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f13.net General Forums => Guild Wars 2 => Topic started by: Xanthippe on January 19, 2013, 12:50:22 PM



Title: Necro talk
Post by: Xanthippe on January 19, 2013, 12:50:22 PM
I saw a nice post somewhere in this subforum for a necro build, but now I cannot find it, so I thought I'd start a new topic. Can anyone point me in the right direction? It referenced this build:

http://en.gw2skills.net/editor/?fQEQNBIhZakRrSvYzdjhTBIp4ZehUsrtRKIeYqCuD;TgAg0CnoqxUjoGbNuak1A (http://en.gw2skills.net/editor/?fQEQNBIhZakRrSvYzdjhTBIp4ZehUsrtRKIeYqCuD;TgAg0CnoqxUjoGbNuak1A)


Title: Re: Necro talk
Post by: Xanthippe on January 19, 2013, 12:55:35 PM
My necro is 40 now, and I put 20 (trait) points into Curses. Wondering what to put the other 20 into.



10 into Blood Magic (vitality/healing) and Soul Reaping(critical damage/life force)? Or would Death Magic (toughness/boon duration) be better for Blood Magic?


Title: Re: Necro talk
Post by: Lantyssa on January 19, 2013, 08:15:39 PM
I go full Curses and Blood, with the remainder into Death Magic.  I want to do higher Death Magic, but pets just aren't up to snuff right now.  I focus heavily on Wells though.  My second set often changes between dagger/focus and staff.  Staff is more likely in WvW.

My traits, skills, and runes. (http://gw2skills.net/editor/?fQUQRArd4djQaV6Zaub07JApCPP94bvFP6BxDzMA;TwAg0Cnoay0koJbTumkNtwYgxuiZFA)


Title: Re: Necro talk
Post by: Xanthippe on January 22, 2013, 08:56:01 AM
Thank you - that is very helpful.

I started a mesmer (necro is 42, ele is 32). Oh wow, how fun! Especially after playing squishy elementalist. I'm having a little trouble with a good leveling build (mostly because I want to blow shit up fast, and I'm overestimating how fast I can blow shit up at 30).

I am bouncing between all 3 of these characters - I like them all for different reasons.


Title: Re: Necro talk
Post by: Draegan on January 22, 2013, 02:14:50 PM
I played up a Necro some.  The only real powerful build to run with is a Conditionmancer.  I mean you can play with pets and a power build, but condition damage is the way to go.

Run with Blood is Power and Epidemic.  Then bleed on crits, condition duration, then the buffs from when you enter DS.  The best thing to do is buy Malign then Ravaging gear as you level  Make sure you apply Minor Sigils of Agony and Earth as well.  Don't forget to spend some coppers on Minor Runes too for your gear.  They have pretty big stat boosts that really help in the first 40 or so levels.

Search for conditionmancer over at gw2guru and you should find a few different decent guides.


Title: Re: Necro talk
Post by: Lantyssa on January 22, 2013, 02:56:16 PM
I started a mesmer (necro is 42, ele is 32). Oh wow, how fun! Especially after playing squishy elementalist. I'm having a little trouble with a good leveling build (mostly because I want to blow shit up fast, and I'm overestimating how fast I can blow shit up at 30).
Mesmers are a little rough on damage output at first.  Even later it's not the highest of all my characters, but I'm damn near impossible to kill.

Unless I'm fighting Orrians.  Bastards ignore most of my illusions.


Title: Re: Necro talk
Post by: Reborne on January 24, 2013, 07:55:40 PM
I want to do higher Death Magic, but pets just aren't up to snuff right now.
I'm glad I'm not the only person that found this.
I was really disappointed with the on kill minion spawns, mainly because I was so excited to see that I could make more minions by killing things, only to find out that they don't last long enough to actually be of any use.

I've pretty much stopped playing my minionmancer because the feel of it is all off.


Title: Re: Necro talk
Post by: Lantyssa on January 25, 2013, 10:20:38 AM
And the only minion that is up to snuff aggros on stuff 2400 feet away.  Supposedly they were going to let necro minions regenerate, but only the golem does.  I think that change alone would get me playing a minion master again.


Title: Re: Necro talk
Post by: murdoc on January 25, 2013, 12:16:28 PM
I go full Curses and Blood, with the remainder into Death Magic.  I want to do higher Death Magic, but pets just aren't up to snuff right now.  I focus heavily on Wells though.  My second set often changes between dagger/focus and staff.  Staff is more likely in WvW.

My traits, skills, and runes. (http://gw2skills.net/editor/?fQUQRArd4djQaV6Zaub07JApCPP94bvFP6BxDzMA;TwAg0Cnoay0koJbTumkNtwYgxuiZFA)

How come you go focus instead of warhorn? I have a baby necro that I have been running dagger/warhorn and staff and am thinking of trying your spec with it.


Title: Re: Necro talk
Post by: Lantyssa on January 25, 2013, 12:41:22 PM
I don't like the look of warhorns, and I don't care for the skills.  Totally down to personal taste.

Keep in mind my Sylvari Necro is wielding a Wooden Wand skin (the sparkle and ribbon make it) paired with a Flower focus.  I may not be a unique snowflake, but I am a pretty special one...


Title: Re: Necro talk
Post by: Draegan on January 25, 2013, 01:07:29 PM
I've been messing around with a tankish build.  Gear for Power/Tough/Healing though I'd prefer Power/Tough/Vit.  There are several builds that are posted on other forums if you search for them.

Anyway it's generally using Marks and Wells and using DS to heal other people.  Along with Dagger/X to do some damage.  It's somewhat effective in WvW.  Here's one good thread on it:  http://www.guildwars2guru.com/topic/79535-quentas-front-line-support-necro-build/


Title: Re: Necro talk
Post by: murdoc on January 25, 2013, 05:47:05 PM
I don't like the look of warhorns, and I don't care for the skills.  Totally down to personal taste.

Keep in mind my Sylvari Necro is wielding a Wooden Wand skin (the sparkle and ribbon make it) paired with a Flower focus.  I may not be a unique snowflake, but I am a pretty special one...

Perfect - I was hoping it was more asthetics than anything as I prefer the warhorn abilities and was hoping there wasn't something spec specific you needed the focus for.


Title: Re: Necro talk
Post by: Fraeg on January 25, 2013, 09:42:45 PM
I run with this build:

http://gw2skills.net/editor/?fQQQRBIhdG2IjWlemmyG/eCA6xu46cUhjpeUe6oD;

sometimes i use Pain inverter as well.  Asura racial that gives 5 seconds of retaliation

Stats:

2,261 power with 3,201 attack power
44% base crit chance which i boost with sigils and food to 61%
Crit damage is +57
1,486 toughness with 2,406 armor
and a little over 20k hitpoints

run with superior sharpening stones and omnomberry pie
I have Precision stacking sigil on 1 dagger and 1 warhorn, so I only have to kill 13 mobs to get 25 stacks of precision, then swap to my other dagger/warhorn set which have:

+5% crit on dagger
superior sigil of rage (quickness 3 seconds) warhorn.  undecided on this one, put it on last night, thief and ranger friends love it, and it is very cheap, normally i have sigil of air for random 1k+ proc.

second set is axe/focus, same sigils as dagger and warhorn.

Axe gets a very bad rap, but the debuffs you have with the axe/focus are great, so I generally lead into a fight with axes then drop to daggers.   When I get the drop on people with my wells and debuffs I can melt them pretty well.

I did the staff/scepter/or dagger condition thing at release.  and while conditionmancers are great.  I really enjoy playing a power necro.  I can dish out decent damage and take a pretty big beating.

IMO something that gets overlooked that is simply game changing is:  Near Death (drops Death Shroud down to a 5 second cooldown), being able to go into DS every 5 seconds with the 15% DS skill cooldown reduction and extended fear duration is simply amazing.

I use rune of dolyak on all my armor, not cheap, but damn it is good.   the regen plus the omnomberry pie means I have a steady stream of incoming health (not a huge amount, but it is nonstop while in combat because I am critthing all the time).

 :oh_i_see: anyways, I am just throwing this out there, it works for me, for the WvW necros, I am interested in your take on my build, criticism, skills I might be overlooking and all that.   One thing that appeals to me about the necro is that there is no one way to build them, there are several very viable ways to play/build them.

cheers


Title: Re: Necro talk
Post by: Draegan on January 28, 2013, 12:44:37 PM
I played something like that a while ago but I didn't like it because the damage wasn't really there for me, but I didn't really focus on fear.

I'm running around with this build as a support/tank necro:

http://gw2skills.net/editor/?fQQQNBHhZakRrSPTTZjfPBI94ZsveSR3jDpYXdB

My gear is not appropriate but I'm running Clerics, but I am going for straight PVT.  Pretty beefy in the survivability world.


Title: Re: Necro talk
Post by: Fraeg on January 29, 2013, 02:51:13 AM
the fear helps a lot, but yeah the damage is  :oh_i_see:, I do pretty good in small scale stuff, have a ranger buddy that I duo with, sometimes we have a thief or mesmer... but yeah no OMFG dps.

I dunno,  I have other classes but I just can't be bothered to grind something else to 80.  I would enjoy tinkering with a thief/mesmer/engineer

checked out your build, how well do you do against burst builds?


Title: Re: Necro talk
Post by: Draegan on January 29, 2013, 10:55:27 AM
My experience is with WvW but very well.  It's incredibly difficult to die.  I can survive a Thief burst pretty easily.  With full Clerics and Crests of the Soldier I have around 22k hps.  If I ever get my set of PVT (Invaders) or whatever dungeon gear there is that I'll never get because fuck grinding for tokens, I could hit around 29k or so.

If I wanted, I could spend a few gold on rare soldier trinkets for more hps.



Title: Re: Necro talk
Post by: Fraeg on February 08, 2013, 03:29:57 PM
been running my build long enough that it is time to try something new.  Gonna give something similar to what you are doing a whirl for this next matchup.  Will be the third week in a row with the exact same server mathup   (AR/NSP/BP) :oh_i_see:  need something to freshen things.



Title: Re: Necro talk
Post by: satael on February 08, 2013, 03:58:05 PM
My experience is with WvW but very well.  It's incredibly difficult to die.  I can survive a Thief burst pretty easily.  With full Clerics and Crests of the Soldier I have around 22k hps.  If I ever get my set of PVT (Invaders) or whatever dungeon gear there is that I'll never get because fuck grinding for tokens, I could hit around 29k or so.

If I wanted, I could spend a few gold on rare soldier trinkets for more hps.



You can buy PVT gear with karma from Orr (42k/piece) including exotic jewellery now. 22k hp isn't that much (I have that on my thief) and if a (pure glasscannon) thief manages to suprise you 1vs1 you'll be dead in no time (then again, those glasscannons will die in seconds when in larger group vs group combat)


Title: Re: Necro talk
Post by: Brogarn on February 08, 2013, 06:11:49 PM
Draegan, you ever thought of going 10 into Curses for Chilling Darkness since you use Plague? Heard it's a zerg killer.


Title: Re: Necro talk
Post by: Der Helm on February 09, 2013, 09:31:59 AM
You can buy PVT gear with karma from Orr (42k/piece) including exotic jewellery now.
Is there more than one Karma Vendor in or for this type of gear ? Last time I went there, there I saw only one guy and he sold armor with really strange bonuses that did not look like they would be of much use.


Title: Re: Necro talk
Post by: satael on February 09, 2013, 09:44:59 AM
You can buy PVT gear with karma from Orr (42k/piece) including exotic jewellery now.
Is there more than one Karma Vendor in or for this type of gear ? Last time I went there, there I saw only one guy and he sold armor with really strange bonuses that did not look like they would be of much use.
Each of the temples there have a karma vendor that sells exotic gear.


Title: Re: Necro talk
Post by: murdoc on February 09, 2013, 01:50:16 PM
You can buy PVT gear with karma from Orr (42k/piece) including exotic jewellery now.
Is there more than one Karma Vendor in or for this type of gear ? Last time I went there, there I saw only one guy and he sold armor with really strange bonuses that did not look like they would be of much use.

http://dulfy.net/2012/09/08/gw2-templegod-karma-armor-sets/



Title: Re: Necro talk
Post by: Draegan on February 11, 2013, 11:04:51 AM
Draegan, you ever thought of going 10 into Curses for Chilling Darkness since you use Plague? Heard it's a zerg killer.

I actually use a new build now that is 20 Power, 20 Curses 20 Death Magic.  I'll post more on it later, but it uses blind -> chill, minion recahrge redux, minion ->poison cloud

I run D/D and D/Focus with Knigh gear now.  Superiror Sigils of Ice.  I blow of bone minions for burst damage and poison.  Run Well of Suffaring and a speed boost.  Kind of a neet build.


Title: Re: Necro talk
Post by: Brogarn on February 11, 2013, 11:31:18 AM
I actually use a new build now that is 20 Power, 20 Curses 20 Death Magic.  I'll post more on it later, but it uses blind -> chill, minion recahrge redux, minion ->poison cloud

I run D/D and D/Focus with Knigh gear now.  Superiror Sigils of Ice.  I blow of bone minions for burst damage and poison.  Run Well of Suffaring and a speed boost.  Kind of a neet build.

Build you found or build you came up with? Sounds interesting as hell and different from most of what I'm reading.

My Necro is 54 and I've so far been following the Conditionmancer guides out there. BiP > Epidemic is  :heart: for groups of enemies. Have yet to take him out to WvW though. Waiting on 65 for triple stat gear and to slot my Runes of the Undead. That's the other thing... I've been sticking with Conditionmancer because it's cheaper than power builds. Those runes were 6sp each. Although honestly, I'd probably do better mixing bleed stack runes, I couldn't pass up a full set with a bonus at that price.


Title: Re: Necro talk
Post by: Draegan on February 11, 2013, 12:21:10 PM
I made it up.  It's not that bad honestly.  Bone Minions act as bombs because you can't damage them as they are being summoned, and you can explode them during this time.  Oh it's 30 death magic.

Here's what I posted on my guild forum, I hope it makes sense:

I wrote the above over the course of a few days trying a few things.
 Here's the build: http://gw2skills.net/editor/?fQAQRAoY4djQal6VaKb87JApHR/70QKyd3IFFfMA

You have 5 extra points in Curses that you really don't need.  The 2nd Major trait in Blood Magic isn't necessary, but you can switch to losing a condition on DS which is really helpful.  This is my WvW build.

You can modify it to support a staff if you're doing PVE dungeons or something.


Title: Re: Necro talk
Post by: Draegan on February 11, 2013, 12:26:05 PM
Oh, also a power D/D and Staff well build works for leveling if you get tired of conditionmaster.


Title: Re: Necro talk
Post by: Brogarn on February 11, 2013, 01:50:56 PM
I'm surprised you're using Well of Blood without Ritual Mastery. 40 seconds is a long time for a refresh on that.

Interesting though. I like that you're trying non-standard stuff. Especially using minions, even if it is just to blow them up. :D


Title: Re: Necro talk
Post by: Draegan on February 11, 2013, 03:10:30 PM
I'm surprised you're using Well of Blood without Ritual Mastery. 40 seconds is a long time for a refresh on that.

Interesting though. I like that you're trying non-standard stuff. Especially using minions, even if it is just to blow them up. :D

I use well of blood because it's team oriented.  If I'm soloing or in a dungeon I switch it up especially with condition heavy fights.  That part is not essential to the build.

Minions can kinda hurt.  In my mostly yellow and non-exotic gear (blue jewelry, yellow armor and one exotic helm) I can get them to crit for up to 3500 or so on soft targets, and that's twice + poison field.

I can also drop them into well of blood for area retaliation which is nice.  Well of Blood light field is neeto.


Title: Re: Necro talk
Post by: Brogarn on February 19, 2013, 02:14:00 PM
The Necro is now 80. I leveled with a condition build:

http://en.gw2skills.net/editor/?fQUQNArYGmAkU881TKy+7oHEbcyA;TsAAzCpoay0koJbTumkNtIYUxsCA

Using whatever Rabid gear (Condition Damage, Precision, Toughness) I could find. Worked fantastically.

Once I hit 80, though, I swapped to this build, which I got from a guy named Nemesis on the GW2 forums. I used it in sPvP and friggin loved it. It's a Power/Tank spec:

http://en.gw2skills.net/editor/?fQUQNAodWjQaV6daia87JAZGPj90DuHXc4D5C;T0AA1Ctocy4kwJrTOnkOtCZEyJkXITHA

With it I'm using Superior Sharpening Stone (http://wiki.guildwars2.com/wiki/Superior_Sharpening_Stone) and Bowl of Lemongrass Poultry Soup (http://wiki.guildwars2.com/wiki/Bowl_of_Lemongrass_Poultry_Soup). I'm still working on figuring out which food I want to roll with, but in the meantime wanted the reduced condition duration since I won't be using Consume Conditions (http://wiki.guildwars2.com/wiki/Consume_Conditions). I get too much from Wells to not take Well of Blood (http://wiki.guildwars2.com/wiki/Well_of_Blood). Plus it's group healing AND a light field which is very handy in PvP and dungeons.


Title: Re: Necro talk
Post by: Brogarn on March 14, 2013, 09:27:32 AM
After playing the previous mentioned build for a few weeks, I decided to go back to a Rabid gear Conditionmancer build. Things die way faster and the condition control is just too awesome.

Solo build (http://gw2buildcraft.com/calculator/necromancer/?5.0|b.1b.h16.8.1b.h9|0.0.0.0.0.0|1b.719.1b.719.1b.719.1b.719.1b.719.1b.719|1b.9b.1b.9b.1b.9b.1b.9b.1b.9b.8b.9b|0.u26b.k25.k13.0|30.d|3r.44.3w.3x.4f|e)

Group Build (http://gw2buildcraft.com/calculator/necromancer/?5.0|b.1b.h16.8.1b.h9|0.0.0.0.0.0|1b.719.1b.719.1b.719.1b.719.1b.719.1b.719|1b.9b.1b.9b.1b.9b.1b.9b.1b.9b.8b.9b|0.u26b.k24.k38.0|30.d|3t.4d.4c.3x.4f|e)


Title: Re: Necro talk
Post by: Crumbs on April 01, 2013, 09:55:29 AM
I've gone back to my Necromancer.  After playing Engineer and Guardian to 80, and messing with Mesmer (40) and Warrior (40) and Ele (60) I can say that I get the most mileage out of the Necro.

Build is 30/0/30/0/10.  Staff/DW.  Consume conditions, Epidemic, Signet of Spite, Corrosive Poison Cloud, Plague.  I've tried the condition builds but I prefer outright damage and survivability; I can tag multiple targets with Epidemic AND stay alive to loot them. :)

Relatively speaking, survivability is barely an issue in WvW or PVE.  Between Death Shroud and Plague, the only thing that usually kills me is lag.  Those are 2 emergency buttons that are practically god mode.

Damage and CC for days.  Bags drop in WVW faster than I can press F.



Title: Re: Necro talk
Post by: Xanthippe on April 01, 2013, 10:39:40 AM
What build do you use in wvw?

I can't quite figure out what to do in that. With staff ele, my role is clear (get people off walls/towers with area spells, switch to water for some group healing/cleansing, keep speed buffs up while moving with the group).



Title: Re: Necro talk
Post by: Crumbs on April 01, 2013, 12:32:30 PM
What build do you use in wvw?

I can't quite figure out what to do in that. With staff ele, my role is clear (get people off walls/towers with area spells, switch to water for some group healing/cleansing, keep speed buffs up while moving with the group).



I never felt as comfortable as I would like to with the Ele in WVW.  I love DD PVE, but when I brought that into WvW I couldn't get it to feel as effective as Necro or Engy.  Just my play style.


Title: Re: Necro talk
Post by: Xanthippe on April 02, 2013, 08:49:00 AM
What's your necro's spec for wvw, and how do you play? What do you do? I find myself floundering a bit.


Title: Re: Necro talk
Post by: KallDrexx on April 02, 2013, 08:58:16 AM
What's your necro's spec for wvw, and how do you play? What do you do? I find myself floundering a bit.

Ground targetted wells ftw.

Or at least that used to own when I played a long time ago.


Title: Re: Necro talk
Post by: Crumbs on April 02, 2013, 09:47:28 AM
Spec and abilities:

http://gw2skills.net/editor/?fQAQNBmQDbkRrdvYzcjfPRI94ZXjXQPc/ucGVB3B

The skills that you choose in Spite and Death Magic are interchangeable, except maybe II and V in Death Magic. 

The job as I see it:  stay alive, cc, and collect bags.  Staying alive is important not just for selfish reasons, but also because you can be there to revive.  CC is to slow down and debuff targets, while making large groups scatter and/or run away.  Collect many many bags because you can hit so many targets at once. 

-Staff is for nearly all offensive operations.  The staff is like a torch when you're surrounded by zombies...for some reason people hesitate to cross the marks.  9 times out of 10 they set them off and will run back/away from you.  The staff is, like you say with ele, also perfect for keeping keep defenders away from the walls while your team gets the door down. 

-Dagger/Warhorn is for defense and running around.  Skill 5 gives a speed boost (I also switch out Corrosive Poison Cloud for Signet of the Locust if I have to run a good distance, but SOL is kind of useless in combat).  If you're outnumbered and need to run away, lay down some marks if you can, and switch to DW and hit 5, and runrunrun...you go faster and they go slower.  Another cool thing about the warhorn is that you can use Locust Swarm during a melee fight (the dagger autoattack is strong) and it's basically a DOT while you're standing near your target. 

-Healing/staying alive:  people want well of blood, but in all honesty, too bad.  The guardians and eles should be putting down the heals/fields, and Consume Conditions is what will keep you alive more efficiently.  I use Death Shroud when I'm about to die---this is why I use those last 10 points in Soul Reaping, with skill II making DS last longer.  Another great "oh shit" button is Plague.  For example, if I'm caught running alone by 5 or 10 people, I pop plague and they nearly always seem to scatter, before I even do any moves.  It's also great for big fights.  The only time I die while in Plague form is when there is heavy incoming AOE damage.  Finally, the best way to stay alive is to stick close to a good commander and follow directions (unless they tell you to put on well of blood :))

-Corrosive poison gas cloud:  I've tried the rest, and keep coming back to this.  Those debuffs are huge and it's a combo field.  Place it at a choke point when an enemy group is approaching, and place it on your group (which is hopefully stacked) during big fights.

-Epidemic:  This is the fun part.  Once I've got the gas cloud down, I hit Signet of Spite and then Epidemic, and then I sit back and watch the numbers fly.  Epidemic can be tricky because oftentimes my target will die before I can cast the spell, but when it works it's so worth it.

-Why a Power/Toughness build when you're inflicting conditions?  The conditions are there to tag targets.  Most people shed their conditions somehow, so I don't want to rely on that.  I like the power, maybe it's just psychological, but when I had a condition build it simply did not feel as effective.  This is the build that keeps me alive and helps me escape in situations where other builds/professions did not.

That's all I can think of for now.  I'm wondering, how is it that you're floundering?  Die too fast/often, or?  If I didn't answer your question above, maybe I can if I know where you need help specifically.


Title: Re: Necro talk
Post by: Crumbs on April 02, 2013, 09:50:16 AM
Also, for gear I get as much Invaders stuff as possible.  Rare is a fairly inexpensive Karma purchase, and they've made the exotic level cost less badges (plus some money).  Check the vendors in EB.


Title: Re: Necro talk
Post by: Xanthippe on April 02, 2013, 12:07:46 PM
That's all I can think of for now.  I'm wondering, how is it that you're floundering?  Die too fast/often, or?  If I didn't answer your question above, maybe I can if I know where you need help specifically.

Floundering because I'm not sure I'm being as efficient as I should be, and because it's my least played of my 3 characters right now. Your write up helps tremendously, thank you.

The well of blood was something that confused me - coming from ele it doesn't seem very good, frankly, so I thought I needed it, but that's a good point about guardians and eles.

My necro is only 61 or 62 so far, but I've got plenty of badges and karma for gear once she hits 80.


Title: Re: Necro talk
Post by: Crumbs on April 02, 2013, 05:03:14 PM
Cool cool...give it a go and let me know how it works.  You'll know you're being efficient if you see that you are keeping people at bay (on walls and bridges especially) with marks, if you see a lot of numbers flying after epidemic, and if you stay alive after big fights, and if you collect them bags  :grin:


Title: Re: Necro talk
Post by: Fraeg on July 11, 2013, 03:08:32 PM
So been a few weeks since the patch.  I just so happened to have a build that got a massive buff and have been loving it.  Full rabid gear, terror build with staff, sceptor/dagger.   Pulling off a quad chain fear in a 1v1 makes me giggle

How are the other Necro's out their feeling?


Title: Re: Necro talk
Post by: Crumbs on July 11, 2013, 05:09:01 PM
OP as usual  :grin:  for real.  Between staff marks, plague and epidemic, my inventory fills up in about 10 minutes.  Survivability and damage for days....Necros are GW2's best kept secret.


Title: Re: Necro talk
Post by: EWSpider on July 11, 2013, 06:26:26 PM
OP as usual  :grin:  for real.  Between staff marks, plague and epidemic, my inventory fills up in about 10 minutes.  Survivability and damage for days....Necros are GW2's best kept secret.

It's no secret.  They went on the chopping block the following day after the Terror patch.  I suspect they are being very careful with how they nerf them and that is why it hasn't happened yet.  Enjoy it while you can!