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f13.net General Forums => Diablo 3 => Topic started by: MrHat on June 23, 2015, 04:44:36 PM



Title: 2.3
Post by: MrHat on June 23, 2015, 04:44:36 PM
http://us.battle.net/d3/en/blog/19802338/patch-230-ptr-preview-6-23-2015

Horadric cube
Tons of new crafting
New area content
No more rift trials
Torment 10

My wrist is ready.


Title: Re: 2.3
Post by: schild on June 23, 2015, 06:16:57 PM
gimme


Title: Re: 2.3
Post by: Pagz on June 23, 2015, 07:45:59 PM
Quote
players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills (which are separate from your other passive skills)
Oh my tits.


Title: Re: 2.3
Post by: Malakili on June 23, 2015, 09:14:01 PM
Aww yea.


Title: Re: 2.3
Post by: Paelos on June 24, 2015, 07:30:01 AM
Welp, I was just getting used to understanding WTF was going on  :why_so_serious:


Title: Re: 2.3
Post by: Pennilenko on June 24, 2015, 08:49:37 AM
Welp, I was just getting used to understanding WTF was going on  :why_so_serious:
Oh, don't worry. With their track record for "speedy" patch releases, you'll only have to wait till next year.


Title: Re: 2.3
Post by: Brennik on July 01, 2015, 05:51:57 AM
2.3 PTR patch notes are up: http://us.battle.net/d3/en/blog/19814212/patch-230-ptr-patch-notes-6-30-2015 (http://us.battle.net/d3/en/blog/19814212/patch-230-ptr-patch-notes-6-30-2015)


Title: Re: 2.3
Post by: Pennilenko on July 01, 2015, 11:29:22 AM
"Hey guys, please test our new content."

...7 hour queue because they don't spin up enough hardware to handle the testing.


Title: Re: 2.3
Post by: Typhon on July 01, 2015, 12:17:36 PM
REALLY liking those patch notes.


Title: Re: 2.3
Post by: schild on July 01, 2015, 01:05:47 PM
Quote
Extract Legendary Power: Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.

This is my new favorite thing ARPGs:

Permanent Puzzle ring because I'm a tool.


Title: Re: 2.3
Post by: schild on July 01, 2015, 01:16:01 PM
Wow, this should be called "Fuckit, give them what they wanted since day 1" Patch.


Title: Re: 2.3
Post by: MrHat on July 01, 2015, 02:07:55 PM
Wow, this should be called "Fuckit, give them what they wanted since day 1" Patch.

Seriously, this patch is everything.


Title: Re: 2.3
Post by: Reg on July 01, 2015, 02:08:48 PM
I'll be playing again as soon as it goes live.


Title: Re: 2.3
Post by: schild on July 01, 2015, 03:00:54 PM
Jenny and I are SO excited.


Title: Re: 2.3
Post by: MrHat on July 01, 2015, 05:39:06 PM
It'll probably be 8 weeks before this goes live so keep your index finger in your pants.


Title: Re: 2.3
Post by: Ironwood on July 02, 2015, 05:01:26 AM
Oh wow, Phrasing.


Title: Re: 2.3
Post by: Paelos on July 02, 2015, 07:05:26 AM
I like the idea of the box that gives you legendary stats.


Title: Re: 2.3
Post by: Draegan on July 06, 2015, 07:54:51 AM
I might start this game back up from scratch. I played with game briefly at launch and again with the expected. I played a wd, monk and crusader to various levels.

Might pick up a different class. How do seasons work in this game.


Title: Re: 2.3
Post by: MrHat on July 06, 2015, 08:02:03 AM
Seasons work just like you said.  You start from scratch and play for a certain amount of weeks/months.  At the end, the seasons characters are rolled into normal.

It's actually way more fun that it should be to do that. 


Title: Re: 2.3
Post by: Draegan on July 06, 2015, 08:27:39 AM
Yeah after I posted that I realized that was just a ladder setup.

I guess I should just wait.


Title: Re: 2.3
Post by: SurfD on July 06, 2015, 05:16:44 PM
I really wish there was some way to exp lock your character.  I would  love to be able to EXP lock a toon at level  60 so i could farm the crap out of the level appropriate gems for that stupid achievement.  Trying to get them otherwise is just a monumental pain in the ass.


Title: Re: 2.3
Post by: Maledict on July 07, 2015, 07:57:19 AM
I really wish there was some way to exp lock your character.  I would  love to be able to EXP lock a toon at level  60 so i could farm the crap out of the level appropriate gems for that stupid achievement.  Trying to get them otherwise is just a monumental pain in the ass.

That shouldn't be an issue anymore. this patch is removing most of the gems below level 60 and compressing them all into just a few tiers.


Title: Re: 2.3
Post by: Trippy on July 07, 2015, 09:25:42 AM
Again?


Title: Re: 2.3
Post by: Yegolev on July 07, 2015, 12:08:19 PM
Must note that Seasons provide unique equipment, from what I've read.  They seem to be a conservative version of Path of Exile's league system.


Title: Re: 2.3
Post by: ajax34i on July 07, 2015, 02:46:04 PM
Some unique equipment.  8 unique legendary items (out of hundreds normally available), or at least that's my understanding of it.


Title: Re: 2.3
Post by: Yegolev on July 07, 2015, 02:47:50 PM
I did say conservative. :oh_i_see:


Title: Re: 2.3
Post by: Teleku on July 07, 2015, 03:32:20 PM
Wow, this should be called "Fuckit, give them what they wanted since day 1" Patch.
20 times this.  There has not been a game in history that has turned around this drastically from its fucked up release state.  I don't know who the fuck is running things for D3 now, but he deserves a medal, as well as what ever exec was willing to admit they fucked up so badly and signed off on backing down from everything they pushed.  Blizzard has lost a lot of credibility and good will I had towards them with a number of decisions they've made the last few years, but the way they handled D3 has given me hope they still have people who know how to make fun games.


Title: Re: 2.3
Post by: Trippy on July 07, 2015, 03:52:01 PM
20 times this.  There has not been a game in history that has turned around this drastically from its fucked up release state.
FF XIV? EQ II? Marvel Heroes?


Title: Re: 2.3
Post by: Teleku on July 07, 2015, 04:02:50 PM
20 times this.  There has not been a game in history that has turned around this drastically from its fucked up release state.
FF XIV? EQ II? Marvel Heroes?

I recently got FF XIV and tried to play it for a month.  I don't know what it's starting state was, but it's still mostly a bland boring MMO I couldn't make it more than a few weeks playing, so no.  :p

I only played EQ2 at the beginning, but find it hard to believe they actually made something fun out of it.  I'll take your word on it (though please explain, never followed what happened to it).

Was the Marval Diablo clone really that terrible at release?


Title: Re: 2.3
Post by: Pennilenko on July 07, 2015, 04:07:47 PM
Was the Marval Diablo clone really that terrible at release?
It was terrible, and I am not sure how much of a clone of Diablo it is, unless you think all games with an isometric view are Diablo clones.


Title: Re: 2.3
Post by: schild on July 07, 2015, 04:14:36 PM
20 times this.  There has not been a game in history that has turned around this drastically from its fucked up release state.
FF XIV? EQ II? Marvel Heroes?

Will never know. Trash. Trash.


Title: Re: 2.3
Post by: Soulflame on July 08, 2015, 01:02:14 AM
Marvel Heroes in its current state is decent.


Title: Re: 2.3
Post by: Teleku on July 08, 2015, 02:43:35 AM
Was the Marval Diablo clone really that terrible at release?
It was terrible, and I am not sure how much of a clone of Diablo it is, unless you think all games with an isometric view are Diablo clones.
I only played it a little, but uh, it's exactly the same sort of game play (ARPG).  I run around with my dude clicking a bunch to endlessly spam certain abilities at waves of critters who drop confetti.


Title: Re: 2.3
Post by: Ironwood on July 08, 2015, 07:39:51 AM
Was the Marval Diablo clone really that terrible at release?
It was terrible, and I am not sure how much of a clone of Diablo it is, unless you think all games with an isometric view are Diablo clones.

It was terrible, it was a TOTAL Diablo clone then and now and it has turned itself around Enormously.

It's only problem is endgame stickiness, but that's the same, I find, with All these games.

As many of you know, my contempt for Blizzard and, in particular Diablo III early release, knows no bounds, but I have to agree big time that they fixed it.  Kudos.


Title: Re: 2.3
Post by: Paelos on July 08, 2015, 07:42:41 AM
20 times this.  There has not been a game in history that has turned around this drastically from its fucked up release state.  I don't know who the fuck is running things for D3 now, but he deserves a medal, as well as what ever exec was willing to admit they fucked up so badly and signed off on backing down from everything they pushed.  Blizzard has lost a lot of credibility and good will I had towards them with a number of decisions they've made the last few years, but the way they handled D3 has given me hope they still have people who know how to make fun games.

I'm thinking this all stemmed from when Steve Parker left the game. http://www.tomshardware.com/news/Activision-Blizzard-Diablo-3-Steve-Parker-Senior-Producer,14539.html

In that article it notes that:

Quote
As specified in his update last week, the team is making changes to Diablo 3's core systems based on feedback by internal testing and those participating in the closed beta test. These changes include removing the Scroll of Identification, removing the Mystic artisan, removing the Cauldron of Jordan and the Nephalem Cube, and more. Thanks to the update, all previous speculation that the game was nearing completion was suddenly kicked out the door.

The ideas of a Mystic artisan and the Cube were around in 2012 before the thing even came out, and things started to get scrapped. Then about 7 months after it comes out and it's a clusterfuck, Jay Wilson gets fired, whom I think you can hang a lot of the problems on. Because after he leaves, things start getting turned around. Basically 6 months after that, they announced that the Auction Houses are getting shut down.

Josh Mosqueira takes over as the game director in June 2013, right before they announce the AH is coming down. Basically, if you wanted to credit a guy with why this game started taking a different direction, it all started when he came online.


Title: Re: 2.3
Post by: Malakili on July 08, 2015, 07:46:36 AM
Has Marvel Heroes changed much since last summer? I installed it after a friend was playing it a lot and I have to say I didn't last two hours before I thought "Why am I even bothering ti play this instead of Diablo 3?"  The controls felt a little strange, the movement was floaty, the combat was just not as good.  Unless you just love marvel to the point of that making the difference, I can't think of a single thing about Marvel Heroes that would draw someone away from a game like D3.


Title: Re: 2.3
Post by: Ironwood on July 08, 2015, 07:49:02 AM
There are a lot of differences, but I suspect it'll still not be for you.

When you say 'a game like D3' you're suggesting superiority there.  Which is just your opinion (Yeah, and Schilds, before he leaps in again).  D3 fucked a lot of people off initially and, frankly, the character building is STILL woefully inadequate.



Title: Re: 2.3
Post by: Paelos on July 08, 2015, 08:19:13 AM
Characterization is by far the weakest point of D3, but it's strongest point so far currently is that almost every build works to have fun. You don't have to min-max to do greater rifts.


Title: Re: 2.3
Post by: Malakili on July 08, 2015, 08:19:56 AM
How these games FEEL is probably the most important thing to me and that is what Diablo 3 has gotten right.  When you're talking about a point and click APRG, that base moment to moment gameplay is very important, and Marvel Heroes just wasn't doing it for me.



Title: Re: 2.3
Post by: Ironwood on July 08, 2015, 09:01:53 AM
Yeah, you made that clear.  Also, given it's you, it's not a great surprise.  It's like finding out jdsugden likes Marvel Shit.



Title: Re: 2.3
Post by: schild on July 08, 2015, 01:45:56 PM
Marvel Heroes feels like a well-animated flash game.

(POE feels like a poorly animated flash game)


Title: Re: 2.3
Post by: Paelos on July 08, 2015, 03:28:53 PM
Yeah, you made that clear.  Also, given it's you, it's not a great surprise.  It's like finding out jdsugden likes Marvel Shit.

I'm the reverse. If it's at all superhero themed, I can't play it. No appeal.

These types of games are loot machines with clicky clicky. The veneer is very important.


Title: Re: 2.3
Post by: Ironwood on July 08, 2015, 03:30:59 PM
Eye of the Beholder and shit.


Title: Re: 2.3
Post by: MrHat on July 09, 2015, 08:01:38 AM
I actually really enjoyed Marvel Heroes when I played it because it is probably the best game for Altaholics.

That said, not changing the models based on loot made me sad.  But seriously, you can roll 100 alts and every char plays mostly different.

That said, I want 2.3 badly.


Title: Re: 2.3
Post by: Stewie on July 15, 2015, 09:53:29 AM
So i jumped into the ptr last night.
 
Started at t7 with my barb, took about 5 minutes to get Kanai's Cube. Once i had that I started to get mats for the cube.
You collect these by doing bounties. I had done the first 4 act's bounties when i got booted. grr.

As far as the cube goes, it gives a bit more stuff to collect and farm, but with being able to upgrade items, swap one set piece for another etc I really think they might be making the game too easy.

I'm worried that people with get burnt out even faster as they will be able to max out so quickly now.


Title: Re: 2.3
Post by: Paelos on July 15, 2015, 10:03:33 AM
Well the point is to max out in the ladder of a season now. Which is really a moving target.


Title: Re: 2.3
Post by: Ironwood on July 15, 2015, 10:12:53 AM
Loving the new treasure goblins.


Title: Re: 2.3
Post by: Stewie on July 15, 2015, 10:56:21 AM
When I say max out I meant gear. It feels like they are just getting closer and closer to giving people the best gear straight out of the box.

If there is no effort to gear up or level up, there is no sense of reward.


Title: Re: 2.3
Post by: Pennilenko on July 15, 2015, 11:47:13 AM
If there is no effort to gear up or level up, there is no sense of reward.
I say real life is for effort and reward. Get that shit out of my video games.


Title: Re: 2.3
Post by: Paelos on July 15, 2015, 12:50:37 PM
If there is no effort to gear up or level up, there is no sense of reward.
I say real life is for effort and reward. Get that shit out of my video games.

He's actually right about this though. If you make gear too easy in a game where the entire purpose is to beat up hordes of demons so you can get more gear, then you sort of remove the reason to beat up more demons.

The slot machine factor of D3 is it's biggest strength, you don't want to take that away.


Title: Re: 2.3
Post by: schild on July 15, 2015, 12:53:03 PM
I agree, however, are you picking what you want to transmogrify stuff into or is it still a slot machine?


Title: Re: 2.3
Post by: Stewie on July 15, 2015, 01:51:38 PM
The way it works for set items is that it will convert a single set item into another set item for the same set, but it will not be the same type (ie gloves > gloves).

So if you have 2 focuses you transmogrify one and you are guaranteed to get the Restraint. Same thing for Bul-katho's etc

It will just make set farming much faster. Also, if you have a RORG, now you can just take the -1 set piece power and apply it directly to the account and then it can be used for all of your characters.

They wouldn't want you to have to work for a ring for each character would they?


Title: Re: 2.3
Post by: Teleku on July 15, 2015, 03:05:20 PM
I sort of feel like if I went through the RoRG grind once, I shouldn't have to ever do it again.  So bad example.   :awesome_for_real:


Title: Re: 2.3
Post by: schild on July 15, 2015, 04:13:24 PM
Quote
It will just make set farming much faster. Also, if you have a RORG, now you can just take the -1 set piece power and apply it directly to the account and then it can be used for all of your characters.

How is that not fun?


Title: Re: 2.3
Post by: Reg on July 15, 2015, 05:25:17 PM
Oh thank God. I have only ever managed to get one RORG. I've been farming Act 1 forever and never got another.


Title: Re: 2.3
Post by: Setanta on July 16, 2015, 01:21:17 AM
Oh thank God. I have only ever managed to get one RORG. I've been farming Act 1 forever and never got another.

Ouch - I have 5 of them on season alts - I think every third cache was dropping them.


Title: Re: 2.3
Post by: apocrypha on July 16, 2015, 05:32:28 AM
RORG was what led to me stopping playing D3 completely, after weeks of trying, and failing, to get one for an alt. This was a long time ago, and I've never gone back since.


Title: Re: 2.3
Post by: Teleku on July 16, 2015, 05:44:28 AM
Oh thank God. I have only ever managed to get one RORG. I've been farming Act 1 forever and never got another.

Ouch - I have 5 of them on season alts - I think every third cache was dropping them.
Took me weeks of trying to get one.  I probably opened several hundred caches.


Title: Re: 2.3
Post by: Ceryse on July 16, 2015, 11:50:52 AM
It tooks me months to get my first RORG. Now I seem to be able to get them daily. I just get a bunch of caches from lower Torment difficulties and then open them in Torment 6. No idea if that actually matters, but when I started doing that.. about every 3rd or 4th cache got me a ring.

The Unity rings are what I could never find.


Title: Re: 2.3
Post by: Stewie on July 16, 2015, 02:55:55 PM
The Cache's level is determined when you get it. so it shouldn't have mattered.

I'll admit the 1st one was a pain, but once you can do t6, which isn't that hard you get a 100% legendary drop rate in the cache. Of course there are 3 different legendaries for the act 1 bounties but at T6 you get a 1 in 3 chance of getting a RORG. If you jumped into a multiplayer game you could clear act one in ~5 minutes.

Hell if you couldn't do t6, you could always leech.

**Note I realize that not everyone is at T6 and for those that are not it is more difficult. I'm really just discussing end game stuff.

As for unity, yeah i found my 1st 2 pretty quick and then only 1 more has ever dropped for me.


Title: Re: 2.3
Post by: Malakili on July 16, 2015, 03:10:01 PM
Also, keep in mind that that is the new drop rate.  When that ring first came out it was a HUGE pain in the ass to farm one.  These days it is much MUCH easier.


Title: Re: 2.3
Post by: Ceryse on July 16, 2015, 06:22:38 PM
The Cache's level is determined when you get it. so it shouldn't have mattered.

I'll admit the 1st one was a pain, but once you can do t6, which isn't that hard you get a 100% legendary drop rate in the cache. Of course there are 3 different legendaries for the act 1 bounties but at T6 you get a 1 in 3 chance of getting a RORG. If you jumped into a multiplayer game you could clear act one in ~5 minutes.

Hell if you couldn't do t6, you could always leech.

**Note I realize that not everyone is at T6 and for those that are not it is more difficult. I'm really just discussing end game stuff.

As for unity, yeah i found my 1st 2 pretty quick and then only 1 more has ever dropped for me.

I, admittedly, have no idea how the rules for caches work. All I know is my own experience; over three months I tried to get a RORG and failed (doing a minimum of 4 caches a day on Torment 4 -- the highest I could farm it at any decent rate). I got fed up, read somewhere that it might help to just open them on Torment 6, so I farmed a dozen caches on Torment 1, went to Torment 6 and opened them all. I got 4 RORGs. I've gotten another 7 or so for other characters by doing the same thing. Does it help? To me it seems to. Or, the RNG likes me to think it does. Either way.. I can get RORGs now, so I'm good with either.

I still can't farm Torment 6, either, at least not quickly enough to be worth it (my monk, my most geared character, simply isn't geared well enough for it; or I suck.. most likely a combination of both), but I'm fairly casual about Diablo 3 now (and I've always played it solo); I play it now and then so the changes mentioned by others about things getting easier to get set items? Fantastic, imo.


Title: Re: 2.3
Post by: Pennilenko on July 16, 2015, 11:55:41 PM
I played on the ptr some to get a feel for the changes. That droprate buff needs to be a permanent thing on the live servers. Most fun I have ever had with D3.


Title: Re: 2.3
Post by: Malakili on July 17, 2015, 08:17:19 AM
I didn't see any drop rate increases in the patch notes.  Did I miss something?


Title: Re: 2.3
Post by: Paelos on July 17, 2015, 08:25:54 AM
I'm still farming for one of those stupid rings. Granted I haven't tried more than 10 times, but still.


Title: Re: 2.3
Post by: Pennilenko on July 17, 2015, 10:45:47 AM
I didn't see any drop rate increases in the patch notes.  Did I miss something?
On the PTR only, there is a 2000 percent buff to legendary/set droprates.


Title: Re: 2.3
Post by: Malakili on July 17, 2015, 10:47:05 AM
Eh, that sounds like a bit much. You'd max out every character in a day.  That's fine for testing purposes, but the live drop rate has seemed pretty good to me during the last few seasons.


Title: Re: 2.3
Post by: Pennilenko on July 17, 2015, 10:49:21 AM
Eh, that sounds like a bit much. You'd max out every character in a day.  That's fine for testing purposes, but the live drop rate has seemed pretty good to me during the last few seasons.

I disagree, it needs to rain drops in the regular game to be fun.


Title: Re: 2.3
Post by: Malakili on July 17, 2015, 10:53:05 AM
Eh, that sounds like a bit much. You'd max out every character in a day.  That's fine for testing purposes, but the live drop rate has seemed pretty good to me during the last few seasons.

I disagree, it needs to rain drops in the regular game to be fun.

I wasn't exaggerating when I think I could max out every character I had in a day with literally 20 times more loot drops.  It might be fun for that one day, just for the novelty value I guess.


Title: Re: 2.3
Post by: Paelos on July 17, 2015, 11:19:38 AM
I wouldn't like it. If you need massive drops to make it fun you don't like the game much


Title: Re: 2.3
Post by: Malakili on July 17, 2015, 12:37:41 PM
I wouldn't like it. If you need massive drops to make it fun you don't like the game much

Bingo.


Title: Re: 2.3
Post by: KallDrexx on July 26, 2015, 05:11:14 PM
Do they have a general release date for 2.3 yet?


Title: Re: 2.3
Post by: Soulflame on July 27, 2015, 02:08:00 PM
"When it's ready."

 :awesome_for_real:


Title: Re: 2.3
Post by: schild on July 27, 2015, 02:17:21 PM
Nowhere near soon enough :/


Title: Re: 2.3
Post by: MrHat on July 28, 2015, 08:35:32 AM
Nowhere near soon enough :/

Agree. I'm starting to itch a bit.


Title: Re: 2.3
Post by: Yegolev on July 28, 2015, 08:37:31 AM
HOW ARE UPDATES SCHEDULED IN YOUR LANDS


Title: Re: 2.3
Post by: Soulflame on July 28, 2015, 10:17:55 PM
Approximately six months after everyone loses interest.


Title: Re: 2.3
Post by: ajax34i on July 29, 2015, 01:32:57 AM
They're posting preview and "get familiar with 2.3" videos in the launcher, so I'm guessing it's not ready and they felt the need to appease the masses as it's delayed.


Title: Re: 2.3
Post by: Paelos on July 29, 2015, 07:20:38 AM
I haven't logged in for a few days because I'm bored with my seasonal character. I'm blowing through T4 stuff and I really don't like the way GR's are set up now that I know what they are heading towards. I want to be able to select my level (that should have been the obvious choice to begin with) rather than the stupid trials thing.

Also, I think the Nephelim rifts need a nerf. They take entirely too long compared to GR's when it comes to filling that bar.


Title: Re: 2.3
Post by: Setanta on July 29, 2015, 03:43:34 PM
Rifts just need more density of mobs, closer to Grifts.

On T5 I burn through rifts but spend time looking for them.

I think Blizzard has addressed the only issue I have with GRifts - the damn trial which killed it for me.

I still have a few set pieces over 4 seasonal characters I want to pick up but can't be bothered logging in to do it.


Title: Re: 2.3
Post by: ajax34i on July 29, 2015, 04:24:13 PM
I don't know, I kinda like the density and spacing of rifts.  I can handle Torment 5 rifts, but can't handle Grift24's, and it's because I'm immune to poison, frost, fire, and spider webs, but arcane beams and lightning globes just kill me, and I can dance around the beams/globes in the rifts but the grift mob density just boxes me in (also, timer runs out).  But, it's Torment 5, there's still Torment 6 to upgrade to if 5 is too easy.

I believe rift spacing is to allow time to loot the chests and drops.  My last 3 drops (useless to me, but still legendary or set pieces for future alts) have been from continuing to clear out the rift area AFTER killing the guardian; guardian only dropped the crafting mats, whereas I got legendaries from the left-over mobs.


Title: Re: 2.3
Post by: Malakili on July 29, 2015, 04:27:07 PM
It depends a lot on what class you play.  For example, Barbarians would generally like every square inch of dungeon to be monster to sustain infinite fury.  My Barbarian does Torment 1 slower than Torment 6 because of lower density and less damage being taken, for example.


Title: Re: 2.3
Post by: ajax34i on July 29, 2015, 09:36:27 PM
Monk; I need to generate spirit with basic attacks and health globes, and maintain a full stack of tornado dots (with crit attacks), so I think it's similar.  Although, I zip from group to group and gather them together with an aoe pull ability, which maybe the barbarians don't have.  Still, l like the current differentiation between bounties (sparse monsters on some world map), regular rifts (medium amount of monsters, typically indoor maps, not quite a timer bar), and grifts (wave upon wave spawning on top of you, no loot till the end, timer).

Maybe Blizzard can add a checkbox to give us the choice of increasing a. the HP/DPS of monsters, and/or b. the number of monsters.  Keep everyone happy.  I would definitely support having more choices for the increasing Torment ranks.


Title: Re: 2.3
Post by: Setanta on July 30, 2015, 02:24:28 AM
Typo: I put in T5, it's T6 that I can waltz through - Grift 32 is pretty good on monk/DH and the WD struggles - Grift 34 and the DH can just barely beat the timer but she and the monk struggle - the monk misses the timer by about 15 seconds. I lost a hardcore (undergeared) Crusader because I was smashing through trials but not watching the counter  (34) - leveled another but decided I didn't want to invest in HC anymore :D.  My warrior just bores me, I can't find a decent build and my mage would probably be better in a group.

I'm glad I came back to the game and am looking forward to S4 - I'm thinking Crusader -> DH -> WD -> Monk


Title: Re: 2.3
Post by: ajax34i on August 03, 2015, 10:07:02 PM
Heh, monk is more fun than I thought possible.

Initially I was maxed out at Torment 5, with a lightning crit-based build that relied on exploding palm and a hammer that had a nasty aoe damage per hit, along with immunity to stun, freeze, and ground effects.  

But eventually I got enough of the Inna monk armor set to try it, and it forced me away from that hammer, and from the immunities, in order to get the set bonus.  I have to say, Inna (http://us.battle.net/d3/en/item/innas-vast-expanse) full bonus + the Sunwuko (http://us.battle.net/d3/en/item/sunwukos-crown) decoy + Crudest Boots (http://us.battle.net/d3/en/item/the-crudest-boots) + Gungdo Gear (http://us.battle.net/d3/en/item/gungdo-gear) is just about the most awesome monk combination I've had the pleasure of playing.  

Running around with 2 air clones that mirror my attacks and give 20 (+100) spirit recharge, a self-spreading Exploding Palm where 1 enemy infects all of them in range , and that awesome decoy on lashing tail kick... it's just crazy.   Broken Promises (http://us.battle.net/d3/en/item/broken-promises) still gives me almost constant critting in the 10-25 million range, so I'm past Torment 6 at this point.


Title: Re: 2.3
Post by: schild on August 04, 2015, 12:26:12 AM
can we stop posting in this until 2.3 is out? I get excited every time it turns yellow.


Title: Re: 2.3
Post by: Typhon on August 04, 2015, 05:40:52 PM
can we stop posting in this until 2.3 is out? I get excited every time it turns yellow.

+1!  I know we hate +1 posts, so sorry about that, but seriously just post in another thread.


Edit: new preview up - Adventure Mode (http://us.battle.net/d3/en/blog/19842936)


Title: Re: 2.3
Post by: schild on August 05, 2015, 01:05:12 AM
omg it's all wonderful

stop bumping this post


Title: Re: 2.3
Post by: Setanta on August 05, 2015, 04:11:38 AM
Which post?

Oh you mean this post?

If Blizzard do one more media release without releasing the update I'm going to...


... still play this game .


Title: Re: 2.3
Post by: LanTheWarder on August 08, 2015, 06:17:19 PM
Is it out yet?  :awesome_for_real:


Title: Re: 2.3
Post by: Soulflame on August 08, 2015, 06:25:19 PM
How do you only have 146 posts?!


Title: Re: 2.3
Post by: Phildo on August 26, 2015, 04:16:20 PM
I hear this is a thing now.