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Title: Hotfix/Patch thread
Post by: KallDrexx on March 29, 2014, 08:51:21 AM
http://us.battle.net/d3/en/forum/topic/12319691934#1

Quote
Hey everyone,

As a quick heads up, we have two buffs to Legendary item drop rates coming down the pipeline.

First change: We're increasing the drop rate for Legendary items (this includes Set items) in Torment 1-6.

Second change: We're significantly increasing the chance for an item purchased from Kadala to be a Legendary.

Both of these hotfixes are somewhat proactive, but are aimed to help improve the reward curve for players as they start to reach higher Torment difficulties. We look forward to hearing your feedback as a result of these changes!


Title: Re: Hotfix/Patch thread
Post by: Paelos on March 29, 2014, 09:50:15 AM
http://us.battle.net/d3/en/forum/topic/12248364816?page=3

This thread is detailing the issue I had with the game crashing and black screening. It's something they are looking into for a hotfix.


Title: Re: Hotfix/Patch thread
Post by: MrHat on March 29, 2014, 09:51:40 AM
http://us.battle.net/d3/en/forum/topic/12319691934#1

Quote
Hey everyone,

As a quick heads up, we have two buffs to Legendary item drop rates coming down the pipeline.

First change: We're increasing the drop rate for Legendary items (this includes Set items) in Torment 1-6.

Second change: We're significantly increasing the chance for an item purchased from Kadala to be a Legendary.

Both of these hotfixes are somewhat proactive, but are aimed to help improve the reward curve for players as they start to reach higher Torment difficulties. We look forward to hearing your feedback as a result of these changes!

Wish we had numbers to judge whether or not to slog through T2 or stay in T1 with better kill rate.


Title: Re: Hotfix/Patch thread
Post by: Threash on March 30, 2014, 04:59:34 PM
Did this happen already? not sure if  should be hoarding still.


Title: Re: Hotfix/Patch thread
Post by: Merusk on March 30, 2014, 05:45:52 PM
I dunno.. blew through all mine and didn't even get a yellow item. I feel cheated.


Title: Re: Hotfix/Patch thread
Post by: Ingmar on March 30, 2014, 06:58:21 PM
The change is in, yeah. Not even a yellow item, Merusk? That's kind of amazing. Almost every item I get is yellow, rarely a blue, very rarely a green/legendary (which was nil until the hotfix.)


Title: Re: Hotfix/Patch thread
Post by: Setanta on March 30, 2014, 09:14:49 PM
60-40 split yellow to blue here - and still a shit ton of barbarian belts


Title: Re: Hotfix/Patch thread
Post by: Segoris on March 30, 2014, 09:48:20 PM
I'm roughly 80% yellows, 1 Blackthornes Chest which was nice until I accidentally sharded and lost about 10% dps and toughness.

But yeah, overall, you're better off farming Adventure mode on normal. Split up from the others, complete an act. Then, at the end, port in to each area check the map for legendaries that dropped and move on to the next game.


Title: Re: Hotfix/Patch thread
Post by: Sjofn on March 30, 2014, 10:31:34 PM
I get pretty much all yellows from the gambling lady. No legendaries from her, but only like ... two blues ever, too.


Title: Re: Hotfix/Patch thread
Post by: Ironwood on March 31, 2014, 04:42:56 AM
Gambling lady has been an utter waste of fucking time for me.

Blues/Yellows.  Shit ones at that.


Title: Re: Hotfix/Patch thread
Post by: Rasix on March 31, 2014, 11:26:47 AM
Just yellows for me.  Nothing but yellows.  Did they lower the drop rate for legendaries on master in addition to the buff to torment drop rates?  Last night is just about the only one I can remember not getting a single legendary to drop.   My witchdoctor still takes forever to kill anything, so I'm not sure torment will be advisable yet.



Title: Re: Hotfix/Patch thread
Post by: Merusk on March 31, 2014, 11:29:33 AM
Just do Torment 1 in a group.  I've turned my monk into a support role character. I keep other people alive to kill shit for me. Can you do things like that with the WD?


Title: Re: Hotfix/Patch thread
Post by: Rasix on March 31, 2014, 11:33:48 AM
We've got buffs, debuffs, control.  Pretty easy to switch to a support role.   However, the pickings for human beings can be a bit slim during my hours.  :awesome_for_real:

I may just also be underestimating what I can do.  What's good on paper numbers for doing torment 1?


Title: Re: Hotfix/Patch thread
Post by: Lakov_Sanite on March 31, 2014, 11:40:24 AM
I made a glass cannon wizard build I got up to 812k dmg not including arcane/spell specific dmg but I've since scaled back to around 710 because the survivability was just too low with current gear.


Title: Re: Hotfix/Patch thread
Post by: Pennilenko on March 31, 2014, 11:41:11 AM
We've got buffs, debuffs, control.  Pretty easy to switch to a support role.   However, the pickings for human beings can be a bit slim during my hours.  :awesome_for_real:

I may just also be underestimating what I can do.  What's good on paper numbers for doing torment 1?

I would say based on my experience at least 200 to 300k dps, and 3 to 4 million toughness.


Title: Re: Hotfix/Patch thread
Post by: Nija on March 31, 2014, 11:49:07 AM
We've got buffs, debuffs, control.  Pretty easy to switch to a support role.   However, the pickings for human beings can be a bit slim during my hours.  :awesome_for_real:

I may just also be underestimating what I can do.  What's good on paper numbers for doing torment 1?

If you're playing your WD, take the Fetish Sycophants passive and use vampire bats to generate a zillion of them.

Then you want to find items that give +% to physical damage (for the pet damage) and concentrate on getting your toughness up.

I can solo T2/T3 at 230k sheet dps, 6.5M toughness. My sheet dps is kind of meaningless since all my damage comes from pets.

The final piece to this build is the mask of jeram to get the +90% pet damage modifier.

Right now with my fairly shitty setup my fetishes hit for 750k, and with the various debuffs/buffs I have going they will get up to 1.2-1.4M crits.

Here's my setup. (which doesn't show the rerolled stats on most items.) http://us.battle.net/d3/en/profile/Nijasan-1781/hero/41768423 (http://us.battle.net/d3/en/profile/Nijasan-1781/hero/41768423)

Also note that I don't always run with wrathful protector - I usually use zombie dogs, but I was grouped with another WD using the same build and too many dogs out blocks the fetishes from pathing to the mobs.


Title: Re: Hotfix/Patch thread
Post by: Rasix on March 31, 2014, 12:09:25 PM
Here (http://us.battle.net/d3/en/profile/Rasix-1142/hero/40652760)  is what I'm currently running.  It's a lazy build based off my leveling build.  Only really lovely piece of gear I have is the legendary dagger.  Gloves have proved useful as well.

It works well enough clustering most crap up around the dog and garg.  Then just drop the piranhas (usually run tornado, was messing about with the zombie fish), and spam the barf cloud.  Thinking I don't really need the health boost for the extra dog.  Since the pets rarely ever die, and never before the timer is up for resummoning.


Title: Re: Hotfix/Patch thread
Post by: Ironwood on March 31, 2014, 12:16:38 PM
Zombie fish is an odd one - I tried it and it didn't seem to have much of a difference.

I just LOVED Bogodile tho.


Title: Re: Hotfix/Patch thread
Post by: Ingmar on March 31, 2014, 01:09:43 PM
Pirahnas is a great skill, even without the amazing bogodile animation. 15% bonus damage on things it hits is really great in a group.

Here's what I'm at right now, I'm able to snooze through Torment I for the most part, I should probably be doing harder stuff:

http://us.battle.net/d3/en/profile/Thorgrim-1313/hero/589774

My re-enchants don't show on there yet I see.

I ended up ditching Fetish Sycophants for the passive that makes locust swarm and pirahna bonus damage never fall off the targets, it's pretty great in rifts when you've got locusts ticking away on every dude on the screen, and the 15% bonus permanence is great for bosses because they tend to teleport around and the debuff falls off if you don't have it. I more or less act as a tank for the group usually. 6 pets plus taunting zombie wall every 8 seconds ties up a lot of monsters.

Someday maybe I'll replace those level 60 ice climbers and Countess Julia's, but I haven't found a level 70 thing yet that's close to as useful as either.


Title: Re: Hotfix/Patch thread
Post by: Ironwood on March 31, 2014, 03:50:11 PM
That's a nice fury.


Title: Re: Hotfix/Patch thread
Post by: Merusk on March 31, 2014, 04:35:29 PM
I need to figure out wtf I'm doing wrong that all of you have so many legendary and set pieces.


Title: Re: Hotfix/Patch thread
Post by: Ingmar on March 31, 2014, 04:46:19 PM
Are you skipping clickable/breakable objects? No lie, probably half of my legendaries/sets have come out of those.


Title: Re: Hotfix/Patch thread
Post by: Merusk on March 31, 2014, 05:52:26 PM
Nope.  Half the reason I keet Sweeping Wind up until my latest skill build is so I don't miss breakables.


Title: Re: Hotfix/Patch thread
Post by: KallDrexx on March 31, 2014, 06:26:12 PM
Nope.  Half the reason I keet Sweeping Wind up until my latest skill build is so I don't miss breakables.

What difficulty are you playing at?  If I am looking for equipment I go down to Hard and do bounties at that.  That's seem to net me 1-2 legendaries an hour.  The trick is to go to a difficulty where you destroy mobs extremely quickly.

It kinda bums me out but the only thing that matters in this game is how fast you can kill and complete bounties.  Even being able to clear T1 at a decent rate my gear upgrade and exp gain is much faster on hard.


Title: Re: Hotfix/Patch thread
Post by: schild on March 31, 2014, 06:34:42 PM
I want to talk about how much they need to add Forgotten Souls as a drop to every monster and chest in the game and not have it tied to Legendary Drops.


Title: Re: Hotfix/Patch thread
Post by: Merusk on March 31, 2014, 06:56:05 PM
Nope.  Half the reason I keet Sweeping Wind up until my latest skill build is so I don't miss breakables.

What difficulty are you playing at?  If I am looking for equipment I go down to Hard and do bounties at that.  That's seem to net me 1-2 legendaries an hour.  The trick is to go to a difficulty where you destroy mobs extremely quickly.

It kinda bums me out but the only thing that matters in this game is how fast you can kill and complete bounties.  Even being able to clear T1 at a decent rate my gear upgrade and exp gain is much faster on hard.

Always groups, Torment 1 though I'm thinking of upping to 2.


Title: Re: Hotfix/Patch thread
Post by: Threash on March 31, 2014, 07:37:11 PM
I want to talk about how much they need to add Forgotten Souls as a drop to every monster and chest in the game and not have it tied to Legendary Drops.

I've gotten one from every torment rift i do from the rift guardian.


Title: Re: Hotfix/Patch thread
Post by: schild on March 31, 2014, 07:38:11 PM
I want to talk about how much they need to add Forgotten Souls as a drop to every monster and chest in the game and not have it tied to Legendary Drops.

I've gotten one from every torment rift i do from the rift guardian.

I get about 1 for every 3.


Title: Re: Hotfix/Patch thread
Post by: Ingmar on March 31, 2014, 09:49:39 PM
Yeah same. They're pretty rare and it really puts a damper on the rerolling.


Title: Re: Hotfix/Patch thread
Post by: Merusk on April 01, 2014, 07:18:17 AM
The change is in, yeah. Not even a yellow item, Merusk? That's kind of amazing. Almost every item I get is yellow, rarely a blue, very rarely a green/legendary (which was nil until the hotfix.)

The first attempt was only 3 items, but no, not a single yellow.  I blew through all of my shards again last night. All yellows, 80% other-class weapons.  I got an axe with STR and a shitty 1700 DPS fist weapon as the 2 out of 10 that weren't Wiz/Barb/DH weapons.

I'm going to try armor pieces next, but it's quickly proving to not be worth it for me to bother with blood shards.


Title: Re: Hotfix/Patch thread
Post by: Ironwood on April 01, 2014, 07:49:11 AM
My monk got a nice wizard hat from her.  He didn't want a wizard hat.  My wizard didn't want a wizard hat.

They really, really need something else to do with bloodshards.  This is like putting dollar bills into the g string of an elephant.


Title: Re: Hotfix/Patch thread
Post by: MrHat on April 01, 2014, 08:52:39 AM
I agree, but just don't think of it as something that will net you anything.

It's simply another way to get a full bag of loot after a pair of rifts.  You can sell those rares for like 4k-7k so that's an easy 100k too with maybe the chance of a Forgotten Soul.

There was a new hotfix that corrected Bounty Bags so you can't get imperial gems from them unless you got them on a high Torment.


Title: Re: Hotfix/Patch thread
Post by: Merusk on April 01, 2014, 11:38:53 AM
Glad I got a bunch before that fix then. Buaha.


Title: Re: Hotfix/Patch thread
Post by: Ingmar on April 01, 2014, 01:11:00 PM
There's no reason to not blow through your shards on whatever, though, at the absolute worst you get crafting mats. I bought about 20 mojos right after the hotfix and got my Manajuma's mojo that way, so the stuff *can* drop.


Title: Re: Hotfix/Patch thread
Post by: KallDrexx on April 04, 2014, 07:30:43 AM
Hotfix last night (http://us.battle.net/d3/en/forum/topic/12032813274)

Quote
The following hotfixes now require a patch, and will be implemented in an upcoming patch:

Belial is occasionally not dropping appropriate loot.*
Players are receiving an unusually high number of Mighty Belts and Quivers.*

There is now an additional bonus 25% chance to find a Legendary item while in a Nephalem Rift.*
The number of chests that spawn in the following zones has been reduced:*
Core of Arreat
Briarthorn Cemetary
Battlefields of Eternity
Crag of Eternity
Demonic Vessels were using the incorrect loot table, and now give less generous loot.*


Blue post about the Tiered Rifts coming in the 2.1.0 patch (http://us.battle.net/d3/en/forum/topic/12373497336#4)

Also, Battle.Net profiles now show mystic changes on items!

*edit*
Also apparently +% Damage doesn't work with +[x-y]Elemental damage affixes (http://us.battle.net/d3/en/forum/topic/12329613352) but is being worked on for a future patch/hotfix.


Title: Re: Hotfix/Patch thread
Post by: schild on April 04, 2014, 09:03:06 AM
Quote
There is now an additional bonus 25% chance to find a Legendary item while in a Nephalem Rift.*

I DO need to keep bitching apparently.


Title: Re: Hotfix/Patch thread
Post by: Threash on April 04, 2014, 09:08:19 AM
Every demonic vessel i opened this morning dropped nothing, so i guess this happened already?


Title: Re: Hotfix/Patch thread
Post by: KallDrexx on April 04, 2014, 09:18:48 AM
Yeah it went live last night.

Oh, I remember reading last night a blue post that they are looking at increasing legendary craft mats so they drop *much* more frequently. 


Title: Re: Hotfix/Patch thread
Post by: schild on April 04, 2014, 09:19:14 AM
Yeah it went live last night.

Oh, I remember reading last night a blue post that they are looking at increasing legendary craft mats so they drop *much* more frequently. 

As they motherfucking should.


Title: Re: Hotfix/Patch thread
Post by: Maledict on April 04, 2014, 10:01:30 AM
After that can they actyally look at making the itesm useable?

I mean, I have both the Cain's and the Demonskin set of plans, and I cannot for the life of me figure out *why* I'd want to craft them. They cost an astonishing fortune, have completely random stats and have terrible set bonuses.

Most of the crafted legendaries and sets seem that way - I think they should be redone and turned into "build" sets so that folks can focus in on an item or set they want that matches their playstyle. Cains should be turned into a useful set for experience gain, for example - have every piece spawn with lower level requirements, have experience gain on lots of them etc. Demonskin could be a fire based set etc.


Title: Re: Hotfix/Patch thread
Post by: Merusk on April 04, 2014, 12:37:27 PM
There's no reason to not blow through your shards on whatever, though, at the absolute worst you get crafting mats. I bought about 20 mojos right after the hotfix and got my Manajuma's mojo that way, so the stuff *can* drop.

Yeah, finally got a legendary last night blowing through chest shards.  It is utter crap, so I'm going to shard it.


Title: Re: Hotfix/Patch thread
Post by: Ingmar on April 04, 2014, 02:18:57 PM
After that can they actyally look at making the itesm useable?

I mean, I have both the Cain's and the Demonskin set of plans, and I cannot for the life of me figure out *why* I'd want to craft them. They cost an astonishing fortune, have completely random stats and have terrible set bonuses.

Most of the crafted legendaries and sets seem that way - I think they should be redone and turned into "build" sets so that folks can focus in on an item or set they want that matches their playstyle. Cains should be turned into a useful set for experience gain, for example - have every piece spawn with lower level requirements, have experience gain on lots of them etc. Demonskin could be a fire based set etc.


Does the lower level Cain's set recipe not drop anymore? There's a mid-20s one that does exactly what you describe, from before the expansion.


Title: Re: Hotfix/Patch thread
Post by: KallDrexx on April 04, 2014, 10:15:51 PM
After that can they actyally look at making the itesm useable?

I mean, I have both the Cain's and the Demonskin set of plans, and I cannot for the life of me figure out *why* I'd want to craft them. They cost an astonishing fortune, have completely random stats and have terrible set bonuses.

Most of the crafted legendaries and sets seem that way - I think they should be redone and turned into "build" sets so that folks can focus in on an item or set they want that matches their playstyle. Cains should be turned into a useful set for experience gain, for example - have every piece spawn with lower level requirements, have experience gain on lots of them etc. Demonskin could be a fire based set etc.

I actually don't really care about the cost to crafting them, but holy shit I have two legendaries on my character that require flawless royals *just to reroll a stack*.

That right there is fucking retarded  :uhrr:  I'll pay that retarded cost when I can be guaranteed a non-shit roll.


Title: Re: Hotfix/Patch thread
Post by: Segoris on April 08, 2014, 01:51:42 PM
Patch 2.04 is live, lots of goodies for class balance, and a neat little bonus of the "philosophy" of why they're adjusting classes.

Key things are WD signature spells buffed, Crusaders buffed all over (heaven's fury had a rune nerf but the buffs more than make up for it), Barbs and DH have generators buffed, monks are fine, and Wiz had arcane orb: frozen orb and Electrocute: Surge of Power nerfed a bit. Poison monster affix nerfed.



Additional note regarding Malthael drops:
Basically people were killing him, looting, then logging out before death animation completed so they could keep killing him like it was their first time it seems.


Title: Re: Hotfix/Patch thread
Post by: Merusk on April 08, 2014, 02:14:26 PM
Poison monster affix nerfed.

Oh good, I thought it was just me who felt it was over the top.
Quote
General
            Crusaders now take 15% less damage from all sources

 :drill: :grin: :heart:


Title: Re: Hotfix/Patch thread
Post by: Soulflame on April 08, 2014, 02:18:52 PM
That's the one with the glob that would create lines?  Yeah, that one was harsh.

Still need a nerf to Arcane though!


Title: Re: Hotfix/Patch thread
Post by: Threash on April 08, 2014, 02:48:56 PM
Well shit that completely wrecks my wizard.


Title: Re: Hotfix/Patch thread
Post by: schild on April 08, 2014, 03:21:28 PM
Arcane Orb (frozen) is still absolutely absurd. I was playing my Wizard earlier. Doesn't feel like anything changed.


Title: Re: Hotfix/Patch thread
Post by: Ingmar on April 08, 2014, 03:24:06 PM
The radius is a little smaller and the chill only lasts for what the skill says. It is not a huge nerf in any sense, yeah.

If you are of a mind to abuse bugs while they last, Crusader Thorns passive + Reflective Armor rune on Iron Skin is completely busted right now.


Title: Re: Hotfix/Patch thread
Post by: Hoax on April 08, 2014, 03:55:04 PM
Like can exploit Ghom again busted?


Title: Re: Hotfix/Patch thread
Post by: Ingmar on April 08, 2014, 03:59:34 PM
Like against anything. The value of the thorns passive apparently scales with difficulty now and it's 50k on Torment 1. With reflective skin up people are reporting entire elite packs one-shotting themselves on it, etc. Hack is pretty insane right now too apparently.


Title: Re: Hotfix/Patch thread
Post by: Ingmar on April 08, 2014, 05:29:56 PM
PSA for hardcore players:

http://us.battle.net/d3/en/forum/topic/12471016979

Quote
Attention Crusaders,

There is currently a very unpleasant bug with Blessed Shield - Shattering Throw where the shield can rebound on the Crusader casting it, potentially resulting in death.

Hardcore players should avoid using this skill until a hotfix can be implemented.

We are currently working on a hotfix and will update the 2.0.4 Patch Hotfix thread with more information as soon as it becomes available. We thank you for your patience and understanding while we work to resolve this issue as quickly as possible!


Title: Re: Hotfix/Patch thread
Post by: schild on April 08, 2014, 05:36:54 PM
Now, playing that class on purpose would be hardcore.


Title: Re: Hotfix/Patch thread
Post by: Trippy on April 08, 2014, 05:37:18 PM
Ha that's awesome. Can you grief people in your party with it too?


Title: Re: Hotfix/Patch thread
Post by: Ingmar on April 08, 2014, 05:42:22 PM
That was the first thing I wondered about myself. Not sure.


Title: Re: Hotfix/Patch thread
Post by: Hoax on April 08, 2014, 05:48:07 PM
Yes you can pk with it according to the boards.


Title: Re: Hotfix/Patch thread
Post by: MrHat on April 08, 2014, 06:06:25 PM
Yes you can pk with it according to the boards.

Heh, whoever said this wasn't like D2?


Title: Re: Hotfix/Patch thread
Post by: Polysorbate80 on April 08, 2014, 06:48:27 PM
30 million damage thorn crits  :oh_i_see:  

I have to remember not to swing my sword while it's on; I keep blinding the enemies and they quit killing themselves...

EDIT:  Wish I had the durability for Torment VI.  Base thorn damage of 524,000=crits for 285 million....


Title: Re: Hotfix/Patch thread
Post by: dd0029 on April 08, 2014, 07:35:12 PM
The no Death's Breath for crafting things sub 70 makes that a whole lot more fun. I went from 60k to 130k when my WD leveled to 61. The new Haunt is pretty awesome.


Title: Re: Hotfix/Patch thread
Post by: Threash on April 08, 2014, 07:40:37 PM
Arcane Orb (frozen) is still absolutely absurd. I was playing my Wizard earlier. Doesn't feel like anything changed.

Sure arcane orb isn't much worse, there is just going to be a lot less of them because of "Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy". 


Title: Re: Hotfix/Patch thread
Post by: schild on April 08, 2014, 07:41:40 PM
They were so concerned about farming Manglemaw that they nerfed his loot. They're overly paranoid about people playing the game how they want to play it. Way to have a control freak managing design. :oh_i_see:


Title: Re: Hotfix/Patch thread
Post by: Reg on April 08, 2014, 08:27:51 PM
The whole reason most people even bought the expansion was because of the improvement to the loot system. If they turn that into a bait and switch at this point they'll pay the price.


Title: Re: Hotfix/Patch thread
Post by: apocrypha on April 09, 2014, 01:54:22 AM
Crusader things hotfixed already:

Quote
Crusader

    Blessed Shield - Shattering Throw
        Should no longer cause players to deal Area Damage to themselves and allies.*
    Iron Maiden
        This skill no longer erroneously scales with monster difficulty and provides 6102 Thorns @ level 70.*
            Please note the tooltip will not reflect this value. We plan to rework this skill in a future patch.


Title: Re: Hotfix/Patch thread
Post by: Merusk on April 09, 2014, 05:36:03 AM
Anyone else note an increase in legendary drops?  After the last few days where I was getting one an hour I got one every half hour or so last night.  2 pats. 2 chests. 2 rings and a shoulder. (Killed az and belail and got 2 drops there)


Title: Re: Hotfix/Patch thread
Post by: Xilren's Twin on April 09, 2014, 05:53:40 AM
Anyone else note an increase in legendary drops?  After the last few days where I was getting one an hour I got one every half hour or so last night.  2 pats. 2 chests. 2 rings and a shoulder. (Killed az and belail and got 2 drops there)

Not sure about rate, but i had a legendary for lvl 13 drop for a newly minted crusader last night.  I think it's the lowest level i've ever seen.


Title: Re: Hotfix/Patch thread
Post by: dd0029 on April 09, 2014, 07:15:56 AM
Anyone else note an increase in legendary drops?  After the last few days where I was getting one an hour I got one every half hour or so last night.  2 pats. 2 chests. 2 rings and a shoulder. (Killed az and belail and got 2 drops there)

Definitely. My first bounty on my 60 WD last night, in the first room had a set chest piece, legendary legs and a 60 orange recipie drop.  Over the course of the next three hours, I had another 3 legendaries drop, all mostly bad, but they did drop.


Title: Re: Hotfix/Patch thread
Post by: Ingmar on April 09, 2014, 12:35:27 PM
If you're doing Nephalem Rifts, that would be expected, they buffed the drop rate in Rifts in a hotfix a bit before the patch.

I think they also upped the drop rate overall on higher difficulties?


Title: Re: Hotfix/Patch thread
Post by: schild on April 09, 2014, 12:53:03 PM
The droprate in rifts has been nominally better. I've seen more legs on bounties though.


Title: Re: Hotfix/Patch thread
Post by: Merusk on April 09, 2014, 03:48:42 PM
If you're doing Nephalem Rifts, that would be expected, they buffed the drop rate in Rifts in a hotfix a bit before the patch.

I think they also upped the drop rate overall on higher difficulties?

Was running story mode on normal to get through it


Title: Re: Hotfix/Patch thread
Post by: Ingmar on April 09, 2014, 07:10:56 PM
More loot rate changes of various sorts:

Quote
A series of hotfixes will be deployed today making more adjustments to overall reward structures within the game. I wanted to take a minute to explain the reasons for the changes that we are making. A driving goal of our design has been to make killing monsters feel rewarding, we want you all to find tons of cool items that you are excited about but more importantly we want you to have fun while doing it.

Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.

Finally Kadala, she has always been intended to give players some degree of control over their item upgrades. While we don’t want players to simply pick and choose from a list of items at an excessively high cost, we do want you to have an answer to the question “How do I upgrade my boots?”. Kadala is meant to be that answer, she is meant to give you some direct control over the types of items you find. Since we are increasing the overall reward structure of the game she is also going to be increasing but by a larger amount than the rest of the changes since she didn't feel rewarding enough to us.

Without further delay here is a list of the changes that will be coming in the hotfix.

The Bad!
Unique monsters now drop less items.
*Uniques were dropping far more loot than their difficulty would warrant.

Chest spawns have been thinned out across all acts of the game.
*Ideally chests become less common and something that players can’t flip games to farm. It is our goal to make them feel exciting and rewarding when you find them.

The Good!
The bonus legendary drop rate for rifts is being increased from 25% to 100%!
*This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness. ;P

Kadala’s legendary drop rate has been significantly increased.
*Blood Shards are meant to be a compelling element of rift rewards and something players are excited to get.

Loot is an incredibly important aspect of Diablo games and we will continue to keep a very close eye on it. If more problems arise we will continue striving to address them. It isn’t our goal to take loot away from people, we just want to make sure they are having as much fun as possible while finding it and these changes all support that goal.

Good hunting and link the loot!

Travis Day


Title: Re: Hotfix/Patch thread
Post by: Threash on April 09, 2014, 08:17:57 PM
Things i didn't do get nerfed, things i did a lot of get buffed.  That's all good news.


Title: Re: Hotfix/Patch thread
Post by: KallDrexx on April 09, 2014, 08:56:06 PM
I literally just spent wasted 200 blood shards earlier :(


Title: Re: Hotfix/Patch thread
Post by: schild on April 09, 2014, 08:56:50 PM
I literally just spent wasted 200 blood shards earlier :(

So? Nothing else to do with them.


Title: Re: Hotfix/Patch thread
Post by: schild on April 09, 2014, 08:59:34 PM
Oh, I see.

Well. I only knew one Travis Day, and he was a total dick. I operate under the assumption this is the same Travis that lived in Virginia in 1994 and taught me how to play magic at a competitive level.


Title: Re: Hotfix/Patch thread
Post by: Rasix on April 09, 2014, 09:14:45 PM
I literally just spent wasted 200 blood shards earlier :(

I think I've dumped at least 1000-2000 shards into belts, with nothing to show for it.  OHH WELL.  I have gotten 2 legendaries out of her, so not everything was a bust.

I don't have enough foresight to wait for people to unfuck things.


Title: Re: Hotfix/Patch thread
Post by: schild on April 09, 2014, 09:18:03 PM
You can only carry 500 at a time anyway, and you get 50+ per rift. I fail to see how any blood shards can ever be considered "wasted." As they are literal waste. A byproduct of a rift.

The consolation prize.

It's literally a YOU DID YOUR BEST trophy. What a stupid system.


Title: Re: Hotfix/Patch thread
Post by: Segoris on April 09, 2014, 10:02:04 PM
So yeah, CHD for pets was stealth buffed (http://us.battle.net/d3/en/forum/topic/12473177427#10).
Quote
Wish granted. :)

This is indeed an intended change, and the amount of benefit provided to pets does not have a cap. Critical Hit Damage now scales for all pets, from Witch Doctors to Demon Hunters. This actually also includes stationary pets, such as Sentries and Hydras.

Apologies for the delay in communication on this one, but we always want to be sure the information we're providing is full and accurate, and it took me some time to check with all the appropriate folks that this was an actual change and not a bug. We'll be updating the patch notes to reflect this information as well.


Title: Re: Hotfix/Patch thread
Post by: schild on April 09, 2014, 10:03:48 PM
My hydras are gonna hit so hard.


Title: Re: Hotfix/Patch thread
Post by: Ironwood on April 10, 2014, 02:55:21 AM
Don't you have tons of the motherfuckers too ?


Title: Re: Hotfix/Patch thread
Post by: apocrypha on April 10, 2014, 03:04:41 AM
Blood shards can be used to gear up alts if you've powerleveled them to 70. Farm shards with wizard, spend with non-wizard. At the very least you get lots of yellows.

Also, just ran a rift and got 2 set items and a legendary. Different sets and the legendary sucked but y'know, clang!beam!grz! etc.


Title: Re: Hotfix/Patch thread
Post by: Pagz on April 10, 2014, 06:36:56 AM
Sweet, with all these new legendaries dropping I can finally get enough forgotten souls to not get the attributes I want on my legendaries  :awesome_for_real:


Title: Re: Hotfix/Patch thread
Post by: Teleku on April 10, 2014, 10:00:20 AM
Man, I'm still at the point where I don't have the heart to DE a legendary.  'This might be awesome on some other alt or build someday!'


Title: Re: Hotfix/Patch thread
Post by: Ironwood on April 10, 2014, 10:42:25 AM
If it's not 70 or in some way rather awesome, ditch the fucking thing.

Because when the awesome one DOES come along, you'll want to enchant it and you'll need mats.

Lots and lots of fucking mats.



Title: Re: Hotfix/Patch thread
Post by: Threash on April 10, 2014, 10:54:22 AM
Yeah, the only low level legendary i saved to pass on was a socketed thunderfury and the crafted cains set with a socketed helm.


Title: Re: Hotfix/Patch thread
Post by: schild on April 10, 2014, 11:10:58 AM
Diablo 3 is pretty niggardly with forgotten souls.


Title: Re: Hotfix/Patch thread
Post by: Phildo on April 10, 2014, 02:25:14 PM
Is it?  I've been getting more than I need from just messing around so far.


Title: Re: Hotfix/Patch thread
Post by: schild on April 10, 2014, 02:31:17 PM
You're not rerolling to perfection then and as such don't know what you need.


Title: Re: Hotfix/Patch thread
Post by: DeathInABottle on April 10, 2014, 05:01:18 PM
I've been running Electrocute/Frozen Orb since 2.0.  I was worried that the nerf would ruin the build, but nope: a Myken's dropped yesterday, making Electrocute more or less as good as it ever was.  I was sort of looking forward to trying a new build, but I have a bunch of +cold and +arcane orb equipment, so I guess I'm sticking to the program.


Title: Re: Hotfix/Patch thread
Post by: Ragnoros on April 10, 2014, 06:50:22 PM
Having run rifts all afternoon anecdotal evidence suggests that rifts are now good. 

Playing from about noon til three solely running rifts with f13ers (Hi Hat!) I found something like 10 legendary items plus 3-4 plans.

Contrast this to 4-5 hour evenings with one or two drops. It felt good.


Title: Re: Hotfix/Patch thread
Post by: MrHat on April 10, 2014, 11:15:42 PM
Having run rifts all afternoon anecdotal evidence suggests that rifts are now good. 

Playing from about noon til three solely running rifts with f13ers (Hi Hat!) I found something like 10 legendary items plus 3-4 plans.

Contrast this to 4-5 hour evenings with one or two drops. It felt good.

Meanwhile every legendary I find is total shit.  I have like 9 forgotten souls and zero money.


Title: Re: Hotfix/Patch thread
Post by: schild on April 10, 2014, 11:48:27 PM
I got the other Danetta set crossbow (yay) and about 20 shitty items today. Im at the point of "if its not a perfect roll and its not a set item i need, its shit."


Title: Re: Hotfix/Patch thread
Post by: Ingmar on April 11, 2014, 01:28:05 AM
I got a Quetzalcoatl from gambling lady.  :heart:


Title: Re: Hotfix/Patch thread
Post by: Ragnoros on April 11, 2014, 02:00:34 PM
I got a Quetzalcoatl from gambling lady.  :heart:

Were you just gambling random hats? I'm looking for a stormcrow, but that is a wiz only hat and have yet to have her give me any yellow wiz hats or WD hats.


Title: Re: Hotfix/Patch thread
Post by: Ingmar on April 11, 2014, 03:48:01 PM
I'd say something like 70%+ of the hats she gives me when gambling are WD specific.


Title: Re: Hotfix/Patch thread
Post by: Rasix on April 11, 2014, 03:51:02 PM
And yet, I pull a Leoric's Crown (pre-hotfix) rather than something WD specific.   :awesome_for_real:


Title: Re: Hotfix/Patch thread
Post by: Ingmar on April 11, 2014, 03:54:58 PM
Yeah I did get one of those first.