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Title: Red Dead Redemption 2
Post by: Mithas on September 28, 2017, 08:58:23 AM
New trailer out today. Looks like a prequel to RDR.

https://www.youtube.com/watch?v=F63h3v9QV7w


Title: Re: Red Dead Redemption 2
Post by: luckton on September 28, 2017, 09:00:47 AM
 :mob: NO PC-VERSION, NO PEACE!  :mob:

Trailer is neat though.


Title: Re: Red Dead Redemption 2
Post by: WayAbvPar on September 28, 2017, 09:02:58 AM
^^
This.


Title: Re: Red Dead Redemption 2
Post by: Sky on September 28, 2017, 09:16:19 AM
I'll have the BoneX by then, soo....woohoo!


Title: Re: Red Dead Redemption 2
Post by: HaemishM on September 28, 2017, 10:04:41 AM
Makes me glad I got a PS4.


Title: Re: Red Dead Redemption 2
Post by: WayAbvPar on September 29, 2017, 12:19:47 PM
I have an XBone, but daddy don't thumb aim. I breathe through my nose like a proper human  :why_so_serious:


Title: Re: Red Dead Redemption 2
Post by: Sky on September 29, 2017, 12:26:35 PM
*shrug* I play GTA with an xbox controller on the PC.


Title: Re: Red Dead Redemption 2
Post by: Mithas on September 29, 2017, 12:48:49 PM
The aiming in RDR1 wasn't bad with a controller.


Title: Re: Red Dead Redemption 2
Post by: HaemishM on September 29, 2017, 12:55:34 PM
The aiming in Destiny on the PS4 is pretty decent too. What little I've played of GTA5 on the PS4 didn't appear to be too bad either.


Title: Re: Red Dead Redemption 2
Post by: MisterNoisy on September 29, 2017, 05:44:55 PM
*shrug* I play GTA with an xbox controller on the PC.

Same.  I hate to say it, but I'll be double dipping on this one.  At least it won't be like GTAV which I paid full retail for three goddamned times. (Yes, I know I don't always make great decisions)


Title: Re: Red Dead Redemption 2
Post by: WayAbvPar on September 29, 2017, 07:01:05 PM
Savages.

And 'pretty good' doesn't compare to a lifetime of mouse and keyboard aiming. When I aim using a controller I might as well be sipping and puffing the reticle (how does spell check not know reticle?) around. It is a vastly inferior interface for anything other than sports or action games.


Title: Re: Red Dead Redemption 2
Post by: Sky on September 29, 2017, 07:55:42 PM
Yeah, but I'd rather shoot with lockon and suffer through a few sniper missions than drive/fly with a keyboard.

I'll also likely double dip if it comes to that.


Title: Re: Red Dead Redemption 2
Post by: Strazos on October 01, 2017, 09:13:06 PM
If there's a PC option, we'll see...but this is the sort of game I'd enjoy from the couch.


Title: Re: Red Dead Redemption 2
Post by: Cyrrex on October 02, 2017, 07:46:58 AM
I just use the semi aim helper function for games like this and don't try to pretend like the shooting mechanics are the reason I play the game.  Just do that and enjoy everything else about the game.


Title: Re: Red Dead Redemption 2
Post by: Teleku on October 02, 2017, 08:39:07 PM
Savages.

And 'pretty good' doesn't compare to a lifetime of mouse and keyboard aiming. When I aim using a controller I might as well be sipping and puffing the reticle (how does spell check not know reticle?) around. It is a vastly inferior interface for anything other than sports or action games.
I'd normally be with you on this, but you forgot to add "3rd Person action games" to your list.  I've found that using a controller is almost always better for these sorts of games, just like using a mouse is always better for first person action games.


Title: Re: Red Dead Redemption 2
Post by: WayAbvPar on October 02, 2017, 10:17:26 PM
It is definitely not as bad 3rd person, for sure.


Title: Re: Red Dead Redemption 2
Post by: MisterNoisy on October 03, 2017, 04:26:22 PM
If there's a PC option, we'll see...but this is the sort of game I'd enjoy from the couch.

Most video cards have HDMI out with audio.   :drill:

Not to channel Sky, but 'PC' and 'comfy couch' are hardly mutually exclusive - it's crazy easy, and the Logitech Mini keyboard is a fantastic KBM solution for plain-Jane navigation and launching, while 360 controllers and receivers remain dirt-cheap.  Four-player Duck Game melees are pretty rad.


Title: Re: Red Dead Redemption 2
Post by: Sky on October 03, 2017, 07:30:07 PM
Since 2003tm  :drillf:


Title: Re: Red Dead Redemption 2
Post by: Strazos on October 06, 2017, 08:50:54 PM
Yeah yeah, but not all of us have our PCs next to our TVs, or even want to run it on a TV due to doing a lot of reading at the PC (or even, at times, work).

Granted, my laptop should be able to run this, which I do hook to my TV, but it would still play fine on my PS4.


Title: Re: Red Dead Redemption 2
Post by: Sky on October 07, 2017, 02:27:54 PM
Read and work on the laptop, game on the pc  :why_so_serious:

But we digress.



Title: Re: Red Dead Redemption 2
Post by: Mandella on October 13, 2017, 11:49:35 AM
Yeah yeah, but not all of us have our PCs next to our TVs, or even want to run it on a TV due to doing a lot of reading at the PC (or even, at times, work).

Granted, my laptop should be able to run this, which I do hook to my TV, but it would still play fine on my PS4.

Might want to look at in home streaming. All the comforts of the couch with the versatility of the PC, with only a few hundred hours of figuring it out and a few hundred dollars of extra gear to make it work!

Honestly, I am pretty happy with being able to sit on the couch with the dogs and wife in the living room and play Kerbal or whatever, and if everyone gets tired of me hogging the big screen I can still retire to the office and sit in front of the PC directly.


Title: Re: Red Dead Redemption 2
Post by: Sky on October 13, 2017, 03:02:40 PM
When I get the bonex it's probably going in my studio for a while...but that means I need a new chair.


Title: Re: Red Dead Redemption 2
Post by: Sky on October 26, 2018, 07:37:46 AM
So this is out.

I'm still polishing off Horizon Zero Dawn, so I'm not sure I'll dig in too deep for a week or two.

As my first PS4 pre-order, the experience was pretty awesome. I was watching some Monty Python and got a notification RDR2 was unlocked, I was immediately able to jump in and play (well, mostly watch, it is a Rockstar game intro). Don't even know when Sony was working their mojo to put it on my console over the past week or so. Nice!

I played for about a half hour or so, already hitting the notes a bit better for me than RDR1 did. A nice nod to the Hateful Eight, right outta the gate. Bodes well.


Title: Re: Red Dead Redemption 2
Post by: Falconeer on October 26, 2018, 09:06:42 AM
Are we allowed to save eventually in this game or is it such a good simulation of real life that you can't ever stop it? One hour long introduction mission with no visible save or checkpoint and not even at the end of such mission. I have no idea if I am good to quit and go have dinner or this thing expects me to keep playing forever until I get a tutorial on save points.


Title: Re: Red Dead Redemption 2
Post by: Sky on October 26, 2018, 09:26:24 AM
I dunno, I just went to the home screen. We'll see after I run another game and come back. It would be pretty disappointing and odd if it didn't run a decent quick save.


Title: Re: Red Dead Redemption 2
Post by: Phildo on October 26, 2018, 11:50:42 AM
PS4 is pretty good about remembering where you are if you pause the game and just put the console to sleep instead of shutting down.


Title: Re: Red Dead Redemption 2
Post by: Sky on October 26, 2018, 11:56:14 AM
I'm more concerned about waking up the ps4 and playing a game of Madden.


Title: Re: Red Dead Redemption 2
Post by: 01101010 on October 26, 2018, 12:30:48 PM
If they are going by GTA V rules, it is always saving in the background (either locally or cloud). My PS4 is wired and when I would just drop the game and play something else, the character I was playing picked up exactly where I stopped.


Title: Re: Red Dead Redemption 2
Post by: MisterNoisy on October 26, 2018, 12:39:00 PM
There are times that the game will restrict you from saving (generally any time you're in-mission), but for the most part you can save at any time.

Also, holy shit this game looks fantastic, even on the XB1.  Can't wait to see what it looks like on PC.


Title: Re: Red Dead Redemption 2
Post by: 01101010 on October 26, 2018, 12:48:45 PM
I still fuck about on GTA online but I honestly have no interest in a Western/Old West game. I played the first and never actually finished it - I think because I never enjoyed the setting. Probably will wait till it releases RDR online and re-evaluate. GTA's content is really staggering after all this time and free DLC shit they keep coming out with so I expect no different from this.


Title: Re: Red Dead Redemption 2
Post by: Falconeer on October 26, 2018, 12:49:00 PM
Things hard not to notice: Your character moves like shit. Or as if he is 500 pounds and wearing moon boots while walking on a river. Upstream. Sigh.


Title: Re: Red Dead Redemption 2
Post by: MisterNoisy on October 26, 2018, 12:55:27 PM
Things hard not to notice: Your character moves like shit. Or as if he is 500 pounds and wearing moon boots while walking on a river. Upstream. Sigh.

Rockstar has always prioritized animation over responsiveness.  It feels a lot like GTAV, though the horse riding is occasionally super-annoying for the same reasons in a way that driving cars in GTA isn't.


Title: Re: Red Dead Redemption 2
Post by: Falconeer on October 26, 2018, 02:30:27 PM
I thought I hated moving around in buildings scavenging for items from drawers, but I still had to go through the abysmally unfun process of looting corpses after the battle. Jesus christ, I am shocked at how opposite of fun plenty of things seem to be in a product of this magnitude and overall excellence.

I really like the storytelling and the setting, but -so far- I would go as far as describing the gameplay "a mess". And people complained about The Last of Us? Get outta here.


Title: Re: Red Dead Redemption 2
Post by: Hawkbit on October 26, 2018, 04:03:05 PM
Main character moves like a sack of potatoes.

It’s pretty though, mocap and cut scenes are pretty great. Textures are weird in places, almost as if this is a game that was in development for seven years.

Story seems good so far, an hour in. I’ll probably binge tonight if I stay awake.


Title: Re: Red Dead Redemption 2
Post by: Velorath on October 26, 2018, 08:15:45 PM
Got a lot of work this weekend so I'm not even touching it until Tuesday/Wednesday when I'm off.


Title: Re: Red Dead Redemption 2
Post by: Khaldun on October 27, 2018, 05:20:40 AM
From what I'm seeing in reviews and publicity, the character moving like a sack of potatoes and unfun looting and so on is part of The Vision [tm]: e.g., that this is an open world that rules you, not that you are the future ruler of the world.


Title: Re: Red Dead Redemption 2
Post by: Cyrrex on October 27, 2018, 05:27:57 AM
Honestly, it sounds like every Rockstar game ever.  They succeed in spite of terrible movement mechanics.  GTA 5 was the first time they even got the driving physics tuned right, it was always dogshit before.


Title: Re: Red Dead Redemption 2
Post by: Falconeer on October 27, 2018, 06:27:08 AM
It is so stupid, borderline demented. What would be a fantastic incredible game ends up being something I probably never finish because it is physically painful to do the most basic function of the entire game: moving around.

There is a huge difference between allowing characters to move unrealistically fast and twitchy and tranforming a main character into a goofy malfunctioning man-shaped tank. And where is the realism when every minor object stops you in your tracks or forces you to slowly and gently open and close it according to the animation rails? We grill that Chris Robert crook for bullshit like this. Rockstar does not get a free pass from me, especially cause movement and interactions here feel overall worse than Gta 4 (four!) to me.

Edit: someone said it better than me:

"however, it still maintains Rockstar’s bullish commitment to a clunky control scheme. Across what’s now four games and two console generations, the company’s characters have lumbered along in what’s meant to convey the weight of a real person in contrast to the light, effortless controls of so many other games. But the result is artificial rather than convincing. Studios like Naughty Dog have proven capable of giving characters a consequential sense of weight without making it a challenge to navigate around a table or requiring you to hold down buttons to move at acceptable speeds. Coupled with middling gunplay feedback and a few too many stealth segments, the chunky act of playing Red Dead Redemption 2 doesn’t feel good so much as it feels, eventually at least, tolerable."

Naughty Dog or, you know, Horizon Zero Dawn.


Title: Re: Red Dead Redemption 2
Post by: schild on October 27, 2018, 06:31:31 AM
Every Rockstar game has shit movement and I haven't played a single one past a 4 hour or so session because of it.


Title: Re: Red Dead Redemption 2
Post by: HaemishM on October 27, 2018, 12:40:42 PM
GTA 5 was the first time they even got the driving physics tuned right, it was always dogshit before.

I disagree. GTA5 is better than it was before, but the driving is still dogshit.


Title: Re: Red Dead Redemption 2
Post by: Yegolev on October 29, 2018, 05:19:32 AM
This is kinda funny because the movement isn't what bothers me so much.  I do think it's rather realistic, which I can dig, but the things that really bother me:

is when I lose all my pelts due to ambush and I forgot to save.  Realism?
is when I unintentionally murder someone and the autosave captures it.  Realism?
is when I gun down/beat up/loot someone and somehow I get a witness that is trying to report me.  Sometimes there isn't even a visible person.
is when I'm recognized even though I'm wearing a bandana.  Realism?  I should change all my clothes?

Really, The Mosey isn't the main trouble.


Title: Re: Red Dead Redemption 2
Post by: eldaec on October 29, 2018, 11:47:36 AM
GTA 5 was the first time they even got the driving physics tuned right, it was always dogshit before.

I disagree. GTA5 is better than it was before, but the driving is still dogshit.

I haven't played a GTA for a while, but I always thought the driving felt exactly like an 8 year old playing with toy cars. Which I assume was the goal.


Title: Re: Red Dead Redemption 2
Post by: Rasix on October 29, 2018, 04:52:34 PM
This is kinda funny because the movement isn't what bothers me so much.  I do think it's rather realistic, which I can dig, but the things that really bother me:

is when I lose all my pelts due to ambush and I forgot to save.  Realism?
is when I unintentionally murder someone and the autosave captures it.  Realism?
is when I gun down/beat up/loot someone and somehow I get a witness that is trying to report me.  Sometimes there isn't even a visible person.
is when I'm recognized even though I'm wearing a bandana.  Realism?  I should change all my clothes?

Really, The Mosey isn't the main trouble.

I was trying to get on my horse and managed to accidentally pick a fight with a civil war veteran.  :awesome_for_real: This was right after I paid off a previous bounty. At least the trip was short.

Unintentional awesome: chasing someone on horseback and not clearing enough space under a shack ended up with a cartoon style de-horsing.

So far, I'm enjoying it, despite the UI/map icons being a bit small for me, and issues with the controls. Too many potential violent actions share buttons with non-violent actions. See above.

Still, it's just RDR with added stuff. The added stuff is fine with me so far.

edit: I think I've had issues with every single Rockstar UI. At least the colorblind option is better than normal. I just have to remember that hot pink is the new red.


Title: Re: Red Dead Redemption 2
Post by: Khaldun on October 29, 2018, 06:05:20 PM
I can see someone who enjoys the ultra-realism saying, "Yeah, being misidentified and accidentally picking fights and all that is realistic, man, so it's part of the The Experience."


Title: Re: Red Dead Redemption 2
Post by: Sky on October 30, 2018, 07:39:57 AM
The reuse of buttons and button mapping in general gave me some initial issues in my test run. As far as movement, coming from Horizon ZD and Spidey 2018, it's going to feel even more brutal. And yeah, I was concerned about the tiny UI, as well. Again, HZD had a nice solution: auto-hide the UI, touch the touchpad to see it for a few seconds. Lets me play with a view of the nice scenery, very immersive, but the info pops up on screen as I need it; stays out of the way when I don't. Close to perfect.

I think I really don't like the setting of RDR. Couldn't finish the first one (halfway, maybe?), and I'm not on fire to start the new one. I love westerns on the screen, so I'm not sure why I find it so boring in a game. After Elex and HZD, I think post-apoc primitive sci-fantasy might be my favorite setting.

Anyway, going back to features. I think my main concern for RDR2 is the clunky gameplay in general, after playing two games that are just fun to play. I don't mind grinding out a few bandit camps or challenges in HZD or clearing out bad guys in Spidey, because both feature fun action/stealth gameplay. I've always felt Rockstar's games were more 'endure the clunky gameplay because the overall game is fun and over the top'. I'm not sure that holds water any more.


Title: Re: Red Dead Redemption 2
Post by: Mandella on October 30, 2018, 11:48:51 AM
HZD makes playing *anything* else a chore. They really nailed it with that title.

That said, I didn't care for the DLC much. Did you have any issues with it, or am I alone?

As far as RDR2, my staff at work are pretty much in the pro-Rockstar camp, with one holdout over the clunky movement thing. As for me, I don't generally mind the control scheme at all but I have to agree with Sky that apparently video game westerns just aren't my thing.


Title: Re: Red Dead Redemption 2
Post by: 01101010 on October 30, 2018, 01:05:14 PM
Westerns on screen are great because they cut out all the shitty boring crap in the middle, or at least only give you a brief look. Western games smack you in the face with it. Really curious how online part is going to fare.


Title: Re: Red Dead Redemption 2
Post by: MisterNoisy on October 30, 2018, 06:19:03 PM
The reuse of buttons and button mapping in general gave me some initial issues in my test run. As far as movement, coming from Horizon ZD and Spidey 2018, it's going to feel even more brutal. And yeah, I was concerned about the tiny UI, as well. Again, HZD had a nice solution: auto-hide the UI, touch the touchpad to see it for a few seconds. Lets me play with a view of the nice scenery, very immersive, but the info pops up on screen as I need it; stays out of the way when I don't. Close to perfect.

I think I really don't like the setting of RDR. Couldn't finish the first one (halfway, maybe?), and I'm not on fire to start the new one. I love westerns on the screen, so I'm not sure why I find it so boring in a game. After Elex and HZD, I think post-apoc primitive sci-fantasy might be my favorite setting.

Anyway, going back to features. I think my main concern for RDR2 is the clunky gameplay in general, after playing two games that are just fun to play. I don't mind grinding out a few bandit camps or challenges in HZD or clearing out bad guys in Spidey, because both feature fun action/stealth gameplay. I've always felt Rockstar's games were more 'endure the clunky gameplay because the overall game is fun and over the top'. I'm not sure that holds water any more.

RDR2 is definitely pushing the limits of what we can do with a modern four-face-button gamepad.  Even compared to GTA5, the amount of holding buttons and clicking others while selecting with others iis bonkers.

Bring on the six face-button gamepads!.


Title: Re: Red Dead Redemption 2
Post by: Big Gulp on October 31, 2018, 04:46:38 AM
Control issues aside, I did happen to run into a Klan cross burning at random in the middle of the woods.  I got to stack their bodies like cordwood, which all by itself was worth the $59.99 admission price.


Title: Re: Red Dead Redemption 2
Post by: Sky on November 06, 2018, 08:49:34 AM
Finally started digging into this over the weekend. I only have two gripes thus far, one minor and one major. Minor: I wish washing up was more convenient (as in: could be done in camp). Sure, I could just cheese it by swapping outfits, but I like the slow paced style of the game and that's a jarring gamey decision.

The major one (for me) is the day/night cycle. It's waaay too fast. It worked fine for GTA, but in RDR with its slower pace and very relaxed style of gameplay, it's a constant irritant. I want to take my time tracking some deer through the woods and looking around at stuff and not feel rushed because the day cycle is so short.

I suppose that's a pretty decent initial impression of the game, that I like the style they went for so much that I think they didn't push it enough.

My two favorite tips thus far: dbl-tap L1 to spin your pistols as you put them away, and you can auto-walk in cinematic camera if you set a waypoint. I've never used a Rockstar cinematic camera much, but it's great in this one.


Title: Re: Red Dead Redemption 2
Post by: Mandella on November 06, 2018, 09:23:05 AM
Does the game allow modding? Probably a dumb question, but I've never messed with modding on the PS4, so I have no idea.

But day/night cycles are one of the first things I mess with in a game, for exactly the reasons you state. I kinda like to mosey even if I'm not in a western game.


Title: Re: Red Dead Redemption 2
Post by: Sky on November 06, 2018, 09:55:57 AM
Obligatory saving you 3 seconds of googling: https://www.reddit.com/r/PS4/comments/9sfvfc/some_useful_tips_for_red_dead_redemption_2/

And copypasta for the even lazier:



Title: Re: Red Dead Redemption 2
Post by: Jeff Kelly on November 08, 2018, 05:00:05 AM
Chapter 5 feels like it was destined to be a much bigger part of the game which got cut for time but which was never fully removed because of the money and effort that had already been spent on it. The game loses prety much all of the momentum there and it feels like a total drag.


Title: Re: Red Dead Redemption 2
Post by: Hawkbit on November 08, 2018, 06:18:50 AM
I’m still in chapter one and it’s a slog. Good to know it doesn’t get better. I feel like I’ve played this for 20 hours and I’m still trying to find the fun.

The day/night cycle sucks like Sky said. It’s also damn hard to find where sounds are located in game. I can hear someone yelling but it’s too far off, so by the time I have found the event It is usually over.


Title: Re: Red Dead Redemption 2
Post by: Falconeer on November 08, 2018, 09:12:25 AM
It's the goddamn gameplay. This would have worked better for me if they went full Telltale with better graphics. Instead, every time I have to go anywhere/do anything I feel compelled by the desire and hope to see something new or get a new part of the story but at the same time I feel terribly aggravated by the idea of what I have to do to get there. Everything feels so heavy, fatiguing.


Title: Re: Red Dead Redemption 2
Post by: Sky on November 08, 2018, 09:55:20 AM
It’s also damn hard to find where sounds are located in game. I can hear someone yelling but it’s too far off, so by the time I have found the event It is usually over.
I've had that happen a lot. I realized it's because I'm playing with no radar (just popping it up to check my bearings as needed). I was playing a section with the large radar up to see where I was going and noticed they emit a sonar-like blip when they call out. It disappears quickly, but it's at least something. And as you say, if it's outside the radar, good luck ever seeing them.

So far the controls haven't been bugging me since I shifted gears into RDR mode. Only thing I've tweaked was turning off dead zone (I've always hated that about console controls anyway).


Title: Re: Red Dead Redemption 2
Post by: Mandella on November 08, 2018, 10:33:28 AM
It's the goddamn gameplay. This would have worked better for me if they went full Telltale with better graphics. Instead, every time I have to go anywhere/do anything I feel compelled by the desire and hope to see something new or get a new part of the story but at the same time I feel terribly aggravated by the idea of what I have to do to get there. Everything feels so heavy, fatiguing.

An acquaintance of mine was playing the original RDR when her mom walked in.

Mom: "What are you doing?"

Her: "Riding my horse to Mexico."

Time passes.

Mom: "How long is this going to take?"

Her: "About as long as it would take to ride my horse to Mexico."

And then she put down the controller and never logged back in again.

 :awesome_for_real:

Honestly, that kinda makes me want to play it...


Title: Re: Red Dead Redemption 2
Post by: Falconeer on November 08, 2018, 10:57:25 AM
Hey, I adore trucking simulators. Also walking simulators. The beauty if Euro Truck Simulator is getting on the highway in Roma and happily and meditatively drive all the way up to Stockholm without too much hassle. The road "flows" under you. It takes about 2 real life hours and can be very addicting.
But RDR2 just has too many things to keep track of that don't feel rewarding to me. Moving around is a chore. Inventory is a chore. Hunger, thirst, energy, even looting, is a chore. Feeding yourself, cleaning your gun, shaving, and fucking shooting, it's all chore-y.
I think I would have less of a problem if it were "Cowboy Manager 2019", meaning text based and all. Story, visuals and and audio are incredible here, but the actual "game" is so swampy. I want to love it every time I boot it up, but end up somehow tired after 30 minutes.


Title: Re: Red Dead Redemption 2
Post by: Yegolev on November 08, 2018, 01:36:01 PM
Then you realize you left your rifle on your horse.


Title: Re: Red Dead Redemption 2
Post by: Hawkbit on November 08, 2018, 05:26:33 PM
That's what caused me to kill the game without saving last night. I decided to take on a bandit camp but failed to get my rifle off my horse first. Instead of trucking back to the horse I just said fuck it and went to bed. I wish they would come up with a fun-mode patch that turns all that extraneous bullshit off.


Title: Re: Red Dead Redemption 2
Post by: 01101010 on November 08, 2018, 06:33:26 PM
But realism, man...  :why_so_serious:


Title: Re: Red Dead Redemption 2
Post by: Yegolev on November 09, 2018, 05:24:02 AM
Counterpoint: you can whistle for your horse.


Title: Re: Red Dead Redemption 2
Post by: Sky on November 09, 2018, 05:51:17 AM
I actually like that aspect. I'm a fan of verisimilitude, though. I like the emergent gameplay (oh shit, I forgot to grab that rifle, do I risk calling Bessie over or take these guys on with my pistol and lasso), that's one of the  things that makes Rockstar games interesting.


Title: Re: Red Dead Redemption 2
Post by: Yegolev on November 09, 2018, 12:26:08 PM
I haven't been murdered by a cougar yet, so there's that.  The real limiter is that the game physically puts us to sleep.  I can fight it well enough but my wife can't.


Title: Re: Red Dead Redemption 2
Post by: Sky on November 21, 2018, 06:40:50 AM
I dunno, the game itself hasn't clicked for me. I've been enjoying the hunting and just hanging out in the world, but as soon as anything goes sideways it feels way too punitive. I'm flat broke with bounties in two states...and I'm mostly minding my own business. It feels like the game doesn't want me to have fun or play it the way it 'should' be played (as a rough outlaw). I realize my last post was about liking that aspect, but that was before I was dead broke and trying to avoid getting any more bounties and running away from anyone that could remotely trigger a crime. Lots of traffic on those dusty roads, and all of em snitches with high powered optics.

I think I really must hate the setting, given my experiences with the first one stalled out quickly, but I've played the shit out of every GTA since 3 and bought several multiple times.


Title: Re: Red Dead Redemption 2
Post by: 01101010 on November 21, 2018, 06:54:53 AM
I'm waiting for a sale on this AND the release of online before considering putting this on my PS4.


Title: Re: Red Dead Redemption 2
Post by: Yegolev on November 26, 2018, 11:48:26 AM
I can only imagine the new depths of boredom I'll explore in RDR2 MP.


Title: Re: Red Dead Redemption 2
Post by: Big Gulp on November 26, 2018, 06:07:59 PM
I'm flat broke with bounties in two states...and I'm mostly minding my own business. It feels like the game doesn't want me to have fun or play it the way it 'should' be played (as a rough outlaw).

Masks help.  A LOT.


Title: Re: Red Dead Redemption 2
Post by: Yegolev on November 28, 2018, 12:52:16 PM
Why are you broke?  Commit more crimes!


Title: Re: Red Dead Redemption 2
Post by: Sky on November 28, 2018, 01:20:20 PM
The crimes just seem clunky and not fun, with a protracted 'dealing with aftermath' phase that's even less fun. Even the hunting gets to be a bit of a drag once you get to the 'look for high quality specimens, then open the compendium in the clunky UI to see what kind of weapon and ammo I can use to not fuck up the pelt (sure, you can inspect from the main game...but that's also awkward for anything but stationary bigger game)' thing. I've yet to put together enough pelts for a single satchel upgrade and hunting is like 90% of what I've been doing.

The wandering around doing nothing is by far the game's strong point.


Title: Re: Red Dead Redemption 2
Post by: Khaldun on November 28, 2018, 02:04:01 PM
That's pretty much what I do in GTA 5. I did a fair amount of it in RDR too--I think I must have spent most of my time murdering that racist poker player/storekeeper, not doing quests.


Title: Re: Red Dead Redemption 2
Post by: MisterNoisy on December 07, 2018, 09:50:51 PM
The online component is a little thin on content, but I kinda dig it.  If you just liked dicking around in the open world, that's pretty much what it is.

Also, the .22 Varmint Rifle is a goddamned murder machne since you still one shot with headshots using it.


Title: Re: Red Dead Redemption 2
Post by: Tale on December 21, 2018, 02:43:52 PM
This made me laugh (https://m.imgur.com/gallery/BoEOboE).


Title: Re: Red Dead Redemption 2
Post by: Yegolev on December 26, 2018, 06:26:52 AM
I've been playing this game too much.
https://www.youtube.com/watch?v=kVpyc-5WeWQ&list=PLq3NWSN0qM0PUtCyrj4rtgdlDIdsrI4Tz


Title: Re: Red Dead Redemption 2
Post by: Mandella on December 26, 2018, 09:15:23 AM
I've been playing this game too much.
https://www.youtube.com/watch?v=kVpyc-5WeWQ&list=PLq3NWSN0qM0PUtCyrj4rtgdlDIdsrI4Tz

Did you just kick a frog?

Damn this game lets you get away with some serious villainy...

:awesome_for_real:

But anyhoo, got this for Christmas so I guess I'll be joining you in frog-kicking pretty soon. Soons I finish off Spider-man first that is.


Title: Re: Red Dead Redemption 2
Post by: Yegolev on December 26, 2018, 02:28:19 PM
Kicked a toad, and he croaked. Hopefully you watched the rest of the videos.

I'm a bit bored with RDR2, but my current interest is high in creating a "Master Hunter" YouTube playlist of kicking and stomping prey in various games. It's not funny in No Man's Sky (also it's a punch, not a kick) so I probably won't post one of those. Then again, that time I accidentally punched a horse in RDR2 was pretty funny.


Title: Re: Red Dead Redemption 2
Post by: ezrast on December 27, 2018, 06:22:29 PM
subscribed


Title: Re: Red Dead Redemption 2
Post by: Surlyboi on December 29, 2018, 07:37:00 PM
Mulling doing a RDR2 online radicalthon...


Title: Re: Red Dead Redemption 2
Post by: 01101010 on December 30, 2018, 05:11:24 AM
Mulling doing a RDR2 online radicalthon...

Are people still playing online?  :why_so_serious:


Title: Re: Red Dead Redemption 2
Post by: Falconeer on December 30, 2018, 11:34:57 AM
Mulling doing a RDR2 online radicalthon...


 :Love_Letters:


Title: Re: Red Dead Redemption 2
Post by: Yegolev on December 31, 2018, 09:33:36 AM
Master Hunter Series: Added gator, turtle, and beaver.

https://www.youtube.com/watch?v=kVpyc-5WeWQ&list=PLq3NWSN0qM0PUtCyrj4rtgdlDIdsrI4Tz


Title: Re: Red Dead Redemption 2
Post by: Cyrrex on January 02, 2019, 12:27:44 AM
Late to the party, but I started playing this.  The needless complexity in the UI and controls is almost enough for me to not want to play this.

I have only made it so far as to take up the first actual mission, a trip into Valentine.

Sorta accidentally robbed a satchel on a horse.  Was just thinking I would inspect it, but it just goes straight to stealing, and I get reported.  Lawman walks up and tells me to get the fuck outta Dodge.  So I get off of his radar.  Fine, makes sense.  Mission I was about to continue is now locked entirely for an unknown amount of time, despite walking out of the zone and letting some time pass.  Er, fair enough, kinda?  Walk around town, can't do shit.  Don't even have a horse to ride back and take another mission.  Put down the control, go take a piss or something.  I come back and pick the controller off of the couch, and somehow manage to lightly push the R2 button.....aaaaaaaand instantly gutshot some poor bastard by mistake as a result.  Now it's a full on emergency, bounty on my head and people coming after me.  Kill four or five, steal a horse and ride back to camp.

Pretty sure I just broke my entire game.  Way too easy to accidentally do unintended things as a result of the dumb controls.

I love everything Rockstar does.  But I am annoyed so far, hope I can get past this stupid stuff because I can tell there is something I want to play underneath it.


Title: Re: Red Dead Redemption 2
Post by: Yegolev on January 02, 2019, 06:23:06 AM
As far as I can tell, you are playing the game correctly.


Title: Re: Red Dead Redemption 2
Post by: 01101010 on January 02, 2019, 08:01:45 AM
Picked the game up - played single player for a few hours, got overwhelmed by all the shit you can do and then got bored. Same shit happened in RDR. I'll force myself to play through it at some point, but right now I cannot be bothered.


Title: Re: Red Dead Redemption 2
Post by: Mandella on January 02, 2019, 08:36:16 AM
Late to the party, but I started playing this.  The needless complexity in the UI and controls is almost enough for me to not want to play this.

I have only made it so far as to take up the first actual mission, a trip into Valentine.

Sorta accidentally robbed a satchel on a horse.  Was just thinking I would inspect it, but it just goes straight to stealing, and I get reported.  Lawman walks up and tells me to get the fuck outta Dodge.  So I get off of his radar.  Fine, makes sense.  Mission I was about to continue is now locked entirely for an unknown amount of time, despite walking out of the zone and letting some time pass.  Er, fair enough, kinda?  Walk around town, can't do shit.  Don't even have a horse to ride back and take another mission.  Put down the control, go take a piss or something.  I come back and pick the controller off of the couch, and somehow manage to lightly push the R2 button.....aaaaaaaand instantly gutshot some poor bastard by mistake as a result.  Now it's a full on emergency, bounty on my head and people coming after me.  Kill four or five, steal a horse and ride back to camp.

Pretty sure I just broke my entire game.  Way too easy to accidentally do unintended things as a result of the dumb controls.

I love everything Rockstar does.  But I am annoyed so far, hope I can get past this stupid stuff because I can tell there is something I want to play underneath it.

This sort of thing is why I *really* want a PC port of the game (and yeah, I know I'm not going to get it). When everything is an active target I really want to have more control than a controller gives me.

Honestly, in Spider-Man it's just as bad, except for that fact that I can't target civilians and I'm mostly shooting "harmless" webs anyway, or I just jump in a random direction and I act like I'm just showing off...


Title: Re: Red Dead Redemption 2
Post by: Rasix on January 02, 2019, 08:38:13 AM
My favorite horse got ran over by a train.  :sad_panda: I fast travelled to Valentine via train. I noticed that I had a mail waiting, so I step inside and get my mail. Then that old crazy war vet was asking for change to I go over and talk to him.  Meanwhile, my dumb horse wanders in front of the train and gets pasted while I'm talking to this nutter. It wouldn't give me the option to revive. Bummer.



Title: Re: Red Dead Redemption 2
Post by: Cyrrex on January 02, 2019, 09:14:35 AM
Didn’t know you could train your horse.


I’ll show myself out.


Title: Re: Red Dead Redemption 2
Post by: Rasix on January 03, 2019, 09:34:25 AM
This isn't a spoiler, but Dutch is a fucking dumbass.  I suppose it's also a commentary on how the world is progressing (even graft), but they're still holding on to a model that doesn't fit the now. He's still a moron, though. It's like you're crossing off items from a "towns to shoot up" list.

There are an abundance of interesting bugs. Most are harmless (floating npcs), some are annoying (disappearing animal corpses, my dead horse), and a select few are can lead to sequence breaks or quest failure/disfunction. During one mission where I was supposed to escape in a wagon, I instead hopped off the wagon and escaped on foot. When I was clear of the law, I teleported back into the driver seat of the wagon.

Almost getting to the point where I'm going to just blaze through the main story, but I still find myself doing side quests, hunting, and randomly wandering around being a cowboy..

edit:

Pro-tip: you lose honor for excessive animal killing without harvesting. This message brought to you by: alligators.


Title: Re: Red Dead Redemption 2
Post by: 01101010 on January 03, 2019, 10:02:38 AM
Pro-tip: you lose honor for excessive animal killing without harvesting. This message brought to you by: alligators.

Yet you gain honor if you skin them.  :uhrr:


Title: Re: Red Dead Redemption 2
Post by: Yegolev on January 15, 2019, 09:30:42 AM
Hard to believe this game was in development for as long as it was. I am trying to drive to the end of the story so I don't have to play it anymore. Side things keep showing up.

Dutch is an idiot but that is probably intentional.

Stupid design is unearthed at every turn. Unsure why I can't just shoot some birds from a moving train without getting a $65 bounty, followed by every cop in St Denis trying to kill me.

Someone hit my horse with a cart, called the cops on me, and I have the bounty without doing anything.

https://www.youtube.com/watch?v=WKQANNJ6E1o


Title: Re: Red Dead Redemption 2
Post by: Sky on January 15, 2019, 09:41:33 AM
That's what I was trying to say early on when I was talking about it feeling like the game was punishing me for having fun. And yet I've been playing GTA V without feeling that way. I've already been playing more GTA V on my THIRD playthrough (and second platform) than RDR2 could hold me.

And it pisses me off because I do love the game in a lot of ways. So I guess I'm really looking forward to GTA VI in 5-10 years. If only R* would do a mid-engine set of releases like Vice City and San Andreas.


Title: Re: Red Dead Redemption 2
Post by: Tale on April 24, 2019, 12:07:57 AM
This came up in my Twitter feed and made me laugh. (https://www.reddit.com/r/GamePhysics/comments/bgdh2h/red_dead_redemption_ii_enjoying_a_nice_hot_bath/)


Title: Re: Red Dead Redemption 2
Post by: Yegolev on May 16, 2019, 12:42:28 PM
Resolved to finish the game this past weekend. Reached the end but the game kept going. What. The. Fuck.


Title: Re: Red Dead Redemption 2
Post by: MisterNoisy on May 16, 2019, 08:45:51 PM
Resolved to finish the game this past weekend. Reached the end but the game kept going. What. The. Fuck.

Same thing happened in the first one.  You get a bit of family life, then once you finish that, you're dumped back into the world.


Title: Re: Red Dead Redemption 2
Post by: Yegolev on May 17, 2019, 07:43:14 AM
And yet I enjoyed the first one so much more.


Title: Re: Red Dead Redemption 2
Post by: Sky on May 17, 2019, 01:45:33 PM
I was just doing the math that it's likely I'll be retired when GTA VII comes out. On consoles, not even going to extrapolate out PC releases, if even.


Title: Re: Red Dead Redemption 2
Post by: Cyrrex on May 19, 2019, 10:53:23 PM
I still have RDR2 gathering a bit of dust after my first couple of attempts to get into it.  I can't really tell if it is the game that has changed (since the first), or me.  Probably both?  I can't really be bothered.  I found it annoying that you had to control every tiny little action, and woe to you if you accidentally hit the wrong button.

I was just doing the math that it's likely I'll be retired when GTA VII comes out. On consoles, not even going to extrapolate out PC releases, if even.

Que?  Am I missing something, or wouldn't number 6 be next?  Also, I think GTA will be more or less simultaneous release going forward, but who knows. 


Title: Re: Red Dead Redemption 2
Post by: Sky on May 20, 2019, 08:40:10 AM
I was looking at 2021 speculation for GTA VI and thought about how GTA V was released in 2013....with dev cycles getting longer, it could happen (I should be able to retire in 2030).


Title: Re: Red Dead Redemption 2
Post by: Sky on May 28, 2019, 08:17:53 AM
Btw, the HDR was upgraded to acceptable for this one. I find it ironic that my PS4 can run HDR content but my PC with a 970 can't. Come on, man!

Anyway, I played for a few hours and realized the game tries to get you to do too much stuff when all I want to do is just ride around and explore and hang out. Maybe kill some zombies while I'm scavenging. Maybe I'm playing too much 7 Days to Die. I'd kill for a bike.


Title: Re: Red Dead Redemption 2
Post by: Hawkbit on May 31, 2019, 12:05:15 PM
I fired this up again, committed myself to giving it a real try because it is such a damn pretty game. I just can’t do it. Beautiful world with some decent bits of acting and story. Hamstrung by the pieces of the story not being cohesive and a control scheme that is trying do do at least twice as much as it needs to.

At one point the game was telling me to pick up my gun with R1, then right after pick up my hat with square. Why are these different buttons for action? Why do I need so much realism that my hat can fly off? There’s nothing intuitive about the controls.

Why can’t I try to be a decent person in the game? When meeting strangers in the wild I can greet them, but they really only seem to be there for me to exploit or rob. I wish I could get past the poor controls to see if the story redeems itself.

I’m chalking this one up to the worst money I spent on gaming last year.


Title: Re: Red Dead Redemption 2
Post by: Cyrrex on June 03, 2019, 12:23:15 AM
I am really going to give it another try soon, but that pretty much sums up my complaint about it.  The micro managing of every little action....it's just too much.  I already fucked up my 1 hour long game by gutshotting people I was trying to say "hello" to, accidentally stealing a horse, etc.  I feel there is magic underneath it all, I just wish there was an "easy mode" that had some kind of sane controller mapping.


Title: Re: Red Dead Redemption 2
Post by: Sky on June 03, 2019, 08:02:09 AM
I was going to print out the control layout screens for reference but there are 18 PAGES due to all the contextual stuff. Still, the guide has helped me get a better feel for the thinking behind the layouts. I've only aimed a gun at a guy once by mistake lately (when I wanted to say hello).

https://www.polygon.com/red-dead-redemption-2-guide/2018/10/26/18028774/controller-controls-standard-fps-alternate


Title: Re: Red Dead Redemption 2
Post by: Cyrrex on June 03, 2019, 09:36:31 AM
Aiming is one thing.  But isn’t there also an Instant Gutshot button?  You can’t exactly take that back.


Title: Re: Red Dead Redemption 2
Post by: Mandella on June 03, 2019, 10:21:57 AM
My daughter has played the hell out of this game, while my disk sits unopened on the shelf.

But then, she doesn't seem to have a problem with just gutshotting the occasional bystander.

"Nobody's innocent" seems to be her motto...

 :ye_gods:


Title: Re: Red Dead Redemption 2
Post by: Sky on June 03, 2019, 11:26:47 AM
Aiming is one thing.  But isn’t there also an Instant Gutshot button?  You can’t exactly take that back.
Trigger discipline? The only button I can think of for shooting is R2, which is always attack. I may just be ignorant of this gutshot button, though.

In general the biggest regular problem is forgetting you have a gun drawn when you focus on something. I like to ride with my rifle out and say hi to passersby, so....


Title: Re: Red Dead Redemption 2
Post by: Cyrrex on June 04, 2019, 12:17:00 AM
I have no doubt I would eventually learn the controls and be able to exercise such discipline, but here is how I remember it playing out:

-Riding along on my horse
-See random dude preaching some crap, basically inviting me to come over for a chat
-I see some potential emergent gameplay, dismount and approach
-Can't remember which button is the "talk" button.  Oh, I think it's this one....
-Bang!  Gutshot!

So much for that.  It was something like that.  Would be okay if it was an isolated thing, but similar bullshit happened in other scenarios.  Here's another, and this one is an exact accounting:

-Go to stable, spend hard earned cash on Spotted Random Horse
-Get on horse, ride it roughly 40 meters to the spot where my next mission is in the town
-Tie up Spotted Random Horse on the post used for just such purposes
-Go into tavern, have conversation, initiate mission
-Go out to post where SRH is tied.  Climb onto horse.
-All hell breaks loose.  I am being accused of stealing SRH, my beloved stallion!
-Get the holy fuck out of Dodge (not actual Dodge)
-Let things cool off.  Go back to town to figure out what the holy hell just happened.
-Worked out that I am not actually sitting on Spotted Random Horse.  Turns out this is Random Spotted Horse, and someone else tied him up on the same exact post I used. 
-My horse is safely tucked away in the stable I purchased him from. 
-Get spotted by Marshalls, forced to murder 10 of them, steal yet another horse and head for the literal hills.

So in other words, someone took my goddamned horse and stabled him without permission, then some stranger tied the exact same looking horse model on exact same fucking post during the 2 minute conversation I had.  So I literally did steal the horse. 

I mean, come the fuck on.  I like some emergent gameplay as much as the next guy, but I don't like stumbling over shit like this, especially when it kinda breaks the game.


Title: Re: Red Dead Redemption 2
Post by: Sky on June 04, 2019, 08:08:36 AM
1st scenario, come on. The basis of the control scheme is L2 - look, R2 - shoot. That's like complaining that I keep calling timeout instead of hiking the ball in Madden. The problem with the controls (and also what makes them robust) is button re-use. You're complaining about two that don't get re-used other than how you have to L2 to initiate conversation when unarmed or lock on when armed (which was the only problem I've had with it, and that's on me for forgetting to holster my iron).

2nd scenario is what makes the game fun. Save a lot. A more fitting complaint is something like auto-exiting the stables on your horse, knocking someone over and upsetting them, they pull on you, you shoot back and catch a bounty. Because you had no agency in upsetting them, and the (sometimes screwy) game rules on criminal fault didn't seem to follow its normal logic.

I had a guy ride past while I was targeting an elk with my scoped rifle. Rode right in front of me (I saw him briefly in the scope), he got upset, pulled and started shooting. Shot him (in defense), witnesses, shot them. Decided to loot them, more witnesses, shot them. Went back and skinned my elk.

If it had gone really sour, I would've reloaded a manual save. Save early, save often.


Title: Re: Red Dead Redemption 2
Post by: Cyrrex on June 04, 2019, 09:22:36 AM
I know about the normal aiming function but I swear I swear I swear there is a gutshot button.  A quick draw.  Or something.  Surely I am not imagining.

I actually do some enjoy the emergent shit, as long as it isn’t because of some fucked up shit or weird ass control scheme.  Which is one of the reasons why I don’t reload saves when it happens.  My complaint is really more down to the micro-managing of every little thing.  Frequently annoying, and sometimes leads to bullshit I don’t want.  I have no doubt I will eventually pick this up and play it in earnest.  I fucking loved the original.  Top 10 all time IMO.


Title: Re: Red Dead Redemption 2
Post by: Rasix on June 04, 2019, 09:38:05 AM
You can hip fire with R2. It auto targets. One time I forgot what button stopped my horse, and I unloaded into some random dude in San Denis. I just sped off and paid the $15 fine later.

I didn't really bother micro-managing anything. I didn't save a lot. Most mistakes were either fixable with paying a fine or just shrugging it off. The bullshit way I lost my first Arabian was a little upsetting, but it's not like money is hard to get later if you try.



Title: Re: Red Dead Redemption 2
Post by: Sky on June 04, 2019, 09:41:23 AM
If you R2 it shoots from the hip, it must've been that?

I tried hard to get into the first one and it just never clicked...but I think I played it in 2017, so it was pretty dated by then. The immersion of the new one carries a lot of weight for me, but the stuff I've talked about kinda washed me out of it on release. Going back in now, for some reason it's clicking for me this time. Being comfortable with the PS4 controller helps a lot, thanks to Madden (and the usual stuff like removing the dead zone).

I doubt I'll ever 'finish' it, since I haven't finished GTA IV or V (I came close twice with IV, though!).

Anyway, when the slow pace and fiddly stuff creeps in, I remember that Joe (Clint in the spaghetts) always took his time until things got hot. That actually works really well for me.