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Title: The War Z
Post by: Mrbloodworth on July 20, 2012, 08:07:29 AM
Quote
 
  • Big open worlds to explore between 200 to 400 square kilometers
  • Two modes of play: Normal and Hardcore
  • Combination of first-person and third-person perspectives
  • Meld of PvE (player versus environment) and PvP (player versus player)
  • Strong Role Playing Elements
  • Multiple playable characters with customizable features
  • Unique social elements, including bounties, help requests, trap setting, etc.
  • Safe settlements where players can purchase, sell and store items as well as post notes for other players
  • Dozens of unique skills that can be learned and improved
  • Up to 250 players per game server
  • New weapons and items become available as players explore the game world
  • Full developer support with regularly scheduled, free content updates
  • Dedicated public servers as well as private servers that can be completely self-managed in game client
  • Single purchase, downloadable client with ability to play full game without subscriptions or requiring in-game transactions

Quote
The War Z describes itself as a “Survival Horror MMO that immerses players in a zombie-infested, post-apocalyptic world in which a viral outbreak has decimated the human population leaving, in its wake, a nightmare of epic proportion.” It’ll be available unbelievably soon: Fall 2012 for $30 (coincidentally, the same price of Arma 2: Combined Operations), and it won’t carry a subscription fee.

Source (http://www.pcgamer.com/2012/07/19/the-war-z-announced-zombie-survival-shooter-mmo-with-strong-parallels-to-day-z/)

Website: http://thewarz.com/




Interviews poping up:

"interview with Arktos Executive Producer Sergey Titov and Hammerpoint Interactive Senior Game Designer Eric Nordin.": (http://www.ign.com/articles/2012/07/19/the-war-z-a-new-zombie-survival-experience?page=1)


Title: Re: The War Z
Post by: Numtini on July 20, 2012, 08:59:18 AM
You might get away with that on a book, but with the WW-Z movie coming out, they're going to be buried by lawsuits.


Title: Re: The War Z
Post by: Mrbloodworth on July 20, 2012, 09:32:17 AM
*Shrug*


Title: Re: The War Z
Post by: Goreschach on July 20, 2012, 12:52:38 PM
Oh, wow.

More zombies.

Shocking.


Title: Re: The War Z
Post by: Venkman on July 20, 2012, 06:35:44 PM
Saw this on ActionTrip. The choice quote:

Quote
People around the world are hunting these “special” zombies, however they can only be found at night, and they are rare, so players will need to go to places where zombies gather in masses – namely – big cities, larger towns, etc. If you hunt these special zombies and extract the stem cells, you’ll be able to sell them to merchants at “safe settlements” for Gold Coins – the most valuable currency in the game.

So they've built grind into an "MMO" being developed to ape one of the grindy *ville games :)


Title: Re: The War Z
Post by: Kageru on July 21, 2012, 09:22:20 PM

Good, competition will spur both this and Day-Z to grow.


Title: Re: The War Z
Post by: schild on July 22, 2012, 12:21:38 AM
I'm just gonna err on the side of "Never going to be a game."

I do this for most titles these days.


Title: Re: The War Z
Post by: Kageru on July 22, 2012, 02:00:57 AM

I think the same of Day-Z.

There's also "Survivarium" by the guys who did stalker last I looked. Day-Z has proven there's the smell of money around the concept so people are going to angle for it.


Title: Re: The War Z
Post by: UnSub on July 22, 2012, 09:06:18 AM
Day Z wouldn't survive if you had to pay-to-play or could spend money to buy equipment, so I'm not sure how you'd earn revenue from it.

A once off $20 for the client works. A sub fee or cash shop would drive players away en masse.

In the zombie MMO front, there's also Jeff Strain's one (http://undeadlabs.com/) (oh, that's where Sanya went) and at least one other (http://undeadonline.com/).


Title: Re: The War Z
Post by: Kageru on July 22, 2012, 06:42:25 PM

People are paying 30$ for a fragile early alpha mod on a clunky platform... I think we'd be surprised how many people are willing to reach for the wallet if they get sucked into something. Especially if they can see or get advantage from what they just bought.

I'm still not sure the zombie idea can have story longevity. Attempts to have progression like the "serum" idea just sound sort of corny and change zombies from horror to farmable mobs. Day-Z hasn't even begun to explore this. Still, zombies = money so hopefully something good will come of it.

The Day-Z forums having a "They ripping us off!" fest when this title, being a game, quite probably has been in development longer is pretty funny. Yeah, Rocket got out first because you can't beat the development time of a mod, go figure.


Title: Re: The War Z
Post by: blackwulf on July 22, 2012, 07:59:57 PM
I love post apocalyptic settings in movies, books and games.  I hope this turns out really cool, but I have some doubts:

- never heard of Arktos
- trying to capitalize on the whole "Z" theme (even if it is just the name) seems kinda cheap and doesn't bode well for their creativity
- fall 2012 is coming up pretty damn fast for a release date when people are just now hearing about this MMO project

Anyway, here's hoping they pull something awesome off, cause I'd like to give it a try.


Title: Re: The War Z
Post by: Mrbloodworth on July 23, 2012, 07:54:42 AM
The first part, is not an MMO I beleave.

NVM, im thinking of another title.


Title: Re: The War Z
Post by: Speedy Cerviche on July 23, 2012, 08:09:56 AM
You might get away with that on a book, but with the WW-Z movie coming out, they're going to be buried by lawsuits.

that movie looks awful...


Title: Re: The War Z
Post by: Shannow on July 23, 2012, 08:11:43 AM

People are paying 30$ for a fragile early alpha mod on a clunky platform...


Clunky is not the word I'd go to for ArmA. Absolutely fucking horrific was more my thought.


Title: Re: The War Z
Post by: Xanthippe on July 29, 2012, 09:13:55 AM
Good, competition will spur both this and Day-Z to grow.

Yes.
Here's another interview, with some screenshots. (http://www.pcgamer.com/2012/07/27/the-war-z-new-screenshots-interview-on-weapons-game-systems-ambition/)

Quote
This is also why we’re allowing players to rent their own servers and create their own private worlds with their own rules. Some will do just that—building their own virtual “strongholds” so to say and inviting other people to join as long as they are going to follow their rules. Some will band together into clans and will fight other clans—either on public or private servers.

This game sounds too good to be true. But competition is always good - the more the merrier.


Title: Re: The War Z
Post by: Xanthippe on July 29, 2012, 09:54:12 AM
Arktos Entertainment (http://www.arktosentertainment.com/index.html) is pairing with Hammerpoint Interactive (no idea who they are, they claim some ties to World of Tanks and EA) for The War Z.

Apparently Arktos Entertainment's prior game is War Inc Battlezone (http://www.thewarinc.com/), a free to play FPS shooter. I assume they're using many of the same assets.


Title: Re: The War Z
Post by: Malakili on July 29, 2012, 10:27:18 AM
Good, competition will spur both this and Day-Z to grow.

Yes.
Here's another interview, with some screenshots. (http://www.pcgamer.com/2012/07/27/the-war-z-new-screenshots-interview-on-weapons-game-systems-ambition/)

Quote
This is also why we’re allowing players to rent their own servers and create their own private worlds with their own rules. Some will do just that—building their own virtual “strongholds” so to say and inviting other people to join as long as they are going to follow their rules. Some will band together into clans and will fight other clans—either on public or private servers.

This game sounds too good to be true. But competition is always good - the more the merrier.

The private server thing alone makes me at least interested.  I've been waiting for an "MMO" to officially support this kind of thing for ages.


Title: Re: The War Z
Post by: Mrbloodworth on September 03, 2012, 08:23:41 AM
Co-op Alpha Footage. (http://www.gametrailers.com/videos/ud86tw/the-war-z-exclusive--pax-prime-12--alpha-co-op-gameplay)



Title: Re: The War Z
Post by: Scold on September 03, 2012, 11:15:57 AM
Wow, that looks great for alpha footage.


Title: Re: The War Z
Post by: Mrbloodworth on September 18, 2012, 08:00:29 AM
The War Z Gameplay Footage 1/3  (http://www.youtube.com/watch?v=vpT6ax2whF0&feature=youtu.be)

The War Z Gameplay Footage 2/3 (http://www.youtube.com/watch?v=utCsCqvPFZU)

The War Z Gameplay Footage 3/3 (http://www.youtube.com/watch?v=zwpxUPK2uaE)


Title: Re: The War Z
Post by: Scold on October 04, 2012, 05:32:40 PM
So, uh, who wants to buy alpha/beta access?

(http://www.thewarz.com/email_img/The_War_Z_CBT01.jpg)
(http://www.thewarz.com/email_img/The_War_Z_CBT02.jpg)
(http://www.thewarz.com/email_img/The_War_Z_CBT03.jpg)


Title: Re: The War Z
Post by: Falconeer on October 04, 2012, 05:52:01 PM
I am tempted. Done. (The Euro to Dollar conversion helps me a lot in these silly purchases).
Also, this video answers a few legitimate questions about (http://www.youtube.com/watch?v=R-YVPvPlTl0) the differences between War Z and Day Z.

+ Love the "Time capsule" thing, it's really good for a sandbox. And yes, echoes of Demon's Souls.
- Sucks that there's no proximity voice chat. That would have made all the difference in the world.


Title: Re: The War Z
Post by: Riggswolfe on October 04, 2012, 06:18:59 PM
I am tempted. Done. (The Euro to Dollar conversion helps me a lot in these silly purchases).
Also, this video answers a few legitimate questions about (http://www.youtube.com/watch?v=R-YVPvPlTl0) the differences between War Z and Day Z.

+ Love the "Time capsule" thing, it's really good for a sandbox. And yes, echoes of Demon's Souls.
- Sucks that there's no proximity voice chat. That would have made all the difference in the world.

Let us know. No way in hell I'd pay for a beta but I'm curious to see how it goes for you.

Edit: Ahhh...I see. You're buying the game and getting beta access as a perk if I'm reading their website right. That's cool I guess. The game looks interesting but still alot of unknowns for me to sink money in unseen. It also reads to me like it will potentially have rampant PKing which in this kind of environment makes sense but eh...

Edit 2: And a lockout if your character dies in normal mode up to 24 hours. Combined with open pvp. Yeah, that won't cause people to get pissed.


Title: Re: The War Z
Post by: Mrbloodworth on October 05, 2012, 07:41:45 AM
Hummm......


Title: Re: The War Z
Post by: Mrbloodworth on October 05, 2012, 08:39:17 AM
Also:

The War Z - In-Game PvP Action (http://www.youtube.com/watch?v=6KiWXJGMmbE&feature=youtu.be)


Title: Re: The War Z
Post by: Falconeer on October 05, 2012, 01:10:06 PM
That video is nice but clearly scripted. As someone else points out in the comments I wonder if there's any "psychology" layer in this game or if somehow they managed to lose that completely from Day Z along with the proximity voice chat. I really think the proximity voice thing is a HUGE deal, and going without it is a big step back from Day Z.

So yeah, decent video except for the fact that zombies don't look dangerous in the slightest, and that's not cool, and the four (probably scripted) victims feel like nothing but loot piñatas.


Title: Re: The War Z
Post by: Falconeer on October 07, 2012, 04:10:23 AM
Sergei Titov revealing a few things (http://www.youtube.com/watch?v=_vgZkIqMxt0), like:

- Zombies don't run here.
- Zombies can only be killed by destroying their brain with headshots, but a headshot doesn't necessarily kill a zombie in one hit.
- You can have little teddybears school backpacks.
- No firearms purchaseable with RMT. Only some melee ones and the usual amount of consumables (including barricades and barbed wire).
- "California" will be the second map to be released after "Colorado", sometimes in 2013.


Some more info scrounged around:

- There will be a reputation system. Somehow, bandits should be recognizable (Ultima Online?). That, according to the Wiki, means that players will acyually be able to belong to one of two factions, with different reactions from NPCs because of that.
- "Colorado" map is about 160 square KM (isn't Day Z Chernarus about 200?)
- Players will be able to build and create "mini-settlements" (no idea what that entails but judging from this barricades video (http://www.youtube.com/watch?v=0HSvEcV5utU&list=PLmq6szzU0apGa97YEFBZCEpx5cYzF8Fde) probably not much.


Title: Re: The War Z
Post by: Malakili on October 07, 2012, 07:12:12 AM
As exciting as this game looks on paper I can't shake the feeling that something is going to go horribly wrong.


Title: Re: The War Z
Post by: UnSub on October 07, 2012, 06:21:20 PM
What could go wrong with a zombie apocalypse?


Title: Re: The War Z
Post by: Falconeer on October 07, 2012, 11:26:40 PM
Bugs as features.


Title: Re: The War Z
Post by: Azaroth on October 12, 2012, 05:49:55 AM
You know what I'd love?

Ultima Online Zombies.

Oh, look.

http://www.uozombies.com

Wow, that was quick.



...


Ahem.


Title: Re: The War Z
Post by: Falconeer on October 12, 2012, 06:12:15 AM
In all honesty, and I am gonna leave "The War Z" out of this, "Day Z" is pretty much UO with Zombies. Just in a different era.


Title: Re: The War Z
Post by: Slayerik on October 12, 2012, 06:52:36 AM
You know what I'd love?

Ultima Online Zombies.

Oh, look.

http://www.uozombies.com

Wow, that was quick.



...


Ahem.

Sounds cool Az, I may have to re-install UO!


Title: Re: The War Z
Post by: Speedy Cerviche on October 13, 2012, 06:57:52 PM
Supposedly alpha starting on Oct 15th, I have 3 keys but I don't really care so first 3 ppl to message me get them if you are interested.

edit: ALL OUT
enjoy


Title: Re: The War Z
Post by: Falconeer on October 14, 2012, 03:02:39 PM
Ocotber15th Release notes.
Sergey has spoken. All preorderees and their guests will be in by tomorrow night (although with a 99% chance of broken servers and stuff).

Quote
Ocotber 15th - Release notes
It's sunny day here in Los Angeles, but we're still in the office crunching to get game out by tomorrow.

Today we're setting up serviers, uploading game files to CDN and prepping us and our pet zombies for Survivors invasion that will happen on October 15th afternoon Pacific standard time here in United States. For our overseas players - PST time zone is -8 hours to GMT.

Do we expect bugs - YES we do. We're like 99% sure that game will be broken by our players on day one , and we're like 60% sure that we'll have some server issues  

For that I personally appologies to you, if your first day experience will be lets say not as fun as you've expected. Lets assure we'll be there to fix it ASAP.


I'll keep you updated on status of game deployment thought today and tomorrow.


Here's our Alpha roadmap :

- Map -we're starting with around 30% of the map available on October 15th, and will unlock more areas up to full map unlocked few days before October 31st.
- We'll start with 30 players per map and will be gradually increase number of slots on daily basis ( as we unlock more space on map ) up to 70-100 per server.
- Marketplace will be almost useless at this stage. We'll have very few GC items, most items will be priced in "Dollars" - and only way right now to obrtain dolalrs is to hunt zombies in large cities - ie - super rare.
- Missions won't be available until we'll know what servers dynamics are, so hopefully around Octgober 25th.
- We've UNLOCKED safe settlements, removed any protection, as well as NPC services. So for first two weeks they're YOURS to conquer, build your own barricades and beses. Enjoy !
- Notes, barricades, building blocks are all in, they're extremely rare
- Weapons are rare, ammo is super rare - so expect more use melle weapons
- Weapons attachments are EPIC and rare - so if you'll find one - HOLD ON to it.

Things that WON'T be available till very end of Alpha or past October 31st beta release :

- Freiends and Clans
- Leaderboards
- Renting servers
- Stronghold servers

Basically we really want to make sure that by November you all will have same footing in a game, and also we'll fix all bugs that can hinder premium services like renting servers and strongholds stability. We don't want you to waste money, but more importantly we don't want you to have subpar experience for the paying services in a game.

So - sometimes tomorrow ( mean USA monday, not EU one  ) we'll post client to http://www.thewarz.com/download

Feel free to spread it as wide as possible - upload to sites, torrents, etc. To play game you'll need to have valid serial key, so we're okay with free distribution of the game client.


to be continued !
Last edited by sergeytitov; Today at 08:59 PM.
Sergey Titov
Executive Producer
The War Z


Title: Re: The War Z
Post by: Falconeer on October 15, 2012, 04:00:30 AM
Some random info I scavenged on the official forums.

On Hardcore and Normal mode:

Quote
Both normal and Hardcore characters will be playing on same servers, and there'll be no visual differences between those characters. Ie - you can't say who's playing Hardcore or Normal just by looking on them.

There'll be special servers that are reserved for Hardcore survivors only. Those servers will be exactly same as other public servers, but they will feature spawns of rare weapons and items, not available on "mixed" servers.

Main difference between two modes comes at how death of the character is handled. In both modes when you die, you lose your backpack. But in case of Hardcore mode your death will be also permanent for your character - ie character with all of his stats, etc will be deleted. You'll have to create new character and start from the beginning - spawning at initial zones, with all skills/trainings gone, etc.

Normal characters on other hand will be just put into "lockdown" for certain period of time - we're testing how long it'll be, for now that time is set to 24 hours of real world time. Once "revived" your character will be able to continue to play from approximately same location where he died, all hist skills/stats will remain same.


We're discussing right now if there'll be other differences between those two game modes, and here's list of what we want to try ( but not sure if it'll go into final game or not ) :

Other Hardcore mode features :
- Gain Experience faster
- gun crosshair is not rendered, ie need to use aim mode and real ironsights or optics to aim
- Information about how many bullets left in magazine is not displayed
- slightly different Skill Tree

Seems that on top of braggin rights, there's some basic form of risk vs reward mechanism in choosing to be Hardcore.


This is an interesting read on hacks and cheats, and how they are trying to prevent them. I like this Titov guy as he seems weirdly transparent. It could be a smokescreen, but at least it's entertaining, broken English included.

Quote
Hacks & Cheats - how to beat The War Z !
There's single worst problem that massively multiplayer online game can have - hacking. Game can look like shit, game can be unbalanced, game can be glitchy by itself, game can be not fun. But hacks are that will kill that online game. As soon as hacks start widespreading, players will stop playing game.

So fighting hacks are top priority for every game developer. Simplest approach is to use one of the comercially available "shield" programs - punkbuster, SShield, etc. Biggest problem with it, is that those programs are basically cookie cutter solutions that won't really protect your game. they will make it harder to hack it, but they won't stop cheaters or hackers.

There's only solution that works like 100% of the time and can't be hacked - for a game to process all of the game logic on server. Ie - just make your client to be dumb rendering "terminal". This approach will work for certain type of slower games - like League og Legends for example ( yet still you can create Bots - programs that are basically send keyboard and mouse commands to the game, emulating real person playing game ). it won't work for fast paced COD or CS style shooters, since those games are all about reaction time. And you can't process everything on server because of network lag. So you have to do some calculations on client and this is how hackers and cheaters will attack the game.

We first encountered massive hack attacks on our engine, when Online Warmongers Group released open beta of War Inc on Steam. On day one they've got around 300,000 registered users, so less than in a week after that both amateurish and professional hackers have delivered first versions of hacks and cheat programs. We ( tech guys at Arktos Entertainment - mothership for both studios - Online Warmongers and Hammerpoint ) have already protected base parts like calculating damage, processing what weapons you own and can use, ammo count, etc on server - so you wasn't able to create super gun or access items that you don't own for example.

Yet - speedhacks, teleports, wallhacks, aimbots, instant reloads, things like that started popping up.

We've fixed speedhacks, teleports, and people who basically kill players from other side of the map first. We also have fixed all small hacks like setting spread for guns to zero, negating effects of recoil, etc.

We've added layer of defense by running part of the client in safest low level "ring" of windows, encrypting memory areas - ie making it's extremely hard to create new hacks.

And it worked ! We basically emilinated all major game ruining hacks.

Our next step was to create early detection system - system that will allow us to detect if certain types of hacks are used and to automatically ban players who're using hacks or cheat programs. As of today this detection system is able to detect roughly 99% of all hack attempts and either will ban users automatically and kick them from server, or will notify GMs about hack attempt.

It will even detects system level hacks like wallhacks and aimbots, by analyzing tons of realtime data and matching it to certain patterns. Once those types of cheats are being detected, information is sent to our GMs, who can act upon it.

And it's funny nowdays to see people advertising paid cheat programs for War Inc, and read feedback from people who bought them and either found they never worked as advertized ( ie pure scam for money ) or they being banned as soon as they started using them.

Overall work that been done developing and perfecting this system for War Inc Battlezone ( www.thewarinc.com ) have layed out foundation for Version 2 of our "Shield.net" project that we're going to use for The War Z.

Since The War Z is a much slower paced game, we've been able to move more calculations to server side and for those we still have to do on client side, we have enough time to validate them before accepting information received from client or rejecting it.

Yes we know that there'll be more hacking attempts, there'll be new holes that we'll have to patch, but this is why we have dedicated coding team that sole goal is to fight hacking attempts.
Sergey Titov
Executive Producer
The War Z


Title: Re: The War Z
Post by: K9 on October 16, 2012, 03:24:07 AM
(http://i.imgur.com/EBOr7.jpg)

 :grin:


Title: Re: The War Z
Post by: Falconeer on October 16, 2012, 05:46:27 AM
Yeah, that's a good summarization of the first 12 hours of the game impact with a bigger audience. Basically the official forums are ablaze with people complaining that the game is a mess and that "but it's Alpha!" is not a valid excuse. That picture, which has been partially explained with the fact that some of the designers were involved in League of Legends development, is being used as a symbol of the fact that the whole game is a hoax and that greedy developers are just trying to scam impatient players.

The only part I agree with is the one about players being impatient, overall, especially considering that a big loud majority is complaining about being murdered "too much" in the starting zones (in a no rules PVP game, feh...), but I agree that the League of Legends fumble itself is pretty ludicrous.
About the game, I'm gonna put some hours into it in the next few days so expect something more solid than just kiddie rage.


Title: Re: The War Z
Post by: Mrbloodworth on October 16, 2012, 06:55:14 AM
"but it's Alpha!" is not a valid excuse.

Its not? I mean they did predict having issues.

Quote
Do we expect bugs - YES we do. We're like 99% sure that game will be broken by our players on day one , and we're like 60% sure that we'll have some server issues  

Lets not forget, this game is courting possibly one of the most anti-social and foul mouthed groups there is. Each one is a unique, highly skilled killer.  :why_so_serious:


Title: Re: The War Z
Post by: Falconeer on October 16, 2012, 07:08:57 AM
Oh it is a super valid excuse to me! It is not to a lot of people that in my opinion keep misunderstanding this new marketing/funding the indie way that is just one step away from Kickstarter. Developers ask you to pay for the right to access an Alpha/Beta of a product that has little money to begin with. How can you realistically expect to have an enjoyable alpha/beta experience? Beats me.

I am not saying people shouldn't have negative opinions about the game based on alpha/beta, I am saying they should not expect and DEMAND fun in alpha/beta.
They should expect a buggy as hell experience, and they should consider that even the design decisions they do not agree with might change by the time the Devs say "Launch!".

That's the problem though, money bring entitlement, and too many feels that 20$ are a fair price to purchase the right to talk shit.


Title: Re: The War Z
Post by: Mrbloodworth on October 16, 2012, 07:26:05 AM
Eh, there seems to be a wave of real betas happening lately, something that did not really happen before in recent history. I think its more of an indicator that the definition of Alpha and Beta have changed. Adding money on top does complicate things though.

Don't get me wrong, this game could really be a pile of shit when completed. I just think what we are seeing is a symptom of all those "betas" recently that have been little more than hype trains. Tossing in small development crews that may have made a game before, or on the first, also does not help. The bar is set to high for them. And they need that kind of Alpha/Beta for inspiration, feedback and to work out the kinks using outside the shop players.

Anyway, I glossed over the forums. All I see is the Typical "Open PvP" crowed being unique snowflakes again.  :grin:


Title: Re: The War Z
Post by: Falconeer on October 16, 2012, 07:31:00 AM
I agree with you completely. Also, the new fad is to instantly label anyone anyone who understands the concept of betatesting a fanboi, automatically killing any possible dialogue.


Title: Re: The War Z
Post by: Mrbloodworth on October 16, 2012, 07:34:21 AM
Yes, I have seen that a lot. Oh well, The pendulum swings.

I gave this one a miss, but really do like the idea of a more accessible DayZ. So, let us know how it goes. Day one issues are really no surprise to me at all. Nor is the copy pasta of the EULA, we have all seen that before.


Title: Re: The War Z
Post by: Malakili on October 16, 2012, 11:26:56 AM
Edit: Nevermind.


Title: Re: The War Z
Post by: Mrbloodworth on October 16, 2012, 11:34:55 AM
Quote
Day One - 15,000 concurrent users (http://forums.thewarz.com/showthread.php?22280-Day-One-15-000-concurrent-users)

    We've locked at 15,000 concurrent users. Tomorrow we're going to start more instances and will try to get to 30,000 CCU. Thank you for your patience if you having problems get into the game today !

    We've peaked at slightly over 20,000 users less than an hour after launch, but will have to lock down at 15,000 since we wanted to make sure that servers are not going overload our backend. We're going increase number of available servers daily, so hopefully by mid week it won't an issue anymore.


Not bad numbers really.


Title: Re: The War Z
Post by: Falconeer on October 16, 2012, 01:40:08 PM
I gotta say though, 15000 concurrent users online, 13000 of which very unsatisfied with the game, based on forum flames.


Title: Re: The War Z
Post by: UnSub on October 16, 2012, 06:14:48 PM
That's the problem though, money bring entitlement, and too many feels that 20$ are a fair price to purchase the right to talk shit.

If the devs want money and offer a pay-for-beta experience, they should expect the abuse. Especially when their closest competitor is better polished at (last I checked) the same price (if you were to buy ArmA2).

When you take people's money, the situation changes. They aren't your testers, they are now your customers.


Title: Re: The War Z
Post by: Falconeer on October 16, 2012, 11:11:15 PM
I am sure they expect the abuse, but an abuser is an abuser and that's the big deal. I can expect a violent asshole to punch my face if I stare at him too long at a traffic light, but he's the one that sucks at being human, not me.

EDIT: Hyperbole aside, I really think that enabling a juvenile behaviour and shifting its weight on the shoulders of the receiver of it is fucked up.

Also, as a customer of an alpha/beta product you are entitled a broken piece of software that you are supposed to help fix, not an entertaining game that you are supposed to play. That second part is what customers of the final product are entitled to.




MORE EDIT:

Speaking about money, this just in:

Quote
As I posted before - from over 100,000 users, we've had 58 requests for refund. And we granted refund to all of those 58 guys.

If you like to get refund - no problem - ask your payment provider for refund. They'll contact us ( paypal, etc ) and we'll accept this refund. Your account will be deleted and you'll never be able to buy this game again. Problem solved.

As for doing nothing - we have close to dozen people working literally day and night to fix bugs.

Sergey Titov
Executive Producer
The War Z

Also, 100k "users"? What the hell is he talking about? I doubt they sold 100k preorder packages. Or did they?


Title: Re: The War Z
Post by: Malakili on October 17, 2012, 07:43:35 AM
Quote
Your account will be deleted and you'll never be able to buy this game again. Problem solved.

That seems unnecessarily hostile, particularly when they just took the moral highground. 


Title: Re: The War Z
Post by: Mrbloodworth on October 17, 2012, 08:35:48 AM
Quote
Your account will be deleted and you'll never be able to buy this game again. Problem solved.

That seems unnecessarily hostile, particularly when they just took the moral highground.  

We have seen this before.

Day Z, Darkfall, Mortal online, and any other "Hardcore PvP full loot Permadeath" game. The crowed and developers are closer than most in terms of personality. I suppose I could say: "It takes a troll to make a trolls game.*


*I Happen to like PvP open world loot games personally. Even worked on one.

Especially when their closest competitor is better polished at (last I checked) the same price (if you were to buy ArmA2).

I Know its unreleased, but I think its true competitor is going to be the Day Z Standalone, not the mod. I'm sure I am splitting hairs. Now that rocket has the foce of BI behind him, and its not a one man job, we will see where the chips fall.

Right now we have a Re-skin and tweaked WAR INC. made to emulate Day Z, and adds some things. And we have a ARMA 2 Mod that is now getting proper standalone development behind it.  Should get interesting.


Title: Re: The War Z
Post by: Mrbloodworth on October 17, 2012, 08:48:18 AM
News Post:

Quote
Daily Update.
First of all crashes - most of them are associated with 32bit Os versions. We're going to release patch tonight that will hopefully eliminate crashes on 64bit Os, and will reduce it chances on 32bit OS.

Second - loots, killing zombies, etc. We've added few tweaks there, some of you already noticed that there're more loot spawned and it's easier to kill zombies. Still - AIM AT HEAD
.

Servers - bunch of new servers rolling out tonight, so hopefully it'll help.

Last but not least - billing bug :) - today bunch of people paid just once, but received between 10 to 30 keys :). We thought carefully about it and here's what we've decided - this is OUR fuckup, and your gain. Enjoy your keys, plus I just ask you - don't sell them - just give them away - easy come, easy go.

More updates coming.

Quote
Game Crashes and other bugs - PLEASE READ !!!

Survivors,

You've been faithful to us and unfortunately we let you down - looks like our game wasn't stable enough to sustains dozen of thousands players abusing it at same time :). Game stability is nowhere where it was when we had only couple hundred testers playing it for a few hours a day.

Right now we have over 20,000 players playing on GAME
SERVERS, and over 10,000 players trying to get into the game.

I personally apologies for current game build instability and let me assure you we're working non stop to make stable as soon as possible. I don't want even say "it's alpha" - alpha for me means game maybe in unbalanced, it may crash, but it should be generally stable.

As token of our gratitude we're going to unlock all game characters for you tomorrow.

Sergey Titov
Executive Producer
The War Z


Title: Re: The War Z
Post by: Falconeer on October 17, 2012, 09:34:50 AM
So I played around with it a little bit and there's really not much to report yet considering how early in development it seems to be. Almost no subsytem is in place yet and it feels more like a tech-demo than a real game. Even fixing all the bugs (crashes, zombies stuck in place, sounds looping from nowhere) there's simply not much to do in the game yet. Wandering, trying to stay away from zombies and other players, looking for lootspawns, cursing thirst. Counter argument is that's exactly what Day Z is about but for some reason I keep thinking that the proximity voice chat is a very good portion of the success of Day Z for that alone produces more content than Developers could think of. This feels off in War Z as when you meet another player you have to stop and type (this doesn't work so well if you are supposed to keep an eye on them and a finger on the trigger during the interaction) instead of just talking and eventually roleplaying. I also think that Global chat is just terrible, but this is a pet peeve that I had in Day Z too. You should have to find a radio to have access to Global Chat, you know.

I also scouted the Marketplace, where you can buy stuff both with in-game money or actual currencies, and while it's absolutely not final I have a feel that it will break the immersion quite a lot.

There's some positives though: the graphics do a very good job, especially when it comes to view distance (you can really see zombies and other players from kilometers away, that feels awesome) and in general lighting is really sweet. The day/night cycle is very pretty, and little touches like the cone of light of torches or the faint red reflection of a glowstick is pretty amazing. Nighttime is really scary and to see a few torches flash in the distance or hear a few gunshots from nowhere definitely keeps you on your toes no matter how old is your character.

In conclusion, in this stage the game looks pretty but can't be judged at all. Too much is missing (everything) and not much works. I'm afraid it'll take a long while before it'll have something to offer and by that time the Day Z standalone might be already out which is the winner by default for me due to the proximity voice chat (but not just).


Title: Re: The War Z
Post by: Falconeer on October 18, 2012, 06:26:29 AM
There's a guy on Youtube that made a video a while ago attacking War Z based on some reaserch he made. He's a big Day Z lover so it sounds like he took the whole thing kind of personal. Here's one of the anti-War Z videos he posted a while ago:

http://www.youtube.com/watch?v=FXKu5lV69V8


Now, the official War Z forums are raging with dissatisfied kids that keep bringing up Rhinocrunch's prophecies, to the point that Sergey Titov (War Z headmaster and producer) posted an open letter (and challenge) to this random internet guy. Here it is:

Quote
To our beloved hater RHINOCRUNCH - Open letter
Dear Rhino,

I really don't know why you hate us so much, so you have come up with so much lies and bullshit that doesn't survive even a minor fact check, but I firmly believe that people are good unless proven otherwise by a court or flashlight .

So if you're a man who stand behind his believes and his word, here's my offer to you - unedited realtime interview with you, where I will answer truthfully EVERY single question you will ask about The War Z. I can promise you only one thing - you'll get TRUE answers to all of your questions that are related to war z development.

For you this will be a moment of truth - to get me on record and broadcast it live to your audience, gain more viewers ( and more ad dollars - lets be honest - this is why you're doing all this right ?).

I know you're reading forums, I know you're PLAYING the game. In fact we know more about you than you think, so I know for sure you'll read this. But just in case I'm asking players who want to make sure rhino will read this - can somebody go and post link to this to his youtube page.

You can PM me or Kewk with subject "RHINOCRUNCH WANTS TRUTH".

I don't want to change your "religion" - I know you're super fan of DayZ who's hating us so much. But based on what other people who're doing business with you are saying, you also very "$$$ hungry" and looking for ways to expand your audience. Here's your chance. Be a man.

PS: btw if you want - we can do it at our office, sitting playing game and chatting.


Sergey Titov
Executive Producer
The War Z


Incidentally, and without taking anything away from the rest of the story, am I the only one that feels the bolded sentence is quite scary? Around here, we call that an "avvertimento mafioso", a mafia subtle threat.



EDIT: More from Sergey later on in reply to someone telling him to let go:

Quote
I personally don't give a shit, but it happens that I've invested my money into TWO different teams - ones making War Inc and other making War Z and another game. And he called them "child molestors" and scam artists. And they're pissed off.

So I'm doing this for them.


Sergey Titov
Executive Producer
The War Z

For completeness, I am hereby transcribing what Rhinocrunch said in his latest video, 2 days ago (http://www.youtube.com/watch?feature=player_detailpage&v=5SvhJubPtAA#t=350s):

"You guys took the hearts and minds of children, and taking their money and hustle them you are the lowest form of scam on the Earth to me next to child molesters"

 :ye_gods:


Title: Re: The War Z
Post by: Mrbloodworth on October 18, 2012, 07:08:55 AM
Dude needs a break from the internet. Its just a game.


Title: Re: The War Z
Post by: Falconeer on October 18, 2012, 05:34:52 PM
Allegedly official figures.

Quote
some numbers for you guys :

Day 4 of public Alpha.
- over 100,000 active accounts
- over 86,000 playing DAILY
- over 22,000 playing at any given second ( CCU )


EDIT: Kind of cool video about paranoia, torchlights, violence and why this game needs voice chat so bad. (http://www.youtube.com/watch?v=AIp_yA4vUfI)


Title: Re: The War Z
Post by: Fabricated on October 22, 2012, 08:42:06 AM
It's obvious this wasn't in development for 2 years unless War Inc's dev was counted into it, and it's a pretty shameless grab at the DayZ phenomena but hollly shit "RhinoCrunch" or whoever is one of the best examples of why if YouTube is ever destroyed by copyright law it'll be a good thing for mankind.

Literally the epitome of douchebag, unfunny, annoying, self-righteous game streaming shit. Taking Total "I'm literally the least likable person on the internet" Biscuit's crown in the douchebag category.

"UH YEAH SORRY I KNOW A LOT OF YOU ARE REALLY YOUNG SO YOU DIDN'T SEE THIS COMING FROM A MILE AWAY LIKE US OLD SCHOOL GAMERS~"

Fuck yooouuuu die. How is it possible to be more white-noise than Pew-Die-Pie or whatever his name is?


Title: Re: The War Z
Post by: Gets on October 22, 2012, 08:54:20 AM
At least TB admits to catering to the lowest social denominator in order to earn some of that there internet moneys.


Title: Re: The War Z
Post by: HaemishM on October 22, 2012, 11:10:10 AM
Dear God, this Rhinocrunch dude needs to SEEK PROFESSIONAL HELP. Fuck me, not only is he an annoying douchenozzle, he's seriously fucking unhinged.


Title: Re: The War Z
Post by: Kageru on October 23, 2012, 12:16:10 AM

PvP players don't own PWN Noobs in game, they PWN on the internet too.

(didn't watch it, worked out after Day-Z I'm not a-social or egotistical enough for these sort of games.)


Title: Re: The War Z
Post by: Falconeer on October 23, 2012, 01:06:15 AM
True story, noobs are asking VEHEMENTLY on the official forums for PVE only servers. In a PVP game. Dev denied the request, pretty much asking what the hell did they think they were buying.



Title: Re: The War Z
Post by: Xanthippe on October 23, 2012, 06:42:03 AM
True story, noobs are asking VEHEMENTLY on the official forums for PVE only servers. In a PVP game. Dev denied the request, pretty much asking what the hell did they think they were buying.



I'm not surprised. I suspect that such a game would be even more popular since sheep eventually realize that they are not wolves, and this kind of game requires sheep. But sheep get tired of playing with the wolves faster than wolves get tired of playing with sheep.

Where is the zombie mmo that should have been made by now? Surely there's one.



Title: Re: The War Z
Post by: Kageru on October 23, 2012, 06:55:27 AM

When there's a zombie MMO that actually encourages co-operation against the clear and present threat to all humanity I'll look again. At the moment the only people with a long term goal in these games are the griefers.


Title: Re: The War Z
Post by: Falconeer on October 23, 2012, 08:39:29 AM
Mostly griefers, but as I keep saying since 1998 there's a whole bunch of players who love ruthless PvP because it gives them feelings that they can't get aywhere else (videogame-wise). That doesn't really have anything to do with winning or losing.

The reason why this game, and Day Z, feel absolutely brutal and truly "survival" is not because of computer-controlled threats, it's because of other players. There's a million games where you can cooperate against the computer, and pretty much no one where you have to struggle to survive against... human nature. This has been the case since 1998 Ultima Online and it's no accident that these new -Z games revive some of those long lost feels...

Is it financially viable? Probably not. Eventually the investors will deal with that, we are just the gamers. (Anyway, looks like people will be able to "rent" their own password protected Trammels if they really want to roleplay with friends and keep PvP out of the door).
Is there people who want to play it? Absolutely.
Should people who like PvE approach these games? I can't see why they do, and they look quite silly to me when they do anyway and then go complaining on the forums against one of the game's main features.

Anyawy, this totally fits the setting. From any zombie movie all the way through Haneke's Le temps du loup and up to McCarthy's The Road, what you have to be really really afraid of is not anymore what annihilated your world. It's other survivors.


Beside, this game is all about co-op. Just not against the AI.


Title: Re: The War Z
Post by: MediumHigh on October 23, 2012, 09:48:13 AM
A zombie themed open world game has plenty of potential because it presents as a dynamic, active, threat to be talen seriously. Without that you just have a static open world pvp game, which has become interchangable with static pve games now that you have plenty of both on the market.


Title: Re: The War Z
Post by: Falconeer on October 23, 2012, 12:24:11 PM
Ok so, earlier today the usual Sergey Titov, main Developer and producer of the game, raged on publically with a dev post stickied on the forum using homophobic language against the spawn campers that PK HIM all the time, and eventually announcing some hardcoded countermeasures to spawncamping. For the homophobia, I'd gladly smash his face with a bag full of days old pee, but this is unrelated.

Quote
!!! PK, spawn campers and PVP in general rant !!!

I'm trying to play at least couple hours a day every single day. Getting killed alot, but 80% of all kills are "honest" - I'm just being to careless. I'm not trying to hide. 20% are shitty kills by faggots who's spawn camping. Or by guys who just want to play shooter and shoot everyone on sight.

I like bandits who's killing me 80% of the time - they're adding athmosphere to the game - it's not just about zombies anymore, but also about freakin' hostile humans. And this is okay I guess.
Mindless kills and spawn camping are another story. Those ''people'' are just doing it for sake of ruining game for everyone, including themselves.

BTW if you have noticed, spawn camping rate went down a little since last patch. And in coming week we're moving to new spawn system, that will make it even harder to spawn camp.
We also preparing to open large portion of the map, which by itself will solve big chunk of PKing problem.
I hate to say "it's Alpha", but really it is . Ie - you won't even have access to full map, and more important without data we're getting right now, we won't be able to fine tune and balance game.

So bottom line - Alpha times are rough times, we just need get over it.


Sergey Titov
Executive Producer
The War Z



Not even thirty minutes later, the post gets doctored and the word faggot replaced with people. still, the damage is done, so he decided to apologise:

Quote
My Last post

Guys,

First of all I think I owe an apology to some of you - in my last post I called some bad names toward some of you. So I'm sorry for calling you that . I've edited my post, but here's reason why I did that,
I my recent few sessions I've been killed several time for no reason at all. I understand that this is part of gameplay, but yes I felt rage toward probably all PVP players at this moment

So I understand how player who you're killing all the time are feeling. And while as I've said I feel that PVP aspect is an imporant part of the game athmosphere, we'll continue to work to make sure that by the time we'll go to Beta and will allow many more players into the game, we'll have solid systems in place to mitigate PK and spawn camping.

Basically - in real life you won't probably shoot on sight. It make no sense to spend valuable ammo on target that may not be that valuable to you.
Our goal is to make sure that PLAYERS COOPERATION work in a game. And it not going to be be turned into another zombie shooter


Sergey Titov
Executive Producer
The War Z



So, I guess he "brain"stormed with his staff and they came out with a solution that seems to be of his liking. And the feared backpedaling from hardcore PvP starts, although probably not for the expected money reasons but to satisfy this angry manchild (http://www.youtube.com/watch?v=OJ9VBMBS3qE)'s nerdrage:

Quote
ALPHA FEATURE for PK, spawn campers

We're thinking about displaying small RED triangle over active PKers ( ie guys who're opn killing spree ) and over Spawn campers ( we have means to detect that activity ), also we're going display nametage when you will aim at them.
We're going to display it only for bandits near you, not all over the map.
"Good bandits' - ie ones who're actively playing game, not just doing only PKing will not have that thing.


Sergey Titov
Executive Producer
The War Z


This game is a nuthouse. I guess Day Z standalone can't come out fast enough.


Title: Re: The War Z
Post by: Mrbloodworth on October 23, 2012, 12:34:53 PM
The red triangle will be a badge of honor.

Also, I just realized where I have heard this guys name before.

http://en.wikipedia.org/wiki/Big_Rigs:_Over_the_Road_Racing


Title: Re: The War Z
Post by: Falconeer on October 23, 2012, 12:50:37 PM
From Big Rigs wiki article:

Quote
The packaging of Big Rigs: Over the Road Racing states that the objective of the game is for the player to "[...] deliver illegal cargo, with cops chasing [them]"; however, in actuality, there are no police in the game or, seemingly, any objectives to complete. The packaging also states that the player must "race trucks across the country" while delivering such cargo; however, although computer-controlled opponent vehicles do indeed appear in the game, they have no artificial intelligence, and never move from their starting position.

There are technically no obstacles for the player to negotiate in Big Rigs, as the truck may freely be driven on and off roads without any loss of traction, up or down 90° slopes with no loss or gain of speed, through structures such as buildings and trees, simply falling right through bridges, and even out of the boundaries of the map into an endless grey void. When the player's vehicle is put into reverse, it can accelerate indefinitely, but the truck will halt instantly when the reverse key is released.
Though there appear to be five courses from which to choose, only four are playable. One of the maps, titled "Nightride", does not function and selecting it simply crashes or quits the game.[1] Upon completion of the race, the game displays a large three-handled trophy and the now infamous text "YOU'RE WINNER !"

And that idiotic Rhinocrap dude didn't even think of using this!


Title: Re: The War Z
Post by: Mrbloodworth on October 23, 2012, 12:53:49 PM
To be Fair, War.INC is not a Technical mess.


Title: Re: The War Z
Post by: Falconeer on October 23, 2012, 03:29:09 PM
Oh my, more clownshoes.
Rhinocrunch (with face and all this time) (http://www.youtube.com/watch?v=eOrNAKJbHpc&feature=plcp) accusing the Devs of cheating (fast forward to about miute 6:00), and cornering them (not Sergey though this time, but a certain "RussianKaliber") into some public psychobabble.

Quote
Guys, here is the story to this video, i mean audio.


My biggest beef is -

Why dont they play the full audio ?

Why do they edit this in their favor. That is very very sad.

I've asked to upload the full audio clip since the start. Which is about what, at least 40 minutes (the event that took place), and there I explain why I wanted to punish the spawn camping fools that kill anyone that just spawns. Anyways.

On Sunday I was playing in a server with a bunch of awesome Role Playing gentlemen. We decided to take over a big supermarket and create a SURVIVORS base in there. I specifically announced on Global that we are looking for great team players, and friendlies to come and join our group. I gave people directions how to find us, and I told people I will have food, water, and even guns for them. We are still testing the guns and their functionality. Some people are reporting weird bugs with silencers, flash hiders and even scopes. So I also needed to see if those bugs are common amongst players.

Its also impossible to test Riot Shields and Barricades on a dev server because you dont get the "natural random game effect". You just get Devs testing what we know might not be working.

Anyways, almost everyone had zero problem in the server with me giving people rifles, ammo, and food. And I will stay by my words and actions "I will help any good player who is there to have fun time, role play, help and protect innocent others"

At some point during this time, 2 players begin complaining about Spawn Killings. Basically they just bought our game, joined, and they didnt even have a chance to step into the world, they were killed instantly on the spot.

I announced on GLOBAL "Guys, Please do not spawn camp and kill people on their spawns. I will not tolerate this !!!"

Instead of people listening to me and saying "sorry", the spawn killer replied to me with Racial insults. I didnt have admin controls to kick or ban him, so I warned him ONE MORE TIME.

2 minutes later, another person joins and gets killed at the spawn camp within first 4 seconds. This person was furious and typing "I cant believe I just joined, and didnt even walk 2 feet before getting killed. WTF kind of game is that?"

At this moment I was warning people to stop Spawn Killing again.

Somebody tells me on Ventrilo "Dude you should go up to that spawn killer and kill him. To which I said "Heh, I would love to, but we dont have the admin controls yet, and I will most likely be blasted. However Soon i will be able to use God mod and punish those who dont want to listen"

Now here comes a scary part and the most disappointed part.

The person who recorded this AUDIO CLIP gets annoyed at me giving people guns and ammo, so he gets furious and starts threatening a person named Chris Tower, who is with us in the room and playing.

The person who recorded this I think goes by the name Betrayed, he starts saying things like "I will hack you so bad you wont know what hit you. I will hack your internet, and everything here."

So how come they dont want to post the whole clip?

I have 3 WITNESSES who saw this guy threatening folks playing.

 :why_so_serious: :why_so_serious: :ye_gods: :why_so_serious: :grin: :why_so_serious: :drillf: :uhrr: :oh_i_see: :oh_i_see: :heart:


Title: Re: The War Z
Post by: UnSub on October 24, 2012, 06:46:01 PM
This game is going places.


Title: Re: The War Z
Post by: HaemishM on October 25, 2012, 09:01:29 AM
So both the game's critics and its developers are some incestuous cluster fuck cult of supernova douchebags then?


Title: Re: The War Z
Post by: Mrbloodworth on October 25, 2012, 09:06:01 AM
Dude sure spends a great amount of time playing a game he thinks is a scam.


Title: Re: The War Z
Post by: UnSub on October 26, 2012, 07:20:45 AM
It's still free though, correct?


Title: Re: The War Z
Post by: Falconeer on October 26, 2012, 08:03:44 AM
Not at all. It's 25$.


Title: Re: The War Z
Post by: UnSub on October 27, 2012, 07:43:35 AM
Not at all. It's 25$.

Thanks. If he's bought it, he may as well piss on it from a great height until they kick him out.


Title: Re: The War Z
Post by: Ginaz on November 05, 2012, 06:21:35 PM
Ah, the joys of full loot open world pvp MMOs and the people drawn to them. :awesome_for_real:  Not a chance in hell I'm touching this game with the devs looking like such high end douche bags.


Title: Re: The War Z
Post by: Kageru on November 06, 2012, 06:25:37 AM

Agree... it's more fun to consider it a sociological experiment you'll observe from a distance.


Title: Re: The War Z
Post by: schpain on November 10, 2012, 06:33:29 PM
First time I'm reading all the trolling back and forward - but from someone who's playing the game regularly its actually alot of fun.

Less atmospheric than DayZ but at the same less annoying re: bugs, general server problems.  My issue is the core of people are just playing like its COD and just attacking everything in sight.  I guess you're always going to have that issue though.


Title: Re: The War Z
Post by: Falconeer on November 13, 2012, 03:09:50 PM
A 'decent' comparison video (http://www.youtube.com/watch?feature=player_embedded&v=SCPdMck_Yc4) between War Z and Day Z.


Title: Re: The War Z
Post by: Fabnusen on November 19, 2012, 01:21:50 PM
So, I've played both and can confirm its both fun and hugely frustrating at the same time.

Fun: crawling around, running from Zed, scavenging anything and everything. The suck: as many others have said, 12 year olds, and those who lack any social skills. I can't see sticking with this game. I have quite a bit of fun sneaking around, only to be PK'd.

Yes, yes, I know its that kind of game, but the PKs don't serve any function other than griefing. Those that are preyed upon are usually the weakest, and least equipped. It's not so much of a Zombie apocalypse as an apocalypse where everyone involved sees no merit in banding together to accomplish much of anything. Did I mention that when you're PK'd in either game you loose absolutely everything? Everything. Who the hell wants to scrape around for three hours, avoiding ZED, only to be sniped by some asshole 12 year old who does so he can take your flashlight and twinkie? There is a serious anti-social bent to both games. I don't mean "u sukors!!11!!!" in global chat anti-social. I mean the kind of anti-social where their (obvious) sole function in life is to grief others.


Title: Re: The War Z
Post by: Kageru on November 19, 2012, 03:52:38 PM

And as such neither is in danger of having broad acceptance. They'll be popular for a while because zombies sell and "survival" sounds cool but it will end up with the dedicated PK'ers chasing the majority of the player base off. And then complaining to the company that their game sucks because there's not enough player activity.


Title: Re: The War Z
Post by: schpain on November 20, 2012, 02:27:00 AM
I guess on some level I agree with you Kageru, but the War Z has a couple of mechanics which makes it a little less brutal than Day Z, by extension making it more acceptable to non-core pvp players

1. global inventory allows you to stockpile gear and each death doesn't feel as crushing.  when you can re-kit your menz and go out again it makes it less soul detroying for perma-death
2. locking down player-made dedicated servers doesn't let the hardcore pvpers horde gear on 'sanctuary' servers, essentially until the game goes live and people pay for the priviledge.  it essentially allows all players to stockpile gear, use off-peak times to loot low-pop servers and take their better gear home or into pvp as they prefer.

In the end someone may create a pve version of dayz/warz for the rpg zombie survivalists...


Title: Re: The War Z
Post by: Kageru on November 20, 2012, 02:39:51 AM

Fortunately we can watch and see. I'm not convinced making death "less crushing" changes the argument substantially but I'll check out the mechanics and how it's playing out when it stabilises.



Title: Re: The War Z
Post by: Falconeer on November 20, 2012, 04:03:22 AM
The Global Inventory is nothing but the Britannia Bank in pre-Trammel Ultima Online. In fact, the mechanics of surviving, killing, dying and everything are exactly the same, from 1998 with a vengeance. For good or bad, it will be interesting to see it because me and a few others always wondered how that game would have worked 15 years later. This is gonna be an answer to that question.

Also, true, rented servers can be easilyy made into PvE-only servers. That's comparable to having your own private UO shard, or your own Trammel if you want, where you don't allow PKing. It will certainly help retention, to a degree, without butchering the original soul of the game as Trammel did.


Title: Re: The War Z
Post by: Riggswolfe on November 23, 2012, 09:31:43 PM
The Global Inventory is nothing but the Britannia Bank in pre-Trammel Ultima Online. In fact, the mechanics of surviving, killing, dying and everything are exactly the same, from 1998 with a vengeance. For good or bad, it will be interesting to see it because me and a few others always wondered how that game would have worked 15 years later. This is gonna be an answer to that question.

Also, true, rented servers can be easilyy made into PvE-only servers. That's comparable to having your own private UO shard, or your own Trammel if you want, where you don't allow PKing. It will certainly help retention, to a degree, without butchering the original soul of the game as Trammel did.

I learned my lesson 15 years ago. PKing isn't fun for me. It's aneurysm inducing. I suspect this game will attract the sharks and those who weren't around in UO and much like UO all the prey will quickly leave. I doubt this development team will try a Trammel style fix. They strike me as PKers themselves who want a game for that subset of players. More power to them but this game will likely be a niche of a niche because of it.


Title: Re: The War Z
Post by: Kageru on November 23, 2012, 09:46:48 PM

It's also part of the hope that by being a PK game people won't notice the lack of game content. Same for Day-z.


Title: Re: The War Z
Post by: Shatter on November 24, 2012, 03:48:17 AM
A 'decent' comparison video (http://www.youtube.com/watch?feature=player_embedded&v=SCPdMck_Yc4) between War Z and Day Z.

All I got from that is both games currently look like shit


Title: Re: The War Z
Post by: Fabnusen on November 24, 2012, 09:00:02 AM
Quote
I learned my lesson 15 years ago. PKing isn't fun for me. It's aneurysm inducing. I suspect this game will attract the sharks and those who weren't around in UO and much like UO all the prey will quickly leave. I doubt this development team will try a Trammel style fix. They strike me as PKers themselves who want a game for that subset of players. More power to them but this game will likely be a niche of a niche because of it.

Anecdotal evidence: yesterday within (literally) 5 seconds of spawning-in I was shot dead by another player. I logged out. I wont be back.


Title: Re: The War Z
Post by: Gets on November 28, 2012, 06:46:20 AM
This game just keeps getting more dramatastic

Quote
EX-Forum Mod Devin here. Let me tell ya some stuff you can spout on for a new youtube video


My forum account was hacked, my fault, they deleted a lot of posts. I was de-modded and banned, got my computer secure, re-modded and unbanned and took care of business as usual. Except their company is full of dumb fucks and didn't backup the forums at all. No backups whatsoever.

Sergay then took it upon himself to tell Kewk to demote me for my fuckup that could have been reversed if they were not so fucking stupid.

I then made a post on the forums about how I knew this was coming; and I was sorry and would not long be supporting a company that did not support their unpaid volunteer Moderators that spent over 100+ hours answering THEIR CUSTOMERS questions and concerns as well as relaying them the ideas the community had for their bullshit game.

I was then banned for making a "Rage quit" thread permanent and here is the even funnier part my in-game account banned under the excuse I requested a refund

So, since I didn't sign any sort of NDA for those fuckfaces here are some interesting facts.

WarZ is a direct port over from War Inc. They literally took the game and added NPCs, made a large map, and changed around camera angles and gun settings while adding more functionality and switching over some things. ALL ART however was actually done in-house by their amazing ART team. (Those were the best guys to know, they were in touch more with the community than Kewk)


They randomly ban accounts that have a certain amount of time spent playing in-game, knowing they are hooked on the game so they re-buy the game.

Their anti-hack is actually functional but here's the kicker..wanna know WHY their bans are TEMPORARY the first time around? 0.8% hacking? Try an EXTREMELY LARGE PORTION of the player base is hacking. If they banned everyone they'd have a mass refund issue on their hands, and no one to play their piss poor of an excuse game.

they plan to HALT DEVELOPMENT AND ABANDON THE GAME in SIX months if revenue is not enough for them (I.E. People are not buying GC and spending the fuck out of it) -- take note, if they do not get ENOUGH revenue. They will have enough revenue to pay for the game development for over a year at this point in time already, but if they don't get enough to give themselves regular raises they will stop making the game and shut down the servers and website.

Here is a "Proof of ban" picture & a proof of me NOT requesting a refund.

http://i58.photobucket.com/albums/g255/kiddingdragn12/proofofban.png

http://www.rhinocrunch.com/forum/general-discussion-of-things-and-such/82-hey-rhino-you-were-right-about-warz


Title: Re: The War Z
Post by: Falconeer on November 28, 2012, 09:22:48 AM
War Z is the Game drama of the year. In the meantime, Steam joins the show.

Quote
Wipe, new packages, new features roadmap, new antihack, Steam version !


Hey hey !

Things were quite busy here at Hammerpoint Interactive and today I just want to go over several topics that everybody keep asking about.

1. Wipe
As we're moving toward Foundation Release ( which most likely will be at same time we'll launch game on Steam ) we'll do a wipe - most likely this weekend. You'll get back all GC you bought as part of the packages, you'll also get some extra free GC as our thank you for being early players. Most likely you'll have all in game characters unlocked for - once again - our present to you guys! We also thinking about giving our some "zombie survival kits" - set of items necessary to start over surviving in a zombie world.

2. New way of buying game. New packages
As we've said before - we want our early adopters to feel special - so we decided that we'll stop selling Survivor, Pioneer packages ( Legend's sales are over for good now, with about 500 or so keys are still available at retail Gamestop locations around USA ). Instead we'll offer number of "unnamed" packages that doesn't offer any recognition ingame, or doesn't unlock any characters from the start, etc. Only difference between packages will be the amount of GC you get.

3. New Antihack
New antihack is coming. I think it'll happen around mid-end of December - new system is relying on analyzing players patterns and reacting upon them. It's pretty complex system running on separate server, and we hope it will let us to replace existing system - that still most of the time ( is wallhack or ESP is used ) rely on humans to ban cheaters - which can take day or two. Once again - we'll become slightly more secure in our never ending fight with hackers.

4. Steam release
Okay this one is simple - game will become available on Steam. We also exploring ways for existing users to link game to their Steam accounts - nothing to report there yet, but we're working on this.


5. GC Sale
Yes you'll be able to buy GC after wipe!


6. New features roadmap.
Okay this one will be more like "wishlist" - it's based on Hammerpoint's internal development plan, but as always something may come up - new hacks, other things that will slow us down. So please take this more like a guidelines, not hard promises:

Foundation Release ( December 2012 )
- Clans
- Friends
- Leaderboards
- Server rentals
- New set of building blocks ( aka barricades and USABLE objects like hydroponics systems )
- Call for help functionality
- Accessing your inventory from Safe Settlement without loging out of the game
- Accessing Store from Safe Settlement without loging out of the game
- .22 cal guns - rifles, pistols
- More cool melee weapons
- Better use of ballistic helmets, armor vests.
- Flare guns ( okay we had it for a while, but just didn't released it to you guys yet )
- Better weight system
- Option to turn on crosshairs in TPS


Still December 2012, but maybe moved to January '13
- "Safe" or "Locker" items - allows you to safely store items anywhere on the map ( think of DayZ's tents, but working properly ). Two types - one with 4-5 digits PIN lock, other with no lock at all
- Map adjustments - even more walkable places - mountains, hills, some tweaks on textures, more enterable buildings, more stuff, new types of trees, etc. Lighting tweaks.
- New characters
- New survival items ( energy tonics to replenish Stamina, meds, etc )
- Tear Gas ( yes this is why you'll want gas masks )
- More civilian weapons

January-February 2013
- 5-6 stronghold maps to be added to the game
- Driveable Vehicles
- Melee fist fights
- Player defined missions !


March 2013
- Better Medic system
- Potentially ( okay POTENTIALLY is a keyword ) - weapons crafting

June - August 2013
- New Map ! One that will be probably 4 times bigger than current Colorado map
- 5-6 more stronghold maps


Have fun and thank you for playing The War Z!!!



Sergey Titov
Executive Producer
The War Z


Title: Re: The War Z
Post by: schpain on November 28, 2012, 11:36:35 PM
Wow, I hope that ex-moderator was exaggerating some of what he said - but being an economist I can understand the motivation of moneyhats.  Heck; if the people making the game don't make more money than they could drawing up an endless procession of LoL heroes they are obviously in the wrong job.

Is anyone playing Day Z at the moment and can comment on the last 2-3 months worth of updates and resulting gameplay?  I switched to War Z because Day Z didn't HAVE gameplay; moreso lobby surfing and watching your server crash multiple times in succession.  But there hasn't been an update for War Z in a month which i find odd, and amongst the backdrop of all the drama I'm starting to wonder if its already 'circling the drain'.

Also I don't want them to wipe accounts - that shit turned me off MWO faster than the bad matchmaking system...


Title: Re: The War Z
Post by: Falconeer on November 29, 2012, 12:24:49 AM
I decided I am not gonna touch Day Z until the standalone, but according to the few info I got it's not gonna come out with any new content. War Z on the other hand has been talking about NPCs and missions since before alpha, but looks like that stuff isn't remotely close yet.

I think this is the biggest challenge for these games, being able to produce any kind of content that doesn't take away from the spectacular freedom given by the simple fact of having to survive from players and zombies. I feel that what made Day Z the great success it has been is at the same time what holds it back, and what, once changed (arguably, enriched) could ruin it.

So there has to be a way to make them more compelling and less repetitive, but so far it kind of seems to me like they both are at a point they don't really know where to go from.


Title: Re: The War Z
Post by: HaemishM on November 29, 2012, 02:12:58 PM
What will ruin both DayZ AND WarZ is the same thing that ruins every other online game.

Other people.


Title: Re: The War Z
Post by: Fabricated on December 03, 2012, 05:36:44 AM
Part of me is amused by the drama, part of me is annoyed that the incredibly douchey youtube game commentator was likely right.


Title: Re: The War Z
Post by: Fabnusen on December 03, 2012, 11:35:28 AM
What will ruin both DayZ AND WarZ is the same thing that ruins every other online game.

Other people.

Agreed. It's also why we seek-out social groups (guilds, whatever): we "tune in" personalities that fit with ours and "tune out" the other 98% who are utter tools. Without any sort of normalizing social standards, PK games devolve into the worst behavior, digitally, possible.

PK'ing? Sure, it outta be possible in a zombie game. No issue with that. What I propose is an outlaw system where PK'ers, the more they PK, become easier and easier to be killed. I mean to the point where prolific PK'ers are highlighted on the map in real time, have reduced PvP hit points, do less damage, etc. In other words, add a price to the grief. The more PK'ing you do, the more stat penalties you incur. I'm not suggesting penalties against the environment, zombies or NPCs contained within it.


Title: Re: The War Z
Post by: Kageru on December 03, 2012, 03:58:35 PM

Identification achieves a lot so you can see a career PK (removing it in day-Z was dumb) and then add the sort of benefits social play would give in game. For example a safe zone or two to start from and trading / banking items so there's actually a cost to being a lone psychopath in the wilderness.

But their market pretty much is the PK's, so I won't be waiting up for them to add things like this.


Title: Re: The War Z
Post by: Falconeer on December 08, 2012, 09:02:36 AM
Zombies now can drop money or loot when killed. Let the PvE begin. But yeah, even closer to 1997 Ultima Online.


Title: Re: The War Z
Post by: Falconeer on December 15, 2012, 04:24:06 AM
Train to zone! (http://www.youtube.com/watch?v=t4VEu-9ugro&feature=youtu.be)


Title: Re: The War Z
Post by: Scold on December 17, 2012, 03:45:27 PM
WTF, I thought this was alpha? It's on Steam now (http://store.steampowered.com/app/226700/) and there's no mention of it being anything less than a complete product.

:psyduck:


Title: Re: The War Z
Post by: Falconeer on December 17, 2012, 03:54:43 PM
That's shitty. It's nowhere near a complete product, and since it has a box price that is not cool at all. Then again, I am sure these days it's conveniently harder to decide what is a complete product and what is not, so everyone is taking advantage of it. New rule seems to be: if it "runs", then it can be sold. 

Counterpoint would be that it's not any less ready than Day Z, but that one wasn't sold as a standalone dammit.


Title: Re: The War Z
Post by: Kageru on December 17, 2012, 04:27:06 PM

Pretty much the same, the boost in Arma 2 sales was Day-z.


Title: Re: The War Z
Post by: schpain on December 17, 2012, 08:45:33 PM
It also marketed itself as a free-to-play title some 3-4 months ago.  Complete lie Hammerpoint... 

I've posted in steam discussions, not that I have high hopes of anyone hearing but I don't think Steam should have the game on their platform in the current state.  Not if they have a working anti-cheat system that they don't use, the hacking is absolutely endemic.


Title: Re: The War Z
Post by: Falconeer on December 17, 2012, 11:33:35 PM
Free to play? Not sure. Since the "Pioneer" initiative started, they always said it was going to be a one-time purchase game, like GW2.

EDIT to add: Also, Arma 2 sales went up for Day Z but at least, officially, you were not giving them about 20$ for a alpha-then-beta mod.


Title: Re: The War Z
Post by: Kageru on December 18, 2012, 04:50:45 AM

Anyone who was interested in Arma-2 had it. To play the Day-Z alpha was 30$, War-Z looks cheap by comparison.

Lots of hackers? PK games seems to really encourage it.

I don't think Steam filters games to that extent though. As long as it actually is a playable game you are getting for your money everything else is caveat emptor.


Title: Re: The War Z
Post by: Gets on December 18, 2012, 06:22:46 AM

This is lollerskates.


Title: Re: The War Z
Post by: Kageru on December 18, 2012, 08:31:09 AM

What an impressively cavalier disregard for ethics or honesty, and the forum seems to be suggesting there's lots more if you dig. So guessing it really is the obvious and half-baked cash grab we expected.

Still, the top selling game on steam, people desperately want their zombies.


Title: Re: The War Z
Post by: Falconeer on December 18, 2012, 09:05:30 AM
I am really annoyed at Steam. For some reason I assumed for a long time that they had someone in charge of checking the products they were selling to be somewhat solid, or at least not total frauds. My issues here are not even with the War Z game per se, it's playable and enjoyable albeit buggy and vastly incomplete, and what they offer is par for the course of all these new crowdfunded, pay-in-advance, kickstarter-ish titles, where you definitely and literally pay to get into a beta. But Steam? Not only they should know and act better, but the moment the blatantly fake feature list isn't just on the official WarZ page but it makes it into the Steam client, they take responsibility for the lies. And as a result, as a customer I am gonna take future Steam mysterious presentations with much more caution.

I think the picture Gets posted in the previous page hurts Steam's reputation more than War Z/Hammerpoint's (which was nil to begin with).

EDIT to add: War Z will have all the things in that feature list. It could take months, but they will. Couldn't they just fucking say so? No, fucking greedy assholes cannot risk not making the game (and their profit) due to honesty, right? Bleargh.


Title: Re: The War Z
Post by: Falconeer on December 18, 2012, 01:40:33 PM
Some explaining from Titov. Doesn't fix the Steam fiasco one bit.

Quote
Hey everyone !

I'd like to address some of the community questions and concerns raised over last week.


1) What does "Foundation Release" means? Where all those features you promised ?

I really hoped that we've been communicating to community our development plans really well, but apparently some people are still have questions. First of all - "Foundation Release' means that we feel that game reached state when we can drop "Beta version" designation. It means that our system are mature enough to represent BASE for future feature development and expansion.

As we've noted several times in a past - online games in general, and The War Z in particular - are not boxed products - it's a game service to our users. We start with a basic set of features and we keep adding more content and features working together with community to make sure that game is going into direction our PAYING customers want. Ie - if you have bought the game, and keep playing game - your voice will count.

In next 1-4 weeks we plan to add more features to our initial Release :


- Leaderboards
- Rental for Gameworld and Stronghold servers
- Locker items so you'll be able to store your loot in a game world, as well as way to facilitate items dealing between players.
- New "building blocks" - items that will allow you to customize your Stronghold meta game experience

This should cover all base features that we've promised game will have at release when we've announced it back in July 2012.


2) What happened to Skills ?

We've launched our Skills test for a small group of players 1.5 weeks ago. We've hoped that we'll be able to make skills available to all players this year, but I can tell you that it's not going to happen. Our initial tests showed that we still have work to do, and we're working with active War z players to make sure that skill trees alone will be huge part of the gameplay and character development and will create value for your characters.

Bottom line - we're moving full steam ahead, but at the same time we know that now we CAN'T afford to rush half baked feature that as important as Skill Trees.


3) What's with hackers - how many of them you've banned ? Also - did you really banned innocent players ?

Let me just say this again - we have ZERO tolerance toward hackers and cheaters. And we'll fight them as hard as we can. Over last week we've banned over 3,000 players. Just to give you idea - this is less than 1% of our active players. As we've learned later - few hundred of those who been banned was using game exploits that are not considered by us being hacks, but still - we don't appreciate people trying to break game and not reporting it.

Anyway - we've adjusted our system, and we've unbanned all those "innocent" players and gave them 700GC to compensate for 2-3 days they were unable to play.

Now - some people said that we do not have anti cheat engine or anything and we've caught those guys by placing objects in a world that can't be accessed other than by using hacks. First of all - yes we did that. Second - it was up to system ( yes we have one developed by special anticheat engine team ) to catch those guys and report them to operators. Yet - this "one time" trick only helped us to catch around 1000 potential cheaters. Rest was up to our automated wallhack/ESP/noclip detection engine and our behavioral analytic software.

What will happens next ? We'll be actively fighting hackers. Hopefully we'll get it to the point when risk of being banned will be much greater than any benefits than they potentially get from using hacks.


4) What's about all that hate toward The War Z ?

Okay I can say "I don't know' and I'll be right - I don't know for sure, but at same time I have some ideas. As far as you know we're doing surveys asking our players what they like and what they don't like about our game and service. We're doing it once a month.

We've did our last survey yesterday. It got us over 100,000 replies - so we can safely say statistically it represent what our players think. We've got an overall approval of 93% !!! That's INSANE number. 40% just like game as is, 50% like game, but feel it needs more polishing and adding some new features ( yes - server rentals  ). 5.5% played game, didn't like it and only 1.5% of respondents - some of the are guys who been recently banned - said they hate game.

Statistically speaking we can just say "okay, who cares about that 1.5%", but we really like to know what those guys are thinking. Because there's another set of numbers :

- 30% of our players played DayZ
- 70% of our players never played Dayz
- 5% of our players never heard about DayZ before they started looking into The War Z

This means that most of our players are new to the "genre" of zombie survival game. They either like zombie games, or they like MMO's or they like survival games. They do not play The War Z because they've been fans of Dayz or even played it.

I think there are a few groups of players who don't like us for what we're doing :


1) Extreme DayZ fanboys. I really envy to Dayz creators for having such loyal players, yet I don't think we can do anything - yes we've announced game right before DayZ mod reached it's prime and it started losing popularity after that. And yes - The War Z and DayZ themes are similar. Heck - both projects are using same reference to other products in their titles )). So - if I'll be a Dayz fanboy - I'll be royally pissed off at The War Z. Especially since they won't be able to do anything about it, all they can do is to spread lies and false information about game. They just love to omit obvious facts and bend words.

2) Players that got a different game from what they expected. One example of this - is whole PVE vs PVP discussion. When we asked our players - we've got very interesting results - half of players want unrestricted PVP, half want to eliminate PVP aspect of the game and keep game strictly PVE. Problem that can't be solved by us.

And it doesn't help obviously that The War Z got super popular despite any negativity that those people try to spread. I mean - game IS a big success for a small indie, self funded development team. It's nowhere near success stories like Minecraft, but at same time we're just two months old - we've launched first public alpha of the game on October 15th.


5) What's next for The War Z ?
Is to have nice holidays time off, with only operations team working 24/7. And after that get back to release more content, new features and listen to what our players will want game to be.




Merry Christmas and Happy New Year everyone !
Sergey Titov
Executive Producer
The War Z


Title: Re: The War Z
Post by: waffel on December 18, 2012, 03:03:03 PM
Worth a watch:

http://www.youtube.com/watch?v=RtKAm3nzg6I

It's great hearing him get more and more frustrated as the video goes on.


Title: Re: The War Z
Post by: Kageru on December 18, 2012, 03:15:59 PM
I am really annoyed at Steam. For some reason I assumed for a long time that they had someone in charge of checking the products they were selling to be somewhat solid, or at least not total frauds.

Why would you assume that for a second? They do the same amount of checking a retail outlet does. "Is there something that looks like a game in the box?".


Title: Re: The War Z
Post by: HaemishM on December 18, 2012, 03:21:45 PM
That looks utterly horrid.


Title: Re: The War Z
Post by: Falconeer on December 18, 2012, 04:06:14 PM
I am really annoyed at Steam. For some reason I assumed for a long time that they had someone in charge of checking the products they were selling to be somewhat solid, or at least not total frauds.

Why would you assume that for a second? They do the same amount of checking a retail outlet does. "Is there something that looks like a game in the box?".


I higly dislike TotalBiscuit, and still we agree on this aspect. He uses my same identical words when he says that Valve should take more responsibility for the stuff they put up. Which does not make us right, it means more people "felt" that so far Steam had higher standards for the minimum level of completion of the stuff they sold.

I can't stand his whine about "you should never be able to lose items you paid forr!". Leave hardcore PvP alone.
I also think he definitely has an excessively negative attitude from the get go. The frame of reference here is Day Z, which is in a similar state, but as pointed out multiple times at least that one is free. So well, as long as the rage is mostly coming from the Steam situation, I understand it.


Title: Re: The War Z
Post by: K9 on December 18, 2012, 04:11:36 PM
When you can be killed as you spawn in, losing items you paid for does seem pretty shit. There's hardcore PvP, and then there's clownshoes.


Title: Re: The War Z
Post by: Falconeer on December 18, 2012, 04:20:14 PM
Look, if you are buying items in a game where you lose them when you die, YOU are clownshoes.

That said, those paid items are for the private servers, their password protected Trammels, where people will have their own private parties and will smash NPC zombies while wearing paid designer shirts and teddybear backpacks all day long.


Title: Re: The War Z
Post by: Slayerik on December 18, 2012, 05:04:02 PM
Heh.

He said trammel.

Heh heh.


Title: Re: The War Z
Post by: waffel on December 18, 2012, 08:11:51 PM
http://www.reddit.com/r/Games/comments/152tbh/warz_patch_unleash_the_true_moneywhoring/

 :popcorn:



Title: Re: The War Z
Post by: Kageru on December 18, 2012, 10:16:10 PM
I higly dislike TotalBiscuit, and still we agree on this aspect. He uses my same identical words when he says that Valve should take more responsibility for the stuff they put up. Which does not make us right, it means more people "felt" that so far Steam had higher standards for the minimum level of completion of the stuff they sold.

Then they have odd double standards. I don't expect EBgames to fund someone to play through and verify the quality of every title they stock, I don't expect Steam to do so either.

The console games might do this, in light of the limitations they place on patching and having lots of users not connected to the net, but they also charge the producer "tens of thousands" of dollars for that service that steam to the best of my knowledge does not.

That said, it will be interesting if Steam pulls the game. Not sure if they've done that before. And these guys are pretty blatant.


Title: Re: The War Z
Post by: UnSub on December 18, 2012, 10:40:26 PM
I think the difference is that Steam can edit that features page, whereas a store isn't as responsible for what's on the box art.


Title: Re: The War Z
Post by: Kageru on December 18, 2012, 10:46:45 PM

I would expect most game producers selling on steam don't want Valve doing that.

Though I would say if the game producers can ban and mute discussion on the steam forums relating to their game that's an issue. Moderation should be by steam's code of conduct, not the producers, if it's going to be a resource of benefit to players.

The developer apparently asked people to rate them on metacritic... possibly not a great idea.


Title: Re: The War Z
Post by: jakonovski on December 19, 2012, 01:39:39 AM
Is this the first such high profile scam attempt on Steam? I'd like to think that Valve will intervene because they don't want to lose their credibility for the benefit of some asshole games developer.



Title: Re: The War Z
Post by: Kageru on December 19, 2012, 01:58:39 AM

The review of the producers previous title is excellent comedy, Big Rigs: Over the road racing (http://au.gamespot.com/big-rigs-over-the-road-racing/reviews/big-rigs-over-the-road-racing-review-6086528/).

I suspect valve considers that the community will police it. The gaming community, forums and metacritic score providing enough warning alarm bells. Though they really could gain from having some sort of "alpha" or "beta" label on games, now that paid beta is becoming so common. But I expect they'll take their time to think about the best response.

Looks like the real moderators are moving in here (http://steamcommunity.com/app/226700/discussions/0/828925849078277433/#p1).


Title: Re: The War Z
Post by: Falconeer on December 19, 2012, 02:03:39 AM
Big Rigs is considered one of the most obvious scams in the history of videogaming , and yes Sergei Titov was the mastermind behind that one too.

I'll say it again though: to me War Z was not a scam until it landed on Steam. The game itself, as a beta-ish work-in-progress product where you pay once but you are gonna get constant updates and improvements is not scandalous. What makes it scandalous is blatant false advertising.


Title: Re: The War Z
Post by: Kageru on December 19, 2012, 02:28:50 AM

For pretty small values of scandalous. If you un-critically accept the box blurb, which is written by the developer, you deserve what you get. And at least in the modern age it doesn't take long for the whiff of deception to be revealed.


Title: Re: The War Z
Post by: DayDream on December 19, 2012, 03:12:17 AM
Isn't uncritically buying random games on steam like half their revenue or something?  Otherwise known as "buying shit while drunk?"  Steam should totally shut this down.  A scam on your service is bad news for everyone, valve and other game manufacturers alike.  I don't think it's high profile yet, but it could get there left unchecked.


Title: Re: The War Z
Post by: kildorn on December 19, 2012, 08:01:01 AM
Not really sure what steam will do, but they are slowly responding to the problems (for reference, Legends of Pegasus was a mess and took months to get removed from the store) and are appearing on the steam forums asking what the hell is going on in there.


Title: Re: The War Z
Post by: Ginaz on December 19, 2012, 08:53:29 AM
The reason Steam didn't vet this game is because they have a policy that allows publishers who already have games on Steam to skip the review process.  The guys that made the War Z also made War Inc., which I believe is a f2p shooter available on Steam.  This may force Steam to review or change that policy.  Some more good info in the links.

http://www.forbes.com/sites/erikkain/2012/12/19/allegations-of-false-advertising-hound-the-war-z-release-on-steam/
http://pc.gamespy.com/pc/the-war-z/1226980p1.html


Title: Re: The War Z
Post by: kildorn on December 19, 2012, 09:00:37 AM
That's an interesting reason that some really odd shit gets up on steam with seemingly no review process.


Title: Re: The War Z
Post by: kildorn on December 19, 2012, 10:57:18 AM
Minor update in case anyone actually bought this:

It's been pulled from Steam, and Steam is offering refunds for anyone who purchased it. You must submit a support ticket to get one.


Title: Re: The War Z
Post by: jakonovski on December 19, 2012, 10:59:32 AM
Well that was fast!


Title: Re: The War Z
Post by: Falconeer on December 19, 2012, 11:19:21 AM
This allows me to keep thinking that Steam has some standards and their reputation is somewhat safe to me.


Title: Re: The War Z
Post by: Samprimary on December 19, 2012, 11:32:30 AM
I think this handled pretty appropriately, given that the publisher is providing what is essentially a game and gets to do so under a clause that skips some or all of the vetting process re: steam's previous policy. In this case they probably subjected it to some quick review, and decided given the state of the game that you could label as a finding of fact that the game's advertising on steam was outright lies and that the appropriate course of action was to offer refunds to anyone who wants it, no questions, so that nobody ends up feeling stuck with a shit lie of a product on valve's behalf.


Title: Re: The War Z
Post by: kildorn on December 19, 2012, 12:23:52 PM
The down side is I don't know what to grief-gift people with now this Christmas.


Title: Re: The War Z
Post by: tgr on December 19, 2012, 05:35:31 PM
I can't stand his whine about "you should never be able to lose items you paid forr!". Leave hardcore PvP alone.
If he hadn't lost the bat within literally 20 seconds of logging in to the server because he spawned right next to a rucksack, I would agree with you. There's 75 square kilometres to choose a spawnpoint from, the least they could've done is either make a fucktonne of spawnpoints or just randomize where you spawn.

I would've agreed with you if he'd been running around for hours and then gotten killed, but not when it happens within 20 seconds of spawning.


Title: Re: The War Z
Post by: Kageru on December 19, 2012, 06:42:06 PM

Yep, limited or known spawn points in a PK game is terrible.

That said he didn't lose the bat at that point. He lost the bat when he tried to use it on 4 zombies and failed to drop any of them.

Does anyone now how the game actually works for someone who knows the trick? There seemed to be a lot of zombies and beating them off with a torch not too practical. Can you make the stealth work well enough or is there some way to lose them?


Title: Re: The War Z
Post by: Kail on December 19, 2012, 07:08:41 PM
The reason Steam didn't vet this game is because they have a policy that allows publishers who already have games on Steam to skip the review process.  The guys that made the War Z also made War Inc., which I believe is a f2p shooter available on Steam.  This may force Steam to review or change that policy.  Some more good info in the links.

I don't think this it's this simple.  There are a couple of small publishers with titles already on Steam which are languishing on Greenlight waiting for approval.  Rockin' Android, for example.


Title: Re: The War Z
Post by: tgr on December 19, 2012, 07:49:14 PM
So apparently it turns out the WarZ guys ripped off a few images from the walking dead (how people find out about these things, I'll never know):

(http://img.gawkerassets.com/img/188v5ui5gcwiajpg/original.jpg)
(http://img.gawkerassets.com/post/9/2012/12/war-z-clone-1.jpg)
(http://img.gawkerassets.com/post/9/2012/12/warz-clone2_1.jpg)

Source: http://kotaku.com/5969927/some-war-z-images-were-ripped-from-the-walking-dead?tag=The-War-Z


Title: Re: The War Z
Post by: waffel on December 19, 2012, 08:53:21 PM
http://www.youtube.com/watch?v=BUrKdAjN4DM

 :awesome_for_real:


Title: Re: The War Z
Post by: tgr on December 19, 2012, 09:00:17 PM
He sounds slightly miffed. :why_so_serious:


Title: Re: The War Z
Post by: Ginaz on December 19, 2012, 10:01:29 PM
Some interesting bit of information from an ex-WarZ forum mod.  If true, and judging from recent events it probably is, just confirms what a bunch of douches the devs are.

"
EX-Forum Mod Devin here. Let me tell ya some stuff you can spout on for a new youtube video :)


My forum account was hacked, my fault, they deleted a lot of posts. I was de-modded and banned, got my computer secure, re-modded and unbanned and took care of business as usual. Except their company is full of dumb fucks and didn't backup the forums at all. No backups whatsoever.

Sergay then took it upon himself to tell Kewk to demote me for my fuckup that could have been reversed if they were not so fucking stupid.

I then made a post on the forums about how I knew this was coming; and I was sorry and would not long be supporting a company that did not support their unpaid volunteer Moderators that spent over 100+ hours answering THEIR CUSTOMERS questions and concerns as well as relaying them the ideas the community had for their bullshit game.

I was then banned for making a "Rage quit" thread permanent and here is the even funnier part my in-game account banned under the excuse I requested a refund

So, since I didn't sign any sort of NDA for those fuckfaces here are some interesting facts.

WarZ is a direct port over from War Inc. They literally took the game and added NPCs, made a large map, and changed around camera angles and gun settings while adding more functionality and switching over some things. ALL ART however was actually done in-house by their amazing ART team. (Those were the best guys to know, they were in touch more with the community than Kewk)


They randomly ban accounts that have a certain amount of time spent playing in-game, knowing they are hooked on the game so they re-buy the game.

Their anti-hack is actually functional but here's the kicker..wanna know WHY their bans are TEMPORARY the first time around? 0.8% hacking? Try an EXTREMELY LARGE PORTION of the player base is hacking. If they banned everyone they'd have a mass refund issue on their hands, and no one to play their piss poor of an excuse game.

they plan to HALT DEVELOPMENT AND ABANDON THE GAME in SIX months if revenue is not enough for them (I.E. People are not buying GC and spending the fuck out of it) -- take note, if they do not get ENOUGH revenue. They will have enough revenue to pay for the game development for over a year at this point in time already, but if they don't get enough to give themselves regular raises they will stop making the game and shut down the servers and website."


http://www.rhinocrunch.com/forum/general-discussion-of-things-and-such/82-hey-rhino-you-were-right-about-warz


Title: Re: The War Z
Post by: Falconeer on December 19, 2012, 11:36:01 PM
Does anyone now how the game actually works for someone who knows the trick? There seemed to be a lot of zombies and beating them off with a torch not too practical. Can you make the stealth work well enough or is there some way to lose them?

Zombies are killed by beating them on the head. Even with the torchlight or the spiked bat, you have to aim at the top of their head, or they simply won't die no matter how many times you hit them. He didn't know this becuse there's no freaking tutorial, but even because he didn't care to think about it even though it's in pretty much every zombie movies since forever.

To lose them, you just have to run in a straight line for about three quarters of your sprint allowance, which means you do not sprint ever unless you are being chased. If you are out of sprint bar when zombies start chasing you, you are screwed. He didn't know this because there's no freaking tutorial but even because he didn't care to think about this. It took me one death by zombies to realize that I wanted to save my sprinting bar for running.

Stealth is entirely possible and absolutely necessary (as seen in The Walking Dead especially because you do not want to be noticed by other players ever) but as far as I know the noise & visibility system is not fully implemented yet, so those bars in the upper right corner are not really working much at the moment.


Title: Re: The War Z
Post by: Gets on December 19, 2012, 11:46:44 PM
Some interesting bit of information from an ex-WarZ forum mod.  If true, and judging from recent events it probably is, just confirms what a bunch of douches the devs are.

The ex-mod made a video 2 weeks ago (http://www.youtube.com/watch?v=Svd-p3-CURk) retracting everything he said and admitting he was lying. Why? Who can guess in this Game of Clownshoes, A Saga of Lolz.

Meanwhile,

Quote
"Controversial zombie shooter The War Z has been removed from Steam. A Valve representative told Kotaku that the game was mistakenly published in the digital store and will not return until the company speaks with developer Hammerpoint Interactive. A listing for The War Z remains available, but the game cannot be purchased at this time." [...] "Valve says it mistakenly published Hammerpoint Interactive's open-world zombie game; refunds available."


Title: Re: The War Z
Post by: schpain on December 20, 2012, 12:02:27 AM
What Falconeer said re: game mechanics is pretty well correct.  My opinions further to his:  The visibility mechanics aren't really implemented, although the zombies will aggro to sound (if you're walking on a metal or tile floor you make more sound than bitumen or in the woods) etc.  Totalhalibut was really just letting himself get irritated by behaving like a clown, besides the backpack death which he couldn't help, he really wasn't making great decisions...

If you sprint near a zombie they see you from some 2-3x distance, stealth is perfectly viable; but the new increase in zombie spawns (when TotalHalibut started playing) makes this much harder.  One thing I preferred in DayZ is that zombies aggro on guns from a LONG WAY AWAY.  In Warz unless you are using a high powered sniper or shotgun, they won't aggro on you from say more than 50 metres. 

At least pre 12th December (increased zombie spawn patch date), firing a gun in a city wasn't a big deal, you'd attract 3-5 zombies tops.  Post 12th December, you're likely to get 10+ zombies, because the spawns have been made enormous; but their aggro mechanics are unchanged.

Where this game has the edge over DayZ is that you can join a server at any time and it works.  The servers don't crash, there are no constant friggin around with arma versions, dayz versions, unstable servers and people queuing 100 deep on a 50 player server with the Six Launcher; which causes massive server lag.  Also there are less ridiculous bugs (losing your gear in water, inventory lag, disappearing items, many other 'known' bugs).  Where War Z is lacking is the atmosphere, it isn't nearly as immersive as DayZ, and there's a fuckton of hackers.

Hats off to Steam for stopping sales of the game; A big fuck you to Titov for just generally being a lying douche (I mean, could he for ONCE admit his game doesn't do what he claims and stop deflecting blame elsewhere and sounding like a retard?).  I wish this game was relatively hack-free and Titov wasn't outdoing himself for ideas to money grab from customers...  It could actually be a good game.


Title: Re: The War Z
Post by: jakonovski on December 20, 2012, 02:07:12 AM
So the map is nowhere near 100 sq km:

http://www.pcgamesn.com/article/how-big-war-zs-map

The article also gets it wrong though, the best info seems to be in the comments, for a total of about 30 sq km.


Title: Re: The War Z
Post by: Falconeer on December 20, 2012, 02:17:23 AM
Yeah, I think his calculations are off.

This line being the culprit:

Quote
With the speed and time recorded, it's possible to measure the distance between grid lines as 289.8m

No way it's 300m between two grid lines. Much more like the 500m someone else points out in the comments. So yeah, no way near the advertised map size, but not as small as the article claims. Honestly, it feels pretty damn huge when you are in it. Walking from point of interest to point of interest takes a long time, there's a lot to explore and drawing distance is not the best ever but feels rewarding (you can see zombies a million miles away).


Title: Re: The War Z
Post by: Kageru on December 20, 2012, 04:01:46 AM
The invulnerable save versus head hit is not that logical, you'd still expect to disable a zombie with enough body hits. And even then it should have visual feedback to that effect. It does explain why he easily dropped the first and failed to kill any of the later ones.

His previous experience was Day-Z too, which is why he trusts to stealth first and running second. Though he's really just a talking head rather than an expert gamer. Which taken another way I'm sure his first try matches a lot of new players.

Where this game has the edge over DayZ is that you can join a server at any time and it works.

I wonder what the ping is like from Australia... least Day-Z had local servers (albeit full).

But really Day-Z is a bad game as well. And much the same of being a thin layer over an existing shooter. The advantage being he was first, maybe a teeny bit more honest and in theory wasn't taking your money. I hope the Survivarium guys can impress because the concept is interesting even if the implementations are terrible.



Title: Re: The War Z
Post by: HaemishM on December 20, 2012, 09:12:54 AM
http://www.youtube.com/watch?v=BUrKdAjN4DM

 :awesome_for_real:

While I completely agree with him that WarZ is a ham-fisted money grab scam, I want the man narrating this video to die of wasting crotch rot and throat cancer.


Title: Re: The War Z
Post by: Falconeer on December 21, 2012, 03:03:11 AM
This review (http://www.youtube.com/watch?v=gfXmys08p0E) is almost as good as the Minecraft one...


Title: Re: The War Z
Post by: jakonovski on December 21, 2012, 03:47:51 PM
I hope this is not a shop:



Title: Re: The War Z
Post by: Fabnusen on December 22, 2012, 08:01:29 AM
jakonovski,
Please tell me that's a joke? If not, I am having a hard time wrapping my head around that form of "customer service". *Has* to be a joke....right?!


Title: Re: The War Z
Post by: UnSub on December 22, 2012, 09:28:38 AM
FFA PvP, no safe zones.


Title: Re: The War Z
Post by: Falconeer on December 22, 2012, 09:42:49 AM
Gamespy reviews awards it.. (http://uk.pc.gamespy.com/pc/the-war-z/1227010p1.html) 0.5 out of 5 stars.

Quote
We don't hand out half-star ratings lightly. This is independent of our disgust with Executive Producer Sergey Titov's insulting attitude -- Craig's speaking strictly as a gamer who felt ripped off after playing. And yes, if DayZ were being sold in its current, unfinished state, we'd have similar problems with it. But it ain't!


Title: Re: The War Z
Post by: Ginaz on December 22, 2012, 09:55:46 AM
Gamespy reviews awards it.. (http://uk.pc.gamespy.com/pc/the-war-z/1227010p1.html) 0.5 out of 5 stars.

Quote
We don't hand out half-star ratings lightly. This is independent of our disgust with Executive Producer Sergey Titov's insulting attitude -- Craig's speaking strictly as a gamer who felt ripped off after playing. And yes, if DayZ were being sold in its current, unfinished state, we'd have similar problems with it. But it ain't!

Also:

Pros:
Atmospheric; long view distance; full refunds available.  :awesome_for_real:


Title: Re: The War Z
Post by: HaemishM on December 22, 2012, 10:25:50 AM
Somebody hasn't been paying for ads.  :awesome_for_real:


Title: Re: The War Z
Post by: schpain on December 22, 2012, 05:34:54 PM
The invulnerable save versus head hit is not that logical, you'd still expect to disable a zombie with enough body hits. And even then it should have visual feedback to that effect. It does explain why he easily dropped the first and failed to kill any of the later ones.

His previous experience was Day-Z too, which is why he trusts to stealth first and running second. Though he's really just a talking head rather than an expert gamer. Which taken another way I'm sure his first try matches a lot of new players.

Where this game has the edge over DayZ is that you can join a server at any time and it works.

I wonder what the ping is like from Australia... least Day-Z had local servers (albeit full).

But really Day-Z is a bad game as well. And much the same of being a thin layer over an existing shooter. The advantage being he was first, maybe a teeny bit more honest and in theory wasn't taking your money. I hope the Survivarium guys can impress because the concept is interesting even if the implementations are terrible.



From Aus the ping in War Z seems ok.  i'd say 70ms (but it doesn't actually tell you).  thats sydney telstra adsl2.

Agreed however that both games have hit on something interesting but require massive work.  I can't stand the movement in dayz (trying to strafe while aiming, going through doors sideways etc)  all relics of arma engine...



Title: Re: The War Z
Post by: koro on December 24, 2012, 03:29:27 AM
So it seems like the War Z's trademark has been suspended (http://warzscam.tumblr.com/post/38634146432/update-exclusive-war-z-trademark-suspended-game) by the USPTO, likely due to the World War Z movie.

Naturally, Herr Titov doesn't seem to care.


Title: Re: The War Z
Post by: Ginaz on December 24, 2012, 09:46:02 AM
So it seems like the War Z's trademark has been suspended (http://warzscam.tumblr.com/post/38634146432/update-exclusive-war-z-trademark-suspended-game) by the USPTO, likely due to the World War Z movie.

Naturally, Herr Titov doesn't seem to care.

New name:  Big RigZ.


Title: Re: The War Z
Post by: Fabnusen on December 27, 2012, 02:10:57 PM
This was in my inbox this afternoon:

Quote
Dear fellow Survivors,
It has now been more than two months since we launched public access to The War Z. We’ve definitely had our ups and downs, and I thought that this Holiday break was the right time for me to try to step back a little and think about our journey since it started. This may be a little long, but I would appreciate if you could stay with me for a few minutes as I try to go over the highlights of the game as well as some of the hurdles and controversies, how we have addressed that and what our plans are.

First of all a very big and sincere “Thank You!” to all of you. We are really proud of the community we have formed with you guys. Every day we have hundreds of thousands of players on our servers, and this is a life-changing event for the team and me. We are blessed to have you as members of the community and we are well aware that without you the game would be nothing.  Along with that thanks, though, I need to admit that we failed to effectively communicate some of our plans and actions to both our existing players and to our new prospective players. This failure to communicate resulted in some very negative feedback from some members of our community, but while it might be easy to label them as “haters” or some other dismissive term, in all honesty this is my fault.  I became arrogant and blinded by the early success and quick growth of The War Z, our increasing number of players, numbers we were getting from surveys, etc., and I chose not to notice the concerns and questions raised by these members of the game community as well as others.  This failure is entirely on my shoulders and if anything I owe thanks to that vocal minority and admit that I should have paid attention sooner. I chose instead to concentrate on the bigger picture – my dream of turning The War Z from being a game developed by a small indie team into a large online venture, instead of addressing small things first and staying focused on the game issues. At the end my arrogance led us to the moment, when all those small things finally caught up and created a “perfect storm” that affected all of our community members.  For that I’m truly sorry and apologize to all of our community as well as the larger PC gaming community that is not yet playing The War Z.

I do not take this situation lightly, and last week events were especially humbling for me. I’ve experienced a range of emotions, most of which centered on regret for not having addressed some of the issues differently than we did, but we can’t change the past. The only thing we can do is to be sure that we won’t repeat the same mistakes in the future. I have realized that as the leader of this ship, I missed all early warnings that were saying, “Your community is not as happy as you think they are, you need to alter course.” I was too focused on how great we are and how a small independent team got their first game to over 700,000 users in a two-month period.  Though that is something to be very proud of, allowing that to overshadow the existing community and their satisfaction was poor judgment.  

I want to give you some insight into what our plans are for the future, but before we get to that, I’d like to clear the air with you on several important topics.

Community management and moderation – the problem
Even since the early Alpha launch, this game has always cultivated a large and loyal player base that is very active in the game. Again, thank you for this. Unfortunately, we weren’t prepared for this large success and the way we managed the community was not the way it should’ve been. We relied too much on forum moderators, whose primary role was to punish those who break rules, not to engage the community and guide conversations into productive discussions about problems. There wasn’t enough presence of the development team on forums, there wasn’t enough updates on development of UPCOMING features. We failed to communicate our position and messaging on the outside platforms such as Facebook, twitter and various online websites, and when we did this we chose to rely more on arrogance rather than being humble and trying to understand why people were saying negative things. We chose to tune out negative reactions to the game, not paying enough attention to them – and this, again, is my fault. We chose to rely too much on numbers – percentage of refund requests, number and dynamic of our daily and monthly active users, etc. Well, in hindsight – those things probably work well for more casual games, but the hardcore PC gaming community is much different and can be very vocal about what they feel. Even when the percentage of players with negative comments is small, as the community grows, even a small percentage can add up to be a very significant absolute number. And it’s not just a number – those are real people with real issues they are having with the game. OP Productions (publisher for War Z) and me personally have failed to address those issues effectively.

Community management and moderation – the solution!
We’re changing our community management procedures and rules right now. We’re going to reevaluate publishing and marketing team performance, and I will make sure that Hammerpoint Interactive developers will have a much stronger voice when it comes to community management and we won’t rely 100% on OP Productions to single handedly handle this. Lots of changes will be happening very fast in the weeks to come. One of the ideas that I proposed was to select 10 players from around the world who can represent the player community and invite them to our offices in Los Angeles, to meet the team, check out what we’re doing, and share with actual developers their concerns, wishes and thoughts on the game. We also will involve community, to a much higher degree, in the process of making our next map for the War Z (called “California”). We’ll be discussing many of the aspects of the map with you and asking for feedback.

We’re revisiting our forum policies; we’re going to bring on an additional community management team, additional moderators and we’ll train them how to respond to things properly. There will still be restrictions on harassment, trash talk, etc. But we’ll make sure that every opinion is heard. At the same time, I must also be cautious: we cannot address all issues and there cannot be only one voice. Please accept that. With hundreds of thousands of players playing, talking, chatting, voicing their strong opinions, there will always be diverging opinions. And some issues that are minor ones are sometimes brought to light by very vocal channels. I would even say there is sometimes a beginning of controversy because the game is now so popular. So there is sometimes a distortion between the severity of the issue and the attention it gets. But we will clearly implement steps to better listen to the community.  

What is Foundation Release?
The most asked question of the last week was “is this the final release?”  My answer has always been that for an online game a “final” release means that the game is dead – so there’s really no such thing, you never stop developing, making changes to and adding new features to the game. This is how we came to call the current version of The War Z “Foundation Release.”  We launched the Foundation Release on December 17, 2012 as our first-stage release that we use as a foundation to build upon. It does include the core features and a fully playable environment. This is our version 1.0, and of course  we will continue to improve that version as time goes on.  Did we rush to get it done? That is a tough question, but to answer honestly I think that we all pushed very hard to be first to market and in time for the holidays. Our entire team was working late, long hours to iron out issues and include as many features as possible.  This is part of the reality of being a smaller, independent game developer. If we had a larger team and more funding we may have done things differently, but I’m not sure. I don’t think it was a mistake because our numbers have been strong since day one and, even with the recent negativity, our metrics are really solid and we’ve been continuing to grow.  The negative opinions are always the most vocal, but most players are really enjoying the game and we’ve been attracting more and more daily active players every week.  A lot of the gaming journalists that have been playing the game have also given us some great feedback. I realize that we will take a few hits from some of the traditional gaming press in terms of review scores, but I’m hoping that even they will consider that this game is a living project that will continue to evolve as time goes on. We are very proud of our Foundation Release, and we do stand behind it like we have stood behind any previous version.

What’s on the Horizon?
As for what will happen next with The War Z? We’re currently evaluating the relationship between Hammerpoint and OP Productions.  I firmly believe that Hammerpoint should be playing a more prominent role in publishing/game operating process. We’re in a process of adding new key members to our team, bringing on guys who have much more experience operating and growing successful online games and I know this is going to make a huge difference in terms of development.  We’ll be making some big decisions in terms of leadership for both companies and I will personally change how I handle many things.  Above all we will continue to develop and make this game the best that it can be.  

I know that to some people my words won’t matter much. I understand that. I hope that will change as we move forward and deliver the features that our players have been waiting for. I can promise you that from now on things will be much more transparent, and we’ll provide better communication and engage our community to discuss upcoming features way before they appear in the game.

I do believe that we aren’t even close to uncovering the true potential for The War Z, and I hope that in the coming year, we’ll be able to regain trust from people who were alienated by our actions and we’ll be able to move forward and grow the game together.

Thank you for reading all this, thank you for supporting the game and thank you for helping us to change and realize what’s important as well as what is not.

I hope you are all having a happy holiday and I wish you the best for the New Year!

Sincerely,
Sergey Titov
Executive Producer, The War Z


Title: Re: The War Z
Post by: schpain on December 27, 2012, 03:13:24 PM
Ya I got it too.  Its nice to hear that he's taking some blame.  Doesn't say what for, though.  Also doesn't address any of the game breaking issues at the moment.  I've got the game installed but won't play unless I hear that its largely hack-free.


Title: Re: The War Z
Post by: Ginaz on January 03, 2013, 11:13:52 AM
The high comedy continues.  Allegedly, the WarZ servers have been hit with a DDOS attack and were down for awhile and now they've been hit again this morning.  Allegedly.  I wouldn't put it past this crew of clowns that its something on their end they fucked up and are blaming it on hackers or...they will claim they can't get the servers going again because of these "attacks" and will shut the game down because of it, taking everyone's money with them.

http://forums.thewarz.com/showthread.php?89366-Server-status-1-3-13-and-the-past-few-days


Title: Re: The War Z
Post by: schpain on January 03, 2013, 03:54:05 PM
More likely they banned someone with entry level hacking skills and are getting their comeuppance.  However, I can't put shutting down the game due to hackers past Titov and Co.


Title: Re: The War Z
Post by: 5150 on January 04, 2013, 07:58:43 AM
Apparently we're all getting Katana's http://forums.thewarz.com/showthread.php?89659-We-ve-got-something-special-for-you

(until some one/hacker kills you and takes it)


Title: Re: The War Z
Post by: Falconeer on January 05, 2013, 08:40:58 AM
Posted by the admins of the most popular hack out there on their own forums:

(http://sphotos-b.ak.fbcdn.net/hphotos-ak-snc7/738408_313829022067745_763368458_o.png)


Title: Re: The War Z
Post by: Ginaz on January 05, 2013, 12:51:41 PM
This is allegedly an interview with the guy that initiated the DDOS attack.  I don't care for companies or devs like the ones at WarZ who seem like a bunch assholes and who also might be scamming their players, but I hate people like this hacker much more, esp. when they claim they're doing it for the "good of the community".  I hope they find out who this arrogant, self righteous douche bag is and throw his ass in jail.

http://www.youtube.com/watch?v=Y2WHtvK6rso


Title: Re: The War Z
Post by: Falconeer on January 05, 2013, 04:11:42 PM
Nice to hear about all the dupes.


Title: Re: The War Z
Post by: Riggswolfe on January 12, 2013, 01:29:50 AM
I can't help feeling a bit of petty pleasure that this is going so bad. It's so utterly predictable that an open-world pvp game is going to be shit but I still enjoy watching them die a horrible death. It's probably just unresolved anger from UO.


Title: Re: The War Z
Post by: Slayerik on January 12, 2013, 09:03:45 PM
I can't help feeling a bit of petty pleasure that this is going so bad. It's so utterly predictable that an open-world pvp game is going to be shit but I still enjoy watching them die a horrible death. It's probably just unresolved anger from UO.

This isn't even a game, to be fair.

DayZ was fun, hackers killed it for me and everyone I knew playing it. Yes, it was that bad.


Title: Re: The War Z
Post by: Kageru on January 12, 2013, 09:32:29 PM

This is the sort of game the PK market can afford. Salem, Darkfall, Day-Z, War-Z because big budget development budgets and full-looting PK game-play just don't intersect.

One of my friends (who loved UO) is enjoying it. Apparently he likes to find a group trying to co-operate, shoots one, and then watches as most of the time they turn on each other. Which is fine, and intended, but probably not the sort of thing that is going to attract and retain large numbers.


Title: Re: The War Z
Post by: Falconeer on January 18, 2013, 08:56:23 AM
Skills are coming. (http://forums.playwarz.com/showthread.php?97471-War-z-skills)

(http://i.imgur.com/57fax.jpg)


Also, new incoming patch is bringing this:

Quote
- Name plates have been added to players. These name plates will display when you target another player.
- New reputation titles have been added to the game. Reputation icons will display under nameplates for easy identification of friendly or foe! (everyone's titles will be reset to civilian) Please see our dev diaries for a detailed explanation tomorrow morning (1/18/13).

Quote
Reputation

There are 6 levels on each side of the spectrum, ranging from Constable to Paragon, and Thug to Villain. The early levels in these trees will be relatively easy to get...but getting higher ranks will be quite difficult.

Killing lawmen and civilians earns you negative points, pushing you further down the bandit tree. If you aren't careful, and continue killing, you'll end up with the label of Outlaw or higher. Once you've crossed this boundary the only way to redeem yourself will be to create a new character. Conversely, a Lawman who changes his colors will be severely penalized for killing other lawmen and civilians, and will quickly lose his ranks if he's not careful, sliding quickly into the bandit tree.

Definitely differentiating itself from Day Z. Personally, and for what it matters, I don't like this.


EDIT: more on Reputation.


Title: Re: The War Z
Post by: Falconeer on January 19, 2013, 06:32:52 AM
Day Z creator is quite hurt. (http://www.gamespot.com/news/dayz-creator-angry-about-the-war-z-6402633)

Quote
DayZ creator angry about The War Z
January 18, 2013 7:48AM PST
 
By Eddie Makuch, News Editor

Dean Hall says he is "quite hurt personally" over confusion regarding Hammerpoint Interactive's controversial zombie game.
DayZ creator Dean Hall has spoken out against controversial zombie game The War Z, which features numerous similarities to Hall's game. Writing on Reddit, he explained that the consumer confusion surrounding both games has left him "quite personally hurt."

 
"I am angry about The War Z. I'm very angry," Hall said. "I'm quite hurt personally because anyone can see how similar the words are, and while the average gamer knows the difference individual people don't. I've had family members/close friends mistake the difference and confront me about what they believed was unethical behavior they thought I was making."

Hall further explained that he has bet his livelihood and reputation on DayZ, which is now at stake given the events surrounding The War Z.

"I really don't think anyone can understand just quite how exasperated that can make you feel when you've gambled everything on something, put your whole self and reputation on the line," he said. "So it hasn't made my life very pleasant and I disagree entirely with the conduct and how consumers have been treated."

This is not the first time Hall has spoken his mind about The War Z. In December, Hall said the controversy surrounding The War Z has left him "depressed," noting he contemplated quitting game development altogether because of it.


Title: Re: The War Z
Post by: Slayerik on January 21, 2013, 12:34:12 PM
cry moar noob


Title: Re: The War Z
Post by: HaemishM on January 21, 2013, 01:45:50 PM
They PKed his brand.


Title: Re: The War Z
Post by: UnSub on April 02, 2013, 06:59:59 AM
Entire WarZ MMO is forced offline after a hack.  (http://www.eurogamer.net/articles/2013-04-02-the-war-z-forced-offline-after-forum-and-game-database-hacked)

What was taken? Well...

Quote
Data accessed includes email addresses used to log-in to the forum, forum passwords, which OP Productions says were encrypted, email addresses used to log in to the game, game passwords (again, which OP says were encrypted), in-game character names and the IP addresses from which players log-in to the forum and to the game.


Title: Re: The War Z
Post by: Falconeer on April 02, 2013, 07:13:00 AM
In other news, they introduced the skill system, revitalized the loot, implemented private servers and a skeleton player-missions system (bounties, requests for help, requests for loot). It can still get very scary at times and keep you on your toes. Problem with it is that there's hardly a point. Day Z burned a certain hitch for randomly hunting people before this game was even released, and now unless they find a way to make people care about staying alive, this (and possibly Day Z too) is going to be boring and feel empty. It's a sandbox without.... not much to do.

I think all this game needs at this point is to be more Minecraft-y. You want to build something and defend it, from both players (or not if it's your private server) and zombies. It also needs achievements, or anything that helps setting up personal goals.


Title: Re: The War Z
Post by: Shannow on April 02, 2013, 08:37:10 AM


I think all this game needs at this point is to be more Minecraft-y. You want to build something and defend it, from both players (or not if it's your private server) and zombies. It also needs achievements, or anything that helps setting up personal goals.


This.  Your goal should be to find stuff to build a big fort basically. Of course that should also come with the drawback of attracting a lot of Z.


Title: Re: The War Z
Post by: 5150 on April 03, 2013, 04:57:53 AM
Backend got hacked

Quote
OP Productions LLC issues Security Alert for The War Z game players,

We are sorry to report that we have discovered that hackers gained access to our forum and game databases and the player data in those databases.  We have launched a thorough investigation covering our entire system to determine the scope of the intrusion.  This investigation is ongoing and is our top priority.  As part of the remediation and security enhancement process we will be taking the game and forums down temporarily.
 
We are issuing this Security Alert to all Survivors as a precaution so you can take some precautionary measures on your own. We have already taken a number of steps to increase security and are continuing to work with external advisors and investigators to identify and implement measures to minimize the chance of this happening in the future.

The data accessed included email addresses used to log-in to the forum and game, forum passwords which we encrypt, encrypted game passwords as well as in-game character names and the IP addresses from which players log-in to the forum and to the game. If you posted other information to the forum it is likely that such data was accessed as well.  We do not collect the names or addresses of our gamers so that information was not impacted unless you posted it on the forum. We are investigating whether additional information may have been obtained.

No Payment information Exposed.

All payments are made through a third party and not through our system.  Therefore there was absolutely no exposure of your payment or billing information of any kind.

Email Addresses.

If you registered on our forum your registration email address was taken. Those Survivors who use the same email address to access their game accounts should be aware that the hackers have the email address.

Passwords.

We encrypt all passwords. However, there is a possibility that simple passwords can be obtained using brute force even if they are encrypted.   Our research shows that many users are not using strong passwords.

 
Therefore, we are asking all of our players to please change your passwords immediately. You may do this by visiting our website or by clicking "Forgot Password" on The War Z launcher screen. If you use the same password for accounts on other services, you should change those passwords as well. Please make sure to use a strong password that is unique and uses a combination of upper and lower case letters, numbers and special characters.  Longer passwords are stronger. We suggest not to use password shorter than 8 symbols, with 12 to 15 symbols long password being preferred.

What we are doing.

We have engaged outside experts and investigators to assist in our investigation of this incident and committed substantial resources to that effort.  We have identified how access was obtained and have enhanced our security to improve game and forum safety. We are undertaking a full review and update of our servers and the services we use and adding additional security mechanisms.

The security of your data is important to us and we want our players to be assured that we take this situation very seriously.  We have taken steps to improve security to minimize the chance of this happening in the future and will continue to invest in improving security going forward.

This has been a humbling experience for us.  While we all know that there is no guaranty of security on the internet, our goal is to try our very best to protect your data.  We sincerely apologize.   

We will update you on status as we make progress.

Thank you,

The War Z Team

 


Title: Re: The War Z
Post by: apocrypha on April 03, 2013, 05:01:30 AM
Backend got hacked

Three posts too slow.


Title: Re: The War Z
Post by: Phred on April 14, 2013, 11:49:34 AM


Definitely differentiating itself from Day Z. Personally, and for what it matters, I don't like this.



I think it's great and eagerly await the rise of the paragon pk.


Title: Re: The War Z
Post by: Falconeer on May 07, 2013, 03:04:12 PM
No one really cares here, but this is a very good thing.

Quote
New Additions

Proximity voice chat added - It is now possible to hear and talk to other players that are within a 200m radius of you.
Please be aware that when you are using proximity voice chat you will be giving up your position. Any time you talk a speaker icon will appear above your head.


Title: Re: The War Z
Post by: Falconeer on June 19, 2013, 12:04:37 PM
Game has changed name. It's now Infestation.  :why_so_serious:

Quote
New Additions

The name of the game has changed! The games new name is now: Infestation: Survivor Stories The game and all applicable website URL's will be updated with this name as well.
Character names are now affected by the Profanity Filter. New characters will no longer be able to create names with profanity in them. Circumventing this filter can lead to a permanent ban of your account.
Added additional words to the Profanity Filter.
We've Changed the way the server browser selections menu functions. Now when you click "Play Game" you will be presented with channel tabs. On the left side of the channel you can click it to browser servers. On the right hand side you can click it to quick join.
Updated Boulder with a new survivor stronghold, safe settlement section (overrun - non-functional), and expanded military camp. For more info check out the Dev Diary HERE. http://forums.infestationmmo.com/index.php?%2Ftopic%2F25920-dev-diary-67-boulder-modifications-and-improvements-to-the-loot-system%2F
Adjusted some vehicles, climbable objects, and walls for a greater gameplay experience in Clearview.
Updated spawn points around Clearview to help combat spawn camping. This is an initial test and if it works out we will do the same for other cities.
We have removed the Hardcore option from the game. Unfortunately this feature was not being used by many players. All current Hardcore characters will remain until death.
Hardcore leaderboards have been removed from the game.

System Improvements
Reduced the distance at which zombies are visible.
Improved the grass on all video settings.
Improvements to lighting shaders.
Updated zombie and player animations for a performance boost.
Updated zombie pathing across the entire map.

New name video. (http://www.youtube.com/watch?v=wpHXun3R17Y)


Title: Re: The War Z
Post by: Surlyboi on June 19, 2013, 02:35:05 PM
New name. New Video. Same old shit.


Title: Re: The War Z
Post by: Ginaz on June 19, 2013, 03:46:56 PM
I'm sure its pure coincidence that the movie World War Z, with its hordes of high priced studio lawyers, opens this weekend. :oh_i_see:


Title: Re: The War Z
Post by: schpain on June 30, 2013, 04:37:49 PM
not that i'm really cut up about it, but nowhere have i been able to figure out if people who bought WarZ have to rebuy Infestation...  I haven't got it installed anymore and it seems I can't download the client without a purchase.

Oh well, big loss; i figured i might go back for a session or two to see if anything has improved, but there's no way i'd pay to sate that curiosity.  In other news, you can now get infected in dayz, and if you're quick enough, alcohol is the cure!!


Title: Re: The War Z
Post by: Falconeer on July 27, 2013, 04:08:50 AM
Now, this is a game I thought was dying (my biggest gripe with it is the lack of content and enough sandbox tools), but it looks like they are still working pretty seriously on it. This post about the new upcoming California map being 400 square kilometers, and the complete reworking of the Colorado one (http://forums.infestationmmo.com/index.php?%2Ftopic%2F48757-dev-diary-726-introducing-terrain-v3-tech-and-updated-colorado-map%2F), caught me off guard. one thing is for sure, the project could be understaffed but it hasn't been abandoned at all. It's also still quite stable in the 25 most played games on Steam which is really surprising to me, especially considering this is NOT free to play.

Anyway, improvements coming. also, schpain, I am sure you solved your issues by now but no you do not need to purchase anything new, and your old credentials should log you in right away. In case you didn't get one back then, you should be able to retrieve your free Steam key if you purchased before the game became available on Valve's platform.


EDIT: Also, a lebghty, meaty AMA. (http://forums.infestationmmo.com/index.php?%2Ftopic%2F49039-answers-to-the-ama%2F)



(http://i.imgur.com/jNbu0r6.jpg)


Title: Re: The War Z
Post by: Mrbloodworth on July 27, 2013, 06:40:42 AM
They reworked the terrain i see. To get the orginal land size they increased the terrain to a point where all textures on it were sooo washed out.


Title: Re: The War Z
Post by: schpain on July 28, 2013, 04:12:08 PM
hey thanks Falc, i didn't think to try to retrieve the key via steam.  my brother had started playing with his friends so i figured i'd reinstall and laugh at them all, but my login didn't work.  interestingly, when i went to their website and tried to get a new password it said "we don't have an account registered to your email".  my instant response was 'oh you c*nts.  I'm not buying your POS again!'


Title: Re: The War Z
Post by: schpain on July 29, 2013, 03:16:49 AM
yeh i don't know Falc, can't link serial to steam, can't log into forums, can't retrieve password.  oh well.  on a related note, apparently day-z has been ported to arma3 in the meantime before dayz standalone is out.


Title: Re: The War Z
Post by: Falconeer on July 29, 2013, 05:18:41 AM
I had issues logging in myself. Turns out your credentials are still valid to log IN THE GAME but I am pretty sure they messed up the forum credentials as it keeps telling me that neither my username or email are valid but I can't use them to create a new forum account. Also, where the hell is your Account page, and where the hell do you get the client? All they have on the main page (that I can find) is how to buy the game. Anyway, after lots of googling, I found this page https://account.playwarz.com/account/getsteamkey.php which should lead you both to your account AND to the page where you can get a Steam key, which is different from the original serial key.

Hope it helps. Check their "support" link on the homepage. This is truly a customer service nightmare.


Title: Re: The War Z
Post by: Falconeer on January 09, 2014, 08:48:21 AM
NECRO!

Believe it or not, this game is still alive and it is actually doing "pretty good". Since I didn't believe the rumors I checked it myself and I have to say that they added pretty much all the things they promised they were going to add. Vehicles, lots of weapons, stronghold servers, in game placeable lockboxes, super -rare- zombies, 200 players per server, progression and abilities, leaderboards, guilds, reputation system, removal of pay2win, and even a new map (in public test now): California.

I always thought the negative feedback was ridiculously excessive and it was a mix of hating the game because it was "stealing" the idea of War Z, and just hating it because it was cool to hate it. If you add on top the crazy Russian homophobic boss then you have an idea on why this game has about 20% on Metacritic.

I am not saying it is a great game, but it is definitely much better than what you heard.

A friend of mine was checking me playing it on Twitch and gave the perfect description of it: "I see this is the arcade version of Day Z". Spot on.

Quote
Dear Survivor !

 

We are pleased to bring you our latest content addition: Stronghold Servers!
It has been a long and windy road but with the support and patience from our fans we are officially ready to release the Stronghold servers.

 

Again, to all our players, with special thanks to our Pioneers and Legendary accounts, we are truly thankful to you for your continued support.

With our total number of unique players that have played Infestation reaching over the 2,000,000 mark and with more than 100,000 players daily, we just wanted to extend our gratitude out to our early adopters and supporters for helping us reach this feat, you will always be an extended part of our apocalyptic family. 

 

Along this journey, we have done away with GC transactions for Marketplace items and made the Game Dollars the primary purchase method all items that can be found in game.

 

We have also improved anti cheat mechanics as well as fixing exploits that cheaters were capitalizing on for monetary gain.


Colorado has been revamped, increasing it’s size up to 160% of the original map. Not to mention “California” map being added to the public test servers, a map over 6x the original release map with an insane player limit of 300.

 

We've put the power of weapon and item crafting into the hands of players. With newly added elements, players collect resources in game that, when combined with other ingredients on the list, create new and unique items.

 

We even did what a lot of people were afraid wasn't going to happen, we added vehicles. Hit some bumps in the road but we are happy to have reached a point where things are actually gravitating in the right direction.

 

With Strongholds now being released, we have a little something for everyone to enjoy.

 

So what can we do on a Stronghold Server?

Stronghold Servers enable resource gathering for crafting and creation of user generated content\mini safe compounds.

 

Will I have Global Inventory Access?

Yes. GI will be accessible from one location on the map only.

 

What can I build?

Whatever you can dream up with the given resources.

 

Can I trade resources?

No. What you rake you take. However, you can learn a recipe to build a Farm and harvest the consumables to bank in your global inventory.

 

Can I attack or be attacked on this map?

Yes. Full on access to weapons and attack but weapons will not spawn.

***Harvesting Tool will not deal any damage to players or zombies.

 

Are there zombies?

No. No zombie threats to worry about.

 

What about repairing items?

Repair benches will be available and you can always use the NPC shops to access inventory and marketplace. They will be scattered in various towns and locations on the map.

***Harvesting Tool cannot be repaired. Can be purchased in Marketplace or found on the regular server maps only.

 

How much will Stronghold Server Rental cost per month?

10 Players: 750 GC

20 Players: 1125 GC

30 Players: 1500 GC

40 Players: 1875 GC

50 Players: 2250 GC

 

We will be awarding Legendary and Pioneer accounts with Stronghold time that was promised at the time of purchase.

 

This is a GC allotment so it is at the discretion of the user on how to spend it. We, of course, would love for you to spend it towards whatever your heart desires, but strongly suggest not missing out the possibilities of your own creations come to life, within the Stronghold servers.

 

Legendary accounts will receive 4500 GC for a 6 months of 10 Player Stronghold hosting.

Pioneer accounts will receive 1500 GC for a 2 months of 10 Player Stronghold hosting.

 

 Thank you all for everything...stay alive!!!!

 

Infestation TeamDear Survivor !

 

We are pleased to bring you our latest content addition: Stronghold Servers!
It has been a long and windy road but with the support and patience from our fans we are officially ready to release the Stronghold servers.

 

Again, to all our players, with special thanks to our Pioneers and Legendary accounts, we are truly thankful to you for your continued support.

With our total number of unique players that have played Infestation reaching over the 2,000,000 mark and with more than 100,000 players daily, we just wanted to extend our gratitude out to our early adopters and supporters for helping us reach this feat, you will always be an extended part of our apocalyptic family. 

 

Along this journey, we have done away with GC transactions for Marketplace items and made the Game Dollars the primary purchase method all items that can be found in game.

 

We have also improved anti cheat mechanics as well as fixing exploits that cheaters were capitalizing on for monetary gain.


Colorado has been revamped, increasing it’s size up to 160% of the original map. Not to mention “California” map being added to the public test servers, a map over 6x the original release map with an insane player limit of 300.

 

We've put the power of weapon and item crafting into the hands of players. With newly added elements, players collect resources in game that, when combined with other ingredients on the list, create new and unique items.

 

We even did what a lot of people were afraid wasn't going to happen, we added vehicles. Hit some bumps in the road but we are happy to have reached a point where things are actually gravitating in the right direction.

 

With Strongholds now being released, we have a little something for everyone to enjoy.

 

So what can we do on a Stronghold Server?

Stronghold Servers enable resource gathering for crafting and creation of user generated content\mini safe compounds.

 

Will I have Global Inventory Access?

Yes. GI will be accessible from one location on the map only.

 

What can I build?

Whatever you can dream up with the given resources.

 

Can I trade resources?

No. What you rake you take. However, you can learn a recipe to build a Farm and harvest the consumables to bank in your global inventory.

 

Can I attack or be attacked on this map?

Yes. Full on access to weapons and attack but weapons will not spawn.

***Harvesting Tool will not deal any damage to players or zombies.

 

Are there zombies?

No. No zombie threats to worry about.

 

What about repairing items?

Repair benches will be available and you can always use the NPC shops to access inventory and marketplace. They will be scattered in various towns and locations on the map.

***Harvesting Tool cannot be repaired. Can be purchased in Marketplace or found on the regular server maps only.

 

How much will Stronghold Server Rental cost per month?

10 Players: 750 GC

20 Players: 1125 GC

30 Players: 1500 GC

40 Players: 1875 GC

50 Players: 2250 GC

 

We will be awarding Legendary and Pioneer accounts with Stronghold time that was promised at the time of purchase.

 

This is a GC allotment so it is at the discretion of the user on how to spend it. We, of course, would love for you to spend it towards whatever your heart desires, but strongly suggest not missing out the possibilities of your own creations come to life, within the Stronghold servers.

 

Legendary accounts will receive 4500 GC for a 6 months of 10 Player Stronghold hosting.

Pioneer accounts will receive 1500 GC for a 2 months of 10 Player Stronghold hosting.

 

 Thank you all for everything...stay alive!!!!

 

Infestation Team


Title: Re: The War Z
Post by: Ginaz on January 09, 2014, 05:24:22 PM
NECRO!

Believe it or not, this game is still alive and it is actually doing "pretty good". Since I didn't believe the rumors I checked it myself and I have to say that they added pretty much all the things they promised they were going to add. Vehicles, lots of weapons, stronghold servers, in game placeable lockboxes, super -rare- zombies, 200 players per server, progression and abilities, leaderboards, guilds, reputation system, removal of pay2win, and even a new map (in public test now): California.

I always thought the negative feedback was ridiculously excessive and it was a mix of hating the game because it was "stealing" the idea of War Z, and just hating it because it was cool to hate it. If you add on top the crazy Russian homophobic boss then you have an idea on why this game has about 20% on Metacritic.

I am not saying it is a great game, but it is definitely much better than what you heard.

A friend of mine was checking me playing it on Twitch and gave the perfect description of it: "I see this is the arcade version of Day Z". Spot on.



People "hated" on this game because it was a buggy, broken hacker fest piece of shit that was blatantly trying to capitalize on the success of DayZ and the notoriety of the novel World War Z and its upcoming movie while at the same time DIRECTLY ripping off images from The Walking Dead (some people might even call it stealing).  Add that to the fact that the lead developer is a homophobic douche bag who's track record included making what many consider to be the worst game of all time, Big Rigs, and I don't think it should have been a surprise why WarZ was universally shit upon.

I'm glad its gotten better and people are enjoying it but don't try and dismiss the criticism people had as "hating".


Title: Re: The War Z
Post by: Falconeer on January 10, 2014, 01:01:01 AM
20% ratings are and were unfair, period. In a Schild world that's a fair rating, but if you look to the generic metacritic standards, it makes no sense. That was simply the result of making fun of the beta of game that was cool to make fun of.
I certainly misused the word "hate", but even with the proper loathe that I have for that douche CEO (you know I kind of hate him for real actually) my point was just that this product was waaay overly-bashed. There were websites dedicated to bash it, and it got multiple DOS attacks in an attempt to punish it for existing. Hell, there were calls to boycott it (sadly not for the homophobic comment). It was also pulled from Steam because it didn't hav the big "it's BETA!" disclaimer that all games have now and works as a shield. In fact, I think Steam started doing that for all "early access" games after the War Z debacle, but only War Z paid the price.

I am not dismissing criticism, this game deserves lots of it, I am dismissing the excessive criticism this game got as a result of "internet pack-lulz mentality".


Title: Re: The War Z
Post by: Ginaz on January 10, 2014, 04:25:47 AM
20% ratings are and were unfair, period. In a Schild world that's a fair rating, but if you look to the generic metacritic standards, it makes no sense. That was simply the result of making fun of the beta of game that was cool to make fun of.
I certainly misused the word "hate", but even with the proper loathe that I have for that douche CEO (you know I kind of hate him for real actually) my point was just that this product was waaay overly-bashed. There were websites dedicated to bash it, and it got multiple DOS attacks in an attempt to punish it for existing. Hell, there were calls to boycott it (sadly not for the homophobic comment). It was also pulled from Steam because it didn't hav the big "it's BETA!" disclaimer that all games have now and works as a shield. In fact, I think Steam started doing that for all "early access" games after the War Z debacle, but only War Z paid the price.

I am not dismissing criticism, this game deserves lots of it, I am dismissing the excessive criticism this game got as a result of "internet pack-lulz mentality".

WarZ was removed from Steam because it didn't have all the features it claimed it did.  They basically lied about what was in the game, which doesn't surprise me given they stole art assets from The Walking Dead tv show.  I'm sure if one of the Early Access games did the same they would be removed by Steam, too.  The reviews were completely fair for what it was at the time.  It was a buggy pile of garbage that deserved every scathing review it got.  If its better now, then thats great for those that play and would be an impressive feat for the developers.


Title: Re: The War Z
Post by: Falconeer on January 10, 2014, 05:51:23 AM
There are jobs on the line here, so no one should easily dump a rating of 20/100 to a game based on controversy in an industry that often (sadly) suceeds or fails based on those numbers.

- Walking Dead pictures plagiarized? True. (https://dl.dropboxusercontent.com/u/3584773/War%20Z%20plagio.png) Should be irrelevant towards ratings.
- Homophobic CEO? True. Should be irrelevant towards ratings. I don't remember Penny Arcade's games being lowered despite their offensive public remarks.
- Game being just a scam to scoop up some money and run? Not true. Should be irrelevant towards ratings.
- Cashing up on Day Z's success? I am sorry, I can't see how is that diffrent from any other project that tried to cash on Minecraft's concept, or EverQuest, or Diablo, or you know any killer pseudo-innovative game. This usually only impacts ratings if the reviewer isn't having fun.
- Full of cheaters? True at the time, but not sure how much that should impact ratings. There were even more cheaters in Day Z for example. They always existed in online games.


Again, I am not trying to say it was great and people were just mean, boohoo! I personally gave it a score of about 50/100 when it was "launched". I am saying that the ridiculously low scores were harsher than usual and meant as a way to punish and boycott a company for its personality (you know what I mean) and for its business tactics, which I think it is truly unfair to the employees of said company. The game itself was clearly a paid "beta", which sucks especially because they said it wasn't beta anymore, but it was still worth more than 20%.

Seriously, how many NOT-free to play games who got an aggregated score of 20% are still alive and adding new features one year after launch? Maybe, just maybe, it wasn't AS bad as they told you.


Title: Re: The War Z
Post by: shiznitz on January 10, 2014, 08:54:06 AM
There are jobs on the line here, so no one should easily dump a rating of 20/100 to a game based on controversy in an industry that often (sadly) suceeds or fails based on those numbers.


Excuse me but I don't know what that has to do with anything.  If they are worried about their jobs, make a good game for fuck's sake.  People shouldn't be guilted into downplaying a shitshow out of concern for the jobs at the company.  That is a nonsensical standard.


Title: Re: The War Z
Post by: Daeven on January 10, 2014, 01:06:49 PM
There are jobs on the line here, so no one should easily dump a rating of 20/100 to a game based on controversy in an industry that often (sadly) suceeds or fails based on those numbers.

Well. If there's a job at steak it's all good then I guess.


Title: Re: The War Z
Post by: Senses on January 10, 2014, 01:56:32 PM
This game is popular enough in its current state that in 3 years we should have 14 Zombie based MMOS.


Title: Re: The War Z
Post by: schpain on January 30, 2014, 04:11:39 PM
so Falc, in your recent experience is it still infested with hackers?  that was really the thing that got me in the beta.  i could understand where they started and where they were going, but 400m headshots with drum fed assault shotguns kinda sucked.  also invisible axe murderers sucked.  there were a number of sucky things.


Title: Re: The War Z
Post by: Falconeer on January 31, 2014, 07:22:57 AM
I honestly can't say. I know they've been banning accounts like crazy (and they do it actively and announce it every time they ban one in general chat, with their name), and I know it is absolutely not as bad as it was a year ago. But I can't really say how big of a problem it is now since I definitely don't play it enough. In the three big sessions I had about a week ago I never had a feeling I was being killed by cheaters, and I didn't read that much rage about it in general chat anyway (as opposed for example to Rust, where everyone is cheating since it's alpha), but the amount of horrible people who just snipe you from 500m away just because they can (and get rep out of it) is as present as in all the other similar games, and considering this holds up to 200 per server (on a smaller map than, say, Chernarus) the feeling of being surrounded by cheaters is strong even when they are not cheating.