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f13.net General Forums => MMOG Discussion => Topic started by: raydeen on January 31, 2006, 09:52:33 AM



Title: Stargate SG-1 MMOG Announced.
Post by: raydeen on January 31, 2006, 09:52:33 AM
Just saw this on Blues News. Don't think it's been posted here yet (unless someone is a faster typer than me and is on right now.)

http://biz.yahoo.com/cnw/060131/az_cheyenne_mt_ent.html





Title: Re: Stargate SG-1 MMOG Announced.
Post by: Furiously on January 31, 2006, 09:57:02 AM
You ever talk about how something could be cool, then realize you might have mis-spoke?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Yegolev on January 31, 2006, 09:57:38 AM
Ah, dammit.  Now Baldwin Online might have some competition.  Someone get me Jeff K.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: tazelbain on January 31, 2006, 09:59:27 AM
Neat!
...
oh
...
OH
...
Shit
...
This is going to suck.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: raydeen on January 31, 2006, 10:00:26 AM
You ever talk about how something could be cool, then realize you might have mis-spoke?

All the feckin' time.



Title: Re: Stargate SG-1 MMOG Announced.
Post by: Mesozoic on January 31, 2006, 10:00:45 AM
Finally, a game with "a superior game concept implemented by a superior development team."  Excuse me for a second while I wipe my HD and sit patiently at my computer waiting for further updates.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: HaemishM on January 31, 2006, 10:05:30 AM
How exactly can you say that the game will be developed by a top-notch design team who has NEVER CREATED AN MMOG?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Furiously on January 31, 2006, 10:07:00 AM
How exactly can you say that the game will be developed by a top-notch design team who has NEVER CREATED AN MMOG?

Timothy N. Jenson — President and Chief Executive Officer
Joseph Ybarra — Vice President of Product Development
David Adams — Vice President of Strategic Partnerships
Stu Rose — Art Director
Chris Klug — Creative Director
Jim Brown — Director of New Product Development

I think Ybarra was the producer on Matrix Online.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Soln on January 31, 2006, 10:08:07 AM
And in other news, All chevrons inactive (http://www.gamasutra.com/php-bin/news_index.php?story=7877)

Quote
ccording to online reports, Perception, the Australian developer of Stargate SG-1: The Alliance, has cancelled the near-finished title and appears to be in the process of closing its doors, following continued issues regarding the game.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Furiously on January 31, 2006, 10:09:49 AM
More importantly - Schild - they are in Pheonix AZ! Exclusive???

Speaking of which.. Raph - can Wayabvpar and I get a tour of Sony Seattle?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: raydeen on January 31, 2006, 10:10:17 AM
How exactly can you say that the game will be developed by a top-notch design team who has NEVER CREATED AN MMOG?

"The Cheyenne staff is comprised of a veteran management team that has shipped more than 80 world-class titles, and boasts extensive MMO development experience."

Probably all the people who lost their jobs when Motor City Online, Asheron's Call 2, and Space and Beyond (and whatever else) all imploded. ;) I find it odd that they don't mention any of these 'world-class' past projects... wait, no I don't. And also that they hyphenated 'MMO-RPG'.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Sky on January 31, 2006, 11:13:36 AM
I believe this is the relevant quote:
Quote
Statements herein concerning future events and developments and the Company's expectations, beliefs, plans and estimates constitute forward-looking information that involves risks and uncertainties. Cheyenne's actual results could differ materially from those indicated by the forward-looking information.
I'm a stargate fan. Leave it alone.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: tazelbain on January 31, 2006, 11:14:47 AM
SG-39876, reporting for duty!


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on January 31, 2006, 11:17:57 AM
How exactly can you say that the game will be developed by a top-notch design team who has NEVER CREATED AN MMOG?

There's been plenty of companies that have experience in MMOs that turn out to be absolute turds.
They've probably got about as much chance at getting at right as the next guy.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: HaemishM on January 31, 2006, 11:21:16 AM
How exactly can you say that the game will be developed by a top-notch design team who has NEVER CREATED AN MMOG?

There's been plenty of companies that have experience in MMOs that turn out to be absolute turds.
They've probably got about as much chance at getting at right as the next guy.

It's true. It isn't like a complete retard with funding couldn't come along and repeat the same spectacular mistakes of the past just as well as the current industry veterans.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Wolf on January 31, 2006, 11:33:31 AM
wow! /drool
Now if it doesn't take forever to come out, it would be pretty awesome. Like that sg-1 single player game. That has shitty graphics and is developed by the guys that made boat boat madness or something...


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Roac on January 31, 2006, 11:37:07 AM
How exactly can you say that the game will be developed by a top-notch design team who has NEVER CREATED AN MMOG?

Timothy N. Jenson — President and Chief Executive Officer
Joseph Ybarra — Vice President of Product Development
David Adams — Vice President of Strategic Partnerships
Stu Rose — Art Director
Chris Klug — Creative Director
Jim Brown — Director of New Product Development

I thihnk Ybarra was the producer on Matrix Online.

Ybarra is a big name, and their art guy has been involved in ... almost everything Blizzard, inc. WoW.  Looks like they do have some real talent there, but they don't have much more than what you posted actually hired.  They're looking for several leads on their website, so they've done little more than brainstorming and some mockups so far.  Check back in 4 years.  I wouldn't ignore this one just because of the names, but it's waaaaaaaaaaay too early to give it much attention.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on January 31, 2006, 11:45:22 AM
How exactly can you say that the game will be developed by a top-notch design team who has NEVER CREATED AN MMOG?

There's been plenty of companies that have experience in MMOs that turn out to be absolute turds.
They've probably got about as much chance at getting at right as the next guy.

It's true. It isn't like a complete retard with funding couldn't come along and repeat the same spectacular mistakes of the past just as well as the current industry veterans.

i've always been quite fond of using the word "craptacular" instead.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Yoru on January 31, 2006, 11:50:12 AM
sigh.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Fargull on January 31, 2006, 11:51:15 AM
I thihnk Ybarra was the producer on Matrix Online.

I thought he talked to wolves...


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Righ on January 31, 2006, 11:57:35 AM
This is going to be the best game ever! Wait and see!


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Stormwaltz on January 31, 2006, 11:59:01 AM
Chris Klug was lead content designer on Earth & Beyond.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: tazelbain on January 31, 2006, 12:03:51 PM
The SG universe has already established that it is a universe with infinite parallel time-lines.  So they can create a new time -line but still use all the iconic characters and places.  It could be a time-line that is more conducive to a MMOG.  Even given player's control of major plot points in this time-line.  That could go a long way to reduce the suck.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Righ on January 31, 2006, 12:10:04 PM
Story cohesion has not been near the top of my list of things that suck in MMORPGs, ever. The things they'll need to do to reduce the suck will involve a lot of careful design, enough familiarity with the genre to avoid the mistakes of the past, enough sense to want to create some innovations, deep pockets, and more development time than any publisher will reasonably allow them.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Yegolev on January 31, 2006, 12:14:27 PM
The best you can hope for is that grinding Replicants for lewt will be instanced.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Miasma on January 31, 2006, 12:34:52 PM
I hope it's like the TV series.

Every quest should involve the imminent destruction/enslavement of the Earth only to be averted 44 minutes later when you discover some kind of ridiculous miracle (or an absurd Achilles heel of the enemy) to make the problem go away.  Also all of your characters should have permadeath but then come back a few months later after a super-miracle and be even more powerful.

You can get a symbiot which makes you more powerful but sometimes while playing you will be forcefully logged off as another player takes control.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: ahoythematey on January 31, 2006, 12:35:34 PM
God, I've got the shakes.  One game gets cancelled only to pave the way for another one that will probably end up cancelled.  Fuck.

Here's how you make a Stargate MMO and not fuck it up royally, but maybe only a bit.  FPS-twitch combat(look at FEAR for help in the staff-melee stuff) and PvP through faction-based territorial battle, something akin to Planetside.  Absolutely no fucking starship nonsense until you guys are sure you can handle the basics like ground combat and rewarding strategic teams with capturing gates and holding them.  Absolutely no fucking stupid ascension garbage; Jedi and Hero classes spring to mind.

I know.  Pie in the sky and all that.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: sarius on January 31, 2006, 12:41:41 PM
God, I've got the shakes.  One game gets cancelled only to pave the way for another one that will probably end up cancelled.  Fuck.

Here's how you make a Stargate MMO and not fuck it up royally, but maybe only a bit.  FPS-twitch combat(look at FEAR for help in the staff-melee stuff) and PvP through faction-based territorial battle, something akin to Planetside.  Absolutely no fucking starship nonsense until you guys are sure you can handle the basics like ground combat and rewarding strategic teams with capturing gates and holding them.  Absolutely no fucking stupid ascension garbage; Jedi and Hero classes spring to mind.

I know.  Pie in the sky and all that.

Well FPS-twitch worked so well for SWG, why not!?!  Agree with no ascension characters, though.  Just gimme a gun and call me Jack. :)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: tazelbain on January 31, 2006, 12:41:55 PM
Those are important issues too but I don't want to be stuck between season 2 and 3 doing menial tasks forever.

I suspect we are going to see something like DDO with a hundred linear quests following a storyline, which will be boring like GW PvE.

It would be great if they could do something interesting with science characters, like a mini-game to translate glyphs.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Furiously on January 31, 2006, 12:52:20 PM
I'm excited that we finally have an IP where permadeath actually DOESN'T make sense.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Lt.Dan on January 31, 2006, 01:04:02 PM
What elements of the SG IP would make an interesting MMOG?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: jpark on January 31, 2006, 01:09:08 PM
How exactly can you say that the game will be developed by a top-notch design team who has NEVER CREATED AN MMOG?

Shhhh.

Fortunately, this industry does not have town hall meetings to solicit feedback from focus groups before burning cash  :-)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Furiously on January 31, 2006, 01:09:23 PM
What elements of the SG IP would make an interesting MMOG?
Nearly limitless number of environments to kill rats in?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Yegolev on January 31, 2006, 01:42:31 PM
What elements of the SG IP would make an interesting MMOG?
Nearly limitless number of environments to kill rats in?
Mitch Pileggi


Title: Re: Stargate SG-1 MMOG Announced.
Post by: kaid on January 31, 2006, 02:05:33 PM
Man just thinking of star gate online and my first thought was HELLO INSTANCES. It would be like DDO but even more so just a base to hook up with your buddies click the general for your random mission of the day and then enter the instance portal um star gate and wack foozles.


It may suck but you have to admit that setup is  just about the easiest damn premise to setup for a mmrpg alot easier than something like star treck.


kaid


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Righ on January 31, 2006, 03:06:42 PM
Nah, Star Trek you could just have the server being the Starship Enterprise, and the instance portal would just be away teams. C'mon, give me a tougher example.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Furiously on January 31, 2006, 03:19:18 PM
What elements of the SG IP would make an interesting MMOG?
Nearly limitless number of environments to kill rats in?
Mitch Pileggi
Mitch rocks - he was a voice in Planescape.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Roac on January 31, 2006, 03:46:35 PM
What elements of the SG IP would make an interesting MMOG?

What wouldn't?  The IP for Stargate includes just about anything scifi you can think up.  Really, you can go for a SG-1 clone, or the Earth militant group (their name escapes me), free Jaffa (sp), or Jaffa in the service of a snake, or any other of unknown number of minor factions.  Then throw in Atlantis.  Mix and match any assortment of ancient/modern/alien/godly alien technology you like.  Add or leave out space ships as you like.  You might actually have a fun Jedi quest, with holocubes replaced by Wratih farming for their super steroid stuff.  There's almost nothing that *hasn't* been included in the SG IP at some point or other that you can draw on or ditch as the designers see fit.

Of course, lack of direction given by the IP can be one of the hangups for design - throw too much or too little and you risk being overambitious and not meeting requirements or under and dissapointing the fanbase whom you are trying to attract by going with IP. 


Title: Re: Stargate SG-1 MMOG Announced.
Post by: ahoythematey on January 31, 2006, 04:12:08 PM
Having the Trust in the game would open up so many scenarios it makes my head spin.  More often than not they pull the biggest Deus Ex Machina shit in the show.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Lt.Dan on January 31, 2006, 04:19:18 PM
What elements of the SG IP would make an interesting MMOG?

What wouldn't?  The IP for Stargate includes just about anything scifi you can think up.  Really, you can go for a SG-1 clone, or the Earth militant group (their name escapes me), free Jaffa (sp), or Jaffa in the service of a snake, or any other of unknown number of minor factions.  Then throw in Atlantis.  Mix and match any assortment of ancient/modern/alien/godly alien technology you like.  Add or leave out space ships as you like.  You might actually have a fun Jedi quest, with holocubes replaced by Wratih farming for their super steroid stuff.  There's almost nothing that *hasn't* been included in the SG IP at some point or other that you can draw on or ditch as the designers see fit.

Of course, lack of direction given by the IP can be one of the hangups for design - throw too much or too little and you risk being overambitious and not meeting requirements or under and dissapointing the fanbase whom you are trying to attract by going with IP. 

I was thinking in terms of gameplay rather than setting.  Seems like a travel and problem-solving game to me.  Or maybe that's just I get MacGyver mixed up in there.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Trippy on February 01, 2006, 12:04:45 AM
There's a brief description of the game on the Cheyenne Mountain Products (http://www.cheyenneme.com/products/) page. Here's an excerpt:

Quote
Stargate Worlds provides players with a form of ranged combat unique to MMORPG that will take full advantage of modern and science fiction weaponry, cover, and terrain. Players will be able to form squads with their friends or use bots for players who want to go solo. Squad leaders will control maneuvers and objectives through an innovative combat control interface. Players may choose to create characters that are members of either the SGC (the Good Guys) or the System Lords (the Bad Guys). Characters are equipped with varied and mixed skills, with the choice to form such classes as Research, Combat Marine, Medical, Scientific, Diplomatic, Engineering, Archeological, and Exploration. PVP will be possible between the two alliances on many contested worlds, actually swaying the balance of power on those planets, and unlocking hidden content. Cooperative play will also be possible, and players will be encouraged to forge temporary alliances to deal with greater threats, such as the Ori.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Furiously on February 01, 2006, 07:58:19 AM
There's a brief description of the game on the Cheyenne Mountain Products (http://www.cheyenneme.com/products/) page. Here's an excerpt:

Quote
Stargate Worlds provides players with a form of ranged combat unique to MMORPG that will take full advantage of modern and science fiction weaponry, cover, and terrain. Players will be able to form squads with their friends or use bots for players who want to go solo. Squad leaders will control maneuvers and objectives through an innovative combat control interface. Players may choose to create characters that are members of either the SGC (the Good Guys) or the System Lords (the Bad Guys). Characters are equipped with varied and mixed skills, with the choice to form such classes as Research, Combat Marine, Medical, Scientific, Diplomatic, Engineering, Archeological, and Exploration. PVP will be possible between the two alliances on many contested worlds, actually swaying the balance of power on those planets, and unlocking hidden content. Cooperative play will also be possible, and players will be encouraged to forge temporary alliances to deal with greater threats, such as the Ori.


I'm guess on this for release...


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Alkiera on February 01, 2006, 10:10:20 AM
There's a brief description of the game on the Cheyenne Mountain Products (http://www.cheyenneme.com/products/) page. Here's an excerpt:

Quote
Stargate Worlds provides players with a form of ranged combat unique to MMORPG that will take full advantage of modern and science fiction weaponry, cover, and terrain. Players will be able to form squads with their friends or use bots for players who want to go solo. Squad leaders will control maneuvers and objectives through an innovative combat control interface. Players may choose to create characters that are members of either the SGC (the Good Guys) or the System Lords (the Bad Guys). Characters are equipped with varied and mixed skills, with the choice to form such classes as Research, Combat Marine, Medical, Scientific, Diplomatic, Engineering, Archeological, and Exploration. PVP will be possible between the two alliances on many contested worlds, actually swaying the balance of power on those planets, and unlocking hidden content. Cooperative play will also be possible, and players will be encouraged to forge temporary alliances to deal with greater threats, such as the Ori.


I'm guess on this for release...

Optimist.

Alkiera


Title: Re: Stargate SG-1 MMOG Announced.
Post by: HaemishM on February 01, 2006, 11:23:06 AM
Sounds like a shooty Guild Wars.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Sky on February 01, 2006, 11:33:24 AM
There's a brief description of the game on the Cheyenne Mountain Products (http://www.cheyenneme.com/products/) page. Here's an excerpt:

Quote
Stargate Worlds provides players with a form of ranged combat unique to MMORPG that will take full advantage of modern and science fiction weaponry, cover, and terrain. Players will be able to form squads with their friends or use bots for players who want to go solo. Squad leaders will control maneuvers and objectives through an innovative combat control interface. Players may choose to create characters that are members of either the SGC (the Good Guys) or the System Lords (the Bad Guys). Characters are equipped with varied and mixed skills, with the choice to form such classes as Research, Combat Marine, Medical, Scientific, Diplomatic, Engineering, Archeological, and Exploration. PVP will be possible between the two alliances on many contested worlds, actually swaying the balance of power on those planets, and unlocking hidden content. Cooperative play will also be possible, and players will be encouraged to forge temporary alliances to deal with greater threats, such as the Ori.
Quote
Statements herein concerning future events and developments and the Company's expectations, beliefs, plans and estimates constitute forward-looking information that involves risks and uncertainties. Cheyenne's actual results could differ materially from those indicated by the forward-looking information.
Yeah. What I said with a liberal dose of Furiously.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Mi_Tes on February 03, 2006, 10:08:33 AM
More importantly - Schild - they are in Pheonix AZ! Exclusive???

Speaking of which.. Raph - can Wayabvpar and I get a tour of Sony Seattle?

Add me to the list of people who would like to tour Sony Seattle.  Very interested in what the Mythica guys are doing with a new game!


Title: Re: Stargate SG-1 MMOG Announced.
Post by: schild on February 03, 2006, 10:51:34 AM
Mythica was being made by Microsoft.

Also, now that you mention it, Seattle is hiring an AI programmer. I've not heard what they're working on. But they're obviously working on something.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: WayAbvPar on February 03, 2006, 12:19:27 PM
More importantly - Schild - they are in Pheonix AZ! Exclusive???

Speaking of which.. Raph - can Wayabvpar and I get a tour of Sony Seattle?

Add me to the list of people who would like to tour Sony Seattle.  Very interested in what the Mythica guys are doing with a new game!

Are you a local kid, or just really excited about Sony Seattle?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Furiously on February 03, 2006, 01:11:40 PM
The funny part - is Raph skipped over this thread.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Righ on February 03, 2006, 03:16:52 PM
Maybe I can help that by mentioning that Jim Byrne who plays General Stoneman in Stargate Infinity is a keen guitarist that plays a 1969 Gibson Hummingbird. By the power of search, Raph should be along shortly.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Bunk on February 04, 2006, 08:22:59 AM

  Check back in 4 years.  I wouldn't ignore this one just because of the names, but it's waaaaaaaaaaay too early to give it much attention.

I think the real question becomes, can they drag four+ more years of syndication out of the tv show waiting for this to come out?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Mi_Tes on February 04, 2006, 08:29:28 AM
Mythica was being made by Microsoft.

Also, now that you mention it, Seattle is hiring an AI programmer. I've not heard what they're working on. But they're obviously working on something.

Yes, Mythica was being made by Microsoft.  However, the guys who were making Mythica left shortly after it was cancelled, started FireAnt games, and then "began the SOE Seattle studio" working on a yet titled MMO.

http://sonyonline.com/corp/press_releases/020305_SOE_Seattle.html

Quote
SONY ONLINE ENTERTAINMENT EXPANDS OPERATIONS WITH SOE-SEATTLE
-Leader in Massively Multiplayer Online Gaming Opens Pacific Northwest Studio -

SAN DIEGO, CA - February 3, 2005 - Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online (MMO) gaming, announced today that it has expanded operations with the formation of a development studio in Seattle, Washington. SOE-Seattle will further increase Sony Online Entertainment's global market share and will strengthen the overall planning and production of premium games.

Matt Wilson will serve as Executive Producer of SOE-Seattle. Wilson had been with Microsoft for over 10 years, leaving to form FireAnt, Inc. with John Smith, Alex Pfaffe, Craig Link and Ed Fries in order to create cutting-edge massively multiplayer online games. All the members of FireAnt will be joining the new studio full-time, with the exception of Ed Fries, who will serve in an advisory role for SOE-Seattle game design and studio management. The SOE-Seattle team has a diverse history of game development, having worked on titles such as Dungeon Siege, Ultima Online, Wing Commander, Asheron's Call, and many others.

"As our business grows, so does the need for more diverse titles," said Russell Shanks, chief operations officer, Sony Online Entertainment. "With the core team's expertise in the video game industry and their passion for making games, we are confident that this new studio will allow us to maintain and expand SOE's position as one of the world-wide leaders in online gaming."


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Mi_Tes on February 04, 2006, 08:34:24 AM
More importantly - Schild - they are in Pheonix AZ! Exclusive???

Speaking of which.. Raph - can Wayabvpar and I get a tour of Sony Seattle?

Add me to the list of people who would like to tour Sony Seattle.  Very interested in what the Mythica guys are doing with a new game!

Are you a local kid, or just really excited about Sony Seattle?

Not local (although wish I was), but am excited about Sony Seattle.  They have a good team that was just too progressive for MS, so hoping this game works out. 


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Signe on February 10, 2006, 08:30:03 PM
For those who are interested:

http://www.stargateworlds.com/


Title: Re: Stargate SG-1 MMOG Announced.
Post by: JoeTF on February 16, 2006, 11:06:17 AM
quote from one of their posts: "One of the milestones we recently completed was a technical design do***ent." Now, if you look at mmos design from this perspective, it suddenly gets much more sense.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Stormwaltz on February 16, 2006, 12:47:21 PM
Bad touch:

Quote
Instances – The game will definitely use instancing for adventures within the Stargate.  That said, the developers also wanted to stress the vast amount of virtual real estate planned for the game, which is not instanced.  Not only do they have large world environments planned, but they also intend on utilizing areas like spacecraft, moons, and potentially the surface of stars and black holes.

Knowledge of high school physics is hard.

http://www.gamergod.com/article.php?article_id=3834


Title: Re: Stargate SG-1 MMOG Announced.
Post by: raydeen on February 16, 2006, 01:29:38 PM
Bad touch:

Quote
Instances – The game will definitely use instancing for adventures within the Stargate.  That said, the developers also wanted to stress the vast amount of virtual real estate planned for the game, which is not instanced.  Not only do they have large world environments planned, but they also intend on utilizing areas like spacecraft, moons, and potentially the surface of stars and black holes.

Knowledge of high school physics is hard.

http://www.gamergod.com/article.php?article_id=3834

Not if your ascended. But then all you get to do is sit around in a diner that exists on the head of a pin and shoot nasty looks at each other. The minute you try to interact, they throw you back to the mortal plane all naked and lying unconscious in a field. Talk about losing a level.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on December 20, 2007, 09:20:56 AM
Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiise....

Redesign of frontpage pushed out today. (http://www.stargateworlds.com/)  Says Fall 2008 for release. (http://www.stargateworlds.com/about.html)

Tabular Rasa combat mechanics take 2?



Title: Re: Stargate SG-1 MMOG Announced.
Post by: Venkman on December 20, 2007, 12:16:22 PM
Putting aside the game for a sec (which quite honestly has been aside forever, to me), what is going on with the IP that makes it a relevant license? There a new show or movie coming out? There a series of books?

I ask because SG:W has always felt to me a bit like STO, except Cheyenne seems a bit more a) interested; and, b) competent. But regardless of being able to build the game, they need to ensure they can market and sell it. And unless there's some major IP activity coming, I can't see this being any more than a minor success.

Which wouldn't be a bad thing except of the probable licensing royalty. Why pay for it if you didn't expect to do better than generic sci-fi world-trotting portals, like, say, TR?  :-)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Morat20 on December 20, 2007, 12:35:55 PM
Putting aside the game for a sec (which quite honestly has been aside forever, to me), what is going on with the IP that makes it a relevant license? There a new show or movie coming out? There a series of books?
Show lasted 10 years. They're doing two or three Sci-Fi movies (ones with real budget and the directors and actors from the show). The spin-off is just wrapping up it's third season. It was, even after they started dicking with the cast and with Sci-Fi's weird "we split out season in half for no goddamn reason and wonder why our numbers are down with no new episode for four months", a highly rated show.

Mostly, though, I think they got the IP for fairly cheap and it DOES lend itself pretty well to the MMORPG thing (I would have gone more Planetside than I think they're doing). Big war, multiple sides, modern-day with Sci-fi elements, and they even have a PnP game to fall back on for ideas on combat and shit. Lots of backstory and stuff they can simply lift out.

And hell -- they have Stargates. The world's first instance portal. :)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on December 20, 2007, 12:37:16 PM
They've got a movie and 10 seasons to draw inspiration / lore / canon from, beats having to write their own.  Suppose it couldn't be any more or less relevant game world back story than TR, POTBS, or anything else.

Edit:  The series is pretty damn entertaining, and seems to have a pretty wide audience.  It seems to be fairly popular outside of the US as well.



Title: Re: Stargate SG-1 MMOG Announced.
Post by: Morat20 on December 20, 2007, 01:17:30 PM
They've got a movie and 10 seasons to draw inspiration / lore / canon from, beats having to write their own.  Suppose it couldn't be any more or less relevant game world back story than TR, POTBS, or anything else.

Edit:  The series is pretty damn entertaining, and seems to have a pretty wide audience.  It seems to be fairly popular outside of the US as well.
I'd imagine the Stargate IP owners are also probably less picky than, say, the Tolkien or Star Wars owners. You have to make it "close enough" for the fans, but we're not talking "You used the wrong type of Elvish, fucker!" fans.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on December 20, 2007, 01:47:38 PM
Also, from what I understand, the writers of the SG series are working hand in hand with the guys at CME.  They've also given CME alot of leeway as to what they can and can't do - which sounds like they're going to allow CME to create SG canon much like Lucas Arts did with BioWare and KOTOR.

I'll play it, and pray for a beta invite, because I'm a MMOwhore.  And it will likely disappoint me, because anything I look forward to crashes and burns  :heartbreak:


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on December 20, 2007, 06:24:55 PM
In other news, Steve Williams (VSOH Diplomacy guy) has been hired by CME.

Good hire.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Ratman_tf on December 20, 2007, 06:59:39 PM
I'd imagine the Stargate IP owners are also probably less picky than, say, the Tolkien or Star Wars owners. You have to make it "close enough" for the fans, but we're not talking "You used the wrong type of Elvish, fucker!" fans.

but how many of them would be interested in a MMORPG?

Liscensing limits your audience.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: UnSub on December 20, 2007, 07:51:26 PM
I skimmed this thread and didn't see it mentioned that David "Zeb" Cook was the lead dev. His previous MMO title (which he left to join the SG:W team) was City of Villains. Plus he's done a number of other games and D&D modules.

From my brief readings of some of the other interviews, SG:W (not to be confused with SW:G) is going the FPS route where cover and tactics count quite a bit. As such, they have TR as a reasonable template to learn from and improve on.

Personally, I care little for the IP, but if it's a good game, I'll take a look.



Title: Re: Stargate SG-1 MMOG Announced.
Post by: Venkman on December 20, 2007, 08:04:03 PM
Personally, I care little for the IP, but if it's a good game, I'll take a look.

Yea, that's where I'm at too. Good to hear the IP is pretty weighty though. My earlier question was more about whether SG:W could be "WoW with SG characters" or whether it could not only be the IP but *shudder* try something different. If they go as you say they are, I'll definitely be there to check it out. In some beta anyway :wink:


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Morat20 on December 20, 2007, 08:17:32 PM
I'd imagine the Stargate IP owners are also probably less picky than, say, the Tolkien or Star Wars owners. You have to make it "close enough" for the fans, but we're not talking "You used the wrong type of Elvish, fucker!" fans.

but how many of them would be interested in a MMORPG?

Liscensing limits your audience.
I don't think so in this case. At it's base, it's pretty simple -- sci-fi set in modern times with Earth as a main staging area are. It's instantly familiar. The entire "Earth" side is straight out of regular culture. Soldiers, P-90 machine guns, grenades, etc. The alien tech is a little different, but it's not as unapproachable as a lot of lesser known sci-fi.

Licensing only limits the audience if you build a game only the IP fans would enjoy. Properly done, using someone else's IP instead of creating your own shouldn't have any effect.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Jerrith on December 20, 2007, 10:55:00 PM
In other news, Steve Williams (VSOH Diplomacy guy) has been hired by CME.

Good hire.

Yeah, Steve is great, I'm happy that I'll get to work with him again.  He's the third ex-Sigil person coming over to CME.  (I was the second, and an artist, Thad Clevenger, was first.)

I'm afraid I can't really say anything about the game at this point in time, but CME shouldl be announcing more relatively soon.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on December 21, 2007, 06:27:32 AM
Liscensing limits your audience.

Completely disagree.  To an extent.

People will play an MMO regardless of IP, as long as the gameplay is solid.  IP gets some people in the door guaranteed.

Solid gameplay keeps them there, and brings in others via word of mouth.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Venkman on December 21, 2007, 06:34:38 AM
The theory behind licensing is that a generic game will garner more attention (and therefore more people) with a license. Because that license already has a built-in audience. It's the reason Star Trek books sell better than many (better) non-license sci-fi books. It's the reason the LoTR movies do better than many (better) non-license fantasy movies. Name recognition and association.

But you're also exactly right that the whole exercise can't stop at having the license. It's important enough in one-time-purchase games that there be good gameplay. It's doubly so for MMOGs. After you've successfully attracted the player, the only way you're going to keep them is with a solid experience.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Simond on December 21, 2007, 07:05:51 AM
It seems to be fairly popular outside of the US as well.
It's more or less replaced Star Trek as the syndicated sci-fi series over here in the UK (well, on the commercial channels at least).

Which makes sense, as it's significantly better than the last two two attempts at a Star Trek series.  :awesome_for_real:


Title: Re: Stargate SG-1 MMOG Announced.
Post by: ajax34i on December 21, 2007, 07:34:36 AM
I liked Stargate (the movie) for its synopsis, it was pretty damn good at the time.  I liked the SG:1 series for the humor, and sometimes the plot was ok.  I started liking Atlantis some when they had some funnies / humor added to it.  I hope they add humor and fun into the game, if they make it.

Being staged on Earth in modern times, they can do a neat trick with the lauch / account creation process by pretending that the whole thing is actually real; send out letters and advertising implying that you are actually being contacted by the military and asked to participate in running a simulator, that the Stargate actually exists and the shows were just a trick to divert attention / prep the public, etc etc, with a small disclaimer on the back of the card somewhere.  A bunch of people would buy that shit up by the gallon.

But anyway, a big problem with parts of the game being set on Earth in modern times is they can't have stylized art and might have to go for realism, which will require the player base to have good computers, which will result in fewer players (as you've all been saying elsewhere).  So, we'll see.

Otherwise, I'm expecting beautiful environments (including forests, heh) but mundane humans as characters, small raid sizes (5-10 man), and each expansion might reveal a new type of enemy, deadlier than the current ones.  I don't know if players will be able to affect the state of the universe, but it might be possible.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: waylander on December 21, 2007, 07:39:44 AM
I haven't been following this game recently, but I am a big fan of the stargate series. What did they ever decide to do for PVP in their game?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on December 21, 2007, 07:42:50 AM
They've been releasing some screenshots (http://community.stargateworlds.com/gallery/), although some of them are actually concept art being shown/advertised as screenshots.  :roll:  Or 'artwork' rendered using the game engine, which technically ain't a screenshot.

These are actual screenshots from the game.  They're pretty good sized, so didn't img link them:

Jaffa Building (http://community.stargateworlds.com/warehouse/gallery/570_original.jpg)

the latest one (http://forums.stargateworlds.com/attachment.php?attachmentid=33&d=1198191909)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on December 21, 2007, 07:43:24 AM
I haven't been following this game recently, but I am a big fan of the stargate series. What did they ever decide to do for PVP in their game?

They've said they are going to have PvP enabled servers, with (I think) 3 factions.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Count Nerfedalot on December 21, 2007, 02:58:06 PM
I can't figure out what to think of this whole thing.  Half the people I know who love Stargate are 20-something males with several game consoles (some with, some without gaming PC's) who would LOVE an fps Stargate game.  The other half are 40-something females who own NO gaming consoles and 5- to 10-yr old PC's, if any PC at all.  So what exactly is the target market again?

Seriously, half the fans of the show I think were simply infatuated with the MacGuyver guy and sort of got hooked on the show itself by accident.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Venkman on December 21, 2007, 03:45:19 PM
the latest one (http://forums.stargateworlds.com/attachment.php?attachmentid=33&d=1198191909)
Needs an account to their forums, so not sure if it's locked behind an NDA.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Ratman_tf on December 21, 2007, 06:38:52 PM
I can't figure out what to think of this whole thing.  Half the people I know who love Stargate are 20-something males with several game consoles (some with, some without gaming PC's) who would LOVE an fps Stargate game.  The other half are 40-something females who own NO gaming consoles and 5- to 10-yr old PC's, if any PC at all.  So what exactly is the target market again?

Seriously, half the fans of the show I think were simply infatuated with the MacGuyver guy and sort of got hooked on the show itself by accident.

I'm usually biased against movies turned TV series (Stargate, Buffy, Charmed, etc...) but I eventually got interested in Stargate SG1 for a while, and consider myself a fan.

I have zero interest in a MMORPG set in that universe. There's no way they could capture what I liked about the original movie and/or TV series in an online game. (Humor, stories, characters, etc...)

So yeah, MMOG players will try just about anything new, regardless of IP. Fans of an IP aren't going to magically become online gaming enthusiasts. So making an SG1 game is a zero sum situation unless they actually have something new to contribute to the genre, and not just more marketing hype about immersion and innovation.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on December 22, 2007, 12:33:38 AM
the latest one (http://forums.stargateworlds.com/attachment.php?attachmentid=33&d=1198191909)
Needs an account to their forums, so not sure if it's locked behind an NDA.

You just need an account to their forums.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: UnSub on December 24, 2007, 06:33:47 AM
I haven't been following this game recently, but I am a big fan of the stargate series. What did they ever decide to do for PVP in their game?

I'm pretty sure that you can choose the 'bad' side if you want to play it that way. It seems (to make a rough analogy) that Stargate is doing the CoH/V thing straight off the bat.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on December 24, 2007, 07:38:30 AM
I think there is going to be some sort of open PvP server, if I read their devspeak right.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on January 03, 2008, 01:45:45 PM
Gameplay trailer to be shown on Stargate Alliance on SciFi channel at 9 pm CST January 4th.  Also a contest to have your likeness put in the game. (http://www.firingsquad.com/news/newsarticle.asp?searchid=18908)  They're still advertising Fall 2008 as launch. 



Title: Re: Stargate SG-1 MMOG Announced.
Post by: eldaec on January 03, 2008, 03:23:31 PM
I'd imagine the Stargate IP owners are also probably less picky than, say, the Tolkien or Star Wars owners. You have to make it "close enough" for the fans, but we're not talking "You used the wrong type of Elvish, fucker!" fans.

but how many of them would be interested in a MMORPG?

Liscensing limits your audience.

Yes, as you know, despite being the best game ever, SWG only survived six months.

What?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: DarkSign on January 04, 2008, 05:39:19 AM
Quote
Fans of an IP aren't going to magically become online gaming enthusiasts.

More and more people are playing MMOs somehow, aren't they? I mean I dont think they can count on all the SG-1 fans coming over in droves to save the subscription base, but I do think that some of the tv watchers will magically become online gaming enthusiasts. This might be the game they've been waiting to play. Or the marketing might hit them just right. Or a number of factors. I wouldn't count out the power of an established fanbase to augment subscription numbers.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Mrbloodworth on January 04, 2008, 06:53:01 AM
I find it odd that people here think that fans of the show are not already "gaming enthusiasts".


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Venkman on January 04, 2008, 08:11:08 AM
I gotta imagine there's a lot of crossover between the sci-fi channel in particular and gaming. It's like the perfect geekstorm. And the whole why-pay-a-monthly-fee question isn't really much of a barrier as it used to be anyway.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Ratman_tf on January 04, 2008, 08:50:16 AM
I find it odd that people here think that fans of the show are not already "gaming enthusiasts".

Quote
The other half are 40-something females who own NO gaming consoles and 5- to 10-yr old PC's, if any PC at all.  So what exactly is the target market again?

(http://www.mundosimpson.com.ar/galerias/patty_selma01.jpg) ?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Mrbloodworth on January 04, 2008, 09:03:26 AM
Question still stands, as i'm not sure thats a 100% true statistic. certainly hasn't been my experience.

EDIT: Did some looking, found this on IMDB. Take it for what its worth.

(http://img89.imageshack.us/img89/8083/sg1om3.png) (http://www.imdb.com/title/tt0118480/ratings)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Ratman_tf on January 04, 2008, 09:12:48 AM
Question still stands, as i'm not sure thats a 100% true statistic. certainly hasn't been my experience.

Shit, I dunno. I'm just another schlub on the intertron. My gut feeling, based on nothing quotable is that SG is going to be another mediocre MMOG, and the amount of SG1 fans that get into the game isn't going to matter in the grande scheme of things.

My comment for posterity is that I hope the devs have looked closely at their target audience (whoever it may be) and designed accordingly, instead of slapping Stargate skins on WoW. This has proven to be unproductive in the past. (http://starwarsgalaxies.station.sony.com/)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Jerrith on January 04, 2008, 09:23:18 AM
Gameplay trailer to be shown on Stargate Alliance on SciFi channel at 9 pm CST January 4th.  Also a contest to have your likeness put in the game. (http://www.firingsquad.com/news/newsarticle.asp?searchid=18908)  They're still advertising Fall 2008 as launch. 
Yes, Fall 2008 is the current target.  I haven't seen the actual trailer that's going to be on TV tonight, but I've believe I've seen an earlier version.  It's neat.  It's cinematic, not gameplay though.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Mrbloodworth on January 04, 2008, 09:28:28 AM
Gameplay trailer to be shown on Stargate Alliance on SciFi channel at 9 pm CST January 4th.  Also a contest to have your likeness put in the game. (http://www.firingsquad.com/news/newsarticle.asp?searchid=18908)  They're still advertising Fall 2008 as launch. 
Yes, Fall 2008 is the current target.  I haven't seen the actual trailer that's going to be on TV tonight, but I've believe I've seen an earlier version.  It's neat.  It's cinematic, not gameplay though.

Wouldn't that be Stargate ATLANTIS ?

I know, its not like i'm the one with rights to correct anyones spelling/grammar/word mistakes.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on January 04, 2008, 12:02:21 PM
It's cinematic, not gameplay though.

Blah.  Cinematic for the lose.

Wouldn't that be Stargate ATLANTIS ?

I know, its not like i'm the one with rights to correct anyones spelling/grammar/word mistakes.

Oops.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Triforcer on January 04, 2008, 02:20:17 PM
My comment for posterity is that I hope the devs have looked closely at their target audience (whoever it may be) and designed accordingly, instead of slapping Stargate skins on WoW. This has proven to be unproductive in the past. (http://starwarsgalaxies.station.sony.com/)

SWG came before WoW.  Although I'll grant you that if there was there was one MMO capable of breaking the laws of physics and shittily cloning something that didn't even exist yet, SWG is it. 


Title: Re: Stargate SG-1 MMOG Announced.
Post by: bogart on January 04, 2008, 02:23:57 PM
Mhm. Release fall 2008. Cool. They've just released a new Logo! Hurray!
Haven't seen the commercial but the website has a few concepts at best, which could be googled TBH.
Am I the only one who got the impression this is vapourware ?



Title: Re: Stargate SG-1 MMOG Announced.
Post by: Morat20 on January 04, 2008, 02:30:24 PM
My comment for posterity is that I hope the devs have looked closely at their target audience (whoever it may be) and designed accordingly, instead of slapping Stargate skins on WoW. This has proven to be unproductive in the past. (http://starwarsgalaxies.station.sony.com/)

SWG came before WoW.  Although I'll grant you that if there was there was one MMO capable of breaking the laws of physics and shittily cloning something that didn't even exist yet, SWG is it. 
Now that you bring up the NGE, I think the CU and hte NGE were repeatedly called "WoWizing SWG". It had a bit of merit with the CU, although "Ever-Questing SWG" would be more apt.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: KallDrexx on January 05, 2008, 07:22:16 PM
http://www.gametrailers.com/player/29403.html

Was that all they showed?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Soln on January 05, 2008, 09:57:44 PM
This franchise could be dynamite for an MMO -- instance, squad based, FPS.  I am still killing rabbits for their legs for this one.  Plus I like MacGyver (RDA)  :grin:


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Jerrith on January 06, 2008, 02:28:22 AM
http://www.gametrailers.com/player/29403.html

Was that all they showed?

That's what was on TV.  There's a longer version of it available up on Gamespot.  http://www.gamespot.com/video/931710/6184273/videoplayerpop? (http://www.gamespot.com/video/931710/6184273/videoplayerpop?)



Title: Re: Stargate SG-1 MMOG Announced.
Post by: eldaec on January 06, 2008, 06:30:16 AM
That's what was on TV.  There's a longer version of it available up on Gamespot.  http://www.gamespot.com/video/931710/6184273/videoplayerpop? (http://www.gamespot.com/video/931710/6184273/videoplayerpop?)

Just to save everyone a click :

There will be stargates.

It is suggested that there might be combat. And that you might be able to play races other than human.

You don't need to watch it now.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Ratman_tf on January 06, 2008, 08:29:28 AM
That's what was on TV.  There's a longer version of it available up on Gamespot.  http://www.gamespot.com/video/931710/6184273/videoplayerpop? (http://www.gamespot.com/video/931710/6184273/videoplayerpop?)

Just to save everyone a click :

There will be stargates.

It is suggested that there might be combat. And that you might be able to play races other than human.

You don't need to watch it now.

They could have just used a clip from the show, for all that trailer revealed...  :grin:


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on January 06, 2008, 06:43:56 PM
I wasn't expecting the game to be laid out in front me, but I was expecting something ALOT higher quality than that CGI.

I hope that video wasn't indicative of the game itself (quality or art direction-wise). 


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Reg on January 07, 2008, 01:39:33 AM
It's coming out in September and that's all they've got? This does not bode well.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Venkman on January 07, 2008, 05:45:10 AM
I dunno. The CGI wasn't first-rate Assassin's Creed or anything. But if they're going for sweeping worlds, large fast-action conflicts, and don't want to limit their audience to just those who upgrade sometime this year, I found the graphics believable for supporting older rigs. But I also agree this is rather telling for an 08 offering.

I'm actually getting a bit excited about this title, even though I never got into the series that much. As a premise this seems to have as much "do whatever the heck we want" potential as any non-IP MMORPG due to the variety of worlds that could have ever been connected by gates. That could mean less middle managers and snowflakes breathing down their creative necks. But I could be wrong.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Ratman_tf on January 07, 2008, 08:15:56 AM
I'm actually getting a bit excited about this title, even though I never got into the series that much. As a premise this seems to have as much "do whatever the heck we want" potential as any non-IP MMORPG due to the variety of worlds that could have ever been connected by gates. That could mean less middle managers and snowflakes breathing down their creative necks. But I could be wrong.

Go to planet X-19 and collect 10 Jaffa sticks?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: HaemishM on January 07, 2008, 09:43:45 AM
That trailer was a joke. You're releasing this year and you can't be arsed to include SOME gameplay? Something with a HUD or anything that gives some flavor for what players will be facing when they play the game? You hae 30 seconds with at least one half of your potential audience (Stargate fans being this half, MMOG fans being the other half), and all you do is fluff them with stupid cinematics?

Epic fail.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: tazelbain on January 07, 2008, 10:11:52 AM
Ditto.  Plus it makes it look like Asgard are playable.  That would fun but continuity raping, like Jedi in SWG.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: ajax34i on January 07, 2008, 10:47:37 AM
It's interesting that in the TV series or even the original movie, although the teams were military teams, none of the missions they showed were military in nature.  I mean, teams of 4 people with small arms, and objectives including rescue, diplomacy, or recon.  No batallions, no heavy armor, no bombardments, none of that stuff, and I'd expect it in a MMO where a guild could reach 40-60 people, and where the group size might be limited to 4, but raid size might be 20-40-80.  And, where the missions would be purely military "go to P4X-236, kill 40 goa'uld, bring me their dead symbiotes as proof, and I'll give you $30."

Oh yeah, what's the galactic currency?  Naquadah coins?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Venkman on January 07, 2008, 11:13:37 AM
If I was in a spaceship, I'd gladly do that. JTL kept me in SWG for three months by itself. I'm just that easy to please :-)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Stormwaltz on January 07, 2008, 11:29:05 AM
Plus it makes it look like Asgard are playable.  That would fun but continuity raping, like Jedi in SWG.

GameSpot article (http://au.gamespot.com/pc/rpg/stargateworlds/news.html?sid=6184182&om_act=convert&om_clk=multimodule&tag=multimodule;previews;title;1) says: "...players choose from seven archetypes--Jaffa, Goa'uld, Asgard, and human soldier, scientist, archeologist, and commando..."

Also, RvR: "There will be two factions in the game at launch. One side will feature the Asgard, Free Jaffa, and humans; the other side has the Goa'uld, Loyal Jaffa, and humans."


Title: Re: Stargate SG-1 MMOG Announced.
Post by: tazelbain on January 07, 2008, 12:10:29 PM
Quote from: wikipedia
The game will take place in the earlier seasons of the show, before the Atlantis expedition and before the Ori story arc
Whats wrong with just saying "alternate continuity"?  And for a fan such as myself, it would make more sense to explain the differences between the show and the MMOG.  And if the iconic stuff was still there, i'd would love it.  But as long as they cling to following the show, I can't help but nitpick it.  For example, Asgard is the pet class.  That was never in the show.  Plus there was only a hand full of Asgard who had contact.  Now we are going to have thousands of Asgard working with the Tau'ri to fight the Goa'uld.  That destroys the Protected Planets Treaty which is a central plot point of the era the MMOG is set in.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Morat20 on January 07, 2008, 12:32:41 PM
Ditto.  Plus it makes it look like Asgard are playable.  That would fun but continuity raping, like Jedi in SWG.
Asgard are a pet race -- use drones, basically. Can also call down Orbital strikes (Gould can do the same, and use servants). Looks like Asgard took the Tok'ra slot.

The implication that Gould can switch bodies is interesting, although I bet it's not supported enough to be really useful (like infiltration. Could you imagine a game like EVE with that sort of possibility? Your best bud for months turns out to be a snakehead?).

I'm really interested in what the playstyle will be. I'm hoping twitchier, especially given the inclusion of a sniper class (the Commando).


Title: Re: Stargate SG-1 MMOG Announced.
Post by: UnSub on January 07, 2008, 05:05:53 PM
Quote from: wikipedia
The game will take place in the earlier seasons of the show, before the Atlantis expedition and before the Ori story arc
Whats wrong with just saying "alternate continuity"? 

This would have been a better option. When you sandwich new events between known events with these kind of IPs, there is a very, very good chance you are going to destroy / violate some existing point of continuity.

Much better to either put it after Atlantis (and stipulate that area is off limits) or to set it in an entirely alternate reality.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: tmp on January 07, 2008, 07:01:02 PM
I dunno. The CGI wasn't first-rate Assassin's Creed or anything. But if they're going for sweeping worlds, large fast-action conflicts, and don't want to limit their audience to just those who upgrade sometime this year, I found the graphics believable for supporting older rigs. But I also agree this is rather telling for an 08 offering.
It's running on Unreal Engine 3 so i wouldn't hold my breath expecting much tolerance for low-end hardware. But i must say it's bit of eyebrow raiser when people put AC versus UE3 graphics as some sort of old vs new comparison. Perhaps the impression comes from how the artists utilized the tools given? (realism in one case, more of stylization in the other)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Venkman on January 07, 2008, 07:26:53 PM
Yea, sorry, I keep forgetting I need to stipulate that style vs raw tech thing. The style seemed "low tech" to me, in a WoW-esque like way. I honestly have no idea how the actual technology works/scales whatever, though of course that is important.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on January 07, 2008, 07:59:09 PM
I'm trying to remain optomistic that since the video was CGI'd, that the game will look much better.  The screenies they've released have a very WoWish artistic quality to them.  Very bright, very neony. 

At least it's not brown.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: eldaec on January 08, 2008, 12:36:39 AM
If I was in a spaceship, I'd gladly do that. JTL kept me in SWG for three months by itself. I'm just that easy to please :-)

Don't be daft. There will not be spaceships.

The gaming gods appear to have decreed that there will be no spaceships ever again.



8 years, 4 months and still counting.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: ajax34i on January 08, 2008, 10:27:37 AM
But, but, there's been a lot of spaceship action going on in the Atlantis series recently.  Heh, at one point in the last? episode I was expecting to see an EVE-style blob, with large ships packed in and pointing in all directions, but fortunately they were all lined up.  Truth be told, the gates are more of a civilian convenience (ease of travel) rather than any sort of military device (if you want firepower you bring ships).

Anyway.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: DarkSign on January 09, 2008, 06:53:54 AM
Quote from: the trailer
"We come in peace... Wait, no we don't"

If this 'joke' says anything about the quality of the game I think it's safe to say it's gonna suck. I mean...come on.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on January 09, 2008, 07:04:45 AM
Yeah.  I've got no problem with cheesy.  But that was just bad.



Title: Re: Stargate SG-1 MMOG Announced.
Post by: Venkman on January 09, 2008, 11:38:59 AM
I'd rather have good game play than funny voice overs. That didn't bother me because a) I don't expect it was for anything other than a hastily-hacked together trailer; and, b) I can't think of any MMO that is "funny" anyway, except maybe parts of WoW.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Morat20 on January 09, 2008, 02:12:00 PM
I'd rather have good game play than funny voice overs. That didn't bother me because a) I don't expect it was for anything other than a hastily-hacked together trailer; and, b) I can't think of any MMO that is "funny" anyway, except maybe parts of WoW.
I think the SG-1 team is in the Stormwind barracks. There's a Jackson, Carter, and O'Neill there at least.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: ajax34i on January 09, 2008, 06:18:59 PM
I'd rather have good game play than funny voice overs.

The characters in the shows spend most of their time talking, messing around with tech, or trying to save each other from various bugs, diseases, poisons, traps, etc.  When watching the shows, the fun isn't in the combat.  The MMO game will be all about combat, however, but the weapons aren't balanced (most kill or stun in one shot, 100% success rate) or varied enough, vehicles are rarely used, and space combat would involve capital ships (like EVE).  I have no clue how they can manage to put the spirit of the shows into the game, but that would be what I'd consider good gameplay.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Ratman_tf on January 09, 2008, 06:50:19 PM
I'd rather have good game play than funny voice overs.

The characters in the shows spend most of their time talking, messing around with tech, or trying to save each other from various bugs, diseases, poisons, traps, etc.  When watching the shows, the fun isn't in the combat.  The MMO game will be all about combat, however, but the weapons aren't balanced (most kill or stun in one shot, 100% success rate) or varied enough, vehicles are rarely used, and space combat would involve capital ships (like EVE).  I have no clue how they can manage to put the spirit of the shows into the game, but that would be what I'd consider good gameplay.

Call me a pessimist, but I think this game is gonna SWG, and give us something new to bitch about and poke fun at for years...


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Venkman on January 09, 2008, 08:13:04 PM
I'd rather have good game play than funny voice overs.

The characters in the shows spend most of their time talking, messing around with tech, or trying to save each other from various bugs, diseases, poisons, traps, etc.  When watching the shows, the fun isn't in the combat.  The MMO game will be all about combat, however, but the weapons aren't balanced (most kill or stun in one shot, 100% success rate) or varied enough, vehicles are rarely used, and space combat would involve capital ships (like EVE).  I have no clue how they can manage to put the spirit of the shows into the game, but that would be what I'd consider good gameplay.

I agree. But that works for the TV medium. That wouldn't probably work as a static-environment persistent world. People watch TV to consume content, whereas they play games to do things. Unless they get those writers to do 10x the amount of work to create hundreds of compelling dialog trees that need to be read and have accountable outcome that results in XP growth, SG:W is going to be like every other MMO: get in, have adventures and action, meet people. And action in any sci-fi game connotes weapons, vehicles, etc, which implies enemies and conquest and all the stuff we usually do.

Whether it fits the IP or is thrust upon it :-)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: kenrio on January 10, 2008, 04:37:01 AM
the trailer don't use the game engine !! why ? this engine sucks ?
Somebody knows this engine ?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Ratman_tf on January 10, 2008, 06:24:57 AM
the trailer don't use the game engine !! why ? this engine sucks ?
Somebody knows this engine ?

(http://www.infovisual.info/05/img_en/007%20Automobile%20engine.jpg)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: kenrio on January 10, 2008, 06:48:17 AM
lol oki this is the probleme of this game   :-)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Draegan on January 10, 2008, 08:13:07 AM
 :awesome_for_real:

--

I never really watched the show.  But if the game is well made, I always look forward to a new entry into the genre.  Don't know much about it but we'll see.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on April 17, 2008, 07:18:24 PM
Riiiiiise...

Looks like CME got themselves a publsiher....FireSky (http://www.firesky.com/), which is a division of CME.  That owns CME, or something.  And Handcranked Games, and Superstition Studios, and something called Project Ascension.

Still looking at a Fall 2008 release.  Beta isn't quite announced, although they have hinted at it starting soon on the forums.

My hype meter is all over the range for this game, from ZOMGZOMGZOMGIWANTTOPLAYNOW to /snore.

And now for a psuedo press release whereby they state completely original goals and ambitions.

Quote
FireSky, a new video game publisher dedicated to improving how gamers play and interact online, announced today that it would publish Stargate Worlds, a massively multiplayer online role playing game (MMORPG) based on MGM’s  award-winning Stargate franchise. FireSky will also publish other unannounced titles as it paves the way for SNAP games.

FireSky is pioneering the development and publishing of games for Social Networks At Play™ (SNAPs), a unified theory of online gaming that combines social interaction, economies and game play across a variety of titles. The FireSky team calls this evolution "Project: Ascension." This project – currently under wraps – will bring gamers together in new and unprecedented ways.

"We don’t intend to be another garden-variety games publisher," said FireSky CEO Tim Jenson. "We are focused on publishing high quality social gaming experiences online. As the industry moves online, more and more people will be turning to games as a way to spend time with friends. With a few notable exceptions, game developers and publishers haven’t done a great job of marrying quality games with social experiences. Project: Ascension and SNAP games will change that dynamic forever."

FireSky Senior Vice President of Product Development, Rod Nakamoto, has launched more than 80 titles over his 25-year career in game development. Mr. Nakamoto leads FireSky’s four internal development studios and oversees the progress on Project: Ascension.

"There is a degree of pressure to play a title after the fun factor has gone, simply because the investment is too great," explained Mr. Nakamoto. "Gamers who invest time building characters, making friends and gathering resources typically have no ability to transfer this investment to a new experience. We’re working on a new set of ideals that will push online gaming past these barriers and into an era of portability."

Senior Vice President of Strategic Operations Joe Ybarra, a 25-year veteran of the video game industry and one of the founding members of Electronic Arts, is heading up FireSky’s publishing operations. Mr. Ybarra has extensive experience publishing products worldwide, handling licensed material and managing business development with third-party developers.

"From a business perspective, publishing is the logical next step for FireSky," said Mr. Ybarra. "We’ve got the chops to do it and we’re assembling a great team here in the desert. I can’t wait to get our flagship up and running to show off our operation."

FireSky, a subsidiary of Cheyenne Mountain Entertainment, currently has four studios working on a variety of interactive titles.

"It’s almost time for us to lift the veil and show the world some of the unique projects we’re working on in addition to Stargate Worlds," said Mr. Jenson. "Our studios are filled with talented game designers, world builders and engineers and we’ll be announcing several products over the course of the summer and fall that will lay the foundation for SNAP games and Project: Ascension. We have projects that span a variety of game genres as well as proven and emerging business models."


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Jerrith on April 17, 2008, 07:45:43 PM
CME was really a bit too Stargate focused for all the other projects that are being worked on.  I think Firesky is a bit less focused and should work better as a brand.  :)  The site has some amusing bits of text in various places, and hey, I made it on, playing Rock Band on the Company History page. :)


Title: Re: Stargate SG-1 MMOG Announced.
Post by: ahoythematey on April 18, 2008, 03:44:24 PM
Is this game going to deal with ascension at all?  I always felt that it was a cool idea until it became Jackson's own version of 1up mushrooms.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on April 24, 2008, 05:53:51 PM
FYI, CME has announced beta registration.

Register for their forums here (http://forums.stargateworlds.com/register.php).
Register for beta here (http://register.stargateworlds.com/Registration/).

Friends and family beta has started, other invites to go out soon.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Sky on April 25, 2008, 07:29:37 AM
Someone already took my username, dammit.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: TripleDES on April 26, 2008, 12:03:03 PM
Someone already took my username, dammit.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Reg on April 26, 2008, 12:12:59 PM
I got "Reg" but the activation code for the community ID took 24 hours to show and I still haven't got the activation for the forums.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: TripleDES on April 26, 2008, 03:50:18 PM
Activation mail was sent very fast for me. If the user IDs are serial, then there's already over 35000 sign ups.

Do I need to be registered on the forums to be eligible for the beta?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Reg on April 26, 2008, 03:52:21 PM
I don't think so. As far as I could tell there was no link between the beta request ID and the forums. Unless they do something crafty by looking at the email addresses we used to register.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on April 26, 2008, 05:21:23 PM
Do I need to be registered on the forums to be eligible for the beta?

Probably couldn't hurt.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on July 03, 2008, 12:40:21 PM
Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiise from the grave...

Cool little blurb on G4TV last night....

Looks nice!

http://www.g4tv.com/xplay/previews/26750/All_Access_Stargate_Worlds.html


Title: Re: Stargate SG-1 MMOG Announced.
Post by: schild on July 03, 2008, 12:45:31 PM
...Tabula Rasa?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on July 03, 2008, 12:52:46 PM
Without the FPS.  Maybe?  The premise of TR was cool.  Execution?  Not so much.

Although, I'd argue that SGW looks 1000 times better than TR even at whatever alpha/beta stage that was filmed at verus TR now.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Oban on July 03, 2008, 01:01:04 PM
Their offices look nice.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Miasma on July 03, 2008, 02:38:30 PM
...Tabula Rasa?
Yeah that video made me shudder with Tabula Rasa flashbacks.  Totally not thier fault, but still.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: schild on July 03, 2008, 02:49:31 PM
Quote
Totally not thier fault, but still.

Uh. What?


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Oban on July 03, 2008, 02:54:56 PM
Uh. What?

I think he was saying that since no one plays or has played Tabula Rasa, the SG devs can not be held responsible for having their game look exactly as craptastic as TR.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Miasma on July 03, 2008, 03:00:37 PM
I meant it's not their fault I'm scared of going near another sci-fi MMO with first person gun combat, that's Tabula Rasa's fault for scarring me.  But as Oban said there probably aren't too many who played TR so these Stargate people should be fine.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Tale on July 04, 2008, 03:24:26 PM
Kudos to DarkSign for this then:

Well at least this tells me I dont have to play the Stargate MMO. It's shaping up to be a reskinned Tabula Rasa with better lore and more skills.  :awesome_for_real:

That trailer is full of tabularasaness. It also looks like crap compared with actual TR.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: SnakeCharmer on July 28, 2008, 07:25:01 AM
Alpha gameplay footage (http://www.gamevideos.com/video/id/20361)

More alpha / UI stuff.  'Walkthrough' with Studio Head Dan Elggren (http://www.tentonhammer.com/node/39080)



Title: Re: Stargate SG-1 MMOG Announced.
Post by: HaemishM on July 28, 2008, 08:29:02 AM
Looks like the NGE gameplay, only with cover.  :uhrr:


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Lantyssa on July 28, 2008, 08:42:24 AM
Skipping through the vid, I heard Levels and Raiding UI.  Meh.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Sky on July 28, 2008, 10:24:58 AM
We were going to rent a couple vids, so darn expensive now we just bought a threefer deal, but we had two. So I stumbled across the first Stargate post-series movie and grabbed that one. Had a trailer for the mmo. Looked cool...but screamed dikummo.

I'll just trust Lanty on this one and not turn the sound on the video...

Sad thing is, I do love the SG series and might be weak enough to buy into it anyway :(


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Mrbloodworth on July 28, 2008, 10:44:59 AM
Looks like the NGE gameplay, only with cover.  :uhrr:

No, thats working and smooth like.  :grin:


Title: Re: Stargate SG-1 MMOG Announced.
Post by: HaemishM on July 28, 2008, 11:37:05 AM
Looks like the NGE gameplay, only with cover.  :uhrr:

No, thats working and smooth like.  :grin:

I meant the design, not the execution.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Mrbloodworth on July 28, 2008, 11:58:51 AM
Looks like the NGE gameplay, only with cover.  :uhrr:

No, thats working and smooth like.  :grin:

I meant the design, not the execution.

Execution is everything..... however.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Soln on July 28, 2008, 12:47:06 PM
this would be a hard franchise to fuck up.  10 years of content to introduce and exploit.  Instance squad based combat that is premised on the originating content -- so it makes sense.  I mean, all they got to do is execute...

Point is some franchises like ST and SW and even WAR and WoW bring with them complicated expectations.  I don't see SG as complicated.  Rather it ought to help make a quick game with optional depth.  So if they fuck it up it will all be basic stuff -- not like the problem of how to introduce Jedi, for example.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Ratman_tf on July 28, 2008, 04:25:24 PM
this would be a hard franchise to fuck up.  10 years of content to introduce and exploit.  Instance squad based combat that is premised on the originating content -- so it makes sense.  I mean, all they got to do is execute...

Point is some franchises like ST and SW and even WAR and WoW bring with them complicated expectations.  I don't see SG as complicated.  Rather it ought to help make a quick game with optional depth.  So if they fuck it up it will all be basic stuff -- not like the problem of how to introduce Jedi, for example.

Yeah... I like Stargate for the interpersonal stuff. How these specific characters deal with crazy Stargate sci-fi stuff.
If it's going to be all combat, why not make Stargate Battlefront and drop all this MMORPG nonsense?

Oh yeah, MMOG money...  :oh_i_see:


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Sky on July 29, 2008, 06:52:02 AM
the problem of how to introduce Jedi
Hologrind for ascension!


Title: Re: Stargate SG-1 MMOG Announced.
Post by: ajax34i on July 29, 2008, 08:53:43 AM
If it's going to be all combat, why not make Stargate Battlefront and drop all this MMORPG nonsense?

How can they make a "techie" profession work?  Bring the techie along, otherwise you can't push the buttons on the computer to finish your mission, despite having killed everything in the way?    The movie and the series did tech poorly:  it was only situational, and invented out of the blue on the spot.  Carter is a soldier, repeatedly shown to be as tough and capable at combat as any of the military guys.  There is no tech class, there are no tech-only weapons or combat devices, and the medics and technicians stay on the base and never go on missions.  Soldiers can operate everything from zats to staves to that anti-replicator weapon O'Neil had on his hand.



Title: Re: Stargate SG-1 MMOG Announced.
Post by: Morat20 on July 30, 2008, 07:21:42 AM
the problem of how to introduce Jedi
Hologrind for ascension!
All you need is a lvl 60 Archealogist, and at least a wisdom score of +200 or better (with gear). Just get in a guild with Aphophis and Chronos on farm, and it you'll get enough purples to ascend.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Jerrith on July 30, 2008, 07:47:57 AM
How can they make a "techie" profession work?  Bring the techie along, otherwise you can't push the buttons on the computer to finish your mission, despite having killed everything in the way?

Some of the movies from Comic-Con showed the "Start Mini-game" window in detail.  For most mini-games you'll be able to call in other players to play the game for you, if you don't want to play it, or can't play it due to your profession.  There are also NPC contacts you can acquire to get around this if there are no players available to help, or you don't want to bother with players.  If you enjoy playing mini-games you can be a scientist that stays at base, answering calls for help all day long.   


Title: Re: Stargate SG-1 MMOG Announced.
Post by: ajax34i on July 30, 2008, 09:41:13 AM
So, I assume I will be able to acquire money and items, somehow, sitting in the base playing other people's minigames all day long, right?  Cause otherwise the "profession" isn't viable.

How?

EDIT:  Nevermind.  I'll see it at release, I guess.


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Soln on July 30, 2008, 11:41:40 AM
So, it's like I can hang out around the fountain in Stormwind and beg for locked boxes to pick, or stuff to enchant?  "Arch looking to translate.  Tech looking to solder..."  Le fun!


Title: Re: Stargate SG-1 MMOG Announced.
Post by: Mrbloodworth on July 30, 2008, 12:30:15 PM
Tech guys do go on missions in Stargate. Just not necessarily the first encounter ones. They go in after, and do research and jank.