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Title: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 01, 2016, 08:57:25 PM
Nice free to play card collector.

Has an energy based system, but there are two types of energy used at two different places, so you don't feel held back.
There's a Galactic War table, where you pit your team against a chain of other players decks. Someone dies, they're out the rest of the chain.
They just introduced raid type content, I'm in a shitty guild so I haven't seen it yet. Pretty sure the leaders are clueless.

Waited awhile to post this before I was in a ways to see how it really fleshes out. It's not grindy, All characters are semi valuable, and different abilities are abundant enough to keep interest.

Good stuff.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 02, 2016, 08:38:12 AM
I've been playing this for about two weeks now. It's addictive fun and boring at the same time. Very weird space to be in, but for a mobile game it's pretty good and you don't have to dump a ton of money into it.

I find the daily chores to be a bit of a grind, but Sim tickets resolve a lot of that (until you run out.)  The hard/ grindy part REALLY starts to kick-in when you want to upgrade your character's star rating and skills, though. Shards aren't common (I'm only 52, maybe this changes) and skills shards are best farmed on challenge days.

It's annoying but at the same time keeps me from being burnt-out on the game by charging up a ladder in 2-3 days and then deciding I'm done with it.

I splurged about $75 into the game and lucked out immensely on character drops. I got Assaj, Rey, and Bariss who are a phenominal team when combined with Chewie and the Jedi Counselor you get to start with. I recently blew free shards on a chromium card and fucking aced by getting Maul. Upon unlock they offered me a "one time upgrade" to my current level, gear level V and 4-stars for $15. It was a no-brainer as I'd allied with him a few times. He destroys shit regularly. If I keep him and Rey alive it's game-over after the first opponent death.

I just unlocked Phasma via GW shards yesterday and she's pretty great. All the reddit guides I read said unlock Luminara first, but with Bariss and the JC I think I'm ok to go with her. Nice buffs/ debuffs and a fun all-around character. I'm going to take her to 7-stars via GW currency (since the GW was double-drops yesterday for the May 4th event.)

I'm in the same space as you with guilds. Mine's at least quasi-active but there's only 19/ 50 people. We haven't been able to farm-up enough shards to run a single raid yet, so I may just dump them and find one that's more active. Haven't decided at all on that, but considering I only run the dailies and farm a few hours on weekends, I shouldn't be in the top 5 contributors to coins produced, but I am.

If you want to Ally, my code is 353-974-896  - Can you even manage what ally you share? I haven't found a spot to do so yet.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 02, 2016, 12:25:20 PM
I don't know that you can. Seems like it may be dependent on what crew you roll with. As in, it won't let you pick a Chewie if you have one in your squad. I see my allies having different loaner units all the time, so I believe it may be limited to characters with leader ability unlocked and whatever you have in your leader position. Enigmatic.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 02, 2016, 12:29:39 PM
Also, I'm 297124959. Feel free for anyone playing.


Title: Re: Star Wars, Galaxy of Heroes
Post by: K9 on May 02, 2016, 02:36:06 PM
The mechanics are mostly a copy and paste from Heroes Charge, just with a LOT more polish. That's not a bad thing, that game was a blast for a couple of months, before it got REALLY grindy.

Currently in and L15 and having enough fun.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 02, 2016, 11:00:04 PM
This is one of the most addictive games I have ever played.  And while I have been tempted several times to drop money on it, I have managed to avoid it so far.  You can do pretty well without spending money, which is nice.  I can't remember all the characters I have, but here's a quicky:

7 Stars:  Luminaya, IG-86, Asajj Ventress, Ashoka Tano.  These are all awesome. 

6 Stars:  Darth Sidious, Qui-Gon Jinn, Jedi Counselor, IG-100 MagnaGuard, Biggs Darklighter, Eeth Koth.  Qui-Gon is the motherfucking bomb even at 6 stars.  Sidious is pretty good (super annoying to fight against), and MagnaGuard gets more fun the higher up he goes.  Biggs is a waste of sperm.

Other 4 or 5 stars:  I also got lucky and got a Darth Maul drop, and he tears Jedi apart.  He cannot really be leveled up to 5 stars though, which means he sometimes has to get swapped out.  Dooku at 5 stars is pretty fun, and he is probably the most annoying one to fight against in the game along with Sidious.  Ima-Gun Di is fun at 4 stars if you can put together a Jedi counter-attack squad.  Darth Vader at 4 stars is also good in certain situations, but he is also impossible to level up.  I also have a 5 star Yoda, but he is more like a fun novelty.

My best team tends to be Qui-Gon as lead, then Luminaya, IG-86 (he hits so damn hard), Ventress and then either Maul or Ashoka depending on who I am fighting against.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 02, 2016, 11:03:24 PM
I'm a lowbie. My pvp loadout is Cad Bane for pesky Jedi, Chewie as damage soak, Imperial Guard as panic protector, Luminara for ability block and Jedi Consular for backup heals. Kind of tankish, but there doesn't really seem to be a team at my level I can't beat. Which is also to say, I'm sure I get pounded from the other side as the AI is crap. :D


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 06, 2016, 04:15:19 AM
The rancor battle is a giant dick punch if you don't have leveled troop across the board.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 06, 2016, 04:54:20 AM
Still haven't seen it. I really need to think about dumping this guild.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 06, 2016, 08:36:22 AM
It's a dick punch even with 2 or 3 decent squads.  I think they need to make some tweaks to make it more fun.  I manage top score in the top 3 or 4 every time in my guild, but I feel like I am getting smashed.


Title: Re: Star Wars, Galaxy of Heroes
Post by: K9 on May 06, 2016, 05:28:34 PM
I think part of it is the limitations of the game mechanics. When each character only has 2-3 abilities and can't move, you can't get all that creative with Raid Boss encounters other than producing some high-hp meatsack that you have to grind down.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 07, 2016, 12:31:31 AM
While that's true, I think the real problem here is both that the Leader abilities do no work against the Rancor phases (bug or not?), but even more because states are mostly taken out of it.  The Rancor will put both healing blocks and stuns on you like crazy, plus he bellows and removes all positive effects from you pretty much every turn.  Almost all positive states you would normally want to use are close to worthless....they either flat out do not work, or he will remove them anyway.  And meanwhile, you cannot apply any meaningful states on the Rancor.  The result is that this shit both takes too long, and is not a ton a fun either. 


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rendakor on May 09, 2016, 09:43:47 AM
Started playing this over the weekend; I loved Heroes Charge so the added polish plus Star Wars makes for a fun time. One thing I don't see in the shop is the "Get X Gems/day" which is almost always a great deal; as a result I haven't spent any cash yet. It also kills my phone's battery pretty fast, which is as much my phone's fault as the game's (my Note 3 is getting long in the tooth). It plays fine on our shitty work Wifi though, which is a huge selling point.

I haven't found anyone cool yet; I have Chewy, a bunch of generic mooks, and some girl named Talia whom I've never heard of. I don't really wanna have to pay just to get someone cool.

My code is 396-821-415.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 09, 2016, 12:15:01 PM
You really don't have to pay to get someone cool. Keep doing the dailies, wait on spending gems till you get enough for the 8 card chromium pack. You'll get cool guys, guaranteed. I spent ten bucks during their May the 4th thing, but other than that, I'm a cheap ass. Top tier folks are paying, of course, but I'm seriously enjoying this game at the level I am.

I see you're late 20's, you'll start rocking the fun folks about late 30s. Push the normal quest as far as you can, then work the hard sides for shards. Once you've maxed out as far as you can go, work on equipping items for awhile. Use the shit out of those sim tickets on your cantina missions, because you can use your uber PVP squad there to push pretty far, but the later battles take a shit ton of time. Ain't nobody got time for that. I pushed for Kenobi, and so far, he's pretty great. Beat up the Galactic war. It'll help get you more characters.

See yas in game!


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 09, 2016, 07:11:55 PM
Galactic War characters are the easiest to unlock if you can get to the rewards, which I understand is hard if you don't gind for SOME more characters or buy them straight off the bat. This mode made Phasma the easiest free pickup for me.  She unlocked at 3 stars and I've already got her to 4, and I'm only 20 shards shy of having her at 5. ( I used my PVP-purple-shards to unlock the purchase several times during the May 4th 2x rewards events)

Squad Arena are the 2nd easiest to redeem. I unlocked Akbar but think I should have starred Asajj instead. She's proven excellent if you don't have a strong attacker. Savage looks like he'd be strong based on the AI battles I've had with him, but he does self-harm so he needs a healer as backup. Asajj heals herself, which makes her stronger in my book.

Next tier is getting shards via. the squad cantina battles. Takes a while to build-up the red coins to buy shards. - I'd go with Ashoka or Fett here.

Then the Light Side/ Dark Side battles. Very random on the Hard-level shard drops. I've been using this for raising up the Jedi Consular. He's an excellent healer and he's got 4 or 5 nodes at the < Level 5 paths, meaning you're going to win more shards over time. I've got him up to 4-stars now and 28/65 for the 5th. It's going to be a long slog to 7-stars.




Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 10, 2016, 09:27:26 AM
Kenobi is a badass. Aside from being fairly strong on his lonesome, if your opponent kills him while you still have people on the board, he buffs everything on his way out... Awesome.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 10, 2016, 12:18:26 PM
In the Cantina Battles, Qui Gonn is probably the first one to focus on, and then Ashoka.  Seriously, my 7 star Ashoka is probably my most powerful character, she's a blast.  She probably does the most overall damage, and she can both self heal and heal others (her special can be used for either extra damage or a group heal).  I don't think I have lost a PvP match since getting her to 7, she is just about unkillable.  Qui Gonn is great in a leader role, because he will give your other Jedi a speed buff, and paired with the right group it makes for a hell of an alpha strike. 

In in the Arena, most people concentrate on Sidious first, and I guess he is worth it, though I personally never use him for PvP.  But Asajj is a killer.  She does crazy damage, has a good AOE, and self heals so well just on her attacks that she almost never dies.  I am shocked that more people do not run her.  A killer.  Waaaaaay better than Savage.

In Galactic War, it is all about Luminara.  Best healer by a mile, and she is actually classified as an attacker, so she also hits pretty hard.  Most people would also do Phasma, but I focused on IG 86 instead and don't regret it at all.  He crits basically all the time, and his special is just glorious.

Also, protip:  Cantina battles are probably the most efficient overall money and shard earner.  Always spend the extra 100 gems to buy more energy.

And again, I have never paid a dime on this game, and I have basically all the cool characters, so it is more than possible.  Only lucky drop was Maul.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 10, 2016, 12:27:27 PM
I forgot about Lumi. I skipped her because I got Bariss as a drop and she's A-OK. Stellar when combined with Ashoka.

I agree with you about Asajj. She's just killer and has a nutty power-level. Level 55, 5-star and gear level VI she's at 3167 power. Level-up Cruel strike so she gets a 35% stun and she's a game changer. Only Maul is close at 2694 and he's going to slip back because finding shards is never going to happen.

My current PVP team is: Phasma (lead) Bariss, Rey, Asajj, Maul I'm at 1022 rank and don't bother trying to climb higher right now. Lots of fun.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 10, 2016, 10:44:01 PM
I've tried using Bariss as an Ally several times, and I still think she falls way short of Luminara.  Lumi is a better overall healer, and does more than twice the damage.  Maybe triple.

I used to have Maul as a permanent fixture, up until the time I got Ashoka to six stars when I started swapping them.  He is still viable in any situation where you are up against several Jedi. I have fought against teams full of 6 and 7 star Jedi who out-power me by 5000 points, and he will just slaughter them.  If they ever decide to release shards for him, they will have to nerf him first.  They essentially already did nerf him when they implemented the protection system, he was much more effective before.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on May 11, 2016, 06:22:11 AM
Played this a bit last night and still favor the Marvel version  :grin: Very similar game, though. The Marvel one doesn't open up until your characters get into the 20s (cap 30) so I imagine this one is the same.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 13, 2016, 11:58:52 PM
Got room in my guild, if you fellas want in. We are currently chaining the pit, so more people participating, more stuff, etc.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rendakor on May 14, 2016, 06:25:09 AM
Rasix, I accidentally deleted your friend request because it was early. Sorry about that; you can send another or post your code here and I'll add you.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on May 14, 2016, 10:23:40 AM
767-528-588

Not that I have anyone worth using, but the more the merrier, right?


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 14, 2016, 06:41:39 PM
Got room in my guild, if you fellas want in. We are currently chaining the pit, so more people participating, more stuff, etc.

What's the name? We just ran our first raid and I'm in top 3 for damage with only 100k.  It's a 2-star raid and everyone else is sub 10k damage. Ow.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on May 14, 2016, 07:47:24 PM
Rasix, I accidentally deleted your friend request because it was early. Sorry about that; you can send another or post your code here and I'll add you.

Here's my code (I'm still a newbler): 589-997-855


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cadaverine on May 15, 2016, 02:34:52 AM
Code: 833-382-617

playing as Noitek.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Draegan on May 16, 2016, 09:26:52 AM
This game needs to include an option to automate fights like MOO. Just give me a readout of the fight, I don't want to watch it.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rendakor on May 16, 2016, 10:16:37 AM
It has one. There's an auto button in the top left corner when you're in battle (looks like a play button) that will automate the combat; once you have ***'d a mission you can also spend SIM tickets to do it completely instantly, but those are limited quantity.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on May 16, 2016, 11:12:35 AM
Sim is nice when collecting gear parts. Avengers Alliance doesn't have nearly as much backtracking for gear, but there are a few level gates if you try to level up a bunch of the same character class without playing much in between that do require it and would be good to sim. That was an awful sentence and I'm not fixing it.

I've probably not played this game while playing it than I have played the game while playing it. Was that also a bad sentence? Dark side.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 16, 2016, 11:19:42 AM
It has one. There's an auto button in the top left corner when you're in battle (looks like a play button) that will automate the combat; once you have ***'d a mission you can also spend SIM tickets to do it completely instantly, but those are limited quantity.

Do some PVP and you get enough crystals to start buying sim tickets for free. 20 Sims for 30 crystals via the Shipments store. Using them for that and refreshes of Hard Battle counters are the two most efficient uses of the free crystals since hoarding them for Chromium Cards is largely a waste after your first few characters are unlocked.

I let the auto-turn fight my challenges and galactic war at this point. My team is OP. (Asajj just got 6 stars, Phasma is 5 and her bonus-attack is proccing well)  Everything else I sim for the dailies and really only play the PVP fights out.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 16, 2016, 12:28:25 PM
New Order of Balance. Stupid name, decent people. Couple guys are super OP, but most of the fellas are middle of the road.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on May 16, 2016, 01:10:19 PM
Is it actually possible to search for guilds in some way?


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 16, 2016, 03:17:59 PM
Add me, drop your current guild, and I can add you to mine. I'll do this when I get off work at 530 if you folks have cleared your guilds.

Edit: And then, of course, you can invite each other.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 18, 2016, 04:23:04 AM
Darth Maul shards spotted in the Shipments store this morning?!  Oh shit.  Darth Vader shards in the Shard Shop (you can't see this shop unless you have at least one 7 star) as well over the last few days, but that is super expensive.  I notice a few other previously unavailable ones like Aayla Secura, Princess Leia and maybe it was Kit Fisto as well.  Something is changing.  The better not nerf my beloved Maul.  But more importantly, I gotta figure out how to get my hands on some of those shards, it was something like 300 gems or more for 4 Maul shards.  Oh, Cad Bane as well in the Galaxy War shipments.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 18, 2016, 05:38:11 AM
I'd like to imagine they're making way for new heroes from Rogue One (although it seems early for that)

More likely the money stream has started slowing-down already so they're looking for revenue pumps. People have caught-on that Chromium Cards are a loser game when chasing powerful heroes. Buying shards directly will get them buying crystals instead of abandoning the app or rolling multiple alt-accounts to chase Rey, Maul, or the like.

Still no 7-star so I can't see the shard shop, what do you buy shards with? Crystals like the shipment store?


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on May 18, 2016, 07:02:37 AM
Hell, I can't find a fifth guy for my dark side team. It's getting tough to do the hard mode regular missions with 20% less firepower. This game is certainly not aimed at folks like me! I don't really see a way to get another character without buying something, which ain't gonna happen.

Mostly just doing this game when Avengers is on cool down.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 18, 2016, 08:53:26 AM
I'd like to imagine they're making way for new heroes from Rogue One (although it seems early for that)

More likely the money stream has started slowing-down already so they're looking for revenue pumps. People have caught-on that Chromium Cards are a loser game when chasing powerful heroes. Buying shards directly will get them buying crystals instead of abandoning the app or rolling multiple alt-accounts to chase Rey, Maul, or the like.

Still no 7-star so I can't see the shard shop, what do you buy shards with? Crystals like the shipment store?

Well, yeah, probably.  There are also plenty of other current characters they can release.

The shard shop is a huge cock punch.  It has its own currency, which you earn solely by cashing in extra shards for the characters you already have at 7 stars.  The rate of exchange is the problem.  Something like 7 to 1 or something when you do all the math, so basically it is only worth it if you happen to earn extra shards (as opposed to farming them on purpose for your 7 star characters).  That said, I am half tempted to farm some to move my Vader up to 5 stars....though only if I run out of things to spend my Galactic War currency on, which doesn't seem likely now that they opened up Cad Bane.  You can get General Grievous in the Shard Shop for like 20,000 SS currency, for example.  I think that comes out to something like 1200 shards from a 7 character.  Ouch.

Sky, you can go a long way in this game without spending money.  I have 33 characters, most of which are above 4 stars, and I have spent nothing.  Unless you meant it from a time perspective, that's another story.  That 5th Dark Side guy is a bitch, but once you get it you will start getting yourself over the hump.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 18, 2016, 11:36:55 AM
Cantina battles are your friend.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 18, 2016, 11:44:36 AM
Yeah, that.  In fact, you can just sim the very first battle quite a bit and level up a Geonosian pretty damn quick.  Plus all the cantina currency you get.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 18, 2016, 03:32:57 PM
Also, not sure if you folks are aware, but you get rewards for signing in on an Android device, as well as signing in on a Samsung. Sure there's something for Apple, so if you have a pal with multiple brands, try downloading and signing in on that shit. It's not small by any means.


Title: Re: Star Wars, Galaxy of Heroes
Post by: ynotgolf on May 23, 2016, 09:18:06 PM
Just started playing over the weekend, wifey is so very glad i've found another time-waster to occupy her iPad.

914-385-942


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on May 24, 2016, 08:08:18 AM
Just hit 41. Still prefer the actual gameplay and mechanics of Avengers 2 but this one is ok.

Have a decent lowbie/free team going of Chewie/Imperial Guard/Talia/IG-86/Jedi Consular. A little slow, but I prefer a tankier style overall in most games. I had the jawa in for more dps but found that with Chewie and the IG tanking was helped by the tag-team heals of Talia with the JC. So it's a tank/heal ping-pong tag team dynamo with IG-86's crit-happy help. Most key skills at level 3 (makes a huge difference, especially for the tanks), gear at V. Cruising pretty easily through Galactic War currently.

I literally just unlocked Asajj but not sure where to fit her into the lineup since it works so well together.  Wondering if I should've done Phasma, I enjoy her extra attack stuff (thanks, Merusk!). Working to Luminara in GW.

edit: oh, and as usual fuck the RNG. Two chromium thingies and BOTH WERE THE STUPID EWOK SCOUT. I loathe and refuse to use ewoks (even that pita ressing one). Gems are so slow.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 24, 2016, 09:44:55 AM
My Phasma rocks, you're welcome to use her whenever! Saves the trouble of having to level her yourself, right? :D

I think you'll want to swap Asajj for the Jawa eventually. The little guy's awesome but his HPs just don't scale as well it seems. With no self-heal he winds up dead pretty quick. (Although, I'm at 60 and stopped trying to raise/ equip more than 5 characters a while ago.)


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on May 24, 2016, 09:53:27 AM
No, he's on the bench for the neutral team now. He's still on the light side team, though.

Asajj displaced the Geonosian dude on the dark side team. Also nice to have a third for the healer/support challenges, now I can actually complete one.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 24, 2016, 10:36:00 PM
The thing about Asajj is that she is slower than shit.  She needs to be on a team where she can survive long enough to get a couple of turns in.  Over time, she probably does less actual DPS than a lot of other heavy hitters, but her survivability is great due to the vampire healing and if she is still alive towards the end of the fight then you are usually in good shape.  I used to think that her heal was a waste of a skill, but it turns out it is a great debuff...it will remove all the enemy team's buffs, which can be all the difference in some situations (like if you need to get rid of a taunt, Yoda buffs or Lumi heals).  The heal itself is not even needed, usually.  The other thing you may have noticed is that her AOE attack, if you kill at least one of the enemy team when you use it, will reset it's cooldown.  Not a big deal for PvP, but can be a big difference maker in GW if you can keep popping it over an over.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rendakor on May 25, 2016, 05:39:40 AM
These fucking events. First Yoda requires 5 Jedi; I get enough shards for my fifth the day after the event ends... and now I need 3 droids for the Jawa event. I have one. Ugh.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on May 25, 2016, 07:20:46 AM
The thing about Asajj is that she is slower than shit.  She needs to be on a team where she can survive long enough to get a couple of turns in.  Over time, she probably does less actual DPS than a lot of other heavy hitters, but her survivability is great due to the vampire healing and if she is still alive towards the end of the fight then you are usually in good shape.  I used to think that her heal was a waste of a skill, but it turns out it is a great debuff...it will remove all the enemy team's buffs, which can be all the difference in some situations (like if you need to get rid of a taunt, Yoda buffs or Lumi heals).  The heal itself is not even needed, usually.  The other thing you may have noticed is that her AOE attack, if you kill at least one of the enemy team when you use it, will reset it's cooldown.  Not a big deal for PvP, but can be a big difference maker in GW if you can keep popping it over an over.
Yeah, I don't think I've ever used it as a heal, but it's key to popping teams set up like mine with  tag-team heals and tanks. Otherwise it's almost always a draw in the Arena as the tanks ping pong aggro (Chewie taunts until he gets to half health, which kicks in IG's taunt, then Chewie can self-heal, when Chewie's taunt comes up again the IG heals from Chewie getting hit. JC and Talia's heals are almost always up when I need them (though I do pick my battles in Arena!).

I've dumped IG-86 and brought Asajj onto the team. She just fits better with that slow, tanky format and her debuff is the big value-add. It's a dps loss, so for fast burn situations it's less than optimal.

Also, her stuns complement the IG's. Stuns are so awesome.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 26, 2016, 05:35:45 PM
Qui gon is shit. Nice effect, but he dies so fucking quickly, he's just not worth having on your front line.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 26, 2016, 10:30:01 PM
That's sad. He seems like a nice character to have, on paper.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 26, 2016, 10:56:17 PM
Uh, Qui-Gon is straight-up awesome.  Put him in a lead role with a few other Jedi with +25 speed for all of them and then tell me he is shit.  His Harmonious Assault special is one of the best attacks in the game, and he also has a debuff attack to nullify tanks.  Both of which cooldown very quickly.  Most people would say he is OP.  If he seems bad in the early going, that is probably only because the team around him isn't strong enough to take advantage.  You want to pair him with A) other Jedi and B) characters with very high damage. 

There is a caveat, though...because of the shit AI, you don't want to leave him as your lead on your Squad Arena team while you are offline.  The AI does not know how to use him, so it will lead to you getting your ass kicked in PvP when your squad is the defending squad.  I have found out recently that putting Luminara as my Lead - which gives me a weaker attacking team overall - is actually way better for when my AI squad is on the defensive.  Now I don't drop as far in the rankings when offline.

In short, stick with him. 


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 27, 2016, 01:39:01 AM
Oh I'm well aware on how to use him. It appears that unless you have him starred to fuck and back that he gets primaried nice and early and eats shit against tougher teams. I'm carrying an Imp Guard to absorb damage when somebody gets too low, and he doesn't even get to trigger because ol QG eats shit. It's possible I'm attacking out of my range, but it doesn't feel like it. Usually other team Luminara whaps him one, then he gets shredded by either a Luke or some paired combo. He's been the weak link in my team, and it's frustrating me.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 27, 2016, 11:17:02 AM
But who else are you running with him?  He works best as an alpha strike.  I wouldn't run him with even one tank if I could avoid it, unless it was a high level Mace Windu.  The whole point of QGJ is to make sure the fight is won before the other team even gets a turn. 


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 27, 2016, 03:42:37 PM
Huh. Well maybe I'll run Eeth Koth instead of IG and see what happens. Got Lumi, Aayla, QG, and Ol Ben. Mebbe try a run with Kit Fisto or Eeth, see how it goes.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 27, 2016, 11:16:27 PM
If you put him in Lead, you would certainly have a fast team with all those other Jedi, assuming you have his leader ability unlocked.  But I can see that you don't really have any big DPS characters, so it probably won't be taking full advantage.  I was spoiled a bit in getting Darth Maul early, and have always had at least a couple of other high damage characters to pair with QGJ.  There's nothing quite like opening up with Ashoka getting a first hit (she is basically always first) for 4k, have QGJ go next for 3k and get another free shot with Ashoka that then crits for 7 or 8k.  Next turn is Luminara for 3 or 4k.  I can pull this kind of salvo off almost every time before the other team even gets a turn.  It doesn't always all hit, but at worst it means the other team is in deep shit already. 

Your team is more of a utility/support/control team, so I guess it makes sense that you wouldn't be able to use him the same way. 


Title: Re: Star Wars, Galaxy of Heroes
Post by: March on May 29, 2016, 04:10:38 PM
Grabbed this a little while ago... running around at level 42.

Ally code 329-266-274


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on June 14, 2016, 11:21:14 AM
Found Maul! Whoop whoop!


Title: Re: Star Wars, Galaxy of Heroes
Post by: March on June 16, 2016, 02:46:17 PM
Love my clone army... wish there were 5 of them.  That would be ouchy.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on June 17, 2016, 07:26:17 AM
Why is everyone the game gives me as an ally really terrible? I almost never see an ally at my level (54 currently) that's over 2k (usually sidious if over 2k) and my crew is mostly 3k with a couple 2.5k stragglers (damned imperial guard).

You guys seem to be giving me good ally characters (was really awesome as a lowbie!), and I do get my tail whipped pretty good in the arena now (just trying to keep a spot under 1k for the 400/day reward).

Game is soooo grindy. Good for the can, but not a great game. Still like Alliance 2 for the combat and UI :) If you guys like this kind of game, give that one a shot.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on June 17, 2016, 09:22:51 AM
Rey is just absurd damage.  Combine her with Qui-Gon and you've got some ridiculous alpha strike potential.

Grinding up gear in this game is a awful compared to other entries in this genre.  It's compounded that you don't get any freebies with the galactic march, where you logically could do this.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on June 17, 2016, 09:57:43 AM
I'm hitting a nexus where it's slowing me down for the gear side, where I'm starting to need purples that are at teh edge of what my team can do in light/dark battles...in multiple of 20...for subcomponents. I'm sure it gets worse, but the game has more or less ground to a halt for me this last week, just pure grinding teh few things I can do.

I started playing this when Alliance 2 hit a similar point. They just put up the new batch of content and did some rebalancing (particularly one grind that made me take a break from it).

I'm still mostly doing the turtle style, which doesn't work well with the arena's timer, I'm starting to time out a bit more. Any turtle I meet guarantees a timeout, I avoid a Chewie/Imperial Guard team like mine. Only have Asajj for decent dps. Current arena team is 5* Asajj, 5* Talia, 5* Chewie, 4* Lumi, 3* Imperial Guard (he's starting to take bigger shots as his stats fall behind, only 1 hard battle to farm him makes it slooow, but I love his abilities.

Is there even a reason for a tank who can't taunt? I don't really understand the Jedi Knight Guardian, for instance.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on June 17, 2016, 02:33:00 PM
My Asaj is my highest-geared character and she's only VI. Same problem with the 20+ components. I just shrug at this point, it is what it is. I don't know how many gear levels there are but i'm not concerned enough to find out or pay to play up.

I entertain myself by doing the daily chores and hunting after shards. It's a slow-burn game that lets me waste time on the jon and that's about it.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on June 17, 2016, 02:45:02 PM
Buy everything coin in the shop, every time. Your 20s will just magically appear. I ignore gem purchases.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on June 17, 2016, 09:12:19 PM
Yeah, I've been doing the coin items in the shop for a while now. Still saving for the 8x chromium, takes sooo long, though I think I broke down and bought a gem item in teh shop that slowed me down a bit.

Current gear included stats at lvl 54:

Asajj 3536 5* gear VII
Talia 3232 5* gear VI (2 slots left to VII)
Clone Wars Chewie 3043 5* gear VI
Lumi 3021 4* gear VI (one slot left, she's pretty new so quick to gear/star up)
Jedi Consular 2497 4* gear V (one slot left to VI)
Royal Guard 2478 3* gear VI

Those are my mains for neutral teams, JC usually sits it out since he was quickly surpassed by Lumi. I try to space out Chewie's taunt around the RG's auto-taunt, dps with Asajj and share heals between Talia and Lumi (who both have decent dps for my team, Talia is almost always #2). I wish I could level up RG faster, he's a beast of a safety net with reliable stuns, taunts when a teammate is dropped to 50%, and heals when teammates are hit, plus defensive buffs.

Faction teams are a little slow, going to bring on Old Daka for heals on the dark side team in a few days, hopefully can start progressing on those missions again. Jedi Knight Guardian starting to slow me down on that side, going to need a new light side soon as I don't want to level up a crappy generic character. Would really like to add Barriss.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 19, 2016, 11:03:13 PM
Were I you, I'd get rid of Talia ASAP.  Other than for Agility challenges, she's just a stop-gap and probably not worth the resources you have to spend to level her up.  Not to put too fine a point on it, but she basically sucks and her DPS is downright terrible.  With all that taunting you are doing, surely you could squeeze in a glass cannon in that lineup.  Something like Rey or Ahsoka.  IG-86 would work okay as well.  Or if you want to go full on annoying turtle, get Fives.

Which also answers your earlier question...there are a few tanks out there that do not taunt yet are still useful.  Fives has great counter ability and a decent assist-calling special.  Some people say that later on he gets ridiculously powerful and will counter you to death.  He is often the last man standing...I leave him until last whenever I see him, because he has awesome defense and those counters will just ruin you until you have him singled out.  Mace Windu is another "tank" who is useful.  He has a nice buff removing special, and does excellent damage in general.  Fives is probably more useful, but I grabbed Mace for whenever I want a Jedi in that spot for the synergies with other Jedi.  The only other tank I have is MagnaGuard (IG-100), and I'd say he is only a novelty...I got him on a drop and got him up to six stars, but I don't really need him.  I have heard one of the Ewoks (Teebo?) is basically like cheat mode in some teams, but I do not have him.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on June 20, 2016, 06:51:20 AM
Her dps is 2nd best on my team :p but I like her because she's durable with her self-heal on her basic attack (basically she and Asajj never go down until the end) and her ability to be a backup healer. I'd dump her for Barriss, probably. Main problem with glass cannons is they're still going down, especially right now I'm against those big robots with a zillion counterattacks and Dooku. One (of many) thing I like more about Alliance 2 is that most characters have a passive they can use and still be beneficial when up against a counterattacker (Spidey, damn you! Otoh, my team is built as a counter team in that game...).

For buff removal, I've been using Asajj's heal, but that does take away a turn of my current best DPS. I usually open by burning down healers and using Asajj to remove any opening taunts.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 20, 2016, 08:03:03 AM
Well, 2nd best on your team full of tanks and healers  :grin:

Pretty sure you would love Ashoka on that team waaaaaaay more than Talia.  Comparable or even better damage than Asajj, great speed, crazy good self heal, a situational team-heal that also does like a trillion damage at the same time, great defense.  I might be nuts, but I think she might also get the Nightsister speed bonus from Asajj, even though that makes no actual sense.  She is basically completely OP, and probably the one character who literally never comes off my PvP team.  Her and QGJ, but even he is expendable. 


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on June 20, 2016, 08:53:34 AM
Ok, I'll look into acquiring her. I was thinking of who to cash in for other than Asajj, since she's slowly inching up toward 6 stars right now.

And I just gear VII'd Lumi, which bumped her rating up over Talia and her damage was higher despite needing to fire off a heal in the most recent whipping by the Rancor. Being in a guild that's all 10-20 levels higher means I contribute (and receive) almost nothing from those raids  :why_so_serious:

Daka should be unlocked in a day or two, was looking from someone to pull from Cantina who could bolster my dark side team. When I started working toward her, my idea was filling the slot the Consular was filling on my neutral team, but Lumi did that spectacularly.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 20, 2016, 11:48:36 AM
Lumi is the best overall healer, especially if you have her in lead spot.

Anyway, Ahsoka is Cantina while Asajj is Squad, so you can easily do both at the same time.  Getting Asajj to 7 stars is a fine idea anyway, moreso when you don't have other DPS.  Either that or go after Sidious, but I prefer Asajj first.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on June 20, 2016, 11:51:30 AM
She was already my best damage and with skills sunday challenge rewards, would you like to upgrade her main nuke 15% damage, why yes I would and thank you.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on June 21, 2016, 04:21:33 PM
I got posilutely rocked by an all ewok team. Between the elders heals and ressing, and the stealthing they could do, and the silly speed boost, I didn't get to take down a single one. Utterly wrecked.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Evildrider on June 21, 2016, 05:54:19 PM
I want an all ewok or jawa team.  However unless I am spending a buttload of money it ain't happening.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on June 22, 2016, 09:11:55 AM
It seems like building a synergy team like that would be awesome, all clones, etc. But yeah, I can barely field a competent mishmash neutral team. And I ain't spending a dime.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 22, 2016, 10:30:39 AM
Well, some of those teams are not even quite possible yet.  There are only 3 Jawas I believe, and I thought there were only four Ewoks?  Maybe I am wrong about the Ewoks, but the ones available are actually fairly easy to get.  Droid team is not too hard to get, nor is a Nightsister team.  Easiest synergy team of all is Jedi, but there are so many of them that I don't think there is any ideal combination, at least not when it is all five Jedi.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Evildrider on June 22, 2016, 10:57:01 AM
Yeah I am rocking Luminara, Qui-Gon, Jedi Consular, Eeth Koth, and either Ahsoka or Ewok Elder.  I switch between those two depending if I know I'll need a cleanse.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on June 22, 2016, 11:47:17 AM
Well, there's some synergy outside strictly racial/facional bounds, if you stack the team of clones with someone who gives a great buff to clones or whatever.

I unlocked Daka just to have someone not a 1-star cheeseball backing up my three dark siders from my neutral team. She's a bit underwhelming so far but the leveled stun attack is nice when considered alongside the Royal Guard and Asajj. Some rounds I can have 4 stunned opponents. I think maybe Phasma for my fifth dark side for now, because she's decent and fairly easy to get to.

I looked over Ahsoka and she does look good for the team, so going to work on her some. Also thinking Han, with an eye to maybe having him take over for the Royal Guard as 2nd tank. Upside, more offense/turn manipulation; downside less defense, no stun, and the RG's taunt is really well done. You all probably know him, but it kicks in when a team member hits 50% health (up to 3 times per battle per teammate, I believe). And he auto-heals when a teammate is hit, so he heals himself passively while he's not taunting. It's a really nice system, one of the more eloquent in action that I've seen from this game.

That said, I only have one hard mission where I can farm him, so he's starting to fall behind and get whupped the hardest on my team, which sucks for a tank. Needs more HP, too.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on June 22, 2016, 12:10:25 PM
Dakas kind of meh. Her stun is nice, but her heal is underwhelming. Additionally, if you throw that bitch on auto, she will only use the heal once somebody dies. Game mechanics treat it as more of a res and less of a heal. Stun is super reliable at higher levels I'm finding though.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 22, 2016, 12:16:02 PM
On some high end teams, she is a total nightmare to fight against.  Not sure who she has synergies with, but she can get several turns in a row where she just fucks you up completely.  Because of that and because of her rezzes, I will always target her first.

I don't have her myself, however, but I could see using her as a dark side healer.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on June 22, 2016, 12:56:13 PM
Yeah, she's just for the dark side missions. My only DS healer was Talia, so it's nice to have another option.

One thing that really bugs me about the interface (there's lots) is that they don't show you the tiers of an ability. In Alliance 2, it will show you the effects of each increase on an ability. So you don't take a gamble on that +5% damage hoping a +15% stun is next. It's all laid out so you can plan exactly what you want to improve. Also, you can gain and slot new and more powerful abilities (so for instance you can set up Luke Cage as a tank like I have or as a dps).

Also sometimes the vampire effect's heal number will obscure the damage number and buffs/debuffs aren't handled nearly as well.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Evildrider on June 22, 2016, 01:01:07 PM
http://www.swgohcantina.com/

All that stuff you want is collected here brah!


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on June 29, 2016, 03:49:28 PM
Gonna try a resistance team with Finn, Poe, Rey, and either the fighter or the pilot. Thinkin fighter.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 29, 2016, 10:25:58 PM
Ima-Gun Di...I have had him forever, and at 4 and 5 stars he was just a rarely used novelty.  Suddenly at 6 stars and gear level 9, he is the fucking bomb.  Put him in the lead of a good Jedi mixed with other counter-attackers, and watch the fun.  He also hits like a ton of bricks now, which I did not expect.  My new favorite.

Finally got Maul to 5 stars, and I think I will have Vader there shortly as well.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on June 30, 2016, 07:32:32 AM
Where on earth did you find Maul shards? 

Unlocked Kylo and he's proving pretty meh despite his higher power rating and star count. Going to 7 star him and see if it gets better. Rey still out damages him by a ton despite her lower power rating.

Got Dooku too and he needs more stars to be great.  At five he's only mediocre and my Phasma, Asaj, Rey, Maul/ Vader, healer setup works much better. I swap the healer for Ashoka sometimes but she needs better gear and I'm stuck at the Farm 20 purple subcomponent step.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on June 30, 2016, 07:54:17 AM
I've got a pretty generic Phasma (7), Rey (4), Qui-Gon (4), Leia (5), Luminara (7) squad. Alpha strikes like a boss. Probably going to work in Obi-Wan at some point.  Then I'll likely swap out Luminara for someone else, but that could be a while off before I get someone built up enough. There's just not a lot of synergy with her, but the big heal and ability disable helps some.

My Dark Side team is awful right now.  It's Phasma and a bunch of undergeared/leveled toons.



Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on June 30, 2016, 10:02:25 AM
Lumi's damage isn't bad, either. On my mostly heal/support/tank team she's only behind Asajj (Lumi 4/VII Asajj 5/VII).

Chewie is really coming into his own at ability level 6. His turn meter reduction is now 70% on his main attack and I unlocked Han but I think I'm keeping Chewie after all. Shorter duration taunt is usually a good thing with everyone building those alpha strike teams. Any longer and he ded. 2 turn cooldown means just mitigating between his taunts, having Lumi/Daka is nice. Also why it's tough to replace Talia. Her damage is starting to wane (though for slow moving bosses in challenges her DoT stacks nicely) but her heal has a turn meter boost that is usually handy by the time I'm looking at a 3rd tier heal!

Finally put the RG on the bench in favor of Daka. Those stuns just come in too useful, her damage output is better. I miss his 'oh shit' taunt, which is nicely short like Chewie's, but a high dps team means he taunts too much and his low star rating (costs 36 energy for the missions to usually get 1 shard) and stack of 'farm 20' gear keeping him in tier VI (Daka is already VII and more easily farmable) means he had low hp and can't soak it.

In the last couple days, unlocked a few folks: Ahsoka, Phasma, Han, Zam and Dengar. Ahsoka and Han might end up on the light side team, Phasma may end up at least on the DS team. Decided to start farming IG86 for the DS team, since he's already geared to VI and pretty easy to farm shards. With him and Phasma I may be able to live without the RG there, too. Bums me out, love the RG!


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 30, 2016, 10:29:48 AM
Where on earth did you find Maul shards? 


In Shipments.  320 crystals for 4 shards every couple of days.  Takes way too long, I just did it for the general principle.  I won't try for 6 stars unless they unlock him somewhere else...I really need to be using those crystals for other things.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on June 30, 2016, 11:11:37 AM
Ah, ok then. Yeah I'm back up to 3k shards again and have been eyeing what to do with them. I'm pretty resolved to only use them for refreshes and sim-tickets afte my last splurge on the Chromium cards though.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on June 30, 2016, 11:16:25 AM
I spam clicked and accidentally bought credits.  Bye bye 500 shards.  :sad_panda:

I'm not sure I want to do chromium packs anymore. I'd almost rather spend it on refreshes as needed.  I already spend a bit on that, probably why I'm not at my next pack bundle already.  :awesome_for_real:


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 30, 2016, 11:24:07 AM
Yeah, there comes a time when buying Chromium packs is a complete waste.  Probably around the time you have unlocked all the different tables and have begun to get a few characters from them.  You might occasionally get lucky with the Chromium packs, but the paradox is that anyone you get who is rare will also be impossible to level.  Put that way, maybe once you can field a team of 4/5 stars on both light and dark sides, you should stop buying chromium packs.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on June 30, 2016, 01:17:38 PM
Yeah that seems like a very reasonable exit point from the Pack game. Might even be earlier than that depending on the 5-stars you get.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on July 05, 2016, 08:59:44 AM
Fiiinally got Chewtard his VII gear, which actually put him at the top of the power rankings on my roster (edging out Asajj who's been there for 11 levels or so).

Still really liking Daka for the reliable stuns, with unreliable stuns from Asajj and decent turn meter reduction from Chew, I like the time that buys me. But the big thing for Daka is that heal. Cooldown sucks bad, 4 turns is forever...but twice in a row at the hard end of Galactic War she's pulled out my bacon. First time they had taken out Chew and Asajj, then BAM they're back and Lumi comes up next BAM healed and ready team. Next fight Chew goes down against a tough team, he comes back and is next in rotation, fires his self-heal and another win.

Getting to the point where lack of a good nuker is hurting, I rarely can finish the last leg of Galactic War now. I'm grooming Phasma to replace Talia, since she's fairly easy to farm and finishes my dark side team nicely. Only really using Talia for 3rd string heal, and even that is mostly for the turn meter buff.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on July 07, 2016, 05:25:48 AM
Hit level 71 recently. Sloooowly grinding on to 80. Don't have my 3rd 7-star yet but it looks like it'll be Ashoka.

Picked-up Luminara and she's not great but not bad. Probably because she's low on the star-totem while my Bariss and Jedi Councilor are much higher in gear, skill rank and star-level.

I'm a bit irritated they gave us Dengar for logging in for the whole month of June but he's only 2-star. There's no place to get shards, even for cash, so he's rather useless other than sending one trainer/ gear a day his way for the tasks.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on July 07, 2016, 05:28:42 AM
I think you can get Dengar in the Guild store.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on July 07, 2016, 07:37:07 AM
My Lumi is way better than my JC, but I have her a tier or two of gear higher and her abilities a couple ranks ahead. She does more damage and her heal currently has extra HoT for 2 turns, which is pretty nice. Should be 5 starring her today at some point.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on July 07, 2016, 08:10:56 AM
All things being equal, Lumi is miles better than JC.  Not even close.  She is a more effective healer, and does roughly twice the damage.  She is also pretty good in the lead spot.  She helped me get through many a GW run as leader (evasion bonus and heals at start of turn).  I only ever use JC to fill out a fourth or fifth raid squad.  You will still see her on very high end PvP teams, she never really becomes useless.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on July 07, 2016, 08:31:56 AM
Did my first successful GW run with Phasma (4 star, VII gear) in place of poor ol' Talia (my original badass). Talia still edged her out in power but in the end the boost to the team's DPS outweighed the extra heal/turn meter boost. Also drew overall weaker teams at the end, it's been brutal for that last leg the last four or so times I've run it. Bonus is that by finishing it I was able to 5-star Lumi, bumping her to the top of my rankings.

Current team is:

Chew 5*/VII (still like his defensive leader buff...he'll be 6 star by lunch thanks to Cantina bonuses)
Lumi 5*/VII
Asajj 5*/VII
Daka 4*/VII
Phasma 4*/VII

edit: forgot to mention that Daka is pretty fast. Started to notice once I got using her regularly that she pops up in the rotation a lot and with her stuns has kinda become a really important part of the team (plus that whole saving two GW battles by ressing teammates...)


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on July 07, 2016, 09:07:23 AM
I think you can get Dengar in the Guild store.


Must be only if your guild is doing heroic raids. I have nothing listed when I go to his "find shards."

All things being equal, Lumi is miles better than JC.  Not even close.  She is a more effective healer, and does roughly twice the damage.  She is also pretty good in the lead spot.  She helped me get through many a GW run as leader (evasion bonus and heals at start of turn).  I only ever use JC to fill out a fourth or fifth raid squad.  You will still see her on very high end PvP teams, she never really becomes useless.

*shrug* I find her as squishy as JC but her CD on heal is longer right now so I don't bother with her. Both heals are at level 6, but JC gets 25% turn meter when he heals. I'm not taking him for damage so Lumi's +Dam isn't as useful as the speed where I'm at.  I'm only ~900 for PVP rankings when I do more than Autoattack (And sit at 1100-980 when autoing) so IDK. When I focus her in PVP teams that rely on her go down quicker. Mother, Ben and the Genosian with the low-CD AOE prove more problematic.

App appears to be having problems lately, too. I try to do GW or events and it just goes into a spinny waiting circle and never recovers. Everything else works fine. Anyone else seeing the same?



Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on July 07, 2016, 10:43:55 AM
Noop. Working good. Seems sensitive to poor connection tho.


Title: Re: Star Wars, Galaxy of Heroes
Post by: ynotgolf on July 07, 2016, 12:38:27 PM

App appears to be having problems lately, too. I try to do GW or events and it just goes into a spinny waiting circle and never recovers. Everything else works fine. Anyone else seeing the same?



I have noticed very similar lag, I assumed that's why I was mailed 350 free shards last night, and hoped it was hotfixed.  No such luck, having issues with our Guild Raids also, and I've got a very good internet connection.


Title: Re: Star Wars, Galaxy of Heroes
Post by: March on July 07, 2016, 12:43:55 PM
Is it me or have we moved pretty far from "nickeled and dimed" freemium model into "dollared and clubbed" territory?

I don't mind $1.99 micro transactions, but EA is swinging for the $39/transaction fences here...  :ye_gods:

Would it be too much to ask for a "buy all" button on the daily Bronzium card?  The highlighted 3+ is just too much for me to ignore on a daily basis.

Lastly... all these games have the same problem in that once you get to a certain point, getting a new character isn't fun, it's depressing.  I recognize that the prevailing logic is that I'll do whatever it takes to get the new character to fighting trim... but I have to think that a "swap" button would save in retention whatever they lose in whale $$ - though maybe I'm wrong there.  It causes me to move on to the rush of the next new thing rather than grind the $$.  Oh well.

Still love my Clone trio, but Rex isn't keeping up with the power curve... so might be time to break-up the band.  Still love Leia even though I usually hate RNG teams.  But the Fives + Echo + Aayla + Leia + Bariss is too fun to watch when the multi-hits all pile on.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on July 07, 2016, 12:58:57 PM
I meant to comment on the customer service they've been showing with the rewards for any issues. I've gotten a bunch, even a couple that I think were just due to my phone.

I still tend to like the Marvel game slightly more, but back when it was fairly unstable for a couple patches they never gave out apology rewards like that.

edit: I don't see any issue with the f2p model, since I haven't spent a cent. Won't be a top pvp player, don't care. Stuff gets unlocked at a steady stream, with a few valleys I'm sure are supposed to make me pony up cash. I just play Avengers Alliance 2 when the going is slow in GoH (and vice versa).


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on July 12, 2016, 10:47:26 PM
Big update today.  A few quality of life improvements, but also the addition of mods to level 50+ characters (not sure yet what I think about that yet, will have to see) via mod battles.  Also something called Mod Challenges, but it is locked for a bit so I don't know what it does.  And now we can request gear donations from the guild!!  Fucking sweet.  Not sure what else there is.  

I don't think I mentioned it before, but I got Rey to 6 stars and about 5k power, and she absolutely obliterates.  Basically, if she survives until she gets her first turn - and her speed is crazy good - it's game over for the other team.  My new favorite character.  She is also fantastic in raids, probably even better than Ashoka.  She gets foresight a lot, so her survivability is actually quite good.  11/10, would bang again.

Edit:  the update may be only for IOS right now.  I am not seeing it yet on my Android phone, but I suspect it is coming.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on July 13, 2016, 10:32:15 AM
Level up your mods, low level mods are super cheap to upgrade to get things rolling.

Wish the level 70s would stay out of the current raid  :why_so_serious:


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on July 13, 2016, 11:16:17 PM
The mod stuff is really cool, at least in the short term.  You can basically address any weaknesses or enhance any strengths, and the set bonuses are game changers for some of them.  With very little trouble, I have turned my fun-but-mediocre Cad Bane into something totally relevant. He was useless in most things before because he was simply too fragile and the damage was just a bit too low.  Not anymore, motherfuckers!  And then on the other hand, with just a couple mods I turned my already OP Ashoka and Rey into god damn wrecking balls.  They cut through shit like butter, hits of 15 to 20k not uncommon.  Made QGJ a bit less squishy too and a nice damage boost as well.  And this is just with the Health related mods in the first tier, and most of them only halfway equipped.

Best thing of all is that you can no longer assume anything about a character anymore, particularly when people start opening up the later tiers.  I am really impressed with this update.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on July 13, 2016, 11:26:49 PM
Just got my dick squished by Phasma as leader, then Rey, Geo Soldier, 86, and QJ. Holy fuckballs. SO much damage.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on July 13, 2016, 11:50:12 PM
My current PVP team looks like this:

Ima-Gun Di - He has tons of defense, health and armor and gives Jedi 35% counter chance and 30 defense.  He also hits like a ton of bricks, especially against droids.
Qui-Gon - Suprisingly powerful, and still has the one of the best specials in the game.  Serious alpha strike.
Ashoka - Crazy, crazy, crazy damage, and ridiculous self-healing at the same time.  Party heal just to rub salt in it.  She is nearly unkillable.  She even evades a lot.
Rey - So very OP.  She gets foresight quite easily, and if she has any positive buff at all, her multi-hit attack is killer.  Not unusual for her to kill an enemy on her first turn all by herself.  Not even 7 stars yet!
IG-86 - He crits basically all the time and the damage is amazing.  A bit slow, but if he survives to get a first turn in...fuggetaboutit.  Kinda my trump card if everything before his turn goes wrong.

With the front loading of damage and the frequent countering, the match is for all intents decided before the enemy even has his second player's turn.  And honestly, even when things go poorly in the beginning, it usually doesn't matter, because they all do consistently good damage.

Based on the mod changes, I am kinda putting Cad Bane in for 86, now that he is more durable, to see how that works out.  I will also sometimes swap Dooku or Fives in this spot for even more countering goodness, but it seems less effective.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on July 14, 2016, 12:02:26 AM
I'm running Phasma, QJ, Rey, Leia and Lumi. Lumi will probably be switched out.  She's unnecessary.  If I need to heal, I've probably lost. Phasma may also get swapped out once I get Old Ben to 7*. 

Lots of damage.  I just wish shards for Rey and QJ weren't such a pain. Leia's RNG can be a bit grating as well. Still, I do OK.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on July 14, 2016, 09:14:17 AM
I'm still on my middling team of Phasma/Lumi/Chew/Asajj/Daka, and mods are proving pretty insane. Potency on Daka is crazy for stuns, and I got some strong secondary potency on Asajj, she's about 50% stun with her primary attack now.

I have been working up Ashoka, if only to bolster my light side team, plus Jedi stuff and possible switch to damage team, to have light healing and survivability. Also QGJ and Rey because I can spare the currency in their stores. My pita for improvement is the Royal Guard, he's just way too squishy now but is so good at what he does. I want to at least 5 star him before putting any effort into mods/abilities/gear, but only 3 battles with RNG humping me badly means he's a low star.

I have the GS, but won't build him into a damage team on general principles, same as I won't use the ewoks. Just can't, even if he's effective.

Anyway, mods might be OP. Was getting stuck at the top of GW for a bit there (the last couple fights), but modding (even with lvl 1 mods mostly) has made GW pretty easy again, even with my suboptimal team.

edited to add: One thing that bugs me about the raid content is that it's purely damage dealt. So it pretty much screws a well-rounded team like mine.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on July 14, 2016, 09:46:05 AM
Eh, what else are you supposed to provide in the raid? Moral support?

Plan on ditching Asaj.  She's a free win for attackers in the squad arena.  She'll do her dumb self heal when she's got the double buff from someone's death. Plus, she slow.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on July 14, 2016, 09:57:56 AM
I don't really care about the arena right now. I had to struggle to beat teams in the 400 reward bracket, so I'm ok with floating down the 300 bracket (and I'm stable at 1600 now, down from 1000ish).

And yeah, I'm just working this team until I can get the players for my next lineup in place (going by an amalgam of teams at the top of the Arena charts).


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on July 14, 2016, 11:03:12 AM
Eh, what else are you supposed to provide in the raid? Moral support?
How about my big black dick?  :why_so_serious:

MMOs have figured that out with weighting for support roles, healing, etc.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on July 14, 2016, 11:25:42 AM
You have a team.

But obviously trying to outlast the rancor won't work on stages where he can eat you.  There's also the enrage timer that doesn't help in that respect.  But honestly, without that sort of limitation, some teams would nearly be able to take him out on their own due to the lack of down-scaling.

There are different interactions if you read the descriptions.  A heavy debuff team would do pretty well considering he loses 50% armor while debuffed in certain stages.





Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on July 14, 2016, 11:39:16 AM
Yeah Rancor is all about damage, but that's how he's designed.  You do as much damage as possible, hope he eats a shitty character on his first "imma eat you" attack then bug out just before the second.

Maybe newer raids will offer more variety but it's a group encounter, you're not supposed to solo whole stages. (Which I've done because 7-star characters are ridiculous in 1 and 2-star raids)


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on July 15, 2016, 08:26:45 PM
Neeeerfs!

/ogre


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on July 15, 2016, 11:41:35 PM
Looks like they halved the numbers on all the mods?  It was probably too much before anyway, so that seems fine.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on July 16, 2016, 08:47:54 AM
Yeah, the mods were nuts. Even with just the basic set of mods from the 1st round I was demolishing any team that wasn't modded. They're still great, but not 'double my tanks health and give him tenacity to shrug off all debuffs' great.

Still slowly working on a Jedi/dmg team. Have Ashoka nearing viability for the main team, not sure who to dump to bring her in. Also farming QGJ and Rey, leveling up the GS and trying to get the damned shards for the RG, he's soo slow to star up. And he needs to be solid because he's going to take a beating in a way Chew can avoid (due to the 1 turn taunt/self heal/buff).

Asajj - still great damage and with potency her stun (with Daka's) is a big part of my wins. I know her slow is to set up her buff and to set her up to aoe down all the stragglers, but it's so slow. Can't drop her until I get someone that can at least match her damage output (using raids to judge, wish all battles had a report like the raids do!) and bring some utility as good as those stuns.

Chewie - starting to wane a bit, but his taunt is still a lifesaver and his turn meter denial is nice, though a bit too unreliable. Probably my first to go, but my 2nd highest rated (one of two 6*) and I've always run a taunt-based strat.

Lumi - decent damage and speed, great heal with HoT. Don't want to dump her anytime soon.

Phasma - keeps getting better as other teammates get better. Damage could be better, but the leader benefit/advantage/debuff is just a nice utility. Will probably keep her, as bringing in a few nukers will only make her more useful.

Daka - Man, I love Daka. Those stuns, and she's fast. There's almost always one or two of the opposition stunned, every round. Damage better than Chew, anyway. She's come in very handy with the rare resurrect and emergency heals. Probably second or third to go, but it's going to be tough to beat her utility.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on July 20, 2016, 12:22:55 PM
Are all spare shards equal in the shard shop? Meaning, some character shards won't sell for more?


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on July 20, 2016, 10:21:23 PM
They are all the same.  1 shard equals 15 shard currency.  It is a really terrible exchange rate, but it's not like there is anything else you can do with those things.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on July 20, 2016, 11:11:47 PM
Ah, thanks man.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on August 23, 2016, 08:39:16 AM
 :awesome_for_real:


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on September 11, 2016, 03:29:34 PM
:awesome_for_real:

 :argh:


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 11, 2016, 09:20:50 PM
Please tell me Litttttto and Mozilla are not from here. What a couple of fucking tools.

Unless they're from here, then I understand  :why_so_serious:


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on September 12, 2016, 12:33:48 PM
Littttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttto is a jackass. Agreed. Even if he is from here.

Gamorreans kicks my ass. I can not find a combo to do damage to those assholes.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 12, 2016, 09:39:37 PM
I've had the best luck with using someone who can strip their buffs and just hammering on the lead pig until I get taken out. They're horrible.

I've been growing my little pet project team of First Order dudes and teh 1st Order pilot trooper is surprisingly good. Also my slapped-together Reb team for the event (Stormtrooper Han, Leia, Biggs with Admiral Ackbar lead (for extra attacks on non-basic abilities) and that gunslinger dude as a random double attack/stun ability dude) has been pretty good. Even at 4 stars the 1st order trooper can hold his own for a couple rounds.

I'm using the Reb (+1 scoundrel) for my arena team, trying to crack the code for how it works with the GW because that's been kicking my ass lately.

For GW, I start with Phasma lead, Chewie, IG-86, Kylo, 1st Order Pilot, because they're quick rounds and no healing needed. Then for the tough fight halfway in I switch to my current 'main' GW team of Phasma lead, Chewie, Lumi, Rey, QGJ. They can power through to the last few battles but it's been a while since I've finished GW, and I have a decentish backup team at this point (all 70+).


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on September 12, 2016, 09:58:54 PM
The secret to the Gamorreans is a little Ewok named Teebo.  Put him your lead and surround him by characters that either debuff their speed/turn meters, or that buff your own turn meters.  I use Teebo, Fives, Phasma, Qui Gon and Rey (Rey doesn't provide any buff/debuff, but her damage cannot be matched, and Qui Gon only gets a speed debuff if you max one of his abilities).  Get it right, and you will go from doing 100k damage to a million or more with one team.  I can even do a million damange to the fucking Rancor with that team. 


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on September 12, 2016, 11:40:04 PM
Well shit. Teebo, I do not have.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on September 13, 2016, 12:04:07 AM
Teebo's also great because his leader stealth lets you avoid the death mark. Not to mention he's really easy to get and max.

As is, I'm going to just hold back unless it's a 6.  We've got too many that are just going HURR DURRR DMGSSSS START NEW RAAAAAAAAAAAID PLZ .  

I kind of want to do an ewok team, but the desire to try a Biggs/Wedge combo is greater. Going to take me a while to farm Wedge up.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 13, 2016, 09:08:43 AM
My hate for ewoks runs so deep. So deep.

I'd like to get Wedge to compliment Biggs on my Reb team, but it ain't happening any time soon. Shifted to trying to level a couple easier Jedi for Yoda's next phase. And back to focusing on my GW team for cash.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on September 13, 2016, 09:47:54 AM
The secret to the Gamorreans is a little Ewok named Teebo.  Put him your lead and surround him by characters that either debuff their speed/turn meters, or that buff your own turn meters.  I use Teebo, Fives, Phasma, Qui Gon and Rey (Rey doesn't provide any buff/debuff, but her damage cannot be matched, and Qui Gon only gets a speed debuff if you max one of his abilities).  Get it right, and you will go from doing 100k damage to a million or more with one team.  I can even do a million damange to the fucking Rancor with that team. 

I read the other day that Jedi Anakin is comparable to Rey for damage now and is tougher. I don't have him to check on this yet (and since she's at 6* it'll be a while before he catches up.)  Might be worth investigation.



Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 13, 2016, 11:00:27 AM
I wondered why he was suddenly leading so many top tier arena teams. Makes sense. I'll get Rey to 7* pretty soon, stopped spending energy on her and was just coasting with guild store purchases. Once I 7* her I need to start getting the rare materials from the guild store instead, should've been saving for those and just leveling her normally, I think. Can't believe she hasn't been nerfed, honestly.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on September 13, 2016, 10:24:25 PM
Yeah, I borrowed Anakin the other day for some purpose...he was 7* and probably around 6k power.  He was doing about 11k with his regular attack.  Still a bit less powerful than Rey maybe, but I was surprised, and as a Jedi he would surely fit well on other Jedi teams.

I hated the idea of getting Teebo as well and basically did not use him at all until I had him at 7 stars.  Then I used him in a raid and now I love the furry little shitbag. 


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on September 14, 2016, 03:40:24 AM
Well he's a midget Wookiee so of course he's awesome. Not like not at all like an Ewok, right.   :why_so_serious:


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on September 14, 2016, 03:56:08 AM
More like a fat Bothan, but I like your thinking.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 14, 2016, 09:17:33 AM
Many Bothans ate dougnuts to bring you that visual.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on September 14, 2016, 09:32:48 PM
Gamorreans are seriously the worst boss fight of any game I've ever played. I can only field one squad, and I only managed to get in 10k damage before I got wiped. What a stupid fucking way to construct a fight.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 14, 2016, 10:21:15 PM
I could do another squad, but fuck that. I just ground down the one squad to get on the board in case I forget. It's really a terrible fight, especially if there are a couple characters that trivialize it.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on September 14, 2016, 10:30:37 PM
Yeah, I went from hating/avoiding them to getting Teebo and making it trivial.  My alpha team did 2 million damage in tier 6.


Title: Re: Star Wars, Galaxy of Heroes
Post by: ezrast on September 15, 2016, 12:24:42 AM
I have raised a team of adorable level 66 Jawas. Is there an f13 guild I should be joining? Everyone in my current guild speaks French, which I am okay with.

My secret code is 176-657-458. I need friends who are robots.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 23, 2016, 11:47:56 AM
Unlocked Wedge and booted IG88 out of my lowbie arena squad (I try to keep it lower for fun and because I read that lower arena ranking helps ease difficulty in GW, but GW is still tough at times!). All 50-60, and now all rebel with:

Ackbar lead
Stormtrooper Han
Leia
Wedge
Biggs

Biggs' assist with Wedge is pretty dern nice, and Wedge is pretty fast on his own. Ackbar leading means free attacks every time someone uses a secondary ability, so it's a pretty decent output. At 14k power I've sometimes beat teams at 20+k power when I meant to lose so I didn't gain arena rank. Still a bit unpredictable due to Leia's abilities being unpredictable, but I've been pretty surprised by the squad (initially put together for the rebel event).


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on September 23, 2016, 11:57:48 AM
That's the exact squad I was looking to put together, but haven't ground-out Wedge yet. It looked like a nice, fun synergistic group. Awesome.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 23, 2016, 09:36:41 PM
I think if I get real with it, I need to stack up offense (and crit for wedge and leia), as akbar's heal is also unreliable. But man, when Vader or Sidious pound out 3x DoT debuffs and you can press button and remove all (plus heal), it's nice.

Still not feeling my 1st order team, but I think that's mostly because I like a taunter and the stormtrooper tank doesn't. The pilot is a really great character with solid dual shot, good damage and great synergy with Phasma (another setup for triple shots). The officer was ok, too. But no taunt nor heal means a rough time having non-damage/non-utility guys (tank mostly seems to just have the defense buff, without the other benefits the royal guard brings with his).

Speaking of RG, did a couple more dark side missions and now with RG/Daka/Asajj the stuns are pretty nice. I'd imagine if you stacked Potency you'd do well against anyone without stacked tenacity.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 27, 2016, 06:47:51 PM
Those two are hilarious. God help us if they become officers  :why_so_serious:


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on September 27, 2016, 06:58:00 PM
Calling me names is a great way to spur me to action.  :awesome_for_real:


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on September 27, 2016, 07:16:33 PM
Half tempted to kick just for giggles, but we really need more for the lv 6 raids. Still, dudes a cock.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on September 27, 2016, 08:39:32 PM
Fuck this guy. Jesus, what a child.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Mortriden on September 27, 2016, 08:56:57 PM
So... wtf?  I am super confused here.  What is he even fired up over?  I guess I don't see the problem.  We've been running a series right? lower, mids, then a six?  Am I missing something?

Valhalla in the guild


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on September 27, 2016, 10:01:26 PM
Yah.  It seems like most want a 4,5,5,6 cycle. I'm doing that and making sure we don't run out of guild coins in the process, while allowing everyone to contribute. Fuck me, right?

I'm not going to bother discussing it further with the dude. Raid starts in the morning.  :geezer:

Other officers are totally free to start them; I'm just not going to be pushed around over someone not getting what they want the second they want it.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on September 27, 2016, 10:03:08 PM
Oorah.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on September 28, 2016, 04:49:18 AM
How is it you guys attract so much drama. Lol. We're running 3 raids regularly and nobody cares. There was a request yesterday to make the next one a 5 and the GL was like "sure, next one". End of discussion. 

Crazy.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on September 28, 2016, 05:36:38 AM
You are probably better off doing the highest raid your guild can manage in a reasonable time.  Lowering the raid level to let people feel they are contributing doesn't help anyone, include the whiners.  Everyone gets fewer rewards, including the lowbies who need them the most.  Our guild used to do it, but we stopped once the lowbies figured out it was in their interest to do the higher raids.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 28, 2016, 06:38:16 AM
The two whiners always end up destroying the lower raids after being asked by non-f13 officers to have restraint. They're cunts. And it's only the two of them.

This is why we should've done an f13 guild :) It would be funny with their 'WE'R TEH BEST' nonsense if the other four top players in the guild walked :p


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on September 28, 2016, 07:46:43 AM
You are probably better off doing the highest raid your guild can manage in a reasonable time.  Lowering the raid level to let people feel they are contributing doesn't help anyone, include the whiners.  Everyone gets fewer rewards, including the lowbies who need them the most.  Our guild used to do it, but we stopped once the lowbies figured out it was in their interest to do the higher raids.

We'll probably drop the 4 soonish. The tier 5 goes fast if this one guy goes HAM, otherwise it's in a reasonable clip. Tier 6 takes a bit, but not that long. The overall damage numbers from some go way down with this raid, however.

I'm just starting raids because the guild leader is out for personal reasons or whatever. If it was my guild, these two would be long gone. They're literally the only ones that whine or make snide comments when a raid isn't started right after the other. Our ability to do 6s would be impaired, but that's it. 5s would still be fine.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 28, 2016, 08:46:48 AM
And actually, it wouldn't impact for long because knocking those two out of the ranks means more chances for the top 3 slots for the rest of us :)

I'm still a bit too spread out with my characters, though I did start to buckle down on my primary GW team because it's a consistent money stream (and getting tough at the end again). But I have them, a secondary GW team (mostly old 'mains' and filler for the DS/LS stuff), and two 'theme' teams (1st Order and Rebels)...and I am working a little on a scoundrel team because the scoundrel events are so high reward vs effort.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on September 28, 2016, 12:20:57 PM
You are probably better off doing the highest raid your guild can manage in a reasonable time.  Lowering the raid level to let people feel they are contributing doesn't help anyone, include the whiners.  Everyone gets fewer rewards, including the lowbies who need them the most.  Our guild used to do it, but we stopped once the lowbies figured out it was in their interest to do the higher raids.

Unless of course you don't have enough people to take out the higher raid. We have four folks now who have more time/ money invested than me and I'm not 80. I also can't be arsed to run more than one attempt at a raid per day so fuck the 5-run stuff. Even then I hit top 10 with my single 200-400k damage run per raid. The guys hitting 1-2mil damage use all 5 run when it starts then. Hit again at midnight.  It's hilarious to see the raid was beat when I do my run at 11:55ish in bed and I exit out 6-7 minutes later, the rancor saying it still has 10-15% health but a guild notification pops up 10s later saying it's dead.

Quite funny.


Title: Re: Star Wars, Galaxy of Heroes
Post by: ynotgolf on September 28, 2016, 01:17:04 PM


Unless of course you don't have enough people to take out the higher raid. We have four folks now who have more time/ money invested than me and I'm not 80. I also can't be arsed to run more than one attempt at a raid per day so fuck the 5-run stuff. Even then I hit top 10 with my single 200-400k damage run per raid. The guys hitting 1-2mil damage use all 5 run when it starts then. Hit again at midnight.  It's hilarious to see the raid was beat when I do my run at 11:55ish in bed and I exit out 6-7 minutes later, the rancor saying it still has 10-15% health but a guild notification pops up 10s later saying it's dead.

Quite funny.


Yeah, it was me who finally asked for a 5* raid Merusk, getting tired of doing 600k damage in one attempt, than handing the iPad to my 10 year old for the other 4 attempts. Frankly, I was just going to search for a higher level guild, but meh, the game is growing old already, mods have really made it too much of a gold/credit sink. I'm basically to the point where he plays and lets me know how my/our toons are doing.

And goddammit, your avatar is mesmerizing.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on September 28, 2016, 02:00:15 PM
Teebo is great. ~724k in one run on 5* gammos. And my skills/gear still suck pretty hard for an 80.

edit: Whiners haven't even attacked yet. Guess that kind of proves our point here.



Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on September 28, 2016, 03:07:13 PM


Unless of course you don't have enough people to take out the higher raid. We have four folks now who have more time/ money invested than me and I'm not 80. I also can't be arsed to run more than one attempt at a raid per day so fuck the 5-run stuff. Even then I hit top 10 with my single 200-400k damage run per raid. The guys hitting 1-2mil damage use all 5 run when it starts then. Hit again at midnight.  It's hilarious to see the raid was beat when I do my run at 11:55ish in bed and I exit out 6-7 minutes later, the rancor saying it still has 10-15% health but a guild notification pops up 10s later saying it's dead.

Quite funny.


Yeah, it was me who finally asked for a 5* raid Merusk, getting tired of doing 600k damage in one attempt, than handing the iPad to my 10 year old for the other 4 attempts. Frankly, I was just going to search for a higher level guild, but meh, the game is growing old already, mods have really made it too much of a gold/credit sink. I'm basically to the point where he plays and lets me know how my/our toons are doing.

And goddammit, your avatar is mesmerizing.

Hah, I didn't even know you were in my guild. I was randomly assigned at one point and just went with it.

I've got over 4 months in the game now, but I only play until my energy's out/ I complete the daily quests then put it away until the next day, so I'm not burnt-out yet. I don't expect it will happen since it's my 'on the shitter/ just before bed' game. I kept going with CoC for 6-8 months that way until I hit the "must grind 60 days for one upgrade" wall. 

Yes, it is. The video's even more mesmerizing. NSFW.

https://www.youtube.com/watch?v=TZ3Ibp9LQPM


Title: Re: Star Wars, Galaxy of Heroes
Post by: Soln on September 28, 2016, 07:49:26 PM
Can I get an invite and some allies?  I got a bunch of 60's and 1 6star hero (Luminara).

192-794-754 , Soln


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 28, 2016, 08:01:22 PM
edit: Whiners haven't even attacked yet. Guess that kind of proves our point here.
I checked at one point 5 and a half hours after you launched it, raid was still on the Gamtard phase 1, both those cunts had logged in and not done the raid (you can see last log in on the guild management screen). Check when I get home from class and we're almost done with phase 3 and they're both high in the ranks.  :oh_i_see:


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on September 29, 2016, 12:12:17 PM
Problem solved. Carry on.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on September 29, 2016, 01:07:53 PM
I was just going to ignore them. That works too.  This tier 6 will be way slower.  Only one of my teams can take down the Gammos fast enough.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on September 29, 2016, 08:52:29 PM
I'm slowly working on Teebo to help out with that. I feel dirty. But it also sucks they have one character that's almost required for it...but then they seem ok with Rey's redonkulous output, so hey.

But we're doing fine so far.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on October 03, 2016, 12:00:14 PM
Avengers Alliance 2 handled their pvp so much better. It was ranked, but you only had to beat someone of that tier to progress (versus individual unique rankings in GoH). With the sheer amount of players who have been 80 and grinding mods/shards, I don't see why I'll be bothering trying to compete. Started at 500 or so before lunch and after lunch I've fallen to mid-3000s. This is why mmo doesn't work; it only rewards the early birds and then has to keep rewarding them, enlarging the gap in a never-ending spiral of who gives a shit.

Since this will bleed over into GW and Arena, I'm doomcasting now.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on October 03, 2016, 01:27:00 PM
Holy fuck. You're doing something wrong, then. I can hang at around 450 for most of the day if I start the day off at 400. Good grief. If I have any kind of dropoff, I get to maybe round 600. But never past that.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on October 03, 2016, 01:40:00 PM
IIRC

You are assigned to a specific 'server' on account creation so you are only being ranked against people who started the same time as you.

But based on what people on the internet say - some behave very differently to others. I generally hover in the 1300-1600 range but never get the kind of fluctuation mentioned.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on October 03, 2016, 01:41:32 PM
I think he's talking about the tournament rankings?

Yah, it's just points and you can spend crystals to game it. I'm not really that concerned about how I place.


Title: Re: Star Wars, Galaxy of Heroes
Post by: ezrast on October 03, 2016, 02:01:02 PM
The tournament rules are ridiculous as they let you convert crystals into ranking pretty directly. I'm top 100 in my arena group without having spent a dime, but I can't field multiple teams and can't keep refreshing my main team. Non-whales need not apply, I guess.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on October 03, 2016, 04:04:49 PM
Oh yeah, if he's talkin tournament, that shit is absurd. Fuck them for putting it out there.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on October 03, 2016, 04:09:44 PM
It's a pretty transparent crystal drain.


Title: Re: Star Wars, Galaxy of Heroes
Post by: ynotgolf on October 03, 2016, 04:42:25 PM
It's a pretty transparent crystal drain.

I had a feeling this would be the case over the weekend with the constant spam ads -25% bonus crystals with every purchase!  I must've received 5 pop up ads during my dailies on Saturday.  Yesterday, I only participated in our guild's first 5* Rancor raid and handed my son the iPad for everything else. Even he was getting annoyed with all the ads.

Speaking of the raid, thanks to everyone who clued me in to Teebo.  Even at level 74 and 6*, he was a lil' wrecking ball of fur during phase 1.

 


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on October 03, 2016, 04:50:12 PM
I think I'm pretty much the only person that prefers the tier 6 gammos versus the rest of the tier 6 rancor.  You don't even need healing for the gammos as long as you get some decent RNG on Teebo's stealth hits. Which is good, because if you don't have really bursty DPS, you're just screwed on that encounter. 

My first team of Teebo, QGJ, Rey, Leia, and Phasma just kill it. My secondary DPS just can't handle it for shit and it's almost not worth running the second team because they'll just leave up a bunch of buffed up killing machines for the next squad to handle.



Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on October 03, 2016, 07:33:25 PM
The Tournaments were also being exploited pretty hardcore by some guilds. There were several threads in the forum talking about it when I was trying to research a decent defensive composition.  It APPEARS they banned or cleared it up now, so give it another shot.  I hit 500 and am now at 694 a few hours later.

Also, I swapped Asaj's mods for a bunch of 3* and 5* speed mods I got for 600 crystals. She now kicks nearly as much ass as Rey, having gained 14 speed and breaking into the 100 range. The speed difference is so noticeable I wonder if there's a tier system for it rather than a linear progression.

Also, 7* Leia kicks all kinds of ass.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on October 04, 2016, 07:53:28 AM
I lost focus for a bit, trying to get several basic teams going (rebel/jedi/scoundrel for events). Now that I hit 80, I'm trying to groom up my GW team to keep the cash flow rolling and focusing on better mods for them. That's a massive cash drain!

Also, that rebel team is still sitting as my arena team because it's pretty fun and still winning. I only try to move up by <10 ranks a fight, so they're sitting around 1950 or so (from 2500 originally, and I'm also artificially holding them to levels 60 or less). But they're beating teams they have no right beating, I'm kind of amazed when I go into a fight I expect to lose quickly and they're still standing at the end. Just nice synergy and decent individual skills. Having an Akbar-led team almost makes me happy to see Vader and Sidious on the opposing team.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on October 09, 2016, 08:51:24 AM
 :uhrr: 

Man. So much for our schedule.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on October 09, 2016, 11:41:53 AM
We shoulda started Bat Country :p


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on October 17, 2016, 10:27:32 AM
1.336M damage against tier 5 gammos with one team.  :awesome_for_real: Not even optimal. If I swapped out Leia for someone with a low cooldown assist, made mods more raid friendly (less health perhaps, more speed/crit damage), or put in yet another turn meter reduction: it could go higher. However, I got nearly perfect RNG with Teebo's main attack.  Stealth was a bit touch and go, but a fully upgraded "Stealth Takedown" is ridiculous.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on October 17, 2016, 11:17:56 AM
1.336M damage against tier 5 gammos with one team.  :awesome_for_real: Not even optimal. If I swapped out Leia for someone with a low cooldown assist, made mods more raid friendly (less health perhaps, more speed/crit damage), or put in yet another turn meter reduction: it could go higher. However, I got nearly perfect RNG with Teebo's main attack.  Stealth was a bit touch and go, but a fully upgraded "Stealth Takedown" is ridiculous.
I didn't crack 2M this time because I forgot to game the door controls once and put in my slowing character on the alt team after Phasma went down.

I should probably work on Tim (Teebo) some more.

Fucked up and mis-calculated my Jedi for this round of Yoda, no battles will be fought there (I'm on t3, I think, he unlocks when I can fight him next). Working Anakin for the final 5* slot, but he's slower than most of my recent unlocks (via the uncapped cantina, so I can run 11 a day for Barriss vs the 6 of Anakin).


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on October 17, 2016, 11:31:49 PM
I have managed 2.3 million on the Gammos in T6 with one team.  That is with Teebo lead (duh).  Fives for the perpetual speed down.  Rey because of all the sweet, sweet damage.  Qui Gon for the Turn Meter down on his basic attack, his tank breaking and his Harmonious Assualt.  And then Phasma for a backup speed down, and an odd Turn Meter buff whenever Teebo falls behind.  There is a guy in my guild that does over three million easy, not quite sure how he does it.  I would like to take out Fives or Phasma and replace with more damage dealing, but I find I fall behind in the TM battle if I do that.  This same team works pretty well on the Rancor as well.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on October 18, 2016, 12:13:13 AM
It'll be a bit before I can pull that off. Fives is a good idea, but I don't even have him unlocked yet. My gear and mods are mostly still really crappy. I found some really bad ones on QGJ. Only 3 in tier IX gear. The raid gear grind is pretty bad.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on October 18, 2016, 07:07:33 AM
Good call on the speed down, I use Phasma but my only other is RG and his is way too unpredictable and his damage sucks. I still have Phasma as lead for my main team, but now it's mostly her leader ability and advantage. With QGJ it's still pretty rare for triple attacks. Grooming the 1st Order Pilot, he is simple with a chance for double attack and a decent nuke. Also Biggs, another assist guy...he's a monster with Wedge, auto triple attack. Been thinking of a Phasma, QGJ, 1OP, Biggs, Wedge team just to see how much the multi-attack synergy can be milked. With an assist skill (QGJ/Biggs), a chance for a triple assist (if Phasma's leader ability fires) or quadruple assist (if 1OP's double attack fires) or even a quintuple (Biggs/Wedge/1OP double + Phasma leader assist)...

And yes, the gear grind is terrible. I see they've added another layer of components to the store. The whales get whalier. I wonder if they're plotting an exit strategy (milk the whales hard, then release a new game).


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on October 18, 2016, 05:35:57 PM
I wonder if taking a debuff stripper like Ackbar or Lobot is worth it.  The maxdamage debuff the gammo lead puts on always one shots m team. I could mod all for health but then you lose so much else and still get shot before healing the HP back.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on October 18, 2016, 11:15:26 PM
I doubt it.  It seems the best way to avoid those debuffs is to not let them have turns to exploit them.  They may get one on you, but it should wear off or they are dead before they ever get a chance to attack again.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on October 18, 2016, 11:22:44 PM
Akbar's good for a second team, provided Teebo doesn't pass his extraction roll. The squid's overkill on a first.  He's also good for tier 3 Rancor, but the bastard ate him first this time.

Teebo's invis clears the deathmark.  The gammo's hardly resist his turn meter debuff (unlike the Rancor), so you can keep him almost perfectly locked as long as your RNG holds up. With a decent Teebo led team, you'll just die when the gammos enrage, and you fail all of your extractions.  :awesome_for_real: Teebo + 3 DPS (pref Rey, QGJ, whatever) + Phasma take out the guards before they can even get buffed (well, at least one in tier 6).

Even if one deathmark gets past, you should be able to eat one. Provided it isn't the character that's been taking the occasional gammo axe.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on October 19, 2016, 05:51:57 AM
He's also good for tier 3 Rancor, but the bastard ate him first this time.
Dat time when tier 1 Rancor eats Rey


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on October 19, 2016, 06:16:32 AM
Dat time? Try "Every goddamn time." It's that or she fails to escape. I don't count on her surviving past round one anymore.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on October 19, 2016, 04:44:06 PM
Managed around 600k with a Ackbar/Rebels/Rey team on tier 6. Only did a bit less than my Teebo team due to RNGesus forsaking me.  So, that's not horrible despite Ackbar/Wedge/Biggs having subpar gear.

Does potency affect the turn meter reduction success rate?
 


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on October 19, 2016, 05:05:53 PM
It's supposed to, yes.  And tenacity to resist stuns and debutfs.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on October 20, 2016, 09:28:27 AM
So, that's not horrible despite Ackbar/Wedge/Biggs having subpar gear.
 
I've really been enjoying my Ackbar/Stormtrooper Han/Leia/Biggs/Wedge team in the arena. I've been holding them around level 60 until I polish off my A and B teams a bit, but I'll probably start working on bringing them up to snuff soon because they're just fun and work thematically, too.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Soln on October 26, 2016, 09:23:43 PM
What's the point of these raids?  There's gear as rewards?   

Also, when should I bother -- 6 or 7 star at 75+?   Asking because every time I try the rancor I don't either past the guards or survive a turn with the beast.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on October 26, 2016, 09:38:09 PM
No, keep throwing shit at him. You get gear, guild coin, and some cash for hitting him. Until you gear up a bit, it's gonna feel like you're hittin a wall, but don't stop.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on October 27, 2016, 07:49:10 AM
Yeah, even with 0 points you get rewards. The nicest thing (other than lewtz) is that you get a dps report, which can be nice for tracking effectiveness of your dps units (assuming Rey isn't eaten immediately  :why_so_serious: )


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on October 28, 2016, 09:49:20 AM
Pretty sure I can 100-0 Gammos now before anyone gets an attempt.  :awesome_for_real: Teebo kind of needs to get nerfed.

Teebo: 250k
QGJ: 264k
Rey: 752k
Leia: 625k
Phasma: 105k

Might be funny to put Biggs and Wedge into that grinder, but a lot of Leia and Rey's damage and the overall flow of the battle depend on QGJ and Phasma.




Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on October 28, 2016, 08:42:19 PM
I'm still amazed at either how badly tuned the other raid is, or how much we suck.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on October 28, 2016, 09:54:23 PM
Confession: I only tried the other one once. Not even fun in what passes for fun in that grindfest of a game.


Title: Re: Star Wars, Galaxy of Heroes
Post by: ezrast on October 28, 2016, 10:51:35 PM
My decision to go all-in on jawas has taken a fortuitous turn. My guild isn't going to clear the new raid for... weeks? Months? But when we do, I'm a shoo-in for the #1 rewards. Free assists every turn for the win.


Title: Re: Star Wars, Galaxy of Heroes
Post by: March on November 01, 2016, 08:13:56 AM
Ally code 329-266-274

Can I grab a guild invite?  My random newbie guild has peaked at tier 4.

What's the guild name I should be looking for?


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on November 01, 2016, 08:19:53 AM
New Order of Balance

I blame Rasix for not starting Bot Country


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on November 03, 2016, 10:07:10 AM
New tournament I'm enjoying wheras the last one was awful.

Prizes for people who are not both catassess and whales are tiny, but I like the prematch cost minimisation minigame of 'what is my shittiest squad that will win this' and I like being able to do back to back arena battles with characters other than my top team.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on November 03, 2016, 12:44:08 PM
I use my 3rd string team for arena :)


Title: Re: Star Wars, Galaxy of Heroes
Post by: Soln on November 03, 2016, 01:16:35 PM
I still don't get raids.  You line up your dark/light stringers to (not) make progress?  So there's points assigned by the amount of damage you do, but better rewards if you actually complete a stage?

Are people able to complete the guards and rancor on their own, or are raids an incremental, pinata-like thing where everyone gets points for trying?


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on November 03, 2016, 01:45:26 PM
Everyone gets candy. You get better candy based on how much damage you did.


Title: Re: Star Wars, Galaxy of Heroes
Post by: ezrast on November 03, 2016, 04:10:17 PM
You're not expected to complete a stage on your own. The game just sums up everybody's damage and moves on once the boss hits zero. If two players go into the raid at the same time, they won't see each other's damage reflected on the boss' HP bar in real time, but it will all still count once they both finish their fights.

This leads to some weirdness where player A finishes stage 1 but player B (who entered the raid while that was happening) doesn't see it right away, and is still damaging stage 1 while the rest of the guild has moved on to stage 2. In this case player B's damage won't count against the boss' HP but they will still get full credit for it when it comes time to dole out loot.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on November 22, 2016, 08:27:32 AM
Ships is live.

There is a lot of it.

My initial reaction is "oh my god those animations are too slow"

Second reaction "having to find room in my head for the meta of this, alongside xwing the miniatures game is going to do my head in".

Third "wtf ig88 is not a pilot fuck you EA".


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on November 22, 2016, 08:35:22 AM
Shit, still don't have a 7* admiral.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on November 22, 2016, 11:23:26 AM
I lucked out and focused on Mace for Yoda.

Seems to be really shitty for getting ship shards beyond spending crystals. Is there another way I'm not seeing?


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on November 22, 2016, 01:18:28 PM
So yeah. I agree. Slow animations, slow shard gain.

Kinda bummed so many are unlocking 1st Order Tie Pilot, he's awesome and rarely used :) And his ship is locked for me, he's my best pilot. Going with Akbar because I had him geared already. Seems like for non-whales it's an interesting diversion but won't become a serious thing.

Whole game seems headed in the direction of keeping the whales happy, which makes sense but kinda dooms things.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on November 22, 2016, 01:46:52 PM
I lucked out and focused on Mace for Yoda.

Seems to be really shitty for getting ship shards beyond spending crystals. Is there another way I'm not seeing?


Not that I've found. It doesn't have the leveled pathways like the character side had so you get shards for doing events or spending crystals on the cards, nothing else.

The First Order pilot unlock is from the unlock journey in October. You don't get enough shards to unlock him but if you missed a day or two in October you didn't unlock him anyway so the few shards you get doing the training missions let you have him. At least that's how I got him.

Turns out Tarkin at 5 stars and Ackbar at 6 stars are about equal in power. So despite what they say about pilot skills mattering it doesn't seem to be the case until your ship has more stars.


Title: Re: Star Wars, Galaxy of Heroes
Post by: ezrast on November 22, 2016, 06:58:57 PM
My initial reaction is "oh my god those animations are too slow"
Thisssssssss

Aside from the Resistance heroes, whom I'm only powering up for speed mods, I have zero interest in any of the available pilots. My Jawa team isn't real likely to be getting their own rides any time soon either. I'll hit up the arena anyway to try to get some easy shards but it's all so goddamn ponderous, it will probably just end up killing my will to play game.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on November 22, 2016, 10:12:04 PM
Got it. Play the fleet battles to get shards faster. The rewards are currently silly high for low effort. Just find a team of level 1 ships, wreck it, and collect your fleet cash later. All kinds of ships n pilots in fleet shop, and ditto now in GW.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on November 22, 2016, 10:53:42 PM
I think it all looks fine and kinda fun, but it just seems now that it is all getting pretty overwhelming.  Too much stuff to do to keep on top of it, especially if you want to finish the dailies.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on November 23, 2016, 05:16:07 AM
In other news; Boba Fett is good now.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on November 23, 2016, 05:21:16 AM
I think it all looks fine and kinda fun, but it just seems now that it is all getting pretty overwhelming.  Too much stuff to do to keep on top of it, especially if you want to finish the dailies.

Dailies are time consuming, yeah, but once you've got any sort of decent PVP rank you can get them all done in a few minutes. If you're above rank 1000 in PVP you'll earn 50 crystals or more daily. One PVE energy refresh is 50 crystals and comes with 20 sim tickets. You can then sim your daily battles rather than actually fight them at any 3* node.

The longest part of the dailies are the PVP battles due to the forced cooldown and the Galaxy War since you have to actually fight it.  I get all of them done in 15-30 minutes spread across the day.

Got it. Play the fleet battles to get shards faster. The rewards are currently silly high for low effort. Just find a team of level 1 ships, wreck it, and collect your fleet cash later. All kinds of ships n pilots in fleet shop, and ditto now in GW.

Yeah the Fleet Challenges give lots and lots of shards too, it seems. I unlocked Wedge, 6* Akbar and 5* Tarkin and got Ashoka's fighter up to 2* yesterday because of them. I think it's going to wind-up nerfed.



Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on November 23, 2016, 08:00:43 AM
From the anniversary things, bunch of crystals. So I buy the 2500 crystal ship pack. Lots of cool ships and several pilots I'm already leveling for stuff (my work on a rebel team is coming in handy right now).

I get geonosians (soldier, spy, sun fac) and goddamned Bistan. Early on I had bought a couple packs and got the ewok scout over and over. I have been 100% disappointed in any crystals pack.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on November 23, 2016, 08:07:34 AM
Yeah, I know the dailies can be done relatively quick, but if you combine that with a bit of grinding and some raids, I can easily spend an hour a day at this point.  I feel myself pulling back from the raid stuff, the rewards don't improve much at higher ranks.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on November 23, 2016, 08:19:06 AM
Yeah, raids suck. I'll auto-fight one round a day, setting the phone/ ipad down until the team is wiped. Tryharding on raids isn't worth it. My cock blocks on gear are the purple "get 50 of these x3" and it seems I'm always rewarded the one I have 100+ of already because no character needs it. The swapping is 5/ day so that's worthless and I'm over raids entirely.

From the anniversary things, bunch of crystals. So I buy the 2500 crystal ship pack. Lots of cool ships and several pilots I'm already leveling for stuff (my work on a rebel team is coming in handy right now).

I get geonosians (soldier, spy, sun fac) and goddamned Bistan. Early on I had bought a couple packs and got the ewok scout over and over. I have been 100% disappointed in any crystals pack.

Yeah, I bought a few when I first started and they were worth it. I look at them now and think, "There's no way I'd ever get what I need (Maul/ Clones) I have a 1/50 chance. Fuck that." Even if I did get what I needed, the variance of "7-20 shards!" means to 6-7* any pack-only character you're buying hundreds of packs IF you get lucky.  It's clever the way they're split-up to prey on the weaknesses of people and stats but they are never, ever, ever worth it.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on November 23, 2016, 09:34:48 AM
We were talking before about how they make sense early on, when you don't have a lot of unlocks. So when I was thinking about unlocking ships, I was of a similar mind. I don't have many unlocked, so I should get at least one I like. Nooope. Either time.

And 100% agree with the time sink creep and the gear blocks. Not to dead beat the horse's drum, but the Marvel game handled progression so much better (it was more an achievement based thing, fight enemy x with ability y).


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on November 24, 2016, 10:56:15 PM
Christ. A restart on that shitty tank battle. Fuckity boo.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on December 28, 2016, 01:09:41 AM
I finally 7 starred Darth Maul (now that they have opened up his shards in a couple places) and about 7800 power.  That is some fun shit.  I now have him on my PvP squad as a fixture, and it looks like nobody wants a part of him...my ranking hovers around 200 and I can easily get it below.  Got Phasma lead, Qui Gon (always, always Qui Gon) and Anakin setting things up, and then Rey and Maul just wrecking shit. 


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on December 28, 2016, 09:42:16 AM
One day I got tired of the maintenance stuff and never logged in again.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on December 28, 2016, 12:04:05 PM
Yeah, I'm getting there.  Not really sure why I still play.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on December 28, 2016, 12:06:34 PM
Ships are pretty fun. I'm still enjoying my time but Star Wars.  

Still grinding Maul up. Only 5 stars since he doesn't appear often for me but he still wrecks.  Haven't got enough training bots and gear to replace him in my PVP lineup yet.   Leia Rey 5s Lumi and Asaj hold strong with Phasma and Teebo swapping.

Unlocked the Emperor this event so I may do a Sith team now.  They're strong even though they're all 5*.  


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on December 28, 2016, 12:07:18 PM
What mods are you after Cyrrex?


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on December 28, 2016, 12:22:34 PM
What mods are you after Cyrrex?

Que?


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on December 28, 2016, 01:14:46 PM
What character mods do you use?


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on January 06, 2017, 12:13:23 PM
Slave 1 is a friggin beast. That is all.


Title: Re: Star Wars, Galaxy of Heroes
Post by: kaid on January 06, 2017, 01:31:22 PM
I think it all looks fine and kinda fun, but it just seems now that it is all getting pretty overwhelming.  Too much stuff to do to keep on top of it, especially if you want to finish the dailies.

Dailies are time consuming, yeah, but once you've got any sort of decent PVP rank you can get them all done in a few minutes. If you're above rank 1000 in PVP you'll earn 50 crystals or more daily. One PVE energy refresh is 50 crystals and comes with 20 sim tickets. You can then sim your daily battles rather than actually fight them at any 3* node.

The longest part of the dailies are the PVP battles due to the forced cooldown and the Galaxy War since you have to actually fight it.  I get all of them done in 15-30 minutes spread across the day.

Got it. Play the fleet battles to get shards faster. The rewards are currently silly high for low effort. Just find a team of level 1 ships, wreck it, and collect your fleet cash later. All kinds of ships n pilots in fleet shop, and ditto now in GW.

Yeah the Fleet Challenges give lots and lots of shards too, it seems. I unlocked Wedge, 6* Akbar and 5* Tarkin and got Ashoka's fighter up to 2* yesterday because of them. I think it's going to wind-up nerfed.



For new players do just enough fleet stuff to get your daily allotment of token things from it and use them on character shards and not ships. It is a great way to build up some strong characters like wedge/ackbar fast and pretty easily.

The ship stuff is neat but currently for new characters its a bit of a trap and better to just focus on getting a few core solid groups setup first.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on January 06, 2017, 09:38:43 PM
Oh god yes. Ships are worthless with incompetent pilots.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on January 20, 2017, 12:29:43 PM
Maul does silly damage. Holy shit.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on January 20, 2017, 01:45:03 PM
Yep and it only gets better as he kills.  He's as fucking fragile as Rey though. Always first to die.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Ginaz on January 20, 2017, 02:12:35 PM
I've been playing this a surprising amount of time since just before Christmas.  Holy shit is it ever fun and addictive!  It's the first mobile game I've ever spent money on, only about $10...so far.  I've think I've completed every daily quest for the past few weeks and I've gotten up to level 49 with a solid roster.  My standard squad includes Chewbacca, Luke with a rifle, Talia, Jedi Counselor, and Tarkin.  I'll switch out Talia for Lobot if I see the other team has characters that can do debuffs so he can cleanse them and heal my team.  I didn't think I'd ever have this much fun with a mobile game. 


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on January 21, 2017, 12:55:40 AM
I have Maul up to gear level 11 now, and 8540 power.  I would no longer call him "fragile", loading up on Health mods helps matters.  Got his speed up to 131 as well.  The problem in the past was that it was a question if he would survive until his first turn because he was slow and squishy.  Now he does basically every time, and he just destroys shit.  Especially Jedi, holy fuck.  I also have put a six star Emperor in the lead slot for PvP, and he is also pretty OP even at this level...though the AI seems to target and stun him quite often.  Doesn't really matter though, he wrecks shit anyway.  Filling out the team with Rey, Qui Gon and Phasma, and Bob's your uncle.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on January 21, 2017, 04:44:34 AM
Yeah I've got a full Sith team I'm working on for galactic war clearing. They wreck shit utterly and none But Sidious are 7 star or above level 72.  I'll have to work on Mauls itemization thanks for the info on a higher version. Mines at 5stars and level 8.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Ginaz on February 12, 2017, 04:20:30 PM
It looks like my account got reset back to level 1 when I tried playing on a new iPad.  We'll see how helpful EA's customer service is when (if) they respond to my support ticket. :oh_i_see:


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on February 16, 2017, 12:32:58 AM
Just a warning I wish someone had given me, if you get your account back, level up a scoundrel team first. It'll work ok in squad arena, but you need em to be tops to get good cash for leveling up your toons. Much faster that way.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on February 16, 2017, 02:15:11 AM
True enough.  Lately I find I always have at least 10 million in cash, thanks to having a scoundrel team that can do the max Credit Heist event.  Now I just lack training droids all the time.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on February 16, 2017, 05:47:55 AM
Huh.. looks like I focus on leveling up my scoundrels then. I'm always lacking for cash but have a ton of training droids. I really want to max my Sith team now that they've been tweaked and I can nab Nihilus in a few weeks.

I've got 8 85's and 17 7* characters but no solid theme-teams yet. I've got character ADD it seems.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on February 16, 2017, 10:51:47 AM
Hard not to. Awesome collecting.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on February 16, 2017, 11:00:01 AM
I know, right!? I've found over time I skipped characters that would make me more effective in favor of the shiny favorites of mine.  Teebo, ST Han, Luminara, Dooku? NO no no.. I need to get Rey, Ben, and Leia! Jawas? Fuck those things, I've got Jedi to collect.

Whoops!  :awesome_for_real:


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on February 16, 2017, 10:24:24 PM
I tend to also focus on things I find "fun" rather than things that would be most effective.  I have got a pretty fun combination of Sith and Empire characters now, but to be honest, the FOTM rebel teams seem way stronger (to be fair, my Palpatine and Vader are stuck at 6 stars).  I just can't bring myself to level a rebel team like that, because yawn.  Also, I tend to make sure there is always a spot for Darth Maul.  He has even pushed Rey aside as my go-to damage dealer.  My current PvP squad is lead by Ima-Gun Di, and then Ashoka, Qui Gon, Anakin and Darth fucking Maul.  Great counters, great damage, and ridiculous Jedi killing ability.  I change this up all the time though, can never stick to one set team.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on February 17, 2017, 10:10:19 AM
FOTM Rebel teams ARE way, way stronger. To the point I expect they'll be nerfing Biggs/ Wedge combo sometime soon. I've had my team of 7* 85s in Gear 9/10  (Teebo, Leia, Rey, Rex, Obi/Phasma/Asajj) wiped by a team of 6-7 star Rebels lead by Ackbar who were level 80-83 in PVP. It's asinine.

My Maul is only at 6* and level 82 and is slow as shit for some reason. He's a core of my Sith team (Palp, Vader, Maul, Dooku, Sidious) but the other guys will get 2-3 turns before he takes his first, and only Vader is level 85. I tried speed mods but then he got squished in PvP and GW. BLeh.




Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on February 17, 2017, 11:18:26 AM
My Maul has 131 speed, and I load him up with health mods.  That makes him fast enough, and far less squishy.  He has a pretty sweet health steal to get him out of sticky situations sometimes.  And it goes without saying that you have to max all his skills out.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on February 17, 2017, 11:55:36 AM
Yeah the skill maxing is close. Everything is at 6 but I'm out of widgets right now for multiple characters.

Min'es only 95 on speed, you must have lucked-out on +speed on your mods. I just checked all mine and I only have on mod with a measely +1 speed on him. That'll have to fix.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on February 17, 2017, 12:14:06 PM
Yup. My Maul has maxed skills, 134 speed, level 12 health mods. He's pretty fucking dangerous if he doesn't get whacked first round.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Sky on February 17, 2017, 12:29:10 PM
I backed into the FotM reb team at the end of my playing kinda by mistake because I used them as lowbies for some challenge and they were a lot of fun together.

Mine was Ackbar lead, Biggs, Wedge, Stormtrooper Han and Leia. They were stomping teams they had no right to stomp.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Rasix on February 17, 2017, 12:38:05 PM
Worst teams I ran up against had Biggs, Wedge, Lando + any two rebels or just Rey/QGJ. With those 3, you can end up near dead before you get a chance to even attack. The Biggs/Wedge alpha strike capability is just nutty and will delete anyone outside of some of the most tankiest heroes.

I burned out hard on this, but it was fun while it lasted.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cheddar on February 17, 2017, 04:30:27 PM
Worst teams I ran up against had Biggs, Wedge, Lando + any two rebels or just Rey/QGJ. With those 3, you can end up near dead before you get a chance to even attack. The Biggs/Wedge alpha strike capability is just nutty and will delete anyone outside of some of the most tankiest heroes.

I burned out hard on this, but it was fun while it lasted.

I just started!


Title: Re: Star Wars, Galaxy of Heroes
Post by: ezrast on February 17, 2017, 04:37:28 PM
The worst for me is Wiggs + Lando + Palpatine + (ST Han or Imp Guard). Jawa Engineer lets me alpha down one big threat consistently, but if either Lando or Palpatine survives long enough to get a taunt in front of them they can basically solo my team.

Alternately, replace one of the heavy hitters with Baze or Shore Trooper. Turn 0 taunt fucks me hard.

Fortunately I'm seeing a lot of Vader / Palp / Boba Fett teams popping up on my shard. It's a decent combo but not nearly so infuriating as the Rebel turn meter cheese.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on February 18, 2017, 12:18:10 PM
Fleets: I use Mace for capital, front row is Poe, Ahsoka, Biggs. Back row is Maul and Fett.

Primary enemies Ahsoka. Hit Biggs with Maces taunt, then hit him again with Mauls retaliation ability. He target locks every ship that attacks. Hit them with Mace and Fetts multi locked attacks. Profit.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Soln on February 18, 2017, 01:57:20 PM
Latest cheese is Leia + Lando + Shoretrooper + BiggsWedge.  Lando needs to nerfed with that escalating special.  Shoretrooper taunt + Rez as a tank is bananas.

FWIW highest I've gotten in daily ladder is maybe 87 with a 82 squad of Jedi + Yoda.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on February 19, 2017, 10:57:18 PM
The Jedi squads are fun and can be pretty effective, but there are a few characters that just wreck them (see the aforementioned Darth Maul, and there are a couple others).  When I am doing PvP, I basically refresh until I find an opponent with at least 3 Jedi, no matter their combat power.

TheWalrus - dumb question, but "back row"?  Does it matter that they are in the back row?  I admit that I don't pay much attention to the ship stuff, other than to get through the dailies.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on February 20, 2017, 12:25:07 AM
Seems that the RNG doesn't give a shit, all ships like all toons are up for getting wrecked. That's merely my formation.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on March 05, 2017, 12:18:30 PM
Whole bunch of UI improvements this week.

Most notably you can set combat animation to 2x or 4x speed - making ships playable. Also everywhere you upgrade things you can just pick a level and it tells you the cost now.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on March 05, 2017, 09:56:33 PM
Yeah, those were some real nice quality-of-life updates.  I love the speed modifier.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Soln on March 05, 2017, 10:10:43 PM
Very good .  Simple but nice improvements like daily challenges which advance to the next when you're done , so you can avoid scrolling.  Single tabbed store.  Also reduce daily duels from 3 to 2.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on March 08, 2017, 01:12:42 PM
Phoenix characters comin. So that's cool.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on March 08, 2017, 01:38:52 PM
Yeah, Chopper is the login reward for the month. I expect a really OP team the way some of the newest releases have been. Krennik + Death Trooper fills out my Empire team nicely. I've got almost a full 2nd Sith team now with the KOTOR2 characters.

Goddamn I wish I'd thought-through making a Scoundrel team earlier. My Fett, ST Han, Dengar, Chewie, Greedo team cleared the last credit heist today. I only hit the 2.5mil prize but when you've been struggling for money all year that's a fortune. I should actually be able to level-up all these characters soon.

If only purple gear came so abundantly.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on March 08, 2017, 08:59:38 PM
Seconded. I was gonna say if you can clear the 70 level, you can clear the 80. 80 feels easier to me, frankly. And I didn't make that many improvements. Odd.

Also ditto on the purple bullshit. Every character needing that lvl 5 fusion reactor isn't just a cock block, it's a glorious cock wall that kicks you in the cock if you get close enough. Paid for by the cocks. Jesus.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on March 08, 2017, 11:42:27 PM
Speaking of Sith, a team of Vader, Dooku, Palpatine & Maul lead by a 3 star Nihilus is what I am running with for a lot of things.  It is an amazingly fun and effective combination.  Nihilus makes the Sith teams very OP.  I had been struggling through GW for months with all the crazy OP teams towards the end nodes, but now I slice through them like hot butter.  And Nihilus has made Dooku crazy good.  Works well enough in PvP, too.

So if you been sitting on your sorry little 3 star Nihilus wondering what the fucking point of it was, believe me, there is a point.


Title: Re: Star Wars, Galaxy of Heroes
Post by: March on March 09, 2017, 06:52:55 AM
Seconded. I was gonna say if you can clear the 70 level, you can clear the 80. 80 feels easier to me, frankly. And I didn't make that many improvements. Odd.

Also ditto on the purple bullshit. Every character needing that lvl 5 fusion reactor isn't just a cock block, it's a glorious cock wall that kicks you in the cock if you get close enough. Paid for by the cocks. Jesus.

Yeah, this is pretty infuriating... its made worse by the fact that over time I'm swimming in hundreds and hundreds of other purple top shelf items that no-one needs.  It's not that Rebel teams need x and Sith teams need y... every team needs the exact same items (more or less) as a gateway.  So even the trading post is a useless piece of shit... we all have the same trading needs and noone has a surplus.  I get it, cash shop needs to shop cash... but meh, there's not even a really viable slow road.  Its dangerously close to pissing people who *have* ponied some pennies up.

will have to test Nihilus a bit... my Empire/Sith team already cruises through GW, but maybe this will be a fun enhancement... would it work against Wiggs in the arena?


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on March 09, 2017, 07:31:00 AM
It's not even the fusion reactor that's the problem it's that goddamn Mk3 Holo Projector salvage that is the component. It's used EVERYWHERE, not just the fusion reactor. It's one thing if the purple is a paywall item and I'm not whaling enough to get it. It's not, it's just an item that has a shitty low drop rate in very few places that needs to be given to EVERYONE. It's TERRIBLE fucking game design rather than money-grubbing design and that infuriates me even more.

For example, Chewie is sitting at VI because I only have 6 of the things and I need 20 to bump him up. However, I need 20 per character that needs to move up a level from VI on up. That means I need 600 to move my 30 characters at that point up one level. On average I get about 3 a day.  :why_so_serious:

Speaking of Sith, a team of Vader, Dooku, Palpatine & Maul lead by a 3 star Nihilus is what I am running with for a lot of things.  It is an amazingly fun and effective combination.  Nihilus makes the Sith teams very OP.  I had been struggling through GW for months with all the crazy OP teams towards the end nodes, but now I slice through them like hot butter.  And Nihilus has made Dooku crazy good.  Works well enough in PvP, too.

So if you been sitting on your sorry little 3 star Nihilus wondering what the fucking point of it was, believe me, there is a point.

Really now. I may have to swap him out instead of my 5* Emperor and give him a shot then.

My default Sith team is Emperor lead, Vader, Maul, Dooku, Sidious. Dooku usually dies pretty quick but he's L72 and higher than Savage or the newer sith folks. I was going to dump him for the Sith Trooper since all the others provide nice debuffs to bump him up and he'll self-heal with his debuff main action.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cheddar on March 09, 2017, 09:20:18 AM
It's not even the fusion reactor that's the problem it's that goddamn Mk3 Holo Projector salvage that is the component. It's used EVERYWHERE, not just the fusion reactor. It's one thing if the purple is a paywall item and I'm not whaling enough to get it. It's not, it's just an item that has a shitty low drop rate in very few places that needs to be given to EVERYONE. It's TERRIBLE fucking game design rather than money-grubbing design and that infuriates me even more.

For example, Chewie is sitting at VI because I only have 6 of the things and I need 20 to bump him up. However, I need 20 per character that needs to move up a level from VI on up. That means I need 600 to move my 30 characters at that point up one level. On average I get about 3 a day.  :why_so_serious:

Speaking of Sith, a team of Vader, Dooku, Palpatine & Maul lead by a 3 star Nihilus is what I am running with for a lot of things.  It is an amazingly fun and effective combination.  Nihilus makes the Sith teams very OP.  I had been struggling through GW for months with all the crazy OP teams towards the end nodes, but now I slice through them like hot butter.  And Nihilus has made Dooku crazy good.  Works well enough in PvP, too.

So if you been sitting on your sorry little 3 star Nihilus wondering what the fucking point of it was, believe me, there is a point.

Really now. I may have to swap him out instead of my 5* Emperor and give him a shot then.

My default Sith team is Emperor lead, Vader, Maul, Dooku, Sidious. Dooku usually dies pretty quick but he's L72 and higher than Savage or the newer sith folks. I was going to dump him for the Sith Trooper since all the others provide nice debuffs to bump him up and he'll self-heal with his debuff main action.

Dooku with Nih lead usually wins me in arena.  He is a quick slice machine!


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on March 09, 2017, 10:47:26 PM
The thing that does it is that Nihilus turns your team's protection into health, and then you get crazy health steal bonuses as well.  What often happens when fighting a powerful team like a rebel team is they alpha strike me (if their speed is high enough) and maybe take out one or two of my team if I am unlucky.  But once that is past, it is showtime.  Dooku will get blasted, but then he counters and heals himself no problem.  He is almost unkillable once the alpha strikes are done.  Maul, Vader and Palpatine all have AOE attacks that will fully heal them as well. 

My three star Nihilus is a much better lead than my 7 star Palpatine.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on March 28, 2017, 03:59:23 PM
Zetad Qui Gon is absolute bullshit. That is all.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on March 28, 2017, 11:13:55 PM
Depends!  My Sith team utterly ruins Zeta QGJ teams.

Zeta Vader or Zeta Maul on the other hand...


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on March 29, 2017, 12:22:40 AM
If you have no zeta material period, let alone a character with a finished skill, and guys in your main squad don't even have all their mods leveled up, yeah, they blow. :D


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on March 29, 2017, 05:42:19 AM
Zeta materials.. I'm still working on Omega materials.  :awesome_for_real:

Hell, I have yet to get a group to gear IX. That slog to grind the holos is brutal. Most are stuck at VIII if not VII because of those damn things.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on March 29, 2017, 08:15:06 AM
I hadn't been paying close enough attention to the path to Zeta mats, so I kinda screwed my self a little.  Need fucking Dark Side ships for that bullshit, unless you just save up the 2000 to buy them one at a time.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on April 03, 2017, 03:14:08 PM
Don't forget to pick up your free Bodhi.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on April 03, 2017, 03:26:13 PM
What. Where and how?  

Ed: never mind that notice wasn't there when I logged in earlier. Woo.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on April 03, 2017, 04:41:54 PM
He looks to be pretty effective in an anti tank crew. Find out after I level him.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Soln on April 03, 2017, 08:24:17 PM
I hadn't been paying close enough attention to the path to Zeta mats, so I kinda screwed my self a little.  Need fucking Dark Side ships for that bullshit, unless you just save up the 2000 to buy them one at a time.

Which takes months.  2000 = 1.  800/day for nothing.  10-16 seats for best skills.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on April 03, 2017, 09:58:24 PM
I hadn't been paying close enough attention to the path to Zeta mats, so I kinda screwed my self a little.  Need fucking Dark Side ships for that bullshit, unless you just save up the 2000 to buy them one at a time.

Which takes months.  2000 = 1.  800/day for nothing.  10-16 seats for best skills.

I mean, I am doing alright without it for now, so I won't stress too much.  I hover around 120 in PvP rank, and occasionally finish the day below 100.  And GW is easy mode with the Nihilus team.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on April 04, 2017, 08:54:26 AM
Whats your pvp squad?


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on April 04, 2017, 11:39:49 AM
Nihilus lead, then Maul, Vader Dooku and Palpatine....about 42500 power, because Nihilus is only 4 star.   Pretty good for PvP and utterly amazing for GW.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on April 04, 2017, 12:17:07 PM
If I may continue to harass, what gear levels, and do you have a standard mod or do you tailor for character?


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on April 04, 2017, 12:17:52 PM
Only ask because a Wiggs team wrecks my sith crew. Badly.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Trippy on April 04, 2017, 12:33:13 PM
And GW is easy mode with the Nihilus team.
Auto-attack Basic health steal FTW!


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on April 04, 2017, 10:23:04 PM
If I may continue to harass, what gear levels, and do you have a standard mod or do you tailor for character?


Nihilus is Level 10 for gear.  All health mods.  I try to go for speed bonuses for all characters, Nihilus is at 138 total.  His damage is just okay, he is mostly here for the Lead abilities.
Vader is Level 10.  All health mods.  Speed is 154.  He is very durable, and putting the DoTs on and doing his saber toss thing occasionally makes the difference.
Maul is Level 11.  4 health mods, two defense mods (simply because they have good speed bonuses on them).  Speed is 143.  If he survives until his first turn, that usually means I win.  Crazy damage and full heal.
Palpatine is Level 10.  4 health mods, two defense mods (same as above).  Speed is 160.  His damage is great, and that means the heal is great as well.  If he gets the AOE stun off on the first turn, game over.
Dooku is Level 11.  4 health mods, two Crit chance mods (which is a waste, because they cannot crit with Nihilus...but speed bonuses again).  Speed is 196.  Freaking energizer bunny.  Can only be killed if he has a shock or stun on him that prevents him from countering or health stealing, or sometimes the cheesy rebel strikes where he gets hit a billion times before he gets to counter.  He is insanely good when paired with Nihilus, at least once you gear him up.

It is still an iffy proposition going up against Wiggs teams, because on top of being OP, they also tend to be very fast and get in a lot of turns in the beginning.  Usually what happens is they go nuts with alpha strikes on my guys, and depending on the RNG I sometimes will get wiped before I even really get started.  If I do make it past the first onslaught and have at least most of my team intact, I almost always win.

This team also destroys all Jedi and Droid teams (even Zeta Qui Gon is no trouble at all).  The droid teams will get in good alpha attacks, but then I basically always end up winning anyway.  Other Sith/Empire teams can be tricky, depending on their makeup.

Ultimately, this team is just fun to play.  A Wiggs team is probably better for PvP, but fuck that.  And again, GW is a blast with a Nihilus team, I only struggle with 50k+ insane teams (and usually not even then), and even then I always have many squads in reserve to finish them off.  I usually go through GW with just this team, without losing one character.  No doubt at all that this is the best GW team.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on April 04, 2017, 10:44:22 PM
I should probably add that I play for fun, not to min/max or get the highest rankings.  I have never put a cent into this game and likely never will. 

Also thinking about swapping out Vader and putting in Sidious in the above mix for a lot more speed.  But at gear level 9, Sidious seems too squishy yet and I am not sure he is adding enough.  I like Vader, but it seems too often in PvP that he doesn't get his saber toss off in ideal conditions.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on April 05, 2017, 03:15:07 PM
Oh for sure, I'm always playing catch up, and I've used your team setups before with good success, so I thought I'd copy again. :D

Where the fuzzy hell do you get all your lvl 5 fusion reactors? That fuckin thing is holding up almost every character I've got.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cheddar on April 05, 2017, 03:34:34 PM
I use a similar team, upper 60's.  I easily stay in top 50.

Nih, dooku, vader,  darth sid, and opress.

I am now getting nih shards from shipments which is awesome.  All my gems are for it now!


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on April 05, 2017, 06:34:37 PM
I'd love to know how you hit equip 11 on so many chars when I barely have any at 10.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on April 05, 2017, 10:20:12 PM
Case in point, yesterday I had a PvP match against a 46k droid/jawa team.  The RNG really screwed me in the beginning and eventually I was left with only Dooku against 4 of theirs, and they all had mostly full health, minus shields in some cases.  Their Jawa Engineer then revived IG 88, so technically Dooku against 5 for a short bit.  And then he motherfucking chopped them all down, all by himself.

Level 5 fusion reactors are a cock block for me as well, but when you are focusing on getting to level 11 for some characters, there is even a worse grind for other items.  Suddenly, you find yourself with more fusion reactors piling up as you temporary ignore the characters who need them.  I just looked and I have 167 of them right now!  I will eventually have an issue with them again once I figure out who gets this batch.

I only actually have three at Level 11 (Qui Gon is the third).  But that said, I have probably been playing this longer/more than most or all of you. 

Cheddar, curious about the levels of the team you are using there that keeps you in the top 50.  That group would never fly on my server, not even top 100. 


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cheddar on April 06, 2017, 04:26:46 AM
Case in point, yesterday I had a PvP match against a 46k droid/jawa team.  The RNG really screwed me in the beginning and eventually I was left with only Dooku against 4 of theirs, and they all had mostly full health, minus shields in some cases.  Their Jawa Engineer then revived IG 88, so technically Dooku against 5 for a short bit.  And then he motherfucking chopped them all down, all by himself.

Level 5 fusion reactors are a cock block for me as well, but when you are focusing on getting to level 11 for some characters, there is even a worse grind for other items.  Suddenly, you find yourself with more fusion reactors piling up as you temporary ignore the characters who need them.  I just looked and I have 167 of them right now!  I will eventually have an issue with them again once I figure out who gets this batch.

I only actually have three at Level 11 (Qui Gon is the third).  But that said, I have probably been playing this longer/more than most or all of you. 

Cheddar, curious about the levels of the team you are using there that keeps you in the top 50.  That group would never fly on my server, not even top 100. 

68.  May change come zeta.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on April 06, 2017, 05:38:12 AM
No, I meant the gear level and power and stuff like that.  Not sure what you mean by 68?


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on April 06, 2017, 05:46:01 AM
Oh, and for reference...beyond those three at Level 11, I have 16 others that are at Level 10.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cheddar on April 06, 2017, 07:16:37 AM
No, I meant the gear level and power and stuff like that.  Not sure what you mean by 68?

Overall level 8, tier 9 gear.  Currently running mostly health mods, in process of getting tier 5 health mods on them all (so damn expensive!)

99% of my resources going into this team, but am also building up a rebel squad.  Almost got wedge unlocked.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on April 06, 2017, 09:10:45 PM
I find that it is easy to farm MOST of the tier 5 mods via the mod challenges, but I think it is designed such that two of the slots are generally rare drops.  What I am doing now is that I have more money than I know what to do with, so I keep an eye on the mod store.  It wouldn't normally be a good deal, but you can occasionally drop 4 million on a rare tier 5 mod with, for example, a huge speed mod attached.

Best thing about leveling a Rebel team IMO is that you can unlock Palpatine at 7 stars! And, well, they kinda own PvP I suppose.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on April 11, 2017, 12:05:36 PM
The Rancor is kicking my ass. I can't figure out what I'm doin wrong, but I'm gettin whopped. Either that, or some other folk suddenly geared the shit out of their guys.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cheddar on April 11, 2017, 04:12:45 PM
The Rancor is kicking my ass. I can't figure out what I'm doin wrong, but I'm gettin whopped. Either that, or some other folk suddenly geared the shit out of their guys.


From what I gather running away at the optimal time is the trick.

Too meta for me.  I just auto to death.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on April 11, 2017, 10:23:53 PM
We talking Tier 7 Rancor?  Problem is he gets a huge tenacity bonus at Tier 7, so it makes using Turn Meter manipulation even harder.  I believe* the answer is to gear up your team with as much potency as you can.  I think the usual teams with Teebo and all the others still work to a degree.  I suspect people are also now using Zeta Vader to great effect.

*I am speculating a little here, because our guild runs through Tier 7 in like 15 minutes these days, so I don't even bother gearing up for it.



Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on April 11, 2017, 11:18:48 PM
Must be fuckin nice! Ours can't do the 7. The 6, I was doin pretty good at, comin in 3,4 and once a 2. Now, even with effort, I'm bouncin down to 4,5 and I don't feel like I'm hitting things right. Dunno. Probably a perception problem more than anything.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on April 12, 2017, 10:17:51 AM
With what team as lead?


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on April 12, 2017, 11:54:33 AM
Phasma, QG, Emp, Rey, and Lum


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on April 12, 2017, 12:23:45 PM
Hmm, well...you'd be doing better if you had some better Turn Meter manipulation...removal I mean, and only secondarily boosting your own.

That is why Teebo is the shit, especially before Tier 7.  Get him in the lead, and then supplement with QGJ and Phasma.  Then Fives or anyone else with a reliable Speed Down.  In the last spot pick a damage dealer.  Rey is good here, or even Maul if it is against the Gammos.  Sometimes I put in Cad Bane, because he does good damage and his stun removes TM. 

You get the idea I think, but Teebo is the key, the little shit.  Boost potency if you are having trouble getting the TMs to hit.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on May 11, 2017, 11:37:52 PM
I have Teebo, wiggs, any random dude who can slow, ewok scout as one rancor team, then Zader plus any fast empire and sith for a second. They both do 7 figure scores every time. Turn meter manipulation is five times more effective in rancor than in arena because the rancor only has one turn meter.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 12, 2017, 09:25:23 AM
What's zader? Zeta'd vader? Damn you and your ability to run T7 Tarkin challenges.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 12, 2017, 09:34:09 PM
Still debating whether to put my first Zeta on Vader or Maul.   Thought?  Seems Vader is better for raiding, while Maul is better for arena.  Leaning towards Vader.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 13, 2017, 06:17:52 AM
Vader.  That permanent debuff is amazing. A friend showed me it in action and it was ridiculous. 


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 13, 2017, 11:53:33 AM
That's my thinking.  I avoid those teams in the arena.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 13, 2017, 05:46:01 PM
Yeah. It also applies to other characters DoT not just Vaders. Said friend did over a million on rancor just letting it auto fight.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on May 23, 2017, 05:21:21 AM
I'd take probably take Maul zeta for arena if you have both fully starred/geared - and probably Dooku and Sideous next. But they are both good. Pick whichever character you think is coolest.

Also this assumes you have a full sith team and don't need to fill it out with empire.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 23, 2017, 10:16:14 PM
I did end up doing Vader first, and my first impression was underwhelming.  After a bit of experimenting, it probably helps me do a little bit better overall in raids, but I am still trying to find the right combinations to get the best results.  Not quite the game changer I was hoping, but oh well.  In PvP, I still think Nihilus lead works better...it certainly seems to with the Sith team I use.  Even so, it is fun to have different options.

Now I just gotta figure out what to do with the next Zeta!  I don't think I will go with Dooku, because with Nihilus lead the protection recovery doesn't work.  Might still do Maul just for some PvP fun.  Or go Qui Gon just to have a Jedi team.  I am even considering Savage, because that shit looks a bit crazy when I see it, and hey, it would be nice it that asshole was actually worth something for once.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 24, 2017, 01:02:25 AM
Yeah, Savage is always disappointing until some other guy has him and he wrecks your day.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 28, 2017, 11:33:01 PM
Fuck ewoks.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 29, 2017, 10:12:16 PM
Fuck ewoks.

This.

Got my Maul Zeta yesterday, and promptly sliced my way through all 5 arena battles for the day.  I think this might keep me at sub 100 levels, where my Nihilus lead kept me hovering around or just over.  Also just 7 starred my Sith Trooper, which should help.  Don't see many using him, which is a bit of a head scratcher.  Not sure yet if a Maul team needs him that much, but he works well in a number of situations.  I will have to experiment to see the best combinations...I basically have all Sith to mix and match, minus the Assassin.

Nihilus is still the shit in Galactic War, btw. 





Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 29, 2017, 11:34:06 PM
Came up against the ol Rex lead, with Chirrut, Baze, Jyn, and R2. Just quit. There is 0 fucking point. What a broken team that is. I ran through all my decent roster and was unable to take down one fucking guy. That. Is. Bullshit.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 29, 2017, 11:35:39 PM
With the kicker being, by the time I were to get that team to 7, proper geared, the next fuck me in the ass hard with no lube squad would be out. That's cool in the arena, but putting that shit in the GW is just infuriating. Somewhere is a dev that needs his balls scratched with my foot.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 30, 2017, 01:19:47 PM
Fuck ewoks.

This.

Got my Maul Zeta yesterday, and promptly sliced my way through all 5 arena battles for the day.  I think this might keep me at sub 100 levels, where my Nihilus lead kept me hovering around or just over.  Also just 7 starred my Sith Trooper, which should help.  Don't see many using him, which is a bit of a head scratcher.  Not sure yet if a Maul team needs him that much, but he works well in a number of situations.  I will have to experiment to see the best combinations...I basically have all Sith to mix and match, minus the Assassin.

Nihilus is still the shit in Galactic War, btw.  

7* the Sith Trooper requires either throwing money at the game and getting lucky with data cards or being able to get through the Cantina to level 8B. Considering the bitch that is battle 8A, not many folks are going to have 8B unlocked and those who do probably have meta-of-the-month teams to Zeta.  

Plus there's tons of other characters to hit 7* with long before that. Also, since he's not a named char people are likely to ignore him. Much like I did my TIE pilots until I realized, "Shit, I need these guys to do ship stuff."

My Nihilus works ok in the Gal war and awesome in PVP. IDK what you're running into to call him shit. Does he get to use his "Kill them now" ability every fight? No, but the ones he does (typically the last 3 purple crates) it was really needed to wipe an annoying character off the map after a taunt was down.
Came up against the ol Rex lead, with Chirrut, Baze, Jyn, and R2. Just quit. There is 0 fucking point. What a broken team that is. I ran through all my decent roster and was unable to take down one fucking guy. That. Is. Bullshit.

That's a new one, I haven't seen it at all. Sounds ugly.




Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 30, 2017, 01:28:52 PM
Give it time. You'll see it. It's fucking terrible. Endless heals, taunts, and debuff clearing and resistance. Unkillable.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on May 30, 2017, 02:32:12 PM
Yeah I was just browsing their abilities. You didn't mention Jyn's rez in that mess, or the assist-trains that can be generated.

What utter shite. No wonder the newer events are so rough for people who aren't metagaming their asses off.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Soln on May 30, 2017, 04:41:37 PM
There's a surprisingly amount of broken chars in this game which make unbeatable teams.  I'm still pissed I need to level Wiggs to approach fleet Zetas (got those ships).  Feels like there is a tiny amount of (always new!) characters that break the game.  Amazing they all come from paying. 


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on May 30, 2017, 10:20:12 PM
Fuck ewoks.

This.

Got my Maul Zeta yesterday, and promptly sliced my way through all 5 arena battles for the day.  I think this might keep me at sub 100 levels, where my Nihilus lead kept me hovering around or just over.  Also just 7 starred my Sith Trooper, which should help.  Don't see many using him, which is a bit of a head scratcher.  Not sure yet if a Maul team needs him that much, but he works well in a number of situations.  I will have to experiment to see the best combinations...I basically have all Sith to mix and match, minus the Assassin.

Nihilus is still the shit in Galactic War, btw.  

7* the Sith Trooper requires either throwing money at the game and getting lucky with data cards or being able to get through the Cantina to level 8B. Considering the bitch that is battle 8A, not many folks are going to have 8B unlocked and those who do probably have meta-of-the-month teams to Zeta.  

Plus there's tons of other characters to hit 7* with long before that. Also, since he's not a named char people are likely to ignore him. Much like I did my TIE pilots until I realized, "Shit, I need these guys to do ship stuff."

My Nihilus works ok in the Gal war and awesome in PVP. IDK what you're running into to call him shit. Does he get to use his "Kill them now" ability every fight? No, but the ones he does (typically the last 3 purple crates) it was really needed to wipe an annoying character off the map after a taunt was down.


I got Sith Trooper primarily through 8B and supplemented in the Shard Shop.  I never have put any money into this game, and I doubt I ever will.  I can see I one-starred 8A, can't recall how hard it was in reality.

Anyway, I said Nihilus is THE shit.  Not regular shit.  He makes a team of juggernauts in Galactic War, and I clear it every day without much problem.  Often I clear it without losing anyone along the way.  Even a 3 Star Nihilus is awesome for GW if you have Sith to go along with him....he turns it into Easy Mode.  He is also pretty great as a lead in Arena, though on my shard that gets you to about 100 on average.  Zeta Maul will probably keep me below 100.

Now I got to start thinking about Zeta number 3.  It'll be either Dooku, Savage or Nihilus for even greater lulz on my Zaul team.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on May 31, 2017, 03:28:30 AM
Nihilius is absolutely better than anything in GW.

His sith geam usually clear node 1-11, node 12 I often have to soften up with a rebel alpha strike crew, so long as my rebels knock out 1 enemy the sith will then break them.

I don't see him as being as effective in arena. I run wiggs, lando, r2, scarif, and will probably stick on that until maul is 7 stars and decent gear.

Vader is very much for raids. Too slow for anything else. With speed mods on an empire team led by zader you can solo the raid.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on May 31, 2017, 12:32:47 PM
Oh, sure, Nihilus is the poo. No argument. Saying that the team I referenced above is silly ridiculous. I don't have B2, or the TIE fighter pilot, which are apparently necessary to be able to take out that team. Thus losing my whole roster without killing a single foe.

Galactic war can be hard, that's fine. I'm just saying it shouldn't be impossible.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on June 02, 2017, 04:38:46 AM
Does anyone have a guild with space that runs t6 or t7 raids  regularly?

My randomly joined guild seems incapable of starting raids without a week of delay between each run. Starting to be an issue for collecting salvage.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 02, 2017, 09:39:34 AM
We usually do, but not at the moment.  I wonder if you would even be able to join a euro guild.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on June 02, 2017, 11:41:52 AM
I'm uk based - so unless the guild has particularly strong feelings about brexit...

Anyway,  ally code is 382-245-198 if anyone has any room.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 02, 2017, 11:06:51 PM
Ah, right.  Well, I will keep an eye open if any slots open up...we usually have a couple, so just unlucky timing.  We basically do T7 Pit raids every three-ish days, and T6 TT raids at a similar rate.  Basically as fast as we can earn the coins to launch them, which is quick enough as far as I am concerned.  We also have a 24 hour 'no damage' policy on the Pit raid (enter raid, hit side guard and die with a score of zero), so that everyone has a chance to get on the board.  Strictly enforced, repeat offenses earn the boot.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on June 03, 2017, 01:24:43 AM
Nice!


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 04, 2017, 12:18:30 AM
Eldaec - I sent you an Ally Invite (IGN is Cyrrana).  If you accept that I can send a guild invite as well.  Since we want to start Tier 7 Tank Raids, we convinced the guild leader to open up a couple slots be getting rid of some semi-inactives.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on June 04, 2017, 01:58:08 AM
Eldaec - I sent you an Ally Invite (IGN is Cyrrana).  If you accept that I can send a guild invite as well.  Since we want to start Tier 7 Tank Raids, we convinced the guild leader to open up a couple slots be getting rid of some semi-inactives.

Ok,  thanks, done and unguilded.

Edit : and submitted a join request.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 04, 2017, 04:06:40 AM
And as you can see, Pit Raid tonight.  Let me know if you are in any way confused by the 24 hour no damage rule.  And on that note, be aware that tomorrow night when it opens up for damage at the given time...it goes fast.  20 minutes or something, then it's over...so get your licks in as soon as you can.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on June 05, 2017, 11:43:15 AM
Hah - yeah, I see why the 24 rule is necessary! Phase 1,2 and 3 notifications came up while my first team was still running.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 05, 2017, 09:54:38 PM
Yeah, and I lost track of the time and missed out entirely  :oh_i_see:

But still got my rewards!


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on June 23, 2017, 12:33:20 PM
Hey, Cyrrex. Lemme know if you guys get a spot, yeah?


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 24, 2017, 11:36:20 PM
Erm, I think we got a couple now.  Post your ally number?


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on June 24, 2017, 11:56:23 PM
297124959


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 25, 2017, 12:00:56 AM
Guild invite sent!


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on June 25, 2017, 10:55:42 PM
Thanks brother!


Title: Re: Star Wars, Galaxy of Heroes
Post by: March on June 28, 2017, 09:39:09 AM
Room for one more?  Sent a request

329-266-274

edit: thanks for invite... just so I'm clear, how exactly do you do 0 damage in first 24-hr?  is it literally level 1 chars or do you need something like level 40 to register a single hit?  Or what?


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on June 28, 2017, 10:07:10 PM
You just take one toon you can sacrifice into the battle with the Gammos.  Then, target one of the guards, not the leader.  Simply wait for death, and you will get on the board with a 0 damage score.  Just don't hit the leader.  Dude got booted just yesterday for a single hit (a repeat offender, apparently).

Speaking of Gammos, I finally found a combination that lets me clear phase one with a single team.  Teebo (L), Qui Gon, Phasma, Cad Bane, Geonosian Soldier.  Had tried many combinations, but to my surprise it was swapping in Geo that did the trick.  Somehow only finished in 5th place last night, guess I wasn't doing damage fast enough.  The raid was over and I had only gone through two teams.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on September 05, 2017, 12:17:57 PM
Territory battles are pretty damn fun, I think. Nice addition to the game.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on September 05, 2017, 01:51:43 PM
My only problems are :

1) The skirmish battles are too geared towards the meta, much like the 9th rank of missions.  My teams who were good enough to get through 8 missions get wiped because I don't have a meta-compliant group. I can make it through one or two waves and then get wiped off the map for the same reason and I have 7-star Gear 9/10 characters.  No I'm not paying big bucks for all Gear 11 shit while unlocking the 2-3 characters who are gated behind your platinum card mechanics.

2) 6-days is really too long. We all get the same rewards, so no biggie on the contribution front, but if you're wanting to gate resource allocation a cooldown would be better than slogging though the same thing for 6 days in a row.

3) If you want to hit 3-stars you need a guild that's all online at 9am EST to maximize contribution points by deploying ASAP.  That's nuts.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Soln on November 30, 2017, 01:54:10 PM
The new PvP guild on guild battleground feels like another miss.  Not worth the timesink like Hoth IMO.   Our casual guild got paired today against a Russian guild that is nearly 50% (47%) more powerful.  Lack of fun ensues.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Merusk on November 30, 2017, 05:40:42 PM
The minimum 10 to participate fucks a lot of guilds. The playerbase is shrinking and that was far too many people for a lot of folks to be able to field. Particularly if they don't want to leave their guild of the past year and a half.


Title: Re: Star Wars, Galaxy of Heroes
Post by: TheWalrus on December 01, 2017, 11:14:51 PM
The new PvP guild on guild battleground feels like another miss.  Not worth the timesink like Hoth IMO.   Our casual guild got paired today against a Russian guild that is nearly 50% (47%) more powerful.  Lack of fun ensues.

Matchmaking is fucked, yup. I don't know what you mean about timesink. If everyone tries a little bit, even if you lose you get decent rewards. Just for that it's worth it. That said, it's not near as fun as I thought it might be.

Also, there's room in our guild, though the leader fella is starting to get pretty hardcore about this shit. And that's from me that plays every day, finishes all possible dailies and maxes energy expenditure.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on December 01, 2017, 11:53:04 PM
I quite like the GvG thing. You need to set up a few squads on day one and do an average of 5 battles on day two. It is much more reasonable than territory battles. Also you can opt out if you want without hurting the guild.

I also think it does a better job of having you use your whole collection than GW or TB.

Our guild leader does however, appear to be going a little bit crazy over it.


Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on December 13, 2018, 02:55:27 AM
Guild leader has had a fit about us not being able to heroic sith raid and is disbanding the guild.

So if anyone is still playing this in a basically functional guild for a 3M GP guy let me know.

On the upside at least I can uninstall Line now.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on December 13, 2018, 03:53:27 AM
Yeah, I have been ignoring Line for like a year now anyway.  Which makes me part of the problem I guess =)

Not sure what I am gonna do yet.  I basically play this game out of habit anyway these days, but hard to just drop it after 3 fracking years.  My GP is only at about 2,7m, which is probably a reflection of my refusal to chase too many carrots at one time.





Title: Re: Star Wars, Galaxy of Heroes
Post by: eldaec on December 13, 2018, 04:16:20 AM
I'm really not sure there is a problem.

Guild won most TWs, does fine in TB, and nukes everything bar HSith which only provides a fairly nonessential character.

Well there is a problem *now*, but anyway...


Title: Re: Star Wars, Galaxy of Heroes
Post by: Cyrrex on December 13, 2018, 04:26:43 AM
That was my reaction as well.  I don't really care about Traya, as evidenced by the fact that I don't even have JTR yet  :awesome_for_real:

Load basically always wanted a guild built out of "play to win" members that could smash everything, without him being one himself and knowing that the original core members (like me) wouldn't do it.


Title: Re: Star Wars, Galaxy of Heroes
Post by: Soln on December 16, 2018, 10:26:11 AM
I got kicked out of my guild for being too casual.  Those raids were boring and took too long. I can noodle along in the top 100 for 1:1 PvP with little effort.  I have literally never dropped below 400 in ship PvP and I haven’t played since the Summer.  I just don’t get the needs for guilds when the game is so lame.  Not inspired by characters from games 20 years old and fucking Holdo.