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Title: World of Warcraft Classic announced at Blizzcon 2017
Post by: Trippy on November 03, 2017, 02:43:36 PM
Reveal trailer: https://www.youtube.com/watch?time_continue=2&v=TcZyiYOzsSw

https://arstechnica.com/gaming/2017/11/world-of-warcraft-classic-is-official-will-bring-vanilla-wow-back/


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Fabricated on November 03, 2017, 03:49:16 PM
https://arstechnica.com/gaming/2017/11/world-of-warcraft-classic-is-official-will-bring-vanilla-wow-back/

https://www.youtube.com/watch?v=TcZyiYOzsSw

I guess those sub counts must've been suffering a bit.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Soln on November 03, 2017, 03:58:06 PM
Hm.  I'm almost interested in that.  I enjoyed everything at the start.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Fabricated on November 03, 2017, 04:10:15 PM
I wonder if they'll handle them how EQ2 I guess handles theirs; where the playerbase votes on expansion releases and the like.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Mithas on November 03, 2017, 04:14:50 PM
For some reason this expansion grabs me more than the previous two. Not sure why. I have successfully beaten the addiction for two full years straight....and here I am with a slight itch again.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Fabricated on November 03, 2017, 04:26:53 PM
I haven't played since Cataclysm killed my release day guild.

I'd probably roll with a goon guild but those dipshits insist on playing Horde pretty much exclusively, and I never liked the horde and never will. Also I've missed like what, 3-4 expansions now? I have no idea what's going on.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Merusk on November 03, 2017, 06:30:25 PM
Interesting idea, but nah. It had its time this is just to capture the market that kept standing-up exactly this.



Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: luckton on November 04, 2017, 04:18:54 AM
Pass. Like Lum said on FB, Bliz is gonna be disappointed when they find out people just wanted to play on the classic servers because they were free. Vanilla was great for it's time, but the game's prime, for me anyways, was Wrath.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Merusk on November 04, 2017, 06:05:29 AM
Except Ulduar. Fuck that raid. Bleh.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on November 04, 2017, 06:45:55 AM
Pass. Like Lum said on FB, Bliz is gonna be disappointed when they find out people just wanted to play on the classic servers because they were free. Vanilla was great for it's time, but the game's prime, for me anyways, was Wrath.
My hope is that they're not just launching Vanilla servers but progression servers, which gradually unlock new content over time. I would launch with three types of servers, we'll call them "A", "B" and "C". All servers launch as Vanilla 1.0; every X months, they introduce a major vanilla update on a regular basis, including all the class changes, adding in the new dungeons, etc. "A" servers are going to remain on Vanilla forever, so they don't get the pre-BC patch; servers "B" and "C" do, and after 2X months BC launches. The process repeats for all of the BC patches; "B" servers are forever BC, so they don't get the pre-WotLK patch but "C" servers do, followed by WotLK and then all of it's patches.

I would also allow character transfers between servers where viable; A can go to B or C, but B can't go to A once it's patched beyond vanilla, etc.

Assuming there's real demand, the ideal way to do this would be to have at least 2 of each server-type. A1, B1 and C1 would run through the patches and then stop, preserving the endgame of the given expansion forever. A2, B2 and C2 would wipe and reset on regular intervals, creating challenge-based gameplay similar to Path of Exile's races.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Gimfain on November 04, 2017, 08:46:55 AM
When tbc released I was so tired of vanilla that I never wanted to go back. That feeling hasn't changed. I quit the game for good a few months after cataclysm released.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Fabricated on November 04, 2017, 09:11:34 AM
Except Ulduar. Fuck that raid. Bleh.
Ulduar was probably the second best raid they put in the game. The only problems with it were the loottables (with like most of not just the high itemlevel stuff, but the best itemized stuff being on the heroic loot tables), it being invalidated by a shitty filler raid, and the difficulty tuning on heroic-mode bosses being wildly out of sync. Some were easy, some were just about perfect, some were just fucking unfair.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Merusk on November 04, 2017, 09:22:49 AM
The starter being a vehicle forever soured me on the dungeon itself. Even though I enjoyed the mechanics of some of the later bosses, in general I still have a "Fuck Ulduar" sentiment.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Fabricated on November 04, 2017, 09:38:40 AM
That opening vehicle boss was exciting once and a complete drag every time after. Particularly if you weren't doing some variant of heroic because you had to waste a shitload of time rolling around destroying all the towers to weaken the boss.

The shittiest boss in the whole place was Yogg IMO. I mean, it was a cool fight but the whole sanity mechanic fucking sucked. You died by inches- microseconds of not turning away from Yogg or not dodging this or that added up to you going insane at the literal worst time and wiping the raid. I played on the unofficial aussie server so that shit was a drag.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Azuredream on November 04, 2017, 09:49:26 AM
I'm hyped for this, but I really enjoyed vanilla and am almost certainly a minority. I think they'll get a ton of people trying it, especially people who never got a chance to play vanilla, but I doubt a whole lot will stay. Unfortunately it seems like this is still quite a ways away given the lack of detail in the announcement. I really hope they do it like Rendakor said. I had similar thoughts about making it like a PoE league where you have temporary progressive servers and main servers.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Fabricated on November 04, 2017, 09:54:32 AM
Vanilla has little appeal for me other than nostalgia. I'd love to find a good group to do about HALF of BC with and I'd play Wrath forever. Cataclysm can suck my balls. Pandaria was cool though from what I played of it.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Threash on November 04, 2017, 10:57:02 AM
Hm.  I'm almost interested in that.  I enjoyed everything at the start.

Of course you enjoyed it, but it was because launch WoW was miles ahead of absolutely everything else. That was 13 years ago though and you simply cannot recreate the massive leap forward that launch WoW was over the competition by taking a massive leap backwards. The only way you can recreate the launch WoW feeling is by making a game that is so far beyond all the current competition that it all instantly becomes obsolete.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: HaemishM on November 04, 2017, 11:42:23 AM
The problem being that the only competition is actually WOW. Things that have been done in the MMO space that were a great leap (or even tiny step) forward since WOW?

...

...

...

I got nothing.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: luckton on November 04, 2017, 12:05:59 PM
The next great leap is going to be full-on VR. Sword Art Online-level immersion. When that gets achieved, WoW dies.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Soulflame on November 04, 2017, 01:19:28 PM
Except Ulduar. Fuck that raid. Bleh.

Whaaaat.  Ulduar is my favorite raid ever.

I really can't say I have any interest in Vanilla WoW.  Although that's more of a generic "I do not have 40 hours a week to dedicate to playing an MMO anymore" problem.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on November 04, 2017, 02:24:18 PM
Although that's more of a generic "I do not have 40 hours a week to dedicate to playing an MMO anymore" problem.
This is my biggest problem, too. And early WoW was not nearly as casual friendly as modern WoW is.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Ginaz on November 05, 2017, 11:33:54 PM
I doubt they'll have many people stick around past 6 months.  The nostalgia alone won't be enough to keep people and I suspect a lot of the people that have played on private servers/emu's won't be willing to pay for it.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: ShenMolo on November 06, 2017, 11:29:56 AM
Still enjoying Vanilla on the private scene...I'm looking forward to this with great anticipation.

If private server general chat is any indication, most folks seem very pumped and happy to pay.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Paelos on November 09, 2017, 01:37:34 PM
Quote
"Before I get to the big news today, I want to talk about ice cream," WoW Executive Producer J. Allen Brack told the Blizzcon crowd. "I understand that for some of you, your favorite flavor is vanilla."

He deserves to be punched in the balls for that quote.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Bungee on November 10, 2017, 12:10:49 AM
Although that's more of a generic "I do not have 40 hours a week to dedicate to playing an MMO anymore" problem.

Yeah, that. Can't somebody just do a game around the Arena system, Overwatch style?


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Teleku on November 11, 2017, 06:47:59 AM
Vanilla was great for its time and place.  Pretty certain in the year 2017 it would do nothing for me.  Game peaked for me in BC (ton of fun) and I rapidly started to fall off after wrath hit (Though there were a variety of reasons for that, many involving real life).


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: 01101010 on November 11, 2017, 06:37:33 PM
I think there are those few left that really pine for Vanilla and all it's grindy goodness. I think there are a lot of people that missed vanilla and ran after BC came out and want to experience that without really having a notion of how flawed it was, looking at it from the eyes of the WoW in the here and now. There was a reason dungeon finder was put in, a reason 40 man raids were abandoned, a reason for all the fast tracked leveling. I doubt all the players excited for a vanilla server are going to enjoy it, save for those true vanilla fans that enjoyed the masochism.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Koyasha on November 11, 2017, 11:59:30 PM
I wonder if this is really going to be vanilla or not.  I doubt it.  I always thought about playing some of those EQ progression servers, but never quite got around to it.  I wonder if they're really the way things used to be, I actually don't know if they really set everything back the way it was or if they've given people convenience tweaks.  Probably the latter.

In any case, I doubt WoW will be as grindy and slow and lack-of-questy as it was in the old days.  Remember entire level spreads with no quests, if you didn't kill everything on the way to and from quests?  The way people play these days, avoid anything you're not specifically told to kill, they'll be constantly running out of quests if it's real vanilla.  I bet they'll tweak things here and there and everywhere.  Because, well, most of the people who say they want vanilla, I don't think they do.  I don't think they want multi-hour Stratholme and Scholomance and Blackrock Spire runs with...what was it, ten, fifteen people back in the day?  I forget what the caps were..

But EQ progression servers have been reasonably successful, I think, so I expect WoW will have some success with this too.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: SurfD on November 12, 2017, 01:54:12 AM
In all honesty, I think this is a really, really dumb (or desperate) idea to try to generate a tiny bit more revenue that is going to bite them on the ass hard.

I mean, from everything anyone has ever hinted at, it is pretty much impossible to straight up re-launch pure vanilla WoW on their current infrastructure.  The client side code obviously still exists, but I don't think the server side does, and it would be a straight up nightmare to try to get Vanilla to work on their current hardware (even assuming all the databases needed to make things work on the server side are actually available).

And there have been so many changes and iterations to the engine that attempting to "hack" vanilla WoW in as some kind of overlay using the modern engine would be even worse.

However, the biggest problem will be (and you can already see it popping up everywhere on WoW related gaming forums) trying to appease the "purists".   The people who want a 100% pure, 100% accurate version of vanilla are already fighting with a thousand and one different versions of "but what if blizzard does X":  do they fix obviously known bugs, or do they leave them as is, for everyone and their dog who has known about them for a decade to freely exploit? Do they add any kind of QOL improvements?  Even something as minor as adding a chat line limit to prevent spam would turn off the purists.  Pretty much no matter what they do, they will never be able to satisfy everyone who wants what they think they want from Vanilla.

Unless they release a 100% perfect copy of vanilla (or as near as they can get to it), the "hardcore" classic server crowd wont touch it, and if they DO release a 99.9% pure version of vanilla, 90% of the people who try it will bail, because the actual experience will shit all over their nostalgia. 


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Ginaz on November 12, 2017, 09:10:52 AM
In all honesty, I think this is a really, really dumb (or desperate) idea to try to generate a tiny bit more revenue that is going to bite them on the ass hard.

I mean, from everything anyone has ever hinted at, it is pretty much impossible to straight up re-launch pure vanilla WoW on their current infrastructure.  The client side code obviously still exists, but I don't think the server side does, and it would be a straight up nightmare to try to get Vanilla to work on their current hardware (even assuming all the databases needed to make things work on the server side are actually available).

And there have been so many changes and iterations to the engine that attempting to "hack" vanilla WoW in as some kind of overlay using the modern engine would be even worse.

However, the biggest problem will be (and you can already see it popping up everywhere on WoW related gaming forums) trying to appease the "purists".   The people who want a 100% pure, 100% accurate version of vanilla are already fighting with a thousand and one different versions of "but what if blizzard does X":  do they fix obviously known bugs, or do they leave them as is, for everyone and their dog who has known about them for a decade to freely exploit? Do they add any kind of QOL improvements?  Even something as minor as adding a chat line limit to prevent spam would turn off the purists.  Pretty much no matter what they do, they will never be able to satisfy everyone who wants what they think they want from Vanilla.

Unless they release a 100% perfect copy of vanilla (or as near as they can get to it), the "hardcore" classic server crowd wont touch it, and if they DO release a 99.9% pure version of vanilla, 90% of the people who try it will bail, because the actual experience will shit all over their nostalgia. 

Another issue is what exactly is "vanilla WoW"?  Is it from the first few months after release, after BWL was put in, the end of vanilla with Naxx or something else?  Whatever Blizzard gives them, I'm sure the people who have been crying for vanilla and shitting all over current WoW and the players that enjoy the game as it is will find something to complain about and use it as justification for going back to their "pure" private servers.  Fuck those guys.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Fabricated on November 12, 2017, 09:59:14 AM
Yeah, we need more info.

There's no fucking way they have the original server codebase all the way through everything. Also what in classic wow would fit Blizz's vision of the game currently?

Will they leave in the stuff where most of your skill trees were totally fucking useless, the terrible itemization, the shit where stuff could drop for classes your faction couldn't have, etc? Same with bugs.

Also with addons. I think Paleos probably remembers but in WotLK the mods got wacky as some really talented people got into the mod scene- Blizz had to start restricting what mods could do because of this one 3D mod that would literally draw where to stand or not stand on the ground during boss fights.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Crumbs on November 12, 2017, 04:55:40 PM
Long, chaotic vanila AV battles were my favorite part of the game.  If that's an option, I'd play.  2 hour battles in which Lok and Ivus are summoned?  I'm in.




Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Ginaz on November 12, 2017, 05:38:35 PM
Apparently there's something called Project 60 going on where people level the old school way (no heirlooms, no LFD tool etc.) and then just do the vanilla raids.  What a brilliant idea.  Burn yourself out on the not vanilla WoW just in time for classic servers. :oh_i_see:


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on November 12, 2017, 06:48:26 PM
Apparently there's something called Project 60 going on where people level the old school way (no heirlooms, no LFD tool etc.) and then just do the vanilla raids.  What a brilliant idea.  Burn yourself out on the not vanilla WoW just in time for classic servers. :oh_i_see:
If by just in time, you mean a likely year+ before the classic servers launch, sure.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Gimfain on November 12, 2017, 10:11:30 PM
Apparently there's something called Project 60 going on where people level the old school way (no heirlooms, no LFD tool etc.) and then just do the vanilla raids.  What a brilliant idea.  Burn yourself out on the not vanilla WoW just in time for classic servers. :oh_i_see:
If by just in time, you mean a likely year+ before the classic servers launch, sure.
Its not a true vanilla wow experience unless half the people are suffering from raid burnout.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: SurfD on November 13, 2017, 12:49:31 AM
Long, chaotic vanila AV battles were my favorite part of the game.  If that's an option, I'd play.  2 hour battles in which Lok and Ivus are summoned?  I'm in.
2 hours wasn't long.  Long was joining an AV on Friday, before work, playing for an hour, going to work, coming back from work and joining the exact same AV instance you were in 8 hours ago because the game still hadn't finished, playing for another 2 or 3 hours, going to bed, waking up for Saturday gaming and having a guildie tell you that that same AV game you joined like, 18 hours ago was still fucking going.  Old school AV was just something else entirely.  Goddamned awesome barely does it justice.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Fabricated on November 13, 2017, 03:54:17 AM
The weird thing is gonna be everyone going back to Vanilla even with its shitty systems and finding out how simple the old raids are compared to even stuff from Wrath.

People are gonna clear all of Molten Core in like 15 minutes.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: SurfD on November 13, 2017, 04:18:31 AM
The weird thing is gonna be everyone going back to Vanilla even with its shitty systems and finding out how simple the old raids are compared to even stuff from Wrath.

People are gonna clear all of Molten Core in like 15 minutes.
Only after they spend a month farming fire resistance gear.  Also, I am not sure it will be as easy as you think.  The transition back to 40 man raiding, will be jarring for pretty much anyone who started after they were phazed out.  Despite what people think, adding 15 more people to raid environment based around spatial awareness and not standing too close to other people does add an element of difficulty most people wont handle well.  Also, unless there are a lot of kind souls out there willing to re-tool mods to make sure they are game ready, shit like decursing 40 man raids on Lucifron will make most people used to modern raid mechanics cry tears of blood.

What will be more amusing will be watching the 1% repeat itself, as Naxx 40 as level 60 current content will still be brutally fucking hard.  I remember running / participating in Naxx 40 pugs after TBC released, and even with the huge jump in hp and DPS, the mechanics of some of those fights could still crush pugs who thought they were just going to go in and stomp the place.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Teugeus on November 13, 2017, 04:28:39 AM
I think what they will do is release it as the Naxx version but time gate the raids like they do on live so not everything will be there at launch, maybe just Onyxia/MC and go from there.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on November 13, 2017, 05:25:47 AM
I think what they will do is release it as the Naxx version but time gate the raids like they do on live so not everything will be there at launch, maybe just Onyxia/MC and go from there.
That's certainly the path of least resistance.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: SurfD on November 14, 2017, 01:08:29 AM
problem with releasing a 1.12 server as the base model is that there were SOOOO many balance and related changes made between that and launch that it would be like playing a completely different game right from day one.  Raids like Molten core would be significantly easier than they were when first attempted purely based on class balance tweaks alone, never mind the addition of things like spellpower to gear that originally didn't have it.  Sure, you could lock a lot of stuff behind time gates, but there would be a huge host of things that you really couldn't that would still dramatically change the feel of the experience.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Teugeus on November 14, 2017, 02:44:44 AM
That's a very good point. I remember them adding some blues and PvP gear that were better than even Tier 2 so would make those raids very trivial. The more I think about what they will do, the less clear of what I think the solution would be. Has a game developer ever done this with an MMO ? It seems like you won't be able to please everyone by a long shot. The game changed so much during those first 2 years, what would be an authentic recreation of that experience ?

edit: also what about addons ? I mean you used to be able to play Peggle INSIDE the game, how is that going to work ? Also some addons could almost play the game for you back then.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on November 14, 2017, 09:52:31 AM
EQ1 and 2 both have classic/progression servers.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Nebu on November 16, 2017, 11:02:17 AM
Sometimes the past is best kept in the past.  Vanilla WoW was great when it released (and eventually fixed by a series of 'miracle patches').  I can't imagine going through that again... especially when I already know what to expect.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Kail on November 16, 2017, 11:49:19 PM
In a fantasy world where my opinion somehow influenced Blizzard decisions, I'd suggest focusing less on the "vanilla" aspect and just making it as weird and janky as you can.  Contrast it to the live game, don't just build the game to please people who think the game peaked at 1.0

Like, bring back the weird class mechanics: warlock soulstones, rogues with their million different thief skills which all had to be leveled separately, hunters with... everything.  Get rid of Horde paladins and Alliance shamans.  Bring back the slow combat and wonky loot, all that.  Maybe boost XP rates to compensate for it.  But go all out with it, you know?  Give Tauren plainsrunning, let Undead speak common and be vulnerable to "Shackle Undead," throw in all that weird stuff that never made it out of beta.  Because I don't particularly give a shit if the game accurately simulates the experience I already played thirteen years ago, I care if it's interesting today, and I do think there are some interesting mechanics that have been sheared off as the game has gotten more and more streamlined over the years that I wouldn't mind messing around with.  I just don't care about the specifics of how accurate a historical recreation it is or anything.  Because it's never going to be the same, this is a social game and my social circle is not going to leap back in to this no matter what they do.

I dunno, maybe I don't represent the majority here.  But I suspect that Blizzard doesn't really know what the majority wants, they just hear "vanilla servers plz" a million times and the boss says they have to make it happen even though they don't really get the appeal themselves.  The cynical part of me says that the few peeps of information I've heard have left me feeling like there are people involved in this who WANT it to fail, like they kind of take the demand for older versions as a criticism of the newer one, so they are intentionally tossing out a crap version of the game so that when people whine about getting stuck in their mining animation the devs can fold their arms smugly and say "nonono, this is what you said you wanted, this is what you ALL SAID was SO MUCH BETTER THAN OUR VERSION" as it all collapses just like they predicted it would.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Draegan on November 17, 2017, 12:32:46 PM
I think most people just miss a smaller world with a controllable amount of content. They do stat squishes. This is just a content squish.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Nebu on November 17, 2017, 12:36:53 PM
I think most people just miss a smaller world with a controllable amount of content. They do stat squishes. This is just a content squish.

I can see that.  I have to confess that my favorite part of any MMO is the arms race at the beginning as the economy starts to develop.  Perhaps people just want a fresh world to make their mark in.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: luckton on November 17, 2017, 01:12:52 PM
I'm sure there will be calls for a Classic PvP server as well, considering the changes they're making in the next expansion. So that'll at least filter out the douches that just prey on the weak/leveling crowd.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Lucas on November 17, 2017, 05:10:10 PM
Now, of course it's not as simple as that, but I would imagine "Vanilla" could be interpreted as the last big patch before the event leading to The Burning Crusade. We're talking about Patch 1.12.0 (and 1.12.1):

http://wowwiki.wikia.com/wiki/Patch_1.12.0

Then you could add the LFG tool (added in 2.0.1, I think) as a more contemporary "QoL" improvement, along with the Draenei and Blood Elves. There you have it, Vanilla server.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Azuredream on November 17, 2017, 08:02:53 PM
I doubt they'll add an LFG tool or new races. I think they should start on 1.12 with certain things (Dire Maul, Silithus quests, AD armaments) disabled and a progressive release schedule. There were a lot of class reworks throughout the expansion that I think most people would prefer to be in the game at launch. Same with battlegrounds.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on November 17, 2017, 08:12:41 PM
I'd actually like to play through the class changes, not start with them all patched in. I'd probably start with WSG and AV in too, and add AB later.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: SurfD on November 18, 2017, 12:14:16 AM
It won't be an authentic vanilla experience unless you get to bomb your local AH with Barron Geddon'd pets, train Kazzak to Stormwind (and then 1 shot him with a reckoning bomb) and start a plague outbreak in orgrimmar by hearthing out of the Hakkar fight.  Every patch in the progression should be properly represented, complete with all the bugs too.  If they did that, I would be all over it, purely for the ability to abuse the shit out of plenty of hilarious bugs that were broken as fuck.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on November 18, 2017, 06:24:52 AM
It won't be an authentic vanilla experience unless you get to bomb your local AH with Barron Geddon'd pets, train Kazzak to Stormwind (and then 1 shot him with a reckoning bomb) and start a plague outbreak in orgrimmar by hearthing out of the Hakkar fight.  Every patch in the progression should be properly represented, complete with all the bugs too.  If they did that, I would be all over it, purely for the ability to abuse the shit out of plenty of hilarious bugs that were broken as fuck.
I agree completely. Silly shit like that is at least half of what made Vanilla fun, and if they just do 1.12 with time-gated content it's a half-assed cop out and I won't bother.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Soulflame on November 18, 2017, 08:03:35 AM
Dark Age of Camelot launched a few servers that were pre-Trials of Atlantis.

More words.  From memory.

They initially released two servers.  The initial demand was high enough that they put up a third server.  Unfortunately, that server died something like a year later.

The two servers were then consolidated down to one at a later date, when they were consolidating all of their servers.

As I recall, the total population of the classic servers hovered somewhere around 25-40% the entire population.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: HaemishM on November 18, 2017, 10:03:21 AM
That's mostly proof positive that Trials of Atlantis sucked more monkey balls than vanilla DAoC.

Goddamnit, now you've made me nostalgic for solo stealth archer level 20 battlegrounds play.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Nebu on November 18, 2017, 12:57:14 PM
That's mostly proof positive that Trials of Atlantis sucked more monkey balls than vanilla DAoC.

Goddamnit, now you've made me nostalgic for solo stealth archer level 20 battlegrounds play.

Uthgard is a free to play DAoC server.  Try that.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: HaemishM on November 18, 2017, 04:26:26 PM
Ain't nobody got time for that.

Also, don't be telling a man about something like that when he clearly is too weak to resist temptation.  :why_so_serious:


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Nebu on November 18, 2017, 04:37:32 PM
Ain't nobody got time for that.

Also, don't be telling a man about something like that when he clearly is too weak to resist temptation.  :why_so_serious:

It's the old version of DAoC too... old frontiers, the grind, 1 min cc... everything!  The server is set to 1.63 (when the left axe nerf hit).  So very old school.

(it's a massive time suck.  Don't do it!)


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Azuredream on November 19, 2017, 04:26:03 AM
I agree completely. Silly shit like that is at least half of what made Vanilla fun, and if they just do 1.12 with time-gated content it's a half-assed cop out and I won't bother.

I don't know how they're supposed to recreate anything you're talking about. The Hakkar thing was fixed extremely quickly. So they should leave it in as is, then when someone spreads the plague we uh.. patch it back out again? There'd be no magic there because everybody would know exactly what is happening. I'm not against starting it on 1.0 or whatever patch you want to start on and moving forward, but pretending those weird unintended events will happen the same way again is just silly.

Having played vanilla on a private server within the last couple years, I know for a fact I'll enjoy the game however they decide to release it, but I'd be playing because I actually like the game it was back then, not because of weird unintended events that only made up 0.001% of the vanilla experience rather than "half the fun" it apparently is for other people.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Soulflame on November 19, 2017, 08:56:29 AM
Ain't nobody got time for that.

Also, don't be telling a man about something like that when he clearly is too weak to resist temptation.  :why_so_serious:

It's the old version of DAoC too... old frontiers, the grind, 1 min cc... everything!  The server is set to 1.63 (when the left axe nerf hit).  So very old school.

(it's a massive time suck.  Don't do it!)

Midgard-like typing detected!   :why_so_serious:  That was a fix, not a nerf.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: luckton on November 19, 2017, 09:38:42 AM
God that argument takes me back...no matter how much the player base cried for LA to get nerfed, no matter how much they tried to make Mercs and BMs competitive, they just couldn't do it until 60+ patches later.

Also, lol @ "it's hardcoded, we can't do it unless one of our competitors do it then we can magically find a way"  :why_so_serious:


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Soulflame on November 19, 2017, 10:48:20 AM
I had a friend who tooled up a Merc to the point where he could use all of his cooldowns, and kill one person in an 8 man.  And then promptly die.

He'd then idle for half an hour while his cooldowns reset.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: luckton on November 19, 2017, 10:52:22 AM
I had a friend who tooled up a Merc to the point where he could use all of his cooldowns, and kill one person in an 8 man.  And then promptly die.

He'd then idle for half an hour while his cooldowns reset.

That was par for the course back in the day. Why the fuckers want to bring that back in their new Camelot game is beyond me.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Nebu on November 19, 2017, 11:23:58 AM
That was par for the course back in the day. Why the fuckers want to bring that back in their new Camelot vanilla WoW game is beyond me.

Fify


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Samprimary on November 21, 2017, 12:17:32 AM
aren't there people who will, like, step on your balls in heels? isn't that a thing? why would you need this instead?


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Der Helm on November 21, 2017, 05:32:26 AM
aren't there people who will, like, step on your balls in heels? isn't that a thing? why would you need this instead?
This is probably (hopefully) cheaper ?


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Sir T on November 21, 2017, 11:34:07 PM
I wonder if they will bring back the vanilla experience of not being able to see a fucking thing at night?


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Merusk on November 22, 2017, 03:45:19 AM
That was Everquest. WoW always did the twilight = night thing,  along with the true 24h clock.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Xanthippe on November 23, 2017, 10:21:08 AM
Long, chaotic vanila AV battles were my favorite part of the game.  If that's an option, I'd play.  2 hour battles in which Lok and Ivus are summoned?  I'm in.


I would subscribe for this.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Teleku on November 23, 2017, 06:01:27 PM
Long, chaotic vanila AV battles were my favorite part of the game.  If that's an option, I'd play.  2 hour battles in which Lok and Ivus are summoned?  I'm in.


I would subscribe for this.
Ditto.  Original AV was probably one of my most favorite things ever.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Lakov_Sanite on November 23, 2017, 10:17:05 PM
Long, chaotic vanila AV battles were my favorite part of the game.  If that's an option, I'd play.  2 hour battles in which Lok and Ivus are summoned?  I'm in.


I would subscribe for this.
Ditto.  Original AV was probably one of my most favorite things ever.

And I'll be there too, ignoring the battle and working on my fishing.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: SurfD on November 23, 2017, 11:26:43 PM
or skinning.  Pretty sure I spent a good long time in there skinning wolves on my mage, for whatever reason.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: ynotgolf on November 24, 2017, 04:51:11 PM
or skinning.  Pretty sure I spent a good long time in there skinning wolves on my mage, for whatever reason.

Because it was a super efficient means to get to 300 skinning if one of your toons got Finkle's Skinner off The Beast in UBRS, because you were now the Raid Skinner for skinning Onyxia's scales.  (at least that's how it went for me).


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: dusematic on November 25, 2017, 03:49:31 AM
I'll definitely be snookered back for this until reality interferes.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Fabricated on November 25, 2017, 11:13:32 AM
The one thing I'll never understand a Vanilla purist defending is the fucked itemization of everything. You could leave in the jank, pidgeonhole talent trees, shit like tab-target-sunder spam for tanking, etc.

But why would you want like 95% of the gear to be garbage with a random smattering of stats? I'd say let Blizz redo set bonuses from Tier 0 and up and make all the loot not suck complete shit.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Draegan on November 28, 2017, 05:54:08 AM
Because they remember the one time they got one piece of gear that was good and they were better than everyone else. They looked at it all day long in town with the character portait open. And this time, THIS TIME, they will do better and have a thunderfury and everyone will like them now.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: dusematic on January 05, 2018, 08:11:03 PM
The one thing I'll never understand a Vanilla purist defending is the fucked itemization of everything. You could leave in the jank, pidgeonhole talent trees, shit like tab-target-sunder spam for tanking, etc.

But why would you want like 95% of the gear to be garbage with a random smattering of stats? I'd say let Blizz redo set bonuses from Tier 0 and up and make all the loot not suck complete shit.

Set gear isn't the only gear in the game.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: SurfD on January 06, 2018, 12:09:48 AM
The one thing I'll never understand a Vanilla purist defending is the fucked itemization of everything. You could leave in the jank, pidgeonhole talent trees, shit like tab-target-sunder spam for tanking, etc.

But why would you want like 95% of the gear to be garbage with a random smattering of stats? I'd say let Blizz redo set bonuses from Tier 0 and up and make all the loot not suck complete shit.

Set gear isn't the only gear in the game.
Blasphemer!!


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Lucas on June 16, 2018, 08:17:10 AM
Looks like I was right: "Classic" experience will start with patch 1.12 (Drums of War) :

https://www.pcgamer.com/world-of-warcraft-classic-will-be-built-on-the-112-drums-of-war-patch/


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Comstar on June 16, 2018, 05:56:44 PM
Have we any idea what the computer specifications will be? I'm hoping my wife can play on her very-much-non-gaming laptop.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on June 16, 2018, 06:55:36 PM
Looks like I was right: "Classic" experience will start with patch 1.12 (Drums of War) :

https://www.pcgamer.com/world-of-warcraft-classic-will-be-built-on-the-112-drums-of-war-patch/
Well that certainly makes it easier for me to stay on the wagon.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Paelos on June 19, 2018, 06:46:23 AM
This post made me realize the game will be 14 years old in November. That's insane how long it's been going.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Teleku on June 19, 2018, 03:54:44 PM
What’s even more insane is that considering how successful it was, Blizzard hasn’t made another, newer MMO in that 14 years.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: schild on June 19, 2018, 04:18:48 PM
What’s even more insane is that considering how successful it was, Blizzard hasn’t made another, newer MMO in that 14 years.
I'd have to dig through emails but I feel like they've scrapped one if not two. Hell maybe three.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Velorath on June 19, 2018, 05:07:27 PM
They scrapped Titan to make Overwatch, which seems to have been the right decision.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Fraeg on June 19, 2018, 05:09:25 PM
This post made me realize the game will be 14 years old in November. That's insane how long it's been going.

 :ye_gods:

damn... time flies....

holy flying wombats... 14 years ?!?!?


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Fabricated on June 19, 2018, 08:05:15 PM
They will almost certainly make a WoW 2 when they feel they have well squeezed the last bit of blood from the stone.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Teleku on June 19, 2018, 10:58:20 PM
What’s even more insane is that considering how successful it was, Blizzard hasn’t made another, newer MMO in that 14 years.
I'd have to dig through emails but I feel like they've scrapped one if not two. Hell maybe three.
Sure, but its just impressive they managed to fuck up so many potential MMO projects over the years when you'd think making another successful monthly subscription game to replace their massive cash cow would be priority number 1.

Mind you, the face of MMO's has changed drastically since WoW was originally introduced, and I don't expect them to try and make another traditional MMO per say.  But as WoW has fallen off, they really have to be missing that guaranteed monthly subscription income.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: palmer_eldritch on June 21, 2018, 06:31:43 AM
Looks like I was right: "Classic" experience will start with patch 1.12 (Drums of War) :

https://www.pcgamer.com/world-of-warcraft-classic-will-be-built-on-the-112-drums-of-war-patch/
Well that certainly makes it easier for me to stay on the wagon.

I like the sound of vanilla WoW but I'm really no expert on the patches. Is Drums of War bad?


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Teleku on June 21, 2018, 06:35:57 AM
It was the final patch before Burning Crusade, so means every change since launch (But before BC) will be in.  Which I think is good?  I recall liking the various class overhauls a lot.  Not sure what the negatives would be.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on June 21, 2018, 07:29:50 AM
I was hoping for more of a progression experience, starting with 1.1 and then slowly patching in the class overhauls and extra content. Dumping everything in just means it will be easier to blow through everything and get tired of it all over again, instead of reliving the evolving vanilla patch lifecycle. The AQ event in particular will feel weird if it's just available Day 1, although I guess they might forgo it entirely and just have the gates open.

It's vaguely possible that they'll have the mechanics of 1.12 but keep certain zones/content locked and trickle them in slowly.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Azuredream on June 21, 2018, 04:34:27 PM
That would've been interesting, but probably a lot more work for them. I imagine they will lock certain things the way private servers do. No Cenarion Circle Battlegear or Argent Dawn Armaments, no Dire Maul, and only MC/Onyxia available to start. I believe cross-server battlegrounds were in the game in 1.12 which they may or may not enable. 15 minute greater blessings for paladins make life a lot easier for them. I know some people have been saying that "no, I want it to punch me in the dick as much as possible like true vanilla" but I disagree. The QoL changes made from 1.0 to 1.12 didn't change the game fundamentally like dungeon finder or summoning stones. It's still vanilla, you still have to take boats/zeps and flight paths to get places, you still have no mount until 40, raids are still 40 people, rogues are still stunlocking people from 100-0, etc. Pretty much every class feels way better to play in 1.12 but they all still feel extremely distinct, which was one of my favorite parts of vanilla; how leveling a warrior vs leveling a mage almost felt like you were playing a whole different game, in complete contrast to current WoW where every class is homogeneous.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Samprimary on June 22, 2018, 06:24:39 AM
can you fuckin imagine putting yourself through MC today

its a raid that was slapped together by physically exhausted teams desperately codging together generic pieces of caveInterior4 through caveInterior12


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Hawkbit on June 22, 2018, 07:43:25 AM
It's fucking long just soloing as 110, one-shotting everything. I did a nostalgia run on the Vanilla/BC/LK raids last month and they clearly got better over time.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Crumbs on June 23, 2018, 02:28:20 AM
I’m finding it difficult to believe they’re going to go the garage and find the floppy disc that says 1.12 and throw it in the server.  I’ll bet there are going to be tweaks and surprises. 


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Pezzle on June 23, 2018, 08:59:16 AM
Have fun grinding all that faction shit again.  Unless they decrease the time needed for that by .. 90%?  Faction grinds, trying to find those stupid rare recipes.  Go grind up some crusader drops!   


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Father mike on June 23, 2018, 09:43:27 AM
Dark Iron faction to make the Fire resist gear for Molten Core.

Onyxia scale cloaks.

Hell, the Molten Core attunement was pretty dick-punchy.

I had plenty of fun in Vanilla, but I think it was more the novelty of the experience plus the social aspects than the masochistic game mechanics.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Samprimary on June 25, 2018, 09:54:04 AM
I’m finding it difficult to believe they’re going to go the garage and find the floppy disc that says 1.12 and throw it in the server.  I’ll bet there are going to be tweaks and surprises. 

'changed the thing that made windfuries proc off windfuries and occasionally subject a target to millions of damage in a single tick when the stars align'

'MY IMMERSION'


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on June 25, 2018, 10:28:28 AM
I’m finding it difficult to believe they’re going to go the garage and find the floppy disc that says 1.12 and throw it in the server.  I’ll bet there are going to be tweaks and surprises. 

'changed the thing that made windfuries proc off windfuries and occasionally subject a target to millions of damage in a single tick when the stars align'

'MY IMMERSION'
Fixed a bug where an Enhancement Shaman accidentally killed another player in PVP.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Bungee on April 24, 2019, 11:31:11 PM
I got dragged into a group of people who want to do the reminiscing thing with this.
My biggest issue with this is (of course) the fucking people yelling on the forums and getting heard. All the hardcore assholes that want it "exactly like day 1" and then basically the same patches etc as after release. WHY THE FUCK WOULD YOU WANT THAT?
Why are people insisting on having the shitty debuff limit that completely fucked warlocks the first few months of the game and getting it "patched" later when you can have this sensible change from the start?


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: SurfD on April 25, 2019, 04:52:24 AM
I’m finding it difficult to believe they’re going to go the garage and find the floppy disc that says 1.12 and throw it in the server.  I’ll bet there are going to be tweaks and surprises. 

'changed the thing that made windfuries proc off windfuries and occasionally subject a target to millions of damage in a single tick when the stars align'

'MY IMMERSION'
I wish I still had it, but I had a screen cap of my combat log from an old Scholomance run where the Warrior in my group meled a rat critter for like 25 or 30k damage.  Half a dozen recursive procs of windfury triggers sword spec triggers windfury triggers sword spec.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on April 25, 2019, 10:32:49 AM
I got dragged into a group of people who want to do the reminiscing thing with this.
My biggest issue with this is (of course) the fucking people yelling on the forums and getting heard. All the hardcore assholes that want it "exactly like day 1" and then basically the same patches etc as after release. WHY THE FUCK WOULD YOU WANT THAT?
Why are people insisting on having the shitty debuff limit that completely fucked warlocks the first few months of the game and getting it "patched" later when you can have this sensible change from the start?
Because a lot of the fun of nostalgia is experiencing the changes as we experienced them? I'm not really nostalgic for 1.12 era WoW but the vanilla WoW experience. The gradual introduction of raids, battlegrounds, etc. along with the class revamps is all part of the fun for me. As for actual gamebreaking bugs, I guess those should be fixed but I understand if they don't want to go back into old patches to patch things that they would have later patched. Given the choice between a fully patched 1.12 with modern conveniences and an as-it-was 1.0 being gradually patched up, I'd prefer the latter by far.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Bungee on April 26, 2019, 01:44:51 AM
Because a lot of the fun of nostalgia is experiencing the changes as we experienced them? I'm not really nostalgic for 1.12 era WoW but the vanilla WoW experience. The gradual introduction of raids, battlegrounds, etc. along with the class revamps is all part of the fun for me. As for actual gamebreaking bugs, I guess those should be fixed but I understand if they don't want to go back into old patches to patch things that they would have later patched. Given the choice between a fully patched 1.12 with modern conveniences and an as-it-was 1.0 being gradually patched up, I'd prefer the latter by far.

Gradual content - yes. And this seems to be Blizzard's intention.
Gradual balancing - no. There was a reason they had to rework half the classes on the way to 1.12.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Comstar on May 18, 2019, 08:16:31 AM
My wife has an older laptop that is not a gaming laptop, but assuming it can run it, how can I get her to play with me? I want a game we can play together.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: 01101010 on May 18, 2019, 09:10:53 AM
My wife has an older laptop that is not a gaming laptop, but assuming it can run it, how can I get her to play with me? I want a game we can play together.


Bribes and broken promises.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: ezrast on May 18, 2019, 10:38:28 AM
Mildly amused by this list of not-bugs reaffirming to players that yes, questing actually sucked ass back then: https://us.forums.blizzard.com/en/wow/t/wow-classic-not-a-bug-list/175887


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: luckton on May 19, 2019, 01:16:10 PM
I get that there's a market for people that really enjoyed the WoW of old. Part of me actually does. And if I was still a bachelor with no other responsibilities besides my job, I'd love this.

But nah. That time has come and gone. I don't have enough time now to enjoy today's watered-down, streamlined, millennial-friendly WoW. But I agree with Ez; watching people lose their mind over how mechanics worked back then is  :awesome_for_real:


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Jeff Kelly on May 20, 2019, 02:46:29 AM
People think they want the classic game, what they actually want is a game that feels and plays like they remember it. Which is a version where they forgot most of the annoyances and only remember the fun stuff. The success of the RE2 remake for example partially comes from it being a game that 'feels like' RE" without actually being a faithful 1:1 recreation of RE2. At least that's what most people said.

Blizzard went for a faithful 1:1 recreation of WoW 1.12 (Opening of Ahn Quiraj patch) including the character models. They basically re-implemented WoW 1.12 on top of their new engine and recreated everything faithfully including all of the bugs and ideosyncracies. So I fully expect most of the people to drop off hard around level 30/40 when the level grind hits hard and people realize that the classic mid-level game lacked a lot of content. Also I look forward to people whining over all of the attunement quests, the Ahn Quiraj gate unlocking quest chain bullshit or the fact that you need to enter Blackwing lair to craft flasks. They even use the real classic WoW item drop rates, XP progression and respawn timers.

I don't know if it's because Böizzard actually thinks that people want a faithful recreation of classic WoW or if it's epic level trolling but right now the mood is shifting slightly against classic. My impression is that most people expected Classic WoW to be more of a hybrid where you get the classic content but based on a client and graphics engine that offers you the conveniences of 'modern' day WoW.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: lesion on May 20, 2019, 06:47:41 PM
Being basically forced to group up for some world quests is kinda nice though, since you need to make e-friends even if just for "invite plz/thx for group". It's a much slower pace and way more difficult than current WoW which I think imparts greater weight to just about everything. Definitely not something I'd pay for now, nor have the time for really but it's cool to chill in the nostalgia a bit.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Bungee on May 21, 2019, 12:50:03 AM
I told you last page that the Classic forums were full of hardcore "back to 1.0" screamers. Blizzard listened to them. Now that other people realize wth the screaming was actually about, they suddenly aren't so sure they like Classic anymore.
Ah, the internet (is for porn).


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Cyrrex on May 21, 2019, 12:55:38 AM
I would much rather play that old classic version of WoW than the watered down crap and hand-holding that passes for a modern MMO.  Problem is, I still don't want to play classic WoW.  Everyone has done that for eleventy billion hours, it has played out.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Jeff Kelly on May 21, 2019, 02:47:10 AM
What the "back to 1.0" screamers actually want IMHO is the "feeling of 1.0". The way they felt playing it and how the community was structured. I'd call it the WoW midlife crisis, except that they don't buy Porsches or Harleys and try to hit on women half their age. You can't recreate the frame of reference though. People were coming off of Everquest and by compariosn WoW was the better experience - in 2004.

I get that there's a legitimate wish to have a game that's less 'hand-holdy' and more hard core and that's more structured like pre-WotLK WoW but the vibe I get from many of the die hard 1.0 proponents is that they want 1.0 because that's the version they remember most fondly. If you want a more hard core experience you could reasonably argue for a Burning Crusade server as well because most of the disliked changed came with Wrath of the Lich King or Cataclysm (LFG system etc.). There's no reason why it has to be a 100% classic experience pre BC except nostalgia.

You could do a Burning Crusade server or even a Classic server on top of the current client with the current graphics and amenities (sans LFG and LFR) and you'd still have a more hard core experience just without the classic bugs, the perfromance problems and the annoyances. People wanted the authentic classic experience though.

The beta reactions are split. Some of the the die hard crowd likes it - because right now they are all playing and reminiscing about the 'good old days' and so you actually have a 'social experience' that's similar to WoW launch with world PvP in Tarren Mill etc.. There are also a lot of people who expected a 'remake' of classic instead of a faithful recreation and there's also the 'be careful what you wish for' crowd who get reminded of all of the badness that was classic WoW, they don't like it as much.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Jeff Kelly on May 21, 2019, 08:18:29 AM
As an aside: When I say 'die hard' proponents of a 100% WoW classic experience I mean that. For example: those people railed against color blind options Blizzard wanted to backport from the current version of WoW into classic mode because those features weren't initially part of the classic experience.

Imagine being so orthodox that you are opposed to acessibility options that don't have any influence on the actual game experience just because they weren't in the classic game.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Soulflame on May 21, 2019, 11:34:09 AM
Being basically forced to group up for some world quests is kinda nice though, since you need to make e-friends even if just for "invite plz/thx for group". It's a much slower pace and way more difficult than current WoW which I think imparts greater weight to just about everything. Definitely not something I'd pay for now, nor have the time for really but it's cool to chill in the nostalgia a bit.

Especially after the initial rush, when there's no one left in the zone!  That's even more fun!

Or, possibly, forced grouping is bullshit.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Falconeer on May 21, 2019, 12:17:50 PM
Forced grouping was bullshit, for sure. At the same time, now there are no games with forced grouping at all and there's definitely an audience that misses it and would like at least one MMORPG where it's a central part of the game. 


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: 01101010 on May 21, 2019, 12:59:36 PM
This is pretty much going to be a nostalgia fix that people will use for a week or 3 and then go back to whatever they are doing. I miss vanilla WoW, but only in context and time period.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Soulflame on May 21, 2019, 02:47:19 PM
I played initially during Burning Crusade, but I would not say that I actually miss that era of WoW.

I'm not sure there's actually an era of WoW that I do miss, come to think of it.  They all had minor issues that grew more aggravating the longer you were exposed to them.

I did enjoy a lot of BC and Wrath, but I don't know that I'd want to be dropped into either of those eras without QoL improvements and bug fixes.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Bungee on May 22, 2019, 08:42:27 AM
Although that's more of a generic "I do not have 40 hours a week to dedicate to playing an MMO anymore" problem.

Yeah, that. Can't somebody just do a game around the Arena system, Overwatch style?

I stand by that statement and add the Battleground system to it. I loved the PvP in late BC.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Soulflame on May 22, 2019, 01:21:25 PM
I think Mythic was working on a game that was pretty explicitly the WoW arenas, but that might have been an addition to their Warhammer game?


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: HaemishM on May 22, 2019, 02:52:21 PM
I think Mythic was working on a game that was pretty explicitly the WoW arenas, but that might have been an addition to their Warhammer game?

It was the Warhammer battlegrounds (a few of them) without all the MMO stuff and contrary to popular belief, it SUCKED. When I played it, something about it never felt quite right. It was a good idea done badly, which is pretty much the Warhammer battlegrounds in a nutshell.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rasix on May 22, 2019, 02:58:47 PM
Although that's more of a generic "I do not have 40 hours a week to dedicate to playing an MMO anymore" problem.

Yeah, that. Can't somebody just do a game around the Arena system, Overwatch style?

Like Battlerite (https://store.steampowered.com/app/504370/Battlerite/)?


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Soulflame on May 22, 2019, 03:06:45 PM
I think Mythic was working on a game that was pretty explicitly the WoW arenas, but that might have been an addition to their Warhammer game?

It was the Warhammer battlegrounds (a few of them) without all the MMO stuff and contrary to popular belief, it SUCKED. When I played it, something about it never felt quite right. It was a good idea done badly, which is pretty much the Warhammer battlegrounds in a nutshell.

I also recall it being not all that great, but, you know, Mythic.   :oh_i_see:


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on May 23, 2019, 10:51:51 AM
Maybe I'm in the minority but I really hated WoW Arenas. At least the BGs were fun the first few times, and eventually rewarding. Arena was just a FOTM-chasing meatgrinder with awful matchmaking and rich-get-richer ranking-based rewards.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Bungee on May 23, 2019, 12:01:25 PM
I think Mythic was working on a game that was pretty explicitly the WoW arenas, but that might have been an addition to their Warhammer game?

It was the Warhammer battlegrounds (a few of them) without all the MMO stuff and contrary to popular belief, it SUCKED. When I played it, something about it never felt quite right. It was a good idea done badly, which is pretty much the Warhammer battlegrounds in a nutshell.

It was because they removed everything that made a class unique in WAR and every archetype had basically the same skills, just renamed. As far as I can remember.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Soulflame on May 23, 2019, 12:22:05 PM
Maybe I'm in the minority but I really hated WoW Arenas. At least the BGs were fun the first few times, and eventually rewarding. Arena was just a FOTM-chasing meatgrinder with awful matchmaking and rich-get-richer ranking-based rewards.

I certainly agree with all of that.  I enjoyed a couple of the battlegrounds quite a bit, those were Arathi Basin and Alterac Valley.  The others were tolerable at least.

WoW Arena for me was "fail at 5v5 a few times a week for the minimum rewards" mostly.  There was a period where FotM was some awful warrior + holy paladin that we tried out for a bit, but that was a 30+ minute hellfest of finally managing to down one of the other team.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on May 23, 2019, 02:15:45 PM
Maybe I'm in the minority but I really hated WoW Arenas. At least the BGs were fun the first few times, and eventually rewarding. Arena was just a FOTM-chasing meatgrinder with awful matchmaking and rich-get-richer ranking-based rewards.

I certainly agree with all of that.  I enjoyed a couple of the battlegrounds quite a bit, those were Arathi Basin and Alterac Valley.  The others were tolerable at least.

WoW Arena for me was "fail at 5v5 a few times a week for the minimum rewards" mostly.  There was a period where FotM was some awful warrior + holy paladin that we tried out for a bit, but that was a 30+ minute hellfest of finally managing to down one of the other team.
WSG was fun at low levels in vanilla when it was the only option. AB was indeed better, and old school AV (which they aren't implementing in Classic :uhrr:) was great. The rest of the BGs were pretty shit, and PVP generally got worse as they introduced more shitty BGs and forced encouraged the Random queue. Thinking back I can only barely remember some of the other BGs: Strand was the vehicles one, EotS was the AB/WSG hybrid that was awful...there was another, smaller AB-style one too IIRC. Wintergrasp was cool was it was open to the whole server; when it became a queued BG it went to hell.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: ezrast on May 23, 2019, 02:34:15 PM
old school AV (which they aren't implementing in Classic :uhrr:)
wat

why are they even bothering then


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Soulflame on May 23, 2019, 03:24:24 PM
I never experienced classic AV.

When I say AV, I mean that era right after expansion release, when people have not yet capped out their gear, and had to actually take down towers and mid.  End of an expansion AV turned into "zerg the final guy gogogogogo".  That was less than fun.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Chimpy on May 23, 2019, 03:57:57 PM
Old school AV was great (when you were winning) when the flags were right on top of the respawn points in the graveyards. And when you could train Korrok the bloodrager onto the mid graveyard. The fucking bridge was bullshit though.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on May 23, 2019, 04:49:12 PM
old school AV (which they aren't implementing in Classic :uhrr:)
wat

why are they even bothering then
They're doing 1.12 AV, with no Korrak, no racial bits turn-ins, and so on. There's a whole article about it here (https://us.forums.blizzard.com/en/wow/t/alterac-valley-in-classic/128908).


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Setanta on May 23, 2019, 11:51:14 PM
Korrak/turn-ins etc was more fun than the mess that AV became. Sure you had 2-3 day games, but it was fun and you could drop in and drop out and rack up honor.



Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Druzil on May 24, 2019, 06:40:51 AM
old school AV (which they aren't implementing in Classic :uhrr:)
wat

why are they even bothering then
They're doing 1.12 AV, with no Korrak, no racial bits turn-ins, and so on. There's a whole article about it here (https://us.forums.blizzard.com/en/wow/t/alterac-valley-in-classic/128908).

This is not a good decision :uhrr:


The things I miss most about classic wow are the people - the friends, the guilds and the rivalries that I made along the way.  That's not something that going back to old mechanics is going to get back.  So even though I enjoyed WoW way more pre-dungeon finder, I don't have any illusions that going back is going to make the game fun for me again.

There's also the newness factor.  I've been to those zones and done those dungeons and quests tons of times.  I'm ready for something new.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Cyrrex on May 27, 2019, 12:03:57 AM
For me, it would be more fun than it is now.  But unlikely fun enough for me to invest time in it, let alone pay for it.  Stranger things have happened, though.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Ashamanchill on May 27, 2019, 01:02:46 AM
I tried watching a few Twitch streams to see if I wanted to play Vanilla for a second time. Turns out I really really don't. I hope those that do enjoy it though.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Cyrrex on May 27, 2019, 04:50:53 AM
Dumb question from someone not really following along....this comes with a major graphics overhaul, or what?


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: luckton on May 27, 2019, 04:56:21 AM
They're using their current BFA graphics engine. They're just adjusting data tables and the talent system to match vanilla. They've blogged about the difficulties of such adaptations late last year on how spells/skills were tabled in the before time vs now.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Jeff Kelly on May 27, 2019, 04:59:02 AM
No. Classic will feature the 2004 features and graphics. The way Blizzard approaches this is to give people exactly the 2004 WoW experience. Including the graphics. They run it on the current engine but everything including the tectures will be 2004


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Cyrrex on May 27, 2019, 05:21:57 AM
LOL, okay.  Better margins when soaking the rubes, I guess.

And this part:

They've blogged about the difficulties of such adaptations late last year on how spells/skills were tabled in the before time vs now.

Give me a fucking break.  I am not arguing that it isn't true or it isn't hard.  But either it is a big fat lie OR these are the dumbest motherfuckers that ever lived.  Hmm, let's see, we have a break-through, one-of-a-kind never to be repeated runaway smash-hit success of an MMO, yay us!  Here's an idea!  Let's NOT copy this motherfucker and store it in a safe somewhere!  Or more prudently, in 10 different safes all over the world!  Let's totally not do that!

Fucking idiots.  They should have copies of every goddamn version they ever created, locked away somewhere safe.

Edit:  I don't pretend to know all the complexities of how their newer engine might interact with all that older shit, but this is their IP.  They should have been able to shit this out in no time flat and charged people zero dollars to play it.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: ezrast on May 27, 2019, 07:54:56 AM
tl;dr No, operational and compatibility issues make dealing with legacy distributed systems hard even if every individual piece of software still works.

I guarantee you the problem isn't that they don't have the old code lying around. The problem is that WoW is a massive networked system with a ton of dependencies and you can't just power up an old server image and have something production-ready. One game realm will likely be sharded across multiple physical servers and connected to a bunch of external services for authentication, character storage, analytics, etc. For some of those things, like the storage engine, you just keep the software version in sync with the main servers and you're fine - but only if you're okay with having exactly-2006 WoW, and you still have to remember how you did all your operations back then, and update a bunch of processes regarding where backups go and how networks are laid out and yadda yadda to bring everything up to current standards so your existing ops team can deal with both systems without going insane. You also have to deal with any lurking assumptions the software may have about the server hardware or operating system, since their physical infrastructure has surely been revamped a time or two in the last decade. Throw in QA for all of this and it's a significant amount of work, though perhaps still minor for a company like ActiBlizz.

Except that other dependencies cannot be left at their 2006 state: centralized services such as authentication and chat (and potentially analytics, security/anti-cheat stuff, etc etc). Those systems have been completely overhauled since the game came out, meaning the 2006 software can't interface with any of it. In a perfect world where everyone writes maintainable, modular code, you yank out those sections of the code base, slot the new APIs in, and you're off to the races. In the real world, hahaha no, that's a huge revision to some really fundamental components of the server and client and trying to backport all those changes would likely be a huge quagmire. Plus, it would be awful moving forward because now the code base is split in two: the current, modern server vs the updated "Classic" frankenserver, and the Classic server still consists mostly of code that nobody's worked on in over a decade so good luck maintaining it and re-fixing all the bugs you've dealt with since then (at least, the kind you *don't* want to bring forward as part of the Classic experience, like crashes and performance issues).

In the end, it's way more sane to take the old data and bring it up to date for the current server. This is still complicated because a bunch of stats and concepts don't exist anymore (MP5, spell ranks), and you also have to add a bunch of conditional regressions in the server and client software to re-enable things that were taken out (old combat formulas, inconsistent/buggy behavior that you *do* want to reproduce but only in the Classic environment). But, you can do it incrementally and at least everything will be consistent when you're done.

All that is just the stuff that's apparent from the outside. The actual system is probably ten times more complex than I'm making it sound. So yeah, it's a little bit of work.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Jeff Kelly on May 27, 2019, 09:36:19 AM
I agree:

The devs also stated that they don't have the original code base anymore/can't reconstruct it from repos and even if they could it wouldn't matter because they no longer have the infrastructure from 15 years ago.

Their plan is to basically run the WoW classic scripting (lua based) on the current engine and networking infrastructure. Everything that wasn't script based is re-implemented in the current WoD engine.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: luckton on May 27, 2019, 09:36:59 AM
I was going to write something snarky to explain things, but Ezrast beat me to it.  :awesome_for_real:

But let's talk about how AOL dial-up was at it's peak during the same time WoW was being developed  :why_so_serious:


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Cyrrex on May 27, 2019, 09:44:33 AM
Jesus people.  Was just yelling at clouds.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: luckton on May 27, 2019, 09:45:55 AM
Jesus people.  Was just yelling at clouds.
(https://i.imgur.com/I6QnfDf.jpg)


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: HaemishM on May 27, 2019, 10:13:54 AM
Let us never forget that no MMOG, not even the most successful ones, were ever written with any more than the most seat-of-the-pants spaghetti code sort of way. It's a wonder any of them ever worked after the first live patch.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: luckton on May 27, 2019, 10:24:01 AM
Anarchy Online is still....online.  :ye_gods:


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: ezrast on May 27, 2019, 10:24:31 AM
Jesus people.  Was just yelling at clouds.
Ha, sorry. You stumbled across one of my triggers as an ops guy; not your fault.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Cyrrex on May 27, 2019, 10:26:57 AM
On the bright side, you got a chance to write a wall of text.  So there’s that.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Setanta on May 27, 2019, 01:52:25 PM
Let us never forget that no MMOG, not even the most successful ones, were ever written with any more than the most seat-of-the-pants spaghetti code sort of way. It's a wonder any of them ever worked after the first live patch.

eve.exe

aka how to take down your customer's computer as an added bonus


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Malakili on May 27, 2019, 02:14:45 PM
I got all the nostalgia I wanted out of this by watching someone stream playing an undead rogue for 7 minutes.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Bungee on May 27, 2019, 11:47:50 PM
I got all the nostalgia I wanted out of this by watching someone stream playing an undead rogue for 7 minutes.

I started playing on a private server, had fun, got level 12 and got hit with the grind flashback *hard*. I'll still play classic, mostly because I promised to join some ex-guildmates but I doubt I get past lvl 30 before Christmas.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Comstar on August 04, 2019, 02:55:59 PM
I didn't know you could play WoW for free to level 20. Found out last night. I think i played in...2006?

Goldshire is different...and yet hasn't changed a bit. Orks instead of defliers in red masks. The little kobold mine is closed and makes me sad for some reason I can't explain. Being offered a ride tor the bridge and seeing a Gryphon station outside the inn seems sooo...wrong. The map tells you excatly where to go and nothing is hidden. What, WALKING is too much now? I know the game was mostly a theme park, but everything's on a travellater now?I feel like I might as well be given a Segway and a tour guide.

No one is talking around the Inn like I seem to have memories of. There's 50 people here. Maybe it's because I'm on a free account?

There is one guy spamming asking for new members for a new guild...and I think it's the same spam I saw 10+ years ago.

I'm really confused by the lack of choosing talents..I just get given to me now without making any choice? I'm level 6 and the only choice I've made is my hair colour.

I can see why Classic mode is such a popular idea to a lot of people now. I know I'm not the target for the game now - 99% of people have hit max level and seen everything and done everything already. Again, I suspect I'm not the WoW target audience, never having even done a raid or gotten high enough to see most of the dungeons that I guess everyone has by now.

I think I will be interested in paying for a sub when Classic comes out.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Triforcer on August 05, 2019, 12:59:53 AM
Will sub WoW to try this.  I stopped playing WoW after about two weeks of BC- eager to see if it can transport me back in time to being 23 with no kids and unlimited free time, as obviously promised.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: lesion on August 05, 2019, 06:02:43 AM
Yeah, the beta hit the buttons for me but it's a mix of "oh daaaang I remember this heh that's cool but also so god damn slow" and "I have to do the dishes or my partner will leave me."


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Xanthippe on August 14, 2019, 09:43:33 PM
I'm torn between playing a hunter, which is and was my main, and playing something different, like pally or druid.

It's going to be interesting to see how it all shakes out. Will people who didn't play before find it interesting enough to play? There are an awful lot of quality of life improvements that have been made, but something has been lost along the way (i.e., the speed and ease of getting to max level rather than exploring all the nooks and crannies and finding things of interest).

Or perhaps that is just my nostalgia kicking in.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Comstar on August 20, 2019, 01:50:36 AM
I've signed up a new account, for some reason my old one didn't exist anymore. Looks like nearly every server is FULL. 10,000+ queues.

See you in the hells of the wait times I guess.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Azuredream on August 20, 2019, 02:55:14 AM
Queues are going to be brutal. I'm hoping they release another PvE realm. I'm on Pagle at the moment but I'd jump ship if they opened another one so I don't have to deal with queues.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on August 20, 2019, 04:57:18 AM
Brutal queues are a fundamental part of the Vanilla WoW experience. :why_so_serious:


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Chimpy on August 20, 2019, 05:12:19 AM
Brutal queues are a fundamental part of the Vanilla WoW experience. :why_so_serious:

Along with frequent server crashes and emergency maintenance.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Cyrrex on August 20, 2019, 05:23:19 AM
Dumb question, but is there a free trial with this like with current WoW?  I kinda want to get my boy to try it, so he can see how MMOs were in the olden days of yore, where you had to run a mile to find the arrow shooting trainer and you loved it.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rendakor on August 20, 2019, 06:22:40 AM
No idea, but with overwhelming queues there shouldn't be.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Comstar on August 20, 2019, 06:29:31 AM
Dumb question, but is there a free trial with this like with current WoW?  I kinda want to get my boy to try it, so he can see how MMOs were in the olden days of yore, where you had to run a mile to find the arrow shooting trainer and you loved it.

AFAIK free trial only applies to normal WoW.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: HaemishM on August 20, 2019, 08:10:16 AM
I've signed up a new account, for some reason my old one didn't exist anymore. Looks like nearly every server is FULL. 10,000+ queues.

So you really are partying like it's 2003?

I guess I can recycle my review of the original WOW beta/release - "Hire more AZNs."


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Triforcer on August 25, 2019, 07:56:44 PM
T minus 18 hours to go.  As a US guy in Japan, I guess I will go Arugal.  I'm sure I will play but rarely, but any Australians here should feel free to say hi if they ever see my name or a close variation thereon (always Horde side, life still hasn't brought me low enough to roll Alliance).


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Xanthippe on August 26, 2019, 03:20:44 PM
Tried to log in to Whitemane 20 minutes before live. Queue was 13000+.

Switched to the least populated newest server, and am 1,987 in queue, 20 minutes after live.

Like launch only worse.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Azuredream on August 26, 2019, 03:57:25 PM
And once you make it through the queue, you get stuck on the loading screen for 2+ minutes until it boots you back to character select with a "World Server is down" message.

Truly the authentic classic experience.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: 01101010 on August 26, 2019, 07:50:57 PM
So they went the route of too authentic, too true to the classic?


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Rasix on August 27, 2019, 09:08:32 AM
I am disappointed in some people right now. You know who you are.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Salamok on August 27, 2019, 09:48:46 AM
I remember queues and tons of downtime with EQ but I played WoW from day 1 and never remember waiting 15 minutes to get in the game, then again that was a very long time ago so maybe I am misremembering.  Chasing the dragon eventually leads to a heroin overdose and death, instead of revisiting them some things are better left as a fond memory.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Chimpy on August 27, 2019, 11:37:45 AM
I am disappointed in some people right now. You know who you are.

Everyone NOT playing this money grab?  :drillf:


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Paelos on August 27, 2019, 12:53:04 PM
I don't know how any of your still have time for this idea  :why_so_serious:

It was a time drag the first time around when I was in my 20s. I can't even begin to imagine trying to level now in my 30s. I'd get to level 10 and probably forget about it for 2 weeks.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Cyrrex on August 27, 2019, 11:42:28 PM
To be honest, the idea of classic WoW is more appealing than modern WoW.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Bungee on August 27, 2019, 11:54:17 PM
I got all the nostalgia I wanted out of this by watching someone stream playing an undead rogue for 7 minutes.

I started playing on a private server, had fun, got level 12 and got hit with the grind flashback *hard*. I'll still play classic, mostly because I promised to join some ex-guildmates but I doubt I get past lvl 30 before Christmas.

Day 1:
Level 13, 5h played. :shame:


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Setanta on August 30, 2019, 06:57:56 AM
Pretty much how I remembered it, I'm not hating it.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: 01101010 on August 30, 2019, 07:01:47 AM
But the real question is: how's Barrens chat?  :why_so_serious:


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Bungee on October 11, 2019, 06:15:52 AM

I started playing on a private server, had fun, got level 12 and got hit with the grind flashback *hard*. I'll still play classic, mostly because I promised to join some ex-guildmates but I doubt I get past lvl 30 before Christmas.

I'll hit lvl 60 next week. 7 weeks past release. That's with 2 weeks of not being able to play due to RL.  It's been surprisingly pleasant (I think) and full of flashbacks. Killing hundreds of raptors for those 8 talons, getting drive-by'ed while fighting a big mob pull and all.


Title: Re: World of Warcraft Classic announced at Blizzcon 2017
Post by: Gimfain on October 15, 2019, 12:12:41 AM
Its still hopeless to play this game with rl friends because they don't play enough. Decided to roll a priest a week ago on same side and server type with with my original name on same side I played back in the days. I'm now level 40, which is as far as I got with my horde druid before I ditched that one. The biggest difference is that this character I play in a really friendly guild where majority was in a fairly casual raid group that I had joined a few months before i quit retail for good. Its far more relaxed, its easy to play group content and progression is still addictive, fuck you Skinner. I haven't played this much leveling dungeons in any game including vanilla wow, back then I only played them once or twice.

Its going to hit the same problem I had with all mmorpg, you get to cap, you do the endgame dungeons and after 1-3 months you either raid or die.