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f13.net General Forums => Gaming => Topic started by: Meester on July 05, 2019, 02:11:57 PM



Title: Eve Online
Post by: Meester on July 05, 2019, 02:11:57 PM
(https://i.ytimg.com/vi/cYCNrTpsHLU/maxresdefault.jpg)

This topic is more for those crazed veterans who have stayed connected to this no-life spreadsheet simulator where you fly spaceships [RIP Old MMO's topics].

For the uninitiated its a one server 'game'[except China if that server still exists?] where you literally have thousands of players who inhabit thousands of systems at the same time and sometimes in battles. You control one spaceship and those spaceships are flown in a typically third person viewpoint [think Homeworld] and you can configure your spaceships in all kinds of variations and I cannot remember how many different spaceships there are [a lot]. The ones in the picture above represent the main races you get to choose [Gallente Federation, Caldari State, Amarr Empire, Minmatar Republic]. It is a pvp game with pve elements game where typically everything you do competes with other players in some form or another. To do certain things you need skillpoints that are trained over time and not by doing things [though you can also buy skillponts that are culled from other players]. It is also free to play but is primarily a subscription game so free to play [alpha] doesn't allow you to nearly so much as a subscription [omega]. You can pay for omega with in-game items [PLEX] but farming for them as an alpha would just leave you bored in the end so a subscription is really the way to go in the end.

Practically anything is allowed in the game such as scamming and spying and basically you choose what you want to do except where CCP [games creators] forbids it. CCP gets a lot of flack [with good reason] and there is some suspicion that they got lucky with Eve, however they still made the game so kudos there I guess. As a game Eve is not designed to be fair, those who have even a modicum of wits can survive even if it is at the bottom of the barrel. Playing this game for the pve is the quickest way to be disappointed though some people do that anyway be they miners etc though exploration is pretty good. There is high sec space which is safest [for most anyway], low-sec which generally has more pirate players with feeble enforcement from the ai police at the stargates, null-sec which is where there is no enforcement and players can build their space empires, wormhole space and abyssal space. Space ships you can fly include frigates [smallest class vessels], cruisers, battlecruisers, battleships, capital ships etc etc. You can build space stations. There is so much to do it would take a lifetime to explain it all. It started in its beta really and since then has seen many empires rise and fall and it has a rich history maybe more than any other game. Best in-game economy of any game too. Video below.

https://www.youtube.com/watch?v=sPFII3ozSHI

Now the real reason I made a new Eve Online topic.

Instant local is being removed from null-sec! It will soon follow the wormhole space model.

https://www.eveonline.com/article/pu69gy/nullsec-local-blackout-incoming-during-july (https://www.eveonline.com/article/pu69gy/nullsec-local-blackout-incoming-during-july)

There is also this very recent thing of Drifters running around null-sec and blowing people and bots up.

(https://cdn.vox-cdn.com/thumbor/vCRiW3ur2caDLCpbqX4biy2fiwI=/0x0:1920x1080/1200x800/filters:focal(605x350:911x656)/cdn.vox-cdn.com/uploads/chorus_image/image/59533881/keepstar.0.jpg)


Title: Re: Eve Online
Post by: Reg on July 05, 2019, 04:45:55 PM
Where did the old EVE board go? I don't see it in the graveyard?


Title: Re: Eve Online
Post by: cironian on July 05, 2019, 05:52:05 PM
Where did the old EVE board go? I don't see it in the graveyard?

You have to go multiple levels deep for old MMOs: http://forums.f13.net/index.php?board=50.0


Title: Re: Eve Online
Post by: Meester on July 05, 2019, 06:13:11 PM

You have to go multiple levels deep for old MMOs: http://forums.f13.net/index.php?board=50.0


Yeah its there but posting in a Graveyard is probably not the best place for visibility especially for those few veterans on f13. Hell i'll post there anyway just in case.


Title: Re: Eve Online
Post by: Reg on July 05, 2019, 06:27:56 PM
I just wondered. It had been kept as a live forum for years for no good reason and I didn't even notice when it disappeared.


Title: Re: Eve Online
Post by: Comstar on July 06, 2019, 03:08:29 AM
I would think that co-vert ops and hot drops will be the order of the day.  Apparently Hilmar actually played the game for the first time in a decade and found it stagnate and boring to play outside Wormhole space.

Seems like a Hail Mary plan to try and save the game - did it really take CCP this long to discover that 0.0 was decayed? Maybe the game needed T20 playing for Bob after all.


I can't imagine Goonswarm would let me back in after the rest of the corp joined Pandemic Legion (and I kinda insinuated that The Mittani deserved a ban for something) , and no one seems to talk about PL anymore. Do they still exist?


Title: Re: Eve Online
Post by: Meester on July 07, 2019, 02:01:30 AM
and no one seems to talk about PL anymore. Do they still exist?

I think PL's light went into Horde, PL might be a PUBG alliance these days AKA Eve Offline. So yes they exist but not as anything remotely significant as they used to be.

Though since Goons and allies are currently wrecking shit in the north whether there would be anything for PL to return to is another matter [though I imagine some enterprising PL managed to unachor and save a few citadels]. SniggWaffe of WAFFLES is alive.



Title: Re: Eve Online
Post by: Yegolev on July 08, 2019, 11:15:55 AM
My eye twitch is back.


Title: Re: Eve Online
Post by: Phildo on July 09, 2019, 09:12:06 AM
Bat Country is in Pandemic Horde at the moment.  I don't think anyone from here is still playing with them, but a few of us still hang out in the corp Discord channel and it would make a decent home for anyone looking to get back into the game.


Title: Re: Eve Online
Post by: Meester on April 26, 2020, 05:00:22 PM
Recently in EVE Online....Surgical Strike Update was released.

Quote
Resilient Capsuleers,

The quest for a healthy Capital ecosystem continues with a massive update to Capital survivability, resistance modules, and more in the Surgical Strike update, coming this April!

As outlined in the recent Ecosystem Outlook blog, bold changes are being made across EVE in the search for diversity and new exciting options for pilots. Surgical Strike will bring Capital survivability more in line with the rest of New Eden, reduce the overwhelming power of logistics, make adjustments to some long-standing powerhouses in the Subcapital meta, and begin to establish more payoff for getting up close and personal with your enemies. Let’s get into it!

Resistance Modules

The biggest change coming in this update is a 20% reduction in the power of all modules that increase shield or armor resistances. That means energized plating, armor coating, armor hardeners, shield hardeners and shield resistance amps. This will lead to a drop across the board in effective hit points, but the more slots a ship has devoted to resists, the more important the change becomes. There is excitement here about this approach because not only does it lower Capital survivability, it also diminishes the overall power of logistics and will make modules focused on speed and damage a more attractive option. The hope is to see bloodier fights, less stalemates, and a huge cross-sectional shift in the fitting meta. This kind of shake up rewards those that adapt quickly, so get to theory crafting!

Alongside this update to resistance module power, tiericide for shield and armor resist modules is also underway, which you may have noticed beginning to appear on the Singularity test server. The tiericide adjustments are very small in scale and much more focused on sensible naming and organization of the modules in these groups, but you can expect the 20% reduction to be applied after the stats currently in place on Singularity for modules are affected by tiericide changes.

Capital Updates

There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application.
Capital changes in this update include:

    Removal of support fighter tubes for Super Carriers with the addition of one extra Heavy Fighter tube
    Bonuses to XL plates and extenders for Super Carriers reduced to 200% and for Titans reduced to 300%
    Long Range Heavy Fighter explosion radius increased 50%
    Short Range Heavy Fighter speed increased 50%
    Fighter bay size increased for Aeon and Wyvern
    Capital Capacitor Boosters limited to 1 per ship

Subcapital Updates:

Fleet diversity and an evolving meta are things that are always encouraged, and in that interest there is a small package of Subcapital updates coming as well. The resist module power reduction will naturally favor Tech II hulls slightly, and as these ships already dominate the fleet meta, Battleships will be given an upgrade to keep them competitive while adjusting critical bonuses for ships like the Muninn, Loki, and Eagle.

    All Tech I Battleships - which includes faction hulls - receive 10% increase to base hp and 30% increase to scan resolution
    Muninn bonuses to damage and optimal range reduced to 5% per level
    Eagle max velocity reduced to 190 and powergrid reduced to 950
    Loki offensive subsystem bonuses to projectile optimal range, fall off and tracking reduced to 5% per level and powergrid reduced to 550
    Legion powergrid reduced to 625
    Deimos bonus to hybrid damage from Heavy Assault Cruisers skill increased to 7.5% per level, powergrid increased to 1100 and CPU increased to 380

Additionally, damage from bombs will be reduced by 20% to roughly match the loss in effective hp associated with the resist module change. Bomb hp will also be reduced by 20%.

Brawler's Paradise

Over the years, as fleet commanders and elite PvPers across New Eden have refined their skills, it has become more and more difficult to capitalize on the supposed benefits of short-range ships. Gone are the days of blaster slug fests on Lowsec gates between plated Megathrons and Armageddons. While a return to such primitive times is not expected, there is a desire to begin exploring new rewards and tools for those brave pilots who are willing to get up close and personal. As a first step in this direction, there will be an increase to the damage of all close range Tech II ammo (excluding exotic plasma) by 15%. This means Conflagration, Hail, Rage, and of course Void will all be packing an extra punch.

The Surgical Strike update will be live on the test server very soon, so keep your eyes on EVE social media platforms for that announcement. Its deployment to Tranquility is expected on 15 April.

This is a big step towards our long term capital vision, but we have also planned further updates later in the year to continue the journey towards a vibrant EVE ecosystem.

Until then, fly safe o/

And coming later next month to the relief of a hell of a lot of people is Forsaken Fortress.

Quote
Greetings Capsuleers,

Coming 26 May, further improvements to the gameplay mechanics of structures will be introduced in the Forsaken Fortress update as part of the Eclipse Quadrant.

Since the introduction of structures with the Citadel expansion, thousands of structures have been built in New Eden. Many of these structures have been used for a variety of purposes by players, with some structures acting as Headquarters, key strategical beachheads, or even as logistical warehouses. For some of these structure deployments, their use may have dwindled over time to the point where they are no longer maintained by their owners. As a result, these forsaken fortresses proliferate in space as ambitions, conflict, and entrepreneurs rise and fall in New Eden. Cleaning up your sovereign space by removing these abandoned structures can be a frustrating experience, a topic that has been brought up by the community and CSM alike.

In the continuing journey to frequently iterate, there will be changes made following the last structure update of Kicking Over Castles, from 10 December 2019. The Forsaken Fortress update will introduce a new structure state - 'Abandoned' - alongside the existing Full Power and Low Power states to formalize the mechanics of structures being abandoned. This will apply to both standard structures and FLEX structures. In the update, structures will transition from Low Power to the new Abandoned state if they have not consumed any fuel from service modules for 7 days.

When a structure enters the Abandoned state, the following structure abilities will no longer be available to it:

No Reinforcement Phases - The structure will have no reinforcement phases, meaning it can be destroyed in one session (Damage caps will still be in effect. If a structure is currently in a reinforced state at the moment the abandonment timer expires, then that reinforce timer will operate as normal but no new reinforcement phases will be allowed).
No Tethering - The structure will not provide any tethering assistance.
No Asset Safety - Items will not be put into asset safety when the structure is destroyed (Wormhole located structures will continue to operate with no asset safety for all states).

Onlining a service module in a structure that is in the Abandoned state will return it to Full Power, restoring its abilities provided that the structure is not damaged, as service modules cannot be onlined for a damaged structure. If a structure survives through a Hull Vulnerable repair cycle and transitions back to the Shield Vulnerable phase, then the service modules will automatically attempt to re-online themselves, provided there is fuel available to do so. This is important in order to ensure that a Full Power structure with sufficient fuel cannot be prematurely forced into the Abandoned state by pushing it through a hull reinforcement and then allowing it to repair.

Two diagrams are included below that detail the new flow of structure states (Full Power, Low Power, Abandoned) and the phases (Shield, Armor, Hull Vulnerable).

Standard Structures:

(https://webimg.ccpgamescdn.com/7lhcm73ukv5p/NOlDNO6yEeT0v60HQYnFB/3e757416fc5a5675dd67f0bccfa51e0a/Diagram_A.PNG)

FLEX Structures:

(https://webimg.ccpgamescdn.com/7lhcm73ukv5p/1t6Gh8z8QZ5HzlBEqgm4wt/20a868d7cf88fe54e8c85156a989098d/Diagram_B.PNG)

As mentioned earlier, this update to structure mechanics follows the topics and discussion in the community from the previous update to structures - Kicking Over Castles. As the journey in 2020 with EVE in Quadrants continues, it is hoped that these regular balance changes, game health improvements, and permanent meta changes continue to excite you and bring about further discussion to engage in.

These changes will be coming live to the Singularity test server soon, so keep your eyes peeled for further communications on that from the EVE social media channels.

Until then, Capsuleers, fly safe o7

If you'd like to discuss this dev blog please join the forum discussion to give us your thoughts!


Title: Re: Eve Online
Post by: Draegan on April 27, 2020, 12:54:57 PM
I just recently installed this game to play.

I uninstalled it before I launched it.



Title: Re: Eve Online
Post by: Meester on April 27, 2020, 03:50:47 PM
I just recently installed this game to play.

I uninstalled it before I launched it.


Cool story bro.


Title: Re: Eve Online
Post by: Sir T on April 28, 2020, 04:22:17 AM
The only way to win is not to play.


Title: Re: Eve Online
Post by: Meester on August 12, 2020, 11:36:26 PM
Been winning Eve but it seems there is fun to be had atm turning high-sec systems into low and null sec. Its tempting to log-in but CCP have a way of drawing you in and then screwing up in some manner so we get back to square one so i'll wait a bit.

Eve Zenith trailer below.

https://www.youtube.com/watch?v=hUAu07ZNKKQ (https://www.youtube.com/watch?v=hUAu07ZNKKQ)


Title: Re: Eve Online
Post by: Setanta on August 13, 2020, 12:22:34 AM
Eve Echos on Android and Crapple is about to release. I played with the beta versions and don't hate it.


Title: Re: Eve Online
Post by: Khaldun on August 15, 2020, 06:35:49 PM
Eve and Elite both seem to me like: the time to really invest was X time units ago, not right now.


Title: Re: Eve Online
Post by: Meester on August 16, 2020, 06:05:24 PM
Eve and Elite both seem to me like: the time to really invest was X time units ago, not right now.

This is a dumb argument and always has been imo, its akin to saying its not time to invest into sprinting because of Usain Bolt and that F1 drivers should just quit because of Lewis Hamilton.


Title: Re: Eve Online
Post by: Count Nerfedalot on August 16, 2020, 07:32:23 PM
So much of Elite is basically a solo experience, and the galaxy is so big, the only way that would be remotely true for it is if the only thing that satisfies you is being "first" somewhere blatantly obvious, or pure PvP. If the former, yeah, all the cool nebulae and the core and farthest points and such have been visited and are now cluttered with graffiti and empty beer bottles and cheetos packages.  If the latter, I suspect there are far better PvP games out there to go make a mark in.


Title: Re: Eve Online
Post by: Meester on August 17, 2020, 02:46:08 AM
If the latter, I suspect there are far better PvP games out there to go make a mark in.

Better pvp games possibly yet EVE pvp is up there with the best if not the best. There is a reason for that.


Title: Re: Eve Online
Post by: eldaec on August 17, 2020, 03:33:28 AM
Eve and Elite both seem to me like: the time to really invest was X time units ago, not right now.


Time to invest in Eve is when you have infinite time.

Ultimately that's why I stopped. No one else I know of delivered on a game genuinely about the continuous interaction of thousands of players, but inevitably a game like that is dominated by how organised groups are within it, and that multiplies the impact of time spent.

I'd only recommend it to someone with a shit load of spare time, and a way in to a well organised group. And even then the entertainment value is in the player politics and organisation.


Title: Re: Eve Online
Post by: Falconeer on August 17, 2020, 04:53:34 AM
While the best part of EVE is its PvP, I suspect a lot of people still play it as a relaxing affair of space trading, mining and fighting mobs, in an ever evolving shared universe (EDIT: and with an ever present feeling of progress). Elite Dangerous is very similar but in many ways way less developed unfortunately (maybe because it's 10 years younger too), and it requires more active time since you can't idle or AFK as much as you do in EVE.



Title: Re: Eve Online
Post by: Phildo on August 17, 2020, 08:19:52 AM
I used to find running missions in high-sec while listening to music a very zen experience.  Not the most lucrative way to spend your time, but it was definitely calming after a long day.


Title: Re: Eve Online
Post by: Meester on August 17, 2020, 12:41:40 PM
Time to invest in Eve is when you have infinite time.

Ultimately that's why I stopped. No one else I know of delivered on a game genuinely about the continuous interaction of thousands of players, but inevitably a game like that is dominated by how organised groups are within it, and that multiplies the impact of time spent.

I'd only recommend it to someone with a shit load of spare time, and a way in to a well organised group. And even then the entertainment value is in the player politics and organisation.

It depends on your play-style, I have played it mostly solo for years and years and can easily join a faction warfare group whenever I want. Does it truly matter if null-sec is dominated by such and such if what you enjoy doing in-game isn't really affected by it? I'll compare it to Warframe [maybe a bad comparison?] but if I decide to play solo, it has no impact on what clans are doing well and visa- versa. Whoever is Conclave champion [lol] doesn't impact on what I ultimately perceive. Total War, some guy who is winning the tournaments doesn't lessen my enjoyment of the campaign map.

Back to EVE, I know that there are big groups that do big things and if they do those things then really they accept that there will be other big groups doing big things. I accept EVE as a whole and accept being a small cog in a big machine. Do I care occasionally what they do in-game affects what I am doing? As a whole no because that cause and effect is one of the attractions. It is part of the vision of EVE.

Niarja has also gone into Stellar Reconnaissance. Glory for Triglav!


Title: Re: Eve Online
Post by: Khaldun on August 17, 2020, 06:26:43 PM
Some good arguments (and I've been in both EVE and Elite, EVE for a while). But you know, "what a dumb opinion" is a fantastic way to confirm the opinion being right in the first place.


Title: Re: Eve Online
Post by: Falconeer on August 18, 2020, 01:06:36 PM
I've actually redownloaded it a couple of days ago and it's still good but with actually lots of improvements that are drawing me in again. And I haven't even looked at PvP.


Title: Re: Eve Online
Post by: Sir T on August 18, 2020, 01:10:48 PM
When I went back to Eve for a year and a half I cared not a fuck for the big alliances, and the Newbie corp I stayed in (an Amarr one) had a number of old vets in it that had basically said "a pox on all their houses" and had created a character to do their own thing after basically nuking their old characters. One new guy said after we had a story swapping session that we all sounded like we were suffering from PTSD.

Anyway I did explorations and Wormhole hopping and really enjoyed it.


Title: Re: Eve Online
Post by: Meester on August 18, 2020, 05:33:20 PM
But you know, "what a dumb opinion" is a fantastic way to confirm the opinion being right in the first place.

Im not sure why saying that would prove me incorrect. The saying 'opinions are like arseholes, everyone has them' is apt really, an opinion is not proof of anything. The proof that it is 'dumb' is shown in the world around you. If everyone thought they could not achieve something because Colonel Mustard got promoted first then no-one would ever achieve anything and we would regress into a rabble of illiterate barbarians. You are basically saying 'Don't progress because someone did it better'.


Title: Re: Eve Online
Post by: Khaldun on August 18, 2020, 08:43:07 PM
It's a classic, acknowledged problem of multiplayer game design, especially virtual worlds. EVE does better at it than most because the whole scene is so changeable, rather like life--but in any multiplayer game, especially with levels or accumulating resources, a new player can feel overwhelmed because almost everybody else has so much history in it, because so many resources have been accumulated, because new players can feel like there is no way to matter or compete.

The Usain Bolt comparison is in some ways a good one, really--at some point, competition genuinely starts to hit an upper limit of what's even possible given basic design constraints. (As demonstrated by the fact that almost all of Bolt's competitors have been busted over the years for illegal drug use.) But at least in that case there is some sense of constant renewal by the fact that the previous champions have an enforced limit to their domination of the game (they inevitably become slower, weaker, etc.), which doesn't pertain at all in long-running gameworlds except that long-time players (mostly) get bored.


Title: Re: Eve Online
Post by: Comstar on September 09, 2020, 04:03:54 AM
I just got an email.

The Horn of Goondor has sounded. All of Eve is at the the gates of Delve and Goonswarm wants every supercapital they can get. if you can't play, please donate it.


I don't own any Super capitals. :(


Should I go back? CAN I go back? Would they take me back?


Hell, I think Endie and co are the ones invading Delve again.


Title: Re: Eve Online
Post by: Phildo on September 09, 2020, 08:39:59 AM
Get 'em!


Title: Re: Eve Online
Post by: slog on September 09, 2020, 11:20:28 AM
I just got an email.

The Horn of Goondor has sounded. All of Eve is at the the gates of Delve and Goonswarm wants every supercapital they can get. if you can't play, please donate it.


I don't own any Super capitals. :(


Should I go back? CAN I go back? Would they take me back?


Hell, I think Endie and co are the ones invading Delve again.

Yea I got the same email.  It's been a long time!


Title: Re: Eve Online
Post by: Falconeer on September 09, 2020, 01:24:36 PM
I've been back in the game for a few weeks now and having a blast. I've always thought EVE is one of the best video games ever made, but I find it much easier to play with lots of quality of life adjustments.


Title: Re: Eve Online
Post by: IainC on September 09, 2020, 10:06:52 PM
I have a bunch of capital ships and a supercap, and a >100M sp character that can fly everything with 5s across the board. I'm sorta tempted to go back, but my life is complex right now and I don't really have time for 6 hour fleet actions any more.


Title: Re: Eve Online
Post by: Setanta on September 10, 2020, 02:39:22 AM
I saw the email today too. I only ever play sub-caps and don't know if I'd make the cut.

I saw Ultrapolite Socialites is still in GS, but after that shitfight, I wouldn't go back to its new management. Bat Country is in PL isn't it?


Title: Re: Eve Online
Post by: Comstar on September 10, 2020, 05:49:01 AM
Far as I can tell, yes. And they are INVADING.


I don't have time for 6 hour fleets. I plan on sitting my FC 5 5 5 5 5 on the TCAG gate and boosting the gate camp. Maybe fly a an Inty around so if the battle goes too long I can just fly home.

Edit- Assuming of course, I'm allowed back in. Hell, penissmash is, maybe they'll take anyone.


Title: Re: Eve Online
Post by: Phildo on September 10, 2020, 09:36:16 AM
I don't think anyone from F13 is still flying with Bat Country, but Goonswarm really did the corp (and Endie in particular) dirty.  Let it all burn.


Title: Re: Eve Online
Post by: Falconeer on September 10, 2020, 12:34:03 PM
Story time. Please.


Title: Re: Eve Online
Post by: Hoax on September 10, 2020, 06:27:04 PM
always hated goons, hope they get their shit pushed in


Title: Re: Eve Online
Post by: Comstar on September 11, 2020, 11:42:27 AM
(https://external-preview.redd.it/hcVSy4thZ8_Mi8L4MVv-S87gEEyvwXM3mh6Alxr9NqU.jpg?auto=webp&s=ce16650dd7f682545c41fc2df84430a77c2dc80f)

I'm in. Interface still sucks but buying a fitting a ship and skills is MUCH easier. Flew down from Period Basis to Delve and didn't see a single red.  No idea if the war will actually happen, but I'm back.



From what I recall, Endie didn't like the way the Imperialiam was going and left/got kicked out of it and took Bat Country to Pandemic Legion. That's when I left. Dunno if he still plays or not.



Title: Re: Eve Online
Post by: Korachia on September 11, 2020, 01:29:55 PM
As long as there will be plenty of glorious battles and drama, this is will be good.


Title: Re: Eve Online
Post by: Phildo on September 11, 2020, 02:05:07 PM
From what I recall, Endie didn't like the way the Imperialiam was going and left/got kicked out of it and took Bat Country to Pandemic Legion. That's when I left. Dunno if he still plays or not.

My memory on it is pretty fuzzy, too, since I was out of game when it happened and only came back to help out during the evac period.  Since Mittani is mostly an out-of-game leader, the in-game management was being handled by a guy that Endie (and a lot of the corp) didn't get along with and most of them found the choice to leave pretty easy.


Title: Re: Eve Online
Post by: Comstar on September 11, 2020, 11:54:37 PM
My memory on it is pretty fuzzy, too, since I was out of game when it happened and only came back to help out during the evac period.  Since Mittani is mostly an out-of-game leader, the in-game management was being handled by a guy that Endie (and a lot of the corp) didn't get along with and most of them found the choice to leave pretty easy.

I think this song covers it.

https://soundcloud.com/sindel-pellion/thats-how-we-know-you-fcked-up



Title: Re: Eve Online
Post by: Reg on September 13, 2020, 04:42:46 PM
I don't think anyone from F13 is still flying with Bat Country, but Goonswarm really did the corp (and Endie in particular) dirty.  Let it all burn.

Hah. Fuck Endie. I could see where things were going and he called me a concern troll.


Title: Re: Eve Online
Post by: Comstar on September 13, 2020, 10:01:38 PM
I still like Endie. I didn't like how GSF was going either, but I quit the game instead. Still, joining PL seems just as bad to me. Anyway, it was half a decade ago, so the wound has healed I hope.



I went on 2 ops, first time in half a decade. Also, I'm half blind. Yay.

First one we saw no one, did nothing but fly around.

Second one were trying to help some bombers shoot a station, who got dropped on, I think? We showed up, lost a ship to the station. I was asked to drop some defensive bubbles 30km from the fleet, which I did. The Pandemic Horde fleet that outnumbered us 3-1 showed up 100km away. The last time I was in fleets I was in the fleet boosting Claymore...so I called for reps?

That is NOT the right thing to do with a Sabre. Whelp 1 Sabre.

 https://zkillboard.com/related/30003963/202009131400/ and 35 other ships.

I got home in a newbie ship and the fleet was refitting to go do something else. Lesson learnt- when flying a Sabre, just warp out unless the FC asks you to jump on the grenade. Also, don't close Directabot because you can't get reimbursement without the ping. Some hero got it for me. 


Title: Re: Eve Online
Post by: Sir T on September 14, 2020, 07:01:24 AM
Shockingly, I haven't gotten an email.  :why_so_serious:


Title: Re: Eve Online
Post by: eldaec on September 14, 2020, 12:02:36 PM
I was asked to drop some defensive bubbles 30km from the fleet, which I did. The Pandemic Horde fleet that outnumbered us 3-1 showed up 100km away. The last time I was in fleets I was in the fleet boosting Claymore...so I called for reps? 

Hoping you at least got on some friendly kill mails for your trouble.



Title: Re: Eve Online
Post by: Sir T on September 15, 2020, 06:03:09 AM
Reminder, this is really Eve https://www.youtube.com/watch?v=LmS9vcVNr5A


Title: Re: Eve Online
Post by: Comstar on September 15, 2020, 10:59:54 AM
 Ive been ratting around 1DH in a Battlecruiser and haven't seen a hostile yet. YMMV. It;s a lot less interesting and AFK than I remember it being. Deploy drones, wait.

In other more interesting news, Reddit/Eve was full of threads of WE ARE COMING.


https://zkillboard.com/related/30004937/202009151400/

Ships Lost: 71 Ships
Ships Lost: 160 Ships

ISK Lost: 5,007,060,268.66
ISK Lost: 12,440,417,336.17


I was there. When we started killing Claymore's I figures we'd won, though with the FC being VERY brief with his orders, I couldn't really tell. I recall everyone ragging on DBRB but I prefer a FC who talks non stop to one who says an order once and expects you to hear it/understand it/do it. Note I clearly know nothing because our Ferox Fleet FC ripped them apart, so it's just me I think. Once we got into combat and I could see the targets in the fleet history it was all very methodical and understandable, and it didn't help I missed one jump and didn't know about the history tab till we got in system. I think I'm not used to FC's allowing you to take the initiative when dropping bubbles or not either - the poor sabre pilots got yelled at for not dropping bubbles, but i was trained never to bubble without authorization, so what do I know.

I don't think I want to be a dictor pilot I'll tell you.

Someone was complaining in local that we dropped caps? I never saw them myself.

We saved the iHub and what was left of their fleet ran away.

I think I got the horn of Goondor email because I was in Goonfleet 2007, and left before the end of the 1st Great Eve War. If you're only in LOVEU you probably didn't get it? Or wern't signed up for emails from goonfleet.com.


Title: Re: Eve Online
Post by: Comstar on September 15, 2020, 10:15:13 PM
I went on my 1st structure shoots for 6 or so years. We blew up 2 Fortizars worth about 20 billion isk in a 150 ship Battlecruiser fleet and smaller attached INIT HAC fleet, in Fountion. Progodlegend attempted to pipe bomb us...on an exit gate. We lost 15% shields.


Intel said there was a Dreadnought cache of unknown size in it, so that's now in some low sec station now.


In other news https://fleetcom.space/battlereport/MHeRRqn9CbCpZ93Hm (https://fleetcom.space/battlereport/MHeRRqn9CbCpZ93Hm)

Quote
12:37:20 PM) directorbot: Small USTZ Update - For those of you who are on other fleets. Our Ares fleet gets MVP - https://fleetcom.space/battlereport/MHeRRqn9CbCpZ93Hm (https://fleetcom.space/battlereport/MHeRRqn9CbCpZ93Hm)
Burst jamming cepters caused supers and titans to kill close to 3b in their own stuff cause smartbombs. You are free to peruse this and get popcorn :munch:


Title: Re: Eve Online
Post by: Comstar on September 16, 2020, 11:49:29 PM
Shockingly, I haven't gotten an email.  :why_so_serious:

I have bad news for anyone from here (https://forums.somethingawful.com/showthread.php?threadid=3866278&userid=0&perpage=40&pagenumber=465#post508126605) who hears the Siren call and falls for it like I did:
Numismancer
Sep 15, 2004
Space emperor is not amused.
Unleash the tildes!
Quote
i have very bad news for people who complain in this thread about being blacklisted: if you didn't actively fuck goons over and it's some stupid shit related to old policies (like no double accounts) or whatever, i will likely DISPENSE JUSTICE and free you

which means you'll lose eve again

i've quit shitposting on twitter so this thread is stuck with me

Elitestops is back, the holesquad three (no idea who they are) are back. Hell even Ordo Karr (who stole 30 billion ISK and awoked 3 supercarriers) got offered to come back, though he said no.

I have NO idea if this would apply to ex-LOVEU or BAT COUNTRY (who left under strained, but friendly circumstances from what I recall) members, and I doubt you'd be able to keep your mouth from shooting offf to stay anyway :D even if you did want to come back, but the Mittens is seemningly un-blacklisting anyone these days.


Title: Re: Eve Online
Post by: Phildo on September 17, 2020, 12:43:11 AM
Out of curiosity, is anyone recognizable from more than 5 years ago still playing or has the entire alliance turned over?


Title: Re: Eve Online
Post by: Comstar on September 17, 2020, 03:44:30 AM
DBRB is apparently still around but I haven't seen him. Laz is back, but I haven't see him. Lots of vets who left for reasons around 5-6 years ago who are back. I'm not playing in US TZ so the FC's I'm with are British mostly. I haven't met anyone I recognize from LOVEU or BAT COUNTRY, but it's been 7 years so I probably won't recall anyone anyway.


Title: Re: Eve Online
Post by: slog on September 17, 2020, 06:51:56 AM
It would show their true desperation if they allowed Himo back.


Title: Re: Eve Online
Post by: Comstar on September 17, 2020, 09:42:39 AM
Then  again, I just joined a fleet that got told 5 minutes later to stand down because we were outnumbered 3-1.


What.


I don't blame the FC, but this feels like what BoB must have felt in Delve War II.


Title: Re: Eve Online
Post by: Phildo on September 17, 2020, 12:30:05 PM
Weren't you playing when Goonswarm lost Delve, too?  It's a little bit like a cursed castle.


Title: Re: Eve Online
Post by: Comstar on September 17, 2020, 02:26:09 PM
I was there when GSF saved the IAC from MC (in IAC).
I was there for T20 and the first failed invasion of Delve. Left then.
I was there for the ROL war, the great betrayal and Delve War II when we won.
I was there when someone forgot to pay the bill and we lost Delve the first time.
I was there when GSF was in Deklien and living on the coach with TCF. Left after we killed IT Alliance.
I was there when we went to war with TEST and killed them :(. I left after that.
I've came back for the Horn of Goondor.

So my part in Delve's downfall technically only happened 3 times.


Title: Re: Eve Online
Post by: Comstar on September 18, 2020, 08:39:27 PM
After losing the iHub in 49- yesterday (we launched a couple of ceptr fleets to just annoy them) we formed several fleets to defend the Foritzar in system. Hostiles formed some HAC fleets but did not attempt to fight.

I was in a ROKA fleet lead by Lazaras Talraven in MY CLAYMORE. Havn't  had a shot yet.

TEST replied on SA Eve thread:

Quote from: NGC773" post="508195712
There were a lot of reasons why that fight didn't happen.

1) Numbers were pretty much equal
2) Imp formed a superior doctrine
3) It was only a fortizar timer

progodleged lost his ship and pod worth 1.5Billion isk.

we've also killed a couple of sabre's while we hack the iHub.  

Also an Atron.


What the enemy fleet was told:
We expected Ferox's and brought Battleships! Stand down the fleet!

Via reddit (https://www.reddit.com/r/Eve/comments/ivke3c/papi_wont_take_a_fight_even_though_they_outnumber/)

https://soundcloud.com/gs-kocicek/out-formed-by-300-but-papi-has-to-stand-down

Enemy fleet FC - it's not a reinforced node and we haven't got into Querious and our doctrine is wrong and will be ready next week! We outnumber them by 300 and we'll easily out dunk them next week.


Laz brought the ROKA fleet, and we had a jackdaw and Beltec fleet. They had HAC's.


Title: Re: Eve Online
Post by: Comstar on September 19, 2020, 10:24:37 AM
Big battle just went down.

I joined a Jackdaw fleet as a booster. We jumped a few gates and came across a Ferox fleet. We warped off and sat on a Fortizar for about 5 minutes. We then warped to them on the gate and jumped through. They followed.



50 or so Titan's were on the other side and lanced DD'ed them, though didn't kill that many. We then decloaked and engaged.

They bat phoned for sub cap reinforcements and a HAC gang and another Jackdaw fleet arrived. 400 Enemy Dreadnoughts were reported to be on standby.

They never jumped in.  Eventually their sub-cap fleets noticed the node was not reinforced and escaped and our fleets left after looting the field. I was never targeted and didn't help much, my rockets being well out of range of everything.

https://zkillboard.com/related/30004706/202009191400/ (https://zkillboard.com/related/30004706/202009191400/)
Ships Lost: 58 Ships
Ships Lost:192 Ships
ISK Lost: 2,723,109,003.45
ISK Lost:8,545,124,053.92

I'm surprised the losses weren't higher..

Warning: large pictures. Pretty.


Title: Re: Eve Online
Post by: Comstar on September 20, 2020, 12:12:06 AM
TEST Titan down. 16 Dreadnoughts, 1 Carrier with it in 4-07MU (https://www.reddit.com/r/Eve/comments/iw74k4/test_titan_down_16_dreadnoughts_1_carrier_with_it/)

Battle results: https://fleetcom.space/battlereport/9HF5mXRTupyK7HBXQ#summary

Titan Kill Mail:https://zkillboard.com/kill/87254916/

1048 players 325 ships lost 182.7b isk lost vs 29.3b isk dropped

A TEST titan moving to 4-07 was dropped by an Imperium Dreadnought fleet after he bounced off the station. PAPI Dreadnought and carrier attempted a rescue and were defeated. Imperium fleets scrambled and saved 20 out of 30 friendly Dreadnoughts. PAPI subcap fleets chased hostiles out of system and held the field, but the Dreadnought hulks were already destroyed and not salvageable.


I was part of the Ferox fleet. We undocked 2 minutes after the alert and got a Titan bridge into the next door system, and jumped in. Got on 5 Dreadnought kill mails and a Sabre before getting trapped in the bubbles on a perch and missing the escape out of system.

In this picture you can see some of the hostile Dreadnoughts.

Picture of PAPI Dreadnoughts in the background


Title: Re: Eve Online
Post by: Bungee on September 21, 2020, 05:16:20 AM
Eve is really great if one considers it an ongoing Sci-Fi series/novel. HBO should pick it up.


Title: Re: Eve Online
Post by: Korachia on September 21, 2020, 09:28:01 AM
Exactly, and I am pretty sure there would be a large enough audiance for it to work.

Keep up the good reporting Comstar!


Title: Re: Eve Online
Post by: Mandella on September 21, 2020, 12:59:00 PM
Eve is really great if one considers it an ongoing Sci-Fi series/novel. HBO should pick it up.

I've always enjoyed reading about stuff going on it Eve more than actually playing it...

 :oh_i_see:


Title: Re: Eve Online
Post by: Comstar on September 24, 2020, 07:09:43 AM
Big battle in 49-U for a starbase of some sort. I wasn't there.

https://fleetcom.space/battlereport/FMr6DkDiLdtXevQst#summary

3159 players
1276 ships lost
710.6b isk lost
110.0b isk dropped


7 Supercarriers, 18 Dreadnoughts to 70 Dreadnoughts lost.



Title: Re: Eve Online
Post by: eldaec on September 25, 2020, 04:52:50 AM
How much are fleets having to manage lag in this war?


Title: Re: Eve Online
Post by: Comstar on September 25, 2020, 08:27:27 AM
That last battle about 2-3k players in system and hours would seem like minutes. Modules DID work, but one thing that did NOT work was the starbase anti-bubble smartbombs that took an hour to swap someone out and in again, which caused the loss of the supercaps.

The big battle I was in wasn't too bad. About 1000 players and my Ferox could move and shoot things ok.


Title: Re: Eve Online
Post by: Comstar on September 26, 2020, 04:31:33 AM
Uh oh. Is Eve Online headed towards the cool zone?

https://www.eveonline.com/article/qh7pp7/resource-distribution-update (https://www.eveonline.com/article/qh7pp7/resource-distribution-update)

CCP announced yesterday a small announcement. Long promised, but very short. Minerals are going to be reallocated- you can only mine certain minerals in highsec/lowsec/nullsec. So no one can be self-sufficient and HAS to import to be able to build anything. eg- you can't mine Trit anywhere except Highsec.

Quote
Tritanium will be exclusive to high-sec; Isogen and Nocxium exclusive to low-sec; and Zydrine, Megacite and Morphite exclusive to null-sec. CCP expect that this change will see more movement in low-sec, an increase in mining ship losses, more market transactions for minerals, an increase in refining income, and a change of mineral prices. At least the latter is already occurring, with Nocxium spiking heavily in price.

They have no announced whats coming after this, beyond it's needed to make the game go on for another 40 years. They did not tell the CSM or players anything before hand.

The playerbase is rioting.
https://imperium.news/resource-distribution-update-a-shit-show/ (https://imperium.news/resource-distribution-update-a-shit-show/)


It really reminds me of Star Wars Galaxys and the New Game Experience. I doubt it will kill the  game like the NGE did, it's not THAT big a change, but the way it's been handled and CCP's complete inability to prepare the playerbase for a change of this magnitude and actively go out of their way to refuse to say what the change will result in beyond "please trust us. it will be better...in a year!" is really giving me the same vibes.


Title: Re: Eve Online
Post by: Setanta on September 27, 2020, 12:41:19 AM
So I sat down last week and played Eve Online and Eve Echoes at the same time.

I hate to say it, but I'm having more fun in the mobile version than the original game


Title: Re: Eve Online
Post by: Comstar on October 05, 2020, 04:12:11 AM
We tried something different last week- A Stealth Bomber Death Star Trench Run Attack to blow up a Fortizar. Didn't work because a spy (probably called D8atrh V8ater) deleted the stolen data plans bookmarks before we had a chance to do it.  We'll try again.

I'm not kidding, you have to hit a target about 2 meters wide at the end of your bomb run and avoid the enemy flak as you do it.


Title: Re: Eve Online
Post by: Comstar on October 07, 2020, 02:39:34 AM
Death Star Down (https://fleetcom.space/battlereport/amZ4iYzQ2JM29dP8N). PAPI tried to deploy a 2nd Keepstar down (after losing the first to a dread fleet) and this battle lasted 9 hours.

Quote
1.4t isk lost
5252 ships lost

vs

 185.9b isk lost
799 ships lost
+ 3 dead Titan's out of system and 6 systems lost on the home front in Esiotaria

PICS
https://www.reddit.com/r/Eve/comments/j6lpp1/gf_everyone_who_was_at_fwst8_br_in_the_comments/


2 of the attacking fleets were performing Death Star Trench run attacks with bombs on the Keepstar. They held it down long enough to pause the deployment to allow Dreadnought and Battleships to kill it.


Billymerc and Vily are reported to be "not mad". Not Mad At All.


Title: Re: Eve Online
Post by: Falconeer on October 07, 2020, 01:06:24 PM
Impossible to understand for us randos. What happened? The faction that lost the more money (Goons) actually won?


Title: Re: Eve Online
Post by: Comstar on October 08, 2020, 07:26:04 AM
Both sides claimed victory. Goons destroyed the keepstar before it deployed - it is MUCH easier though perhaps just as slow at 10% time dilation to kill it beforehand with subcaps than supercaps afterwards. PAPI caused 1+trillion in destroyed ships in response.  

Strategically stopping them putting a base down in Delve probably hurts them more, as TEST is losing space in their home systems while this is all going on. It is unknown how long Goonswarm can keep paying for losing so much ships every other day.

PAPI has not yet tried a third station, so has paused to regroup and rethink their plan of attack. They have not yet attempted to attack a fully armed and operational battlestation as yet- they are clearly worried about doing it and don't want to risk their supercap fleet yet.  Goonswarm dosn't want to risk it either, which is why it's putting so much effort into destroying them before they finish building.


It's pretty much the Battle of Endor..sorta. The rebel's spent 8 hours throwing small bombers, ratting ships(!) and capital ships at the Death Star (that IS non-operational) while the Imperial Fleet shot them down...but not enough stop the DPS over 8 hours to fall enough to allow the station to complete building. If the defenders had stopped JUST enough bombers from getting in with their bombs...it might have been enough.

Without tidi the battle actually lasted about 15 minutes. There were 6500 pilots in system.


Video sped up of the last 2 hours

https://www.youtube.com/watch?v=KValHPyGIU8&feature=emb_logo

Also a good AAR (https://www.reddit.com/r/Eve/comments/j78gqf/after_action_hangover_report_fwst_8_random/?sort=confidence)

Quote
After Action Hangover Report FWST – 8 Random Bastion Bro

So how about that that fight space nerds? Assume -9 GMT time zones. (DT is at 3am.) I name drop people who I’ve never talked to and think I’m an idiot. No Hamsters were harmed in the writing of this report.

On Sunday night, after about 8 hours of bitching about my high sec trig rewards again, I decide it’s time to log out for the evening… even though I was at 2.98 the night before we got our rewards…. No warning!

My wife gives me the look. It’s about Midnight. I think I’m about to get lucky, even get a good night sleep for the first night in a week. I was Wrong! Wrong on all accounts!!!

I woke up too early. I missed all the pings for the first fight. I had an existential crisis while watching my coffee machine screech and hiss at me like a raccoon. Didn’t get laid, wife made fun of me because my favorite metal song is about a papaya fruit.

I log in and everyone in the imperium is buzzing about the fight. I frantically join fleets, whatever I can do. I try to sort out the comms and ignore the soul crushing zoom meeting with the bureaucrats I work with.

The Nyx is fueled, my Baltec is lubed. Panties unbunched. I’m ready. And… stand down… goddamn it.

But wait there’s hope! Wish.com alliance, Snek coalition’s Android bankers!

They dropped a second Keepstar! Bless those Pandaren gold farmers. I may actually get some content today. Once again, wrong on all accounts.

A full day to prepare and hours of trolling reddit. I buy a new dread. I listen to some podcasts. Fountain Frank has me questioning the existence of delve. This is all a conspiracy to sell more Trit Stocks folks. I simp for Dawn ‘Furiosa’ Rhea.

I hear tiny silver bells in the distance. Pings from the heavens, reminding me not to miss the fight tomorrow.

4:30pm rolls around and my raccoon coffee has turned rancid. Kinda like drinking the slurry at the bottom of your outdoor trashcan. I don’t think I’ve physically moved in hours, eyes lazily wandering from one screen to the other. I can’t wait to do this in 10% tidi.

7:00am I awaken to the death star alarm blaring from my phone. I hear, “Have a good day a work Honey”. Work indeed.

I grab a cup of filth from the coffee machine, a bowl of sugary non-sense heading for the computer.

My corp is buzzing with excitement, everyone is ready to do their part. We are the oldest PVP corp in the game after all.

“Q and RVA are you two ready for the fight?”

Q: “The fight? Oh, screw all that noise, I’m throwing a bonfire. Enjoy your tidi suckfest.

RVA: “Do you have 200 entosis links we can borrow?”

Champions and Heroes of the Imperium both of them.

7,8 and 9 fleets form. They’re mustering the krabs? Vexors and Myrms to the front. “Oh what a Day, what a lovely day!”

I join Supertrains and Dreads. Crank up the music to 11. Su-Metal is a goddess and easily metal best girl.

100%.

Supertrains trebuchet into F-Swat. Clearly it’s the superior siege weapon.

Immortan Chillback calls for the first dread fleet. The battle begins.

Keepstar timer pauses at 11:41

The tidi is crushing, but the server holds.

83% repair timer is 8:01

We execute a hamfisted warp in with the Rokhs and begin to fire at the citadel. Initiative, heroes all, warp in beautifully behind us.

I begin to take damage, hit the MJD. My call time hits 3 minutes before the module activates, I’m in 27% structure before I warp out.

The Keepstar unpauses. The repair time counts to 5:59

I sit next to other flaming BB’s on an Athanor repping up before we warp back. I repeat this process 3 times before I’m caught by an interceptor.

56%

I kill that bastard and continue to fight. The harpy lives for 4 more hours. Before it too dies. I reship to a munnin and head back. It too dies orbiting the gates of the citadel.

“I live, I die. I LIVE AGAIN!”

31%

LR revelations x up. “He looked at me. He looked right at me.” “I am awaited. I am awaited in Valhalla!”

We align to the keepstar. Comms crackle. “Go see what's agitatin' Dad!” 2 dreads leap into battle. Then 2 more, 30 tidi seconds later. This continues uninterrupted, until this is interrupted…

26%

Papi subs arrive on the fortizar and bubble the dreads. Carriers jump in and cover us. Nightmares and munnins die. Heavy interdictors burn.

17%

The Keepstar unpauses, Panik. The repair timer drops to 2:26. If the timer unpauses again, we lose. Not lose a little, mind you. 15 hours of work for nothing and a trillion isk in the blender. Crestfallen disaster lose.

Over the Comms: “Those who pay the blood price should be rewarded. Return my space to me and I myself will carry you to the gates of Valhalla.”

Yeah... feels like hope.

Preheat your guns, Lock Keepstar as you land. Activate energizer, activate siege, and then fire guns.

Bubbles cleared. Boosts up. Heat on. Warp engaged.

I pick some coffee grounds from between my teeth.

Comms: “You will ride eternal, shiny and chrome.”

2%

I land on the keepstar minutes later. Lock. Activate. Activate. Fire.

Cycle 1. Delicious wrecking damage.

Cycle,

Cycle 3. Shields gone. Damage coming from Titans, Fighters and Battleships.

Burst.

Cycle. Wrecking.

Cycle.

50% armor.

Cycle.

Cycle.

10% armor.

Cycle.

50% hull

Cycle

“Witness Me!”

Cycle. Dread explodes. The Keepstar dies.

I never thought I'd do something as shine as that.






Title: Re: Eve Online
Post by: Falconeer on October 08, 2020, 06:51:03 PM
Great stuff, as usual.


Title: Re: Eve Online
Post by: Comstar on October 09, 2020, 03:09:54 AM
Polygon article with more details (https://www.polygon.com/features/2020/10/8/21506780/eve-online-biggest-battle-fwst-8-goonswarm-papi-world-war-bee-2-delve). 8500+ pilots involved. Bombers coming in while the Dreads stand off and try and snipe out before getting destroyed while subcap fleets warpm in and out and duel around the PAPI supercaps.


Title: Re: Eve Online
Post by: Comstar on October 09, 2020, 06:49:53 PM
The 2nd book Empires of Eve is about to come out (https://twitter.com/GroenNdrew/status/1314660605622534144?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1314660605622534144%7Ctwgr%5Eshare_3&ref_url=https%3A%2F%2Fwww.redditmedia.com%2Fmediaembed%2Fj880wn%3Fresponsive%3Dtrueis_nightmode%3Dfalse)


Title: Re: Eve Online
Post by: Meester on October 14, 2020, 02:19:57 PM
https://www.youtube.com/watch?v=78mIgZDJZew

As a Triglavian helper all your base is belong to us, aka Niarja no-more. Am I the baddies?


Title: Re: Eve Online
Post by: Comstar on October 15, 2020, 04:10:36 AM
This is going to be an EPIC final episode of Eve Online: The TV Series[/i]. Maybe a mid-season dramatic turn. We've spent all season waiting for the Goonswarm super secret battle plan built up as the war winning tactic that will end the war at a stroke in THE DECISIVE BATTLE ...and it ends in total disaster like the IJN coming up the Surigao Strait.


I applaud the death of all supercaps. Well done everyone. I'm sorry it didn't come off and well done CCP for programming a super weapon to go in real time when under time dilation. That is a brilliant flaw.

Top of the page edit - operation Enho: the Valhalla Ride - YZ9 AAR (https://www.reddit.com/r/Eve/comments/jbipvt/operation_enho_the_valhalla_ride_yz9_aar/). The episode will be called ENHO, ENHO, ENHO.

Quote from: man who CCP made a movie of this week Eve_Asher
Quick note: I wrote this out immediately after a long fight and tried to get it out as quickly as possible, hopefully you enjoy it but I’m certain there are some mistakes, apologies in advance.

This fight was a month’s long plan come to fruition. Many many hours of preparation and practice. You probably already know how it ended, but I’ll tell you how it started.

We’d seen the way the PAPI coalition cynos in and we thought it was really unusual, they seemed to cyno all right on top of each other, our cynos are more spread out to avoid AOE titan DD. We started seriously looking at the idea of how they bring them in but we wanted to see if they would do that in a combat situation. So we decided to fight over 49-u fort as a test run. We would observe how they cyno’d and if they bubbled their fleet. To our utter delight at 49-u they used a small group of cynos and brought all their supers into a tight ball. We lost a lot of supers because of the PDS not working but we considered it a price we were happy to pay for the information and we continued to plan.

We did test runs with BFGs at ranges starting at 10km off the cyno and going out to 50km to find the perfect range and we worked on different ways to get the titans warped to the perfect range. Once we settled on the method of delivering the titans we started testing how many you needed to wipe a super fleet. We found that 10 titans could get some supers that load but don’t get hardeners on or get neuted out. 15 get most all nyxes/hel. 20 catch almost all aeons. 25 kill everything but heated phenom’d aeons.

In the end we did about 50 different test runs with various ranges and configs and we had it down to a science. As we zeroed in on the ideal way to deliver titans to their exact spot (even if they hictor or dictor bubbled) there was a sense of giddyness. “If this works it will be the biggest thing to ever happen in Eve” people said. “If this works it will be AMAZING”. “If this works we can clean up everything with a dread bomb.” If this works. We all had it in the back of our mind. On the test server it worked. On TQ it worked. But would it work in deep tidi? No one knew, it had never been attempted before.

We started using the code-name Enho, named after our favorite sumo wrestler, a very small guy who routinely beats much larger opponents. It seemed appropriate. The actual warping in of the titans we started calling the Valhalla Ride. We knew if it worked or if it didn’t the titans were heading to the same destination.

There was a lot more planning that went into it but I’ll spare you all the gory details, but there were many hundreds of man hours that were put into this and I want to thank everyone who put their time and effort into this. We then had to start looking for the right time to put our planning into action. The keepstar drop fights looked attractive but we didn’t know what system they would be in so it was hard to pre-seed titans. The anchor timers wouldn’t work because of tether. So we waited for PAPI to go on the offensive again. When they started reffing out forts we knew we had a good chance so we choose YZ9 because it seemed like they thought we’d focus more on FWST.

Over the 24 hours before the timer we we tried to get as many titans secreted into YZ9 as possible. Whenever the system would empty out we would jump one titan in and warp him to his pre-assigned spot then safe log him. A couple times one titan was spotted but I wasn’t too worried, titans move around all the time. We wanted 25 but a few just had no time where they could come in because YZ9 is a pipe system. I wasn’t worried though, 20 was plenty.

The night before we had most of our titans assigned and the perches were burnt for our interceptors, I checked the spreadsheet and went to sleep. Not very nervous, we had prepared as best we could. We were ready. At this point everything was just would the stars align and would the server work.

The day of came and the prep work continued. Much discussion was had about their escalation theory and what we would need to do to get the PAPI supers dropped. I was hoping to do so without aggro’ing our supers but I was willing to do so if needed. The question were: would they drop the same way again. Would they aggressively bubble themselves? Would they use the same small cyno grouping or spread out more? Would they change strategies entirely and use their supers a different way?

The battle started and they had, as expected, larger numbers than us. But you are playing with house money at this point, like 49-u the only thing that mattered was walking them up the escalation chain. This time they used B-52 Phoenixes and long range BS to assault the fort, a different strategy, and I was gravely worried they would light the super cyno inside a bubble wall they erected around the rokhs. I had Laz use our supertrains and primary all the hictors to try and lower the amount of bubbles that would potentially pull our titans. The battle evolved slowly and we played it patiently, we were on the losing end but it was all part of the wager we had to pay to push our chips in.

We kept running them up the escalation chain to see what it would take to bring their supers in, as I mentioned before we wanted to see if we could get them to jump in without aggro’ing our supers, but we weren’t able to do so. They had a carrier blob that had a bubble that just clipped one of our titan warp ins and would possibly catch 5 or so. We were very worried that they’d bring the supers in next to those carriers and our plan would be shot and we’d have spent a lot of money for nothing. On top of that you don’t want to look like a moron to your line members but you can’t say “Don’t worry guys this is part of a big plan”, we couldn’t after 49-U and if we had whiffed here we wouldn’t be able to do so.

Luckily I think our guys have a ton of confidence in us, so we made the call to have the supers aggro. I said something nerdy like “the die is cast”. We watch the Test cyno warp far away from our area of concern to a naked area of space, then all the other cynos go in the same place. INTENSE RELIEF. This is it, they are doing it in a tight grouping with no protective bubbles. Most people in command comms were not clued into the plan so we were tip-toeing around it but they were starting to pick up on it at that point. Something was up. We get on global, myself, Elo, Laz, and a few others debating on if the placement is good and if they are actually jumping to those cynos.

The wait was excruciating. We wanted to see the jump out animation of the PAPI supers in 8QT but it took so long. Our titans were uncloaked and aligned, ready to warp, but also quite obvious. Eventually we saw the first of the jump animations in 8QT, enough to assure us this wasn’t a fake. Then I called “ENHO, ENHO, ENHO” over global comms and the plan was set in motion. Our interceptors warped in. Our titans waited and then warped to their assigned interceptor. Right after we called for that PAPI got one sabre bubble up but from our testing I was certain that even if it was up before the warp it would have no negative effect.

Then we waited, again. The load-in for their supers took forever. Our titans were creeping closer, in warp. Eventually they started hitting grid and no supers had loaded, but the warp ins were perfect. I thought again “if it works”. We had executed the warp in perfectly, a beautiful spread, a fleet killer. I keyed up to all my fleet members and said “If you believe in a deity we could use a few prayers now”. We waited a long time for supers to load, we knew they’d hold invuln after they come in.

Now it was just waiting and hoping “if it works”. Our warp in was exactly how we practiced and perfected it. We had to wait an obscene amount of real time. I don’t know how long it was, it felt like 15 minutes, it was probably 5.

After the majority of their supers had jumped in and lost invuln we called for BFG. Seeing those spool up was incredible, watching the massive amount of work that we put into it come to fruition. Finally after what seemed like forever I’m trying to be quiet and just wait, but I was dying to know if damage would apply. Eventually we got a report of good hits on many targets. I started daring to believe it would work.

And then, the damage stopped. A review of our logs later would show that most of the titans only got 1 to 3 damage cycles on the boson, not the 20 that you normally get. We watched nyxes lose shield and then drop one or two percent of armour. But we didn’t know at the time that the server hadn’t worked. We thought maybe it would catch up. Sadly it never happened. For thirty minutes or so I hoped the server would rubberband and catch up but eventually I lost hope that it would catch up.

So “if it works” turned out to be “it didn’t work”. We only did 5-10% of the damage we expected. We held out hope for a while that the server would catch up and that was the problem but it never did. We kept the fight up killing dreads with our supers while they focused on our now trapped titans and sent them on their Valhalla Ride then we called it a night and dropped aggro and re-tethered.

I want to say thanks to every single one of my guys who put a titan in for the ride to Valhalla. Thanks to everyone in Enho Squad who spent so much time planning it and helping test it. I love you guys more than you know and I appreciate your confidence in me more than you suspect. In the end in this type of war we have to think outside the box and come up with unusual strategies. Sitting in front of each other and trading vollies will never work for us. The amount of people who have personally reached out to me with kind messages saying they support me and they are happy to fly with me is incredibly touching. We tried something the server had never seen before and it didn’t cooperate with us. There’s very little you can be upset about when you have a plan and you execute it to perfection.

Along with the thank you to everyone who helped with this I want to say thank you to our enemies in PAPI. There are a few personalities I dislike (particularly the FC who keeps DMing me with borderline rape-y language) but overall you guys are alright and we wouldn’t have the opportunity to come up with these kind of schemes without you. Necessity is the mother of invention and you have forced us to invent quite a bit. Sometimes it works, sometimes it doesn’t, but withouAt an opponent like this we wouldn’t have had a chance to try.

    Some quick notes: The supercarrier size change was terrifying. When the Aeon size was changed to make it much larger it would have made the supers bump so much more and ruined this plan. We were all extremely nervous this would end our plan before we even had chance to try it.

    When the titans decel’d my discord just EXPLODED with DMs. So many FCs from every alliance and other people sent me a message saying something along the line of “HOLY SHIT”. Lots of people grasped what was going on almost immediately. Even a bunch of PAPI FCs messaged me.

    Cryo Huren made this amazing piece of art

warning large pics




Title: Re: Eve Online
Post by: slog on October 15, 2020, 06:15:32 AM
Not quite sure I'm following, but are you saying the Goons came up with a last ditch plan that should have worked but didn't because because of a bug?


Title: Re: Eve Online
Post by: Comstar on October 15, 2020, 06:59:44 AM
Yes. If it worked, 140 enemy supercapitals would have been wiped out at a stroke.  it took months of planning, waiting, baiting, building up, watching the enemy fall into the trap...and 10 minutes of Tidi to stop it working it perfectly. CCP hadn't coded the superweapons from working in Tidi...they shot as though they were working in normal speed...which doesn't work when 1 second of game time  == 15 seconds of real time. It's such a simple and obvious bug.

..And the enemy FC knew it wasn't going to work. They'd ALSO tested in..in heavy Tidi. And had not reported it to CCP.


So that episode where the good guys have the perfect plan last ditch plan to win the war...and the enemy leader gloats had forseen everything and was always one step ahead the entire time. it was indeed...a trap.


Title: Re: Eve Online
Post by: Hoax on October 15, 2020, 07:36:49 AM
so goons didn't deserve to win and lost. so its not at all a story of the servers letting things down but instead the most eve of eve stories.

the part where the enemy actually tested it and knew it didn't work and set the bait /and/ didn't report the bug makes all the difference on if this is a sad story of tech/net limitations or a fantastic story of eve players doing eve things.


Title: Re: Eve Online
Post by: slog on October 15, 2020, 07:59:19 AM
That is a very Eve thing to happen.  It's very Captain Kirk to find a glitch in the Universe and set a trap using it...


Title: Re: Eve Online
Post by: Comstar on October 16, 2020, 05:30:41 PM
#4 Keepstar attempting to be deployed in Delve - the fight has been going on 7 hours and its probably got another 2-4 hours left. 33% and most probably won't be saved. Probably another Trillion in losses to do it.


edit- Goonswarm is now clogging the enemies guns with T1 fitted Ratting Ravens being gunned down by Titans and Dreadnoughts. They didn't help.

Also https://www.youtube.com/watch?v=N_76XmS8J3E - the PAPI were able to sdmart bomb an entire Eagle Fleet...that was one of theirs. Whoops.

(https://i.imgur.com/Y5Yvnoxl.png)


Title: Re: Eve Online
Post by: Comstar on October 17, 2020, 08:49:19 PM
Keepstar #5 has been dropped. PAPI also dropped a second,  smaller station along side it to help cover the station. This is a new tactic. Maybe it will work?



Title: Re: Eve Online
Post by: Comstar on October 19, 2020, 03:55:08 AM
https://i.redd.it/b22vtpu8lwt51.png

Bubbleon 5 is ONLINE. PAPI forces deployed on grid first and deployed 500 Interdictor bubbles. Imperialam forces reported crashing on entering the grid and after minor losses pulled out and the Keepstar is now fully operational. PAPI forces are celebrating finally getting a Keepstar station online and on grid in Delve NPC space. Celebrations have continued into the night on reddit.


Title: Re: Eve Online
Post by: Comstar on November 17, 2020, 04:38:44 AM
I haven't been online much, but Goonswarm DISBANDED another alliance = Requiem. They got Hargothed.

https://www.youtube.com/watch?v=_XUByKRv9Ss at the 12 minute mark to find out what happened.


Title: Re: Eve Online
Post by: slog on November 19, 2020, 08:50:11 AM
These updates are great.  I never really figured out how to make money in Eve without being incredibly bored but I had a great time with DBRB leading ops.