f13.net

f13.net General Forums => Mobile => Topic started by: Rendakor on April 22, 2017, 04:58:31 PM



Title: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on April 22, 2017, 04:58:31 PM
Anyone else playing this?

Probably the best mobile roguelike I've seen. The game consists of a bunch of dungeons, each with it's own theme and mechanics. Each floor of the dungeon is a grid of squares.
(http://i.imgur.com/hVW9Sn8.png)
When you click on a square, it reveals what's hidden which could be a monster, XP, health/mana pots, equipment, etc.
(http://i.imgur.com/w81dwIb.png)
There are no levels; rather, you advance by spending XP on titles that grant you stat bonuses, special abilities or unique items.

(http://i.imgur.com/v4t7Msi.png)

(http://i.imgur.com/1L1PqYK.png)

(http://i.imgur.com/HcpYCBg.png)

Titles available are based on your class (Melee, Magic, Adventurer); you can eventually take in 2 support characters who grant you access to their class's titles too (at double xp cost) which allows for a wide variety of playstyles. All titles, xp, stats etc. reset whenever you die or clear a dungeon, although there are consumables and persistent upgrades available too (think Rogue Legacy).

Aside from the regular dungeons, there are also airship battles with asynchronous PVP and a light resource management minigame* so there are plenty of things to do. It does use an energy system, but the dungeons take a while to clear so unless you're sitting around for hours you won't have many problems** with energy. The airship has it's own energy meter too, so you can bounce back and forth. The game is completely free to play, and gives you enough of the paid currency that you can use it from time to time and not feel like you're missing out. I've only spent $1 so far, which got me some extra stuff and a Terminator character.

One thing that might turn people off is that there are a ton of pop culture references. I don't mind them, but some might find it off-putting.

If there's any interest, let me know and I'll start up Bat Country.


*When you first start, it actually puts you in the little base and makes you build shit for like 5 minutes before you get to the dungeons. :uhrr:

**Once you get the Bandit, you can spend energy on a cleared dungeon to get loot from it without playing. This burns through your energy fast, and I only suggest doing it when you know you're going to let that energy go to waste otherwise.

Edit:
Google Play link (http://bit.ly/2cNNK3T)
Apple Store link (http://apple.co/2cRkfdZ)


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on April 23, 2017, 01:40:09 PM
This is fun.  Just wasted 3 hours of my life on it  :awesome_for_real:


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on April 24, 2017, 09:15:27 AM
This looks pretty good, I'll give it a go.  I haven't really enjoyed a mobile roguelike since 100 Rogues, which feels like ages ago now.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on April 25, 2017, 12:05:33 PM
Wasn't aware there was an mp element to the game (umm, it's a roguelike).  The gumball motif was also a serious turnoff, but maybe I'll give it a shot.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on April 25, 2017, 12:14:27 PM
The gumballs have a very Dragon Quest slime vibe to them.  Even the golem looking thing on the splash screen looks like it had some heavy DQ influence.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: schild on April 25, 2017, 12:42:13 PM
Looks like a Dungelot rip. (will play)


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on April 25, 2017, 01:20:50 PM
Wasn't aware there was an mp element to the game (umm, it's a roguelike).  The gumball motif was also a serious turnoff, but maybe I'll give it a shot.
The multiplayer aspect is centered around the airships, PVP. I'm not sure if there's coop multiplayer or not; if so, it's probably gated behind alliances which I haven't delved into.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: schild on April 26, 2017, 04:29:04 PM
If you like this, you should play Dungelot. Having now played through a bit of this, it's good, but Dungelot feels more... roguelike? Or just a bit better composed.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on April 26, 2017, 08:13:02 PM
G&D devs themselves mention Dungelot inspired their game.  Though I wonder what the original concept actually was?  Supposedly they had to redesign due to legal art asset issues (maybe with the pop references?)  I dunno.  Maybe the gumballs are actually placeholders for something else.

I love the game already though, and now that I kinda see where they're going with the mp elements; it's pretty well done.  The comments ala DarkSouls are a nice touch.  Sometimes some real gems in there.  The Fate Tower is neat but I've yet to actually utilize it.  Overall they did a good job making the game a community rather than a lonely roguelike experience.  I haven't unlocked alliances yet it seems... but I'm a lush for Airships so :shrug. 

Good on them.  Now, they will need to monetize better apparently, because really there seems to be little earlygame reason to spend a dime other than collecting gumballs.  They should have just charged $1 like Dungelot did.

But fuck... a great many hours go by playing this game.  Fml.  This is finals week.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Bann on April 26, 2017, 08:30:42 PM
I played pretty intensively for about a month, one of the better mobile games I've played. I read that they initially wanted it to be dragons quest IP (On some of the arena challenge levels, you can see unimplemented gumballs that are still the original slime graphics.)


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on April 26, 2017, 11:51:48 PM
The gumballs were supposed to be slimes?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Bann on April 27, 2017, 08:50:21 AM
Yes, I believe so. If you read the developer notes in game, they make reference to it. The SA thread on the game had more information (and was the best collection of knowledge I found) as well. 


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on April 28, 2017, 12:34:42 PM
BatCountry (no space) alliance formed. I set the country to USA, the abbreviation to f13. In order to unlock alliances you need to repair the airship, which requires you to have 15 gumballs and some money. Once you have the airship, explore using it and you'll eventually find the alliance center.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on April 28, 2017, 03:18:20 PM
BatCountry (no space) alliance formed. I set the country to USA, the abbreviation to f13. In order to unlock alliances you need to repair the airship, which requires you to have 15 gumballs and some money. Once you have the airship, explore using it and you'll eventually find the alliance center.

Fuck, that's a lot of work.  Can I buy in sooner to unlock it? Or is it gated behind a maze.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on April 28, 2017, 03:18:54 PM
BatCountry (no space) alliance formed. I set the country to USA, the abbreviation to f13. In order to unlock alliances you need to repair the airship, which requires you to have 15 gumballs and some money. Once you have the airship, explore using it and you'll eventually find the alliance center.

Nice, should have airship tomorrow.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Teleku on April 28, 2017, 05:01:30 PM
Oh thank you for this!  Just had my PC and all other forms of entertainment packed and sent to Apocolypse Now land, with only my iPhone and alcohol to keep me entertained for the next few months.  I have taken to this game in a most unhealthy way.

Just sent an app in to join the guild.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on April 28, 2017, 08:54:44 PM
BatCountry (no space) alliance formed. I set the country to USA, the abbreviation to f13. In order to unlock alliances you need to repair the airship, which requires you to have 15 gumballs and some money. Once you have the airship, explore using it and you'll eventually find the alliance center.

Fuck, that's a lot of work.  Can I buy in sooner to unlock it? Or is it gated behind a maze.
I think it's gated behind a maze, but it took me much longer to get the 15 Gumballs.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on April 28, 2017, 11:36:50 PM
If anyone's IGN doesn't match their f13 username, let me know on here. I'm going to avoid letting in randoms.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on April 29, 2017, 03:22:58 PM
I've been playing for a bit and I only have 2 Gumballs.. so it may be awhile.

Also these messages that the develops are sending are kinda weird.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on April 29, 2017, 03:43:25 PM
Once you get the hang of it and start clearing faster, they come quicker.

Some tips:

In your Alchemy Workshop, max out your Field Survival Kit ASAP (it looks like a green tent). This increases the time your gumballs spend Exploring (which they should always be doing, since it costs nothing and doesn't tie up anyone), which in turn lets them bring back better things including Gems (paid currency).

Under System Settings (gear icon, top right) > Secret Order you can enter codes for free shit. This page on the wiki (http://gdmaze.wikia.com/wiki/Secret_Order) has all the codes that currently work; when they add new ones, they put them at the bottom. The Chinese codes work too; you can copy and paste them in. Certain codes require that you have the Airship or Mercenary Camp (red flag, says Gumball on it) unlocked before they work, so if you're going to spend an hour entering them all, keep note of what ones you used or wait until those are unlocked. Of note, once you have entered 35 codes there is a code (JOINME) to get you the Spy Gumball.

Don't buy gems unless it's a special package offer (chest icon in the top right with a timer); if you wait, you can get the $0.99 one with some extra goodies plus the Terminator gumball free with your first purchase.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on April 29, 2017, 06:54:23 PM
If anyone's IGN doesn't match their f13 username, let me know on here. I'm going to avoid letting in randoms.

Applied.  Think my handle is f13 cheddar.  It has Cheddar in it.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on April 30, 2017, 09:28:35 AM
Another tip: don't be scared to revive if it will help you kill a boss you need for dp rewards. After reviving 3 times (which doesn't have to be all 3 times in the same maze/on the same run), you unlock the Soul Reaper gumball; he reduces the cost to revive by 10% per * for all gumballs, and can self-rez when he's on your active team.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: schild on April 30, 2017, 10:39:42 AM
I applied. My ign is...

Buttmoney


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on April 30, 2017, 11:12:51 AM
Airships are a game in and of themselves!


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: schild on April 30, 2017, 11:43:34 AM
Yea, I just unlocked the airship today. The amount of shit in this game is pretty absurd.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on May 01, 2017, 11:16:27 AM
Are any of the factions better than the others for the Golden Pots?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 01, 2017, 11:56:36 AM
I've used most of mine for Abyss Roar, since Hellfire main with Magic Golem support (+ whoever, 3rd) is my favorite caster team.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: schild on May 01, 2017, 12:49:03 PM
I've been using the gold pots for AOLUEWQIWIEIS Blade simply because a lot of dungeons that have had restrictions almost always restrict to that faction.

In the longterm, this is probably a stupid decision.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 01, 2017, 01:04:36 PM
I thought only the daily quests had faction restrictions, and those are random.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on May 01, 2017, 06:12:55 PM
Should I be disenchanting everything I don't use in the maze?  The instructions made it seem like if you exit the maze with stuff, you get random resources as a reward.  I'd rather get random resources at times, rather than simply EP.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 01, 2017, 06:42:24 PM
I honestly don't know, and can't find the answer on the wiki. I personally DE anything I'm not using, because EP means more power and progression, which means I should be getting more stuff anyway from killing deeper bosses, etc.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on May 01, 2017, 08:28:16 PM
I've been scrapping them as well, unless I think I'm going to make it far enough to make a set.  I think the first set on a few of the mazes gives you some dp.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on May 01, 2017, 10:07:28 PM
"Making a set" is the dumbest thing in the game so far.  Leads me to believe the later mazes are long, drawn out affairs.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 01, 2017, 10:12:46 PM
Once you've done each maze the first ~3? times and unlocked it's first gumball, you unlock endless mode for that maze which is indeed a long, drawn out affair. I rarely complete sets though, except for the occasional 3 piece.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on May 01, 2017, 10:25:49 PM
Only I've got no reason to do endless mode currently, because so far I'm cruising through the mazes.   :oh_i_see:


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: schild on May 02, 2017, 12:44:26 AM
One of the pirate maps you can buy in the store has a vendor that sells complete sets.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 02, 2017, 07:10:14 AM
Only I've got no reason to do endless mode currently, because so far I'm cruising through the mazes.   :oh_i_see:
Eventually you will hit a wall where you need to do endless mode in order to gain enough dp to unlock the next maze. Also endless mode is generally where you get the hidden gumballs.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on May 02, 2017, 08:35:54 AM
Are the hidden gumballs past floor 40 or is it just random?  I haven't made it past a floor 40 boss yet.  One time I thought I was way overpowered and was going to blast past him and still just barely lost.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 02, 2017, 09:12:37 AM
They are not random, and "hidden" perhaps gives the wrong impression. Every hidden gumball has a set of conditions you need to clear to get it. The Sorcerer in Adventurer's Forest requires you to find the Wizard's Robe in a cave; after that, get to floor 51 or higher when you have 300k coins. Look for the Sorcerer's hut; when you find it, put on the Wizard's Robe and pay him the 300k to join you.

They don't all cost money, but they all require you to put some work in.

http://gdmaze.wikia.com/wiki/Hidden_Gumballs

As for dealing with bosses, one thing that's important to note is that you can use spells to neutralize their big attack (the one that counts down turns in the bottom right corner). Hex or Icicle cast when the counter is 1 will prevent it from going off; Timestill can stop it too. For a long fight you want to alternate Hex/Icicle and Timestill, as Hex/Icicle give CC protection after using them but Timestill doesn't.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on May 02, 2017, 12:21:06 PM
 :argh:

I located a secret gumball slave quarters (on endless), after collecting all of the "orb" thingies, and mistakenly tapped the door and left.  This happen to anyone else?  They really need an "are you sure you wanna leave?" option.  Fml.  And it seems like the asset locations are bigger than the actual graphic (at least on a tablet).  Many times I fight something I don't want to fight or hit a door I don't want to hit.  Or maybe I'm just getting old.

And agreed, this game has a ridiculous amount of subtle content.  I see why it took them 3yrs.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 02, 2017, 12:22:35 PM
After collecting all the dragon balls? That sucks, that would have been an extra character (Slave gumball).


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on May 02, 2017, 12:24:01 PM
After collecting all the dragon balls? That sucks, that would have been an extra character (Slave gumball).

I can quit the maze and restart it, no?  Please tell me I can.  But... I'm like on Floor 40 now.  Goddamn this game.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 02, 2017, 12:38:35 PM
Yea you have plenty of opportunities to get him again. Any time you find the 7 dragonballs (which are in every maze afaik), you can summon the dragon. Once you summon it, it offers you 3 wishes out of a pool of 14. You might have to do so multiple times in order for the slave wish to come back.

It's also possible to get a second whole set of dragonballs in a single run, but I've yet to do so at floor ~80ish.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Goldenmean on May 02, 2017, 01:21:49 PM
I keep trying to play this, but after a while in a dungeon, my game seems to hit some infinite loading bug when moving to a new floor. Even if I close the app entirely and reload it'll hang on loading forever. My only choice is to quit out of the dungeon at that point, which makes this sort of unplayable unfortunately. Can't seem to find any support for the problem online either.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on May 02, 2017, 01:56:14 PM
I've had a similar/same issue on long runs of playing where going down floors will start to get slower and slower until it's barely playable or crash.  I can fix it by "pausing" the dungeon and then hard closing the app.  Then relaunch and resume. YMMV.

A had a run where I found Dorothy and her Wizard of Oz crew on the first floor and ended up starting with 1500 EP on floor 1.  Sadly it wasn't on endless mode.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 02, 2017, 01:58:37 PM
I've never had that happen. You guys on Android or iOS?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on May 02, 2017, 02:24:51 PM
iOS/phone.  It's barely an issue for me, but it's happened a few times.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Goldenmean on May 02, 2017, 02:47:13 PM
I'm on android on my tablet. Suppose I should probably do some due diligence and see if it happens on my android phone as well.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 02, 2017, 03:09:03 PM
Strange. I'm on my Android phone (S7 Edge) and haven't experienced anything like that.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on May 03, 2017, 01:22:01 AM
How the hell do I unlock the alliance? I've got the merc camp open and about 8 gumballs.  What's left to do?  Kinda lame group play is gated that far in.  I'm lazy.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 03, 2017, 07:07:55 AM
You need the airship; I can't remember what maze gates it but once you get it on your map you need 15 Gumballs and 300k(?) gold.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Tairnyn on May 03, 2017, 09:41:11 PM
I am having trouble getting through the third Lost Temple maze, starting to wonder if I'm doing this wrong. Been sticking to the Swordsman, which has worked well up until now, but I just can't keep up with the damage and none of my other gumball options seem better.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 03, 2017, 10:24:05 PM
You can use the altar to kill elementals by putting in opposing crystals, although only the first 2 crystals do damage (the 3rd gives the effect listed in the journal). That dungeon is my least favorite though, by far.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Tairnyn on May 03, 2017, 11:40:44 PM
Good info, I think that will be enough to push through. Thanks!


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Bann on May 04, 2017, 12:08:14 AM
If you haven't yet, make sure  to try out a legendary hunter (Adventurer) rush. Its a free attack every 5 tiles wiped that will target the upperleft most revealed enemy. It avoids pretty much all retaliation damage/effects. I found that things could get a little hairy getting to leghunt, but once you get over the hump its like 20 floors where you can just regain health while farming scrolls and XP without have to spend any resources.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on May 04, 2017, 12:33:59 PM
I kind of like the lost temple.  Using the shards on every floor does slow things down though.  BRR and BBR are both pretty significant healing if you just spam them over an over you shouldn't have too much trouble with the first 25 floors.

I managed to beat the level 50 boss a few times now.  It gets rough pretty quick after that though.  I'm still playing with all of the different combos to find ones that work well together.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: ezrast on May 05, 2017, 03:09:38 AM
If you can upgrade its passive, Magic Golem pretty much trivializes the early game. Mine is only at two stars, but absorbing 4 damage off every attack let me cruise to floor 25-30 of Lost Temple just mashing my finger at the screen without losing any health. Plane Prophet -> teleport back 30 levels -> Legendary Hunter carried me to 50 or so before I really had to start burning spells to stay alive. Died at 70 because there was no way I was getting through 5.2k boss HP even if I wasn't running out of scrolls, but it's the furthest I've gotten yet.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 05, 2017, 07:45:06 AM
Hellfire Main + Magic Sub is my favorite combo, until the dungeon where the boss is immune to level 1 spells. Infinite fireballs (that you can DE if you have to) and spec into the Fireball/Armageddon proc title.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cadaverine on May 05, 2017, 01:18:47 PM
Applied to the alliance as Noitek.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on May 05, 2017, 07:54:02 PM
If you can upgrade its passive, Magic Golem pretty much trivializes the early game. Mine is only at two stars, but absorbing 4 damage off every attack let me cruise to floor 25-30 of Lost Temple just mashing my finger at the screen without losing any health. Plane Prophet -> teleport back 30 levels -> Legendary Hunter carried me to 50 or so before I really had to start burning spells to stay alive. Died at 70 because there was no way I was getting through 5.2k boss HP even if I wasn't running out of scrolls, but it's the furthest I've gotten yet.

Magic golem?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: ezrast on May 05, 2017, 08:05:52 PM
I'm not sure what triggers it but it will show up for summoning from the Forge before too long.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 05, 2017, 08:42:03 PM
It takes 100 crystals to summon, so you might need to have that on hand.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 05, 2017, 10:28:02 PM
Made it to 100F in Ancient Arena and got Spartan. Furthest run I've done yet. Adventurer main (Farplane to one-shot the arena enemies, magic bandit for decreased EP cost), with Zerg Queen (Planar Prophet to go back and get the one arena I fatfingered and skipped) and Warrior (Duke of Destruction) subs.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on May 07, 2017, 03:18:38 PM
Alright, so Alliances are gated behind 15 gumballs and 500,000 coins.  Not the easiest/quickest thing to get through whilst actually playing the game.  Even still, I've lost 2 gumballs due to fatfingers alone.   :oh_i_see:


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 07, 2017, 05:58:02 PM
Well if you're still looking to throw money at it, you can buy coins with gems and also buy several gumballs.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 09, 2017, 04:52:31 AM
It takes 100 crystals to summon, so you might need to have that on hand.
not sure if it was the trigger, but I got a message about the golem being available to research after i had finished maxing all 4 of the primary materials research out at rank 5 each (the two ores, crystal and soul gem)


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Father mike on May 09, 2017, 09:09:07 PM
Applied for membership as "Skeevie"


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 10, 2017, 02:09:31 AM
Something else I have noticed which I don't think anyone has mentioned yet is that there are loads of clickable things that appear on the world minimap that give you resources.  Usually only 2 or 3 at a time, probably on decently long timers, but so far I have gotten gold, pots, fruit, ore, gems, food ingredients and a worker unit.

Clickables i have seen so far
- tentacle and Bottle in the ocean
- Pot, skeleton, Genie lamp, Animal in the desert near the badlands dungeon
- glowing crystal hovering directly above the temple dungeon
- Assassin hiding behind some rocks just north of badlands
- Iron Ore near the portal thing north of badlands
- a gumball in the town above the second dungeon (might be a one time only one)
- a cart
- Crystal formation, snowman, Animal in the snowy area at the top


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 12, 2017, 07:57:31 PM
So, there is a new, time limited event out to get a Chess themed Black & White queen gumball.

Problem is, at just over a week or so of this game under my belt, even the most easy difficulty level is handing me my ass :/  Unless i get the absolutely perfect combination of spell and item drops in just 4 levels before the boss fight, I just get wrecked with whatever team setup I try, I have so far managed to beat it exactly once out of about 6 attempts, and that was purely due to lucky Mage of Distruction procs wiping out the minions that heal the boss.  If even one of those gets a cast off you can kiss the entire fight goodbye....


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Tairnyn on May 12, 2017, 09:44:17 PM
Applied to Alliance, for great justice.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on May 13, 2017, 01:27:53 PM
So, there is a new, time limited event out to get a Chess themed Black & White queen gumball.

Problem is, at just over a week or so of this game under my belt, even the most easy difficulty level is handing me my ass :/  Unless i get the absolutely perfect combination of spell and item drops in just 4 levels before the boss fight, I just get wrecked with whatever team setup I try, I have so far managed to beat it exactly once out of about 6 attempts, and that was purely due to lucky Mage of Distruction procs wiping out the minions that heal the boss.  If even one of those gets a cast off you can kiss the entire fight goodbye....

I've seen upper tier strats that pretty much rely on going backwards in the Maze.  Either with Terminator or that other ability/spell that does it.  Have you tried this?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 13, 2017, 07:53:51 PM
Portal of Earth is the spell to go backwards, and it is incredibly useful. You get a ton of EP and gear/scrolls for re-clearing easy low level floors with your high level stats; you don't have to fight the bosses again on their floors, you just get the key for free.

Planar Prophet is the Magic title centered around this spell, and it gives you a scroll of it for free.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 14, 2017, 02:51:35 AM
So, there is a new, time limited event out to get a Chess themed Black & White queen gumball.

Problem is, at just over a week or so of this game under my belt, even the most easy difficulty level is handing me my ass :/  Unless i get the absolutely perfect combination of spell and item drops in just 4 levels before the boss fight, I just get wrecked with whatever team setup I try, I have so far managed to beat it exactly once out of about 6 attempts, and that was purely due to lucky Mage of Distruction procs wiping out the minions that heal the boss.  If even one of those gets a cast off you can kiss the entire fight goodbye....

I've seen upper tier strats that pretty much rely on going backwards in the Maze.  Either with Terminator or that other ability/spell that does it.  Have you tried this?
I have only tried the 5 Floor, 1 energy version, and you are pretty heavily gimped in regards to the stuff you can pick up in just 4 floors before the boss.

At this point, I don't think I have enough time left in the event to try to effectively farm it for enough fragments to summon the Queen anyway, so I am just spending energy on raiding current dungeons and other things.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: ezrast on May 14, 2017, 04:03:43 AM
I can get through the Easy event dungeon by rushing a damage-spec Warrior (extra boss damage) with a strong defensive soul link (Archaeologist or Magic Golem). I think I'm missing some trick on the Medium version because I can't get the god to level 15 even turning in 3-sets of everything, but maybe it's just tuned for people who have a lot more baseline damage than I do.

Easy mode only gives 1-2 fragments so I've given up on trying to farm it until next time around.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 14, 2017, 05:04:47 AM
When you say archaeologist, i am assuming you are running him with a decently upgraded artifact with defense on it?  cause unfortunately i have none of those atm.
I also don't have anyone with the Warrior Title set on the Roar faction either, so I can't run the Magic Golem gumball either. (my one kill on the queen was the Hellfire / Golem combo, where i got stupid lucky with Apoc procs from the Mage of Destruction fireballs taking out all the adds while blasting the boss with Meteor spells.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: ezrast on May 14, 2017, 03:29:43 PM
Even just a +2 Defense armor is pretty decent at +200% effect, given that you're unlikely to find any other armor in a dungeon that short. My own best artifacts are a (+40 HP, +2 Defense, +3 Attack) chest and (+6 Attack, +6% Dodge) boots.

You can get a Melee Abyss' Roar gumball by spending gems on revives a few times, though I don't know if his ability is good enough to be worth it. My go-to melee lineup is Musashi (lucky draw from golden pots; very strong ability but Bandit will do in a pinch) supported by Archaeologist and one of Tarot/Kaito/Minstrel. Tarot in this case since the defensive cards are pretty strong early on.

I have all my soul link abilities at rank 4 even though most of the above gumballs are only 2-starred. If your stats are much worse than mine you might have problems one-shotting the rooks the boss summons, which would indeed make the fight impossible.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ghambit on May 14, 2017, 10:06:12 PM
I'm only lvl 27 or so, so I'm simply running the usual Kaito, tarot, bandit; legendary bow strat.  Just flip tiles for 50 floors and passive attack.  Hoard EP, arrows, and max attack.
There are different passive attack strats of course and they're pretty fun once you get to a reliable proc.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 15, 2017, 01:00:43 AM
Even just a +2 Defense armor is pretty decent at +200% effect, given that you're unlikely to find any other armor in a dungeon that short. My own best artifacts are a (+40 HP, +2 Defense, +3 Attack) chest and (+6 Attack, +6% Dodge) boots.

You can get a Melee Abyss' Roar gumball by spending gems on revives a few times, though I don't know if his ability is good enough to be worth it. My go-to melee lineup is Musashi (lucky draw from golden pots; very strong ability but Bandit will do in a pinch) supported by Archaeologist and one of Tarot/Kaito/Minstrel. Tarot in this case since the defensive cards are pretty strong early on.

I have all my soul link abilities at rank 4 even though most of the above gumballs are only 2-starred. If your stats are much worse than mine you might have problems one-shotting the rooks the boss summons, which would indeed make the fight impossible.
I have the soul Reaper gumball, but he is Canas, not Roar.

So far, all i have for Roar are the two Elementals (Hellfire / Golem) which are mages, and the airship captain, who is a Venture type.

Is there a faster way to make gold?  I currently have my coins maxed out at 100 artisans and it still seems to take forever to get any appreciable amount.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: ezrast on May 15, 2017, 01:44:27 AM
I have the soul Reaper gumball, but he is Canas, not Roar.
Sorry, I'm dumb. Yeah, I don't have a melee Roar gumball either.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 15, 2017, 07:30:11 AM
You can upgrade the Cooling Device to make them generate resources more often; Alchemist gumball does so too based on his star level. Leveling up your world tree (your account level, I guess) allows your workers to work longer while offline, so you end up with more in the morning. Upgrading your Field Survival Kit allows your explorations to last longer, which lets them bring back more resources (including gold and gems).

Death Knight and Vampire are Melee Abyss Roar gumballs that you get from the main story (last 2 dungeons); Predator is another one; he's the hidden gumball in Lost Temple and costs 500k to recruit.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 16, 2017, 06:54:21 AM
Whats the trigger for alchemist? Craft loads of pots i assume? Or does it have to be higher level ones specifically?

I have also put in a request to join the alliance :P


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 16, 2017, 07:24:09 AM
You have to buy him for 98 Gems.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Hawkbit on May 19, 2017, 03:19:36 PM
I put in for alliance as HAWKBIT.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 20, 2017, 03:05:05 AM
I am still waiting for my alliance invite to be accepted.  99% sure Applied to the right one (F13) BatCountry.  Was the only one that came up when i entered the F13 abbrev.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on May 20, 2017, 07:48:51 AM
If someone promotes me I can add peeps also.

Guild is clooooose to level 2!  I have been pumping out material, curious what levelling unlocks.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 20, 2017, 08:24:15 AM
Promotion isn't an option; all I can do is hand over leadership. I didn't see either SurfD or HAWKBIT just a bunch of randoms, so I cleared them all. Go ahead and apply again.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: TheWalrus on May 20, 2017, 12:19:19 PM
Walrusinc.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on May 20, 2017, 06:10:55 PM
Promotion isn't an option; all I can do is hand over leadership. I didn't see either SurfD or HAWKBIT just a bunch of randoms, so I cleared them all. Go ahead and apply again.

No worries.  Closing in on level 2, whoop whoop. 


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rasix on May 22, 2017, 04:46:10 PM
Applied for the alliance.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 22, 2017, 05:28:24 PM
Got Rasix and Walrus in. SurfD I still don't see your application; is your IGN SurfD?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 23, 2017, 01:39:37 AM
Got Rasix and Walrus in. SurfD I still don't see your application; is your IGN SurfD?
Sorry, been busy with work shit, re-apped a couple of minutes ago.  And yes, Player Nic is SurfD


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 23, 2017, 02:29:23 PM
Only applicant I saw had a name in moonspeak, so I cleared the list again. You'll have to reapply.

I still don't see any promotion options other than passing leadership, so we must need to get higher level for that.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on May 23, 2017, 08:41:56 PM
Only applicant I saw had a name in moonspeak, so I cleared the list again. You'll have to reapply.

I still don't see any promotion options other than passing leadership, so we must need to get higher level for that.

On it!


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 24, 2017, 03:32:09 AM
Go to Alliance Center
Hit Apply For Alliance Membership
Hit Find Alliance
Enter abbreviation F13 and confirm
Click only alliance that shows up in the list:  [f13] BatCountry  (level 2, pumpkin icon, American Flag)
Click Apply for membership.

Unless something is really wierd, i have no idea why my Application never shows up.

When i click on my portrait beside the energy bar, I get the following information:
Player Nic: SurfD
Area: Can (canadian flag)
Rating: 35867
User ID: 9HUUT653LF43 (if that helps)


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 24, 2017, 08:09:20 AM
No idea what was wrong, but I saw you this time so you're in.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 26, 2017, 01:00:55 AM
So, anyone have a good setup for decent runs on borderlands?

Been running Rangers Song, with Bandit / Archaeologist / Tarot with a hat Artifact (since Boots / Chest / Relic slot are taken by dungeon gear), but am open to suggestions.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on May 26, 2017, 06:50:21 AM
This is pretty fun. I sent an application to the alliance as skyrunner620.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Wasted on May 26, 2017, 07:11:07 AM
Sent in an app too, Wasted.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 26, 2017, 11:21:39 PM
Wish there was a good consolidated list of Gumball Team Combos that work well in various dungeons.   The wiki has some nice info, but the comments section for most of the dungeons is pretty lacking, and from what I could find on the Reddit page, most of the comments / threads seem to assume you have 100+ gumballs and a shitload of time already invested in the game.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on May 27, 2017, 02:56:36 AM
I've used that recommended Hellfire/Magic Golem combo for basically everything. I'm running into the problem where I can't come up with any combos with my limited gumballs that are anywhere near as effective. I'm going to switch back to using the Adventurer for a bit since I saw that you can unlock the Warrior that way, but it's going to feel way less powerful.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: TheWalrus on May 27, 2017, 03:43:56 AM
I use swordsman lead, with spartan and warrior support. Seems to work pretty well considering my lowbie shit. I can make it to third boss without reviving and sometimes beat him without reviving no issues. Really depends on the tree you take.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on May 27, 2017, 07:58:57 AM
Aren't Swordsman, Spartan and Warrior all melee type? For longer runs you're going to want at least 2 titles available if not all 3.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on May 27, 2017, 07:08:14 PM
Aren't Swordsman, Spartan and Warrior all melee type? For longer runs you're going to want at least 2 titles available if not all 3.

This.  I usually run gladiator (swordsman if boss has adds) with blacksmith (or adventure for warrior shards) and zerg queen.  Also, if available, dragon power wish.

I fast track to magic bandit x 3 plus magic lantern.  From there planar mage max as possible.  Melee comes last; usually with swordsman specialty after 2 gates.  The physical 75% reduction seems gnarly from my runs/experiments and always hit floor 90.  Best run was 110 but boss melted me.

I save zergs for bosses and to help get me deep as possible before using them on normal stuff.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 28, 2017, 02:04:47 AM
I have been running Bandit main (cause my other Ranger Song units are squishy as fuck), with Archaeologist + Tarot.  All of them have rank 4 special traits (havent unlocked rank 5 food yet). Depending on your level of artifact progression, Archaeologist is as good, or better than Magic Golem: 6 defense out the gate with the right level 1 artifact, and 12 on some after you hit rank 3 is pretty awesome.   Tarot brings a good bag of helpful stuff with the cards (Tank statue, beefy heals, free items, amazballs defense boost for early boss fights), and bandit's ambush can really help killing stuff.

I am just finding that while it is an awesome combo for down to about floor 60 or so, everything after that seems to DRASTICALLY ramp up in HP / Damage done such that I can usually almost cruise to 60, and then get my ass handed to me in the 10 floors immediately after.

I get the feeling that a LOT of survival in lower tiers is going to come down to having the right one of one of those 6 piece elemental sets for "spells cost no scrolls" bonuses, because seems like spells are about the only way you kill shit without getting your face mashed in once you get into the 60+ area


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Goldenmean on May 28, 2017, 04:44:07 PM
I get the feeling that a LOT of survival in lower tiers is going to come down to having the right one of one of those 6 piece elemental sets for "spells cost no scrolls" bonuses, because seems like spells are about the only way you kill shit without getting your face mashed in once you get into the 60+ area

Not necessarily one of those, though they are nice. Some of the other sets are pretty good also. I'm currently face rolling through dracula's castle level 80ish with an oracle set on. Free Aurora Barrier every level is a lot of damage the mobs need to punch through to even touch your hp. Lots of dungeons have their own mechanics that you can abuse to deal with high level floors also. Faith statues, Genie, Plant, Artifacts, Engineering Books, etc, which is why the portal of earth strategy is so good. Rewinding time to give you more of a chance to build the dungeon specific mechanic up can help a lot.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on May 29, 2017, 05:40:50 AM
For a mobile game this has a crazy amount of depth. On the other hand I desperately wish they would hire someone to go and edit the English script which is horrendously awful. Especially in cases where the bad English actively hinders me from figuring out item descriptions. There's a Frankenstein helmet that increases the length of certain spells by 2 turns but all it says is "Electrostatic Field lasts 2 rounds" in the description. Electrostatic field lasts 4 rounds so common sense would suggest this item makes your buff shorter, not longer. I had to go a layer deeper and assume that there's no way they'd make such a bad item and test it out to figure out what it actually did. Then of course "There is no enough resources" when you try to use the adventurer's compass too often. I still haven't figured that one out, is it every other floor you can use it?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on May 30, 2017, 03:02:10 AM
The engrish can be rather jarring at times.  Like, you run into some items that literally have a small book worth of flawless English flavor text with pretty complex elements in it, then 10 seconds later hit an item where they fucked up a grade school level 5 word sentence... Almost makes you wonder if it is intentional.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Goldenmean on May 30, 2017, 12:28:26 PM
Some of the more recently added bits of content get even worse. Not only does the engrish degenerate, but they somehow messed up the dialogue box text wrapping, so you end up only seeing half of some sentences as they continue outside the boundary of the window.

With that said, the game is still incredibly compelling, though I'm getting really sick of doing Lost Temple runs hoping the last Elemental Heart boss I need for the DP quest will spawn. I hate that place.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on May 30, 2017, 09:47:50 PM
This is the first mobile game I've played where the energy system does not prevent me from playing for hours and hours in a row. Maybe when I've played longer and am faster at clearing dungeons it'll be different but right now I have to use energy on bandit raids or I'll be capped on energy all the time.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Draegan on May 31, 2017, 08:34:47 AM
Going to try this today. Looks like I missed this thread.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on May 31, 2017, 04:27:43 PM
I was wondering why the airship stuff was so hard. I didn't know you could reset the exploration level back down when things got too high level. I was really sad that I had all this airship energy I couldn't use because I had to wait until I was strong enough to clear what was already on my radar. I made it all the way past 150 without resetting a single time, doh.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Goldenmean on May 31, 2017, 05:13:41 PM
Yeah, the airship resetting could be called out a little bit better. Here's another "Thing I wished I knew earlier" that might be of interest to some people.

Share a dungeon a day and every new gumball you get. You can select share to line and then just cancel out and nothing will actually get posted to spam your friends, but you can get free gems every day for this.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on June 01, 2017, 12:04:38 PM
Anyone done the signboard thing?  Am I wrong that it gives 350 gems over the month for $9 rather than $10 for 100 gems straight up?

That seems to be the 'best deal' for spending small amounts.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Father mike on June 01, 2017, 12:53:33 PM
I've seen several efficient gem use guides that state buying the signboard is the "best" strategy.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Goldenmean on June 01, 2017, 04:03:16 PM
Yeah, signboard is highly efficient gems. You occasionally get random other things from it as well, above and beyond the daily gem infusion. That and the golden pot lizard (you get it from one of the sky instances) are your best bets for playing this on the cheap but not totally free.

One thing to note that only applies to people who want to toss serious amounts of money at the game: The Creator gumball is something you only get by spending real money. It's something around 150$ spent, and the signboard and lizard do not count towards that. I think that's the only thing that straight up requires real money (though some of the later money/gem spent reward gumballs like Hades and Poseidon are going to take waaaaay longer if you don't spend)


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on June 02, 2017, 04:55:10 AM
I was wondering why the airship stuff was so hard. I didn't know you could reset the exploration level back down when things got too high level. I was really sad that I had all this airship energy I couldn't use because I had to wait until I was strong enough to clear what was already on my radar. I made it all the way past 150 without resetting a single time, doh.
Another thing that I completely missed until somewhere around my 3rd reset of the exploration is that you can spend your exploration points to level up several Medal Talent Trees by clicking the Info button to the left of the main scanner button.  These can give you a pretty decent boost to ship performance.  (I didn't realize this was a thing until I randomly got one of the temporary sky medals and the Info button started flashing at me to let me know I had something. Was like, wtf is this flashing for.)


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Typhon on June 04, 2017, 03:49:55 PM
Submitted to [f13] BatCountry as TyphonBaan (pretty sure that's who i am)


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Goldenmean on June 09, 2017, 09:04:05 PM
New patch for this coming soon. Not sure how long it will take our server to get it, but there's a decent amount of new content

New dungeon
New sky dungeon
8 New gumballs
Some new alliance functionality - Apparently you can set bounties for members to help with? Also, there's some communal reward system for activity/spending within a guild. And it sounds like some better alliance management features and ranking.
8 new gumball statues. If you want to start saving up fragments for those, it's swordsman, athena, priest, panda, terminator, minstrel, magic golem and claw. That means each faction will get access to one of the really good fane relics that are currently locked in the store.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on June 10, 2017, 02:41:35 AM
How do the fane statues work? Do you have to have both weapon and cert to unlock them?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on June 10, 2017, 07:24:51 AM
How do the fane statues work? Do you have to have both weapon and cert to unlock them?

5 star and cert.  You will want the weapon as the challenges are hard.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: schild on June 10, 2017, 12:01:34 PM
I really have no idea what I'm doing in this game.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on June 10, 2017, 06:20:37 PM
I'm working on getting 80DP on all the dungeons. I unlocked City of Steam and did one endless run through it. That magic set is bananas, way more powerful than the Avallon Fortress set. I made it to floor 100, 3 shotted the boss, and then quit because I was just bored with the dungeon and there wasn't really anything left to achieve. I do really like those 2 dungeons though. Dracula's Castle and the faith statue dungeon are both pretty fun too. I heard there's a medal you can get post level 200 exploration on the airship that increases the drop rate on energy boss cores. I can only really make it to ~215 at the moment but I'm hoping I get that medal so I can reset to 0 instead of 100 and grab the energy cores from the 30 and 60 bosses so I can upgrade all these other medals I have. On that note I very belatedly realized the tower of trials for the airship has 4 separate versions, one for each faction. I just got myself a whole bunch of stuff by blowing through all the lower floors for the other factions that I had not realized existed.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Goldenmean on June 10, 2017, 07:38:24 PM
Those sky towers are getting more levels in an upcoming patch also. Not sure it's the next one, but I read some patch notes from the chinese beta server about it. I just make it a habit now to go through and go through each of my factions and see if they can advance any further before I reset the expedition now.

BTW, the medal you get that increases core drop rates seems like it actually guarantees it once it's maxed. It's really nice.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on June 10, 2017, 08:38:56 PM
I'm working on getting 80DP on all the dungeons. I unlocked City of Steam and did one endless run through it. That magic set is bananas, way more powerful than the Avallon Fortress set. I made it to floor 100, 3 shotted the boss, and then quit because I was just bored with the dungeon and there wasn't really anything left to

What build?  I hate this boss.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on June 11, 2017, 01:43:29 AM
How do the fane statues work? Do you have to have both weapon and cert to unlock them?

5 star and cert.  You will want the weapon as the challenges are hard.
I have at least 2 Gumballs 5 starred with Cert, and have no idea where to go to begin the Fane thing?  Who do I talk to?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on June 11, 2017, 03:22:10 AM
What build?  I hate this boss.

Farplane Ranger into Planar Prophet into Hell God of War on Adventurer/Pirate/Machinist. All the bonuses to magic effects meant my Timestill was lasting 6 rounds on the boss. Energy Cog and Electrostatic pushed my power past 400 and Implosion was hitting a Disruptor Ray'd target for ~7000. Meteor Shower was also hitting for about that much. You get a free 3-5 level scroll every floor and I had the electric set complete before I even used the second Portal of Earth, so I had an insane amount of high level spells by the end. I'm not sure how the airship part of the boss fight works. I lost the airship battle on floor 100 but the tank came out anyway so I assume he just had more health than if I had blown up the airship, or something. There's probably something better than Pirate to use. I don't have Little May but she's probably good.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Goldenmean on June 11, 2017, 05:41:38 AM
I have at least 2 Gumballs 5 starred with Cert, and have no idea where to go to begin the Fane thing?  Who do I talk to?

It's locked behind a sky instance, Legend of the Dragon, which has a chance to show up after exploration level 200.

Also, once it's unlocked, only certain gumballs have trials. You beat the trial and then you have the chance to build a statue for them. The statue takes pearls, which are crafted from 30 fragments each and a bunch of money, and can only be crafted if you already have that gumball 5 starred with cert. Statues require 10 pearls of the gumball the statue is for, one pearl from another gumball, a minor amount of ore/crystals, and then a bunch of energy cores of varying levels from the colossi you fight every 30 explorations. Once you've crafted the statue, that gumball gets a sixth star, and for some of the gumballs, it unlocks something else also (adventurer now gets a chance to find a new gumball, Little May, the same way he unlocked swordsman), and mage and hellfire get a new fashion outfit that boosts their stats even more. Oh yeah, also, you can craft some new relics with reeeeaaally nice abilities once you have certain combos of statues built, but none of those will be available until the next patch, due to the requisite trials not being in the game yet.

In short, it's a loooooong grind, but there's nothing stopping you from starting it even before you unlock trials. If you want to start working on it now, farm the hell out of airship exploration to get crystals and focus on getting a lot of the following fragments.

Current gumballs with trials unlocked are:
Adventurer (secondary pearl is mage)
Mage (secondary pearl is death knight)
Bandit (secondary pearl is machinist)
Hellfire (secondary pearl is minstrel)
Sunflower (secondary pearl is vampire hunter)
Predator (secondary pearl is kraken captain)
Kraken Captain (secondary pearl is zorro)
Spartan (secondary pearl is prince)

I'd suggest you focus on bandit first, because getting him six starred gives you an extra raid, and it'll make it easier to farm the others.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on June 11, 2017, 07:38:28 AM
ah, that's probably why I havent seen it yet.  Still capping out around the high 170, 180 area in my sky exploration.  Probably should reset, but I have been trying to clear Javana's Fantasy land (the sky dungeon with the sequential boss fights) and am having a tough time of it.  Managed to get to the Tree (which i think is the second to last boss) but cant seem to get past him (the damage reflect wrecks me).


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on June 11, 2017, 08:36:00 AM
ah, that's probably why I havent seen it yet.  Still capping out around the high 170, 180 area in my sky exploration.  Probably should reset, but I have been trying to clear Javana's Fantasy land (the sky dungeon with the sequential boss fights) and am having a tough time of it.  Managed to get to the Tree (which i think is the second to last boss) but cant seem to get past him (the damage reflect wrecks me).

U can still do it after reset.  Dungeons get loaded on ur diary.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on June 17, 2017, 11:05:47 AM
Sorry I haven't been active much; blew my data cap while waiting for my home internet to get setup. I promoted Cheddar, Teleku and schild so you guys can accept member applications now.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on June 19, 2017, 08:37:10 AM
Any tips on doing the 95 Spartan run?  I assume I just want to PoE as many times as possible to stock up on spells and then use Nether Wicks on the harder Gladiators.  Normally I tank my run after 70 or so because I don't have the patience for the slow game play after about floor 60, so it should be interesting to see if I can make it to 95.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on June 19, 2017, 06:52:11 PM
Any tips on doing the 95 Spartan run?  I assume I just want to PoE as many times as possible to stock up on spells and then use Nether Wicks on the harder Gladiators.  Normally I tank my run after 70 or so because I don't have the patience for the slow game play after about floor 60, so it should be interesting to see if I can make it to 95.

Aren't Swordsman, Spartan and Warrior all melee type? For longer runs you're going to want at least 2 titles available if not all 3.

This.  I usually run gladiator (swordsman if boss has adds) with blacksmith (or adventure for warrior shards) and zerg queen.  Also, if available, dragon power wish.

I fast track to magic bandit x 3 plus magic lantern.  From there planar mage max as possible.  Melee comes last; usually with swordsman specialty after 2 gates.  The physical 75% reduction seems gnarly from my runs/experiments and always hit floor 90.  Best run was 110 but boss melted me.

I save zergs for bosses and to help get me deep as possible before using them on normal stuff.

Another guide:
Made it to 100F in Ancient Arena and got Spartan. Furthest run I've done yet. Adventurer main (Farplane to one-shot the arena enemies, magic bandit for decreased EP cost), with Zerg Queen (Planar Prophet to go back and get the one arena I fatfingered and skipped) and Warrior (Duke of Destruction) subs.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on June 19, 2017, 09:59:31 PM
I don't think Planar Prophet is all that necessary in Ancient Arena. In a place like Avallon Fortress it's really hard to max the manual without it and you can supercharge the cannon, but in the Arena all you're getting is more EP which you'll cap on anyway and spells/equipment. I run War God of Hell and Fire Master/Lord of Elemental to max Meteor Shower damage. It helps out with the pyroblast scrolls you get too. Farplane Ranger is an absolute must though, and Magic Bandit helps you max out on EP since you're not taking Planar Prophet. Taking a 5 star venture Gumball main is advisable to make sure you're capping on EP in a timely manner. Once you get to the 80+ floors you really want to be able to just get the key and get out without having to kill everything, and you won't be getting the kill bonus on those floors so you want to be capped before then if possible.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on June 19, 2017, 10:45:04 PM
The reason I had taken Planar Prophet is I skipped the arena on 35F by accident, so I needed to go back in order to avoid blowing the run.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on July 10, 2017, 08:56:05 AM
This shit is seriously addicting.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on July 10, 2017, 05:52:56 PM
This shit is seriously addicting.


Correct.  Everytime I begin maintenance mode I come back full on within 3 days lol.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on July 11, 2017, 08:10:19 AM
This Airship cockblock is bullshit tho.

Any tips ?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on July 11, 2017, 09:43:21 AM
The airship is kinda why I stopped playing. I need to find the post-200 thing but it keeps not showing up, and I can't get very far past 200 so I have to keep resetting.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on July 11, 2017, 09:49:59 AM
The secret codes will give me the money, but 15 Gumballs ?  That ain't happening for a while I suspect...

I only have 8 right now I think.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on July 11, 2017, 09:59:19 AM
Oh, that's not the cockblock I was talking about.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on July 11, 2017, 10:17:46 AM
 :heartbreak:


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on July 12, 2017, 04:20:00 AM
Turned out that was easier and less blocky than I thought.  Also, applied to the f13 alliance.  Not sure why.



Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on July 13, 2017, 05:44:02 AM
Apologies for spamming this shit, but can someone explain the Airship stuff to me ?  I get running around shooting things and I get that you can make new airships (oddly, I have one already), but most of what or why I'm doing this is a mystery.

Help ?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on July 13, 2017, 08:09:15 AM
While you're exploring with the airship you will find unique dungeons that can help you earn various rewards including gumballs, golden pots, gems and fragments.  You also get some amount of gold from the normal activities.  There are also timed events that use the airship to again earn various gumballs and rewards.   Eventually one of the airship dungeons will open up the Fane expansion for you which is how you get your gumballs powered up past 5 * (I've unlocked it but haven't done it so maybe someone can fill in the details on it).

Your airship ranking is also part of your total score which you can see on the alliance page.  Earning gumballs from the airship stuff and increasing their star rank earns you rewards from the star rank section of the Luxury category of the store.



Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on July 13, 2017, 06:58:46 PM
While you're exploring with the airship you will find unique dungeons that can help you earn various rewards including gumballs, golden pots, gems and fragments.  You also get some amount of gold from the normal activities.  There are also timed events that use the airship to again earn various gumballs and rewards.   Eventually one of the airship dungeons will open up the Fane expansion for you which is how you get your gumballs powered up past 5 * (I've unlocked it but haven't done it so maybe someone can fill in the details on it).

Your airship ranking is also part of your total score which you can see on the alliance page.  Earning gumballs from the airship stuff and increasing their star rank earns you rewards from the star rank section of the Luxury category of the store.



It's ok to reset.  Srsly.  And raid completed dungeons.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Goldenmean on July 13, 2017, 08:00:31 PM
It's ok to reset.  Srsly.  And raid completed dungeons.

Yeah, as soon as your radar is filled with things that have defeated you, you should be resetting. There's really no penalty for it, and you'll end up needing the energy cores you can only get from earlier sky collosi (the big boss things that appear every 30 explorations). They're components for medals and later on, fane statues. Make sure you're spending your EP also. Click the info button and you'll see talent trees at the top of the screen associated with each of the 4 factions.

As for the fane, I go into a fair amount of detail about 20 posts back, but the summary is that certain gumballs have trials which are single floor puzzle type dungeons. Once you defeat a gumball's trial you can build a statue for it and it advances to 6*. It's basically the end game grind while you're waiting for new content.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on July 13, 2017, 08:07:48 PM
It's ok to reset.  Srsly.  And raid completed dungeons.

Yeah, as soon as your radar is filled with things that have defeated you, you should be resetting. There's really no penalty for it, and you'll end up needing the energy cores you can only get from earlier sky collosi (the big boss things that appear every 30 explorations). They're components for medals and later on, fane statues. Make sure you're spending your EP also. Click the info button and you'll see talent trees at the top of the screen associated with each of the 4 factions.

As for the fane, I go into a fair amount of detail about 20 posts back, but the summary is that certain gumballs have trials which are single floor puzzle type dungeons. Once you defeat a gumball's trial you can build a statue for it and it advances to 6*. It's basically the end game grind while you're waiting for new content.

Yes, fane keeps me around.  It's a bitch but gets me lost in dungeons I wouldn't have maxxed otherwise.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Father mike on July 13, 2017, 09:30:33 PM
If you have spare airship battery and main map "vigor", you can do bandit raids on completed airship dungeons for 5 battery charges and one vigor.

1. On the Airship screen, tap the Backpack button.
2. On the "Celestial Goods" page, select the Captain's Diary (brown book)
3. On the Captains Diary page, select the dimmed Finish tab near the bottom of the page
4. You should now have a list of all the Airship dungeons you have completed. 
5. Touch the purple GO button to the right of a dungeon's name to summon a previously completed dungeon for 5 battery charges. 
6. You can then enter and perform a Bandit raid (if you have the Bandit gumball).

Forest of Mystery = 2200 fragments
Ancient Cultural Relics = 1200 fragments + ton of mid-range components



Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on July 14, 2017, 04:07:17 AM
All very useful.   Thanks.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on July 14, 2017, 11:34:29 AM
If you have spare airship battery and main map "vigor", you can do bandit raids on completed airship dungeons for 5 battery charges and one vigor.

1. On the Airship screen, tap the Backpack button.
2. On the "Celestial Goods" page, select the Captain's Diary (brown book)
3. On the Captains Diary page, select the dimmed Finish tab near the bottom of the page
4. You should now have a list of all the Airship dungeons you have completed. 
5. Touch the purple GO button to the right of a dungeon's name to summon a previously completed dungeon for 5 battery charges. 
6. You can then enter and perform a Bandit raid (if you have the Bandit gumball).

Forest of Mystery = 2200 fragments
Ancient Cultural Relics = 1200 fragments + ton of mid-range components

Are those the only two worth doing?  I think I'm just missing one and I'll have found all of the instances.  It takes so many relics to build your ship it seems to take forever.   I've maxed the gumball but I'm still working on finishing 4* upgrades on my next ship.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Father mike on July 14, 2017, 11:49:42 AM
Are those the only two worth doing?  I think I'm just missing one and I'll have found all of the instances.  It takes so many relics to build your ship it seems to take forever.   I've maxed the gumball but I'm still working on finishing 4* upgrades on my next ship.

Those are the ones I'm concentrating on.  Forest of Mystery gives the most fragments of any dungeon I've cleared, but I've only got the under L150 dungeons on my completed list.  The wiki has a complete list of Bandit raid rewards.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Goldenmean on July 14, 2017, 12:17:45 PM
Worth noting that summoning a sky dungeon becomes a pretty bad value proposition as you start getting into the higher end of things. I can get around 2500 relic fragments from a single island in my current exploration for the cost of 1 radar energy. You're also missing out on colossus cores and stray airship chips from players you defeat in exploration, not to mention main map vigor is eventually going to become your limiting reagent for bandit raiding dungeons to get gumball fragments to make pearls for fane statues.

But in the early stages, if all you care about are relics, then yeah, that's probably a decent use of your energy. Just don't do it to the exclusion of actually progressing and reseting your explorations as well.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on July 17, 2017, 06:52:51 PM
Rendakor, can u log in when u get a sec and see if alliance levels to 5?  We completed donations but it's stuck at 4  :ye_gods:


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on July 21, 2017, 06:43:15 AM
I cannot fucking stand Bloody Fortress.  It fucking sucks.

Has anyone found a best way to just get it to fuck ?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on July 21, 2017, 07:08:40 AM
Anyone have a team build that might vaguely stand a chance against the Water / Earth elementals in their Dungeon lairs in the elemental continent?  I lucked out and got the portal to the Water guy to spawn, cleared to him stupidly easy, then found out I literally could not do much more than scratch him

My team was Bandit / Minstrel / Archaeologist and I went with a fast-track to Imperial Commander for a 6 star item to feed the Pheonix egg (no idea if that will stick since the boss killed me and I didn't bother wasting gems on a fight i had no hope of ever winning).

Like, with only 5 levels worth of dungeon to work with, you are pretty much forced to look to Team Comp + whatever initial EP you get to find a talent build that will work.  But I really have no idea how I am expected to burn through 1k HP + 3% regen on a boss before it can burn through my HP pool....


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: schild on July 21, 2017, 10:50:28 AM
Zerg Queen / Adventurer / whatever dude has the cat

went down the path that gives you a bunch of fireballs and meteor (default black mage path to mage of destruction I believe)

took the potion that gives you 300-500 EP, leveled up as high as possible, popped 2 zerg eggs, completely wiped the floor with him


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on July 21, 2017, 01:56:15 PM
You can also try Knight Night / Zerg Queen / Warrior.  Spec Imperial Commander for the item and feed it to the phoenix egg.  Use the batarangs on the boss after summoning the Zerglings (bless first if you have a bless).

I'm trying to build the adventurer statue but besides the seemingly endless fragments I need like 3 million gold for making the pearls.  Gold seems to roll in ok but I'm always spending it faster than I can make it.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Goldenmean on July 21, 2017, 02:15:20 PM
I'm trying to build the adventurer statue but besides the seemingly endless fragments I need like 3 million gold for making the pearls.  Gold seems to roll in ok but I'm always spending it faster than I can make it.

It gets a little bit cheaper. Making 10 pearls will get you the jeweler gumball whose talent is a global cost reduction for pearl crafting. Every few pearls you craft will get more fragments for him and it'll get cheaper as he stars up.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on July 25, 2017, 12:29:30 AM
Well, I can manage to kill the elementals when I can get to them, but I still end up needing to revive (usuallly twice) to do it.  Just don't have enough HP to survive long enough for the pets to kill them (does't help that half the time the pets attack the pillars instead of the boss).  Might try Sorcerer (cat pet) / Zerg / Warrior to see if the bonus Defense at <50% health helps.   Usually build to Dark Master, so i can spam Death Ripple to try to kill the pillars, but so far, boss usually dies before any of the pillars do.  Might help if my Sorc was higher level, but unfortunately he is still 2 star :/


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on July 28, 2017, 10:38:06 AM
MOTHER OF FUCK 298 Seeds and ACCIDENTALLY PLANTED THE FUCKING VINE.

FUCK YOUR MOTHER.



Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on July 28, 2017, 02:13:07 PM
MOTHER OF FUCK 298 Seeds and ACCIDENTALLY PLANTED THE FUCKING VINE.

FUCK YOUR MOTHER.



Ouch.  I make sure to skip getting the seed on level 1.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: TheWalrus on July 28, 2017, 02:23:38 PM
MOTHER OF FUCK 298 Seeds and ACCIDENTALLY PLANTED THE FUCKING VINE.

FUCK YOUR MOTHER.



I don't know what this is about, but it sure made me chuckle.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on July 29, 2017, 09:26:53 AM
MOTHER OF FUCK 298 Seeds and ACCIDENTALLY PLANTED THE FUCKING VINE.

FUCK YOUR MOTHER.



Ouch.  I make sure to skip getting the seed on level 1.


 :facepalm:

That would have been sensible and, as such, didn't fucking occur to me.  Goddamit.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on July 29, 2017, 09:32:02 AM
Incidentally if you screw something up, you can close the app and restart it and you will be at the start of whatever floor you left off at. The game only "saves" at the start of a new floor. This is especially handy when you get to the trials.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on July 29, 2017, 11:18:02 AM
Fuck.  That would have worked too.

Can't wait for you chaps to come over and help me close the barn door.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on July 30, 2017, 05:36:08 PM
Rendakor, can u log in when u get a sec and see if alliance levels to 5?  We completed donations but it's stuck at 4  :ye_gods:

Again, plz zzz.z  :grin: :grin: :drill: :drill:


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on July 31, 2017, 03:20:49 AM
Ok, planted the sunflower, spent the seeds.... nowt happened.  Used all the sun too.

Then the next boss pushed my shit in.

Rather than get angry, I'm thinking that I'm just destined never to get this wee flowery cunt.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on August 03, 2017, 11:16:13 AM
I feel the same way about Dark Dragon from Borderlands.  I just gave up on it for now.

Actually, I'm starting to like the non-maze parts of the game better than the maze parts.  Now that I have all of them unlocked it's just sort of fun to login and spend all of my stamina raiding, doing airship stuff and collecting everything.  The maze parts are good, but sometimes the runs just take way too long.  Especially since it seems like you're almost required to PoE once or twice for most of them.

One more upgrade and I'll have the Darla Montes maxed out.   I need to get a magic cannon next but I don't really have chips for any ships that have a magic cannon.  Are there any that are farmable?


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on August 03, 2017, 11:31:50 AM
Devil airship has a magic cannon and you get fragments by just purchasing them for (a lot of) relic fragments at the digsite. The less farmable but more powerful option is Shadow Dragon from Abyss' Roar space rifts. I just noticed Shadow Dragon cannon is a special cannon. For an actual magic cannon improvement, consider Prometheus or Chimera's Wings.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on August 03, 2017, 01:18:44 PM
Thanks, those give me something to go for.   I need to farm the mid 100 bracket airship stuff anyways for those orange cube things for the statues.  So I might as well get some chips at the same time.



Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on August 04, 2017, 03:02:07 AM

.  Especially since it seems like you're almost required to PoE once or twice for most of them.


So much this.  It's really annoying.

Edit ;  Turns out you shouldn't USE the sun before you get the Sunflower ?  Wank.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on August 04, 2017, 08:07:56 AM
You should be able to use it, I think (?).  You just need to turn in 10 times (300 seeds).


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on August 04, 2017, 08:18:47 AM
I was either bugged (I refer you back to the aforementioned fuck your mother) or it was cause I used some of them.

Either way, trying again can wait a fair while.  In other news, the Ghost Captain turns out to be really easy to get so long as you also resist the temptation to eat goodies that are so, so tasty.



Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on August 10, 2017, 09:32:08 AM
Any tips on the priest trial?  I've tried it a few times now and gotten close, but other times I just get wrecked.  Some posts have said having the Harry Potter gumball helps but he's one of the 2 I'm missing.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on August 10, 2017, 03:00:08 PM
The merchant read my post and put a bunch of magic boy fragments up for sale.  Hopefully having him makes a difference.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on August 10, 2017, 05:41:15 PM
The merchant read my post and put a bunch of magic boy fragments up for sale.  Hopefully having him makes a difference.

I followed these steps with AB, took me quiet a few tries to win:


Turn 1: get left pillar (gives some EP)
Turn 2: get right pillar (-100hp/round to you and the boss)
boost titles to get White Mage, Bishop, Water Master. Get a second Bishop if able, if not get White mage
Turn 3: Bless
Turn 4: Icicle - This prevents the 200 pt heal
Turn 5: Attack
Turn 6-11, 13-19, 21+: Ice shield / heal
Turn 12, 20: Icicle


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: schild on August 12, 2017, 01:14:17 AM
I've yet to even figure out how to do trials, but I havent looked up much of anything.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Ironwood on August 12, 2017, 02:15:07 AM
Ditto.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on August 13, 2017, 07:10:05 AM
Rendakor, can u log in when u get a sec and see if alliance levels to 5?  We completed donations but it's stuck at 4  :ye_gods:

Again, plz.  Level 7 alliance  :drill:


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Rendakor on August 14, 2017, 08:22:19 PM
Done. Passed lead to Cheddar since I'm not playing much these days.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on August 22, 2017, 01:51:33 AM
so apparently the latest update broke the ability to "share to line" without actually sharing to line, so now I might have to either create a dummy line account, or link it to my facebook account if I want those bonus share gems :/


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on August 22, 2017, 01:51:31 PM
The share to Line doesn't give you gems anymore even with a Line account.  It quit working for me on the last update.  Also, the in game email said the gems were disabled to Facebook because of some terms of service or something.

My account isn't linked to Facebook but it is linked to game center.  I've been debating how easy it will be to transfer the account once I get a new phone or if I will be forced to link it to Facebook to do it.  The status of game center seems kind of nebulous now that the app is gone.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on August 23, 2017, 05:16:49 AM
Losing the share gems hurt but they did buff the Magic Lizard if you have it. Raiding is so lucrative now that it's more cost-effective gem wise to buy sage potions to replenish vigor so you can raid more than it is to buy gold pots.

The new Hell Frontier dungeon is the best one they've done yet, lots of stuff to do in it. Farming the Satan Son fragments might be a little annoying because you have to have a gravestone there constantly but the dungeon's mechanics are very cool and distinct from the other dungeons.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on August 23, 2017, 05:38:14 PM
Codes, not sure how long they are active  :heart:

2972 - 150k coin, 15 gem

8427 - 3 gold pot, 150k coin

7147 - 5 pots, 80k coin

9796 - 5 pots, 80k coin

5173 - 2k relic frag, 80k coin

4224 - 2k relic frag, 80k coin

7808 - 2k relic frag, 80k coin

1072 - 8 magic relic, 80k coin

7461 - 8 magic relic, 80k coin

3508 - 8 magic relic, 80k coin

2273 - 8 melee relic, 80k coin

7129 - 8 melee relic, 80k coin

2352 - 8 melee relic, 80k coin

3346 - 8 adventure relic, 80k coin

9852 - 8 adventure relic, 80k coin

7283 - 8 adventure relic, 80k coin


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on September 02, 2017, 08:47:24 AM
Trying a Peter run.  It's a pain in the ass; too much SL 30  :mob: :mob:

Alliance is now level 8!  Keep up the donations; we can slow down once we hit 10 (unlocks 6 star airships in alliance store).

Also, tried some new/fun AB combos this week.  Monkey King/Spartan is fun for quick floor 60 clears and ripper/butcher is great for deep runs.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on September 02, 2017, 02:48:49 PM
Got Peter, used this guide as a reference: https://www.reddit.com/r/GDmaze/comments/6d6vw3/guide_getting_peter_gumball_without_creator/

Was not that bad.  I almost got squashed by floor 90 boss; forgot to toss up a spell to absorb his blow.  I just chained freeze time on final boss and melted his face.

Got Peter gumball, 110 gems, 5 gold pots, and of course 20 spartan frags.  Took about 5 SL30s to get correct combo on floor 65.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on September 03, 2017, 03:29:24 AM
That's a bit less than I had to do, took me about ~10 resets, although I've heard of unlucky people who had to go much longer. I've read on that same subreddit about a Three Eyed King/Werewolf Potion speed clear strategy, and now that I have 3EK I'll have to try it sometime. I've just been sticking with Adv/Little May/Athena (or Zerg Queen in reflect maps) forever because it's fast and easy and I still haven't 5 starred Little May.. and then I need the certificate afterward.. I can never justify running a non-adventurer gumball to myself.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on September 03, 2017, 08:44:12 AM
That's a bit less than I had to do, took me about ~10 resets, although I've heard of unlucky people who had to go much longer. I've read on that same subreddit about a Three Eyed King/Werewolf Potion speed clear strategy, and now that I have 3EK I'll have to try it sometime. I've just been sticking with Adv/Little May/Athena (or Zerg Queen in reflect maps) forever because it's fast and easy and I still haven't 5 starred Little May.. and then I need the certificate afterward.. I can never justify running a non-adventurer gumball to myself.

Yes, I want to try that 3 eye king quick run also.  I tried something similar with Athena (Ares summon) and it did not work out. 


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on September 05, 2017, 09:26:14 AM
I'm real close to Time Wizard, hopefully I have him here in a week or two.  It would be nice to clear ancient arena.  I decided that I hate Avalon Fortress and City of Steam so I've moved on to trying Desert Oasis instead.  After that maybe I'll do Bloody Fortress since it seems like that's the daily quest for me at least 3 times a week.

I've gotten most of the basic gem purchases out of the way now so I've been using some to level up some of the gem gumballs to get my airship rating up.  I'd like to be able to clear some of the airship events at some point.  I can clear the light and dark elemental now maybe every other day.  It seems like the RNG swings really hard on them.  I can't even dent phoenix.  I've maxed out Musashi and I should have Devil maxed out this week, so at least I'll have 3 level 5 cannons,  I'm not sure on airship tier ranking but I'm guessing I'll have to spend gems to get a stronger one next.

I've been trying Athena quite a bit lately and she trivializes floors 1-50 but she seems way weaker than Zerg Queen after that.   I feel like I'm missing something with her since people seem to really like running her.   I still use Adventure/Warrior/Zerg most of the time, it's easy and strong.  Zorro/Spartan/Zerg is really fast and fun though, but not getting the May fragments kinda sucks.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on September 05, 2017, 02:04:47 PM
You shouldn't have to replace Athena soldiers much from floors 1-50. From floors 50-60 you'll probably have to replace them every 3 floors or so, and 60-70 you might have to replace them every floor, but you should've built up a bunch of them by that point. You don't take Athena if you're planning on going beyond floor 70. You get 5 fragments from floor 30, 50, and 70, and 5 randomly on any non-boss floor for a cap of 20 per run. You can usually get the hidden gumball fragments by then as well unless you're unlucky depending on the dungeon.

That said I don't think the convenience of not having to click enemies is that awesome. I also find myself running Zerg Queen instead a lot of the time.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on September 05, 2017, 06:02:05 PM
I have spent zero gems on my airships and melt faces.  I have settled on Steel Fist with Apocalypse and Chaos Energy cannons.  This helps max combo damage.  I DID run carribean as my main for a long time to max sky coin thingies, but now get more then I need.

Athena is great for no brain quick runs up to 70 or 80.  Zorro/spartan/zergs get me to 100, though I have become rather found of ripper/butcher/high priest lately.  It's lit, especially with a demon armor build,


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: SurfD on September 08, 2017, 11:25:59 PM
So, I am guessing you don't go for the Bloody Wolf Hidden Gumball untill you have all 5 pieces of the special Equipment maxed out and have done at least one or two Earth Portals. Jesus.  Just managed to squeak by the 50 floor boss, found Wolf's secret room, proceeded to get my ass handed to me by a 6k hp boss who did 1/3 of my HP every turn.....


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on September 09, 2017, 08:03:58 AM
I save a Timestill for him, assuming I have one by then, which I usually do. It lasts the full duration since he's not considered a boss, even though nether wicks don't work on him. The two machines behind him also double his HP and attack and take 3 gears each to disable.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on October 30, 2017, 09:44:06 AM
So my first try at maxing the Avalon manual failed.  I thinking running Athena was a mistake because with her minions you can't let the spawners spawn more dudes.  I came up like 7 short before I hit the floor 90 boss and gave up.  Also, the boss in this one is really tough, any tips on him?  Stunning him with the cannon sorta works but if it fails on the higher bosses you take a ton of damage.

I think for my second run I need to get far plane ranger sooner and max the helm sooner.  Also I was skipping the guys that ask you to build armor, but I think a few of the rewards there are free skills, so maybe it's worth the parts.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Cheddar on October 30, 2017, 05:03:08 PM
So my first try at maxing the Avalon manual failed.  I thinking running Athena was a mistake because with her minions you can't let the spawners spawn more dudes.  I came up like 7 short before I hit the floor 90 boss and gave up.  Also, the boss in this one is really tough, any tips on him?  Stunning him with the cannon sorta works but if it fails on the higher bosses you take a ton of damage.

I think for my second run I need to get far plane ranger sooner and max the helm sooner.  Also I was skipping the guys that ask you to build armor, but I think a few of the rewards there are free skills, so maybe it's worth the parts.

Last try I fell short on gold widgets.  I would been fine with adventure/athena/pirate.  Two POEs and was only short 4.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on October 31, 2017, 02:00:39 AM
Athena is definitely a hindrance more than a help for that run. Zerg Queen would help you kill the bosses a lot more easily and not interfere with part gathering. I'd definitely do every extra hut thing for the chance at skills. Adventurer/Zerg Queen/Little May(Or pirate/swordsman/gladiator) is what I would run.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on November 27, 2017, 12:13:56 PM
Started a Peter run and got really unlucky.  No PoE until floor ~80.  Only found 3 burned parchments in total.  I'm sitting on floor 97 with all the keys and I think I'm done.  The floor 90 boss took everything I had.  Even if I hit 100 I think I'll just run out of steam.  I have tons of Timestills but not enough damage left.

I should probably just scrap the run and try again.  I've been trying to S/L 30 away a 3 ranged mob level on 97 and I'm tired of re-rolling it.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Azuredream on November 28, 2017, 01:25:12 AM
That's rough. I know it's a huge pain in the ass to reset constantly on 65 for the keys, and having to pay for the potion again sucks too. If you're worried about it happening again you could always S/L for PoE on a boss floor although that means even more annoying S/Ling. I know I personally hate doing it unless I absolutely have to.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on November 28, 2017, 11:25:07 AM
Well I made it to 100 with some nether wicks and a bunch of S/L.  I have 4 Timestills, 5 Icicle, 10 stone skins, 6 hex, 29 fireballs, 16 holy bolts, 1 implosion, 1 burned parchment, 2 ears and ~600 mana.  No disrupting rays left unfortunately but a handful of EF.

Don't think it's gonna happen but I'll give it a few shots  :grin:  Been in this dungeon like a week so I need to get out and do something else.  At any rate it's better than doing Avalon Runs, that place is driving me mad.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on November 28, 2017, 06:40:57 PM
Using every spell I listed there wasn't even enough to get him out of ? ? ? health.  Ended the run, hopefully I get more burned parchments next time.  Also I'm thinking of running lord of elements instead of mage of destruction.


Title: Re: Gumballs & Dungeons (Roguelike for Android and iOS)
Post by: Druzil on December 16, 2017, 06:26:53 PM
Finally had time for a second peter run and it went super smooth this time.  Got an early PoE, 15 parchments and a fire book (OP).  Also went lord of elements which made a big difference.  Had piles and piles of spells left over when I was done.