Title: Icewind Dale: F13 vs the North Post by: Pagz on July 06, 2016, 11:35:15 PM Hey all! Next on my spam list of forgettable radicalthons is Icewind Dale: Enhanced Edition. Was thinking of playing this through when I thought the party creation process would be much better if I did it like the Dwarf Fortress plays: using F13 members no reload style.
For those who don't know, Icewind Dale Enhanced Edition is an old advanced dungeons and dragons based game that Beamdog revamped and brought into the modern age. I've only ever played through it once a long time ago, but have played the Baldurs Gates multiple times and so am very versed in the ruleset. For those who are not, fear not! Post your character idea here and I can make it work within the ruleset. To make it easier for people, the classes are as such: Races: Human (No bonuses, but can be all classes, only race able to dual-class) Elf (+Dex, -Con, +90% sleep and charm resistance) Half-Elf (+30% sleep and charm resistance) Gnome (+Int, -Wis, Bonus to saving throws based on Con) Halfling (+Dex, -Str, Bonus to saving throws based on Con) Dwarf (+Con, -Dex, -Cha, Bonus to saving throws based on Con) Half-Orc (+Str, +Con, -Int) Fighter (All races) -Specializations: Wizard Slayer, Berserker, Kensai Paladin (Human only) -Specializations: Cavalier, Undead Slayer, Inquisitor Ranger (Human, Elf, or Half-Elf) -Specializations: Archer, Beastmaster, Stalker Cleric (All races) -Specializations (Specific Gods): Lathander, Helm, Talos, Tyr, Tempus Druid (Human and Half-Elf only) -Specializations: Totemic Druid, Shapeshifter, Avenger Bard (Human and Half-Elf only) -Specializations: Skald, Jester, Blade Thief (All races) -Specializations: Bounty Hunter, Assassin, Swashbuckler, Shadow Dancer Mage(Varies, see below) -Specializations: Abjurer Human Conjurer Half-Elf, Human Diviner Elf, Half-Elf, Human Enchanter Elf, Half-Elf, Human Illusionist Gnome, Human Invoker Human Necromancer Human Transmuter Half-Elf, Human Sorcerer (Humans, Elves and Half-Elves only) Specializations: Dragon Disciple Wild Mage (Humans, Elves and Half-Elves only) Monk (Human only) Specializations: Dark Moon, Sun Soul Multiclass combinations (Non-human, racial limits from above apply, cannot specialize (Gnomes however will always be Illusionists)) Fighter/Cleric Fighter/Druid Fighter/Mage Fighter/Mage/Cleric Fighter/Mage/Thief Fighter/Thief Mage/Cleric Mage/Thief Thief/Cleric Cleric/Ranger Humans can dual-class from one class (including specializations) into another, stopping their first class from gaining experience. Dual classing limits are the same as multi-classing. This is not a min/max playthrough, I will use any and all suggestions. Of course though I will prioritize at least one thief and two healers (cleric or druid) and if one of those dies another will get top priority due to their necessity in this game (they can be dual/multiclasses). All new party members will start at level 1 regardless of where I am in the game. I'll also probably never start this due to work, so don't expect this to be a very fast radicalthon. I very much encourage everyone who reads this to suggest a character to play irrespective of game knowledge, even if it's just a race and class and I'll fill out the rest, as this radicalthon will only start once I have at least 10 characters in stock. I'll edit this post as needed, please ask questions and I'll be more then happy to answer about the process. Title: Re: Icewind Dale: F13 vs the North Post by: Strazos on July 07, 2016, 11:47:11 AM Human wild Mage, for the hilarious randomness.
Title: Re: Icewind Dale: F13 vs the North Post by: Rendakor on July 07, 2016, 12:26:40 PM Dwarven Male Thief (assassin).
Title: Re: Icewind Dale: F13 vs the North Post by: satael on July 07, 2016, 12:37:17 PM Nobody expects the (Spanish) Inquisitor!
Title: Re: Icewind Dale: F13 vs the North Post by: Pagz on July 07, 2016, 05:16:27 PM Three down, seven more to go! Also should have mentioned people should also post the Gender of their character too.
Title: Re: Icewind Dale: F13 vs the North Post by: Merusk on July 07, 2016, 05:45:35 PM Female Half-Elf Druid, call me Shirley.
Title: Re: Icewind Dale: F13 vs the North Post by: ezrast on July 07, 2016, 05:59:17 PM Lady Half-Orc Wizard Slayer.
Title: Re: Icewind Dale: F13 vs the North Post by: Kail on July 07, 2016, 11:18:11 PM Male Halfling Cleric
Title: Re: Icewind Dale: F13 vs the North Post by: Bungee on July 07, 2016, 11:38:25 PM Dwarf Male
Title: Re: Icewind Dale: F13 vs the North Post by: Lucas on July 08, 2016, 04:51:17 AM A male Human Jester enters the tavern, ready to annoy everyone with his useless-ness! Loud groans abound among the patrons.
Title: Re: Icewind Dale: F13 vs the North Post by: Mandella on July 08, 2016, 01:13:14 PM Got room for the stereotypical Hobbit Thief?
:why_so_serious: Title: Re: Icewind Dale: F13 vs the North Post by: Pagz on August 29, 2016, 10:15:32 PM Ooo forgot to mention people need to also say which alignment they want their character to be:
Code: Lawful Good Neutral Good Chaotic Good I'll start this... eventually :why_so_serious:. Title: Re: Icewind Dale: F13 vs the North Post by: schild on August 29, 2016, 10:27:45 PM Everyone is chaotic evil, except the thief, who is lawful good.
Title: Re: Icewind Dale: F13 vs the North Post by: Pagz on August 30, 2016, 12:08:27 AM Thieves can't actually be Lawful Good sorry
Title: Re: Icewind Dale: F13 vs the North Post by: satael on August 30, 2016, 12:49:18 AM Smite makes Right (unfortunately inquisitors are paladins so a rather limited alignment choice)
Title: Re: Icewind Dale: F13 vs the North Post by: Bungee on August 30, 2016, 01:21:16 AM Chaotic Neutral, always.
Title: Re: Icewind Dale: F13 vs the North Post by: Strazos on August 30, 2016, 03:21:59 AM Same for the mage.
Title: Re: Icewind Dale: F13 vs the North Post by: Merusk on August 30, 2016, 03:39:06 AM Druids have to be neutral. So true rather than the half measures.
Title: Re: Icewind Dale: F13 vs the North Post by: Mandella on August 30, 2016, 10:01:04 AM Staying with the stereotype, Chaotic Good Halfling Thief.
Title: Re: Icewind Dale: F13 vs the North Post by: schild on August 30, 2016, 10:08:43 AM Thieves can't actually be Lawful Good sorry Well that's just poopy.I don't remember shit about D&D rulesets. Title: Re: Icewind Dale: F13 vs the North Post by: ezrast on August 30, 2016, 12:02:49 PM Lawful
Title: Re: Icewind Dale: F13 vs the North Post by: Rendakor on August 30, 2016, 03:53:31 PM Chaotic Evil for Shanky the Assassin.
Title: Re: Icewind Dale: F13 vs the North Post by: Teleku on August 30, 2016, 04:04:58 PM Heh, missed the original thread. If there is some sort of alternates list to replace dead members or something:
Elf Kensai, Neutral Neutral. Most stereotypically over the top elfishly elf build i could think of. :awesome_for_real: Title: Re: Icewind Dale: F13 vs the North Post by: Kail on August 31, 2016, 12:04:53 AM I'm thinking neutral good for my halfling cleric. I forget how alignment works with clerics in this game, outside of limiting which gods they can follow.
Title: Re: Icewind Dale: F13 vs the North Post by: Samwise on September 05, 2016, 09:04:16 AM Tim the Invoker, true neutral.
Title: Re: Icewind Dale: F13 vs the North Post by: Lucas on September 05, 2016, 09:44:38 AM Human Jester - Lawful Evil
Title: Re: Icewind Dale: F13 vs the North Post by: Paelos on September 07, 2016, 01:30:48 PM Human Male Paladin Cavalier Lawful Good
Just to add some shining knight to the party. Title: Re: Icewind Dale: F13 vs the North Post by: Pagz on September 08, 2016, 12:28:36 AM Almost thinking of turning this instead into a youtube series due to the action orientated nature of the gameplay, however I'll ask people here what they'd prefer: Picture and Text forum posts or Narrated Youtube? Depends on how people prefer to view it. Would also be fun to sometimes have different f13'ers as guests to talk about their experiences with not only d&d but f13 in general, especially if their character is currently in the party. Gameplay will be to see how far I can get before we run out of party members! All new members begin the game at lv1. I can resurrect, but from memory that takes a long time to achieve it regularly (and out of 12 applicants we have ONE cleric...) and that's also not including auto-permanent deaths a.k.a "chunking" or disintegration. I haven't played Icewind Dale in probably 10 years and I'll be going in blind, so it should be a very, very short playthrough (heh).
Looks like the original lineup will be: satael, Human Male Lawful Good Inquisitor Kail, Halfling Male Neutral Good Cleric ezrast, Half-Orc Lawful Good Wizard Slayer Merusk, Half-Elf True Neutral Druid Rendakor, Dwarven Male Chaotic Evil Assassin Strazos, Human Male Chaotic Neutral Wild Mage Paelos, Human Male Lawful Good Cavalier Bungee, Dwarf Male Berserker Teleku, Elf Male True Neutral Kensai Lucas, Human Male Lawful Evil Jester Mandella, Halfling Male Chaotic Good Thief Samwise, Human Male True Neutral Invoker Title: Re: Icewind Dale: F13 vs the North Post by: Strazos on September 08, 2016, 03:22:26 AM My first instinct is to suggest whichever option is an easier lift/quicker for you. The youtube narration option is sort of intriguing, but I don't know how well it would be received - it might just end up being kind of boring, I don't know.
Title: Re: Icewind Dale: F13 vs the North Post by: satael on September 08, 2016, 07:40:51 AM My guess would be that the YouTube version would take a lot more effort especially if it's narrated and not just a let's play.
Title: Re: Icewind Dale: F13 vs the North Post by: Rendakor on September 08, 2016, 08:02:29 AM I would prefer Text & Pictures.
Title: Re: Icewind Dale: F13 vs the North Post by: ezrast on September 08, 2016, 11:10:11 AM My first instinct is to suggest whichever option is an easier lift/quicker for you. The youtube narration option is sort of intriguing, but I don't know how well it would be received - it might just end up being kind of boring, I don't know. Pretty much my thoughts exactly. It's a lot harder to get the pacing right with a video, but if that's your bag go for it.Title: Re: Icewind Dale: F13 vs the North Post by: Kail on September 08, 2016, 05:10:52 PM From a spectator point of view, the narrated youtube option has the most potential to me, assuming you have something to say that's more interesting than just telling us what we can already see (meaning it's not just "now I'm attacking... and it's a miss, so then we'll use a potion... so we just click on the potion icon here...")
From a creator point of view, it also seems like that's the option with the most work involved, too, so I don't blame you if you elect to go the other route. Title: Re: Icewind Dale: F13 vs the North Post by: Paelos on September 12, 2016, 01:30:57 PM Whatever's easier. Just don't have me turn into a vampire and eat everyone like the last time.
Title: Re: Icewind Dale: F13 vs the North Post by: schild on September 12, 2016, 01:44:56 PM Whatever's easier. Just don't have me turn into a vampire and eat everyone like the last time. Do exactly this.Title: Re: Icewind Dale: F13 vs the North Post by: Pagz on September 12, 2016, 10:12:36 PM :grin: :grin: :drill:
Title: Re: Icewind Dale: F13 vs the North Post by: Paelos on September 13, 2016, 08:01:20 PM :oh_i_see:
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