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f13.net General Forums => Guild Wars => Topic started by: Strazos on May 02, 2005, 09:53:24 AM



Title: Build and Play Times
Post by: Strazos on May 02, 2005, 09:53:24 AM
I just thought it might make things easier to plan if we have a thread containing what kinda toons everyone is using, and what their common play times are.

Main: Me/W - Going for Illusionary Weapon eventually.

Alt: Mo/E - I'll get this alt up in levels...eventually.

For the next week my play times are going to be somewhat sporatic (I have finals this week), but mostly at night.

After this week, I will mostly be Catassing2Victory...until ~May 22.

Then I will be overseas until the second week of July.

When I return to the US on or around July 10th, it's back to catassing until the start of my Fall semester.

You better not all quit while I am away.  :evil:


Title: Re: Build and Play Times
Post by: Yoru on May 02, 2005, 10:15:23 AM
My current builds are:

Main: Ranger/Elementalist. Currently mostly a ranger with a taste of fire since I have yet to unlock decent air spells.
Primary Alt: Elementalist/Mesmer. Fire good! Ahem.
Secondary Alt: Indecisiveness strikes.
PVP Alt: Currently fire/lockdown E/Me, but I'm not feeling the love in the Hall. Getting benched.

I tend to play late-evenings Pacific time, usually starting up around 8 PM PDT and shutting down around 11 PM PDT. I'll be offline all next week.


Title: Re: Build and Play Times
Post by: Mesozoic on May 02, 2005, 12:00:40 PM
Walker Treadmill, Level 8 Monk/Ranger focused on Healing and Protection.


Title: Re: Build and Play Times
Post by: HaemishM on May 02, 2005, 12:45:21 PM
The great thing about quitting this game is it requires no money to restart!  :evil:

Right now, my main is Haemish MacLennan, Warrior/Ranger. My PVP alt has been either Crotchpheasant, Warrior/Monk type or Moist Boy, Ele/Necro when Schild yells at me for running in and dying with my melee character.

Play times are usually after 8 pm CST, and no later than 11 pm CST.


Title: Re: Build and Play Times
Post by: Daydreamer on May 02, 2005, 01:01:25 PM
Main: Bael Bloodlily, W/N.  Was going ax/blood, now considering ax/curse for Mark of Pain.

PvP: Bael Teabagger ?/? I'm still fiddling with this guy, to test out a few possible builds.

Play time: I got off work M-F at 8 PST, so pretty much from then onwards.


Title: Re: Build and Play Times
Post by: trias_e on May 02, 2005, 02:05:03 PM
Character 1: W/E
Character 2: Mo/N
Character 3: R/Me

Just getting done with finals, my playtimes will be very sporadic the next week or so.


Title: Re: Build and Play Times
Post by: Jain Zar on May 02, 2005, 06:12:46 PM
My toons:

Sir Guido 7 Warrior Monk
Jayne Zar 3 Necromancer ?

Playtimes: Usually Mon,Tues, and Thurs 8pm-4am EST thereabouts.  (Not all at once obviously.  I take breaks for Daily Show, lunch, errands, or just whatever else I want to do. )  Any other day is usually too sporadic or short for me to team up. 

I don't have a PVP build yet though.


Title: Re: Build and Play Times
Post by: Xanthippe on May 02, 2005, 09:28:47 PM
Main is Sugarpie Honeybunch, E/Me 11

PVP: I've played Loose Lucyy Mo/?? whatever divine healer is, and want to try a Pyro

I keep deleting my pvp toons.  I like to make them look different.  Good thing the customization isn't like City of Heroes, or I'd never actually get past character creation to pvp.



Title: Re: Build and Play Times
Post by: Stephen Zepp on May 03, 2005, 03:05:18 AM
Main: Valrith Molgreth--Me/Mo. Focusing on the healer/caster denial build for PvP.

Backup: mo/me. Focusing on primary healing.


Title: Re: Build and Play Times
Post by: Yegolev on May 03, 2005, 08:51:33 AM
Main: Twinkle Muffin, Ele/Mes 9, no awesome Air or Water skills yet but want to eventually do a lightning-ice build.  For now, it's Aura of Restoration+Conjure Phantasm+Flare.

Alt: Hank Scorpio, Mesmer/?, not sure about this guy.

Two other Warrior alts, the War/Mes might be a keeper.

Not enough skills unlocked for me to feel good about PvP.


Title: Re: Build and Play Times
Post by: MrHat on May 03, 2005, 09:46:41 AM
Spectacular Andy:  N/R L9, I absolutely love the Necro part of this build (heavy death, big minions in pve, big corpse explode in pvp), but I hate the R part, made an alt to figure out if there will be anything worth having from the Ranger part.

Extraordinary Andy: R/E L3, See above.  Eventually planning on it being big single target damage.

Phenomenal Andy: E/Mo L5.  My take on a big damage build, with the added bonus of a rez in pvp.

There's another one in here that gets deleted and remade constantly.


Title: Re: Build and Play Times
Post by: Mesozoic on May 03, 2005, 10:45:35 AM
Spectacular Andy:  N/R L9, I absolutely love the Necro part of this build (heavy death, big minions in pve, big corpse explode in pvp), but I hate the R part, made an alt to figure out if there will be anything worth having from the Ranger part.

I was considering an N/R zookeeper, focusing on necro pets and curses and pumping the Ranger Beast Mastery for a heavy, permanent pet.  Any thoughts?


Title: Re: Build and Play Times
Post by: Strazos on May 03, 2005, 10:54:58 AM
It would be interesting, but (at least in PvP) if there are no corpses on the ground, those Necro pet spells are dead slots.

EDIT: Add onto that the fact that you have to keep the Ranger pet spell in your bar to have the pet with you. It does nothing else but take up a slot, which is a killer at times.


Title: Re: Build and Play Times
Post by: Mesozoic on May 03, 2005, 11:08:35 AM
Yeah, I've seen that on my Mo/R.  But with the Monk I'm not investing as much in Beast Mastery.  The theory is that the pet would become worth a slot with a pumped up Beast Mastery, as it increases the pet's damage and chance to crit.  And once you (or anyone) scores a kill, up come the necro pets and things get evil.  But I haven't played a necro in PvP and I'm not sure how the corpse-->pet process works there.

Can you raise pets out of allies?   Do corpses stick around, or do they go away when the character auto-rezzes?


Title: Re: Build and Play Times
Post by: MrHat on May 03, 2005, 11:16:55 AM
Yeah, I've seen that on my Mo/R.  But with the Monk I'm not investing as much in Beast Mastery.  The theory is that the pet would become worth a slot with a pumped up Beast Mastery, as it increases the pet's damage and chance to crit.  And once you (or anyone) scores a kill, up come the necro pets and things get evil.  But I haven't played a necro in PvP and I'm not sure how the corpse-->pet process works there.

Can you raise pets out of allies?   Do corpses stick around, or do they go away when the character auto-rezzes?

You can raise pets out of allies.

I actually didn't use my pets in the random pvp I did.  Corpse explode was too good -- insta cast 70 damage AoE at the corpse.  You can cast 2-3-5 in a row if corpses are avaliable.

I ended up losing because the other Necro decided to raise skeletons.


Title: Re: Build and Play Times
Post by: Mesozoic on May 03, 2005, 11:20:06 AM
To clarify - the the "other necro" on your team or an opponent?  I'm not sure if you're saying that the pets were good in pvp or not.


Title: Re: Build and Play Times
Post by: Strazos on May 03, 2005, 11:24:19 AM
Depending on the spell used, the Pets are alright. I tend to ignore them, but I reckon they do decent damage in groups.

Unfortunately, they degen over time.


Title: Re: Build and Play Times
Post by: MrHat on May 03, 2005, 11:32:42 AM
To clarify - the the "other necro" on your team or an opponent?  I'm not sure if you're saying that the pets were good in pvp or not.

Other team.  He countered me with L2 skeletons, no fodder for me!


Title: Re: Build and Play Times
Post by: Furiously on May 03, 2005, 11:35:59 AM
can you still charm another rangers pet away in PvP if you don't go in with one.


Title: Re: Build and Play Times
Post by: HaemishM on May 03, 2005, 02:18:21 PM
The ranger pet is ok, but the Necro Bone Horror thing is /meh. Except in big battles, it's usually too late to do anything other than overkill the losing team, unless they manage to pull a Haemish and get themselves killed completely separately from their group.  :cry:

The Ranger gets some decent ranged stuff with marksmanship. I dig the "Ignite Arrows" buff that adds area damage to all bow shots, as well as getting some stuff that interrupts casting, which includes healers.


Title: Re: Build and Play Times
Post by: Dren on May 04, 2005, 06:11:03 AM
Dren Jootz, Elem (Fire)/ Monk (Smite/Heal) - lvl 6 (Only one night of play)
The idea is to be nuker mainly, but have extra attacks that do not take mana and a bit of minor healing for solo activity.  It seems to work very well for me so far.

I play weekdays 8:30 - 10:30 CST off and on. (After 9:30 I'm pretty consistent - kids in bed.)
Weekends are too chaotic to plan, but I try to get 5-6 hours total or I'm very grumpy come Monday. 

Hrm, I'm grumpy a lot on Mondays.


Title: Re: Build and Play Times
Post by: Tige on May 05, 2005, 05:24:21 AM
I'm in.  Most evenings 7p-10p eastern time.

Tige Sen - level 2 warrior.
Kota Sen - level 2 ranger.

I have nfc about secondary jobs for either profession right now.  Warrior will most likely be main due to some of the great looking armor and the difficulty of trying to make a ranger not look like a cabin boy.


Title: Re: Build and Play Times
Post by: WayAbvPar on May 05, 2005, 06:53:52 AM
Antolin Vakalas- Ranger/Warrior

I know fuck-all about the game so far, but I have pumped most of my skill points into Marksmanship so far. Can I get by sans pet? Pets are a PITA AFAIK.


Title: Re: Build and Play Times
Post by: Signe on May 05, 2005, 06:59:22 AM
I didn't play a ranger for long but it seemed to me that you don't have to do anything particularly complicated with pets.  They just attack what you attack.  So, besides healing them from time to time, they just sort of hang around... like Gwen, without the annoying perkiness.


Title: Re: Build and Play Times
Post by: WayAbvPar on May 05, 2005, 07:00:13 AM
I think being able to put a few arrows in Gwen would have made my night.


Title: Re: Build and Play Times
Post by: schild on May 05, 2005, 07:12:30 AM
Ya know, the problem with ranger:

They're not quite a good druid.
They're not quite a good rogue.
They're not quite a good scout.

They're trying to do one too many things and just coming out as a weak beastmaster/archer.

/sadf.


Title: Re: Build and Play Times
Post by: bhodikhan on May 05, 2005, 07:14:37 AM
I know fuck-all about the game so far, but I have pumped most of my skill points into Marksmanship so far. Can I get by sans pet? Pets are a PITA AFAIK.

I took all my pet stuff off my toolbar and I haven't missed it yet. Unless you're willing to put a bunch of points into Beastcraft (or whatever it's called) I'm of the opinion that the pet doesn't add that much damage.
---

Bhodi Khan level 14 Ranger/Monk
Pathos Arcana level 20 Monk/Elementalist



Title: Re: Build and Play Times
Post by: Xilren's Twin on May 05, 2005, 08:07:24 AM
Got a 10 War/Mo and a 4 E/Ne in the works.

The W/mo is nice b/c it has high survivability in pve at least; plenty of times I've been the sole survivor when the 3 henchmen buy it due to pb aoe's and self heals.  Pvp is more meh.  I need to go get some sprint skills and more knockdowns & stuns b/c the biggest factor in pvp for warrior is elusiveness of prey.  For some odd reasons players don't stand like statues and let you beat on them the way mobs do...

Who knows, the w/mo may turn about to a loot farmer :-p  Finger Wigglers FTW!

Xilren


Title: Re: Build and Play Times
Post by: Strazos on May 05, 2005, 09:44:00 AM
Ya know, the problem with ranger:

They're not quite a good druid.
They're not quite a good rogue.
They're not quite a good scout.

They're trying to do one too many things and just coming out as a weak beastmaster/archer.

/sadf.

I don't know how many times I've told you, but I'll say it again.

Rangers are pimp with a good build.

They are not druids.
They are not rogues (unfortunately).
They are damn good scouts in the hands of a competant player who knows how they work.


Title: Re: Build and Play Times
Post by: WayAbvPar on May 05, 2005, 09:54:20 AM
Quote
They are damn good scouts in the hands of a competant player who knows how they work.


Ugh. I am 0/2. Looking forward to learning though!


Title: Re: Build and Play Times
Post by: SuperPopTart on May 05, 2005, 10:38:13 AM
My Only Character is The Lady Valarian, a level 18 Ranger/Monk

My PvP characters are assorted names at the moment and er, I play when I have time which is a lot.


Title: Re: Build and Play Times
Post by: Shockeye on May 05, 2005, 11:09:53 AM
My Only Character is The Lady Valarian, a level 18 Ranger/Monk

<cough> catass </cough>


Title: Re: Build and Play Times
Post by: SuperPopTart on May 05, 2005, 12:00:20 PM
I'm not catass. I just socialize.


Title: Re: Build and Play Times
Post by: WayAbvPar on May 05, 2005, 12:04:21 PM
Socialize with the questgivers, apparently!


Title: Re: Build and Play Times
Post by: stray on May 10, 2005, 05:03:44 AM
Well, I just downloaded it from NCSoft.

Khelaen Greenriver
Ranger.....Don't know anything about 'em, or about the game.

Playtime varies. If I end up liking it, I'll just catass and be on all the time.


Title: Re: Build and Play Times
Post by: Signe on May 10, 2005, 05:48:57 AM
I found a good avatar for Stray!

(http://images.usatoday.com/news/_photos/2003/10/31-green-river-killer.jpg)


Title: Re: Build and Play Times
Post by: stray on May 10, 2005, 05:50:56 AM
Who's that?!


Title: Re: Build and Play Times
Post by: Signe on May 10, 2005, 05:52:14 AM
It's the Green River Killer!


Title: Re: Build and Play Times
Post by: stray on May 10, 2005, 06:41:59 AM
Ooh...

Well, I named my toon after the Credence Clearwater song. Maybe a Tom Fogerty avatar would be better?


Title: Re: Build and Play Times
Post by: e_bortion on May 11, 2005, 07:51:42 AM
E Bortion - My everchanging pvp character slot
Tard Killer - 20 E/N
Newb Killer - W/N
Rivet Head - R/Mo


Title: Re: Build and Play Times
Post by: Mesozoic on May 11, 2005, 08:09:06 AM
Now trying out a R/E (Mark/Fire) named Saracen Hargos.


Title: Re: Build and Play Times
Post by: Llava on May 11, 2005, 12:44:09 PM
I don't have pre-set play times.  It's pretty random.

You can find me as:

Gratiano De Ombra- currently 10 Necro/Mesmer
Saulot Aten- lowbie Monk/Ranger

Yup, first names shamelessly stolen. Mwahaha.


Title: Re: Build and Play Times
Post by: stray on May 13, 2005, 01:35:24 AM
Lvl 8 now

I want to express my hate for this game, but I don't know where. Which leads me to another thing: I also want to express my hate for the fact that there isn't one thread dedicated to hate in the Guild Wars section.

And lastly.....EDIT: That last bit is just a new can of worms I don't feel like dealing with. Carry on.

EDIT: Btw, I'm a Ra/E

No apparent problems really, but maybe I should try something else?


Title: Re: Build and Play Times
Post by: Hoax on May 17, 2005, 10:37:34 AM
Hoaxe Doombringer (gah fuck having to come up with a last name...)
N/Mo (no idea why)

lvl9 currently, after one solid day of playtime (read: ~8-10hrs)

God I hate my skills, I need good ones and its like the quests just keep giving me shite upon shite.  There are like only 4 curses I dont think have potential I think I have all of them.


I'm always down to work with other humans so far my two 4pc parties worked fine to get me through some missions with little-0 trouble.  Too bad the xp from mobs is pointless, I'm leveling entirely on 1k bonus + other quest xp.


Title: Re: Build and Play Times
Post by: eldaec on May 24, 2005, 02:06:39 AM
Picked this up at the weekend and I'm now Deldaine Ramas R/W10.

So far I don't see what all the fuss is about Rangers sucking, because they don't, or at least mine hasn't through 1-10. My damage doesn't seem all that different from the Elems, espeicially with the pet damage added, and my range is better if I pay attention to terrain (at least, I always find myself standing furthest back and pinging away - maybe the silly wizards are standing too close). This game has the best implementation of RPG archery I can remember.

All this may change at higher levels obviously.

My current general use skill bar is ...

Summon make-archers-better-spirit.
Ignite arrows (adds aoe dmg to each arrow).
Power Shot.
Dual Shot.
health-regen-thing.
Make-armour-better-shout.
heal pet.
pet.

In a group with monks I can usually drop my health regen for another group buff or rez sig. I probably need to find more disruption skills.

Question. How do I rename my pet?


Title: Re: Build and Play Times
Post by: SuperPopTart on May 24, 2005, 06:51:14 AM
You type /petname PetNameYouWantHere


And voila. Pet is renamed.


Title: Re: Build and Play Times
Post by: eldaec on May 24, 2005, 07:32:15 AM
You type /petname PetNameYouWantHere


And voila. Pet is renamed.

THANKYOU. Now, why the hell can no MMOG dev ever maintain a moderately up to date list of slash commands. Hmm?


Title: Re: Build and Play Times
Post by: Yoru on May 24, 2005, 10:13:58 AM
THANKYOU. Now, why the hell can no MMOG dev ever maintain a moderately up to date list of slash commands. Hmm?

Because that's tantamount to asking software developers to document their code?


Title: Re: Build and Play Times
Post by: voodoolily on May 31, 2005, 11:31:00 AM
I also don't understand the Ranger-hate.

My pet has helped me immensely as I am n00bles (level 7) with no friends to join me in quests. I get so sick of my bling getting ganked by my "party member", who is usually some asshole I had to lap-dance to get help from. I hate HATE it when I'm sitting here wailing on something forever and dude comes up and deals the finishing blow and gets my goodies. SO not fair! My cat was a higher level than I was when I got him, and he doesn't take my loot. And if I make a blood horror, hell that's like having a party of 3 n0obs!

I'm a ranger/necro and I've invested mostly in marksmanship and blood spells. My favorite and most-oft used spells are the one that drains the enemy while giving me their health, and the one that make my arrow stronger. I also like Vampire Touch very much, but it uses a lot of energy.

I'm Savoy Voodoolily (I wanted to just be voodoolily but meh.). I think my new character (if I ever make one) will be named Rajin Morningwood.    :-D


Title: Re: Build and Play Times
Post by: schild on May 31, 2005, 11:37:57 AM
Rajin Morningwood.

I hear the name "Aborted Fetus" just opened up...


Title: Re: Build and Play Times
Post by: voodoolily on May 31, 2005, 11:41:00 AM
Rajin Morningwood.

I hear the name "Aborted Fetus" just opened up...

rofl

Well at least Morningwood sounds like all the legitimate pussy names people already use.

Edit: Oh, btw: my play time will prolly be somewhat inconsistent. The only reason I even started playing is because I got the husboyfriend addicted to Animal Crossing (which is basically the same as a MMOG without all the annoying real-people players. if you think about it). He'll want to play again eventually, in which case we'll share. But for now, it's gonna be 6ish to 10ish PST, depending on what's on TV.


Title: Re: Build and Play Times
Post by: Hoax on May 31, 2005, 04:37:40 PM
Rangers can lay the beatdown, in smaller scale pvp they are quite deadly in 4v4 but I find they loose allot in 8v8.  Their AoE's are not on par with the caster ones instead they are great single target damage and even better interrupt/knockdown bishes.

Add in a hp regen and speed buffs from just their primary class and they are pretty damn nice imo.