Title: E3 Day One Post by: Venkman on May 13, 2004, 08:45:32 AM Didn't get a chance to cross-link this last night, and compressed time prevents me from reformatting for BBcode goodness here. It's also wholly inadequate, since the stupid ass hotel I'm at has all of one stinkin' computer for folks to use, and it has a 15 minute time limit.
Anyway, it's mostly about the SWG Space Expansion I played. Yes, played. And damn if it ain't awesome! I'm a believer again, or will be late late this year. E3 Day One (http://www.grimwell.com/index.php?action=fullnews&id=116) Thunderheart gave the demo and Q-3PO was on hand to answer questions. This wasn't in the SOE booth either. It was in the Games for Windows booth behind it, which just happened to have a healthy smattering of just about every game I really care about. I'm living there tomorrow. Title: E3 Day One Post by: Comstar on May 13, 2004, 06:49:35 PM Quote First, the rumours and previews are straight on: this is X-Wing versus Tie Fighter. It is a space sim complete with rotating energy balancing between weapons, shields and speed. It supports a joystick (it was demoed with a Thrustmaster). It does have asteroid fields. It does (finally) have collision detection. It has capital ships in the middle of pitched battles. Dammit, don't tell me that! Now I'm interested! Quote Auto Assault is using the Havoc physics engine, allowing players to fully interact with the game world. Buildings can be destroyed, trees downed and so on. However, Hermann Peterscheck, programmer at NetDevil, explained that much of this interactivity is on the client side. For example, if a house is destroyed and the roof lands on the ground in such a way as it can be used as a ramp, other players don't know that. UH OH. Not good. Not workable. WW2OL had horrible problems with that in it's first month or three, and it makes PVP stupid. Not a good design call. Edit update- Ok, it's an unbelivable stupid design rule. Player 1 blows up building, sees player 2 who is hiding behind what he thinks is solid wall. Player 1 shoots player 2 while player 2 says WTF?!? or Player 1 creates ramp and jumps over player 2, who sees no ramp and just sees a flying car with no reason why i's flying. Not to mention what happens if he tries to follow. Title: E3 Day One Post by: Morfiend on May 13, 2004, 07:29:56 PM Quote Infinium Labs Phantom Console is no longer vaporware. I almost fell out of my chair. This I shall have to see for my self. Title: E3 Day One Post by: schild on May 13, 2004, 07:32:16 PM I never thought of the Phantom as vaporware. I mean - it's just a fucking computer with an end-user service about as complicated as AOL 1.0. The difference is - does ANYONE at that company have any idea what they are doing or how stupid the fucking business plan is?
This thing may be worth buying if they use a straight up 5700fx ultra in it. Tear the fucker apart for parts. Title: E3 Day One Post by: Riggswolfe on May 13, 2004, 08:01:28 PM Hmmm..the space expansion sounds interesting on paper. i wonder though, will I have to destroy 99 tie drones to advance one bar in my alliance pilot career?
I don't know. SWG was so painful to play I just don't have faith in this expansion. I hope. I pray. X-wing vs Tie fighter? God it sounds great. But so did SWG. Title: E3 Day One Post by: Venkman on May 15, 2004, 06:24:11 PM Day 2 (http://www.grimwell.com/index.php?action=fullnews&id=120) and Day 3 (http://www.grimwell.com/index.php?action=fullnews&id=121) are both up. Closing to follow.
Title: E3 Day One Post by: NiX on May 15, 2004, 10:22:15 PM Sucks to be you. You had to wait for them to let exhibits only/media in :P Exhibitor baby!
I was the guy who liked like he was 12 with a green backpack ;) Title: E3 Day One Post by: Venkman on May 17, 2004, 10:21:35 AM Nah, sucks nothing. I simply didn't care :) SWG Space Expansion and EQ2 are all SOE had that mattered to me, and since I already assumed the booth was invite-only, I just wrote it off.
To be honest, I was put out by it last year when the competitive landscape looked very different. Now SOE's relevance is less. It's not just because of NC Soft either. It's simply because there are so many games, and so many players that haven't played all of them. The pre-eminence of any one company is far less than when it was only OSI, Turbine and Verant. This, in turn, means more heroes and developer demigods that don't have the ties the old ones do. I certainly will find it interesting to see just how many new MMOGers understand why Tabula Rasa should be compelling to them. It's kinda like artists that redo songs for an audience that doesn't know they're redo's, nor knows who the heck their elder is talking about when the originator of that song is revealed. In any case, I finally posted the closing I wrote on the flight home. And looking back, I realize I could have done this a lot friggin' better. But since I don't want to revise history, I'll just post links :) Daily Blogs E3 Day 1 (http://www.grimwell.com/index.php?action=fullnews&id=116) E3 Day 2 (http://www.grimwell.com/index.php?action=fullnews&id=120) E3 Day 3 (http://www.grimwell.com/index.php?action=fullnews&id=121) E3 Roundup (http://www.grimwell.com/index.php?action=fullnews&id=122) By Game
Title: E3 Day One Post by: Sky on May 17, 2004, 03:59:24 PM Quote This, in turn, means more heroes and developer demigods that don't have the ties the old ones do Whenever anyone talks about 'gaming gods', I always get an image of stevie fucking case in my head. Whoever greenlighted that trollop as a gaming god(dess) should have been ritually stabbed by Hammy MacStabby. |