well be playing GuildWars.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HaemishM on March 01, 2006, 11:43:21 AM
The honor system and the rewards are what is wrong?

Then what is right about it?  (I will totally hijack this stupid thread if possible, aiiiiiiiii)

Lesse, the contested zones are meaningless because in order to compete on even footing in pvp you need to spend all your time either in a BG or in a Raid.  So there goes any world pvp, or feeling of "war" in WoW.

Nope, you brought up meaningful right there.

FUCK WORLD PVP. FUCK IT IN ITS STUPID ASS. Unless there is no PVE whatsoever, especially no PVE for gaining money/levels/items, world PVP just means that eventually you will get ganked by some nutmuncher you have no chance to defeat. You want an example of why I think having world PVP in a game built around PVP is bad? Hillsbrad. Level 20 Horde players being camped over and over by level 35-40 jackanapes they have no hope of surviving against, much less winning. That's not PVP, that's slaughter. It's fine if you are roleplaying the helpless citizen, it's shit if you are supposed to be some kind of hero. The contested zones give PVP meaning; perhaps that meaning doesn't extend beyond the contensted zone other than as epeen measurement, but it's fun while it lasts and most often doesn't require more time than a casual person has to spend.

Quote
Faction grinds suck.
Honor system sucks.

Yeah. It's the need to cater to the "PVP must MEAN something" crowd.

All the things you mentioned other than the stuff I also agreed with you on is why you don't mix PVE and PVP together in games. And the more PVP MEANS something, the more uber-minded catasses will be the only one for whom its fun. See Shadowbane for examples.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Threash on March 01, 2006, 11:51:43 AM
I don't get what people see in world pvp, is that some more acceptable word for ganking?  because thats all it is, one group or person whos ready to fight and expecting pvp vs farmers, questers or a group running to an intance.  Its the worst kind of pvp there is, no world pvp is one of the few good side effects of batttlegrounds and the honor system.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 12:18:05 PM



@Modern Angel:
As to the comment about Gen-X stoners, if you think that isn't still GW's major market, your a fucking idiot.  I challenge you to go to a fucking game store right now, take pictures of all the people playing GW games and post them in this thread.  The ratio of prep kids or whatever it is you imagine they are targeting (you sound like the bitter fuckhead not HRose on this one) versus dudes with long black hair is not going to be in favor of your theory.




I didn't say that it wasn't their market. I said they weren't marketing to them as much as the young teens. And that's fucking fact. The GW business model is to grab every single kid that comes in the store, give them a brief demo game while making laser gun noises, and then take kid and parents to the box. Oh my, that box is 70 bucks, the parent might say. Spew some stuff about how dangerous video games are and this is creative. Sell paints.

Independant games stores? You bet. They also don't account for the majority of GW's sales. I can't speak for "back in the day" but as opaque as GW's business model is from the outside it's extremely transparent from the inside. Fuck, I was just some guy being trained for management and I'm getting goddamned future sales battle plans and board meeting rundowns from regional and district manager. The head of GW in the US just waltzes through the stores up and down the east coast telling us all sorts of shit. Contrast that with any other retail job I've ever worked where upper management is just some dude you go bitch to if your store manager tries to give you a hickey.

I'm saying all this not to seem like some insider beardo wank (because I'm not) but to illustrate something. Someone says those screenshots don't look like Warhammer; they look exactly like Warhammer. Someone says that it's just not gritty enough; it's exactly gritty enough. And why? Because Games Workshop does not give two fucks what cool Shadows Over Bogenhafen stuff they did 20 years ago. They don't care if a parent balks at aggressive selling, they don't care if a box of 5 plastic Terminators costs 55 bucks. They care about their IP insofar as it increases their stock and NOT for any sort of artistic integrity.

So, HRose's argument that those screenshots were oh so not gritty enough to match the Warhammer world he became interested in whenever ago doesn't hold water because that world doesn't exist anymore. This game is going to look like the miniatures do because GW sells toy soldiers. They want the synergy going on to get their cut of the game and push more minis.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Nevermore on March 01, 2006, 12:23:49 PM
One of the things Mythic did right with RvR was build a big wall and stick non-instance world pvp on one side, and unmolested pve on the other side.  Want to pvp? Go to the pvp side of the wall.  None of that flag shit.  That, the 3 factions and the relics (even though relic raids were relatively rare) are what made DAoC PvP fun to me.

On the other hand, if there's even the faintest whiff of buffbots in WAR, Mythic can go fuck themselves right up the ass.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: cevik on March 01, 2006, 12:28:55 PM
I don't get what people see in world pvp, is that some more acceptable word for ganking?

Yes.

People like world pvp because they can continously escalate and eventually prove that they have more friends than the other guy.  They hate 1v1 pvp because I pwn them constantly and they feel bad about their lives as they cry themselves to sleep.

WoW has the most accessible and one of the best balanced pvp systems in any MMOG ever.  People who say otherwise most likely haven't had a wide sampling of the fucked up pvp content that has been offered to those of us who game for PvP.  Do not even TRY to find something in WoW that is utterly fucked beyond comprehension, because I will drop the words "Rifleman" and "Mind Damage" on you in a fucking heartbeat.

Cev, you should come play EVE. It is Shadowbane in spaceships =)

I often pop over to the EVE boards to see if I can decode any of your strange jargon.  I never can.  However, the recent talk of WAR!! got me within inches of downloading the game.  I will consider selling my 2 year old into slavery to see if I can get a little more game time, but I doubt the wife will go for it.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 12:31:56 PM
That's absolutely true about WoW's pvp. You take the horrible honor system out of it and you're looking at a pretty damned good setup mechanics and balance wise. Not perfect, mind you, but good. When people say they dislike WoW's pvp they usually mean they hate the honor system.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: schild on March 01, 2006, 12:32:38 PM
I don't get what people see in world pvp, is that some more acceptable word for ganking?

Yes.

People like world pvp because they can continously escalate and eventually prove that they have more friends than the other guy. They hate 1v1 pvp because I pwn them constantly and they feel bad about their lives as they cry themselves to sleep.

omg. ur killbotx. can i have ur autograph?


Title: Re: WAR Warhammer preview PC Gamer April
Post by: cevik on March 01, 2006, 12:35:11 PM
That's absolutely true about WoW's pvp. You take the horrible honor system out of it and you're looking at a pretty damned good setup mechanics and balance wise. Not perfect, mind you, but good. When people say they dislike WoW's pvp they usually mean they hate the honor system.

I just play the amount I'm going to play every week.  PvP the amount I'm going to PvP every week.  Destroy the number of newbs I'm going to destroy every week, and eventually I'll just stop making progress and will be at my cap.  It has not happened yet, but it's looking like rank 10.. maybe 11.. will be my limit.  If you do that then there is no "honor system", there is just a really fun pvp system that may occasionally give you some loot (though it may not!)..

Currently I am only missing 2 pieces of my blue pvp set, and I already have decent blue items on those slots (and I just hit 60 with this character).  I don't think the honor system is really as bad as people think it is..


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 12:38:29 PM
Honestly? The best times I ever had in WoW pvping was way back when there wasn't an honor system at all. We'd go attack some Alliance city just because. And they'd beat us up and raid back.

When I complain about WoW PVP not meaning anything I'm more complaining about this unreachable carrot that makes everyone act like a fucking douche. It means nothing to 99% of the people and everything to a select few. It's irritating.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Merusk on March 01, 2006, 01:22:21 PM
I don't think the honor system is really as bad as people think it is..

That's because you're playing it the fun way, not the OMG MUST HAVE PURPLEZ!! Way.  I do the same thing, but only PvP on weekends, and usually skip WSG weekend.  I've made it to Rank 7 3/4 and I'm starting to stall-out.  Really tempted to push on to the blue chest/ legs but it'd kill my fun.  Best to avoid all that and let it happen if it happens.

However, if I were competing to get beyond #220 on the server each week, yeah, I can see what a grind it'd be because Ladders are like that. It just happens that this ladder rewards time invested rather than Kills/ Death ratios and win/loss (which is what the "marks of honor" were supposed to tally until folks got tired of being steamrolled for no gain.)  or some other effecitveness meter or combination therof.   I'm competing with the catasses, and I have a job so I just can't win there.  THAT is where the Honor System really blows.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 01, 2006, 01:36:13 PM
I didn't say that it wasn't their market. I said they weren't marketing to them as much as the young teens. And that's fucking fact. The GW business model is to grab every single kid that comes in the store, give them a brief demo game while making laser gun noises, and then take kid and parents to the box. Oh my, that box is 70 bucks, the parent might say. Spew some stuff about how dangerous video games are and this is creative. Sell paints.

You forgot to sell brushes.  Welcome to 15 years ago, I thought you had said GW had changed?  Was there actually someone who didn't know this?

Independant games stores? You bet. They also don't account for the majority of GW's sales. I can't speak for "back in the day" but as opaque as GW's business model is from the outside it's extremely transparent from the inside. Fuck, I was just some guy being trained for management and I'm getting goddamned future sales battle plans and board meeting rundowns from regional and district manager. The head of GW in the US just waltzes through the stores up and down the east coast telling us all sorts of shit. Contrast that with any other retail job I've ever worked where upper management is just some dude you go bitch to if your store manager tries to give you a hickey.

I'm saying all this not to seem like some insider beardo wank (because I'm not) but to illustrate something. Someone says those screenshots don't look like Warhammer; they look exactly like Warhammer. Someone says that it's just not gritty enough; it's exactly gritty enough. And why? Because Games Workshop does not give two fucks what cool Shadows Over Bogenhafen stuff they did 20 years ago. They don't care if a parent balks at aggressive selling, they don't care if a box of 5 plastic Terminators costs 55 bucks. They care about their IP insofar as it increases their stock and NOT for any sort of artistic integrity.

So, HRose's argument that those screenshots were oh so not gritty enough to match the Warhammer world he became interested in whenever ago doesn't hold water because that world doesn't exist anymore. This game is going to look like the miniatures do because GW sells toy soldiers. They want the synergy going on to get their cut of the game and push more minis.

John Stallard was a pretty cool guy especially over a pint discussing Irish politics, so I imagine he hasn't changed much.  

You worked Retail in America your point basically breaks down to GW have nasty retail practices (um yeah, have done for a couple of decades).  GW will not allow Mythic the freedom to give WAR a gritty look because that look doesn't fit the current image of Warhammer as presented in Retail.  That's a load of bollocks, GW like making money, if Mythic put forward a good case for doing something that will make more money, then GW will listen.  

If your point was WAR will look like WoW because WoW makes warehouses of money and GW likes money, I could see it.  But that's not what you are saying. If anything saying GW likes making money is more likely to mean Mythic will have to try harder to impress them considering how bad GW got burnt by Climax.

GW has been targeting rich kids for decades, get over it already.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 01:46:27 PM
Warhammer CAN look gritty. It doesn't HAVE to now. 20 years ago? Different story. There was no "red" period back then, Brettonians raped their peasants and Black Adder style jokes abounded. I'll repeat: I'm responding here to anyone who looks at those screenshots (a certain Italian) and flails around shrieking about how it doesn't look like Warhammer.

I approve of targetting fat rich kids. I also have a dog named Gypsy. She's very cute.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 01, 2006, 01:52:39 PM
Serious question, how old are you?  I'm just interested to know as you seem to be under the belief you know more history about a company I worked for 15 years ago.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 01:57:25 PM
I'm 28. Why? Are we going to have a retarded argument about who knows more?

Do you seriously not see any difference in the way GW conducts itself now as opposed to 15 years ago? Or a difference in the relation between its sales and design wings? I mean, if you don't, cool... cars used to be big but now they can be small. They're still cars. I'm not certain what company you're looking at, though.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Fargull on March 01, 2006, 01:59:09 PM
***Nerd fight***

Anyway,

Mythic (at least in my circle of limited MMOG friends) always got the boot because DAOC looked so drab.  The screens look okay, but obviously .. what.. Alpha?  I am excited by the game and hope they darken it to a degree, because I like the gritty world.  I can say from the screens that they have the Warhammer look at least at the model level and not much is seen to say what exactly the world will look.  One thing to keep in mind, part of the cartoony feel with WOW is the fact everything is low poly so the whole pvp war thing can happen.  Damn AV is fun when you get a hugh 30 on 30 battle.

Enough of my tripe, back to the nerd fight...



Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 02:04:39 PM
I've been interested in the game for awhile now. I'm still interested after reading the article excerpts which is a good sign.

My only fear is that the character movement will still look and feel like swimming in Jell-O, ala DAoC.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 01, 2006, 02:12:50 PM
I'm 28. Why? Are we going to have a retarded argument about who knows more?

Do you seriously not see any difference in the way GW conducts itself now as opposed to 15 years ago? Or a difference in the relation between its sales and design wings? I mean, if you don't, cool... cars used to be big but now they can be small. They're still cars. I'm not certain what company you're looking at, though.

No I don't think so, I just wanted to know you were 13 when I started working for them.

The direction of the company changed to being fairly close to what it is today when Bryan Ansell took over, that's probably about 1986, white Dwarf 75 or 76 (I think it was 76) if you open the front page and check the contents page, if you read the first letter of each subheading on that page.  It spells out "Sod off Bryan Ansell".  Most of the white Dwarf staff left in protest at direction change of the company away from RPG's.  GW originally started with a license to import D&D into the UK, up to Bryan taking over White Dwarf published lots of roleplaying features, AD&D, traveller etc etc, that all stopped.

When Tom Kirby and that accountant Chris something mortgaged everything they owned to buy GW the direction changed again, White Dwarf got smaller and became what it is today.  That was 1992 I think, around the time all the WHFRP stock was sold off and it was totally dropped even though it wasn't exactly a popular product to push under Bryan, I have been in a few stores since then and I really really don't think anything major has changed since.  Seeing as Mr Kirby is still in charge I don't really find that terribly surprising.  What I was surprised about was the Black Library, all the old books being reprinted and a 2nd edition of WHFRP, but that's easily explained when money is considered, as a large amount of income is generated by mail order sales and always has been.

If anything the black library and the lack of WHFRP in the stores just goes to prove GW don't have a problem showing different faces of the IP in different market places.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Morfiend on March 01, 2006, 02:44:42 PM
No I don't think so, I just wanted to know you were 13 when I started working for them.

Totally off topic. But when I read this quote, all I could think of was the Comic Book Guy from Simpsons. Try saying the above line in his voice.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Hoax on March 01, 2006, 02:44:52 PM
Fuck me, I'll bite.

World pvp is more fun because I dont know exactly how it is going to go the second it starts.  I dont even know when it is going to start.  I dont know who I'm going to fight, or how many of them, or if I'll fight them at all.

I'm glad counterstrike with less skill over and over and over entertains you, WITH ONLY THREE MAPS.  Welcome to 7 years ago for me.  I dont play these fucking games to learn some stupid map like the back of my hand so I can pwn newbs.  I'd rather just match wits in random unbalanced situations and sometimes win and sometimes loose.  I like running around in gank squads I like defending against gank squads.  I like random town raids in Arathi Highlands, I don't fucking like Battlegrounds, I can tell what will happen in a BG within 6 minutes (usually only AV takes that long), I look at the team composition and know which side is going to steamrole the other.

Yes once in a blue fucking moon you get two sides that are of equal skill and then you get the gaming nirvana that is actual challenging pvp.  But world pvp is always challenging due to its random nature.  Sure I fucking hate getting gangraped by levels/gear/numbers with absolutely no chance of reprisal.  I think my thoughts on stealthers in MMORPG's are well fucking documented (fuck them, fuck the current accepted form of stealth in its stupid little asshole).  But I'll take those frustrations for not having to slog through 10+ BG rounds where my actions mean dickall because I already know which side is going to win for every "good" fight.

Tactics are a fucking joke outside of WSG, where due to the ub3rness of Druid flagrunners tactics still remain pretty much a joke.

WoW BG's are fucking Tribes for lobotomy patients, anyone who says otherwise just hasn't woken up and smelled the piss in his fucking coffee yet.

P.S.  I still think that GW making a cartoony golfcourse looking bright pastel world is horseshit and I dont care if I have to agree with HRose to make that statement.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 01, 2006, 03:06:39 PM
No I don't think so, I just wanted to know you were 13 when I started working for them.

Totally off topic. But when I read this quote, all I could think of was the Comic Book Guy from Simpsons. Try saying the above line in his voice.

I think I have mentioned working for GW 3 times in the past 6-7 years here or in various previous forums from ltm, it's certainly not something I'm proud of.  I'm used to "retarded" being used in general conversation but saw no need for the "Downs" comment, also the "head wound" comment at a time when he didn't actually disagee with me on anything.  HRose at least attempts to back his points up.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 03:12:07 PM
Huh, wha? Down's is HRose, not you. Six of one, half a dozen of the other.

Not certain what points aren't being backed up here though we did get off on a vague GW bashing tangent when I actually enjoy GW's stuff. Now I've run in big circles and can barely remember what the original point was beyond Warhammer's art style isn't terribly gritty anymore.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HRose on March 01, 2006, 03:15:32 PM
That goblin I posted above is much more lowe poly than those screenshots from Mythicx since it's an RTS with large armies.

It still looks more realistic. This is exclusively a problem of choosing a style.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 01, 2006, 03:21:22 PM
Couple (http://www.warhammeralliance.net/index.php?name=PNphpBB2&file=viewtopic&p=17995&highlight=#17995) of quotes (http://www.warhammeralliance.net/index.php?name=PNphpBB2&file=viewtopic&p=18107&highlight=#18107) from Mark Jacobs on this.

Quote from: Mark Jacobs
Folks,

Nice surprise eh? The PC Gamer story is the main reason I've been so secretive here and why Mythic has revealed so little information about the game until now. Once we found out we were going to get the cover, we keep out big mouths shut (and lord knows that is not easy for me) until the issue hit the stands. It was a bit of a rush to get the story done and other than a couple minor mistakes, they did a really good job on it. I like the PC Gamer folks a lot (and not just because they gave us the cover) and the stand that they have taken against gold farming and companies that participate in it, is one I applaud most heartily. Luckily for us, the troll was too stupid to know that it was being insulted and the the golbins around our area were too small to do anything about it. 

So, some quick notes:

1) Sanya is indeed "THE SANYA, THE GATEKEEPER, SHE OF ALL POWER ON THE INTERNET BEFORE WHOM ALL MUST MAKE OBEISIANCE" and I'm sure you will hear a lot more from her and her people over the coming years.

2) As I promised and warned everyone, WAR != DAoC2 != DAoC. It is it's own beast and what you have read in the article is only part of the story.

3) Server resets only mean that certain parts of the server are reset. No character resets or anything like that. It will work and it will work well I believe. Capturing and sacking a city is not only part of WH lore but it fits well into a game setting. It cannot be easy for a whole host of reasons and it must take place over days. If it was something that could be done easily by a group (even a large group), then server population imbalances, time-zone issues and other such stuff would render such things as those meaningless. By making it more of a campaign, those sorts of things will have less effect on an individual basis. For the core RvR gamer, the idea of being able to sack another side's city (and come away with loot) is something that we have all been waiting for in these types of games.

4) Scenarios are not WoW's BGs (or our BGs for that mater). We need to do a better job than anyone has done to date and we are well down that path.

5) The graphics are not WoW's at all. Keep in mind that the area that PC Gamer was able to see did not lend itself to the kind of darkness or imagination that other areas will. Running around a mountainous area that has been overrun by Greenskins doesn't lend itself to a lot of diversity. Where the differences will really become apparent are in the character customization and in areas like the Elven lands. Keep in mind that the game changes weekly and after their most recent GW visit, the guys were shocked at how much things changed in only a few weeks.

6) I think you guys are spot on when you see it looks like a cross between 5th and 6th edition and the WFB miniatures. That's the look we are going for. We don't want to be as dark as the 6th edition in all areas, nor do we want to be as light as 5th edition (which is a long that WoW is a lot closer to). We wanted our own look for the game and we think we have nailed it so far. As I promised from the beginning we were going to disappoint some people who wanted us to be ultra-dark and some others who wanted us to be a lot lighter (like 5th). We think we have a great look for the game and if we can do with the Elves what we did with the Orcs, I'll be really, really happy.

Well, that's it for now.

Mark

Quote from: Mark Jacobs
Seldaren,

Actually, the version that PC Gamer saw was a non-optimized version running on a not-so-powerful demo machine (great graphic card, slowish CPU). One of the things that Mythic has never and will never do is play the "phonied up sceenshot game" that some other developers have done. I've spoken up about this over the years and it is something that Mythic stands by 100% What PC gamer saw was the same live version of the game that all the developers get to play on. And let me tell you, it did show a flaw or two but that is to be expected at this point. Our attitude is that we would rather show the magazine a slightly less impression version (when compared to something that was "juiced") from one standpoint but a more impressive version from all other standpoints (live version with lots of people in it). As MMORPG developers we've always felt that being able to show a game that is actually a running game would have more resonance with the magazines and the fans than the other way around. I love it when the reporters say things like "When did you guys start working on this?" and seeing their jaws drop when we tell them the start date. 

Mark


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Furiously on March 01, 2006, 03:24:03 PM
Is that jaw dropping because strangely there is a lot of "romanesqe" stuff in the game or because it was so very long ago?


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 03:24:29 PM
1) The game is still in some quasi-alpha testing state. I'll eat my WoW CDs if that's what it looks like in the end.
2) You didn't say it was a matter of style preference. You said it was not Warhammer.

To which I reply:

(http://img.photobucket.com/albums/v431/modrnangel/WE_spellsing1.jpg)
Not terribly sinister, current catalog.

(http://img.photobucket.com/albums/v431/modrnangel/OrcWarlordOnBoar_large.gif)
Mmmm... pretty not scary, current catalog.

(http://img.photobucket.com/albums/v431/modrnangel/gobcock.jpg)
Oops

EDIT: Saw the new quotes. That is interesting if they go for a mix of styles from the different periods of Warhammer stuffs.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 01, 2006, 03:29:04 PM
1) The game is still in some quasi-alpha testing state. I'll eat my WoW CDs if that's what it looks like in the end.
2) You didn't say it was a matter of style preference. You said it was not Warhammer.

To which I reply:

Quote somebody for god's sake, I'm assuming this isn't directed to me.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 03:31:36 PM
Oh, fuck no. HRose. I was told in my first couple posts not to quote people if I was just going to give a small reply. Strange etiquette but not my playground. This is the second time I've been having an epileptic swearing jag and there's been confusion as to who was directing what to who.

See what you have wrought, f13 forum rulers!


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HRose on March 01, 2006, 03:39:16 PM
Oh, fuck no. HRose. I was told in my first couple posts not to quote people if I was just going to give a small reply. Strange etiquette but not my playground. This is the second time I've been having an epileptic swearing jag and there's been confusion as to who was directing what to who.

See what you have wrought, f13 forum rulers!
Are you being paid to troll me?

Because you are truly amusing.

2) You didn't say it was a matter of style preference. You said it was not Warhammer.
Where?

Because this is what I wrote:
Quote
Warhammer is a fucking SETTING. And it can be rendered in many different *styles*. We have PLENTY of proofs of Warhammer in the cartoonish look, as we have about the much more "violent" and realistic look.

The point is NOT who invented a cartoonish look before. The point is:
1- People would appreciate MUCH more a game looking realistic and that is completely different from WoW, exactly to DISTANCE Warhammer from it instead of looking like a bleached copy. This is what would MAKE SENSE even from a commercial point of view.
2- Mythic doesn't handle this style well. It's a lost battle fighting Blizzard right in their house.
Never said "it's not Warhammer".


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 03:40:01 PM
Oh, fuck no. HRose. I was told in my first couple posts not to quote people if I was just going to give a small reply. Strange etiquette but not my playground. This is the second time I've been having an epileptic swearing jag and there's been confusion as to who was directing what to who.

See what you have wrought, f13 forum rulers!
Are you being paid to troll me?

Because you are truly amusing.

Not nearly enough, sparky. I think you do a pretty good job al on your own, though.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 01, 2006, 03:42:22 PM
Are you being paid to troll me?

Because you are truly amusing.

He's a bot, I'm working out the bugs and intending to add higher cognitive function next week.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 01, 2006, 05:32:33 PM
It's true. I'm made of computers.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Signe on March 01, 2006, 08:17:12 PM
(http://smiley.onegreatguy.net/popcorn.gif)


Title: Re: WAR Warhammer preview PC Gamer April
Post by: angry.bob on March 01, 2006, 10:24:18 PM
I just hope that someone mentions to anyone at GW that people will pay real world money for in game items and gold. If there is one company on the planet that will not only demand that Mythic add in game support for tossing more money at the game, it's GW. Shit, they'll probably demand that the very best item in every category be only available for real world money. Mmmmmmm, perfection.

Having said that, I just got back from buying 5 boxes of Tomb Guard, 6 boxes of Tomb king Skele's, and 3 extra sprues so they can all have the Tomb King style skeleton heads. Tomb King are teh r0xx0rz.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Modern Angel on March 02, 2006, 05:34:01 AM
Pardone moi, Mr. HRose. It seems I misquoted you. Please allow me to copy, paste, and italicize what you wrote.

I was expecting the game to have the harsh, gritty look, taking out the darker side of the setting and going sharply AGAINST WoW at least on this aspect. Well, they are going with even more caricatural, cartoonish, oddly colored and odd looking version of WoW.

Believe it or not, I'm not joking.

Not only they are copying the look of WoW characters, but they are copying also how the environments look and the pastel-colored textures of the buildings. Look at the background of the big image on the middle-right with the dwarf. Tell me if that texture doesn't seem ripped off right from WoW.

Even the style of the weapons and armors is cartoonish and ripped off WoW. They are even imitating the big shoulderpads.


So, no, you didn't say not Warhammer. That was the implication I got. Instead you started flailing about how they're ripping off WoW's style. You COULD look at the palettes they're using in the minis photos I linked or browse their fine selection of miniatures in gaudy blues and reds for proof that they're NOT ripping off WoW but that might involve you finally farting the bug out of your ass that WoW's PvP put in there for you. Which is sort of like saying NOT WARHAMMER but not exactly.

Incidentally, we'll have to continue this silly sniping (and I realize it's silly even if you think I might be a red-faced hambeast behind the computer screaming at my keyboard) another day. Going out of town. :(


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Jimbo on March 02, 2006, 05:50:04 AM
Well, ten to one, it will be like DAoC in that it takes forever to level up and be on an decent playing field for RvR.  Hell, these games don't want decent, even, and balanced RvR, they want to cater to whoever has the most time and the best item.  Guess I'll stick to Planetside and Battlefield 2, where at least I can kill a higher level.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Trippy on March 02, 2006, 06:05:24 AM
It doesn't matter if GW did it first with their tabletop games -- WoW came out first in the MMORPG arena and they are currently the 800-pound gorilla in this space and if Mythic continues down this path of having a colorful cartoon-like environment WHO's graphic style *will* be compared to WoW's despite Mark Jacobs's protestations ("The graphics are not WoW's at all" O Rly Mark?).

Edit: fixed typo


Title: Re: WAR Warhammer preview PC Gamer April
Post by: 5150 on March 02, 2006, 08:41:23 AM
Well since "WAR !=DAOC" it'll be interesting to see how they do the [3 way] PvP

The Climax version wasn't going to have a traditional PvP system, it was all about opposed archetypes (witch hunters vs necromancers etc) which was so full of fucking holes it was untrue (I remember asking a dev at the games day seminar if people grouped with a necromancer could attack the witch hunter 'no' was the reply WTF?!!!!)

I doubt it will be too hard to split the warhammer races up into 3 sides (if I were a betting man I'd say, Humans, non-dark Elves, Dwarves vs Chaos (Norse, beastmen, dark elves etc) vs 'other' (Undead, Orcs, Ogres, Skaven)) and the 3 way thing stops one side totally trouncing the other (although its not working out so well for the TR in Euro Planetside....)

Given the 'PvP' nature of the table games I wonder if it will be more like Guildwars where the PvE is simply a vehicle to build your character for PvP (which to be fair seems to be what DAOC is really about....)


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Morfiend on March 02, 2006, 10:29:44 AM
No I don't think so, I just wanted to know you were 13 when I started working for them.

Totally off topic. But when I read this quote, all I could think of was the Comic Book Guy from Simpsons. Try saying the above line in his voice.

I think I have mentioned working for GW 3 times in the past 6-7 years here or in various previous forums from ltm, it's certainly not something I'm proud of.  I'm used to "retarded" being used in general conversation but saw no need for the "Downs" comment, also the "head wound" comment at a time when he didn't actually disagee with me on anything.  HRose at least attempts to back his points up.

I wasnt taking a stab at you or any thing. It was just that one quote, and when I read it, that was all I could think of.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Wolf on March 03, 2006, 12:01:58 AM
stuff

Preach on, brother. WoW died for me with the battlegrounds. It didn't die with the honor system, actually the honor system WITHOUT the battlegrounds was pretty darn fine. I don't even fucking want their rewards, all I need are the ranks. I still remember last year March, April and May me and a friend priest, all in blue and with my Arcanite Reaper roaming Western Plaguelands and stalking the bullwark. I don't think I've ever had more fun in WoW than that one time we killed a whole horde Scholomance raid, chipping at them one orc at a time.

Battlegrounds were never fun for me. It was either enter with a PUG and pull your hair out or enter with a whole team on TS and just wtfpwn them. I haven't played many battlegrounds, but from around 500 I've had real fun ONCE. We knew who the other roamers are, we met them from time to time and these were the best fights. It was always 2v3, 4v3, 5v4 and it was ALWAYS fun and it felt like something when you won. We never attacked the lowbie level 52 undead priest grinding one of the cauldrons, it wasn't fun. But from time to time, they'd gather up (5-6 of them) and jump us. And it was challenging. And it was FUN. Fuck battlegrounds :)


Title: Re: WAR Warhammer preview PC Gamer April
Post by: SurfD on March 03, 2006, 12:40:52 AM
Even the style of the weapons and armors is cartoonish and ripped off WoW. They are even imitating the big shoulderpads.

Again, you are a fucking idiot.

WOW was ripped off directly from Warhammer. These designs are vintage Warhammer. Thus, it isn't WoW they are ripping off, but the style of the license which just happened to have been ripped off by Warcraft.

This quotation reminds me of a conversation overheard by a friend of mine.  He was listening to some bubbleheaded-blonde mall bimbos discussing the latest craptastic tune by Britney Spears, when a song, played by a VERY famous older singer comes on.  Coincidently, Britney had recently done a terible pop-ified cover of said song.  He found it highly amusing when said Mall-trash began to complain about how this person (who did the origional song when Britney was probably still in diapers) was "ripping off" Britneys latest pop masterpiece.

If you HONESTLY believe that Warhammer is ripping off WoW, you really need a reality check.  It has been a standing joke for YEARS that the only Warhammer / 40k computer games worth playing are blizzard products.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: schild on March 03, 2006, 02:04:47 AM
When did people start listening to Hrose at all? Am I the only one who thinks his brand of bullshit is the worst flavored on the internet? He writes a lot, but manages to write oh so little. And yes, I know he's still in the room and can hear me.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 03, 2006, 02:30:31 AM
HRose has a point that Warhammer online could be choose from many different *styles*, it doesn't have to match a visual style based on figures a few cm tall.  The main reason miniatures are so exaggerated in brightness is largely due to their size anyway.

I disagree with just about everything else he said though.

This quote is from yesterday about the brightness of the alpha screenshots and different rule set servers at release.

Quote from: Mark Jacobs
As to other things, you can expect that we'll be looking at other rulesets for the game. I've run alternate rulesets in online games for decades and I think that the stuff we did in DAoC is just a goof jumping off point (though some thought that the jumping off point was a cliff) for what we want to do in the future. We want, as well as lots of different things to throw into our RvR design to make it even more interesting for the players. All sorts of ideas are on the table and we're always open for more, especially at this point. As to the screenies being a little bright, I can understand why some people think that but I also remind the group that this is just one area and we have lots and lots more to do.

The point about Orcs and Chaos crafting is a good one and one we looked at but the problem is that we have to all understand that the Greenskin realm will probably be the least popular of all the realms. People, as a general rule, like to play humans and based on all of the MMORPGs out there, good-looking humans. Depending on what kind of job we do with Chaos, they might be a bit understafffed as well. Thus, we must make sure that we don't take away things from those realms that by doing so, make the realms even more out of balance. My fear with removing such things from those realms is that we would then lose a certain percentage of the population that actually enjoys crafting and would, in the Greenskins and Chaos realms, see a wonderful opportunity because of the lesser number of competiton that they would see there. And while we believe the things we are doing to help ease an expected imbalance will help, I also believe that there is a certain level of imbalance that would be impossible for game systems to even out. The last thing we all want is RvR battles with 10 player-Orcs and 100 player controlled NPCs versus 110 player-humans.

That's not to say I don't think WAR will eventually look a lot like WoW, similar ip's and the success of WoW make that likely.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: eldaec on March 03, 2006, 03:21:48 AM
One thing I hope (and expect) Mythic do understand after daoc is that a dark atmosphere is not the same thing as making it hard to see.

A this point in the development cycle official forum idiots will always complain about screenshots being too 'bright' even if all they really mean is that they can see what is happening.

Similarly a dark atmosphere is not the same thing as a cramped dungeon and a low ceiling that makes the camera position impossible to manage.

DAoC, like all mmogs went through the ever repeating developer learning curve on this issue, hopefully WAR can skip it.

(to see what I mean take a look at early DAoC, CoH, EQ1, EQ2 dungeons, they are too dark, have low ceilings, and you spend half your time getting irritated at trying to manage the camera angle. Devs all learn after an expansion or two that high light levels, and high ceilings are critical) (oh, and before someone says something stupid about immersion remember that "real" barbarian heroes and elven wizards have the advantage of actually being there and so naturally have much better awareness of their surroundings than can ever be transmitted through your screen, having to raise the ambient light levels and ceilings, like having to use instancing or accelerate travel times, is just how you compensate for the limitations of the medium.)


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HaemishM on March 03, 2006, 09:46:31 AM
When did people start listening to Hrose at all? Am I the only one who thinks his brand of bullshit is the worst flavored on the internet? He writes a lot, but manages to write oh so little. And yes, I know he's still in the room and can hear me.

He's not the WORST flavor. That would be the Furry Who Shall Not Be Named.

But he's certainly on the level of Dr. Smart.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Bunk on March 03, 2006, 10:49:12 AM
Sorry man, I'd welcome the Woodcock back here long before I'd ever invite he who shall not be named.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: cevik on March 03, 2006, 01:08:58 PM
Sorry man, I'd welcome the Woodcock back here long before I'd ever invite he who shall not be named.

No way, at least he who shall not be named is guaranteed to launch the message boards into a flame war that will go down in the history books.  When he who shall not be named shows up you are guaranteed entertainment.

Bruce is just annoying and disgusting..

If I had to make a choice between the two, I'd most certainly go with he who shall not be named.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Lionhunter on March 04, 2006, 12:20:14 AM
Who is That who shouldn'd be named?
and this game will suck donkey balls.I guarantee it.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Azazel on March 04, 2006, 12:50:22 AM
Awesome!

A guarantee from some guy I've never heard of who knows no more about the game as any of the rest of us.

 :heart:


Title: Re: WAR Warhammer preview PC Gamer April
Post by: schild on March 04, 2006, 12:55:11 AM
Awesome!

A guarantee from some guy I've never heard of who knows no more about the game as any of the rest of us.

 :heart:

It'll suck. I could tell you why but it'll spoil the opportunity to have a 70 page thread about it when it crashes and burns. ^_^

Because I have 10,000+ posts and you're still here mean that my opinion holds more water than Lionhunter? I'm just wondering cuz that'd be neat.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Ironwood on March 04, 2006, 01:50:34 AM
Nah, 70 page threads only occur when YOU come out and say something could be good and turn out to be more wrong than was previously thought humanly possible.

It's the rarity value.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Margalis on March 04, 2006, 02:03:12 AM
I like HRose. I don't have a problem deciphering his English and he makes some good points. Some bad ones but some good ones as well.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Signe on March 04, 2006, 04:38:01 AM
And sometimes he writes his posts in the style of a poem.  How could you girls NOT love that?


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HRose on March 04, 2006, 09:42:45 PM
He's not the WORST flavor. That would be the Furry Who Shall Not Be Named.

But he's certainly on the level of Dr. Smart.
For this, I'll sue you.

When did people start listening to Hrose at all? Am I the only one who thinks his brand of bullshit is the worst flavored on the internet? He writes a lot, but manages to write oh so little. And yes, I know he's still in the room and can hear me.
And you, I'll make you my bitch when I'll become the most awesomely awesome designer ever.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Azazel on March 04, 2006, 11:18:18 PM

Because I have 10,000+ posts and you're still here mean that my opinion holds more water than Lionhunter? I'm just wondering cuz that'd be neat.

Well, he has the "who the fuck are you?" factor going for him.

I'm already decently familiar with your particular derangements so I can know when to ignore you totally/laugh and when to assume you know what you're talking about.



Title: Re: WAR Warhammer preview PC Gamer April
Post by: Lionhunter on March 05, 2006, 01:13:59 AM

Because I have 10,000+ posts and you're still here mean that my opinion holds more water than Lionhunter? I'm just wondering cuz that'd be neat.

Well, he has the "who the fuck are you?" factor going for him.

I'm already decently familiar with your particular derangements so I can know when to ignore you totally/laugh and when to assume you know what you're talking about.



ask the Hoax


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 05, 2006, 02:24:16 AM
Lionhunter doesn't say much but there are hints (http://en.wikipedia.org/wiki/Romanian_Intelligence_Service) to his identity.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Azazel on March 05, 2006, 11:38:52 PM
I could ask, but I don't care enough to play silly games.



Title: Re: WAR Warhammer preview PC Gamer April
Post by: Yegolev on March 06, 2006, 12:08:46 PM
At least he has an avatar and says something sucks.  Good start.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 06, 2006, 12:55:29 PM
Avatar's are a fad, can't see it catching on.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Hoax on March 06, 2006, 01:17:44 PM
Lionhunter is crazy, and Romanian, any information beyond that I am not at liberty to divulge at this time.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Nebu on March 06, 2006, 01:23:35 PM
If Lionhunter is an ex-Olympic gymnast, I think I know the answer!


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Yegolev on March 06, 2006, 01:56:15 PM
Avatar's are a fad, can't see it catching on.

Likewise with grammar?


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Morfiend on March 06, 2006, 02:29:54 PM
Sorry man, I'd welcome the Woodcock back here long before I'd ever invite he who shall not be named.

No way, at least he who shall not be named is guaranteed to launch the message boards into a flame war that will go down in the history books.  When he who shall not be named shows up you are guaranteed entertainment.

Bruce is just annoying and disgusting..

Im so confused. Who are we not naming now?


Lets see here....

Furry. Check.
Nutsack. Check
Italian. Check

Ohhhhhhhh.... I think I know. Does it start with the letter after "A" and end in "oo"?


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Lionhunter on March 06, 2006, 03:10:35 PM
ButtseksMan?


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Nija on March 06, 2006, 03:25:21 PM
Yeah, this one will suck. Like Schild said, it's funny to see the aftermath and I always look forward to that.

A hint is that Jacobs is mentioning the RVR in this game at every given opportunity. Yeah man we know you did DAOC. Now make a different game, with your different license. Christ.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 06, 2006, 03:42:17 PM
Likewise with grammar?

What are you?  The internet police?


Title: Re: WAR Warhammer preview PC Gamer April
Post by: angry.bob on March 07, 2006, 07:37:27 AM
Ohhhhhhhh.... I think I know. Does it start with the letter after "A" and end in "oo"?


Serek Dmart
Serek Dmart
Serek Dmart

There, now he'll come out of the mirror the next time the lights are off and kill us all.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Yegolev on March 07, 2006, 07:39:44 AM
Likewise with grammar?

What are you?  The internet police?

I have a siren in my pants.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: cevik on March 07, 2006, 07:45:25 AM
Serek Dmart
Serek Dmart
Serek Dmart

There, now he'll come out of the mirror the next time the lights are off and kill us all.

Shouldn't we have done this invokation in the SW:G thread we're trying to get to 70 pages?!


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HaemishM on March 08, 2006, 11:13:20 AM
I'm sure if he comes, he'll spread his Net clap to any thread he can get his overinflated penis into.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Morfiend on March 08, 2006, 01:03:29 PM
Ohhhhhhhh.... I think I know. Does it start with the letter after "A" and end in "oo"?


Serek Dmart
Serek Dmart
Serek Dmart

There, now he'll come out of the mirror the next time the lights are off and kill us all.

Damn. I thought we where talking about Boogleboo.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 10, 2006, 01:07:12 AM
March Newsletter came by email today, not up on their site as yet so I can only link to parts of it.

Video teaser (http://www.warhammeronline.com/english/media/video/easterEggs/WAR_teaser.html)

Ekrund backstory (http://www.warhammeronline.com/stories/war_backstory_mar_2006.php)

More video diaries (http://www.warhammeronline.com/movie_clips/mar_2006_en.php)

Orc Siege Tower (http://www.warhammeronline.com/warimages/Orc_SiegeTower.jpg)

Orc (http://www.warhammeronline.com/warimages/orc_02.jpg)

Dwarf Pub (http://www.warhammeronline.com/warimages/Dwarf_Structure_Tavern.jpg)

Races confirmed.

Quote
Q: What are the playable races?
From the lead designer, Big Steve: "Empire/Human, High Elves, Dark Elves, Dwarfs, Orcs, Goblins, Chaos Humans."


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HaemishM on March 10, 2006, 07:15:21 AM
No Wood Elves? Shame. I fancied playing a Wood Elf Wardancer, which was the only cool thing ever Elvish.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 10, 2006, 07:20:06 AM
Plenty of expansions planned for other races if WAR takes off.  The Goblin Base Jumping video diary is worth checking out, purely because I get to use the words "Goblin" and "Base Jumping" twice in the same sentence.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: HaemishM on March 10, 2006, 07:26:46 AM
I just would like to say, whoever at Mythic came up with the idea of updating design progress by putting video from a fucking camera PHONE should be shot. Not killed per se, just winged so he can bleed in pain and hobble for a while.

Fucking clown shoes. Thanks for showing us that there is actually a working engine that could be shown on real, big boy video without any loss of quality, and then NOT GIVING IT TO US as anything other than postage stamp sized blurs. Don't be fucking retarded. Either show us something or don't, goddamnit.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Arthur_Parker on March 10, 2006, 07:42:56 AM
Go to E3 with a video camera, me love you long time.

On another note, the latest newsletter is online now (http://www.warhammeronline.com/newsletter/2006/warhammer_newsletter_March_2006.html).

I fully realise this game could be crap, hey it's a mmorpg right?  But I like a couple of comments in the latest dev profiles.

http://www.warhammeronline.com/profiles/mark_davis.php

Quote
What is the biggest problem with current MMOs you hope to fix with WAR?
Action! Logging in and finding there's nothing to do for one reason or another is the most frustrating thing for me. WAR will be a world full of conflict and strife. You can be sure that there will always be a quest to complete, an enemy to kill, or a dragon to slay. Whether you have 10 minutes or 10 hours, you should find quick, yummy action in WAR.

http://www.warhammeronline.com/profiles/colin_hicks.php

Quote
What is the biggest problem with current MMO's you hope to fix with WAR?
When I play a game, it is important that it offers me flexibility in terms of the time commitment needed to have fun. I need to have a rewarding play experience even if I don't have several hours to devote to a play session. Providing an opportunity for time constrained gamers to enjoy a title just as much as those with excess free time is essential to a title's broad appeal.

I'm not currently subscribed to anything, I really liked WoW but I just don't have the time needed for the later content.  I'm currently playing COD2, love it, but the amount of hacks people use online is bloody annoying.  So I'm really hoping Mythic don't fuck this up.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Wolf on March 10, 2006, 08:06:30 AM
I had enourmous ammounts of fun with that orc shot today. I show it to someone and tell them they're changing the orc models in Burning Crusade. Not one of them said that that is a different game :)


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Soln on March 14, 2006, 11:22:53 AM
I had enourmous ammounts of fun with that orc shot today. I show it to someone and tell them they're changing the orc models in Burning Crusade. Not one of them said that that is a different game :)


Early yer mean


Title: Re: WAR Warhammer preview PC Gamer April
Post by: schild on March 14, 2006, 12:50:16 PM
Why are they calling Warhammer Online....WAR? Isn't WHO a much cooler acronym?

I'm just saying. That's the first sign of desperation. Trying to be cool and edgy. They want a lot of people walking around saying WAR. Ain't happening.

(http://www.andongkim.com/articles/2005/03/media/bugsnew.jpg)

WHATUP BITCH. I'M BUZZ FUCKING BUNNY, MOTHERFUCKER. COME PLAY WAR.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Morfiend on March 14, 2006, 02:16:09 PM
Why are they calling Warhammer Online....WAR? Isn't WHO a much cooler acronym?

"Warhammer: Age of Reckoning"


Title: Re: WAR Warhammer preview PC Gamer April
Post by: schild on March 14, 2006, 02:30:57 PM
Urk. That's rough.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Bunk on March 17, 2006, 10:07:12 AM
Ohhhhhhhh.... I think I know. Does it start with the letter after "A" and end in "oo"?


Serek Dmart
Serek Dmart
Serek Dmart

There, now he'll come out of the mirror the next time the lights are off and kill us all.

Damn. I thought we where talking about Boogleboo.

Nah, I find the Boog entertaining as well.


Title: Re: WAR Warhammer preview PC Gamer April
Post by: Azazel on March 19, 2006, 01:14:59 AM
Urk. That's rough.

Yeah, that's pretty crap.

Nerds like us will just call it Warhammer, or WFB Online anyway...