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f13.net General Forums => World of Warcraft => Topic started by: TheWall on March 01, 2013, 01:12:21 PM



Title: a not so grand last hurrah
Post by: TheWall on March 01, 2013, 01:12:21 PM
Having run out of things to do after cataclysm and refusing to accept the panda tween demographic this game now panders too my sub is finally ending. The 1 year for d3 thing tricked me like many others which is why I have lasted this long.

World PvP was some of the most fun I had over the years. So to recreate it I'm using the glyph of disguise to flag alliance for PvP in redridge. "One of these gnolls is not like the others..."

 I know it sounds like noob baiting but the full heirloom folks fall for it just as much. So far the perfect end to a very long wow career. Yes you can have my stuff, if you are on Arathor.


Title: Re: a not so grand last hurrah
Post by: Rendakor on March 01, 2013, 08:25:53 PM
Did we really need another "I'm quitting WoW" thread?


Title: Re: a not so grand last hurrah
Post by: Paelos on March 01, 2013, 08:31:51 PM
Can I quit again?  :awesome_for_real:


Title: Re: a not so grand last hurrah
Post by: TheWall on March 01, 2013, 08:32:25 PM
.


Title: Re: a not so grand last hurrah
Post by: Hutch on March 02, 2013, 07:11:09 AM
Did we really need another "I'm quitting WoW" thread?

If you're reading and posting in this sub-forum, have you really quit WoW?  :why_so_serious:


Title: Re: a not so grand last hurrah
Post by: Rendakor on March 02, 2013, 09:53:12 AM
This sub forum is like an AA meeting; I need reinforcement that the game is still bad so I don't fall off the wagon.


Title: Re: a not so grand last hurrah
Post by: Xuri on March 02, 2013, 11:41:28 AM
Do people actually read posts "by sub-forum"? I've been using "Show unread posts since last visit" since I signed up. :P

I successfully resisted re-installing WoW just a couple of days ago, as I was listening on Skype to a couple of friends doing PvP. Then I gave it a second thought and went "Hmmmm. Nah."


Title: Re: a not so grand last hurrah
Post by: Ingmar on March 02, 2013, 11:47:31 AM
This sub forum is like an AA meeting; I need reinforcement that the game is still bad so I don't fall off the wagon.

The game really isn't a fundamentally different game from the one I played for seven years, I'm not going to call it a bad game, it isn't anywhere near one of those. I was just tired of it.


Title: Re: a not so grand last hurrah
Post by: Soulflame on March 02, 2013, 11:58:27 AM
I've managed to not start playing again.   :oh_i_see:

Mostly by reading threads in this forum.  For which I thank people!


Title: Re: a not so grand last hurrah
Post by: Rendakor on March 02, 2013, 07:09:20 PM
Do people actually read posts "by sub-forum"? I've been using "Show unread posts since last visit" since I signed up. :P

I successfully resisted re-installing WoW just a couple of days ago, as I was listening on Skype to a couple of friends doing PvP. Then I gave it a second thought and went "Hmmmm. Nah."
I read posts by subforum. I even occasionally click into the ones I don't read just to make their names stop being yellow.


Title: Re: a not so grand last hurrah
Post by: ezrast on March 02, 2013, 11:34:01 PM
Do people actually read posts "by sub-forum"? I've been using "Show unread posts since last visit" since I signed up. :P
I just tried that and it has posts about politics and SWToR in it.

I have the same reaction when people don't know that the little yellow boxes are links, though.


Title: Re: a not so grand last hurrah
Post by: Simond on March 03, 2013, 03:26:08 AM
I've managed to not start playing again.   :oh_i_see:

Mostly by reading threads in this forum.  For which I thank people!
If you go by that criteria, you'll never play another game of any sort ever again.


Title: Re: a not so grand last hurrah
Post by: Redgiant on March 03, 2013, 04:27:42 AM
Every time I returned to WoW since launch (at least 1-2 times per expansion it always seemed), it depended on what the current end-expansion's attraction was since I know that is the destination I will end up living in once rerolled.

Classic and BC were both awesome, plain and simple.

When WotLK was end-game, I leveled up again and looked forward to it because it continued somewhat in the vein of BC before it (but imo not as good since the over-simplifications had started by then).

When Cata was end-game, I leveled up and didn't so much look forward to end-game as see all the changes throughout leveling and fly around the Old World a bit.

Now that MoP is end-game, and I already played a monk and rogue to max to see the content and grind, there is no desire whatsoever to level up again any more with that as the destination. Or to pass through that expansion again if yet another expansion comes out later.

MoP killed my usually-renewable interest finally. I can't even start leveling in a game with an expansion to pass through that I hate the very idea of encountering again.

If I want to look at WoW now, I just log in to Feenix once in a while for classic or BC content.


Title: Re: a not so grand last hurrah
Post by: Sir T on March 03, 2013, 06:36:17 AM
Did we really need another "I'm quitting WoW" thread?

If you're reading and posting in this sub-forum, have you really quit WoW?  :why_so_serious:


Can you post here if you never started playing WOW?  :grin:


Title: Re: a not so grand last hurrah
Post by: TheWall on March 03, 2013, 07:44:48 AM
I'd still be playing if it was BC even though the race choices were terrible. Not pandas terrible but still. Story stayed important for that content and even wrath. I even liked the world questing overhaul in cata.

For me though the real killer was dungeon queues. Now you can level to cap without ever leaving a city. That killed the PvP servers. The excitement of leveling in the world was gone. I could quest for days and never see anyone to skirmish with.

OK its also pandas. God what in the hell were they thinking.


Title: Re: a not so grand last hurrah
Post by: Merusk on March 03, 2013, 08:25:40 AM
Fuck off with the panda hate, it's old you goddamn whining bunch of sad sack grimdark emo-teen wananbees.


Title: Re: a not so grand last hurrah
Post by: Paelos on March 03, 2013, 08:30:39 AM
Fuck off with the panda hate, it's old you goddamn whining bunch of sad sack grimdark emo-teen wananbees.

Space goats were dumber than pandas.


Title: Re: a not so grand last hurrah
Post by: Pennilenko on March 03, 2013, 09:43:50 AM
Fuck off with the panda hate, it's old you goddamn whining bunch of sad sack grimdark emo-teen wananbees.

I liked the panda/Asian theme. I did not like the grind, and that the thought of running every single one of my alts, which is one of each class, to cap again was soul crushing.


Title: Re: a not so grand last hurrah
Post by: Strazos on March 03, 2013, 09:52:25 AM
I've resubbed several times, but I don't think it's happened since before the first expansion.

I actually liked world PvP. The BGs were cool too, until I hit the 50-60 tier...Not sure what Blizzard was thinking allowing max-level full-purples derps to PvP against people still leveling up. I think getting randomly killed by lame Hunters is what finally did it for me.


Title: Re: a not so grand last hurrah
Post by: TheWall on March 03, 2013, 05:43:16 PM
Asian theme cool. Panda race stupid. I'm sorry my OPINION gives you "mad bro" feel bads.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on March 03, 2013, 07:47:55 PM
I think having pandaria be the sum total of the landmass was a mistake.  Pandas were fine, like them or not but it was hard to make players care about panda lands and they stuck it in our face non stop.  I didn't mind personally but I can see how it'd be too much.


Title: Re: a not so grand last hurrah
Post by: Setanta on March 03, 2013, 11:41:19 PM
Agreed, Panderia killed it for me because no matter how they tried, it's just not WoW, it's Pandaland the themepark. Spacegoats I could handle, it was loosely built into lore and then retconned.

Pandas were an April 1st joke by Samwise that got taken too far.


Title: Re: a not so grand last hurrah
Post by: Simond on March 03, 2013, 11:58:13 PM
Look at all the wrong opinions ITT.


Title: Re: a not so grand last hurrah
Post by: rk47 on March 04, 2013, 12:16:02 AM
 :sad_panda: :crying_panda:


Title: Re: a not so grand last hurrah
Post by: Numtini on March 04, 2013, 05:07:20 AM
I've managed to not start playing again.   :oh_i_see:

Mostly by reading threads in this forum.  For which I thank people!

Exactly. I have a friend who's massively happy playing and I read her posts on facebook and think "hmm maybe" then come here to get my head straight again.


Title: Re: a not so grand last hurrah
Post by: Fabricated on March 04, 2013, 06:06:55 AM
I got most of the way through the leveling experience which was enjoyable IMO, and the new art is all fantastic.

Then I saw what the endgame was shaping up to be, concluded that Blizzard had actually learned nothing from Cata, and unsubbed again.


Title: Re: a not so grand last hurrah
Post by: Merusk on March 04, 2013, 10:07:11 AM
What Fabricated said.


Title: Re: a not so grand last hurrah
Post by: Xanthippe on April 04, 2013, 11:19:08 AM
This sub forum is like an AA meeting; I need reinforcement that the game is still bad so I don't fall off the wagon.

 :awesome_for_real:


Title: Re: a not so grand last hurrah
Post by: Sparky on April 26, 2013, 02:02:21 PM
Don't care what anyone says I'm not paying cash money to play some dude's fursona.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on April 26, 2013, 02:24:05 PM
 :uhrr:


Title: Re: a not so grand last hurrah
Post by: Mithas on April 26, 2013, 02:44:40 PM
Am I the only one who doesn't understand this statement?


Title: Re: a not so grand last hurrah
Post by: Ingmar on April 26, 2013, 03:19:30 PM
I think it is I-don't-like-panda-people whining.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on April 26, 2013, 03:33:53 PM
A timely comment to be sure.


Title: Re: a not so grand last hurrah
Post by: Azazel on April 27, 2013, 05:54:12 PM
Especially given that wolf-furries have been around for a couple of years - not to mention the cow people.


Title: Re: a not so grand last hurrah
Post by: SurfD on April 27, 2013, 08:18:15 PM
I know.  It is literally amazing how many people freak out about Pandas when Taruen have been around since day one, and while Playable Worgen are relatively new, the creature has been around since day one as well.


Title: Re: a not so grand last hurrah
Post by: Margalis on April 28, 2013, 05:52:20 AM
Tauren aren't lame. A key distinction.


Title: Re: a not so grand last hurrah
Post by: Rendakor on April 28, 2013, 11:26:55 AM
But "Pandas are lame" is a different complaint than "lolfurries".


Title: Re: a not so grand last hurrah
Post by: Modern Angel on April 28, 2013, 12:51:23 PM
I actually ended up thinking the pandarens were really well done. After the fact, of course; I was pretty sure they were lame before I started.


Title: Re: a not so grand last hurrah
Post by: Ashamanchill on April 28, 2013, 02:15:22 PM
The pandas aren't as bad or intrusive as I thought they would be, not by a long margin. The whole thing just had a real 'souless sellout, jump the shark' vibe to it. And how the fuck can you hate on Tauren? They rock.


Title: Re: a not so grand last hurrah
Post by: Modern Angel on April 28, 2013, 04:38:42 PM
Actually, I found MoP to be the best expansion since BC. Thoroughly enjoyed it. Monk tanking is a blast, too.

I just don't stay subbed to these games for super long anymore, though. Three months, max, is about what I can hang with before moving on.


Title: Re: a not so grand last hurrah
Post by: Selby on April 28, 2013, 04:53:42 PM
I'm to the point where I log in and play for 15-20 minutes and then get bored and quit.  Mostly because doing alts... well I've done the content SO MANY times I just flat out don't have any interest in doing it again.  And the MoP stuff was neat the first time, all right the second, and now I'm tired of it on the 3rd run through.  I slogged through the Cata content like 5-6 times before bailing on it.  Now I think I might just quit for good... I don't really get anything out of the game anymore.  No rage or anger, no "Blizzard sucks" posts, just... fade away and sputter out with a whimper.  Which is a shame since I've been playing since 2004.

Not to mention in my advancing age I just can't sit at a computer and play for hours on end anymore, my joints hurt all over if I do that without getting up.  I'm too old?


Title: Re: a not so grand last hurrah
Post by: Mithas on April 29, 2013, 06:25:20 AM
I'm to the point where I log in and play for 15-20 minutes and then get bored and quit.  Mostly because doing alts... well I've done the content SO MANY times I just flat out don't have any interest in doing it again.  And the MoP stuff was neat the first time, all right the second, and now I'm tired of it on the 3rd run through.  I slogged through the Cata content like 5-6 times before bailing on it.  Now I think I might just quit for good... I don't really get anything out of the game anymore.  No rage or anger, no "Blizzard sucks" posts, just... fade away and sputter out with a whimper.  Which is a shame since I've been playing since 2004.

Not to mention in my advancing age I just can't sit at a computer and play for hours on end anymore, my joints hurt all over if I do that without getting up.  I'm too old?

This is pretty much me too. I've been playing since launch but I can't bring myself to log in. I really enjoyed the MoP content the first time through. Started gearing up, but after a while I thought to myself, why am I doing this? I'm never going to be a hardcore raider so no need to gear up. My character basically stops at 90 because there is no point to gear progression. The leveling is so slow now that 85-90 is really tough. After going through the content the first time I'd rather just level through dungeons. Can't do that as DPS since queues are 20+ minutes. Scenarios would be cool but can't do that until 90.

Ultimately I think the problem is that I just can't sit down and play all weekend long like I used to since having a kid. Is it possible that WoW isn't casual enough for me?


Title: Re: a not so grand last hurrah
Post by: Miasma on April 29, 2013, 07:01:29 AM
I know.  It is literally amazing how many people freak out about Pandas when Taruen have been around since day one, and while Playable Worgen are relatively new, the creature has been around since day one as well.
Especially given that wolf-furries have been around for a couple of years - not to mention the cow people.
Worgen are werewolves and Tauren are minotaur, both are awesome, pre-existing anthropomorphic legends.  Pandas are just cute and silly animals.  One of these three is not like the others.

That said I don't really care anymore.  At least their models aren't as ugly as male Draenei.  If I could get rid of any playable race it would be male Draenei, even before male blood elf.

Anyways, on the WoW complaints.  I'm still playing, it remains the only non-shit mmo out there.  I think most people just have WoW fatigue which is perfectly understandable but completely impossible for the devs to overcome.  In all honesty the dungeons, scenarious and raids are better and more accesilbe than ever before.  There are a ton of dailies if you just like questing.  Even though no one is going to like every decision the dev team makes they certainly notice when things go wrong and at least try to fix them but more importantly they do things better next time.

Their new mmo can't come out soon enough though, tired of Azeroth.


Title: Re: a not so grand last hurrah
Post by: Mithas on April 29, 2013, 07:08:56 AM
In all honesty the dungeons, scenarious and raids are better and more accesilbe than ever before.  There are a ton of dailies if you just like questing.

I agree the dungeons, scenarios, and raids are very good. My problem is the slog to get there. Starting a character over at level 1? That does not sound like fun to me. I just really wish I could do scenarios or dungeon queues from 85-90 were shorter.


Title: Re: a not so grand last hurrah
Post by: Paelos on April 29, 2013, 07:10:30 AM
Ultimately I think the problem is that I just can't sit down and play all weekend long like I used to since having a kid. Is it possible that WoW isn't casual enough for me?

This version of WoW hasn't been casual friendly at all in my opinion, compared to Wrath or the back end of Cata.


Title: Re: a not so grand last hurrah
Post by: Miasma on April 29, 2013, 07:48:31 AM
They are cutting the amount of xp needed to get from 85-90 by one third in the next patch.  There are also special npc vendors at 85 where you can buy a complete set of level appropriate gear.  So if you're 85 and coming into the expansion the first thing you do is go to this guy (alliance) (http://www.wowhead.com/npc=61598/silkweaver-rui#comments) or (horde) (http://www.wowhead.com/npc=56406) for great, cheap 372 gear.  They even have another npc at 88 where you can buy 408 gear if you haven't found enough by then.  By complete set I mean every single slot of armor, weapon and trinkets.

Once at 90 you have an overwhelming amount of stuff you can do and if you try to do it all you will probably burn out and quit so just pick a few things you enjoy and do those.  The farm stuff is nice, anglers quests are easy, shieldwall is enjoyable, the current quest hub isle of thunder is good but might be a touch difficult at low gear levels.  I did not like the shadopan and august celestial stuff, also found golden lotus too long and crowded.  Gear wise you would start running dungeons and scenarios.  They haven't, and aren't, adding any new five man dungeons so most people are overpowered and just annihilate them.  Honor gear is very cheap, they still have last tier's valor gear available to buy but at half the cost which can help get your ilvl up fast.  There is also a lot on the AH now.  PvP gear is perfectly viable for PvE this expansion because you don't have resilience wasting a stat slot so if you know (or are) a crafter you can make yourself a nice set of starter gear.

Once you can get into lfr raids you just run them until you're all set, they upped the drop rates on t14 bosses so it shouldn't be too much longer before you're up to speed running the latest raid.  Then you can complain about how there's nothing to do and get very angry about the tiniest little details until you rage quit like the rest of us.  I CAN'T BELIEVE THEY HAVEN'T RELEASED MY NEW ENGINEERING MOUNT AND PETS YET rawrwrwwwrrrrrr!


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on April 29, 2013, 08:18:08 AM
I remember when they said the pandaria storyline was done with the retail purchase and every patch would be about horde/alliance.  :oh_i_see:

In seriousness though I think it would have helped if they had gone a different direction like the one above but they didn't. Even this months/year later stuff like reducing rep requirements and exp etc etc, it's all "standard wow procedure" when they really should have tried new stuff.


Title: Re: a not so grand last hurrah
Post by: Merusk on April 29, 2013, 09:20:56 AM
Ultimately I think the problem is that I just can't sit down and play all weekend long like I used to since having a kid. Is it possible that WoW isn't casual enough for me?

This version of WoW hasn't been casual friendly at all in my opinion, compared to Wrath or the back end of Cata.

"But.. but.. but.. look at all the casual stuff we've added! You can farm and run pointless scenarios and it's so easy to get in to raids as long as you do them in our mandatory order!  Never mind that the gear grind is brutal, you shouldn't care about gear in our gear-grind game!  Hardcores need grind or they'll leave us for something else. They said so!"  :awesome_for_real:


Title: Re: a not so grand last hurrah
Post by: Paelos on April 29, 2013, 12:23:47 PM
The thing that would revitalize this game for me, and keep me subbed for the next couple of years is simple. Sliding scale content.

No more 3 mans, 5 mans, or 10/25 mans. Just implement a slider and percentages/amount variables for drops. Release dungeons that have all those capabilities from 3-25 people, and you set how many people are in the run based on what you have. At certain thresholds the bosses get more abilities, and the drop percentages go up. No more waiting if you have 4 players and need one more, or if you have 7 guys and need 3 more. No more fixed numbers. The dungeons simply adjust to your number.

Also, I'd remove LFR in favor of this system, and go back to a matching system like dungeon finder. Looking for 2 more? Put out that in the finder.


Title: Re: a not so grand last hurrah
Post by: Nevermore on April 29, 2013, 02:12:30 PM
Another concept from City of Heroes what was way ahead of its time.


Title: Re: a not so grand last hurrah
Post by: Simond on April 29, 2013, 04:50:33 PM
Ultimately I think the problem is that I just can't sit down and play all weekend long like I used to since having a kid. Is it possible that WoW isn't casual enough for me?

This version of WoW hasn't been casual friendly at all in my opinion, compared to Wrath or the back end of Cata.

"But.. but.. but.. look at all the casual stuff we've added! You can farm and run pointless scenarios and it's so easy to get in to raids as long as you do them in our mandatory order!  Never mind that the gear grind is brutal, you shouldn't care about gear in our gear-grind game!  Hardcores need grind or they'll leave us for something else. They said so!"  :awesome_for_real:
"gear grind is brutal"

(http://i.minus.com/iMAdIluNbSidB.jpg)


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on April 29, 2013, 08:08:06 PM
Just replace brutal with "tedious and unfun" and it applies just as well.  Vanilla or BC gear grinds were indeed brutal and this is fluff in comparison but it's still unnecessary and boring.


Title: Re: a not so grand last hurrah
Post by: Simond on April 30, 2013, 11:10:10 AM
Grind needed to do heroics/scenarios/any of the non-raid content: Go to AH, search for "dreadful gladiator" (http://www.wowhead.com/search?q=dreadful+gladiator), buy it.

Gear needed to start LFR: As above, plus kill Sha of Anger for the free epic boot quest and run a couple of scenarios for a "scavenged pandaren" (http://www.wowhead.com/search?q=scavenged+pandaren) weapon of your choice.

Truly a relentless onslaught of utter tedium.  :roll:


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on April 30, 2013, 12:27:10 PM
"Gear needed to start LFR" is a funny way of saying "Here's what you need to start the content that you will repeat ad naseum"

Getting into the bottom of any ladder in wow has never been the issue, it's the climb which has become increasingly dull and pointless.


Title: Re: a not so grand last hurrah
Post by: Merusk on April 30, 2013, 02:34:17 PM
Alts are the issue.

I ran moshugun a dozen plus times for my hunter.  If I decide I want to switch over to the rogue my options are.. run moshugun vaults a dozen plus times to see new content.

If I decide it'd be cool to have an epic weapon on another character.. it's another lame ass grind fest.

Everything in the game is designed around the obsessive one-character player with more time than sense or responsibility.  Fuck that I'm done with that entire paradigm.  There is no sensible reason to force players who want to play more than one character in to a weeks-long grind to try new content on that character.


Title: Re: a not so grand last hurrah
Post by: Simond on April 30, 2013, 04:02:31 PM
"Gear needed to start LFR" is a funny way of saying "Here's what you need to start the content that you will repeat ad naseum"

Getting into the bottom of any ladder in wow has never been the issue, it's the climb which has become increasingly dull and pointless.
"I don't like having to raid for gear so I can raid for gear".  So...don't raid, then? Like I said, the crafted PvP gear is perfectly fine for everything else in the entire expansion - heroics, battlegrounds, scenarios, the various daily hubs, rare-hunting...even the world raid bosses.

Alts are the issue.

I ran moshugun a dozen plus times for my hunter.  If I decide I want to switch over to the rogue my options are.. run moshugun vaults a dozen plus times to see new content.

If I decide it'd be cool to have an epic weapon on another character.. it's another lame ass grind fest.

Everything in the game is designed around the obsessive one-character player with more time than sense or responsibility.  Fuck that I'm done with that entire paradigm.  There is no sensible reason to force players who want to play more than one character in to a weeks-long grind to try new content on that character.
See, now this is a much more valid complaint. MoP has fucked over alts pretty badly and knowing Blizzard the fix won't roll in until the next expansion (I'm guessing: account-wide rep at the very least, possibly account-pooled currency (including the various types of points) and so on). But on the other hand, good luck finding an MMO that doesn't do this.


Title: Re: a not so grand last hurrah
Post by: Merusk on April 30, 2013, 04:22:23 PM
1) There's a reason I didn't play other MMOs for 7 years.
2) They HAD a workable solution but got all offended people would only run the latest 5-mans on old characters, so they took that out.
3) They also had a much more reasonable point/ token progression in prior expansions and fucked that all to hell in MoP.
4) They didn't attach ALL prior endgame tasks to a pointless rep grind in older expansions.

To expand on #4 Every new patch has introduced a new rep in MoP. Fuck. That. Noise.  It was shitty enough when BC and WOTLK did it with the Isle and Tourney but at least there was a grind-this-the-fuck-out option in raids and 5-mans. (And Cata tabards)  Removing it and forcing it to be dailies in MoP made a nuisance mechanic that you could bust out in a week into a dire one dragged out for months if you play more than one toon. .

And good fucking luck if you come-back a year from now and want a goofy-ass Shadow Pan hat or want to work on achievements.  Your option is: grind relevant dailies or grind Shadow Pan dailies because time is a commodity, too.  

So not only is the system hostile to current players with more than one toon, it's hostile to the notion of a returning player.  A failure all around! But don't correct it because that would mean saying, "Oh, we fucked up!"


Title: Re: a not so grand last hurrah
Post by: Simond on April 30, 2013, 04:44:14 PM
Or champion the faction in heroics/scenarios.


Title: Re: a not so grand last hurrah
Post by: Pennilenko on April 30, 2013, 05:23:51 PM
I really miss my WoW guildy friends, however, I don't miss them enough to resub. I won't ever be playing wow again.


Title: Re: a not so grand last hurrah
Post by: Paelos on April 30, 2013, 05:39:24 PM
I'll fully admit I'll play again if they returned to the Wrath philosophy and dumped LFR. I think LFR was a good idea on paper, but it's unintended consequences and gating have completely turned the endgame into faceless morons failing encounters in a mass setting. That's the new baseline instead of 5 mans.


Title: Re: a not so grand last hurrah
Post by: Zetor on April 30, 2013, 09:00:23 PM
Or champion the faction in heroics/scenarios.
It would be an option (like tabards were in, oh, the previous two expansions) except championing only works 1/day, and it doesn't reward that much rep compared to dailiy quest grindin'.

BTW, the legendary questline is completely designed to screw over alting. I know there's no way in hell I'm doing any of the steps again on another character...


e: LFR is one of the few good things they added since Wrath. They better not mess with it!


Title: Re: a not so grand last hurrah
Post by: Azazel on May 02, 2013, 05:04:54 AM
I actually like LFR. After Everquest's experience of being in raid guilds, with a committment to be on at X time on Y nights for Z hours, it's not something I want to return to or do again. I also hate the PUG raid scene with a passion, so pressing a button and getting into an EZmode version that I can check out for lesser rewards with less stress works fine for me. The problem is that the largely-mandatory (if you want to upgrade) Valor grind is utterly boring and tedious, and an absolute killer for alts. The massive endless stream of daily rep grinds is a killer as well. I have 0/4 level 90s who have actually capped the various factions. 3/4 have done tillers, 4/4 have done the clod serpent guys, 3/4 have just finished the Kirin Tor, and 1 just finished the.. Golden Lotus? The guys who live in the Vale, whichever ones they are. And that was only because I had them chosen for the farming orders and daily heroics (and it still took forever).

I've been capping my valor for the last 4? 5? 6? weeks (on 4 characters), but now.. I'm just over it. I can't be bothered. It literally takes several days of nothing but shitty grinding to do, and it leaves me with no time of my own. Yeah, my own stupidity, but maybe I just needed to grind the catassing out of my system to burn out for a break again.

The raids give a shitty amount of Valor for the time and effort required, and are as tedious as all fuck. 10-minute boss fights are just boring.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 02, 2013, 07:12:30 AM
I don't like LFR because it has become a baseline, and it's not really that fun to me, nor does it encourage retention the way they want. Groups of friends keep you subbed, and forming small groups of 10 or less can keep people involved on a weekly basis rather than just jumping into faceless groups. I also liked that you could do 10 or 25 mans in Wrath and not just have to choose one or the other. I liked that heroics were fun and easy without having a ton of pugs unless you wanted them. I liked that you had 25 dailies if you wanted them, and the game wasn't designed entirely around reputation as advancement.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 02, 2013, 07:25:27 AM
I don't like LFR because it has become a baseline, and it's not really that fun to me, nor does it encourage retention the way they want. Groups of friends keep you subbed, and forming small groups of 10 or less can keep people involved on a weekly basis rather than just jumping into faceless groups. I also liked that you could do 10 or 25 mans in Wrath and not just have to choose one or the other. I liked that heroics were fun and easy without having a ton of pugs unless you wanted them. I liked that you had 25 dailies if you wanted them, and the game wasn't designed entirely around reputation as advancement.


This is exactly it, LFR has become what heroics were in wrath.  It's even worse if you're in a progression guild because you still need to do LFR before the actual raid so you get burned out on the content twice as fast or worse, you get used to doing the fights the easy way.


Title: Re: a not so grand last hurrah
Post by: Miasma on May 02, 2013, 08:10:10 AM
If by progression guild you mean people able to clear normals and then work on heroics they don't need to run lfr at all.  The heroic gear they are wearing from last tier is still much better ilvl than what lfr drops.

I don't like LFR because it has become a baseline, and it's not really that fun to me, nor does it encourage retention the way they want. Groups of friends keep you subbed, and forming small groups of 10 or less can keep people involved on a weekly basis rather than just jumping into faceless groups. I also liked that you could do 10 or 25 mans in Wrath and not just have to choose one or the other. I liked that heroics were fun and easy without having a ton of pugs unless you wanted them. I liked that you had 25 dailies if you wanted them, and the game wasn't designed entirely around reputation as advancement.
I'm not sure what you mean by baseline.  As for retention only blizzard really knows what lfr's effect has been.  People who were never able to raid before lfr might stick around longer now that they have this new source of content.  Are there fewer ten man raid groups now because of lfr or did exposing all these other people to raiding actually make more people interested in it?  We don't know.

Heroics have been fun and easy ever since mid cata when they realized people despised the new harder dungeons.  The difference between those fucking troll dungeons and the final set were night and day, they did a complete 180.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 02, 2013, 08:27:37 AM
10man raiding has done more to kill "community" in this game than anything.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 02, 2013, 08:40:43 AM
Are there fewer ten man raid groups now because of lfr or did exposing all these other people to raiding actually make more people interested in it?  We don't know.

We can estimate that a bit through wowprogression. In Tier 14, over 44,800 groups have cleared at least one boss in 10 man content. In Tier 11, the first tier of Cata, we had 74,000 groups of 10 mans doing content. In Wrath we had 85,000 groups of 10 doing the Icecrown raid.

That's a pretty big falloff.


Title: Re: a not so grand last hurrah
Post by: Miasma on May 02, 2013, 10:02:52 AM
I guess, although the tier 10 and 11 numbers each have a year of data whereas t14 has eight months.  Extrapolating would still be a decline though.  It also goes by entire guild instead of groups so there would be knock on effects from the guild perk system cata brought in.  I imagine there were just more guilds in wrath because there was no consequence to leaving your current one and forming another.  Nowadays people think twice before losing all those helpful perks like +gold, +rep, +xp, mass rezz and so on.  Perk system also favours larger guilds that have multiple raid groups running which wowprogress would only count once.  In wrath you could do both 25 and 10 so most of the 25 man raids would probably have run and been counted in the 10 stats, which wouldn't be the case come cata.

Oh and going back to a previous post that mentioned having to do 1-90 - if you already had a wow account you could get a scroll of resurrection which instantly boosts a character to level 80.  At least I think that scroll is still available, you should check if you're eligible first.  I don't think you can boost monks but they get some sort of huge xp buff via a daily iirc anyways.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 02, 2013, 10:21:07 AM
 :oh_i_see:

I could honestly read your posts all day.


Title: Re: a not so grand last hurrah
Post by: Zetor on May 02, 2013, 10:23:50 AM
As someone who's never been in a raid guild (nor do I want to be in one), I'll say that LFR has been a godsend. If you're complaining about boringness / lack of challenge, play a healer.  :why_so_serious:


Title: Re: a not so grand last hurrah
Post by: Merusk on May 02, 2013, 10:25:38 AM
People don't want to be in a guild just to raid, but they still want to see raid content.

Paelos, this was one of YOUR biggest bitches. "Don't make me deal with 24 asshats when all I have is 10-15 people who enjoy each other's company!"  

LFR lets you do that, and when you *really* don't give a rats-ass about your ilevel e-peen it's the better tool for making it a game instead of a lifestyle.  

The amount of times I had people bitch they were left-out or replaced because they were 20-30 mins late because life got in the way was stupid. LFR stops that and also doesn't fuck people because your last healer had a family emergency so, hey everyone else.. no raid tonight.  Which also happened too often in raid guilds.

You also can't use WoWProgress to track use of LFR at all.
1) It doesn't track guilds unless you register. Guilds primarily concerned about LFR don't give 2 shakes.
2) It doesn't count LFR progression at all anyway.  All guilds listed on WoWProgress have killed at least 1 normal mode boss.


Title: Re: a not so grand last hurrah
Post by: Ingmar on May 02, 2013, 11:00:50 AM
10man raiding has done more to kill "community" in this game than anything.

It kept my guild alive for years (and gained us new friends too) for years past when it probably otherwise would have lasted, so this seems like utter bullshit to me.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 02, 2013, 11:12:28 AM
Paelos, this was one of YOUR biggest bitches. "Don't make me deal with 24 asshats when all I have is 10-15 people who enjoy each other's company!"  

LFR lets you do that, and when you *really* don't give a rats-ass about your ilevel e-peen it's the better tool for making it a game instead of a lifestyle.  

It still is one of the biggest bitches I have, which is why I push for slider-style content rather than filling fixed limits for dungeons/raids. However, LFR is not a good solution. Now instead of dealing with 10 unreliable asshats to fill a 25 man roster that I know, I'm dealing with 24 faceless asshats who contantly rotate through the system.

It's not that LFR is inherently bad. It's just completely removed the motivation by what used to be the middle ground non-heroic raider to even try. They don't want to bother with rosters, schedules, etc when they can just queue and faceroll. Again, that's not inherently bad, and for many it would be fine. However, the reward structure is set so closely together that giving any effort at a 10 man beyond just doing LFR runs ad naseum makes zero sense. As a result, you don't have tight knit groups, which is the essence of what kept me playing for years. The moment that went away and was replaced by The Faceless 24? I quit within a month.


Title: Re: a not so grand last hurrah
Post by: Merusk on May 02, 2013, 11:28:20 AM
No, if you're going to mandate raid times and can get the people to show, you're dealing with 25-(your guild size) random asshats.  With the inclusion of individual rolls you're also doing so without fucking-over your guild by gearing non-members.  My old guild did this quite often at the start of MOP since nobody would show up.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 02, 2013, 11:35:36 AM
Oh I'm aware, I've led them as well. It's why we switched to 10 mans, and even then people on the west coast were constantly showing up late. It got to be such a PITA we quit dealing with it.

That doesn't mean I'm willing to accept LFR as a solution in it's current form. I think the decline in participation in 10 man raids is directly related to people saying "fuck it" and doing LFR because the rewards aren't that different.


Title: Re: a not so grand last hurrah
Post by: Merusk on May 02, 2013, 11:58:05 AM
Your Type-A is showing.

You're complaining people won't adhere to a schedule in a game, and instead are opting for the more convenient option.  In other business segments this is a no-brainer and understood that's what would happen. In MMO-space it means you're a noob or ruining... something.   :awesome_for_real:


Title: Re: a not so grand last hurrah
Post by: Paelos on May 02, 2013, 12:03:47 PM
No. I'm arguing that the reward structure is wrong.

Opting for the easier option is a natural and understood consequence in these games. I'm not saying that people are behaving differently. They are behaving exactly the same. When 10s and 25s were added instead of 40s, more people raided. When they were made mutually exclusive, more people picked 10s. When LFR happened, more people shifted to LFR.

The bar gets lower and more accessible, but the consequence is a more transient user, and a less "sticky" gameplay experience. I don't believe LFR has made the game better, it's made it more accessible. That would be fine if the unintended consequence wasn't the cannibalization of the social aspect to the game, which is really one of the only reasons WoW has had the hold on the populace for so long.


Title: Re: a not so grand last hurrah
Post by: Rendakor on May 02, 2013, 12:15:22 PM
WoW has been heading this way for a while. Cross server BGs killed PVP for me; in Vanilla everyone who did PVP seriously knew each other, Horde and Alliance. We'd post on the forums, /wave in BGs, etc., and you knew based on who you were fighting against what kind of opposition to expect. When they made it cross-server they shortened the queue times but at the expense of some server community. The dungeon finder did the same thing for 5 mans, and LFR is just an extension of that.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 02, 2013, 12:18:37 PM
WoW has been heading this way for a while. Cross server BGs killed PVP for me; in Vanilla everyone who did PVP seriously knew each other, Horde and Alliance. We'd post on the forums, /wave in BGs, etc., and you knew based on who you were fighting against what kind of opposition to expect. When they made it cross-server they shortened the queue times but at the expense of some server community. The dungeon finder did the same thing for 5 mans, and LFR is just an extension of that.

All of which would be fine for a free-to-play game but for a sub fee you want more stickiness.


Title: Re: a not so grand last hurrah
Post by: Mithas on May 02, 2013, 12:19:32 PM
Honestly cross server BGs, dungeon finder, and LFR are probably the biggest reason I stayed subbed as long as I did. I was never going to hardcore raid. I had no RL friends playing WoW and was friendly with a small group of people from a guild (of which only 2 of us are left). I was never good at PVP and never had a group to go with. Now I have a young child and even less time to play.

Blizzard is obviously is costing themselves some server community. I think they are gaining more in casuals who stay subbed for a lot longer.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 02, 2013, 12:25:34 PM
I'm having a hard time believing "casuals" ever stay subbed for long. There is a natural churn rate to these games that always occurs and I believe blizzard really missed the mark and tried to retain everyone but ended up losing that core.


Title: Re: a not so grand last hurrah
Post by: Mithas on May 02, 2013, 12:29:11 PM
Maybe casual is the wrong term. I knew several people that started out playing a lot more that tapered off because of RL challenges but kept staying subbed because the game was more accessible and they liked having a good time grouping or just chit chatting with buddies. Does that fit the definition of casual? I think that there is a lot of gray area between casual and hardcore.


Title: Re: a not so grand last hurrah
Post by: Merusk on May 02, 2013, 12:36:03 PM
Yep.  I don't care about "sticky." I care about play experience.   Subscription is a nice barrier for keeping out trolls and I see why Nebu argues for it after playing DDO a bit since release, but I certainly don't give a crap about the community as a whole.  That's not what keeps me involved.

You have a hard time believing casuals stay subbed, but all we can do is trade anecdotes until a dev decides to share info.  My Horde guild was packed with folks who didn't raid but played for years, staying subbed and playing when they had the time.  

That also gets in to the 'what is a casual and what is a hardcore' nonsense.  Plenty of 'casual' non-raiders play for 10-13 hours a day between alts, socializing, etc.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 02, 2013, 12:37:24 PM
I have a hard time arguing the play experience of LFR is good. If anything it's worse than not raiding, and having advancement options through 5 mans that weren't tied to about 15 fucking faction reps.


Title: Re: a not so grand last hurrah
Post by: Mithas on May 02, 2013, 12:39:42 PM
I have a hard time arguing the play experience of LFR is good. If anything it's worse than not raiding, and having advancement options through 5 mans that weren't tied to about 15 fucking faction reps.

I don't do LFR for play experience. I do it to see some of the content I normally wouldn't be able to see and to help me gear up in the offhand chance I might raid. For play experience I do other things.


Title: Re: a not so grand last hurrah
Post by: Zetor on May 02, 2013, 12:42:50 PM
I have a hard time arguing the play experience of LFR is good. If anything it's worse than not raiding, and having advancement options through 5 mans that weren't tied to about 15 fucking faction reps.

I don't do LFR for play experience. I do it to see some of the content I normally wouldn't be able to see and to help me gear up in the offhand chance I might raid. For play experience I do other things.
Yep, this. I actually like PVP (in moderation) for a play experience, and running heroics is good too. I'd run challenge modes, but nobody wants to do them, so meh.

BTW, a good cure for being bored in LFR is playing a healer.  :awesome_for_real:


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 02, 2013, 12:55:37 PM
How about just making content that doesn't require 24 asshat strangers?


Title: Re: a not so grand last hurrah
Post by: Paelos on May 02, 2013, 01:03:21 PM
How about just making content that doesn't require 24 asshat strangers?

That's my point about LFR as well. If you don't do it for the play experience, and it's just a meaningless chore that doesn't provide anything fun, why is it seen as a good thing in the game? Because you get to see the content? Who gives a shit if the content sucks?


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 02, 2013, 01:07:03 PM
Think of it this way.

1.You can watch a movie in a theatre filled with friends.
2.You can watch a movie home alone.
3.You can watch a movie with a group of people you don't know and who will likely talk/disrupt.


Title: Re: a not so grand last hurrah
Post by: Mithas on May 02, 2013, 01:08:13 PM
I don't know if the content sucks until I try it. The experience might not be the greatest, but seeing the encounters that I normally only get to read about is pretty cool. I don't want to run it hundreds of times with 24 asshat strangers. A few times is fine. If LFR was around during Ulduar, I would have been very excited. All I wanted to do was see that place but couldn't because I would never be able to catch up or have the time to do it.

Also, I don't have that much trouble with idiots in LFR. There will always be a few, but I can probably count on one hand the number of times an idiot totally screwed up our LFR.


Title: Re: a not so grand last hurrah
Post by: Rokal on May 02, 2013, 02:48:14 PM
It's not that LFR is inherently bad. It's just completely removed the motivation by what used to be the middle ground non-heroic raider to even try. They don't want to bother with rosters, schedules, etc when they can just queue and faceroll. Again, that's not inherently bad, and for many it would be fine. However, the reward structure is set so closely together that giving any effort at a 10 man beyond just doing LFR runs ad naseum makes zero sense. As a result, you don't have tight knit groups, which is the essence of what kept me playing for years. The moment that went away and was replaced by The Faceless 24? I quit within a month.

The remaining motivation (aside from better gear) for doing normals is to overcome reasonable obstacles with a group of friends. If you don't like LFR and want to play with friends, do normals. They're still there, still doable with average players and some perseverance, and still pretty fun.

This is such a bizarre series of posts coming from you after all your complaints about Cata 5-mans. So what if LFR is mindless, boring, and full of strangers? That's Wrath/4.3 Heroic 5-mans as well. It's what you wanted. Your old argument that content is too exclusive when it isn't tuned for PuGs doesn't evaporate when it's applied to content designed for more players. As long as other options exist in the game you are free to ignore LFR/LFD.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 02, 2013, 03:00:34 PM
You can ignore whatever you like if you are willing to rework your entire social connections 8 years into a game.

Also 5 mans in Wrath weren't full of strangers for me at all. It was full of people I knew from various guilds, and a network of friends I made through 10 mans, dungeons, pvp, etc. Five mans should be the bar. That's the low end of content where you can run it with 4 other people for a slow reward. Those people evaporated in Cata. If they are still around now, all they care about doing now is LFR because it's easy.

In my ideal world, everything would be scaled. Short of that, I would like nothing but running 5 mans. No more raids, no more LFR, just a series of 5 man content that naturally progressed up tiers. You could make them harder and harder as you went, but I'm basically tired of dealing with all the cross-referenced anonymity the game is obsessed with now. But the developers don't even want to support 5 mans anymore.


Title: Re: a not so grand last hurrah
Post by: Miasma on May 02, 2013, 06:17:16 PM
They made five mans easy because that's what the majority wanted and then they created a whole new level of five mans called challenge mode to satisfy the more hard core who "don't care about gear just the dungeon experience and more difficulty".  Then rewarded them with a cosmetic set of gear.  No auto matchmaking for those.

Then they created an abusrd number of scenarios which are three mans in case you're missing two buddies and don't want to have to rely on a tank and healer.

Now they're coming up with herioc scenarios, which have no auto matchmaking lfd/lfr functionality.

I'm pretty sure your raid team broke up over an expansion transition (which many, many do) and are now putting all of that blame on blizzard no matter what.  If I recall you quit fairly soon into cata, sometime after those horrible troll dungeons, were you even subbed when lfr was released in the last tier?


Title: Re: a not so grand last hurrah
Post by: Paelos on May 02, 2013, 07:25:16 PM
I was around for the first and last 3 months of Cata, and the first few months of Mists.

I'll admit a lot of it is the fact my friends quit, and the reasons they quit. Some of it is the fact I've done the first few tiers of LFR, and I didn't care for it. In my mind, raiding with strangers removes 85% of what makes raiding interesting. Some of it is the fact they barred rewards behind reputations. Some of it is the fact that they added guild rewards which makes working with other guilds onerous and slaughtered my smaller guild. Some of it the fact they consider dailies and reputation grinding actual content. Some of it is the fact that they seem intent on gating the crap out of everything now.

The fact that it's a bunch of smaller things I used to enjoy that slowly homogenized into what we have now is what drove me and my friends away.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 02, 2013, 07:54:21 PM
wow is just not fun when played with strangers.


Title: Re: a not so grand last hurrah
Post by: Simond on May 03, 2013, 01:00:10 AM
Also 5 mans in Wrath weren't full of strangers for me at all. It was full of people I knew from various guilds, and a network of friends I made through 10 mans, dungeons, pvp, etc.
Your experience was not typical and using it as a basis for argument about how the game should work is selfish.  For the vast majority of the playerbase there is no functional difference between how WotLk Heroic LFD worked and how MoP 25-man LFR works.


Title: Re: a not so grand last hurrah
Post by: Rendakor on May 03, 2013, 01:26:27 AM
LFD wasn't introduced until the end of WotLK, so when a lot of us think of WotLK 5-mans we think of grabbing the Heroic Daily then grinding however many more we needed or whatever, all by forming groups in Dalaran the old fashioned way. For me, this meant an annotated friends list, my guild, and a few friendly guilds that I would contact before spamming chat. I met people, made friends, and recruited some people for the guild; it was a much more social experience because these were people you would see regularly. If someone was a dick, they made at least 4 people's ignore list and getting groups would be harder for them, encouraging people to play nice.

Similarly, pre-LFR and when you could do 10 and 25m raids, our guild like a lot of others could field almost 2 full 10-man groups but not quite a 25, so we'd PUG what we needed. Good players joined the guild, bad players never got invited again, but they were people. We all got on vent together, talked, hung out, etc. instead of the faceless masses you play with in LFD or LFR now. Putting 10 and 25 raids on the same lockout made you choose between being a 10 or 25m guild, and LFR made it very, very difficult to actually recruit new players to your guild since anytime you're playing with a stranger odds are they aren't even on your server. You're stuck spamming trade chat or posting on the forums now, because the only time you run into others from your server is in town (even the leveling areas are full of people from other servers).

I'm not getting into the casual/hardcore debate, but WoW has moved to focus on the solo player who just wants to experience the content; they also still support the really high end guilds (challenge modes, heroic raids, etc.) but there's very little room in the middle for those groups of people who want challenging but not dick-punching content and who's numbers don't perfectly equal 10 or 25.


Title: Re: a not so grand last hurrah
Post by: Simond on May 03, 2013, 01:47:01 AM
Just replace brutal with "tedious and unfun" and it applies just as well.  Vanilla or BC gear grinds were indeed brutal and this is fluff in comparison but it's still unnecessary and boring.
"Between all of these sources, an adventurous player should be should be able to walk right into the Raid Finder Throne of Thunder within a week or two of hitting level 90, even without touching any of the mainland reputations." (http://us.battle.net/wow/en/blog/9601895/Catching_Up_to_53-5_2_2013)

Such a terrible grind.


Title: Re: a not so grand last hurrah
Post by: SurfD on May 03, 2013, 02:30:44 AM
Just replace brutal with "tedious and unfun" and it applies just as well.  Vanilla or BC gear grinds were indeed brutal and this is fluff in comparison but it's still unnecessary and boring.
"Between all of these sources, an adventurous player should be should be able to walk right into the Raid Finder Throne of Thunder within a week or two of hitting level 90, even without touching any of the mainland reputations." (http://us.battle.net/wow/en/blog/9601895/Catching_Up_to_53-5_2_2013)

Such a terrible grind.
Seems about right for most alts.  I would put it at probably a month tops for a fresh 90 main (since you wont have all the faction +bonus things unlocked to speed things along).   I mean, my shaman alt hit 90 about a month ago, and I am pretty sure I was decked out in nearly full 480 or better gear within 2 weeks or so, what with how easy it is now to get first tier Elder charms, and the massive iLevel boost you get from buying the valor gear freshly available on the island.   Throw in some tricks the old hats learned along the way (like spending valor on useless high level items to break the iLevel threshold so you can queue and then refunding it after the dungeon run, or converting useless JP to HP for iLevel pvp gear and the like) and bringing up an alt isnt nearly as hard as people make it out to be.

And with the new change makeing mogu runes 50 charms instead of 90, that makes one of the WORST grinds if you have lots of alts you want to min max much less painfull.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 03, 2013, 06:28:38 AM
Also 5 mans in Wrath weren't full of strangers for me at all. It was full of people I knew from various guilds, and a network of friends I made through 10 mans, dungeons, pvp, etc.
Your experience was not typical and using it as a basis for argument about how the game should work is selfish.  For the vast majority of the playerbase there is no functional difference between how WotLk Heroic LFD worked and how MoP 25-man LFR works.

And? So what if it's selfish? Every one of our suggestions in this forum is selfish by nature. We all want the game to be what we want personally. I make no apologies for that.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 03, 2013, 06:32:51 AM
(http://2.bp.blogspot.com/-_GGl2QMsW1Q/UT6rcHuZWxI/AAAAAAAAFAM/hPYqQ0w2jIM/s1600/riddleros2.jpg)

Well to be fair, blizzard is very, very rich but the game has been declining at a steady and surprisingly fast pace. I know people just want to say attrition and pretend nothing else is the cause but clearly some things are not being handled well.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 03, 2013, 06:35:55 AM
It's because the game as a solo/faceless experience is very easy to put down without consequence. You can sub month to month and then you can quit. Nobody will care. Nobody will miss you, and you won't miss anyone else.

That's the WoW we have now.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 03, 2013, 06:40:35 AM
It's because the game as a solo/faceless experience is very easy to put down without consequence. You can sub month to month and then you can quit. Nobody will care. Nobody will miss you, and you won't miss anyone else.

That's the WoW we have now.

I couldn't have said it better and shockingly surprised no one else seems to realize this.  Even if guilds/raids weren't your thing I remember rich communities that sprung up around the pvp scene which are all but killed.  There were rolkeplaying guilds at war with opposite faction guilds creating storylines and battling it out open world.  They knew each others names and were either friendly or hated but now? Now you'd be lucky to know people on your own faction for how much you ever interact with people on your own server. 

How are guilds supposed to form when the majority of a players time is spent cross-server with people they will never see again?  I mean if you step back and really think about what blizzard created here, a completely unconnected experience, it's a wonder how anyone still feels connected to the game world.


Title: Re: a not so grand last hurrah
Post by: Merusk on May 03, 2013, 07:07:14 AM
They connect the same way they do in other games and social media.  Blizzard is shifting to that paradigm with battle tags and cross-realm raiding.  Or did you miss those additions?   How did you meet the people you liked in your guild in the first place? 

Your complaint is one of an older generation of games. It works the same as it ever did, you can still friend that guy who was awesome in LFR or LFg and do raids and dungeons with him just as easily as before.  The stickiness is the same, spread-out across more servers with different tools for social sticiness.

If you can't find people to socialize with, it's your fault, not LFR's.


Title: Re: a not so grand last hurrah
Post by: Fabricated on May 03, 2013, 07:08:00 AM
For me the answer was much simpler; I wanted to do small group content (5/10 mans) exclusively with my guild.

We muddled through Vanilla/BC, then had a lot of fun in wrath, then cratered out in Cata. The main reason was that the content was too hard for us to play with the people we wanted to play with. You couldn't carry 1-2 terrible players anymore, and them getting better was absolutely 100% not an option. Then it shifted from not being able to carry 1-2 bad players to literally not being able to have a single even mediocre member to do normal difficulty raids.

So we all quit. Being able to actually run the content via various means is NICE, but I couldn't do that with the people I wanted to do it with so I quit. You can make the raid bosses die in one hit and mail me epics like the fucking retarded piece of shit grognards whined would happen but I wouldn't resub for it because my friends are GONE.


Title: Re: a not so grand last hurrah
Post by: Miasma on May 03, 2013, 07:13:49 AM
Well to be fair, blizzard is very, very rich but the game has been declining at a steady and surprisingly fast pace. I know people just want to say attrition and pretend nothing else is the cause but clearly some things are not being handled well.
Their numbers got hit hard with that hardcore shit they tried to pull at the start of cata but then went back up after they backed off and released lfr.  When was the last time you even played WoW?


Title: Re: a not so grand last hurrah
Post by: Paelos on May 03, 2013, 07:46:33 AM
Your complaint is one of an older generation of games. It works the same as it ever did, you can still friend that guy who was awesome in LFR or LFg and do raids and dungeons with him just as easily as before.  The stickiness is the same, spread-out across more servers with different tools for social sticiness.

If you can't find people to socialize with, it's your fault, not LFR's.

If that was the case, the game wouldn't have lost 50% of the xpac release sub bump in the first three months. It's NOT AS STICKY. 


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 03, 2013, 07:53:26 AM
They connect the same way they do in other games and social media.  Blizzard is shifting to that paradigm with battle tags and cross-realm raiding.  Or did you miss those additions?   How did you meet the people you liked in your guild in the first place?  

Your complaint is one of an older generation of games. It works the same as it ever did, you can still friend that guy who was awesome in LFR or LFg and do raids and dungeons with him just as easily as before.  The stickiness is the same, spread-out across more servers with different tools for social sticiness.

If you can't find people to socialize with, it's your fault, not LFR's.

Except you can't cross-realm guild and you won't want to cross-realm friend someone you barely know.  No I'm not some relic of elder gaming and I'm perfectly fine with the game being more open except it's not, it's a half-assed job that cuts people off more than opens them up.You're saying it's MORE sticky? Now I just think you're talking out your ass and defending any accusation against the game with blinding fanboyism.  

There are a lot of things you can say to defend wow but to say it's even more sticky and compelling than ever is jut batshit crazy territory. "Social Media" is such a bullshit term, people have not changed in the last 10 years, we are not as humans magically changed by the advent of facebook and no longer want for community. You simply cannot form communities in a game where you are never with a person for more than 30min and then never again.

Look at games like league of legends.  Now how do you think a game like that forms its communities? it's certainly not within the game.  Yes you may get a friend request or two through the normal course of play but the majority of it happens outside the game, through forums or connections forged elsewhere.

Why doesn't this apply to wow? Why can't you form outside connections?  Well the short answer is you can.  Except that for a game like wow, the amount of time spent sitting around in forums or just chatting with friends is a lot shorter but that's not really the point.

All the connections you can make online and for other games still apply for wow right now and the game will never want for that.  What is IS missing however is that extra layer on top, the communities forged IN the game which are stronger than the transient nature of online friends list like steam/xbox/etc.

Big guilds are dying, the reasons for people to log on are diminishing and the attachment people feel to their characters is disappearing.

FWIW I played the game up until the first pandaria patch or so.  


Title: Re: a not so grand last hurrah
Post by: Merusk on May 03, 2013, 08:04:26 AM
Your complaint is one of an older generation of games. It works the same as it ever did, you can still friend that guy who was awesome in LFR or LFg and do raids and dungeons with him just as easily as before.  The stickiness is the same, spread-out across more servers with different tools for social sticiness.

If you can't find people to socialize with, it's your fault, not LFR's.

If that was the case, the game wouldn't have lost 50% of the xpac release sub bump in the first three months. It's NOT AS STICKY.  

THE PANDA EXPANSION IS SHITTY AND NOT FUN TO PLAY BEYOND THE FIRST 3 MONTHS.

I can do caps to. We had a whole thread on MoP and that was the consensus.  "Fun to start, shitty for alts. They should fix that."  Surpsise sub drop is now due to stickiness not mentioned? har.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 03, 2013, 08:24:48 AM
As far as content goes it's 100x better than cataclysm, factions aside it's some of the best content they've added.

People tend to forget the absolute shit faction grinds of vanilla that people somehow still did. It's not because it was more fun, it's not because vanilla/bc raiding was GOOD that people kept logging on every day.

It's only when you take off the varnish of a community do you start to see the glaring cracks in gameplay.


Title: Re: a not so grand last hurrah
Post by: Fabricated on May 03, 2013, 08:48:22 AM
The Argent Dawn stuff was fucking awful and it was the most friendly rep-grind in the Vanilla since you could max it out by slaughtering non-elite undead.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 03, 2013, 08:59:56 AM
THE PANDA EXPANSION IS SHITTY AND NOT FUN TO PLAY BEYOND THE FIRST 3 MONTHS.

Surpsise sub drop is now due to stickiness not mentioned? har.

Uh, yeah that's exactly why the subs dropped. The expansion's non-daily content isn't bad. The leveling was fun, the dungeons were good, and the raids are nice. The reason people aren't sticking around is because they don't like dailies, the don't like factions, and they don't have friends keeping them involved in the raiding game.

But that's not stickiness? I'm not sure I understand your point. You're sort of falling into a Rokal-esque trap here. Having options that are shitty means you have no options. Also, someone coming into the game and making friends is way different than someone coming in 3 years ago or more and having to redo their social network.


Title: Re: a not so grand last hurrah
Post by: Rokal on May 03, 2013, 05:52:39 PM
The content designed for you and friends, as opposed to random strangers, still exists in the game. That's what I don't get about your complaints. What you're saying is "there is no content designed for me and my  friends to overcome anymore" when what you actually mean is "my friends don't want to do the content designed for an organized group anymore because they're satisfied with the boring/easy version". And frankly, why should they be forced to? It sucks that your friends aren't interested in the content in the game that actually encourages community-building and forging relationships, but the only thing stopping you from finding a group of people that do is you.

I say this as someone playing on your server that is constantly seeing guilds that seem like they are full of fun, average players, recruiting.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 03, 2013, 06:22:59 PM
I don't disagree with anything you said, except for why you don't understand how people who've played for 6 years with the same people might find the idea of making new friends in WoW not the ideal scenario.

My friends left for the most part because the game moved on without them, the ones that are left want to do the easy stuff. That's all true. What I've been trying to explain is a bit of the why they moved on, why I moved on even over and beyond my friends moving on, and where the game was when that shift started to occur. The reason I look at Wrath as the pinnacle of the content, is it's the last time I can point to the game having everyone around and having fun.

The ancillary evidence is that since then, subs have done nothing but drop. We can debate the causes, but it's going to be a bunch of things and not one singular thing. One thing we can agree on is that WoW was never more successful financially than at that point, and that the things they have tried have not provided them with the rebound back to that era.


Title: Re: a not so grand last hurrah
Post by: Miasma on May 04, 2013, 06:55:30 AM
We're all old enough by now that we've had real life friends get married, have kids and then one day you realize you haven't talked to them in six months and that they're probably gone for good.  Expecting weaker virtual friendships based on a video game to last a long time is madness.  It's not the game's fault people drift apart, that's just social entropy.  If blizzard had never changed a single mechanic since wrath and done nothing but create more content at their slow pace people would have still left and your guilds would have still fallen apart.  It's been almost five god damn years since wrath released, people move on, so you either replace them with new friends or move on yourself.


Title: Re: a not so grand last hurrah
Post by: Azazel on May 04, 2013, 08:00:30 AM
As someone who's never been in a raid guild (nor do I want to be in one), I'll say that LFR has been a godsend. If you're complaining about boringness / lack of challenge, play a healer.  :why_so_serious:

There's a reason my warrior plays LFR as DPS. I don't care about LFR or the randoms in them enough to care enough to play at my best or anything approximating it anymore. I don't mind a lack of challenge. I just literally get bored out of my head during the long painful boss fights.


I guess, although the tier 10 and 11 numbers each have a year of data whereas t14 has eight months.  Extrapolating would still be a decline though.  It also goes by entire guild instead of groups so there would be knock on effects from the guild perk system cata brought in.  

My current L25 guild actually has 4 10-man groups, so if it's tracking by guild numbers rather than raid numbers, the thing will be rather skewed.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 08, 2013, 08:08:59 PM
Subs dropped to 8.3M in WoW after Q1. That's a drop of 1.3M from the prior quarter.

This expansion is not working.


Title: Re: a not so grand last hurrah
Post by: Ingmar on May 08, 2013, 08:34:53 PM
Old game is old, that's really the only conclusion to draw safely.

EDIT: Also was interesting to read that D3 sales were apparently still strong in Q1 of this year. That's a long tail for sure.


Title: Re: a not so grand last hurrah
Post by: Pezzle on May 08, 2013, 10:22:39 PM
Let me know when you get walrus people and they have a super tusk charge.  Maybe turtle people like Gamera, but I doubt there would be an awesome spinning shell attack.  I suppose elephant seal people, but they would just headbutt you or fall on you with their immense bodies. 


Title: Re: a not so grand last hurrah
Post by: Lantyssa on May 09, 2013, 01:00:42 PM
The turtle people will be ninja, duh.


Title: Re: a not so grand last hurrah
Post by: Ratman_tf on May 09, 2013, 01:02:48 PM
The problem with LFD/LFR is coming up amongst my former guildmates. Seems a bunch of people left because LFR/LFD killed guild groups.
It's the reason I left during Cata, and didn't even pick up Mists.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 09, 2013, 05:41:37 PM
The problem with LFD/LFR is coming up amongst my former guildmates. Seems a bunch of people left because LFR/LFD killed guild groups.
It's the reason I left during Cata, and didn't even pick up Mists.

I think that is more common than people realize, and the reason I don't like LFR.


Title: Re: a not so grand last hurrah
Post by: Simond on May 11, 2013, 03:43:43 AM
Subs dropped to 8.3M in WoW after Q1. That's a drop of 1.3M from the prior quarter.

This expansion is not working.
Bearing in mind you've already said that the real reason you don't like WoW any more is that your guild imploded and you've not been able/willing to find a new one, I'm not quite sure how any expansion would help you.

The more important part is the feedback about 'casual' engagement (or lack thereof) so expect TBC2 to do completely the opposite to MoP re: dailies, factions, etc.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 11, 2013, 06:39:28 AM
Subs dropped to 8.3M in WoW after Q1. That's a drop of 1.3M from the prior quarter.

This expansion is not working.
Bearing in mind you've already said that the real reason you don't like WoW any more is that your guild imploded and you've not been able/willing to find a new one, I'm not quite sure how any expansion would help you.

The more important part is the feedback about 'casual' engagement (or lack thereof) so expect TBC2 to do completely the opposite to MoP re: dailies, factions, etc.

Oh I found a new one. I even played with it for 3 months of expansion. As usual, you draw the wrong conclusions from the facts. They lost me though, because the game didn't encourage me doing stuff with that already maxxed out lvl 25 guild, and the new guild was only interested in doing LFR on tuesdays. Now, I could have found a new NEW guild at that point after getting to 90 and tried to get into the raiding game, but that was even blocked by the rep grind stuff. Or I could have played alts, but that problem has been discussed as well.

I would have been just fine for another 3 months in the new guild if LFR didn't exist, and the stuff wasn't blocked behind rep gains, dailies weren't considered content, and they generally didn't act like adding more factions was the path to enlightenment.

That's the point. I wasn't just some guys who quit 2 years ago and said, FUCK OFF BLIZZ I LOST MY BOYS! I was actually playing this xpac for a quarter, and they lost me again.


Title: Re: a not so grand last hurrah
Post by: Malakili on May 11, 2013, 06:56:07 AM
How many subs did they have before Panderia hit?  I mean, it seems quite possible that there is some core of WoW players who will keep playing no matter what and that otherwise the new WoW expansions are going to be subject to the same kind of 3 month wonder phenomenon we've seen in every other MMORPG of late.


Title: Re: a not so grand last hurrah
Post by: Simond on May 11, 2013, 07:02:40 AM
Subs dropped to 8.3M in WoW after Q1. That's a drop of 1.3M from the prior quarter.

This expansion is not working.
Bearing in mind you've already said that the real reason you don't like WoW any more is that your guild imploded and you've not been able/willing to find a new one, I'm not quite sure how any expansion would help you.

The more important part is the feedback about 'casual' engagement (or lack thereof) so expect TBC2 to do completely the opposite to MoP re: dailies, factions, etc.

Oh I found a new one. I even played with it for 3 months of expansion. As usual, you draw the wrong conclusions from the facts. They lost me though, because the game didn't encourage me doing stuff with that already maxxed out lvl 25 guild, and the new guild was only interested in doing LFR on tuesdays. Now, I could have found a new NEW guild at that point after getting to 90 and tried to get into the raiding game, but that was even blocked by the rep grind stuff. Or I could have played alts, but that problem has been discussed as well.

I would have been just fine for another 3 months in the new guild if LFR didn't exist, and the stuff wasn't blocked behind rep gains, dailies weren't considered content, and they generally didn't act like adding more factions was the path to enlightenment.

That's the point. I wasn't just some guys who quit 2 years ago and said, FUCK OFF BLIZZ I LOST MY BOYS! I was actually playing this xpac for a quarter, and they lost me again.
What reps are blocking you?


Title: Re: a not so grand last hurrah
Post by: Paelos on May 11, 2013, 07:10:31 AM
How many subs did they have before Panderia hit?  I mean, it seems quite possible that there is some core of WoW players who will keep playing no matter what and that otherwise the new WoW expansions are going to be subject to the same kind of 3 month wonder phenomenon we've seen in every other MMORPG of late.

Roughly 9.3 million before the expac was released, I believe. The fact it had a bump was normal. The fact it dropped largely below the prior record low was the shock to investors.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 11, 2013, 07:16:57 AM
What reps are blocking you?

I didn't finish the Golden Lotus stuff, but I opened the other two factions, and then didn't finish them. I didn't do any of the Shieldwall stuff, because I got frustrated and quit after that came out. It's not so much about them blocking the rewards on the main, but the shaman alt where i'd do it again. That and I was burned on dailies for collecting points.

I think the only ones I go exalted in were the Klaxxi and the Anglers, mostly because I focused on Klaxxi for smithing stuff.

Once I got bored trying to grind dailies for points along with LFR/LFD, I spent a while doing the pet stuff. Then I thought about leveling my shaman that I had in late Cata, but the thought of doing more reps put that to bed.

I think I would be just fine dicking around every couple of weeks with something frivolous like pets or a few quests or fishing (I really liked fishing), if the game wasn't sub based. I hold D3 to a much lower standard for that reason.


Title: Re: a not so grand last hurrah
Post by: Simond on May 11, 2013, 08:35:18 AM
So getting rep with a bunch of obsolete factions is holding you back?

"Between all of these sources, an adventurous player should be should be able to walk right into the Raid Finder Throne of Thunder within a week or two of hitting level 90, even without touching any of the mainland reputations." (http://us.battle.net/wow/en/blog/9601895/Catching_Up_to_53-5_2_2013)


Title: Re: a not so grand last hurrah
Post by: luckton on May 11, 2013, 08:42:20 AM
So getting rep with a bunch of obsolete factions is holding you back?

"Between all of these sources, an adventurous player should be should be able to walk right into the Raid Finder Throne of Thunder within a week or two of hitting level 90, even without touching any of the mainland reputations." (http://us.battle.net/wow/en/blog/9601895/Catching_Up_to_53-5_2_2013)

That's been pretty much par for the course with every xpac for WoW.  Post launch patch content makes launch content optional.  I don't get the rep whining thing.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 11, 2013, 11:27:55 AM
Oh you mean I get to do LFR more to gear up? HOORAY!  :oh_i_see:

I guess me saying I hated that particular feature and wanted it gone on every page got by you.


Title: Re: a not so grand last hurrah
Post by: luckton on May 11, 2013, 12:03:35 PM
Oh you mean I get to do LFR more to gear up? HOORAY!  :oh_i_see:

I guess me saying I hated that particular feature and wanted it gone on every page got by you.

Heroic scenarios and new 5-mans?   :oh_i_see:


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 12, 2013, 04:01:11 PM
Quote
"You have lost 1.3 million subscribers because the game is to time consuming for us casuals. Bring back tabards. Dailies suck"


"We heard from A LOT of players in Cataclysm that they didn't have enough to do and got bored. It's a tough sweet spot to hit."


This is a very telling twitter quote in the that response to having more things to do = dailies.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 12, 2013, 04:16:10 PM
It was the lowest cost thing they could do to claim they were putting out more content.


Title: Re: a not so grand last hurrah
Post by: SurfD on May 13, 2013, 12:46:59 AM
Quote
"You have lost 1.3 million subscribers because the game is to time consuming for us casuals. Bring back tabards. Dailies suck"


"We heard from A LOT of players in Cataclysm that they didn't have enough to do and got bored. It's a tough sweet spot to hit."


This is a very telling twitter quote in the that response to having more things to do = dailies.

That is reading a LOT into that twitter quote.  The quote itself mentioned nothing to do with dailys.  And besides, the issue isnt really dailys anyway. The issue (because of the tabards comment) is lack of variable ways to earn rep.  If they attached possible rep gains to pet battles, or something, you would probably hear a lot less bitching.

overall, the big gripe about Mysts was gear was gated behind rep too heavily (which the devs appear to have learned from), and there was only ONE way to get rep (dailys, which again, the devs appear to have learned from).  Dont try to make it seem like blizzard's response to "more to do" was "lol add dailys".   There was a LOT more shit added then just dailys, but people ignored it because it didnt help them get rep to get gated items.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 13, 2013, 06:39:43 AM
The heroic scenarios idea seems like the first good idea they've had in the patches so far. The rest of it prior to 5.3 was just cramming new dailies down people's throats with new factions and new zones, while adding one raid.


Title: Re: a not so grand last hurrah
Post by: Rokal on May 13, 2013, 08:05:23 AM
The heroic scenarios idea seems like the first good idea they've had in the patches so far. The rest of it prior to 5.3 was just cramming new dailies down people's throats with new factions and new zones, while adding one raid.

The two big patches so far have also added...

Brawlers Guild
Void Upgrades
6+ new scenarios
New Pets/Legendary Trainers
Two world bosses
An optional island for cosmetic mounts and battle pets
A bunch of balance changes/some new abilities

And yes, a new 13-boss raid zone and two daily hubs. Both dailies hubs were a mixed bag, with 5.1's daily hub being a pretty small/simple experience but having great pacing and story, and 5.2's daily hub being a much larger experience with optional parts (rare spawns, group bosses, lorewalker stuff, etc.) but having terrible pacing (Golden Lotus version 2) and a lame story. You can't write them off as nothing though, they're pretty substantial patches especially when compared with the rest of the patches in WoW's history. Most of the previous patch updates in older expansions were reserved for raiders with little or no patch content for anyone else, aside from balance changes. In MoP there is a huge effort for each patch to contain solo content, but unfortunately for WoW that mostly means daily quests which have certainly gotten better in MoP but are still pretty awful.

I'm going to say the same thing I said for Cata: large subscription drops aren't unusual for a game as old as WoW. I don't know what expansion you're imagining that you believe would have grown the subscriber numbers instead of shrinking them.


Title: Re: a not so grand last hurrah
Post by: Merusk on May 13, 2013, 08:24:58 AM
They lost me before most of that went in and I was one of the last holdouts.  Brawler's guild and the warfront daily hub were the last things I saw.  The addition of more daily grinds on top of daily grinds for reps I hadn't maxed on top of those same exact grinds once I hit cap with an alt killed it for me.

I burned out trying to do Klaxxi again on the rogue and realized I still had the Priest, DK and Shaman to go. Fuck the game for not being alt-friendly anymore.  Yeah, plenty of things to do at cap, too bad wanting more than one viable character means far too much time invested.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 13, 2013, 08:41:53 AM
Rokal, the Mists expansion bumped the sub base by over a million. What I expected was for them to hold 50% that number for 6 months. It shouldn't be that difficult to keep those subscribers entertained for that period of time, with a couple of patches, and it's been done well in the past.

Instead, not only did they lose 100% of that subscriber bump, they shed another 10% of the total sub base from before the xpac launched. If you have LFR and you want raids to be the new thing instead of 5 mans, release them. In Wrath, you had 3 big patches, with 3 new raids. In Cata, you had 3 big patches with 2 raids. Now we're about to have the third big patch in Mists and it's only one raid and scenarios replacing 5 mans?

It just seems like less and less meat with more and more filler. If they want people doing LFR as their primary goal, they need to focus on raids as the content.


Title: Re: a not so grand last hurrah
Post by: Rokal on May 13, 2013, 10:14:19 AM
In Wrath, you had 3 big patches, with 3 new raids. In Cata, you had 3 big patches with 2 raids. Now we're about to have the third big patch in Mists and it's only one raid and scenarios replacing 5 mans?

It just seems like less and less meat with more and more filler. If they want people doing LFR as their primary goal, they need to focus on raids as the content.

We're going to get a second patch raid in for the form of Siege of Orgrimmar in a few months after 5.3. I don't think much of the playerbase is ready for a new raid so soon after ToT, so what would the benefit be of releasing more raid content right now? ToT is massive and I haven't heard any complaints about the quality of the zone or the fights.

The Wrath and Cata raid patches were a mixed bag with ToC and Dragonsoul both being terrible. If they can keep the quality set high and continuing releasing large-enough raids at a reasonable pace, it's not a point of contention for MoP.

MoP is an expansion where they did a lot of stuff right. High quality, robust, and less linear leveling content, well-received new class and race, new features like pet battles, bigger emphasis on "content for the many" in the form of scenarios, LFR, and dailies. The expansion was Blizzard saying "We heard your complaints about Cata, we need to make this expansion feel like an MMO again and with content designed for everybody". I try to imagine an expansion where the dailies didn't exist to burn people out, and in their place we had maybe an extra 2-3 dungeons. It still seems like the sort of expansion that would have a large drop off of players after a few months, simply because WoW is almost 10 years old and people get bored of it quickly. Dailies and the expansion being "alt-unfriendly" only seem like small road-blocks to the inevitable outcome of "I'm bored of playing WoW/MoP and I'll check back when they release another expansion".


Title: Re: a not so grand last hurrah
Post by: luckton on May 13, 2013, 10:38:33 AM
They need to wrap up MoP so we can get back to Outland already.  I need moar space goats  :why_so_serious:


Title: Re: a not so grand last hurrah
Post by: Paelos on May 13, 2013, 10:40:46 AM
Well the logical progression of taking dailies out and replacing them with dungeons is that people do move to alts. Many, many people enjoyed that type of progression. Spend a couple months on one toon, move to the next, move to the next. The fact that reputations were the alt stumbling block is the most egregious error, and I think we all agree to that. In this case, they added something that hurt the subscriber base, because instead of moving to an alt, they realized what kind of effort it would take and said FUCK THAT.

They did do a lot of stuff right in this xpac. They didn't focus on hardcore only content. They did add a lot of fluff and flair stuff with pets and the like. However, they dropped the ball with their rigid progression model, even in LFR, and the reputation stuff with dailies and alts.


Title: Re: a not so grand last hurrah
Post by: Simond on May 13, 2013, 10:47:31 AM
I'm telling you, account-wide reputation is the way to go. Pretty much everything else is account-wide nowadays, so why not?


Title: Re: a not so grand last hurrah
Post by: Paelos on May 13, 2013, 10:54:05 AM
I'm telling you, account-wide reputation is the way to go. Pretty much everything else is account-wide nowadays, so why not?

I actually agree with that as well. The days of grinding out reputation in any form more than once are over. There's no reason why they can't tie it to your "family name" akin to the SWTOR legacy system.


Title: Re: a not so grand last hurrah
Post by: luckton on May 13, 2013, 10:57:38 AM
I'm telling you, account-wide reputation is the way to go. Pretty much everything else is account-wide nowadays, so why not?

+1.  Although the devil's advocate in me would like to say "just another segment of the slippery slide to the point where leveling/grinding is meaningless and we should just start off with max level characters in raid-ready gear"   :why_so_serious:


Title: Re: a not so grand last hurrah
Post by: Rokal on May 13, 2013, 11:04:02 AM
They did make leveling alts more friendly with rep changes in 5.1/5.2, and with exp changes coming in 5.3. I'm speaking from my own experience here, but I leveled a shaman to 90 and just lost interest almost immediately at the level cap. It was a struggle to get there even though I hadn't played a shaman in years. It wasn't because the road to 90 was too long or that rep factions were too much of a hassle, it was because I didn't want to run dungeons/raids/level on an alt again. I've been leveling, running dungeons, and raiding on alts for years. Just as dungeons/raids are less thrilling on your main after 10 years, so too is repeating dungeons/raids on an alt.

If I wasn't in a normal raid guild right now my sub would be inactive, and I actually loved the expansion! Dailies were my least-favorite part of MoP, but they aren't what would have made me quit. Each expansion pack gets diminishing returns on the activities that made the game so addictive for me in the past.


Title: Re: a not so grand last hurrah
Post by: Ingmar on May 13, 2013, 11:09:22 AM
SWTOR has account wide rep and it's great. Of course it also has rep that is not necessary to farm for anything but cosmetic stuff for the most part, which is also great. I fully expect WoW to steal the first part of that soon.


Title: Re: a not so grand last hurrah
Post by: Merusk on May 13, 2013, 12:08:54 PM
All I do is run dungeons, raids and alt.  It's like my primary reason for playing MMOs of the RPG-type. 

I don't have 900+ hours in CivilizationsIV and nearly 200 in V because I get bored of repetition.


Title: Re: a not so grand last hurrah
Post by: Mithas on May 13, 2013, 12:16:39 PM
They either need to implement account wide rep, make it less of a cock punch to level rep, or bring back the tabard system.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 13, 2013, 12:18:53 PM
They also need to not gate reputation. If you want to punch yourself in the dick for 10 hours straight to exalted, that should be an option. Making everything a math problem in terms of lockout days is not a good solution.


Title: Re: a not so grand last hurrah
Post by: Mithas on May 13, 2013, 12:22:54 PM
I don't know why they are so afraid of people only running dungeons to get rep. I am fairly casual and loved running dungeons over and over again for rep. Felt like I was getting somewhere. I know the whole 'we want people out in the world' but some of the zones feel empty already and I don't come across players all that often except at daily hubs. Make it so you can only gain rep through the tabard system once you hit max level.


Title: Re: a not so grand last hurrah
Post by: Merusk on May 13, 2013, 12:25:24 PM
You're forgetting they wanted to gate and slow-down people getting to the item level caps.  They didn't like that you could hit heroics within hours of hitting the level cap.  For some bizarre reason.


Title: Re: a not so grand last hurrah
Post by: luckton on May 13, 2013, 12:35:59 PM
If anything, the tabard system to me was sort of a door-prize for re-running dungeons over and over, esp. if there was a piece of gear/achievement I was trying to get.  If I didn't get said gear/'chieve, at the VERY least I got rep up to unlock gear and swag on the outside.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 13, 2013, 12:42:55 PM
You're forgetting they wanted to gate and slow-down people getting to the item level caps.  They didn't like that you could hit heroics within hours of hitting the level cap.  For some bizarre reason.

It probably had something to do with their data to burnout. I'm betting they pulled that data from Cataclysm though, and not Wrath, and thus drew conclusions that may not have been correct.


Title: Re: a not so grand last hurrah
Post by: Merusk on May 13, 2013, 12:50:39 PM
If anything, the tabard system to me was sort of a door-prize for re-running dungeons over and over, esp. if there was a piece of gear/achievement I was trying to get.  If I didn't get said gear/'chieve, at the VERY least I got rep up to unlock gear and swag on the outside.

Certainly how I looked at things.  "Well, no upgrades but at least I'm farther along x rep."

Without tabards all dungeon time without an upgrade as was wasted time and effort that should have been spent doing one of the other dailies.  Then tack-on the extra-special Fuck-you change of "you only get max VP for one dungeon a day, so you have to run them every day" and folks like me who have extra game time on weekends but not weekdays find other outlets.  I preferred running 1-2 a week and 3-4 on Saturday morning.

You're forgetting they wanted to gate and slow-down people getting to the item level caps.  They didn't like that you could hit heroics within hours of hitting the level cap.  For some bizarre reason.

It probably had something to do with their data to burnout. I'm betting they pulled that data from Cataclysm though, and not Wrath, and thus drew conclusions that may not have been correct.

"Wrong conclusions from the data presented," could be the title of their Masters Thesis in game design.


Title: Re: a not so grand last hurrah
Post by: Miasma on May 13, 2013, 03:55:23 PM
I imagine by next expansion we will have account wide rep, tri spec and a GW2 type questing system where you are actually happy to see other people running the same quests as you are.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 13, 2013, 05:20:37 PM
Yes, daily quests would be a lot better if everyone in the zone got credit for them, instead of the other way around.


Title: Re: a not so grand last hurrah
Post by: Mithas on May 13, 2013, 05:22:05 PM
I wonder if some of the group boss quests are a precursor to some of that. You just needed to have the quest and be near the objective. That is exactly how most of these dailies should have been.


Title: Re: a not so grand last hurrah
Post by: Azazel on May 14, 2013, 12:20:57 AM
Subs dropped to 8.3M in WoW after Q1. That's a drop of 1.3M from the prior quarter.

This expansion is not working.

All those Annual Pass-D3 subs expired as well.


Title: Re: a not so grand last hurrah
Post by: Azazel on May 14, 2013, 12:28:16 AM
The problem with LFD/LFR is coming up amongst my former guildmates. Seems a bunch of people left because LFR/LFD killed guild groups.
It's the reason I left during Cata, and didn't even pick up Mists.

I think that is more common than people realize, and the reason I don't like LFR.

Equally-anecdotal counterpoint: The advent of LFD and much later LFR sustained the interest of myself, my wife and several other friends long after they would have expired. Organised-time-committed regular raiding with 40 of my closest online friends hasn't been something I've been even mildly interested in since Gates of Discord. Having the opportunity to "just do" a dungeon, and later a raid was a godsend and kept me playing for literally years longer than I otherwise would have.

I could have done the organised-dedicated-love-my-guild thing like I did in EQ, but you know what? I don't have that much time to dedicate anymore, and my online MMO "friends" just scatter to the wind anyway. Now I can (and do) play on my own terms, whether that means catassing 12 hours a day or not playing at all for weeks on end.


Title: Re: a not so grand last hurrah
Post by: Azazel on May 14, 2013, 01:31:38 AM
Quote
"You have lost 1.3 million subscribers because the game is to time consuming for us casuals. Bring back tabards. Dailies suck"


"We heard from A LOT of players in Cataclysm that they didn't have enough to do and got bored. It's a tough sweet spot to hit."


This is a very telling twitter quote in the that response to having more things to do = dailies.


Also the subtext from them: options for rep = bad


Title: Re: a not so grand last hurrah
Post by: Azazel on May 14, 2013, 01:54:58 AM
If anything, the tabard system to me was sort of a door-prize for re-running dungeons over and over, esp. if there was a piece of gear/achievement I was trying to get.  If I didn't get said gear/'chieve, at the VERY least I got rep up to unlock gear and swag on the outside.

Certainly how I looked at things.  "Well, no upgrades but at least I'm farther along x rep."

Without tabards all dungeon time without an upgrade as was wasted time and effort that should have been spent doing one of the other dailies.  Then tack-on the extra-special Fuck-you change of "you only get max VP for one dungeon a day, so you have to run them every day" and folks like me who have extra game time on weekends but not weekdays find other outlets.  I preferred running 1-2 a week and 3-4 on Saturday morning.

You're forgetting they wanted to gate and slow-down people getting to the item level caps.  They didn't like that you could hit heroics within hours of hitting the level cap.  For some bizarre reason.

It probably had something to do with their data to burnout. I'm betting they pulled that data from Cataclysm though, and not Wrath, and thus drew conclusions that may not have been correct.

"Wrong conclusions from the data presented," could be the title of their Masters Thesis in game design.

Hooray for catching up on posts a week later. All of the above would have been ideal for me, as far as rep goes. 7/week rather then 1/day x7, tabards and dailies as options. I ran a lot of IC dailies long after max rep back in wotlk just for the cash, shits and giggles.


Title: Re: a not so grand last hurrah
Post by: Ratman_tf on May 14, 2013, 03:13:24 AM
The problem with LFD/LFR is coming up amongst my former guildmates. Seems a bunch of people left because LFR/LFD killed guild groups.
It's the reason I left during Cata, and didn't even pick up Mists.

I think that is more common than people realize, and the reason I don't like LFR.

Equally-anecdotal counterpoint: The advent of LFD and much later LFR sustained the interest of myself, my wife and several other friends long after they would have expired. Organised-time-committed regular raiding with 40 of my closest online friends hasn't been something I've been even mildly interested in since Gates of Discord. Having the opportunity to "just do" a dungeon, and later a raid was a godsend and kept me playing for literally years longer than I otherwise would have.

I could have done the organised-dedicated-love-my-guild thing like I did in EQ, but you know what? I don't have that much time to dedicate anymore, and my online MMO "friends" just scatter to the wind anyway. Now I can (and do) play on my own terms, whether that means catassing 12 hours a day or not playing at all for weeks on end.

I refuse to believe that we have to choose between grouping with random chucklefucks OR friends. There's gotta be a better way than what Blizz implemented in LFD/LFR.


Title: Re: a not so grand last hurrah
Post by: Cheddar on May 14, 2013, 05:16:35 PM
It had pandas.  And was serious.  Enough for me to skip.

Not trolling, being serious here.  May have skipped anyway, but definitely my tipping point.


Title: Re: a not so grand last hurrah
Post by: Draegan on May 16, 2013, 08:08:52 AM
The last two expansions saw me playing a character to level 22 and then level 15 over the course of a day and never more than that.


Title: Re: a not so grand last hurrah
Post by: Mithas on May 16, 2013, 08:12:11 AM
I've had the itch again and I decided I was going to do what I wanted. I started farming some mounts, did a little PVP, and completed some old achievements. It is much more fun to me than trying to keep up or catch up. Way less pressure and more fun. Too much time in Pandaria has crushed me.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 16, 2013, 08:52:40 AM
If I ever came back to play it would be to do pets battles and pvp. I don't want to bother with the PvE train anymore.


Title: Re: a not so grand last hurrah
Post by: Xanthippe on May 18, 2013, 09:05:21 AM
All that interests me is the pet battles. When is Pokemon the MMO going to come out?


Title: Re: a not so grand last hurrah
Post by: Fabricated on May 18, 2013, 10:54:20 AM
Just wait for a couple more bad quarters at Nintendo.


Title: Re: a not so grand last hurrah
Post by: Azazel on May 18, 2013, 07:46:30 PM
I refuse to believe that we have to choose between grouping with random chucklefucks OR friends. There's gotta be a better way than what Blizz implemented in LFD/LFR.

My guild has four 10-person raid groups, who raid once or twice a week each in their 10-man groups, occasionally calling out for a rep or two from the main bulk of the guild. The same people also do LFR for gear upgrades. I mostly run (ran) LFR and occasionally came along with one group or another when they needed extras and I had the inclination and time to spare. If people don't want to run guild LFRs, don't blame LFR, blame the people. Then again, should they be "blamed" for not wanting to run in dedicated guild groups (7-11pm every Thursday night!) etc?


Title: Re: a not so grand last hurrah
Post by: Azazel on May 18, 2013, 07:49:21 PM
I've had the itch again and I decided I was going to do what I wanted. I started farming some mounts, did a little PVP, and completed some old achievements. It is much more fun to me than trying to keep up or catch up. Way less pressure and more fun. Too much time in Pandaria has crushed me.

That's where LRD and LFR come in. (As long as you don't let them overtake your life). Feel like running a scenario, raid or dungeon? Press the button, and you're in shortly afterwards. No need to be in a guild, dedicate your X-day nights from Y-Zpm or upkeep 9-24 of your "closest internet friends".



Title: Re: a not so grand last hurrah
Post by: Setanta on May 18, 2013, 08:17:43 PM
For me the problem became:
Scenario - poorly implemented and not interesting at all
Dungeon - stale
LFR - retards + RNG + lockout + do RNG LFR to do more RNG LFR with lockout.

Part of that is me, but the result was that I could either grind factions or be dissatisfied with the above.

Tabards fixed this in WoTLK as I liked running dungeons and felt I was getting something from it
Purples in dungeons with (sometimes) decent art fixed this because I liked dungeon running and felt I was getting something from it
New dungeons with new purple drops (ICC wings and Trolls) that I could tabard rep fixed this because I liked dungeon running and felt I was getting something from it
Being able to buy purples using dungeon grind points (honor/valor) fixed this because I liked dungeon running and felt I was getting something from it

In Pandaville it became a game of dailies and raid - for me. It felt like Blizzard had forgotten that dungeons were a viable alternative for those that didn't want to LFD or were running alts. It also felt like I was playing the game that was contrary to Blizzard's vision of how it should be played. In this situation there are 2 outcomes. Either I stop having fun my way and join their vision or I find another game that allows me to play my way and I wait in hope that Blizzard clues in.

This is where it becomes problematic. There are a wealth of games out there that fill the niche and I think Blizzard has forgotten that. they are not "WoW-killers" but they are fun and many of them don't require a subscription.

2 months before my annual pass ran out I'd stopped playing WoW completely. I wasn't blown away by GW2 when it released and lasted 4 weeks. I wen't back to it when I wasn't playing WoW the way that Blizzard wanted me to and realised I'd rolled an "unfun" class (ranger). Since then I have levelled 10 characters to 80 (I capped 3 chars in Pandaria before giving up completely), run dungeons for gear skins, run fractals, got out and done world bosses, PvP'd at level 20 minimum, gone exploring and am havng a blast. I'm also liking the regular content updates that they have started releasing). I can choose not to do them though and not be penalised the way that WoW penalises. It fills the niche that was once WoW's. It's not perfect, it's fun (as is TSW) and even though I'm not paying a sub, I buy gems every now and then for a few things that make the game more fun for me.

I have a feeling that I'm not alone in this. No game will be a WoW-killer. Blizzard is the only WoW killer.

I'd love to play WoW again, but there's nothing left there for me.


Apologies - I'm not sure how this got so long.


Title: Re: a not so grand last hurrah
Post by: Ragnoros on May 18, 2013, 10:49:34 PM
All that interests me is the pet battles. When is Pokemon the MMO going to come out?

There are apparently several now. That is to say, people dumped the GBA carts onto a server and figured out how to get a bunch of people in the same world and a chat tab working. One of them had taken my coop over for finals. I could ask which one if you are interested. Here is a random video for one of them. http://www.youtube.com/watch?feature=player_embedded&v=IfiaIPPfzCM


Title: Re: a not so grand last hurrah
Post by: ghost on May 22, 2013, 08:07:20 AM
The only way I would consider playing WOW again would be if everything was soloable, if I wanted to do it so.  This would come back to Paelos' scalability ideas.  

I was also a big fan of the initial segment of Conan online.  Good story combined with progression of the character.  I'm not seeing much of that in WOW, to this day.

The problem for me, as a grownup, is that "endgame" just sucks.  There's no other way to rationalize it.  I don't have the desire or time to dick around with the gearing and grinding.  They have separate servers for PvP and Role Playing, why not have a ZOMG HARCOREZ RAIDZERS server or 10?  And then have a soloable content server?  The big issue that Paelos has been skirting around (yet not quite hitting it on the head) is that it's impossible to make everything accessible for every person.  WOW has been approaching it the wrong way.  They try to put different things on each server that might be accessible, but I would like access to everything there is to do.  I want to run through Karazhan by myself if I want (still my favorite dungeon) and actually get experience and decent, level appropriate drops.  I want to do Deadmines and Wailing Caverns and the Stockade and Razorfen Downs and every single dungeon solo, if I want.  What better way to do that than to have servers that allow you to do just that?  They would have to rethink some of the cross server stuff if they were to implement something like this (which they won't).  


Title: Re: a not so grand last hurrah
Post by: Miasma on May 22, 2013, 08:24:13 AM
5.3 went live yesterday.  You can see that they are trying to get to a gw2 event model.  The entire zone (barrens) has a few different types of scenarios pop up.  You can escort caravans that spawn, loot damaged enemy caravans and kill champions.  They require people to do but not organized groups.  It's nowhere near as good as gw2 events but this looks like a basic prototype to start from.

Other than the initial quest and a weekly there isn't much to do in the zone though.  There aren't really any rewards worth grinding out either.  I think people might stop doing the events in short order because there is no goal.  Worst case scenario is that blizzard misinterprets this as "people didn't like the gw2 model so we won't be trying it again".


Title: Re: a not so grand last hurrah
Post by: Mithas on May 22, 2013, 08:26:26 AM
The only way I would consider playing WOW again would be if everything was soloable, if I wanted to do it so.  This would come back to Paelos' scalability ideas.  

I was also a big fan of the initial segment of Conan online.  Good story combined with progression of the character.  I'm not seeing much of that in WOW, to this day.

The problem for me, as a grownup, is that "endgame" just sucks.  There's no other way to rationalize it.  I don't have the desire or time to dick around with the gearing and grinding.  They have separate servers for PvP and Role Playing, why not have a ZOMG HARCOREZ RAIDZERS server or 10?  And then have a soloable content server?  The big issue that Paelos has been skirting around (yet not quite hitting it on the head) is that it's impossible to make everything accessible for every person.  WOW has been approaching it the wrong way.  They try to put different things on each server that might be accessible, but I would like access to everything there is to do.  I want to run through Karazhan by myself if I want (still my favorite dungeon) and actually get experience and decent, level appropriate drops.  I want to do Deadmines and Wailing Caverns and the Stockade and Razorfen Downs and every single dungeon solo, if I want.  What better way to do that than to have servers that allow you to do just that?  They would have to rethink some of the cross server stuff if they were to implement something like this (which they won't).  

If all content is accessible on one server but not the other, which server will be empty? I'm not saying I have the answers, but Blizzard still wants their game to be a social experience. I just don't think they can have it both ways without a sizable chunk of the player base getting upset.


Title: Re: a not so grand last hurrah
Post by: ghost on May 22, 2013, 08:29:23 AM
The only way I would consider playing WOW again would be if everything was soloable, if I wanted to do it so.  This would come back to Paelos' scalability ideas.  

I was also a big fan of the initial segment of Conan online.  Good story combined with progression of the character.  I'm not seeing much of that in WOW, to this day.

The problem for me, as a grownup, is that "endgame" just sucks.  There's no other way to rationalize it.  I don't have the desire or time to dick around with the gearing and grinding.  They have separate servers for PvP and Role Playing, why not have a ZOMG HARCOREZ RAIDZERS server or 10?  And then have a soloable content server?  The big issue that Paelos has been skirting around (yet not quite hitting it on the head) is that it's impossible to make everything accessible for every person.  WOW has been approaching it the wrong way.  They try to put different things on each server that might be accessible, but I would like access to everything there is to do.  I want to run through Karazhan by myself if I want (still my favorite dungeon) and actually get experience and decent, level appropriate drops.  I want to do Deadmines and Wailing Caverns and the Stockade and Razorfen Downs and every single dungeon solo, if I want.  What better way to do that than to have servers that allow you to do just that?  They would have to rethink some of the cross server stuff if they were to implement something like this (which they won't).  

If all content is accessible on one server but not the other, which server will be empty? I'm not saying I have the answers, but Blizzard still wants their game to be a social experience. I just don't think they can have it both ways without a sizable chunk of the player base getting upset.

You just tailor the number of servers to take care of the players.  There would still be people playing both.  I also take a little bit of an exception to the idea that being able to solo content would make it less of a social experience.  There is not social experience for me now.  There will still be guilds and chat and all that if you want.  Why do you think the player base would get upset about being able to choose how they play the game?  I'm not sure I understand why that would be an issue.


Title: Re: a not so grand last hurrah
Post by: Mithas on May 22, 2013, 08:55:01 AM
You just tailor the number of servers to take care of the players.  There would still be people playing both.  I also take a little bit of an exception to the idea that being able to solo content would make it less of a social experience.  There is not social experience for me now.  There will still be guilds and chat and all that if you want.  Why do you think the player base would get upset about being able to choose how they play the game?  I'm not sure I understand why that would be an issue.

When I say social, I mean social group content. Ultimately WoW is a dungeon and raid game. That is the model Blizzard has had since day one. If they change that so you don't need a group for anything, it changes the core of their model. Right or wrong, they still care about the hardcores to some degree. Maybe because they are so vocal? People who raid (even the non-bleeding edge raiders) get really twisted up every time they cater to the "casuals". I'm not saying it wouldn't be cool to do it all solo. I am much more of a solo player now than I ever used to be and it would work out really well for me. I just don't think Blizzard is going to do it.


Title: Re: a not so grand last hurrah
Post by: Hutch on May 22, 2013, 09:16:41 AM
The only way I would consider playing WOW again would be if everything was soloable, if I wanted to do it so.  This would come back to Paelos' scalability ideas.  

I was also a big fan of the initial segment of Conan online.  Good story combined with progression of the character.  I'm not seeing much of that in WOW, to this day.

The problem for me, as a grownup, is that "endgame" just sucks.  There's no other way to rationalize it.  I don't have the desire or time to dick around with the gearing and grinding.  They have separate servers for PvP and Role Playing, why not have a ZOMG HARCOREZ RAIDZERS server or 10?  And then have a soloable content server?  The big issue that Paelos has been skirting around (yet not quite hitting it on the head) is that it's impossible to make everything accessible for every person.  WOW has been approaching it the wrong way.  They try to put different things on each server that might be accessible, but I would like access to everything there is to do.  I want to run through Karazhan by myself if I want (still my favorite dungeon) and actually get experience and decent, level appropriate drops.  I want to do Deadmines and Wailing Caverns and the Stockade and Razorfen Downs and every single dungeon solo, if I want.  What better way to do that than to have servers that allow you to do just that?  They would have to rethink some of the cross server stuff if they were to implement something like this (which they won't).  

What do you think goes on in PvP and RP servers? The only rule difference is that you can't turn off your PvP flag on a PvP server. On RP servers, there's not even a rule, per se, that you have to actually roleplay. The PvE content on those servers is exactly the same as on a PvE server.

What you're asking for is a special server where the content is modified (scaled) so that you can solo it all. (Presumably, without having out-leveled it first). I would assume that if scaling were ever to be implemented, that it would be implemented everywhere, not just on the special "I hate other people" server.

That way, Blizzard could accommodate you, and the 25-man raiders, and the hypothetical guild that can only field 7 raiders this week.

That seems to me like the kind of feature that you'd have to bake in from the start. Putting it in there 9 years on seems like more trouble than it'd be worth.


Title: Re: a not so grand last hurrah
Post by: ghost on May 22, 2013, 09:52:16 AM
Yeah, I don't know how difficult it would be to make it happen.  It may be impossible.  The tech is beyond my knowledge base. 

As far as the hardcores, if you have a hardcore set of servers to cater to those people that are completely different, meaning complete gear progression, 10 or 25 man raids, cockblocks, etc. why would it matter if they had soloable servers?  Why would people get pissed?  They could still wave their epeen around and call me a wuss.  I wouldn't mind at all, tbh. 


Title: Re: a not so grand last hurrah
Post by: Rendakor on May 22, 2013, 12:10:02 PM
But why would you make different servers? Just allow the content to scale to the number of players, so you can take 1, 10, 17, 25, whatever.


Title: Re: a not so grand last hurrah
Post by: Mithas on May 22, 2013, 12:13:38 PM
Yeah, I don't know how difficult it would be to make it happen.  It may be impossible.  The tech is beyond my knowledge base. 

As far as the hardcores, if you have a hardcore set of servers to cater to those people that are completely different, meaning complete gear progression, 10 or 25 man raids, cockblocks, etc. why would it matter if they had soloable servers?  Why would people get pissed?  They could still wave their epeen around and call me a wuss.  I wouldn't mind at all, tbh. 

You would need to have the rewards scale in order to prevent the raider uproar. People are already angry that you get purples in LFR and "you didn't really have to work for it." I really think this would be very helpful to the game. I guarantee it would increase subs.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 22, 2013, 12:28:42 PM
You would need to have the rewards scale in order to prevent the raider uproar. People are already angry that you get purples in LFR and "you didn't really have to work for it." I really think this would be very helpful to the game. I guarantee it would increase subs.

You don't need to have the items scale exactly. You can scale drop rates and tokens based on the amount involved. A single person running a dungeon might get 10 points and a 2% shot at a fancy purple. Two people might get 30 points and a 5% shot. You can scale that all the way up to 10 maximum, people get 250 points and a purple drops 100% of the time. (I think 25 man raiding is basically just a uber pursuit at this point that should be killed along with 40 man). Have the purples cost 500-1000 points.

That's a simple version of the system, but when you use blue gear and scaled content rewards in addition to offering low percentage access to the high level items, you at least get people involved at all levels.


Title: Re: a not so grand last hurrah
Post by: SurfD on May 22, 2013, 12:50:37 PM
I think the problem with scaling rewards like that on a % base comes back to the one arguement they like to make when people bitch about things like alternate methods of getting valor:  The balance between efficiency and reward.

Their arguement against scailing (so you could solo raid content for 1/10th the reward for example) is that in order to make it "balanced" it would almost by definition be punnishingly inefficient. Sure, it is great and all that you can go solo a raid, and get 1/10th X valor + 1/10th Y chance at an item drop, but the instant the average person looks at that and sees that grouping with 10 randoms for the same time investment and only a bit more hassle gets you X valor + Y chance at an item to drop,  they are going to rightfully ask why the hell they would realistically want to solo it. 

And it does make a fair bit of sense when you think about it.  When there are multiple ways to get something, there will almost always be a "best" way to get it, and the design intent for WoW has pretty much always been that soloing for your reward is never going to be the best way.  Soloing for purples will never be as effecient as raiding for them.  Soloing for valor will never be as efficient as raiding / dungeoning for it.  And in the end, people would just bitch that "hey, we can solo this shit, but it is so inefficient you are basicly forcing us to group for it to stay even remotely compedative, so soloing is really just a fake option".    As was mentioned in other threads on this topic:  A choice that does not matter is not really a choice.


Title: Re: a not so grand last hurrah
Post by: Simond on May 22, 2013, 01:18:42 PM
(I think 25 man raiding is basically just a uber pursuit at this point that should be killed along with 40 man).
Haha, wow, that's certainly an opinion.  :uhrr:

(LFR is 25-man for a reason)


Title: Re: a not so grand last hurrah
Post by: ghost on May 22, 2013, 01:43:54 PM
But why would you make different servers? Just allow the content to scale to the number of players, so you can take 1, 10, 17, 25, whatever.

My thought process was to separate out the hardcore people from the folks like me that just don't even really give a shit about gear and rewards.  I just want to have fun.  I also am not all that interested in running through a dungeon 75 times to get enough tokens to buy a set of legs or on the off chance that I'll get my fancy purple drop.  If you don't scale the rewards on a mixed server you'll have howling, for sure.  The hardcore guys can't handle it when everyone has the same gear and its easy to get.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 22, 2013, 02:35:46 PM
(I think 25 man raiding is basically just a uber pursuit at this point that should be killed along with 40 man).
Haha, wow, that's certainly an opinion.  :uhrr:

(LFR is 25-man for a reason)

That reason isn't because people like it. You don't think LFR would have the same numbers if it was 10?


Title: Re: a not so grand last hurrah
Post by: Ingmar on May 22, 2013, 02:39:19 PM
I don't. The role ratios in 25 man allow for a lot more dpsers to go on raids in a timely manner, and one shitty player derails a 10 man more often than 2.5 shitty players in a 25.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 22, 2013, 02:40:45 PM
Their argument against scaling (so you could solo raid content for 1/10th the reward for example) is that in order to make it "balanced" it would almost by definition be punnishingly inefficient. Sure, it is great and all that you can go solo a raid, and get 1/10th X valor + 1/10th Y chance at an item drop, but the instant the average person looks at that and sees that grouping with 10 randoms for the same time investment and only a bit more hassle gets you X valor + Y chance at an item to drop,  they are going to rightfully ask why the hell they would realistically want to solo it. 

They should ask that. I wouldn't intend solo running dungeons to be the primary version of working up your character. It would be meant as the slot machine. The points would be there so you can get something small for your effort when you don't win the purple, but you're essentially gambling when you run solo for the small purple drop. People really respond to this: see running old dungeons for miniscule mount drops.

If you're serious about getting rich quick, you form a group. If you have two friends, you run with that. If you have 6, you run with that. If you have max 10, go with God and get your guaranteed drops.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 22, 2013, 02:43:50 PM
I don't. The role ratios in 25 man allow for a lot more dpsers to go on raids in a timely manner, and one shitty player derails a 10 man more often than 2.5 shitty players in a 25.

The idea in a scaled system is that you wouldn't be signing up to run with random chuckle heads anymore just to see the content.


Title: Re: a not so grand last hurrah
Post by: Ingmar on May 22, 2013, 02:47:25 PM
You made a comment about LFR, I responded. No goalpost moving, please.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 22, 2013, 02:55:07 PM
You made a comment about LFR, I responded. No goalpost moving, please.

To address your point then, it's a matter of balancing and removing the required tank/support roles. There's no reason why faceroll mode should require 2 tanks.


Title: Re: a not so grand last hurrah
Post by: Ingmar on May 22, 2013, 03:12:25 PM
That game exists; it is called Neverwinter. I think you will quickly tire of fights that aren't allowed to use any design space that might require real roles.


Title: Re: a not so grand last hurrah
Post by: Xanthippe on May 22, 2013, 03:41:06 PM
But why would you make different servers? Just allow the content to scale to the number of players, so you can take 1, 10, 17, 25, whatever.

My thought process was to separate out the hardcore people from the folks like me that just don't even really give a shit about gear and rewards.  I just want to have fun.  I also am not all that interested in running through a dungeon 75 times to get enough tokens to buy a set of legs or on the off chance that I'll get my fancy purple drop.  If you don't scale the rewards on a mixed server you'll have howling, for sure.  The hardcore guys can't handle it when everyone has the same gear and its easy to get.


People who played WoW for fun quit playing a long time ago.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 22, 2013, 03:51:58 PM
That game exists; it is called Neverwinter. I think you will quickly tire of fights that aren't allowed to use any design space that might require real roles.

If LFR were the only option, yes it would get old. It's not supposed to be the pinnacle of raiding. If you're into challenging fights with tightly wound timers and roles, that's why people make groups of friends.


Title: Re: a not so grand last hurrah
Post by: ghost on May 22, 2013, 04:46:54 PM
But why would you make different servers? Just allow the content to scale to the number of players, so you can take 1, 10, 17, 25, whatever.

My thought process was to separate out the hardcore people from the folks like me that just don't even really give a shit about gear and rewards.  I just want to have fun.  I also am not all that interested in running through a dungeon 75 times to get enough tokens to buy a set of legs or on the off chance that I'll get my fancy purple drop.  If you don't scale the rewards on a mixed server you'll have howling, for sure.  The hardcore guys can't handle it when everyone has the same gear and its easy to get.


People who played WoW for fun quit playing a long time ago.

Very likely because all the fun stuff is out of reach.  Unless you like killing 10 kobolds and collecting their candles.


Title: Re: a not so grand last hurrah
Post by: ezrast on May 22, 2013, 05:38:45 PM
I want to do Deadmines and Wailing Caverns and the Stockade and Razorfen Downs and every single dungeon solo, if I want.
Just for the record, you can already solo the dungeons you named. I took a warrior from 18 to mid-40s in Cata exclusively by soloing dungeons and might have been able to go a bit farther. I had twink enchants for some of it but I'm pretty sure you could do without, at least on a paladin or druid.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 22, 2013, 08:48:36 PM
Some things just "aren't for you"

Want to play mmo's solo? Maybe you shouldn't play mmo's?

Want to only have 10man raids? Maybe you should just do that.

My point here is that having different content for different types of players IS NOT BAD.  Why do people want to do everything?


Title: Re: a not so grand last hurrah
Post by: Ratman_tf on May 22, 2013, 11:39:08 PM
My point here is that having different content for different types of players IS NOT BAD.  Why do people want to do everything?

OCD?

I realized quite a while ago that there is a ton of solo content. It's called offline games.

BTW, I have soloed everything in Scarlet Blade, (except the PvP, obviously) including the dungeons which have both solo and group modes.  :grin:


Title: Re: a not so grand last hurrah
Post by: Paelos on May 23, 2013, 06:46:34 AM
Why do people want to do everything?

The don't really. They want to beat the thing that's on the front of the box they bought. Admit it, WoW is about killing big monsters at it's very core. Most of what we're talking about revolves on that concept. What we're debating is the how, the how many involved, and what requirements are necessary to have that kind of fun.


Title: Re: a not so grand last hurrah
Post by: ghost on May 23, 2013, 06:57:25 AM
Why do people want to do everything?

The don't really. They want to beat the thing that's on the front of the box they bought. Admit it, WoW is about killing big monsters at it's very core. Most of what we're talking about revolves on that concept. What we're debating is the how, the how many involved, and what requirements are necessary to have that kind of fun.

Exactly.  Solo content in WOW is fishing or killing ten kobolds and getting shitty blue rewards at the end of a quest chain.  And the reason to want to solo it over a non-MMO game is twofold:  1.  The world in WOW is *huge*.  It's got a lot of stuff to do and will keep someone occupied for a long time.  Take a game like the Witcher-  there's only so much to do.  And this example brings me to my second point.....2.  It's very non-linear.  Most single player offline games are fairly linear, although you do get the odd gem like Fallout or Skyrim. 

There's a simple fix-  separate the epeens and the non epeens.  On this server you have to work your ass of to get through everything and on this one you can get through it all on your own if you want. 


Title: Re: a not so grand last hurrah
Post by: Xanthippe on May 23, 2013, 07:51:03 AM
All that interests me is the pet battles. When is Pokemon the MMO going to come out?

There are apparently several now. That is to say, people dumped the GBA carts onto a server and figured out how to get a bunch of people in the same world and a chat tab working. One of them had taken my coop over for finals. I could ask which one if you are interested. Here is a random video for one of them. http://www.youtube.com/watch?feature=player_embedded&v=IfiaIPPfzCM

Yes, please, I would like to know which one.

I've been playing minecraft Pixelmon, which is well done and interesting but just begs for a multiplayer server to play on.


Title: Re: a not so grand last hurrah
Post by: Xanthippe on May 23, 2013, 07:54:16 AM
There's a simple fix-  separate the epeens and the non epeens.  On this server you have to work your ass of to get through everything and on this one you can get through it all on your own if you want. 

But the epeens would hate being separated from the non-epeens, because that's the whole point: being better. You can't be better when there are no worse.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 23, 2013, 09:08:14 AM
 :facepalm:  wow has it's faults but it's an online multiplayer game....I mean, seriously people.


Title: Re: a not so grand last hurrah
Post by: Rokal on May 23, 2013, 09:39:10 AM
I'm curious how long you think people would stay subbed if they implemented this. How long would boring solo versions of what might have been compelling dungeons/raids with a group keep your interest?

You can try Rift when it goes F2P if you are curious to see this concept in action btw. Some of the raid zones were remade as solo "Chronicle" instances which anyone can do. Because the Chronicles had to support every class, soul (spec), players without high-end gear, and mediocre players, they're extremely easy. Most of the interesting mechanics had to be removed because they simply don't function with only one player. Pretty much every raid fight in WoW since BWL requires more than one player in order for the main mechanics to work as intended. Chronicles are novel the first time you try them, just to see the raid zone, but it's not the type of thing you want to do more than once or for months at a time. The fact that the content keeps players attention for a fraction of the time that it would have with a group and the balancing/challenge that allows didn't make the content any less expensive for Trion to create.

If Throne of Thunder was a solo instance that you could breeze through in a day (again, it's going to be easy if it supports every class, gear level, and players who aren't good at the game), how many times would you run it? Twice? Three times? You might come back to check out the zone if it was soloable when you otherwise wouldn't have, but you aren't going to stick around long and this would most likely make raiding (the stickiest activity in the game for subs) less appealing. I know chronicles definitely ruined a lot of the magic for the raids in Rift anyway, as someone that didn't raid outside of the occasional PuG.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 23, 2013, 09:53:24 AM
I'm curious how long you think people would stay subbed if they implemented this. How long would boring solo versions of what might have been compelling dungeons/raids with a group keep your interest?

Well to use one of your favorite sayings, there would be other options. The ability to solo a dungeon just to see it would not be the same as grabbing loot from it.

LFR already set the bar low for just seeing content. Why stop there? In a scaled system, you and your friends determine exactly the kind of challenge you are willing to take with exactly the numbers you have. No hunting, no finders, just group and go.

I think because people could actually do stuff with people they liked, in any numbers, that people would stay subbed a lot longer. If you only have 2 friends, you aren't just shuffled off to scenario land while the big raids are inaccessible, or crammed in with 22 idiots that determine your fate. Everything is open to you in a scaled system, with long term loot gains that are exactly the same on a sliding scale.


Title: Re: a not so grand last hurrah
Post by: Rokal on May 23, 2013, 10:55:40 AM
LFR already set the bar low for just seeing content. Why stop there? In a scaled system, you and your friends determine exactly the kind of challenge you are willing to take with exactly the numbers you have. No hunting, no finders, just group and go.

This doesn't really resolve the problem of there being a way smaller number of working mechanics in a trinity MMO when you're allowing groups to be as small as one or two people. Chronicles also supported two players and it didn't make them any more interesting or long-lasting. What you're asking for, content for 2-3 players, is essentially what we got with Scenarios and you only need to look at this board to confirm that they didn't hold anyone's interest very long. Once you've beaten the content it's not as much fun the next time, especially if the fights are hollow experiences and you're just doing them to see the zone/enemy art. You could attach currency rewards to encourage people to rerun them, but I think you're over-estimating how appealing this is. That's, again, exactly what scenarios are now. Farming an easy/uneventful solo version of Heart of Fear every week for a month or two just to buy a new piece of gear from a vendor isn't going to be sticky.

I also don't know why your friends would want to play with you if they don't currently for LFR/Normal/LFG, which was your complaint a week or two ago when you said LFR had killed the social aspect of the game. If the path of least resistance is what players will usually pick, and content can be easily solo'd without even needing to message anyone else or form a group, why would most players group? They don't for daily quests/quest content which has light group scaling in MoP. They don't for old raids, where Blizzard finally caved and patched in the ability to enter raids without being in a raid group. Most people will play alone when given the opportunity, even if the result is that they are playing an inferior version of content that scales by doing so.

That's fine, but I don't think it's what is going to increase WoW's sub numbers. It's more likely that it would make them worse by giving people even fewer reasons to stay subbed and allowing them to "finish" content to their satisfaction in an even shorter amount of time.


Title: Re: a not so grand last hurrah
Post by: Typhon on May 23, 2013, 11:18:16 AM

[snip!]  That's fine, but I don't think it's what is going to increase WoW's sub numbers. It's more likely that it would make them worse by giving people even fewer reasons to stay subbed and allowing them to "finish" content to their satisfaction in an even shorter amount of time.

This sentence struck me as oddly informed, although I think you meant it in a different way.

I'm glad the subscription model is dying.  I'd rather pay a reasonable price for content and finish it on a timetable that I'm happy with rather than have a game designer be doing things to keep me sub'd through their dry spell.


Title: Re: a not so grand last hurrah
Post by: Ratman_tf on May 23, 2013, 11:29:07 AM
Exactly.  Solo content in WOW is fishing or killing ten kobolds and getting shitty blue rewards at the end of a quest chain.  And the reason to want to solo it over a non-MMO game is twofold:  1.  The world in WOW is *huge*.  It's got a lot of stuff to do and will keep someone occupied for a long time.  Take a game like the Witcher-  there's only so much to do.  And this example brings me to my second point.....2.  It's very non-linear.  Most single player offline games are fairly linear, although you do get the odd gem like Fallout or Skyrim. 
 

I've often thought that an offline MMO will... not be the next WoW killer, but certainly scratch the soloers itch much better than shoehorning solo content into a multiplayer game.

In most MMOs, I turn off general chat, and ignore everyone. I'm pretty much playing offline already. Well, I use the auction house system if there is one.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on May 23, 2013, 01:33:02 PM
Skyrim IS a solo mmo, and it's great.

What I don't think people realize is that content can be de-valued, making things too easy makes the adventure no matter how epic, seem dull. EVEN IF you don't want that challenge, you end up appreciating the accomplishment more in the end.

You can have hard solo content in an mmo and be fine, nothing is de-valued.  What you can't have is solo content that is also raid content because there is NO point in bringing 10,25,40 people when one guy can kill that dragon.  You can say "the loot is different!" but that's a bullshit argument, you can say it's about being elitist and that's only half right.  People like challenges, they like accomplishment in their games, even if it's a goal they set themselves (collect every pet)

People sometimes enjoy de-valued content even in solo games, that's the person who mods skyrim to have epic one-shotting weapons. For the most part however, this is not the case.

Ideally a game would have enough compelling content for solo and group oriented gamers but when you try to be all things to all people, you end up watering everything down.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 23, 2013, 03:18:02 PM
This doesn't really resolve the problem of there being a way smaller number of working mechanics in a trinity MMO when you're allowing groups to be as small as one or two people. Chronicles also supported two players and it didn't make them any more interesting or long-lasting. What you're asking for, content for 2-3 players, is essentially what we got with Scenarios and you only need to look at this board to confirm that they didn't hold anyone's interest very long.

Scenarios were a tacked on replacement for dungeons that failed to deliver on both rewards and fun. They failed on their own merits, not because they happened to be for 3 people. They could be fixed somewhat by offering heroic versions of them and increasing the points, but they will never be raid content or dungeon content, nor were they designed with that intent. People wanted raid and dungeons that they ran over and over and over and over again in prior xpacs.

You and I debate this a lot, but the idea that any large majority of players want challenge in this game is mostly laughable. They want completion. They want achievements. The achievement tracker alone added years to people's subs because it game them something ridiculous to do besides the raid progression grind. They have also developed over the 8 years of this game a very keen sense of when the fun is intentionally being withheld from them and strung out over time for no reason other than retention. They don't like that.

People would run the same shit over and over if it's fun. They've done it before, they'll do it again. If they have a good time with it, they'll keep upping the difficulty in terms of a scaled system until they stop having fun. What causes people to quit outright is running into a brick wall where they have no shot at advancing. That's what happened in Cataclysm. As for the trinity concern, if those 2 people don't have a healer, give them self heals. If they don't have a tank, give them a pet. If they have a healer in the group, adjust the mob hitpoints. Lock people into their specs inside the zones. These mechanics are already in the game, and have been in several prior raid encounters going back to TBC.

Your friends love playing with you if they think they are getting somewhere and it's encouraged to do so (not mandated). Would a lot of people run something solo? Sure, but what if you got 3x the points and 3x the drop percentages by grabbing just one more friend? And what if you got even more for adding another? What if the system encouraged you to group without hitting you in the face with it? Not just in raiding, but in all quests and dailies as well?


Title: Re: a not so grand last hurrah
Post by: Rokal on May 23, 2013, 03:43:53 PM
Scenarios were a tacked on replacement for dungeons that failed to deliver on both rewards and fun. They failed on their own merits, not because they happened to be for 3 people. They could be fixed somewhat by offering heroic versions of them and increasing the points, but they will never be raid content or dungeon content, nor were they designed with that intent. People wanted raid and dungeons that they ran over and over and over and over again in prior xpacs.

How were they a replacement for dungeons when they launched along side 9 dungeons in MoP? They were an attempt to create faster/cheaper content that could be done with anyone, not a trinity group. They are a reaction to GW2. They are fairly rewarding (VP wise) and they did add heroic versions in 5.3, but they aren't especially well-liked by the community because that style of content is inherently less interesting than something that is really designed for a larger and more specific (trinity) group and can take advance of those details to do more interesting things with the fights. All the scenarios and fights in them feel pretty similar but why wouldn't they? By being so flexible to group composition, gear, and skill level they have very inflexible encounter constraints.

You and I debate this a lot, but the idea that any large majority of players want challenge in this game is mostly laughable.

You're getting off topic here. I didn't argue that most players wanted challenge, it's pretty obvious that the opposite is true. What I'm arguing is that this sort of system would make the carrots that keep people subbed, which have vanishing appeal with every new expansion, even less effective. Players would be able to solo all the content in the game easily, decide (rightly) that it wasn't much fun or something they necessarily wanted to keep doing, and then unsub until something interesting comes along again. It's the sort of behavior we already see with LFR which at least has some mechanics to keep people coming back and vaguely has the appearance of having more interesting fights than tank & spank.

People would run the same shit over and over if it's fun. They've done it before, they'll do it again. If they have a good time with it, they'll keep upping the difficulty in terms of a scaled system until they stop having fun.

This is naive. Most players would not intentionally increase the difficulty unless the rewards greatly increased by doing so. Look at D3 and Monster Power for an easy example of this. Even if you increased the drop rate to incentive grouping I'm guessing that most players would simply play solo with the lower drop rate because it's the easiest thing to do which requires the least work. The suggestion that Blizzard could add pets, etc., to open up encounter design also sounds naive when you consider how unpopular vehicle quests/fights have been which attempted to do something similar and enable trinity gameplay with any group composition.


Title: Re: a not so grand last hurrah
Post by: Paelos on May 23, 2013, 03:55:45 PM
D3 and MP is a good example. The original version sucked because the rewards were off. Now that they fixed those? People are looking to do MP10 stuff as the goal.

People are driven by rewards in these games, not the challenges. It's the min-max thing. If you offer them much bigger rewards and chances for grouping, they will. They've done that before too, but the choice will be theirs, and the level of involvement will be theirs too. Right now it's a bianary decision. Do you have 10 functional people? Yes/no. All LFR does is toss in idiots to fill the gaps, but that doesn't increase the fun. That just makes it easier for Blizzard to convince players they aren't spinning their wheels. Fun with friends was what kept people subbed for years, long before LFR was even a thing.

The carrot that kept people subbed was other people they enjoyed. Going completely solo isn't the goal, but going completely organized isn't the goal either. What I'm proposing is a happy medium between those points where you can run whatever you like with people you like, and suffer no fools in the process.


Title: Re: a not so grand last hurrah
Post by: Simond on May 24, 2013, 12:28:00 PM
Heroic scenarios went in on Tuesday, by the way.


Title: Re: a not so grand last hurrah
Post by: Draegan on May 26, 2013, 08:12:29 AM
Exactly.  Solo content in WOW is fishing or killing ten kobolds and getting shitty blue rewards at the end of a quest chain.  And the reason to want to solo it over a non-MMO game is twofold:  1.  The world in WOW is *huge*.  It's got a lot of stuff to do and will keep someone occupied for a long time.  Take a game like the Witcher-  there's only so much to do.  And this example brings me to my second point.....2.  It's very non-linear.  Most single player offline games are fairly linear, although you do get the odd gem like Fallout or Skyrim. 
 

I've often thought that an offline MMO will... not be the next WoW killer, but certainly scratch the soloers itch much better than shoehorning solo content into a multiplayer game.

In most MMOs, I turn off general chat, and ignore everyone. I'm pretty much playing offline already. Well, I use the auction house system if there is one.

Go play Reckoning, Curt Schilling's masterpiece.


Title: Re: a not so grand last hurrah
Post by: Rokal on June 06, 2013, 08:42:46 PM
New feature for 5.4 is flexible raids. 10-25 people, loot/difficulty between LFR and Normal, separate lockout from either. Sounds pretty similar to what some people in this thread were looking for.

Quote
    -Bring anywhere from 10 to 25 people to your raid and the difficulty will automatically scale.
    -Works with battletags, so you can bring friends from other realms.
    -Item level of loot is between Raid Finder and Normal and loot is awarded with the Raid Finder style loot system.
    -Separate lockout from Raid Finder and Normal, allowing you to do all three difficulties.


Originally Posted by Blizzard Entertainment
Raids in World of Warcraft have a long history of not just challenging players, but changing and evolving as the years and expansions go by. As with everything in the game, we’re always thinking about what more we can bring to raiding to improve the experience for an even wider range of players. While Normal and Heroic Raids are a great fit for many, we feel there’s another gap worth filling—and to that end, we’re currently working on the development of a new type of Raid for the next major content update: Flexible Raiding.

One Size Does Not Fit All
While it’s impossible to fit every player into a neat, tidy archetype, we recognize that we could be providing a better experience to one broad category of raider: social groups comprised predominantly of friends and family, and smaller guilds that do their best to include as many members in their Raid outings possible.

During the Wrath of the Lich King expansion, the 10-player Normal difficulty served these groups of players pretty well, but the unification of 10-player and 25-player into a single difficulty effectively eliminated that niche. While Raid Finder mode is extremely accessible, it doesn’t provide smaller groups with a tight-knit social experience while progressing through the content. In Patch 5.4, we’re planning to introduce a new mode of raiding that allows us to deliver the sort of experience that we think these players are looking for.

/Flex
To fill this void, we’re in the process of developing a new Flexible Raid system, which includes a new difficulty that sits between Raid Finder and Normal difficulty, while still allowing friends, family, or pick-up groups to play together. This difficulty will be available for premade groups of 10–25 players, including any number in between. That means whether you have 11, 14, or 23 friends available for a Raid, they’ll all be able to participate.

The Flexible Raid system is designed so that the challenge level will scale depending on how many players you have in the Raid. So if you switch between 14 players one week and 22 the next, the difficulty will adjust automatically. Keep in mind that unlike Raid Finder, no matchmaking is available, so you’ll need to make sure you invite people to attend—but if some can’t make it, it’s not the end of the world (or the Raid). You’ll also still be able to invite Real ID or Battle.net friends cross-realm. Who you choose to bring and what Item Level gear they’ll need to join your merry band is up to you, too—there’s no Item Level requirement for this Raid difficulty.

Dressed to Kill
A new Raid difficulty also means a new Item Level. Flexible mode will award loot with an Item Level that falls between Raid Finder and Normal quality, and will use the Raid Finder’s “per person” loot system, specialization choices, and bonus rolls, so you won’t need to worry about bringing the “wrong” person and having them win that piece of gear you’ve long been waiting for.

You Have the Keys
We plan to unlock the Flexible Raid difficulty in wings, similar to Raid Finder, but on an accelerated timetable. This new difficulty also has a separate Raid lockout from Raid Finder and Normal difficulty, allowing you to take part in all three if you so desire. You’ll also be able to complete portions of your “Glory of the Orgrimmar Raider” raid meta- achievement in Flexible mode as well as in Normal or Heroic to earn cosmetic rewards such as an epic mount. This will allow Raid groups the opportunity to switch off nights between raids to complete achievements. Finally, taking part in Flexible, Normal, or Heroic difficulty will provide access to additional rewards that won’t be available in Raid Finder.

Getting Down to Brass Tacks
As with any in-development feature, we’re continuing to refine how the Flexible Raid system will work, and we look forward to hearing your constructive feedback from your experiences on the Public Test Realm when the new system goes live.


Title: Re: a not so grand last hurrah
Post by: Rendakor on June 06, 2013, 08:51:53 PM
If it was 5-25, it might have been enough to lure me back in for a few months until Hex. It's a nice feature, and I'm not sure why it took them this long, but it just isn't enough for me.


Title: Re: a not so grand last hurrah
Post by: Paelos on June 06, 2013, 09:06:17 PM
Wow. I never though they would actually do it. It's a great first step.

Now the next step is to take it to 5.


Title: Re: a not so grand last hurrah
Post by: Rokal on June 06, 2013, 10:08:20 PM
Seems like a decent feature and, again, like LFR it's encouraging that they'll be able to balance normal difficulty for composed/consistent raid groups without having to nerf normal mode or alienate more casual raid groups.

Still, this now means they are balancing 4 raid difficulties for every patch (more if you count 10/24 separately). I'm also curious how many of the fights are going to work if the number of people you have in the group is variable. X people need to soak sort of things. On 10-man it might be 3. On 25-man it might be 5. On flexible raid it might be... 3-5, depending on your size, or maybe they'll just take the easy route out and make it not really matter how many people soak the ability, similar to LFR. Again, making the mechanics not matter makes the raid less interesting, but as long as it doesn't impact normal mode it doesn't really effect existing raid groups.

I guess this is the big 5.4 feature. Bummer, I was really hoping they'd add scaling for older dungeons so that I could run places like Mechanaar at 90 (95, 100, etc.)


Title: Re: a not so grand last hurrah
Post by: Ashamanchill on June 06, 2013, 10:14:52 PM
Haha, fucking Mechanar. Well, to each their own.


Title: Re: a not so grand last hurrah
Post by: Zetor on June 06, 2013, 10:19:22 PM
Hey, at least it's not Arcatraz.  :why_so_serious:


Title: Re: a not so grand last hurrah
Post by: Fabricated on June 07, 2013, 06:19:27 AM
Neato, good on Blizzard. Too late for me but I can't say I don't appreciate the change.

Sucks that flexible doesn't just replace normal level raiding period for simplicity's sake but well with established systems, what can you do?


Title: Re: a not so grand last hurrah
Post by: Paelos on June 07, 2013, 06:21:55 AM
Sucks that flexible doesn't just replace normal level raiding period for simplicity's sake but well with established systems, what can you do?

I think if it's a success, it will in the next expansion. At least that's my hope.

There's a solid chance I will resub now with 5.4 considering they are adding pretty what I'm asking for, if just shy of the lower end numbers. I want to support this move.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on June 07, 2013, 07:20:31 AM
Quote
    -Separate lockout from Raid Finder and Normal, allowing you to do all three difficulties.

 :facepalm:

One step forward, five steps back


Title: Re: a not so grand last hurrah
Post by: Paelos on June 07, 2013, 07:21:41 AM
Wait, wait. How is less combined lockouts a bad thing? It went over pretty well in Wrath?


Title: Re: a not so grand last hurrah
Post by: Fabricated on June 07, 2013, 07:25:25 AM
I can hear the hardcore now: Oh great now we have to do 2 extra raids between LFR and Flexible raiding!


Title: Re: a not so grand last hurrah
Post by: Paelos on June 07, 2013, 07:27:46 AM
I can hear the hardcore now: Oh great now we have to do 2 extra raids between LFR and Flexible raiding!

I think the actual hardcore would look at it like: good, something that will get the gear up even faster in a week.


Title: Re: a not so grand last hurrah
Post by: Miasma on June 07, 2013, 07:41:37 AM
I literally quit the game yesterday because our raid group was semi-breaking up due to having too much turnover and not being able to do even normal level difficulty because our dps numbers are so low.  This could basically solve those problems.  Make a raid group of twelve and then if a couple people can't show up or leave the raid group it doesn't matter.

I guess this is the big 5.4 feature. Bummer, I was really hoping they'd add scaling for older dungeons so that I could run places like Mechanaar at 90 (95, 100, etc.)
A couple days ago ghostcrawler said whatever the secret thing was it might not be happening now so this wasn't it.


Title: Re: a not so grand last hurrah
Post by: Fabricated on June 07, 2013, 07:52:27 AM
I can hear the hardcore now: Oh great now we have to do 2 extra raids between LFR and Flexible raiding!

I think the actual hardcore would look at it like: good, something that will get the gear up even faster in a week.
A 10 second glance at the topic in the official raiding forum indicates no; they are doing exactly what I said they would.


Title: Re: a not so grand last hurrah
Post by: Miasma on June 07, 2013, 08:08:14 AM
It might not share a lockout with lfr but they could make it so that you can only get loot from one.  If it uses the same lfr loot system it already locks you out from getting loot from killing the same boss twice.


Title: Re: a not so grand last hurrah
Post by: Rokal on June 07, 2013, 08:26:53 AM
I can hear the hardcore now: Oh great now we have to do 2 extra raids between LFR and Flexible raiding!

I think the actual hardcore would look at it like: good, something that will get the gear up even faster in a week.

It doesn't impact hardcore guilds. Their heroic gear from the previous tier will still be better than the LFR/Flex raid gear (probably) and they'll blow through normal mode on the first week, long before the rest of the raid areas unlock for LFR/Flex. They'll probably divide their raid into groups of alts/mains as well, to gear up mains even faster and be done with normal mode asap. Who this affects is mid-tier guilds that don't have heroic raid gear from the previous tier and who will take longer to clear normal mode and will always looking for a leg up.

I'm hoping this serves as a replacement for LFR for the latter camp. You are now only playing with your friends/guildies and the fights will presumably have *some* interesting mechanics left. Maybe. Sounds like an upgrade in any case.


Title: Re: a not so grand last hurrah
Post by: Paelos on June 07, 2013, 08:30:24 AM
A 10 second glance at the topic in the official raiding forum indicates no; they are doing exactly what I said they would.

Yeah I expect the normal raiders to complain, or the guys who are midway-dabbling in heroics. Not the top end guys. They don't really care. I checked the backgrounds of the guys posting in that thread. OP is a semi-heroic guy. Here's a quote from a guy that's done all the heroics, and 77% into Throne:

Quote
"Not too worried about it being mandatory if we have something in place to award us 522 loot every week or two like SPA rep. I also like that it's cross-realm, so I'll be able to OpenRaid the meta chieves or do random runs. It gives low pop servers something else to look forward to."

Compare to a quote from a guy who does all the normals but not really any heroics:

Quote
"To me, this shows Blizzard's lack of imagination. They are basically trying to backdoor us. They did away from separate 10/25 man lockouts because they felt people felt obligated to do them both. Now we have come to 3 separate lockouts. If they want us to be excited about a something new, don't let it be such a crappy thing. Give me an Undead Paladin, then I'll be excited. My 3 year old son excretes more imagination in the toilet than this."

I think that's the difference in what you'll see.
                                


Title: Re: a not so grand last hurrah
Post by: Mithas on June 07, 2013, 08:35:47 AM
You will always find someone that isn't happy about a new thing or a change. One of the top comments I saw on the WoWInsider post was "Great now I have to do all three". Why do people feel the need to cry about MORE options?


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on June 07, 2013, 09:37:25 AM
More options aren't necessarily bad, until they are. It's bloat, it's the same theory of giving people 6 different factions to grind in one expansion. "But you aren't forced to do them all at once!" Sure that's true, you dont have to use all three raid lockouts but some will feel you have to and it will also make people get burned out on content faster.

It's just more of trying to please all people all the time and what you get left with is a convoluted mess.


Title: Re: a not so grand last hurrah
Post by: Mithas on June 07, 2013, 10:09:46 AM
If you feel like you have to do everything, this is probably not the game for you.


Title: Re: a not so grand last hurrah
Post by: Paelos on June 07, 2013, 10:53:44 AM
I think for a large part of the mid-level raiding players, this could replace normal raiding. If you have 15 people, you no longer have to pick and choose. You can just roll whoever shows up that day.


Title: Re: a not so grand last hurrah
Post by: Ingmar on June 07, 2013, 11:01:16 AM
If this existed in Wrath/Cata my guild might still be intact and playing. We often had problems with 13-14 people wanting to go on a raid but only being able to take 10.


Title: Re: a not so grand last hurrah
Post by: Fordel on June 07, 2013, 11:14:07 AM
If this existed in Wrath/Cata my guild might still be intact and playing. We often had problems with 13-14 people wanting to go on a raid but only being able to take 10.



You would still make me go because none of the extra's were a tank though!  :angryfist:


Title: Re: a not so grand last hurrah
Post by: Rokal on June 07, 2013, 11:19:13 AM
They've said that 5.4 is going to include a bunch of new features, so maybe there is still hope for scaling dungeons.


Title: Re: a not so grand last hurrah
Post by: proudft on June 07, 2013, 11:38:38 AM
Is one of the raid options 1 tank, 1 healer, and 13 melee dps?


Title: Re: a not so grand last hurrah
Post by: Miasma on June 07, 2013, 12:10:24 PM
There are no spec requirements (or even ilvl) like in lfr so sure you could do that.  You won't kill anything though.


Title: Re: a not so grand last hurrah
Post by: Lakov_Sanite on June 07, 2013, 01:23:15 PM
If you feel like you have to do everything, this is probably not the game for you.

It's not about doing everything, it's about a game being so bloated with mediocre content that none of it really excels.  Take an old school vanilla epic item:Benediction/Anathema.  It was hard to get even past raiding, it meant something and yeah it was sort of a status thing but now epics mean little when they grow on trees EVEN LESS when now you don't just have an epic, it's an epic of possible item level 1 through 500.  Instead of a sword being "a sword" it's now a bunch of random numbers and properties. Essentially all items have become greens in terms of their significance.

The same rule applies for raids too, it's not just "this is the hard raid, this is the easy raid" when EVERYTHING scales, nothing has merit anymore.  What people don't realize is this is not a hardcore/casual argument, you could easily make this all about 5man dungeons, it's not about how many catasses it takes to beat something, it is about how many different ways you can beat it.  Achievement and exploration mean nothing if the journey itself is a malleable and trite thing.


Title: Re: a not so grand last hurrah
Post by: Paelos on June 07, 2013, 02:28:00 PM
That's not really the case though. There are hard and easy raids still.


Title: Re: a not so grand last hurrah
Post by: Ingmar on June 07, 2013, 03:00:30 PM
You won't see it scale down to 5 because it takes too many fight mechanics off the table.


Title: Re: a not so grand last hurrah
Post by: Paelos on June 07, 2013, 04:52:34 PM
I guess this is the big 5.4 feature. Bummer, I was really hoping they'd add scaling for older dungeons so that I could run places like Mechanaar at 90 (95, 100, etc.)

Per Blue

Quote
This is just one of the things the development team is currently working on for the next major content patch (and beyond.) This is not THE one feature. This is one of the features that we believe could really help groups who are looking for a more social experience perhaps a bit more on their own terms.

So no, it's not the big feature.


Title: Re: a not so grand last hurrah
Post by: Simond on June 08, 2013, 03:12:31 AM
GC already backpedalled on the "Grand, earthshattering New Feature" line a few days ago, though.