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f13.net General Forums => Blood Bowl Bullshit => Topic started by: swiftblade on August 18, 2014, 11:35:19 AM



Title: Mordheim for the PC
Post by: swiftblade on August 18, 2014, 11:35:19 AM
I know this is a Bloodbowl forum, but I reckon most people who play bloodbowl might also like this...

http://www.rockpapershotgun.com/2014/08/18/games-workshop-pc-mordheim-xcom/

Sounds pretty awesome huh? Multi player campaigns could be spectacularly good. What do folks think?


Title: Re: Mordheim for the PC
Post by: Ingmar on August 18, 2014, 11:46:50 AM
I'm at the point where if I see anything with a GW logo on it anywhere, I just assume it will suck and I let IainC buy it first and confirm my suspicions.


Title: Re: Mordheim for the PC
Post by: Pagz on September 09, 2014, 11:47:34 PM
(http://media.giphy.com/media/ZxmOwOuFsn4iI/giphy.gif)


Title: Re: Mordheim for the PC
Post by: Megrim on September 11, 2014, 05:44:30 PM
I am cautiously optimistic about this one. I dearly would love to play some kind of turn-based strategy game on a regular basis (with people) that is not Blood Bowl, and had for a time hoped the new xcom multiplayer would fill that need. This one might do.


Title: Re: Mordheim for the PC
Post by: Rendakor on September 11, 2014, 06:43:39 PM
I hope this becomes a thing.

Could we move this, so people who aren't interested in Fantasy Football can see it?


Title: Re: Mordheim for the PC
Post by: swiftblade on November 22, 2014, 12:15:53 PM
So, I bought the early access. very basic, doesn't even have control options. Not really going to touch it again until they sort that out, but least I got 20% discount!


Title: Re: Mordheim for the PC
Post by: Falconeer on November 22, 2014, 02:07:50 PM
I was going to post the same thing. I am definitely interested, especially considering the first rumors say it's not terrible at all..


Title: Re: Mordheim for the PC
Post by: Falconeer on December 10, 2014, 08:30:22 AM
Wow.

I caved and picked this up, based on what I saw in videos and what I heard from people I trust.

I love it. As Swiftblade said it is pretty basic at the moment as it's on Early Access so you only have access to three factions and there's only very basic PvP (skirmish) and some tutorials, but it all feels really nice and cool and it's easy to see where this is going.

What is there needs lots of improvements of course, more content, etc., but fortunately they seem passionate, open and communicative and have already provided a roadmap for the near future. Even as a preview of the final game, there's already a lot to be excited about. I imagine it can only get better from here.


Title: Re: Mordheim for the PC
Post by: lamaros on December 10, 2014, 02:35:47 PM
Sounds great. You a one of the grain of salt group, but it sounds great.


Title: Re: Mordheim for the PC
Post by: Teleku on December 10, 2014, 03:36:10 PM
Good to hear as well, I'll probably pick this up then.


Title: Re: Mordheim for the PC
Post by: Falconeer on December 10, 2014, 04:20:29 PM
Two grains of salt, and definitely didn't went too deep into it yet. But there's a lot of goodness here, and I hope they won't find random ways to fuck it up.

One thing that is not that cool but it's probably what all these games are going to be like now: only four warbands at launch, more to be added as DLC.


Title: Re: Mordheim for the PC
Post by: Cadaverine on December 11, 2014, 07:36:52 PM
So, there was an update released today.


There's still a good ways to go, but it's pretty good so far.




Title: Re: Mordheim for the PC
Post by: swiftblade on December 11, 2014, 11:51:09 PM
I still cannot play the damn game as they still have added an invert mouse option :(


Title: Re: Mordheim for the PC
Post by: Falconeer on December 12, 2014, 01:21:46 AM
Yeah that's not cool. At least a Dev specifically said in the forums that they are aware of that and will fix it soon.

Loving it.


Title: Re: Mordheim for the PC
Post by: lamaros on February 03, 2015, 04:46:38 PM
33% discount til the 6th.

I might bite.


Title: Re: Mordheim for the PC
Post by: Cadaverine on February 03, 2015, 05:50:39 PM
From the email I got about it:


And the video.  http://youtu.be/6P5KrUpcjwU (http://youtu.be/6P5KrUpcjwU)


Title: Re: Mordheim for the PC
Post by: lamaros on February 04, 2015, 04:42:59 AM
I bought it. Load times are looong, needs a better third person view, and the maps are a bit ugly and dull. Otherwise it looks like it has a bit of promise.


Title: Re: Mordheim for the PC
Post by: Falconeer on February 04, 2015, 01:53:05 PM
Yes, those are everyone's biggest complains. The map/bird's eye view is just incredibly messed up and makes playing harder (and less fun) than it should. Then, I'm a little worried that there's still 5 our of 8 functions that are in a "coming soon" stage in the Warband screen and they have been like that for months now. But yes, what's in it is cool so far. I just hope they won't run out of cash before adding everything that has to be added.


Title: Re: Mordheim for the PC
Post by: lamaros on February 04, 2015, 02:57:21 PM
Yeah there is still a lot to do to make it decent, and a heap to make it great.


Title: Re: Mordheim for the PC
Post by: Cadaverine on February 04, 2015, 03:06:52 PM
Tried the new Chaos warband last night, and they seem to be ridiculously overpowered.  I wiped out the whole human team and only took 85 damage.  Archers were pretty useless, doing 7 - 12 dmg once each round vs my melee units which were hitting 2 or 3 times for 30 - 50 dmg.  Spellcasters seem a bit useless too, so far.  

I'll have to try out the other warbands, and see if they've been buffed up any since the last update.


Title: Re: Mordheim for the PC
Post by: Falconeer on February 04, 2015, 03:15:11 PM
Oh balance is all over the place. They are still deciding on how much a basic attack is supposed to cost. That means they have no clue about where to go now, let alone when characters  will start leveling up (10 ranks).


Title: Re: Mordheim for the PC
Post by: lamaros on February 04, 2015, 09:05:11 PM
Against the AI or another player? There is also a bug ATM which means the AI starts with about half the team you do.

High initiative + speed + range Skaven rush looks a bit nasty at the moment on any map with climbing spots and the like, especially given the power of blocking spots where someone might want to come up/down.


Title: Re: Mordheim for the PC
Post by: lamaros on March 13, 2015, 06:47:26 AM
Another content update for this, not had a chance to play it yet though.


Title: Re: Mordheim for the PC
Post by: Falconeer on March 13, 2015, 08:23:45 AM
Seems still slim for my tastes. Not enough quality of life improvements, actually none at all, and more maps which I don't care much for considering how unpolished it all is. I have good feelings about this game, but there's definitely more waiting to do for me.


Title: Re: Mordheim for the PC
Post by: swiftblade on March 14, 2015, 02:34:25 AM
Still no inverted mouse support :( They "may" try to squeeze it in next update. Its simple stuff people!


Title: Re: Mordheim for the PC
Post by: Falconeer on March 19, 2015, 11:06:42 AM
Quote
Added
Control: Added option to disable gamepad, option to invert camera controls


Title: Re: Mordheim for the PC
Post by: swiftblade on March 20, 2015, 01:34:21 AM
Quote
Added
Control: Added option to disable gamepad, option to invert camera controls

At last!


Title: Re: Mordheim for the PC
Post by: Falconeer on April 16, 2015, 10:16:36 AM
New big patch.

Main highlights.

- Mutation on level 10 Possessed characters.
- Armours that can be equipped now have a different look.
- Enchanting of items with runes and marks.
- 2 new maps.
- Lots of balance stuff.




Full notes under the spoiler.



Title: Re: Mordheim for the PC
Post by: Falconeer on September 30, 2015, 11:15:39 AM
This game just got the big "Progression" patch everyone was waiting for, and it all of a sudden got really interesting. It also unlocked the first Act of the single player campaign and while I haven't played any of the "story" steps, I finally understand what wyrdstones are for and how the whole mechanic will work, and it's interesting... from a single player perspective.

A little more obscure how to make it work for a multiplayer campaign or League. I was really thinking this could work in a certain Blood Bowl way (there's a lot of similarities) but too many things still need to be tested and while progression has been enabled for PvE, it hasn't for PvP. It will by next month's patch though, something they call the "Contest patch" or "Contest progression". It has to do with player tourneys anyway.

There's still lot to wait for but this last patch completely revitalized it for me.


Title: Re: Mordheim for the PC
Post by: Hoax on September 30, 2015, 11:32:39 AM
It still looks pretty clunky and unfun to me when I've watched it. Also the camera is so fps that its hard to get a feel for the total battlefield seemingly. Its just an odd duck visually and I can't see why they made it the way they did. I mean combat just comes across as very boring. With random ass numbers on each hit and every unit's turn consisting of several swings into a hp bar.

Why isn't it just the normal WH system of attacks at X strength vs Y toughness to inflict wounds? The HP numbers somehow really offend me when I've checked on the game's progress.


Title: Re: Mordheim for the PC
Post by: Falconeer on October 03, 2015, 11:12:00 AM
Here's the real problem with this game: it's basically a single player game. Sure it can be played against other people, but there is ZERO support for multiplayer modes other than... just take one of your Warbands and pit it against a friend's. No dedicated server (ok) of any kind, no dedicated Multiplayer mode (in fact, your single player band is the same you'll use in mult and it still has to obery some of the single player campagn requirements), and ultimately, no way to balance things since the more you play the more your account learns skills and things that will affect any new Warband you create.

Meaning, if I play the single player campaign for enough time I'm earning Veteran Ranks and that stays with me no matter what Warbande you are using, so when I create a brand new Rank Zero warband to play with a friend who just started, I have inherently more power.

Despite Hoax's post, there's a lot of goodness in this game, I'm loving what is in it. But clearly the budget limitations are forcing them to relegate some important features to an afterthought, and considering that I just got this to play PvP in a Blood-Bowlish sorta Campaign-League (Mercenaries level up, get sick, die, etc.) mode and I didn't even know there was a single player campaign, unless something changes before launch I gotta say I'm pretty disappointed.

About Hoax's post, the only thing I am gonna address is that the numbers are absolutely not random ass, in fact the whole system with a million stats+buff+debuff+actions is one of the parts I like the most and luckily you can control every aspect of it down to the tiny numbers. About what it looks like or how stff or boring it feels, that's subjective. I particularly like that, in a way, the goal of the game is NOT to kill the enemy, but to gather enough wyrdstones and ship them to your Employer before a deadline WHILE trying to prevent your opponent to do the same and surviving and killing them in the process. If you don't fill the quota within ten days you get fired, and that's game over (single or multiplayer, they are one and the same). Reminded me of Blood Bowl, where the point is scoring and fighting is collateral.


Title: Re: Mordheim for the PC
Post by: Falconeer on November 19, 2015, 09:44:58 AM
Just left Early Access, officially released today.