f13.net

f13.net General Forums => Guild Wars 2 => Topic started by: Threash on August 16, 2013, 03:10:50 PM



Title: Deadeye dunwell farm for thieves
Post by: Threash on August 16, 2013, 03:10:50 PM
It's kinda silly how much money this pulls in.  You want scorpion wire, i use ambush trap and blinding powder as my other two utilities but neither is 100% required.  The only must have trait is the "daze on steal", which will conveniently leave you with a 21s steal cooldown.  Use the health on attacking heal.  I take mug and 30 in critical strikes besides that.  Dagger/Pistol or Sword/Pistol both work, the important part is the pistol anyways.  Start with three gambits to get the hang of it (no dodging, crippled and on fire), once you are comfortable with that add in the "take more damage" gambit, and if you are still having no problems add in the "do less damage one", but all five gambits is pretty advanced.  You get a bag with an average of 10s for a kill, plus one extra bag per gambit, fight takes about 25 seconds tops.  The queen gauntlets tickets do cost a bit and you use up an extra one for each gambit, so while you still come out FAR ahead overall you need to minimize your deaths because they will completely screw you.  If you find an unused arena this is easily over 20g an hour.  Edit: shit forgot to explain how to kill him.  Steal to him to start the fight, i drop ambush trap then, make sure he is ALWAYS in your black powder blind field, scorpion wire his first teleport and if there is a second steal will be up for it.


Title: Re: Deadeye dunwell farm for thieves
Post by: Threash on August 21, 2013, 02:42:17 PM
This is dead now btw.  Oh well, got my precursor.