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f13.net General Forums => MMOG Discussion => Topic started by: Nonentity on February 04, 2014, 07:22:01 PM



Title: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Nonentity on February 04, 2014, 07:22:01 PM
https://www.eqnlandmark.com/

Technically a different game than EverQuest Next, though it will be based on the same tech. New thread to not shit up the EQN thread!

If you're not up to speed, it's a series of randomly generated terrains that you can plop down housing on. It is currently in alpha and you can buy in with a founder's pack, though it will be free to play at launch.

https://www.eqnlandmark.com/founders-pack

There is a crafting progression, as well as building and saving templates of building and so on.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Nonentity on February 05, 2014, 02:01:08 AM
One last voxel wipe is incoming to fix some issues, but it looks like templates are working. So save your stuff! Build that selection tool!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 05, 2014, 02:35:13 AM
To answer a couple of questions from the other thread:

Is that a fully, relatively functionally dressed female character I see on these screenshots? This is amazing.

Females so far have incredibly fair clothing. Somehow I doubt it'll stay like that, but all the pre-order pieces of clothing are refreshingly not-sexist. This is my outfit from those screens. (http://www.youtube.com/watch?v=0nEyggXxrqU&list=PLbCPvdjOe6W06U0khR3X4xbtiqKFykWfr&feature=share&index=1)

Also, Falcon, are your visuals turned down?  I ask because the terrain in the screenshots doesn't look nearly as nice as what they had in the demo videos.

The graphics in my screenshots weren't turned down, but based on what you are looking at (desert) they can look dull nomatter how cool the engine is. One thing I can tell you is that I was definitely unimpressed with all the screenshots and videos I've seen before trying it myself, but it look and feels much better when you are in it. Also, don't confuse the actual character screenshots with the "map" screenshots. In the latter, terrain looks more "voxely" by default, probably to better highlight resources.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 05, 2014, 03:46:11 AM
Patch notes for today, and a completely new server (Serenity) to be freshly claimed.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Numtini on February 05, 2014, 07:07:44 AM
Woke up to the new server and managed to snag a nice hillside/top claim on Brook not too far from the teleporter. Most of the map was claimed by the time I got there, but people seem to be bad at figuring out where the gaps are. I could see two people in front of me obviously running towards the edges where there was still some green land to be claimed. They walked right past what's really a great spot.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 05, 2014, 07:43:50 AM
I went for an edge spot just because I wanted to be away from the crowds. I couldn't explain why. There's so many minerals around that you're not really competing for resources or anything. I just like the idea of having a little remote spot, for some reason.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on February 05, 2014, 08:03:41 AM
Build two of those speed accessories and it doesn't really matter how far out you are, either.  You are a leaf in the wind.  (Add the grapple for great pleasure)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 05, 2014, 11:10:10 AM
A collection of impressive buildings. (http://www.youtube.com/watch?v=TmEZEjhxv8g)

Even though they are decently cool, I feel like stating that the buildings and voxels have been reset about three times since launch (five days ago), so this stuff is actually still really basic. Not to mention that no one seems to have the "smooth" tool yet, which is supposed to de-square all the edges and make them look realistic, nor the vast amount of props we have been promised. And still, the view from the top of that tower makes me weak in the knees.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on February 05, 2014, 11:23:34 AM
Patch notes for today, and a completely new server (Serenity) to be freshly claimed.



Thanks for the heads up, finally got a patch of land to call my own. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 05, 2014, 11:26:14 AM
I've had a lot of problems with the Alpha.  I got placed outside the map and had to dig my way back to the map and up to the surface, which took hours on Monday morning.  I tried last night to find a claim and couldn't because there's too many people (some with multiple claims) and not enough landmass.  

That said, I can tell my $60 is going to be well spent.  I really like how honest and vocal they're being with the fans.  Once I get established I like what I'm seeing.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on February 05, 2014, 11:35:11 AM
A collection of impressive buildings. (http://www.youtube.com/watch?v=TmEZEjhxv8g)

Even though they are decently cool, I feel like stating that the buildings and voxels have been reset about three times since launch (five days ago), so this stuff is actually still really basic. Not to mention that no one seems to have the "smooth" tool yet, which is supposed to de-square all the edges and make them look realistic, nor the vast amount of props we have been promised. And still, the view from the top of that tower makes me weak in the knees.

Those are all very cool, specially since they probably only took a few hours work with an alpha client.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 05, 2014, 12:17:00 PM
I just went back to my plot only to find that everything has been reset... again. No biggy, at least I got the crafting stations I lost a few days ago back. While I was fiddling with it, I met Wasted that was randomly roaming around and I helped him find a plot very close to where I am. I think this is telling: my island is the very first one that was opened five days ago, and it's a tier 1 area, they got filled in a matter of hours and STILL there are empty spots. Not only I found him a claim, but I can safely say there are a few more just by where I am. People are just bad at understanding how it works and finding the suitable spots.

Another thing: I created a Custom Chat Channel named f13. To join it all you have to do is type "/join f13" and then "/5 <message>" to write in it. Not sure if it is persistent and if you autojoin it when you log back in, but it's worth a shot. Not even sure if you get a notification when someone writes in it or if you can see who is on. Again, just try it.

That said, I took a few ugly screenshots to give everyone an idea of scale, since many seem interested in finding out how deep you can dig on your plot and things like that. The following screenshots try to show the actual size of the "box" you can build in, the 3D box that represent the size of your claim. As you can see, I put mine pretty much 60% underground and 40% overground. So I dug a straight square hole from the surface to the lowest part of my plot and as you can see it's not a short jump all the way down. Add to that the 40% that is overground that I could have actually put inside the mountain and you have an idea of how big your dwarven tunnels or dungeons could be. I also took a couple of screens from one of the corners of my underground dungeon trying to show how long is the longest hallway you can build (using a torchway and Wasted himself as a reference) and as you can see it's not really small. Sure, not enough to build an actual dungeon, to that end we have to hope that they will allow people to join their claims at some point. What we know is that while it is not allowed in the alpha, players will be able to own multiple claims although there will be an upkeep cost that will grow exponentially.


This is the hole from the top of my claim:

(https://dl.dropboxusercontent.com/u/3584773/Landmark%20screens/Hole02.jpg)


This is from the edge of the hole, looking down:

(https://dl.dropboxusercontent.com/u/3584773/Landmark%20screens/Hole03.jpg)


This is from the bottom of it, looking up:

(https://dl.dropboxusercontent.com/u/3584773/Landmark%20screens/Hole05.jpg)


This is the longest hallway I can build on my plot, to give an idea of how large/long the horizontal space actually is:

(https://dl.dropboxusercontent.com/u/3584773/Landmark%20screens/Hole06.jpg)


This is an aerial shot of my plot, as you can see about 40% is overground and 60% is underground (but you decide that when you place it):

(https://dl.dropboxusercontent.com/u/3584773/Landmark%20screens/Hole07.jpg)


Same thing, from another angle:

(https://dl.dropboxusercontent.com/u/3584773/Landmark%20screens/Hole08.jpg)


A shot to further demonstrate the size of the box, particularly the overground part in this case:

(https://dl.dropboxusercontent.com/u/3584773/Landmark%20screens/Hole09.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on February 05, 2014, 12:22:40 PM
How do you zoom out the camera?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 05, 2014, 12:26:09 PM
Shift + Mouse Wheel, from your character view. But to get better, far away shots do the opposite: use the Map and then zoom in and rotate.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 05, 2014, 12:32:20 PM
Hey Falc, can you please use the image resize tags?  Cool shots.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 05, 2014, 01:44:32 PM
Last batch of useless screenshots I promise. But this is literally blowing my mind. I decided to decorate the edge of my hole and I think it came out pretty cute considering it took me 3 minutes and it's all you can see of my HUGE underground dungeon. That is, of course, if you don't count the little backdoor I built on the side of my mountain. My god, the possibilities are literally making my head explode...


P.S: Update on the f13 custom chat channel, I saw Numtini enter and leave. I guess it works.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Mithas on February 05, 2014, 02:42:55 PM
I really shouldn't be reading this thread. It makes me want to buy it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 05, 2014, 02:48:19 PM
Yeah, I'm a ho for minecraft and liked EQ2....

I wish there were a way to stake an area for f13 so we could build a little town or something. I'm hoping that's an 'alpha' omission, though I've seen enough of those that become game features to be cynical.

Then I think about the TUG alpha and laugh.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 05, 2014, 02:52:46 PM
Might want to bear in mind that beta begins March 31 at the latest, and you can buy entry to that for a much cheaper price than Alpha access, or simply apply and hope to get in for free.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Numtini on February 05, 2014, 02:56:19 PM
With all the comments on claims, one of the $99 perks becomes suddenly a bit more serious: 2 days head start to place claims when it goes to open beta, which I presume is release.

TIp. Keep crafting axes until you get a legendary. It makes a huge difference in gathering the much hated burlwood.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on February 05, 2014, 03:00:37 PM
Could that Vault actually be a be deal since storage chests are local?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 05, 2014, 03:03:47 PM
Fuck it. I blame you all. Again.

Actually, I was reflecting on the money I threw down the toilet with TUG. This seems far less toilety.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: murdoc on February 05, 2014, 03:16:30 PM
I should have spent money on this instead of Hex. I might actually play this.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Nonentity on February 05, 2014, 07:10:01 PM
Servers just came up with 16 new zones per. I got a decent spot in a little valley a hop and a skip from the Nexus on Courage - Bight (Tier 3).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 05, 2014, 08:23:36 PM
Is tier 3 the place to claim? I have a little mountaintop on a tier 1 something on somewhere.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ingmar on February 05, 2014, 08:47:27 PM
Is there going to be any mechanism for getting plots near friends?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 05, 2014, 08:56:20 PM
It would certainly make a lot of sense, given they want it to be a community. Bat Country!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Wasted on February 05, 2014, 09:39:05 PM
The claim system is pretty unsophisticated so far, you can only have one claim at a time currently though that is not how it will be later on.  There are currently no tools to help you locate friends (or even a friends list) or special permissions to put your claim closer to a friend than the normal exclusion zone around their claim.  You can add permissions to your claim to allow others to do stuff.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 06, 2014, 08:54:24 AM
My plot is on Serenity/Dome. The guy who got the next mountain over has the message 'Cannot take the sky from me'  :why_so_serious: My toon is named Carsh, because both Sky and Cash were taken. Got in pretty early on the Dome land rush, my third choice for a site was completely unsettled, though it is halfway to the edge (up a nice little valley, though).

First impressions. I love it. Even in this rough state you can see what a massive improvement this is to the minecraft paradigm (finally!). And the running/diving stuff feels good for EQ:N.

I enjoy mining in minecraft a bit more, as the voxel carving is a bit more chaotic and messes with my OCD that I don't have, totally (and the camera is a bit wonky). I kind of got carried away on the fringe desert area when harvesting iron, though...it's so much easier to mine over there where you can see the veins at a distance. My plot is in the forest, which is also nice for quick night-time lumbering. I did get an iron pick crafted by the end of the evening. The iron pick was only a green, my bronze pick was blue and had a wider area and was faster...very nice indeed.

The building tools are so damned nice, and I didn't really even dig into them (har). A little wonky yet, trying to slip a block under another block was a bit hit or miss. But I built a nice little observation platform with a chair and table. I hope sitting makes it into the game! Anyway, I was mostly focused on tooling up rather than building, learning in minecraft that tooling up nets you a ton of stone to build with later. Being able to scale the blocks, put in angles, smooth, curves...ye gods this is going to be a thing.

One thing I learned - those big trees people think you can't harvest? You can, but they're a bit slow and wonky, might be a bug...if you walk into one of the crevices (as in hold w down) you can find a sweet spot that lets you chop. I was getting 9 Burled Wood at a time rather than the 2 or 3 normal trees net. But it's slow and wonky, so not sure it's worth it unless you can perfect the technique.

I was hesitant about the pay2alpha, but I've already played this many times over more than the video games I've kickstarted. Though I do think there is room for what TUG is doing, as a different riff on the theme...but they just had their lunch stolen and I with them luck. I used wonky too many times in this post.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on February 06, 2014, 08:59:35 AM
I'm still tooling up.  I placed a claim, never been back.  I had excess dirt in my inventory (apparently 100k is max on the other tab, then it starts making 10k piles in your regular inventory)  So I built some random ass wall in the middle of the forest, then I built staircases on either side.  It disappeared in 20 minutes but still felt cool to experiment with the add tool.   I'm  hoping there's going to be public works eventually, cause I like building roads.  There are no roads.  There needs to be roads.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Paelos on February 06, 2014, 09:10:34 AM
I still don't completely understand how this fits in with the EQ Next game.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 06, 2014, 09:19:51 AM
Well it's pretty easy: EQ Next will be built on this same engine, which means it will be the first DIKU with a FULLY destructible environment. For example (as demonstrated at the reveal event) your attacks could destroy part of the dungeon you are in, or a boss aoe could destroy a bridge you are standing on having everyone falling down. This things not being scripted because the world is 100% destructible. Then again, it makes the whole world more dynamic since it will be very easy for the Devs to modify and edit the environment based on what players do (they stated the game will be based more on world common quests than small, individual ones), and it makes the world interactable in a way that hasn't been possible since... ever (closest -but not really- would be SWG).

EDIT: It is only a ploy for them to get a virtually endless flow of amazing buildings and elements to use in EQ Next without having to pay more artists.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Mithas on February 06, 2014, 09:26:56 AM
So if I pony up $60, do any of the things I get actually benefit me once EQ:N comes along?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Malakili on February 06, 2014, 09:27:49 AM

EDIT: It is only a ploy for them to get a virtually endless flow of amazing buildings and elements to use in EQ Next without having to pay more artists.

Ding ding ding.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 06, 2014, 09:28:11 AM
Should also jumpstart their tool innovation as well. Look at what people have bent the simple minecraft tools to do. Having thousands of people pushing your toolset can only be a good thing. And if you make it fun and allow people to make a few bucks on the side...win/win.

Mithas, no. It's just a few things (and alpha access) for Landmark.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Paelos on February 06, 2014, 09:29:29 AM
Well it's pretty easy: EQ Next will be built on this same engine, which means it will be the first DIKU with a FULLY destructible environment. For example (as demonstrated at the reveal event) your attacks could destroy part of the dungeon you are in, or a boss aoe could destroy a bridge you are standing on having everyone falling down. This things not being scripted because the world is 100% destructible. Then again, it makes the whole world more dynamic since it will be very easy for the Devs to modify and edit the environment based on what players do (they stated the game will be based more on world common quests than small, individual ones), and it makes the world interactable in a way that hasn't been possible since... ever (closest -but not really- would be SWG).

EDIT: It is only a ploy for them to get a virtually endless flow of amazing buildings and elements to use in EQ Next without having to pay more artists.

So how does that keep people from tunneling around your trash in dungeons?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 06, 2014, 09:33:54 AM
So if I pony up $60, do any of the things I get actually benefit me once EQ:N comes along?

Not at all.

First of all, Landmark is gonna be free when it hits Open Beta in a few months. 60$ are just for us stupid people who can't wait.

Second, Landmark will be Open Beta F2P in a few months. EQ Next won't be out until late 2015. Probably 2016.

Third, the two games are completely separate. Nothing you do in EQ Landmark will carry over to EQ Next. They have been very clear about this.

Fourth, if -IF- you can produce something they like and want to use in the Next game, they will ask for your permission and you will be supposedly paid in Glory and Pats on the back. They mentioned the possibility to earn real cash but I am inclined to think it will be mostly among customers. I doubt SOE will ever pay anyone to play their game.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 06, 2014, 09:39:22 AM
Well it's pretty easy: EQ Next will be built on this same engine, which means it will be the first DIKU with a FULLY destructible environment. For example (as demonstrated at the reveal event) your attacks could destroy part of the dungeon you are in, or a boss aoe could destroy a bridge you are standing on having everyone falling down. This things not being scripted because the world is 100% destructible. Then again, it makes the whole world more dynamic since it will be very easy for the Devs to modify and edit the environment based on what players do (they stated the game will be based more on world common quests than small, individual ones), and it makes the world interactable in a way that hasn't been possible since... ever (closest -but not really- would be SWG).

EDIT: It is only a ploy for them to get a virtually endless flow of amazing buildings and elements to use in EQ Next without having to pay more artists.

So how does that keep people from tunneling around your trash in dungeons?

I am sure they will have to put systems in place that prevent that. Having a 100% destructable environment doesn't mean you have to be able to nuke it to the ground. It means they can choose how much of that 100% you will be allowed to break in any given area. 90% on some random hills, 40% in a city, 10% in a dungeon, who knows. "Oops, dwarven walls, your pick can't open a hole here". "Opps, magically protected dungeon, your hammer can't smash this column". But hey, even having 10% of a destructable dungeon is more than the 0% we had so far.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Paelos on February 06, 2014, 09:41:31 AM
I get that, but 100% destructible is misleading. It's never like that. Nobody can make a game like that because the players will destroy it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 06, 2014, 09:47:46 AM
Sure. So far Landmark is 99% destructible, the only thing you cannot destroy is the central spire. Everything else you can mine or "erase" from the world. But as specified multiple times, the world heals itself in 20 minutes in shared areas. And that's how it is going to be for EQ Next too.

I think it would be easier to say that it's going to be 99% Interactable instead of 99% Destructible, but the point stands: EQ Next will take place in an engine/world where your character skills will affect the environment, and where you can build and dig the hell out of it. And to answer more succintly to your original question: Landmark is the alpha test prototype of all that.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 06, 2014, 09:48:12 AM
I don't see EQ:N being 100% destructible. Probably have regions that are allowed to be destroyed, but limits placed on that. Like you can blow up the walls, but there is a bedrock core or something that's non-destructible to allow for a functioning dungeon.

But didn't we start this thread to separate out the EQ:N talk :)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Numtini on February 06, 2014, 10:59:10 AM
Presumably also a lot of engine testing for EQN.

I'm rather hoping they set aside "spaces" (not ALL the land) for outdoor building at huge cost a la Asheron's Call.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 06, 2014, 11:23:49 AM
I still don't completely understand how this fits in with the EQ Next game.

On top of the other answers, I'm pretty sure they're using Landmark to test and develop the crafting system that will be in EQ Next.

Presumably also a lot of engine testing for EQN.

I'm rather hoping they set aside "spaces" (not ALL the land) for outdoor building at huge cost a la Asheron's Call.

Yeah, I think building will be far more limited in EQ Next, eg confined to specific housing areas.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 06, 2014, 11:27:20 AM
So if I pony up $60, do any of the things I get actually benefit me once EQ:N comes along?

Not at all.

First of all, Landmark is gonna be free when it hits Open Beta in a few months. 60$ are just for us stupid people who can't wait.

Second, Landmark will be Open Beta F2P in a few months. EQ Next won't be out until late 2015. Probably 2016.

Third, the two games are completely separate. Nothing you do in EQ Landmark will carry over to EQ Next. They have been very clear about this.

Fourth, if -IF- you can produce something they like and want to use in the Next game, they will ask for your permission and you will be supposedly paid in Glory and Pats on the back. They mentioned the possibility to earn real cash but I am inclined to think it will be mostly among customers. I doubt SOE will ever pay anyone to play their game.

In terms of getting paid, that will happen if you design stuff in Landmark and sell the design to players in Landmark or EQ Next, as I understand it. I'm not sure they've said exactly what people will be designing, but I guess it's mainly house or guild hall designs?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on February 06, 2014, 01:04:41 PM
Well it's pretty easy: EQ Next will be built on this same engine, which means it will be the first DIKU with a FULLY destructible environment. For example (as demonstrated at the reveal event) your attacks could destroy part of the dungeon you are in, or a boss aoe could destroy a bridge you are standing on having everyone falling down. This things not being scripted because the world is 100% destructible. Then again, it makes the whole world more dynamic since it will be very easy for the Devs to modify and edit the environment based on what players do (they stated the game will be based more on world common quests than small, individual ones), and it makes the world interactable in a way that hasn't been possible since... ever (closest -but not really- would be SWG).

EDIT: It is only a ploy for them to get a virtually endless flow of amazing buildings and elements to use in EQ Next without having to pay more artists.

So how does that keep people from tunneling around your trash in dungeons?

Easy as making the tunneling take longer than the trash.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Paelos on February 06, 2014, 02:10:38 PM
So when this goes free to play, will land already be claimed? I'm guessing yes. Also, is there finite space or is it like Minecraft where it's generated.

Will there be anti-cock protections?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ingmar on February 06, 2014, 02:24:12 PM
The pay people have 2 days to grab spots before the hoi polloi get in, I believe.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Numtini on February 06, 2014, 02:24:39 PM
So when this goes free to play, will land already be claimed? I'm guessing yes. Also, is there finite space or is it like Minecraft where it's generated.

It looks like the "open beta" is going to be release and at that point claims are permanent. If you fork up for the $100 package now, you can get a two day head start on claims when it goes live. I think most of the claims stuff will be alleviated with enough servers. It looks, to me, like they already have enough space for the alphas. I was on a T3 this morning and there were nice spots only about 1/3rd of the way from the spires. Not the best spots in the game, but not at all bad.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 06, 2014, 04:08:56 PM
They can add servers and islands indefinitely. Since the point of this game, as opposed to EQ:Next or UO or SWG, IS to have a plot of land and build on it, they will always make sure that everyone will have at least one plot of land. Worry not, there's zero chances that you won't be able to claim your spot. You might not get that beautiful one on the top of a mountain, but everyone will get their own sandbox.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Paelos on February 06, 2014, 04:31:43 PM
I can't wait to build my shack on Swampass Island after the good properties get taken.  :grin:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ingmar on February 06, 2014, 06:05:36 PM
I need to be adjacent to Fordel and proudft so we can booby trap each other's houses.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 06, 2014, 07:03:48 PM
Mmm...booby trap.  :drillf:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on February 06, 2014, 07:35:23 PM
I got lucky with my first indigo pick and ended up with a nice rare one, wish it had been legendary but I can't complain, this thing mines like a beast. Then I got a fast gold axe that i wear with two damage bracelets, I can chop a big tree down in like 10 swings.

If anyone is looking for nearly the highest end crafting stations, You can see my place just off the teleport in Liberation-Tableland(Tier 3).

P.S. The alabaster forge and cobalt reinforced saw are going to be expensive. It might take me a while to complete those.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 07, 2014, 03:08:45 AM
Quote
I think leaving comments on claims would be great. I would love to say thanks for all of the peoples crafting equipment I used or tell someone how nice their place looks.
I posted this on the alpha forums and Anduil Astros took it one step farther with some great ideas.
"an up vote or down vote with a 255 char limit, doesn't sound too painful! or a way to send them an in game mail thrugh the claim interface, allowing attachments for gifts ect."
What are your thoughts?

This was on Reddit and both Smedley and Georgeson praised it and sait it's in the works. They also stated this is how people will "report" offensive plots and builds and help them get removed quickly.

Quote from: Dave Georgeson
Feedback on claims is planned! Upvote/downvote is central to the game and will be many places.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 07, 2014, 05:28:44 AM
There will be land for everyone. I don't want to put anyone off paying big bucks for early access as that's what I did after all:) But before long, those of us who did that aren't going to have any real advantage over those who paid nothing, so don't feel you have to pay.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 07, 2014, 08:55:28 AM
Yep, purely an impatience tax. And although I miss the orderliness of building a mine in minecraft, it definitely scratches the itch. That itch being putting on some good tunes and turning off the brain for an hour or two, very relaxing.

I'm not Mr. Indigo Pick up there  :grin: but even though they say the freebie axe is 'top tier', craft a decent axe. I've got a green fast axe and a blue dmg axe, the green one seems to beat it out so I'd say get fast tools. Also, wider and faster mining tools are awesome. I got lucky on my first bronze pick, so I save my iron pick for stuff that requires it.

I did have a laugh at my expense last night, after chilling out mining for an hour I started to craft (got my tin table, so I could make the keen eye bands!) and realized most stuff I can now make requires topaz and I haven't seen any. I'd been mining tier 2 stuff in a tier 1 island (I needed more tin anyway). So I headed over to a tier 2 island before logging out. I probably should've thought ahead and put my claim on a tier 3 island.

Wonder why you can't recycle tools? I made a few axes and picks to try to get better stats and it says they can't be recycled so I just tossed them. Seems like a waste when resources are a time sink.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 07, 2014, 09:05:50 AM
They said they disabled recycling for the time being as it was yielding too much stuff. They will reenable it as soon as they have some figures on mined materials vs needed materials and the likes.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 07, 2014, 09:10:10 AM
Is someone going to maintain a list of names and claims? *nudge*


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Numtini on February 07, 2014, 09:16:51 AM
I managed to get a legendary axe and it's amazing. Chopping trees is ludicrously boring so it's a great improvement.

One thing I wonder about is what the point is of the tech tree grind at all. Six months in, isn't someone just going to be handed a top level legendary axe and pick?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 07, 2014, 09:23:42 AM
Another thing I noticed last night, it's a good thing to be a 64 bit game. It was using almost 5GB of memory, though I'm sure a chunk of that was leakage.

A couple things to peruse:

http://www.zam.com/story.html?story=33784
https://forums.station.sony.com/eqnlandmark/index.php?threads/creating-a-simple-cylindrical-tower-smoothing-tool.10934/


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 07, 2014, 10:57:21 AM
EU worlds are up per Georgeson.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 07, 2014, 03:30:22 PM
I don't see EQ:N being 100% destructible. Probably have regions that are allowed to be destroyed, but limits placed on that. Like you can blow up the walls, but there is a bedrock core or something that's non-destructible to allow for a functioning dungeon.

But didn't we start this thread to separate out the EQ:N talk :)

They clearly already have code for you need this level item to break this level rock so easy enough to code dungeon walls to require a higher level pick than what players likely have or can have. That said though given how the world heals itself over time when not on your claim there is no real reason to bother making dungeons indestructible as anything players do would heal up soon enough.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Wasted on February 07, 2014, 04:01:42 PM
As an addition to a more standard MMO I think Landmark is awesome.  It should really fill that housing/crafting part that a lot of people crave.

As a replacement for minecraft it is lacking so far.  Having your claim in the midst of a mostly static world, even when they do add in mobs and stuff later on, is just not what minecraft was about.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on February 07, 2014, 08:08:31 PM
I know it's just resource gathering and building right now, but man, this game has that Civilization issue where time just fucking vanishes, it's 6 in the damn morning and you're trying to figure out how to place the merlons on your asymmetrical castle ramparts. I'll probably be bored of it in a week though once (if) I finish, and will be waiting for new updates to hit.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 08, 2014, 04:17:47 AM
PATCH NOTES, FEBRUARY 7th, 2014.


And A honest preview article with some nice pictures. (http://www.insidegamingdaily.com/2014/02/07/everquest-next-landmark-preview/)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 08, 2014, 09:29:42 AM
PATCH NOTES, FEBRUARY 7th, 2014.

Quote
• Burled wood planks now require only 60 burled wood logs to craft (down from 100). Some people may wonder why this gets top billing on today’s update notes… Other people completely understand.

Even though I only play Minecraft, I completely understand.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 08, 2014, 10:55:56 AM
Picked up my claim and moved to Serenity/Highland for some Tier 3 love. Nestled on a nice little mountain that borders forest on one side and desert on the other. Pretty awesome location, looks like someone picked up recently as there was a nice boundary-sized hole in the claim map.

Hopefully someone is happy with my old mountaintop. Honestly, as cool as it was (and it was perfectly situated) with the relatively low detail distance the view kinda sucked. Above the 'tree line' so you mostly just saw the paintball terrain.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 08, 2014, 11:31:33 AM
Finally caved and got the Founders Pack. I really like that they start with that few minute video. Starting on Serenity.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 08, 2014, 12:41:53 PM
There are also some videos in the game directory you should check out to get the basics.

Started building today. I heart the selection tool. Going to wait until I get the line tool before I do my workshop roof, though.

Another thing, if you use the selection tool to select props already on your claim (trees, rocks), you can copy and paste to make more!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 08, 2014, 12:48:39 PM
About listing our plots, we could do that but considering we are gonna be wiped multiple times from here to release (at least once from Alpha to Closed Beta and one from Closed Beta to Open Beta), I'd say it is premature. When the time comes, we'll make a guild I suppose and I'm sure that there will be tools to keep track of your guildmates real estate.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 08, 2014, 01:08:28 PM
Found a plot halfway to the far eastern edge from the teleport. Will post screenshots later. Immediately got to mining and axing and then building. Three years of daily Minecraft has welll conditioned me to grind harvesting and building block by block. I only even decided to check the Alpha FAQ when it occurred to me I couldn't remove blocks (oh gee, maybe I should notice a few things in my inventory I haven't hotbar'd yet?)

Will make my way back to the teleporter to craft the grapple hook thingy someone mentioned in the other EQN thread, and see about the Selection and Line tools.

I'm going to lose copious weeks of life /played in this. I almost don't care about the EQN game itself :-)

Best $60 I've spent in a long while.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 08, 2014, 01:34:26 PM
A very good building tutorial. (https://forums.station.sony.com/eqnlandmark/index.php?threads/tutorial-vakuums-advance-building-tutorials.15496/)



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ghambit on February 08, 2014, 02:07:41 PM
With the wipes and beta kinda close (on or before Mar. 31), I might just hold off and purchase the Settler Pack.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 08, 2014, 02:23:29 PM
A very good building tutorial. (https://forums.station.sony.com/eqnlandmark/index.php?threads/tutorial-vakuums-advance-building-tutorials.15496/)

Thanks! That is very helpful.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Goreschach on February 08, 2014, 03:25:54 PM
I decided to pick this up, since I'm a sucker for mineshit. Still very much an alpha, but if they can put everything together then EQN might be the only interesting MMO we've seen in years.

The deformation is engaging, although everything is very alpha. The UI is still balls. Having to hold down the mouse button was terribly annoying, so I made a quick autohotkey script. I'll probably add some more functionality after I finish teching up picks and start building.

linky (https://mega.co.nz/#!a4Y2UQzQ!XD2IjEJh63I-Z3wezcBQsukOv9qKiXec350L_NImM7A)

Ctrl+Leftmouse will permanently hold down the left mouse key until you press it again, or close the macro.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 08, 2014, 03:51:47 PM
Here's my effort so far, very much a work in progress

(http://imagizer.imageshack.us/v2/xq90/801/0ymi.jpg) (https://imageshack.com/i/m90ymij)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 08, 2014, 03:52:11 PM
Lovely.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 08, 2014, 03:54:24 PM
Nice!

Question: I guess we all got 5 torches in a barrel-icon thing. I was able to place one where I wanted it. However, how do I light it?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 08, 2014, 04:24:41 PM
I think it's just a left click, or maybe a right click.  Can't remember.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 08, 2014, 05:30:05 PM
Left click. And you have to hit esc once after placing it, since the ui still thinks you have it selected. Alpha.

Got a nice rare pick, it's so much better than anything I've had yet, like twice the str and diameter, and fast too. And I got a decent axe, not great but ok. Now to find some damned Sapphire, that's a bitch.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 08, 2014, 06:26:53 PM
I am gonna repeat this here because I am sure it got buried in the previous posts, anyway if you type /join f13 in the chat you will get into the f13 chat channel which is cross-server and persistent (meaning you will auto join it every time you log in). It shouldn't harm.

/join f13


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 08, 2014, 06:52:47 PM
Ah thanks on the torch. It wasn't working before, but I assume that's Alpha. Will try the chat channel later.

So I've crafted a Copper Pick, and now want an Iron one. But I can't figure out how to mine the iron i need for it. I keep getting the "tool not good enough" message when I hit what I think is Iron. I have enough wood and copper to craft it, just need the Aquamarines and Iron.

I'll be ingame again in a bit.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 08, 2014, 07:02:48 PM
Between the Copper Pick and the Iron Pick there is the Bronze Pick, which will allow you to gather the iron needed for the Iron Pick. To craft the Bronze pick you NEED the Copper Pick so don't throw it away! I got stuck there for a while too, but I can't remember how come I was missing the Bronze Pick. Anyway, it's there. Craft the Bronze to gather iron. Easy as that.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 08, 2014, 07:32:10 PM
Ah! I was wondering why I could do Copper and Tin ore. I look at the forge UI and saw Copper and then Iron in order so assumed that was the sequence. I shoulda guessed though because Stone is the last in that list.

Thanks man.

Edit: meant to ask:

Resources in the world: do they spawn in and then stay until depleted (ala MC), or spawn for a period of time and then unspawn (ala SWG)? Just wondering how exploitable it might become (stand on a common spawn point, sit there for each server boot, that sorta stuff).

Oh and also, while min spec is 64bit OS, looks like 3mb broadband is fine (10mb is now recommended, not minimum)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 09, 2014, 02:40:12 PM

Awesome Jumping puzzle video (https://www.youtube.com/watch?v=B4zFpYCO3HY&)  :awesome_for_real:

And the Guyvers School of Dragon Martial Arts.

(https://pbs.twimg.com/media/BgCdExRCIAAQ0G2.jpg:large)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 09, 2014, 02:44:55 PM
Jeez. I've been playing just long enough to guesstimate how long it took to get all the things together to make that :-)

Dumb questions:

I'm in Drift, an unnamed Tier 1 zone. Can't find Topaz though theoretically it's somewhere nearish silver?

How can I chat in a chat channel? I've joined them all, but only see people joining and leaving, but can't see anything being said, even in the f13 channel.

Finally gathered enough stuff to build a tiny homestead with some crafting stations.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 09, 2014, 02:50:27 PM
The f13 channel should default to /5, which means "/5 hey I am Darniaq!" should work.

About Topaz, in the tier 1 areas I only found some of it under a tin vein, which was under a copper vein. In tier 2 areas I found it under a silver vein (in tier 2 areas silver is sometimes overground), but I also found a vein that was just there at ground level waiting to be mined. I am sure there's someone who can give you better info since I am not progressing that fast, but I would say Topaz is very rare in tier 1 areas and uncommon in tier 2 areas. And while it can be found at ground level in T2, it is still for the most part supposed to be hiding under silver (or tin?).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 09, 2014, 03:17:54 PM
Topaz was my big first blocker.  I spend 2-3 hours mining for Topaz.  Of course, once I found enough to make my next tools, then I started finding it all over the place.

Game scratches many itches I have.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 09, 2014, 04:03:44 PM
Don't forget to move to new harvest areas. I was blocked on Topaz...until I went to a tier 2 island and it's on the surface. That's why I moved to a Tier 3 island with a claim bordering both forest and desert. Though I need to head back for more silver and iron in greater density for some accessory crafting.

I finally hit all my tools, though without a tier 4 island, Sapphire is still slow as hell as the rare spawn under cobalt...and it's a garbage texture that looks just like the dirt around it. Protip: just quick dig each cobalt vein and move on if you see red (which you can't mine yet anyway). I've found three Sapphire veins in hundreds of cobalt veins, so 1% maybe? Enough to give me the rest of the building tools, anyway.

I now have a bunch of crafting stuff at my place on Serenity/Highland, three levels of forge, two of the others.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 09, 2014, 04:32:21 PM
Ok, I think I get it.

When you say "island", is that the big square plot with the teleporter at the center? If so, how do I get to a Tier 2 one?

And once I start harvesting i a Tier 2 area, any reason to stay in a tier 1 one, or should I pack up and find a new plot?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Wasted on February 09, 2014, 04:37:49 PM
When you click on the portal stone it tells you what tier each island is.

As for whether you move or not its up to how much you like your spot and how much you like running.  I'm far to the edge and deep in a desert in a tier 1 island and really starting to dislike the travel times.  Its a good 10 min for me to run back to the portal stone.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 09, 2014, 04:48:50 PM
Cool thanks I just found a thread on the oboards (https://forums.station.sony.com/eqnlandmark/index.php?threads/guide-mining-full-images-included.10129/) which outlines the tiers of the minerals. Of course, that leads to more questions... I have found some Silver (usually under Iron) in my "Tier 1" zone. But this guide says it's a Tier 3 mineral. So does that mean it's more on the surface in a Tier 3 zone? Based on Sky's note above, sounds like that'd be the case.

And yea, I like my view and all but I'm far enough from the portal that I've only been home once, and only after I availed myself of the crafting stations all the more advanced players had.

Also from their Alpha FAQ, sounds like this is all just temporary anyway and minerals will be more distributed across all worlds. And that they're removing the 100m depth limitation in place  :-o Gonna be digging all the way to the Nether* it sounds like.

* Yes, I know you can't dig to the Nether in MC :-)

Cool thanks I just found a thread on the oboards (https://forums.station.sony.com/eqnlandmark/index.php?threads/guide-mining-full-images-included.10129/) which outlines the tiers of the minerals. Of course, that leads to more questions... I have found some Silver (usually under Iron) in my "Tier 1" zone. But this guide says it's a Tier 3 mineral. So does that mean it's more on the surface in a Tier 3 zone? Based on Sky's note above, sounds like that'd be the case.

And yea, I like my view and all but I'm far enough from the portal that I've only been home once, and only after I availed myself of the crafting stations all the more advanced players had.

Also from their Alpha FAQ, sounds like this is all just temporary anyway and minerals will be more distributed across all worlds. And that they're removing the 100m depth limitation in place  :-o Gonna be digging all the way to the Nether* it sounds like.

* Yes, I know you can't dig to the Nether in MC :-)

Oh, and some images (click for larger). All settings max I think, though I keep forgetting to confirm the Adv Video section in settings. Wish I could turn off the translucent diagnostics in the upper left (?):

(http://www.darniaq.com/EQN/firstish.jpg) (http://www.darniaq.com/EQN/firstish.jpg)
(http://www.darniaq.com/EQN/screenshot_20140209-12-43-19.jpg) (http://www.darniaq.com/EQN/screenshot_20140209-12-43-19.jpg)
(http://www.darniaq.com/EQN/screenshot_20140209-15-28-02.jpg) (http://www.darniaq.com/EQN/screenshot_20140209-15-28-02.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 09, 2014, 06:11:17 PM
My first claim on a tier 1 island was a ways from the portal and I was almost never there. Since I moved to the tier 3 island I spend a lot more time at the homestead. There's someone with a crafting table 1 tier ahead of me I've been borrowing for jewelry work, everything else I can do at home.

And of course after I get a really decent Viridium pick, my cobalt pick is a green. Blah. Back to the two-pick method for a while.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 09, 2014, 06:32:53 PM
Jeeesus christ..

(https://pbs.twimg.com/media/BgEb9_oCQAE1tHX.jpg:large)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on February 09, 2014, 07:39:06 PM
I have horrible fucking luck making picks, so collecting elemental silver was a pain in the ass, and my silversteel pick?  Fucking Inferior.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 09, 2014, 08:39:27 PM
Same.  I like the randomness aspect.  However I seem to be at the losing end of that feature.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Scold on February 09, 2014, 10:41:52 PM
The key question is -- what's the NPC scripting and other essential content creation tools like? If this is just a mix of Minecraft and Second Life without the ability to create actual playable content, storylines, etc., once the novelty wears off this will sink like a stone.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 09, 2014, 11:28:14 PM
wat


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 10, 2014, 01:22:33 AM
I was thinking the same. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on February 10, 2014, 02:19:52 AM
The key question is -- what's the NPC scripting and other essential content creation tools like? If this is just a mix of Minecraft and Second Life without the ability to create actual playable content, storylines, etc., once the novelty wears off this will sink like a stone.

Baby steps, sparky, baby steps.  This is the beginning of alpha, so they're adding things in bit by bit.  How about we try for shit like water before we start doom casting over NPC AI scripting.  By the way, apparently you missed the boat about how popular building shit is.  It's the bees knees. 

For those still confused, however, they have stated that landmark will eventually yield all the tools devs use to create EQN, which includes AI scripting and crap like that. 

WISH:  Personally I would love to see islands in which players cannot leave their domain, but instead build a npc race which is imbued with whatever AI scripts the player can muster and cobble together.  Then they send their creations out to multiply and interact with the island and the other creations of players.  The player can ghost their creations to see how they do but cannot interact with anything outside the domain

But I doubt that will ever happen, its nice to dream though.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 10, 2014, 05:23:18 AM
Simply building stuff is keeping me occupied. You look at the time and realise you've been playing for hours but the time's flown by. And I already have ideas for other things I want to build when my current project is done.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 10, 2014, 05:48:35 AM
While no one is gonna complain when they'll add more features (and they will) I think it's naive to state that "Minecraft + Second Life will sink like a stone".

This, in many ways, is bound to be better than Minecraft. But even if it were just Minecraft + Second Life, it would not sink like a stone. Quite the opposite. The industry underestimated what houses meant in UO and SWG for too long. That's a feature that can carry any game on its shoulder, let alone one that walks on some of the strongest legs in the market (Minecraft).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 10, 2014, 09:50:37 AM
There has been a vacancy for a big dev house to do a building game. Even in alpha, this one is pretty awesome.

The only thing I can see as a negative vs minecraft (assuming intended features like creepers mobs make it in) is the limitation of the claim system. But no idea how you'd work around that. I always liked the grand project like putting in a big rail system to break up small building. No massive dwarven hall in this one.

Some serious unluck on crafting last night, made two assessor's bands and two (forget the name, tier 2 run boosts). All greens. But at least it's an improvement on my blue keen bands and the run accessories almost double my movement speed even as greens, so that's pretty awesome.

Going to make a suggestion to the team to split accessories into two categories: harvest/craft and other. It's clunky to switch stuff around but right now a lightstone is only good for building when you don't need any other accessory equipped. Would be nice to be able to use it without losing the +Discovery or +Speed or whatever when harvesting in a damned dark hole. I know there's an element of trade-off and can see the argument for making a choice between run speed and better harvesting (run allowing you to move between nodes improves harvesting speed somewhat), but the lightstone or jumping ones shouldn't be on the same limiter.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 10, 2014, 09:55:37 AM
Don't forget to move to new harvest areas. I was blocked on Topaz...until I went to a tier 2 island and it's on the surface. That's why I moved to a Tier 3 island with a claim bordering both forest and desert. Though I need to head back for more silver and iron in greater density for some accessory crafting.

I finally hit all my tools, though without a tier 4 island, Sapphire is still slow as hell as the rare spawn under cobalt...and it's a garbage texture that looks just like the dirt around it. Protip: just quick dig each cobalt vein and move on if you see red (which you can't mine yet anyway). I've found three Sapphire veins in hundreds of cobalt veins, so 1% maybe? Enough to give me the rest of the building tools, anyway.

I now have a bunch of crafting stuff at my place on Serenity/Highland, three levels of forge, two of the others.

Yes this. If you are having problems finding materials try a zone of the next tier up a lot of the rare previous tier stuff will not have its own spawn locations.

Right now I am pretty well capped out on what I can build on my plot. My pyramid is up and with the obelisks looking pretty darn nice if I do say so myself. Some futzy stuff I can do in the interior but its mostly complete until I can get an adjacent plot to try out my sphinx ideas. For crafting materials I am up about as high as I can get right now the stuff I need to get the next pick or forge simply are unobtainable currently as they are teir 5/6 resources like mithril.

I have to say though this game scratches a lot of itches even in its super basic alphaness. I moved out to an area in the middle of the desert and with my pyramid and my crafting stations in the middle of a god like harvesting area I both created a hub of activity out there I also lured out a lot of neighbors to share in it. It has some good SWG feel of our early days of setting up a shop and eventually a community sprang up around us.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 10, 2014, 09:59:55 AM
There has been a vacancy for a big dev house to do a building game. Even in alpha, this one is pretty awesome.

The only thing I can see as a negative vs minecraft (assuming intended features like creepers mobs make it in) is the limitation of the claim system. But no idea how you'd work around that. I always liked the grand project like putting in a big rail system to break up small building. No massive dwarven hall in this one.

Some serious unluck on crafting last night, made two assessor's bands and two (forget the name, tier 2 run boosts). All greens. But at least it's an improvement on my blue keen bands and the run accessories almost double my movement speed even as greens, so that's pretty awesome.

Going to make a suggestion to the team to split accessories into two categories: harvest/craft and other. It's clunky to switch stuff around but right now a lightstone is only good for building when you don't need any other accessory equipped. Would be nice to be able to use it without losing the +Discovery or +Speed or whatever when harvesting in a damned dark hole. I know there's an element of trade-off and can see the argument for making a choice between run speed and better harvesting (run allowing you to move between nodes improves harvesting speed somewhat), but the lightstone or jumping ones shouldn't be on the same limiter.

Well in theory it is designed so you can place claims right next to claims you already own that is what the whole exclusion zone is for. So you can expand upon your initial claim both up down and out to eventually be able to make large fortresses and what not.

There really needs to be utility gem slots and crafting gem slots. I would like the speed/jumping ones but really I am either running plus mining radius to blow up nodes fast or plus discovery for better rare resource acquisition. As much as the speed boosts or jumping may be nice it simply is to annoying switching back and forth so they just don't get used same with the light stone.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 10, 2014, 10:00:24 AM


The only thing I can see as a negative vs minecraft (assuming intended features like creepers mobs make it in) is the limitation of the claim system. But no idea how you'd work around that. I always liked the grand project like putting in a big rail system to break up small building. No massive dwarven hall in this one.


This is my #1 concern at this point.  I want my own island to /claim and share with friends.  I was thinking of some grand bridge-like structure to meet two mountains together.  It's just not possible right now.  

I know multiple claims will be a thing in the game; I wonder if they'll experiment with claim sizes.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 10, 2014, 10:04:23 AM
Same.  I like the randomness aspect.  However I seem to be at the losing end of that feature.

I do like that crafting a good tool really is very noticable on its impact but it makes the sucky ones a bit painful. The plus side at the higher level you can make jewlery that can offset deficiencies in any current harvesting tool. So if you have a sucky pick you can mitigate it pretty well to better let you get to the next crafting level.

One thing to note it seems like every other level of crafting tool is kinda crappy. The iron/tungesten/cobalt pics all tend to be a bit slower and worse quality on average than the other tiers. Due to this I tend to run two picks one for the previous tier that is usually a lot faster/better and then just switch to the highest level pick for the rare bits its needed for.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 10, 2014, 10:08:13 AM
Too bad there's not a way to qualify to move to restricted islands. Building tiers, so if you're building giant cubes you're going to be stuck on the newbie islands. Build a cool castle and you'll move up to the more restricted claims. For every cool tower on the horizon, there are three giant mountaintop cubes of (what's the opposite of creativity). Mind you, I understand I'm no creative genius, but I wouldn't mind being stuck with the mediocre folks who at least build something decent. Of course, if it were upvote based, you end up with a ton of people doing gimmick pixel art nonsense.  

Kaid, the speed boosts are nice when you're ready to head back to craft, or heading over to the forest from the desert, or even just checking out people's stuff. I'm also getting ready to hit the old lands for an iron run to build some more lamps and whatnot, so the speed will be nice for there and back again. I'd also like to see slot exclusion, so you can only use a single boost of any stat to help mix things up, I tend to just double up on whatever is best at the moment.

Two mining tips:

Ruby is under rubicite, which is pretty easy to spot (though rare). Look for rubicite nodes with no cobalt, there will be ruby under it.

Sapphire is a bitch, you need cobalt nodes with no rubicite. Since you need sapphire to craft the cobalt pick, just dig till you see red then move on. If the cobalt node widens as it goes down, or it's overly horizontal, you'll find rubicite. A thinner cobalt node heading straight down is worth investigating more than surface reach, those are the only ones that bear sapphire.

Both Sapphire and Ruby are almost indistinguishable from stone :| I imagine things will ease up a bit when higher tier islands go in.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 10, 2014, 10:20:35 AM
Let me ask you all something: if you were SOE, and you happened to have in your hands an amazing Minecraft-inspired MMO that literally everyone seems to be excited about and has a ton of positive buzz, and it is going to be free to play but you have to find ways to monetize it because if you do it right this is the one that is going to print money money for you, wouldn't you... say... offer the option to buy private islands/servers -with no claim size/space limitations and with your own ruleset- for real Station® cash? C'mon, even War Z got that part right.

This one will stay massively multiplayer for all those who love the feeling of a virtual world. But it would be crazy if they didn't try to suck the money out of Minecraft by offering, to those interested, the HD version of it.

This is not just a game. This is a powerful tool. They would be crazy if they didn't make such tool available for small groups that would be willing to pay to host their own private worlds/instances with different rules, and sizes.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on February 10, 2014, 10:38:06 AM
Don't be so foolish. EVERYONE HER KNOWSTHAT EQNL is CONSPIRACY TO GET FREE ART ASSETS.  So clearly they are going to though away the dump trucks moneyhats from monetizing minecraft 3.0



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 10, 2014, 10:40:03 AM
Let me ask you all something: if you were SOE, and you happened to have in your hands an amazing Minecraft-inspired MMO that literally everyone seems to be excited about and has a ton of positive buzz, and it is going to be free to play but you have to find ways to monetize it because if you do it right this is the one that is going to print money money for you, wouldn't you... say... offer the option to buy private islands/servers -with no claim size/space limitations and with your own ruleset- for real Station® cash? C'mon, even War Z got that part right.

This one will stay massively multiplayer for all those who love the feeling of a virtual world. But it would be crazy if they didn't try to suck the money out of Minecraft by offering, to those interested, the HD version of it.

This is not just a game. This is a powerful tool. They would be crazy if they didn't make such tool available for small groups that would be willing to pay to host their own private worlds/instances with different rules, and sizes.

I know there are different views about this but I still believe this is largely about getting content for EQ Next. Remember the aim for EQ Next is that it will have a larger world than games we have seen before, and that world will be procedurally generated. The only way that can work is if they have a massive library of interesting stuff to plonk down all over their huge landmasses.

Turning gamers into an army of builders creating free stuff for you to use is genius. Allowing those players also to sell things directly to each other - while you get a cut every time - is more genius.

So if I was SOE I might consider giving Landmark players as many cool features as I could, to keep the worker bees active, but I might think twice about asking players to pay. Landmark is already monetised, even when players pay nothing, because you're getting their labour and creativity. The question would be, would I gain more from asking them to hand over cash, or from giving them all the features for nothing and letting them go at it?

Edit: It's not a conspiracy if you say openly that it's what you're doing!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 10, 2014, 10:42:47 AM
Not to mention that, yes, in order to steal art for EQ Next they certainly need for people to be able to work and build in sizes larger than the limited boxes available now. So even the conspiracy theory pushes for bigger plots.

EDIT: I think the game will stay absolutely free to play. I only suggest they would allow people to rent private servers and islands with less to no building restrictions for real money, and I also think that would be a very popular feature among the Minecraft people, but it wouldn't interest me in the slightest for example since I am in it for the worldly part. It's a win/win situation, for them and the players, isn't it?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Numtini on February 10, 2014, 11:01:08 AM
We'll see what develops when more tools are in, but as snazzy as these castles are given that they're player made with primitive tools, they're not exactly epic creations that you'd get out of an art department.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 10, 2014, 11:28:52 AM
The smooth and line tools in particular need some serious love. Actually, smooth ("melt") tool is cool, but I'd like to see it cut into two tools. The melt tool (as is) and an actual smoothing tool that fixes geometry and seam stuff. Line too needs to just fill the bounds of the tool without the voxels getting wonky (which...a proper smooth tool might mitigate).

I've seen one pretty epic building, but I forget where. Near the spawn of Serenity/Watershed maybe?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 10, 2014, 11:32:52 AM
Here's an article that talks about "Admin Mode" (http://www.pcworld.com/article/2094726/everquest-next-landmarks-admin-mode-is-the-best-sandbox-youll-never-play-in.html) and unsurprisngly mentions private servers at the end.

Quote
On the other hand, Admin Mode removes the question of "Can I do this?" There are no artificial hurdles to progress through, no bounds on your creativity. Want to do something? Do it. See what happens.

[...]

I talked to Director of Development Dave Georgeson about the potential for a "Creative Mode," wherein you'd at least have an infinite complement of resources to choose from without needing to explore and harvest anything. He said the team was looking into potentially allowing such a mode on private servers, though that would come in a far distant future—if ever. And only if players actually wanted it.

Seriously, there are zero chances they are gonna restrain the incredible potential of EQ Landmark with people knocking at their door with moneyhats.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Kitsune on February 10, 2014, 11:42:20 AM
The nefarious plot to steal player construction would go much better if the players could actually build something that didn't look like crap.  For every one person who builds a delightful cottage, literally hundreds will be plonking down a box with holes in it for doors and maybe if you're lucky half a roof.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 10, 2014, 11:47:44 AM
Indeed, only a tiny minority of players will ever produce anything that could be considered for exporting.

Consider The Sims. The average Sims player might have fun designing a house for their characters to live in, but you wouldn't want to download their creations to play in your own game. Nonetheless, there's loads of really good stuff to find on the Sims Exchange.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Senses on February 10, 2014, 02:46:58 PM
So how much longer is the alpha?  If I want to try this out am I better off waiting for the beta at this point?  Will alpha building carry on to beta?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 10, 2014, 03:25:16 PM
So how much longer is the alpha?  If I want to try this out am I better off waiting for the beta at this point?  Will alpha building carry on to beta?
They've been pretty adamant about March 31st (ish) for closed beta. No word on when open beta will follow. All alpha and closed beta building will wipe, but one of the founder packs gives a couple day headstart to open beta. My guess is open beta will wipe before launch.

Now word on whether templates will survive each stage's wipe, but they have persisted across the alpha wipe already and the devs are encouraging templating stuff.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on February 10, 2014, 03:31:18 PM
Here's what the FAQ has for wipes
Quote
End of Alpha Wipe

Timing: Occurs at the end of Alpha testing, which begins on or before 2-28-14
Character: Your character will be retained, however all progression will be wiped.
Claims: Your claim(s) will be wiped. All claims will be templated so that you have blueprints of what you built.
Resources and Collected Objects: All resources and collected objects will be wiped.
End of Closed Beta Wipe

Timing: Occurs at the end of Closed Beta testing, which begins on or before 3-31-14
Character: Your character and all progression will be retained.
Claims: Your claim(s) will be wiped. All claims will be templated so that you have blueprints of what you built.
Resources and Collected Objects: All resources and collected objects will be retained.

https://www.eqnlandmark.com/landmark-faq


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 10, 2014, 05:04:09 PM
I got hit with loads of bugs on Courage.  When we got power back, I ended up having to delete my character... AGAIN!  It still seems to think I have claims on three different worlds, but I was able to make a nice claim on Understanding, an EU server which has given me no bugs or problems at all.  Everything is really fast and I can finally see the minerals on the ground.  Phew!  I'm not a deathly shade of blue with silver trimmings anymore, either.  A server named Understanding suits me because I'm delicate and have fragile feelings and take everything personally, even bugs.  I'm like a fat wilted flower shunned by bees and and butterflies.  Even ants scurry a wide berth.  I look like a REAL girl though!  Mostly.  I had all sorts of stuff with my other character but everything is gone.  I have an empty plot of land but I'm homeless.  I have wood, though.  And some copper.  I'll go make something now.  Again.

Also, thanks for the link to that guide.  I really do love this crafting stuff, although I seem to suck at it so far.  I also need some monsters to kill soon or I'll lose my edge.  I'd be dead without my edge. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Nonentity on February 10, 2014, 06:49:12 PM
I got hit with loads of bugs on Courage.  When we got power back, I ended up having to delete my character... AGAIN!  It still seems to think I have claims on three different worlds, but I was able to make a nice claim on Understanding, an EU server which has given me no bugs or problems at all.  Everything is really fast and I can finally see the minerals on the ground.  Phew!  I'm not a deathly shade of blue with silver trimmings anymore, either.  A server named Understanding suits me because I'm delicate and have fragile feelings and take everything personally, even bugs.  I'm like a fat wilted flower shunned by bees and and butterflies.  Even ants scurry a wide berth.  I look like a REAL girl though!  Mostly.  I had all sorts of stuff with my other character but everything is gone.  I have an empty plot of land but I'm homeless.  I have wood, though.  And some copper.  I'll go make something now.  Again.

Also, thanks for the link to that guide.  I really do love this crafting stuff, although I seem to suck at it so far.  I also need some monsters to kill soon or I'll lose my edge.  I'd be dead without my edge. 

what


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 10, 2014, 06:59:53 PM
You know.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 10, 2014, 11:26:27 PM
Definitely starting to bump up against the tier 3 island ceiling pretty hard. Things are already getting really picked over as people are scrabbling for those highest tier materials. Played for a couple hours on and off tonight looking for rubies and elemental silver mostly. After a couple nights of slim pickings, though, finally enough rubies for the next forge.

But I found a nice crafting area with two benches higher than mine...and the jewelry costs 200 rubies per attempt! Yeeeah...I'll wait for tier 4 islands for that nonsense.

Made enough silver for 3 more assessor's bands...all three worse than the two greens I already have. Blah. But then silver (heh) lining: a blue viridian grappling hook! Just Cause 2 all up in here. Word of caution: even with green tier 2 speed bands...you'll get a lot of rubberbanding in travel. Almost not worth it. Almost.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 11, 2014, 02:32:49 AM
Amazing.

http://www.rerolled.org/showthread.php?4150-EQN-Landmark-Alpha-Beta-Participants&p=574835&viewfull=1#post574835

(http://i.imgur.com/BLk8o48.jpg)
(http://i.imgur.com/C2Qs3a5.jpg)
(http://i.imgur.com/p6jivpf.jpg)
(http://i.imgur.com/fJpIR8G.jpg)
(http://i.imgur.com/IvGqA9N.jpg)
(http://i.imgur.com/mVOERkD.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 11, 2014, 11:19:51 AM
Not to mention that, yes, in order to steal art for EQ Next they certainly need for people to be able to work and build in sizes larger than the limited boxes available now. So even the conspiracy theory pushes for bigger plots.

EDIT: I think the game will stay absolutely free to play. I only suggest they would allow people to rent private servers and islands with less to no building restrictions for real money, and I also think that would be a very popular feature among the Minecraft people, but it wouldn't interest me in the slightest for example since I am in it for the worldly part. It's a win/win situation, for them and the players, isn't it?

Well the goal all along is for people TO have mutliple plots. The whole exclusion zone around your plot is to guarantee you some areas to plant extra claims around your primary claim. It is just due to some of the bugs and some issues with people finding any spot to claim at all they locked things down for the moment to 1 claim per person but that is unlikely to last for to long as multiple claims is the goal so people can build sprawling designs. That said even with the existing claims I have seen some pretty impressivly huge structures.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 11, 2014, 11:21:25 AM
One other thing is it will be interesting to see if they do tier 4/tier 5 islands or if they hold off and switch to the intended design which is caverns and layers with the high tier stuff being deep underground.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 11, 2014, 11:34:43 AM
Well the goal all along is for people TO have mutliple plots.

True, but...


The whole exclusion zone around your plot is to guarantee you some areas to plant extra claims around your primary claim.

Where did you read that? I don't think that's true at all. The buffer area is to prevent the overcrowding that made UO and SWG's landscapes ugly as hell. It is known that they want to make adjacent plots able to collaborate, but -as far as I know- they never ever mentioned the buffer area being for anything else other than to prevent ugly overcrowded landscapes. Can you point me to where they said that? I am genuinely interested.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 11, 2014, 12:10:12 PM
Having a plot that's on a desert-y world with the woods just above me is working out better than any of the other plots I had previously.  I seem to be able to harvest anywhere except right within the barriers of someone's claim.  This is a really empty world on a server that seems to be always "low" so it's nice and fast and there's hardly anyone about most of the time. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 11, 2014, 01:30:48 PM
I might be running over to the EU server as we can server hop (and it drops you right where you were on your island, just another server). My area has been really plundered the last couple nights, it looked like France in 1917.

Also, you should listen to me Siggie, I told you to build in a spot like that! I'm wicked smart.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 11, 2014, 03:18:36 PM
Here's one of my neighbours.

A tower with a bridge leading into a mountain:
(http://imagizer.imageshack.us/v2/800x600q90/819/vy3a.png) (https://imageshack.com/i/mrvy3ap)

Here's the view from the bridge itself:
(http://imagizer.imageshack.us/v2/800x600q90/32/1b1p.png) (https://imageshack.com/i/0w1b1pp)

Inside the mountain is a three-story complex:
(http://imagizer.imageshack.us/v2/800x600q90/534/hxbq.png) (https://imageshack.com/i/euhxbqp)

Screenshots don't really do the inside bit justice.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Simond on February 11, 2014, 03:43:28 PM
Welp, I'm going to have to play beta now: http://www.youtube.com/watch?v=aaKs6f_wY78

(I swear SOE put subliminal conditioning into that tune)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 11, 2014, 04:14:13 PM
Yeah I love that theme too, it's just under my skin forever. And this is Jeremy Soule's version. Nothing short of epic.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: schild on February 11, 2014, 04:28:13 PM
ugh fine where do I get into the beta


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Kitsune on February 11, 2014, 04:34:35 PM
By swiping your credit card.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: schild on February 11, 2014, 04:43:01 PM
i don't wanna


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 11, 2014, 04:57:40 PM
Do it. (http://www.youtube.com/watch?v=4FicyyHVAzE)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 11, 2014, 05:23:00 PM
But it would be crazy if they didn't try to suck the money out of Minecraft by offering, to those interested, the HD version of it.

I agree EQN Landmark stays box purchase with MTX (not technically f2p), and for the same reason. MTX will be tough to balance, but the promise of player trade and rev share is compelling, as is all their intended additions to EQNL.

I'm actually a bit worried about that. If they spend much time making the MC Adventure mode equivalent to EQN Landmark, what's that take away from?

There's also things about MC that I don't see working well here. Mechanisms for example, given the compartmentalized plots and relatively small sizes. Not piston trains or endless minecart rollercoast computers playing four channel midi songs  :-)

This is why I don't see this in the same genre as MC. MC is more a lego robotics system with adventuring and a highly extensible platform around which a whole community has formed. EQNL meanwhile is a world-building and adventure-scripting system funneling transactions between players and content into a curation pipeline managed by a single corporation culminating in representation of those assets in a self-consistent theme.

EQNL also targets a tighter spec (and therefore narrower base) than MC. Do we know what SOE's console plans are for Landmark?

Had to take last night off, but tonight I continue my push to the Smooth Tool :-) Happy to chase it now knowing it'll likely be different come the March reset. I love exploring anyway.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 11, 2014, 05:31:09 PM
Sure to draw some comments from this group.  It will be an interesting next 5-10 years for SOE; lots of experimentation.

http://smedsblog.com/

From his twitter. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 11, 2014, 05:31:39 PM
I might be running over to the EU server as we can server hop (and it drops you right where you were on your island, just another server). My area has been really plundered the last couple nights, it looked like France in 1917.

Also, you should listen to me Siggie, I told you to build in a spot like that! I'm wicked smart.

I know you're wicked smart and if I don't believe it all I have to do is ask you!  


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 11, 2014, 05:48:57 PM
Sure to draw some comments from this group.  It will be an interesting next 5-10 years for SOE; lots of experimentation.

http://smedsblog.com/

From his twitter. 

Quote
Our belief at SOE is that it’s smarter to head in this direction now rather than waiting. We want to innovate and let players be a part of everything we do including make the game in the first place. We’re going to take the idea of sandbox gaming and we’re putting it at the core of everything we’re doing. We’ll obviously still be making awesome stuff for players to do, but we’re going to aim very high in terms of letting players be a part of the game systems. The more emergent sandbox style content we can make the less predictable the experience will be.

Smed


So....

Probably not this time around, and almost certainly not SOE and Smed, but I have a hard time thinking five years from now we won't have bigger, more ambitious Minecrafts. Newer, less broken UO/SWG. Or less spread-sheety, less spacey EVEs.

I'm really too lazy to use the search function, but I'll see if Evernote will let me tag this one for laughs.  This discussion has been had before. It's always "next time!" or "Well they ALMOST had it!  They just needed more time/ focus/ budget/ carrots/ unobtanium"

I really feel bad for you sandbox believers sometimes.

I guess I was wrong about Smed, you know it's hard to trust the guy, but how's that Evernote thingie working for you Merusk? I'll keep bringing this quotes up for your convenience if you don't mind, in case the search function lets you down...


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ingmar on February 11, 2014, 05:57:21 PM
Is this really bigger or more ambitious? It mostly seems to be prettier.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 11, 2014, 06:00:25 PM
I think he's referring to EQ Next and the other mysterious modern day project they are working on.

EDIT: Official "Player Creations" page. (https://www.eqnlandmark.com/media/playercreations)

(https://dl.dropboxusercontent.com/u/3584773/EQL%20Town.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 11, 2014, 06:24:59 PM
I applaud them trying. They're months away from knowing if this first phase will be successful though. We're still in the phase where the only people experiencing it were willing to cough up $60-100USD just to try it. Slight bias there :-)

They have much to do just to develop enough of an experience to be complete enough to review holistically, including proper tools to give feedback. Except for how cool the game is and how pretty the vistas are (I feel like their lighting is way ahead of their textures), considering the wholesale changes coming, there really is very little to comment on.

I want them to be right. I willingly paid early what I figured I'd pay later. And I've already gotten a good chunk of that money's worth just on time spent so far.

But this is still very much in the early days, so months away from whether "next time" is finally here  :grin:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 11, 2014, 06:35:43 PM
What D. said.

It looks fun, it looks light Landmark might be a thing. It's also a biased selection set of interested parties and lookie-loos and far too early to declare success, much less "victory" for Landmark alone, never mind whatever Next actually turns out to be.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Kitsune on February 11, 2014, 06:38:40 PM
The thing is, those still don't work for me, and I'm not sure there's any way to make them work with the creation tools being given to the players.  All of the buildings I've seen screenshotted thus far are made of a single texture, and obviously so, which just murders things for me.  Whenever I see a building where every wall is Wood_Texture_01, I think $10 discount bin game, not bold new future of gaming.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 11, 2014, 07:39:32 PM
I'm sure it will be difficult to add new textures to the alpha.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 11, 2014, 07:45:26 PM
Those forums are already showing early signs of becoming a toxic uber vs casual wasteland.  Folks asking for a way to alleviate RSI/ Carpal tunnel with a 'click lock' feature for harvesting are being told, "you should go play something else" and "why don't we let the game build for you people too."

Awesome.

Also, Sjofn, here's a pet peeve thread for you; "Female" requests High Heels for their character & complains about how they're not an option in RPGs often enough.
https://forums.station.sony.com/eqnlandmark/index.php?threads/one-word-stilletos.17275/




Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 11, 2014, 07:51:37 PM
Eh, doesn't matter the stage of a game, the oboard community is pretty much always going to be the same. This is the main reason I feel they need to fasttrack the ingame feedback tools. And for those reporting tools being useful, more pulldown menu/checkbox/autocomplete/decision trees, less open text fields that will generate far more words than which there are dev hours to read (especially when the vast majority will likely be duplicate).

I'd go full JIRA on the users, and require all fields be selected. That alone will narrow the number of uses of that form, while raising the probability of that feedback being at least thought through a bit. More importanlty, makes aggregating the feedback easier. Just take out the "priority" field :-)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 11, 2014, 09:06:28 PM
I agree about shoes.  The more, the better.  And if we don't have shoes on, we should have pretty feet.  With polish if we like.  And tabi socks so we can mine whilst wearing flip-flops. 

And these:

(http://i.imgur.com/O9LNLwi.jpg)

Those might not be the cutest feet but I ADORE the shoes.   :heart: :heart: :heart:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: schild on February 11, 2014, 11:21:51 PM
If anyone wants to be terribly stupid and donate me a Trailblazer's Pack, I will adorn them with a custom title OR let them pick their own title OR let them title someone else (pursuant to mod veto).

Obviously I'll give away the beta keys here on f13.

I don't expect anyone to do this. I should probably just email Smed and ask for a Trailblazer's pack.

Edit: Also, I'll make the name in the credits - "f13.net: BAT COUNTRY" because that's fucking cute or something.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Nyght on February 12, 2014, 02:30:38 AM
 smedsblog.com  (http://smedsblog.com)

Probably as close as we'll get to UO days crossroads or SWG beta forums. Smed seems to be trying to carry the water here. Lead seems pretty quiet.

Personally note: not playing, just reading. Not in until beta and probably not then either due systems reqs and my lack of desire to rebuild my box with 100 or so mostly tiny obscure apps.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Numtini on February 12, 2014, 06:16:53 AM
Quote
Those forums are already showing early signs of becoming a toxic uber vs casual wasteland.  Folks asking for a way to alleviate RSI/ Carpal tunnel with a 'click lock' feature for harvesting are being told, "you should go play something else" and "why don't we let the game build for you people too."

The funny part about this is that once the community progresses, none of that will be necessary. Newbie will log in and someone will just make them a top end epic pick and axe.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Goreschach on February 12, 2014, 06:25:12 AM
If you craft one of the range extender items(not area extender), you can consistently chop down the huge trees.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 12, 2014, 08:56:25 AM
Is this really bigger or more ambitious? It mostly seems to be prettier.

It is pretty but the underlying part of everything in the game is interactable and potentially destroyable or buildable. Anything you see the devs make you could potentially make yourself in your game. That is some very very ambitious stuff right there they may stumble in the end but really this is a pretty incredible leap forward and the fact that it still looks damn pretty says amazing things about their voxel engine.

Even if SOE stumbles I think this attempt will if nothing else push other companies to try something similar so if SOE does not do it they I think are at least moving the bar forwards.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 12, 2014, 08:58:50 AM
The thing is, those still don't work for me, and I'm not sure there's any way to make them work with the creation tools being given to the players.  All of the buildings I've seen screenshotted thus far are made of a single texture, and obviously so, which just murders things for me.  Whenever I see a building where every wall is Wood_Texture_01, I think $10 discount bin game, not bold new future of gaming.

Well on the wood part there are actually I think at least 10 maybe more textures for plain wood about the same for burrled wood and then stripped wood as well. Each material has at least one texture and many have 10+ textures available. That people are making pretty simple buildings is more of a case of people just starting to play around with stuff than a lack of the game engine even in its basic level of functionality.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 12, 2014, 09:31:36 AM
If you craft one of the range extender items(not area extender), you can consistently chop down the huge trees.
I only found that to be a problem with the newbie pickaxe. They say it's a top tier axe (but copper pick), but the range sucks.

Built my iridium or w/e pick last night and it's pretty sweet. Continues my streak of every other pick being blue quality, diameter in the 220s, speed almost 90 str I forget but maybe 140s?

As far as what Kitsune is saying, it's only correct in that yes any creative tool will lead to thousands of mediocre creations and a few nice ones. This is not anything new or unexpected. And this is quite early in development to complain about the amount of textures available, and they definitely need to expand on this asap but to say all the buildings are a single texture (and obviously so!) is trolling. Even if I wanted to play that game, there is wood and stone. But in reality, there are other stones, gems, metals, woods people haven't used much due to rarity and usefulness in crafting. Everyone has tons of granite and plain wood, so that's what most people build with right now. And they each have ten textures per material, though a few are fairly same-y.

Smed isn't the only one carrying the water, Georgeson is fairly active on twitter to the point that I set up a damned twit account. Michaels is also pretty active and obviously Domino is. McPherson isn't quite as active but does post a bit. Butler's been a bit quiet but I think that's partly due to the roadmap they'll be unveiling today. They're mostly using twitter and facebook, I don't know if those guys even post on the forums, I got tired of wading through the nonsense there quite quickly.

edit: top of last night's wishlist: That all brush shapes scaled down to the smallest cube size. Trying to make gothic window peaks, ecch.  Also that larger scaled volumes (like using a 2x2 cube) would correctly give sizes in smallest cube units. If I have a 4x4 cube and stretch it what I consider 8 units, it says '2 voxels'.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 12, 2014, 09:43:57 AM
(https://dl.dropboxusercontent.com/u/3584773/EQL%20Textures.png)

 :grin:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 12, 2014, 09:47:00 AM
So yeah. New SOE. It's their game to lose, really.

Also, twitter sucks for verbose people!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 12, 2014, 09:54:22 AM
You have a circle? 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on February 12, 2014, 10:01:07 AM
So yeah. New SOE. It's their game to lose, really.

Also, twitter sucks for verbose people!

I am sure Smed is sitting in the back waiting for his chance to jack things up.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 12, 2014, 10:20:27 AM
New props today per DG.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Furiously on February 12, 2014, 10:54:10 AM
You have a circle? 

I think he has fans!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 12, 2014, 10:59:02 AM
I logged on last night and spent my time just wandering around looking at what other people have done. It's almost depressing to see some of the best creations because they're so much better than mine. I enjoyed looking around though.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ingmar on February 12, 2014, 01:29:27 PM
Is this really bigger or more ambitious? It mostly seems to be prettier.

It is pretty but the underlying part of everything in the game is interactable and potentially destroyable or buildable. Anything you see the devs make you could potentially make yourself in your game. That is some very very ambitious stuff right there they may stumble in the end but really this is a pretty incredible leap forward and the fact that it still looks damn pretty says amazing things about their voxel engine.

Even if SOE stumbles I think this attempt will if nothing else push other companies to try something similar so if SOE does not do it they I think are at least moving the bar forwards.

Well - that doesn't seem to be bigger or more ambitious than Minecraft which was the particular comment I was responding to. I could have made that more clear.

Adding a RNG crafting grind to tools also doesn't seem to be a step forward but I will try to reserve judgement until I can actually play it when open beta hits.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Chimpy on February 12, 2014, 04:19:07 PM
You have a circle? 

It's a hippie Mountain Man drum guitar circle!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 12, 2014, 04:30:31 PM
Is this really bigger or more ambitious? It mostly seems to be prettier.

It is pretty but the underlying part of everything in the game is interactable and potentially destroyable or buildable. Anything you see the devs make you could potentially make yourself in your game. That is some very very ambitious stuff right there they may stumble in the end but really this is a pretty incredible leap forward and the fact that it still looks damn pretty says amazing things about their voxel engine.

Even if SOE stumbles I think this attempt will if nothing else push other companies to try something similar so if SOE does not do it they I think are at least moving the bar forwards.

Well - that doesn't seem to be bigger or more ambitious than Minecraft which was the particular comment I was responding to. I could have made that more clear.

Adding a RNG crafting grind to tools also doesn't seem to be a step forward but I will try to reserve judgement until I can actually play it when open beta hits.

It depends on which MC you mean. If you mean launch vanilla MC, then yes, it's more ambitious in intent, even if just-now-Alpha form is currently less capable. But if you mean the entirety of what MC has become including first party modes and updates and third party corrollary businesses, it's less ambitious.

I say "less" not as a value judgement though, just an insight that their business goal is different from Mojang's.

  • MC might as well be open-source for how extensible it is, with a simple one time upfront fee being their entire revenue source (unless there's residuals I don't know about). What MC has become is far more than anything Mojang has any control over.
  • SOE meanwhile is creating a vertically integrated business that controls the options a user has for the purposes of a centrally-managed business with ongoing revenue.

In other words, SOE is trying to tap into a consumer trend with their own rules while MC basically was the foundation of a trend.

So, less ambitious is maybe not as accurate as just saying "different businesses".


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 12, 2014, 06:15:23 PM
The thing is, those still don't work for me, and I'm not sure there's any way to make them work with the creation tools being given to the players.  All of the buildings I've seen screenshotted thus far are made of a single texture, and obviously so, which just murders things for me.  Whenever I see a building where every wall is Wood_Texture_01, I think $10 discount bin game, not bold new future of gaming.

Livestream (http://www.twitch.tv/eqnlandmark) going on just prior to the scheduled downtime (https://forums.station.sony.com/eqnlandmark/index.php?threads/server-downtime-notice-february-12th-4-30pm-pst.18222/). Coincidentally (why I quoted this post), tne thing revealed right away is today's patch includes sandstone textures and stucko.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 12, 2014, 06:56:56 PM
They just mentioned the team is working on 'attached claims' (working name), the ability to attach a second claim to yours in the buffer space.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 12, 2014, 07:24:42 PM
Today's Patch Notes (https://forums.station.sony.com/eqnlandmark/index.php?threads/update-notes-02-12-2014.18304/#post-217179). Mostly bugs and some exploit fixes, but does include new textures and new props.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 12, 2014, 09:23:25 PM
So far the two big patches I've been through have fixed a laundry list of stuff that's been bugging me. This is unprecedented in 17 years of mmo testing. Though the plants and sand fixes didn't work.

On the other hand DG put that right out on twitter right after the servers came up. This is so weird. Earlier today an assoc. producer I follow was fielding requests for building hints. And while he couldn't help me with my quest for 4 voxel wide gothic window arches, he did mention that small is better handled by props, and that windows will be in soon (as props). So there's a bit of a window (haha) into how they're going to handle some of the issues we've seen at the small end of building things where voxel granularity breaks down.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ginaz on February 13, 2014, 12:25:13 AM
Fuck you guys for making this sound like it might actually be good. :mob:  Just bought my way into the alpha.

Edit: And now it won't finish downloading.  404 error.  Lovely. :oh_i_see:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 13, 2014, 07:24:16 AM
Heh yea that was me two weeks ago. Tempted enough to try but the SOE billing system wouldn't let me in. It's a nice reminder of the old days, but also insight into how willing we are to cut them some slack because they're literally trying something new :-) Which can be said for anyone investing in a KS or that silly space based ponzi scheme.

Except we can play parts of our promise right now  :grin:

So far the two big patches I've been through have fixed a laundry list of stuff that's been bugging me. This is unprecedented in 17 years of mmo testing. Though the plants and sand fixes didn't work.

On the other hand DG put that right out on twitter right after the servers came up. This is so weird. Earlier today an assoc. producer I follow was fielding requests for building hints. And while he couldn't help me with my quest for 4 voxel wide gothic window arches, he did mention that small is better handled by props, and that windows will be in soon (as props). So there's a bit of a window (haha) into how they're going to handle some of the issues we've seen at the small end of building things where voxel granularity breaks down.

Nice. Decided to de-claim for a few nights while I built up to the Selection and Smooth tools. I have nothing anywhere close to a handle on the latter :-) Was jerking around with gem-based lattice work last night and spent more time undoing than doing. I feel like a need a haptic glove or one of those 3D force feedback joysticks.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 13, 2014, 08:58:35 AM
So far the two big patches I've been through have fixed a laundry list of stuff that's been bugging me. This is unprecedented in 17 years of mmo testing. Though the plants and sand fixes didn't work.

On the other hand DG put that right out on twitter right after the servers came up. This is so weird. Earlier today an assoc. producer I follow was fielding requests for building hints. And while he couldn't help me with my quest for 4 voxel wide gothic window arches, he did mention that small is better handled by props, and that windows will be in soon (as props). So there's a bit of a window (haha) into how they're going to handle some of the issues we've seen at the small end of building things where voxel granularity breaks down.

Hehe ya the ents fought back but apparently they are taking another stab at them tonight. The new props are pretty nice the stone tables work awesome in my pyramid of doom. I have to say though they seem like they have their priorities correct on what fixes they gun for and the order they are gunning for them. Kinda sad the sandstone stuff did not go in as I am very curious of the textures as they may look really nice on my pyramid.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 13, 2014, 09:16:47 AM
Domino (@pentapod) has an interesting background on her twitter page...given the mention of how they're pushing to get the caves in. It's a three level concept of the current island biome with what looks like a second full biome sized cave...and then a third full biome magma/hell cave...That could be pretty awesome, especially if you could get a claim on each biome and maybe install teleporters between them...

A bit laggy last night but I think they tweaked up the ruby spawn a bit, I was able to find a bunch in my short playtime, as well as some alabaster. Anyone seen mithril?

DQ, yeah I don't recommend even bothering with building until you get the Select tool. I've made a few suggestions on improving it as it's just so much more pleasant of a building experience. As powerful and useful as pasting is, it's so difficult to align things I'm also constantly undoing. I think they're going to tweak the way the add/paste moves as the camera moves, but until then I suggest getting to know the scale/rotate/move mousewheel stuff (shift-tab/tab). It made building a two story staircase way more tolerable.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 13, 2014, 10:17:14 AM
Yea definitely. Before the Select tool, it's basically Minecraft with variable shapes. Not a bad things. Got some pretty fun things done just with blocks. But this really shines with Selection and Smooth. I haven't even gotten the line tool yet, but kinda not sure I'll need it.

Some things will be helped greatly by whatever they plan to do for Travel tools. But right now there's different expectations for what the "first launch" experience is, depending on the arriving player. Players are eager to do things that kinda aren't worth doing, but whether something is worth doing is contingent upon a slate of features not yet introduced.

Which is perfect for an Alpha usually, unless you invite the huddled masses who think purchase = fully playable.

It is playable. But if you want anything more than a Alpha-stage Minecraft Creative mode experience in your painfully distant Tier 1 plot, you may be frustrated :-)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 13, 2014, 11:23:19 AM
I'm not a fan of the smooth tool yet. They need to rename it the melt tool and then make a proper smooth tool.

As far as expectations and limited features, I'm obviously biased here but I'm ok with it. There's already a lot you can do and having a limited toolset and palette pushes creativity. The nice thing about alpha is that we will be seeing pretty regular improvements to the tools we're using as well as lots more stuff to play with.

It's already a lot easier for new players as so many people have fully upgraded crafting stations out for usage. Building your own is mostly just a convinience now. In the valley just below me, Nevermore has finally put in the full upgrades, so I'm not too rushed to finish mine up vs using the burled to build with or try to make a better 'top end' pick or something.

Falc, I don't know how to accept your friend request, I'm not ignoring it!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 13, 2014, 11:26:23 AM
Yea totally. After I focused on Smooth Tool (which requires Tungsten Axe) it became easy to just jump from Claim to Claim availing myselves of their achievement. I was always polite enough to open and close doors if any, and always wanted to leave a note of thanks :-) Fun being immersed again. It's been too long...

As to that, I totally am feeling the long dormant energy farmer/home decorator vibe here. And I mistakenly looked up just how long it's been since we were all in SWG...  :geezer:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 13, 2014, 11:45:40 AM
Oh no worries about the friend request. I intercepted a tweet a while ago where Georgeson said some social tools were working but some others weren't, so I tried the classic /friend add thing common to many SOE games but I had no idea if it did anything since there's no feedback on it. Even if you could accept the friendship (and you can't) we'd have no way to check each other's presence online anyway until they code in the right tools.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 13, 2014, 12:01:02 PM
Yea totally. After I focused on Smooth Tool (which requires Tungsten Axe) it became easy to just jump from Claim to Claim availing myselves of their achievement. I was always polite enough to open and close doors if any, and always wanted to leave a note of thanks :-) Fun being immersed again. It's been too long...

As to that, I totally am feeling the long dormant energy farmer/home decorator vibe here. And I mistakenly looked up just how long it's been since we were all in SWG...  :geezer:
With a couple decent places being built around mine, it is starting to acquire something of a neighborhood feel, which is pretty nice. Then you have those few people that you should really call codes on because why the hell did you use the remove tool on your entire damned claim and then build the world's ugliest platform?

Ahem.

I will say that though I do have a fairly ugly rectangle (with stairs!) currently, at least I have been putzing around with a few things...I really like that I could just select my entire first building, template it and delete it, then heal up the claim to pristine and start over. There's some real power under the hood.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 13, 2014, 01:05:22 PM
I finally saw some folks in chat channels last night. Like, first time ever. Then I realized how annoying it was to be in the middle of a nice vista with that soothing music all alone in the wilderness while my telepathy was picking up the thoughts of a planet :-)

Anyway, has anyone been active in the f13 channel? I feel like it's broken. Or maybe everyone in it also prefers the silence?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Nebu on February 13, 2014, 01:06:57 PM
Anyway, has anyone been active in the f13 channel? I feel like it's broken. Or maybe everyone in it also prefers the silence?

Is this your first stint with an f13 group?  Every MMO I've played with f13 people has come complete with a silent chat channel.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 13, 2014, 01:08:05 PM
Yea it's uncommon for me to be in an f13-related group. Probably only a handful of times. But those times were a LOT of talking. My reference point is skewed :-)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Nebu on February 13, 2014, 01:09:26 PM
Yea it's uncommon for me to be in an f13-related group. Probably only a handful of times. But those times were a LOT of talking. My reference point is skewed :-)

You must have had Sky, Lanty, and Signe around.  They skew the data.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 13, 2014, 01:11:34 PM
The good thing about SOE games is that they usually have cross-server custom chats, so even if you are not in the same guild it's going to be easy to stay in touch. Totally harmless and kind of convenient. I haven't been online much lately due to real life issues and because I don't want to put too much effort on the alpha version, considering all the incoming wipes. But I tend to use shared chats a lot when I can. I am extremely friendly and chatty outside of these boards.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 13, 2014, 01:23:59 PM
Yea it's uncommon for me to be in an f13-related group. Probably only a handful of times. But those times were a LOT of talking. My reference point is skewed :-)

You must have had Sky, Lanty, and Signe around.  They skew the data.
How dare you! Just because it's true...

On the other hand, SWTOR keeps me busy enough I hardly ever talk in Bot Country!

In other news, this game has elevated to 'hey I can grab 15 minutes while I'm home on lunch and sketch in another layer of this tower...'  :oh_i_see:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Kitsune on February 13, 2014, 01:58:28 PM
Yeah, I probably misspoke when I complained that the lack of texture variety made things ugly.  I mean, it does, but it's the lack of edges and trim that is what's really setting me off.  Like brickwork around a window, or a wooden doorframe in a house instead of just a rectangular hole in a wall.  If they're adding stuff like windowsills and thresholds as props, players should be able to start making decent buildings.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 13, 2014, 02:18:15 PM
(http://imagizer.imageshack.us/v2/800x600q90/844/9aub.jpg) (https://imageshack.com/i/ng9aubj)

https://www.eqnlandmark.com/media/playercreations


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 13, 2014, 02:54:45 PM
There's an Inn just north of the gate of my island (Serenity/Highland) that's got some pretty bananas trim on it. Lacks props, but those are coming. As I said, templating is a pretty powerful thing, along with all the copy/paste type stuff. You can do a super intricate piece and then just iterate and tweak it to a big structure.

That's one reason I'm still plugging away even though I know wipes are coming, the better we can learn the tools with the most primitive options the cooler it is as each new thing gets put in. And with templates, it's not like we lose anything.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 13, 2014, 02:55:59 PM
Yeah, I probably misspoke when I complained that the lack of texture variety made things ugly.  I mean, it does, but it's the lack of edges and trim that is what's really setting me off.  Like brickwork around a window, or a wooden doorframe in a house instead of just a rectangular hole in a wall.  If they're adding stuff like windowsills and thresholds as props, players should be able to start making decent buildings.

Its also pretty easy to do the trim already like that manually its just that a lot of people are currently doing the macro level building and have not gotten around to the detail pass on their creations. I still need to do a lot of internal work on mine like adding bannisters redoing my stairs working to smooth edges and otherwise make it look less blocky.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 13, 2014, 05:07:21 PM
Today's update (https://forums.station.sony.com/eqnlandmark/index.php?threads/update-notes-02-13-2014.18808/). Servers down. Someday they'll give us notice ingame. Not expecting that soon though. I got booted, tried to log in, got told to create a new character, but then hit the forums just to be sure. Lovin' Alpha. It's like month 2 of SWG all over again!

Quote
• We found and fixed a number of issues that would allow props to spawn on your claim. If you have any left, you should now be able to delete them by using the selection volume and hitting the delete key (they should no longer respawn). This also shouldn’t happen on any newly placed claims moving forward.
• The 12 new materials should now ACTUALLY be available to build with. Sorry for the confusion, the data gnomes took a break and didn’t let us know.
• We have increased the availability of a Sapphire, Ruby, Obsidian and Alabaster and also made sure that they will spawn more often on the surface to make them easier to find. Happy hunting!
• Aquamarine and Iron/Aquamarine veins no longer appear on Tier 3 islands, please look for them on Tier 2 islands from now on.
• Fixed the color of rubies and sapphires in the world!
• We’ve also fixed a number of potential causes for the rollbacks some players have seen when servers come down. We’ll continue to monitor this and address any new issues that we find.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Senses on February 13, 2014, 05:09:38 PM
The worst part about this game is that when I'm not playing I'm constantly designing and building in my head and I CANT TURN IT OFF.  My plot is looking good though.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 13, 2014, 05:12:30 PM
Heh yea. One of youse folked talked earlier in this thread about how time-sinky this is. Very much a MC vibe for me. I spent an hour just trying to master arches, and thern another hour reorganizing my plot so much I am back to almost nothing on it. I literally have nothing to show for my effort except what's in my head, but unlike EQ1 sessions, I am concent with that. The heck?!

Also because the launcher bumped the sys requirements, did we know even the minimum requirement was a quad core processor?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 13, 2014, 06:08:25 PM
Jeezus, I feel like it's 1998 again and I'm looking at my second ever MMO.

They just posted their roadmap (https://forums.station.sony.com/eqnlandmark/index.php?threads/eqnl-roadmap.18810/). Normally this would queue cynical derision. But I'm playing the first part of what they're promising and actually believe it's possible.

Which just means the disappointment will be just so much sweeter  :awesome_for_real:

Key takeaways, probably stuff ya all know. Nice to have some details on traveling (in both Phase One and Two), Caves just sound so cool, will be good to watch people camping decaying houses Claims again, and what they're talking about for water is pretty neat (I'm getting a From Dust vibe).

Only big things they don't detail on death penalty and combat.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 13, 2014, 06:15:57 PM
That roadmap deserves a copypaste! If you are not excited about this you are made of sandstone  :awesome_for_real:

Quote
Hello there, Landmarkians!

As promised, here’s the “roadmap” of what we’re adding to the game, and more importantly, why we’re rolling things out in the order that we’re doing them.

NOTE: There are some categories of things that we are not including in this roadmap. Stuff like new materials, new props, new biomes, new recipes and design tweaks will be rolling out continuously and aren’t part of any single milestone. You should expect to see those changes like that coming in all the time.

ALSO NOTE: The “Phases” we describe below have almost nothing to do with whether we’re calling the game Alpha, Closed Beta, or Open Beta. Those “label milestones” will be determined almost entirely by how comfortable we are letting new groups of people into the game. So (for example), Closed Beta might arrive in the middle of Phase Two. (Again, that’s just an example…not a plan. ;)

And of course, everything you’re reading here is “time approximate”. We’re aiming at the timelines, but software development is…fraught with peril. It may take longer to get things done.

But as far as big stuff, here’s the list.

What is Phase One?

Phase One is what we’re working to accomplish in the following four weeks or so.

What’s the purpose of Phase One? It’s designed to do the following:
Let all you folks talk to each other easily. To form friends, groups, and above all to benefit from having other players around you.
To allow and support cooperative building.
To make building a better experience.
To make the world bigger.
That’s it. Doesn’t sound that ambitious does it? But it is a LOT of stuff coming your way in the next few weeks. Stuff that you may not even realize you’re missing until you see this list.

Phase One includes:
Better Communication

Claim Ratings : Bragging is fun. Getting comments and ratings from people that stop by your claim can also be fun. Having ratings lets us also add leaderboards and let the best of the creators in our community begin to surface. They’re also critical for our Player Studio presentation later on.
Chat: We’ll be improving chat with better channels, customized tabs, and more. Why? Because if you can’t communicate easily, you might as well be playing a single-player game.
----We’re also adding the ability to add links in chat so that you can designate a waypoint on the map and have it show up in chat for other people to click and see.
Key configs: Yes, you need to be able to customize your key mappings. Duh, right? It’s coming.
Voice over Internet : Yes, many folks use Teamspeak servers (or whatever is the flavor of the month). But not everyone has a server to join, and we’ve found that forcing people to use external voice servers often fragments the community severely. So that’s getting added also.
Socialization
Groups & Group Harvesting Bonus: Right now, when you harvest, it’s a race for those resources against other people. It’s almost a PvP-ish kind of feeling. We don’t want that. So the systems are changing so that it’s advantageous to group together when harvesting.
We’re also allowing groups so it’s easy to have a private chat channel and see each other on the map.
-----Friends: Self-explanatory, but you need a way to see who is online from the folks you know, as well as to be able to find their claims and see them on the map.
Twitch/Facebook/Twitter: Some of you will want to brag. Some of you want to stream. And to be honest, the more you folks do that, the bigger the game can become. So we’re trying to make it easy for you.
Moving around the world

In general, the dev team does not want to turn the game into “instant travel”. However, a large part of the game is oriented around being able to drop by and see someone’s claim and buildout. So we’re carefully adding some quick-travel options to make quick visits less onerous, but at the same time still encouraging exploration through the world so you get accidental discoveries as you go.

Plus, keep in mind that you’ll be digging deep now. Walking all the way back uphill to return to your claim may not be the joyous experience you think it might be. ;)

It’s almost certain that most of these options will be somewhat limited in usage by requiring either crafting of an item or requiring a certain amount of time to expire before reuse.
Teleport to Claim
Teleport to Hub
Teleport to Friend


Better Building
Unified Tools : We have way too many different ways to rotate, translate, and scale things. There should be a single system across all tools so that you can manipulate them all in the same ways, and those ways should be intuitive and easy to use.
New Smoothing Tool : The current smoothing tool is very powerful. It’s also persnickety and it requires non-intuitive things like “air buffers” around a column to smooth it properly. We can make it better, so we’re doing that.
Claim Permissions: Building by yourself is fun. Building something grandiose with other players is even more so. Permissions allow you to cooperate together on your claims.
More Space
Caves : The surface world is cool, but it’s only the top layer of what we promised. So caves are coming. Lots of spaces to mine through and explore. Why add them now? Because the resource tiers are *supposed* to be spread down through the crust of the world, not segregated on separate islands and spawning on the surface. You’re not playing the intended game yet, and we need to move the game closer to the real end-goal now.
Attached Claims: You’ll first be able to add a new claim onto any existing one (whether to the side, above, or below). This will be the first time we let you have more space to build.
Additional Claims : After Attached Claims are working well, and we have more server hardware in place, we’ll also be letting you establish more claims in different locations. It’s coming!
Claim Upkeep : Empty and abandoned claims are not cool. So we’re introducing Upkeep which is basically a small amount of in-game coin you have to spend to keep your claim from being repossessed into the world and made available to other players. (NOTE: If you don’t pay your upkeep all you lose is your spot in the world. All your resources, props, crafted items, etc., are saved in your inventory and your buildout is templatized and saved for you.)


Phase Two

Phase Two is scheduled to be done the in the four weeks AFTER Phase One is complete. And it includes some really big systems that will have huge impact on the game.

NOTE: These systems are being developed during Phase One. You just won’t *see* them until Phase Two because they’re too big to finish and test before March.

Socialization
Guilds: Bigger than a friends list, but essentially fulfilling the same role on a bigger scale. But now with a cool title and a few other perks.
SOEMote: You knew it was coming! We’re adding this in now because Landmark is a beautiful stage for the folks that like to roleplay or machinma. SOEmote will be hugely useful for them. (And don’t forget the voice shifting tech so you don’t have to sound like you on VoiP!)
New Naming mechanism with account handle: Now you can be any name you want. No longer do we require unique names for your character. (No name reservations!)
Player Studio: You can finally submit your templates to the Player Studio (part of the overall Marketplace). This means that your creativity and work on your claims can be turned into real cash…if other players will buy your creations. This system is extremely interesting and will merit its own document soon because it’s heavy on socialization elements. It’s going to be fun.
Ley Lines & Movement
Think of these as mini-hubs on the Islands. They let you micro-jump between ley line positions, and then explore the area from that hub. (You still have to go to the main hub to transfer between islands and worlds.) There are several advantages to this, not all related to ease of travel. (For example: Real estate around these micro-hubs is more desirable, adding yet another type of claim to seek out.)
-----Ley Line use will require in-game coin or resources.
New movement methods: Methods of gliding, flying, etc. will be added to the game via items that you can craft and find.
Risk & Danger
Health: Yup…you can die now. But you can actually increase your health by finding increase items while adventuring through the world.
Death Penalty: Yes, death will have teeth. Try not to die.
Revive: Standing up after you fall down is always useful.
Graveyards: When you die, you’ll need a place to respawn unless you Revive.
BASIC combat: This is the first of many steps that will lead us to the eventual combat style we want. This first step is extremely basic as we prototype systems. But things will try to kill you.
Buffs: If you can die, there need to be ways to avoid that damage and death. You’ll be able to craft (or find) various mechanisms to make yourself tougher.
NOTE: For both combat and buffs, your combat abilities and defenses will all be tied to items and potions, so there will be much item and crafting progression involved in getting ready for those things. Future rollouts beyond this initial offering will make the whole system more robust and do so pretty rapidly.

New things to do
Plant harvesting: Expect great things. ‘Nuff said for now.
Tree harvesting revamp: Again…great…things. More details as we get closer.
Water: The likely progression of water coming into the game will be:
-----Oceans: These are static bodies of water surrounding the islands. When oceans show up, we can start doing interesting things with our coastlines and real estate choices will be a lot more interesting.
-----Lakes: Lakes are different than oceans because they can appear at many altitudes. They are still static bodies of water, but again, they add more desirable real estate choices for claims.
-----Running (dynamic) water: This is the piece that will come in last. This is the rivers and waterfalls that everyone wants. It adds more real estate choices, but it also creates a lot of gameplay as you folks can start diverting water to do all kinds of interesting things on your claims.
-----NOTE: The dynamic nature of water is a big system that still has a lot of R&D to overcome before we can be absolutely certain of when it will arrive. We’ll keep you informed as we progress.
Journal: There’s a lot to keep track of in this game. All the crafting choices, your resources, and we’re going to be adding a lot more achievements (see below). When we do that, you need a mechanism to keep it all straight and to help you organize what *you* want to do. The Journal is a cool interface designed to let you do just that.
Achievements: Achievements are the “quest-like” equivalent within Landmark. There’s a ton of things to collect and do in the world, and the achievements system allows you to be recognized for that effort, as well as hinting at what you can do to become more powerful or capable.
Salvage: Remember all those picks you discarded on your way to Rubicite and beyond? Well…you can reclaim part of those resources now. You can also “remake” a crafting result so that you don’t have to be quite as disappointed that your brand new axe you finally got to make is “Inferior”.
Treasure Chests: This is a generic term to represent loot and surprises that you can find as you explore through the caves system below ground.
Unlocking recipes: Right now, all recipes are available at crafting tables as soon as you make them. When this system goes into the game, you’ll need to find those recipes before you can make them at the crafting tables.
Claim Chests: More storage! Your vault is stuffed to the gills and you’re carrying as much as you can on your back. Time to make chests! You’ll be able to craft chests and store them on various claims as supplemental storage.


Phase Three – Everything after Phase Two

There are a LOT more systems to come after March. All the huge stuff like PvP, advanced combat, better AI, interesting physics features, plus a whole host of “possibles” and “must haves” that we’ll narrow in on as we get more of Phase 1 & 2 complete.

However, we’ll update the roadmap as we finish each of the Phases we list above, so you’ll always know what’s coming and when.

In Summary

Hopefully, this TL; DR roadmap has helped set your expectations as to what you can expect to see in the game soon, as well as giving you an overview of what the game will become so that your suggestions can be more in tune with what we’re planning already.

Once again, THANK YOU for participating in Alpha, and thank you for your opinions. This process has been amazing to us (the dev team) already and we think it’s going to grow into something even better as time goes on! Please let us know what you think on the forums!

~Dave Georgeson, Director of Development




 EDIT: Formatting.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 13, 2014, 07:22:09 PM
There's an f13 channel?  There's channels?  Death?  Huh? 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lakov_Sanite on February 13, 2014, 07:34:06 PM
I do not understand paying $60 for an early alpha.  Also can someone explain how this is tied to eqnext? Will both be free to play?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on February 13, 2014, 08:21:11 PM
I do not understand paying $60 for an early alpha.  Also can someone explain how this is tied to eqnext? Will both be free to play?

What's hard to understand about "pay money, have fun"?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Numtini on February 13, 2014, 08:33:20 PM
More value here than 250+ for Hex.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 13, 2014, 08:48:49 PM
There's an f13 channel?  There's channels?  Death?  Huh? 

"/join f13". It's a custom channel. Death isn't in yet but will come in time. Along with the things that can kill you. And your ability to fight them. And reasons to do so :-)

I do not understand paying $60 for an early alpha.  Also can someone explain how this is tied to eqnext? Will both be free to play?
Depends. If you were excited enough to eventually buy it anyway, paying now or later makes little difference. For me, i wouldn't be surprised if everything we're mastering now is obsolete by open beta. They specifically say even in their roadmap that we're not playing the game they designed.

So on the one hand, we paid $60 to play an early alpha of a very incomplete game. But it's playable and fun and has an Minecraft 2.0 feel.
On the other hand though, we could be proven complete suckers in April if they turn around and NGE it into some sort of competitive resource rather with PvP zone control nor shit :-)

But heck, I've already put more hours into this $60 purchase than I have in many others (certainly more than CoD2 or Assassins Creed 3  :awesome_for_real:). So they can change whatever and I won't feel like I wasted my dough.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: schild on February 13, 2014, 10:54:36 PM
More value here than 250+ for Hex.
That depends on how you define "value."


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 13, 2014, 11:19:16 PM
Servers down. Someday they'll give us notice ingame. Not expecting that soon though.
There was a fifteen minute warning in the main chat tab.

Not a fan of a few of the more mmo elements being added, but they seem to be pretty resistent to the 'hardcore' tards with patches and design direction so far, so I'm willing to give them the benefit of the doubt.

I don't see at all how diverting rivers will end well.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on February 13, 2014, 11:22:45 PM
Could be the same thing that brought down Gw2 wow and lol tonight.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rendakor on February 13, 2014, 11:31:34 PM
Reading that roadmap has me really excited. I might just take the plunge this weekend if I've a lot of free time. The big thing about the $100 pack is the early access to beta, right? Do any of those items or outfits do anything important? Basically, talk me into or out of the extra $40 between the 2 alpha packs.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: schild on February 13, 2014, 11:38:20 PM
Reading that roadmap has me really excited. I might just take the plunge this weekend if I've a lot of free time. The big thing about the $100 pack is the early access to beta, right? Do any of those items or outfits do anything important? Basically, talk me into or out of the extra $40 between the 2 alpha packs.

The vault is really the nicest thing I can see (I'm not buying in until I can get the $100 level and not care about the money).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 14, 2014, 02:12:59 AM
After UO and SWG I really thought early access for early placement would have made a HUGE difference. After playing ths closed Alpha, I am pretty sure it won't matter in the slightest. There will be so many instances that there will always be cool available spots. And nothing seems to indicate that having a spot in one of the oldest/earliest instances will make any difference. So yeah, unless something new comes up, I'd say there aren't any reasons to get the Trailblazer pack. The vault is amazing, yes, but unless they change that you can use any vault you come across no matter who's the owner, so chances are your neighbours will let you use theirs. Definitely not worth the additional 40$.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 14, 2014, 11:37:36 AM
Save your money for open beta.  None of the packages are worth it and these guys are too starry-eyed-in-love with the IDEA of the game.

Movevement controls are currently terrible
     * No sidestep. This should have been the third movement command added. Since you rotate in place when placing items you can't just sidestep to make sure things align. Run speed is very slow.
     * You get caught in your own mines because the voxels are so small, even if you mine at an angle vs straight down.  This requires you to create that grappling hook.

Camera is terrible and you struggle with it a lot.  
     * 1st person is far too close and narrow-focused
     * 3rd person options are unfavorable because your head obscures everything
     * Zoom & pan controls are Shift+mousewheel, which is counterintuitive

Build Tools are a struggle to begin learning.  How about replacing the mandatory "attaboy, we're all building this game!" cheerleader video with a quick overview of "this is how you build."  It is, after all, a build game you're charging money for.  The lack of tutorial or handholding early-on is going to build ill will if it begins to spread beyond the hyped-up early adopters.  

Yeah it's an alpha, doesn't matter you're charging for it. QOL features need to get in quickly.

General Comments:
 
Build tools, why are you gating build tools in a building game?  This is silly. Harvesting tools, sure, not the builds. Why becomes obvious at the next step, though.

There are many features missing and the path is obviously still around current MMO thinking: content is gated behind a grind.  Items become more important than players.  You will have all the MMO features you hate in other games in this one.  Tab-target, hotbutton combat, grinds for equipment and limited bag space.  Don't gloss over or ignore it when the +crafting, +harvesting items are already in game, the interface is all hotbuttons and even minor exploration of the interface shows your character has stats and attributes, including combat stats.

Yeah, so does Minecraft.  Along with Levels and HPs.  So when these are used as 'hates' against DIKUs I always have a good chuckle.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rendakor on February 14, 2014, 12:34:42 PM
I don't hate DIKUs or hotbars. However, no side strafing is kind of a deal breaker. If they patch that in soon maybe I'll give them money.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 14, 2014, 12:53:29 PM
these guys are too starry-eyed-in-love with the IDEA of the game.
At least you're not dismissing the opinions of others. It's not like we're painting some rosy picture, we're aware of the issues. But it's a hell of a lot of fun regardless.

Strafing? Right click + A and D like every other game ever made. Or are you one of five people who use keys for that? Do you mouse press your hotbar, too?

Run speed? Craft +runspeed items. You can also use the grappling hook to spideyman it across the terrain. Given the issues with loading in streaming assets, it's not really worth the runspeed items, though.

Small mines? Get better tools. This is rarely an issue for me after two days in, and at worst you have to cut a little second channel. In minecraft you have to cut a two-high passage, so I don't see the issue there. With better tools, it's a one pass tunnel which is an improvement over minecraft.

Camera 1st/3rd issues, I'll give you those but they're known issues that will be worked on.

Shift-mousewheel to zoom is due to the building tools using the mousewheel extensively, it's much better this way.

Tutorials? A) they exist, though the best are fan made. B) put on your big boy pants, this is a for-real alpha which means you might not be spoonfed information on a golden path. There are very basic tutorial videos in the game directory, and much better ones on the forum.

It's an alpha and it indeed does not matter they're charging for it. You should know what you're getting into, you're not some newb to this. Don't want to deal with broken shit, incomplete and missing features, and no hand-holding? Don't pay to play a goddamned alpha, ffs.

Build tool gating. It's a pretty short time until you have all the tools unlocked and then you also have a nice stash of building materials. If they hand you all the tools right off the bat, you'll still have to go dig materials. It guides that early phase of exploration and harvesting.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rendakor on February 14, 2014, 01:06:05 PM
I turn with Q and E (realistically, with the mouse) and strafe with A and D. Having to hold right click to do so seems incredibly strange, and unfamiliar/unpleasant controls are a reason for me to hold off. Can you invert the mouse?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on February 14, 2014, 02:14:24 PM
I am not really architecturally creative, so my stuff ends up mostly looking like weird shrines and altar like stuff.

Here is what I am currently working on.

Sadly the little ball of flame in the middle of the obsidian pillars doesn't make it into the screen shots for some reason.

(https://dl.dropboxusercontent.com/u/868747/Landmark%20Screen%20Shots/screenshot_20140214-14-29-21.png)

(https://dl.dropboxusercontent.com/u/868747/Landmark%20Screen%20Shots/screenshot_20140214-14-29-44.png)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 14, 2014, 02:20:03 PM
I turn with Q and E (realistically, with the mouse) and strafe with A and D. Having to hold right click to do so seems incredibly strange, and unfamiliar/unpleasant controls are a reason for me to hold off. Can you invert the mouse?

Same here, which explains the issue.  Hitting shift+key? What game does that?  All the ones I can think of have used Q and E.

There are no mapping controls in at this time so you're stuck with what you get.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rasix on February 14, 2014, 02:25:29 PM
Ohh god, keyboard turners.

(https://dl.dropboxusercontent.com/u/82533/burn_them_all_got.gif)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 14, 2014, 02:37:33 PM
Heh yea. One of youse folked talked earlier in this thread about how time-sinky this is. Very much a MC vibe for me. I spent an hour just trying to master arches, and thern another hour reorganizing my plot so much I am back to almost nothing on it. I literally have nothing to show for my effort except what's in my head, but unlike EQ1 sessions, I am concent with that. The heck?!

Also because the launcher bumped the sys requirements, did we know even the minimum requirement was a quad core processor?

HAHA yes I was just going to check out the new textures wednesday and the new props and then switch to something else. 11PM roles around and I am still futzing with stuff and realize it really is time I need to go to bed. 12pm roles around and I have to force myself to log off.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 14, 2014, 02:46:06 PM
Heh  :grin:


I can see why you'd write off fans of the current experience as starry-eyed idealists, especially when it's mostly people with a track record of being starry-eyed idealists doing all the posting about it  :grin:

Without combat, I don't miss sidestep. Didn't even notice it wasn't there. I have yet to get caught in my own mine; however, that's because I took someone's advice and fast tracked to the grappling hook. The camera sucks. The textures all appear to be pretty low res still. The game provides very little direction.

This is all appropriate for an Alpha. But the kind of person who will enjoy it right now is a pretty narrow group.

But on your comment about the build tools cockblock, I'm still not sure where I land.

On the one hand, it's a big cockblock to the fun. But on the other, that's only if you're determined to solo. There's nothing wrong with soloing of course, and the game is so sparsely populated that you feel like you're walking a world of ruins from some recently dead civilization. But I don't believe there's anything stopping someone from twinking you with the right gathering tools and crafting stations for you to get a Paint or Line tool the first day (not sure: are build tools tradeable?).

Assuming you can ever find them  :wink:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 14, 2014, 02:57:41 PM
I am not really architecturally creative, so my stuff ends up mostly looking like weird shrines and altar like stuff.

Here is what I am currently working on.

Sadly the little ball of flame in the middle of the obsidian pillars doesn't make it into the screen shots for some reason.

How do you make the flamey effect on the floating things?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on February 14, 2014, 03:02:52 PM
How do you make the flamey effect on the floating things?

Those are one of the new props. They are obsidian pillars and they are called in game.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 14, 2014, 04:06:00 PM
Protips.

The box on the left you use to select textures, brushes and templates is called a nib. One nice feature of the nib are those numbers. The top number is the amount of the currently selected material it will take to fill the current add brush (so if you last used a 2x2 add brush, it will read 4). But the nice thing is the bottom number, the total amount of the currently selected material. So if I'm mining rubicite ore because I need ten more ingots, I put rubicite ore on the nib (byt selecting the rubicite ore texture), which gives me a running total of rubicite. In my example of 10 ingots, when the counter hits 1000 I can head home.

Plant and rock templates. If you use the select tool to encase naturally occurring props on your claim, you can copy and paste them. If you encompass the entire prop, you can template it! I like to paste it in the air over my prototyping platform to avoid any extraneous stuff in my template.

Also, I have a couple rings and low-mid green/blue tools if anyone wants to find my claim. SW of the portal gem on Serenity/Highland, name is Highland Rook. A castley type experiment. Facilities are in the hillside cave.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Senses on February 14, 2014, 04:56:01 PM
Is it possible to make the big claim box disappear when taking screen shots?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Nija on February 14, 2014, 05:12:35 PM
Yeah, you shouldn't have turning bound to a keyboard key. THAT is what you do while holding down right mouse and moving the mouse sideways.

Free up those keys for abilities. You'll be more effective.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 14, 2014, 06:02:00 PM
Yeah, you shouldn't have turning bound to a keyboard key. THAT is what you do while holding down right mouse and moving the mouse sideways.

Free up those keys for abilities. You'll be more effective.

Strafing, not turning.

Also there is no keybinding. You get what they give you, and mouselook turn is hinky.  The screen doesn't recapture the mouse well right now if you dare to focus another window while running.. so then your turn point is off-center.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 14, 2014, 06:04:57 PM
Is it possible to make the big claim box disappear when taking screen shots?

Yes, from the options, uncheck "Show my claim".


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Senses on February 14, 2014, 06:19:55 PM
I have done that but still it remains.hrmmm


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 14, 2014, 07:21:40 PM
You changed in the Settings menu or on the Map options box? The Settings menu one is the toggle.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ingmar on February 14, 2014, 07:31:56 PM
Minecraft uses right click for something else so it's not really weird that people would be surprised to have it be involved in movement in a Mnecraft-genre game.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 14, 2014, 07:36:40 PM
Right click in MC is placing whatever you're holding. That's left click here.

See? Totally different games!!

 :grin:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 15, 2014, 08:55:13 AM
Nice stuff. There's a poll on the official website (https://forums.station.sony.com/eqnlandmark/index.php?threads/the-pulverizer-new-harvesting-tool-vote.19261/) to vote for the look of the upcoming pulverizer.
Funny because, let's face it, the discarded concepts will probably be used for some other tier (not to mention that they all look similar enough), but the Community will feel so important and love the Devs back. I wonder how long will the hoenymoon last. Or if it'll ever end. Who said healhy relationships don't exist?


Quote
As you know, we're involving you, the community, in our development process. Today, we want your input on some concept art. These concepts are for a new harvesting tool, the Pulverizer.

Here's a note from Senior Art Director Rosie Rappaport:

"We are going to try something new and let the community decide on which Pulverizer you would like to see in-game! The Pulverizer is a technologically advanced harvesting tool that is built for destruction. It cuts through dirt and stone with ease but leaves nothing left to collect. Use the Pulverizer to navigate between caverns and cut through large swathes of terrain. This will be an all new tool, with new animations and particle FX. Take a look a the rough concepts and vote on the number of your choice."

Here are the concepts:


(http://assets.soe.com/img/GlobalAssets/Community/eql/2014/02/Pulverizer_Tier2Silversteel_Thumbnails_PP.JPG)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on February 15, 2014, 01:38:48 PM
I like the second one.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 16, 2014, 06:07:40 PM
About two sessions on the tower and an hour today working on the house. Can't really see my cool arch gateway for the back wall of the property. Eventually I'll use that template for sewers, too.

(http://i.imgur.com/fcOYfVy.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 16, 2014, 06:09:09 PM
Lots of chitchatting going on today in the f13 channel. Buggest brute award goes to Palmer_eldritch though, for never talking, replying, or simply acknowledging other people's presence.

Amazing job, Sky!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 16, 2014, 07:26:40 PM
Sorry, I didn't realise anyone spoke in that channel so I never really looked at my chat box!

Lately I have been working on roofs. They are a pain.

(http://i.imgur.com/bwwMVbo.jpg?1)

About two sessions on the tower and an hour today working on the house. Can't really see my cool arch gateway for the back wall of the property. Eventually I'll use that template for sewers, too.

How did you paint those diagonal lines?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 16, 2014, 07:30:35 PM
I don't know how Sky did it, but it looks like the Line tool to me.

And yea, for the first week of play, I thought nobody talked in any channel. The music and vistas well matched the silence :-) Yesterday was the very first time I'd ever seen anyone chat in /f13.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 16, 2014, 10:13:06 PM
Kinda sucks right now with the channels split out, so I don't know if anyone has ever spoken while I've been on. I have talked with my neighbor a bit, we're going to trade a bunch of templates once permissions get fixed.

The diagonals start with the line tool, but it's a wonky goddamned hack someone on the forum (https://forums.station.sony.com/eqnlandmark/index.php?threads/guide-timber-frame-elements.19478/) came up with (there is a triangular roof/corner template that goes on next). But I have templates of the basic panel (the big one in the back), the smaller panels are just cut down from it. And I can only cut so much or they break. This was just a mock-up, I will probably tear it down and make the first story stone. Also have 3x3 and 2x2 columns and a decent round tunnel to cut arches from.

My whole tower is also templated, but it's something like 60k stone so I need to start letting it build up again, I had been sifting everything that went into my inventory because it was taking up so much space.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 17, 2014, 03:08:59 AM
I have to admit, sometimes, just for a second, when I see something really crazy good I feel like I don't want to bother anymore. It's depressing, like some of you are on such a different level of understanding the tools and the space that it makes me feel bad. Then it goes away, it's not a competition, and I happily go back to carve my Grimrock-like dungeon inside the mountain and eagerly waiting for props to decorate it and make it into a cool place to hang out.

Still, take a look at this stuff....


(https://pbs.twimg.com/media/BgjqUvoCYAAo8oV.jpg:large)

(https://pbs.twimg.com/media/BgncaijCMAA0EKy.png:large)

(https://pbs.twimg.com/media/BgnZe8jCUAEBgGl.jpg:large)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 17, 2014, 05:32:34 AM
Those are very nice and I agree that sometimes it's almost discouraging to see what other people can make.

Certainly for the bottom two, we're already reaching a point where some players are making areas that wouldn't look out of place in a game produced entirely by professionals.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 17, 2014, 12:27:03 PM
You know what bothers me and I can't find a workaround for? When you add blocks of a different material in a wall made mostly of another material. What I have in mind is a streak of, for example, blue aquamarine, but what I get is... nothing. It's like the stone of the wall swallows the aquamarine in an aggressive attempt to blend them together, but in the final result there's not an inch of blue. Here's a sequence of what I am talking about. There's a line in the wall that I want to put aquamarine in and make it blue basically. But as you can see in the third picture, not a bit of it is visible. I am sure you've all encountered this, and I don't know how they could fix it (maybe differentiate when you place blocks between "blend in" and "keep separate"?), but it bothers me a lot. Not to mention it seems to be bugged no matter what, so sometimes you put a lot of "colour" and it doesn't show, but then you chop away a little of it and then it DOES show. What the hell?

(https://dl.dropboxusercontent.com/u/3584773/EQL%20wall4.jpg)


(https://dl.dropboxusercontent.com/u/3584773/EQL%20wall2.jpg)


(https://dl.dropboxusercontent.com/u/3584773/EQL%20wall3.jpg)




This is another example: in order to get this "blended in" blue circle I put down a blue big sphere and then chopped the top part, and that's fine and I also like the blending. But what with the weird smudges? Anyone has cracked the "blending" algorithm and could give me advices on how to harness it?

(https://dl.dropboxusercontent.com/u/3584773/EQL%20wall5.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Senses on February 17, 2014, 12:35:00 PM
Lol I so feel your pain when I see the first set of pictures then you struggling in your cave haha. Hopefully there will be a big cave zone in Everquest Next and you can sell some of your designs haha, sorry.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 17, 2014, 01:07:46 PM
yup I was dealing with that issue too seems like the natural texture blending sometimes will just eat other materials if the band is to thin as it all sort of blends together. I don't always have this problem so I think to some extent it is certain materials/textures that have this issue more than others.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 17, 2014, 01:08:04 PM
Those are very nice and I agree that sometimes it's almost discouraging to see what other people can make.

Rules for creation:

1) Steal.  All great designers and creators do.  You go to Pintrest/ image search and find something you like.  Recreate it and tweak to your own tastes.

2) Experiment.  Falc's problem is he's continuing with one stone type.  He could be putting granite blocks or polished sandstone and changing the entire look.  What about a single wall of Stucco in a room of red stone.
     2a) Experiment with props.  (Also used in conjunction with #1) See what those guys did with crafting stations and sawmills?

3) Have an idea and work all the way through it.  Take it to completion no matter how bad you think it is.  This is the best way to learn in ANY creative endeavor from drawing & painting to 3d modeling.  Assess once you're done but NEVER until you're done.  You learn so much more this way.


Falc - your issue is related directly to gems and metals using the "raw" skin from my experiments.  They are set to blend together like that and until there's other skins for them you're going to be frustrated.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 17, 2014, 02:13:04 PM
Excellent advice, Merusk.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Senses on February 17, 2014, 02:34:09 PM
If we do actually get to a point where SoE is buying people's finished work, how are they going to protect people in regards to their copying tool?  If I sell something that is 80pct another person's design, how will he get compensated?  This seems like an issue that will have to be covered at some point.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 17, 2014, 03:23:17 PM
If we do actually get to a point where SoE is buying people's finished work, how are they going to protect people in regards to their copying tool?  If I sell something that is 80pct another person's design, how will he get compensated?  This seems like an issue that will have to be covered at some point.

You can't copy an item that is on someone else's property (you can't select it).

If you mean what happens if a player buys a template, as I far as I can tell people will be making templates in EQ Next Landmark but buying them in EQ Next. Once you import your bought template into EQ Next you won't have any way of selling it on anyway.

Edit: I may be wrong, I seem to recall them once saying something about making a castle but using towers you got from someone else.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 17, 2014, 03:35:14 PM
Got the second story and roof roughed in. Stitching the two diagonal panels together took a bit of fiddling and I need to clean up the underside of the upper panels. Copy paste in this is a beautiful thing. Rather than risk messing up the wonky diagonals, I'd test it on a copy first. Then copy out a section (or even the whole piece) before going in to mess with things. At one point I messed up a lot of the left side roof...so I just copy and flip-pasted the right side over it.

(http://i.imgur.com/pEXad51.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 17, 2014, 05:37:03 PM
Nice work man. That stick-style guide you posted, that's interesting. A good example of the sort of "fourth dimensional" nature of this game's voxel blending. Simply doing the exact same steps in a slightly different order can have remarkably different results.

What I have in mind is a streak of, for example, blue aquamarine, but what I get is... nothing. It's like the stone of the wall swallows the aquamarine in an aggressive attempt to blend them together, but in the final result there's not an inch of blue.

Do you have the paint tool yet? That would create the stripe you're looking for.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 17, 2014, 05:52:55 PM
Fuck me..

(https://pbs.twimg.com/media/BgtczI3CcAAuikZ.png:large)


(https://pbs.twimg.com/media/BgtBRi6CMAABj_K.jpg:large)

Also yeah, no paint tools yet. Good to know there's something like that. Can't wait to try it now.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 17, 2014, 05:59:55 PM
You need to go full hermit for a few days while you get Paint and Line tools  :grin:

My hovel is near the southern edge of Ravine. My closest neighbors all have blocky Keeps. The only depressing part I've run unto is the crafting stations they have. But, I'm more than happy to avail myself of their services. I'll do the remainder of the Pick/Axe/resources grind after the last wipe.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Quinton on February 17, 2014, 09:13:14 PM
Grr!  The client is blowing up when I try to connect to a server (progress bar hits 50% things start flickering then it just exits to desktop).  Running windows update and then updating the nvidia driver just for grins, to see if that makes anything happier.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 17, 2014, 09:17:28 PM
I saw a guy in my little facilities cave today. You can see it in the bottom of my pic, it's pretty cool actually as I tried to leave it rough and natural - I used the sphere delete tool and went to town and only smoothed the entrance, then put in a floor.

I have the highest forge, but I'm one or two behind on the others because the girl in the valley below me has all of them upgraded so why bother at this point.

+1 to getting the paint tool. Sometimes the add tool is a pita to put into the selected volume, with paint you can select a bit of air space as well and paint onto that instead of filling it as you would with the add. And the line tool, as wonky as it is, leads to good things eventually.

Quinton - have you tried connecting to a different server (where you don't have a claim/didn't log out on)? That happened to me and people on the forums talked about it, but my workaround worked in my case.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Quinton on February 17, 2014, 09:51:35 PM
I did try a different server.  After updating windows and the graphics drivers things are happier.  Maybe it helped.  Maybe it was a temporary issue.  Maybe the reboot helped.  In any case I'm chopping virtual trees and digging virtual holes again, yay!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 18, 2014, 03:06:06 AM
A guide to the "Line tool" that seems useful. (https://forums.station.sony.com/eqnlandmark/index.php?threads/a-visual-guide-to-line-tool-basics.20381/)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on February 18, 2014, 07:53:05 AM
Read on to the end of page 1 and page 2.  There's a poster (damny) who points out that the line tool is pretty shit for fine detail, and you can get better results without using it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 18, 2014, 08:35:17 AM
That will be true of all the tools from what I'm seeing, but that's why you can place and remove individual voxels in each shape.  Use the big tools for massing & general shape, then sculpt for detail.


Also a problem they need to address: Grinding for tools is bullshit.  3 1/2 hours last night grinding for elemental gold to make the veridian pick and I'm still short by 10 units.  THEN I need to grind even more for the bigger furnaces, mills and tables. Fuck. That. Noise.  The draw of this game is building, not grinding to be Mr. Uber Tool Man.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 18, 2014, 08:41:29 AM
Read on to the end of page 1 and page 2.  There's a poster (damny) who points out that the line tool is pretty shit for fine detail, and you can get better results without using it.

Yes it is good for doing things quickly but if you have the time and the skill you can get better effects doing things manually. That said when doing things like pyramids/obelisks/railings its pretty fast and easy.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 18, 2014, 09:47:19 AM
Damny is the man.

As far as grinding for tools, I still say it's not a big deal. You're going to need a /lot/ of stone to build so if they give you the tools right away, you're still grinding for stone. By having the short term (really it's only a couple play sessions even for someone as casual as me) you end up with a guided experience that leaves you with a nice stash of basic building materials to work with.

And you don't need to build up your facilities, really. Plenty of people around you have them, it's an optional grind for convenience.

Part of the problem with 'sculpt for detail' is that the voxels react poorly to any off-axis lines. So if you try to sculpt any diagonal piece, you won't be able to undo it to the previous state, it will change it irrevocably. So do a lot of iterating out your work and use templating for saving components and whatnot. When I did my house, there were bits of wall panel and roof hanging around in mid-air as I made adjustments. The only way to fix a bad change to most of the complex stuff you can bend the tools to do (but even some simple diagonals) is to delete the whole thing and paste in a previous version.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 18, 2014, 10:22:28 AM
Damny is the man.

As far as grinding for tools, I still say it's not a big deal. You're going to need a /lot/ of stone to build so if they give you the tools right away, you're still grinding for stone.

Yeah, except that grinding for tools means those resources aren't there for me to use anymore. Considering how much wood it takes to do stuff that's important when you're trying to put crown moulding in your build.

Grinding resources so I can use them is different from grinding resources so I have the ability to use future resources I'm grinding. That's a pretty fundamental difference.  You're arguing the Ubers raider's position in any other MMO here.  "It's not that much work. Just do it, what are you lazy?"

And considering that build=time convenience is pretty damn important.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 18, 2014, 10:27:38 AM
I haven't built anything yet although I made a big hole.  I've just been harvesting and upgrading and running around looking at stuff other people made.  It's all being wiped next week, right?  I have been collecting guides and tips from the forum for when I'm inspired to build.  I'm planning on a little cottage in the woods with a big bike shed to keep all my stuff in and do naughty things behind.  My plot of land isn't very inspiring.  Evidently, if you buy the whole deal that is nearly $100 you get two days on the people who bought the next level down and those people get a couple of days on everyone else.  Maybe I'll find a bit of woods that will motivate me.  I have enough burled wood than you can shake a stick at.  

I just read my post.  Good luck understanding it!   :ye_gods:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 18, 2014, 10:53:20 AM
Yeah, except that grinding for tools means those resources aren't there for me to use anymore. Considering how much wood it takes to do stuff that's important when you're trying to put crown moulding in your build.
Tools use very little of the resources used for building. The lady in the valley is using some burled wood in construction now that she's finished teching up, but it's a rare resource. When you have collected enough for tool progression, you'll have a nice stash of plain wood for building. And again, find a local crafting station with fully upgraded benches and use those to save the really big drain on resources. Getting enough to tool up your pick isn't really as bad as you're making it sound. If you want to grind out enough resources to keep trying for a rare or legendary version, well yeah...that's where the raider grind comes into it. But unlike a straight grind, it is possible to get lucky with a nice rare. For the axe, there's really only two right now. I've been trying on and off to get a better version of the gold axe but it eludes me.

Or you could come visit me and I'll give you a decent gold axe and whatever pick I have laying in the vault to get you going.  :grin:

Signe, the nice things about wipes is we should be able to get back up to speed fairly quickly with templates. So it's not a complete loss to be building stuff right now. I'm mostly focused on learning the tools and tricks and building a small library of basic component templates (arches, cylinders, panels, etc).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 18, 2014, 10:55:35 AM
I haven't built anything yet although I made a big hole.  I've just been harvesting and upgrading and running around looking at stuff other people made.  It's all being wiped next week, right?  I have been collecting guides and tips from the forum for when I'm inspired to build.  I'm planning on a little cottage in the woods with a big bike shed to keep all my stuff in and do naughty things behind.  My plot of land isn't very inspiring.  Evidently, if you buy the whole deal that is nearly $100 you get two days on the people who bought the next level down and those people get a couple of days on everyone else.  Maybe I'll find a bit of woods that will motivate me.  I have enough burled wood than you can shake a stick at.  

I just read my post.  Good luck understanding it!   :ye_gods:


I'm pretty sure your burled wood gets wiped at the same time as your plot . . .


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 18, 2014, 11:04:47 AM
Damny is the man.

As far as grinding for tools, I still say it's not a big deal. You're going to need a /lot/ of stone to build so if they give you the tools right away, you're still grinding for stone.

Yeah, except that grinding for tools means those resources aren't there for me to use anymore. Considering how much wood it takes to do stuff that's important when you're trying to put crown moulding in your build.

Grinding resources so I can use them is different from grinding resources so I have the ability to use future resources I'm grinding. That's a pretty fundamental difference.  You're arguing the Ubers raider's position in any other MMO here.  "It's not that much work. Just do it, what are you lazy?"

And considering that build=time convenience is pretty damn important.

Honestly the efficiency gained by the better tools more than offsets the time set to grind them and given the huge amounts of resources needed the actual "grind" for tools at least currently is pretty minimal. Also if you are not riding the first wave of people leveling up their crafting stuff or like me you have friends playing at the same time I would build one thing my friend built another that allowed us to daisy chain ourselves up and spending a fraction of the normal resource costs getting the best crafting benches.

Still I will reserve judgement to some extent until we see what a real actual game biome looks like with caves and sunken resources on how significant tool grinds really are in the long run. I also expect to see some huge changes in the crafting system what is there now is the most utterly basic system possible likely just to have it there and get some actual in game numbers on how the system works with real players not bots.

Also it sounds like going from beta to live if you are a trailblazer or founder you are going to be able to keep resources which would make the initial jump into live super easy and seamless and you could immedately ramp your building tools up in a few minutes and start working on your structures immediately.

One thing to note before I even realized you could craft better tools I made a full claim sized pyramid using nothing but stone/dirt harvested with my founders axe. So if you want to go straight to building right away but its worth a play session or two upgrading the tools for the incredibly increased efficiency.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 18, 2014, 11:32:32 AM
Exactly. You can build whatever you want just with dirt. And then eventually upgrade later to different material if you so wish. The only thing that could really need some grinding (if you want to call it that) are the tools, selection, line, smooth, but I consider the very little gating necessary to get to them as a way to familirize with what you have before having too many things to deal with.

I get what Merusk is saying, but it looks like they want to make sure the game will have have some sense of progression for those who like that feeling. Those who will sink deep into building won't even notice the very small grind considering they usually mine like crazy anyway, and those who like to measure their achievements will have their way to do so. As Kaid said, until we know exactly how progression of tools and tiers of materials will be tuned it's hard to comment, but the way it is now seems to be tuned fairly well for the majority of the players.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 18, 2014, 11:54:20 AM
Progression for minimal tools and minimal resources works fine in Minecraft.  You need to get people to understand what resources look like and where to find them, so that's fine.  No reason to have them mine 15+ nodes for a single tool upgrade.  There's also no need to turn it in to a grind where people are spending 10+ hours just to get basic building tools.  If you're THAT worried about players needing a retention device they weren't interested in your game's vision in the first place and are only going to ask for additional gated nonsense so they can 'feel like they're progressing.'

Sorry. It's bullshit.  I get you guys are in love with the game but don't white knight stupid design decisions because of it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 18, 2014, 11:59:28 AM
*sigh*

OK.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 18, 2014, 12:00:02 PM
Or you could just come visit and I can get you decent enough tools to harvest the building tools.  :oh_i_see:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 18, 2014, 12:06:37 PM
I'll be sorry to see my lovely burled wood disappear.  :(  What's your address, Sky?  I saw it but now I can't find it.  I don't mean I saw it for real, but you posted it and now I can't find that post.  Or sommat.  Anyway, are you making an English Tudor?  Why?  Shouldn't your house be made of wood and painted red?  And have a grass roof?  And headless fish drying in the sun?  Bleh.  I will teach you about your heritage, American Viking!  I should be able to smell your house from a different server!  Why should your breath stink of fish and your home smell like an English tea rose, Mr. Fancy?  MY house will stink of fish.

Anyway, my laptop was dying and it was way too difficult to build or to really do much of anything.  For a while I couldn't even harvest because no colours showed up.  It got better but then it got bad again.  I had to finally break down and get a new computer.  It wasn't as expensive as the laptop that I'm totally disgusted with as it should have lasted longer, but it does have a better graphics card and a bit more ram.  Hopefully, it'll last more than two years.  Now that I've spent all my tattoo money everything is working fine and really fast but I still have this annoying bit of empty skin on my left arm.  Oh well.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 18, 2014, 12:30:31 PM
Merusk you talk about game design the same way people talk about football in bars, and how they would have easily won the superbowl if only they were in charge. In a way I guess that's what we are all here for -with few exceptions-, but you really look like that guy on the stool that sits there with a pint any given Sunday and keeps blaring and complaining about proper routes, the basics of tackling or the importance of special teams.

Newsflash: "Good Game Design" is not a synonym of "What Merusk Likes". Get off the pedestal stool.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 18, 2014, 01:20:33 PM
Let's keep it civil, Falc. Admit things look different from the seats on the bus, too.

Signe, I blame my heathen fiancee (who is one of the conquered little people of Eire). She loves Tudor, well, everything. I don't get it but she has a fetish for the black plague, too, so...yeah. I bought her a poisoner's vial once as a gift. People thinks she's so normal. I have some guitar string, an old tape player, a pen body and some black ink if you want me to permanently mar you.

I'm on Serenity/Highland SW of the portal gem on the border of forest and desert. Claim is titled "Highland Rook".


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 18, 2014, 01:32:04 PM
Or you could just come visit and I can get you decent enough tools to harvest the building tools.  :oh_i_see:

Assuming this is about me is the first mistake. 

I expect neither of you to bitch about not being able to solo content again.  :awesome_for_real: :oh_i_see:

Sorry I'm picking on your pet game AGAIN falc. Maybe you should take it less personally.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ingmar on February 18, 2014, 01:37:39 PM
As someone who hasn't tried it yet, the tool grind does appear to be completely unnecessary busywork. I am not sure I understand why anyone is defending it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on February 18, 2014, 01:41:03 PM
We live in the age of Facebook games which are 95% unnecessary busywork.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 18, 2014, 02:07:50 PM
Sorry if this was just an f13 game design wankfest, I thought you wanted some help with getting tools. I don't have any interest in armchair game designer. Carry on.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rasix on February 18, 2014, 02:19:29 PM
(https://dl.dropboxusercontent.com/u/82533/2gt3loT.gif)  

There, there it'll be alright.  You could in the meantime, remove the sand from your vag, and realize people may not like grindy bullshit, even if it is attached to something you're currently enjoying.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 18, 2014, 02:24:34 PM
This thread has taken an interesting turn. Nice work.

I do like that the people with 'sandy vag' are the ones enjoying the game and the perfectly reasonable folks are those bitching about it. But yeah. f13.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on February 18, 2014, 03:07:07 PM
Does mater because Smed will come up with a voxel surcharge or something to ruin everything.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Senses on February 18, 2014, 03:30:39 PM
Even though I have little to show for my time, I have learned a lot and I think I have a pretty good idea what I'll be doing when Beta starts.  I just don't think you can do much real designing till you get the line tool because sooner or later you need a diagonal.  I do think they need to rethink how they get tools to the players because while its not a big deal grinding for equipment, grinding for tools really limits you.  The only other option is for them to link tools in some sort of tutorial where they first show you how to use them, give you a project, then award you the tool.   Polish tools can probably be reserved till later though.

Edited to add, as I read up.  I don't think anyone enjoying the game thinks grinding for the tools is a good idea, but I think we all assume it will come together more in further iterations of the game.  Your impressions are the very thing alphas are for, but if you are just going to throw your hands up and not grind the tools, then do yourself a favor and just wait till public release.  Even in alpha, the creativity shown by some of those participating far exceeds anything I've seen in Minecraft normal mode.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 18, 2014, 03:35:05 PM
Or you could just come visit and I can get you decent enough tools to harvest the building tools.  :oh_i_see:

Assuming this is about me is the first mistake.  

I expect neither of you to bitch about not being able to solo content again.  :awesome_for_real: :oh_i_see:

Sorry I'm picking on your pet game AGAIN falc. Maybe you should take it less personally.

Merusk, you're assuming you need to personally achieve an entirely self-sufficient operation, and seem to be using Minecraft as you're baseline. Neither is wrong per se, and you may represent the mindset of a bunch of silent users. But that's a perspective unique to you in the context of people who are talking in this thread.

Sky's reponse can be categorized as the usual "why play an MMO if all you want to do is solo" response. But it's the literal truth for the game in its current state. I have the Paint and Line tool and the max resource I can mine is Cobalt. Which I don't care about because all I want is plain wood, stone and sandstone. It's so easy to go on a resource hunt and use the crafting stations others have along the way, I don't even use the stations I have. Why bother? But this reminds me of the bitching about black dye tubs in EQ1. Why do I need one, when everyone else has one I can use?

I'm not "forgiving" the game. I don't care who plays. And regardless of the state of it today, to tazelbain's point, we all know how easily this could get screwed up in the coming weeks or months or years. We're one f2p/NGE/major-nerf away from failure.

Minecraft is comparable only in the most general sense of needing certain tools to gather certain resources to build certain things. But imagine how long it would take to go from a fresh MC Adventure world to building a full 8bit computer. Or a piston monorail. Or an automated self-sustaining farm. Or a full set of three-stat V level enchanted diamond armor set?

Does that forgive EQNL? No. But you made this critique a week and a half ago and are still here  :grin:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Quinton on February 18, 2014, 04:05:54 PM
As somebody just getting started, I am definitely annoyed by the grind-to-build-interface-elements part of things.  It's not the end of the world, but my interest here is in using the neat voxel editing stuff to build things, but jump through hoops to enable that.

The selection tool, in particular, seems so fundamental to the interface that making me run around to build copper tools then run around to build the a saw so I can build wood planks and then run around to get the other stuff to build the selection tool is just annoying.

I can sort of see wanting to introduce stuff gradually, but making players dig in the ground and chop trees, interface-wise, does not teach them anything that is going to make the selection tool more understandable.  It's just busywork.

I was happy to learn that I will be able to mock stuff up in cheap materials and upgrade with the paint tool, though I do wonder what hoops I'll have to jump through to get the paint tool. ^^


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Senses on February 18, 2014, 04:30:06 PM
Its all really the same, different elements, same grind.  I think we are forgetting that they are planning on actually placing anl MMO around this building stuff and that presumable there is going to be more filler around the gaps that we see now.  Most of us jumped in and wanted to build immediately, which to be fair, is entirely possible.  In reality, and what I plan to do in beta, is find a good claim then go spend the week gathering my way to  rare or legendary accessories, axe and pick.  Once I'm set up I will start to build.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 18, 2014, 05:40:45 PM
I went looking for Sky's place before I knew where it was by looking for high stuff.  Unfortunately, people seem to like high stuff on that world.  No worries though, I found a place and claimed it as my claim was annoying me anyway.  This is my fourth or fifth claim.  I think my game has been finding places to claim where there shouldn't be any.  :)  Anyway, the big tree won't go away.  :(  Dammit.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 19, 2014, 01:50:56 PM
Signe I yelled, cheered, screamed at you in chat yesterday when I saw you logging in the f13 channel. I know that the chat is so wonky and buggy right now that it is very easy to miss messages. If, instead, you were actually trying to ignore me, you did an awesome job.

Anyway, I'll take the occasion of this silly post to show just one more amazing thing that is flying around in EQL.

(https://dl.dropboxusercontent.com/u/3584773/EQL%20Goddess%202.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 19, 2014, 02:06:34 PM
I'm glad I'm awesome at something - even if it's accidental.  I don't know I didn't see it since I had it on that channel.  I saw Palmer log in but he's anti-social and all that.  I might have called him a misanthropic bastard.  Or maybe I just said that out loud.  I found a claim on that Serenity server on the Highland world because I think that's where Sky and other f13 people went.  They're going to be doing that phase one thingy soon I think, which might mean we can band together and go for world domination.  You can be the World Dominatrix.  I have a feeling it might suit you.  Anyway, I don't know if we would need to be on the same server and world to have a group or a guild or a whatever.  I guess I should go read something.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 19, 2014, 02:10:11 PM
I've got all the tools.  How do I tilt a plane to an angle?  The line tool really leaves a lot to be desired. 

Once I create and fill my selection, I can then copy and paste it.  However, there are only four positions for each of the three axes.  Is there a way to change it so the scroll wheel turns less than 90 degrees each turn?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 19, 2014, 02:11:58 PM
There is some site named "The Adult Gamer" (don't think there's boobies though) that has some videos of people doing stuff.  I watched one and it was helpful.  I think there's stuff about the line tool, too.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 19, 2014, 02:35:52 PM
From what it looks like all servers will be linked, so everyone can visit everyone regardless of where their claims are, including EU or NA servers. I guess it'll be the same for "guilds". That's really neat.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 19, 2014, 02:45:08 PM
I've got all the tools.  How do I tilt a plane to an angle?  The line tool really leaves a lot to be desired. 

Once I create and fill my selection, I can then copy and paste it.  However, there are only four positions for each of the three axes.  Is there a way to change it so the scroll wheel turns less than 90 degrees each turn?
You don't. There's only 90º rotation on the tools. That's why people are trying to do such insane things with the line tool which pretty much sucks.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 19, 2014, 04:11:05 PM
Thanks for clarifying.  Bummer.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 19, 2014, 05:17:18 PM
You can also use the triangle shaped blocks and rotate them around to create lines at angles. You may not get exactly what you want that way, but that's how people create roofs or diamond shapes..

I'm glad I'm awesome at something - even if it's accidental.  I don't know I didn't see it since I had it on that channel.  I saw Palmer log in but he's anti-social and all that.  I might have called him a misanthropic bastard.  Or maybe I just said that out loud.  I found a claim on that Serenity server on the Highland world because I think that's where Sky and other f13 people went.  They're going to be doing that phase one thingy soon I think, which might mean we can band together and go for world domination.  You can be the World Dominatrix.  I have a feeling it might suit you.  Anyway, I don't know if we would need to be on the same server and world to have a group or a guild or a whatever.  I guess I should go read something.

I'm pretty sure the chat channels are bugged because I am watching them and I've literally never seen anyone say anything except for one time when Pennilenko and I had a conversation.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 19, 2014, 05:18:48 PM
I saw Quinton talk once.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 19, 2014, 05:42:30 PM
I saw Drew leave the channel.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 19, 2014, 06:03:41 PM
There is some site named "The Adult Gamer" (don't think there's boobies though) that has some videos of people doing stuff.  I watched one and it was helpful.  I think there's stuff about the line tool, too.

This one? (http://theadultgamer.com/forum/index.php?/topic/41011-everquest-next-landmarktutorials/). That's some great info, thanks for mentioning it!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 19, 2014, 06:10:20 PM
I saw Drew leave the channel.

I wrote "Signe!" in all possible ways (Seriously, I used caps, symbols and all sorts of spam) but got no response whatsoever. This is really messed up. Seems I can only communicate with Darniaq.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ingmar on February 19, 2014, 06:13:06 PM
See, I told you you exist on another plane.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: WayAbvPar on February 19, 2014, 06:23:57 PM
I saw Drew leave the channel.

I wrote "Signe!" in all possible ways (Seriously, I used caps, symbols and all sorts of spam) but got no response whatsoever. This is really messed up. Seems I can only communicate with Darniaq.

Next time just shout 'FEET!'.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 19, 2014, 06:32:54 PM
See, I told you you exist on another plane.

With DQ? Not too bad of a plane, I'd say. Although he's probably stuck in it with me.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 19, 2014, 09:39:34 PM
Yea jeezus people, why am I the only in f13 chat right now?

Chat's kinda borked. Queue "alpha". For me "/join f13" meant creating a new chat channel on channel #7. If you have click "Default" in your chat window you'll see chatter in F13 (if any) as "7. F13" in the twitter feed genchat is becoming (it's not as bad as Barrens/EC Tunnel but it's getting there). Convenienlty the game also automatically creates an F13 TAB in your chat window.

Unconventiently, it doesn't tell you that.

But the channel is there. And occasionally you'll find Falc and I waxing loquacious in it :-)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 19, 2014, 10:04:15 PM
I don't see any General Chat, never have. As I said, I've only seen Quinton actually speak in there, and I think he saw mine. I do see joins and leaves.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 20, 2014, 05:19:58 AM
There's a general chat?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 20, 2014, 05:25:29 AM
I only saw the General Chat on the day the game was launched. Then it vanished. Forever. I assumed people weren't talking and the whole server was too busy building and mining and chatting in private channel, but it doesn't make much sense, I know.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 20, 2014, 09:17:04 AM
I think I saw general before but now it's default, loot and f13.  Loot is busy so I'm glad it's separate, but I'd like to combine default and f13 since there's not much going on in the world.  Having said that, it looks as if they're going to address some of this in the Phase 1 update - "We’re also allowing groups so it’s easy to have a private chat channel and see each other on the map".  They're even adding their own Voice over Internet.  I think all this is happening soon, too. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on February 20, 2014, 11:24:12 AM
The default tab shows chat from all channels together. The individual tabs are for isolating just that chat.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 20, 2014, 02:26:04 PM
I can see Lefteye (Drew) and Palmer log in and out but when I say something I don't think anyone sees it.  It must be me.  I wonder what I'm doing wrong?  I found Sky's place.  He had left all his lights on so I turned them off.  For some reason he left all his deep dark sex dungeon lights off so I turned them on.  I used his tools.  I touched all his stuff and went through his sock drawer.  Now I might go rummage through Drew's drawers.  Who knows what I'll find there!?!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 20, 2014, 02:39:27 PM
Those weren't socks.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 20, 2014, 02:40:41 PM
I have my eyes peeled on the f13 chat every time I am in game and I say "hi!" every single time. It is obvious at this point that it doesn't work. Except for me and Darniaq, qith each other. Weird.

About my socks, just go on the Courage server, Crest (tier 1) island, northeastern corner. There's some sort of a hill that I've built a well and a broken rampart on. I want to leave it like that on the top, so I am working on the dunegon, underground. I am slow though and I don't want to invest too much in what will get wiped and will inevitably break my heart. All you are gonna find down there anyway is a cozy room with pillows and a table with some chair. Oh and a strange aquamarine half-globe that I use to tell the weather. Just to clarify, I am loving this but I have the building skills of a five years old. Maybe that's why I am so forgiving.

(https://dl.dropboxusercontent.com/u/3584773/EQL%20my%20plot%202%201200.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 20, 2014, 03:02:37 PM
The spot I found the other day was the only one on Serenity that I could find with a bit of greenery and only one giant tree that can't be removed.  So far I made it flat-ish in places.  Strangely, the spot I found is in the same area that Sky built his and so close I could throw rocks at it from my front perch.  Since I used his stuff, I wanted to leave a fancy mug in his torture sex dungeon but the game wouldn't let me.  So my plot is east and a bit north from Skys.  There's nothing on it.  If someone comes visit, I'll make a chair.  Bring your own mug.

There is downtime to fix some stuff at the moment.  Not the chat, I don't think though.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 20, 2014, 05:56:02 PM
That downtime was to roll out this update (https://forums.station.sony.com/eqnlandmark/index.php?threads/update-notes-02-20-2014.21019/). Bug and nuisance fixes mostly, some of which even affect me, which is odd. Normally MMO bug fixes are about items I didn't know existed for classes I don't play at levels I'll never achieve :-)


Oh, also, their weekly Landmark Live episode (https://www.youtube.com/watch?v=Pa5QGQPXS7M)

And they revised the Pulverizer (https://forums.station.sony.com/eqnlandmark/index.php?threads/tune-in-to-landmark-live-on-wednesday-february-19.20480/page-5#post-244322) to combine #2 and 3 (which coincidentally was what I voted for)



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 21, 2014, 03:39:46 AM
There's a new bug that will be hotfixed today which makes the delete tool act up.

In other picture news, people are already building real towns...  :awesome_for_real: :awesome_for_real: :awesome_for_real:

(https://pbs.twimg.com/media/Bg9zSxkCEAAn0rO.jpg:large)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 21, 2014, 02:42:36 PM
I ain't got no body....


srsly.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Paelos on February 21, 2014, 02:45:55 PM
CREEPY FLOATING HEAD


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 21, 2014, 03:26:15 PM
My client did that last night, too.  Weird.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: shiznitz on February 21, 2014, 03:52:41 PM
There's a new bug that will be hotfixed today which makes the delete tool act up.

In other picture news, people are already building real towns...  :awesome_for_real: :awesome_for_real: :awesome_for_real:


That looks awesome.  There is a future something here.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 21, 2014, 04:53:26 PM
I started experimenting with all that micro-voxel stuff. Some pretty crazy lattice works are possible. I'm curious if it's a glitch or intended. My two tower templates are complete, and I'm kinda figuring out a theme as I go. Maybe I'll post a pic if I don't think it'll be embarassing.

The thing I like most about this creation engine is it's a great blend of tools you don't need to master in order to dabble with something that might send you down a creative track even if you have no idea what you want when you start.

If you stick to the basic primitives, you'll end up with stuff that looks the same as everyone else's, but still looks pretty good within the world (like that recent town pic from Falc's post: a good amount of work, but doesn't push the bounds on the tools like that earlier town which had a Borderlands feel).

But on the other end are dragons wrapping around towers, Statue of Liberty standins and other things I'm getting the sense even SOE wasn't sure was possible.

The geometries don't interact as predictably as I'm used to in CADD environments. But most of that is solvable with Undo :-)



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 21, 2014, 04:56:53 PM
I ain't got no body....


srsly.
(http://4.bp.blogspot.com/_6xoH967aC00/S_p6YRrWenI/AAAAAAAAYTg/8zQXMsr86BQ/s400/ff-penanggalan.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 21, 2014, 06:02:30 PM
I started experimenting with all that micro-voxel stuff. Some pretty crazy lattice works are possible. I'm curious if it's a glitch or intended. My two tower templates are complete, and I'm kinda figuring out a theme as I go. Maybe I'll post a pic if I don't think it'll be embarassing.

The thing I like most about this creation engine is it's a great blend of tools you don't need to master in order to dabble with something that might send you down a creative track even if you have no idea what you want when you start.

If you stick to the basic primitives, you'll end up with stuff that looks the same as everyone else's, but still looks pretty good within the world (like that recent town pic from Falc's post: a good amount of work, but doesn't push the bounds on the tools like that earlier town which had a Borderlands feel).

But on the other end are dragons wrapping around towers, Statue of Liberty standins and other things I'm getting the sense even SOE wasn't sure was possible.

The geometries don't interact as predictably as I'm used to in CADD environments. But most of that is solvable with Undo :-)


Some of the statues people are making are pretty cool

(http://i.imgur.com/6v7blqR.jpg)

(http://i.imgur.com/Y0Ui7oY.jpg)

(http://i.imgur.com/SN4m7ns.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 21, 2014, 06:33:51 PM
Jeezus. I had seen the third one earlier in the thread, but all of these, that's crazy talent. Not even so much to power through how the tools work, but to be able to sculpt in 3D space like that. I've never been that kind of artist. I could barely draw some of those :-)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 21, 2014, 06:52:36 PM

So the bugs some of us saw last night were spotted and fixed. Game is being updated (https://forums.station.sony.com/eqnlandmark/index.php?threads/update-notes-02-21-2014.21359/):



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Paelos on February 21, 2014, 07:15:18 PM
This really REALLY makes me want to update my Giant Monkey lava statue from Minecraft.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 22, 2014, 12:44:22 PM
I went to my claim today and my stuff was back in my inventory, instead of nicely placed on my plot.  Weird.  I hope it's not like my clothes that won't stay on.  And the big tree root where I was going to hang my lantern is also gone.  In fact, the entire tree has disappeared along with some plants I was going to make pots for.  Also two barrels and they weren't in my inventory.  It's all very mysterious.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Severian on February 22, 2014, 01:51:13 PM
Jeezus...  to be able to sculpt in 3D space like that...
This really REALLY makes me want to update my Giant Monkey lava statue from Minecraft.

Minecraft has been training a lot of people in large scale voxel construction, to Landmark's great benefit.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 22, 2014, 03:20:42 PM
I went to my claim today and my stuff was back in my inventory, instead of nicely placed on my plot.  Weird.  I hope it's not like my clothes that won't stay on.  And the big tree root where I was going to hang my lantern is also gone.  In fact, the entire tree has disappeared along with some plants I was going to make pots for.  Also two barrels and they weren't in my inventory.  It's all very mysterious.

Same on all accounts.  And  :awesome_for_real: at
Quote
I hope it's not like my clothes that won't stay on.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 22, 2014, 04:29:29 PM
Well, since it was all in my inventory, I placed it all again, put my red jumpsuit on and logged out for a while.  It was still all there when I got back except for the red jumpsuit.  Back in my inventory.  Also, I seem to have at least two of everything in my vault except the potion I never used which is completely gone.  Then, somehow, I ended up not being able to make a new gold axe because I suddenly have two stone forges instead of one stone and one marble.  I'd report all that but I'm exhausted just posting it here.  Need nap.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: climbjtree on February 22, 2014, 04:48:20 PM
So... I coughed up cash for the alpha. TwoOne question:

Where is the download link?

Where should I look for a claim to be around y'all?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Goreschach on February 22, 2014, 05:26:58 PM
Unless you're trying to get a plot physically near someone, it doesn't really matter. Server selection, beyond US/EU response times, is entirely pointless. I'm guessing the distinction is there entirely for what they plan to do with Next. Landmark could have easly been just a pool of zones for each geographic region.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 22, 2014, 05:58:13 PM
And it's all temporary anyway. At the end of March (currently) the plan is to wipe everything out. You get to keep your templates, but you need to find a new claim and climb the tools ladder again. And they're changing how the current worlds and islands work (instead of jumping between tiered islands you dig down into the world).

Right now you'll find Claims at the edges of any island, about a 6 minute straight from the portal.

None of the F13 people are near each other afaik, though I think Signe said she can see Sky's place from hers?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 22, 2014, 09:30:40 PM
The diagonals start with the line tool, but it's a wonky goddamned hack someone on the forum (https://forums.station.sony.com/eqnlandmark/index.php?threads/guide-timber-frame-elements.19478/) came up with (there is a triangular roof/corner template that goes on next).

I tried this and it certainly works. But it's so unintuitive and that damn Line Tool just seems so intuitive. Kinda started figuring it out so decided to draft a short tutorial (http://www.darniaq.com/EQN/EQNL-TimberFrame.html).

I haven't kept it on my Claim because it doesn't match the style I'm going for. But I templated the wall for some future project.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 22, 2014, 10:09:36 PM
That's one really addictive thing about Landmark. You can go pretty far down an idle thought's road because once you get bored/it doesn't fit in/next idle thought, just template and delete. You don't lose progress nor materials. It's awesome.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 22, 2014, 10:33:50 PM
Yes, I can see Sky's place from the map.  It's around the corner so I would have to go to the other side of my mountain to see it for reals.  I wouldn't have even known it was his but I saw the big tower with the little English Tudor at the bottom.  I haven't seen anyone with that other than him.  It's different.  This big imposing tower and then a quaint little English Tudor style house that I'm sure his fiancee will create a beautiful garden with roses, johnny jump ups, sweet williams, primroses and perfectly shaped shrubbery.  Perfect place for a morning cuppa.  Until the barbarians from the tower trample all over them, that is. 

Thanks for that little guide, Darniaq.  I have a nice collection so far.  When I finally start building something, I'll have a fair bit of info.  I think I'll wait until next week though, when they upload the new update which sounds like it'll have lots of cool stuff in it. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 23, 2014, 10:31:27 AM
I built in the lee of two mountains so I wouldn't have to look at as many of the horrid creations around me :P


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 23, 2014, 12:48:17 PM
I still haven't built anything but I did finally make that golden axe.  Now I'm after the next pick.  Until then I 'll just live in the dirt like a pig.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 23, 2014, 02:26:09 PM
I have a couple fast green gold axes and an old silversteel or something blue pick lying around.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 23, 2014, 04:20:47 PM
I can't believe what a HUGE difference wearing two of those harvesting rings makes.  I'm getting a ton of elemental stuff, too.  I have a pick made with that stuff that starts with a V but it's worn.  My gold axe is just a plain gold axe.  What is a "green gold" axe?  Also, if you do /tribaldancing it doesn't go away.  I had to re-log.  I was even dancing when I was harvesting.  Kind of cool but I'm just not that happy today. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on February 23, 2014, 04:23:50 PM
I can't believe what a HUGE difference wearing two of those harvesting rings makes.  I'm getting a ton of elemental stuff, too.  I have a pick made with that stuff that starts with a V but it's worn.  My gold axe is just a plain gold axe.  What is a "green gold" axe?  Also, if you do /tribaldancing it doesn't go away.  I had to re-log.  I was even dancing when I was harvesting.  Kind of cool but I'm just not that happy today. 
If you want to cancel an emote you do /stand to just go back to standing normally.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 23, 2014, 04:46:20 PM
What is a "green gold" axe? 
Quality level, green or blue is all I've seen thus far. Fast because they chop faster.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 23, 2014, 05:28:53 PM
Aha!  Thanks and thanks!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 24, 2014, 05:36:34 AM
The new keyword is "microvoxel". Seems like their engine is more powerful and flexible than intended. Someone explain it to me, please?

(https://dl.dropboxusercontent.com/u/3584773/EQL%20Microvoxels%201.png)

(https://dl.dropboxusercontent.com/u/3584773/EQL%20Microvoxels%201%205.png)

(https://dl.dropboxusercontent.com/u/3584773/EQL%20Microvoxels%202.png)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 24, 2014, 06:18:38 AM
Yea, microvoxels are the result of Smoothing a 1vx cube down to its smallest visual size. I say "visual size" though because the geometry volume remains the same. So you have a 1vx cube that looks much smaller than 1vx cube.

Now put another microvoxel next to it.

The engine will naturally try and connect the microvoxels. But the way Smooth works, the engine doesn't just try to connect the geometry, but also however the current object looks. So you end up with a thin line. And you put two thin lines next to each other and you get a thin plank.

There's some noodling that needs to be done of course. If you want a lattice work, you need to create it, it will look a bit odd, but you can clean it up. Also I've found it better to create a lattice and wrap a building around it (for lattice in windows, doors, etc) than to create the building and try to put in lattice windows, doors, etc.

SOE confirmed this was a happy accident (https://forums.station.sony.com/eqnlandmark/index.php?threads/are-micro-voxels-to-stay.20901/), they don't plan to support it, but they do intend to let it stay.

Reminds me of song twisting from EQ1. IIRC that was a happy accident too.

Some microvoxel guides:

https://www.youtube.com/watch?v=DXKAw9e8NBo
http://www.youtube.com/watch?v=zoNreftB8Zw


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: shiznitz on February 24, 2014, 09:17:48 AM
I am still waiting for the statues of fornicating centaurs. 

I have to admit that I am surprised at the lack of infantile constructions, or at least, this community's lack of sharing them should they exist.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hutch on February 24, 2014, 09:29:13 AM
Everyone who has access to the tools paid to be there. The boobs and cocks will arrive with F2P.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: shiznitz on February 24, 2014, 10:35:10 AM
That makes me ask if those paying to be there can be dismissed if one so decided to craft giants boobs and cocks.  Assholes have money to burn too.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Xanthippe on February 24, 2014, 11:01:57 AM
I can't believe what a HUGE difference wearing two of those harvesting rings makes.  I'm getting a ton of elemental stuff, too.  I have a pick made with that stuff that starts with a V but it's worn.  My gold axe is just a plain gold axe.  What is a "green gold" axe?  Also, if you do /tribaldancing it doesn't go away.  I had to re-log.  I was even dancing when I was harvesting.  Kind of cool but I'm just not that happy today. 

So this is a harvesting thing as well as a building thing? I suck at building, but love harvesting.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 24, 2014, 11:24:13 AM
At the moment it is 60% building and 40% harvesting. In fact, in the previous posts lots of people complained about too much harvesting. The thing is, at the moment harvesting is dumbed down as everything that is needed is pretty much overground and easy to find, while in the final product harvesting will be a game in itself with tiers, lots of rare resources that can only be found by digging a lot and knowing the environment (and supposedly by fighting some meanies). There's also supposed to be a market/auction house for resources and rare ones.

I personally find harvesting, in all games, very relaxing and somehow compelling. The perfect break between other supposedly more stressing activities. It's like fishing in real life. Lots of people love fishing, and lots of people find fishing incredibly boring.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 24, 2014, 12:11:24 PM
I can't believe what a HUGE difference wearing two of those harvesting rings makes.  I'm getting a ton of elemental stuff, too.  I have a pick made with that stuff that starts with a V but it's worn.  My gold axe is just a plain gold axe.  What is a "green gold" axe?  Also, if you do /tribaldancing it doesn't go away.  I had to re-log.  I was even dancing when I was harvesting.  Kind of cool but I'm just not that happy today. 

So this is a harvesting thing as well as a building thing? I suck at building, but love harvesting.

I bought the whole thing... well, the EQN bit was a present.  I fully intended to give you one of the beta keys I get unless you bought it yourself.  I think beta starts sometime in March.  Falc would know.  He's my go to guy for news.   :awesome_for_real:  And shoes.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 24, 2014, 12:15:51 PM
:awesome_for_real:  And shoes.

 :drillf:

Anyway, they say closed beta will start not later than March 31st. It's on their store page, so it should be true.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Paelos on February 24, 2014, 12:18:58 PM
Will it be possible to run a mining business in this game? That always intrigues me.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 24, 2014, 12:30:46 PM
I can't believe what a HUGE difference wearing two of those harvesting rings makes.  I'm getting a ton of elemental stuff, too.  I have a pick made with that stuff that starts with a V but it's worn.  My gold axe is just a plain gold axe.  What is a "green gold" axe?  Also, if you do /tribaldancing it doesn't go away.  I had to re-log.  I was even dancing when I was harvesting.  Kind of cool but I'm just not that happy today.  

So this is a harvesting thing as well as a building thing? I suck at building, but love harvesting.

Yes it is.

Right now I think there's a limit to how long anyone could play the game if they were purely harvesting stuff, even though the mining is fun. But apparently it's all going to change and the best ores will be deep below the surface and require a bit of an expedition to get hold of. Plus there will be caves and things in the caves. So it may be worth watching how it all develops.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 24, 2014, 12:32:22 PM
Will it be possible to run a mining business in this game? That always intrigues me.

I would love to know the same thing. I guess it's too early to tell. I did some research and there simply isn't enough information on how the market will work. I think it's all tied to progression and how far they want to go with it. Money will be in the game, and we'll need it to pay the upkeep of our plots and we'll be able to sell "stuff" to vendors that will reside by the main spire/teleport hub. I am pretty sure their to monetize the game includes selling unique props and decorations for money. Will they also allow players to make unique/advanced props or weapons and armours that require crazy amounts of rare materials and would justify the presence of full time miners? Too early to tell. But with no item decay I doubt there will be a neverending demand for mined goods. EVE, the only game where being a full time miner pays off, works on a constant war effort where resources go boom. I can't see anything like that here.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Paelos on February 24, 2014, 12:53:57 PM
Being a full time miner in SWG was very lucrative. Until the unpleasantness.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 24, 2014, 01:23:41 PM
That's true. I was a tailor and to a lesser degree a miner. But SWG had item decay and resource consumption. What can I say, I'd love for that to be back in some form.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on February 24, 2014, 01:30:12 PM
So, the Countess and I have been in this since a week or so after it launched, but I just found this thread.

I've had some fun explaining to folks how we paid money to play in the buggy alpha of a free-to-play game. You might be a gaming geek if ... LOL

It's going to be interesting when they add water to the world. It's so obvious but I completely missed it untill the Countess pointed it out, but all that "desert" around the edge of every island? It's gonna be under water! They aren't called islands for nothing. Once you think to look you can see exactly where the waterline will be, with lots of clues from beaches with palm trees to the odd blue tint on the rock textures of what will be underwater. I.ve also seen a couple of dry riverbeds and possible lakes.

I wonder if they will wipe all claims when the great flood hits or what? Lots of folks' current claims and all they've built will be underwater!  Which could eventually be cool if we had glass to build with. But they're gonna need several more islands and/or servers to handle all the refugees when they flood 15-20% of the land?

I've got a modest build (small Tudor style tavern) on a hill at the edge of the dry sea on the ESE side of an island named Draw(?) on some server that also starts with 'D'. I think. The Countess has a nice tower with chapel thing going on a mountaintop to my north, and our son has built, wiped and rebuilt three or four different things on what will be an islet to my east.

So far I enjoyed the mining a lot, hated tree harvesting, have a love/hate relationship with the building, and lots of fragments of ideas I'd like to try but not enough clarity of vision or focus to get anywhere with them. But I don't mine anymore since they vomited all the rares onto the surface and I've got more than I could possibly use of everything except obsidian, and it will all get wiped anyway.  So I mostly just putter and experiment and dink around learning techniques and hoping for some inspiration.

One HUGE difference between this and Minecraft, among many, is that in minecraft, the tedium of deep mining is rewarded with whatever I dug out staying dug out. I can stop and do something else, then go back and pick up where I left off days or weeks later. I can combine the mining with building a safe tunnel between two surface locations, or with eliminating possible spawn points under a spawn farm, or with hollowing out a huge cavern to build a city in, or whatever.  The point is, my changes persist, and outside this tiny box in Landmark, they don't. None of that is possible in Landmark, so I'm very worried wondering how they will be able to avoid having mining for rares quickly become unbearably tedious and unrewarding.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on February 24, 2014, 01:35:42 PM
None of that is possible in Landmark, so I'm very worried wondering how they will be able to avoid having mining for rares quickly become unbearably tedious and unrewarding.

They have said that Pulverizers will allow you do move very quickly through the dirt. Much quicker than using a pickaxe.

Also just some stuff that people might not be aware of.

  • The square islands are placeholders
  • The size of the islands are going to be much larger
  • The shape of the islands are going to be random


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on February 24, 2014, 01:40:11 PM
Oh and if their answer to mining tedium is that mining for rares is a raid-only activity I am SO out of there!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on February 24, 2014, 01:52:18 PM
Not so much raid activity but they want to give bonuses for doing it in groups and with the pulverizer which is basically a tunneling machine going deep should not be excessively boring although honestly even with my current pick with my two speed rings I could dig down to the lowest level of the map pretty rapidly although my inventory would be totally full of dirt/stone. That is probably the best feature of the pulverizer is that you won't just fill your bags up with nothing but masses of stone.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 24, 2014, 06:50:04 PM
One HUGE difference between this and Minecraft, among many, is that in minecraft, the tedium of deep mining is rewarded with whatever I dug out staying dug out. I can stop and do something else, then go back and pick up where I left off days or weeks later. I can combine the mining with building a safe tunnel between two surface locations, or with eliminating possible spawn points under a spawn farm, or with hollowing out a huge cavern to build a city in, or whatever.  The point is, my changes persist, and outside this tiny box in Landmark, they don't. None of that is possible in Landmark, so I'm very worried wondering how they will be able to avoid having mining for rares quickly become unbearably tedious and unrewarding.

Yea basically. Your EQNL Claim is basically a very tiny MC map. They're changing the concept of islands, resources, and extraction; however, the only thing they've said they're changing about Claims as far as I know is you will be able to link more of them together. So if a guild gets together maybe they can create a SWG-style City. But after that all I have are guesses. Like, are Cities surface only, or cubic volumes all the way to the bottom of the world? Different game play possibilities in both scenarios.

Also based on what they've said about the bazaars and how your character can become a vendor (old EQ1 style Bazaar if I recall correctly), resource mining should be a business. While the basic materials aren't all consumable by nature (you can recycle Stone and Wood from whatever you built if you delete it), anything that goes into creating a tool, Crafting Station, Accessory or Prop I believe will remain a one-way street. So you want more Torches, you goes gets more wood.

If that's all true, the resources economy will be less class-limited than purely interest/time-limited, as in "I don't feels like mining 90000 Tungsten Ore for 900 Tungten Ingots.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 25, 2014, 03:15:35 PM
Look what this guy named Sherlock did.  It's his inventory vault.  It doesn't look quite as nice in the pic because you can't see all the mysterious swirling.  I might try putting one in a wall with some sort of frame around it so it looks like a wall mirror.  Then I can ask it who the fairest one of all is and hunt them down and kill them wth apples.  It can be my legacy.

(http://i.imgur.com/poMP6IIl.png)

Don't worry.  I'm sure most of you are safe.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 26, 2014, 03:16:47 AM
A new, improved smoothing tool is coming.

(https://dl.dropboxusercontent.com/u/3584773/EQL%20new%20smooth.png)

Also, to keep up with some of the most impressive creations:

(https://dl.dropboxusercontent.com/u/3584773/EQL%20castle.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 26, 2014, 08:49:54 AM
Yeah, I caught that tweet and  :drill:'d

That screenshot Falc posted is kind of where I'm going with my current build. My tower even has the same kind of edging, though currently I have textures too similar to really see them. I also started windows (I'm not good enough for microvoxel nonsense) but I like those recessed ones he did.

After watching Kingdom:Come vids through their KS, I want to totally revamp my battlements.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Xanthippe on February 26, 2014, 09:14:16 AM
I bought the whole thing... well, the EQN bit was a present.  I fully intended to give you one of the beta keys I get unless you bought it yourself.  I think beta starts sometime in March.  Falc would know.  He's my go to guy for news.   :awesome_for_real:  And shoes.

Well, thank you. I look forward to it.

Minecraft has taken the place of CoX for me insofar as being the game I keep going back to when I tire of the rest. But as anyone who has seen my buildings can attest, I'm much better at the harvesting than the building. I build like a dull 6 year old.


[Edit: punctuation and more coffee]


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: murdoc on February 26, 2014, 09:19:17 AM
Don't worry.  I'm sure most of you are safe.

 :awesome_for_real:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 26, 2014, 10:51:21 AM
Luckily, I cannot be killed by apples.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on February 26, 2014, 08:43:51 PM
With the desert plots I really want to recreate some of the areas from the Dark Tower Books.  Lud and the Cradle of Blane the Mono would be neat.  Or maybe Magus.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 26, 2014, 09:21:25 PM
So next week we get snow.  Like I need more snow.  We're bracing for another biggie in a few days, too.  I mean for reals, not in the game.  March is going to be a motherfucker.  Snow.  On the plus side, though, next week we get new servers!  (I think)  New worlds!  Snow.  Right now I think we might have the new smoother which means we don't need the little voxel buffer!  Snow.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rendakor on February 26, 2014, 09:25:26 PM
I'm confused. Are they putting snow into the game or are you just giving us your local weather forecast?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on February 26, 2014, 09:34:13 PM
When does this hit "free"? Does it hit free? I find myself fascinated by the concepts.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Torinak on February 26, 2014, 11:54:39 PM
When does this hit "free"? Does it hit free? I find myself fascinated by the concepts.

Given it's Sony, it's much more likely to hit "free" than free. Bets on what kind of "free" to play model they use? Pay-Per-Voxel? Buy every tool? Maybe you can move dirt for free, but pay for each higher tier of resource? Hourly caps on how much you can dig/place, with RMT to lift them?

Maybe I'm being too cynical, but a model that starts with paying $60 to help them test for early access seems a bit crazy, especially when combined with their stated goal of having players create content for another game. Maybe in beta they'll let people pay to help them write code, too?

Or maybe Sony has changed, and is really interested in making money only as a side effect of making awesome games.  :awesome_for_real:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 27, 2014, 01:13:18 AM


Quote
Maybe I'm being too cynical,

Yep.

Quote
but a model that starts with paying $60 to help them test for early access seems a bit crazy, especially when combined with their stated goal of having players create content for another game. Maybe in beta they'll let people pay to help them write code, too?

You want your Apprentice Developer (https://www.pantheonrotf.com/signup) title, you gotta earn it.  I already got my $60 out of EQNext and it's not even live yet. 

I think it's pretty awesome that I can build something using this software.  Even more awesome that I might make something that gets used in a game.  I'm genuinely more interested in making things I can share with others than I am reading the same quest text on the nth alt.  I think a lot of people are, too. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Quinton on February 27, 2014, 03:01:57 AM
I really hope whatever the deal the ProcWorld guy has with SOE allows him to roll improvements to his engine back to his core codebase that he licenses to other people.  It'd be nice to see these kind of voxel worldbuilding tools show up in other places.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 27, 2014, 03:19:52 AM
Snow literally makrs the end for me. The end of me. The end. There's nothing I like more than snow (maybe cats? Tough one), so this makes me incredibly happy and dangerously stupidly willing to give them more money. Luckily, I can't. Yeah, I'd probably pay extra money for cats, and fog.

Anyway, here's the full patch notes for the curious ones.




Also, pic of the day:

(https://pbs.twimg.com/media/BhcVcXiCYAATwcm.jpg:large)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 27, 2014, 05:27:14 AM
When does this hit "free"? Does it hit free? I find myself fascinated by the concepts.

In theory it hits free on March 31 at the latest, in the sense that this is when beta begins and you can apply to be a beta tester without paying.

They will also let you pay $19 for a guaranteed spot in the beta, so I don't know how many free spots will really exist. I suspect they'll have enough people paying to fill up their beta, or close to it, so that's why I say "in theory". But you can apply for a free beta spot and hope for the best.

And when the game is finally released yes it will be free with "optional in-game purchases" according to their FAQ.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on February 27, 2014, 10:20:42 AM
The free beta slots will be limited to 7 days, although they do say that you can use multiple codes so you may end up getting more than 7 days in for free during the closed beta.  19.99 gets you unlimited closed beta access.  I am sorely tempted, by that.  There's also an evil little voice that whispers to me while I'm reading this thread, that I should pay the $60 and have a month of fun before they screw up the game by adding levels and level restrictions to tools and resources.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on February 27, 2014, 10:26:35 AM
Snow for everyone!  Me and the game.  This is actually the best alpha experience I've had so far.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 27, 2014, 11:03:12 AM
Rift and Tabula Rasa both had really fun alphas, too. But yeah, compared to most it's really good.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on February 27, 2014, 05:25:08 PM
This is SOE we are dealing with here, for better and for worse. It is the Sony of Smedly and Absor and Butler and Domino. It is the same Sony that made EQ possible, then left it saddled with a petty man-child's Vision TM for too many years. It is the same Sony that backed Raph's glorious foolishness then threw out the baby with the bathwater with the NGE. It is the same Sony that gave Scott Hartsman free reign to fix EQ2, then failed to adequately market it to capitalize on his results and instead drove him off and proceeded to run it into the ground with bad executive decisions (all revolving around attempting to squeeze ever more money out rather than building the brand and brand loyalty) and multiple iterations of ever smaller and ever less experienced teams. It is the same Sony that in general treats its developers far better than the industry average, with good benefits and working conditions conducive to having a life outside of work, but still periodically lays off hundreds of the rank-and-file at a time due to executive or managerial mistakes, mismanagement and incompetence.

This is also still very much an Alpha. Last Wednesday they pushed an update that broke all sorts of stuff they really should have caught while considering the changes much less while making or testing them. With a herculean effort they patched in quite a few fixes on Friday, then sent everyone home for the weekend. Several (many?) of them then spent much of the weekend playing the game. Yesterday they fixed and broke more stuff, including removing the ability for anyone to place flora (flowers, bushes, trees) of any kind on their claim, and incidentally breaking any template you might have made (and probably every full claim template that they've ever automatically made) that includes even a single flower or rock off in the corner. This after removing every single bush, tree, flower and rock from every claim last Friday. Hope you like your nice treehouse with no trees or the now clear-cut meadow in what used to be deep woods that you built those jungle ruins in! You won't be able to fix them until they get the several systems in place needed to properly gather, craft and place flora. Oh, and don't forget to make new templates of everything you still have, without the props you can no longer place! And yet, you can actually go in and play around in a pretty fun, if limited Alpha, environment that works a heck of a lot better than many MMOs have when they went Live.

So, I have hope and fear, and the more time passes the more of both I gain. Sony is probably one of only a couple of companies in the world who has the capability to pull this off. Sony is also probably the one company most likely to screw it up spectacularly. Actually, given their track record and management environment, I think it is almost inevitable that they WILL screw it up, eventually. There are just too many decisions to make and they have to get every single one right or nearly so. The real question is when? Have they already sown the seeds of failure and we just haven't seen the results yet? Or will they push it to release too soon, or screw up the launch, or rob it of key resources just when it gets going to switch focus to EQNext? Or will it survive the minefield of development to get to launch and beyond and then suffer a death of a thousand cuts as small mistakes and shortsighted management decisions accumulate over time once it has lost its status as the current bet-the-company project? Whatever happens, it should be interesting to watch!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 28, 2014, 09:20:26 AM
I see what you did there, but your examples of SWG and EQ2 are ten damned years old. This is the SOE that made Planetside 2 and have been much more open about development. They allowed a formerly niche title that everyone brushed off to be developed and did it well. And it worked. Given what we've seen thus far, they've decided to go with that management style.

They just posted their business plan (https://forums.station.sony.com/eqnlandmark/index.php?threads/the-business-of-eqn-landmark-revealed.22393/).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on February 28, 2014, 10:08:35 AM
True, but my point also stands that it is many of the SAME people as ten years ago, and although Lucasarts' fat fingers aren't in this pie, corporate Sony still looms over everything.  And it truly is a minefield of decisions they need to get right every time.

So, I have hope, but I also still have doubts. Guess I'm not a True Believer. :)
But I AM having fun and no regrets at all for paying to get in and see it all happening. I even make it a point to help with the /bug system reporting any odd stuff I encounter, especially after seeing a couple comments from the devs to the tune of "oh? we thought that was fixed already" about stuff I was seeing and had assumed was just alpha/unfinished.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on February 28, 2014, 10:15:03 AM
Just to add, Smokejumper/Georgeson is awesome, but so was Hartsman, and no matter how good, any individuals at SOE are always vulnerable to being overidden or loosing a key fight to the Sony bureaucrats.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on February 28, 2014, 12:58:07 PM
I think they face a difficulty in that they're creating an MMO style game focusing on building things when a good part of their audience is just going to want to build and not to MMO. Especially in the long term when EQ Next is going to be around to provide a fix for those of us who like an economy and character progression.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on February 28, 2014, 08:34:32 PM
The EQNL business plan (https://forums.station.sony.com/eqnlandmark/index.php?threads/the-business-of-eqn-landmark-revealed.22393/) Falc posted is pretty straightforward and doesn't take the experience into any wierd directions:


In short:

  • Phase 2 begins them selling stuff: outfits and resources. But the latter is coupled with changes to how you get tools.
  • Phase 3 is when they go into the deep revenue stuff, the time shortcuts and powerups you find in most Facebook and many mobile apps. Not bad in theory
  • Phase 4 is when you start submitting templates so other buy them (and you and SOE split the rev).
  • Phase 5 wraps up Closed beta, most cosmetics and a lot more customization of claim (sound/music, linked claims, etc).

This is kind of how Minecraft coulda gone had they launched f2p rather than one-time purchase. It's not necessarily gamer friendly, but I think that ship has sailed anyway long ago.

And all of this coincides with their new (again) All Access pass plans (https://forums.station.sony.com/eqnlandmark/index.php?threads/the-new-soe-all-access-plan-faq.2244/), notably the marketplace discounts.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 28, 2014, 08:43:28 PM
(https://dl.dropboxusercontent.com/u/3584773/EQL%20Archaeology.png)

 :awesome_for_real:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on February 28, 2014, 09:38:49 PM
I'm not making any long term predictions or anything of that nature, but it really comes across like the Landmark team loves the shit out of the game they are building.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on February 28, 2014, 09:41:45 PM
For someone not in Alpha, can you sum up the  proposed "game" part of this? Is it just building/crafting/selling sandbox? (Don't get me wrong, just the building part is a game to me, I'm just trying to sort out the actual thrust and activities and goals a player can have).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on February 28, 2014, 09:45:11 PM
For someone not in Alpha, can you sum up the  proposed "game" part of this? Is it just building/crafting/selling sandbox? (Don't get me wrong, just the building part is a game to me, I'm just trying to sort out the actual thrust and activities and goals a player can have).

Well they are talking about some basic combat (maybe some pvp), environmental exploration/danger. There is going to be a lot more digging based exploration with underground biomes to explore and the like.

My pet theory is that Landmark is pretty much half of EQ Next. I get the impression that both games are going to be heavily connected and it appears to me that they are trying to satisfy both MMO players and builders alike with the two games.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Simond on March 01, 2014, 05:45:06 AM
So next week we get snow.  Like I need more snow.  We're bracing for another biggie in a few days, too.  I mean for reals, not in the game.  March is going to be a motherfucker.  Snow.  On the plus side, though, next week we get new servers!  (I think)  New worlds!  Snow.  Right now I think we might have the new smoother which means we don't need the little voxel buffer!  Snow.
ETA until first version of: www.youtube.com/watch?v=moSFlvxnbgk

 :grin:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on March 03, 2014, 10:00:29 AM
(https://pbs.twimg.com/media/Bhp3le6CMAA8wEZ.jpg:large)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Xanthippe on March 03, 2014, 10:06:23 AM
For someone not in Alpha, can you sum up the  proposed "game" part of this? Is it just building/crafting/selling sandbox? (Don't get me wrong, just the building part is a game to me, I'm just trying to sort out the actual thrust and activities and goals a player can have).

Well they are talking about some basic combat (maybe some pvp), environmental exploration/danger. There is going to be a lot more digging based exploration with underground biomes to explore and the like.

My pet theory is that Landmark is pretty much half of EQ Next. I get the impression that both games are going to be heavily connected and it appears to me that they are trying to satisfy both MMO players and builders alike with the two games.

Are they going to stay 2 games, or fold one into the other?

The Landmark parts intrigue me, but neither EQ nor EQ2 did.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on March 03, 2014, 11:35:37 AM
Two separate games tied together heavily, based on what I have read on Twitter, Facebook, and both sets of forums.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Shannow on March 03, 2014, 11:44:20 AM
So next week we get snow.  Like I need more snow.  We're bracing for another biggie in a few days, too.  I mean for reals, not in the game.  March is going to be a motherfucker.  Snow.  On the plus side, though, next week we get new servers!  (I think)  New worlds!  Snow.  Right now I think we might have the new smoother which means we don't need the little voxel buffer!  Snow.
ETA until first version of: www.youtube.com/watch?v=moSFlvxnbgk

 :grin:

I'd almost got that song out of my head today.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 06, 2014, 03:25:25 AM
A followup by Georgeson about the EQN Landmark business plan, with a few comments about EQ Next. If you care about this project(s) there's a lot of valuable info in there.

Quote
Hi there, folks,

The community team was nice enough to aggregate all the responses we got from players over the weekend about the EQN Landmark business plan that we presented to you.

All in all, it was great feedback and we really appreciate it.

Responses on the various community feeds (FB, Reddit, forums, Twitter, etc.) was generally neutral or positive. By our tally, it was almost entirely either neutral or positive with only a small amount of negativity (less than 5% of responses).

That’s a fantastic initial response! But we also wanted to take a moment to answer the questions we saw appearing in more than one place.

This response by no means ends our conversation. However, it does catch us all up to the same place so we can have better conversations moving forward.

Thanks for reading!

-- Dave.

What is the difference between Landmark and EQN? Will they have the same business plans?
There are very large differences between Landmark and Next.

Landmark is a gigantic sandbox world, where we give you all the tools that we use to build EQN and let you go nuts, developing and refining all the stories, adventures, and worlds that you desire. All of the content in Landmark is created by you, the players, and the game is generally system-oriented. Landmark also embraces all genres. There can be sci-fi right next to fantasy right next to a Madison Square Gardens boxing arena.

In Landmark, you not only show the world your own imagination, but you get to wander through the minds and dreams of countless thousands of other players as well.

EverQuest Next, on the other hand is directed content of a Heroic Fantasy nature. It’s still a giant sandbox to play in, but the focus is different. EQ Next provides the story, adventure and focus for the players, and the creativity players provide is all in how they react to those situations and deal with those plot developments.

The business plans for the two games are NOT identical. We’re planning some similarities, but honestly, we have lots of time still to develop what’s needed for an EverQuest Next business plan. We have no intent to just carbon-copy the Landmark plan over to Next.

What about All Access membership?
All Access is a membership plan you can subscribe to in the Landmark marketplace (after it launches publicly). That item lets you gain access to all SOE games. By itself, that’s worth quite a bit. However, each game in the SOE stable will have a short list of benefits that players will get when they play that game. Landmark is no exception.

The details of what will be included for Landmark if you have an All Access membership have yet to be determined.

What about Market Stalls (and by extension, the virtual coin, in-game economy as well)?
This is a pretty extensive topic that probably deserves a write-up of its own, but there have been lots of tangential questions about our business plan that revolve around the fact that you guys just simply don’t know much about our in-game economy yet. (Because we haven’t told you. Oops.)

The in-game economy is robust, but personal. Everything is centered around players finding each other and socializing to make trades/purchases. Items we expect to see traded/sold include resources, crafted items, and templates.

Of course, we have secure trade so that you can trade 1-on-1. There are also Market Stalls at the hubs. These Stalls can be rented for virtual coin or for SC. (Templates can be traded 1-on-1, but cannot be sold in the Market Stalls for virtual coin. They can, however, be advertised at Market Stalls if they are accepted on Player Studio.)

What about Marketplace and NO TRADE?
In many other games, any item purchased on the marketplace is NO TRADE or can only be shuffled between characters on your account.

Landmark is a bit different. Marketplace items are initially locked as NO TRADE for up to 12 hours after purchase, but then become unlocked thereafter so that you can freely trade or sell them to other players. (You can use your purchase yourself during those first 12 hours, you just can’t trade it yet.)

Why the up-to-12-hour delay? It’s nasty fraud prevention stuff. It’s important. But no more than 12 hours after purchase, your item is unlocked for trading!

What resources will get sold?
All resources will be available for sale. Even the super-common resources like dirt and stone will be available. Resources will be in small and large SC bundles, but the number of resources within each bundle will be scaled according to rarity. (In other words, there is far less obsidian in a resource bundle than there would be in a copper bundle of the same price.)

At this time, there are no “in-game only” resources.

Will cosmetic items be limited exclusively to the marketplace?
No. Although some outfits may be limited to marketplace only, there will be other appearances that are dropped in-game and not available on the marketplace.

Will we sell additional inventory space (bag, vault, chest)?
Yes. Eventually. Not at marketplace launch, but during Phase 3.

Will we allow people to make items (outfits/tools/weapons/etc) in Maya/Blender/Maxx/etc. and submit them to Player Studio?
Yes. But we’re not announcing details on that yet. We have some cool plans and if they come through, it will be much nicer than what we’ve offered in the past.

When will EU players be able to participate in Player Studio?
We are hard at work getting that set up now. We’re working on the major EU countries first, and then we’ll continuously add as we go. There are many tax laws and reporting structures for the different countries, and it takes a reasonably serious investment of time and effort to get each of them running. But we are committed to making this a worldwide game and opening up Player Studio to the world is part of that.

Is there a limit on how many claim flags we can purchase for SC?
Yes. But the rules around that are in flux right now. Let’s discuss this again later, please.

Will purchased claim flags have the same upkeep as a crafted claim flag?
Yes. There is no exception to Upkeep just because you purchased your claim flag.

***


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on March 06, 2014, 04:32:47 AM
Quote
Templates can be traded 1-on-1, but cannot be sold in the Market Stalls for virtual coin. They can, however, be advertised at Market Stalls if they are accepted on Player Studio

So while it's possible to trade templates directly from one player to another, it won't be easy. They're going to push you towards buying templates through Player Studio, ie paying real money for them (paying Station Cash which you buy with real money), with SOE obviously taking a cut.

For those who haven't played the game, templates are designs. They can be anything from the design for an entire plot, with buildings, paths etc, or the design for a single item like a small statue.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on March 06, 2014, 09:58:39 AM
Yeah, thats an interesting choice they are making. So you can go into business selling mass produced windows, doorways, wall sections and other pieces that have to be assembled to make a structure, or the whole structure even, but not the plans to make those pieces or that structure. Very weighted towards increasing the volume of trades.

I'm hoping they use this as an opportunity to give us some template editing capabilities at least, like changing materials or excluding props to allow more ability to use a template with a different set of resources than it was made with. I've already seen far more stupid than I care to though from some folks claiming nobody should ever be able to alter in any fashion under any circumstances their artistic creation WHICH THEY ONLY SOLD PLANS TO, not even the item itself!  I'm assuming that all such idiots are morally consistent in their wholehearted backing of RIAA, and all the wonderfully onerus DRM schemes the gaming companies have come up with, not to metion the "rights" of sellers to prevent you from, say, playing a song any differently than the sheet music they sold specifies, or altering that dress pattern in any way, orchanging anything on the architectural drawings they sold, or performing a play at all differently than it was written, etc.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on March 06, 2014, 12:40:45 PM
So when you buy a template and plunk down the building or object will you be able to make changes to it, if so will you be able to template the changed thing and turn around and sell the new template?  I'm thinking no, otherwise you'll see people making minor (maybe not even visible) changes and then selling the new thing cheaper than the original.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on March 06, 2014, 02:44:57 PM
I believe the whole 'original designer gets a cut' would impact that. Not sure how, but I'm sure they'll address it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 06, 2014, 04:03:26 PM
I think I'll move to Stump because, you know, a skunk sat on a stump.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Kitsune on March 07, 2014, 03:25:09 AM
I believe the whole 'original designer gets a cut' would impact that. Not sure how, but I'm sure they'll address it.

What I would do if I were SOE is make it so that the original designer gets their whole fee from any copies made.  So if you use a guy's $5 castle and you mod it and put it up for sale, your castle must cost $5+x amount and guy gets $5 from each sale you make, and you get x.  Otherwise they're open up to situations where person A makes a castle, person B buys the castle, person B relists the castle for 25 cents, everyone buys the 25 cent version, original creator gets nothing.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 07, 2014, 03:34:45 AM
Remember in the original SWG? I was a tailor and if I remember correctly I was supposed to get XP over time if my clothes were being used/worn. Never been able to check if that was real or how it was being tracked, but it sounded amazing at the time.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 07, 2014, 05:07:22 AM
Patch Notes, March 6th 2014.

Quote
General Overview

This update lets you experience new biomes and islands, lets you torture test the new Smoothing tool, and provides you with extra room to spread out and build (attached claims)!
Unfortunately, the claims permission feature we wanted to release to you this week turned out to be more time intensive than we had hoped and it will slip until next week’s update.
So, more space this week (and a huge raft of bug fixes), a new tool to use, new areas to explore, new materials to build with and a ton of plants, rocks and trees to help round out your claims. Next week, is claim permissions, claim ratings, claim upkeep, groups and friends!
Enjoy!

Feature Updates
• Attached claims! You can now create an attached claim that must be placed directly next to an existing claim. You can craft an attached claim flag at the stone forge! Currently you can have up to 2 attached claims.
• New Smoothing Tool is in the game! This new tool will allow the system to add/remove voxels while smoothing in order to create more natural shapes and curves.
• There are 2 new biomes! Tundra and Old Growth Forest. To avoid having to do a claim wipe on the existing islands, we’re rolling out 12 new ones instead, bringing the total number of islands on each world to 50!


The rest of the notes under the spoiler...



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 07, 2014, 11:06:06 AM
So I did it.  I packed up my claim and moved to Serenity Stump.  It suits me, although I am conflicted.   The Italian in me says build a marble house encrusted with jewels and crystal chandeliers in every room and the Norwegian side is wondering where all the white pine went.  It's my mother against my father! 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Paelos on March 07, 2014, 12:12:19 PM
You could compromise with jewel encrusted white pine chandeliers.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on March 07, 2014, 07:24:20 PM
Probably will pack up and move too. Though this has been a month long project, it's going away eventually anyway. I couldn't stick around for the server outage last night so hoping to get in tonight.

(http://www.darniaq.com/EQN/ravine/screenshot_20140301-21-43-59.png) (http://www.darniaq.com/EQN/ravine/screenshot_20140301-21-43-59.png)  (http://www.darniaq.com/EQN/ravine/screenshot_20140301-21-43-19.png) (http://www.darniaq.com/EQN/ravine/screenshot_20140301-21-43-19.png)
(http://www.darniaq.com/EQN/ravine/screenshot_20140301-22-07-51.png) (http://www.darniaq.com/EQN/ravine/screenshot_20140301-22-07-51.png) (http://www.darniaq.com/EQN/ravine/screenshot_20140301-21-42-20.png) (http://www.darniaq.com/EQN/ravine/screenshot_20140301-21-42-20.png)

Oh and big updates to the Roadmap (https://forums.station.sony.com/eqnlandmark/index.php?threads/eqnl-roadmap.18810/), notably week by week targets for the big features.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 07, 2014, 07:35:07 PM
That's really cool Darniaq. And the chains are awesome.

Anyway, attacjed claims are in, which means people can do stuff 6 times bigger than before, including three times taller. I can't even imagine what people will pull off now.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on March 07, 2014, 09:36:51 PM
Thanks!

And ooh, attached claims. Maybe I'll just stay put then and see how big I can go with what may turn out to be a Citadel.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on March 07, 2014, 10:43:27 PM
Just in case people have missed it, there is currently a temporary limit of two attached claims as well as a lingering bug stopping some people from placing attached claims. My recommendation is to wait until the beginning of next week for them to shake out the current bugs.

Also, when crafting attached claim flags, be aware that there is one additional material that is required and that you have to scroll the materials need to make it visible.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on March 08, 2014, 08:46:50 AM
In my travels I somehow amassed enough material to craft four Claim Flags  once I found just a few more Elemental Tin. I was able to place both attachments and decided to stay put, if for no other reason than it won't matter when they wipe anyway. But also because the music just works so well in my desert location :-)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 08, 2014, 09:51:25 AM
You can only have three claims so far though, right?  I put down three in the old forest and I have views of the snowy mountains.  I'm still upgrading all my tools and machines so I haven't made anything but a stone slab to put them on so far.  I have a feeling, since I'm so fucking slow at everything, that I'll still be upgrading when they wipe me.  I love the forest areas and it's way easier to get burled wood for some reason.  I use one 10% ring and one fast ring.  I think I might see what I get with two fast rings though.  Some of those giant trees take forever to explode.  Now that I can mine red stuff it makes me want to build Camp Crystal Lake.

Wait, what?  PvP? Griefing?? (https://www.youtube.com/watch?v=QmneLjMHd_I&list=PL7cdOT0cP_M3szjAEuNRqKqFEeA9UCt1k)   :awesome_for_real:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 10, 2014, 05:15:02 AM
Some more "holy fuck, how is this even possible..."

(http://i.imgur.com/yYIvQnz.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on March 10, 2014, 09:18:30 AM
The people who predicted a bunch of dirt boxes all over the place look rather silly now. Even very average people are making interesting things.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 10, 2014, 09:31:43 AM
Seriously.

The silliest thing I've seen is this one, and honestly it's hard to hate it.


(https://pbs.twimg.com/media/BiQ9FVXCEAAoSl8.jpg:large)




Especially when the community keeps pumping out things like these:



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: shiznitz on March 10, 2014, 12:24:03 PM
I am waiting for someone to make a Catan board.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Trippy on March 10, 2014, 01:18:15 PM
More link failures.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on March 10, 2014, 09:46:15 PM
I keep failing at roof dormer windows. I don't really want to look that up, but may need to soon.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Kitsune on March 11, 2014, 11:49:53 PM
Yeah, some people are definitely putting out better projects than I'd have anticipated.  I'm certainly impressed.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rendakor on March 11, 2014, 11:52:35 PM
I don't think people were expecting dirt boxes, so much as penises. Penises everywhere.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on March 12, 2014, 10:24:28 AM
I don't think people were expecting dirt boxes, so much as penises. Penises everywhere.

The funny thing is I have only come across one of them and that was deep in the basement of some guys huge fortress some weird penis altar. I am shocked and gladdened that otherwise most people are making pretty reasonable constructions and many are downright amazing


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 12, 2014, 11:00:29 AM
I don't think the penis invasion will ever be as bad as anyone predicted, if anything because the "rating" system will make it pretty easy to report and ban such pieces of art. But in fairness we cannot use the present situation as an indication of anything. Right only only people who shelled out 60+ dollars are in the game and you can safely say those people aren't interested in crafting penises nor in getting banned for it.

When the game will go free to play and making infinite free accounts will be as easy as... doodling a penis... then we'll see how bad things can get.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 12, 2014, 11:58:18 AM
I have not seen a penis yet.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on March 12, 2014, 01:07:16 PM
Ahem.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Evildrider on March 12, 2014, 01:51:35 PM
I assume she's not counting the ones in her nightstand?   :why_so_serious:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: pants on March 13, 2014, 06:45:13 AM
We're still in the pay-for-alpha phase aren't we?  Wait til the bar for entry gets lower...


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on March 13, 2014, 08:31:54 AM
We're still in the pay-for-alpha phase aren't we?  Wait til the bar for entry gets lower...

Yes if you have not gotten in yet I would just hold off till the 31st of this month as that is when in theory closed beta starts.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Senses on March 13, 2014, 09:38:44 PM
I have not seen a penis yet.

quote worthy!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on March 13, 2014, 09:59:01 PM
I have not seen a penis yet.

quote worthy!
I don't think the penis quotations will be as bad as people expected.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 13, 2014, 11:45:59 PM
Anyway, I logged in for a little bit after the patch and things I've noticed (not many things, no penises):

The great big gnarly trees with moss all over them give nothing but burled wood and those other resources like jute, heartwood, etc. 
I have suddenly found a need for a lot of Heartwood and it's not so easy to come by but every tree gives you one on the last stroke.  I equipped two faster harvesting accessories (I forget what they're named) and scurried around chopping down all those smaller, thin trees and got a lot of heartwood that way really fast.  It doesn't seem to much matter what accessories you use, you still seem to get one or two burled wood, mostly two, and one Heartwood.  There's more machines you can build and that's why you need it.  And I think they added another axe made from rubicite which I don't remember seeing before.  There's a marketplace thingy but it doesn't work for me.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rasix on March 14, 2014, 12:17:31 AM
I have not seen a penis yet.

quote worthy!
I don't think the penis quotations will be as bad as people expected.

People are not paying to make dicks.  You will get those dicks for free.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on March 14, 2014, 12:46:13 AM
I have not seen a penis yet.

quote worthy!
I don't think the penis quotations will be as bad as people expected.

People are not paying to make dicks.  You will get those dicks for free.
Don't try to force it. It's painful.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 14, 2014, 07:27:47 AM
New video full of player created awesomness (http://www.youtube.com/watch?v=qiPTrPhD4Yg).

And Patch Notes. (https://forums.station.sony.com/eqnlandmark/index.php?threads/update-notes-03-13-2014.24566/)



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on March 14, 2014, 09:51:26 AM
Love the tweak mode, that was really needed (and I asked for something similar early on!). Moving ahead at a pretty good pace.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on March 14, 2014, 04:13:14 PM
Love the tweak mode, that was really needed (and I asked for something similar early on!). Moving ahead at a pretty good pace.

God yes sometimes it is really hard to tell something is lined up until you try to place it and then realize it wasn't and you would have to undo and redo constantly. The tweak mode is really nice for consistent editing of stuff you need to edit


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on March 14, 2014, 05:15:36 PM
I want numbers on the tweak mode so I can align things to scale and h/v axes.  I like that there's sliders on scaling, but I'd rather have a size indicator included.  Makes it easy to match things such as lamps to a proper size.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 19, 2014, 02:14:04 PM
If you're looking for thistle seed, and I'm sure some of you are, I've found that on the US servers most of the areas you can find the trees that give them, have been built on.  The EU servers, however, have a lot more land that's not taken.  I go to one of the US servers and head west and a little south where there's a gully/ravine/whatev and I can find three trees that give you one on the last chop.  If you go west and a wee bit north, there's two I think.  I haven't checked most of the land but it's pretty empty on those two servers.  Sorry EU for stealing your stuff.   No, really, I am sorry!   :heartbreak:  

PS  Don't keep running back and forth to the hub to switch servers because you get silly lag that way.  Just relog into the server you want.  It's faster that way, too.

So I decided to go further west, about half way between the hub and the edge of the world, slightly north and there's a shitton of those crazy looking trees and no one to be found even though it's evening in EU Land.  I'm not sure this game is very popular in the EU.  I shall make those servers my hunting grounds.  Hopefully, EU will be on a different server when it all gets mushed together so I can steal more stuff from them.  I got lots of seeds now thank you kay bye EU.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 19, 2014, 02:31:49 PM
I don't want to generalize as Europeans aren't really one thing, but I would say that -as a broad simplification- EU customers seem to be slightly less inclined to pay for alphas and betas than NA ones. I wish I could substantiate that claim but at the moment I can't find the article I read a while ago that said so...


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 19, 2014, 03:03:47 PM
No, I think you're right.  It probably has a lot to do with getting ripped off with the currency exchange.  I used to bitch about something that cost $10 cost me 10 quid.  Srsly.  That sort of shit can really ruffle feathers.  If I were in the UK right now, I probably wouldn't have bothered at all.  It would just piss me off.  I still complain about stuff but not this.

Oh, duh!  I forgot to say which world.  It's Narrows where I'm finding all the thistle seeds.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on March 20, 2014, 04:25:42 PM
Closed beta starts on March 26, according to an email I just received from SOE. They don't seem to have the news on the website yet.

You can still buy access to the beta for $19.99 but presumably there is now also a chance of getting in for free by signing up (https://www.eqnlandmark.com/beta-registration) and hoping you get lucky. (Although free access only seems to last seven days, which seems a bit rubbish to me)

Edit: This is the announcement on the official forums:

Quote
Hello, Landmarkians!

Our Alpha has been absolutely fantastic. We could not have asked for a better result with you, the players, finding a huge assortment of radical new ways to use our building tools and cooperating so incredibly to push the boundaries of our game. Thank you!

But now, Alpha is about to end and Closed Beta is about to start!

When does Closed Beta start? Wednesday, March 26th. Right around the corner!

To prepare for Closed Beta, the servers will be down so we can wipe data and set up the new islands. Those preparation days will be Monday and Tuesday, March 24th and 25th.

Therefore, the last day of Alpha is Sunday, March 23rd. So party this weekend like it's the end of the world! (Because it is! Very, very briefly. ;)

To get ready for the end of Alpha, we *highly recommend* that you template any items on your claims that you want to resurrect during Closed Beta. Consider templating things with props, without props, and possibly even re-textured as dirt or something simple so that you can rebuild it easily when you have few resources available. (NOTE: When the claims are wiped at the end of Alpha, we will be templating each of your claims for you, BUT many of your claims require vast amounts of resources before they can be placed so it still might be beneficial for you to go in and make individual templates to make it easier to restore pieces of your claim as you gain resources.)

What will the data wipe entail? EVERYTHING will be wiped...except your character name, your templates and any items you purchased (Founder's Pack items or marketplace purchases). Yes, that means everything else. When Closed Beta begins, you will need to choose a new appearance, gather new resources, craft new tools and make new claims from scratch again. Everyone starts at the same place.

Upward and onward! And please be sure to welcome all our new Closed Beta friends when they arrive!

https://forums.station.sony.com/eqnlandmark/index.php?threads/goodbye-alpha-hello-closed-beta.25504/


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on March 20, 2014, 06:49:24 PM
Nice. Stopped playing due to some travels and figured so much was going to change it wasn't worth continuing to learn what was there. Now I'll just wait it out a few more days and start fresh on Wednesday, wait, let's be honest, Friday.  :oh_i_see:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 24, 2014, 02:38:02 AM
Obligatory post of some new insane stuff.


(https://pbs.twimg.com/media/Bjc5OlgCUAAgbsk.png:large)

(https://pbs.twimg.com/media/BjcawUqCMAAeXBk.jpg:large)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: KallDrexx on March 24, 2014, 08:05:56 AM
People have wayyyy too much time on their hands.

Not that it's a bad thing.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Scold on March 24, 2014, 05:02:49 PM
Obligatory post of some new insane stuff.


(https://pbs.twimg.com/media/Bjc5OlgCUAAgbsk.png:large)


Is that city a sand castle kind of thing, or just being viewed from very high up?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 24, 2014, 05:25:58 PM
Very high top. It's a "mega-plot", meaning about 9 plots together I think. And yes, that's a whole, huge real city. Look at the details.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on March 24, 2014, 05:37:48 PM
I visited that, taking the screen shot from that high up caused a ton of the detail to fall out of it, the gardens were amazing and the detail work on the walls and the buildings was amazing.

I also visited that wonderland plot, that shit was insane.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 25, 2014, 02:59:41 PM
Got an email that the four beta keys that are given to the Trailblazer investors will be given out tomorrow.  I'm not sure what method they're using.  I hope it's simply a code you can pass on to other people.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rendakor on March 25, 2014, 04:45:46 PM
If there are free keys going out, I'd appreciate one if someone has a spare.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on March 25, 2014, 05:07:56 PM
What he said.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: ezrast on March 25, 2014, 06:04:39 PM
Yup.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Teleku on March 25, 2014, 06:14:53 PM
Yeah, I really want to try this.  Would appreciate the key if anybody around here ends up with a spare one.  Else I'll be forced to spend money on yet another alpha game!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rasix on March 25, 2014, 06:58:45 PM
Yah, me too.  I guess.  I'll need a break from the  "D3 clicking bonanza" at some point.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on March 25, 2014, 08:20:15 PM
I also would use such a key.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 26, 2014, 03:27:45 AM
I haven't received the five keys nor that email Signe, which is worrying me a little. When (if) I'll get them, I should be able to share at least one with the f13 crowd here.


EDIT: Looks like we won't have a claim flag as soon as we enter the game right after the wipe? Oh boy...

Quote
Hey folks,

If you played Alpha, then the beginning steps after you enter the world have changed a bit. Just to avoid confusion, here's a few starting steps for you! (Also useful for you folks that are completely new to the game!)

IF YOU HAVE A FOUNDER'S PICK!
* Mine some copper and craft a pair of Keen Eye Bands (discovery stat ftw!)
* Go find some iron and the other resources you need to make a claim flag.
* Make that flag at the BASIC FORGE at the Hub. (The hub no longer has a Stone Forge.)
* Go stake your claim.
* Then go back to the hub, make a Stone Forge, and take it back to your claim so that you can make Iron Ingots and such. (Basic Forge only smelts copper and tin.)
* Build an Alchemy Station, then an Iron Pick, then a Silver Axe.
* Up to you at this point, but pro tip...consider an Outfitter's Station so you get access to better Discovery accessories.

IF YOU DO *NOT* HAVE A FOUNDER'S PICK!
* Start out by building a Copper Pick.
* Gather more copper and build a pair of Keen Eye Bands
* Build a Tin Axe (not strictly necessary, but nicer than the Stone Axe).
* Build a claim flag and plant your claim
* Refer to the post-claim steps in the list above!

ALSO! Be warned! You do NOT know the progression steps just because you played Alpha. You'll need to poke around and figure it out, just like you did at the start of Alpha. (Example, the next step after stone forge is NOT saw table.)

Enjoy!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on March 26, 2014, 05:35:43 AM
I haven't received the five keys nor that email Signe, which is worrying me a little. When (if) I'll get them, I should be able to share at least one with the f13 crowd here.

I don't know which pack you have but don't forget the extra beta keys are only given to people who bought the $99.99 alpha access pack, not the $59.99 one. Sadly I won't have any keys to give out.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 26, 2014, 06:13:03 AM
No, sorry, the email wasn't an official thing.  It was from a friend.  And it's four keys, no?  I looked on the site and they did have an update on it:

Quote
Okay. We've discussed this internally, and we've decided that the four time-limited keys that were included with the Trailblazer packs are now UNLIMITED!

So, if you purchase a Trailblazer pack, you will be granted four keys to give to your friends/family/guildies that will get them UNLIMITED ACCESS TO CLOSED BETA!

Please note: these keys do not include any of the items that come from the Settler's Founder's Pack, so if you're interested in those items, you will still need to purchase a pack. Also, these shareable keys only come in the Trailblazer pack; if you purchased an Explorer pack and would like the keys, you'll need to upgrade your pack to Trailblazer.

We'll be updating the website and FAQ with this new information, and we look forward to seeing all of you (and the four other folks you recruit!) when we get to Closed Beta on March 26th!

Thanks,
Dexella


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 26, 2014, 06:23:45 AM
Yeah, I have Trailblazer. And it's March 26th. They better send me those (four) keys already!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on March 26, 2014, 06:40:16 AM
I'll disperse keys as well if they send them.  Because I wub you guys.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on March 26, 2014, 10:14:02 AM
:red_panda_eyes:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 26, 2014, 10:31:40 AM
Me, too, because of the wub.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on March 26, 2014, 10:35:18 AM
I'll disperse keys as well if they send them.  Because I wub you guys.
You should make a thread.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on March 26, 2014, 01:58:09 PM
I visited that, taking the screen shot from that high up caused a ton of the detail to fall out of it, the gardens were amazing and the detail work on the walls and the buildings was amazing.

I also visited that wonderland plot, that shit was insane.

Goes to show what you are likely to see when guild plots become a thing although it will be interesting how upkeep works if a chunk of your city goes poof.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 26, 2014, 03:36:38 PM
Closed Beta Update Notes. (https://forums.station.sony.com/landmark/index.php?threads/closed-beta-launch-update-notes-3-26-2014.26040/)

Apparently, email with the buddy keys will be sent in a few hours.

Quote
Welcome to Closed Beta!

For those you that played in Alpha, we have created templates of all claims you had when the worlds came down on Monday. You can see these templates in your template window with a name that matches your claim name. Currently, it will be nearly impossible to paste one of these templates in a new claim because you cannot see the actual edges of the template if they were air. We’ve got a fix coming for this and we’ll have it to you this week. Once that’s in, you’ll be able to overlap the edges of a claim with a template and when you place it, it’ll only paste the parts that are inside the claim. Until then, have fun gathering resources, finding the spot for your new claims and create all of the workstations, harvesting tools, and building tools that you’ll need to do incredible things!

Added: Also, one more important change that Trailblazers and Explorers should be aware of. Claim flags are now crafted and no longer auto granted when you create your character! You can craft your root claim flag at any of the workshops, including the Basic Workshop at the Hub of any island.

New Features

Claim Ratings
The first phase of Claim Ratings is now in game! Once a player has tagged their claim, you can visit them and give them a thumbs up. As more people upvote their claim, their Temperature Gauge will change from an icy blue to a fiery red. (Votes expire after seven days.)
As this is just the first phase of Claim Ratings, we have lots more to look forward soon, including, but not limited to:
Searching via ratings / tags / visitor count / recommendation count
Filtering via ratings / tags / visitor count / recommendation count on the Map
Sending Feedback / Tips to the owner of the Claim
Claim Upkeep / Foreclosure
Claims now require an upkeep cost.
You must deposit resources in your Upkeep Bank to pre-pay for upkeep. To fill (or refill) your Upkeep Bank, press “U” to open the Claim Management window, and click the “Upkeep Management” button.
Upkeep is due every 24 hours, but can be pre-paid for up to 5 days of real time. (tweet comment)
If your claim expires, it is automatically deleted. However, we'll template up your claim(s) for you, and email you all of the resources and props that were present in the claim when it was foreclosed on.
FOR NOW, the upkeep cost is 300 copper ore per claim - this will change in the future to use in-game currency.
Character Create
We've added new options to character create! Choose from a variety of faces, hairstyles, and facial hair for both male and female characters.
New Islands
We've generated a bunch of new islands for you explore and stake your claim on.
Previously almost all (48 of the 50) of the islands were either Tropical / Desert or Tundra / Old Growth Forest. No longer!
We now have all available combinations available! Want a lush tropical jungle that blends in to an old forest? Maybe you'd like the cold mountainous tundra, that smoothes in to the rolling sand of a desert? You can choose!
Since we've also added new islands... how about a new Tier? Tier 4 is now available! You can now find Mithril and Diamond in Tier 4 continents.
Founder's Pack Chest
We've added a chest to the Spire that will automatically re-grant any Founder's pack items that you might have missed or accidentally deleted.
New Outfits
There are two new outfits that each come in 7 different color combinations that can be crafted at the Outfitter’s Table.

Harvesting / Crafting Changes

The Crafting and Harvesting systems have received significant overhauls.
Tools and Resources
“Resource Rating” has been renamed to “Tier” and all previous resource rating values have been flattened to 6 tiers, each of which corresponds to the tiers that resources are actually found in. Several resources were reallocated to support this change.
All mined resources are introduced in the tier before their home tier, meaning that Tin and Iron can be found in limited quantities in Tier 1, even though they are Tier 2 resources.
Pick progression has been modified to support the resource rating change, and rare pick upgrades have been removed from the game.
All picks still have a chance to be crafted as rare or legendary, but picks that required uncommon picks as a recipe component, such as bronze and silversteel, no longer exist.
Axe progression has been modified to support the resource rating change and now has 6 tiers.
The Tin Axe now harvests special jungle trees which yield the Tier 2 resource palm heart.
The Silver Axe now harvests special desert trees which yield the Tier 3 resource thistle seed.
The Gold Axe now harvests special old growth trees which yield the Tier 4 resource ancient rootstock.
The Rubicite Axe now harvests special tundra trees which yield the Tier 5 resource spindle cone.
The Etherium Axe, which completes this progression, won’t be available until Tier 5 islands and the Deciduous Forest biome have been added to the game.
Pick and Axe item descriptions have been updated to indicate the resources they now harvest.
Picks, starting with Iron, now require special tree resources corresponding to their crafted tier, not the tier they can harvest (e.g. iron requires palm heart).
Axes, starting with Silver, now require special tree resources harvested by the axe from the tier below (e.g. silver requires palm heart).
Axe damage and speed was tweaked to provide a better progression cadence.
All axes now have the potential to be created as either Superior, Exceptional or Legendary.
All axes now have a chance of getting a random mod.
Item descriptions for resources have also been updated to provide information about tier and, where necessary, the location they can be found.
A new recipe which creates coal from wood has been added to the series of forge crafting stations.
Tree Harvesting
All trees can now be targeted while an axe is equipped, even trees the equipped axe cannot harvest.
Attempting to harvest a tree that cannot be harvested by the currently equipped axe results in an error message explaining why.
Tree health has been rebalanced to better match tree size.
Tree rewards, including heartwood and special resources, have been standardized across tree size to drop at a consistent rate regardless of tree size.
Plant resources are no longer dropping from trees.
Plant Harvesting
Plant harvesting has been added to the game!
Using the Silver Sickle, which is crafted at the Stone Forge, you can now hunt for special plants procedurally spawned across all islands. These plant resources are used in various clothing recipes that have been added to the new Outfitter’s Table.
Crafting Stations
A new crafting station, called the workshop, has been added to the game.
This station crafts other crafting stations, props, and utility items. It can also refine lumber and stone.
A basic workshop has been added to each of the Hubs across all islands.
The series of Forge crafting stations now exclusively produce tools, metal ingots, and also coal, in addition to the new series of ingot refining stations.
All forges after the Stone Forge have been removed from the game. Recipes previously crafted at the higher tier forges are now available at the Stone Forge.
The Enchanted Alchemy station is now simply known as the alchemy station, and is used to combine special tree resources with heartwood to make higher tier heartwood.
Oil sub-combines previously created at the alchemy station have been removed.
The series of Workbench crafting stations have been removed and replaced with the Outfitter’s Table.
The Outfitter’s Table crafts outfits and accessories. Outfits are produced with woven cloth, also created from the Outfitter’s Table using resources gathered through plant harvesting.
Refining Stations
Several new crafting stations have been added to the game that are used to refine raw materials into refined materials with improved efficiency.
The smelter produces metal ingots.
The infuser produces heartwood.
The loom produces woven cloth.
The series of Saw Table crafting stations are now used exclusively for refining wood and stone with improved efficiency.

Bug Fixes / Optimizations
Made numerous client optimizations that should speed up your initial load time. This should also greatly reduce the amount of spinning gears / bouncing you might get when running through the world.
The state of your props will now save whenever we have to bring the game down for any reason. This means you don't need to turn on all your torches and lights when the worlds go down for maintenance. Rejoice!
Clicking on another player should be much more reliable now.
You can now enter Tweak mode even if the cursor is red. This should make it much easier to place large templates or paste volumes.
Added a new Party Bonus icon, along with a tooltip that describes what it does.
You should now get a warning when attempting to delete a mail that has an attachment
The Mail compose window should close once you send the mail. No more accidentally spamming mail to your friends!
The Mail compose window shouldn't get in an odd state anymore when resizing it.
Crafting stations will now show if the item you're crafting will reward more than one of that item. For example, you can now see that ten wood logs will generate 100 wood planks.
Previously, Claim and Spire Teleport shared a one hour cooldown. They now have separate one hour cooldowns, and the cooldown for teleporting to a friend is 30 minutes.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ingmar on March 26, 2014, 04:45:02 PM
If someone ends up with a key they just don't know what to do with, I'm curious, but don't prioritize me as I don't have a ton of time for gaming right now and Diablo is eating most of it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 26, 2014, 04:45:36 PM
That Dave Whatchamadoodle just said they found some CDN problem and it'll be a half hour until the emails go out.  They probably send them out in batches because they're old fashioned.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on March 26, 2014, 04:54:27 PM
I could use a key and will promise to use it promptly.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 26, 2014, 05:31:01 PM
I'm dl'ing the beta client but they haven't sent me an email with the four beta codes.  Hey, Drew!!  You still awake?  You can dl now!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on March 26, 2014, 05:39:07 PM
Instructions for downloading with link HERE (https://forums.station.sony.com/landmark/index.php?threads/downloading-closed-beta-instructions.26027/)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 26, 2014, 06:15:10 PM
It's only midnight here! Downloading right now, and as I promised one key is going to f13. The first with more than 400 posts who writes here what's the rare mineral in M.U.L.E. gets it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on March 26, 2014, 06:26:36 PM
Crystite.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 26, 2014, 06:27:10 PM
Yes!  :heart:  You got a PM.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on March 26, 2014, 06:33:49 PM
Thanks Falc!  I'll dedicate my first workbench to you.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on March 26, 2014, 06:40:29 PM
I have 4 keys   0 keys -- ALL GONE: quote post to redeem (talking dirty to me may or may not help, too)

1: Cadaverine
2: Taolurker
3: Rasix
4: Rendakor


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Cadaverine on March 26, 2014, 06:57:24 PM
I have 4 keys: quote post to redeem (talking dirty to me may or may not help, too)
I'll take one if'n you still have one.

I'd talk dirty, but I'm far too prude for such prurient pastimes.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on March 26, 2014, 07:02:16 PM
I have 4 keys  3 keys: quote post to redeem (talking dirty to me may or may not help, too)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rasix on March 26, 2014, 07:35:29 PM
I have 4 keys   2 keys: quote post to redeem (talking dirty to me may or may not help, too)

1: Cadaverine
2: Taolurker
3:
4:

Interested, sweet cheeks.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rendakor on March 26, 2014, 07:36:40 PM
I have 4 keys   2 keys: quote post to redeem (talking dirty to me may or may not help, too)

1: Cadaverine
2: Taolurker
3:
4:
I can has last key please?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on March 26, 2014, 08:22:01 PM
Since I'll be working on gathering at first, what is the preferred server?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on March 26, 2014, 09:04:15 PM
I started on Rebellion-Canal


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 26, 2014, 09:08:32 PM
I'm on Rebellion/Timber.  It's nice.  Tundra surrounded by forest. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Cadaverine on March 26, 2014, 09:55:43 PM
I am on Rebellion something.  I've got no claim flag, apparently, so I am digging until I come out on the other side.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on March 26, 2014, 10:34:21 PM
You have to craft your claim flag at the spire


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on March 26, 2014, 10:54:53 PM
Ended up running into Pennilenko on Serenity/Lowland right away.  Him having a bunch of crafting stations already built was handy.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 26, 2014, 11:21:56 PM
Now that you can craft portal shards it's doesn't matter how far you are from the spire.  That's good.  I had found my spot on Serenity first but by the time I sorted out that deposit nonsense it was taken.  So I rebelled.  I hope this thing about only being able to stuff enough deposit in the claim management thingy is only for this beta or they change that.  Sometimes I go away and don't come back for way longer than five days.  If this is the case, I'm probably completely out of there the first time my claim disappears, regardless of how much I like the game.  I think that's a horrible policy.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on March 27, 2014, 12:38:22 AM
I think a limit is a good idea, but 5 days is pretty damn low.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 27, 2014, 05:58:37 AM
The upkeep bothers me A LOT. I am sure 5 days is an insane figure although it could be just for beta, to ensure people will keep active. But if it gets to release, and forces me to log in at least every five days FOREVER (or for as long as I want to keep my claim) I am  gonna be super pissed. My house in SWG lasted from day 1 to the day they shut down the servers with very little intervention on my part and to kow it was there made me happy. I am not saying everyone should be allow to hold a piece of cool land indefinitely without ever logging in, but I should be able to pay upkeep in advance for at least, say, a month. Damn, what if I go on a work trip that lasts more than five days? No, I am sure that value isn't final. It doesn't make any sense.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Teleku on March 27, 2014, 06:37:13 AM
I have 4 keys   0 keys -- ALL GONE: quote post to redeem (talking dirty to me may or may not help, too)

1: Cadaverine
2: Taolurker
3: Rasix
4: Rendakor
Damn Poland and its un-American time zone!

Anybody else get keys?   :awesome_for_real:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 27, 2014, 10:48:09 AM
My little log cabin will look silly in the desert.  Anyway, I'm sure they'll let you pay forward more than five days when the game is released.  How much more will determine whether or not I continue.  Luckily the upgrade for this was a gift or I'd be much more grumpy about it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on March 27, 2014, 11:10:05 AM
Thanks, Signe! I downloaded this morning and made HaemishM on Serenity. No idea where am I yet, but I'll be poking around with this at lunch.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on March 27, 2014, 11:49:41 AM
Ended up running into Pennilenko on Serenity/Lowland right away.  Him having a bunch of crafting stations already built was handy.
I actually was dinking around last night, but it was mostly just getting my bearings and testing it on my computer. Then this morning I started harvesting after reading some tutorials to know what to do. I actually logged into General chat to ask a question, and saw Pennilenko join general right after someone answered my question!!!

I was actually on Rebellion first (and when I first saw Penn) but then moved over to Serenity. Glad I did, because Penn gave me a pickaxe way better than I had before.

I'm in game as Laozee, and I still haven't claimed yet, but just created a couple of flags before logging out just now, and nearly have all the materials needed to craft a Stone forge.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on March 27, 2014, 12:27:25 PM
I'm in as Tmon, just dropped a claim on rebellion and paid up for the next few days.  But it looks like the actual location of your claim is not a big deal right now.  Working on building my first hovel, which if all goes well I will upgrade some day to a shack.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 27, 2014, 12:47:43 PM
Friends list works.  There's an option to tele to friend but you might have to be on the same server.  Travel is easier with the shards but there seems to be a pretty long cooling down time.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on March 27, 2014, 01:03:52 PM
I'm just north and a bit west of the spawn in Rebellion Canal at the top of one of the peaks.  I finally got the mats for a worktable and now am just messing around with odd decorations.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on March 27, 2014, 01:13:48 PM
So I spent my lunch hour digging holes in the attempt to craft a better goddamn pick so I can build a claim flag. I'm currently on Serenity in the Levee area.

EDIT: And I see the sycophants on the forum already being twats about the initial claim flag being "no problem... if you have the founder's pick."


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on March 27, 2014, 02:41:36 PM
It is a bit of a pain in the ass, but I'm supposing they did it in this manner to keep the claims relatively uncluttered to give the founders first pick at claim spots.  Keep in mind that you need a LOT of resources to build just about anything large scale, so there's going to be a fuckton of digging already.  Might as well get a chunk of it out of the way.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on March 28, 2014, 08:28:43 AM
Also note the founders pick is a piece of shit. You won't be using it long even if you have it. Also, what Bz said.

I forgot they wiped because I'm playing minecraft and really have little urge to log in and build on a postage stamp.

Also, I have keys.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Teleku on March 28, 2014, 08:33:09 AM
Also, I have keys.
(http://cdn.memegenerator.net/images/160x/3219856.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on March 28, 2014, 08:42:24 AM
Also note the founders pick is a piece of shit. You won't be using it long even if you have it. Also, what Bz said.

I forgot they wiped because I'm playing minecraft and really have little urge to log in and build on a postage stamp.

Also, I have keys.
Key please

EDIT: Thanks, Sky!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on March 28, 2014, 09:55:51 AM
I upgraded to an iron pick, and amazingly I got a decent legendary.  Now I need to upgrade my axe, because after mining with the speed of that pick chopping trees is god slow.

Also, keep in mind you can have 3 claims now, so the postage stamp is not as much an issue.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 28, 2014, 10:41:31 AM
3 claims to your name, but about 9 claims attached to each other and with shared permissions, so if anything it's like 9 postage stamps. Hard to call that a small area to build on.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rasix on March 28, 2014, 10:46:48 AM
So, what the hell do I do in this?  :awesome_for_real:  How do I find you people?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on March 28, 2014, 10:52:43 AM
Put me on the list of people who will beg for a key - but only after the really serious interested people because I am curious, but not intensely.  :awesome_for_real:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on March 28, 2014, 11:06:40 AM
3 claims to your name, but about 9 claims attached to each other and with shared permissions, so if anything it's like 9 postage stamps. Hard to call that a small area to build on.
Have you played minecraft?

I'm interested in where Landmark is going, but it's quite limited right now and I don't think it will ever become the platform minecraft has become.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 28, 2014, 11:09:47 AM
So, what the hell do I do in this?  :awesome_for_real:  How do I find you people?

Haemish sent me a invite and I accepted and now he's on my list.  I'm Signe in the game (wut a surprise).  Hopefully you don't have to be on the same server but I don't know yet.  I'm on Rebellion.  I saw a player named Phred but wasn't sure if it was our Phred so I didn't invite him.  I'm shy that way and I never see him here anymore. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on March 28, 2014, 12:07:56 PM
3 claims to your name, but about 9 claims attached to each other and with shared permissions, so if anything it's like 9 postage stamps. Hard to call that a small area to build on.

So to build a fuckstupid large plot, you make 3 claim flags, then 9 more attached claim flags?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Wasted on March 28, 2014, 04:20:35 PM
I want to like this, I was excited at first but the resource gathering sends me to sleep and I just can't deal with it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on March 28, 2014, 06:36:04 PM
Down for hotfix.. ETA was 2hrs, so 1 hr left?



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on March 28, 2014, 06:51:20 PM
Thanks Signe !   :heart: :heart:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on March 28, 2014, 08:41:35 PM
3 claims to your name, but about 9 claims attached to each other and with shared permissions, so if anything it's like 9 postage stamps. Hard to call that a small area to build on.
Have you played minecraft?

I'm interested in where Landmark is going, but it's quite limited right now and I don't think it will ever become the platform minecraft has become.

Very different things though. Deja vu or maybe I just had this conversation in my head, but EQNL is probably  how Minecraft probably would have launched if an established publisher had launched it. Closed systems with abilities you gain and limitations you surpass through e-commerce are how you get consistent predictable business models. SOE has said the right things about how they won't bludgeon us over the head with MTX opportunities. But we're just entering the next phase of the pre-launch title.

Regardless, the point is they weren't looking to build a platform everyone else could expand upon while maybe or not getting some of that money back. They are building a platform they can build upon and make money doing so.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on March 28, 2014, 10:33:49 PM
I seriously don't see this as something a company can build an action oriented MMO on though, which is what I think bothers me most about it. There's too little focus on the things that will matter when you populate the world with mobs/npcs. Everything I see is a cause of lag, and if you add character customization through armor/weapons, it will equal a slideshow.

Just a small list:
1. No Draw Distance Radius limitation
2. Waving Trees/Grasses
3. Resource Nodes
4. Build-able and deformable terrain
5. Large zones, with aforementioned draw
6. Numerous Animations (which will only worsen with attacks/magic added in)
7. Names over player's heads (seriously why can't I turn these off?)



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rasix on March 28, 2014, 11:36:59 PM
Messed around a bit.  It was neat, but having to grind out a claim flag and a port stone is a bit of a turn off. 

Can you rebind the "use tool" action to something other than left click?  Or is there a way to let it swing in the target area without having to hold the button down the entire time?  My click arm needs a bit of a break.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on March 29, 2014, 06:14:54 AM
On Serenity Rebellion - wandering nomad making holes and clear cutting. I think I am starting to cause global warming. Name is the same: 01101010

edit: misread the server I was on.  :grin:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on March 29, 2014, 06:31:54 AM
Messed around a bit.  It was neat, but having to grind out a claim flag and a port stone is a bit of a turn off. 

Can you rebind the "use tool" action to something other than left click?  Or is there a way to let it swing in the target area without having to hold the button down the entire time?  My click arm needs a bit of a break.

No way to change key bindings currently, it's on the list of stuff to be added before CBT ends.  One work around for mouse button fatigue I've seen is to turn on click lock when you are out harvesting.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on March 29, 2014, 07:59:23 AM
Messed around a bit.  It was neat, but having to grind out a claim flag and a port stone is a bit of a turn off.  

Can you rebind the "use tool" action to something other than left click?  Or is there a way to let it swing in the target area without having to hold the button down the entire time?  My click arm needs a bit of a break.

Turn on click lock in Windows when playing Landmark. It's that or a "hold button" macro on a programmable mouse.

Nice to see some additional criticisms showing up. Here I was thinking I was being unreasonable with all the folks rushing to defend previously.  :why_so_serious:

I want to like this, I was excited at first but the resource gathering sends me to sleep and I just can't deal with it.

This is why I stopped. It was bad enough when all the resources were on the surface, but to combine burying them with slow excavation and a huge grind? Nope, thanks. Money wasted on my part.

Engine's pretty though.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on March 29, 2014, 07:08:21 PM
EQ Hammer has a nice list of machines and the mats you need to make them:

Fiddly List (http://www.eqhammer.com/guide/landmark-crafting-station-and-progression-guide)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on March 31, 2014, 09:40:01 AM
3 claims to your name, but about 9 claims attached to each other and with shared permissions, so if anything it's like 9 postage stamps. Hard to call that a small area to build on.
Have you played minecraft?

I'm interested in where Landmark is going, but it's quite limited right now and I don't think it will ever become the platform minecraft has become.

I have played only an hour of the beta, as compared to maybe 40 hours of the alpha.  It's a novel product but not one I'm going to stick with for two reasons. 

First, the grind to get things is too great.  I went to build something, maybe a tungsten pick.  I had all the items I need except for an item that doesn't grow in my zone.  So the only ways to get it are to hike to a new zone that has a biome that isn't labelled, or to maybe buy it off the marketplace.  The options are there, I'm just not interested in either.

Second, Minecraft is about building things that do things.  Landmark is about building things to look at things.  There's little to no function at this point which was the appeal of Minecraft.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on March 31, 2014, 10:10:23 AM
I have played only an hour of the beta, as compared to maybe 40 hours of the alpha.  It's a novel product but not one I'm going to stick with for two reasons. 

First, the grind to get things is too great.  I went to build something, maybe a tungsten pick.  I had all the items I need except for an item that doesn't grow in my zone.  So the only ways to get it are to hike to a new zone that has a biome that isn't labelled, or to maybe buy it off the marketplace.  The options are there, I'm just not interested in either.

Second, Minecraft is about building things that do things.  Landmark is about building things to look at things.  There's little to no function at this point which was the appeal of Minecraft.

Rumor has it on 'the list' at SOE that all types of resources will be available on all islands at some point. So tiers will be going away...at least tiered islands. I am too new to comment on the second point since I just gave it a whirl this weekend. Made me lose track of time often enough to stick.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on March 31, 2014, 10:12:22 AM
For new folks: just build on a tier 3 island. After the first couple days the only reason to be on a tier 1 or 2 is that the tier 3 islands were fully claimed. So tiers going away is a pretty obvious thing to do.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on March 31, 2014, 11:14:08 AM
Personally, I'm really happy with my spot on a Tier 1 island as I can go out my front door to harvest the copper I need to pay upkeep. But even better yet is its proximity to the portal. The 10+ minute hike between my alpha claim in the corner of a T2 island and the portal in the middle just about killed the game for me after a couple of weeks. And tier 3 islands look like some weird candyland landscape in the distance beyond tree-drawing range - hideous.

All of those considerations will be changed with the next claim wipe though, assuming they do caves, standing water, vertically dispersed minerals, and ley-line transportation hubs all in one go.

I don't think there are currently ANY islands even close to full now, and yesterday I was on one with only three claims on it!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on March 31, 2014, 11:20:14 AM
I downloaded, installed and then tried to mine enough copper for a pick upgrade. I gave up after 20 mins as I realized the slog ahead of me and noticed the same thing about lack of claims.  I wonder how many said "meh" and haven't come back after the wipe.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on March 31, 2014, 11:47:24 AM
Are there any islands that feature rolling hills rather than mountains  and gorges?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on March 31, 2014, 11:50:41 AM
Right now I think there are only three things to do in the game. Sightseeing, harvesting, and building.

Harvesting is interesting for a time, but gets old, then tedious after a time. And the way it gates your ability to build, from materials to tools to claim flags even is incredibly off-putting if you just want to get on with building. Presonally I kind of enjoyed the grind to get up to the top tier of tools and resources, and now I'm tired of it. Total elapsed time less than a week on this second time through.

Building is also a mixed bag. The tools are quirky, the selection tool is pretty much mandatory but is one of the hardest to get, and the UI continually fights you from the bullshit claim info pulldown that's in your face when you least need it, to horrible mechanics for placing schematics, to limited max zoom range, to being stuck on the ground or having to fiddle with grappling hook instead of flying (the devs cheat and fly while they build btw, adding salt to that wound!), to lack of scaling info on props, to having the props misaligned vs the voxel grid so you have to tweak EVERY SINGLE DAMN PROP YOU PLACE or have it about 5 degrees crooked from the walls and such.
 
So random tourism, with painful travel. You can wander around and see a few dumb things and a few meh things (mine included) and a surpising number of spectacular builds that impress all the more knowing the tools they had to use, but can depress if you aren't careful knowing how much time and imagination it takes.





Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on March 31, 2014, 11:56:39 AM
Are there any islands that feature rolling hills rather than mountains  and gorges?

Yes? No island really "features" any one thing.  All islands have two bio/temperature biomes and have a range of terrain features jumbled together. Most have most terrain features I can think of at least.  I know I've seen areas with rolling hills at least a couple of times.  NE quadrant of Shield has some I think.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on March 31, 2014, 12:08:16 PM
The crafting grind is really REALLY severe. There needs to be a lot more documentation in the client as well as recipes that you can reference without having to go to the proper crafting station.

That said, the building part is really engrossing.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rasix on March 31, 2014, 12:14:49 PM
So, do I need a bronze pick for aquamarine or not?  The resources online seem to be behind the current beta build.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on March 31, 2014, 12:22:39 PM
So, do I need a bronze pick for aquamarine or not?  The resources online seem to be behind the current beta build.

Iron I believe. Bronze is out AFAIK.


Do we need to hang onto these old tools?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on March 31, 2014, 02:03:16 PM
So, do I need a bronze pick for aquamarine or not?  The resources online seem to be behind the current beta build.
If you have a founders pick, you don't need anything else until the iron pick. There is at least one pick between stone and iron, i forget if it's copper or bronze (or both).  Sorry I don't recall exactly which pick does what now, and yes everything changed between alpha and beta. Smokejumper made a post last week on suggested beta first steps, and I think he was 100% correct, including the two rings of discovery. You can skip the crafting stations at first if you find someone else's conveniently available. I have all publicly usable stations (more efficient stations can be made but cannot be shared, they are only usable by the.owner, no matter what your claim permissions are) availabe on my claim just SW of the portal on Courage - Shield.

On the topic of harvesting tool progression in general, upgrade as soon as you possibly can, and get to the top tier ASAP, then go back and get lower tier resources for whatever other things you need using the powerful fun top tier tools instead of the clunky slow same tier tools. And if you get a really sucky roll for a poor quality tool, consider carefully if you will actually need it long enough to be worth the time it takes to grind out another hopefully better one. Axes may be an exception to this. If you have a founders pickaxe which can currently harvest every tree in the game albeit slowly, it may not be worth diverting time and resources to making anything but the highest tier axe.

Speed is a very useful tool characteristic now, far more than strength or range or size. Rolls for the rare Elemental whatnots are made per swing, not per volume of material recovered. So if you are spending any time at all searching for or moving to or competing for a rare-yielding node, it is more important to maximize the number of times you roll for the rare at each node rather than how much of the node you deplete with each swing. This is a stupid a stupid implementation, we shall see if they fix it as they are working on how almost all the stats and attributes work still.
 
I love my rubicite axe. It's green but still twice as fast as by founders pickaxe.

I also love my mithril pick. It's green too I think but has +12 Discovery. Mining copper I get an elemental copper from almost every swing. Of course i have no use for elemental copper anymore, and i do NOT get so many elemental mithrils when mining it, so not sure what good it is.

Harvesting in a group is fun, but only with people you trust to do their part or who you want to help. I haven.t run the numbers to see how much (if any!) bonus material is generated while harvesting in a group. But I'm pretty sure the results of each harvest swing are distributed evenly among the group members in range. Thus the only with friends bit. Single item drops like the rares go to one person at a time, eithrr randomly or in rotation, I'm not sure which. And if the quantity is increased.by group members being near, it certainly isn't doubled as i found chopping trees i often didn't get the rare at the end! So if you are grouped with a deadbeat (like my grandson!) playing around while you are slaving away, they will siphon off some, possibly up to half, of your results without you benefitting at all!

The group harvest stuff only works for party members within about a two claim radius of you. You can tell if each member is or is not close enough in the party HUD, a little group icon lights up under their name when they are close enough.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on March 31, 2014, 10:26:16 PM
Are there any islands that feature rolling hills rather than mountains  and gorges?

Yes? No island really "features" any one thing.  All islands have two bio/temperature biomes and have a range of terrain features jumbled together. Most have most terrain features I can think of at least.  I know I've seen areas with rolling hills at least a couple of times.  NE quadrant of Shield has some I think.


I'll poke around some more, I'm actually kind of happy with my ridge top claim on Valley, but so far every Island I've been on seems be mostly jagged ridges and steep valleys.  I've worn all the shiny off of harvesting and have moved on to trying to learn some basic building skills.  First thing I learned was make a big ass flat platform to build your templates on if possible.  Trying to fight the camera and the tools in an enclosed space is a lose lose proposition. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on March 31, 2014, 10:54:33 PM
So the Upkeep thing pretty much killed it for me. Not the whole game as an idea, just that I feel no compulsion at all to play it until they balance it. Right now there's no way I can keep up with it. Yea I know, it's cheap, it's easy, I won't even notice it, blah blah blah. I was fine doing this kind of this 10 years ago in SWG and 14 years ago in UO. But I'm too busy and travel too much to have any remaining shits to give for forced appointment gaming in general.

I'll keep up with the thread to see how it goes in April. They'll either relax the requirement, allow other players to pay your upkeep (and if not, there's gonna be a cottage industry of account sharers doing it anyway), add in some way to do it from a mobile device, tie it to some premium subscription benefit, or something else. I don't need to test that though. That's what I have all you for  :grin:

Kidding!

In all seriousness, they could very well make it dumber than it is, cutting out people who just want to build without all the game and revenue shit getting in the way in favor of some new audience they think exists. Fine by me. I got my money's worth just in the alpha, so if this is it, then it's it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on April 01, 2014, 05:34:29 AM
Upkeep lets them sell copper ore bundles in the store to people with lives. I'm surprised you missed that in my previous criticisms. 

Also. Welcome to where I was 8 years ago when folks were going on about the glories of virtual worlds.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on April 01, 2014, 10:46:33 AM
This is nothing like the daily (at least!) harvester/sampling rush/grind of early SWG at least!

That said, 5 days max pay in advance is clownshoes stupid.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on April 01, 2014, 10:50:02 AM
Copper is 8850 pieces per 100SC, which equates to roughly $1.00 per month for the initial claim.  That's not terrible, provided they allow for claim upkeep to be greater than 5 days.  It really should be an indefinite period of time.  Providing I'm paying them, they should hold my spot.  

Between finishing up classwork for this semester and D3, I don't have time for anything else.  I can't be bothered to login every 5 days - it's just one more thing I have to remember to do.  That's primarily why I'm not playing now.  Anything I build will likely be packaged up when I get back.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on April 01, 2014, 11:09:35 AM
Having you login every 5 days is exactly the point, though.  This is content generation for SOE and secondary revenue via the store.  People who buy in and pay for a year or more in advance aren't helping either goal, they're problems.  They want an active community. Active communities spend more money and do more than a wasteland of half-completed projects that paid $12 a year ago and logged in for a week then stopped.

Worlds are about work. It's your 2nd job, only you pay for it vs. getting paid for it.


Ed: Also, no complaining when combat is added in and suddenly you can't get to an area or resource without a group because the monsters are too powerful. The groundwork is being done and I can see that coming as well.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 01, 2014, 11:14:51 AM
This is nothing like the daily (at least!) harvester/sampling rush/grind of early SWG at least!

That said, 5 days max pay in advance is clownshoes stupid.

I noticed last night when I picked up both my claims and moved to a different island that when I set up my new spot, I had 6d 9h on my upkeep timer. I had paid the 600cop for both my claims on my first plot then then paid up for 3 days while I was out and about. So I am not sure about the 5 day limit if you can skirt around it like that.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 01, 2014, 12:04:03 PM
In all seriousness, they could very well make it dumber than it is, cutting out people who just want to build without all the game and revenue shit getting in the way in favor of some new audience they think exists. Fine by me. I got my money's worth just in the alpha, so if this is it, then it's it.

The upkeep thing is kind of minor to me compared to the other stuff they have on the road map.  The more MMO they add the less likely I am to stick around past closed beta.  I'm just waiting for them to introduce levels (or something like certifications) so they can gate your access to tools and materials.  They already have some notion that fighting an encounter to get to top tier resources is something people want and of course they have a herd of people on the forums just salivating for it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on April 01, 2014, 12:21:55 PM
Copper is 8850 pieces per 100SC, which equates to roughly $1.00 per month for the initial claim.  That's not terrible, provided they allow for claim upkeep to be greater than 5 days.  It really should be an indefinite period of time.  Providing I'm paying them, they should hold my spot.  

Between finishing up classwork for this semester and D3, I don't have time for anything else.  I can't be bothered to login every 5 days - it's just one more thing I have to remember to do.  That's primarily why I'm not playing now.  Anything I build will likely be packaged up when I get back.

I would disagree with unlimited period of time for upkeep. In SWG I had my house and my cantina an I dumped all my cash into upkeep on them when I left the game incase I wanted to come back. 3 years later there was a free weekend deal and I was bored so I logged in and my cantina and house were still there and each still had well over a year of upkeep. This kind of thing leads to ghost towns and that shit would kill a game like landmark.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 01, 2014, 01:30:14 PM
Ok, sure, no unlimited upkeep, but 5 days really is too short. Make it 2 weeks or a month or something like that. The idea of having to fight monster spawns in groups to get building materials... I will cut a bitch. I can already see the crafting/harvesting grind is probably going to be the thing that kills this for me.

That said, the building tools are surprisingly good.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on April 01, 2014, 03:08:27 PM
This upkeep issue people are upset about, is actually a non-issue. The day they released closed beta there was a twitch where they covered questions about upkeep time. Mr. Ponytail said that their plan is to keep people logging in weekly for closed beta. However, towards open beta and release, he said that their plan also includes extending upkeep prepay time to longer increments the longer you hold a claim. The big problem is that it seems only a tiny fraction of the community saw that twitch stream, they need to recap that stuff in forum posts so that more people have that information.

Also, people who are upset over all of the stuff they want to do with landmark confuse me. They have been very clear about what they want landmark to become and their plans for it, so I don't understand all of the shock and dismay over future systems they want to put in.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 01, 2014, 04:54:55 PM
Upkeep is okay but not five days.  A few weeks or a month would be great.  Right now I log in, get copper for payment, get an hour's worth of resources, build another machine and log out.  I'm playing ESO right now but will eventually build myself a little marble cabin or a log temple or something and stop dating Landmark and make a commitment.  For some reason, ESO has me mesmerised right now.  I'm pretty sure it's just lust, though, and not love.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 01, 2014, 06:29:28 PM
I can find copper and trees, but I cannot find tin or gemstones. I can find stuff I think is tin, but I can't mine it with the stone pick.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Cadaverine on April 01, 2014, 06:38:52 PM
You can't mine tin with the stone pick.  You need the copper pick to mine tin, and aquamarine.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on April 01, 2014, 07:04:08 PM
This upkeep issue people are upset about, is actually a non-issue. The day they released closed beta there was a twitch where they covered questions about upkeep time. Mr. Ponytail said that their plan is to keep people logging in weekly for closed beta. However, towards open beta and release, he said that their plan also includes extending upkeep prepay time to longer increments the longer you hold a claim. The big problem is that it seems only a tiny fraction of the community saw that twitch stream, they need to recap that stuff in forum posts so that more people have that information.

Also, people who are upset over all of the stuff they want to do with landmark confuse me. They have been very clear about what they want landmark to become and their plans for it, so I don't understand all of the shock and dismay over future systems they want to put in.

Who's upset, shocked, or dismayed? We're just commenting on something we were excited by, pleasantly surprised by when it didn't suck in closed alpha, and not really all that surprised they are pulling an SOE on it after all.

Upkeep time is a issue, but certainly not the only one. It's also the one I did say they'd likely change.

I can probably get past a lot of the other things folks have had issues with. I'd be fine if they don't screw up the adventuring/PvE stuff if they can achieve the community elements they are laying the groundwork for with the porting, spire bazaars, etc. And I can even get past the cash shop stuff because if they don't go too greedy on the prices, I'd happily pay $5 for 50,000 wood one week knowing the next week I'll have extra time to grind it out or whatever.

It's just that watching how they're rolling this stuff out, there's really no reason for me to check back in until it's all done. I've learned enough about the tools to know what they intend, it's not like mastering them conveys some competitive advantage, I'm not interested in the budding coalitions of cities that'll succumb to future ghost town/infighting, and there's enough open questions remaining.

So I'm not going to grind through the progression again on a property I need to worry about upkeeping only to then watch it all get wiped again when they jump to open beta, especially when I'm not sure I'll be the audience for the final product.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 01, 2014, 09:04:03 PM
So, I've made a copper pick and a tin axe. I've crafted a claim thingy (haven't used it) and one of the crafting stations (the stone forge, I think). So I'm ready to stake a claim...

What am I looking for? View? Metal deposits? Access to the portal? Should I look at the t2 or higher islands, or just the t1 ones?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on April 01, 2014, 09:06:51 PM
View really depends on what you wanna build.  But being close to a portal is my personal preference until they merge the tiered islands.  Being able to quickly zip over to an appropriately tiered island to get mats is useful.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Jherad on April 01, 2014, 09:57:00 PM
I read on their forums that the 5 day upkeep thing is just for beta to force a minimum level of play/testing. That was via a player allegedly paraphrasing a dev though, so who knows.

They're gonna have to scale back the grind if they go with the whole survival/death thing. Grinding out 100k rock to build a tower and then getting killed by a foozle on the way back is going to put a dampener on the most optimistic of souls. I dunno, part of the charm of this game is throwing yourself off mountains as you get to the next place - I'm not sure how I'll feel about a health bar.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 01, 2014, 10:09:39 PM
It's actually possible to have more than 5 days of upkeep, and I almost took a screenshot of my bugged upkeep window just 15 minutes ago showing 6days 14hrs... I deleted the attached claims I had added and the result was me having more than 5 days of upkeep on the claim. It also happened to bug my original claim which I was actually thinking of moving (and possibly losing the copper), but now after having more than 5 days of upkeep it keeps giving the message "You must first delete any attached claims before you can delete this claim".

I am getting pretty good at filling out bug reports, but the bug window has no word wrap, which makes me think that no one actually uses the in-game bug tool or that anyone is actually reading bug reports I fill out.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 01, 2014, 10:23:28 PM
So, I've made a copper pick and a tin axe. I've crafted a claim thingy (haven't used it) and one of the crafting stations (the stone forge, I think). So I'm ready to stake a claim...

What am I looking for? View? Metal deposits? Access to the portal? Should I look at the t2 or higher islands, or just the t1 ones?

My suggestion is to jump around each of the tier 3 and 4 islands and find a claim as close to the portal as possible. I went that route Sunday and found a prime spot on Playa which takes me all of 3 jumps to get to the portal from my front steps. The island is a frozen shit hole, which is why there was so much open land.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on April 02, 2014, 04:13:56 AM
there's really no reason for me to check back in until it's all done.

I agree with most of what you wrote. I chose to single out this part because I agree with it too, but I also want to state that this is pretty much ALWAYS the case for me when it comes to betas/alphas and other early access things. I DIE to try out stuff as soon as possible, but I never ever intend to play it before it's in a much more complete state and wipes are completely out.

To put it very simply, not only this is going to have so much more stuff and I am eagerly waiting for it to see how it blends in with the other things I already like, but after the initial wonder rush, I see no point putting even a minute in it knowing everything will be wiped in a few weeks. What's the point of a persistent game if things are not *yet* persistent?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on April 02, 2014, 08:41:03 AM
Are you guys trying to justify not logging in anymore?  I don't see that it's necessary.  Opposed to being beta participants, you guys are taking the tourist approach.  And I mean no criticism in that remark at all.  We've all played the Beta Tourist at some point, where we just HAD to get first hand feel of what's up and coming.  But once you get a taste of what's under the hood, you lose interest for a while because ultimately, the game is still being made.  While I'm not overly active, I like to log in frequently and experiment, see what changes were implemented, and try to keep myself up to date so I'm not overwhelmed at release. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on April 02, 2014, 09:15:42 AM
Land mark is one of those odd games that I go in intending to just do a couple things then switch to something else then 4 hours later I find myself still puttering about my claims futzing with stuff.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 02, 2014, 09:17:40 AM
For me, blame ESO.  Still, I have fun experimenting with artsy looking stuff.  This week I'm going to try and create nice looking stained glass windows.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 02, 2014, 10:09:05 AM
Land mark is one of those odd games that I go in intending to just do a couple things then switch to something else then 4 hours later I find myself still puttering about my claims futzing with stuff.

This. The building aspect is really engrossing... unfortunately, harvesting is so GODDAMN BORING yet I find myself spending too much time doing it because I know I need this shit to do the building. I may have to lay off of beta after I get my castle built because I'd hate to put a shitload of time in only to have it wiped in a few weeks.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on April 02, 2014, 10:15:25 AM
Closed beta to open beta wipe is only wiping claims (which will be templated), all of your mats and tool progression will be kept.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 02, 2014, 10:15:48 AM
Land mark is one of those odd games that I go in intending to just do a couple things then switch to something else then 4 hours later I find myself still puttering about my claims futzing with stuff.

This. The building aspect is really engrossing... unfortunately, harvesting is so GODDAMN BORING yet I find myself spending too much time doing it because I know I need this shit to do the building. I may have to lay off of beta after I get my castle built because I'd hate to put a shitload of time in only to have it wiped in a few weeks.

Are templates being wiped as well? I am going through and saving all my good stuff in templates when I build something that really came out well. If not, at least I will know how to build certain things so I won't stumble around trying to make it work later.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 02, 2014, 10:46:51 AM
No, I'm pretty sure they leave templates alone.  I think I've seen that discussion on one of those Twitch things they do.  Maybe you can even keep templates from open beta to release. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on April 02, 2014, 10:58:31 AM
Barring some horrible bug, data corruption or exploit, templates will never be wiped. The ability to USE a template often has and continues to be problematic however. For example I failed to remove all the props from my structures when I templated them before the conversion to closed beta. Some of those props can no longer be made, so I can't use any of those templates, the whole structure is lost for lack of an advanced alchemy table or whatnot.

They are supposed to be fixing this FINALLY today(?) by allowing templates to be placed even if you don't have all the props. We shall see.

They've also had and (mostly) fixed problems with templated plants, ground types, empty space, and the inability to fit a template of an entire claim on a new claim.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 02, 2014, 11:22:51 AM
Why is there such a long ass cooldown timer on the portal shards?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 02, 2014, 11:25:55 AM
Barring some horrible bug, data corruption or exploit, templates will never be wiped. The ability to USE a template often has and continues to be problematic however. For example I failed to remove all the props from my structures when I templated them before the conversion to closed beta. Some of those props can no longer be made, so I can't use any of those templates, the whole structure is lost for lack of an advanced alchemy table or whatnot.

They are supposed to be fixing this FINALLY today(?) by allowing templates to be placed even if you don't have all the props. We shall see.

They've also had and (mostly) fixed problems with templated plants, ground types, empty space, and the inability to fit a template of an entire claim on a new claim.

Luckily, all my templates are just pieces of terrain I build and smoothed or angled in specific ways, the big things or structural things... I don't template rooms as I am always setting things differently inside them.

Why is there such a long ass cooldown timer on the portal shards?

I heard it is an hour, by fuck me if that is displayed anywhere that my dumbass can find. I had to look it up online. And I agree... you have to craft them so there is a timesink already attached to those. The hour timer is just being mean.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 02, 2014, 11:43:14 AM
Why is there such a long ass cooldown timer on the portal shards?

So they can sell you faster and more convenient ones?  It looks like the shards will be one way to move around quickly, they mention ley line transport between micro hubs and the ability to fly or glide using crafted or found items in their Blueprint post.

Now I structure my travel to deal with the cool downs. It's not awful especially since I tend to do my gathering just before I log out for the day so when I log back in the next day I can port back to my claim for the next round of building/crafting.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 02, 2014, 11:56:14 AM
I saw the devs flying around their claim in videos to do work. That would be mighty helpful. Is there a fly command or is that something only for alpha/devs?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 02, 2014, 12:04:36 PM
I saw the devs flying around their claim in videos to do work. That would be mighty helpful. Is there a fly command or is that something only for alpha/devs?

Dev only. Players have the grappling hooks which  :why_so_serious:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: ezrast on April 02, 2014, 12:18:50 PM
It would be really nice if there was a "god mode" for editing your claim without being yoked to your actual avatar. Preferably one with an undo button. After hours of grinding out tools, I staked a claim and started building today. I can already tell that I'm going to accidentally chisel through the outer wall of my structure and then spend fifteen minutes dicking with the grappling hook and smooth tool to fix it, like, a billion times.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 02, 2014, 12:27:41 PM
Scheduled update, downtime=3 hrs...



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 02, 2014, 12:55:46 PM
...  I can already tell that I'm going to accidentally chisel through the outer wall of my structure and then spend fifteen minutes dicking with the grappling hook and smooth tool to fix it, like, a billion times.

This is the majority of my beta play so far...  :awesome_for_real: :cry:

oh and...
Quote
Bug Fixes

    Fixed an issue where you couldn't build across Claim boundaries.

    Tin should now appear more regularly at the end of copper veins.

Thank christ... the stupid primary secondary claim border issue was pissing me off. And tin... well, yeah... tin.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on April 02, 2014, 01:03:15 PM
There IS an undo function, ctl-z

It even works sometimes!

Also copy and paste with ctl-c and ctl-v.

Not sure about redo because my old brain cells keep forgetting the Windows control key for it so I don't think I've trid it.

Also alt-right(?) Click on a voxel while using the selection tool "picks" that voxel's texture like an eye dropper funtion.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on April 02, 2014, 02:20:55 PM
Closed beta to open beta wipe is only wiping claims (which will be templated), all of your mats and tool progression will be kept.
Well that makes a big difference.  I wasn't wanting to bother upgrading too far because I thought I'd lose all the mining and harvesting.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on April 02, 2014, 02:32:35 PM
I can find copper and trees, but I cannot find tin or gemstones. I can find stuff I think is tin, but I can't mine it with the stone pick.


patch should help fix this its supposed to be found at the end of most copper nodes but it was not actually doing it in game. Apparently that is getting sorted out. Also we can refine glowy building materials mmmm shiny.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on April 02, 2014, 02:35:53 PM
Why is there such a long ass cooldown timer on the portal shards?

Sigh I know my claim is in the arse end of no where so I would like them to cut the the cool down time a lot. Still baby steps if they get the ley line stuff fully fleshed out it probably won't be as necessary to add more inter zone porting options. It really is one thing that still causes complaints about "lack of building spaces". It is not like there is any lack of claimable areas but everybody wants their claim as close to the portal spot as possible the more transportation options the more dispersed construction will be.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on April 02, 2014, 02:46:43 PM
Just need to add shards of each zone teir.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on April 02, 2014, 03:02:48 PM
It's kind of telling that I still have 3 keys left.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on April 02, 2014, 03:13:40 PM
It's kind of telling that I still have 3 keys left.

Honestly at this point there is still a LOT of the game that is left to be added its way more fun now than it has any real right to be but it is still pretty much the most basic land mass type with some very basic grouping/social features and basic building tools. That people are able to do some of the insane interesting designs we have seen is incredible for what is actually there currently.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on April 02, 2014, 03:23:56 PM
Closed beta to open beta wipe is only wiping claims (which will be templated), all of your mats and tool progression will be kept.

Smokejumper has backed off on this "promise" recently, saying something to the effect of they "hoped" they wouldn't need to wipe progression again during beta, but... And I'm pretty sure they said they WILL wipe all non-purchased items, which includes tools and resources and claims when they go from open beta to live.

Frankly I think they'll have to reset progression at least once more in beta in order to test it once resources get distributed vertically instead of lying around on the surface begging to be picked up.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 02, 2014, 03:56:54 PM
1.1g patch. FYI.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on April 02, 2014, 03:58:30 PM
It's kind of telling that I still have 3 keys left.
Honestly at this point there is still a LOT of the game that is left to be added its way more fun now than it has any real right to be but it is still pretty much the most basic land mass type with some very basic grouping/social features and basic building tools. That people are able to do some of the insane interesting designs we have seen is incredible for what is actually there currently.
Sure, I had some fun with the first few weeks. And I've said I'm looking forward to where it's going.

But interest is low when people don't even want in the closed beta.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 02, 2014, 07:27:27 PM
So I've noticed you can raise and lower claims, and I suspect when you add adjacent claims you can stack them above or below. So you can have basements? Not sure how'd you'd excavate them yet, but then the only "building" I've done was lay a flat area of stone to stick a forge on.

So how many claims can you have? and how many adjacent ones can you add to it?

I admit, I was really surprised -- when I turned on "view claimable land" how little was claimable! I did get a nice spot near a portal though, perfect for the tower I plan to build. Sadly not up as high as I'd like, but I'd have to get a fair distance from the portal to do that. A nice hill will do.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Jherad on April 02, 2014, 09:22:18 PM
I believe you're limited to 1 'main' claim and 2 attachment claims right now. Your main claim defines the protected land square (with a smaller buildable area in the center) and then the attachments go within that protected zone rather than expanding it.

I put my claim on the top of a mountain (Determination Lagoon) but deliberately ensured that it went deep enough into the mountain to give myself some subterranean build space. Means I'm able to keep my crafting stuff out of sight.

I believe the colloquial term for the very common slab filled with crafting equipment is 'crap shack'  :awesome_for_real:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 02, 2014, 09:24:36 PM
So I've noticed you can raise and lower claims, and I suspect when you add adjacent claims you can stack them above or below. So you can have basements? Not sure how'd you'd excavate them yet, but then the only "building" I've done was lay a flat area of stone to stick a forge on.

So how many claims can you have? and how many adjacent ones can you add to it?

I admit, I was really surprised -- when I turned on "view claimable land" how little was claimable! I did get a nice spot near a portal though, perfect for the tower I plan to build. Sadly not up as high as I'd like, but I'd have to get a fair distance from the portal to do that. A nice hill will do.

Oh you can excavate ... I should screen shot my lair - well once I get it somewhat fleshed out. The idea is there, and now that they killed the bug with adjacent claims not linking, I got a nice ass underground plot.

And secondary claims are on any of the sides of the original claim and on top. I thought a +3, but it might be total of 3, main +2.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 02, 2014, 09:26:53 PM
Ugh, might not have dropped my main claim low enough, although it looked pretty deep -- that box is a little hard to judge depths by. I take it pulverizers have something to do with excavation?

Currently I'm running around trying to get a silver axe and build the third crafting tool (I've got the forge and the one that lets you infuse heartwood, so I think I'm working on the tinkerers one?)

And I'm a little annoyed that my copper axe is faster than my bronze one, or whatever. The one that'll dig silver does more damage, but it's slow....


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Jherad on April 02, 2014, 09:37:01 PM
Pulverizers are for mining rather than buildsite excavation.

They very quickly destroy sand/rock/dirt leaving only ore/gems remaining. The downside is that you don't get to harvest any of the stone etc that was destroyed.

As soon as possible you should craft a selection tool. This GREATLY speeds up excavation.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on April 02, 2014, 10:03:27 PM
Ugh, might not have dropped my main claim low enough, although it looked pretty deep -- that box is a little hard to judge depths by. I take it pulverizers have something to do with excavation?

Currently I'm running around trying to get a silver axe and build the third crafting tool (I've got the forge and the one that lets you infuse heartwood, so I think I'm working on the tinkerers one?)

And I'm a little annoyed that my copper axe is faster than my bronze one, or whatever. The one that'll dig silver does more damage, but it's slow....

Good lord... are you mining away your plot  :ye_gods:

Build the Delete Tool then work towards the Selection tool. Excavation: Done.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 03, 2014, 06:06:16 PM
Hotfix today with two minor issues:
Quote
  •  Fixed a bug where after you zoned, you would appear to be wearing two overlapping outfits.
  •  Fixed a couple of server performance issues

I relocated my claim, and actually have a spot directly on top of the portal spire on Levee Serenity. I cut some tunnels as experiments with tools, and also built a mini ice building in the Desert. Levee seems very good because of low population, but I've seen all three rare trees there. The fix for the red color of deserts has boosted my performance in those zones noticably, along with less populations. Now, they just need to fix the added yellow and greens from forest/grassland areas, and that will likely fix tons of graphic glitches and issues. I didn't fall through the world once in desert last night and built for maybe 3-4 hrs.

edit: bbc fail


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 03, 2014, 08:19:29 PM
Ugh, might not have dropped my main claim low enough, although it looked pretty deep -- that box is a little hard to judge depths by. I take it pulverizers have something to do with excavation?

Currently I'm running around trying to get a silver axe and build the third crafting tool (I've got the forge and the one that lets you infuse heartwood, so I think I'm working on the tinkerers one?)

And I'm a little annoyed that my copper axe is faster than my bronze one, or whatever. The one that'll dig silver does more damage, but it's slow....

Good lord... are you mining away your plot  :ye_gods:

Build the Delete Tool then work towards the Selection tool. Excavation: Done.
Nope. haven't done ANYTHING but lay a slab and some crafting stations on it. And frankly I plan to get rid of that later, and relocate the crafting stuff to the basement of Morat Tower. :) 

I've mostly just been mining away around the world, chopping down trees and whatnot. Building tools.

Made two of those armbands. One green and one blue, so there's that. Those are a big help.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 04, 2014, 12:51:32 PM
The harvesting grind to get stone may be the one thing that really kills this for me. I'm going to need a LOT of stone.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 04, 2014, 01:14:06 PM
The harvesting grind to get stone may be the one thing that really kills this for me. I'm going to need a LOT of stone.

I went through 105k stone yesterday and I am not even half way. Luckily, you mine a ton of stone while digging for minerals and metals and shinies. Just have to pick your islands - stick with the rocky desert ones or else you end up with a lot of dirt, or worse.... snow


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on April 04, 2014, 02:44:59 PM
When I need stone I go to a deserty biome and dig straight down.  Pick up 50k in about 5 min.  Then I spend the next 10 grappling to the top, and fallingback down, rinse repeat.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on April 04, 2014, 02:47:45 PM
trees....


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on April 04, 2014, 03:33:53 PM
When I need stone I go to a deserty biome and dig straight down.  Pick up 50k in about 5 min.  Then I spend the next 10 grappling to the top, and fallingback down, rinse repeat.
Damn dude. Just dig over some when you get to the bottom and use evac to safety.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on April 04, 2014, 10:39:41 PM
It's already at an angle, I can evac anyway.  What I meant was it's fun to grapple up, slide down, grapple up, slide down.  When did your inner child die?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on April 05, 2014, 12:01:10 AM
When did your inner child die?
When I discovered the internet or possibly after playing MMOs for sixteen years.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 05, 2014, 08:36:36 PM
That 300 copper upkeep -- is it per claim, or are attached claims additive -- like 300 more per attached claim too?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 05, 2014, 11:07:48 PM
300 for each attached claim too.. So for 3 (1 root claim and 2 attached) it's 900 upkeep per day.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 05, 2014, 11:57:02 PM
300 for each attached claim too.. So for 3 (1 root claim and 2 attached) it's 900 upkeep per day.

Which is like 2 copper veins - It literally took me 15 minutes from porting to a tier 1 zone, gather 4500 copper, and port back to home. 5 days paid up. Now to decide if I need another claim...


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 06, 2014, 10:38:22 AM
It's true.  When I log in just to get the copper for upkeep, I'm there maybe 10 mins or so.  Right now I'm not sure I'll bother until open beta begins.  I'm completely immersed in ESO. 

By the way, although I can create some really cool windows, I can't make them transparent enough to have proper glass or stained glass ones.  All I've made so far is pretty windows.  I might start a window shoppe.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 07, 2014, 09:25:34 PM
People have started hosting 'Swap Meets' on claims that have open permissions.  This allows people to place structures and make templates of the stuff on display.  The one I went to was on the Adventure server in Tunnel.  It is a three block claim a little to the southwest of the portal.  It has 4 floors of objects plus a basement.  Since they are basically wide open permission wise and lol internet there are reports of other swap meets getting griefed (asshats come in and delete everything) so I don't expect them to last long.  So take advantage of them while they last.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 08, 2014, 10:32:14 AM
People have started hosting 'Swap Meets' on claims that have open permissions.  This allows people to place structures and make templates of the stuff on display.  The one I went to was on the Adventure server in Tunnel.  It is a three block claim a little to the southwest of the portal.  It has 4 floors of objects plus a basement.  Since they are basically wide open permission wise and lol internet there are reports of other swap meets getting griefed (asshats come in and delete everything) so I don't expect them to last long.  So take advantage of them while they last.

Thanks!   :awesome_for_real:

Later... that was great.  I went all shopoholic!  Now I crave shoes.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on April 09, 2014, 08:12:53 AM
No takers for my last key? Taolurker wants to give it to his buddy. Last chance saloon, ladies.

I also have a time-limited key.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 09, 2014, 09:02:29 AM
Oh, right.  I got mailed a key, too, if anyone needs one.  I think it's one of those time limited ones. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: schild on April 09, 2014, 01:57:23 PM
I'll take it Signe. Wait, if it's time-limited I don't want one. I have no patience for being told how much I can play something. Sky, if you still have the unlimited one, I'll nab it. I might play. Who knows.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 09, 2014, 08:40:07 PM
I can't tell if I'm bugged or not. I'm working with the next size add tool from smallest (add tool, increase the size of the cube) -- the damn thing is stuck partway in the ground. I can't get it to stack. Part of the cube is ALWAYS in the terrain.

Is that a bug?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on April 09, 2014, 09:46:09 PM
I can't tell if I'm bugged or not. I'm working with the next size add tool from smallest (add tool, increase the size of the cube) -- the damn thing is stuck partway in the ground. I can't get it to stack. Part of the cube is ALWAYS in the terrain.

Is that a bug?

Push the G key, to take the selector off of grid snap.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 09, 2014, 09:54:47 PM
Actually, You need to do shift+Tab to change from "Scale" to "Terrain Offset". It should show that on the tooltip that blocks part of your view. Once in Terrain Offset, the scroll wheel will allow you to move it up/down to the top edge of terrain.

ALSO, you can Hold shift when you click to place it, and then all the prop movement tools will be available before you accept the final placement.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on April 10, 2014, 06:55:22 AM
Caves are coming. Here's a little tease (around the 28:30 mark) (https://www.youtube.com/watch?v=cw6itlOIgaY#t=1719) of how they will look like "before they make it spectacular". They will add props, decorations, treasure chests, and as they say "reasons to go into the cave".

They also mentioned on Twitter that they are working on "interaction" with and between elements, which means the ability to build mechanisms, something the Minecraft crowd is vocally asking for.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 10, 2014, 12:33:53 PM
Downtime this afternoon, 2-3 hours. Started 30 mins ago.

Patch Notes...

WAaaay less bugfixes than this #$^&ing game needs. Seriously keep thinking these people don't know how to read bug reports or actually care about fixing things.

Also that live thing.. Caves? Seriously?? WTF is wrong with these developers?!? DO. NOT. WANT.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 10, 2014, 12:43:53 PM
The hotbar thing is nice. Glad they put that in sooner than later.

Wonder what the white light orbs will look like and if they follow the rest of the props in being scalable... Make some really big ass globes to light up my work area at night, would be well worth it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on April 10, 2014, 12:59:35 PM
It's nice to see how many people want so many different thing from their sandboxes. Caves? Yes please.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 10, 2014, 01:20:21 PM
Maybe I am not seeing the point of caves... why? The treasure chest thing sounds interesting, but not enough to waste time running through a cave. I am sure there will be some chest only props and/or picks/axes/sickles, but not sure they'd be frequent enough to be worth it. I guess it could be another carrot, but just not for me. Maybe you will only be able to find some materials in caves? no clue.

I have had an aversion to caves ever since Planetside, so I am rather biased... and Smokejumper should know that.  :awesome_for_real:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on April 10, 2014, 01:36:56 PM
I think they are going to get rid of tiered continents and go tired layers once the underground is more developed. Digging downward seemed really important in the unveiling of Landmark.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 10, 2014, 01:43:13 PM
I think they are going to get rid of tiered continents and go tired layers once the underground is more developed. Digging downward seemed really important in the unveiling of Landmark.

That or they could put the lower tiered stuff closer to the portal and higher tiers towards the borders to drive players out there. I saw some cool claims way out on Oxbow but had no likes because no one ventures out there for anything.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 10, 2014, 02:03:26 PM
Maybe I am not seeing the point of caves... why?

THIS. So much this. I can't imagine a procedurally produced cave that extends WAY below the earth to not cause immense issues with falling, lag and also to be an additional way to gate resources. I have no desire to explore a random cave system looking for a "chest", and even less to get special props, resources or items. This also will bring up camping and spawn stealing issues unless it's universally available to ALL visitors, so that makes it the stupidest waste of developer resources when there are SHIT TONS of bugs to still squash.

Mostly absolutely pointless additions and changes, and the only thing I remotely would've wanted in this patch is the additional hotbar.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Simond on April 10, 2014, 02:55:04 PM
So, um, never played Minecraft?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 10, 2014, 03:18:19 PM
Yes, I've Minecrafted, but infinitely less than most people. It's one thing if I'm digging a cave or tunnel compared to having one that's a "feature" of the landscape, with specially placed items and easter eggs to find.

Seriously though, this feature is stupid to be working on when the chat, mail, templates and graphics options all need serious overhauls or bug out as much as they do. At this stage they shouldn't be focusing on a cave/tunnel, IMO, and if this were a hand crafted dungeon to crawl, in an action MMO, I'd definitely think differently about it.

I think they are going to get rid of tiered continents and go tired layers once the underground is more developed. Digging downward seemed really important in the unveiling of Landmark.
I still don't see how having a cave as a feature of the landscape is required for any of this.

The live chat thing also featured new "outfits" and talked about RMT, which also are extremely premature to be discussing when the tabs on my chat bar flash for NO REASON, I fall through the game, or watch shadows dance below harvested resources. So does that mean I'm opposed to RMT? No, not at all. I just would prefer they spent time on more important things, like a cross server channel where the communication reaches all parties connected to it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on April 10, 2014, 03:36:09 PM
The pillars of this game according to the devs is building and exploring. So exploring the ground(caves) and the sky (floating islands) are a nature continuation of exploration. Finding different ores and gems at varying depth fits well, both thematically(Mining) and as an inducement to explore rather than sit on the surface grinding. Tho the surface still needs work no doubt.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 10, 2014, 03:43:02 PM
AAANND... Emergency downtime... Servers up for long enough to see that instead of giving us ONE additional hotbar, they gave us 9.. For 10 in all (supposed to be 2?). Also the current hotbar becomes hotbar # zero. Don't even know if that's the reason servers being taken down, but this is definitely amateur hour IMO.

Edit to update...
Emergency Downtime appears to be from an Inventory bug where ingots in inventory disappeared, along with mining and crafting ingots placed them into main inventory instead of the resource tab.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on April 10, 2014, 04:38:35 PM
I think calling it amateur hour is pushing it a bit, especially as it's a beta.  Weekly updates for any dev teams on any project will introduce unknowns; I don't care how awesome the team is.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 10, 2014, 05:12:26 PM
AAANND... Emergency downtime... Servers up for long enough to see that instead of giving us ONE additional hotbar, they gave us 9.. For 10 in all (supposed to be 2?). Also the current hotbar becomes hotbar # zero.

The patch notes say that you can choose by hitting ctrl 0-9 so to me that says that 10 are intended.  Two is enough for now but it's nice that they left room for more.  I imagine that eventually you'll need at least one more when they start the adventuring thing.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 10, 2014, 07:58:03 PM
I think calling it amateur hour is pushing it a bit, especially as it's a beta.  Weekly updates for any dev teams on any project will introduce unknowns; I don't care how awesome the team is.
The amateur hour comment was because of them making a big deal about only adding a single additional hotbar when they were adding 9 more.. And, yes, I saw that in the patch notes which was why them saying they were only adding one and then commenting how they could add more but would have them unlockable "somehow" in the Live chat was unfortunate for them.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 10, 2014, 10:22:01 PM
FYI the servers never came back up after being taken down for the hotfix, and they are needing to do a rollback to pre patch... Total of 12+ hours of downtime today for a patch with very little actually fixes, a bunch of supposed "balancing", changing tiers of resources or resource costs for crafting, along with RMT items.

It's totally possible the amateur hour comment could fit this now.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 11, 2014, 01:32:19 PM
Dangit, Laozee gave me a nice arch and somehow I hosed up templating it. URG.

I got the stairs though. :)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 11, 2014, 01:50:57 PM
I'll give you the arch again when I'm next in game, or ask Tmon.. I got it from him originally from his Swap meeting.

Ps Tao=Laozee


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 11, 2014, 03:59:56 PM
Still on Rebellion but I moved to Kettle.  It's tundra and old forest but pretty empty with some nice woodsy nearly flat areas and some snowy areas pretty near the hub.  I like it better than Timber. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 11, 2014, 08:54:38 PM
Still on Rebellion but I moved to Kettle.  It's tundra and old forest but pretty empty with some nice woodsy nearly flat areas and some snowy areas pretty near the hub.  I like it better than Timber. 
I wandered around there. Nice place. I like my spot on Rapids -- close to the Spire, and it's T1 so I can scoop up copper very quickly.

I got my big tower set up -- no stuff in it, except the occasional light -- and a smaller tower as well. The line tool is pissing me off, though. Can't do 1 square lines, the stupid thing doesn't map well -- it can't seem to manage the exact same angles in the exact same way twice in a row, and occasionally just goes nuts for no reason at all.

I really wish that stupid thing worked properly.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 11, 2014, 10:40:07 PM
I think Kettle is tier 2.  I wish Taolurker would stop posting.  I am constantly mesmerised by his stupid avatard.  I just wasted like five minutes staring at it!  If my cat hadn't walked in front of the monitor, I'd probably still be looking at it!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 12, 2014, 12:50:24 AM
I will not stop posting, but, just for you Signe I changed my avatar. It's also a picture of my Landmark claim.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 12, 2014, 09:24:18 AM
I  :heart: it!  You should make some of those coloured balls and see if you can decorate the tree!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 12, 2014, 10:27:06 AM
The colored ones cost Station Cash, but I did actually consider it, both for that tree and the one that looks like a X-mas tree (that I cropped out of the photo). That pic is also before the igloo was done.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 16, 2014, 03:10:57 PM
patch today...

Finally introducing transparent glass and adding a compass to the UI. Other stuff in the notes:

https://forums.station.sony.com/landmark/index.php?threads/update-notes-04-16-2014.32135/


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 16, 2014, 03:18:18 PM
adding a compass to the UI

Praise Jay-sus!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on April 16, 2014, 03:19:32 PM
I bought the gypsy dress. I am such a fashion victim  :uhrr:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 16, 2014, 08:51:57 PM
I've ignored the trading post. I did build a nice smithy I'm a bit proud of. Nothing compared to the stuff other people are doing, but quite solid. :)

I've got to pick up my watchtowers and put them back facing the right way. I decided to run a wall between them, and having the door on the OUTSIDE of the wall looks a bit dumb. :)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 16, 2014, 09:24:55 PM
There's a gypsy dress?  Are there shoes?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on April 17, 2014, 01:48:50 AM
There's a gypsy dress?  Are there shoes?

You should know me better :)

(https://dl.dropboxusercontent.com/u/3584773/EQL%20nomad.png)

Also, the two "scarf tails" sway beautifully when you jump around.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 17, 2014, 07:50:37 PM
That being able to include/exclude air with templates is pretty awesome, if it does what I think.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 18, 2014, 02:22:43 PM
Can someone tell me why the fuck I have such a hard ass time placing or pasting ANYTHING I build? I can't line that thing up for shit. Is there someway to move something once it's been placed (and I don't mean something crafted, I mean an actual piece of a building)?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 18, 2014, 05:30:43 PM
Can someone tell me why the fuck I have such a hard ass time placing or pasting ANYTHING I build? I can't line that thing up for shit. Is there someway to move something once it's been placed (and I don't mean something crafted, I mean an actual piece of a building)?

That is part of the meta-game. (and yes it is a BITCH and a half)

Not to mention the camera issues the game has...


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 18, 2014, 07:17:42 PM
There's no way I know of to move things other than props once they are placed in the world.  The closest I can come to it is to select what I need to move with the select tool, delete the thing and then do a ctrl v and paste it back in where I want it.  Hit shift click after you ctrl v and you will get the 'tweak' menu that lets you place your pasted selection like a prop.  Shift click is probably the second most common thing I use when building after the selection tool.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 18, 2014, 07:57:39 PM
Yeah, get it close and use shift-click, then you can walk around using the tab keys and arrows/wheels to get it just right from various perspectives.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Maven on April 18, 2014, 08:52:37 PM
Even skimming this thread, I can detect the enthusiasm in its potential and execution. Art style appears pleasant. Is Free 2 Play their eventual goal?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 19, 2014, 01:19:34 PM
I just noticed "sifters' -- worth building?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 19, 2014, 01:49:10 PM
I built one last night... not really. For a pile of dirt (which is mostly not used by me so far), you get a variable amount of tin ore (like between 1 and 5 pieces). Totally not worth it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on April 19, 2014, 04:47:55 PM
If you find yourself with way more of the common stuff than you'll ever need, you can recycle it to random crap like tin/copper/gems/etc.  Depends on your needs.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 19, 2014, 05:22:55 PM
I did finally grasp the superior refineing stations. I upgraded a few -- that extra one or two is kinda worth it, long term.

I built a nice pulverizer (are they all orange?) and am working towards the mithral pick and ruby axe.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on April 19, 2014, 10:12:44 PM
I just built my first pulverizer this morning, and it was legendary, unlike every Mithril pick I've made or seen which seem stuck on green.  I suspect there is some hidden difficulty rating on recipes compared against some hidden power rating on crafting stations to produce the not so hidden quality level of the tools you build, so theoretically a higher level crafting station should have a better chance of making a legendary item X than a lower level station.  But I also think it's broken as all through alpha and so far in beta I've had great "luck" making blue or better low level tools over half the time, but the higher level stuff (gold axes in alpha, rubicite and mithril picks in beta) I've made bunches and never gotten better than average quality.  But I'm a suspicious paranoid type, I'm sure they wouldn't be hiding shit from us or otherwise deliberately obscuring things, and it would be ludicrous to question whether they even have a clue how their systems actually work!  :why_so_serious:

Still haven't used the pulverizer.  Don't anticipate doing so until they stratify the resources.  I have heard of them being useful for griefing though, especially against noobs that don't have their grappling hook.  :awesome_for_real:

Sifters become marginally worthwhile when you have more than a million dirt or rock (or sand?) and it's starting to clog your inventory.  Maybe.  I'm not sure sifting even half a million of each would break even with the cost to build, so it's definitely an investment for the long term.  Same for the other advanced crafting station thingies, whatever it was they called them.  All are wastes of time and resources until you've used them a few hundred (thousand?) times.  And they are no longer usable by anyone but the owner, no group projects to pool resources to make and use them like you can the base set.  Seems like some weird F-you from Sony to players for not playing the game the way they intended? I don't know. It was a change made when they went into Beta, and I've seen no discussion or explanation of it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 19, 2014, 11:24:06 PM
I had the resources, so I've got a sifter and the first level versions of everything but the smelter, which is the second level one.

I was bored, plus I was expanding my smithy. Which is now a smithy + a craft shop.

My pulverizier was legendary too -- I think it might be hardcoded for that one? There's no +crafting gear or anything yet, so...*shrug*. I use it everywhere but deserts, since I just vaprorize everything in the way and then just mine what I'm after. In the desert, I could use the rock.

I finally got a blue assessor's mask to go with the blue breeze band. THOSE are worth crafting. :)

Now I've got to work towards the ruby axe so I can chop down the stupid tundra trees to make a mithril pick, and I don't even know what the fuck a mithril pick digs.

Also -- I saw something about pasting with air and with "nothing" but I haven't seen how that was implemented. Is that an upcoming feature? Because I can't figure out how that works.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 20, 2014, 12:04:26 AM
If you're pasting a template or something copied, you can select air/no air using the shift+click tweak menu. Once you select/deselect it the selection stays that way for future pasting.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 20, 2014, 12:17:53 AM
If you're pasting a template or something copied, you can select air/no air using the shift+click tweak menu. Once you select/deselect it the selection stays that way for future pasting.
Thanks. You can correctly overlay things now, right? Like....dropping a square around something already existing, without erasing the inner structure now?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 20, 2014, 07:56:36 AM
Well, it will overwrite any voxels, and merges some of the micro voxels if they overlap, plus textures will bleed, but technically you can paste a box around something existing and the structure inside will remain (mostly) the same.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 20, 2014, 09:30:13 AM
Well, it will overwrite any voxels, and merges some of the micro voxels if they overlap, plus textures will bleed, but technically you can paste a box around something existing and the structure inside will remain (mostly) the same.
Maybe they'll fix the damn line tool next, because the sheer difficulty involved in making angles is ridiculous. It's not 1994.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 20, 2014, 04:13:54 PM
I can't even remotely figure out how to use the line tool.

The shift-click thing on pasting, though... that was a goddamn godsend.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 20, 2014, 04:48:52 PM
I can't even remotely figure out how to use the line tool.

The shift-click thing on pasting, though... that was a goddamn godsend.

I am growing more and more fond of the line tool. Single voxel line tool is only horizontal or vertical, but the next sizes up will give you all the angles. You can even change the size from one side to the other - pick the 3x3 on the side of the structure and then shrink to 1x1 to the peak and you get a pretty nice angled roof.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on April 20, 2014, 04:51:08 PM
Need more screenshots please. I want to see what you all have made.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 20, 2014, 04:54:28 PM
Need more screenshots please. I want to see what you all have made.

I'll see what I can do later on tonight... if I stay awake.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on April 20, 2014, 06:35:44 PM
I need more cobalt to build the next tier of one of those refining stations, so I went off mining and first thing you know, my inventory is full of dirt!  So, I found a friendly claim with vault access, dumped all the dirt from my bag inventory and some from my resource inventory.  Which took several minutes and lots of tedious mousing (gotta drag it to an empty slot or the tab itself and nowhere else or nothing happens!) AND keyboard entry because the morons STILL only allow max 9999 items to be split off from a stack at a time, even though max stack size now is half a million??!wtf??  That must be a HUGE job to fix, like, at least 2 minutes to change one configuration parameter? Plus two manweeks of psuedo-"agile" project management bullshit probably to get the fix approved, prioritized, scheduled, implemented, tested and deployed.  But splitting stacks is not something in-house designers have to deal with and I'm pretty sure the only times an actual dev reads any user-submitted bug reports is when they want to drum up support (see how many beta "testers" are complaining!) to prioritize fixing whatever pet peeve they personally want to get fixed.

Anywho, so I fired up the pulverizer and started blowing out all the dirt around each node with it then harvesting the gem/metal turd left behind with my pick.  That did work well, I was afraid the pulverizer would destroy the valuable stuff along with the dirt and rock but it leaves all the good stuff intact.  And kinda fun, at least for a while. But not really any faster than mining the node directly and grappling out, and not nearly as awesomely fast at digging as I'd expected it to be, plus really disappointingly short range.  I'd like to see the pulverizer work out to like 5x farther than the pick, or at least twice as far, but I guess they don't see it that way!  :why_so_serious:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on April 20, 2014, 06:50:24 PM
I just reveal the turd and then mine, that way no dirt. :) But I use the sifter to ditch dirt too, so....*shrug*.

In deserts, I mine and only use the pulverizer to occasionally make a bit of room. I need the stone.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 20, 2014, 07:39:04 PM

Anywho, so I fired up the pulverizer and started blowing out all the dirt around each node with it then harvesting the gem/metal turd left behind with my pick.  That did work well, I was afraid the pulverizer would destroy the valuable stuff along with the dirt and rock but it leaves all the good stuff intact.  And kinda fun, at least for a while. But not really any faster than mining the node directly and grappling out, and not nearly as awesomely fast at digging as I'd expected it to be, plus really disappointingly short range.  I'd like to see the pulverizer work out to like 5x farther than the pick, or at least twice as far, but I guess they don't see it that way!  :why_so_serious:


Yeah the pulverizer would be so much better if it was faster. Takes less time to just use my pick then just toss the dirt or stone.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 22, 2014, 12:30:15 PM
This may be the most awesome tutorial I've found https://www.youtube.com/watch?v=Hv4rjAgGr50  The guy mumbles, but the technique he shows off is fantastically useful.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 22, 2014, 06:36:12 PM
That was great, Tmon!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 22, 2014, 10:28:04 PM
Did they change the ingot recipes to require 1000 pieces instead of 100? ... the fuck?

EDIT: Hold on, that's for the Superior Smelter - the stone forge still uses 100 pieces. Does the superior smelter give more?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 22, 2014, 10:48:44 PM
Smelters are for mass production, and still uses 100 ore per ingot, it just produces 10 at a time.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 23, 2014, 03:26:48 AM
The Superior smelter gives 11 ingots per 1000 ore, the Exceptional gives 12 per 1000 and the Legendary gives 13 per 1000.  Here's a page that describes the crafting stuff as it stands today  http://www.eqhammer.com/guide/landmark-crafting-station-and-progression-guide


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 23, 2014, 05:43:13 AM
I never even knew that.. Heh!

I only found out by asking a player in game about them, and was told "mass produce" but never knew it gave additional ingots. I even have a Superior Smelter I've used occasionally, but never realized I was getting an extra ingot per 1000 ore.

I was however specifically told that it wasn't worth getting any of the private "refining" stations (Smelter/Loom/Infuser) and the only one worth making was the Saw Table, and only if I was making the glowing ores (Lumicite).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 23, 2014, 06:12:57 AM
I never even knew that.. Heh!

I only found out by asking a player in game about them, and was told "mass produce" but never knew it gave additional ingots. I even have a Superior Smelter I've used occasionally, but never realized I was getting an extra ingot per 1000 ore.

I was however specifically told that it wasn't worth getting any of the private "refining" stations (Smelter/Loom/Infuser) and the only one worth making was the Saw Table, and only if I was making the glowing ores (Lumicite).

I upgraded all my tables because I had time and resources to kill. The legendary smelter and infuser I use the most because the 3 extra ingots/wood stock really is rather nice in those situations when you are just shy of having all the supplies. 100 heartwood +stock become 130 of whatever level wood you need which usually is an extra of whatever you are crafting. You can get away with not having any of the upgrades, but at this point, why would you not?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 23, 2014, 01:10:10 PM
I have a good enough mithril pick, rubicite axe, pulverizer and grappling hook and am not really producing anything, just playing with the building tools.  Right now I have more resources than I can use so I made all the advanced stuff except the loom since I haven't found much use for cloth. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 23, 2014, 01:26:33 PM
Yeah, the "upgraded" crafting stations really really really need some better explanations in game - it was not at all clear what the hell they were used for. And unfortunately, I can't break it down for the requisite parts since I don't think I'll ever need the smelter. Harvesting is really an unfun pain in my ass right now, but I have to do it to get enough stone for building.

Did they change how ice is handed out when harvesting in tundra zones now? I used to be able to dig in the snowy areas and get tons of ice and snow. Now, I barely get any ice and once I did 4 or 5 feet down, it turns into dirt. I liked the ice look - unfortunately, all the areas I've dug below my castle on the tundra have turned to turd-colored dirt, killing my ice dungeon look and I can't harvest enough ice to recreate it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 23, 2014, 01:45:38 PM
Yeah, the "upgraded" crafting stations really really really need some better explanations in game - it was not at all clear what the hell they were used for. And unfortunately, I can't break it down for the requisite parts since I don't think I'll ever need the smelter. Harvesting is really an unfun pain in my ass right now, but I have to do it to get enough stone for building.

Did they change how ice is handed out when harvesting in tundra zones now? I used to be able to dig in the snowy areas and get tons of ice and snow. Now, I barely get any ice and once I did 4 or 5 feet down, it turns into dirt. I liked the ice look - unfortunately, all the areas I've dug below my castle on the tundra have turned to turd-colored dirt, killing my ice dungeon look and I can't harvest enough ice to recreate it.

Yeah, they changed the layering of the tundra zones.

http://www.eqhammer.com/wire/wire-crafting-and-tundra-biome-changes

As for stone... I just did the mining with click-lock & autorun at a downward angle and watched a sitcom. Once you get it set, your avatar will just mine down and keep mining down. Not sure if the biome changes also made rock into dirt, but it worked before.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 23, 2014, 06:39:36 PM

Did they change how ice is handed out when harvesting in tundra zones now? I used to be able to dig in the snowy areas and get tons of ice and snow. Now, I barely get any ice and once I did 4 or 5 feet down, it turns into dirt. I liked the ice look - unfortunately, all the areas I've dug below my castle on the tundra have turned to turd-colored dirt, killing my ice dungeon look and I can't harvest enough ice to recreate it.
I too liked the ice look, which was how I ended up with an igloo, snowman, and ice tower in the desert (WAS planning an ice slide). This change was something I was highly upset with, and now ice is super rare (and I already had gotten some from Tmon)

As for stone... I just did the mining with click-lock & autorun at a downward angle and watched a sitcom. Once you get it set, your avatar will just mine down and keep mining down. Not sure if the biome changes also made rock into dirt, but it worked before.
Yes, nearly all biomes now are just a skin of sand/rock/ice with ALL dirt underneath, which IMO is stupid. Worse is the morons on the forums who approve this and say it's more realistic.

I have a good enough mithril pick, rubicite axe, pulverizer and grappling hook and am not really producing anything, just playing with the building tools.  Right now I have more resources than I can use so I made all the advanced stuff except the loom since I haven't found much use for cloth. 
I haven't done any real harvesting in a while, and was instead trying my hand at the "advanced" building techniques like micro voxels and anti voxels, although it is more frustration and experimenting than me building anything with them. I WAS gonna work on furniture, but also have been having issues with anti-voxels that I can't confirm are an actual bug or related to my system specs and graphics options.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on April 23, 2014, 07:07:13 PM
The biome skin issue should be resolved when caves/water shows up and island tiers as a concept no longer exists.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 24, 2014, 09:52:59 AM
Tao, they claim that an improved mail system will be in today's patch.  If you are feeling brave I can send you some more ice.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on April 24, 2014, 11:06:01 AM
They could definitely benefit from consulting a geologist, or even someone who didn't sleep through Geology 101 also known as Rocks For Jocks.  :roll:

Relatively few places on earth have more than 5-10 feet of dirt covering the rock. Even fewer have a solid layer of rock covering any amount of dirt (or ice!).

Caves don't form in dirt, or at least not for long before they collapse!

Rocks don't float in snow, and they're only found floating in ice in glaciers or maybe frozen lakes under a cliff face.

Glaciers can indeed be miles deep ice.

And islands don't float in the sky, nor do mineral/gem deposits reform in minutes timeframes.

So they aren't modeling a realistic world in any respect, and any claims (by devs or forumtards) to making it more or less realistic are ignorant bullshit.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 24, 2014, 11:23:45 AM
Tao, they claim that an improved mail system will be in today's patch.  If you are feeling brave I can send you some more ice.
LOL

Hopefully the ice I have will last, and I still have someplace near 15k (and at least some is from the batches you mailed me. I haven't been adding much to my claim, and I wouldn't want to test the new mail system either just yet.

I am still hoping they reverse this decision about skinning the biomes, or at least add more than a single voxel layer. The other night mining for resources I received less than 1k ice, when I used to get near 15k.

So they aren't modeling a realistic world in any respect, and any claims (by devs or forumtards) to making it more or less realistic are ignorant bullshit.
It's more the idiot forum goers who have said this was "realistic" and the developers only reasoning I can think of is because of the (equally stupid) cave networks being made and textured out of dirt (which as you point out also isn't "realistic").


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 24, 2014, 11:31:16 AM
I'm pretty sure no one ever recovered thousands of tons worth of iron with one single pick and was then able to carry said tons back to their lair without the use of a goddamn wheel barrel either. So anyone that claims this change should stick because it's "realistic" really needs to get the fuck out of the shit-stained rubber room from which they are posting.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 24, 2014, 12:16:22 PM
Patch Notes are up for today's patch

https://forums.station.sony.com/landmark/index.php?threads/update-notes-4-24-2014.33495/

Claim upkeep will allow 8 days of prepaid maintenance.

Crafting gets a revamp, you'll be able to upgrade various aspects of a tool after it is created.  Pre-patch tools will not be upgradeable.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 24, 2014, 12:29:14 PM
I completely bet the new one click tree harvesting will be LOVED by everyone, except me. Do. Not. Want. Fucking lazy assholes can't click. Fuck You.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rasix on April 24, 2014, 12:33:54 PM
My arm says thanks.  I'd rather not have to enable click lock every time I want to play.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 24, 2014, 12:57:14 PM
My arm says thanks.  I'd rather not have to enable click lock every time I want to play.



This. Crafting is an unfun grindy mess. There is not one goddamn reason for me to have to click 17 times to take down a tree, especially when I might need to do so for 100 trees in a sitting. Fuck this RSI bullshit.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 24, 2014, 01:15:11 PM
Click once and hold. No need to click multiple times.

I have lag because of the shadows on wood wedges, so I want less of them on my screen, not more that I can't control the flow of. I click and hold usually 3 times on large trees so to not be overwhelmed by lag.

I definitely expect this to cause other issues too (which already happen) like animations locking, sound effects not playing (or repeating), and adding lag to zones when others are near you chopping trees.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rasix on April 24, 2014, 01:16:22 PM
Click once and hold. No need to click multiple times.

This doesn't feel any better than repeated clicking, FYI, especially for as long as it takes to fell a tree.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 24, 2014, 01:30:48 PM
Meh. i set my naga up to repeat click and...

SET IT AND FORGET IT!

Crafting revamp is great considering I been gathering to mass produce mithril picks but haven't because my chances of getting legendary are the same as going out with Alison Brie.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 24, 2014, 01:41:40 PM
Yeah, well now you'll need to grind harvesting to locate that ultra rare "drop" they've added that you'll need to create upgrades. I seriously prefer the roll the dice random method than the grind to upgrade method.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 24, 2014, 02:34:44 PM
Yeah, well now you'll need to grind harvesting to locate that ultra rare "drop" they've added that you'll need to create upgrades. I seriously prefer the roll the dice random method than the grind to upgrade method.

Well, to be fair.. building gets boring for me after awhile. I start adding silly shit and then my claim looks ridiculous. So I been in the habit of full stop building before I go all AbFab with the lumicite and going balls out gathering... mining, harvesting, chopping for days. I like my chances there rather than getting anything by RNG in crafting because I'll just have to gather those mats anyway. Of course you are talking to someone who only crafted a single blue pick out of every tool you can make.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 25, 2014, 05:09:32 AM
Just a quick look at the sheer amount of resources required to "upgrade" now makes me sure this is a combination of kick in the nuts and we need a mechanic to keep people as long as possible (OR SPEND RL CASH *MONEYHATS).

This upgrading system is just plain insulting grind wise, and with rare drops, multiple upgrades to multiple refiners, with tons of resources required, this whole upgrading thing is overly complicated, extremely convoluted, and requires way more time than I will ever spend trying to get an item only marginally better. You can have the upgrades 01101010, I'm gonna pretend they aren't even there.

If this system is what they keep for an action oriented game, then definitely count me out.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 25, 2014, 08:34:51 AM
I managed to pull 2 of the quality upgrade totems from my tradesman's sifter plus 14 or 15 of the stat upgrade thingys.  I think I used around 20 or so piles of dirt to get them.  I only picked up one rare upgrade relic in about an hours worth of digging.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 25, 2014, 08:45:45 AM
I managed to pull 2 of the quality upgrade totems from my tradesman's sifter plus 14 or 15 of the stat upgrade thingys.  I think I used around 20 or so piles of dirt to get them.  I only picked up one rare upgrade relic in about an hours worth of digging.

For some reason this is working for me better than trying to hit the crafting lotto. I had a crap ton of dirt and sand in my vault I pulled out and sifted. I got 5 blue upgrade orbs, 2 upgrade legendary artifacts, and a butt ton of stat upgrades as well as a few cracked rune things. Problem now becomes the amount of materials to repair those broken relics AND THEN to upgrade the item with the repaired relic. It'll be a slog for sure, but at least it is possible now rather than having my MMO RNG luck which is basically 0.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on April 25, 2014, 09:11:10 AM
Yeah, well now you'll need to grind harvesting to locate that ultra rare "drop" they've added that you'll need to create upgrades. I seriously prefer the roll the dice random method than the grind to upgrade method.

Well its still somewhat random I have gotten a few of the upgrade things randomly when crafting in the "wild" but most of them I have gotten by sifting mass quantities of sand/dirt in the current max level sifter.

The blue upgrade is reasonably common but I did not get one of the legendary upgrade items last night to drop.

Still I managed to make a really really nice blue ax and pimped out 2 of its 4 upgrade slots so it is head and shoulders better than any of my previous axes.

The plus side is if you get at 3 or 4 upgrade slots you can make a blue quality tool that is pretty close to what legendaries prior to the changes had stat wise.

One thing to note is the new crafting is pretty resource intensive I ran out of stuff trying finish the upgrades on my axe on the plus side the new axe scythes through trees like a hot knife through butter so makes the wood harvesting pretty easy.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on April 25, 2014, 09:19:06 AM
I managed to pull 2 of the quality upgrade totems from my tradesman's sifter plus 14 or 15 of the stat upgrade thingys.  I think I used around 20 or so piles of dirt to get them.  I only picked up one rare upgrade relic in about an hours worth of digging.

For some reason this is working for me better than trying to hit the crafting lotto. I had a crap ton of dirt and sand in my vault I pulled out and sifted. I got 5 blue upgrade orbs, 2 upgrade legendary artifacts, and a butt ton of stat upgrades as well as a few cracked rune things. Problem now becomes the amount of materials to repair those broken relics AND THEN to upgrade the item with the repaired relic. It'll be a slog for sure, but at least it is possible now rather than having my MMO RNG luck which is basically 0.

yes it is VERY resource intensive now but at least you can more or less control the quality and stats of the tool so you can bypass most of the RNG and make the item you want to make to do what you want to do.

One other thing to note is you don't need to do all the upgrades at once. You can do them in bits and pieces over time on the same item as you acquire resources. So if you don't have enough to jump to legendary you can just upgrade to superior and do the other upgrades later.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 25, 2014, 11:27:19 AM
I prefer the new method, since I can just make one of something and upgrade it as I see fit.  I don't see myself as a crafter and really just want a tool that is good enough for me to harvest what I need so I don't worry too much about how much effort it will take to make a legendary whatever.  Now if they introduce wear and all of a sudden I have to start replacing the damn things every week or something, then I'll be a bit more concerned.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 25, 2014, 12:09:38 PM
I prefer the new method, since I can just make one of something and upgrade it as I see fit.  I don't see myself as a crafter and really just want a tool that is good enough for me to harvest what I need so I don't worry too much about how much effort it will take to make a legendary whatever.  Now if they introduce wear and all of a sudden I have to start replacing the damn things every week or something, then I'll be a bit more concerned.

Why would you say that out loud??   :ye_gods:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 26, 2014, 10:38:52 AM
I was just chopping wood using the ever so clever one click chop and I found a different sort of tree inside the one I chopped down.  I couldn't chop it, though.  It was invincible.  And sort of creepy cool.  Like those Siamese twins where the tall one has to push around the little one who likes to sing country music in some sort of shopping trolley kind of creepy cool.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on April 28, 2014, 10:39:26 AM
LOL I found one of those trees inside a tree too, doubly creepy since the outer one was a nice healthy tree but the ineer one was a scraggly twisted half dead thing.

I've seen those invincible trees called "ghost trees" a lot on the forms. Seems to be a bug related to there having once been a claim there that sometimes messes things up. Bug has been there since the second week of alpha at least, and is probably way low on priority list (if even acknowledged) for the simple reason that it doesn't affect the devs or in-house designers because they cheat - they have special permissions/abilities that let them do stuff we can't, like fly or move/delete any tree regardless of claim/permissions, etc. And they use them pretty much all the time, so they don't experience the bugs we do, never have had to use all the coping workarounds we've had to develop so they're constantly breaking them, and don't experience the pain we do like when trying to build high with a grappling hook - so now they want to add falling damagez


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on April 29, 2014, 09:45:47 AM
Falling damage is stupid.  It's FUN to dive off high cliffs or walls, to run down hills jumping as you go...


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 29, 2014, 09:59:33 AM
Falling damage is stupid.  It's FUN to dive off high cliffs or walls, to run down hills jumping as you go...

Agreed, but it fits the business model of selling you slow fall gear in the store.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 29, 2014, 10:15:36 AM
Falling damage is stupid.  It's FUN to dive off high cliffs or walls, to run down hills jumping as you go...

Agreed, but it fits the business model of selling you slow fall gear in the store.

Do you really think that's the reason?  Some of the stuff they're planning for this game just don't make sense to me.  They've made a gathering/crafting/building game... why would they want to fool around with MMORPG stuff since they're already making a new MMORPG?  Or are they?  Do you think they've decided to skip EQN and just make it all one thing?   Well, giving it a new name would be silly then.  I don't really know exactly what this game will be all about when they're done mucking about with it.  When I contributed, I thought I would be getting a crafting game without the distraction of combat or quests.  I really do suspect this is why they're lenient with refunds.  It's because everything is being changed and they're making it up as they go along.  Right?  It might be a fun sort of discovery thing for the devs, but for me it's just confusing.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 29, 2014, 10:56:00 AM
Falling damage is stupid.  It's FUN to dive off high cliffs or walls, to run down hills jumping as you go...

Agreed, but it fits the business model of selling you slow fall gear in the store.

Do you really think that's the reason?  Some of the stuff they're planning for this game just don't make sense to me.  They've made a gathering/crafting/building game... why would they want to fool around with MMORPG stuff since they're already making a new MMORPG?  Or are they?  Do you think they've decided to skip EQN and just make it all one thing?   Well, giving it a new name would be silly then.  I don't really know exactly what this game will be all about when they're done mucking about with it.  When I contributed, I thought I would be getting a crafting game without the distraction of combat or quests.  I really do suspect this is why they're lenient with refunds.  It's because everything is being changed and they're making it up as they go along.  Right?  It might be a fun sort of discovery thing for the devs, but for me it's just confusing.

In my opinion,  putting in health, dmg, mobs, caves, death, etc. really says to me they are using Landmark as some VR testing ground for :Next. Either that, or they have no idea what the fuck they want this game to be, which I would not put it pass ANY SoE game. I really don't understand the death function at all. How will it have any other impact on the player other than just ANOTHER timesink? There is no XP and gear so dying having consequences is laughable unless you die and have to run back from the portal every time or get a death time out... and that is just stupidsauce. The building is great and I am surprised it is actually sticking with me, I even got mildly interested in the new upgradable tools. The things they are going to put in on the Blueprint however I dunno about.

Water is coming soon supposedly but that will just be for show until they get gatherable water (yes, water voxels). Guess we'll be crafting legendary buckets at some point. Caves I just don't see why. Everyone I chat with ingame seems to be excited but I am not convinced it will be anything more than a cockblock to resources if they go ahead and bury the high-end nodes in the caves. I don't care about spelunking in some tunnel, I make enough mining. Unless the caves will be massive underground expanses (and from what I have seen on the podcast, they are just tunnels), I don't see the appeal.

What I would like to actually see is natural events like tornadoes or earthquakes that affect the environment and builds. That carries too much wailing and gnashing of teeth from the prissy princesses who's claim is some kind of temple that will remain for all time. It is a building game and these people act as though once it is built, they beat the game.

Sorry for trailing off... but work is grinding me and I had to wander off before I start setting my desk on fire.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on April 29, 2014, 11:16:08 AM
I really don't think it's a case of evil greedy devs pushing you to the pay store. And I'm a cynical, paranoid, grumpy old fart with a stack of grudges against Sony.

I do think it's a case of naive, ambitious, understaffed and overwhelmed devs struggling with trying to implement a grandiose but vaguely defined in the details Vision TM. As Signe said, it's an exploratory process, but complicated by not really having come to grips yet with many of the implications of their basic inalterable design choices. They have huge gaps in their design and understanding about how various pieces and systems will interact and affect each other.  They've completely skipped much of that pre-coding design thinking in favor of exploratory development.

And I suspect they have either eliminated or seriously shortchanged their post-coding QA process as well in favor of letting their thousands of "testers" do that work for them. Yet they are woefully underequipped to handle the feedback they are getting from those testers, being barely able to handle sips of information while being sprayed with multiple water cannons.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on April 29, 2014, 11:23:46 AM
Insert my smug mug here.   :why_so_serious:

They're turning this in to the Paid Alpha of the next EQ game when it was supposed to be the content tool for it.  I find that hilarious.  Next up will be Quests, NPCs and cities turning-up for testing.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 29, 2014, 11:37:01 AM
I don't mind that, I may not stick around much once they start  mmoifying the game but right now I have fun dinking around with the systems as they change and are improved or ruined.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 29, 2014, 11:57:28 AM
Insert my smug mug here.   :why_so_serious:

They're turning this in to the Paid Alpha of the next EQ game when it was supposed to be the content tool for it.  I find that hilarious.  Next up will be Quests, NPCs and cities turning-up for testing.

You forgot the PvP (yes, it is mentioned in the Blueprint /cry)  :oh_i_see:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on April 29, 2014, 12:17:48 PM
I don't mind that, I may not stick around much once they start  mmoifying the game but right now I have fun dinking around with the systems as they change and are improved or ruined.

Someone earlier asked why would amyone pay to play in the Alpha if they didn't like parts of the blueprint for where they devs planned to take the game. There are lots of good answers to that, many of which apply to me. LOL But the shortest is I fully expect this to be the most fun experience I get from they game.

I like a LOT of what they are trying to do here, and I very much dislike a couple things and have doubts about several more. I'm hoping that by participating now I can enjoy the good parts before they cock it up with the other crap.  And maybe if enough people like me point out the parts we REALLY don't like and/or quit when they add them, they will change their minds about making those parts unavoidable or otherwise necessary to play the rest of the game.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on April 29, 2014, 12:42:34 PM
I was just chopping wood using the ever so clever one click chop and I found a different sort of tree inside the one I chopped down.  I couldn't chop it, though.  It was invincible.  And sort of creepy cool.  Like those Siamese twins where the tall one has to push around the little one who likes to sing country music in some sort of shopping trolley kind of creepy cool.

There are two ways that happen one is when you try to harvest on somebodies land or the bug where once something goes poof another one instantly appears thats unharvestable. I was seeing the latter more this weekend than I had previously so I think there is a new bug.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on April 29, 2014, 04:19:45 PM
Welp, I'm pretty sure I had enough upkeep to keep my claim up since the last time I logged in but when I jumped in last night, it thought I didn't have the upkeep so my claim became a pretty little template in my fucking inventory.

I'm not sure I have the energy to give enough of a fuck to go back in and rebuild the goddamn thing until closer to release.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 30, 2014, 06:43:04 AM
Servers are still down, due to the SOE maintenance yesterday (I understand Planetside 2 also got hit) but they did post an updated road map https://forums.station.sony.com/landmark/index.php?threads/the-new-improved-blueprint-4-29-14.34413/


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on April 30, 2014, 08:27:10 AM
That roadmap is really detailed, and I guess it answers a lot of questions people, me included, were asking around here about the direction of the game. Monsters, pathing, shields, abilities, melee, projectiles, treasure chests, loot, Dungeon Mastering, PvP. All very meaningful keywords in this context. For good or bad.

Quote
All of this is a relatively unsexy way to describe something that's going to bring a ton of danger, adrenaline, and life to the game. We'll unveil how we're going to debut this all into the game closer to July, but the plans are highly cool. It should be fun.

And all of that (except for PvP and Dungeon Mastering) is supposed to hit by July? Hmm..


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 30, 2014, 09:22:14 AM
 Monster chasing you? Just plop down a box template around you. I can't wait to see how the mobs are handled. I hope they train with long leashes or no leashes at all. Griefing extravaganza!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on April 30, 2014, 09:37:54 AM
Glass in June!  Yay!  My windows will be complete.  If it works.  And if I can add colours.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on April 30, 2014, 10:10:54 AM
Glass in June!  Yay!  My windows will be complete.  If it works.  And if I can add colours.
Glass pane props in different sizes are already in. I think you use sand to craft them.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on April 30, 2014, 10:12:12 AM
Glass in June!  Yay!  My windows will be complete.  If it works.  And if I can add colours.
Glass pane props in different sizes are already in. I think you use sand to craft them.

Yeah but those are props and are really fucking wonky to place.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on April 30, 2014, 10:13:05 AM
Yeah but those are props and are really fucking wonky to place.

Not with shift click.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on May 01, 2014, 10:21:42 AM
Monster chasing you? Just plop down a box template around you. I can't wait to see how the mobs are handled. I hope they train with long leashes or no leashes at all. Griefing extravaganza!

Hehe yes monsters are going to need some power /voxel smashing attacks. Making AI that works well on a voxel world should be an interesting challenge.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on May 01, 2014, 10:23:59 AM
Yeah but those are props and are really fucking wonky to place.

Not with shift click.

True, but that should be the default and not the option I have to remember to do. QoL change really... and moot point soon enough.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on May 01, 2014, 11:00:22 AM
If they're going to do PvP and we can build a whole town or something, then I want it be Shadowbane-y except without levels. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 01, 2014, 01:46:12 PM
Patch Notes here (https://forums.station.sony.com/landmark/index.php?threads/update-notes-5-1-2014.34656/)

Some New Changes I liked:
  • Bunch of new prop furnitures (and rugs!).
  • You can now split off multiple tabs of chat in to their own windows!
  • Teleport to a Claim in the Gallery has a 30 minute cooldown. Also note that we've reduced the cooldown of Teleporting to your own claim from 60 minutes to 30 minutes. Portal Shards just became useful!!


Was looking for you guys on the Gallery, and only really saw Pennilenko and 01101010 in there, and really can't even tell if their claims are buildings or not from screenshots/description. I just finished a new claim myself, and wanted some opinions. Search term bungelo, mine's the only one with that tag so far.

 :grin: :awesome_for_real:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on May 01, 2014, 02:46:00 PM
Quote from: taolurker
  I just finished a new claim myself, and wanted some opinions. Search term bungelo, mine's the only one with that tag so far.

Um, perhaps because 'bungelo' is not an English world? 'Bungalow' is, but not all that commonly used in U.S.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on May 01, 2014, 02:53:08 PM
He must have meant Juggalo.  :why_so_serious:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on May 01, 2014, 03:05:40 PM
I am down with most of these fixes and additions. Rugs - yes. Chat changes - yes (but it resets on logout, but I can deal). Portal shards - well it is a start.

  • Fixed an issue where items were disappearing from Chests. If you return to the Island that has your Claim that had said chest, the items should spit out in to your Overflow Inventory.

This is pretty huge. A lot of people were bitching about this one with good reason.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 01, 2014, 03:14:33 PM
Quote from: taolurker
  I just finished a new claim myself, and wanted some opinions. Search term bungelo, mine's the only one with that tag so far.

Um, perhaps because 'bungelo' is not an English world? 'Bungalow' is, but not all that commonly used in U.S.
I only spelled it that way because no spelling I tried looked right after 6 different attempts, but having mine be the only one with that tag is an un-intended benefit IMO.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on May 01, 2014, 03:33:44 PM
Quote from: taolurker
  I just finished a new claim myself, and wanted some opinions. Search term bungelo, mine's the only one with that tag so far.

Um, perhaps because 'bungelo' is not an English world? 'Bungalow' is, but not all that commonly used in U.S.
I only spelled it that way because no spelling I tried looked right after 6 different attempts, but having mine be the only one with that tag is an un-intended benefit IMO.



I only tagged my shit so I could get thumbs up from people - I didn't know it logged to the Gallery.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 01, 2014, 03:38:13 PM
The Gallery's default listing of all claims is by player name, and your name is right at the top because of being all numbers.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on May 01, 2014, 04:21:08 PM
The Gallery's default listing of all claims is by player name, and your name is right at the top because of being all numbers.

Oh great...  :ye_gods:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on May 01, 2014, 04:41:54 PM
you are going to become a tourist attraction.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rasix on May 01, 2014, 04:56:58 PM
I will be greatly disappointed if you do not use this opportunity to grief people.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on May 01, 2014, 06:46:29 PM
Servers are still down, due to the SOE maintenance yesterday (I understand Planetside 2 also got hit) but they did post an updated road map https://forums.station.sony.com/landmark/index.php?threads/the-new-improved-blueprint-4-29-14.34413/

Seems like this is becoming a standalone game rather than the content creation engine for EQ Next. I feel like that's been previously implied, but this new roadmap makes it more clear.

Is this maybe why they dropped "EQN" from the name and it's just called "Landmark"- a Minecraft 2.0 style game from the makers of the game you formerly heard about at some point before WoW took over the universe?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 01, 2014, 09:50:08 PM
Prepare for hotfix tomorrow (https://forums.station.sony.com/landmark/index.php?threads/bug-alert-upgradeable-items-chests-may-1.34747/) and also DO NOT RESUME USING CHESTS TO STORE STUFF.

Quote
We have identified a bug with items that have upgrade slots and chests. Please do not place items w/ upgrade slots into chests. We do have a fix we're working on for this, but it won't be updated until tomorrow when we do a hotfix. We just wanted you to be aware of this in the meantime. Watch for the downtime notice tomorrow (May 2) for this hotfix.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on May 02, 2014, 02:04:44 AM
I think they have always said it was a standalone game, AND that they would be using the tools amd technologies amd some of the content from it in EQ Next. They've also said there would be many different types of worlds to build in Landmark, both Norrathian and distinctly NOT Norrathian, including modern and sci-fi. But reading comprehension is, apparently, hard for an awful lot of people, plus I think they shot themselves in the foot by having much of the alpha Landmark discussions on the EQNext forums.

Thus the name change and the subsequent many idiots asking for refunds and expressing surprise and anguish at the realization that they were not, in fact, paying to play in the EQNext beta.
 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on May 02, 2014, 11:25:26 AM
I think they have always said it was a standalone game, AND that they would be using the tools amd technologies amd some of the content from it in EQ Next. They've also said there would be many different types of worlds to build in Landmark, both Norrathian and distinctly NOT Norrathian, including modern and sci-fi. But reading comprehension is, apparently, hard for an awful lot of people, plus I think they shot themselves in the foot by having much of the alpha Landmark discussions on the EQNext forums.

Thus the name change and the subsequent many idiots asking for refunds and expressing surprise and anguish at the realization that they were not, in fact, paying to play in the EQNext beta.
 

Not necessarily on this forum, but I gave up trying to point out to people that none of the direction this game is taking is a big shock or new news. When I processed my payment for the alpha I was already aware of their plans and expected to eventually get a stand alone building game with adventuring and exploring as well. People seem to have the disease of latching onto one thing that interests them and then ignoring everything else.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on May 02, 2014, 11:39:38 AM
It is really hard for me to accept that everyone who built something that is in this video (https://www.youtube.com/watch?v=P2dI8wy0W_8) has the same tools I have.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on May 02, 2014, 12:07:21 PM
It is really hard for me to accept that everyone who built something that is in this video (https://www.youtube.com/watch?v=P2dI8wy0W_8) has the same tools I have.

I was told by people on my server that the smooth tool change from alpha to beta really changed the way players can make stuff. If you don't have a template board that includes all the shit from alpha, you will never be able to make any of that stuff.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Scold on May 03, 2014, 06:23:18 PM
It is really hard for me to accept that everyone who built something that is in this video (https://www.youtube.com/watch?v=P2dI8wy0W_8) has the same tools I have.

I was told by people on my server that the smooth tool change from alpha to beta really changed the way players can make stuff. If you don't have a template board that includes all the shit from alpha, you will never be able to make any of that stuff.


You're joking, right? This got very clownshoes very quickly.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on May 03, 2014, 07:03:17 PM
Yea the smooth tool change messed up ways I would do things. I didn't stick around long enough afterwards to find out if everything done previously could be done again just a different way. Skimming patch notes, it also looks like they've really amp'd up the Props side of things. That was always their intent of course, and it makes sense as a business. But it happening at the same time they change a tool that resulted in all those great creations, and the grinds they've added, doesn't feel right.

I got my money's worth just on the alpha phase I played. Really loved it. Put more hours into that period than I have many other games for which I paid more money. So I'm not angry about the game not being for me anymore. I basically think of the current version as a different game. And that name change helped :-)

Glad people still like it though. I consider it something of an "important" game in how it evolves the concept of Minecraft in some ways that could have lasting impact for people who like to create. I just can't help feeling that it's their aggressive business model that will hold it back. Yea yea they gotta pay the bills, and MC is only now getting around to operating world servers, and all that. But I also don't think Landmark being Farmville-meets-Minecraft-Adventure-mode is the best opportunity.

Maybe they'll do like MC and have an equivalent Creative mode (shared, no monsters, keep the XP grind, etc)?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on May 04, 2014, 10:24:52 AM
On Rebillion, on Rapids, right near the Spire someone has crafted an ""Elemental Battle" -- two giant elementals (looks like frost and stone) fighting. It's pretty fucking spectacular. One of them is using a tree as a club, to give an idea of size.

 I didn't grab a screenshot, but damn....

Makes my crappy claim look even crappier. :) (OTOH, I'm about to tear down half of it and rebuild....)



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on May 04, 2014, 12:46:31 PM
On Rebillion, on Rapids, right near the Spire someone has crafted an ""Elemental Battle" -- two giant elementals (looks like frost and stone) fighting.

I am looking at this right now and it is amazing.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on May 04, 2014, 03:26:46 PM
On Rebillion, on Rapids, right near the Spire someone has crafted an ""Elemental Battle" -- two giant elementals (looks like frost and stone) fighting.

I am looking at this right now and it is amazing.
No kidding.

Pretty impressive on it's own. Really took advantage of the way the smooth and line tools really work, and the detail is fascinating.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on May 04, 2014, 03:49:05 PM
On Rebillion, on Rapids, right near the Spire someone has crafted an ""Elemental Battle" -- two giant elementals (looks like frost and stone) fighting.

I am looking at this right now and it is amazing.
No kidding.

Pretty impressive on it's own. Really took advantage of the way the smooth and line tools really work, and the detail is fascinating.

Pics don't do it justice actually... but here's a taste.

(http://i.imgur.com/DakPWEu.png)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Scold on May 04, 2014, 04:08:47 PM
Wow, that's really cool.

I'll definitely get into this when I can buy some form of account (either legitimately or on the secondary market) that lets me skip the grind, and also script NPCs and whatnot rather than just build.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on May 05, 2014, 08:59:04 AM
It is really hard for me to accept that everyone who built something that is in this video (https://www.youtube.com/watch?v=P2dI8wy0W_8) has the same tools I have.

I was told by people on my server that the smooth tool change from alpha to beta really changed the way players can make stuff. If you don't have a template board that includes all the shit from alpha, you will never be able to make any of that stuff.


You're joking, right? This got very clownshoes very quickly.

The new smooth tool is overall better than the older one but the older one had more levels of smoothing so there were some effects that you could accomplish with it that are no longer possible. They have said they are still working on the tools to make them stronger/more easy to use .


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on May 05, 2014, 10:11:12 AM
The problem with the pre-change templates is that some of that stuff will be worth a lot of money on the player market. It's like pre-patch items in Ultima Online (http://www.raphkoster.com/2010/11/24/how-uo-rares-were-born/) ("Emergent behaviour"  :why_so_serious: ). Even though I loved all of it at the time, things like this (https://www.youtube.com/watch?v=KymNu0ym-0Y) don't fly anymore in MMORPGs and for good reasons. While it's bad enough that only some people will have it, I hope they won't be marketable.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on May 05, 2014, 12:10:47 PM
I grabbed a couple different copies of the voxel templates from alpha. I'd be thrilled to share them with anyone who wants, we just gotta work out a time to get together since fixing permissions so you can share without risk of someone stealing everything seems to be low on their priorities list.

I'm currently a bit hard to catch so let me know here if anyone wants to get them. I'm only in game an hour every other day or so as I'm currently sucked in to Diablo 3 V2.0 Finally Done Right for all my gaming time! LOL

Oh, and best time for me is around 10 or 11 PM EDT (GMT-5?).



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on May 07, 2014, 07:09:30 AM
Based on the very broad hints in their twitter feed they will be adding static water today.  So if you built on the coast you will have an actual ocean to view.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on May 07, 2014, 07:49:11 AM
Based on the very broad hints in their twitter feed they will be adding static water today.  So if you built on the coast you will have an actual ocean to view.

I'm not holding my breath. Both my plots are designed to fully take in an ocean view, but I doubt they can just drop in oceans without many many other things going apeshit. It will get in there, but I am not logging in until things are stable (i.e., after the multiple hotfixes and possible rollbacks).

That said, I am fairly excited to see what it will look like. I am assuming the same look and function as PS2 water on the coasts so nothing special, but it will add to the environment and feel of the game. My lighthouse will actually fit the spot I have it in. Unfortunately this will negate the easy mining nodes on the vast sandy wastelands on the borders.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 07, 2014, 09:47:04 AM
My newest build was also on what I assumed would be a lake coastline, but I am infinitely more interested in them fixing the graphical glitch they patched live last week than in having water to splash in. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 07, 2014, 12:38:23 PM
Patch notes



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on May 07, 2014, 01:37:12 PM
So you can't build with water yet, but can you build on?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 07, 2014, 01:40:46 PM
Right now would probably be building below water, but the only real way to know is to find out when the patch is done. They say there's no swimming yet, and I doubt you can just walk on the surface (/Jesus) so probably you could have a claim extending out of the water. Still no idea until we can see and test it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on May 07, 2014, 01:54:42 PM
Right now would probably be building below water, but the only real way to know is to find out when the patch is done. They say there's no swimming yet, and I doubt you can just walk on the surface (/Jesus) so probably you could have a claim extending out of the water. Still no idea until we can see and test it.

Water is now a surface so you can walk on it.

  • Interacting with the oceans right now means you're simply walking on top of it. Let's just pretend everyone has Boots of Water Walking, okay?

I have a claim that I believe already juts out into the new water... be nice if I can build a dock and a boat or something. I am kinda sad I didn't claim something in the dead parts of the borders that are now probably completely underwater. That would be cool to build underwater ruins.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on May 07, 2014, 04:32:02 PM
looks like if you dig down far enough you will hit water now.  It won't rise up a well shaft or anything but you can now build flooded tunnels and stuff if you can set the bottom of your claim deep enough.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on May 07, 2014, 06:47:39 PM
(http://i.imgur.com/Z9W4qcY.jpg)
(picked the right spot for my lighthouse thankfully - 3/4 surrounded by glorious waves)

Looks fantastic. I didn't expect the waves to be as big as they are, but it works. Waves don't break on the shoreline yet, but this is a really nice first offering.

Servers are down for a hotifx though... not surprised.  :oh_i_see:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on May 08, 2014, 08:32:19 AM
So you can't build with water yet, but can you build on?


Yes you can. One thing though if something is below the water line you cannot use the smooth tool on it from what I can see probably some interaction between the water and smooth shapers but otherwise it works nicely.

For the following pyramid two of the four claims that make it up were mostly water that I built up a bit to put the pyramid. Also inside the pyramid given it is built "over" the water I can now make pools/bath areas that have water in them. If I can't bring water to my building then I will bring the building to the water hehhee.

(http://i.imgur.com/I0IpsSj.jpg) (http://imgur.com/I0IpsSj)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on May 08, 2014, 08:33:39 AM
And yes I have to hit my one corner of my pyramid with the smoother tool a bit I have no idea why but always one of the four corners will get that saw tooth effect when the other three are perfect oh wells. Probably not going to get to nitpicky with this build as its going to get eaten when I go on vacation in a couple weeks anyway but wanted to test some stuff with water claims.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on May 08, 2014, 08:45:32 AM
(http://i.imgur.com/CaT1I5K.jpg) (http://imgur.com/CaT1I5K)


One last pic of my new claim from a different angle it shows some of the different water shader effects a bit better than my last. You can see out in the deeper water the wave effects get pretty big but past my breakers and into my moat area it is a nice gentle wave action.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on May 25, 2014, 08:03:41 AM
Here's a video that shows how to make a buffer of micro voxels that will keep the floor from deforming when you place an object built of micro voxels on it.  I imagine the creative will find other uses for it.

http://youtu.be/ttLL9DI2y1A


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 30, 2014, 08:09:55 AM
Even more new wizardy...

Emotes with moods?? (https://www.youtube.com/watch?v=BoEeK2J0Q8A)!? How did I not know about this?

Quarter Voxels (https://www.youtube.com/watch?v=mKEV0qOvA0A)?

Wizardy of "putty voxels" from the Livestream too?

This game seriously scares me, and I am working on making a vorpral black hole of lag and video crashes.

Also pushing limits by maybe exploiting?



Decided to edit in a recent image of my claim (snowman is still there Signe).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on May 30, 2014, 08:38:00 AM
This is now on Steam, by the way.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on May 30, 2014, 04:53:12 PM
Any word on the actual mmo since the original announcement?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 30, 2014, 05:56:31 PM
This week was the close of poll for "race in EQnext Workshop", it was Dark Elves vs Dwarves.. Probably they had some stuff with this considered already, and wanted to know how to send the art team. They are saying this will be collaborative and it was in the Landmark Live this week (wed) that they announced Dark Elves won.

Also on the Twitch Wed was new smooth tool announced (not the alpha one, but a second one along with the broken one there is now) will released with next weeks patch. They didn't patch this week, and announced caves won't require a wipe either (WOOT build).

Stranger things happening with Steam (pay to beta F2p +forum and steam bugs/tech issues hilarity--I consider their previously decent forums to be grade D atm) and them maybe making more sell-able content does not make me all that encouraged. I like playing around with the tools though, and making shiny glowing furnishings or buildings (and crappy statues).




Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on June 14, 2014, 01:25:16 PM
Caves are in. And there are treasure chests in it that can drop some unique, rare items. Like this belt of "gliding", which seems to be lots of fun. (https://www.youtube.com/watch?v=m-LfuSk0grc)

Patch notes are huge. (https://forums.station.sony.com/landmark/index.php?threads/update-notes-06-09-2014.40431/) Lots of stuff in it, including swimming.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on June 14, 2014, 02:43:13 PM
They're not kidding amount the amount of ore in caves. One copper vein (my stuff's in a T1 area) yielded like 2500 copper, in a cave.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on June 14, 2014, 04:27:51 PM
Can we craft a lantern or fixed-distance camera yet?

Seriously, how can they not have changed the camera or at least given an option?  It's horrible.  I don't want to play the game simply because of it.  (Well, and the near-impossible to see in caves.  It's a game.  Humor me by not making me go blind.)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on June 14, 2014, 04:46:00 PM
Can we craft a lantern or fixed-distance camera yet?

Seriously, how can they not have changed the camera or at least given an option?  It's horrible.  I don't want to play the game simply because of it.  (Well, and the near-impossible to see in caves.  It's a game.  Humor me by not making me go blind.)

Me, too.  I haven't played in ages because of this sort of thing and I do like the game.  I probably wouldn't have donated money but I thought it was for this AND EQN.  I think I was mistaken although I'm not absolutely sure.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on June 15, 2014, 09:50:53 AM
most of the chests give light stones, they are good for one hour of light.  Send me an in game email and I can send you a couple.  Most chests drop 5 so once you find a couple chests you should be fine.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on June 15, 2014, 09:58:47 AM
You can also craft half hour light potions, among other things now.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on June 15, 2014, 10:05:50 AM
Do these lightstones somehow work any better than the ones you (used to be able to?) craft? They were struggling with some sort of Vision vs Reality vs Practicality foolishness that made them completely useless before. My impression was they had a complete mismatch between two systems, where light radius as calculated as distance from your head (why not mid-body hand area or feet where you are looking even?) but the client renderer was basing it on distance from camera pov or something.

And if the new one DO work, do the crafted ones now work and can you still craft them? And if not, why the hell not?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on June 15, 2014, 10:10:20 AM
Do these lightstones somehow work any better than the ones you (used to be able to?) craft? They were struggling with some sort of Vision vs Reality vs Practicality foolishness that made them completely useless before. My impression was they had a complete mismatch between two systems, where light radius as calculated as distance from your head (why not mid-body hand area or feet where you are looking even?) but the client renderer was basing it on distance from camera pov or something.

And if the new one DO work, do the crafted ones now work and can you still craft them? And if not, why the hell not?

They have more illumination than they used to, they all have the same illumination, however the potions last 30 minutes, the light stones last an hour, and the greater light stones last an hour but do not get consumed and are recast-able. The weird, in front of the head, projection is still an issue but they have said they plan on changing it. However, it is low on their priority list at this time compared to what they still have left to accomplish. So far I believe them when they say they are going make adjustments to it in the future.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on June 16, 2014, 04:01:45 PM
I have not recrafted the wearable light stone but the consumable ones and the potions seem very nice for light throwing capability. I got like 5 of the one hour duration ones from a chest and they throw plenty of light to make caving much nicer.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: KallDrexx on June 16, 2014, 05:24:25 PM
Any word on the actual mmo since the original announcement?

I haven't heard anything.

I think that Landmark is a good enough hype success on its own for now that they are able to not pre-hype the MMO for a while.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on June 16, 2014, 10:13:57 PM
I think SOE Live is the next best time for actual EQN info. For now it's just Landmark, granted a good amount of Landmark stuff is also going to be EQN stuff.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on June 22, 2014, 06:27:56 AM
Any word on the actual mmo since the original announcement?

The best source of info is probably their YouTube channel https://www.youtube.com/user/EverQuestNext/videos

For example, they reveal here that players in EQ Next will be able to own claims in a similar way to Landmark, but only in certain designated areas and only to build things that fit in with EQ lore:  https://www.youtube.com/watch?v=iMYGpavmGcE


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on June 27, 2014, 03:53:46 PM
(http://i.imgur.com/oSEN7Wt.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on July 03, 2014, 12:04:02 AM
(http://i.imgur.com/fS2sJyJ.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on July 03, 2014, 10:17:50 AM
Do all caves have chests in them?  I've fully scouted several and found naught but a few minerals.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on July 03, 2014, 02:23:03 PM
They are random spawns, not every cave has one and they don't seem to respawn on a set schedule.  Most of the ones I've found have been in caves I dug down to.  Anything with a surface entrance has probably been picked over pretty well.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on July 03, 2014, 02:57:56 PM
How would one know to find a buried cave?  Are they that common, pure luck, or will one of the tool spot clusters of minerals that indicate one?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on July 03, 2014, 04:39:06 PM
Your mileage may vary but you definitely have a better chance getting chests from pockets than from surface ones (unless you do a surface cave right after downtime or at a lucky random respawn time) like Tmon suggests.

Easiest way is with the new ore/sounder detectors. They will reveal ore or gems within 200m of you, and you can use this from the surface or inside a cave to determine the likely location of another underground "pocket" cave.

Hit detector, pulverize for about 150m, rinse, repeat. I followed pocket caves for about an hour recently, and found 2 chests.

Don't get too excited for chests though, seems the rare (ie decent) loot will require 100-200 to even get 1 decent drop. Things I've gotten from chests: A wooden table, A conch shell, An Open speckled shell, a single potion, an Adventurer's grappling hook (NOT the rare "Delver's" that is chest only), A Ring of Brawn, An Anklet of Bounding, lightstones (stacks of x5 usually, once though got a single 1), Greater Lightstone. I've probably opened 30 chests so far.
 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on July 03, 2014, 06:09:26 PM
More on caves. (https://www.youtube.com/watch?v=WANitzvx6-A)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on July 04, 2014, 04:40:28 AM
(http://i.imgur.com/LIu9bqh.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Shannow on July 15, 2014, 07:22:48 PM
Got my beta invite.  How hard is this on pc ability.  Need a good one to run or could load on my semi decent laptop


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on July 15, 2014, 08:22:10 PM
It's not optimized (I hope), so you'll need to turn down some settings.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on July 16, 2014, 11:34:34 AM
Current recommended specs are 64 bit, 4GB of RAM, Quad core or better processor and at least a 1GB video card (nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher). Don't know if your laptop meets these, but I was able to play on a dual core hyperthreaded mobo with everything else just meeting the minimums.. I'd say as long as the laptop isn't using a integrated GPU that it'll work but possibly at very weak FPS numbers.

I can be of help if you're having issues with this game, and I'd say that even if you have an uber machine you still might have issues with this game. There are numerous tweaks that may not be immediately apparant, and I'm probably the only one still in game the most (so if you want an in game hand look for Laozee).

Patching will begin in about 20 minutes also, so I don't know if you'll be in game or able to test for approx 2-3 hours.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Shannow on July 18, 2014, 10:18:04 AM
Everyone on the same server?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on July 18, 2014, 12:02:51 PM
You can switch at will.  Several are on Rebellion and... Serenity?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on July 21, 2014, 02:36:27 PM
Came back from vacation to find you can build with water now.  And by build I mean just that, it behaves like any other building material except you can swim in it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Stormwaltz on July 27, 2014, 01:51:04 PM
So this is a thing on Steam right now...

(http://i.imgur.com/bXwoHCN.jpg)

$100 marked down to $34? Sure.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: angry.bob on July 27, 2014, 01:56:26 PM
So are they working on the actual EQ Next game or are they pouring time and energy into this garish crap? Other than some brief avatar footage from 1+ year ago I can't find any sort of footage of the game. All their videos on YouTube seem to be fat people sitting around bullshitting, which is never good.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on July 27, 2014, 02:12:17 PM
Yeah, i'm starting to get worried about the real game.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on July 27, 2014, 03:58:52 PM
That's sort of why I haven't logged in for ages.  I actually thought when I contributed to the game that I would also be contributing to EQN.  Then all the name changing stuff started happening and no one was talking about EQN and I sort felt disappointed.  Not that building stuff isn't fun, but I kind of wanted the game to go along with it.  I'm not even sure I would have given them any money had I understood everything.  My fault.  I blame me.  :(


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on July 27, 2014, 04:19:52 PM
That's sort of why I haven't logged in for ages.  I actually thought when I contributed to the game that I would also be contributing to EQN.  Then all the name changing stuff started happening and no one was talking about EQN and I sort felt disappointed.  Not that building stuff isn't fun, but I kind of wanted the game to go along with it.  I'm not even sure I would have given them any money had I understood everything.  My fault.  I blame me.  :(

That's how they marketed Landmark and still do to an extent. This is what the official EQN site says today:

(http://i.imgur.com/Q40VaWh.png)

https://www.everquestnext.com/home

So not your fault!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on July 28, 2014, 05:04:22 AM
They are in fact still working on this evolving into Everquest Next, but yes after the name change to just "Landmark" it's definitely less clear what their focus actually is. Lately I've been thinking they aren't focusing on Next or even Landmark as much as N1Z1 (zombies) and are using Landmark solely as a cash grab. They barely fix anything, their communication has basically become repetitive false promises and hawking of SOE live, and in the past 3 months they've redone their "blueprint" of upcoming things more times than I can count.

The cash grab stuff has become particularly disturbing, because first they included Steam purchasable (before the sale) and changed the keyboard layout everyone was familiar with because it conflicted with the Steam Overlay. Then they focused on Player Studio and players selling in game creations so SOE could get their 60% share of sales. They've been constantly adding cash shop "content" but barely any actual free things, culminating last week with "starter packs" that allow a head start of top level tools which will allow a huge advantage over a regular "Settler/Founder/Trailblazer" because they already have a (non-upgradable) pick and axe on the first day of Open Beta and eventually release.

The new steam sale is just the icing on the cake. This has made the true diehards and purchasers extremely upset, and this is definitely impacting the community, with what I'd call more animosity for the devs than goodwill.

There still is no combat, targetting or mobs, but they managed to put caves, oceans and voxel buildable water... Other than those everything is the same except for game performance. The game has been steadily mired down in fps hell, the game doesn't actually run on more than a single core, and the bugs have gotten significanly more game breaking. The fps loss and crashes are getting WORSE. There was a spawn issue that wasn't acknowledged for two weeks, which now has necessitated daily server bounces to ensure that things actually spawn again.

They have added "Racial Workshops" which are something they've been encouraging players to design things based around their existing EQ Next style guides and art team assets. The first "workshop" was for the Dark Elves, and the second was for Kerran. They had votes before each race was selected, and both times the poll loser was Dwarves.

The Dark Elf workshop included a new "museum island competition" where people created Dark Elf structures, furnishings and decoration, that will eventually have their own server in a town like setup, that they intend to use to highlight how Landmark assets will be used in EQN (or for their art team). The images of a Dark Elf statue I was making for this competition were the images I dropped into the last page.

I seriously have numerous doubts on what this game will deliver, and the EQ Next stuff that most players are waiting for will probably all arrive after SOE Live in Las Vegas in mid-August.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on July 28, 2014, 05:23:26 AM
Wow, this is all very depressing. Especially considering what a good job they did in the first couple of months both communication and content-wise.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: KallDrexx on July 28, 2014, 06:37:58 AM
I'm confused at the animosity.

My impression from the start was that Landmark was never meant to be more of a game than it currently is, a game where you build shit in voxel land to adequately test and prove the voxel engine can work for an MMO.  I only started hearing rumors of mobs and stuff after it started blowing up with hype after it was released.  The game with mobs, targeting, objectives?  That's supposed to be Everquest Next.  The fact that there are performance issues is probably a reason we haven't heard much about it, and making a game go from single threaded to multi-threaded is no easy feat (although, SOE should know they should be making use of multiple threads after EQ2).  I wouldn't be surprised though if backend performance is being worked on much more than frontend performance, because that's really what's going to be crucial once you start adding AI, quests, combat, etc..

Also, this is SOE we are talking about.  They don't have one global team that works on everything, so N1Z1 is most certainly a different team than EQL/EQN. 

About the monetizing, what company isn't going to go "oh shit we should really monetize this" with how much early access money is driving into other places. 

Anyways, not to be an SOE defender but it's only been a year since EQN was released and yet everyone who was paying attention could clearly tell that the game had only at most 6 months of actual development (non-prototyping) work done on it so the chances of it being alpha in 2014, or even mid-2015 are slim to none. 

Also, SOE live is august 14th, so I'm sure they'll give some kind of progress update then.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on July 28, 2014, 07:12:53 AM
the game doesn't actually run on more than a single core,

Y'know, the rest of it was exactly what I expected from day one so I'm not surprised in the least.  This, however.  Wtf? Why do so many programs continue to be developed for single core/ processing threads but then bloat the shit out of them. Agh.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on July 28, 2014, 07:30:44 AM
For what it's worth, H1Z1 looks like total garbage so far. Not sure who and how many are working on it, or why.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on July 28, 2014, 07:33:33 AM
I'm confused at the animosity.

My impression from the start was that Landmark was never meant to be more of a game than it currently is, a game where you build shit in voxel land to adequately test and prove the voxel engine can work for an MMO.  I only started hearing rumors of mobs and stuff after it started blowing up with hype after it was released.  The game with mobs, targeting, objectives?  That's supposed to be Everquest Next.  The fact that there are performance issues is probably a reason we haven't heard much about it, and making a game go from single threaded to multi-threaded is no easy feat (although, SOE should know they should be making use of multiple threads after EQ2).  I wouldn't be surprised though if backend performance is being worked on much more than frontend performance, because that's really what's going to be crucial once you start adding AI, quests, combat, etc..

Also, this is SOE we are talking about.  They don't have one global team that works on everything, so N1Z1 is most certainly a different team than EQL/EQN.  

About the monetizing, what company isn't going to go "oh shit we should really monetize this" with how much early access money is driving into other places.  

Anyways, not to be an SOE defender but it's only been a year since EQN was released and yet everyone who was paying attention could clearly tell that the game had only at most 6 months of actual development (non-prototyping) work done on it so the chances of it being alpha in 2014, or even mid-2015 are slim to none.  

Also, SOE live is august 14th, so I'm sure they'll give some kind of progress update then.


Actually when Landmark first began it was "Everquest Next Landmark". Their original intention was for the building game and EQ Next development to work together as a single game and it was only after the name change and separation of the two that the EQN things became nearly non-existant. EQN is now what I consider a bait and switch for Landmark now, and even if they have tons of work for that game done already, if it's engine is based around Landmark, then it will be in serious trouble.

I submit bug reports, and am trying to get improvements for the good of the game, but things bug reported the first week of Closed Beta start (by me and others, even on forums) are still in game. Their known issues list is a joke, not listing any of the actual issues, and they aren't even coming close to eliminating things, they just get progressively worse. They keep promising "action" elements for the people who wanted EQ Next, or are trying Landmark because of it, and instead keep focusing on cash grab or superfluous additions instead of the much needed bug squashing, optimizations and additional gameplay that the players are clamoring for.

I once compared the devs to amatuer hour, and was railed for it, but honestly YES It's amatuer hour. Them not fixing things in a timely manner, and then the decisions all leaning toward cash grabs, culminating in this insult to early adopters is not the kind of marketing or beta that will do either game any good in the long run.

The main issue with the sale is they sold Founder and Trailblazer packs to people in Alpha expecting EQ Next, and not just Landmark. These also were supposed to be offering exclusive perks like the head start (extra 3 days before open beta), the titles, and even names in the "credits". All of this was sold at extremely high prices, and exclusivity as a selling point, and now they are still selling these to people and even reduced them to 66% off. Some people just bought these packs last week.. Some people bought in "early" and had the benefit of being in game longer, but the "exclusives" they were sold on are now trivialized and available at a fraction of the cost.

Since I got a key for access here on F13, these costs aren't what are impacting me and adding to my animosity, it's how badly the actual beta is going that is. I was playing at the same FPS on my old video card as I have now on a new one with double the RAM. Their tech forums are a joke, and I've been helping more people on the forum with game issues than the actual SOE staff. They have no sticky threads with suggested fixes, technical walkthroughs or advice, and don't even require people to post specs when asking for tech help (which should be standard operating procedure for ANY beta). The communication becoming less and their overall attitude towards testers is where I've started to build animosity, and I totally understand why people paying for the privilege of being dupes are upset.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on July 28, 2014, 07:45:14 AM
The main issue with the sale is they sold Founder and Trailblazer packs to people in Alpha expecting EQ Next, and not just Landmark.

Wait, *please be aware that* I agree with everything else you said, but for fairness this is just not true. I am not saying their marketing campaign wasn't confusing if you just skimmed over it. Hell, even Signe got confused. But they never said when EQN was going to be developed/released, and never lied about what you were paying for with the Landmark founders packs.

Which is why it is a terrible shitty move to sell those underpriced now. I would assume they are desperate for cash and most importantly players (because dead towns kill games) if they decided to go such an unpopular route.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Numtini on July 28, 2014, 08:16:54 AM
No, it was definitely clear we were only getting Landmark. I expected a bit more EQ to be in it, but it was never about the real game, which I'm sort of guessing has been abandoned.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Khaldun on July 28, 2014, 08:25:50 AM
I'm finding it interesting now that I'm actually fiddling around with it, but really it's only interesting for itself and of itself if it's moving forward in several key respects. And it sounds as if it's not moving forward. I remember feeling skeptical that SOE would follow through both financially and conceptually. The conceptual part is actually harder I suspect because it really takes abandoning some development precepts that are practically written into the DNA of big corporate-led game design. Whether they just add mobs to Landmark and make it "Reskinned Minecraft" or they're serious about making this the test bed for a full-blown MMO that has a totally user-alterable environment, they will have to accept a radically different understanding of the relationship between players and live development. I just don't believe they can until I see otherwise.

It's running well on my new machine but on my daughter's a-bit-above-minimal-spec, it's unusable.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Numtini on July 28, 2014, 08:29:03 AM
It's impossible to imagine it working on any current hardware if you added a bunch of mobs and various spell effects.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on July 28, 2014, 09:27:39 AM
I still log in and play around with it and don't consider the $20 I spent on it a bad bargain but I can see how someone who wanted more than what this game seems to be turning into can be feel like they are victims of a bait and switch.  This used to be one of the rare games where I eagerly awaited every weekly update, but that has faded away as the content of the updates has become more or less meaningless to me.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Scold on July 28, 2014, 10:08:40 AM
Hell, I'll pay 6 bucks on the hope that one day I can script my own NPCs and quests with it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on July 28, 2014, 04:54:17 PM
While it's its own game, I've also looked at Landmark as a really, really, really early alpha of Next, specifically in the content department.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on July 29, 2014, 11:24:34 AM
It probably does not help that they are holding a lot of things for SOE live for the last month so progress seems to have slowed a bit. I am guessing we will at very least see pvp combat at soe live and probably some basic NPC's as well to fight. I am not upset by the sales I paid my money and I have had months to mess around with it already. They billed it as alpha and thats what we got. I fully expected as beta progressed them letting waves of people in to really hammer away at it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on July 29, 2014, 01:07:56 PM
Yeah lets have lots of people hammer away at an un-optimized game and alienate our long term testers at the same time...

Their forums are a complete disaster atm, and this type of stress testing is something that shouldn't happen until well after the first optimization pass. There are hundreds of people posting about Fps issues, and even more issues on the Steam forums that aren't being addressed at all.

Also, TSR LOLs (https://forums.station.sony.com/landmark/index.php?threads/landmark-launch-error.44964/)



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Miasma on August 02, 2014, 08:33:49 PM
20,000 keys available for landmark at mmorpg. (http://www.mmorpg.com/giveaways.cfm/offer/552/Landmark-Beta-Access-Keys.html)  That link is only one shade away from NSFW at this point with the very sad background advertisment for some lingerie based mmo running at the moment.

Edit: I mean come on:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Khaldun on August 06, 2014, 07:48:13 PM
So, as a latecomer who has been reading about but not using it...here's the #1 surprise for me: they've built a very high-end graphics capability and used to make environments that are oddly homogenous and dull. The player stuff is amazing, but the variation in landscapes from one island to the next is strikingly little. Unless I'm missing the one gosh-wow that's amazing island. I haven't seen a single thing that has taken my breath away or even the equivalent of a "Ok, that's weird" that you can get with procedural generation.

The whole thing feels...stillborn somehow. A worthy idea, it's neat that a big player tried to get on board, but...it feels like they didn't really get it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on August 06, 2014, 09:11:43 PM
They aren't even close to done. They haven't even implemented a fraction of their plans for island layering yet. Once they get all of that stuff in, if the islands are still homogenous, I will raise hell. Until then, I am waiting to formulate an opinion.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Count Nerfedalot on August 06, 2014, 11:25:42 PM
It's also somewhat true that they don't get it (yet?).  Plus they are handcuffed by the constraints of their business model in a lot of ways.  And as far as terrain, they can't just let the algorithms go unchecked because the results are basically permanent (at launch), not disposable like minecraft.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Khaldun on August 07, 2014, 10:46:20 AM
Right, but that seems part of not getting it, really. Building a world that allows for high degrees of variance in terms of what people build and then building environments that are as dull-looking and samey even early on as these are seems kind of weird. But even deeper, trying to imitate Minecraft even a bit and not baking some kind of procedural generation into what you're doing right down at the core of it all, from the earliest builds, is also missing the point somewhat.

I would say that if they don't get the lead out and get past implementing a fraction of their plans, this isn't going to be anything but a footnote.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on August 07, 2014, 11:07:23 AM
But probably a footnote that makes a fair amount of money while they use it to test features for other games.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on August 07, 2014, 12:52:07 PM
Really meaty patch coming right now. Glass as a building material.. Guilds finally.. Bunch of new props including foods and spotlights.. Couple of extra textures.. Upkeep now max at 15 days.. Really wish was more optimization and the promised multi-threading, but obviously they can't seem to make that shiite work.

Full patch notes:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on August 07, 2014, 07:11:14 PM
What IS voxel vision?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on August 07, 2014, 07:34:28 PM
It's something they needed for their player studio crap, where you can sell templates of things created in game. The issue was that with sharing, and group builds that some people might not have ownership of the creation. The Voxel vision allows to see who is actually the builder and therefore owner of the voxels. It's also a requirement that things listed have ownership, but also have tax documentation.

So, basically it's stuff for their moneyhats approach, to show who built what, that is bad for community building.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on August 14, 2014, 05:11:30 PM
SOE Live's starting tonight, but all the EQNext and Landmark panels are tommorrow and Saturday.

Here's the Schedule (https://forums.station.sony.com/everquestnext/index.php?threads/your-ultimate-soe-live-guide-eqn-landmark-highlights.463/).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on August 14, 2014, 09:02:54 PM
Guilds have been in game now a week too, and similarly to Pirates of the Burning Sea I threw my friends list in game into a guild.. If anyone wants to join send me a /friend add Laozee if not already. Currently total in guild=37..  Number of f13 people=2 (hopefully more soon).

The new spotlights and ice/glass textures have allowed for a bunch of cool lighting effects (https://forums.station.sony.com/landmark/index.php?threads/laozee-begins-casting-a-spell.45960/) and the new sign for my casino looks magnificent.

(http://i.imgur.com/S6KyeHm.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on August 15, 2014, 08:46:23 AM
Is there any guild functionality beyond a glorified friends list?  For instance, I see messages in game saying to ask officers if you have questions or need to get someone invited, but I haven't figured out how to actually identify officers. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on August 15, 2014, 11:02:55 AM
The guild panel is on the N key, Tmon, and from the list on the page there can see who is officer by the crown next to their names.

The twitch stream of the Landmark panel from SOE live is starting in a minute or two, on http://twitch.tv/soe.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on August 15, 2014, 12:11:13 PM
During the Landmark keynote at SOE live they announced that the August 27th patch will add PVP and weapons.   I don't think they've given any details beyond that.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on August 15, 2014, 07:13:21 PM
The work of building EQN is taking place within Landmark, according to the presentation at SOE Live. A lot of the systems being introduced and tested in Landmark will be used in EQN, and some of the best player creations will be imported to EQN.

As an example, they highlighted a competition in Landmark to build dark elf structures. Players were given a style guide and concept art setting out SOE's vision of what dark elf architecture should look like, and asked to get build things. The best creations were picked as winners.

The presentation showed a number of those winning creations bought together by SOE to create a dark elf town. For example, one player in landmark created a tower, while another created a sort of glowy crystal statue thing. Both those structures featured in the dark elf town created by SOE. I don't think this was necessarily a specific town that will be included in EQN when it goes live, but it was an illustration of the approach they are using.

Then, the presentation showed some dark elf NPCs placed in the town. The idea is that the dark elf character models, weapons and armour designed by SOE fit in with the architecture created by Landmark players, because Landmark players have been following the design docs.

The link to the presentation (which includes a lot of other stuff too) is here, although I think the link might change when SOE edit the footage: http://www.twitch.tv/soe/b/558411156


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Maven on August 15, 2014, 09:01:42 PM
Did they compensate the creators with anything besides 'promotion'? It sounds like SOE's getting the best end of the deal.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on August 16, 2014, 01:30:29 AM
Combat, PvP, battlefields and landmines coming in two weeks? Wow I am curious and worried at the same time. Also, I'm under the impression they are adding PvP but not PvE yet.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on August 16, 2014, 10:25:28 AM
I didn't watch the panel but according to the email they sent out the following will be coming in the near future.  I assume pvp will be in battlefields and not open world.

Player vs Player Combat + Battlefields!
Damage and Death!
Landmines, Monsters and Loot!
Teleporters, Flingers and Moving Platforms!


You can watch the replay here https://www.youtube.com/channel/UCE1KffI-n1RVN4iOTNEMMaA


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on August 16, 2014, 11:34:54 AM
Did they compensate the creators with anything besides 'promotion'? It sounds like SOE's getting the best end of the deal.

Don't think so, but they've always been open about what they're doing.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on August 16, 2014, 03:34:08 PM
The winners of the Dark Elf contest got a code for an iron portcullis prop.   It allows you to add a working portcullis to your builds.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on August 16, 2014, 06:48:51 PM
Did they compensate the creators with anything besides 'promotion'? It sounds like SOE's getting the best end of the deal.

That's been the whole point all along :-)

Watched most of the panel. It's good they're talking about Next again. I'm curious. Won't reup Landmark anytime soon, but more due to lack of time than interest. I'm sure they've leveled out some of the daily check in shit that chased me away months ago.

I won't predict whether Next/Landmark will be the next big thing. I actually think MMOs as a thing have run their course. If there's a future of games with the level of depth or breadth of the earlier titles, it'll be in the model SOE is trying: made by players for players on a platform funded by both.

But only if they're successful.

I don't know if they will be. But I think this is probably one of the most important experiments happening in gaming these days.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on August 19, 2014, 04:19:02 PM
I am curious how well the PVP stuff in landmark will be seen. Basically you can make your own battle grounds that your insane brains can think up to fight people over. Once the fight is over and winner is announced any damage done just auto heals and ready for the next one.

It is nice to see that if you are making a sandbox game that you give people some fun toys to play with in the sand box. This is old school lego type stuff build some crazy thing and then get some friends together to break it.

Also while the two button combat sounds simple if eventually they work it like the combo system DCUO uses you can wind up with an amazing amount of stuff you can do with just those two buttons and given the more limited amounts of powers it allows them to potentially crap out a ton of weapons/power sets constantly good way to test concepts and ideas of powers for eq next in a tightly focused way.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on August 20, 2014, 03:12:52 PM
Combat footage! (https://www.youtube.com/watch?v=DsVpgPA8xj8) (Around 2:00 minutes)

EDIT: The PvP combat part starts around minute 5:00.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on August 21, 2014, 07:08:54 AM
Yeh, so combat will go live next week, along with death. Falling death is supposed to go live, along with the Pvp battlefield system. The only fighting initially will be consensual PvP, which will be set up with a "game table" on people's claims. No mobs or AI, yet, and probably not for a couple of weeks. Also coming are mover type platforms, teleporters and spring loaded "flingers" that throw people from one spot to another..

Also, next week we're each getting two additional attached claims, making the build-able plots 2 main and 5 attaches...

This with the 15 days upkeep and combat gonna make any of you come back? If you want into my guild, let me know.. So far, from F13 are Morat, Pennilenko and Tmon, but if you guys want a big group to test combat with then you'll have that with me and my gang.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on August 21, 2014, 08:37:58 AM
I'll want in if I ever log in again.  Falling damage is a huge turn-off though, and I don't give a shit about PvP.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on August 21, 2014, 09:39:36 AM
I won't ever be back in, and would sell off my account if I'd had the forethought to not link it to my SOE account.

The supposed purpose was to use this as a funnel for content that would be used in EQ Next, not a paid alpha of the EQ Next engine with microtransactions, limited buildability, maintenance, PVP and monsters to worry about.

This should be Minecraft creative mode and they're turning it in to hardcore survival mode instead.  Way to know your audience.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on August 21, 2014, 09:57:15 AM
I am 100% with Merusk on this, except I would be mildly interested in returning if I didn't need to worry about upkeep. I left when they launched it was 5 days, but:

This with the 15 days upkeep and combat gonna make any of you come back?

What is the upkeep cost these days and how long does it take to gather whatever the cost is? And is there a way to pay real $ instead of X hours gathering Y resources*? 15 days might be something I could do if it meant I could keep a claim upon which I could play Minecraft creative mode.

* Not that I'm paying that anytime before it's considered done, just curious their philosophy.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on August 21, 2014, 10:46:08 AM
Falling damage would be okay if this were EQ Next.  For Landmark, however, it'll just be a pain in the butt.  It's a gathering/building game.  PvP?  I still don't get the why and what-for concerning this.  I am more and more sorry that I contributed money for Landmark.  I really did thing it was for both Landmark and EQN.  I don't know what sort of thing they're trying to make anymore.  It's confusing. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on August 21, 2014, 10:46:17 AM
Upkeep is 300 copper per day per plot.  It takes about 15 minutes to harvest enough copper to fully pay my 'rent' for two plots for 15 days.  If you don't want to dig you can buy bundles of copper for station cash.  You get 10k copper for 99 soe coins and 50k for 499.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on August 21, 2014, 11:48:45 AM
People constantly forget the fact that they have said that they want landmark to be more than just a building sandbox. All the way back to the first interviews and videos they have been discussing combat, pvp, monsters, adventure item crafting. Their plan has always been to have much more than digging and building. They have been pretty repetitive about telling people about adding health and falling damage.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on August 21, 2014, 11:56:22 AM
Doesn't make it not dumb.  They are already making a whole extra game just for those things.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on August 21, 2014, 12:06:57 PM
Can't speak for anyone else, but for me, I knew all that was coming and therefore don't begrudge SOE for it. Even back in April when I left it wasn't a ragequit. It was that they deployed the portions of the game I knew were coming and they weren't what I was interested in then.

Similar with Minecraft for me. It was interesting when it first got into public alpha, but I only really got into it once I could deploy my own creative mode server. SOE is basically launching Minecraft in a way any large company would: just enough tools in a controlled environment they own, in a rush to squeeze money in every possible way for the shareholders. Very much NOT some free open source like emergent engine built by the love of a geek.  :grin:

I'm not there for the PvP and do remember thinking fall damage in this engine and using grappling hook travel would feel like a pita. Watching the EQ Next videos makes me realize I'm not even interested in that portion much either.

But all that aside, upkeep sounds cheap enough I might give it a shot again once Divinity runs its course.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on August 21, 2014, 12:15:02 PM
They can discuss plans all they want.  I just don't like falling damage.  In any game.  It's more fun if you can take that shortcut and jump off the building or cliff without dying.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Malakili on August 21, 2014, 12:38:08 PM
They can discuss plans all they want.  I just don't like falling damage.  In any game.  It's more fun if you can take that shortcut and jump off the building or cliff without dying.

But without falling damage the Z axis is not meaningful.  :why_so_serious:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on August 21, 2014, 12:42:17 PM
I think there should be a way to turn off falling damage on your plot - like a builder mode.

What's really kept me from logging in is harvesting. I want to build. Having to spend half an hour or an hour of my precious game time digging a fucking hole just so I can spend an hour or two a day to build is really tiring. Harvesting is not fun. And no, I do not want to pay actual money to circumvent that. I may log back in when PVP comes up as it does sound kind of fun. I'm just not sure I have the stomach to harvest upkeep on plots when the harvesting is so drop dead boring.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on August 21, 2014, 12:50:19 PM
Doesn't make it not dumb.  They are already making a whole extra game just for those things.

Exactly. "Hey come play EQ Next, it's exactly like Landmark except.. uh... it has LOLORE!"


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on August 21, 2014, 12:51:35 PM
People constantly forget the fact that they have said that they want landmark to be more than just a building sandbox. All the way back to the first interviews and videos they have been discussing combat, pvp, monsters, adventure item crafting. Their plan has always been to have much more than digging and building. They have been pretty repetitive about telling people about adding health and falling damage.

Yup they are aiming for mine craft like game which does have basic combat and environmental hazard damage from things like lava so its just implementing stuff they intended to do all along.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on August 21, 2014, 01:27:16 PM
I think there should be a way to turn off falling damage on your plot - like a builder mode.
Actually they said on the live stream that they will make it so there is no falling damage on your claim, unless you've enabled it as a PvP battlefield, although they may implement it first without that ability. They also intend to allow you to flag certain claims out of a grouping to be "spectator" or "un flagged" while others are a PvP ground, but this too will not make the first pass.

I do agree with all of you that falling damage is stupid, but there's also a drop item from cave chests that allows players to glide. Right now our guild is starting to get a surplus on these.

Quote
What's really kept me from logging in is harvesting. I want to build. Having to spend half an hour or an hour of my precious game time digging a fucking hole just so I can spend an hour or two a day to build is really tiring. Harvesting is not fun. And no, I do not want to pay actual money to circumvent that. I may log back in when PVP comes up as it does sound kind of fun. I'm just not sure I have the stomach to harvest upkeep on plots when the harvesting is so drop dead boring.
This is the main reason for guilds. I have lots of people already in the guild (now reached 61 members) and there will always be someone to help with resources, and I highly encourage sharing and bartering.

One advantage of my being a social player, and making friends everyplace, is that I've already gotten a large number of people involved and will have that many more if people from here jump in..



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on August 21, 2014, 02:00:03 PM
I might have to join, but I seldom play now as I've been playing other games of late. I usually just explore caves to see if I can find any of those fancy chest-only items. Having a big group to try out the upcoming combat stuff could be fun though.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on August 21, 2014, 03:07:20 PM
One advantage of my being a social player, and making friends everyplace

But what if you're an anti-social asshole who hates humanity?  :why_so_serious:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on August 21, 2014, 05:37:03 PM
One advantage of my being a social player, and making friends everyplace

But what if you're an anti-social asshole who hates humanity?  :why_so_serious:
Then you might fit right in...


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on August 22, 2014, 08:42:02 AM
I think there should be a way to turn off falling damage on your plot - like a builder mode.
Actually they said on the live stream that they will make it so there is no falling damage on your claim, unless you've enabled it as a PvP battlefield, although they may implement it first without that ability. They also intend to allow you to flag certain claims out of a grouping to be "spectator" or "un flagged" while others are a PvP ground, but this too will not make the first pass.

I do agree with all of you that falling damage is stupid, but there's also a drop item from cave chests that allows players to glide. Right now our guild is starting to get a surplus on these.

Quote
What's really kept me from logging in is harvesting. I want to build. Having to spend half an hour or an hour of my precious game time digging a fucking hole just so I can spend an hour or two a day to build is really tiring. Harvesting is not fun. And no, I do not want to pay actual money to circumvent that. I may log back in when PVP comes up as it does sound kind of fun. I'm just not sure I have the stomach to harvest upkeep on plots when the harvesting is so drop dead boring.
This is the main reason for guilds. I have lots of people already in the guild (now reached 61 members) and there will always be someone to help with resources, and I highly encourage sharing and bartering.

One advantage of my being a social player, and making friends everyplace, is that I've already gotten a large number of people involved and will have that many more if people from here jump in..



Yup pretty much this also if you are grouped with folks harvesting becomes stupidly effiicient. Solo harvesting takes a long time to build stuff up but even with one other person things start flying. Basically you get a copy of everything they harvest and they get the stuff you are harvesting. The more people in the group the faster it goes. But yes this game once its fully featured you are going to have some folks who just want to build stuff and you are going to have some people who just want to explore and play around and harvest and the trick is to have enough stuff both types of players want to get healthy trade going back and forth.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Logain on August 28, 2014, 10:42:13 PM
Forget combat and falling damage. Rather, feast your eyes upon my masterpiece.

(http://i.imgur.com/ZYeVMJL.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on August 28, 2014, 11:03:31 PM
That's pretty damn awesome.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on August 29, 2014, 10:24:22 AM
No, it's F@#$%ng amazing..

What's awesome was he is in the Woodcutters Local 419 guild, and someone I randomly talked to before guilds, PLUS was already a poster here.. ROFL

PVP Combat claim update was this week, and today is the downtime for bug fixing it.

Patch notes (https://forums.station.sony.com/landmark/index.php?threads/update-notes-8-27-14.46891/)

PVP Combat update information and Game table info (https://forums.station.sony.com/landmark/index.php?threads/pvp-game-tables-and-you.46860/)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on August 29, 2014, 11:28:33 AM
Falling damage suspended on your plot or any plot you have building rights on.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Scold on August 29, 2014, 12:30:41 PM
I want to build my own story-heavy, NPC-heavy mini-MMO. It sounds like this is going in the opposite direction of that.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on August 29, 2014, 12:39:37 PM
I want to build my own story-heavy, NPC-heavy mini-MMO. It sounds like this is going in the opposite direction of that.
I wouldn't say that is true. They explained why they are handling pvp first. Their reasoning is to get the combat in while being functional, enjoyable, and balanced. Then they can put in pve that fits that balance and mechanical structure.

Just a comment aimed generally, and not you specifically, I wish people would really dig into the design videos and interviews before they jump to conclusions. I am not saying that landmark is going to be "wtf amazing" or anything, however, they are being really clear on what they have planned and why they are making their decisions on what to implement first.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on August 30, 2014, 05:08:46 AM
(http://i.imgur.com/agXVSSz.gif)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Logain on September 02, 2014, 08:16:46 PM
If anybody has a spare key laying around, me and tao could certainly put it to good use. I'm thinking Apollo mission recreation complete with artificial moon and lander.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on September 06, 2014, 05:07:10 AM
Combat trailer. (https://www.youtube.com/watch?v=jZqF1KEMWoU)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on September 17, 2014, 12:40:51 AM
Getting REALLY creative (https://www.youtube.com/watch?v=u_tFgmxeoZE)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on September 19, 2014, 06:12:23 PM
Got a code for a proximity mine pack.  I can't be bothered to recover my sony password to use it.  If you want it pm me.  It expires tonight at 23:59 pst.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Morat20 on September 20, 2014, 10:20:22 AM
I let my claim lapse, and it turned out "packing up" is an amusing concept especially when a building crosses a claim boundary.

Oh well, I have the base smithy building and the tower was crap anyways, so I can recreate my little camp when I need to.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on September 29, 2014, 09:55:39 AM
So what's the story about that Omeed guy, who I thought was adorable, and his sudden exodus from SOE?  He was the gabby one, right?  I liked him!


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on September 29, 2014, 01:45:41 PM
Supposedly some differences with his superiors. Here's his response (http://www.reddit.com/r/EQNext/comments/2goyxk/is_this_true_about_omeed_dariani_resigning_from/cklx3rb)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Mithas on October 19, 2014, 09:14:36 PM
Anyone still playing this? 66% off in Steam for the next two days.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: schild on October 20, 2014, 01:18:46 AM
Wife and I bought this because of the Steam sale. It's nothing more than a fucking trainwreck that is a year or more out from release.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on October 20, 2014, 11:36:51 AM
I got a month out of it but no real urge to return.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on October 20, 2014, 12:14:55 PM
I got whatever the $20 tier was when the beta started.  I still get in and dink around a while.  It's not even close to a game yet, but there's stuff to do if you like building stuff and it can be fun just wandering around looking at the stuff people can make using the difficult and frustrating tools (they have been getting better) currently implemented.  They also have extended claim maintenance to 30 days, but the number of days you can prepay is determined by how long you have been paying maintenance.  The list below is the current progression.  The patch notes say that Accounts that existed as of the September 25th patch will start at the 15 day level.  The day count doesn't reset if you let the time run out on your claim(s). 
Quote
When you’re just starting out, the cap is five days.
Once you’ve spent those 5 days, your cap will increase to 7 days.
After 15 days, the cap increases to 10 days.
After 30 days, the cap increases to 15 days.
After 50 days, the cap increases to 20 days.
After 80 days, the cap increases to 25 days.
Finally, after 120 days, cap will max at 30 days. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on October 20, 2014, 03:00:50 PM
It's like they just want people who don't login every day to fuck right off.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on October 20, 2014, 03:22:12 PM
That was my take on it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Malakili on October 20, 2014, 03:34:32 PM
It's like they just want people who don't login every day to fuck right off.

My guess is they don't want people who aren't actually using their plots actively to be able to just login to claim something.  It certainly is hostile to the "I want to play your game one a week or so" type audience.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on October 20, 2014, 03:54:25 PM
UO taught us why public building spaces is HARD.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on October 20, 2014, 08:26:29 PM
Trove is a better minecraft-like, and they solved the space problem.  Now that's not to say it's way better, but one I'm logging in to and the other I'm not...


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: schild on October 20, 2014, 08:30:25 PM
Trove requires another platform.

Fuck that.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rendakor on October 21, 2014, 01:19:17 AM
The mixed reviews for this just make me wish ArcheAge had better house decoration/customization.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on October 21, 2014, 01:31:13 PM
I haven't logged in for two months, at least.  Maybe four.  I really did think I was also buying into EQ Next and was very disappointed when I found out I wasn't.  I swear they made it sound as if I was!  I'm not even entirely sure there IS an EQ Next now. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on October 21, 2014, 01:57:51 PM
I'm still waiting for the real game to drop some news.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on October 21, 2014, 02:15:27 PM
Trove requires another platform.

Fuck that.
While I agree we need more publisher platforms like we need more ants; Rift is a good f2p implementation of mmo for a quick fix. Having Trove on its launcher is a nice bonus, and the game is decent. Way better than Cube World.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on December 12, 2014, 04:15:19 PM
Big (https://forums.station.sony.com/landmark/index.php?threads/the-enormous-update-next-week.50967/) update coming on the 15th, if things work out. Best additions are the deeper cave systems that should have all the tiers of ore now, mobs to fight, crafting changes, salvaging, underground teleport system, and linking and triggering for builders. Supposedly there's graveyards that you can resurrect at too, but that link doesn't list them, so who knows.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on December 12, 2014, 04:31:02 PM
In theory it also opens up the leyline network for quicker movement to nodal hubs and islands with more interesting less square shapes towards a more natural looking setup.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on December 12, 2014, 08:20:37 PM
As one of the people who WAS active playing this, I feel like I should be the one to step forward and say something negative about this, because this to me is possibly the worst decision ever forcing a bunch of untested systems all into the live environment at the same time. The downtime that the thread is warning about is 2-48 hrs... WTF? There is no conceivable possibility this will go smoothly, and with the number of issues ALREADY, this is extremely worrying to me.

I REALLY liked building for a creative outlet and for fun, then they changed the key-bindings all around, made LOD/texture changes that screwed lower end machines, and busted the tools over and over. I found a great deal of comfort/relaxation just mindlessly harvesting trees, but ever since the introduction of combat (Aug) there have been multiple abhorrent breaks in what USED TO BE smooth harvesting. I like chatting and organizing with people, and WAS running a pretty large guild and friends list of contacts that has been randomly clearing people, making me unable to chat, moving my chat tabs or window sizes, and making communication nearly impossible.

The game's bugs were completely ignored the past month (even went as far as saying that during one Landmark Live episode)... They never seem to see bugs or forum posts about HUGE issues, let alone work a "known issues" or reasonable tracking database.. and continue to cram MORE buggy stuff into this. Their forum is a MESS, and severely ignored asset and they continue to lean on social media combined with "hype". I totally understand it's "beta" but this is hardly what I'd call encouraging, especially with how they keep inviting more people to come be frustrated and see what a potential for greatness wrapped in messy code looks like.

They had to disable gravity damage/death because of porting issues, which now drop you infinitely THROUGH THE WORLD, which still happens 70% of time porting. My machine actually starts overheating now because of a new texture drawing bug where the textures swap completely, along with when I'm under the world's bottom in fog and seeing the flashing water/sky/underground barrier (which has happened to me and reported/forum'ed SINCE JUNE).

My advice to anyone NOT wanting to be frustrated to at least wait until mid week next week to watch the wreckage from a safe distance. Right now this is only for extreme testers, and I myself haven't logged in because it's such a buggy mess. Definitely only subject yourself to it if you're truly Masochistic like me (futile bug submissions w/ computer overheating), or still hope that someday this game will be coded and community built to be playable. I think right now this has become more hype machine than game, and more bug riddled mess than can be coded back to a playable state for even their MOST devoted testers.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on December 14, 2014, 09:41:21 PM
Yep (https://twitter.com/DaveGeorgeson/status/544277649191731202), looks like it got delayed until Wednesday.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on December 16, 2014, 11:47:46 AM
I expect its going to be pretty rocky but it is still closed beta so stuff like this is not unexpected. Hell a lot of closed betas only are open a few days of the week the fact they have been 7 days a week since alpha is pretty impressive. This is a huge pack of changes to all land at once so its going to be interesting to see how rough this is going to be for them but at least it finally puts them into what their actually intended for their island and resource model.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Scold on December 16, 2014, 09:47:01 PM
Are the mobs spawns that you can place, or just annoyances when you're trying to do your thing?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on December 17, 2014, 01:37:57 AM
Annoyances, and probably ones that are non mobile since pathing AI isn't something they were doing yet. They annoncued downtime to begin at 1pm Pacific, and according to what was tweeted don't expect servers back till noon Thurs. Also LandmarkLive Thurs morning (10am pacific) but this all could also change again, again. Also not looking like the fixes and additional downtime will be worked in before week end, so in all the wreckage and forum wailing should be epic in scale.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on December 17, 2014, 10:15:12 AM
Actually I am not sure in one of the tweets they were talking about pathing going live with this patch which would indicate some of their mobile critters are coming in at the same time as the non mobile ones. We shall see. I was on a bit last night just resetting up my claim and decorating a giant xmas tree. Seems like they fixed at least a good chunk of the frame rate issues I was having previously as I am back up to around where I was before caves were added. A few of the super microvoxel heavy buildings get a bit of a FPS dip but don't totally crater me like they did last time I logged in a few months ago.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on December 17, 2014, 09:12:00 PM
Patch notes are here (https://forums.station.sony.com/landmark/index.php?threads/update-notes-17-dec-2014-let-there-be-monsters.51046/), whole lotta reading. Servers are down now for the update, not sure when it's coming back up but I imagine sometime tomorrow at the earliest.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on December 18, 2014, 10:06:09 AM
Well it looks like they have some goblin looking thing so at least that likely has to do some pathing so we shall see how it can handle people making trenches prior to pulling.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on December 18, 2014, 10:11:42 AM
Patch notes are here (https://forums.station.sony.com/landmark/index.php?threads/update-notes-17-dec-2014-let-there-be-monsters.51046/), whole lotta reading. Servers are down now for the update, not sure when it's coming back up but I imagine sometime tomorrow at the earliest.

So is this game now playable for people who have limited ability interest in using the building tools?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on December 18, 2014, 10:49:52 AM
They have added in a bunch of starter templates for folks to use for a lot of basic stuff like columns arcs disks and things of that nature. It really is not to hard to put together something that looks interesting. I have been making some caves and grottos on my claim again and its dead simple to do with the sphere deletion tool and the new smoothing tools to make really nice pretty natural looking cave systems.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on December 18, 2014, 01:50:45 PM
So is this game now playable for people who have limited ability interest in using the building tools?

Watching their Landmark show right now, it's very much cave delving in very large, Moria sized cave systems, with plenty of creatures to kill and get things from. Mobs actually have pathing too which surprised me. Also lots of ruins within caves to explore that were created by players over the past few weeks. Creatures seem to have a large loot list as well, from gear to recipes, resources, etc.

Since they had to remove cave surface entrances temporarily, you can get to the caves either by digging randomly, or more conveniently use the large Teleporter to go to the underground hubs.

It's still pretty basic, and may even only last a few hours for some, but I'd say it's worth logging in and checking things out as it's no longer purely about building and exploring/gathering. Go try out smacking some mobs and see if you can get the new weapons/gear sets.

Oh, and there's still no ETA when the servers will come back up. Probably tomorrow as they've talked about some new/still occurring issues on the show.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on December 18, 2014, 08:51:43 PM
I watched the show too and the most important thing for me was the much awaited "linking & triggering". You can craft your own switches, mechanisms, and the likes.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on December 18, 2014, 09:07:59 PM
The emitters are drops only from caves.

Also looks like the entire harvesting has changed, upgraded tools are all worthless if what I'm seeing is correct, and honestly the changes of materials and salvaging are NOT what people asked for. I seriously don't get a lot of this, and I highly doubt after playing I'll see any actual fixes, and have the game's stability be shot to hell this whole weekend (that's if it doesn't melt my computer STILL).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on December 19, 2014, 10:02:33 AM
I watched the show too and the most important thing for me was the much awaited "linking & triggering". You can craft your own switches, mechanisms, and the likes.


Yup that allows for some really interesting stuff on claims.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on December 19, 2014, 02:36:36 PM
Almost 48 hours into their 24 hour maintenance window.  I'm almost expecting that when they finally do announce that the servers are up that they will also be announcing a complete wipe caused by unforeseen circumstances.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on December 19, 2014, 04:38:14 PM
they missed the deadline by 17 minutes, but the servers are now up.

Edit: Played about 2 hours, started digging down for about 10 minutes before I found any tunnels. The surface layer seems a lot thicker now with the addition of the other layers, as you are notified when you enter the different layered tiers. Had fun fighting mobs, keeping mobile is paramount. Found some broken items, emitters, new armour pieces, a recipe and a bunch of shards that you use for crafting now. Took a long while before I came upon one of the large caverns with ruins inside. Those have a lot of mobs congregated together, but the servers were going down then so I didn't get to check out much beyond that.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on December 19, 2014, 06:37:42 PM
Back down for emergency maintenance ETA 1 hour.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on December 22, 2014, 12:53:02 AM
Well, got a lot more hours in this over the weekend. Only thing I haven't messed around with has been the whole linking and triggering stuff, mostly because I find it hard to sit down and figure out what to build. Hell, my claim is just all the crafting/refining stations strewn all over a rough hill. I will say the new emitters are really cool though. Anyway...

Combat's fun, if basic right now. The camera bothers me the most though, still feels sluggish and jerky. Since you have to move around a lot to keep from getting hit, it poses a problem sometimes. Much worse for melee than ranged, though, using the daggers I don't really have that problem, or at least as bad. Maybe it's because you move faster with them in combat. Also, good amount of weapon/armour variations now, although obtaining them is  the hard part.

The mobs themselves are also simple, though they do have one or two moves/tells you should keep an eye out for, the Chompers particularly. They have slow wind-up attacks that hit very hard. The rest pose no real difficulty yet, though fighting Abominations as a melee can be annoying. Get a bow with the Slayer's outfit to chew through them efficiently. Also, mobs' difficulty does increase the deeper you go underground, but only their health right now.

The underground cave system is pretty much the same as before, just much, much deeper, holding the greater tiered ores/gems the deeper you delve. Since the surface caves are gone temporarily, it's best to just teleport to the different tiers instead of spending 10-20 minutes digging from the surface like I did. I thought there would be more really large caverns, but it still seems to be a lot more of the winding tunnels  than anything else. The large cavernous rooms that hold the ruins seem to be pretty rare right now. Nice thing though is you can sometimes find a large amount of chests in them. And although it's a bug, if you really want to find the large caverns right now, drill/mine yourself a small tunnel to walk into, equip a weapon, and your camera will be able to clip through the world so you can see other nearby tunnels and what not to dig towards.

As for new loot, there's a ton of it. Mostly weapons, armour and accessories, along with the separate recipes to make them yourself, but also a lot of 'broken' items specifically for salvaging purposes, and atmospheric emitters for building. All the new monsters drop this stuff. I've been killing mobs mostly on the surface as it seems easier to find them up there than down in any cave system right now.

And that brings me to the worst part of the patch, the new crafting progression.

If you're starting fresh or relatively so, you will have it rough. To make any pick/axe/weapon/armour/accessory now, you need ether shards, aspects, and essences predominantly. Ether shards aren't too bad as you can get them from ancient earth, monsters, and sifters. Getting a Ground Sounder and scouring the surface for ancient earth deposits is the best way. The aspects and essences however, are gotten by salvaging gear at an Ether Stone. As a new player, the only way to get gear to salvage so you can make a new pick/weapon/whatever, is to fight monsters.

The forge offers some no-cost adventuring gear you can craft, giving you a chest piece, boots that allow you to dodge roll, and a really bad sword. All you can do with the sword is left-click-to-swing, and nothing else. Chompers and wisps are really the only thing you can fight easily with it as you can dance around them flailing. Now, you can find weapons and armour from these mobs, so that's not too bad. But if you want to make a new pick/axe/sickle, you're going to have to farm mobs for 'broken' items to salvage and turn into aspects. And man does it suck farming with that shitty sword. Get a weapon upgrade first and foremost if you need to do this. Not sure how they'll alter this from feedback, but if anything I hope they make broken items work like ether shards, obtainable from both monsters and ancient earth.

There might be more, but that's all I can think of at the moment. Despite all that, it's probably their best update yet. There's now somewhat of a game amidst it all.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sophismata on December 23, 2014, 01:23:57 AM
As someone who enjoys Terraria far more than Minecreaft, that all sounds pretty good.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on December 30, 2014, 12:15:46 PM
Thanks for the update, I'll go ahead and keep ignoring this for a while longer, I guess.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on January 02, 2015, 11:09:49 AM
Frankly if you are not already in it I would just wait until the open beta is announced. That is when the last big beta wipe happens and by that time the achivements and all basic game play should be in. The open beta is basically a soft release launch from what I am hearing.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on January 02, 2015, 02:22:57 PM
I was in day one, heh. I had some fun with it, but it seems to be going in a direction I find less fun.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on January 02, 2015, 05:00:16 PM
It's funny the more stuff like combat they add the less likely I have been to log in.  Now I just drop in once in a while to pay claim upkeep.  Not that I have anything fantastic to maintain but I do like the location.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on January 02, 2015, 06:10:13 PM
It's funny the more stuff like combat they add the less likely I have been to log in.  Now I just drop in once in a while to pay claim upkeep.  Not that I have anything fantastic to maintain but I do like the location.
I actually am at the point where posting on the Landmark forum could get me banned, I tried communicating serious issues directly to the devs, and had even been a vocal person known to everyone from chat in livestreams who was banned from the Twitch channel. I also happen to still be leader of one of the largest guilds, and was trying to get with an old EQ friend to do a comedy stream with the painful comedy of my game crashing or us bug testing while sight seeing. Right now half the guild membership are unable to play or upset about one change or another; doing the same as Tmon, only paying their upkeeps. The combat changes messed up all of the harvesting things, and many of them are still broken (leader of Woodcutter's Local and tree chopping animation has been busted SINCE AUG still is today).

The problem is I personally don't want to log into the game because it's not the game it once was, and because it still is optimized horribly, with play that is the antithesis of fun right now. Clicky type combat isn't gonna draw me in, especially when I have all this graphical glitchy, ridiculous LOD/textures draw issues, and animations that overlap/break/stick all over the place, while melting my older video card. Them adding grindy bullshit makes me not want any part of it (new shard=SOEsharting all over non combat people), especially when the upgrade system before was incomprehensible (and THIS IS WORSE).



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on January 02, 2015, 06:56:00 PM
don't want to log into the game because it's not the game it once was

I am not disagreeing with you or anything like that, and it's not about Landmark. I am just quoting this for posterity. It's a strange era for gaming when you can say stuff like that about games... months if not years before they are even released.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on January 10, 2015, 11:27:05 PM
Wellll.... that's also an indication of this time of gaming. How long has it been since we could have complete game experiences in games not technically live?

For all intents and purposes, Landmark has launched. It exists as a thing people can purchase, discover, master, burn out, and leave. SOE collected money, probably booked the revenue, and the stockholders got their equity. They made X money on Landmark next year because they shipped a thing people could receive.

BUT all of this is within a context where SOE can basically do whatever the heck they want under the permissive label of "beta".

So, we're beyond paying to beta and well within paying to R&D, going through the "love it"/"mastered it"/"bored with it" cycle all within a specific version number.  :oh_i_see:

I'm ok with that. Loved Landmark however many versions ago it's been since I was in. Won't be back in any scenario. No different from Fez nor Tomb Raider.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Malakili on January 10, 2015, 11:40:34 PM


So, we're beyond paying to beta and well within paying to R&D, going through the "love it"/"mastered it"/"bored with it" cycle all within a specific version number.  :oh_i_see:


It's the last throes of the "I need to get in on the ground floor this time" attitude.  People rarely get in on the ground floor of their first MMO, and they vow that the next time they will.  As they've opened up games earlier and earlier people haven't lost this mentality.  If you start playing on launch now you're considered behind. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Xanthippe on January 24, 2015, 05:11:39 PM
I finally tried this. I don't know if it's my system, or what, but performance is not great. It feels like I'm playing a game 10 years ago on an underpowered computer.

I gathered 500 agates and 1500 copper ore, but critters are not fun to fight, and apparently need to kill them to advance. I'm not sure what I'm supposed to be doing beyond that so I can craft better items to kill critters and mine with?



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on January 24, 2015, 05:20:55 PM
I don't think you really have to kill critters. They just introduced them and they can be fought you really want to and in some caves they protect some treasures, but for the most part it's a game where you collect resources and build stuff because you like to build stuff. So go build stuff and forget about the critters.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Xanthippe on January 24, 2015, 06:33:58 PM
I'm supposed to make a thing to make a grappling hook and a mechanical pulverizer so I can go into caves?

I'm not really sure what I'm supposed to do other than follow the beginners guide.

Everything to make to increase mining needs shards, which you get from killing critters - unless there's another way to get them?



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bhazrak on January 24, 2015, 08:00:55 PM
You can get Ether shards from patches of Ancient Earth on the surface or underground. Make a Ground Sounder, which isn't too bad material wise if I remember, and it will make finding it much easier.

New user experience right now is non existent, so it's going to be annoying to progress. You will still need to kill mobs/find chests too for broken items if you want to make better picks, but weapons/armour/accessories/etc can randomly drop from them at least.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Xanthippe on January 24, 2015, 09:26:54 PM
A very kind player took me under her wing and got me started. What a difference that made! She showed me what ancient earth looks like, helped me to harvest, basically gave me a tutorial, took me into a cave, etc.

Then she told me to go check out Adventure, Abyss. Wowzers! Some pretty fancy craftiness there.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on January 25, 2015, 01:18:00 AM
I finally tried this. I don't know if it's my system, or what, but performance is not great. It feels like I'm playing a game 10 years ago on an underpowered computer.
This game's performance has been in the toilet since June, and has gotten progressively worse for my machine since then. Since the addition of combat the game will either crash immediately on launch, load to a blank white screen, and even worse, will open for 2-3 minutes before overheating my PC or closing itself to desktop if I move/do stuff. I've played with it basically mimicking EQ1 as a semi slideshow for months and nothing has improved for me on this front; even though some people have had things improve, it's not getting better but worse for me, mostly centered around me not being able to afford computer upgrades.

Quote
I gathered 500 agates and 1500 copper ore, but critters are not fun to fight, and apparently need to kill them to advance. I'm not sure what I'm supposed to be doing beyond that so I can craft better items to kill critters and mine with?
The combat is very repetitive, requires almost no tactics or skill, and is mostly dependent on getting upgraded weapons. I actually hate it, and cannot tolerate the amount of clicking required, or spend any amount of time doing it. I tired of it quickly when it was first brought in with PvP, and now with PvE monsters it's worse.  It also throws lots of graphics and particle effects that further cripple my PC performance, which was why all 5 attempts of mine at fighting surface monsters resulted in my computer saying "hell no".

I'm supposed to make a thing to make a grappling hook and a mechanical pulverizer so I can go into caves?

I'm not really sure what I'm supposed to do other than follow the beginners guide.

Everything to make to increase mining needs shards, which you get from killing critters - unless there's another way to get them?
Like Bhazark said (and you were shown) ancient earth is one way to get them without combat, the other way to get them is from deconstructing things you find or craft.

If you want to visit my one "guild" claim, I have surplus grappling hooks and pulverizers there, for Free in chests that anyone can take. I was there Wed and there were still tons of stuff there that the guild keeps dropping off (recipes, items and other stuff too).

Easy way to travel there is using the "Gallery" and you can travel to anyone's claims through there, without any cost, with relatively no cooldown, and from anywhere. Hit the B key, or the shopping cart icon in the bottom left, then hit the "Gallery" tab and search by my character's name Laozee. It's connected to the Woodcutters 419 Beach claim, and the five shared chests are directly to the right of the port in; on the claim "Community Chest".

If the game would run consistently for me, I'd offer some in game help/items, some team up harvesting/combat, more basic training or send a guild invite... but I tried logging in earlier this evening with no luck. After 4 times of the game loading to a white screen with no character select (even left it sitting for like 10 minutes and tried clicking where the play button should be) I just decided to not even bother. I might prop the box fan against my case again Sunday, which was a temporary fix to remain in the game for longer than 5 minutes (but required me to don a coat and hat inside my apartment and turn my heat down in the cold Northeast).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on January 27, 2015, 05:46:39 PM
Update today, they are adding in achievements, more building materials and textures and a doohicky you can craft that will help you find caves.

https://forums.station.sony.com/landmark/index.php?threads/update-notes-1-27-15.52848/

Servers are expected to be down for the patch until at least 6pm Pacific Time.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Xanthippe on January 27, 2015, 06:58:51 PM
If you want to visit my one "guild" claim, I have surplus grappling hooks and pulverizers there, for Free in chests that anyone can take. I was there Wed and there were still tons of stuff there that the guild keeps dropping off (recipes, items and other stuff too).

Easy way to travel there is using the "Gallery" and you can travel to anyone's claims through there, without any cost, with relatively no cooldown, and from anywhere. Hit the B key, or the shopping cart icon in the bottom left, then hit the "Gallery" tab and search by my character's name Laozee. It's connected to the Woodcutters 419 Beach claim, and the five shared chests are directly to the right of the port in; on the claim "Community Chest".

If the game would run consistently for me, I'd offer some in game help/items, some team up harvesting/combat, more basic training or send a guild invite... but I tried logging in earlier this evening with no luck. After 4 times of the game loading to a white screen with no character select (even left it sitting for like 10 minutes and tried clicking where the play button should be) I just decided to not even bother. I might prop the box fan against my case again Sunday, which was a temporary fix to remain in the game for longer than 5 minutes (but required me to don a coat and hat inside my apartment and turn my heat down in the cold Northeast).

Thank you!

My system doesn't like combat a whole lot either. I'm running recommended specs (although not a recommended graphics card; I have a AMD pieceoshit) but it seems to want more. I ordered 8g more ram for my 3 year old pc and I'm hoping that does the trick.

Meanwhile, the beginner experience is lacking. Cockblocks everywhere. Need a better weapon or tool? Have to slaughter things. Need a sickle? Have to get iron. I do have a founders pickaxe, which negates having to use the adventurers pickaxe, which can't even mine iron even if I did find it, which I haven't yet.

They really need to do a wipe so that everyone starts fresh and can see the awful beginners game.

I wish combat wasn't necessary. Sluggish performance and a crappy sword make for unfun.

Currently I've accessed caves by using the leylines, not by digging. That's going to change things a great deal. There are nasty monsters where I've looked for iron. My inventory is full. Vaults require iron. Iron is needed.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on January 28, 2015, 11:38:37 AM
Send me (tmon) an in game email and I can mail you some Iron.  You can also store stuff in chests,  which may be easier to craft.  Vaults are useful because they are linked so you can access stuff in a vault from any vault, including the ones on other peoples claims if permissions allow.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tale on January 28, 2015, 11:09:15 PM
A very kind player took me under her wing and got me started. What a difference that made! She showed me what ancient earth looks like, helped me to harvest, basically gave me a tutorial, took me into a cave, etc.

Then she told me to go check out Adventure, Abyss. Wowzers! Some pretty fancy craftiness there.

She.

(http://cdn1.sbnation.com/imported_assets/1259927/South-Park-World-of-Warcraft-dude.jpg)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on January 29, 2015, 03:27:43 AM
I don't even know where to begin telling you how stupid this last post is. Do you miss the Eighties that much?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Xanthippe on January 29, 2015, 01:53:20 PM
Send me (tmon) an in game email and I can mail you some Iron.  You can also store stuff in chests,  which may be easier to craft.  Vaults are useful because they are linked so you can access stuff in a vault from any vault, including the ones on other peoples claims if permissions allow.

Thank you! I didn't realize chests could be crafted.

I'm trying to play the game as intended, but wow, the starting player experience is very lacking. They also just made the mobs harder last patch. It's pretty tough to kill mobs to get stuff to make killing mobs easier when they're too hard to begin with.

'Too hard' has a lot to do with the hesitation period between me pushing a button and my avatar executing the command.

(Adding memory to my system won't help, since I have no available slots - I thought my ram configuration was different than it is. So I need to return the ram. Maybe Landmark will work on optimization so the game actually runs on minimum systems - nah, who am I kidding?)



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: shiznitz on January 29, 2015, 03:20:13 PM
I don't even know where to begin telling you how stupid this last post is. Do you miss the Eighties that much?

Are talking to Tale? That Southpark pic is not from the 80s, obviously, since it is from the WoW episode.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on January 29, 2015, 05:28:35 PM

Thank you! I didn't realize chests could be crafted.


I took a quick look at the chest recipes and they require more resources than the vault, so you should probably work towards that first.  Also, as far as I know only the two chests (large and ornate) can be used for storage crates, barrels and boxes cannot.  I can't imagine what starting out is like now, it was moderately annoying when all you had to do was wander around looking for surface resources.  Now it seems like they make harvesting, crafting and building more confusing and painful with every patch.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Xanthippe on January 29, 2015, 11:11:00 PM

Thank you! I didn't realize chests could be crafted.


I took a quick look at the chest recipes and they require more resources than the vault, so you should probably work towards that first.  Also, as far as I know only the two chests (large and ornate) can be used for storage crates, barrels and boxes cannot.  I can't imagine what starting out is like now, it was moderately annoying when all you had to do was wander around looking for surface resources.  Now it seems like they make harvesting, crafting and building more confusing and painful with every patch.

The only part that I mind is the combat. I would like this game a great deal more if the combat was either gone or easier for me. (I have no idea what it's like on a new computer - mine is 3 or 4 years old.)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on January 30, 2015, 02:30:41 AM
I don't even know where to begin telling you how stupid this last post is. Do you miss the Eighties that much?

Are talking to Tale? That Southpark pic is not from the 80s, obviously, since it is from the WoW episode.

The 80s is when a stupid joke about "all" the women on the internet being actually men would have still made any sense. Now it's stupid and interestingly kind of offensive to the women here on f13 who play as much as any man (and who I am sure didn't take any offense and certainly don't need any defense. So don't take my post as a defense of any kind, just as a statement that such post was really stupid).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Typhon on January 30, 2015, 08:36:02 AM
When most of your post is a legal disclaimer maybe you are over-reacting to a silly one off... or you just want a piece of Tale

...


yes, this post was just so I could hit that punch line.  Lighten up, Francis.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sophismata on January 30, 2015, 07:59:51 PM
I don't even know where to begin telling you how stupid this last post is. Do you miss the Eighties that much?

Are talking to Tale? That Southpark pic is not from the 80s, obviously, since it is from the WoW episode.

The 80s is when a stupid joke about "all" the women on the internet being actually men would have still made any sense. Now it's stupid and interestingly kind of offensive to the women here on f13 who play as much as any man (and who I am sure didn't take any offense and certainly don't need any defense. So don't take my post as a defense of any kind, just as a statement that such post was really stupid).
What? Your post made sense until the part where you tripped over yourself. That whole disclaimer came straight out of left field.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Khaldun on February 01, 2015, 07:36:14 PM
Actually, before anybody gets pissed, I'm just kinda baffled. Like, what actually WAS the point of replying to a post with "She" as if that was a response? I'm not even sure I get it enough to find it shitty.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: ezrast on February 02, 2015, 03:01:03 AM
Xanthippe related an experience with another Landmark user, including a female pronoun; Tale posted a South Park internet gamer caricature because in 2015 we are still incredulous that women can have good faith interactions on the internet (whether Tale is aware of Xanthippe's gender remains unclear); Falc called out Tale for being regressive, later adding the disclaimer in an attempt to head off the "white knight" bullshit that tends to get thrown around by a certain segment whenever anything approaching gender issues comes up around here.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lucas on February 02, 2015, 09:42:28 AM
Xanthippe related an experience with another Landmark user, including a female pronoun; Tale posted a South Park internet gamer caricature because in 2015 we are still incredulous that women can have good faith interactions on the internet (whether Tale is aware of Xanthippe's gender remains unclear); Falc called out Tale for being regressive, later adding the disclaimer in an attempt to head off the "white knight" bullshit that tends to get thrown around by a certain segment whenever anything approaching gender issues comes up around here.

"Previously, on F13.net..."  :grin:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Bzalthek on February 02, 2015, 11:14:34 AM
But the real question is why the 80s?  I mean, is that the catch all anachronism decade? 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 02, 2015, 12:37:25 PM
No, it's the last decade in which the idea that only men cared about videogames, although still incorrect, was statistically closer to the truth.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Trippy on February 02, 2015, 12:51:33 PM
Let's just all agree that Tale was being an idiot above and move on.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ginaz on February 02, 2015, 02:21:30 PM
Gettin' all #Gamergate up in here...let's not do that.  Either way.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tale on February 03, 2015, 11:57:14 AM
Let's just all agree that Tale was being an idiot above and move on.

Sorry I was being an idiot. Please move on.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Evildrider on February 03, 2015, 01:38:56 PM
Let's just all agree that Tale was being an idiot above and move on.

Sorry I was being an idiot. Please move on.

Get with the times geez.  We know that women play games... Now it's about if that woman used to be a man.  :why_so_serious:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rendakor on February 03, 2015, 03:09:31 PM
I'm sure someone found that comment equally offensive. :why_so_serious:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 03, 2015, 03:11:34 PM
It is offensive. But eventually, you know, fuck you all.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Draegan on February 03, 2015, 03:33:44 PM
Can we go back to picking on each other grammer instead of jumping on each other for making stupid man/woman jokes?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rasix on February 03, 2015, 03:36:56 PM
Grammar.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: croaker69 on February 04, 2015, 05:58:42 PM
(http://i.imgur.com/twH2nyD.png)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: angry.bob on February 04, 2015, 07:53:00 PM
 :pedobear: Hey guys, what was going on in here?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tale on February 04, 2015, 09:18:01 PM
Discussion about a game in development.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Xanthippe on February 07, 2015, 11:03:32 AM
I wish my computer ran better with this. I like it, but it runs way too sluggy.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ginaz on February 08, 2015, 03:53:58 PM
Prediction:  They're going to slap some mobs and quests onto this, call it EQN and Landmark ceases to exist as a separate game.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Hawkbit on February 08, 2015, 04:01:12 PM
It's a fair prediction.  I think the thread between the games was lost somewhere in the last year and the acquisition isn't going to help the development process. 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 08, 2015, 10:06:18 PM
You'd be agreeing with my assessment from the start, yeah.

Landmark was supposed to be the build tool. It's turned into the EQN platform with the addition of combat, etc. May as well go whole-hog, toss in the races and some pregenerated cities and call it what it now is.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Nija on February 09, 2015, 12:10:04 PM
Can we start calling it EQ Nope?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Draegan on February 10, 2015, 09:54:34 AM
Can we start calling it EQ Nope?

Gold.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on February 10, 2015, 10:29:00 AM
Well, they did have anniversary celebrations just before all the Daybreak stuff happened, but the since then stuff has been kind of non comittal. They still really are horrible at communication overall IMO, and twitter is NOT as effective as their forums gauging things. The Steam community is basically totally ignored, and a huge black eye too.

The last few updates have been scattered seeming, not very helpful to all the bugs, crashes, deaths and slowdown issues. They also keep delaying them over and over since the start of the new year.

The worse part about the buyout part is I think that Daybreak and the value they saw in taking from Sony was the games division, which sadly means they saw something in Landmark/EQN and the H1Z1 properties that I obiviously don't see.

This weeks streams for the game (Workshop AND Landmark live twitches (https://forums.station.sony.com/landmark/index.php?threads/landmark-live-the-workshop-show-no-shows-this-week.53314/)), and updates also were postponed, and that is likely directly related to Daybreak and because they still don't know details of what they are doing yet (IMO).

EDIT to Add: I still cannot consistantly play without overheating issues, and still have it not load 70% of time (so I fight to play or don't play for long if I do succeed in getting in).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Xanthippe on February 11, 2015, 04:10:15 PM
http://www.gameinformer.com/b/news/archive/2015/02/11/layoffs-at-everquest-next-studio-including-director-of-development-dave-georgeson.aspx (http://www.gameinformer.com/b/news/archive/2015/02/11/layoffs-at-everquest-next-studio-including-director-of-development-dave-georgeson.aspx)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on February 11, 2015, 04:16:57 PM
Welp. If Dave Georgeson is gone, I expect EQ Landmark to be released as quickly as possible without any real feature additions, and EQN to be somewhat less... ambitious. This is going to become all about squeezing as much profit out of this turnip before dismantling it.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on February 11, 2015, 04:19:17 PM
In development with no real endpoint for 2 years now, only an ever-bloating feature list? Yeah, not shocking.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on February 11, 2015, 07:07:19 PM
The Smokejumper's time at SoE has ended? Jesus... I still remember him from Planetside 1 days. He always seemed enthusiastic.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on February 11, 2015, 11:02:29 PM
http://www.zam.com/story.html?story=35707

^^ ZAM article had a little more information about the layoffs..

Also included are Brasse, Linda Carlson (the Community person who was best know for LARP'ing a dwarf); the current Landmark Community person, Tiffany Spence (who I personally didn't think was good enough at community, and had a horrible time attempting streams >timid, bad at public speaking, no personality); and Steve Moorgard Danuser who was Story Lead (the one most in charge of the "lore" and "history" of EQN).

None of this really gives me all that much hope, but these along with Smokejumper/D Georgeson, it does really speak to how they expect the development to change. I also wonder if these were Smed's decision, and whether they realize that he is probably a huge reason why Daybreak will never be profitable. IMO it would've been better to get rid of Smed, and give the studio head job to someone else (and the person who I would've most trusted at the head, Dave Georgeson, obviously can't do that now).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 11, 2015, 11:20:21 PM
Georgeson seemed like a good person to have around but I guess he was more a community person than a good developer? It's weird to see him gone.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on February 13, 2015, 11:44:35 AM
Agreed they should have ditched Smed rather than Smokejumper and Moorgard.

Cray.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tale on February 13, 2015, 05:55:58 PM
Dave Georgeson LinkedIn :(

Quote
I have shipped *every* project that I have ever started (100% completion record over 24 years of career.)


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: schild on February 13, 2015, 08:54:47 PM
Dave Georgeson LinkedIn :(

Quote
I have shipped *every* project that I have ever started (100% completion record over 24 years of career.)
This is NOT a laudable achievement. 99% of started projects are total shit. But I guess this is your man if you want to force shit out the door.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on February 14, 2015, 01:02:46 AM
So, there was an announcement thread by Terry "Fairan" Michaels about Landmark and Next, and explaining that there will be a new twitch stream next week. It was on the Landmark Forum under "Quick Update 02/12/2015" (https://forums.station.sony.com/landmark/index.php?forums/official-news-and-announcements.63/). This thread is up to 8 pages of trolls and doomgloom, as was the announcement thread about Daybreak (that's up to 28 pages).

The Landmark forum itself is a complete mess recently because of all the Daybreak stuff, so don't be surprised if it loads ultra slow... Also some of the truly epic posts are the ones that mods are removing (which is good to see, albiet very late to start taking a hard line on moderation, and the forum's slow loading seems directly related to threads and posts disappearing).

The forums and websites still haven't been migrated, which I actually expected to happen sooner than it has. They also totally removed the foreign language forums completely, which definitely has not made the non-US factions completely happy and/or made them more worried.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tale on February 14, 2015, 07:11:14 AM
Dave Georgeson LinkedIn :(

Quote
I have shipped *every* project that I have ever started (100% completion record over 24 years of career.)
This is NOT a laudable achievement. 99% of started projects are total shit. But I guess this is your man if you want to force shit out the door.

I was having a sad for him because they broke his run.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Draegan on February 14, 2015, 07:26:01 AM
That dude has always been useless. And clueless.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on February 17, 2015, 12:42:21 PM
Sometime over last weekend there was confimation directly from JButler, and he changed his email and twitter contact info. His along with Brasse (bearded dwarven female EQ Community rep Linda Carlson) made me more sad.

They are having a Landmark Live stream on twitch starting in about 5 minutes to discuss the game and hopefully some of the changes in personnel/future of Landmark. Dunno though what will be said tho.

twitch.tv/landmarkgame


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on February 17, 2015, 12:58:35 PM
They fired Dave Georgeson but kept Terry Michaels. Wonder how they base these decisions on.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on February 17, 2015, 01:11:35 PM
Salary


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: shiznitz on February 23, 2015, 01:45:12 PM
Dave Georgeson LinkedIn :(

Quote
I have shipped *every* project that I have ever started (100% completion record over 24 years of career.)
This is NOT a laudable achievement. 99% of started projects are total shit. But I guess this is your man if you want to force shit out the door.

Or to put it another way, I have successfully released all fecal matter that reached my anus.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on March 04, 2015, 02:29:39 PM
So, there wasn't really any updates here to the thread, so I figured I'd add some additional things here that happened Landmark-wise since my last post.

They had the Landmark Live I mentioned before, and basically only discussed what they have planned as additions for updates, and re-organizing the Landmark Live schedule. They also discussed the Q&A stream friday, and that was where they really discussed the Landmark game, but again it was really vague information, asking questions of the team that didn't really cover anything.

Really big news out of that Friday Q&A was that the relationship with Storybricks was ending, and this was actually followed this week by an announcement from Storybricks (http://us2.campaign-archive1.com/?u=7e1844ab69e151021701614fa&id=6eb42c3b11). I am assuming it was a collaboration, and that SOE was able to use something out of it and will continue to moving forward. Also mentioned that Storybricks was potentially trying to be in the Daybreak business before all that happened (almost bumped that thread).

This week there's a Landmark Live happening today, and an update scheduled for Thursday. I am hoping it's going to be LOTS of fixes, and if it isn't or is weak sauce, I see the playerbase really flipping it's wig. Forums are truly a mess atm, and they are actually making things worse by removing whole sections (signal to noise = WORSE) while paying less attention. I think they have 1 person who posts and it's the community person, Dexella, only putting official notices or responses to 1 in 7000 threads. 

Also almost bumped the "Crowfall" thread again to mention that Voxel Farm is now selling license packages (http://docs.voxelfarm.com/get-voxel-farm), that include single "creative" ones, which makes me wonder how much this will bother Landmark, or the work they were doing cooperatively improving Voxel Farm. Love how The tripleA one includes "Custom Develipment". Also makes me curious who will be able to tweak this engine better... Should be well worth the comedy.

BTW, yes, Dave Georgeson tweets still featured on Landmark/SOE homepages too, and no website change/migration mention anyplace that I can see.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on March 04, 2015, 07:08:27 PM
Storybricks: AI is hard, yo. Nobody wants to fund it.

Most interesting part was:  
Quote
Brian 'Psychochild' Green is working on Camelot Unchained,
mostly because I'd forgotten about that guy. And that game.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 21, 2015, 11:58:18 AM
Apparently, upkeep for lots is gone. As long as you log in every now and then, your stuff fill never be erased.

Quote
With next week’s update, you will no longer have to pay upkeep at all. Instead, whenever you log in to the game, you will automatically reset the time to expiration on your claim. Logging in to the game will work the same as pre-paying upkeep previously did. In the new system, each day (determined as 12:00:00AM to 11:59:59 PM Pacific Time) you log in will be tracked, and the more days you’ve logged in, the greater the duration your claims will be protected. Here is how the new system works:

First, you start with an initial Upkeep Timer
New player – 7 days
Current player – Either 7 days or the maximum upkeep length you can currently pre-pay, whichever is longer
Then, for every 2 days you log in once this system is active, you get 1 additional day that you can protect your claim(s). The maximum length they can be protected for between logins is 90 days.

Previously, protecting your claims capped out at 30 days, and as you can see the new system will allow you to earn much longer periods of protection.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 28, 2015, 10:24:07 AM
Logged in today to see what was new and discovered that they've buffed the lag experience.  The game used to run fairly well on my two year old system but now it seems that even running across a barren lake bed is enough to bring the game down to 1 fps mode.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 28, 2015, 11:38:59 AM
Lots of things they've been doing recently have been making the lag worse, and I actually think much of it is because of how badly the code for the islands is working as the game progresses. Also, if you were in our guild's lake bed, the lag there is especially bad during daylight hours, that spot has multiple draw issues because of gaps in terrain and issues with trees/rocks, and my claims there are still massive FPS black holes.

Lots of things happening in Landmark.

The Wipe™ is upcoming, now (tentatively) planned for May 4th (had been estimated at April 29th).

They made a bunch of announcements threads about the "upcoming changes" on their forums (Update Notes and Developer Discussion), and the threads give a slight glimpse into how much this update is going to completely restructure the Landmark game.

Upcoming Wipe Answers! (https://forums.station.sony.com/landmark/index.php?threads/upcoming-wipe-answers.53904/)

Upcoming Crafting/Harvesting Changes (https://forums.station.sony.com/landmark/index.php?threads/upcoming-crafting-harvesting-changes.54307/)

Upcoming Achievement/Progression Changes (https://forums.station.sony.com/landmark/index.php?threads/upcoming-achievement-progression-changes.54344/)

Upcoming Continent Changes (https://forums.station.sony.com/landmark/index.php?threads/upcoming-continent-changes.54355/)

Upcoming Claim Limit Changes (https://forums.station.sony.com/landmark/index.php?threads/upcoming-claim-limit-changes.54384/)

Each thread is pretty comprehensive on it's own, but also only a peek at systems changes.

If you venture into some of those links, you're sure to see quite a few posts by me. I'll try and summarize all of the changes here briefly:

Basically, there's no more upkeep, but there's a change in how many claims everyone will likely start with at Open/Launch.

The harvesting tools are losing any upgrades and RNG, but there's a "new" achievement system that gives new people direction (hand holding?).

Surface cave openings will be coming back (removed when it went down tiers ie "layers"), but now people can drop claims onto openings, or into first layers of caves.

There's new biomes lava and underwater coming, but they're removing all enemies from the surface.

Combat achievements will grant scaling pluses that will be needed to venture further underground in caves, the materials will still be "composites" (system created in Dec tin+silver+gems=Mithril SILLINESS) and be mostly underground in caves, and monsters will get tougher as you go lower.. So, basically, everyone will be forced to do achievements and combat in order to collect higher materials.

They also are giving infinite Stone, Dirt, Sand, Snow and Ice, removing most of the crafting terminals, along with watering down the salvaging and sifting to nearly eliminate them.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on April 28, 2015, 06:45:09 PM
Your links need correcting, but thanks for the update.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on April 28, 2015, 06:47:05 PM
EQNext is still dead right?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Gimfain on April 28, 2015, 07:48:00 PM
EQNext is still dead right?
Maybe


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 28, 2015, 08:08:10 PM
They still talk like EQN is an ongoing project on the Landmark Forums, the crafting changes thread even mentions that the salvage system was introduced to test it for EQN and was being removed in the big update because they had enough data.  No clue though if this means anything or if they are just blowing smoke while they try to figure out what the future of EQN is.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 28, 2015, 09:24:56 PM
Your links need correcting, but thanks for the update.

I corrected them, sorry about that. They worked on other forum I copied from. OOPs

There's also a new one, that seems like it's going to cause a huge amount of drama, involving the SC purchases which are tied to the resources that are now free.

Dirt, Ice, Sand, Snow, and Stone Builder’s Bundle Compensation  (https://forums.station.sony.com/landmark/index.php?threads/dirt-ice-sand-snow-and-stone-builder%E2%80%99s-bundle-compensation.54424/)

Pretty funny how it's like every cent they've taken in through the SC store for this game is going to be a slap in the face to people who were paying for a better Landmark.

They still talk like EQN is an ongoing project on the Landmark Forums, the crafting changes thread even mentions that the salvage system was introduced to test it for EQN and was being removed in the big update because they had enough data.  No clue though if this means anything or if they are just blowing smoke while they try to figure out what the future of EQN is.
If the salvaging system and upgrading they had in Landmark are things being "saved" for EQN, then yah I'd really say it's dead. They seem like they are completely confused by their own systems, and also are completely losing touch with the core people who began Landmark FOR EQN. Sadly I wonder what EQN is even becoming behind the scenes with how terrible Landmark has become, and decisions that are questionable here don't bode well for EQN, imo.

Landmark's wipe and 78 hour downtime is gonna be epic levels of forum and gamer drama. I have my popcorn ready.

Smed really needs to put someone who knows about MMOs over there to lead that team, and hire real community managers. I also hope Daybreak's bad press from this doesn't cost Smed his job or anything (/me crosses fingers).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on April 29, 2015, 08:58:36 AM
I suspect that Smed is secure until the one year anniversary of the sale.  At that point he'll be able to collect his retention bonus and move on, or be moved on as the case may be.  For me the game has sucked since they started trying to make it more like a traditional MMO.  Heck even the forum drama isn't very entertaining these days.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Xanthippe on April 29, 2015, 11:32:01 AM
I'd love to play this but my relatively new computer can't without a great deal of lag, which is just silly.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on April 29, 2015, 11:55:23 AM
Yah, it's very sad that they can't optimize this game better.. They keep insisting optimizations will happen when "systems are complete" and they're "always doing minor optimization", yet I don't actually see any improvement and systems keep getting further from done (or completely restarted). The wipe is not going to go well for this game either IMO.

Their Community Manager, Dexella, obviously thinks I'm doing a better job with managing the community than her, as something I'd cross posted of hers from one post to another was just deleted because she decided to cross post it herself. I eagerly await the drama even more now (ooo maybe they'll ban me LOL), and probably will need to create additional walls of text concerning this in the days to come.



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pendan on May 01, 2015, 11:09:27 AM
A year ago I got a week free in landmark. One of my first comments to my friend looking over my shoulder was that sure is a bad frame rate for graphics that don't look very good. He replied "it's beta". My reply is with dozens of played MMO betas I don't think I have ever seen a doubling of frame rates from beta to release (Age of Conan might be one exception) and even with a doubling it still would be worse than any game I have played. If a year later it is still bad that is a really bad sign. As a software engineer I am quite happy if I can get a 20% speed improvement in my code. It is just hard to write code the first time that is so bad you can double the speed with a quick change. Major performance improvements take major rewrites of the entire code. Not something to put off to just before release.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 06, 2015, 05:57:49 PM
In case anyone is wondering Landmark is just reaching the 30 hour downtime mark, in an announced 48-72 hours for the wipe, restructure, and remodel.

I had initally bet min of 72 hrs, and expect when it is back up there'll be at least another 10-24 more hours after it's crashing with needing hotfixes.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rendakor on May 06, 2015, 06:13:29 PM
I'm not sure why 30 hours of a minimum 48 hour downtime is remarkable at all.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Malakili on May 06, 2015, 06:16:20 PM
In case anyone is wondering

Nope.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Surlyboi on May 06, 2015, 11:19:06 PM
In case anyone is wondering Landmark is just reaching the 30 hour downtime mark, in an announced 48-72 hours for the wipe, restructure, and remodel.

I had initally bet min of 72 hrs, and expect when it is back up there'll be at least another 10-24 more hours after it's crashing with needing hotfixes.

I blame Meemers.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 08, 2015, 09:49:56 AM
I'm not sure why 30 hours of a minimum 48 hour downtime is remarkable at all.
Well, I actually hadn't really mentioned the wipe date with previous news, and was initially posting because even I was surprised that they'd begun their wipe. The date was changed from May 2nd to May 4th, then May 11th, and then actually started on May 5th. I was trying to let you guys know, and also give an estimate of how long it was actually offline.

It really wasn't remarkable, except that the game was down. At least now I can share a link to the Update Notes (https://forums.daybreakgames.com/landmark/index.php?threads/update-notes-5-may-2015-the-big-wipe-update.54485), and also report the game is still down just reaching the 70 hours of downtime mark. They've scheduled a Landmark Live stream for 11am PDT (4 hrs from now), and I wouldn't expect they'll bring the game back until after that show ends.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on May 08, 2015, 10:41:13 AM
https://forums.daybreakgames.com/landmark/index.php?threads/landmark-islands-list.54514/


List of maps for all the new islands for landmark. I have to say they are looking WAY more interesting layout wise so you can have nice water front property without having to run for 15 minutes to get the edge of the world is a plus.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on May 08, 2015, 11:58:15 AM
Servers are up.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on May 08, 2015, 05:25:43 PM
Holy shit does this suck now. I don't know how they managed to fuck it over this bad.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: tazelbain on May 08, 2015, 05:51:35 PM
I can't think of any other beta that regressed like this one has.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Nonentity on May 08, 2015, 09:58:01 PM
I keep wanting to come back and log into this, but every time I do I just get depressed thinking about EQN.

I think it's maybe just overall MMO depression, but I dunno. Are there like, hardcore Landmark fans who weren't originally EQ fans craving a bit of that original stuff?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on May 09, 2015, 03:49:59 AM
Regressed? What happened? What's worse now?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Pennilenko on May 09, 2015, 09:48:08 AM
Regressed? What happened? What's worse now?
  • Performance
  • Crafting
  • Building
  • Gameplay

Not necessarily in that order.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on May 09, 2015, 03:27:59 PM
Performance, I believe it and saddnes me a lot. Everything else can't be worse than what it was at the beginning as there was no gameplay outside of building, and crafting was too basic to count. I suppose the regression is more perceivable if you kept playing over the many different stages.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Lantyssa on May 09, 2015, 07:21:11 PM
How can they possibly have made the performance worse?  I stopped playing because it was just a slideshow and my machine handles anything else just fine.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Tmon on May 10, 2015, 10:27:32 AM
Performance improved for me this time around, but it harvesting animations are still borked.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: kaid on May 11, 2015, 11:22:28 AM
Oddly enough my performance has improved quite a bit. Last time I played around xmas I had to turn my graphics from high to medium as it just was not handling things well and was getting really choppy. Now I am back to running it on high even near/in caves.

Overall the new player introduction to the game seems a lot better and smoother and the achievements give a good job of giving you some direction on stuff to do and about 10 minutes in the game you can start building pretty big impressive things without having to spend two hours harvesting enough stone/wood/dirt to do anything.

Monster spawning in caves is a bit wonky right now and that needs some work to spread them out a bit but me and some friends were having a good time spelunking and found 3 ruins which were all pretty well done.

There is something weird going on with the snap to grid stuff some of my normal pyramid building techniques was simply not working right so I have to test that a bit to see whats going on with that.


The starter home templates are a nice idea though to let people brand new to the game have a taste of the kinds of things you can build in game and have a nice looking home base with crafting stations.


It still has a ways to go but its much closer to feeling like a game than it had in the past.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 12, 2015, 03:29:58 AM
My opinion is about where Penn's is, regressed on all fronts.

Performance
My performance in the game has always been poor at best. I can say there's some things it does better than previously, but there still is way too much optimization needing to be done to this engine. It still does LOD horribly at distances, there's still massive fps lag (oceans are bad for me) and the particles/emitters make my GPU cry. I am usually at single digit FPS (sometimes up to 11!) since last July, was 20 something prior to that (from May when I'd upgraded mobo). I actually had higher fps (mid teens) with this same video card and older motherboard, but that was on Low settings. New mobo and video card has no fps change at all regardless of setting low, medium or high, or tweaking various settings. Still getting GPU heating that started when they finally patched multi-core threading, but recent Nvidia drivers did help (with additional tweaks).

Crafting
The crafting has been completely watered down imo, and basically destroyed by complaints it was "complicated". I actually think the other method with different crafting stations to evolve toward was better, made more sense and kept a player more engaged crafting longer. This new system forces all the recipes onto only 2 machines, still has a sifter (which is the only use for sand/dirt/stone you mine) and now has a "replicator" in place of tiered machines to get steadily better resource "refining" multipliers. This to me is more complicated along with being cluttered feeling. Why need to refine things at all? Why can't we just build directly with the mined metals/minerals or chopped wood? Why do I need to smelt 2 kinds of metal to then smelt those together into a 3rd? This isn't even taking into account weakening all the tools, eliminating whole resource categories, and changing former raw harvested things into composites of only 4-5 metals/gems (composites was in Dec). It's like they forgot they had a store to sell materials, and their recipe/UI teams adding things only to be stripped or made obsolete/weakened beyond usefulness.

Building
The building is nearly the same, with the same exact bugs it's had forever now. The tweak arrows and select tool have a tendency to freak out, line tool still won't make actual lines, textures draw initially as "black/empty" the first time, and using smooth is still laggy. There's also still issues where the game will become unresponsive/crash if building and having too many undo steps, props or textures. Claims don't cost upkeep anymore (you just need to log in), most resources are free or super easy to get (especially if exploiting chests in spawn caves), and now you can buy additional claim spaces to make a huge Borg cube (26 claims!! only $40). I think it's regressed though, in the fact that builders are now completely separate from the harvesting, not needing to interact with the world or players, and is eliminating having a reason to even build if no one's on the surface.  Without tools for Player made quests, Vendors or something to truly give a reason for builds, it's all window dressing and definitely not improving.

Gameplay
The achievements are nice, and might give people something additional to do (for a short while), but it's still the same crappy click combat that was introduced in Aug.. Only now you start with a 2 attack weapon until you "unlock" the 3rd attack. The animations, low fps, and particle effects make combat a chore for me anyway. With no surface mobs anymore, everyone is moving into caves which are mostly just huge caverns with ruins (built by players) that aren't connected, attractive, or engaging. Even the harvesting game is horribly weakened with removal of "rare" heartwoods, the stupid composite system and making axes able to chop every tree (+horrible animation sticking).  There's still very little game here imo, and less every time they reverse or revamp things.

I also don't think the new islands help the game at all, and if anything the new lava and deciduous biomes look like shit. Their skyfiles are completely different, with different ambient colors, and exposes how truly crappy their world design is. The world still looks lifeless, and barren, with tons of spawn bugs causing it to look even worse. The devs also seem to not even coordinate very good with one another, removing the mailbox from the spire assuming it was part of the ui and making forges (>one of the 2 crafting stations) craftable with a resource completely removed from the game.

I'm still playing, testing and submitting bugs... although the frustration level is bad, my hope for the game has dwindled immensely and I keep hoping it will improve in leaps and bound. Also still leading a guild, building insane crap, and trying to make one of the worst beta experiences I've ever had slightly entertaining, even if just trolling the forums and annoying the developers/community people.

 


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on May 12, 2015, 12:03:45 PM
Life's too short for crappy games.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on May 25, 2015, 02:10:59 AM
Happy Memorial Day you curmudgeons, grumps and wonks.

(http://i.imgur.com/U1CO1mf.jpg)

Building engine is why I'm there. Wish I could sit more or have it bug less.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Gets on March 18, 2016, 07:27:22 AM
RIP

https://www.daybreakgames.com/news/daybreak-president-community-letter-everquest-next-2016

https://twitter.com/DaveGeorgeson/status/708369389913899008


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on March 18, 2016, 07:57:36 AM
Someone has to tell you, and because of timezones, it's gonna be me:

1) The cancellation of EQ Next is 7 days old news. This happened a week ago.

2) We posted and commented widely in the EQ Next thread (http://forums.f13.net/index.php?topic=25205.0).

3) This is the EQ Landmark thread. EQ Landmark is still alive. For now.

No hard feelings, the search tool is horrible here.


EDIT: Since I am in the EQ Landmark thread, you should know that there's a big patch coming. The highlight to me is that they are basically increasing the size of your plot by about 20 times.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on March 18, 2016, 10:46:52 AM
So, yes.. Everquest Next was cancelled.. But, the same day that announcement was made, they announced that Landmark would launch this spring, had a new producer, and then after that began detailing numerous new changes. The initial announcement about Landmark's launch and producer change was only in a forum post by Holly "Windstalker" Longdale, the new Producer (link (https://forums.daybreakgames.com/landmark/index.php?threads/landmark-launching-spring-2016.56141/)) the day the EQN news broke. Since I'm probably the only one who still follows this game, or has played it recently, I'll detail all the stuff briefly for everyone, and include links for those who want to see more than just my quick descriptions.

Probably the biggest change is that the game will no longer "release" as free to play, and anyone who doesn't already own a Founder/Trailblazer pack will need to pay $9.99. This is a huge issue for current multi-account people, because most of them used their own buddy keys (for more build space) and now will be forced to pay for those in order to continue using them post "launch".

Some of the other changes coming are things that could be good, including maybe some left-over resources from Everquest Next. The big update is scheduled for Monday next week, as Falconeer said, but is also accompanied by another wipe (with more wipes possible, and at least one more for "launch").

Upcoming changes
Teased months ago
 
1. Build mode, the mega palette, and claim camera/time controls (https://forums.daybreakgames.com/landmark/index.php?threads/build-mode-the-mega-palette-camera-time-controls.55761/) ->basically all props, emitters and build materials crammed into a single palette, removing build tools from inventory, and giving new controls to everything (again).  The post was from September, and a frustrating "building only" tease from so far out.
2. Claim time and camera controls (https://forums.daybreakgames.com/landmark/index.php?threads/claim-time-and-cameras.56063/) They further expanded on the inclusion of time and camera changes in this post, prematurely teased back in September and detailed in this post from Feb.
3. Introducing Build Mode (https://forums.daybreakgames.com/landmark/index.php?threads/introducing-build-mode.56085/) This early February post further expanded on the Sept tease of claim time changes and camera options for claims.

After the Everquest Next cancellation announcement they revealed

4. Let's go on an Adventure together (https://forums.daybreakgames.com/landmark/index.php?threads/lets-go-on-an-adventure-together.56109/) Changes to the entire surface and cave systems (again), along with removing the 5 layers of caves, and making it into only two. They also are re-arranging combat areas to include specific caverns to explore and new collecting mechanics (that sound infinitely farmable).
5. Landscapes, Claim sites and Caverns oh my (https://forums.daybreakgames.com/landmark/index.php?threads/landscapes-and-claim-sites-and-caverns-oh-my.56105/) Claim sizes are changing (as Falconeer said they are larger -actually about 16x current size >equivalent to 3x3 of the current claims but only less than 2 high BUT limited in height and with NO attachments). The islands are also being completely revamped, now named Landscapes instead of islands, with a Pioneer "flat" claim space and them being granted to people, not chosen initially.
6. Build Softly and carry a big stick (https://forums.daybreakgames.com/landmark/index.php?threads/build-softly-and-carry-a-big-stick-combat-is-coming.56205/) Along with the claim changes, they are finally giving the ability to add combat NPCs into claims and the videos also debut some new monsters and weapons.

They also created two new FAQ forum posts in the past week.
Landmark Launch FAQ (https://forums.daybreakgames.com/landmark/index.php?threads/landmark-launch-frequently-asked-questions.56140/)
Landmark Wipe FAQ (https://forums.daybreakgames.com/landmark/index.php?threads/landmark-wipe-q-a.56195/)



Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on June 02, 2016, 01:09:54 PM
Early Access starts on June 8 at 10am Pacific. Launch 48 hours later on the 10th.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on June 02, 2016, 01:12:15 PM
Is this still going to be F2P or would I have to buy something? Not like I'll probably ever log in even if it is F2P but just curious.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on June 02, 2016, 01:50:12 PM
I believe so. $10 buy-in but no sub.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on June 02, 2016, 02:28:06 PM
#notworththe$10


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on June 02, 2016, 08:56:16 PM
Are they honoring pre-orders from early last year or wheneverthehellitwas?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on June 02, 2016, 10:13:22 PM
Are they honoring pre-orders from early last year or wheneverthehellitwas?
Yes.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on June 02, 2016, 10:47:22 PM
The trailblazer pack (the $100 one) has the head start, and the other 2 packs (explorer and Founder/Settler) get in without needing to pay the $10. Anyone using a free beta key (including the hundreds of alts everyone had >even those with $ purchases) will need to pay $10. They are still selling the damn packs tho, right up until the "launch".

#notworththe$10
This EXACTLY..

They changed so many things, and broke so many things that worked fine. The build system is now totally redone (again), to now include a useless and clunky window that takes 1/3 to 1/2 of your screen. Also while doing this they broke the paste rotate, the smooth now leaves strange dents, textures don't blend like they used to, and paint still somehow paints through things.

They also simplified things again, removing the 3rd attack on weapons (now only 2 attacks), no more multi level caves, and all manner of silly decisions (plant harvesting removed? no upgrades for anything? everything built on 1 machine? no Pvp claims anymore?) but hey now you can drop mobs onto claims, while giving them dialogs.

My guess would be they sell nearly nothing, and further prove this was a bad experiemnt.. especially since no one is aware it existed after EQN died (and they haven't added launch info to their main pages even after announcing it).

I expect them to close it as "not worth the overall bandwidth costs to maintain" by August.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Wasted on June 03, 2016, 03:41:40 AM
With all the stuff they added is there an actual game worth playing now?  I got all excited for this game in the first week but all the resource harvesting very quickly bored the living fuck out of me and I couldn't enjoy the building part of it at all.  I haven't seen the fighting or caves or anything like that at all.  I wouldn't care now except I did waste $100 on that stupid trailblazers pack which I'm kicking myself for now, so I guess I should give it a go but I'm really having trouble motivating myself to care.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on June 03, 2016, 04:23:35 AM
Part of their way to eliminate the "harvesting" was to make most of the "dirt" materials free... So, in some cases your harvesting might be lessened, but you still will need to harvest a LOT and now you'll need to avoid monsters while doing it (or end up doing the repetitive and boring 2 attacks).
They added hundreds of "claim monsters" you can place, but there are still only 4 "in the world" monsters, and you can only get recipes or "essence" to make your own monsters by going out grinding mobs, harvesting or finding chests in caves (and of course spending real money). You also will need to find recipes (or buy them) for like 70-80% of the props or items in game, meaning essentially they are forcing everyone into a pale, broken, grind in order to build anything. There also still isn't any "economy" so making a site isn't rewarding to the builder, and there's no value for anything (or ability to trade) making it all a weak repetitive grind or grab for cash.

The only real way to see how bad caves and combat are (plus the build UI /facepalm) is to see for yourself. If you have trailblazer (or any pack) you can log in now. The wipe is happening the 7th, with early access on the 8th.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on June 03, 2016, 05:21:05 AM
It is totally worth the 10$ if you like to build stuff. There are many many arguments on why this failed and why this doesn't have longevity and all. All valid. But if you like to build, and you would enjoy building somethng truly beautiful and amazing and looking way better than anything you can build with any other building game out there, for 10$ that's a good deal.

Is there a "game"? Nope, they still didn't make the game no. But if you like to build, see your stuff coming along and take a lot of screenshot of it and walk in and out of it and all that stuff, and you would like to try something that doesn't look that blocky, I can't see what's wrong with 10$.

THIS IS NOT AN ENDORSEMENT OF HOW COOL AND GREAT THIS GAME IS. EQ Landmark is one of the biggest wasted opportunities I can think of. It is just a testament of how powerful and pretty the building tool is compared to other things on the market. And for 10$.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on June 03, 2016, 11:18:29 AM
What Falc said.

Also, the biggest negative voice in this conversation has a screenshot of this game as his avatard, so grains of salt must be taken.

 :why_so_serious:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on June 03, 2016, 11:53:10 AM
I like to build. What I don't like is standing with my avatar facing the crowd, holding down or clicking the mouse button 3 bazillion motherfucking times just to get enough materials to build 1/4 of the vision in my head. The harvesting bullshit absolutely ruined this game in beta for me, and this was a long while back. If you want me to build, give me the goddamn components, don't make me spend 90% of the time in-game as Dig Dug.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on June 03, 2016, 11:58:27 AM
I like to build. What I don't like is standing with my avatar facing the crowd, holding down or clicking the mouse button 3 bazillion motherfucking times just to get enough materials to build 1/4 of the vision in my head. The harvesting bullshit absolutely ruined this game in beta for me, and this was a long while back. If you want me to build, give me the goddamn components, don't make me spend 90% of the time in-game as Dig Dug.
This is why we have quarries and mining lasers in minecraft. You get some of the game portion of early resource collection without being stuck doing it forever.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Wasted on June 03, 2016, 09:08:35 PM
The thing is in minecraft, because you are always interacting with the world, I often do like the digging part.  It's often dual purpose, you need some stone for a wall so you are also mining a tunnel through a mountain.  The landscaping can be as rewarding as the building.  Just endlessly hunting out respawning nodes in a mostly unchanging world to fulfil someone's ideal that you did enough work to earn the materials was simple time wasting nonsense.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on June 06, 2016, 07:49:50 AM
They always seemed uncertain whether they were creating a building tool some sort of adventure game and it's become even more confused because of the game's unfortunate history.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on June 06, 2016, 08:22:56 AM
I guess I uninstalled this at some point. Couldn't muster the giveashititude to install it.

Installed a new HQM instead.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on June 06, 2016, 10:09:55 AM
They always seemed uncertain whether they were creating a building tool some sort of adventure game and it's become even more confused because of the game's unfortunate history.

That's exactly the problem. When first announced Landmark was going to be the building tool for EQNext. There weren't conversations about mobs, fighting, etc. You were just going to be able to play with the build tools and the community/ devs would vote the best content into the EQNext engine. Crowdsourcing modeling for their RPG.

Then people got antsy, wanting more of the EQ features to be pulled into Next. The devs apparently thought, "Well it's the same game engine so why not."  Well, how about because 1) Then you're competing against the main event. 2) You're incorporating more grind into a game where people want to build 3) Builders generally don't want to fuck with combat shit. They want to build.

Even after grudgingly accepting the early beta was good, they quickly went down the road I expected and fucked it all up. That's before you include the monetization aspect that got in the way quickly as well. "Oh, let's add rare mats that people have to grind for or can purchase instead."


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on June 06, 2016, 10:52:08 AM
There's your official f13 review afaiac.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Venkman on June 06, 2016, 08:18:23 PM
Then people got antsy, wanting more of the EQ features to be pulled into Next. The devs apparently thought, "Well it's the same game engine so why not."  Well, how about because 1) Then you're competing against the main event. 2) You're incorporating more grind into a game where people want to build 3) Builders generally don't want to fuck with combat shit. They want to build.

Was this the reason? I had suspected they realized their development run rate exceeded their budget, the brand was in decline, and they realized their shareholders wouldn't support two major launches over a 5-ish year time horizon with a lot of "maybes" attached to success.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: taolurker on June 07, 2016, 01:18:42 PM
So, the servers were just taken down for the final time during Beta, with the accompanying wipe.

Firstly, I'd like to respond to this from Sky
Also, the biggest negative voice in this conversation has a screenshot of this game as his avatard, so grains of salt must be taken.
As one of the ONLY people here who still even OPENs this game, I came back to the thread to detail many of the "changes" and honestly since I was there seeing things get fixed only to be broken again (along with all the bad decisions) why wouldn't I come here with negativity? I was trying to help them improve this game, and I have the image as an avatar not because of the game but because it's things I built. The game itself IS horribly broken, and it would only take a returning player 4 minutes in game to say OMFG what did they do.. 


Then to Merusk's "review" which was applauded, there's literally NONE of it that's factually correct..:
That's exactly the problem. When first announced Landmark was going to be the building tool for EQNext. There weren't conversations about mobs, fighting, etc. You were just going to be able to play with the build tools and the community/ devs would vote the best content into the EQNext engine. Crowdsourcing modeling for their RPG.
See now, this is completely incorrect. The game was always about harvesting and building, yes, but combat was not added because of the community, instead it was more they wanted to "test" their EQN systems. Landmark was going to be crowdsourcing assets from players, but it also was a way for them to do their combat iterations for EQN, which was why these (and caves/layers or weapon/tool augments) were added.
Quote
Then people got antsy, wanting more of the EQ features to be pulled into Next. The devs apparently thought, "Well it's the same game engine so why not."  Well, how about because 1) Then you're competing against the main event. 2) You're incorporating more grind into a game where people want to build 3) Builders generally don't want to fuck with combat shit. They want to build.
Again none of this was about players requesting it.. combat was all an SOE/Daybreak decision.

1) They added features into Landmark under the guise of "testing" them for EQN. Some of these were also later removed from Landmark and still have not appeared again even after both beta wipes. These competing with EQN was never a concern for them, and actually if they did anything wrong it was NOT COMPLETING IT..  and the only competition was instead for developer time (even moreso after being sold from Sony) . Them deciding mid way through (after buyout and Daybreak name) to shift solely to EQN was where Landmark suffered..  They began ignoring bugs and issues in their testing platform (Landmark), even saying they were "focusing on EQN instead of Landmark" when they removed the LM blueprint and saying directly that "bugs that aren't game breaking are going to be on the back burner in light of the shift to EQN".

2) The grind was NOT something incorporated into the game, it was always there from the beginning of Landmark. If anything they attempted to lessen some parts of the grind, breaking quite a few things in the process, and then came up with even more grinds to replace them (to try bolstering cash shop sales).

3) The building part of the game was why I was there, and I'll give you this builders are not primarily there for combat... BUT they did want people to have other things to do, they intended to allow "mobs/NPCs" with story tools for the builds, and they also wanted to expand LM to be more attractive to non builders. It sharing a code base and being a test for EQN, also was likely behind these decisions. The main problem is they never made any overlap to integrate these correctly into Landmark (no economy.. no payoff for building.. nothing to trade in exchange for harvesting).

I like to build. What I don't like is standing with my avatar facing the crowd, holding down or clicking the mouse button 3 bazillion motherfucking times just to get enough materials to build 1/4 of the vision in my head. The harvesting bullshit absolutely ruined this game in beta for me, and this was a long while back. If you want me to build, give me the goddamn components, don't make me spend 90% of the time in-game as Dig Dug.
This is why we have quarries and mining lasers in minecraft. You get some of the game portion of early resource collection without being stuck doing it forever.
As I said before up thread, they did change it so some of the build materials were "free", but it mostly only eliminated you mining for dirt/stone... All the other materials still needed to be harvested, and then last May they changed some materials into "composites" meaning you needed 2 kinds of lesser resources to make higher ones (effectively doubling the grind back again).

BTW They also added a new "pulverizer" that mines materials (instead of just stripping them without anything in return) this March, for the second beta wipe...

As the only person here who was following nearly every change in this game for the past 2 years (while some of you thought it was already gone), I also stand by my assessments and overall negativity, plus will also say that my and the remaining Landmark playerbase will also echo nearly all of my sentiments. I do agree with most of you about the "wasted potential", but still might use the building tools once I learn the key bindings ALL OVER AGAIN FROM SCRATCH A THIRD TIME.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on June 07, 2016, 01:34:44 PM
Lighten up, Francis.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ginaz on June 13, 2016, 03:49:27 PM
It looks like releasing on Steam won't help this turd float.

http://massivelyop.com/2016/06/13/landmark-bombs-on-steam-while-wildstar-fans-deliver-positivity/


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on June 13, 2016, 04:55:49 PM
Wow - 125 users on Steam with over 2000 negative reviews, while WILDSTAR of all things is getting positive reviews.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ginaz on June 14, 2016, 12:54:24 AM
Wow - 125 users on Steam with over 2000 negative reviews, while WILDSTAR of all things is getting positive reviews.

The Wildstar thing is because a lot of people who already play are playing through Steam just to give it good reviews and make it look more popular than it is.  The White Knight Brigade.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Gimfain on June 14, 2016, 06:46:12 AM
Wow - 125 users on Steam with over 2000 negative reviews, while WILDSTAR of all things is getting positive reviews.

The Wildstar thing is because a lot of people who already play are playing through Steam just to give it good reviews and make it look more popular than it is.  The White Knight Brigade.
You don't get 80% positive out of 1k reviews because of white knights. Indie titles are far more prone to that sort of manipulation.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on June 14, 2016, 08:11:35 AM
Sure you do.

I forgot to install this. First thing I installed on my fresh W10 install was....minecraft. That game is like a fucking sword in the stone.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Rendakor on June 14, 2016, 09:16:58 AM
Hex tried to do that and it didn't work out; even with fanbois spamming reviews I think they're below 70% positive.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on June 14, 2016, 09:29:03 AM
Wow - 125 users on Steam with over 2000 negative reviews, while WILDSTAR of all things is getting positive reviews.

Let's not pretend that a lot of the salt isn't because it's an old SOE game. SOE was fucked by their rep. Daybreak was fucked by buying that rep without realizing it. The failures to deliver have only piled on that already high mound of shit.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on June 14, 2016, 10:24:52 AM
EQ is a tainted IP, as well. You only have a rabid niche, if someone likes EQ, they're probably playing EQ and not interested in a new game that isn't a kick in the nuts.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Mandella on June 14, 2016, 11:18:39 AM
MMO's are weird in that even in a "failed" game there can be tens of thousands (or even hundreds, in some cases) of players still regularly playing and having fun. They also self select toward fanboys and trolls, at least as far as the forums go.

Doesn't Wildstar still have a pretty loyal playerbase, even if not the size that the company once hoped?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Signe on June 14, 2016, 02:14:22 PM
I thought that Wildstar was over or something.  Where the hell do I get my information?  I swear, I make it up.   :ye_gods:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Mandella on June 14, 2016, 02:45:37 PM
I thought that Wildstar was over or something.  Where the hell do I get my information?  I swear, I make it up.   :ye_gods:

They laid off a bunch of people in March last year, so according to the internet it would be totally shut down within two months, tops.

Yeah it's still running. So's TSW, for what it's worth (only mentioned because every couple of years when all their loans come due various folks on the internet make the assumption that the axe is surely falling on Funcom and all their games -- they miss the fact that their major investor is just one guy who just keeps extending the loan).

The funny thing is that when the axe does fall, it often falls with little notice and for little reason (City of Heroes, anyone?).

EDIT:  Just to be clear, yes I know Funcom does not run Wildstar. I was going off on a tangent of generalities.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Surlyboi on June 14, 2016, 09:20:10 PM
Funcom may be ok for a little while longer.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Kageru on July 04, 2016, 05:12:51 PM

I vaguely recall reading that Funcom had recent financial issues that risked closing the company but secured the support they needed... somehow. The secret world remains a game concept I love, a world I'd like to explore, but keep getting bored of when I try.

I'm not even sure EQ is tainted IP these days. I think that would be granting it more power than it has.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Falconeer on July 13, 2016, 02:50:25 PM
Here's a video of one of their first "real" dungeons.

https://www.twitch.tv/landmarkgame/v/77859662


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ginaz on January 05, 2017, 09:30:31 PM
And another one bites the dust.  Not like we didn't see this coming.

"To the Landmark community,

With heavy hearts, we are writing today to inform you that after much review, we have decided to close Landmark game servers on February 21, 2017.

Since Landmark first entered Alpha, we have been impressed by the creative talents in this community. You pushed the boundaries of what Landmark could do, and we are grateful for the time and energy you shared through your creations in this game.    

While there is still time to enjoy Lumeria and the many worlds you’ve built within Landmark, we wanted to let you know what you will be seeing happen between now and February. Beginning today, Player Studio items will no longer be available for listing or for purchase in the Landmark Marketplace. Landmark will also no longer be available for purchase. All items in the Marketplace with a Daybreak Cash price will have their price reduced to 1 DBC.

The game servers, as well as the accompanying forums and social media channels, will be closed at 4:00PM Pacific Time on Tuesday, February 21, 2017.

We want to thank each and every one of you for your creative contributions to Landmark.

 

Daybreak Game Company"

http://massivelyop.com/2017/01/05/landmark-is-shutting-down-on-february-21/


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on January 05, 2017, 10:39:53 PM
What the fuck do they even have left? EQ1 and EQ2 and the Planetsides? Or is Planetside 1 even still around?

OH yeah and DayZ H1Z1. So mostly past glories and fading dreams?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ginaz on January 05, 2017, 10:52:54 PM
What the fuck do they even have left? EQ1 and EQ2 and the Planetsides? Or is Planetside 1 even still around?

OH yeah and DayZ H1Z1. So mostly past glories and fading dreams?


Don't forget DC Universe. :awesome_for_real:


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Kail on January 06, 2017, 12:41:22 AM
Planetside 1 is dead, yeah, but they did just acquire D&D Online and LotR Online, so I'm sure the fans of those games are looking forward to a bright future with renewed development for a long time to come.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ginaz on January 06, 2017, 03:08:12 AM
I think it was pretty obvious once Sony sold off soe to the investment group that owns Daybreak Games, probably for pennies on the dollar, that DBG were just going to milk what they had until the teat ran dry and either sell them off or close them down.  Even considering the anemic line up of games under their umbrella, I'm sure they're making quite a bit of profit off of EQ and EQ2 alone so I don't expect those two to shut down anytime soon, though it's probably the end for anything new in the EQ franchise.  They weren't making any money from Landmark because they already suckered people on the founders packs years ago and no one new was playing/paying.  EQN was going to cost way too much to make and even if they did have the money they lacked the talent and leadership to make it happen.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on January 06, 2017, 11:23:06 AM
It's kinda funnysad how someone can fuck up a AAA budget minecraft.

The fact that NOBODY has been able to make a good AAA version is a testament to the ineptitude of the video game industry as a whole.

Even the ones I enjoy, like 7 Days to Die, are so incredibly primitive compared to modded minecraft...and most of the good knock-offs are small or solo projects.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Ginaz on January 06, 2017, 04:28:15 PM
My guess would be that DBG will at some point sell off the EQ franchise (the only real asset they have) to an Asian company like Nexon because a lot of them are flush with cash these days, much more so than any western company not named Blizzard.  If there ever is going to be an EQ3, it will be made in Asia.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Merusk on January 06, 2017, 05:25:51 PM
Seems reasonable. DBG were investors not developers. They'll mine the asset until the ROI no longer has more value than a sale so they can allocate the money to some other sector. It's not as if they bought it for a love of the games.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Jimbo on January 08, 2017, 09:08:49 AM
DC Universe could have been fun like City of Heroes, but is so wonky with the controls that I couldn't get into it. They have a great character builder, but then as you advance you get frustrated, I hated having to smash certain keys in a row to maybe trigger my power.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on January 08, 2017, 11:16:14 AM
I have a shit ton of SOE currency, is that still good for anything? I think like five years ago i dropped 80 bucks on a triple points weekend for planetside 2 and never got around to using them.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Trippy on January 08, 2017, 02:30:59 PM
Yes you can still use it. It got converted to Daybreak cash and you can use it the same way as you were using Station Cash. E.g. last year I started playing PS2 a bit again and I spent most of my former Station Cash on PS2 items.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Threash on January 08, 2017, 07:14:26 PM
So PS2 and DCUO are my options? and EQ2 i guess?


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Nija on January 09, 2017, 09:28:08 AM
It really sucks to see all that user generated content go up in smoke. Really great chance to release the voxel stuff to the open source community and run with it. "We know you spent years of your life creating things in this framework for this specific environment, and now we're just going to wipe it out completely."

What a shame about the investment group stuff. You know they won't let anything like that happen.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: palmer_eldritch on January 09, 2017, 12:27:15 PM
I still think the idea of letting players build stuff was genius. They got a lot of really nice buildings from dedicated and talented people who were really really happy to be giving their labour away for free. Obviously there was a lot of bad stuff too, but separating the good from the bad is a lot cheaper than making it all yourself.

They should never have tried to turn Landmark into a fully-fledged game though, as it effectively meant gating off some of the creation tools behind a grind (eg making people gather resources to construct building tools).


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: HaemishM on January 09, 2017, 01:02:27 PM
The whole harvesting grind in early alpha is what killed the game for me. Once you've seen the 4 or 5 biomes they had, having to return to what is essentially just endless wastelands sporadically broken up by people's creations just to dig a hole in the ground for stone is super grindy.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Sky on January 09, 2017, 01:15:41 PM
Yep, looking back on the thread, that's what killed it for me. And that was a really early thing.

All they had to do was look at the progression added in by minecraft mods for a solution. A whole tech/magic menu of options.

Like I've said for years, it's baffling nobody is doing this. It's all laid out already, just make it in not-java and high poly graphics.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: 01101010 on January 09, 2017, 01:54:49 PM
I loved dinking around and coring out huge strip mines then building stuff. I ran out of ideas more so than burning out on the grind, but that said, I could FEEL the grind crawling closer.


Title: Re: EQ Next Landmark - It's Like Minecraft But Not™
Post by: Kageru on January 09, 2017, 02:21:18 PM

Zero surprise, and I would be very impressed if they find anyone who wants EQ when they are done with it. The western MMO market is basically WoW and some legacy games and the Asian market wants shiny, pretty and twitchy MMO's for which EQ is not even a good foundation.