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f13.net General Forums => Guild Wars => Topic started by: MrHat on May 09, 2005, 10:50:54 PM



Title: Updates
Post by: MrHat on May 09, 2005, 10:50:54 PM
Guild Wars Website (http://www.guildwars.com/news/gameupdates.html)

Future Updates

Here are some important changes which are planned for the next update, which will take place later this week.

    PvP Arenas: We’re changing the way PvP Arenas work to provide players with more variety. Previously, each Arena had a separate outpost. When you joined an Arena, you would continue playing on that same map repeatedly until you lost. In the upcoming build, many different Arenas will share a common outpost. When you enter Arena combat, each game will take place on a different map, with different victory conditions. To keep winning, you’ll need to master each of the different maps. Note that there will be different outposts for Randomly-Matched Arenas and Team Arenas.

    Gold Storage: You can now store gold in your account storage vault! The vault can store up to 1000 platinum pieces. Individual characters will now be able to hold a maximum of 100 platinum pieces.

    Veteran Maps: Entering “The Underworld” will now cost 1 platinum piece, the same as entering “The Fissure of Woe." Rewards in both of these maps have been significantly improved.

    Quest Improvements: We’re adding new quests in “The Fissure of Woe” and Post-Searing Ascalon, and updating many of the quests in Pre-Searing Ascalon to make it more straightforward for players to gain entrance to the Academy.

    Difficulty and Loot: There will also be numerous small tweaks to monster difficulty and loot distribution throughout many of the existing missions and explorable areas.

    Item Scarcity: We are fixing problems which caused excessive scarcity for Fur Squares, Linen, and Silk. All of these will be significantly more common.

    PvP Character Templates: We will be retiring some old PvP character templates and rotating in some new ones, including three new templates created by guilds that won our April contest. These changes will only affect newly-created characters, not existing characters that were created with one of the retired templates.
Quote


Title: Re: Updates
Post by: Daydreamer on May 10, 2005, 04:53:48 AM
Are the Underworld and the Fissure of Woe the last co-op missions or what?


Title: Re: Updates
Post by: Signe on May 10, 2005, 05:51:54 AM
Quote
PvP Character Templates: We will be retiring some old PvP character templates and rotating in some new ones, including three new templates created by guilds that won our April contest. These changes will only affect newly-created characters, not existing characters that were created with one of the retired templates.

Yay!  More alts for me!   :-D


Title: Re: Updates
Post by: Strazos on May 10, 2005, 10:41:34 AM
Are the Underworld and the Fissure of Woe the last co-op missions or what?

Top-End dungeons. A few of us, after fighting our way to the Temple of Ages, popped into both of these zones. We were prompty killed by lvl 28 demons.


Title: Re: Updates
Post by: Furiously on May 10, 2005, 12:05:14 PM
Ohh - that sounds like it could be challenging.


Title: Re: Updates
Post by: Sobelius on May 10, 2005, 12:23:30 PM
Doh. What I really want is a template or build "saver" for each character that lets me load a combination of skills without having to re-do the skill bar every time.


Title: Re: Updates
Post by: Signe on May 12, 2005, 07:27:53 AM
Here is what was actually uploaded last night:

Quote
Game Updates

Update – Wednesday May 11

    * Major changes to PvP Arenas! Previously, each Arena had a separate outpost. When you joined an Arena, you continued playing on that map repeatedly until you lost. Now, the various high-level Arena maps all share a common outpost. When you enter the high-level Arena, you’ll play on many different maps with many different victory conditions, and you’ll need to master all the maps to keep on winning.
       
    * After each consecutive PvP victory, the game now displays the number of consecutive wins.
       
    * A new screen at the end of PvP character creation allows you to choose the starting location of your PvP character.
       
    * We retired the old “Dazed," “Shock Sniper," “Divine Healer.” and “Trapper” PvP-only character templates, and rotated in some new templates, including three new templates created by guilds that won our April ladder contest. Additionally, we tweaked the skills of many other PvP character templates. These changes only affect the creation of new characters; existing characters created with an old template may continue to use that old template.
       
    * You can now store gold in your account storage vault! The vault can store up to 1000 platinum pieces, and individual characters can now hold a maximum of 100 platinum pieces.
       
    * PvP-only characters can now access the account storage vault for free.
       
    * Entering “The Underworld” now costs 1 platinum piece, the same as entering “The Fissure of Woe." Rewards in both maps have been significantly improved.
       
    * New quests! In Post-Searing Ascalon: “The Weaver of Nebo” and “Iron Horse War Machine." In “The Fissure of Woe:” “Tower of Courage," “The Wailing Lord," “A Gift of Griffons," “Army of Darkness," “The Eternal Forgemaster," “Defend the Temple of War," and “Restore the Temple of War."
       
    * Primary quests in Pre-Searing Ascalon now chain together, making it more straightforward for new players to complete Pre-Searing Ascalon and gain entrance to the Academy.
       
    * Increased drop rates for Uncommon and Rare items in Explorable Areas.
       
    * Implemented various minor fixes and clarifications to existing quests.
       
    * Implemented various tweaks to monster difficulty and loot balance.
       
    * Added new boss monster encounters in the “Ring of Fire” area.
       
    * Added new bonuses on certain collector and quest items.
       
    * Instituted skill changes: “Watch Yourself!” correctly affects characters who were already affected by another instance of the skill. “Firestorm” now continues to cast even if the target enemy dies during spellcasting. We’ll revise other area-effect spells to work this way in future updates.
       
    * The party window and account storage windows now correctly remember their position and size.
       
    * There are many new hints displayed in Pre-Searing Ascalon, and a new option to disable the display of hints.
       
    * When you gain a level, a button now appears prompting you to spend your newly acquired attribute points.
       
    * Quest destination points now appear on both the Map Area and Map Travel windows.
       
    * Most NPC text is now logged to the chat window, as well as being displayed in game.
       
    * Implemented various minor fixes to UI.
       
    * Fixed crafters recognizing high-level crafting items.
       
    * Fixed problems which caused excessive scarcity of Fur Squares, Linen, and Silk.
       
    * Implemented fixes for incorrect behavior when a player or party disconnects before the beginning of a competitive game.
       
    * Implemented fixes for miscellaneous rare crash bugs.
       
    * Added the ability to change postal mailing address on account.
       
    * Improved hardware compatibility.




Title: Re: Updates
Post by: tazelbain on May 12, 2005, 07:37:52 AM
Last night when I logged off, the random arena was a random choice of one arena for both construsted and random 4x4.
Has this been fixed yet?


Title: Re: Updates
Post by: Strazos on May 12, 2005, 09:59:16 AM
Well, Looks like I'm not allowed to redo my Ranger at this point (based on Shock Sniper Build).

DAMNIT, rotate that god damned Paladin out. I'm still trying to figure out a reliable way to counter that damn thing.


Title: Re: Updates
Post by: Krakrok on May 12, 2005, 10:15:21 AM

Rotated out the Divine Healer? Blah! Everything else sounds good.


My Smite monk I'm leveling up from lvl 1 is awesome though. Where is your armor bonus for holy damage? That's what I thought.


Title: Re: Updates
Post by: Strazos on May 12, 2005, 10:22:04 AM
The four new builds are: R/E Flame Slinger, Mo/E DW Healer, R/Me IVEX Trapper, Mo/N Fi Boon Healer.

The Flame Slinger seems ok, the DW Healer seems kind of dumb (2 rezzes, and smite hex instead of remove hex, while not training in smiting at all...).

The final two seem pretty interesting and solid.

NOTE: The Abominable Snowman build was altered, the major change being the rotation out of Ice Trident. This was much to my dismay as I had deleted my Abominable Snowman PvP character to look at this stuff...now my Pretty Damned Good tank is lost. They swapped the Trident out for an elite knockdown skill...brilliant.


Title: Re: Updates
Post by: Xilren's Twin on May 12, 2005, 01:31:15 PM
The four new builds are: R/E Flame Slinger, Mo/E DW Healer, R/Me IVEX Trapper, Mo/N Fi Boon Healer.

The Flame Slinger seems ok, the DW Healer seems kind of dumb (2 rezzes, and smite hex instead of remove hex, while not training in smiting at all...).

The final two seem pretty interesting and solid.

NOTE: The Abominable Snowman build was altered, the major change being the rotation out of Ice Trident. This was much to my dismay as I had deleted my Abominable Snowman PvP character to look at this stuff...now my Pretty Damned Good tank is lost. They swapped the Trident out for an elite knockdown skill...brilliant.

Did they say which 2 came from actual winning guild templates?  I have my guesses...

Xilren


Title: Re: Updates
Post by: Krakrok on May 12, 2005, 02:51:50 PM

I customized the DW healer and it is pretty good if you dump the hex stuff. I got owned by a Smite monk with Backfire though. We were winning every match up until that point.


Title: Re: Updates
Post by: Strazos on May 13, 2005, 07:42:25 AM
I got owned by a Smite monk with Backfire though.

I cannot remember how many times I said something like that would be a good build.


Title: Re: Updates
Post by: tazelbain on May 13, 2005, 08:10:31 AM
Played the random arena a few hours last night.
4 maps: 3 are anhilate, 1 is points.
Not a big fan of the points one. The level design is not good and usually the team that wins the first fight wins the the whole thing.

Its a good start definately needs a relic, "kill the priest", and "king of the hill" missions.



Title: Re: Updates
Post by: e_bortion on May 15, 2005, 07:30:55 AM
Ohh - that sounds like it could be challenging.

If by challenging you mean 2 hits and your dead at lvl 20, then yeah.


Title: Re: Updates
Post by: schild on June 05, 2005, 05:26:53 PM
Trailer for Sorrow's Furnace (http://www.gametrailers.com/player.php?id=6359&type=mov).


Title: Re: Updates
Post by: Tmon on June 16, 2005, 05:47:11 AM
Here's the notes from the update on the the 15th
Quote


Update – Wednesday, June 15

This week we made the first of several steps towards improving the process of gaining skills and skill points after ascension. In coming weeks, we will continue on this path, and will work to address the difficulty of unlocking items and runes for use in PvP.

Changed the XP requirements per skill point for advanced characters. Previously, the required XP kept increasing with each successive skill point, making it very difficult to continue earning skill points after taking on a new secondary profession. Now, the required XP caps out at 20,000 per skill point.
 
Doubled the XP gained from killing boss monsters.
 
Introduced rare scrolls which, when used, grant the entire party double or triple XP for a limited duration. We also added traders for these new scrolls.
 
Changed the XP reward for ascension. Previously, when a character ascended, he was automatically advanced to level 20, regardless of his current level. This meant that characters who had already advanced to level 20 prior to ascension received no reward for ascending. Now, ascension gives a fixed reward of 50,000 XP.
 
Updated secondary profession quests so that when a player accepts a new secondary profession, he now gets the starter skills for that profession.
 
Improved salvage kits so that they always successfully salvage runes from monster-dropped armor. There is still a chance of destroying a rune when using a salvage kit to try to retrieve it from your own armor.
 
Added confirmation prompt when dragging an item to the ground during a trading session or just after a trading session, to prevent scammers from closing the trading window in the middle of a trade to try to trick their trading partners into dropping an item.
 
New quests: "The Ascalon Settlement" in North Kryta Province; "The Price of Steel" in Silverwood; and "The False Gods" in Temple of the Ages.
 
Added unique artwork for the ascended version of the Monk's Saintly Armor.
 
Updated the descriptions for skills Fertile Season, Balthazar's Spirit, Chimera of Intensity, Irresistible Blow, Mind Freeze, Ice Spikes, Deep Freeze, and Glyph of Energy to more accurately match the actual skill effect.
 
Updated mission victory conditions in Thunderhead Keep and Iron Mines of Moladune, and monster spawns in The Dragon’s Lair and Ice Caves of Sorrow, to allow players to capture skills from boss monsters before completing the mission.
 
Updated monster and loot spawns in Sage Lands, Watchtower Coast, Frozen Forest, The Scar, Vulture Drifts, Snake Dance, and Ettin’s Back, and for quests Iron Horse War Machine, The Monk’s Path, and Seeking the Seer.
 
Fixed issues with last week's update that could cause loot drops to completely stop for some players after repeated map entries, and substantially improved the loot system so that only the most extreme forms of farming will cause monsters to start to run low on loot.
 
Updated boss monster spawns in various explorable areas to fix issues with boss monster distribution and balance.
 
Made numerous changes to the "Undead Horde" quest to add more to the storyline and environment of the quest.
 
Changed the "Behind Enemy Lines" quest so that Aidan uses the correct model and players have a little more time to follow him.
 
Increased the gold reward for completing the secondary mission in Divinity Coast.
 
Increased the energy increment on some Druid Leggings, so that all Druid Leggings now provide 2 additional energy.
 
Updated henchmen in Marhan’s Grotto to use infused armor.
 
Updated positions and paths for NPCs in various towns and outposts to prevent NPCs from getting stuck.
 
Updated the Hall of Heroes so that the defender’s Ghostly Hero starts on the altar.
 
Fixed the Sacred Temples tournament map so that it is no longer possible to pass a relic through the gate.
 
Fixed elemental damage in the Domain of Elements in the Dragon’s Lair so that it does not damage monsters.
 
Fixed Forgotten Cursebearer and Forgotten Necromancer bosses so that they use their skills properly.
 
Fixed problem with quest "The Ambassador’s Quandary."
 
Fixed Oink in "Gates of Kryta" so that he recognizes his owner even if another player has already completed the quest.
 
Made text fixes for quests "Tower of Courage," "The Elementalist’s Path," and "Unsettling Rumors."
 
Fixed the damage ranges on Raven Staves and Ghostly Staves.
 
Rebalanced Blessed Griffons and Phantoms to better reflect their level.
 
Renamed the version of Defender’s Scalp Design which provides a bonus to Smiting to Zealot’s Scalp Design.
 
Renamed Mirror Self to Doppelganger.
 
Fixed teleporter effects in the Crystal Desert explorable areas.
 
Fixed various animation and scripting issues in cinematics.
 
Fixed environmental effects in The Crag.
 
Fixed teleporter in Vulture Drifts.
 
Fixed icon for Dwarven Ale so that it no longer appears as "under construction."
 
Fixed various icon issues in vendor windows so that icons do not appear as "under construction."
 
Fixed a bug that sometimes caused Error #95 to be displayed when trying to arrange a guild battle.
 
Fixed a trade bug which prevented trade between two players when both tried to initiate trade at the same time.
 
Added a cursor for item identification.
 
Updated the layout of the login screen.
 
Enabled clicking names in whisper text.
 
Updated European and Korean translations.
 
Fixed miscellaneous rare crash bugs.


Title: Re: Updates
Post by: Dren on June 16, 2005, 09:07:02 AM
The more updates they do, the more I want to play.  It is in their best interest to continue on this path me thinks.


Title: Re: Updates
Post by: tazelbain on June 16, 2005, 10:20:03 AM
20k is still too much, that's a million xp to unlock the common skills for a new secondary.


Title: Re: Updates
Post by: eldaec on June 16, 2005, 11:46:15 AM
Why would you *need* to collect 50 different skills for your secondary?

How big is your skill bar?


Title: Re: Updates
Post by: HaemishM on June 16, 2005, 01:06:59 PM
For PVP-only toons who are of different classes than your primary toon's two classes.


Title: Re: Updates
Post by: tazelbain on June 16, 2005, 01:13:04 PM
Why would you *need* to collect 50 different skills for your secondary?

How big is your skill bar?
There is no need.
You could duck hunt a few skills for your secondary but you lose flexibility.
I also want to use that secondary as a main in PvP.

The prospect of trudging through the PvE a third time to unlock ranger is daunting. Better if I can earn 50 skill points while skill capturing/PvP/rune farming and buy it out right.

Plus skill points earned by PvP chars should be usable by your other chars and arena battles should give 200exp to the winners and where's my frikkin' pony!






Title: Re: Updates
Post by: HaemishM on June 16, 2005, 01:14:52 PM
and where's my frikkin' pony!

He's in the expansion.


Title: Re: Updates
Post by: Krakrok on June 16, 2005, 05:06:52 PM

Give rangers a "Riding" skill so they can ride their pet.


Title: Re: Updates
Post by: Shockeye on June 16, 2005, 05:11:26 PM
and where's my frikkin' pony!

He's in the expansion.

But it's 0.0 dps.


Title: Re: Updates
Post by: Shockeye on June 18, 2005, 02:58:29 PM
Quote
Update – Friday, June 17

    * Fixed XP exploit in Augury Rock.


Update – Thursday, June 16

    * Fixed crash bug related to language toggle key.
       
    * Fixed missing characters in large Korean font.
       
    * Fixed price of Dwarven Ale.
       
    * Fixed price of Small Girl's Cape.


Title: Re: Updates
Post by: Shockeye on June 23, 2005, 07:09:04 AM
Quote
Notes on the Next Update – Wednesday, June 22

    Our next major update will be the introduction of PvP Rewards.

    We know that many players right now are having difficulty unlocking items, runes and skills for use in PvP. On our private test servers, we have been testing a new reward system that lets you unlock items, runes, and skills for your pvp only characters through kills and victories in PvP. You'll unlock things faster if you are more successful, but we aren't implementing this system just for the elite players. Our goal is that every player will be able to make progress through normal play.

    In that same light, these new rewards are not meant to overshadow other methods for character advancement, but rather to allow you to advance your characters in whichever way you prefer. Because of that, we will continue to examine the rate of item, rune and skill acquisition after ascension through cooperative play.

    We expect polishing and balancing the new system to take another week and look forward to sharing the changes with you then. Response so far from our testers has been overwhelmingly positive, and we believe this addition will improve the overall experience for everyone who plays the game.

    One final note: Some of you will wonder if we've forgotten that ascended characters with obsidian armor need challenges too... Don't worry. You're next.

    ~ James Phinney


Title: Re: Updates
Post by: Xanthippe on June 23, 2005, 07:24:58 AM
Quote
    One final note: Some of you will wonder if we've forgotten that ascended characters with obsidian armor need challenges too... Don't worry. You're next.

Does this mean that obsidian armor has different stats than Droknar's armor?  I thought it was just for show.



Title: Re: Updates
Post by: tazelbain on June 23, 2005, 08:49:50 AM
He says there needs to be stuff for people with max'ed out PvE chars to do. I don't understand the people who buy the 30k armor or that like the PvE in GW.  This is how mudflation starts, with the cries of catasses.

But there is real potential here.

If, for every item or ability that is added to inflate the game for the catasses, the comparable item/ability is available through PvP advancement, then both sides get what they want.  PvPers get competitive play.  PvEers get leet crap to prove they have no life.


Title: Re: Updates
Post by: Krakrok on June 23, 2005, 09:39:01 AM

They could have loot drop from people in PvP, they could have some kind of exp -> loot converter (like AC advancement system?), or they could have each time you win a match you gain "points" towards unlocking runes etc.


I'm all for loot dropping in the random PvP matchs. After that they need a Horadric Cube to let you convert your useless runes into something else.


Anyone know how to unlock multiple "weapon set" slots with an RP character? I've passed all the missions and I only have one weapon set slot but my PvP characters always have 2 slots.


Title: Re: Updates
Post by: tazelbain on June 23, 2005, 09:52:37 AM
There is nothing to unlock; they are just hidden.  There are 4, but I don't remember exactly how to unhide them.


Title: Re: Updates
Post by: Xanthippe on June 23, 2005, 10:40:40 AM
I think it's on the inventory window.  There's a button near the paper doll that says something like, show weapon sets.  When you click it, another window opens with checkboxes for 4 weapon sets to appear.  After checking the numbers of weapon sets you want to appear (F1-F4), you drag/drop the weapons to the bottom right buttons that then appear on the screen.



Title: Re: Updates
Post by: Shockeye on July 13, 2005, 08:51:19 PM
Quote from: Guild Wars
Update – Wednesday, July 13 (http://www.guildwars.com/news/gameupdates.html)

    * Improved faction rewards in Arenas and the Tournament:
       
          o Arena Victory: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena
             
          o Arena Bonus for 5 Consecutive Victories: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena
             
          o Arena Bonus for Flawless Victory: 2 in Team/Competition Arenas, 1 in Shiverpeak Arena, 0 in Ascalon Arena
             
          o Tournament Victory: 20 in the first map, 40 in early missions, 60 in later missions, 80 in the Hall of Heroes
             
    * Corrected faction reward for kills in low level arenas, so that it now matches what was announced in the June 29 update notes.
       
    * Restored XP for PvP games. Players will now receive both Faction and XP for killing an opponent.
       
    * Improved Henchmen movement AI so that they more closely follow the player and avoid getting stuck.
       
    * Added Lina, a level 17 protection healer henchman, to all Crystal Desert outposts.
       
    * Improved staff damage and armor on protection healer henchmen to better match their level.
       
    * Improved minion formations and corrected a flaw that was occasionally preventing them from following or attacking.
       
    * Added new artwork for the Warrior’s ascended Gladiator’s Armor and Ranger’s ascended Druid’s Armor.
       
    * Fixed the following area-of-effect (AOE) spells so that they are no longer cancelled if the target dies while you are casting them: Chaos Storm, Deep Freeze, Desecrate Enchantments, Earthquake, Enfeebling Blood, Eruption, Feast of Corruption, Fireball, Ice Spikes, Maelstrom, Meteor, Meteor Storm, Panic, Phoenix, Plague Sending, Rodgort's Invocation, Rust, Searing Heat, Shadow of Fear, Soothing Images, Suffering.
       
    * Fixed Grenth's Balance so that it does not decrease the target's health by more than it increases your health.
       
    * Fixed wards, spirits, and wells so that players who are resurrected within the area of effect receive that spell's effect after resurrection.
       
    * Fixed bug which prevented the final boss in the Thunderhead Keep mission from dropping loot.
       
    * Updated boss monster spawns in Dunes of Despair, The Frost Gate, Deldrimor Bowl, and Traveler's Vale.
       
    * Updated or repaired flaws in the following quests: "Tower of Courage," "A Gift of Griffons," "Khobay the Betrayer," and "Undead Horde."
       
    * Updated monster locations in North Kryta Province and Fissure of Woe.
       
    * Updated Captain Greywind NPC to level 20 for continuity.
       
    * Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.

Interface changes:

    * Added new trader interface.
       
    * Expanded friends list so that you can have up to 50 on your friends list and up to 10 on your ignore list.
       
    * Expanded maximum permitted length of guild announcement to 255 characters.
       
    * Improved vendor windows so they remember their last size and position.
       
    * Improved vendor windows so they show equipped items with a special symbol.
       
    * Improved information displayed in "/age" command.
       
    * Corrected the skill monitor and selection bar so that when they are inactive they no longer interfere with mouse interaction.
       
    * Corrected quest markers on the compass so they update properly after completing a quest.
       
    * Added tags to highlight fellow guild members in outposts.
       
    * Improved several error and warning messages, especially related to guild battle formation.
       
    * Updated icon for Flurry skill.
       
    * Fixed minor update bugs in party formation window.

Miscellaneous:

    * Updated Korean and European translations.
       
    * Fixed miscellaneous rare crash bugs.


Title: Re: Updates
Post by: tazelbain on July 14, 2005, 06:56:08 AM
Again,  a nice little patch.
I like 5 wins bonus, but It should be 10 fold larger.  When you have won 5 battles in the arenas, you has show a fair amount of skill.  No skill players can win a couple battles but not 5, not something that could be exploited the way GvG can.  It would help those of us who play the arenas actually unlock stuff in a reasonable time frame.

Also I think all the henchmen got boosted a bit.


Title: Re: Updates
Post by: Krakrok on July 14, 2005, 10:06:09 AM
Quote
* Improved information displayed in "/age" command.

209 hours over the last 2 months. Shit.


Title: Re: Updates
Post by: schild on July 14, 2005, 10:19:39 AM
Catass.


Title: Re: Updates
Post by: Krakrok on July 14, 2005, 11:50:50 AM
(http://us.news3.yimg.com/us.i2.yimg.com/p/rids/20050709/i/r4082584918.jpg?)


Title: Re: Updates
Post by: Strazos on July 14, 2005, 06:42:18 PM
I don't get it, but I like it.


Title: Re: Updates
Post by: schild on August 30, 2005, 03:10:17 AM
Good a place as any.

Quote
ArenaNet Announces Guild Wars Update: Sorrow's Furnace To Launch 7th September
New explorable areas available free to All Guild Wars players

Tuesday 30 August 2005/... ArenaNet®, creators of the number one selling competitive online roleplaying game Guild Wars®, and NCsoft® Europe announces the release of the much-anticipated Guild Wars update: Sorrow's Furnace. To be released on 7th September 2005, the update will be available free to all Guild Wars account holders and will stream to them live at game log-in.

This has probably already been posted. The sun here in P-hoe-nix is making me lethargic.


Title: Re: Updates
Post by: stray on August 30, 2005, 03:19:32 AM
Awesome.

*The volleyball pic, I mean*