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Title: Final Fantasy XV
Post by: Samprimary on September 22, 2014, 12:10:21 PM
"We wanted to create a character for Final Fantasy XV that, when you are playing him, he represents this sort of a person you wish you could be," Hajime Tabata explained to me. "Like, you're young, you have a whole world in front of you, you are too cool for all the little problems."

Tabata started fidgeting with his pen. "Like, they're just, like, so cool, you know? It's like, you're playing him and it's like, it's, ... even his problems are cooler than your problems, and ... you just, you're way cool, doing all this stuff you were never allowed to do because dad was ..." at this point, Tabata words became muttered and unintelligible, though I was able to pick "girlfriend" and "even lets you touch her hair" out of it.

"So which character is it that you're talking about?" I asked, interrupting him. "Which one is this character?"

His gaze shifted to the floor. "Uh, the, the really good looking svelte one with the swept back hair, and dreamy eyes and the boyish handsomeness, and the ..., the dark, neomodern biker-inspired clothes, that, um ... "

"Which of those four?"

There was a visual style model poster for each of the four main characters on the wall behind him, so he turned around in order to point him out to me. "It's that one? Well, it's one of these, h .. hang on, ..."

After failing to differentiate them visually, he resorted to reading the measurements on the "suppleness of wrists" master style index, which had been the development team's quick go-to reference for when they had to be sure who they were rendering in a given cutscene.

While he was distracted with doing that, I leaned over the desk and saw a manuscript open to a page of the plot that Tabata was writing for the primary protagonist.

It read: "...hajimbo said 'i could use a bath' he said to no one in particular devil-may-care, that's how little he cared, he was so cool. answers to the listless angst which is their lives may come, out there, on the horizon, the horizon he dared not let it look like he cared about it, as they drove into the horizon. 'god, i have to pee' he added with a slight scoff and a cool smirk to let everyone know how above he was about caring about anything, especially this, but he did have to pee. when he did pee it would be with a really relaxed posture so you can see how disaffected and above it all he is, as he searched for his destiny which was coming to him and..."

At this point, Tabata saw me reading, and quickly snatched up and clutched the whole manuscript to his chest, tightly. He was stuttering out something about 'slash spoilers' for the alternate reality disc of the game.


Title: Final Fantasy XV
Post by: Yegolev on September 22, 2014, 01:17:41 PM
My wife will love this, especially if the four characters find that they actually do like being intimate with each other.


Title: Final Fantasy XV
Post by: Phildo on September 22, 2014, 01:50:41 PM
...what on earth is that from?


Title: Final Fantasy XV
Post by: Yegolev on September 22, 2014, 01:51:54 PM
Everything Japanese ever.


Title: Final Fantasy XV
Post by: Trippy on September 22, 2014, 02:27:46 PM
...what on earth is that from?
Watch this, if you dare:

http://www.youtube.com/watch?v=wT3dyanB3pk

Edit: this is a quicker summary:
(http://i.imgur.com/0kysuxT.jpg)


Title: Re: Final Fantasy XV
Post by: schild on September 22, 2014, 02:49:30 PM
That looks fucking awesome.

I'm not joking. It's like a ridiculous goddamn absurd mashup of KDramas and terrible Japanese stereotypes and Final Fantasy XII.


Title: Re: Final Fantasy XV
Post by: Kail on September 22, 2014, 03:12:04 PM
Gameplay looks like a cross between Kingdom Hearts and FF12, which could be the greatest thing ever if they don't screw it up.  Kind of psyched for this one.  Still no official word on a PC port, though, AFAIK.


Title: Re: Final Fantasy XV
Post by: jakonovski on September 22, 2014, 03:22:56 PM
Looks kinda great, but the rote combat ruins it.

Still awaiting for an RPG to implement something else than a straight up hit point system. P&P is full of interesting systems, but video game developers are completely unable to progress past D&D.



Title: Re: Final Fantasy XV
Post by: Samprimary on September 22, 2014, 03:40:11 PM
...what on earth is that from?

me being mean to the new director of the project. it's super unfair because it's not like its his brainchild, ... no, its the kdrama trainwreck project eight years into development hell that got dropped on his doorstop and he's left to get something, anything out of it.

annnd also apparently now a first post

(http://i.imgur.com/tPRAur2.jpg)


Title: Re: Final Fantasy XV
Post by: tmp on September 22, 2014, 04:38:39 PM
Watching the trailer couldn't help but think "that looks like boy band version of Brutal Legend".


Title: Re: Final Fantasy XV
Post by: Samprimary on September 22, 2014, 04:42:57 PM
well you can definitely say that the theme for the last final fantasy was .... One Direction yuk yuk yuk hur hur hur


Title: Re: Final Fantasy XV
Post by: Merusk on September 22, 2014, 05:46:43 PM
Uuuuuuhhhhhhhggghhhhh. 

At least you didn't say something about Lightning striking twice.


Title: Re: Final Fantasy XV
Post by: Fabricated on September 22, 2014, 08:14:54 PM
Bro Trip the JRPG is a far more interesting thing than "Fight an evil empire and then kill god for some reason" which has been like most of the FF series.


Title: Re: Final Fantasy XV
Post by: schild on September 22, 2014, 08:18:51 PM
Bro Trip the JRPG is a far more interesting thing than "Fight an evil empire and then kill god for some reason" which has been like most of the FF series.

(http://i.imgur.com/8zYnOh7.gif)


Title: Re: Final Fantasy XV
Post by: Fabricated on September 22, 2014, 08:24:02 PM
Bro Trip the JRPG is a far more interesting thing than "Fight an evil empire and then kill god for some reason" which has been like most of the FF series.

(http://i.imgur.com/8zYnOh7.gif)
(http://i.imgur.com/wE5RHaY.gif)


Title: Re: Final Fantasy XV
Post by: Phildo on September 22, 2014, 08:49:13 PM
There's a disturbing lack of buckles on that picture, I don't know what to think.


Title: Re: Final Fantasy XV
Post by: Trippy on September 22, 2014, 10:10:43 PM
Here are some more buckles:
(http://www.wallpaperseries.com/files/today/Final%20Fantasy%20XV%20Wallpaper.jpg)


Title: Re: Final Fantasy XV
Post by: schild on September 22, 2014, 10:20:39 PM
Barely. I like the Dr Martens X Louboutin thing they've got going on.


Title: Re: Final Fantasy XV
Post by: rk47 on September 22, 2014, 10:40:12 PM
Too beautiful-desu. *tears of sochi*


Title: Re: Final Fantasy XV
Post by: Fabricated on September 23, 2014, 03:38:25 AM
They look like they're going to go stomp some ethnics or something.


Title: Re: Final Fantasy XV
Post by: jakonovski on September 23, 2014, 04:26:48 AM
Do the red soles mean they've shed blood, or that they're anti-fascist skinheads? I must know the lore of this land.


Title: Re: Final Fantasy XV
Post by: Lantyssa on September 23, 2014, 06:32:46 AM
Where the wimminz at, yo?


Title: Re: Final Fantasy XV
Post by: Druzil on September 23, 2014, 09:08:01 AM
I'm sure this is too much to ask, but if they could leave that voice work in the NA version that would be great.


Title: Re: Final Fantasy XV
Post by: Kail on September 23, 2014, 10:05:53 AM
Where the wimminz at, yo?

This is a Final Fantasy title, it's going to take a team of experts some serious study to answer that.


Title: Re: Final Fantasy XV
Post by: Rasix on September 23, 2014, 10:09:33 AM
There was a female in the trailer, but there's no indication that she'll be a playable character.   This does initially seem very much like the "bro" edition of Final Fantasy. 


Title: Re: Final Fantasy XV
Post by: Trippy on September 23, 2014, 10:12:35 AM
Where the wimminz at, yo?
This is a Final Fantasy title, it's going to take a team of experts some serious study to answer that.
Not really. All of the main Final Fantasy titles except maybe the first one (can't remember now) have had female characters you could have in your party.


Title: Re: Final Fantasy XV
Post by: Kail on September 23, 2014, 10:19:51 AM
Where the wimminz at, yo?
This is a Final Fantasy title, it's going to take a team of experts some serious study to answer that.
Not really. All of the main Final Fantasy titles except maybe the first one (can't remember now) have had female characters you could have in your party.

Ack, attempt at humor = failed.

I meant that Final Fantasy (Nomura especially) character designs are often seen as a bit... femmy... at least in some of the circles I've gamed in.


Title: Re: Final Fantasy XV
Post by: Trippy on September 23, 2014, 10:24:45 AM
Yeah it would've been more funny the other way -- i.e. where are all the men at?


Title: Re: Final Fantasy XV
Post by: schild on September 23, 2014, 10:26:57 AM
I have no problem if the game turns out to be a Bro Road Trip. In fact, I hope it does just so we can revisit why the patriarchy is keeping wild monsters down.


Title: Re: Final Fantasy XV
Post by: Phildo on September 23, 2014, 10:29:04 AM
Red Mage in FF1 was a lady.


Title: Re: Final Fantasy XV
Post by: Trippy on September 23, 2014, 10:40:24 AM
Ah cool.


Title: Re: Final Fantasy XV
Post by: Yegolev on September 23, 2014, 10:50:28 AM
Final Fantasy: Zoolander.  I'm not looking forward to playing this.  Stage is set for yaoi add-on.


Title: Re: Final Fantasy XV
Post by: 01101010 on September 23, 2014, 10:55:31 AM
Final Fantasy: Zoolander. 

 :drill:


Title: Re: Final Fantasy XV
Post by: Yegolev on September 23, 2014, 11:05:15 AM
CAMEL CHO

https://www.youtube.com/watch?v=C9hze6SM1As


Title: Re: Final Fantasy XV
Post by: schild on September 23, 2014, 11:29:00 AM
l o l


Title: Re: Final Fantasy XV
Post by: Trippy on September 23, 2014, 11:37:17 AM
Final Fantasy: Zoolander.  I'm not looking forward to playing this.  Stage is set for yaoi add-on.
May not have to wait for that:
Quote
We’re designing it to be a road movie that you can experience as an RPG. You’ll feel the romance of going on a trip, and such.


Title: Re: Final Fantasy XV
Post by: schild on September 23, 2014, 11:40:01 AM
That is awesome! Bro-ad trip.


Title: Re: Final Fantasy XV
Post by: palmer_eldritch on September 23, 2014, 12:13:18 PM
I liked how Celes took time out from fighting Kefka in Final Fantasy VI to complain that she couldn't find a boyfriend and  I hope some girly shenanigans are patched into Final Fantasy XV sharpish.


Title: Re: Final Fantasy XV
Post by: koro on September 23, 2014, 01:51:21 PM
Where the wimminz at, yo?
There actually aren't any. The main dude is basically a Yakuza prince, and the other guys with him are his posse, wearing what are essentially gang colors.

Nomura and others have stated several times since 2008 or so that there aren't any women who join your party. The prominent girl in the trailer is the Juliet to your Romeo; your counterpart in another rival house that you're supposed to be fighting.


Title: Re: Final Fantasy XV
Post by: Teleku on September 24, 2014, 09:28:21 AM
Red Mage in FF1 was a lady.
Was that an 8 bit theater joke?

Red Mage very much looked like a dude from what I saw.


Title: Re: Final Fantasy XV
Post by: Phildo on September 24, 2014, 12:53:44 PM
Well, I remember reading it somewhere, so maybe that's where I got it from.  Not that it matters, anyway.  The characters are so generic that it really doesn't matter.  Let's say the White Mage is female, too.


Title: Re: Final Fantasy XV
Post by: schild on September 24, 2014, 01:06:26 PM
Black Mage too! And Knight!


Title: Re: Final Fantasy XV
Post by: Lakov_Sanite on September 24, 2014, 05:01:31 PM
I just want to say that final fantasy:zoolander would be fucking awesome.


Title: Re: Final Fantasy XV
Post by: Samprimary on September 25, 2014, 08:06:06 AM
Gasoline Fight

Gasoline Fighta

Gasoline Fightaja


Title: Re: Final Fantasy XV
Post by: schild on September 25, 2014, 08:53:53 AM
Gasoline Fight

Gasoline Fighta

Gasoline Fightaja

I think the joke would've been w/ Blue Steel & Magnum.


Title: Re: Final Fantasy XV
Post by: Yegolev on September 25, 2014, 09:03:24 AM
A David Bowie eidolon would mean instant purchase.


Title: Re: Final Fantasy XV
Post by: schild on September 25, 2014, 09:08:24 AM
Ziggy Stardust Esper. Uses Spiders from Mars.

"It's a godawful small affair..."

3 minute animation

best game ever.


Title: Re: Final Fantasy XV
Post by: Teleku on September 25, 2014, 09:11:06 AM
Well, I remember reading it somewhere, so maybe that's where I got it from.  Not that it matters, anyway.  The characters are so generic that it really doesn't matter.  Let's say the White Mage is female, too.
I don't know, that sounds like some silly fanwank retconning.

(http://www.videogamesprites.net/FinalFantasy1/Party/After/RedWizard.gif)   (http://ffclassic.com/images/nes/pcs/ani/rwanileft.gif)

(http://www.videogamesprites.net/FinalFantasy1/Party/After/WhiteWizard.gif)       (http://www.videogamesprites.net/FinalFantasy1/Party/After/WhiteWizard-Left.gif)


I mean, possibly White Mage, but they didn't make them look very feminine other than having long hair.



Also, holy hell, I'm not sure wtf to make of this game...


Title: Re: Final Fantasy XV
Post by: Phildo on September 25, 2014, 10:13:48 AM
They're pretty genderless in general.

So as a long-standing fan of (most of) the series, what am I supposed to be excited about for this new game?


Title: Re: Final Fantasy XV
Post by: Trippy on September 25, 2014, 10:22:25 AM
Seemless transitions between pre-rendered stuff and in-game stuff? :awesome_for_real:


Title: Re: Final Fantasy XV
Post by: rk47 on September 25, 2014, 08:29:34 PM
In b4 a car called Highwind.


Title: Re: Final Fantasy XV
Post by: Rasix on September 25, 2014, 08:30:19 PM
I imagine you'll meet a dusty mechanic along the road named Cyd.


Title: Re: Final Fantasy XV
Post by: Maven on September 25, 2014, 10:44:17 PM
The shop of the cast in front of a fast food drive-thru cracks me up everytime.


Title: Re: Final Fantasy XV
Post by: Samprimary on September 26, 2014, 09:32:52 AM
the villains of the game have been revealed,

via reddit:

http://i.imgur.com/BLFUnYo.jpg


Title: Re: Final Fantasy XV
Post by: Lakov_Sanite on September 27, 2014, 04:38:45 PM
Not enough pointless straps and buckles.


Title: Re: Final Fantasy XV
Post by: schild on September 27, 2014, 05:26:58 PM
I imagine you'll meet a dusty mechanic along the road named Cyd.
I don't think they ever change the spelling of his name. Pretty sure it's always Cid.


Title: Re: Final Fantasy XV
Post by: Pezzle on September 27, 2014, 09:58:40 PM
the villains of the game have been revealed,

via reddit:

http://i.imgur.com/BLFUnYo.jpg

I wish.


Title: Re: Final Fantasy XV
Post by: Falconeer on February 17, 2016, 10:23:19 AM
New video showing a battle. Pretty uh...

https://www.youtube.com/watch?v=geLYPPre2B8


Title: Re: Final Fantasy XV
Post by: Samprimary on February 17, 2016, 10:59:45 AM
NOT UR DADS FINAL FANTAXY


Title: Re: Final Fantasy XV
Post by: Azuredream on February 17, 2016, 11:29:10 AM
I can't tell what's going on in that video at all. Is it not turn-based? Why does everything have to be an action RPG?


Title: Re: Final Fantasy XV
Post by: Falconeer on February 17, 2016, 11:44:09 AM
Well, last turn-based Final Fantasy was X in 2001, so...  :oh_i_see:

But as someone else said this brings to mind something like Final Bayonetta XV: The Phanton Pain.


Title: Re: Final Fantasy XV
Post by: Azuredream on February 17, 2016, 11:50:07 AM
Is FF13 not considered turn-based? Admittedly it's been a while but I distinctly remember a gauge that had to fill up before you could take your turn again.. basically the exact same thing that happens in FF4-9.


Title: Re: Final Fantasy XV
Post by: HaemishM on February 17, 2016, 12:05:39 PM
Hell, if the action combat means you're not stuck in "THE TUBE" narrative tunnel from FF-13 that seems like an improvement.


Title: Re: Final Fantasy XV
Post by: Falconeer on February 17, 2016, 12:06:22 PM
No, in XIII the gauge defined the time in which you could decide what attacks to perform and queue up, but if you didn't in time enemies still attacked you, so no they are not waiting for your turn to be over until they take theirs. Oh, and your turn timer is about 3 seconds. So definitely not turn based, more like "real time on a 3 seconds global cooldown, and you can't move".


Title: Re: Final Fantasy XV
Post by: Kail on February 17, 2016, 12:13:23 PM
The "remake" of FF7 looks the same way.  It feels to me like a lot of AAA franchises are converging on that style, these days.  Fallout, for example, feels a lot more actiony than the original did.


Title: Re: Final Fantasy XV
Post by: Rendakor on February 17, 2016, 12:19:36 PM
No, in XIII the gauge defined the time in which you could decide what attacks to perform and queue up, but if you didn't in time enemies still attacked you, so no they are not waiting for your turn to be over until they take theirs. Oh, and your turn timer is about 3 seconds. So definitely not turn based, more like "real time on a 3 seconds global cooldown, and you can't move".
That's not really a new thing for FF though. As far back as FFIV they've used the ATB system where enemies can still take action while you're choosing your attack/spell/whatever. You could usually toggle it to pause while you're in the menus, but doing so was considered putting the game on an easier difficulty and it was not default.


Title: Re: Final Fantasy XV
Post by: Velorath on February 17, 2016, 02:16:47 PM
NOT UR DADS FINAL FANTAXY

Keep in mind this thing originally started development ten years ago as FF Versus XIII from the guy who created the Kingdom Hearts game. It wasn't originally intended to be a mainline FF game.


Title: Re: Final Fantasy XV
Post by: Sophismata on February 17, 2016, 08:23:40 PM
I really liked the FFXII system and I wish they'd do it again, without the MMO inspired components (such as terrible, terrible drop rates for items).


Title: Re: Final Fantasy XV
Post by: Cyrrex on February 18, 2016, 02:35:27 AM
They can do whatever the shit they want with the combat in this game - if it still feels like an endless hallway with monsters all lined up and shopping and upgrades via ipads instead of actual world locations, then they can go fuck themselves.

I don't mind the game being linear, these games generally cannot avoid it.  But don't make it so blatant, at least let me pretend that there is a world that I am exploring, with a secret cave, forest, or old man along the way.  Maybe I have to, you know, solve a puzzle or find an item before I can get to that next place. If we wanted FF to deviate so far from the formula, then we wouldn't want FF in the first place.

The FF7 remake is going to make a killing, if it only just holds to it's formula for the most part. 


Title: Re: Final Fantasy XV
Post by: Falconeer on February 18, 2016, 04:02:40 AM
I don't mind linearity either, and I don't mind it being a hallway. To be honest, I like open world games and I also like hallways games on rails. I like action games, and I also like turn based games. I don't mind that some games are strictly into one system and stick to it over twenty years. When I get bored I just stop buying the new installment. It's mixing too many of these things for the sake of renovation usually makes me lose interest in a series I formerly loved. 


Title: Re: Final Fantasy XV
Post by: luckton on February 18, 2016, 04:11:49 AM
It's not so much that 13 went "overboard" on linearity. To an extent 10 could fall into the same bracket. The difference is that 13's linearity didn't allow you to return to previous points in the game. If you didn't bag in the info on a monster or collect something important before Gran Pulse, you had to start all over.

I really liked the FFXII system and I wish they'd do it again, without the MMO inspired components (such as terrible, terrible drop rates for items).

I disagree with the MMO inspired bits. That was the whole premise of 12; taking what they did with 11 and bringing it to a single-player level. If anything, 12 and 9 compete for 1st place on my top FF games all the time. Hell, I'm playing through 12 again right now just to pass the time for WoW Legion.


Title: Re: Final Fantasy XV
Post by: Ard on February 18, 2016, 09:59:00 AM
All I could think while watching it was that if I wanted to play Dishonored, I would just play that instead.  This is not what I want out of this franchise at all, and the fact that they thought this made a good promo video is terrifying.


Title: Re: Final Fantasy XV
Post by: Druzil on February 18, 2016, 11:24:21 AM
I think it looks amazing and I appreciate them speeding up the game play.  One thing I noticed as I'm current going through FF7 again (just finished "Disk 1") is how some of the unnecessarily long battle animations really grate on me these days especially since nothing else moves while they play out.  I think that's why I'm more of a fan of 13 than most people seem to be as I really liked the faster paced combat that was basically the job system without all the manual input.  I mean most of the time your spamming the same attacks anyways so spamming them or leaving it on memory cursor is basically not that much different.

10 & 13 do both suffer from basically being a series of hallways.  I agree with Cyrrex, I don't hate the linear, I would just prefer it not feel so much like a hallway.  Even Gran Pulse isn't all that open though it's better for sure.  That's one thing that still great about about 7 is how they used depth on the individual screens to make the world feel less hallway like but still it's mostly just a series of screens (like temple of the ancients or the shinra building).

12 is pretty low on my totem of FF games but I think it was more of the characters and the story than anything else.  The world & areas were well designed and the license grid was a decent level up system.   I didn't like the 'target lines' during battle but I don't think that was a deal breaker.


Title: Re: Final Fantasy XV
Post by: Falconeer on February 18, 2016, 12:06:51 PM
12 is my least favourite. No single player game had anything to learn from MMORPG combat. Complete poop.


Title: Re: Final Fantasy XV
Post by: Kail on February 18, 2016, 12:43:51 PM
I dunno, I thought 12 did a good job of keeping the "feel" of Final Fantasy combat without needing to teleport your character in to a weird pocket universe every time combat happened.  The gambit system was a neat idea, I thought, in that it freed up a lot of the mundane tasks that the turn based combat revolved around and turned them in to a bit of a programming puzzle rather than just busywork.  It was a nice way to spice up the combat a bit without diving too much further in to the esoteric nonsense that FF combat has been moving towards.

Some of the drop rates were a bit bullshit (looking at the Zodiac Spear specifically, whoever designed that stupid chest puzzle needs to be kicked in the balls) but overall I thought it was more fun than ff10 (or any of the actual MMOs as far as I've seen)


Title: Re: Final Fantasy XV
Post by: Sophismata on February 18, 2016, 06:33:14 PM
I dunno, I thought 12 did a good job of keeping the "feel" of Final Fantasy combat without needing to teleport your character in to a weird pocket universe every time combat happened.  The gambit system was a neat idea, I thought, in that it freed up a lot of the mundane tasks that the turn based combat revolved around and turned them in to a bit of a programming puzzle rather than just busywork.  It was a nice way to spice up the combat a bit without diving too much further in to the esoteric nonsense that FF combat has been moving towards.

Some of the drop rates were a bit bullshit (looking at the Zodiac Spear specifically, whoever designed that stupid chest puzzle needs to be kicked in the balls) but overall I thought it was more fun than ff10 (or any of the actual MMOs as far as I've seen)

Absolutely. Combat was great - tactical and immersive. Gambits were fun (and I don't know how Dragon Age fucked up their similar system), and character progression via licensing was pretty awesome.

The drop rates can go to hell, though — rare monsters shouldn't have 0.5% to 2% drop rates if they're the only source of the item and you want or expect your players to obtain said item.


Title: Re: Final Fantasy XV
Post by: SurfD on February 20, 2016, 04:50:01 AM
Damnit, now you guys have me craving some replay time with my FF XII and remembering that I lent my ps2 out to a friend......

Any reccomendations for a good PS2 emulator?


Title: Re: Final Fantasy XV
Post by: Rendakor on February 20, 2016, 05:01:57 AM
I was just thinking that too. It's not on Steam yet either.


Title: Re: Final Fantasy XV
Post by: ezrast on February 20, 2016, 06:11:55 AM
PCSX2 was the go-to PS2 emulator years ago. I don't know if anything's changed since then.


Title: Re: Final Fantasy XV
Post by: koro on February 20, 2016, 06:15:05 AM
If you have a fairly good PC, PCSX2 is pretty solid.

I can run a copy of the FFXII International edition patched to English (the voice acting is in English already, the patch just slots in the English text) with AA and texture filters applied at 60 FPS with no drops whatsoever.

That said, if you want to play FFXII again, find a copy of the International Zodiac Job System, which is far better than the initial release, with a revamping of the license board (you assign a "class" to each character, and that class has its own mini license board of limited stuff fitting it), quicker access to all the Gambit options, the removal of the asinine trap chests that lock you out of loot, and the ability to tap a shoulder button to flick on a super speed option to make running around or automated grinding with Gambits go very very fast.


Title: Re: Final Fantasy XV
Post by: Cyrrex on February 20, 2016, 10:15:05 AM
This thread has reminded me that I have a crusty FFXII disc sitting around, and I never made it past the first hour in that game for some reason.

That said, if you want to play FFXII again, find a copy of the International Zodiac Job System

I recognize these as words, but I do not understand what they mean.


Title: Re: Final Fantasy XV
Post by: luckton on February 20, 2016, 11:42:23 AM
They never made a sequel to XII like they did with X and XIII. Instead, they remixed the original game and called it the International Zodiac Job System release. The changes are as Koro mentioned; you don't have six generic characters that have the same license boards, can wear all the same equipment, do all the same things, etc. You have to specialize each of your characters in a particular class (a la MMO-style), and build/adjust your party based on what you run into. It's definitely harder, but much more fun to tackle objectives and such.

(http://s.emuparadise.org/fup/up/151624-Final_Fantasy_XII_International_-_Zodiac_Job_System_(Japan)-1.jpg)


Title: Re: Final Fantasy XV
Post by: Yegolev on February 23, 2016, 10:43:14 AM
No, in XIII the gauge defined the time in which you could decide what attacks to perform and queue up, but if you didn't in time enemies still attacked you, so no they are not waiting for your turn to be over until they take theirs. Oh, and your turn timer is about 3 seconds. So definitely not turn based, more like "real time on a 3 seconds global cooldown, and you can't move".
That's not really a new thing for FF though. As far back as FFIV they've used the ATB system where enemies can still take action while you're choosing your attack/spell/whatever. You could usually toggle it to pause while you're in the menus, but doing so was considered putting the game on an easier difficulty and it was not default.

This is 100% correct.  ATB has existed for a long, long time.

FFIV is a personal favorite.  My wife cares deeply for FFXII.  Neither were turn-based but pausing the action is possible in each.


Title: Re: Final Fantasy XV
Post by: Falconeer on February 23, 2016, 11:08:02 AM
Yeah, that quote of mine was a response to Azuredream asking if 13 was considered turn-based or not. FFXIII isn't turn based, and last turn-based one was FFX fifteen years ago. That is all.


Title: Re: Final Fantasy XV
Post by: palmer_eldritch on February 23, 2016, 11:37:16 AM
Wow is it really 15 years since FF X . . .


Title: Re: Final Fantasy XV
Post by: Azuredream on February 23, 2016, 11:42:13 AM
FFXIII might not have been turn-based in the strictest sense but I would consider it more leaning toward that side than toward the ARPG side. Either way, the video was only made to look pretty, and the combat may or may not look anything like that in the finished product. We'll have to wait and see what the system actually is.


Title: Re: Final Fantasy XV
Post by: schild on February 24, 2016, 01:37:05 PM
I have no idea what I think about that battle video. I badly wanted this game. I did not badly want Splinter Fantasy Warriors.


Title: Re: Final Fantasy XV
Post by: Draegan on March 02, 2016, 10:23:13 AM
I think I like it but I'm pretty sure I'm not 16 years old to pull off combos like that.


Title: Re: Final Fantasy XV
Post by: Druzil on April 06, 2016, 07:14:30 AM
Minor spoiler warning, contains a few mentions of the first few hours of the game.   Nothing that should ruin much for you I wouldn't think (there's a car!).  The link has some interesting info including the game having level-able fishing, cooking & chocobo racing.

It also says the PC version is under consideration, which makes sense with all the recent Steam FF releases, but it sounds like it won't be on Sept 30.   

http://www.siliconera.com/2016/04/06/final-fantasy-xv-gets-details-story-gameplay-game-informer/
 


Title: Re: Final Fantasy XV
Post by: Goldenmean on April 06, 2016, 05:00:13 PM
From that last linked article:

Quote
Magic spells are collected like a resource and can be recharged at various places on the map (think FFVIII‘s Draw system).

Just when I thought I couldn't be any less interested in this game.


Title: Re: Final Fantasy XV
Post by: Cyrrex on April 06, 2016, 10:38:48 PM
Yeah, that sounds ugh.  8 had the worst combat in general, and the Draw shit basically killed it.  Not something I'd want to see again, but I guess we'll see.


Title: Re: Final Fantasy XV
Post by: Falconeer on April 07, 2016, 12:50:34 AM
I think it just means that the game is less magic-oriented than usual. Melee and guns, mostly (which, let's face it, still function as magic of some sort). Whereas constant and endless use of magic spells would have not fit the setting.


Title: Re: Final Fantasy XV
Post by: Druzil on August 15, 2016, 09:49:02 AM
Delayed until Nov 29th.   The game went gold but they decided they are going to delay two months to avoid a day 1 patch and ship the current day one patch on the disk instead of using the current gold master.

https://www.youtube.com/watch?v=Wepgwx_9kto   (turn on subtitles)


Title: Re: Final Fantasy XV
Post by: Yegolev on August 15, 2016, 01:44:37 PM
Yeah, I don't really know how to resolve merge conflicts either.


Title: Re: Final Fantasy XV
Post by: Hawkbit on November 14, 2016, 09:40:12 PM
I know Conan loves to rag on games in these segments, but they could have done a much better job of getting him some good material. This looks kinda bad, we'll see. Framerate also looked terrible but "it's beta".

https://www.youtube.com/watch?v=eXJFbsQBvLw


Title: Re: Final Fantasy XV
Post by: Rendakor on November 30, 2016, 08:17:04 AM
So, this is out. Any good? I haven't been following it but I have 11 days off starting tomorrow so I could pick it up.


Title: Re: Final Fantasy XV
Post by: Druzil on November 30, 2016, 09:49:18 AM
I can't really say whether or not it's good yet, I've only played ~3ish hours.   So far I like it.

If you are looking for turn based combat, this is not it.  It's also not DMC/Bayonetta action combat.   It's kind of this strange middle ground where you hold down buttons for evading and combos and attempt to get behind enemies.  It keeps most of the FF elements from recent games like elemental weaknesses (also weapon type weaknesses), 'break' status, etc.   It also has the Gear of War mechanic where when a character hits 0 hp you have to run over to him and help him up.  Your main character can also warp around, which might have some cool uses but it's also a bit fiddly.  If your having trouble with the action you can switch into 'wait mode' where when you stop moving, the action pauses and lets you do more strategic things. I have not played with it for more than 30 seconds or so.

As far as the game goes, the first area is very much an open world game.  It's very large and open, and there is quite a bit of running around (or driving/chocobos).   You go to a 'tipster' which unlocks icons on your map which is all stuff for you to go and do or collect.   Magic is crafted from resource nodes that you wander around and gather.  There's also other crafting materials for food, your car, hidden treasure and so on.  The story seems to follow the standard open world game mainline story and then side content through the world.   Each character has a profession (cooking, fishing, survival and photography) which they level up.   There's a Skyrim-like ability grid system for unlocking skills and stats.  The hunt system from FF12 seems to be back.

The initial loading screen is obnoxiously long but once you are past it I played with almost no loading.  I'm assuming you'll get it if you switch areas or chapters.  So far no technical issues and everything looks good.   You can pick between English/Japanese voices and text (and a few others).

I think the best part so far is that it just feels like a good open world.   While you walk around your characters have a good amount of banter between each other.   You go into restaurants and they are full of people talking.  Driving around and having quest givers calling you on your cell phone is pretty cool.


Title: Re: Final Fantasy XV
Post by: Rendakor on November 30, 2016, 10:38:24 AM
After reading some reviews, I don't think it's for me. Apparently the second half of the game is really linear, and that combat system doesn't sound like something I would enjoy. I also thought it was out on PC; maybe when they port it and it goes on Steam sale.


Title: Re: Final Fantasy XV
Post by: palmer_eldritch on December 07, 2016, 03:41:29 AM
I enjoyed the previous single player Final Fantasy games that I've played (all of them from VI to XIII)but I'm finding it hard to get in to this one.

Combat is completely different to other single player FF games, and while the combat has changed a lot over time it felt like a progression from one system to a fairly similar system. This time it's just completely different and I'm not sure it's for me. :super sad face:


Title: Re: Final Fantasy XV
Post by: Riggswolfe on December 15, 2016, 07:02:20 AM
This was a very odd game for me. I loved some parts but was very let down by other parts. One of the biggest letdowns, sadly, was the story and can be summed up by this conversation with my coworker.

Me: The story felt lacking. Like it wanted you to feel emotion but didn't bother setting things up properly.
Coworker: Did you watch the movie?
Me: No. Not yet.
Coworker: If you watch the movie it gives you all the background on what's going on.
Me: That should be in the game, not the add-on movie...

Another example is the love-interest:




Title: Re: Final Fantasy XV
Post by: Hawkbit on December 15, 2016, 07:34:38 AM

Coworker: If you watch the movie it gives you all the background on what's going on.
Me: That should be in the game, not the add-on movie...


I was just coming to post a question about this and you confirmed it. I'm only at the very beginning of the game, but the first two nights I tried to play this I fell asleep within ten minutes. I hung on last night to see the ferry ride and the beginning cutscene that creates the event and sets the story. And by 'sets the story', I mean it was flashes of things happening and not actually telling anything. Your assessment of the game as a whole mirrors my first few hours.

They decided to create a product suite instead of a game and it shows. So now I have to decide if I want to throw another $5 at this just to understand what is happening. Fucking ludicrous.


Title: Re: Final Fantasy XV
Post by: Merusk on December 15, 2016, 10:38:03 AM
The answer is always no to the question of, "Do I really want to pay these guys more so I understand this bullshit?"


Title: Re: Final Fantasy XV
Post by: Phildo on December 15, 2016, 12:22:24 PM
They decided to create a product suite instead of a game and it shows. So now I have to decide if I want to throw another $5 at this just to understand what is happening. Fucking ludicrous.

This is the reason I stopped caring about Star Wars products in the 90s.  Effing Shadows Of The Empire.


Title: Re: Final Fantasy XV
Post by: Kail on December 15, 2016, 02:54:59 PM
Coworker: If you watch the movie it gives you all the background on what's going on.
Me: That should be in the game, not the add-on movie...

Didn't they take a lot of flak for this kind of thing in FF13?  About how the game made no sense, and you had to dig through mountains of journal entries if you wanted to know anything about the setting or characters?  And they decided to make it WORSE here?  Really?


Title: Re: Final Fantasy XV
Post by: Khaldun on December 16, 2016, 07:53:00 AM
I've never actually played a Final Fantasy. It's a weird gap in my gaming biography. Don't think I'll start with this one, though.


Title: Re: Final Fantasy XV
Post by: HaemishM on December 16, 2016, 08:04:04 AM
I've never actually played a Final Fantasy. It's a weird gap in my gaming biography. Don't think I'll start with this one, though.


Don't start with 13 either. Fuck's sake that was horrible. Pretty but horrible.


Title: Re: Final Fantasy XV
Post by: palmer_eldritch on December 17, 2016, 04:03:46 PM
I guess if you've never played a Final Fantasy game you could hold out for the FF VII remake. If you don't enjoy FF VII you can be pretty sure Final Fantasy just isn't for you.


Title: Re: Final Fantasy XV
Post by: Selby on December 17, 2016, 04:20:21 PM
I guess if you've never played a Final Fantasy game you could hold out for the FF VII remake. If you don't enjoy FF VII you can be pretty sure Final Fantasy just isn't for you.
7 was the high point in popularity where Square decided afterward that every game was going to be heavily story based with cut scenes and essentially making them interactive movies. From 1-6 there's a lot more focus on different mechanics for the game with increases in story drama as each game progresses. But yeah, if you've never played one and don't like 7, it's hard to convince you otherwise. I personally dislike 7 and any of the ones after it, but I'm a special case. 15 just doesn't sound like any kind of fun to me.


Title: Re: Final Fantasy XV
Post by: Rendakor on December 17, 2016, 04:35:06 PM
The 7 remake is unlikely to play anything like 7 did. I would suggest you track down an emulator and play IV or VI. They're the high point of the series.


Title: Re: Final Fantasy XV
Post by: Rasix on December 17, 2016, 07:06:35 PM
VII is really long and has relatively shit mechanics. IV or VI (emulator) would both be better start points. IX or X could work too. Neither are favs for different reasons. IX is basically nostalgia farming before it got trendy, and X is somewhat ponderous and up its own ass.


Title: Re: Final Fantasy XV
Post by: Velorath on December 18, 2016, 04:25:21 AM
Most of Square's output after the SNES era is up its own ass.


Title: Re: Final Fantasy XV
Post by: Teleku on December 18, 2016, 04:53:52 AM
Yep 7 (which did not age well) and 9 (who's art style bugs the shit out of me) were the only two after 6 I thought channeled some of the old glory.  I haven't played any of the shit after 10.


Title: Re: Final Fantasy XV
Post by: schild on December 18, 2016, 03:31:38 PM
XII is my favorite one after 4 & 6. It's also the one most like FFXV, which I'm enjoying.


Title: Re: Final Fantasy XV
Post by: CaptainNapkin on December 27, 2016, 04:22:56 PM
Does it look this bad for everyone else?
I'm playing on Xbox One. Don't see much about resolution issues being posted which is weird when it looks like that. Any post I've made elsewhere people reply that my screen it too big  :oh_i_see:
It makes no sense, maybe my game is bugged somehow.


Title: Re: Final Fantasy XV
Post by: CaptainNapkin on January 23, 2017, 07:55:48 AM
So did anyone else finish this? I finally wrapped up the main quest line this weekend. Kind of had to push through the end, nearly just quit playing but pushed on since I'd put so much time in it. I'd say I ended up with a love/hate with this game... loved the open world stuff in the first few chapters, but the last 2 chapters really put me off and were a chore to get through. I was happy to finally be able to just return to the open world stuff after finishing the main quest, and probably put in another few hours. So much I disliked about this game looking back that I'm suprised it kept my attention so long and that I overall enjoyed it. I cannot explain why.


I'm not the type to replay games typically so no plans for NG+ for me. At this point I only want to fire it up again to see the Moogle (sp?) Carnival or whatever it is they are adding, today or soon I think.

I also picked up and watched Kingsglaive and thought it was excellent. Great movie and stands on its own IMO.


Title: Re: Final Fantasy XV
Post by: Hawkbit on January 23, 2017, 09:51:09 PM
I think I'm done with this at chapter 3. I just don't understand the game, what it is trying to be. The story is meh and the combat is terrible. I'm not even sure what is going on with combat; I'm just pressing buttons.

I suspect I'm overwhelmed by too many new systems thrown at me right from the start. But there's so much bullshit, from cooking to photography to fishing to car driving... Does this ever get to be a fun game?


Title: Re: Final Fantasy XV
Post by: jth on January 24, 2017, 01:15:21 AM
Does this ever get to be a fun game?

They are planning to fix/enhance the gameplay and story (http://eu.square-enix.com/en/blog/announcing-free-updates-final-fantasy-xv), but still no announced timeframe for those patches. I decided I'll wait for those, but it may turn out to be a long wait.


Title: Re: Final Fantasy XV
Post by: 01101010 on January 24, 2017, 07:15:10 AM
Does this ever get to be a fun game?

They are planning to fix/enhance the gameplay and story (http://eu.square-enix.com/en/blog/announcing-free-updates-final-fantasy-xv), but still no announced timeframe for those patches. I decided I'll wait for those, but it may turn out to be a long wait.

Status quo for games these days... $60 gets you the beginnings of the game, or wait 2 years and get the complete game for less.


Title: Re: Final Fantasy XV
Post by: Druzil on January 24, 2017, 07:16:14 AM
Does this ever get to be a fun game?

If you don't like the combat by chapter 3, it never gets any different in any meaningful way.  It continues to be frustrating against large groups of enemies and close to being good but not quite there against single large enemies.  There's not enough strategy in the combat to make the boss encounters fun or engaging.

Parts of the story definitely get better but it's just only half delivered and it feels like major chunks are missing.  You'll get a little one sentence blurb about something on the loading screen between chapters and then later realize that major things actually happened and all you got was that one sentence about it.  Sometimes the only way to fill in the details is by the banter between characters just running around.  There were a few times I had no idea what happened or why I was doing some big story quest.  They can talk about chapter 13 all they want but the story problems start WAY before that.

A few of the dungeon style quests were really great and I think they're the best parts of the game.  Especially the ones with the guest characters.  They are pretty short though and depending on your pacing of the main quest you can spend tens of hours in between them.

If you like their open world style quests there's never any shortage of those, but they never lead anywhere.  There seems to be quite a bit of hate for the fishing mini game, but that was once of the most fun parts of the game for me.


Title: Re: Final Fantasy XV
Post by: CaptainNapkin on January 25, 2017, 07:26:49 AM
Moogle Chocobo Carnival was not worth firing the game up again. Outside of the initial view of what the place looks like, OK, neat but the rest is boring stuff. I will say the image quality looked improved at the carnival, but no idea if that is a fix that carries over to main game because I'm done and not interested in going back. So Carnival was not worth the 2.5gb update with my slow ass back county internet pipe.

I don't typically enjoy these honest trailer videos, but this FFXV one (https://youtu.be/KmLUXoK1I8o) is pretty much in line with my thoughts. Thinking more about why I put 50 some hours into this game, I wonder how much of it had to do with the fun my wife and I had mocking everything in the game as I played, since that's the most memorable thing to me in the end.


Title: Re: Final Fantasy XV
Post by: Hawkbit on January 25, 2017, 07:41:27 AM
Okay, now I know this isn't the game for me. Thanks for sharing that video.

This is a bad game.