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f13.net General Forums => The f13 Radicalthon => Topic started by: Pagz on May 13, 2013, 11:43:00 AM



Title: Dwarf Fortress: Torchfatal
Post by: Pagz on May 13, 2013, 11:43:00 AM
(http://i.imgur.com/2CSIH2H.png) (http://imgur.com/2CSIH2H)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Samwise on May 13, 2013, 12:01:20 PM
(https://dl.dropboxusercontent.com/u/40386/Macros/pondering.jpg)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 14, 2013, 06:22:44 AM
My money says Haemish dies first.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Slayerik on May 14, 2013, 09:21:46 AM
Throw me in there if you aren't wiped out by then!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Merusk on May 14, 2013, 09:23:02 AM
All are dead already!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 14, 2013, 09:32:44 AM
I can't read this interface. It's why I don't play.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Hutch on May 14, 2013, 09:41:50 AM
(https://dl.dropboxusercontent.com/u/1217291/Misc/Matrix_x2.jpg)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 14, 2013, 11:29:32 AM
(http://i.imgur.com/k6Ksu6a.png) (http://imgur.com/k6Ksu6a)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Teleku on May 14, 2013, 03:38:23 PM
Christ, its been a couple years since I bothered playing.  Obviously he's added some new shit in with the Mansquito's and what not...


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 14, 2013, 05:27:27 PM
Bah Schild died first. We should have seen that coming. He probably went outside to get the zombies to sign up for the Hex Kickstarter.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Slayerik on May 15, 2013, 09:08:13 AM
Militia Commander? Oh yeah, this is gonna end well!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 15, 2013, 11:53:41 AM
(http://i.imgur.com/zxvDNjc.png) (http://imgur.com/zxvDNjc)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Stormwaltz on May 15, 2013, 12:16:40 PM
The oddest thing in those screenshots must be "The Sperm Whale Man Corpse attacks a Magpie Man, but he jumps away!"

The corpse did what now?


Title: Re: Dwarf Fortress: Torchfatal
Post by: K9 on May 15, 2013, 12:29:54 PM
Bah Schild died first. We should have seen that coming. He probably went outside to get the zombies to sign up for the Hex Kickstarter.

 :awesome_for_real:

I hope this goes the distance, I love a good Dwarf Fortress thread.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 15, 2013, 09:29:03 PM
(http://i.imgur.com/qQszjpR.png) (http://imgur.com/qQszjpR)


Title: Re: Dwarf Fortress: Torchfatal
Post by: ezrast on May 15, 2013, 09:38:43 PM
Trippy and Samwise are so cute together.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on May 15, 2013, 10:56:13 PM
When I turn up I'd better be hauling lots of food for you bastards.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Ironwood on May 16, 2013, 01:42:40 AM
So many changes since I last looked and yet it still looks like utter shit.  You could forgive it when it was basic, but not so much anymore.  When's Stonehearth out ?

(Though please keep this up, I do enjoy reading it)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 16, 2013, 06:34:25 AM
I don't know that I enjoy being RK47's wife. That probably means I'm some sort of prepubescent Japanese schoolgirl with huge knockers.


Title: Re: Dwarf Fortress: Torchfatal
Post by: apocrypha on May 16, 2013, 07:24:34 AM
I don't know that I enjoy being RK47's wife. That probably means I'm some sort of prepubescent Japanese schoolgirl with huge knockers.

That's how I've always imagined you!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Hutch on May 16, 2013, 01:28:52 PM
I don't know that I enjoy being RK47's wife. That probably means I'm some sort of prepubescent Japanese schoolgirl with huge knockers.
And tentacles growing out of your crotch everywhere!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 17, 2013, 11:04:02 AM
(http://i.imgur.com/YcNeEIa.png) (http://imgur.com/YcNeEIa)(http://i.imgur.com/Ei4cx8e.png) (http://imgur.com/Ei4cx8e)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 17, 2013, 01:12:45 PM
Happy Mothers Day to me!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on May 17, 2013, 10:45:01 PM
I'm a Militia captain?? This should end well.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 22, 2013, 03:48:55 AM
(http://i43.tinypic.com/6z7ib6.png)


Title: Re: Dwarf Fortress: Torchfatal
Post by: K9 on May 22, 2013, 04:47:44 AM
I'm thinking that the game designer watched a wildlife documentary one night and thought 'you know what would make my game even better, zombie versions of all those animals I just saw'.

Torchfatal sounds dreadful, I can see why people are flocking to it in droves.

Also, well done Merusk with the punching of the giant beetle titan in the brain.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Slayerik on May 22, 2013, 08:53:24 AM
You know I'm a good militia commander because you never see me in the action.

"What's that noise? Sir T, take some men and check it out!"



Title: Re: Dwarf Fortress: Torchfatal
Post by: Slayerik on May 22, 2013, 08:59:33 AM
I'm a Militia captain?? This should end well.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 22, 2013, 09:22:38 AM
Signe withdrawing from society to work on something secret seems reasonable.  :grin:


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 22, 2013, 10:19:57 AM
(http://i.imgur.com/h2ShLdg.png) (http://imgur.com/h2ShLdg)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 22, 2013, 10:49:33 AM
This game is shockingly accurate. Xanthippe would haunt your ass, and rk47 would make an engraving of a terrified Schild surrounded by slugs.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on May 24, 2013, 03:51:31 AM
You know I'm a good militia commander because you never see me in the action.

"What's that noise? Sir T, take some men and check it out!.

Yes, I would "happily"  get pushed out the door and locked out head out and sacrifice myself on the fedid, slime covered wastes to protect you ungrateful bastards. I hope you at least have the decently to carve a 1 inch statue in my honour, cunts.


Title: Re: Dwarf Fortress: Torchfatal
Post by: K9 on May 24, 2013, 04:15:50 AM
Is The Giant Louse a friend or a foe? It's so hard to tell in the swamps of perpetual slime and misery.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 25, 2013, 09:09:44 AM
(http://i.imgur.com/pwJTrFL.png) (http://imgur.com/pwJTrFL)(http://i.imgur.com/S3ezlaE.png) (http://imgur.com/S3ezlaE)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Teleku on May 25, 2013, 10:33:45 AM
Wow, you can start in earlier ages now?  I remember when you created a new world it would run through a long timeline of the different ages as it formed your world.  You can start at the beginning now!?

Also, that seems like a rather short 'age'.   :awesome_for_real:

How come my name is red?  I'm a militia captain (Thanks Obama!), but not green colored like the others.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 25, 2013, 06:41:36 PM
Wow, you can start in earlier ages now?  I remember when you created a new world it would run through a long timeline of the different ages as it formed your world.  You can start at the beginning now!?

Also, that seems like a rather short 'age'.   :awesome_for_real:

How come my name is red?  I'm a militia captain (Thanks Obama!), but not green colored like the others.
The age of the world depends on a number of things, usually the percentage of mega-beasts still alive, so it's a coincidence that that I reached that threshold while I was playing. I spawned a living deathtrap of a world so a majority of mine were still alive, but because I genned my world for so long (it's now the year 1504) it's finally whittled down a bit. The age doesn't check the amount of forgotten beasts however, so when I unleash the Fun it may trigger an age change.

I think your name is red because you're the only macedwarf. Almost half my military is green because I tend to choose Rangers as my recruits.
Is The Giant Louse a friend or a foe? It's so hard to tell in the swamps of perpetual slime and misery.
I killed it shortly after, so I guess we'll never know!
I'm thinking that the game designer watched a wildlife documentary one night and thought 'you know what would make my game even better, zombie versions of all those animals I just saw'.

Torchfatal sounds dreadful, I can see why people are flocking to it in droves.

Also, well done Merusk with the punching of the giant beetle titan in the brain.
Anything that dies in an evil region has a chance to come back as a zombie, which explains their seemingly random appearance. 1500 years of things dying creates quite a hoard, and because the ocean surrounding the entire continent is an Savage Evil Region and I embarked on a beach, well, lets just say I could have chosen a better location.
So many changes since I last looked and yet it still looks like utter shit.  You could forgive it when it was basic, but not so much anymore.  When's Stonehearth out ?

(Though please keep this up, I do enjoy reading it)

It is clunky and terrible, but because I've been playing for so long my knowledge of the game as grown as he's developed it, a completely new player would have an extremely hard time. However it's ok! I play so you guys don't have to, stories of people playing are as fun if not moreso then actually playing, which I'm not sure is a complement or not  :grin:. Most updates are three to five hours of playing, I tend to cut out the boring parts such as designating jobs, build orders, trading my useless produce and scouring the forum for names I can use for new victims migrants. If there's anything people want to see posted (like certain areas of the fort, questions about gameplay, my general thoughts or why I do certain things, or challenges that they want to see done) post them here so I can make this a better thread for everyone. I'm still trying to outfit my military properly for the eventual digging deeper, a shortage of logs has delayed that eventuality, it'll be a few updates until it happens.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Ingmar on May 25, 2013, 07:41:50 PM
It broke my hip, I chopped off its leg, seems a fair trade.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Arinon on May 25, 2013, 08:19:20 PM
So many changes since I last looked and yet it still looks like utter shit.  You could forgive it when it was basic, but not so much anymore.  When's Stonehearth out ?
It is clunky and terrible, but because I've been playing for so long my knowledge of the game as grown as he's developed it, a completely new player would have an extremely hard time.

After a lot of Let's Plays and guide reading I cracked my DF cherry around Christmas time and lasted about a month.  The UI wasn't an annoyance when everything was novel but it adds so much overhead that it killed any longevity.  Military training and outfitting was the worst.  Still gonna check it out as he updates it though.

Also, playing w/o a tile-set is for crazy people!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 26, 2013, 10:38:28 AM
(http://i.imgur.com/iiRESH5.png) (http://imgur.com/iiRESH5)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 26, 2013, 11:31:51 AM
Liking it!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Teleku on May 27, 2013, 05:41:28 AM
God, the level of detail he's gotten to with this is crazy.  And dwarves can be vampires now?

The guy who programs this should get together with the guy who makes Minecraft.  The code from the resulting game would probably rip a hole in the fabric of reality and unleash a flood of demons, but I'm sure the game would be amusing.

Sigh, guess its time for me to download the latest version and waste lots of time with it again.  But with a shit ton of tile sets.  Trying to play without them IS crazy!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 27, 2013, 09:47:14 AM
(http://i.imgur.com/gigpvPG.png) (http://imgur.com/gigpvPG)


Title: Re: Dwarf Fortress: Torchfatal
Post by: ezrast on May 27, 2013, 01:37:36 PM
Quote
So um, all the merchants were killed by zombies... Sigh.
Get any good free stuff?


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on May 27, 2013, 04:18:12 PM
On the plus side, if he starts carving pics of me getting struck down it will probably cheer everyone up.  :why_so_serious:


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 29, 2013, 09:22:29 AM
Get any good free stuff?
They were elves... so no. Unless you're super into piles and piles of cloth.
Sigh, guess its time for me to download the latest version and waste lots of time with it again.  But with a shit ton of tile sets.  Trying to play without them IS crazy!
Crazy like a fox! Also, it'd be fun to do an f13 succession game, if people are interested.

(http://i.imgur.com/6TpSlTt.png) (http://imgur.com/6TpSlTt)


Title: Re: Dwarf Fortress: Torchfatal
Post by: pxib on May 29, 2013, 01:01:08 PM
Seaside location at the mouth of a river, heaps of gold, and excitement with the promise of bloody adventures?

It's dwarf paradise.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 29, 2013, 01:11:06 PM
Is the constant raining slime a feature? Or is that just where you happened to settle?


Title: Re: Dwarf Fortress: Torchfatal
Post by: Ruvaldt on May 29, 2013, 01:13:44 PM
It's determined by where you settle.  You can turn the weather off in the .ini files, but it's more fun this way, I wager.

Following this intently.  I think I've spent a good 400 hours playing Dwarf Fortress over the past six years, though I haven't picked it up in about a year or so; it's fun to see what's been added.  Looking forward to my imminent demise, also.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Merusk on May 29, 2013, 03:06:50 PM
Good lord that's a lot of dwarves.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 29, 2013, 07:31:48 PM
I think the migrants are hipsters and they keep showing up ironically.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 29, 2013, 10:38:27 PM
Is the constant raining slime a feature? Or is that just where you happened to settle?
Evil regions have randomized weather effects, mine is blistering slime. If you embark on a boring normal location, you don't have to worry about it.
Looking forward to my imminent demise, also.
:drill:

(http://i.imgur.com/xdVRoEx.png) (http://imgur.com/xdVRoEx)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Arinon on May 29, 2013, 11:25:36 PM
Good lord that's a lot of dwarves.
I pretty much always capped my population at around 100 or so.  Enough to get sieges but not enough to lose my sanity.  Looks like I did my part above to try and keep the population in check.


Title: Re: Dwarf Fortress: Torchfatal
Post by: ezrast on May 30, 2013, 02:59:40 AM
Get any good free stuff?
They were elves... so no. Unless you're super into piles and piles of cloth.
I totally am! I use clothesmaking as my main source of trade income. Caravans always leave my fortresses filled with bins upon bins of masterwork socks.

Keep it up! The smithing and military systems are beyond my abstruseness threshold so I never get to see good fights in my games.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 30, 2013, 06:38:59 AM
I am enjoying the rolling wagon of death so far. I know the bell tolls for us all at some point, but as long as rk47 keeps crafting masterpiece scenes of people getting eaten by zombies, we should be fine.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 30, 2013, 09:09:48 AM
Get any good free stuff?
They were elves... so no. Unless you're super into piles and piles of cloth.
I totally am! I use clothesmaking as my main source of trade income. Caravans always leave my fortresses filled with bins upon bins of masterwork socks.

Keep it up! The smithing and military systems are beyond my abstruseness threshold so I never get to see good fights in my games.
I didn't even think of that! Thank you for the suggestion, I need new produce to inevitably buy more food.
I am enjoying the rolling wagon of death so far. I know the bell tolls for us all at some point, but as long as rk47 keeps crafting masterpiece scenes of people getting eaten by zombies, we should be fine.
I'll have to go through his new ones to see if there are any more gems. He did one recently of gorillas which I found hilarious.

(http://i.imgur.com/8kS3SK6.png) (http://imgur.com/8kS3SK6)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 30, 2013, 09:19:26 AM
I kind of hope I'm the vampire.  :awesome_for_real:


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on May 30, 2013, 09:24:25 AM
The Isreali Dwarven tourist and relocation board welcomes you to Torchfatal!

Even before you come to the dank stiky entrance of Torchfatal you can experience the joy and wonder of your new life, as your skil washes off in the gentle rain of horrid slime. Then you will meet the friendly goblin neighbors who will offer you a hearty handshakefullofaxe in welcome. Upon arrival as our expert meddwarfs clear off the unightly gore, you can be treated to long tales of what you can expect of your new life from the many disembodied tormented spirits who will regale you for hours about the joys of Torchfatal. Once you have settled into your bunk (ignore the other names on the bedpost, no they wont be former owners, why do you ask?) you can sit down to a hearty meal of one pea with beer, surrounded by pictures of the great deeds of your predecessors! And then get to work, enjoying healthy exercise battling the harmless wildlife. Don't worry about injuries as out expertly crafted medical hall is filled withthe finest in Dwarf Tailors Surgeons!


Welcome to Torchfatal!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Rasix on May 30, 2013, 09:28:48 AM
Anytime I try evil I just end up dying to something I've never encountered in non-evil settings.  Like one of my guys getting pecked to death by a zombie bird and then beating the shit out of the rest of my fortress.  Or a giant cloud of evil turning everyone into zombies less than a month into the fortress.



Title: Re: Dwarf Fortress: Torchfatal
Post by: Strazos on May 30, 2013, 12:05:19 PM
What do the different colors of the names in the lineup mean?


Title: Re: Dwarf Fortress: Torchfatal
Post by: Rasix on May 30, 2013, 12:06:40 PM
Professions.  Similar professions share the same color.  For instance, all Gem Cutters/Setters are in yellow.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Slayerik on May 30, 2013, 08:58:52 PM
Great stuff, and even my lazy commander ass snuck up on a goblin!

"Wildfire, did you hear that? Go check it out!"


Title: Re: Dwarf Fortress: Torchfatal
Post by: apocrypha on May 30, 2013, 10:37:34 PM
'Ghostly Wrestler' haunting all you mofos. I can live with that... er... I mean...


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 31, 2013, 03:18:06 AM
The Isreali Dwarven tourist and relocation board welcomes you to Torchfatal!

Even before you come to the dank stiky entrance of Torchfatal you can experience the joy and wonder of your new life, as your skil washes off in the gentle rain of horrid slime. Then you will meet the friendly goblin neighbors who will offer you a hearty handshakefullofaxe in welcome. Upon arrival as our expert meddwarfs clear off the unightly gore, you can be treated to long tales of what you can expect of your new life from the many disembodied tormented spirits who will regale you for hours about the joys of Torchfatal. Once you have settled into your bunk (ignore the other names on the bedpost, no they wont be former owners, why do you ask?) you can sit down to a hearty meal of one pea with beer, surrounded by pictures of the great deeds of your predecessors! And then get to work, enjoying healthy exercise battling the harmless wildlife. Don't worry about injuries as out expertly crafted medical hall is filled withthe finest in Dwarf Tailors Surgeons!


Welcome to Torchfatal!
:drill: :drill: :drill:

Love it.
Anytime I try evil I just end up dying to something I've never encountered in non-evil settings.  Like one of my guys getting pecked to death by a zombie bird and then beating the shit out of the rest of my fortress.  Or a giant cloud of evil turning everyone into zombies less than a month into the fortress.


That's why I chose an embark that was half evil / half savage, so I don't have to deal with evil region bullshit 24/7. I haven't had any evil clouds yet though, which is disappointing. Being pecked to death by zombies on the other hand is a common occurrence!

(http://i.imgur.com/6ocrdM8.png) (http://imgur.com/6ocrdM8)

I seem to have accidentally erased the part that explained what happened to DraconianOne, wildfire just broke most of her fingers. DraconianOne then appointed herself Baroness of the fortress, she's a survivor and I think I'll just let her do what she wants  :grin:. This session was mainly digging and stranding adamantite, building granite floors and designating, exciting stuff!


Title: Re: Dwarf Fortress: Torchfatal
Post by: K9 on May 31, 2013, 03:39:16 AM
Is DraconianOne the vampire then?


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on May 31, 2013, 03:43:41 AM
Is DraconianOne the vampire then?
Although she hasn't been declared as such in game, I am 99.9% sure she's the vampire.


Title: Re: Dwarf Fortress: Torchfatal
Post by: K9 on May 31, 2013, 05:56:34 AM
But can you be sure she's the only one?

As ever the depth and surreal quality of this game astounds me. Looking forward to more updates.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 31, 2013, 06:48:06 AM
Dammit, I wanted to be the vampire. Oh well.

GET THE TORCHES!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Rasix on May 31, 2013, 10:44:37 AM

Anytime I try evil I just end up dying to something I've never encountered in non-evil settings.  Like one of my guys getting pecked to death by a zombie bird and then beating the shit out of the rest of my fortress.  Or a giant cloud of evil turning everyone into zombies less than a month into the fortress.
That's why I chose an embark that was half evil / half savage, so I don't have to deal with evil region bullshit 24/7. I haven't had any evil clouds yet though, which is disappointing. Being pecked to death by zombies on the other hand is a common occurrence!

I just had a creeping vapor turn my embark Yaks into thralls and it wiped my entire fortress in minutes.  They managed to turn Trippy my axedwarf into a thrall as well and they just steam rolled the entire group that was holed up inside to wait out the vapor.  :awesome_for_real:

Lesson: butcher your Yaks.

Do you modify anything during world creation or go with the defaults?


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on May 31, 2013, 04:02:51 PM
Is DraconianOne the vampire then?
Although she hasn't been declared as such in game, I am 99.9% sure she's the vampire.

I was actually reading up a little on Dwarf Fortress (damn you radicalathons) and I found having a vampire is not necessarily a bad thing, as long as you are ok with losing dwarves. Aside from their drink problem they are great in a fight and stuff...

http://dwarffortresswiki.org/index.php/Vampire


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on May 31, 2013, 05:52:29 PM
Quote
Consider placing a chair and table in your vampire's sealed room and making them an undead accountant. As they have nothing to do but sit around for eternity, once they get their skills up, they may make exceedingly effective managers/record keepers.

As a CPA I find this idea offensive.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 02, 2013, 06:33:43 AM
(http://i.imgur.com/vrYpgYq.png) (http://imgur.com/vrYpgYq)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Korachia on June 03, 2013, 03:17:41 AM
Yes do continue on with the updates! Pretty exciting, and I see I get alot of practice treating the wounded. Have I saved anyone yet, or did they all die on me?


Title: Re: Dwarf Fortress: Torchfatal
Post by: grebo on June 03, 2013, 08:43:53 AM
Insane fishery worker.  I should try that.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Ironwood on June 03, 2013, 03:08:18 PM
Have I died yet ?


Title: Re: Dwarf Fortress: Torchfatal
Post by: Rasix on June 03, 2013, 04:12:42 PM
I'll try and put something up while he's away.

(https://dl.dropboxusercontent.com/u/82533/df/anewhope/df_74.jpg)

Yup, baby murder.  Already. Sorry, Surlyboi.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on June 03, 2013, 04:15:09 PM
Have I died yet ?

Yes. And I gave birth to a girl.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Ironwood on June 04, 2013, 04:04:09 AM
Mazel tov.

 :oh_i_see:


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 04, 2013, 09:26:31 AM
(http://i.imgur.com/AzAkodQ.png) (http://imgur.com/AzAkodQ)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Rasix on June 04, 2013, 10:02:48 AM
I think some people are thirsty.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Ingmar on June 04, 2013, 10:06:26 AM
Specifically it seems like nobody ever brings water to the people in the hospital.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on June 04, 2013, 10:23:50 AM
Yo dwarves, I heard you liked beds, so I made you a bed with a picture of your bed on it.


Title: Re: Dwarf Fortress: Torchfatal
Post by: K9 on June 04, 2013, 10:45:07 AM
They really love that adamantite bed don't they?

Also, grunk went insane  :grin:


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 04, 2013, 09:33:55 PM
Specifically it seems like nobody ever brings water to the people in the hospital.
They have more important things to do, like building coffins on repeat for the people they never bring water to in the hospitals.
Yes do continue on with the updates! Pretty exciting, and I see I get alot of practice treating the wounded. Have I saved anyone yet, or did they all die on me?
Pretty much any dwarf missing a limb had to have the wound closed, so you save quite a few! It's the ones that can't walk anymore that have to be watered in the hospital that have problems  :why_so_serious:


Title: Re: Dwarf Fortress: Torchfatal
Post by: Arinon on June 04, 2013, 11:48:30 PM
Specifically it seems like nobody ever brings water to the people in the hospital.
They have more important things to do, like building coffins on repeat for the people they never bring water to in the hospitals.
Have empty buckets and turn off all labours but feed patient/prisoner on a couple of dwarves.  Ideally the nearest water source isn't straight towards more fighting.  That's if you even want to keep them around.  I'm usually pro-euthanasia unless it's a legendary weapon/armorsmith.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Korachia on June 05, 2013, 03:01:25 AM
Specifically it seems like nobody ever brings water to the people in the hospital.
They have more important things to do, like building coffins on repeat for the people they never bring water to in the hospitals.
Yes do continue on with the updates! Pretty exciting, and I see I get alot of practice treating the wounded. Have I saved anyone yet, or did they all die on me?
Pretty much any dwarf missing a limb had to have the wound closed, so you save quite a few! It's the ones that can't walk anymore that have to be watered in the hospital that have problems  :why_so_serious:

Ahaha, so after I patched them up in a 5 hour long operation, my nurses forget to feed and water them?  That's just glories!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on June 05, 2013, 07:23:38 PM
Your operations got blood all over the nurses beards and they had to go wash, style and perm then. Priorities.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Draegan on June 06, 2013, 10:42:16 AM
Man, I went from being a clerk, to being dead. How boring.

I hope I haunt you with boring tales of inventories.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Korachia on June 06, 2013, 01:20:54 PM
Your operations got blood all over the nurses beards and they had to go wash, style and perm then. Priorities.

..and that's why nurses should not have beards.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Teleku on June 06, 2013, 01:51:46 PM
I find I'm longing for the old days of the original dwarf fortress, before the Z axis came into play, and you were on the same start location.  With the river out front, then you went inside and first found the river, then gorge, magma river, then finally adamantium.  The structured approach was fun.

Rather than just go play an old version, I was wondering if anybody has created a mod where you can start out playing on that same map, but with all the changes he's added in since?  Including Z axis even.  I'm so tired of generating worlds and trying to find fun start locations that contain everything...


Title: Re: Dwarf Fortress: Torchfatal
Post by: Bzalthek on June 08, 2013, 02:08:05 PM
So as I was the 'injured party' I'm assuming DraconianOne offed me?  And I voted for the bastard!


Title: Re: Dwarf Fortress: Torchfatal
Post by: ezrast on June 09, 2013, 04:35:10 AM
I find I'm longing for the old days of the original dwarf fortress, before the Z axis came into play, and you were on the same start location.  With the river out front, then you went inside and first found the river, then gorge, magma river, then finally adamantium.  The structured approach was fun.

Rather than just go play an old version, I was wondering if anybody has created a mod where you can start out playing on that same map, but with all the changes he's added in since?  Including Z axis even.  I'm so tired of generating worlds and trying to find fun start locations that contain everything...
There should be a way to input a random seed at world generation. You might find a good one online somewhere or just save one of your own once you get a satisfactory start.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 12, 2013, 02:32:58 AM
Quick update today, I have internet access for a few days, so may as well post something!
..and that's why nurses should not have beards.
I'm not quite sure I understand this statement :grin:.
There should be a way to input a random seed at world generation. You might find a good one online somewhere or just save one of your own once you get a satisfactory start.
This.

(http://i.imgur.com/zWh5gOn.png) (http://imgur.com/zWh5gOn)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on June 12, 2013, 07:01:24 AM
I kind of hope I'm the vampire.  :awesome_for_real:

 :woot:


Title: Re: Dwarf Fortress: Torchfatal
Post by: Korachia on June 12, 2013, 07:31:39 AM
Can one cure vampirism in a dwarf? Or will Paelos be given the old torch and pitchfork treatment?


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on June 12, 2013, 08:12:35 AM
I read that vampires can be used to do the books if you wall them off in a room with no victims and reports.


Title: Re: Dwarf Fortress: Torchfatal
Post by: K9 on June 12, 2013, 08:25:17 AM
Those engravings are awesome.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Slayerik on June 12, 2013, 08:31:58 AM
It seems Merusk wasn't a vampire, just an asskicker of epic proportions. So, who is the hammer drawf (with a limp) I so masterfully saved? :)

Thanks for an excellent DF thread, good stuff!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Samwise on June 12, 2013, 10:56:07 AM
Why is nobody making an engraving commemorating my inglorious suffocation in magma?


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 12, 2013, 07:55:52 PM
(http://i.imgur.com/d5WwD2K.png) (http://imgur.com/d5WwD2K)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on June 12, 2013, 08:07:08 PM
Well that took a turn towards AWESOME


Title: Re: Dwarf Fortress: Torchfatal
Post by: schild on June 12, 2013, 08:19:54 PM
Vampire Fortress. I approve.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 13, 2013, 01:45:25 AM
(http://i.imgur.com/FvB59SA.png) (http://imgur.com/FvB59SA)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Teleku on June 13, 2013, 08:26:07 AM
Soooo, how he hell did everybody turn into a vampire again?


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on June 13, 2013, 08:36:11 AM
Metzen Corrupted them with Old Gods.





 :why_so_serious:


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on June 13, 2013, 08:39:58 AM
Come to Torchfatal, the drinking capital of the Dwarven kingdoms!

Soooo, how he hell did everybody turn into a vampire again?

Could the water supply be contaminated? If a vampire bleeds into water and other dwarfs drink the water, they become a Vamp. Same thing happens if they happen to drink Vamp blood...

Or Torchfatal could just have a wonderful reputation as THE place to go for the worshipers of the Vampire god!!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Merusk on June 13, 2013, 08:55:25 AM
It seems Merusk wasn't a vampire, just an asskicker of epic proportions. So, who is the hammer drawf (with a limp) I so masterfully saved? :)

Thanks for an excellent DF thread, good stuff!

Like it's my JOB, bitch!  :grin: :drill:


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 13, 2013, 04:46:04 PM
Can one cure vampirism in a dwarf?
It's planned, yes. Which means it will be a very, very long time. What a shame! :grin:
Why is nobody making an engraving commemorating my inglorious suffocation in magma?
You're technically still "missing", so no-one really knows what happened.
Those engravings are awesome.
I hear they're even more elaborate in adventure mode.  :nda:
Soooo, how he hell did everybody turn into a vampire again?

Could the water supply be contaminated? If a vampire bleeds into water and other dwarfs drink the water, they become a Vamp. Same thing happens if they happen to drink Vamp blood...

Or Torchfatal could just have a wonderful reputation as THE place to go for the worshipers of the Vampire god!!
I contaminated the well, it is much more Fun this way. Setting it up is also what had me so frustrated a few updates back. I can post specifics if people want to mimic it for their own game.

(http://i.imgur.com/6Xp1IYN.png) (http://imgur.com/6Xp1IYN)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on June 14, 2013, 06:47:00 AM
I like that I crafted a toy hammer while Torchfatal burned. I'm like a vampire Nero.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Ruvaldt on June 14, 2013, 07:27:42 AM
So wait...what?  I'm a mayor vampire now?   :drill:


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on June 14, 2013, 11:42:41 AM
"Hey guys, I think the government is contaminating the water supply with toxins in order to turn us into brain dead monsters who lust for flesh!"

"No, that's just reality wallcarvings"


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 17, 2013, 08:48:57 AM
(http://i.imgur.com/CYGNfjN.png) (http://imgur.com/CYGNfjN)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 19, 2013, 07:42:35 AM
Very bad news, it seems the save game has become corrupt as I reliably get freezes a few minutes after starting. This may be the last update in the story of Torchfatal...

(http://i.imgur.com/nyRHsLn.png) (http://imgur.com/nyRHsLn)


Title: Re: Dwarf Fortress: Torchfatal
Post by: K9 on June 19, 2013, 07:49:57 AM
Good night sweet prince.

This has definitely been one of the best radicalthons we've had, well done!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on June 19, 2013, 08:01:04 AM
It was a great run. You should do a round 2!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on June 19, 2013, 08:07:29 AM
Yep really enjoyed it. Thanks!

We could sdo a round robin A La boatmurdered too.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 19, 2013, 08:55:50 AM
I'm not giving up on the save yet, after reading forums and bug reports I'm going to let this run overnight and see if it just needs time to chug. When their bug report site feels like sending me a confirmation e-mail I'll upload the save and hopefully get it resolved. This would be a very anticlimactic way for the fortress to end...


Title: Re: Dwarf Fortress: Torchfatal
Post by: Bzalthek on June 19, 2013, 04:28:04 PM
I hope you get it fixed.  I am determined to outlive everyone and molest their acid slime drenched corpses.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 19, 2013, 07:15:44 PM
After trying to figure out what the bug is, I have good news and bad news:

The good news is I found a workaround to the crash.

The bad news is that the crash is occurring due to a military bug.

What this means is as soon as pretty much anything attacks the fortress it's game over. I'll try to build traps galore and simply try to survive, but the end is near. At least it will be the ending we were expecting. I still am not getting any confirmation e-mails from their bug tracker site (http://www.bay12games.com/dwarves/mantisbt/my_view_page.php), is it just me?


Title: Re: Dwarf Fortress: Torchfatal
Post by: Teleku on June 19, 2013, 11:47:09 PM
The horrid slime rain will protect your fortress!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 24, 2013, 05:42:22 AM
Back from holiday, and a combination of this military bug being frustrating (dwarf x is interrupted by naked mole dogs ad nauseum) and ck2 having its claws in deep will cause this radicalthon to end. It was a very fun ride, however this will in no way be the end of the Torchfatal story...

I don't know when it will happen but I want do an adventure mode radicalthon, with the purpose of training a dwarf to single-handedly retake Torchfatal from what ever brings it to its end (I'll do one last post where the fortress falls to the next invader). It'll be a lot more role-playing then this one, it will be funny to read the engravings with some sort of in-world view.

However the thoughts of doing an f13 succession game sounds exciting, and It would be much more fun running an adventurer through both fortresses. I can abandon Torchfatal and pass whoever wants to start the succession the world, so everyone can experience the joy that is horrid slime. It would be a perfect time for people who have read this thread and have no idea how to play or are beginners to try, because as we've seen, failing horribly makes the best stories. If we can't get one up and running you'll all just have to wait until my itch resurfaces to get your next fix of dwarf-brand fun!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Slayerik on June 24, 2013, 09:32:43 AM
No matter what happens from here, it's been a fun ride!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Ruvaldt on June 27, 2013, 06:01:01 AM
I would love to play in a succession game.  I've played a lot of Dwarf Fortress, but I haven't played in over a year.  It could be a very fun radicalthon.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Korachia on June 27, 2013, 12:36:59 PM
Very fun and engaging to read and follow the lives of the dwarfs of F13. I would be up for a succession game, but I am very very poor at it, so I might just burn everything down!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on September 23, 2013, 05:07:00 AM
(http://i.imgur.com/fZ8X9R3.png) (http://imgur.com/fZ8X9R3)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Ironwood on September 23, 2013, 08:29:06 AM
Pretty pictures.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on September 23, 2013, 08:43:13 AM
I'm so happy it's back! Also I like the new pictures as well.

Now, back to my adamantine.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on September 24, 2013, 05:43:22 AM
(http://i.imgur.com/Y0a0j07.png) (http://imgur.com/Y0a0j07)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Slayerik on September 24, 2013, 09:38:39 AM
Thanks for starting this again. The vampire army seems pretty unstoppable!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on September 24, 2013, 11:15:49 AM
I think rk47 was trying to sneak up on that donkey before he got attacked by trolls.

We know why.  :oh_i_see:


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on September 24, 2013, 12:10:04 PM
(http://i.imgur.com/ZkQxc0Q.png) (http://imgur.com/ZkQxc0Q)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on September 24, 2013, 12:51:19 PM
That spear is gonna be up to no good.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on September 24, 2013, 11:10:42 PM
(http://i.imgur.com/wLm0MYV.png) (http://imgur.com/wLm0MYV)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Slayerik on September 25, 2013, 07:05:22 AM
I sure went down like a chump! Kinda like how I lived!


Title: Re: Dwarf Fortress: Torchfatal
Post by: ezrast on September 25, 2013, 08:35:19 AM
Nothing adds menace to a weapon like spikes made out of wool.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Korachia on September 25, 2013, 02:41:08 PM
Excellent seeing the fort in full operation again!  :heart: (I have not died right?)

Also that weapon was made for tickling until they pea. It's true evilness!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Lightstalker on September 25, 2013, 05:15:50 PM
This thread caused me to start playing back in June.  Haven't stopped. 

How do you have so much adamantium?  I've only ever found one vein that wasn't a secret door to another dimension - and even then my dwarves didn't have enough to be making beds and stitching wounds with it.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on September 25, 2013, 08:45:00 PM
Thanks for starting this again. The vampire army seems pretty unstoppable!
I'll be putting them up to the true challenge soon!
I sure went down like a chump! Kinda like how I lived!
You were the classic general behind the lines, I'm not sure how the military will function now without you to blindly throw dwarves into the fight!
Excellent seeing the fort in full operation again!  :heart: (I have not died right?)

Also that weapon was made for tickling until they pea. It's true evilness!
You haven't died yet no (I'll have to post who is still up and running). I hadn't thought of the tickling possibilities, only a truly diabolical weapon would have alpaca wool spikes to disable foes with laughter!
This thread caused me to start playing back in June.  Haven't stopped. 

How do you have so much adamantium?  I've only ever found one vein that wasn't a secret door to another dimension - and even then my dwarves didn't have enough to be making beds and stitching wounds with it.
Glad to see I brought someone into the fold! One of the things when I was trying to fix the bug that caused the crash to desktop caused a permanent full reveal of the map, so I know where all the adamantine veins are. A little bit cheating, but I think of it as a reward for getting the save back to a usable state. I only have a dozen or so wafers left though, so my adamantine making days are coming close to an end.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on September 28, 2013, 07:16:52 PM
A Wereass?

(http://i30.photobucket.com/albums/c315/nulani/1450a0a3-30ab-4829-b00f-0fc6e20e3f29_zps8ba0d1d1.jpg)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on September 30, 2013, 09:37:36 AM
(http://i.imgur.com/M8oo2aZ.png) (http://imgur.com/M8oo2aZ)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on October 06, 2013, 09:19:30 AM
(http://i.imgur.com/VRD9o3O.png) (http://imgur.com/VRD9o3O)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Teleku on October 06, 2013, 12:49:03 PM
Well thankfully Domas and the turkey survived!

Haha, well done man, enjoyed this thread very much.  Had the suicide mission song from ME2 running through my head the entire time I read this last post.

http://www.youtube.com/watch?v=VTsD2FjmLsw


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on October 06, 2013, 04:15:58 PM
How the hell did I get promoted to militia commander?  :awesome_for_real:


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on October 08, 2013, 09:47:27 PM
Well thankfully Domas and the turkey survived!

Haha, well done man, enjoyed this thread very much.  Had the suicide mission song from ME2 running through my head the entire time I read this last post.

http://www.youtube.com/watch?v=VTsD2FjmLsw
Perfect music selection! Unlike ME2 everyone died, but it just wouldn't of been a dwarf fortress game without it! I also have no idea why the turkey thought hell would be a good place to go, get out of here turkey!
How the hell did I get promoted to militia commander?  :awesome_for_real:
Well, *someone* had to take lazy Slayerik's position  :why_so_serious:

(http://i.imgur.com/6dl4Ibf.png) (http://imgur.com/6dl4Ibf)

It seems the dwarf fortress programming wins again (we all know what the rest would have been: everyone dying slow horrible deaths)! I'm sure this has something to do with all the fiddling I did with DFHack with the permanent reveal and all other crap, so I am partly to blame here. Thank you all for reading this playthrough, all your comments made it a very enjoyable experience, and at least I eventually got to finish it. However I would like to do a succession game in the same world (however I'd like to not go first... second would be fine =P). So if anyone is interested post here or send me a PM, I'll dropbox or Skydrive or whatever the save and pass it along. Even if it's only me or three people going back and forward it'll be a fun game. This would also be the perfect opportunity for people who haven't played df before but enjoyed this thread to learn, since the hardest part is getting a fortress set up, getting one a few years old already makes the journey a whole lot easier (we might not choose such a hard location as I did, but where would the fun be in that?!). Also seeing the fortress explode because of a nooby decision would be very, very !!fun!!  :drill:.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on October 09, 2013, 06:43:39 AM
Deep underground, a gauntlet covered hand reaches down to pick up a blood-soaked tomb from the hands of a charred skeleton. Dusting off the cover, she finds it to be labeled "The Diary of Paelos".

Many dates are simply small entries, detailing daily life in the fortress of Torchfatal. Her marriage to someone called "rk47",  the birth of her two children, and the death of her grandparents due to magma related accidents. Flicking through to the final pages however, a more frantic and scribbled script appears, with blood specks appearing more and more frequently the further in the diary she reads.

Diary, I fear this may be my last entry... We heard a deafening scream come from the bottom levels of the fortress, even the militia training above ground heard it echoing from the staircase. I see wildfire running up the central staircase from the lower floors as fast as she can, with almost what seemed like every dwarf in the fortress. I stopped Rendakor as she was spiraling up, "Sis, what is happening, what was that scream? Did a forgotten beast climb up the lower levels again?!"

"We've... we've done it now... You know those adamantine veins? Turns out they were such a good metal for a reason... they we're holding demons!"

"D-demons? What are you talking about?

"Look, there's no time, everyone's going to the armory, get your equipment and meet us at the breach north-west of the magma smelters."

Scrambling to get my equipment in order, I remembered an old tale from my childhood, that Otung the Crazed Tusk's tusks were in fact made of adamantine, and that to defeat an ancient evil he broke off his tusks and jammed them into the side of the world, stopping them from entering the world once and for all. Surely they were just myths though...

How wrong I was. Hurrying back down I saw that the stonemasons were frantically building a stairway down a large chasm in the middle of an adamantine spire. When it was completed, Hutch held up his adamantine axe high and said "This is our mistake... but we will fix it, there is nothing more resolute then the will of the dwarves! Otung gave us this vampiric blessing so that we may fight our enemies and save our kin, let us not disappoint him! This may be a suicide mission... but we must protect this infinite dimension, for Kebondomas, for the King!

Hurrying down the staircase, we were met with horrors beyond imagining. Demons of every shape and size roamed the empty, blasted wasteland, with huge glowing pits reminiscent of a gigantic sea broiling with the souls of the dammed. It wasn't long until the first one hit, a monstrosity easily 800 feet tall, a weird creature made of snow. It almost looked like a mix between a turtle, a lizard and a bird. Before I had time to finish the thought, it swooped down and bit Dewdrops entire lower body off. After that, it was all a blur. I remember fragments, my beloved getting smashed against a wall by a giant spider, my sister having her head bitten off by a giant feathered worm, and the strongest dwarf I know wildfire melting in a giant pool of a parrots demon blood.

I hear further screams, however not from the demons, but of dying dwarves and suffocating war dogs. Hundreds of dwarves dead, however only a handful of demonic corpses, they were stronger then we could have ever imagined. This is not how it's supposed to end, I remember thinking to myself, we're is our happy ending? Why is this happening to us?! I found my legs having a life of their own, and running back up the staircase, leaving my allies to their fate... I am now huddled behind the workshops of the lower levels, it's been a few days now. Giant six legged mites are roaming the hallways, tears of smoking hot magma pouring out of their dozens of eyes and continually wailing with a chilling howl. How long can I survive, it's hard to say, however I will try to leave this diary on the higher levels of the fortress, it's adamantine bindings should prevent it from being destroyed from any demonic attack, I just hope our plight was not for naught... If anyone is reading this, help us! Defeat these demons that we have unleashed in our hubris, and bring peace back into the world with the equipment of the gods...

A high pitched laughter comes from the reader, her toothy grin wide across her green skin. She pulls her pink hair back behind her large, pointed ears, and throws the book back at the charred skeleton. "Foolish dwarves, always getting into places were they don't belong... at least they are excellent craftsmen, I have to give them that." She examines the adamantine equipment she salvaged from the deserted storerooms: a set of full plate, a shield and the most impressive axe she has ever seen, "Hmm... I've never used an axe before, but not using a weapon of this quality would be a folly on the scale of this place, I guess I'll just have to practice on their makers!"

Leaving the fortress, she can hear the muffled screams echoing from the entrance "The demons don't seem to be leaving this place... perhaps they are bound by more then simply the adamantine..." Seeing the corpses of the goblins left outside the fortress, she feels no remorse for the former occupants. "Those blasted dwarves... Those stupid elves... and those meddling humans... I'll destroy them all!!"

She recalls her journey here, leaving her dark fortress home due to the frustrating lack of care by the Curse of Legends with the fact that the nomadic goblins have not yet assimilated to our cause and that other sentient beings populate the land, she decided to make a difference on her own. She met many challenges on the way here, all of which confirmed the need for only goblins to exist: An incredibly stupid snakeman who thought he was the scourge of the planet (what a joke) A group of nomadic goblins who thought they could jump the likes of me, and a pack of dingopeople, twisted illusions of what goblinkind should be. This fortress however just confirmed what I already knew: other races are dangerous not only to us, but to themselves. It's really my obligation as a being of more intelligence to put an end to their miserable lives and usher in a new age of the goblins...

(http://i.imgur.com/bqrEfgP.png) (http://imgur.com/bqrEfgP)

So, while I wait for you slackers to get organized, I thought it'd be fun to try out a little bit of adventure mode. I wasn't initially going to post playing this since I wasn't planning to play for long (which is why I wrote above) but I think I will chronicle a little bit of the adventures this character will have. Started as a Goblin in the Curse of Legends, and a perfect example of why random names are always the best. I think I got the title after killing all the dingopeople? Anyway, abused the hell out of the character generator, min-maxed something chronic. However the wiki said you can raise mental stats with knapping? Well I'm legendary now, and my mental stats are still Very Low, so either the wiki is a liar or something is weird with this save even in a new game. Wrestled kangaroos until legendary, and have points in spear because I thought I would use the artifact spear, however I couldn't find it where I left it (unlike the other pieces of equipment). Looking online afterward it seems like artifacts are bugged atm in adventure mode, and seem to only show up if you never take them out of the workshop and even then if you drop them they permanently disappear... Slightly disappointing, but what can you do. How long will I survive?! Find out next time!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on October 10, 2013, 04:25:21 AM
(http://i.imgur.com/3EunRJ1.png) (http://imgur.com/3EunRJ1)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on October 10, 2013, 09:30:48 AM
(http://i.imgur.com/r8rWE76.png) (http://imgur.com/r8rWE76)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Slayerik on October 10, 2013, 11:33:03 AM
I'm surprised how many times you can be surprised by the ferocity of someone's onslaught!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on October 10, 2013, 02:11:32 PM
It's shocking really.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on October 10, 2013, 03:32:03 PM
So are people interested in a torchfatal/boatmurdered fail digging party?


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on October 11, 2013, 02:49:43 AM
I'm surprised how many times you can be surprised by the ferocity of someone's onslaught!
It's because my mental stats are so low, she's like a goldfish.
So are people interested in a torchfatal/boatmurdered fail digging party?
I know a few other people interested in this, and I think once we get the ball rolling others will jump in. If you want, I can pass you the save and you can start us off? Then if no-ones put their hand up I'll go next, etc.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on October 11, 2013, 07:13:24 AM
(http://i.imgur.com/KrhXsia.png) (http://imgur.com/KrhXsia)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on October 11, 2013, 08:12:45 AM
Cackle beasts? Oh noes!


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on October 12, 2013, 08:52:23 PM
(http://i.imgur.com/AJnukwO.png) (http://imgur.com/AJnukwO)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on October 25, 2013, 05:39:57 PM
Has it really been half a month since I posted here? Ugh how the time flies when busy, blame pokemon.

So going to (try) to start the succession game next week with some other peeps, if anyone here has interest I'll put your name in the list of turns. Going to wrap up the adventure mode, was writing up another suicide mission type of update in the human cities until she just wouldn't die, will do a final update and at this point probably retirement for the end of her play-through.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on November 08, 2013, 02:50:06 AM
So started the succession game, however we chose such a !!fun!! location it all went to shit pretty much instantly. Toady is hinting the release for the new version is going to be either the end of this month or early next (so probably next year lol). Going to wait until then I think, just because the new version will greatly help with multiple succession games in the same world as world gen will persist after the game has started. Also sites other then humans will actually exist (remember how I couldn't find any dwarf or elf cities? It's because they don't exist until the next release).


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on November 08, 2013, 06:06:08 AM
I look forward to another world going to hell in a handbasket across the generations.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on January 01, 2014, 07:14:43 PM
Quote from: Nopenope from Bay12forums
(http://0-media-cdn.foolz.us/ffuuka/board/vg/image/1388/25/1388257266212.png)
Assuming he doesn't release the day after tomorrow, this will be the longest waiting time for a release, ever. In my opinion it's a bit inflated when you consider Fort Mode (the mode nearly everyone plays) is hardly changed. Adventure mode is going to be extremely awesome, however, and will possibly become the "main" mode for DF.
So still waiting for new release, but it has to be soon, right, right?!  :why_so_serious:

Living worlds will make the long wait worth it.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Teleku on January 02, 2014, 05:16:45 PM
I think it's widely accepted at this point (except by crazies) that the worst thing to happen to dwarf fortress is the man who created it.   :oh_i_see:

I still really oh so badly want to see somebody create this exact same game competently, and send videos to toady of them 'making it rain' with dollar bills over cheap strippers with the company logo in the background.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Sir T on January 03, 2014, 03:22:24 AM
There have been a few attempts at a dwarf fortress type game, but they have always fallen short.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Teleku on January 03, 2014, 06:21:03 AM
I know, which is what makes it even more fustrating.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on January 04, 2014, 04:48:21 AM
Have no fear, I am 100% blatant fanboy and think every decision Toady makes is like God himself kissed his frontal lobe. I will play this game and radicalthon so you don't have to.


Title: Re: Dwarf Fortress: Torchfatal
Post by: ezrast on January 07, 2014, 07:14:37 PM
I always thought more civilization/world-level stuff would be interesting, though maybe not terribly impactful to the actual game.

Pagz, where is your avatar from? It makes me smile every time.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on January 08, 2014, 01:36:19 AM
In Fortress mode I don't think any of what he's updating at the moment will make any difference except for the ability to retire forts instead of abandoning them, Adventure Mode however will now be playable. That's not to say this update is wasted, it lays the foundation of pretty much every update to follow until release (which is probably why it's setting him back way longer then he was expecting).

The biggest change is probably the move/attack split. In previous versions you either attacked or you moved on your "turn", now actions take a certain amount of turns to complete. Again for Fortress Mode this probably won't make too much difference except for naturally fast animals won't immediately murder every dwarf in sight, however Adventure Mode will be very, very !!fun!!.

I've been excited for this update since I started this radicalthon in May (it's been 8 months? Yikes), so expect many, many forum member deaths in its release. Since successive forts will actually make an in world difference, I'll try and generate a world that is just ridiculous. I just really, really hope he fixes artifacts.

My avatar is from here (http://www.youtube.com/watch?v=tLM7X9Y7bVI).


Title: Re: Dwarf Fortress: Torchfatal
Post by: Korachia on January 16, 2014, 03:28:06 PM
What's wrong with with artifacts?

Also do tell when you want to start up a succession game. I will definitely be up for doing my part to make the F13 Dwarven kingdom the greatest there ever was.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on January 17, 2014, 02:44:54 AM
They're kinda bound to site, so they either don't show up in adventure mode or they infinity replicate in your hand when you remove them from the site, something like that. Makes for amazing throwers though.

I'll probably want to do a succession game when I finish my own. Interested to see if there's any effect on the world if there is a demon infested fortress *spoilers*.

My avatar and grief title together make too mush sense.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 03, 2014, 01:27:06 PM
Quote from: Threetoe
It's almost here! After over two years in the making, we plan to release the next version of Dwarf Fortress in the beginning of July.
Gird your loins.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on June 03, 2014, 02:11:58 PM
Snap. Hot vampire action.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 18, 2014, 11:11:00 AM
Quote from: Toady One
We continue to be on track.
(http://i.imgur.com/Aouil.gif)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Paelos on June 18, 2014, 11:20:09 AM
I'm excited as well. I would never play the game in a million years, but I do enjoy some radicalthons of it.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on June 21, 2014, 05:10:42 PM
Quote from: Toady One
The truck? It trucks. I think we have 35 issues/checks left, starting from 122 or something this month.
(http://www.google.it/url?sa=i&source=images&cd=&docid=ygSik9SIQaj8tM&tbnid=9IZW-8AGGJp74M:&ved=0CAUQjBw4igE&url=http%3A%2F%2Fgifatron.com%2Fwp-content%2Fuploads%2F2013%2F04%2Fhomer_beer_truck.gif&ei=iB6mU_fjFcjcPfzpgKAG&psig=AFQjCNHuKwQHd98_PEpSbUmTcidCNgLQpw&ust=1403482120402264)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Teleku on July 01, 2014, 04:42:11 AM
So, from what I gather, he's finally releasing a new version of DF after 2 years?  I'm far to lazy to go look (and even viewing his web page hurts my eyes).  Can you post a summary of whats going to be added?


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on July 01, 2014, 10:05:08 AM
The problem with that is he hasn't released any sort of patch notes yet and the only reason I know what's going on at all is because I've been following it. He should when the update hits in the next week or so, but the main things I remember are:

Persistent worlds: More noticeable in adventure mode and multiple dwarf fortress games, world generation continues after game start. Populations can replenish and your actions can have long lasting effects in the world, and creating things out of nowhere during play has been reduced to almost nothing.

Combat/Movement split: Your "turn" would be to either attack or move when you had an action, the faster you moved the more attacks you had. Now moving and attacking have their own "cooldown", different attack and movement actions will take a certain amount of game ticks. High combat awareness will let you see how far into an action other creatures are, etc.

Multi-tile constructions: I think for the moment it's only trees, but the groundwork is there for more complicated things (multi-tile creatures etc).

Retiring fortresses: Now instead of abandonment or failure being the only options, you can now retire fortresses and the IA will take over (in the loosest sense) and you can do other things (including coming back and playing that fortress at a later date). This opens up a lot of fun options like being able to retire adventurers in old forts and using them in fort mode, or creating a chain of fortresses along a mountain, etc.

Non-lethal fights: Lot's of little things have been added to combat like this. Different kinds of attacks (quick, reckless, etc) have also been added.
Ability to climb and jump: Helps dwarves not get so helplessly stuck and will be invaluable to adventurers. Might also make invasions more interesting...

Lying: ho ho ho!

Bestiary: "Being able to look at a list of all known creatures you've seen and where" is supposedly in although I haven't seen him talk about it other than the dev page, would be fun to look at all the randomly genned creatures in one place.

Armies moving around the map: Tying into the Persistent worlds, every creature is now pulled from the limited world populations pool. Creatures (and dwarves) that come to your fort will all be from this pool, so if you're the only ones, no migrants or invasions. Only the seven dwarves you start with will ever be randomly genned (however even they will be from the world populations at a later date)

Every race has sites: If you read my short adventure mode, it came to a halt after realizing only humans actually have towns. Now the main races (humans, dwarves, elves, and goblins) all have sites (mainly towns and castles).

There are more, and I'm sure he will release patch notes when he releases the new version.


Title: Re: Dwarf Fortress: Torchfatal
Post by: Pagz on July 08, 2014, 10:28:01 PM
DF 40.01 Change log:


Off to work, but when I get back...

(http://i.imgur.com/T6ii0OP.png)


Title: Re: Dwarf Fortress: Torchfatal
Post by: Lightstalker on July 09, 2014, 10:58:39 AM
I don't know how to read that map at all!