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f13.net General Forums => MMOG Discussion => Topic started by: Furiously on August 03, 2005, 08:57:19 AM



Title: D&D online beta begins
Post by: Furiously on August 03, 2005, 08:57:19 AM
https://beta.turbine.com/signup/default.html

I understand they are going into Alpha testing sometime soon. May you get a natural 20 on the beta selection.


Title: Re: D&D online beta begins
Post by: Pococurante on August 03, 2005, 09:09:38 AM
I'm signed up.  The main page says this is an alpha signup.  The graphics seem pretty good for an alpha.

(http://www.ddo.com/files/22/16/36/24/174.jpg)


Title: Re: D&D online beta begins
Post by: Strazos on August 03, 2005, 09:20:11 AM
Make rogues useful please.


Title: Re: D&D online beta begins
Post by: stray on August 03, 2005, 09:28:15 AM
Make rogues useful please.

They actually use shadows. What a novel idea.

My only worry is: After Guild Wars, I realized just how much I hate instancing......And supposedly DDO makes heavy use of it.


Title: Re: D&D online beta begins
Post by: Viin on August 03, 2005, 09:28:52 AM
I like how they send you an email to verify your email address and then once you verify they ask you for your email address again. Haha! Frackers! You'll get a bogus email address now, lazy bastards!


Title: Re: D&D online beta begins
Post by: Sky on August 03, 2005, 09:36:46 AM
Make rogues useful please.
That's why I'm onboard. Make thieves (hey, I'm 1st ed, beyotch) nasty cunning mofos that can run solo adventures Sam FisherGarrett-style. Then I'm onboard for the retail, too. But I'd like to see how they handle it through pre-release either way.

Edit: Sam Fisher? What the heck was I thinking...I meant the MASTER of stealth gaming, Garrett. I gotta reload Thief:DS and finish it someday. Or maybe just go play Thief 2 yet again.


Title: Re: D&D online beta begins
Post by: Sky on August 03, 2005, 09:47:32 AM
Quote
JESUS SAVES!
all the rest of you take damage
Heh.


Title: Re: D&D online beta begins
Post by: ahoythematey on August 03, 2005, 09:50:17 AM
I'm signed up.  The main page says this is an alpha signup.  The graphics seem pretty good for an alpha.

They should be good, they are the one good thing Turbine produced when creating AC2(the engine their up-and-coming games are running on).


Title: Re: D&D online beta begins
Post by: Murgos on August 03, 2005, 10:15:24 AM
Make rogues useful please.
That's why I'm onboard. Make thieves (hey, I'm 1st ed, beyotch) nasty cunning mofos that can run solo adventures Sam FisherGarrett-style. Then I'm onboard for the retail, too. But I'd like to see how they handle it through pre-release either way.

Elder Scrolls IV has one of the Thief guys doing the stealth portions.  One of the BIG reasons I'm excited about it.


Title: Re: D&D online beta begins
Post by: Strazos on August 03, 2005, 10:17:22 AM
I haven't been able to truely get myself into the Thief franchise...I've always had a distinct dislike for FPS melee. Depth perception can be kind of tough.


Title: Re: D&D online beta begins
Post by: Pococurante on August 03, 2005, 10:25:29 AM
My hangup as well - I rarely enjoy true FPP.  I like the current games where I can zoom in and out as needed.  The WoW wideview is about right for me.


Title: Re: D&D online beta begins
Post by: Yegolev on August 03, 2005, 10:38:13 AM
I haven't been able to truely get myself into the Thief franchise...I've always had a distinct dislike for FPS melee. Depth perception can be kind of tough.

I will hazzard a guess that you dislike Thief because you are trying to fight things.  You need to be hiding and not being seen.  If you are spotted, run.  If it is the perspective you hate, T3 (or Thief: DS to you outsiders) has a girly, cheating third-person view with rotatable camera.  It also has the emasculating "loot glint", but beware: you can't knock someone unconscious by blackjacking them in the ankle anymore.


Title: Re: D&D online beta begins
Post by: Strazos on August 03, 2005, 10:40:48 AM
I can deal with stealth just fine....but trying to Backstab someone with a longsword, and having them not die, is frustrating.

EDIT: I only played a demo of Thief (2?).


Title: Re: D&D online beta begins
Post by: Samwise on August 03, 2005, 10:49:55 AM
I can deal with stealth just fine....but trying to Backstab someone with a longsword, and having them not die, is frustrating.

"Your sword?  Even with triple damage, that's not going to take out a guy Hunk's size!"
"Wait... I have a better idea!"

(creak creak creak)

"You're going to backstab him with a fucking SIEGE WEAPON?"
"Uh-huh."
"...............there's got to be something in the rules against this..."


Title: Re: D&D online beta begins
Post by: Roac on August 03, 2005, 10:59:57 AM
"You're going to backstab him with a fucking SIEGE WEAPON?"
"Uh-huh."
"...............there's got to be something in the rules against this..."

You could backstab castle walls with siege weapons in SB :)

Edit: Just one of those things that's fixable, but merely silly and not unbalancing.


Title: Re: D&D online beta begins
Post by: shiznitz on August 03, 2005, 11:02:40 AM
I haven't been able to truely get myself into the Thief franchise...I've always had a distinct dislike for FPS melee. Depth perception can be kind of tough.

Problem #1: You are thinking about combat.

Yes, Thief 1 had some unavoidable combat but combat was hardly the point. Most of the time if your sword was drawn, you fucked up.


Title: Re: D&D online beta begins
Post by: Yegolev on August 03, 2005, 11:06:37 AM
I can deal with stealth just fine....but trying to Backstab someone with a longsword, and having them not die, is frustrating.

Use a dagger, n00b.  Even better, use the blackjack so that you don't leave bloodstains.  Bad enough if you have to haul a body off, washing the blood away is just more work and exposes you further.  Garrett doesn't even have a sword in T3.


Title: Re: D&D online beta begins
Post by: Strazos on August 03, 2005, 11:07:21 AM
For the record, I have the same problem with the Elder Scrolls series.


Title: Re: D&D online beta begins
Post by: Yegolev on August 03, 2005, 11:09:11 AM
For the record, I have the same problem with the Elder Scrolls series.

That comment hurt my head.


Title: Re: D&D online beta begins
Post by: Dren on August 03, 2005, 01:17:28 PM
Can I play the big spider dude?  He seems like he could win that fight.


Title: Re: D&D online beta begins
Post by: Pococurante on August 03, 2005, 01:20:09 PM
Ugly non-humanoids never win in the AD&D world...  :heartbreak:


Title: Re: D&D online beta begins
Post by: Samwise on August 03, 2005, 01:42:55 PM
Can I play the big spider dude?  He seems like he could win that fight.

He's getting flanked six ways from Sunday.  Getting flanked in D&D 3E = teh suck.


Title: Re: D&D online beta begins
Post by: kaid on August 03, 2005, 01:49:43 PM
Being large and flanked is even worse pretty much a free hit unless its chitin is REALLY strong.

kaid


Title: Re: D&D online beta begins
Post by: Merusk on August 03, 2005, 02:03:15 PM
The rogue is a noobler.. she's going for the front attack instead of flanking for the sneak-attack mod.  Silly rogue.


Title: Re: D&D online beta begins
Post by: Xilren's Twin on August 03, 2005, 02:11:35 PM
Can I play the big spider dude?  He seems like he could win that fight.

If the Rock couldn't pull it off as a scorpion-drider in the Mummy Returns, what chance do you have, even if you get pointly drow ears...

Xilren


Title: Re: D&D online beta begins
Post by: Furiously on August 03, 2005, 02:32:43 PM
The rogue is a noobler.. she's going for the front attack instead of flanking for the sneak-attack mod.  Silly rogue.

I thought that 3rd edition wise you could sneak attack from the front - it just has to be unexpected.


Title: Re: D&D online beta begins
Post by: MrHat on August 03, 2005, 03:28:45 PM
Can we get Schild or someone to chum up with the DDO team so we can help out..?


Title: Re: D&D online beta begins
Post by: Merusk on August 03, 2005, 03:54:07 PM
The rogue is a noobler.. she's going for the front attack instead of flanking for the sneak-attack mod.  Silly rogue.

I thought that 3rd edition wise you could sneak attack from the front - it just has to be unexpected.

Not unexpected, per-se, but in a situation where you lose your DEX bonus, or the rogue has you flanked.  Opponents on 3 sides MIGHT count, I'm not sure.  Usually it only happens due to spells or being caught 'flat-footed' (unaware)


Title: Re: D&D online beta begins
Post by: Signe on August 03, 2005, 03:58:37 PM
Can we get Schild or someone to chum up with the DDO team so we can help out..?

Yeah!  Come on, S-Child!  Just pretend it's a big, salty lollipop!



Title: Re: D&D online beta begins
Post by: schild on August 03, 2005, 04:38:37 PM
Pffft. Only Cheddar deserves fun right now.


Title: Re: D&D online beta begins
Post by: Cheddar on August 03, 2005, 04:41:58 PM
I remember getting a beta e-mail from these guys a month or two ago.  If F13.net ever gets Alpha/Beta accounts sign me up!  From what I read before it seems interesting how they will deploy the game.  I will have to research it some more though to refresh my memory (does it not have the same instancing as GW?) 

Edit. It was an accidental invite BTW. I believe everyone and their brother got one.


Title: Re: D&D online beta begins
Post by: Samwise on August 03, 2005, 07:16:44 PM
The rogue is a noobler.. she's going for the front attack instead of flanking for the sneak-attack mod.  Silly rogue.

I thought that 3rd edition wise you could sneak attack from the front - it just has to be unexpected.

Not unexpected, per-se, but in a situation where you lose your DEX bonus, or the rogue has you flanked.  Opponents on 3 sides MIGHT count, I'm not sure.  Usually it only happens due to spells or being caught 'flat-footed' (unaware)

Being flanked causes the target to lose its Dex bonus against *all* attackers - regardless of which way the spidey is facing, that rogue gets the sneak attack bonus.

There's an optional rule (it might even just be a house rule I saw somewhere, but I like it) that if this happens, the creature being flanked has the option to ignore all but one attacker, which negates the flanking bonus for that one attacker because the creature's attention is no longer being divded.  However, every other attacker then gets even more ridiculous bonuses since now there's not even a half-assed attempt being made to defend against them.

I ran an adventure a long while back in which a group of high-level PCs had a brawl with an equally sized group of mid-to-high level rogues.  It would have been an easy fight, but one of the PCs withdrew from the melee in the first round (wussy mage), which meant that one of the rogues was completely free to go and get a flanking bonus on the cleric.  Instead of fighting a single rogue with no bonuses (an easy fight even with no magic help), the cleric was suddenly fighting TWO rogues, both of them with flanking bonuses, and he died in a single round from sneak attack damage.

Like I said, being flanked is bad news.   :wink: 


Title: Re: D&D online beta begins
Post by: Descended on August 04, 2005, 07:51:06 AM

Being flanked causes the target to lose its Dex bonus against *all* attackers - regardless of which way the spidey is facing, that rogue gets the sneak attack bonus.


Ah, this isn't RAW (rules as written).  Being flanked doesn't cause you to loose your dexterity bonus against anyone, including the flanking entities. See: http://www.wizards.com/default.asp?x=d20/article/srd35.  Look up Flat-Footed in 'Combat I (Basics)'.  Look up Flanking in 'Combat II (Movement, Modifiers, and Special Actions)'.  This is to be expected since the definition of the rogue's sneak attack ability specifically seperates the conditions under which it can be used into 'target would be denied a Dexterity bonus to AC' and 'when the rogue flanks her target'.

Not trying to be a hard ass; this is just a common mistake for people who grew up with AD&D and are still learning 3.x rules.


Title: Re: D&D online beta begins
Post by: Dren on August 04, 2005, 08:48:17 AM
Can I play the big spider dude?  He seems like he could win that fight.

If the Rock couldn't pull it off as a scorpion-drider in the Mummy Returns, what chance do you have, even if you get pointly drow ears...

Xilren

 :cry:


Title: Re: D&D online beta begins
Post by: Samwise on August 04, 2005, 08:57:46 AM

Being flanked causes the target to lose its Dex bonus against *all* attackers - regardless of which way the spidey is facing, that rogue gets the sneak attack bonus.


Ah, this isn't RAW (rules as written).  Being flanked doesn't cause you to loose your dexterity bonus against anyone, including the flanking entities. See: http://www.wizards.com/default.asp?x=d20/article/srd35.  Look up Flat-Footed in 'Combat I (Basics)'.  Look up Flanking in 'Combat II (Movement, Modifiers, and Special Actions)'.  This is to be expected since the definition of the rogue's sneak attack ability specifically seperates the conditions under which it can be used into 'target would be denied a Dexterity bonus to AC' and 'when the rogue flanks her target'.

Not trying to be a hard ass; this is just a common mistake for people who grew up with AD&D and are still learning 3.x rules.

Ah, thanks for catching that.

Really, though, the presence or Absence of a Dex bonus pales in comparison to that +9d6 damage from each attack.   :-D


Title: Re: D&D online beta begins
Post by: Sky on August 04, 2005, 09:40:37 AM
What about those of us who pretend there was only 1 edition of AD&D, the first? :) Only modified by a few house rules and a couple year's worth of Dragon mags.


Title: Re: D&D online beta begins
Post by: Dren on August 04, 2005, 09:45:49 AM
Maybe it was just my group, but it seemed like the rules were changed all the time by the DM.  I doubt anyone will have exactly the same experience from PnP DD so that will be something this game will be fighting constantly throughout.


Title: Re: D&D online beta begins
Post by: El Gallo on August 04, 2005, 12:16:00 PM
What about those of us who pretend there was only 1 edition of AD&D, the first? :) Only modified by a few house rules and a couple year's worth of Dragon mags.

Preach on, brotha.  If it doesn't say Gygax, it ain't D&D.


Title: Re: D&D online beta begins
Post by: Pococurante on August 04, 2005, 12:50:49 PM
Weird that the system profiler in the beta signup knows nothing about x64.

/tremble


Title: Re: D&D online beta begins
Post by: Yegolev on August 04, 2005, 02:03:01 PM
Weird that the system profiler in the beta signup knows nothing about x64.

/tremble

You're on the fringe, Fringie McFringe.


Title: Re: D&D online beta begins
Post by: Pococurante on August 04, 2005, 04:47:45 PM
Luke I am your fringe.  Fringie me.

(http://www.impressionsareeverything.com/usrimage/western%20fringe%20guest_0.jpg)


Title: Re: D&D online beta begins
Post by: Calantus on August 04, 2005, 11:14:04 PM
You lost me somewhere around "Luke" Pococurante.


Title: Re: D&D online beta begins
Post by: schild on August 04, 2005, 11:25:06 PM
Offtopic, but I went home today and found my first edition copies of Oriental Adventures, Deities and Demigods and one of the other books. I was teh happy.


Title: Re: D&D online beta begins
Post by: Murgos on August 05, 2005, 06:01:57 AM
I had the Dieties and Demigods with the Cthulu and Lankhmar stuff back when I was 14ish.  I lost it long before I learned it was valuable.


Title: Re: D&D online beta begins
Post by: shiznitz on August 05, 2005, 06:08:48 AM
I recently sold my smallish collection of DRAGONs (issues #71-142 with some large gaps post #125) for a grand total of about $25 on eBay. Yay me. Clutter reduced!


Title: Re: D&D online beta begins
Post by: Sky on August 05, 2005, 07:06:25 AM
I consider the few Dragons I have left "good" clutter.

About ten years ago I scored all the rulebooks at a comic shop, the kid's mom was selling them. I felt so bad...but not bad enough to buy them at half the original retail price, especially as they are all in mint condition, mine are beat to shit. Some 2nd printings (orange spines), but lots of originals, too.

I heart my original Dieties and Demigods with the copyright infringement material intact.


Title: Re: D&D online beta begins
Post by: Dren on August 05, 2005, 07:15:35 AM
I have a bunch of modules, but my prized possesions that I constantly fight my wife to keep are:

All original 1980:
Player's Handbook
Dungeon Master's Guide
Monster Manual
Monster Manual II
Dieties and Demigods
Fiend Folio

My most prized modules were Ravenloft (Original) and Tomb of Horrors.  I have some of the other original Gygax and others too.  Some tournament modules that were popular.

I did sell the Ravenloft one to a guy 15 years ago.  He was all goth and came to the Babbages I worked at in my youth.  When I mentioned I had it, he freaked.


Title: Re: D&D online beta begins
Post by: Hoax on August 05, 2005, 07:17:37 AM
I can smell the desperation for a good MMG through my monitor.  Last time this game came up we all spent 3 pages of the thread debating the merits of their version of the spell system.  


Title: Re: D&D online beta begins
Post by: Xilren's Twin on August 05, 2005, 02:57:20 PM
I can smell the desperation for a good MMG through my monitor.  Last time this game came up we all spent 3 pages of the thread debating the merits of their version of the spell system.  

Nail -> Head.

Xilren


Title: Re: D&D online beta begins
Post by: Jain Zar on August 05, 2005, 07:44:42 PM
For old style D&D feel Troll Lord Games' Castles and Crusades is THE choice.  Take the streamlined concepts of basic D&D and D20, and mix them with the classes and feels of AD&D with Unearthed Arcana.  20 bucks for the PHB, and the only other book needed is Monsters and Treasure.  The upcoming Keeper's Guide is nothing but optional rules.

Hell, Gary Gygax not only approves of it, he is doing a 7 book series on Castle Greyhawk (now called Castle Zagyg for copyright reasons.) for it.

Ive run it a bit.  I like it, and so do my players.  If you don't like all the crap AD&D and D20 D&D have but like the massed class & race options from them mixed with the simplicity of basic D&D, it pretty much does it.


Title: Re: D&D online beta begins
Post by: Calandryll on August 09, 2005, 02:39:04 PM
Quick follow-up. The Alpha officially started today, so people are playing the game as we speak! More invites to follow in the coming weeks.

http://www.ddo.com/


Title: Re: D&D online beta begins
Post by: stray on August 09, 2005, 02:41:40 PM
 :thumbs_up:

[EDIT] Btw, I'm like a bona fide Turbine fanboi. If anyone is going to be the savior of the industry, then it'll be you (Sure, there was one minor setback, but for that, I blame Bill).

(http://mtglair.de/img/python/Nudge_Nudge.jpg)


Title: Re: D&D online beta begins
Post by: Signe on August 09, 2005, 04:23:40 PM
Who are you talking to, Stray?


Title: Re: D&D online beta begins
Post by: stray on August 09, 2005, 04:24:59 PM
 :cry:

Seriously


Title: Re: D&D online beta begins
Post by: Signe on August 09, 2005, 05:34:43 PM
Sorry.  Do you know I completely missed Cal's post?  D'oh!



Title: Re: D&D online beta begins
Post by: stray on August 09, 2005, 05:40:27 PM
Oh, I thought you were just making fun of me (it'd be well deserved if you did anyways  :-D).


Title: Re: D&D online beta begins
Post by: Signe on August 09, 2005, 05:43:16 PM
No, I seem to be oblivious to big red names.  I am the anti-dev tracker tracker.


Title: Re: D&D online beta begins
Post by: Samprimary on August 09, 2005, 08:56:20 PM
I apparently have a set of game addiction genes that occasionally pull themselves out of recession and wreak havoc on my normal psychological desires.

LET ME IN, WANT TEST GAME.


Title: Re: D&D online beta begins
Post by: Riggswolfe on August 09, 2005, 09:35:31 PM
I'm looking forward to the game and for those of you pining for first addition. Nostalgia is blinding you boys. I've played all editions up to the current and you couldn't pay me enough to go back to first, or god help me, second edition.


Title: Re: D&D online beta begins
Post by: Ironwood on August 10, 2005, 02:13:05 AM
I agree totally.  I love 3.5.  It's so much more clear and fun.  AND FAIR.

But Nostalgia is a powerful thing.


Title: Re: D&D online beta begins
Post by: Megrim on August 10, 2005, 05:57:22 AM
Heh, amusingly enough i'm writing a 3.5 campaign at this very moment.

Who actually got into the test? Can we get a rough impression as to how twitchy they've made it vs. how much actual d&d stuff is in?

 - meg


Title: Re: D&D online beta begins
Post by: Sky on August 10, 2005, 07:06:34 AM
Really, the rules were just secondary. I like first ed because I know them. My campaigns were always more about the roleplaying than the mechanics. I don't even have the 3.5 rules, I refuse to buy new books when I shelled out for the 3rd ed books. There should be a trade-in policy or something. I'm perusing them now, though (my 3rd ed books, just the 3 core books).

And Cal: you dirty tease, you. I've got some shadows to be hiding in, let's get crackin'!

edit: Stray....a nudge is as good as a wink to a blind bat!


Title: Re: D&D online beta begins
Post by: Signe on August 10, 2005, 07:38:38 AM
edit: Stray....a nudge is as good as a wink to a blind bat!

And a ram in the ass is a goose!!


Title: Re: D&D online beta begins
Post by: Ironwood on August 10, 2005, 07:41:47 AM
He just keeps on spanking her.


Title: Re: D&D online beta begins
Post by: Signe on August 10, 2005, 07:42:58 AM
Stop looking.


Title: Re: D&D online beta begins
Post by: Merusk on August 10, 2005, 07:43:11 AM
He just keeps on spanking her.


Yeah, it's hypnotic isn't it. Like watching a lava lamp.


Title: Re: D&D online beta begins
Post by: Ironwood on August 10, 2005, 07:47:11 AM
Stop looking.

Hi !  I don't think we've met ;  I'm male.



Title: Re: D&D online beta begins
Post by: Sky on August 10, 2005, 08:35:20 AM
(http://www.capital-calling.com/london-areas/london/big-ben-1.jpg)
(http://gladstone.uoregon.edu/~lnash/eiffel%20tower,%20paris.jpg)


Title: Re: D&D online beta begins
Post by: Murgos on August 10, 2005, 08:48:21 AM
(http://www.strategic-air-command.com/missiles/Titan/images/titan1-icbm.jpg)


Title: Re: D&D online beta begins
Post by: Signe on August 10, 2005, 09:22:35 AM
I'm not quite sure why we're doing this, I think I know, and I'll play, too!

(http://files.foundrymusic.com/JPEG/phallic_statue.jpg)


Title: Re: D&D online beta begins
Post by: Triforcer on August 10, 2005, 09:35:45 AM
Just read the FAQ...

No pvp, no crafting, solo content only at low levels, and death penalty?  Its like pure, 200 proof catass.

Seriously, the fun of DnD is/was the crafting of unique encounters.  A DM never had you enter the same dungeon and kill the same necromancer lord 1000x times in a row.  After the first week online when every dungeon has ever trap and secret door and such mapped out...how will they keep the DnD magic alive and prevent descent into generic raid MMO?

The only way I could see out of this would be randomly generated dungeons for groups, or static dungeons that randomly reassign the positions of traps/doors/rooms/etc. every time a group enters.  It would be the height of hilarity to spend an hour getting a group together, to wipe out in the first hallway in a giant pit trap, and have everyone walk back from town.  Or teleporter traps that put group members on another continent. 


Title: Re: D&D online beta begins
Post by: Hoax on August 10, 2005, 09:46:32 AM
*surpress gag reflex*  I'm with Triforcer on this one, while I've heard good things about Bioware's console games and did enjoy NWN for a while despite the other players I dont see why anyone cares about DDO.  In fact nobody did last time it came up but now that there is a beta test people are psyched?  Bah I say to that, where is teh #hate?  What is this IGN?


Title: Re: D&D online beta begins
Post by: Signe on August 10, 2005, 09:51:01 AM
Well, I never played D&D but I'll venture to guess that this game is like you lot sitting around playing the old fashioned way only you don't have to share your pizza, beer or pot. 


Title: Re: D&D online beta begins
Post by: WindupAtheist on August 10, 2005, 10:22:52 AM
I like Calandryll and all, but releasing a catassy EQ-wannabe into what is now the Age of WoW?  The "grandaddy of them all" is going to end up a bloody smear beneath the boots of it's unruly descendant.  Oh it'll turn a profit.  If UO, AC, and SB can make enough money to keep creaking along, DDO will certainly keep the bills paid.  But beyond "OMG it's D&D!!" can anyone give me a reason to play this, and not the competition?


Title: Re: D&D online beta begins
Post by: stray on August 10, 2005, 10:25:17 AM
Seriously, the fun of DnD is/was the crafting of unique encounters.

I was never heavily into it, nor have I ever GM'ed, but I thought the fun was just sitting around, bullshitting with friends, and playing the game together.

Also, knowing what and where the traps and secrets isn't as importan in a game based player skill. It's not the "what" and "where" so much as it is the "how".

To each his own, but fuck a bunch a damn crafting in a D&D game. I just want action/adventure ala Dark Alliance, with only some of the deep aspects of an MMO.

Lack of PvP is a disappointment, I'll agree there. But then again, even that doesn't make sense.


Title: Re: D&D online beta begins
Post by: stray on August 10, 2005, 10:28:00 AM
I like Calandryll and all, but releasing a catassy EQ-wannabe into what is now the Age of WoW?  The "grandaddy of them all" is going to end up a bloody smear beneath the boots of it's unruly descendant.  Oh it'll turn a profit.  If UO, AC, and SB can make enough money to keep creaking along, DDO will certainly keep the bills paid.  But beyond "OMG it's D&D!!" can anyone give me a reason to play this, and not the competition?

EQ wannabe?

Umm..

No. This is Turbine.

Besides that, they're shooting for something more akin to an action RPG, but with more adherence to the D&D rules.


Title: Re: D&D online beta begins
Post by: Pococurante on August 10, 2005, 10:44:12 AM
... you don't have to share your pizza, beer or pot.

I do love a happy ending.


Title: Re: D&D online beta begins
Post by: HaemishM on August 10, 2005, 10:58:18 AM
It would be the height of hilarity to spend an hour getting a group together, to wipe out in the first hallway in a giant pit trap, and have everyone walk back from town.  Or teleporter traps that put group members on another continent. 

Tomb of Horrors for the win, biznatch.


Title: Re: D&D online beta begins
Post by: Signe on August 10, 2005, 10:58:40 AM
 Like I said, I never played D&D, but a lot of people I know did and some still do.  (my brother in law, every thursday night)  You get a group together and go have some kind of D&D adventure, no?  Who needs crafting or PvP?  In the old fashioned game, I suppose PvP would consist of braining the guy next to you with your bong because he got you all eaten by grues.  (that might actually be a different game)  Soooo... you just sort of get to play D&D somewhat faster and with snazzy graphics.  I should think it would be a good fun on a rainy Friday night.


Title: Re: D&D online beta begins
Post by: Sky on August 10, 2005, 11:52:23 AM
Quote
I'm not quite sure why we're doing this, I think I know, and I'll play, too!
You guys only got the obvious half of the joke. The other half being "I see London, I see France..."
Quote
No pvp, no crafting, solo content only at low levels, and death penalty?
I could live without the first couple if the game were fun. The last two will definitely kill it for me....definitely.
Quote
In fact nobody did last time it came up but now that there is a beta test people are psyched?  Bah I say to that, where is teh #hate?
Some people might like to actually play the thing and form their own opinion without frothing over a beta feature list. But go ahead and #hate on if it makes you feel cool. Personally, I'd like to see a well-done thief class, that's pretty much all I care about with this title. If thieves suck, I won't be playing, no big deal.

I'd like to see PvP done right before I worry about it not being in the feature list. Only Planetside does PvP right in the mmo world. Short of player skill on an even playing field, don't put it in the game.


Title: Re: D&D online beta begins
Post by: Pococurante on August 10, 2005, 11:54:01 AM
Our current D&D campaign has a crafter character - me as it turns out.  The charaacter plays like a WoW engineer and I get stinking rich farming gold/mats off my team mates.

The actual process of crafting takes place between sessions, e.g. we work out by email who wants what, the GM transfers the assets to me, and at the recap of our next session the GM announces XYZ time has gone by and then gives a rundown of what each of our characters did in the meantime.  Just a way of building the backstory as we go and except for the hour or so the GM plotted the next session we burned up no time.

Which all goes back to the idea that leveling craft skills can always take place offline in a MOG instead of clogging up database servers and file systems with entities that have to be versioned and modified as game rules change.

Oh and to stay in the spirit of things...

(http://www.humorsphere.com/g/slp7/People/allposters_turbation.jpg)


Title: Re: D&D online beta begins
Post by: WindupAtheist on August 10, 2005, 12:34:40 PM
EQ wannabe?

Umm..

No. This is Turbine.

Makers of Asheron's Call, AKA Everquest with shitty graphics.

Quote
Besides that, they're shooting for something more akin to an action RPG, but with more adherence to the D&D rules.

I see classes and levels as per usual, mandatory grouping, and XP loss on death.  Oh, and some meaningless pre-beta blurbage about how it'll be FUN!  Whoopee.

(Yeah, I know D&D invented the whole class/level thing and thus it's expected.  It's still shitty MMO design.)


Title: Re: D&D online beta begins
Post by: Rasix on August 10, 2005, 12:46:17 PM

Makers of Asheron's Call, AKA Everquest with shitty graphics.


You might be able to make this comment about AC2, but not AC.  Well, except AC2 had really quite good graphics.  So, I guess we're lacking a smiley properly conveys, "you're crazy".


Title: Re: D&D online beta begins
Post by: Triforcer on August 10, 2005, 01:10:09 PM
It would be the height of hilarity to spend an hour getting a group together, to wipe out in the first hallway in a giant pit trap, and have everyone walk back from town.  Or teleporter traps that put group members on another continent. 

Tomb of Horrors for the win, biznatch.

I've always wondered if any MMO would have the cajones to put in something like a permadeath dungeon.  Incredible loot, far better than anything in the game, but one mistake and your character is forever gone.  I'm sure it would be more trouble than its worth (lawsuits over linkdeath, catasses killing themselves irl, canceled subscriptions from the angry idiots who went through the 1000x disclaimers at the entrance and thought they'd be the different special one, etc.) but it would be fun to watch the forums after a few groups were wiped out.


Title: Re: D&D online beta begins
Post by: Cheddar on August 10, 2005, 01:17:30 PM
EQ wannabe?

Umm..

No. This is Turbine.

Makers of Asheron's Call, AKA Everquest with shitty graphics.

Quote
Besides that, they're shooting for something more akin to an action RPG, but with more adherence to the D&D rules.

I see classes and levels as per usual, mandatory grouping, and XP loss on death.  Oh, and some meaningless pre-beta blurbage about how it'll be FUN!  Whoopee.

(Yeah, I know D&D invented the whole class/level thing and thus it's expected.  It's still shitty MMO design.)

Asherons Call was NOTHING like Everquest.  It was designed very uniquely and has had nothing but awesome support via monthly updates.



Edit. Utilizing quotes eludes me yet again


Title: Re: D&D online beta begins
Post by: Yegolev on August 10, 2005, 01:27:26 PM
I've always wondered if any MMO would have the cajones to put in something like a permadeath dungeon.  Incredible loot, far better than anything in the game, but one mistake and your character is forever gone.  I'm sure it would be more trouble than its worth (lawsuits over linkdeath, catasses killing themselves irl, canceled subscriptions from the angry idiots who went through the 1000x disclaimers at the entrance and thought they'd be the different special one, etc.) but it would be fun to watch the forums after a few groups were wiped out.

This could be fun, for sure.  Hardcore D2?  The advancement mechanics would have to be different than the soup-of-the-day, maybe more GuildWarsy.  I don't know.  All I know is that you could make a badass dungeon if you have the ultimate death penalty, or even perma-screwing like limb loss.  The thing is, you would have to make the game enough fun so that you didn't have a seizure every time you lost your toon.


Title: Re: D&D online beta begins
Post by: Sky on August 10, 2005, 01:36:52 PM
My old idea for death penalties: If you feel a game does not penalize death enough, wire clamps to your nuts and run voltage through them until you feel you've been punished enough for dying in a game. Meanwhile, I'll respawn and keep playing the game, thanks.


Title: Re: D&D online beta begins
Post by: Triforcer on August 10, 2005, 01:38:42 PM
My old idea for death penalties: If you feel a game does not penalize death enough, wire clamps to your nuts and run voltage through them until you feel you've been punished enough for dying in a game. Meanwhile, I'll respawn and keep playing the game, thanks.

This should be curved in the computer monitor of every MMO dev ever.


Title: Re: D&D online beta begins
Post by: schild on August 10, 2005, 02:08:51 PM
Was this posted? If not, let me reiterate:

Quote
Players eager to get their hands on Atari's upcoming Dungeons & Dragons Online: Stormreach will have to wait a little bit longer, as the title's release has slipped from November back into the first quarter of 2006.


However, fans of the pen-and-paper fantasy game whose friends scoffed when they rolled a luck of 18 have a chance to get into developer Turbine's public alpha testing of the game, which officially begins today. To qualify, would-be heroes must register at the game's official Web site. Those with message board accounts at the site will receive priority selection.

Stormreach will be built on the 3.5 edition rules of Dungeons and Dragons, but it's definitely taking a new approach to the genre. The game worlds players inahbit will be smaller and less populated in order to foster a closer sense of player community, and so that player actions have larger ramifications. Experience and treasure will also be doled out based on how many quests are accomplished instead of how many enemies are killed.

Turbine is gaining plenty of experience developing massively multiplayer online role-playing games from high profile licenses these days, as its The Lord of the Rings Online: Shadows of Angmar is also due early next year. The company's previous work includes the Asheron's Call series of MMORPGs.


Title: Re: D&D online beta begins
Post by: WayAbvPar on August 10, 2005, 02:23:16 PM
Quote
However, fans of the pen-and-paper fantasy game whose friends scoffed when they rolled a luck of 18

I would scoff too if one of my friends rolled a stat that DOESN'T FUCKING EXIST. Goddamned braindead marketing people are the boil on the ass of society. Does anyone who knows what the fuck they are talking about ever proofread this drivel?


Title: Re: D&D online beta begins
Post by: Bunk on August 10, 2005, 03:27:25 PM
EQ wannabe?

Umm..

No. This is Turbine.

Makers of Asheron's Call, AKA Everquest with shitty graphics.


I actually often defend your rights to your opinions of UO, but this statement smacks of so much ignorance i would like to kick you in the balls right now.


Title: Re: D&D online beta begins
Post by: ahoythematey on August 10, 2005, 04:20:15 PM
If I hadn't burned out on the game I would still be playing AC, it was the best overall MMO I've played to date.  The "shitty" graphics allowed for my talking whiz kid-esque computer to run the thing back when all my friends were playing it on their tiny gods.


Title: Re: D&D online beta begins
Post by: Margalis on August 10, 2005, 04:36:47 PM
My impression of DDO was that it was a cross between a MMORPG and Phantasy Star Online. So I don't see no crafting and no PvP as a bad thing in itself. There is no single bullet point or set of bullet points that a game has to be good.


Title: Re: D&D online beta begins
Post by: stray on August 10, 2005, 05:22:47 PM
The game has controllable defense.

For that alone, I'm a fanboi of it. In mmo land, that's a novel idea.

I couldn't care less if it was D&D or not.


Title: Re: D&D online beta begins
Post by: schild on August 10, 2005, 05:30:15 PM
Wanna know what kills me about MMOGs?

After having played nearly all of the ones that have any place existing (and many that don't), it's safe to say I'm comfortable judging an MMOG simply by having one solo fight and one group fight. Though I'll judge more on the solo fight. I don't even need more than one skill.

They are the shortest game to review. Because despite being in a world someone tried to create, they are really just shitty combat games with some clever trappings.

In other words, I hope the combat is good.

To sum up the industry:
1. CoH - Combat good. Grind sucks. No economy.
2. EQII - Combat meh. Grind sucks. Decent economy. Beautiful environment.
3. WoW - Combat meh. Grind nominal. Power Guild driven Economy. Environment varies by taste. It's too big for me. Or my characters are too small.
4. Guild Wars - Combat meh. Free, for better or worse.
5. SW:G - Combat sucks. Everything sucks except the economy. Yes. Vapor Salesman > Jedi.
6. Planetside - Skill based. If you can dodge lag, you can dodge a bullet.
7. Lineage 2 - Grind, there is no combat. Can you make it to the economy?
8. Second Life - Second Mortgage.
9. MtG:O - Combat rules. Best economy. Most strategy. There is no world. It's why I'm not living in it.
10. UO - Dead Horse.
11. AC, DAoC, M59, AC2, AO, etc. - Who cares? Playing second fiddle to WoW. Money Sinks for developers. Move on. Innovate. Remove sand.

But hey, that's just how I see it.


Title: Re: D&D online beta begins
Post by: stray on August 10, 2005, 05:39:36 PM
Umm...You forgot sb.exe

Other than that, I couldn't agree more (though I do believe AC deserves a dead horse category. Or "criminally forgotten". Something like that). EDIT: Wait, that doesn't make sense. How about "too criminally forgotten to be even be a dead horse"?

Quote
In other words, I hope the combat is good.

Like I mentioned, defense is key. I hope they stick with it. I've had enough of the "you hit me, I hit you, and we'll see who falls down first" type of combat.


Title: Re: D&D online beta begins
Post by: MrHat on August 10, 2005, 06:26:12 PM
uh

12. SB - The Holy Grail (hint: it's poop inside the goblet, not the blood of Christ).


Title: Re: D&D online beta begins
Post by: schild on August 10, 2005, 06:34:47 PM
Shadowbane failed to make the list because every time I typed it in I got an ie.exe.


Title: Re: D&D online beta begins
Post by: MrHat on August 10, 2005, 06:36:36 PM
Shadowbane failed to make the list because every time I typed it in I got an ie.exe.

har har har


Title: Re: D&D online beta begins
Post by: stray on August 10, 2005, 06:42:50 PM
I've very tempted to resub actually. Either that or AC.


Title: Re: D&D online beta begins
Post by: schild on August 10, 2005, 06:43:54 PM
I've very tempted to resub actually. Either that or AC.

When you get the urge to do something like that, it's time to find a job that gives you more hours.


Title: Re: D&D online beta begins
Post by: stray on August 10, 2005, 06:45:42 PM
Hey man, I need a pat on the back or something. Just 20 minutes ago, I resisted the urge to buy Madden.


Title: Re: D&D online beta begins
Post by: Signe on August 10, 2005, 07:31:37 PM
After all these games I've played since leaving SB, just the thought of SB movement makes me weary.


Title: Re: D&D online beta begins
Post by: Stormwaltz on August 10, 2005, 07:37:22 PM
To sum up the industry:

I continue to hope for the game that achieves the magic mix:

CoH combat + SWG economy + AC1 events = pwn

As for DDO, what I've read seems to imply a fantasy CoH with more tactical options. That is not a bad thing. Is it D&D? Not really. But what could be? A good NWN PW is the closest you're going to get to a tabletop experence with worldly scope.


Title: Re: D&D online beta begins
Post by: schild on August 10, 2005, 07:39:05 PM
I'll admit this.

I have hope for D&D. The combat system sounds like a ramped up zelda with damage dealt via D&D rules. I'm ok with that. If it's actually like that. I remember some other games - cough - that promised more and didn't anywhere near deliver. I fear for Tabula Rasa.


Title: Re: D&D online beta begins
Post by: Pococurante on August 11, 2005, 06:47:25 AM
A good NWN PW is the closest you're going to get to a tabletop experence with worldly scope.

Speaking of which when is Bioware going to get off their collective pimply asses and give us a decent MOG-in-a-box.  The business model is already proven.  I want the NWN tools over a Torque-like platform with RunUO's flexibility.


Title: Re: D&D online beta begins
Post by: Soln on August 11, 2005, 08:07:27 AM
A good NWN PW is the closest you're going to get to a tabletop experence with worldly scope.

Speaking of which when is Bioware going to get off their collective pimply asses and give us a decent MOG-in-a-box.  The business model is already proven.  I want the NWN tools over a Torque-like platform with RunUO's flexibility.


or a Jade-Empire China/Japan themed MMO


Title: Re: D&D online beta begins
Post by: HaemishM on August 11, 2005, 08:31:31 AM
A good NWN PW is the closest you're going to get to a tabletop experence with worldly scope.

Speaking of which when is Bioware going to get off their collective pimply asses and give us a decent MOG-in-a-box.  The business model is already proven.  I want the NWN tools over a Torque-like platform with RunUO's flexibility.

NWN 2. Sort of. Or Dragon Empires or whatever it is that's their proprietary-world no-license RPG that's coming out around the same.

No one is going to provide MMOG in a box for less than a few thousand (for a license) or absolutely nothing (open source shit).

Also, I don't see Shadowbane on that list because the tears of failure cloud my vision.


Title: Re: D&D online beta begins
Post by: Sky on August 11, 2005, 09:13:12 AM
Need Jade Empire for PC, hopefully with someone like that chap who hacked the thief textures handling the transition.


Title: Re: D&D online beta begins
Post by: AOFanboi on August 11, 2005, 11:42:05 AM
I have high hopes for Age of Conan (http://www.ageofconan.com/), except Funcom still haven't bothered fixing lots of broken bits in Anarchy Online, and I take all pre-release hype from them with a big helping of salt. Hopefully Lost Eden, the AO's Jump to Lightspeed/Mechwarrior expansion, will fix at least some of AO's problems. And I say that with a straight face, knowing that SL and AI introduced more problems than they solved.

D&DO probably has elves in it. After WoW I will not purchase a MMO that has elves in it.


Title: Re: D&D online beta begins
Post by: Sky on August 11, 2005, 12:26:13 PM
I dunno....killing them was pretty satisfying.


Title: Re: D&D online beta begins
Post by: stray on August 11, 2005, 12:36:55 PM
I'm more irritated with the humans in WoW. Who, oddly enough, all seem to have an upper lip like this guy:

(http://www.film.org.pl/ciekawostki/zdjecia/6/sven_1.jpg)


Title: Re: D&D online beta begins
Post by: Alkiera on August 11, 2005, 01:52:21 PM
A good NWN PW is the closest you're going to get to a tabletop experence with worldly scope.

Speaking of which when is Bioware going to get off their collective pimply asses and give us a decent MOG-in-a-box.  The business model is already proven.  I want the NWN tools over a Torque-like platform with RunUO's flexibility.

NWN 2. Sort of. Or Dragon Empires or whatever it is that's their proprietary-world no-license RPG that's coming out around the same.

No one is going to provide MMOG in a box for less than a few thousand (for a license) or absolutely nothing (open source shit).

Heh.  Apparently I'm one of the few who actually read and clicked thru the link on the Minions of Mirth thread.  Everyone else was prolly too busy going "Massively Single Player?  WTF???".  It's an MMO in a box, for $25.  People seem to be indicating it's very configurable, as in being able to change the combat/spell systems, etc.  Most of the game logic seems to be in Python.

Admittedly, it's still in Alpha, and you can tell by playing, as a lot of the art is missing still, etc.  Given that the art has mostly been purchased by the two programmers as they can afford it...  It's not bad.  Apparently with the exposure they've gotten a bit more help with such, so maybe it'll move faster now.

Alkiera


Title: Re: D&D online beta begins
Post by: WindupAtheist on August 11, 2005, 05:01:27 PM
I use Everquest as a generic term for any fantasy MMORPG where you look at your character from that over-and-behind perspective as he runs around killing shit to level up.  Anyway, AC1 was one of the few other MMO games I actually bothered to play.  The events I heard described on Lum's sounded really cool, but the newbie game itself sucked mad ass, yo.  I can still hear that weird little stepped-on cat yelp of a drudge.


Title: Re: D&D online beta begins
Post by: Kenrick on August 26, 2005, 05:52:05 PM
Quote
Congratulations! Your account has been activated for the Dungeons & Dragons® Online: Stormreach Alpha.

 :-D

Unfortunately, my testicles will be fed to rabid muskrats if I say anything else.


Title: Re: D&D online beta begins
Post by: schild on August 26, 2005, 06:23:22 PM
You don't even play games anymore. Ya bastard.


Title: Re: D&D online beta begins
Post by: stray on August 26, 2005, 06:30:50 PM
Cal, if you're reading this....Umm...Help me and I'll help you?  :|


Title: Re: D&D online beta begins
Post by: schild on August 26, 2005, 06:32:23 PM
Cal, if you're reading this....Umm...Help me and I'll help you?  :|

Weak.


Title: Re: D&D online beta begins
Post by: stray on August 26, 2005, 06:41:38 PM
I'm too bored to say much else.

And the reason for that boredom? Well, take a wild guess.

[edit] I just watched Intolerable Cruelty for like, the 15th time. That's how bored I am.


Title: Re: D&D online beta begins
Post by: Cheddar on August 26, 2005, 06:51:31 PM
Cal, if you're reading this....Ill play until I read patch notes... then Ill wax idiotic for a bit as I go back and forth on wether I will play... then I will jump to another game for 2 weeks... rinse repeat  :|


Title: Re: D&D online beta begins
Post by: schild on August 26, 2005, 06:58:15 PM
Heh, that was pretty funny, but I suspect nothing good can come out of this.


Title: Re: D&D online beta begins
Post by: Shockeye on August 26, 2005, 06:59:01 PM
Except for pissing people off that are not in the Alpha.


Title: Re: D&D online beta begins
Post by: stray on August 26, 2005, 07:04:04 PM
No seriously, I usually don't care about betas, but I'm really looking forward to this game.

As for dogging me for hopping games -- Well, my video card didn't work in EQ2. Yeah, that's my fault. Then I spent money on a new video card (but then realized they're changing the entire class and combat system). *Sorry if I just want to wait.*

Doesn't matter anyways, my DDO account information is probably a little screwy. I've recently switched isp's, and I'm not sure if my beta register was with my gmail account or not. My forum information is up to date though, so maybe I'm Ok.

edited


Title: Re: D&D online beta begins
Post by: Cheddar on August 26, 2005, 07:06:02 PM
Stray knows I am teasing.  I like him.  I do not like others.  But I know my role in this organization sir and "will not go there."


Title: Re: D&D online beta begins
Post by: Phred on August 26, 2005, 09:45:03 PM
I use Everquest as a generic term for any fantasy MMORPG where you look at your character from that over-and-behind perspective as he runs around killing shit to level up.
Which is a very odd usage considering EQ was designed as to be played as a first person perspective game and sucked ass if you tried to play with the camera trailing for the first 5 years of it's life.



Title: Re: D&D online beta begins
Post by: Sky on August 27, 2005, 09:25:11 AM
Except for pissing people off that are not in the Alpha.
Didn't piss me off....


Title: Re: D&D online beta begins
Post by: Kenrick on August 29, 2005, 05:53:49 AM
You don't even play games anymore. Ya bastard.

Well that's not entirely true... I still play HL2 DM (stray, schild, I'm waiting for you...) and UOGamers:Hybrid (occasionally, to refresh my houses).  Oh, and Canasta on Yahoo.

I'm completely burned out on MMORPG's, but since I was lucky enough to get into the DDO alpha, I'll be giving it some playtime.  My hopes aren't exactly sky-high.


Title: Re: D&D online beta begins
Post by: Mesozoic on August 29, 2005, 08:53:31 AM
My old idea for death penalties: If you feel a game does not penalize death enough, wire clamps to your nuts and run voltage through them until you feel you've been punished enough for dying in a game. Meanwhile, I'll respawn and keep playing the game, thanks.

The inverse:

I'll go out and slay evil, enjoying the benefits of victory in balance with the penalties of defeat.  Meanwhile, you can build a sword out of cardboard and slay your couch over and over again, somehow enjoying the complete lack of consequences.

This gives me a flashback to my Mechwarrior 4 days, when some of us played only No Respawn games, and the rest of the MW4 community thought we were crazy.  Its not true that if one life is fun, then unlimited lives must be a gaming Nirvana.  The tension induced by the fear of a "real" loss can't be replicated by self-mutilation.  The human brain simply doesn't work that way. 

Theres a reason that every major commercial MMOG has some form of death penalty - and no, its not that they are all stupid and you alone have the ultimate answer.



 


Title: Re: D&D online beta begins
Post by: Sky on August 29, 2005, 11:17:15 AM
No sweat off my nuts, man. The genre has gone to shit since UO, so I don't play the games. I'll just sit on the sidelines and add in my 2¢ now and again. I just want to play a game and have fun, not be punished for playing. So enjoy your penalties. And your niche.

Me? I play guitars, not mmogs.


Title: Re: D&D online beta begins
Post by: Cheddar on August 30, 2005, 10:56:22 AM
/rerail 

I am looking forward to this game (it is in no sense a virtual world).  How the hell did you guys get into that wierdo musician chat anyhow?


Edit.  I bow down to Shockeye.  Good show sir.


Title: Re: D&D online beta begins
Post by: Strazos on August 30, 2005, 02:07:34 PM
*Frantically looks for the gaming thread.*


Title: Re: D&D online beta begins
Post by: Shockeye on August 30, 2005, 02:24:19 PM
This thread has been cleansed. You can find the guitar-related stuff in this thread (http://forums.f13.net/index.php?topic=4508.0).


Title: Re: D&D online beta begins
Post by: Signe on August 30, 2005, 02:36:53 PM
Nice job, Shockeye! 


Title: Re: D&D online beta begins
Post by: Venkman on August 30, 2005, 08:43:24 PM
Quote from: Mesozoic
Theres a reason that every major commercial MMOG has some form of death penalty - and no, its not that they are all stupid and you alone have the ultimate answer.
There's a big difference between "some form of death penalty" and the tiered sadism that was old EQ. WoW technically has some form of death penalty, but who notices it? This isn't to say their 4mil is based on a death penalty that's little more than a financially taxed respawn (since that 4mil is based on VU's ability to hit markets no-one else apparently could). However, it shan't be ignored that WoW has probably the lightest death penalty of any of the fee-based MMORPGs, even UO, once people started caring about their gear.

Death penalties are a function of these games. Most games in fact, beit GTA, NWN, KOTOR, or an MMO. It's just a question of how obvious they are. The more obvious they are, the more negatively they impact the game because they detract from experimention. It's a tough balancing act. Too little and people don't care. Too much and people don't want to play.

Do people care less about their actions in current WoW than old EQ? Yea, probably. But there's a whole lot more of them not caring now than those who did back then. So who's right?

Oh, and on D&D? Gonna be an interesting one that's for sure. It always was though. How to take an entirely-dynamic player-directed focused gaming experience and turn it into something that doesn't require that for a few hundred thousand people?


Title: Re: D&D online beta begins
Post by: Sky on August 31, 2005, 07:04:55 AM
This thread has been cleansed. You can find the guitar-related stuff in this thread (http://forums.f13.net/index.php?topic=4508.0).
Bah. It's not like any decent conversation can take place here, anyone who knows anything is under NDA.
Quote
However, it shan't be ignored that WoW has probably the lightest death penalty of any of the fee-based MMORPGs, even UO, once people started caring about their gear.
And they only cared about gear once OSI started aping EQ with itemization.

I mean, sure, we cared about our Katana of Vanquishing, but if you lost it, you could still clean house with GM-made stuff, easily available all over the map.

But in both WoW and UO, the penalty was more about time lost in running back to your body. Moving beyond that is, as you say, sadism. Thus my comments about electrified nuts. I quit EQ because every time my 54th level character died, I lost around three weeks worth of experience. So if I died once every two weeks, I was in retrograde motion. That's retarded. Punished for playing the game in a fun way, once I was killed exploring Luclin when it came out.

Saw some mobs, went to a safe distance and /conned them: indifferent (after dropping invis), one blue and two greens (aka no exp). Went to hail the lead mob, as he looked like a quest mob...killed in a couple seconds by mobs that conned safely. Lost around three weeks of experience, putting me one death from losing a level (!!) and a couple of my best spells. Quit that day, never returned.

Death penalties? You can stuff 'em where the sun don't shine, along with your comment about my sofa and cardboard swords. As I said, enjoy your niche, I believe most people would disagree with you. Blizzard would agree.


Title: Re: D&D online beta begins
Post by: Margalis on August 31, 2005, 03:07:24 PM
Pretty much EVERY video game has a death penalty, not just MMORPGs. In most games if you die you have to start at the beginning of a level or area, continue from your last save point, use up a life of which you have limited numbers before the game ends, etc. It's just a matter of degrees.

Try to think of a game where any time you die you instantly come back to life in exactly the same spot with all your gear, etc, in any genre. Not so easy.

It's just a question of degrees. Death penalties that allow you to make repeated, substantial negative progress are probably bad. IN a short single-player console game dying enough times may mean starting again from scratch, but that's a game that lasts only a couple hours anyway (think Contra), not years.


Title: Re: D&D online beta begins
Post by: Hoax on August 31, 2005, 05:21:32 PM
The problem I personally had with WoW was defeating another player never felt like winning.  I dont really care for PvE death penalties, in the form of EQ's massive xp loss I'm with you on that one but testing my skills against another person is meaningless to me if there is no penalty to the loser.


Title: Re: D&D online beta begins
Post by: ajax34i on September 01, 2005, 06:58:44 PM
Saw the various videos released, noted how everyone keeps running around all the time, regardless of where their party is, read about how the thief unlocked the chest and got all the loot before anyone else could, and decided it's not going to be DnD after all. 

I never ran everywhere in DnD, and usually the group moved slowly and together most of the time, and cooperated.


Title: Re: D&D online beta begins
Post by: Alkiera on September 02, 2005, 05:12:42 AM
Saw the various videos released, noted how everyone keeps running around all the time, regardless of where their party is, read about how the thief unlocked the chest and got all the loot before anyone else could, and decided it's not going to be DnD after all. 

I never ran everywhere in DnD, and usually the group moved slowly and together most of the time, and cooperated.

Sounds similar to my gaming group... but apparently we are a bit of an oddity.  From what I read around the intarweb, many groups treated D&D as a PvP game.  Such as tales of the large dungeon, with no traps or creatures, full of big piles of cash, and of the group, only one made it out alive.

Just like PnP, groups will vary.

Alkiera


Title: Re: D&D online beta begins
Post by: Sky on September 02, 2005, 07:03:46 AM
I dunno, I've seen the spectrum of AD&D groups. Hack & slash can be fun, but the best campaigns are those where the players get into the spirit of the gameworld. Since I was a 1st ed DM/player (still am, pretty much), I liked the rules that a higher level character attracted followers, it put a great spin on gameplay. Some players embraced their followers, set up a Duchy, dealt with the political fallout of that, and the game became half adventure, half diplomacy. Others treated their followers like paparazzi, "ye gods why can't you people leave me be?!?!"

Btw, the thread title is erroneous: DDO is still in alpha.


Title: Re: D&D online beta begins
Post by: Sky on September 02, 2005, 07:10:56 AM
Quote
Saw the various videos released, noted how everyone keeps running around all the time, regardless of where their party is, read about how the thief unlocked the chest and got all the loot before anyone else could, and decided it's not going to be DnD after all.
Back in the 80s, I was at a game convention with the singer of my band, we were both avid AD&D players. We both rolled up thieves and poised ourselves as 'scouts' for the party. We'd stay ahead of the group, looking for traps, ostensibly. But really, we were loading up with loot. Then when we'd spot mobs, we'd go tell the party...and hide until the combat was over. It was pretty funny, since the party was pretty green, we got away with most of it...but the DM was fucking pissed at what we were doing.

So...one of my favorite low points of AD&D occured: invisible ninjas. I shit you not. We were assaulted by invisible ninjas. Because the DM lost it and couldn't adapt to our gameplay style. I was crying it was so funny (maybe you had to be there...). Invisible ninjas.

That's almost as bad as the old 'wandering damage' tables.


Title: Re: D&D online beta begins
Post by: Xilren's Twin on September 02, 2005, 07:21:42 AM
Saw the various videos released, noted how everyone keeps running around all the time, regardless of where their party is, read about how the thief unlocked the chest and got all the loot before anyone else could, and decided it's not going to be DnD after all. 

I never ran everywhere in DnD, and usually the group moved slowly and together most of the time, and cooperated.

Don;t confuse the medium with the players.  What you are describing is a result of friends taking a game seriously and playing as a team.  Here's the thing though, there's no reason you CAN"T play DDO that way, or hell, even WoW instances that way.  But I bet you wont in a pickup group unless you get really lucky.  It's not the game, its the people (really, loot sharing it basic group ettique yet how many game have had to implement random loot distribution b/c people just can't play nicely together).

BTW, you want people to slow down, throw a lot of traps in the first several dungeons until people learn "running ahead blindly isn't smart, i think ill slow down and let the thief do his job".  Worked in a lot of NWN games I've tried (course, most people play NWN for more rpg reasons than simply loot and exp...)

Xilren


Title: Re: D&D online beta begins
Post by: Toast on September 30, 2005, 06:32:35 AM
I just got my invite yesterday. It looks like another round is going out.


Title: Re: D&D online beta begins
Post by: Kenrick on September 30, 2005, 06:33:59 AM
I haven't played in like 3 weeks.

That's probably not a good sign.

Let me know if anyone here gets in.  The friend who got me in has been AWOL in China for a while now so I have no companion.


Title: Re: D&D online beta begins
Post by: Soln on October 04, 2005, 09:50:23 AM
how is this going?  Anyone got a good feeling yet?


Title: Re: D&D online beta begins
Post by: Sky on October 04, 2005, 11:22:20 AM
Endeeay.


Title: Re: D&D online beta begins
Post by: Hoax on October 04, 2005, 11:26:55 AM
Good and bad feelings are covered by NDA's now?   :cry:


Title: Re: D&D online beta begins
Post by: Nija on October 04, 2005, 11:31:14 AM
Someone let me on their account, thanks.


Title: Re: D&D online beta begins
Post by: HaemishM on October 04, 2005, 11:34:54 AM
Good and bad feelings are covered by NDA's now?   :cry:

They always have been.


Title: Re: D&D online beta begins
Post by: Signe on October 04, 2005, 12:11:35 PM
Someone let me on their account, thanks.

I'm sure the  endeeay allows for that! 


Title: Re: D&D online beta begins
Post by: Nija on October 04, 2005, 01:45:41 PM
Someone let me on their account, thanks.

I'm sure the  endeeay allows for that! 

Nobody pays attention to that stuff. You can pretend all you want.


Title: Re: D&D online beta begins
Post by: Calandryll on October 04, 2005, 01:46:30 PM
Someone let me on their account, thanks.

I'm sure the  endeeay allows for that! 

Nobody pays attention to that stuff. You can pretend all you want.
I do. :)


Title: Re: D&D online beta begins
Post by: WayAbvPar on October 04, 2005, 01:46:50 PM
Someone let me on their account, thanks.

I'm sure the  endeeay allows for that! 

Nobody pays attention to that stuff. You can pretend all you want.
I do. :)

Busted!


Title: Re: D&D online beta begins
Post by: Murgos on October 04, 2005, 01:51:14 PM
The strength of the NDA is proportional to the quality of the game.

The better the game, the stronger the NDA is.  Because nobody cares about breaking the NDA on a game they don't want to play.


Title: Re: D&D online beta begins
Post by: Nija on October 04, 2005, 01:56:04 PM
I do. :)

I'm sure you have a few accts to spare. If you're gonna throw money, throw it this-a-way!


Title: Re: D&D online beta begins
Post by: Ironwood on October 05, 2005, 03:22:36 AM
Someone let me on their account, thanks.

I'm sure the  endeeay allows for that! 

Nobody pays attention to that stuff. You can pretend all you want.
I do. :)


Proving once again that having Devs over here to discuss the issues of the day has its own set of problems.

Wish I could get in on this.  I'm very keen to find out if its in any way good.


Title: Re: D&D online beta begins
Post by: Dren on October 05, 2005, 06:55:20 AM
Hey if we are gonna have devs busting us for endeay, I want some benefits to balance it out.  I want my Beta invite beyotch!

Yes, my name is Dren there too.  :-D


Title: Re: D&D online beta begins
Post by: Pococurante on October 05, 2005, 07:58:31 AM
Hey if we are gonna have devs busting us for endeay, I want some benefits to balance it out.  I want my Beta invite beyotch!

I was amazed that the thorough and complete profile I submitted did not immediately get me in.  You'd think a guy who singlehandedly wrote and tested every major commercial MOG and owned his own personal cross-competitor test lab would have gotten more respect.

Anyway it is below me to beg for beta invites.  I send in cute furry things to do that for me.

Cue the cute furry things...

(http://www.wizards.com/dnd/images/mm_gallery/Darkmantle2.jpg)


Title: Re: D&D online beta begins
Post by: shiznitz on October 05, 2005, 08:44:46 AM
Proving once again that having Devs over here to discuss the issues of the day has its own set of problems.

Wish I could get in on this.  I'm very keen to find out if its in any way good.


Buy it and find out. Is that so risky? Anything with DnD is worth a $50 gamble. ToEE was a buggy piece of crap (initially) but it was still fun. DDO has my money for a box at the least.


Title: Re: D&D online beta begins
Post by: Ironwood on October 05, 2005, 08:51:19 AM
It's out ?


Title: Re: D&D online beta begins
Post by: Pococurante on October 05, 2005, 08:53:37 AM
I'll try it out regardless.  I'm too much the target demographic to dismiss it.


Title: Re: D&D online beta begins
Post by: Dren on October 05, 2005, 08:54:06 AM

Anyway it is below me to beg for beta invites.  I send in cute furry things to do that for me.



I didn't beg.  I demanded!  A big difference to me.  A very small one to the devs.  :-(


Title: Re: D&D online beta begins
Post by: Pococurante on October 05, 2005, 08:57:52 AM
I didn't beg.  I demanded!  A big difference to me.

Right on brother!  Up the Man!  I rescind the cute furry things and send in the big guns!!

(http://pittance.nodalpoint.net/doc/media/kitten.jpg)


Title: Re: D&D online beta begins
Post by: Signe on October 05, 2005, 10:09:17 AM
(http://www.worth1000.com/entries/186000/186119WCEB_w.png)

The fucking kittens can take care of themselves.  Fuzzy little bastards.


Title: Re: D&D online beta begins
Post by: WayAbvPar on October 05, 2005, 11:11:55 AM
(http://www.worth1000.com/entries/186000/186119WCEB_w.png)

The fucking kittens can take care of themselves.  Fuzzy little bastards.

Did you quit smoking AGAIN? We might need to start alerting Homeland Security so they can adjust the threat rating.


Or maybe you just don't like kittens? That is pure crazy talk, though. Kittens are cute and fuzzy and don't piss on your feet in excitement like puppies do.


Title: Re: D&D online beta begins
Post by: Pococurante on October 05, 2005, 11:17:21 AM
Or maybe you just don't like kittens? That is pure crazy talk, though.

I thought she was subtly making clear her views on masturbation.


Title: Re: D&D online beta begins
Post by: Furiously on October 05, 2005, 11:39:51 AM
I figured Righ was posting from her account.


Title: Re: D&D online beta begins
Post by: Shockeye on October 05, 2005, 11:43:39 AM
I figured Righ was posting from her account.

Typing with one hand?


Title: Re: D&D online beta begins
Post by: Soln on October 05, 2005, 11:58:22 AM
Someone let me on their account, thanks.

I'm sure the  endeeay allows for that! 

Nobody pays attention to that stuff. You can pretend all you want.
I do. :)


Proving once again that having Devs over here to discuss the issues of the day has its own set of problems.

Wish I could get in on this.  I'm very keen to find out if its in any way good.


that's pretty much all I was looking to ask


Title: Re: D&D online beta begins
Post by: Signe on October 05, 2005, 12:25:09 PM
I agree with Soln when he said, "You people are pathetic."


Title: Re: D&D online beta begins
Post by: Pococurante on October 05, 2005, 12:48:04 PM
/preen


Title: Re: D&D online beta begins
Post by: Sky on October 05, 2005, 01:36:25 PM
I agree with Soln when he said, "You people are pathetic."
Hey, everything is copathetic?


Title: Re: D&D online beta begins
Post by: Ironwood on October 06, 2005, 12:50:15 AM
I agree with Soln when he said, "You people are pathetic."


Omg, a spanking avatar.  That's really not what I need to see at ten to nine.


Title: Re: D&D online beta begins
Post by: Signe on October 06, 2005, 06:17:00 AM
I agree with Soln when he said, "You people are pathetic."


Omg, a spanking avatar.  That's really not what I need to see at ten to nine.


I didn't do it!  It wasn't me!  I were griefed!

I'm innocent.


Title: Re: D&D online beta begins
Post by: Sky on October 06, 2005, 06:36:35 AM
I think you did! You've been so naughty, you should be...

Never mind.


Title: Re: D&D online beta begins
Post by: e_bortion on November 04, 2005, 03:39:16 AM
Make rogues useful please.

Yeah, that is an interesting issue that few (if any) games have successfully pulled off. I prefer playing rogues, but in a forced grouping atmosphere where you can't get anywhere solo, rogues normally suck. If they cannot be made a valuable asset to a group (and hold their own) then they should be made soloable at LEAST.


Title: Re: D&D online beta begins
Post by: Nija on November 04, 2005, 09:52:39 AM
[POST DELETED BY SHOCKEYE]

I had to think long and hard before I removed this post. Even though I and some other people with the power to remove/edit this post are bound by the NDA, we do not have a duty to remove NDA-breaking information we didn't post. I hate NDAs as much as Nija and I wish I could post my thoughts on the game, but frankly I can't. It would be great if all developers stood up and pissed on their NDAs and allowed us to write whatever we wanted, but the real world doesn't work that way. A non-disclosure agreement is a legally binding contract. Big boy words, big boy responsibilities. I'm sure there'll be cries of censorship and those cries would be right insofar as I did censor something that was breaking a legal contract. As for those of you who will cry freedom of speech, that doesn't apply here. You only have the rights the admins give you. You do not have the right to post things that willfully break NDA. You also can't post tubgirl, but that's for a completely different reason. If you want to talk about things that are covered by a NDA, go to where you are allowed to do that which in this case is the Turbine beta forums. Don't be a dick and neither will I. - Shockeye


Title: Re: D&D online beta begins
Post by: HaemishM on November 04, 2005, 09:58:17 AM
Dude, did you just entirely forget the whole fucking NDA thing?


Title: Re: D&D online beta begins
Post by: Nija on November 04, 2005, 10:01:02 AM
 :heartbreak:


Title: Re: D&D online beta begins
Post by: Merusk on November 04, 2005, 10:54:31 AM
Nija hates a level-based progression MMO.  In other news the price of gas has gone up and Leno has a GWB joke in his monologue.


Title: Re: D&D online beta begins
Post by: Hoax on November 04, 2005, 10:59:56 AM
That was fucking awesome, and I really dont know what the breaking heart is supposed to tell me as a response to Haem's post.

The idea that DDO sucks is not something shocking to me though and I will be giving my next MMO beta key to Nija.


Title: Re: D&D online beta begins
Post by: Nija on November 04, 2005, 11:10:14 AM
I don't necessarily hate level-based progression as I've done more than my share of catassing. (Rasix can attest to this)

I just hate the whole idea of the NDA. Here's a tip for those rednames creating games.

Make something good, and create a buzz in the beta. Don't have a NDA, put out a GOOD BETA. People are stupid. You think my ideas are stupid. You don't want people like me to have access to your tight lipped beta early on, and chances are people like me will get access.

Internally test that shit, bring in some local gamers who like similar stuff to what you're making. If Flagship studios asked me to drive over to SF and tell them what I thought about Hellgate, I'd approach it like I would approach a $80/hr contract job.

If they let me into a beta in an awful state, they'll just get hazed on an internet forum somewhere.

And yeah, I'm not in the DDO beta. Still not approved! (Doubt I'll get in for real, like it matters now.)

Cliff notes: Your beta should kick ass. You should have a stellar intro to the game that generates POSITIVE INTERNET BUZZWORDS. A good buzz in beta is worth more than $10 million spent in marketing. Look at the WoW beta buzz. They didn't need an NDA, why does Turbine? Think about it.

Or don't. Like I said, I'm stupid.



Title: Re: D&D online beta begins
Post by: HaemishM on November 04, 2005, 11:14:58 AM
Or you could be Wish, which had no NDA, sucked monkey nuts and got shitcanned a week into beta.


Title: Re: D&D online beta begins
Post by: Nija on November 04, 2005, 11:17:33 AM
Wish technically got shit canned a week into the 2nd beta. The first one was about 6 weeks long, and there was a 2-3 month break between the first and 2nd betas.

Nothing changed during those few idle months. Lots of people saw the shit-canning happening in slow-motion, so to speak.


Title: Re: D&D online beta begins
Post by: Signe on November 04, 2005, 11:47:36 AM
I tell you... you should be  :-D he chooses to  :heartbreak: his :nda: s  here.  It will make (http://forums.f13.net/Themes/f13/images/f13logo.jpg) popular with the  8-) kids.


Title: Re: D&D online beta begins
Post by: Furiously on November 04, 2005, 12:18:01 PM
I tell you... you should be  :-D he chooses to  :heartbreak: his :nda: s  here.  It will make (http://forums.f13.net/Themes/f13/images/f13logo.jpg) popular with the  8-) kids.

i call game you mew look for day not all level up a fun game a game in game you 1 win wow go mew to win  and a game go on b fun


Title: Re: D&D online beta begins
Post by: Nija on November 04, 2005, 12:20:58 PM
Actually, the  :heartbreak: was well used.

I bet it's  :heartbreak:ing that I spread bad words around that could drive red-named people away.

As for  8-) kids, that's the SWG thread.  :roll: is the "Everyones problems with MMORPGS" thread.

(http://206.14.213.30/emot-suicide.gif)


Title: Re: D&D online beta begins
Post by: HaemishM on November 04, 2005, 12:23:44 PM
It's got nothing to do with driving red names away. It's got to do with not spreading NDA-covered shit around, because we don't need the fucking hassle. Don't be a cockmonkey. I'd rather this site not turn into some kind of exploit-filled, Dr. Twister-esque, Ebonlore fag-whacking shithole.


Title: Re: D&D online beta begins
Post by: Nija on November 04, 2005, 12:27:43 PM
Truth hurts!

Fine, I won't tell you the Contra code. Be that way.


Title: Re: D&D online beta begins
Post by: El Gallo on November 04, 2005, 12:30:35 PM
I tell you... you should be  :-D he chooses to  :heartbreak: his :nda: s  here.  It will make (http://forums.f13.net/Themes/f13/images/f13logo.jpg) popular with the  8-) kids.


You are a magnificent creature.


Title: Re: D&D online beta begins
Post by: Shockeye on November 04, 2005, 12:44:30 PM
Actually, the  :heartbreak: was well used.

I bet it's  :heartbreak:ing that I spread bad words around that could drive red-named people away.

As for  8-) kids, that's the SWG thread.  :roll: is the "Everyones problems with MMORPGS" thread.

(http://206.14.213.30/emot-suicide.gif)

Don't shit where you eat.


Title: Re: D&D online beta begins
Post by: Sky on November 04, 2005, 12:57:20 PM
Quote
Truth hurts!
Your opinion is truth, now? Yipes.


Title: Re: D&D online beta begins
Post by: schild on November 04, 2005, 01:26:53 PM
Lol. Internet.


Title: Re: D&D online beta begins
Post by: AOFanboi on November 04, 2005, 01:40:49 PM
NDAs for MMOGs are weird beasts anyway:
1) As if the developers have any original ideas in their heads.
2) The beta testers don't get to spill the beans, because that's left for a Gameshit(tm) Exclusive!!one!
3) That "exclusive" will make wild claims neither supported by the beta nor at release. The beta players under NDA will not be able to correct the rose-tinted view of whatever PR shill makes the hollow promises. (Yes, Funcom, Clan vs. Omni warfare from launch. Whoops, just pointless shootouts in 25% suppression zones? Underwater cities that would make sense of the Water Vehicle skill? Not there either.)
4) Yes, the beta experience will have lag, instability and bugs, and NDA breakers will give off the impression the game is worse than planned if they complain about that. However, why are most games released with this lag, the instability and the bugs intact? What happened to the "plannned" fixes, the bug reports from the beta testers? Balance issues? Hello?

Bah on the industry.


Title: Re: D&D online beta begins
Post by: Trippy on November 04, 2005, 04:19:45 PM
Or you could be Wish, which had no NDA, sucked monkey nuts and got shitcanned a week into beta.
Or you could be like WoW and have no NDA during Beta and go on to crush your competition. It helps if your game is actually fun before you do that though.


Title: Re: D&D online beta begins
Post by: Samwise on November 04, 2005, 04:38:27 PM
I suspect it's a bit easier to go the no-NDA route if your game doesn't do anything "risky" (feel free to read that as "innovative" if you like, or not).  Fewer surprises means fewer things for catassy retards to blow out of proportion.


Title: Re: D&D online beta begins
Post by: Megrim on November 05, 2005, 05:31:49 AM
Dammit i missed what he said! I mean, i'm actually looking forward to this game, and i need to know.

Someone pm me or something.

 - meg


Title: Re: D&D online beta begins
Post by: Signe on November 05, 2005, 06:37:17 AM
He just made some criticising comments that were no biggie, but it trashed his NDA. He didn't, like, sink Shadowbane or anything. I don't much care for post deletion, however, and consider it a compromise that shouldn't happen.  Throwing something in the den, yeah... but deleting member's posts gives me negative feelings.  It makes me envision f13 turning into a dev ass kissing vanilla place like MMORPG.com or IGN.  That's not the sort of thing I come here for.  Please don't yell 'integrity' at me because that works both ways and totally depends on which side of the censorship fence you live on.

Anyway, it's not my site and the powers who be are free to run it anyway they like.  This is just my opinion and I realise I have some weird ones.  I bet everyone wishes I'd just shut up now so I will!



Title: Re: D&D online beta begins
Post by: Rasix on November 05, 2005, 08:41:39 AM
Common courtesy should never be mistaken for ass kissing.  It was the right thing to do given the circumstances.  It's not like we're going to start editing out people calling devs "pigfuckers".  This was merely a case of someone breaking a legally binding contract, whether they agree with it or not.  Tossing it into the den still makes it exist and it's still readable there, thus bad!

As an aside, I really doubt Nija gives a fuck.

We all have our wishes, but reality is what it is. There's an NDA in place, do your best to respect it.


Title: Re: D&D online beta begins
Post by: Hoax on November 05, 2005, 08:43:59 AM
Still I think the point about beta NDA's are a solid one, and I was happy to read something that confirmed what I suspected the whole time, DDO is same old same old and sounds worse then WoW by a mile.


Title: Re: D&D online beta begins
Post by: Margalis on November 05, 2005, 02:05:16 PM
Beta NDAs are stupid as hell but you do agree to it and should respect it.

Of course, what you should do is watch your friend play *then* complain.


Title: Re: D&D online beta begins
Post by: JoeTF on November 05, 2005, 02:33:07 PM
Oh fuck!
I forgot that I'm in XX beta and beta testing window started hours ago because of that stuuupid topic!
Damn! damn! damn!


Title: Re: D&D online beta begins
Post by: Lt.Dan on November 05, 2005, 04:20:13 PM
The way I see it, if it's hard to get into a beta, the game is good.  If the game is arse, then I'll get a beta spot.



Title: Re: D&D online beta begins
Post by: Signe on November 05, 2005, 05:25:33 PM
The way I see it, if it's hard to get into a beta, the game is good.  If the game is arse, then I'll get a beta spot.

You are wrong.  They are all made of smeg and smelly cheese.  (no offense to Cheddar) ALL of them.  People are just so bored they fool themselves into THINKING they're having fun.  It's just denial.  You lot should all stop deluding yourselves and start acting like the miserable old wankers you really are.


Title: Re: D&D online beta begins
Post by: dEOS on November 07, 2005, 07:57:15 AM
Or you could be Wish, which had no NDA, sucked monkey nuts and got shitcanned a week into beta.
Or you could be like WoW and have no NDA during Beta and go on to crush your competition. It helps if your game is actually fun before you do that though.

You mean like making it a finished product ? like having respect for your customers? hell, no!


Title: Re: D&D online beta begins
Post by: HaemishM on November 07, 2005, 12:36:50 PM
Still I think the point about beta NDA's are a solid one, and I was happy to read something that confirmed what I suspected the whole time, DDO is same old same old and sounds worse then WoW by a mile.

Without breaking the NDA, let's just say that if you haven't seen it, you wouldn't know. Assumptions are the mother of all fuckups.


Title: Re: D&D online beta begins
Post by: SuperPopTart on November 07, 2005, 12:39:16 PM
All I will say about DnD is - Wow Wow Wowwy Wow. Me likes. Me will play it.


Uh huh.


Title: Re: D&D online beta begins
Post by: Signe on November 07, 2005, 12:42:15 PM
I like it, too, strangely.  I thought I would hate it.  Just goes to show how much I know about what I like.


Title: Re: D&D online beta begins
Post by: Megrim on November 07, 2005, 01:31:31 PM
Sooooo... i take it the overall consensus is that it's pretty good, and that Nija was just venting?

 - meg


Title: Re: D&D online beta begins
Post by: HaemishM on November 07, 2005, 01:52:19 PM
Sooooo... i take it the overall consensus is that it's pretty good, and that Nija was just venting?

 - meg

No, the overall consensus is  :nda:

Also, the other consensus is that you shouldn't assume something will play a certain way from pre-release hype documents. We tend to do that in the negative (it will never be as good as they say) but not in the positive sense (it plays completely differently than we were expecting).


Title: Re: D&D online beta begins
Post by: Samwise on November 07, 2005, 04:46:44 PM
Which I think is why NDAs exist.  If there are any flaws in the game, they will be magnified 100x by anyone who's in the beta and is describing it to someone who's not in the beta.  If your beta is a relatively small pool of people, it's that much easier for the negative hype to quickly outpace the positive hype.

Blizzard, of course, has legions of fanbois that will defend anything they do to the death, so they don't have as much to worry about.  But a project like DDO is guaranteed to have something for everyone to criticize (PnP fans will complain that there isn't Turing-approved AI substituting for a DM, MMO fans will complain that there isn't enough grind).


Title: Re: D&D online beta begins
Post by: Nija on November 07, 2005, 04:47:55 PM
Yeah those EXCLUSIVE betas.

(insert a rolleyes the size of the SUN here)

http://www.fileplanet.com/promotions/ddo_stormreach/

Anyways, I don't care about the deletion. JOLLY GOOD SHOW, I anxiously await to hear what you all think when the NDA is lifted.


Title: Re: D&D online beta begins
Post by: Lt.Dan on November 07, 2005, 07:35:57 PM
Because fileplanet is guaranteed to give you the best testers?


Title: Re: D&D online beta begins
Post by: El Gallo on November 08, 2005, 07:11:03 AM
 Hey I know I've said a lot of mean things about Turbine but let me in beta and I'll be nice until I get in to Vanguard's beta kkthx.
/betawhore


Title: Re: D&D online beta begins
Post by: HaemishM on November 08, 2005, 08:56:43 AM
You should say that with more tongue.


Title: Re: D&D online beta begins
Post by: Shockeye on November 08, 2005, 10:00:51 AM
Quote from: Press Release
PRESS RELEASE: TURBINE AND CODEMASTERS TEAM TO DELIVER DUNGEONS & DRAGONS® ONLINE: STORMREACH™ IN EUROPE (http://www.gamesindustry.biz/press_release.php?aid=12782)

...

Dungeons & Dragons Online: Stormreach was voted the "Most Anticipated Upcoming MMO" in a recent survey by IGN.* In addition, the game won numerous awards and accolades from its showing at E3 in May, including "Best in Show" from Stratics.com, "Best Persistent World Game" from IGN and "Best of Show" from MMOGChart.com.

"Best of Show" from MMOGChart? Are you hurting that much for accolades that you have to pimp the furry? You should be ashamed.


Title: Re: D&D online beta begins
Post by: stray on November 09, 2005, 01:16:36 AM
I hear he's quite popular actually.


Title: Re: D&D online beta begins
Post by: schild on November 09, 2005, 01:43:08 AM
I hear he's quite popular actually.

Infamous != Popular.


Title: Re: D&D online beta begins
Post by: Alkiera on November 17, 2005, 12:31:10 PM
There's a new beta journal thing up at DDO.com...  THis one has a story regarding a classic PnP situation that is often non-existing in MMOs...  It seems that the restrictions in the mission system(only resting at certain locations, little to no hp/mana regen, etc) may actually result in interesting gameplay.

http://www.ddo.com/index.php?page_id=66&pagebuilder[module]=article&pagebuilder[display_item]=141

Alkiera


Title: Re: D&D online beta begins
Post by: Calandryll on November 17, 2005, 01:10:07 PM
There's a new beta journal thing up at DDO.com...  THis one has a story regarding a classic PnP situation that is often non-existing in MMOs...  It seems that the restrictions in the mission system(only resting at certain locations, little to no hp/mana regen, etc) may actually result in interesting gameplay.

http://www.ddo.com/index.php?page_id=66&pagebuilder[module]=article&pagebuilder[display_item]=141

Alkiera
Good to see that the journal made that clear. That journal actually started out as a post on the beta forums and we asked the player to turn it into a Beta Journal. We noticed that some people outside of Beta weren't quite understanding how the lack of auto-hitpoint regen, XP for completing a quest rather than ganking monsters, and some of the other aspects of DDO were there to create a unique kind of gameplay. If we added in auto-regen or required you to kill every monster in a dungeon in order to get all of the XP, a lot of the tactics and challenges of the quests would go away.


Title: Re: D&D online beta begins
Post by: Nebu on November 17, 2005, 01:29:20 PM
Don't you have concerns that spoiler sites will ruin some of this dynamic?  What I'm asking: is it possible to implement enough variety that over time the quest experience will still be as fresh to the player as the one described in the journal?  If this is a subscription-based mmog then you're talking about ways to keep the player for the long haul.  I just don't see how quests such as these will exist after the first 2 weeks of the game.  After the first group of people finds a way to complete a task, the news will spread and ruin the experience for those wishing to discover it for themself. 

No matter how I've tried to avoid getting insider information in a game, I'm inevitably bombarded with it to the point that it's difficult to have a fresh experience if I'm not the first one to actually do it... and I don't have the time to be the first!


Title: Re: D&D online beta begins
Post by: Calandryll on November 17, 2005, 01:39:40 PM
Don't you have concerns that spoiler sites will ruin some of this dynamic?  What I'm asking: is it possible to implement enough variety that over time the quest experience will still be as fresh to the player as the one described in the journal?  If this is a subscription-based mmog then you're talking about ways to keep the player for the long haul.  I just don't see how quests such as these will exist after the first 2 weeks of the game.  After the first group of people finds a way to complete a task, the news will spread and ruin the experience for those wishing to discover it for themself. 

No matter how I've tried to avoid getting insider information in a game, I'm inevitably bombarded with it to the point that it's difficult to have a fresh experience if I'm not the first one to actually do it... and I don't have the time to be the first!
No more than any other quest in any other game I suppose.

I think the difference is, even if you know the solution to a quest, something could happen during that quest to throw you off. Just like in the journal. Even if the players knew how to beat the quest, there is no way they could anticipate being in the situation they were in. And that journal was just one example of how they could have completed the quest. Had they been in a different situation they might have needed to think of a different way to solve the quest.

The thing that makes DDO unique is that the quests are goal oriented AND for the most part the game doesn't penalize you for how you accomplish the goal. It also means you can bring a variety of party-mates along with you. So if you are fighter heavy, you can wade through the monsters or if you have rogues, you sneak past them all...and no matter which way you do it, you still get the XP from the quest. So you don't NEED a cleric or NEED a wizard in your party in order to be effective. I've adventured with some parties that didn't even have a fighter (or any other tank) and we did just fine. We simply had to adjust our tactics.

The game lets you use your head when trying to figure out a solution. In other games, sneaking past those monsters would be leaving behind XP. In DDO, it's up to you.


Title: Re: D&D online beta begins
Post by: tazelbain on November 17, 2005, 02:11:07 PM
Interesting.
Calandryll, maybe you should consider the "Runner" phenomenon in GW and what impact it could have on your game.  In GW, many things important thing (character advancement wise) are tied to locations in the worlds.  This has lead to the creation of a service called Running where more advanced players "run" players to these or in some case through whole mission for an in-game fee.

On one hand it creates interesting economy. On the other hand it trivializes content. I could see that being a common thing since your game is objective-oriented. High players completing the objectives while low-level players go afk.


Title: Re: D&D online beta begins
Post by: Sobelius on November 17, 2005, 02:16:58 PM
Interesting.
Calandryll, maybe you should consider the "Runner" phenomenon in GW and what impact it could have on your game.  In GW, many things important thing (character advancement wise) are tied to locations in the worlds.  This has lead to the creation of a service called Running where more advanced players "run" players to these or in some case through whole mission for an in-game fee.

On one hand it creates interesting economy. On the other hand it trivializes content. I could see that being a common thing since your game is objective-oriented. High players completing the objectives while low-level players go afk.

Well, the benefit in GW is that it's real purpose is PvP -- "running" works because there are players don't care about content but want to unlock all the powers for their class. (Too bad, IMHO, since GW has some gorgeous, if linear, content.)


Title: Re: D&D online beta begins
Post by: Samwise on November 17, 2005, 02:48:49 PM
Interesting.
Calandryll, maybe you should consider the "Runner" phenomenon in GW and what impact it could have on your game.  In GW, many things important thing (character advancement wise) are tied to locations in the worlds.  This has lead to the creation of a service called Running where more advanced players "run" players to these or in some case through whole mission for an in-game fee.

On one hand it creates interesting economy. On the other hand it trivializes content. I could see that being a common thing since your game is objective-oriented. High players completing the objectives while low-level players go afk.

I'm pretty sure I'm not breaking  :nda:  when I say I'm nearly 100% positive they thought of this.   :wink:


Title: Re: D&D online beta begins
Post by: Sunbury on November 18, 2005, 06:27:32 AM
That write up turns me off to the game.

It screams:  must get in a good guild, and only adventure with balanced groups of known players.   Anything else and you are wasting your time.

You also must have large blocks of time to complete quests, else you are again wasting your time.

So you start a quest, work though it for 2 hrs, then:
 1) find its bugged and can't be finished
 2) Your system crashes or you lose power
 3) find you can't finish it because you aren't high enough, wrong equipment, wrong classes

You just wasted the time.  Sure, it may be fun to do that once to see the place, but if I have to do it again and again to try to get through it, yuck.

Reading about the game, I feels to me its like one took WoW, and removed everything but the instances, and even in the instances you only progress if you kill the boss.   If there were only instances in WoW I wouldn't have played the game for more than 2 weeks.

No logging in for 30 min to kill 5 of 10 for a quest, then logging out again.





Title: Re: D&D online beta begins
Post by: Sobelius on November 18, 2005, 07:52:05 AM
Sunbury, perhaps Turbine designers are trying to capture the feel of PnP D&D instead of incremental whack-a-mole quests. It may not work in the MMO market -- I'm not disagreeing with your comment -- I'm just noting that the things you observed may be by design.

At this point, I don't think Turbine hopes to have a WoW-killer. I think they want to have a game that stands up well on its own and is a viable alternative. I'm also wondering if they hope to have DDO playable on consoles...



Title: Re: D&D online beta begins
Post by: shiznitz on November 18, 2005, 08:10:28 AM
I continue to have concerns that DDO can keep people subscribed for more than a few months. The gameplay sounds great, don't get me wrong, but content is going to be a real challenge.

I think DDO should charge a higher monthly fee ($25?) and build a business model around people playing for a few months then quitting until the next big content patch - differentiating itself from the GW model by making all the content patches free. You would invariably get a core group that subscribed for long periods at the higher price plus an appearance of good value with "free" content. People typically don't play PnP every day like MMO customers play MMOs. DDO strikes me as the perfect game model to encourage people to play hard for short bursts and then come back for new content. What about weekly pricing?

Granted, all this is coming from someone who really has no idea how deep the actual content is/will be. I am just skeptical that objective based adventuring can be designed fast enough to stay ahead of normal content consumption rates. For example, one would think the "kill 500" part of the EQ2 betrayal quests would keep people busy for more than 3 nights. If people come to DDO with that kind of "grind" mindset, Turbine is going to have a lot of short subscriptions. The pricing model should match this potential "boom and bust" approach.


Title: Re: D&D online beta begins
Post by: Numtini on November 18, 2005, 08:39:20 AM
Everything I've seen sounds like GW or Diablo II. And I don't understand how that equates to a subscription model. Is there a MMP aspect to this?

If so I guess there's no monthly fee?


Title: Re: D&D online beta begins
Post by: stray on November 18, 2005, 08:48:05 AM
Grrrr..... :nda:


Title: Re: D&D online beta begins
Post by: Nebu on November 18, 2005, 09:02:58 AM
I continue to have concerns that DDO can keep people subscribed for more than a few months. The gameplay sounds great, don't get me wrong, but content is going to be a real challenge.

That is my concern as well.  Keeping people interested for a month seems pretty doable.  It's keeping them hooked for 6 months that seems tough.  The only ways that I can think to accomplish the latter are a) give them some stake in the game world (allow them to play in the sandbox) b) make the endgame enjoyable c) Make the climb to the endgame fun and with enough replay value that people will try several different paths.  Noone seems to have found a way to make a) work.  The solution to b) seems to most commonly be item acquisition through raids... no thanks.  WoW and CoH have made the climb fun but the replay value and end game limit retention. 

I also know that I would happily pay more for a game if the content was added on a regular basis. I'd really like to get my hands on the market analyses for subscription pricing.  It really has me wondering what the motivation is for clinging on to the $15/month price point. If someone were to do something as novel as releasing a completed game and offering regular, non-broken updates, they may see some reasonable return on investment.


Title: Re: D&D online beta begins
Post by: HaemishM on November 18, 2005, 09:36:43 AM
It really has me wondering what the motivation is for clinging on to the $15/month price point.

"They did it first?"


Title: Re: D&D online beta begins
Post by: Threash on November 18, 2005, 09:53:02 AM
There's a new beta journal thing up at DDO.com...  THis one has a story regarding a classic PnP situation that is often non-existing in MMOs...  It seems that the restrictions in the mission system(only resting at certain locations, little to no hp/mana regen, etc) may actually result in interesting gameplay.

http://www.ddo.com/index.php?page_id=66&pagebuilder[module]=article&pagebuilder[display_item]=141

Alkiera

Same journal from one of the other players PoV:  "sat on my ass while the naked elf pranced around".  Hmm, doesn't sound like much fun :P


Title: Re: D&D online beta begins
Post by: Sobelius on November 18, 2005, 10:46:59 AM
Same journal from one of the other players PoV:  "sat on my ass while the naked elf pranced around".  Hmm, doesn't sound like much fun :P

Well, this can happen a lot of times in PnP D&D too. Sometimes the party decides the best way to approach is to let one person try something. No, it's not fun when one person does everything while everyone else sits around, especially not in PnP D&D. But this journal entry made it sound like it was a deliberate choice to have only one person take action -- they could have done it with everyone involved but somehow came to the conclusion it was better not to. What's tough about a journal like this is that most groups will never have this kind of experience because the lowest common denominator behavior in most MMO pickup groups is "faster pussycat kill kill". In Beta maybe. In retail, hmmmm...


Title: Re: D&D online beta begins
Post by: Sky on November 18, 2005, 11:30:50 AM
I once got shitfaced at the Whiskey with the singer from Faster Pussycat.


Title: Re: D&D online beta begins
Post by: Flood on November 18, 2005, 09:33:42 PM
The last time I was in the Whiskey I was about 3 Tanquray's from non-functional and happened to run into Ron Jeremy with a couple plasticized blonded on either arm.  I made a fool out of myself talking to him and wanting to buy the Hedgehog a drink.  But he seemed okay with it all and a fairly down to earth guy.  For an ex-porn star.


Uh, anyway about content difficulty and game dynamics.  Given that the MMO market, particularly on PC's, is a niche market anyway I would think that more "difficult" content would actually make the game more appealling to a certain segment of the playerbase.  (Like well, me.)  And I applaud any design team that doesn't re-cut and polish the tired DIKU/EQ game dynamic AGAIN.  *cough* WoW *cough*.  Although from a business standpoint that sort of statement is ludicrous given WoW's success.  Is it even possible to make games that have the feel of an AC1, System Shock or Dues Ex anymore?  Maybe we have reached the point of terminal over stimulation.   


Title: Re: D&D online beta begins
Post by: Swede on November 19, 2005, 03:24:23 AM
"... Is it even possible to make games that have the feel of an AC1, System Shock or Dues Ex anymore?  Maybe we have reached the point of terminal over stimulation.."

More likely - someone figured out that customer satisfaction is dependent (among other things) on the experience of the customer towards the product (IE new mmog customers arent looking for the same thing that experienced gamers are) - and started to tailor the games towards them since there are an awful lot of more of those. Just wait and see - once we get an ample supply of experienced gamers - it will be equally profitable to build games aimed at a more mature crowd, and not just dumbed down versions of muds from '79...


Title: Re: D&D online beta begins
Post by: jpark on November 19, 2005, 03:22:39 PM
Thanks for that journal entry link.  I now have a much better idea of how this game seeks to differentiate itself - and I am interested.


Title: Re: D&D online beta begins
Post by: MrHat on November 20, 2005, 01:10:44 PM
Thanks for that journal entry link.  I now have a much better idea of how this game seeks to differentiate itself - and I am interested.


Time to fish up that beta invite.


Title: Re: D&D online beta begins
Post by: Sky on November 21, 2005, 08:35:51 AM
Ron Jeremy loves free drinks (who doesn't?). I bought him a round at the Rainbow. Some things in life are just worth doing. Later I saw the movie about him and wish I had taken more time to talk with him, he's a pretty fascinating character.


Title: Re: D&D online beta begins
Post by: stray on November 21, 2005, 08:38:36 AM
He's a moderately intelligent, fat, ugly fuck who just so happens to have a big _____ . That's fascinating?  :|


Title: Re: D&D online beta begins
Post by: Samwise on November 21, 2005, 09:51:44 AM
I imagine he has some great stories to tell if nothing else.


Title: Re: D&D online beta begins
Post by: stray on November 21, 2005, 10:02:57 AM
I imagine he has some great stories to tell if nothing else.

Hmm....A porn star?

If that's the case, then he needs to be writing some good scripts. His industry could use them.


Err....Nevermind. Who wants "story" in their smut anyhow?


Title: Re: D&D online beta begins
Post by: WayAbvPar on November 21, 2005, 10:05:35 AM
I always wonder if the cable ever gets fixed.


Title: Re: D&D online beta begins
Post by: HaemishM on November 21, 2005, 12:00:15 PM
He's a moderately intelligent, fat, ugly fuck who just so happens to have a big _____ . That's fascinating?  :|

I saw Ron Jeremy on the season of the Surreal Life he was on (along with Erik Estrada, Vanilla Ice, Tammy Faye Baker and some other now nobodies). He and Estrada were the most down to earth and interesting guys in the whole damn house. He's a funny guy.


Title: Re: D&D online beta begins
Post by: SuperPopTart on November 21, 2005, 01:04:12 PM
He's a moderately intelligent, fat, ugly fuck who just so happens to have a big _____ . That's fascinating?  :|

I saw Ron Jeremy on the season of the Surreal Life he was on (along with Erik Estrada, Vanilla Ice, Tammy Faye Baker and some other now nobodies). He and Estrada were the most down to earth and interesting guys in the whole damn house. He's a funny guy.

Ron Jeremy and I could be buddies. He's so funny. He's like Mario.


Title: Re: D&D online beta begins
Post by: stray on November 21, 2005, 01:10:45 PM
He's seems like good company, I'll give him that. I'm just not so sure about "fascinating". At the very least, not Oxford Union (http://www.foundrymusic.com/porn/displayheadline.cfm/id/7122/div/porn/headline/Ron_Jeremy_to_debate_at_Oxford.html) "fascinating". If they were going for the lowest common denominator level of "fascinating", they should have went with Harvey Pekar instead.


Title: Re: D&D online beta begins
Post by: Sky on November 21, 2005, 01:28:00 PM
Unbunch your panties or go back to Politics.


Title: Re: D&D online beta begins
Post by: stray on November 21, 2005, 01:32:50 PM
Unbunch your panties or go back to Politics.

Umm....What?

I'm talking Politics now? How so?

[edit] Geez Sky, the Harvey Pekar thing was merely an attempt at semi-serious humor.

How about you unbunch your panties?

Actually, what you need is a good asskicking.

[Major Ninja Edit] I'm going to admit that that last part wasn't very nice. Hold it against me if you will. I'll just say that it's always been a little personal theory of mine that anyone who's so quick to snap on others for silly comments hasn't been put to check enough in real life.

Me? I was beat senselessly when I was a kid.

Anyways, I would have never beat your balls in the first place if I didn't like you, Sky. If I was seriously trying to have an argument, I would have been much shittier.


Title: Re: D&D online beta begins
Post by: Samwise on November 21, 2005, 01:43:05 PM
I think by "unbunch your panties" he means stop forming opinions of people based on their former occupations.  Which might not be what you're doing, but that's kinda how it comes off.  I'm sure this is just another instance of everyone else being too ignorant to decipher your true meaning.  Murgafurgh!


Title: Re: D&D online beta begins
Post by: stray on November 21, 2005, 01:51:42 PM
Murgafurgh!

I made jokes asking about why he's fascinating. That he has a big dick and fucks lots of women? That he's hairy, funny, and fat? What? Then I made a joke about Pekar (look him up) being a better candidate for lowest common denominator at the Oxford Union.

Want to get offended about it and insult me? Ok, but don't tell me to get my panties out of a bunch.


Title: Re: D&D online beta begins
Post by: Samwise on November 21, 2005, 01:53:53 PM
That was supposed to be "Murgafurgh" in the formal mode, not the subjunctive derogatory voice.  Sorry, my accent still needs some work.   :oops:


Title: Re: D&D online beta begins
Post by: Signe on November 21, 2005, 02:00:39 PM
I saw Ron Jeremy on the season of the Surreal Life he was on (along with Erik Estrada, Vanilla Ice, Tammy Faye Baker and some other now nobodies). He and Estrada were the most down to earth and interesting guys in the whole damn house. He's a funny guy.

I have no words. 


Title: Re: D&D online beta begins
Post by: stray on November 21, 2005, 02:03:13 PM
The rest being said, here's me with my panties in a bunch:

Just because they're gone, you will not make me a replacement for Strazos or Geldon. Don't even try to fuck with me like that. I'm not going to be the new punching bag for everyone's bullshit.


Title: Re: D&D online beta begins
Post by: Signe on November 21, 2005, 02:12:55 PM
Don't worry, I'll protect you. 

BACK OFF, YOU BAD MEN. 





Title: Re: D&D online beta begins
Post by: stray on November 21, 2005, 02:17:50 PM
I'm just a kitten, really  :hello_kitty:


Title: Re: D&D online beta begins
Post by: Nebu on November 21, 2005, 02:21:15 PM
I'm still amazed that this thread made the transition from DDO to Ron Jeremy.  That deserves an award or something.


Title: Re: D&D online beta begins
Post by: Pococurante on November 21, 2005, 02:28:59 PM
(http://www.asu.edu/cfa/art/people/faculty/collins/wild/wild_trophy3.jpg)


Title: Re: D&D online beta begins
Post by: Samwise on November 21, 2005, 03:04:36 PM
Just because they're gone, you will not make me a replacement for Strazos or Geldon.

Nobody, not even God himself, could "make" someone else into a new Strazos or Geldon.


Title: Re: D&D online beta begins
Post by: Rasix on November 21, 2005, 03:06:45 PM
As good as a time as any for this..

(http://www.f13.net/grief/lolinternet.gif)



Title: Re: D&D online beta begins
Post by: stray on November 21, 2005, 03:13:07 PM
Heh, I think that's the first time that pic actually made me laugh.


Title: Re: D&D online beta begins
Post by: Signe on November 21, 2005, 07:22:23 PM
I miss Strazos.  Where is she?


Title: Re: D&D online beta begins
Post by: stray on November 21, 2005, 07:27:39 PM
I miss Strazos.  Where is she?

He posted in the Fantasy Hockey Thread last night actually.


If you've ever spoken to him on Teamspeak, he's not nearly as irritating!  :-P


Title: Re: D&D online beta begins
Post by: Signe on November 21, 2005, 07:58:21 PM
I have spoken to him in TS and I think he's a sweetie.


Title: Re: D&D online beta begins
Post by: Margalis on November 21, 2005, 08:59:22 PM
Gamespy has a little writeup on D&D Online, sounds interesting.

http://pc.gamespy.com/pc/dungeons-dragons-online/668411p1.html

At least they are going for something fairly different than the typical MMORPG.


Title: Re: D&D online beta begins
Post by: OcellotJenkins on November 22, 2005, 06:22:24 AM
Gamespy has a little writeup on D&D Online, sounds interesting.

http://pc.gamespy.com/pc/dungeons-dragons-online/668411p1.html

At least they are going for something fairly different than the typical MMORPG.

Sounds fairly interesting.  One question, and I realize there is an NDA but I'm not up on the publicly released information, is there a vast landscape to explore (instanced or non-instanced)?  This is important to me.  If the game consists of one city based quest hub and dungeons then I probably won't enjoy it.


Title: Re: D&D online beta begins
Post by: Sky on November 22, 2005, 06:49:27 AM
Murgafurgh!

I made jokes asking about why he's fascinating. That he has a big dick and fucks lots of women? That he's hairy, funny, and fat? What? Then I made a joke about Pekar (look him up) being a better candidate for lowest common denominator at the Oxford Union.

Want to get offended about it and insult me? Ok, but don't tell me to get my panties out of a bunch.
See? They're bunched, man. Relax. Maybe smoke some pot.

He's fascinating because of things like his notebook. If you'd seen the movie, you'd understand. There's a hell of a lot more to him than the obvious stuff you list. I find the workings of the minds of successful people in interesting fields who are very eccentric, fascinating.

I'm talking about Ron Jeremy because :nda:


Title: Re: D&D online beta begins
Post by: Hoax on November 22, 2005, 07:41:45 AM
I dont care either way because no pvp = no care but I think the concern of limited content is a quite valid one.  I mean eventually people will get to level 10, then what?  Eventually people will have read write-ups or completed most of the quests (esp. those with good rewards, or good scripting) then what?  Is there any random element at all?  Anything dynamic involved?  If not how can they possibly hope to create content faster then players devour it?


Title: Re: D&D online beta begins
Post by: Nija on November 22, 2005, 09:09:12 AM
Shh don't ask hard hitting questions like that before release. You might spark some actual thought and then people won't buy this turd.

Hard hitting questions should be covered by the NDA as well!


Title: Re: D&D online beta begins
Post by: stray on November 22, 2005, 09:11:10 AM
I'm talking about Ron Jeremy because :nda:

Ah.

Anyways....I can't say that I'm familiar with the notebook. By movie do you mean some biopic thing?


Title: Re: D&D online beta begins
Post by: HaemishM on November 22, 2005, 09:11:28 AM
Shh don't ask hard hitting questions like that before release. You might spark some actual thought and then people won't buy this turd.

Hard hitting questions should be covered by the NDA as well!

Don't be a dick. As long as the hard-hitting answers don't break NDA, answer away.


Title: Re: D&D online beta begins
Post by: Samwise on November 22, 2005, 09:12:37 AM
Anyone who thinks that a MMOG is going to be fun forever is delusional and setting themself up for a very bitter cancellation.  I'd much rather my game have a fun part and then an "end" than a grind and then an "endgame", especially since the "endgame" invariably sucks even larger donkey balls than the grind did.


Title: Re: D&D online beta begins
Post by: Hoax on November 22, 2005, 09:24:38 AM
That position makes no sense to me, I say it every once and awhile and I'll say it again.  Why play a MMO if you dont believe that the other players are the content?  Whether your interaction with them be the social ties of good friends/guildees, or a group of ub3r achievers who have done everything three times over FIRST.  Or you they might be the sheep to your wolf as you slaughter them mercilessly for fun and/or profit, while other players enjoy the role of protector from the evil peekays.  Better yet, other players are your consumer base as you amass great fortunes because, well, you can?  And thanks to IGE you can make some RL cash doing it if you are that lame.  Finally, you can be like most players, enjoy bits and pieces of all those aspects and more and hope that eventually your character is one that other people recognize and admire/fear/love/hate/respect or at least think looks cool with your matching armor of rareness and a big glowey sword.

There seem to be a bunch of people on these boards who hate all the other players yet play MMO's.  You guys have problems.  Go play single player rpg's.  Where the story is more engrossing, there is no monthly fee and the world is usually bigger, with more variety and better minigames.


Title: Re: D&D online beta begins
Post by: HaemishM on November 22, 2005, 09:35:01 AM
Just because we hate everyone doesn't mean we don't like playing with other non-retarded people at times. We just don't want to always be forced into playing with them every single minute of every single game session.

It's about having the option of playing with ourselves or playing with other people. You know, like sex.


Title: Re: D&D online beta begins
Post by: Hoax on November 22, 2005, 09:53:24 AM
Well I am engaging in some degree of hyperbole but still I feel my point holds water.  Samwise acts like I'm crazy to question the idea of a subscription based MMO that so far seems to have no crafting, the same level of social areas as Guildwars and no player conflict?

Quote
I'd much rather my game have a fun part and then an "end" than a grind and then an "endgame", especially since the "endgame" invariably sucks even larger donkey balls than the grind did.

Yeah me too, unless I'm paying $15/mo for it in which case I expect a little more then a fun part followed by an ending, I expect the player interaction elements I listed above to be flushed out and I expect there to be some hint of worldliness.  If DDO works the way I'm pretending I know it does, then why shouldn't every game just call itself a MMO and charge people monthly?

Either the grind is going to be mercilessly long, to make it impossible for even mighty catass' to grind lvl10 in under 6 months, or people are going to be out of things to do in a hurry.  So once they are, they quit, and whoops there goes the whole point of being a MMO.  The endgame usually doesn't work too well, but there is a reason it gets so much air-time.  It being a necessary component of maintaining the player community, which is the goal of the medium.  If everyone just finishes and quits, your going to have a dead game within a year wouldn't you say?


Title: Re: D&D online beta begins
Post by: HaemishM on November 22, 2005, 10:09:23 AM
If everyone just finishes and quits, your going to have a dead game within a year wouldn't you say?

That would depend on how many new players they can bring in as compared to the number of players they lose.


Title: Re: D&D online beta begins
Post by: Samwise on November 22, 2005, 10:54:07 AM
Samwise acts like I'm crazy to question the idea of a subscription based MMO that so far seems to have no crafting, the same level of social areas as Guildwars and no player conflict?

No, I think it's crazy to suppose that "infinite playability" is a reasonable requirement for a game.  How many games do you own that have never gotten boring?  The home video game has been around for 20 years or so; if even one percent of one percent of the games released in that span had that quality, you'd have too little time to look for new games since you'd be playing all of those perfect games instead.

The "grind + endgame" thing is a cheap way to milk subscription dollars out of a gullible playerbase.  Make them toil away for a couple of years by enticing them with this "endgame" thing that might resemble a magical virtual world or somesuch.  By the time they finally get there and realize that the emperor has no clothes, they've "invested too much time to quit now", so you can keep them around for another year or so while they whine about cancelling their ten accounts but never actually do it.

Call me crazy, but I think making a fun GAME first and foremost (even if it's finite in length) and worrying about the mythical "infinite endgame" later is an admirable approach, if for no other reason than that it doesn't insult my goddamn intelligence.


Title: Re: D&D online beta begins
Post by: Sobelius on November 22, 2005, 11:19:03 AM
It's about having the option of playing with ourselves or playing with other people. You know, like sex.

And why I think a lot of people find MMO's as addicting as sex can be for some people. It pushes that pleasure center button of the brain in a funky way -- and when it doesn't push the pleasure center in the right way, watch out -- people get just as pissed. In one simple sentence, H-man, I think you've distilled down possibly why MMOs bring out the crazy thinking/behavior in some folks -- and why they're not like typical computer games for some folks.

The MMO experience, especially lack of truly interesting storyline content and repetitive gameplay, has had me going back to some single player RPGs, like Morrowind, for entertainment (and I find myself eagerly awaiting ES IV: Oblivion).


Title: Re: D&D online beta begins
Post by: Samwise on November 22, 2005, 11:31:33 AM
Continuing my earlier train of thought, because this might not have been clear in my sweeping condemnation of the endgame concept:

I LOVE the idea of a rich "virtual world" (whatever the hell that means) with a healthy and interesting economy, a good crafting system, player justice, ways to make a name for oneself, and all that.  If you can take that and attach it to something that's also a game, more power to you.

HOWEVER, after seeing the attempts thus far in areas like this, my feeling is that if you aren't planning to do much better than what's already been done in those areas, don't fucking bother.  I'm not interested in playing another game with anything as good or worse than the SWG crafting system, because the SWG crafting system, although initially promising, was not fun.  From what I hear, the WoW crafting system is not any more interesting, so WoW's crafting system holds absolutely zero appeal for me.  Similarly, if DDO added a crafting system that was like WoW's or SWG's, I wouldn't care, because it wouldn't be FUN.  There's no point in tacking on an unfun crafting system just so you can say your game has one.  Do it right or don't do it at all, and spend that effort on making more FUN things (like those oh so lovely handcrafted dungeons).

Same goes for dynamicaly generated dungeons or whatever.  Are they more fun than the handcrafted ones?  No?  Are they at least significantly more fun than the "dynamic dungeons" that I've seen in other games and got bored with after ten minutes?  No?  FUCK 'EM THEN.  Again, no point just tacking them on.  If you didn't put a whole shitload of thought and effort into making them better than the other failed experiments in this area, I don't need them in the game I'm playing.

Maybe someday somebody will make a game that has all these pie in the sky ideas and does them right.  However, until someone decides to hunker down and really make that a priority, it's goddamned asinine to criticize every game that gracefully omits them rather than making half-assed attempts.


Title: Re: D&D online beta begins
Post by: Hoax on November 22, 2005, 11:50:55 AM
Again I didn't even criticize I just questioned applying the subscription model to a game that has less longevity as far as I can tell then any fps/rts on the market.

If a Tony Hawk game came out that allowed you to skate with/against other players online, but no additional gametypes/content would you expect to pay $15/mo for it?


Title: Re: D&D online beta begins
Post by: HaemishM on November 22, 2005, 12:02:02 PM
I was subscribed to EQ1 for about 2 1/2 years. DAoC for about 7 months, Shadowbane for 2 months, CoH for 9 months and WoW (originally) for 1 month. That pattern should scare devs shitless about subscription models.


Title: Re: D&D online beta begins
Post by: Merusk on November 22, 2005, 12:14:51 PM
I was subscribed to EQ1 for about 2 1/2 years. DAoC for about 7 months, Shadowbane for 2 months, CoH for 9 months and WoW (originally) for 1 month. That pattern should scare devs shitless about subscription models.

Nah, to them it just means they should ignore you since sub games aren't your thing.  See it's all about point of view. ;)

(EQ 4 years off and on, WoW 1 year, SWG 6 months, COH 1 year, DAOC 5 months, Shadowbane 3-4 months, AO 2 months, EvE 4 months, AC1 One Month)


Title: Re: D&D online beta begins
Post by: Samwise on November 22, 2005, 12:31:56 PM
If a Tony Hawk game came out that allowed you to skate with/against other players online, but no additional gametypes/content would you expect to pay $15/mo for it?

Depends on much fun it is to play.  If it's fun enough to be worth $15/mo then I'll pay $15/mo as long as it continues to be fun.  I don't really care what arbitrary items on a checklist it has or doesn't have if they don't contribute to how much fun I have playing the game.

If "additional gametypes" or whatever are necessary for you to have fun, then say that.  Don't say "a subscription game must have X feature", say "A game without X feature will not engage me sufficiently for it to be worth $Y per month."


Title: Re: D&D online beta begins
Post by: Swede on November 22, 2005, 03:48:21 PM
..."I was subscribed to EQ1 for about 2 1/2 years. DAoC for about 7 months, Shadowbane for 2 months, CoH for 9 months and WoW (originally) for 1 month. That pattern should scare devs shitless about subscription models..."


No - It should give devs a clue that the playerbase have evolved faster than the games have.
  Lojality is a factor of satisfaction and barriers. Satisfaction stems from expecations (tru disconfirmation of said expectations) of the game and perceived performance of the game. Barriers are mainly, imoinformational (ie. we dont know about other products available on the market), or sunk cost (we have invested so much time in this game) in their nature. As time progress and lojal customers increase their knowledge about mmogs the variables change. Barriers are largely unchanged on a aggregated lvl, we learn about other mmorgs, but invest more time in the ones we currently subscribe to (...if we do that).
 However, expectations will start to be based on actual experience instead of third party information. As the validity of the expectations rises (that is, we get more sure about the "correctedness" of our expectations), they will start to diminish as drivers of satisfaction.

- That is: When we are more sure about what we expect - the satisfaction resulting from positive disconfirmation ( that something performs better than you had expected it to) will decrease.

Instead perceived performance of the games will increase. Thus - as we play and gain experience, we will start to focus more on what we actually play, instead on what we are expecting to play.

This is a fairly accepted model of how satisfaction ("fun") affects lojality ("subscription time") for general product- and service goods. (ever wondered why everyone thinks their first mmog was soo much better than the current ones?) It explains why it is feasible to spend money to the cheaper-than-development marketing and attract a "new" crowd (ala. WoW) than actually make a good game (which wont attract new, unexperianced players anyway unless its as hyped - resulting in more costs).


 I predict that untill the market have matured - we will have to look at the smaller (indie?) mmogs for quality. Or stick with the least shitty one...

 Edit: swenglish rocks + some clarification


Title: Re: D&D online beta begins
Post by: Margalis on November 22, 2005, 04:34:10 PM
For someone like me the only "endgame" is to roll a new character. I've never been into raids or any junk like that.

Subscriber fees are interesting when you think about it. Why does it make sense to subscribe to MMORPG that doesn't do a lot of live updates? What it really boils down to is that it takes a lot of money to run, so you pay a fee.  What if you one day found out that WoW only cost $10 a month to run - when you pay a fee then?

And that line of reasoning (that it costs money to keep up) is an argument from the perspective of the seller, not the buyer. Why would I pay a fee for WoW when Starcraft is twice as fun and free?

It's like the argument that indy games don't have a lot of money, and hence look like crap. That's another argument from the seller. As the buyer what I care about it that the game looks like crap- the reason doesn't matter.

I don't see why D&DO would really be that much cheaper to run anyway. It may be instanced but each instance still has all the data on the server. Bandwidth, database, etc should be about equal. Mayb if there isn't much crafting and such the database could be trimmed down but there is still a lot of server-side data and processing, customer support, etc.


Title: Re: D&D online beta begins
Post by: Hoax on November 22, 2005, 04:44:19 PM
Well if the only "endgame" is to roll a new character, then it really doesn't matter to you.  I despise raiding so I'm with you on that one, but I do see it as a viable achiever/social aspect.  If I dont need to pay monthly for GuildWars and almost everyone agrees that GW would never have worked as a subscription based MMO I dont think DDO is any different.  We'll see, at this point its really not worth debating anymore because the people in the beta are a wee bit defensive (understandable we haven't had a good MMO in how long? never?).  I'm either wrong or I get to say I told you so.


Title: Re: D&D online beta begins
Post by: Samwise on November 22, 2005, 05:56:52 PM
I'm just annoyed that whenever someone tries to make something that doesn't suck like every other MMOG, the masses complain that it's not enough like other MMOGs.   :wink:


Title: Re: D&D online beta begins
Post by: StGabe on November 22, 2005, 06:24:33 PM
Sounds better than it played at E3.  Which could be a good thing I hope.  Or could just be the hype machine overcoming reality once again.

*shrug*

I'll check it out at retail.  I've beta'ed enough.

Gabe.


Title: Re: D&D online beta begins
Post by: Johny Cee on November 22, 2005, 07:21:47 PM
Holy fucking shit.

Is the Swede going to be the DDO version of Hrose?

Edit:

Apologies to the Swede.  After rereading, I came off more rude than I would have liked.  I need to stop reading Hrose's DAoC posts.


Title: Re: D&D online beta begins
Post by: Swede on November 23, 2005, 01:23:00 AM
I might have been offended if i had known what you were talking about.. :-)


Title: Re: D&D online beta begins
Post by: stray on November 23, 2005, 01:25:14 AM
Ignorance is bliss.

Though if I can recall, I don't think I've ever read one of HRose's DAoC posts myself. I just kind stare at them for a while.


Title: Re: D&D online beta begins
Post by: Sky on November 23, 2005, 06:43:45 AM
I was subscribed to EQ1 for about 2 1/2 years. DAoC for about 7 months, Shadowbane for 2 months, CoH for 9 months and WoW (originally) for 1 month. That pattern should scare devs shitless about subscription models.
Hey, this is fun! UO for 3 years, EQ for 2 years (1 year longer than I enjoyed it, though...learned my lesson on that one), AC for 2 months, AO for 3 months, DAoC for 2 months, Planetside for all but maybe three months since release, SWG for 3 months on and off (though I still contend the newest SWG is the most fun, though I'm not l33t enough to bitch like most people...I just never had fun in SWG before now), CoH for 8 months on and off (thanks for deleting my names, asswipes, won't be back), WoW for 6 months.

I just don't have the time or 'dedication' for these goddamned games anymore. I just want to play a game, not live a life. People like 'Desperado' scare me.


Title: Re: D&D online beta begins
Post by: Signe on November 23, 2005, 07:39:21 AM
I like HRose.  I think he's sweet.  I like it especially when he writes posts that look like they might be poetry but they're really just posts about the stuff.  I don't know who Swede is but if he's really Swedish, I'm not allowed to like him until every one of my family in Bergen over the age of 70 is dead and buried.

No worries.  It won't be long now.


Title: Re: D&D online beta begins
Post by: Swede on November 23, 2005, 08:11:52 AM
I like HRose. I think he's sweet. I like it especially when he writes posts that look like they might be poetry but they're really just posts about the stuff. I don't know who Swede is but if he's really Swedish, I'm not allowed to like him until every one of my family in Bergen over the age of 70 is dead and buried.

No worries. It won't be long now.

Its ok - I really am swedish


Title: Re: D&D online beta begins
Post by: Xilren's Twin on November 23, 2005, 09:27:11 AM
Again I didn't even criticize I just questioned applying the subscription model to a game that has less longevity as far as I can tell then any fps/rts on the market.

If a Tony Hawk game came out that allowed you to skate with/against other players online, but no additional gametypes/content would you expect to pay $15/mo for it?

For a persistant online world with career modes that allows you to skate against and chat with your friends; while I wouldn't, I know tons of teenage boys who would.  That's the point; for any given subscription entertainment, only the consumer can decide if the cost is "worth it"; there is no magical amount of game length or bullet point features which suddenly makes WoW's $15 a month valid and GW lack of fee not.  Longevity is an illusion if the game sucks for you.

In terms of longevity = game length to max (or whatever), as a general rule, I cannot recall a single or multiplayer RPG (other than NWN) that had more than 100 hours of content.  Hell if you find one with 40 these days you're lucky.  By comparison's sake, that's like 2-4 weeks for a typical mmorpg player.  You just don't find the sheer amount of content in a single title outside of the mmorpg arena.  Not only does the worst mmorpg have at least several months of content, it cheaper to buy the box plus sub months 2-6 than buying a new spanking sp game every 30 days (even if you could find one you liked).  That justifies the cost for many gamers right there.  

Adding crafting, or housing or any ancillary game system does add content, but how that equates to longer sub rates is really hard to say b/c unless you fully flesh it out, it only represents a fraction of a players gameplay experience.  If the choice between limited development resources is between making the core game fun or adding 14 half assed game systems together so you can claim you have a "virtual world", I know what I'm choosing.  It's same argument I've thrown up to Raph a few times. either start with a single fun gamesystem and do it really well but narrow, or start with everything and the kitchen sink and have it all be mediocre but deep.  I want the focused, well done game now.  Being a new take or style makes it that much better.

It wouldn't really bother me if after 3 months im done with any new game; it's become harder and harder for any new game to keep me even beyond the first 30 days anymore because most of them are very similar to what I've already played.  I don't think I'm alone in that.

In terms of DDO specifically, well the other two beta test i was recently in, CoV and AA, didn;t keep me more than 2 weeks tops.  With DDO I'm still  :nda: so take that as you will.

Xilren


Title: Re: D&D online beta begins
Post by: stray on November 23, 2005, 09:49:19 AM
I like HRose.  I think he's sweet.  I like it especially when he writes posts that look like they might be poetry but they're really just posts about the stuff.  I don't know who Swede is but if he's really Swedish, I'm not allowed to like him until every one of my family in Bergen over the age of 70 is dead and buried.

No worries.  It won't be long now.

I'm more American than Danish or Norwegian, but I've been told as much as well.


Title: Re: D&D online beta begins
Post by: Morfiend on November 23, 2005, 10:49:08 AM
Ignorance is bliss.

Though if I can recall, I don't think I've ever read one of HRose's DAoC posts myself. I just kind stare at them for a while.

I think HRose has some very valid points, and I actually like reading his posts. I think the one problem he has is ...  :dead_horse:


Title: Re: D&D online beta begins
Post by: schild on November 23, 2005, 10:51:05 AM
No, his problem is definately articulation.

The beating a dead horse awards went to Grimwell, Terra Nova, and Escapist Magazine. I'd give the award to f13.net too, if we didn't ignore the dead horse. But we do, and the frontpage is lacking for it. I'm ok with that.


Title: Re: D&D online beta begins
Post by: stray on November 23, 2005, 10:51:44 AM
Well, I'm probably guilty of both.


Title: Re: D&D online beta begins
Post by: Signe on November 23, 2005, 05:23:27 PM
Thank God there's nothing wrong with my articulation.  I'd hate it if I couldn't get around because I had bad knees.


Title: Re: D&D online beta begins
Post by: Der Helm on November 24, 2005, 12:56:35 AM
Ignorance is bliss. If my articulation was bad, I would never know it.

At least until someone is impolite enough to point it out to me.

Not that I would have something to fear in this particular community :evil:


Edit: Schild, the spell checker is borken :evil:


Title: Re: D&D online beta begins
Post by: Tebonas on November 24, 2005, 01:09:17 AM
Its not articulation but if you like I'll point out to you that you wrote community wrong.

Always happy to please our northern neighbours. Come visit us during your holidays. We have mountains and stuff.


Title: Re: D&D online beta begins
Post by: Der Helm on November 24, 2005, 06:45:36 AM
I blame the broken spell check. :-D

Always happy to please our northern neighbours. Come visit us during your holidays. We have mountains and stuff.
I am at work and a bit busy, so ...

*insert witty comment about Austria here*


Title: Re: D&D online beta begins
Post by: Numtini on November 28, 2005, 09:10:42 AM
Well, originally the value thing was also on the issue of the cost required to support a game server that is capable of hosting thousands of people at once. That may have been a figleaf, but at least it was there. Clearly that's not a problem for DDO because from everything i can decipher, it's just a multiplayer game. It's not massively multiplayer. It's Guildwars or Diablo 2. So it's really I think pushing a new precedent for a pay to play model, at least in the fantasy genre. (Sims Online is not MMO either, but it bombed for other reasons.) More than a "is it worth 15 of fun a month" I'm also thinking "if I pay for this, what am I not going to get charged 15 a month to play?"

Civ IV is probably worth 15 a month to play solo for me. But it would irk me to have to do so.


Title: Re: D&D online beta begins
Post by: Dren on November 28, 2005, 10:02:04 AM
More than a "is it worth 15 of fun a month" I'm also thinking "if I pay for this, what am I not going to get charged 15 a month to play?"


Judging by the other alternative packages being offered more and more today, the $15/month translates into, "We won't make you pay for ingame content."

I'd rather pay $15/mo than get dinged for $2-$10 each time I want to do something or get something interesting.  I'll pay the monthly fee right up until they fail to give me my money's worth.  Then I walk.  Same as it every was.


Title: Re: D&D online beta begins
Post by: Hoax on November 28, 2005, 11:11:19 AM
Have they said anything (again, no pvp = no caring so no I haven't read the FAQ or anything else) that makes you think they will not charge for expansions?  Have they promised three content addtions a year at no cost?

Not only do I have no idea what your $2-$10 figure is refering to, but I wouldn't be surprised in the slightest if you get nothing but balance/bug fixes for that $15/mo.  But I could be completely wrong...


Title: Re: D&D online beta begins
Post by: Dren on November 28, 2005, 01:38:22 PM
Have they said anything (again, no pvp = no caring so no I haven't read the FAQ or anything else) that makes you think they will not charge for expansions?  Have they promised three content additions a year at no cost?

Not only do I have no idea what your $2-$10 figure is referring to, but I wouldn't be surprised in the slightest if you get nothing but balance/bug fixes for that $15/mo.  But I could be completely wrong...

Again, I don't care.  If I'm that hung up on the cost as opposed to getting free expansion type updates, I'm probably on my way out of the game.  If I'm so pleased with DDO that I'm not only willing to continue to pay $14.99 after the first month, I'll also pay another $39.99 for an expansion 6 months later, I'd say I'm coming out on top mainly because nothing has pleased me to that end yet.

If the game truly sucks, they get my box price and I quit before the first month is charged to me.  For me that is worth checking things out.  Only truly terrible Beta reviews will get me to not buy the box and even then I'll just wait a month to see what happens after the dust settles.

My $2-$10 figure is in response to some of the games out there that charge you for ingame items, etc.  Several existing and future games will be using this payment method.  The actual costs will most likely vary.  They are hypothetical.


Title: Re: D&D online beta begins
Post by: Nija on November 28, 2005, 01:42:11 PM
Dren it sounds like you should stop buying boxes and pay fileplanet $6.50/month.

Participate in every beta that comes down their pipe. They get a lot of them. Beta = final in every single instance so far in mmorpg history. I don't see that changing anytime soon. If you don't enjoy the beta, you won't like the final either.


Title: Re: D&D online beta begins
Post by: Sky on November 28, 2005, 01:50:33 PM
Imo beta > final in most games. Smaller population, higher exp gain.


Title: Re: D&D online beta begins
Post by: Hoax on November 28, 2005, 02:41:21 PM
Have they said anything (again, no pvp = no caring so no I haven't read the FAQ or anything else) that makes you think they will not charge for expansions?  Have they promised three content additions a year at no cost?

Not only do I have no idea what your $2-$10 figure is referring to, but I wouldn't be surprised in the slightest if you get nothing but balance/bug fixes for that $15/mo.  But I could be completely wrong...

Again, I don't care. If I'm that hung up on the cost as opposed to getting free expansion type updates, I'm probably on my way out of the game. If I'm so pleased with DDO that I'm not only willing to continue to pay $14.99 after the first month, I'll also pay another $39.99 for an expansion 6 months later, I'd say I'm coming out on top mainly because nothing has pleased me to that end yet.

If the game truly sucks, they get my box price and I quit before the first month is charged to me. For me that is worth checking things out. Only truly terrible Beta reviews will get me to not buy the box and even then I'll just wait a month to see what happens after the dust settles.

My $2-$10 figure is in response to some of the games out there that charge you for ingame items, etc. Several existing and future games will be using this payment method. The actual costs will most likely vary. They are hypothetical.

I was refering back to this exchange really.


More than a "is it worth 15 of fun a month" I'm also thinking "if I pay for this, what am I not going to get charged 15 a month to play?"


Judging by the other alternative packages being offered more and more today, the $15/month translates into, "We won't make you pay for ingame content."

I'd rather pay $15/mo than get dinged for $2-$10 each time I want to do something or get something interesting.  I'll pay the monthly fee right up until they fail to give me my money's worth.  Then I walk.  Same as it every was.

From your response I still feel that Numtini's question is quite valid.


Title: Re: D&D online beta begins
Post by: Dren on November 29, 2005, 05:45:40 AM
I agree it is a valid question.  My response was basically, "You won't know if it is worth the subscription until you try it."

I guess I should have said that in the first place.  I will basically try it and drop it if it doesn't live up to a subscription based scenario.

They have a lot to live up to from the past games that are subscription based.  They have to know they will need to have a lot of content in for the release and then provide a ton more content on an ongoing basis or they'll lose subs very fast.  The Beta reports near release will be my guide towards buying at release or waiting until bugs and content are fixed.


Title: Re: D&D online beta begins
Post by: Signe on November 29, 2005, 06:58:51 AM
 Here's  (http://www.ddo.com/index.php?page_id=66&pagebuilder%5Bmodule%5D=article&pagebuilder%5Bdisplay_item%5D=150) a new DDO movie.  Also, there the January Issue of PC Gamer is giving away 5K beta spots, in case anyone interested gets that magazine.


Title: Re: D&D online beta begins
Post by: Morfiend on November 29, 2005, 11:06:02 AM
Does any one have a spare Beta account they dont want? My friend just got in beta, and we really want to try playing together. He is totally loving it. He said I can try on his account, but we really want to test the team aspect. Thanks.


Title: Re: D&D online beta begins
Post by: Signe on December 10, 2005, 07:41:36 AM
Fileplanet is having another stress test giveaway thingy on 11 December, if anyone is still interested. 

http://www.fileplanet.com/promotions/ddo_stormreach/stresstest


Title: Re: D&D online beta begins
Post by: Megrim on December 10, 2005, 07:08:58 PM
Does this "subscribing" thing imply me giving them... money?


Title: Re: D&D online beta begins
Post by: Nija on December 10, 2005, 09:44:55 PM
I wouldn't worry about DDO beta. They should have a free trial soon after release, if you know what I mean!



Title: Re: D&D online beta begins
Post by: Signe on December 11, 2005, 05:56:43 AM
Does this "subscribing" thing imply me giving them... money?

It probably does, actually, although it doesn't say that on the thingy I posted. 


Title: Re: D&D online beta begins
Post by: Merusk on December 11, 2005, 06:49:28 AM
It does.  If you really want in you have to have a fileplanet sub, which is $7 for one month or $40 for a year.   If you're into betas, it's not a bad deal since they offer quite a few over the course of the year, as well as other nice downloads.

 It's not something I'd reccommend if you were just looking to check-out DDO.



Title: Re: D&D online beta begins
Post by: bhodikhan on December 11, 2005, 11:45:05 AM
I found where SirBruce has been hidiing. They got the monsters right!


Title: Re: D&D online beta begins
Post by: shiznitz on December 12, 2005, 11:52:41 AM
I am a recent first time subscriber to Fileplanet (bought a one year sub) and I am quite happy with it so far.  I can go to the frontpage and learn about all the newest demos/games coming out without having to wade through shit sites like Gamespot. I also like their download manager.


Title: Re: D&D online beta begins
Post by: Calandryll on December 13, 2005, 07:34:09 AM
In case some of you missed it, the DDO Stress Test is now open to non-paying Fileplanet subscribers.

www.ddo.com


Title: Re: D&D online beta begins
Post by: Megrim on December 13, 2005, 07:39:34 AM
Ah, thank you for that Calandryll. And now, for the 48 minute wait.


Title: Re: D&D online beta begins
Post by: shiznitz on December 13, 2005, 07:43:09 AM
Downloaded it last night. Looking forward to the lag-fest this evening!


Title: Re: D&D online beta begins
Post by: Alkiera on December 13, 2005, 08:52:12 AM
In case some of you missed it, the DDO Stress Test is now open to non-paying Fileplanet subscribers.

www.ddo.com

I'm in queue...  Should be interesting. 

Alkiera


Title: Re: D&D online beta begins
Post by: Hoax on December 13, 2005, 11:40:16 AM
Is there still an NDA?  I'll try it if I'm allowed to talk about it.


Title: Re: D&D online beta begins
Post by: Alkiera on December 13, 2005, 12:33:20 PM
Is there still an NDA?  I'll try it if I'm allowed to talk about it.

There is still an NDA.

Alkiera


Title: Re: D&D online beta begins
Post by: Swede on December 13, 2005, 12:34:30 PM
Thnx for the headup..)

anyone know of a mirror that doesnt require 1150 min of waiting just to start downloading?


Title: Re: D&D online beta begins
Post by: Alkiera on December 13, 2005, 12:59:00 PM
Thnx for the headup..)

anyone know of a mirror that doesnt require 1150 min of waiting just to start downloading?

It was only 98 mins when I started mine around 11:30 EST.  8)  And I started around number 470 in line.


Title: Re: D&D online beta begins
Post by: Alkiera on December 13, 2005, 08:36:46 PM
Well, uh...   :nda:

This is running thru saturday?  Huh.

NDA's suck.

Alkiera


Title: Re: D&D online beta begins
Post by: Strazos on December 13, 2005, 08:50:27 PM
Well, I'm going to say I don't like DDO.

The install I got through my FilePlanet account had a few corrupted files....

I'm so close to cancelling my account; the service has gone to shit since IGN took over....why am I not suprised?


Title: Re: D&D online beta begins
Post by: schild on December 13, 2005, 08:51:31 PM
Well, I'm going to say I don't like DDO.

The install I got through my FilePlanet account had a few corrupted files....

I'm so close to cancelling my account; the service has gone to shit since IGN took over....why am I not suprised?

You have a file planet account? Haha.

(http://www.andrew.cmu.edu/user/ehlee/Images/Pictures/nelson.gif)


Title: Re: D&D online beta begins
Post by: Strazos on December 13, 2005, 08:56:39 PM
I don't use BitTorrent, which I am not convinced is worth any hassle.

I don't like waiting.

Between the $5 or so that I pay each month for it, the free stuff I've gotten through it, it's been worthwhile for me. Fuck slow downloads that I have to actually Hunt for.


Title: Re: D&D online beta begins
Post by: Alkiera on December 13, 2005, 09:10:06 PM
I don't use BitTorrent, which I am not convinced is worth any hassle.

I don't like waiting.

Between the $5 or so that I pay each month for it, the free stuff I've gotten through it, it's been worthwhile for me. Fuck slow downloads that I have to actually Hunt for.

I don't pay for it, I just allow for the hour or so time spent in queue when I use them, which isn't often.  And once you do start the download, their servers are nice and fast.

Alkiera


Title: Re: D&D online beta begins
Post by: Strazos on December 13, 2005, 09:31:32 PM
Screw that, I got Things to Do.


Title: Re: D&D online beta begins
Post by: Megrim on December 13, 2005, 09:41:41 PM
So, ugh, does anyone want to go ...on adventures?  :-D

I've got a newbcake paladin called Megrim Ur Felar, and i'm not afraid to use him.


Title: Re: D&D online beta begins
Post by: schild on December 13, 2005, 09:42:28 PM
Screw that, I got Things to Do.

Omfg, barn door left open.

/me waltzes through...

...work?


Title: Re: D&D online beta begins
Post by: shiznitz on December 14, 2005, 08:32:58 AM
I couldn't get in to the Stress Test last night. The login screen hung at "Analyze Program" or something repeatedly for half an hour.


Title: Re: D&D online beta begins
Post by: Merusk on December 14, 2005, 09:19:08 AM
I really wish  :nda: would go away.   I want to discuss this a bit.   Ah well it looks like most of you that want to are getting in.

Those that can't, like Shiz, Um..I think  :nda: will let me say it's very full, and we all know what happens to full servers.  Try earlier in the day or much later at night.


Title: Re: D&D online beta begins
Post by: bhodi on December 14, 2005, 09:32:44 AM
When is the NDA lifted? I'd really like to hear usefully cyncial commentary on this game...


Title: Re: D&D online beta begins
Post by: HaemishM on December 14, 2005, 09:55:22 AM
When is the NDA lifted? I'd really like to hear usefully cyncial commentary on this game...

Probably a day or week before release.


Title: Re: D&D online beta begins
Post by: stray on December 14, 2005, 09:56:33 AM
When is the NDA lifted? I'd really like to hear usefully cyncial commentary on this game...

Probably a day or week before release.

I think your post answers both of his requests.


Title: Re: D&D online beta begins
Post by: Venkman on December 14, 2005, 11:35:39 AM
The beating a dead horse awards went to Grimwell, Terra Nova, and Escapist Magazine. I'd give the award to f13.net too, if we didn't ignore the dead horse. But we do, and the frontpage is lacking for it. I'm ok with that.

One person's dead horse is another's desire to clarify. It only takes one person in a community to actually like the game everyone else hates/has-quit-from to be condemned to horse beating status. Makes it hard to profess enjoyment for anything. Also makes it funny when the print media tries to get in the act, having to say things like CGW did this month about the horrors of having to rereview a game thay haven't played in three years because it's no longer what they reviewd ;) Is that beating a dead horse or recognizing something is new?

And as to DDO? Fine game, been testing it on and off for months. Will it sell well enough though? NDA.


Title: Re: D&D online beta begins
Post by: El Gallo on December 14, 2005, 11:44:19 AM
Do we have a nice group to catass with in the stress test?  Or, you know, a group of jackasses at least?  Because it isn't fun to jackass alone  :cry:


Title: Re: D&D online beta begins
Post by: shiznitz on December 14, 2005, 12:18:11 PM
Exactly. You need a brand new secretary to help. (http://forums.f13.net/index.php?topic=5360.0)


Title: Re: D&D online beta begins
Post by: Strazos on December 14, 2005, 01:05:33 PM
Screw that, I got Things to Do.

Omfg, barn door left open.

/me waltzes through...

...work?

I still have classes, son.


Title: Re: D&D online beta begins
Post by: Megrim on December 14, 2005, 01:12:41 PM
Yea Gallo, what's your character's name? I'll try to find you, because i think i've soloed as far as i can reasonably go.


Title: Re: D&D online beta begins
Post by: Signe on December 14, 2005, 01:41:09 PM
You can get Cal to convince them to lift the  :nda:.  Threaten him with fruit. 

(http://smiley.onegreatguy.net/banana2.gif)


Title: Re: D&D online beta begins
Post by: Hoax on December 14, 2005, 02:01:51 PM
I really dont understand if anyone can get it from FP (no longer just subscribers) how can there be an NDA?  I mean, EVERYONE can play it right?  So we can all play but we can't talk about it to eachother?  That is just retarded, unless there is something I'm missing (there is right?).  I can see them wanting to reduce the amount of spoiler sites before the game launches or something but otherwise what is the logic?


Title: Re: D&D online beta begins
Post by: Arthur_Parker on December 14, 2005, 02:52:36 PM
There's a NDA because  :nda: 

I noticed the other day some vault forum moderators firmly believe you are breaking the NDA by saying you are not in the Beta...

It's almost certain that if time travel is invented before DDO is released, then a crack Turbine hit squad will travel back to 1938 and prevent Gary Gygax being born.

Edit bloody spell checker, knew I was right to fear it.


Title: Re: D&D online beta begins
Post by: El Gallo on December 14, 2005, 02:53:49 PM
I have a fighter named Gintar and play evenings est.  I also enjoy cuddling and long walks on the beach.


Title: Re: D&D online beta begins
Post by: Strazos on December 14, 2005, 03:55:05 PM
They have limited Beta keys.


Title: Re: D&D online beta begins
Post by: Signe on December 14, 2005, 04:16:01 PM
Are they out of them or something?


Title: Re: D&D online beta begins
Post by: Calandryll on December 14, 2005, 04:41:22 PM
There are still keys available. The server has been pretty stable despite having a lot of players on it. So we've also decided to run more events to really stress the servers. People can win spots into regular beta during these events too.

www.ddo.com


Title: Re: D&D online beta begins
Post by: Calandryll on December 14, 2005, 04:44:02 PM
You can get Cal to convince them to lift the  :nda:.  Threaten him with fruit. 

(http://smiley.onegreatguy.net/banana2.gif)
Working on that actually.

But I've decided I don't like fruit anymore. ;)


Title: Re: D&D online beta begins
Post by: Dren on December 15, 2005, 05:40:31 AM
There are still keys available. The server has been pretty stable despite having a lot of players on it. So we've also decided to run more events to really stress the servers. People can win spots into regular beta during these events too.

www.ddo.com

I know they have sent out more Beta invites *personally*.  :nda:

Since Cal mentions it, yes it has been perfectly playable even during the stress test despite the huge crowds in the newbie area.

Yes Cal, get that  :nda: dropped.


Title: Re: D&D online beta begins
Post by: Sky on December 15, 2005, 07:04:54 AM
Quote
It only takes one person in a community to actually like the game everyone else hates/has-quit-from to be condemned to horse beating status.
I'm a cotton-headed ninny-muggins! (http://forums.f13.net/index.php?topic=5055.0)


Title: Re: D&D online beta begins
Post by: shiznitz on December 15, 2005, 08:19:58 AM
I don't know what is wrong but I cannot pass the initial screen that connects with the login/patch servers. My session hangs at "Analyzing Programs." When I try and go to the Stress Test forums, I get an error message about my login/password. Hardly a crisis, since I expect to eventually see the game before launch, but annoying.


Title: Re: D&D online beta begins
Post by: Arthur_Parker on December 15, 2005, 08:30:17 AM
The forum and game logins are registered separately, they are not the same unless you make them so.  Forum access might help you.


Title: Re: D&D online beta begins
Post by: Alkiera on December 15, 2005, 09:38:27 AM
I don't know what is wrong but I cannot pass the initial screen that connects with the login/patch servers. My session hangs at "Analyzing Programs." When I try and go to the Stress Test forums, I get an error message about my login/password. Hardly a crisis, since I expect to eventually see the game before launch, but annoying.

I think I read about this being related to a .Net runtime issue, or something.  I installed .Net 2.0 from windows update before starting the game, and haven't had a problem... tho it seems plenty of people are.

Alkiera


Title: Re: D&D online beta begins
Post by: shiznitz on December 15, 2005, 09:44:41 AM
Ok I will try installing that tonight. Thanks.


Title: Re: D&D online beta begins
Post by: Yegolev on December 16, 2005, 09:54:36 AM
I was cockblocked by FilePlanet itself.  Maybe tonight.


Title: Re: D&D online beta begins
Post by: Margalis on December 16, 2005, 12:10:45 PM
I'm kind of iterested in this game - too bade my current video card is a Voodoo 2.


Title: Re: D&D online beta begins
Post by: WayAbvPar on December 16, 2005, 01:24:29 PM
I'm kind of iterested in this game - too bade my current video card is a Voodoo 2.

I am not sure you can really call that a current card  :evil:


Title: Re: D&D online beta begins
Post by: Strazos on December 16, 2005, 01:31:08 PM
I think I still have a Voodoo card hanging around somewhere...


Title: Re: D&D online beta begins
Post by: Sky on December 16, 2005, 01:48:38 PM
I loved my voodoos. Those were some superior cards.


Title: Re: D&D online beta begins
Post by: Viin on December 16, 2005, 03:55:18 PM
I'm kind of iterested in this game - too bade my current video card is a Voodoo 2.

I think I have a Geforce MX2 around somewhere if you want it.


Title: Re: D&D online beta begins
Post by: Margalis on December 16, 2005, 05:49:59 PM
I have a voodoo because my computer kept having problems with my TI-4600. I will get a new card eventually. My computer is all kinds of messed up though.


Title: Re: D&D online beta begins
Post by: Righ on December 16, 2005, 06:13:50 PM
If you buy a nice video card you get a free computer (well, the mobo).

http://www.newegg.com/Product/Product.asp?Item=N82E16814130238


Title: Re: D&D online beta begins
Post by: Signe on December 17, 2005, 05:37:08 AM
Here's (http://rpgvault.ign.com/articles/676/676633p1.html) and interview with that Jeff bloke from Turbine.  It's on the site that must not be named, so I'll do a nice thing again.


Quote
Turbine Interview
President and CEO Jeff Anderson on the company that's developing not one but two eagerly awaited online worlds
December 16, 2005 - Projected to go live in the first quarter of 2006, Dungeons & Dragons Online: Stormreach takes place within the intriguing Eberron campaign setting. Naturally, it incorporates authentic races, creatures and locations, while adding many other notable elements. A few of these are highly customizable characters, treacherous dungeons containing devious puzzles and challenging traps, rapid group access to private adventures, and eye-catching state of the art visuals. The Lord of the Rings Online: Shadows of Angmar is aimed to launch later next year. Based on the famed J.R.R. Tolkien works, it will give online gamers the opportunity to explore Middle-earth as members of its Free Peoples, namely Humans, Elves, Dwarves and Hobbits, which will frequently band together in different combinations against fight common enemies and evils. Occasions will even arise to participate in events that help the Fellowship toward its goal.

Among the veritable plethora of massively multiplayer endeavors in development at this time, it could definitely be argued that these two are the most keenly anticipated, at least here in the North America. As such, either one would represent an extremely desirable opportunity for its developer, albeit accompanied by a correspondingly high level of expectations. As most if not all of our regular readers have known for quite some time, the two games are in the hands of Turbine which has studios on opposite sides of the US, in Massachusetts and California. Naturally, we've been keeping track of both as closely as possible, always seeking ways to look beyond standard previews. Consequently, it was very good news when President and CEO Jeff Anderson agreed to answer our questions on a variety of topics related to the company and its projects.


Jonric: To give our readers a perspective on the company's background, please outline when and how Turbine first got started.

Jeff Anderson: The start of Turbine is a pretty amazing story actually. I like to describe it as the "stubbornness of a good idea". In early 1994, several students at Brown University had the idea to create a game company focused on online role-playing. Many of our founders come from the Artificial Intelligence Lab at Brown but we attracted people from all over. Some, like Jon Montsarrat, had even been active with MIT's live role-playing Assassins Guild. By the end of the year, the company had incorporated as Cyberspace, which was later changed to Second Nature Interactive, then to Turbine! There wasn't even enough money for a garage, so the team set up shop in a small studio apartment, flat broke. It was a pretty humble beginning.

    Once you become responsible for the entire service, you need to think about the implications for the customer service team, network operations, QA, and many other departments. As I said, it was a critical step for us.

In 1995, the company moved out of the apartment into a small house in Rehoboth, Massachusetts. The employees started in the living room, but soon spread into the family room and the basement. All summer long, everyone worked elbow to elbow without any air conditioning (you can imagine what that was like!) on the first demo. After a lot of hard work, the demo was picked up by Microsoft and eventually became Asheron's Call. Since then, Turbine has been working hard on that franchise as well as Dungeons & Dragons Online and The Lord of the Rings Online.

Jonric: What would you list as the most significant events and milestones during this period of more than a decade?

Jeff Anderson: Turbine has been very fortunate so it's hard to pick out the most significant events! The contracts with Microsoft stand out; Microsoft was an early supporter and taught us a lot about business. Next, signing Dungeons & Dragons Online with Atari. It is a great franchise and, in many ways, the original inspiration for the company. Third, receiving the first round of venture funding from Highland / Polaris. They believed that we could transform ourselves from a contract developer into a worldwide publisher of online games. Lastly, I would say the signing of the contract with Tolkien for the rights to The Lord of the Rings Online. They have been an enormous supporter of Turbine and we are very thankful for their confidence.

Jonric: What's the current status of the Asheron's Call property? Is it likely we'll see any more titles?

Jeff Anderson: Asheron's Call is still entertaining people from around the world. We are thrilled that so many dedicated fans enjoy the product. As for new titles, we haven't made any decision about the future of the franchise at this time.

Jonric: What did you learn from making and later operating the two Asheron's Call titles that helped shape the company and your approach to making and running online games?

Jeff Anderson: Wow, we learned so much. It is hard to summarize that into one interview like this. The transition of the franchise from Microsoft to Turbine (when we took it over) was a fabulously important milestone for the company. We had to become a publisher and not just a developer. That was a critical turning point for us.

Since then, we have had a much better "customer orientation". As a developer it is much harder to understand how your choices impact the overall service. You tend to think about things more one-dimensionally. For example, does this change make the game play better? Once you become responsible for the entire service, you need to think about the implications for the customer service team, network operations, QA, and many other departments. As I said, it was a critical step for us.

Jonric: What are your feelings about shutting down Asheron's Call 2 at the end of this year while the firs game continues to run?

Jeff Anderson: Asheron's Call will always be Turbine's first love. It holds a special place for everyone at the company, so it was a difficult decision to close down AC2. Even though AC2 wasn't a huge success, we still learned a great deal from the project and deeply appreciate the many players who enjoyed it.

    D&D Online looks and plays great... We have completed all of the development work at this point, and are really focused on fixing the last remaining problems.

Jonric: As a developer of online games, what is Turbine's style or philosophy? What do you regard as your distinguishing strengths, and in what areas are you looking to improve?

Jeff Anderson: I don't think anyone has ever asked me that question before. It is a very good one. Turbine is a privately held game studio. This means that we need to do things differently. We need to focus more on early prototyping. We need to be more time sensitive. Some projects seem to stay in development for five to seven years, spending astronomical sums but never seeming to get any better. We just can't run a business that way.

We focus on the core strengths for any project. Take D&D Online for example. The idea from the beginning was to create an online game that focused on real-time action combat and extensible private dungeon encounters. I think the team did a great job defining a clear vision for that early and sticking with it all the way through development.

As for improvements, that could take up pages! We are learning more every day about this business. I suppose if there were one thing, I would look to improve our planning. It is the foundation of every game, but it is surprisingly difficult to stay on top of it. It's because of this realization that we started the Project Management group at Turbine.

Jonric: How did the decision to become a publisher come about? What were the major benefits and the biggest challenges?

Jeff Anderson: The decision was an easy one. The life of a developer is a difficult one at best. Time and budgets are short; creative conflict is always a concern. Moreover, I had seen the power of the publishing model at Electronics Arts when I was the Executive in Charge of Production at Origin and Ultima Online. I could see the value - financially as well as creatively - if a company could make the transition. The risk, of course, is that it is difficult to find the financial capital to make the jump. We were very fortunate with our investors. They understood the vision that we had for the company and believed in the mission.

Jonric: How did Turbine manage to acquire the licenses for both the D&D Online and Lord of the Rings Online? What's the impact of having both in development at the same time?

Jeff Anderson: I always say that we got them because of my good looks, but anyone who knows me realizes that isn't very likely! *laugh* Instead, I credit the development teams at Turbine. The pitches for both projects were exceptional. We did a terrific job presenting a vision for both projects that captured the true essence each franchise.

The path to The Lord of the Rings was a different one entirely. It started out as a development project. About halfway through the project, we were able to acquire the rights from Vivendi and Tolkien Enterprises. We have always been huge fans of the property and jumped at the chance to work directly with the Tolkien folks. They really like the work that we do, and we are perfectly ecstatic to be working with them. Again, we are amazingly lucky with our partners. The Tolkien people are incredible to work with.

Production-wise, we have the common advantage of using some of the same underlying core technologies. That has always been a strength of ours. It allows us to develop much more quickly and efficiently than our competitors. I see that every day with both of the projects. The biggest challenge probably has been managing the business. Both of the titles are very important and very demanding on everyone. Keeping a steady balance is very important and quite time-consuming.

Jonric: With D&D Online now in beta and aimed at a Q1 2006 launch, what is the status of development, and what major hurdles remain to be cleared? What caused the date to shift from 2005?

Jeff Anderson: D&D Online looks and plays great. Likewise, it is really gratifying to the team to see how much everyone is enjoying the beta. We have had almost 300,000 people trying to get into it, and more are signing up every day. It is astounding. I personally have never seen anything like it.

The date change is an easy question to answer. We moved the date because we wanted to make a great game.

As for major hurdles, there is just one thing left - BUGS. Gosh, it is amazing how many things need to be fixed and polished all along the way. Slight changes in one thing will mess something else up. It is a constant game of two steps forward and one back, but it's par for the course, and the team is doing an incredible job of clearing out their bugs. We have completed all of the development work at this point, and are really focused on fixing the last remaining problems.

Jonric: What's special about this game, and to what extent do you see it as one that will attract a non-hardcore audience?

Jeff Anderson: There are a lot of special things about Dungeons & Dragons Online. The top ones is the real-time combat system. There has never been anything like it before in an MMO. This combat system allows your character to swing with every mouse click, dodge an incoming fireball, or block each attack. It is an amazing change, and the big reason that everyone says D&D Online feels like a breath of fresh air. I couldn't agree more.

    As an industry, we need to make sure that we are delivering high quality games that appeal to the widest possible audience. That means that we will need to look at every platform and demographic.

Second, we are very excited about the private dungeon experience. There are hundreds of replayable adventures that can last from 15 minutes to many hours. Most exciting, they are entirely handcrafted dungeons crawls that play better than most single-player RPG missions out there. (There's nothing better than watching the floor of the dungeon collapse before your eyes and seeing your wizard and barbarian plunge to their deaths!) The designers spent extra time on the traps and puzzles too, and it shows. They are exceptional.

Those features and D&D's exhaustive character advancement systems make this game something really special. I am especially gratified that the players are seeing it too. As you know, we are on the cover of PC Gamer this month and their title (The MMO that changes everything!) is exactly right. We couldn't have said it any better.

Jonric: Regarding your deal with China's leading online gaming operator, Shanda, to localize and operate your titles there, is it realistic to think such Western-oriented properties will succeed in that market?

Jeff Anderson: I think it is quite realistic. Vivendi has shown that with its title. Western companies just need to be better listeners in my opinion. Shanda is an outstanding partner for us in that regard. They are very patient and incredibly helpful. They are working closely with us, teaching us about the Chinese market and helping us improve the game for their players. There are many obstacles but I believe that, in the end, we will deliver something that is fresh and unique to China. I think players around the world can appreciate that.

Jonric: Looking forward no more than three to five years, how do you see the online gaming industry evolving?

Jeff Anderson: Good question. I would say that there is likely to be the usual - consolidation, increased production expense, tighter distribution and tougher critics. As an industry, we need to make sure that we are delivering high quality games that appeal to the widest possible audience. That means that we will need to look at every platform and demographic.

Jonric: As a final question to wrap things up, is there anything else you'd like to tell our readers at this time?

Jeff Anderson: Okay, how about a self-serving plug?

PREORDER D&D ONLINE!

*chuckle* Honestly, I am very thankful for this opportunity. We work very hard on these projects and it is great when I get to sit down and talk about the things that I love the most!

During the course of the past several years, it has been our pleasure to sit down and talk with Jeff Anderson in person a number of times. On these occasions, we have seen the same kind of enthusiasm for Turbine and its products - if anything, even more so. Accordingly, we are especially thankful that he was willing to make time in his undoubtedly hectic schedule to share his insights on the company he is leading into what looks like a very bright 2006.


[For a more community- and news-oriented approach to Turbine's projects, we cordially invite you to visit our Dungeons & Dragons Vault and Asheron's Call Vault on a regular basis. - Ed.]
-- Richard Aihoshi - 'Jonric'


I didn't read it because there were too many words and, as schild always says... "words are hard."


Title: Re: D&D online beta begins
Post by: bhodikhan on December 17, 2005, 04:11:44 PM
I saw a post from SirBruce that really made me laugh.

SirBruce's Top Five Sexiest Female NPCs

Scary.


Title: Re: D&D online beta begins
Post by: Triforcer on December 17, 2005, 04:15:36 PM
I saw a post from SirBruce that really made me laugh.

SirBruce's Top Five Sexiest Female NPCs

Scary.

I expect we'll see him back shortly...the creepy linking posting has been increasing exponentially around here and I'm starting to get a Player2Playerish vibe.  Bruce will be the icing on the cake.


Title: Re: D&D online beta begins
Post by: shiznitz on December 17, 2005, 05:33:43 PM
Ok I will try installing that tonight. Thanks.

It was indeed .NET 2.0 that I needed. Or maybe 1.1. I didn't have either.


Title: Re: D&D online beta begins
Post by: Evil Elvis on December 18, 2005, 01:40:43 AM
Having .net 2.0 doesn't mean you don't need .net 1.1.  The runtimes aren't a backwards-compatible model, like, say, Java.  I doubt that Turbine is writing things in 2.0, so it was probably 1.1 you needed.

At least that's how I remember it.  I haven't written much in .net


Title: Re: D&D online beta begins
Post by: Alkiera on December 18, 2005, 10:34:22 AM
Having .net 2.0 doesn't mean you don't need .net 1.1.  The runtimes aren't a backwards-compatible model, like, say, Java.  I doubt that Turbine is writing things in 2.0, so it was probably 1.1 you needed.

At least that's how I remember it.  I haven't written much in .net

I don't know.  I haven't installed .net 1.1, that I know of.  It's still available to be installed from Windows Update.  I was able to play the game with just .Net 2.0.

Alkiera


Title: Re: D&D online beta begins
Post by: Evil Elvis on December 18, 2005, 03:26:10 PM
Well, I spent 5 seconds looking it up, and I was wrong.  It is backwards-compatible.

Sorry about that.


Title: Re: D&D online beta begins
Post by: HaemishM on December 19, 2005, 12:00:32 PM
I saw a post from SirBruce that really made me laugh.

SirBruce's Top Five Sexiest Female NPCs

Scary.

I expect we'll see him back shortly...the creepy linking posting has been increasing exponentially around here and I'm starting to get a Player2Playerish vibe.  Bruce will be the icing on the cake.

If he does, it'll either be over my dead body, or with me tied up in chains in the back somewhere.


Title: Re: D&D online beta begins
Post by: Strazos on December 19, 2005, 01:13:53 PM
Arrg, I finally managed to get the thing installed correctly, and I no longer have access.  :|


Title: Re: D&D online beta begins
Post by: shiznitz on December 19, 2005, 02:12:16 PM
Stress test ended Sunday morning. I am buying this game.


Title: Re: D&D online beta begins
Post by: Merusk on December 19, 2005, 03:38:34 PM

If he does, it'll either be over my dead body, or with me tied up in chains in the back somewhere.


....


You do realize you posted about being tied-up in chains on a Bruce-related topic, right?  Because, man, that gave ME the heebes. I'm amazed you're not frothing at the mouth and twitching.


Title: Re: D&D online beta begins
Post by: Triforcer on December 19, 2005, 09:46:09 PM

If he does, it'll either be over my dead body, or with me tied up in chains in the back somewhere.


....


You do realize you posted about being tied-up in chains on a Bruce-related topic, right?  Because, man, that gave ME the heebes. I'm amazed you're not frothing at the mouth and twitching.

Its not his fault.  When talking about Bruce, 90% of the words in the English language conjure up brain-hurting innuendo. 


Title: Re: D&D online beta begins
Post by: El Gallo on December 20, 2005, 06:33:32 AM
I kind of miss him.


Title: Re: D&D online beta begins
Post by: Dren on December 20, 2005, 06:56:45 AM
I kind of miss him.

You should work on your aim.


Title: Re: D&D online beta begins
Post by: shiznitz on December 20, 2005, 07:40:50 AM
Back on topic, my smallish casual guild that I have played with for 5 years enjoyed the stress test, but everyone has reservations about paying a monthly subscription for a game that seems best played by appointment.

I reiterate my belief that DDO needs an alternative, innovative pricing scheme for people that want to play together regularly once or twice a week.


Title: Re: D&D online beta begins
Post by: Sunbury on December 20, 2005, 08:47:44 AM
I would still be playing Planetside, DAOC and WW2OL if they had a pricing scheme where I pay for a month ahead, then 'spend' that month over 6 months, even at a premium rate ($15 mo normal, so $15 for 60 hours, say). 

Those games after a while, I only played on 'guild nights' since there was nothing else I wanted to do other than those times.

I think it may be the same with DDO, since I only plan on playing it at times all our friends can be on, and if thats 1 time a week, I can't see paying monthly fee.


Title: Re: D&D online beta begins
Post by: CaptainNapkin on December 20, 2005, 09:02:10 AM
Back on topic, my smallish casual guild that I have played with for 5 years enjoyed the stress test, but everyone has reservations about paying a monthly subscription for a game that seems best played by appointment.

I reiterate my belief that DDO needs an alternative, innovative pricing scheme for people that want to play together regularly once or twice a week.
I'm in the same boat. Since it seems this will pick up where NWN left off as my "get together with some friends once a week or so and run through a dungeon," I am also not sure how that justifies a monthly fee. Also, it seems to be my only reservation at this point.


Title: Re: D&D online beta begins
Post by: bhodi on December 21, 2005, 02:15:30 PM
I
How
kind
can
of
you
miss
possibly?
him.
I mean, really.


Title: Re: D&D online beta begins
Post by: d4rkj3di on December 21, 2005, 09:36:16 PM
I fat fingered a trivia answer during the stress test, and "Slaad" became "Salad".  It's something that is on my list to watch, since I have a small group of D&D freaks that I table-top with.  Time to preach 3.5 to a bunch of 2nd Ed fanatics.


Title: Re: D&D online beta begins
Post by: Sky on December 22, 2005, 07:03:59 AM
Give me 1st Ed or give me death!!


Title: Re: D&D online beta begins
Post by: Righ on December 22, 2005, 02:44:02 PM
Agreed, 1st edition AD&D with the 1st covers - the cheesy amateur looking pictures and the yellow corner stripe. That's very important.
(http://www.theherofactory.com/PH.jpg)(http://www.theherofactory.com/MM.jpg)(http://www.theherofactory.com/DMG.jpg)


Title: Re: D&D online beta begins
Post by: Sky on December 23, 2005, 07:01:58 AM
I know you aren't judging those books by their covers, right?

Do you listen to Jessica Simpson instead of Susan Tedeschi?


Title: Re: D&D online beta begins
Post by: Righ on December 23, 2005, 08:25:06 AM
Its about nostalgia. I'm not nostalgic about either of those young ladies. I'm nostalgic about Kate Bush and Chrissy Hynde even though their covers are looking a little worn.


Title: Re: D&D online beta begins
Post by: Sky on December 23, 2005, 09:23:59 AM
I love the production values of the 3rd ed. I don't like the fact that it was out-of-date a couple months after I bought it and now I'm supposed to buy new books, or that there are about 43 gajillion 3rd ed books at barnes and noble.

My nostalgia is the way the early books were written. 2nd edition insulted my intelligence, 1st ed was a blast to read through cover to cover.

I can't wait to be nostalgic about Tedeschi, she can only improve with age.


Title: Re: D&D online beta begins
Post by: Hoax on December 23, 2005, 09:25:06 AM
Sounds like DnD learned from the Gamesworkshop school of moneyhats.


Title: Re: D&D online beta begins
Post by: Sky on December 23, 2005, 11:17:36 AM
WotC, it's American for GW.


Title: Re: D&D online beta begins
Post by: El Gallo on December 23, 2005, 11:32:42 AM
Agreed, 1st edition AD&D with the 1st covers - the cheesy amateur looking pictures and the yellow corner stripe. That's very important.
(http://www.theherofactory.com/PH.jpg)(http://www.theherofactory.com/MM.jpg)(http://www.theherofactory.com/DMG.jpg)

Preach that gospel, brother Sky.  If it doesn't say Gygax, it ain't D&D!


Title: Re: D&D online beta begins
Post by: Velorath on December 25, 2005, 06:01:14 PM
I like the old first edition stuff, and I like a lot of things in 3rd edition also.  The main thing I've disliked about 2nd and 3rd edition are all the sourcebooks that get churned out with a few pages of useful stuff and then a ton of filler material.  Do gamers really need Players Handbook II and Dungeon Master's Guide II?


Title: Re: D&D online beta begins
Post by: Calandryll on January 09, 2006, 12:55:04 PM
The NDA has been lifted.

www.ddo.com


Title: Re: D&D online beta begins
Post by: Triforcer on January 09, 2006, 01:18:52 PM
Quote
Beta Journal #7

Float like a butterfly, sting like a bee

In the typical sandwich combat MMO, there’s little point in trying to dodge blows from a monster you’re fighting; it’s programmed to hit you regardless. While you can engage a DDO monster in that manner, real-time reactions will make you a much more efficient fighter (with a lot more hit points left over at the end of a fight). Don’t just stand in front of the enemy and trade blows. Keep those feet moving - to the flanks - adjust your position. Much like boxers and marital artists do, move around to keep your opponent off-balance. Nimble monsters present a challenge, they may move to face you as fast as you move away, so mix your movement by also jumping back and forth as you attack.


Can I dual wield Deagles too?

     


Title: Re: D&D online beta begins
Post by: Llava on January 09, 2006, 01:21:12 PM
The NDA has been lifted.

www.ddo.com

Let the flood begin!

Tell me what I wanna know.  Everything.  Go!


Title: Re: D&D online beta begins
Post by: Wolf on January 10, 2006, 01:21:45 AM
Make a new topic !!1


Title: Re: D&D online beta begins
Post by: Sky on January 10, 2006, 06:27:24 AM
Quote
Do gamers really need Players Handbook II and Dungeon Master's Guide II?
Your avatar would understand.


Title: Re: D&D online beta begins
Post by: 5150 on January 10, 2006, 06:31:06 AM
The NDA has been lifted.

www.ddo.com

Wot no Euro pre-order/release?

 :-(


Title: Re: D&D online beta begins
Post by: Samwise on January 10, 2006, 10:35:59 AM
The main thing I've disliked about 2nd and 3rd edition are all the sourcebooks that get churned out with a few pages of useful stuff and then a ton of filler material. 

I just go to the game store, skim the book, make a mental note of anything that looked useful (usually it's something simple enough to be remembered, like a single cool adventure idea), and put it back.  Works very well.


Title: Re: D&D online beta begins
Post by: Velorath on January 10, 2006, 04:59:33 PM
The main thing I've disliked about 2nd and 3rd edition are all the sourcebooks that get churned out with a few pages of useful stuff and then a ton of filler material. 

I just go to the game store, skim the book, make a mental note of anything that looked useful (usually it's something simple enough to be remembered, like a single cool adventure idea), and put it back.  Works very well.

My brother and I actually have a friend who worked at a game store for year.  We had a stack of photocopied pages from AD&D and Shadowrun sourcebooks.  Rifts books have a lot of filler material also, but their filler at least tends to be creative and well written (and consequently their sources books tend to come out months or years later than planned).


Title: Re: D&D online beta begins
Post by: Kail on January 10, 2006, 05:12:05 PM
Rifts books have a lot of filler material also, but their filler at least tends to be creative and well written (and consequently their sources books tend to come out months or years later than planned).

PFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFT!!!!

HACKcoughcoughHACK!!

Ahem.

I disagree.  Qu-quite strongly, in fact.  But then, production values were pretty low across the whole board back when I got those books, so maybe they're better now, I dunno.


Title: Re: D&D online beta begins
Post by: Samwise on January 10, 2006, 05:21:56 PM
I was positively addicted to Rifts books for a while.  I never managed to get a group of players together, but the books were just so damn fun to read.  The vampire sourcebook in particular was really neat (vampires as mega-damage elemental creatures controlled by parasitic alien hive minds in South America).  Tons of really off-the-wall stuff in those books.


Title: Re: D&D online beta begins
Post by: Velorath on January 10, 2006, 05:25:54 PM
Rifts books have a lot of filler material also, but their filler at least tends to be creative and well written (and consequently their sources books tend to come out months or years later than planned).

PFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFT!!!!

HACKcoughcoughHACK!!

Ahem.

I disagree.  Qu-quite strongly, in fact.  But then, production values were pretty low across the whole board back when I got those books, so maybe they're better now, I dunno.

Matter of taste I suppose.  I'd take any Rifts sourcebook over, well... pretty much any sourcebook ever written for Forgotten Realms (which was the majority of the 2nd edition stuff), and don't even get me started on shit like those Complete (insert class here) Handbooks.  10 pages maybe of useful rules for your class and 100+ pages of some of the dullest filler written.


Title: Re: D&D online beta begins
Post by: Samwise on January 10, 2006, 05:37:49 PM
The 2nd Ed Planescape stuff was pure luv.  As is Ravenloft, even the 3E version (in part because WotC's not in charge of it).


Title: Re: D&D online beta begins
Post by: Velorath on January 10, 2006, 05:49:22 PM
The 2nd Ed Planescape stuff was pure luv.  As is Ravenloft, even the 3E version (in part because WotC's not in charge of it).

I only read a little bit of the Planescape stuff since the group I played with already had a ton of games on our plate at the time.  I did like what little I'd read though, and I'm actually kind of fond of the Birthright stuff as all (although the rules for running a kingdom were pretty clunky).  Ravenloft was good, Dark Sun focused on Psionics a lot which killed it for me, Dragonlance and Greyhawk were pretty much dead as far as 2nd ed. support goes, never got into Spelljammer.


Title: Re: D&D online beta begins
Post by: Venkman on January 10, 2006, 07:04:14 PM
Is it telling that the NDA has been lifted and nobody's got anything new to say? ;)


Title: Re: D&D online beta begins
Post by: Samwise on January 10, 2006, 07:25:12 PM
I'll just say that I like DDO quite a bit, and I seem to be the only one, so I'm just writing myself off as a freak of nature rather than trying to defend my aberrant opinion.

Sort of like Sky and SWG, I guess.


Title: Re: D&D online beta begins
Post by: schild on January 10, 2006, 07:27:14 PM
Is it telling that the NDA has been lifted and nobody's got anything new to say? ;)

That's because 20 minutes after the NDA dropped 860+ posts on the subject magically appeared. If your answer can't be found in there, it can't be found right now. You know how we crucify people for not using the search button.


Title: Re: D&D online beta begins
Post by: Signe on January 10, 2006, 10:02:58 PM
Search button?  I did a search for search button and the only post where those two words appeared side by side was the one you just made.  If there is a search button around here, the search button doesn't know about it!  I don't believe anyone should be crucified until you sort it out.


Title: Re: D&D online beta begins
Post by: Llava on January 10, 2006, 11:52:13 PM
any sourcebook ever written for Forgotten Realms (which was the majority of the 2nd edition stuff), and don't even get me started on shit like those Complete (insert class here) Handbooks.  10 pages maybe of useful rules for your class and 100+ pages of some of the dullest filler written.

I sometimes go through those books, to see how awful they are.  And man.  They're bad.

I especially dislike how the characterize certain actions as intrinsically one alignment or another.  Like using poison is ALWAYS evil, so if you want to take the "Assassin Kit" for your Rogue, you have to be evil. MAYBE neutral.

And god, pages and pages of crap about thieves guilds, and how all rogues suddenly are supposed to belong to a thieves guild, and how they have to tithe, and here's how you build a hideout for a thieves guild, and here's different kinds of thieves guilds, and here's the average roster of a thieves guild, and don't forget that not everyone in a thieves guild has to be a rogue, and hell here's some rules for warriors and such who belong to thieves guilds!

HEY! THIS IS A ROGUE BOOK, ASSES!  GO WRITE COMPLETE THIEVES GUILDS IF YOU LIKE THAT SO MUCH!


Title: Re: D&D online beta begins
Post by: Sky on January 11, 2006, 07:01:20 AM
Using poison is a fairly nasty act. Nice people don't really go around poisoning folks. Assassins are pretty evil people, as they kill people for a living. I don't see where you are going with that.

Ravenloft wasn't bad (lost my 1st ed module :(), but Planescape was cool as hell. I wasn't really playing much, so only got a box set. Great setting, great artwork.

DDO: It's a good game. I enjoyed some parts of it. As I've said, if you group regularly, it's definitely worth checking out. If you primarily solo, not so much.


Title: Re: D&D online beta begins
Post by: Venkman on January 11, 2006, 07:34:46 AM
That's because 20 minutes after the NDA dropped 860+ posts on the subject magically appeared. If your answer can't be found in there, it can't be found right now. You know how we crucify people for not using the search button.
Yes except that place is full of knowledge both new and ancient, with one of the top three threads being is anyone still playing? (http://forums.f13.net/index.php?topic=5565.0). I wanted to find out here, in the public-forum thread that already existed, if people weren't talking about it because of what DDO is, or because they've put so much time in it to date they've run through their enjoyment cycle already.


Title: Re: D&D online beta begins
Post by: Llava on January 11, 2006, 08:06:15 AM
Using poison is a fairly nasty act. Nice people don't really go around poisoning folks. Assassins are pretty evil people, as they kill people for a living. I don't see where you are going with that.

So Sam Fisher, someone who kills people very frequently and certainly has the same or very similar skillset as an assassin, would be evil.

Using poison may not be honorable, but it's not always evil.  I'd bar Lawful Good and Lawful Neutral from using it.  Maybe Neutral Good.  I see no reason a Chaotic Good character wouldn't use poison if it was the best way to accomplish a worthy goal.


Title: Re: D&D online beta begins
Post by: Sky on January 11, 2006, 09:52:22 AM
Quote
So Sam Fisher, someone who kills people very frequently and certainly has the same or very similar skillset as an assassin, would be evil.
Yes. I'd classify him as Lawful Neutral at best. Following orders to kill people who are 'bad' based on nebulous decisionmaking? I never found anyone willing to kill people in the name of good deserving of the label of good. Necessary, hell yes. Good? No. The ends justify the means is not the path to the happy hunting grounds, it's neutral at best imo.

Lawfulness has nothing to do with poison usage, so long as it's aligned with the laws you follow. If you're a member of an evil society, poison use is fine. Lawful Evil was a lot of fun to RP in AD&D, scarlet brotherhood ftw.


Title: Re: D&D online beta begins
Post by: Murgos on January 11, 2006, 01:27:14 PM
The ends justify the means is not the path to the happy hunting grounds, it's neutral at best imo.
And just out of sheer perversity I am going to ask, wasn't the Happy Hunting Grounds the Lawful Neutral plane in Deities and Demigods?


Title: Re: D&D online beta begins
Post by: Velorath on January 11, 2006, 03:14:55 PM
Using poison is a fairly nasty act. Nice people don't really go around poisoning folks. Assassins are pretty evil people, as they kill people for a living. I don't see where you are going with that.

Jamming sharp objects into people or setting them on fire are pretty nasty acts too, so what's your point?  Most heroes in D&D kill for a living.


Title: Re: D&D online beta begins
Post by: El Gallo on January 12, 2006, 01:02:24 PM
The ends justify the means is not the path to the happy hunting grounds, it's neutral at best imo.
And just out of sheer perversity I am going to ask, wasn't the Happy Hunting Grounds the Lawful Neutral plane in Deities and Demigods?

I want to say it was between CG and NG. 

The fact that I want to say that makes it unlikely that I'll ever see a woman naked again.


Title: Re: D&D online beta begins
Post by: Samwise on January 12, 2006, 04:28:03 PM
I think it might have changed from edition to edition.  Last I checked the Happy Hunting Grounds had been changed to the Beastlands, which is (as El Gallo said) in between the Neutral Good plane of Elysium and the Chaotic Good plane of Arborea.  The key feature of the Beastlands is that all the petitioners take the form of intelligent animals; not sure if that's how the Happy Hunting Grounds worked.