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f13.net General Forums => RIFT => Topic started by: dd0029 on May 14, 2013, 11:02:49 AM



Title: Rift F2P
Post by: dd0029 on May 14, 2013, 11:02:49 AM
Well this will be interesting. (http://community.riftgame.com/2013/05/14/introducing-rift-free-to-play/)

The EU site gives some of the initial limitations. (http://eu.riftgame.com/en/promo/freetoplay.php) Most notably fewer bag slots (wtf?) and fewer character slots.



Title: Re: Rift F2P
Post by: Modern Angel on May 14, 2013, 11:13:02 AM
Yeah, but if you've ever owned Rift, you get the whole game in a buy to play scheme, it looks like. Which is awesome.


Title: Re: Rift F2P
Post by: Zetor on May 14, 2013, 11:14:24 AM
If everyone can access all content (and level to cap), does owning the expansion basically just unlock the 4 SL souls?


Title: Re: Rift F2P
Post by: Rokal on May 14, 2013, 11:23:38 AM
If everyone can access all content (and level to cap), does owning the expansion basically just unlock the 4 SL souls?

Yep

Quote
After June 12, all players will have total access to the entire world: every dungeon, every raid, every Warfront, and every level. We won’t be locking our content or advancement behind walls – our goal is to break down every barrier. We want more people playing together and more people having fun together. A new free player has restrictions on their starting inventory, character slots, and you won’t have access to the Storm Legion souls, but you really are getting the whole game for free.

Works for me, my sub expired when I was halfway through the Storm Legion content so F2P means I'll get to finish that someday.


Title: Re: Rift F2P
Post by: dd0029 on May 14, 2013, 11:28:00 AM
Looks like. And with the way they moved abilities around and re-jiggered things, it's rough to play without the new souls.

Some more information from Joystiq (http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/) and MMORPG.com (http://www.mmorpg.com/gamelist.cfm/game/431/feature/7411/Rift-Ready-to-Rock-the-F2P-Space.html) interviews. There will be actual gear to buy as well as lockboxes. There will be a Reddit AMA coming later today as well.

The initial currency will apparently be tradeable in game. Cash->REX->Rift Store Currency->Game stuffs.


Title: Re: Rift F2P
Post by: Zetor on May 14, 2013, 11:30:41 AM
Yeah, kinda like a PLEX and GW2 gemstore mix. I hope it works out in practice!


Title: Re: Rift F2P
Post by: Paelos on June 18, 2013, 08:32:01 AM
I can't tell if not giving F2P players any access to the selling part of the AH was an oversight in the implementation, or if that's something they are actually intentionally going to do. That's a draconian measure in my mind. Even in SWTOR lets people trade two items on the AH, and it launched F2P with some of the most ridiculous restrictions I've seen.


Title: Re: Rift F2P
Post by: Pennilenko on June 18, 2013, 09:30:09 AM
I can't tell if not giving F2P players any access to the selling part of the AH was an oversight in the implementation, or if that's something they are actually intentionally going to do. That's a draconian measure in my mind. Even in SWTOR lets people trade two items on the AH, and it launched F2P with some of the most ridiculous restrictions I've seen.
Frankly it is an acceptable paywall. It is a trivially small amount of money if you have a gaming rig ,and high speed internet, and enough free time to be playing an mmo.


Title: Re: Rift F2P
Post by: Paelos on June 18, 2013, 09:49:17 AM
How much are we talking about. The amounts and the fact it's hidden behind loyalty or something make this obscure.


Title: Re: Rift F2P
Post by: dd0029 on June 18, 2013, 10:37:11 AM
They changed some of the limitations on things like the AH and something else I can't remember to a validated email address. I believe the currency caps are still in place. I know the platinum cap is 1k.


Title: Re: Rift F2P
Post by: Pennilenko on June 18, 2013, 01:53:11 PM
How much are we talking about. The amounts and the fact it's hidden behind loyalty or something make this obscure.

You get loyalty for purchasing real money currency, and using rex (real money to tradeable currency), and buying premium or what ever they call it time. $5 gets you enough loyalty to use the full auction house and just enough gems to buy a little fluff.

Also the in game store item window thingy shows a loyalty scale and clearly outlines what you get at which loyalty markers. There is nothing obscure about it if you inspect it. Also defeating obscurity is information all over their forums dealing with every little nuance of the free to play organization.


Title: Re: Rift F2P
Post by: Paelos on June 18, 2013, 02:18:16 PM
You have a very different definition of clear when it comes to this stuff. Clear to me is "pay $5 for AH access, click here." What we have instead is gem conversions, loyalty points, different tiers, timed usages, and other odd things I haven't figured out.


Title: Re: Rift F2P
Post by: Sky on June 18, 2013, 03:51:20 PM
I have to agree with the primate. I wanted to see what rewards I had as a vet and I'm still not sure. Part of a green tier, I think.

And then they wrapped that whole RMT window into the ingame vendor windows? Wha? I went up to the tutorial vendor to sell off some crap and had to figure out what the heck was going on. Just a weird set up.


Title: Re: Rift F2P
Post by: Pennilenko on June 18, 2013, 08:05:34 PM
I don't share your confusion. I had no trouble figuring out the system. To illustrate how opposite my experience was to yours, I actually thought to myself that they had done a nice job with the store and the set up. I am not implying I am better or anything, because I think both of your observations are valid from your point of view. I just can't relate to the confusion.


Title: Re: Rift F2P
Post by: Lantyssa on June 19, 2013, 07:46:08 AM
I didn't know to go to the store to look for veteran rewards, and I didn't know where in the store to do so.

Leading to further confusion was they were giving me a cryptic message when I was trying to use the auction house, which I finally learned was an unvalidated e-mail, yet they had been communicating with me since early beta.  Turns out I had to do some weird claim function -- in game -- to enable it.


Title: Re: Rift F2P
Post by: Pennilenko on June 19, 2013, 08:25:49 AM
Really? You mean the giant coin lock icon with a questionmark that gives you a pop up when you hover over it or click  on it that explains the process, and why in great detail, was confusing. You guys gotto be trolling me now. I don't even like rift enough to try this hard to defend it. Come on guys, this stuff is easy, and not confusing in the least.

Edit: The in game knowledge base has entries explaining veteran rewards. There is also a website faq and pages of questions and answers on the forums.


Title: Re: Rift F2P
Post by: Paelos on June 19, 2013, 08:29:06 AM
Read some other forums on this stuff Pennilenko. The official forums have a specific area of noob questions where this shows up. You can understand what they are TRYING to do without understanding the points and methods behind it. I understand what they locked stuff behind loyalty, yet I couldn't easily find how much loyalty you got for converting a gem. That kind of thing should be front and center.


Title: Re: Rift F2P
Post by: Sky on June 19, 2013, 09:15:48 AM
Yes, we're all low-IQ trolling morons. That must be it. If only we had played mmo before.

Anyway.

After a couple nights of dicking around and getting my settings more or less back in place, I played my newb cleric a bit. I used to roll a badass tanky cleric in alpha but it got nerfed to hell and back (used to be able to tank heroic mobs solo pretty easy). You can't really tell anything at low levels before stuff ramps up, but the Justicar/Sentinel/Shaman was definitely kicking some serious ass.

Joined up on some zone adventure that was nifty other than everyone else having some awesome mount and me being slow and not getting much reward (green mace upgrade). But it was good for getting back into the swing of it.


Title: Re: Rift F2P
Post by: dd0029 on June 19, 2013, 10:38:09 AM
Joined up on some zone adventure that was nifty other than everyone else having some awesome mount and me being slow and not getting much reward (green mace upgrade). But it was good for getting back into the swing of it.

For this mount thing, they added a cool feature a while ago after mentoring showed up. Everyone in the group should get a buff to be as fast as the fastest person in the group. Slow is for newbs!

They did just wise up on the account cap thing today. Once you hit the 7000 loyalty, you don't need to claim or do anything. The account is just unlocked. Hooray for realizing stupidity after the fact.

I believe the tooltip on the Rex gem specifies the loyalty you get. But the shards of loyalty that show up just say something like"a little", which for the one I got means 15 points.

Leveling clerics always annoyed me. I found that their power curve fluctuates wildly. For a while melee is really strong, then it tanks and you have to switch to a ranged caster spec, then a pet spec. Then back, around and in circles.


Title: Re: Rift F2P
Post by: Pennilenko on June 19, 2013, 10:59:01 AM
Yes, we're all low-IQ trolling morons.

You know I don't think that. However, I do think you guys are getting trained into a pattern of lazy hand holding. Seriously the information is out there. It took me less than a couple of minutes to understand everything you are complaining about. This bothers me because I know most of you are smarter than I am. So the only answer is lazy training. None of this post is sarcasm. I really don't understand difference between our experiences.


Title: Re: Rift F2P
Post by: Pennilenko on June 19, 2013, 11:01:43 AM
Leveling clerics always annoyed me. I found that their power curve fluctuates wildly. For a while melee is really strong, then it tanks and you have to switch to a ranged caster spec, then a pet spec. Then back, around and in circles.

I came back to a level 50 cleric, and am attempting to play some of the storm legion content. I had good gear for my cleric when i left, tier one raid gear. I can't figure out a decent spec. The combat feels like moving through jello with my cleric.

Rogues unfortunately are the same. Freaky hybrid specs with ridiculously complex rotations to be super effective. Don't even think about queuing for a dungeon unless you are using one of the popular forum specs or the players will kick you. Got my rogue to 54, I'm not sure its worth continuing.


Title: Re: Rift F2P
Post by: Sky on June 19, 2013, 11:03:08 AM
I dunno, I mostly played in alpha. Every time I came up with a great spec it got nerfed into oblivion, I guess they had good data mining and I was spiking it. As a cleric I never had a problem finding a spec that just destroyed the shit out of things, maybe one or two mobs that gave me a little trouble due to a resistance. I'm just happy the Justicar/Sentinel synergy seems to have been restored a bit. They used to be so ridiculously synergized (along with Inquisitor's light side) but it was also really fun.

I think they over-compensated early on, pruning out too much synergy between souls when half the fun was finding those synergies and loading up on them. I spent at least half the game experimenting with combinations (before there were training dummies).

My old Just/Sent/Sham spec was mostly tank but mostly a hodgepodge. Mostly melee, but had a couple decent ranged attacks in a pinch (in case you stepped in pvp somewhere, the server was originally pvp+ in alpha), and good enough healing with the Sentinel to backup heal. I was with one group where I was off-tank and off-heal all in one, my passive and reactive heals taking care of me while I shored up the tank with my cast and instants and kept aggro on me with decent dps. I'm hoping the new spec can be as versatile and durable, it was a really fun spec to play because you could be effective in so many situations.


Title: Re: Rift F2P
Post by: Sky on June 19, 2013, 11:03:56 AM
Yes, we're all low-IQ trolling morons.

You know I don't think that.
Yep, shitty morning at work. Sorry. My point being if it popped up on our radars as vets, it's something to consider for the UI team.


Title: Re: Rift F2P
Post by: Pennilenko on June 19, 2013, 11:06:07 AM
Yep, shitty morning at work. Sorry. My point being if it popped up on our radars as vets, it's something to consider for the UI team.

I'm willing to accept that. It's easy to forget that there may be people trying this out that haven't played an mmo before.


Title: Re: Rift F2P
Post by: Pennilenko on June 19, 2013, 11:09:30 AM
I dunno, I mostly played in alpha....[snipped for real estate].... I'm hoping the new spec can be as versatile and durable, it was a really fun spec to play because you could be effective in so many situations.

I really believe that their attempts to balance or even have pvp in this game neutered a good deal of the fun from building cool unique builds.


Title: Re: Rift F2P
Post by: Sky on June 19, 2013, 11:22:00 AM
I pushed so hard in alpha to split off pvp from the pve ruleset. I lost count of the times we were bitching about changes due to the pvp implications. As I said, the early alpha server was pvp+, so basically everything was being balanced for a pvp ruleset for the first few weeks, maybe a month. Then some people started whining because some other people who may or may not have had a penchant for rolling overpowered soul combos kept hunting them down incessantly...let's just say I play much less seriously during testing phases. And in my defense, the one time we rolled over a couple that was known pve players I apologized and they were cool, because we generally left the carebears alone.

Anyway, it got worse from there. Other than some bland lore and character decisions probably the biggest gripe about the game.

I still smile when I see the setting for the ability queueing...one of my crusades.


Title: Re: Rift F2P
Post by: Pennilenko on June 19, 2013, 11:28:56 AM
I have often wondered why they never separated the PVP skill effects from PVE. Isn't that a key feature in Everquest 2, in that game they have completely separate tool-tips and effects for skills in and out of PVP. I'm pretty sure Hartsman knew all about that stuff.


Title: Re: Rift F2P
Post by: Sky on June 19, 2013, 11:50:40 AM
Yes, and so was ability queueing. There was a heavy push to be like WoW, and several of the guys on the team seemed to be extremely anti-EQ2. There were also a disproportionate number of Vanguard vets in the testing pool. It was a weird place and mine was often a lonely voice.


Title: Re: Rift F2P
Post by: WayAbvPar on June 19, 2013, 11:52:30 AM
What server are you kids playing on? Just transferred to Threesprings myself to run with the goons. Hoping this can keep me entertained until Hex is up and running.


Title: Re: Rift F2P
Post by: Pennilenko on June 19, 2013, 11:53:43 AM
What server are you kids playing on? Just transferred to Threesprings myself to run with the goons. Hoping this can keep me entertained until Hex is up and running.

I think I am on Greybriar or Wolfsbane or something like that.


Title: Re: Rift F2P
Post by: Sky on June 19, 2013, 12:00:48 PM
I think my alliance guys are on threesprings with BC. I'm an officer, still (with my cleric anyway).

My defiants (higher level characters) are stuck on the trial server and will likely need new names.

I've got a few things coming from KS videogame-wise.


Title: Re: Rift F2P
Post by: Pennilenko on June 19, 2013, 12:42:55 PM
I think my alliance guys are on threesprings with BC. I'm an officer, still (with my cleric anyway).

My defiants (higher level characters) are stuck on the trial server and will likely need new names.

I've got a few things coming from KS videogame-wise.

Hmm i wonder if i can transfer shards. If I will move to three springs and come hang out occasionally.


Title: Re: Rift F2P
Post by: Paelos on June 19, 2013, 12:53:06 PM
I have a 15 dwarf warrior on Greybriar named Tyrox.


Title: Re: Rift F2P
Post by: Pennilenko on June 19, 2013, 12:54:27 PM
Looks like server transfers are free, I will try out that feature when the servers come back up from maintenance.


Title: Re: Rift F2P
Post by: Sky on June 19, 2013, 02:00:27 PM
I think I'll stick with my cleric Kamata for a little bit (level 10). Still a few things to set up (I don't think I ever did get focus casting right heh) but pre-nerf it was my favorite character.

I had also played a warrior to 50 but something just never clicked. I enjoyed pure Reaver (all the way to 50) but could never get into other souls. My highest release character was a necrolock, maybe 38 (on what is now the trial server).


Title: Re: Rift F2P
Post by: Lantyssa on June 19, 2013, 02:52:46 PM
Really? You mean the giant coin lock icon with a questionmark that gives you a pop up when you hover over it or click  on it that explains the process, and why in great detail, was confusing. You guys gotto be trolling me now. I don't even like rift enough to try this hard to defend it. Come on guys, this stuff is easy, and not confusing in the least.
What coin lock icon?


Title: Re: Rift F2P
Post by: dd0029 on June 19, 2013, 03:18:54 PM
I came back to a level 50 cleric, and am attempting to play some of the storm legion content. I had good gear for my cleric when i left, tier one raid gear. I can't figure out a decent spec. The combat feels like moving through jello with my cleric.

Rogues unfortunately are the same. Freaky hybrid specs with ridiculously complex rotations to be super effective. Don't even think about queuing for a dungeon unless you are using one of the popular forum specs or the players will kick you. Got my rogue to 54, I'm not sure its worth continuing.

For Clerics, you want one of two things. The "Just Seer" which is a mix of Justicar and Druid or the  Druid Inquisitor. (http://forums.riftgame.com/game-discussions/rift-guides-strategies/class-guides/cleric-guides/350701-solo-druid-inq-guide.html) I liked the Inquisitor variant more. But right when things came out the Justicars with the Faeries were all the rage.

For Rogues, if you want to melee you need 4 points in Tactician for the Curative Core and 8 in Riftstalker for Boosted Recovery. I put 20 odd points in RS for the three ports with the CD reduction and then everything else in Bladedancer. Hundred Blades and Dancing Steel are two ridiculously good AoE skills on short CDs. But some people like Nightblade. For the Bladedancer thing, don't do this in an instance, but macro Keen Strike and Quick Strike together for ST. Mash that to 5 CP then finish with Dauntless Strike. For AoE Twin Strike and Compound Strike to victory. Note that all finishers, including your heal finisher proc the more damage buff. For instances, just be a full Marksman. Swift Shot -> Rapid Fire Shot or Hasted when it's on CD. Use strafe after your first finisher and then keep it on CD. It's really easy.


Title: Re: Rift F2P
Post by: Trippy on June 19, 2013, 03:25:37 PM
Really? You mean the giant coin lock icon with a questionmark that gives you a pop up when you hover over it or click  on it that explains the process, and why in great detail, was confusing. You guys gotto be trolling me now. I don't even like rift enough to try this hard to defend it. Come on guys, this stuff is easy, and not confusing in the least.
What coin lock icon?
You get it when you log into your account from a different computer.


Title: Re: Rift F2P
Post by: Sky on June 19, 2013, 03:39:35 PM
Really? You mean the giant coin lock icon with a questionmark that gives you a pop up when you hover over it or click  on it that explains the process, and why in great detail, was confusing. You guys gotto be trolling me now. I don't even like rift enough to try this hard to defend it. Come on guys, this stuff is easy, and not confusing in the least.
What coin lock icon?
You get it when you log into your account from a different computer.

Also if you haven't played since before coin locks were implemented (the message I got).


Title: Re: Rift F2P
Post by: Pennilenko on June 19, 2013, 05:19:17 PM
Is there a Bat Country on Threesprings?

If so who do I talk to for an invite? Understanding its likely a ghost town hehe.


Title: Re: Rift F2P
Post by: Numtini on June 19, 2013, 07:22:20 PM
Quote
My highest release character was a necrolock, maybe 38 (on what is now the trial server
.

You can move for free (or did they lock that down for f2p)


Title: Re: Rift F2P
Post by: Pennilenko on June 19, 2013, 07:50:37 PM
I used the transfer tool today. It is still free. There is a faq on it off their main page. Basically character has to be 15 or higher. Characters under 40 have a coin limitation, and you need to have an empty mailbox.


Title: Re: Rift F2P
Post by: Sky on June 19, 2013, 09:13:58 PM
Hit up Kamata when I'm on. I'm going to log on in a minute here. I usually only have time to play from 11pm to midnight Eastern. Which is why I don't mmo much :) Yardwork, dinner, housework, prepped a few pounds of beef jerky (lean round is on sale for a couple bucks a pound), shower and it's quarter after ten. And that's on a night the old lady's not around!

Numtini: it's more about the names and clearing out character space on Threesprings.


Title: Re: Rift F2P
Post by: Lantyssa on June 20, 2013, 06:22:41 AM
It was rhetorical.  Things didn't play out exactly as Pennilenko thinks they should have, so I didn't have the indicators he thinks I did.


Title: Re: Rift F2P
Post by: Pennilenko on June 20, 2013, 10:02:53 AM
It was rhetorical.  Things didn't play out exactly as Pennilenko thinks they should have, so I didn't have the indicators he thinks I did.

I'm well past over it if you are. I was just worked up because I felt like things were getting a bit too dramatized. It's not like anyone on this forum has a penchant for being dramatic when they are flustered by something...


Title: Re: Rift F2P
Post by: March on June 24, 2013, 12:32:01 PM
It is not quite clear to me how exactly I advance further down the Blue upgrade path... it seems to require 90k units of something... and that something seems to be to buy green diamonds?... but green diamonds cost $20 for 3K... which would seem to make the blue tier worth $600?  Quite possibly I'm adding a ten block to something and screwing up the math... but having done *some* research it is not at all clear.  On the other hand, it doesn't really bother me as I figure that playing for a bit will make a few things more clear (I hope).

I actually like how there are tons of cosmetic items to buy... and quite a few catch-me-up things as well.  I'm ok trading $5-$10 to bypass old-content grinding - I'd like to see more of that in tradeskills and other games.

Speaking of other games, GW2 is really screwing the pooch with a spectacularly bad micro-trans system... every time I log in, there's no cosmetic things to buy -- just stupid wooden sword skins or flamingo hats, plushy backpacks or whatever.  Clearly I am not the demographic.  Surprisingly, I have a lot more money to make my Norn Ranger look a bit less like Santa Claus or Fat Neo than the people who want plushy backpacks (no offense to the plushy fans here)  :grin:


Title: Re: Rift F2P
Post by: Pennilenko on June 24, 2013, 12:37:42 PM
You get loyalty "units" for buying green diamonds.(not a 1 to 1 ratio) You get loyalty for spending green diamonds. You get loyalty for buying REX with real money. You get loyalty for spending REX acquired green gems. You get loyalty for buying patron time(subscription).

The most efficient way to gain loyalty is to buy diamonds from the store, then spend those diamonds on patron time. As well as spending diamonds on store purchases.


Title: Re: Rift F2P
Post by: dd0029 on June 24, 2013, 02:44:46 PM
Loyalty is needlessly complex. There are three ways to get it that I know of.

First, spend currency, the little green gems you buy. You get loyalty at a 2 to 1 ratio.

Next you can "use" Rex. It essentially gives you loyalty at a 4 to 1 rate. First you get loyalty at a 2 to 1 rate when you convert it into currency and then you get the standard loyalty when you spend the currency.

Finally, you very rarely get shards and fragments of loyalty from looting anything which give small hits of loyalty when you "use" the item.


Title: Re: Rift F2P
Post by: Sky on June 24, 2013, 02:59:06 PM
Don't forget the multiple currencies with all the event currencies, too. I've still got a stack of old event currency from the water invasion long ago that I guess is worthless now.

And somehow I was a patron over the weekend. The boosts are nice as there is really only about 1.5 of a content track, after the first time it gets grindy pretty fast.

I do love the souls and building classes, and the combat is great (imo). Flows nice, and my cleric spec has Logan's healing factor. Even with my one wimpy cone AE it was just more efficient to take out mobs stacked 5 high because they could barely damage me. I'm almost curious about tanking in a dungeon, though I'd need a real healer for stickier stuff and bosses, I'm sure. I only died once, when I first logged in and got steamrolled by an invasion before I could set up new souls. If my AE hit more than 5 I could probably keep scaling it up from there.


Title: Re: Rift F2P
Post by: dd0029 on June 24, 2013, 03:16:29 PM
They have really scaled back the events and their associated currencies. It used to be every major point patch had an event and associated currency. Now, its the WoW model of yearly events and currencies that go into the currency bank. Not that there aren't a shit ton of those.

I'm curious to see how things turn out with F2P. The most recent live stream had talk of 3.0 and new souls and Magelo actually had new soul information live for a short period. I wonder what the time frame is for this new thing. Will it be an expansion like Storm Legion or will it be something available in micro format through the store.


Title: Re: Rift F2P
Post by: Rokal on June 24, 2013, 05:11:47 PM
I believe 3.0 would be a new expansion and this is how Rift fansites are reporting it. Storm Legion was 2.0.


Title: Re: Rift F2P
Post by: Sky on June 25, 2013, 11:31:04 PM
Is there a Bat Country on Threesprings?

If so who do I talk to for an invite? Understanding its likely a ghost town hehe.
Well, that was quick :p


Title: Re: Rift F2P
Post by: Pennilenko on June 26, 2013, 09:28:29 AM
Is there a Bat Country on Threesprings?

If so who do I talk to for an invite? Understanding its likely a ghost town hehe.
Well, that was quick :p

I just moved one character hehe. I found some real life friends on threesprings that I didn't even know that they played rift.


Title: Re: Rift F2P
Post by: Sky on June 27, 2013, 05:49:48 PM
Not happy about the tradeskill passive being reset.


Title: Re: Rift F2P
Post by: Pennilenko on June 27, 2013, 08:43:48 PM
Not happy about the tradeskill passive being reset.

What happened? Who did that?

Oh nevermind, I see there is a pretty accurate log for guild activity. I take it Vashon is the character with leadership rights?

It is insane not to have that tradeskill passive. I wager the person who changed it is maxed in everything and wants quest money instead.


Title: Re: Rift F2P
Post by: Sky on June 27, 2013, 10:02:08 PM
Yeah, Reborne did it. Since there are two other active people right now, would've been nice if he popped in here and asked.


Title: Re: Rift F2P
Post by: Modern Angel on June 28, 2013, 01:28:54 PM
Game still feels decent but the Storm Legion zones are ughhhhh. The zone design is actually pretty good. They're visually appealing. But holy fuck the quests are stultifying. Just awful, boring, bland quests.


Title: Re: Rift F2P
Post by: Zetor on June 28, 2013, 02:18:03 PM
No kidding... and levelling is slooooow. Like LOTRO slow. If this is yet another endgame-is-everything diku, I want to be level 60 yesterday, demmit!


Title: Re: Rift F2P
Post by: Modern Angel on June 28, 2013, 03:43:51 PM
Oh man, so much slower feeling than LOTRO. So much. I got one level in some pretty hardcore playing last weekend. I wanted to die. And Instant Adventure sounds great, but it weirdly heightened how bad the leveling aspect was. It was like, okay. I'm not exploring. I'm not doing a quest. I'm not following a storyline. I'm walking in a circle killing things. Which, grinding, I know. It's a valid way to play. But it just felt weird to do while leveling, while at cap before the expansion it didn't.


Title: Re: Rift F2P
Post by: Pennilenko on June 29, 2013, 10:41:52 AM
I understand the leveling speed complaints, and I will not claim they are invalid. That said, the level speed doesn't bother me. I spent so much time with EQ1 in the early days that slow leveling speed was burned into my soul. From my perspective everything since has been lightning fast to level.


Title: Re: Rift F2P
Post by: Modern Angel on June 29, 2013, 10:59:03 AM
I'm somewhat sympathetic to that. The issue for me is less raw time spent to level and more doing really terrible quests or grinding to do it. It makes a slow leveling experience really eye-gouging.


Title: Re: Rift F2P
Post by: Reborne on July 01, 2013, 12:01:05 AM
Apologies for not checking in here before resetting the passives.
I completely forgot about the graveyard when checking to see who was active and only looked at the thread in the MMO forum.

I'm happy to reset the passives again (if someone hasn't already)
I mainly did so because they had been changed in one of the resets and I didn't notice until the guild wasn't getting tithes yet people were playing now.

With the crafting and tithe perks, what else would you like points in?


Title: Re: Rift F2P
Post by: Pennilenko on July 01, 2013, 12:20:31 AM
I had to bail. Some real life buddies talked me into moving to the RP server with them. I cant turn down a steady group that shares my schedule.


Title: Re: Rift F2P
Post by: Fabricated on July 01, 2013, 07:28:08 AM
The instant adventure thing seems to be pretty good for buying the 2-3 pieces of good loot sold per zone for Planarite/Sourcestones but not much else. Do you ever get actual loot for instant adventures or is it just the sourcestones?

I'm not going to complain; I bought a rare weapon, chestpiece, and an epic set of leggings with plenty of currency leftover.


Title: Re: Rift F2P
Post by: luckton on July 01, 2013, 07:49:10 AM
The instant adventure thing seems to be pretty good for buying the 2-3 pieces of good loot sold per zone for Planarite/Sourcestones but not much else. Do you ever get actual loot for instant adventures or is it just the sourcestones?

I'm not going to complain; I bought a rare weapon, chestpiece, and an epic set of leggings with plenty of currency leftover.

It's basically a fast-paced, instant-gratification alternative to questing.  Sounds like you're playing it as was intended; get a few nice upgrades in light of not actually completing quests and getting standard rewards.


Title: Re: Rift F2P
Post by: Sky on July 01, 2013, 08:56:52 AM
I had to bail. Some real life buddies talked me into moving to the RP server with them. I cant turn down a steady group that shares my schedule.
Hmm, I prefer the RP server. Too bad most of my names are taken on there.

With the crafting and tithe perks, what else would you like points in?
The increased money can't hurt. If you're doing epic awesome stuff, I guess those are useful (I'm not). What is the tithe money even used for?

On instant adventure: it's a nice diversion. The higher currency sourcestone is nice even though I tend to have enough from zone events. Although it does tend to mean everyone not doing dungeons is wearing the planar gear.


Title: Re: Rift F2P
Post by: Rokal on July 01, 2013, 11:05:06 AM
Game still feels decent but the Storm Legion zones are ughhhhh. The zone design is actually pretty good. They're visually appealing. But holy fuck the quests are stultifying. Just awful, boring, bland quests.

I liked the zones in Storm Legion, I even liked the storylines that the limited amount of regular quests covered. The carnage quests are what killed my enthusiasm for leveling. It's a great idea in theory: no need to read filler quest text for every "kill 14 boars" quest means that the quests that do have text can tell a better story, no need to pick up a quest before you start killing mobs means you never run into a situation where you kill 20 Nefarious Goblins on the way to another quest only to be asked to kill 14 of them again, etc.

They do a poor job of concealing what you're doing though, which is grinding, and there are *way* too many of them. The ratio felt like 4 carnage quests for every 1 regular quest. I'd finish up a quest hub and all the carnage quests for that area only to walk 20 feet towards the next quest hub and see 7 newly named mobs, each with their own carnage quests.

You can skip the carnage quests: they don't give a ton of XP and there is more than enough quest content to get to 60, but then you'd end up with an bunch of incomplete quests in your journal which would give 0 xp and no useful currency if you came back to do them later... They forced me to play Storm Legion in small bursts and I gave up somewhere around 55. It's a shame because, from what I could tell, the Storm Legion dungeon content was pretty awesome.

Edit: The F2P patch apparently reduced the kill requirements for carnage quests. I should give the game another shot.


Title: Re: Rift F2P
Post by: Reborne on July 01, 2013, 04:16:17 PM
What is the tithe money even used for?
The tithe is because from what I've seen, no one donates money to the guild but there are things that the guild can buy, like more guild bank pages.
This way any time anyone is active, we get closer to being able to buy those things.


Title: Re: Rift F2P
Post by: Modern Angel on July 01, 2013, 07:00:16 PM
The ratio felt like 4 carnage quests for every 1 regular quest. I'd finish up a quest hub and all the carnage quests for that area only to walk 20 feet towards the next quest hub and see 7 newly named mobs, each with their own carnage quests.

YES! This was just fucking killing me. So ugly.


Title: Re: Rift F2P
Post by: Tannhauser on July 01, 2013, 07:44:18 PM
Game still feels decent but the Storm Legion zones are ughhhhh. The zone design is actually pretty good. They're visually appealing. But holy fuck the quests are stultifying. Just awful, boring, bland quests.

Exactly my experience when I went back for a free weekend.  After GW2 and NWN, I'm not sure I can go back to MMO's like this.


Title: Re: Rift F2P
Post by: Numtini on July 05, 2013, 09:10:58 PM
Someone said this earlier and was poopoo'd, but seriously, the F2P changes are a baffling ordeal. I logged in and wanted to get my characters in order. I went to a vendor to sell junk and I can sell grey but nothing else and there's all this other stuff that's just inexplicable.

Logged out and into GW2.


Title: Re: Rift F2P
Post by: Rokal on July 05, 2013, 11:14:06 PM
Someone said this earlier and was poopoo'd, but seriously, the F2P changes are a baffling ordeal. I logged in and wanted to get my characters in order. I went to a vendor to sell junk and I can sell grey but nothing else and there's all this other stuff that's just inexplicable.

Logged out and into GW2.

Pretty sure that's the coin-lock feature that is there to help prevent gold farmers from hacking your account and selling all your shit. It's a feature that's been in the game for over 2 years now.

You should see a big coin icon with an X on it in the middle of your screen. You click that and enter the code you are emailed, and then you can sell/mail things again.


Title: Re: Rift F2P
Post by: dd0029 on October 03, 2013, 02:44:44 PM
So, there's a new raid tier up and available. So, per their stated policy older raid gear is going up on the store for purchase. If buying credits from directly from Trion, a sword will cost a mere $182 $90 with the bulk credit discount it's $180 for two or a 2h weapon. You can buy everything for the bargain price of $570.  :why_so_serious:


Title: Re: Rift F2P
Post by: dd0029 on February 13, 2014, 09:06:21 AM
This continues to alternate between interesting and clownshoes. Every single time they try to add content, they manage to fuck up completely unrelated things in stunningly amazing ways. Their most recent screw up borked the chat system which somehow brought down the entire mail system as well. They also did something with rezes to speed up the process, however if you are dead under a mob, you will aggro that mob when you rez even if you are rezed outside of normal aggro range. This is not the old problem of aggroing when rezzed if you had the mob targeted, it's an entirely new fuckup. It makes raid recovery a two rez process.

I keep waiting for someone to start talking about 5 star talent.


Title: Re: Rift F2P
Post by: Paelos on February 19, 2014, 12:51:44 PM
Do you still have to pay to be able to use the AH? Or did they remove that?


Title: Re: Rift F2P
Post by: luckton on February 19, 2014, 03:38:23 PM
Do you still have to pay to be able to use the AH? Or did they remove that?

You have to be a certain loyalty level in order to use it.  1500 I think, which you get from buying stuff from the cash shop.


Title: Re: Rift F2P
Post by: Rokal on February 19, 2014, 04:30:28 PM
You have to be a certain loyalty level in order to use it.  1500 I think, which you get from buying stuff from the cash shop.

The lowest cost purchase of credits or game time will get you enough loyalty to use the AH IIRC. I don't believe you have to spend the Rift cash shop currency to get loyalty, it's purely based on spending real money. This is basically an anti-goldfarmer/exploit thing.


Title: Re: Rift F2P
Post by: dd0029 on March 05, 2014, 02:45:39 PM
Apparently the new souls that were the major teaser for the expansion will be going live with the next big content patch. Seeing as how the most recent content patch was a couple of weeks ago, I imagine we might see them come May or June.

They will be more expensive than the Storm Legion souls which are currently $20 for the lot of them. It will be interesting to see the cost because they aren't afraid to make things expensive. They are currently selling a set of the previous tier raid gear for ~$200 for the left side armor and then another ~$200 for the right side weapons.


Title: Re: Rift F2P
Post by: Modern Angel on March 06, 2014, 07:47:04 AM
There's a new expansion coming?


Title: Re: Rift F2P
Post by: dd0029 on March 06, 2014, 08:55:49 AM
Oh yeah, they started talking about it the middle of last year. They have delusions that their five guys, headed up by intern Timmy in mom's basement, can finally deliver on a compelling water based 3D mmo experience. You can see how they are testing out some of the content types - hint nothing new - in the new stuff they added to Ember Isle. The big feature I can see is additional frustration because the quests don't give note that the bear asses you need are either up or down and some of the mobs are occasionally placed off their z axis cluster.


Title: Re: Rift F2P
Post by: Modern Angel on March 06, 2014, 10:09:13 AM
Ho boy.

What are the new souls though?


Title: Re: Rift F2P
Post by: dd0029 on March 06, 2014, 03:54:06 PM
Everyone is getting what they don't have. Warriors and rogues are getting healers. The warrior healer is a hilariously OP AoE healer from all accounts and rogues get a ST healer. Mages are getting a tank and clerics are getting a bard analog.


Title: Re: Rift F2P
Post by: Sky on March 06, 2014, 09:38:54 PM
If only people had asked for that in the alpha.

...


Title: Re: Rift F2P
Post by: dd0029 on March 15, 2014, 11:34:58 AM
So, the new souls are apparently going up on the PTS on Monday for open looky-looing.


Title: Re: Rift F2P
Post by: dd0029 on March 28, 2014, 05:12:10 PM
So, the most recent patch added some new open world content. Yay! Apparently said open world content has raid-esque mechanics. And to the surprise of absolutely no one lots of the playerbase can't figure them out. (http://riftgrate.com/2014/03/27/tip-how-to-kill-amon-tdrok/) Sigh. Chalk another one up to designing for the players they want rather than those they have.


Title: Re: Rift F2P
Post by: Tannhauser on March 29, 2014, 02:01:41 PM
Another raid I can ignore.  Good.  A good improvement, he said non-sarcastically, is the crafting upgrade.  Quest item extra storage is welcome as well.  I'm interested in seeing the UI upgrade too.


Title: Re: Rift F2P
Post by: dd0029 on April 16, 2014, 06:49:25 AM
This is entertaining. The new raid tier is already a complete rehash of old content. They have built rooms and put the old dead dragon encounters from the vanilla game in them because "story". 

But whatever. I was curious if they were going to decide that was it for raid content. Today, we find out that there are 3 more bosses in this tier. The top 3 bosses from the previous tier.  (http://forums.riftgame.com/game-discussions/dungeons-raids/424135-notice-some-t2-bosses-will-drop-tier-3-marks-after-tomorrows-patch.html#post4766981)Thus making almost the entirety of the previous tier into mini-bosses.

Now how's that for some efficient content reuse. :why_so_serious:


Title: Re: Rift F2P
Post by: Nebu on April 16, 2014, 09:05:19 AM
Now how's that for some efficient content reuse. :why_so_serious:

Why not... only the 12 people playing Rift will ever notice!   :why_so_serious:


Title: Re: Rift F2P
Post by: Tannhauser on April 16, 2014, 04:48:59 PM
Eh, I've been back and playing for a week or so now.  Burned out on GW2 and as a casual player I've been enjoying seeing the new content in Rift.  The new 50+ zones are poorly designed and a pain in the ass to travel with all the mobs spread out.  Not to mention the constant lightning crashes because Crucia.  But here and there is good content and good old school hot bar combat.  Experimenting with various souls is fun and crafting is still pretty interesting and the AH is nice.

For a F2P game it's pretty good actually.  I don't keep bumping into cash walls like I do with SWTOR.  You might as well sub with SWTOR.

I've solved my eye strain and performance problems by adjusting the aspect and turning the graphics to Low.  Game looks OK but I wish I had a bit more horsepower to kick it up high. 


Title: Re: Rift F2P
Post by: Numtini on April 17, 2014, 06:22:47 AM
I was playing pretty consistently, but I just ran into the faction grind wall and did the same thing I did when I ran into it in WoW: quit.


Title: Re: Rift F2P
Post by: Raskoljnikov on July 24, 2014, 12:44:41 AM
I have played it around 10 h and for F2P it's not bad.


Title: Re: Rift F2P
Post by: Signe on July 24, 2014, 10:49:58 AM
I just dl'd it and played a bit.  I don't know if it's fun yet.  Someone told me to try Forsaken World so I dl'd that too and I've become extremely confused by it.  Some guy offered to be my pervy mentor withing five minutes of logging in.  I don't even know what that is!  I looked around the in game info and found there is something called "mentor/apprentice" that you have to do for quests.  There is WAY too much going on in that game just like in it's sister game, PWI, which I tried a million years ago and failed at playing.  There is so much to do and remember that I just end up dazed.  It makes me feel old and useless.  I don't think I can play Forsaken World and maintain a semblance of sanity.  I'll give RIFT a go, though.  My problem right now is that I'm extremely anxious for some totally unknown reason.  When that happens I start to flit from game to game, or get up and wander off when there's a film or show on even if I'm really liking it... stuff like that.  I also tend to babble on and on about everything.  Sorry.

PS  I don't know who Rankodingledof is but if this game pushes me over the edge, I'm blaming him.  Just cause.   :oh_i_see:


Title: Re: Rift F2P
Post by: Pennilenko on July 24, 2014, 11:54:11 AM
Someone told me to try Forsaken World so I dl'd that too and I've become extremely confused by it.
I was going to give Forsaken World a shot until I saw that it was a Perfect World game. I don't play any of their nickle and dime free to play shit.


Title: Re: Rift F2P
Post by: Signe on July 24, 2014, 12:38:43 PM
So it's not just me and I'm possibly not an old dog totally failing at new tricks.  Yay! 


Title: Re: Rift F2P
Post by: Sky on July 24, 2014, 01:23:21 PM
 Some guy offered to be my pervy mentor withing five minutes of logging in.  I don't even know what that is!  
I think it means he wants to fiddle about with your lady pocket.


Title: Re: Rift F2P
Post by: Sky on July 25, 2014, 09:11:31 PM
So I decide to log in and play my cleric for a bit, it says the shard with all my characters is locked and I don't see it in the shard selection screen. And I have to rename some of the alts on the one server I had made a couple lowbies.

Welcome back, amirite?


Title: Re: Rift F2P
Post by: Tannhauser on July 26, 2014, 06:21:29 AM
Same happened to me.  I fiddled around the server screen and found my toons.  They are on their third or fourth shard now and I've changed their names twice I think. Not a bad game though, if you have a sudden itch for keyboard MMO'ing and don't want to pay any money for a re-sub.

I play my rogue with one setup and when I get bored, bam, new souls and new combos. 


Title: Re: Rift F2P
Post by: Signe on July 26, 2014, 10:08:51 AM
I thought I wrote this before but maybe I deleted it instead or just intended to write it but forgot.  Happens.  Anyway, they seem to be having some troubles since yesterday or the day before.  People are complaining that they can't get into their shard and some can't even log in, that shop purchases aren't being completely fulfilled, and stuff like that.  I can log in I think because I do it automagically from Steam or sommat, but if I try to look at my account which has to go through that "Glyph" or "Trion" stuff, I just get a server reset error.  They posted that they realise some people are having difficulties and they're working on it.

I found one of their posts about it:


Quote
Default Operations Team Working on Platform Issues

    Hi all,

    As some of you have reported, our platform is clearly having a rough night. This is manifesting as failed website logins, inability to apply codes to accounts, and other related issues.

    While our Operations Team is investigating the platform issues, they've been working on it for a few hours already and have not determined a solution yet. It's likely these issues will persist through the night (PDT) and we'll follow up on them in the morning. Thanks for bearing with the website problems in the interim!


Title: Re: Rift F2P
Post by: Sky on July 26, 2014, 02:33:36 PM
I founds them! And my level 44 chick needs a rename. Really? Who takes Muji? Probably the same person who made me rename Mujin in the first server merger. So tired of losing names in mmo games, it's such a massive turnoff.

Anyway, I always forget what I'm doing so I rerolled a newb cleric on some server. Not a fan of them picking my soul points each level, that's half the fun of the game, ffs!


Title: Re: Rift F2P
Post by: Signe on July 26, 2014, 04:20:55 PM
You should name her Haggitha because I bet you're one ugly old slapper.


Title: Re: Rift F2P
Post by: Sky on July 26, 2014, 09:04:57 PM
No she's quite pretty for one of the Barmy girls, all purple with a nice little tiara and the rotting corpses hardly smell.


Title: Re: Rift F2P
Post by: Signe on July 26, 2014, 09:20:47 PM
I love tiaras. 


Title: Re: Rift F2P
Post by: Stormwaltz on July 28, 2014, 01:24:42 PM
And my level 44 chick needs a rename. Really? Who takes Muji? Probably the same person who made me rename Mujin in the first server merger. So tired of losing names in mmo games, it's such a massive turnoff.

That's actually the point I gave up rather than return when I got free time with buying Defiance. My server was closed (leaving me in a player-free stub instance of the capital city) and all my skills were taken away and redesigned. After an hour of rebuilding, I only had two I remembered from before. But the final straw was when they expected me to pick a new name, because somehow, someone had taken "Annli."

After staring at the screen for a few seconds, I logged out, and uninstalled, and felt stupid for having wasted an hour.

It takes skill for a company to so thoroughly botch an attempt to regain a customer.

EDIT: Maybe off-topic, sorry. It's one of the most unpleasant MMG experiences I've had in recent years.


Title: Re: Rift F2P
Post by: Signe on July 28, 2014, 07:32:20 PM
OMG, the chat on the rp server.  It's constant really graphic nasty sex talk.  It's the worst I've ever seen.  If you play this game, put EVERYONE on ignore!


Title: Re: Rift F2P
Post by: Tannhauser on July 29, 2014, 05:52:50 PM
Really?  I'd better log in and make sure...just..because...reasons...


Title: Re: Rift F2P
Post by: Pennilenko on July 29, 2014, 05:54:31 PM
The craziest nastiest RP I ever experienced was in SWTOR


Title: Re: Rift F2P
Post by: Sky on July 29, 2014, 10:37:32 PM
I usually turn off General as soon as I log into any mmo, but yeah...just hanging out in the Fleet in TOR you get the emotes. Oh, the emotes...


Title: Re: Rift F2P
Post by: Signe on July 30, 2014, 11:05:36 AM
Since I've really only just started playing this game, I was so busy reading stuff and setting stuff up that I didn't even notice the chat.  The first few days I had it on "combat" anyway.  The other day I was restringing a piece of jewelry and thought I'd read the 1-29 chat while I worked.  OMG.  Why?  Why am I on an rp server anyway?  They've changed.  I know someone here told me that rp servers in mmos had changed but I sort of automatically gravitate to rp servers, even though I don't really rp or anything.  More mature people and nicer names and all that is now a MYTH.  Don't fall for it. 

I type "rp" way too much for someone who doesn't rp.


Title: Re: Rift F2P
Post by: Lantyssa on July 30, 2014, 12:10:04 PM
Unfortunately RP servers have become ERP servers.

Our guild in FFXIV was RP, but it was more about drama, relationships, and time spent "not in character" than actually playing a role in a game.  RP doesn't have to be a production, just don't talk about last night's ballgame or how you got a new puppy.  (Or at least speak of it in game-related terms like your new razor hound is being a little terror.)  I miss the days when even PvPers casually roleplayed.

 :geezer:


Title: Re: Rift F2P
Post by: Stormwaltz on July 30, 2014, 12:38:57 PM
As some of my friends are wont to say while playing Persona 4, "The Drama Club always is full of DRAMA."


Title: Re: Rift F2P
Post by: Sky on July 30, 2014, 01:04:41 PM
My bf1942 clan roleplayed more than I see on mmo rp servers.


Title: Re: Rift F2P
Post by: Nebu on July 30, 2014, 01:15:47 PM
I only choose RP servers to escape people with names like XxxxButtrapexxX.  That doesn't even work anymore.


Title: Re: Rift F2P
Post by: Sky on July 30, 2014, 05:24:27 PM
I used to, but eventually learned it's better when you can see them coming at a distance like that.


Title: Re: Rift F2P
Post by: Sky on August 04, 2014, 01:44:04 PM
Justicar is still awesome. A little Sentinel on the side and I dump into Shaman when Justicar is capped. I've tried other soul combos but they're just not as sturdy. I've tried other classes but I really like the survivability of the tank/healer combo and for non-clerics, that means ponying up dough to buy new souls.


Title: Re: Rift F2P
Post by: Signe on August 04, 2014, 03:52:53 PM
I started with Justicar for the survivability and it is pretty awesome.  I started a warrior and that's okay, too.  My cleric almost never died... my warrior, even a tank warrior, dies lots.  I don't mind though.  It's still fun.  I suppose I'll give a rogue a go, too.  I haven't got anything to level 20.  Good lord, the fucking Dimensions in this game!  I looked at some stuff people did and they're HUGE.  Somehow I have a mossy tavern, probably from a drop or a crate or sommat, and it doesn't fit anywhere.  Dunno what to do with the thing.


Title: Re: Rift F2P
Post by: Sky on August 04, 2014, 06:49:55 PM
In Alpha I played a warrior to the cap at the time, got tired of the constant potion chugging (not to mention slow timers). I did a rogue a bit, but unless I play a pet class, they're a bit squishy and I'd mostly try to kite, which was very situational and no good vs ranged mobs.


Title: Re: Rift F2P
Post by: dd0029 on August 05, 2014, 07:08:59 AM
Rogue suvivability takes a big jump if you spring for the Storm Legion soul. Just about every good soloing spec goes 4 points into Tactician for curative core and then 8 points into Riftstalker for Boosted Recovery.  For that matter, Tactician is not a bad open world soul, I just never liked it. Note, that's really all it's good for though. It got nerfed into the ground because it was too good at the beginning.


Title: Re: Rift F2P
Post by: dd0029 on August 27, 2014, 08:28:57 AM
So, apparently this is the sort of development whale hunting supports.

Quote from: Trion dev
Experimental Oculus Support
Hi everyone,

I'm excited to announce some new experimental functionality for Rift. Support for the Oculus dev kits!

For those unfamiliar - Oculus VR (http://www.oculusvr.com/) has released two developer kits - DK1 and DK2 - which are head mounted displays that display a slightly different image for each eye, giving the illusion of a truly 3D view. Games don't work with this by default - additional work must be done to support it.
Source: http://forums.riftgame.com/general-discussions/public-test-shard/435836-experimental-oculus-support.html#post4882760

And an "entertaining" follow up from someone actually trying it:
Quote from: gamerw0nk0
Fun DK2 experience of the first 10 minutes:

I walked down the hill from the church in the Sanctuary new-character-area (had to make a new char for Alpha server with the oculus support) and took a quick break. When I put my DK2 back on my head afterwards, I turned around and that very moment, a busty blonde NPC walked up to me and continued walking, shoving her rack into my face. I mean, Rift girls were attractive before, but uhm, yeah, that was *different*. Whoa, watch it, girl! I'm being sexually harassed here! I actually had to laugh out loud, because those b**bs felt like they were all over my face! XD