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f13.net General Forums => Mobile => Topic started by: grebo on August 29, 2015, 08:47:02 PM



Title: Heroes Charge.
Post by: grebo on August 29, 2015, 08:47:02 PM
Anyone else playing this?

Lots to do without spending money, lots of shiny things to get.  Good graphics quality.  I've been playing it about 4 days and it seems likely to hold interest for a while.

https://www.youtube.com/watch?v=bUSIvP6-eHI


Title: Re: Heroes Charge.
Post by: Cheddar on August 30, 2015, 07:50:40 PM
Yup.  Got a large guild and running 91. 


Title: Re: Heroes Charge.
Post by: grebo on August 30, 2015, 10:14:08 PM
Must be a different server.  On mine seems like the highest ppl are 50


Title: Re: Heroes Charge.
Post by: Rendakor on August 31, 2015, 07:42:46 PM
Started playing this today, seems pretty good. Hit a level cap of 18 on my main; not sure how to increase it.


Title: Re: Heroes Charge.
Post by: Cheddar on August 31, 2015, 08:05:50 PM
Couple tips.  Machinist, cloud walker, chaplain, wizard, and pirate chick are solid to 90's.  They can fill multiple roles and all but chaplain stay relevant in arena. 

Focus on a core 5 until 80, arena makes a huge difference.  I fucked up here mid 70 and took me forever to catch back up.  Going for more will cost you momentum and free gems.  Grand arena wins can wait.  Ninja will throw you off at one point, he falls off mid to late 70.  Advantage is he is great with raids!

I hit top 30 to 80 easily in arena with my crew.  Dwarf, machinist, frost mage, old curse, and mystic.


Title: Re: Heroes Charge.
Post by: Rendakor on September 01, 2015, 06:08:58 PM
Raids just trade party XP for XP potions, right? There's a lot going on in this game that isn't well documented, and the wiki (http://heroes-charge.wikia.com/wiki/Heroes_Charge_Wiki) seems woefully incomplete.


Title: Re: Heroes Charge.
Post by: grebo on September 01, 2015, 07:00:27 PM
I think the only difference between a raid and regular attack is you get some xp potions with a raid and it costs you a raid ticket.

Cheddar why no phoenix?  He seems so op i do everything with him.. im only 40 tho.


Title: Re: Heroes Charge.
Post by: grebo on September 01, 2015, 07:47:08 PM
Oh and the level cap is your team level, do all the chores every day to get loads of free team xp and it goes up fast


Title: Re: Heroes Charge.
Post by: Cheddar on September 01, 2015, 07:55:49 PM
I think the only difference between a raid and regular attack is you get some xp potions with a raid and it costs you a raid ticket.

Cheddar why no phoenix?  He seems so op i do everything with him.. im only 40 tho.

Raid tickets are quick way to farm.  Aka, save time.  Phoenix is beastly for 10 to 20 levels iirc.  By the time I got mine it was underpowered.  Think I was 60? 

You will get a 5 star phoenix by mid 80 without any effort. He is ok for backup, but will never see him post 70ish. 


Title: Re: Heroes Charge.
Post by: grebo on September 01, 2015, 10:11:19 PM
Is there a good way to figure out which stuff you dont really need and can enchant with?  I think the square things on scrolls (not the ones with the corners cut off) you only need a few of but i cant keep track of all this stuff.

Finally finished crusade tonight on normal with a borrowed death knight.  He is so perfect for that.  Got my 2 star phoenix and commando too.


Title: Re: Heroes Charge.
Post by: Cheddar on September 02, 2015, 07:41:06 PM
Is there a good way to figure out which stuff you dont really need and can enchant with?  I think the square things on scrolls (not the ones with the corners cut off) you only need a few of but i cant keep track of all this stuff.

Finally finished crusade tonight on normal with a borrowed death knight.  He is so perfect for that.  Got my 2 star phoenix and commando too.

Not really.  You will have a ton of items and spare cash around 70.  Arena team is critical, focus on your primary 5 plus chaplain.

Later you will get plenty for messing around with secondary/special lineups.  I am level 91 with at least 3 back up crews.  Not full deluxe, but more than enough to specialize teams for trials and what not.


Title: Re: Heroes Charge.
Post by: Rendakor on September 02, 2015, 09:42:43 PM
Bought some gems and did the 10x box roll; now I have more heroes than I know what to do with! Some advice on what will make a good team would be helpful; I'm mostly just using people who are higher * rank.

Current party:
Wind Master (***)
War Chief (**)
Shadowleaf (**)
Emberstar (*)
Chaplain (*)

Others:
Imperial Executioner (**)
Admiral (*)
Wizard Doctor (*)
Vanguard Warrior (*)
Lightning Master (*)
Crossed Knight (*)
Psychopath (*)

I'm TL 32, my main party are all 32 and Blue or Blue+1; the rest are lower in both level and promotion, but I figure it's not too early to change things around.


Title: Re: Heroes Charge.
Post by: grebo on September 02, 2015, 10:45:43 PM
Crossed knight seems really good but i havent the skill points and money to skill him up yet, that seems to be the hard part.

I am tl42 and my arena team is currently admiral phoenix commando windmaster and shadowleaf.  Would like to ditch shadowleaf for succubus but dont have her.  I made it to 1800 in the rankings but forward progress is much reduced since im not spending money.

I might be able to try hard campaign now since i breezed thru on normal today.. A couple more tls and i can class most of them up again.


Title: Re: Heroes Charge.
Post by: Rendakor on September 03, 2015, 09:20:22 AM
I like War Chief as my tank because he has a lifesteal aura; are most people running 1 tank or two?

Just got Succubus(***) from clearing normal Crusade; think I'm going to swap her in for Emberstar or Shadowleaf.


Title: Re: Heroes Charge.
Post by: grebo on September 03, 2015, 07:33:45 PM
I would swap her in for ember.  Shadowleaf is still useful for her silence.  I only run 1 tank but if i get someone like lightning elemental who does good damage i might run 2.  I quite often lose to guys running 2.

Breezed thru crusade on hard today.


Title: Re: Heroes Charge.
Post by: Rendakor on September 03, 2015, 07:42:05 PM
Yea I ended up keeping Shadowleaf. How much more difficult is Hard Crusade compared to Normal?


Title: Re: Heroes Charge.
Post by: Cheddar on September 03, 2015, 07:42:43 PM
I like War Chief as my tank because he has a lifesteal aura; are most people running 1 tank or two?

Just got Succubus(***) from clearing normal Crusade; think I'm going to swap her in for Emberstar or Shadowleaf.

All are good.  You will see war chief on second or third teams by 80.  Shadow leaf is popular post 90.  1 tank after 50.

Emberstar is a glass cannon.  Not good for main team later.


Title: Re: Heroes Charge.
Post by: grebo on September 03, 2015, 07:51:44 PM
Hard crusade seems the same except your guys dont heal between fights.  Horse chick comes in handy.  If you can borrow a maxxed death knight from your guild it isnt that hard.


Title: Re: Heroes Charge.
Post by: Rendakor on September 03, 2015, 08:14:39 PM
How do you borrow things that are higher level than you?


Title: Re: Heroes Charge.
Post by: grebo on September 03, 2015, 08:41:28 PM
in the merc hall?  I think you can.  But i meant more like maxxed skills, which you have to go check for.


Title: Re: Heroes Charge.
Post by: Rendakor on September 03, 2015, 08:44:41 PM
Ohh, I've been wondering what people mean when they call a hero maxed out.


Title: Re: Heroes Charge.
Post by: grebo on September 04, 2015, 08:09:34 AM
Picked up dwarf and got ck to 2 stars.  Think i am going to skill up ck and see if he can replace pirate.

Is there a list of heroes you cant get from chests somewhere?  Seems crazy to farm 80 stones for a hero you can get for "free"


Title: Re: Heroes Charge.
Post by: Rendakor on September 06, 2015, 09:57:11 AM
Pulled a 2 star Old Curse in Crusade today; might put him in my Arena team instead of Chaplain.


Title: Re: Heroes Charge.
Post by: grebo on September 06, 2015, 11:10:35 AM
Old curse is almost always in there, i def would do that.  I am getting my old curse at 9 tonight when the arena shop refreshes.

Made it to rank 641!  Wonder if i will stay there.  My team is currently crossed, wind master, phoenix, shadowleaf and commando.  Crossed is awesome, his shield toss does crazy damage.


Title: Re: Heroes Charge.
Post by: Rendakor on September 06, 2015, 11:46:48 AM
Running War Chief, Old Curse, Phoenix, Succubus and Wind Master; sitting at 1059 and still need to skill up OC and Phoenix.


Title: Re: Heroes Charge.
Post by: Ghambit on September 06, 2015, 12:39:48 PM
Just started playing this.... it's pretty good as a quasi-idle game.  What's the main difference between the normal version and the HD version?


Title: Re: Heroes Charge.
Post by: Rendakor on September 06, 2015, 01:46:20 PM
I downloaded the HD because I like things to look pretty.


Title: Re: Heroes Charge.
Post by: grebo on September 07, 2015, 07:28:21 AM
Got knocked back to1800 by some guy with 4 tanks and phoenix.  Seems like a good strat now but doesnt seem viable long term.


Title: Re: Heroes Charge.
Post by: Rendakor on September 07, 2015, 10:44:24 AM
Got to 877 and kinda want a new tank. Not sure if I wanna use Dwarf or CK.


Title: Re: Heroes Charge.
Post by: grebo on September 07, 2015, 10:59:45 AM
I am starting to think that Dwarf is the wisest choice at this level, Crossed has great survivability and his shield toss is really good, but his ultimate doesn't help much, cutting damage in half when he's almost dead.

I knocked some other poor guy back to 1800 and am back in the 700s.   Also this happend.

(https://dl.dropboxusercontent.com/s/tfgiircozg5pcmq/20150907_083757.jpg)


Title: Re: Heroes Charge.
Post by: Rasix on September 07, 2015, 02:53:52 PM
Picked this up. It's decent. It's kind of neat how they just blatantly rip of hero design from other games.  The FtP model isn't completely obnoxious either.

So, is there a guild?  Or are people in a decent one?  Just hit 32.  Picked Professional Killer out of a chest, but he's pretty meh.  He's an OK stand-in for chaplain in arena. 



Title: Re: Heroes Charge.
Post by: Cheddar on September 07, 2015, 05:00:33 PM
Picked this up. It's decent. It's kind of neat how they just blatantly rip of hero design from other games.  The FtP model isn't completely obnoxious either.

So, is there a guild?  Or are people in a decent one?  Just hit 32.  Picked Professional Killer out of a chest, but he's pretty meh.  He's an OK stand-in for chaplain in arena. 



Love that lil dude, but worthless post 30.

I have a large guild but we are doing higher end content.  Sub 72 level will have limited raids.  We are around #10 on our server.


Title: Re: Heroes Charge.
Post by: Rendakor on September 07, 2015, 05:40:55 PM
My guild is #4 on our server but its much newer than Cheddar's; highest on our server is level 51. I'm on Moon Squire server, guild is named PowerCloud.


Title: Re: Heroes Charge.
Post by: grebo on September 07, 2015, 08:07:58 PM
I am on startap, in the league, i think we are a guild.

I use my pk for the physical trial, he might be ok for that up to lv 3 but yea he sucks at everything else.


Title: Re: Heroes Charge.
Post by: K9 on September 08, 2015, 05:24:35 AM
Picked this up, I see that all the heroes are entirely unsubtle ripoffs of DOTA heroes; they didn't even bother to change the names in some cases  :grin:

edit: whoops, seems I downloaded 'Heroes Clash', which seems to be an utterly shameless copy and paste of the game y'all are talking about  :uhrr:


Title: Re: Heroes Charge.
Post by: Rasix on September 08, 2015, 12:41:01 PM
Ohh, Heroes Charge blatantly rips off DOTA heroes too.  I just drew Psychopath (any good?), which is some sort of strange mashup of Ogre Magi and Alchemist.  The only two characters that I've notices that aren't DOTA ripoff are 2 blatant LOL ripoffs: Nasus and Wukong (at a glance, but the physical design is all LOL).  But hey, the Storm Spirit rip has a guitar and Kiss makup.  :awesome_for_real:


Title: Re: Heroes Charge.
Post by: Rendakor on September 08, 2015, 01:09:13 PM
I knew they were copying something Warcraft; DOTA makes perfect sense.


Title: Re: Heroes Charge.
Post by: K9 on September 08, 2015, 02:06:59 PM
The heroes are literally carbon copies, the other game I mistakenly downloaded even more so (they hadn't even changed half the names); but the looks, the abilities, and so on are lifted wholesale from DOTA.

Admiral = Kunkka (http://dota2.gamepedia.com/Kunkka)
Shadowleaf = Drow Ranger (http://dota2.gamepedia.com/Drow_Ranger)
Emberstar = Lina (http://dota2.gamepedia.com/Lina)
Chaplain = Enchantress (http://dota2.gamepedia.com/Enchantress)
Lightning Master = Zeus (http://dota2.gamepedia.com/Zeus)

And so on  :why_so_serious:

Quick questions:

1) Is there any reason not to promote heroes once I've filled out all their item slots?
2) Do the star ratings for heroes mean anything?
3) Is it better to max out 1-2 heroes or spread ability levels-up and items around?


Title: Re: Heroes Charge.
Post by: Rendakor on September 08, 2015, 02:24:31 PM
There's no reason not to promote. Higher star ratings mean better stat growth. Focus on a core team of 5; you'll learn where you need backups as you play more.


Title: Re: Heroes Charge.
Post by: Rasix on September 08, 2015, 03:24:59 PM
I'm still not sure if I want to keep Lightning Master around or Psychopath.  I imagine someone's going away (maybe even Emberstar) once I finish farming Machinist.  

Anyone run Enchantress at all?

edit:

Hah, apparently Shadow Shaman != Shadow Shaman.  It is, however, a direct copy of Dazzle.

And the Wukong clone is actually a Phantom Lancer clone.  Named Wukong.  :awesome_for_real:  Yah, they're all DOTA heroes, even the ones that look like LoL champs.


Title: Re: Heroes Charge.
Post by: Cheddar on September 08, 2015, 06:51:55 PM
The heroes are literally carbon copies, the other game I mistakenly downloaded even more so (they hadn't even changed half the names); but the looks, the abilities, and so on are lifted wholesale from DOTA.

Admiral = Kunkka (http://dota2.gamepedia.com/Kunkka)
Shadowleaf = Drow Ranger (http://dota2.gamepedia.com/Drow_Ranger)
Emberstar = Lina (http://dota2.gamepedia.com/Lina)
Chaplain = Enchantress (http://dota2.gamepedia.com/Enchantress)
Lightning Master = Zeus (http://dota2.gamepedia.com/Zeus)

And so on  :why_so_serious:

Quick questions:

1) Is there any reason not to promote heroes once I've filled out all their item slots?
2) Do the star ratings for heroes mean anything?
3) Is it better to max out 1-2 heroes or spread ability levels-up and items around?

1.  Wait to do orange 2.  It requires chapter 15 which sucks ball sack (level 91 and semi need my damn dwarf)
2.  YES.  Huge difference in terms of power
3.  Focus on a core few to max.  You may boost a couple temporarily, like phoenix, as they are OP temporarily


Title: Re: Heroes Charge.
Post by: Rendakor on September 08, 2015, 07:15:37 PM
I'm pretty liberal with my level ups; I raid a lot so I end up with more potions than it takes to keep my core team level capped. Same for farming gear; if I have everyone's current and level-gated-next upgrades I'll just start working on someone new who might be useful as a sub in Crusade.


Title: Re: Heroes Charge.
Post by: Cheddar on September 08, 2015, 07:40:46 PM
I'm pretty liberal with my level ups; I raid a lot so I end up with more potions than it takes to keep my core team level capped. Same for farming gear; if I have everyone's current and level-gated-next upgrades I'll just start working on someone new who might be useful as a sub in Crusade.

Gear takes a ton more time P4+.  Even with oodles of gems.


Title: Re: Heroes Charge.
Post by: Rendakor on September 08, 2015, 08:06:19 PM
Fair enough; I'm at B2 on my real team and ready for B3 or P (is there a B3?) once I'm high enough team level.


Title: Re: Heroes Charge.
Post by: Cheddar on September 08, 2015, 08:39:32 PM
Fair enough; I'm at B2 on my real team and ready for B3 or P (is there a B3?) once I'm high enough team level.

My 3 teams and back up teams are pretty much all p4 with little effort.  O1 gear takes rarer drops and can be a pita.


Title: Re: Heroes Charge.
Post by: K9 on September 11, 2015, 08:37:29 AM
I got Mystic out of a chest, I'm not sure if he feels weak because he's underlevelled, or because he's just not great at this point in the game 30-33.

Unlocked guilds which seems interesting; I'm really in need for a second tank though, Crusade seems to be a matter of how far I can get before pirate chick dies; then I'm done.


Title: Re: Heroes Charge.
Post by: grebo on September 12, 2015, 07:34:55 PM
Couple tips for hard crusade.

Hire a death knight from your guild.  He is the perfect tank for crusade, healing himself all the time.

Use chaplain.

Retreat a lot, it doesnt cost you anything.

If you have phoenix charge him up at the first fight and save him for the last.  he will win that one for you, and his death counter doesnt reset so hes pretty useless to use through the whole thing.  You can charge any hero and save them of course but phoenix is the best.


Title: Re: Heroes Charge.
Post by: Rasix on September 14, 2015, 02:40:37 PM
Pulled a death mage, so that should help crusade, but I haven't really had a tough time completing it with a merc.  Should be a good PVE hero.

Mainly running with a Dwarf Warrior, Old Curse, Machinist, Commando and (Shadowleaf/whatever/Chaplain) depending on the mode.  I feel underpowered.  I'm definitely not killing it.  But,  I'm only team level 42 at the moment.

I have a some 3 stars, but haven't made any use of them:
Vengeance Spirit
Warrior Monk
Soulhunter
Professional Killer

2 stars laying about:
Ferryman
Pilot
Depths Voice
Savage One

Any of these that I should try to work in? My dwarf warrior and commando should be 2 starred later today.

I tried Soulhunter, but I really don't get this hero.  Maybe my skills are just low, but he doesn't seem to do a lot.


Title: Re: Heroes Charge.
Post by: Viin on September 14, 2015, 10:20:33 PM
I have a Windmaster that's 3 starred that I like a lot. I don't get the stars though, whats the diff between a one star and a two and how do you "upgrade" them?


Title: Re: Heroes Charge.
Post by: Ard on September 14, 2015, 11:12:21 PM
It increases their per level stat growth.  It's pretty significant.  You evolve them by spending increasingly higher numbers of their kind of shards.  It's the purple bar to the left of the evolve button.  Also screw you guys for even getting me to look at this game.


Title: Re: Heroes Charge.
Post by: Rasix on September 15, 2015, 01:55:18 AM
Yah, you get a big bucket-o-stats when you evolve. Anything that you can get through crusade, you'll be able to promote pretty easily.  Arena to a lesser degree.


Title: Re: Heroes Charge.
Post by: Viin on September 15, 2015, 12:47:26 PM
Ah ok. I didn't realize it was tied to evolving. That makes sense.


Title: Re: Heroes Charge.
Post by: grebo on September 16, 2015, 06:53:30 AM
You can reset the shop cheaply a couple times if you didnt notice, so can buy the same guy multiple times.  A 3 star commando should be priority imo, then prolly phoenix or dwarf or crossed depending.


Title: Re: Heroes Charge.
Post by: Cheddar on September 16, 2015, 07:32:39 PM
You can reset the shop cheaply a couple times if you didnt notice, so can buy the same guy multiple times.  A 3 star commando should be priority imo, then prolly phoenix or dwarf or crossed depending.

Yes.  Until 80 commando is OP.  I still use dwarf at 92.  Commando is on my third team with phoenix as special teams.

Some weird shifts in 90's.  Sticking with my main crew as teams are morphing faster then I can prepare for.  Sub 200 in arena keeps me on pace with the pack.


Title: Re: Heroes Charge.
Post by: Rendakor on September 16, 2015, 09:15:45 PM
I'd like to use Commando in my Arena team but I'm not sure who to replace: War Chief, Old Curse, Phoenix, Wind Master and Succubus is my current lineup. Hit 52 today; Succubus and Old Curse are still B2, the rest (including Commando) are Purple. I have Dwarf caught up too, but I like WC better for Arena.


Title: Re: Heroes Charge.
Post by: grebo on September 17, 2015, 06:55:31 PM
I think a 3 star commando is better than wind master for sure


Title: Re: Heroes Charge.
Post by: Cheddar on September 17, 2015, 08:12:55 PM
I'd like to use Commando in my Arena team but I'm not sure who to replace: War Chief, Old Curse, Phoenix, Wind Master and Succubus is my current lineup. Hit 52 today; Succubus and Old Curse are still B2, the rest (including Commando) are Purple. I have Dwarf caught up too, but I like WC better for Arena.

Nuke the Windmaster.  Old Curse is awesome.  WC is decent, you will swap for dwarf or Admiral later, but he is a great second or third tank team lead.


Title: Re: Heroes Charge.
Post by: Viin on September 18, 2015, 11:54:05 AM
I really like my 3 star Wind Master right now, but of course my Commando is only 1 star. Not very impressed with the Commando, really. Guess I'll see how she does when she grows up.

Should I wait till she has 3 stars to level her? I can level her at lvl 30-ish until I can get her bumped up.


Title: Re: Heroes Charge.
Post by: grebo on September 18, 2015, 05:01:12 PM
The thing that makes commando great is the buffing she does.  Your other guys are doing a fair bit more damage because of her.


Title: Re: Heroes Charge.
Post by: Cheddar on September 18, 2015, 06:26:17 PM
I really like my 3 star Wind Master right now, but of course my Commando is only 1 star. Not very impressed with the Commando, really. Guess I'll see how she does when she grows up.

Should I wait till she has 3 stars to level her? I can level her at lvl 30-ish until I can get her bumped up.

The buff makes her op until 70ish.


Title: Re: Heroes Charge.
Post by: Rasix on September 21, 2015, 05:44:26 PM
Fallen Dominion is absolute horseshit.  Any time I encounter that damn hero I get creamed.

In general I've been doing terrible at crusade.  Our guild never has a decent death knight for rent at my level.  By stage 10 I've lost at least one tank and everyone's starting to get low, ults are on cooldown, and I don't have enough burst/readied cc to get through the following stages without dropping heroes left and right. 

Should I try to get dwarf/commando higher than 3 star? Or should I be focusing my crusade coins on something else? What should I definitely try to start getting out of the guild shop/area?



Title: Re: Heroes Charge.
Post by: Rendakor on September 21, 2015, 06:24:54 PM
You can get your own Death Knight from Arena; should help you clear Crusade plus you can make gold renting him to your guildies.


Title: Re: Heroes Charge.
Post by: Cheddar on September 21, 2015, 07:48:41 PM
You can get your own Death Knight from Arena; should help you clear Crusade plus you can make gold renting him to your guildies.

This.  Dwarf you will use to 90's worth starring up.  Commando also, but would star her first.


Title: Re: Heroes Charge.
Post by: K9 on September 22, 2015, 09:27:28 AM
I drew myself in Crusade, has anyone else had this happen?


Title: Re: Heroes Charge.
Post by: grebo on September 22, 2015, 02:57:56 PM
No, but that's kind of awesome.

Couple more thoughts on hard crusade.

I don't currently have a DK to use, so I'm using a 4 star Lunar Guardian from my guild.  She helps a ton.  Old Curse and Chaplain are also really good for crusade. 
I always throw in cleric as my tank on the first fight, he soaks up punches and dies by round 2 but gets me through to where people are charged without hurting my good tanks.
Always try to hold off using ultimates if you can, especially after you knock their tanks down.  Having a couple things to fire off at the start of the next fight makes it so much easier.
Even if you're winning, if you took a ton of damage, retreat and try again a few times, see if you can make it go better.
I keep admiral, dwarf and lightning elemental geared and leveled up, quite often they are all dead by the end.  The more tanks you have available, the better.
Learn to read the enemy teams, charge your guys up when you get an easy fight and save the energy for the tough ones. 
Charge everyone in the early fights so you'll have some charged guys to swap in on the really tough fights.

Fallen Dominion is BS sure, but I find CloudWalker to be worse.  IronHoof is damn annoying too with his early invincibility thing.
I almost didn't make it through today, Phoenix and Commando were the only ones to survive.


Title: Re: Heroes Charge.
Post by: Rasix on September 22, 2015, 03:06:59 PM
I'm at 14/15 today.  I don't think I can clear out this last bunch. The FD is just one shotting all of my weakened troops and most of my burst is near dead.

My guild had a lower level DK that I used, but it's poorly geared and under skilled.  Still, it was primary tank until around wave 11. 

I should be able to pull another 10 chests today or tomorrow.  So, I'll see what I get and then go from there.



Title: Re: Heroes Charge.
Post by: K9 on September 27, 2015, 07:02:19 AM
Just got FD out of a chest today, hopefully he's as OP as people seem to say  :awesome_for_real:


Title: Re: Heroes Charge.
Post by: Rasix on September 28, 2015, 12:59:45 PM
Dealing with Phoenix on every single fucking crusade level is really annoying.  With a VS, you can shut it down if your ult is charged, but good god.

My last 10 chest pull included no new heroes and 3 I already have (of which 2 I don't use). YAY.  :oh_i_see:

Almost 53. Looking forward to getting the rest of my main squad purple.



Title: Re: Heroes Charge.
Post by: Ard on September 28, 2015, 03:18:26 PM
I find that it isn't phoenix that I lose to.  It tends to be the dwarf warrior combined with old curse that causes the phoenix to kill me.  I'm lucky enough to have cloud walker though, so half the time his rear attacking shadow causes the phoenix to laser beam in the wrong direction to actually hurt me.  I've just about got silencer skilled up as well now though, so I should have a pretty full anti-magic physical team in a day or so.  Hoping this causes me to win a few more fights.  I'm still lacking a good tank though :sad_panda:


Title: Re: Heroes Charge.
Post by: Rendakor on September 28, 2015, 04:04:38 PM
Pulled a *** Lightning Elemental from my free Gold chest today, so that was pretty awesome. Hit 60 yesterday and don't have nearly enough people at 60 for Grand Crusade; I have yet to win a match. My main team stomps their first usually, then my B and C teams shit the bed. I tried spreading the good guys around but to no avail.


Title: Re: Heroes Charge.
Post by: Cheddar on September 28, 2015, 07:56:24 PM
I quit.  Everything is great at until 90, then goes to shit.

The post 90 grind is unreal. 


Title: Re: Heroes Charge.
Post by: Rendakor on September 28, 2015, 08:10:53 PM
What changes so drastically?


Title: Re: Heroes Charge.
Post by: K9 on September 29, 2015, 10:17:47 AM
A hard CC such as Old Curse usually shuts down phoenix if you time it right, which takes a bit of guesswork and a couple of resets. But I'd agree, he's only really obnoxious if he's sat behind something pretty tanky.

I almost have 9 heroes fully levelled and enchanted at 50, with another 3 coming along. Wouldn't mind another good tank though. Death knight is good for arena defense, but bad for offense since he doesn't really do all that much damage. Would love to see if a 3-4 tank + healer/CC combo could work as a bullshit arena team. See if you can heal-sustain for 1:30 and win that way.


Title: Re: Heroes Charge.
Post by: Rasix on September 29, 2015, 11:02:38 AM
Does OC's ult cancel Phoenix? I thought you could still get hit during the slow portion.

I ran into some sort of bear warrior, DW, <other tank>, Phoenix, OC setup as my last crusade stage.  It was frustrating.  By that time there was nothing left to burst down the front line and bear warrior just tears it up if unchecked.

I'm farming up DK just for crusade.  The guy that's in my level range that has one is extremely lazy about leveling/gearing/skilling it. 


Title: Re: Heroes Charge.
Post by: K9 on September 29, 2015, 06:27:16 PM
I've seen a few scenarios with OC's freeze vs phoenix.

 - If you hit the freeze before the ult it can still go off before the actual iceblock forms, however the laser beam will also be frozen and do no damage
 - If you hit it during the same happens
 - If your ice-block interrupt the ult then phoenix won't automatically resume his ult and go into the egg when it ends
 - If phoenix does icarus dive between the freeze landing and the ice block forming he will still do damage, but get frozen mid-air somewhere.

So yeah, you can still get hit during the slow portion, but the main danger of phoenix's ult is letting it run for ages. This is why front-loading AoE damage at the start of fights to cut hsi health down as much as possible before he ults, then hitting him with the freeze once you've done all your possible ult damage and your heroes have thrown down their secondary abilities seems good.

The game doesn't have a ton of skill depth, but spacing CC ults around abilities like blind and silence seems to be important.

Have cleared hard crusade twice now (just). The main strategy seems to be to load up on bursty ults (Succubus, Emberstar, Dwarf Warrior) early on, and then sacrifice them over the last 2-3 stages. I tend to get to around stage 12 with DK, Cleric, Fallen Dominion, Old Curse and Commando before I really start to get low on HP. Subbing in a full-hp tank or nuke at that point can give you enough space to recover.

Also, I initially thought Dwarf Warrior's second skill was a bit weak, since it only activates once at the start of the fight, but it actually gives him a stupid amount of survivability against opening burst damage. I just wish his third skill wasn't complete RNG.


Title: Re: Heroes Charge.
Post by: grebo on September 30, 2015, 06:02:11 PM
K9 use chaplain!  Best heals by far and not bad support skills. Also phoenix makes the last fight you do trivial if you power him up in the first.

I think another thing about hard crusade is doing it helps you star up your team, which helps you do hard crusade.

I almost didnt make it today.  I hit deathbringer and cloudwalker backed up bu 5 star commando and mystic on fight 11, they ate lightning elemental and my full hp dwarf so i had no tanks for the last 4.  Frost mage was tanking by the end, which thankfully was a very scrubby team.  I had to pull out phoenix to get by 12, usually i save him for the end.


Title: Re: Heroes Charge.
Post by: Rasix on September 30, 2015, 06:19:19 PM
I too charge Phoenix at 1.  I tend to use it around 10/11/12, where I want to win those fights with the least amount of health lost.  You can pair it with some AOE cc or DPS and get out of a sketchy fight without even losing the Phoenix in most cases.
 
I typically run Commando, Chaplain, Old Curse, Vengeance Spirit (for the billion Phoenixes), and a guild DK (regrettably, only 50).  I have a DW, Cleric and War Chief once the DK becomes unviable. Things weren't going super great, and I didn't think I'd make it until the end.  VS died at one point, so I had to go bursty.  I tried out the Arcane Sapper I had just promoted, and he almost single handedly carried the last 3 fights.  Guy takes Phoenix lasers to the face like a champ. Still only 2 star, and I kind of want to get a ninja before I take it to 3.





Title: Re: Heroes Charge.
Post by: grebo on October 02, 2015, 06:20:57 AM
Sapper ninja and vanguard for max annoyance team.

I dont have vengeance yet, i want her.  Her stun is epic.  Does she come anywhere near OC for dps?


Title: Re: Heroes Charge.
Post by: Rasix on October 04, 2015, 01:57:38 AM
Mine are pretty similar, but my VS is 3 star while the OC is still 2 star.  Her main benefit outside of the stun is that her auto hits 4 targets at reduced damage (right now it adds up to 280% of her physical damage). Her purple skill gives her a ton of HP.  Her blue skill is basically worthless and is a net DPS loss.

She's basically a walking ult that has pretty steady damage. No burst though, so there's not a ton RNG can do for you.  Amazingly effective if someone has a channeled ult, though. You shut that down immediately. You can pretty much interrupt anything with a cast time.



Title: Re: Heroes Charge.
Post by: Rasix on October 22, 2015, 11:34:19 AM
Any advice on what to prioritize in spending Grand Arena points?  I already got my Ember Blade to 3* and just pulled a Wizard Doctor out of a chest. Was thinking Cloud Walker and Fallen Dominion, but I've heard they fall off later.

BTW, Ninja Assassin pretty much trivializes Crusade.  Power him up once, and you wont' have to worry about a backline until somewhere around stage 12.



Title: Re: Heroes Charge.
Post by: K9 on October 25, 2015, 12:12:01 PM
Griffin is so broken, so so so broken.


Title: Re: Heroes Charge.
Post by: Flood on October 25, 2015, 03:05:34 PM
I normally don't get into mobile games too much, but with my recent phone upgrade to a Note 5, and based on this thread, I thought I'd give this a shot.

Well, thanks jerks.  I'm not addicted exactly, but I do watch my refresh timers pretty closely let's just say. 

I DL'ed the HD version and just tap tapped away for awhile having a fine ol' time.  I came back to this thread and re-read the posts with context after playing and realized I was kinda gimped.  I went to a new server and started grinding away.

I had better RNG luck on my first go-round with unlocking new characters (so far anyway) but been that's mitigated by the fact I know slightly more what I'm doing and I'm not wasting resources leveling up ALL my guys - including the mediocre ones.  Besides the core heroes and guys I seem to unlock through game mechanics and login stuff (Lightning Elemental, Queen of Curse) I picked up the Cleric, Commando, and Vanguard Warrior.  As soon as the Crusade refreshes I'm picking up the Death Knight.

This time around I focused on building out the Admiral and the Chaplain early on (with some Cleric and Shadowleaf mixed in), next I'm going to work on Commando and DK then whatever DPS...Old Curse or something I dunno.


Title: Re: Heroes Charge.
Post by: eldaec on November 17, 2015, 06:25:40 AM
This seems to be randomly duping things today.

Spent xp potions to find they were still in inventory later, also I'm fairly sure I was able to open one of my free bronze chests twice.


Title: Re: Heroes Charge.
Post by: Rasix on November 20, 2015, 11:00:36 AM
This 2.0 version is fucking terrible.  The worst is the combat lag. Jeebus it's bad.


Title: Re: Heroes Charge.
Post by: Tairnyn on November 20, 2015, 05:11:43 PM
This 2.0 version is fucking terrible.  The worst is the combat lag. Jeebus it's bad.

This game had me pretty good, but the update has taken care of that. Battles went from being enjoyable to spectate and interact with to being a laggy, choppy shitfest. They apparently had to remake a bunch of characters due to an IP lawsuit, and the new characters are unimaginative and most of the animations are broken. They changed the characters that are farmable from campaign, but only if you update, which isn't required. So, you have people playing two completely different games, depending on their version.  With PvP as a key element for resource gathering (both Arena and Crusade) this makes no sense at all, and invalidates previous choices to invest currency in certain heroes.

Supposedly, they also had to replace a bunch of interface code that they had stolen from another game, and now almost every window has misspellings, crowded text, and just shitty design. For example, you now can't buy stamina (something most players will do 2-4 times a day)  in the Campaign screen. Instead, you have to leave campaign, do it on the main screen, reload campaign back at the default chapter, and scroll back to where you were. Other daily activities like the Trials and Arena are now buried behind multiple clicks, and new and exciting loading bars. Even the new Grand Challenge (what motivated me to update, to my dismay) is a time-consuming series of battles with awful reward.

I'm sure they got a nice cash grab out of it while it lasted.


Title: Re: Heroes Charge.
Post by: eldaec on November 23, 2015, 08:40:09 AM
You can buy stamina from the campaign if you do it by attempting to use more than you have. Game pops up a window that says 'hey buy some hams'.

But in general - yeah, what you said. I particularly dislike how bad the detection is when you try to click on a thing.