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f13.net General Forums => The Secret World => Topic started by: Ozzu on November 08, 2014, 01:33:27 AM



Title: This is still fun...
Post by: Ozzu on November 08, 2014, 01:33:27 AM
It seems like I've played just about every MMO released in the last year and kinda forgot about this one. However, I just started up again this week and I think this still might be my favorite. Great atmosphere, I enjoy the skill/leveling system, and you can play some serious dress-up. If there's anything that will keep me spending money, it's being able to customize the way I look extensively.

I ended up rerolling a new guy on the RP server this time around. The population is pretty good. I'm not entirely sure why I rerolled since one of the cool things about this game is the fact you can re-do quests and change out builds on the fly, but I did and I'm having a good time.


Title: Re: This is still fun...
Post by: ezrast on November 09, 2014, 08:31:14 AM
A friend convinced me to do the trial this week. I've put a couple days into it and am almost done with the first zone and I have not skipped a single line of quest dialog. If you know anything about my attitude towards questing and MMO storylines, that pretty much makes it standout MMO of the decade.

Not a high bar to clear, but hey.


Title: Re: This is still fun...
Post by: Ironwood on November 10, 2014, 12:43:20 PM
The Trial ?


Title: Re: This is still fun...
Post by: ezrast on November 10, 2014, 06:30:02 PM
You can get a trial key from somebody who has an account. Supposedly it lasts three days but it seems to work for longer.


Title: Re: This is still fun...
Post by: Ozzu on November 10, 2014, 11:01:25 PM
You can get a trial key from somebody who has an account. Supposedly it lasts three days but it seems to work for longer.

Yeah. I just looked and can send out trial invites if anyone wants to try it. Just pm me your email address.


Title: Re: This is still fun...
Post by: ezrast on November 12, 2014, 09:06:45 PM
I'm sure this has been covered in years past, but this game has the most pleasant inventory system of any MMO.


Title: Re: This is still fun...
Post by: Ironwood on November 13, 2014, 05:30:58 AM
You can get a trial key from somebody who has an account. Supposedly it lasts three days but it seems to work for longer.

Yeah. I just looked and can send out trial invites if anyone wants to try it. Just pm me your email address.

I did this.


Title: Re: This is still fun...
Post by: Mandella on November 13, 2014, 10:48:45 PM
The Halloween event (which just ended) had another fun new quest in The Broadcast, though not as fun or elaborate as The Cat-God arc (but Cat-God was done while they still had money, so it's an unfair comparison).

I just jumped back into TSW after a bit of a break, and it's really amazing how good the world still feels. This is one of those games that if you like, you are going to really like, and if you don't you are going to see no point in it at all...

That said, new content comes in at a glacial pace and not much about that is going to change, so it's the kind of game that you check back in to a couple of times a year to see what's new...


Title: Re: This is still fun...
Post by: Surlyboi on November 19, 2014, 01:37:02 AM
I hop back in quarterly and for events. I'm 90% of the way to Panoptic Core, but then they added all the Aegis stuff too.


Title: Re: This is still fun...
Post by: Khaldun on November 19, 2014, 02:17:29 PM
I like the world, the factions and the basic story ideas.

I just wish I wasn't wandering around fighting off packs of respawning whatevers just to make it harder/slower to get to the next quest. It would have been really radical to avoid that design path I guess, but it would also have suited some of the game's conceptual framework.


Title: Re: This is still fun...
Post by: Ginaz on November 19, 2014, 08:17:15 PM
I like the world, the factions and the basic story ideas.

I just wish I wasn't wandering around fighting off packs of respawning whatevers just to make it harder/slower to get to the next quest. It would have been really radical to avoid that design path I guess, but it would also have suited some of the game's conceptual framework.

Mob density has always been an issue, esp. the Blue Mountain area.