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f13.net General Forums => Guild Wars 2 => Topic started by: kildorn on January 28, 2013, 04:06:42 PM



Title: Patch: 1/28/13
Post by: kildorn on January 28, 2013, 04:06:42 PM
Quick thread for the new patch:

https://forum-en.guildwars2.com/forum/info/news/Game-Update-Notes-January-28-2013

Patch is live and notes are up.

Major thing is new currency from daily/monthlies (we needed another currency, rite?) that can be used for ascended amulets and some other shit.

GRAVEYARD ZERGING IS GONE FOR DUNGEONS NOW: Waypoints cannot be used in a dungeon while any party member is in combat.

Level downscaling has been rebalanced. Downranked content will be harder now. Loot drops have been increased to compensate.

Fractals are now open to anyone. You can join higher tier groups and advance your own tier. You can also join groups in progress now.

Orr was nerfed. Fewer mobs.

WvW pop in has been altered, placeholder models are being used to immediately render players, followed by their actual gear/model. Not sure how well this will work, but nice to see it being worked on.

WvW loot bags remain, but if the drop is higher rarity it's a chest instead. Should help you notice if you left some shit on the ground.

Few class bug fixes, didn't scan any major changes.


Title: Re: Patch: 1/28/13
Post by: KallDrexx on January 28, 2013, 05:28:07 PM
Tempting, especially with the downscaling changes and orr nerfs


Title: Re: Patch: 1/28/13
Post by: rk47 on January 28, 2013, 10:38:45 PM
The power of gayness

(http://i.minus.com/inrP9PFAjTOA7.jpg)
(http://i.minus.com/ibciLMuMl7GIg7.jpg)
(http://i.minus.com/ibmsgJFFUuusJe.jpg)


Title: Re: Patch: 1/28/13
Post by: kildorn on January 28, 2013, 11:11:54 PM
Apparently upscaling in WvW was buffed as well, so lower level characters being up-ranked will have higher stats/damage in general as well.


Title: Re: Patch: 1/28/13
Post by: Ingmar on January 29, 2013, 01:18:08 AM
I was waiting for this to see if they were going to do anything to draw me back, re: the tacked on gear tier and WvW - they didn't. Unless that upscaling includes upscaling exotic-geared 80s to infused? The pop-in change sounds nice.


Title: Re: Patch: 1/28/13
Post by: kildorn on January 29, 2013, 03:25:10 AM
The pop in solution isn't a culling fix, anyways. Culling is still rather idiotic.


Title: Re: Patch: 1/28/13
Post by: EWSpider on January 29, 2013, 07:05:05 AM
I was waiting for this to see if they were going to do anything to draw me back, re: the tacked on gear tier and WvW - they didn't. Unless that upscaling includes upscaling exotic-geared 80s to infused? The pop-in change sounds nice.

They added Ascended rings to the new Daily Rewards vendor.  Not that Ascended items have had any impact on WvW...yet.


Title: Re: Patch: 1/28/13
Post by: Zetor on January 29, 2013, 11:34:01 AM
I think the best thing is the upscaling of ALL loot to your level. This basically means you can go *anywhere* at 80 and still get good stuff instead of having to slum it in Orr -- really cuts down on repetition.


Title: Re: Patch: 1/28/13
Post by: Ivanneth on January 29, 2013, 11:43:41 AM
My level 40 Engineer is kicking ass now. I've wanted to play my engineer since release, but kept getting frustrated with how long it took to kill things. Damage is no longer an issue. Turrets seem better too, but I haven't had much time to play with them yet. 


Title: Re: Patch: 1/28/13
Post by: Kageru on January 30, 2013, 01:19:03 AM
The pop in solution isn't a culling fix, anyways. Culling is still rather idiotic.

In any game where you can potentially have thousands of people in the same spot there needs to be something like it. The solution they have sounds great, let you see that there is someone there as fast as they can and fill in the cosmetics later.


Title: Re: Patch: 1/28/13
Post by: Setanta on January 30, 2013, 02:27:49 AM
I hear "dailies" and "gear" in the same sentence and I start running for the hills.

I was going to come back and give the game another shot, please tell me this hasn't gone all "WoW Dailies"!

I went back to GW1 and had a blast yesterday.


Title: Re: Patch: 1/28/13
Post by: Zetor on January 30, 2013, 02:39:55 AM
They aren't like those dailies at all. You get a random selection of things to do every day (craft x items, gather y things, dodge z attacks, kill A different mobs, participate in B events, etc) and those are all things that happen during your regular gameplay - whether that is wvw, levelling an alt, playing in a high-level area, running a dungeon/fractal, or playing in a lower-level area you may have missed. This is a pretty sharp contrast to "do the same mind-numbing quests every day for 2 hours" thing in wow et al.

I hate WOW (and SWTOR and LOTRO and RIFT and...) dailies with the power of a thousand suns, and I think GW2 is the first game to get the concept right. YMMV.


Title: Re: Patch: 1/28/13
Post by: Tannhauser on January 30, 2013, 04:45:34 AM
I agree with Zetor; never minded the daily quests in GW2.  Also glad to see Orr nerfed.  Such an annoying continent.  Also very glad to see loot set at your level.  I may log back on and fool around some, but my main GW2 days are over until they put something really enticing to me in there.


Title: Re: Patch: 1/28/13
Post by: satael on January 30, 2013, 05:18:52 AM
Today's daily is 5 veteran kills, dodge 15 attacks, gather 20 nodes, 10 items crafted, 5 events (which means I can do it all in wvw and not bother with anything else though crafting would require the home borderland map)


Title: Re: Patch: 1/28/13
Post by: rk47 on January 30, 2013, 07:33:50 AM
Was using it to level up alts. really nothing grabbing me to go back on lvl 80s at the moment.
You can just craft 10 ingots. That was dumb.


Title: Re: Patch: 1/28/13
Post by: satael on January 30, 2013, 08:10:52 AM
Was using it to level up alts. really nothing grabbing me to go back on lvl 80s at the moment.
You can just craft 10 ingots. That was dumb.

I think it's great that I can just craft 10 ingots instead of having to craft something (even more) useless just to get the daily done.


Title: Re: Patch: 1/28/13
Post by: Lantyssa on January 30, 2013, 09:05:57 AM
And you can craft the 10 ingots from the 20 copper you mined.

I'm back to exploring with my 80 Ranger.  I had been saving some zones for another character to run through, but I'm not playing them, so why not?  I'm completing my dallies just by wandering the map doing what I want.  This is how dailies should work.


Title: Re: Patch: 1/28/13
Post by: KallDrexx on January 30, 2013, 09:40:12 AM
The dailies before were terrible, especially if you were in Orr and all you needed was the mob variety one.  Glad to see there's some variation while not being overly burdensome.


Title: Re: Patch: 1/28/13
Post by: murdoc on January 30, 2013, 09:42:13 AM
The new dailies have shown me just how terrible I am at timing my dodge.

I really like how I can just play for an hour or two and get most of the dailies done just by doing my regular play - they've added a little variety, but balanced it pretty good imo.


Title: Re: Patch: 1/28/13
Post by: eldaec on January 30, 2013, 09:51:16 AM
To be fair, you could complete the old daily kill variety achieve in about 5 minutes if you just warp around the 5 level 0-15 zones.

But this seems better.


Title: Re: Patch: 1/28/13
Post by: Draegan on January 30, 2013, 11:13:50 AM
I'm just got to the point where I have to find a group for Arah on my necro to finish the story.  This should be an awful experience finishing this.  No one seems to be looking for groups.  This shit needs a LFD thingy.

That said, I'm going to spend my non WVW time getting map completions.  I've never really done any of the Norn areas outside the 1-25 areas, same with the Charr.  I've never done any of the 65-80 zones that aren't Orr or Straights.  Highest zone i've done work in is swamp area to the north.


Title: Re: Patch: 1/28/13
Post by: eldaec on January 30, 2013, 03:16:14 PM
Does a map completion earn you anything other than a warm feeling?


Title: Re: Patch: 1/28/13
Post by: Ingmar on January 30, 2013, 03:23:30 PM
2 "Gift of Exploration"s which are legendary weapon components.


Title: Re: Patch: 1/28/13
Post by: Spiff on January 30, 2013, 04:27:34 PM
I'm just got to the point where I have to find a group for Arah on my necro to finish the story.  This should be an awful experience finishing this.  No one seems to be looking for groups.  This shit needs a LFD thingy.

It really does, but until that happens: http://gw2lfg.com/ (http://gw2lfg.com/)
Usually gets me a group to any dungeon in 10 minutes or less at peak times.


Title: Re: Patch: 1/28/13
Post by: Draegan on January 30, 2013, 05:21:21 PM
Oh shit, I totally forgot about that website.  Thanks.


Title: Re: Patch: 1/28/13
Post by: Threash on January 30, 2013, 05:28:45 PM
Does that unicorn seriously have a cutie mark?


Title: Re: Patch: 1/28/13
Post by: Lantyssa on January 30, 2013, 06:25:22 PM
In the shape of the Arenanet symbol.  Yes.


Title: Re: Patch: 1/28/13
Post by: EWSpider on January 30, 2013, 10:00:59 PM
Does a map completion earn you anything other than a warm feeling?

You get a couple of random exotics for the high level zones and sometimes a chunk of T5/6 mats.


Title: Re: Patch: 1/28/13
Post by: rk47 on January 30, 2013, 10:02:59 PM
Does a map completion earn you anything other than a warm feeling?

Exotics.


Title: Re: Patch: 1/28/13
Post by: rk47 on January 30, 2013, 10:03:46 PM
The new dailies have shown me just how terrible I am at timing my dodge.


Thief - Sword x Pistol #3

^_^


Title: Re: Patch: 1/28/13
Post by: Crumbs on January 31, 2013, 09:17:45 AM
Something is brewing with WvW map population


source:  https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Any-Tarnished-Coast-citizens-agree

More threads about this are popping up from different servers.  Queueing for WvW has been an issue from the start; when someone is in queue for a long time the response has been "just requeue and you should pop in."  There is some serious facepalm potential here.



Title: Re: Patch: 1/28/13
Post by: Spiff on February 01, 2013, 12:25:47 AM
I'm in a fairly large guild and always on mumble when I join W3 and it's quite often people get in 15-30 mins later than someone even if they start queuing before.
It's fair to say there's some mojo going on beyond a simple queue and you pop in when your number's up.


Title: Re: Patch: 1/28/13
Post by: kildorn on February 01, 2013, 09:28:52 AM
So my opinion on the new culling:

WvW is better now. Much. PvE zergs in Orr still cull for shit, but you can always see people within a decent range in WvW.

HOWEVER: new culling has totally fucked up somehow on revealing thieves. This has caused a few high uptime stealth builds to become total bullshit, as you can get off 2-3 attacks before anyone renders you, then restealth and repeat for a rather comical amount of time.


Title: Re: Patch: 1/28/13
Post by: Draegan on February 01, 2013, 10:08:04 AM
My necromancer says fuck stealth in this game.  My thief chuckles with glee.

I'm torn.


Title: Re: Patch: 1/28/13
Post by: Xanthippe on February 01, 2013, 10:28:18 AM
New change to WvW coming - reset

https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Coming-Soon-WvW-Rating-Reset/first (https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Coming-Soon-WvW-Rating-Reset/first)



Quote
In the run up to the end of free world transfers we saw large population changes as people settled in to their home servers. This means that the WvW teams being fielded by many of the worlds are now dramatically different. In recognition of this fact, and in light of the increased population stability that comes with paid transfers, we feel that this would be a good time to reset the ratings of all the servers. A reset at this point will allow the rating & ranking system to more quickly and correctly rate these (effectively) new WvW teams.

Here’s how the reset will work:

1) We’ll let the current matchup play out. Since free transfers were available during the first part of this matchup we don’t want it to count towards the new ratings.
2) When the matchup rolls over on Friday, February 1st we’ll post the final ratings & rankings. The new ordering will determine the groupings for the next matchup as usual.
3) After the new matchup has started on February 1st we’ll reset all the ratings (and deviation & volatility) behind the scenes.

Because every world will have reset ratings the system will treat the February 1st matchup as the first matchup and will calculate the ratings accordingly. The new ratings will then be calculated normally in the way that you’re already familiar with. We expect several weeks of volatility while the ratings settle down but we believe that it will ultimately yield a more correct result more quickly than letting the current ratings persist. That also means that the coming month or two will be a fantastic time to fight for your world’s place in the rankings!

Additionally, we’re taking advantage of the reset to revisit some of the math behind the ratings. I’ll have more to post on that once we’ve crunched some numbers and made some decisions.


Title: Re: Patch: 1/28/13
Post by: Outlawedprod on February 01, 2013, 02:47:14 PM
https://www.guildwars2.com/en/news/mandatory-password-change-is-coming/


Title: Re: Patch: 1/28/13
Post by: vex on February 01, 2013, 03:32:32 PM
Not sure if it is patch related but I noticed under your account you can now remove networks that you have previously remembered.  This one was bugging me so I'm glad to see that.


Title: Re: Patch: 1/28/13
Post by: eldaec on February 01, 2013, 05:41:35 PM
https://www.guildwars2.com/en/news/mandatory-password-change-is-coming/

Oh god, literally half of all GW2 players are going to set their password to 'correcthorsebatterystaple'.


Title: Re: Patch: 1/28/13
Post by: Venkman on February 01, 2013, 10:45:19 PM
Huh, starting to patch, may check it out tomorrow. How's that Living Story stuff? Also liking the ongoing Elementalist changes. What's kept me out is largely Orr. I didn't hate it. But for the way I can play (mostly solo, maybe group once a week), it was hoping/following zergs in one of the three Orr zones. Various changes from waypoints to mob density reductions seem like they could make that easier (man just having ONE more uncontestable Straights waypoint probably went a long way for folks), but the Living Stories has got me curious.


Title: Re: Patch: 1/28/13
Post by: Ard on February 01, 2013, 11:03:49 PM
There's really not much to the living world content yet.  If you didn't know it was specifically going on, you'd probably think it was just normal zone content, honestly.  

Orr however is drastically improved, I finally went back to get zone completion on all three zones the last few nights, and didn't have any major problems, as well as finally getting my story quests caught up to the last step.  Still don't really feeling like dealing with the dungeon though  :oh_i_see:


Title: Re: Patch: 1/28/13
Post by: rk47 on February 01, 2013, 11:47:15 PM
umm. i ignored the living world - just doing daily n logging.
this isn't their fault - but i really couldn't care after what happened in Lost Shores.
What was the point of that map again?
A giant crab attacking Tyria or something?
Now it's a ghost town. A waste of asset. Why o why didn't they put Fractals entrance there instead of Lion's Arch?


Title: Re: Patch: 1/28/13
Post by: Spiff on February 02, 2013, 02:43:49 AM
The whole point of Lost Shores felt like them proving they could come out with new content quickly after launch. Only they couldn't really so it felt incredibly rushed and unfinished.
That said they did add fractals as well in that update and they should have probably just added those but in a polished state (which they almost are now with all the recent patches).

I think the W3 reset was much needed, but I hope they don't think simply limiting server transfers fixes everything. There is a basic flaw in their rating system which almost inevitably leads to more and more static match-ups and simply doesn't take short term changes into account.
Unless they overhaul that we're going to be right back where we are in another reset in a few months/year.


Title: Re: Patch: 1/28/13
Post by: Ratman_tf on February 02, 2013, 03:07:41 AM
https://www.guildwars2.com/en/news/mandatory-password-change-is-coming/

Quote
However, your password only stays unique if you then don’t use it for other games and web sites, so please, if you value the security of your account, use your password exclusively for Guild Wars 2.

Unfortunatley, I do not care to manage a herd of unique passwords. I have a number/word combo system that ensures that I can remember a forgotten password in a few trials, and I have a hard enough time remembering which login uses which combo.


Title: Re: Patch: 1/28/13
Post by: Zetor on February 02, 2013, 03:25:41 AM
When it comes to passwords, KeePass is where it's at... that way you only have to remember one (hopefully sufficiently strong) password. It goes without saying that you want to store the KeePass password database itself in a secure place, such as an encrypted USB disk with the occasional encrypted backup onto an external HDD or something.


Also, every time that xkcd comic comes up, I'm compelled to point out that as good as passphrases sound in theory, they aren't all that hot in practice.  :awesome_for_real:


Title: Re: Patch: 1/28/13
Post by: eldaec on February 02, 2013, 04:28:38 AM
Depends of the quality of your user base.

For people who will use correcthorsebatterystaple no problem.

But you know half the user base would go for twinkletwinklelittlestar, the other half for passwordpasswordpassword.


Title: Re: Patch: 1/28/13
Post by: Zetor on February 02, 2013, 04:40:21 AM
And half of the sites where they use "passwordpasswordpassword" would silently truncate passwords at like 12 characters*, so they'd end up with trivially-bruteforcable "passwordpass" and such.


* this was the case in COH / the playNC site until early 2012 at least


Title: Re: Patch: 1/28/13
Post by: Setanta on February 02, 2013, 04:32:16 PM
FFS - another fucking password to remember? I've yet to be hacked on variations of the ones I use, but having to change it WTF? I've never been password hacked on my Blizzard account (pre or post authenticator) or any other game - yet now Arena net, the company whose security was so good that had it's database hacked including passwords wants me to change it again? If they are that worried, all they need to do is create an authenticator app.

I'm so sick of passwords.


Title: Re: Patch: 1/28/13
Post by: kildorn on February 02, 2013, 06:17:20 PM
And half of the sites where they use "passwordpasswordpassword" would silently truncate passwords at like 12 characters*, so they'd end up with trivially-bruteforcable "passwordpass" and such.


* this was the case in COH / the playNC site until early 2012 at least

This has more to do with shitty sites than the password technical details. Also in that case it wouldn't be usable elsewhere since you'd only know a truncated form of it.

But yes, random websites have shit password rules, like lcasing your password, stripping special characters, failing to use SSL (forget which MMO did that. Rift's first days?), etc etc. Amusingly, brute forcing should be impossible on any site, anywhere. But we allow it because it's easier than dealing with the customer support of "my account is locked out, can you help?" spam.


Title: Re: Patch: 1/28/13
Post by: Setanta on February 02, 2013, 08:16:56 PM
Sadly, Blizzard still lower cases your password.


Title: Re: Patch: 1/28/13
Post by: Xanthippe on February 05, 2013, 10:30:35 AM
FFS - another fucking password to remember? I've yet to be hacked on variations of the ones I use, but having to change it WTF? I've never been password hacked on my Blizzard account (pre or post authenticator) or any other game - yet now Arena net, the company whose security was so good that had it's database hacked including passwords wants me to change it again? If they are that worried, all they need to do is create an authenticator app.

I'm so sick of passwords.

When will someone make a mobile app retina scan system?


Title: Re: Patch: 1/28/13
Post by: EWSpider on February 05, 2013, 10:42:35 AM
The way I read it is that you will only be required to change your password if you didn't change it way back when they recommended that you change it.  So basically the recommendation is now becoming a requirement, but if you had already changed it back when they first recommended it than you will not be affected.

Edit for exact date:

"Thus, if you are still using a password that was chosen before the introduction of password blacklisting on September 12, 2012, you will need to choose a new password."


Title: Re: Patch: 1/28/13
Post by: Setanta on February 05, 2013, 01:43:02 PM
FFS - another fucking password to remember? I've yet to be hacked on variations of the ones I use, but having to change it WTF? I've never been password hacked on my Blizzard account (pre or post authenticator) or any other game - yet now Arena net, the company whose security was so good that had it's database hacked including passwords wants me to change it again? If they are that worried, all they need to do is create an authenticator app.

I'm so sick of passwords.

When will someone make a mobile app retina scan system?

No someone comes to place and gouges out my eye to access my loot? I've seen all the movies where that one backfires  :oh_i_see:


Title: Re: Patch: 1/28/13
Post by: Crumbs on February 06, 2013, 09:16:19 AM
The queue/max wvw population thing is getting annoying.  Not the wait itself, or the possible population limit itself, but rather mystery of the whole thing and the complete silence of Anet. 

On TC, we've had the outmanned buff AND a queue.  And, as it has been from the start, there really is no rhyme or reason to how long anyone's particular wvw queue time will be.  People are speculating all over the official forums.  Are they testing limits?  Are they purposely fucking with the queues to make people pay for transfers?  Is there a bug caused by people logging off on a wvw map?  Is it all in our minds? 

I'm half expecting a "queue reduction" consumable being sold in the gem store soon.  It's a shame.  I'd pay a sub for GW2, as long as that meant there wouldn't be so much blatant manipulation for RMT.


Title: Re: Patch: 1/28/13
Post by: tazelbain on February 06, 2013, 09:49:29 AM
I don't think there is manipulation for RMT. It just nature that RMT games. Things that affect where money changes hands are going to receive top priority. WvW is very far from the money. Its almost completely unmonetized and isn't going to get much development or bug fixes.  The queue issue is obviously one of those crazy nearly-impossible to reproduce, multi-system bugs that going to need a ton of resources to pin down. Its not worth the money to do so. No conspiracy, just economics of the business model.


Title: Re: Patch: 1/28/13
Post by: kildorn on February 06, 2013, 09:50:52 AM
Outmanned buffs are local, IIRC. If you have 199 people at a keep and you're alone, you'll get an outmanned buff. But yes, the queue seems to be a complete goddamned mystery. The lack of /who type functionality for a zone really keeps us from having any metrics to figure out how many people we actually have out there as well.


Title: Re: Patch: 1/28/13
Post by: Crumbs on February 06, 2013, 10:11:20 AM
I don't think there is manipulation for RMT. It just nature that RMT games. Things that affect where money changes hands are going to receive top priority. WvW is very far from the money. Its almost completely unmonetized and isn't going to get much development or bug fixes.  The queue issue is obviously one of those crazy nearly-impossible to reproduce, multi-system bugs that going to need a ton of resources to pin down. Its not worth the money to do so. No conspiracy, just economics of the business model.

Not just from my own experience, and that of my guild, but the community at large:  threads are popping up everywhere right around the time that they've monetized server transfers.  It is a money thing now.   

Judging by today's statement, they seem to be sticking to the "demand" of wvw as being the culprit:

Quote
Exploring ways to help get more people playing WvW, as well as dealing with queue issues that come with those inherent issues of player population and demand.

It's fishy.  "Hey we're sorry about that queue time...we encourage you to transfer to a lower population server."  Meanwhile, population doesn't seem to be the only thing affecting queue times.  If I'm wrong, then nothing happens. I go to jail, peacefully, quietly. I'll enjoy it. But if I'm right, and we can stop this thing... Lenny....


Title: Re: Patch: 1/28/13
Post by: tazelbain on February 06, 2013, 10:46:12 AM
Not just from my own experience, and that of my guild, but the community at large:  threads are popping up everywhere right around the time that they've monetized server transfers.
Jabbering forum jockeys mean absolutely jack. Confirmation bias at its finest.


Title: Re: Patch: 1/28/13
Post by: kildorn on February 06, 2013, 12:02:14 PM
WvW participation is also high as heck right now because this week's run is high stakes (the reset is in progress, you're fighting for your seeding next week basically), the question is if they introduced a bug with the queue mechanism.

I absolutely see the problem (you get into WvW after an hour queue, can't find more than a dozen friendlies on the map), but it's impossible to verify from the client's perspective. For all I know, they're off fucking around killing spiders in a corner.


Title: Re: Patch: 1/28/13
Post by: Crumbs on February 06, 2013, 03:12:16 PM
It's totally possible that I'm getting caught up in the hype.  Watching closely though.


Title: Re: Patch: 1/28/13
Post by: rk47 on February 06, 2013, 07:19:04 PM
I never understood the 'prize' behind WvW.
In Warhammer it was clear what you're gonna get - Renown level ups and gears.
In Guild Wars I'd just be collecting a bunch of random bags in hopes of badges that I hardly use cause gold can buy them faster.


Title: Re: Patch: 1/28/13
Post by: Modern Angel on February 06, 2013, 07:30:06 PM
So did this cool event actually happen yet or is it still just a few refugees hanging out in the Charr capital?


Title: Re: Patch: 1/28/13
Post by: Draegan on February 06, 2013, 07:32:55 PM
I never understood the 'prize' behind WvW.
In Warhammer it was clear what you're gonna get - Renown level ups and gears.
In Guild Wars I'd just be collecting a bunch of random bags in hopes of badges that I hardly use cause gold can buy them faster.

Thats a big problem, but they are apparently addressing it in March.

They are adding prestige ranks, abilities and bonuses.  You'll have to get gear from WvW that is equivalent to the gear you get in PVE.  They hint at other shit, but they haven't said much.


Title: Re: Patch: 1/28/13
Post by: Venkman on February 06, 2013, 11:20:07 PM
Talked to a buddy who was playing. Living Story sounds similar to Halloween. They can be cool but almost no guidance beyond what you can google are wait for the inevitable genchat spam in Lions Arch.

That about right? I just patch'd up, but have been crazy busy. Looking forward to getting back in if it's worth coming for.

If I'm wrong, then nothing happens. I go to jail, peacefully, quietly. I'll enjoy it. But if I'm right, and we can stop this thing... Lenny....

Excellent. You've inspired me to switch my avatar back to the doctor.


Title: Re: Patch: 1/28/13
Post by: Crumbs on February 07, 2013, 10:09:40 AM
Excellent. You've inspired me to switch my avatar back to the doctor.

Heh, nice!

RK:  WvW really is designed to be for the fun of it.  Pride, rivalries, teamwork.  It can be exciting for people who are into it, and I count myself as part of that demographic.  It can also be great way to level.  Wednesdays and Thursdays are also good times to craft and gather thanks to the world bonuses.

The upcoming changes will certainly be nice.


Title: Re: Patch: 1/28/13
Post by: murdoc on February 07, 2013, 10:18:02 AM

Pride, rivalries, teamwork. 


All the people I WvW'd with in the first couple of months abandoned ship to other servers. I am REALLY hoping that there's some stability to the server population now and this actually becomes a reason to go WvW.


Title: Re: Patch: 1/28/13
Post by: Crumbs on February 07, 2013, 10:29:35 AM

Pride, rivalries, teamwork. 


All the people I WvW'd with in the first couple of months abandoned ship to other servers. I am REALLY hoping that there's some stability to the server population now and this actually becomes a reason to go WvW.

I got really lucky with mmo server choice this time and wound up on Tarnished Coast.  Spent a short time on Ehmry Bay because friends were there, but quickly went back.  Huge difference.  Which server are you on?


Title: Re: Patch: 1/28/13
Post by: murdoc on February 07, 2013, 10:48:17 AM
Gates of Madness.

I took a month hiatus as I played some other things, but starting to get back into GW2 and leveling my Necro which will hopefully result in spending more time in WvW.


Title: Re: Patch: 1/28/13
Post by: satael on February 07, 2013, 02:02:13 PM

Pride, rivalries, teamwork.  


All the people I WvW'd with in the first couple of months abandoned ship to other servers. I am REALLY hoping that there's some stability to the server population now and this actually becomes a reason to go WvW.

How the end of free transfers will affect the wvw in the long run remains to be seen because it can get a bit boring if one server is too powerful (which is part of the reason the guild I am in has changed servers a few times). The new ranking system that goes to effect this week is also interesting as it might shake the current rankings quite a bit.

edit:it seems they cancelled the ratings reset and will not be changing the system.


Title: Re: Patch: 1/28/13
Post by: Setanta on February 08, 2013, 12:15:14 AM
WvWvW seems dead on Yak's Bend during Aussie prime time. It worries me a bit as right up until the release of GW2 I could still find PvP games on GW. I did get into a game last week but couldn't see another Yak's Bend player, only small clumps of reds.

I'm about to level a second character - Mesmer or Necro or Engineer for solo levelling/pvp?

I got my engineer to 18 and lost interest in it


Title: Re: Patch: 1/28/13
Post by: Zetor on February 08, 2013, 12:30:28 AM
Finding PVP games in GW1 is just like structured pvp in GW2 (which doesn't care about server), so that's a poor comparison. Whether WvW is active in a certain timezone is heavily dependent on your server - there are quite a few (most of tier 1-3) that have a heavy asian / australian presence. In fact, having good aussie time coverage is essential to get into the higher tiers. FWIW I play during Euro times on US servers (which is pretty much dead everywhere), and there's still a decent-sized crew on Tarnished Coast, as well as plenty of people to fight.

As for mesmer v necro v engineer, I do like engineer, though grenades are still freaking annoying to use. If you really want to focus on pvp and wvw, mesmer is where it's at, simply because of all their game-changing skills in wvw (portal, timewarp, various zerg-busting skills)


Title: Re: Patch: 1/28/13
Post by: Lantyssa on February 08, 2013, 12:12:48 PM
It really depends which one clicks for you.  They're all very different from one another.

Mesmer starts out slow, but mine's become my favorite.


Title: Re: Patch: 1/28/13
Post by: Draegan on February 08, 2013, 12:28:50 PM
I've got a necro at 80 that I really enjoy.  My first character was a Mesmer that I hit 52ish with.  It started to wear on me a bit because of the combat style, but I look back and it seems I might of enjoyed sticking with it.  THen I got an engi to 72 before I gave up because it became annoying.  Too many buttons: a simple rotation was ground target - toggle - ability ability -toggle - ability - toggle - ability.  Meh.

Necromancer just needs the F1 key and that makes me happy.


Title: Re: Patch: 1/28/13
Post by: Der Helm on February 09, 2013, 08:22:25 PM
I might of
MIGHT HAVE
 :mob:


Title: Re: Patch: 1/28/13
Post by: Xanthippe on February 11, 2013, 08:46:28 AM
I started with a Necro, made an Ele and a Mesmer, but then I got my Elementalist to 80 first. I keep thinking she's not my main, but I keep finding fun things to do on her, so I think she is my main. (Leveled in pve with D/D but run with a staff in wvw with a sort of bunker build - 0/0/20/30/20, I think).

Gates of Madness wvw is fun (for me). No queues that I have seen. We get stomped by Darkhaven, who has twice our numbers, and for the past 3 weeks, Darkhaven and Henge of Denravi have both focused on our borderlands on reset day. We have ended up in 2nd each week, I think. Darkhaven has more players but they are not very skilled for the most part. HoD has a few skilled players, and about the same population, it seems.


There will be no wvw reset of the rankings. It wasn't just put off, it was cancelled. (https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Update-No-WvW-Rating-Reset/first#post1313585)


Title: Re: Patch: 1/28/13
Post by: 01101010 on February 11, 2013, 12:01:58 PM
I recently started playing this on and off again to take the edge off my Planetside playing. I really have to pick a character to concentrate on, but I am finding the story arcs with the 3 groups interesting. I say this as I have only just now completed each on with my Guard (Vigil), Necro (Priory), and War (Whispers). Never thought I'd like the Priory, but it seems the most interesting.


Title: Re: Patch: 1/28/13
Post by: Tannhauser on February 11, 2013, 05:20:54 PM
The patch did some good things.  I like the new dailies, it's varied and a bit easier to do.  The monthly also is easier to accomplish, but they still tie it to doing a dungeon.  Sorry, I really like GW2, but their dungeons suuuuuck to me.

I did complete the big event in Orr where you follow Malchor and defeat the corrupted statue of Dwayna.  It was a bit overkill (oh hai 1-shotting!), but I plinked away with my short bow and we downed it.  I got three greens, one of which was a very minor upgrade and the other two were unusable.  Big frickin' deal.  I would rather a single yellow had dropped.  The loot in this game is just so lame.  I understand it's based on appearance, not stats, but I have never gotten a drop where I got that 'wooo!' thrill.

Still, they are doing a decent job updating the game and it still really scratches my combat and exploration itches.



Title: Re: Patch: 1/28/13
Post by: Lantyssa on February 12, 2013, 11:41:56 AM
Never thought I'd like the Priory, but it seems the most interesting.
Sieran is awesome. :heart:


Title: Re: Patch: 1/28/13
Post by: 01101010 on February 12, 2013, 02:18:08 PM
Never thought I'd like the Priory, but it seems the most interesting.
Sieran is awesome. :heart:

She is the least annoying... but still a little on the grating side. Not nearly as much as Tibby or Masterchief though.