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Title: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: waffel on January 17, 2013, 01:47:31 PM
http://us.battle.net/d3/en/forum/topic/7592242994#1

Quote
Hey everyone,

I wanted all of you to be some of the first to know that I've made an important decision about my future, and how that decision will affect the future of Diablo.

I recently celebrated my seven-year anniversary working on Diablo III, and while it's been one of the most challenging and rewarding periods of my life, I've reached a point creatively where I'm looking forward to working on something new. The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it's what I feel is right.

The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn't going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won't be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.

To that point, you shouldn't be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We're looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I'm proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.

I know some of you feel we fell short of our promise to release the game "when it's ready." While we're not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn't mean we always make the right decisions, but if we made a mistake then I feel we've made an exceptional effort to correct it.

This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III's itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels.

Our commitment to making our games as good as they can be is what has always defined Blizzard as a game studio, and that commitment never ends for us at a ship date. With your help, we'll continue to play, debate, and improve Diablo III, as we've done with every Blizzard game.

To that end, patch 1.0.7 is underway, the PTR is live, and there are many other great things brewing for Diablo in 2013. I'm leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve.

You are the most passionate, dedicated group of gamers a designer could hope to have. I wish you all the best, and want to thank you for making this an amazing experience for me. Keep your axes sharp, your spell books handy, and that crafty devil in check.

--Jay

Great news!  :popcorn:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 17, 2013, 01:59:00 PM
 :rock: :thumbs_up: :inluv: :yahoo:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: waffel on January 17, 2013, 02:03:40 PM
Quote
I recently celebrated my seven-year anniversary working on Diablo III

Apparently he didn't start working at Blizzard until 2007.

Quote
I've reached a point creatively where I'm looking forward to working on something new.

Uhm... how about the two expansions planned for D3?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 17, 2013, 02:08:24 PM
My guess: He got removed by the uppers on the project because they wanted to rebrand the expansions as NOW 100% JAY WILSON FREE!

In short, he got fired from the game. Now his new project will be that guy spinning in his chair until we decided what he can't fuck up on Titan.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Rokal on January 17, 2013, 02:11:35 PM
Quote from: Jay "Fuck That Guy" Wilson
I recently celebrated my seven-year anniversary working on Diablo III, and while it's been one of the most challenging and rewarding periods of my life, I've reached a point creatively where I'm looking forward to working on something new. The powers that be at Blizzard have been gracious enough to give me that opportunity.

...

To that point, you shouldn't be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We're looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I'm sure they were real reluctant to let him move on, even without another candidate in mind, after being passed over for almost every GOTY nomination and even making a few "most disappointing game of 2012" lists.

This can only be good news for the game. With an extremely lengthy and heavily-iterative development cycle resulting in the soulless mess that was Diablo 3, it is clear that Jay Wilson was not and will never be capable of understanding what makes Diablo games fun.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Soulflame on January 17, 2013, 03:55:43 PM
He will not be missed.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Azaroth on January 17, 2013, 04:03:14 PM
Was Diablo 3 really that bad?

I feel like there's this "Diablo 3 sucked balls!" bandwagon that everyone has jumped on.

Certain things were absolutely godawful. The auction house was really stupid, but I can forgive someone for thinking it'd be a good idea. Kind of.

I've never looked to a Diablo game for years of replayability, though, I guess? I played it for like 3 weeks and enjoyed it for what it was.

The guy's entire goodbye post read like an apology. That seems unfortunate that he felt he had to do it that way.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on January 17, 2013, 04:08:55 PM
Was Diablo 3 really that bad?

I feel like there's this "Diablo 3 sucked balls!" bandwagon that everyone has jumped on.

Certain things were absolutely godawful. The auction house was really stupid, but I can forgive someone for thinking it'd be a good idea. Kind of.

I've never looked to a Diablo game for years of replayability, though, I guess? I played it for like 3 weeks and enjoyed it for what it was.

The guy's entire goodbye post read like an apology. That seems unfortunate that he felt he had to do it that way.

I think you underestimate how much people played Diablo 2.  I know I played it for years, I know others did here as well.  I happen to like Diablo 3 a lot, and still play it regularly (if not all the time), but I can see why people who saw it as a co-op lan dungeon crawler would be a bit upset with Diablo 3. 


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Margalis on January 17, 2013, 05:27:19 PM
The fact that he is leaving without another director in place and the fact that they are looking for a director to come from the outside appears to be a huge vote of no confidence for the entire team.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Typhon on January 17, 2013, 05:30:35 PM
Was Diablo 3 really that bad?

[...]

No, it's not.  Unfortunately they fucked up the most important part - interesting loot.  Combat is fun, tight, char does what you want when you want it.  Nice balance between autoattack and abilities (which I feel TL2 needs more work).  They have the mobs balanced pretty well now.

That said, every comment that he has made pre/post launch (save this one) clearly indicated that he wasn't the right man for the job.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Tannhauser on January 17, 2013, 05:58:53 PM
Good riddance.  D3 was a decent game at release with lousy loot.  But his un-professional twitter comments showed what an incompetent douche he is.

I hope he stays away from games I like.



Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 17, 2013, 08:25:43 PM
He took 7 years to develop a game that had every bit of potential to blow the cover off the market, similar to the way WoW did when it was released. You had a perfect storm of a prior game that was well-loved, an almost rabid fan following, and a large time gap to whip up an absolute frenzy amongst older and new players.

And then we got an RNG loot nightmare mess, polished to a homogonized shine. He couldn't handle the job, couldn't handle the fact he released an unfinished game, and his PR was horrific. He was a cancer, and hopefully it's the first move of many by Blizzard to get rid of those guys.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: schild on January 17, 2013, 08:27:33 PM
Diablo 3 wasn't bad.

It was pretty amazing.

It was basically what a company that wasn't Blizzard North would make if they had infinite dollars and wanted to clone Diablo.

As in, it was a Diablo ripoff.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 17, 2013, 08:31:18 PM
You're right, it wasn't bad. Hell, I still play it. It's ok to knock around, and the patches will make it better with time.

But at release, that's not good enough for the amount of money, time, and name.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Tebonas on January 17, 2013, 11:07:31 PM
It was mediocre. I guess mediocre wasn't what Blizzard was shooting for, though.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: apocrypha on January 18, 2013, 12:53:48 AM
I don't think the issue at Blizzard is the specific people so much (Jay Wilson & GC are the hate figures that loom large) but the fact that their development appears to be so dictatorial. It's like British surgical wards used to be before Harold Shipman - completely ruled by the top surgeons. One doctor going unquestioned for years killing huge numbers of people led to a complete rethink of the hierarchical structures in medical training. And I never thought I'd link that to a games discussion but there ya go.

Anyway, I think Blizzard and Valve are a good comparison here. Both develop games at a geological pace with budgets that outstrip entire 3rd world nations and yet the kind of product the produce is very different. Valve stay silent for years and then out comes Portal, a game that disappointed nobody and was revolutionary in many ways. Blizzard hide away for years and then out comes Diablo 3, a game that disappointed most people in one way or another and that surprised nobody in any way at all.

Blizzards creative direction seems to come mostly from the few people at the top of the project. Valve's seems to come from pretty much everyone working on the project.

So, Jay Wilson fucking off won't change the way things happen at Blizzard, it'll just be some other ego at the top of that pyramid.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on January 18, 2013, 02:53:42 AM
Yes.  I said as much just a second ago in the WoW thread.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Merusk on January 18, 2013, 06:24:01 AM
He took 7 years to develop a game that had every bit of potential to blow the cover off the market, similar to the way WoW did when it was released. You had a perfect storm of a prior game that was well-loved, an almost rabid fan following, and a large time gap to whip up an absolute frenzy amongst older and new players.

And then we got an RNG loot nightmare mess, polished to a homogonized shine. He couldn't handle the job, couldn't handle the fact he released an unfinished game, and his PR was horrific. He was a cancer, and hopefully it's the first move of many by Blizzard to get rid of those guys.

It's a symptom of the "New" Blizzard.  For as much as people want to say Kotick would be a fool to kill the golden goose, people do just that all the time, and Kotick has.   He's done many interviews where he brags about how Blizzard employees used to come to meetings with him with only ideas or notions and speak in roundabout design terms.  BUT NOW they come to him with spreadsheets, ROI projections and discussions of alternate revenue streams instead of "Hey, this would be cool."

Jay Wilson is a product of this environment.  Blizzard is now that souless EA-like developer, it simply hasn't shown in any large way because they only have 3 product lines and are fucking SLOW to release anything so the 15 years of goodwill haven't been shit on enough.  Yet.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Fabricated on January 18, 2013, 06:52:07 AM
D3 was the proverbial polished turd.

He took 7 years to develop a game that had every bit of potential to blow the cover off the market, similar to the way WoW did when it was released. You had a perfect storm of a prior game that was well-loved, an almost rabid fan following, and a large time gap to whip up an absolute frenzy amongst older and new players.

And then we got an RNG loot nightmare mess, polished to a homogonized shine. He couldn't handle the job, couldn't handle the fact he released an unfinished game, and his PR was horrific. He was a cancer, and hopefully it's the first move of many by Blizzard to get rid of those guys.

It's a symptom of the "New" Blizzard.  For as much as people want to say Kotick would be a fool to kill the golden goose, people do just that all the time, and Kotick has.   He's done many interviews where he brags about how Blizzard employees used to come to meetings with him with only ideas or notions and speak in roundabout design terms.  BUT NOW they come to him with spreadsheets, ROI projections and discussions of alternate revenue streams instead of "Hey, this would be cool."

Jay Wilson is a product of this environment.  Blizzard is now that souless EA-like developer, it simply hasn't shown in any large way because they only have 3 product lines and are fucking SLOW to release anything so the 15 years of goodwill haven't been shit on enough.  Yet.
Agreed, and agreed.

I dunno what else to say. D3 almost needs a new word for it. I really didn't like D3 after I played through it but I'd say it's NOT mediocre, it's not damaged in some single standout way the same way that a lot of (good or even great) games are, but it's not bad in the way where people can try to defend it by saying "There was no way it was going to be as good as D2". It hit a very weird grey area below the bar set for it where it wasn't in the acceptable range for people who realized it wasn't going to magically conjure the same feeling D2 gave them, but also not in the "crushing failure/disappointment" area.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Tebonas on January 18, 2013, 07:15:21 AM
Maybe the language barrier strikes here, but I thought that is exactly what mediocre means.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: tazelbain on January 18, 2013, 07:17:32 AM
average, lackluster, unexceptional


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Tebonas on January 18, 2013, 07:21:45 AM
As I thought. Nobody can say with straight face it was anything but that.



Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 18, 2013, 07:31:21 AM
I do believe the culture at Blizzard has shifted, but I also believe they see it and are trying to make moves to stem the tide. The hire for the new game director will be an important thing for me in terms of seeing where Blizzard is going as a company. If they go outside the company, bring in some new blood, and get a person who wants to respond to the community concerns, then it's the right thing. I get the sense that they are tired of the market completely disrespecting them (the stock has been languishing for 3 years around the same number) even though they produce profits.

I sense a shift. I think the Vivendi thing scared them a little and it's time for a wakeup call. They've been resting on laurels too long, and they are slowly trying to break that habit by removing people who just want to ignore the customers. 2013 will be a make or break year for Blizzard in terms of their staff.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Fabricated on January 18, 2013, 07:37:59 AM
MoP got my money for a few months because I thought they learned their lesson. Turns out they did learn the lesson, just the wrong one. Some steps in the right direction on a lot of stuff, some complete leaps backward to 2006 in others.

So they're no longer getting my money. If Ghostcrawler gets moved to drawing a paycheck to spin around in his chair and browse reddit all day they might get my money again.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Fordel on January 18, 2013, 07:42:19 AM
That be a pretty nice job actually.  :why_so_serious:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on January 18, 2013, 07:46:20 AM
Diablo 3 was the factory production line of games.  You could clearly tell it was simply made without any love or care or attention at all.  It was soulless and polished and marketed and entirely without soul.

And in my head, all I can hear is RocknRoll racing and 'JAKE LIGHTS HIM UP'  'JAKE IS IN ANOTHER TIMEZONE!'

Days gone by.

Anyone who thinks that Kotick is currently searching soul and looking to change back to the good old days is severely misguided.  More Profits.  Full Steam Ahead.  We'll be lucky if the 3rd installment of Starcraft isn't 'pay per mission'


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 18, 2013, 07:50:20 AM
Anyone who thinks that Kotick is currently searching soul and looking to change back to the good old days is severely misguided.

No, I don't. I do think he realizes that the current iteration of development is not working to deliver the profits he wants. There is such a thing as making a connection between game sales and a happy customer base.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: rattran on January 18, 2013, 07:58:25 AM
Anyone who thinks that Kotick is currently searching soul and looking to change back to the good old days is severely misguided.

No, I don't. I do think he realizes that the current iteration of development is not working to deliver the profits he wants. There is such a thing as making a connection between game sales and a happy customer base.

To Bobby Kotick, I don't think there is any connection.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Merusk on January 18, 2013, 08:02:01 AM
Yeah, he's always approached running a game company like he was running real estate or a factory.  Widgets and revenue streams are all it takes.

As the CEO of Chrysler just said an in an interview this morning, when you have poorly-run companies, you'll find the problem is always at the top and that's where the shakeup needs to happen.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 18, 2013, 08:10:47 AM
I think you guys are missing the point. There's pressure from the ATVI board to put up or shut up here when it comes to Kotick and the Blizzard stock.

On December 26, 2009 the stock was trading at 11.41

Today the stock is trading at 11.44

Kotick has almost 3.5 years under his belt, several key releases, and some major lawsuits. The Street still doesn't trust him. I honestly wouldn't be shocked if he left in 2013 for something else.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Merusk on January 18, 2013, 08:59:32 AM
Yeah but he has been CEO of Activision since 1991 and they weren't exactly lighting up The Street, either.   Looking at the last 5 years none of the big names in games have been moving much.  EA, Take 2, AT-B, all are flat and Nintendo's down.   Any rumbling about AT-B should be seeing similar rumbling from holders of all gaming stocks.

Still, he was just appointed to be a director at Coke last year, so maybe you're right and he's starting a transition where he'll become Yegolev's headache instead.   


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Yegolev on January 18, 2013, 09:05:12 AM
I don't work for those assholes anymore. :awesome_for_real:

EDIT to say that his mettle as a "real executive" will be tested at KO.  However I have nothing in that game and can't be bothered.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on January 18, 2013, 09:50:41 AM
Diablo 3 was the factory production line of games.  You could clearly tell it was simply made without any love or care or attention at all.  It was soulless and polished and marketed and entirely without soul.

And in my head, all I can hear is RocknRoll racing and 'JAKE LIGHTS HIM UP'  'JAKE IS IN ANOTHER TIMEZONE!'

Days gone by.

Anyone who thinks that Kotick is currently searching soul and looking to change back to the good old days is severely misguided.  More Profits.  Full Steam Ahead.  We'll be lucky if the 3rd installment of Starcraft isn't 'pay per mission'


The best games I play, are games that are, ironically, made for the developers.  By which I mean to say, developers making games they love.  When they start trying to aim their games at target audiences and focus groups, suddenly you get Diablo 3.  I like Diablo 3 don't get me wrong, I've been pretty consistent about liking it despite being critical of some aspects, but it does lack something that Diablo 2 had, and I'm not sure it is easily quantifiable. 

Diablo 2 almost wasn't even a game.   It was an adventure.  Every time I played Diablo 2, especially when it was new to me, but even when I started new characters down the road, it always felt like the beginning of an adventure.  Diablo 3, while strong from a mechanics standpoint, doesn't give me the same feeling. 


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Fordel on January 18, 2013, 10:50:27 AM
How does that line up with the jillion people in the WoW thread all going "why won't they listen to us?".





Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 18, 2013, 10:52:12 AM
How does that line up with the jillion people in the WoW thread all going "why won't they listen to us?".

In my mind it means we'll see some shakeups on the WoW team in 2013.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on January 18, 2013, 11:02:11 AM
How does that line up with the jillion people in the WoW thread all going "why won't they listen to us?".


It doesn't.  But I am not saying that community feedback is poisonous, but rather that designing a game to sell to a particular group is generally bad because it puts the commercial aspect before the game aspect.  It is sort of a riff on the same reason I hate the free to play model (it forces developers to make decisions based on their monetization plan rather than on good game design principles), but also different for obvious reasons.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Rokal on January 18, 2013, 11:07:54 AM
It's a symptom of the "New" Blizzard.  For as much as people want to say Kotick would be a fool to kill the golden goose, people do just that all the time, and Kotick has.   He's done many interviews where he brags about how Blizzard employees used to come to meetings with him with only ideas or notions and speak in roundabout design terms.  BUT NOW they come to him with spreadsheets, ROI projections and discussions of alternate revenue streams instead of "Hey, this would be cool."

These quotes were about non-Blizzard studios Activision owned and were made shortly after Activision bought Blizzard. Diablo 3 doesn't strike me as a situation where revenue was the #1 concern and the game itself was an afterthought. The game was in development forever and they were constantly throwing out and remaking major systems. If this was a cash-grab, the much more logical thing to do would have been making HD Diablo 2 with an AH in a much shorter amount of time and swimming in money pools. Instead they tried (and failed) to revolutionize the Diablo formula. Jay Wilson was not a bad design director because he was too focused on revenue, he was a bad design director because he was unable to guide his team towards fun systems and lead them to more failures than successes.

They've been resting on laurels too long, and they are slowly trying to break that habit by removing people who just want to ignore the customers. 2013 will be a make or break year for Blizzard in terms of their staff.

In what way are Diablo 3's problems due to ignoring customers? The game is stream-lined and over-simplified to the point of absurdity. This wasn't done because the developers were building a game for themselves, they were trying to build a Diablo game that they thought would appeal to gamers in 2012. The game probably would have turned out better if they had built it for themselves rather than trying to build it for the customer they wanted, we probably would have ended up with something less accessible but also complex and interesting like PoE. Their older designs for pretty much every system in the game seem more interesting than what we got but they scrapped them to build something that they thought their target customer would be able to understand easier.

Aside from the always-on connectivity, they've made or are working towards pretty much all of the feedback they've gotten. There was some initial pushback when the game came out about what they thought was best, but after the first month when it was clear how badly they'd fucked up and how many people were disappointed with the game. Since then they've been paying complete attention to their customers. The game is still bad because the foundations for loot/stats are so rotten, but they're responding to feedback and doing what they can for a live game.

I don't know if Blizzard has the balls to completely revamp the loot/stat system in the inevitable expansion pack which is what the game really needs, but they're at least heading in the right direction.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ingmar on January 18, 2013, 11:24:56 AM
Yeah I really don't think this can be laid at the feet of Kotick, the game was in development for years before he even showed up. I mean I guess maybe you could assume he "rushed" it out the door but the game was in development for 7 years, there's no additional amount of time they could have spent that would have changed the game into something substantially different than what we got.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Azaroth on January 18, 2013, 11:30:41 AM
So people were looking for perfection and got disappointed.

Lots and lots of nerds are being dramatic about a video game.

Alright. Now that makes sense to me.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 18, 2013, 11:31:46 AM
In what way are Diablo 3's problems due to ignoring customers? The game is stream-lined and over-simplified to the point of absurdity. This wasn't done because the developers were building a game for themselves, they were trying to build a Diablo game that they thought would appeal to gamers in 2012. The game probably would have turned out better if they had built it for themselves rather than trying to build it for the customer they wanted, we probably would have ended up with something less accessible but also complex and interesting like PoE. Their older designs for pretty much every system in the game seem more interesting than what we got but they scrapped them to build something that they thought their target customer would be able to understand easier.

You answered your own question. Not understanding who your customers are is the same thing as ignoring them.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Lantyssa on January 18, 2013, 11:57:41 AM
That be a pretty nice job actually.  :why_so_serious:
Not if you get vertigo easily.  @_@


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Merusk on January 18, 2013, 04:43:59 PM
Some days I wonder just who Rokal is at Blizzard that he feels the need to so vehemently defend their shitty decisions over the last 5 years.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Kail on January 18, 2013, 05:13:45 PM
Some days I wonder just who Rokal is at Blizzard that he feels the need to so vehemently defend their shitty decisions over the last 5 years.

I dunno, from the perspective of someone who hasn't played MoP or D3, he sometimes makes the most sense out of all of you.  I mean, you're looking at a game that most people admit isn't bad, has great production values and solid controls, it made hundreds of millions of dollars amid a sea of failing game companies, and you're pointing at the guy in charge going "Thank God this fucking asshole is leaving so the game will finally stop being such a total goddamn failure".  It does seem a bit puzzling at times.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Fabricated on January 18, 2013, 05:17:37 PM
Clearly, if something makes a bunch of money it must be good.

Thanks for clearing that up forums poster Kail!


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Kail on January 18, 2013, 05:45:50 PM
Clearly, if something makes a bunch of money it must be good.

Thanks for clearing that up forums poster Kail!

I didn't say it was good, I've never played it.  It is a success, though.  You seriously think Activision is looking at Jay Wilson and going "Well, Diablo 3 made 500 million dollars, but I read on an internet forum that it suxors, and that's unacceptable, so you're fired"?

I mean, go ahead and debate the gameplay if you want, I can't really contribute to that discussion.  But let's not pretend that the game as a whole was some kind of titanic failure, or that the guy who made it is some kind of hilariously incompetent moron just because the game has some issues with loot tables or something.  Like 99% of the game, the art, the control, the sound design, the stability, from what I hear, are all solidly done.  There's a difference between "the game's not perfect" and "holy shit, this guy is a huge fuckup" which a lot of people seem to be raging right across.  It's not like we're talking War Z or 38 Studios here.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Fabricated on January 18, 2013, 05:50:37 PM
Making 500 mil when you probably expected to make a billion and walk away with every GOTY award is pretty much a failure. Remember that most "failed" MMOs end up being really profitable still.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 18, 2013, 07:03:22 PM
Making 500 mil when you probably expected to make a billion and walk away with every GOTY award is pretty much a failure. Remember that most "failed" MMOs end up being really profitable still.

The important part to remember about games and their success is the expectations involved. There's a certain amount of play you need to get in order to sell expansions and RMAH fees.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Margalis on January 18, 2013, 07:08:22 PM
The problem with Diablo 3 is not Kotick or ignoring customers. The problem is that the individual design decisions made just weren't good ones.

Bobby Kotick doesn't design the game and dictate specific design decisions, and as much as community involvement is a big deal these days it's mostly as a placebo. Listening more or less is almost completely orthogonal to making a good game.

Whatever crazy high-level rules Kotick imposed on the game (most likely few to none) it still could have turned out much better.

As far as being a success or not, I had people on my Facebook page who I didn't think even played games at all excited about D3 without knowing anything about it. "Diablo 3" was going to sell well, regardless of what it was, simply because it was Diablo 3. The fact that it was successful in some sense doesn't say much about it.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Rokal on January 18, 2013, 07:14:26 PM
Some days I wonder just who Rokal is at Blizzard that he feels the need to so vehemently defend their shitty decisions over the last 5 years.
Meanwhile I've probably got one of the most negative posting histories for this subforum, but keep on  :tinfoil:

I don't even understand how you can construe my last post as positive.

We both agree that the game is bad (as an ARPG) or at the very least disappointing. I just happen to think that the reason it's bad/disappointing is because of a bad development direction rather than corporate greed.

I didn't say it was good, I've never played it.  It is a success, though.  You seriously think Activision is looking at Jay Wilson and going "Well, Diablo 3 made 500 million dollars, but I read on an internet forum that it suxors, and that's unacceptable, so you're fired"?

Regardless of how much money the game made, I doubt Blizzard wants to be known for creating disappointing games. The frantic back-tracking on major decisions via patches, and the metrics we do have (xfire stats, etc.) which show the game's population diving off a cliff ~2 weeks after release, indicates that the game wasn't just disappointing to the minority that post on the forums.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Tannhauser on January 18, 2013, 08:15:53 PM
My own experience was:

1.  Online only.  WTF?  Lost playtime due to servers down, my isp down, etc. 
2.  Disappointing loot.  The game is to buy the good loot at the AH?  What?  You kill monsters, you see what drops, THAT'S Diablo.
3.  Or I have to finish the game multiple times to access the good loot tables? 

They made these mistakes due to their desire to monetize loot.  Making money trumped design, where D1 and D2 made money due TO their designs.

I don't think I'm the only one pissed at these mistakes.

D3 was a guaranteed slam dunk for success, but a couple of very poor design decisions quickly soured what otherwise is a fun, attractive game.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on January 18, 2013, 08:33:44 PM

3.  Or I have to finish the game multiple times to access the good loot tables? 


This turned out to be the biggest problem with the game for a lot of people who loved D2 I think.  End game loot used to start dropped in Act 3 Nightmare.  Granted, not everything that dropped, but some of the best items in the game could drop there.  By sequestering level 60 off with its own difficulty and loot tables, I think they forced a too rigid end game. 

But even more that that, the game didn't whet people's appetite early in the game with things like first boss kill unique tems.  You could play just normal mode and have a set item or unique item here or there, and in Diablo 3 they really did adopt the "level to 60, then loot begins to matter" type of mindset (from WoW?) and I just don't think it quite suits a Diablo style game.  And a lot of people (particular the demographic here, but not only) just simply can't be fucked to level up to the end game before a game starts getting interesting anymore.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Rokal on January 18, 2013, 09:23:49 PM

2.  Disappointing loot.  The game is to buy the good loot at the AH?  What?  You kill monsters, you see what drops, THAT'S Diablo.
...

They made these mistakes due to their desire to monetize loot.  Making money trumped design, where D1 and D2 made money due TO their designs.

They've improved the drop rate for loot significantly since the game launched. The loot is still disappointing.

The drop rates were an issue, but the bigger problem was that none of the loot was actually interesting. Legendaries were just rare items with a different color. Most of the interesting modifiers from Diablo 2 were gone. The way stats benefited specific classes and the importance of weapon DPS for every ability in the game meant that everyone wanted the exact same items for each class and that you were always looking for slightly better versions of items you were already wearing.

That's not a design caused by a desire to monetize loot, it's just a bad design.

Someone made a pretty amazing infographic that went over the problems with D3 loot and it has nothing to do with drop rates or the AH. Diablo 3 would still be a bad loot ARPG even if the AH never existed and the drop rates launched with the values they have now.

I don't want to destroy the thread by posting the giant image, but it's really worth taking a look at.

http://i.imgur.com/h6OUS.jpg


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Setanta on January 18, 2013, 11:33:32 PM
Rokal: Pretty sure that picture absolutely nails it. There was so much that D2 did right (including runewords) that got turned into WoW-gear mentality in D3.

I actually rolled a second barb just to use that helm - god it was fun.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Mosesandstick on January 19, 2013, 03:03:51 AM
http://i.imgur.com/h6OUS.jpg

That really isn't an accurate picture. For a start D2's itemization at various times was all over the shop and LoD and 1.10 made significant changes to it.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: apocrypha on January 19, 2013, 03:24:50 AM
http://i.imgur.com/h6OUS.jpg

Sad to say, but that image is spot on.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on January 19, 2013, 04:49:37 AM
http://i.imgur.com/h6OUS.jpg

That really isn't an accurate picture. For a start D2's itemization at various times was all over the shop and LoD and 1.10 made significant changes to it.

It is kind of accurate.  True, Diablo 2 wasn't quite as good in LoD hit, but particularly with regards to main stats and weapon DPS, I think that picture is right.  Right now Itemization isn't just boring because the loot is kind of boring, it is boring because the underlying mechanics for which you need to gear have no variation. Want an amulet? Find the one with the most [Mainstat]+Vit+crit chance+crit damage you can afford and equip it, the end.  This is a direct result of the way they've designed stats and skills.  Diablo 2 has many builds which were dependent on very different kinds of gear because skills didn't take their damage from weapons.



Title: Re: Jay Wilson moving away from Diablo 3
Post by: Setanta on January 19, 2013, 05:02:24 AM
http://i.imgur.com/h6OUS.jpg

That really isn't an accurate picture. For a start D2's itemization at various times was all over the shop and LoD and 1.10 made significant changes to it.

But it was fixed.

So why didn't the D3 devs learn from it?

To make a mistake once and fix it sure. To revisit it? Stupidity

50% stupidity and 50% arrogance actually


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Mosesandstick on January 19, 2013, 05:48:21 AM
I'd just like to make clear I'm not trying to defend D3 in any way or form. I'm just trying to point out that people have a habit of giving D2 qualities it didn't have.

Anyone who played a physical based character (baba, non-hammer pally, amazon, etc.) was extremely reliant on their weapon for their effectiveness. High DPS and life-leech were your bread and butter. As a caster +skills would usually be your main focus as they were the main (only?!) way to increase your damage.

In classic good items were very high level rares. Uniques and sets were generally POS and you got better items just by getting better and better rares with the focus being on the same stats. After LoD uniques were pretty haphazard with some exceptional uniques (e.g. buriza) being good and others completely underwhelming. 1.10 saw more uniques, more utility and cooler options being added.

I do think that one of the issues that image describes well is that itemisation doesn't exist in a vaccum, it has to sync with how your characters are developed.

The one thing D2 clearly had was that broadly it was an easy game. You didn't need to be optimally itemised to play the game and have fun.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Margalis on January 19, 2013, 05:50:24 AM
The whole notion of weapon DPS as a stat to base things off of is just nonsense. "DPS" isn't a raw stat, it's an aggregate of damage over time. If you attack a dude once with some special attack why would your "DPS" matter?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Rendakor on January 19, 2013, 10:38:50 AM
Tying skills to DPS is something inherited from WoW; because gear balance is very important (in WoW), you can't tie skills to weapon damage or slower weapons will always be better. Thus, skills were normalized to use weapon DPS to make the whole range of weapons useful (or to stop the devs from having to remove weapons with differing attack speeds). This all assumes weapon-based skills like Cleave; tying spells and such to weapon damage/DPS is just silly to me.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Outlawedprod on January 19, 2013, 07:33:54 PM
Interesting discussion so far.  I think I can sum up most of the reactions to this news with a quote from one D3 dev though.

Quote
Fuck that loser.

=p


Title: Re: Jay Wilson moving away from Diablo 3
Post by: rattran on January 19, 2013, 09:09:53 PM
To quote Mom "Don't let the door hit you on the way out, 'cause I don't want ass prints on my new door!"


Title: Re: Jay Wilson moving away from Diablo 3
Post by: LK on January 19, 2013, 09:13:58 PM
 :oh_i_see:

 :oh_i_see:

 :grin:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Megrim on January 19, 2013, 09:32:19 PM
Interesting discussion so far.  I think I can sum up most of the reactions to this news with a quote from one D3 dev though.

Quote
Fuck that loser.

=p

Gorramit, I was so going to post that obvious, but entirely appropriate, response.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Margalis on January 19, 2013, 09:34:59 PM
Tying skills to DPS is something inherited from WoW; because gear balance is very important (in WoW), you can't tie skills to weapon damage or slower weapons will always be better.

Or you can make slower weapons have lower DPS, so that their DPS when taking special abilities into account is roughly the same as faster weapons.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Rendakor on January 19, 2013, 10:04:38 PM
That might work if all skills used the same coefficient related to weapon damage, but they don't. They would need to redesign skills and weapons in a fundamental way in order to make that work, for no reason other than the fact that tying skills to an abstract concept (DPS) makes less sense than the more concrete weapon damage.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Margalis on January 19, 2013, 11:59:32 PM
They would need to redesign skills and weapons in a fundamental way in order to make that work, for no reason other than the fact that tying skills to an abstract concept (DPS) makes less sense than the more concrete weapon damage.

But that is a great reason!

One problem with DPS as a basis for skill damage is that it just doesn't make sense. It's the very obvious hand of the designer. But another problem with DPS as the end-all of stats is that if weapons are balanced by DPS and everything is keyed off of DPS then all weapons are basically the same.

It's much more interesting to have more variety. Weapons that swing less often for more damage suffer more from overkill problems, which means their DPS is actually lower against mobs of enemies. If you have abilities that apply effects on-hit then fast-attack weapons are better. But if slow weapons do more damage for skills that's a point in their favor, etc. Make players think a little about what weapon and skill combination and strategy is right for the right situation, rather than keying everything off of one number such that a weapon with the higher number is just strictly better than a weapon with the lower number. Hell, make different weapons have different ranges as well, even for melee weapons.

Balancing things by having only one relevant number may work from a balance perspective but not from a fun perspective. With that sort of balance you effectively just have one weapon type and a continuous scale of power for it. Exact opposite direction you should go in if making an action RPG.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Rendakor on January 20, 2013, 12:27:17 AM
All of that is true for Diablo, and on that note I agree with you. I was just pointing out that the system was borrowed from WoW (and all my comments about reworking skills are regarding WoW), where tighter loot balance is more important. It makes sense in WoW, it's fucking stupid to shoe horn into an ARPG.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Simond on January 20, 2013, 11:20:36 AM
So how long until the announcement from Runic Games about their purchase by Activision?  :awesome_for_real:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on January 21, 2013, 03:13:08 AM
Oh Dear God, DON'T.



Title: Re: Jay Wilson moving away from Diablo 3
Post by: Tebonas on January 21, 2013, 04:21:15 AM
One doesn't joke about things like that.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Simond on January 21, 2013, 02:08:50 PM
Who's joking? Blizzard have already said they're looking to recruit outside of the company....


Title: Re: Jay Wilson moving away from Diablo 3
Post by: LK on January 21, 2013, 05:07:34 PM
Rob Pardo steps in. (http://us.battle.net/d3/en/forum/topic/7592242994?page=106#2104) Thread on Jay's departure up to about 200 pages.

Quote from: Rob Pardo

This thread saddens me greatly. I know that the Battle.net forums have earned a reputation for rough justice, but I do not believe justice is being served by how people are speaking about Jay’s departure from Diablo III.

I am very proud of the Diablo franchise and what the team was able to accomplish with Diablo III. As a gamer I have enjoyed the game and played for many, many nights with friends and family. I’m not, however, going to use that as an excuse. The Diablo community deserves an even better game from Blizzard and we are committed to improving it. We have a talented team in place and have no intention of stopping work on Diablo III until it is the best game in the franchise.

I’m the only person in this thread who has actually worked with Jay. I hired Jay to head up the Diablo project and had the pleasure of getting to work with him, both in building the team and designing the game. He has great design instincts and has added so much to the franchise with his feel for visceral combat, boss battles, and an unparalleled knack for making it fun to smash bad guys. I’ve worked with many, many designers at Blizzard and Jay is one of the best. He has a great career at Blizzard ahead of him and I guarantee that you will enjoy Jay’s game designs in future Blizzard games.

If you love Diablo as much as we do, then please continue to let us know how you feel we can improve the game. If you still feel the need to dish out blame, then I would prefer you direct it at me. I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result.


It looks like they want to keep Jay's talent within the company but get his image out of the spotlight. However, I wouldn't be surprised if a quiet exit occurs within the next year or two.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Tannhauser on January 21, 2013, 05:25:41 PM
Nice to see Mr. Pardo go to Mr. Wilson's defense.  But both made mistakes; Pardo in hiring Wilson and Wilson in putting out a sub-par game AND being unprofessional on Twitter.

So yeah, they are going to put him out to pasture when this all dies down.



Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ingmar on January 21, 2013, 05:34:44 PM
He wasn't unprofessional on Twitter (to my knowledge); he was unprofessional on what it appeared he thought was a non-publically-visible Facebook page. The degree of fuckup there is somewhat less. (Obviously still present, but if it had been on Twitter, he'd have been gone the next day.)


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 21, 2013, 05:48:22 PM
Nobody wants to admit a mistake. I want one of these guys to show a little humility and admit they actually made some errors with this game. Not if's and hedges and maybes and we tried hards. Nobody gives a shit if you tried hard. We're not paying for effort, this is an entertainment product. The closest we get was Jay's bullshit paragraph:

Quote
I know some of you feel we fell short of our promise to release the game "when it's ready." ... That doesn't mean we always make the right decisions, but if we made a mistake then I feel we've made an exceptional effort to correct it.

Uh huh. I'm sorry you feel that after thousands and thousands of posts, and hundreds of thousands abandoning the game, you can't definitively admit you made mistakes. But oh wait, here comes Rob-to-the-Rescue! We deserves an EVEN BETTER game even though Rob loves it already.

Stop. Just stop. This is the reason Blizzard PR drives people crazy. You know you messed up. You know Jay's leaving because he's the head of this ship, and it didn't set sail in the right direction. It's like the freaking Bioware thing with the ME3 ending. Sooooooo much more goodwill would take place if they would just cut the bullshit, give people an honest humble answer, and move forward with changes.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Megrim on January 21, 2013, 05:57:08 PM
He wasn't unprofessional on Twitter (to my knowledge); he was unprofessional on what it appeared he thought was a non-publically-visible Facebook page. The degree of fuckup there is somewhat less. (Obviously still present, but if it had been on Twitter, he'd have been gone the next day.)

It's not so much where he said something and circumstances thereof, but that he actually said it. It speaks volumes about the person's mindset and personality, such that their first response was what it had been.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Soulflame on January 21, 2013, 06:08:42 PM
They built a WoW loot clone in a Diablo clone, and expect us to be grateful for it.  Well, I'm not particularly grateful.

Nor do I think they can actually fix the game.  That'd require ripping out the entire item base of the code, and probably much of the skills base.  That is never happening.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ingmar on January 21, 2013, 06:12:54 PM
He wasn't unprofessional on Twitter (to my knowledge); he was unprofessional on what it appeared he thought was a non-publically-visible Facebook page. The degree of fuckup there is somewhat less. (Obviously still present, but if it had been on Twitter, he'd have been gone the next day.)

It's not so much where he said something and circumstances thereof, but that he actually said it. It speaks volumes about the person's mindset and personality, such that their first response was what it had been.

I dunno, it feels like a pretty natural reaction to get mad when someone trashes something you worked on (while patting themself on the back at the same time.) It's the kind of thing I see people say out loud all the time. Writing it down was really dumb, though.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Megrim on January 21, 2013, 06:33:38 PM
Really? Huh, well I guess it might be a different culture over there. To me it was grossly spiteful and petty to react that way, unprofessionalism aside. I was frankly surprised he kept his job.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 21, 2013, 08:31:49 PM
It's not as if game developers on the whole are known for their maturity and professionalism. That doesn't mean they get a free pass when they publicly do something really stupid, though.

If you work in a creative industry, there will be critics. There will especially be critics that work in the same field. At the end of the day, it doesn't matter what they think if your customers are happy with the product. The problem in this particular case was that the customers weren't satisfied, and many of them agreed with the vocal critic in question.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Merusk on January 22, 2013, 05:52:22 AM
Really? Huh, well I guess it might be a different culture over there. To me it was grossly spiteful and petty to react that way, unprofessionalism aside. I was frankly surprised he kept his job.

The same. I work in a service industry, though, and was raised in that culture.  You don't trash the clients. If you do, good luck advancing unless your boss is as bad at business interaction as you're proving to be.  You can grumble, you can wonder why they're making boneheaded decisions against your advice but you don't call them names and mock them.

IT/ Tech isn't there yet as they're still used to being a minority skillset and in high demand.  I think that's changing as tech becomes more ubiquitous and people who aren't so anti-social move in to upper echelon positions of larger companies.   I know I don't see nearly as much attitude as I did in the 90s, and the stereotypical IT guy has seemingly learned to keep his tongue civil around the rest of the office.  At least to the point the Jimmy Fallon character of his SNL-days doesn't seem to show-up as a stereotype anymore.

It's not as if game developers on the whole are known for their maturity and professionalism. That doesn't mean they get a free pass when they publicly do something really stupid, though.

If you work in a creative industry, there will be critics. There will especially be critics that work in the same field. At the end of the day, it doesn't matter what they think if your customers are happy with the product. The problem in this particular case was that the customers weren't satisfied, and many of them agreed with the vocal critic in question.

Another part of the problem; game devs haven't come-up in a creative industry culture.  Most came up in a tech culture where there are definitive right and wrong answers. Code works or it doesn't.  There may be some critique of things but it's not to the same extent of a creative field where charettes and critiques of your work happen on a weekly, if not daily, basis. 

Eventually you realize it's not a criticism of you but all about the work, but it takes time.  However, the process weeds out those who can't take it and toughens up those who can but were thin-skinned. No such thing has happened in Game Dev until recently when we've seen actual game development majors spring-up. I've my hopes that we'll see those kids who've graduated over the last 7ish years begin to move in and up the industry and change things.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Furiously on January 22, 2013, 04:41:29 PM
What would be an awesome d3 expansion would be updating D2's graphics.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Trippy on January 22, 2013, 04:46:07 PM
You mean like this?
(http://cache.gawkerassets.com/assets/images/9/2011/02/diablo_3_2005_02.jpg)
:awesome_for_real:

WARNING WARNING Kotaku link (http://kotaku.com/5761172/this-is-what-diablo-iii-looked-like-a-long-time-ago)


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Setanta on January 22, 2013, 05:02:18 PM
D2 LoD gameplay - don't touch a fucking thing, not a tiny thing! Update the graphics engine to widescreen and re-render the characters/monsters/effects and shove it out the door for $30. Make it SP/P2P (screw battlenet unless you really want to run ladders etc, but really, just make it no-connection needed for SP/LAN/P2P and don't worry if people mod it. It'd sell bloody well!

Hell, you might claw back the loss-of-faith that D3 created exacerbated.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: waffel on January 22, 2013, 06:33:57 PM
D2 LoD gameplay - don't touch a fucking thing, not a tiny thing! Update the graphics engine to widescreen and re-render the characters/monsters/effects and shove it out the door for $30. Make it SP/P2P (screw battlenet unless you really want to run ladders etc, but really, just make it no-connection needed for SP/LAN/P2P and don't worry if people mod it. It'd sell bloody well!

Hmmm... maybe Blizzard is actually working on this now...?

https://twitter.com/Angryrobotics

Jay Wilson
@Angryrobotics
Game Director @ Blizzard on an unannounced game.

 :awesome_for_real:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Abelian75 on January 22, 2013, 07:25:31 PM
Guys, I think it's pretty weird that everyone's acting like this is obviously some sort of sign of disappointment with D3 when it's just a game director moving on to another project at the company.  You know, like they often do.

That doesn't mean it wasn't a disappointment, but the game director moving on to a new project about a year after release is hardly abnormal for a successful project.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on January 22, 2013, 07:37:32 PM
Guys, I think it's pretty weird that everyone's acting like this is obviously some sort of sign of disappointment with D3 when it's just a game director moving on to another project at the company.  You know, like they often do.

That doesn't mean it wasn't a disappointment, but the game director moving on to a new project about a year after release is hardly abnormal for a successful project.

But that doesn't fit the narrative that Diablo 3 was an abject failure for not being Diablo 2.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: KallDrexx on January 22, 2013, 07:52:28 PM
I like how everyone thinks it would be so easy to recreate Diablo 2 LOD without changing one tiny thing and it would be amazeballs and not criticized at all.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Setanta on January 22, 2013, 08:22:05 PM
SC -> BW -> SC2

Seemed to work pretty well.

D2 remake would be criticises, but I have a feeling a lot of people would love it and that a lot like me would fire it up on a regular basis.

At least Diablo wouldn't have tits.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 22, 2013, 08:29:01 PM
Guys, I think it's pretty weird that everyone's acting like this is obviously some sort of sign of disappointment with D3 when it's just a game director moving on to another project at the company.  You know, like they often do.

That could be the case. However, I don't recall them doing anything similar a year after WoW released, or a year after Starcraft 2 released. Maybe they did and I wasn't that plugged into the dev shifting. Also, not naming a replacement, and going as far as saying they'd put an ad out for the replacement (joking or not) indicated to me this wasn't exactly a planned move.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on January 23, 2013, 02:04:51 AM
Actually, I'd be happy to think that it's just one director moving on to another project if it wasn't for the fact that this particular director fucked the last project right in the crusty ass and so, in my opinion, shouldn't be allowed to run a cakestand.

The idea of this shitwad fucking up another Blizzard property makes me annoyed.

But, hey, I seem to go through life annoyed these days.  Because this fuckup will probably make bank while 'lesser' minds fetch him coffee.

Cunt.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Margalis on January 23, 2013, 02:38:36 AM
The game director leaving is not by itself surprising.

The director leaving without a replacement in mind and immediately bringing up the idea of recruiting someone from the outside says to me that there is little faith in the team or overall direction.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on January 23, 2013, 02:45:16 AM
Yeah.  Especially on a title that's not just a 'release and it's gone', but is always online and currently subject to a massive ongoing change.

That's clearly a 'get the fuck outta here now before you stick your dick in it worse'.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Fabricated on January 23, 2013, 06:23:09 AM
Yes, it's clearly good operating procedure to move a guy who did a really bangup job on a project to something else entirely without ever naming a replacement for their old position.

And you know, indicating that you might want to hire outside.

In a company that traditionally promotes from within.

No dysfunction or disappointment there sir. Clearly he did not fuck up really bad and get thrown off the D3 team, but shown an ounce of clemency due to internal culture and possibly not wanting to give the outward apparence that they fucked up one of their biggest projects by out and out firing him.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: LK on January 23, 2013, 06:39:11 AM
In individual cases, Blizzard is pretty good about not firing people unless absolutely necessary, and when they do, professionally with as little drama and fanfare as possible. Obviously the more prominent the figure the more a dismissal could create drama (to be avoided) and negatively effect the company's image. Blizzard is *all* about protecting its image.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 23, 2013, 08:00:34 AM
And part of them protecting that image has led them to this "us against the world" image the public now perceives of their development team. True or not, the consumers now see the developers as the uninformed egotistical enemy to progress.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Abelian75 on January 23, 2013, 08:13:43 AM
I'm not saying it's impossible, I'm just saying that I think you guys (and others, such as sites that reported this as Jay "stepping down") are kinda seeing what you want to see.  And man, you really, really, really seem to want to see it.



Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 23, 2013, 08:31:36 AM
So you are saying that this doesn't smell funny to you at all?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Abelian75 on January 23, 2013, 09:03:12 AM
Honestly, no.  It genuinely is normal to move on to other projects post-launch, both for leadership and other team members.  Yes, it happened with WoW too (Edit: Jeff Kaplan did leave WoW much later than I remembered, admittedly)

Again, I have no idea whether he's viewed favorably internally.  But I don't see how moving between projects indicates anything either way.  The only thing you guys seem to come up with as suspicious is that they don't already have a replacement, but having a transition period is also pretty normal.  The game is released, after all.  They probably finished up their initial wave of additions (and punted on pvp), and either jay, his superiors, or both, decided that jay wouldn't handle the expansion.  Sure, maybe it's so they can silently shitcan him.  Or maybe they want him on some awesome new project.  In any case, it's certainly an entirely natural time to move team members around.  I mean, right?   Like, when WOULD you guys not have been making the assumption you are making?  I submit that you would be making this assumption no matter what if jay were to ever leave the project.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Yegolev on January 23, 2013, 09:40:18 AM
Putting on my Big Corporate America glasses, I see a hurried ousting.  I don't play WoW and I don't hate Wilson.  I do know that outside hires are "scary" and generally you don't do that to a high-profile project unless you have to.

It's entirely possible that Wilson decided that he was sick of the position, since there's often an interim leader declared for significant ongoing projects (if management is smart).  Then again, they seem to have had plenty of time to grab someone if they were available... unless no one working at Blizz wanted the position either.

In any case, it's not normal.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Abelian75 on January 23, 2013, 10:14:26 AM
Yeah, hiring an outsider to head up a project is definitely a red flag that there's something suspicious going on.  Oh, wait, Jay Wilson was himself an outside hire as Game Director.

Sorry, I realize I'm coming off as a prick.  I like all you guys.  I simultaneously believe many of you are slightly insane when it comes to diablo.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Fabricated on January 23, 2013, 10:20:44 AM
Just tagging this for a year or so down the road.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 23, 2013, 10:47:00 AM
I remembered Kaplan leaving and it was well after the second expansion was already out, about seven years down the road.

Let's think about this for a second all biases removed. The game director of D3 leaves the project not even 8 months after it's released, with no replacement. Why?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Simond on January 23, 2013, 11:04:03 AM
D2 LoD gameplay - don't touch a fucking thing, not a tiny thing! Update the graphics engine to widescreen and re-render the characters/monsters/effects and shove it out the door for $30. Make it SP/P2P (screw battlenet unless you really want to run ladders etc, but really, just make it no-connection needed for SP/LAN/P2P and don't worry if people mod it. It'd sell bloody well!

Hmmm... maybe Blizzard is actually working on this now...?

https://twitter.com/Angryrobotics

Jay Wilson
@Angryrobotics
Game Director @ Blizzard on an unannounced game.

 :awesome_for_real:
Now, does Titan count as an unannounced game, or is this just busywork before they unfortunately have to let him go six-nine months down the line?

Yeah, hiring an outsider to head up a project is definitely a red flag that there's something suspicious going on.  Oh, wait, Jay Wilson was himself an outside hire as Game Director.

Sorry, I realize I'm coming off as a prick.  I like all you guys.  I simultaneously believe many of you are slightly insane when it comes to diablo.
Remove 'diablo', replace 'Blizzard'. At least my pointing out that Bioware has no clothes is in the light of one bad game, one decent game with a franchise-destroyingly-awful ending (now retconned under protest to merely mediocre) and the biggest MMO failure in gaming history. The Blizzard haters are up in arms because the last couple of games have just been good rather than great.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Abelian75 on January 23, 2013, 11:09:52 AM
I guess maybe the difference in our thinking is that I'm thinking of D3 as being more similar to a normal game than an ongoing project like an MMO.  Arguably this is the core conflict going on with D3, I guess.

In answer to your question, I would say "Because the game is released and the immediate post-launch support period is over, so it was time for a new project since the current one is finished."

Certainly that new project could have been the D3 expansion, of course.

I guess it says something about Blizzard's post-launch support that such a question is even being asked.  Admittedly their goddamn always-online bullshit is probably part of it, too. Presumably, though, if any other ARPG had a director leave the project 8 months after launch, it would hardly be considered worthy of mention.  Cuz, you know, they presumably want to keep making more games.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 23, 2013, 11:18:27 AM
Ok so if PoE's game designer leaves 8 months after release we'd assume it was for bigger and better things, regardless of press/user/critical reception?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Abelian75 on January 23, 2013, 11:29:25 AM
Well, I'm actually not arguing Jay is leaving for bigger and better things, just that we have no idea either way. 

I'm not that familiar with PoE, so maybe they've laid out huge post-launch content plans, but knowing nothing about it... why would it be weird to start another project after they finish that one?  I am seriously baffled now.  Are people just supposed to make one game and support it forever?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Yegolev on January 23, 2013, 11:36:09 AM
It's entirely possible that Blizzard doesn't work like normal companies, but that's a mark against them.  It's not normal behavior because it's generally detrimental to the project to lop off its head for an unspecified period of time.  Who's going to be taking up Wilson's some-say-well-done-job now that he's going elsewhere to work his magic?  Did someone kinda forget to backfill?  Was he not actually doing anything?  I'm open for any ideas as to why anyone might think this vacancy is a great idea.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on January 23, 2013, 11:43:44 AM
There's a large gap between 8 months and forever. There's also the matter of not even finishing the entire feature set Wilson intended at release. Jay announced on March 9, 2012 in a blog release that PvP wasn't up to standards. He promised in that same post that the pvp patch would offer multiple Arena maps with themed locations and layouts, PvP-centric achievements, amatchmaking system, and a personal progression system that will reward you.

He came out again on December 27th and said, "Hey team Deathmatch still isn't ready, sorry guys. We have to go back to the drawing board." Then he said that he was really excited about posting more information on dueling in the coming days.

Within 3 weeks, he announced he was leaving.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Abelian75 on January 23, 2013, 11:48:58 AM
Dude, I'm sure they have an interim guy in charge of making sure shit doesn't fall apart while they spin up their expansion team or whatever.  It seems like everyone is forgetting that the game is released.  Not every game works like an MMO that is constantly in active development.

Re: PVP, I actually mentioned "punting on PvP" earlier.  This is kind of what I mean by it looking like they are basically done until expansion time, save for smaller patches.  

I'm gonna shut up for now though and leave you in peace.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Yegolev on January 23, 2013, 12:01:24 PM
No, you had a good point.  It's possible that his day-to-day was surfing the net and being a dickbag, so he's moving on.  A possible answer is "The project no longer requires dedicated leadership", but then I'd expect improvements to slow.  Who knows?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: apocrypha on January 23, 2013, 12:04:47 PM
Maybe this is him being fired for the "Fuck that loser" thing and this length of time was the minimum they could leave to plausibly say that it wasn't a firing?

 :grin:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ingmar on January 23, 2013, 12:15:16 PM
D3 isn't an MMO so I don't really see why it would require a Big Name Director indefinitely. If they've decided to punt PVP, which seems clear, and any expansion is already underway with presumably a different director (I would assume that it was underway before D3 even released and would thus have required a separate director given Wilson was busy with the core game), and you figure the lesser guy who is running the expansion would transition into the maintenance mode patch director guy for the game, then it seems utterly normal to me that you'd take your more experienced project lead and put them on something else that's ramping up.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Yegolev on January 23, 2013, 12:16:46 PM
All I'm sure of is that this subforum needs to be sent to the Graveyard.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ingmar on January 23, 2013, 12:17:58 PM
Probably months ago, yeah.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: LK on January 23, 2013, 12:19:57 PM
Agreed.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Trippy on January 23, 2013, 12:44:29 PM
Fine fine :awesome_for_real:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Setanta on January 23, 2013, 02:55:57 PM
Grimiku (Community Manager) has a much better way of saying "no you're not playing our game properly":

Quote
This post is a good read with a lot of great feedback and I appreciate you putting it together. Thanks! While there are other points in the original post, I wanted to briefly talk about items since it’s the big one.

We know that (for many players) it’s much more rewarding to gear up from items that you find while playing normally than it is to necessarily go through Auction House, and we’re working to make improvements in that area. There are a lot of ways we could attempt to reach that goal, and choosing the best one(s) to go with is not always a fast process. I want to encourage you all to continue to post your thoughts on the subject and I promise we will keep reading and relaying them.                               

in response to:
http://us.battle.net/d3/en/forum/topic/7709861367?page=1

(Wall of text but really well thought out and written.

I thought I'd put my money where my mouth is and do an Act 1 inferno run on my monk (because the other 60s don't have the gear/resists to solo).

I had EXACTLY ONE level 63 yellow drop the entire run - a DH chest with int/str on it WTF? Tons of 59s (because yeah I need to downgrade), no 62s, a smattering of magic 61s and nothing of use plus no legendaries. I maintained my 5 stacks of Nepthalim Valor, am only a level 1 paragon and had no MF admittedly but "fuck that guy", this game still sucks endgame.

I want to play, but this isn't my game :(


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on January 23, 2013, 02:59:51 PM
Grimiku (Community Manager) has a much better way of saying "no you're not playing our game properly":

Quote
This post is a good read with a lot of great feedback and I appreciate you putting it together. Thanks! While there are other points in the original post, I wanted to briefly talk about items since it’s the big one.

We know that (for many players) it’s much more rewarding to gear up from items that you find while playing normally than it is to necessarily go through Auction House, and we’re working to make improvements in that area. There are a lot of ways we could attempt to reach that goal, and choosing the best one(s) to go with is not always a fast process. I want to encourage you all to continue to post your thoughts on the subject and I promise we will keep reading and relaying them.                               

in response to:
http://us.battle.net/d3/en/forum/topic/7709861367?page=1

(Wall of text but really well thought out and written.

I thought I'd put my money where my mouth is and do an Act 1 inferno run on my monk (because the other 60s don't have the gear/resists to solo).

I had EXACTLY ONE level 63 yellow drop the entire run - a DH chest with int/str on it WTF? Tons of 59s (because yeah I need to downgrade), no 62s, a smattering of magic 61s and nothing of use plus no legendaries. I maintained my 5 stacks of Nepthalim Valor, am only a level 1 paragon and had no MF admittedly but "fuck that guy", this game still sucks endgame.

I want to play, but this isn't my game :(


You need to turn on MP1 or move to Act 3.  Act 1 and 2 inferno on MP 0 are trash.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ingmar on January 23, 2013, 03:32:31 PM
Yeah with MP1 the game is entirely different from a loot perspective, and there's really no reason not to turn it on. I'm not sure why they decided to hide it behind the options screen instead of having it right out front.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: waffel on January 23, 2013, 04:36:05 PM
edit: all has been discussed.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ingmar on January 23, 2013, 04:38:29 PM
I'm guessing you don't work in a "project" type workplace? When a project is done - and release D3 would seem to qualify - people get moved to other projects. The D3 expansion is likely to be a separate project with a separate PM, etc.

I'm not sure I take away from the statement that he's going to be completely uninvolved with whatever that expansion is, either.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: waffel on January 23, 2013, 04:43:24 PM
I see your point. Regardless, I think everyone can agree a new face certainly can't hurt D3 at this point. I just get the feeling the entire team is being downsized and will enter life support mode soon.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Yegolev on January 24, 2013, 05:50:05 AM
It probably should have been downsized about when D3 went to retail, give or take some time for patching and support, and to get the AH working.  So the head of the project is leaving, isn't doing any KT or other handoff since there's no one, and someone else is being hired to lead D3... later.  To lead the expansion team?  Seems odd to me, but execs do weird things sometimes.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: tazelbain on January 24, 2013, 09:00:34 AM
I am more inclined to believe Jay is seen favorably by the management for doing a good job monetizing the Diablo. The fact that D3 isn't a good game doesn't matter to these kinda people. I bet he is on to the next game with a pat on the back. That little public spat probably got him a bit of trouble but purely for PR reasons.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on January 24, 2013, 09:11:45 AM
I'm not sure I understand that logic.  Monetizing a game that then loses the consumer base is retarded.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Lantyssa on January 24, 2013, 09:36:02 AM
Depends if the auction house made up for the lost sales or not.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Reg on January 24, 2013, 11:35:51 AM
I think it's more the future lost sales they have to be concerned about.  I used to just automatically buy any game from Blizzard but after the disappointments of SC2 and D3 those days are over for me.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Merusk on January 24, 2013, 12:03:39 PM
That's not something any company realizes until the next product or two release, though.  When they see the drop-off in numbers and do former consumer polling that tell them, "Oh we dun fucked up."

With Blizzard that means they won't realize it until 2015 at the earliest.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on January 24, 2013, 12:40:21 PM
By which point that cunt Kotick will be elsewhere.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Maledict on January 24, 2013, 01:12:22 PM
You think it's Koticks fault they spent 7 years making a badly thought out cheap copy of Diablo 2?

Even ignoring the AH there are some pretty fundamental, unfixable problems with D3 as well as the worse storyline ever made and the laziest level design ever. Nothing to do with Koticks and everything to do with a company that has gotten lazy and whose thinking and design are too dominated by their succes with WoW.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on January 24, 2013, 01:20:03 PM
No, not really what I meant.

But whatever.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Reg on January 24, 2013, 01:37:22 PM
It's probably not Kotick's fault directly.  I think it's just what happens when a good game company gets bought out by a huge publisher.  It dooms them.  We've all seen it happen over and over.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Simond on January 24, 2013, 04:57:18 PM
Can I mention Bioware again?  :awesome_for_real:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Yegolev on January 24, 2013, 05:09:09 PM
Only if it's put in terms of corporate project management.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Phred on February 06, 2013, 02:52:42 AM

As far as being a success or not, I had people on my Facebook page who I didn't think even played games at all excited about D3 without knowing anything about it. "Diablo 3" was going to sell well, regardless of what it was, simply because it was Diablo 3

Oddly enough this puts me in mind of a few facebook friends who I knew hadn't played diablo 3 at all who delighted in linking the stupid Youtube error 13 video. It really seemed like the scent of blood was in the water over D3 and everyone had to jump into the feeding frenzy whether they played or like D3 or not. Much like some of the people here who delighted in the recent Bioware feeding frenzy.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Phred on February 06, 2013, 03:38:35 AM

That could be the case. However, I don't recall them doing anything similar a year after WoW released.

Tigole


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Yegolev on February 06, 2013, 08:54:24 AM
I'd like to think that people do more checking on hires these days, but I know it's not true.

"So... your internet handle is Tigole?"
"Yes sir."
"Is that from a novel, or..."
"It's a nonsense word that has no meaning."
"You're hired."
 :oh_i_see:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Trippy on February 06, 2013, 03:24:13 PM
His full EQ name was Tigole Bitties and he was a raging douchebag back then too. He and Rob Pardo were Legacy of Steel buddies so Blizzard knew exactly what they were hiring (his EQ flames and assholepostery were all over the Internet by that point).


Title: Re: Jay Wilson moving away from Diablo 3
Post by: LK on February 06, 2013, 11:13:59 PM
Jeff Kaplan seemed like a nice guy when I worked support for his team. His past along with Afrasiabi and Pardo were common knowledge. They were also remarkably good at their jobs and the first to be self-critical about mistakes made and how the game could always be better. Great guy in-person -- humble. Though I presume working on WoW and its challenges during that period of time matured him?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Yegolev on February 07, 2013, 05:25:58 AM
His full EQ name was Tigole Bitties and he was a raging douchebag back then too.

I was on Nameless with him, so yes.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Hutch on February 07, 2013, 01:10:19 PM
Jeff Kaplan seemed like a nice guy when I worked support for his team. His past along with Afrasiabi and Pardo were common knowledge. They were also remarkably good at their jobs and the first to be self-critical about mistakes made and how the game could always be better. Great guy in-person -- humble. Though I presume working on WoW and its challenges during that period of time matured him?

Or, people behave one way in a work/team environment, where poor behavior can have meaningful consequences.
Versus the way they behave when they're safely anonymous.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on February 08, 2013, 03:54:24 PM

That could be the case. However, I don't recall them doing anything similar a year after WoW released.

Tigole


I'll point out again that he left in 2009.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: waffel on February 20, 2013, 07:11:52 PM
Plot twist: the new project Jay Wilson moved to was D3 on consoles.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on February 20, 2013, 07:47:50 PM
Plot twist: the new project Jay Wilson moved to was D3 on consoles.

Which is a hop, skip, and a jump from going nowhere fast.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ingmar on February 20, 2013, 08:22:23 PM
Well, they just announced it for PS4 today, I don't know if that is nowhere.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Yegolev on February 21, 2013, 06:24:30 AM
This makes plenty of sense.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on February 21, 2013, 06:53:45 AM
At the risk of being a PC elitist, I guess this explains some of their design decisions, particularly with regards to skills.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on February 21, 2013, 07:19:18 AM
You think it was a long game, rather than just fuck stupidity ?



Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on February 21, 2013, 07:23:23 AM
You think it was a long game, rather than just fuck stupidity ?


Why not both?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: waffel on February 21, 2013, 08:31:53 AM

Makes you wonder...


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on February 21, 2013, 08:46:33 AM
:facepalm:

At least we'll still have Torchlight.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on February 21, 2013, 08:51:12 AM
I can't see how D3 would play well on a console.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on February 21, 2013, 09:12:19 AM
Really ?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: waffel on February 21, 2013, 09:22:52 AM
Remember how D3 on the PC didn't have offline play?

http://www.diablofans.com/topic/86606-diablo-3-offline-play-on-playstation-3-4/

 :popcorn:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Drai on February 21, 2013, 09:30:42 AM
Diablo 1 actually played great on the PS1.

I am not sure why anyone would care about a D3 port to PS4 though, or tin-foil hat that the game was really designed for consoles.  The sales for the game on PC are, what, well over 10 million at this point?  No one at Blizzard is thinking the PS4/Xbox720 version of this will sell anywhere near that amount, or designed it for consoles that will be launching at least 1.5 years after the PC version.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on February 21, 2013, 10:44:19 AM
Really ?


Well it barely plays well on a PC. I mean for all the negative shit the game gets, what kind of consumer are you trying to grab that hasn't already purchased the game? The francise wasn't designed for a console before, and it's going to be well over a year out of the box.

I just don't get how the port is worth the time or money, and I'm not sure how the AH would work. Is the interface workable for a console? Is the RMAH part of that plan?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Rokal on February 21, 2013, 10:52:10 AM
I mean for all the negative shit the game gets, what kind of consumer are you trying to grab that hasn't already purchased the game? The francise wasn't designed for a console before, and it's going to be well over a year out of the box.

You could have said the same about Minecraft and that sold crazy numbers on Xbox. Granted, Minecraft was actually a good game. Still, Diablo 3 on consoles doesn't seem like a terrible idea for Blizzard.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: LK on February 21, 2013, 11:17:39 AM
Blizzard (with Activision perhaps pulling the strings) has always wanted to expand into the console market, but their prolonged development cycles and the hardware cycles of the past hasn't jived. See: StarCraft: Ghost. They aren't a console company either -- their institutional knowledge was lacking but something they've been building up with past hires -- huge plus for any potential candidate to have if they want to work for Blizzard. It makes business sense that they'd throw money at an in-house team to do ports of existing PC titles before perhaps pulling the trigger on an original console title.

Hell, I wouldn't even know how you'd build a team for consoles without pulling from the global pool of existing developers who've worked on it.  Do they even teach courses on how to program for proprietary hardware? Digipen, yeah, but it seems to me in this one area you'd need to work with a console company to get the requisite training / experience.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on February 21, 2013, 11:20:43 AM
You could have said the same about Minecraft and that sold crazy numbers on Xbox. Granted, Minecraft was actually a good game. Still, Diablo 3 on consoles doesn't seem like a terrible idea for Blizzard.

Uh, no. Minecraft is a game developed by one guy's small dream company with pretty much all word of mouth advertising and groundswell. There was a legitimately untapped market for that game.

Comparing it to a game marketed and developed by one of the biggest publically traded gaming companies in the land? Who are this point is unaware of Diablo 3's existence?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Setanta on February 21, 2013, 11:46:29 AM
:facepalm:

At least we'll still have Torchlight Path of Exile.

This ^^ I gave up on Torchlight 2 - I actually preferred the original TL. PoE is the real D3 legacy - or would be if it had some nice cinematics and a cheesy plot line as opposed to not much plot (which I don't care about - just thje hack and slash


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Yegolev on February 21, 2013, 04:42:13 PM
I don't know how many of those points have true merit, but it's something less than all of them.  Still could be something behind it.  D3 gets dumbed down for WoW players, console players, or simply 201X gamers.  Likely a combination of the three.  Simple fun sells, not charts and calculations that are thicker than Gygax's neckbeard.  Anyway, that's probably why D3 is as fun as it is: explody colorful fun, and now that the PC gamers are winding up the beta test it's even becoming more casual.

Fortunately for people like me, there is a very lively independent/small-studio PC game scene.  Portal 2 and Diablo She and other crap-ass moneygrab sequels can eat fuck and die.  Babies need quality games!


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Merusk on February 21, 2013, 04:53:22 PM
Really ?


Well it barely plays well on a PC. I mean for all the negative shit the game gets, what kind of consumer are you trying to grab that hasn't already purchased the game? The francise wasn't designed for a console before, and it's going to be well over a year out of the box.

I just don't get how the port is worth the time or money, and I'm not sure how the AH would work. Is the interface workable for a console? Is the RMAH part of that plan?

It barely plays well on a pc because you have to click to move and that makes targeting shit a pain in the ass as you're clicking and attacking with the same button.  It'll work well with thumbsticks.. in fact when I played I wished I had thumbsticks as I hate C2M.   The 4-button skills thing I've always felt was console-y.

And unless they changed the menu since I last played, the AH was very modern-console.  Clunky on the PC but works well with "escape to previous" buttons like consoles use.  Like the horrible, horrible Skyrim menus on PC.

RMAH?  Have you not heard of Microsoft or Playstation points?  That crowd has been ok with RMT since a time PC players were still writing long diatribes against even the implication that there might be cosmetic item RMT in a game.

Remember how D3 on the PC didn't have offline play?

http://www.diablofans.com/topic/86606-diablo-3-offline-play-on-playstation-3-4/
 :popcorn:

Of course it will. No way to easily pirate a console game, particularly one that has always-on requirements and will allow the developer to brick it if you fuck with the OS.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on February 22, 2013, 01:11:07 AM
Have we said 'Fuck That Loser' recently ?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Lantyssa on February 23, 2013, 06:00:54 AM
I am not sure why anyone would care about a D3 port to PS4 though, or tin-foil hat that the game was really designed for consoles.  The sales for the game on PC are, what, well over 10 million at this point?  No one at Blizzard is thinking the PS4/Xbox720 version of this will sell anywhere near that amount, or designed it for consoles that will be launching at least 1.5 years after the PC version.
If it sells a few million more then it was worthwhile, and if it positions them to sell even more with the next iteration then it was a sound investment.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on February 23, 2013, 06:21:14 AM
I can see the console release working if they release it as a GOTY package including an expansion.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Rokal on March 01, 2013, 06:07:19 PM
A Diablo 3 game designer named Travis Day posted a very long response on the forums about problems & fixes for Diablo 3. Pretty encouraging that he actually seems to understand and acknowledge the major problems with itemization, the AH, difficulty, etc.

Quote
Thanks for taking the time to put your thoughts on paper for us. There are a lot of topics here that deserve attention and I want to share our views on them with all of you. Stay a while and listen.

Challenge

Challenge is certainly something that has value; players can’t feel a sense of accomplishment if everything in the game can be face rolled. I think many people would agree that, at launch, the game was too challenging. It was very difficult to progress through Inferno depending on your class or items and the challenge was a large part of the reason players felt like they were driven to the AH in the first place. When you present players with difficult content they will find a way to overcome it which usually means using only the most powerful items and abilities. The unfortunate side effect is it also drives players away from the play styles they feel are “just fun”. We have taken steps to improve this problem a number of ways; reducing the overall difficulty of Inferno, improving the potency of underused skills to allow players more diversity in their gameplay, and introducing Monster Power to allow players to set the game to a level which they feel is enjoyable. I think the right way to introduce challenge is to make it optional, for example having difficult content for the players that enjoy it without penalizing the players who prefer a more relaxed gameplay experience.

Items and AH

Items are a topic with a tremendous amount of depth and also a very sensitive subject, so I’ll do my best to provide some of our insights into the matter. Removing “bad” affixes is certainly a suggestion that surfaces from time to time, another suggestion is to group all the good affixes into a shared category so that they can’t all roll on the same item. I think on the surface those sound good but the reality of what they would do to the itemization isn’t what we want. I addressed the topic of the “bad” affixes in a prior post about items so I won’t go into too much more detail here, but I think it’s well within our ability to make those affixes compelling for some people, Pickup Radius and Witch Doctors are a good example of this. Specifically as it relates to Thorns, no one will disagree that in its current state is pretty lackluster, but it supports a play style that I’m sure we can capture with enough alterations to both the core mechanic and some supporting class abilities and passives.

As it relates to bucketing affixes so Crit Chance, Crit Damage, and Attack Speed are mutually exclusive, yeah that would add more choice to item selection, but it would be artificial. I think this issue has some underlying causes that we should look at before going to the extreme of preventing them from existing on the same item. One of the first reasons trifecta items are an issue isn’t that they are so good; it’s that they are the only thing that is good. Of course you want the only three stats that increase your character damage in a meaningful way on the same item, because there are ONLY three stats that increase your character damage in a meaningful way other than your primary stat. I don’t want to derail this by getting into why primary stats were introduced or debate whether they are good or bad. I do want to say that Diablo 3 has been through much iteration during which a vast number of approaches to stats and items were tested and in the end we felt primary stats were the right thing for Diablo 3. I think a better approach to this issue is to introduce more affixes that players are interested in, so there is a sense of tension over what the six affixes are on your “ideal gear”. When a perfect pair of gloves is “Core Stat, Vit, Res All, Crit Chance, Crit Dmg, Attack Speed” and you can’t even imagine another stat you would want instead of one of those, we have a bigger problem. Introducing more choice instead of less and giving players more ways to feel like they are customizing their character is what we want to see. If gloves also had the ability to roll +% School Damage, +Life on Hit, Skill specific affixes, plus a couple more things you want, than players may find themselves in a situation where trifecta isn’t as clearly defined anymore.

The “problem” with trifecta items can’t be discussed without also pointing out that it is only a problem because the AH makes obtaining these items so easy. On a basic level, I have no problem with items existing that players highly desire, but when it is a forgone conclusion that you will have those items then we have problems. If the auction house never existed, players wouldn’t be upset that trifecta exists, they would be upset that they haven’t been lucky enough to find their own trifecta items. To summarize, I think the right solution to this problem isn’t cutting trifecta items from the game, but rather it’s about getting to a point where you want more things than you can fit on an item.
I think your affix ideas are cool, and we have spent a lot of time lately talking about what kind of awesome effects we could put on items that we don’t currently have. I’d even say that as cool as some of these ideas are, we can go even further. We are putting a lot of effort into coming up with really awesome item ideas for future content. I’ll give one quick example of my personal favorite so far before moving on and also to give context to the direction we are moving in. Imagine a pair of Legendary boots that read “Makes you ethereal, allowing you to freely move through enemies”. Whether or not that idea makes the final cut is hard to say, but we want to really push the boundaries as much as we can, so legendary items become things that players can get really excited about.

Character Customization

Your system idea for Nephalem Power Stat is basically a roundabout way of suggesting we re-implement the Diablo 2 skill system. The old skill system was fun, back in the day, but I think it’s honestly dated in today’s landscape. People fondly remember making tons of characters and trying out different builds, and while I have a lot of those same fond memories, I also remember that usually the end result of my time investment in my “cool new character” was complete and utter disappointment.
Today the availability of web sites or posts about character builds would mostly overshadow any of that old character rerolling. You would read a post saying someone else tried the build that you had imagined would be amazing, only to find out it was awful, or you would find out it was great and build it also. The skill system today allows people the flexibility to try out things they enjoy without penalizing players who want to experiment with new ideas. The only difference is if their idea doesn’t pan out, you didn’t waste hours leveling a bad character.
Character customization is fun. People want more ways to feel different from their neighbor, and we want to help provide players with more options in this regard as well. There are lots of things that we have discussed and some ideas we have for long term system additions to the game to help in this regard. One of them which I mentioned in another post is the plan to eventually introduce a system to allow players to customize their character appearance more. Another system we haven’t talked about before is the long term plan to change the way the Paragon system works to allow it to offer more character customization in the form of actual power. The details of that system are still being worked out and players probably won’t get their hands on it for quite a while. We do agree that customization is important and we want more ways for players to both express themselves and differentiate themselves from their friends and other members of the community.

Too many items

I cover this topic in some depth in the upcoming Item Blog that community is in the process of getting ready for release next week. I will briefly say that we agree that too many items drop and we have plans to eventually reduce the rate that players see items, while also taking measures to improve the general quality of items you do see. The end result should be fewer items that are better instead of tons of items you don’t want.

Legendary and Set items

This is a topic I’ve touched on some in this thread and it is also a talking point of the upcoming Item Blog, so I’ll just say that we agree and we want Legendary items to feel game changing.

Finding your own gear

Whenever we talk about what the fantasy of Diablo is and what we want the core gameplay to be, never do we say “we want players to farm gold and go buy items off the auction house”. The AH definitely has made an impact on Diablo 3 and we talk about it constantly, but our conversations are usually in the context of “how can we get players to find their own loot instead of just buying it”. The new crafting recipes and Demonic Essences were added to provide a little bit of this gameplay but we have a lot of ideas for the long term about how we want to go about addressing this. At the end of the day, it is our intention that players are able to find their own items, because we feel the game is just more fun that way. There are several reason why it might not feel that way right now. One is the inherent randomness of our loot system. Another is the fact that the AH completely removes all friction between player trades. And another is when players DO find items they should be excited about, they are often disappointed because this items are not very good. All of these are very important and we hope to address them over time.

Skill Diversity

This is something we constantly strive to improve. Yes, there are a lot of runes and abilities that are lacking, but as you can see with our patches, we try over time to improve the balance of them regularly. In some cases runes are designed just to be fun or cool. In other cases, we try to make a large spectrum of runes competitive, but the math ends up favoring one over the others. In some cases, certain abilities or ability combinations are so potent that they overshadow almost every other option available. WW/Sprint/Battle Rage is a good example of this. There are some cool ideas here, but I don’t want to turn this post into a discussion about specifics of design. This is a problem that we can’t fix overnight, but we are confident that over time we can constantly improve the situation and hopefully the community can see that we are making efforts on this front with every patch we release.
Crafting
What crafting was meant to be and what it ended up being aren’t necessarily the same. Again there are a long list of reasons why it turned out to be a bit underwhelming for some people. Not the least of which is the existence of the AH. Why make random things when you can buy exactly what you are looking for? We are constantly exploring new ideas for how to make crafting more relevant and trying to carve out a more defined role for it within the scope of Diablo 3 itemization. We have discussed ideas such as letting players have some control over what stats will appear on the item they are crafting, using the crafting system to allow players to reroll the values of affixes an item already has, etc. This is a system that, with time, should be able to find a better place in the overall gameplay experience of Diablo.

Social Features

This is an area that has a lot of room for improvement. I personally used to talk about the fact that when I would play with my brother and two of my good friends, I constantly felt like they were a detriment to my ability to farm, which is at the core of my enjoyment of the Diablo series. Since then, we have made changes to improve the coop experience like reducing the health multiplier of additional players and removing the damage scaling when more players join the game. However, we need to do more to improve both the in and out of game experience. We want it to be easier for players to find other like-minded people to play with and this is a topic we are actively trying to improve in the near future.

Conclusion

Ok I’ve reread this thing enough times that my brain is starting to melt. The Diablo team is incredibly passionate and constantly striving to make the game we love even better. I hope this post helps clear the air about where we stand on a lot of these topics and I also hope I never find myself never feeling the need to write a post this long again lol.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on March 01, 2013, 06:57:16 PM
Quote
As it relates to bucketing affixes so Crit Chance, Crit Damage, and Attack Speed are mutually exclusive, yeah that would add more choice to item selection, but it would be artificial. I think this issue has some underlying causes that we should look at before going to the extreme of preventing them from existing on the same item. One of the first reasons trifecta items are an issue isn’t that they are so good; it’s that they are the only thing that is good. Of course you want the only three stats that increase your character damage in a meaningful way on the same item, because there are ONLY three stats that increase your character damage in a meaningful way other than your primary stat. I don’t want to derail this by getting into why primary stats were introduced or debate whether they are good or bad. I do want to say that Diablo 3 has been through much iteration during which a vast number of approaches to stats and items were tested and in the end we felt primary stats were the right thing for Diablo 3. I think a better approach to this issue is to introduce more affixes that players are interested in, so there is a sense of tension over what the six affixes are on your “ideal gear”. When a perfect pair of gloves is “Core Stat, Vit, Res All, Crit Chance, Crit Dmg, Attack Speed” and you can’t even imagine another stat you would want instead of one of those, we have a bigger problem. Introducing more choice instead of less and giving players more ways to feel like they are customizing their character is what we want to see. If gloves also had the ability to roll +% School Damage, +Life on Hit, Skill specific affixes, plus a couple more things you want, than players may find themselves in a situation where trifecta isn’t as clearly defined anymore.

The “problem” with trifecta items can’t be discussed without also pointing out that it is only a problem because the AH makes obtaining these items so easy. On a basic level, I have no problem with items existing that players highly desire, but when it is a forgone conclusion that you will have those items then we have problems. If the auction house never existed, players wouldn’t be upset that trifecta exists, they would be upset that they haven’t been lucky enough to find their own trifecta items. To summarize, I think the right solution to this problem isn’t cutting trifecta items from the game, but rather it’s about getting to a point where you want more things than you can fit on an item.
I think your affix ideas are cool, and we have spent a lot of time lately talking about what kind of awesome effects we could put on items that we don’t currently have. I’d even say that as cool as some of these ideas are, we can go even further. We are putting a lot of effort into coming up with really awesome item ideas for future content. I’ll give one quick example of my personal favorite so far before moving on and also to give context to the direction we are moving in. Imagine a pair of Legendary boots that read “Makes you ethereal, allowing you to freely move through enemies”.

I think this is the most important bit honestly.  The itemization is sorely lacking for these reasons, and we've said them all here on F13 before...    I think the other issue is that Set and Legendary items are good not based on what their special thing is (which some of them have) but based on the fact that they are usually guaranteed several decent roles.  For example, the reason people wanted Vile Ward for so long (before the craftables) was because you got high main stat + all resist for free, and then you only have to hope 3 random rolls were good enough.

Some of them are good, like Inna's pants and belt, because they have crit change on pieces that don't have a lot of crit chance pieces (they might be the only pants).  So you see a lot of classes desiring those pants... Also because you need to cobble 24% move speed together, and Inna's pants mean you can drop your Lacuni's or your Boots for a better piece.

It all adds up to their being very simple "best" choices which just means you are using the best rolled stats you have found or bought so far, and you are likely just going to replace that piece with the same piece but with slightly improved rolls on the stats.  At least they seem to realize the issue.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on March 02, 2013, 12:21:20 AM
To be honest, that's the first thing I've read that shows they understand where they went wrong.

Can they fix it ?  I actually don't think so.

In related news, my very first Legendary dropped yesterday.  The brief excitement was instantly cunted by having a brief look on the AH and realising there were thousands better, at about 20k buyout.

 :ye_gods:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on March 02, 2013, 05:29:39 AM
To be honest, that's the first thing I've read that shows they understand where they went wrong.

Can they fix it ?  I actually don't think so.

In related news, my very first Legendary dropped yesterday.  The brief excitement was instantly cunted by having a brief look on the AH and realising there were thousands better, at about 20k buyout.

 :ye_gods:

At least Brimstone are useful now.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Polysorbate80 on March 04, 2013, 01:00:32 PM
Running Arreat crater from the start thru Azmodan or starting midway and going to Rakanoth usually gets me one rare/legendary.  80% of them have been essentially worthless, but I've sold a few for 300k-1.5million.

Too bad upgrading anything costs a minimum of 6 million at this point.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Venkman on March 23, 2013, 09:01:17 AM
I can see the console release working if they release it as a GOTY package including an expansion.

According to PAR: PS3 will have offline play, local multiplayer, no item shop (http://penny-arcade.com/report/article/console-diablo-3-playable-offline-real-money-auction-house-removed-not-exac).


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Tannhauser on March 23, 2013, 09:23:07 AM
Is our Blizzard learning?


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ingmar on March 23, 2013, 02:55:49 PM
Is our Blizzard learning?

Learning what a pain in the ass the PSN is for developers, maybe.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on March 23, 2013, 02:58:12 PM
I can see the console release working if they release it as a GOTY package including an expansion.

According to PAR: PS3 will have offline play, local multiplayer, no item shop (http://penny-arcade.com/report/article/console-diablo-3-playable-offline-real-money-auction-house-removed-not-exac).

Cunts.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on March 23, 2013, 03:23:18 PM
But wait, I thought that the technology just wasn't there.  :oh_i_see:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on March 23, 2013, 05:29:30 PM
There's no point in having it always online if money isn't involved.

They should have offered that option to people who didn't want to participate in the RMAH. I'm not exactly sure how that would have played with dupes, but they've proven horribly shitty at defending that anyway.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Rendakor on March 23, 2013, 07:51:58 PM
Wonder if they'll patch those "features" into the PC version when the PS3 one launches.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on March 23, 2013, 08:41:57 PM
Wonder if they'll patch those "features" into the PC version when the PS3 one launches.

They'd have to set up a completely different game mode that's unconnected to the RMAH. Expansion would be good for that.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on March 24, 2013, 01:28:10 AM
Fuck them.  No more money from me ever.  Total fucking cunts.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on March 24, 2013, 12:14:56 PM
Fuck them.  No more money from me ever.  Total fucking cunts.

I think that's probably the only way Blizzard will ever stop this behavior of release, realize, correct. It's become pretty shameful as a company over the last 2 years that they've completely isolated a huge chunk of their players, offering less options instead of more options. Or even worse, tons of shitty options that don't address the player's desires.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Reg on March 24, 2013, 12:49:35 PM
Whatever magical spark they had that made Blizzard, Blizzard is long gone.  They might as well have been bought out by EA.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Pennilenko on March 24, 2013, 01:23:56 PM
Sadly, nobody can be the best or the biggest forever.

I'm hoping the good news is that eventually we get the next big addiction soon, and that it is fun and engaging. Who knows if any company has the ability to do something amazing anymore though.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Rendakor on March 24, 2013, 09:57:06 PM
Whatever magical spark they had that made Blizzard, Blizzard is long gone.  They might as well have been bought out by EA.
Activision is just as bad as EA. I'd have said worse until the Sim City fiasco but I think that about ties it up.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on March 25, 2013, 06:02:16 AM
I think that's probably the only way Blizzard will ever stop this behavior of release, realize, correct. It's become pretty shameful as a company over the last 2 years that they've completely isolated a huge chunk of their players, offering less options instead of more options. Or even worse, tons of shitty options that don't address the player's desires.

Exactly.  I honestly thought I'd take it harder not shelling out for Heart of the Swarm.  Turns out, due to everyone's screaming, I realise I'd avoided yet another Ironwood rant as he realises he's been tricked again.  Trust me, even though that's good news for all the pricks that have to listen to me, no-one was happier than me.

I've shelled out more in the past couple of months for Minecraft and Mechwarrior and other smaller innovative companies than I ever will for this so called AAA piece of shit company.

Fuck them.

And Fuck That Loser.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: KallDrexx on March 25, 2013, 06:43:11 AM
Everyone who thinks that they are making PS3 version offline because they've come to some realization that they were retarded.  They are making the PS3 version of D3 offline because Sony is requiring that single player games be playable offline.  If it was up to them they would be making it online only just so they could save face and not be in the "wtf blizzard" situation they are in now.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Merusk on March 25, 2013, 07:06:16 AM
Online-only was always about copy protection anyway. The RMAH was a smokescreen because even Blizzard isn't EA-Stupid about saying things like that.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on March 25, 2013, 07:20:32 AM
If you pair think anyone doesn't already know that, you're mistaken.

We get that.  Which is why this is so very, very FUCK OFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF.

 :why_so_serious:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Paelos on March 25, 2013, 01:17:40 PM
Online-only was always about copy protection anyway. The RMAH was a smokescreen because even Blizzard isn't EA-Stupid about saying things like that.

Of course it was, but it went deeper than that. I think they honestly believed they could control some of the scamming, duping, trading abuse in addition to making cash on transactions. It was a win-win for them in pretty much every meeting. They could remove the cheaters and get paid in their heads.

That's what makes this all so foolish with always online shit. If we want to play multiplayer ladders or traded, we'd have to log in anyway. They weren't stopping anything. People that pirate games don't suddenly buy games when they can't get cracked versions. They aren't a market. They aren't a drain. They were never ever ever going to pay you.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ingmar on March 25, 2013, 01:19:47 PM
I don't believe it was about copy protection in any important sense in this particular case. Blizzard games have never had a big pirating problem. It was all about taking control of the secondary market.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Fordel on March 25, 2013, 01:43:25 PM
I don't believe it was about copy protection in any important sense in this particular case. Blizzard games have never had a big pirating problem. It was all about taking control of the secondary market.


The tens of millions of hacked SC1 and War3 serials would probably disagree.  :why_so_serious:


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ingmar on March 25, 2013, 01:45:22 PM
I apparently have blocked that out, but at least for Diablo 2, I mostly remember item dupes, client cheating and trade scams being the biggest problems.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Fordel on March 25, 2013, 01:49:15 PM
It's one of the reasons Dota spread like wild fire, any asshole could get an easy copy of War3 to run it.


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Malakili on March 25, 2013, 02:07:12 PM
It's one of the reasons Dota spread like wild fire, any asshole could get an easy copy of War3 to run it.

Let's just say there is a reason DOTA is HUGE in both Russia and China.  (And why Valve is a genius for making it Free to Play with all the content available for free).


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Tannhauser on March 25, 2013, 03:17:15 PM
They made it online because they had dreams of folks having to hit the AH to buy gear for their level. 


Title: Re: Jay Wilson moving away from Diablo 3
Post by: Ironwood on March 25, 2013, 03:47:07 PM
Hey, remember when Blizzard GAVE a copy of a game away so you could play with mates ?

They were the chaps that first introduced the multiplayer spawn copy.

Before the dark times.  Before the Empire.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Rokal on March 28, 2013, 02:31:20 PM
http://www.joystiq.com/2013/03/28/diablo-3-director-jay-wilson-auction-houses-really-hurt-game

Quote
Former Diablo 3 Game Director Jay Wilson admitted during a talk at GDC 2013 in San Francisco that both of Diablo 3's Auction Houses (both the real-money and the in-game gold item auction house) "really hurt the game." Wilson said that before Blizzard launched the game, the company had a few assumptions about how the Auction Houses would work: He thought they would help reduce fraud, that they'd provide a wanted service to players, that only a small percentage of players would use it and that the price of items would limit how many were listed and sold.

But he said that once the game went live, Blizzard realized it was completely wrong about those last two points. It turns out that nearly every one of the game's players (of which there are still about 1 million per day, and about 3 million per month, according to Wilson) made use of either house, and that over 50 percent of players used it regularly. That, said Wilson, made money a much higher motivator than the game's original motivation to simply kill Diablo, and "damaged item rewards" in the game. While a lot of the buzz around the game attacked the real money Auction House, "gold does much more damage than the other one does," according to Wilson, because more players use it and prices fluctuate much more.

"I think we would turn it off if we could," Wilson said during his talk. But the problem is "not as easy as that;" with all of Blizzard's current players, he says the company "has no idea" how many players like the system or hate it. Blizzard, Wilson said, doesn't want to remove a feature that lots of players will be unhappy to see go. But he did say that the team is working on a viable solution, without giving any other details about what that would be like.

 :awesome_for_real: :awesome_for_real: :awesome_for_real:


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Tannhauser on March 28, 2013, 02:41:41 PM
Really?  You design a game where the drops are vastly inferior to your level and you didn't expect folks to use the AH for level appropriate items?  Really?

Oh bullshit.  Bull-farking-pigs-fly-out-my-ass-shit.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Malakili on March 28, 2013, 02:48:13 PM
Really?  You design a game where the drops are vastly inferior to your level and you didn't expect folks to use the AH for level appropriate items?  Really?

Oh bullshit.  Bull-farking-pigs-fly-out-my-ass-shit.

I don't even think they really considered the leveling part of the game in general.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on March 28, 2013, 08:07:39 PM
I believe he's telling the truth. They wanted to decrease fraud and rake in the outside cash they were losing from 3rd party sales.

The problem is you have to have a finely tuned economy to pull that off, and D3 has absolutely no sinks of consequence to remove inflation from the system. Considering the complete lack of business sense most designers have, it's not shocking they can't anticipate an economy.

They need to take a cue from WoW and do more to encourage spending gold in the game. I'd use item gambling, ridiculously expensive cosmetic items/titles/unlockables, and revamps to crafting that require much more in materials, but much less in actual gold. Introduce more pets and companions you can buy with gold that provide perks. Hell, there's tons of sinks available, but they've just tried the dumb ones like increasing repair costs.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Fordel on March 28, 2013, 08:21:26 PM
There's never enough sinks, ever, not when money comes out of thin air, or zombies or whatever you kill in Diablo.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ingmar on March 28, 2013, 09:22:31 PM
I believe he's telling the truth. They wanted to decrease fraud and rake in the outside cash they were losing from 3rd party sales.

The problem is you have to have a finely tuned economy to pull that off, and D3 has absolutely no sinks of consequence to remove inflation from the system. Considering the complete lack of business sense most designers have, it's not shocking they can't anticipate an economy.

They need to take a cue from WoW and do more to encourage spending gold in the game. I'd use item gambling, ridiculously expensive cosmetic items/titles/unlockables, and revamps to crafting that require much more in materials, but much less in actual gold. Introduce more pets and companions you can buy with gold that provide perks. Hell, there's tons of sinks available, but they've just tried the dumb ones like increasing repair costs.

They have gambling, they just called it crafting this time.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Phred on March 29, 2013, 12:46:06 AM
I believe he's telling the truth. They wanted to decrease fraud and rake in the outside cash they were losing from 3rd party sales.

The problem is you have to have a finely tuned economy to pull that off, and D3 has absolutely no sinks of consequence to remove inflation from the system. Considering the complete lack of business sense most designers have, it's not shocking they can't anticipate an economy.

They need to take a cue from WoW and do more to encourage spending gold in the game. I'd use item gambling, ridiculously expensive cosmetic items/titles/unlockables, and revamps to crafting that require much more in materials, but much less in actual gold. Introduce more pets and companions you can buy with gold that provide perks. Hell, there's tons of sinks available, but they've just tried the dumb ones like increasing repair costs.

They have gambling, they just called it crafting this time.

Ya but with gambling there was a chance of getting an actual item worth owning. Not so with crafting.



Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ingmar on March 29, 2013, 01:07:58 AM
Actually the new BOA recipes turn out some really, really good stuff. But yeah the release recipes were not exciting.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Malakili on March 29, 2013, 07:16:05 AM
Actually the new BOA recipes turn out some really, really good stuff. But yeah the release recipes were not exciting.

Yeah, the new craftables are by and large able to craft best is slot items.  The problem really is that it still isn't a long term solution.  One of the reasons gambling was kind of good in D2 was you could gamble uniques, - particularly SoJs, which were the currency.  So gambling rings was a gold sink that was potentially useful eventually.  But that was more an accidental quirk of the system than a brilliant choice by Blizzard.


The drops still seem to be the biggest issue to me.  The people who can crush MP10 are basically playing a different game than everyone else, because uniques are usually shit.  The only way to really get good uniques is to get 100s of them and hope for a good roll.  In Diablo 2 more uniques had 100% chance of something useful, so if you got ANY Shaftstop for example (which could drop from Nightmare Mephisto for chrst's sake), you were golden.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Yegolev on March 29, 2013, 09:46:33 AM
Quote from: Fuck That Guy
the game's original motivation to simply kill Diablo

Bzzzt.  Talk about missing the mark.  :awesome_for_real:


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on March 29, 2013, 02:46:23 PM
Either that guy really, really didn't have a fucking clue about his own game, or he's merely trying to cover up his own lack of courage in telling those above him to stop grabbing money.

What an utter cunt.  Every time we hear more, it's just more and more cuntery.  I think I've reached my cuntery watermark and lo, it floods again, with high cuntery.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Simond on March 29, 2013, 06:28:38 PM
Either that guy really, really didn't have a fucking clue about his own game...
Hint: It's this. That's why he's not working on D3 any more. The only reason he's not fired is because Blizzard doesn't (publicly) do that...so he'll be shunted off to make-work for a year or so then there'll be a quiet announcement about how he's 'decided to see new challenges elsewhere'.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Tannhauser on March 29, 2013, 07:10:38 PM
Yeah what Simond said.  I bet Wilson sold Blizzard a bill of goods and when they finally figured out he didn't know what the fuck he was doing it was too late.  I'd be very amazed if he was still at Blizzard six months from now. 

I say keep the AH.  You've already stained the franchise, might as well make all that money you hungered for now.  Plus you can quickly announce a D4 and, hat in hand, humbly admit mistakes were made but D4 will be the bees knees.  And the fanboys will lap it up.



Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Malakili on March 29, 2013, 07:25:19 PM
Plus you can quickly announce a D4 and, hat in hand, humbly admit mistakes were made but D4 will be the bees knees.  And the fanboys will lap it up.



This seems really unlikely to me.  They are going to release an expansion pack for D3, and if they fix itemization and drops the AH will be forgiven anyway. 

Not to mention Blizzard isn't exactly one to fire off sequels.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on March 29, 2013, 08:00:05 PM
They are pretty much waiting to overhaul itemization in the xpac (if they can), but the AH is going nowhere, especially the RMAH.

And just because you people believe you can't add enough gold sinks doesn't mean you should have none of consequence. You have to make efforts to stem the tide via sinks and itemization changes, and you have to make them obviously good ideas on PR and practice. Otherwise, the xpac will not sell.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Setanta on March 29, 2013, 09:13:41 PM

Not to mention Blizzard isn't exactly one to fire off sequels.

Ummmm what?

Warcraft: Orcs vs Humans -> Warcraft 2 + expansion -> Warcraft 3 + expansion -> World of Warcraft + 4 expansions
(Ignore the cancelled Warcraft: Lord of the Clans)

Starcraft + expansion -> Starcraft 2 + expansion + the eagerly awaited Revenge of the Metzen expansion on the cards
(Ignore the cancelled Starcraft: Ghost for console)

Diablo + Hellfire expansion (3rd party and shit) -> Diablo 2 + expansion -> Diablo with boobies + Return of the boobies hypothesised as a future expansion.

3 key IPs and sequels seem to be all Blizzard can do


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ingmar on March 29, 2013, 09:49:22 PM

Not to mention Blizzard isn't exactly one to fire off sequels.

Ummmm what?

Warcraft: Orcs vs Humans -> Warcraft 2 + expansion -> Warcraft 3 + expansion -> World of Warcraft + 4 expansions
(Ignore the cancelled Warcraft: Lord of the Clans)

Starcraft + expansion -> Starcraft 2 + expansion + the eagerly awaited Revenge of the Metzen expansion on the cards
(Ignore the cancelled Starcraft: Ghost for console)

Diablo + Hellfire expansion (3rd party and shit) -> Diablo 2 + expansion -> Diablo with boobies + Return of the boobies hypothesised as a future expansion.

3 key IPs and sequels seem to be all Blizzard can do

You read him wrong. He means they don't come out quickly.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on March 30, 2013, 12:56:18 AM
and if they fix itemization and drops the AH will be forgiven anyway. 

I don't think you understand.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Setanta on March 30, 2013, 01:53:50 AM
Ahhh... public holiday + ambiguity = not reading for comprehension :)

Sadly, having re-read my post, I'm saddened by the fact that Blizzard can't produce anything new.

What's sadder is Metzen's influence on all of the re-hashed IPs.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Malakili on March 30, 2013, 06:06:09 AM

Not to mention Blizzard isn't exactly one to fire off sequels.

Ummmm what?

Warcraft: Orcs vs Humans -> Warcraft 2 + expansion -> Warcraft 3 + expansion -> World of Warcraft + 4 expansions
(Ignore the cancelled Warcraft: Lord of the Clans)

Starcraft + expansion -> Starcraft 2 + expansion + the eagerly awaited Revenge of the Metzen expansion on the cards
(Ignore the cancelled Starcraft: Ghost for console)

Diablo + Hellfire expansion (3rd party and shit) -> Diablo 2 + expansion -> Diablo with boobies + Return of the boobies hypothesised as a future expansion.

3 key IPs and sequels seem to be all Blizzard can do

They make sequels, but they don't make them FAST is my point.  I wager there is a 0% chance we will here about Diablo 4 in the next 3-4 years.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Typhon on March 30, 2013, 07:29:58 AM
Yeah what Simond said.  I bet Wilson sold Blizzard a bill of goods and when they finally figured out he didn't know what the fuck he was doing it was too late.  I'd be very amazed if he was still at Blizzard six months from now. 

I say keep the AH.  You've already stained the franchise, might as well make all that money you hungered for now.  Plus you can quickly announce a D4 and, hat in hand, humbly admit mistakes were made but D4 will be the bees knees.  And the fanboys will lap it up.



Given the length of time in development and the importance of the IP, this is simply not possible.  There were many senior-level eyes on this project, Jay wasn't operating in a vacuum, they liked what he was doing.  That said, you can bet the spineless pricks are now going to go with the story that, "Jay let us all down".  Because it protects "the brand" and they are soulless weasels (and humans love a scape goat).

That said, Jay's a fucking moron and I'm glad he's gone.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on March 30, 2013, 08:18:38 AM
Jay did let them down. Make no mistake about that. They may have agreed with him, but that only goes so far. When you take a leadership role and put yourself out there in an business venture, you are taking a large risk. There's a chance if you're successful, that you can make a name for yourself as THE guy in your field. Jay had that shot. If D3 had blown our doors off, Jay Wilson would have been able to command any job he wanted with a blank check.

However, if you fail? There's nobody willing to jump in that boat with you. You can delegate the work, but you can never ever delegate responsibility for a project failing. That's the risk you take. The rewards for being successful may be more about your team than you, but in the end you would reap the total credit. The same is true for the blame.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on March 30, 2013, 08:30:07 AM
You think anyone in the industry thinks he failed because of the game itself ?

Don't be daft.  He probably hurt his career more with the 'fuck that loser' thing than actually releasing a pile of shit to wanking fanboys.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Malakili on March 30, 2013, 08:49:22 AM
You think anyone in the industry thinks he failed because of the game itself ?

Don't be daft.  He probably hurt his career more with the 'fuck that loser' thing than actually releasing a pile of shit to wanking fanboys.

I know you hate Diablo 3 on some kind of primal level Ironwood, but Diablo 3 isn't actually nearly as bad a game as you think it is, especially after the last 2-3 major patches.  There are serious problems which we all acknowledge, but you also have to at least admit that your depth of hatred for Diablo 3 doesn't really match the reality now. 


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on March 30, 2013, 09:21:17 AM
No, I don't.  I'm playing it right now.

It's shit.  I can't believe anyone makes a fantasy wizard this badly.

And still nothing drops.  Nothing.  NOTHING NOTHING NOTHING NOTHING NOTHING EVER.  But it's ok, because I'm breezing through these monsters with no problem at all.  Why ?  Went to Wal-Mart and bought myself some rares.

Fucking stupid game.


The reality is the same as it's ever been.  This game fails fundamentally and you simply can't patch it to be 'better' because what is wrong with it can't really be patched out.

Makes you hungry for nachos though.


Also, your post has nothing to do with Jay - You're actually making my point for me.  That tosser can go to interviews and point to PEOPLE LIKE YOU and get a job no problem.  Hell, even having worked on something this large is a massive point in his favour.  It's not so much the game that's fucked him up.  It's the fact that he appears to be a stupid, stupid shitweasel.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on March 30, 2013, 09:52:31 AM
You think anyone in the industry thinks he failed because of the game itself ?

Don't be daft.  He probably hurt his career more with the 'fuck that loser' thing than actually releasing a pile of shit to wanking fanboys.

Yes, I do think that. It's why he's been moved to the side and eventually will be let go once the dust settles. The PR stuff doesn't help, but it's not the reason. If the game was successful, that same PR comment would be meaningless, and have no effect on his career.

People may take a chance on him again, but it won't be for a good long while. His name is synonymous with failure amongst the customers. You don't want someone in the lead who is even mildly divisive in name only when it comes to releasing a new product.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Malakili on March 30, 2013, 10:31:33 AM
No, I don't.  I'm playing it right now.

It's shit.  I can't believe anyone makes a fantasy wizard this badly.

And still nothing drops.  Nothing.  NOTHING NOTHING NOTHING NOTHING NOTHING EVER.  But it's ok, because I'm breezing through these monsters with no problem at all.  Why ?  Went to Wal-Mart and bought myself some rares.

Fucking stupid game.


The reality is the same as it's ever been.  This game fails fundamentally and you simply can't patch it to be 'better' because what is wrong with it can't really be patched out.


This is why I can't take you seriously when you talk about this game.  If you seriously think the game is the same today as it was 8 months ago, you have no idea what you're talking about.  Maybe you aren't at end game and the changes aren't as obvious during leveling? Also, my point has everything to do with Jay - namely that even though the game doesn't meet expectations it is hardly a big enough failure that he shouldn't be able to get a job in the industry.  That was the point. Either way, I'm done.  I should know better than to mention anything positive about D3 while you're around.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Simond on March 30, 2013, 10:53:59 AM
Went to Wal-Mart and bought myself some rares.
Why?


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on March 30, 2013, 11:24:11 AM
Why ask why? Ironwood completely hates the game and nothing will change that. He's entitled to his hatred, rational or otherwise.

I do believe the list of Ironwood's in regards to Diablo is small. I think the majority of users are disappointed with the game, but they don't see it as a complete disaster beyond salvage.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on March 30, 2013, 12:38:48 PM
Went to Wal-Mart and bought myself some rares.
Why?

Why what ?

Nothing drops that upgrades.  So you go to the AH because of the enormous frustration of the drops still being utter fuck (and, sure, you can argue that they aren't and, well, you'd not be playing the same game I am) and the only things that are really selling are the ones that are built to speed you through it and they're cheap.  So you get them. 

What don't you understand about why ?

Or are you one of these fucking loonies that thinks I should just wait till something drops that's not utter and complete vendor trash ?  Because 98% still is.  Seriously, I've been playing my level 62 Barb today and my 35 Wizard and I've not kept A SINGLE THING.  Everything has been vendored because it's crap and does nothing for me, which is totally fucking strange, since my Wizards gear is FUCKING HORRIBLE.  The only vaguely interesting thing that dropped in the 3 hours was a staff of herding, normal version.  And what the fuck do I want that for ?

While I'm sure that there are people that will swallow the shitfest that is D3, it's not even remotely what it should be considering Who Made It, How Long it Took and How Much was Spent as well as How Much It Cost.  This is a game that cost 120quid for two copies and was a shameful, shameful dissapointment.

And 8 months on, it may be a slightly different game for you, mate, but it's still not even remotely as good as some of the fucking indie dev barely cost shit that's available out there.

(Oh and Mal the 'You aren't at End Game or Leet, so you clearly don't get it' :  Gratz on wading through that shite multiple times.  I did too, but clearly you saw the Vision while you did it.  Kudos.)


And Monkey, there needs to be 3 fundamental changes to make it even remotely interesting to me.  1 - Remove the AH  2- Remove the Always online 3 - Have actual interesting shit drop that makes your character feel in any way improved.

The classes could be made interesting too, since the skill system is shit and for at least 2 of the classes, the actual skills are shit too.  I still can't believe I'm firing fucking lasers as a Wizard.  It's so stupid.

What really burns about these 3 changes is the 'We Couldn't Possibly, Except For Playstation.' Which is something we all saw coming but were told 'don't be daft, children, trust us.'


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on March 30, 2013, 12:51:00 PM
I think 2 and 3 will happen within the next year.

I think the AH is polarizing, but I really enjoy it, so I hope they don't pull it.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Malakili on March 30, 2013, 01:36:10 PM
Goooood goooood let the hate flow through you.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ingmar on March 30, 2013, 02:18:04 PM
You think anyone in the industry thinks he failed because of the game itself ?

Don't be daft.  He probably hurt his career more with the 'fuck that loser' thing than actually releasing a pile of shit to wanking fanboys.

I doubt that hurt his career in the slightest, except in terms of getting hired by people personally connected to the loser.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Tannhauser on March 30, 2013, 02:44:24 PM
Goooood goooood let the hate flow through you.

Once more the white knight mounts his charger.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ingmar on March 30, 2013, 02:50:00 PM
Goooood goooood let the hate flow through you.

Once more the white knight mounts his charger.

 :uhrr:

There is maybe no dumber comeback on the internet. Oh no, someone is defending a game he enjoys.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Malakili on March 30, 2013, 02:52:43 PM
Goooood goooood let the hate flow through you.

Once more the white knight mounts his charger.

 :uhrr:

There is maybe no dumber comeback on the internet. Oh no, someone is defending a game he enjoys.

The funny thing is that in the last few posts my "defense" of the game is: "It has a lot of problems but it isn't nearly the utter disaster Ironwood thinks it is, and it has improved over time."   If that is "white knighting" then I guess I'm a white knight.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Tannhauser on March 30, 2013, 02:55:50 PM
But attacking said game is verboten eh?  Why is Mal's opinion valid and Iron's isn't?  

OK I understand now.  Should we stop not liking what you like? 





Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Malakili on March 30, 2013, 03:01:15 PM
But attacking said game is verboten eh?  Why is Mal's opinion valid and Iron's isn't?  

OK I understand now.  Should we stop not liking what you like? 



Most of us who LIKE and PLAY the game have attacked/criticized it on these very boards from time to time.  I think the response here is particularly to Ironwood's somewhat bizarre (in my opinion) visceral hatred of the game. And even then, I'm pretty sure none of us have told him to stop posting or something.

Keep in mind, this discussion spawned from a discussion of Jay Wilson's future.  We are (or at least were) mainly pointing out that Diablo 3 isn't such a bad project to have headed up that he is going to be out of work forever.  I think that is hardly a stretch.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ingmar on March 30, 2013, 03:23:25 PM
But attacking said game is verboten eh?  Why is Mal's opinion valid and Iron's isn't?  

OK I understand now.  Should we stop not liking what you like? 





If Mal had used that goddamn retarded "white knight" term, I would have crawled up his ass too, have no fear.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on March 30, 2013, 09:30:33 PM
Besides, I just said Ironwood is entitled to his hatred of the game. It's a flawed game that fell short of a many peoples expectations.

I think Mala's opinion is what you'd most likely see from somebody with 20k elite kills into the game. Obviously they wouldn't play it that long if it didn't have some appeal, but I don't think that necessarily puts them in a large group either.

Then there's the healthy middle of people who were disappointed, put the game down, and will look at it again each patch to see if it's time to jump back in. After all, there's no fee to play the damn thing.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Simond on March 31, 2013, 02:28:57 AM
Went to Wal-Mart and bought myself some rares.
Why?

Why what ?

Nothing drops that upgrades.  So you go to the AH because of the enormous frustration of the drops still being utter fuck (and, sure, you can argue that they aren't and, well, you'd not be playing the same game I am) and the only things that are really selling are the ones that are built to speed you through it and they're cheap.  So you get them. 

What don't you understand about why ?
So what would you do if the same happened in another roguelike?

Quote
This is a game that cost 120quid for two copies and was a shameful, shameful dissapointment.
Sucks to be you. I got it for free.

Quote
I still can't believe I'm firing fucking lasers as a Wizard.  It's so stupid.
http://www.youtube.com/watch?v=Fild_YVMAtA


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Fabricated on March 31, 2013, 09:41:20 AM
I've had D3 uninstalled for months now and feel no pressing need or desire to play it. I don't give a shit what they patch the game into; I don't really want to try it again. Maybe with the expansion, but even then probably no.

That's how bad D3 is. I don't give a fuck if they fixed it. They put me off it already. I've moved on.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on March 31, 2013, 10:03:22 AM
All very valid opinions. 

The trouble is, Fabricated's opinion is like mine, except instead of just D3, I direct that at the entire company.  Blizzard have pretty much lost me as a consumer of their brand.  This is, believe it or not, an extremely bad thing that was hugely unlikely to happen to me having been with them since RocknRoll racing.  I also don't believe I'm the only one, as John Lennon would say.

This is why I think people like Jay are soooo much worse for companies than they seem.  It's not really about the 'game' as such;  it's about the sheer value destruction that a top talent can wreak if they don't understand what the brand actually IS.

Blizzard, for me, was always about enjoyment, value for money and honesty.  All 3 things that started getting shaky a while ago, but D3 and Jay in particular, made it quite clear that they not only don't GET anymore, but they actively DON'T CARE ABOUT.  The design decisions, the product, the very rationale they use to put the PR out there, all utterly broken.

Please also bear in mind that the irreverent Utter Fucking Asshole that you see me play here is not exactly who I am in real life and, in real life, I'd fire someone like Jay in about six months tops.  Because they don't get it.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Pennilenko on March 31, 2013, 11:41:52 AM
Please also bear in mind that the irreverent Utter Fucking Asshole that you see me play here is not exactly who I am in real life...

I always knew deep down inside you were a warm squishy teddy bear.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on March 31, 2013, 11:42:52 AM
I would have fired most of the top people at Blizzard by now. Rob Pardo, Metzen, Wilson, Greg Street, and Chilton have done more to destroy Blizzard's brand in the past 5 years than anyone at Activision.

Pardo in particular should be the first to get fired. His fingers are all over D3, and he's the Chief Creative Officer at Blizzard. If anything has been a problem, it's the creative aspect of these games. They aren't. At all.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on March 31, 2013, 11:49:05 AM
Indeed.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Pennilenko on March 31, 2013, 11:50:46 AM
The top never gets the hammer, because the top, in any industry, is populated by asshole man children that never take responsibility for anything they do wrong.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Fabricated on March 31, 2013, 11:54:24 AM
Also the gaming press is the most useless of all press.

"Playing 3 hours of this customized copy of the game provided for me by the developer has given me great insight as to how good the game is! Also I will so totally continue to get these pre-release preview copies if I savage the game and give it the rating it deserves!" - all gaming journalism


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on March 31, 2013, 11:55:45 AM
Yeah, it's amazing the shit you'll put up with if you got the game free.

 :why_so_serious:


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Pennilenko on March 31, 2013, 11:56:48 AM
Yeah, it's amazing the shit you'll put up with if you got the game free.

 :why_so_serious:

Well played.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on March 31, 2013, 12:10:08 PM
The top never gets the hammer, because the top, in any industry, is populated by asshole man children that never take responsibility for anything they do wrong.

That would have made more sense if EA's CEO just didn't just get the hammer. Might want to read the press a bit before you just start to completely generalize. Also, CEO's that aren't founders of companies leave (see get fired without being fired) all the time.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on March 31, 2013, 12:21:14 PM
Nah, that's different Monkey - He couldn't really get out of that one.  Also, millions to do nothing.  Also, he'll have another position in 6 months tops.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Fabricated on March 31, 2013, 12:24:55 PM
It's possible for shitty devs to end up leaving the industry or being relegated to non AAA shit.

CEOs? Nah; it's all failing upward. Run a company into the ground, parachute out with a bonus for doing so, get immediately hired somewhere else because of your experience.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on March 31, 2013, 03:04:27 PM
What are your examples of this? I've heard it many times, but I'm unsure what you mean in particular when it comes to the gaming industry?


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Rendakor on March 31, 2013, 06:09:24 PM
I've had D3 uninstalled for months now and feel no pressing need or desire to play it. I don't give a shit what they patch the game into; I don't really want to try it again. Maybe with the expansion, but even then probably no.

That's how bad D3 is. I don't give a fuck if they fixed it. They put me off it already. I've moved on.
This. I played it at launch, and after realizing how many problems it had I quit without even making it to endgame. I'm not as angry about it as Ironwood, mostly because I got it as part of the WoW annual pass, but no amount of patching will get me to come back. I have TL2 and POE when I want an ARPG fix. Maybe if the expansion comes with an offline, no-AH mode, but only if it also has otherwise compelling content.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Fabricated on March 31, 2013, 06:11:07 PM
Actually- The people I kept thinking about writing that were people who were mostly directors. And they don't really get fired, they just kinda keep getting gigs over and over.

Now other industries? Mel Karmazin is a fantastic example in the radio world. Basically ran almost every station he ever had a hand on into the ground, and just kept moving on and on to bigger things. Then he got the reins to SiriusXM and nearly destroyed that company too before he bailed out. I imagine he'll get another job again soon if he hasn't already.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on March 31, 2013, 06:33:57 PM
Forbes nailed him for that too. I don't think at 70 years old he's going to get another shot. He's too old at this point to have another Fortune 500 take him seriously.

To counter that, I would offer Muhtar Kent, the current CEO of Coke. He started in the 70s, riding along with Coke drivers to sell the product. He took over at basically the shittiest point Coke has seen in years, right at April 2009. He left once to run another company in Turkey before coming back to Coke. In 4 years, he helped Coke go from it's lowest point since the 2004, all the way up to the highest the stock has been since the 1998 bubble. Sales are near $48 Billion a year, up from $30B in 2009.

I just believe we often paint top end people with a broad brush, some of which do a very good job.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on April 01, 2013, 01:25:50 AM
While I agree with you, cuddly monkey, the last two CEO's I have worked directly under have been the slash and burn variety.  It's really, really not pleasant being a part of that.  Indeed, that's why I resigned from the highest paid and most fun job I've ever had once he decided in a board meeting that defrauding our clients was the way to go, while feeding his brother a million pound contract.

Sigh.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Yegolev on April 01, 2013, 06:32:08 AM
This panacea expansion, it will be free for us, yes?


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Soulflame on April 01, 2013, 09:31:11 AM
$40.  Plus no reach-around.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on April 01, 2013, 10:26:34 AM
While I agree with you, cuddly monkey, the last two CEO's I have worked directly under have been the slash and burn variety.  It's really, really not pleasant being a part of that.  Indeed, that's why I resigned from the highest paid and most fun job I've ever had once he decided in a board meeting that defrauding our clients was the way to go, while feeding his brother a million pound contract.

Sigh.


Oh they are out there for sure, and it absolutely sucks when they get control in a company you care about or work for. It's one of those things when I hear about "failing upwards" where I roll my eyes. For some it's true, and they got the job via nepotism and dealings with Satan. Others, rode in a truck and built and empire from the ground up.

As it applies to the gaming industry, as much as people hate Kotick, I don't saddle him with the same shit people want to. He's helped move a gaming company into one of the few in the world paying dividends. They generate enough cashflow to support their products.

That's not to say he's done enough. In fact, I think they could destroy EA if Kotick and Mike Morhaime had the balls at this point to reorganize Blizzard's internal leadership structure. I think people have grown complacent, and it's created a negative effect on their overall sales.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on April 01, 2013, 11:24:00 AM
Yeah, but you're an accountant.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on April 01, 2013, 11:24:40 AM
$40.  Plus no reach-around.

If they patch in reach-arounds, I'm sold.

No seriously, I'm married, if I get a reach around, I'm buying that fucking expansion pack.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on April 01, 2013, 12:05:56 PM
That made me laugh.  :why_so_serious:


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Yegolev on April 01, 2013, 01:05:46 PM
$40.  Plus no reach-around.

If they patch in reach-arounds, I'm sold.

No seriously, I'm married, if I get a reach around, I'm buying that fucking expansion pack.

Eh.

:awesome_for_real:

No, $100 for a shiny turd isn't something I work at doing.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Rokal on June 05, 2013, 03:36:10 PM
:dead_horse:

This was too good not to post.

(http://i.imgur.com/4BXjz.jpg)


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ragnoros on June 05, 2013, 03:48:50 PM
Meet your new director, Josh Mosqueira.

http://us.battle.net/d3/en/blog/9773963/messages-from-hell-the-future-of-diablo-iii-6-5-2013 (Blog post contains nothing of note or interest.)

MobyGames says he has worked on these fine products.

Games Credited
Diablo III (2012), Blizzard Entertainment Inc.
Far Cry 3 (2012), Ubisoft Entertainment SA
Company of Heroes: Tales of Valor (2009), THQ Inc.
Warhammer 40,000: Dawn of War II (2009), THQ Inc.
Warhammer 40,000: Dawn of War - Soulstorm (2008), THQ Inc.
Company of Heroes: Opposing Fronts (2007), THQ Inc.
Company of Heroes (2006), THQ Inc.
Company of Heroes (Collector's Edition) (2006), THQ Inc.
Warhammer 40,000: Dawn of War (2004), THQ Inc.
Homeworld 2 (2003), Sierra Entertainment, Inc., Vivendi Universal Games, Inc.
Impossible Creatures (2003), Microsoft Game Studios
Spider-Man 2: Enter: Electro (2001), Activision Publishing, Inc.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: schild on June 05, 2013, 05:15:42 PM
i uh

bleh


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on June 05, 2013, 05:41:22 PM
I've played none of those until D3 i think.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ingmar on June 05, 2013, 05:42:50 PM
The Dawn of War/Company of Heroes games were pretty good, IMO.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Trippy on June 05, 2013, 05:52:27 PM
Yes but unfortunately for Blizzard (and us) Diablo III is not an RTS.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ingmar on June 05, 2013, 06:01:34 PM
Neither was DoW II.  :why_so_serious:


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Velorath on June 05, 2013, 06:17:11 PM
The Dawn of War/Company of Heroes games were pretty good, IMO.

Jay Wilson also came from Relic.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: schild on June 06, 2013, 01:43:25 PM
INCEST WILL NEVER HURT THE GAMING INDUSTRY



EVVVVERRRRRRRRRRRRRRRRRRRRRRRRRRRRR


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on June 06, 2013, 01:50:57 PM
Er, what ?


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: schild on June 06, 2013, 01:53:07 PM
It's never just 1 of the wrong person working on a game. Look at any company. Pick one of the leads. Now proceed to look at who works with them. Look at their employment histories.

If you're wondering why most gaming companies turn out the same (which is either dead, or hated) or certain games (Diablo 3) turn out like they do, it's almost always incest. Some people call it Nepotism. Those people are wrong. Nepotism doesn't produce genetically flawed babies.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: MrHat on June 06, 2013, 01:54:53 PM
It's never just 1 of the wrong person working on a game. Look at any company. Pick one of the leads. Now proceed to look at who works with them. Look at their employment histories.

If you're wondering why most gaming companies turn out the same (which is either dead, or hated) or certain games (Diablo 3) turn out like they do, it's almost always incest. Some people call it Nepotism. Those people are wrong. Nepotism doesn't produce genetically flawed babies.

Its like they see failed companies and go, "Dang those guys must have so much experience at running a business!", instead of, you know, failure to learn from mistakes.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: schild on June 06, 2013, 01:59:53 PM
I have never seen an industry more prone to repeat mistakes than gaming.

Well, other than the movie/music industry.

YEA, KEEP REGION-LOCKING MOVIES. SEE WHAT HAPPENS. OH, YOU WANTED A LIMITED RELEASE. SURE. OH, YOU WANTED TO JUST STREAM IT ONCE. BRB, TAKING A FREE TRIP TO TORRENTLAND.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on June 06, 2013, 02:06:35 PM
They are run by people with little or no business sense. It's one of the few industries like that.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on June 06, 2013, 02:13:40 PM
HAHHAHAHHAHAHHahhahahaHHAHAHAHhahahahahhaha

Yes, of course, 'one of the few'.

AHahahahhahahah

Hooo Fuck.  You're such a funny wee accountant.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on June 06, 2013, 02:23:23 PM
 :oh_i_see:

Debating that point is a waste of time, but needless to say I disagree that the majority of companies are run by blithering idiots.

However, gaming companies seem to fall victim to exactly what Schild is saying because it's an entertainment business, and there is too much nebulous grey area on subjective measures of success/failure.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: schild on June 06, 2013, 02:37:31 PM
There isn't any grey area IMO. Money is still all that matters. That investors and such care about the art of the thing just contributes to making poorly managed companies.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: lamaros on June 10, 2013, 09:31:03 PM
HAHHAHAHHAHAHHahhahahaHHAHAHAHhahahahahhaha

Yes, of course, 'one of the few'.

AHahahahhahahah

Hooo Fuck.  You're such a funny wee accountant.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Yegolev on June 12, 2013, 06:38:56 AM
The executives of large companies know how to run large companies (generally) but that isn't really what we are talking about here.  We're talking about cronyism and how it's limiting the potential of our favorite entertainment medium.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on June 12, 2013, 06:52:08 AM
The latest developer post on Battle.net is written from the PoV of the guy who was 'brought in' to port the console.

It's odd watching him admit to how it's all broken in the ways we've been saying it's been broken.

At least the honesty is refreshing.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on June 12, 2013, 07:03:27 AM
He's right. So much of the game was screwed up. The ridiculous part was that the stuff they screwed up had almost nothing to do with the way the game plays.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Yegolev on June 12, 2013, 08:24:22 AM
Of course he's honest if he's not a crony. :oh_i_see:


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Xanthippe on June 12, 2013, 08:28:33 AM
He's right. So much of the game was screwed up. The ridiculous part was that the stuff they screwed up had almost nothing to do with the way the game plays.

What? Er, I mean, can you explain what you mean? I am having a slow brain this week.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ingmar on June 12, 2013, 11:00:14 AM
He's right. So much of the game was screwed up. The ridiculous part was that the stuff they screwed up had almost nothing to do with the way the game plays.

What? Er, I mean, can you explain what you mean? I am having a slow brain this week.

The things that people tend to perceive as problems - the auction house, the story, drop rates/itemization, online requirement - are all ancillary systems (if they're even systems at all). The actual core gameplay - character powers, movement, combat, responsiveness, etc. - has been the best in the genre pretty much since release. (With a few minor exceptions that they've largely patched, like some bullshit monster power combos and some lackluster build types like pet doctors.)


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on June 12, 2013, 11:16:59 AM
Yep, that. It's all about stuff surrounding the game (AH, DRM, items) and not really about the killing, gameplay, or aesthetic.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on June 12, 2013, 12:08:30 PM
That depends if you buy the skill and rune system.

I'm still undecided.  I like it for some classes, but not others.  Oddly.

Not willing to argue over it though.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Typhon on June 12, 2013, 12:08:57 PM
Disagree that character powers are core, but itemization is not - both are part of the core.  The way they implemented made itemization made it ancillary (because your item choices were limited to "bigger is better"), but D2 had it as a core element (because items choices could be "less damage, but more X").  That D3 didn't was a large issue.

Edit: fixed crappy sentences that meant nothing


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Soulflame on June 12, 2013, 12:30:17 PM
For me, items are the game.  Gameplay is stuff I do to get better items.

The core systems of D3 range from decent to good, but poor itemization and better loot being trivially available in the AH are very large dings against the game.  In my opinion.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on June 12, 2013, 12:32:42 PM
I've always been a proponent that a large skill tree typically doesn't provide real choices. That's why when Wow's got so bloated over the years, they got rid of them. It was about making minute choices on 1 or 2 things while the rest were completely mandatory/obvious for the job. I feel the same way about stat points in this day and age of the internet. When it comes to numbers like that, there is a "right answer" and the other answer. It's not about choice, really.

The way itemization has been implemented is a complete fuckup. I disagree that it's any more ancillary than D2 though. At the core it's still drops from monsters to get stuff that's better to kill more monsters. It's just that the system in play renders many items useless in D3.

Item hunt is a goal, but not the game. The game is about killing things. The items are the reward/driver. The reason people are upset at the game is because the rewards/driver to play is messed up.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: MrHat on June 12, 2013, 12:54:29 PM
I'm still shocked they didn't have +skills on items from L10 and up. 

With the console version coming in September, anyone know if they're going to enable controller scheme on the PC one?


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Typhon on June 12, 2013, 01:09:40 PM
Ok, so far we've all agree that skills/powers are a core gameplay element.  In D1, skills came from item drops.  In that sense, items were core gameplay (and colors my thinking about every D game since - I actually like this mechanism).

If you were a player that got items based upon the skills you choose, then I can see why you would say that D2 didn't heavily drive core gameplay.

If you got items, and then built characters around those items, maybe you can see why I'd say that D2 itemization heavily drove core gameplay.

That items have little to do with what skills/abilities you choose in D3, making items ancilliary to the core, is an issue.

(gonna give up after this, don't think I can make it clearer than that)   <-- me acknowledging that I'm not explaining it very well, not a "I'm taking my ball and going home!" comment


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on June 12, 2013, 01:35:33 PM
Items were more interactive in D2 with the system. A simplified system that didn't interact with the items made them less important. I see your point. It's an interesting way to try to look at what was lost in terms of connected gameplay beyond just MOAR DAMAGE, which is what we have now.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Yegolev on June 12, 2013, 02:03:40 PM
Let's not start saying crazy-ass shit like "items are ancillary to a Diablo game".


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Xanthippe on June 12, 2013, 06:18:54 PM
So this is why people tend to have similar specs at high levels in both WoW and D3?

(Edited to add)
Thank you for the explanation.

I'm surprised that D3 devs made so many choices that went into this game, exactly not the way I would have, and then after launch made things worse instead of better, for so very long. It's as though some of them played a completely different Diablo 2 game than everyone else, or they got something completely different out of it, or they never understood what drove people to play it and enjoy it.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: calapine on June 12, 2013, 10:20:01 PM
According to VentureBeat no Diablo expansion before 2014.

Can't say I am surprised.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: schild on June 12, 2013, 11:24:27 PM
Obviously, they don't announce things less than a year in advance.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on June 13, 2013, 01:27:46 AM
or they never understood what drove people to play it and enjoy it.

Who's for 3 ?


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Lantyssa on June 13, 2013, 05:47:45 AM
It's as though some of them played a completely different Diablo 2 game than everyone else, or they got something completely different out of it, or they never understood what drove people to play it and enjoy it.
Diablo 2 was released a long time ago.  It's entirely possible none of them did play it.  Even less likely they played Diablo 1.  A good many of them probably cut their teeth on WoW.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ironwood on June 13, 2013, 05:49:59 AM
Which, in itself, would explain a lot.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Malakili on June 13, 2013, 06:06:11 AM
It's as though some of them played a completely different Diablo 2 game than everyone else, or they got something completely different out of it, or they never understood what drove people to play it and enjoy it.

Well, if they were developing Diablo 3 in the era of Diablo 2 dominated by Battle.net, duping items, pindlebots, then a lot of their decisions make more sense.  But Diablo 2's great achievement was that it managed to have a great "closed" system on battle.net for people who wanted that, but also providing a really great single player and lan experience.  Also, the itemization was much better - although I will add that the itemization in the base game of Diablo 2 was really bad, it wasn't until the expansion that the itemization really became great.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Lantyssa on June 13, 2013, 08:36:56 AM
D3 was started at the end of that era, so it probably did influence many of the early design decisions.  But remember how long and how many revamps the project went through.  The final iteration was so long after the start of the project that the gameplay was going to be different in the pursuit of fun while many of the structural designs would be kept.

(We heard all about how items or skills or this other thing were changed.  Not much about how the auction house or online play were revisited, for example.)


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Yegolev on June 13, 2013, 09:56:14 AM
While itemization was grounded in D2LoD (and ignored apparently but let's not get off track), AH and online-only were new bullets on the design doc.  At some point the execs wanted to basically make a Diablo-themed WoW Raids game with a RMAH attached so they could get a percentage of the item market they saw in WoW.  Anyone care to refute that one?


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ingmar on June 13, 2013, 10:01:45 AM
The WoW part of what you say makes no sense to me, nothing in Diablo feels especially WoW-like to me except the bosses talking to me, which is annoying but I file under general Metzen story derp. I guess some boss fights have phases? Seems a bit shaky.

The AH was intended to kill the 3rd party grey market, yes, I don't think anyone is under the impression it is anything else. But it wasn't WoW's item market that made dollar signs appear in their eyes, it was the *Diablo* secondary market they were trying to kill/take for themselves. Fortunes were made on that secondary market.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Malakili on June 13, 2013, 10:21:00 AM
The WoW part of what you say makes no sense to me, nothing in Diablo feels especially WoW-like to me except the bosses talking to me, which is annoying but I file under general Metzen story derp. I guess some boss fights have phases? Seems a bit shaky.

The AH was intended to kill the 3rd party grey market, yes, I don't think anyone is under the impression it is anything else. But it wasn't WoW's item market that made dollar signs appear in their eyes, it was the *Diablo* secondary market they were trying to kill/take for themselves. Fortunes were made on that secondary market.

Yep.  They explicitly said so and I don't see why there is any reason to think they were lying about it.  They saw the same $400 dollar Windforce's and 1000s of dollar full accounts on ebay that I did and wanted a cut.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on June 13, 2013, 10:46:01 AM
Yeah I just assumed it was the secondary market for D2 that created the RMAH, not WoW. I mean if you think about when this started, WoW wasn't bigger than their D2 base was it?


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Lantyssa on June 13, 2013, 11:06:06 AM
Not sure where that idea came from?  Misunderstanding me?  The AH isn't from WoW, it's the secondary market as y'all say.  It is something that was planned from early on though, and not revised significantly with time such as items, stats, or skills.

We know skills went through at least three iterations and probably hundreds of scrapped ideas.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Ingmar on June 13, 2013, 11:14:08 AM
Not sure where that idea came from? 

Yeg's post right after yours.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Yegolev on June 13, 2013, 11:14:45 AM
It was my idea, and I believe what you guys say.  Since I haven't dabbled in the D2 aftermarket, or even thought about it in years, I'd thought it would be smaller than the one for WoW.  Also D3 has too much plot.  But at least I was right about the greedy execs part.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Hawkbit on June 13, 2013, 11:28:07 AM
I wish it had a "story mode off" option, that just killed cutscenes and anytime the game breaks for things like Chen in the barrel and the follower starter stories.  I'm getting ready to put my WD into Inferno soon and the process of waiting for everyone to get done talking is bad.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Paelos on June 13, 2013, 11:29:35 AM
I wish it had a "story mode off" option, that just killed cutscenes and anytime the game breaks for things like Chen in the barrel and the follower starter stories.  I'm getting ready to put my WD into Inferno soon and the process of waiting for everyone to get done talking is bad.

If you turned story off, you'd miss out on Metzen having more of his characters corrupted by something. And then how would you feel? Lost, I bet.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Phred on June 14, 2013, 01:59:00 AM
I wish it had a "story mode off" option, that just killed cutscenes and anytime the game breaks for things like Chen in the barrel and the follower starter stories.  I'm getting ready to put my WD into Inferno soon and the process of waiting for everyone to get done talking is bad.

Your space bar broken?


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Yegolev on June 14, 2013, 06:21:14 AM
I thought it was ESC, but whatever works.


Title: Re: Jay Wilson moving away from Diablo 3, Woo Ooo
Post by: Segoris on June 14, 2013, 08:17:33 AM
Space bar advances the "story" parts while esc skips them