Title: Star Wars: Uprising Post by: Ghambit on September 13, 2015, 06:27:08 PM https://playstarwarsuprising.com/
Alrighty, I'll be the 1st to take the plunge on this one I guess. In short, I like it. For me, it's the best Star Wars game I've played on mobile. The gist:
Overall a pretty well done game, but definitely a resource hog. RMT is minimal but it definitely helps to give an initial $5 worth to make entry more greasy. I'm in a cartel already called "Advent Horizon." I have a twi'lek named "Eclipse Phage" that I'm rolling as a bodyguard gorilla presently. Game seems cross-server global so yah, you should be able to find me. Not sure if there's Jedi and what-not. There is sword melee however; generally as Enforcer. Title: Re: Star Wars: Uprising Post by: TheWalrus on September 15, 2015, 03:10:39 PM Playing it. Loving it so far.
Title: Re: Star Wars: Uprising Post by: Pennilenko on September 15, 2015, 03:32:29 PM How well will this play on a Samsung Galaxy tab 10.1?
Title: Re: Star Wars: Uprising Post by: Nija on September 15, 2015, 03:43:03 PM I'm playing it too. It's surprisingly good for a Kabam game. Level 13 so far, in game name is Tiger Roach.
Title: Re: Star Wars: Uprising Post by: Ghambit on September 16, 2015, 08:51:19 PM It'll be interesting to see where they take the assault portions of the game, once the gating is cleared. At some point, the map will be unmanageable without coordination and the rebels will start losing to the imps. At that point, things may become pretty neat. Things right now are more like a zerg back-forth.
I'm seeing a lot of synergies in the class/ability system, so hopefully that gets used later on. For now you don't see much control or utility as it's just not challenging enough yet, especially since you're locked out of missions outside your player skill. Oh, I have a wookie bowcaster! :drill: How well will this play on a Samsung Galaxy tab 10.1? I play it pretty well on a GalaxyS5, so you shouldn't have a problem. Go smuggler or some such if you've got the speed. I'm running a bodyguard/guerilla because it doesn't require much movement... unless I go stealth-guerilla. Then again, throwing nades and such requires some precision. Title: Re: Star Wars: Uprising Post by: TheWalrus on September 21, 2015, 01:14:43 AM This is silly involved. So many layers to it. Really liking the crew aspect, loot tie ins, whole bit. Great game.
Title: Re: Star Wars: Uprising Post by: Ghambit on September 21, 2015, 05:22:23 PM Cartels are starting to thin out and the cream is starting to rise to the top. You get fucktons of loot for doin cartel stuff, so minimally make sure your cartel is >rank20.
The best cartels are already fleshed out with websites and voip even and the co-op is already pretty much tier3 or gtfo... so keep your toon maxed no matter the loot. Tip: for your crew, backtrack planets and stock up on tier1 carbonite. Title: Re: Star Wars: Uprising Post by: Surlyboi on September 21, 2015, 05:25:30 PM Loot tables are shit lately. I'm getting nothing but desh.
Title: Re: Star Wars: Uprising Post by: Ghambit on September 22, 2015, 08:37:41 PM Yah, they can be the suck. I've gotten nothing but green loot when spending chromium on supplies too.
Concentrating on the storyline and then backtracking seems like the best way to quickly gain decent gear, if not the material to make things decent. Other news: patch went out. Game is a bit quicker running, which is nice. And the chat UI is less buggy. Title: Re: Star Wars: Uprising Post by: Ghambit on September 26, 2015, 07:23:31 PM Small tips:
Title: Re: Star Wars: Uprising Post by: TheWalrus on September 27, 2015, 11:05:12 PM I have stopped doing the story, just the dailys. Seems like the storyline is possibly sent at level, at any rate you can only do it once thru, so...
Title: Re: Star Wars: Uprising Post by: Ghambit on September 29, 2015, 06:58:56 PM I have stopped doing the story, just the dailys. Seems like the storyline is possibly sent at level, at any rate you can only do it once thru, so... I was considering this exact methodology, as the higher tiered rewards for the storyline are ridiculous. That said, does anyone know if the inventory is shared? That may be the reasoning behind the tiered storyline. Run it again on an alt, etc. Title: Re: Star Wars: Uprising Post by: TheWalrus on October 04, 2015, 11:15:25 PM Agrocite is a bitch. That is all.
Title: Re: Star Wars: Uprising Post by: TheWalrus on November 15, 2015, 08:04:51 AM New update is alright. Puttin out 20 crew runs is swell, means during sector battle you can have 40 crew runs going. If you have that many folk.
Title: Re: Star Wars: Uprising Post by: Ghambit on November 18, 2015, 08:27:33 PM I gave the game up after max lvl. Became too grindy. I dunno, maybe I'm playing it wrong.
The sector battle part of the game is a huge disappointment. I'm not even really sure the point of it except to just gain more creds to buy more gear... just so you can do the same missions over and over at a higher difficulty. To gain more gear. Title: Re: Star Wars: Uprising Post by: Surlyboi on December 21, 2015, 11:29:21 AM The Grind Awakens.
You can now unlock Force powers and eventually find a lightsaber. I'm not sure how that all fits in with the new canon, but hey... |