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Title: Planescape: Torment "sequel" in the works.
Post by: sickrubik on January 10, 2013, 10:21:40 AM
http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/

Quote
Rumours have been swirling for years about a possible sequel to Black Isle’s legendary and powerful roleplaying game Planescape: Torment, but the closure of the original studio and the jealous guarding of the Planescape rights by owners Wizards of the Coast seemed to have put paid to any comeback. But with original Interplay boss Brian Fargo very much back in the RPG business with current studio inXile’s wildly successful Wasteland 2 crowdfunding, everything changes. He and his team have come up with a way to make a new Torment game: this is really happening. (http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/)

A little... unsure about the setting, but if it's a well made, even spiritual successor to Torment, I'll be happy.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: schild on January 10, 2013, 10:53:07 AM
WE'LL SEE


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Ingmar on January 10, 2013, 11:08:19 AM
Two things that dampen my possible fanboyage here: no direct involvement from Chris Avellone, and knowing how the new Bard's Tale ended up in terms of having anything at all to do with its predecessor.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: calapine on January 10, 2013, 11:08:58 AM
It's going to be an FPS isn't it?


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Yegolev on January 10, 2013, 11:42:05 AM
Here is my impression of 25% of the threads at F13 lately:

Quote
A little... unsure about the _______, but if it's a well made, even spiritual successor to _______, I'll be happy.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: rattran on January 10, 2013, 11:59:12 AM
We all remember how the 'Spiritual Successor' to Master of Magic worked out.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Fabricated on January 10, 2013, 12:10:05 PM
It's going to be an FPS isn't it?
with a paragon and renegade bar and costume DLC


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Soulflame on January 10, 2013, 12:17:33 PM
What can change the nature of a sequel?


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Yegolev on January 10, 2013, 12:42:24 PM
how is babby formed?


what


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on January 10, 2013, 01:37:52 PM
Sequels taste like salty milk and coins.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: rk47 on January 10, 2013, 11:30:55 PM
how many romances?  :awesome_for_real:


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Gets on January 11, 2013, 03:54:22 AM
Nothing's sacred.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on January 11, 2013, 07:29:06 AM
Nothing's shocking.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Soulflame on January 11, 2013, 08:24:33 AM
Jane's Addiction?  Really?


Title: Re: Planescape: Torment "sequel" in the works.
Post by: sickrubik on January 11, 2013, 09:20:51 AM
I think Sky's been caught stealing material.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Segoris on January 11, 2013, 10:08:54 AM
It was only once, back when he was 5.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on January 11, 2013, 10:13:59 AM
I was pissing on myself, standing in the shower thinking.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Bzalthek on January 11, 2013, 11:50:15 AM
C-C-Combo Breaker!


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Soulflame on January 11, 2013, 01:10:00 PM
What were we talking about again?


Title: Re: Planescape: Torment "sequel" in the works.
Post by: tazelbain on January 11, 2013, 01:13:46 PM
Sky's Cult of Personality


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on January 11, 2013, 01:25:19 PM
I'm just a sucker with no self esteem.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: UnSub on January 12, 2013, 01:08:26 AM
What were we talking about again?

Old timey hits and how kids today don't know what's good anymore.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on January 14, 2013, 08:24:01 AM
Old Timey Hits: Torment


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Lucas on February 20, 2013, 03:08:55 PM
Official website:

https://torment.inxile-entertainment.com/

Skeptic about this, mainly because I think they might end up "trying too hard" to resemble what was a unique piece of storytelling. In other words, it may result in a  story that tries to be complex, witty, gritty and whatever adjective you want to use...Just for the sake of it, resulting in a huge, confusing and ultimately unsatisfying mess. Let's hope they'll just try to make a good game. The rest will hopefully follow.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: rk47 on February 20, 2013, 03:17:27 PM
since it takes place a billion years in the future, i'd be very interested to see what sort of stuff they can come up with.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: sickrubik on March 06, 2013, 07:42:35 AM
http://forums.f13.net/index.php?topic=22073.msg1165989#msg1165989

The Kickstarter (http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera) is now live, per Sky (http://forums.f13.net/index.php?topic=22073.msg1165989#msg1165989)


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Yoru on March 06, 2013, 12:07:15 PM
And by "live" you mean "busted through its goal in under 3 hours". Holy shit that's a lot of cash.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Lucas on March 06, 2013, 12:14:39 PM
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/421386

Quote
Updated our Journal...

You’ve got to be freaking kidding me!! We just funded in six hours!?!?!

Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.

You are all unbelievably awesome and we could not be happier about receiving your trust in us. For many years we have wanted to get back to making this style of RPG but it appeared that the market was going everywhere but that direction. Almost every article and new game was focused on being an MMO, multi-player or micro-transition based. This wasn’t our style and we couldn’t generate interest in the classical narrative type of RPG that we all grew up making and playing. Thank you for backing our vision once again and we will not let you down. We will continue to communicate and and make sure we solicit input such that the game is hitting all the right notes.

Our goal is to make great RPGs for you all for the rest of our careers.

Thank you,

Brian Fargo and the team at inXile


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Xuri on March 06, 2013, 01:00:12 PM
They crept (leaped?) up beyond the one million dollar mark a few minutes ago. Insane.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Ard on March 06, 2013, 02:27:47 PM
I'm personally confused why anyone is at all is excited about either this or Wasteland, since inxile hasn't produced anything that wasn't complete garbage in the 10 years they've existed.  This is coming from someone that backed Obsidian's game, that's how little faith I have in these guys producing anything worth playing.  I know this is falling into "stop liking things I hate" territory, but I just don't get it.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Lucas on March 06, 2013, 02:53:31 PM
Because Torment and other projects like it are aimed toward nostalgia: rational thought is not what they are about :).  And the old school CRPG crowd, easy to get hyped up, apparently (and yeah, "mea culpa" too :P), shows that it hasn't disappeared; actually, it's alive, kicking, and ready to shell out a lot of money :)


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Rasix on March 06, 2013, 02:55:16 PM
Thanks, suckers.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Tebonas on March 06, 2013, 03:40:35 PM
Yeah, basically nostalgia. I'll buy every classic CRPG just in the hope somebody sees there is still a market for classic CRPGs and makes another one.

I can't regret anything InXile will produce more than Inquisitor or A Farewell to Dragons.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Furiously on March 06, 2013, 05:17:02 PM
Their release of bards tale as a gift scared me a bit. Wasteland holds a special place in my heart, but I'm with Schild, I'll pay them after its reviewed and released.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: rk47 on March 06, 2013, 05:51:09 PM
By all means, back Wasteland 2, Fargo seems to have a clear idea on what to accomplish and how to do it.
He's got some talent on board - but taking on two projects at once - and using the brand name Torment as recognition is just a smelly cash grab.
I will not back this and rather wait for WL2 to actually convince me they can do a good game.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Xilren's Twin on March 07, 2013, 05:06:05 AM
As much as I am looking forward to both games, I made my saving throw vs kickstarter twice now.  I have no problem paying full price for a game I want plus you avoid that whole "i'm an investor, they should be listening to my ideas!" which seems to be already happening with WL and im sure will happen with this.  Just look at the controversy going over the Banner Saga KS and the multiplayer release for one example.
Hopefully, with more channels available, the need for a "publisher' will become less and less of a factor for the kinds of games I like.  I think single player or even small group oriented (like a real NWW successor hint hint) will always have a market, but maybe no enough of one for EA to care.  Plus i think the whole trend of big publishers to monetize (a word i hate) all of their games by forcing microtransactions and multiplayer aspects in every stinking one is poisoning their own market for anything other than triple AAA titles of which only a handful a year will do well.  Fine by me - developer straight to player is the market where i want to be.

BTW, when looking at the "tides" alignment concept, did anyone else get a "hey that looks almost inspired by Magic's color wheel" vibe?


Title: Re: Planescape: Torment "sequel" in the works.
Post by: sickrubik on March 07, 2013, 07:31:35 AM
BTW, when looking at the "tides" alignment concept, did anyone else get a "hey that looks almost inspired by Magic's color wheel" vibe?

Well, it's not like magic invented that. Identifying certain colors with attitudes/elements is buried in antiquity.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Teleku on March 13, 2013, 06:17:46 AM
23 days left, and they're at 2.5 million.  They raised 2.9 million total for the Wasteland kickstarter.   :drill:

They got my money, and supposedly I'll have a tomb stone with my name on it in game.  :awesome_for_real:


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on March 13, 2013, 12:52:23 PM
George Ziets is in, next stretch adds Brian Mitsoda, one of the VtM:Bloodlines writers.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Lucas on June 26, 2013, 04:58:04 AM
Good interview on Gamestar.ru, via RPGWatch. The following summary of the backstory is very intriguing, IMO:

http://www.rpgwatch.com/#22663

Quote
Tell us about the story and the world of Torment: Tides of Numenera in more detail? Who is the main character? Whom he will fight?

Colin: The Ninth World of Numenera is a far-future Earth — a billion years in the future. They call it the Ninth World because they say that eight great civilizations have come and gone on the earth: civilizations that onceacted as the hub of star-spanning empires, or that mastered the folding of time of space, or who had mastered the shaping of worlds, and more. They have left an indelible imprint on the face of the planet, and they share another feature: they have all vanished, leaving behind remnants of their knowledge and their tools. Now humanity rebuilds on the shattered ruins of these ancient civilizations, in a world filled with the unimaginable energies of forgotten races, and begins to discover its place in a universe that is very, very different from the one we know.

It’s against this backdrop that our story begins. A man decided he did not want to die — his reasons are lost to time — and discovered a way to grow a new body and transfer his mind into that new body. Over the course of thousands of years, he has lived countless lives in countless bodies… but what he doesn’t know — or perhaps doesn’t care to know — is that when he leaves those bodies, they don’t die. Instead, they begin their own lives in near-immortal shells, with no memory of the mind they housed before.

Something about the process has awoken an old enemy — the Angel of Entropy. It finds the Changing God and vows to eliminate his works, and now it hunts the PC.

You play the Last Castoff — a shell of the Changing God, on the run from the Angel of Entropy, in a desperate search for answers in a world where it seems nearly anything is possible.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Teleku on June 26, 2013, 05:05:37 AM
Yeah, I'm really digging the setting.  They could have a lot of fun with it.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on June 26, 2013, 09:16:29 AM
I was tempted to jump in on Monty's KS. The setting looked great and the Torment extensions look even better.

Then I remembered I don't have an rpg group and the locals are into some bad fanfic d20 homebrew that creeps the hell out of me.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Signe on June 26, 2013, 10:06:58 AM
Then I remembered I don't have an rpg group and the locals are into some bad fanfic d20 homebrew that creeps the hell out of me.

What does that mean?


Title: Re: Planescape: Torment "sequel" in the works.
Post by: koro on June 26, 2013, 11:01:33 AM
Then I remembered I don't have an rpg group and the locals are into some bad fanfic d20 homebrew that creeps the hell out of me.

What does that mean?

I imagine it's something along the lines of what some friends and I would have come up with back in the late 90s and early 2000s when we were way too much into anime and really bad fantasy literature, but didn't have the money to get into actual D&D.

Lots of broken homeruled systems and some truly cringe-worthy world-building.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Ruvaldt on June 26, 2013, 11:07:34 AM
Monte Cook's campaign setting is what sold me.

I've been running Ptolus campaigns since 2006, and I've never tired of the setting.  It's the best campaign setting I've ever read or used.  I'm eagerly awaiting the Numenera books.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Soulflame on June 26, 2013, 12:27:53 PM
That really doesn't seem terribly different from the original story.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on June 26, 2013, 12:50:43 PM
Then I remembered I don't have an rpg group and the locals are into some bad fanfic d20 homebrew that creeps the hell out of me.

What does that mean?
Like koro said. I had approached the local group about some miniatures gaming and they weren't interested but then tried to recruit me into their rpg group. I don't even remember what nonsense they were talking about, but it was something like koro said where dwarves became furbies or some shit. And then they got sidetracked into a discussion of the one time they played Blood Bowl against this guy with an amazon team that had NEKKID BEWBS. And then about how this one girl they met was totally going to be in the rpg group nudge wink hur hur

What the fuck? I felt like kicking the shit out of them for bringing the stereotype down a notch. They were at least mid-30s and one of the is married. Ye gods.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Signe on June 27, 2013, 07:41:49 AM
You should have followed your instincts and kicked their asses. 

Planescape: Torment was so fun I cry thinking about it.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: rk47 on June 27, 2013, 08:36:50 AM
That really doesn't seem terribly different from the original story.

Yeah, I don't remember what Planescape Torment hype was like, but I bought it with BG expectations and was surprised with how the plot seems stronger, despite the poor gameplay aspect of course.
I didn't donate to the Kickstarter cause the pitch sounds tired to me (A billion years setup? Really?). And now they're going down the all too familiar path of previous incarnation done bad things, you now must atone.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: schild on June 27, 2013, 01:46:33 PM
D O N ' T T R U S T T H E S K U L L


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Soulflame on June 27, 2013, 02:09:48 PM
This time, it's a powered armor helmet, which contains the uploaded memories of the person who caused you to commit the terrible deed you're atoning for.

Totally different.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: schild on June 27, 2013, 02:50:21 PM
D O N ' T T R U S T T H E P O W E R E D A R M O R H E L M E T


Title: Re: Planescape: Torment "sequel" in the works.
Post by: rk47 on June 27, 2013, 05:18:59 PM
They should just make a God of War clone and cast you as The Nameless One fighting in that Blood War or something.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Pezzle on June 28, 2013, 08:12:41 AM
Played in a Monte Cook world campaign years ago.  Never again.  After several sessions of being exceptionally useless as a low level wizard I killed the campaign when our DM started rules lawyer insanity because I had the audacity to try and cast whatever the light spell was on my staff so I could read a book.  The sloppy way spells were written turned everything into a wtf moment.  About an hour into this argument I nuked the entire campaign and our willingness to play his system from orbit when I brought in the planets rotation speed/orbit around the sun.  Fuck that. 


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on June 28, 2013, 08:55:25 AM
Life's too short for putting up with rules lawyers.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Ruvaldt on June 28, 2013, 09:41:00 AM
Maybe you played one of the old Rolemaster modules/settings he worked on in the '80s.  He didn't devise those systems, just wrote the Dark Space campaign setting and some modules.  That sounds more like shitty DMing, or a problem with Rolemaster, which a lot of people have.  It's a pretty arcane rpg, and large chunks of it are unwieldy unless the GM is really good.

Everything he's done for the past 20+ years uses some derivation of the current D&D ruleset, be it 2nd edition or 3/3.5, and they don't contain many unique rules.  Probably because he had a hand in creating those systems in '99/'00.  Ptolus just uses standard 3.5 D&D rules and doesn't futz with it. 


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Ingmar on June 28, 2013, 01:52:31 PM
What he's describing sounds like it could have been an Arcana Unearthed/Evolved game. The magic rules in that are significantly different than vanilla d20/3.5. It still isn't really Monte's fault that there were what sound like classic spergy DM problems.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Pezzle on June 28, 2013, 06:03:28 PM
Arcana Unearthed sounds familiar.  It may not be his fault our DM had it in for me or whatever was going on, but it was a bad rulebook.  That I blame him for. 


Title: Re: Planescape: Torment "sequel" in the works.
Post by: amiable on July 01, 2013, 04:27:42 AM
I would love a game based on the Savage Worlds system.  My gaming group has been playing with that for a few years now and it is MUCH easier to DM with that system.  You give up a bit of realism but you get a really streamlined ruleset.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Lucas on September 17, 2014, 04:13:27 PM
OMG:

https://www.youtube.com/watch?v=Gd43NYBzHuk

Quote
The video contains 3 minutes of pre-alpha footage from Torment: Tides of Numenera, which is currently wrapping up preproduction as inXile’s Wasteland 2 launches September 19, 2014. A cross-section of Torment gameplay, this first-glimpse shows an example of the narrative and choice-based focus of the upcoming cRPG.
tormentRPG.com

PLEASE
DON'T
SUCK


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Teleku on September 18, 2014, 12:25:52 PM
Looks good!  At least it seems they've got the general feel correct.

Awhile back I got a free electronic copy of the Numenera core books from kick starting this.  It's actually a pretty neat setting and I really enjoyed it.  Really looking forward to this.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Teleku on October 01, 2015, 10:18:15 AM
So I kickstarted this at a level that gives me Alpha access, and jumped into the current little alpha bits they have available.  There is not really much at all right now, just demoing basic game systems.  But I'm already very happy with what I see.  The background/graphics of the game are way better than Wasteland 2 was, much more in line with how Pillars of Eternity looked (in terms of detail and quality).  Even at its basic state, the entire ascetics of the world and GUI look perfect for a torment followup (maybe brighter and more colorful, but people bitched about that same thing for Diablo 3).  The dialog system shows they have the right idea as well, as its really robust.  Lots of options lead to skill checks that you can interact with, such as how many points of effort to put into a particular action (no idea yet what actually controls that).  I like the idea of taking dialog to another level where its not just a hard skill check (strength, quickness, ect), but involves a little bit more decision making on the part of the player.  Also, the dialog seemed well written and witty in just this little bit.  Also a good sign.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on January 26, 2016, 11:56:25 AM
http://store.steampowered.com/app/272270/


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Signe on January 26, 2016, 12:04:48 PM
ooooo.  Did you buy it?


Title: Re: Planescape: Torment "sequel" in the works.
Post by: penfold on January 26, 2016, 12:34:23 PM
I really must finish (well, replay past where i got to) PST some time. I managed to get to today without reading any spoilers too.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Falconeer on January 26, 2016, 12:46:30 PM
(https://dl.dropboxusercontent.com/u/3584773/Planescape%20prices%20Untitled.png)

 :ye_gods:


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Signe on January 26, 2016, 12:49:52 PM
Ouch.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on January 26, 2016, 01:39:13 PM
ooooo.  Did you buy it?
I kickstarted it, so I'll get the code at release. Don't want to play it early, anyway. Just sharing infoes.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Lucas on February 28, 2017, 01:56:02 AM
"Torment: Tides of Numenera" is now available both on Steam and GOG:

http://store.steampowered.com/app/272270/
https://www.gog.com/game/torment_tides_of_numenera

Backed this during the KS "explosion" of 3-4 yrs ago: I actually pledged for a Physical Collector's edition  that will arrive sometime in the future. Just finished installing this while taking a look at the manual; while I know some bits & pieces of the story and setting, I purposefully avoided alpha/beta and other stuff that might  spoil the experience. I'll probably take a more in-depth look at the world as I play in order to  get more immersed in the whole thing. Press reviews seems generally favorable, although the PS4 version seems to have its own share of problems.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on February 28, 2017, 06:19:02 AM
It was stupid to make a console version, whatevs. I want to finally finish my playthrough of GTA V, so I'll hold off on this one for a bit. Let them get a couple patches out, too. Really looking forward to it, though if the experience of the past couple years holds true, I don't have time to sit through a real crpg anymore.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Hawkbit on February 28, 2017, 07:29:28 AM
although the PS4 version seems to have its own share of problems.

Weird - I can't seem to find info on that. I was planning to buy the PS4 version.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on February 28, 2017, 08:35:40 AM
They talk about it a bit here: https://www.youtube.com/watch?v=6m0I2uVKuQc

Longer load times, sluggish, a bit of movement issues (due to direct control on a point/click pathfinding based map).


Title: Re: Planescape: Torment "sequel" in the works.
Post by: apocrypha on February 28, 2017, 08:40:04 AM
I also backed this yonks ago. Installing it now, although I need to hold off from playing it until I finish XCOM 2, I can't play more than one game at a time.

I'd've thought this kind of game could work fine on a console if enough care was devoted to the UI. Or just playing from the couch on a PC - sitting back comfortably to read all the text sounds ideal to me, if your TV is good/big enough and/or the font size can be adjusted. Operative word being 'could' ofc, sounds like this one needs some work in that department.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Hawkbit on February 28, 2017, 09:41:26 AM
They talk about it a bit here: https://www.youtube.com/watch?v=6m0I2uVKuQc

Longer load times, sluggish, a bit of movement issues (due to direct control on a point/click pathfinding based map).

Thanks! I think I'm going to try it, they didn't say "unplayable", just a bit sluggish and odd. I really don't play many games on PC anymore, even if I miss a few titles here and there. We will see.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on February 28, 2017, 09:45:15 AM
Or just playing from the couch on a PC - sitting back comfortably to read all the text sounds ideal to me, if your TV is good/big enough and/or the font size can be adjusted. Operative word being 'could' ofc, sounds like this one needs some work in that department.
We'll find out!

Though I'll be using a keyb/m, as Odin intended. I do hope the fonts are scalable, given it got a console port I have some hope for it.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: apocrypha on February 28, 2017, 11:49:02 AM
Yeah let us know if it works OK, I fancy playing this one from the couch myself :)


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Soulflame on February 28, 2017, 01:02:17 PM
Isn't that what the steam box is for, to allow you to play from the TeeVeeBox?


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Teleku on February 28, 2017, 01:06:57 PM
Started game up and died within 30 seconds, before I'd even done character creation.  Think I'm going to enjoy this.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: apocrypha on February 28, 2017, 03:18:25 PM
Started game up and died within 30 seconds, before I'd even done character creation.  Think I'm going to enjoy this.

Wtf, how? I did character creation and decided to just stick with exactly how that came out despite the 'do you want to change anything?' option. The combat felt very clunky but it was still tutorialy so I'm not bothered by that for now. Might have to try breaking my one game at a time rule.

Also it does indeed have a font size option.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: carnifex27 on February 28, 2017, 08:14:20 PM
Started game up and died within 30 seconds, before I'd even done character creation.  Think I'm going to enjoy this.

Wtf, how?


Title: Re: Planescape: Torment "sequel" in the works.
Post by: apocrypha on February 28, 2017, 11:08:47 PM
Hahaha, brilliant.  :awesome_for_real:


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Teleku on March 01, 2017, 02:06:08 AM
Yep!   :awesome_for_real:


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Signe on March 01, 2017, 01:37:25 PM
I'm reading that this is very short and is turn based instead of turn based with pause.  :(  Just how short is it?  $45 is a lot for a short game.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Hawkbit on March 01, 2017, 03:36:16 PM
I'm reading that this is very short and is turn based instead of turn based with pause.  :(  Just how short is it?  $45 is a lot for a short game.

I can't say from personal experience, though the kotaku review stated 40hour play through with entire main quest and some side quests. It's a LOT of reading. I played for two hours last night and only fought three creatures in one fight.

Also, the PS4 version is playable, but reacts sluggish and doesn't appear as crisp as the PC screens. I think it will be fine for me, but I really would recommend this on PC. Hoping but not expecting a cleanup patch.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: lesion on March 01, 2017, 09:13:37 PM
I clocked in at 22 hours (including pre-release) and I was doing as many sidequests as I could find. Lots of reading.

A few moments got a bit bogged down with lore soup--stuff like, "Fjarnmil surveyed the wreckage of the shee-lance craft and flicked his tarnbuckle to squamch. It confirmed his fears: the Narnspill Consulate had fired snapspears despite the Katarn Agreement. A) ASK ABOUT TARNBUCKLES B) ASK ABOUT SQUAMCH C) WHAT'S A NARNSPILL D) KATARN? E) THAT'S COOL I'LL JUST STICK MY HAND IN THIS ENERGY STREAM"

Still fun! WOO


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on March 01, 2017, 09:50:35 PM
Classic Fjarnmil.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Soulflame on March 02, 2017, 08:10:40 PM
What the hell is Kyle doing this time.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: apocrypha on March 03, 2017, 12:06:24 AM
Just an FYI, this streams to a Surface tablet perfectly and is, so far, very playable with the stylus. I've not had any fights yet but it's quite pleasant being able to read the reams of text whilst lying in bed  :-)


Title: Re: Planescape: Torment "sequel" in the works.
Post by: MrHat on March 03, 2017, 05:46:23 AM
Just an FYI, this streams to a Surface tablet perfectly and is, so far, very playable with the stylus. I've not had any fights yet but it's quite pleasant being able to read the reams of text whilst lying in bed  :-)

God damn. That's my main complaint about text/reading heavy PC games.  I wish I could play them on my tablet.  Once again I regret my iPad purchase from like 3 years ago.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Sky on March 03, 2017, 09:18:13 AM
I play games glacially, so my comments are not reflective of most people's play experiences...

I like it so far. The setting is interesting to me and so are the first few characters/situations I've run into.

My only very minor complaints are that it definitely feels consolized in the UI and the conversation trees are super old school, just explore each tree from top to bottom style.

Glad I took the perk thing that lets me read surface thoughts, wish I had also taken the one that gives a bonus for recovering memories. Playing as a mechanical nano, I think.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: apocrypha on March 03, 2017, 11:00:21 AM
Glad I took the perk thing that lets me read surface thoughts

Haha, me too! Great isn't it?

I have to be honest I took it because it made me remember playing Traveller (pen & paper sci-fi RPG from, like, 1973 or something) and the very illegal psionic character I had in one campaign who had the "Read Surface Thoughts" ability. Nostalgia-fest.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Xilren's Twin on March 04, 2017, 07:36:44 AM
My goal is to see if i can make it through the entire game without fighting, then go back and play a dumb brute.  So far so good, thought i suppose defeating the kung fu master guy should technically count though it was done through dialogue.  I like the idea that some of my companions seem utterly useless on the surface, we shall see where this goes but i'm enjoying it.  In less than 8 hours i've already got to do some things that you just wouldn't ever see in other RPGs.  I will say though, the temptation to save scum on some of the stat checks with pool effort is real (i.e. i failed a 75% check! let me quickly redo).  Must resist. 



Title: Re: Planescape: Torment "sequel" in the works.
Post by: Threash on March 04, 2017, 09:16:53 AM
Started game up and died within 30 seconds, before I'd even done character creation.  Think I'm going to enjoy this.

Wtf, how?

Wow, and i thought i was bad dying right outside the first room.


Title: Re: Planescape: Torment "sequel" in the works.
Post by: amiable on March 13, 2017, 11:03:06 AM
My impression: not as good as planescape: torment.  I feel like an awful lot was cut and your choices don't really seem to matter, which is not good in a game like this.  Relatively short.  Choosing a talky nano with mindread is basically an "I win" button that lets you play the whole game in movie mode.  nano's in general are aburd, being better in combat than glaives, better at talking/skills than jacks and having a whole bunch of narratively unique abilities (like Amneiosis) that without which makes the game seem incomplete.  If you play a combat character the game is boring and the enemies repetitive.  It is dreadfully easy to cheese a character to either by super combat god or never fails a skill check guy.    I feel like a lot of the problems of this game could have been ameliorated by spending some of their kickstarter bucks on proper project management.

This review was painfully accurate:  http://www.rpgcodex.net/content.php?id=10572


Title: Re: Planescape: Torment "sequel" in the works.
Post by: Rasix on March 13, 2017, 01:44:18 PM
That's kind of what I'd expect from inXile. I know a lot of people liked, even loved Wasteland 2, but any competent development house could have done it better.

Someone let me know if somehow inXile and Fargo got this one right in totality. Initial impressions can be tricky, especially when you really want to like a game. Hell, maybe they learned something from Wasteland 2 and have improved.¯\_(ツ)_/¯