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f13.net General Forums => Guild Wars 2 => Topic started by: tazelbain on July 25, 2012, 08:57:05 AM



Title: WvW Thoughts
Post by: tazelbain on July 25, 2012, 08:57:05 AM
Supply/Seige equipment is the core of WvW.
Headless Zerg is gets raped by day 3.
Futile defenses of keeps/tower are much more rewarding than WAR.
Skirmishing over Camps, dolyaks, sentries is fun.  A small organized group could cause lots of trouble this way.
Not sure what the point of sentries are.


Title: Re: WvW Thoughts
Post by: Furiously on July 25, 2012, 01:20:24 PM
Not sure what the point of sentries are.

To give those small groups something to kill?

I think the more interesting thing will be small groups assaulting back towers and such. 
A Flame ram takes 40 supply... Isn't there a guild perk that allows you to carry 15? Or does it go up to 20?
So without the perk, it will take a group of 8 to throw up two rams.

With the perk it will take what? At 15 it will be 6, and at 20 it would be 4.  That sounds to me where a lot of fun will be had.


Title: Re: WvW Thoughts
Post by: tazelbain on July 25, 2012, 01:38:38 PM
That perks seems to be related to to upgraded fortresses.

One player with one arrow cart (20 supply) ruins that plan.  That's sorta thing would have never worked on Sunday against the top servers, maybe if we move to a back water server.


Title: Re: WvW Thoughts
Post by: HaemishM on July 25, 2012, 01:48:13 PM
I really dug the WvWvW when I could actually get in it. The supply depots and caravans made for some really fun side missions that actually helped the side. Getting CCed and shut down almost instantly isn't as bad as it was in DAoC but still can happen. Lots of memories of Emain Milegates got brought back, only with better designed zones. Still not sure there should be as many mobs as there are.


Title: Re: WvW Thoughts
Post by: Trippy on July 25, 2012, 01:49:44 PM
Too easy to grief. Played it for a few hours on Sunday and somebody or somebodies on my side (red) kept building unfinished siege weapons to use up all our supply points and when we were being sieged he made rams inside our tower :uhrr: Needless to say we were losing big time. Also we had the 2 on 1 (blue & green vs red in this case) problem that always seems to accompany three sided battles.


Title: Re: WvW Thoughts
Post by: Amaron on July 25, 2012, 02:18:36 PM
I'm cautiously optimistic.   It seems like they have a setup that will allow for some smaller scale pvp without constant zerging.   The fact that the map shows you big battles allows you to stay away from the zerg too.


Title: Re: WvW Thoughts
Post by: Nevermore on July 25, 2012, 03:37:52 PM
From what I remember from my time doing WvW in the first beta weekend, the markers show all engagements, not just large ones.  If it were up to me, I'd only show when keeps or supply depots are under attack to have a bit more fog of war so there's more opportunities for scouting, surprise attacks and smaller skirmishes.


Title: Re: WvW Thoughts
Post by: Pagz on July 29, 2012, 11:34:55 PM
Not sure what the point of sentries are.

To give those small groups something to kill?

I think the more interesting thing will be small groups assaulting back towers and such.  
A Flame ram takes 40 supply... Isn't there a guild perk that allows you to carry 15? Or does it go up to 20?
So without the perk, it will take a group of 8 to throw up two rams.
Some of the best fun I had in Warhammer Online was myself as an Ironbreaker and a White Lion ninja'ing battle objectives from destro when they're chasing the zerg around keeps, although I haven't wvw yet, I'm excited at the notion of small groups being able to change things.

Hearing that it's possible for your own team to sabotage your efforts is... worrying, especially since there is no level gating and people are known to make alts.


Title: Re: WvW Thoughts
Post by: Ard on July 29, 2012, 11:42:16 PM
Hearing that it's possible for your own team to sabotage your efforts is... worrying, especially since their is no level gating and people are known to make alts.

All of your characters are locked onto a single server.  So unless you're intentionally trying to piss off your own server, which directly affects you due to the wvwvw server buffs, I don't see that one being a major problem.  There won't be anyone from another server doing it to you.


Title: Re: WvW Thoughts
Post by: Phred on July 29, 2012, 11:43:11 PM

Hearing that it's possible for your own team to sabotage your efforts is... worrying, especially since their is no level gating and people are known to make alts.

At least anyone trying to do this has to buy a new account to spy and sabotage stuff. I know people even paid extra subscriptions to do it in DAOC though so I supposed a one time box fee is hardly going to matter to them.
 


Title: Re: WvW Thoughts
Post by: Ard on July 29, 2012, 11:48:20 PM
Yeah, but even that will backfire sooner than later, since the servers get rematched every couple of weeks anyhow, unless it somehow settles down and continues to match you against the same couple servers.   Seems more work and money than is worth it for griefing.


Title: Re: WvW Thoughts
Post by: Threash on July 30, 2012, 04:57:28 AM
Couldn't you just delete the char from the grief account and start on another server?


Title: Re: WvW Thoughts
Post by: Tmon on July 30, 2012, 05:20:34 AM
Your account is bound to server and the characters follow the account although it would be easy enough to pay the server transfer fee when the match ups changed.  I've learned not to underestimate the lengths that an asshat with a credit card (especially if its their mom's) will go to cause trouble in an MMO.


Title: Re: WvW Thoughts
Post by: kildorn on July 30, 2012, 06:46:11 AM
From what I remember from my time doing WvW in the first beta weekend, the markers show all engagements, not just large ones.  If it were up to me, I'd only show when keeps or supply depots are under attack to have a bit more fog of war so there's more opportunities for scouting, surprise attacks and smaller skirmishes.

The map should (I believe) show fights involving more than 5 players in the area. How it determines "in the area" is a mystery.


Title: Re: WvW Thoughts
Post by: Lantyssa on July 30, 2012, 07:39:38 AM
Your account is bound to server and the characters follow the account although it would be easy enough to pay the server transfer fee when the match ups changed.  I've learned not to underestimate the lengths that an asshat with a credit card (especially if its their mom's) will go to cause trouble in an MMO.
After a server transfer you are locked out of WvW for a few weeks.  That wouldn't work, either.


Title: Re: WvW Thoughts
Post by: Tmon on July 30, 2012, 08:00:24 AM
I enjoy dinking around in WvW but I doubt that I have the motivation to ever be part of a serious business WvW crew, that said do you have to buy the tactics manual every time you want to build a squad or is it a one time expense?


Title: Re: WvW Thoughts
Post by: Segoris on July 30, 2012, 08:09:03 AM
Couldn't you just delete the char from the grief account and start on another server?

Not as of BWE3. I can understand if they're trying to protect WvW as well as having a money grab at the same time, but it is kind of shitty that deleting all characters on an account doesn't allow for a new server selection.

Especially if they don't fix the issue where some people are assigned a server when they first start their account (I had that issue in BWE1 where I didn't even have a chance to select my server).


Title: Re: WvW Thoughts
Post by: Nevermore on July 30, 2012, 10:37:50 AM
Your account is bound to server and the characters follow the account although it would be easy enough to pay the server transfer fee when the match ups changed.  I've learned not to underestimate the lengths that an asshat with a credit card (especially if its their mom's) will go to cause trouble in an MMO.
After a server transfer you are locked out of WvW for a few weeks.  That wouldn't work, either.

You all are assuming that the griefing would be motivated by a desire to give their 'main' account some kind of advantage rather than motivated by nothing more than being an asshole.


Title: Re: WvW Thoughts
Post by: Ingmar on July 30, 2012, 10:48:10 AM
If the GW2 player base is similar to the GW1 player base, you should absolutely be worried about people griefing their own team just for the pure joy of it.


Title: Re: WvW Thoughts
Post by: Lantyssa on July 30, 2012, 12:09:01 PM
Doubtful they'd pay to transfer under that scenario though.  They could do it for free where they are.


Title: Re: WvW Thoughts
Post by: Ingmar on July 30, 2012, 12:12:15 PM
Yeah, I don't put much stock in the idea of people making a second account and transferring around or whatever. I think there's a real risk of people from your own server fucking you just because, and those people will be there every week.

Presumably they will have some kind of reporting/punishment mechanism for this sort of thing.


Title: Re: WvW Thoughts
Post by: Zetor on July 30, 2012, 01:04:24 PM
When all is said and done, you'll still have 'That Guy' building rams on top of battlements! http://www.youtube.com/watch?v=e-vju9J4wxA#t=10m


Title: Re: WvW Thoughts
Post by: tazelbain on August 01, 2012, 07:58:49 PM
http://www.youtube.com/watch?v=_eE-1WMSSMw (http://www.youtube.com/watch?v=_eE-1WMSSMw)
This is what we should aspire to.


Title: Re: WvW Thoughts
Post by: MediumHigh on August 03, 2012, 10:26:31 AM
http://www.youtube.com/watch?v=_eE-1WMSSMw (http://www.youtube.com/watch?v=_eE-1WMSSMw)
This is what we should aspire to.

Good to see an old GW1 guild giving it the scrub masses  :drill:


Title: Re: WvW Thoughts
Post by: palmer_eldritch on August 24, 2012, 05:28:35 PM
I'm hoping to start playing in a few hours and I haven't played in any of the betas or read a huge amount about the game so I have one question: how do I get into the WvW game? What key do I press, or do I need to go to a special place or something? That's pretty much all I need to know.


Title: Re: WvW Thoughts
Post by: 01101010 on August 24, 2012, 05:31:57 PM
I'm hoping to start playing in a few hours and I haven't played in any of the betas or read a huge amount about the game so I have one question: how do I get into the WvW game? What key do I press, or do I need to go to a special place or something? That's pretty much all I need to know.

Click the PvP icon at the top of the UI. Pretty self-explanatory from there.


Title: Re: WvW Thoughts
Post by: palmer_eldritch on August 24, 2012, 05:36:55 PM
I'm hoping to start playing in a few hours and I haven't played in any of the betas or read a huge amount about the game so I have one question: how do I get into the WvW game? What key do I press, or do I need to go to a special place or something? That's pretty much all I need to know.

Click the PvP icon at the top of the UI. Pretty self-explanatory from there.

Thanks!


Title: Re: WvW Thoughts
Post by: Furiously on August 24, 2012, 07:30:26 PM
or hit the b key. Then on the top of the screen that appears hit the "Join WvW "and select one of the 4 areas.


Title: Re: WvW Thoughts
Post by: Der Helm on August 24, 2012, 07:30:46 PM
Do we / does anyone  have voice com ?


Title: Re: WvW Thoughts
Post by: proudft on August 26, 2012, 10:57:01 AM
My thoughts on WvW so far are the queue is horrendously long.  :ye_gods:

Also, today, Jade Quarry, Gate of Madness, and Maguuma are ENEMIES!  Which nerds will reign supreme?


Title: Re: WvW Thoughts
Post by: Falconeer on August 26, 2012, 11:30:48 AM
The queues, which I highly underestimated in beta since they were massive for the Eternal Battleground but never there for the three other borderlands, are a big problem at this point for me. The main if not only reason why I am into this game is the WvWvW, and while I hope things will get better, I am afraid they won't considering they can't really raise the cap of maximum players allowed, and there will only more coming in the next few weeks.

At the moment, the wait for me and my friends has never been shorter than an hour, and considering you can get kicked out or disconnected at random and there's no way to know if the queue is long or short or your place in it, things are being a tad frustrating.


Title: Re: WvW Thoughts
Post by: proudft on August 26, 2012, 11:50:39 AM
Oh, it already swapped in Fort Aspenwood for Maguuna.  I thought these matchups were supposed to last a while?


Title: Re: WvW Thoughts
Post by: Falconeer on August 26, 2012, 12:03:22 PM
They said they will last 1-2 weeks when the servers will have some sort of ranking/rating. At the moment, since there's no way of knowing which ones are the good ones and which ones suck or have very little PvP participation they will keep swapping them daily in order to keep things fair.


Title: Re: WvW Thoughts
Post by: Nevermore on August 26, 2012, 12:14:09 PM
That actually sounds pretty smart of them.  I was wondering how they were going to do the match-ups before everything settled down.


Title: Re: WvW Thoughts
Post by: Redgiant on August 27, 2012, 01:33:14 AM
Doubtful they'd pay to transfer under that scenario though.  They could do it for free where they are.

Why transfer, just keep deleting and rolling a new character to grief with since your level and gear don't matter. You don't need to transfer when you can roll a new toon, go straight into WvW (dumb), force yourself into any squad you want (dumber) and sabotage gameplay resources just because your an asshole and want to (dumbest).


Title: Re: WvW Thoughts
Post by: Nebu on August 27, 2012, 07:22:37 AM
Played WvWvW for about 4h yesterday and ... I don't get the hype.  It's a homogenized DAoC with cartoonish graphics and a less complex tactical system.  I really wanted to love it but between the zergs crashing framerates and griefers using the resources, it provided as much annoyance as fun.  I don't see this as a major selling point of the game.  I'm a bit disappointed.

Now, the tournament pvp was quite fun.  Some very skilled groups out there.  Still trying to learn my class, but had a great time.  

All of this is odd as I'm much more of a world pvp guy than a sport pvp person...


Title: Re: WvW Thoughts
Post by: tazelbain on August 27, 2012, 07:28:10 AM
You remember a completely different DAoC then I do.


Title: Re: WvW Thoughts
Post by: Nebu on August 27, 2012, 07:30:03 AM
You remember a completely different DAoC then I do.

I did play it for over 5 years for a reason.  I also enjoyed WAR a great deal.  With a solid group, the pvp in both games was extremely fun.  GW2 forces you to run with the zerg more... and I'm not so keen on being a lemming.  

I find we're just killing people on the fringe for loot, marks, and xp.  It's moderately entertaining, but hardly incentive to fight for the team.


Title: Re: WvW Thoughts
Post by: tazelbain on August 27, 2012, 07:34:50 AM
You guys choose a zerg server. Go to Fergeson's crossing no zerg there.  Plus supply camps and dolyoks are great for small groups and have a substantial effect on Map control.


Title: Re: WvW Thoughts
Post by: Falconeer on August 27, 2012, 07:39:51 AM
The game has been out ONE day. Do you really expect people out there to understand tactics, strategy, the metagame and all the other layers of complexity of such a game on day 1, with all the characters in the battlefield between level 5 to about 25?

I am not even saying the game is young and it will get better, I am saying the PLAYERS are young and eventually will get better and the absolute clueless noobs will stop crowding up the Borderlands queue.

I am getting the hype and having a blast in WvWvW (when I can get in) both by running with the zerg and trying to defend or capture big structures (it helps to understand the scoring mechanism and see your server score get better or worse in real time, assuming you care about winning the server war), and even more so by running with a group of 10-15 people capturing smaller objectives and stumbing on smaller enemy groups. I mean, sure there's a big zerg on every map, but there's LOTS of other places to capture and fight behind the enemy lines. It's easy to overlook all that in the first few days of playing. The "resurrection" mechanic is great to give players a sense of penetration deep into the core of the enemy territory and trying to have at least one alive player to hide before a wipe to keep the operation going. Sure you can get rolled by an unannounced tide of reds any minute, but in my experience so far if you go with the zerg it is pretty much your fault.

Also, guilds can claim keeps and have their flags and stuff on it like in DAoC, vendors, upgrades and all. That will add another layer as people will take that stuff very "personal".

I say give yourself some time to look beyond the launch days chaos. I would say that you are stuck somewhere in those golden DAoC memories that prevent you to have any PvP fun anymore but then you say you liked Warhammer and I go  :ye_gods:


Title: Re: WvW Thoughts
Post by: KallDrexx on August 27, 2012, 07:46:29 AM
You remember a completely different DAoC then I do.

I did play it for over 5 years for a reason.  I also enjoyed WAR a great deal.  With a solid group, the pvp in both games was extremely fun.  GW2 forces you to run with the zerg more... and I'm not so keen on being a lemming.  

I find we're just killing people on the fringe for loot, marks, and xp.  It's moderately entertaining, but hardly incentive to fight for the team.

Killing people one the fringe is extremely important.  Once people start realizing how to WvW they will be bringing supply with them, and cutting off people on the fringe and runners means less supply, which means less defense or offense on the zerg lines.


Title: Re: WvW Thoughts
Post by: Nebu on August 27, 2012, 07:48:00 AM
You guys choose a zerg server. Go to Fergeson's crossing no zerg there.  Plus supply camps and dolyoks are great for small groups and have a substantial effect on Map control.

We are actually considering just this (moving to another server).  I fear that all servers will be zerg servers for the first month or so until things sort themselves out.  The one nice thing is that I'm seeing some quality play from the servers that we're matched with.  I've learned a ton about playing my class by watching some enemies.  

I say give yourself some time to look beyond the launch days chaos. I would say that you are stuck somewhere in those golden DAoC memories that prevent you to have any PvP fun anymore but then you say you liked Warhammer and I go  :ye_gods:

Solid point... and while I had fun in WAR, it was easy to spot the glaring flaws in the game.  On that comparison, I hope that GW2 does their PQ scaling better.  Some of the events could become a nightmare when the populations in the lower levels start to decline. Particularly the boss fights.


Title: Re: WvW Thoughts
Post by: MediumHigh on August 27, 2012, 08:16:04 AM
Funny people yearn for massive battles but bemoan the roving zerg and beg for the chance to have squad based combat.


Title: Re: WvW Thoughts
Post by: Tmon on August 27, 2012, 08:27:58 AM
I've played a bit of WvW since launch and have decided that ranged is the only way I can play.  I just don't have the reflexes and keyboard skills to contribute otherwise.  I'm fairly happy following the zerg and trying to pick off targets on the edge or tagging along with a small group out raiding supply points but I'll never be the guy who single handedly turns defeat into victory.  Given that, I'm going to use my Ranger in WvW more than my warrior.  I got him up to level 6 or so and unlocked the longbow fully and have some basic skills that seem useful in WvW so I'll try it out tonight.  Plus I have a bear which I remember is a fairly reasonable tank type pet, although except for a handy dump all your conditions on your pet skill I don't expect him to be much use in the zerg or during a keep/tower defense.


Title: Re: WvW Thoughts
Post by: Segoris on August 27, 2012, 08:28:58 AM
Doubtful they'd pay to transfer under that scenario though.  They could do it for free where they are.

Why transfer, just keep deleting and rolling a new character to grief with since your level and gear don't matter. You don't need to transfer when you can roll a new toon, go straight into WvW (dumb), force yourself into any squad you want (dumber) and sabotage gameplay resources just because your an asshole and want to (dumbest).


Sure, if it worked that way. It didn't in beta. I was auto-placed on a server and couldn't just delete all characters and pick a new server.

Anyone tried with the game now live?


Title: Re: WvW Thoughts
Post by: kildorn on August 27, 2012, 10:47:09 AM
Deleting all your characters does not let you change your home server, if that's the question.

Griefing the supply system is entirely possible, but would need a bunch of people (you can carry 5/10 supply, out of the 200-500 per keep) to keep ahead of the supply income.

The best grief method would probably be dropping improper siege blueprints, like a treb at a keep door.


Title: Re: WvW Thoughts
Post by: Ingmar on August 27, 2012, 11:04:36 AM
GW2 forces you to run with the zerg more...

#1 selliing point, as far as I'm concerned.  :grin:


Title: Re: WvW Thoughts
Post by: Amaron on August 27, 2012, 11:52:18 AM
GW2 forces you to run with the zerg more... and I'm not so keen on being a lemming.  

I haven't done it enough but I noticed a distinct tendency for people to ignore objective stuff right now and just try to find fights.   One world I joined had a huge zerg and they controlled 95% of the map.   The other realms would just try to find advantageous spots to fight this zerg instead of splitting up and capturing stuff.

Perhaps it will improve after people figure out what they are doing.


Title: Re: WvW Thoughts
Post by: Nebu on August 27, 2012, 12:03:48 PM
Perhaps it will improve after people figure out what they are doing.

You have more faith in humanity than I do.


Title: Re: WvW Thoughts
Post by: Ingmar on August 27, 2012, 12:03:55 PM
The game has been out ONE day. Do you really expect people out there to understand tactics, strategy, the metagame and all the other layers of complexity of such a game on day 1, with all the characters in the battlefield between level 5 to about 25?

This is a good point and it is also worth noting that the official forums have been completely turned off for at least 2 days! Hard for servers to have any kind of internal cooperation without any means to communicate.


Title: Re: WvW Thoughts
Post by: Outlawedprod on August 27, 2012, 12:05:55 PM
The game has been out ONE day. Do you really expect people out there to understand
<snip>
I say give yourself some time to look beyond the launch days chaos. I would say that you are stuck somewhere in those golden DAoC memories that prevent you to have any PvP fun anymore but then you say you liked Warhammer and I go  :ye_gods:

Anyone got Vegas odds on how many days before this subforum has a guild wars 2 failure/d0med thread?


Title: Re: WvW Thoughts
Post by: Ingmar on August 27, 2012, 12:06:29 PM
Depends when Lakov notices the forum.


Title: Re: WvW Thoughts
Post by: Amaron on August 27, 2012, 03:17:44 PM
You have more faith in humanity than I do.

Nah that's not it.  You don't want to fight the bads in the first place.  I'm just saying the smarter ones will eventually filter off to side objectives.


Title: Re: WvW Thoughts
Post by: Spiff on August 27, 2012, 05:10:35 PM
I've have been having some good fun in WvW and it still looks like something I'll be sticking with for a while, that said my major gripes:

- There's some definite skill-lag (not on my end, but from the server) at certain (mega-zerg) times, which is pretty annoying with combat this reactive and it makes melee even more situational than it already was.

- I'm starting to think the fact you can literally see every fight on the map from anywhere is a bad thing. It takes away a tactical layer, makes scouting almost superfluous and ensures the zerg will turn up before long.
Some of the keeps have some very clever designs, with backdoors and poorly guarded water-approaches, but what's the point if the second you start banging on a door a big sign is placed on top of you?

Maybe 0 signs of fighting on the map would feel a bit aimless, but the current system cheapens the game imo.

Very early for an in depth verdict though: the maps will eventually last 2 weeks (there has been some quick-switching for early balance). At first the fights might look a lot as they do now, but as time progresses people will start building up keeps: siege weaponry and the defense/set-up thereof will start to play a far more important role, alignments between the 2 'weaker' sides will get formed, there'll be backstabbing.
I see a lot of possibility for some depth in there.


Title: Re: WvW Thoughts
Post by: Ingmar on August 27, 2012, 05:11:47 PM
The nice thing is every melee character can carry a weapon swap to a ranged weapon and actually be GOOD with it, at least.


Title: Re: WvW Thoughts
Post by: Hawkbit on August 27, 2012, 05:45:47 PM
Yep, the ability for my guard to swap from mace/shield to staff at the press of a button has turned the tides on both major PvE encounters and WvW to a smaller extent.  It's a really neat system.


Title: Re: WvW Thoughts
Post by: KallDrexx on August 27, 2012, 07:27:14 PM
Sigh fucking seriously.

Wait literally an hour to get into a WvW game, play for a half hour (went from 30-31.5 in no time, sweetness) and then the serves close for rematching and no one is able to queue from now.

annnd we don't even have the god damn launch only players yet.

fucking stupid.  Anet has the technology, they should be opening new battlegrounds based on queue numbers.  It's stupid.


Title: Re: WvW Thoughts
Post by: ezrast on August 27, 2012, 09:09:29 PM
I found a battleground that doesn't have a queue! This is the view from our spawn area:
(https://dl.dropbox.com/u/11780032/gw004.jpg)
Cool.  :oh_i_see:


Title: Re: WvW Thoughts
Post by: Evildrider on August 28, 2012, 01:20:19 AM
I haven't been doing any WvW yet, but everytime I look at the scoreboard my server "Henge of Denravi" is always blowing it out.  It's crazy.


Title: Re: WvW Thoughts
Post by: Zetor on August 28, 2012, 01:24:55 AM
I think Titan (one of the huge wvw alliances) rolled on Henge. The other "big" server is Northern Shiverpeaks (Ascension alliance)


Title: Re: WvW Thoughts
Post by: Ingmar on August 28, 2012, 01:59:35 AM
The SURPRISE NEW BUILD REBOOTING IN 3 MINUTES thing is really fucking annoying when you just got into WvW after 2 hours of waiting.


Title: Re: WvW Thoughts
Post by: Der Helm on August 28, 2012, 02:06:42 AM
The SURPRISE NEW BUILD REBOOTING IN 3 MINUTES thing is really fucking annoying when you just got into WvW after 2 hours of waiting.
In Soviet Russia, days patch you.

(Every day is patch day, by the look of it.)


Title: Re: WvW Thoughts
Post by: Ingmar on August 28, 2012, 02:08:26 AM
It happened twice tonight, PLUS like 10 minutes after I got into Eternal another time, they re-matched servers and booted everyone out of WvW. /wrists


Title: Re: WvW Thoughts
Post by: Zetor on August 28, 2012, 02:09:05 AM
Tarnished Coast doesn't seem to have queues. Of course being on the losing side of WvW tends to do that...


Title: Re: WvW Thoughts
Post by: ffc on August 28, 2012, 02:22:56 AM
Yep, the ability for my guard to swap from mace/shield to staff at the press of a button has turned the tides on both major PvE encounters and WvW to a smaller extent.  It's a really neat system.

In WvW, have you found the guardian's static abilities to be a hindrance and/or not used to their full potential? On mace, one of the attacks lays down a small circle which heals you and hurts enemies. Great in PvE but in PvP no enemy stands in it of course and if I want to get out of the way of some attacks then I'm leaving the circle too. I've also had allies actively avoid the staff run buff circle which makes me rage in a very special way.


Title: Re: WvW Thoughts
Post by: Amaron on August 28, 2012, 04:38:08 AM
I haven't been doing any WvW yet, but everytime I look at the scoreboard my server "Henge of Denravi" is always blowing it out.  It's crazy.

Henge of Denravi has PRX which was one of the zerg guilds in Shadowbane that pretty much ruined an entire server(Treachery).  CND probably planned to dominate that server with them from the get go.  Imagine the goons but 100% of the players are focused on World PvP.  I'd move if I was on that server frankly.   Although it could get interesting when they finally get put up against the reddit/goon servers I guess.


Title: Re: WvW Thoughts
Post by: Falconeer on August 28, 2012, 06:30:08 AM
What servers did the goons pick? Also, I am sure their guild tag is [GOON] so they should be pretty recognizable. I hate that the guild tags are not unique across servers. Sure, with only 4 characters to choose from that would have been hellish if they were, but when all you can see of a guild is the tag, having multiple guilds with the same tag is pretty meh.


Title: Re: WvW Thoughts
Post by: Simond on August 28, 2012, 06:53:08 AM
Not all Goons are [GOON].  :oh_i_see:


Title: Re: WvW Thoughts
Post by: tazelbain on August 28, 2012, 07:07:20 AM
Many goons are running under Starfleet Dental [SFD] on Maguuma and Rouge Squadian in EU some where.


Title: Re: WvW Thoughts
Post by: murdoc on August 28, 2012, 08:10:58 AM
What servers did the goons pick? Also, I am sure their guild tag is [GOON] so they should be pretty recognizable. I hate that the guild tags are not unique across servers. Sure, with only 4 characters to choose from that would have been hellish if they were, but when all you can see of a guild is the tag, having multiple guilds with the same tag is pretty meh.

Tags aren't even unique per SERVER - that is driving me nuts as three other guilds have the same tag as my friends and I. Granted, it wasn't an original tag, but if I had know it wasn't unique at all we would have gone with something different.


Title: Re: WvW Thoughts
Post by: Hawkbit on August 28, 2012, 08:17:34 AM
Yep, the ability for my guard to swap from mace/shield to staff at the press of a button has turned the tides on both major PvE encounters and WvW to a smaller extent.  It's a really neat system.

In WvW, have you found the guardian's static abilities to be a hindrance and/or not used to their full potential? On mace, one of the attacks lays down a small circle which heals you and hurts enemies. Great in PvE but in PvP no enemy stands in it of course and if I want to get out of the way of some attacks then I'm leaving the circle too. I've also had allies actively avoid the staff run buff circle which makes me rage in a very special way.

I haven't sPvPd yet, and frankly I'd find being out of a zerg somewhat challenging to play a guard.  Their simple lack of real range is a hindrance.

In WvW, I focus on keeping folks alive and up, and I use the second shield ability to push enemies away from the doors they try to run back into.  I got quite a few kills that way last night, pushing them back into our crowds where they were hammered. 

I'm not sure guard is the best choice for PvP, though.  I suspect I'll have to get crafty with the class.


Title: Re: WvW Thoughts
Post by: Ingmar on August 28, 2012, 03:39:00 PM
I'm running greatsword which has the leap on 4, and also Judge's somethingsomething as a utility, which teleports me to my target; between the two of those mobility isn't a huge problem for me so far in WvW. I'd still welcome some kind of a sprint but I haven't found a way to do that yet.


Title: Re: WvW Thoughts
Post by: Tyrnan on August 28, 2012, 04:50:22 PM
I'm running greatsword which has the leap on 4, and also Judge's somethingsomething as a utility, which teleports me to my target; between the two of those mobility isn't a huge problem for me so far in WvW. I'd still welcome some kind of a sprint but I haven't found a way to do that yet.

Symbol of Swiftness on the Staff puts a GTAoE swiftness field down (8 sec duration, 15 sec recharge). Or there's Retreat in the utility skills (20 sec duration, 1 minute recharge). That's about all I can think of for the Guardian.


Title: Re: WvW Thoughts
Post by: Ingmar on August 28, 2012, 04:54:57 PM
I'll have to check out Retreat. Staff doesn't really fit what I'm going for.


Title: Re: WvW Thoughts
Post by: ezrast on August 28, 2012, 05:19:43 PM
I haven't been doing any WvW yet, but everytime I look at the scoreboard my server "Henge of Denravi" is always blowing it out.  It's crazy.

Henge of Denravi has PRX which was one of the zerg guilds in Shadowbane that pretty much ruined an entire server(Treachery).  CND probably planned to dominate that server with them from the get go.  Imagine the goons but 100% of the players are focused on World PvP.  I'd move if I was on that server frankly.   Although it could get interesting when they finally get put up against the reddit/goon servers I guess.
That screenshot I took? I'm on the Goon server. Autowin PvP it is not.


Title: Re: WvW Thoughts
Post by: Sky on August 28, 2012, 07:23:20 PM
I'll have to check out Retreat. Staff doesn't really fit what I'm going for.
Retreat is pretty handy. I've been using Greatsword/Sword and Torch, both have a close and a bit of aoe, decent all-arounders for offensive play.


Title: Re: WvW Thoughts
Post by: 01101010 on August 29, 2012, 04:51:52 AM
I'll have to check out Retreat. Staff doesn't really fit what I'm going for.
Retreat is pretty handy. I've been using Greatsword/Sword and Torch, both have a close and a bit of aoe, decent all-arounders for offensive play.

I am getting to the point where I want three weapon swaps with Guard. Mace and Shield for heals and defense rocks, Hammer is insanely fun with some utility, and sword and torch for speedy dps and setting shit ablaze. Mace is slow as hell, but the utility and heals are nice and have saved my ass a couple of times. Hammer is great for AoEing stuff quickly and snaring runners. But for some reason sword and torch I want just because I keep getting green swords to drop for me and the temptation of the higher dps and the insanely fun yoga flame thing are too great to bear.


Title: Re: WvW Thoughts
Post by: Amaron on August 29, 2012, 06:42:07 AM
That screenshot I took? I'm on the Goon server. Autowin PvP it is not.

Well as a group they (the groups on Henge of Denravi) have a lot of experience doing this form of zerg PvP.   What server are you on with the Goons?   This is the sort of thing that pisses me off about the server restrictions.  I'd love to have a character playing in that fight occasionally.


Title: Re: WvW Thoughts
Post by: tazelbain on August 29, 2012, 07:20:26 AM
I guess this release reminds us how bad RvR is without elo matching.


Title: Re: WvW Thoughts
Post by: KallDrexx on August 29, 2012, 08:06:19 AM
I guess this release reminds us how bad RvR is without elo matching.

It has elo matching, but it will take a few weeks for it to successfully calculate.


Title: Re: WvW Thoughts
Post by: tazelbain on August 29, 2012, 08:42:47 AM
lol, what?

They said specifically said they were re-match every 24hrs until the populations settle.  This worked well in the BWEs. But they haven't doing it and so we are stuck with a bunch of sever mismatches. Its no fun when you can't leave you your portal keep without being swarmed.

Personally, I think they should re match, every 5 to 7 days at random so people can't game resets.


Title: Re: WvW Thoughts
Post by: KallDrexx on August 29, 2012, 09:48:23 AM
lol, what?

They said specifically said they were re-match every 24hrs until the populations settle.  This worked well in the BWEs. But they haven't doing it and so we are stuck with a bunch of sever mismatches. Its no fun when you can't leave you your portal keep without being swarmed.

Personally, I think they should re match, every 5 to 7 days at random so people can't game resets.

Once the population settles and they stop 24 hour re-match, the rematch period is a week or so.  So every week you should be WvWing against a different server based on the WvW server ladder


Title: Re: WvW Thoughts
Post by: WayAbvPar on August 29, 2012, 09:49:52 AM
Most goons are busily catassing through PVE and crafting, which at least partially explains the non-dominance in WvW.


Title: Re: WvW Thoughts
Post by: schild on August 29, 2012, 10:19:43 AM
I bitched and moan in guild chat, but I'll just say it here.

It's fucking awful. It's bad and the the designers should feel bad for how little thought went into it.


Title: Re: WvW Thoughts
Post by: Nebu on August 29, 2012, 10:24:35 AM
I bitched and moan in guild chat, but I'll just say it here.

It's fucking awful. It's bad and the the designers should feel bad for how little thought went into it.

I hope that you get as much derision as I did for saying a milder version of this earlier. 


Title: Re: WvW Thoughts
Post by: schild on August 29, 2012, 10:28:11 AM
Bah, I don't care if people knock me for thinking that. I'll go a step further.

The RvR here was a fucking afterthought. It's barely designed. The skills in the game don't match the nature of RvR and the map design is shit. The siege design is bad. The choice of having more NPCs/beasts on the battlefield is retarded.

It's complete trash.

If you like it, you have bad taste. Which is fine, I just want people to know that.


Title: Re: WvW Thoughts
Post by: Nebu on August 29, 2012, 10:33:48 AM
This game is well designed for sport pvp.  The tournament/sport 5v5 pvp is very fun and thoughtful.  

Give that a shot but expect to be creamed until you get a feel for things.


Title: Re: WvW Thoughts
Post by: tazelbain on August 29, 2012, 10:59:52 AM
Bah, I don't care if people knock me for thinking that. I'll go a step further.

The RvR here was a fucking afterthought. It's barely designed. The skills in the game don't match the nature of RvR and the map design is shit. The siege design is bad. The choice of having more NPCs/beasts on the battlefield is retarded.

It's complete trash.

If you like it, you have bad taste. Which is fine, I just want people to know that.
Drama Queen


Title: Re: WvW Thoughts
Post by: Ingmar on August 29, 2012, 11:38:32 AM
lol, what?

They said specifically said they were re-match every 24hrs until the populations settle.  This worked well in the BWEs. But they haven't doing it and so we are stuck with a bunch of sever mismatches. Its no fun when you can't leave you your portal keep without being swarmed.

Personally, I think they should re match, every 5 to 7 days at random so people can't game resets.

They HAVE been rematching. Usually about 15 minutes after I make it through the queue.  :angryfist:


Title: Re: WvW Thoughts
Post by: WayAbvPar on August 29, 2012, 11:40:44 AM
Bah, I don't care if people knock me for thinking that. I'll go a step further.

The RvR here was a fucking afterthought. It's barely designed. The skills in the game don't match the nature of RvR and the map design is shit. The siege design is bad. The choice of having more NPCs/beasts on the battlefield is retarded.

It's complete trash.

If you like it, you have bad taste. Which is fine, I just want people to know that.

I like the idea of the mobs in the PVP zone only if they give extra XP and better loot (ala DAOC). Just having them there to be filler/speedbumps is annoying.


Title: Re: WvW Thoughts
Post by: Ingmar on August 29, 2012, 11:48:32 AM
The mob camps with the little axes do serve a purpose in RvR - if you do their little event and claim them they'll send dudes off to attack objectives or whatever.


Title: Re: WvW Thoughts
Post by: tazelbain on August 29, 2012, 12:01:18 PM

They HAVE been rematching. Usually about 15 minutes after I make it through the queue.  :angryfist:
Then they are failing extremely hard it because Maguuma been playing the identical teams 4 days in a row and the score isn't resting.


Title: Re: WvW Thoughts
Post by: Amaron on August 29, 2012, 01:37:12 PM
So what the hell is the point of these queues?  The map is HUGE and there's barely enough people to get a big fight going in one spot.   Nobody is going to bother attacking far away objectives when the map is freaking empty.


Title: Re: WvW Thoughts
Post by: Maledict on August 29, 2012, 01:42:37 PM
You can upgrade the various keeps etc. to provide waypoints but I'm guessing no-one is doing that currently as the servers keep rotating the match resetting. In the beta it certainly made finding fights a lot easier.

(I do agree right now WvW seems to be 20 minutes of running through empty terrain followed by a short brief zerg battle, but a lot of my friends seem to be enjoying it a lot).


Title: Re: WvW Thoughts
Post by: jakonovski on August 29, 2012, 01:49:52 PM
My experience so far: have no idea where anyone is because players aren't shown on map except for a small bubble. Run around until you find something. Fight and eventually get killed, run back for 5 minutes. Realize everyone moved on to wherever. Have no idea where anyone is.


Title: Re: WvW Thoughts
Post by: Ingmar on August 29, 2012, 01:58:09 PM
You could try asking.


Title: Re: WvW Thoughts
Post by: proudft on August 29, 2012, 01:59:04 PM
Also, eventually people will build teleport destinations.  Nobody is bothering yet because the maps are getting reset every day.


Title: Re: WvW Thoughts
Post by: jakonovski on August 29, 2012, 02:07:10 PM
You could try asking.

They were too busy shouting "build siege weapons!"


Title: Re: WvW Thoughts
Post by: jakonovski on August 29, 2012, 02:08:11 PM
Also, eventually people will build teleport destinations.  Nobody is bothering yet because the maps are getting reset every day.

This makes sense.


Title: Re: WvW Thoughts
Post by: ezrast on August 29, 2012, 06:01:39 PM
That screenshot I took? I'm on the Goon server. Autowin PvP it is not.

Well as a group they (the groups on Henge of Denravi) have a lot of experience doing this form of zerg PvP.   What server are you on with the Goons?   This is the sort of thing that pisses me off about the server restrictions.  I'd love to have a character playing in that fight occasionally.
Maguuma. I don't think there really are server restrictions right now though; pretty sure there's no cooldown on the free transfers.


Title: Re: WvW Thoughts
Post by: Quinton on August 29, 2012, 06:32:31 PM
That screenshot I took? I'm on the Goon server. Autowin PvP it is not.

Well as a group they (the groups on Henge of Denravi) have a lot of experience doing this form of zerg PvP.   What server are you on with the Goons?   This is the sort of thing that pisses me off about the server restrictions.  I'd love to have a character playing in that fight occasionally.

What are the WvW waittimes like on Gate of Madness?  How hard is it to change home servers?

I created my character on HoD because a bunch of friends in another guild were there and I wanted to check out WvW PVP, but the wait times for this stuff are nuts -- wondering if the official f13 server is a better experience for WvW...


Title: Re: WvW Thoughts
Post by: Ingmar on August 29, 2012, 07:43:33 PM
I would hesitate to assume anything long-term about WvW queues/populations based on the first few weeks of new-shiny.


Title: Re: WvW Thoughts
Post by: Phred on August 29, 2012, 11:52:44 PM
I guess this release reminds us how bad RvR is without elo matching.

It has elo matching, but it will take a few weeks for it to successfully calculate.

Yes it's almost like it has no ELO matching at all right?


Title: Re: WvW Thoughts
Post by: Lantyssa on August 30, 2012, 06:51:36 AM
It's almost like they need data to do matching.


Title: Re: WvW Thoughts
Post by: Nebu on August 30, 2012, 06:52:58 AM
It's almost like they need data to do matching.

The data won't tell them much yet.  People are still learning how to play their classes and working out strategy.  I'm going to play the tournament style to work on my skirmish skills and go back to WvW when the game has had a little time to settle in.


Title: Re: WvW Thoughts
Post by: tazelbain on August 30, 2012, 06:58:43 AM
It's almost like they need data to do matching.
Na, its not a data issue.  They were re-matching every 24 hours with great success in the BWE. Honestly i think its broken but its low prioty.


Title: Re: WvW Thoughts
Post by: Lantyssa on August 30, 2012, 07:12:05 AM
The data won't tell them much yet.  People are still learning how to play their classes and working out strategy.  I'm going to play the tournament style to work on my skirmish skills and go back to WvW when the game has had a little time to settle in.
It's not going to give super-high accuracy, but it'll help sort the scrub servers from the ones where people know what they're doing.  It's not like there isn't a significant population that's been playing for months...

Refinement will come later.  This is just a rough sort.

As for them not actually changing... probably due to the back-end problems.  WvW is a later activity for me anyways.  I want to enjoy the world for now.


Title: Re: WvW Thoughts
Post by: sachiel on August 30, 2012, 07:25:10 AM
Yeah, I'm still learning how to handle my ele.  I wouldn't feel comfortable in wvw yet. 


Title: Re: WvW Thoughts
Post by: Crumbs on August 30, 2012, 07:41:34 AM
It'll be nice when the people complaining about this game move on to MoP and BO2.  That said, WvW is getting better as people are learning what to actually do.  You don't just stand at a flag, duel in a box, or (lol) throw a ball around.

Holding off a gate attack by using supplies to build a repair machine, and watching that machine actually repair the gate as a huge battle rages...this is what I signed up for.  Running back to the battle doesn't happen as often as I feared, because people are constantly rezzing you.

The map is huge, yes.  However there are a ton of objectives away from the zergs (which, again, feel less like zergs as people become more knowledgeable and work together).  Go to the areas you control and get supplies.  Get the NPC areas so you can use them to your advantage.  I dunno...to each his own I guess.  I'm sold.


Title: Re: WvW Thoughts
Post by: Hawkbit on August 30, 2012, 07:44:06 AM
Yeah, I'm still learning how to handle my ele.  I wouldn't feel comfortable in wvw yet. 

Don't let that scare you.  Find a large group of people and go at it.  Seriously, with enough people around you'll figure practices and build confidence.


Title: Re: WvW Thoughts
Post by: Ingmar on August 30, 2012, 11:04:09 AM
Yeah, I'm still learning how to handle my ele.  I wouldn't feel comfortable in wvw yet. 

Everyone else sucks too. Plus what if you have something overpowered that gets fixed later and you miss out? You don't want to miss GW2's Stungard.  :grin:


Title: Re: WvW Thoughts
Post by: Falconeer on August 30, 2012, 11:24:51 AM
Does anyone know how many players are allowed for each faction on each border? I'd really love to know that. did they ever post anything about it, pre or after launch?

Also, SUPER-NEEDED feature: a transparent queue counter letting me know how long I have to wait before I can do WvW, if it's worth the wait or I should go to bed, if me and my friends are about to enter at the same time or not at all, or if I should queue for another border (because, yes, apparently the four borderlands have separate queues. So you might be in the queue for the most overcrowded while you would be superhappy to queue for another oneif you only knew which one is that. This is not confirmed information, just experimental findings).


Title: Re: WvW Thoughts
Post by: Ingmar on August 30, 2012, 11:28:01 AM
Yeah there is room for a *lot* of QoL improvement around queuing.


Title: Re: WvW Thoughts
Post by: Genev on August 30, 2012, 11:28:31 AM
The WvWvW queue is a bit funny though, i did it with a bunch of friends, i queued up later than them (as in, a good 5-10 minutes later) i got in before any of them... We'd also all queued for the same borderlands.
Think the first of them got in 20 minutes after me.


Title: Re: WvW Thoughts
Post by: Ingmar on August 30, 2012, 11:29:28 AM
Can you queue as a group? I haven't tried that yet. If not that's the very first thing that needs to be added.


Title: Re: WvW Thoughts
Post by: Genev on August 30, 2012, 11:41:35 AM
I don't think so, we all queued individually at least


Title: Re: WvW Thoughts
Post by: Nebu on August 30, 2012, 11:46:26 AM
Can you queue as a group? I haven't tried that yet. If not that's the very first thing that needs to be added.

I think the only thing you can queue for a group as is the tournament pvp.  If you queue as a group, you will stay in the group but your queue will resolve individually.  Does that make sense?


Title: Re: WvW Thoughts
Post by: Pendan on August 30, 2012, 03:05:19 PM
The WvWvW queue is a bit funny though, i did it with a bunch of friends, i queued up later than them (as in, a good 5-10 minutes later) i got in before any of them... We'd also all queued for the same borderlands.
Think the first of them got in 20 minutes after me.
This is happening a lot in my guild. People spend hours in queue only to have someone else in guild get in in under 15 minutes. You can actually see the same thing happen with the overflow queue system. Sometimes when logging in or switching areas I have the message that I am in an overflow server and the message asking if I want to move to the main server already up by the time the screen refreshes. I can see 20 other people just in my viewable surroundings. You can't tell me all the people in zone were asked if want to move to main server and declined because someone left during the 8 seconds of switching zone. I think the truth is it is not a queue but a list of accounts that want to go into WvW and a random account is selected when room is made.


Title: Re: WvW Thoughts
Post by: Furiously on August 30, 2012, 03:38:33 PM
It also appears to get reset everytime you zone.


Title: Re: WvW Thoughts
Post by: Sjofn on August 30, 2012, 04:25:24 PM
Can you queue as a group? I haven't tried that yet. If not that's the very first thing that needs to be added.

I think the only thing you can queue for a group as is the tournament pvp.  If you queue as a group, you will stay in the group but your queue will resolve individually.  Does that make sense?

It makes sense in that "I understand what you said" way but a little less in the "why would you do it that way" way. :P

Having absolutely no hint as to how long the queue is, though? That's kinda clownshoes.


Title: Re: WvW Thoughts
Post by: Dark_MadMax on August 31, 2012, 10:32:45 AM
WWW was complete garbage. 5-6 hours queues one the lowest pop server (well it was lowest pop . now seems bandwagoners transferred to it and it is medium). You get in , game crashes within 10 minutes - you back in line. WE been paired with same 2 servers without any rotation (and those other 2 servers are behind by 200k permanently).  Arena managed to make release version of www much shittier than it was in BWE2


Title: Re: WvW Thoughts
Post by: Ingmar on August 31, 2012, 11:37:35 AM
The thing with the rotation, is right now it seems to say it is rotating you (and it kicks everyone out to do so) but then the server matchups stay the same. So ... yeah. Buggy.


Title: Re: WvW Thoughts
Post by: kildorn on August 31, 2012, 12:10:53 PM
Yeah, we keep getting rotated/map resets, but wind up with the same pairing.

That said: Mesmers are seriously bullshit in wvw. Holy shit the amount of havoc a glamour mesmer can cause in a zerg fight. I went about an hour before seeing a hostile mesmer try any of the same bullshit tricks I was doing (run forward, feedback/berserker, shatter, run away!) to thin the herd.


Title: Re: WvW Thoughts
Post by: KallDrexx on August 31, 2012, 12:32:31 PM
Mesmers make me rage in SPvP


Title: Re: WvW Thoughts
Post by: Nevermore on August 31, 2012, 12:38:04 PM
Yeah, we keep getting rotated/map resets, but wind up with the same pairing.

Not only that, but when it comes back up it's not resetting the keeps or the score.

Quote
That said: Mesmers are seriously bullshit in wvw. Holy shit the amount of havoc a glamour mesmer can cause in a zerg fight. I went about an hour before seeing a hostile mesmer try any of the same bullshit tricks I was doing (run forward, feedback/berserker, shatter, run away!) to thin the herd.

Even though I wasn't able to actually play much or at all in the second and third beta weekends due to the video drivers hating the game, I was still following some of the class subforums.  Class balance (or lack thereof) was the biggest reason I thought Arenanet might be pushing the game out too fast.  It'll be interesting to see how heavy or lighthanded the devs are when it comes to class balance now that the game has been released.  Mesmers can be pretty ridiculous right now, but so can the number of knockdowns some other classes can chain together.  That latter is a marked change from GW1 and one I don't particularly like.


Title: Re: WvW Thoughts
Post by: Ingmar on August 31, 2012, 12:39:31 PM
Yeah I think the balance between the knockdown type stuff on one hand and the cooldown/duration of stability effects on the other (too long/short in general) needs to be tweaked.


Title: Re: WvW Thoughts
Post by: kildorn on August 31, 2012, 12:42:39 PM
Part of the issue I see is that sPVP balance and WvW balance are completely different things. Some abilities simply don't balance well when you scale them based on having a max of 2-5 of them around, versus 40. There are no immunity timers, so you can get chain CC'd pretty badly in a zerg fight.


Title: Re: WvW Thoughts
Post by: Nebu on August 31, 2012, 12:48:36 PM
Part of the issue I see is that sPVP balance and WvW balance are completely different things. Some abilities simply don't balance well when you scale them based on having a max of 2-5 of them around, versus 40. There are no immunity timers, so you can get chain CC'd pretty badly in a zerg fight.

This x 10000

Too much cc and too few condition removal/speed boost abilities. 

PvP needs serious thought... it's not where it should be for the year 2012.  I have many MANY hours in pvp both in beta and live.  Having numbers of some classes really ruins the fun.  I think that's why I prefer the small scale.  It's easier to neutralize the impact of a single class.


Title: Re: WvW Thoughts
Post by: OandA on August 31, 2012, 03:37:20 PM
  I think that's why I prefer the small scale.  It's easier to neutralize the impact of a single class.
Are you still playing on GoM, Nebu ?

I really like small scale guerilla warfare WvW. Since Jade Quarry is dominating the whole map right now, there is plenty of opportunity for small fights around caravans and preferably) non-upgraded  supply camps. If you get a full group rolling, you can cause some serious havoc and have some decent fun. XP/Karma rewards are not to shabby either. There are even some veteran critters on the map who trigger an event and give decent xp rewards as well (best I ever got from an event, 650ish xp for a solo kill is not bad in my book).

We should definitly get some PvP enthusiast group going, if queues are too long you can even play some sPvP while you wait in queue.

I know I have asked this before, but does somebody have a vent/ts/etc. channel we could use ?




Title: Re: WvW Thoughts
Post by: OandA on August 31, 2012, 03:45:53 PM
Since I am bored at work, I just want to point out that you really should not run with the zerg (or fight it) if you can help it. Grabbing small scale objectives left and right and avoid the enemy retaliation is way more fun and makes them use up resources, giving our zergies the chance to actually take a keep/tower once in a while.

Also, bind your call target/take target (default is ctrl-t for calling and T for taking) to something convenient and rain hellfire on your enemies.

Most of the jade quarry players I fought are not very good in small group engagements, they rely on momentum and number advantage more than anything else. And I have never played DaoC RvR.

TLDR: Target calling, taking and smart use of combos ftw.


Title: Re: WvW Thoughts
Post by: proudft on August 31, 2012, 04:21:43 PM
Most of the jade quarry players I fought are not very good in small group engagements

I'm RIGHT HERE!


Title: Re: WvW Thoughts
Post by: OandA on August 31, 2012, 04:25:11 PM
Most of the jade quarry players I fought are not very good in small group engagements

I'm RIGHT HERE!

Bolded for emphasis.  :awesome_for_real:

I also got killed by guys with a [SLAP] tag a few nights ago.  :heartbreak:


Title: Re: WvW Thoughts
Post by: kildorn on August 31, 2012, 04:30:36 PM
I'll play small engagements if I have a group rolling, but otherwise I just enjoy taking keeps. It's more that most players on any side are going to be pretty terrible when out of their element, so being used to smaller engagements and going up against someone who isn't will wind up being a lopsided fight. Both of my smaller engagements yesterday were either me wandering across a fight on my way somewhere, or an elementalist who fought me for roughly seven seconds before deciding that mesmers were some bullshit and running away.

That and all the smaller engagements along the side of a keep fight, which are always fun. Really, I just enjoy sieges.


Title: Re: WvW Thoughts
Post by: OandA on August 31, 2012, 04:40:08 PM
Well, my PC is not really up to the task of castle sieges. The game slows down to a crawl even on minimal settings. I have also never seen a siege succeed (for GoM).

So are Mesmer good for PvP ? I still have 2 character spaces left.


Title: Re: WvW Thoughts
Post by: Simond on August 31, 2012, 04:47:37 PM
There are no immunity timers
what


Title: Re: WvW Thoughts
Post by: kildorn on August 31, 2012, 05:02:52 PM

You can get chain dazed all day long if people line them up. The immunity is Stability, but it basically means in WvW a dozen people can chain control abilities on a point for quite a while.

The flip side is there aren't many hard controls (stun, knockdown) and very few are AE. But soft control AEs come in spades (blind, chill)


Title: Re: WvW Thoughts
Post by: Threash on August 31, 2012, 05:25:14 PM
If you are getting gang banged does it really matter what they are doing? you are gonna die, it's what should happen when you are severely outnumbered.  One person shouldn't be able to lock you down, that's enough for me.


Title: Re: WvW Thoughts
Post by: Fordel on August 31, 2012, 06:19:23 PM

You can get chain dazed all day long if people line them up. The immunity is Stability, but it basically means in WvW a dozen people can chain control abilities on a point for quite a while.

The flip side is there aren't many hard controls (stun, knockdown) and very few are AE. But soft control AEs come in spades (blind, chill)

I doubt people are really exploiting the defensive combos possible yet either. Gotta get those guardians to pop the light fields and spin  :why_so_serious:


Title: Re: WvW Thoughts
Post by: Malakili on August 31, 2012, 06:28:17 PM
I played a bit of this today for the first time and it was fun, but as people are saying, there appear to be some downsides at the moment.  Still, I like the idea and although it needs a bit of work it seems at least a worthy distraction for me at the moment.


Title: Re: WvW Thoughts
Post by: Kageru on August 31, 2012, 08:52:26 PM

I need to work out which class will have fun in WvW, given I'm casual and with slow reflexes / high latency (though it doesn't look like jousting works?). I thought a rifle warrior would have fun with long range, high damage, durability and decent melee if it comes to that. But the class itself seems sort of boring to me and the slot skills lack character.

The rogue is proving surprisingly fun. But I can see it's a reflex class and not nearly as long ranged. I'm not sure if all the powers give it a role and survivability, but it would seem like the mobility could be interesting.

I really just need to do some WvW once the queues settle and see what it is, though I'm sure there's going to be lots of balance changes to come in both classes and PvP.



Title: Re: WvW Thoughts
Post by: Rendakor on August 31, 2012, 09:21:30 PM
Is it just me or are rewards for WvW pretty weak? I mean, it's a lot of fun (and maybe I'm doing it wrong) but it seems like you get almost no XP for doing it, and while the repair bills add up quick there's very little in the way of loot (you've gotta get in on the "Finish Him" to have a chance at loot from a player).


Title: Re: WvW Thoughts
Post by: nurtsi on August 31, 2012, 11:37:20 PM
Is it just me or are rewards for WvW pretty weak? I mean, it's a lot of fun (and maybe I'm doing it wrong) but it seems like you get almost no XP for doing it, and while the repair bills add up quick there's very little in the way of loot (you've gotta get in on the "Finish Him" to have a chance at loot from a player).

It seems like a very slow way to level compared to PVE. It is more fun though. So far I haven't seen any indication that having more levels would give you an edge in PVP once you have a few utility skills locked. I know you get more traits with levels, but not sure how much effect they actually have.

It almost seems like there are no levels, which I really like. I can reroll a toon, get to level 7 or so to get weapon swapping and start blowing people up in WvWvW. I hope it won't change when everyone is lvl 80.


Title: Re: WvW Thoughts
Post by: Dark_MadMax on September 01, 2012, 12:00:34 AM
Is it just me or are rewards for WvW pretty weak? I mean, it's a lot of fun (and maybe I'm doing it wrong) but it seems like you get almost no XP for doing it, and while the repair bills add up quick there's very little in the way of loot (you've gotta get in on the "Finish Him" to have a chance at loot from a player).

XP and rewards are actually quite good -provided  there is actually stuff going on (chain capping/defending).  -its on par with other dynamic events . But when there is nothing going on - then yeah, its quite slow in this department


Title: Re: WvW Thoughts
Post by: Malakili on September 02, 2012, 01:52:46 PM
My main problem with WvW is that I often have no interest in waiting in the queue for massive PvP when I can load up Planetside 2 beta and start right away.  Its been fun enough when I've gotten in during times when there are a lot of other people playing, but generally speaking I just don't want to sit there waiting for the queue to pop. :|


Title: Re: WvW Thoughts
Post by: Kageru on September 02, 2012, 05:34:48 PM

Isn't it sort of inevitable in an open world PvP game? PS2 included. Otherwise you get Eve where people bulk their numbers until the server is failing or the enemy can't threaten them.


Title: Re: WvW Thoughts
Post by: Zetor on September 03, 2012, 12:28:35 AM
For what it's worth, the matchups aren't as painful now that they're actually switching every day. OK, maybe they are, but at least it's over quicker.

From the POV of Tarnished Coast (lolrp server) it's like this:
- Northern Shiverpeaks / Sea of Sorrows (launch until aug 31): oh god. NS is hyper-organized and pretty much obliterated the entire map. Zero chance.. and this went on for like 5 days. I haven't actually played during this, but I assume everyone was basically camped at spawn.
- Maguuma / Ferguson's Crossing (aug 31-sep 1): same above to a lesser extent (see also: goons). Thankfully this one only lasted a day.
- Borlis Pass / Emhry Bay (sep 1-2): this time we felt like the bullies, TC ended up outzerging the other two servers on pretty much all of the maps and won by a huge margin.
- Fort Aspenwood / ? (sep 2-now): a bit more balanced - FA is dominating, but there's actually a fight to be won here and there.

Wonder when we'll be matched up against JQ... based on TC's performance so far, it will have comedic value for sure.  :why_so_serious:


Title: Re: WvW Thoughts
Post by: Nebu on September 03, 2012, 12:58:01 AM
Jade Quarry is the best server we've fought so far... it's not even close.  Individually they weren't the best opponents, but their tactics were the best by far as a zerg.


Title: Re: WvW Thoughts
Post by: Dark_MadMax on September 03, 2012, 02:32:15 AM

Isn't it sort of inevitable in an open world PvP game? PS2 included. Otherwise you get Eve where people bulk their numbers until the server is failing or the enemy can't threaten them.

Planetside2 has 6 hours queues? If they dont fix this I dont see many people sticking with www. Everyone complains and are pulling trough only because frankly there is a lot  of content in GW2 besides www. But if the situation one month in is still the same people will be leaving www in droves (that ironically might solve the queue issues lol)


Title: Re: WvW Thoughts
Post by: Kageru on September 03, 2012, 03:40:23 AM

Planetside2 has 6 hours queues?

Well, no, but then GW2 didn't have queues while it was in beta either. Queues are pretty much an inherent property of set sides and population.


Title: Re: WvW Thoughts
Post by: Trippy on September 03, 2012, 03:42:31 AM
Planetside2 has 6 hours queues?
Well, no, but then GW2 didn't have queues while it was in beta either.
Yes it did, at least during the BWEs.


Title: Re: WvW Thoughts
Post by: Falconeer on September 03, 2012, 05:03:41 AM
They have to AT LEAST implement something that lets you know where you stand in the queue. Or which one of the Borderlands has less queue. The way it is now it will suck the will to play out of many players. Knowing how many players are in front of you, and eventually seeing that number decrease with time makes everythig more bearable.

I am sure it's not a priority to them, but all the people I know bought the game for the amazing WvW, and at the moment all I hear every night in voice chat is their (and mine) whines about not being able to play it. Seriously, 3 hours queue and your night is gone before you could even enter. That said, Arenanet is not gonna lose "subscriptions" over this, so: meh...


Title: Re: WvW Thoughts
Post by: Evildrider on September 03, 2012, 02:11:26 PM
So Northern Shiverpeaks had been dominating in WvW since launch.  They fight us on Henge of Denravi yesterday and get their ass handed to them.  Next day 3-4 major guilds leave the Ascension Alliance and change to different servers.   :awesome_for_real:


Title: Re: WvW Thoughts
Post by: Zetor on September 03, 2012, 09:42:57 PM
I told you the Titan-Ascension drama thing had promise!

Does GW2 have its own vnboards-style forums for srs bsns wvw drama yet?  :why_so_serious:


Title: Re: WvW Thoughts
Post by: Kageru on September 03, 2012, 10:55:28 PM

Server politics is going to be hugely entertaining. On the positive side it will hopefully help unify each given server because there are reasons to encourage newbies and bads to participate once the crush dies down.


Title: Re: WvW Thoughts
Post by: tazelbain on September 12, 2012, 08:22:56 AM
Given the current WvW meta: a person is most valuable when they play during off hours. I have moved to IoJ were the NA primetime is their off hours. Great to have no queue, not so great to be constantly undermanned.  We shall see how this works out.


Title: Re: WvW Thoughts
Post by: Raknor on September 12, 2012, 08:57:43 AM
My guild is getting pretty fed up with not being able to get into WvW. Most of us can't sit in queue for 4 hours. Several have been logging in at 5:30pm when they get home and hoping to get a queue pop around 8:30 after their kids go to bed. 

Seems like we need an overflow pvp battle ground.  Tosses you onto a team (red/blue/green) and you can get your world pvp fix w/o it affecting your servers WvW.  Then if your server queue pops you get notified and can port or or choose to stay with your friends.

No one in my guild is overly interested in the benefits of WvW. They just want to pvp in the single most important reason they started playing GW2.  Massive battles.

Is there a lock out on world pvp if you switch servers?  Thought I read that somewhere but can't find it.


Title: Re: WvW Thoughts
Post by: Kageru on September 12, 2012, 09:00:11 AM

I believe so, something like a month from memory.


Title: Re: WvW Thoughts
Post by: tazelbain on September 12, 2012, 09:06:22 AM
Right now there is nothing.  I was in WvW right after I switched. The plan is that you won't get any bonuses for winning WvW when you switch servers.  Since these bonus don't exist yet, it's not an issue.


Title: Re: WvW Thoughts
Post by: Zetor on September 12, 2012, 09:52:18 AM
If you really want to reduce your queue times, move to a server that isn't doing so hot... like Tarnished Coast, home of the lolrp!

Of course there is an obvious side effect.  :awesome_for_real:


Title: Re: WvW Thoughts
Post by: KallDrexx on September 12, 2012, 11:15:47 AM
You know, it's very frustrating.

Roaming wvw is extremely fun, but it's terrible to try and get a group together to do it because of the queues.


Title: Re: WvW Thoughts
Post by: Nebu on September 12, 2012, 11:53:09 AM
You know, it's very frustrating.

Roaming wvw is extremely fun, but it's terrible to try and get a group together to do it because of the queues.

Between this and my slow processor causing large battles to be a slide show, I'm all but done with WvW. 


Title: Re: WvW Thoughts
Post by: Brogarn on September 12, 2012, 01:53:58 PM
Queue up for a ridiculous amount of time, get out there, have your server be a bunch of scatter brained lemmings, lose your cash, your time, your keeps, your pants... Log off wondering wtf just happened and why isn't this as awesome as it should be.

In all honesty, though, I think it's just new. I think it'll level off over time especially once transferring costs money. I'm keeping my hopes up that it will get better and that one of the 2 servers I switch back and forth on gets some good leaders and strats.

In the meantime, maybe I'll try some sPvP along with leveling my engineer.


Title: Re: WvW Thoughts
Post by: sachiel on September 12, 2012, 01:58:21 PM
Queue up for a ridiculous amount of time, get out there, have your server be a bunch of scatter brained lemmings, lose your cash, your time, your keeps, your pants... Log off wondering wtf just happened and why isn't this as awesome as it should be.

In all honesty, though, I think it's just new. I think it'll level off over time especially once transferring costs money. I'm keeping my hopes up that it will get better and that one of the 2 servers I switch back and forth on gets some good leaders and strats.

In the meantime, maybe I'll try some sPvP along with leveling my engineer.

Agreed.  I think once the server levels off it will be a bit better as everyone is still getting a feel for how everything works and what's important.  Additionally, running with a small, coordinated, communicating group can make a huge difference in "fun."  I've been thinking more about the benefits of sPvP to bone up on scrimmage skills.


Title: Re: WvW Thoughts
Post by: Lantyssa on September 12, 2012, 02:54:50 PM
Queue for a Borderlands, and once in queue for the Eternal Battleground.  Shorter queue for the former that lets you get into the action, while waiting on the main event.


Title: Re: WvW Thoughts
Post by: Kageru on September 12, 2012, 05:09:05 PM

Does each WvW map have their own queue? because it seems like they run more or less independently and having a "queue for whichever" option might help. Though that would mean you might get a queue when zoning within WvW.

I'd assume they are also working to raise zone capacity, but even then there's only so far they can go before the zerg gets silly. All persistent WvW models look like they are going to need some sort of population control, and that means queues.


Title: Re: WvW Thoughts
Post by: Ingmar on September 12, 2012, 06:00:14 PM
When that queue is longer than an average play session there's a very serious issue. It is probably to soon to make a kmee-jek reaction to try to fix it, though. We have no idea if demand for wvw will crater after a month or two.


Title: Re: WvW Thoughts
Post by: Zetor on September 12, 2012, 10:29:38 PM
Not to mention there ARE servers that simply don't have a big enough wvw population to get queues in the first place. If you just increased the cap, you'd be pounding them into the ground even more than they already are. I assume most of you guys having super-long queues are on the 'big 4' (Jade Quarry, Henge of Denravi, Eredon Terrace, SI)?

(and if there is a clear underdog server and two 'leet' servers, they both WILL pick on the smaller one to get easy points)

Sort of related: right now the dominant servers are not just those the largest ones / the ones with the most organization, but the ones that have the best coverage of all timezones. Oceanic presence is HUGE (and I suppose my presence as a Euro as well :p)


e: I guess the matchmaking system would help with the "small server vs big server" thing... however, increasing the limit significantly enough to address queues would just further tilt balance towards servers with a larger pop instead of the most organized ones. I'm also not completely convinced there are enough servers for the matchmaker to work as expected...


Title: Re: WvW Thoughts
Post by: Zetor on September 13, 2012, 05:54:45 AM
Now that the official forums are fully open, there's been some information forthcoming.

here (https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Current-world-rankings/first#post82393) is the current ranking of all servers (the results are not very surprising, though I didn't expect Tarnished Coast to do so well)
here (https://forum-en.guildwars2.com/forum/pvp/wuvwuv/When-will-24-hour-matches-end/first#post82478) is definite info about when wvw matchups will shift into 1-week mode (the last 24-hour match will end on Friday the 14th, ie. tomorrow) for "a couple of weeks" before switching finally into 2-week mode.
here (https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Queues-for-WvW-The-Official-Thread) is a thread about WVW queues. MikeFerguson mostly asks people to move from the uber-servers to the smaller ones that can't field a whole wvw team to spread out the population (heh, like people will do THAT) and queue for borderlands first. There is also apparently a bug that may cause people to get in before the people who queued before them?


Title: Re: WvW Thoughts
Post by: Falconeer on September 13, 2012, 06:26:15 AM
His wording seems to indicate that you can queue for more than one WvW map at the same time. Like, queue for Server X Borderland, and for Eternal Battleground at the same time. I was under the impression that the last thing I queue for overwrites all previous enqueueing. Anyone else?


Title: Re: WvW Thoughts
Post by: MediumHigh on September 13, 2012, 06:38:03 AM
One very simple solution for pubs is to have a random button that lets the individual players join any map on any server to relieve the stress on the server they are on. Second is to tie rewards gained from WvWvW to guilds, not servers. But yeah I don't see players guilds switching servers because a good guild will attract fanboys everywhere they go and will start the problem all over again.


Title: Re: WvW Thoughts
Post by: Nebu on September 13, 2012, 06:40:35 AM
There is also apparently a bug that may cause people to get in before the people who queued before them?

See this all the time when my guild group queues.  A few will get in quickly (minutes) and the rest can take MUCH longer even though we all queue up at the same time.


Title: Re: WvW Thoughts
Post by: tazelbain on September 13, 2012, 06:43:54 AM
People would rather piss and moan than switch servers. Human nature.


Title: Re: WvW Thoughts
Post by: MediumHigh on September 13, 2012, 06:55:51 AM
Well for a guild there is no point because.

A. the reason why your server is hot is because of YOU. You do well so people flood to your server to leach off your awesome.
B. the stuff you earn is persistent to the server, transferring means starting over and playing against people who didn't bother to leave their home server, meaning working back up from a disadvantage and even if you do do well you have A to deal with.


Title: Re: WvW Thoughts
Post by: tazelbain on September 13, 2012, 07:10:31 AM
Well for a guild there is no point because.

A. the reason why your server is hot is because of YOU. You do well so people flood to your server to leach off your awesome.
B. the stuff you earn is persistent to the server, transferring means starting over and playing against people who didn't bother to leave their home server, meaning working back up from a disadvantage and even if you do do well you have A to deal with.
A. That only applies people on a dozen or so guilds.
B. Guild reward are lackluster at best.

If you prefer a football analogy: If you don't like playing for the Patriots, you can always go play in Miami!
No they don't play for patriots.  They are gibbering morons who crowd the field delaying Tom Brady from getting on the field but then take credit for what he does when he finally does.


Title: Re: WvW Thoughts
Post by: MediumHigh on September 13, 2012, 07:27:04 AM

If you prefer a football analogy: If you don't like playing for the Patriots, you can always go play in Miami!
No they don't play for patriots.  They are gibbering morons who crowd the field delaying Tom Brady from getting on the field but then take credit for what he does when he finally does.

Pretty much this.


Title: Re: WvW Thoughts
Post by: Nebu on September 13, 2012, 07:37:56 AM
I deleted that comment like 5s after I posted it because I didn't want to get involved in the whole thing... you guys are too quick for me.


Title: Re: WvW Thoughts
Post by: Miasma on September 13, 2012, 07:44:58 AM
His wording seems to indicate that you can queue for more than one WvW map at the same time. Like, queue for Server X Borderland, and for Eternal Battleground at the same time. I was under the impression that the last thing I queue for overwrites all previous enqueueing. Anyone else?
He's saying you should queue up for the borderlands, get in there, then queue up for eternal.  Once you are in the borderlands doing WvW you can queue up for eternal, not at the same time.


Title: Re: WvW Thoughts
Post by: Crumbs on September 13, 2012, 07:50:45 AM
I didn't expect Tarnished Coast to do so well

Through pure dumb luck that's where I rolled.  The stats have been pretty even whenever I'm in WvW, with last night showing all three teams somewhere in the 10k range.  Oftentimes I read in chat that the other two teams work together against us.  Cute.

It feels like some professions can shoot through walls.  I'll leave a margin of clusterfuck error since I'm getting attacked by about five million sources all over the place.  And it is also kind of sad that AOEs can take out my engineer turrets (again, MOCE).  That was a smart move in WoW not to let AOEs take out things like shaman totems. 

Other than that I'm utterly hooked.  I can understand that it's not for everyone, but it's exactly the kind of crazy shit other games have been shying away from.  WoW, WAR, even Fallen Earth steered people towards smaller, instanced battles.  Finally, we are running around on huge maps and embracing the chaos. 

Quote
gibbering morons who crowd the field delaying Tom Brady from getting on the field but then take credit for what he does when he finally does

Comes with the territory.  I'm finding that the people who know what they are doing are giving good directions in /map chat, and people are, for the most part, following these directions.  On TC at least....maybe that's why we're doing so well  :grin:

Queues are way to long though, as has been said, and an approximate wait time is sorely needed.


Title: Re: WvW Thoughts
Post by: Falconeer on September 13, 2012, 07:51:59 AM
His wording seems to indicate that you can queue for more than one WvW map at the same time. Like, queue for Server X Borderland, and for Eternal Battleground at the same time. I was under the impression that the last thing I queue for overwrites all previous enqueueing. Anyone else?
He's saying you should queue up for the borderlands, get in there, then queue up for eternal.  Once you are in the borderlands doing WvW you can queue up for eternal, not at the same time.

Ok. Too bad. What the game really needs, given the present situation, is a "Play now - Queue all borders" button really bad.

EDIT: On second thoughts, that wouldn't help us guilds and group of friends, like my group of friends, since either we all join the same one or we don't even bother most of the time. Still, "Queue all" would be a fair addition until they give us a transparent queue system.


Title: Re: WvW Thoughts
Post by: MediumHigh on September 13, 2012, 08:09:32 AM
His wording seems to indicate that you can queue for more than one WvW map at the same time. Like, queue for Server X Borderland, and for Eternal Battleground at the same time. I was under the impression that the last thing I queue for overwrites all previous enqueueing. Anyone else?
He's saying you should queue up for the borderlands, get in there, then queue up for eternal.  Once you are in the borderlands doing WvW you can queue up for eternal, not at the same time.

Ok. Too bad. What the game really needs, given the present situation, is a "Play now - Queue all borders" button really bad.

EDIT: On second thoughts, that wouldn't help us guilds and group of friends, like my group of friends, since either we all join the same one or we don't even bother most of the time. Still, "Queue all" would be a fair addition until they give us a transparent queue system.

There should be two ques. People who just want to play in a battleground and people who want to play in a server. I'd wager half of the casual player base would choose the former than the latter if the pop is instant. Which will allow the serious players to you know play against other serious players without being bottle-necked from even joining by the casuals.


Title: Re: WvW Thoughts
Post by: Crumbs on September 13, 2012, 08:27:36 AM
I'm wondering if WvW would have the same characterizations of "casual" and "serious."  Why would a "serious" player be attracted to so much randomness?  Why would a "casual" player expect to futz around away from the flag and get something in return?  Sooner or later there has to be teamwork or people are going to go back to pve for easy loot and xp. 

I've seen it happening.  The "serious" players are calling out orders and people are following them.  It's like a real war, with different levels of skill and awareness.  Like the rest of the game, teamwork is encouraged and things work better when it happens.


Title: Re: WvW Thoughts
Post by: MediumHigh on September 13, 2012, 08:47:42 AM
I'm wondering if WvW would have the same characterizations of "casual" and "serious."  Why would a "serious" player be attracted to so much randomness?  Why would a "casual" player expect to futz around away from the flag and get something in return?  Sooner or later there has to be teamwork or people are going to go back to pve for easy loot and xp.  

I've seen it happening.  The "serious" players are calling out orders and people are following them.  It's like a real war, with different levels of skill and awareness.  Like the rest of the game, teamwork is encouraged and things work better when it happens.

Well, it'll "work" that way anyway we just don't need 1000000000 players queuing for a 2000 man instance. Some of those guys can get the same experience without being in the exact same server they que'd in.


Title: Re: WvW Thoughts
Post by: Pendan on September 13, 2012, 09:25:39 AM
My guild transferred from Northern Shiverpeaks to Devona's Rest 10 days ago. Devona's Rest is second from bottom in rankings. Here is the thing though. We have won the first 6 hours after reset every day except the first day on server and one other night. This is US prime time and is always at least one borderland without a queue while we are taking over most of the maps. At about 1 am Eastern we start losing all that we own and over the next 18 hours we get hardly any points and finish second by a wide margin and with Kaineng losing every match. So even though we can never win a match-up we have organized play that is a lot of fun during prime time.

It is interesting seeing how low Northern Shiverpeaks is in rankings. Last day we were on the server was the only defeat. Lot of people talked about the AA running away after that first loss but I can tell you the Ausi guilds had transferred off the server without doing their normal dominance in the middle of the US night long before the reset. It was only because of those guilds that NS server had performed well. They generally lost ground during US prime time and 4 hours queues were normal. Eredon Terrace where AA went is now ranked 3rd while the other 2 post launch servers are at the bottom. Eredon Terrace is still only a medium population server and doing pretty well against the full servers. The other medium population servers are all at bottom of rankings.


Title: Re: WvW Thoughts
Post by: Crumbs on September 13, 2012, 10:27:53 AM
I'm wondering if WvW would have the same characterizations of "casual" and "serious."  Why would a "serious" player be attracted to so much randomness?  Why would a "casual" player expect to futz around away from the flag and get something in return?  Sooner or later there has to be teamwork or people are going to go back to pve for easy loot and xp. 

I've seen it happening.  The "serious" players are calling out orders and people are following them.  It's like a real war, with different levels of skill and awareness.  Like the rest of the game, teamwork is encouraged and things work better when it happens.

Well, it'll "work" that way anything, we just don't need 1000000000 players queuing for a 2000 man instance. Some of those guys can't get the same experience without being in the exact same server they que'd in.

Ah i see.  It's true too, there's no way of knowing which areas have the longest and shortest queues.  Last night it was an hour and a half for eternal battlegrounds, but who knows, maybe it was 10 minutes for one of the others. 


Title: Re: WvW Thoughts
Post by: Miasma on September 13, 2012, 11:24:15 AM
Yeah two queues would be a good idea.  The hardcore could represent the server on the static real WvW battleground and the rest of us could play in instances of eternal that get generated on demand, just randomly assign people to green/blue/red teams.  Would be even cooler if whoever owns the castle stops getting reinforcements of new players so that it changes hands a lot.


Title: Re: WvW Thoughts
Post by: Crumbs on September 13, 2012, 01:36:03 PM
The hardcore could represent the server

How would hardcoreness be determined?  Maybe I'm reading this wrong but it's starting to sound like an argument for personal ratings, which would go totally against what this game is about.


Title: Re: WvW Thoughts
Post by: MediumHigh on September 13, 2012, 01:40:54 PM
People who want to organize would be considered hardcore. And then there is those guys who use voice comm would be considered the hardest of the hardcore.


Title: Re: WvW Thoughts
Post by: Ingmar on September 13, 2012, 01:42:34 PM
Realm identity is core to the experience of WvW, IMO.


Title: Re: WvW Thoughts
Post by: Zetor on September 13, 2012, 01:46:57 PM
Yep. I'm sure there are people who'd be fine playing it like a random cross-realm AV/wintergrasp/tol barad on crack, but if you detach it from (server) communities completely, you get a faceless melting pot like RIFT's Conquest implementation. AKA, people only go in to get their 'loot' (or exploration points, or achievements, or whatever) in the most efficient way possible, and that's about it.


Title: Re: WvW Thoughts
Post by: MediumHigh on September 13, 2012, 01:49:04 PM
Realm identity is core to the experience of WvW, IMO.

Playing the game and competing against the same guilds and seeing the same players is the core identity. The servers are coincidental, merely tools to facilitate that.


Title: Re: WvW Thoughts
Post by: tazelbain on September 13, 2012, 01:50:08 PM
Just make a Plane of Dolyaks for people to chase around to their hearts content.


Title: Re: WvW Thoughts
Post by: Ingmar on September 13, 2012, 01:50:24 PM
Realm identity is core to the experience of WvW, IMO.

Playing the game and competing against the same guilds and seeing the same players is the core identity. The servers are coincidental, merely tools to facilitate that.

It is as much about who you play with as who you play against. Random queuing into random green/blue/red assignments misses the point.


Title: Re: WvW Thoughts
Post by: Miasma on September 13, 2012, 02:01:09 PM
The hardcore could represent the server

How would hardcoreness be determined?  Maybe I'm reading this wrong but it's starting to sound like an argument for personal ratings, which would go totally against what this game is about.
Not suggesting an actual system to label someone as hardcore.  It's just a natural assumption that people willing to spend an hour in a queue to get to the borderlands and then another hour queue to get to eternal would care more about stuff like server rankings.

I just want to have fun in a zerg with friends fighting other zergs.  I could play with other people who are shitty at PvP like myself.  Right now if I were to get a slot in WvW I worry I might be taking it instead of someone who would help the server more.


Title: Re: WvW Thoughts
Post by: MediumHigh on September 13, 2012, 02:02:53 PM
Realm identity is core to the experience of WvW, IMO.

Playing the game and competing against the same guilds and seeing the same players is the core identity. The servers are coincidental, merely tools to facilitate that.

It is as much about who you play with as who you play against. Random queuing into random green/blue/red assignments misses the point.

Except a good number of players are happy just running around gibing things. Random que is for them.


Title: Re: WvW Thoughts
Post by: Ingmar on September 13, 2012, 02:08:46 PM
Right now if I were to get a slot in WvW I worry I might be taking it instead of someone who would help the server more.

Don't worry about that. ANet put PVE encounters in WvW for a reason - everyone helps in their own way. Except dolyak escort farmers.


Title: Re: WvW Thoughts
Post by: Falconeer on September 14, 2012, 03:07:42 AM
Mike Ferguson on queues.

Quote

No, you can currently only be queued for one map at a time. Here’s a basic breakdown on how the queues are setup:
-   You can only be queued for one WvW map at a time.
-   If you try to enter a WvW map while queued for another one and the new map is not full, you will join that new map and still be queued for the first one you tried to enter.
-   If you are queued for a WvW map and try to queue for a second WvW map that is full, you will be asked if you would like to queue for the second map. If you select ‘No’, you will still be in queue for the first map. If you select ‘Yes’, then you will enter the queue for the second map and no longer be queued for the first map.
-   You can be queued for a WvW map while in an overflow map, but you will not be able to see scores or team names while you are in an overflow map.
Due to the amount of people we see queued for maps while spaces are open in other maps, we have started talking about possible ways we can change the current setup to help get people into the other maps if they have space available, but that stuff is all still in the discussion phase so it’s not likely we’ll be able to change things anytime soon.


Title: Re: WvW Thoughts
Post by: sachiel on September 15, 2012, 07:50:16 AM
Was WVW'ing yesterday on our server's TS, and they were making mention of an "all thief group" used primarily for scouting.  I have little exposure or experience with thieves, so what makes them the ultimate scouts?  It is their ability to cover ground quickly?  Is there an upper limit to run speed buff %?  Sounds like an awesome role to play in WvW.  I might make that my alt, and use my staff ele when we need it for group support.


Title: Re: WvW Thoughts
Post by: Falconeer on September 15, 2012, 09:00:52 AM
In my experience a well geared thief in the hands of a competent player is an insanely good killing machine with too much survivalism. I am not gonna get into the whole "nerf them" thing, but it's only when you see how much damage they can dish out in a couple of seconds while at the same time being able to pull out with various kind of bullshitty invisibilities and teleports when things go bad that you start to hate them. Sure, "pfft all you have to do is this and this... l2p thieves die so easily", I know the story. Just saying, a full thief group if well played can perfom hit-and-run missions like no others if you ask me.


Title: Re: WvW Thoughts
Post by: Threash on September 15, 2012, 11:46:40 AM
Well geared anything in the hands of a competent player is extremely good.


Title: Re: WvW Thoughts
Post by: nurtsi on September 15, 2012, 11:02:53 PM
I was about vent when I noticed you already ran into some thieves. I retract my earlier comment about the game seemingly not having levels. This is the usual bullshit again. Last night I got  mauled by a thief before I could even blink. Two crippling strikes at 8k+ each and some other bullshit for 4k+. I have 20k hit points on my level 40 mesmer.

It seems like history repeating itself yet again. After few months there is zero reason to participate in WvW unless you are really level 80 and kitted out in the best possible gear. There is shit you can do against max level players.

I really hoped ANet would have had the balls to reduce the effect of levels/gear in PVP like they did in PVE. Seems I was wrong. Maybe the next MMO...


Title: Re: WvW Thoughts
Post by: Ingmar on September 16, 2012, 02:09:02 AM
I haven't noticed any difference in WvW performance based on level of the player, unless you're talking about someone so low they don't have all their skill slots. If you're getting destroyed by someone it is almost certainly because of a skill or two they need to fix, not gear.


Title: Re: WvW Thoughts
Post by: Falconeer on September 16, 2012, 03:07:01 AM
As a matter of fact any evel 80 players in full exotic gear will destroy someone who is not. But then again, WvW is really not about 1vs1 so if you are low level and not running around with a group of at least ten you are going to die no matter what. Levels matter but it's a team game and while they don't matter as in other games in the first place, good teampleay is going to close the gap by a huge amount. I still feel your frustration, but my experience comes from a rogue doing the same thing you are describing, to a group of about ten fresh level 80. This guy kept popping between us, devastating someone in 3 seconds and vanishing again, only to repeat the processs over and over. Sure, he can't stay invisible for more than a few seconds, but he can port far away enough with the Shadowstep/infiltration skill, and by using it over and over he was able to appear in the middle of our group, murder someone in 2 or 3 hits (Backstab for 11.5k, I swear) and disappear, probably shadowstepping (so evading any stun, etc..). We were probably being horrible noobs, but that shit is annoying. No wonder they nerfed heartseeker, I am just not sure it is enough.


Title: Re: WvW Thoughts
Post by: Lantyssa on September 17, 2012, 07:51:25 AM
Area of Effect abilities affect people even if stealthed.  If you have a thief doing that, throw them down at your feet.


Title: Re: WvW Thoughts
Post by: Crumbs on September 17, 2012, 07:58:42 AM
The guild was finally ready to form a group for WvW last night, only to find that if you want to form a group larger than 5, you need a 100 gold Commander's Compendium.   :uhrr:

So, a barrier to guild WvW as of now.  The twelve of us pooled our resources and came up with about 2.5g.  I'm wondering, are smaller guilds coming up with 100g, or are people joining groups in WvW?  Up to now I've just been running with the zerg ungrouped.


Title: Re: WvW Thoughts
Post by: tazelbain on September 17, 2012, 08:15:55 AM
Having played in 5-15 sized groups with voice chat on IoJ(rank 6ish) against ET(rank 3ish), some more thoughts:

Trebs being able to hit towers from towers/fort/safe areas is really lamed design
Ele staff has a bugged skill that can take out siege at great distance. Fucking exploiters.
The difference in ranks is massive. You'd think that the difference between 3 and 6 would be least somewhat competitive but its not. Total portal-camping mismatch.
Tower and keep Upgrades seems to only serve the purpose of entrenching the match leader. Why the match leader needs that help is beyond me.
The underdog buff is laughable to the point of insulting.
Running in an organized group really changes the WvW for the better.  Even when your team is getting stomped.  So excited for when we get a competitive match next Friday (crosses fingers)








Title: Re: WvW Thoughts
Post by: Falconeer on September 17, 2012, 08:17:01 AM
The lack of a raiding option is really weird. I can see what they were trying to do with that, but I definitely think they ran short. The idea being you should think zone-wide, not guild-wide. It makes sense, but takes away from the fun. I want to be able to see where my guildmates are and there's a few things more annoying than being in a borderland with a dozen of friends but only being able to see on the map the four in your party.

That said, not many know what the 100gold Commander Manual actually do. The answer is, not much. Sure, it gives that person a fancy icon on the map which certainly attracts attention and gives some sort of credibility to the "leader", and then it creates an open Squad (raid) which anyone can join simply by right clicking on the commander and picking "join squad". But once you are in the squad all you gain is the "Squad Chat", nothing more than your usual raid chat. You don't have a raid frame, you don't see your squad-mates HP or anything, you don't see them with a different colour on the map while on the other and you are still considered a member of any party you were already part of (if you were in one).

So basically, the 100gold manual is a glorified sub-chat that everyone can join, and some sort of a moving instant-action marker on the map. I am sure it will be useful in the future, but for example on our server there's only one player that has it and he is a terrible leader and a depressing strategist. So his Commander Marker on the map does more bad than good to our server. It certainly attracts a lot of hate too, since everyone can see at any given point where the "leader" is going and how stupid his plan is/was.

At the moment, there is no way in game to create a raid (or a party bigger than 5) of the kind we are used to.

DO NOT spend your guild money on the Commander Manual cause it does not do what you think it does and it's nothing that you don't already have with the Guild Chat.


Title: Re: WvW Thoughts
Post by: Crumbs on September 17, 2012, 08:22:55 AM
Jackie Chan going "oooo?" .jpg

So if a guild wants to do WvW together for fun and influence, 5 is the max size?  Or do we just need to be near each other? 


Title: Re: WvW Thoughts
Post by: Falconeer on September 17, 2012, 08:24:57 AM
I'm wondering, are smaller guilds coming up with 100g, or are people joining groups in WvW?  Up to now I've just been running with the zerg ungrouped.

In our guild, we form as many groups of at least 4 people as possible and try to keep the groups together through voice communication. It helps that while you don't see your guildmates marked with a different colour on the minimap, you see their names in brown in the world. That is not much but it something, the brown sticks out and makes it easy to keep close. You have to travel by sight, not by radar. And Guild Chat is your raid chat. Eventually, we are now used to it, but damn it was really disappointing at first. I really hope they change this.

5 is the max size to see each other's HP, conditions, boons, and minimap markers. You can bring as many guildees you want in a borderland, and they will all gain influence, but since they will have to be in parties of five they will gain influence as separate parties of five, not as a "raid".


Title: Re: WvW Thoughts
Post by: Zetor on September 17, 2012, 08:46:31 AM
The guild was finally ready to form a group for WvW last night, only to find that if you want to form a group larger than 5, you need a 100 gold Commander's Compendium.   :uhrr:

So, a barrier to guild WvW as of now.  The twelve of us pooled our resources and came up with about 2.5g.  I'm wondering, are smaller guilds coming up with 100g, or are people joining groups in WvW?  Up to now I've just been running with the zerg ungrouped.
You play on Tarnished Coast, right? I'm sure you've heard about the Send Money To Odinzu For A Compendium Fund by now.  :awesome_for_real:


Title: Re: WvW Thoughts
Post by: Ingmar on September 17, 2012, 11:29:37 AM
Jackie Chan going "oooo?" .jpg

So if a guild wants to do WvW together for fun and influence, 5 is the max size?  Or do we just need to be near each other? 

How are you even getting into WvW together and in a timely fashion?


Title: Re: WvW Thoughts
Post by: Brogarn on September 17, 2012, 01:58:09 PM
How are you even getting into WvW together and in a timely fashion?

I can tell you how I get into WvW solo almost instantly whenever I choose: By being on a losing realm against a server with 3 times as many points. :facepalm:


Title: Re: WvW Thoughts
Post by: Crumbs on September 17, 2012, 02:39:34 PM
Jackie Chan going "oooo?" .jpg

So if a guild wants to do WvW together for fun and influence, 5 is the max size?  Or do we just need to be near each other? 

How are you even getting into WvW together and in a timely fashion?

TBH not really either.  In last night's case, I don't think people realized how long it would take.  It was, "we're going to do some guild WvW in about 30 min, whoever wants to go."  My immediate thought was that we should queue right then and there, but unfortunately I didn't say anything because I thought maybe they knew something I didn't.  When the time came, after the whole "how do we make a group bigger than 5" conversation happened, we just all said 1...2....3...hit queue!

Result:  some queues popped in 5 min, some in 20, some never. 

Quote
You play on Tarnished Coast, right? I'm sure you've heard about the Send Money To Odinzu For A Compendium Fund by now. 


Tee hee.  Which guild are you in?  And how is it? 


Title: Re: WvW Thoughts
Post by: Kageru on September 17, 2012, 04:44:08 PM

My guilds bought the book for the PvP commander, seems to have pretty much a constant presence in evening hours but teamspeak is the focus of co-ordination. It's not really a 5 man event.


Title: Re: WvW Thoughts
Post by: Zetor on September 17, 2012, 09:30:17 PM
Quote
You play on Tarnished Coast, right? I'm sure you've heard about the Send Money To Odinzu For A Compendium Fund by now.  


Tee hee.  Which guild are you in?  And how is it?
I'm in Jademoon (http://www.jademoon.org). We're really not a srs bsns pvp outfit, but there's 1-2 of us in wvw basically all the time -- I know at least one of our people levels his characters 100% through wvw. Right now he's having a bad week.  :awesome_for_real:

In ouir first 'long' matchup we're up against Dragonbrand and Maguuma. I don't mind the Maguuma part (it's fun to fight the goons, and they're far from being scary 100% map dominating mofos -- we do a lot of back and forth and our scores aren't that far apart), but Dragonbrand is one of those huge servers with many wvw-focused alliances that dropped off from the highest tier. Needless to say, they're dominating all maps except EB, and their organization is so good that surgical zerg strikes fail to accomplish anything of lasting value (all gates are reinforced, people are actively scouting and destroying siege as soon as we set them up, they have dedicated defenders in every tower who WILL repair the gate and keep the tower going until a much larger zerg shows up and nukes ours, etc). I think the best "op" I was in involved taking the two supply camps and a weakly-defended tower in quick succession, and quickly doubling back in the water (omg stealth) to flank their people who were just about to retake their tower, then trying to go up against another tower and getting obliterated. The last matchup before the 1week one was pretty much us steamrolling two lower-tier servers, and everyone was ecstatic -- however, I was afraid something like this would happen.


Title: Re: WvW Thoughts
Post by: Furiously on September 18, 2012, 02:34:36 AM
They needed to turn off server switching before they went to the long matches with big bonuses.


Title: Re: WvW Thoughts
Post by: Falconeer on September 18, 2012, 04:02:15 AM
Interesting thing is happening in Europe.
Basically, one giant (500+ members) guild from Quebec decided to roll on the EU French server, for obvious linguistic reasons, and this is basically killing any sort of competition since every night when EU goes to sleep the Canadians come up and capture every single point on every single map, literally.

(https://dl.dropbox.com/u/3584773/GW2scores.jpg)

This is pretty much what you can see every morning when Vizunah Square is involved. Mind, the other two servers are the second and third ranked out of the 27 European ones. Things are quite even at night. Then the next day the match is lost. Obviously Vizunah Square has very good PvP players to begin with, not just the Canadians, but the overnight advantage is what makes them literally unbeatable.

Of course it's all fair, but it quite sucks.


Title: Re: WvW Thoughts
Post by: tazelbain on September 18, 2012, 06:39:18 AM
Yep, 24hr coverage is the most important thing.   Guru forums has servers asking off hours guilds to move to their server so they can compete. WvW is doomed at this rate.  A system that tells a large majority of players that they are meaningless because they play in prime-time is messed up. It is sad. A.net is denial about it too.  Obviously some weighted score by population is what is needed.


Title: Re: WvW Thoughts
Post by: Falconeer on September 18, 2012, 06:53:28 AM
Another good idea would be to award full points for keeps towers, castles and camps you control between 3pm to 3am, and only half points for what you capture and hold between 3am and 3pm. It wouldn't hurt anybody and if anything would help making all matches a little less one-sided by keeping the score a little closer.


Title: Re: WvW Thoughts
Post by: Furiously on September 18, 2012, 07:33:15 AM
They needed to turn off server switching before they went to the long matches with big bonuses.


Title: Re: WvW Thoughts
Post by: KallDrexx on September 18, 2012, 07:45:56 AM
Another good idea would be to award full points for keeps towers, castles and camps you control between 3pm to 3am, and only half points for what you capture and hold between 3am and 3pm. It wouldn't hurt anybody and if anything would help making all matches a little less one-sided by keeping the score a little closer.

That doesn't really do anything to solve the problems.

First of all, 3pm to 3am makes no sense, because what time zone are you basing that off of?  Two american servers could have completely different peak playing times, so one server might have a stronger presence between 3am - 3pm American EST so that system just screws them.

Second of all it doesn't fix the core issue with WvW that you can gather a lot of forces and take some keeps, only to lose it to the midnight crew because there's a big base of players on your opponent's server that plays in your server's off hours.  It makes it feel pointless to take keeps and you have less drive to take them back since you know they'll just be retaken later.  That's the issue that the devs need to solve, how to make it so the keeps just don't get zerged in low population hours.

I honestly think Shadowbane had a good solution to this, though maybe not the best, where a Guild's city could only be seiged in a certain window the guild chose, so that your guild at least had the chance to fight back against a siege.


Title: Re: WvW Thoughts
Post by: Crumbs on September 18, 2012, 08:01:05 AM
I'm in Jademoon (http://www.jademoon.org). We're really not a srs bsns pvp outfit, but there's 1-2 of us in wvw basically all the time -- I know at least one of our people levels his characters 100% through wvw. Right now he's having a bad week.  :awesome_for_real:

In ouir first 'long' matchup we're up against Dragonbrand and Maguuma. I don't mind the Maguuma part (it's fun to fight the goons, and they're far from being scary 100% map dominating mofos -- we do a lot of back and forth and our scores aren't that far apart), but Dragonbrand is one of those huge servers with many wvw-focused alliances that dropped off from the highest tier. Needless to say, they're dominating all maps except EB, and their organization is so good that surgical zerg strikes fail to accomplish anything of lasting value (all gates are reinforced, people are actively scouting and destroying siege as soon as we set them up, they have dedicated defenders in every tower who WILL repair the gate and keep the tower going until a much larger zerg shows up and nukes ours, etc). I think the best "op" I was in involved taking the two supply camps and a weakly-defended tower in quick succession, and quickly doubling back in the water (omg stealth) to flank their people who were just about to retake their tower, then trying to go up against another tower and getting obliterated. The last matchup before the 1week one was pretty much us steamrolling two lower-tier servers, and everyone was ecstatic -- however, I was afraid something like this would happen.

Have you seen the "pizza delivery" guys yet?  That's a fun zerg when they're on.  I just follow them and set shit on fire. 

My guild is pretty small and I don't know them all too well, but it's good for now.  I'm still trying to figure out why I even need a guild  :uhrr:  Maybe when we've all got some 80s it'll be more clear.

I honestly think Shadowbane had a good solution to this, though maybe not the best, where a Guild's city could only be seiged in a certain window the guild chose, so that your guild at least had the chance to fight back against a siege.

SWG also; when you dropped a base I think that was the beginning of the 2 hours a day it was attackable.  But how would this work in GW2?  Nothing in WvW "belongs" to anyone.  My guess would be that there are two outcomes:

1.  Guilds that run around in the off hours get bored and begin to want a challenge
2.  Devs intervene and force matchups between the servers that play in the off hours.


Title: Re: WvW Thoughts
Post by: Kageru on September 18, 2012, 08:48:50 AM
Another good idea would be to award full points for keeps towers, castles and camps you control between 3pm to 3am, and only half points for what you capture and hold between 3am and 3pm. It wouldn't hurt anybody and if anything would help making all matches a little less one-sided by keeping the score a little closer.

So there should be "our" time which is valuable and "their" time which is not?

It's an inherent problem in persistent open world games. It's why Eve is all about space bricks and reinforcement timers and why those terrible browser army games are so punitive. There's a couple more possibilities in GW2 because it's not truly persistent in the Eve sense of permanently losing your foothold in space.

You could have the match-ups split into multiple time-zones but then you get alarm clocking and lose the identity of the conflict. You could have points diminish in some way if the domination is excessive but then you are punishing someone for playing well. Or you could hope that the players will realise it's not fun and fix it themselves (it's partly why my large Aussie guild isn't on the un-official Aussie server). Sadly obliterating a sleeping opposition has proven to be quite popular.

Then again it should balance out to some extent. If they dominate in one time-zone they'll get ranked higher and matched against stronger servers which will dominate them the rest of the time.


Title: Re: WvW Thoughts
Post by: tazelbain on September 18, 2012, 09:16:15 AM
Right now, the system says people who play in off hours are massively more valuable than people who play on hours. Just divide the number of points available by the number of players on field.  During primetime on most matches, it's 700/2000. I think its generous to say the populations only drops 1/4th in the middle of the night..  700/500.  1.4 vs .35 points per person.  Numbers aren't exact but you can see the issue. I don't see why Aussie players deserve to be treat so favorably.

A.net knows the populations, they can adjust points accordingly.


Title: Re: WvW Thoughts
Post by: Falconeer on September 18, 2012, 12:49:07 PM
Brand New Mike Ferguson on the state of WvW (https://www.guildwars2.com/en/news/mike-ferguson-on-the-current-state-of-the-world-vs-world/)

Quote
Mike Ferguson on the Current State of the World (vs. World)
by Mike Ferguson on September 18, 2012
 
Hey everyone, time for another world versus world update! Today I’ll be recapping some of the more important WvW related issues we’ve dealt with since we launched the game.
First, let’s talk about queues for WvW. Here’s how they work:
You can only be queued for one WvW map at a time.
If you try to enter a WvW map while queued for another map and the new map is not full, you will join that new map, but still be queued for the first one you tried to enter.
If you are queued for a WvW map and try to queue for a second WvW map that is full, you will be asked if you would like to queue for the second map. If you select ‘No,’ you will still be in queue for the first map. If you select ‘Yes,’ then you will enter the queue for the second map and no longer be queued for the first map.
You can be queued for a WvW map while in an overflow map, but you will not be able to see scores or team names at all while you are in an overflow map.
As many people already know, quite a few worlds frequently have multi-hour queues to get in to WvW (particularly the Eternal Battlegrounds), but there are also worlds that have minimal or even no queues at all during prime time.

If you are playing on one of the worlds that has extremely long queue times and can move to one of the lesser populated worlds, we would recommend doing this, since spreading out the player population will not only reduce queue times, but also help provide better competition for all worlds.
One reason some people experience long wait times is that we are still seeing extremely high concurrency rates, which makes queues longer on worlds that have a large number of players focused on WvW. We also discovered a bug that was allowing people to queue up and enter maps ahead of players who had been queued for much longer. Please check on our forums for an announcement when the fix has been implemented. This should fix the problem of some people staying queued for hours while other people can queue up for the same map and enter within a matter of minutes.
Another thing that is fairly constant across all worlds is that Eternal Battlegrounds (the central map in WvW) is by far the most popular map for people to queue for.  You may help lower your wait time by queuing up for a borderlands map first, then entering the Eternal Battlegrounds queue once you are in the borderlands.

Now let’s talk about matchmaking and match timing.
During Headstart Access, we encountered a few issues that required us to take world matchmaking offline for a few days at launch. During this period, we let the matches run a bit longer, which is why some of you noticed that we had matches that lasted 2-3 days or scores would not be cleared out properly when matches were supposed to be reset.
The good news is that we were able to fix those issues quickly and have been running 24 hour matches since September 1. These games have given our ranking system enough data that, starting Friday, September 14, matches will run for 7 days.
We’ve changed to 7-day WvW matches instead of 14-day matches to let the ranking system get a few more points of data faster and to help people get used to playing in a longer match format. WvW match results and the initial world rankings can be found on our forums.


Title: Re: WvW Thoughts
Post by: Brogarn on September 18, 2012, 01:09:07 PM
Is it me, or is that just a copy paste of 3 different posts he's made elsewhere. I know for certain I've seen the first almost if not verbatim. The second I recognize and the third mentions something that's already happened on a date that's 4 days passed.


Title: Re: WvW Thoughts
Post by: KallDrexx on September 18, 2012, 01:14:47 PM
I was thinking the exact same thing.


Title: Re: WvW Thoughts
Post by: Falconeer on September 18, 2012, 03:20:30 PM
Yes. Sad.


Title: Re: WvW Thoughts
Post by: Nija on September 18, 2012, 04:44:13 PM
While you cannot queue for two WVW areas at once, what you can do - and it seems that not many people know this, but you can enter a borderland and attempt to walk into the Eternal Battlegrounds portal. Doing that it will ask you if you want to queue for EB. You can do the same to the other two borderlands from the one that you're in.

So you can be in a lesser wvw match while you're waiting for the EB queue to pop.

Here's a shot of what life on Eredon Terrace looks like:

(http://i.imgur.com/4Ugsh.jpg)


Title: Re: WvW Thoughts
Post by: Crumbs on September 18, 2012, 08:00:24 PM
Heh, I'm in EB right now.  Someone just said "wait till Odinzu gets on.  Then we'll get coordination."

We're getting pooped on atm.


Title: Re: WvW Thoughts
Post by: Phred on September 19, 2012, 12:05:49 AM
They needed to turn off server switching before they went to the long matches with big bonuses.

Fuck that until they get guesting working.



Title: Re: WvW Thoughts
Post by: Kageru on September 19, 2012, 01:04:29 AM

Apparently they have said that guesting works it is just disabled while transferring is free and they wait for server populations to settle.


Title: Re: WvW Thoughts
Post by: Falconeer on September 19, 2012, 06:59:35 AM
Thieves (http://www.youtube.com/watch?v=Hh5zjK7ITpQ)  :oh_i_see:


Title: Re: WvW Thoughts
Post by: Nebu on September 19, 2012, 07:05:23 AM
"Put some skill points here, toss a few there... it doesn't even matter... you're a thief!"  That video is hilarious.

I don't know how any game developer can have stealth, teleports, and stuns/knockdowns in their pvp game.  It's seriously clownshoes.


Title: Re: WvW Thoughts
Post by: murdoc on September 19, 2012, 07:12:37 AM
Pfft - 24% map completion on a level 80. My 54 has 35%!


Title: Re: WvW Thoughts
Post by: Nebu on September 19, 2012, 07:13:35 AM
Pfft - 24% map completion on a level 80. My 54 has 35%!

Damn man.  I'm at 47% and I hate exploring. 


Title: Re: WvW Thoughts
Post by: 01101010 on September 19, 2012, 07:13:58 AM
"Put some skill points here, toss a few there... it doesn't even matter... you're a thief!"  That video is hilarious.

I don't know how any game developer can have stealth, teleports, and stuns/knockdowns in their pvp game.  It's seriously clownshoes.

Maybe because a stiff breeze knocks off half their health? And stealth lasts what? 4 seconds?


Title: Re: WvW Thoughts
Post by: Threash on September 19, 2012, 08:04:16 AM
Between 2-5 yeah, spamming heartseeker is retarded and easily avoided and about the worst way you can play.  I'm sure it destroys newbs in pugs though.  And elementalists fucking rock, what a dumbass.


Title: Re: WvW Thoughts
Post by: Bzalthek on September 19, 2012, 01:05:31 PM
Hit 68 yesterday, 63% map completion.  I'm so OCD I have to complete everything I see and harvest every node.  And rez every player.  It's not even an option anymore...


Title: Re: WvW Thoughts
Post by: Ingmar on September 19, 2012, 01:20:13 PM
I don't get how you can have that high a map % and not be 80! Especially if you're gathering! I feel like I get XP just for getting up to use the bathroom in this game.


Title: Re: WvW Thoughts
Post by: proudft on September 19, 2012, 01:34:29 PM
Are you making discoveries in there?


Title: Re: WvW Thoughts
Post by: 01101010 on September 19, 2012, 01:36:08 PM
I don't get how you can have that high a map % and not be 80! Especially if you're gathering! I feel like I get XP just for getting up to use the bathroom in this game.

I am 41 on my Warrior and think I am around 37-38% map done. I tended to do all the cities and starter areas then all the 15-25 areas though.


Title: Re: WvW Thoughts
Post by: WayAbvPar on September 19, 2012, 01:54:48 PM
Are you making discoveries in there?

 ;D


Title: Re: WvW Thoughts
Post by: Falconeer on September 20, 2012, 08:03:35 AM
Invisible enemie packs have been devastating me and my server for a couple of weeks now.

This thread talks about it (https://forum-en.guildwars2.com/forum/pvp/wuvwuv/The-real-problem-here-is-invisible-enemies-Give-their-algorithms-time-to-match-servers-properly) and has a dev telling us what was already obvious but not coming up with a solution.

What I find terribly annoying is that, as someone else points out, this didn't happen until a couple of patches ago. I wonder what they noticed server-side that required for some settings to be changed, and make what is a horrible mess.


Quote
Hi all,
For a variety of performance reasons we limit the number of characters that are reported to any given game client. This report limiting (or culling, as it’s also been referred to) is generally distance based and limits both the amount of bandwidth and client side processing (rendering, etc.) required to play the game. Ideally this shouldn’t be something that you notice happening as characters will simply fade in when they’re “far” away from you. In the best case this happens far enough away that even if you’re looking right at them when it happens it isn’t too visually distracting. Unfortunately, there are some situations in the game in which this setup doesn’t work as well as we’d like and it seems that those situations come up in WvW rather more often than in other parts of the game. The higher player densities that we see in large battles are an obvious example of where this system goes awry. If only the nearest N characters are reported to you but there are N+100 characters within effective battle range then many of those characters will be invisible. There’s never a great time to be dealing with invisible characters, but I think that it’s fair to say that during a large battle is one of the worst times.
In WvW one of the things that we see exacerbating the issue is this: From the moment a character is first reported to your client to the first moment that your client is able to render it a non-zero amount of time passes. During this time your client is doing things like loading textures from disk, which can be (at least in computer terms) fairly slow what with all that accessing of spinning, physical storage media. So that means that a character who is moving towards you can potentially appear first at a much closer point even than the one at which they were reported because, of course, they were still moving during that load time.
MajorKong’s screenshot doesn’t immediately look like the situation I just described so it may be that there’s some kind of bug lurking in there as well. We will certainly be looking into that possibility.
That was a lot of detail but really I’m posting to let you know that we’re aware of the issues associated with invisible enemies and we’re working on finding both the root causes and effective solutions. I understand that these experiences can be quite frustrating but please rest assured that we do care and we are working on improving the experience.
Thank you for reporting your issues here on the forums and for your patience and understanding as we work to resolve them.
Also, MajorKong, that really was a great screenshot even if it does show a bug and bugs make me sad.

ArenaNet Gameplay Programmer


Title: Re: WvW Thoughts
Post by: tazelbain on September 20, 2012, 08:11:38 AM
You have to use scouts away from your zerg to see theirs.  Sucks but you can work around it.


Title: Re: WvW Thoughts
Post by: Ingmar on September 20, 2012, 10:55:06 AM
The culling is terrible when it happens, yes, which is also in the big Orr zerg events.


Title: Re: WvW Thoughts
Post by: Zetor on September 21, 2012, 02:55:44 AM
Some queue data from the current 1-week matchups (https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Queue-size-data-from-9-14-to-9-18-NA/first#post200124)

Some of the servers (like HOD) have absolutely ridiculous queue times... but many servers have basically no queues at all. The graphs are also interesting as they sorta reveal which servers have the best 24-hour coverage.


Title: Re: WvW Thoughts
Post by: Falconeer on September 21, 2012, 06:35:31 AM
The chart also shows what we feared: on some servers there's a borderland with a huge queue and the other two have a tiny one. If we could queue for all, or know the length of it, everyone's experience would be greatly improved.


Title: Re: WvW Thoughts
Post by: Miasma on September 21, 2012, 07:54:25 AM
I hope they decide not to go to two week matches.  It seems that if one realm gets dominant the other realms give up after a few days.  Once the dominant realm gets all three orbs in upgraded keeps you're basically screwed.


Title: Re: WvW Thoughts
Post by: tazelbain on September 21, 2012, 08:00:56 AM
I don't see what the point of anything over 3 days.  Upgrades and orbs pretty much guarantee that the winning server becomes entrenched by the point.


Title: Re: WvW Thoughts
Post by: Crumbs on September 21, 2012, 08:37:52 AM
Welp, transferred to Ehmry Bay to be with some old school gaming buddies.  Found that we were controlling the majority of everything.  At first I thought, "cool," but then it was, "er, wait, there's nothing to do is there?" 

The upshot is that it can't last.


Title: Re: WvW Thoughts
Post by: Tmon on September 21, 2012, 08:56:08 AM
I don't see what the point of anything over 3 days.  Upgrades and orbs pretty much guarantee that the winning server becomes entrenched by the point.

Yeah, two weeks seems far too long.  We are currently getting our asses handed two us by Crystal Desert, we had a good push yesterday, but their off hours contingent wiped out any gains.  There's not much point in jumping in other than I'm trying out WvW only leveling on my Guardian.


Title: Re: WvW Thoughts
Post by: tazelbain on September 21, 2012, 09:20:21 AM
Well on IoJ, we are in the similar scenario and it looks we are going to be fighting JQ and CD tonight, which is only slightly better.  As a single player there is no point, you need a zerg.  As a small vent group you can still still make decent badges and karma/xp and good fights.


Title: Re: WvW Thoughts
Post by: Tmon on September 21, 2012, 09:43:16 AM
I actually did pretty well as part of the general zerg, especially once I got a wand and a staff so I could fight with a little bit of stand off.  The thing about CD is that they have a large EU presence so they are able to scoop up all the keeps and such during US downtime.


Title: Re: WvW Thoughts
Post by: Brogarn on September 21, 2012, 10:04:17 AM
Well on IoJ, we are in the similar scenario and it looks we are going to be fighting JQ and CD tonight, which is only slightly better.  As a single player there is no point, you need a zerg.  As a small vent group you can still still make decent badges and karma/xp and good fights.


Glad to be done with Ruin and Eredon Terrace in general. This will probably suck as well, but I'm happy for the change all the same.


Title: Re: WvW Thoughts
Post by: PalmTrees on September 21, 2012, 10:04:31 AM
Welp, transferred to Ehmry Bay to be with some old school gaming buddies.  Found that we were controlling the majority of everything.  At first I thought, "cool," but then it was, "er, wait, there's nothing to do is there?" 

The upshot is that it can't last.

I was fighting Ehmry last night, first time in WvW to finish my monthly. Just a constant back and forth taking/losing the same tower in the borderlands. Everyone just talking about how it would be nice to fight a server that didn't outnumber us so badly. Never saw any from the third server. At least our keep guy (or whatever it was) was bugged so we couldn't lose that.


Title: Re: WvW Thoughts
Post by: Miasma on September 21, 2012, 10:40:06 AM
Welp, transferred to Ehmry Bay to be with some old school gaming buddies.  Found that we were controlling the majority of everything.  At first I thought, "cool," but then it was, "er, wait, there's nothing to do is there?" 

The upshot is that it can't last.
It can last.  The entrenched group gets stronger and has high moral while the others stop playing.

At some point on the weekend I'm going to try and find a server which is completely dominating and transfer to it just so that I can run around and get all the POIs to get my 100% map completion.


Title: Re: WvW Thoughts
Post by: tazelbain on September 21, 2012, 11:21:11 AM
Did that with NSP Wednesday night.  Funny thing was the guy constantly yelling in map that they needed help a X tower. Ya, dude, you are +680 with a mathematically impossible to lose lead, the situation isn't that dire.


Title: Re: WvW Thoughts
Post by: tazelbain on September 21, 2012, 12:41:41 PM
Transfers are going to restricted once ever 24hrs tonight.

https://forum-en.guildwars2.com/forum/info/news/Free-World-Transfers-Limited-to-Once-Every-24-Hours


Title: Re: WvW Thoughts
Post by: Crumbs on September 21, 2012, 12:46:38 PM
Welp, transferred to Ehmry Bay to be with some old school gaming buddies.  Found that we were controlling the majority of everything.  At first I thought, "cool," but then it was, "er, wait, there's nothing to do is there?" 

The upshot is that it can't last.
It can last.  The entrenched group gets stronger and has high moral while the others stop playing.

At some point on the weekend I'm going to try and find a server which is completely dominating and transfer to it just so that I can run around and get all the POIs to get my 100% map completion.

Don't we eventually get matched up with other servers though?  It's not the same 3 servers all the time.


Title: Re: WvW Thoughts
Post by: Miasma on September 21, 2012, 12:50:15 PM
Oh I thought you meant within the server match.  Right now it resets every week, they say they want to make it every two weeks.


Title: Re: WvW Thoughts
Post by: Furiously on September 21, 2012, 07:14:42 PM
I don't see what the point of anything over 3 days.  Upgrades and orbs pretty much guarantee that the winning server becomes entrenched by the point.

Yeah, two weeks seems far too long.  We are currently getting our asses handed two us by Crystal Desert, we had a good push yesterday, but their off hours contingent wiped out any gains.  There's not much point in jumping in other than I'm trying out WvW only leveling on my Guardian.


As a player on CD the bonuses we are getting are pretty nice right now. I am fearful for the next matchup. And yea our European presence is huge.


Title: Re: WvW Thoughts
Post by: Brogarn on September 22, 2012, 04:27:02 AM
Don't want to jinx it, but IoJ seems to have gotten a good match up. Much fun was had last night and we're in the lead... but not ridiculously so, which means the other realms should hopefully not give up and we can continue the fun. Plus, we didn't lose everything over night. Good stuff so far, let's hope it continues.


Title: Re: WvW Thoughts
Post by: Zetor on September 22, 2012, 08:32:42 AM
The new matchup for Tarnished Coast isn't all that bad either. We got Maguuma again (everyone hearts the goons  :awesome_for_real:) along with Emhry Bay - which seems to have better coverage than either of the other two servers, but it's a much more balanced fight overall unlike the Dragonbrand roflstomping of last week.

Of course it's still way too early in the week to tell...


Title: Re: WvW Thoughts
Post by: Genev on September 22, 2012, 09:35:58 AM
Gunnar's Hold is up against Desolation and Augary Rock
We completely eradicated them last night ons erver switch, but it looks like that made them decide to gang up on us :(
We're leading in points, but i think we might actually not win this one if this keeps up


Title: Re: WvW Thoughts
Post by: Falconeer on September 22, 2012, 09:47:58 AM
Oh, you are on Gunnar? Interesting. You are going down, baby. From Desolation with love.


Title: Re: WvW Thoughts
Post by: Simond on September 22, 2012, 09:53:11 AM
The new matchup for Tarnished Coast isn't all that bad either. We got Maguuma again (everyone hearts the goons  :awesome_for_real:) along with Emhry Bay - which seems to have better coverage than either of the other two servers, but it's a much more balanced fight overall unlike the Dragonbrand roflstomping of last week.

Of course it's still way too early in the week to tell...
Oh god damn it.
Go away, Tarnished Coast.  :-P


Title: Re: WvW Thoughts
Post by: Dark_MadMax on September 22, 2012, 11:28:28 AM
Some queue data from the current 1-week matchups (https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Queue-size-data-from-9-14-to-9-18-NA/first#post200124)

Some of the servers (like HOD) have absolutely ridiculous queue times... but many servers have basically no queues at all. The graphs are also interesting as they sorta reveal which servers have the best 24-hour coverage.

I am from HOD (i started there , not trasnferred, and it was medium pop for first week) and I gave up entirely on www. Mark said only "3%" people dont get in. - maybe across all servers , but I wasnt able to get in unless I sit 8+ hours in queue (which most of the time I dont). So well I stopped queing entirely.


Title: Re: WvW Thoughts
Post by: Evildrider on September 22, 2012, 11:31:30 AM
Some queue data from the current 1-week matchups (https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Queue-size-data-from-9-14-to-9-18-NA/first#post200124)

Some of the servers (like HOD) have absolutely ridiculous queue times... but many servers have basically no queues at all. The graphs are also interesting as they sorta reveal which servers have the best 24-hour coverage.

I am from HOD (i started there , not trasnferred, and it was medium pop for first week) and I gave up entirely on www. Mark said only "3%" people dont get in. - maybe across all servers , but I wasnt able to get in unless I sit 8+ hours in queue (which most of the time I dont). So well I stopped queing entirely.

Yarp HoD has some redic times.  And that's even with Angry Army taking their 500 ppl to another server.


Title: Re: WvW Thoughts
Post by: Miasma on September 22, 2012, 05:33:32 PM
So is there no central page to see what the current matches are, like who's against who and what colour they are?


Title: Re: WvW Thoughts
Post by: Genev on September 23, 2012, 06:13:34 AM
Oh, you are on Gunnar? Interesting. You are going down, baby. From Desolation with love.
Sadly enough, our beloved CIR can't be everywehre at the same time, or we'd show you how owning is done.


Title: Re: WvW Thoughts
Post by: Nebu on September 23, 2012, 09:31:13 AM
Can one of you WvW enthusiasts explain to me the point of WvW?  Are we just zerg humping to gain some server bonuses for a fixed window of time?  Are any of these bonuses applicable to effectiveness in pvp?  I tried WvW seriously for about a week and it really started to grate on me.  It was follow-zerg-to-tower, beat on door, rinse repeat.

I feel like I'm missing something deeper.


Title: Re: WvW Thoughts
Post by: KallDrexx on September 23, 2012, 10:11:04 AM
Can one of you WvW enthusiasts explain to me the point of WvW?  Are we just zerg humping to gain some server bonuses for a fixed window of time?  Are any of these bonuses applicable to effectiveness in pvp?  I tried WvW seriously for about a week and it really started to grate on me.  It was follow-zerg-to-tower, beat on door, rinse repeat.

I feel like I'm missing something deeper.

If you want to enjoy WvW get a roaming strike group going.  Even a small group can do a lot of damage to a zerg when flanked from behind, and there are quite a few other roaming groups / guild groups to run into.


Title: Re: WvW Thoughts
Post by: Miasma on September 23, 2012, 06:12:42 PM
Only point to WvW is to have fun really.  Getting the orbs gives your server a PvP bonus I suppose.  There is more deepness in the large scale grunt work like feeding supply to keeps to upgrade them and make them really hard to retake, but that kind of thing isn't very fun for most people.  The high end serious business realms have whole teams running supply to get keeps upgraded, then they take another keep and poor supply into it.  Eventually they creep along the map like this and own everything.


Title: Re: WvW Thoughts
Post by: Crumbs on September 24, 2012, 07:41:39 AM
Only point to WvW is to have fun really. 

This.  Plus if you stick with the groups who are going for the objectives, you can get good chunks of xp/karma/silver and nice items.  Last night, even with the repair costs of dying 10 times, I still came out on top moneywise. 


Title: Re: WvW Thoughts
Post by: Draegan on September 24, 2012, 07:54:48 AM
I'm going to shill my new show: http://www.guildwars2junkies.com/2012/09/23/gw2-podcast-s01-e02-week-of-914-guest-archaos-of-ruin-gaming/

All WvW stuff and a bit of news and videos in the beginning.  Still working out the production kinks, haven't done a vidcast yet so this is my first go at it.  I need better lighting and a better camera position.



Title: Re: WvW Thoughts
Post by: KallDrexx on September 27, 2012, 04:19:35 PM
Wee, pretty sure they broke loot bags, cause I've killed about 20+ enemies, most of with in small skirmishes or solo, and I haven't gotten any loot.  The only bag that dropped was from a control point npc......


Title: Re: WvW Thoughts
Post by: Threash on September 27, 2012, 07:04:59 PM
Getting them pretty regularly atm.


Title: Re: WvW Thoughts
Post by: KallDrexx on September 27, 2012, 07:37:19 PM
Then I"m just unlucky, because I literally WvWed for 45 minutes and got 1 badge from an npc, literally no loot bags from players.

In other news apparently I was wrong (and an idiot).  Remember when I said I'm 80 and getting upscaled?  Apparently I'm not getting upscaled, it's just that my realm owns the orbs that give +150 to the stats.


Title: Re: WvW Thoughts
Post by: sachiel on September 28, 2012, 07:08:21 AM
http://www.reddit.com/r/Guildwars2/comments/10m938/anet_takes_a_stance_of_nightcapping_all_is_fair/


Title: Re: WvW Thoughts
Post by: tazelbain on September 28, 2012, 07:51:57 AM
That means in the long term players are going to lose interest in WvW beyond world completion and legendaries.  Why pour time, sweat and money into taking and holding objectives when other team is going to take back over night when they aren't defended?  You can't stay up all night every night. There is a limited amount of off-hour guilds.  There are 6 servers who have a strong off-hours presence in NA. All of top 5 do. And the only server that can field 24hr coverage is number 1. That's not a accident. Timezones > player effort. People are going quickly lose interest in playing a NA game were NA players have structural disadvantage.

EDIT: Imagine LoL were IPX was out of a finite pool every half-hour.  You'd get shit return IPX playing in primetime and awesome rewards in the dead of night.  No one would be defending it to fair with "LoL is 24-hr game! L2P!"  Before you say IPX is a reward, score is not. I feel very rewarded with score, and I regularly count how much score my group generates for the team.


Title: Re: WvW Thoughts
Post by: sachiel on September 28, 2012, 09:18:52 AM
That means in the long term players are going to lose interest in WvW beyond world completion and legendaries.  Why pour time, sweat and money into taking and holding objectives when other team is going to take back over night when they aren't defended?  You can't stay up all night every night. There is a limited amount of off-hour guilds.  There are 6 servers who have a strong off-hours presence in NA. All of top 5 do. And the only server that can field 24hr coverage is number 1. That's not a accident. Timezones > player effort. People are going quickly lose interest in playing a NA game were NA players have structural disadvantage.

EDIT: Imagine LoL were IPX was out of a finite pool every half-hour.  You'd get shit return IPX playing in primetime and awesome rewards in the dead of night.  No one would be defending it to fair with "LoL is 24-hr game! L2P!"  Before you say IPX is a reward, score is not. I feel very rewarded with score, and I regularly count how much score my group generates for the team.

Night ninja'ing was pretty common in DAOC; didn't stop players from playing and having fun.  Of course there were VN posts bitching the next day.  Relics didn't have weekly resets on the server either, so you had to live with the loss until you mustered the troops, organized and got it back.  I don't remember Igraine having too many euro guilds at the time which could pull off relic raids, but if there was a ninja, it was usually done by Americans waking up at off hours to perform the raid.  One primetime relic raid we did on Igraine took a couple weeks to coordinate every guild in the realm to simultaneously take down all 7 keeps and then head to the relic keep.  With a 1-2 week server reset, I can't see having the planning time or determination to organize big events like that.  The opposite side is voice communication is much more prevalent and available for coordination, so it might not be as tedious as sending out emails to guild leaders and keeping excel sheets of guild group organization and who's doing what with what siege responsibilities.

I don't know if ArenaNet does it currently, but they should give home teams on their colored borderlands an advantage buff on their map IF they're losing quite badly so they don't get cornered and stuck in their home keep.


Title: Re: WvW Thoughts
Post by: Tmon on September 28, 2012, 09:43:16 AM
How did DAoC handle it?  I didn't do much RvR so I don't know if there were lockout times or something.


Title: Re: WvW Thoughts
Post by: sachiel on September 28, 2012, 10:07:21 AM
How did DAoC handle it?  I didn't do much RvR so I don't know if there were lockout times or something.

Same way ArenaNet is... valid tactic.  DAOC didn't have server matching or balanced realms either.  Albs were usually the most populated, followed by hibernia and then midgard on most servers and definitely on Igraine.  Some realms were relicless for long stretches of time.  I'm not sure the relics had as much impact on stats as the orbs do in this game.  I didn't see much honor in night ninja'ing, so didn't participate in those.  I played to have fun, not to win at any cost, and organized the raid I mentioned earlier to prove that relics could be taken during primetime, after Mythic instituted the realm announcement code where when one of your keeps or its guards were under attack, the defending realm would get spammed with warnings.  By using every guild in the realm and dropping the 7 keeps simultaneously in the span of 5 minutes, the defenders didn't have time to mobilize to defend the relic keep.  It was amazingly fun, even while I played in the underdog Midgard and we were just trying to get our taken relic back.  That's the point and why *the good* people won't stop playing: organizing large groups of people for a common goal is the point of wvw; whether it's taking an orb or just a tower is immaterial.


Title: Re: WvW Thoughts
Post by: Ingmar on September 28, 2012, 11:23:29 AM
Yeah this isn't nearly as bad as it was in DAOC. The nightcapping bothers me not at all.

Sach: relics in DAOC, at least caster relics, were a bigger impact than the orbs in this game. They were completely nuts. Melee relics I'm not so sure how they'd stack up, but due to lolmythic mechanics, the caster relics were insane.


Title: Re: WvW Thoughts
Post by: Nebu on September 28, 2012, 11:27:11 AM
Relics in DAoC ruined balance.  Having a 10% boost to magic and melee made it really tough to take the relics back.   GW2 seems much more reasonable about the bonuses and the resets help. 


Title: Re: WvW Thoughts
Post by: Ingmar on September 28, 2012, 11:35:25 AM
Even worse, 10% per relic was just how they described it to us rather than how they actually worked - a realm holding 3 relics actually did more than 20% bonus damage in practice, with the magic ones at least. Holding 3 relics actually meant something more like "always cap damage on all targets".


Title: Re: WvW Thoughts
Post by: tazelbain on September 28, 2012, 11:37:47 AM
"organizing large groups of people who play outside of NA primetime for a common goal is the point of wvw" is the situation. It is clearly reflected in the rankings.   WvW should be trying appeal average gamers. Average gamers play in NA prime time. Hardcore will adapt to whatever.  I agree that the situation isn't as bad as DAoC, but its still quite a significant.  Again Anet has the population numbers...


Title: Re: WvW Thoughts
Post by: Ingmar on September 28, 2012, 11:44:35 AM
There are always going to be times when shit changes hands when you're not logged on though - that's just what you get with persistent PVP. And in the case of this game it isn't like being on a losing realm has a big impact the way it did in DAOC.


Title: Re: WvW Thoughts
Post by: Genev on September 28, 2012, 11:50:21 AM
http://www.guildwars2guru.com/topic/67743-gunnars-hold-working-together/
Looks like people going up against us (Gunnar's Hold) might ahve an advantage since 1 of the commanders put all toher commanders and several community leaders on ignore and completely blames 1 of them (my guildleader) for all things bad because he's a bit of a troll, and isntead of accepting everybody else going "Let's open communication and cooperate", the original commander is jsut raging


Title: Re: WvW Thoughts
Post by: tazelbain on September 28, 2012, 12:30:46 PM
Yes, shit is always going to change hands.  But when a server has a timezone presence that is uncontested, they run up the score which makes the contested timezones irrelevant.  NA primetime is the most contested timezone


Title: Re: WvW Thoughts
Post by: kildorn on September 28, 2012, 01:37:50 PM
It's open world objective based pvp. Of course real world timing is going to matter. I guess what I don't understand is that this is typically considered a feature by the open world crowd, just as being able to bring 20 people to kill 5 is a feature, not a bug. I'd have an issue if there was some massive bonus tied to winning, but with the bonuses as is.. who cares?


Title: Re: WvW Thoughts
Post by: Phred on September 28, 2012, 02:28:27 PM
  WvW should be trying appeal average gamers. Average gamers play in NA prime time.

There are no average gamers in Europe or Asia? Do you want to rephrase that?


Title: Re: WvW Thoughts
Post by: Crumbs on September 28, 2012, 03:00:39 PM
The only thing I can think of that wouldn't be too restrictive would be to match the lolcap-at-night servers against one another.  Other than that, I think it's too dangerous to implement any restrictions on when things can be capped.


Title: Re: WvW Thoughts
Post by: Ingmar on September 28, 2012, 03:02:32 PM
It's open world objective based pvp. Of course real world timing is going to matter. I guess what I don't understand is that this is typically considered a feature by the open world crowd, just as being able to bring 20 people to kill 5 is a feature, not a bug. I'd have an issue if there was some massive bonus tied to winning, but with the bonuses as is.. who cares?

Yeah this.


Title: Re: WvW Thoughts
Post by: Phred on September 28, 2012, 07:31:09 PM
It's open world objective based pvp. Of course real world timing is going to matter. I guess what I don't understand is that this is typically considered a feature by the open world crowd, just as being able to bring 20 people to kill 5 is a feature, not a bug. I'd have an issue if there was some massive bonus tied to winning, but with the bonuses as is.. who cares?

Yeah this.

Ya sadly the serious business crowd managed to convince anet to nerf server transfers anyway. I'm still pissed about that as I now have 4-5 bugged skill point events I can't just server hop to fix. So anything that bugs the serious business types is just fine with me.


Title: Re: WvW Thoughts
Post by: Nebu on September 28, 2012, 07:36:52 PM
Ya sadly the serious business crowd managed to convince anet to nerf server transfers anyway. I'm still pissed about that as I now have 4-5 bugged skill point events I can't just server hop to fix. So anything that bugs the serious business types is just fine with me.

WvW is essentially meaningless fun.  How could there even be a serious business crowd? 


Title: Re: WvW Thoughts
Post by: Phred on September 28, 2012, 10:20:28 PM
Ya sadly the serious business crowd managed to convince anet to nerf server transfers anyway. I'm still pissed about that as I now have 4-5 bugged skill point events I can't just server hop to fix. So anything that bugs the serious business types is just fine with me.

WvW is essentially meaningless fun.  How could there even be a serious business crowd? 

We had people on this very board who claimed that it was VERY IMPORTANT that the server transfers be limitted before the 2 week seasons began. Beats hell out of me though.


Title: Re: WvW Thoughts
Post by: tazelbain on September 29, 2012, 12:07:51 AM
  WvW should be trying appeal average gamers. Average gamers play in NA prime time.

There are no average gamers in Europe or Asia? Do you want to rephrase that?
Well I wouldn't be the average gamer if moved to an EU server, but the scoring system sure as hell value my contribution more if I did.


Title: Re: WvW Thoughts
Post by: Fordel on September 29, 2012, 12:39:22 AM
Even worse, 10% per relic was just how they described it to us rather than how they actually worked - a realm holding 3 relics actually did more than 20% bonus damage in practice, with the magic ones at least. Holding 3 relics actually meant something more like "always cap damage on all targets".


It maxed out damage and doubled healing, more or less. Hibernia always prioritized the Power Relics because of it, keeping our own str relic was often thought as a detriment because of how it impacted keep guards and stuff.


The fact WvW resets every couple weeks is whats going to keep it going probably. You'll always have at least those initial 2-3 days of activity after each reset, before people get discouraged and stop showing up. With DaoC, the situation was basically permanent, if Midgard lost all it's relics, it lost all it's relics for months or even years.

It also lets you hate on a new group of assholes, instead of the same old assholes.


Title: Re: WvW Thoughts
Post by: KallDrexx on September 29, 2012, 08:15:41 AM
Alright well now I'm bored.

The matchups switched and we went to somewhat even battles to  having 2 borderlands with nothing belonging to us and our spawn is constantly camped, so everyone changed to the other 2 borderlands so the queue on them is dumb long at 11 am.

Combine that with the fact that PvE is pointless now (since they are incompetent and can't fix the skill points or other things I cant' 100% so whats the point) I might be nearing break time.


Title: Re: WvW Thoughts
Post by: Threash on September 29, 2012, 12:30:51 PM
Shit, when do the matches switch? i keep hearing thats when the best fighting is.


Title: Re: WvW Thoughts
Post by: KallDrexx on September 29, 2012, 02:29:10 PM
They just switched sometime in the past day I guess


Title: Re: WvW Thoughts
Post by: Outlawedprod on September 29, 2012, 06:05:21 PM
They reset with the daily on Friday if I remember correctly.

Dev post by Jon Peterson about WvW
https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Night-Capping-and-YOU/page/5#post294179



Title: Re: WvW Thoughts
Post by: KallDrexx on September 29, 2012, 06:29:58 PM
LOL, so apparently GW2 developers got too used to the no jump code of GW1 or something and failed "how to prevent hacking 101".

I was bored and reading the WvW forums and people were talking about a Gates of Madness player who somehow ran into the enemy keep, stole the orb and then flew (yes flew) through the sky and put it on the GoM altar.  Intrigued I started doing some googling.

Apparently all location, speed, jumping data is done clientside.  I just saw several recent videos of people changing their jump and run speed to ridiculous amounts via 3rd party programs, and apparently this has been going on for a while (some videos showed this happening over a month ago) so Anet has no safety nets or detection for this.  Another hack lets you activate "no clipping" mode, which essentially means you can fly through the air.  And finally I even saw a video tool that lets you teleport anywhere on the map, letting them cap a bunch of vistas in the span of a minute.


Title: Re: WvW Thoughts
Post by: Nebu on September 29, 2012, 07:16:22 PM
Apparently all location, speed, jumping data is done clientside.  I just saw several recent videos of people changing their jump and run speed to ridiculous amounts via 3rd party programs, and apparently this has been going on for a while (some videos showed this happening over a month ago) so Anet has no safety nets or detection for this.  Another hack lets you activate "no clipping" mode, which essentially means you can fly through the air.  And finally I even saw a video tool that lets you teleport anywhere on the map, letting them cap a bunch of vistas in the span of a minute.

This just made my day.  It's proof that little to no thought went into their pvp design.  If you leave important information client side to save on processing time, you're destined to have 3rd party exploit programs.  Anyone that pvp'ed a decade ago learned this. 


Title: Re: WvW Thoughts
Post by: Zetor on September 29, 2012, 09:12:25 PM
Yes, this was pretty obvious. It's also how every other MMO and FPS does it - because if you put checks like that on the server side, the game becomes sluggish and unplayable unless you have single-digit latency. See also: why we aren't playing everything through OnLive right now (it's a theoretically 100% secure system, EVERYTHING is server side!!).

The solution is to have some sort of server-side intrusion detection algorithm that can notice when a player is travelling in a way that is "out of whack" and/or using something like punkbuster or warden on the client side to *try and notice* people attempting to patch the executable at run-time. The latter sort of detection can still be avoided of course, unless you use a rootkit... but you don't want to go there.  :why_so_serious:


Title: Re: WvW Thoughts
Post by: Tmon on September 29, 2012, 09:51:40 PM
Isn't "The client is in the hands of the enemy." taught in MMO 101?  As far as I know it is just as true today as when I first read it in one of Raph's postings almost two decades ago.


Title: Re: WvW Thoughts
Post by: Zetor on September 29, 2012, 09:53:45 PM
It's not just MMO 101, it's security 101 (see also - using javascript to authenticate users to your site, and yes, a non-zero number of websites does this). It's just that putting everything server-side doesn't actually work in practice.


e: and to reiterate - gw2 needs to implement some kind of *server-side* anomaly detection to prevent problems like this. That is the real problem, not failing to turn the game into a "send keystrokes - receive screen contents" remote desktop app.


Title: Re: WvW Thoughts
Post by: kildorn on September 29, 2012, 11:10:40 PM
Isn't "The client is in the hands of the enemy." taught in MMO 101?  As far as I know it is just as true today as when I first read it in one of Raph's postings almost two decades ago.

And some day we'll have the bandwidth and latency to send the server a movement request every time you change which pixel you're touching. :P

Noclip/teleport/etc are pretty much in every MMO due to this: collision is handled by the client, always and forever. I'm going to be quite shocked if Anet doesn't have a sanity checking script that sends GMs to investigate folks however. That's pretty much the only way to properly deal with this shit.


Title: Re: WvW Thoughts
Post by: Tmon on September 29, 2012, 11:58:56 PM
The context of the client in the hands of the enemy thing isn't that everything should be done on the server it's that anything you send to the client can be seen and that you shouldn't trust anything you get from the client.  Obviously you can't realistically check every single transaction and use national security level encryption for client server communication, but you should be sanity checking what the client tells the server and understand the implications of what the server tells the client.


Title: Re: WvW Thoughts
Post by: Simond on September 30, 2012, 04:01:35 AM
Apparently all location, speed, jumping data is done clientside.
what


Title: Re: WvW Thoughts
Post by: Maledict on September 30, 2012, 05:03:00 AM
As people are saying this is completely standard - the technology and bandwidth isn't available to have this all done server side. The trick is to have server side program's monitoring behaviour to catch the cheats. I presume Anenanet have this (they a hardly amateurs here) but given they sold 2 million + copies presume they are doing the blizzard thing of banning tons of people in a single wave.


Title: Re: WvW Thoughts
Post by: Fordel on September 30, 2012, 09:00:43 AM
All they need is a sanity check on movement.


Title: Re: WvW Thoughts
Post by: kildorn on September 30, 2012, 09:27:18 AM
All they need is a sanity check on movement.

Yup. You can move at 500% movement speed, but the server is going to go "yeah, 133% is the max so fuck you and here's a GM ticket"

It wouldn't shock me with their ticket backlog that they lack a focused team just for exploit tickets and are behind on their banning waves.


Title: Re: WvW Thoughts
Post by: Furiously on September 30, 2012, 06:48:16 PM
They had some detection in one of the last beta days. Problem is the warrior leaps, ride the lightening, thief steal move at a rate that looks like cheating. I'm guessing they probably have tracking abilities of some sort.  It will be interesting to see when their response is.


Title: Re: WvW Thoughts
Post by: Fraeg on October 01, 2012, 03:27:40 PM
WTB some Aussie or Kiwi guilds for our server.   The guild I am in is thinking about moving a 2nd time because there is zero late night WvWvW presence on our server.   We bust our asses off during NA times, go to bed, wake up and anything we had worked for is gone, as there is nobody on at night to defend.

/shrug it is what it is, but it is annoying to realize no matter how well organized we are, no matter how good we are at calling out targets, *strategery* etc.   In the end we lose because everyone on our server logs off around 12am PST.


oh: and the hacks, flying hacks, speed hacks, orb hacks...... ANET needs to get on that ASAP


otherwise I am having fun out there


Title: Re: WvW Thoughts
Post by: Threash on October 01, 2012, 05:41:39 PM
Seems like a lot of trouble when there is very little point to "winning".  I go out there and pvp because i like it, when i login in the morning i much prefer it that the map is completely taken over, gives me more to do.


Title: Re: WvW Thoughts
Post by: Genev on October 01, 2012, 06:06:46 PM
I'm hearing about so many hacks, but haven't really seen them in the matchups we've been up against o.O
We're dropping due to a lack of night-time presence as well, and the fact that because we have an Alliance on our server who pushes majorly right after server reset, which puts our server ahead at first, we are seen as the biggest threat and even when it's clear that we're not going to win, and might not even get 2nd place, they go after us ruthlessly.
But we damn well make them work for it! We've frequently defended keeps against 2 forces from different sides rushing in, and managed to hold back the zerg from another server for quite a long time due to smart usage of guardian walls after the inner keep door was breached :D


Title: Re: WvW Thoughts
Post by: Threash on October 01, 2012, 06:07:30 PM
I saw a couple naked rangers with nonsensical names teleporting around a zone randomly shooting, but that was in pve.


Title: Re: WvW Thoughts
Post by: Ingmar on October 01, 2012, 06:07:56 PM
I see obvious bots all the time, they're easy to report.


Title: Re: WvW Thoughts
Post by: Falconeer on October 01, 2012, 06:39:11 PM
So basically with Arborstone [Fr] previously ranked 6th destroying us, Desolation, previously ranked 4th, EU ranking next week will probably see French servers (Vizunah Square, Arborstone, Augury Rock) dominating the continent with 1st, 4th and 5th spot, and rising. This is impressive to me, and unexpected, and kind of unexplainable. Thoughts? (Question mostly aimed at European players, but of course everyone is welcome with an opinion, more or less informed).


Title: Re: WvW Thoughts
Post by: Ingmar on October 01, 2012, 09:14:29 PM
Massive off-hours advantage from players in French Guiana and Haiti, obviously. (More seriously, it might be Quebec?)


Title: Re: WvW Thoughts
Post by: Fordel on October 01, 2012, 09:21:41 PM
Quebec players in off hours is highly likely.


Title: Re: WvW Thoughts
Post by: Genev on October 02, 2012, 04:37:52 AM
Augary Rock isn't actually that good in EU primetime, i felt.
We've ehard rumours of Canadians transfering to other french servers during matchups, from Vizunah.


Title: Re: WvW Thoughts
Post by: waylander on October 03, 2012, 12:48:08 PM
ETvsCDvsIOJ so far....
http://www.lotd.org/showthread.php?p=297666

We live between T2 and T1 server match ups, but we're paired with servers that don't have a good overseas population.

I think there is a problem with just basing points on asset capturing, and there should be more point emphasis on PVP'ing as well as protecting supply caravans.  I probably wouldn't assign more than 50% of the points for assets, I'd assign 35% of the points for active PVP kills, and 15% of the points for protecting supply caravans.

I think that would balance it all out over time, and make it more fun overall.


Title: Re: WvW Thoughts
Post by: tazelbain on October 03, 2012, 01:24:55 PM
Points for caravans would have the same issue since uncompetitive timezones could still rack up caravans.
Points for kills would lead zergs farming each other and ignoring the objectives like they did in Tor Anoc.

Even if your plan worked, it would only reduce the advantage of uncompetitive timezones by 50% at most which I don't think is enough. 75% to 80% is what it needs to reduced by. 

BTW Ruin sucks ass


Title: Re: WvW Thoughts
Post by: KallDrexx on October 03, 2012, 01:54:47 PM
Protecting caravans should give points only if enemies are attacking near the caravan.    Not sure why that wasn't put in the original design.


Title: Re: WvW Thoughts
Post by: Threash on October 03, 2012, 02:03:58 PM
Points for caravans would have the same issue since uncompetitive timezones could still rack up caravans.
Points for kills would lead zergs farming each other and ignoring the objectives like they did in Tor Anoc.

Even if your plan worked, it would only reduce the advantage of uncompetitive timezones by 50% at most which I don't think is enough. 75% to 80% is what it needs to reduced by. 

BTW Ruin sucks ass



I don't understand why it needs to be reduced at all.


Title: Re: WvW Thoughts
Post by: Furiously on October 03, 2012, 04:30:44 PM
I'd settle for a 100% buff once you own nothing in a bg.

Momentum is damn hard to overcome.


Title: Re: WvW Thoughts
Post by: KallDrexx on October 03, 2012, 04:49:08 PM
I'd settle for a 100% buff once you own nothing in a bg.

Momentum is damn hard to overcome.

I'd also add in % reduction in repair costs as your realm gets less and less capture points.  It would lessen the demoralization of getting owned.


Title: Re: WvW Thoughts
Post by: Brogarn on October 04, 2012, 08:34:52 AM
BTW Ruin sucks ass

Zergers gonna zerg? I hate seeing them out there and was not at all happy about getting matched to ET again specifically because of them. At least they're easy to kill when solo or in a small group.


Title: Re: WvW Thoughts
Post by: tazelbain on October 04, 2012, 08:39:30 AM
Protecting caravans should give points only if enemies are attacking near the caravan.    Not sure why that wasn't put in the original design.
I posted some stuff earlier about it.  But I will try again. Say you have a 3 servers (X,Y,Z) that are competitive in timezone A.  X and Y competitive in timezone B, Z can't field a team. In timezone C only X can field a team. The result of this match will always be X winning but a large margin.  The amount of points generated by X running around C time uncontested will vastly out way points timezones A and B.  Doesn't matter how skilled or organized Y and Z are.  People in timezone A (usually in their regions primetime and the bulk of WvWers) are getting frustrated that their contribution valued as worthless by the current scoring system.  This scenario isn't rare, it is happening every day on every match up.  Anet released the WvW queue data after week 1 that showed a direct relationship.  More timezones queued -> higher rank.



Title: Re: WvW Thoughts
Post by: KallDrexx on October 04, 2012, 10:01:16 AM
Sorry, I was mis-thinking people talking about points meant personal points, not server points.

Who really gives a shit about server points?  All I care is that our server isn't being roflstomped so I can actually have some decent wvw.


Title: Re: WvW Thoughts
Post by: Ingmar on October 04, 2012, 10:55:58 AM
More timezones queued -> higher rank.

In the long run this is a self-correcting problem. If it is as important as you say, eventually the servers with better coverage will end up fighting other servers with the same advantage and then everyone will be getting 'good' matchups.


Title: Re: WvW Thoughts
Post by: tazelbain on October 04, 2012, 11:19:18 AM
Sorry, I was mis-thinking people talking about points meant personal points, not server points.

Who really gives a shit about server points?  All I care is that our server isn't being roflstomped so I can actually have some decent wvw.
Just like sports are meaningless, but people care about the outcomes of games.


Title: Re: WvW Thoughts
Post by: Threash on October 04, 2012, 11:32:02 AM
Sure, but changing the rules in order to improve their chances is not exactly the usual response to sport loses.


Title: Re: WvW Thoughts
Post by: tazelbain on October 04, 2012, 12:40:25 PM
Well, I am advocating a change that would decrease my server's rank not make it better.  Sports have had decades or centuries to get their rules in order.  GW2 has 5 weeks.  I see this as competitiveness issue and a casual player issue.  The current scoring favoring uncompetitiveness over competitiveness which seems dumb in PvP.  If a player want to participate in WvW (ie actually try help their team win and not just farm loot/xp/karma/badges) they need to log in during these non-competitive times. A casual player can't do that.

Lets do a thought experiment imagine you had 50 players and you can choose to which timezone to enter the pvp battlefield.  The timezone with a) 200 enemies and 150 allies or b) 0 enemies and 50 allies. Which timezone is likely to have the most PvP fun? Which is likely to generate the most score?  Surely, if the scoring was working right the answer be same and it's currently not.


Title: Re: WvW Thoughts
Post by: Threash on October 04, 2012, 01:05:23 PM
You are simply missing the point of why some people find world pvp fun.  You can get that type of pvp from the structured battlegrounds.  Arena net has done an excellent job of making both kinds of pvp almost completely meaningless to the overall game so i don't even understand the complaints from that point of view.  Losing all your shit while you were asleep is a FEATURE, not a problem that needs to be solved.


Title: Re: WvW Thoughts
Post by: Sjofn on October 04, 2012, 01:58:30 PM
I'd much rather deal with uneven time zone coverage than population problems, personally. Time zones are just part of the deal, you know?


Title: Re: WvW Thoughts
Post by: Phred on October 05, 2012, 05:26:55 AM
I think people are just too impatient to let the matching system work itself out. Like it was said, if you get stomped by a server with better coverage eventually you'll get matched against servers with poorer coverage just like yours. "It may not fix the I want it now" urge but try having some patience instead of trying to rewrite the rules to cover a probably already solved problem.



Title: Re: WvW Thoughts
Post by: KallDrexx on October 05, 2012, 05:30:30 AM
I think people are just too impatient to let the matching system work itself out. Like it was said, if you get stomped by a server with better coverage eventually you'll get matched against servers with poorer coverage just like yours. "It may not fix the I want it now" urge but try having some patience instead of trying to rewrite the rules to cover a probably already solved problem.

Of course people don't have the patience.  It's why I don't go into WvW when we are losing.  I'm playing the game to have fun, not to run 5 minutes to get curbstomped and repeat.  I don't really give a shit about server pride or fighting with the motivation to help our server come back from a losing position.  Faulting players for not having patience when they aren't having fun in a *game* is retarded.


Title: Re: WvW Thoughts
Post by: Phred on October 05, 2012, 05:35:38 AM
I think people are just too impatient to let the matching system work itself out. Like it was said, if you get stomped by a server with better coverage eventually you'll get matched against servers with poorer coverage just like yours. "It may not fix the I want it now" urge but try having some patience instead of trying to rewrite the rules to cover a probably already solved problem.

Of course people don't have the patience.  It's why I don't go into WvW when we are losing.  I'm playing the game to have fun, not to run 5 minutes to get curbstomped and repeat.  I don't really give a shit about server pride or fighting with the motivation to help our server come back from a losing position.  Faulting players for not having patience when they aren't having fun in a *game* is retarded.

Ok then just stop playing then. Making up fanciful ways to fix everything on a message board is about as futile an occupation as telling people to have patience



Title: Re: WvW Thoughts
Post by: KallDrexx on October 05, 2012, 05:43:17 AM
I didn't realize I was making fanciful ways to fix everything on a message board.  In fact I think the only suggestion I have made was to lower repair costs if you are outmanned and losing to lessen the "i'm not having fun" snowball when you are losing...

*edit* more of the point, the reason people are making suggestions is because when things are going well (the fights are coming regularly and they aren't completely uneven) then WvW is extremely fun, but when it's not WvW is extremely frustrating and boring.  The "fanciful" suggestions that people are making are to help alleviate the latter to make it more likely it's the former while htey are playing.  Not sure why that's a bad thing, and complaining that people dont' have the patience to stick around for the unfun parts in a game is a bit retarded.


Title: Re: WvW Thoughts
Post by: Threash on October 05, 2012, 06:17:01 AM
The fights are ALWAYS regular and even in SPvP. That's why it's called structured and world pvp isn't.  You can have regular even fights any time you want, even the gear is standardized.  World pvp is for those who specifically don't want that.  The idea that there is a war going on even when you are not there is one of the biggest draws of world pvp, you guys just want battlegrounds with castles.


Title: Re: WvW Thoughts
Post by: tazelbain on October 05, 2012, 06:28:04 AM
Don't think matching so going to fix things. The rankings are pretty stable.  Right now the only thing moving the ranks is large WvW guilds jumping servers.  A huge EU guild jumped to Blackgate early this week. Blackgate went from losing to dominating because this guild is unopposed in the EU timezone. Remember that the scoring system are tied so ranks shift proportionally with scores.  


Title: Re: WvW Thoughts
Post by: tazelbain on October 05, 2012, 08:44:01 AM
I don't blame puggers from quitting matches early. But for an organized groups, losing matches are where you learn the most and get stronger. Guilds that quit during losing matches are hurting themselves.  But for love of God, puggers, don't let yourself be farmed at the portal keep. It's just shameful.


Title: Re: WvW Thoughts
Post by: Outlawedprod on October 05, 2012, 11:18:28 AM
TA Disbands
http://www.guildwars2guru.com/topic/69321-titan-alliance/

Are you on a top server?  Prepare to see increasing queue times.


Title: Re: WvW Thoughts
Post by: Nebu on October 05, 2012, 11:26:18 AM
Best thing out of that thread: 

Quote
Faster than i thought. I figured at least 1-2 more months of PvDoor before you guys got bored.

PvDoor resonated with me in a big way.


Title: Re: WvW Thoughts
Post by: Rasix on October 05, 2012, 11:29:03 AM
 :roll:


Title: Re: WvW Thoughts
Post by: Nebu on October 05, 2012, 11:32:29 AM
:roll:

Come on... it was funny.  Same problem that DAoC and WAR ultimately suffered.  Too much time killing doors, too little time killing players.



Title: Re: WvW Thoughts
Post by: Ingmar on October 05, 2012, 11:34:21 AM
That's not what they're talking about really. They're talking about night capping in empty frontiers, which is the only reason Henge is "dominant." During prime time WvW is hardly PvDoor. There are players to fight everywhere.


Title: Re: WvW Thoughts
Post by: Nebu on October 05, 2012, 11:42:42 AM
That's not what they're talking about really. They're talking about night capping in empty frontiers, which is the only reason Henge is "dominant." During prime time WvW is hardly PvDoor. There are players to fight everywhere.

I get your point.  Perhaps my experience was colored by the fact that I was playing WvW heavily in the first month.  When you could get past the queue, it seemed that the action was at keeps far more than in open territory.  Keep fights are pretty dull affairs. 


Title: Re: WvW Thoughts
Post by: Threash on October 05, 2012, 11:43:59 AM
During the first month people could barely afford the amount of siege weapons required to get through doors in a timely manner.  Fights are still almost always at keeps, the most open it gets is at supply camps.  Two large groups meeting in the field almost never happens.


Title: Re: WvW Thoughts
Post by: Ingmar on October 05, 2012, 11:57:27 AM
Yeah the lack of siege made early fights a serious slog. Really that's the main thing that makes me laugh about the LATER GUYS WE WON GW2 post from TA, they're basically patting themselves on the back for being organized before the game started, and ditching it just as everyone else is getting to be rich/leveled enough to compete.


Title: Re: WvW Thoughts
Post by: Fordel on October 05, 2012, 12:11:08 PM
No competition, so better leave before it shows up.


Title: Re: WvW Thoughts
Post by: Genev on October 06, 2012, 04:39:29 AM
That's not what they're talking about really. They're talking about night capping in empty frontiers, which is the only reason Henge is "dominant." During prime time WvW is hardly PvDoor. There are players to fight everywhere.

I get your point.  Perhaps my experience was colored by the fact that I was playing WvW heavily in the first month.  When you could get past the queue, it seemed that the action was at keeps far more than in open territory.  Keep fights are pretty dull affairs. 
Keep fights are awesome if you're with an organised group.
With the zerg... yeah, ok, i see your point, but running with an organised group makes it all good, being on TS together and working together... :D


Title: Re: WvW Thoughts
Post by: satael on October 06, 2012, 11:43:33 AM
Yeah the lack of siege made early fights a serious slog. Really that's the main thing that makes me laugh about the LATER GUYS WE WON GW2 post from TA, they're basically patting themselves on the back for being organized before the game started, and ditching it just as everyone else is getting to be rich/leveled enough to compete.

As far as I know only 2 guilds of those who were part of TA actually left the game. Rest are still playing either on HOD or on some other server despite Titan Alliance ceasing to exist. TA was only one of the so called alliances to pop up before the game started though most of those seem to have fizzled out (some even before the game actually released). TA just had the organization/luck to become the alliance perceived to be at the top for the first month of the game.


Title: Re: WvW Thoughts
Post by: Dark_MadMax on October 06, 2012, 06:25:47 PM

As far as I know only 2 guilds of those who were part of TA actually left the game. Rest are still playing either on HOD or on some other server despite Titan Alliance ceasing to exist. TA was only one of the so called alliances to pop up before the game started though most of those seem to have fizzled out (some even before the game actually released). TA just had the organization/luck to become the alliance perceived to be at the top for the first month of the game.

Perceived? They were unbeaten . The organization efforts that went into TA fully paid off in terms of victory. No one beat them even when they had 2 on 1 effort.  But most players also burnt out of www. - long queues,  stale matches.  TA already did  what they wanted - get "champion of www" title.

With most MMOs being "3 monthers" (and gw2 turning out to be not an exception) that as much one could ever hope to achieve.  Who knows maybe they will fix www eventually , but as of now - its done and done. WwW has been won, no one cares about it either


Title: Re: WvW Thoughts
Post by: Threash on October 06, 2012, 06:46:47 PM
Kicking ass the first month after launch is lame as it possibly gets.  If they had pulled it off for at least a year they mighta been able to claim some kind of victory.


Title: Re: WvW Thoughts
Post by: Dark_MadMax on October 06, 2012, 07:13:21 PM
Kicking ass the first month after launch is lame as it possibly gets.  If they had pulled it off for at least a year they mighta been able to claim some kind of victory.

First month is possibly the only time anyone cares about it. 1 year later no one gives any fcks about the game at all ,let alone about www part


Title: Re: WvW Thoughts
Post by: satael on October 06, 2012, 09:50:31 PM

As far as I know only 2 guilds of those who were part of TA actually left the game. Rest are still playing either on HOD or on some other server despite Titan Alliance ceasing to exist. TA was only one of the so called alliances to pop up before the game started though most of those seem to have fizzled out (some even before the game actually released). TA just had the organization/luck to become the alliance perceived to be at the top for the first month of the game.

Perceived? They were unbeaten . The organization efforts that went into TA fully paid off in terms of victory. No one beat them even when they had 2 on 1 effort.  But most players also burnt out of www. - long queues,  stale matches.  TA already did  what they wanted - get "champion of www" title.

With most MMOs being "3 monthers" (and gw2 turning out to be not an exception) that as much one could ever hope to achieve.  Who knows maybe they will fix www eventually , but as of now - its done and done. WwW has been won, no one cares about it either

The perception part is more about how big part TA was compared to the rest of the server. No matter how big (realistically) the alliance it can't cover all the wvw maps all the time.


Title: Re: WvW Thoughts
Post by: Dark_MadMax on October 07, 2012, 02:29:00 AM
The perception part is more about how big part TA was compared to the rest of the server. No matter how big (realistically) the alliance it can't cover all the wvw maps all the time.

well .... it did. I been in a  guild who one of the founding members of TA. Every map had their primary guilds assigned for each timeframe. And they were there


Title: Re: WvW Thoughts
Post by: Kageru on October 07, 2012, 08:03:39 AM

The amount of chest beating that comes out of PvP guilds is amazing.


Title: Re: WvW Thoughts
Post by: Threash on October 07, 2012, 09:05:49 AM
Kicking ass the first month after launch is lame as it possibly gets.  If they had pulled it off for at least a year they mighta been able to claim some kind of victory.

First month is possibly the only time anyone cares about it. 1 year later no one gives any fcks about the game at all ,let alone about www part

The first month nobody knows what the hell they are doing, most people are busy leveling up and the matching system was not even on for the majority of it.


Title: Re: WvW Thoughts
Post by: Ingmar on October 07, 2012, 03:24:31 PM

As far as I know only 2 guilds of those who were part of TA actually left the game. Rest are still playing either on HOD or on some other server despite Titan Alliance ceasing to exist. TA was only one of the so called alliances to pop up before the game started though most of those seem to have fizzled out (some even before the game actually released). TA just had the organization/luck to become the alliance perceived to be at the top for the first month of the game.

Perceived? They were unbeaten . The organization efforts that went into TA fully paid off in terms of victory. No one beat them even when they had 2 on 1 effort.  But most players also burnt out of www. - long queues,  stale matches.  TA already did  what they wanted - get "champion of www" title.

With most MMOs being "3 monthers" (and gw2 turning out to be not an exception) that as much one could ever hope to achieve.  Who knows maybe they will fix www eventually , but as of now - its done and done. WwW has been won, no one cares about it either

They aren't champion of shit. Do it again in 6 months when everyone has their act together, then maybe.


Title: Re: WvW Thoughts
Post by: Tmon on October 07, 2012, 05:06:57 PM
It does kind of seem like they are bragging about having the best record in the preseason. 


Title: Re: WvW Thoughts
Post by: rk47 on October 08, 2012, 12:01:58 AM
It's kinda hard to put into words, but I don't feel any ownership in the World versus World stage.
There's literally nothing at stake here. At least I came into WAR RvR knowing what to expect and why do we fight, while GW2 came across as ...uh.. 'Here's a place where you can perform large warband combat. Come join us for fun large scale PvP!'

I liked Alterac Valley enough because there's tangible rewards and it was quite playable (less model load lag etc). It took a lot of patches to remove the dead lock situations, but in general the fights were pretty involving and I kinda did it for the rewards.

WAR RvR too gave tangible rewards in terms of RvR gear unlocks and chest from taking down keeps. Although server failure puts the Capital Sieges on 'fail' - I enjoyed leveling from their form of 'sPvP' and spending fun times in the open warfare.

I can't say the same about GW2. It failed to involve me and I see felt no incentive to join my guild in my support guardian cause I'll just be healing and healing and healing and healing for not much of tangible reward (aside from monthly quote of WvW kills I guess) at most I'll be just trying to 100% explore and do some karma farms to hit that 65k for one piece I want. And answer dungeon invites if there's any for tokens.


Title: Re: WvW Thoughts
Post by: Genev on October 08, 2012, 02:23:35 AM
Actually, guardians are quite useful beyond healing.
A few guardians can hold a breached door for a long time using a concerted effort with Line of Warding, our Guardians also had tons of fun when it was a 3way and the other 2 servers were facing each other by angling reflection wall between the 2 groups, etc
Together with Mesmers, Guardians are the most useful in an organised group


Title: Re: WvW Thoughts
Post by: Spiff on October 08, 2012, 09:22:50 AM
The 'invisible enemies' bug(s?) have reached an almost unplayable level since last patch, to the point where people just aren't appearing at all even if I'm standing next to them for minutes.
Having asked around, seems a lot of people are experiencing it intermittently.
They wanted massive combat and combat that is quick, reactive and revolved around visual queues; these problems are hitting them hard and atm they are flailing.

When it's playable though I'm still getting some fun out of WvW.
It's open world-ish pvp and I've been jonesing for that for a long time now, but I get what you're saying about feeling detached from it.
The meta layer still feels quite empty atm and there is just little to no personal gain for holding/taking keeps specifically (you just get the same generic karma/gold as you do for anything else, and seeing my server's current points go up a tiny bit doesn't really move me).

I've mostly shied away from the bigger battles at keeps and towers, instead just roaming around a bit taking out supplies and people trying to reinforce the zergs.
There have been a few very fun 'orb raids' as well, when there's no clowns trying to bug it out those are cool.
It's been good fun, but it's not something that'll keep me regularly logging on for months on end.


Title: Re: WvW Thoughts
Post by: Genev on October 08, 2012, 09:44:06 AM
Up against Blacktide at the moment, first time where i actually see dodgy stuff happening... orb resetting and within seconds appearing in the Garrison, heard the Bay got capped when it shouldnt have been possible (i wasnt there, but this isnt coming from guys who scream "Hacks" at the least sign...), etc
We're winning in points at the moment, but they might actually catch us up because of their early morning team + dodgy stuff.
The Early morning thing is normally quite beatable, easier than late night since they got less time, but for some reason nobody is around today o.O


Title: Re: WvW Thoughts
Post by: sachiel on October 08, 2012, 09:53:14 AM
Sucks they pull this crap when JQ is leading over #1 Henge at the moment.


Title: Re: WvW Thoughts
Post by: Ingmar on October 08, 2012, 11:21:18 AM
Or maybe that's why.  :why_so_serious:


Title: Re: WvW Thoughts
Post by: sachiel on October 08, 2012, 12:28:55 PM
Or maybe that's why.  :why_so_serious:

$10 Henge gets a culling exemption as a "test server" because it's the most wvw active... Devs play henge, calling it now.


Title: Re: WvW Thoughts
Post by: Fordel on October 08, 2012, 12:44:15 PM
I want to say Devs actually DO play on all the top servers, a few of them openly.


Title: Re: WvW Thoughts
Post by: Venkman on October 08, 2012, 04:48:08 PM
Wasn't sure where to put their new sPvP article (https://www.guildwars2.com/en/news/structured-pvp-iceberg/?utm_source=client)


Can see their logic at face value; however, went unsaid might be that these are also the first players likely to pay with gems and therefore potentially with $$ to e-Sport. And I can't fault them for that either. We all needz some folks to be paying lots so we can get more content :-)


Title: Re: WvW Thoughts
Post by: MediumHigh on October 08, 2012, 05:03:41 PM
Milking the hardcore   :awesome_for_real:

Still waiting for team death match to care   :oh_i_see:


Title: Re: WvW Thoughts
Post by: KallDrexx on October 08, 2012, 05:07:08 PM
The fact that they are adding rentable private "servers" before adding proper guild vs guild is pretty O.o

*edit* also the fact that they prioritize rentable private servers over leaderboards.....


Title: Re: WvW Thoughts
Post by: Threash on October 08, 2012, 05:12:23 PM


Still waiting for team death match to care   :oh_i_see:

Ditto, which is surprising since it was in GW1.


Title: Re: WvW Thoughts
Post by: MediumHigh on October 08, 2012, 05:16:35 PM


Still waiting for team death match to care   :oh_i_see:

Ditto, which is surprising since it was in GW1.

And ArenaNet regretted having it every day since.


Title: Re: WvW Thoughts
Post by: Genev on October 09, 2012, 02:07:40 AM
Eeeeh, sounds awesome!

Pity my guild is really WvW focused and its not always easy to try and get people to do different stuff, we've finally managed to cobble some people together for regular dungeons on the less busy WvW nights, if i also have to find the people and a free night for tournaments....


Title: Re: WvW Thoughts
Post by: Crumbs on October 09, 2012, 07:30:25 AM
Quote
As the name implies, paid automated tournaments have an entry fee. You’ll need tickets to enter a paid tournament, which you can purchase in the gem store...

...Yes, you read that correctly: you can win gems in paid tournaments. If you are REALLY good at GW2 sPvP, you can actually make gems while playing in paid tournaments

 :ye_gods:

Fooled again, we were.  Get ready for empty WvW maps.  Given the choice between focusing development on something that requires gems to participate and something that doesn't, it's not so hard to see where this is going.



Title: Re: WvW Thoughts
Post by: Zetor on October 09, 2012, 07:35:54 AM
For every uberleet spvp team raking in the gems (and I don't think it'll be "raking it in" unless you do tournaments like 16 hours a day), there'll be 4 teams pouring gems into the system and getting buggerall in return.

Kinda like MTGO drafting, only this time you don't get to sell the mythics/rares after bombing out of the tournament.


Title: Re: WvW Thoughts
Post by: ezrast on October 09, 2012, 09:39:15 AM
You'll have to pay currency to be able to scrim? Gosh, how wonderful.


Title: Re: WvW Thoughts
Post by: Ingmar on October 09, 2012, 11:24:47 AM
Quote
As the name implies, paid automated tournaments have an entry fee. You’ll need tickets to enter a paid tournament, which you can purchase in the gem store...

...Yes, you read that correctly: you can win gems in paid tournaments. If you are REALLY good at GW2 sPvP, you can actually make gems while playing in paid tournaments

 :ye_gods:

Fooled again, we were.  Get ready for empty WvW maps.  Given the choice between focusing development on something that requires gems to participate and something that doesn't, it's not so hard to see where this is going.



Er, what? Why do you think people will ditch WvW for this?


Title: Re: WvW Thoughts
Post by: Nebu on October 09, 2012, 11:33:57 AM
Er, what? Why do you think people will ditch WvW for this?

The sport pvp crowd will see more return on investment.  As it is now, WvW is just a timesink/epeen thing.  When the pvp crowd gets board lugging the zerg around, it will retreat to pvp that provides a more useful payback. 

Most of the serious pvp crowd that I played GW2 with (people from DAoC/WAR etc) have long given up on WvW.  They get their fix from tweaking their tourney team and will eventually play in the tournaments.  It's really a nice way to play if you enjoy twitch-based sport pvp (rather than WvW which is more strategy based).


Title: Re: WvW Thoughts
Post by: Ingmar on October 09, 2012, 11:35:26 AM
Sport PVPers are already not WvWing for the most part I suspect. The crowd that WvW attracts is a different bunch of people.

Point being, the people who would leave WvW for this, already left. WvW is not going to empty out for this.


Title: Re: WvW Thoughts
Post by: Nebu on October 09, 2012, 11:37:02 AM
Sport PVPers are already not WvWing for the most part I suspect. The crowd that WvW attracts is a different bunch of people.

Speaking personally, WvW felt much more like a PvE raid or a board game than typical PvP in an MMO.  Not saying that in a bad way, just wasn't my cup of tea. 


Title: Re: WvW Thoughts
Post by: tazelbain on October 09, 2012, 11:42:29 AM

Quote
Point being, the people who would leave WvW for this, already left. WvW is not going to empty out for this.
Rendering bugs, night capping, and bad scaling on the other hand....


Title: Re: WvW Thoughts
Post by: Ingmar on October 09, 2012, 11:48:24 AM
The only one of those that will keep most people out is the rendering/culling bugs, which are indeed really obnoxious. The average player does not give a shit about night capping as long as he has people to fight during his own playtime, and the gear scaling will cease to be an issue in the long term.


Title: Re: WvW Thoughts
Post by: Venkman on October 09, 2012, 04:25:42 PM
This is one of the first MMOs to come along in a very long time where I thought I'd be playing for more than a few months before the next shiny. But it's giving me all the WoW/Rift/TSW yayas without a fee to keep me from over analyzing my investment (though I did an /age and realize I put more time in the last four weeks than in all three Mass Effects and most expansions... but who's counting?!)

I bring that up because the implications of their focus on ePvP rev generation will only become obvious many months from now. In any other MMO, I probably wouldn't care. But with one I like so much but which is also young enough to make a considerable course change (rather than pull a TSW-style oh-shit-now-what), I could see myself being one of those "wtf did you change <class> <ability> to make it <broken|gimped> in PvE just for your little PvP players?!"

Bookmarking for posterity  :grin:


Title: Re: WvW Thoughts
Post by: MediumHigh on October 10, 2012, 04:16:26 AM
WvWvW was always meant to be "casual" but as Ingmar says it attracts two different types of players and there is obvious limits to "how many people can play." The only thing keeping SPvP back is the game mode, there is a lot of cutting teeth over the capture the node game mode, as far as the spvp crowd is concerned. I can see the point of the current set up, being objective based allows for less focus on skill balance, class balance, or inventing minor objectives that aren't a mini game that crowd will whine about regardless. League of Legends gets away with a relatively unbalanced game that way...well not really...  I wouldn't expect this to do much except bring the debate of Team Death Match (with minor objectives) vs Capture the Nodes to front and center.


Title: Re: WvW Thoughts
Post by: Draegan on October 10, 2012, 08:34:27 AM
WvW was never thought to be as "casual".


Title: Re: WvW Thoughts
Post by: Fordel on October 10, 2012, 09:26:11 AM
WvW is about being inclusive. The initial huge QQueues were (are) fucking that up though.


Title: Re: WvW Thoughts
Post by: Nebu on October 10, 2012, 09:29:41 AM
WvW is about being inclusive.

The existence of the commander compendium seems to fly in the face of equality though.  It smacks of "you are all welcome to WvW as long as you're willing to be a pawn"


Title: Re: WvW Thoughts
Post by: Fordel on October 10, 2012, 09:48:05 AM
Yes?

Not everyone can be the QB in a football game either, I don't understand your point.


Title: Re: WvW Thoughts
Post by: KallDrexx on October 10, 2012, 09:56:18 AM
Most of the people "being the pawn" don't have the ability or care to coordinate everyone to focus the battle.

Those that don't like "being the pawn" get a group together themselves and go roaming.

Not seeing the issue.


Title: Re: WvW Thoughts
Post by: Tmon on October 10, 2012, 10:05:05 AM
When I'm running solo I like popping into a map that has a commander icon, it makes finding a focused group a lot easier.  It doesn't guarantee that the group is focusing on the right thing or fighting the right way but it's still better than trying to find the zerg by readiing the map chat.


Title: Re: WvW Thoughts
Post by: ffc on October 10, 2012, 10:19:43 AM
My experience with the commander icon was running back and forth between two gates. We would rush the enemy, get stopped at their gate and get whittled down, then they would chase us to our gate where we would do the same. Over and over. By the second over I learned to actively avoid the commander icon.


Title: Re: WvW Thoughts
Post by: Brogarn on October 10, 2012, 10:24:51 AM
Two nights ago I found a bunch of bots underwater killing Kraits. I didn't realize what was going on at first. I had been chased into the water by a couple of guys from another server. Me and someone else took them out, but I'm thinking I'm surrounded by guys from the third server. So I start attacking but they're not attacking back. Then one targets me and starts auto attacking me which I easily avoid. About then my brain finally settles down from the adrenalin "OMG I'M SURROUNDED" pump and I realize what's going on. So, I use my mesmer underwater ability to start pulling them all closer to me then use all my glamour skills that I can underwater to get them confused so they're pounding their own faces. Then I kill off the remaining aggroed Kraits and continue on my way. I was of course chuckling the entire time. It was the first time I've seen this.


Title: Re: WvW Thoughts
Post by: Ingmar on October 10, 2012, 10:59:00 AM
People are happy to be zerglings in WvW, yes. The commander thing works out really well in practice actually.


Title: Re: WvW Thoughts
Post by: MediumHigh on October 10, 2012, 12:31:44 PM
WvW was never thought to be as "casual".

ArenaNets own words. If it was serious than there wouldn't be levels or mobs to kill or a pve title track attached to it. Yes ArenaNet put a lot of thought into something that was suppose to be for pubs, there that type of company.


Title: Re: WvW Thoughts
Post by: sachiel on October 10, 2012, 12:54:16 PM
People are happy to be zerglings in WvW, yes. The commander thing works out really well in practice actually.
Coupled with the fact that JQ has a public TS server for use, I've enjoyed being a zergling/running solo on our server.  And seeing where commanders are on the big map is a huge +; you can tell exactly what keep and which door they're hitting.


Title: Re: WvW Thoughts
Post by: Draegan on October 10, 2012, 01:28:56 PM
WvW was never thought to be as "casual".

ArenaNets own words. If it was serious than there wouldn't be levels or mobs to kill or a pve title track attached to it. Yes ArenaNet put a lot of thought into something that was suppose to be for pubs, there that type of company.

If you say so.


Title: Re: WvW Thoughts
Post by: sachiel on October 12, 2012, 10:42:54 AM
Rendering distance in WVW seems to be much better. 


Title: Re: WvW Thoughts
Post by: Outlawedprod on October 12, 2012, 02:11:20 PM
No competition, so better leave before it shows up.

Jade Quarry is the new Henge of Denravi.  Look for Stormbluff Isle to get blown out this week.  Not sure about now but awhile ago in the JQ vs ET vs HoD matchup JQ had everything across all WvW maps.


Title: Re: WvW Thoughts
Post by: tazelbain on October 12, 2012, 02:20:55 PM
The talented people on HoD appear to be spreading out to the tier 2 and 3 servers.  The bandwagoneers are probably going to go to JQ! 


Title: Re: WvW Thoughts
Post by: Ingmar on October 12, 2012, 02:22:01 PM
Yeah I wish they had turned off free transfers before we grabbed the top spot.


Title: Re: WvW Thoughts
Post by: sachiel on October 12, 2012, 02:28:48 PM
Yeah I wish they had turned off free transfers before we grabbed the top spot.

I really don't care if we take 3rd this week and drop to 2nd tier.  I like the people on this server, and know the ones in TS aren't going anywhere no matter what rank we are.


Title: Re: WvW Thoughts
Post by: KallDrexx on October 12, 2012, 03:55:05 PM
Wow in this matchup my server is in there is NO ONE playing WvW.  For reference my server (Blackgate) was #7 when the matchups changed on 10/5, so we aren't even below half way.

It's 6:50pm and I went to all the battlegrounds.  In all 3 server borderlands there were about 3-5 dots (literally) at the home base and literally a max of 2 battle swords icon anywhere on the whole map.  Chat is pretty dead throughout.  And for reference, our server owned a good 3-4 towers and 2 keeps on each of the maps, so it's not like we were losing and getting beat down.

I couldn't see how things were going on the eternal borderlands because, well, that's the only WvW with a queue.  It's pretty pitiful how hard it's getting to find a fight, any fight, right now.......


Title: Re: WvW Thoughts
Post by: Fordel on October 12, 2012, 10:14:02 PM
The culling bugs dropped interest all around. It will take a little bit to get back up overall.

There's also a lot less activity once a match is 'decided' after the first few days.






Title: Re: WvW Thoughts
Post by: rk47 on October 12, 2012, 11:10:37 PM
WvW replay

(http://forgifs.com/gallery/d/205183-1/Impala-stampede-leopard.gif)

No, actually I did went with a guild. Sorta organized, but not really enjoying myself.
We did around 4 hours before I gave up following the zerg and just log for lunch. It's like playing Battlefield 3 with infinite tickets.


Title: Re: WvW Thoughts
Post by: tazelbain on October 13, 2012, 11:10:37 PM
The tier 2 slugfest has been amazingly fun.


Title: Re: WvW Thoughts
Post by: Brogarn on October 14, 2012, 05:53:35 AM
The tier 2 slugfest has been amazingly fun.

I think RUIN left ET? Haven't seen hide nor hair of them. The CD - ET - IoJ fight has been fantastic this go around because of it. As of last night, no one server was pulling ahead.


Just checked. Looks like our night crew owned face. We have all three orbs and 20k points on ET in third place and 10k points on CD in second.


Title: Re: WvW Thoughts
Post by: Zetor on October 14, 2012, 06:01:33 AM
A lot of the 'leet' guilds have moved to Blackgate after titan alliance imploded.

Needless to say, Tarnished Coast got matched up with Blackgate this week. Good times (not)


Title: Re: WvW Thoughts
Post by: Threash on October 14, 2012, 06:02:50 AM
The free transfers thing rather than helping the queues is causing a lot of bandwagoning.


Title: Re: WvW Thoughts
Post by: rk47 on October 14, 2012, 06:30:10 AM
The free transfers thing rather than helping the queues is causing a lot of bandwagoning.

Exactly. But really, why are we doing this again?
I just don't have the time to invest on a 12 hours weekend watch over some keeps really. And Crystal Desert was leading during my early hours but then got smacked around when the rival servers got a shitload of population into the Borderlands. I sincerely can't see any realistic counter to this. No matter how good you are, if 50% of your server population rather do something else than WvW ( I had no queue when I went into the Borderland) you're simply shit out of luck.

Spot any friendly player?


Title: Re: WvW Thoughts
Post by: KallDrexx on October 14, 2012, 06:45:55 AM
A lot of the 'leet' guilds have moved to Blackgate after titan alliance imploded.

Needless to say, Tarnished Coast got matched up with Blackgate this week. Good times (not)

This is pissing me off.  I log in on BlackGate and 2 of the maps we own 100% and there's no one to fight, and the other 2 maps have long queues..


Title: Re: WvW Thoughts
Post by: Threash on October 14, 2012, 07:59:57 AM
Yeah, people complaining about getting night capped aren't the ones who should be complaining.  The score is completely and utterly meaningless, not having anything to do is what really sucks.


Title: Re: WvW Thoughts
Post by: tazelbain on October 16, 2012, 07:43:06 AM
I don't understand the score is meaningless augment.  Many, many people care.  Queues are dramatically shorter on servers that are losing.   Score is basis of the ranking system. If scores are jacked up, then the ranking system is not going to properly match servers.  Players are flooding the servers with the highest scores/ranks.

Since A.net released the formula for the ranks, we now have a reasonable projections of the next round.   IoJ it just broke into tier 1.  No way we are tier 1 but the scoring system favors our Oceanics.


Title: Re: WvW Thoughts
Post by: sachiel on October 16, 2012, 07:51:12 AM
I don't understand the score is meaningless augment.  Many, many people care.  Queues are dramatically shorter on servers that are losing.   Score is basis of the ranking system. If scores are jacked up, then the ranking system is not going to properly match servers.  Players are flooding the servers with the highest scores/ranks.

Since A.net released the formula for the ranks, we now have a reasonable projections of the next round.   IoJ it just broke into tier 1.  No way we are tier 1 but the scoring system favors our Oceanics.

As long as you put up a better fight than HOD/ET, whose populations have been decimated from alliance drama, there won't be any complaints from the JQ side.  SBI's been pushing pretty hard, and I wouldn't mind a SBI/IOJ double team effort against us.  We have a pretty strong oceanic presence as well as SBI's from what I've seen.  Most of us don't want to see the other sides crushed into hopelessness; it gets very boring.


Title: Re: WvW Thoughts
Post by: Furiously on October 16, 2012, 07:58:12 AM
I don't understand the score is meaningless augment.  Many, many people care.  Queues are dramatically shorter on servers that are losing.   Score is basis of the ranking system. If scores are jacked up, then the ranking system is not going to properly match servers.  Players are flooding the servers with the highest scores/ranks.

Since A.net released the formula for the ranks, we now have a reasonable projections of the next round.   IoJ it just broke into tier 1.  No way we are tier 1 but the scoring system favors our Oceanics.

You do realize you just had a couple huge guilds leave ET and joined your server?


Title: Re: WvW Thoughts
Post by: Threash on October 16, 2012, 08:49:24 AM
I don't understand the score is meaningless augment.  Many, many people care. 

It's not about caring, it's about affecting gameplay.  I would take the night capping complaints more seriously if losing affected anything, but since it doesn't i find it perfectly acceptable that servers with better coverage "win".


Title: Re: WvW Thoughts
Post by: tazelbain on October 16, 2012, 09:18:16 AM
As long as you put up a better fight than HOD/ET, whose populations have been decimated from alliance drama, there won't be any complaints from the JQ side.  SBI's been pushing pretty hard, and I wouldn't mind a SBI/IOJ double team effort against us.  We have a pretty strong oceanic presence as well as SBI's from what I've seen.  Most of us don't want to see the other sides crushed into hopelessness; it gets very boring.
IoJ doesn't play for second, we mostly go after the strongest rival.  Except our asshole karma farmers who just go after supply camps regardless.


You do realize you just had a couple huge guilds leave ET and joined your server?
Just TL that I know of. I wouldn't call them huge.  Got a few small ones from JQ and HoD too. Its more about a lack of organization.  We got a lot of medium and small "try hard" guilds that do their own thing and sometimes they coordinate but mostly not.  But I don't think we want to get that much more organized because that makes it more like job than a game. This I feel contributed to burn out and the fall of HoD and ET. I hope this can be avoided here but may be a fact of life like the boom and bust of alliances in EvE.


Title: Re: WvW Thoughts
Post by: KallDrexx on October 16, 2012, 09:39:37 AM
It's not about caring, it's about affecting gameplay.  I would take the night capping complaints more seriously if losing affected anything, but since it doesn't i find it perfectly acceptable that servers with better coverage "win".

It most certainely affects gameplay.  When we are nightcapped no one goes to the nightcapped battlegrounds and everyone queues for the non-nightcapped battlegrounds until someone finally takes charge to beat back the taken keeps.  it's a bit demoralizing and reduces population in non-queued borderlands.


Title: Re: WvW Thoughts
Post by: rk47 on October 16, 2012, 04:51:07 PM
People like to be rewarded. If they just get zerged everytime they go in, they rather just farm tokens or silvers or level an alt.
I only World v World on weekend when server population is actually peaked, and there's a much more fair fight going in, when you have work on weekday and login at 8 pm to like 150k - 55k (your world) - 50k (another world) would I even care to reverse this score? The time taken to organize a grp, assemble something that actually can match superior number isn't something random pugs can do on weeknights. Not to mention the reward is meh for a failed attempt.






Title: Re: WvW Thoughts
Post by: Genev on October 17, 2012, 11:19:57 AM
We switched to Blacktide, and are up against Desoaltion now, which just got RUIN.

It seems like RUIN got a bit surprised, though they are fully using the empty gap we have of the few hours between our latest big shift and the Russian morning play, it's still going to be a close one.


Title: Re: WvW Thoughts
Post by: Nija on October 18, 2012, 08:03:11 AM
You do realize you just had a couple huge guilds leave ET and joined your server?
Just TL that I know of. I wouldn't call them huge.  Got a few small ones from JQ and HoD too. Its more about a lack of organization.  We got a lot of medium and small "try hard" guilds that do their own thing and sometimes they coordinate but mostly not.  But I don't think we want to get that much more organized because that makes it more like job than a game. This I feel contributed to burn out and the fall of HoD and ET. I hope this can be avoided here but may be a fact of life like the boom and bust of alliances in EvE.

I came over with the gaggle of tiny guilds that play with TL.

Some will say that we're hanger-on guilds or what not, but I don't really see it that way - nor do I care what is said about it. I'm an ex-catass that plays hard when I play. I can't commit to raid nights or specific times to be online and the kind of thing that guilds like TL require. Our tiny group has 4 core members and between the four of us we collectively have ~25,000 WvW kills and about 1k deaths. Not a bad ratio. A good addition to any zerg.

When we're on we're part of an organized unit accomplishing some task. Even if that task is to split up into tiny scouting units and go watch an area. (half-play breaks, keep an eye on things and report what you see.)

IoJ could be tier 1 now. They're stronger than ET was in my opinion. We're taking this week to practice some tricky moves - stuff that will hopefully allow us to stay in tier 1 for two consecutive weeks.


Title: Re: WvW Thoughts
Post by: sachiel on October 18, 2012, 08:25:27 AM
You do realize you just had a couple huge guilds leave ET and joined your server?
Just TL that I know of. I wouldn't call them huge.  Got a few small ones from JQ and HoD too. Its more about a lack of organization.  We got a lot of medium and small "try hard" guilds that do their own thing and sometimes they coordinate but mostly not.  But I don't think we want to get that much more organized because that makes it more like job than a game. This I feel contributed to burn out and the fall of HoD and ET. I hope this can be avoided here but may be a fact of life like the boom and bust of alliances in EvE.

I came over with the gaggle of tiny guilds that play with TL.

Some will say that we're hanger-on guilds or what not, but I don't really see it that way - nor do I care what is said about it. I'm an ex-catass that plays hard when I play. I can't commit to raid nights or specific times to be online and the kind of thing that guilds like TL require. Our tiny group has 4 core members and between the four of us we collectively have ~25,000 WvW kills and about 1k deaths. Not a bad ratio. A good addition to any zerg.

When we're on we're part of an organized unit accomplishing some task. Even if that task is to split up into tiny scouting units and go watch an area. (half-play breaks, keep an eye on things and report what you see.)

IoJ could be tier 1 now. They're stronger than ET was in my opinion. We're taking this week to practice some tricky moves - stuff that will hopefully allow us to stay in tier 1 for two consecutive weeks.

Hope you guys coordinate with SBI and knock JQ down from 1st.  I wouldn't mind a housecleaning on JQ while server transfers are still open.  I still don't understand people's resentment to server coordination; we used to do that all the time in DAOC through IRC when one of the realms was obliterating the other two.


Title: Re: WvW Thoughts
Post by: tazelbain on October 18, 2012, 08:46:34 AM
I came over with the gaggle of tiny guilds that play with TL.
Awesome. Maybe I can run with you guys some time.

What bothers me is people saying IoJ moving to tier 1 because of our recent transfers. Like IoJ is riding TL coattails. Which is plain not true. We achieved our solid #5 place well before the ET/HoD crisis. This is all the while getting routinely getting shit on by tier 1 weak after weak.  With #1 and #4 tanking, there is no choice but #5 to become the new #3. The new folks have no hand in it and are untested. Now if we do well in the tier 1 this weak I am whiling to give them credit.  I suspect our getting shit on trend will continue given how easily CD manhandled us last Friday/Saturday and JQ/SBI don't have the massive gaps in coverage for us to exploit. Suspect when the dust settles, BG will be settle in as #2/3 and we'll be #3/4 and CD will be new tier 2 whipping boy.


Title: Re: WvW Thoughts
Post by: Nija on October 18, 2012, 09:18:59 AM
CD on Friday night into Saturday is an anomaly at this point. They do that every match up and they give up at the same point as well. It's very bizarre.

Next week is going to be interesting for sure.

I agree with you - the recent transfers didn't cause IoJ to move up - there isn't one specific thing that put IoJ into tier 1. I think the biggest contributor to IoJ's success is the existing players. The people who have always been on IoJ. It was an easy choice for me, prior to TL messaging us saying they'd like for us to come to IoJ.

I was talking to my buddies about ET's situation - this was post TA breaking up and prior to RUIN leaving the server. ET was in a position when many guilds from several servers were looking for new homes, and virtually nobody would look at ET due to RUIN. Now, I recognize that ET is where it was BECAUSE of RUIN, but it also kept many people away.

Brainstorming servers we've fought against as future homes, IoJ was the easy choice because "we could still go to a borderland on Wednesday or Thursday and IoJ would fight us." - Everyone else like Blackgate and Crystal Desert quit early. Transfering to JQ or SBI was out of the question. IoJ was the logical choice for us.

I think next week will be interesting because many servers will be in new positions. Last week when JQ won, the threads were interesting to me because of this. Being a long time (game has been out 2 months - LONG TIME isn't hte right term here, but you know what I mean) ET player with a ton of WvW time, I've experienced the strikes and gutters that is being a tier 1.5 server - We've blown people out and we've been blown out routinely. JQ was elated because they were winning it all for the first time. HoD was in disarray due to losing for the first time.

What existing IoJ members may not understand is that the old HoD blew out ET in a similar way that the tier 1.5 server would blow out the tier 2 servers when they dropped down. It's going to be a completely different match up next week for most IoJ people. Tier 1 dudes play fucking dirty. We're talking about 70-90 people through a single mesmer portal and your seemingly safe 40 person zerg gets wiped out before anyone loads. At this point I'm not 100% certain all of the diehard IoJ players will stand strong when they face Tier 1 competition.

Hopefully we have commanders covering the right hours in the right places. We'll see how it goes.


Title: Re: WvW Thoughts
Post by: satael on October 18, 2012, 10:12:39 AM
I was talking to my buddies about ET's situation - this was post TA breaking up and prior to RUIN leaving the server. ET was in a position when many guilds from several servers were looking for new homes, and virtually nobody would look at ET due to RUIN. Now, I recognize that ET is where it was BECAUSE of RUIN, but it also kept many people away.

Having been on the other side of the wvw (against ET) alot of the time it would have been pretty empty without RUIN (and this at times when there probably weren't any queues). RUIN also kept fighting when most of ET gave up. (judging by the numbers (not) taking part in the wvw)


Title: Re: WvW Thoughts
Post by: Threash on October 18, 2012, 10:58:49 AM
The prices of pvp gear seem ridiculously insane.  It takes less badges to make a legendary weapon than to buy an amulet, which costs less than 2g on the trader.


Title: Re: WvW Thoughts
Post by: Furiously on October 18, 2012, 11:48:21 AM
CD on Friday night into Saturday is an anomaly at this point. They do that every match up and they give up at the same point as well. It's very bizarre.

I know the two Reddit guilds work together on Friday/Saturday, but once we figure if we are going to win or lose it's pretty much locked in by that point. The rest of the week it's pretty much do your own thing.

We've bounced from tier 2 to 1 and we don't have the night presence to be a tier 1.  Next week should be spectacular for us. Should be CD/SOS/TC.   ET is in for a bad couple of matches during the next few weeks.

http://mos.millenium.org/matchups#NA (http://mos.millenium.org/matchups#NA) Is how it should look next week I believe.


Title: Re: WvW Thoughts
Post by: sachiel on October 18, 2012, 12:16:27 PM
The prices of pvp gear seem ridiculously insane.  It takes less badges to make a legendary weapon than to buy an amulet, which costs less than 2g on the trader.

Badges: do daily jumping puzzles in the wvw zones (you also get siege plans for them) or man siege on keep defense.  

Easier PVP gear: farm the shit out of AC explorable.  There's a set of Power/Toughness/Vitality to be had in everything (armor and weapons) except jewelry.  I you want PVT jewelry, save your badges for that shit.  Otherwise, Emerald is a good toughness choice until you can get enough badges.


Title: Re: WvW Thoughts
Post by: Threash on October 18, 2012, 12:29:49 PM
I can make enough gold to buy a full set of pwr/tgh/vit gear in about four hours of farming in orr also.  That's not the point, the badge prices are utterly unreasonable compared to everything else.


Title: Re: WvW Thoughts
Post by: KallDrexx on October 18, 2012, 12:48:20 PM
Badges: do daily jumping puzzles in the wvw zones (you also get siege plans for them) or man siege on keep defense.  

1) The jumping puzzle has been broken for well over a week.
2) Manning siege on keep defense is boring as crap, and doesn't even guarantee a steady flow badges.
3) Badges get lost in non-siege battles because you don't have time to look for any loot bags you missed because either 1) the fight moved away from where some people you killed were, 2) You died and thus can't loot any loot bags that you got during the fight, or 3) you are still fighting and don't have time to look for loot bags.
4) Badges dropping are a matter of pure luck, which I apparently don't have since I can solo people or get into large battles and come out with maybe 5-8 badges in an hour (and probably half of those are from supply camp takeovers).

Badges are ridiculously hard to come by as they are now


Title: Re: WvW Thoughts
Post by: sachiel on October 18, 2012, 01:03:36 PM
1) The jumping puzzle has been broken for well over a week.
2) Manning siege on keep defense is boring as crap, and doesn't even guarantee a steady flow badges.
3) Badges get lost in non-siege battles because you don't have time to look for any loot bags you missed because either 1) the fight moved away from where some people you killed were, 2) You died and thus can't loot any loot bags that you got during the fight, or 3) you are still fighting and don't have time to look for loot bags.
4) Badges dropping are a matter of pure luck, which I apparently don't have since I can solo people or get into large battles and come out with maybe 5-8 badges in an hour (and probably half of those are from supply camp takeovers).

Badges are ridiculously hard to come by as they are now

I agree with all of that.  The BL jumping puzzles are broken, yes, but the EB one is still working.

I can make enough gold to buy a full set of pwr/tgh/vit gear in about four hours of farming in orr also.  That's not the point, the badge prices are utterly unreasonable compared to everything else.

I'm confused as to being able to buy PVT armor with gold as none of the crafted options offer PVT.  I thought it was wvw/dungeon/karma only.

{EDIT} Yup, just looked on the TP and there's not a single piece of armor that has Power/Vitality/Toughness.  To me, unless you're swimming in karma and want to make a mixed-runed set from Orr karma vendors, the easiest way to get a set of PVT is to run AC (or COE or HotW).  I like the looks of the AC armor over the other two and AC probably has the best run-rate for pugs.

{EDIT2} I agree though, the drop rate is shit for time spent.  I can get a piece of armor for 1.5 hours in AC, whereas as much as I've been WvW'ing, I don't think I've broken 200 badges between our two accounts.  I've only done a couple jumping puzzles and my eyes went wide when all the badges dropped.  Lesson: the most efficient method to get badges is to avoid fighting and do a 15 minute jumping puzzle.  Stupid.  They do need to adjust that.


Title: Re: WvW Thoughts
Post by: satael on October 18, 2012, 01:05:18 PM
Badges are ridiculously hard to come by as they are now

Badge drop rate is enough for to keep me supplied with siege blueprints (supplemented by occasional eb jumping puzzle runs which I do mostly to beat my current time (of around 9 minutes...still missing that perfect run))
For equipment the cost is pretty steep and I've only bought an exotic shortbow with the badges(but then again I'm satisfied with my current gear and see no need to change it)


Title: Re: WvW Thoughts
Post by: sachiel on October 18, 2012, 01:23:08 PM
My wife's warrior has 482 kills in WvW and 2 EB jumping puzzles and only 101 badges.  Shit. Rate.


Title: Re: WvW Thoughts
Post by: Zetor on October 18, 2012, 02:08:07 PM
Yep. I have about 180 badges, and haven't gotten any in my last two wvw sessions (6+ hours with plenty of killing - some offense, some defense). And I'm a ranged aoe nuker with 1200 range, so yeah. I haven't done any of the jumping puzzles (and definitely not going to do them while they're broken) -- how hard are they compared to, like, the one where you have to jump around a cave from metal beam to metal beam? (it bears repeating: fuck beams, man)

That said, the only thing I am collecting badges for is the legendary component (yeah right, as if I'll ever grind out the rest of the shit for it) and I actually seem to get more siege weapon drops than badges. Speaking of which: thank you, nameless ranger dude who tried to gank me while I was killing a sentry, your trebuchet will be put to good use!


Title: Re: WvW Thoughts
Post by: Furiously on October 18, 2012, 02:10:45 PM
Yep. I have about 180 badges, and haven't gotten any in my last two wvw sessions (6+ hours with plenty of killing - some offense, some defense). And I'm a ranged aoe nuker with 1200 range, so yeah. I haven't done any of the jumping puzzles (and definitely not going to do them while they're broken) -- how hard are they compared to, like, the one where you have to jump around a cave from metal beam to metal beam? (it bears repeating: fuck beams, man)

That said, the only thing I am collecting badges for is the legendary component (yeah right, as if I'll ever grind out the rest of the shit for it) and I actually seem to get more siege weapon drops than badges. Speaking of which: thank you, nameless ranger dude who tried to gank me while I was killing a sentry, your trebuchet will be put to good use!

Were you subject to DR before you went into WvW... It looks like DR hits you in WvW as well so you don't get badge drops for some stupid reason.


Title: Re: WvW Thoughts
Post by: Threash on October 18, 2012, 03:15:40 PM
1) The jumping puzzle has been broken for well over a week.
2) Manning siege on keep defense is boring as crap, and doesn't even guarantee a steady flow badges.
3) Badges get lost in non-siege battles because you don't have time to look for any loot bags you missed because either 1) the fight moved away from where some people you killed were, 2) You died and thus can't loot any loot bags that you got during the fight, or 3) you are still fighting and don't have time to look for loot bags.
4) Badges dropping are a matter of pure luck, which I apparently don't have since I can solo people or get into large battles and come out with maybe 5-8 badges in an hour (and probably half of those are from supply camp takeovers).

Badges are ridiculously hard to come by as they are now

I agree with all of that.  The BL jumping puzzles are broken, yes, but the EB one is still working.

I can make enough gold to buy a full set of pwr/tgh/vit gear in about four hours of farming in orr also.  That's not the point, the badge prices are utterly unreasonable compared to everything else.

I'm confused as to being able to buy PVT armor with gold as none of the crafted options offer PVT.  I thought it was wvw/dungeon/karma only.

{EDIT} Yup, just looked on the TP and there's not a single piece of armor that has Power/Vitality/Toughness.  To me, unless you're swimming in karma and want to make a mixed-runed set from Orr karma vendors, the easiest way to get a set of PVT is to run AC (or COE or HotW).  I like the looks of the AC armor over the other two and AC probably has the best run-rate for pugs.

{EDIT2} I agree though, the drop rate is shit for time spent.  I can get a piece of armor for 1.5 hours in AC, whereas as much as I've been WvW'ing, I don't think I've broken 200 badges between our two accounts.  I've only done a couple jumping puzzles and my eyes went wide when all the badges dropped.  Lesson: the most efficient method to get badges is to avoid fighting and do a 15 minute jumping puzzle.  Stupid.  They do need to adjust that.


Well shit that's even worse then.  I can still grind out the karma a shit ton faster than badges though.


Title: Re: WvW Thoughts
Post by: Ingmar on October 18, 2012, 05:06:51 PM
The prices of pvp gear seem ridiculously insane.  It takes less badges to make a legendary weapon than to buy an amulet, which costs less than 2g on the trader.

Anything off a vendor is priced in a tremendously stupid way, yes.


Title: Re: WvW Thoughts
Post by: rk47 on October 18, 2012, 06:19:31 PM
84k karma for chest n legs, then 750 tokens from dungeons for Shoulder, Glove, Shoes, Helm.
HotW is pretty easy , so yeah it's roughly a week of token if you want PVT.


Title: Re: WvW Thoughts
Post by: satael on October 19, 2012, 01:12:21 AM
I haven't done any of the jumping puzzles (and definitely not going to do them while they're broken) -- how hard are they compared to, like, the one where you have to jump around a cave from metal beam to metal beam? (it bears repeating: fuck beams, man)

EB jumping puzzle isn't broken, just the ones at borderlands (the door you collect the keyhalves for is bugged there) which doesn't really bother me since I don't find those nearly as interesting as the eb one.


Title: Re: WvW Thoughts
Post by: Furiously on October 19, 2012, 01:24:29 AM
I haven't done any of the jumping puzzles (and definitely not going to do them while they're broken) -- how hard are they compared to, like, the one where you have to jump around a cave from metal beam to metal beam? (it bears repeating: fuck beams, man)

EB jumping puzzle isn't broken, just the ones at borderlands (the door you collect the keyhalves for is bugged there) which doesn't really bother me since I don't find those nearly as interesting as the eb one.

I generally wait for a mesmer to be at the top and get a port up :P


Title: Re: WvW Thoughts
Post by: Brogarn on October 19, 2012, 11:36:22 AM
I generally wait for a mesmer to be at the top and get a port up :P

Fine. *sighs* I've become a glorified taxi for the lazy and impatient. :P


Title: Re: WvW Thoughts
Post by: Outlawedprod on October 19, 2012, 01:46:20 PM
Thief prevents zerg from capping camp.
http://www.youtube.com/watch?v=j54bkD-3Nr0


Title: Re: WvW Thoughts
Post by: Threash on October 19, 2012, 03:18:11 PM
I was going to say those people are horrible but the most likely scenario is that they couldn't see him even when he appeared.


Title: Re: WvW Thoughts
Post by: Fordel on October 19, 2012, 03:24:15 PM
I still don't know why dev's keep making stealth classes in these kind of games though.


Title: Re: WvW Thoughts
Post by: Zetor on October 19, 2012, 03:41:55 PM
It's a combination of several short-cooldown vanish/stealth abilities and the culling bug that prevents him from actually appearing on the client screens for a few seconds after being uncovered - by which time he can stealth again. The only way to deal with it is blanketing the entire area with AOE dots since the numbers will tick and reveal the location even if the thief is invisible due to the bug (at least in theory).

I remember someone using this in wvw against Tarnished Coast recently, too.


Title: Re: WvW Thoughts
Post by: satael on October 19, 2012, 10:50:12 PM
Thief prevents zerg from capping camp.
http://www.youtube.com/watch?v=j54bkD-3Nr0

The culling is breaking stealth in wvw. In spvp it works ok with the 3 second revealed debuff actually working and not being able to cap the control point when stealthed.

All in all I think GW2's stealth is great (it's short in duration and does not make you immune to damage) when it works as intended.


Title: Re: WvW Thoughts
Post by: rk47 on October 20, 2012, 02:34:28 AM
So yeah, Crystal Desert population was so bad that 2-3 hours after reset, we started to get the outmanned buff.
I lasted around 4 hours with the guild before deciding to start a new character. Maybe necro. Or warrior.


Title: Re: WvW Thoughts
Post by: sachiel on October 20, 2012, 07:16:45 AM
So yeah, Crystal Desert population was so bad that 2-3 hours after reset, we started to get the outmanned buff.
I lasted around 4 hours with the guild before deciding to start a new character. Maybe necro. Or warrior.

Meanwhlie, the tier 1 fights, JQ/SBI/IOJ, WERE BANANAS.  Most fun ever.


Title: Re: WvW Thoughts
Post by: Brogarn on October 20, 2012, 11:32:39 AM
Ya, tier 1 has been going great so far.


Title: Re: WvW Thoughts
Post by: KallDrexx on October 20, 2012, 01:30:07 PM
So I decided to log in and see if I can find some enjoyable WvW for once.

I read on the forums last night that on my server (blackgate) we had a naked conga line spawn camping other servers cause they were owning so bad.  Log in right now and we own literrally every single map point on all *4* battlegrounds.

*sigh*


Title: Re: WvW Thoughts
Post by: Zetor on October 20, 2012, 02:02:17 PM
OTOH now that Blackgate is gone from our matchup, WvW is pretty fun on Tarnished Coast (tier 3? 4?). We have a pretty decisive lead over FA and Dragonbrand, but knowing TC's general schedule, this won't last.

If nothing else, it's good payback for the absolute wtfpwning Dragonbrand did to us a few weeks ago...  :why_so_serious:


Title: Re: WvW Thoughts
Post by: Furiously on October 20, 2012, 03:09:15 PM
So yeah, Crystal Desert population was so bad that 2-3 hours after reset, we started to get the outmanned buff.
I lasted around 4 hours with the guild before deciding to start a new character. Maybe necro. Or warrior.


What borderland was that in?


Title: Re: WvW Thoughts
Post by: Nija on October 20, 2012, 09:54:54 PM
A guy messaged me tonight telling me that he rolled a necro after he watched me break a survival stack. Having just hit 80 he wanted to know my build details and sent me a screenshot he took of this event. This was like 3 weeks ago? MY EGO!

Necros don't get enough attention. Raw damage output isn't stellar but there are a lot of neat tricks that a lot of people don't really know about.

This stack was almost entirely wiped - a few stragglers made it out. Check out the minimap and my position.

(http://i.imgur.com/8whQdl.jpg) (http://i.imgur.com/8whQd.jpg)


Title: Re: WvW Thoughts
Post by: rk47 on October 20, 2012, 09:57:21 PM
I think we went for Sea of Sorrows. Then at night, we just played 'the cap and move' game, running from the zerg and not accomplishing much.
There's 20 people AFKing dancing at the way point that I think this is really a case of shit server population.

There's a PINK DAY GOING ON IN OUR SERVER WHILE THIS IS HAPPENING.

fhhgfkahglhls


Quote
Hello!! Here is an update for what's going on concerning the Pink Day in LA event!
I will probably edit this message if I have more informations to give, so stay tuned! ;)

We are officially gonna hold the Pink Day in LA event in Crystal Desert!!!

Here is the website: http://www.pinkday.gamergivingback.com/

Any donations for the Canadian Cancer Society would be really appreciated! The goal is to reach $13,337.00!
If you want to donate, it doesn't have to be a lot of money, if every one of us gives a little amount we will be able to reach the goal!! Let's all do our part!

This big event will begin at 12:00 pm CDT and take place in Lion's Arch!
We ask everyone to wear PINK on that day, and you could even start wearing pink in the remaining days of the week before this event since October is the month of Breast Cancer Awareness! You will be required to wear pink if you want to participate in the in game activities. We will be giving away participation prizes that have been donated by our volunteers and their guilds ( Emerald Fang [Fang], Knock Out[KO], We're All Gonna Die [WAGD], More Tears [MTs], Hope Remains, [HOPE], Indiana State University [ISU]) and there will also be bigger IRL and IG prizes that will be given by Gamers Giving Back.


Title: Re: WvW Thoughts
Post by: Zetor on October 20, 2012, 10:09:47 PM
There's a pink day going on on every server (it's a GW1 tradition too, btw), I don't see the problem?


Title: Re: WvW Thoughts
Post by: Ingmar on October 20, 2012, 10:14:46 PM
So I decided to log in and see if I can find some enjoyable WvW for once.

I read on the forums last night that on my server (blackgate) we had a naked conga line spawn camping other servers cause they were owning so bad.  Log in right now and we own literrally every single map point on all *4* battlegrounds.

*sigh*

Good time to get your wvw 100%s knocked out. :p


Title: Re: WvW Thoughts
Post by: rk47 on October 20, 2012, 10:38:39 PM
There's a pink day going on on every server (it's a GW1 tradition too, btw), I don't see the problem?

Draws ppl away from the WvW.
There's no queue.



Title: Re: WvW Thoughts
Post by: Modern Angel on October 21, 2012, 06:17:53 AM

Necros don't get enough attention. Raw damage output isn't stellar but there are a lot of neat tricks that a lot of people don't really know about.

Did you drop the well which turns boons into conditions on them?


I keep telling people this, by the way. Nobody believes me. I kind of like it that way.


Title: Re: WvW Thoughts
Post by: Nija on October 21, 2012, 09:08:39 AM
Did you drop the well which turns boons into conditions on them?


I keep telling people this, by the way. Nobody believes me. I kind of like it that way.

Yep, Well of corruption, Well of Suffering, and a full load of staff marks.


Title: Re: WvW Thoughts
Post by: Modern Angel on October 21, 2012, 09:23:58 AM
/highfive  :awesome_for_real:


Title: Re: WvW Thoughts
Post by: murdoc on October 22, 2012, 06:31:54 AM
Did you drop the well which turns boons into conditions on them?


I keep telling people this, by the way. Nobody believes me. I kind of like it that way.

Yep, Well of corruption, Well of Suffering, and a full load of staff marks.

I'm running with two Necros that are doing this as well and it's amazing.

Gates of Madness is getting slaughtered for the 2nd week in a row - target rich environment, but as soon as the other servers actually hear someone is out about the zerg arrives in no time. I want to stick it out on this server to see if it turns around a bit, but it's look like we'll be heading to the 2nd lowest tier which doesn't make for very good WvW.


Title: Re: WvW Thoughts
Post by: Lantyssa on October 22, 2012, 07:37:27 AM
Yep, Well of corruption, Well of Suffering, and a full load of staff marks.
One more level and I can target my wells.  Squee.


Title: Re: WvW Thoughts
Post by: Genev on October 25, 2012, 04:01:05 AM
There's a pink day going on on every server (it's a GW1 tradition too, btw), I don't see the problem?
Wasn't happening on Blacktide afaik :p
We're selfish cunts.


Title: Re: WvW Thoughts
Post by: Crumbs on October 29, 2012, 09:26:15 AM
Server matchups are just weird.  From what people are talking about here and there, the free transfers are causing a zerg of server hoppers.  For example, this week Tarnished Coast and Eredon Terrace are getting stomped by Sanctum of Rall.  Just complete SoR map ownership and all 3 orbs.  In the previous matchup, Tarnished Coast owned all the maps.  Neither scenario is very fun, it's better when the matches are more even.  If it is server transfers causing this imbalance, I hope they end them soon.


Title: Re: WvW Thoughts
Post by: Threash on October 29, 2012, 09:46:58 AM
The free transfers were a horrible idea that have caused more harm than good.  They need to end asap.


Title: Re: WvW Thoughts
Post by: Crumbs on October 29, 2012, 01:02:18 PM
This just in:

Quote
Due to community concerns about the effect of free transfers on world versus world, starting on November 1 we are going to change how often players are allowed to transfer worlds. After the update, players will be able to transfer worlds once every 7 days instead of once every 24 hours. We are also actively working on getting the guesting functionality in place. Thank you for your understanding

Not sure how this affects the current situation though...aren't people waiting about that long anyway?


Title: Re: WvW Thoughts
Post by: Zetor on October 29, 2012, 01:09:39 PM
For TC, basically the last 3 weeks have been screwed by transfers. First we were playing Blackgate that got a massive influx of hardcore wvw guilds from HOD (and proceeded to absolutely wtfpwn both TC and FA), then we were playing FA and Dragonbrand (who just had a lot of their wvw guilds leave, so they were barely even showing up) that was a blowout in TC's favor. Now we're fighting Eredon Terrace (completely MIA) and Sanctum of Rall (another server that got a massive wvw infusion relatively recently). It's going to be another Blackgate-style blowout this week, too.

FWIW I don't think they're struggling with implementation issues for guesting, but rather it's being delayed because they are trying to think up ways to prevent orichalcum / dragon chest / whatever farming via constant server hopping.


Title: Re: WvW Thoughts
Post by: MediumHigh on October 29, 2012, 01:53:24 PM
Monetize sever transfers. Want to transfer once? That's free. Transfer twice? Cash shop. Third time? Double the first payment. Reset every 30 day period. Allow players to give visa, basically guest pass, one per player.


Title: Re: WvW Thoughts
Post by: Threash on October 29, 2012, 02:20:04 PM
Once a week does jack shit to fix the problem, thats how often people need to transfer anyways.  The whole point of free server transfers was to alleviate queues, the only way to do that is by having source and destination servers not by allowing anyone to transfer anywhere.  You can still have paid "i wanna play with my friends" transfers to anywhere.


Title: Re: WvW Thoughts
Post by: Crumbs on October 29, 2012, 02:25:26 PM
Yea there seems to be a disconnect with the concept of why people are transferring for WvW in the first place.  Ah well, it'll work out  :awesome_for_real:


Title: Re: WvW Thoughts
Post by: tazelbain on October 29, 2012, 02:36:45 PM
Smurfing!


Title: Re: WvW Thoughts
Post by: Phred on October 30, 2012, 01:18:41 AM
This just in:

Quote
Due to community concerns about the effect of free transfers on world versus world, starting on November 1 we are going to change how often players are allowed to transfer worlds. After the update, players will be able to transfer worlds once every 7 days instead of once every 24 hours. We are also actively working on getting the guesting functionality in place. Thank you for your understanding

Not sure how this affects the current situation though...aren't people waiting about that long anyway?

Who was it that said they had guesting working and just had to turn it on?



Title: Re: WvW Thoughts
Post by: Lantyssa on October 30, 2012, 07:27:53 AM
I'm pretty sure they're following the trends of people who jump around a lot.  This allows them to tweak it slowly instead of going all draconian as the first step.


Title: Re: WvW Thoughts
Post by: Furiously on October 30, 2012, 08:44:08 AM
The first place chasers are gonna be in an interesting place soon.


Title: Re: WvW Thoughts
Post by: Fraeg on October 30, 2012, 11:01:47 PM
Been spending more and more time Schlepping about in WvW.  My Necro is finally about as geared as I can get, and I have been enjoying WvW a lot more.  Throw in the odd random 1v1 now and then and I am having fun (been doing pretty well actually, probably win 70% of my 1v1s).

The Matching system, well I think it goes beyond the matching system.  The Server I am on (Boralis Pass), after two weeks of being stomped into the ground has finally pulled things together, Lots of intra-guild communication, and half the time I am in 3 different teamspeak channels to help with the coordination.  People are staying up late, one guild leader pulled a 20 hour stint,  hell I rolled into work at 11:15 on Monday after a late late sunday night trying to keep our points rolling.  hmm I am rambling.

My point is that this is starting to feel like Shadowbane to me a bit, work your ass off, only to lose it all as soon as you go to bed.  I would kill to have an Aussie/Kiwi guild join our server.  It is only Tuesday and our lead is only 20k, I think we can hold on until friday.. but f'it man after this week, I think so many people on our server are going to be burned out, that next week we will just slide back down the hill.   


Title: Re: WvW Thoughts
Post by: murdoc on October 31, 2012, 07:32:22 AM
You guys got off to a pretty solid lead right off the bat and we've been fighting back into it since. I know that GoM doesn't have much of an overnight crew either, but this tier feels right so far.


Title: Re: WvW Thoughts
Post by: Venkman on October 31, 2012, 05:50:27 PM
Newb questions as I think about stepping into WvW:

1) What should I spec in as an Ele?
2) It is all about Vitality and Toughness with maybe Power?
3) How do I get started? Click a button and wait for the queue WoW BG style?

I could look all this up but I'd rather just take direction from the experienced.

On JQ with some folks.


Title: Re: WvW Thoughts
Post by: rk47 on October 31, 2012, 08:56:39 PM
1. I don't know about Elementalists play but you shouldn't run around solo.
The frequent ganking and odd thief will jump you. Don't forget the availability of Waypoint to your respawn to avoid repair bills when a zerg is imminent.

2. Building around survival is probably best, yes. Less so if you're in a crowd.
That said, you can't just follow loose zergs and hope for the best. I recommend you join an active WvW guild for better communication. It'll help them and more importantly, you, better. And a level 20 supply runner is important to finish building rams / repair a keep gate/walls. 'Supply' are resources that are generated from supply camps (tent icons). Dolyak caravans would also deliver them to keep for stockpiles. Keeps and Towers cannot generate supplies. So defenders who are cut off from supply will not be able to build defensive siege engine nor repair their walls.

3. Head to Heart of the Mist, exit to Lion's Arch portal.
Right at entry point, you should see 4 gates that takes you to each borderlands. The 3 will be your world, and the other two worlds your server match up. The last is the Eternal Borderlands.



Title: Re: WvW Thoughts
Post by: Ingmar on October 31, 2012, 09:04:22 PM
You don't have to walk to the portals; just hit 'B' to bring up the score screen and click on the bar at the top to queue for one of the 4 zones.


Title: Re: WvW Thoughts
Post by: Furiously on November 01, 2012, 12:44:39 AM
If you are doing small group stuff as an elementalist, I would REALLY consider dagger/dagger or scepter/dagger. You can't really zerg with the small range of the stuff, but with the fields you have you can just destroy people 1v1. There are a few videos of how to play a close range ele and man is it fun. That being said, I play my thief a TON more than my ele. Being able to stealth and pick your fights a lot more gives you a huge leg up. Then again, I generally never go into a fight 1v1. I usually have 2 other people with me and we just pick up people running around solo.


Title: Re: WvW Thoughts
Post by: satael on November 01, 2012, 04:26:42 AM
http://www.youtube.com/watch?feature=player_embedded&v=fi_7YYs1tz4 (http://www.youtube.com/watch?feature=player_embedded&v=fi_7YYs1tz4)

a funny "tutorial" showing the difference between organized (and competent) wvw-group and what seems like random (or less competent) players from an opposing server.  :why_so_serious:


Title: Re: WvW Thoughts
Post by: Nija on November 01, 2012, 08:01:43 AM
No, no. As an elementalist forget survivabity. Go full berserkers and get the rune that gives 10 power per stack. Then get 25 stacks and melt people with 7500 tick meteor storms.


Title: Re: WvW Thoughts
Post by: Zetor on November 01, 2012, 08:10:54 AM
Yep, pretty much. Survivability stats don't help against a zerg, and evenly matched small-scale battles are VERY rare in wvw. I always go with a staff and glass cannon gear, haven't regretted it yet.

(also, the staff gives you plenty of survivability/kiting abilities on its own... not as much as a x/scepter combo of course)


Title: Re: WvW Thoughts
Post by: Threash on November 01, 2012, 08:42:12 AM
Survivability is about having good escape skills, not stats.  Full berserkers is almost always the best choice.


Title: Re: WvW Thoughts
Post by: Threash on November 02, 2012, 09:23:33 AM
Looks like todays patch removed orbs from wvwvw, they felt they made the stonger team have a bigger advantage and they were too easy a target for hackers and exploiters.


Title: Re: WvW Thoughts
Post by: Ingmar on November 02, 2012, 09:24:27 AM
Good change.


Title: Re: WvW Thoughts
Post by: Furiously on November 02, 2012, 10:40:09 AM
I wish they would have each keep give a mf/karma boost.


Title: Re: WvW Thoughts
Post by: Fraeg on November 03, 2012, 01:34:58 AM
You guys got off to a pretty solid lead right off the bat and we've been fighting back into it since. I know that GoM doesn't have much of an overnight crew either, but this tier feels right so far.

Great match,  I can only hope at some point in the last week we clashed at some point or another.   Look forward to this weeks match.. though I will miss most of it while working out of town.  That was by far the closest, and most evenly matched round BP has had.  Our guild is not that fond of Anvil Rock, but we really enjoy fighting GoM.   If you ever stumble into a 2 foot tall Asura Necro in the guild GOAT... that just might be me.


Title: Re: WvW Thoughts
Post by: Venkman on November 03, 2012, 02:13:00 PM
Great insights thanks all. I've been Staff for awhile, but most of 10-75 was s/d. Really like both, but Staff has more options for how I generally play (PvE solo and dropping into DEs if they're near). Good to know s/d is useful in WvW though. And yea, Ele "survivability" even in PvE has largely been get-outta-dodge, not stand-there-and-absorb it.

Which was pretty much like my Arc/Fire WoW Mage  :grin:

I'll check this out tonight or tomorrow, just dropping into randoms for now, see what it's about.