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f13.net General Forums => Guild Wars 2 => Topic started by: Genev on August 29, 2012, 07:28:18 PM



Title: Guild Wars 2 Status by ANet
Post by: Genev on August 29, 2012, 07:28:18 PM
http://www.reddit.com/r/Guildwars2/comments/z1poz/guild_wars_2_status_wednesday_august_29/

I really hope they fix the guild and grouping issues soon, the added security measures sound good too!

Edit: Thanks Seg, lack of proper mouse atm makes it hard to copy-paste large texts :)


Title: Re: Guild Wars 2 Status by ANet
Post by: Segoris on August 29, 2012, 07:29:20 PM
Full text spoiler:


sadly still doesn't address fully Euro and US servers communicating for grouping and mail (such as the mail system just doesn't find characters on Euro servers, different then people being unable to group on the same region servers)


Title: Re: Guild Wars 2 Status by ANet
Post by: Kageru on August 29, 2012, 08:28:05 PM

Having the market available to a random percentage of your player base is not very fair or balanced, but I guess it helps with testing.

WoW's launch issues were backend systems / database related as well. I assume they think they've planned for it but it doesn't get properly tested in beta and the real load shows up all sorts of things they missed. Shame it marred their launch.


Title: Re: Guild Wars 2 Status by ANet
Post by: Furiously on August 30, 2012, 01:55:09 AM

Having the market available to a random percentage of your player base is not very fair or balanced, but I guess it helps with testing.

WoW's launch issues were backend systems / database related as well. I assume they think they've planned for it but it doesn't get properly tested in beta and the real load shows up all sorts of things they missed. Shame it marred their launch.


It was a rotating 15%, so everyone got a chance if they kept checking eventually you would get in. I got two nice dyes really cheap.


Title: Re: Guild Wars 2 Status by ANet
Post by: Rasix on August 30, 2012, 01:57:52 AM
Their server maintenance is a little less than graceful.

"Servers are going down in 3 hours."   
"Shit did we say 3, make it 1" 
"No seriously, all down in 1 hour"

"Servers are going down in 50 minutes. " 
"What we neglected to tell you is that chat will be broken for half of that time!"

No counter like some other games do.  Just the initial announcement and then *POOF* gone.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on August 30, 2012, 01:58:37 AM
This is the roughest launch I've been in in quite some time.


Title: Re: Guild Wars 2 Status by ANet
Post by: Der Helm on August 30, 2012, 02:06:30 AM
No counter like some other games do.  Just the initial announcement and then *POOF* gone.
There were plenty of counters yesterday.

Is this why the login server seems to be down ? Just had the sPvP game of my life  :why_so_serious:


Title: Re: Guild Wars 2 Status by ANet
Post by: Zetor on August 30, 2012, 02:18:03 AM
This is the roughest launch I've been in in quite some time.
TSW's issues like the proper-fucked chat system annoyed me more, personally (even though I liked the game in general). There were also a few things at swtor launch that made me rage (like the responsiveness issues and buggy UI), but those weren't really launch issues in the 'our systems aren't working' sense. And of course nothing compares to sb.exe, the complete clusterfuck that WOW was at launch, EVE deleting hard drives, etc etc.

Anyway, my biggest annoyance is the complete borkenness of the trading post -- my bank's already overflowing with dyes and other shit that I really want to sell for big moolah. No AH also means I had to farm out lowbie areas (ended up completing the asura, sylvari and human 1-15 zones) to get enough of those low-level drops and jute for tailoring. I didn't really encounter any issues that impacted my gameplay otherwise... and I'm already in the level 35-40 zones!


edit: I just remembered WAR launch and how they first opened a whole lot of extra servers during the initial rush by cloning the high-pop servers, then half of the servers became ghost towns overnight, so we had to relocate our guild TWICE in the first week (Phoenix Throne -> Tor Elyr -> Ostermark). Grrrr.


Title: Re: Guild Wars 2 Status by ANet
Post by: Seraphim on August 30, 2012, 05:57:49 AM
Some updates to the status message... And there I was getting hopeful I might soon buy some outrageously overpriced Jute soonish.  :why_so_serious:

Quote
  • Trading Post - We're working to bring the Trading Post back online. To help test, we've temporarily made it available to a random 15% of players, while we work to resolve remaining capacity constraints that will allow us to open it to everyone.
    Edit: We have completed our live testing of the Trading Post for today and the Trading Post is now in maintenance for all players. Thank you everyone that participated; this test has helped us tremendously.
  • In-game mail - We detected a potential abuse of the in-game mail system and have temporarily disabled in-game mail to prevent any such abuse. We'll reenable it soon, hopefully in tonight's update.
    Edit: The fact that in-game mail is disabled means that it's currently impossible for account hackers to loot stolen accounts, so we're going to leave it disabled for just a little while longer, while we work to ramp up email authentication.


Title: Re: Guild Wars 2 Status by ANet
Post by: Kageru on August 30, 2012, 06:40:24 AM

The annoying thing is that the only way to trade between friends is through the mail system. So I can be standing next to my friend, find a item that would be an upgrade, and there's no way to pass it to him.


Title: Re: Guild Wars 2 Status by ANet
Post by: Lakov_Sanite on August 30, 2012, 08:08:52 AM
what about the mail from npc's and things that advance quests?


Title: Re: Guild Wars 2 Status by ANet
Post by: KallDrexx on August 30, 2012, 08:13:29 AM
what about the mail from npc's and things that advance quests?

I was getting NPC mail just fine last night.


Title: Re: Guild Wars 2 Status by ANet
Post by: Lantyssa on August 30, 2012, 09:04:57 AM
Yeah.  It's only players being able to send mail that was broken.

Get a guild bank and trade through that.  Our four person guild already has ours.  (Though we did have the bonus influence to start us off, but we've still made plenty given that it takes time to reach rank 2.)


Title: Re: Guild Wars 2 Status by ANet
Post by: tazelbain on August 30, 2012, 09:22:51 AM
The last 2 patches have made the game unplayable do to sever graphic issues. On Tuesday the game ran flawlessly. On Wednesday, annoying but still playable graphical smering and crashs were introduced.  This morning I crash if I spin the camera. Didn't have time to update drivers and look up support, but this sort of backsliding is bad omen.


Title: Re: Guild Wars 2 Status by ANet
Post by: Sky on August 30, 2012, 09:32:56 AM
The funny thing is, I haven't had a single problem other than the annoyance of overflow popups, which barely registers.


Title: Re: Guild Wars 2 Status by ANet
Post by: 01101010 on August 30, 2012, 10:01:36 AM
The funny thing is, I haven't had a single problem other than the annoyance of overflow popups, which barely registers.

^ this.


Title: Re: Guild Wars 2 Status by ANet
Post by: Miasma on August 30, 2012, 10:09:26 AM
Yeah the popup needs to go.  It also seems like my queue only pops in the middle of an event so I have to requeue.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on August 30, 2012, 01:03:10 PM
The funny thing is, I haven't had a single problem other than the annoyance of overflow popups, which barely registers.

Yeah you are probably in bed by the time they start fucking around with the servers. Which is way too early in the evening.


Title: Re: Guild Wars 2 Status by ANet
Post by: 01101010 on August 30, 2012, 01:05:44 PM
The funny thing is, I haven't had a single problem other than the annoyance of overflow popups, which barely registers.

Yeah you are probably in bed by the time they start fucking around with the servers. Which is way too early in the evening.

^ me on this as well... god damn it.


Title: Re: Guild Wars 2 Status by ANet
Post by: Brogarn on August 30, 2012, 01:15:48 PM
The funny thing is, I haven't had a single problem other than the annoyance of overflow popups, which barely registers.

Same here so far thankfully.


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on August 30, 2012, 04:42:50 PM
Other than the login problems on the first day i have not had any issues either.


Title: Re: Guild Wars 2 Status by ANet
Post by: Tmon on August 30, 2012, 06:06:22 PM
new update

http://www.reddit.com/r/Guildwars2/comments/z3qqm/guild_wars_2_status_thursday_august_30/



Title: Re: Guild Wars 2 Status by ANet
Post by: Amaron on August 30, 2012, 06:18:10 PM
new update
http://www.reddit.com/r/Guildwars2/comments/z3qqm/guild_wars_2_status_thursday_august_30/

This is one reason why you don't force people to use emails as usernames.   Always amazing how everyone continues to fail at this security 101.

Freaking awesome that they perma banned the people who went crazy with that exploit.


Title: Re: Guild Wars 2 Status by ANet
Post by: Lucas on August 30, 2012, 06:29:12 PM
Ok, the playerbase is greater than TSW, Rift when it launched and probably on par with TOR at launch, but The Old Republic didn't have this amount of attempted hackin' and exploitin' , right? This seems almost....focused and organized in advance, if such thing can actually happen.


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on August 30, 2012, 06:38:04 PM
I think you'd find ArenaNet is just more open about what they're fighting against. Larger public companies tend to be more tight-lipped about this kind of thing, for risk of negative PR (or paranoia about attracting even more attention).


Title: Re: Guild Wars 2 Status by ANet
Post by: Kageru on August 30, 2012, 07:05:45 PM

That sounds about right. For a lot of the people doing the hacking it's a business and they're going to hit any viable target.

It sounds a lot like all their problems and symptoms relate to their character database. It can't keep up and gets confused about where you are, who you are and whether you are in a guild. I'd guess (and who really knows) that since a GW2 character can effectively be interacting with multiple servers simultaneously the load on that sub-system is pretty interesting. Also explains why no forums since they display character info too.

Of course the most interesting question is how they missed the issue or it passed their tests and failed on launch which we'll probably never know.


Title: Re: Guild Wars 2 Status by ANet
Post by: Tmon on August 30, 2012, 07:11:05 PM
Sometimes the worst thing you can have is a successful test. 


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on August 30, 2012, 07:22:10 PM
Of course the most interesting question is how they missed the issue or it passed their tests and failed on launch which we'll probably never know.

Maybe monitoring systems? Hackers in the beta are not going to volunteer their exploits, and the average beta player there for fun or free-game aren't going to bother with the concerted effort of learning exploits. So unless a monitoring system knows to look for the kind of behavior exploiters will exhibit, ANet is entirely reliant on the good graces of people voluntarily reporting to them.

But glad you mentioned the forums too. They're better off not opening now. I'd argue (as I always argue) they should never bother to either. No good comes from Oboards, and unless they plan to serve ads on them, no business value either.


Title: Re: Guild Wars 2 Status by ANet
Post by: Tmon on August 30, 2012, 08:11:27 PM
From facebook Anet suspends digital sales of GW2 through their own store.

 
Quote
Ensuring the best possible play experience for our fans is our highest priority. We’ve said before that we would be willing to temporarily disable first-party digital sales if we felt our high player concurrency may compromise player experiences. We have now reached that point.

Effective immediately we have disabled sales via buy.guildwars2.com. To be clear, box and digital sales are still available via our retail partners. We are tracking our concurrency closely while expanding our infrastructure. We’ll re-enable first-party digital sales as soon as we feel that we can do so safely. ~RB2


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on August 30, 2012, 08:14:55 PM
Have their direct digital sales really been so popular that they outpace retail and other channel sales? They'd be something of a first if so.


Title: Re: Guild Wars 2 Status by ANet
Post by: Chimpy on August 30, 2012, 08:35:47 PM

This is one reason why you don't force people to use emails as usernames.   Always amazing how everyone continues to fail at this security 101.

Fuck email usernames.

Time to make a new email forwarder on my domain just for this game (meant to this weekend anyway) as the gmail account I used is the one I used for a couple other betas and was too lazy to change it the other day.


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on August 30, 2012, 09:11:15 PM
I can't believe they've actually stopped selling the game, wow.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ratman_tf on August 30, 2012, 09:46:59 PM
I can't believe they've actually stopped selling the game, wow.

I had to pop over to the store and buy one of those boxes that contains a disk shaped device. Took a while to remember how to put it in my computer.  :why_so_serious:


Title: Re: Guild Wars 2 Status by ANet
Post by: Kageru on August 31, 2012, 02:25:18 AM
Anyone who bought the physical copy in Australia payed a high premium for doing so (40 USD).

This has got to be costing them money. Bad press, lost direct sales and also the cash shop being down when people are at their most excited.


Title: Re: Guild Wars 2 Status by ANet
Post by: Maledict on August 31, 2012, 04:02:47 AM
I can't believe they've actually stopped selling the game, wow.

World of Warcraft did exactly the same thing - they restricted supply of the game during the first 3 months because of all the issues they were having with their unprecedented demand. That in turn fed the demand further - there's nothing like a toy you can't have to drive people to extremes to get it. I wouldn't be surprised if the same happened here.


Title: Re: Guild Wars 2 Status by ANet
Post by: Modern Angel on August 31, 2012, 08:42:38 AM
Remember that massive security breach NCSoft had several years ago, with special emphasis on hacking GW1 accounts? I have a theory they're just using that list of email addresses (which was a LOT, as I recall) to see what sticks.


Title: Re: Guild Wars 2 Status by ANet
Post by: Amaron on August 31, 2012, 09:09:07 AM
Remember that massive security breach NCSoft had several years ago, with special emphasis on hacking GW1 accounts? I have a theory they're just using that list of email addresses (which was a LOT, as I recall) to see what sticks.

They already said that's what's happening.   They're using that and breaches at Bethesda, Blizzard, etc.


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on September 02, 2012, 05:53:38 PM
Status update noted in the launcher today but actually posted on the wiki (http://wiki.guildwars2.com/wiki/Game_status_updates) yesterday:



Title: Re: Guild Wars 2 Status by ANet
Post by: Chimpy on September 02, 2012, 06:50:03 PM
It is simple, if you don't want to have a "list of emails from other games" be a vector for hacking to your game DON'T FUCKING USE EMAIL ADDRESSES AS ACCOUNT NAMES. It is really that fucking simple.



Title: Re: Guild Wars 2 Status by ANet
Post by: Kageru on September 02, 2012, 07:11:22 PM

It's been a bad idea since Blizzard started it.


Title: Re: Guild Wars 2 Status by ANet
Post by: Sky on September 03, 2012, 11:05:55 AM

It's been a bad idea since Blizzard started it.

As has so much.

I boggled when Trion Worlds changed over to email login; not having been a wowtard it was shockingly poor security. I should've known from whence it came.


Title: Re: Guild Wars 2 Status by ANet
Post by: Chimpy on September 03, 2012, 11:24:10 AM
Amazon was the first site I can remember that had your email be your account login, long before WoW came along.

Regardless of where it came from, it is a stupid idea and the inconvenience of how big a security hole it opens is much worse than the convenience gained for the consumer when they just use their email account.



Title: Re: Guild Wars 2 Status by ANet
Post by: Quinton on September 03, 2012, 11:45:06 AM
Amazon was the first site I can remember that had your email be your account login, long before WoW came along.

Regardless of where it came from, it is a stupid idea and the inconvenience of how big a security hole it opens is much worse than the convenience gained for the consumer when they just use their email account.

Unfortunately, forcing users to use a per-site login would not be a huge improvement.  The problem here is that many, many people will use the same credentials over and over again -- whether it be their email address or a username they like.  If one database of username+password is compromised (an online game, forum, whatever), using that set of credentials to attempt to login to similar things is a pretty obvious attack.

The biggest downside of using email addresses is that it gives you an immediate obvious target (the email provider -- gmail, hotmail, etc) which also happens to be the vector through which confirmation and verification flows.


Title: Re: Guild Wars 2 Status by ANet
Post by: Nightblade on September 03, 2012, 11:54:02 AM
The state of the game states that password resetting is disabled, yet I somehow received an unsolicited email from arena net stating "click here to reset password".

Guess I'd better change my password just to be safe >.>


Title: Re: Guild Wars 2 Status by ANet
Post by: Sky on September 03, 2012, 01:05:41 PM
The problem here is that many, many people will use the same credentials over and over again -- whether it be their email address or a username they like.  If one database of username+password is compromised (an online game, forum, whatever), using that set of credentials to attempt to login to similar things is a pretty obvious attack.
It would be an improvement without having to roll up a new email sub-account for every damned site, for fuck's sake.

And fuck lazy people, who cares about their security? I'm talking about at least making it better for somewhat responsible people.

And as you say, you're giving them the vector for backup avenues - at least with a simple user/pass database they wouldn't have the keys to verification. It's just a really dumb idea that has become mainstream and then IT people wonder why the experts are pulling out their hair over the state of security in the US.


Title: Re: Guild Wars 2 Status by ANet
Post by: March on September 03, 2012, 02:50:33 PM
Amazon was the first site I can remember that had your email be your account login, long before WoW came along.

Regardless of where it came from, it is a stupid idea and the inconvenience of how big a security hole it opens is much worse than the convenience gained for the consumer when they just use their email account.

Unfortunately, forcing users to use a per-site login would not be a huge improvement.  The problem here is that many, many people will use the same credentials over and over again -- whether it be their email address or a username they like.  If one database of username+password is compromised (an online game, forum, whatever), using that set of credentials to attempt to login to similar things is a pretty obvious attack.

The biggest downside of using email addresses is that it gives you an immediate obvious target (the email provider -- gmail, hotmail, etc) which also happens to be the vector through which confirmation and verification flows.

I take your point... but the bigger problem is that *everyone* is doing it... just looking at some of the many accounts I have, a Major Bank, a Major Pay hub, a Major Telephone Company, a major Entertainment provider, etc.  all use email for user name.  Like everyone else I have several "categories" of passwords... and the password +1 is a bitch over time.  I *used* to also have varying login credentials depending on the account type... but that is precisely the second variable that email takes away.

I've started using Lastpass to try to keep track of everything (until they get hacked)... but seriously between work, play, and financials, I want bio-security and to be done with it.


Title: Re: Guild Wars 2 Status by ANet
Post by: KallDrexx on September 03, 2012, 02:55:57 PM
Honestly, I saw no issue with emails as usernames until this.


Title: Re: Guild Wars 2 Status by ANet
Post by: Quinton on September 03, 2012, 03:44:46 PM
Check if your email provider maps username+something@example.com to username@example.com (gmail does this, and I believe a number of others do) -- use a unique "something" for each account you care about -- now you've made it much harder for somebody to guess your credentials elsewhere if they obtain them from one location.  Added bonus it makes it easier to filter mail from different entities and better track who is giving your address out to random mailing lists or whatnot.


Title: Re: Guild Wars 2 Status by ANet
Post by: koro on September 03, 2012, 03:52:52 PM
Check if your email provider maps username+something@example.com to username@example.com (gmail does this, and I believe a number of others do) -- use a unique "something" for each account you care about -- now you've made it much harder for somebody to guess your credentials elsewhere if they obtain them from one location.  Added bonus it makes it easier to filter mail from different entities and better track who is giving your address out to random mailing lists or whatnot.

I have no idea how you would even begin to do something like that with Gmail.


Title: Re: Guild Wars 2 Status by ANet
Post by: Quinton on September 03, 2012, 04:09:22 PM
You don't need to do anything.  If you have username@gmail.com, mail to username+blargh@gmail.com, etc will be delivered to your inbox.  No configuration required. 


Title: Re: Guild Wars 2 Status by ANet
Post by: Lantyssa on September 04, 2012, 10:14:51 AM
Wouldn't hackers know to just drop the +something for providers such as gmail?


Title: Re: Guild Wars 2 Status by ANet
Post by: 01101010 on September 04, 2012, 10:18:50 AM
You don't need to do anything.  If you have username@gmail.com, mail to username+blargh@gmail.com, etc will be delivered to your inbox.  No configuration required. 

I had no idea... Thanks for the tip.  :awesome_for_real:


Title: Re: Guild Wars 2 Status by ANet
Post by: DraconianOne on September 04, 2012, 10:23:13 AM
Wouldn't hackers know to just drop the +something for providers such as gmail?

To email you, yes, but that wouldn't work to log in - provided GW2 let you use that format in the email field.


Title: Re: Guild Wars 2 Status by ANet
Post by: Lantyssa on September 04, 2012, 11:00:52 AM
I suppose it depends how they get your account info.  And if you're scrambling the +something with gibberish and using unique passwords, then it adds that much more protection.  If you're already going to those lengths, though, your password is probably already fairly safe due to good habits.

Still, I suppose that's easier than creating a unique e-mail address for each game and every little bit helps.


Title: Re: Guild Wars 2 Status by ANet
Post by: Xuri on September 04, 2012, 11:22:08 AM
Could you not run into customer support trouble if you're setting up your account to be "blah+something@gmail.com" while you're sending e-mails to customer support from "blah@gmail.com"? I.e. they would not match.


Title: Re: Guild Wars 2 Status by ANet
Post by: DraconianOne on September 04, 2012, 12:23:14 PM
Still, I suppose that's easier than creating a unique e-mail address for each game and every little bit helps.

Got home to a couple of emails from ArenaNet telling me that my password had been changed. Luckily they had gone to an email address that I don't use for games because I do exactly that - a unique email address for each game. It's surprising how little they get used or how little spam they receive.

:smug:


Title: Re: Guild Wars 2 Status by ANet
Post by: Sky on September 04, 2012, 12:32:30 PM
Or you could just stop using fucking email addresses as usernames.


Title: Re: Guild Wars 2 Status by ANet
Post by: Trippy on September 04, 2012, 12:33:46 PM
Still, I suppose that's easier than creating a unique e-mail address for each game and every little bit helps.
Got home to a couple of emails from ArenaNet telling me that my password had been changed. Luckily they had gone to an email address that I don't use for games because I do exactly that - a unique email address for each game. It's surprising how little they get used or how little spam they receive.

:smug:
And when they do get spammed you know which fuckers sold your email address to spammers (assuming you didn't make your address trivial to guess).



Title: Re: Guild Wars 2 Status by ANet
Post by: Quinton on September 04, 2012, 02:15:20 PM
Could you not run into customer support trouble if you're setting up your account to be "blah+something@gmail.com" while you're sending e-mails to customer support from "blah@gmail.com"? I.e. they would not match.

Settings / Accounts / Add another email address you own - then you can add blah+something@gmail.com and it'll be in the dropdown menu on the From: field when composing mail.  There's even a "Reply from same address" option there if you want to automatically make the From: address match (if possible) when replying.  You can use this to add addresses from other domains as well (provided you can receive email there to get the "is this really you?" confirmation from gmail).

[qoute author=Lantyssa]
Wouldn't hackers know to just drop the +something for providers such as gmail?
[/quote]

Yeah, it's easy enough to guess the gmail login from another account, but if you're going through the trouble to do this hopefully you're using a decent password and/or have setup two-factor authentication on your gmail account. 


Title: Re: Guild Wars 2 Status by ANet
Post by: WayAbvPar on September 05, 2012, 04:17:48 PM
In addition to the use of email addresses as user names- how did this game not launch with an authenticator system? That should have been part of the first infrastructure design meeting. It is so much easier now that smart phones are ubiquitous that not having one at launch is just  :uhrr:


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on September 10, 2012, 06:42:37 PM
Press release: Re-opened direct sales (https://www.guildwars2.com/en/news/arenanet-reopens-sales-of-guild-wars-2-and-releases-new-video/) and a new Our Time is Now (http://www.youtube.com/watch?v=HGRMWxg9ZcM)* video commercial.

Kinda ok video. Was thinking I was watching a TSW spot by accident at first, but then got the WoW "I'm a Night Elf Mohawk" vibe by the middle of it.

* Videos on GW2 site not loading for me so this is to YouTube.


Title: Re: Guild Wars 2 Status by ANet
Post by: Furiously on September 10, 2012, 06:47:24 PM
I totally agree the first bit seems very secret worldy,


Title: Re: Guild Wars 2 Status by ANet
Post by: Wasted on September 10, 2012, 11:34:14 PM
That video is fucking horrible, there's two minutes of ludicrous crap before they even show the game.


Title: Re: Guild Wars 2 Status by ANet
Post by: jlwilli5 on September 10, 2012, 11:46:40 PM
That video is fucking horrible, there's two minutes of ludicrous crap before they even show the game.

yep


Title: Re: Guild Wars 2 Status by ANet
Post by: Modern Angel on September 11, 2012, 07:25:57 AM
I hate those fucking commercials because they subtly rely on a pernicious stereotype, which is that you're equating your Self with your in-game character. From there, it just all gets gross.


Title: Re: Guild Wars 2 Status by ANet
Post by: Genev on September 11, 2012, 07:36:43 AM
Holy shit, that's one lousy video.
Cool dragon, though.


Title: Re: Guild Wars 2 Status by ANet
Post by: Falconeer on September 11, 2012, 07:59:13 AM
The guy girl with the gasmask is totally looking like an Illuminati kid in The Secret World. I wonder if they didn't do it on purpose. Which would be weird. But it's even weirder to think they didn't.


Title: Re: Guild Wars 2 Status by ANet
Post by: Brogarn on September 11, 2012, 09:47:35 AM
That was terrible.


Title: Re: Guild Wars 2 Status by ANet
Post by: 01101010 on September 11, 2012, 09:50:18 AM
I am sure it is fine for the target demographic. But yeah, my near-40 ass thought it cringe-worthy.


Title: Re: Guild Wars 2 Status by ANet
Post by: Miasma on September 11, 2012, 10:04:41 AM
That video is so terrible I find it hard to believe it is official.  That would have to have been shown to a roomful of senior people in the company before released and somehow those people would have had to say "Yeah that was good let's release it".  Maybe ncSoft made it and it's a cultural thing?

The guy girl with the gasmask is totally looking like an Illuminati kid in The Secret World. I wonder if they didn't do it on purpose. Which would be weird. But it's even weirder to think they didn't.
I think they were trying to go for some sort of weird connection to occupy wall street protestors not TSW.


Title: Re: Guild Wars 2 Status by ANet
Post by: Sky on September 11, 2012, 10:47:42 AM
I hate those fucking commercials because they subtly rely on a pernicious stereotype, which is that you're equating your Self with your in-game character. From there, it just all gets gross.
I have nice tits.


Title: Re: Guild Wars 2 Status by ANet
Post by: 01101010 on September 11, 2012, 11:53:20 AM
I hate those fucking commercials because they subtly rely on a pernicious stereotype, which is that you're equating your Self with your in-game character. From there, it just all gets gross.
I have nice tits.

Aannnnddd....

now it IS gross.


Title: Re: Guild Wars 2 Status by ANet
Post by: Furiously on September 11, 2012, 12:26:51 PM
I hate those fucking commercials because they subtly rely on a pernicious stereotype, which is that you're equating your Self with your in-game character. From there, it just all gets gross.
I have nice tits.

Your ass is a little saggy though and you don't have hips you have thick thighs.


Title: Re: Guild Wars 2 Status by ANet
Post by: Koyasha on September 11, 2012, 12:59:30 PM
Yeah, that's a really confusing ad.  NCSoft usually makes awesome ads that make me want to play the game even when I know the game isn't that great, I wonder what went wrong here.


Title: Re: Guild Wars 2 Status by ANet
Post by: Nevermore on September 11, 2012, 01:42:52 PM
Press release: Re-opened direct sales (https://www.guildwars2.com/en/news/arenanet-reopens-sales-of-guild-wars-2-and-releases-new-video/) and a new Our Time is Now (http://www.youtube.com/watch?v=HGRMWxg9ZcM)* video commercial.

Kinda ok video. Was thinking I was watching a TSW spot by accident at first, but then got the WoW "I'm a Night Elf Mohawk" vibe by the middle of it.

* Videos on GW2 site not loading for me so this is to YouTube.

Guild Wars 2: It's like walking on hot coals!  :headscratch:


Title: Re: Guild Wars 2 Status by ANet
Post by: schild on September 11, 2012, 01:49:02 PM
That could not be a shittier promo for Guild Wars 2.


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on September 11, 2012, 03:26:19 PM
Yeah, that is kinda embarrassing.


Title: Re: Guild Wars 2 Status by ANet
Post by: Furiously on September 11, 2012, 04:33:23 PM
I should take up vandalism or firewalking to be extreme enough for this game.


Title: Re: Guild Wars 2 Status by ANet
Post by: Lantyssa on September 12, 2012, 11:22:13 AM
I'll just choose to remember the spray-painting chick was cute and forget everything else.  (It was really bad though.)


Title: Re: Guild Wars 2 Status by ANet
Post by: 01101010 on September 12, 2012, 11:26:30 AM
I'll just choose to remember the spray-painting chick was cute and forget everything else.  (It was really bad though.)

Magic spray paint as well.  :grin:


Title: Re: Guild Wars 2 Status by ANet
Post by: Lantyssa on September 12, 2012, 11:41:26 AM
Sorry, you typed something?  I was enthralled.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on September 12, 2012, 01:29:39 PM
Finally got around to watching video, suck confirmed. I guess they were going for an Apple-goes-up-against-Microsoft-commercial vibe? Don't think that really worked.


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on October 01, 2012, 08:46:20 PM
Just kicked everyone out to post today's build (https://forum-en.guildwars2.com/forum/info/news/Update-Notes-October-1st-2012/first#post317543).



Title: Re: Guild Wars 2 Status by ANet
Post by: Der Helm on October 01, 2012, 08:50:30 PM
Profession bundle weapons (engineer kits, elementalist conjure skills, warrior banners) can now save their autoattack status.
:thumbs_up: :woot: :thumbs_up:


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on October 01, 2012, 09:16:57 PM
And all of the backlogged Reknown, DEs and Skill Challenges I had on my list were all just doable :-)


Title: Re: Guild Wars 2 Status by ANet
Post by: KallDrexx on October 01, 2012, 11:08:39 PM
Same, now let's see if they stay that way.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on October 01, 2012, 11:13:11 PM
Plusses: Got my last Orr zone 100%ed.
Minuses: My main character is now stuck in a 'game immediately crashes on login' state. Video driver update did not fix.


Title: Re: Guild Wars 2 Status by ANet
Post by: Furiously on October 01, 2012, 11:57:57 PM
Plusses: Got my last Orr zone 100%ed.
Minuses: My main character is now stuck in a 'game immediately crashes on login' state. Video driver update did not fix.

haxxor!


Title: Re: Guild Wars 2 Status by ANet
Post by: Miasma on October 02, 2012, 10:02:31 AM
I can't dump my karma into items from the weaponsmith trainer anymore, that sucks.  Not that I've bothered playing in a while.


Title: Re: Guild Wars 2 Status by ANet
Post by: tazelbain on October 02, 2012, 10:17:56 AM
This thing that boots you out of your portal keeps is poorly done. Not only is it buggy as shit, but its also a spawn campers wet dream.  The timer is way too shorts.  I get booted trying to sell stuff, buying seige and repairing armor.  Hardly loitering. I like idea, but it needs to thought out better.


Title: Re: Guild Wars 2 Status by ANet
Post by: KallDrexx on October 02, 2012, 04:14:58 PM
So maybe Anet finally put in code to reset bugged encounters.   Just read this on another board

Quote
When the reset hit last night my guildies who needed it dogpiled into Malchor's leap to get the Bayt Falen (sp?) skill point that's been bugged forever. Some guardian banished it and bugged it out again about 5 minutes later.

From the sound on Teamspeak I thought I was going to have to call an ambulance for multiple rage-induced heart attacks.

3 minutes later, whatever bugfix code Anet put in kicked in and the skill point mob reset. And there was much rejoicing. It was hilarious.


Title: Re: Guild Wars 2 Status by ANet
Post by: Tannhauser on October 02, 2012, 04:22:23 PM
"Dungeons
Crucible of Eternity
Reduced the difficulty of creatures and bosses, particularly health and armor.

Citadel of Flame
Fixed exploits that allowing players to speed clear paths of this dungeon.
Reduced difficulty of the Searing Effigy."

Nerfing of dungeons underway.  Thank god.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on October 02, 2012, 04:23:59 PM
I'm waiting for a "all story modes are now facerolls" patch note before I bother going back in.


Title: Re: Guild Wars 2 Status by ANet
Post by: Genev on October 02, 2012, 04:36:59 PM
Story modes already are


Title: Re: Guild Wars 2 Status by ANet
Post by: Nevermore on October 02, 2012, 06:19:17 PM
Story modes already are

Not even close.  I'm also not setting foot into another dungeon again until they're heavily nerfed.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on October 02, 2012, 06:31:58 PM
Plusses: Got my last Orr zone 100%ed.
Minuses: My main character is now stuck in a 'game immediately crashes on login' state. Video driver update did not fix.

haxxor!

Even more minus-y: "Thank you for contacting NCsoft Technical Support. We do not currently have the ability to move or reset characters."

Luckily the 2nd patch they applied last night fixed my dude or I'd be ready to start practicing my stabbing.


Title: Re: Guild Wars 2 Status by ANet
Post by: Miasma on October 02, 2012, 07:13:43 PM
That's hilarious.  GM's can't move people but the hackers have teleport bots.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on October 02, 2012, 07:20:19 PM
They might be able to move a character who is logged in. Moving one who isn't logged in is a fair bit trickier, to be fair.


Title: Re: Guild Wars 2 Status by ANet
Post by: KallDrexx on October 02, 2012, 07:27:28 PM
Actually they probably can't move a player that's logged in, but you rarely have to since you can just port somewhere.


Title: Re: Guild Wars 2 Status by ANet
Post by: Yegolev on October 02, 2012, 07:53:32 PM
Quote
Fixed a bug that was automatically killing players as they entered Sharkmaw Caverns in Lion’s Arch.

This was a bug?


Title: Re: Guild Wars 2 Status by ANet
Post by: tazelbain on October 03, 2012, 01:27:00 PM
This thing that boots you out of your portal keeps is poorly done. Not only is it buggy as shit, but its also a spawn campers wet dream.  The timer is way too shorts.  I get booted trying to sell stuff, buying seige and repairing armor.  Hardly loitering. I like idea, but it needs to thought out better.
Appears this was a glitch. The actual change was so that you can't run back to the portal keep after you leave it.  The only way to go back is to way-point to it.


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on October 07, 2012, 09:08:58 PM
Just pushed a new update (https://forum-en.guildwars2.com/forum/info/news/Update-Notes-October-7th-2012):



Title: Re: Guild Wars 2 Status by ANet
Post by: Sjofn on October 07, 2012, 09:37:12 PM
Guardian
We are moving towards retaliation being more of a counter to taking many hits rather than a general boon to keep up all the time. We also wanted to improve the combo finisher of the guardian, so we reorganized guardian greatsword skills to the following:
Skill 2: Whirling Wrath (10 second recharge)
Skill 3: Leap of Faith (15 second recharge)
Skill 4: Symbol of Wrath (20 second recharge)

Y U MOVE MY BUTTANS

Seriously, fuck around with what they do to your heart's content, BUT WHY MOVE THEM AROUND >< >< >< >< ><


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on October 07, 2012, 09:48:46 PM
Ugh, worst change ever. LET ME MOVE MY BUTTONS BACK.


Title: Re: Guild Wars 2 Status by ANet
Post by: Sky on October 07, 2012, 10:49:44 PM
Yeah, that was a headscratcher. Going to be tough when I switch back to my guard.


Title: Re: Guild Wars 2 Status by ANet
Post by: rk47 on October 07, 2012, 11:09:10 PM
I wish they add rebreather drops in PvE - I think they simply forgot about it. I was in HotW last night and realize I'm still wearing my level 0 rebreather.


Title: Re: Guild Wars 2 Status by ANet
Post by: Zetor on October 08, 2012, 01:15:20 AM
You can buy a level 79 green one in orr [I think] from one of the quaggan events (a karma vendor opens up after an escort). Not sure where you can get level 80 rare+ quality rebreathers, though.


e: also, the best change in those patchnotes has to be the "removed laugh track from Divinity's Reach crafting stations". It was getting rather  :why_so_serious:...


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on October 08, 2012, 08:38:48 AM
I guess you could buy a ton of those green rebreathers and keep tossing them at the mystic forge until you had a lvl 80 exotic one.


Title: Re: Guild Wars 2 Status by ANet
Post by: sachiel on October 08, 2012, 09:42:39 AM
I guess you could buy a ton of those green rebreathers and keep tossing them at the mystic forge until you had a lvl 80 exotic one.

Saw a video of someone trying that and they come back green.


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on October 08, 2012, 10:01:02 AM
It's a small chance, about 10% i would guess, to go up to the next quality level.


Title: Re: Guild Wars 2 Status by ANet
Post by: sachiel on October 08, 2012, 10:13:47 AM
It's a small chance, about 10% i would guess, to go up to the next quality level.

I don't believe they exist in the game, though.

edit: https://forum-en.guildwars2.com/forum/game/players/Aquatic-gear

Just pick up one of the green ones from Orr or Frostgorge based on stats, just like everyone else in the game.  Considering these are karma based, I'm sure countless have been thrown into the MF.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ivanneth on October 08, 2012, 10:33:38 AM
Quote
Fixed a bug in targeting that was causing left-dragging to deselect/select targets incorrectly.

This was driving me insane! I thought I was doing something to deselect my target while kiting and trying to figure out exactly what I was doing wrong. It's kind of a relief to see it was a bug and not me.


Title: Re: Guild Wars 2 Status by ANet
Post by: Rasix on October 08, 2012, 12:12:15 PM
Glad they relaxed the anti-exploitation code a bit, as it made Orr a giant waste of time when it was tuned that harshly. 

Still, depending on how huge the zerg is, it's almost impossible for my thief to get drops during some DEs.  Shit dies before I even see it, so I have to predict when it's going to spawn.  Luckily my trap will sometimes do enough to get credit.  One of the DEs gives me almost too much loot and yet others I get none.  They need to find a way to smooth this out a bit.


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on October 08, 2012, 12:58:49 PM
I do ok with a shortbow, the autoattack bounces between four targets and fires pretty fast.


Title: Re: Guild Wars 2 Status by ANet
Post by: Rasix on October 08, 2012, 01:02:01 PM
I'm lucky if I get two shots off before everything is dead, and sometimes two crits don't even give credit. Most of this can be laid at the feet of the zerg being too large and the culling not having mobs appear until they're half dead.


Title: Re: Guild Wars 2 Status by ANet
Post by: rk47 on October 09, 2012, 09:43:45 PM
It's a small chance, about 10% i would guess, to go up to the next quality level.

I don't believe they exist in the game, though.

edit: https://forum-en.guildwars2.com/forum/game/players/Aquatic-gear

Just pick up one of the green ones from Orr or Frostgorge based on stats, just like everyone else in the game.  Considering these are karma based, I'm sure countless have been thrown into the MF.

Nice link bro. Thanks a lot!

Settled for a karma healing breather.

http://www.guildhead.com/item/4541/kohlopoi-aquabreather


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on October 23, 2012, 08:10:46 PM
In case anyone missed it, the 10/22 patch notes and addendum (https://forum-en.guildwars2.com/forum/info/news/Update-Notes-October-22-2012/first#post510401).


Title: Re: Guild Wars 2 Status by ANet
Post by: Mattemeo on October 23, 2012, 08:52:14 PM
General stability since the patch last night has dropped significantly, lag spikes aplenty and I've been hard-dropped to desktop with a network error 5 or 6 times. And this is running around a relatively quiet zone like Bloodtide Coast. Lion's Arch is a nightmare.


Title: Re: Guild Wars 2 Status by ANet
Post by: rk47 on October 24, 2012, 12:36:14 AM
In case anyone missed it, the 10/22 patch notes and addendum (https://forum-en.guildwars2.com/forum/info/news/Update-Notes-October-22-2012/first#post510401).

Oh look, my Guardian is the victim of a game's first segregation between PvE and sPVP skill effect.
 :why_so_serious:

'Fuck yourselves' shout now gives 50% duration of buff in sPvP
World Vs And PVE application is not affected.

But Renewed Focus (elite) now allows mobile channeling when activated.
I am kinda happy with this change.


Title: Re: Guild Wars 2 Status by ANet
Post by: sachiel on October 24, 2012, 04:03:13 AM
My happiest fixes are the ele downed state changes.  I always felt bad for eles while playing my wife's warrior in wvw because I knew that if I stomped them within a couple seconds, there wouldn't be a damn thing they could do.  Ele downed used to be game over, pray for a quick death.  Now, it's pretty damn awesome because most of my downs are from over-extension, so being able to instantly get behind the lines is great.  I'm so used to being helpless, last night I would stare at myself for 3 seconds before realizing I have mistform instantly.


Title: Re: Guild Wars 2 Status by ANet
Post by: Lantyssa on October 24, 2012, 09:42:43 AM
One really nice thing is that completing the Daily gives a 4500 karma potion now.  It stacks, is account bound, and apparently can be coupled with karma boosters (Black Lion and guild banner).  We suspect the monthly achievement gives a stack of 10.


Title: Re: Guild Wars 2 Status by ANet
Post by: tazelbain on October 24, 2012, 09:44:50 AM
It does.  Too bad karma is worthless to me.


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on October 24, 2012, 11:09:28 AM
You can always buy exotic armor of different stats with it.


Title: Re: Guild Wars 2 Status by ANet
Post by: tazelbain on October 24, 2012, 11:27:12 AM
Its worthless to me.  It use to be you could get all your salvage kits through karma that was at least something. They should make karma account wide so my alts who could use the karma epic armor would benefit.


Title: Re: Guild Wars 2 Status by ANet
Post by: Furiously on October 24, 2012, 01:35:39 PM
Could always do mystic clover combines with it to sell mats.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on October 24, 2012, 01:39:05 PM
One really nice thing is that completing the Daily gives a 4500 karma potion now.  It stacks, is account bound, and apparently can be coupled with karma boosters (Black Lion and guild banner).  We suspect the monthly achievement gives a stack of 10.

Yep, this is great.

Note that at least yesterday karma boosts work on the reward from it, too, so if you have one lying around from a Black Lion chest or something, save it for when you complete the monthly. 50% more off your 10 potions.


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on November 01, 2012, 08:13:23 PM
Reserved Names to be Released Next Week (https://www.guildwars2.com/en/community-news/reserved-names-from-guild-wars-to-be-released-next-week/?utm_source=client)


Also:
Lost Shores (https://www.guildwars2.com/en/the-game/releases/november-2012/)- Sea of Sorrows event, maybe rising that island that one guy sunk? *

* Vague IP reference is vague.


Title: Re: Guild Wars 2 Status by ANet
Post by: Furiously on November 01, 2012, 09:08:49 PM
Orr? Think its been done.


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on November 01, 2012, 09:41:40 PM
Yea. Orr was sunk by Vizier to keep it from the Charr and then Zhaitan raised it again, as far as I know.

But since they mentioned "Sea of Sorrows" (which is what Orr was called before resurrection) it's maybe just some other piece that wasn't raised or somesuch.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on November 01, 2012, 11:10:42 PM
Fucking hell, the monthly has "dungeon participation" on it this month.  :heartbreak:


Title: Re: Guild Wars 2 Status by ANet
Post by: Furiously on November 01, 2012, 11:44:59 PM
Fucking hell, the monthly has "dungeon participation" on it this month.  :heartbreak:

Yea - you should have bought Mystic Coins the second that achievement appeared.  :grin:


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on November 02, 2012, 12:04:23 AM
It's my easy 10 karma bottles I'm crying over.


Title: Re: Guild Wars 2 Status by ANet
Post by: Zetor on November 02, 2012, 12:04:57 AM
My aversion to dungeons went down a bit after I joined a random AC explorable pug in my green gear - we proceeded to one-shot the place (all 3 paths) in about an hour and a half total. That's less than what I spent yesterday in a random Stratholme LFD group while levelling my monk healer in WOW (in retrospect I should've dumped that group, but eh). The things that I still find blah are the ridiculous HP bars on some of the bosses and the lack of worthwhile loot -- they said they're doing something about the latter in the next content patch, so we'll see.


Title: Re: Guild Wars 2 Status by ANet
Post by: rk47 on November 02, 2012, 02:57:24 AM
Indeed it wasn't the difficulty that was turning people off...it's the extremely long HP bars. Much more so when you hit Heart of the Waves.
I can't be blamed for not wanting to melee in this game where the Guardian Hammer rotation is simply watching 3 autoattack chain completion and hitting 2. Over and over.
When my HP drops to 75%, I hit one of my meditation to heal up. Repeat ad nauseaum


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on November 02, 2012, 09:05:08 AM
My aversion to dungeons went down a bit after I joined a random AC explorable pug in my green gear - we proceeded to one-shot the place (all 3 paths) in about an hour and a half total. That's less than what I spent yesterday in a random Stratholme LFD group while levelling my monk healer in WOW (in retrospect I should've dumped that group, but eh). The things that I still find blah are the ridiculous HP bars on some of the bosses and the lack of worthwhile loot -- they said they're doing something about the latter in the next content patch, so we'll see.

Running all three paths got you enough tokens for one piece of exotic armor, seems plenty to me.


Title: Re: Guild Wars 2 Status by ANet
Post by: murdoc on November 02, 2012, 10:26:42 AM
Fucking hell, the monthly has "dungeon participation" on it this month.  :heartbreak:

That sucks - looks like you need to run a dungeon 5 times, story and explore both count apparently and running the same path counts as well.

I *might* be able to do that. Maybe.

Not getting the 10 karma potions would suck.


Title: Re: Guild Wars 2 Status by ANet
Post by: tazelbain on November 02, 2012, 10:37:44 AM
I actually care about the achievements points not the pepto bismol, so I guess I will be running dungeons for the monthly and trying for the dungeon master title at the same time.


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on November 02, 2012, 11:22:28 AM
You always get the karma pots now instead of the random items? so no more keys from dailies either?


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on November 02, 2012, 11:24:48 AM
What? No, the karma potions are just extra.


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on November 02, 2012, 11:35:53 AM
I've gotten nothing but karma potions since they came in, and i do the faily every day.


Title: Re: Guild Wars 2 Status by ANet
Post by: Lantyssa on November 02, 2012, 11:44:44 AM
It was always a low chance of a bonus item.  You've just been unlucky.


Title: Re: Guild Wars 2 Status by ANet
Post by: murdoc on November 02, 2012, 12:30:00 PM
Yeah, I got Black Lion Salvage kits last night for doing my daily.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on November 02, 2012, 03:58:59 PM
I just got a forge stone with my daily last night, yeah. On top of the karma potion and coin. The extra stuff has always been very rare.


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on November 02, 2012, 06:16:34 PM
Update notes include being able to get the Mad King Thorn achievement in Lion's Arch now until 11/15 because of the East Coast Hurricane. And more notes:

Quote
Holiday

Halloween has come and gone. You put Mad King Thorn back in his place with as much skill and enthusiasm as we’d hoped. We on the Halloween Team would like to thank you for participating with such gusto. It did our hearts good to know so many of you were enjoying the pumpkins of our labors (so to speak). Thank you!

Unfortunately, Hurricane Sandy has made these past few days very hard for some of our players on the east coast of the United States. We would like to extend our condolences to all those affected by the storm. We recognize that because of power failures and the general situation, many players have been unable to meet Mad King Thorn in Lion’s Arch. One of the fake Mad King Thorn actors has decided to stick around until 11/15 to ensure that those who couldn’t play due to the storms still receive the “Attend the Party” achievement. If you missed the final event, you will be able to speak to him at the Grand Piazza in Lion’s Arch and receive both your achievement and a Halloween hat.

The Mad King is gone, and he has taken his chest with him. The Mad King Chest can no longer be created.

Paid SPvP Tournaments
In addition to free sPvP tournaments, you can now play in paid sPvP tournaments! You can join them by going to the Heart of the Mists (using the crossed-swords icon in your quick-launch icons) and speak to the Tournament Master. You will need Tournament Tickets to play, which you can get through reward chests or the Gem Store! To see more info on the rewards for paid tournaments, look here.

WvW
Closed a number of exploits that inappropriately allowed access to keeps.
Orbs of power have been removed from WvW to address hacking and balance issues. They tended to strengthen teams already in the lead and were irresistible targets for hackers and cheaters, both of which could have an unfortunately large impact on any given WvW game. Orbs or some similar mechanic may return in the future, but only if we’re confident that they won’t create similar issues.

Personal Story
“The Battle of Fort Trinity”—Fixed a bug that could prevent progress on the “Defend the gate” objective.

Dungeons
Sorrow’s Embrace

Fergg’s Chain: The Grenadiers found a way back into the ranks. We have now adjusted their numbers to match. Waves have been adjusted to have a more reasonable spawn time.

Caudecus’s Manor
Story Chain: Fixed an issue that could prevent Separatist guards from spawning properly.

Reminder
On October 22nd, we added new minidungeons, jumping puzzles, and events to several areas.

Mount Maelstrom—A jumping puzzle has been added.
Fireheart Rise—A minidungeon has been added.
Dredgehaunt Cliffs—A minidungeon has been added.
Various Maps—Modus Sceleris events now appear in several maps.
There is a skritt burglar on the loose in Tyria! Adventurers that encounter this thieving rodent are encouraged to confiscate whatever loot they can shake out of her.


Title: Re: Guild Wars 2 Status by ANet
Post by: KallDrexx on November 03, 2012, 08:29:08 AM
Here (http://dulfy.net/2012/11/02/gw2-the-lost-shores-pre-events-and-teaser/) is a page showing previews of whats in store for the lost shores update.


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on November 03, 2012, 08:39:33 AM
Jeez, for all that I play this, I'm ashamed of not picking up on any of that except the posters only some players can see (and that only because some folks were trying to convince some other player in /map that they had a graphics problem  :grin:)


Title: Re: Guild Wars 2 Status by ANet
Post by: veredus on November 03, 2012, 11:03:29 AM
There is one of the posters outside the bank in LA that I can see. I assumed it was for the upcoming event but I never would have guessed not everyone could see it.


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on November 03, 2012, 02:54:29 PM
Posters that not everyone can see don't make a whole lot of sense.


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on November 03, 2012, 03:46:16 PM
Might be a glitch, or it might be some type of experiment. It looks like it's generated a bunch of interest in some parts of the community, so at least in that it was maybe a successful A/B test or something.

Glad they used New Krytan for the language. One of the easier ones to translate consistently.


Title: Re: Guild Wars 2 Status by ANet
Post by: rk47 on November 05, 2012, 12:10:21 AM
...oh ffs. it's just sloppy work on their part.
This and a guildmate got banned for botting when he hardly plays at all.

The best part is the CS took 3 days to respond and the first response when he denied botting was 'you were selling gold'
Fucking losers cant even get their charges straight.
By the time they reinstated the account, the halloween event was over and no compensation was given.



Title: Re: Guild Wars 2 Status by ANet
Post by: Phred on November 05, 2012, 02:06:07 AM
...oh ffs. it's just sloppy work on their part.
This and a guildmate got banned for botting when he hardly plays at all.

The best part is the CS took 3 days to respond and the first response when he denied botting was 'you were selling gold'
Fucking losers cant even get their charges straight.
By the time they reinstated the account, the halloween event was over and no compensation was given.



Compensation? For a game with no monthly fee? Want a  free month?



Title: Re: Guild Wars 2 Status by ANet
Post by: rk47 on November 05, 2012, 03:55:16 AM
Yeah, I guess missing an event didn't count as anything.
Fuck you very much.  :awesome_for_real:



Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on November 05, 2012, 06:57:45 AM
He probably WAS botting and selling gold, well not him but the account.


Title: Re: Guild Wars 2 Status by ANet
Post by: amiable on November 06, 2012, 07:11:51 AM
For the first time EVER in an MMO I had someone try to hack my account (they had my email and password) but I put a source country restriction on it so they couldn't access it (and GW2 sent me an email requesting verification from Nanking).  Still, kind of sobering.


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on November 06, 2012, 05:32:16 PM
The big update (https://forum-en.guildwars2.com/forum/info/news/Game-Update-Notes-November-5-2012):



Title: Re: Guild Wars 2 Status by ANet
Post by: Mosesandstick on November 07, 2012, 01:23:22 AM
I liked the new old drop rate!


Title: Re: Guild Wars 2 Status by ANet
Post by: Mattemeo on November 07, 2012, 08:28:59 AM
I was getting more Unidentified Dyes before Nov. 1st. Like, 3-5 a play session. I think I've gotten 3 total since the end of Halloween. So this change, it no make sense.  :uhrr:


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on November 07, 2012, 09:42:43 AM
No, they were obviously dropping a ton more.  The price on the trader dropped by about a third.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on November 07, 2012, 01:37:57 PM
Yeah I was getting assloads of them. It was nice.  :heartbreak:


Title: Re: Guild Wars 2 Status by ANet
Post by: Sjofn on November 07, 2012, 01:52:13 PM
For the first time EVER in an MMO I had someone try to hack my account (they had my email and password) but I put a source country restriction on it so they couldn't access it (and GW2 sent me an email requesting verification from Nanking).  Still, kind of sobering.

Same here!


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on November 07, 2012, 06:26:03 PM
Yeah I was getting assloads of them. It was nice.  :heartbreak:

Today's patch: Raw candy corn nodes will no longer periodically appear in game.

Why are they pushing out micro patches for such inconsequential things? Oh noes, too many unidentified dyes like that was a huge segment of the economy?


Title: Re: Guild Wars 2 Status by ANet
Post by: Modern Angel on November 07, 2012, 07:40:03 PM
Because they can! Seriously, their patching system is derived from that slick, real time, no downtime thing they had going on in 1. In closed beta, they were pushing no shit 30-40 builds a DAY. Fucking fix it, QA it, push it out.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on November 07, 2012, 07:41:51 PM
Because they can! Seriously, their patching system is derived from that slick, real time, no downtime thing they had going on in 1. In closed beta, they were pushing no shit 30-40 builds a DAY. Fucking fix it, QA it, push it out.

In 1 it didn't force me off to reboot my client right in the middle of doing something. 1 was slick. This method on the other hand kind of sucks.


Title: Re: Guild Wars 2 Status by ANet
Post by: Fordel on November 07, 2012, 07:49:26 PM
GW1 patcher was pretty amazing.


Title: Re: Guild Wars 2 Status by ANet
Post by: Phred on November 08, 2012, 04:44:18 AM
Yeah I was getting assloads of them. It was nice.  :heartbreak:

Ya I was getting tons but still never found an abyss :(
Anyone notices before this dye drops seemed to be better at low levels? It seemed every time I started playing a new alt my dye drops were really high for the first few days.



Title: Re: Guild Wars 2 Status by ANet
Post by: Numtini on November 08, 2012, 07:48:41 AM
GW1 wasn't an MMO. My guess is it's easier to have a client download a patch and apply it the next time someone zones than it is to apply it to people in the same zone while they're in it.


Title: Re: Guild Wars 2 Status by ANet
Post by: Lantyssa on November 08, 2012, 08:31:55 AM
Yeah.  With the heavy instancing in GW1 it was a lot easier.  Even in hub cities you could have people in pre- and post- patch since they had a districting scheme.


Title: Re: Guild Wars 2 Status by ANet
Post by: Sky on November 08, 2012, 08:35:35 AM
No, it's much more fun to be booted in the middle of a long DE chain.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on November 08, 2012, 12:53:32 PM
GW1 wasn't an MMO. My guess is it's easier to have a client download a patch and apply it the next time someone zones than it is to apply it to people in the same zone while they're in it.

Then they should have switched to scheduled patches.


Title: Re: Guild Wars 2 Status by ANet
Post by: tazelbain on November 08, 2012, 01:00:13 PM
What is the the middle of something? If you are in dungeon the timer is like 3 hours.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on November 08, 2012, 01:02:01 PM
What is the the middle of something? If you are in dungeon the timer is like 3 hours.

No, it's much more fun to be booted in the middle of a long DE chain.


Title: Re: Guild Wars 2 Status by ANet
Post by: Sky on November 08, 2012, 02:17:43 PM
The last one I remember was in the DE chain of Harathi? - the centaur lands that culminates with a multi-stage boss fight, with the whirlwinds and stuff.

During the boss part.

Luckily, the chest is bugged so it spawns at the start of the fight :|


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on November 08, 2012, 02:21:05 PM
What's really fucking awesome is when you get into a WvW zone after being queued for 30 minutes, take 3 steps, and get the REBOOT IN 3 MINUTES message. It's fucking stupid.


Title: Re: Guild Wars 2 Status by ANet
Post by: Fordel on November 08, 2012, 03:19:22 PM
Man, that's twice I've seen Ingmar show actual rage towards a video game.


First they move his buttons around, now this!


Title: Re: Guild Wars 2 Status by ANet
Post by: tazelbain on November 08, 2012, 04:47:08 PM
I think you are snowflaking here. Sure the timer in world PvE could be longer. But I really like that they can push updates so frequently and quickly.


Title: Re: Guild Wars 2 Status by ANet
Post by: Brogarn on November 09, 2012, 11:21:00 AM
What's really fucking awesome is when you get into a WvW zone after being queued for 30 minutes, take 3 steps, and get the REBOOT IN 3 MINUTES message. It's fucking stupid.

Depends. That message can be buckets of awesome if you wanted into WvW and were sitting in queue or wanted to get to EB instead of one of the BLs. Just logout and patch right away, get back in and more often than not, get right to where you wanted to be in the first place.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on November 09, 2012, 01:03:22 PM
Or it could hit when you just built a bunch of expensive golems and are heading up the hill to take a big keep. The "convenience" that it occasionally has is in no way an acceptable tradeoff.

At least it is only an occasional stupid pile of shit instead of doing it multiple times per night like it used to be.


Title: Re: Guild Wars 2 Status by ANet
Post by: Genev on November 11, 2012, 09:51:44 AM
3 hours in a dungeon, that's what we thought too....
We got a nice 3hour warning while finally doing Arah, happy us, plenty of time... and then we get kicked out of the game one by one, people coming back in cant join the others in the dungeon because of the different build, and the gate closed so we couldn't restart a new one.
At least the Arah event wasnt bugged and we managed to do it. All the way from the beginning of the zone.....


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on November 16, 2012, 06:46:52 PM
I like putting updates in this thread, so apologies if this was already posted in the Lost Shores one.

Game Update (https://forum-en.guildwars2.com/forum/info/news/Game-Update-Notes-November-15-2012)


Many nerfs, some buffs. Disappointed they broke the Plinx run in CS, but ah well.


Title: Re: Guild Wars 2 Status by ANet
Post by: Threash on November 16, 2012, 07:35:38 PM
They nerfed one of the few viable alternatives to thieves d/d into the ground, wtf?


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on November 16, 2012, 07:50:09 PM
The gnashing of teeth over the Ele Evasive Arcana trait is comical :-)


Title: Re: Guild Wars 2 Status by ANet
Post by: Kageru on November 16, 2012, 08:11:10 PM

New female Norn greatsword animations... I like. I might have been nefted, but I look *good* while doing it.

Also the jarring thunk as the game moves from levelling (ding 80!) to gear farming (how much karma per piece!?!?) was impressive. But I do like the level bar keeps ticking over so I can see the numbers.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ard on November 16, 2012, 08:53:56 PM
You get a skill point per every ding after 80.  The karma grind is actually easier now than it used to be, honestly, since you get karma pots from alot of sources other than just straight grinding now.


Title: Re: Guild Wars 2 Status by ANet
Post by: Tannhauser on November 16, 2012, 09:19:23 PM
Ah, didn't know that, thanks!  Saw some items at the new merchant that cost skill points, guess that's why you keep dinging.  Clever girl.


Title: Re: Guild Wars 2 Status by ANet
Post by: Ard on November 16, 2012, 10:05:06 PM
Yeah, there were always items that cost skill points, from the vendor right next to the mystic forge.  Legendary weapons end up costing something like 140 some skill points, on top of everything else.

edit:  I'm apparently a font of bad information today, what he said vv


Title: Re: Guild Wars 2 Status by ANet
Post by: Ingmar on November 17, 2012, 01:44:17 AM
~350 skill points on average, actually.


Title: Re: Guild Wars 2 Status by ANet
Post by: Kageru on November 17, 2012, 05:33:25 AM

Now that I'm level 80 I started looking at the higher level armor and decided most of it looks ridiculous. The lower level armors looked like functional armor with a unified design. A lot of the higher rarity heavy armor looks like cosplay gear or an exercise in designer indulgence. So I'll probably be transmuting something quite plain over the top of the exotic armor. Of course that sort of knocks the foundation out of the "grind for cosmetic" idea. Especially because I'm not unlocking costume pieces but bank and bag stuffing actual items.



Title: Re: Guild Wars 2 Status by ANet
Post by: Phred on November 17, 2012, 06:18:32 AM

Now that I'm level 80 I started looking at the higher level armor and decided most of it looks ridiculous. The lower level armors looked like functional armor with a unified design. A lot of the higher rarity heavy armor looks like cosplay gear or an exercise in designer indulgence. So I'll probably be transmuting something quite plain over the top of the exotic armor. Of course that sort of knocks the foundation out of the "grind for cosmetic" idea. Especially because I'm not unlocking costume pieces but bank and bag stuffing actual items.


Ya I looked at all the dungeon sets and ended up using a skin from a quest reward coat. I kind of like the TA medium on my sylvari ranger but the group I was running TA with disintegrated :(


Title: Re: Guild Wars 2 Status by ANet
Post by: Zetor on November 17, 2012, 07:54:22 AM
I just transmute everything to the HOM skins anyway.  :awesome_for_real:


Title: Re: Guild Wars 2 Status by ANet
Post by: Venkman on November 17, 2012, 08:02:55 AM
Yea, the level of effort for Legendaries isn't worth the reward to me. That was one reason I actually liked the Ascended gear idea. As long as they add more DEs, zones and events to get gear, I'm ok with this being WoW'd. Because I think it's a better WoW than WoW is.