Title: Useful Skills Post by: gimpyone on January 24, 2006, 10:25:10 PM Dug this out of the monster eve thread:
Engineering tree: Energy Grid Upgrades, Energy Systems Operation, Energy Management. Gives you nice boosts in capacitor max and recharge. Energy Management 4 is required for a handy gadget, the Micro Auxillary Power Core. Navigation tree: Fuel Conservation, Acceleration Control, Evasive Maneuvering. The first two are useful to pilots who use afterburners, which I imagine includes most anyway, and the last is good for all. Gunnery tree: Rapid Firing, Motion Prediction, Sharpshooter. Fire faster/hit fast targets easier/hit from further. Surgical Strike is also a good combat skill, but one for later because it's relatively pricey. Electronics tree: Long Range Targeting. Mechanic tree: Hull Upgrades. There's another nice gadget called Damage Control which gives bonuses against all damage types, only requires Level 1 in this skill, and should be quite affordable. Title: Re: Useful Skills Post by: Yoru on January 25, 2006, 10:23:59 AM A few others that come to mind, especially for us missile-whores.
Missile tree: Missile Bombardment, Missile Projection, Rapid Fire, Target Navigation Prediction and Guided Missile Precision. Pretty much just the missile analogues to the Gunnery tree. Engineering: Energy Emission Systems (nosferatus). Electronics: Signal (or Signature, I forget) Analysis. Speeds up targetting on smaller targets. Title: Re: Useful Skills Post by: WayAbvPar on January 25, 2006, 11:06:56 AM Don't forget the social skills- Social and Connections especially. Crank up that standing and get better agents!
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