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Title: Season 4 Stuffs
Post by: luckton on October 30, 2013, 02:32:12 AM
Quote
Hey everyone,

FeralPony here to run through some high level changes coming this preseason that fall under a topic we're calling “Game Flow.” Game Flow is effectively how the core game functions and plays independently of specific roles, champions, items, etc. It's how the minions move, gold enters and leaves the map, objectives are created, and how strategic battles are won and lost. It's the systems in place that aren’t under direct player control.

So what does it include? Here's a look at some of the changes we'll be implementing this preseason:

Kill/assist gold
Game and objective timings (when things spawn etc)
Objective values/rewards (Turrets, Baron, Dragon, etc)
Experience
Inhibitor mechanics
Death timers
Map layout & brush changes
Jungle (this is a large enough system it'll be included in another post)

Tons of Changes!
You might be saying, “By the factions of Runeterra, Pony, that's a lot of changes!” You'd be absolutely correct, but the bulk of these are small changes meant to enhance other aspects of the game. Each of these changes have unique goals that I’d like to provide additional insight into.

Objectives
We’re making some adjustments to global objectives in Summoner’s Rift.

Dragon: The gold and experience rewards for slaying Dragon will now increase over time.

In the preseason, securing dragon will remain a worthwhile objective even into late game. In addition, dragon will provide more experience rewards for teams down in levels, making it a valuable objective for those who are losing heavily. Winning teams will want to keep dragon secured to retain their lead.

Baron: Baron buff is being shifted away from a team fighting bonus and towards more of a sieging bonus (think bonus movement speed or bonus damage to turrets)

We wanted to shift Baron buff away from an overpowering team-wide buff that gives the buffed team an advantage in any situation. Instead, we want to clarify Baron buff as a window of opportunity to end the game.

Turrets: The team-wide gold for destroying turrets is going down, but the gold given to the players directly responsible for destroying turrets is going up. (Misaya mentioned he thought turret rewards were based off of damage contribution / assists, but it just grants local gold for anyone in the general area)

This change rewards players directly for taking positive action instead of diffusing the reward by splitting it up among their teammates.

Super Minions & Inhibitors: Downed inhibitors will no longer make all minions stronger. Instead, minions in lanes with downed inhibitors will now push harder than before, while minions in other lanes will be unaffected.

Clarity was the core goal here. Currently when a single inhibitor goes down it causes all minions on the winning side of the map to become stronger, thereby pushing down their lanes as well. This applies pressure to the defending team, but also allows players on that team to farm the pushed lanes in relative safety and possibly pick up a game-changing item or two. That said, it’s still very difficult to come back from a downed inhibitor because even after a great comeback play, the resurging team must still push out ALL of their lanes before the enemy team respawns. We’d like to give teams that make these epic plays a real shot at making a comeback.

Other underlying systems:
In addition to the changes we’re making to global objectives, we have some smaller changes to other underlying game systems:

Bounty Calculations: We mentioned this earlier in our support post, but we’re adding “assist streaks,” where players who have far more assists than kills will get bonus gold per additional assist. Additionally, we’re changing the way death streaks are reset. Previously, they were based only on kills and assists, but we’re looking into ways to tie in other forms of contribution. Finally, we’re also looking at bounty rewards in general and how much of an impact they have in the early game versus the mid to late game.

Minion and Jungle Spawn Timers: All minions and jungle camps will spawn earlier in the game.

We’re experimenting with shaving a little time off of when minions and jungle camps spawn to get the game off to an earlier start. There was just too much idle time in between loading the match and the first moments of action. Our changes here allow almost every opening strategy to remain viable without being too generous for map-wide team shuffles.

Brush Changes: We’re cleaning up a lot of the L- and C-shaped brush formations so that players can gain vision of the entire brush with one ward.

In the jungle, this means more accessible sight lines for both ward vision and anyone attempting to move through the jungle.

We’ve also dialed back on some brush that we felt created odd combat situations. We saw situations before where one ward in one brush would leave fights stacked enormously in the favor of the team with the ward. We’ve trimmed back the brush in these regions to still allow for sight lines to be blocked and for melee champions to have a tactical zone to hide in, but brush no longer denies vision to entire battlefields when unwarded.

That’s about it for Game Flow! Some of these changes may be small, but we think that when taken together they’ll play a big role in making for a more dynamic and exciting preseason.

FeralPony

http://www.reddit.com/r/leagueoflegends/comments/1ph8kv/an_introduction_to_game_flow_changes_this/


Title: Re: Season 4 Stuffs
Post by: ezrast on October 30, 2013, 02:48:21 AM
I had no idea downing inhibitors made all lanes stronger. I always attributed the pushing effect to the super minions getting into the base and drawing aggro on the enemy's side lane minions at the spawn... even in situations where I otherwise could have sworn that our supers hadn't actually gotten into their base. Good to know I don't suck at map awareness as much as I thought.


Title: Re: Season 4 Stuffs
Post by: HaemishM on October 30, 2013, 07:54:38 AM
I'm the same way - didn't know downed inhibs caused all minions to get stronger. I'm not sure, but I think I like the idea of turret killers getting more gold. It definitely rewards lane aggression.


Title: Re: Season 4 Stuffs
Post by: Draegan on October 31, 2013, 06:50:27 AM
Lane aggression is already rewarded. This is just their attempt at keeping full team snowballs and slowing down one team getting really behind on gold from a few turret kills.

Not sure how I feel about it too, but it's an interesting change.


Title: Re: Season 4 Stuffs
Post by: Goumindong on October 31, 2013, 12:48:24 PM
Actually its a change to try and get people to stop chasing and instead go after objectives. By increasing the personal reward for taking a tower it makes it easier, individually, to stop chasing that enemy who is worth 1 kill and get the tower which is worth 1 kill as well.


Title: Re: Season 4 Stuffs
Post by: Draegan on November 01, 2013, 06:29:44 AM
Actually its a change to try and get people to stop chasing and instead go after objectives. By increasing the personal reward for taking a tower it makes it easier, individually, to stop chasing that enemy who is worth 1 kill and get the tower which is worth 1 kill as well.

That may be part of it, but the devs have stated they want to keep teams from snowballing from rushing turrets.


Title: Re: Season 4 Stuffs
Post by: MediumHigh on November 01, 2013, 06:47:57 AM
Lolz it looks like Riot fiddling with the numbers hoping to find that lucky sweet spot where the game doesn't just snowball after 10 minutes.


Title: Re: Season 4 Stuffs
Post by: luckton on November 01, 2013, 11:48:30 AM
http://www.reignofgaming.net/news/26226-unofficial-pbe-patch-notes-for-10-31-2013-nasus-vu

Preseason Patch notes on PBE.  A crap-ton of changes.  Very exciting!


Title: Re: Season 4 Stuffs
Post by: Goumindong on November 01, 2013, 12:25:33 PM
http://www.reignofgaming.net/news/26226-unofficial-pbe-patch-notes-for-10-31-2013-nasus-vu

Preseason Patch notes on PBE.  A crap-ton of changes.  Very exciting!

Note that not all of the numbers are correct. In particular, Janna does not have .9 AP scaling on her AD bonus nor does she have .5% AP scaling on her passive move speed.

It would be hilarious if it were true though... 200 AP Janna would be +230 AD and +100% Move Speed


Title: Re: Season 4 Stuffs
Post by: Nebu on November 01, 2013, 02:28:03 PM
Is it me or did most support get nerfed?  I'm guessing that they are trying to make scaling on support more item based?

HELP me understand this stuff...

EDIT: Red the reddit post on the changes and it makes more sense now.



Title: Re: Season 4 Stuffs
Post by: tazelbain on November 01, 2013, 02:32:08 PM
>Super Minions & Inhibitors: Downed inhibitors will no longer make all minions stronger. Instead, minions in lanes with downed inhibitors will now push harder than before, while minions in other lanes will be unaffected.

So lost games can drag on even longer fuck that


Title: Re: Season 4 Stuffs
Post by: Kail on November 01, 2013, 03:03:44 PM
Is it me or did most support get nerfed?  I'm guessing that they are trying to make scaling on support more item based?

HELP me understand this stuff...

It's hard to tell without the numbers, but I think the idea is that supports are supposed to be getting more gold, so they're re-balancing them so that they don't become OP.  By itself, that seems kind of stupid (if Sona was capable of dealing over the top damage with a full build, we'd see her mid) so I think they're trying to shift it so that items also help with your support role (slows scaling with AP, that kind of thing).  So, theoretically, they get more items, but because their ratios are worse, it doesn't help them be better fighters, instead it improves their utility more.  Or something.

I dunno how it will balance out, I personally wouldn't mind seeing a bit more bite on some supports, so I'm not super thrilled, but I haven't seen it in action, maybe it'll work.


Title: Re: Season 4 Stuffs
Post by: Goumindong on November 01, 2013, 03:08:47 PM
Is it me or did most support get nerfed?  I'm guessing that they are trying to make scaling on support more item based?

HELP me understand this stuff...

EDIT: Red the reddit post on the changes and it makes more sense now.



The new income items are pretty significant especially combined with the supposed new gold masteries and assist streak gold. This will lead to supports having a lot more gold and so their old scaling would be very powerful compared to how strong they would get.

This is especially true of supports which dominate the laning phase.

Some supports scale very well with


Title: Re: Season 4 Stuffs
Post by: Nebu on November 01, 2013, 03:16:07 PM
I was more interested in the scaling changes.  Looks like shields are becoming more effective and heals less effective (Sona, taric, and soraka heals scales worse post patch for example).  Not sure why that decision was made.  Lulu got hit hard and Janna's passive got hit as well. 


Title: Re: Season 4 Stuffs
Post by: Goumindong on November 01, 2013, 04:01:27 PM
I was more interested in the scaling changes.  Looks like shields are becoming more effective and heals less effective (Sona, taric, and soraka heals scales worse post patch for example).  Not sure why that decision was made.  Lulu got hit hard and Janna's passive got hit as well. 

Well Janna's passive was OP. And the scaling she gets is going to be hilarious.


Title: Re: Season 4 Stuffs
Post by: MediumHigh on November 01, 2013, 05:57:06 PM
Giving support more gold == more wards!


Title: Re: Season 4 Stuffs
Post by: Kail on November 01, 2013, 06:24:15 PM
Giving support more gold == more wards!

Allegedly, vision mechanics are changing, which is one change I'm really hopeful about.  Each player has a max number of wards that can be deployed at once, and a free 1min ward dispensing item, so hopefully the cost of warding will be spread around the team a bit more evenly now.


Title: Re: Season 4 Stuffs
Post by: luckton on November 01, 2013, 06:29:04 PM
Giving support more gold == more wards!

Not really.  Everyone's getting a 7th item slot that can hold one of three types of vision items.  The burden of vision will no longer be on support alone.


Title: Re: Season 4 Stuffs
Post by: luckton on November 01, 2013, 06:32:19 PM
Also, I've resolved myself to not playing ranked until the new matchmaker comes out that lets me pre-choose my champ and role.  I don't care if it takes longer to get a match; at least I'll be doing what I'm good at.


Title: Re: Season 4 Stuffs
Post by: MediumHigh on November 01, 2013, 06:38:00 PM
Giving support more gold == more wards!

Not really.  Everyone's getting a 7th item slot that can hold one of three types of vision items.  The burden of vision will no longer be on support alone.

I don't think you guys get it. Spamming vision wards is premium job of support. Reduce the cost of getting a vision ward? Spam pink wards. It's about map control not being able to be useful beyond your crowd control or getting all your items.


Title: Re: Season 4 Stuffs
Post by: Kail on November 01, 2013, 08:10:16 PM
Giving support more gold == more wards!

Not really.  Everyone's getting a 7th item slot that can hold one of three types of vision items.  The burden of vision will no longer be on support alone.

I don't think you guys get it. Spamming vision wards is premium job of support. Reduce the cost of getting a vision ward? Spam pink wards. It's about map control not being able to be useful beyond your crowd control or getting all your items.

I don't see how that would benefit anyone.  You've got a ward cap of one (1) pink ward.  There's no point in saving up thousands of gold to spam pinks when you can only have one down at a time.

And it's not like pink wards are the be all and end all now, either, since like 90% of what they were used to detect before was stealth wards.  Pink wards still reveal stealth wards, but stealth wards also reveal pink wards (since they're not invisible anymore).  If you drop a pink ward in front of dragon, and you don't control the area in front of dragon, that ward is dead the next time anyone wanders past since they can see it now, but if you drop a stealth ward, all you've got to do is keep the area clear of pink wards.


Title: Re: Season 4 Stuffs
Post by: MediumHigh on November 01, 2013, 09:38:57 PM
When a team is snowballing the first thing they do is crowd out the map with pink wards. If riot wants to give more money to support you'll just see people plopping a pink ward on top of a regular sight ward. Controlling vision = Controlling the map = Safe and reliable way to slowly starve and extend your lead = Win. As support you can now, buy stealth wards, buy vision wards, buy oracles, purchase homeguard boots, rinse/repeat.


Title: Re: Season 4 Stuffs
Post by: ezrast on November 01, 2013, 11:13:22 PM
I don't like that the ward limits are effectively a nerf to support (who else ever has more than three greens or one pink out?), especially since it's one of the aspects of the role I usually do a decent job of as-is. I do agree that pink wars are stupid though so I'm happy to see pinks be more of a 1-for-1 counter to greens.

The trinkets are very wtf, though. It's just another fiddly thing that will probably add no depth once the meta shakes out. My prediction: support buys lens for facechecking. Everyone else buys totem because fuck paying for wards. Nobody buys sweeper unless Teemo is in the game because it's easier to make the support spam pinks.


Title: Re: Season 4 Stuffs
Post by: HaemishM on November 01, 2013, 11:34:32 PM
Also, I've resolved myself to not playing ranked until the new matchmaker comes out that lets me pre-choose my champ and role.  I don't care if it takes longer to get a match; at least I'll be doing what I'm good at.

Where did they say that? Because that is so desperately needed, it's not even funny. The matchmaker should let you pick your role without that idiotic chat shuffle.


Title: Re: Season 4 Stuffs
Post by: luckton on November 02, 2013, 01:10:50 AM
Also, I've resolved myself to not playing ranked until the new matchmaker comes out that lets me pre-choose my champ and role.  I don't care if it takes longer to get a match; at least I'll be doing what I'm good at.

Where did they say that? Because that is so desperately needed, it's not even funny. The matchmaker should let you pick your role without that idiotic chat shuffle.

http://forums.na.leagueoflegends.com/board/showthread.php?t=3951169

Giving support more gold == more wards!

Not really.  Everyone's getting a 7th item slot that can hold one of three types of vision items.  The burden of vision will no longer be on support alone.

I don't think you guys get it. Spamming vision wards is premium job of support. Reduce the cost of getting a vision ward? Spam pink wards. It's about map control not being able to be useful beyond your crowd control or getting all your items.

http://www.reddit.com/r/leagueoflegends/comments/1p4u6i/sight_beyond_sight_an_introduction_to_preseason_4/

Pink wards are no longer invisible, and each player can only place one at a time.  Read the rest of the article for details.


Title: Re: Season 4 Stuffs
Post by: ezrast on November 02, 2013, 02:51:52 AM
I'm not sure that's actually important, though. In S3, you buy a pink for 125 gold, drop it at dragon (or wherever), clear the enemy ward, and then have a ward for three minutes. In S4, you buy a pink and a green for 150 (because we're getting increased income, right?), drop them both at dragon, clear the enemy ward, and then have a ward for three minutes - it doesn't really matter if you move the pink later because stealth detection doesn't do much after you've already cleared the area.

Teams with the advantage will be lighting up the map regardless. Fifteen greens per team is a lot, and with pinks being so comparatively shitty now - they're cheaper, sure, but if you whiff with one you don't even get a real ward as consolation - and no Oracle's, ward clearing is going to be a lot less common. Especially if they make good on their promise to let supports buy more real items, which will take up inventory space that would otherwise be spent on pinks.


Title: Re: Season 4 Stuffs
Post by: Goumindong on November 02, 2013, 12:55:24 PM
Giving support more gold == more wards!

Not really.  Everyone's getting a 7th item slot that can hold one of three types of vision items.  The burden of vision will no longer be on support alone.

I don't think you guys get it. Spamming vision wards is premium job of support. Reduce the cost of getting a vision ward? Spam pink wards. It's about map control not being able to be useful beyond your crowd control or getting all your items.

So besides the fact that this can't happen in S4 you realize that its not the case in Season 3 that supports should be spamming vision right?

I say this as a Platinum support main


Title: Re: Season 4 Stuffs
Post by: Margalis on November 02, 2013, 05:45:29 PM
Pro games are all about spamming vision. That appears to be the optimal strategy.

You do something different and it works for you, but Plat is not Challenger or organized play, and DCap Janna is not something that shows up in pro games for a reason.


Title: Re: Season 4 Stuffs
Post by: Goumindong on November 02, 2013, 07:43:52 PM
Pro games are all about spamming vision. That appears to be the optimal strategy.

You do something different and it works for you, but Plat is not Challenger or organized play, and DCap Janna is not something that shows up in pro games for a reason.
Well no. Pro games are all about consistent objective control, not spamming vision. This leads to a lot of warding naturally because you're always pushing on/contesting objectives. But that isn't going to happen until you're in coordinated 5's play at high levels. Diamond and Challenger soloqueue does not have that vision spam (because you cannot wrangle as efficiently)


Title: Re: Season 4 Stuffs
Post by: Margalis on November 02, 2013, 11:34:37 PM
We're talking about optimal theoretic play - either every pro support is doing it wrong or spamming vision is the best strategy.


Title: Re: Season 4 Stuffs
Post by: ezrast on November 03, 2013, 12:03:22 AM
Not that I necessarily disagree with you, but nobody's talking about theoretically optimal play. It's certainly not what Riot is balancing around.

I also suspect that "keeping vision on important objectives" to one kind of player looks a lot like "spamming wards" to a different kind of player.

Does anyone know if pinks give a bounty when destroyed? Because if they do that's pretty stupid.


Title: Re: Season 4 Stuffs
Post by: Draegan on November 03, 2013, 05:07:17 AM
The champ/role queue finder thing is only going to work in normals or now by the way.

Also, MediumHigh, you should read up on the changes before you comment further. It's obvious you don't know what Riot is planning for next season.


Title: Re: Season 4 Stuffs
Post by: luckton on November 03, 2013, 05:17:05 AM
The champ/role queue finder thing is only going to work in normals or now by the way.

That's fine.  When the Ranked queues die off after matchmaking goes in,we won't have to wait too long for them to get it implemented.  I think the champ/role finder may be the one thing that can save the good players from Bronze/elohell.


Title: Re: Season 4 Stuffs
Post by: MediumHigh on November 03, 2013, 07:34:03 AM
If you want to gain the lead = control an objective.
If you want to win the game = control the map.

Yes I've read the season 4 changes and I'm not convinced that players won't find their way around controlling the map. Or worse we get even more passive play.


Title: Re: Season 4 Stuffs
Post by: Goumindong on November 03, 2013, 12:40:57 PM
The champ/role queue finder thing is only going to work in normals or now by the way.

That's fine.  When the Ranked queues die off after matchmaking goes in,we won't have to wait too long for them to get it implemented.  I think the champ/role finder may be the one thing that can save the good players from Bronze/elohell.

There are no good players in Bronze


Title: Re: Season 4 Stuffs
Post by: Kail on November 03, 2013, 01:53:50 PM
The champ/role queue finder thing is only going to work in normals or now by the way.

That's fine.  When the Ranked queues die off after matchmaking goes in,we won't have to wait too long for them to get it implemented.  I think the champ/role finder may be the one thing that can save the good players from Bronze/elohell.

There are no good players in Bronze

If by "good" you mean "pro," then yeah, probably not many good players outside challenger.  But there are plenty of people in bronze who probably could survive in silver or even gold, if their placement matches had swing differently.

I'm not quite as optimistic that the new queue will fix that, personally, but it will remove one of my personal major disincentives to playing if I don't have to have the same "who wants to support" fight at the beginning of every game.


Title: Re: Season 4 Stuffs
Post by: Goumindong on November 03, 2013, 02:37:43 PM
There really aren't. Everyone thinks they're better than they are and they ignore the mistakes they make in favor of the mistakes their allies make. Every time they have a good score and don't win they think "my team sucks" instead of "good lord how did I not carry despite being so far ahead". In bronze there are shitty players and players who are in the process of leaving bronze. There are no marginally good players stuck in bronze. There are no gold players stuck in bronze. There are no silver player stuck in bronze. There are only bads.

edit: If you're in bronze (or silver for that matter) and are thinking that you're stuck there because of your teammates that is why you're stuck there because you think it is your teammates instead of your own play.

The only constant in your games is you.


Title: Re: Season 4 Stuffs
Post by: MediumHigh on November 03, 2013, 02:51:59 PM
The champ/role queue finder thing is only going to work in normals or now by the way.

That's fine.  When the Ranked queues die off after matchmaking goes in,we won't have to wait too long for them to get it implemented.  I think the champ/role finder may be the one thing that can save the good players from Bronze/elohell.

There are no good players in Bronze

If by "good" you mean "pro," then yeah, probably not many good players outside challenger.  But there are plenty of people in bronze who probably could survive in silver or even gold, if their placement matches had swing differently.

I'm not quite as optimistic that the new queue will fix that, personally, but it will remove one of my personal major disincentives to playing if I don't have to have the same "who wants to support" fight at the beginning of every game.

This is how the new match maker will function.

Wait 15 minutes for someone to que as support
Be bitched at because your picking fiora/jax/ top when the team needs a tank
Akali loses mid, blames you for picking your top
Lose game


Title: Re: Season 4 Stuffs
Post by: Typhon on November 03, 2013, 03:59:36 PM
Do you not read the LoL posts that describe any of these things?  Before you answer, please be aware that saying, "YES I READ THEM!", implies that your comprehension is complete ass.

Not that I'm here to judge... wait, I'm totally judging.  No reading and/or not comprehending + posting hyperbole based upon not reading/not comprehending makes your posts really fucking annoying.


Title: Re: Season 4 Stuffs
Post by: Kail on November 03, 2013, 04:17:58 PM
In bronze there are shitty players and players who are in the process of leaving bronze.

Ugh, this again.  You're talking about some distant point in the future, after everyone has played a statistically large number of games.  I'm talking about right now.  People who are "in the process of leaving bronze" are still in bronze today.  

But mostly what I'm objecting to is vague, non-quantifiable value terms like "bad" and "shitty players" which are often used more as prosthetic e-penises ("What's a bad player?  Well, someone who's one level lower than me, of course!  Because I'm sure it's obvious to everyone that I'M not bad, even though there's hundreds of players ranked higher than me, too!") than as useful terms for discussion.  "Everyone in bronze has lost more than 60% of their games" or "everyone in bronze is lower than 1200 Elo" are fine, we can discuss why that is or what can change it or whatever, but flat out declaring "everyone in bronze is bad" is just masturbation.  It kills discussion.  We can have a discussion about matchmaking if you want, but generally insulting people isn't helpful.


Title: Re: Season 4 Stuffs
Post by: Goumindong on November 03, 2013, 07:55:01 PM
In bronze there are shitty players and players who are in the process of leaving bronze.

Ugh, this again.  You're talking about some distant point in the future, after everyone has played a statistically large number of games.  I'm talking about right now.  People who are "in the process of leaving bronze" are still in bronze today.  

But mostly what I'm objecting to is vague, non-quantifiable value terms like "bad" and "shitty players" which are often used more as prosthetic e-penises ("What's a bad player?  Well, someone who's one level lower than me, of course!  Because I'm sure it's obvious to everyone that I'M not bad, even though there's hundreds of players ranked higher than me, too!") than as useful terms for discussion.  "Everyone in bronze has lost more than 60% of their games" or "everyone in bronze is lower than 1200 Elo" are fine, we can discuss why that is or what can change it or whatever, but flat out declaring "everyone in bronze is bad" is just masturbation.  It kills discussion.  We can have a discussion about matchmaking if you want, but generally insulting people isn't helpful.

OK

There are players in bronze who are in the process of leaving. Those people who get unlucky in their placement matches and end up in bronze will be out in under 100 games if not 20-30.

Those players who think they're in bronze because of the play of others suffer any number of maladies in significant amounts

1) They don't ward: or don't ward in the right spots: or expect their support to carry the ward burden for them: or don't buy oracles : or don't buy oracles
2) They don't buy pots: or don't buy pots when they go back: or don't use the pots they buy.
3) They purchase inefficient items: they build AP before Pen, they build Hurricane on an ADC, they build GP10: they build snowball items ; they build BotRK on everyone
4) They don't purchase items to stop what the enemy team is doing
5) They Chase
6) They do not focus on objectives; and/or they don't focus on the right objectives; they focus on objectives at the wrong time
7) They do not understand what it takes for their team composition to win; They don't understand the types of fights their team composition wins; they don't focus on getting those fights and avoiding the other ones
8) They do not pick champions to counteract the enemy teams composition; they don't pick champions to synergize with their allies composition
9) They do not have map awareness; they are not ever where they need to be after the laning phase; They do not realize when their allies are not with them
10) They farm poorly: Both in lane and outside of lane; They don't understand when they should be farming and when they should not be
11) They do not know what they should be doing in a team fight and do not know how this changes even for the same champions depending on the situation; within team fights their positioning is poor
12) Their mechanics are poor: The don't understand ability weaving, attack moving, bush mechanics, line of sight mechanics, ability ranges, creep mechanics and damage, lane XP etc etc
13) They don't understand wave manipulation and why pushing is advantageous
14) Their decision making is poor, not understanding which skirmishes they can win and what they can't where enemies are likely to be.
15) They're toxic/defeatist; They blame their teammates for their failings in the first 14 departments

I have watched many games of players who said "I am better than my league" and i have not once seen someone play at a level where they deserved to be higher.  Players who are bronze will do at least two of these things consistently poorly. When you do that it more or less disqualifies you from beating people who only make those mistakes inconsistently

Players who are silver start to get to the point where they will only make inconsistent mistakes. But from there to gold and plat its a steady stream of fewer and fewer mistakes.


Title: Re: Season 4 Stuffs
Post by: Margalis on November 03, 2013, 08:36:41 PM
There are no good players in Platinum.

As far as "elohell" is concerned, the changes to leagues have made this more of a real thing. Before to move up you just had to consistently win in aggregate, now you have to win promotional series, so the number of games you have to win to advance is a much smaller set and more prone to variation.

I lost like 5 promotional series in a row where in each case at least one of the games had something like a guy immediately disconnect and never come back. That sort of bad luck does happen - in the old elo system that wouldn't really matter, as it would average out, but in this system a badly timed unlucky event is much more damaging. In general players still move up, but overcoming poorly timed bad luck can take many more games. In the old system a single loss or two would never be a significant setback.


Title: Re: Season 4 Stuffs
Post by: Goumindong on November 03, 2013, 09:43:06 PM
There are no good players at Plat. That is true. But there are no plat players in Bronze either. ELO hell is not real.


Title: Re: Season 4 Stuffs
Post by: Draegan on November 04, 2013, 07:05:30 AM
I placed Silver I when I dinged 30 a few weeks ago. I have to say that as I get better at this game, bronze players really aren't that good from a mechanical point of view. That's not even saying I'm any good mechanically, but bronze players constantly put themselves in terrible positions when laning.

With trinkets in play for S4, at least everyone will have a ward now. I assume people will eventually remember they have a trinket and will be randomly dropping it in places. Even 2-3 wards in the field will help A LOT. What will happen is that games will even snowball harder I bet just because the better players will be just that much better with vision.


Title: Re: Season 4 Stuffs
Post by: MediumHigh on November 04, 2013, 07:47:45 AM
In bronze there are shitty players and players who are in the process of leaving bronze.

Ugh, this again.  You're talking about some distant point in the future, after everyone has played a statistically large number of games.  I'm talking about right now.  People who are "in the process of leaving bronze" are still in bronze today.  

But mostly what I'm objecting to is vague, non-quantifiable value terms like "bad" and "shitty players" which are often used more as prosthetic e-penises ("What's a bad player?  Well, someone who's one level lower than me, of course!  Because I'm sure it's obvious to everyone that I'M not bad, even though there's hundreds of players ranked higher than me, too!") than as useful terms for discussion.  "Everyone in bronze has lost more than 60% of their games" or "everyone in bronze is lower than 1200 Elo" are fine, we can discuss why that is or what can change it or whatever, but flat out declaring "everyone in bronze is bad" is just masturbation.  It kills discussion.  We can have a discussion about matchmaking if you want, but generally insulting people isn't helpful.

1) They don't ward: or don't ward in the right spots: or expect their support to carry the ward burden for them: or don't buy oracles : or don't buy oracles
2) They don't buy pots: or don't buy pots when they go back: or don't use the pots they buy.
3) They purchase inefficient items: they build AP before Pen, they build Hurricane on an ADC, they build GP10: they build snowball items ; they build BotRK on everyone
4) They don't purchase items to stop what the enemy team is doing
5) They Chase
6) They do not focus on objectives; and/or they don't focus on the right objectives; they focus on objectives at the wrong time
7) They do not understand what it takes for their team composition to win; They don't understand the types of fights their team composition wins; they don't focus on getting those fights and avoiding the other ones
8) They do not pick champions to counteract the enemy teams composition; they don't pick champions to synergize with their allies composition
9) They do not have map awareness; they are not ever where they need to be after the laning phase; They do not realize when their allies are not with them
10) They farm poorly: Both in lane and outside of lane; They don't understand when they should be farming and when they should not be
11) They do not know what they should be doing in a team fight and do not know how this changes even for the same champions depending on the situation; within team fights their positioning is poor
12) Their mechanics are poor: The don't understand ability weaving, attack moving, bush mechanics, line of sight mechanics, ability ranges, creep mechanics and damage, lane XP etc etc
13) They don't understand wave manipulation and why pushing is advantageous
14) Their decision making is poor, not understanding which skirmishes they can win and what they can't where enemies are likely to be.
15) They're toxic/defeatist; They blame their teammates for their failings in the first 14 departments



That's bronze <---> gold. Where as plat players are merely below average at not being an utter retard. Diamond, average level not retard, challenger above average not retard. If you're in the north american server your already in a backwater, we're just fighting for the title of smartest redneck.


Title: Re: Season 4 Stuffs
Post by: HaemishM on November 04, 2013, 10:36:22 AM
The champ/role queue finder thing is only going to work in normals or now by the way.

That's fine.  When the Ranked queues die off after matchmaking goes in,we won't have to wait too long for them to get it implemented.  I think the champ/role finder may be the one thing that can save the good players from Bronze/elohell.

What's going to cause a problem with the matchmaker is when it fails to find 2 someones willing to play support because almost nobody likes to play support. And if it's not on ranked, fuck it then, it's a waste of time.


Title: Re: Season 4 Stuffs
Post by: Nebu on November 04, 2013, 10:48:06 AM
What's going to cause a problem with the matchmaker is when it fails to find 2 someones willing to play support because almost nobody likes to play support.

I'm starting to see why nobody likes to play support.  The game is full of crappy ADC's that overextend and teams that refuse to help ward then proceed to blame everything on support when they fail.  The LoL community is literally the toilet bowl of the internet.


Title: Re: Season 4 Stuffs
Post by: Goumindong on November 04, 2013, 11:10:30 AM
In bronze there are shitty players and players who are in the process of leaving bronze.

Ugh, this again.  You're talking about some distant point in the future, after everyone has played a statistically large number of games.  I'm talking about right now.  People who are "in the process of leaving bronze" are still in bronze today.  

But mostly what I'm objecting to is vague, non-quantifiable value terms like "bad" and "shitty players" which are often used more as prosthetic e-penises ("What's a bad player?  Well, someone who's one level lower than me, of course!  Because I'm sure it's obvious to everyone that I'M not bad, even though there's hundreds of players ranked higher than me, too!") than as useful terms for discussion.  "Everyone in bronze has lost more than 60% of their games" or "everyone in bronze is lower than 1200 Elo" are fine, we can discuss why that is or what can change it or whatever, but flat out declaring "everyone in bronze is bad" is just masturbation.  It kills discussion.  We can have a discussion about matchmaking if you want, but generally insulting people isn't helpful.

1) They don't ward: or don't ward in the right spots: or expect their support to carry the ward burden for them: or don't buy oracles : or don't buy oracles
2) They don't buy pots: or don't buy pots when they go back: or don't use the pots they buy.
3) They purchase inefficient items: they build AP before Pen, they build Hurricane on an ADC, they build GP10: they build snowball items ; they build BotRK on everyone
4) They don't purchase items to stop what the enemy team is doing
5) They Chase
6) They do not focus on objectives; and/or they don't focus on the right objectives; they focus on objectives at the wrong time
7) They do not understand what it takes for their team composition to win; They don't understand the types of fights their team composition wins; they don't focus on getting those fights and avoiding the other ones
8) They do not pick champions to counteract the enemy teams composition; they don't pick champions to synergize with their allies composition
9) They do not have map awareness; they are not ever where they need to be after the laning phase; They do not realize when their allies are not with them
10) They farm poorly: Both in lane and outside of lane; They don't understand when they should be farming and when they should not be
11) They do not know what they should be doing in a team fight and do not know how this changes even for the same champions depending on the situation; within team fights their positioning is poor
12) Their mechanics are poor: The don't understand ability weaving, attack moving, bush mechanics, line of sight mechanics, ability ranges, creep mechanics and damage, lane XP etc etc
13) They don't understand wave manipulation and why pushing is advantageous
14) Their decision making is poor, not understanding which skirmishes they can win and what they can't where enemies are likely to be.
15) They're toxic/defeatist; They blame their teammates for their failings in the first 14 departments



That's bronze <---> gold. Where as plat players are merely below average at not being an utter retard. Diamond, average level not retard, challenger above average not retard. If you're in the north american server your already in a backwater, we're just fighting for the title of smartest redneck.

Not really. While the Korean pro teams (more really only the best of the Korean Pro teams) and probably the Pro Challenger league are above the NA scene everywhere else is pretty comparable. The people who have gone from NA to Korea and played up in the Korean Soloqueue (to Challenger) say its just about the same and maybe only a little harder than NA soloqueue

The things that make Korean teams better than NA teams isn't their soloqueue. Its the fact that its acceptable to be a pro-gamer in their culture and because of that, the sponsorships that they have demand a dedication and work ethic which is far beyond what NA does.

While I have dissected the technical reasons why TSM lost to C9 in the finals the real reason they lost was because it was 7v5. C9 has a separate manager and analyst. TSM does not(well now they have a manager/analyst but Regi should only be managing and should get someone else to analyze). The best Korean organizations have multiple in house teams with whom to scrim, managers and analysts across the teams and within the teams. They treat esports like a real sport with the athletes expected to do nothing except think about the game.

What's going to cause a problem with the matchmaker is when it fails to find 2 someones willing to play support because almost nobody likes to play support.

I'm starting to see why nobody likes to play support.  The game is full of crappy ADC's that overextend and teams that refuse to help ward then proceed to blame everything on support when they fail.  The LoL community is literally the toilet bowl of the internet.

Overextend with your ADC. Murder the enemy team. You're probably the strongest 2v2 champion on your team at level 1 make use of it.


Title: Re: Season 4 Stuffs
Post by: Nebu on November 04, 2013, 11:18:16 AM
Overextend with your ADC. Murder the enemy team. You're probably the strongest 2v2 champion on your team at level 1 make use of it.

That may work great with the people you play with, but in under 30 randoms... not so much.  Couple to this the fact that I'm nowhere near your level of ability.



Title: Re: Season 4 Stuffs
Post by: Goumindong on November 04, 2013, 11:35:21 AM
Overextend with your ADC. Murder the enemy team. You're probably the strongest 2v2 champion on your team at level 1 make use of it.

That may work great with the people you play with, but in under 30 randoms... not so much.  Couple to this the fact that I'm nowhere near your level of ability.



One of the things that will help you get better as a support is realizing that it is not the ADC's job to carry the lane. For the most part its the supports job to carry the lane. You won't be able to do it every time (because the enemy support will be doing the same thing) but if you don't go into the lane with the understanding that zoning, harassing, and engaging on the enemy duo is your job then you will lose lane to the support who does that.

 (for the most part, I can't solo carry lanes very often if my ADC isn't competent


Title: Re: Season 4 Stuffs
Post by: Nebu on November 04, 2013, 11:41:08 AM
One of the things that will help you get better as a support is realizing that it is not the ADC's job to carry the lane. For the most part its the supports job to carry the lane. You won't be able to do it every time (because the enemy support will be doing the same thing) but if you don't go into the lane with the understanding that zoning, harassing, and engaging on the enemy duo is your job then you will lose lane to the support who does that.

 (for the most part, I can't solo carry lanes very often if my ADC isn't competent

I figured that it was my job to create space for my ADC so he can get more cs.  In essence, it's my job to sustain them in lane to maximize their farming potential.  Did I get that part right?

Most ADC's in < 30 randoms seem more interested in ganking than they do in winning the war of attrition.  In doing that, they constantly put themselves into situations that make it tough to bail them out of.  Perhaps it's an issue of communication. 



Title: Re: Season 4 Stuffs
Post by: MediumHigh on November 04, 2013, 11:50:55 AM
Issue of communication. You won't get a uniform expectations until reach 30 and play ranked.


Title: Re: Season 4 Stuffs
Post by: Goumindong on November 04, 2013, 12:22:42 PM
One of the things that will help you get better as a support is realizing that it is not the ADC's job to carry the lane. For the most part its the supports job to carry the lane. You won't be able to do it every time (because the enemy support will be doing the same thing) but if you don't go into the lane with the understanding that zoning, harassing, and engaging on the enemy duo is your job then you will lose lane to the support who does that.

 (for the most part, I can't solo carry lanes very often if my ADC isn't competent

I figured that it was my job to create space for my ADC so he can get more cs.  In essence, it's my job to sustain them in lane to maximize their farming potential.  Did I get that part right?

Most ADC's in < 30 randoms seem more interested in ganking than they do in winning the war of attrition.  In doing that, they constantly put themselves into situations that make it tough to bail them out of.  Perhaps it's an issue of communication. 



That was the meta like 2 years ago, when sustain was king. But now bottom lane is murderlane. I will create space for my ADC so he can get more CS by murdering the enemy laners. When they're dead and/or not in lane my ADC can farm in safety.

I mean, i won't push into fights I cannot win, and I expect my ADC to do the same. But I also realize that "getting more CS" isn't the goal of the laning phase. Its "coming out ahead of the enemy lane". If, as ADC, i lose 1 CS to deny 2 to the enemy ADC. I generally won that trade. If I am an ADC which needs to win early game and does better with lower amounts of farm than the enemy then I have to make that trade every time in order to win the lane.


Title: Re: Season 4 Stuffs
Post by: Draegan on November 04, 2013, 12:55:28 PM
What's going to cause a problem with the matchmaker is when it fails to find 2 someones willing to play support because almost nobody likes to play support.

I'm starting to see why nobody likes to play support.  The game is full of crappy ADC's that overextend and teams that refuse to help ward then proceed to blame everything on support when they fail.  The LoL community is literally the toilet bowl of the internet.

You're still below 30 right? It gets a little better as your MMR goes up. I know as I was leveling I kept playing without a jungler and duo top. I hope with S4 coming playing support starts getting a bit better. I enjoy playing support in soloq because I typicall don't build support, but just play a really poor AP mid then go full farm mode mid game and try to catch up.

Matchmaker will be fine because you can still do normal queue, and I bet some people are willing to wait longer to guarantee them playing mid or top.


Title: Re: Season 4 Stuffs
Post by: Draegan on November 04, 2013, 01:01:26 PM
Overextend with your ADC. Murder the enemy team. You're probably the strongest 2v2 champion on your team at level 1 make use of it.

That may work great with the people you play with, but in under 30 randoms... not so much.  Couple to this the fact that I'm nowhere near your level of ability.



One of the things that will help you get better as a support is realizing that it is not the ADC's job to carry the lane. For the most part its the supports job to carry the lane. You won't be able to do it every time (because the enemy support will be doing the same thing) but if you don't go into the lane with the understanding that zoning, harassing, and engaging on the enemy duo is your job then you will lose lane to the support who does that.

 (for the most part, I can't solo carry lanes very often if my ADC isn't competent

That's a good mindset to have in any lane: it's your job to carry. But really, as a support you job is not to play the healer/buffer and just sit there supporting your ADC by giving him stats or sustain. Your real job is to put your ADC into positions to win. You're job is to mindfuck the other team into making a mistake.  You want them to go all in on you, when they can't win, so your ADC gets a double kill. Or you want them to chase you into the river, where you die, but the jungler and ADC mop up.

You don't actually support the player, you set the lane up for success. That's a support, and different champs do it in different ways.


Title: Re: Season 4 Stuffs
Post by: Draegan on November 04, 2013, 01:05:19 PM
For example, I played Sona the other night with a friend. He wasn't having a good game, as half way through the laning phase I was 2/0/2. All I did was make the other team nervous enough with my poke that they went all in on me (not my ADC) I dropped my ulti and they died.

I then build a sightstone, tear, kages, philo and was on my way to making a Deathcap but they GG"d at 20 and we won.

The biggest thing to learn in LOL is a champs limitations. That just takes time and practice. You have to known how much damage you can take and dish out. You have to know when you can push or stay back.


Title: Re: Season 4 Stuffs
Post by: Margalis on November 04, 2013, 08:34:42 PM
I'm starting to see why nobody likes to play support.  The game is full of crappy ADC's that overextend and teams that refuse to help ward then proceed to blame everything on support when they fail.  The LoL community is literally the toilet bowl of the internet.

As support whenever your team is losing the other team gets map control and clears wards, then your team spends the rest of the game bitching about how you aren't warding enough. It just comes with the territory.

As far as what a support does in lane, the most important thing is to have presence. These days I play mostly support but when I occasionally play ADC sometimes I get stuck with a support that does nothing and it's basically a 1 v 2 lane. That REALLY sucks and is a good way to learn what not to do. Like the enemy has 80 cs and you have 30 level of suck. As a support I am very active and am generally in front of or even with the ADC, not standing way behind him.

You should also be doing things like keeping track of where and when the enemy warded, which summoners are up, deciding when you can go hard. Your ADC is typically concentrating a lot on CS so it's up to you to realize that you just bought a big item and can win a 2 v 2, or that you're behind and need to be safe.


Title: Re: Season 4 Stuffs
Post by: Megrim on November 05, 2013, 03:26:25 PM
Yeeea, little of what I see in the s4 changelog makes me happy. They need to put a hard cap on initial wards, and make them respawn at set times once the starting stock is exhausted. Layering systems on top of systems is bad.


Title: Re: Season 4 Stuffs
Post by: Margalis on November 05, 2013, 06:37:13 PM
It does seem like they are making things pretty complicated just to avoid copying DOTA.


Title: Re: Season 4 Stuffs
Post by: Kail on November 23, 2013, 07:48:34 PM
Just figured I'd post this, since unless you're reading/playing every day, you might not have noticed that One for All mode is live, now (well, as of yesterday, anyway) temporarily.

Supposed to be the first of their "gimmick" modes, One for All pits two groups of five summoners all playing the same champions against each other.  So, like, 5 Karthus vs. 5 Teemo or something.  Mode's only going for the next ten days, though, so if it sounds interesting, better check it out while you can.

Also live are most of the big S4 changes, the jungle stuff and support stuff and ward stuff, so I'm mucking around with those.  Seems ok so far, but I've only put in a few games.


Title: Re: Season 4 Stuffs
Post by: Setanta on November 23, 2013, 08:45:04 PM
Played this mode last night. Bans were interesting and we ended up being a team of Rivens vs their team of Bitzcranks.

The Blizcranks owned the kills top and bottom early game, they seemed very organised with grab, stun then grab, stun and were hugging the towers making it hard to last hit as riven for fear of a grab. Mid-late game Riven came into her own and it was possible to smash Blitz, one of the players was pulling pentakills. I'd built tanky and was initiating and surviving a lot of the group encounters with a few bars left. We lost a player to a DC but had taken the mid lane towers down to a tower loss top and bottom. The Blitzes just couldn't seem to hold it together in the end even being a player up.

Its actually a fun concept - I'd never played Riven before but being forced into it made me appreciate her.

Fun concept, I still have no idea yet what the best choices are for this style of game, which makes it more fun for me :)


Title: Re: Season 4 Stuffs
Post by: MediumHigh on November 24, 2013, 08:28:04 AM
Well I have to say the changes haven't affected my playstyle any. At least in the silver league players bitching about wards has gone from very high to close to zero overnight. Stuff like dragon, baron, ganking pathways are routinely left visionless or lightly guarded. To ward effective you have to constantly recall or just ward when you blindly rush into various bushes. With the trinkets low level try hards are at least placated. What I'm starting to see is people build actual items on support champs, well at least the tanky ones, and being called trolls  :awesome_for_real:. Overall no change where I'm at, I don't suspect the changes to matter to anyone not platnium the way these guys play.


Title: Re: Season 4 Stuffs
Post by: HaemishM on November 24, 2013, 09:53:37 AM
With the increase in warding options, I'm still stunned how little some people actually ward. I played one game as Varus, Sona was my support and she just flat out seemed unwilling or unable to ward the river bush. So much so, we took a few ganks simply because the only thing she bothered to do there was use the reveal trinket to bust their wards. Jungle ganks are seeming more prevalent against me, though my team's apparently don't know how to gank.


Title: Re: Season 4 Stuffs
Post by: MediumHigh on November 24, 2013, 12:37:40 PM
Well its a pain in the ass to support now with the ward limits and as I predicted. Less of a issue with the higher leagues, but low level players just won't ward as much or at all as they don't feel a need to get new wards with access to the trinket.


Title: Re: Season 4 Stuffs
Post by: Nebu on November 24, 2013, 01:08:16 PM
Well its a pain in the ass to support now with the ward limits and as I predicted. Less of a issue with the higher leagues, but low level players just won't ward as much or as all as they don't feel a need to get new wards with access to the trinket.

Seems that there is little to no incentive to play a traditional support in Normals now.  Bottom lane is now ADC + mid mage.  The best part, I've played 15 games this weekend and every single one of them was filled with loudmouthed brats.


Title: Re: Season 4 Stuffs
Post by: MediumHigh on November 24, 2013, 02:08:17 PM
Ranked is holding on to the ward spamming but the net result is usually dismissal.


Title: Re: Season 4 Stuffs
Post by: Brofellos on November 29, 2013, 06:16:11 PM
Hot damn did Corky get worse. And by worse I mean "I no longer lean back in my chair an laugh at how quickly I kill people"