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f13.net General Forums => Diablo 3 => Topic started by: Lakov_Sanite on June 22, 2012, 06:49:49 AM



Title: Are you done? Why?
Post by: Lakov_Sanite on June 22, 2012, 06:49:49 AM
Don't want this to be a bitchfest at blizzard just an honest "this is why I'm stopping" but I'm honestly curious what is causing other people to put it down
OR
Why are you still playing works too.

For me, I logged on last night and spent an hour trying to tweak my wizards items so he could survive in hell. When I was done, I realized I had to get some sleep so that was all the gaming I could do for the night. i was at that point I realized the game was just not for me.  My coworker just got bored after normal mode and stopped last week but he doesn't count, he's a dirty console player.


Title: Re: Are you done? Why?
Post by: Brogarn on June 22, 2012, 07:09:17 AM
Reasons I'm done:

Finding loot is finding vendor or auction house trash. It was extremely rare when I found something I could use as an upgrade for more than 5 minutes from even bosses. Instead, I found items to sell either on the vendor or auction house so that I could buy loot I could use from said auction house. Took the legs right out from under one of the major reasons to even play this type of game.

Random abilities on mobs. Instead of balancing encounters, they just said fuck it, we'll randomize everything, including what the mobs do! Let's go get beer to celebrate! WOOT WOOT! So, you end up with impossible combinations that are quite the opposite of fun. Or encounters so easy, you can't even remember them 30 seconds afterwards.

The real money auction house, which I don't really have a specific issue with in and of itself, has however lead to some ridiculous fucking decisions. The biggest one, of course, always being online. When I log into a single player RPG in the morning before work to beat up some monsters as a good start to the day and I see that I can't because the servers are down, I get a bit pissy. Now that great start to the day is just a reminder of stupid fucking decisions, something I already see at work all the time. Now they're limiting players who downloaded the game to a set level for 72 hours? All because of fraud dealing with that auction house again? Le sigh.

I think that sums up most of my issues.


Title: Re: Are you done? Why?
Post by: Xanthippe on June 22, 2012, 07:22:39 AM
I will continue to play until I have each type to 60/inferno act I, which I find unfun. Getting there, I find fun. I have a monk and WD there already.

(I just started Act II in hell on my wizard - what seems key to me is having Life% on weapon and high damage, and kiting using this build
http://us.battle.net/d3/en/calculator/wizard#ZXYlOR!WfX!ZZZYZb (http://us.battle.net/d3/en/calculator/wizard#ZXYlOR!WfX!ZZZYZb) which probably isn't ideal and can be tweaked. I haven't spent more than 20k on any piece of armor except latest weapon, for which I spent 50k; most of my armor is lvl44 or so, with high int, some vit, crit when I can find it. I leveled looking for int and exp%, then int/vit and exp%, now int/vit and crit. I've always ignored MF as it doesn't seem terribly helpful to leveling up or finding stuff until NV kicks in at 60).

I like exploring, but I rushed my first character to 60 only to find it not fun for me. So I still have some exploring to do. Playing with other people is another way to have fun (for me; sometimes solo is fun for me).

I find useful items just often enough to keep playing (although 60 isn't too fun).


Title: Re: Are you done? Why?
Post by: Threash on June 22, 2012, 07:25:32 AM
My goal is to get my money back through the auction house, after that i might continue playing depending on whether i can reliably make a few bucks here and there.


Title: Re: Are you done? Why?
Post by: ghost on June 22, 2012, 07:32:10 AM
This just hasn't grabbed me yet.  But then again I'm not gaming as much as I used to.


Title: Re: Are you done? Why?
Post by: Shatter on June 22, 2012, 07:49:08 AM
I like the game but here is my list:

1)  Cant upgrade without the AH so I have to slowly farm money to move up the ladder meanwhile they continue to nerf the cash flow.
2)  Havent gotten a single legendary yet with over 250hrs played.  The point here isnt just this lack of drop I never get but reflects item 1 where I am getting no upgrades
3)  Repairs - this was a big one for me because I was stalled at Act II Inferno due to gear so I waited for the latest patch to tweak the difficulty.  Now I die and get raped by repair cost and the rewards dont make up for it. 
4)  There is still a wall, although shorter wall once you hit Act II Inferno.
5)  BOTS farming retarded amounts of money, little is being done about it.

6)  Game is about 50% as much fun as when I started


Title: Re: Are you done? Why?
Post by: Hutch on June 22, 2012, 07:58:33 AM
I've gotten along as a Wizard in Hell by bottom feeding on the gold AH in order to pump up my health and dps to acceptable levels.

My build includes 3 offensive and 3 defensive skills.
http://us.battle.net/d3/en/calculator/wizard#UiRYdX!abX!aZbZab (http://us.battle.net/d3/en/calculator/wizard#UiRYdX!abX!aZbZab)
Most stuff dies to Disintegrate (or Chain Lightning if I'm low on power).
Most elite packs can be held off pretty well by my defensive abilities, at least until I can find a good place to kite them down with Venom Hydra.
But some packs are just too hard, and are best avoided/reset. I don't think it's fun to death zerg an impossible mob, and it's even less fun now that repairs have gone up.

I haven't tried inferno yet. But I've been stocking up on All Resist gear. This weekend, I'm going to finish off Pink'd, and then take a shot at Inferno Act 1. If I find it too frustrating, I've got four other classes to play with, to say nothing of my HC adventurism.

So I'm not done yet. The one thing that Blizzard has done that annoyed me at all, was the repair cost thing. But that's not a reason to quit, in and of itself.


Title: Re: Are you done? Why?
Post by: waffel on June 22, 2012, 08:03:59 AM
I quit playing legitly weeks ago. Now I just farm gold, buy items with the gold, and sell the items on the RMAH. The only reason I care about this game any more is because it's filling up my payal account. Sad but awesome.


Title: Re: Are you done? Why?
Post by: Paelos on June 22, 2012, 08:08:08 AM
I'm not done, because I can't vote with my wallet on this one. That cost is sunk. However, I am spending a good majority of my time talking to people at Blizzard about their 72 hour policy and registering my complaints with that.

I still believe the game can be good with more love, but the "business decisions" by Blizzard over the last 3 weeks can't go unpunished. Several governments have already been stepping in.


Title: Re: Are you done? Why?
Post by: Merusk on June 22, 2012, 08:18:25 AM
I piddle around for an hour or two when I've got time on the weekends.  As I expected of the game when I bought it.  I've got WoT and later WoM along with WOW as my main time-wasters. 

I'm still having fun because I just don't care.   All these things I see everyone getting worked-up about?  Yeah, some of them suck, but I simply don't give a rat's ass.  I said my piece early on before the game was released about the RMAH and Online-only being bullshit decisions.  Nobody wanted to believe then.  As a result I got over caring and I'm on to playing instead now. 

I'm only just in to Hell and haven't hit the SK yet.  I've run in to a few 'son of a bitch' 4-title combos but a little reworking of skills and I was able to take them out.   Some days I'll have bullshit lag so I'll quit playing early but still, not a huge deal.  I knew it was online only and going to have these problems when I bought it.



Title: Re: Are you done? Why?
Post by: Ivanneth on June 22, 2012, 08:59:45 AM
Since there's no subscription I don't think I'm completely done with D3, but my interest in playing took a nose dive one night and I haven't logged in since. The event that killed my interest was running into some nearly impossible pack of champions in Act III Hell. It took about 20 minutes to kill them and they dropped a single blue POS item. It didn't feel epic or challenging so much as it just tired me out. At that point I realized "this is what I'm going to be doing from here on out and it's only going to get harder and more time consuming" and decided doing something else sounded like more fun. Also it doesn't help that you have to run through the same places over and over. Yeah, the areas are randomly generated, but they're not so random that I don't groan at the idea of running through Act II again.


Title: Re: Are you done? Why?
Post by: Malakili on June 22, 2012, 09:29:43 AM
This isn't the type of game I'll play to the exclusion of all others, or will play 5 hours a day, but it is EASY worth an hour or two a day.  I love dungeon crawling and killing lots of monsters with friends.  This game nails that for me.  Do I love absolutely everything about it, but I can't see myself being "done" with it for a very very long time.  I'm in Act 2 hell with my "main", farm act 1 solo or act 2 when my friend is on, play alts when I get bored of that.  Join public games when I want do randomly do a diablo run or something.   I'm not playing at 100% efficiency, I'm not optimizing every possible piece of gear from the AH (about 1/2 my gear has been purchased on the AH on my main, the other half from drops which came either from me or my friends), although I buy upgrades when drops fall behind.   

For the people who are getting sick, do you play with friends?  Dungeon crawling with my friends in this game is going to keep it afloat for me nearly indefinitely, but I could see myself being less enthused if it were just me trying to crash through inferno every night.  But toss in friends on vent/ts/skype and it is like the old days of D2 for us.


Title: Re: Are you done? Why?
Post by: Fabricated on June 22, 2012, 09:50:13 AM
It's just boring.

I didn't even get to hell before I got that, "the champ packs are just going to get more annoying and less fun to fight" feeling and punched out. The loot is most of the reason to play an ARPG and the loot in D3 is hideously boring and pretty much 100% of your drops after you start getting actual level appropriate loot in nightmare are vendor or AH fodder. I sell my junk for gold, then buy whatever the most optimal item is that I can afford. That's not terribly exciting.

I like the variety of skills and being able to respec/mix and match however I wish but it kinda feels like you're slowly being pigeonholed into specific samey builds because you'll die hideously otherwise.

And since the loot is the point of the game, and there's a RMAH for loot, Blizzard will be balancing the game around that rather than fun. Not because they suck or are evil or whatever, but because they have no real choice.


Title: Re: Are you done? Why?
Post by: kildorn on June 22, 2012, 09:54:41 AM
I hit Inferno, still randomly log in to play other characters. I still find it quite fun, this is the same way I behaved with D2. I can only take so much ARPG in a week before I need a break.


Title: Re: Are you done? Why?
Post by: apocrypha on June 22, 2012, 10:11:01 AM
Been playing occasionally with a friend this week - very occasionally, I think we've played under 3 hours in total. That may happen sometimes, but there seems to be no way to progress now without either farming *huge* amounts of gold or spending real money.

We'll probably revisit it in a month or two and see if they manage to find a way for non-RMAH users to progress.


Title: Re: Are you done? Why?
Post by: Ivanneth on June 22, 2012, 10:46:05 AM
I didn't even get to hell before I got that, "the champ packs are just going to get more annoying and less fun to fight" feeling and punched out.

Now that I think about it further, that was the tipping point: the moment I went from "Ooh! A champ pack! I wonder what they'll drop..." to "Ugh. A champ pack. This is going to take forever."


Title: Re: Are you done? Why?
Post by: Hawkbit on June 22, 2012, 10:47:09 AM
It's just boring.

I didn't even get to hell before I got that, "the champ packs are just going to get more annoying and less fun to fight" feeling and punched out. The loot is most of the reason to play an ARPG and the loot in D3 is hideously boring and pretty much 100% of your drops after you start getting actual level appropriate loot in nightmare are vendor or AH fodder. I sell my junk for gold, then buy whatever the most optimal item is that I can afford. That's not terribly exciting.

I like the variety of skills and being able to respec/mix and match however I wish but it kinda feels like you're slowly being pigeonholed into specific samey builds because you'll die hideously otherwise.

And since the loot is the point of the game, and there's a RMAH for loot, Blizzard will be balancing the game around that rather than fun. Not because they suck or are evil or whatever, but because they have no real choice.

This says exactly what I wanted, but in a condensed form.  Thanks for doing the work for me.


Title: Re: Are you done? Why?
Post by: Rasix on June 22, 2012, 10:58:19 AM
Arm hurt too bad to keep playing, sadly.

Plus, it's game, I've moved on to other games.  I didn't invest as much emotionally into this title as some have.  It was rather easy to just stop playing.


Title: Re: Are you done? Why?
Post by: Paelos on June 22, 2012, 11:23:45 AM
This guy on the forums sez Blizzard is done:



Title: Re: Are you done? Why?
Post by: Amaron on June 22, 2012, 11:30:10 AM
1) The lack of continued levels and the stat/skills they provided is a big loss in the carrot-on-a-stick dept.
2) Don't really want to deal with Inferno being such a gear check and providing such crappy loot.


Title: Re: Are you done? Why?
Post by: statisticalfool on June 22, 2012, 11:41:09 AM
Yep, had somefun, moved on. Maybe it was that I was playing the Barb, which is such a "gear or else" class, but I felt like the Inferno gear check was just not one worth climbing.


Title: Re: Are you done? Why?
Post by: Rokal on June 22, 2012, 11:46:48 AM
I'm done. I logged in to try the 1.0.3 changes and easily made progress in Act 2 (Killing Magdha when pre-patch I'd have problems in the first area), but I just wasn't having fun and haven't logged in since. I don't think the loot system begins working until Inferno (when you finally start having the chance to find loot that is at-level and better than what you are using), but by that point you're beating the campaign for the fourth time on that character.

Simply put, the loot system wasn't addictive enough to keep me playing through a mediocre campaign.


Title: Re: Are you done? Why?
Post by: Draegan on June 22, 2012, 11:54:06 AM
It's just boring.

I didn't even get to hell before I got that, "the champ packs are just going to get more annoying and less fun to fight" feeling and punched out. The loot is most of the reason to play an ARPG and the loot in D3 is hideously boring and pretty much 100% of your drops after you start getting actual level appropriate loot in nightmare are vendor or AH fodder. I sell my junk for gold, then buy whatever the most optimal item is that I can afford. That's not terribly exciting.

I like the variety of skills and being able to respec/mix and match however I wish but it kinda feels like you're slowly being pigeonholed into specific samey builds because you'll die hideously otherwise.

And since the loot is the point of the game, and there's a RMAH for loot, Blizzard will be balancing the game around that rather than fun. Not because they suck or are evil or whatever, but because they have no real choice.

This is why I quit.  I never got a piece of loot that I either got excited about or could use.  Everything came from the AH.  Yawn.


Title: Re: Are you done? Why?
Post by: Mrbloodworth on June 22, 2012, 11:57:47 AM
They should have put in way more story if they were just making an auction house and gold farming simulator.


Title: Re: Are you done? Why?
Post by: Slayerik on June 22, 2012, 12:42:38 PM
Still playing. WD hardcore bit it in Inferno, so now I am leveling up a wizard. I'm thinking I'll give every class a go and be done. And I'll say it once again, the HC auction house / economy is actually very good.

Still having a lot of fun.


Title: Re: Are you done? Why?
Post by: Ironwood on June 22, 2012, 12:45:37 PM
And I'm happy for you, truly, but even you have to admit you're the type of guy that finds punching himself in the dick fun.


Title: Re: Are you done? Why?
Post by: Bunk on June 22, 2012, 12:47:16 PM

Simply put, the loot system wasn't addictive enough to keep me playing through a mediocre campaign.

^


Title: Re: Are you done? Why?
Post by: calapine on June 22, 2012, 12:50:51 PM
*sigh* Is no one enjoying themselves? I don't want to play all alone!  :heartbreak: :heartbreak:


Title: Re: Are you done? Why?
Post by: MuffinMan on June 22, 2012, 12:53:59 PM
Ooh the cleverly disguised "what went wrong thread."


Title: Re: Are you done? Why?
Post by: 01101010 on June 22, 2012, 12:55:09 PM
*sigh* Is no one enjoying themselves? I don't want to play all alone!  :heartbreak: :heartbreak:

I am still enjoying shooting/thumping stuff. There are times when I dread slogging through the same zones 4 more times for every new toon, but that is just because I been playing way too much out of the gate.

And that is not to say I don't understand all the concern/vitriol being thrown its way. I am in complete agreement with a lot of it - but playing this beats the hell outta staring at my walls or *gasp* cleaning my kitchen.


Title: Re: Are you done? Why?
Post by: Slayerik on June 22, 2012, 01:06:30 PM
And I'm happy for you, truly, but even you have to admit you're the type of guy that finds punching himself in the dick fun.


Na, I like some challenge. And permadeath isn't that big a deal if you have played a lot of dungeon crawl games. When I beat Diablo Inferno Hardcore, all the dick punching will be worth it.

It was funny, my fiancee was watching me play the other night and I was dealing with some packs in Inferno and I got quite low...she was all "I can't take it! It's just too stressful!!!!" and went away. Women just aren't meant to play hardcore, I guess.


Title: Re: Are you done? Why?
Post by: Ironwood on June 22, 2012, 02:03:33 PM
My selection of movies downloaded from the internet would disagree.


Title: Re: Are you done? Why?
Post by: Xanthippe on June 22, 2012, 02:18:07 PM
Ooh the cleverly disguised "what went wrong thread."

 :thumbs_up:


Title: Re: Are you done? Why?
Post by: Xanthippe on June 22, 2012, 02:19:03 PM
And I'm happy for you, truly, but even you have to admit you're the type of guy that finds punching himself in the dick fun.

It was funny, my fiancee was watching me play the other night and I was dealing with some packs in Inferno and I got quite low...she was all "I can't take it! It's just too stressful!!!!" and went away. Women just aren't meant to play hardcore, I guess.

Now now. My monk Eeek is now level 4.


Title: Re: Are you done? Why?
Post by: Rasix on June 22, 2012, 03:01:20 PM
Ooh the cleverly disguised "what went wrong thread."

From Lakov too.  SURPRISE!


Title: Re: Are you done? Why?
Post by: naum on June 22, 2012, 03:03:13 PM
No.

Probably have nowhere near the play time as some of you as I only get an hour here and there to play and it's distributed amongst 6 different toons -- 3 hardcore and 3 non-hardcore Wizard, Monk and DH.

And my highest level character is mid-30s (though another is about to pop 30). I suspect if I ever complete the subsequent levels (Nightmare, Hell, Inferno) I might feel the same as some of the sentiment in this thread. Am enjoying the Hardcore experience (but highest character is mid teens thus far) -- it makes the game more interesting and challenging for me.


Title: Re: Are you done? Why?
Post by: Lakov_Sanite on June 22, 2012, 04:21:23 PM
aw c'mon. If burnout wasn't so prevalent I wouldn't have even started the thread but everyone I know has lef(long before I did) so I really was curious as to the why of it.


Title: Re: Are you done? Why?
Post by: Pennilenko on June 22, 2012, 04:26:08 PM
I couldn't care less about either auction house. I was having fun until they fucking took all the destructible rewards away practically and then decided to drain my ability to save gold for just playing the game. Fucking 29k repair bill for 30 minutes of play and one death. They can suck it.


Title: Re: Are you done? Why?
Post by: statisticalfool on June 22, 2012, 05:21:17 PM
I couldn't care less about either auction house. I was having fun until they fucking took all the destructible rewards away practically and then decided to drain my ability to save gold for just playing the game. Fucking 29k repair bill for 30 minutes of play and one death. They can suck it.

I think this is probably at the heart of it.

Diablo is a randomized reward skinner box. You're in a cage, press the lever and you get food pellets. Sometimes really tasty ones.

They just didn't figure out how to make the pellets tasty and give them often enough.


Title: Re: Are you done? Why?
Post by: Nightblade on June 22, 2012, 05:34:26 PM
Boredom. Had to force myself to finish one normal playthrough on my barbarian. On the next difficulty level things were still pretty damn easy. Tried to roll a monk, got really damned bored mindlessly clearing through a game I had already beaten. Plugging through the AH for upgrades is not fun. Game needs a toggle for "turn off demon dialog" and the loot was just damn boring. I'm not a Diablo II purist, even still I wish I had spent my money on something else.


Title: Re: Are you done? Why?
Post by: Morfiend on June 22, 2012, 05:50:06 PM
I played the Guild Wars 2 beta weekend, and it reminded me what a game is like when the company balances around "fun" not "RMT".


Title: Re: Are you done? Why?
Post by: Setanta on June 22, 2012, 06:02:11 PM
I played the Guild Wars 2 beta weekend, and it reminded me what a game is like when the company balances around "fun" not "RMT".

This sums it up for me - except I have played the Torchlight 2 beta as well as GW2.

Pretty much explained why this game is a steaming POS in other threads but the repair bills at level 60 took the final tiny bit of fun out of the game.


Title: Re: Are you done? Why?
Post by: Llyse on June 22, 2012, 06:22:14 PM
Pretty much the same reasons as everyone else has said, it use to be fun but all these small niggling changes have just killed it, barrels, repairs, drop nerfs, enrage timers.

I'll still slowly level my hardcore monk but won't be rushing it unlike my 100+ hour Inferno Monk.


Title: Re: Are you done? Why?
Post by: Phred on June 22, 2012, 08:12:40 PM
I havent been playing much either. With this latest patch it really feels like Blizzard has lost the plot with the whole risk vs reward thing.


Title: Re: Are you done? Why?
Post by: Furiously on June 22, 2012, 10:24:22 PM
For me it was the lack of randomness. It was Titan Quest 2.0.


Title: Re: Are you done? Why?
Post by: Feverdream on June 23, 2012, 12:47:34 AM
I loved Diablo 2.  I could probably still load it up and enjoy it.  I used to joke that D2 emitted some sort of magically addictive substance because even though it was just a dungeon crawl for loot, i played it for years.

D3 is lacking that substance and I'm not entirely sure why.

All I can say is that it feels like too much stick and not enough carrot.  And I prefer to play to get gear...not to farm gold to buy gear off the AH.

Maybe I'll give HC a shot.  I used to enjoy that and it may liven up the game for me, at least until GW2 is released.


Title: Re: Are you done? Why?
Post by: Mac on June 23, 2012, 03:33:52 AM
I'm stuck in Inferno ACT II and got bored because playing a goldfarmer isn't my idea of fun. I farmed for a bit with MF gear and NV stacks, which is somewhat more entertaining but nothing good ever drops.

It's just all too boring. I can't be bothered to roll up an alt and I'm staying away from HC because I have absolutely zero faith in server stability.

EDIT: I didn't realize there was a patch, time to give it another go I guess.




Title: Re: Are you done? Why?
Post by: Tannhauser on June 23, 2012, 03:53:57 AM
I quit playing 3-4 weeks ago.  Overall enjoyed the first playthrough, but the loot was lame and I had to buy my goodies off the AH.  After seeing the content, loot is all I have left to look forward to and it wasn't any good. 

I'm sure I'll pop back in when they un-fuck things.  It's just Blizz's MO now; release game for hardcore (loot mainly in this case), watch the playerbase flee, shit their pants and make it casual friendly.



Title: Re: Are you done? Why?
Post by: jakonovski on June 23, 2012, 04:15:29 AM
I also just got bored. Bit of an emperor has no clothes situation with the AH and all.


Title: Re: Are you done? Why?
Post by: rk47 on June 23, 2012, 04:19:26 AM
The thing last they want is to make is casual friendly IMO. You have to understand Blizzard developers and executives have a family to feed.  :cry2:
Hence if they make a game too unchallenging ,then nobody would buy the auction house with RMAH, then the servers expenses would eat up into the paychecks and bonuses.  :sad_panda:
We can't let that happen guys. Be sure to place all the sold item cash into the Battle.Net wallet, too. So you can avoid the temptation of cashing it out and deprive Kotick of his hard-earned cut in the AH.  :eat:


Title: Re: Are you done? Why?
Post by: lac on June 23, 2012, 09:44:33 AM
Zero usable drops since I used the AH to kit out my monk at level 20 or so. Fuck that. That's not the Diablo I want to play. It just murdered the fun for me.


Title: Re: Are you done? Why?
Post by: TheWalrus on June 24, 2012, 12:31:05 AM
Wowzers. I haven't popped in the diablo thread in a bit. Glad to see I'm not the only one sitting there picking up shit drops in inferno after dying repeatedly.  This is decidedly missing the loot tables that D2 had to keep you going. I haven't seen one orange, or  set piece yet after hours of throwing myself at inferno. Not just shit I can use, decent loot period. I'm not done yet, but everything else people have listed here is gently pushing me towards the door. Mebbe I go fire up D2 again.


Title: Re: Are you done? Why?
Post by: waffel on June 24, 2012, 07:48:22 AM
Mebbe I go fire up D2 again.

If vanilla D2 is too boring/played for you, you could always try the Median XL mod. Breaths a big breath of new life into the game.


Title: Re: Are you done? Why?
Post by: Xanthippe on June 24, 2012, 07:50:28 AM
Mebbe I go fire up D2 again.

I was thinking about doing this myself.


Title: Re: Are you done? Why?
Post by: Numtini on June 24, 2012, 08:40:05 AM
I think I said this a month ago in another thread, but I finished the basic campaign in 9 days. It was ludicrously easy. The thought of repeating it was just not very appealing. Exploration and bosses were the only real thing in the game. The loot is just gold farming for the AH and I think that really hurt replayability. I ended up buying Skyrim--same price and talk about night and day in terms of content for the same price.

Put me in the sorry I bought D3 category. Poor game. Worse value.


Title: Re: Are you done? Why?
Post by: waffel on June 24, 2012, 09:01:58 AM
(http://cdn.memegenerator.net/instances/400x/22281684.jpg)


Title: Re: Are you done? Why?
Post by: Selby on June 24, 2012, 09:05:01 AM
I have played through it once and had a decent time.  Haven't really hit it up much more since my graphics card apparently hates this game despite running everything else just fine and having the latest drivers.  Since there's no monthly subscription it isn't like I feel cheated, I'll probably come back to play it more when Blizzard stops sucking with their "less fun, more rawr" decisions (just like they did in Diablo II).  This is exactly how DII went for me so nothing new.


Title: Re: Are you done? Why?
Post by: amiable on June 24, 2012, 11:34:45 AM
I have a hardcore monk at level 50, a hardcore wd at 55, a hardcore barb at 45 and various other softcore characters.  I have probably put in well over 100 hours into the game.   I have not had a single set or unique item drop for me, ever.   When I played D2, I could expect 1 or 2 of these a gaming session (this is without mf gear btw).  The funny thing is even if a unique dropped it would most likely be terrible because practically every worthwhile piece of equipment needs:

primary stat
vitality
res all

With some variation for weapons and helms.

So not only does crap equipment drop constantly, but they tuned later difficulties so that you NEED a certain combination of affixes that are incredibly rare.  It's literally imp[ossible to farm for those items so your only option is to turn into a gold farmer to earn enough cash to buy those items.  Ugh.  It's just become zero fun.


Title: Re: Are you done? Why?
Post by: apocrypha on June 25, 2012, 12:58:09 AM
I'll elaborate on my earlier post in this thread a bit more.

I've got one of every class at 60, two of them geared up enough to clear Inferno Act I. I've done a couple of complete Act I clears and the result of that is that I have just over 5m gold. I don't have good enough gear to get more than about 1/3rd of the way through Act II. The increase in repair costs makes trying pointless anyway, I die too often.

Currently I can't upgrade my gear for 5m gold. I can barely upgrade a single piece of gear for that amount. I shall log on occasionally and browse the GAH for a while and see if that changes. If the GAH becomes sensible enough that I can gear up enough to actually progress for 5m gold then I'll consider it worth a go for a while. Until then, no.

I refuse to use the RMAH. I don't really enjoy playing HC - some people may find it exciting, that's cool, I find it stressful, which really isn't what I play games for!  :why_so_serious:


Title: Re: Are you done? Why?
Post by: Thrawn on June 25, 2012, 07:08:06 AM
1 - I prefer the Barbarian play style by far.  I put a lot of effort and time and gold into gearing my Barbarian into great gear.  900+ All Resist, 50k hp, 12k dps, etc...  I can't beat Act 2 with him.  I re-rolled a DH, got her to 60 and with mostly crappy blues I can progress faster and farther than my Barbarian can.  This is a well known issue that wasn't really addressed in 1.03.  I have no reason to play my favorite class because the ranged classes are just better.

2 - The AH.  The entire purpose of Diablo is to play to get better loot so you can kill bigger stuff faster to get even better loot.  I can get the best loot the fastest by just using the AH.  Why would I play the game itself for gear when I'm up almost $200 on the RMAH and have made at least 50m on the gold AH through re-listing items?

Have logged in maybe once or twice in the last week, think I'm mostly done.  :heartbreak:  My sister who was almost obsessively excited for D3 has quit playing as well.  I don't think it's a bad game, I easily got my $60 worth for the hours put in.  (and the fact I made profit playing) But for me it's not the amazing, super-additive, play for months game I was hoping for.


Title: Re: Are you done? Why?
Post by: K9 on June 25, 2012, 07:33:21 AM
Grinding gold to buy upgrades just isn't as fun as finding things. It's summer, I have plenty of other things to keep me interested, and plenty of work to do. D3 just isn't all that compelling. I got my moneys worth, and I'll probably drop in now and then, but trying to progress is over for now.


Title: Re: Are you done? Why?
Post by: Ratman_tf on June 25, 2012, 09:24:48 PM
I completed normal with my DH, and am working on completing normal with one of every class, while working my DH as far as I can go. I'd like to beat Inferno and make this the first Diablo that I beat the hardest difficutly, but I have slowed down tremendously. I'm playing a lot of Phantasy Star 2 right now instead.  :grin:


Title: Re: Are you done? Why?
Post by: Job601 on June 26, 2012, 07:01:04 AM
1 - I prefer the Barbarian play style by far.  I put a lot of effort and time and gold into gearing my Barbarian into great gear.  900+ All Resist, 50k hp, 12k dps, etc...  I can't beat Act 2 with him.  I re-rolled a DH, got her to 60 and with mostly crappy blues I can progress faster and farther than my Barbarian can.  This is a well known issue that wasn't really addressed in 1.03.  I have no reason to play my favorite class because the ranged classes are just better.

This is because melee classes are more gear-dependent, but like gear-dependent classes in other games they do get rewarded as the quality of their items gets higher.  My monk now dies much less often than the DH I play with in Act 3 Inferno (I do still kill stuff slower.) Eventually they're going to have to nerf monks and barbs because they're going to outshine ranged so much once they get good gear.  When that happens it'll be even harder to gear up new melee.


Title: Re: Are you done? Why?
Post by: Nonentity on June 26, 2012, 09:26:05 AM
Yeah, I'm done.

The game was great fun with my Barbarian up until Inferno, despite the boring itemization and lack of honestly viable builds past a certain point.

Then Inferno beat the shit out of my Barb. I rolled a Demon Hunter and did considerably better, but it was still ball-punching to farm for a small tiny chance at good loot on Inferno.

Then 1.03 came and just nerfed the crap out of all the drops across the board, and made it just an inventory full of junk, and I realized that I would never make enough capital to trade with the big boys, and I just quit. The DH nerfs didn't help, and the fact that my Barbarian still could then just barely do Act 2 and wipe a lot on shitty packs.

I have friends who got on top of the gear curve and were sitting on top of lots of gear. They've made thousands of dollars off of the RMAH, and now they basically don't even play anymore past 1.03, because it's not worth their time. They play the auction house/trading game to make money, that's it.

EDIT: http://beta.xfire.com/games/d3

That graph.


Title: Re: Are you done? Why?
Post by: Ironwood on June 26, 2012, 11:32:16 AM
That graph wouldn't surprise me at all if it were accurate and true.

It pretty much sums up how I felt and I suspect shows just how far they missed the mark.

Ouch.



Title: Re: Are you done? Why?
Post by: Phred on June 26, 2012, 12:35:10 PM
That graph wouldn't surprise me at all if it were accurate and true.

It pretty much sums up how I felt and I suspect shows just how far they missed the mark.

Ouch.

Like surveys, I think the sample size on Xfire helps give a picture of the average at least. Just scale the graph for the x million that d3 sold and it's probably pretty damn accurate actually.


Title: Re: Are you done? Why?
Post by: Paelos on June 26, 2012, 01:13:22 PM
I don't believe the sample size on Xfire would be random enough to draw any conclusions other than play has decreased.


Title: Re: Are you done? Why?
Post by: Miasma on June 26, 2012, 01:14:12 PM
In fairness Diablo is primarily a single player game so most people buy it, kill Diablo in normal, putter around and stop playing.  The graph is probably similar to most games after a month (http://beta.xfire.com/games/mp3).


Title: Re: Are you done? Why?
Post by: Phred on June 26, 2012, 05:21:47 PM
I don't believe the sample size on Xfire would be random enough to draw any conclusions other than play has decreased.

I think people dumb enough to run xfire is a pretty large sample size.


Title: Re: Are you done? Why?
Post by: Phred on June 26, 2012, 05:42:45 PM
In fairness Diablo is primarily a single player game so most people buy it, kill Diablo in normal, putter around and stop playing.  The graph is probably similar to most games after a month (http://beta.xfire.com/games/mp3).
Ya probably exactly right. I guess it's just people's expectations that Blizzard will deliver a long term experience that is making this seem like a disaster.

Meanwhile I have gone back to Sacred 2 which IMO got a bum rap and is still one of the best ARPG's out there. Shame the demo gave people the impression the game auto-leveled with you. Though really, what's wrong with auto-leveling in an ARPG? D2 and D3 don't even show the mobs levels so they could easily level the mobs with you and no one would know the difference. Unless you love mowing down weaker mobs.

I think the taint Oblivion gave auto-leveling is undeserved and really a misunderstanding of what caused the problem in Oblivion in the first place. It wasn't that the mobs auto-levelled with you it was the levelling system and loot system that caused all the hate.

Besides, anyone who says Sacred 2 autolevels didn't try exploring much as trying to go to the desert area at a low level you quickly met insta-kill L20 mobs.







Title: Re: Are you done? Why?
Post by: KallDrexx on June 26, 2012, 07:35:40 PM
I loved Sacred 2, up until the fact that it turns out I couldn't beat any bosses because I built myself for AOE and bosses had massive regen, thus making it impossible for me to even dent his health.  Since i couldn't progress in the main line cause of that I stopped playing.  I do hope Sacred 3 comes out sometime though, and I might pic up sacred 2 again after all these years.


Title: Re: Are you done? Why?
Post by: Phred on June 26, 2012, 08:11:15 PM
I loved Sacred 2, up until the fact that it turns out I couldn't beat any bosses because I built myself for AOE and bosses had massive regen, thus making it impossible for me to even dent his health.  Since i couldn't progress in the main line cause of that I stopped playing.  I do hope Sacred 3 comes out sometime though, and I might pic up sacred 2 again after all these years.

Ya builds can be kind of a hit or miss kind of thing. Just like Diablo 2. Were you a mage because the ae (firestorm?) would multiple hit bosses because of the huge hit boxes they had so if you mod the skill for high dmg it works as a boss killer nicely. The character might be saveable.

Oh btw Sacred2 gold is like 20$ at dlgamer atm.



Title: Re: Are you done? Why?
Post by: KallDrexx on June 26, 2012, 08:15:58 PM
Ya builds can be kind of a hit or miss kind of thing. Just like Diablo 2. Were you a mage because the ae (firestorm?) would multiple hit bosses because of the huge hit boxes they had so if you mod the skill for high dmg it works as a boss killer nicely. The character might be saveable.

Oh btw Sacred2 gold is like 20$ at dlgamer atm.

I don't remember, it was quite a few years ago.  I actually think I was a melee character that juts did damage to all enemies around me.  It was a few years ago.  Amazon has it on the ps3 for $10 too, now I'm tempted to get it again.


Title: Re: Are you done? Why?
Post by: Khaldun on June 26, 2012, 08:27:33 PM
I was bored with it. It was sort of fun for a bit but I wasn't interested in doing it again. Co-op with my daughter wasn't fun for either of us. Ultimately just limited.


Title: Re: Are you done? Why?
Post by: Ingmar on June 26, 2012, 10:19:18 PM
Not done, but not playing constantly anymore. Pretty sure I already played more than I did D2. Never had any interest in Inferno dickpunching mode in the first place, really, so I have nothing to be disappointed by. The repair costs thing is stupid, otherwise I have no real complaints.


Title: Re: Are you done? Why?
Post by: Phred on June 26, 2012, 10:29:18 PM
Not done, but not playing constantly anymore. Pretty sure I already played more than I did D2. Never had any interest in Inferno dickpunching mode in the first place, really, so I have nothing to be disappointed by. The repair costs thing is stupid, otherwise I have no real complaints.

You don't miss smashing pots and looting chests? I would catch myself still doing it and have to remind myself that nothing is gonna drop. It's a shame cause one of the best legendaries I found popped out of an ashes vase.





Title: Re: Are you done? Why?
Post by: Ingmar on June 26, 2012, 10:32:33 PM
Yeah that's kind of a dumb change but it isn't really anywhere on my 'game ruining' radar. I kind of figure that gets at least partially fixed soon. The repair thing probably will get fixed too but that actually is an impediment to playing, so relatively speaking it is much worse.


Title: Re: Are you done? Why?
Post by: 01101010 on June 27, 2012, 04:04:23 AM
Repair bills with the new patch seem to have been tuned accordingly. Fees seem way more appropriate now. One run with 2 deaths was about 7k but one run after with no deaths was about 1200g so it seems a hell of a lot better.


Title: Re: Are you done? Why?
Post by: Sjofn on June 27, 2012, 01:13:03 PM
Not "done," but not playing it constantly. I didn't expect to once the initial hyper-focus period was over, of course. Like every other non-MMO I play. :P


Title: Re: Are you done? Why?
Post by: trias_e on July 03, 2012, 10:34:06 PM
RMAH totally slaughtered any interest I may have had in this game.  Is my continued playing the game worth the $200 my gear could sell for if I quit?  Nope.  Even using ghetto gear, anything I might find I would rather sell than use.  So that was that.


Title: Re: Are you done? Why?
Post by: Paelos on July 05, 2012, 07:26:40 AM
I think I'm done in any real sense until they patch in the fun. I'll be following the patch releases and such, periodically trying them out.

A few days on vacation reminded me that logging into a game to grind Act 1 Inferno for no real upgrades wasn't compelling anymore. Amazing how the mountain air can do that.


Title: Re: Are you done? Why?
Post by: Dren on July 05, 2012, 12:18:29 PM
Been done for a few months now really.  Got bored doing same thing over and over.  Hit a wall that forced me to farm and that was the end.  Multiplayer wasn't as fun as I thought it would be, which limited it probably the most.  I even had a group of friends this time around and we never grouped up because it didn't really add anything. 

I probably would have played longer if crafting meant anything.  I kept it up just as a side project, but without any real utility became boring too.  I don't know if I'm just feeling the effects of a game based on a core real money auction house, but I bought absolutely nothing from the AH, real money or not.  I'm not into that kind of thing, so this just isn't the game for me. 

I won't be buying any expansions.  I don't feel like I got my money's worth.  I'm pretty disappointed.


Title: Re: Are you done? Why?
Post by: Ingmar on July 05, 2012, 12:19:15 PM
I know we like hyperbole here, but months?  :-P


Title: Re: Are you done? Why?
Post by: Lightstalker on July 05, 2012, 12:58:34 PM
I know we like hyperbole here, but months?  :-P

Yeah, Skeleton King as a final boss and a level cap of 13 were really the most dissappointing aspects of this release.


Title: Re: Are you done? Why?
Post by: MuffinMan on July 05, 2012, 01:13:14 PM
I know we like hyperbole here, but months?  :-P
I've been done for years.


Title: Re: Are you done? Why?
Post by: Pennilenko on July 05, 2012, 02:59:39 PM
I know we like hyperbole here, but months?  :-P

Something or other about pot and kettle or something. I'm not sure where I'm going with this post...


Title: Re: Are you done? Why?
Post by: Paelos on July 05, 2012, 04:17:04 PM
I know we like hyperbole here, but months?  :-P

Something or other about pot and kettle or something. I'm not sure where I'm going with this post...

I've been done with your post for months.


Title: Re: Are you done? Why?
Post by: Fabricated on July 06, 2012, 04:42:49 AM
F13 (myself included) burned by overhyped game that turns out to be mediocre/shit. Shock. Horror. Close thread, ban everyone, shutter forums, delete website, salt the earth.


Title: Re: Are you done? Why?
Post by: Lakov_Sanite on July 06, 2012, 06:44:29 AM
To ask for an overhyped game that is actually not half bad isn't asking too much.  I'm still waiting though...


Title: Re: Are you done? Why?
Post by: Paelos on July 06, 2012, 06:46:42 AM
F13 (myself included) burned by overhyped game that turns out to be mediocre/shit. Shock. Horror. Close thread, ban everyone, shutter forums, delete website, salt the earth.

I am still of the opinion that our viewpoint on D3 will shift by year end.


Title: Re: Are you done? Why?
Post by: Ironwood on July 06, 2012, 07:57:33 AM
F13 (myself included) burned by overhyped game that turns out to be mediocre/shit. Shock. Horror. Close thread, ban everyone, shutter forums, delete website, salt the earth.


 :heart:


Title: Re: Are you done? Why?
Post by: Rokal on July 06, 2012, 09:52:23 AM
I am still of the opinion that our viewpoint on D3 will shift by year end.

You do realize this is a Blizzard game, right? You really think they're going to be able fix the any of the community's primary complaints before the end of the year?
 
-fix the itemization, not just at 60, but throughout the whole game. at-level drops, more uniques/sets, interesting mods on all gear
-address the content deficiency that they now agree exists. PvP is their only announced addition, but I'm willing to bet that even PvP isn't going to be implemented by the end of the year.
-balance Inferno in a way that the community is satisfied with and does not feel like they are grinding gold to progress
-reduce the perception that the AH is mandatory to use

I realize the tipping point for you was the non-fun changes to the game recently (barrel loot removal, higher repairs), but you are in the minority. Most of F13 thought the game was a huge disappointment before those changes were made. They may fix barrel loot before the end of the year, but I find it unlikely that they'll fix any of the primary problems with the game.


Title: Re: Are you done? Why?
Post by: Paelos on July 06, 2012, 10:31:30 AM
You do realize this is a Blizzard game, right? You really think they're going to be able fix the any of the community's primary complaints before the end of the year?

Yes. Given six months I fully expect them to get an economic fix in place on the itemization. Right now the main problem is two-fold. One, it's not that interesting, and two, inflation is running rampant because nothing comes out of the system. Also, I think part of that will be to do more with damage types and skills. That will make items and skills have more interaction instead of just MOAR DEEPS.

I think they can balance inferno better by adjusting drop rates to exponentially increase in later acts, and reduce the repair bill cockblock by half. I also, think they need to cap the lower end of drops in Act 4 so that nothing less than 60 drops.

They can never reduce the perception that the AH is mandatory, because it will always have that perception to the naysayers by existing. That's a you problem, since there are other groups of people that actually like it (myself included)

I couldn't give two shits about pvp.


Title: Re: Are you done? Why?
Post by: Samprimary on July 06, 2012, 11:01:32 AM
I got my money's worth, made the right decisions at the beginning (so that I had the economic power to jump out the starting gate into inferno difficulty), built loots, sold loots, made my money back, moved on.

I think there is a sort of a weird entitlement issue going on with this game. That's not to bitch at people about it, it is just an odd observation. one of my friends (a conspicuous d2 addict back in the day) seemed to bitch about the game on and on while still playing it. My strategy was to play the game up to the instant that it began to feel like a chore, then stop playing it!


Title: Re: Are you done? Why?
Post by: Ingmar on July 06, 2012, 11:03:08 AM
My strategy was to play the game up to the instant that it began to feel like a chore, then stop playing it!

Are you sure you're on the right forum?  :-P


Title: Re: Are you done? Why?
Post by: 01101010 on July 06, 2012, 11:12:07 AM
You do realize this is a Blizzard game, right? You really think they're going to be able fix the any of the community's primary complaints before the end of the year?

Yes. Given six months I fully expect them to get an economic fix in place on the itemization. Right now the main problem is two-fold. One, it's not that interesting, and two, inflation is running rampant because nothing comes out of the system. Also, I think part of that will be to do more with damage types and skills. That will make items and skills have more interaction instead of just MOAR DEEPS.

I think they can balance inferno better by adjusting drop rates to exponentially increase in later acts, and reduce the repair bill cockblock by half. I also, think they need to cap the lower end of drops in Act 4 so that nothing less than 60 drops.

They can never reduce the perception that the AH is mandatory, because it will always have that perception to the naysayers by existing. That's a you problem, since there are other groups of people that actually like it (myself included)

I couldn't give two shits about pvp.

Nothing below level 60 should drop in Inferno. RNG fucks over 90% of the stats on every magic, rare, and legendary item anyway, why throw in the sub60 shit as well in a zone that you can't get to without being 60 or at least 58 with a helper who is 60? I received 8 pieces of armor and 2 weapons last night all below the lvl 58 range and even got a POS str int belt with +health globe that was ilvl 52. I'm ok with the shit stats, not so much with the lvl.


Title: Re: Are you done? Why?
Post by: Ingmar on July 06, 2012, 11:19:48 AM
They need to figure out their economy fix before they change the drops that drastically, though. That's the part that is going to be hard.


Title: Re: Are you done? Why?
Post by: Paelos on July 06, 2012, 11:28:34 AM
They need to figure out their economy fix before they change the drops that drastically, though. That's the part that is going to be hard.

I know it's not popular, but this all goes away with BoE items.


Title: Re: Are you done? Why?
Post by: Ingmar on July 06, 2012, 11:34:10 AM
While that's true, it is still a game-ruiningly bad idea. Practically the entire point of ARPG loot systems is that you can twink your later characters with hand-me-down items.


Title: Re: Are you done? Why?
Post by: Paelos on July 06, 2012, 11:35:02 AM
While that's true, it is still a game-ruiningly bad idea. Practically the entire point of ARPG loot systems is that you can twink your later characters with hand-me-down items.

I'm fine with a BoA system to remove that barrier.


Title: Re: Are you done? Why?
Post by: Rokal on July 06, 2012, 11:45:50 AM
They can never reduce the perception that the AH is mandatory, because it will always have that perception to the naysayers by existing. That's a you problem, since there are other groups of people that actually like it (myself included)

AH feels mandatory because of the low level of item drops, as well as the highly randomized loot with a very small pool of useful stats. It makes 98% of what you find totally worthless, 1.99% worth selling, and 0.01% worth using on your character. It's a perception issue which you can't just sweep away by saying "that's a you problem" when your original statement was "I am still of the opinion that our viewpoint on D3 will shift by year end" and AH bitching has been a sentiment shared by much of the board. Your viewpoint is that Diablo 3 is a good game which was only hampered by recent 'anti-fun' decisions. That's a you problem.

I couldn't give two shits about pvp.

Neither could I. I don't think it's going to appeal to most players (PvE>PvP) and will be a total mess given skill balance and the RMAH. It's also the only additional content on the horizon. So... why do you think popular opinion about the game here or anywhere will shift before the end of the year again?


Title: Re: Are you done? Why?
Post by: Ingmar on July 06, 2012, 11:48:38 AM
Anecdotally, I definitely know people who miss the PVP most from D2. I think the target audience for that may be bigger than it seems. (I definitely do NOT miss it myself, since it was pretty much just an exercise in stranger-ganking and dueling, but it takes all types.)

Now it remains to be seen whether D3's idea of PVP will satisfy them at all, but hey, more for people to bitch about on the forums at least.


Title: Re: Are you done? Why?
Post by: Paelos on July 06, 2012, 11:56:29 AM
<stuff>

For starters, perception of the AH is tied to itemization, which I think is very fixable. The position changes when the itemization economy changes. The AH is constant. That's why I said it's a you problem if people simply hate the idea of an AH. I don't believe that most people actually hate the AH. People hate the feeling that they can't upgrade due to itemization problems without the EXCLUSIVE use of the AH. It should be a balance of gear that you get on the AH and gear you find. Right now it's not. Within 6 months, I expect that stumbling block to be removed, likely with a BoA system or something that doesn't allow gear to be passed around as much, and drop rates to be increased globally.

As for pvp. I don't think they need it in the next year. They need to get the item hunt part right. I disagree with Bashiok that it's not enough. It very much IS enough if you actually did it right on the front end and added achievements and challenges to the players for doing it right.


Title: Re: Are you done? Why?
Post by: Rokal on July 06, 2012, 12:02:48 PM
For starters, perception of the AH is tied to itemization, which I think is very fixable.

I don't disagree, but they need to fix multiple problems with itemization in order to remove the feeling that the AH is mandatory. All problems with Diablo 3 ultimately come back to itemization (aside from always-online complaints which I don't personally care about). I simply have less faith than you that they'll be able to pull it off correctly and before the year ends.



Title: Re: Are you done? Why?
Post by: Paelos on July 06, 2012, 12:05:55 PM
To me it's so simple they can't possibly miss it for six months.

1 - Bind items to your account
2 - Increase drops, add shit back to barrels.
3 - Add fun titles and cosmetic shit for goldsinks. Add more space to stash, etc.
4 - PROFIT


Title: Re: Are you done? Why?
Post by: Rokal on July 06, 2012, 01:11:27 PM
To me it's so simple they can't possibly miss it for six months.

1 - Bind items to your account
2 - Increase drops, add shit back to barrels.
3 - Add fun titles and cosmetic shit for goldsinks. Add more space to stash, etc.
4 - PROFIT

I don't think they'll ever make items BoE/BoA personally. Not only is it not 'Diablo-like', but it would probably piss off people that spent real money on items with the expectation of reselling them later. It would also lead to less AH transactions overall, which isn't what Blizzard wants from their RMAH. The more times an item changes hands, the better for them.

Increasing ilvl and quality of drops, as well as quality/fun of uniques/sets is also likely easier said then done. If they didn't add interesting modifiers to gear in the 6+ years the game was in development for, what makes you think they'll add them in by the end of the year? I'm not even sure if they understand that their itemization sucks for 1-59 as most of the complaints are about level 60. That's also the only area they've made any effort to improve.

The Blizzard CM thread here is talking about skills in D2 vs D3 (who knows why it's in that thread) and someone pointed out that saving points to spend when you finally unlock X viable spell was dumb. It's true that it was, but I didn't care in Diablo 2 because it was still fun to play 'non-viable' builds. One of my favorite characters was a terrible poison nova necro. I spent points in skills I'd never use again after getting Nova and it didn't ruin the game for me. It was about the journey, not the end-game. I wasn't thinking about making a character that was going to be viable for hell, I was thinking about making a character that would be fun to play for normal and nightmare. Hell seemed like an afterthought and the game had been created to make the loot experience fun from level 1. Meanwhile in Diablo 3 there really isn't any appeal to replaying normal-nightmare because it feels like an unrewarding slog.

Stolen from elsewhere but:

Quote
D3 isn't a loot whore game, it's a trash collector simulator. Sometimes when taking out the trash you find something valuable if you're lucky. Sometimes you throw out valuable things mistaking it for another piece of trash since you're in a rush to destroy it all for recycle money.

To be loot whoring you have to be crossing good loot that you are collecting and replacing your current gear with.

They might fix the Inferno loot problems by the end of the year (I still doubt it), but Diablo 3 will continue to be worse than Diablo 2 until they acknowledge why their itemization sucks and fix it for all difficulties.


Title: Re: Are you done? Why?
Post by: Paelos on July 06, 2012, 01:13:20 PM
I find it amusing that we have completely switched our faith in Blizzard to deliver a product that will satisfy the playerbase in a matter of a year.

Why can't Blizzard pull off similar feats?  :grin: :awesome_for_real:


Title: Re: Are you done? Why?
Post by: Rokal on July 06, 2012, 01:32:26 PM
I find it amusing that we have completely switched our faith in Blizzard to deliver a product that will satisfy the playerbase in a matter of a year.

I'm pretty confident that MoP will turn out well and satisfy WoW's playerbase. I'm less confident that Diablo 3 will any time soon. It's different groups at Blizzard and the Diablo devs have shown some frankly shocking incompetence. I simply don't understand how someone would have played Acts 2-4, which beta players did not have access to because the Diablo devs were so confident that player feedback wasn't needed, without noticing most of the problems players started complaining about on Day 1. I don't understand how you could work 6+ years on a game, borrowing concepts and ideas that had been developed years earlier, and end up with a short campaign that you need to cut features from to get it out 'on time'.

People have suggested that post-TBC WoW has been run by Blizzard's "B-Team". At this point I'm not sure they actually have an A-Team.


Title: Re: Are you done? Why?
Post by: Lakov_Sanite on July 06, 2012, 01:35:57 PM
I worry about you Paelos, you seem to have battered housewife syndrome when it comes to blizzard. It's always the last straw until they whisper some sweet words and promise they can change, then you believe them all over again.


Title: Re: Are you done? Why?
Post by: Ingmar on July 06, 2012, 01:37:21 PM
I'm more worried about the people who only complain, while racking up 200 hour playtimes.


Title: Re: Are you done? Why?
Post by: MrHat on July 06, 2012, 01:39:36 PM
To me it's so simple they can't possibly miss it for six months.

1 - Bind items to your account
2 - Increase drops, add shit back to barrels.
3 - Add fun titles and cosmetic shit for goldsinks. Add more space to stash, etc.
4 - PROFIT

They don't need to make the items bindable to account.

They just need to make items lose 10% max durability every time the item is traded or bought on the AH.

Flushes items out of the system after being bought and sold a few times.


Title: Re: Are you done? Why?
Post by: Paelos on July 06, 2012, 01:40:57 PM
I worry about you Paelos, you seem to have battered housewife syndrome when it comes to blizzard. It's always the last straw until they whisper some sweet words and promise they can change, then you believe them all over again.

Let's be fair, I stopped playing WoW when I said I did with the idea that I would be coming back, when and if the attitude shifted from "L2P" to "We fucked up, and we're sorry."

I've stopped playing Diablo under similar circumstances, with the caveat that I can and will return if they fix things. I'm not a salt the earth guy at any insult. I'm all about using our words and dollars and weight as consumers to affect change, AND then responding positively to that change so we get better results in the future.


Title: Re: Are you done? Why?
Post by: waffel on July 06, 2012, 01:55:24 PM
While that's true, it is still a game-ruiningly bad idea. Practically the entire point of ARPG loot systems is that you can twink your later characters with hand-me-down items.

Except in this game there are no twinks, because you only need to make a class once. They could also have all items bind to account, not 1 character. That way you could twink your own characters to your hearts content with self-found and previously-self-equipped gear.

Not saying I think BoE is the answer (but it is an interesting one) just that twinking wouldn't be hurt by it.

They don't need to make the items bindable to account.

They just need to make items lose 10% max durability every time the item is traded or bought on the AH.

Flushes items out of the system after being bought and sold a few times.

Not a bad idea.


Title: Re: Are you done? Why?
Post by: Ingmar on July 06, 2012, 01:58:44 PM
I very frequently hand down items to characters of a different class. Only the barbarian stuff doesn't really overlap.

EDIT: And I hand stuff off to friends all the time as well. Losing that would be pretty shitty.


Title: Re: Are you done? Why?
Post by: Abelian75 on July 06, 2012, 02:16:34 PM
I've totally been thinking the BoA thing too (not with items that already exist, but with new stuff they add, presumably), I've just been afraid to say it to anyone because I assume this is horribly antithetical to the Diablo series and ARPGs as a whole, for some reason I'm not awesome enough to understand (this is really the first Roguelike-ARPG I've really played a whole bunch).  It just seems boring to me when you can buy everything.  But maybe that's just me.


Title: Re: Are you done? Why?
Post by: Paelos on July 06, 2012, 02:42:46 PM
I don't think it's antithetical to the Diablo style to have BoA stuff. Trading models were just a whole lot worse with D2, so you didn't SEE the obvious gear inflation.

People would get over it, because I think they realize it's a giant issue holding the game back.


Title: Re: Are you done? Why?
Post by: Dren on July 06, 2012, 02:46:54 PM
I know we like hyperbole here, but months?  :-P

Okay, it just feels like months!  It has probably been 3 weeks.  Yeah, I'm still probably off, but I really don't care enough to remember nor research when this game came out.  I had it pre-ordered  and started day one.  I'm not predicting failure for the game or Blizzard.  They'll do just fine.  I just don't like the game as it is and really doubt I'll come back when they "fix" it.  There is just too much other gaming to be done.  


Title: Re: Are you done? Why?
Post by: Rokal on July 06, 2012, 02:54:32 PM
I don't think it's antithetical to the Diablo style to have BoA stuff. Trading models were just a whole lot worse with D2, so you didn't SEE the obvious gear inflation.

People would get over it, because I think they realize it's a giant issue holding the game back.

I imagine many people would find it hard to get over an item they purchased for up to $250 suddenly being impossible to resell when they bought it with the expectation that it could be resold.

I don't think BoA/BoE gear would be 'bad' for Diablo, personally, but I also think that ship sailed the minute they enabled the RMAH.


Title: Re: Are you done? Why?
Post by: waffel on July 06, 2012, 03:05:17 PM
I don't think BoA/BoE gear would be 'bad' for Diablo, personally, but I also think that ship sailed the minute they enabled the RMAH.

Yep.  :oh_i_see:

I can't see them make any sweeping item or gear changes in D3 mainly due to the RMAH. Personally I'm waiting a new ladder 'server' to open up with no RMAH but a gold AH, which has rolling wipes similar to D2.


Title: Re: Are you done? Why?
Post by: Paelos on July 06, 2012, 03:30:08 PM
Y'all are assuming that they lose money on this change. That's not the case. Binding items with increased rates would create more trading, not less. They only care about volume, not value


Title: Re: Are you done? Why?
Post by: MrHat on July 06, 2012, 03:33:17 PM
I very frequently hand down items to characters of a different class. Only the barbarian stuff doesn't really overlap.

EDIT: And I hand stuff off to friends all the time as well. Losing that would be pretty shitty.

You wouldn't lose durability giving items to different characters on your account as the items don't get traded in the trade window or the AH.

And if you're giving an item to a friend, well, 10% durability is nothing.

If they decide to resell it or give it to a different friend, that's another 10%.

Only matters later on when you hit 70-80% durability lost through trading.  Now that item isn't as great as it used to be and will be replaced by something 'fresher'.

It's the best solution I could think of to remove items from the game to avoid item inflation.


Title: Re: Are you done? Why?
Post by: Rokal on July 06, 2012, 03:51:33 PM
Y'all are assuming that they lose money on this change. That's not the case. Binding items with increased rates would create more trading, not less. They only care about volume, not value

Drastically increased rates and more appropriate ilvls would also drive less people to the AH. You'd just play to get your upgrades (hey, that sounds fun!). Good for the game, bad for recurring AH revenue.


Title: Re: Are you done? Why?
Post by: Ice Cream Emperor on July 06, 2012, 07:32:30 PM
Increasing ilvl and quality of drops, as well as quality/fun of uniques/sets is also likely easier said then done. If they didn't add interesting modifiers to gear in the 6+ years the game was in development for, what makes you think they'll add them in by the end of the year?

This is the part that totally baffles me. Pay me a week's salary and give me a spreadsheet and even if I spend all the money on whiskey I will still be able to substantially improve the itemization of this game. It's just not hard. They could literally just reintroduce all the sets/uniques from D2 with different names and their game would be 500% better.

Yes, if you want it perfectly balanced, etc. then it's harder -- but that's what's so crazy. They don't need ANY of the items you use for levelling to be remotely balanced -- the whole fucking point of finding a sweet usable mid-level unique, or assembling that full level 22-28 set, is that it makes your character feel totally unbalanced for like 5-10 levels, and then you move on (or grow attached to whatever effects it has and then suffer endlessly just to keep it equipped, whatever.) Level 35 unique dagger with +100 resist all and +50% to fire damage? Level 22 boots with +25% movespeed? On a endgame item throwing around interesting stats might be sketchy, but nobody is using a level-35-dps dagger in endgame anyways. (But they might want those boots in their inventory for running around -- hey, you just accidentally made shit more interesting, gj.)

They could make the level 20-50 part of this game twenty times more fun with almost zero effort, with very little impact on any sort of serious end-game balance or economy, and they don't. It suggests some sort of major blind spot regarding their own game design, which really doesn't bode well for the rest of their fixes.


Title: Re: Are you done? Why?
Post by: Malakili on July 06, 2012, 08:55:41 PM
The infinite respecs stuff does kind of hurt replayability too.  While I really love being able to tweak my build - I also know the chances of me playing through on each cahracter more than once is pretty slim.  I used to create and level entirely new characters simply because I got a couple of drops that fit a build real well.  While I have been enjoying the game and playing it a lot, there is clearly an end here that wasn't quite there in D2.  Granted, I don't play enough that I am going to reach that "end" soon.  To be clear, I'm calling "the end" or at least "my end" beating inferno with every character class.


Title: Re: Are you done? Why?
Post by: waffel on July 06, 2012, 09:37:44 PM
The way gamers talk nowadays, I wouldn't be surprised if every single game offers an on-the-fly respec for free. Seems gamers aren't interested in building a character with a unique playset, they want access to everything RIGHT FUCKING NOW OMG!


Title: Re: Are you done? Why?
Post by: Ice Cream Emperor on July 06, 2012, 09:39:33 PM

Err, or they just don't want to be punished for making decisions they had no realistic way of understanding.


Title: Re: Are you done? Why?
Post by: koro on July 06, 2012, 10:17:14 PM
If you provide the player with infinite, instant, no-cost respecs for all their character development choices, then you kill replayability and (for some) seriously hurt or eliminate attachment to the character itself. But if you give all the info you could possibly need to make an informed decision on what to do to build a character the way they want with no blindsiding from obtuse mechanics in a game with limited or no respeccing, then you'll get complaints about having to do "too much math" to make a character.

There has to be a middle ground of some kind between those. A couple freebie respecs and then all subsequent ones are enough of an effort to unlock to encourage at least some kind of forethrought and planning that you can't really just burn through one after another willy-nilly?


Title: Re: Are you done? Why?
Post by: ezrast on July 06, 2012, 11:23:59 PM
That is, in fact, a perfectly reasonable solution.

Nephalem Valor does more to prevent people from having fun the way they want than limiting respecs would.


Title: Re: Are you done? Why?
Post by: proudft on July 06, 2012, 11:24:21 PM
There has to be a middle ground of some kind between those.

Acquiring runes via drops would have accomplished that somewhat, since you basically only got a bit of info at a time to digest for your limited choices.  I never played it in that mode and I kinda wish I had been able to.


Title: Re: Are you done? Why?
Post by: Ice Cream Emperor on July 07, 2012, 12:16:12 AM

Yes, there's lots of hybrid solutions. A free respec every 10 levels, droppable item-respecs, etc. can all mitigate/eliminate the 'wrong choice, now you're fucked' problem while maintaining a greater degree of build-identity, or whatever.

To be honest I think the mechanism for respeccing could be very basic/nearly-free, and still give that feeling of 'now I am trying a totally different thing' -- just by making it a Seperate Thing You Do Intentionally, that is not identical with what you do when levelling up normally (which is how reassigning skills works now.) RIFT comes to mind as a game where respecs were basically trivial to accomplish, but even with 3 full specs to switch between I still felt like each spec was a Thing I Was, class-wise.

But part of that is because the specs were actually so dramatically different -- I think it's easy to underestimate how much of that 'generic, no-real-spec' feeling in D3 is simply because there is actually so little in-depth customization of skills. I mean you just aren't making that many choices, compared to allocating 60+ skill points between three distinct trees.


Title: Re: Are you done? Why?
Post by: Maledict on July 07, 2012, 02:36:55 AM
To be fair you were never allocating 60 points over 3 trees. You choose two or three skills and put all your points into them +synergies. Diablo 3 had (theoretically) a huge amount more builds with a huge amount more depth. Unfortunately inferno buggers all that up.

In D2 it didn't matter that my chain lightning  sorceress wasn't  the best possible build, because it was good enough to let me farm Mephisto and have access to almost every item in the game. That's not the case now - if you run a quirky, fun but lower powered build you'll just die in Inferno and there's absolutely no point in farming hell mode.

Re. The comment about Nephalim valour - I thought it was a great idea, but in practice I hate it. I dislike the fact Boizzard have *one* way to play the game and that's it. I don't want to have to spend 30 minutes at a time to benefit - diablo isn't Warcraft, it should be able to do things in faster chunks of time. You should be able to pull the loot bandit lever every ten minutes.


Title: Re: Are you done? Why?
Post by: KallDrexx on July 07, 2012, 06:19:56 AM
Let's be honest here in this discussion.

Is the *REAL* issue that people aren't unique because people can respect at will, or is it that the skills (and complimentary items) are not interesting enough to generate unique synergies and playstyles depending on which ones you play.

I feel like it's the latter.   I played Guild Wars for many years in which you had almost the same skill system, and yet switching out two or three skills drastically changed the way you played, and people did tend to categorize themselves in different types of builds they preferred.  There really wasn't a whole debate on replayability due to respects or anything with GW, at least from most of the community.

Meanwhile in D3 I never really felt compelled to change my skills that much, and when I did it didn't change my playstyle all that much.


Title: Re: Are you done? Why?
Post by: Merusk on July 07, 2012, 06:34:53 AM
The skills definitely don't generate enough unique synergies. There are a great number of better skill choices than others (Wizard Shock Pulse.. lol.  Have fun with that after act 1 normal) and the bad choices don't have skills that work with others to make them good choices.   

Those skills that are found with fantastic synergy? Nerfed in the name of balance. It feels like that's all Blizzard knows how to balance anymore.  Yes, nerfs are required, but sometimes buffs are as well - and they have to be the RIGHT nerfs - not "well we're going to totally destroy this synergy.  When wizards were the only ones able to solo Inferno that was bad.. destroying the ability entirely wasn't a good choice.  Reducing the amount of uptime or damage mitigation would have been the right one, while also buffing other classes passives to get a similar synergy going.

The mechanics are fun, I don't mind the 'short' levels or repeating content.  I disagree strongly with any notion that zero respecs or lack of skill points do anything but punish those who want to play - not research - a game.  The loot mechanics are all fucked and I really, really mind that I never feel heroic without visiting the AH to upgrade gear because I have no chance of finding good upgrades solo.


Title: Re: Are you done? Why?
Post by: Typhon on July 07, 2012, 06:39:31 AM
I'm pretty much done.  I would come back if they did some/all of the following:

  • More interesting itemization
  • All Resist - fucking stupid stat.  Any piece of armor without it, is a useless piece of armor.  Fix. this. shit!
  • (someone else mentioned this) damage types should have interesting secondary effects
  • More intelligent affix/mob randomization.  Certain mobs are inherently more difficult - give them a + to magic find.  Certain affixes are more difficult - give them a + to magic find.  Better/more interesting affixes.
  • More maps/random maps, more random encounters.  Populate these random maps/encounter
  • A pass through skills to boost the lesser-powerful ones.
  • Eliminate, nay, eradicate! engage timers.


Title: Re: Are you done? Why?
Post by: Malakili on July 07, 2012, 07:24:53 AM
Let's be honest here in this discussion.

Is the *REAL* issue that people aren't unique because people can respect at will, or is it that the skills (and complimentary items) are not interesting enough to generate unique synergies and playstyles depending on which ones you play.


There are some different ways to play, but one of the main differences between D2 and D3 is just the entire concept of inferno mode to begin with.  Diablo 2 wasn't difficult - ever. Yes, you could gimp yourself with utterly terrible builds, but as long as you were sort of close to the mark you were capable of farming at the very least the easier bosses which had a very small % chance of dropping end game gear.  Maybe the very end of Hell mode was a bit tough, but not really.  Diablo 3 Inferno is just way way harder than anything that was in D2 - and the result is that only builds with survivability focus are actually viable. 

We are also in an era where the end game is all that matters.  Combine these two things and only the relatively slim number of end game viable skills are worth caring about.  No one gives a crap if you can solo through nightmare with some wonky creative build. If they want to add more playstyles, they need to give some serious thought to adding runes to every skill which help survivability in inferno.  The good news is, I suppose, that given the system they've created this isn't a totally pie in the sky request.





Title: Re: Are you done? Why?
Post by: Venkman on July 07, 2012, 09:46:54 AM
D3 felt a bit out of time to me. It was a great game to play through, but doesn't have the stickiness that D2. I feel like that's mostly because whereas D2 was unique at the time of PC game dominence and online multiplayer ascendancy, D3 is the same game 12 years after the whole rest of the world caught up.

I personally stopped playing because raid endgames aren't really my thing. Very high quality fun and I enjoyed it. But I'm also not the market for D3. 

I do think had they launched PvP before the real money auction house, they'd have cemented at least a endgame that would then become a high profile much-ranted-about battle of dollars later (unless they planned to separate PvP into with-$$ and without-$$ auction house instances?). Then you have the brinkmanship that sets up the top of the aspirational pyramid which attracts the lower steps of the playerbase pyramid.


Title: Re: Are you done? Why?
Post by: Phred on July 07, 2012, 11:04:32 AM

I do think had they launched PvP before the real money auction house, they'd have cemented at least a endgame that would then become a high profile much-ranted-about battle of dollars later (unless they planned to separate PvP into with-$$ and without-$$ auction house instances?). Then you have the brinkmanship that sets up the top of the aspirational pyramid which attracts the lower steps of the playerbase pyramid.

Ya I wish they had done this as well. Just to see the absolute shitstorm of forum drama it produced while the 20 people who actually care about pvp in a game that is all about gear freak the fuck out because someone can buy a victory out from under them.


Title: Re: Are you done? Why?
Post by: Mosesandstick on July 07, 2012, 01:42:37 PM
Stuff

I think Malakili is right in his assessment of D2. D2 didn't have skill variety - the game was just piss easy. You could gimp yourself and still progress, it just might take a lot longer.


Title: Re: Are you done? Why?
Post by: Ingmar on July 07, 2012, 01:44:07 PM
Ehhh, I dunno, I never hit any transition problems in D3 the way I did from Normal->Nightmare and Nightmare->Hell in D3. (Caveat: I haven't bothered with anything past Act 1 Inferno.)


Title: Re: Are you done? Why?
Post by: Ice Cream Emperor on July 07, 2012, 04:42:12 PM
I think Malakili is right in his assessment of D2. D2 didn't have skill variety - the game was just piss easy. You could gimp yourself and still progress, it just might take a lot longer.

It's not really an either/or thing -- D2 could both have had a larger variety of skills and also been easy.

But I agree that the easy thing is pretty key -- because when you are talking about variety of builds for a game like this, longevity-wise, you mean 'variety of viable, end-game builds'. If your end-game is really difficult -- or difficult in particular ways -- that is obviously going to reduce the number of viable builds. It's true that in D2 some builds were better than others, but often that just meant 'can kill Mephisto in 12 seconds' vs. 'can kill Mephisto in 30 seconds and sometimes you might die'. For most players who are interested in farming but not spreadsheet-optimizers, the latter is totally adequate and feels like success. You still get to farm Mephisto, and the fact that some other dude is doing it twice as fast really isn't a big deal.

But in D3, the other guy gets to farm Inferno at all and you are stuck in Hell getting almost zero level 60 item drops. The end-game moved from 'how fast/inventively/ENTERTAININGLY can you clear the farming content?' to 'can you clear the farming content at all?' It's hardly surprising that the build variety feels worse, even if in actual fact there is a higher variety of actual interesting abilities in the game. (Pretending for a moment that the gear in both games was equal in terms of providing variety, which it obviously is not.) In the D2 model if your interest flags in repetitious farming, you can invent a new way to farm that feels fun to you -- and you can do that because the challenge of the content is of a different type -- the challenge is 'how fast', or 'with what weird ability combos' or 'how hilariously' or whatever you feel like trying out.

This is kind of a tangent/pet peeve, but it's really sad to see D3 -- and possibly future ARPGs -- take this route, which to me is much closer to gated/gear-checked/high-level MMO content, where the primary question is always 'can you do it?' and never 'how awesomely can you do it?' D2 was firmly a 'how awesomely can you do it?' sort of game, and there are just so many potentially great games and premises that have been ruined by this inability to let games revolve around level-of- and variety-of-achievement, instead of just whether the achievement is possible at all. (See for example most 'superhero' games, where gameplay should so clearly be about just how stylishly you can beat up the eighty-thousand mooks, but instead ends up being watching your superhero get beat up by five faceless goons because you over-pulled or whatever.)




Title: Re: Are you done? Why?
Post by: Malakili on July 07, 2012, 06:21:39 PM

This is kind of a tangent/pet peeve, but it's really sad to see D3 -- and possibly future ARPGs -- take this route, which to me is much closer to gated/gear-checked/high-level MMO content, where the primary question is always 'can you do it?' and never 'how awesomely can you do it?' D2 was firmly a 'how awesomely can you do it?' sort of game, and there are just so many potentially great games and premises that have been ruined by this inability to let games revolve around level-of- and variety-of-achievement, instead of just whether the achievement is possible at all. (See for example most 'superhero' games, where gameplay should so clearly be about just how stylishly you can beat up the eighty-thousand mooks, but instead ends up being watching your superhero get beat up by five faceless goons because you over-pulled or whatever.)




Well said.  The more I think about it, the more I realize that even though I loved Diablo 2 and I've been vocal that I've been loving Diablo 3, I think I love them for different reasons.  I like that Inferno kicks my ass.  But I liked that D2 didn't...

*shrugs* 


Title: Re: Are you done? Why?
Post by: Ice Cream Emperor on July 07, 2012, 07:04:46 PM

Yeah, I like that Inferno kicks my ass too -- I just wish it didn't do it in a way that makes farming for upgrades so frustrating. But maybe that's not really possible -- or maybe if I was playing a ranged class I would be laughing all the way to the bank, which is really neither here nor there.


Title: Re: Are you done? Why?
Post by: Arinon on July 07, 2012, 07:53:12 PM
The more I think about it, the more I realize that even though I loved Diablo 2 and I've been vocal that I've been loving Diablo 3, I think I love them for different reasons.  I like that Inferno kicks my ass.  But I liked that D2 didn't...
*shrugs* 
Much as I hate to pull out such well-worn terms, it sounds like a sandbox vs. theme park situation.  I like both of them as well but D3 won't have the lasting appeal D2 did.  Not done yet but will be soon I expect.


Title: Re: Are you done? Why?
Post by: Malakili on July 07, 2012, 08:02:19 PM
The more I think about it, the more I realize that even though I loved Diablo 2 and I've been vocal that I've been loving Diablo 3, I think I love them for different reasons.  I like that Inferno kicks my ass.  But I liked that D2 didn't...
*shrugs* 
Much as I hate to pull out such well-worn terms, it sounds like a sandbox vs. theme park situation.  I like both of them as well but D3 won't have the lasting appeal D2 did.  Not done yet but will be soon I expect.

It is more the difference between WoW: Vanilla and WoW: Cataclysm than Ultima Online and WOW: Vanilla.


Title: Re: Are you done? Why?
Post by: Mosesandstick on July 08, 2012, 01:23:35 AM
It's not really an either/or thing -- D2 could both have had a larger variety of skills and also been easy.

But I agree that the easy thing is pretty key -- because when you are talking about variety of builds for a game like this, longevity-wise, you mean 'variety of viable, end-game builds'. If your end-game is really difficult -- or difficult in particular ways -- that is obviously going to reduce the number of viable builds. It's true that in D2 some builds were better than others, but often that just meant 'can kill Mephisto in 12 seconds' vs. 'can kill Mephisto in 30 seconds and sometimes you might die'. For most players who are interested in farming but not spreadsheet-optimizers, the latter is totally adequate and feels like success. You still get to farm Mephisto, and the fact that some other dude is doing it twice as fast really isn't a big deal.

I don't disagree with how you feel about D3's gating but I think your view on D2's skills is still a case of tinted goggles. Before 1.10 and especially before LoD there were so many skills that were practically useless as anything more than 1 point filler. With some skills its more of a case of Mephisto in 12 seconds vs 12 minutes.


Title: Re: Are you done? Why?
Post by: Ice Cream Emperor on July 08, 2012, 04:24:38 AM

Well, I would point out that it's entirely possible that D2 both had more useless skills AND more viable end-game builds. I agree there were lots of both, and I feel pretty strongly there were more of the latter than there are in D3.

But also I am pretty firmly in the 'stop talking about pre-LoD D2 as though that is a valid point of comparison to D3' camp. I really don't understand why people keep bringing this up. Intelligent designers learn from previous designs, right? Like this is kind of one of those basic human competencies that I think it is fair to expect from people who take this seriously -- and anyone doing it for a living should be in that category.

If you are building a bridge I expect you to look at some recent bridges that other people have built -- or in this case, bridges that your own company has built over the exact same river. If the game you are designing a sequel to included useful, interesting systems then they should be part of your considerations for your new design, regardless of whether they were introduced in a patch or not. Any new design should be compared to the best recent design of its type.





Title: Re: Are you done? Why?
Post by: Mosesandstick on July 08, 2012, 05:25:10 AM
I don't disagree with you regarding that D3 should be a lot better than D2 and that D3's gated difficulty and lack of effective builds is something a lot of people don't find fun. I'm just pointing out that a lot of people remember D2 to have qualities it didn't actually have.


Title: Re: Are you done? Why?
Post by: waffel on July 08, 2012, 11:25:57 AM
I'm just pointing out that a lot of people remember D2 to have qualities it didn't actually have.

No, most people remember D2 from now until a few years ago. Talking about how D2's skill tree system sucked at release is a completely pointless, and tired, argument.


Title: Re: Are you done? Why?
Post by: Threash on July 08, 2012, 01:15:44 PM
I'm just pointing out that a lot of people remember D2 to have qualities it didn't actually have.

No, most people remember D2 from now until a few years ago. Talking about how D2's skill tree system sucked at release is a completely pointless, and tired, argument.

This.  Comparing launch D3 to launch D2 is crazy, the people at Blizzard did not get memory wipes before starting on the new game.


Title: Re: Are you done? Why?
Post by: Malakili on July 08, 2012, 03:31:08 PM
I'm just pointing out that a lot of people remember D2 to have qualities it didn't actually have.

No, most people remember D2 from now until a few years ago. Talking about how D2's skill tree system sucked at release is a completely pointless, and tired, argument.

This.  Comparing launch D3 to launch D2 is crazy, the people at Blizzard did not get memory wipes before starting on the new game.

My point is more that Blizzard OFTEN has less than stellar releases with their games.  That is why I am comparing it to launch of Diablo 2.  The point is, D2 got a hell of a lot better, and I expect that D3 will as well.  The issues with D3 are to do with the new features (Inferno, AH), not the core gameplay.  The itemization SHOULD be a lot better, that much is obvious and is the main thing they should have taken over from Diablo 2: LOD - so they deserve whatever grilling they get for that.


Title: Re: Are you done? Why?
Post by: Setanta on July 08, 2012, 08:25:09 PM
Online all the time shouldn't get there arses kicked too? I still get hiccups when their end stutters and last night in Hell Act 4 (trying to find gear for alts) I pulled a mortar/Illusion/vortex/waller pack that also drops the red circles on you... well my latency went from green to red - first time I've seen that happen and the first time my game turned into a slideshow since early release.

Still playing (I'm a massochist I know) and I can almost play around anything the game throws at me but the online always system may well kill it for me, especially as it's a 6/7 night availability here.

On a plus side, I went and played some SC2 campaign and multiplayer and didn't mind having to be online to do so - the SC2 devs kept the gameplay similar to the original but enhanced the experience. I'd argue that they got the formula right (never looked into how successful it is either though).

I wonder what would happen if they made a WC4 - although I'm not sure I want to know given the turn that WoW lore took


Title: Re: Are you done? Why?
Post by: waffel on July 08, 2012, 08:44:11 PM
I wonder what would happen if they made a WC4 - although I'm not sure I want to know given the turn that WoW lore took

Sadly, I'm pretty sure you can say goodbye to user generated maps in WC4. Which, for a lot of players, kept WC3 interesting way past its 'prime'


Title: Re: Are you done? Why?
Post by: Ingmar on July 08, 2012, 09:07:42 PM
I wonder what would happen if they made a WC4 - although I'm not sure I want to know given the turn that WoW lore took

Sadly, I'm pretty sure you can say goodbye to user generated maps in WC4. Which, for a lot of players, kept WC3 interesting way past its 'prime'

Why would you say that? Their last RTS *expanded* mod-ability compared to prior ones.


Title: Re: Are you done? Why?
Post by: Phred on July 09, 2012, 11:31:01 PM

This is kind of a tangent/pet peeve, but it's really sad to see D3 -- and possibly future ARPGs -- take this route, which to me is much closer to gated/gear-checked/high-level MMO content, where the primary question is always 'can you do it?' and never 'how awesomely can you do it?' D2 was firmly a 'how awesomely can you do it?' sort of game, and there are just so many potentially great games and premises that have been ruined by this inability to let games revolve around level-of- and variety-of-achievement, instead of just whether the achievement is possible at all. (See for example most 'superhero' games, where gameplay should so clearly be about just how stylishly you can beat up the eighty-thousand mooks, but instead ends up being watching your superhero get beat up by five faceless goons because you over-pulled or whatever.)

Sadly you can thank the vocal "fans" for this. The ones who bitch about how the game isn't hard enough to challenge them. Path of Exile is going in the same direction thanks to the vocal few.



Title: Re: Are you done? Why?
Post by: Ice Cream Emperor on July 10, 2012, 12:27:28 AM

Well, it's really up to the game designer to reframe the 'challenge' in a way that makes things clear to players. Timed dungeons and achievement-based rewards -- where the achievements point towards unusual, creative, or simply alarmingly-efficient ways of clearing content -- can all suggest that the challenge the game is presenting is not a simple pass/fail challenge. At which point complaining that the game is too easy to pass, or too hard to pass, becomes increasingly absurd.

Like if you show me a 100 foot wall and tell me this is a game about jumping and walls, it's obvious that the goal is realistically not to jump over the wall, and I'm going to have fun getting as high as I can on every jump, and seeing if I can improve on that, or try doing backflips off the wall, or whatever -- but if you show me a 5 foot wall and give me the same instructions, then maybe I'm going to start feeling like if I can't ever jump over it, I'm doing it wrong. The same readjustment would occur if you then made the wall 2 feet high, so that jumping over it was trivial.


Title: Re: Are you done? Why?
Post by: Azazel on July 10, 2012, 03:18:15 AM
It's just boring.

I didn't even get to hell before I got that, "the champ packs are just going to get more annoying and less fun to fight" feeling and punched out. The loot is most of the reason to play an ARPG and the loot in D3 is hideously boring and pretty much 100% of your drops after you start getting actual level appropriate loot in nightmare are vendor or AH fodder. I sell my junk for gold, then buy whatever the most optimal item is that I can afford. That's not terribly exciting.

I like the variety of skills and being able to respec/mix and match however I wish but it kinda feels like you're slowly being pigeonholed into specific samey builds because you'll die hideously otherwise.

And since the loot is the point of the game, and there's a RMAH for loot, Blizzard will be balancing the game around that rather than fun. Not because they suck or are evil or whatever, but because they have no real choice.

This is why I quit.  I never got a piece of loot that I either got excited about or could use.  Everything came from the AH.  Yawn.

Everything above x2. (both posts)

And I never managed to even hit level 20 before getting bored.


Title: Re: Are you done? Why?
Post by: Hutch on July 10, 2012, 04:26:40 AM
Burnt out.

120+ hours playing a non-HC wizard, up to the level cap and Act 1 Inferno. Hit the frustration wall there. But, when the game launched, I hadn't really seen myself getting farther than that anyway.

40+ hours playing HC barbarians, finally got one through normal mode before dying spectacularly to an elite trash pack in NM :)

(And 10 hours or less playing each of the other classes)

So I got a ton of play time out of it. I don't look forward to running yet another character through Acts 1 and 2, which is where I've spent the bulk of my play time in this game.

So. I'm either burnt out, in which case I might come back sometime, or I'm done altogether.


Title: Re: Are you done? Why?
Post by: Rendakor on July 10, 2012, 11:22:17 AM
I wonder what would happen if they made a WC4 - although I'm not sure I want to know given the turn that WoW lore took

Sadly, I'm pretty sure you can say goodbye to user generated maps in WC4. Which, for a lot of players, kept WC3 interesting way past its 'prime'

Why would you say that? Their last RTS *expanded* mod-ability compared to prior ones.
Really? It was pretty hard to find good custom games in SC2 because I didn't care for the listing system they used in place of just letting people host their own games.


Title: Re: Are you done? Why?
Post by: Rokal on July 10, 2012, 01:49:39 PM
Really? It was pretty hard to find good custom games in SC2 because I didn't care for the listing system they used in place of just letting people host their own games.

The listing system and the "Blizzard owns everything you make" changes to the TOS probably inhibited the mod community, but I don't see why this means that they wouldn't have a map maker in a theoretical WC4.


Title: Re: Are you done? Why?
Post by: Malakili on July 10, 2012, 02:07:29 PM
There are quite a few decent SC2 "custom maps" out there, but nothing on the level of DOTA or anything like that.  They are releasing a patch called something like Battle Net Arcade to overhaul the entire UI for finding these things, so hopefully that will help.  Originally they wanted to allow people to sell their stuff too, and I heard some buzzing a while back that the feature might finally make it in for Heart of the Swarm, but I'm not holding my breath.  Neither do I think very many people are willing to pay money for custom Starcraft 2 maps.


Title: Re: Are you done? Why?
Post by: Pennilenko on July 10, 2012, 10:43:32 PM
I want to revise why I'm done. I cant move forward in inferno past act 1, I cant manually out farm gold bots to buy upgrades, the bots are kicking me in the nuts. I saved 5 million for a nice upgrade or two, I cant even buy one piece of gear. Not one useful item has dropped that I can use or put up for sale. The RNG is not with me even a little. Total wall I cannot move past. At least 50 hours of farming act 1 inferno, and I have nothing to show for it.


Title: Re: Are you done? Why?
Post by: Soulflame on July 11, 2012, 08:07:09 AM
I am fairly certain I am in the same dilemma that Pennilenko finds himself in, except that I have not managed to accumulate five million gold.  I have found that there are no affordable upgrades, and that act 2 Inferno is rough going.


Title: Re: Are you done? Why?
Post by: Xanthippe on July 11, 2012, 09:49:21 AM
I will continue to play until I have each type to 60/inferno act I, which I find unfun. Getting there, I find fun. I have a monk and WD there already.

(I just started Act II in hell on my wizard - what seems key to me is having Life% on weapon and high damage, and kiting using this build
http://us.battle.net/d3/en/calculator/wizard#ZXYlOR!WfX!ZZZYZb (http://us.battle.net/d3/en/calculator/wizard#ZXYlOR!WfX!ZZZYZb) which probably isn't ideal and can be tweaked. I haven't spent more than 20k on any piece of armor except latest weapon, for which I spent 50k; most of my armor is lvl44 or so, with high int, some vit, crit when I can find it. I leveled looking for int and exp%, then int/vit and exp%, now int/vit and crit. I've always ignored MF as it doesn't seem terribly helpful to leveling up or finding stuff until NV kicks in at 60).

I like exploring, but I rushed my first character to 60 only to find it not fun for me. So I still have some exploring to do. Playing with other people is another way to have fun (for me; sometimes solo is fun for me).

I find useful items just often enough to keep playing (although 60 isn't too fun).

After posting this, I think I played one more day, and not since.

I don't miss it. I might go back if they ever do a fun patch. I did get my money's worth but unless they significantly change what's broken, don't see myself buying any expansions.

What happened to the company that learned from and fixed its mistakes? Activision.


Title: Re: Are you done? Why?
Post by: Lantyssa on July 11, 2012, 09:55:54 AM
How many ex-Blizzard employees are there now?  Every game seems to boast having them.  Although I'm sure the acquisition hasn't helped, it's tough for any large company to keep everyone around that made the magic work before.


Title: Re: Are you done? Why?
Post by: Paelos on July 11, 2012, 10:02:33 AM
I've now occupied my time goofing around with achievement whoring on the weekends when I'm bored, and checking to see if the AH is any more ridiculous.

Other than that, it's basically LOTRO and waiting to unload several dollars on Steam Sales.


Title: Re: Are you done? Why?
Post by: Abelian75 on July 12, 2012, 08:05:24 AM
How many ex-Blizzard employees are there now?  Every game seems to boast having them.  Although I'm sure the acquisition hasn't helped, it's tough for any large company to keep everyone around that made the magic work before.

To be fair, I think they retain a lot more people than most game companies.  That's definitely the way it seemed when I worked in the industry, at least.


Title: Re: Are you done? Why?
Post by: Lantyssa on July 12, 2012, 08:11:36 AM
When the industry standard is a couple of years, and Blizzard has been popular for over 20, turn-over will still happen.


Title: Re: Are you done? Why?
Post by: TheWalrus on July 15, 2012, 12:11:00 AM
I'm with Penni, Soul, and Xan. I haven't logged on in a couple weeks. I don't really feel I got my moneys worth, moreover, it was a very forgettable game. I fired up D2 and had more fun with that than I did at any point in D3. Kinda makes me sad. I really enjoyed D2 and had high hopes for 3.


Title: Re: Are you done? Why?
Post by: Brolan on July 15, 2012, 04:01:27 PM
I still play occasionally but the game never grabbed me like D1 and D2.   It just doesn't "feel" like Diablo to me; and aside from the lame soundtrack I don't know why.


Title: Re: Are you done? Why?
Post by: Rokal on July 19, 2012, 09:13:54 AM
Quote from: Mike Morhaime
Dear Diablo Players,

Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.

We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.

The launch week of Diablo III was memorable for many reasons -- some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.

However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.

In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.

We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.

You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.

Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.

One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements -- including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components -- is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.

I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.

We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.

As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable -- they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.

Sincerely,
Mike Morhaime

TD;DR: "Thanks for buying our game. We're sorry that the game sucks and the AH feels mandatory. The same people that made all of the design mistakes you gave us feedback about are going to try to fix them now through minor incremental improvements with the 'Blizzard time' measurement you've grown familiar with. "


Title: Re: Are you done? Why?
Post by: Paelos on July 19, 2012, 11:07:57 AM
I believe him about the RMAH and the intent behind it's inclusion. We've been saying that for a while, even when people argue that the game is designed to get people to move money around. I still don't believe they truly see it as a bottom line money maker. Even if they moved 100,000 items a day, which I don't think they do, that's still only $36,000,000 in revenue. While that seems like a lot for some companies, it's a drop in the bucket compared to the $360M they made on the game at launch, or the $120M they take in a month on WoW subs. It's nice, but it's never going to be their revenue driver. That is going to be expansions.


Title: Re: Are you done? Why?
Post by: ghost on July 19, 2012, 11:27:17 AM
I believe him about the RMAH and the intent behind it's inclusion. We've been saying that for a while, even when people argue that the game is designed to get people to move money around. I still don't believe they truly see it as a bottom line money maker. Even if they moved 100,000 items a day, which I don't think they do, that's still only $36,000,000 in revenue. While that seems like a lot for some companies, it's a drop in the bucket compared to the $360M they made on the game at launch, or the $120M they take in a month on WoW subs. It's nice, but it's never going to be their revenue driver. That is going to be expansions.

I don't think 10% would be considered chicken feed, even for a company like Blizzard. 


Title: Re: Are you done? Why?
Post by: Paelos on July 19, 2012, 11:36:01 AM
It's chicken feed if they believe it's keeping people from buying expansions en masse, where the real money lives.

Also, ATVI does $1.2B a quarter in revenues. $36M isn't worth fucking up their brands, and that's $36M a year, not a quarter.


Title: Re: Are you done? Why?
Post by: Shatter on July 19, 2012, 03:31:51 PM
Wow, I couldnt type that much nothing if I tried


Title: Re: Are you done? Why?
Post by: Merusk on July 19, 2012, 04:21:55 PM
Wow, I couldnt type that much nothing if I tried

Yeah I was amazed at the hurf blurf but I was more amazed that it took two months for that much nothing to materialize in the first place.  He should have posted about the server issues and "oh shit, it was even more than our biggest expectations" within the first week, not waited until players dropped 50%.

Too little too late for this day and age.


Title: Re: Are you done? Why?
Post by: Tannhauser on July 19, 2012, 05:05:33 PM
I'm getting really tired of Blizzard putting palm to cheek and exclaiming "My goodness, we didn't expect THIS much success!"  They knew D3 was highly anticipated.  They knew it broke pre-order records. 

The Blizzard magic is gone.  They are still awesome at grunt level, but Activision is their master now.  Cataclysm was the worst xpac, SC II was a re-skin of the original and D3's sins have been noted here and elsewhere.





Title: Re: Are you done? Why?
Post by: Llyse on July 19, 2012, 05:20:43 PM
I'm getting really tired of Blizzard putting palm to cheek and exclaiming "My goodness, we didn't expect THIS much success!"  They knew D3 was highly anticipated.  They knew it broke pre-order records. 

The Blizzard magic is gone.  They are still awesome at grunt level, but Activision is their master now.  Cataclysm was the worst xpac, SC II was a re-skin of the original and D3's sins have been noted here and elsewhere.


Pretty much, everything I wanted to say.


Title: Re: Are you done? Why?
Post by: Shatter on July 19, 2012, 06:19:53 PM
I'm getting really tired of Blizzard putting palm to cheek and exclaiming "My goodness, we didn't expect THIS much success!"  They knew D3 was highly anticipated.  They knew it broke pre-order records. 

The Blizzard magic is gone.  They are still awesome at grunt level, but Activision is their master now.  Cataclysm was the worst xpac, SC II was a re-skin of the original and D3's sins have been noted here and elsewhere.





And yet people will still play Pandas :P


Title: Re: Are you done? Why?
Post by: Lakov_Sanite on July 19, 2012, 11:29:00 PM
To be fair, MoP seems to be addressing a lot of issues fans had, regardless of how dumb pandas might be.


Title: Re: Are you done? Why?
Post by: Secundo on July 20, 2012, 07:36:02 AM
Boring game. I had to force myself to finish it once.
I liked D2.
I'm disappointed about both the game and Blizzard.


Title: Re: Are you done? Why?
Post by: Murgos on July 20, 2012, 10:52:32 AM
Boring game. I had to force myself to finish it once.
I liked D2.
I'm disappointed about both the game and Blizzard.

Oh, no!  Someone got dozens of hours of enjoyment out of a video game, how horrible for you.


Title: Re: Are you done? Why?
Post by: Xanthippe on July 20, 2012, 11:45:28 AM
I'm getting really tired of Blizzard putting palm to cheek and exclaiming "My goodness, we didn't expect THIS much success!"  They knew D3 was highly anticipated.  They knew it broke pre-order records. 

The Blizzard magic is gone.  They are still awesome at grunt level, but Activision is their master now.  Cataclysm was the worst xpac, SC II was a re-skin of the original and D3's sins have been noted here and elsewhere.



Well put.

Blizzard's games are no longer on my "must buy" list but on my "wait and see" list (most of which never gets bought).


Title: Re: Are you done? Why?
Post by: waffel on July 20, 2012, 04:33:06 PM
Quote
Greetings,

* * * NOTICE OF ACCOUNT CLOSURE * * *

A user of this account has recently been involved in actions deemed inappropriate for Diablo III by the In-Game Support staff of Blizzard Entertainment. This decision was made after a thorough investigation of the situation as a whole. Though we are unable to discuss the outcomes of our investigations due to privacy concerns, rest assured that this incident has been looked into very thoroughly, and the appropriate actions have been taken on all involved accounts.

Well, guess I'm done now  :grin:

Just in time for the steam sale! Perfect!


Title: Re: Are you done? Why?
Post by: Trippy on July 20, 2012, 04:37:51 PM
Good job testing their bot detector!


Title: Re: Are you done? Why?
Post by: waffel on July 20, 2012, 04:43:36 PM
I tested it for almost 2 months  :grin:

To be honest, the money I made from the bot went to a good source:
The adoption, vaccines, shots, food, litter, etc... for these two lovely ladies:


Title: Re: Are you done? Why?
Post by: Malakili on July 20, 2012, 07:03:38 PM
I tested it for almost 2 months  :grin:

To be honest, the money I made from the bot went to a good source:
The adoption, vaccines, shots, food, litter, etc... for these two lovely ladies:

If you post on reddit saying you are a botter, but that it was used to help kittens, the resulting contradiction might blow up the entire internet.


Title: Re: Are you done? Why?
Post by: apocrypha on July 20, 2012, 10:41:23 PM
I tested it for almost 2 months  :grin:

To be honest, the money I made from the bot went to a good source:
The adoption, vaccines, shots, food, litter, etc... for these two lovely ladies:

You should name them Baal and Mephisto  :awesome_for_real:


Title: Re: Are you done? Why?
Post by: waffel on July 21, 2012, 09:02:08 PM
I tested it for almost 2 months  :grin:

To be honest, the money I made from the bot went to a good source:
The adoption, vaccines, shots, food, litter, etc... for these two lovely ladies:

You should name them Baal and Mephisto  :awesome_for_real:

Charsi and Fara woulda been better  :drillf: But alas, I settled for Lucy and Stella


Title: Re: Are you done? Why?
Post by: Cheddar on July 22, 2012, 06:16:43 AM
Was fine until book 2 inferno.  Good grief- even after I pumped my resists up and ran book 1 two or three times I am still getting face melted.

Probably not done but taking a break.


Title: Re: Are you done? Why?
Post by: Malakili on July 22, 2012, 06:27:39 AM
Was fine until book 2 inferno.  Good grief- even after I pumped my resists up and ran book 1 two or three times I am still getting face melted.

Probably not done but taking a break.

Yeah, Act 2 Inferno is a huge step up in difficulty.  It is a pretty brutal gear check.   What class are you playing and what are your resists at?


Title: Re: Are you done? Why?
Post by: Cheddar on July 22, 2012, 06:48:09 AM
Was fine until book 2 inferno.  Good grief- even after I pumped my resists up and ran book 1 two or three times I am still getting face melted.

Probably not done but taking a break.

Yeah, Act 2 Inferno is a huge step up in difficulty.  It is a pretty brutal gear check.   What class are you playing and what are your resists at?

Barbarian.  Running between 500-600 resists at the moment.


Title: Re: Are you done? Why?
Post by: Secundo on July 23, 2012, 08:55:19 AM
Boring game. I had to force myself to finish it once.
I liked D2.
I'm disappointed about both the game and Blizzard.

Oh, no!  Someone got dozens of hours of enjoyment out of a video game, how horrible for you.

Dozens? Do you know me? Also it's just like, you know, my opinion man. (which was asked for, you .....)


Title: Re: Are you done? Why?
Post by: Malakili on July 23, 2012, 09:29:16 AM
Was fine until book 2 inferno.  Good grief- even after I pumped my resists up and ran book 1 two or three times I am still getting face melted.

Probably not done but taking a break.

Yeah, Act 2 Inferno is a huge step up in difficulty.  It is a pretty brutal gear check.   What class are you playing and what are your resists at?

Barbarian.  Running between 500-600 resists at the moment.

Yeah, that is probably just on the cusp.  My friend with whom I play is playing Barbarian, and I know one of the big things that helped us break into Act 2 was when he got a nice weapon with +500hp (or so) on hit.  I can't remember what his allresist was at exactly, but I think 600+. 


Title: Re: Are you done? Why?
Post by: Cheddar on July 23, 2012, 04:51:09 PM
Yeah, that is probably just on the cusp.  My friend with whom I play is playing Barbarian, and I know one of the big things that helped us break into Act 2 was when he got a nice weapon with +500hp (or so) on hit.  I can't remember what his allresist was at exactly, but I think 600+. 

You may be onto something.  I let my life on hit drop in an attempt to boost resist.

Maybe I will run act I a couple more times and haunt the AH/pray for good upgrades and see what happens.  Other thing I was pondering is getting my Witch Doctor to 60 and trying out a pet build; I got some wacky ideas around damage on hit w/ the life per second thingy.


Title: Re: Are you done? Why?
Post by: Salamok on July 23, 2012, 07:50:08 PM
The hyperinflation going on right now almost has me tossing in the towel.  I can't for the life of me imagine what it would be like for someone just picking up the game now.


Title: Re: Are you done? Why?
Post by: Lantyssa on July 24, 2012, 06:44:47 AM
Inflation won't ever happen.  New items are coming onto the AH all the time!

 :awesome_for_real:


Title: Re: Are you done? Why?
Post by: Xanthippe on July 24, 2012, 09:22:27 AM
Botting is driving inflation more, I suspect, than anything else.


Title: Re: Are you done? Why?
Post by: waffel on July 24, 2012, 09:51:30 AM
Botting is driving inflation more, I suspect, than anything else.

Bots too a heavy hit last week. A huge majority of Sarkoth ones got wiped out, with the rest of the botters that survived the cull trying to wait it out/find a new bot spot.

I'd wager at least half the bots either got banned or have quit for now, especially the 'casuals'.


Title: Re: Are you done? Why?
Post by: Lantyssa on July 24, 2012, 09:59:48 AM
Botting is driving inflation more, I suspect, than anything else.
What's causing it doesn't really matter.  People thinking inflation wouldn't happen were as optimistic as Curt Schilling.


Title: Re: Are you done? Why?
Post by: Salamok on July 24, 2012, 10:26:44 AM
the invulnerable wizards exploit wasn't doing the economy any favors either.  I think inferno might need some rape counselling after the last few weeks,


Title: Re: Are you done? Why?
Post by: Rokal on July 24, 2012, 10:27:07 AM
Botting is driving inflation more, I suspect, than anything else.

There was an exploit for wizards that allowed them to become invulnerable until they left the game. Someone was streaming with the method over the weekend and it sounds like a lot of wizards took advantage of it to easily farm inferno. Apparently Blizzard brought the servers down yesterday and fixed it, but who knows how long a portion of the community had been using the exploit before the streamer announced it.

edit: beaten


Title: Re: Are you done? Why?
Post by: Trippy on July 24, 2012, 11:06:35 AM
Well there's still the Barbarian exploit to take advantage of :awesome_for_real:


Title: Re: Are you done? Why?
Post by: Ghambit on July 24, 2012, 11:10:28 AM
Yes. The Secret World.


Title: Re: Are you done? Why?
Post by: murdoc on July 24, 2012, 01:28:15 PM
I won't be "done" for a long time, I'll just move to other games for awhile because, you know, no subscription.


Title: Re: Are you done? Why?
Post by: Ingmar on July 24, 2012, 01:29:43 PM
Yeah, that's kind of my approach. I'll play it on and off.


Title: Re: Are you done? Why?
Post by: Xanthippe on July 24, 2012, 01:30:29 PM
Botting is driving inflation more, I suspect, than anything else.
What's causing it doesn't really matter.  People thinking inflation wouldn't happen were as optimistic as Curt Schilling.

You're right. I was extremely overly optimistic about a lot of things for Diablo 3.

I really did not think that there would be so many exploits and bugs, nor did I think that it would take Blizzard so long to even start to get a handle on bots.



Title: Re: Are you done? Why?
Post by: Salamok on July 24, 2012, 02:22:41 PM
I really did not think that there would be so many exploits and bugs, nor did I think that it would take Blizzard so long to even start to get a handle on bots.
Given the amount of gold seller spam in the trade channel that would be trivial to block it is pretty clear that blizz doesn't give a crap.  As far as I can tell they don't even try to stop it, it would be pretty easy to make level 10 a req for chatting in certain channels or regex the chat for certain keywords/domain names, or even better when you get 20 complaints for spam in a 5 minute window you ban the friggen account from chat channels as opposed to just banning the bot created level 1 character.

As far as I can tell, the only thing that might save them from hyperinflation is the rmah, once you remove gold from the picture item prices are actually deflating as less players play and more items are accumulated. 

At this point the only way they can fix the economy w/o pissing people off is to add another 5 levels, introduce plat. peices and new items making all existing shit obsolete, of course all that work is pointless unless they fix the game itself first.  This way instead of doing a wipe and taking stuff from already pissed players they would be giving them more content.


Title: Re: Are you done? Why?
Post by: Lightstalker on July 24, 2012, 02:40:46 PM
Item inflation (5 more levels and obsolete lvl 63 gear) would basically kill the RMAH as no one would trust Blizzard with real money for items that won't have value for at least a predictable period of time.  It would be a colossal self-inflicted wound from a PR standpoint, and while folks may be complaining today those complaints aren't exactly a problem for them.

They already have the box sales.
They only want to keep around those players they can entice onto the RMAH.
Everyone else is just extra bandwidth and support cost cutting into their profits.

If you aren't on the RMAH they actually don't want you around using up their bandwidth and support staff.  After the box purchase this is free to play and even with the box cost a tremendous value for the cost.  Clearing out the casual and monetizing the hardcore is the way to profitability here, even if no one would actually say that in public.  If you bought the box and have no intention to use the RMAH they are done with you until it is time to make promises so you'll buy the expansion.  There is no money for them in a well behaved economy for the gold AH.


Title: Re: Are you done? Why?
Post by: Paelos on July 24, 2012, 02:55:37 PM
Clearing out the casual and monetizing the hardcore is the way to profitability here, even if no one would actually say that in public.  If you bought the box and have no intention to use the RMAH they are done with you until it is time to make promises so you'll buy the expansion.  There is no money for them in a well behaved economy for the gold AH.

Seriously, WTF are you basing this on? Magical ways to fail at business? Do you believe that players are like a light switch where you can turn them on and off at will when you release expansions? You get more revenue by maintaining a quality product in the interim (at a much reduced variable cost compared to launch and marketing), because you can transition people into the next evolution of content.

The customers now are getting more impatient and less forgiving of mistakes by a gaming company. How many people do you think will actually buy the D3 xpac that gave up on it after a month? How more likely is it that they take a "wait and see" approach or even a "fuck you" approach because the game is so out of whack?


Title: Re: Are you done? Why?
Post by: Lightstalker on July 24, 2012, 03:18:42 PM
They already have your money.

And when they bring out the next release/expansion/game you'll give it to them again.  Just go back and read over the last few years of hope and teeth-gnashing that comprises theses forum and you'll be hard pressed to come up with a different view.  Blizzard gave customers exactly what they've been giving customers for years.  For all the talk of voting with wallets, well, folks have and will probably continue to.  They'll get largely the same sell-through on the D3 xpac that they got for D2, this game has hardly been a flop despite any local teeth-gnashing and twice-bitten regrets.


Title: Re: Are you done? Why?
Post by: Xanthippe on July 24, 2012, 04:13:23 PM
I beg to differ.

It will take a huge turnaround on Blizzard's part for me to buy any game from them in the future. This was not the case a few years ago, when I'd pre-order Blizzard collector's versions as soon as they became available. I haven't changed; Blizzard has. They no longer deliver the quality they used to be known for.


Title: Re: Are you done? Why?
Post by: Paelos on July 24, 2012, 04:35:59 PM
They already have your money.

And when they bring out the next release/expansion/game you'll give it to them again.  Just go back and read over the last few years of hope and teeth-gnashing that comprises theses forum and you'll be hard pressed to come up with a different view.  Blizzard gave customers exactly what they've been giving customers for years.  For all the talk of voting with wallets, well, folks have and will probably continue to.  They'll get largely the same sell-through on the D3 xpac that they got for D2, this game has hardly been a flop despite any local teeth-gnashing and twice-bitten regrets.

Well for one thing, you're ignoring the fact that many people voted with their wallets in Cataclysm and it cost them huge amounts in revenues. On top that that, you're ignoring that the Blizzard expansions even in WoW only sold at a 60% adopter rate from the original box sales. And that was with positive responses back in prior years. Oh and that in the Q1 financials from this year, WoW's sub rates dropped $139M over the prior year's quarter, hitting their lowest revenue numbers in subscriptions since 2007.

Add in the fact that D3 has been burned in the forums and even in the Forbes press, as well as investor sites, and you get the picture that Blizzard has actually damaged their brand in the last year and a half. So, the idea that Blizzard is just saying fuck the consumer until xpac time is frankly laughable. They maybe make $30M a year in RMAH stuff at 100,000 transactions a day. They would make $120M on a $40 expansion pack that sold to even half of their initial buyers. So you're trying to convince me that they care that much about RMAH income to fuck up their big payday? Or that they don't know that people are losing faith in Blizzard's product and not participating?


Title: Re: Are you done? Why?
Post by: Ingmar on July 24, 2012, 05:22:50 PM
I beg to differ.

It will take a huge turnaround on Blizzard's part for me to buy any game from them in the future. This was not the case a few years ago, when I'd pre-order Blizzard collector's versions as soon as they became available. I haven't changed; Blizzard has. They no longer deliver the quality they used to be known for.

Not to pick on you specifically, but I have a couple questions, and you're the most conveniently located of the "Blizzard is no longer a buy at release company" people. How many hours of D3 have you played? Of those hours, for how many of them would you say you were having fun?

------

Paelos: Essentially what you're suggesting is that Blizzard should make major changes that might piss off a large portion of the customer base that they've *kept* (people who are playing right now, using the RMAH, etc.) in the interest of *maybe* getting back some portion of people who will allegedly not buy the expansion later. That would be a pretty crazy choice. Prior examples of companies doing that: SWG NGE, and uh...


Title: Re: Are you done? Why?
Post by: Kail on July 24, 2012, 05:36:22 PM
Well for one thing, you're ignoring the fact that many people voted with their wallets in Cataclysm and it cost them huge amounts in revenues.

Followed almost immediately by everyone jumping back in the boat for Diablo 3, making it the most successful game launch ever.  I want to believe that ignoring your customers is bad business, but every year EA continues to exist proves it a lie.  This game has always on DRM, RMT for in game power, and everyone bought it anyways.

I mean, I'm sure you can come up with a lot of valid criticisms of Diablo 3, but in terms of sales, I'm not convinced that we're looking at a financial disaster here.  The game is one of the best selling titles ever, you'd have to SERIOUSLY tank the expansion to turn it into a financial loss.


Title: Re: Are you done? Why?
Post by: Paelos on July 24, 2012, 07:23:54 PM
I didn't say it was a financial disaster. I said that they have damaged their brand, and that continually ignoring the customers in this game will not sell it further in the expansion department, nor will it inspire confidence on other releases.

Also, EA's stock is at it's lowest point in over a decade. These practices are catching up with the businesses. The numbers are there for all to see.

The key thing is to not let the company BECOME a financial disaster (like EA is becoming - take a look at their books), by ignoring your customers the way they have.


Title: Re: Are you done? Why?
Post by: Paelos on July 24, 2012, 07:29:33 PM
Paelos: Essentially what you're suggesting is that Blizzard should make major changes that might piss off a large portion of the customer base that they've *kept* (people who are playing right now, using the RMAH, etc.) in the interest of *maybe* getting back some portion of people who will allegedly not buy the expansion later. That would be a pretty crazy choice. Prior examples of companies doing that: SWG NGE, and uh...

No I'm not. The problems and why people left are well documented, and most of them stem around the loot being complete ass. At bare minimum, you fix that and you've suddenly got a functional product. Go even further with some flavor stuff, balance changes, and better economic controls, and you've got a game that people want to play.

Nothing about the fundamental game changes. It's still whacking stuff to get loot the same way you've always whacked stuff to get loot. Except the loot is good now.


Title: Re: Are you done? Why?
Post by: Malakili on July 24, 2012, 07:51:51 PM
It's still whacking stuff to get loot the same way you've always whacked stuff to get loot. Except the loot is good now.

Yea, I don't think us folks that have stuck around so far are going to complain about the loot suddenly getting better.


Title: Re: Are you done? Why?
Post by: Xanthippe on July 24, 2012, 09:17:41 PM
I beg to differ.

It will take a huge turnaround on Blizzard's part for me to buy any game from them in the future. This was not the case a few years ago, when I'd pre-order Blizzard collector's versions as soon as they became available. I haven't changed; Blizzard has. They no longer deliver the quality they used to be known for.

Not to pick on you specifically, but I have a couple questions, and you're the most conveniently located of the "Blizzard is no longer a buy at release company" people. How many hours of D3 have you played? Of those hours, for how many of them would you say you were having fun?

Scads of hours. I got my $60 worth. I had fun right up until it wasn't (inferno level) so I went back with a different character and got to the not fun part again. And again. Now? I have played a little since, and stop because I'm not finding it fun. Perhaps I need another character.

Even though I have gotten my money's worth, Blizzard is disappointing to me, and my opinion of them has fallen a great deal. I also got my money's worth from World of Warcraft, but I no longer play that game either, and don't anticipate buying any more expansions.


Title: Re: Are you done? Why?
Post by: Rokal on July 24, 2012, 09:55:06 PM
Not to pick on you specifically, but I have a couple questions, and you're the most conveniently located of the "Blizzard is no longer a buy at release company" people. How many hours of D3 have you played? Of those hours, for how many of them would you say you were having fun?

I think looking at total gametime is a bit misleading. The game is structured in such a way that you need to invest dozens of hours before you gain access to major parts of the loot system that the series is known for. It would be like trying to evaluate Rift's soul system while leveling if you couldn't invest points in multiple trees until 50. You'd tell yourself that the class system felt rigid, but you'd wonder if it would be fixed at the level cap. In my case, I played ~100 hours between two characters but I'd say I was only really having fun for ~10 of those (first time through normal with a friend was pretty fun). All time spent after that was me waiting for the addictive item game I was expecting to start. Once I got to Inferno the item hunt finally found some footing (I was finding items at-level, bosses dropped expected amounts of loot with NV buff) but I realized the loot system was still fundamentally flawed even with those improvements and that no matter how many hours I invested in the game I wasn't going to get the experience I wanted.

Will I buy the expansion for Diablo 3? I don't know, I'll probably wait for community impressions. "Game journalists" mostly only had glowing things to say about Diablo 3 so I'm not sure they'd be able or willing to call out flaws if the expansion is also a dud. I expect that the feature list for the expansion will be a bullet list of improvements addressing major complaints about the game, but I'm just not sure that they actually *get it*. How can I trust a company to fix the item hunt in their game when they seem so oblivious to what made it fun in the first place?


Title: Re: Are you done? Why?
Post by: Llyse on July 24, 2012, 10:49:57 PM
Pretty much the posts from Rekal and Xanthippe sum it up.

I clocked 200+ hours have 2 60s but am overall disappointed with Blizzard, money's worth sure but the way I parted with Diablo3 leaves a bad taste in my mouth compared to games which I remember the good times. The fact that I still visit this forum means I had invested a lot of faith that it would be robot jesus, not bot, grinding, nut punching frustration.


Title: Re: Are you done? Why?
Post by: Margalis on July 24, 2012, 10:59:41 PM
Diablo has always been the kind of game where you can play for 50 hours, then look back at 49 of those and think "man, why the hell did I do that?"

It's also not a series with a high amount of fun per minute. It's highly addictive, which is not the same thing. You sort of zone out and keep playing because of that addictive quality but that may be punctuated by only moments of genuine intense fun. And Diablo is hardly unique in this regard.

If someone cannot look back fondly on their time spent in a game how many hours they played is in the end sort of irrelevant. (cough cough ME3)

Blizzard has definitely lost some of it's shine in recent years. SC2 was maintaining a holding pattern at best, while Cata and D3 have both hurt to some degree. Sales figures will take a while to catch up to that. I mean I have a lot of friends who I didn't think even played games who were looking forward to D3 because they fondly remembered D2. They may very well be less likely to buy a D4.


Title: Re: Are you done? Why?
Post by: Ingmar on July 24, 2012, 11:34:42 PM
Pretty much the posts from Rekal and Xanthippe sum it up.

I clocked 200+ hours have 2 60s but am overall disappointed with Blizzard, money's worth sure but the way I parted with Diablo3 leaves a bad taste in my mouth compared to games which I remember the good times. The fact that I still visit this forum means I had invested a lot of faith that it would be robot jesus, not bot, grinding, nut punching frustration.

Well where I was going with this, isn't actually about getting your money's worth. It's about how much work Blizzard should really put into making someone happy when they're already willing to play for 200+ hours while not enjoying themselves.

I would posit this hypothesis: there's really nothing they could have done to make people in that category happy in the long run. If I'm running the studio, the problems those people see are going to be really damn low on my list of problems to fix, because if the problems were really that big they would have quit long before 200 hours.

If I'm Blizzard, I'm looking for the Ironwoods of the world, the ones who barely made it through normal, and fixing their problems, because those are the big ones.

EDIT: I mean yes, I question the logic of "I totally got my money's worth, but the game wasn't worth buying at release." If you got your money's worth then by definition it was worth the price you paid, but that's kind of beside the point.


Title: Re: Are you done? Why?
Post by: Rendakor on July 25, 2012, 12:38:49 AM
Compared to what most companies release these days, D3 was easily worth the $60. The big change for me though is that Blizzard games have always been games that I can play hardcore for months without feeling "done": Warcraft 2 and 3, Diablo 1 & 2, Starcraft, WoW and all of its expansions served as my game of choice for a good chunk of time. With D3 however, I lost interest in less than two months and barring major, sweeping changes I don't expect to go back. For me, this is the third disappointment in a row (after SC2 and to a lesser extent, Cata), and it's changed my attitude from "shut up and take my money" to "cautiously optimistic".


Title: Re: Are you done? Why?
Post by: Lightstalker on July 25, 2012, 12:49:33 AM
I expect that the feature list for the expansion will be a bullet list of improvements addressing major complaints about the game, but I'm just not sure that they actually *get it*. How can I trust a company to fix the item hunt in their game when they seem so oblivious to what made it fun in the first place?

You can't trust them to do that.  You can trust them to provide a nostalgic experience that mostly doesn't crash and mostly just works on whatever hardware you happen to be running at home.  Especially for a title like Diablo, they just want your box sale and for you to bugger off.  This isn't about innovation and they probably don't have a staff of worker drones who were even out of HS when the originals shipped.  They'll release the xpac after enough time has passed that the itch has built up again (D3 12 years after D2, really?) and they'll get their similar sell through (volume which crushes most normal game releases in any given year), and there will be much rejoicing inside the walls.

A more significant problem, probably, is that these games aren't made for you (us, me, whatever) anymore.  In 1996 I resisted playing Diablo because it was "obviously an unfun RNG grind and I can't believe you all are spending so much time on it."  Needless to say, I played the shit out of it.  I'm not in the appropriate demographic anymore, they really don't have to please me.  Though I have far more disposable income than I did 16 years ago every year that passes fewer and fewer of my peers play games at all.  Happy Dancing Monkey, you've also been here too long to be in the target demographic.  Your concerns really just prove the point that someone is playing the shit out of D3, inflating items on the AH and flooding the market with crap. 

As to the decline in subs for WoW, in its 8th year in a lame-duck pre-expansion period where the target demographic is suffering unemployment at the highest rates in our lifetimes, I'm not sure what that has to do with this game and this production staff.  From the outside it may all look like a monolith at Blizzard, but there is no reason to assume any of those guys know what their peers are doing any more than we do.  Big companies tend to cut themselves up into private fiefs and domains, if they actually worked together and shared information that would be uncharacteristic for an industry famous for standing on the feet of the those who came before us.



Title: Re: Are you done? Why?
Post by: Typhon on July 25, 2012, 05:00:00 AM
[...]they just want your box sale and for you to bugger off.  [...]

Blizzard games used to feel like they were created by people who wanted to play games.  Now they feel like they are created by people who want to drive sales.


Title: Re: Are you done? Why?
Post by: Lantyssa on July 25, 2012, 06:36:03 AM
Compared to what most companies release these days, D3 was easily worth the $60. The big change for me though is that Blizzard games have always been games that I can play hardcore for months without feeling "done": Warcraft 2 and 3, Diablo 1 & 2, Starcraft, WoW and all of its expansions served as my game of choice for a good chunk of time. With D3 however, I lost interest in less than two months and barring major, sweeping changes I don't expect to go back. For me, this is the third disappointment in a row (after SC2 and to a lesser extent, Cata), and it's changed my attitude from "shut up and take my money" to "cautiously optimistic".
D3 strikes me as having an "endgame" while neither of the previous ones did.  You just kept going in them.  (I suppose some people hit max level, but for even fairly long-time players we never did.)

There's item progression, but we all know the general consensus on loot.   The change from "level - level - level - 60 - item grind only" is quite dramatic.


Title: Re: Are you done? Why?
Post by: waffel on July 25, 2012, 06:41:31 AM
If I'm Blizzard, I'm looking for the Ironwoods of the world, the ones who barely made it through normal, and fixing their problems, because those are the big ones.

Why? If they could barely make it through normal then it was clear they didn't play beta, didn't do any form of research into the game prior to playing, and realized the game wasn't for them. Why go after those customers? Those are by far the hardest to get back because they already wrote the game off before the hooks even sank in. The odds of turning one of those players around into a player for years is slim to none.

I say no, look at those that enjoyed the game. Look at those that at least beat a few difficulty levels, leveled a character or two, actually explored the game, and are sticking around to give opinions and criticisms. THOSE are the real customers of your game.


Title: Re: Are you done? Why?
Post by: Tebonas on July 25, 2012, 06:50:12 AM
But those are also your customers, no matter what.


Title: Re: Are you done? Why?
Post by: waffel on July 25, 2012, 06:52:48 AM
D3 strikes me as having an "endgame" while neither of the previous ones did. 

I'm sorry, what?
What's the end game of D3? Getting 60, beating a hard difficulty and collecting items.
What's the end game of D2? Beating a hard difficulty, getting 99, collecting items, PvP.

And don't even get started on rolling different characters to try different playstyles and specs, many that synergize with items you found on other characters. In D3 you're never going to reroll a barbarian once you get one to 60.

Sounds a lot like an "endgame" to me.

But those are also your customers, no matter what.

They're customers that got very little if any enjoyment out of the title. You don't try to sell baseball tickets to someone who can't even make it through the 1st inning of a baseball game.


Title: Re: Are you done? Why?
Post by: Tebonas on July 25, 2012, 06:56:51 AM
Really, elitism about something as mindless as Diablo 3?


Title: Re: Are you done? Why?
Post by: Ironwood on July 25, 2012, 07:02:28 AM
If I'm Blizzard, I'm looking for the Ironwoods of the world, the ones who barely made it through normal, and fixing their problems, because those are the big ones.

Wait, what ?

I got further than that.  I just didn't really enjoy doing so.  I gave up at 'Heaven' on the 2nd difficulty.  Not because it was particularly difficult, but because I wasn't getting rewarded for my efforts at all.

At.  All.



Title: Re: Are you done? Why?
Post by: Paelos on July 25, 2012, 07:20:53 AM
They're customers that got very little if any enjoyment out of the title. You don't try to sell baseball tickets to someone who can't even make it through the 1st inning of a baseball game.

You're not selling them anything. There is no barrier to reentry for those players in it's current state.

In your analogy, you sold people tickets to an MLB game, and then put the minor league team on the field for the first inning. So, people started to walk out. If you put the major league team on the field in the second inning, there's a solid chance those people leaving will come back to their seats, and the people sitting there aren't suddenly going to get pissed off at a better product on the field.


Title: Re: Are you done? Why?
Post by: KallDrexx on July 25, 2012, 08:31:37 AM
... and the people sitting there aren't suddenly going to get pissed off at a better product on the field.

You must be new to the internet  :why_so_serious:


Title: Re: Are you done? Why?
Post by: Lantyssa on July 25, 2012, 08:32:35 AM
Sounds a lot like an "endgame" to me.
It's a psychological thing.

Beating the game isn't the point.  People will do various boss runs day in and out.

But how many people hit 99 in D2?  It slowed down dramatically, but you were always advancing.  Hitting 99 wasn't the point though.  There was some desire to get enough points to get all the skills you wanted, but advancement continued.  By 40-50 you could pretty much hop into anywhere in the game and do fine.  You're looking for loot, but character advancement continues.

In D3 you just have to not get bored and you'll hit 60.  Yet we're conditioned that the game begins at 60.  And that's where most hit a difficulty wall.  Progression just ends, effectively.  There's absolutely nothing to look forward to except a loot drops that never come.

It 'feels' different, even if they look about the same on paper.

(If you actually hit 99, then congrats.  You reached the same point.  That's not something most people who enjoyed D2 ever did.)


Title: Re: Are you done? Why?
Post by: waffel on July 25, 2012, 08:51:43 AM
So your definition of "endgame" is simply hitting level cap? And by that definition D2 has no real endgame because you could never hit the level cap?

Not trying to be snarky, just trying to understand your view.


Title: Re: Are you done? Why?
Post by: waffel on July 25, 2012, 09:03:11 AM
Really, elitism about something as mindless as Diablo 3?

I don't want someone who didn't even hit the level cap, didn't finish the 2nd difficulty, and quit because the game isn't fun to be who Blizzard is focusing on RIGHT NOW. Nobody should want that. Those players have already moved on. They were never hooked by the game and are going to be the hardest to lure back.

Blizzard is better off keeping their current customers happy, while inciting back those that let the hooks sink in, quit, but keep checking for positive changes. This would generally mean fleshing out endgame along with progression through Hell and Inferno. Once they're comfortable that they're not hemorrhaging players at this stage, then they can focus on bringing in new players while also ironing out issues to hook players more on initial playthroughs.

It has nothing to do with elitism, it has to do with focusing efforts on what matters most right now.


Title: Re: Are you done? Why?
Post by: murdoc on July 25, 2012, 09:50:47 AM
I will never understand 200+ hours into something you don't really enjoy. That just baffles me beyond words.


Title: Re: Are you done? Why?
Post by: 01101010 on July 25, 2012, 09:59:52 AM
I will never understand 200+ hours into something you don't really enjoy. That just baffles me beyond words.

Not Catholic are you?  :why_so_serious:


Title: Re: Are you done? Why?
Post by: Mrbloodworth on July 25, 2012, 10:10:45 AM
I will never understand 200+ hours into something you don't really enjoy. That just baffles me beyond words.

Not Catholic are you?  :why_so_serious:

 :rimshot:


Title: Re: Are you done? Why?
Post by: Lantyssa on July 25, 2012, 10:28:09 AM
So your definition of "endgame" is simply hitting level cap? And by that definition D2 has no real endgame because you could never hit the level cap?
No.  It's mainly about the Wall blocking progression.

Level is much more important in D3 than D2, so the level cap in it just happens to correspond to the Wall.  A gentle curve versus a gentle curve bounded by a cliff.


Title: Re: Are you done? Why?
Post by: Ingmar on July 25, 2012, 11:33:20 AM
If I'm Blizzard, I'm looking for the Ironwoods of the world, the ones who barely made it through normal, and fixing their problems, because those are the big ones.

Wait, what ?

I got further than that.  I just didn't really enjoy doing so.  I gave up at 'Heaven' on the 2nd difficulty.  Not because it was particularly difficult, but because I wasn't getting rewarded for my efforts at all.

At.  All.



Sorry, didn't mean to imply that it was because of a difficulty issue. My point was just, the problems you were having with rewards/fun should be the focus, not the minutia of Inferno grinding stuff.


Title: Re: Are you done? Why?
Post by: Lightstalker on July 25, 2012, 11:49:07 AM
[...]they just want your box sale and for you to bugger off.  [...]

Blizzard games used to feel like they were created by people who wanted to play games.  Now they feel like they are created by people who want to drive sales.

I agree, but this is probably just an organizational maturity problem and not a deliberate move by Blizzard.  Guys who just wanted to play games made enough money that they could stop working and just play games full time, or jump into their own start-ups without all the hassle of corporate life (e.g. Torchlight).  Those that were left are likely to be motivated by something else - like producing the top selling PC game of all time. 

It is hard to suggest Blizzard is failing with the fastest selling PC game of all time, taking the title from another Blizzard game.  But this does look a little like the opposite extreme of 38 studios where the <-- play and make cool games --- monetize the plebes --> axis is out of balance.  Ok, Zygna is perhaps the opposite extreme, Blizzard is just off center.

I'm still playing, working on replacing my HC Inferno character, but less frequently right now.  The itch has largely been scratched and I foresee other titles taking up more time.


Title: Re: Are you done? Why?
Post by: Rokal on July 25, 2012, 12:01:47 PM
Sorry, didn't mean to imply that it was because of a difficulty issue. My point was just, the problems you were having with rewards/fun should be the focus, not the minutia of Inferno grinding stuff.

Even as someone who played up to Inferno, the item reward system in the rest of the game is my primary complaint. The only difference between Ironwood and me (and I suspect most players that quit within the first month, regardless of how far they were in the game) is how much patience they had waiting for the game to become rewarding.

If the rest of the game had been rewarding before 60 people may have happily rolled new characters instead of throwing themselves at Inferno. I don't need a compelling "end-game" in Diablo 3 to make the game worth playing, just as I didn't in Diablo 2. Given that the legendary/item-level tuning Blizzard is doing all appears to be focused on level 60, this is still not something they understand.


Title: Re: Are you done? Why?
Post by: Xanthippe on July 25, 2012, 12:05:03 PM
Pretty much the posts from Rekal and Xanthippe sum it up.

I clocked 200+ hours have 2 60s but am overall disappointed with Blizzard, money's worth sure but the way I parted with Diablo3 leaves a bad taste in my mouth compared to games which I remember the good times. The fact that I still visit this forum means I had invested a lot of faith that it would be robot jesus, not bot, grinding, nut punching frustration.

Well where I was going with this, isn't actually about getting your money's worth. It's about how much work Blizzard should really put into making someone happy when they're already willing to play for 200+ hours while not enjoying themselves.

I would posit this hypothesis: there's really nothing they could have done to make people in that category happy in the long run. If I'm running the studio, the problems those people see are going to be really damn low on my list of problems to fix, because if the problems were really that big they would have quit long before 200 hours.

If I'm Blizzard, I'm looking for the Ironwoods of the world, the ones who barely made it through normal, and fixing their problems, because those are the big ones.

EDIT: I mean yes, I question the logic of "I totally got my money's worth, but the game wasn't worth buying at release." If you got your money's worth then by definition it was worth the price you paid, but that's kind of beside the point.

Well, ok, but disagree about which problems to fix.

I looked forward to scratching a loot itch forever with D3. I was disappointed that the drops I received were almost all lower level and worthless, but I thought it would be different, somehow - largely based upon my previous experience with Blizzard. I mean, I was pretty much a fangirl through the first several years of WoW, particularly because of how responsive the company seemed to make customers happy and rectify mistakes. But I was enjoying myself up to Inferno level on my characters because I was making progress. And because I could smash jars and get stuff. (Don't underestimate how that change affected my enjoyment of the game. It's a little thing but it's not, you know?).

I stopped being a fangirl for Blizzard with Cataclysm, but I was hoping that it was merely WoW Blizzard who I was disappointed with, not the entire Blizzard company. I was overly optimistic for D3.

Do I think Blizzard will at some point rectify the problems of D3? Yes. Is that point near off or far off? I suspect it's far off. Because this is now my 2nd experience with this company, though, and also indicative of how different the corporate philosophy has come, I will no longer automatically buy Blizzard games. They have damaged their brand.


Title: Re: Are you done? Why?
Post by: Ratman_tf on July 25, 2012, 12:18:21 PM
Well, I haven't played in weeks. There's a lot to like about D3, and I'm happy with my purchase. But it's no Diablo, or even Diablo 2.


Title: Re: Are you done? Why?
Post by: Ironwood on July 25, 2012, 01:23:36 PM
Really, elitism about something as mindless as Diablo 3?

I don't want someone who didn't even hit the level cap, didn't finish the 2nd difficulty, and quit because the game isn't fun to be who Blizzard is focusing on RIGHT NOW. Nobody should want that. Those players have already moved on. They were never hooked by the game and are going to be the hardest to lure back.

Blizzard is better off keeping their current customers happy, while inciting back those that let the hooks sink in, quit, but keep checking for positive changes. This would generally mean fleshing out endgame along with progression through Hell and Inferno. Once they're comfortable that they're not hemorrhaging players at this stage, then they can focus on bringing in new players while also ironing out issues to hook players more on initial playthroughs.

It has nothing to do with elitism, it has to do with focusing efforts on what matters most right now.

You, Sir, are on crack.


Title: Re: Are you done? Why?
Post by: Paelos on July 25, 2012, 02:06:25 PM
He's also never run a business, obviously.


Title: Re: Are you done? Why?
Post by: Malakili on July 25, 2012, 02:16:09 PM
The funny thing is that among the players still around and the players who left I'd say the MAIN problem is the same - they need better uniques(legendaries) at all levels, they need better itemization especially pre-60, and they need to up the drop rate on good items (especially pre-60). For good measure, let Hell mode Act 3 + 4 drop reasonable (but not highest end) loot, and call it a day.

I'm still playing and I'd be totally on board for this, and I think it would probably make everyone else happy too!


Title: Re: Are you done? Why?
Post by: Paelos on July 25, 2012, 02:19:16 PM
The funny thing is that among the players still around and the players who left I'd say the MAIN problem is the same - they need better uniques(legendaries) at all levels, they need better itemization especially pre-60, and they need to up the drop rate on good items (especially pre-60). For good measure, let Hell mode Act 3 + 4 drop reasonable (but not highest end) loot, and call it a day.

I'm still playing and I'd be totally on board for this, and I think it would probably make everyone else happy too!

I agree, and that's the funniest point. It's like what I'm advocating as change to improve the business would somehow piss off the remaining consumers. No, it would FIX THE GAME FOR ALL. The problem has always been the loot and the crappy decisions around it.


Title: Re: Are you done? Why?
Post by: Ironwood on July 25, 2012, 02:23:18 PM
Yeah, and it's what sunk Torchlight too.  The loot was incomprehensible and, frankly, quite dire.


Title: Re: Are you done? Why?
Post by: Ironwood on July 25, 2012, 02:25:27 PM
I mean, fuck it, it's a slot machine right ?  It's a goddamn pellet press for gamers.  That's what it is.

So why the fuck would you make a slot machine where you put in 10p and, if you were lucky, 5p would fall out ?  It's just astrofuckinomically lame.  And then, to really pound it right up your fucking shitter, they say 'Oh and if you win all these 5p's for the rest of time, you'll eventually be moved up to a bigger and harder slot machine where the chance of 15p dropping every blue fucking moon might happen.'

Fuck.

That.

(And, what's worse, every other cunt is selling their 5p on the online auction house for 150 quid a time.  Fuck, in fact, That.)



Title: Re: Are you done? Why?
Post by: Ingmar on July 25, 2012, 02:27:07 PM
The funny thing is that among the players still around and the players who left I'd say the MAIN problem is the same - they need better uniques(legendaries) at all levels, they need better itemization especially pre-60, and they need to up the drop rate on good items (especially pre-60). For good measure, let Hell mode Act 3 + 4 drop reasonable (but not highest end) loot, and call it a day.

I'm still playing and I'd be totally on board for this, and I think it would probably make everyone else happy too!

I agree, and that's the funniest point. It's like what I'm advocating as change to improve the business would somehow piss off the remaining consumers. No, it would FIX THE GAME FOR ALL. The problem has always been the loot and the crappy decisions around it.

I got confused and thought the ilvl reset that would fuck over the current AH users was your idea, so that's where I was coming from on that one bit.


Title: Re: Are you done? Why?
Post by: Paelos on July 25, 2012, 02:34:33 PM
No, i just want to fix drop rates so they are fun, and add in a coherent way for items to naturally work their way out of the system.

And fix crafting because it's pointless.


Title: Re: Are you done? Why?
Post by: Typhon on July 25, 2012, 03:56:55 PM
I think we all agree that the loot that drops is ass. I don't really think it's drop rate though, I think it that there are too few attributes that make a good item, and far too many attributes that are ass.

Example: Any weapon that drops that doesn't have high dps is ass, but because each weapon has so many largely-pointless affixes that can appear on the item, and the range of those affix is so large, the vast majority of items that drop will just suck.  Is that a drop-rate problem or an itemization problem?  I think itemization, because there are plenty of drops that I have to pick up on any one run.

I think enhancing crafting to allow a player to take an "almost good" item and make it good would help enormously.


Title: Re: Are you done? Why?
Post by: Ratman_tf on July 26, 2012, 12:18:05 AM
Meh. I made it though normal and lost interest in hell mode, because the game is too static for replayability. The overland levels are all identical, except for the occasional side quest that opens up. I want more interactive dungeons, and more procedurally generated maps.


Title: Re: Are you done? Why?
Post by: Sion Verdox on July 26, 2012, 03:49:23 AM
I am all done, for the same reasons most quoted here! I played a Demon Hunter to 60 but gave up on inferno, I played a bit with all the other classes (most up to around 40 ish) and dabbled with hardcore for a bit so the playability was ok(ish) for me but I am now bored of the levels and the fact is that item drops are crap, I can find better stuff on the AH and where is the fun in that? I at least want a chance of finding something decent!

Still! It was worth the money, kept me playing every night for a good few weeks so I got my money’s worth, no complaints about that from me! Cheap entertainment, I can’t even go to the cinema for the cost of that game and it kept me going for weeks.


Title: Re: Are you done? Why?
Post by: Setanta on July 26, 2012, 04:53:35 AM
4 60s, Monk to Act 3 Inferno, Mage to 47 and finished Nightmare on her. I'll be dammed if I can be bothered grinding her through NM to hit 50.

I picked up the Game of Thrones books and that has finished D3 for me.

I got my money's worth but should have stopped when the game just got mind-numbingly repetitive with no real reward.


Title: Re: Are you done? Why?
Post by: Shatter on July 26, 2012, 09:25:40 AM
I mean, fuck it, it's a slot machine right ?  It's a goddamn pellet press for gamers.  That's what it is.

So why the fuck would you make a slot machine where you put in 10p and, if you were lucky, 5p would fall out ?  It's just astrofuckinomically lame.  And then, to really pound it right up your fucking shitter, they say 'Oh and if you win all these 5p's for the rest of time, you'll eventually be moved up to a bigger and harder slot machine where the chance of 15p dropping every blue fucking moon might happen.'

Fuck.

That.

(And, what's worse, every other cunt is selling their 5p on the online auction house for 150 quid a time.  Fuck, in fact, That.)



Best analogy of D3 Ive read lol


Title: Re: Are you done? Why?
Post by: Reg on July 26, 2012, 09:29:49 AM
I have a 60 barbarian banging his head against Act 1 Inferno, a 53 wizard in Act 1 Hell, and 30 something witch doctor in Act 1 Nightmare.  I played a ton of hours and got my money's worth but I think I'm done now until they make some very big changes.


Title: Re: Are you done? Why?
Post by: Merusk on July 26, 2012, 10:12:13 AM
[...]they just want your box sale and for you to bugger off.  [...]

Blizzard games used to feel like they were created by people who wanted to play games.  Now they feel like they are created by people who want to drive sales.

Mr. Kotick wants to know what's wrong with that.  :awesome_for_real:


Title: Re: Are you done? Why?
Post by: Ironwood on July 26, 2012, 11:53:54 AM
He's a Cunt, is what's wrong with that.


Title: Re: Are you done? Why?
Post by: Phred on July 26, 2012, 01:49:06 PM

If someone cannot look back fondly on their time spent in a game how many hours they played is in the end sort of irrelevant. (cough cough ME3)



For me all the events I look back fondlly on can no longer happen because they were nerfed out of existance in Blizzard's ongoing war with exploiters.
So I am hesitant to buy another game from them that is online as they have showed that they are willing to take a hatchet to the little fun things to stop the exploiters rather than designing and testing for potential exploits before releasing. Then again I guess it's cheaper to just nerf the hell out of stuff rather than police the bots.



Title: Re: Are you done? Why?
Post by: Fabricated on July 26, 2012, 07:24:34 PM
I haven't logged in for like a month and a half now I think.


Title: Re: Are you done? Why?
Post by: Margalis on July 27, 2012, 12:03:57 AM
For me all the events I look back fondlly on can no longer happen because they were nerfed out of existance in Blizzard's ongoing war with exploiters.

The design of the game actively encourages everyone to be an exploiter. The line between exploiting and playing effectively is nearly non-existent.


Title: Re: Are you done? Why?
Post by: Outlawedprod on July 28, 2012, 12:01:01 PM
(http://i.imgur.com/qhGq3.jpg)
(http://i.imgur.com/pirSs.png)


Title: Re: Are you done? Why?
Post by: 01101010 on July 28, 2012, 12:02:57 PM
?


Title: Re: Are you done? Why?
Post by: Paelos on July 28, 2012, 12:39:32 PM
Perhaps he's pointing out how those ilvl 63 weapons have the same DPS as being licked by kittens.


Title: Re: Are you done? Why?
Post by: Rokal on July 28, 2012, 12:42:39 PM
Diablo 3 itemization at its finest. ilvl 63 items with great mods that are total garbage because of low dps.


Title: Re: Are you done? Why?
Post by: waffel on July 28, 2012, 05:51:01 PM
...It's not like all your skills are based on weapon DPS or anything.  :awesome_for_real:


Title: Re: Are you done? Why?
Post by: Outlawedprod on July 28, 2012, 05:54:32 PM
The images are a great explanation of why people are done with this game.


Title: Re: Are you done? Why?
Post by: Margalis on July 28, 2012, 10:07:16 PM
Perhaps he's pointing out how those ilvl 63 weapons have the same DPS as being licked by kittens.

Cat tongues are actually kind of sandpapery though!


Title: Re: Are you done? Why?
Post by: apocrypha on July 29, 2012, 05:37:24 AM
Plus they've usually been up cat bums so they count as biological warfare too.


Title: Re: Are you done? Why?
Post by: MrHat on July 29, 2012, 09:38:49 AM
Those on their way out - I've made $120 off of gold sales on the AH just selling my main items on the Gold AH and selling the gold.

The items don't seem to sell fast enough if you try and sell them straight to RMAH.  But a slight undercut on the Gold AH and then selling the gold at $0.25 seems to work great (even though you lose another 15%).

Makes me feel like I got my Collector's Edition and funded my Steam Sale.


Title: Re: Are you done? Why?
Post by: Paelos on July 29, 2012, 09:40:50 AM
I'm doing the same thing so I can fund my upgrade of MoP digital.


Title: Re: Are you done? Why?
Post by: LK on July 29, 2012, 10:54:28 AM
Incredible.


Title: Re: Are you done? Why?
Post by: lamaros on July 29, 2012, 08:10:08 PM
Or you could go to work for a couple of hours, and spend the rest of your time doing something fun?


Title: Re: Are you done? Why?
Post by: Paelos on July 29, 2012, 08:23:44 PM
Or you could go to work for a couple of hours, and spend the rest of your time doing something fun?

Actually the economics part of this appeals to me. Buying and selling and trading is in my wheelhouse.


Title: Re: Are you done? Why?
Post by: MrHat on July 29, 2012, 08:30:56 PM
Or you could go to work for a couple of hours, and spend the rest of your time doing something fun?

Took about 15 minutes to put everything up on the AH.  Another minute to sell the gold on the RMAH.

Got an email the next day that my sale went through for about $100.


Title: Re: Are you done? Why?
Post by: Paelos on July 29, 2012, 08:45:33 PM
I know, we're wasting our time!  :grin:


Title: Re: Are you done? Why?
Post by: Morfiend on July 29, 2012, 09:04:09 PM
I was hoping that my urge to play would come back.

Nope, still doesnt sound like fun.

Damn you GW2 and Dark Souls.


Title: Re: Are you done? Why?
Post by: lamaros on July 30, 2012, 12:27:10 AM
Or you could go to work for a couple of hours, and spend the rest of your time doing something fun?

Took about 15 minutes to put everything up on the AH.  Another minute to sell the gold on the RMAH.

Got an email the next day that my sale went through for about $100.


How much time did you spend playing the game? And did you enjoy it, aside from the money you eventually made?


Title: Re: Are you done? Why?
Post by: MrHat on July 30, 2012, 01:32:48 PM
Or you could go to work for a couple of hours, and spend the rest of your time doing something fun?

Took about 15 minutes to put everything up on the AH.  Another minute to sell the gold on the RMAH.

Got an email the next day that my sale went through for about $100.


How much time did you spend playing the game? And did you enjoy it, aside from the money you eventually made?

Oh God yes.  I really did enjoy myself.  But the fun wore off and this is the same as trading in a game you don't want to play anymore except I get to play it again a few months from now.


Title: Re: Are you done? Why?
Post by: Bann on July 30, 2012, 01:50:10 PM
For anyone else whos done but still feels the itch, I've got 2 extra Path of Exile beta keys. Shoot me a PM if you are interested.

*edit* All gone.



Title: Re: Are you done? Why?
Post by: Phred on August 04, 2012, 11:35:55 PM
No posts for 5 days. Quick trip to the graveyard inc?


Title: Re: Are you done? Why?
Post by: Druzil on August 06, 2012, 07:36:58 AM
I'm pretty much taking a break and waiting for a patch.  Once they add PvP or the endgame 'levels' hopefully it gets more interesting again.


Title: Re: Are you done? Why?
Post by: Ironwood on August 06, 2012, 07:44:18 AM
Why, yes, I would imagine it would be much more exciting to get owned by another player who's wearing 600 real life quid of gear.


Title: Re: Are you done? Why?
Post by: waffel on August 06, 2012, 08:24:36 AM
Why, yes, I would imagine it would be much more exciting to get owned by another player who's wearing 600 real life quid of gear.


Nah, I'm sure they'll add a new PvP server with ladders and no RMAH. Sure of it. Super duper sure.  :grin:


Title: Re: Are you done? Why?
Post by: Malakili on August 06, 2012, 08:26:36 AM
Yeah, PvP might get some people to come back and play the game again who stopped, but I don't think it is any kind of long term "end game" solution.


Title: Re: Are you done? Why?
Post by: Ingmar on August 06, 2012, 11:28:03 AM
Particularly when they pretty much scrapped their existing plan for PVP because it wasn't fun; one wonders if they've been able to figure out why or even begin to fix it yet.


Title: Re: Are you done? Why?
Post by: Musashi on August 06, 2012, 03:40:49 PM
It's literally the very last thing they should be worried about.  If you were a d2 pvper, that probably sounds like blasphemy.  But the two dozen of you need to have a conference and come to the inevitable conclusion that not even Jebus could save this game if they're worried about PvP right now.


Title: Re: Are you done? Why?
Post by: Malakili on August 06, 2012, 04:25:03 PM
Yeah, even I am starting to see drop off in my play.  Playing on and off to level up my last two characters to 60, but I don't really like soloing Inferno much, and my friend who was my Inferno partner has been working nights, so we have little time to play together anymore.   


Title: Re: Are you done? Why?
Post by: Selby on August 12, 2012, 05:44:18 PM
I think I'm finally done with this game, but not for the reasons everyone else is.  Every time I start to play it, I get sporadic screen freezes and white-outs that aren't always easily restored.  It's quite annoying that my video card apparently isn't up to the task even though it's a GeForce 9800 GT, which isn't exactly the strangest or most unusual card out there on the market.  None of my other games have this problem, not even WoW.  It's a pain in the ass to not be able to play - I sat down to play and it crashed within 5 minutes and I just put my hands up and said "no more!"  I had this trouble with D2 after the 2nd or 3rd patch with my 3dfx video card back then, but Blizzard eventually fixed it.  Guess I'll just wait for them to fix it or my video card to get updated naturally (which may be 2-3-4 years down the road).


Title: Re: Are you done? Why?
Post by: Soulflame on August 12, 2012, 07:52:34 PM
I had similar problems with my 9800 GT.   :oh_i_see:  On the other hand, my laptop with its mobility 6770 (I think) runs it just fine.


Title: Re: Are you done? Why?
Post by: ezrast on August 12, 2012, 11:26:34 PM
Huh, getting crazy choppiness with my 9800GT now, too. Thought it was just the new drivers but reverting to the version I was running before didn't fix it.


Title: Re: Are you done? Why?
Post by: Lightstalker on August 14, 2012, 06:22:26 PM
Ditto, with my AMD Radeon HD 6970.  Good thing I was at the start of Act III or else I'd have lost another Hardcore Barb.
Was massively jumpy, skipping frames, and just non-responsive despite low latency ~60ms according to the display.
New graphical issues since the last patch for me.


Title: Re: Are you done? Why?
Post by: Hawkbit on August 15, 2012, 10:35:55 AM
My 8800gtx was supposed to be up to the task for it, but the game constantly stuttered.  I spent more time fiddling with settings than I did playing it.  Ultimately, I'd still play it occasionally if it worked, but I didn't find it fun enough to spend the time to make it play decently. 

Oddly, 1.01 is when it broke.  I played without a hitch until the first patch. 


Title: Re: Are you done? Why?
Post by: Rokal on August 16, 2012, 10:59:11 AM
Barbarian (http://us.battle.net/d3/en/blog/6923460/Patch_104_Preview_Barbarian-8_15_2012), Monk (http://us.battle.net/d3/en/blog/6939559/Patch_104_Preview_Monk-8_16_2012), and Wizard (http://us.battle.net/d3/en/blog/6939564/Patch_104_Preview_Wizard-8_15_2012) 1.0.4 previews are up. Lots of significant skill buffs going around. I liked the admission in the Monk diary that they'd like to nerf One With Everything since it was seen as required, but that it would mess up current monk gear (that people purchased via the G/RM AH) too much.

Each preview is written by Wyatt Cheng, who I saw an interesting quote from recently in the design blog of another Blizzard employee.

"Any mechanic, no matter how lame, is considered fun when sufficiently overpowered."

:awesome_for_real:

All the skill buffs in the world wouldn't make me want to play Diablo 3 again because it does nothing to fix the core problem, as the Diablo 1 & 2 design lead David Brevik expressed (http://www.edge-online.com/news/gamescom-diablo-2-lead-brevik-diablo-3s-design) this weekend at Gamescon.

"But I wouldn't have made the same choices that they did for some of the item stuff... It became more efficient to grind for gold than it did to find items. The point of the game is to find items; if you make the point of the game to grind for gold instead, it really loses a lot of what the game is about."


Title: Re: Are you done? Why?
Post by: Maledict on August 16, 2012, 11:03:41 AM
They are nerfing the only fun and unique build for wizards I've found (the wicked twister build). Not sure why because whilst it has obvious strengths its clearly not overpowered just playing the game, and it actually made gearing up slightly more complex than 'get int'.


Title: Re: Are you done? Why?
Post by: Ingmar on August 16, 2012, 12:16:29 PM
I wonder if they'll nerf the WD pet auras in the same way.


Title: Re: Are you done? Why?
Post by: Paelos on August 16, 2012, 01:48:05 PM
If you're ranged you are probably getting a nerf. If you are melee you are getting buffed.

That would be my understanding so far.


Title: Re: Are you done? Why?
Post by: Rokal on August 16, 2012, 03:59:33 PM
If you're ranged you are probably getting a nerf. If you are melee you are getting buffed.

That would be my understanding so far.

DH (http://us.battle.net/d3/en/blog/6986845/Patch_104_Preview_Demon_Hunter-8_16_2012) is up, no nerfs.

Edit:
WD (http://us.battle.net/d3/en/blog/6923459/Patch_104_Preview_Witch_Doctor-8_16_2012) is also up, arguably no nerfs.


Title: Re: Are you done? Why?
Post by: Malakili on August 16, 2012, 04:31:09 PM
DH changes look ok.  I suspect most builds won't change dramatically unless the math on those newly buffed skills is a clear winner.  One of the things that makes Hungering Arrow so good is that because you don't need to aim precisely the mechanics of really fast kiting become easier.  They don't seem to address survivability either.  There reason no one uses Rain of Arrows isn't because it has terrible damage (ok that is partly why), but because you basically need all your slots for survivability skills.


Title: Re: Are you done? Why?
Post by: Paelos on August 16, 2012, 06:14:51 PM
I'm a little surprised DH didn't get a nerf. I'm completely unshocked WD didn't get a nerf because nobody plays them.


Title: Re: Are you done? Why?
Post by: Ingmar on August 16, 2012, 10:17:16 PM
WD changes look good, might be enough to get my ass in gear to actually play some more Inferno.


Title: Re: Are you done? Why?
Post by: Soulflame on August 17, 2012, 08:04:53 AM
I find it weird how the blog posts sometimes acknowledge that Act 3 and 4 throw a lot of damage at the player, but so far as I can tell, don't really talk about the problem that players don't have a lot of skill variety because they're slotting every good survivability skill they can, which of course limits them to only slotting the best DPS skill, or maybe two skills that work very well together.


Title: Re: Are you done? Why?
Post by: Paelos on August 17, 2012, 08:11:51 AM
That's also part of the issue I see with the Barb changes. They are talking about making bash and cleave more attractive than frenzy, but I don't really see how they can EVER be more attractive unless you nerf the speed. More swings per second with higher dps weapons are usually going to beat any damage modifier on slower swings unless it's obviously overtuned. Also, with life on hit trying to extend life expectancies with those other survival skills, unless you directly control the damage done to players in those later acts, nobody will change.


Title: Re: Are you done? Why?
Post by: Soulflame on August 17, 2012, 08:21:14 AM
Also, there's little to no gear variability, which I think is a larger issue than the skills.  There exists a set of skills + gear that can get you through Inferno.  Skills are easy to set up, and you can experiment on your own, or research on the internet, to figure it out.  Gear, on the other hand, is pretty much set in stone with All Resist, Vitality, DPS stat, Life on Hit, plus maybe increased crit rate and increased crit damage.  When is Blizzard going to address that?


Title: Re: Are you done? Why?
Post by: Merusk on August 17, 2012, 08:32:25 AM
As soon as they get some talented designers able to look beyond their self-inflicted WOW paradigm of "These stats matter for this class, these don't"

I wouldn't hold my breath.

Don't get me wrong, I enjoy it in WOW but this is a fundamentally different game that should have been using a different solution from day 1.


Title: Re: Are you done? Why?
Post by: Paelos on August 17, 2012, 08:58:24 AM
They need to modify how the skills of dex, int, and str operate across the classes, I agree.

For example, int and dex need to have higher modifiers for Barbs. I would be more likely to look at gear with some INT on it, if I knew that my All Resist modifier was higher. Also, I'd do the same with dex if it increased attack speed. There would be tradeoffs with higher damage from your main stat with other stats.


Title: Re: Are you done? Why?
Post by: Lantyssa on August 17, 2012, 09:44:11 AM
Use the off-stats to pump up the helpful ones.  Barb gets +INT?  Resist for you!  Wizard gets +Str?  Damage reduction!


Title: Re: Are you done? Why?
Post by: Ingmar on August 17, 2012, 11:28:06 AM
That's also part of the issue I see with the Barb changes. They are talking about making bash and cleave more attractive than frenzy, but I don't really see how they can EVER be more attractive unless you nerf the speed. More swings per second with higher dps weapons are usually going to beat any damage modifier on slower swings unless it's obviously overtuned. Also, with life on hit trying to extend life expectancies with those other survival skills, unless you directly control the damage done to players in those later acts, nobody will change.

To some extent they don't have to be equally attractive; as long as you can succeed with them, it will be enough.

Use the off-stats to pump up the helpful ones.  Barb gets +INT?  Resist for you!  Wizard gets +Str?  Damage reduction!

It does this already I am pretty sure.


Title: Re: Are you done? Why?
Post by: Soulflame on August 17, 2012, 11:41:36 AM
The stats do work that way.


Title: Re: Are you done? Why?
Post by: Paelos on August 17, 2012, 11:46:14 AM
The stats do work that way.

Not enough that people would notice. Right now the modifier is 1 allresist to every 10 intelligence. I think it needs to be 1-4 to be remotely useful. There's no way I'd stack 100 int for a 10 point bump, but I might for 25.


Title: Re: Are you done? Why?
Post by: Malakili on August 17, 2012, 11:49:25 AM
They do, but not in a way that is more than "Well, I guess the int on this item isn't totally useless, but I'd still prefer more strength."  I'm also pretty sure that all things being equal you could get more resist all just by getting resist all on the item instead of int.   For the examples given, 1 resist all per 10 int is ok, but a drop in the bucket for what is needed, and no barbarian is going to take an item with more int instead of more strength or vitality, or flat resist all.  And Wizards don't live based on mitigation - so the strength is almost entirely wasted even if it does technically add mitigation.  

It speaks to a bigger problem about itemization and build diversity.


Title: Re: Are you done? Why?
Post by: Salamok on August 17, 2012, 11:53:32 AM
They need to modify how the skills of dex, int, and str operate across the classes, I agree.

For example, int and dex need to have higher modifiers for Barbs. I would be more likely to look at gear with some INT on it, if I knew that my All Resist modifier was higher. Also, I'd do the same with dex if it increased attack speed. There would be tradeoffs with higher damage from your main stat with other stats.

I actually prefer the way D1 did this, pump up str on your wizzy and you get to wear better armor!


Title: Re: Are you done? Why?
Post by: Malakili on August 17, 2012, 11:57:45 AM
They need to modify how the skills of dex, int, and str operate across the classes, I agree.

For example, int and dex need to have higher modifiers for Barbs. I would be more likely to look at gear with some INT on it, if I knew that my All Resist modifier was higher. Also, I'd do the same with dex if it increased attack speed. There would be tradeoffs with higher damage from your main stat with other stats.

I actually prefer the way D1 did this, pump up str on your wizzy and you get to wear better armor!

They did this in Diablo 2 also, but Diablo 2s stat system was pretty horribly broken as well.  Basically, you stacked only vitality.  Maybe a bit of strength if you couldn't find an item build that could provide the necessary str, or replace strength with dex in that sentence if you were an amazon. 

There was also one build based on energy shield for sorceress which stacked energy.  But that is basically all the depth the Diablo 2 stat system had in 3 sentences.  I'm not saying Diablo 3s is perfect, but at worst they've traded one shallow stat system for another.


Title: Re: Are you done? Why?
Post by: Mosesandstick on August 17, 2012, 03:45:53 PM
One of the bad things about D2's system is that if you played "seriously" you planned your character from level 1 based on the items you had. Pretty ass-backwards to play imo. If you didn't "care" about optimisation it probably wouldn't make such a big difference.


Title: Re: Are you done? Why?
Post by: waffel on August 20, 2012, 07:00:30 AM
Jay Wilson to Diablo 1/2 Project Lead David Brevik: "Fuck that loser"


This was in response to some critical words David Brevik had of Diablo 3 in an interview with incgamers (website is down so here's the transcript):


 :popcorn: :popcorn:


Title: Re: Are you done? Why?
Post by: Ironwood on August 20, 2012, 07:24:28 AM
Can you explain the credits to me ?  Why are some struck out and whatnot ?

Also, I find nothing really offensive in that article linked, to be honest and I find it odd that these public facing and professional chaps are allowing that shit on a public Facebook page.

Not really the brightest idea.


Title: Re: Are you done? Why?
Post by: waffel on August 20, 2012, 07:27:38 AM
The arrows point to who said what, letting you know that most of them worked on Diablo 3. It also shows Brevik being thanked in the credits.

Additionally, there is a bigass shitstorm brewing in /r/diablo on reddit. Mods keep deleting posts regarding Jay Wilson's comments and people are pretty damn upset. I love me some drama in the morning.


Title: Re: Are you done? Why?
Post by: Ironwood on August 20, 2012, 07:30:35 AM
Ah, right, and the big yellow crayon denotes people not involved in the shitstorm yet.

Cool.

I stand by what I said though :  Don't take these type of professional annoyances to Facebook.  You're just asking for trouble.

And he was right by what he said.  I think what annoys those guys on FB is that they still don't understand that what he's saying, most of the FANS are saying too.  They really need to wake up to what they made.  A big old stinking PoS.


Title: Re: Are you done? Why?
Post by: tazelbain on August 20, 2012, 07:37:44 AM
Fuck Jay Wilson, he made a Diablo game with an Auction House the negates the point of Diablo.  Diablo 1/2 credit sold millions of boxes.  WoW sold millions more.  Very little of the success has anything with it being a good game or Jay Wilson.


Title: Re: Are you done? Why?
Post by: Salamok on August 20, 2012, 07:51:10 AM
Yeah the AH ruins the spirit of the game, I didn't play d2 online but I played over 1000 hours of d1 online and can recall dumping massive amounts of wealth on the ground for random players just because it was meaningless and the fun was the acquisition not the retention.  And although I do remember a fair bit of greifing, that was even in good fun as well, there was virtually no epeen waving of gear back and forth because survivability and face melting goodness was equally and easily attainable by all classes.  Diablo 2 I felt was a bit grindy in comparison and Diablo 3 is obviously even worse.  I still miss the almost instant access to massive quantities of mobs I had in D1, the only empty space (other than short walks through town for supplies) was the space you had already laid waste to.


Title: Re: Are you done? Why?
Post by: Soulflame on August 20, 2012, 08:03:11 AM
I remember Diablo I a bit differently, in that a wizard with sword and board was by far the best character, rogue was second, and warrior was a far distant third.


Title: Re: Are you done? Why?
Post by: schild on August 20, 2012, 08:04:35 AM
I was going to write an article (yes, an article) about this comparing Activision/Blizzard to Zynga without them understanding WHY they're in the position they're in - but you all had already posted that image.

Needless to say, Blizzard deserves a slow death and at this point they don't know how to make anything other than a shitty skinner box with RMT attached.


Title: Re: Are you done? Why?
Post by: Ironwood on August 20, 2012, 08:07:53 AM
I'd still be interested in that article.

Go to it and good luck.


Title: Re: Are you done? Why?
Post by: amiable on August 20, 2012, 08:40:55 AM
What's so comical and sad about this is that Blizzard really had a money press here, all they had to do was upgrade graphics and keep the core gameplay (polished to a mirrored sheen which they are supposedly known for).  Somehow they fucked this up and killed all that was fun in D1 and D2 in an attempt to even make more money.  It's really unbelievable hubris.


Title: Re: Are you done? Why?
Post by: Merusk on August 20, 2012, 08:56:08 AM
(polished to a mirrored sheen which they are supposedly known for). 

Those people either aren't with the company anymore or weren't on this project.  What you're witnessing is a bunch of also-rans who got hired on to the rockstar-status developer and are buying in to the accolades thrown at them for it. They're standing on the backs of giants and thinking they got there themselves.  What credits does Wilson have to his name?  Oh right, just this one as a Lead.  He was hired on at Blizzard - in his own words - because he knew people, not because of his exceptional talent or proven record.

 Hubris, as always, leads to a big fall.


Title: Re: Are you done? Why?
Post by: Xanthippe on August 20, 2012, 09:18:13 AM
I'd still be interested in that article.

Go to it and good luck.

Yes, me too, please.


Title: Re: Are you done? Why?
Post by: Xanthippe on August 20, 2012, 09:20:00 AM
What's so comical and sad about this is that Blizzard really had a money press here, all they had to do was upgrade graphics and keep the core gameplay (polished to a mirrored sheen which they are supposedly known for).  Somehow they fucked this up and killed all that was fun in D1 and D2 in an attempt to even make more money.  It's really unbelievable hubris.

Just like Mythic and Warhammer/DAOC, and Cryptic and CO/CoH. 

Why don't people ever learn?


Title: Re: Are you done? Why?
Post by: waffel on August 20, 2012, 09:29:15 AM
I was going to (somehow) compare Jay Wilson to Mark Jacobs, but then I realized that Mark Jacobs actually made something that didn't suck.


Title: Re: Are you done? Why?
Post by: Outlawedprod on August 20, 2012, 09:56:54 AM
I'd still be interested in that article.

http://diablo.incgamers.com/blog/comments/interview-diablo-creator-david-brevik-discusses-his-feelings-on-diablo-3

http://diablo.incgamers.com/blog/comments/diablo-3-developers-react-angrily-to-dave-brevik-interview


Title: Re: Are you done? Why?
Post by: Outlawedprod on August 20, 2012, 10:00:19 AM
Internet meme factory is in full swing now.

Jay Wilson Instructs Bashiok to Hide His...
http://www.youtube.com/watch?v=WqXltcnOMCY


Title: Re: Are you done? Why?
Post by: Xanthippe on August 20, 2012, 10:38:29 AM
I'd still be interested in that article.

http://diablo.incgamers.com/blog/comments/interview-diablo-creator-david-brevik-discusses-his-feelings-on-diablo-3

http://diablo.incgamers.com/blog/comments/diablo-3-developers-react-angrily-to-dave-brevik-interview

Yes, but that's not quite the same article Schild was going to write.


Title: Re: Are you done? Why?
Post by: Ironwood on August 20, 2012, 11:06:44 AM
Yes.  I actually really, really want to hear Schild take on this.  He's been quite quiet about it and, frankly, the Zynga stuff I really wanna hear.


Title: Re: Are you done? Why?
Post by: LK on August 20, 2012, 02:59:58 PM
I would be very happy if someone at Blizzard got fired over that gross break of professionalism. The example it sets is unthinkable. Members of their QA department have more sense.


Title: Re: Are you done? Why?
Post by: Ingmar on August 20, 2012, 03:02:50 PM
It isn't a "public" Facebook page, as far as I can tell; more likely someone on someone's friends list screenshotted it. And Haga hasn't worked at Blizzard since 2011.


Title: Re: Are you done? Why?
Post by: LK on August 20, 2012, 03:05:59 PM
Actually, his Facebook page is public. I'm looking at it right now.

Edit: Wilson's comments and others were also taken down. Too late.


Title: Re: Are you done? Why?
Post by: Ingmar on August 20, 2012, 03:09:12 PM
Yeah I apparently just fail at Facebook searches.


Title: Re: Are you done? Why?
Post by: LK on August 20, 2012, 03:11:31 PM


Title: Re: Are you done? Why?
Post by: schild on August 20, 2012, 03:12:58 PM
I don't know who Jill Harrington is, but I want to find out - can you click her name. She can lick all the taints if she thinks she can toss the word "objective" around when it comes to gaming journalism. I invented that fight, motherfucker.


Title: Re: Are you done? Why?
Post by: Pennilenko on August 20, 2012, 03:17:16 PM
I don't know who Jill Harrington is, but I want to find out - can you click her name. She can lick all the taints if she thinks she can toss the word "objective" around when it comes to gaming journalism. I invented that fight, motherfucker.

The fire is strong within you....Just lay fingers to keyboard and release your hate for all to see.


Title: Re: Are you done? Why?
Post by: waffel on August 20, 2012, 03:17:37 PM


Title: Re: Are you done? Why?
Post by: LK on August 20, 2012, 03:18:35 PM
Jill's profile is private, as it should be. Also, I'd watch it. It was pretty scary inside Blizzard when the real names on the forum thing popped up and fans started getting intrusive into the developer's personal lives. I don't consider it justified.

Oh, by the way, fuck it. 7 year veteran of the company, left in October due to personal problems and professional concerns with the state of Blizzard and Diablo III, which I worked on as a member of QA. Anyone paying attention should immediately know who I am. Considering I've already given up on a career in the games industry as of this week, I'm really tired keeping so much of myself hidden out of professional courtesy.


Title: Re: Are you done? Why?
Post by: schild on August 20, 2012, 03:24:40 PM
I just want to know who she works for - is it Blizzard - and what her title is. I don't actually care about her personal life. If she is a private citizen, then I won't bag on her. Everyone else in that entire screenshot - the definition of fair game.


Title: Re: Are you done? Why?
Post by: Ingmar on August 20, 2012, 03:27:11 PM
So... you want to excoriate someone for agreeing with you that gaming journalism isn't objective?  :headscratch:

http://www.linkedin.com/pub/jill-harrington/1/295/b04

She's a technical artist or animator of some kind it appears.


Title: Re: Are you done? Why?
Post by: Tannhauser on August 20, 2012, 03:28:25 PM
Lore, thanks for the good work while you were there.   As for Blizzard, well Facebook's a hell of a drug.  


Title: Re: Are you done? Why?
Post by: Ingmar on August 20, 2012, 03:29:28 PM
Yeah I try not to ever talk about work there, and I'm not really even in any kind of position to get screwed by it, unless I trash my CEO or something - our products certainly wouldn't be impacted by me. You'd have to be really pissed off or really careless to step in it like that.


Title: Re: Are you done? Why?
Post by: LK on August 20, 2012, 03:32:25 PM
Facebook's a hell of a drug.  

Truth.


Title: Re: Are you done? Why?
Post by: schild on August 20, 2012, 03:50:52 PM
So... you want to excoriate someone for agreeing with you that gaming journalism isn't objective?  :headscratch:

http://www.linkedin.com/pub/jill-harrington/1/295/b04

She's a technical artist or animator of some kind it appears.
That is not what she said, she implied that gaming journalism SHOULD be objective and that Inc Gamers wasn't.

Which is WRONG.


Title: Re: Are you done? Why?
Post by: Ingmar on August 20, 2012, 03:57:50 PM
I have possibly misunderstood your whole gaming journalism crusade for years now.


Title: Re: Are you done? Why?
Post by: Paelos on August 20, 2012, 04:04:56 PM
That's cause it's stupid. Nobody who follows games believes gaming journalism is actually journalism.


Title: Re: Are you done? Why?
Post by: LK on August 20, 2012, 04:07:22 PM
Think it might be best to let this situation breathe and take a break from the internet today. I'm certainly feeling extremely upset and emotional by this bullshit. Ta.


Title: Re: Are you done? Why?
Post by: Paelos on August 20, 2012, 04:13:18 PM
Think it might be best to let this situation breathe and take a break from the internet today. I'm certainly feeling extremely upset and emotional by this bullshit. Ta.

Yeah, have a beer, relax, and watch a little Tosh.O

Always cheers me up. The show, not the beer. I gave that up a few years ago.


Title: Re: Are you done? Why?
Post by: Outlawedprod on August 20, 2012, 04:52:12 PM
I think the core problem here is that ultimately D3 succeeds at what its designers intended and sold a lot of box copies.  To them this probably means the peak of achievement and success.  At the same time a lot of people who purchased the game have discovered it was not what they were hoping for or wanted which mostly seems tied to the loot system.  The fact that the game is heavily played single player vs group public multiplayer in this day and age despite Blizzard's efforts is probably the most clear point you can charge them with.  The D3 devs might listen to that but as long as it keeps selling I think to come from any other angle is just met with hubris.  This is the exact same pattern we saw with WoW's Cataclysm expansion.


Title: Re: Are you done? Why?
Post by: Margalis on August 20, 2012, 10:21:24 PM
Oh, by the way, fuck it. 7 year veteran of the company, left in October due to personal problems and professional concerns with the state of Blizzard and Diablo III, which I worked on as a member of QA. Anyone paying attention should immediately know who I am. Considering I've already given up on a career in the games industry as of this week, I'm really tired keeping so much of myself hidden out of professional courtesy.

Are you Rob Pardo?  :awesome_for_real:

So now that you've left Blizzard can you tell us in great detail about all the defections from the Titan team?  :grin:

The "objective" comment makes no sense - it was an interview!

It really sucks to get negative criticism of a game you've worked hard on. But circling the wagons is not a good response, especially when the guy said nothing really offensive and most users are saying the same thing. In the video game industry people are often treated as disposable, where shifting around directors or leads or whatever is ok as long as the franchise remains. A guy saying that individual talent is important is something most developers should be happy to hear. I can see how that can be taken as a slight - "we were talented and these guys weren't" - but that's a very defensive reading. As is taking very common and well-grounded design criticism and spinning it as "we did things differently - therefore we suck right!"

The people at the highest levels of design and direction in the company should really be able to take criticism.


Title: Re: Are you done? Why?
Post by: Hoax on August 20, 2012, 10:31:39 PM
I still can't believe what a bad game D3 is/was and I'm just a player who didn't even ever go nuts for D2 and only played it for maybe a solid 8 months total through all the starts and stops.

I have no idea what a mindfuck it must be to try to come to grips with how bad D3 is when you spent 5 years working on it and you had such a big party when the box sale numbers came out and PC Gamer or whatever shit gaming mags still exist were giving you 15/10's. I doubt those people will ever understand just how shitty D3 is let alone why its such a piece of shit.


Title: Re: Are you done? Why?
Post by: LK on August 20, 2012, 10:37:26 PM
More Facebook Shenanigans. (http://www.neogaf.com/forum/showthread.php?t=487816)

Fake Edit: I remember when Blizzard QA would instruct each of its members on the importance of professionalism in our work environment and in our industry presence. I felt a particular responsibility to maintain the good name Blizzard had through my conduct both in and out of Blizzard. At gaming conventions, we'd refrain from commenting on other people's work negatively. Nice to see that going down the shitter at the highest levels... and for what?


Title: Re: Are you done? Why?
Post by: Margalis on August 20, 2012, 10:43:31 PM
Who would think that people who work in computer gaming are as clueless about Facebook and Twitter as professional athletes and such?


Title: Re: Are you done? Why?
Post by: Hawkbit on August 20, 2012, 11:05:23 PM
It's one thing to read that initial article, but watching the video is another.  Brevik was asked some on-the-spot questions and answered about as nicely and politically as he could.  For the Blizzard team to get as upset as they did, well that simply shows (as others have said here) they simply don't understand why their game is poor. 

The whole experience makes them look like buffoons.  I don't run a major game development company, but if these clowns worked at my company they'd all be out the door today, regardless of title.  Every single one of them.

This whole thing makes me not want to touch another Blizzard game.


Title: Re: Are you done? Why?
Post by: LK on August 20, 2012, 11:10:49 PM
I have no idea what a mindfuck it must be to try to come to grips with how bad D3 is when you spent 5 years working on it and you had such a big party when the box sale numbers came out and PC Gamer or whatever shit gaming mags still exist were giving you 15/10's. I doubt those people will ever understand just how shitty D3 is let alone why its such a piece of shit.

I will give Jay Wilson credit -- he knew the importance of the first few moments of gameplay and was extra particular of that time period. They spent a lot of time tweaking that initial experience from how you meet Leah to the tutorials. Somehow I didn't get a feeling they had a good idea of what would work mechanically, that they were instead throwing stuff on the wall, seeing what stuck, then repeating ten thousand times to get results. I don't know the psychological impact of spending so many hours on a passion project, but it takes a toll.

Marketing, fan exploitation, a biased gaming media and brand trust helped sell all those copies, but so did a polish-to-a-sheen first 13 levels of play experience that they trotted to bait them into buying. I don't believe the rest of the game was even a factor in people's buying decisions because it was locked away and left to people's imagination based on snippets of information (hype). Once they got there and it wasn't robot jesus, discontent was bound to happen. They didn't have real players operating at the highest level -- I think their end game was all theoretical. Pure risk.

I felt that last year of development was troubled as they saw major design revisions at a time when they should have had a real clear picture -- but there was a lot more going on than I could see. Game development is extremely, extremely difficult, and insanely so at Blizzard's level.

However, "Diablo is a game about trading" is just dumb.


Title: Re: Are you done? Why?
Post by: Amaron on August 21, 2012, 01:24:39 AM
The irony of this happening to the company that tried to force RealID down everyone's throats is delicious.


Title: Re: Are you done? Why?
Post by: Setanta on August 21, 2012, 03:12:33 AM
Yes, the first 13 levels were fun. It's just a pity that the loot and the next 47 levels sucked, as did the always online system.

You can polish a turd, but it still remains a turd.

Interestingly enough, Jay etc were never paragons of virtue, slagging off at how their game improved on D2.

What they forgot to realise is...

... it didn't.


Title: Re: Are you done? Why?
Post by: Ironwood on August 21, 2012, 03:52:16 AM
Actually, Lorekeep, you make a good point.  I ponied up the dough after watching the wife over her shoulder as she did the first couple of levels and I'd then signed up for the trial card to do the first levels myself.

You're right.  They were ok and managed to convince you that it might be ok itself.

It wasn't.  These guys remain clueless.  It's utterly willful ignorance and that's the worst type of fucking ignorance.


Title: Re: Are you done? Why?
Post by: Ironwood on August 21, 2012, 03:53:59 AM
More Facebook Shenanigans. (http://www.neogaf.com/forum/showthread.php?t=487816)

Fake Edit: I remember when Blizzard QA would instruct each of its members on the importance of professionalism in our work environment and in our industry presence. I felt a particular responsibility to maintain the good name Blizzard had through my conduct both in and out of Blizzard. At gaming conventions, we'd refrain from commenting on other people's work negatively. Nice to see that going down the shitter at the highest levels... and for what?

Wow.  Good Job Leo.

Or at least, that job that you had.


Title: Re: Are you done? Why?
Post by: Xanthippe on August 21, 2012, 07:01:54 AM
While the first 13 levels might be important as a hook to get people to buy the game, Jay Wilson failed to understand that it's the other 47 levels that get people to recommend the game to their friends. Sure, D3 was successful at launch, but when a company is shortsighted (as ActiBlizzard is), it results in doom.

How far Bilizzard has fallen. What a bunch of crybabies.


Title: Re: Are you done? Why?
Post by: Merusk on August 21, 2012, 07:22:09 AM
The whole experience makes them look like buffoons.  I don't run a major game development company, but if these clowns worked at my company they'd all be out the door today, regardless of title.  Every single one of them.

This all underlines the major thing that comes up again and again.  People who work at games companies are grown-up children and unprofessional.  They're in games because they're by and large unfit for anything else.  From the sex scandals to the Facebook bullshit, all of it should be expected because they are largely 15-year-olds in 30-year-olds bodies. 

It's not worth it to be a fan of a company or an individual developer because they've pretty much all got their heads up their asses.  Make your decisions based on the individual game and if it's worth it to you and ignore the rest.  You're only going to find sadness if you look behind the wrapper.


Title: Re: Are you done? Why?
Post by: Hutch on August 21, 2012, 07:23:17 AM
I don't know who Jill Harrington is, but I want to find out - can you click her name. She can lick all the taints if she thinks she can toss the word "objective" around when it comes to gaming journalism. I invented that fight, motherfucker.

So... you want to excoriate someone for agreeing with you that gaming journalism isn't objective?  :headscratch:

http://www.linkedin.com/pub/jill-harrington/1/295/b04

She's a technical artist or animator of some kind it appears.
That is not what she said, she implied that gaming journalism SHOULD be objective and that Inc Gamers wasn't.

Which is WRONG.

Maybe she's a fan. Perhaps she's read your work, but has misunderstood you?
(Maybe Lorekeep isn't the only stealth Blizzard employee hanging around here.)

Educate her. Educate us all  :awesome_for_real:


Title: Re: Are you done? Why?
Post by: Lantyssa on August 21, 2012, 07:39:42 AM
Someone buy Peet a beer.  He seemed to be keeping things in perspective.


Title: Re: Are you done? Why?
Post by: Ironwood on August 21, 2012, 07:46:56 AM
Yeah.  He said pretty much what I did a couple of posts up.

 :why_so_serious:


Title: Re: Are you done? Why?
Post by: Lantyssa on August 21, 2012, 09:03:42 AM
I expect it from you.  (Though someone buy Ironwood a beer, too. ;))  That he's trying to make his co-workers see reason is deserving of notice though.


Title: Re: Are you done? Why?
Post by: Phred on August 21, 2012, 09:25:40 AM
More Facebook Shenanigans. (http://www.neogaf.com/forum/showthread.php?t=487816)

Fake Edit: I remember when Blizzard QA would instruct each of its members on the importance of professionalism in our work environment and in our industry presence. I felt a particular responsibility to maintain the good name Blizzard had through my conduct both in and out of Blizzard. At gaming conventions, we'd refrain from commenting on other people's work negatively. Nice to see that going down the shitter at the highest levels... and for what?

So would you ascribe these changes to Kotick? After all he has said making games shouldn't be fun.


Title: Re: Are you done? Why?
Post by: LK on August 21, 2012, 09:49:09 AM
More Facebook Shenanigans. (http://www.neogaf.com/forum/showthread.php?t=487816)

Fake Edit: I remember when Blizzard QA would instruct each of its members on the importance of professionalism in our work environment and in our industry presence. I felt a particular responsibility to maintain the good name Blizzard had through my conduct both in and out of Blizzard. At gaming conventions, we'd refrain from commenting on other people's work negatively. Nice to see that going down the shitter at the highest levels... and for what?

So would you ascribe these changes to Kotick? After all he has said making games shouldn't be fun.


Kotick's too easy a target. While one man can have a major influence, I believe more in a large quantity of factors collectively motivating change. If I would place special attention on anything, it's WoW's enormous, unexpected success and the burden that placed on Blizzard to keep living up to those expectations of quality and service from the get-go of a product release combined with the importance of shoring up the inevitable decline of the WoW business. Business objectives and shifting industry culture having an increasingly apparent influence on the underlying game design and user experience of triple-A games.


Title: Re: Are you done? Why?
Post by: LK on August 21, 2012, 09:53:55 AM
Point being: I think the environment within Blizzard was influenced strongly by these outside factors and created conditions where professionalism would break down. Gamers being gamers and your typical internet users as their most vocal customers doesn't exactly give someone the warm fuzzies about the work they're doing either.


Title: Re: Are you done? Why?
Post by: Merusk on August 21, 2012, 09:54:43 AM
I read that as:

They hired too many 'just need a warm body with experience' people because the company had to grow too quick. These people are now shitting up the culture and quality of the company product due to a number of factors.


Title: Re: Are you done? Why?
Post by: Phred on August 21, 2012, 10:02:27 AM
I read that as:

They hired too many 'just need a warm body with experience' people because the company had to grow too quick. These people are now shitting up the culture and quality of the company product due to a number of factors.

Ya I got the same feeling but wasn't sure if it was my prejudices or real.



Title: Re: Are you done? Why?
Post by: Xanthippe on August 21, 2012, 10:31:12 AM
Company culture comes from the top.

If Blizzard fucked up their culture by hiring people who didn't fit, that decision came from the top.

From the outside, it seems to me that Blizzard's company culture changed dramatically when Kotick/Activision took over.


Title: Re: Are you done? Why?
Post by: Lantyssa on August 21, 2012, 11:37:56 AM
When your goal is Moar Money instead of Love of Product, it always will.


Title: Re: Are you done? Why?
Post by: Ironwood on August 21, 2012, 12:10:26 PM
But that's what's wrong and happened with one of the companies I was a Director at :

When you ignore the product for the money, you end up with neither.  Fucking Obvious, right ?  Some assholes DON'T GET THAT.


Title: Re: Are you done? Why?
Post by: KallDrexx on August 21, 2012, 12:49:26 PM
Blizzard got plenty of money, and all they have to do is fix the game then come out with an expansion and they'll be just fine.

I already know 2 friends who were thinking of getting into GW2 who are now getting ready to get back into d3 for now instead.


Title: Re: Are you done? Why?
Post by: Tannhauser on August 21, 2012, 02:57:34 PM
More Facebook Shenanigans. (http://www.neogaf.com/forum/showthread.php?t=487816)

Fake Edit: I remember when Blizzard QA would instruct each of its members on the importance of professionalism in our work environment and in our industry presence. I felt a particular responsibility to maintain the good name Blizzard had through my conduct both in and out of Blizzard. At gaming conventions, we'd refrain from commenting on other people's work negatively. Nice to see that going down the shitter at the highest levels... and for what?

Wow.  Good Job Leo.

You know Blizzard, when the natives are attacking you circle the wagons, not set them on fire and try to jump the Grand Canyon.

Or at least, that job that you had.



Title: Re: Are you done? Why?
Post by: Ironwood on August 22, 2012, 02:45:13 AM
I don't remember saying that.

 :awesome_for_real:


Title: Re: Are you done? Why?
Post by: Tannhauser on August 22, 2012, 05:15:45 AM
Internet is hard  :uhrr:


Title: Re: Are you done? Why?
Post by: cmlancas on August 22, 2012, 06:18:54 AM
When your goal is Moar Money instead of Love of Product, it always will.

It's not even love of product, it's losing sight of what made you successful in the first place.

The company I work for has doubled in size (1058 stores now) in the last 25 years.  I keenly understand the need for warm bodies with experience and the strain that puts on folks who're trying to instill that culture as well.


Title: Re: Are you done? Why?
Post by: Paelos on August 22, 2012, 06:29:19 AM
Fast, unchecked growth and actually be more devestating for any corporation than anything. By the time the realization sets in that the corporate culture has been lost, and you've birthed this unwieldy behemoth that's leveraged to the hilt, a bad product release or a turn in the economy can sink the entire ship.


Title: Re: Are you done? Why?
Post by: cmlancas on August 22, 2012, 06:32:57 AM
Fast, unchecked growth and actually be more devestating for any corporation than anything. By the time the realization sets in that the corporate culture has been lost, and you've birthed this unwieldy behemoth that's leveraged to the hilt, a bad product release or a turn in the economy can sink the entire ship.

We have posters in quite a few of our stores that speak to the one dissatisfied customer will retell his or her story to nine friends.

On the internet it has to be worse by an order of five thousand.


Title: Re: Are you done? Why?
Post by: Maledict on August 22, 2012, 12:37:23 PM
Even despite the new patch, I cannot enjoy the game at max level. I've realised what I actually dislike is nephalim valour.

I *enjoyed* boss runs in D2. Every 5 minutes tops you got to pull the slot machine level and see what falls out.

Now I have to play for 30 minutes just to max out the potential drop rate, and I feel guilty for logging off. It's an entirely different experience, and I have to say I don't enjoy it anywhere near as much. 30 minutes might be the optimal time for  aWoW instance, but Diablo should be much faster and in bite sized chunks.

As someone on another forum put it - games should encourage you to log on, not punish you for logging off.


Title: Re: Are you done? Why?
Post by: Malakili on August 22, 2012, 12:56:31 PM


I *enjoyed* boss runs in D2. Every 5 minutes tops you got to pull the slot machine level and see what falls out.

Now I have to play for 30 minutes just to max out the potential drop rate, and I feel guilty for logging off.

This is probably my biggest gripe with D3 at the end of the day.  Itemization will get fixed, but I really DID enjoy boss runs in.  I definitely having to clear an entire dungeon, particularly when playing alone.  When I am playing with my friend (which I have more and more) I don't mind the full runs because we use voice chat and we get plenty of shots at good loot as we go.  But there is something about sitting down with my morning coffee and blasting out a few mephisto runs before I start my day that I miss in Diablo 3.  

EDIT: I should save that this maybe isn't great for the "Are you done" thread.  Becomes it doesn't cuase me to not play the game.  I do play the game, although admittedly less regularly than before.  The difference is that I mainly enjoy multiplayer in D3, while I enjoyed multiplayer and single player in D2.  So, the reason I play less is that I just don't always have osmeone to chat and play with.  When I do, I enjoy it quite a lot.  When I am just doing another solo Maghda run - less so.


Title: Re: Are you done? Why?
Post by: Ingmar on August 22, 2012, 01:01:55 PM
I feel guilty for logging off.

Yeah I get this feeling too.


Title: Re: Are you done? Why?
Post by: Outlawedprod on August 22, 2012, 02:44:29 PM
That's cause it's stupid. Nobody who follows games believes gaming journalism is actually journalism.

It's not journalism it's a way of life!
http://www.theverge.com/gaming/2012/8/21/3245100/polygon-press-reset-teaser-trailer


Title: Re: Are you done? Why?
Post by: Rokal on August 22, 2012, 04:25:18 PM
If anyone cares about the followup on Wilson's impulsive facebook insult, he has posted a wall of text apologizing for it:

Quote
As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.

What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality. 

The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.

Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. :) When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.

Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.

Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.

Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.

Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.

The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.

While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?

We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.

Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough



Title: Re: Are you done? Why?
Post by: LK on August 22, 2012, 04:40:02 PM
Alright, I can accept that.


Title: Re: Are you done? Why?
Post by: Tannhauser on August 22, 2012, 04:56:30 PM
Fair enough then.  But I think he needs to follow the producer that fucked up Civ V out the door. 



Title: Re: Are you done? Why?
Post by: Fabricated on August 22, 2012, 07:31:54 PM
Not enough of a Mea Culpa for me. I mean, making a game that doesn't grab me like their title from over a decade ago when I was still in fucking high school isn't their fault. I'm a manchild now instead of a child and despite how mad it makes me I'm just not the same person I was then. Nothing will give that same feeling that having a lan party with like a half-dozen friends for a solid week did with D2. I'd have been sold on a D3 that was basically not-quite-as-good-as-D2-but-still-great.

But we just got this honestly soulless, joyless endeavor that kinda tricks you into this feeling that you're getting into something awesome...then it never gets awesome. I haven't logged in for probably 2-3 months?

You didn't just not make the game that Dave would've made, you fucked it up. You can snicker about his shitty track record but you made a game that actually made people wonder how Dave would have done it.


Title: Re: Are you done? Why?
Post by: Musashi on August 22, 2012, 10:42:06 PM
Amen.


Title: Re: Are you done? Why?
Post by: Maledict on August 23, 2012, 12:04:45 AM

You didn't just not make the game that Dave would've made, you fucked it up. You can snicker about his shitty track record but you made a game that actually made people wonder how Dave would have done it.

Ell no, he didn't make the game Dave made. Dave made Hellgate:London. Diablo 3 has been a big disappointment, but it isn't even close to that pile of absolute crap.


Title: Re: Are you done? Why?
Post by: Setanta on August 23, 2012, 12:51:43 AM
Alright, I can accept that.

I don't. He made the game all about the AH and denied the basic principal. Now he's been caught out being an arrogant dick and he's all "it's about the drop".

It took him longer than almost everyone else in the community to realise the basic premise behind a successful ARPG - fuck me, even Titan Quest got it right first time!


Title: Re: Are you done? Why?
Post by: Ironwood on August 23, 2012, 02:30:16 AM
Yeah, I'm sorry, but that's a whole load of bullshit paragraphs amounting to nothing.

You didn't just reveal your utter contempt of what you do and who you do it with, you revealed exactly who you are as a person and you can't really apologise for that with mealy mouthed, 'Oh, no, wait, I really love Dave'.  You also make it clear that you STILL don't understand what you made and what you did wrong.  Seriously.  There's nothing in there that's personal at all.  Bullshit PR Statement is Bullshit.

What a retard.


Title: Re: Are you done? Why?
Post by: Fabricated on August 23, 2012, 03:44:23 AM
"But I worked really really really hard on it, it MUST be good! Let me talk about all the 'great people' who worked on this thing and how 'awesome' they all were!" - like everyone in games/movies ever when asked to talk about a project people consider a failure

I'm pretty sure that at least 50% of the cast/crew who made "House Party 3" worked pretty hard on it and believed in their project in some way. They still made House Party 3. Sadly, we don't live in the world where quality is directly proportionate to effort put into something. Your crew can be AAA talent, love the property, put in 80-hour workweeks for a half decade, and still churn out a pile of mediocrity. Maybe you didn't get the memo about the world not being fair.


Title: Re: Are you done? Why?
Post by: Setanta on August 23, 2012, 04:11:26 AM
Server down, Aussie prime time once-a-fucking-gain!

So Patch tuesday - Aussie Prime - used to only being able to play a Blizzard game 6 days a week

Drop-outs/de-synchs wednesday when I retract my "I'm over it" stiff-necked attitude

Thursday "unscheduled scheduled maintenance" Aussie prime time

He can take his crap and shove it - this game should have been offline/online aka Diablo 2.

The one thing that has stopped me buying MoP? Diablo 3 - I have no faith in Blizzard at all anymore.


Title: Re: Are you done? Why?
Post by: Ironwood on August 23, 2012, 04:13:53 AM
Yeah.  I like Pandas and I like Zerg, but this Activision Company is just .. Wow, they're bad.


Title: Re: Are you done? Why?
Post by: Paelos on August 23, 2012, 06:20:23 AM
Alright, I can accept that.

I don't. He made the game all about the AH and denied the basic principal. Now he's been caught out being an arrogant dick and he's all "it's about the drop".

It took him longer than almost everyone else in the community to realise the basic premise behind a successful ARPG - fuck me, even Titan Quest got it right first time!

FATE didn't. It was pretty successful.


Title: Re: Are you done? Why?
Post by: apocrypha on August 23, 2012, 06:26:48 AM
Yeah, I'm sorry, but that's a whole load of bullshit paragraphs amounting to nothing.

You didn't just reveal your utter contempt of what you do and who you do it with, you revealed exactly who you are as a person and you can't really apologise for that with mealy mouthed, 'Oh, no, wait, I really love Dave'.  You also make it clear that you STILL don't understand what you made and what you did wrong.  Seriously.  There's nothing in there that's personal at all.  Bullshit PR Statement is Bullshit.

What a retard.

Each week that I spend on these forums finds me agreeing with you about, well everything, more and more Ironwood.

When your "apology" contains 5 paragraphs of self-congratulatory wank then it's not really a fucking apology is it.


Title: Re: Are you done? Why?
Post by: Lantyssa on August 23, 2012, 06:37:31 AM
Ironwood speaks the truth succinctly.


Title: Re: Are you done? Why?
Post by: Paelos on August 23, 2012, 07:00:10 AM
I wish I'd gotten a similar apology out of WoW. I think yall are hammering him because you hate his guts and the game. The actual message seems to address the points about the problems of the game pretty well. It also admits in places that they aren't sure how to fix things, but they are going to work at doing it.


Title: Re: Are you done? Why?
Post by: Ironwood on August 23, 2012, 07:37:47 AM
I really had little to no idea who his guts were before all this.  I really, really do dislike the game, but I think it falls down on two fundamental pegs that are utterly Unfixible and he knows it.

1 - AH.  It shouldn't be there.  At all.
2 - Online Always.  That was retarded from the start.

The other minor problems are Loot, which is utterly shittastic and skills, which are also BAD.

I'm not surprised he has no idea how to fix it.  It's clear that these two 'design' decisions came down from on high to be all about the moolah and they implented them in, well, an awful way.  I can't really think of any GOOD ways, though, so what do I know.

For me, it's like a house with really, really shitty foundations.  I have this image of him talking about 'his first castle that he built on the swamp.  They told him not to, but he did it anyway.  It sunk into the swamp.'

In short, Fuck that Loser.


Title: Re: Are you done? Why?
Post by: Paelos on August 23, 2012, 07:45:13 AM
I guess that's always where we're going to disagree. There are people that hate the AH, and there are people that enjoy it. If you hate it, it's never going to be right for you.

The online decision simply stems from the AH implementation.


Title: Re: Are you done? Why?
Post by: Amaron on August 23, 2012, 07:46:30 AM
Quote
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.

I'm almost surprised they even admitted this.  Anything useful they implement will be seen from above as negatively impacting the RMH.  I thought they'd just quietly ignore it forever.


Title: Re: Are you done? Why?
Post by: Xanthippe on August 23, 2012, 07:52:55 AM
I wish I'd gotten a similar apology out of WoW. I think yall are hammering him because you hate his guts and the game. The actual message seems to address the points about the problems of the game pretty well. It also admits in places that they aren't sure how to fix things, but they are going to work at doing it.

The guy sent his pregnant wife out of town because a game he wanted to play was coming out, and admits to it in order to show his love and devotion for the game that he completely fucked up and still STILL doesn't understand what's wrong with it.

He's sorry, all right. Sorry he got caught. He's a a sorry excuse for a human being.


Title: Re: Are you done? Why?
Post by: Paelos on August 23, 2012, 07:55:13 AM
Nevermind, forgot this was the hate thread. Back to my patch thread.


Title: Re: Are you done? Why?
Post by: Segoris on August 23, 2012, 07:57:00 AM
So it's a basic apology and then multiple paragraphs about how the game is fucked up at places to try and bring people's attention away from the facebook posts and back onto the game. Yeah, he's just sorry he got caught, and now we know he's either an ass who sends his wife away while pregnant to play a game or willing to look like an ass if it means people will believe he's devoted to a game.


Title: Re: Are you done? Why?
Post by: tazelbain on August 23, 2012, 08:00:13 AM
If the game absolutely have the auction house because Jesus Christ decreed that there must be one, then there must be a functional economy.  You can't just drop in an auction house in a game and expect a good economy to spring up around it.  Auction House facilitates economy by making markets more efficient.  They really need to put on their big boy pants and put some serious gold and equipment sinks in the game.


Title: Re: Are you done? Why?
Post by: Pennilenko on August 23, 2012, 08:02:46 AM
As well as gold and equipment sinks, they need to find an iron clad way of detecting asshole botters.


Title: Re: Are you done? Why?
Post by: Salamok on August 23, 2012, 08:21:26 AM
I really had little to no idea who his guts were before all this.  I really, really do dislike the game, but I think it falls down on two fundamental pegs that are utterly Unfixible and he knows it.

1 - AH.  It shouldn't be there.  At all.
2 - Online Always.  That was retarded from the start.

The other minor problems are Loot, which is utterly shittastic and skills, which are also BAD.

I'm not surprised he has no idea how to fix it.  It's clear that these two 'design' decisions came down from on high to be all about the moolah and they implented them in, well, an awful way.  I can't really think of any GOOD ways, though, so what do I know.

For me, it's like a house with really, really shitty foundations.  I have this image of him talking about 'his first castle that he built on the swamp.  They told him not to, but he did it anyway.  It sunk into the swamp.'

In short, Fuck that Loser.
You need to bundle inferno in with the AH bullet point as w/o the one the other is impossible.


Title: Re: Are you done? Why?
Post by: Pennilenko on August 23, 2012, 08:35:39 AM
I like the patch changes for the most part. I am mildly enjoying playing some, I am just pretending that the AH does not exist at all, in either form. So basically I plan on playing occasionally instead of not at all ever. I certainly will never spend a dime on the AH, and I definitely will not buy any additional future content for this game.

Edit: Instead of grinding gold for gear i turn everything into raw mats, and have had some mild success turning out gear for my lower level characters using the crafting system, Ive even made a couple of useful pieces for my wizard in inferno.



P.S. I am hopelessly addicted to PoE. I cannot believe how much fun I am having with it and it's not even finished.


Title: Re: Are you done? Why?
Post by: Lantyssa on August 23, 2012, 08:53:45 AM
The bits of the letter apologizing for the state of the game are fine.  I like mea culpas.  He's still an arse for losing it on Facebook over comments that just weren't that harsh.  Something this letter should have been entirely devoted to, and no more.

Not that I really care as I have no investment in D3, but I think that's why it rubs people the wrong way.


Title: Re: Are you done? Why?
Post by: LK on August 23, 2012, 09:51:55 AM
The bits of the letter apologizing for the state of the game are fine.  I like mea culpas.  He's still an arse for losing it on Facebook over comments that just weren't that harsh.  Something this letter should have been entirely devoted to, and no more.

Not that I really care as I have no investment in D3, but I think that's why it rubs people the wrong way.

Agree. I've already written off the game because it has problems on a fundamental level that they are now saying in hindsight is a bad thing -- reminds me of Mass Effect 3. I wanted to see a letter that should have been about him and only him rather than an additional commentary on the game, but his identity is uncontrollably linked with Diablo III and Blizzard's name and reputation, which was what led to such an uproar in the first place.

I agree with the more direct assessments of that apology letter, like how sending his wife away to play a game somehow shows greater devotion and love. That's rationalization I expect from an addict and somehow I don't expect any gamer to question because they love their games more than anything else in the world. Passion's a funny thing.

I can't stay angry -- only cautious and more mature when the inevitable next incident occurs. I'm quicker to forgive than most, considering my own struggles with emotional control and the realizations I have afterwards.


Title: Re: Are you done? Why?
Post by: Ingmar on August 23, 2012, 10:54:07 AM
Wait, are we seriously taking the wife thing at face value?


Title: Re: Are you done? Why?
Post by: LK on August 23, 2012, 11:02:40 AM
Knowing the passion of game developers, I believe it. I'm sure the wife isn't happy about it, especially if she didn't know.

I mean, if he was lying about that, then that'd throw me back into Fuck That Loser camp forever and ever.


Title: Re: Are you done? Why?
Post by: Ingmar on August 23, 2012, 11:07:33 AM
OK the options are not only 'he really sent his pregnant wife away' and 'he's lying!'

There is also the extremely likely option of 'it's a joke'. One she's probably in on.


Title: Re: Are you done? Why?
Post by: LK on August 23, 2012, 11:08:31 AM
He needs to deliver his jokes in front of a camera and not in a letter.

Edit: I take things too seriously at times as well. This incident doesn't inspire humor.


Title: Re: Are you done? Why?
Post by: Paelos on August 23, 2012, 11:10:29 AM
He needs to deliver his jokes in front of a camera and not in a letter.

Notes for a good apology. Don't make jokes.


Title: Re: Are you done? Why?
Post by: Ingmar on August 23, 2012, 11:11:46 AM
I'm also just kind of lost as to why we care so much about the Facebook thing. Human reacts to criticism with profanity, news at 11.

Ah well, back to your regularly-scheduled crucifixion I guess.


Title: Re: Are you done? Why?
Post by: Segoris on August 23, 2012, 11:12:02 AM
Or make them so completely obvious that there is a joke that it is very unlikely to ever be thought of as anything but a joke, which this was not.


Title: Re: Are you done? Why?
Post by: Paelos on August 23, 2012, 11:14:06 AM
I'm also just kind of lost as to why we care so much about the Facebook thing. Human reacts to criticism with profanity, news at 11.

Ah well, back to your regularly-scheduled crucifixion I guess.

They probably don't follow sports, so they aren't as used to it as we are with the athlete/twitter hilarity.


Title: Re: Are you done? Why?
Post by: Lantyssa on August 23, 2012, 11:50:58 AM
I'm also just kind of lost as to why we care so much about the Facebook thing. Human reacts to criticism with profanity, news at 11.
It's bad PR at a time when Blizzard doesn't need it.  Weird how Blizzard and Bioware are paralleling one another.


Title: Re: Are you done? Why?
Post by: Ratman_tf on August 23, 2012, 12:41:16 PM
Yes.  I actually really, really want to hear Schild take on this.  He's been quite quiet about it and, frankly, the Zynga stuff I really wanna hear.


Shit's serious when Schild is quiet about a Diablo game.


Title: Re: Are you done? Why?
Post by: Rokal on August 23, 2012, 12:55:22 PM
I'm also just kind of lost as to why we care so much about the Facebook thing. Human reacts to criticism with profanity, news at 11.

A mediocre game got polite and accurate feedback from the creator of the series, basically repeating what most of the community has been saying in a more diplomatic and respectful manor. The design director of said mediocre game reacted by saying "Fuck that loser". The rest of the developers involved in the post then patted themselves on the back for making the "fastest selling PC game ever", completely ignoring the fact that only reason the game sold so well on Day 1 is because of the previous games in the series that the quoted person was largely responsible for.

Not only is Jay Wilson responsible for fucking up the series fans loved, he spit in the creator's face when he gave the same feedback fans did. It wasn't really about Jay Wilson and David Brevik, it was about how the Diablo 3 team handled feedback and their continued failures to own up to their mistakes.

I liked the apology and that they claimed they still weren't satisfied with the game. 4.0.3 does a lot to fix the game, but it's still far from done for me (and I'm glad to hear for them as well).

I also appreciated the acknowledgement that the AH ruins the pace of the game for "some" players, but I really don't think it's something they are willing to fix. It was still nice to hear them at least acknowledge that it was a problem.

I like the patch but I think I'm "done" again. I want to see if they can fix the 1-59 experience and implement the manual difficulty tweaking they talked about before I invest more time in the game. Inferno/lvl 60 content now has a carrot that didn't really exist for me prior to 4.0.3, but it's still not really where my interest lies in the series. It they can make 1-59 play like Hell (optionally) throughout, and I can actually find items to use that are at-level without using the AH, I'll be interested in playing again.


Title: Re: Are you done? Why?
Post by: Ironwood on August 23, 2012, 01:14:10 PM
Nicely said.



Title: Re: Are you done? Why?
Post by: Paelos on August 23, 2012, 01:21:13 PM
Alternatively, he made an unprofessional kneejerk reaction to comments from a prior creator who probably has to pull the recent plank out of his eye.

Both guys would have been better off saying nothing. I thought neither was very professional (ie - critiquing your replacement or responding to critiques on facebook).


Title: Re: Are you done? Why?
Post by: Ironwood on August 23, 2012, 01:24:04 PM
It's fun watching you pair switch roles.

No, not fun.  That other one...

(Also, bonus points to Paelos for the Slog impression.  Good Stuff.)


Title: Re: Are you done? Why?
Post by: Paelos on August 23, 2012, 01:30:12 PM
Don't get me wrong, he absolutely should have apologized for his comment. Frankly, if I was running Blizzard I would have already fired him by now to make an example to future employees. Letting him get away with this with a simple written apology doesn't solve the problem that he wasn't the only employee popping off in a very public fashion. It shows a lack of control over your people if the head guy is the one stirring the pot instead of putting out fires.


Title: Re: Are you done? Why?
Post by: Ironwood on August 23, 2012, 01:33:22 PM
I get it.


Title: Re: Are you done? Why?
Post by: Llyse on August 23, 2012, 05:54:35 PM
Alternatively, he made an unprofessional kneejerk reaction to comments from a prior creator who probably has to pull the recent plank out of his eye.

Both guys would have been better off saying nothing. I thought neither was very professional (ie - critiquing your replacement or responding to critiques on facebook).

I think polite, objective criticism of your predecessor is fine. I'll only reinstall to join my friend in killing Inferno Diablo.


Title: Re: Are you done? Why?
Post by: Paelos on August 23, 2012, 07:19:17 PM
I think polite, objective criticism of your predecessor is fine.

I think it's fine if you're internally asked to evaluate the project, or if you're asked by someone with a hand in the job. I think it's unprofessional to do that in the press. Nothing good can come from you publicly armchair QBing the guy doing the job you didn't get.


Title: Re: Are you done? Why?
Post by: Megrim on August 23, 2012, 07:28:18 PM
See, that's horseshit. He was asked what he thought of the project, and he gave an honest and courteous answer. The initial response by the Blizzard guy was a fire-able offence. End of story. Wringing it out to mean "he had is coming" is wank. Let alone then spending two pages squirting out pr boilerplate slash self-congratulatory advertising.


Title: Re: Are you done? Why?
Post by: Paelos on August 23, 2012, 07:36:15 PM
See, that's horseshit. He was asked what he thought of the project, and he gave an honest and courteous answer. The initial response by the Blizzard guy was a fire-able offence. End of story. Wringing it out to mean "he had is coming" is wank. Let alone then spending two pages squirting out pr boilerplate slash self-congratulatory advertising.

Did I say he had it coming? No.

Take note of something if you ever happen to find yourself in this position. When the press asks to evaluate a former employer who is under fire, you're not required to comment, and you simply don't. It's never going to make you look better, and it's only going to add fuel to the fire. It's not his job to analyze how the job was done, or the development team in question. It's his job to make another game entirely and answer questions about that.


Title: Re: Are you done? Why?
Post by: Megrim on August 23, 2012, 07:40:40 PM
See, that's horseshit. He was asked what he thought of the project, and he gave an honest and courteous answer. The initial response by the Blizzard guy was a fire-able offence. End of story. Wringing it out to mean "he had is coming" is wank. Let alone then spending two pages squirting out pr boilerplate slash self-congratulatory advertising.

Did I say he had it coming? No.

Take note of something if you ever happen to find yourself in this position. When the press asks to evaluate a former employer who is under fire, you're not required to comment, and you simply don't. It's never going to make you look better, and it's only going to add fuel to the fire. It's not his job to analyze how the job was done, or the development team in question. It's his job to make another game entirely and answer questions about that.

You implied it by saying that he shouldn't comment, and that the response was thus justified.

Insofar as bland non-statements versus honesty, you'll find that we disagree on this. Though I'm sure I will disregard your, advice, once I'm e-famous


Title: Re: Are you done? Why?
Post by: Paelos on August 23, 2012, 07:49:20 PM
"I am also a little happy... I hate to say, [but] it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was, how unique and special... when the people leave the game changes, and it shows how critical people are in this industry."

That's his mild quote. I don't think you have to read between the lines to see he's taking a shot there. He's a little happy they fucked up because it proves how great his team actually was.

You just don't say publically that you're happy when other people are "failing" because it shows how smart you were.


Title: Re: Are you done? Why?
Post by: Megrim on August 23, 2012, 08:02:09 PM
Ok fair enough. But that still does not excuse the response. I mean, I literally did a double-take when I read it. If it does cut so close to the bone, you act magnanimous, not sperg out like a underdeveloped manchild.


Title: Re: Are you done? Why?
Post by: Rokal on August 23, 2012, 08:49:09 PM
Nothing good can come from you publicly armchair QBing the guy doing the job you didn't get.

He got some free press for his Marvel ARPG and probably earned brownie points with anyone who bought D3 and was disappointed. I doubt he has anything to regret.


Title: Re: Are you done? Why?
Post by: Llyse on August 23, 2012, 08:52:29 PM
"I am also a little happy... I hate to say, [but] it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was, how unique and special... when the people leave the game changes, and it shows how critical people are in this industry."

That's his mild quote. I don't think you have to read between the lines to see he's taking a shot there. He's a little happy they fucked up because it proves how great his team actually was.

You just don't say publically that you're happy when other people are "failing" because it shows how smart you were.

Yeah, that was a little jab to the ribs and is a touch unprofessional. It didn't warrant the response though.


Title: Re: Are you done? Why?
Post by: Ashamanchill on August 23, 2012, 09:18:34 PM
It's fun watching you pair switch roles.

No, not fun.  That other one...

I think it's fucking awesome. I'm hoping they roll a D20 and look up the DM table to find out where their views lay on the next Starcraft expansion.

Actually, I am beginning to suspect that Paelos and Rokal aren't actually real at all, that they are just two polar opposite personas fabricated by our brains, and we are all experiencing the exact same hallucination of them together.

Think about it...


Title: Re: Are you done? Why?
Post by: Soulflame on August 23, 2012, 11:46:47 PM
I like the patch for what it's done, but I do hope they can address loot at some point.  I found a 1h xbow with over 1000 damage on it in Inferno act 1, so I have some hope that I can eventually upgrade the weapon for my wizard.

I put up a few decentish items on the AH for 3x the vendor value, only one item had a bid placed on it.  Not too surprising, if I'm pulling down decent loot just playing around for a bit in Act 1, the loot available on the AH is probably much better.

One thing I noticed tonight which is nice is there's a visible snare effect on mobs for the arcane passive snare.  I hadn't seen that before, so I think it may have been added in the latest patch.


Title: Re: Are you done? Why?
Post by: Margalis on August 24, 2012, 12:38:31 AM
"I am also a little happy... I hate to say, [but] it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was, how unique and special... when the people leave the game changes, and it shows how critical people are in this industry."

That's his mild quote. I don't think you have to read between the lines to see he's taking a shot there. He's a little happy they fucked up because it proves how great his team actually was.

People in the games industry are treated as almost entirely disposable. The point that getting rid of a bunch of people impacted the game, including in some ways that were negative, was put about as mildly as it can be put.

There's really no way to say "people matter" without implying that some people are better than others. I mean FFS he said "the game changes" not "the game is garbage."


Title: Re: Are you done? Why?
Post by: Paelos on August 24, 2012, 06:30:31 AM
Actually, I am beginning to suspect that Paelos and Rokal aren't actually real at all, that they are just two polar opposite personas fabricated by our brains, and we are all experiencing the exact same hallucination of them together.

 :psyduck:


Title: Re: Are you done? Why?
Post by: Lantyssa on August 24, 2012, 07:19:54 AM
At the very least I think they're displaying quantum entanglement in the way they always oppose one another.


Title: Re: Are you done? Why?
Post by: Khaldun on August 25, 2012, 04:41:32 AM
The thing that still puzzles me about the whole thing is how long the game took to make. What were they doing the whole time? It feels so ill-considered in many respects.


Title: Re: Are you done? Why?
Post by: Soulflame on August 25, 2012, 06:29:29 AM
They were probably playing Torchlight.


Title: Re: Are you done? Why?
Post by: LK on August 25, 2012, 08:46:49 AM
The thing that still puzzles me about the whole thing is how long the game took to make. What were they doing the whole time? It feels so ill-considered in many respects.


 :oh_i_see:


Title: Re: Are you done? Why?
Post by: Ironwood on August 25, 2012, 08:51:02 AM
It's a fair point.

Usually Blizzard takes time because they get it right and polished.

This one's wank.  So naturally the question arises.


Title: Re: Are you done? Why?
Post by: Pennilenko on August 25, 2012, 08:51:52 AM
Well, my assumption on the long development time is that each time they had a working game they play tested it and each time they discovered it was not the "right" type of fun they scrapped it and started over. Since Jay Wilson is the only man on the planet who knows how people should have fun, they ended up with many scrapped game versions.  :oh_i_see:


Title: Re: Are you done? Why?
Post by: LK on August 25, 2012, 08:57:22 AM
Many, many, many scrapped game versions. Scrapped game features that development time was invested in to. Also, back-end infrastructure was likely a nightmare to develop and implement, and the timing had to be just right, and, and...

Edit: Blizzard didn't get *all* of it right. And they don't have the luxury to launch multiple versions of a game and have the improvements show up in sequels. For example, the difference between Assassin's Creed and Assassin's Creed 2. The core of AC was good, but it didn't shine until 2. Player feedback on a live product is invaluable.


Title: Re: Are you done? Why?
Post by: Kail on August 25, 2012, 09:23:42 AM
Edit: Blizzard didn't get *all* of it right. And they don't have the luxury to launch multiple versions of a game and have the improvements show up in sequels. For example, the difference between Assassin's Creed and Assassin's Creed 2. The core of AC was good, but it didn't shine until 2. Player feedback on a live product is invaluable.

Was Blizzard ignoring feedback from Diablo and Diablo 2, then?  I'm not seeing why feedback from Assassin's Creed influences AC2, but Diablo 3 must stand alone.


Title: Re: Are you done? Why?
Post by: LK on August 25, 2012, 09:42:04 AM
<Removed>

Probably best I leave you to your speculation.


Title: Re: Are you done? Why?
Post by: Rokal on August 25, 2012, 10:22:04 AM
Blizzard didn't get *all* of it right. And they don't have the luxury to launch multiple versions of a game and have the improvements show up in sequels. For example, the difference between Assassin's Creed and Assassin's Creed 2. The core of AC was good, but it didn't shine until 2. Player feedback on a live product is invaluable.

On the other hand, AC didn't have the luxury of a beta test. Diablo 3 could have had a more comprehensive beta for the majority of closed testing and would have found many of the problems with the game, especially if they had enabled the AH for beta. They didn't either because they are short-sighted or because of their ego.

It's interesting seeing the problems Blizzard's "release it when it's ready" mantra has caused with their recent releases. It sounds like solid advice if you want a good product, right? But the flexibility it offered meant that Blizzard was able to scrap entire systems like Path of the Titans and Skill Runes that could have potentially turned out interesting. After such a long amount of time has passed without creating a satisfying design, "when it's ready" is no longer acceptable for the company and we end up with Archaeology in WoW or the boring Rune system in Diablo 3. The systems in those games might have actually turned out better if the developers weren't so willing to start over.

You could say that Diablo 3 was released when it wasn't ready, but does anyone actually believe that the game would have been better if given another 2 years of development time? We may have ended up with a product that was somehow worse than what we actually got.


Title: Re: Are you done? Why?
Post by: Xanthippe on August 25, 2012, 10:41:21 AM
You could say that Diablo 3 was released when it wasn't ready, but does anyone actually believe that the game would have been better if given another 2 years of development time? We may have ended up with a product that was somehow worse than what we actually got.

Releasing a game "when it's ready" ought not mean "keep fucking with different designs" but rather, "polish."

Why do software developers continually have to change/fuck things up and bloat shit up in later versions, when really mostly what people want is a newer version of a game that they can play on their modern machines?

Suppose Diablo 3 had merely been Diablo 2 rewritten but more or less the same? I think it would have done as well. I'd probably still be playing it - but then, I'd also be playing DAOC2 if it was ever redone.


Title: Re: Are you done? Why?
Post by: LK on August 25, 2012, 10:52:33 AM
On the other hand, AC didn't have the luxury of a beta test. Diablo 3 could have had a more comprehensive beta for the majority of closed testing and would have found many of the problems with the game, especially if they had enabled the AH for beta. They didn't either because they are short-sighted or because of their ego.

I would say that keeping things a secret is of extreme importance to Blizzard and any other game company out there. They want people to see only what they want them to see. The first thirteen levels were there to sell the game and to hook people. Once you're hooked, then you're invested and less likely to quit when the inevitable end-game with its different rules and objectives hit. It's the difference between putting down the game and moving on or passionately defending it and hoping for change, thereby sticking with it. They want the latter -- they want your loyalty / emotional investment / fandom. Good for business.

Releasing a game "when it's ready" ought not mean "keep fucking with different designs" but rather, "polish."

This.


Title: Re: Are you done? Why?
Post by: Abelian75 on August 25, 2012, 06:40:47 PM
Yeah, my own experience in the game industry (at SOE, since we're being confessional in this thread, apparently) kinda made me feel like the "iteration" concept/excuse has been taken too far.  I only saw the one company in the AAA game industry, but it feels like it's sort of a widespread thing.  I mean, obviously you need to be willing to change your design when it proves unfun, but it felt to me like nobody even tried to figure out what would be fun, and why, before implementing whatever idea of the week they had.  I don't blame anyone in particular for this, it just felt like the culture as a whole was pretty bad at the "stop and think" side of things.  Certainly you can swing too far in that direction, I'm sure, but I did feel like the "blind experimentation" aspect of development was a little too extreme.

(I do like Diablo 3 a lot, for the record, but yeah, for how much time it took, it's telling that some of the flaws are as blindingly obvious as they are)


Title: Re: Are you done? Why?
Post by: Margalis on August 25, 2012, 09:27:27 PM
When development goes on for too long it can become hard to even remember why certain decisions were made, either because of staff turnover or due to the sheer length of time. So you might try something, decide it's bad, then 3 years later someone says "hey why don't we try this thing?" and nobody remembers why it was ditched the first time.

Edit: Also a lot of video game companies throw out a lot of work. And not in way that makes sense, like "we thought this was a good idea and implemented it, then it turned out to not be fun" but more like a vice-president checks in on a cinematic that the team has worked on for 3 months and decides he doesn't like it.


Title: Re: Are you done? Why?
Post by: Phildo on August 29, 2012, 02:08:50 PM
In the original spirit of this thread: my account was hacked by gold farmers so I was temporarily banned.  Scrambled my password and haven't even tried to log back in since then.


Title: Re: Are you done? Why?
Post by: Pennilenko on August 29, 2012, 02:16:21 PM
I played around with it a bit after the patch for like a half hour or so and haven't gone back to it since. It isn't even a fraction as sticky for me as path of exile.


Title: Re: Are you done? Why?
Post by: Thrawn on August 29, 2012, 02:51:15 PM
In the original spirit of this thread: my account was hacked by gold farmers so I was temporarily banned.  Scrambled my password and haven't even tried to log back in since then.

I buddy I game with a had his account "hacked" recently.  Took him a few days to get it back because he couldn't even get through to Blizzard customer support since they were so busy.  When he did get his account back his Demon Hunter was leveled from 21 to 60 and he had decent gear and a bunch of gold he didn't have before.  :why_so_serious:

*edit* Now that I think about it he posts around here occasionally.  :uhrr:


Title: Re: Are you done? Why?
Post by: Fabricated on September 03, 2012, 01:15:08 PM
I logged back in for the new patch stuff and got one of my characters a bit into Hell difficulty. Still kinda boring.


Title: Re: Are you done? Why?
Post by: Malakili on October 02, 2012, 06:50:32 PM
I didn't know which thread to put this in, so I settled on this one  :why_so_serious:

http://www.youtube.com/watch?v=LBayYWSz0UQ


Title: Re: Are you done? Why?
Post by: TheWalrus on October 03, 2012, 01:29:51 AM
The music stopping while you wait for slow bitch in the spider cave is totally  :awesome_for_real:


Title: Re: Are you done? Why?
Post by: Paelos on October 03, 2012, 07:58:08 AM
That's brilliant. The last minute had me rolling with Mr. Fartypants.


Title: Re: Are you done? Why?
Post by: Ratman_tf on October 04, 2012, 11:26:03 AM
I didn't know which thread to put this in, so I settled on this one  :why_so_serious:

http://www.youtube.com/watch?v=LBayYWSz0UQ

 :grin:


Title: Re: Are you done? Why?
Post by: Yegolev on October 05, 2012, 07:00:45 AM
(https://dl.dropbox.com/u/85916/D3_volumes.png)


Title: Re: Are you done? Why?
Post by: Ironwood on October 05, 2012, 07:01:59 AM
 :headscratch:


Title: Re: Are you done? Why?
Post by: Yegolev on October 05, 2012, 07:35:20 AM
From the video.


Title: Re: Are you done? Why?
Post by: Ironwood on October 05, 2012, 09:03:34 AM
Yeah, I know, I didn't get it then either.


Title: Re: Are you done? Why?
Post by: waffel on October 06, 2012, 02:39:52 PM
In the video the guy on the ground moans as he dies, that pops up because it's a popular meme where an older fellow clutches his chest.


Title: Re: Are you done? Why?
Post by: rattran on November 16, 2012, 06:11:10 AM
Stupid Blizzard. Guess I'm done with Diablo3 not because I've run out of fun, but because my account was 'locked due to suspicious activity' I tried out their mobile authenticator at one point, then when I changed providers/phones had to use their sms protect thing to remove it. I didn't port the number, and now have no way access the account without it.

Hacks are bad, I get that. Locking accounts with no way to recover doesn't seem better. At least I didn't pay that much for the game, but put me back on the Fuck Blizzard wagon.


Title: Re: Are you done? Why?
Post by: Ironwood on November 16, 2012, 07:41:11 AM
I get my WoW Account locked for 'suspicious' every time I log on to Battle.net.

From anywhere.

I stopped doing that.


Title: Re: Are you done? Why?
Post by: Yegolev on November 16, 2012, 07:55:34 AM
I opened a service ticket when D3 came out since I had managed to fuck my authenticator sideways.  I sent a picture of my driver's license in and they fixed me up.


Title: Re: Are you done? Why?
Post by: rattran on November 16, 2012, 02:12:24 PM
You have to log in now to open a support ticket. And their customer service number doesn't seem to go anywhere.


Title: Re: Are you done? Why?
Post by: Yegolev on November 16, 2012, 04:06:15 PM
Sixty dollars well-spent.


Title: Re: Are you done? Why?
Post by: Phred on November 17, 2012, 01:00:15 AM
Stupid Blizzard. Guess I'm done with Diablo3 not because I've run out of fun, but because my account was 'locked due to suspicious activity' I tried out their mobile authenticator at one point, then when I changed providers/phones had to use their sms protect thing to remove it. I didn't port the number, and now have no way access the account without it.

Hacks are bad, I get that. Locking accounts with no way to recover doesn't seem better. At least I didn't pay that much for the game, but put me back on the Fuck Blizzard wagon.

Um why do you think there is no way to recover? Google blizzard's customer support number and phone them. Took me about 15 min including hold time in queue to get it fixed. They are being extra cautious cause they are a huge target I suppose. That suspicious activity can be as little as getting a new computer or logging into your account from a friends appearantly. Mine was from buying a new computer and all I had to do was remember the answer to my secret question and the mailed me a password reset email. I don't play d3 anymore but this sure wouldnt stop me.

As to the support number the toll free north american number worked fine for me I just had to wait until Monday.




Title: Re: Are you done? Why?
Post by: waffel on December 07, 2012, 05:16:13 PM
Started playing this again (was on sale)

Is there any way to confine the mouse cursor while in windowed mode?


Title: Re: Are you done? Why?
Post by: Paelos on December 07, 2012, 07:56:38 PM
Started playing this again (was on sale)

Is there any way to confine the mouse cursor while in windowed mode?

From what I understand they just put that option into SC2 last month to test it. It's not in D3 yet, sadly. Several similar questions on the forums indicate that you can only play in Windowed[fullscreen] mode at that moment in the dropdown options.


Title: Re: Are you done? Why?
Post by: Ratman_tf on December 13, 2012, 04:35:07 PM
I've drunk deep of Torchlight 2, and fired up D3 again last night for a change of pace.

Nothing earth shaking to say. I stand by my assessment that D3 is a good game, but not a great one. Which is a shame for the 3rd game in a great franchise.


Title: Re: Are you done? Why?
Post by: Paelos on December 13, 2012, 05:01:21 PM
I still play one marathon session on the weekends while I watch sports. I clear an entire act, caves and all, to see what it nets me at the end of the day. Usually it's about 3 legendaries, and 5M gold.


Title: Re: Are you done? Why?
Post by: Ingmar on December 13, 2012, 05:12:04 PM
I've drunk deep of Torchlight 2, and fired up D3 again last night for a change of pace.

Nothing earth shaking to say. I stand by my assessment that D3 is a good game, but not a great one. Which is a shame for the 3rd game in a great franchise.

It's the 2nd best game in the franchise, and with all the changes to it now, I think I might even like it better than D2. I certainly like not losing my online characters every time I walk away for 2 months, so even if it probably isn't a better game I'm more likely to come back to it from time to time.

Diablo 1 was mediocre at best.


Title: Re: Are you done? Why?
Post by: Pennilenko on December 13, 2012, 05:15:13 PM
I still play one marathon session on the weekends while I watch sports. I clear an entire act, caves and all, to see what it nets me at the end of the day. Usually it's about 3 legendaries, and 5M gold.

How much MF and GF are you running with and what level of MP do you set and which act seems to net you good drops?


Title: Re: Are you done? Why?
Post by: Ratman_tf on December 13, 2012, 06:07:09 PM
Diablo 1 was mediocre at best.

Oh, we may have to duel over that. I think D1 was the best. I like the refinements of the sequels, but there's something "pure" about the first one.



Title: Re: Are you done? Why?
Post by: Ingmar on December 13, 2012, 06:38:45 PM
I think it was a clunky attempt at a graphical Nethack, with none of the depth or strategy. (Also the less said about the expansion the better...) It wasn't until D2 that they made the formula work, largely by abandoning the roguelike aspirations and embracing the action side instead.


Title: Re: Are you done? Why?
Post by: Paelos on December 13, 2012, 07:19:22 PM
How much MF and GF are you running with and what level of MP do you set and which act seems to net you good drops?

MP4, my companion adds 20% MF with his gear, and I'm paragon 15 so it's 45% from that. Also I have 20% GF on my shoulders.

Usually in one full clear I come upon an item that's worth at least 3M up to something I sold for 10M. Act 2 seems to have netted the best drops, although others say Act 3 for mob density. However, I think that 2 has more dungeons, which I like better with a stack of 5 since the chests are $$$ on MP levels.

http://us.battle.net/d3/en/profile/Paelos-1244/hero/5141137

That's my gear, and It's mostly bargain bin stuff with nothing over 2M a piece.


Title: Re: Are you done? Why?
Post by: Selby on December 13, 2012, 07:49:22 PM
It wasn't until D2 that they made the formula work, largely by abandoning the roguelike aspirations and embracing the action side instead.
Now see this is why I think D2 wasn't as good, the pseudo randomized dungeon aspect of it was completely absent compared to D1.  It had considerably more action and the character development was definitely more varied than the simple formulas of D1, which I felt improved it.  My main gripe was it felt like the same 3-4 dungeons over and over again and really large land maps without too much substance.

That and the bugs.  Fuck having large bugs be enemies in the game, it's just a personal pet peeve ;-)


Title: Re: Are you done? Why?
Post by: Malakili on December 13, 2012, 07:58:53 PM
Act 3 "Alkaizer" runs are the best I think.  But I've been focusing on paragon leveling rather than pure loot farming.  In the long run the bonuses from paragon levels really start to add up.  Also, you can run Act 3 on MP0 which allows you to absolutely crush through it at insane speeds.  As a rule the Monster Power ramps up Monster health faster than Magic Find, so it is less efficient unless you can one shot things anyway, or unless you are farming keys. 

This is my Act 3 MP0 farming setup: http://us.battle.net/d3/en/profile/zhenya-1362/hero/4515169

I have different gear and spec for doing high MPs.


Title: Re: Are you done? Why?
Post by: Ratman_tf on December 14, 2012, 12:31:08 AM
I'd love a Diablo-alike that ramped down on the skill trees and action aspects and put in more roguelike or even Zeldalike stuff. I thought the secret rooms and puzzles in TL2 were great, and I want moar.


Title: Re: Are you done? Why?
Post by: ezrast on December 14, 2012, 12:38:50 AM
I think D2 stopped wiping characters years and years ago.


Title: Re: Are you done? Why?
Post by: koro on December 14, 2012, 01:06:04 AM
I think D2 stopped wiping characters years and years ago.

Nope.


Title: Re: Are you done? Why?
Post by: ezrast on December 14, 2012, 05:15:00 AM
If that's true, then my account is broken. Just reinstalled and logged in, my characters are all there. They're all marked "expired", but that doesn't stop me from playing with them, which removes the expired tag.


Title: Re: Are you done? Why?
Post by: Ingmar on December 14, 2012, 11:00:07 AM
It looks like they don't necessarily automatically delete them after 90 days anymore, but an expired character could be deleted at any time, and if someone else uses the name it will delete it.


Title: Re: Are you done? Why?
Post by: Ironwood on April 01, 2013, 03:07:12 PM
Heh.

http://www.penny-arcade.com/report/article/diablo-3-on-the-playstation-3-isnt-just-functional-its-far-better-than-its- (http://www.penny-arcade.com/report/article/diablo-3-on-the-playstation-3-isnt-just-functional-its-far-better-than-its-)


Title: Re: Are you done? Why?
Post by: Tannhauser on April 01, 2013, 03:52:53 PM
Diablo 3 on the PS3 eh?  I sure wish Blizzard would port this game to the PC.   :awesome_for_real:



Title: Re: Are you done? Why?
Post by: schild on April 01, 2013, 10:46:49 PM
Will I be able to log into my BNet account and play my toons on PC and PS3? That's the only answer I've been looking for and can't find.

Looks like you can't. Balls. Guess I'll wait for the Vita / PS4 versions.


Title: Re: Are you done? Why?
Post by: Yegolev on April 02, 2013, 06:12:07 AM
Heh.

http://www.penny-arcade.com/report/article/diablo-3-on-the-playstation-3-isnt-just-functional-its-far-better-than-its- (http://www.penny-arcade.com/report/article/diablo-3-on-the-playstation-3-isnt-just-functional-its-far-better-than-its-)

Most Depressing Article, 2013.


Title: Re: Are you done? Why?
Post by: Paelos on April 02, 2013, 06:32:11 AM
Quote
The console version of Diablo 3 isn't just competent, it's a remixed version of the original game, complete with rebalanced enemies, an improved economy, four player multiplayer on the same screen, no always-on connection requried, no game-killing real money auction house, and an inventory system that allows you to stay in the action while also swapping out your equipment for upgrades you find on the battlefield. Directly controlling your character also changes what was a click-fest into a more measured and intense action title.

I call bullshit on the improved economy. You can't know that in a game that's not live. I would like to see the inventory changes carry to the PC game instead of wading through constant white items. Removing the always online thing would be nice as well.

Calling the RMAH "game-killing" is sensationalist in my mind. The itemization is game-killing, not the trading interface.


Title: Re: Are you done? Why?
Post by: Rendakor on April 02, 2013, 06:55:53 AM
The removal of the AH constitutes a much better economy to me, and makes the game no longer pay2win.


Title: Re: Are you done? Why?
Post by: Ironwood on April 02, 2013, 07:08:59 AM
It says addition of Offline play, monkey.

In effect, PC users got a beta test while getting simultaneously reamed for real cash via the AH.

Nice.


Title: Re: Are you done? Why?
Post by: Paelos on April 02, 2013, 07:39:06 AM
It says addition of Offline play, monkey.

In effect, PC users got a beta test while getting simultaneously reamed for real cash via the AH.

Nice.

Woah woah woah. How exactly did the PC people get reamed by the RMAH? It's an optional thing you could completely ignore in favor the gold AH. We're not talking about a PVP game where you have to have a certain threshold of gear to compete.

I mean I'm all for reaming the game where it falls over (no offline play sans RMAH mode is a very legit gripe), but the people that hated RMAH didn't use it.


Title: Re: Are you done? Why?
Post by: Malakili on April 02, 2013, 07:47:39 AM
It says addition of Offline play, monkey.

In effect, PC users got a beta test while getting simultaneously reamed for real cash via the AH.

Nice.

Woah woah woah. How exactly did the PC people get reamed by the RMAH? It's an optional thing you could completely ignore in favor the gold AH. We're not talking about a PVP game where you have to have a certain threshold of gear to compete.

I mean I'm all for reaming the game where it falls over (no offline play sans RMAH mode is a very legit gripe), but the people that hated RMAH didn't use it.

It seems like, insofar as the nonRM AH effected how they chose to do drop rates, the regular AH had a great deal more negative impact on the average player than the RMAH.  But as you said somewhere else, the itemization is the real problem.  The fact that most affixes are utterly useless is far and away more problematic than anything else. 


Title: Re: Are you done? Why?
Post by: Ironwood on April 02, 2013, 08:34:32 AM
It says addition of Offline play, monkey.

In effect, PC users got a beta test while getting simultaneously reamed for real cash via the AH.

Nice.

Woah woah woah. How exactly did the PC people get reamed by the RMAH? It's an optional thing you could completely ignore in favor the gold AH. We're not talking about a PVP game where you have to have a certain threshold of gear to compete.

I mean I'm all for reaming the game where it falls over (no offline play sans RMAH mode is a very legit gripe), but the people that hated RMAH didn't use it.

Yeah, you're right.  But if you're actually tellling me that having a real AH and a Gold AH didn't have a knock on economic effect on prices for both, you really, really need to hang up your spreadsheet and retire.   :why_so_serious:


Title: Re: Are you done? Why?
Post by: Paelos on April 02, 2013, 08:42:39 AM
Oh it certainly had an effect on items, but for the most part it created a situation where gear in the middle was easier to obtain.

As more and more got dumped on the AH, but BIS items got more expensive, while the middle items dropped to a couple of hundred thousand at best.

If anything it's creating a huge gap between what's awesome and what's just okay. For a regular player who just wants to play the game, that would be a good thing, since you can obtain your upgrades in the middle for cheap, and then focus on crafting the BoA items from the new recipes they put out without ever using the AH again.


Title: Re: Are you done? Why?
Post by: Ironwood on April 02, 2013, 08:44:11 AM
It is nice that you're all continuing to attempt to calm my irrational anger tho.

     


Title: Re: Are you done? Why?
Post by: Paelos on April 02, 2013, 08:56:55 AM
There's a company at steak.


Title: Re: Are you done? Why?
Post by: Yegolev on April 02, 2013, 10:12:41 AM
I'm not calming anything.  I have recently given PC gaming another try, and look how it screwed me.


Title: Re: Are you done? Why?
Post by: schild on April 02, 2013, 10:54:54 AM
I recently took another character to 60 actually and am working on a 3rd. For what it's worth, while I like what's happening with the PS3 version, I've realized I probably would not enjoy the inherent removal of a CLICK CLICK CLICK coming from the mouse. The only reason they have fewer, better items in the PS3 version is because it's probably obnoxious to pick a bunch of shit up. Less loot, despite quality, is never, ever good.


Title: Re: Are you done? Why?
Post by: Malakili on April 02, 2013, 11:03:39 AM
I recently took another character to 60 actually and am working on a 3rd. For what it's worth, while I like what's happening with the PS3 version, I've realized I probably would not enjoy the inherent removal of a CLICK CLICK CLICK coming from the mouse. The only reason they have fewer, better items in the PS3 version is because it's probably obnoxious to pick a bunch of shit up. Less loot, despite quality, is never, ever good.

Then you won't be happy that they've basically said they are doing the same thing in the PC version: http://us.battle.net/d3/en/blog/8953696/

Quote
Less is More

Between Paragon levels, Nephalem Valor stacks, and all the other assorted buffs and bonuses, it's possible to find a tremendous amount of Rare items during any given play session. But the quality of these Rare items just isn't where it needs to be, so even though players see a lot of them, they no longer feel special. When you identify hundreds of Rares and only a small percentage are worth equipping or selling, those items become a burden rather than something to get excited about. "Great. Now I have to identify them all, read their stats, and I’m probably going to salvage all of them." I feel your pain.

We want to make it fun and rewarding to hunt down new items through play, and really instill the feeling that your next awesome item could come from anywhere, and is just around the corner. We need to get rid of some of the clutter first, so we plan to reduce the frequency at which Rare items drop down the road.
Before anyone panics and posts an angry comment in the forums, this doesn't mean we want players to earn even fewer good items. It just means we don't feel it's necessary to present the player with hundreds of bad Rares for every one that they might want. As an example, suppose items currently roll between 1-100 Intelligence. Now, imagine that we dropped 25% as many items, but the Intelligence range was instead somewhere around 75-100. In the end, you'd find fewer items, but more of the items you find would be worth equipping. That's our goal.

(On the topic of identifying hundreds of Rares, it's worth adding that while most of this blog is about overall item philosophy and our goals down the road, one of the short-term changes we're making is adding an "Identify All" option, which should be coming in 1.0.8.)

That being said, I think the majority of the info in that post is positive.


Title: Re: Are you done? Why?
Post by: Yegolev on April 02, 2013, 11:12:28 AM
I would not mind the white items in D3 except that they aren't even worth picking up to sell when you are level 1.  The have absolutely no function in the game whatsoever.


Title: Re: Are you done? Why?
Post by: Ironwood on April 02, 2013, 11:15:13 AM
Oh For Fucks Sake, Malakili, how can you keep posting stuff like that ?

"Shit Rares drop a lot and rather than change the way in which they drop, we're going to stop them dropping as much, but the ones that do will have MORE of the stat you don't want !!!"

Fucking CLOWNSHOES over there.


Title: Re: Are you done? Why?
Post by: Malakili on April 02, 2013, 11:15:58 AM
Oh For Fucks Sake, Malakili, how can you keep posting stuff like that ?

"Shit Rares drop a lot and rather than change the way in which they drop, we're going to stop them dropping as much, but the ones that do will have MORE of the stat you don't want !!!"

Fucking CLOWNSHOES over there.

Yea, the itemization is bad.  I agree. 


Title: Re: Are you done? Why?
Post by: Ingmar on April 02, 2013, 11:16:42 AM
I give up on understanding this thread.


Title: Re: Are you done? Why?
Post by: Ironwood on April 02, 2013, 11:17:10 AM
WHY DO YOU HATE ME WHEN I SHOW YOU NOTHING BUT LOVE ??!

EDIT :  Dear God, everything after

Quote
Farm Monsters, Not the Auction House

Is such utter bullshit, it's worth reading.  I mean, seriously, read it.  It's like 'Yeah, we fucked up and our design is bad, but we're utterly screwed now, what do we do, what do we do, what do we dooooooo ??"'

Making the butcher drop the butchers axe doesn't help when the AH is already flooded with 17 hundred different Butchers Axes, most of which have the wrong stats for your class.  Or any class.

Fuck me, the only way to help THAT situation would be to make gold showed in the millions from every mob and all that would do is make everything costs trillions on the AH.

Wow.  Just Wow.


Title: Re: Are you done? Why?
Post by: MrHat on April 02, 2013, 02:13:48 PM
All these patches to undo everything they launched as and make it more like D2.

I'm looking forward to the first expansion.

Everything I wanted should be in by then.

Basically they need to increase the number of uniques by like 400 and make them available at low levels with game changing stats.

They say:

Quote
We want players to feel like entire new builds can open up if they get their hand on the right items. Glimmers of this idea are already in the game with The Three Hundredth Spear and Thing of the Deep. The plan is to embrace the idea and push them to more extremes. Potential future Legendary item ideas include a Voodoo Mask that increases pet damage, a Barbarian set that makes Call of the Ancients last until they die (after we give them full pet survivability), a Wizard Orb that allowed for two Hydras to be active at once, or the "Ethereal" boots idea I posted here.

We'll see.


Title: Re: Are you done? Why?
Post by: Paelos on April 02, 2013, 02:45:16 PM
One idea they haven't done at all is adding items with cosmetic differences beyond the norm.


Title: Re: Are you done? Why?
Post by: Yegolev on April 02, 2013, 03:59:13 PM
This is comical.  I'm wondering about what they could possibly do at this point: race cars, lasers, aeroplanes?  It's a duck blur.

I suppose I am glad that some of you are optimistic.  I plan to spend more time in Path of Exile.  Woo ooo.


Title: Re: Are you done? Why?
Post by: Ironwood on April 02, 2013, 04:00:37 PM
It's an utter farce.


Title: Re: Are you done? Why?
Post by: Soulflame on April 02, 2013, 08:12:24 PM
I'm not going to say it's aliens...


Title: Re: Are you done? Why?
Post by: Phred on April 06, 2013, 11:16:41 AM
The removal of the AH constitutes a much better economy to me, and makes the game no longer pay2win.

Well it moves the pay to win component back to ebay you mean.


Title: Re: Are you done? Why?
Post by: Ingmar on April 06, 2013, 04:36:20 PM
The removal of the AH constitutes a much better economy to me, and makes the game no longer pay2win.

Well it moves the pay to win component back to ebay you mean.


And reintroduces trade scamming.


Title: Re: Are you done? Why?
Post by: Phred on April 06, 2013, 06:55:23 PM
The removal of the AH constitutes a much better economy to me, and makes the game no longer pay2win.

Well it moves the pay to win component back to ebay you mean.


And reintroduces trade scamming.

Bonus :)


Title: Re: Are you done? Why?
Post by: Rendakor on April 06, 2013, 09:36:01 PM
Where I can ignore it as an unintended consequence, instead of hearing it championed as a feature.


Title: Re: Are you done? Why?
Post by: Phred on April 09, 2013, 05:06:40 AM
Where I can ignore it as an unintended consequence, instead of hearing it championed as a feature.

If we ignore it maybe it will just go away.


Title: Re: Are you done? Why?
Post by: Rendakor on April 09, 2013, 09:23:57 PM
Aside from this subforum I've been ignoring the whole game.


Title: Re: Are you done? Why?
Post by: Merusk on April 11, 2013, 01:07:30 PM
I forgot I owned this game after a while.  Most damning thing is I haven't installed it on the new HD but I did install Civ5 without G&K.


Title: Re: Are you done? Why?
Post by: calapine on April 27, 2013, 02:08:31 AM
https://www.youtube.com/watch?v=DSoeRt7Xvlo   :why_so_serious:


Title: Re: Are you done? Why?
Post by: Malakili on April 27, 2013, 05:05:09 AM
https://www.youtube.com/watch?v=DSoeRt7Xvlo   :why_so_serious:

I'm still playing.  I still regularly see a few people on my friends list from here playing.  There just isn't anything left to talk about.

EDIT: I've mainly switched over to Hardcore now.  I've been hesitant because I can't play it offline, but so far so good.  I do the occasional farming run on my softcore DH.


Title: Re: Are you done? Why?
Post by: schild on April 27, 2013, 07:05:38 AM
I'm leveling each class up to 60 on the offchance patches make the game live up to its potential as PoE and Fate 3 feel like bleh. On the other hand, I've done very well playing the auction house for about 20 minutes a day, so I'm rolling in coin for my 60s.


Title: Re: Are you done? Why?
Post by: Yegolev on April 27, 2013, 08:24:21 AM
My favorite bit is the alligator.


Title: Re: Are you done? Why?
Post by: Fraeg on April 29, 2013, 08:44:34 PM
in 199(?) whenever D1 came out, it was amazing.  In 2012 a game that is just an endless repeat of the exact same areas but with mobs with more hitpoints/more attack.... it is a joke

I bought this, played it through 2x (as in I got through the second tier of "difficulty") and then walked away.  However, I have friends who are still playing it... /shrug



Title: Re: Are you done? Why?
Post by: Pennilenko on April 29, 2013, 10:22:41 PM
I seriously just don't think about it too much. I play this when I want to explode things with tornadoes and laser beams. If you put anymore thought into it other than smashy smash, you are doing it wrong.


Title: Re: Are you done? Why?
Post by: Ironwood on April 30, 2013, 01:20:50 AM
My favorite bit is the alligator.

I have to ask ?


Title: Re: Are you done? Why?
Post by: Phred on April 30, 2013, 01:29:23 AM
I still think the one thing every game should copy is how easy they made the match making. That was a serious accomplishment IMO, and other games suffer in comparison.


Title: Re: Are you done? Why?
Post by: Yegolev on April 30, 2013, 05:59:12 AM
My favorite bit is the alligator.

I have to ask ?

Have to watch more of the youtube link.


Title: Re: Are you done? Why?
Post by: Ironwood on April 30, 2013, 06:29:32 AM
Ah, right, right, right.

Sorry, thought we were talking about Diablo III

Silly me.   :why_so_serious:
 


Title: Re: Are you done? Why?
Post by: Paelos on April 30, 2013, 06:55:25 AM
I still think the one thing every game should copy is how easy they made the match making. That was a serious accomplishment IMO, and other games suffer in comparison.


Yep. And the base is there from the combat mechanics, the animation styles, and the smash-em-up feel of the game. I still stand by the opinion that if they fix itemization and add an offline mode with no AH access at all, they will totally turn people around on the game.


Title: Re: Are you done? Why?
Post by: Yegolev on April 30, 2013, 08:07:02 AM
Ah, right, right, right.

Sorry, thought we were talking about Diablo III

Silly me.   :why_so_serious:


Oh we've done that already.  If you don't like D3 today, you won't like it tomorrow or next year.  Romero movies may be the same, though.


Title: Re: Are you done? Why?
Post by: Phred on April 30, 2013, 10:52:43 AM
Has anyone heard anything about this Mighty Quest for Epic Loot game? It looks interesting.
 https://www.youtube.com/watch?v=Z3giw3rkJuQ
https://www.themightyquest.com/en




Title: Re: Are you done? Why?
Post by: Yegolev on April 30, 2013, 01:16:17 PM
OOOOOOOBEEEEEEEESOOOOOOOFT


Title: Re: Are you done? Why?
Post by: Paelos on April 30, 2013, 01:28:33 PM
OOOOOOOBEEEEEEEESOOOOOOOFT

My first thought was DRM.


Title: Re: Are you done? Why?
Post by: Phred on May 02, 2013, 07:57:18 PM
OOOOOOOBEEEEEEEESOOOOOOOFT

My first thought was DRM.

Ya for an online game that makes a ton of sense.


Title: Re: Are you done? Why?
Post by: Ironwood on June 08, 2013, 01:58:08 AM
Login Issues to the European servers are stopping play again.  Apparently have been for a while, but only hit ME this morning.

Seriously.

Login.  Stopping Play.  Always Online.

Can you all fill in the blanks yourself ?  Yeah ?  Do you know where all the 'cunts' and 'fuckheads' go ?  Cool.


Title: Re: Are you done? Why?
Post by: Phred on June 08, 2013, 05:47:22 AM
Login Issues to the European servers are stopping play again.  Apparently have been for a while, but only hit ME this morning.

Seriously.

Login.  Stopping Play.  Always Online.

Can you all fill in the blanks yourself ?  Yeah ?  Do you know where all the 'cunts' and 'fuckheads' go ?  Cool.

I got accepted into the beta and installed it then wrote them a note asking them to tell me when I could turn the music off as I wouldn't be playing it until I could. Haven't heard back so I guess I still can't turn it off.

Oops lol forgot this was the Diablo thread thought we were talking about the Mighty Quest for Epic Loot game. :)


Title: Re: Are you done? Why?
Post by: Xanthippe on June 08, 2013, 08:10:10 AM
Odd, I had a similar problem Thursday evening. Could not log in, something about the Authentication servers fucking up.

Got me to use my free 7 days in Azeroth coupon.


Title: Re: Are you done? Why?
Post by: apocrypha on June 14, 2013, 04:28:57 AM
http://youtu.be/q8U-ylvXcxI

2/3/4 player single-console multiplayer on the PS3. No AH. No always-on. The game it should always have been.


Title: Re: Are you done? Why?
Post by: Ironwood on June 14, 2013, 04:47:03 AM
Sigh.


Title: Re: Are you done? Why?
Post by: Yegolev on June 14, 2013, 06:23:44 AM
This game is probably going to rock my cock after the first expansion.


Title: Re: Are you done? Why?
Post by: Paelos on June 14, 2013, 06:24:46 AM
It's diabolical. Now they can point to the PS3 version and say, "well if you hate the AH we have that option."

For the low low price of another $60.   :evil:


Title: Re: Are you done? Why?
Post by: Yegolev on June 14, 2013, 06:30:47 AM
Oh, probably not.  I'll just wait for Diablo III: Lady of Shestruction


Title: Re: Are you done? Why?
Post by: MrHat on June 14, 2013, 09:43:13 AM
Oh, probably not.  I'll just wait for Diablo III: Lady of Shestruction

This.

The more I think back on D2 the more I realized that it wasn't till the expansion that I really put a ton of hours in it.

All this talk of D3 made me reinstall, and when I went to log in, it required my Authenticator, which was installed on an old phone.

So I uninstalled.


Title: Re: Are you done? Why?
Post by: Segoris on June 14, 2013, 09:52:10 AM
Switching the bnet auth wasn't too horrible the last time I did it, it's a bit overkill to uninstall but you're probably better off anyways while waiting for the console additions to make it to PC :oh_i_see:

http://youtu.be/q8U-ylvXcxI

2/3/4 player single-console multiplayer on the PS3. No AH. No always-on. The game it should always have been.

I've been in a D3 mood the last few days so I'm looking up some news and shit. I did find a good run down of console differences here (http://diablo.somepage.com/news/1568-console-diablo-iii-multiplayer-trailer-and-details-at-e3)

The main ones imo are that the console versions will have less loot drops but more quality drops as well as USB character saving. The less loot but higher quality makes sense with the combo of less mobs, an inferior control scheme for managing loot, and no AH (lucky assholes). They also will have a chance for white items to automatically become yellow items.

A couple of smaller but cool changes for the console version is that loot in local co-op is a free-for-all, but if you're playing with someone online then their loot and your loot are restricted to the player (2 local and 2 online would have the 2 locals in FFA with the 2 online being restricted as well) and the town portal will port all local co-op players back to town (since they share a screen)

And then, there's a dodge/roll in the console version. Diablo: God of War style.....

One thing I'm trying to find is if for local co-op if each player needs a game registered to their profile or not. The skeptical side of me thinks yes because Activision loves money, but I'm not 100% sure.


Title: Re: Are you done? Why?
Post by: Yegolev on June 14, 2013, 10:50:45 AM
The more I think back on D2 the more I realized that it wasn't till the expansion that I really put a ton of hours in it.

I think I have forgotten about much of the crying I did when D2 first came out, so I choose to be hopeful.

Meanwhile, I've started up again and finding blues with better base than my rares, so hopefully only a matter of time before I am able to move above MP2 and get some better XP.