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f13.net General Forums => MMOG Discussion => Topic started by: Ginaz on September 30, 2012, 07:51:20 PM



Title: World of Warplanes beta key giveaway
Post by: Ginaz on September 30, 2012, 07:51:20 PM
Closed beta keys available from MMORPG.com for those interested.
http://www.mmorpg.com/giveaways.cfm/offer/376/World-of-Warplanes-Beta-Key-Giveaway.html


Title: Re: World of Warplanes beta key giveaway
Post by: WayAbvPar on September 30, 2012, 11:24:56 PM
Very cool...thanks for the link!


Title: Re: World of Warplanes beta key giveaway
Post by: Bungee on October 01, 2012, 05:06:21 AM
Yay!


Title: Re: World of Warplanes beta key giveaway
Post by: Sky on October 02, 2012, 07:29:55 AM
I keep reading that as Word of Warpants.


Title: Re: World of Warplanes beta key giveaway
Post by: Ghambit on October 02, 2012, 10:03:40 AM
There was a similar giveaway on IGN.  I've been in the beta a while but havent had time to try it out.


Title: Re: World of Warplanes beta key giveaway
Post by: Tmon on October 02, 2012, 11:59:53 AM
I've been in since alpha.  I don't play much because my plane flying skills are nonexistent.


Title: Re: World of Warplanes beta key giveaway
Post by: angry.bob on October 02, 2012, 07:15:37 PM
I've been in since alpha.  I don't play much because my plane flying skills are nonexistent.

Use a joystick with a throttle. Mouse and keyboard is shitpants for flying. I'm assuming you aren't using a joystick.


Title: Re: World of Warplanes beta key giveaway
Post by: Ginaz on October 02, 2012, 11:18:37 PM
I've been in since alpha.  I don't play much because my plane flying skills are nonexistent.

Use a joystick with a throttle. Mouse and keyboard is shitpants for flying. I'm assuming you aren't using a joystick.

It is.  I'm buying a joystick this weekend.


Title: Re: World of Warplanes beta key giveaway
Post by: Nebu on October 03, 2012, 05:43:50 AM
It is.  I'm buying a joystick this weekend.

Buy a stick with twist rudder control if you plan to play this seriously. 


Title: Re: World of Warplanes beta key giveaway
Post by: Tmon on October 03, 2012, 06:36:38 AM
I've been in since alpha.  I don't play much because my plane flying skills are nonexistent.

Use a joystick with a throttle. Mouse and keyboard is shitpants for flying. I'm assuming you aren't using a joystick.

Your assumption is wrong, I just suck at flying.  I've known this since F16 Fighting Falcon came out for the Amiga, but I still nurture a secret hope that I might someday actually figure out the whole flying and fighting thing.   


Title: Re: World of Warplanes beta key giveaway
Post by: Ghambit on October 03, 2012, 08:32:51 AM
Wanna learn how to fly?  Join a wing in WW2O and let the officers show you the ropes.  I believe it's f2p now partially anyways, so yah. 


Title: Re: World of Warplanes beta key giveaway
Post by: Engels on October 03, 2012, 03:39:44 PM
WoWP isn't a flight sim. The control you get out of a joystick is only marginally better than KB/M.



Title: Re: World of Warplanes beta key giveaway
Post by: Tmon on October 03, 2012, 05:26:06 PM
The biggest difference the joystick made for me was that I didn't need to mash quite so many buttons since I could control the rudder by twisting and use the programmable buttons on the stick to replace key presses.  I still sucked at the actual air combat side of things but it was moderately less frustrating to use the joy stick.  Then I fired up my first MWO game with the stick plugged into my pc and found out that daring to have a joystick plugged in at game start made your mech uncontrollable.  I got that figured out after a bit but between the two betas I decided I'd stick to internet tanks and GW2 for the foreseeable future.


Title: Re: World of Warplanes beta key giveaway
Post by: Tmon on March 26, 2013, 09:34:11 AM
NDA drops April 4th http://worldofwarplanes.com/news/195-world-warplanes-nda-lifted/


Title: Re: World of Warplanes beta key giveaway
Post by: Merusk on March 26, 2013, 09:36:24 AM
I forgot this was still going on.

I think that's all I need to say.


Title: Re: World of Warplanes beta key giveaway
Post by: Nebu on March 26, 2013, 10:12:45 AM
NDA drops April 4th http://worldofwarplanes.com/news/195-world-warplanes-nda-lifted/

I may have a few comments on the 4th.  I just need a reminder.


Title: Re: World of Warplanes beta key giveaway
Post by: Bungee on April 04, 2013, 09:12:13 AM
Ripped apart by Jingles:
http://youtu.be/k8yev6MQp8I


Title: Re: World of Warplanes beta key giveaway
Post by: Nebu on April 04, 2013, 09:29:40 AM
Ripped apart by Jingles:
http://youtu.be/k8yev6MQp8I

About halfway through his critique, he hit the nail on the head.  WoWP is like WoT in that it has a low barrier to entry but a steep learning curve.  Players will become disillusioned with WoWP quickly if they don't understand flight physics well and know the strengths and weaknesses of their planes.  You also need to carefully personalize the stick controls to fit your play.  I have no problem shooting down 3-4 planes a match in WoWP, but it took me quite a few matches to really understand how flight combat mechanics worked.  As someone that enjoys flight sims, I much prefer WoWP to WT but realize that I'm in the minority.  WoWP is definitely a niche game.


Title: Re: World of Warplanes beta key giveaway
Post by: Engels on April 04, 2013, 10:03:56 AM
Can you elaborate why you like it more, Nebu? Because from what I saw there, it seems unchanged from earlier beta and I just couldn't get into it. Nevermind that the controls are poorly mapped (roll and pitch on arrow keys,wtf) and the damage model kinda hinky, but just the physics and graphics of WT seem to blow WoWP out of the water.


Title: Re: World of Warplanes beta key giveaway
Post by: Tmon on April 04, 2013, 10:07:23 AM
Coming from my non-flight sim background my overall impression is that War Thunder is more fun.  I find that I prefer playing in the virtual cockpit view or even cockpit view better than 3rd party only view that WoP has.  Being able to choose the level of flight realism is a big plus, sometimes I like just whipping around with a simplified model and sometimes I want to be all hard core and stuff.  The maps in WT are huge compared to WoP and the varied battle objectives are more engaging than same aerial death match over and over.  Finally WT has bombers which are surprisingly fun to play.  I will say that I think the battles in WoP tend to have better balance but otherwise I just prefer WT for my occasional need for an airplane fix.


Title: Re: World of Warplanes beta key giveaway
Post by: Engels on April 04, 2013, 10:13:25 AM
I think you hit on another thing that just bugs me about WoWP; the maps in general don't feel 'real'. I feel like I'm playing with model air planes in a scaled environment rather than real planes in the real world.


Title: Re: World of Warplanes beta key giveaway
Post by: Nebu on April 04, 2013, 11:30:17 AM
Can you elaborate why you like it more, Nebu? Because from what I saw there, it seems unchanged from earlier beta and I just couldn't get into it. Nevermind that the controls are poorly mapped (roll and pitch on arrow keys,wtf) and the damage model kinda hinky, but just the physics and graphics of WT seem to blow WoWP out of the water.

When I played WT, the planes just felt too responsive to me.  There wasn't a feeling of drag, gravity, and kinetic energy bleed.  When I dogfight in WoWP I would often get a sore hand from trying to muscle my plane into maneuvers to get free.  Also, WoWP has a pretty extensive ability to alter your stick control sensitivity, which I also liked once the guys on the forums pointed it out. 

I will agree 100% that WT is the better game.  I like the runway repair mechanism, the varied objectives, and the ease of entry, but the game never appealed to my sense of actually flying a plane.   I think that I liked the steep learning curve of WoWP and the more "sim-ish" feel. 

Perhaps I need to give WT another go.  I didn't spend more than a few battles with it my first try.


Title: Re: World of Warplanes beta key giveaway
Post by: Engels on April 04, 2013, 03:04:40 PM
Did you try Historical or Full Real Battles in WT, which take off a lot of the safety/training wheels? Like, for example, in Arcade mode, you cannot really stall out, while you certainly can in Historical and FRB battles.


Title: Re: World of Warplanes beta key giveaway
Post by: Nebu on April 04, 2013, 03:09:26 PM
Did you try Historical or Full Real Battles in WT, which take off a lot of the safety/training wheels? Like, for example, in Arcade mode, you cannot really stall out, while you certainly can in Historical and FRB battles.

I didn't.  Do they also introduce some control lag?  My biggest issue with the game was that the responsiveness was artificially good.  Planes react immediately as if there is no gravity or wind drag.  It just felt way too arcade-like for my tastes.


Title: Re: World of Warplanes beta key giveaway
Post by: Engels on April 04, 2013, 04:01:55 PM
I can't speak to these items specifically, since these things on a computer can vary from rig to rig, but I can tell you that take off and landing are a far more tricky than in arcade mode. You cannot land a 109 at 280 kph and expect your wheels to not fall the heck off, for example.


Title: Re: World of Warplanes beta key giveaway
Post by: Nebu on April 04, 2013, 09:33:42 PM
Play Rise of Flight for a week and then log onto WT.  While I realize that they are meant to be very different games for a very different target audience, I think you'll see what I mean when I say that the planes in WT just don't "feel" right.  They're WAY too responsive, feel weightless in flight, and experience almost no drag or wind shear. I know this is by design, but when you expect it and it's gone, it messes with your mind.


Title: Re: World of Warplanes beta key giveaway
Post by: Bungee on April 05, 2013, 12:19:18 AM
Play Rise of Flight for a week and then log onto WT.  While I realize that they are meant to be very different games for a very different target audience, I think you'll see what I mean when I say that the planes in WT just don't "feel" right.  They're WAY too responsive, feel weightless in flight, and experience almost no drag or wind shear. I know this is by design, but when you expect it and it's gone, it messes with your mind.

I told you in the WT thread and I'll tell you again: if you expect realism in a game that offers a mode that says "arcade" and a mode called "full real" and you only play the arcade one and complain the game was too arcade I'd blame that mostly on your choice of the game mode.

I do think that even in full real you'll find the planes a tad too responsive, but all other physics like drag etc are very much in place.
also, the joystick settings are fully customizable in WT, too.


Title: Re: World of Warplanes beta key giveaway
Post by: Nebu on April 05, 2013, 05:29:26 AM
I do think that even in full real you'll find the planes a tad too responsive, but all other physics like drag etc are very much in place.
also, the joystick settings are fully customizable in WT, too.

WoWP allows you to alter controller scripts for joysticks.  Is this allowed in WT and is there a thread in the tech forums showing optimized settings for various joysticks?  (I'll look for the latter myself)


Title: Re: World of Warplanes beta key giveaway
Post by: Bungee on April 05, 2013, 07:12:42 AM
I'm on my cell so I can't link it but yes there is such a sub forum in the "technical difficulties " section concerned with control devices and people also put their profiles up there.


Title: Re: World of Warplanes beta key giveaway
Post by: Engels on April 05, 2013, 09:05:34 AM
Nebu, also remember that Rise of Flight are WWI era bi planes and light air craft. You aren't going to feel half the drag and wind impositions on a WW2 era air craft simply because they were not at the mercy of it was much.

Now, if you were comparing WT to IL-2 Sturmovik, then I'd see your point, and yes, sure, a single player game who's entire engine is dedicated to the physics of a single plane in an AI environment is OF COURSE going to manage to simulate a more realistic feel than a multiplayer dog fight sim. Even the hard core Aces High (http://www.hitechcreations.com/) which has a very faithful flight model for ever plane, not 'dumbing it down' for the sake of multiplayer (no way in HELL a yak 9 can follow a 109 up to the ceiling, for instance) doesn't have that perfect pitch feel that a single player game will have.


Title: Re: World of Warplanes beta key giveaway
Post by: Nebu on April 05, 2013, 10:32:47 AM
I think I just made a poor choice of comparisons.  All I can say is that when I log onto WT and play, something is quite viscerally not right with the flight model.  It's the same way that I can't play an MMO with a character race that runs funny.  The 'feel' of it just ruins my play experience. 

I'll put more time into full real and see what I think.  Perhaps I just don't enjoy arcade flight games. 


Title: Re: World of Warplanes beta key giveaway
Post by: Tmon on August 21, 2013, 04:35:18 PM
Not really worth a new topic but this goes live on 9/26 in North America and Europe.  It's open beta right now, not really a ton of fun.  The WoT model of 15 on 15 on static maps doesn't really translate well to Airplanes.  WoT will be linked to it in the sense that gold and premium status will be shared between games so if you have Premium in WoT your WoWP account will have it as well.  At some point the tokens you earn in Open Beta will convert to gold usable by either game which is the only reason I still bother logging in to play a few games every couple days.


Title: Re: World of Warplanes beta key giveaway
Post by: Speedy Cerviche on August 26, 2013, 07:40:35 AM
how does this compare to War Thunder?


Title: Re: World of Warplanes beta key giveaway
Post by: Nebu on August 26, 2013, 07:52:08 AM
how does this compare to War Thunder?

In my opinion: WT is a better 'game' and WoWP is a better flight model.  I think that WoWP will have a much steeper learning curve and this will alienate many gamers.  WT is more accessible, has more variety, and has a better list of iconic aircraft. 

I like the offerings that WT gives, but prefer to fly the planes and dogfight in WoWP.  I know most here will disagree with me.


Title: Re: World of Warplanes beta key giveaway
Post by: Engels on August 26, 2013, 08:52:45 AM
Also, WoWP looks like ass and WT looks pretty good.


Title: Re: World of Warplanes beta key giveaway
Post by: Tmon on August 26, 2013, 09:46:42 AM
I don't find either especially compelling (I guess flying games aren't my cup of tea) but of the two War Thunder seems grindier to me, especially if you don't spend money on it.


Title: Re: World of Warplanes beta key giveaway
Post by: Speedy Cerviche on August 26, 2013, 10:53:35 AM
I like WT...

It's not that grindy, the lack of a premium account basically soft caps you at tier 6-7, you can get up to 8-9 if you want to grind.

6-7 is basically the perfect tier anyway if you just want to login and do some WW2 pew pew.

Great selection of early-mid war planes of every type, and fighting is more fun with the speed and climbing performance lower. Plus the planes don't have great armor yet, can still be damaged by 7.62mm rounds, less insta kills since there's few cannons around, especially no quad 20mm or 30mm cannon arrangements.


Title: Re: World of Warplanes beta key giveaway
Post by: WayAbvPar on August 28, 2013, 08:49:51 AM
War Thunder is broken after about Tier 9. Even if you can somehow afford the planes at 10-20, the fights are all half-sized and/or crammed with bots because most of the player base is in low tiers. Because the fucking economy is broken. If they don't want people playing arcade, remove the option. Otherwise STFU and let people play the game the way they want, which includes being about to outfit a hangar of tier 10+ planes without having to literally grind for months.


Title: Re: World of Warplanes beta key giveaway
Post by: disKret on November 13, 2013, 10:51:02 AM
Just FYI.
It goes live today.


Title: Re: World of Warplanes beta key giveaway
Post by: Nebu on November 13, 2013, 11:57:53 AM
Just FYI.
It goes live today.

Got my free planes for alpha and beta.  Not sure I'll ever use them. 


Title: Re: World of Warplanes beta key giveaway
Post by: disKret on November 14, 2013, 12:12:07 AM
There is like 5000 players online on eu cluster - but queue to fight is no longer than 20 secs.
We will see in a month how much WoT tankers will still flight this.


Title: Re: World of Warplanes beta key giveaway
Post by: Sir T on November 18, 2013, 12:00:20 AM
A streamer I watch has done a post on setting up the controls for WOWP so that they are more natural, particularly to those used to war thunder. Thought I'd pass it on

http://blackwatergaming.enjin.com/forum/m/10571542/viewthread/9534661-world-warplanes-mouse-keyboard-warthunder-control-setup

Quote
Hi I have been playing world of warplanes for a bit and one of the things that consistently comes up is the game doesn't feel natural for mouse an keyboard users. Over the last few months of beta the comparison to Warthunder's controls has seemed to dominate any discussion about World of Warplane's with the consensus being that Warthunder's set up was superior so I sought to eleaviate that factor from the equation.

With my experience in creating tunes for cars in various sims and work with Shift Unleashed 2 in getting manageable controls into the hands of the player I sought to find an exceptable solutions to the mouse an key board users delima so that they could enjoy this fantastic game :d

Without further wait lets tear into this. Upon opening the setup I was very surprised to see a robust & highly customizable setup that could be used to help any gamer bend the game to there will. As stated before this is simply my setup to aid mouse an keyboard players get the most out of this game. Gamepad an flight Sticks seem to be very intuitive an i will delve into that in another post.

(http://blackwatergaming.enjin.com/gallery/m/10571536/detail/165925pid=1554640)
link to picture: http://blackwatergaming.enjin.com/gallery/m/10571536/detail/165925#pid=1554640

This is the first setting that you get. There are 20 steps or tics in each bar. The first thing you want to set up is Mouse Sensitivity

Mouse Sensitivity: 13

This is a creature comfort setting but you want it to be somewhat sensitive for quick response an maneuverability.
The next thing that you should do is to click the Advance Mouse Settings Button. You should be looking at this screen...

(http://blackwatergaming.enjin.com/gallery/m/10571536/detail/165925pid=1554641)
Link to picture here: http://blackwatergaming.enjin.com/gallery/m/10571536/detail/165925#pid=1554641

The Settings that you see are as follow.
The Line Grid:
The simplest explanation is if you move all the bars all the way to the top the plane follows the direction of the cursor & keep going. If you put the line all the way to the bottom the plane will try and go to the exact position of the mouse an stop. What your wanting is the plane to make long sweeping moves when the cursor is moved to the extremes, but maintain fine control when aiming at a target. this is achieved by setting the first dot to the left 5 boxes down on the grid with the rest of the dots placed at the top. 5 boxes Apart as displayed in the image above.

Lock Camera: Set to Lock to Horizon
This is the single most important setting as it is necessary to be able achieve the "Warthunder" feel an being able to track your target properly. Added bonus: It shows off the excellent plan models as well as aid with maneuverability.

Mouse Settings:

Camera Inertia: 5 -This controls how fast the camera responds to direction changes 5 to 6 is the sweet spot.

Target Tracking Zone Size: 18 -This controls the size an sensitivity of the targeting circle 18 seems to be the sweet spot. You want it tight an responsive but with a little leeway for fine tuning.

Roll

Level Off Rate: 18 -This setting keeps the plane in a near state of correction, what this achieves is it acts like a counter balance to keeping the plane under control an prevent constant over correction.

Level Off Zone Size: 20 -This aids further with stabilizing the plane during maneuvering by giving a decent buffer between Control State an Level of State. Max this out.

Roll Acceleration: 6 -Set this to 5 or 6 this is simply how fast the plane rolls. rolling your plain is very important to this setup an you don't want it to be set to high as you will pitch the plane to much an spend too much time trying to compensate. This is the sweet spot for most planes.

Split S Height: 0 -This setting is not necessary. The other setting gives you most of the controls that you need. anything higher an the ai will try an over ride your controls.

Now you will have to make a few key binding`s to complete the build. The Keys are as follows:
Roll Left = A key
Roll Right= D key
Engine Boost= W key
Engine Brake= S key
Flaps = F key (select toggle option)
Sniper Mode= Right Mouse Button (select toggle option)
Free Cam= C key (select hold option)
Drop bomb= Spacebar
Fire Rockets= R key

As I make adjustments I will update. I find the game extremely enjoyable an when controls kept popping up as an issue i figured I would do my part as member of the community to add my part to making the game successful. thank you for giving the game a try an I hope that this helps some of you guys get more enjoyment out of the game.

I'm Big Rob a.k.a. The Gaming Geezer Good Luck an happy hunting!