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Title: Bungie's Destiny
Post by: patience on May 22, 2012, 04:01:06 PM
West and Zampella's lawsuit with Activision forced Bungie's entire contract to be revealed. The ripple effect of this is going to be huge.


http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-bungie-activision-contract-20120521,0,3463781.story

Summary - But you should really take the time to read it.

-Massively multiplayer style, sci-fantasy action shooter series codenamed Destiny with expansion packs codenamed Comet.
-Four games releasing in 2013, 2015, 2017, and 2019.
-Four expansion packs releasing in 2014, 2016, 2018, and 2020.
-The main games will be retail.
-There will be other DLC, subscriptions, microtransactions, and value added services.
-The first game will be an Xbox 360 and "Xbox 720" timed exclusive.
-Activision and Bungie are considering a PS3 version of the first game in 2014.
-The second game is targeted for 360, 720, PS4, and Windows PC, though the contract notes that some of those SKUs may be dropped if they decide they are not worthwhile or not technically feasible.
-Activision can terminate the contract without penalty if Destiny doesn't sell at least 5 million units in the first six months, or for any reason they please after the second expansion pack releases.
-Bungie is also working on a Marathon game, but currently no more than 5% of their staff (nor more than 5% of their key staff) can work on it, and the amount of employees that can work on it goes up slowly as they hit cumulative profit goals. There are also limits on when Bungie can release Marathon. For specifics on this see the contract images at the bottom since it's pretty lengthy.
-The game is targeting a rating of Teen/PEGI 16, but Bungie is not contractually held to hit this mark.
-The contract implies the game has in-game game masters, like those people who work for Blizzard and handle user requests in World of Warcraft while playing some kind of digital representation in the MMO world (or at least being accessible through in game chat).
-Bungie will receive a $2.5 million bonus if Destiny achieves a GameRankings.com rating of 90 or higher on Xbox 360 as measured 30 days after release.
-Bungie will also get a 20% royalty of the first $100 million in cumulative operating income, 24% on the income between $101-$400 million, and 35% on the income $401 million or above. These royalties are subject to a penalty of 2%, 2.4%, and 3.5% respectively if the games are delayed for reasons caused by Bungie within reason (i.e. if an earthquake destroys their studio they're not at fault, but if they just don't get the game done on time they are). These last two bullet points I'm leaving in the contract itself to cut down on OP length.


Title: Re: Bungie's Destiny
Post by: Venkman on May 22, 2012, 08:34:56 PM
Yeesh, what a way to have a high profile game announced. PR must be going nuts.


Title: Re: Bungie's Destiny
Post by: Fordel on May 22, 2012, 10:23:41 PM
Bungie was under total radio silence too, no details about anything were even hinted at yet.


Title: Re: Bungie's Destiny
Post by: Margalis on May 22, 2012, 10:40:37 PM
Quote
-Four games releasing in 2013, 2015, 2017, and 2019.
-Four expansion packs releasing in 2014, 2016, 2018, and 2020.
-Activision can terminate the contract without penalty if Destiny doesn't sell at least 5 million units in the first six months, or for any reason they please after the second expansion pack releases.

So it's a release a year, all from the same studio.

I'd bet a large amount of money that a number of people at Bungie are praying that Destiny sells 4.99 million units.


Title: Re: Bungie's Destiny
Post by: Scold on May 22, 2012, 11:06:05 PM
Not seeing where it says this is MMO-like?


Title: Re: Bungie's Destiny
Post by: Fabricated on May 23, 2012, 03:48:34 AM
Ahahah a gamerankings bonus. Yeesh.


Title: Re: Bungie's Destiny
Post by: HaemishM on May 23, 2012, 08:51:06 AM
Ahahah a gamerankings bonus. Yeesh.

Yeah, and not just any ranking but a 90. I guess the $.5 million of that bonus is going to Gamerankings to make sure they get the bonus.  :why_so_serious:


Title: Re: Bungie's Destiny
Post by: koro on May 23, 2012, 11:14:12 AM
There are so many amusing ways for Bungie to get absolutely fucked over with that contract. I assume that's why it was unsealed for this court case? To show Activision's practices in that regard?

But yes, I love how Bungie bemoaned their situation at Microsoft where they were tasked with pumping out sequel after sequel, phoning it in by the time ODST and Reach came around... and then immediately signed up with Activision to produce eight significant SKUs for a new IP over the course of a decade. At least they get to keep this IP, I guess?


Title: Re: Bungie's Destiny
Post by: schild on May 23, 2012, 11:41:33 AM
Quote
-Bungie will receive a $2.5 million bonus if Destiny achieves a GameRankings.com rating of 90 or higher on Xbox 360 as measured 30 days after release.

This is the problem with the gaming industry. Fuck the lot of them. Every single one. I hope Valve eats every publisher, one by one.


Title: Re: Bungie's Destiny
Post by: schild on May 23, 2012, 11:42:25 AM
Also, goddamn. What a terrible contract. Are 8 year olds negotiating this shit?

Paging Curt Schilling.


Title: Re: Bungie's Destiny
Post by: HaemishM on May 23, 2012, 12:26:36 PM
Also, goddamn. What a terrible contract. Are 8 year olds negotiating this shit?

I'm thinking methheads are on one side of the table with big fat bags of meth sitting on the other side of the table in front of Bobby Kotick, flanked by Satan.


Title: Re: Bungie's Destiny
Post by: koro on May 23, 2012, 03:22:12 PM
Develop-Online did a large breakdown of the contract, for anyone interested:

http://www.develop-online.net/features/1644/Revealed-The-huge-promises-and-secret-stipulations-behind-the-Bungie-Activision-deal

Here are some interesting tidbits:

Quote
THE $7,500,000 ON-TIME BONUS
The total bonus pay Bungie receives if the first Destiny project remains on budget and on target for its 2013 release.

(Of the Total Bonus Pay, the maximum possible that can be distributed to staff is 20 per cent, or $1,500,000).

THE $2,500,000 METACRITIC BONUS
The total windfall Bungie receives if the first Destiny project receives a Gamerankings.com score above 90.

THE $25,000,000 SALES KING BONUS
The extra twenty-five million Bungie is granted if Activision makes $750 million in associated operating income during a twelve-month period.

THE $25,000,000 SALES MASTER BONUS
An extra $25m is added to the previous figure if Activision’s associated operating income hits $1 billion.

OPENING ROYALTY RATE
Royalties are on revenues after costs, not net receipts. Bungie is due 20 per cent of Activision’s annual operating income related to the Destiny and Comet business, if Activision’s said income is anything up to $100,000,000.

WINNING ROYALTY RATE
Bungie takes 35 per cent of said annual operating income if it climbs above $400,000,000. The smallest single royalty at this end of the scale is $140 million.

TOTAL MAXIMUM BUDGET FOR DESTINY 1
Though advances are not discussed in the contract, Activision said it agrees to go up to a maximum budget of $140,000,000 for the first Destiny game on Xbox 360.

However, this includes marketing costs, and because it is the maximum amount before royalty penalties are issued to Bungie, it should not be considered as an accurate guide to production costs.

2022
The first year Bungie will have rights to publish Destiny projects for itself, or with a publisher other than Activision (assuming previous deadlines and terms are met). However, Activision has first negotiating rights to publish future Destiny games.

2021
Bungie is generally banned from developing action shooters other than Destiny until 2018 (after the release of Comet 3), regardless of other stipulations. After then it would have to wait another three years to be able to publish such a game, but in any event must give Activision first rights to negotiate a publishing deal.

MARATHON COMEBACK
A maximum of about five per cent of key staff and five per cent of all other employees are free to prototype and self-fund a project called Marathon, which appears to be a reimagining of a previous Bungie game of the same name.

MARATHON FOR $375,000,000
Once $375,000,000 in operating income is made through the Destiny business, Marathon will be free to be published, and at this stage about 10 per cent of staff can work on the project.

FREEDOM FOR $750,000,000
As much as 25 per cent of the studio, and 25 per cent of its key members, are free to work on non-Activision games after $750,000,000 is made through the Destiny business


Title: Re: Bungie's Destiny
Post by: patience on May 23, 2012, 04:36:18 PM
Quote
-Bungie will receive a $2.5 million bonus if Destiny achieves a GameRankings.com rating of 90 or higher on Xbox 360 as measured 30 days after release.

This is the problem with the gaming industry. Fuck the lot of them. Every single one. I hope Valve eats every publisher, one by one.

B..b..but they can't
Quote
VALVE, EPIC, GEARBOX
All three studios are banned from developing any Destiny or Comet conversions or adaptations.

 :grin:


Title: Re: Bungie's Destiny
Post by: schild on May 23, 2012, 07:00:19 PM
God-willing, this keeps any company in the future from working with Activision.


Title: Re: Bungie's Destiny
Post by: Surlyboi on May 23, 2012, 07:24:10 PM
Fuck Bobby Kottick with a motorized rake.


Title: Re: Bungie's Destiny
Post by: koro on May 23, 2012, 07:41:18 PM
I also like how there's an "Infinity Ward" clause in there that allows Activision to seize the Destiny IP (keeping their own IP is the main reason Bungie signed up with Activision) if enough Bungie staff up and leave in a short enough period.


Title: Re: Bungie's Destiny
Post by: Surlyboi on May 23, 2012, 07:48:16 PM
That shit sounds familiar. "We won't fire you, but we"ll make you miserable enough to leave and then take your shit."


Title: Re: Bungie's Destiny
Post by: WayAbvPar on May 24, 2012, 11:32:44 AM
Also, goddamn. What a terrible contract. Are 8 year olds negotiating this shit?

Paging Curt Schilling.
:Love_Letters:


Title: Re: Bungie's Destiny
Post by: Mosesandstick on May 25, 2012, 03:03:58 AM
Why do developers work with Activision? Do they offer so much money it seems like it can't be turned down?


Title: Re: Bungie's Destiny
Post by: UnSub on May 25, 2012, 06:51:44 AM
You answered your own question.

Bungie will have some idea how much Halo generated for MS, and probably think they can repeat that again.


Title: Re: Bungie's Destiny
Post by: TripleDES on May 25, 2012, 07:14:50 AM
What pisses me off the most about this is the Xbox 360 exclusive. There's another big budget scifi MMO(-like) on the horizon, and it's a fucking exclusive to a game console that's 6 years old and accordingly underpowered.


Title: Re: Bungie's Destiny
Post by: Merusk on May 25, 2012, 07:36:09 AM
Why do developers work with Activision? Do they offer so much money it seems like it can't be turned down?

Money and distribution channels, yes.  Want your game in a store, you have to go through a publisher.


Title: Re: Bungie's Destiny
Post by: Johny Cee on May 25, 2012, 11:56:17 AM
I also like how there's an "Infinity Ward" clause in there that allows Activision to seize the Destiny IP (keeping their own IP is the main reason Bungie signed up with Activision) if enough Bungie staff up and leave in a short enough period.

People are looking at this wrong.  Destiny is work-for-hire shit.... yah, Bungie isn't giving up anything but they don't give a shit about it.

Develop-Online did a large breakdown of the contract, for anyone interested:

http://www.develop-online.net/features/1644/Revealed-The-huge-promises-and-secret-stipulations-behind-the-Bungie-Activision-deal

MARATHON COMEBACK
A maximum of about five per cent of key staff and five per cent of all other employees are free to prototype and self-fund a project called Marathon, which appears to be a reimagining of a previous Bungie game of the same name.

MARATHON FOR $375,000,000
Once $375,000,000 in operating income is made through the Destiny business, Marathon will be free to be published, and at this stage about 10 per cent of staff can work on the project.

FREEDOM FOR $750,000,000
As much as 25 per cent of the studio, and 25 per cent of its key members, are free to work on non-Activision games after $750,000,000 is made through the Destiny business
[/quote]

Bungie is using Destiny to fund Marathon, which it will completely own (including backstory) and will be published for free.  Marathon, by the way, is probably one of the most influential games that no one without a Mac played.

At this rate, expect a Myth reboot by 2024!


Title: Re: Bungie's Destiny
Post by: Trippy on May 25, 2012, 11:59:05 AM
God-willing, this keeps any company in the future from working with Activision.
Unlikely. I'm willing to bet the deal Bungie got from Activision is considered a good one by video game standards.


Title: Re: Bungie's Destiny
Post by: Venkman on May 25, 2012, 01:03:49 PM
At this rate, expect a Myth reboot by 2024!

Want.


Title: Re: Bungie's Destiny
Post by: UnSub on May 25, 2012, 08:52:52 PM
At this rate, expect a Myth reboot by 2024!

Want.

It will be Xbox 720 exclusive and use the KinectPlus.


Title: Re: Bungie's Destiny
Post by: Surlyboi on May 25, 2012, 09:16:57 PM
At this rate, expect a Myth reboot by 2024!

Want.

It will be Xbox 720 exclusive and use the KinectPlus.

Want want want. Plus a new Marathon anything would be shit hot.


Title: Re: Bungie's Destiny
Post by: DayDream on May 26, 2012, 12:13:15 AM
enjoy your diablo 3, folks.  hope it doesn't taste too much like activision.


Title: Re: Bungie's Destiny
Post by: Venkman on May 26, 2012, 05:49:54 AM
At this rate, expect a Myth reboot by 2024!

Want.

It will be Xbox 720 exclusive and use the KinectPlus.
In 2024? It'll be a google goggles AR game set on subways. If we're still eating our media from a shared viewing TV in 12 years, I'll be shocked.


Title: Re: Bungie's Destiny
Post by: Hoax on May 26, 2012, 10:55:58 AM
God-willing, this keeps any company in the future from working with Activision.
Unlikely. I'm willing to bet the deal Bungie got from Activision is considered a good one by video game standards.


This has to be about as good as deals can get doesn't it? Not many out there with more leverage than Bungie surely?


Title: Re: Bungie's Destiny
Post by: UnSub on May 26, 2012, 08:03:57 PM
At this rate, expect a Myth reboot by 2024!

Want.

It will be Xbox 720 exclusive and use the KinectPlus.
In 2024? It'll be a google goggles AR game set on subways. If we're still eating our media from a shared viewing TV in 12 years, I'll be shocked.

Who mentioned TV? The KinectPlus is an implant.  :grin:


Title: Re: Bungie's Destiny
Post by: Draegan on May 29, 2012, 11:49:42 AM
Who would of thought holodecks would be considered klunky by 2020.


Title: Re: Bungie's Destiny
Post by: Scold on June 01, 2012, 09:40:03 AM
Does the Valve clause mean no Steam? Or just no Destiny-themed TF2 hat promos when it launches on Steam? Confused by that part.


Title: Re: Bungie's Destiny
Post by: Surlyboi on November 30, 2012, 11:15:23 PM
NECRO!

So, it seems, a Bungie employee left a flash drive in a restaurant a few days back and it had stuff related to Destiny on it. Some concept art and a thrust for the story that goes thusly:

Quote
“Our story begins seven hundred years from now in the Last City on Earth, in a Solar System littered with the ruins of man’s Golden Age. A massive, mysterious alien ship hangs overhead like a second Moon. No one knows where it came from or what it’s here for, but only that it’s our protector. Meanwhile, strange, alien monsters creep in from the edge of the universe, determined to take Earth and the Last City. We are young ‘knights’ tasked with defending the remains of humanity, discovering the source of these monsters and – eventually – overcoming it.”

Bungie called it a fair cop and said the drive, images and text files were indeed theirs. They also threw out another bit of concept art.

(http://www.bungie.net/images/News/Inline12/Again/thirdtimesthecharm_again.jpg)

The other leaked images can be found all over places like IGN.


Title: Re: Bungie's Destiny
Post by: Gets on December 03, 2012, 05:39:09 AM
Uh-uh (http://imgur.com/a/LG4I5)

(http://i.imgur.com/qwdQD.jpg)


Title: Re: Bungie's Destiny
Post by: Samprimary on December 03, 2012, 10:18:44 AM
pretty par for the course, tbh - they were thrown together general models for the overall feel of the look of the game, and that usually involves recycling of art assets.


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 03, 2012, 01:58:29 PM
They said the concept art was just that and they freely admitted to stealing poses from other things.


Title: Re: Bungie's Destiny
Post by: Margalis on December 03, 2012, 08:47:56 PM
That's more than a stolen pose, that's obviously a trace-over.

That said internal concept art is often thrown together from all sorts of shit, including other people's art and photos. Only scandalous if it makes it into the retail release or promotional materials.


Title: Re: Bungie's Destiny
Post by: Surlyboi on February 17, 2013, 09:47:14 PM
New video doc. http://www.destinythegame.com/media/vidoc1

Not sure if this fits the MMO category anymore, but we'll see.


Title: Re: Bungie's Destiny
Post by: tgr on February 18, 2013, 02:09:28 AM
My initial take on this is that it'll be a SP/MP "mmo" hybrid. :oh_i_see:


Title: Re: Bungie's Destiny
Post by: Hoax on February 18, 2013, 03:46:21 AM
They just bought ads on twitch that still tell us still fuckall about the game. They are advertising the 10 years thing though without mentioning its going to be 20 games or whatever, also didn't see anything about it being 360 only. Odd for a twitch.tv ad that makes it sound like a mmo twitch being a pretty big bastion of pc gaming.

Although after the Deadspace 3 ad I'll take anything at this point, whoever put that ad to that music should be fucking shot.


Title: Re: Bungie's Destiny
Post by: koro on February 18, 2013, 07:28:27 AM
I am reasonably certain that this game is going to be Halo mechanics with a little more Battlefield style vehicular combat and some form of recurring fee on top of yearly expansions and DLC.

Activision (and Kotick in particular) have wanted to do a recurring monthly fee for CoD since Modern Warfare 2 at the earliest, but probably didn't want to rock the cash boat too much, beyond experiments like CoD Elite. Now that CoD's on a sales decline, a brand new franchise is a perfect opportunity to introduce players to a new monetization strategy.

Destiny is currently 360/PS3 only (though I wouldn't be surprised in the least if Microsoft and Sony reveal the Durango/Orbis around E3, and Activision announces Destiny will be coming to all four platforms shortly after; they've had the dev kits for at least a year), and there are conflicting reports about Bungie's desire to do a PC port, with the COO saying they'd "love to" do a PC version, while the co-founder says:

Quote
We did a bunch of ambitious things on Halo deliberately to reach out to people. We limited players to two weapons, we gave them recharging health, we automatically saved and restored the game – almost heretical things to first-person shooters at the time. We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo ’cause nobody wants to.

Which seems to suggest a lack of interest in one. Also a lot of hubris.

But who cares? These fucknuts bought their way out of Microsoft because they were sick of doing ten years of Halo, then immediately signed up for ten years of Destiny with Activision. They didn't care about the PC player with Halo, and nobody should be surprised if they don't care about them now.

But they'll still do a (likely lazy or farmed out) PC port if their pimp Activision really wants one.


Title: Re: Bungie's Destiny
Post by: Samprimary on February 18, 2013, 04:38:17 PM
i just sort of now see activision visually represented as emperor palpatine, blah blah punchline is it saying DESTINYYYYYY


Title: Re: Bungie's Destiny
Post by: Simond on February 18, 2013, 04:44:49 PM
I'd like to see Bungie do a PC port on the sole condition that all formats play on the same servers. :grin:
Also, aren't the two biggest online shooter games in history a) on the PC and b) emphatically not run-n-gun cover shooters?


Title: Re: Bungie's Destiny
Post by: Musashi on February 18, 2013, 11:11:21 PM
I'm having a hard time envisioning a scenario in which we aren't talking about this in ten years as the exact moment console gaming died dead.

There are just so many reasons I don't even want to want this.


Title: Re: Bungie's Destiny
Post by: tgr on February 19, 2013, 01:23:28 AM
I'm having a hard time envisioning a scenario in which we aren't talking about this in ten years as the exact moment console gaming died dead.
Oh I wish.


Title: Re: Bungie's Destiny
Post by: rk47 on February 19, 2013, 01:30:09 AM
Quote
Activision can terminate the contract without penalty if Destiny doesn't sell at least 5 million units in the first six months,

Man, who would agree to this sort of bullshit?


Title: Re: Bungie's Destiny
Post by: koro on February 19, 2013, 04:03:09 AM
A company that knows they can probably sell five million copies of the game - regardless of actual quality - in its first week  based off of name alone.


Title: Re: Bungie's Destiny
Post by: tgr on February 19, 2013, 04:13:22 AM
At least it's better than linking payments to the metacritic score. :oh_i_see:


Title: Re: Bungie's Destiny
Post by: UnSub on February 19, 2013, 05:41:12 AM
Not sure if this fits the MMO category anymore, but we'll see.

It's a MMO on the grounds that they just had a big launch event and the devs could only make vague promises about its features and how fun it will be. But you can preorder it now if you want.


Title: Re: Bungie's Destiny
Post by: HaemishM on February 19, 2013, 11:14:34 AM
When did Gaute Godager start working for Bungie?  :why_so_serious:


Title: Re: Bungie's Destiny
Post by: 01101010 on February 19, 2013, 12:12:39 PM
So this is an internet connection required game for consoles... thus, ~MMO. The definition of MMO is pretty loose as is.


Title: Re: Bungie's Destiny
Post by: Fordel on February 19, 2013, 01:30:49 PM
Quote
Activision can terminate the contract without penalty if Destiny doesn't sell at least 5 million units in the first six months,

Man, who would agree to this sort of bullshit?


Think about how shitty the deals must be for publishers developers that aren't Bungie.


-edit- words


Title: Re: Bungie's Destiny
Post by: Hawkbit on March 02, 2014, 12:16:36 PM
Fan made video for what is known so far. 

This looks pretty amazing.

https://www.youtube.com/watch?v=hLQFmob-vsM#t=1


Title: Re: Bungie's Destiny
Post by: Surlyboi on March 04, 2014, 06:59:52 PM
Yeah. Looking forward to this. It's one of the two reasons I picked up an XBone.


Title: Re: Bungie's Destiny
Post by: Samprimary on March 10, 2014, 03:04:33 AM
It just feels like bungie wanted to go all-in on their cred, score a huge budget, and see if they could make World of Halo work. I think it'll work and it'll probably have enough lore and pretty to drag me in to try.


Title: Re: Bungie's Destiny
Post by: Furiously on March 10, 2014, 02:38:29 PM
Too bad it isn't on pc. Looks interesting.


Title: Re: Bungie's Destiny
Post by: 01101010 on March 10, 2014, 02:44:00 PM
This is one of the reasons I am getting a PS4.


Title: Re: Bungie's Destiny
Post by: Ingmar on March 10, 2014, 02:45:41 PM
EDIT: wow never mind


Title: Re: Bungie's Destiny
Post by: Falconeer on March 11, 2014, 03:02:30 AM
Didn't they say that it was going to be on the PC too, after they realized there was a lot of interest about it? I was looking forward to it, but not on a stupid joypad.


Title: Re: Bungie's Destiny
Post by: 01101010 on March 11, 2014, 03:43:15 AM
Didn't they say that it was going to be on the PC too, after they realized there was a lot of interest about it? I was looking forward to it, but not on a stupid joypad.

I think that was the Division. Destiny was a console only game. They flirted with the idea of a PC, but it would have been a port.


Title: Re: Bungie's Destiny
Post by: Surlyboi on March 11, 2014, 02:54:48 PM
Yeah, they announced back in November that it would spread the team too thin to put it on the PC, so they killed it.


Title: Re: Bungie's Destiny
Post by: HaemishM on March 11, 2014, 03:11:31 PM
And with that, all my interest in this has now been killed as well.


Title: Re: Bungie's Destiny
Post by: Miasma on May 06, 2014, 04:35:23 AM
Kotick is throwing around the number 500 million. (http://www.reuters.com/article/2014/05/06/activision-destiny-idUSL2N0NQ0E220140506)


Title: Re: Bungie's Destiny
Post by: Fabricated on May 06, 2014, 04:59:23 AM
That seems like a really bad idea.


Title: Re: Bungie's Destiny
Post by: 01101010 on May 06, 2014, 06:35:09 AM
That seems like a really bad idea.

I dunno. Half a billion on development AND promotion of a AAA title released to the console crowd (for this gen consoles and last) from a studio that a ton of people are already familiar with - and an MMOFPS hybird to boot? I'd say it is relatively a safe bet to do moderately well for at least 6-8m given it is on schedule to release just prior to the Xmas season. They'll sell a ton of boxes on this even if it turns out to be a steaming, vapid pile of wonky crap. People still play the hell out of CoD and Battlefield and even Halo. The only thing that will break this game will be poor implementation and network/server connectivity issues - which also means those non-connected console players will be left out, but that will be a blip on the screen.


Title: Re: Bungie's Destiny
Post by: Fabricated on May 06, 2014, 06:41:23 AM
Multiplayer deathmatch/push variants always do well since the content is fighting other people; this is supposed to be a PVE-driven thing isn't it?

I mean, when you spend a half a billion on this thing how well does it have to do to justify further spending to expand its content?


Title: Re: Bungie's Destiny
Post by: Paelos on May 06, 2014, 06:54:22 AM
I'd say it was fine, except they are completely ignoring the PC. The fact they are releasing it on all consoles and not on the PC seems to be self-limiting and stupid.


Title: Re: Bungie's Destiny
Post by: Scold on May 06, 2014, 07:05:29 AM
No PC, no care.


Title: Re: Bungie's Destiny
Post by: Signe on May 06, 2014, 07:19:26 AM
I really can't wrap my head around it not coming out for the PC.  If they DO decide to release a PC version, it's going to be a console game that was made for PCs which sounds WAY worse than when they make games originally for PC into console games.  Am I right or am I saying that backwards?


Title: Re: Bungie's Destiny
Post by: Paelos on May 06, 2014, 07:21:34 AM
No you're saying it right.

They are banking on a large scale shooter game for consoles only. It will make plenty of money, but putting an MMO on consoles and ignoring the PC Shooter market is a waste.


Title: Re: Bungie's Destiny
Post by: Scold on May 06, 2014, 07:29:47 AM
With today's modern-day consoles basically being shitty PCs, can I at least play this with keyboard/mouse?


Title: Re: Bungie's Destiny
Post by: 01101010 on May 06, 2014, 07:58:44 AM
There will be PvP in this so it is not a stand-alone PvE game.

And the sad reality is, PC gaming has been on the way out for a few years now and the market is firmly residing in consoles. I don't approve, but that is the way of the world and Bliz/Activ knows this. I just don't think the PC market for shooters now is big enough to justify dual development. That is not to say FPS does badly on the PC, but how big is that market and it is growing or declining? Anecdotal I know, but most of the guys I played AA:Online and then Planetside with moved to consoles shortly after we were done with Battlefield. They use tablets for internet use and consoles for gaming in the livingroom now rather than tied to the desk in the corner. I try to adjust my top hat and monocle as I ridicule their gaming platform choices, but there is mob rule now. Aging gamers adjusting the gaming environments and getting their kids into gaming based on their current platform use rather than the 'this is how we did shit back in my day.'


Title: Re: Bungie's Destiny
Post by: HaemishM on May 06, 2014, 09:19:27 AM
$500 million for a console shooter? If it isn't subscription-based, that's a fucking idiotic amount of money to spend. I think back to the stories from last year about Tomb Raider, Hitman: Absolution and Sleeping Dogs being considered failures (and leading to the ouster of a publisher's CEO) for ONLY selling 3-6 million each or something. And those games couldn't have had budgets higher than $100-$150 million, right? You might as well have burned that money because you will NEVER make it back. 10 million copies sold x $60/copy = $600 million in revenue except that half of that revenue goes to the retailers. So you'd need to sell in excess of 15-20 million copies to break even as a publisher.

THAT'S... INSANE.


Title: Re: Bungie's Destiny
Post by: Bzalthek on May 06, 2014, 09:35:58 AM
And the sad reality is, PC gaming has been on the way out for a few years now

I've been hearing this for over a decade.  Still hasn't happened.  In fact, PC gaming has only become more robust.


Title: Re: Bungie's Destiny
Post by: apocrypha on May 06, 2014, 09:47:36 AM
From what I've been reading over the last year or so the pendulum has started to swing back the other way and PC gaming spending is currently outstripping console spending. This may change in the wake of PS4/Xbone releases of course but the growth of MOBAs in particular has fuelled a steady increase of the popularity of the PC for gaming.

There's a brief analysis here (http://arstechnica.com/gaming/2014/04/analyst-pc-gaming-now-brings-in-more-money-than-console-gaming/).

That said however, I totally understand that developing for consoles is much easier than for PCs because of the uniform hardware, so it never really surprises me when a developer heads for consoles first.


Title: Re: Bungie's Destiny
Post by: Fabricated on May 06, 2014, 10:25:41 AM
Considering that with the Xbone and PS4 having x86 architectures with the bone using probably some mutant version of DirectX and the other using I think OpenGL, the difference between a PC and Console version of a next-gen only game is just some UI/control changes and a compiler flag. If anything there'll be more multiplatform titles hitting the PC.


Title: Re: Bungie's Destiny
Post by: Paelos on May 06, 2014, 10:34:34 AM
And the sad reality is, PC gaming has been on the way out for a few years now

I've been hearing this for over a decade.  Still hasn't happened.  In fact, PC gaming has only become more robust.

Yeah PC gaming is actually starting to claw back market share with things like Steam. The ability to buy/download/play games and discount sales beat many of the console deals.


Title: Re: Bungie's Destiny
Post by: Pennilenko on May 06, 2014, 10:42:16 AM
Yeah PC gaming is actually starting to claw back market share with things like Steam. The ability to buy/download/play games and discount sales beat many all of the console deals.

Fixed


Title: Re: Bungie's Destiny
Post by: Fordel on May 06, 2014, 11:25:29 AM
If/When the steambox becomes a thing, is it still PC gaming or is it a console?


Title: Re: Bungie's Destiny
Post by: Yegolev on May 06, 2014, 12:42:11 PM
You're asking what would happen if Jesus and Mohammed had a baby.


Title: Re: Bungie's Destiny
Post by: Stormwaltz on May 06, 2014, 01:24:34 PM
If/When the steambox becomes a thing, is it still PC gaming or is it a console?

Interesting question. By my own standards, it's firmly a console.

But my standards are not those of others, and revolve more around where and when I can play (EDIT: and primary interface peripheral) versus openness and flexibility of hardware.


Title: Re: Bungie's Destiny
Post by: Scold on May 06, 2014, 02:02:54 PM
There will be PvP in this so it is not a stand-alone PvE game.

And the sad reality is, PC gaming has been on the way out for a few years now and the market is firmly residing in consoles.

Not really, no? The biggest competitive shooter in the world right now is CSGO, which barely has a console presence.


Title: Re: Bungie's Destiny
Post by: naum on May 06, 2014, 02:43:02 PM
Big budget game but console only?

Maybe that made sense 5-10 years ago.

Does PS3/4 & XBOX 360/One have that much market saturation?

Everybody has a PC (or Mac/Linux).


Title: Re: Bungie's Destiny
Post by: Rendakor on May 06, 2014, 02:57:46 PM
10 million copies sold x $60/copy = $600 million in revenue except that half of that revenue goes to the retailers. So you'd need to sell in excess of 15-20 million copies to break even as a publisher.

THAT'S... INSANE.
I hate to be that guy, but that is bullshit and I wish I knew where people got this "half revenue to retailers" fiction. It's not true now, and wasn't true in 2002 when I had my first shitty retail job selling video games. Retailers make 5-10% on a new video game sale; why do you think they're all chasing used sales?


Title: Re: Bungie's Destiny
Post by: 01101010 on May 06, 2014, 03:22:58 PM
There will be PvP in this so it is not a stand-alone PvE game.

And the sad reality is, PC gaming has been on the way out for a few years now and the market is firmly residing in consoles.

Not really, no? The biggest competitive shooter in the world right now is CSGO, which barely has a console presence.

If you want to split hairs you can throw any adjective in front and get where you are going. I doubt Destiny is going for the competition market. I am referring to the hot seller FPS games for households, and I completely understand the audience here is skewed toward a certain genre and playstyle which is in opposition to my offline social networks which I concede again is anecdotal references. However, most of these guys were hardcore PC forever thugs until life caught up to them and now everything is centered in the living room.

And as for everyone having a PC. This is probably accurate, but I can't believe more than half of those are capable of playing a AAA title FPS without some hangup, whether that be an integrated vid card, lack of RAM, outdated processor, or horrific network issues (which this would affect both PC and consoles for online play). Tablets and netbook/chromebooks are spreading much more than PCs. Hell, wasn't it mentioned in another thread about the difficulty finding prebuilt machines now? Steam is salvaging PC gaming, but only for those diehard gamers that are not a typical breed.


Title: Re: Bungie's Destiny
Post by: Venkman on May 06, 2014, 04:38:24 PM
Not making this up. (http://hexus.net/gaming/news/industry/69141-global-pc-games-market-revenue-overtakes-consoles/)

But neither is it about AAA shooters (http://hexus.net/gaming/news/industry/69141-global-pc-games-market-revenue-overtakes-consoles/)  :grin:

In general, I feel PCs remain strong for gaming because they're the platform to experiment on. Minecraft would not be the force of nature it is if it was shipped first on a disc for an X360. Try and imagine either hardware provider even understanding how a MOBA or MMO monetizes in their worldview. Heck, we imported the f2p business model from certain Eastern markets that are entirely about PC games played in cafes, which then jumped to social networks which would never have launched on walled gardens like consoles much less spawned a brand new game platform.

As a PC gamer, I've watched the decline of core AAA PC games over the least two console cycles. But PC gaming in general hasn't died.

Yes, PC AAA gaming is a hobbiest market. The masses aren't buying gaming rigs, and the last computer they bought was probably a $500 laptop that can likely handle something done in Unity. But those kind of masses also moved on from consoles and handheld consoles to smartphones and tablets.

And for the kind of PC games making all the monies, you don't need 8 cores.


Title: Re: Bungie's Destiny
Post by: Scold on May 06, 2014, 10:20:10 PM
If you want to split hairs you can throw any adjective in front and get where you are going. I doubt Destiny is going for the competition market.

If it's a non-competitive, fuck-around-as-you-like FPS, who gives a shit what they do?


Title: Re: Bungie's Destiny
Post by: Fabricated on May 07, 2014, 08:26:42 AM
500 million earth dollars.


Title: Re: Bungie's Destiny
Post by: HaemishM on May 07, 2014, 09:53:15 AM
10 million copies sold x $60/copy = $600 million in revenue except that half of that revenue goes to the retailers. So you'd need to sell in excess of 15-20 million copies to break even as a publisher.

THAT'S... INSANE.
I hate to be that guy, but that is bullshit and I wish I knew where people got this "half revenue to retailers" fiction. It's not true now, and wasn't true in 2002 when I had my first shitty retail job selling video games. Retailers make 5-10% on a new video game sale; why do you think they're all chasing used sales?

Unless the video game market has suddenly become VASTLY different to the book market, the distribution chain pays 40-50% of the total retail price to the publisher to deliver the goods to the retailers. The retailers only make the 5-10%, but that other chunk of money ain't going to the publishers unless they've somehow magically made direct carry deals with all the retailers. So yes, I misspoke in that it wasn't retailers getting that 50%, it was the distribution chain. Which doesn't change my point or the numbers in my point much at all. This will need to sell a shiton of copies to break even.

Is the game going to be subscription-based?


Title: Re: Bungie's Destiny
Post by: Yegolev on May 07, 2014, 10:08:39 AM
I assume Activision is going with the sales models that they understand and that have been working for them.


Title: Re: Bungie's Destiny
Post by: Samprimary on May 07, 2014, 10:59:45 AM
Holding a death vigil for PC gaming gets a little tiring when you've been doing it for a decade and everyone's run out of candles


Title: Re: Bungie's Destiny
Post by: Paelos on May 07, 2014, 11:03:08 AM
Holding a death vigil for PC gaming gets a little tiring when you've been doing it for a decade and everyone's run out of candles

It got better!


Title: Re: Bungie's Destiny
Post by: Daeven on May 07, 2014, 11:20:08 AM
And the sad reality is, PC gaming has been on the way out for a few years now

I've been hearing this for over a decade.  Still hasn't happened.  In fact, PC gaming has only become more robust.

TWO decades.


Title: Re: Bungie's Destiny
Post by: HaemishM on May 07, 2014, 12:40:01 PM
PC Gaming is still alive because it did what I've said all these years - Embrace the niche, bitches.


Title: Re: Bungie's Destiny
Post by: Paelos on May 07, 2014, 12:41:27 PM
PC Gaming is still alive because it did what I've said all these years - Embrace the niche, bitches.

I do love a tight niche.


Title: Re: Bungie's Destiny
Post by: Bzalthek on May 07, 2014, 07:29:41 PM
PC Gaming is still alive because it did what I've said all these years - Embrace the niche, bitches.

I do love a tight niche.

And this is why I have had to get a restraining order for monkey man.


Title: Re: Bungie's Destiny
Post by: Maven on May 08, 2014, 01:48:15 AM
I read about the 500 million on IGN (http://www.ign.com/articles/2014/05/06/destiny-is-a-500-million-gamble-for-activision-says-kotick):

Quote
Seeing as Activision and Bungie jointly hope the title will have a ten-year lifespan, the hope is the shared-world shooter becomes a massive franchise that should easily manage to recoup the initial investment. Between 15 and 16 million copies of the $60 game would likely have to be bought in order for this to happen, according to analysts. It's a big ask for an unproven franchise but, thankfully, there's some serious pedigree behind it.

So are they figuring they'll have ten years to recoup costs on the project? World of Warcraft hasn't even been out ten years. The games with that level of longevity are few and far between, and I think precisely zero are on consoles with the exception of (of course) Halo.

I can't imagine their financial strategy involves only the box price.


Title: Re: Bungie's Destiny
Post by: Father mike on May 08, 2014, 01:14:58 PM
The Reuters article that Miasma linked talked about GTA5 moving 32 million units.  That's their benchmark.  Will it turn out as well, as they're hoping?  Doubt it.  But it's interesting to see Activision singing "We've got the GTA-killer" after watching everyone else's WoW-killers stumble.

Call of Duty is slowing down.  They need a new big franchise, and going all-in with the team that created Halo isn't the worst idea in the world.  If the game is solid enough, and the marketing catches, they MIGHT get close to what they want.

But those are mighty big IFs.


Title: Re: Bungie's Destiny
Post by: Paelos on May 08, 2014, 01:40:53 PM
Let's be clear on this. Were this project being released on PC, I'd be 100% behind the move. It's the fact they are actively ignoring that market in favor of consoles that seems ridiculous. Even all the CoD games came out on PC.


Title: Re: Bungie's Destiny
Post by: Hawkbit on May 08, 2014, 01:54:16 PM
I'm not exactly sure what their reasoning is behind the no-PC decision.  They basically have to build it for PCs to even test it for consoles; why not just bring it over?  Are they concerned about the PC hack issues?  Weird decision.


Title: Re: Bungie's Destiny
Post by: 01101010 on May 08, 2014, 03:26:34 PM
I'm not exactly sure what their reasoning is behind the no-PC decision.  They basically have to build it for PCs to even test it for consoles; why not just bring it over?  Are they concerned about the PC hack issues?  Weird decision.

Avoids developing the game on alternate graphic and processor setups would be my guess. They never have to hear how little Johnny can't play it on grandma's Pentium machine running xp. Just a guess though.


Title: Re: Bungie's Destiny
Post by: Surlyboi on May 08, 2014, 04:31:24 PM
That.


Title: Re: Bungie's Destiny
Post by: Ingmar on May 08, 2014, 04:39:00 PM
Assuming these numbers are good:

I picked a random CoD title (MW3 in this case) and tried to find sales figures for it.

PC: ~1.6 million
Xbox: ~14.2 million
PS3: ~12.8 million
Wii: ~0.7 million

So, that might have something to do with why they're not bothering with a PC version. I couldn't tell you how much extra money it costs to make a PC version, but if it's more than about 5% of their total budget it might not make a lot of sense to do it, financially.

Also: LOL Wii

I am not saying WOE PC GAMING IS DEAD but consoley stuff like this is a pretty questionable investment for the studios it seems like.


Title: Re: Bungie's Destiny
Post by: Simond on May 08, 2014, 05:00:19 PM
That's at least partially because the PC base has better shooters available for less money, though. Why pay $60 for small map, small # of players, autoaiming cover shooter when you can get some variety of CS for $10, or Warframe/PS2/TF2/etc. for free?


Title: Re: Bungie's Destiny
Post by: Paelos on May 08, 2014, 05:23:11 PM
COD is also a franchise that was established on the console. This is brand new.


Title: Re: Bungie's Destiny
Post by: Chimpy on May 09, 2014, 05:44:54 AM
This game will be looked at as more of a sequel to HALO by the console crowd than a totally new franchise.

And HALO sold tons of boxes.


Title: Re: Bungie's Destiny
Post by: Fordel on May 09, 2014, 06:06:42 AM
Halo sold a console or two, let alone boxes.


Title: Re: Bungie's Destiny
Post by: Maven on May 09, 2014, 08:16:21 AM
I can't break down that $500 million dollar budget. My first instinct seems like there are additional unmentioned details, which doesn't include that the number includes more than development costs. Like, it would be feasible to me that the $500 million is what they expect to spend over 10 years.

Citing Grand Theft Auto, 32.5 million copies sold worldwide (which is *nuts*) as of Feb 3rd 2014, and a development / marketing budget of $265 million. So to have Destiny cost twice as much as the most expensive video game ever made seems ludicrous.


Title: Re: Bungie's Destiny
Post by: Samprimary on May 09, 2014, 08:24:19 AM
 perhaps the idea is to found a strong franchise with upfront expenses. throw an Avatar-level experience up in video game form.


Title: Re: Bungie's Destiny
Post by: Draegan on May 09, 2014, 08:25:11 AM
What is this game again? Isn't it just a bunch of maps of a shooter than you run missions on with other people?

Like do you log into a lobby menu or spacial and pick a mission and get paired up with people? Is there an open world? Is there dynamic content?

As you can tell I haven't followed this because I don't own any consoles.


Title: Re: Bungie's Destiny
Post by: 01101010 on May 09, 2014, 08:30:52 AM
http://n4g.com/news/1465758/destiny-everything-we-know-about-bungies-new-game-in-a-massive-40-minute-long-video

Long video is long, but has a ton of info. Not sure why you'd be interested unless you have a console though...


Title: Re: Bungie's Destiny
Post by: Draegan on May 09, 2014, 10:32:08 AM
http://n4g.com/news/1465758/destiny-everything-we-know-about-bungies-new-game-in-a-massive-40-minute-long-video

Long video is long, but has a ton of info. Not sure why you'd be interested unless you have a console though...

Because I'm curious about video games... That's why I'd like to know... Do you mind if I ask the question...? Please...


Title: Re: Bungie's Destiny
Post by: Signe on May 09, 2014, 12:09:21 PM
Forty minutes?  Srsly?  I could die of just about anything in forty minutes and the last thing I'd see is a forty minute video on some game?  I think I'll go watch the last episode of Black Sails and try and die of Abs overload.  Who the fuck can't say everything there is to say about a game in three minutes?  Five at the most.


Title: Re: Bungie's Destiny
Post by: 01101010 on May 09, 2014, 01:22:41 PM
Well you can always, ya know, Google it. Not like there is a lack of information out there if you are curious and don't wish to flip thru the video. I liked the vid and posted it for reference.


Title: Re: Bungie's Destiny
Post by: Nija on May 09, 2014, 01:43:27 PM
Are there summaries of what's in that 40 minute video, or a summary of the GAME even?

Looks kind of neat but I know nothing about it. Yet another shot at a more-player borderlands game - something like that from the looks of it?!

And yeah, I'd have to buy a PS4 to experience it, too...


Title: Re: Bungie's Destiny
Post by: Paelos on May 09, 2014, 02:35:08 PM
Are there summaries of what's in that 40 minute video, or a summary of the GAME even?

Looks kind of neat but I know nothing about it. Yet another shot at a more-player borderlands game - something like that from the looks of it?!

And yeah, I'd have to buy a PS4 to experience it, too...

Shooter, upgrades, 3 races, way in the future, you're defending the world from the darkness after a giant ball gave you technology, there's co-op missions and raids, customizable looks, 3 classes, public quests, some pvp, a trading economy of dropped crystals, and aliens.


Title: Re: Bungie's Destiny
Post by: Venkman on May 09, 2014, 05:12:17 PM
Nice. Thanks.

Persistent world or instanced?


Title: Re: Bungie's Destiny
Post by: veredus on May 09, 2014, 07:56:43 PM
Supposedly open and persistent world.


Title: Re: Bungie's Destiny
Post by: Venkman on May 10, 2014, 07:08:57 AM
Huh.

So, have they specifically said noway/nohow/neverever on the PC version? Or have they just nocommented it?


Title: Re: Bungie's Destiny
Post by: Father mike on May 10, 2014, 07:32:52 AM
From Blue's News (don't judge me)

Quote
Bungie has made some comments on why they are not currently creating a PC edition of Destiny, their upcoming first-person shooter. "It's pretty complicated," design lead Lars Bakken told Eurogamer.net during a studio tour. "That doesn't mean it can't happen in the future, it just means it won't happen right now." None of what follows actually seems that complicated, as he describes how they are stretching their resources to release it on all the console systems they've targeted, and while he says "we care a lot about the PC," he straightforwardly says the "console SKUs are really important for us and that's what we're focusing on."



Title: Re: Bungie's Destiny
Post by: Venkman on May 10, 2014, 06:36:26 PM
Ah good.

I love the idea of this game, but I couldn't care less until it jumps to PC. I'm sure whatever business decision said console first was in the heyday of when the "next" console generation was going to bring all glory and retail dollars back to the big three. Ya know, the halcyon days before the Wii U was quickly forgotten, Xbone screwing up all its messaging and PS4 becoming the defacto choice even as a four year old gaming PC rig, resulting in pretty much everyone punting their launches into 2014.


Title: Re: Bungie's Destiny
Post by: HaemishM on May 12, 2014, 09:13:53 AM
I haven't seen an answer, though since it's PS4 only, I really don't give a shit other than for morbid curiosity. Is this going to have a subscription fee?


Title: Re: Bungie's Destiny
Post by: 01101010 on May 12, 2014, 09:46:30 AM
I haven't seen an answer, though since it's PS4 only, I really don't give a shit other than for morbid curiosity. Is this going to have a subscription fee?

No plans to charge a sub on Bungie's end - at least at last call which was last year. I assume you do need Xbox gold and PSN equivalents to access it though.


Title: Re: Bungie's Destiny
Post by: Kageru on May 13, 2014, 02:50:28 PM
Assuming these numbers are good:

I picked a random CoD title (MW3 in this case) and tried to find sales figures for it.

PC: ~1.6 million
Xbox: ~14.2 million
PS3: ~12.8 million
Wii: ~0.7 million

So, that might have something to do with why they're not bothering with a PC version. I couldn't tell you how much extra money it costs to make a PC version, but if it's more than about 5% of their total budget it might not make a lot of sense to do it, financially.

Also: LOL Wii

I am not saying WOE PC GAMING IS DEAD but consoley stuff like this is a pretty questionable investment for the studios it seems like.

Those would be the VGchartz numbers which are retail sales only I believe. Though CoD is certainly a game whose fan-base is strongly console-centric and "AAA blockbuster" driven.


Title: Re: Bungie's Destiny
Post by: sigil on May 18, 2014, 11:26:10 AM
I haven't seen an answer, though since it's PS4 only

You may wish to edit this. (http://www.gamespot.com/articles/bungie-we-re-not-favoring-playstation-over-xbox-for-destiny/1100-6419252/)


Wow,  a lot of you are thinking Destiny is exclusive, when in fact it's getting CoD style preference.


Title: Re: Bungie's Destiny
Post by: HaemishM on May 20, 2014, 12:08:24 PM
Since it's not PC, I will continue to not give a shit.


Title: Re: Bungie's Destiny
Post by: Azazel on May 25, 2014, 08:40:08 PM
I wonder if this will do as well as Titanfall....  :why_so_serious:


Title: Re: Bungie's Destiny
Post by: Miasma on May 26, 2014, 06:23:03 AM
Titanfall's failure to live up to the hype must be scaring the hell out of them.  Also Microsoft in either a desperate attempt to get exclusive titles for the xbox one or as a deliberate attempt to harm destiny is trying to crank out all these rehashed version of Halo games.  I don't actually care enough to look up the release dates but dropping an HD version of Halo 2 with current graphics at the same time as destiny might screw them over a little.


Title: Re: Bungie's Destiny
Post by: koro on May 26, 2014, 08:32:08 AM
Yes, because if there's something I want to play on my Xbone, it's an HD re-release of the worst Halo game.


Title: Re: Bungie's Destiny
Post by: Ginaz on June 17, 2014, 08:16:05 AM
Looks like I got an invite to the alpha.  I generally can't stand fps on consoles but I'll give it a try if for no other reason than it gives me an excuse to use my new PS4.  We'll see how it goes.


Title: Re: Bungie's Destiny
Post by: Nija on June 17, 2014, 08:31:51 AM
I watched some streams last weekend.

I think they're in a really bad place for having spent half a billion dollars on a thing.

The beacon-quest-things are really stupid. I'd probably rather have quest hubs. At least that way you can have something holding the game together, borderlands style.

Seriously - how did they make such a poor game given they have two borderlands games to use for inspiration?!


Title: Re: Bungie's Destiny
Post by: Ginaz on June 17, 2014, 08:48:35 AM


Seriously - how did they make such a poor game given they have two borderlands games to use for inspiration?!

Hubris.  "We made Halo and it was awesome so Halo online will be even more awesome!"


Title: Re: Bungie's Destiny
Post by: AcidCat on June 17, 2014, 09:27:43 AM

I think they're in a really bad place for having spent half a billion dollars on a thing.


For what it's worth, I've seen almost unanimous positive feedback from folks who played the PS4 alpha, even from people who were previously not that fired up about it that are now believers. Anectodal yeah. Anyway I think Destiny is going to be huge. Personally I was a big fan of Borderlands and having spent untold hours on the first two games, I'm not really interested in the next one. Destiny however, I am really looking forward to after playing this weekend.


Title: Re: Bungie's Destiny
Post by: Miasma on June 17, 2014, 09:29:04 AM
Think the alpha was just a weekend, it's over.

Game looks pretty, as an fps should.  Most people who played it seemed to like it but then that's sort of a self fulfilling prophecy.  Seems to have a lot of those forced "oh no the lights are out here's a flashlight" type fights I really don't like.


Title: Re: Bungie's Destiny
Post by: Fabricated on June 17, 2014, 10:31:40 AM
The beacon quest thing was okay to me; it basically breadcrumbs you around the whole area. There's almost always one right near where you finish another.

It's just all very perfunctory "Go here and press X", or "Kill X foozles", or even "literally just go and stand here for 10-15 seconds".

The "strike" was reasonably fun co-op and while a bit unreasonably tough in spots (the minibosses basically goddamn near one-shot me and I was the "heavy" class, 2 levels over the strike, and in level appropriate armor/weapons of uncommon or better quality in every slot) it felt more like a proper MMO dungeon than any of Borderlands 1/2's stuff did. Borderlands 2 bosses are basically "here is a gigantic sack of hitpoints that blows up the entire area with neigh-unavoidable attacks" in big circular arenas. The strike boss was a big sack of HP but was at least more interesting since it had more of a proper arena. It would target one person with its eyebeams of death, they head to cover and the rest of the team needs to focus-fire it until it picks a new target, with people who're free needing to take time to keep adds down as they rush in.


Title: Re: Bungie's Destiny
Post by: AcidCat on June 17, 2014, 10:37:23 AM
I liked how you really have to explore in the "Explore" mode. I thought the area in the alpha was kinda small, until I started finding one whole new area after another, that I wasn't led to with a flashing beacon on a map or anything, just had to find. Beacon quests are fairly simply but serve to give you mini tasks and extra xp as you explore the environment.


Title: Re: Bungie's Destiny
Post by: Nija on June 17, 2014, 08:02:04 PM
Why were there constantly quests in the level 4 area that led you to fight level 8-9 mobs?

One of my long time gaming buddies streamed it and he said while it looked incredible, it was a snoozefest.

Another random dude streaming was horrible at the game and seemingly clueless, so I have no idea what to think of that.

Me? It looks like generic fps #234323243. I'm going to avoid it. (I also avoided every single Halo game - I'm not their target audience.)


Title: Re: Bungie's Destiny
Post by: Stormwaltz on June 17, 2014, 08:51:21 PM
Seriously - how did they make such a poor game given they have two borderlands games to use for inspiration?!

You answered yourself:

spent half a billion dollars

We saw this with SWTOR, didn't we? Nearly without exception, the more a company blows on a title, the more conservative and CYA the end result. It may be solid, but it's not going to be memorable.

I think I said before that what we have here is the most expensive mediocre game ever.


Title: Re: Bungie's Destiny
Post by: Surlyboi on June 17, 2014, 09:04:01 PM
I liked it. It's still rough as fuck, but it's got promise.


Title: Re: Bungie's Destiny
Post by: Velorath on June 17, 2014, 10:01:17 PM
I liked it. It's still rough as fuck, but it's got promise.

I wouldn't say it's rough as fuck (and it would be pretty bad if it was since it comes out in less than three months I think).  I thought it seemed decent enough, but couldn't tell based on the Alpha if it will have enough content to remain entertaining for longer than a few hours, and how much depth or breadth there actually is to the loot and character building.


Title: Re: Bungie's Destiny
Post by: MisterNoisy on June 19, 2014, 12:04:43 PM
The more they show of this, the less interested I am in it.  Once upon a time, I thought it looked/sounded like it'd be fantastic, but everything since then points more and more to 'Borderlands with more grinding and less humor'.  C'est la vie.


Title: Re: Bungie's Destiny
Post by: Yegolev on June 23, 2014, 01:41:26 PM
Well, going after Borderlands humor will just backfire.



Title: Re: Bungie's Destiny
Post by: Miasma on June 23, 2014, 03:56:30 PM
It's supposed to have humor but not Borderland wacky-hoho-meme-meme type humor.


Title: Re: Bungie's Destiny
Post by: K9 on June 23, 2014, 04:31:51 PM
We saw this with SWTOR, didn't we? Nearly without exception, the more a company blows on a title, the more conservative and CYA the end result. It may be solid, but it's not going to be memorable.

How much did Skyrim cost to make?


Title: Re: Bungie's Destiny
Post by: koro on June 23, 2014, 05:43:08 PM
I've been seeing $80-85 million for Skyrim's combined development and marketing.


Title: Re: Bungie's Destiny
Post by: Surlyboi on July 14, 2014, 09:30:03 PM
Beta kicks off this Thursday for Playstation owners and Sunday for XBoners.

Sony fans get almost a week to play, XBoxers get three days.

And there was much wailing and gnashing of teeth.

Also, they announced two editions of the game with extra shit. The special and ghost editions. The ghost editions sold out in about an hour on Amazon.


Title: Re: Bungie's Destiny
Post by: Surlyboi on July 23, 2014, 02:14:36 PM
After running through the beta, the story seems a lot more coherent. This could be amazeballs. A decent combination of Mass Effect, a shooter and an MMO. The lack of a PC version only bothers me slightly.


Title: Re: Bungie's Destiny
Post by: Hawkbit on July 24, 2014, 07:36:33 AM
Snagged a PS3 code off Sony's tweets. 

It's pretty cool, but I'm not going to buy until I have a PS4.  It's fairly smooth, but the textures on PS3 are muddy.  The aim assist is great for non-fps noobs like me. 

Based on a few hours, would buy.  On PS4 only.


Title: Re: Bungie's Destiny
Post by: MisterNoisy on July 24, 2014, 07:46:43 AM
Played a bit of the beta with my brother yesterday.  Looks great, plays pretty much like the love child of Halo and Borderlands.  The MMO-esque parts are pretty apparent right off, with what seems like ten different currencies and faction grinding nonsense exposed to you right off the bat.


Title: Re: Bungie's Destiny
Post by: Hawkbit on July 24, 2014, 05:58:31 PM
Apparently this is now open to all.  http://www.bungie.net/en/News/News?aid=11962


Title: Re: Bungie's Destiny
Post by: Pennilenko on July 24, 2014, 06:08:25 PM
No PC version means that it yields zero attention from me.


Title: Re: Bungie's Destiny
Post by: Samprimary on July 24, 2014, 07:09:11 PM
Yeah, really not getting a console just for this even if it is Titanrise


Title: Re: Bungie's Destiny
Post by: Surlyboi on July 24, 2014, 08:10:06 PM
I was going to get a console anyway, this is the first game that has been worth it on the next gens.


Title: Re: Bungie's Destiny
Post by: Rendakor on July 24, 2014, 08:43:59 PM
I can't play FPS with thumbsticks. Shame too, because this sounds excellent. Any chance you're able to use kb+m on the PS3 and/or PS4?


Title: Re: Bungie's Destiny
Post by: Ard on July 25, 2014, 11:40:40 AM
I have no problem playing a thumbstick based FPS, and after mucking with the beta last night, I do not get the hype at all.  It's like a worse version of every game it's trying to ape.  Resistance 2 did the coop better, Mass Effect did the story better, and Borderlands did the loot better.  I just do not get this game.


Title: Re: Bungie's Destiny
Post by: Signe on July 25, 2014, 12:08:33 PM
I prefer FPS with thumb sticks because I have opposable ones.  Poor old Ren.  I'm going to try this out later today, I think.  I actually finally fixed my old M14x and downloaded some games (like Rift and Original Sin) for my sister.  Learning to use a PC laptop should keep her occupied for months.  Maybe years.  She only started gaming (just WoW) a couple years ago and only on a Mac.  She's never even seen a game like Destiny or Halo and has never played a single player RPG.  The ensuing questions and groans of dismay should be fun.   :ye_gods:


Title: Re: Bungie's Destiny
Post by: Morfiend on July 25, 2014, 12:29:57 PM
I have no problem playing a thumbstick based FPS, and after mucking with the beta last night, I do not get the hype at all.  It's like a worse version of every game it's trying to ape.  Resistance 2 did the coop better, Mass Effect did the story better, and Borderlands did the loot better.  I just do not get this game.

Thats basically how I feel. Its the 1980 Bard of videogames. Trying to be a jack of all trades but excelling at none.


Title: Re: Bungie's Destiny
Post by: Surlyboi on July 25, 2014, 07:37:45 PM
Mass Effect did the story better?

How do you compare a demo to a three episode game 10 years in the making?


Title: Re: Bungie's Destiny
Post by: Ard on July 25, 2014, 11:41:28 PM
If you compare it to even the opening sequence of Mass Effect 1, it's pretty easy.  Destiny's opening is terrible.


Title: Re: Bungie's Destiny
Post by: Lantyssa on July 26, 2014, 08:03:44 AM
Yeah, but how does the ending of Destiny compare to the ending of a three game ten year franchise that gave you the epic choice of red, blue, or green?


Title: Re: Bungie's Destiny
Post by: Bunk on July 26, 2014, 03:13:31 PM
Played two characters up to level 4 so far, including a couple hours of co-op. If I get this, it will be for the co-op. Has those little halo'isms all over. Two weapons to switch between, no snap cover, regening shields, etc. Nothing ground breaking, but I though it played well. Enemy AI shows some strategy at times which is nice. Very pretty graphics. Huge maps that actually encourage you to go exploring. Maps are designed to let co-op teams use tactics. Mobs targeting one player don't auto notice a player coming up behind them, so flanking strategies actually work. Jumping is useful and aids in exploring, game lets you execute all your attacks mid jump.

Have no interest at all in the PVP aspect, so I'll be curious to see how much that locks me out of.


Title: Re: Bungie's Destiny
Post by: Velorath on July 26, 2014, 03:49:51 PM
I have no problem playing a thumbstick based FPS, and after mucking with the beta last night, I do not get the hype at all.  It's like a worse version of every game it's trying to ape.  Resistance 2 did the coop better, Mass Effect did the story better, and Borderlands did the loot better.  I just do not get this game.

It's not really trying to be Borderlands (or Diablo) loot though, because those games don't really try to maintain any sort of balance.  In those games you want to find overpowered loot because that's how you progress to the next difficulty level to try to find more overpowered loot. Bungie seems to want to keep things more skill-based here. The loot seems to be almost more for customization purposes.


Title: Re: Bungie's Destiny
Post by: AcidCat on July 26, 2014, 06:42:23 PM
It's not really trying to be Borderlands (or Diablo) loot though, because those games don't really try to maintain any sort of balance.  In those games you want to find overpowered loot because that's how you progress to the next difficulty level to try to find more overpowered loot. Bungie seems to want to keep things more skill-based here. The loot seems to be almost more for customization purposes.

Yeah I think you've hit on a key difference here. Loot isn't the Borderlands/Diablo style of overflowing drops you have to constantly sort through and look at either. Borderlands in particular just became a wearying sort-fest with an overwhelming amount of junk guns, but you'd feel compelled to look at each one just in case, sometimes that green would be better than a blue a few level old. The fact you can level the gun itself in Destiny encourages you to find a weapon that you prefer and stick with it, I imagine much moreso at the level cap. The fun is in the skillful execution of combat like any proper FPS, the loot chase is more a tasty layer on top of that than the main course.

As for the Story I think here its clearly more background flavor, a game like Mass Effect is based entirely around the story, its not really comperable.


Title: Re: Bungie's Destiny
Post by: Rendakor on July 26, 2014, 09:05:24 PM
Keep posting things like that, it makes me less upset that us PC players are missing out.


Title: Re: Bungie's Destiny
Post by: Velorath on July 26, 2014, 09:34:08 PM
That would be win/win then because I don't really get why people come into a thread for a game that is console exclusive, just to declare they aren't getting it because it's not on PC.


Title: Re: Bungie's Destiny
Post by: Abelian75 on July 26, 2014, 10:32:56 PM
It's interesting how much of a split there is on the Borderlands loot issue.  Whenever I try to get into Borderlands, I feel like I can see a really fun game underneath all the loot, but I can't be bothered to deal with the loot hassle just to find the fun.  Destiny lets me deal with a few pieces of loot every mission.  That's about what I want from an FPS.

It's an interesting phenomenon, because I have no problem at all with tons of loot in diablo-style games.  Something about an fps game makes me extremely averse to inventory management being a significant part of the gameplay.


Title: Re: Bungie's Destiny
Post by: Velorath on July 27, 2014, 01:41:26 AM
Despite the randomness, Diablo still has a lot of structure to its loot and it factors heavily into your character build. Borderlands loot is a lot more random.


Title: Re: Bungie's Destiny
Post by: 01101010 on July 27, 2014, 05:38:21 AM
I been holding off on picking up a PS4 because I am probably going to pick up the bundle with this game. The only caveat is it looks like you are stuck with the white PS4 as the only option. I don't really want white but the price on the bundle is too tempting not to get it.


Title: Re: Bungie's Destiny
Post by: Surlyboi on July 27, 2014, 07:55:11 AM
If you compare it to even the opening sequence of Mass Effect 1, it's pretty easy.  Destiny's opening is terrible.

You may need to go back and watch the intro to Mass Effect again. And quantify "terrible" while you're at it.


Title: Re: Bungie's Destiny
Post by: Miasma on July 27, 2014, 08:02:44 AM
As far as I can tell the only reason to buy the bundle is if you want a white console.  It doesn't even seem to get a CE edition of the game?

Worse than the white console would be the white controller imo.

Edit: Oh I guess you might save like ten bucks on the bundle.  And it looks like the standard ones don't come with a trial of PS+ anymore so that would save some more if you don't already have one.


Title: Re: Bungie's Destiny
Post by: Signe on July 27, 2014, 09:31:44 AM
So I played this last night and I liked it.  I'm hoping accuracy improves a LOT with leveling and skills and all that stuff.  I've tried the Warlock and the Titan until you get to the city so I just have to try the other one that I don't remember what it's named. 

What's the matter with white?  Do you let your hands go all Cheesy Poof nasty?



Title: Re: Bungie's Destiny
Post by: Miasma on July 27, 2014, 09:53:28 AM
I'd be more worried about wine stains at this point.

White just reminds me of 80's tech and the controller would stick out like a sore thumb just lying on my couch or end tables.  I guess your console should match your couch and since white is a popular couch color this could be good.


Title: Re: Bungie's Destiny
Post by: Ard on July 27, 2014, 11:04:39 AM
If you compare it to even the opening sequence of Mass Effect 1, it's pretty easy.  Destiny's opening is terrible.

You may need to go back and watch the intro to Mass Effect again. And quantify "terrible" while you're at it.

That was my point about exactly how bad Destiny's story and writing is.  Mass Effect 1's opening is lauded as being pretty bad as far as writing goes.  Destiny  however fails extremely badly at "show, don't tell" to an almost absurd degree.  You're basically walking through a non-interactive monologue the whole beta.


Title: Re: Bungie's Destiny
Post by: Surlyboi on July 27, 2014, 12:26:11 PM
Then we must not have been playing the same game.

The intro was just enough to give you backstory on why the world is the way it is. You're now centuries on from when everything went to shit and now a lot of the details have fallen into vague legend. You learn more as you go. The only thing non-interactive about it is the astronauts on Mars that find the Traveller and the man's rise and fall after that.


Title: Re: Bungie's Destiny
Post by: Miasma on July 27, 2014, 01:18:06 PM
You horrible people made me re-watch the Mass Effect one opening and the Destiny opening.  They are pretty much identical if you consider the advances in graphics since ME1.  They are both generic sci-fi teasers that lure you into the game, they are both good at that.

Worse yet, you have made me want to both replay the Mass Effect series and pre order Destiny.  Replaying Mass Effect would require me to install Origin again though so I think I'll just pre order.  Even though I'm probably going to be a terrible person and install Origin to play Dragon Age three...


Title: Re: Bungie's Destiny
Post by: Surlyboi on July 27, 2014, 05:33:26 PM
I'll probably do the same for DA3 too, even though they're not putting it out for the Mac this time.

Bastards.


Title: Re: Bungie's Destiny
Post by: Velorath on July 30, 2014, 08:05:37 PM
Bungie may have just talked me out of buying the game. (http://www.ign.com/articles/2014/07/30/destiny-the-endgame-is-only-the-beginning-ign-first)

End-game, six player raids. If these were just longer versions of Strikes, I'd be perfectly ok with it, but these are Friends only with no random match-making, so you're either going to have to have five friends with this game able to play at the same time as you, or I guess you're going to have to join a Destiny raiding guild or something.


Title: Re: Bungie's Destiny
Post by: Miasma on July 30, 2014, 09:16:28 PM
Six people and there are jumping puzzles.  That is quickly going to turn groups of six friends into groups of four to five who hate the other one to two.

I wonder if Titan got cancelled because there was too much overlap with this after they sorta-bought Bungie.


Title: Re: Bungie's Destiny
Post by: Maven on July 30, 2014, 09:55:03 PM
I can't help it. I see "Lead Designer for Destiny", and for all the guy's talent in design, he's not well versed in creating a respectable appearance with his audience. A hoodie. A god damn hoodie in an exclusive interview, and an unflattering, tight shot of his head. I couldn't get over my mental image of "schlub."

He sounded like he was explaining to a group of children about his cool new toy that you guyz should really check out. Come on, guyz!

(http://i58.tinypic.com/29w02oo.jpg)
(http://i61.tinypic.com/ipb8sn.jpg)

OK, I think I got it out of my system.

I SPENT SIX MINUTES EXPLAINING WHAT A RAID IS AND WHAT A DAILY QUEST IS THAT WAS COMPLETELY UNINFORMATIVE ABOUT WHAT DISTINGUISHES MY PRODUCT FROM OTHERS.

ok.


Title: Re: Bungie's Destiny
Post by: Samprimary on July 31, 2014, 02:33:48 AM
You horrible people made me re-watch the Mass Effect one opening and the Destiny opening.  They are pretty much identical if you consider the advances in graphics since ME1.  They are both generic sci-fi teasers that lure you into the game, they are both good at that.

Worse yet, you have made me want to both replay the Mass Effect series and pre order Destiny.  Replaying Mass Effect would require me to install Origin again though so I think I'll just pre order.  Even though I'm probably going to be a terrible person and install Origin to play Dragon Age three...

Funny story, that. I'm doing a back to back superplay of the mass effect series as we speak and have many words about the game's opening.


Title: Re: Bungie's Destiny
Post by: Velorath on July 31, 2014, 02:46:28 AM
I can't help it. I see "Lead Designer for Destiny", and for all the guy's talent in design, he's not well versed in creating a respectable appearance with his audience. A hoodie. A god damn hoodie in an exclusive interview, and an unflattering, tight shot of his head. I couldn't get over my mental image of "schlub."

I cut Luke Smith a lot of slack because he could could be pretty entertaining and informative back in his 1Up days, and I don't really give a shit what he wears to interviews. I don't even necessarily fault him for his design philosophy here or how he discusses it. The raids actually do sound like fun. Of all my friends though, I don't know that I have five that I would classify as gamers, let alone five who are interested in Destiny, have a PS4, and are free for a couple hours at roughly the same time I am. Trying to find a guild of strangers who care enough to try to raid and have enough people on most of the time, but are casual enough that they don't need people who are the greatest players or require people commit to regular scheduled raids, is more of a crapshoot than just letting me try to play with matchmaking.

Beyond that it's just shitty typical MMO design, where it doesn't look like you're required or even particularly encouraged to socialize with other players through the rest of the game (never once heard a person use a mic in Beta and I have no idea if it was even possible to communicate with other players). Then the end game requires teamwork in a way the rest of the game didn't build up to.


Title: Re: Bungie's Destiny
Post by: 01101010 on August 26, 2014, 05:03:13 PM
2 weeks away. Looks like I'll be playing since we actually got raises this year (if you call 3% a raise - go go grant funded university positions!).


Title: Re: Bungie's Destiny
Post by: Surlyboi on August 26, 2014, 06:51:18 PM
I'll be there. Took the 9th and 10th off to play.


Title: Re: Bungie's Destiny
Post by: Nija on August 26, 2014, 09:14:45 PM
What, really? Did you play the beta? It's like a weak ass Borderlands. What's worth taking time off for?!


Title: Re: Bungie's Destiny
Post by: Rendakor on August 26, 2014, 09:22:24 PM
What's everyone getting this on? PS4 here, hoping to find some f13ers to play with.


Title: Re: Bungie's Destiny
Post by: Surlyboi on August 26, 2014, 09:33:07 PM
What, really? Did you play the beta? It's like a weak ass Borderlands. What's worth taking time off for?!

Played the alpha and the beta.

Borderlands' story sucked. The humor was good, the characters were sometimes memorable, the overall story across both games with the exception of Tiny Tina's arc was shit.

I like the depth of Bungie's stuff and I'm looking forward to it.

PS4, by the way.


Title: Re: Bungie's Destiny
Post by: Velorath on August 26, 2014, 09:43:03 PM
What's everyone getting this on? PS4 here, hoping to find some f13ers to play with.

Despite my dislike of the whole raiding thing, I'll be picking this up on PS4 (PSN name is Velorath also).


Title: Re: Bungie's Destiny
Post by: Surlyboi on August 26, 2014, 09:48:49 PM
Not super excited about the raid shit either, but then I haven't cared for raids since Planes of Power scarred me for life.


Title: Re: Bungie's Destiny
Post by: schild on August 26, 2014, 11:04:48 PM
I know it's 2014 and console shooters have been around since before some kids going through puberty today were born.

But fuck console shooters. Always have and always will suck as long as we're tied to a thumbstick.


Title: Re: Bungie's Destiny
Post by: Trippy on August 26, 2014, 11:30:56 PM
I do like that white PS4, though.


Title: Re: Bungie's Destiny
Post by: schild on August 26, 2014, 11:31:41 PM
-_- damn yo it's plastic


Title: Re: Bungie's Destiny
Post by: 01101010 on August 27, 2014, 03:29:02 AM
PS4 when it gets delivered. I haven't set up a PSN account, but will update when the time comes.


Title: Re: Bungie's Destiny
Post by: angry.bob on August 27, 2014, 09:57:42 AM
I SPENT SIX MINUTES EXPLAINING WHAT A RAID IS AND WHAT A DAILY QUEST IS THAT WAS COMPLETELY UNINFORMATIVE ABOUT WHAT DISTINGUISHES MY PRODUCT FROM OTHERS.

I think you missed his point. The raids and daily quests are what will set his game apart. Because people who play console shooters are all about raiding and repeating quests once a day, day after day. HE KNOWS HIS MARKET.

Also, I wouldn't let that guy look though my rulebooks or cards at the local game store, he looks like he would get Cheeto powder and pizza grease all over them. He looks like he just rolled out of bed in his parent's basement's "apartment". Jesus... at least have enough pride to wet down your bed hair enough that it smooths down the flips.


Title: Re: Bungie's Destiny
Post by: Trippy on August 27, 2014, 10:58:29 AM
-_- damn yo it's plastic
It matches my white Vita :awesome_for_real:


Title: Re: Bungie's Destiny
Post by: AcidCat on August 27, 2014, 11:17:28 AM
I'll be there. Took the 9th and 10th off to play.

Yep, me too. Helps that the 9th is my birthday so, double reason to take off work.

I'll be on PS4. If anyone feels like it, friend me up, PSN name is Mossybrew.


Title: Re: Bungie's Destiny
Post by: Surlyboi on August 27, 2014, 02:00:22 PM
I SPENT SIX MINUTES EXPLAINING WHAT A RAID IS AND WHAT A DAILY QUEST IS THAT WAS COMPLETELY UNINFORMATIVE ABOUT WHAT DISTINGUISHES MY PRODUCT FROM OTHERS.

I think you missed his point. The raids and daily quests are what will set his game apart. Because people who play console shooters are all about raiding and repeating quests once a day, day after day. HE KNOWS HIS MARKET.

Also, I wouldn't let that guy look though my rulebooks or cards at the local game store, he looks like he would get Cheeto powder and pizza grease all over them. He looks like he just rolled out of bed in his parent's basement's "apartment". Jesus... at least have enough pride to wet down your bed hair enough that it smooths down the flips.

FUCK YOUR CONVENTIONS! I'M A GAME DEVELOPER, YO!


Title: Re: Bungie's Destiny
Post by: Paelos on August 27, 2014, 02:09:21 PM
It's like he went out of his way to make us hope he fails.


Title: Re: Bungie's Destiny
Post by: Fabricated on August 29, 2014, 05:08:54 AM
2 weeks away. Looks like I'll be playing since we actually got raises this year (if you call 3% a raise - go go grant funded university positions!).
3%? I got the max raise I could get last year and it was 1% because my university president spent my raise to freeze tuition.


Title: Re: Bungie's Destiny
Post by: Surlyboi on August 29, 2014, 08:48:41 PM
Fuck that guy.


Title: Re: Bungie's Destiny
Post by: Velorath on August 30, 2014, 03:58:27 PM
Yep, raiding still sounds like shit. (http://www.bungie.net/7_Bungie-Weekly-Update---08292014/en/News/News?aid=12068)


Title: Re: Bungie's Destiny
Post by: 01101010 on August 30, 2014, 04:46:32 PM
Yep, raiding still sounds like shit. (http://www.bungie.net/7_Bungie-Weekly-Update---08292014/en/News/News?aid=12068)

Of course it does. It's raiding. The very word was shit back in the day and is still shit. Kids will still do it and pound their chests and the rest will just hand wave it away with a hurrumph. Raiding in any game now is shit.


Title: Re: Bungie's Destiny
Post by: Surlyboi on August 30, 2014, 06:46:52 PM
This. Raids always have been and always will be for people that don't have anything better to do with their Saturday nights. Get your uber gear and flaunt it in the Crucible and in the Tower and go nuts. I'll be out in the field not giving a fuck.


Title: Re: Bungie's Destiny
Post by: 01101010 on August 30, 2014, 07:45:36 PM
Oh and just to be clear, I am not on the offensive here. If Bungie decides that raids are primary for development and neglect the other parts of the future of the game, then I will wholeheartedly give a shit about raiding and bitch to no end about it. Hell, I'll even do PvP and like it before I consider raiding. Until we get to that point, I'll try and stay positive.


Title: Re: Bungie's Destiny
Post by: Malakili on August 31, 2014, 06:24:22 AM
Yep, raiding still sounds like shit. (http://www.bungie.net/7_Bungie-Weekly-Update---08292014/en/News/News?aid=12068)


That felt so 2004.


Title: Re: Bungie's Destiny
Post by: HaemishM on September 01, 2014, 01:43:06 PM
IT TAKES 45 MINUTES TO OPEN THE DOOR TO THE RAID!!!!! EXPERIENCE OUR SCINTILLATING DOOR OPENING SIMULATION! THRILL AT THE SOUND OF TUMBLERS GOING CLICKETY CLACK!

... the fuck?  :uhrr:


Title: Re: Bungie's Destiny
Post by: Venkman on September 01, 2014, 03:52:34 PM
IT TAKES 45 MINUTES TO OPEN THE DOOR TO THE RAID!!!!! EXPERIENCE OUR SCINTILLATING DOOR OPENING SIMULATION! THRILL AT THE SOUND OF TUMBLERS GOING CLICKETY CLACK!

... the fuck?  :uhrr:
Ha yea, but I read that as it taking a long time to figure out how to open the door, but once you do, it won't.

Of course, their definition of "figuring it out" could be smacking the door with axes  :grin:


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 01, 2014, 04:24:20 PM
It was a bunch of shooter jockeys with not a lot of experience raiding and no idea about the mechanics.

Picture that scene in Zoolander where they're trying to get the files out of the computer.

Not that I'm defending the concept because raids suck but context.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 01, 2014, 05:01:09 PM
It was a bunch of shooter jockeys with not a lot of experience raiding and no idea about the mechanics.

Picture that scene in Zealander where they're trying to get the files out of the computer.

Not that I'm defending the concept because raids suck but context.

Autocorrect just made this awesome.  :awesome_for_real:


Title: Re: Bungie's Destiny
Post by: Malakili on September 01, 2014, 05:45:46 PM
IT TAKES 45 MINUTES TO OPEN THE DOOR TO THE RAID!!!!! EXPERIENCE OUR SCINTILLATING DOOR OPENING SIMULATION! THRILL AT THE SOUND OF TUMBLERS GOING CLICKETY CLACK!

... the fuck?  :uhrr:

Not even.  Experience the thrill of look up how to do it online and then do it in 5 minutes.  Which I guess is marginally better than taking 45 minutes to figure it out.

On the one hand, if this attracts the Halo crowd and puts them into World of Warcraft 2004 edition, I have to admit I am tempted to play just to witness the hilarity that will ensue.

But not really, there's no way I'll ever play this game.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 01, 2014, 05:53:23 PM

Autocorrect just made this awesome.  :awesome_for_real:

Indeed it did. Damn beta OSes.  :grin:


Title: Re: Bungie's Destiny
Post by: Paelos on September 01, 2014, 06:32:28 PM
It's definitely going to be a clash of clans.


Title: Re: Bungie's Destiny
Post by: Paelos on September 05, 2014, 07:48:35 PM
http://www.youtube.com/watch?v=9ZyQK6kUdWQ

New commercial. Good use of Led Zeppelin in the thing.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 05, 2014, 07:57:08 PM
Yeah. The wailing and gnashing of teeth on the Destiny subreddit about how it's not grimdark enough and it's catering too much to the teabagging bro set is wonderful. Meanwhile, I'm all, "Fuck you guys, Zeppelin."


Title: Re: Bungie's Destiny
Post by: Lantyssa on September 05, 2014, 08:08:57 PM
I'll give them credit for making a really good trailer.


Title: Re: Bungie's Destiny
Post by: Fordel on September 05, 2014, 08:10:54 PM
IT TAKES 45 MINUTES TO OPEN THE DOOR TO THE RAID!!!!! EXPERIENCE OUR SCINTILLATING DOOR OPENING SIMULATION! THRILL AT THE SOUND OF TUMBLERS GOING CLICKETY CLACK!

... the fuck?  :uhrr:

Not even.  Experience the thrill of look up how to do it online and then do it in 5 minutes.  Which I guess is marginally better than taking 45 minutes to figure it out.

On the one hand, if this attracts the Halo crowd and puts them into World of Warcraft 2004 edition, I have to admit I am tempted to play just to witness the hilarity that will ensue.

But not really, there's no way I'll ever play this game.


The Halo crowd and the WoW crowd have a lot of overlap.


Title: Re: Bungie's Destiny
Post by: HaemishM on September 05, 2014, 09:38:02 PM
I have no interest in this game, but the trailer was cool. Did I detect some Dinklage?


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 05, 2014, 10:15:17 PM
The dinklebot is your constant companion. Kinda like Cortana from Halo.

Here's a comparison of his voiceovers from Alpha to Beta. https://www.youtube.com/watch?v=4UrRfIpkStA

Some of the other voices are Lance Reddick, Nathan Fillion, Bill Nighy, Peter Stormare, Shohreh Aghdashloo, Gina Torres, Claudia Black and Terrance Stamp.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 06, 2014, 04:38:38 AM
Yeah. The wailing and gnashing of teeth on the Destiny subreddit about how it's not grimdark enough and it's catering too much to the teabagging bro set is wonderful. Meanwhile, I'm all, "Fuck you guys, Zeppelin."

Agreed. Zeppelin was a nice touch.


Title: Re: Bungie's Destiny
Post by: Signe on September 06, 2014, 07:47:18 AM
Yes, Dinkage.  But eventually you will want him to alright, already... die.


Title: Re: Bungie's Destiny
Post by: Ginaz on September 09, 2014, 11:51:56 AM
So, is anyone here playing this today and want to report how things are going?  I'll wait to play, if I play at all, when in comes to the pc in 2015 because I can't use a controller to play shooter games.


Title: Re: Bungie's Destiny
Post by: Paelos on September 09, 2014, 12:00:49 PM
http://seekingalpha.com/article/2482095-is-activision-blizzard-relying-entirely-on-destiny-to-fix-things?uprof=45

Good article on how ATVI is basically betting huge on Destiny. It's a biz article but it makes some solid points about the company.

EDIT: Biggest key point is how WoW has shifted from being 50% of their market to now 20%, and something has to take over.

EDIT2: Registration walls suck.



Title: Re: Bungie's Destiny
Post by: Maven on September 09, 2014, 12:04:44 PM
Short answer: Yes. Article is behind a registration wall.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 09, 2014, 12:53:45 PM
So, is anyone here playing this today and want to report how things are going?  I'll wait to play, if I play at all, when in comes to the pc in 2015 because I can't use a controller to play shooter games.

Still waiting on UPS to delivery my bundle. Sadly, I am having it delivered to work as I don't trust my apt building at all... which means I am here till it arrives. Sadly, last check, it was still at the sorting facility.

I did hear PSN has been bitchy all day with the traffic from Destiny. So tonight should be extra special.


Title: Re: Bungie's Destiny
Post by: Miasma on September 09, 2014, 01:14:56 PM
I've heard the servers are doing well so far.  I don't think they've even said if they will put it out on PC, I wouldn't count on it.  I guess if you use an adaptor to use mouse and keyboard on the console you can do some funny stuff with sniper rifles.


Title: Re: Bungie's Destiny
Post by: Paelos on September 09, 2014, 01:20:07 PM
I've heard the servers are doing well so far.  I don't think they've even said if they will put it out on PC, I wouldn't count on it.  I guess if you use an adaptor to use mouse and keyboard on the console you can do some funny stuff with sniper rifles.

Here's why they will. Cash.

If the console sells well they will open up PC only servers.

Activision doesn't miss chances to make a buck. They just didn't want to worry about doing both yet if the console version isn't gangbusters. They've already supposedly dumped $500M into this deal. So if they get a chance to spend $50M to port and make 10x that in sales? They'll do it.


Title: Re: Bungie's Destiny
Post by: HaemishM on September 09, 2014, 01:46:17 PM
That report on Activision could be summed up as "Their cash cows (WoW and Call of Duty) are getting stale and not making as much money, and the company has done fuckall to make new properties to take their place."


Title: Re: Bungie's Destiny
Post by: Rendakor on September 09, 2014, 01:56:26 PM
I'm having a lot of fun with it, and I'm bad at FPS on consoles. PS4, name is Rendakor.


Title: Re: Bungie's Destiny
Post by: Trippy on September 09, 2014, 03:05:24 PM
Fuck. My PS4 Destiny bundle got delayed.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 09, 2014, 03:19:46 PM
Fuck. My PS4 Destiny bundle got delayed.


Same. I just ripped Amazon a new one. Oh well, see you tomorrow I guess.


Title: Re: Bungie's Destiny
Post by: Trippy on September 09, 2014, 03:31:45 PM
Yup.


Title: Re: Bungie's Destiny
Post by: Rendakor on September 09, 2014, 03:32:30 PM
Got mine at GS at midnight.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 09, 2014, 04:22:04 PM
Been fine all day for me on PS4.


Title: Re: Bungie's Destiny
Post by: Riggswolfe on September 09, 2014, 05:09:40 PM
I don't get the appeal of MMOs on consoles. No keyboard means I have to listen to voice and listening to voice means risking hearing somebody tell me I'm gay (doesn't bother me) and or that my mother is a hooker. (only slightly more bothersome.)


Title: Re: Bungie's Destiny
Post by: AcidCat on September 09, 2014, 05:16:22 PM
Been playing since about 7 this morning, not a single glitch from PSN, a spot of lag, anything. The combat feels like a next-gen Halo and for some that's just not going to be their cup of tea, there's a lot of controller naysayers around here but I actually prefer playing FPS games with a controller, so I'm in the minority, but for my preferences the game plays smooth as butter. Got to Venus earlier today, nice to see some new environments and enemies. Hits that same sweet spot for me as Diablo, of course there's a grindy nature to it but the combat is just fun at its core, it runs smooth and looks great, and the multiplayer nature/shared world really works for me. Even if you're not grouping up, I've always liked the "playing alone together" theme of MMORPGS and it's the same here.


Title: Re: Bungie's Destiny
Post by: AcidCat on September 09, 2014, 05:21:05 PM
I don't get the appeal of MMOs on consoles. No keyboard means I have to listen to voice and listening to voice means risking hearing somebody tell me I'm gay (doesn't bother me) and or that my mother is a hooker. (only slightly more bothersome.)

You're only going to hear voice if you group up and then choose to. I really don't consider this game an MMO at all, it's a different beast, it's a shared game world but with the exception of the city hub, you don't see that many players and they are easy to ignore. On the other hand if you have friends playing or want to group up with pubbies, it's easy enough to do that too.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 09, 2014, 06:22:42 PM
The Diablo comparison is pretty apt. With the exception of the occasional other player wandering by and helping you kill shit while out in the field.


Title: Re: Bungie's Destiny
Post by: Trippy on September 09, 2014, 06:28:07 PM
I thought it was BorderHalo or HaloLands?


Title: Re: Bungie's Destiny
Post by: Kail on September 09, 2014, 06:43:58 PM
I thought it was BorderHalo or HaloLands?


Bordello?


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 09, 2014, 06:48:50 PM
It's only been called that because lots of people have shit for imaginations.


Title: Re: Bungie's Destiny
Post by: Velorath on September 09, 2014, 07:44:40 PM
I don't get the appeal of MMOs on consoles. No keyboard means I have to listen to voice and listening to voice means risking hearing somebody tell me I'm gay (doesn't bother me) and or that my mother is a hooker. (only slightly more bothersome.)

In all the time I played in the Alpha, Beta and now having done one strike and 4-5 rounds of PVP (which I'm not really into at all, but just wanted to mess around with it a bit), I haven't heard one person using a microphone. Mind you this is on PS4. Probably a lot different on Xbox.


Title: Re: Bungie's Destiny
Post by: Nija on September 09, 2014, 10:47:55 PM
It's only been called that because lots of people have shit for imaginations.

Including the people who made it.


Title: Re: Bungie's Destiny
Post by: Cyrrex on September 09, 2014, 11:11:36 PM
Honestly, can someone give a short-ish synopsis on just wtf this game actually is?  I doubt this is something for me, but I admit some amount of curiousity and it seems possible this is something my kids might like.


Title: Re: Bungie's Destiny
Post by: Velorath on September 10, 2014, 03:36:13 AM
Honestly, can someone give a short-ish synopsis on just wtf this game actually is?  I doubt this is something for me, but I admit some amount of curiousity and it seems possible this is something my kids might like.

The shortest synopsis I can give you is that it's a console FPS from the guys that made Halo. Regardless of what they do to dress it up, if you aren't interested in that, you probably won't be interested much in this game.


Title: Re: Bungie's Destiny
Post by: Cyrrex on September 10, 2014, 04:23:51 AM
Honestly, can someone give a short-ish synopsis on just wtf this game actually is?  I doubt this is something for me, but I admit some amount of curiousity and it seems possible this is something my kids might like.

The shortest synopsis I can give you is that it's a console FPS from the guys that made Halo. Regardless of what they do to dress it up, if you aren't interested in that, you probably won't be interested much in this game.

Well, see, that's the thing...the early iterations of Halo at least had a story and I somewhat enjoyed them.  But if it has just turned into online console bro-shooter with zero story elements at all, then it checks literally zero boxes.  For me, anyway.  The kids probably want exactly that sort of bullshit.

Edit:  Also, the fact that there are zero metacritic reviews so far makes me think that they are giving this the MMO treatment.  As if the game is so deep and complex that they cannot possibly give it a fair rating on release day, but rather have to drag it out forever.  So again, what the hell is it?


Title: Re: Bungie's Destiny
Post by: Miasma on September 10, 2014, 06:31:46 AM
There is minimal story, mostly 'oh no! under attack', 'oh no! we need to attack'.  I think you can discover lore type things if you search for them.  You play through twenty levels, which can be done in a day, and then start endgame progression via better gear which gives you a higher effective level much like WoW's ilvl system.  You replay the 1-20 levels over again, this time all scaled up to 20 then do group missions, hardmodes and PvP.

They didn't allow any official reviews because they wanted people to play it with the whole launch social aspect first.  Or so they say.

People seem to like but I don't know how long the PvE side will last if it's so easy to get to max level, like most fps people will probalby stay or leave based on the PvP.


Title: Re: Bungie's Destiny
Post by: Rendakor on September 10, 2014, 06:49:36 AM
There's a lot of unskippable cutscenes, so yes there is a story. I haven't really paid attention to it because it's hard to focus when you're playing coop with 2 others on voice chat talking over it.

At low levels at least, the Borderlands comparisons don't do justice to BL. There is loot, but not a lot of it and it's not very interesting. There are 3 stats, but for each class 90% of the gear has 1 stat on it. Some items also have weapon specific bonuses like reload speed with assault rifles for example. At level 13 I'm still in a mix of whites and greens, finding a green on average of every other mission. The skill/character stuff has only presented one choice so far (between grenade types) but you get a new subclass at 15 which should open things up.

Everything else about the game is good. Gunplay feels very tight despite the fact that I'm not used to thumbsticks. The servers were up the entire time, with less than 5 disconnects in the ~18 hours I put in. Transition between open world and instanced content is seamless. I haven't tried any PVP yet so I can't speak to that.




Title: Re: Bungie's Destiny
Post by: Signe on September 10, 2014, 07:18:15 AM
I must be the only person here who prefers FPS games on a console.  ESPECIALLY one with vehicles.  And switching between KB and controller?  No thanks!  I'm positive that I'd completely forget what I'm doing between the switch.  Unfortunately, I don't need to pass under a threshold to forget where I am. 

Mine won't be here for several days.  I think I'll have just enough time to make a dent in this before the new Borderlands appears.   :heart:


Title: Re: Bungie's Destiny
Post by: Yegolev on September 10, 2014, 07:22:47 AM
I'm at level 5 so far.  It does not remind me of Borderlands at all.  It does remind me of Too Human very much, in a good way.  A little GuildWars 2-ish, but that's just the UI.

My opinion:

Pros:
1. It's a lot of fun.
2. Controls are TIGHT.  The raw shooting mechanics are fantastic.
3. Story and VO are not awful, however this is very subjective.  Personally I think it's about right with the mix of action and Dinklage.
4. MP is slick and casual.  Still have not gotten the miscreants together for anything, so I haven't done any real cooperation.  I did, however, seamlessly join in a world event and even contributed a bit to downing the war walker.  I also seamlessly left.  All the other times, we were just three random people that occasionally crossed paths.  I'm not sure if all of them were even on the same mission as me.
5. Game remembers where you were if you have to abandon because your wife got home.
6. Learning how to play is very interesting.  Alternate con: There are no instructions.
7. Combat isn't as simple as it first appears.
8. Maps are huge and detailed.  Personally I enjoy the work that went into them.
9. Enemies are smarter than the average bear, at least in my experience with shooter AI.

Cons:
1. UI is weak.
2. There are no instructions, but I'm OK with this.  Alternate pro: learning the combat mechanics is fun.

Finally, I can say that all I investigated about this game was watching one video on Youtube.  Actually playing the game is many miles above what I saw.


Title: Re: Bungie's Destiny
Post by: Bunk on September 10, 2014, 08:30:08 AM
I jumped on this during Beta because I was hoping for a similar co-op experience to what I had in Halo, and I wasn't disappointed. The multiplayer is really quite slick.

My best description of it would be FPS Diablo. The loot drops are slower than say Diablo or Borderlands though. It really isn't an MMO, its a lobby based shooter where a lot of the mission areas are shared, until you entire your team's personal instance.

Sadly, I seem to be one of the few people here on the XBone.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 10, 2014, 10:12:29 AM
After ripping Amazon a new one for failing to deliver my shit on time, they gave me $50 refund for my trouble. In essence, I got the game for free in the bundle which is nice for basically waiting a day extra.

I'll post my PS4 info once I get it set up.


Title: Re: Bungie's Destiny
Post by: Maven on September 10, 2014, 11:08:27 AM
The gamble paid off. (http://www.bloomberg.com/news/2014-09-10/activision-s-destiny-has-first-day-sales-of-500-million.html) If I understand this correctly, they got all the money invested into this project back on the first day. I'm sure it's more complicated than that, but god damn.  :ye_gods:


Title: Re: Bungie's Destiny
Post by: Paelos on September 10, 2014, 11:40:01 AM
That's, enormous frankly. Record shattering on many fronts.

There's no way they won't make a PC port now. Too much money out there obviously.


Title: Re: Bungie's Destiny
Post by: Miasma on September 10, 2014, 11:46:45 AM
The gamble paid off. (http://www.bloomberg.com/news/2014-09-10/activision-s-destiny-has-first-day-sales-of-500-million.html) If I understand this correctly, they got all the money invested into this project back on the first day. I'm sure it's more complicated than that, but god damn.  :ye_gods:
That's a big number but it isn't profit, they haven't made back the five hundred million.  They haven't even spent the five hundred million yet either.


Title: Re: Bungie's Destiny
Post by: Trippy on September 10, 2014, 11:47:33 AM
After ripping Amazon a new one for failing to deliver my shit on time, they gave me $50 refund for my trouble. In essence, I got the game for free in the bundle which is nice for basically waiting a day extra.

I'll post my PS4 info once I get it set up.
Do you have Prime? I know for non-Prime shipping you can at least get the shipping refunded if they don't deliver on time but Prime users are out-of-luck in that regard.


Title: Re: Bungie's Destiny
Post by: jakonovski on September 10, 2014, 12:12:22 PM
Internet portents indicate this game will suffer a hype backlash pretty soon. Worries about lack of content. Also, the game's story is externalized to a mobile app?

Haven't played the game at all ofc.



Title: Re: Bungie's Destiny
Post by: Velorath on September 10, 2014, 02:34:58 PM
Internet portents indicate this game will suffer a hype backlash pretty soon. Worries about lack of content. Also, the game's story is externalized to a mobile app?

Haven't played the game at all ofc.



If there is hype for something, there will always be a backlash on the Internet. I'm sure it probably started way back during the Alpha. As far as lack of content, I think that's largely only an issue in the context of looking at the game's budget, or compared to MMO's where you're expecting to play it for months to years on end. For a $60 retail game though it seems to have a reasonable amount from what I can tell.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 10, 2014, 04:17:31 PM
You need to set your expectations in regards to the amount of content.  This is a well-polished online shooter with RPG elements.  Sort of how Diablo was a online loot-pinata game with RPG elements; sure, Deckard Cain had things to say about the evil you had to fight in order to save the world, but who gave half a shit?  Same here, you have to save the world from one or more ultimate evils.  I don't feel like I'm missing anything on the story or world.  Did you feel cheated in regards to Halo's story?  That's possibly your answer for Destiny.

I don't know anything about the mobile app, but the Grimoire is at bungie.net and I have only just now signed up to look at it.


Title: Re: Bungie's Destiny
Post by: Speedy Cerviche on September 10, 2014, 06:16:19 PM
not doing so hot on metacritic user reviews,

maybe should have let their paid off critics pump it up at launch


Title: Re: Bungie's Destiny
Post by: Nonentity on September 10, 2014, 06:24:49 PM
This game is really good.

I'm using a keyboard+mouse adapter on PS4 and rolling around with a handcannon and a sniper rifle.

The group content is legitimately challenging - the bosses at first feel sort of like bullet sponges, but they all have a weak spot mechanic of some kind that gets trickier as it goes on.

I have two characters hovering around level 12 and 14 right now, and I'm really curious to see what the endgame stuff looks like. The first raid doesn't open until next week.


Title: Re: Bungie's Destiny
Post by: Velorath on September 10, 2014, 06:26:22 PM
not doing so hot on metacritic user reviews,

maybe should have let their paid off critics pump it up at launch

Why would anyone ever give a fuck about metacritic user reviews? Try reading some of them. They're pretty much the equivalent of the comments section at the end of a news article.


Title: Re: Bungie's Destiny
Post by: Trippy on September 10, 2014, 06:28:13 PM
Cause some people's bonuses depend on it? :awesome_for_real:


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 10, 2014, 06:29:53 PM
But in this case they don't. Because Jason Jones doesn't give a fuck. Like they said up above, Bungie got all the cash up front.


Title: Re: Bungie's Destiny
Post by: Velorath on September 10, 2014, 06:39:12 PM
Cause some people's bonuses depend on it? :awesome_for_real:


I know that's true for actual critic reviews, but I've never heard that said about user reviews. It wouldn't make much sense given that you can't verify that any of those people actually own the game and because for seemingly 90% of the users who post reviews, if they don't like a game or think it's overhyped, they give it a 0 out of 10 which is the score one would generally give to a game that is completely broken and unplayable.


Title: Re: Bungie's Destiny
Post by: Trippy on September 10, 2014, 07:31:04 PM
But in this case they don't. Because Jason Jones doesn't give a fuck. Like they said up above, Bungie got all the cash up front.
Oh well then sucks to be Activision.


Title: Re: Bungie's Destiny
Post by: Velorath on September 10, 2014, 08:05:41 PM
This game is really good.

I'm using a keyboard+mouse adapter on PS4 and rolling around with a handcannon and a sniper rifle.

You using XIM4?


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 10, 2014, 08:17:07 PM
But in this case they don't. Because Jason Jones doesn't give a fuck. Like they said up above, Bungie got all the cash up front.
Oh well then sucks to be Activision.

Nah, they recouped the cost in sell to channel already. Barring a bunch of people returning the game, I think everybody's gonna be ok.


Title: Re: Bungie's Destiny
Post by: Margalis on September 10, 2014, 09:04:01 PM
You need to set your expectations in regards to the amount of content.  This is a well-polished online shooter with RPG elements.  Sort of how Diablo was a online loot-pinata game with RPG elements; sure,

There's very little content if by content you mean "interesting missions" or "interesting weapons" or "interesting enemies."

You can spend a lot of time, but a lot of that time will be spent doing very samey stuff. I don't think the Diablo or BL comparisons really work as the loot is much more constrained, as are the RPG elements. The different classes are also much less different than in vaguely similar games.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 10, 2014, 09:10:25 PM
After ripping Amazon a new one for failing to deliver my shit on time, they gave me $50 refund for my trouble. In essence, I got the game for free in the bundle which is nice for basically waiting a day extra.

I'll post my PS4 info once I get it set up.
Do you have Prime? I know for non-Prime shipping you can at least get the shipping refunded if they don't deliver on time but Prime users are out-of-luck in that regard.


I did the 30day trial of Prime to get the release day shipping so I wasn't charged shipping to begin with. I promptly terminated the membership once my stuff was sitting in UPS.

PSN: Fusion_Coil for what it's worth.


Title: Re: Bungie's Destiny
Post by: Trippy on September 10, 2014, 09:58:37 PM
Just finished playing through the "tutorial" and the first mission after reaching the whatchamacallit (Citadel?). Game so far does not feel like a $500 million game. I put "tutorial" in quotes cause what guidance there was was pretty crappy. I had to bring up the controls display to figure out how to shoot and reload (yeah yeah it's been a while since I've played a console shooter). Eventually the game displayed the aim button but that was like halfway through the mission.

The story so far is terrible, not even bothering to explain what you were doing in that area before you were rezzed and why people are calling you "Guardian".

I picked the tank class to start the shotgun is horrifically bad with recoil that you have to reaim to compensate for and anemic damage. And you can't even carry that much ammo for it.

The graphics look like PS3/Xbox 360 quality stuff, not next-gen.

Punching people, however, is quite satisfying (much more fun than using the shotgun) and I really like the sound effects (after I figuring out I was wearing the Sony wireless headphones backwards...)


Title: Re: Bungie's Destiny
Post by: Bunk on September 10, 2014, 11:01:40 PM
Nothing forces that class to use the shotgun (I hated it), just change it up when you get an option. The Sniper rifle for example is slow but quite satisfying for popping heads off.
The tank class also has the most satisfying first "special" as well in my opinion, a very handy "oh shit I'm surrounded" ground punch.

This game isn't revolutionary or anything, it just plays well to me. I suck at shooters, but I can jump in to this, get in over may head, and have an exhilarating time trying to survive it. Now I just need to get the friends who said they'd buy it as well (on XB) to follow through.


Title: Re: Bungie's Destiny
Post by: Nonentity on September 11, 2014, 12:06:16 AM
This game is really good.

I'm using a keyboard+mouse adapter on PS4 and rolling around with a handcannon and a sniper rifle.

You using XIM4?

No, a Cronus MAX - www.controllermax.com

My PC is right next to my PS4 so it just pipes that to the controls and does the translation.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 11, 2014, 08:20:12 AM
You need to set your expectations in regards to the amount of content.  This is a well-polished online shooter with RPG elements.  Sort of how Diablo was a online loot-pinata game with RPG elements; sure,

There's very little content if by content you mean "interesting missions" or "interesting weapons" or "interesting enemies."

You can spend a lot of time, but a lot of that time will be spent doing very samey stuff. I don't think the Diablo or BL comparisons really work as the loot is much more constrained, as are the RPG elements. The different classes are also much less different than in vaguely similar games.

OK, you win.  I guess.  That was the best I could do in describing the story aspect, but good job pointing out the loot and class aspects.  After getting to level 9, the Too Human comparison is even more apt but not sure anyone played that game.  I can't think of another game more similar to Destiny.


Title: Re: Bungie's Destiny
Post by: Zetor on September 11, 2014, 09:32:53 AM
Hellgate London?  :why_so_serious:


Title: Re: Bungie's Destiny
Post by: Yegolev on September 11, 2014, 09:53:41 AM
I didn't think about that one, but Too Human is still closer even with the multiplayer bit.


Title: Re: Bungie's Destiny
Post by: Rasix on September 11, 2014, 09:56:30 AM
You liked Too Human?

(https://dl.dropboxusercontent.com/u/82533/hehehe.gif)

Is anyone playing this on a last gen system?


Title: Re: Bungie's Destiny
Post by: Yegolev on September 11, 2014, 10:26:20 AM
Whether or not I liked Too Human is a complicated answer, and not 100% relevant.  I felt it did some thing well, was backed by interesting ideas, but was executed poorly.  Destiny is Too Human done correctly.


Title: Re: Bungie's Destiny
Post by: Signe on September 11, 2014, 12:07:48 PM
Hellgate London?  :why_so_serious:

I loved that game.  Only because I got to destroy Paddington Station.  Geez.  It takes you to Slough which smells like pee.


Title: Re: Bungie's Destiny
Post by: Malakili on September 11, 2014, 04:16:47 PM
Oh man, why did we have to bring up Hellgate.  Perhaps the biggest letdown of all time.


Title: Re: Bungie's Destiny
Post by: Fabricated on September 12, 2014, 07:50:05 PM
I bought it because why not; loot and general feel of the beta kinda gave me PSO 1-2 vibes.

+Holy shit this game is legit pretty and the new systems smoke the previous gen system versions
+I thought the UI was pretty okay IMO for being controller based. If you're bitching about it, you've obviously never played Borderlands 1 or 2.
+Good audio design outside of Game of Thrones dude totally phoning it in.
+Combat feels pretty good; kinda like a refined version of Halo.

-There are three missions: Go to a place and stand on it, kill dudes, kill dudes while your ghost does a thing.
-Enemies aren't totally boring but not that interesting overall.
-Strikes are basically full of bulletsponge enemies with death-cannons and they're honestly not interesting. They obviously have a very powerful engine here; there's no excuse for the lack of crazy boss battles.
-Story is awful, inscrutable
-Content is UTTERLY threadbare. Infinitely grind missions, or do the small # of strikes. The lack of variation in these unfortunately kills the fun. I tolerated this in PSO because of the loot and the fact despite its ancient and terrible camera/combat system, its enemies actually had some real differences/synergies between them and the weapons/skills provided a ton of variety.
-Not a lot of abilities really? You will generally have two weapons, and two active skills on CDs. Like that's it. Kinda dull after say, Borderlands 2 where player abilities were really varied and the weapons were utterly batshit and you could have 4 of them.

The bad reviews pretty much agree: Really good basis for a game and stunning visual/audio experience... no content.


Title: Re: Bungie's Destiny
Post by: Signe on September 13, 2014, 08:19:57 AM
I got it.  Hopefully I'll like it for more than a week or so.  I didn't realise there wasn't much content.  I was pretty pissed off when I found no new content after a couple of weeks of defiance. 

So I revved it up and thought to myself... "why does this feel like I've played it before?" ...then figured out... "Oh.  It's the same as the demo!"  D'oh!  Anyway, I thought I'd pass this along just in case you lot hadn't noticed it yet.  There's some codes to redeem on Bungie from this LINK (http://www.ign.com/wikis/destiny/Trading_Card_Redemption_Codes).  I have no idea what they do or what they're for, but they work.  I know some of you guys are mad for cards.  Maybe once I'm actually in the game and have a level or two, I'll figure it all out.  The tutorial is all I've done so far and that was before I put in these codes.  It's using my xbox live acct, of course, so my name is ZombieSigne.   :ye_gods:

Also, I'm a robot titan.  I'll do a warlock too, eventually.  I am so cool looking.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 13, 2014, 10:40:16 AM
There is new content on the way in the form of an xpac in December and there are daily and weekly missions that change, well daily and weekly. Also new vendors pop in and out of the game. Right now there's a shady dude near the Vanguard reps that's selling legendary gear for strange coins. Lastly, the Queen is calling in the favor you owe her sometime this month.

As for those that don't get the story, I'm puzzled. I dig the shit out of it.


Title: Re: Bungie's Destiny
Post by: Maven on September 13, 2014, 11:05:14 AM
It's getting slammed critically. Not good for the long term.


Title: Re: Bungie's Destiny
Post by: jakonovski on September 13, 2014, 11:08:34 AM
12 hours of MMO quests is a tiny amount of content. They're probably holding off for paid DLC, so it'll all be self inflicted.



Title: Re: Bungie's Destiny
Post by: Rendakor on September 13, 2014, 11:39:56 AM
On the other hand, compared to most FPS 12 hours is pretty long.


Title: Re: Bungie's Destiny
Post by: Trippy on September 13, 2014, 11:40:40 AM
There's no "probably" -- they announced the first two expansions a while back.


Title: Re: Bungie's Destiny
Post by: Falconeer on September 13, 2014, 11:47:01 AM
Serious question, to anyone who played both extensively enough: how does it compare to Warframe?


Title: Re: Bungie's Destiny
Post by: jakonovski on September 13, 2014, 01:27:49 PM
On the other hand, compared to most FPS 12 hours is pretty long.

Sure, but the other FPS aren't made out of MMO quests. Those only get good if they're connected to a giant world with multiple quest hubs, and there's bazillions of quests to choose from.



Title: Re: Bungie's Destiny
Post by: Rendakor on September 13, 2014, 02:23:50 PM
Sure, but this game is more COD/Halo than MMO. And for those games, 12 hours is a decent chunk of content.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 13, 2014, 02:34:04 PM
Shhh... It doesn't fit into any mold of what they think it should be, therefore it sucks.


Title: Re: Bungie's Destiny
Post by: Velorath on September 13, 2014, 03:45:31 PM
On the other hand, compared to most FPS 12 hours is pretty long.

Sure, but the other FPS aren't made out of MMO quests. Those only get good if they're connected to a giant world with multiple quest hubs, and there's bazillions of quests to choose from.



You keep bringing up MMO quests, but the only time you do anything resembling MMO quests in this game is when you're doing patrol mode (which you pretty much never need to do).


Title: Re: Bungie's Destiny
Post by: jakonovski on September 14, 2014, 03:23:22 AM
On the other hand, compared to most FPS 12 hours is pretty long.

Sure, but the other FPS aren't made out of MMO quests. Those only get good if they're connected to a giant world with multiple quest hubs, and there's bazillions of quests to choose from.



You keep bringing up MMO quests, but the only time you do anything resembling MMO quests in this game is when you're doing patrol mode (which you pretty much never need to do).

Repetitive main story quests is emphasized on many reviews: get quest from hub, go to location (that is often roughly the same place as in a previous quest), grind your way through static enemy spawns, finally ghost scans stuff while you kill waves. Quest complete, teleport back to hub.

Maybe I should ask, what do you find compelling about the quest design?



Title: Re: Bungie's Destiny
Post by: Velorath on September 14, 2014, 01:15:20 PM
On the other hand, compared to most FPS 12 hours is pretty long.

Sure, but the other FPS aren't made out of MMO quests. Those only get good if they're connected to a giant world with multiple quest hubs, and there's bazillions of quests to choose from.



You keep bringing up MMO quests, but the only time you do anything resembling MMO quests in this game is when you're doing patrol mode (which you pretty much never need to do).

Repetitive main story quests is emphasized on many reviews: get quest from hub, go to location (that is often roughly the same place as in a previous quest), grind your way through static enemy spawns, finally ghost scans stuff while you kill waves. Quest complete, teleport back to hub.

Maybe I should ask, what do you find compelling about the quest design?



I didn't say I found it compelling, I said most of the content isn't MMO quests. Aside from returning to a lot of the same areas the story missions are fairly standard FPS gameplay. Strikes are similar to MMO dungeons in that it's group content that ends with a boss and usually has a sub-boss as well. None of it is particularly inspired. The only things you have to know when doing Strikes are to aim for the weak spot and make sure that you and your teammates aren't all dead at the same time.


Title: Re: Bungie's Destiny
Post by: Fabricated on September 14, 2014, 04:21:05 PM
This game would be a lot funner if it wasn't such a fucking pain in the ass to get groups together officially. It's seriously silly. You'd think after D3, Borderlands 2, etc that they'd understand how important drop in/out grouping is. The finder for strikes doesn't replace people halfway in so if people bail, welp sorry time to start over or figure out how to do it solo or duo.


Title: Re: Bungie's Destiny
Post by: Velorath on September 14, 2014, 06:25:43 PM
This game would be a lot funner if it wasn't such a fucking pain in the ass to get groups together officially. It's seriously silly. You'd think after D3, Borderlands 2, etc that they'd understand how important drop in/out grouping is. The finder for strikes doesn't replace people halfway in so if people bail, welp sorry time to start over or figure out how to do it solo or duo.

I've had it replace people, but it can take a while.


Title: Re: Bungie's Destiny
Post by: Falconeer on September 15, 2014, 12:35:07 AM
Sorry to reiterate, but aren't you all describing Warframe? I haven't tried Destiny, but I am surprised no one is pointing the similarities (which I am getting from the comments) out. This is relevant to me considering that Warframe has an insane amount of content, keeps pumping new stuff out at a regular pace, and costed probably 10% of Destiny. Am I completely off?


Title: Re: Bungie's Destiny
Post by: Ginaz on September 15, 2014, 01:06:45 AM
Sorry to reiterate, but aren't you all describing Warframe? I haven't tried Destiny, but I am surprised no one is pointing the similarities (which I am getting from the comments) out. This is relevant to me considering that Warframe has an insane amount of content, keeps pumping new stuff out at a regular pace, and costed probably 10% of Destiny. Am I completely off?

They sound similar but Destiny seems like it has more of an open world feel and player hubs.


Title: Re: Bungie's Destiny
Post by: Kageru on September 15, 2014, 01:58:56 AM

Destiny wasn't built on nearly the same budget or it probably would have. The other comparison would be global agenda which had player hubs, open world feel and missions... but it had no budget either.

The combination of FPS mechanics and RPG progression / grinding is far from novel but the challenge is keeping it fresh and interesting over time. It will be fascinating to see how destiny fares and monetizes continuing content.


Title: Re: Bungie's Destiny
Post by: Fabricated on September 15, 2014, 03:46:03 AM
Completed the second strike:

-Fend off waves of dudes while your ghost does something? Check.
-Big stupid HP sponge boss with LOS deathbeam and shittons of adds? Check.

Lame.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 15, 2014, 03:50:34 AM
Completed the second strike:

-Fend off waves of dudes while your ghost does something? Check.
-Big stupid HP sponge boss with LOS deathbeam and shittons of adds? Check.

Lame.

Lame maybe, but I think Bungie knows its crowd. If they put some "thinking" into the boss fights, they'll lose 80% of their audience because no one will have a clue what to do or how to figure it out. I do think they need to make the bosses like the public event walkers in that you should have the option of going for the legs to open up the crits. But other than that, I am not expecting they'll put in physics problems to solve in order to kill bosses - not even fit the shaped blocks into the shaped holes - the audience would lose their shit.


Title: Re: Bungie's Destiny
Post by: Lantyssa on September 15, 2014, 07:21:42 AM
Sorry to reiterate, but aren't you all describing Warframe? I haven't tried Destiny, but I am surprised no one is pointing the similarities (which I am getting from the comments) out. This is relevant to me considering that Warframe has an insane amount of content, keeps pumping new stuff out at a regular pace, and costed probably 10% of Destiny. Am I completely off?
Does Destiny have the space-parkour though?


Title: Re: Bungie's Destiny
Post by: Trippy on September 15, 2014, 07:53:30 AM
No.


Title: Re: Bungie's Destiny
Post by: Maven on September 15, 2014, 08:49:02 AM
Well, yeah, it may be a superior product, but... Bungie! Come on! It's your DESTINY to play their game!

Does Destiny mean anything in the context of the game? At least Halo had greater significance.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 15, 2014, 09:54:14 AM
This is better than Warframe, in my opinion.  The execution is better, controls tighter, it is far better-looking.  Disclaimer: Warframe on PC, Destiny on PS4.

I've mentioned this many times in the past that expectations make or break any entertainment.  Expecting MMO quests (as if those have major appeal) in a shooter is probably the source of most complaining.  My angle of "it's a fantastic shooter in which I get to break up the monotony with quests and collections" is more positive than "there's way too much shooting in this MMO".  Not that it's terrible to dislike a MP shooter, but that's what you are playing here.

I don't want that shit in a shooter, anyway.  I'm interested in killing enemies and managing my ability to do that, not which blue person is having sex with what other useless meatbag that won't shut up about its derivative backstory.  Variety here is basically what do you hide behind, where do you aim on their bodies, gun/grenade/punch, etc.

Missions are actually simpler than described:
1. Shoot all enemies in this area
2. Shoot all enemies in another area
The talking is fluff and who gives a shit why?  It's sort of nice that it is there, just like it's nice to see blue lava on Venus but it's really just decoration on a well-executed cake mixture.

I'm really curious which game made since 1999 has a better story than Destiny.  They are all below a certain bar.  Bonus points if it is a game from North America.

I prefer the Borderlands 2 UI, but I'm a filthy console user (PS4 even) so I expect some dissent there.  Destiny UI is not unusable, it's just weird.  I'll get used to it.

Does Destiny have the space-parkour though?

It has jump-jets, which some people find fascinating.  I'm starting to be able to use mine pretty well in a firefight.

Does Destiny mean anything in the context of the game? At least Halo had greater significance.

As far as I can tell, no one bothered to change the WIP name.


Title: Re: Bungie's Destiny
Post by: Sobelius on September 15, 2014, 10:46:11 AM
Lame maybe, but I think Bungie knows its crowd. If they put some "thinking" into the boss fights, they'll lose 80% of their audience because no one will have a clue what to do or how to figure it out. I do think they need to make the bosses like the public event walkers in that you should have the option of going for the legs to open up the crits. But other than that, I am not expecting they'll put in physics problems to solve in order to kill bosses - not even fit the shaped blocks into the shaped holes - the audience would lose their shit.
I don't know if it opens up crits, but aiming for the legs of fallen walkers definitely hits for more damage, and does temporarily cripple them. I've managed to do it a few times. Rocket launcher on the ground beneath them also pisses them off.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 15, 2014, 11:54:36 AM
There are only one or two enemies on which I have not found the weak spot.  Minotaurs, for example.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 15, 2014, 12:22:57 PM
I fucking hate minotaurs.


Title: Re: Bungie's Destiny
Post by: tazelbain on September 15, 2014, 12:26:07 PM
How is this game for people bad at fps?


Title: Re: Bungie's Destiny
Post by: Hawkbit on September 15, 2014, 12:28:01 PM
I'm bad at FPS, but decent at Borderlands on PC (kyb/m).  I find that Destiny on my PS3 is more forgiving than a CoD game, but harder than Borderlands. 

It's hard, but not hard enough to keep me from playing. 


Title: Re: Bungie's Destiny
Post by: Sobelius on September 15, 2014, 12:36:12 PM
I'm bad at FPS, but decent at Borderlands on PC (kyb/m).  I find that Destiny on my PS3 is more forgiving than a CoD game, but harder than Borderlands. 

It's hard, but not hard enough to keep me from playing. 
I have a keyboard/mouse input to my ps3. Only way I can play since I am completely useless with a controller.


Title: Re: Bungie's Destiny
Post by: Trippy on September 15, 2014, 12:39:13 PM
How is this game for people bad at fps?
I haven't finished the story missions yet but so far for PvE it's pretty good. Most enemies shoot projectiles that you can dodge so it's more forgiving to those who are slow to line up shots in LOLthumbstickshooters. I find it easier to handle then something like Infamous Second Son where most of the enemies (so far) shoot hit scan weapons. There's also usually a decent amount of cover to hide behind as well to recharge your shield when necessary. For some of the PvE set piece encounters there's a checkpoint system where you have to replay the encounter when you die but for the other types of PvE encounters dying is just a minor inconvenience rather than a throw your controller into the monitor-type thing.

PvP is, of course, an entirely different matter. I'd stay away from that until you get reasonably proficient with the controls.


Title: Re: Bungie's Destiny
Post by: Sobelius on September 15, 2014, 12:39:52 PM
I fucking hate minotaurs.
Servitors are my favorite for weak spots. Their beholder-like eye is a big old bullseye.


Title: Re: Bungie's Destiny
Post by: Trippy on September 15, 2014, 12:42:34 PM
I fucking hate minotaurs.
Are they really that bad? I've just started fighting them but so far they don't seem any worse than, say, Wizards.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 15, 2014, 01:32:11 PM
It probably depends on your class.  However, wizards suck balls... unless you run up and cold-cock them.  In which case they only suck more than other enemies by a factor of three.

I have a minotaur-swatter which is a fusion rifle.  The fusion rifle is like a shotgun, but without the drawbacks.  So, if I can't take down the minotaur with my scout rifle (usually can), I can always rush it and Mike Tyson it, followed by a fusion rifle load and it's dead.

I like the Titan because he's all FUCK DA PO LEECE.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 15, 2014, 02:00:12 PM
I fucking hate minotaurs.
Servitors are my favorite for weak spots. Their beholder-like eye is a big old bullseye.

Throw a grenade in there and watch what happens.  :awesome_for_real:


Title: Re: Bungie's Destiny
Post by: 01101010 on September 15, 2014, 03:26:33 PM
I fucking hate minotaurs.
Servitors are my favorite for weak spots. Their beholder-like eye is a big old bullseye.

Throw a grenade in there and watch what happens.  :awesome_for_real:

Bonus if it is a magnetic grenade.  :drill:

Wizards I hate, but they are a 2 shot mob once the shield goes down. I hate/love the fact they can and do go hide to recharge their shields.


Title: Re: Bungie's Destiny
Post by: kaid on September 16, 2014, 06:12:49 AM
wizards are the most annoying for me because the others are not that mobile so have a harder time recharging shields but with the smoke bomb/teleport and overall mobility wizards are a lot harder to pin down. Plus side if one is stupid enough to get next to me my new shotty two shots them from full shields.


Title: Re: Bungie's Destiny
Post by: Bunk on September 16, 2014, 06:17:35 AM
Wizards generally fall to my Sniper - the key is anticipating where they are going to hide once the shield drops so you can flank quickly to finish. Minotaurs are vulnerable to, um, my Rocket Launcher. I just pull it out by default when I see them.

Servitors I hate. To the point that I'll snipe them cross map in to an area that has nothing to do with my mission.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 16, 2014, 07:16:28 AM
I believe I completed the story last night.  I was going to have a rough time in the final fight, but my previously-underleveled friend jumped in, and he was level 20.  Together we finished up, and I put on the earpiece after the fight and heard "Looks like I just did the final story mission?"  Ho ho!

The best part was that once we finished, I reached level 21 and that really annoyed my jobless friend.  Turns out he didn't have any equipment with +Light.  He suggested that I was fucking with him when I said I found two armor pieces from engrams which had +Light, but that's understandable since I'm never the guy in the lead.  I'm enjoying it while it lasts.

This morning I found a better +Light piece in a chest on the moon.  Whee!


Title: Re: Bungie's Destiny
Post by: Signe on September 16, 2014, 07:31:07 AM
I have this for the 360 and I'm hating the load times and the fact that I have to sit through those pesky cut-scenes even if I've seen them already.  I do love the gun play, though, and that's keeping me playing. 

Also, there are 3 es in Wheee!.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 16, 2014, 08:54:40 AM
How many os in `Whoops!`?


Title: Re: Bungie's Destiny
Post by: Trippy on September 16, 2014, 09:23:32 AM
I have this for the 360 and I'm hating the load times and the fact that I have to sit through those pesky cut-scenes even if I've seen them already.  I do love the gun play, though, and that's keeping me playing. 

Also, there are 3 es in Wheee!.
The loading times are horrific in this game and made a billion times worse with their stupid mission selection UI which has it's own extremely lengthy loading time. It's so bad that just loading a loading screen takes a long time and then you get to wait some more on the loading screen itself.

Fortunately once you are a map (which are quite large) everything is streamed in the background so you don't have to wait around for more stuff to load.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 16, 2014, 09:54:37 AM
Your hate, I can smell it.  :awesome_for_real:

That said, I'm 23 now and my light only grows. As much as it pains me to say so, I'm assembling a group of my monkeys to tackle the Vault of Glass. After getting my ass handed to me last night on Venus, I'm pretty sureI know where it is. I just need the crew to crack it.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 16, 2014, 10:56:03 AM
I've determined that the loading screen from orbit is a two-parter: first you sit there while connecting (or not) to a instance, then you fly during the map load.  I don't know what load times are like on other systems but they are long on PS4, dependent on one or two variables.  Descending to a map that you just left, is fortunately much quicker.


Title: Re: Bungie's Destiny
Post by: Trippy on September 16, 2014, 11:06:28 AM
Your hate, I can smell it.  :awesome_for_real:
Heh. And just to rub salt into the wound you have to hold down a button and wait for an interminable length of time just for the privilege of starting to load another slow loading screen.



Title: Re: Bungie's Destiny
Post by: Yegolev on September 16, 2014, 11:50:10 AM
Yea, I am also mystified by that one.  Why do I need to hold down the button to leave the mission summary screen?  On the other hand, it's not a gamebreaker by any stretch.


Title: Re: Bungie's Destiny
Post by: Rendakor on September 16, 2014, 01:58:30 PM
It's not, but the game is suffering from death by a thousand cuts to me. The story sucks, you can't skip it, lots of long load times even PS4, generally bland loot, repetitive content, etc. etc. I played it really hardcore the first few days, but now I find myself picking up my Vita to play Nep Nep instead. I can't be arsed to finish the story, I'm over team-based PVP in general (and awful at it because thumbsticks), and grinding missions to get better gear just seems very unappealing. Destiny seems to only have the worst bits of MMOs and not nearly enough of the good bits.


Title: Re: Bungie's Destiny
Post by: Paelos on September 16, 2014, 02:27:05 PM
Is this the kind of thing that people here are saying might suck, but in reality it's selling like crazy and immensely popular?


Title: Re: Bungie's Destiny
Post by: Trippy on September 16, 2014, 02:30:31 PM
It's already being discounted 50% (and supposedly Best Buy will price match) so I would say it's probably not selling as well as anticipated.

http://findnsave.ajc.com/circular/BrandsMart-USA-Weekly-Ad/r10120/1/


Title: Re: Bungie's Destiny
Post by: Rasix on September 16, 2014, 02:36:50 PM
It broke preorder records or something, which means nothing.  It probably sold a ton of copies out side of that.  This pretty much means nothing as well: it's from Bungie (Halo hype) and the next gen systems don't really have a ton of other shit to buy (unless you need your Madden/FIFA fix).  It's gotten somewhat mixed reaction critically.  

The reception here may be due to a number of reasons: we're skewed toward PC, console shooters aren't typically popular here, Halo isn't particularly popular here, and the I imagine the next gen adoption rate here isn't stellar.

I wouldn't expect this to do great here although the people that I would expect to like it, do.  There's few people I would have bet $100 liking it, even if they were never shipped the game and instead opened their day one package to find a box filled with used condoms, scorpions, and expired lunch meat.

It's selling well (I assume) and extremely popular because there's no way it would be anything other than that.  



Title: Re: Bungie's Destiny
Post by: Rendakor on September 16, 2014, 02:56:30 PM
FPS are the dominant selling genre and have been for a while, so it's no surprise it's doing well. What will really tell is if there are still a ton of people playing after COD drops in November.


Title: Re: Bungie's Destiny
Post by: Margalis on September 16, 2014, 06:41:47 PM
It's gotten pretty bad reviews considering it was supposed to be the biggest PS4/XB1 property of all time. I can see why some people like it but it has large undeniable problems.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 16, 2014, 07:57:28 PM
Games Radar sez STFU. (http://www.gamesradar.com/if-youre-worried-about-destinys-longevity-or-level-cap-you-dont-understand-destiny/)

While I agree with a decent chunk of the article, it starts to smell a lot like...

(http://art.penny-arcade.com/photos/215499741_EEML7-L-2.jpg)

That said, I'm still enjoying the fuck out of it and stabbing that random asshole that only uses the fusion rifle in the face is infinitely satisfying.


Title: Re: Bungie's Destiny
Post by: Velorath on September 16, 2014, 07:58:40 PM
Your hate, I can smell it.  :awesome_for_real:
Heh. And just to rub salt into the wound you have to hold down a button and wait for an interminable length of time just for the privilege of starting to load another slow loading screen.



There's a lot of baffling design decisions. The most recent one I ran into is that there is no matchmaking for the weekly Strike mission despite the fact that they are the same strike missions you normally do (which do have matchmaking). I knew they were doing this shit for the raids, but why cockblock me from getting the weekly rewards from a Strike I've done several times with random people already?


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 16, 2014, 08:25:31 PM
Yeah, that's really bad. And what's worse is that you can sometimes get into a strike with two randoms who then decide to fuck off and farm spinmetal instead of doing the strike.

And apparently a group completed the raid already.


Title: Re: Bungie's Destiny
Post by: Rendakor on September 16, 2014, 09:05:38 PM
Yeah, that's really bad. And what's worse is that you can sometimes get into a strike with two randoms who then decide to fuck off and farm spinmetal instead of doing the strike.

And apparently a group completed the raid already.
Is that supposed to be surprising? I mean, Bungie pretended their content was hard but so has every other MMO dev only to see it roflstomped on launch day.

That Games Radar article was really stupid. "You can't review an MMO until it's patched in all the fun." :oh_i_see:


Title: Re: Bungie's Destiny
Post by: Abelian75 on September 17, 2014, 05:47:10 AM
Eh, I watched some of the streams, and it looks pretty hard.  It took the first group all day to beat the normal mode, and I think most other people were still beating their heads against the first boss.  That's pretty much the difficulty they were claiming to be shooting for with the normal mode version.  I dunno, i thought it looked pretty cool.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 17, 2014, 06:05:01 AM
Having spent time playing post-20 Destiny, I'll agree that there is another game there.  Is it a fun game?  So far it is, but let's see what I think in a week or two.


Title: Re: Bungie's Destiny
Post by: Paelos on September 17, 2014, 07:56:54 AM
That Games Radar article was really stupid. "You can't review an MMO until it's patched in all the fun." :oh_i_see:

IE - We know it probably isn't great, but we've been paid to write positive news, so we're going to shame you while we gather more intel on the positives.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 17, 2014, 09:03:01 AM
I'm not sure that's the case because I feel like the shooting is far and away the strongest element.  The other parts would ideally provide stickiness, but like I was saying before, not sure how sticky it makes the entire experience.

I can say that the idea of grinding out reputation is looking a bit grim in the morning sunlight.


Title: Re: Bungie's Destiny
Post by: jakonovski on September 17, 2014, 12:13:07 PM
Quote
I don’t think either of our groups got any actual loot.

Some dudes were the first to beat the new Destiny raid.

http://www.giantbomb.com/articles/the-group-who-conquered-destinys-first-raid/1100-5021/


Title: Re: Bungie's Destiny
Post by: Yegolev on September 17, 2014, 01:03:19 PM
Best place for loot continues to be chests in deserted offices and caves. :oh_i_see:


Title: Re: Bungie's Destiny
Post by: Rendakor on September 18, 2014, 08:12:34 PM
This game is really good.

I'm using a keyboard+mouse adapter on PS4 and rolling around with a handcannon and a sniper rifle.

You using XIM4?

No, a Cronus MAX - www.controllermax.com

My PC is right next to my PS4 so it just pipes that to the controls and does the translation.
Do you have the original version or the new version? The new is sold out like, everywhere but if the original works I might pull the trigger.


Title: Re: Bungie's Destiny
Post by: Falconeer on September 19, 2014, 05:16:31 AM
No loot from the hardest raid in the whole game? I can't believe this is happening in 2014. I also don't believe the article, I am pretty sure those folks where dying inside for the lack of loot.


Title: Re: Bungie's Destiny
Post by: Fabricated on September 19, 2014, 07:58:21 AM
Also I think the loot in PVP matches is completely random and not based on performance. So you can go into a PVP match, be the worst person on a team by a mile but still possibly have the loot gods hand you legendaries while the rest of the team gets dick.


Title: Re: Bungie's Destiny
Post by: Druzil on September 19, 2014, 09:26:22 AM
I've only been watching streams (so correct me if I'm wrong) but that's kind of misleading though, isn't it?  There's like 4-5 gear drops in the raid before the final boss and the final boss does drop a unique shader set which I'm sure people are going to want and materials which everyone is grinding for.   Do people really want best in slot drops that come from a specific boss?


Title: Re: Bungie's Destiny
Post by: jakonovski on September 19, 2014, 10:25:34 AM
I want a huge shower of loot out of every big boss encounter, that's the point of these games. Even Bungie was hyping about the awesome exotic weapons that change the game yadda yadda. But this current model sounds basically as exciting as launch D3.





Title: Re: Bungie's Destiny
Post by: Trippy on September 19, 2014, 10:28:03 AM
No it's much worse than launch D3 in terms of loot. Loot is horrible in this game in every way possible including how difficult it is to actually see loot drops when they happen (which is rarely).


Title: Re: Bungie's Destiny
Post by: Paelos on September 19, 2014, 10:46:53 AM
$500M and they fuck up loot. There's some irony.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 19, 2014, 10:51:53 AM
Fuck that noise. I looted a gun that fucking finds treasure the other day and it fell off some jabroni mob that just happened to have the bad luck of being in my way.

Loot is fucking awesome.


Title: Re: Bungie's Destiny
Post by: Paelos on September 19, 2014, 11:02:04 AM
Why aren't you radicalthoning this yet Surly?


Title: Re: Bungie's Destiny
Post by: Yegolev on September 19, 2014, 11:43:17 AM
I'm looking for a spare third for PS4 fireteams.  Anyone interested in having me invite you or jump into your shit, send a PSN Friend invitation to me.


Title: Re: Bungie's Destiny
Post by: Trippy on September 19, 2014, 12:03:13 PM
This for 20+ stuff?


Title: Re: Bungie's Destiny
Post by: tazelbain on September 19, 2014, 12:11:48 PM
Opinions about this game are all over the place.


Title: Re: Bungie's Destiny
Post by: jakonovski on September 19, 2014, 01:55:17 PM
hhhehehe

https://www.youtube.com/watch?v=9yXs0R370LU


Title: Re: Bungie's Destiny
Post by: schild on September 19, 2014, 02:07:43 PM
I'm still trying to convince myself to spend $400.


Title: Re: Bungie's Destiny
Post by: Trippy on September 19, 2014, 02:09:58 PM
It's not worth it just for Destiny. If you wait till Christmas you might be able to get a deal on one in preparation for Bloodborne in Februrary.


Title: Re: Bungie's Destiny
Post by: Trippy on September 19, 2014, 02:10:36 PM
Also the price isn't as good now for the bundle now that Destiny is selling for 50% off.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 19, 2014, 05:16:44 PM
Why aren't you radicalthoning this yet Surly?

Soon™


Title: Re: Bungie's Destiny
Post by: MrHat on September 20, 2014, 06:24:51 PM
I'm still trying to convince myself to spend $400.

Same.

I keep telling myself that having the TV above the fireplace isn't conducive to good console gaming.


Title: Re: Bungie's Destiny
Post by: Margalis on September 20, 2014, 07:44:19 PM
Opinions about this game are all over the place.

It's a game that can be very fun but also can have a lot of issues - like Earth Defense Force. Personally I love EDF but if someone made a list of 30 major problems with the game I'd have to grant that they are all legit problems. I just don't care because blasting ants is so good.


Title: Re: Bungie's Destiny
Post by: jakonovski on September 21, 2014, 08:07:53 AM
Sometimes Angry Joe can be pretty good:

http://www.youtube.com/watch?v=gzopWRXK_r4&list=UUsgv2QHkT2ljEixyulzOnUQ


Title: Re: Bungie's Destiny
Post by: schild on September 21, 2014, 11:07:22 AM
Game ain't half bad.

It's a stunning example of a game that should've been PC first though. I mean, let's not kid ourselves, this is Star Wars: NGE done right.


Title: Re: Bungie's Destiny
Post by: Trippy on September 21, 2014, 11:33:51 AM
Sometimes Angry Joe can be pretty good:

http://www.youtube.com/watch?v=gzopWRXK_r4&list=UUsgv2QHkT2ljEixyulzOnUQ
The best part of the fucking fucked up loot system is that patrolling on Earth (the lowest level patrol area) will drop loot near your level -- i.e. the level of loot that's dropped in patrols is not based on the level of the mobs you kill, it's based on your character's level. I got much more loot (in Destiny-terms) grinding out an annoying Fusion Rifle bounty on Earth than I ever did from the random story mission rewards (not the fixed rewards).


Title: Re: Bungie's Destiny
Post by: Trippy on September 21, 2014, 11:43:55 AM
Game ain't half bad.

It's a stunning example of a game that should've been PC first though. I mean, let's not kid ourselves, this is Star Wars: NGE done right.
The Mass Effects were Star Wars:NGE done right. Destiny has a horrible combat system compared to the MEs (not the actual shooter mechanics, those are really tight as others have said). In Destiny, unlike ME, you shoot your main weapon 90% of the time cause your other guns hold so little ammo (with a few exceptions) and ammo drops for the other guns can be hard to come by. Your other two weapons are just there to deal with the occasional shielded enemy and some yellows/bosses. Everything else you kill with your main gun. And in Destiny your special abilities are on horribly long cool down timers so you use them only occasionally and there's only 3 of them, again unlike the MEs.

Edit: typos


Title: Re: Bungie's Destiny
Post by: jakonovski on September 21, 2014, 11:56:36 AM
There's still the chance that Bungie gets their shit together and loot and matchmaking will be fixed by the time the PC version arrives. Which would be good, because to buy this as it is would be to re-enact my personal Diablo 3 disappointment-o-rama.



Title: Re: Bungie's Destiny
Post by: Surlyboi on September 21, 2014, 12:06:58 PM
I got my first legendary off a random mob I ran over with my sparrow on Earth. it was  :awesome_for_real:

As for the specials having long cooldowns, that's what the modifiers on your weapons and gear are for. My special cooldowns are probably 30-45 seconds at most at this point.


Title: Re: Bungie's Destiny
Post by: Lantyssa on September 21, 2014, 12:22:12 PM
Game ain't half bad.
Sounds like someone caved. ;D


Title: Re: Bungie's Destiny
Post by: Trippy on September 21, 2014, 01:24:24 PM
As for the specials having long cooldowns, that's what the modifiers on your weapons and gear are for. My special cooldowns are probably 30-45 seconds at most at this point.
Yes I know there are ways to reduce the cooldowns but that doesn't change the fact that you use them infrequently compared to a game like ME3. It wouldn't be so bad if the guns were more interesting and more varied and you could use the guns other than your primary more often. Punching people as a Titan, though, is still very fun.


Title: Re: Bungie's Destiny
Post by: schild on September 21, 2014, 02:32:40 PM
Game ain't half bad.

It's a stunning example of a game that should've been PC first though. I mean, let's not kid ourselves, this is Star Wars: NGE done right.
The Mass Effects were Star Wars:NGE done right.

what? No. Mass effect was Final Fantasy XII with mediocre shooting and hallways for maps.


Title: Re: Bungie's Destiny
Post by: schild on September 21, 2014, 02:36:51 PM
I actually can't stress it enough - every decision made in this game is derivative of PC MMOGs. The only reason people are super pissed about this thing is that it's a console game.

Anyone playing a console shooter for the story is crazy. In the history of consoles there's been maybe 5 shooters worth playing for the story. I actually can't come up with 5. Even the menus are better for PC than console. This game is weird.


Title: Re: Bungie's Destiny
Post by: Trippy on September 21, 2014, 03:59:46 PM
Yes it's derivative of PC MMOs but it's derivative in a half-assed way for everything but the shooter mechanics. On a PC this would be a horrible half-assed game as well.


Title: Re: Bungie's Destiny
Post by: Ironwood on September 21, 2014, 04:00:59 PM
Sometimes Angry Joe can be pretty good:

http://www.youtube.com/watch?v=gzopWRXK_r4&list=UUsgv2QHkT2ljEixyulzOnUQ

Wow.  This game sounds utter shit.


Title: Re: Bungie's Destiny
Post by: Trippy on September 21, 2014, 04:04:11 PM
Game ain't half bad.

It's a stunning example of a game that should've been PC first though. I mean, let's not kid ourselves, this is Star Wars: NGE done right.
The Mass Effects were Star Wars:NGE done right.

what? No. Mass effect was Final Fantasy XII with mediocre shooting and hallways for maps.
The MEs are cover shooters so yeah the maps are hallways. By ME3, though, the shooting and ability mechanics are top-notch and the ability mechanics are far better than what Destiny has.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 21, 2014, 05:30:11 PM
YMMV.


Title: Re: Bungie's Destiny
Post by: schild on September 21, 2014, 05:44:04 PM
Origin is a greater evil than any design flaw in Destiny. I'm not defending Destiny, I'm just saying Mass Effect 3 is a beautiful child that they gave the plague on purpose.


Title: Re: Bungie's Destiny
Post by: Margalis on September 22, 2014, 12:51:53 AM
I don't think it makes sense to play shooters for the story but it's nice when the story isn't historically bad.

Apparently the best way to grind for items is to kill low level mobs in a random cave somewhere. Great endgame!


Title: Re: Bungie's Destiny
Post by: Kageru on September 22, 2014, 05:01:06 AM
Sometimes Angry Joe can be pretty good:

http://www.youtube.com/watch?v=gzopWRXK_r4&list=UUsgv2QHkT2ljEixyulzOnUQ

I think Angry Joe has value partly because he sometimes says some accurate things but mostly because he's indicative of the "bro" demographic console "block-buster" titles are aimed at. Pretty damning review but absolutely not a surprise to anyone who watches the game industry.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 22, 2014, 05:58:29 AM
I don't think it makes sense to play shooters for the story but it's nice when the story isn't historically bad.

Apparently the best way to grind for items is to kill low level mobs in a random cave somewhere. Great endgame!

Murdercave is pretty awesome in the sheer amount of loot on the ground. It is fairly cathartic sitting at range pumping bullets and rockets into a cave. I can really only do it for about 20minutes at a time before going of to do a strike, but you can get a lot of shit outta there. I had 5 legendary engrams drop so far and a ton of greens and a few blues.

I also noticed yesterday that after a bit of time, you get a message that pops up over your ability bar that says "the enemy is gathering its forces" or something like that... then all hell breaks loose with HP+ gold shielded mobs pouring out of every hole around there, Fallen and Hive. Makes for a fun chaos that you will die repeatedly in if you don't run away. This also happens on Venus in the Dreg/Goblin area.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 22, 2014, 07:48:45 AM
This for 20+ stuff?

It can be, or not.  I have a lv7 Warlock and a lv2 Hunter.  Titan is lv25 as of yesterday.  My current goal is to do strikes for Vanguard Marks, plus some patrols for the events which give ascendant widgets that I need for upgrades.  However, I'm up for basically anything that isn't PvP because I'm just not good at that.

I prefer doing the fusion rifle bounty in a moon-cave since the Thralls will line up for you.  I've decided I'm not doing that bounty anymore.

I've seen people do Murdercave, looked boring.  I figure if I ever want to ramp up the speed at which I get bored with this game, I'll go do that for a while.

I think the loot appears at a good frequency considering how it works.  If this were some other game, yea, it would be low.  So, I don't think it is broken.

I'm not playing this for the story, but I've been absorbing world lore (which you have to grind/find as well) and it's definitely a nice bit of frosting.

I can tell people a little about orange bounties.  It's kinda awful.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 22, 2014, 08:08:55 AM
It can be, or not.  I have a lv7 Warlock and a lv2 Hunter.  Titan is lv25 as of yesterday.  My current goal is to do strikes for Vanguard Marks, plus some patrols for the events which give ascendant widgets that I need for upgrades.  However, I'm up for basically anything that isn't PvP because I'm just not good at that.

The joy in this, is that you can not even really score in PvP and get great loot just by the virtue of RNG. My buddy even thinks you might be given a modifier (unconfirmed, and a tad outrageous) for being ultrabad at PvP so you get better gear to compete.  :why_so_serious:


Title: Re: Bungie's Destiny
Post by: Falconeer on September 22, 2014, 08:29:01 AM
I actually can't stress it enough - every decision made in this game is derivative of PC MMOGs. The only reason people are super pissed about this thing is that it's a console game.

Anyone playing a console shooter for the story is crazy. In the history of consoles there's been maybe 5 shooters worth playing for the story. I actually can't come up with 5. Even the menus are better for PC than console. This game is weird.

Have we found a remedy against consolitis? Is this the first console game with PC-litis?


Title: Re: Bungie's Destiny
Post by: jakonovski on September 22, 2014, 09:04:50 AM
More like let's-slice-it-up-for-DLC-itis.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 22, 2014, 09:10:12 AM
More like let's-slice-it-up-for-DLC-itis.

This is about it. I get this nagging feeling that all these reviews about the story being too short or the game is thin on the vastness is just because they only released 'chapter 1.'  The other stuff will be out in subsequent chapters, all yours for an additional $40 each.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 22, 2014, 09:46:50 AM
The initial story does play out like a Chapter One.  It's short and self-contained, plus a foreshadow of future plots.  The next two expansions are $40 for both (IIRC) if you buy them in the package.  Somewhat bothersome, but this is the world we game in.  Besides, if I had a problem with DLC then I'd not have bought every fucking thing that Gearbox shat out for the Borderlandses.  I did enjoy those games just that much, and I'm having a great time with Destiny.  I've definitely spent $50 on worse games.

Have we found a remedy against consolitis? Is this the first console game with PC-litis?

I am sure this is not the first.  I am not sure which one actually is, but perhaps Morrowind.

The joy in this, is that you can not even really score in PvP and get great loot just by the virtue of RNG. My buddy even thinks you might be given a modifier (unconfirmed, and a tad outrageous) for being ultrabad at PvP so you get better gear to compete.  :why_so_serious:

Maybe so, but it's still pretty demoralizing and honestly not much fun to be so awful.  I do know that this just compounds the issue since I won't get any better without playing.

I expect I'll end up with a orange bounty that will have me doing something PVP oriented soon enough, so I'm happy to wait and take my medicine later.  I will probably read up on PVP specs at that time; I really like the Bubble of Silence* but I'm skeptical of its utility in Control.

* We had a fantastic idea: players inside the bubble cannot hear chat from anyone outside the bubble, and I'd say the inverse as well except that I can't remember if it is inverse or reverse or that third one.


Title: Re: Bungie's Destiny
Post by: Nonentity on September 22, 2014, 11:11:13 AM
Got all the way up through the last boss in the Vault of Glass raid yesterday. Aside from some latency-related issues (on top of the normal player skill-related issues), it was a blast. Need to really start making tough decisions about what types of weapons to use in certain missions.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 22, 2014, 11:13:12 AM
I don't have enough friends. :heartbreak:


Title: Re: Bungie's Destiny
Post by: 01101010 on September 22, 2014, 11:30:47 AM
I don't have enough friends. :heartbreak:

Feel free to add me to the PSN thing. I play with my buddy in Chicago when he gets on in the evenings.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 22, 2014, 11:34:34 AM
The bubble is ri-goddman-diculous in control. Guaranteed flag grab if you drop it on a control point.


Title: Re: Bungie's Destiny
Post by: schild on September 22, 2014, 11:37:52 AM
I don't have enough friends. :heartbreak:
I have zero. Weeeeee.


Title: Re: Bungie's Destiny
Post by: Maven on September 22, 2014, 11:46:37 AM
It feels like you can't make sustainable online relationships anymore. My friends list is always empty, and recruiting offline never happens, especially in my age range.


Title: Re: Bungie's Destiny
Post by: Merusk on September 22, 2014, 11:52:49 AM
It feels like you can't make sustainable online relationships anymore. My friends list is always empty, and recruiting offline never happens, especially in my age range.

You can't and won't until you retire. Life, careers, real friends and responsibilities get in the way of maneuvering a schedule around random online strangers with much different responsibilities.

Welcome to middle age and why I've bitched endlessly about the mantra of "ONLINE IS THE ONE TRUE WAY, FUCK THE SINGLE PLAYER" game design has had for the last 7-10 years.  It's about driven me out of the hobby.


Title: Re: Bungie's Destiny
Post by: Paelos on September 22, 2014, 11:57:14 AM
I find I game less and less yearly. This is normal. We're getting older.


Title: Re: Bungie's Destiny
Post by: Bunk on September 22, 2014, 12:09:05 PM
I don't have enough friends. :heartbreak:

Could be worse, I have the wrong system apparently.


Title: Re: Bungie's Destiny
Post by: schild on September 22, 2014, 12:12:47 PM
I find I game less and less yearly. This is normal. We're getting older.
I don't, my standards just get higher. And by standards, I mean the level of bullshit I'm willing to tolerate.


Title: Re: Bungie's Destiny
Post by: schild on September 22, 2014, 12:51:51 PM
I wish every game had a cave I could farm to get from level 5 to max level completely geared in less than 8 hours of playtime.


Title: Re: Bungie's Destiny
Post by: Samprimary on September 22, 2014, 01:04:40 PM
now that's thinking like a silver baron


Title: Re: Bungie's Destiny
Post by: Maven on September 22, 2014, 01:09:38 PM
(http://www.theage.com.au/ffximage/2008/02/07/2_Blood300_080131040138517_wideweb__300x375.jpg)


Title: Re: Bungie's Destiny
Post by: schild on September 22, 2014, 01:15:26 PM
Nice timing. I just drank my level 20 milkshake. Took 6 hours in front of LOOT CAVE.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 22, 2014, 01:32:31 PM
I don't have enough friends. :heartbreak:
I have zero. Weeeeee.

You are my fucking friend on PSN, you goober.  Anyway, if my two Destiny Buddies were actual adults, we would not be where we are now.  One of them literally has no job and the other is a waiter.

Nice timing. I just drank my level 20 milkshake. Took 6 hours in front of LOOT CAVE.

Jeez.  This is better than running the strike playlist?  Do you get anything other than gear and engrams?

Feel free to add me to the PSN thing.

I assume your PSN ID is 01101010... I need to write that down.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 22, 2014, 01:43:30 PM
After watching that Angry Joe video, seriously, fuck that guy. Yes he's the supposed target demo and yes, at its core its got all the bro shooter elements. But anyone expecting a straightforward story from Bungie hasn't ever paid attention. They've never done that and they probably never will. It's not how they roll.


Title: Re: Bungie's Destiny
Post by: Lantyssa on September 22, 2014, 02:15:35 PM
I am sure this is not the first.  I am not sure which one actually is, but perhaps Morrowind.
That's okay.  Bethesda made up for it by giving all their future games consolitis.


Title: Re: Bungie's Destiny
Post by: jakonovski on September 22, 2014, 02:47:51 PM
I just read about the Loot Cave. I may quit gaming altogether.



Title: Re: Bungie's Destiny
Post by: schild on September 22, 2014, 02:52:35 PM
Why? It's fucking perfect. It's what every game with a level cap needs if the actual game starts post max experience-based level.

Diablo needs a fucking LOOT CAVE (always capitalize LOOT CAVE). Guild Wars/2? LOOT CAVE. Leveling is the absolute worst part of gaming, period.


Title: Re: Bungie's Destiny
Post by: jakonovski on September 22, 2014, 02:54:34 PM
Hence my second sentence. It's a snake eating its own tail.  :heartbreak:


Title: Re: Bungie's Destiny
Post by: 01101010 on September 22, 2014, 02:55:32 PM
Feel free to add me to the PSN thing.

I assume your PSN ID is 01101010... I need to write that down.

Fusion_Coil


Title: Re: Bungie's Destiny
Post by: veredus on September 22, 2014, 03:03:14 PM
I don't have enough friends. :heartbreak:

Could be worse, I have the wrong system apparently.

I'm an XBoner too!  :drill: Feel free to look me up. I play regularly with one other guy. A third person would rock.

Toadchewer


Title: Re: Bungie's Destiny
Post by: Samprimary on September 22, 2014, 04:19:07 PM
World of DiabHalo urr hurr i am so clever


Title: Re: Bungie's Destiny
Post by: Margalis on September 22, 2014, 04:26:51 PM
The "actual game" that starts at level 20 isn't any better than what came before it though. If anything it's even more repetitive.

The solution to grinding isn't a cave that lets you grind faster, it's to make "grinding" not be a grind by being fun and engaging. In many games with an "endgame" you grind to reach the endgame, then the endgame is itself an even more tedious grind where you do the same few instances and farm reputation points. Gotta get through that grind to you can get to the more boring grind!

I like Monster Hunter in part because it's not grinding - it's fun. I don't care about reaching the endgame. Is there even and endgame? I don't know.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 22, 2014, 07:11:55 PM
I like shooting things.  It's all fun to me.

Turns out I hit the weekly cap on marks, so I'll use that as an excuse to do something else for now.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 22, 2014, 07:14:15 PM
The weekly cap rolls over tomorrow. You can still build reputation even if you cap out though.

Also tomorrow, the Queen calls in that favor you owe her.


Title: Re: Bungie's Destiny
Post by: Maven on September 22, 2014, 07:59:08 PM
Some people want the grind / treadmill / drug.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 22, 2014, 08:16:10 PM
I did the grind 'til I got enough faction with Future War Cult to buy their purple shit. That was enough to get me up to 26. Now I the only thing I farm in the crucible is bro tears.


Title: Re: Bungie's Destiny
Post by: Fabricated on September 22, 2014, 08:16:26 PM
I checked out "loot cave" today; wish I had noticed it since 2 hours of grinding it got me more gear than however many hours I spent doing the story and all the strikes.


Title: Re: Bungie's Destiny
Post by: Paelos on September 22, 2014, 08:19:46 PM
This game sounds horrible.


Title: Re: Bungie's Destiny
Post by: Margalis on September 22, 2014, 08:24:54 PM
PSO, Monster Hunter and Halo had a deformed baby.


Title: Re: Bungie's Destiny
Post by: Rendakor on September 22, 2014, 08:33:11 PM
Got my Cronusmax today; I'm much better in PVP with kb+m.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 22, 2014, 08:49:52 PM
This game sounds horrible.

It's not.


Title: Re: Bungie's Destiny
Post by: schild on September 22, 2014, 09:06:37 PM
This game sounds horrible.

No, Arche Age sounds horrible. This just sounds like a shooter with MMO shit tacked on.


Title: Re: Bungie's Destiny
Post by: schild on September 22, 2014, 09:06:49 PM
Got my Cronusmax today; I'm much better in PVP with kb+m.

Ugh, does this mean I should order one?


Title: Re: Bungie's Destiny
Post by: Trippy on September 22, 2014, 09:08:54 PM
I checked out "loot cave" today; wish I had noticed it since 2 hours of grinding it got me more gear than however many hours I spent doing the story and all the strikes.
Yes. Bungie just fundamentally doesn't understand risk vs reward. This became obvious to me when I was doing the Fusion rifle bounty as I talked about here:
The best part of the fucking fucked up loot system is that patrolling on Earth (the lowest level patrol area) will drop loot near your level -- i.e. the level of loot that's dropped in patrols is not based on the level of the mobs you kill, it's based on your character's level. I got much more loot (in Destiny-terms) grinding out an annoying Fusion Rifle bounty on Earth than I ever did from the random story mission rewards (not the fixed rewards).
If killing level 1 cannon fodder drops the same loot at the same frequency as killing anything at max level including bosses there's something wrong with your loot system.


Title: Re: Bungie's Destiny
Post by: Trippy on September 22, 2014, 09:09:18 PM
Got my Cronusmax today; I'm much better in PVP with kb+m.
Ugh, does this mean I should order one?
Do you have a PC next to your PS4?


Title: Re: Bungie's Destiny
Post by: schild on September 22, 2014, 09:18:32 PM
Got my Cronusmax today; I'm much better in PVP with kb+m.
Ugh, does this mean I should order one?
Do you have a PC next to your PS4?
I do, but I'm more than likely going to get a xim4 after reading about things.


Title: Re: Bungie's Destiny
Post by: Velorath on September 23, 2014, 03:26:03 AM
Also tomorrow, the Queen calls in that favor you owe her.

By offering some bounties. Which you can use to grind faction. In order to by emblems, shaders, and some weapons that aren't even legendary.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 23, 2014, 03:44:07 AM
Meh. Then we really do have to wait for House of Wolves.  :uhrr:


Title: Re: Bungie's Destiny
Post by: Yegolev on September 23, 2014, 07:05:16 AM
but emblems


:why_so_serious:


Title: Re: Bungie's Destiny
Post by: Miasma on September 23, 2014, 07:23:00 AM
So if I needed a game to play and was deciding between this or Diablo3 for the ps4, which should I pick?  I have already played D3 up to but not including the new expansion and class.  Do you think they're going to be like an MMO company and nerf this cave o' loot by the time I get there?


Title: Re: Bungie's Destiny
Post by: tazelbain on September 23, 2014, 07:51:30 AM
Man some of you guys really are just walking wallets.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 23, 2014, 07:53:27 AM
but emblems


:why_so_serious:

Apparently, you can score legendaries from the queen's bounties. You just have to have RNJesus' blessing.

That said, any excuse I have to shoot Greg in the face is a good one. Maybe if we do it enough, The Nine will get jealous and send Xûr more often than Fridays and Saturdays.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 23, 2014, 08:04:49 AM
You mean shoot Doug, right?  I grabbed some bounties this morning and will be spending time on Venus, paralleling four of them.

So if I needed a game to play and was deciding between this or Diablo3 for the ps4, which should I pick?  I have already played D3 up to but not including the new expansion and class.  Do you think they're going to be like an MMO company and nerf this cave o' loot by the time I get there?

They are obviously not really a MMO company.  This is easily observed by how often someone says twitch: zero times.  Destiny is a superior sci-fi MP shooter with collectibles/loot added.  It's really not a MMO by any definition that I'm aware of.

As for Murderhole, while there is a favorite one for people to work on, there are several places where you can farm enemies.  If you're into that boring MMO shit, that is.


Title: Re: Bungie's Destiny
Post by: Nebu on September 23, 2014, 08:05:34 AM
Man some of you guys really are just walking wallets.

I'm going to bet that you're married.


Title: Re: Bungie's Destiny
Post by: tazelbain on September 23, 2014, 08:30:39 AM
Man some of you guys really are just walking wallets.

I'm going to bet that you're married.
No, I have plenty of cash to spend. But I prefer games over naked cash grabs. Your average KS scam has more integrity than this.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 23, 2014, 08:54:43 AM
No, I have plenty of cash to spend. But I prefer games over naked cash grabs. Your average KS scam has more integrity than this.

Wait... you are looking for integrity in the gaming world in 2014? ok then...


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 23, 2014, 09:30:46 AM
I'm still failing to see where the baked cash grab is. I ostensibly paid 60 bucks at the least, 120 if I wanted the collectable shit. Fun factor wise, I'm pretty sure I've gotten my money's worth. Your mileage may vary but I'm pretty goddamn satisfied.


Title: Re: Bungie's Destiny
Post by: tazelbain on September 23, 2014, 09:43:51 AM
No, I have plenty of cash to spend. But I prefer games over naked cash grabs. Your average KS scam has more integrity than this.

Wait... you are looking for integrity in the gaming world in 2014? ok then...
Just saying that saying that when you buy a game, it shouldn't be 10% game, 90% DLC distribution platform.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 23, 2014, 09:48:03 AM
It's not. As short as it is, the single player has a definite end to its storyline. Is it a prelude to more shit down the line? Of course it is. Destiny is a 10-year project. They've said that from go. If you bought the game expecting everything wrapped up in a neat little bow two weeks later, that's on you.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 23, 2014, 10:14:57 AM
It's more than 10% of a game, depending very much on what you are expecting from a game.  There isn't any "match three gems" or "harvest strawberries" so some people might be disappointed.  There is "kill ten rats" though, and a tiny amount of "dress up", if you like that stuff.  I feel like I've gotten $50 out of it so far.

I do not expect any of the planned expansions to add what some people think are missing.  Maaaaybe some loot, but more likely additional maps and enemies.  More PVP game types as well.

I'm hoping that they add in Dinklage saying "Hey! Listen!" but it's probably way too late for that.


Title: Re: Bungie's Destiny
Post by: schild on September 23, 2014, 10:27:49 AM
Once again, if this were a PC game everyone would love it. I'd be playing it non-fucking stop because the "arenas" are fucking sublime.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 23, 2014, 10:42:42 AM
That's the thing that puzzles the shit out of me. Since when did we start expecting so much out of fucking console games? It's not gonna cure your cancer, it's not gonna bring about world peace. It's not gonna unify the forces or tell you about the Higgs fucking Boson. It's gonna let you shoot mans and maybe, in the fullness of time, give you a solid Babylon Fiveish ride.


Title: Re: Bungie's Destiny
Post by: Paelos on September 23, 2014, 10:48:34 AM
Side note, the investors hate the news surrounding this game.

The ATVI stock is in a sizable slide, and has dipped from around $24 to about $21.40 in less than two weeks.

Frankly, although people keep saying the game is fine, I get the feeling that Bungie is being given a pass on shit we would rip to fucking shreds on other games.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 23, 2014, 10:54:16 AM
Side note, the investors hate the news surrounding this game.

The ATVI stock is in a sizable slide, and has dipped from around $24 to about $21.40 in less than two weeks.

Frankly, although people keep saying the game is fine, I get the feeling that Bungie is being given a pass on shit we would rip to fucking shreds on other games shooters.

I dunno man, the bulk of discussions are never on an FPS game. In fact, they seem to be tolerated on here, but never talked favorably about. Now if you want to compare shooters to RPGs, well... we know where that ends up.

My opinion: it's a shooter that keeps me playing. I like it better than borderlands and halo. Yes, it is monotonous but I like shooting things more than the monotony. The rep grinds are there, but somehow, the shooter activity makes it more tolerable than an RPG. Which makes me wonder why I didn't get into Wildstar more.


Title: Re: Bungie's Destiny
Post by: Paelos on September 23, 2014, 10:58:22 AM
And that's fine if you love the mechanics. I play mount and blade for hours, it's basically the same thing over and over. I love the mechanics and it has no story.

It also didn't cost $500M to make and promise shit "in the future" like an MMO. Combine the mixed reviews and the fact ATVI just got sued by Noriaga over his likeness in COD (lulz) and the stock is not doing well atm.

Might be time to rebuy if it dips down to $20.


Title: Re: Bungie's Destiny
Post by: schild on September 23, 2014, 11:11:36 AM
Quote
Frankly, although people keep saying the game is fine, I get the feeling that Bungie is being given a pass on shit we would rip to fucking shreds on other games.

No, they're not. They're getting ripped to shreds because the game was poorly marketed and the interviews were full of total bullshit. Had they said nothing and just released it the game would probably have been praised as one of the best arena shooters since Q3A.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 23, 2014, 11:21:53 AM
That is almost certainly true.  While I might suck at PVP, I can almost see the solid design on it.  The PVE maps are also well-done, in my opinion, and enemy tactics can be super-infuriating (Minotaurs teleporting to the same location to avoid my shots/grenades, fuck you).

What this game needs for PR, really, is a Red vs Blue machinima.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 23, 2014, 11:49:28 AM
The secret to not sucking in PVP? Play like you've got nothing to lose. Don't give a shit about killstreaks or any shit like that. Play with reckless abandon. Emptied a full mag into that tool in front of you and he's not dead? Close in and melee the shit out of him. Most of the people you're playing don't expect that kind of shit and will end up killing you, dying to you or both. The last two outcomes are a plus. My K/D skyrocketed after I stopped giving a shit about it.


Title: Re: Bungie's Destiny
Post by: Maven on September 23, 2014, 02:32:31 PM
(http://theneonetwork.com/wp-content/uploads/2013/05/25298380.jpg)


Title: Re: Bungie's Destiny
Post by: Margalis on September 23, 2014, 03:19:40 PM
Is this game even better than Warframe?

High expectations certainly have something to do with it but frankly the game isn't great even discounting those expectations. The missions and bosses are both terrible. The bosses are simpler than NES bosses.


Title: Re: Bungie's Destiny
Post by: schild on September 23, 2014, 03:23:11 PM
Keep caring about the PvE. Because that's the relevant part of Destiny. -_-


Title: Re: Bungie's Destiny
Post by: Miasma on September 23, 2014, 04:25:55 PM
I realized what I really wanted was GTAV on the PS4 and then realized playing this might make me suck less at shooting.  Those fucking cougars are going to be extinct once I get there.


Title: Re: Bungie's Destiny
Post by: Paelos on September 24, 2014, 07:00:55 AM
Keep caring about the PvE. Because that's the relevant part of Destiny. -_-

If PvP is the main point, why are they releasing a 10 year plan?


Title: Re: Bungie's Destiny
Post by: Abelian75 on September 24, 2014, 07:25:42 AM
Man some of you guys really are just walking wallets.


Nah, I'm a sitting wallet.  A lazily lounging wallet, even.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 24, 2014, 08:31:56 AM
I realized what I really wanted was GTAV on the PS4 and then realized playing this might make me suck less at shooting.  Those fucking cougars are going to be extinct once I get there.

Mechanically dissimilar, in my opinion.


Title: Re: Bungie's Destiny
Post by: Maven on September 24, 2014, 11:11:15 AM
Would FarCry fall under the category of a FPS GTA? They emphasize natural over urban environments, but relating the fundamental concepts of game mechanics appears right.


Title: Re: Bungie's Destiny
Post by: tazelbain on September 24, 2014, 11:13:36 AM
Man some of you guys really are just walking wallets.


Nah, I'm a sitting wallet.  A lazily lounging wallet, even.
Wallets on Rascals.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 24, 2014, 11:53:53 AM
Would FarCry fall under the category of a FPS GTA? They emphasize natural over urban environments, but relating the fundamental concepts of game mechanics appears right.

I never really managed to sneak properly in GTAV, while FarCry3 involves (potentially, maybe) stealth.  Also GTA isn't a FPS.  I don't think I'd lump those together at all.  But you do shoot people.  This is also possible in Metroid Prime, so this can be stretched pretty far if you have time to kill.


Title: Re: Bungie's Destiny
Post by: Fabricated on September 25, 2014, 12:15:03 PM
Nerfed LootCave; game is shit.

Quote
He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.
 
But we didn't adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he's opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.

Destiny: The Cave
The social experience of a cave farming run is amazing: the herding to get a team of Guardians all behind the line and firing in the right direction, the rush to grab the loot, the scramble when the panic wave starts, the beckoning glow from inside the cave. The speed at which the community organized around this activity was inspiring and humbling to us.
 
But shooting at a black hole for hours on end isn't our dream for how Destiny is played. Our hope is that social engagement in public spaces is only one part of the Destiny experience. Expect changes soon which decrease the efficiency of cave farming and correspondingly increase engram drops from completing activities.
Yes, I'm sure whatever low single-digit percentage changes you make to drop rates and decrypt quality will totally make up for the fact that nothing fucking drops in this game.

The two groups that have completed the raid got literally nothing for their trouble. Like armor shaders...that's it.


Title: Re: Bungie's Destiny
Post by: Nonentity on September 25, 2014, 12:30:30 PM
The cave was never particularly forthcoming for me, most of my loot has been from doing exotic bounties and buying items from faction vendors or with strange coins.

I've been happily satisfied with what I have so far, without having to rely on the RNG loot drop stuff. Sure, I've gotten like a purple rocket launcher or two, but that's not a make or break.


Title: Re: Bungie's Destiny
Post by: Maven on September 25, 2014, 12:32:09 PM
I don't see how the very concept of it would get past the Design Lead or even QA. That someone thought it was a good idea to implement is troubling.


Title: Re: Bungie's Destiny
Post by: schild on September 25, 2014, 12:39:32 PM
Loot Cave hasn't been nerfed yet.


Title: Re: Bungie's Destiny
Post by: Trippy on September 25, 2014, 12:54:09 PM
I don't see how the very concept of it would get past the Design Lead or even QA. That someone thought it was a good idea to implement is troubling.
In PvE the world is mostly just your standard MMO-style static spawn areas where the mobs that appear just mill around and respawn if cleared after a certain amount of time (usually a few minutes). To make the world feel a little more dynamic there are spawns that will spawn in one spot and then move to another before milling around at the second spot*. There are also a few places where 2 enemy groups will fight each (for reasons not explained). Some of those places where they fight the spawns will move to first. I.e. the two groups spawn apart from each other and then one or both of the groups will move to a spot and start fighting each other.

Again this is done to make the otherwise boring PvE spawns more dynamic and interesting.

The Loot Cave is an example of this last case. The cave spawns a group of Hive mobs that then move to another spot to fight a group of Fallen mobs. Somebody apparently decided that to keep that area more dynamic (i.e. keep the fighting between the two groups going as much as possible) the Hive group would respawn after a few second delay after they are all killed instead of respawning after a few minutes like a standard static PvE spawn point.

The drop rate per mob isn't actually any better for the cave mobs. It's the "kills per minute" that makes that place so good. There are other places in the game where there are multiple spawns points close by that you can just cycle through non-stop but the efficiency isn't as great as the cave as you have to move around and clearing each group isn't as fast.

Edit: * the AI for the moving groups is actually pretty stupid. The mobs will keep moving to their second location even if they are being attacked. I.e. most of the mob types are programmed to take cover when attacked or they will charge you if melee-oriented, but if they are in "move to location mode" they won't do that and will happily keeping running while being slaughtered until they reach the second point, if they make it that far.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 25, 2014, 12:58:33 PM
Quote
He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.
 
But we didn't adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he's opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.

This right here is the only thing I actually dislike (read: fucking hate the order of stupidity) about the game. If a purple engram drops, of which I have received 3 in the past 2 days, it should decode to a purple. I don't care if it is not for my class, it should be a purple. Of my three this past day or two, 2 blues, 1 green. Fuck you and fuck that. I think my overall total has been just under 50% purple engrams to purples. Yeah, change it down the road, but it doesn't have any bearing on the purples I have already been shafted out of for better or worse.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 25, 2014, 01:02:23 PM
I don't see how the very concept of it would get past the Design Lead or even QA. That someone thought it was a good idea to implement is troubling.
The drop rate per mob isn't actually any better for the cave mobs. It's the "kills per minute" that makes that place so good. There are other places in the game where there are multiple spawns points close by that you can just cycle through non-stop but the efficiency isn't as great as the cave as you have to move around and clearing each group isn't as fast.

Add in the minor aspect of also completing a couple grimoires while mining for fish in the cave. Kills in Old Russia and all the ranks of hive acolyte kills as well as thralls.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 25, 2014, 03:42:15 PM
Yes, I'm sure whatever low single-digit percentage changes you make to drop rates and decrypt quality will totally make up for the fact that nothing fucking drops in this game.

The two groups that have completed the raid got literally nothing for their trouble. Like armor shaders...that's it.

Except not. There have been plenty of groups that have done all or even parts of the raid at this point that have gotten some fairly amazing gear.


Title: Re: Bungie's Destiny
Post by: Samprimary on September 25, 2014, 04:06:01 PM
we need a destiny loot cave live cam


Title: Re: Bungie's Destiny
Post by: Maven on September 25, 2014, 04:07:48 PM
It can't be on Twitch though, that would be silly.


Title: Re: Bungie's Destiny
Post by: Fabricated on September 26, 2014, 04:54:22 AM
Two LootCave comics in one day; ironically CAD hasn't really covered the same topic as PA for a long time now despite being a shameless carbon copy earlier on in its poorly-drawn life.

(http://i.imgur.com/78ApVwE.jpg)

(http://i.imgur.com/JS0Ithi.png)


Title: Re: Bungie's Destiny
Post by: Trippy on September 26, 2014, 11:52:57 AM
Loot Cave 2.0:

http://www.youtube.com/watch?v=zTrVkfj97hQ


Title: Re: Bungie's Destiny
Post by: jakonovski on September 26, 2014, 12:02:57 PM
Vidya games :uhrr:


Title: Re: Bungie's Destiny
Post by: schild on September 26, 2014, 12:06:39 PM
Loot Cave 2.0:

http://www.youtube.com/watch?v=zTrVkfj97hQ


yay!


Title: Re: Bungie's Destiny
Post by: jakonovski on September 26, 2014, 02:02:47 PM
God dammit, without a loot cave you had all the time to do productive things, or just fun things, now you're stuck farming a hole. A virtual hole.


Title: Re: Bungie's Destiny
Post by: tazelbain on September 26, 2014, 02:05:08 PM
Sounds like a $60 version of Cookie Clicker.


Title: Re: Bungie's Destiny
Post by: Trippy on September 26, 2014, 02:08:04 PM
Without the predictable progression of Cookie Clicker.


Title: Re: Bungie's Destiny
Post by: Maven on September 26, 2014, 02:34:12 PM
God dammit, without a loot cave you had all the time to do productive things, or just fun things, now you're stuck farming a hole. A virtual hole.

Gamers are all about wasting time carefully manipulating visual representations of numbers for a hit of that sweet, sweet dopamine.


Title: Re: Bungie's Destiny
Post by: Sobelius on September 26, 2014, 02:42:34 PM
God dammit, without a loot cave you had all the time to do productive things, or just fun things, now you're stuck farming a hole. A virtual hole.

Gamers are all about wasting time carefully manipulating visual representations of numbers for a hit of that sweet, sweet dopamine.

This. ^^^

I much rather prefer playing a mind- or twitch-challenging game than literally playing whack-a-hole for loot.

I am becoming increasingly tired of loot-based games. They're ultimately unsatisfying because their reward model is *based on* the idea of not being satisfied with what you have in order to entice you to *go do something* that supposedly promises to improve what you have -- which it does, until the microsecond later when you realize there must still be something better out there -- so off you go to get more loot. The only disincentive is a level requirement on an item which, then entices you to increase your level (or if you've "outleveled" the item entices you to replace it). It is a masterful circle of endless repetition going nowhere until you reach a cap (or content runs out) at which point the true boredom and pointlessness of the whole exercise is revealed.  Hence the apologists response "enjoy the journey", since the end is meaningless. But Destiny forgot to make a fun journey. At least Borderlands 2 amuses us along the way with insane characters and wacky stories.

I've been playing the first Uncharted game (never played it before) this week as well. No loot. No need to level. And I'm enthralled with how entertaining it is, even if I'm kinda turned off by mowing down endless "bad" guys. (I love it when Drake quips "where do these guys keep coming from!?").


Title: Re: Bungie's Destiny
Post by: schild on September 26, 2014, 04:10:19 PM
Quote
Cryptarch Changes 
Cayde-6 took the Cryptarch aside and showed him a sack of doorknobs. He decoded that mystery pretty quickly.

    Legendary Engrams will always produce Legendary or better quality items, including Materials or Exotics
    Rare Engrams will always produce Rare or better quality items
    Rare engrams will have an increased chance to produce Legendary quality items

Activity Changes

    Daily Heroics, Weekly Heroics, and Vanguard: Tiger Playlist activities will include Rare and Legendary Engrams in addition to their existing rewards
WELL THAT WASN'T SO HARD


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 26, 2014, 07:09:55 PM
FWIW, I got an exotic off a legendary yesterday before the changes, so hey.



Title: Re: Bungie's Destiny
Post by: Trippy on September 27, 2014, 12:19:16 AM
Loot Cave 2.0:

http://www.youtube.com/watch?v=zTrVkfj97hQ
yay!
Confirmed that Loot Cave 2.0 is soloable. I found it better to stand below the area up the stairs that was shown in the video. Mobs from the cave are less likely to stay behind cover that way. There will be Acolytes above you that will shoot at you but as long as your back is close enough to the wall by the steps leading up they can't hit you and they are too dumb to come down. Word doesn't seem to have gotten around since I spent the entire time by myself.


Title: Re: Bungie's Destiny
Post by: Maven on September 27, 2014, 02:05:36 AM
I am extremely disappointed that one of the top-tier developers with one of the top-tier publishers (arguable) let a top-tier title ship with such a top-tier fucking loot exploit like that.

Maybe someone put that in there because they recognized the top-tier shit loot system.

Disclaimer: I have never played this game.

Edit: And before you rush to the defense of a Loot Cave schild, you are an outlier. That is nothing to be ashamed of, and I know you won't be.


Title: Re: Bungie's Destiny
Post by: schild on September 27, 2014, 02:50:04 AM
As a piece of design, visual static spawns are utter garbage laziness and absolutely stupid. No one actually gives a fuck if dudes pop into existence. That Bungie felt so deeply about enemies coming from a place INTO the world shows how little they understand game design outside of 'make gun feel good shoot stuff."

And they're REALLY good at making those guns feel good when you shoot stuff. Like, the actual best (on consoles - still leagues behind Unreal Tournament, but I digress #pcmasterrace).

The loot cave is stupid and shouldn't exist. Except in Destiny. Where it's absolutely critical. The PvE is an abortion, much like Halo (fuck you). The PVP is everything in this game, and levels effect PVP. That I can sit in front of a cave and get someone to 20 in 6 hours (which I'll be doing Sunday with the 2 other classes) is essential to my enjoyment of the good parts of the game.

Which you need to be max level for.

Because someone forgot to tell them that if you put good twitchy PvP in an MMOG, no one is going to care about the PvE.

Maybe their first mistake was making loot matter. Maybe what the world needs is an arena shooter with every last bit of data any one could ever want. And skins. Lots and lots of skins. Infinite skins. And hairstyles.

... and a pc version.


Title: Re: Bungie's Destiny
Post by: Shatter on September 27, 2014, 07:52:14 AM
Wow, that is incredibly sad..and hilarious


Title: Re: Bungie's Destiny
Post by: Maven on September 27, 2014, 09:42:01 AM
Destiny has its positives. Loot Cave, as I saw in one opinion piece on reddit, is a *consequence* of Bungie's design failing on some level if players are converging on it.

I saw the 500 billion figure was the budget over 10 years -- so did they recoup 10 years of investment and have Bungie funded for at least ten years?


Title: Re: Bungie's Destiny
Post by: Samprimary on September 27, 2014, 12:19:31 PM
Quote
Cryptarch Changes 

Cayde-6 took the Cryptarch aside and showed him a sack of doorknobs. He decoded that mystery pretty quickly.

Legendary Engrams will always produce Legendary or better quality items, including Materials or Exotics
Rare Engrams will always produce Rare or better quality items
Rare engrams will have an increased chance to produce Legendary quality items
Activity Changes

Daily Heroics, Weekly Heroics, and Vanguard: Tiger Playlist activities will include Rare and Legendary Engrams in addition to their existing rewards
Item Changes

Ascendant materials have been promoted to Legendary to closer associate them with the gear they are used to upgrade
Legendary Engram items that exist in your inventory will be demoted to Rare quality when the patch goes live, so decode them while you can. But let’s be honest--even if you don’t, we all know they were blues already...

The bigger news in Destiny this week has been the discovery of a new "loot cave" after Bungie stated that it would tweak the game to eliminate the effectiveness of the previously popular farming spot.

i do love their patch notes, anyway


Title: Re: Bungie's Destiny
Post by: Miasma on September 27, 2014, 12:46:02 PM
I get disconnected about twice an hour, makes the game mostly unplayable.  So now I have to diagnose this crap.


Title: Re: Bungie's Destiny
Post by: Trippy on September 27, 2014, 12:59:07 PM
The loot cave is stupid and shouldn't exist. Except in Destiny. Where it's absolutely critical. The PvE is an abortion, much like Halo (fuck you). The PVP is everything in this game, and levels effect PVP. That I can sit in front of a cave and get someone to 20 in 6 hours (which I'll be doing Sunday with the 2 other classes) is essential to my enjoyment of the good parts of the game.
Loot Cave 2.0 is difficult to solo at low levels (I just tried at level 7) cause the mobs are level 8 and 9 so it's hard to clear the mobs leaving the cave before they can get into cover. And there's a Knight in the area you'll have to deal with. You'll probably want to bring a friend along to PL you as it still doesn't seem to be a popular spot yet (maybe by Sunday it will be).




Title: Re: Bungie's Destiny
Post by: Margalis on September 27, 2014, 05:17:07 PM
In a game about grinding people will find the most efficient way to grind. That's all loot cave is. If it stops being the most efficient way to grind people will just move to the next most efficient way.


Title: Re: Bungie's Destiny
Post by: Rendakor on September 27, 2014, 06:28:18 PM
In an ideal game, the most efficient way is the most fun way.


Title: Re: Bungie's Destiny
Post by: Sobelius on September 27, 2014, 07:47:04 PM
I get disconnected about twice an hour, makes the game mostly unplayable.  So now I have to diagnose this crap.

Same mileage a friend of mine gets (he's on Rogers in Canada), but I'm on Comcast in Texas and don't get the disconnects.  We're both on PS3's.  I've had one disconnect -- due to my partner logging in with my PSN account on our other PS3. Game booted me instantly when my system PS3 said it was disconnecting me due to the other login.


Title: Re: Bungie's Destiny
Post by: schild on September 27, 2014, 07:56:25 PM
You mean.... PS4s, right?


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 27, 2014, 07:59:09 PM
No. There are filthy last gen players out there too.


Title: Re: Bungie's Destiny
Post by: schild on September 27, 2014, 08:03:23 PM
I did not even know Destiny was on the PS3. lol


Title: Re: Bungie's Destiny
Post by: Hawkbit on September 27, 2014, 08:34:08 PM
I bought on PS3 only because I plan on getting a PS4 at xmas once this semester is over.  They're allowing PS3 to PS4 account conversions at no charge until Jan 15, 2015.


Title: Re: Bungie's Destiny
Post by: Sobelius on September 27, 2014, 09:26:46 PM
It's on 4 systems: 360; One; PS4; PS3.  PC next year.


Title: Re: Bungie's Destiny
Post by: Rendakor on September 27, 2014, 09:33:08 PM
Has PC actually been confirmed somewhere?


Title: Re: Bungie's Destiny
Post by: Trippy on September 27, 2014, 10:10:18 PM
That's why the graphics aren't as impressive as they could be.


Title: Re: Bungie's Destiny
Post by: Azazel on September 27, 2014, 10:53:49 PM
This game is really good.

I'm using a keyboard+mouse adapter on PS4 and rolling around with a handcannon and a sniper rifle.

You using XIM4?

No, a Cronus MAX - www.controllermax.com

My PC is right next to my PS4 so it just pipes that to the controls and does the translation.

How does that work? You need a PC plugged into the dongle as well as the PS4 at the same time?


Title: Re: Bungie's Destiny
Post by: Rendakor on September 27, 2014, 11:02:24 PM
Yea. PC > Dongle via cable, PS4 Controller > Dongle via cable, Dongle > PS4. They've all gotta be close.


Title: Re: Bungie's Destiny
Post by: schild on September 27, 2014, 11:26:04 PM
Or you can just buy this: http://xim4.com/


Title: Re: Bungie's Destiny
Post by: Azazel on September 28, 2014, 01:50:28 AM
Yeah, I was looking at that one earlier. The other one needing to be hooked up to a PC means it's not an option.


Title: Re: Bungie's Destiny
Post by: Miasma on September 28, 2014, 07:42:43 AM
I get disconnected about twice an hour, makes the game mostly unplayable.  So now I have to diagnose this crap.

Same mileage a friend of mine gets (he's on Rogers in Canada), but I'm on Comcast in Texas and don't get the disconnects.  We're both on PS3's.  I've had one disconnect -- due to my partner logging in with my PSN account on our other PS3. Game booted me instantly when my system PS3 said it was disconnecting me due to the other login.
I'm also on Rogers, usually they're okay but this is not going well.  No other game does it so it also has to be part Bungies fault, the game seems to freak out if it loses connection for less than a second.  I swear it has a higher chance of happening right after you kill a strong enemy that might drop good loot.


Title: Re: Bungie's Destiny
Post by: Sobelius on September 28, 2014, 08:07:16 AM
Or you can just buy this: http://xim4.com/

I'm using this. http://www.iogear.com/product/GE1337P/ (http://www.iogear.com/product/GE1337P/). $25 bucks cheaper -- but the XIM4 site seems to provide more information (manuals, videos, etc.) than IOgear.


Title: Re: Bungie's Destiny
Post by: Rendakor on September 28, 2014, 08:07:50 AM
I get disconnected about twice an hour, makes the game mostly unplayable.  So now I have to diagnose this crap.

Same mileage a friend of mine gets (he's on Rogers in Canada), but I'm on Comcast in Texas and don't get the disconnects.  We're both on PS3's.  I've had one disconnect -- due to my partner logging in with my PSN account on our other PS3. Game booted me instantly when my system PS3 said it was disconnecting me due to the other login.
I'm also on Rogers, usually they're okay but this is not going well.  No other game does it so it also has to be part Bungies fault, the game seems to freak out if it loses connection for less than a second.  I swear it has a higher chance of happening right after you kill a strong enemy that might drop good loot.
Don't worry about the loot; if you ever fail to pick something up or it falls off a cliff the game will mail it to you.


Title: Re: Bungie's Destiny
Post by: Hoax on September 28, 2014, 09:49:47 AM
Is this game even better than Warframe?

High expectations certainly have something to do with it but frankly the game isn't great even discounting those expectations. The missions and bosses are both terrible. The bosses are simpler than NES bosses.

Haha for PvE it certainly isn't blowing Warframe out of the water. Will be interesting to answer that question if/when Destiny comes out for PC.

As for all this loot cave stuff and their response being to nerf it. Is this about to be like D3 was where every farming spot gets nerfed once the devs find out about it? Because that was pretty much not fun and of all the incredibly stupid shit Blizz did with that game that was still one of the more destructive ones and all the free generated for your character loot they patched in way later while trying to save the game didn't really make for a better game than when special treasure chests and loot goblins actually were awesome.


Title: Re: Bungie's Destiny
Post by: Trippy on September 28, 2014, 10:05:52 AM
I get disconnected about twice an hour, makes the game mostly unplayable.  So now I have to diagnose this crap.

Same mileage a friend of mine gets (he's on Rogers in Canada), but I'm on Comcast in Texas and don't get the disconnects.  We're both on PS3's.  I've had one disconnect -- due to my partner logging in with my PSN account on our other PS3. Game booted me instantly when my system PS3 said it was disconnecting me due to the other login.
I'm also on Rogers, usually they're okay but this is not going well.  No other game does it so it also has to be part Bungies fault, the game seems to freak out if it loses connection for less than a second.  I swear it has a higher chance of happening right after you kill a strong enemy that might drop good loot.
Don't worry about the loot; if you ever fail to pick something up or it falls off a cliff the game will mail it to you.
Only missed Enegrams get mailed to you.


Title: Re: Bungie's Destiny
Post by: Bunk on September 28, 2014, 05:06:21 PM
Love the game, wish it was playable. No less than a dozen disconnects in the last two days. Most in the middle of missions. I've been trying to finish the last two missions of the story since yesterday morning. One of them dropped con four times in the final stage. It's nice the game remembers where you were in a mission, but it doesn't help with the five minute load time to get back there every time.

XBox on Telus.


Title: Re: Bungie's Destiny
Post by: Rendakor on September 28, 2014, 05:12:45 PM
I wonder if they have better servers for next gen systems; I've had nowhere near the DCs some of you guys have had on the PS4.


Title: Re: Bungie's Destiny
Post by: Bunk on September 28, 2014, 05:15:04 PM
I'm on an Xbox One.

It really just seems to be a case of the game freaking out and dropping you on any hiccup, instead of trying to reconnect.


Title: Re: Bungie's Destiny
Post by: Rendakor on September 28, 2014, 05:23:50 PM
Ahh, thought you were on 360.


Title: Re: Bungie's Destiny
Post by: rk47 on September 28, 2014, 07:40:37 PM
Wow, that is incredibly sad..and hilarious

i know. I can't decide whether people want to have fun or not in this game.
Perhaps the winning move is not to buy at all to send a clear signal to the dev this design is shit.


Title: Re: Bungie's Destiny
Post by: Maven on September 28, 2014, 09:33:11 PM
I send that message everyday on countless products! Unfortunately, bro-gamers and their disposable income far outweigh any passive resistance on my part.


Title: Re: Bungie's Destiny
Post by: Cyrrex on September 28, 2014, 10:41:53 PM
I think they've sold 40 trillion copies already, so it is probably too late for some kind of principled boycott.  Fuck, for all the generally negative feel surrounding this game, I am THIS CLOSE to buying it.  I don't even really like these bro-shooters, on a console no less, and this is the broiest among them.


Title: Re: Bungie's Destiny
Post by: Miasma on September 29, 2014, 06:46:24 AM
I don't normally like bro shooters but this has co-op, which I accidentally found out I liked from ME3's online content.  Don't know if I'll ever do the crucible, maybe if they have a matchmaking system smart enough to put those of us that suck together.  The story is super half assed though.  Not even half, it's like 1/20th ass.  I finished the earth story line and they didn't even bother to put in some npc dialogue where some leader tells me "To the moon with you!".  It was just the next damn thing on my map with an exclamation point...

And is there any way to get the map in this fucking game?  I've only ever seen one in the tower and even then it only begrudgingly gives it to you if you've been standing in the same spot too long.

Trying to google Destiny faqs sucks because it's just a hundred sites from pre release with questions like "What is destiny", "When does it come out".  Does anyone know a good current one?

Failing that I have some questions if anyone could answer them.

  • On my radar I understand what red on the circumference means but it often fills a pie wedge from the outer edge to the inner circle.  I would have thought that meant they are close but it happens when no one is even near me.
  • Is there a way to bring up a map?
  • Why are there so many 20+ people in my instances?  Why are they playing the level four patrol areas?  Do the enemies scale up to them from their perspective?
  • Every so often an event happens in the patrol area, is that just timed or does it trigger after people have done something.  Does it require the three or four people together or it will it scale down to one if they don't bother to come to it?
  • What use is this spinmetal I keep harvesting from plants?
  • What determines the levels of the enemies in patrol?  I went into a building and the stuff outside was level one, I leave the building and they are all level five.
  • What use is the shotgun, you seem to have to be at melee range but melee does more damage?
  • If you buy something from the cryptarch guy it just says something like "piece of chest armour", is that just a place to dump excess glimmer for random stat loot?
  • I don't have a headset mic, is that expected for the strikes like Devil's Lair?  Do you automatically have voice comm with them or do they have to be on your friends list?  Same question for crucible I guess all though I'd probably mute that crap.
  • I'm stuck at 3/5 gold chests found on earth, I know one is in the strike I haven't done yet.  I know where the other four are and have checked that they are no longer there, and they aren't.  Is this a bug or am I missing something.
  • Is there any way to stop that countdown for "mission ends" during the story line?  I want to run around and make sure I've found everything.
  • What dailies should I be sure to do?


Title: Re: Bungie's Destiny
Post by: rk47 on September 29, 2014, 07:00:26 AM
You ask too many question. Shoot the cave, become Legend.


Title: Re: Bungie's Destiny
Post by: Maven on September 29, 2014, 07:33:38 AM
You ask too many question. Shoot the cave, become Legend.

 :awesome_for_real:

Become Legend will be the death of Bungie.


Title: Re: Bungie's Destiny
Post by: kaid on September 29, 2014, 07:33:47 AM
I don't normally like bro shooters but this has co-op, which I accidentally found out I liked from ME3's online content.  Don't know if I'll ever do the crucible, maybe if they have a matchmaking system smart enough to put those of us that suck together.  The story is super half assed though.  Not even half, it's like 1/20th ass.  I finished the earth story line and they didn't even bother to put in some npc dialogue where some leader tells me "To the moon with you!".  It was just the next damn thing on my map with an exclamation point...

And is there any way to get the map in this fucking game?  I've only ever seen one in the tower and even then it only begrudgingly gives it to you if you've been standing in the same spot too long.

Trying to google Destiny faqs sucks because it's just a hundred sites from pre release with questions like "What is destiny", "When does it come out".  Does anyone know a good current one?

Failing that I have some questions if anyone could answer them.

  • On my radar I understand what red on the circumference means but it often fills a pie wedge from the outer edge to the inner circle.  I would have thought that meant they are close but it happens when no one is even near me.
  • Is there a way to bring up a map?
  • Why are there so many 20+ people in my instances?  Why are they playing the level four patrol areas?  Do the enemies scale up to them from their perspective?
  • Every so often an event happens in the patrol area, is that just timed or does it trigger after people have done something.  Does it require the three or four people together or it will it scale down to one if they don't bother to come to it?
  • What use is this spinmetal I keep harvesting from plants?
  • What determines the levels of the enemies in patrol?  I went into a building and the stuff outside was level one, I leave the building and they are all level five.
  • What use is the shotgun, you seem to have to be at melee range but melee does more damage?
  • If you buy something from the cryptarch guy it just says something like "piece of chest armour", is that just a place to dump excess glimmer for random stat loot?
  • I don't have a headset mic, is that expected for the strikes like Devil's Lair?  Do you automatically have voice comm with them or do they have to be on your friends list?  Same question for crucible I guess all though I'd probably mute that crap.
  • I'm stuck at 3/5 gold chests found on earth, I know one is in the strike I haven't done yet.  I know where the other four are and have checked that they are no longer there, and they aren't.  Is this a bug or am I missing something.
  • Is there any way to stop that countdown for "mission ends" during the story line?  I want to run around and make sure I've found everything.
  • What dailies should I be sure to do?


I am kind of the same way. I normally don't like console shooters but I found with ME3 I actually do enjoy coop console shooters. Been playing destiny with my friend and banging through the story lines and bounties and when there is somebody on the mic where we can have fun mocking eachothers lack of aim and having somebody around to revive you if you screw up makes the story line stuff a lot more fun and adds a lot to the game. Also if you go with another person both of you get to use your specials more frequently so its just all around a better experience even as a duo. Longevity of the game would totally depend on how they add content. This is how ME3 stayed amazingly fun for a year was they kept adding more and more stuff to it fast enough to keep it really engaging.


Title: Re: Bungie's Destiny
Post by: rk47 on September 29, 2014, 07:37:26 AM
I spent $0 on ME3 Co-Op and played it longer than the single player campaign.
Hard truths.
It was just fun when they release a ton of free shit in there. I unlocked all the classes and most guns aren't maxed, but it was still good enough to try out.
Even tho the PC ver. lacks type-chat (LOL) cause VOICE CHAT IS THE FUTURE GUISE.
BECAUSE EVERYONE SPEAKS ENGLISH.
*Krogan speaks Russian*
"Wots dat mate , you want me to do wot?"
"Crikey! That was a close one wasn't it?"
"Very laggy lah."



Title: Re: Bungie's Destiny
Post by: Cyrrex on September 29, 2014, 07:38:22 AM
This game doesn't have split screen co-op, though, does it?


Title: Re: Bungie's Destiny
Post by: 01101010 on September 29, 2014, 07:45:27 AM
  • On my radar I understand what red on the circumference means but it often fills a pie wedge from the outer edge to the inner circle.  I would have thought that meant they are close but it happens when no one is even near me.
  • Is there a way to bring up a map?
  • Why are there so many 20+ people in my instances?  Why are they playing the level four patrol areas?  Do the enemies scale up to them from their perspective?
  • Every so often an event happens in the patrol area, is that just timed or does it trigger after people have done something.  Does it require the three or four people together or it will it scale down to one if they don't bother to come to it?
  • What use is this spinmetal I keep harvesting from plants?
  • What determines the levels of the enemies in patrol?  I went into a building and the stuff outside was level one, I leave the building and they are all level five.
  • What use is the shotgun, you seem to have to be at melee range but melee does more damage?
  • If you buy something from the cryptarch guy it just says something like "piece of chest armour", is that just a place to dump excess glimmer for random stat loot?
  • I don't have a headset mic, is that expected for the strikes like Devil's Lair?  Do you automatically have voice comm with them or do they have to be on your friends list?  Same question for crucible I guess all though I'd probably mute that crap.
  • I'm stuck at 3/5 gold chests found on earth, I know one is in the strike I haven't done yet.  I know where the other four are and have checked that they are no longer there, and they aren't.  Is this a bug or am I missing something.
  • Is there any way to stop that countdown for "mission ends" during the story line?  I want to run around and make sure I've found everything.
  • What dailies should I be sure to do?

1. Yes, the radar is a prox radar. If it fills a pie, then the circle and no one is around, then the mob is above/below you (different floor, all hail Z-axis)
2. No maps. It is stupid... yes.
3. Level 20s are probably farming mats/doing patrols for bounty quest/doing other bounties/farming rep. Enemies do not scale up, players scale down - for the most part.
4. Those are public events and if you are solo, good luck. They do not really scale. I say not really because if you have a lot of people, more mobs will spawn and they will spawn harder mobs. If it is just you, then the amount of mobs that spawn will be minimal, and those will scale up as the even goes on.
5. Spinmetal is used to upgrade weapons, mainly epic/exotic and only for some weapons. If you examine your weapon/armor piece, highlight the MATERIALS NEEDED (or used, or whatever it says) and it will say what mats you need to gather. Spinmetal on Earth, Helium on Moon, Spirit Bloom on Venus, Relic Iron on Mars. You can also turn in stacks of 50 mats to the Vanguard Quartermaster in the Tower for rep and marks after you hit 18.
6. Mob levels are by planet. You can find some higher level mobs on early planets in more remote parts of the zone, but for the most part, they are about 1-8 levels on each planet. No idea why mobs would jump from 1 to 5 in the same spawn, never seen that happen. Level 1s spawn in the same place, maybe the lvl 5 spawns were dead when you went into the building and respawned leaving?
7. Shotguns are poop. I only use them when I need a element and have no other secondary type weapon with the element I am looking for.
8. You buy engrams from the cryptkeeper and then he gives you an item based off that engram. Basically a lottery as to what you get - only you choose the specific slot.
9. Mics on strikes are sorta optional. I play with my buddy in Chicago and we are always bullshitting whereas the pickup people we have got paired with have never said a word during the strike. YMMV.
10. Gold chests are there till you open them, then they are never seen again. Sure you only got 3? If so, I have no idea what to tell you. (the loot in them is poop as well, so no big deal)
11. No stopping the signal Mal. Once the mission ends, it is automatic port out. You can opt to leave early by going to orbit before the timer runs out though. Helps on Bounty quests that require you to do an earlier mission to kill the boss. You can avoid the automatic cutscene that you have already groaned through.
12. Dailies: All the bounties you can get. The daily strike and weekly strike as well. However, those really only matter after 18 as they will give rep and marks which you can used to outfit you character in purples. Otherwise, you can do random patrols without the bounties to increase rep throughout the leveling process.


Title: Re: Bungie's Destiny
Post by: kaid on September 29, 2014, 07:49:38 AM
On my radar I understand what red on the circumference means but it often fills a pie wedge from the outer edge to the inner circle.  I would have thought that meant they are close but it happens when no one is even near me.

If the center is filled in they are really close but it could be above or below you if you are in an area with multiple levels.

Is there a way to bring up a map?

In the hub yes outside I don't believe so.

Why are there so many 20+ people in my instances?  Why are they playing the level four patrol areas?  Do the enemies scale up to them from their perspective?

Right now the loot system is kinda wacky. There is no real advantage to doing higher level content over lower level stuff as the drops are identical at the moment. So higher level people are often running event patrol routes and banging out bounties on the cosmodrome map because the rewards are still the same as if they were on mars vs easier opponents.

Every so often an event happens in the patrol area, is that just timed or does it trigger after people have done something.  Does it require the three or four people together or it will it scale down to one if they don't bother to come to it?

These just happen randomly from time to time I believe. If people are around they will flock to them because they are a way of getting vanguard marks which are needed for a lot of higher level stuff so if you see one spawn drop what you are doing and just go bang it out they only take a few mins and are always worth while.

What use is this spinmetal I keep harvesting from plants?

They are used for turn in's with the vanguard merchant I believe its 50 of the various harvestable stuff for each turn in.

What determines the levels of the enemies in patrol?  I went into a building and the stuff outside was level one, I leave the building and they are all level five.

Different areas have different level ranges the deeper indoors you go or in caves the higher you will typically see level wise.


What use is the shotgun, you seem to have to be at melee range but melee does more damage?

Honestly this is my impression of shot guns. The higher level ones have a bit more range but even so stick with sniper rifle or fusion rifle shotty unless you get some super awesome blue+ level one probably is not worth the bother if I am close enough to shoot them I would rather just punch them in the face for about the same damage and save my special weapon slot for a good fusion or sniper which are more generally useful.

If you buy something from the cryptarch guy it just says something like "piece of chest armour", is that just a place to dump excess glimmer for random stat loot?

Yup pretty much although every thing he decrypts raises your rep with him the higher ranks you are with him the better stuff he has for sale.

I don't have a headset mic, is that expected for the strikes like Devil's Lair?  Do you automatically have voice comm with them or do they have to be on your friends list?  Same question for crucible I guess all though I'd probably mute that crap.

Actually the voice in this game only seems to happen if you actually join a specific fire team otherwise the world is dead silent which actually makes teaming up with people a challange because unless you physically group with them nobody can hear anybody.

I'm stuck at 3/5 gold chests found on earth, I know one is in the strike I haven't done yet.  I know where the other four are and have checked that they are no longer there, and they aren't.  Is this a bug or am I missing something.

Not sure on this one I have not bothered doing the completionist stuff yet.

Is there any way to stop that countdown for "mission ends" during the story line?  I want to run around and make sure I've found everything.

Nope it is there pretty much specifically to stop you from endlessly hunting for some of the loot boxes that only show up in those fights so if you don't get them during the fight there is a limited time period to find them after.

What dailies should I be sure to do?

Bang out what you can they all give improved rep/marks so are worth doing if you have time.


Title: Re: Bungie's Destiny
Post by: tazelbain on September 29, 2014, 08:00:02 AM
Have gun, will shoot cave.


Title: Re: Bungie's Destiny
Post by: Maven on September 29, 2014, 08:17:59 AM
Destiny is what I envision would be a $500 million dollar Cookie Clicker.


Title: Re: Bungie's Destiny
Post by: Miasma on September 29, 2014, 08:36:17 AM
All right, thanks for the answers.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 29, 2014, 11:09:23 AM
Public events happen at specific times per hour.  There is a chart somewhere on the internet.  First Gold Rank of a public event will get you a goody bag in the mail, which sometimes has ascendant material or strange coin.

I don't know how long I'd have to shoot into a cave to get an equipment upgrade, but no thanks.  I'm already covered in purple from playing the game normally.  The only critical missing piece at the moment is a purple-or-better scout rifle.  After that, I need to get a purple-or-better fusion rifle in each element.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 29, 2014, 11:12:57 AM
Public events happen at specific times per hour.  There is a chart somewhere on the internet.  First Gold Rank of a public event will get you a goody bag in the mail, which sometimes has ascendant material or strange coin.

I don't know how long I'd have to shoot into a cave to get an equipment upgrade, but no thanks.  I'm already covered in purple from playing the game normally.  The only critical missing piece at the moment is a purple-or-better scout rifle.  After that, I need to get a purple-or-better fusion rifle in each element.

Elitist...


Title: Re: Bungie's Destiny
Post by: Yegolev on September 29, 2014, 11:20:03 AM
The Queen's gear is not really hard* to get, and I already had a couple Vanguard purples.  It's a race to see if I have the currencies to buy a purple Vanguard weapon or a yellow something from Xur next weekend.  I'm going to hold out for a scout rifle, I think.

*YMMV


Title: Re: Bungie's Destiny
Post by: 01101010 on September 29, 2014, 12:41:00 PM
The Queen's gear is not really hard* to get, and I already had a couple Vanguard purples.  It's a race to see if I have the currencies to buy a purple Vanguard weapon or a yellow something from Xur next weekend.  I'm going to hold out for a scout rifle, I think.

*YMMV

I got an exotic weapon quest that was easier than I expected. Sadly, it was for a heavy machine gun - really wanted the autorifle, but I'll take it for now. And I only got the Queen's Helmet as I have all the vanguard gear so far. Found all my weapons, mostly epic FWC guns - fusion rifle, heavy machine gun.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 29, 2014, 01:38:03 PM
Exotic weapon quest requires me to kill real people with a void weapon, so that's the current holdup.  It's for a hand cannon, though, which I'm not really excited about.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 29, 2014, 03:13:47 PM
I'm currently outfitted in a combination of FWC, Vanguard and raid gear with an exotic gauntlet and assault rifle thrown in for good measure. I got a couple of pieces of the Queen's armor but they're not as good as the stuff I've got. I'm sitting at just below 27 because I need a shitton of spirit bloom and helium isotopes to upgrade my armor. On the whole, I'm still enjoying the shit out of it.


Title: Re: Bungie's Destiny
Post by: AcidCat on September 29, 2014, 04:02:51 PM
One thing that gets tiring at endgame is leveling up your gear. I'm 27 and most of my armor still has several more upgrade levels, with the shard component being the main cockblock, they are not easy to come by. It's fun getting those first few legendary armor pieces and getting some decent weapons, but then its a longass grind to properly upgrade them, and upgrading gear that you've been wearing for ages is nowhere near as fun as getting new gear. Even if I found say, a legendary helmet that had slightly preferable stat distribution, or just straight up looked cooler, it would be foolish to unequip my old helmet because of how much time and materials I've already sunk into upgrading it, then starting from scratch with the new armor.


Title: Re: Bungie's Destiny
Post by: 01101010 on September 29, 2014, 04:57:46 PM
One thing that gets tiring at endgame is leveling up your gear. I'm 27 and most of my armor still has several more upgrade levels, with the shard component being the main cockblock, they are not easy to come by. It's fun getting those first few legendary armor pieces and getting some decent weapons, but then its a longass grind to properly upgrade them, and upgrading gear that you've been wearing for ages is nowhere near as fun as getting new gear. Even if I found say, a legendary helmet that had slightly preferable stat distribution, or just straight up looked cooler, it would be foolish to unequip my old helmet because of how much time and materials I've already sunk into upgrading it, then starting from scratch with the new armor.

^^ yep.

I made the effort and farmed my ass off - 100 helium/blooms/iron are sitting there waiting. Damn shards and energy are holding me up.


Title: Re: Bungie's Destiny
Post by: Fabricated on September 29, 2014, 06:41:07 PM
I guess the way to go on shards is crucible but I fucking hate the PVP in this game.

I was about ready to quit then one of my best friends who now lives on the coast called me and I recalled I had never told him I bought a PS4. We instantly formed a fireteam with him and a work buddy of his I'm also sorta-friends with and we had a lot of fun chain-running strikes.

He was level 23, his work buddy was 22, I was 21. We cheesed the living fuck out of the Queen's Wrath shit over and over and I picked up a legendary chest and helmet. Today the game was shitting Igrams all over me and shock of shocks, a legendary one actually decoded to a legendary Fusion Rifle.


Title: Re: Bungie's Destiny
Post by: Abelian75 on September 29, 2014, 07:28:51 PM
I'm really enjoying the hell out of this game, but I'm becoming frustrating with the social features (or lack thereof).  I'd really like to find a group to play with to do the raid, but I'm not especially interested in joining the many groups just working on the last boss.  Actually finding said people is incredibly hard since you can't actually interact with anyone in the game itself.  Hmph.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 30, 2014, 07:22:57 AM
Apparently you are expected to form a team among your real-life bros that you normally watch NFL and eat Doritos and drink Mtn Dew with.  I could try to team up with random people in the Tower, but fuck those guys.


Title: Re: Bungie's Destiny
Post by: Miasma on September 30, 2014, 07:38:09 AM
I'm really enjoying the hell out of this game, but I'm becoming frustrating with the social features (or lack thereof).  I'd really like to find a group to play with to do the raid, but I'm not especially interested in joining the many groups just working on the last boss.  Actually finding said people is incredibly hard since you can't actually interact with anyone in the game itself.  Hmph.
I have no idea if it's any good but I've been trying to learn more about the game and there is a website for that http://www.destinylfg.net/ .  There is also something that tries to estimate the public events http://destinypublicevents.com/ .  I also learned that if the red wedge on your radar is dark it means they are below you and bright means above.

And it's too late by now but how do you even get to the rocket yards, do you have to do the strike mission?


Title: Re: Bungie's Destiny
Post by: Yegolev on September 30, 2014, 07:47:40 AM
I'm not sure I can correctly describe how to get to the Rocketyards.  It's past the place where the Fallen walker event occurs, which I think is through the hallways behind you when you drop in for Patrol.  Not towards the Skywatch (which is past the aircraft graveyard), but back where you came from originally and where you went to get your warp drive.

Once you get to the place where the Fallen walker spawns (can't remember the name of that area; large water area on the right, bunker straight ahead) you will move generally forward and there is a alleyway between buildings in the back.  When you see the Hive, you will know you are in the right place.


Title: Re: Bungie's Destiny
Post by: veredus on September 30, 2014, 08:19:47 PM
When you drop in from patrols head back to the building where the first mission is, if your back is towards the water it's to the right. Pass the area where you killed the Archon to get the warp drive and eventually you'll pop out in the Divide where the fallen walker event takes place. Then follow what Yeg said.

Also that public events site you linked is great. On the Xbone it's usually off by a minute or two but close enough to find them. By far the fastest way to get Vanguard marks is to just farm those it seems to me. Also good for faction since you can grab patrols while waiting the few minutes for the events to spawn.


Title: Re: Bungie's Destiny
Post by: Miasma on September 30, 2014, 08:46:34 PM
I'm not sure I can correctly describe how to get to the Rocketyards.  It's past the place where the Fallen walker event occurs, which I think is through the hallways behind you when you drop in for Patrol.  Not towards the Skywatch (which is past the aircraft graveyard), but back where you came from originally and where you went to get your warp drive.

Once you get to the place where the Fallen walker spawns (can't remember the name of that area; large water area on the right, bunker straight ahead) you will move generally forward and there is a alleyway between buildings in the back.  When you see the Hive, you will know you are in the right place.
Ah okay I found it thanks.  That is a super chaotic area, I assume because it's normally used as the path to the strike.  Found some guy doing the loot cave, watched for a few minutes, and then decided I'm not going to do that.

Seperate note, I really hate how mobs seem to be able to 'feel' my sniper rifle's reticle on them and take cover.


Title: Re: Bungie's Destiny
Post by: Fabricated on October 01, 2014, 04:41:42 AM
They do; point it at them, wait for them to juke, then shoot.


Title: Re: Bungie's Destiny
Post by: Bunk on October 01, 2014, 06:11:38 AM
This game can be bizarre at times. I played last night for two hours without dropping once. Weird thing is, no one else was in the game with me. Earth, Tower twice and Mars, never saw another player. Was as if I suddenly found offline mode.


Title: Re: Bungie's Destiny
Post by: Miasma on October 01, 2014, 06:46:37 AM
I didn't get a disconnect yesterday either.  I hope it stays that way, I didn't see a patch so maybe it was server side/network devices/Rogers.


Title: Re: Bungie's Destiny
Post by: Yegolev on October 01, 2014, 09:12:20 AM
That is a super chaotic area, I assume because it's normally used as the path to the strike.

It's super chaotic because the Fallen are fighting the Hive at that location, which is also why Murdercloset exists there.

We are trying to get strong enough to reliably do the lv 28 weekly but last night we just gave up.  I got a slightly-better blue scout rifle, but a purple primary or secondary weapon would really help me out.  Fortunately, my team has one of each class; I'm specced for Bubbles and the warlock is solar... not sure what the hunter is doing except dying in remote corners of boss arenas.


Title: Re: Bungie's Destiny
Post by: Trippy on October 01, 2014, 09:16:46 AM
We are trying to get strong enough to reliably do the lv 28 weekly but last night we just gave up.  I got a slightly-better blue scout rifle, but a purple primary or secondary weapon would really help me out.  Fortunately, my team has one of each class; I'm specced for Bubbles and the warlock is solar... not sure what the hunter is doing except dying in remote corners of boss arenas.
Ranger down!


Title: Re: Bungie's Destiny
Post by: 01101010 on October 01, 2014, 10:17:05 AM
That is a super chaotic area, I assume because it's normally used as the path to the strike.

It's super chaotic because the Fallen are fighting the Hive at that location, which is also why Murdercloset exists there.

We are trying to get strong enough to reliably do the lv 28 weekly but last night we just gave up.  I got a slightly-better blue scout rifle, but a purple primary or secondary weapon would really help me out.  Fortunately, my team has one of each class; I'm specced for Bubbles and the warlock is solar... not sure what the hunter is doing except dying in remote corners of boss arenas.

I am 6 radiant energies away from completing my purple autorifle. My end game has become chasing public events in the hope of shards and energy dropping.


Title: Re: Bungie's Destiny
Post by: Yegolev on October 01, 2014, 12:28:25 PM
We are trying to get strong enough to reliably do the lv 28 weekly but last night we just gave up.  I got a slightly-better blue scout rifle, but a purple primary or secondary weapon would really help me out.  Fortunately, my team has one of each class; I'm specced for Bubbles and the warlock is solar... not sure what the hunter is doing except dying in remote corners of boss arenas.
Ranger down!


God yes.

With Valus Ta'aurc:
*hunter dies*
"What are you DOING over there?"
"nuthin"
"Damn right, nothing."


Title: Re: Bungie's Destiny
Post by: Surlyboi on October 01, 2014, 08:19:56 PM
We are trying to get strong enough to reliably do the lv 28 weekly but last night we just gave up.  I got a slightly-better blue scout rifle, but a purple primary or secondary weapon would really help me out.  Fortunately, my team has one of each class; I'm specced for Bubbles and the warlock is solar... not sure what the hunter is doing except dying in remote corners of boss arenas.
Ranger down!


Rain starts. Ranger dies.

I've got a situational build. Maxed Blade Dancer and damn near maxed Gunslinger. Depending on the strike or raid I'll switch up. Sometimes in the middle, if there's a slow point. I usually end up rezzing the dead because I can crouch out to go invisible and slide in and res and run. With Valus, I'll go for the headshots with the sniper rifle and then Golden Gun it because his run is pretty much all about distance and the one time I went Arcblade on him, I got the shit stomped out of me.

Also, in PVE if you crouch behind cover and then zoom your weapon, you pop out of cover to fire automatically and then pop back down when you zoom out.
(http://giant.gfycat.com/FancyDownrightDevilfish.gif)


Title: Re: Bungie's Destiny
Post by: Bunk on October 02, 2014, 06:56:35 AM
Well, I'm at two straight days of playing without seeing another soul in the game anywhere. Downside of that is that I also don't get chest spawns when there's no one else in my instance.

I'm level 20 now, was so excited when I reached Vanguard 1! Then discovered that the vendors ignore you until you hit Vanguard 2. Best I can tell, there's no actual reason for Vanguard rank 1 to exist.
Need another 30 marks to get anything anyways, so I should be close to rank 2 by then.



Title: Re: Bungie's Destiny
Post by: Miasma on October 02, 2014, 07:11:04 AM
Maybe there just aren't as many people playing on xbox one but they still get the same number of instances as PS4, so everyone almost gets one to themselves.  Xbox wasn't even allowed to advertise Destiny because of their marketing deal with Sony.  Xbox people might also be waiting for the halo remakes instead?


Title: Re: Bungie's Destiny
Post by: Yegolev on October 02, 2014, 07:42:41 AM
Also, in PVE if you crouch behind cover and then zoom your weapon, you pop out of cover to fire automatically and then pop back down when you zoom out.

The game and I sometimes disagree on what is and isn't cover.


Title: Re: Bungie's Destiny
Post by: 01101010 on October 02, 2014, 07:51:05 AM
Also, in PVE if you crouch behind cover and then zoom your weapon, you pop out of cover to fire automatically and then pop back down when you zoom out.

The game and I sometimes disagree on what is and isn't cover.

Given that most mobs that you need cover for are shooting shit that has a ton of splash dmg, I can see why I take dmg hiding behind something.

Now the thing that is really getting to me, which did not seem to affect me earlier in the game are the snipers, vandals and hobgoblins. They seem to be able to 2 shot me each time, even at lvl 27 (though that doesn't mean much when you are level-matched in PvE). It seems like snipers are now just automatically headshotting me and they are predicting my movement pretty damn well - even while continuously moving erratically. I suspect they were tuned up recently and have a knack for headshots.


Title: Re: Bungie's Destiny
Post by: Yegolev on October 02, 2014, 07:53:18 AM
That guy in the tank was able to lead me and put a shell in me while I'm floating through the air.  Normally I can dodge his shit after he fires, but I thought that was cool.

Hobgoblins on a strike with increased solar damage are incre-- oops, I'm dead.


Title: Re: Bungie's Destiny
Post by: Abelian75 on October 02, 2014, 08:38:59 AM
Also, in PVE if you crouch behind cover and then zoom your weapon, you pop out of cover to fire automatically and then pop back down when you zoom out.

Wow, mind blown.  I've put in an embarrassing number of hours into this game, and can't believe I hadn't noticed that yet.


Title: Re: Bungie's Destiny
Post by: Goreschach on October 02, 2014, 10:21:57 AM
Isn't that pretty standard in cover based shooters? I don't even play any, and I remember it working that way in Mass Effect.


Title: Re: Bungie's Destiny
Post by: Bunk on October 02, 2014, 10:30:05 AM
This really isn't a cover based shooter though, in that you don't "lock" to cover.

I'm level 20 and I also don't know what this "slide" thing people talk about is.


Title: Re: Bungie's Destiny
Post by: Miasma on October 02, 2014, 10:46:38 AM
Think it happens if you press crouch while sprinting.  My understanding is it's mostly a pvp thing because people who were aiming at your head while you were running at them wind up shooting empty air.


Title: Re: Bungie's Destiny
Post by: Nonentity on October 02, 2014, 05:07:54 PM
Sliding is slightly faster than sprinting, but it only goes a short distance and you end up crouched. I use it a lot to slide behind cover if I'm getting shot at by stuff, especially in raids.


Title: Re: Bungie's Destiny
Post by: veredus on October 02, 2014, 08:35:08 PM
Got my first legendary from a blue. Fucker owed me after all the legendary engrams that came out blue. Even better luck it was a fusion rifle which I really wanted.


Title: Re: Bungie's Destiny
Post by: Bunk on October 03, 2014, 06:28:15 AM
Tried a Heroic solo at 21 last night for the first time just because I could and I know the Queen's missions are time limited.

Oops. Didn't even make it to the no-respawn zone. Apparently I need a better selection of elemental Sniper Rifles. Solo is really tough against enemies that can two shot you combined with shields that regen faster than I hurt them.


Title: Re: Bungie's Destiny
Post by: kaid on October 03, 2014, 07:17:33 AM
Think it happens if you press crouch while sprinting.  My understanding is it's mostly a pvp thing because people who were aiming at your head while you were running at them wind up shooting empty air.

Yup when sprinting hit crouch you will slide and it puts you into a crouch so its useful to slide into cover in a fire fight.


Title: Re: Bungie's Destiny
Post by: 01101010 on October 03, 2014, 07:24:17 AM
Tried a Heroic solo at 21 last night for the first time just because I could and I know the Queen's missions are time limited.

Oops. Didn't even make it to the no-respawn zone. Apparently I need a better selection of elemental Sniper Rifles. Solo is really tough against enemies that can two shot you combined with shields that regen faster than I hurt them.

Heroic gatelord mission is a freakin' nightmare for me solo. Hobgoblins don't even let me poke my head out to spot targets. Zap - zap dead.


Title: Re: Bungie's Destiny
Post by: Miasma on October 04, 2014, 07:46:43 AM
I play in a room with light so never noticed the ps4 controller light goes yellow when your ultimate is up, I've been thinking my controller was dying because the battery was draining too fast.


Title: Re: Bungie's Destiny
Post by: Rendakor on October 04, 2014, 07:50:27 AM
I really dislike that controller light; you can't even disable it, all you can do is dim it.


Title: Re: Bungie's Destiny
Post by: Fabricated on October 06, 2014, 04:45:11 AM
This game needs more a more consistent loot ramp. Without the queen's wrath event me and my friends would've been stuck at light level 21-22 spending forever just trying to run level 24 strikes with no special modifiers, until we either did the fucking zillion runs needed to get to Vanguard Rep 2 or lucked out and got good shit from engrams.

With each of us having those two so-so pieces we've hit 25-26 and we can pretty consistently do everything but Nightfall strikes because lol, why would you ever want to do Nightfall.


Title: Re: Bungie's Destiny
Post by: kaid on October 06, 2014, 06:41:35 AM
I really dislike that controller light; you can't even disable it, all you can do is dim it.

The whole controler starts glowing like a flash light when you pop your flash light in game is cute for the first few seconds and then its annoying because I have to tilt my controller down so I don't blind myself with reflected screen glare from it. Also why can't I pop out my flashlight whenever I want to there are some areas that are really dark that I would love to trip off the ghost light thing.


Title: Re: Bungie's Destiny
Post by: 01101010 on October 06, 2014, 07:13:32 AM
This game needs more a more consistent loot ramp. Without the queen's wrath event me and my friends would've been stuck at light level 21-22 spending forever just trying to run level 24 strikes with no special modifiers, until we either did the fucking zillion runs needed to get to Vanguard Rep 2 or lucked out and got good shit from engrams.

With each of us having those two so-so pieces we've hit 25-26 and we can pretty consistently do everything but Nightfall strikes because lol, why would you ever want to do Nightfall.

So they fixed the Cryptkeeper and giving appropriate colored gear for colored engrams... and now legendary engrams have all but disappeared from the game. How fitting.


Title: Re: Bungie's Destiny
Post by: Abelian75 on October 06, 2014, 07:20:06 AM
So they fixed the Cryptkeeper and giving appropriate colored gear for colored engrams... and now legendary engrams have all but disappeared from the game. How fitting.

They haven't disappeared (I've gotten two, miraculously), but yeah, they seem more rare.  But honestly, this was the appropriate solution.  I don't think there was a problem before with there being too little legendary gear (although I think it was definitely appropriate to add it as potential rewards for high-level strikes, which they did), but rather a really, really terrible messaging problem.

That said, you can still pick up a legendary engram and realize it's a goddamn class item.  Which has no stats, and the "legendary" ones often don't even look great.

Fucking class items.


Title: Re: Bungie's Destiny
Post by: 01101010 on October 06, 2014, 08:09:51 AM
So they fixed the Cryptkeeper and giving appropriate colored gear for colored engrams... and now legendary engrams have all but disappeared from the game. How fitting.

They haven't disappeared (I've gotten two, miraculously), but yeah, they seem more rare.  But honestly, this was the appropriate solution.  I don't think there was a problem before with there being too little legendary gear (although I think it was definitely appropriate to add it as potential rewards for high-level strikes, which they did), but rather a really, really terrible messaging problem.

That said, you can still pick up a legendary engram and realize it's a goddamn class item.  Which has no stats, and the "legendary" ones often don't even look great.

Fucking class items.

Oh I think this was the best avenue to take - I've just noticed purple drops have all but dried up in general.


Title: Re: Bungie's Destiny
Post by: Yegolev on October 06, 2014, 08:19:21 AM
Fucking class items.

Once, I got a spaceship.

(http://coolandcollected.com/wp-content/uploads/2012/10/igotarock.jpg)


Title: Re: Bungie's Destiny
Post by: Surlyboi on October 06, 2014, 08:26:53 AM
Got two legendary engrams yesterday, one, a legendary weapon turned into three ascendant shards (which I needed for amor upgrades anyway, so not totally mad) and one for a class emblem.  :oh_i_see:


Title: Re: Bungie's Destiny
Post by: Yegolev on October 06, 2014, 08:35:53 AM
I still need shards so I'm OK with that for now.  I have enough monies that I could get a exotic weapon this weekend, except I'll be in WDW.  I'm expecting a text that there is a scout rifle available, and that it won't come around again for many, many weeks.


Title: Re: Bungie's Destiny
Post by: Bunk on October 06, 2014, 09:39:52 AM
Been stuck on Green chest pieces since hitting 20 last week. Finally get a blue chest engram this weekend - Mote of Light

Unfortunately I didn't notice the Queen's envoy early enough in the event, so I haven't done enough of her bounties to be able to get rank three before the event ends - so no purchasable loot from her. Can't do the Heroic missions because I'm playing solo, and solo 24 heroics at level 21 or 22 are just  :ye_gods:

So yea, I'm pretty much stuck on 22 until I get legendary drop, or manage to crawl my way to Vanguard 2. I think it's 5000 rep points for Van 2 and the highest amount I can get from a single activity is 100. (maybe 150 from the once a day events) I'm about 1500 away now I think.

Any way I can translate Motes of Light in to a Legendary? The Speaker seems to just sell vanity items.


Title: Re: Bungie's Destiny
Post by: Surlyboi on October 06, 2014, 10:07:23 AM
You don't need to purchase anything, just run a bounty and then do a kill order, I've got Queen's gear coming out of my ass at this point.


Title: Re: Bungie's Destiny
Post by: Yegolev on October 06, 2014, 11:06:12 AM
Bounties are the answer to most of your woes.  Pick ones that work together so you complete them faster; visit Cryptarch and equip things/subclass which you want to level before you turn in to Bounty Bot.

Once your rep is high enough, and you have enough Vanguard marks (strike playlist and world events), buy armor from your class vendor.

Playing solo is going to be pretty hard to do.  I'm lv27 and I (probably) could not solo a lv26 event.  Even if I could, it would take forever.


Title: Re: Bungie's Destiny
Post by: Bunk on October 06, 2014, 11:15:37 AM
You don't need to purchase anything, just run a bounty and then do a kill order, I've got Queen's gear coming out of my ass at this point.

It may be my lack of talent, or perhaps my level 22 gear, but the Heroic Kill missions are impossible for me solo. Last time I tried I didn't even make it to the no respawn zone. And that event ends tonight.

I'm working on buying Legendary gear from the class vendor, it's just taking forever to get the rep up. At 50 - 100 per bounty, that's roughly 65 bounty missions to get to the minimum tier to buy Legendary Gear. I'm about 70% of the way there.


Title: Re: Bungie's Destiny
Post by: Yegolev on October 06, 2014, 11:37:53 AM
You can also get 10 or 25 from patrol missions while you bang out those bounties.

Slim chance of something useful in the mail from getting Gold on one public event per day, depending on what you consider useful.


Title: Re: Bungie's Destiny
Post by: Bunk on October 06, 2014, 12:20:37 PM
I've gotten few legendary materials from the publics, but don't have anything to use them on.


Title: Re: Bungie's Destiny
Post by: Surlyboi on October 06, 2014, 06:53:42 PM
Iron Banner starts tomorrow, level and gear differences enabled. Shit could get weird.

In the meantime, this:

(http://giant.gfycat.com/EnlightenedSameEft.gif)


Title: Re: Bungie's Destiny
Post by: Abelian75 on October 06, 2014, 09:08:46 PM
Iron Banner starts tomorrow, level and gear differences enabled. Shit could get weird.

In the meantime, this:

I genuinely had to check the names to make sure someone hadn't recorded me playing somehow and turned it into a gif, because I did that exact. same. thing.  Just yesterday, in fact.


Title: Re: Bungie's Destiny
Post by: SurfD on October 07, 2014, 12:51:52 AM
What exactly happened there?  Looks like someone tried to jump the gap and got shot in the back?


Title: Re: Bungie's Destiny
Post by: Fordel on October 07, 2014, 02:06:03 AM
Looks like he air dashed straight into a wall.


Title: Re: Bungie's Destiny
Post by: Surlyboi on October 07, 2014, 04:25:03 AM
He triggered his "Death From Above" special which, if executed right, should have killed everyone on the platform. Instead, he mistimed it and rocketed into the side of the platform and bonked into the river below.


Title: Re: Bungie's Destiny
Post by: Ironwood on October 07, 2014, 04:25:47 AM
With Hilarious results.


Title: Re: Bungie's Destiny
Post by: Miasma on October 07, 2014, 06:29:58 AM
I like that he was still willing to post that.

Is there friendly fire in PvP?  I know my own grenades hurt me, even in PvE, but I'm hoping not other people...


Title: Re: Bungie's Destiny
Post by: Nija on October 07, 2014, 07:20:30 AM
Well, my wife bought me a Destiny edition PS4. Add me on PSN with my terrible, terrible PSN name: NDizzl0r

Level 10!


Title: Re: Bungie's Destiny
Post by: Yegolev on October 07, 2014, 08:15:36 AM
NDizzl0r

Jesus. :awesome_for_real:


Title: Re: Bungie's Destiny
Post by: Nija on October 07, 2014, 08:34:50 AM
Yeah. I usually do NDizzle. Or NDizzl3. or 1. Something. Virtually EVERYTHING is taken on XBL and PSN.


Title: Re: Bungie's Destiny
Post by: 01101010 on October 07, 2014, 09:01:54 AM
Virtually EVERYTHING is taken on XBL and PSN.

This is true.


Title: Re: Bungie's Destiny
Post by: Surlyboi on October 07, 2014, 09:49:22 AM
I got recruited into a raid last night because I was hanging out around the vault of glass shooting the Vex that guarded the gate after seeing the crew that was trying it fail miserably. Just as we get the gate open, some random level 10 rushes in and loots the first chest.

Ballsy little fucker.  :awesome_for_real:


Title: Re: Bungie's Destiny
Post by: Nonentity on October 07, 2014, 11:12:20 AM
I'm at the point now where I'm doing the raid twice on two different characters. Send help.

Sadly, at a certain point, you're waiting at the mercy of RNG to bless you with gear that will help you hit light level 30, but there's no purpose to hitting light level 30, so it's not the end of the world.

Looking forward to see how stupid Iron Banner is gonna be, though. Suros Regimes and Vex Mythoclasts everywhere.


Title: Re: Bungie's Destiny
Post by: Yegolev on October 07, 2014, 11:17:53 AM
some random level 10 rushes in and loots the first chest.

I think Nija mentioned he was level 10.


Title: Re: Bungie's Destiny
Post by: Nija on October 07, 2014, 11:27:54 AM
Not a coincidence. If I knew what the hell you were talking about, and where it was, you're goddamn right I would have looted it!


Title: Re: Bungie's Destiny
Post by: Surlyboi on October 07, 2014, 04:01:05 PM
Virtually EVERYTHING is taken on XBL and PSN.

This is true.

I got mine right off the bat.

Heisenboggs if you want to add me.

Edited to add: So, a day into Iron Banner, the tears of the broshooter hardcores flow like waters of the Nile.

"I can't pwn the noobs like is my right as a console catass!"

"Nerf special abilities in IB!"

Then there's the min/maxers who see they're not going to win a match and quit before it ends to look for another match. Sadly, there's no penalty for leaving, so it happens. Even when they've still got a chance of winning. If it's not a blowout, they bail.

Asshats.


Title: Re: Bungie's Destiny
Post by: Fabricated on October 09, 2014, 05:04:22 AM
This is why I don't do crucible. Ever. At all.


Title: Re: Bungie's Destiny
Post by: Surlyboi on October 09, 2014, 05:25:57 AM
It doesn't happen as much in straight crucible as it does in IB.

That said, I was on a team that stuck it out last night and came back to win in the last five seconds. It was awesome.


Title: Re: Bungie's Destiny
Post by: kaid on October 09, 2014, 09:21:37 AM
This is why I don't do crucible. Ever. At all.


Yup seems like if my team gets behind next time I look we have like 3 people left on my team as all the others bailed looking for another matchup so I am just stuck getting punted around outnumbered 3 to 1


Title: Re: Bungie's Destiny
Post by: Abelian75 on October 09, 2014, 10:26:11 AM
Yeah, it's amazing how much of a difference it made to not reward people at all for not winning.  I saw almost zero bailing before IB, now it happens every match.  Oopsie, Bungie.

Edit:  Also, in "wow, i didn't see this coming" news, my girlfriend hit level 24 on her Warlock last night.  She's never played an FPS game before in her life (honestly, I'm astounded she persevered long enough to grasp the controls... shit is complicated in FPS games if you haven't been playing them all your life).  It's amazing how much of a draw it is to see that you can dance with random people on the internet.  She LOVES the public events (she calls them "socials").


Title: Re: Bungie's Destiny
Post by: Surlyboi on October 09, 2014, 11:01:38 AM
I managed to get my wife to dress up as her warlock for Halloween this year.


Title: Re: Bungie's Destiny
Post by: Bunk on October 09, 2014, 11:14:07 AM
Level 22 and still haven't found above a green Sniper Rifle. I have three Blue Fusions, which are ok, but I really prefer the sniper. Hate shotguns.

Found my first Legendary last night! "The Comedian" - a shotgun.  :oh_i_see:
Guess I'll try learning to use a shotgun.


Title: Re: Bungie's Destiny
Post by: Abelian75 on October 09, 2014, 12:26:14 PM
I managed to get my wife to dress up as her warlock for Halloween this year.

Challenge accepted.


Title: Re: Bungie's Destiny
Post by: Surlyboi on October 09, 2014, 12:53:58 PM
I've run afoul of the comedian more times than I'd like lately. Generally in the face.


Title: Re: Bungie's Destiny
Post by: veredus on October 09, 2014, 02:57:40 PM
That was my first legendary too and my same reaction. It's now my go to weapon for the little I do pvp. Shotgun is pretty good compensation for sucking.


Title: Re: Bungie's Destiny
Post by: Surlyboi on October 10, 2014, 10:54:37 AM
Xûr just sold me an exotic sniper rifle that creates its own ammo. Bring on any fucking juggler challenge you want, bitchez.


Title: Re: Bungie's Destiny
Post by: 01101010 on October 10, 2014, 08:12:37 PM
Xûr just sold me an exotic sniper rifle that creates its own ammo. Bring on any fucking juggler challenge you want, bitchez.

Really debated about dropping some coins on the Icebreaker, but I'll just wait till next week. I want a good primary.


Title: Re: Bungie's Destiny
Post by: veredus on October 10, 2014, 09:23:14 PM
I ended up buying the voidvang vestments for my warlock. Right before that had the red god of war shader drop from the cryptarch and it looks awesome with that chest piece. Was a good day.


Title: Re: Bungie's Destiny
Post by: Maledict on October 11, 2014, 10:22:10 AM
Xûr just sold me an exotic sniper rifle that creates its own ammo. Bring on any fucking juggler challenge you want, bitchez.

Really debated about dropping some coins on the Icebreaker, but I'll just wait till next week. I want a good primary.

Buy the Icebreaker. Seriously. Your sniper rifle will become your primary for a huge amount of pve content.

(Seriously, its' easily one of the top 3 weapons in the game right now for PvE. I have a maxed out The Last Word and have benched it for this. It's abilities are *ridiculous* plus it has the longest range in the game and hits like a freaking truck. buy buy buy whilst you can).


Title: Re: Bungie's Destiny
Post by: Abelian75 on October 11, 2014, 12:01:44 PM
Really debated about dropping some coins on the Icebreaker, but I'll just wait till next week. I want a good primary.

Yeah, like others have said, I would reconsider.  It's a game-changer.  I have quite a few exotic weapons now, and this is the only one that I'd say that about.


Title: Re: Bungie's Destiny
Post by: Surlyboi on October 11, 2014, 02:23:13 PM
I soloed the Nightfall strike with the un-upgraded Icebreaker last night. It's that powerful


Title: Re: Bungie's Destiny
Post by: Fabricated on October 11, 2014, 03:45:42 PM
I don't like Sniper Rifles very much, so I went with the exotic striker helmet which fulfills my punching needs.


Title: Re: Bungie's Destiny
Post by: schild on October 11, 2014, 03:46:48 PM
I don't even understand how to get faction or buy things. Game has too many fucking currencies.


Title: Re: Bungie's Destiny
Post by: Fabricated on October 11, 2014, 03:52:00 PM
I don't even understand how to get faction or buy things. Game has too many fucking currencies.
Vanguard is the default PvE faction and has a full set of goodies for everyone; one of every type of weapon and a full set of armor. Strike playlists, bounties, patrols all grant rep to them. Marks are given by dailies/weeklys and the strike playlist.

Xur is a weird vendor who only shows up on the weekends and lets you buy shit with "Strange Coins" which you get from engrams and possibly strike rewards, and also sells an exotic engram for motes of light

motes of light can be used to buy character flair shit like icons and Titan Marks/Hunter Cloaks/Warlock Bonds from the Speaker

All the other vendors sell shit for crucible marks and you can buy a character flair thing to have your rep gains go to them.


Title: Re: Bungie's Destiny
Post by: schild on October 11, 2014, 03:52:31 PM
Ok, where and how do I get this Icebreaker thing?


Title: Re: Bungie's Destiny
Post by: Fabricated on October 11, 2014, 03:55:13 PM
Xur; his position changes every weekend but he's usually near another vendor on the tower. I think it's the same for everyone; for me he's standing near the balcony outside the Speaker's area. Like walk past  the speaker's door and you should prolly see like a half dozen players standing around him at any given time.


Title: Re: Bungie's Destiny
Post by: 01101010 on October 11, 2014, 04:47:54 PM
motes of light can be used to buy character flair shit like icons and Titan Marks/Hunter Cloaks/Warlock Bonds from the Speaker

Xur also will take motes of light for an exotic engram. From there, it is a crap shoot if it for you class or not


Title: Re: Bungie's Destiny
Post by: Sobelius on October 12, 2014, 07:22:44 AM
Never seen Xur. I have strange coins, but am not level 20. Is he level gated?


Title: Re: Bungie's Destiny
Post by: 01101010 on October 12, 2014, 10:38:31 AM
Never seen Xur. I have strange coins, but am not level 20. Is he level gated?

Nope...

just hiding in a different spot every week.


Title: Re: Bungie's Destiny
Post by: Lounge on October 12, 2014, 03:42:02 PM
Not just hiding in a different spot, he's only in the tower on Friday and Saturday.


Title: Re: Bungie's Destiny
Post by: Sobelius on October 12, 2014, 04:03:14 PM
Not just hiding in a different spot, he's only in the tower on Friday and Saturday.
Ah thanks! -- that would explain why he's not there *today*. I didn't know weekends were just Fri and Sat in Destiny-verse.


Title: Re: Bungie's Destiny
Post by: veredus on October 12, 2014, 04:20:08 PM
It's 13 coins for a piece of class armor, 17-23 coins for a weapon and 23 I think motes of lights for a legendary engram. There is one piece of class armor, one weapon and an engram every weekend. What's specifically for sale changes every weekend.


Title: Re: Bungie's Destiny
Post by: Paelos on October 14, 2014, 03:33:27 PM
Destiny business update:

ATVI is still getting man-handled by investors along with the market drop in general. Since Destiny's release the stock has dropped 25%. The DOW in general is about 5% down.

While Destiny isn't seen as a failure by investors, the mixed reception on the game has raised questions about the cancellation of Titan, and further questions on the ability for Destiny to generate revenue in the holiday season.


Title: Re: Bungie's Destiny
Post by: Yegolev on October 20, 2014, 12:45:51 PM
This game has started to kick our asses when attempting higher content.  Nightfall is code for "prepare your anus".


Title: Re: Bungie's Destiny
Post by: Maven on October 20, 2014, 02:03:08 PM
Funny how the stock peaked right after Destiny then took a nosedive after. 5-year history on ATVI was interesting. What happened in 2013 that brought the stock up from 10 to its peak at Destiny's launch? Destiny development?

Where are these questions being raised? I'd like to read the discussion.


Title: Re: Bungie's Destiny
Post by: Paelos on October 20, 2014, 02:15:15 PM
Funny how the stock peaked right after Destiny then took a nosedive after. 5-year history on ATVI was interesting. What happened in 2013 that brought the stock up from 10 to its peak at Destiny's launch? Destiny development?

Where are these questions being raised? I'd like to read the discussion.

Destiny and Titan were in the pipeline, and the stock was bumped up on the Vivendi buyout. The game was supposed to do no wrong, then didn't blow everything out of the water. The problem is that ATVI is leaning on some fairly outdated franchises while their newer stuff such as Destiny hasn't been received as well or with the same enthusiasm.

Part of it is the game, but a bigger part of it is the astronomical costs. Several people have said that Destiny doesn't feel like a $500M game, but that's what it cost. It's going to cost more with updates. That kind of budget is frankly absurd, and a game that nets over $375M in the first week should be profitable immediately. This one wasn't.


Title: Re: Bungie's Destiny
Post by: Samprimary on October 23, 2014, 06:54:41 PM
these triple-a games are starting to perch themselves on the same cliff as hollywood movies, where it's really not about the initial box office take but perpetual returns on distribution rights for movies that are never intended to make back their value in theaters.

in this case, destiny's exorbitant cost is purely a vessel for franchise expansions, dlc, addons, and whatever else they can use to leech millions out of players in the future.


Title: Re: Bungie's Destiny
Post by: Rendakor on October 23, 2014, 07:06:24 PM
If they're going the COD route with Destiny and releasing sequels that are glorified map packs, that $500m makes a lot more sense.


Title: Re: Bungie's Destiny
Post by: Scold on October 27, 2014, 01:29:35 PM
Part of it is the game, but a bigger part of it is the astronomical costs. Several people have said that Destiny doesn't feel like a $500M game, but that's what it cost. It's going to cost more with updates. That kind of budget is frankly absurd, and a game that nets over $375M in the first week should be profitable immediately. This one wasn't.

It's a lot of arena fighting, right? w/ some open world PvE thrown in? Rather than the traditional emphasis on 'worldcrafting' in an MMO?


Title: Re: Bungie's Destiny
Post by: Yegolev on October 27, 2014, 02:03:14 PM
It has arena PvP built in, with large PvE maps.  It's pretty much Halo 2014.  Worldcrafting?  Like a world lore, or like player housing?  It has one of those.


Title: Re: Bungie's Destiny
Post by: kaid on October 27, 2014, 03:24:28 PM
If they're going the COD route with Destiny and releasing sequels that are glorified map packs, that $500m makes a lot more sense.

Yup I expect thats the route they are going to go and the core gameplay is pretty fun. Its just that the story line at the moment makes less sense than the last red faction game I played and that is a pretty amazing statement if one played the last red faction game. It is going to be pretty interesting what their price points on the DLC are and how much content gets added. If people feel like they are paying 15/20 bucks for stuff that should have been in the initial release that could kill the game off long term.


Title: Re: Bungie's Destiny
Post by: Sobelius on October 27, 2014, 10:22:46 PM
Been leveling up toons in SWTOR since they have a 12x XP bump going on for subs through Dec 2.

But damn if it doesn't make me wish for the gun mechanics and world graphics of Destiny combined with the melee mechanics/animations of Shadow of Mordor -- the two games I've been playing most this fall.


Title: Re: Bungie's Destiny
Post by: Strazos on November 01, 2014, 08:48:35 PM
So finally online with this. Would be happy to have friends. If people are still playing that is.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 03, 2014, 12:56:08 PM
I have strep now but I will be back eventually.


Title: Re: Bungie's Destiny
Post by: Surlyboi on November 03, 2014, 03:21:26 PM
I'm still playing regularly. Friend me if you're on PS4


Title: Re: Bungie's Destiny
Post by: Rendakor on November 03, 2014, 04:22:16 PM
I traded my copy in. Got bored and nothing in the DLC sounded exciting.


Title: Re: Bungie's Destiny
Post by: AcidCat on November 04, 2014, 11:10:16 AM
Yeah I was really expecting a new planet and maybe a new enemy type with the DLC but no such thing seems in store in the immediate future. For a game with so much repetition it really desperately needs some new environments and enemies. Twenty dollars for what, three new missions, a strike, and a raid on the moon? Blah.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 04, 2014, 11:36:01 AM
Yeah I was really expecting a new planet and maybe a new enemy type with the DLC but no such thing seems in store in the immediate future. For a game with so much repetition it really desperately needs some new environments and enemies. Twenty dollars for what, three new missions, a strike, and a raid on the moon? Blah.

I know this is the way it goes these days, but this game is not even a full two months old yet so expecting an entire planet a month later sounds like a bit of an overreach.

I am just assuming these next two DLCs were in the actual game itself before greed set in and they decided to chop out bits and wrap them up in a pretty package that can be yours for $20 and another planet or two will be more of an expansion pack rather than a little DLC.


Title: Re: Bungie's Destiny
Post by: Hawkbit on November 04, 2014, 08:39:27 PM
Remember when we used to spend $30-$40 for an expansion that often doubled the base game content?


Title: Re: Bungie's Destiny
Post by: 01101010 on November 04, 2014, 08:40:52 PM
Remember when we used to spend $30-$40 for an expansion that often doubled the base game content?

 :geezer:


Title: Re: Bungie's Destiny
Post by: Maven on November 04, 2014, 10:04:09 PM
Simpler times.


Title: Re: Bungie's Destiny
Post by: Surlyboi on November 05, 2014, 10:33:12 PM
Remember when we used to spend $30-$40 for an expansion that often doubled the base game content?

That was when the base game cost that much.


Title: Re: Bungie's Destiny
Post by: Malakili on November 07, 2014, 12:27:30 AM
Remember when we used to spend $30-$40 for an expansion that often doubled the base game content?

That was when the base game cost that much.

That was also when new engines were coming out all the time so an expansion was like "Awesome, another game in this engine."


Title: Re: Bungie's Destiny
Post by: Strazos on November 09, 2014, 09:56:52 PM
Is it just me, or does this game just have no soul whatsoever? It's a solid engine, but it just feels empty and bereft of content.

I couldn't even tell you a whole lot about what's happening in the game - even for a shooter, I think that's pretty galling.

Tell me again how much this game cost to make and what that money was actually spent on?


Title: Re: Bungie's Destiny
Post by: Trippy on November 09, 2014, 10:47:25 PM
Yes almost the entire game is half-assed except for the actual shooty bits which Bungie can do in their sleep. And it's not clear where they spent all that money. It certainly wasn't on the story or the single player campaign or the cinematics or the item design or the voice over work or the UI. Sound design is top-notch, though.


Title: Re: Bungie's Destiny
Post by: Fabricated on November 10, 2014, 06:14:40 AM
The story is fucking nonsense and rumors have swirled since release that due to some personnel changeover in the writing/direction department that major parts of the story were gutted or retrofitted to fit the cut-down amount of content and to make it more consumer friendly.

Supposedly the whole traveler/guardians being good thing was a lot more vague, and that Guardians aren't allowed to mix with the regular population. Background NPC dialog in the game kinda confers that people are uneasy with weird undead people reconstructed from light by floating robot things called "ghosts" just walking around. All of the factions were supposed to have more concrete stories that were involved in the actual game; like Dead Orbit I think advocates literally just building a bunch of colony ships and fucking off out of our solar system and letting the darkness have it. Stuff like that.

Instead we just have Dinklage-Bot opening doors and setting off every alarm system he can find so we can shoot a bunch of aliens from 4 different races.


Title: Re: Bungie's Destiny
Post by: Bunk on November 10, 2014, 07:49:23 AM
I love playing this game. I've got a character up to 25 almost entirely solo and I haven't done a single minute of PVP. This game totally scratches the Diablo 2-esq itch of reward grinding with really solid shooter mechanics that provide adrenaline rush gameplay when you want it. The planets look great and the sound/music is amazing. They even seem to have solved my network connection issues (so long as I'm not torrenting)

That all said, I'll agree that the game is completely soulless. The story is non-sense, most of the voice acting is totally phoned in sounding, and there is absolutely nothing that makes my character not feel like Guardian Drone # 791. The base single player story is "adequate" though miserably not filled in. There might be more too it on the cards you unlock on the website, but fuck that shit. The story around the pvp factions is well - there isn't one as far as I can tell. "Um, we need you all to fight each other so you get better and represent one of these three factions while you do it so that, um, stuff."

This game feels like a really strong engine and potential setting for a deep RPG. Too bad they didn't bother going that route. This game was made to target a mix of Diablo and Halo players as best I can tell. RPG nerds need not apply, sigh.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 10, 2014, 08:10:23 AM
While I agree with the phoned-in voiceovers... Nathan Fillion is always a treat to hear, providing beacon missions and strikes - he at least gives some personality to his character. The rest of the criticisms are also on point and can agree with it. However, I still play the shit out of the game and am just starting on the Vault with my buddies - it shouldn't have the legs it does, but that's how Bungie do.

And there are rumors that there will be a 'darkness' faction. That female Exo that pops up during the Hive and Vex stages of the story and at the very end eludes to her not being forged in light along with other hints about choosing a side, right or wrong, yadda. That would make PvP matter more to me, and to that end, open up the possibility of an open world PvP planet. I might actually play PvP more if that was the case.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 10, 2014, 08:28:07 AM
I'm not doing any sort of good job in getting on board a raid group and so am dicking around at lv28 with little hope of reaching 29.  While we are trying to imagine a world in which we magically fall in with a raid crew, we are also wondering what sort of bullshit will be perpetrated during future expansions.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 10, 2014, 09:08:04 AM
I'm not doing any sort of good job in getting on board a raid group and so am dicking around at lv28 with little hope of reaching 29.  While we are trying to imagine a world in which we magically fall in with a raid crew, we are also wondering what sort of bullshit will be perpetrated during future expansions.

My buddies consist of my best friend from undergrad and a guy in Chicago he met at a Browns Backer's bar who also went to CWRU for undergrad, albeit way later than we did. We got bored running strikes last week and decided to explore doing VoG. My buddy organizes it and jumped online to find a few guides/sherpas to run with. After an hour of looking, I crashed out, but they got in with a group and are setting it up each weekend now. I'll find out what he uses to find other groups and let you know. Seems there is someplace on the net that has a thread for people to state their group looking for other groups.

That said, that is a huge beef I have with Destiny. Not having some ingame system for group finding for things (nightfall, weekly, VoG) is horrible. Goes with the stupid grimoire thing in having to use other resources to make your game run.


Title: Re: Bungie's Destiny
Post by: Fabricated on November 10, 2014, 10:43:45 AM
I'm at level 28, approaching 29. I just can't be arsed to block out time to raid anything anymore. I just don't feel like it. I'd like to see the content but the instant we really started wiping over and over and over learning shit I'd just want to quit.

I don't run nightfall strikes for that same reason: they're not fun.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 10, 2014, 02:48:54 PM
That said, that is a huge beef I have with Destiny. Not having some ingame system for group finding for things (nightfall, weekly, VoG) is horrible.

There is a lot of complaining about Destiny, but I think this is the greatest miss by the design team.  Especially since we have to pay for what matchmaking does exist via PS+ anyway.

The thing that two of us are complaining about is that our third has fallen in with a raid group but left us out of it.  I've been sick and offline for a couple weeks, so maybe we can get him to let us tag along on something.


Title: Re: Bungie's Destiny
Post by: Surlyboi on November 10, 2014, 05:35:43 PM
Reddit's got a fire teams subreddit (http://www.reddit.com/r/Fireteams/) that people use to find sherpas, etc.

I tend to play with a squad of my monkeys, though last week I ran the nightfall with complete strangers that ended up getting added to my friends list because we absolutely crushed it together. You can get to 29 without ever having even set foot in the Vault. You just need to max out a full set of legendaries and throw in an exotic.


Title: Re: Bungie's Destiny
Post by: Rendakor on November 10, 2014, 05:41:18 PM
When did sherpa become a word we use about gaming?


Title: Re: Bungie's Destiny
Post by: 01101010 on November 10, 2014, 06:37:13 PM
When did sherpa become a word we use about gaming?

New dawn is upon us.


Title: Re: Bungie's Destiny
Post by: veredus on November 10, 2014, 07:39:17 PM
For finding groups this site also works well. But ya the no group finder for the harder stuff is fuck stupid.

http://destinylfg.net/ (http://destinylfg.net/)


Title: Re: Bungie's Destiny
Post by: Yegolev on November 11, 2014, 08:27:35 AM
Maybe... MAYBE... maybe I would like the raid to work like the random strike rotation.  Maybe I want that because 68% of the time, the strike matchmaking works every time.  More likely I want that because it's super streamlined and I don't have to go to reddit instead of playing the game.  The rando-knobs that I get matched with are usually good/better than enough and my "I fucking hate internet people" nerve isn't hit.

Not having to listen to them talk is an amazing feature.

It's already implemented for strikes, just turn it on for raids.  WHY NOT?


Title: Re: Bungie's Destiny
Post by: Azazel on November 12, 2014, 03:16:03 AM
So how "hard" is this thing? My wife's interested in playing, but she's not a hardcore gamer by any means. She just wants to have fun and play together, and is pretty much what "girlfriend mode" was created for. (internet shitstorm wankery aside). Since she's a filthy casual, it looks like the raids will be forever off-limits to her - which is no huge turn-off for me since they look like arse and no fun anyway. (3-4 hour blocks? fuck that noise!) but is the rest of the game (general play, instances, quests, etc) interesting and fun enough to bother with? It's on sale locally for the cheapest I've seen it so far, but I'd rather get some meaningful feedback from here before buying the 2 copies.


Title: Re: Bungie's Destiny
Post by: K9 on November 12, 2014, 03:35:12 AM
Mostly it's pretty easy; there are challenging sections, but you can adjust the difficulty. Usually I'd end up dying due to being incautious and trying to melee some 20ft tall alien in the face rather than take a more rational approach  :awesome_for_real:

Having said that, 37 deaths and countless swearwords later I can happily report that heroic missions with pairs of stealthed melee mobs and the 'mobs do far more melee damage than normal' modifier is some supreme bullshit.  I could handle the lone melee mobs, but a pair would always spawn with the final boss, and invariably jump me while I was carefully engaging him.  :oh_i_see:


Title: Re: Bungie's Destiny
Post by: Fabricated on November 12, 2014, 04:54:52 AM
So how "hard" is this thing? My wife's interested in playing, but she's not a hardcore gamer by any means. She just wants to have fun and play together, and is pretty much what "girlfriend mode" was created for. (internet shitstorm wankery aside). Since she's a filthy casual, it looks like the raids will be forever off-limits to her - which is no huge turn-off for me since they look like arse and no fun anyway. (3-4 hour blocks? fuck that noise!) but is the rest of the game (general play, instances, quests, etc) interesting and fun enough to bother with? It's on sale locally for the cheapest I've seen it so far, but I'd rather get some meaningful feedback from here before buying the 2 copies.
Everything but heroics is pretty okay if your GF can play any console FPS with pretty average skill.

Heroic modifiers can be really really mean and make shit hard depending on what quest/strike. Nightfall strikes are out of the question, but aren't fun so you aren't missing much.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 12, 2014, 07:19:55 AM
So how "hard" is this thing? My wife's interested in playing, but she's not a hardcore gamer by any means. She just wants to have fun and play together, and is pretty much what "girlfriend mode" was created for. (internet shitstorm wankery aside). Since she's a filthy casual, it looks like the raids will be forever off-limits to her - which is no huge turn-off for me since they look like arse and no fun anyway. (3-4 hour blocks? fuck that noise!) but is the rest of the game (general play, instances, quests, etc) interesting and fun enough to bother with? It's on sale locally for the cheapest I've seen it so far, but I'd rather get some meaningful feedback from here before buying the 2 copies.
Everything but heroics is pretty okay if your GF can play any console FPS with pretty average skill.

Heroic modifiers can be really really mean and make shit hard depending on what quest/strike. Nightfall strikes are out of the question, but aren't fun so you aren't missing much.

Nightfall strikes aren't so much unfun as they are ballbusting and much longer than regular. We did the weekly one last night and it ended up being me solo while my two buddies were laying dead on the field. Two lucky headshots with my arc sniper rifle and we win. It was the most intense FPS situation I have been in since the old Planetside I days of saving a hacked base with seconds to spare under fire from both enemy squads. Heroics are just strikes/missions with different buffs for the mobs. Lightswitch is easy enough to deal with by not letting the mobs get into melee range, angry is a non-starter save for the god damn Phalanxes on Mars, and the burns work both ways so equip the corresponding weapon and rip thru the enemy. Juggler is the only fuckstupid modifier that needs to be revised or eliminated.

IMHO, the game is worth the box cost. The story is cereal box reading, voice-overs are shit for the most part (save Nathan's stuff) and you have a ton of loading screens, but like has been said, the shooty bits are polished and the enemies are at least somewhat interesting. Basically, if your GF can handle Halo, this will be fine.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 12, 2014, 09:53:39 AM
if your GF can handle Halo, this will be fine.


Title: Re: Bungie's Destiny
Post by: Fabricated on November 12, 2014, 11:24:30 AM
So how "hard" is this thing? My wife's interested in playing, but she's not a hardcore gamer by any means. She just wants to have fun and play together, and is pretty much what "girlfriend mode" was created for. (internet shitstorm wankery aside). Since she's a filthy casual, it looks like the raids will be forever off-limits to her - which is no huge turn-off for me since they look like arse and no fun anyway. (3-4 hour blocks? fuck that noise!) but is the rest of the game (general play, instances, quests, etc) interesting and fun enough to bother with? It's on sale locally for the cheapest I've seen it so far, but I'd rather get some meaningful feedback from here before buying the 2 copies.
Everything but heroics is pretty okay if your GF can play any console FPS with pretty average skill.

Heroic modifiers can be really really mean and make shit hard depending on what quest/strike. Nightfall strikes are out of the question, but aren't fun so you aren't missing much.

Nightfall strikes aren't so much unfun as they are ballbusting and much longer than regular. We did the weekly one last night and it ended up being me solo while my two buddies were laying dead on the field. Two lucky headshots with my arc sniper rifle and we win. It was the most intense FPS situation I have been in since the old Planetside I days of saving a hacked base with seconds to spare under fire from both enemy squads. Heroics are just strikes/missions with different buffs for the mobs. Lightswitch is easy enough to deal with by not letting the mobs get into melee range, angry is a non-starter save for the god damn Phalanxes on Mars, and the burns work both ways so equip the corresponding weapon and rip thru the enemy. Juggler is the only fuckstupid modifier that needs to be revised or eliminated.

IMHO, the game is worth the box cost. The story is cereal box reading, voice-overs are shit for the most part (save Nathan's stuff) and you have a ton of loading screens, but like has been said, the shooty bits are polished and the enemies are at least somewhat interesting. Basically, if your GF can handle Halo, this will be fine.
That's what I meant about heroic mods potentially making things really really hard. Angry can make any Mars mission/strike a goddamn nightmare. The burn modifiers work both ways yeah, but getting burn mods that match the typically used damage types of the majority (or specific) enemies on a strike use basically means you pretty much get one-shot if hit. Like go try to do the spawning pits with Arc Burn. It's not fun.


Title: Re: Bungie's Destiny
Post by: Azazel on November 12, 2014, 11:53:11 AM
Thanks guys. She doesn't play solo, but has played through Halo, Halo 3, Halo:ODST, CoD:WaW, Borderlands 1 (and most of 2), L4D 1 & 2 etc in co-op. She tends to be the weakest link in out 4-player LAN games, but she's far from useless. Might give it a go then - thanks!


Title: Re: Bungie's Destiny
Post by: Fabricated on November 12, 2014, 12:02:26 PM
You can also get rather geared even without nightfall strikes/raiding. At least for now; I dunno if they'll put a real loot treadmill in where you're required to run Vault of Glass to run the next raid, then that raid to run the one in the DLC after that, etc.

Just running strikes, doing bounties, etc, can net you good shit in every slot. Strange Coins/Motes of Light aren't super-rare to the point where after you hit level cap it wouldn't be unusual to have enough of them to buy an Exotic every week or two and if Xur is kind, you can get some of the very best shit in the game that way.


Title: Re: Bungie's Destiny
Post by: Trippy on November 12, 2014, 12:21:19 PM
So how "hard" is this thing? My wife's interested in playing, but she's not a hardcore gamer by any means. She just wants to have fun and play together, and is pretty much what "girlfriend mode" was created for. (internet shitstorm wankery aside). Since she's a filthy casual, it looks like the raids will be forever off-limits to her - which is no huge turn-off for me since they look like arse and no fun anyway. (3-4 hour blocks? fuck that noise!) but is the rest of the game (general play, instances, quests, etc) interesting and fun enough to bother with? It's on sale locally for the cheapest I've seen it so far, but I'd rather get some meaningful feedback from here before buying the 2 copies.
For the story missions there are a few challenging missions to play solo, at least until you learn the spawn triggers and patterns and map layout. If you are playing together, though, it'll be fine.


Title: Re: Bungie's Destiny
Post by: Azazel on November 13, 2014, 12:43:22 AM
Cool. She picked up 2 copies on her way home tonight. Now we just need a second PS4.  :awesome_for_real:  Basically, we have the cash aside. Just waiting for a good local bundle to pop up, which should be pretty much guaranteed inside the next 4 weeks or so. (The sale price we got it for won't last long - probably).


Title: Re: Bungie's Destiny
Post by: Surlyboi on November 13, 2014, 01:32:36 AM
Half my crew and three randoms did the raid yesterday in 90 minutes. 15 minutes of that was spent finding replacements when two dropped because of a power outage.


Title: Re: Bungie's Destiny
Post by: Nija on November 13, 2014, 09:07:19 AM
I've yet to try any of the raids. It's amazing how terrible of a multiplayer game this is UNLESS you have an existing crew to play with.

I don't think they considered people who are playing the game and trying to find friends within the game. You just can't do it.

Hell, I grouped with a guy randomly to knock out a few quests, talking on voice and stuff, and when we finally parted ways I couldn't even find a 'recent players' list to add him as a friend.

It's just a pathetic effort for an AAA game.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 13, 2014, 11:04:15 AM
I've yet to try any of the raids. It's amazing how terrible of a multiplayer game this is UNLESS you have an existing crew to play with.

I don't think they considered people who are playing the game and trying to find friends within the game. You just can't do it.

Hell, I grouped with a guy randomly to knock out a few quests, talking on voice and stuff, and when we finally parted ways I couldn't even find a 'recent players' list to add him as a friend.

It's just a pathetic effort for an AAA game.

I gotta think this is because of the multiplatform of the game. PSN is so god damn goofy the way it works with this game - if my buddy joins me in game or I join him, it is fine and dandy. But if he sends me an invite to join, it bounces out to the PSN interface and I have to jump out of the game, into the PS interface, find the invite, accept it, then click back into the game. It is rather fuckstupid not to be able to send an ingame invite. I can only assume it is similar on XBONE.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 13, 2014, 11:14:39 AM
Just jumping into fireteams works for in-game.  If you want to remain in chat outside Destiny (it happens) then a PSN party is the answer.  I suppose it seems wonky but the added function is the "just join that fireteam" part.  This somehow doesn't stop my friends from sending me several game invitations for no reason.

I don't know what happens on the 360 but we have spent many, many minutes fighting the party-joining interface of XBL in quite a number of games.  It would have been super-awesome if we had the same "just jump in" function for Borderlands, but considering the nature of the two games I can see it would have been technically/financially onerous.

I actually think the state of the MP is by design because I have a hard time believing that a group that has made (or played!) any games in the past could accidentally fuck it like this.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 14, 2014, 07:18:17 AM
Turns out I can't solo the lv22 weekly, although I was unwisely using bubble-spec.


Title: Re: Bungie's Destiny
Post by: Nija on November 14, 2014, 08:41:22 AM
The state of the MP design is fucking horrible.

Scenario: I have a card thing to do a Moon story mission on hard. Why the fuck can't I LFG for other people doing the same goddamn thing? Why is it for dungeons only?

When you join a strike team for a dungeon, can you talk to them? I've never, EVER heard anyone.

I had to go on an internet forum and add about 50 strangers just so my friends list is full, but they are all high 20s doing different content so it's fairly empty there.

I have to put in a fucking serious amount of effort outside the game to even BEGIN to play the game multiplayer.



Title: Re: Bungie's Destiny
Post by: Yegolev on November 14, 2014, 08:53:42 AM
Silent strike team is a plus for me, but all the others are things I completely agree with.  These are not accidents, they are purposeful design.  I don't get it at all.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 14, 2014, 10:15:20 AM
The state of the MP design is fucking horrible.

Scenario: I have a card thing to do a Moon story mission on hard. Why the fuck can't I LFG for other people doing the same goddamn thing? Why is it for dungeons only?

When you join a strike team for a dungeon, can you talk to them? I've never, EVER heard anyone.

I had to go on an internet forum and add about 50 strangers just so my friends list is full, but they are all high 20s doing different content so it's fairly empty there.

I have to put in a fucking serious amount of effort outside the game to even BEGIN to play the game multiplayer.

To that, add -SHARING FUCKING BOUNTIES WITH OTHERS IN YOUR GROUP.
Makes no fucking sense why everyone in your fireteam has to go talk to the bounty giver to get them.

And no... you can't audio chat with people joining a random strike - which is also fuckstupid since FPS games flow better when you can communicate. Sure, this opens up a chance of getting some moron that talks non-stop - but that is why you include a mute option. This was one of the things I really liked about Planetside II. Proximity chat, while a little rudimentary, at least conceptually worked.


Title: Re: Bungie's Destiny
Post by: Trippy on November 14, 2014, 10:25:28 AM
This was one of the things I really liked about Planetside II. Proximity chat, while a little rudimentary, at least conceptually worked.
Which was also fucking annoying cause some asshole in base was always playing some shitty music through his mic at maximum volume and you had to hunt through to UI to figure out which player it was to mute.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 14, 2014, 10:40:53 AM
This was one of the things I really liked about Planetside II. Proximity chat, while a little rudimentary, at least conceptually worked.
Which was also fucking annoying cause some asshole in base was always playing some shitty music through his mic at maximum volume and you had to hunt through to UI to figure out which player it was to mute.


Unicorn used to do that on the TR side of things. I thought it was hilarious.

Fishing thru the UI to get the list of players around you was a hassle though. Can't argue with you there.


Title: Re: Bungie's Destiny
Post by: Merusk on November 14, 2014, 11:32:03 AM
Fuck.. that was the EXACT guy who I was thinking of as I read Trippy's sentence.  Hilarious.

It wouldn't have been so bad if the UI didn't also juggle people up and down the list so just as you were clicking a name it changed and you muted someone else while the music continued.


Title: Re: Bungie's Destiny
Post by: Nija on November 14, 2014, 11:54:26 AM
It would be fine to mute everyone automatically IF THE GAME HAD FUCKING TEXT CHAT.

So you buy a PS4. You have no friends yet. You start the game. You get to a high enough level to join a strike, where you can finally fucking LFG.

You join that group. You can't COMMUNICATE with ANYONE. In a multiplayer game.

You finish the strike, hey that went pretty good. I want to add those guys to my friends list. WHERE DO YOU ACCOMPLISH THAT IN THIS GAME?

I just can't find anything good to say about this game. There isn't a single good design decision in the entire game. Movement and shooting code isn't a design decision. That's the only thing this game does reasonably well.

That was probably a fucking accident, when you look at the rest of the game.


Title: Re: Bungie's Destiny
Post by: Nija on November 14, 2014, 11:57:53 AM
The prox chat would work VERY WELL in Destiny.

Here is why.

At the warpgate in PS2 you could literally have one hundred shitheels blasting techno music.

Sometimes THAT HAPPENED.

In Destiny, how many people can be in a zone at once? How many people can be in your party at once?

I think the answer to these questions are roughly: 32, 3/6. That is a VERY EASY to design mute window. they could add the option on the same fucking menu that you use to go to orbit or spawn your speeder bike. A scrollable list with at most 32 entries in it. So, so fucking easy to do.

$500 million dollars.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 14, 2014, 12:01:11 PM
I believe the mechanism is to press R3 while looking at someone, then Options to open a menu.  From there you can inspect the character and the player profile.  Once you are in the PSN profile, you can invite them to be your friend as well as the other things you would expect.

So you buy a PS4. You have no friends yet.

Well, there's your problem. :awesome_for_real:

$500 million dollars.

Yeah, pretty much this.  But I only paid $50 for it so I don't really feel cheated.  It's pretty good for a bro-shooter.


Title: Re: Bungie's Destiny
Post by: Bunk on November 14, 2014, 12:01:23 PM
Tried my first Heroic Weekly last night - solo. I'm 25, the mission was 22 with Heroic and Lightswitch (Massive melee damage from enemies - I hate that).

Took me about 30 minutes to fight through everything, since I had to be cautious an avoid getting in anythings melee range (which sucks playing a Blade Dancer)
Only died a couple times, finally made it to the end boss. Need to kill one Fallen Archon while running around a big map with lots of Shanks and a couple Servitors floating about.

30 minutes later - I had him down to about 60%
Realized I really was not prepared to spend another 45 minutes, especially since one wrong jump meant I'd be starting over. So yea, level 25 and still at 5 strange coins.



Title: Re: Bungie's Destiny
Post by: Yegolev on November 14, 2014, 12:05:18 PM
Need a fireteam for weekly or daily, no question.  Which is why some of us are mad about the matchmaking situation.

Lightswitch wouldn't bother me so much if it also applied to my melee, like Burn also applies to my elements.  This is why I have one fusion rifle and one machine gun of each flavor.  Lightswitch basically eliminates one of my major attacks.


Title: Re: Bungie's Destiny
Post by: Nija on November 14, 2014, 12:05:52 PM
I believe the mechanism is to press R3 while looking at someone, then Options to open a menu.  From there you can inspect the character and the player profile.  Once you are in the PSN profile, you can invite them to be your friend as well as the other things you would expect.

Right, but how cumbersome is that? What happens when you leave the instance and you're back in your ship? Is it too much to ask for a simple list, "Recently seen characters" or something along those lines? People you have grouped with recently? People in your zone recently? Something like that. They expect me to aim at someone and hit R3 without them moving? They think i'm a much better console FPS player than I actually am.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 14, 2014, 12:09:23 PM
Oh, it's certainly a pile of shit but I wasn't sure you knew because: who the fuck designed this UI?  There's no manual either, and I pretty much stumbled on how to do that.


Title: Re: Bungie's Destiny
Post by: Nija on November 14, 2014, 12:13:41 PM
I didn't know how to do that. Can you trade in that menu, too? Is that where trade is hidden? I refuse to believe they don't allow trading. There has to be an option somewhere.

Why do they expect players to stand still so you can click on them in a FPS game? People are zig-zagging nonstop as habit.


Title: Re: Bungie's Destiny
Post by: Rendakor on November 14, 2014, 12:17:55 PM
Lack of trading is a design choice.


Title: Re: Bungie's Destiny
Post by: veredus on November 14, 2014, 12:52:58 PM
Tried my first Heroic Weekly last night - solo. I'm 25, the mission was 22 with Heroic and Lightswitch (Massive melee damage from enemies - I hate that).

Took me about 30 minutes to fight through everything, since I had to be cautious an avoid getting in anythings melee range (which sucks playing a Blade Dancer)
Only died a couple times, finally made it to the end boss. Need to kill one Fallen Archon while running around a big map with lots of Shanks and a couple Servitors floating about.

30 minutes later - I had him down to about 60%
Realized I really was not prepared to spend another 45 minutes, especially since one wrong jump meant I'd be starting over. So yea, level 25 and still at 5 strange coins.



If you want to do the weekly watch for me tonight or tomorrow, Toadchewer is Xbox name. I usually play late pacific time, like start 10 or 11. Was going to run my son through the 28 weekly and then try the nightfall either tonight or tomorrow and you're welcome to join us. I think at 25 you can go on the 28 stuff but if not I can run you through the level 26 one.


Title: Re: Bungie's Destiny
Post by: Bunk on November 14, 2014, 02:22:29 PM
Thanks veredus, I'll add you to my list. Often play late Saturdays, so I'll hit you up if I see you on there.

I'm on XBox live as Bunktavious.


Title: Re: Bungie's Destiny
Post by: Bunk on November 14, 2014, 02:27:09 PM
Need a fireteam for weekly or daily, no question.  Which is why some of us are mad about the matchmaking situation.

Lightswitch wouldn't bother me so much if it also applied to my melee, like Burn also applies to my elements.  This is why I have one fusion rifle and one machine gun of each flavor.  Lightswitch basically eliminates one of my major attacks.

I've probably done 15 or more Daily Heroics solo, but I don't even bother if they are Lightswitch. Mostly, I just check the daily to see if its Sword of Crota, because that one's ridiculously easy. I think I've gotten about 75 Vanguard marks from that mission alone. I figured the weekly would be harder, but I wasn't expecting a boss with 50 million hps.

 


Title: Re: Bungie's Destiny
Post by: Yegolev on November 14, 2014, 02:44:13 PM
Can you trade in that menu, too? Is that where trade is hidden? I refuse to believe they don't allow trading. There has to be an option somewhere.

Another thing that my group was sure would be in the game somehow.  NOPE.  Fortunately (?) the gamewide equipment list is short and it's easy enough to get geared so it's only really infuriating when a purple engram gives you the wrong armor.

Sword of Crota is so much fun that I think it must have been an accident.


Title: Re: Bungie's Destiny
Post by: Surlyboi on November 14, 2014, 02:50:00 PM
I do the dailies at 28 solo most of the time as well as the weeklies and nightfalls. I'm 29 and a badass, but that's just part of the story. Daily 28s are easy. If you want to do the weekly or the nightfall this week solo and you don't mind cheesing it (and you've got a bunch of ammo synths or a shoot to loot weapon to pick up that ammo you can't reach) there's a spot under the platform at the far end of the boss area where only the shanks and the occasional vandal sniper can hit you.


Title: Re: Bungie's Destiny
Post by: Miasma on November 14, 2014, 05:30:57 PM
You will be able (http://www.bungie.net/7_Voice-Chat-Beta-in-Destiny/en/News/News?aid=12376) to opt in to strike/fireteam chat if you want next patch.  I guess people with a lot of weapons can solo the nightfall if they know the right cheese spots, which you can google, there are whole youtube lists dedicated to it.  You need the weapons to have good anti shield for whatever type of damage the burn is though.  I think you also basically need to be level 28 because that's what the enemy level is and you suffer a very high penalty to your damage taken/received for each level difference (20% per level).  You can trade between your alts, if you have them, but not other players.

I'm very mixed on this game.  I normally can't stand shooters on a console but the actual gameplay in destiny is amazing, moving and shooting just feels so good, even with a controller.  I'm casual, have no friends who play pve and don't like crucible so I don't really have anyway to upgrade my character besides blind rng luck and a painfully slow accumulation of vanguard marks.  That's fine, if I refuse to play the game the way they designed it I understand not being able to progress.  It's just a very odd position I'm in where I enjoy merely going out on patrol solo and shooting bad guys but my well honed MMO instincts are screaming at me from the dark recesses of my mind that I'm not on the gear treadmill so there is no point to playing.  Xur sells exotics for strange coins and I got about five of them levelling 1-20 but only three since then...  so I can't even afford a piece of armor at 13 let alone a weapon at 23.

What vexes me most (no pun intended) is that all the non vanguard factions want crucible marks instead of vanguard marks.  I had hoped when I put on their reputation item that maybe vanguard marks I earn would be turned into crucible but they aren't.  I stepped into crucible twice just to get the damn exclamation mark for it off my select-destination screen and am never going back.  I'm pretty sure I cost both teams cursed with my presence their wins.

If this game ever let me straight out buy items for real life money I would spend way too much on it.  To be fair there should be restrictions like can't be used in pvp and only the outdated tier's raid items, but I'd still buy them.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 15, 2014, 05:38:05 AM
Lack of trading is a design choice.

This is another pet peeve of mine. I have 2 gjallarhorns now after last night and I'd love to be able to give that to one of my clanmates.


Title: Re: Bungie's Destiny
Post by: K9 on November 15, 2014, 07:28:30 AM
Why is there no matchmaking for the weekly heroic? I just tried to run this then realised that I was solo and killing anything but trash would take me hours, so I quit.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 15, 2014, 07:45:50 AM
Why is there no matchmaking for the weekly heroic? I just tried to run this then realised that I was solo and killing anything but trash would take me hours, so I quit.

No clue. Probably because the rewards are greater and they don't want you filthy casuals ...yadda. That said, the weekly and some nightfall ones are doable, albeit a kick in the nuts, solo. They take a really long time due to the fact you have to crawl and take each mob individually...but you can do it. It is not a 'jump in for 20 minutes and you are done' though.


Title: Re: Bungie's Destiny
Post by: Surlyboi on November 15, 2014, 02:27:10 PM
Lack of trading is a design choice.

This is another pet peeve of mine. I have 2 gjallarhorns now after last night and I'd love to be able to give that to one of my clanmates.

Break up that second Ballerhorn and use it for the materials.


Title: Re: Bungie's Destiny
Post by: Rendakor on November 15, 2014, 05:59:59 PM
Lack of trading is a design choice.

This is another pet peeve of mine. I have 2 gjallarhorns now after last night and I'd love to be able to give that to one of my clanmates.
I'm not defending it; it's really fucking stupid. I just didn't want anyone crawling the UI for hours trying to find a nonexistent option.


Title: Re: Bungie's Destiny
Post by: Fabricated on November 17, 2014, 08:41:46 AM
My only beefs with Destiny:

-Lack of content
-Heroic modifiers mostly being not that fun, particularly Nightfall's kitchen sink of them.

Basically it boils down to everything killing you in nearly one shot regardless of your gear. Yeah, it's amusing when you have all of the "burn" mods active and your Ice Breaker or fusion rifle or rocket launcher do tons and tons of damage but basically everything kills you almost instantly. You get meleed by anything but the scrubbiest enemy? Dead. Get winged by a sniper? Dead. Get slightly winged by the mortar blasts from something like a hive knight? Dead. Got 3-4+ wizards endlessly machinegunning at you? Good luck.

Yeah, you can cheese the fuck out of bosses with safe spots. But that's not really playing the game. Because you won't WANT to play the game "correctly" in nightfall because doing so isn't fun.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 17, 2014, 09:10:46 AM
My only beefs with Destiny:

-Lack of content
-Heroic modifiers mostly being not that fun, particularly Nightfall's kitchen sink of them.

Basically it boils down to everything killing you in nearly one shot regardless of your gear. Yeah, it's amusing when you have all of the "burn" mods active and your Ice Breaker or fusion rifle or rocket launcher do tons and tons of damage but basically everything kills you almost instantly. You get meleed by anything but the scrubbiest enemy? Dead. Get winged by a sniper? Dead. Get slightly winged by the mortar blasts from something like a hive knight? Dead. Got 3-4+ wizards endlessly machinegunning at you? Good luck.

Yeah, you can cheese the fuck out of bosses with safe spots. But that's not really playing the game. Because you won't WANT to play the game "correctly" in nightfall because doing so isn't fun.

The burns I can see... and it cuts both ways. I really dislike juggler though. I wouldn't mind it so much if, IF, ammo actually fell with some regularity. As it stands, getting heavy ammo to drop is about as common as getting a blue engram to pop out of a corpse, and probably not even that often.

One thing that has really started to bug the shit out of me is the fact that there is really no distinction between the classes in terms of survivability. I picked titan due to the fact they were slated as front line, tanky, take a bit of punishment, slower, less pew pew dmg. Unfortunately, I die just as easily as my warlock buddy and he can take way more dmg overall with his self-rez/fire shielded super. I get a bubble that is fairly useless due to the fact you can't actually produce any offense while inside and if you pop it in the wrong place, you negate your fireteam's output by blocking the target with the bubble. Hunter can rifle off three big dmg shots (4 with the armor piece) or go crazy with the stabby and remain mobile at least. Warlock can either drop a purple comet on the mob(s) for big dmg or self-rez/shield up and run around shooting. I get a time-out/homebase bubble or a one-shot ground smash that I have to survive long enough to wade into a mob crowd or next to a boss. Couple that with no real edge in armor or dmg taking and it is a crap shoot whether I die before it fires off. Based on no super abilities, I am hardly a tank even though it is suggested I wear heavy armor and move slower because of it. Armor values on gear really need a pass or I need to find a good write up of how I actually am better at taking dmg... because on nightfall or VoG on hardmode, 1 sniper shot = dead regardless of class or stacking armor/slotting defender.
--one liner: There is no distinction between titan/warlock/hunter when it comes to survivability not accounting for abilities - and even then, warlock sunseeker is more survivable than a heavy armor titan.

in terms of cheese... I think that is a mistake to even consider. I know this is a game, but in most firefights, people usually dig in at a place that makes it the most difficult to be killed while allowing you to fire on the target. Running around from cover to cover trying not to get your head shot off by mobs that are uncanny in their ability to headshot if their bullet connects IMHO is not fun. Finding spots on the map that allow you to dig in for a long fight (and all boss fights are long due to the stupid HP bosses have) is part of a good fireteam. I see why it is called cheese, if you find a spot where you don't take any dmg while having free reign to dish out dmg, but I have yet to find anyplace on any strike that allows you to do that. I have died in cover on pretty much every "cheese" spot on each strike from a sniper flanking our team (Archon Priest) or the insane splash dmg from some of the bosses (Sekrion) or the hundreds of adds for Valus.
--one liner: IMHO, there are no cheese spots, just really good cover spots which lead to better success in strikes.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 17, 2014, 01:53:08 PM
http://www.bungie.net/en/News/News?aid=12398

Patch today... lots of stuff. No more camping under the platform for Winter's Run (archon priest). Can't wait to see the aftermath of that considering the nightfall version is damn near impossible even camping under the platform with all the Captains and High Servators along with the dozens of dregs and shanks, not to mention the boss teleport-one shot non-sense.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 17, 2014, 03:09:41 PM
No more camping under the platform for Winter's Run (archon priest).

God dammit, I just figured out that hiding spot.  Why does Bungie hate fun?


Title: Re: Bungie's Destiny
Post by: Surlyboi on November 17, 2014, 03:32:09 PM
No... there is another...


Title: Re: Bungie's Destiny
Post by: 01101010 on November 17, 2014, 03:53:09 PM
No... there is another...

Which makes no sense as to why close one and not the other. Of course, I am of the ilk that closing the platform hidiehole was a dumb idea anyway.


Title: Re: Bungie's Destiny
Post by: Fabricated on November 18, 2014, 04:49:55 AM
No more camping under the platform for Winter's Run (archon priest).

God dammit, I just figured out that hiding spot.  Why does Bungie hate fun?
The trick to the archon fight is to shoot the goddamn adds. He's possibly the least threatening boss of all the strikes.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 18, 2014, 05:14:25 AM
No more camping under the platform for Winter's Run (archon priest).

God dammit, I just figured out that hiding spot.  Why does Bungie hate fun?
The trick to the archon fight is to shoot the goddamn adds. He's possibly the least threatening boss of all the strikes.

Exactly...which is also not fun given you have captains that are buffed like the eliminate the target public event with shields that instantly come back up and a health bar matching the boss. Get three of those running around. And that is on top of the solar shielded shanks that are numerous and the shields suck (yes, hit them with a solar weapon, but then you are monkeying around with weapon swapping since the captains are arc shielded and more deadly). The whole thing is a pain in the ass way more than the other strikes, Flayers included.

Luckily, Sepiks Prime is this week... Can't wait to see how fuckstupid the waves of Fallen will be or the walker part.


Title: Re: Bungie's Destiny
Post by: Merusk on November 18, 2014, 05:19:26 AM
No more camping under the platform for Winter's Run (archon priest).

God dammit, I just figured out that hiding spot.  Why does Bungie hate fun?

It's moments like this that make you realize the only reason our favorite glitches that formed memories from childhood games (like the minus world in SMB or the warping bug in M3) are still there because the devs couldn't patch them out.  The stories that would've been lost without them. Hrm.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 18, 2014, 01:32:34 PM
Yes, actually, that is mostly true.  Item duplication in Final Fantasy.  I can't remember if I needed that to make the four-imp-dual-wielding-imp-halberd wrecking crew.

The deaths against the Archon mostly come from those stealth melee Fallen.  Even sniper majors are not insurmountable, it's those invisible assholes.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 18, 2014, 01:42:41 PM
Yes, actually, that is mostly true.  Item duplication in Final Fantasy.  I can't remember if I needed that to make the four-imp-dual-wielding-imp-halberd wrecking crew.

The deaths against the Archon mostly come from those stealth melee Fallen.  Even sniper majors are not insurmountable, it's those invisible assholes.

With Lightswitch = 1 shot kill.


Title: Re: Bungie's Destiny
Post by: Surlyboi on November 18, 2014, 03:11:33 PM
Ran through Sepiks today. The walker went down in under a minute. The hardest part of that raid is still the three waves at the force field. The stealth vandals are still ridiculous. Not Randal the Vandal ridiculous, but close. Especially in nightfall.

That said, Iron Banner 2.0 is here and the catasses got their wish. It's now significantly less about the skill and more about the gear. I usually have a 1.5-3.0 KD ratio. I'm now merely breaking even and my standard strategy of shooting my opponents, closing and then finishing by stabbing them in the face is failing spectacularly as the killing blow is not as powerful here as it is in standard crucible.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 19, 2014, 08:27:21 AM
That's discouraging since I love nothing more than punching things to death.


Title: Re: Bungie's Destiny
Post by: Surlyboi on November 19, 2014, 10:36:19 AM
As do I. I'm a blade dancer. My raison d'être is to stab all the things. Though I'm nothing if not adaptable. Had a 27-5 run last night on Blind Watch, including an arc blade kill out over the edge of the map. Good times.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 20, 2014, 05:19:59 PM
http://www.destinythegame.com/free-trial

because the game is dying... hur hur hur.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 21, 2014, 08:47:42 AM
Do not dive into the Destiny universe.  There is no deep end.


Title: Re: Bungie's Destiny
Post by: Surlyboi on November 21, 2014, 04:21:58 PM
Deeper than you think...

Quote
Loken's men found Jaren Ward in the courtyard where this had all began.

Nine guns trained on him. Nine cold hearts awaiting the order. Magistrate Loken, standing behind them, looked pleased with himself.

Jaren Ward stood in silence. His Ghost peeked out over his shoulder.

Loken took in the crowd before stepping forward, as if to claim the ground - his ground. "You question me?" There was venom in his words. "This is not your home."

I remember Loken's gestures here. Making a show of it all.

Everyone else was still. Quiet.

I tugged at my father's sleeve, but he just tightened his grip on my shoulder to the point pain. His way of letting me know that this was not the time.

I'd watched Jaren's every move over the past months, mapping his effortless gestures and slight, earned mannerisms. I'd never seen anything like him. He was something I couldn't comprehend, and yet I felt I understood all I needed the moment I'd seen him. He was more than us. Not better. Not superior. Just more.

I wanted father to stop what was happening. Looking back now, I realize that he didn't want to stop it. No one d id.

As Loken belittled Jaren Ward, taunted him, enumerated his crimes and sins, my eyes were stuck on Jaren's pistol, fixed to his hip. His steady hand resting calmly on his belt.

I remembered the pistol's weight. Effortless. And my concern faded. I understood.

"This is our town! My town!" Loken was shouting now. He was going to make a show of Jaren - teach the people of Palamon a lesson in obedience.

Jaren spoke: clear, calm. "Not anymore."

Loken laughed dismissively. He had nine guns on his side. "Those gonna be your last words then, boy?"

The movement was a flash: quick as chain lightning. Jaren Ward spoke as he moved. "Yours. Not mine."

Smoke trailed from Jaren's revolver.

Loken hit the ground. A dark hole in his forehead. Eyes staring into eternity.

Jaren stared down the nine guns trained on him. One by one, they lowered their aim. And the rest of my life began - where, in a few short years, so many others would be ended.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 24, 2014, 02:32:57 PM
That's the Olympic pool in the next building over. :oh_i_see:

Got a Hawkmoon drop yesterday, just for being me.  Makes all that exotic bounty nonsense seem like a waste.  Still, I'd have liked the scout rifle.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 24, 2014, 04:34:43 PM
That's the Olympic pool in the next building over. :oh_i_see:

Got a Hawkmoon drop yesterday, just for being me.  Makes all that exotic bounty nonsense seem like a waste.  Still, I'd have liked the scout rifle.

Hell yeah. I got it Saturday along with Aethon's Epilogue. Funny part is that I was talking about how nice a skin the Hawkmoon had and how I'd like to get it someday about 2 weeks ago.


Title: Re: Bungie's Destiny
Post by: Special J on November 24, 2014, 09:10:02 PM
So I grabbed the trial to check it out.  Ran a few missions, did some patrolling and now level 4.  The shooty parts have been fun enough so far, but I haven't played enough to make it repetetive yet. What I'm not sure is I have yet to actually to anything that wasn't solo. Now it hasn't been too hard but I thought grouping up was the point.

So, this is a game you have to play online, yet you have no mechanism in game to join groups? Have I got that right? Unless you have friends at the same level as you (I don't) you can't just join a queue or anything of the sort?  Not even a chat channel? Did I miss something obvious?


Title: Re: Bungie's Destiny
Post by: veredus on November 24, 2014, 09:20:45 PM
Nope you didn't and yup it's dumb. It changes a little once you can queue for the strike playlists. I believe that opens at like 16 or something but realistically you'll want to be 20 probably before you start. They have also recently added public voice chat channels that appear to be easy to join, never used them myself though. One thing to keep in mind also is that higher level friends can group with and help you at no experience penalty.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 25, 2014, 08:44:35 AM
The main thing you need to know about Destiny is that leveling from 1 to 20 is the tutorial.  Get that over with and then you can play properly.


Title: Re: Bungie's Destiny
Post by: Nija on November 25, 2014, 09:00:26 AM
Is there anything to do after 20 than replay missions you have already done on hard mode?

How many raids? 2 or 3?

Not worth it to me. I quit roughly at 20, but plunked around here and there to get gear to 21.5. It's hilarious that the 'end game' is looking for one fucking stat on an item.

Then again, that's consistent with the amateur hour design that this game has from beginning to end.

Let me know when they patch in trading and text chat.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 25, 2014, 12:08:57 PM
Once you hit 20, I don't see anything new to do, unless you count VoG.


Title: Re: Bungie's Destiny
Post by: 01101010 on November 25, 2014, 04:56:28 PM
Once you hit 20, I don't see anything new to do, unless you count VoG.

Shard / energy / marks farming. Which is new for about 2 hours.  :why_so_serious:


Title: Re: Bungie's Destiny
Post by: Special J on November 26, 2014, 07:52:43 AM
I finished the earth missions and just shy of level six.  I never did end up teaming up with anybody. I'm torn since I have found the shooting up bad guys parts pretty fun.  Sniping things with my Hunter was quite satisfying. On 360 it looks and sounds great, I'd love to see it on PS4 or XBone.

But so many things are missing.  For a supposedly expansive world I sure did through the same areas a lot, or are there parts of Old Russia to explore at higher levels?  It's an online game devoid of any social interaction.  And no matchmaking. And no trading in any form. And no meaningful story. Even the start is nonsense, and I'm still not sure why I'm shooting all these aliens.  And that dick at the Tower won't tell me anything, because why?  This does not look like "rich cinematic storytelling".

Reading here and other sites tells me 20 doesn't sound like much fun.  I have found the loot treadmill pretty reasonable but I guess that goes away and gets replaced by...*shudder* faction/mark grinding.  I hear the game changes at 20, but it doesn't sound better.

The whole thing just looks like half a game that will actually be done a 6 months to a year from now. Maybe I'll jump in if a next gen console is in the cards this Xmas but otherwise I think I'll wait for the inevitable GotY Gold Edition.

And yet I'm still going to try the Cauldron and Strike missions, and try out a Warlock.


Title: Re: Bungie's Destiny
Post by: Yegolev on November 26, 2014, 08:40:40 AM
Once you hit 20, I don't see anything new to do, unless you count VoG.

Shard / energy / marks farming. Which is new for about 2 hours.  :why_so_serious:

Well, yes, I was thinking of new areas and such.  Figuring out how to get to lv30 is something new to do, I guess.

are there parts of Old Russia to explore at higher levels?

There is a corner behind the ruined ships where you find some high-level enemies, and there is a tunnel to where Murder Cave used to be (IIRC).  Not sure if that counts as a "new area".  There is also a group of lv18 Hive in a basement near your Patrol drop-in point, but it's pretty much one room so not sure that one counts, either.

Matchmaking happens in the Strike playlist, which is rather infuriating when you realize that the function is coded into the game but not enabled everywhere.

And no meaningful story.

As Surli was hinting at, there is a story but you have to work for it in Destiny: The Game and then read about it on Destiny: The Web Portal.

Vanguard Marks are not hard to get once you start working on the Strike playlist.  Tiger strikes are lv24 and give six marks.  You very well could get tired of Sepiks Prime and Va'alus Tauruc before you get enough marks to purchase a set of purple armor.  Strike playlist could really use some variety.

I don't know what the fate of any GotY editions might be, since this looks a whole lot like perpetual expansions.  I'm not really sure what Bungie is trying to do here, and some of it may hinge on sales.


Title: Re: Bungie's Destiny
Post by: Special J on November 26, 2014, 09:12:55 AM
The web portal thing just strikes me as lazy.  I guess card collecting is fun for some but you're killing the immersion by not telling it in game.

I'm pretty confident there is some type of bundled edition down the road.  That's just pretty standard for DLC heavy games.


Title: Re: Bungie's Destiny
Post by: Yegolev on December 03, 2014, 10:56:00 AM
The sword in patrol is a cool addition.  Otherwise this patch just bothers me.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 03, 2014, 11:16:30 AM
The sword in patrol is a cool addition.  Otherwise this patch just bothers me.

Sword is just gimmicky and I don't pay attention to gimmicks (however, rumor is that this sword thing will be a mechanic in the new raid - kill a dude, take his sword and use against boss). I dunno how I feel about the exotic upgrade change as all mine were already fully upgraded. Having to buy a shard from Xur using strange coins is just a new coin sink for people that don't buy anything from him.

I definitely dislike getting a mote of light now for completing a daily PE. Unless they make those a viable currency, it is just a waste of time to do a PE for a chance roll for a material, now. Maybe they'll have a new vendor who accepts motes of light for useful items. I am not holding my breath though.


Title: Re: Bungie's Destiny
Post by: Yegolev on December 04, 2014, 09:57:59 AM
The sword is indeed gimmicky but it's a fun diversion for a few minutes, which is something that this game sorely needs.


Title: Re: Bungie's Destiny
Post by: K9 on December 05, 2014, 11:01:00 AM
New patch things I like:

 - Upgrade materials from the heroic daily and patrol daily

New patch things I don't like:

 - Finally save up enough motes of light for the exotic engram from Xur only for Bungie to pull it off his stock, not sure what the point of motes of light are now
 - Still no matchmaking for raids  :oh_i_see:


Title: Re: Bungie's Destiny
Post by: Yegolev on December 05, 2014, 11:04:26 AM
No more packages in the mail after your first PE is a let down, like when your parents tell you Santa isn't real.

I've been warned to hoard my marks until after the expansion.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 05, 2014, 11:13:28 AM
No more packages in the mail after your first PE is a let down, like when your parents tell you Santa isn't real.

I've been warned to hoard my marks until after the expansion.

The package thing is a bug - or at least that is the rumor going around.

Motes of Light - I think will be the new strange coin for the xpac vendor. Or maybe they'll be used as part of the upgrading exotics thing. Otherwise I am going to have a shit load of these things (already have 60ish)


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 06, 2014, 12:54:53 AM
Xur will still occasionally have engrams to trade for your motes too.


Title: Re: Bungie's Destiny
Post by: Miasma on December 07, 2014, 03:56:30 PM
No more packages in the mail after your first PE is a let down, like when your parents tell you Santa isn't real.

I've been warned to hoard my marks until after the expansion.

The package thing is a bug - or at least that is the rumor going around.

Motes of Light - I think will be the new strange coin for the xpac vendor. Or maybe they'll be used as part of the upgrading exotics thing. Otherwise I am going to have a shit load of these things (already have 60ish)
I don't play often and don't do group stuff so I hope it's a bug.  That was basically my only way of getting strange coins.  I logged in today for the first time in a while and was surprised I didn't get anything for doing a public event.

They increased the rate of public events - good.
They removed all rewards from public events - bad and makes the good point moot.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 07, 2014, 06:18:36 PM
They increased the rate of public events - good.
They removed all rewards from public events - bad and makes the good point moot.

You still have the RNG chance at getting ascendant mats to drop from each PE. They just killed the automatic ones in the mail. Hell, I got an energy and shard on my Warlock today on one event.


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 07, 2014, 06:31:55 PM
The lack of rewards for public events is a bug and they're working on it.


Title: Re: Bungie's Destiny
Post by: Yegolev on December 08, 2014, 07:05:07 AM
I ain't doin' shit 'til Tuesday.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 08, 2014, 08:58:46 AM
I got one more day's worth of bounties to complete because I have nothing better to do in the evenings.


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 08, 2014, 11:46:50 AM
Don't turn the bounties in until tomorrow though.


Title: Re: Bungie's Destiny
Post by: Yegolev on December 08, 2014, 12:55:13 PM
I'm not even going to bump my Vanguard rep to the next level until tomorrow.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 08, 2014, 02:00:10 PM
Don't turn the bounties in until tomorrow though.

Point taken. I'll collect them and finish them though.


Title: Re: Bungie's Destiny
Post by: Yegolev on December 09, 2014, 09:19:01 AM
Fist of Crota disables my jump jets.  Must rethink strategy.


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 09, 2014, 07:23:33 PM
Watch out for the pits in Crota's end too.

Also, the new currency should be non-DLC buyers' tears.


Title: Re: Bungie's Destiny
Post by: Miasma on December 09, 2014, 08:04:53 PM
Started the new quests and realized I no longer like this game.  Not sure what I was thinking when I bought it.  This could only end in tears.


Title: Re: Bungie's Destiny
Post by: Nonentity on December 11, 2014, 03:24:48 PM
My normal group I run with got to the the final Crota encounter - most of the people I play with are light level 30, but the new raid really demands 31+ gear.

They missed the memo where if you finish the hardest version of the raid content, you can use that to clear the normal mode of the next content. More grinding.

I still enjoy this sort of despite itself. I wish the shooting weren't so goddamn fun.


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 11, 2014, 08:54:29 PM
For me, it's become EQ 2.0. I've started running with a bunch of people that started out as total strangers but are now my regular crew. I'm 31 now and most of the crew is as well. We all find ourselves getting pulled into all sorts of shit and the majority of the fun is good-naturedly talking shit to each other when we fuck up or when we do something cool.

The wife is less-than-happy.


Title: Re: Bungie's Destiny
Post by: Hawkbit on December 12, 2014, 01:28:59 PM
I got a 10pm phone call from my dad last night, which means was 1am where he is.  He drops the wrath of 10,000 suns on me about this game and how they took his content away because he didn't buy the xpac.  Apparently they locked quests behind the upgrade wall?

Unfortunately, he's going to refund the copy he bought for my nephew and he refuses now to play the game or buy the xpac.  His point was that they took content away from him because he didn't upgrade, which seems pretty shady.

They seriously pissed one retired dude off, that's for sure.


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 12, 2014, 01:46:22 PM
They didn't take content away, the weekly and the nightfall for this week are DLC strikes which means you can only play them if you bought the DLC. Next week, the filthy basics will get their nightfall and weekly back. Never mind the fact that even if you don't get the DLC, all the gear and random drops from it are available to you. Anybody that's boycotting the game because they don't get a weekly or nightfall once out of every six weeks needs to work on their priorities.


Title: Re: Bungie's Destiny
Post by: Rendakor on December 12, 2014, 02:51:04 PM
If a retired old man can't prioritize a video game above all else, who can!?  :why_so_serious:


Title: Re: Bungie's Destiny
Post by: Hawkbit on December 12, 2014, 03:24:54 PM
They definitely didn't make that clear to those people that play the game but don't keep up on the game news.  Good to know, though. 

I need an "old man yells at Destiny" Simpsons pic to email him now.   :awesome_for_real:


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 12, 2014, 09:18:10 PM
My priorities comment was less aimed at the old man than it was at all the whiny bitches on reddit who have played the game non-stop since launch and are now complaining about having content "ripped away from them." If you were playing it enough to the point where missing out on the weekly and the nightfall is a huge deal, why the fuck didn't you buy the DLC?


Title: Re: Bungie's Destiny
Post by: UnSub on December 13, 2014, 09:33:13 PM
It's still impressive to see that, 17 years after Ultima Online launched, the lessons of "communicate clearly with your players" and "don't take away stuff from players without adequately compensating them" are still being learned.


Title: Re: Bungie's Destiny
Post by: Lantyssa on December 14, 2014, 07:21:46 AM
It's funny you think anything is being learned.


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 14, 2014, 12:15:51 PM
Nothing was taken away. Should they have communicated this stuff better? Probably. But for fuck's sake, you'd think when they announced new strikes and shit, those would be on prominent display the week it launched. But hey, maybe my expectations are a little different.


Title: Re: Bungie's Destiny
Post by: Maledict on December 15, 2014, 02:43:31 AM
Nothing was taken away. Should they have communicated this stuff better? Probably. But for fuck's sake, you'd think when they announced new strikes and shit, those would be on prominent display the week it launched. But hey, maybe my expectations are a little different.

Ern no, sorry.

Stuff absolutely was taken away.

Someone who buys the basic game now has less content than someone who got it a week ago.

That's not an arguable point - there will now be weeks where you cannot play the weekly strike or the nightfall (and heck, during that week days where you don't even get a daily story mission).

Why they don't just have a vanilla set of weekly strikes and an expansion set of weekly strikes is completely beyond me, but I guess that wouldn't push people as hard towards buying the expansion.


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 15, 2014, 10:48:57 AM
Honestly, I don't think they thought it that far through. There's only space on the director map for the one set. If it happens to be expansion stuff or that day or week, you're gated. Is it a failing on their part? Maybe. But hell, if you're still playing this thing for just the weeklies and the dailies, pick up the goddamn expansion already.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 15, 2014, 12:49:13 PM
Ern no, sorry.

Stuff absolutely was taken away.

Someone who buys the basic game now has less content than someone who got it a week ago.

That's not an arguable point - there will now be weeks where you cannot play the weekly strike or the nightfall (and heck, during that week days where you don't even get a daily story mission).

Why they don't just have a vanilla set of weekly strikes and an expansion set of weekly strikes is completely beyond me, but I guess that wouldn't push people as hard towards buying the expansion.

I'd agree in that this is considered a DLC rather than a full fledged expansion. DLC's should not limit the base game. That said, this is a marketing ploy, plain and simple. Is it wrong? Sure. Will it cost them in the end? TBD. They have the capability to run different strike lists given the fact that the PS4 has a list with the PS4 exclusive map. That should translate over to the nightfall/weekly/daily as well. That they are not doing that is pretty clear to me they want to force people to buy the DLC.

I got the DLC package with both DLC packs and I am disappointed in the fact that a lot of the content is just a retread of the same areas we have already been fighting in with a few new small zones to to fight in for the strikes. I am not too put out by it since it is not a full out expansion, but for $20? I dunno if the content they are releasing is worth that cost - especially if the rumors are true that this stuff was already in the release of the game, but was cut out to fuel the DLC model.

House of Wolves better be more expansive or else I think they'll lose out on a lot of customers.



Title: Re: Bungie's Destiny
Post by: Yegolev on December 15, 2014, 02:02:04 PM
"Let them run through these maps backwards!  They will think they are having fun!"

(http://upload.wikimedia.org/wikipedia/en/2/27/Frau_Farbissina_APIMOM.jpg)


Title: Re: Bungie's Destiny
Post by: Fabricated on December 15, 2014, 03:25:05 PM
My issue with the expansion so far isn't the content but rather the really fucked up grind they've now instituted with their weird shakeup of item levels and upgrade materials.

The vendor gear is better than the best raid gear now, and old exotics (which could be fairly easily acquired with a bit of luck via strange coins, RNG, or exotic bounties which weren't exactly rare) can be upgraded to new tier quality which makes them ++ smoke the old raid gear. But now the vendor gear requires a new currency in addition to marks which you only get from getting levels in vanguard which can take quite a while. And the new raid shit? lol, goddamn what a grind to get mats for that.


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 15, 2014, 05:54:53 PM

I'd agree in that this is considered a DLC rather than a full fledged expansion. DLC's should not limit the base game. That said, this is a marketing ploy, plain and simple. Is it wrong? Sure. Will it cost them in the end? TBD. They have the capability to run different strike lists given the fact that the PS4 has a list with the PS4 exclusive map. That should translate over to the nightfall/weekly/daily as well. That they are not doing that is pretty clear to me they want to force people to buy the DLC.

None of the PS4 exclusive stuff has been in the daily or the weekly.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 15, 2014, 08:56:05 PM

I'd agree in that this is considered a DLC rather than a full fledged expansion. DLC's should not limit the base game. That said, this is a marketing ploy, plain and simple. Is it wrong? Sure. Will it cost them in the end? TBD. They have the capability to run different strike lists given the fact that the PS4 has a list with the PS4 exclusive map. That should translate over to the nightfall/weekly/daily as well. That they are not doing that is pretty clear to me they want to force people to buy the DLC.

None of the PS4 exclusive stuff has been in the daily or the weekly.

Yeah I know. That was my point. They can have Tiger and Roc strikes rotate PS4 stuff so it is theoretically possible to have separate strike rotations. However, that might bound to the platform server...


Title: Re: Bungie's Destiny
Post by: Yegolev on December 16, 2014, 08:43:05 AM
Entered DLC raid, grabbed chest, did something else. :why_so_serious:


Title: Re: Bungie's Destiny
Post by: 01101010 on December 16, 2014, 09:39:53 AM
Entered DLC raid, grabbed chest, did something else. :why_so_serious:

Finally finished Nightfall Omnigul last night with my clanmates. I actually liked it for the most part. We have not yet looked into the raid because my one buddy is stuck at 29 and has been gone a week and leaves Weds for another 10 days. Looks like January. Maybe by then all the shitheels will be gone.  :why_so_serious:


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 16, 2014, 10:38:16 AM
Ran the new raid on day two. Fell into a bunch of holes, kicked the shit out of some Knights, got a four-barreled shotgun.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 16, 2014, 11:41:54 AM
We have the ever increasing problem of only having 3 raid ready people - and organizing a full 6 man group is fuckstupid. Having to go outside of the game to organize shit is just a glaring omission on Bungie's part. Matchmaking works on strike rotations, make it work on everything. Dungeon finder is proven to work in lots of other games, why it is not default for all aspects of PvE is beyond me. Maybe they are saving this for when people stop playing and buying DLC - which is just a shitty thing to do IMHO.


Title: Re: Bungie's Destiny
Post by: Yegolev on December 16, 2014, 02:09:52 PM
I won't be shocked when gamewide matchmaking is included in a DLC.  It's in the game, just not used in all the places.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 16, 2014, 03:21:08 PM
DLC for functions is where I draw the line. Content and abilities I am ok with, but actual game functionality? Pass. I hope it doesn't come to that - though I am sure they'll just package it up with a nice new gun or hat.


Title: Re: Bungie's Destiny
Post by: Nija on December 16, 2014, 04:07:45 PM
Yeah as soon as I hit 20 I couldn't really progress in the game. Everyone had/has their groups and there's literally no way for me to get into one.

I've pretty much written off the game already. By the time it'll be interesting it will have changed so much that I won't know how to play it.


Title: Re: Bungie's Destiny
Post by: Miasma on December 16, 2014, 07:01:39 PM
I ragequit for the first time in quite a while just trying to do the last part of the whopping three new "story" line quests.  It really seems balanced for people who were level thirty wielding exotics with great perks.  Levels one through twenty I think I died once in a darkness zone but these three little quests it's just been rinse and repeat deaths.

After deleting the game and shutting down I accidentally turned it back on while pulling out a usb cord because of those horrible ps4 touch buttons.  Touching the power "button" again just makes it beep angrily at you since it wants to load up completely before turning off so I yanked the whole damn ps4 out of its shelf and ripped the power cords out.

That's idiotic (me not the game).  Think I need help.


Title: Re: Bungie's Destiny
Post by: Azazel on December 17, 2014, 02:00:05 AM
It sounds very much like when I start playing this soonish, it'll be as a fun co-op jaunt to 20, then off to the shelf forever it goes and Bungie can shove their grindfest sideways up their arses. I'm not doing EQ2.0 or even WoW2.0 again.


Title: Re: Bungie's Destiny
Post by: Yegolev on December 17, 2014, 09:24:16 AM
You can do up to 20 solo, it's just the stuff afterward which is greatly eased by bringing along two friends.


Title: Re: Bungie's Destiny
Post by: Nija on December 17, 2014, 12:56:44 PM
You pretty much have to do 1-20 solo, because there aren't chat or LFG functions in the fucking game.


Title: Re: Bungie's Destiny
Post by: Azazel on December 18, 2014, 04:12:05 AM
co-op = my wife and I, on PS4s next to each other. But your reasoning sounds like more reasons to put it down (forever?) once we hit 20.


Title: Re: Bungie's Destiny
Post by: Miasma on December 18, 2014, 06:29:54 AM
If there are two of you you could use this site (http://destinypublicevents.com/) to bounce between public events as they spawn and rack up vanguard marks pretty fast.  Plus they're fun so long as you can complete them (if I'm solo in a zone there are some I can't get gold on).  You have a weekly cap on marks though...  You can also probably do strikes with two people, or just queue up and take a third who may or may not be helpful.

If you're into pvp Iron Banner is running right now but its gimmick is that level and gear aren't equalized so a level 32 with his exotics will wreck you.  There are items you can buy for glimmer (they are expensive) during the event (you can't buy them afterwards) but people seem to think they kind of suck this week.  It is also absolutley a straight up grind to get ranks.  Good xp though since it has its own bounties in addition to crucible ones.


Title: Re: Bungie's Destiny
Post by: Falconeer on December 18, 2014, 06:38:30 AM
There's a chance this will be worth playing in a year or two. Imagine all the content included in the "Master/Battelfull Edition" for 39.99.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 18, 2014, 07:42:29 AM
If there are two of you you could use this site (http://destinypublicevents.com/) to bounce between public events as they spawn and rack up vanguard marks pretty fast.  Plus they're fun so long as you can complete them (if I'm solo in a zone there are some I can't get gold on).  You have a weekly cap on marks though...  You can also probably do strikes with two people, or just queue up and take a third who may or may not be helpful.

If you're into pvp Iron Banner is running right now but its gimmick is that level and gear aren't equalized so a level 32 with his exotics will wreck you.  There are items you can buy for glimmer (they are expensive) during the event (you can't buy them afterwards) but people seem to think they kind of suck this week.  It is also absolutley a straight up grind to get ranks.  Good xp though since it has its own bounties in addition to crucible ones.

Which is basically saying that post-20 all you have to look forward to grind.


Title: Re: Bungie's Destiny
Post by: Yegolev on December 18, 2014, 07:53:18 AM
There's a chance this will be worth playing in a year or two. Imagine all the content included in the "Master/Battelfull Edition" for 39.99.

I'm pretty sure this game will always be a shooter first and anything else second.

As for the grind, it's alright if you like the shooting.  I was pretty happy with my ability to carry two grenades before I upgraded/reset the Armamentarium, which involved a grind, but it's not like I'm staring at a spellbook on the Orc Highway.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 18, 2014, 08:16:32 AM
There's a chance this will be worth playing in a year or two. Imagine all the content included in the "Master/Battelfull Edition" for 39.99.

I'm pretty sure this game will always be a shooter first and anything else second.

As for the grind, it's alright if you like the shooting.  I was pretty happy with my ability to carry two grenades before I upgraded/reset the Armamentarium, which involved a grind, but it's not like I'm staring at a spellbook on the Orc Highway.

Till they fix the heavy ammo bug, I shelved my Armamenanaitnaoitwtf?! I am using the Ruin Wings for the heavy drop rate increase. Works very well... purple ammo drops almost as frequently as green ammo and I get 3 rockets per drop.

Funny thing though, I didn't upgrade the Armamenwhatever last weekend because of the bug, then turned around and got the upgraded Armapainintheassname in the Omnigul nightfall. So I lucked out...burned my old one down for the shard and will use it to upgrade the new one IF they fix the bug. Of course this last Phogoth nightfall I got 5 coins... which is bullshit, but at least my clanmates got good shit.


Title: Re: Bungie's Destiny
Post by: Miasma on December 18, 2014, 08:21:52 AM
I like just putzing about and shooting bad guys.  So patrols and bounties don't feel like grind to me, they are just an enjoyable thing to do for an hour or so after work.  Unfortunately those two activities are the very slowest possible way to get upgrades.

It's quite vexing because whereas in other games like WoW when people say "if you're not raiding you don't need raid gear" they are just wrong and assholes (because the better gear makes everything else so much more fun and easier) that's not really the case for destiny.  The scaling is so absolute that being in all raid gear at level 32 you will still die just as fast fighting level 2 enemies.  The only real advantage are the perks on exotics.  I still want more gear so that I can try out different types of weapons and different stats and get a set of armour whose perks actually make sense for my weapon load out though.

I hope they learn all these lessons and then just say 'fuck it' and make destiny 2 instead of years of crappy dlc.  I am completely schizo on this game.  When I play it my way just to have fun and ignore their grindfests I enjoy myself.  When my years of mmo training kicks in and I start looking at all the ways I'm not progressing and min/maxing I get pissed off.


Title: Re: Bungie's Destiny
Post by: Yegolev on December 18, 2014, 09:21:53 AM
The only time gear/level is a problem is when the enemies are above my level, or when we are trying to do one of those shitcock situations such as Lightswitch, where every enemy is a major, or solar-buffed the Vex snipers.  Game is still fun and I keep a level perspective on the carrot.


Title: Re: Bungie's Destiny
Post by: Strazos on December 20, 2014, 10:47:02 AM
Still having some fun with this, but mostly because I have some fun people to play with.

We still haven't been able to complete the new raid, though we only have 1 lvl 31, 4 at 30, and one at 29.


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 20, 2014, 07:43:32 PM
You only need the 31 to fight Crota. The rest is gravy, though unless he's really good, that 29 is probably holding you back a bit.


Title: Re: Bungie's Destiny
Post by: Nija on December 20, 2014, 10:17:51 PM
that 29 is probably holding you back a bit.

For some reason, that part really hit home with me.

I don't want to ever play another game where I'm just a number. (I am a free man!)


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 20, 2014, 10:43:44 PM
(http://www.ferdyonfilms.com/wp-content/uploads/2010/06/prisoner34.jpg)


Title: Re: Bungie's Destiny
Post by: Yegolev on December 21, 2014, 07:59:07 AM
You're not a number, you're an anchor. :oh_i_see:


Title: Re: Bungie's Destiny
Post by: 01101010 on December 21, 2014, 08:43:26 AM
Well most games have a level gate at some point. MMO (mmo-lite) games at least. And to that, in this game, at least grinding is fairly decent given the FPS gun play is fun (IMHO). It is only a matter of time before you reach the next level even if you only log, do bounties, log out. Over time, you accrue marks and commendations which lead to gear and guns. If you take it that way, logging in and putzing around with only bounties for an hour or two (sometimes less) will net you level requirements. Low investment, longer period of time gets you on even standing with all but those 5%ers (mainly high schoolers and college kids) that can run the raid weekly from the start of the DLC. And no one likes those people anyway, so no loss there right?  :grin:


Title: Re: Bungie's Destiny
Post by: Miasma on December 21, 2014, 08:02:42 PM
It takes so long to gain marks playing casually though, and they raised the price of everything for some reason.  Why did they do that?  It takes 150 marks plus a commendation to buy a weapon now.  For some horrible reason all the other factions only take crucible marks instead of vanguard too, I hate that.

I'm pretty sure the reason I had (am still having) so much difficulty just doing the three new story missions is because my weapons suck.  I still have blues for my special and heavy weapons which just don't have the attack rating for mobs greater than 20.  They still hit but the damage is very low, my blue heavy machine gun might actually be doing less damage than my little purple primary pulse rifle.  I don't like pulse rifles but it's the only purple I've got so it's all I use.  I finally have enough strange coins to buy an exotic, hopefully xur will have something nice next week.  I almost bought patience and time but everyone says wait for icebreaker.  I go so slow I should just wait until the next dlc.

Today I just went around exploring and got the gold chests I missed and a few ghosts.  There are some awesome areas that just aren't used except once for the story because they don't have beacons, it's a real waste.


Title: Re: Bungie's Destiny
Post by: Yegolev on December 29, 2014, 08:22:04 AM
They raised the prices because of expansion inflation, I believe.  It was kinda easy to max your marks for the week already, especially after they let you hold ten bounties instead of five. -- Edit to say that this makes no sense as written.  I'm not trying to say you get marks from bounties, rather that it wasn't as much of a grind as some might have thought.  In my opinion.

Some of those 5% people, they move their weapons between three characters and triple the bounty experience they get on each one.  Naturally, these people have more free time than I do but it's a sound strategy.  You can also pool any strange coins or ascendant shards.

I'm 29 currently and creeping up on 30, with the current problem of course being the ascendant shards.  I have ascendant energy out the ass.

I haven't used Icebreaker but I'm pretty happy with Suros Regime.  Not that I wouldn't grab one if I got the chance and had the spare monies.

I also have a crusty white Hive gun that I need to start upgrading.


Title: Re: Bungie's Destiny
Post by: Miasma on December 29, 2014, 09:05:50 AM
I got a shard from a random chest on Earth during the brief amount of time I was able to play during the psn attack.  So I guess there is a small chance of finding those in chests now.

Also found out you can solo the first Crota's End raid chest, there are videos showing how to get it, you just have to run to the same spot over and over until it spawns there (hopefully they won't patch that out).  I think hunters can invis to the second one too but am not sure.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 29, 2014, 10:07:53 AM
I am guilty of leveling guns on two different characters. It is the fastest way to max them out. Ever since they stopped giving an automatic shard/energy for a PE, my shard production has taken a hit so my lock is only 29. Titan is as maxxed out as I can get her without running Crota. Actually, we ran my buddy's brother through VoG last night and I can out with 3 energy and 6 shards, so there is that avenue. 3rd time running that place and I still hate it and still have yet to get an armor drop. 2 Epilogues, hawkmoon, and universal remote so far. After, my buddy and I ran Crota part 1 and 2 with 2 pick up people that did VoG with us. Nothing but radiant shards, but at least my buddy got a chest piece for his lock. I really am shocked Bungie let Crota's End release like they did. It is completely soloable if you have the time and patience. That just is not right... granted, you have to glitch some parts, but it is still in the game. I was assuming they'd patch it by now, but nope...


Title: Re: Bungie's Destiny
Post by: Yegolev on December 29, 2014, 10:23:26 AM
I guess I'll have to keep ducking into caves looking for chests, not that I don't do this already because I'm again short on helium despite now getting it as rewards.

The Crota raid chest, I thought it showed up once per week?  Meaning if I got it to spawn and looted it, then I would not see it again until next Tuesday.  Anyway, it's super-easy to get to but I keep forgetting to do it.

What we really should do is at least see how far we can get into VoG with three people.  The other two are 30/31 depending on what they equip while I'm the sandbagger at 29.


Title: Re: Bungie's Destiny
Post by: 01101010 on December 29, 2014, 10:34:53 AM
I guess I'll have to keep ducking into caves looking for chests, not that I don't do this already because I'm again short on helium despite now getting it as rewards.

The Crota raid chest, I thought it showed up once per week?  Meaning if I got it to spawn and looted it, then I would not see it again until next Tuesday.  Anyway, it's super-easy to get to but I keep forgetting to do it.

What we really should do is at least see how far we can get into VoG with three people.  The other two are 30/31 depending on what they equip while I'm the sandbagger at 29.

I don't think you would have the firepower to get past the templar in VoG with 3. Covering all three confluxes in the final phase of that stage would be hell with the minotaurs and the yellow harpies. then the oracles. Aethon is impossible because he ports three to the time zone and you'd get screwed on the return by the supplicants. Not to mention you'd never get enough damage on him before he enrages and goes ape shit. We were pounding him last night with 4 31s with maxxed out primary weapons and heavies and still got the enrage warning before we dropped him.

VoG is a true raid... Crota's End is hardly.

And yes, the chest is a weekly thing. you can get it multiple times a week, but nothing will be in it after the 1st one. Same with completing sections - once it is done, you get no loot doing it again.


Title: Re: Bungie's Destiny
Post by: Miasma on December 29, 2014, 10:37:49 AM
Yeah once a week, by "over and over" I meant it only has about a one in ten chance to spawn at the nearest location so you just keep dying until it's there.


Title: Re: Bungie's Destiny
Post by: Surlyboi on December 29, 2014, 12:05:02 PM
Before the Atheon fix, you could solo VOG too.

Crota's is still a work in progress, which is why the hard mode version isn't coming out til next month. They're watching how many ways it can be glitched so they can fix that in the HM.


Title: Re: Bungie's Destiny
Post by: Yegolev on December 29, 2014, 12:18:57 PM
Yeah once a week, by "over and over" I meant it only has about a one in ten chance to spawn at the nearest location so you just keep dying until it's there.

Turns out if you look at the stones as noon, turn to 10 o'clock and go.  More or less.


Title: Re: Bungie's Destiny
Post by: Azazel on January 09, 2015, 04:26:27 AM
So my wife and I have been duoing in this for a couple of weeks now, and I've just hit level 20. She's not far behind. Should we turn in the engrams now at 20, or keep holding onto them for higher levels?


Title: Re: Bungie's Destiny
Post by: 01101010 on January 09, 2015, 04:54:32 AM
So my wife and I have been duoing in this for a couple of weeks now, and I've just hit level 20. She's not far behind. Should we turn in the engrams now at 20, or keep holding onto them for higher levels?

Turn them in. Blues will only net you lvl 18-20 gear anyway. Once you hit 20, you should be gearing up off vanguard marks or raid gear. Post 20, purples are the only engrams I care about - though I have got legendary gear out of blues a few times (maybe about 0.5%).

Burn them, and go use your marks for vanguard gear to level to 31.


Title: Re: Bungie's Destiny
Post by: Yegolev on January 09, 2015, 10:44:59 AM
I think Crota's mom will give you some arms for quest completion, so you can avoid wasting marks on that if you are doing those quests.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 09, 2015, 10:52:12 AM
I think Crota's mom will give you some arms for quest completion, so you can avoid wasting marks on that if you are doing those quests.

Yep. Fill the rest of your slots with Vanguard gear (though now you need marks). Gear first, then worry about weapons. Pick up an exotic armor piece from Xur with Strange Coins and you should be set on gear.  Run ROC strikes and you'll get a good weapon to drop eventually, possibly several over a week, or grab an exotic weapon from Xur too.


Title: Re: Bungie's Destiny
Post by: Lounge on January 09, 2015, 11:22:49 AM
ROC Strikes as soon as you can do them are the way to go.  Not only do you get marks, but I've had great luck getting 33 light gear from them as well.


Title: Re: Bungie's Destiny
Post by: Miasma on January 09, 2015, 01:15:32 PM
I think you need to be 26 to do roc strikes, also need the dlc.  Eris will give you a purple fusion rifle and gloves for doing her quests.  Vanguard weapons, chest and helmets need commendations which you get each time you level them up starting at (or maybe after) level three.  The vanguard gloves and legs don't need commendations and cost 75 marks.  An exotic armor from xur costs 13 coins, special/heavy weapon 17 and primary 23.  You can only equip one exotic weapon and one exotic armor at the same time (so two exotics).  You can get an upgradeable bullet hose assault rifle from sons of crota (though I have yet to get one).  Exotic bounties can also get you weapons but can be painful to go through.  Iron banner starts again on Tuesday and if you have enough time to play a lot of crucible you can rank up with them and buy stuff with glimmer during the event.  Iron banner does away with level normalization so the level 32's with exotic perks will annhilate you.  At level 27 you can solo the first crota's end chest and hope for a nice reward.


Title: Re: Bungie's Destiny
Post by: Yegolev on January 09, 2015, 02:07:50 PM
I think you need to be 26 to do roc strikes, also need the dlc.

You are correct.

Eris will give you a purple fusion rifle

Forgot about Murmurmurmur.  I like that gun a whole lot.

That bullet hose, are you talking about the Husk of the Pit?  I think so!

Does Iron Banner rank reset between events?  If so, I'm probably not going to even bother... as if I ever PvP in the first place.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 09, 2015, 03:38:55 PM
At level 27 you can solo the first crota's end chest and hope for a nice reward.

Not after Tuesday.


Title: Re: Bungie's Destiny
Post by: Azazel on January 09, 2015, 06:57:26 PM
So my wife and I have been duoing in this for a couple of weeks now, and I've just hit level 20. She's not far behind. Should we turn in the engrams now at 20, or keep holding onto them for higher levels?

Turn them in. Blues will only net you lvl 18-20 gear anyway. Once you hit 20, you should be gearing up off vanguard marks or raid gear. Post 20, purples are the only engrams I care about - though I have got legendary gear out of blues a few times (maybe about 0.5%).

Burn them, and go use your marks for vanguard gear to level to 31.

So at level 20 it turns into a repetitive currency grindfest, right? So.. how much work/time does it take to get, say 1 piece of gear? - and can you get upgrades from just playing the game (doing instances or patrols) or is it really just Lern2Grind from here on in?

Yep. Fill the rest of your slots with Vanguard gear (though now you need marks). Gear first, then worry about weapons. Pick up an exotic armor piece from Xur with Strange Coins and you should be set on gear.  Run ROC strikes and you'll get a good weapon to drop eventually, possibly several over a week, or grab an exotic weapon from Xur too.

I really appreciate this advice, but not having bothered to research this game or it's currency clusterfuck out of game, I don't really understand what's it means or what's involved.


I guess I'm wondering whether we should keep playing post-20 or just think of it as "we got to 20, completed the storyline and completed Destiny"?


Title: Re: Bungie's Destiny
Post by: veredus on January 09, 2015, 07:01:10 PM
If you enjoy the actual combat of the game definitely keep playing. It does get repetitive but if you like the combat I think it's worth it and you'll probably last quite awhile. At least that was my experience.


Title: Re: Bungie's Destiny
Post by: Azazel on January 09, 2015, 07:07:39 PM
We both enjoy the gameplay - the shooting is well done - though things like the patrols and bounties (and environments) are quite repetitive at the same time. It's working out whether to keep playing or move to something else in the backlog if Destiny just becomes a hamster wheel.


Title: Re: Bungie's Destiny
Post by: Azazel on January 09, 2015, 07:12:42 PM
Oh - any point to Grimoire Cards? Seems to be shitty lore located outside of the game nested on Bungie's website? Anything else to them?


Title: Re: Bungie's Destiny
Post by: 01101010 on January 09, 2015, 07:54:56 PM
Oh - any point to Grimoire Cards? Seems to be shitty lore located outside of the game nested on Bungie's website? Anything else to them?

That is about it. There was some shit about them giving buffs, but I think that was debunked.

As for the Vanguard stuff. It is long and drawn out for the explanation but...

As you do bounties and strikes, you accumulate vanguard marks, limited to 100 a week with reset on Tuesdays. You get a bunch for the Nightfall and then you get a few here and there 2-6 for stuff. Roc Strikes are the lvl 26 random roll strike under the strike list on your map. Those I believe give you 6 per strike. I am usually maxed on marks by Wednesday if I have time to play, but that is with knocking out the nightfall, weekly, daily, all the patrols, and then a bunch of Roc strikes. Average, I'd guess you can get 20-30 marks per day if you do all the bounties.

Now they added vanguard commendations in which you need to buy vanguard gear now. You get the comms by leveling the vanguard rep. Each level you get a comm. I think it is one comm per armor piece and 2 comms per weapon ON TOP OF the mark cost of the piece. In short, if you want the chest piece from the vanguard, you will need 1 commendation and 75 marks. Note: the helmet is 120 marks because fuck you. Weapons are 150 marks plus comms. No idea how long it will take you to level 1 time with the vanguard - maybe a week? So it is possible to hit 1 comm and 100 marks in 6 days before the reset playing casually.

All that said, you also get a package each time you level the vanguard after lvl 2. So at level 3 you get a package at the mailbot which could contain a piece of legendary vanguard gear, weapon or armor. Or it could contain a poke in the eye, which is what I tend to get now. So you have that chance.

You also can grind Roc Strikes for a chance at a legendary or exotic weapon drop upon completion of the strike. I actually have received 1 exotic (hard light) from a Roc strike, but that chance is really low. Legendaries are also hard to come by, but not as rare as an exotic.

tldr; grind bounties, level vanguard, buy shit from vanguard dealer... but only if you have the time.

p.s., Oh and to level vanguard, wear any non-faction flair piece (bonds for locks, marks for titans, capes for fruity people). Faction specific flare pieces will level those and stop leveling vanguard. They also give you shit each time you level, but not vanguard commendations. You get PvP crucible comms for each level of a specific faction. So stay away from that until you gear up from Vanguard...IMHO.


Title: Re: Bungie's Destiny
Post by: Azazel on January 09, 2015, 08:05:35 PM
So basically to get any further progress post-20/story you need to treat it like a typical grindy MMO and either try to play daily or put a good chunk of hours in every weekend/etc? I mean, I've done EQ and WoW and know the time involved in MMO rep grinding/dailies etc. I'm just not likely to do it again in a game that's pretty shallow aside from the pretty grahics excellent shooting mechanics (since I have so much backlog of other games).

I was kinda hoping that the first few post-20 levels would be a bit more ...shallow in terms of grind requirements.


Title: Re: Bungie's Destiny
Post by: Miasma on January 09, 2015, 08:28:42 PM
So basically to get any further progress post-20/story you need to treat it like a typical grindy MMO and either try to play daily or put a good chunk of hours in every weekend/etc? I mean, I've done EQ and WoW and know the time involved in MMO rep grinding/dailies etc. I'm just not likely to do it again in a game that's pretty shallow aside from the pretty grahics excellent shooting mechanics (since I have so much backlog of other games).

I was kinda hoping that the first few post-20 levels would be a bit more ...shallow in terms of grind requirements.
Destiny isn't very good at 'progress' treadmills compared to MMOs, they haven't figured out how to do it right yet.  The only reason to play it is if you like shooting bad guys.  To bring out a terrible cliche if you are an enjoy the journey type of person you can have fun in the game doing whatever you like but if you are more interested in the destination of max level with best loot Destiny is pretty terrible.  You will also learn to hate the cryptarch, just stop getting excited about blue drops now because they will decode into blue junk most of the time and the rest it will be a purple for a class you don't play.

At level 27 you can solo the first crota's end chest and hope for a nice reward.

Not after Tuesday.
Fuck.


Title: Re: Bungie's Destiny
Post by: Azazel on January 09, 2015, 08:47:28 PM
I like shooting bad guys, but it's nice to have a reason to do so. I mean, whether it's story or progression. Since the story in this thing seems to be worse/more non-existent/more confusing/shittier than Halo, that's obviously not a hook, leaving the fun of shooting alone without a story or progression. So we may as well move onto the next backlogged co-op game in the backlog (or go back and finish one that got put down at some stage).

I'm fine with never going to be uber, but if it's going to be a real grindfest to get any kind of progression because they've tuned the game to be for the 80-hour a week crowd once you hit 20, then it'll be something we might put on from time to time but are effectively "finished with" in a day or three. It's hardly been a race to the end, and we've spent plenty of time dicking around with patrols and such (I've hit 20 and we have only done the first Venus mission for example) but, you know. It needs something more sticky than good mechanics and daily quests.

Lastly, with the armour shaders - are they consumed when you use/apply them, or can they go back into your inventory?


Title: Re: Bungie's Destiny
Post by: veredus on January 09, 2015, 10:16:03 PM
They can be equipped and unequipped so back into your inventory. Also the guy that sells emblems also sells some random shaders.


Title: Re: Bungie's Destiny
Post by: Nija on January 10, 2015, 09:41:46 AM
I have played the game twice since hitting 20. I hope you liked doing the story missions, because basically that's one of the things you'll be doing over and over again just hoping for gear with more light in that slot than you currently have.

It's REALLY BAD design. We've covered it a bunch, but I think you're starting to see just how terrible it is.

There is good shooting in plenty of other games. Play Warframe instead or something.


Title: Re: Bungie's Destiny
Post by: Miasma on January 10, 2015, 12:27:58 PM
It is bad design but I don't understand why you would rerun the story missions other for the odd bounty that wants a heroic version.  I don't do those, I suck at normal mode let alone heroic.  I wish there was a 'very easy' difficulty for story missions.

I really want the exotic pulse rifle Bad Juju which would require me to do a weekly heroic or nightfall, if I ever get the bounty.  I will be in trouble there and just have to hope something pops up that has a great soloable cheese spot.


Title: Re: Bungie's Destiny
Post by: Strazos on January 10, 2015, 01:08:01 PM
The bounties that require heroic missions, do NOT require that you do a tough heroic - I commonly do lvl 18 or whatever heroics as a 31, just to kill the bounty mob.


Title: Re: Bungie's Destiny
Post by: Nija on January 10, 2015, 01:48:44 PM
It is bad design but I don't understand why you would rerun the story missions other for the odd bounty that wants a heroic version.  I don't do those, I suck at normal mode let alone heroic.

I literally didn't see anything else to do. The dungeons weren't interesting more than once.


Title: Re: Bungie's Destiny
Post by: K9 on January 10, 2015, 03:36:22 PM
I really want the exotic pulse rifle Bad Juju which would require me to do a weekly heroic or nightfall, if I ever get the bounty.  I will be in trouble there and just have to hope something pops up that has a great soloable cheese spot.

I've got this; the lack of matchmaking for the heroic strikes, nightfall strikes, and raids is just infuriating since there is literally no easy means to meet and group with people. I just don't even bother with any of the bounties that involve nightfalls.

I'm also stuck on the last section of the Thorn bounty, which requires you to solo a special heroic version of the Summoning Pits. There's no easy way to solo this that I can see because the heroic knights in the second room regen their shields in the time it takes to reload a weapon, so their essentially unkillable to me. Why they couldn't find a way to make the mob you need spawn in the Roc Strike variant of the Summoning Pits is beyond me. But then so much of the game design is like this...

Lastly, the new dark below PvP maps that I've played are all a bit wank.


Title: Re: Bungie's Destiny
Post by: Azazel on January 10, 2015, 11:38:17 PM
I just looked up the Thorn thing. It doesn't way that you need to solo it, just that there's no matchmaking (according to reddit, anyways)
http://www.reddit.com/r/DestinyTheGame/comments/2gqncm/guide_exotic_weapon_bounty_a_light_in_the_dark/

Maybe someone here can help you? Seems a fair few people here have levelled and geared up appropriately...
Shit, I'd help you, but at 21 or whatever I am I assume I wouldn't even scratch your mobs?


Title: Re: Bungie's Destiny
Post by: Surlyboi on January 11, 2015, 12:59:47 AM
You on PS4? My crew will get you through. I've got to do it again anyway.


Title: Re: Bungie's Destiny
Post by: Miasma on January 11, 2015, 01:58:24 PM
I'm not very good, you'd be better off with Surlyboi's people but I'd try to help.  I don't have a mic though, I might pick one up tomorrow.  I am Lorcist in destiny, I'll have to turn off all my 'don't let anyone group with me' options and if I miss one it might not work.  Also on ps4.

It is bad design but I don't understand why you would rerun the story missions other for the odd bounty that wants a heroic version.  I don't do those, I suck at normal mode let alone heroic.

I literally didn't see anything else to do. The dungeons weren't interesting more than once.
Yeah they don't give good directions.  The common joke for the ending is
Like in my earlier post you are supposed to transition to bounties and treadmills and raiding.  It is understandable if you don't want to do that.  You should only keep playing if you like the shooting in PvE or enjoy crucible PvP to be honest.


Title: Re: Bungie's Destiny
Post by: Azazel on January 12, 2015, 05:59:04 AM
Do things like Blue Engrams level as you do? I'm now 22 (we're still doing a mix of the story and the dailies), and I have a blue helmet. I picked up another blue helmet engram. My old Blue helm is L20. Will the new one also be 20 even though I am now 22? (cos otherwise I may as well save it in case I ever play that alt).


Title: Re: Bungie's Destiny
Post by: Azazel on January 12, 2015, 06:28:22 AM
...also, do class items (armbands, tabards, cloaks) actually do ...anything? Is blue any better than green there?


Title: Re: Bungie's Destiny
Post by: 01101010 on January 12, 2015, 09:35:18 AM
Class items are flair only. No stats though there is 'talk' of future revisions.

Blue engrams that decrypt to blues will only ever be as high as level 20. Everything actually is lvl 20. That said, you are now gunning for LIGHT LEVEL and not the level of the gear. Light level is the new leveling bar to fill. Some blues have light levels, but no where near what you get with purples and yellows. Upper tier gear will have light level 36 on it which I believe is only raid gear and exotic armor. Vanguard gear is 33 which will net you level 31 when the gear is upgraded. Think you need all but one piece of armor fully upgraded to hit 31 - though don't quote me on it.

So disregard the level on engrams now that you have reached 20. Refocus on +LIGHT as well as the other stats.


Title: Re: Bungie's Destiny
Post by: K9 on January 12, 2015, 10:43:14 AM
You on PS4? My crew will get you through. I've got to do it again anyway.

That would actually be fantastic, thanks. PS ID is Vancomycin_20mg. Can PM you to arrange a time that suits if you like?

I just looked up the Thorn thing. It doesn't way that you need to solo it, just that there's no matchmaking (according to reddit, anyways)
http://www.reddit.com/r/DestinyTheGame/comments/2gqncm/guide_exotic_weapon_bounty_a_light_in_the_dark/

Maybe someone here can help you? Seems a fair few people here have levelled and geared up appropriately...
Shit, I'd help you, but at 21 or whatever I am I assume I wouldn't even scratch your mobs?

Yeah, I wrote that up badly; you don't have to solo it, but in the absence of matchmaking soloing it is my only option, and it's proving impossible.

I'm pretty sure WoW learned the lesson long ago that you don't give out interesting quests during solo content that then require raid content. I can't remember for sure, but a lot of the stuff Bungie fails on with Destiny seems to be stuff that should be MMO 101.

...also, do class items (armbands, tabards, cloaks) actually do ...anything? Is blue any better than green there?

No, they look pretty is all. My first (and only) legendary engram from a mob (I've had plenty as mission rewards) was a Warlock armband, I got a duplicate, and so I dismantled it, and it only gave me the same parts as if I dismantled a blue (no ascendents...). The only significant ones are the ones associated with the three minor factions (Dead Orbit, New Monarchy, and The Future War Cult). If you want to level up rep with them and get their gear you do so by purchasing one of their purple armbands and wearing it while you do things that would earn you Crucible or Vanguard rep.

Did you get a legendary weapon in the mail btw? I don't know if that was a level-locked thing, but around new year Bungie mailed everyone one of the 331 Vanguard Legendary weapons.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 12, 2015, 10:56:38 AM

Yeah, I wrote that up badly; you don't have to solo it, but in the absence of matchmaking soloing it is my only option, and it's proving impossible.

I'm pretty sure WoW learned the lesson long ago that you don't give out interesting quests during solo content that then require raid content. I can't remember for sure, but a lot of the stuff Bungie fails on with Destiny seems to be stuff that should be MMO 101.


Well to be fair, these are exotic quests for what Bungie deems the "best" stuff in the game. You can quite easily get the 2nd highest gear and weapons in the game just from playing (and endlessly farming) without poking your head in a strike let alone a raid. But to get a yellow weapon, it should involve something that can't be soloable. That said, you should also be able to get a PuG for everything without having to go outside of the game to do that. Bungie screwed the pooch with that design, unless they were going for the "you will meet people along the way and forge friendships that you should then use to form groups for bigger things later!"  :oh_i_see:


Title: Re: Bungie's Destiny
Post by: Miasma on January 12, 2015, 11:30:24 AM
Yeah levels and then light levels.  In WoW terms it's sort of like how your max character level was say 60 but you could keep getting more powerful by getting gear with higher ilvl.

Note that levelling up the factions by wearing their band/cloak/mark you won't get a reward package until at least level three.  You also need crucible marks to buy their gear so it's not very useful unless you PvP.  I think I will slowly rank up all of them and then stop just before getting a new rank so that when the March dlc comes I can get a reward package from all of them, hopefully at the new higher level.

Eris also once gave me a bounty that required me to wear a titan mark bought from her.  It was annoying.  I don't really like her bounties.

Edit: By reward package I mean that each time you rank up a faction past level three (including the default vanguard one) they will mail you a purple reward package.  The cryptarch will too but the stuff he mails doesn't seem as good (or maybe that's just my rng).

Well to be fair, these are exotic quests for what Bungie deems the "best" stuff in the game. You can quite easily get the 2nd highest gear and weapons in the game just from playing (and endlessly farming) without poking your head in a strike let alone a raid. But to get a yellow weapon, it should involve something that can't be soloable.
As another side note if one of the bounties you can choose from is called "A Voice in the Wilderness" it is trivial compared to the other exotic bounties, is easily soloable and you don't even have to enter the crucible.  It rewards the machine gun Super Good Advice. (http://destiny.wikia.com/wiki/Super_Good_Advice)  It's probably the only exotic bounty I'll do.


Title: Re: Bungie's Destiny
Post by: Nija on January 12, 2015, 12:51:50 PM
ilevel is at least the sum of the parts. Light is just one fucking stat per item.

I'm going to wait to play this again until they release some kind of big expansion that adds another N levels of progression. There just isn't anything that I'm interested in doing at max level right now. Look at FF14 as to how you can do things at max level other than grind for one fucking stat on every single item. GOD that pisses me off so much. Who thought of that bullshit?!


Title: Re: Bungie's Destiny
Post by: Strazos on January 12, 2015, 01:37:07 PM
Is there a list around here of people still playing?

I have a group of 5-7 people I routinely do stuff with, though I'd be happy to group with people from here to help out with bounties and such - I'm LL 31, nearly 32, and I've run all the raids and such. We still routinely run Crota and VoG hard mode (I need me a Suros Regime, or Hard Light...or both  :drill:)

I'm Strazos on PSN and Destiny, playing on PS4. If you send an invite, please type something non-default in so I don't think you're a spammer.  :grin:


fakeedit: A friend and I 2-manned the ending Thorn instance...was a huge pain in the ass, but doable if you just concentrate and try to take your time. I think I was even doing it with sub-optimal weapons because I was grinding them and just didn't swap.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 12, 2015, 02:00:10 PM
Is there a list around here of people still playing?

I have a group of 5-7 people I routinely do stuff with, though I'd be happy to group with people from here to help out with bounties and such - I'm LL 31, nearly 32, and I've run all the raids and such. We still routinely run Crota and VoG hard mode (I need me a Suros Regime, or Hard Light...or both  :drill:)

I'm Strazos on PSN and Destiny, playing on PS4. If you send an invite, please type something non-default in so I don't think you're a spammer.  :grin:


fakeedit: A friend and I 2-manned the ending Thorn instance...was a huge pain in the ass, but doable if you just concentrate and try to take your time. I think I was even doing it with sub-optimal weapons because I was grinding them and just didn't swap.

Hard light is one damn awesome gun except it bounces around a lot even with the stability boosts. I retired my suros to my unused Lock. Fell in love with my Hawkmoon and haven't gone back to anything else. However, I did just get a Mida Multitool to drop out of a Roc strike, so I am leveling that up for ranged stuff.

And in case anyone is interested, the house of wolves DLC items were leaked. Obviously spoilers for the DLC behind the clicky:


Title: Re: Bungie's Destiny
Post by: Azazel on January 12, 2015, 03:43:08 PM
Did you get a legendary weapon in the mail btw? I don't know if that was a level-locked thing, but around new year Bungie mailed everyone one of the 331 Vanguard Legendary weapons.

We both got purple guns in the post, if that's what you mean? I got lucky and got a scout rifle, which I love now that I can use it. My wife got an autorifle, which she does not like. Yay, randoms!


Title: Re: Bungie's Destiny
Post by: Yegolev on January 12, 2015, 07:09:48 PM
I'm going to wait to play this again until they release some kind of big expansion that adds another N levels of progression.

Scuttlebutt is that Destiny 2 will arrive in 2016, two xpacs, then Destiny 3 in 2018 or 2019, then two xpacs....


Title: Re: Bungie's Destiny
Post by: Miasma on January 12, 2015, 08:07:05 PM
Yeah there was some supposedly leaked slide of their release plans which had a full expansion type purchase in September followed by two more dlc after that.  March to September without a new planet is going to get pretty boring...

I like cosmodrome but to be honest you usually just wind up playing on half of it if you're just doing your bounties.  It also has the most convenient and soloable public events.

I don't like the Moon because half of it is underground and none of that has any beacons, it's a waste.

Venus is pretty good.

I like most of Mars but some of the areas are in the middle of nowhere and you may as well just go back to orbit than try and figure out where to go.  Also there are a few deathtraps where things just spawn nonstop.  A lot of things.


Title: Re: Bungie's Destiny
Post by: Miasma on January 16, 2015, 10:25:27 AM
Xur is selling ice breaker (http://destiny.wikia.com/wiki/Ice_Breaker) today.  17 strange coins.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 16, 2015, 11:19:56 AM
Already logged on this morning before work to pick up two and the Glasshouse. I'd wait for the Helm of the Saint-14 but that will take longer than the Icebreaker to come back. Of course I could just get it to drop in the nightfall like my Inmost Light.  :awesome_for_real:


Title: Re: Bungie's Destiny
Post by: Surlyboi on January 16, 2015, 03:53:07 PM
Picked up an icebreaker myself because it was cheaper than upgrading my old one. Also got the glass house for my oft-forgotten Titan and the Obsidian Mind for my warlock BECAUSE ITS FUCKING RIDICULOUS. Paired with Bad Juju, it's pretty much non-stop nova bombs once shit gets hairy.


Title: Re: Bungie's Destiny
Post by: Yegolev on January 17, 2015, 07:22:12 AM
I looked at Glass House very hard.  Is it better in play than on paper?  Because I already have two of those effects on my current helmet.  On the other hand, Icebreaker doesn't look amazing when I hover over it either so I'm probably just not considering all the things.

Didn't get Icebreaker because I only had 16 SC, so I bought a rock for my Armamentatium instead.  This helped get me to 30 last night, as did avoiding Dragon Age MP for once.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 17, 2015, 07:49:04 AM
I looked at Glass House very hard.  Is it better in play than on paper?  Because I already have two of those effects on my current helmet.  On the other hand, Icebreaker doesn't look amazing when I hover over it either so I'm probably just not considering all the things.

Didn't get Icebreaker because I only had 16 SC, so I bought a rock for my Armamentatium instead.  This helped get me to 30 last night, as did avoiding Dragon Age MP for once.

Of the top three guns in my circles,
1. Gjellomold
2. Icebreaker
3. Hawkmoon/Fatebringer

I still need the Fatebringer.  :oh_i_see:

Glasshouse is ok. Basically it frees up that slot on your defender tree to pick Untouchable, and regens the super a bit fast using grenades. I needed an exotic defender helm so I picked it up as the Saint seems to be my moby dick. Weapons of Light is the go to these days so yeah....bitches love Weapons of Light.

Icebreaker seems like just a solar sniper rifle with some quirks, but it is way better in the field than it appears on paper. Juggler becomes a nonstarter as a play condition and it does minor AoE dmg when the mobs explode. It also completely trivializes mobs with solar shields. Couple this with a hand cannon or scout rifle primary and it is a pretty steady high output of dmg. I still need more time with it though. I was sorta bummed I didn't pick it up the first go round but didn't really think to hard about it. Now that I got it, I am really bummed I went that long without it.


Title: Re: Bungie's Destiny
Post by: Miasma on January 17, 2015, 08:02:05 AM
Ice breaker regens special ammo so you never run out.


Title: Re: Bungie's Destiny
Post by: Surlyboi on January 17, 2015, 10:47:12 PM
I don't use Icebreaker nearly as much as I used to since getting four Visions of Confluence in the space of two days a little while back. A solar primary makes a difference and the lesser damage output is made up for by the volume of fire. Also it lets me sport Ballerhorn (Guaranteed to kill everything fucking dead or your money back) as my exotic.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 18, 2015, 05:14:03 AM
I don't use Icebreaker nearly as much as I used to since getting four Visions of Confluence in the space of two days a little while back. A solar primary makes a difference and the lesser damage output is made up for by the volume of fire. Also it lets me sport Ballerhorn (Guaranteed to kill everything fucking dead or your money back) as my exotic.

Dreaming of a fatebringer, myself.

Juggling exotics is one of my main gripes. Not so much the rule of only 1 exotic, but not having a 1 button load out switch. Monkeying around in the loadout screen is so awkward...


Title: Re: Bungie's Destiny
Post by: Yegolev on January 18, 2015, 06:55:58 PM
We beat the weekly nightfall finally.  It gave me 12 SC and so I bought Icebreaker.  I haven't actually equipped it yet since I seem to be married to Suros Regime and I still haven't fully upgraded it.  I probably have a nice legendary primary that I can dust off.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 18, 2015, 07:31:19 PM
I haven't actually equipped it yet since I seem to be married to Suros Regime and I still haven't fully upgraded it. 

 :ye_gods:


Title: Re: Bungie's Destiny
Post by: Yegolev on January 19, 2015, 08:23:08 AM
Fun story, I upgraded Suros and then the expansion reset all that progress for me.

Completed Vault of Glass last night.  What an ordeal.  About 3.25 hours to do it.  My best friend missed out because he was doing something in the meatworld and couldn't get home in time.  I decided to use Icebreaker for the raid and some legendary scout rifle, and that worked out very well.  I was able to crit Atheon for 12k with it, unupgraded.


Title: Re: Bungie's Destiny
Post by: CaptainNapkin on January 19, 2015, 09:06:22 AM
I fired this back up Friday and it has sucked me right back in, played all weekend. I originally stopped soon after 20 so I'm getting all the group higher level stuff and bits that I never bothered trying before, it's still like a new game to me I guess.

Needed 2 more coins to get Icebreaker so I found a team through /r/fireteams to do the level 28 weekly. Couple of folks like me that are new to the higher level stuff, I'm only 28. We wiped a few times figuring out how to do it correctly but finally got the last boss down to a sliver of health and then... ... ... ... my backwoods internet died on me. This was with 20 minutes left until Xur disappeared. Oh well, no IB for me. Messaged the other guys and at least they were able to get the finishing blows in and get their coins in time. All in all it was a ton of fun with some folks that didn't care or get pissy about wiping multiple times.

XB1 GT is TheToxicWaltz. If any of the less than hardcore folks are looking for teams hit me up.

Now I'm thinking about upgrading my mic on Xbox One as I'm using the stock setup. Has anyone gotten anything better that they'd recommend? Surprised at how few people use the voice chat functions they added given the internet seemed to bitch about the lack of it at first.



Title: Re: Bungie's Destiny
Post by: Strazos on January 19, 2015, 10:29:18 AM
I finally picked up an Icebreaker, just because it's nice to have sometimes, especially with Juggler active.

At this point, I just need either a 36 light helm or chest to drop in the Crota raid. I'd prefer a helm, as I already have a maxed exotic 36 light chest equipped.

At this point, I'm just grinding up various legendaries and exotics, since I've completed everything else. And sometimes fooling around in the Crucible/Iron Banner.


Title: Re: Bungie's Destiny
Post by: Surlyboi on January 19, 2015, 11:20:49 AM
Suros Regime = easy mode.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 19, 2015, 11:25:18 AM
I finally picked up an Icebreaker, just because it's nice to have sometimes, especially with Juggler active.

At this point, I just need either a 36 light helm or chest to drop in the Crota raid. I'd prefer a helm, as I already have a maxed exotic 36 light chest equipped.

At this point, I'm just grinding up various legendaries and exotics, since I've completed everything else. And sometimes fooling around in the Crucible/Iron Banner.

I need 21 shards still...  :ye_gods:


Title: Re: Bungie's Destiny
Post by: K9 on January 19, 2015, 07:28:41 PM
11 IB losses in a row, with me placing 1-3 in pretty much all of them. The Gods of RNG must hate me.

Still managed to get rank 4.5, would have maxed it out if it wasn't for the constant stream of awful teammates  :uhrr:

In other news, I picked up Against All Odds with a crucible commendation and discovered that it literally WRECKS FACE. If you're feeling underpowered in the crucible and want to get a gun that 2-3 shots pretty much anyone, go get this.

Also, I still don't understand bladedancer hunters, that shit seems crazy OP.


Title: Re: Bungie's Destiny
Post by: Surlyboi on January 19, 2015, 08:30:00 PM
Bladedancer is definitely not OP. Situationally it utterly wrecks shit. Pop it at the wrong time and you get a face full of buckshot or nova-bombed or havoc-fisted and it's adios muchachos.


Title: Re: Bungie's Destiny
Post by: Yegolev on January 20, 2015, 04:11:48 PM
I'm going to try to get some people together for VoG Wednesday evening, something like 9pm Eastern US time.  I'm not a huge fan of randoms but I'll ask any of you guys who are online at the time.  We should have three confirmed already.


Title: Re: Bungie's Destiny
Post by: Surlyboi on January 20, 2015, 04:44:08 PM
I will sadly, probably pass because work is a shitshow right now. If you're short people though I'll point a few in your direction.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 20, 2015, 06:12:46 PM
I'd volunteer, but VoG that late on a school night is a no go for me.


Title: Re: Bungie's Destiny
Post by: Strazos on January 21, 2015, 12:47:22 AM
I think my group is going to be attempting to do Hard Mode Crota.

We managed to quickly burn though a normal run yesterday, and I finally got the raid chestpiece. Too bad it's ugly for warlocks.


Title: Re: Bungie's Destiny
Post by: K9 on January 21, 2015, 07:07:39 AM
I'd love to join, since raids are just not a thing for me in Destiny; but 9pm EST is about 3am for me, so I think I'll also have to pass.


Title: Re: Bungie's Destiny
Post by: Miasma on January 21, 2015, 07:55:41 PM
All right, took a bunch of time to solo up to Phogoth for the weekly for my Bad Juju bounty and then Destiny's terrible network code shit the bed and disconnected me.  I have quit, again, forever.  Meaning I should be on again in three days.


Title: Re: Bungie's Destiny
Post by: Surlyboi on January 21, 2015, 08:30:04 PM
I'm staycationing from Friday to Tuesday. I'll be on a few of those days during your time K9, we'll get you some raid time and finish your thorn bounty.


Title: Re: Bungie's Destiny
Post by: K9 on January 22, 2015, 04:05:56 AM
I'm staycationing from Friday to Tuesday. I'll be on a few of those days during your time K9, we'll get you some raid time and finish your thorn bounty.

Sweet, thanks man. I'll keep a weather eye open.


Title: Re: Bungie's Destiny
Post by: Miasma on January 22, 2015, 07:11:23 AM
Can ghosts actually die during defend/hack objectives?  Like if I just run away can it be killed and the mission fails?

Got mail after being disconnected, guess I missed a legendary engram.  Turned into a MIDA multi tool which is so much better (even without upgrades) than my old primary.  First exotic I've ever gotten from the cryptarch.  Another question, if you give the cryptarch a legendary armor engram can it decode into something that only another class can use like the way purples do?


Title: Re: Bungie's Destiny
Post by: Yegolev on January 22, 2015, 07:28:10 AM
If ghosts could die, no one would have one now.  "HE'S IN A TANK"  "Well... this was your idea."  "WE'VE WOKEN THE HIVE!" :uhrr:

Legendary engrams only turn into things other classes can use.  In my experience. :oh_i_see:


Title: Re: Bungie's Destiny
Post by: 01101010 on January 22, 2015, 09:05:27 AM
Can ghosts actually die during defend/hack objectives?  Like if I just run away can it be killed and the mission fails?

Got mail after being disconnected, guess I missed a legendary engram.  Turned into a MIDA multi tool which is so much better (even without upgrades) than my old primary.  First exotic I've ever gotten from the cryptarch.  Another question, if you give the cryptarch a legendary armor engram can it decode into something that only another class can use like the way purples do?

You mean exotic engrams?

Regardless... an engram can be decoded to other class armor of that same type (chest piece will always be a chest piece, but might not be for the class you decode it with). I have received several helms for warlock and hunter when I was gambling on Xur... still no Saint-14 - long ago though.


Title: Re: Bungie's Destiny
Post by: Miasma on January 22, 2015, 10:09:45 AM
My understanding is that other than from Xur there are no exotic engrams, just exotic drops.  I meant how legendary engrams have a small chance to become an exotic.  I know legendary can decode to other class gear and was wondering if, on the rare chance it turns into an exotic, if it could still be for another class.  That would be a horrible tease.  Get a rare drop that turns into something even rarer and then you can't use it.

Unless you have alts of course.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 22, 2015, 12:11:17 PM
My understanding is that other than from Xur there are no exotic engrams, just exotic drops.  I meant how legendary engrams have a small chance to become an exotic.  I know legendary can decode to other class gear and was wondering if, on the rare chance it turns into an exotic, if it could still be for another class.  That would be a horrible tease.  Get a rare drop that turns into something even rarer and then you can't use it.

Unless you have alts of course.

Ah that. Then yes. That can happen, though very rare. I got a Lucky Raspberry (hunter chest) off a legendary engram on my Titan. Hunter is the only class I do not have. Burned it for the shard which I used to upgrade my already purchased Armamamlolwtfname?!


Title: Re: Bungie's Destiny
Post by: Surlyboi on January 23, 2015, 05:13:41 AM
Had three, (count 'em) three legendary helmet engrams turn into exotic helms. For a goddamn warlock. When I was decoding them as a hunter.

Soloed the Abyss hard mode yesterday with don't touch me and Ballerhorn. Difficult, but not very.


Title: Re: Bungie's Destiny
Post by: Fabricated on January 23, 2015, 05:48:42 AM
Hey, exotic shards are exotic shards.

Did the Nightfall the other night and one of my friends got a Titan helm called "The Insurmountable Skullfort". Great name.

Also Nightfalls are really badly designed. You really just aren't intended to play them properly, because you'll just die. Better to just hang in inter-area doorways and have one guy training guys into a barrage of Ice Breaker fire.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 23, 2015, 07:06:50 AM
Had three, (count 'em) three legendary helmet engrams turn into exotic helms. For a goddamn warlock. When I was decoding them as a hunter.

Soloed the Abyss hard mode yesterday with don't touch me and Ballerhorn. Difficult, but not very.

Is the ogre hallowed now? So same TTK as the ones on the bridge part? I need to attempt this on my titan this weekend and was wondering if it would be best to just use an Icebreaker or Jellomold. Jellomold would need at least 1 reload with you out in the open, IB would at least buy you a couple staggers but I worry 6-8 rounds would not be enough. If that orge is the same as the ones on the bridge part, then it might be doable in finishing him off with a primary.


Title: Re: Bungie's Destiny
Post by: EWSpider on January 23, 2015, 01:14:33 PM
So I just started playing this the other day on PS4 and I'm up to level 12 as a Hunter.  What are some things you guys know now that you wish you knew in the early levels?  I've been breaking down all my gear as I get upgrades for glimmer and mats, is that the way to go?  I have a small collection of mats now, when/how do I use them?

Tag is ewspider77 if anyone wants to add me.


Title: Re: Bungie's Destiny
Post by: Miasma on January 23, 2015, 02:53:30 PM
It's not really super deep so there won't be anything you will look back upon and regret.  The only thing I can think of is the class, maybe try the others out and unlock both supers to see what you like.  Look at the grenades they get.  The mats you receive for breaking down gear is used to upgrade the better gear you will get when you are twenty.  The armor you breakdown is specific to your class so you are getting wire as a hunter, that can't be used for titan or warlock gear.  The weapon parts are universal.

I don't know about tips.

- If an enemy is located above you it shows up as a filled in bright red pie piece on your radar, if below dark red.
- Enemies spawn out of certain rooms, they often have chests inside.  In general look out for bright green glow because they hide chests all over.
- Enemies won't spawn from the rooms if you are in or too close to them.  If you see a level 20+ kill a son of crota and get the sword try not to run into the room because he probably wants to kill the spawns that will come out.
- Each planet has a collectable, may as well pick them up if you are near one, they are also used to upgrade gear.  Spinmetal on Earth, helium coils on the Moon, spirit bloom on Venus and relic iron on Mars.
- Check out the gunsmith each time you're in the tower, sometimes he sells good blue weapons.  They max out at level 18 iirc.
- If you have more than one character you can use the vault to swap weapons between them, gear too so long as they are the same class, and of course level.
- At level ten you can buy some decent green gear from the vanguard quartermaster in the ship hanger (not the people at the table).
- Look up videos of where to find the golden chests for each planet, they give out gear that won't be useful if you go back afterwards.
- Complete as many bounties as you can each day, the reputation they give will level the factions.
- To start you should probably get vanguard to at least rank three, same with crucible if you PvP.
- If you do PvP you can look at the other factions to see what they offer and buy an item to switch your rep gain to their faction if you like.
- The glimmer cap is fairly easy to get to, spend it if you are at 25,000 or else it just disappears.  Buy heavy ammo synth from the weapon smith or shaders or whatever.  You are probably getting items that say "give more glimmer against", you can use those when fighting the right enemy.
- Try out each of the weapon types to see what you enjoy.  Don't dismiss an entire weapon class just based on a white or green item you get though, every weapon type has some that suck no matter what.
- Every twenty minutes or so many zones will have a public event (http://destinypublicevents.com/), those are good to get in on.  Some are tough to solo if you are the only one doing them though.  Defeat extraction crews tend to be the easiest.
- There is a brutal penalty for being lower level to PvE enemies.  You do and take something like 15% less damage for each level lower you are.
- The weak point for vex are their bodies, not the head.
- In general damage numbers are white for non crits, yellow for crits (called precision damage here) and I think it goes gray if it is only doing partial damage due to being out of range or something.
- If something has shields and you have the *matching* weapon type you will take them down faster.  Red is solar, blue is arc and purple is void.
- Any drops you missed that are blue and higher will be mailed to you.
- Most people want discipline and intelligence for their stats, they reduce the cooldown of your grenades and super ability.  Strength is for melee.
- A lot of your more interesting stats and such can only be seen on their website, not in game for some horrible reason.
- If you get a choice of mentor missives (the gold quests) look up what each one gives you and whether or not you want to do the quest steps.


Title: Re: Bungie's Destiny
Post by: EWSpider on January 23, 2015, 06:58:26 PM
Thanks, good tips!  Lots of stuff I didn't know yet.  Should I even bother going for gold Earth chests at level 12?


Title: Re: Bungie's Destiny
Post by: Miasma on January 23, 2015, 08:59:06 PM
Yeah the chests on venus and mars should still be useful.  I think you get something for collecting them all too like a blue sparrow or something.


Title: Re: Bungie's Destiny
Post by: Surlyboi on January 23, 2015, 09:08:08 PM
Had three, (count 'em) three legendary helmet engrams turn into exotic helms. For a goddamn warlock. When I was decoding them as a hunter.

Soloed the Abyss hard mode yesterday with don't touch me and Ballerhorn. Difficult, but not very.

Is the ogre hallowed now? So same TTK as the ones on the bridge part? I need to attempt this on my titan this weekend and was wondering if it would be best to just use an Icebreaker or Jellomold. Jellomold would need at least 1 reload with you out in the open, IB would at least buy you a couple staggers but I worry 6-8 rounds would not be enough. If that orge is the same as the ones on the bridge part, then it might be doable in finishing him off with a primary.

The ogre is hallowed, yeah. Bring the icebreaker.


Title: Re: Bungie's Destiny
Post by: Yegolev on January 25, 2015, 09:54:40 AM
Thanks, good tips!

The pre-20 story stuff is the tutorial, so don't worry too much about things until later.  Real game starts once you hit 20.

Bounties are the best way to level both your subclasses and your weapons.
Vanguard rep seems to come faster from patrol missions, marks come faster from the strike playlist.
I don't know how to get strange coins anymore!
Save your blue fusion rifles. :oh_i_see:


Title: Re: Bungie's Destiny
Post by: 01101010 on January 25, 2015, 11:16:11 AM
Thanks, good tips!

The pre-20 story stuff is the tutorial, so don't worry too much about things until later.  Real game starts once you hit 20.

Bounties are the best way to level both your subclasses and your weapons.
Vanguard rep seems to come faster from patrol missions, marks come faster from the strike playlist.
I don't know how to get strange coins anymore!
Save your blue fusion rifles. :oh_i_see:

Strange coins from Weekly/Nightfall and at times engrams.


Title: Re: Bungie's Destiny
Post by: EWSpider on January 25, 2015, 02:45:56 PM
Why save the blue fusion rifles (crafting mats?)?  I hope that's the case because I despise using fusion weapons.

I hit 15 today and was kind of disappointed that the sub-class was an either/or thing AND I had to start leveling the new sub-class from scratch.  It felt really clunky, but I think I'm going to like the Arc Blade better than the Golden Pistol.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 25, 2015, 03:05:56 PM
Why save the blue fusion rifles (crafting mats?)?  I hope that's the case because I despise using fusion weapons.

I hit 15 today and was kind of disappointed that the sub-class was an either/or thing AND I had to start leveling the new sub-class from scratch.  It felt really clunky, but I think I'm going to like the Arc Blade better than the Golden Pistol.

Gunslinger = triple jump
Bladedancer = butterflying

Save the blue fusions for the Pocket Infinity Vanguard missive (exotic fusion rifle quest). It is fairly easy to do and nets you the Pocket Infinity fusion rifle which in my case means a free shard to upgrade something else.  :grin:


Title: Re: Bungie's Destiny
Post by: Yegolev on January 28, 2015, 08:32:46 AM
Yeah, free shard if for some reason you don't like fusion rifles.  I carry a Plan C and Murmurmurmur... murmur... boosh.


Title: Re: Bungie's Destiny
Post by: 01101010 on January 28, 2015, 09:15:06 AM
Yeah, free shard if for some reason you don't like fusion rifles.  I carry a Plan C and Murmurmurmur... murmur... boosh.

Murmur replaced both my solar and arc fusion rifles. I got a Dead Orbit void fusion so I have all my bases covered in that regard. That said, I don't use them save for that stupid ass fusion rifle bounty that comes up. I use sniper rifles as my secondary. Swap the icebreaker out if I want to roll with my Hawkmoon or Mida or on occasion Hard Light. swap them all out for my Jellomold on stuff that I need dead in a short duration. I am fairly satisfied with my weapons and armor now. Don't really need anything else except maybe a new elemental primary.


Title: Re: Bungie's Destiny
Post by: Yegolev on January 30, 2015, 11:45:12 AM
I think Murmur will be my main special once I get that Crota shard (still lv2 with Crota's Mom).  Because fuck losing ammo when switching weapons.


Title: Re: Bungie's Destiny
Post by: K9 on February 27, 2015, 09:27:05 AM
Weekly heroic strike now has matchmaking. Why they only added this now, and only for this mode is unclear, but it's a welcome improvement.


Title: Re: Bungie's Destiny
Post by: Yegolev on February 27, 2015, 11:06:05 AM
They probably added it because some of us have not logged on for maybe three or more weeks. :oh_i_see:


Title: Re: Bungie's Destiny
Post by: Miasma on February 27, 2015, 12:11:27 PM
You can see your rep with the factions from your inventory too which is nice.  Maybe someday they'll add in all that grimoire stuff to the actual game instead of a damn app/website.  They rebalanced the weapons a bit, pulse got a boost and most others very small nerfs, scout is unchanged.  Shoutgun damage was doubled in PvE so they aren't worthless there anymore.  Also fixed the heavy/special weapon ammo bug where it got cut in half each time you died/zoned if you add items that increased ammo capacity...


Title: Re: Bungie's Destiny
Post by: Surlyboi on February 28, 2015, 03:06:58 PM
You can also move stuff between characters and the vault using the phone app. This is amazing.

Also, the weekly heroic switching to matchmaking was because a lot of people with no friends bitched about not being able to run the weeklies to get their fill of strange coins. I've seen some good shit come out of this and some utter horror stories. Mostly of people who's never bothered to do weeklies suddenly doing them and being complete shit at them.


Title: Re: Bungie's Destiny
Post by: Nija on March 01, 2015, 09:52:19 AM
"Being complete shit at them" = "never had a group to try them prior to this patch"

Give us time.


Title: Re: Bungie's Destiny
Post by: Surlyboi on March 01, 2015, 12:47:55 PM
Oh, I am. I guided a couple of 30s through Valus yesterday. They were both horrible and died a lot and caused me to die a few times trying to rescue them. The surprising thing for me is that the rules aren't all that different between the weekly and the standard strike except for the addition of burns or difficulty modifiers. Anyone who's done any of these strikes more than once should know there's certain places you don't stand. And even then, if you get killed hanging out in one place more than once, DON'T FUCKING KEEP STANDING THERE!


Title: Re: Bungie's Destiny
Post by: Miasma on March 01, 2015, 04:02:46 PM
Yeah I've never even done valus on normal and I've heard he's a bitch so I'm not going to subject two random people to my ineptitude on that.  Pretty brutal strike to kick off the pub enabled weekly.  I might wait until something like nexus comes up but knowing bungie the next three weeks will probably be omnigul, one of the few worse than valus.  At least it's not nightfall, weekly is just two modifiers.  Does it ever have a burn, that might at least both help and hurt.

I hear valus has a nice cheese spot if you have maxed out jump jets and can get on top of those ceiling lights.  Doesn't work so well on nightfall with solar burn because of rockets though.

I dived into PvP today in the hopes of gaining some marks and level 3 crucible rep for the next dlc pack.  I suck but I'm not letting that get me down too much.  By the last few matches it seems like I both got better and the matchmaking started pitting me against other losers so my k/d managed to be around 1 a few times.  I have to stop blindly charging into the red areas of my mini map and if I'm wounded run the hell away until I regen.  Maybe I should just play rumble so that at least I'm not dragging my team down but I imagine rumble is filled with both the best at PvP and a bunch of worthless fucking snipers.


Title: Re: Bungie's Destiny
Post by: Strazos on March 01, 2015, 07:07:31 PM
I prefer cap points.

Also, crouching and waiting works wonders - just let people walk into your shots.

So does bubble titans with shotguns.  :drill:


Title: Re: Bungie's Destiny
Post by: Surlyboi on March 01, 2015, 08:19:08 PM
If you're on PS4, I'm Heisenboggs. I'll get you through some shit. That said, Control is the way to
Go in crucible. It gives you a shitload of opportunities to fuck shit up in the right circumstances.


Title: Re: Bungie's Destiny
Post by: EWSpider on March 03, 2015, 01:12:20 PM
Does anyone run VoG in the mornings (EST)?  I've gotten my Hunter up to level 31 with an Icebreaker and Arachnid for my dome.  Looking to try my first raid.


Title: Re: Bungie's Destiny
Post by: Strazos on March 03, 2015, 08:49:35 PM
My group hasn't touched VoG for probably two months. We're kind of on a Destiny break, what with the lack of new content.


Title: Re: Bungie's Destiny
Post by: Yegolev on March 04, 2015, 10:44:08 AM
I don't have a job and neither does my best friend, so I might be able to arrange some Morning Glass.  I have another friend as well but I'm not sure we can get him out of bed before 1pm.

All of that makes me sound like a loser, but I'm actually an accomplished professional. :oh_i_see:


Title: Re: Bungie's Destiny
Post by: EWSpider on March 04, 2015, 05:00:04 PM
I don't have a job and neither does my best friend, so I might be able to arrange some Morning Glass.  I have another friend as well but I'm not sure we can get him out of bed before 1pm.

All of that makes me sound like a loser, but I'm actually an accomplished professional. :oh_i_see:

Tried to find a pickup team this morning (posting in the Reddit group), but ended up with a Crota Normal team instead.  It took several tries, but we ended up killing Crota in the end.  I got some mats, a shader, an emblem, and Light of the Abyss.  It was pretty fun overall.  Definitely want to try VoG now.  I'm on ps4 as ewspider77 if you end up doing it.  We can always invite fillers from the Reddit group or any other group you might be a member of.


Title: Re: Bungie's Destiny
Post by: Surlyboi on March 04, 2015, 05:31:05 PM
I'm going in to work late tomorrow, I might be down for some glass action.


Title: Re: Bungie's Destiny
Post by: Yegolev on March 05, 2015, 02:36:28 PM
Well, I still haven't even tried Crota.  Somehow, looking for work is more work than having work.


Title: Re: Bungie's Destiny
Post by: Miasma on March 05, 2015, 08:46:45 PM
Every damn ship engram I get turns into something with such a horrible dark brown colour that I can't even see the ship's shape.  It's just a floating diarrhiac turd that needs to be flushed.


Title: Re: Bungie's Destiny
Post by: Yegolev on March 06, 2015, 07:38:41 AM
Ship engrams really make me feel like I was cheated out of something remotely useful, like a glimmer booster.

Of course, this is because I like two of my ships.


Title: Re: Bungie's Destiny
Post by: EWSpider on March 06, 2015, 01:25:28 PM
A veteran 32 from the Reddit group was offering to run n00bs through VoG Normal this morning so I jumped at the opportunity.  We had a couple of wipes in the Labyrinth, but overall it was pretty smooth getting to The Gate.  We wiped a few times trying to spawn Atheon (I was holding the middle platform so not really sure what was going wrong there), but overall that wasn't too bad either.  Atheon was when shit got real.  Definitely a complex encounter for a bunch of n00bs.  I lost track of our wipes as it simply took a while for everyone to learn the encounter, but our leader (and everyone else) was very patient and eventually everyone got the hang of it.  We ended with a bang as we thought we had wiped again, but someone had managed to land the killing blow right before the oracles nuked us all.  I ended up getting the Praedyth's Revenge sniper rifle with the Oracle Disruptor perk, a shader, and bunch of ascended crafting materials.  Even with all the wipes I still had fun learning the raid and look forward to doing it again.  I'll probably try another run or two on Normal before giving Hard mode a try.


Title: Re: Bungie's Destiny
Post by: 01101010 on March 06, 2015, 01:45:33 PM
VoG was ok the first run, but I HATE jumping puzzles with a passion so that bullshit killed any desire to do that raid again for me. And I even bypass it with the Titan superman across the abyss... still dumb to put it in there IMHO.


Title: Re: Bungie's Destiny
Post by: EWSpider on March 06, 2015, 02:11:59 PM
VoG was ok the first run, but I HATE jumping puzzles with a passion so that bullshit killed any desire to do that raid again for me. And I even bypass it with the Titan superman across the abyss... still dumb to put it in there IMHO.

Yeah, I bypassed it with Hunter triple jump.  I had no desire to even attempt it.


Title: Re: Bungie's Destiny
Post by: Surlyboi on March 06, 2015, 08:20:06 PM
Blade dancer super and fly across.


Title: Re: Bungie's Destiny
Post by: Strazos on March 07, 2015, 12:16:15 AM
Warlock float.

That labyrinth is excessively annoying on hard mode.  :uhrr:


Title: Re: Bungie's Destiny
Post by: Yegolev on March 11, 2015, 10:21:48 AM
Titan trial-and-error floating. :awesome_for_real:


Title: Re: Bungie's Destiny
Post by: Rendakor on March 14, 2015, 09:56:24 AM
I picked this up again last week and have been going pretty hard at it. Hit Crucible rank 2 last night and also found my first exotic (Hard Light, Auto Rifle) so my gear finally doesn't suck. Haven't touched VoG or Crota yet because I'm pretty shite at PVE even with kb+m.

IGN: Rendakor on PS4, if anyone wants a scrub to team with.


Title: Re: Bungie's Destiny
Post by: Yegolev on March 16, 2015, 05:43:45 PM
Got Rank 3 with Crota's Mom finally and upgraded both Murmurmurmur and the husk.  Too bad I already have Icebreaker and Red Death.  I think I still need a Ballerhorn but not sure what else to lust after.


Title: Re: Bungie's Destiny
Post by: Miasma on March 17, 2015, 08:06:31 AM
PvP people love a few of the hand cannons and have to run the old raid if they want the Vex Mythoclast.  I really like my MIDA multi tool, Bad Juju looks neat.

I got to the point I was forcing myself to PvP to get marks and rank 3 and it sorta killed my will to play.  I don't like PvP but four of the five damn factions only want crucible shit.  I think iron banner is starting again, maybe I could grind out what I need while all the more serious PvP people are doing that.


Title: Re: Bungie's Destiny
Post by: Surlyboi on March 17, 2015, 05:50:38 PM
Thorn is pretty much the flavor of the month in Crucible and Iron Banner since the auto rifle nerf. The asshats I used to make it my mission to kill over and over again because of their overuse of the Suros Regime are now all using Thorns, Bad Jujus or Red Deaths. I stick to my Hard Light and continue to go apeshit on them because it's always fun to fuck someone up with a now underpowered weapon. 



Title: Re: Bungie's Destiny
Post by: K9 on March 17, 2015, 05:54:30 PM
Got Rank 3 with Crota's Mom finally and upgraded both Murmurmurmur and the husk.  Too bad I already have Icebreaker and Red Death.  I think I still need a Ballerhorn but not sure what else to lust after.

I've been off for a week or so due to work, but I got Invective just before the break, and that gun is legit fun.


Title: Re: Bungie's Destiny
Post by: Yegolev on March 31, 2015, 11:08:30 AM
After two Crota takedowns, I have Crota shoulders and a new non-Hive helmet.  I also got Crota's launcher so I guess I'm covered in that department now.  And Crota's ship. /charliebrown

Grinding out bounties, I'm back at 31 with the new armor.  I think I will need some raid boots to get to 32.

Someone showed me the light in regard to that arc sniper that the Vanguard sells, thanks to a week of arc burn, so I suppose I'm going to dump marks on that.


Title: Re: Bungie's Destiny
Post by: Yegolev on April 01, 2015, 11:08:20 AM
Surprise Crota run, got Hunger and the gloves again.  What are the odds?  Daddy needs some raid boots.


Title: Re: Bungie's Destiny
Post by: Surlyboi on April 02, 2015, 02:26:59 PM
My hunter and warlock are now both 32 and my Titan is 31. Need either gauntlets, a helmet or both from my next Crota run or another round of Iron Banner to get him up to 32 as well.


Title: Re: Bungie's Destiny
Post by: EWSpider on April 08, 2015, 12:44:49 PM
Just did a Crota run today and got the last piece I needed (chest).  Now I just have to upgrade it and my Hunter will be 32!  Also got a Hawkmoon on that same run.  Another guy in the raid ended up getting not only the two armor pieces he needed to get to 32, but also picked up a Gjallarhorn.  Lucky bastard!


Title: Re: Bungie's Destiny
Post by: Surlyboi on April 13, 2015, 11:45:26 AM
House of Wolves drops May 19.

Launch trailer: https://www.youtube.com/watch?v=fPg3jWn6Nn0&feature=youtu.be


Title: Re: Bungie's Destiny
Post by: EWSpider on April 13, 2015, 07:19:32 PM
Completed my first Crota Hard Mode today and got a Fang of Ir Yut and another Hawkmoon (wtf RNGesus?!).  I need a shit load of Radiant Energy now for all the Crota weapons I've picked up.


Title: Re: Bungie's Destiny
Post by: 01101010 on April 13, 2015, 08:03:30 PM
Annnd no raid for this House of Wolves expansion. It had such promise, but the game just sagged after Crota's End.


Title: Re: Bungie's Destiny
Post by: Surlyboi on April 13, 2015, 08:09:08 PM
I'm fine with no raid if the other stuff works out. Group horde mode plus bosses? I'm down.


Title: Re: Bungie's Destiny
Post by: Yegolev on April 15, 2015, 09:56:39 AM
I picked up two exotics yesterday and a Black Hammer, but still no G-horn or fucking raid boots.  32 is so close yet so far.

Thankfully my bank is larger so I can put that Fourth Horseman into it. :why_so_serious:


Title: Re: Bungie's Destiny
Post by: Yegolev on April 24, 2015, 09:20:21 AM
Crota feet, finally.  I can hit 32 if I wear the Skullfort instead of Armamentarium, which sucks because two grenades is awesome.  Maybe I'll get a Crota hat next week.


Title: Re: Bungie's Destiny
Post by: Surlyboi on April 26, 2015, 12:19:24 PM
Crota hats, like VoG hats are the rarest drops. That said, I got one of those before I got a chest plate. Go figure. That said, HoW will let you upgrade even your old gear, so there's a path to the new level cap for everyone, even non-raiders.


Title: Re: Bungie's Destiny
Post by: Yegolev on April 27, 2015, 08:38:39 AM
Crota hats, like VoG hats are the rarest drops. That said, I got one of those before I got a chest plate. Go figure. That said, HoW will let you upgrade even your old gear, so there's a path to the new level cap for everyone, even non-raiders.

Yeah, that sort of takes the wind out of my sails in terms of working up to 32 ASAP.  Not that I'm going to complain about an upgraded Confluence.


Title: Re: Bungie's Destiny
Post by: 01101010 on April 27, 2015, 09:17:43 AM
When I played, I didn't need the helmet since I had all the yellow helms for my titan. I just grabbed the Crota gear and called it a game till HoW. Now I am not even sure I want to mess around with that... though I will because I already bought it.


Title: Re: Bungie's Destiny
Post by: Nonentity on April 28, 2015, 11:29:35 AM
I just started playing again after a hiatus. Hopped in on a group of friends that had just got to Crota hard mode, got some arc damage scout rifle, the shader and some dumb sparrow.

My Warlock and Hunter are both 31, need a helm or chest on my lock to hit 32, hunter needs a few pieces, Titan still holding strong at 30.

I'm just excited I get to dust off the Fatebringer and Vision of Confluence next patch and do some business.


Title: Re: Bungie's Destiny
Post by: EWSpider on April 28, 2015, 05:55:17 PM
Iron Banner just started up today with 36 Light hats as one of the items for sale.  Git 'em while they hot if you like to pewpew other peeps.


Title: Re: Bungie's Destiny
Post by: Nonentity on April 28, 2015, 06:42:10 PM
I may do that if my Crota runs tonight are not fruitful.


Title: Re: Bungie's Destiny
Post by: Surlyboi on April 28, 2015, 07:05:57 PM
I'm doing it for the hat. It's the only piece of 36 light IB gear I don't have.


Title: Re: Bungie's Destiny
Post by: Yegolev on April 29, 2015, 12:42:55 PM
I suck at PvP but I might have to give it a try.  Not wearing the Armamentarium is like having one arm.  Or, like having one grenade, if you're into Destiny. :why_so_serious:


Title: Re: Bungie's Destiny
Post by: Miasma on May 15, 2015, 04:27:43 PM
Unexpected update today.  I don't know what's going on but all of the sudden we seem to be 4/7ths through a week's long Queen's wrath event even though I swear I logged in yesterday and there was no such thing.  Nothing but shaders as rewards.  Seem to be some new public events linked to HoW.  I don't have room for any of the bounties because I am sitting on ten completed to turn in Tuesday.  I can't turn in any without wasting a faction level up.

Question I probably already know the answer to - if I wear a crucible faction item and turn in a bounty I won't get crucible reputation will I?  Like I would if I was wearing Dead Orbit or something.

Edit: wth was I doing?


Title: Re: Bungie's Destiny
Post by: Yegolev on May 16, 2015, 05:25:02 PM
Haven't had much time to play with the invasions but they are not something I can solo, even with a Thunderlord.  Although an arc primary would help, and some arc special that isn't Murmur.

I'm told the chest loot is crap but I haven't see it for myself.  I'm fine doing it for QW rep and shaders.


Title: Re: Bungie's Destiny
Post by: Surlyboi on May 18, 2015, 06:26:51 PM
Chest loot is mostly just blue engrams but I've gotten a couple of keys for Prison of Elders, we'll see what all of those do tomorrow, I guess.

That said, here's four minutes of me wrecking shit in Iron Banner....
http://youtu.be/SRGMa7hXVCg


Title: Re: Bungie's Destiny
Post by: veredus on May 18, 2015, 06:43:35 PM
Supposedly there is also legendary gear that you can only get from the chests.


Title: Re: Bungie's Destiny
Post by: Yegolev on May 18, 2015, 09:07:06 PM
I figure anything really cool isn't going to unlock until tomorrow.  I don't want to open any more chests since my inventory is already full of engrams that Master Ahole can't decode.


Title: Re: Bungie's Destiny
Post by: Nonentity on May 20, 2015, 10:34:16 AM
Blew through the story missions last night, did the new strike on nightfall, did two Prison of Elders runs (the matchmade level 28 one, and the weekly 32 one).

The story missions were definitely better than the Crota ones, still not a huge deal.

Prison of Elders is not easy. The modifiers every wave are definitely interesting, so hopefully that will have some legs.


Title: Re: Bungie's Destiny
Post by: Surlyboi on May 20, 2015, 10:41:25 AM
The story was a lot better than Crota's with a lot of me going, "oh shit, they're going there? Oh shit, they went there! Bananas!" Like Agent Broyles said, "The Fallen are crafty, they will find ways to survive...they always do..."


Title: Re: Bungie's Destiny
Post by: K9 on June 23, 2015, 03:19:54 PM
Bungie announces that if you want the next expansion you need to re-buy the base game and both existing DLCs (http://www.destructoid.com/bungie-gets-salty-defending-destiny-s-expansion-price-294653.phtml?utm_source=dlvr.it)

Because fuck you that's why.



Title: Re: Bungie's Destiny
Post by: Surlyboi on June 23, 2015, 04:22:18 PM
Except you don't unless you want the extra bells and whistles editions. If you just want the expansion, you can just get the expansion. If you want all the extra shit then you have to get the full-blown editions with shitloads of extra stuff.

People need to sack the fuck up.


Title: Re: Bungie's Destiny
Post by: Velorath on June 23, 2015, 08:10:50 PM
Bungie announces that if you want the next expansion you need to re-buy the base game and both existing DLCs (http://www.destructoid.com/bungie-gets-salty-defending-destiny-s-expansion-price-294653.phtml?utm_source=dlvr.it)

Because fuck you that's why.


Why would you link to a poorly written article (uses the term "salty" not only in the headline but in the opening sentence as well making it read like a middle school kid's post on NeoGaf) rather than the original interview (http://www.eurogamer.net/articles/2015-06-22-destiny-the-taken-king-director-defends-40-expansion-price-tag) the article is talking about?


Title: Re: Bungie's Destiny
Post by: Surlyboi on June 23, 2015, 08:36:25 PM
An interview where the interviewer was obviously pushing an agenda and the interviewee responded with a, "fuck you". Whether he should have or not is a different story.


Title: Re: Bungie's Destiny
Post by: Velorath on June 23, 2015, 09:57:16 PM
That it's exclusive fucking dance emotes that people are worrying about in the first place makes the whole thing dumb anyway.


Title: Re: Bungie's Destiny
Post by: Surlyboi on June 23, 2015, 10:15:35 PM
Exactly. I haven't seen this much whining and entitlement in years.


Title: Re: Bungie's Destiny
Post by: MisterNoisy on June 24, 2015, 07:37:43 AM

They're doing a promo with Red Bull.  Code on the can unlocks an XP boost and an 'exclusive multi-stage quest' from the new expansion.  Non-drinkers will have the quest unlock next year.


Title: Re: Bungie's Destiny
Post by: Yegolev on June 24, 2015, 11:05:52 AM
oh my god my eyes


Title: Re: Bungie's Destiny
Post by: MrHat on June 24, 2015, 12:20:50 PM
I don't blame them.  It's where most gaming is going anyways - advertising supported DLC.


Title: Re: Bungie's Destiny
Post by: Yegolev on July 07, 2015, 08:27:52 AM
Finally made it to the end of a lv32 Prison (Floor is Lava boss) and now have the airplane helmet and have reached lv33.  Finally.


Title: Re: Bungie's Destiny
Post by: Surlyboi on July 07, 2015, 05:48:35 PM
I spent my entire Iron Banner shooting the shit out of Titans with that damn helmet.

Finished a 35 POE with all my characters now. Fuck Skolas in his fallen earhole(s).


Title: Re: Bungie's Destiny
Post by: Yegolev on July 08, 2015, 08:31:04 AM
I didn't actually wonder if those condor wings increased the hitbox of my noggin, but just another reason to keep my ass out of PvP in any case.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 02, 2015, 05:52:15 AM
I've been on hiatus since my last post and I can only imagine how my skill has deteriorated over two months.  I did pre-order Destiny 2, though, so I'm sure I'll be derping my way through it soon enough.  So, uh, you know, if you see me on....


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 02, 2015, 01:23:11 PM
I spent the last week doing the last pre-Taken King Iron Banner. I didn't need to as everything on offer this go around was stuff I already had. I did it more-or-less to troll all the Thorn using, shotgun sliding, recently purchased Gjallarhorn using min-maxer douchebags that the banner brings out. To that end, I used one of the shittiest, yet hardest to get guns in the game and danced every time I killed one of those shitheels with it.

I danced a lot.


Title: Re: Bungie's Destiny
Post by: Nija on September 02, 2015, 06:12:06 PM
I went from 26 to 32 in the past few weeks trying to get ready. I'm going to try to play this time around now that there are more social features in.

Still haven't managed to get a group for the level 32 thingy that rewards an armor core item... Oh well. I'm sure the new expansion will replace all of my gear quickly.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 03, 2015, 07:25:54 AM
I'm sure the new expansion will replace all of my gear quickly.

I'd expect so.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 04, 2015, 07:07:50 PM
I went from 26 to 32 in the past few weeks trying to get ready. I'm going to try to play this time around now that there are more social features in.

Still haven't managed to get a group for the level 32 thingy that rewards an armor core item... Oh well. I'm sure the new expansion will replace all of my gear quickly.

PS4?


Title: Re: Bungie's Destiny
Post by: Sir T on September 05, 2015, 07:29:31 PM
Interesting article abouy how the music composer for all their games got fired

http://kotaku.com/how-halo-and-destinys-composer-got-fired-from-bungie-1728943410


Title: Re: Bungie's Destiny
Post by: Nija on September 06, 2015, 10:37:29 AM
PS4?

Yes, and I think I have you on my friends list. NDizzl0r (horrible I know)


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 06, 2015, 10:21:31 PM
I'm back in NYC on Thursday, if you're on during the day, we'll get you through a 32 and maybe a 34.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 08, 2015, 05:06:54 AM
Interesting article abouy how the music composer for all their games got fired

http://kotaku.com/how-halo-and-destinys-composer-got-fired-from-bungie-1728943410

I don't know why Mike Fahey still can't type complete sentences.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 08, 2015, 09:16:44 AM
Grammar be hard, yo.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 22, 2015, 05:50:53 AM
Logged in last night for the first time since v2, and boy is my plasteel tired.  So far it's an enormous improvement.


Title: Re: Bungie's Destiny
Post by: Nija on September 22, 2015, 10:15:28 AM
I've been playing a lot.

It's super fun. There is a ton of content now. I haven't been paying attention to the min/maxer bullshit, so maybe that is why I am enjoying it more.

I think the people who are the most upset are the ones who have been playing a lot since release and now realize what release should have been.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 22, 2015, 10:41:04 AM
Yea maybe.  I'll admit that I considered being upset about my Armamentarium dropping from 430(?) to 170 armor, and sort of cried a little looking at my Confluence, but just the improvements I saw while fucking around the Tower for 20 minutes looked like they would make up for it all.  I love the new iPhones.


Title: Re: Bungie's Destiny
Post by: Surlyboi on September 22, 2015, 08:35:46 PM
I never played min-maxer style and enjoyed it the entire time. It's now So. Much. Better though.

The cutscenes haven't completely replaced the grimoire stuff and the lore has gone into fucking overdrive. The Books of Sorrow are fucking nuts.


Title: Re: Bungie's Destiny
Post by: Fabricated on September 23, 2015, 07:45:29 AM
I haven't really read word one of the lore as far as cards go I mostly just go from what the game outright tells me

at least the factions have a fucking ingame explanation for what they want now.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 23, 2015, 09:46:20 AM
It's all variants of "get moose and squirrel". :why_so_serious:


Title: Re: Bungie's Destiny
Post by: Azazel on September 24, 2015, 04:47:00 PM
So if you haven't played the game since level 20something and were mostly doing quests (and dailies, etc) as a casual rather than many instances and no raiding at all, is there any point/content to play through?


Title: Re: Bungie's Destiny
Post by: veredus on September 24, 2015, 06:28:12 PM
If you liked the the shooting/combat mechanics of the game then yes. It's still the same game in that aspect so if not you'd probably not care that much for it. But getting to level 40 is much more like playing an MMO now except much faster then what is typical. A lot of quests on top of the story line, gear comes faster and more often. The third subclasses all seem to be pretty fun. Post 40 and leveling your light level is much better then the way is used to be handled. This really is what the game should have shipped like.


Title: Re: Bungie's Destiny
Post by: Yegolev on September 25, 2015, 05:34:14 AM
Quality of life improvements seem to exist in abundance.  Not having to carry or bank things like ships, bikes, emblems, and paintjobs (unless you want to switch out while in the field) is really great.  Being able to buy the exotics you've already unlocked is nice (but I'll bank my upgraded ones, I think).  No more '3 separate armor crafting resources' is great.  I really wish I had some time to play.


Title: Re: Bungie's Destiny
Post by: Azazel on September 28, 2015, 05:11:51 PM
One more question for those with a PS4 and a digital copy - can someone who doesn't "own" TKK on their account play it on someone else's machine where it's installed? I know you can do this with most normal games, but due to the MMO-nature of Destiny, I'm wondering if it's tied to the account only and not the actual PS4 as well as other games are.

My wife and I have a PS4 each, and digital purchases and PSN are on my account, but I play on "her" machine with my account (keeping access to my PS+ and digital games), and she plays on "my" machine, which gives her access to all my digital games and PS+ access. We buy some stuff like this, but for TKK the money savings will be minimal because local retail prices for the physical copies atm are MUCH cheaper than PSN but the de-discing would be great.


Title: Re: Bungie's Destiny
Post by: Strazos on September 28, 2015, 05:27:19 PM
It would appear to me that you can, as I was playing on my buddy's PS4 over the weekend.


Title: Re: Bungie's Destiny
Post by: veredus on September 28, 2015, 06:56:21 PM
I know it works on Xbox one.


Title: Re: Bungie's Destiny
Post by: Azazel on September 28, 2015, 07:22:39 PM
It would appear to me that you can, as I was playing on my buddy's PS4 over the weekend.

Do you have the game on your own PSN account?


Title: Re: Bungie's Destiny
Post by: Azazel on September 28, 2015, 07:23:15 PM
It would appear to me that you can, as I was playing on my buddy's PS4 over the weekend.

Do you own the game digitally on your own PSN account? Did you have to make a Destiny account? If no and yes, that's great!


Title: Re: Bungie's Destiny
Post by: Strazos on September 29, 2015, 07:55:30 PM
I own the base game on my PS4 at home, from a physical disc.


Title: Re: Bungie's Destiny
Post by: Azazel on September 30, 2015, 06:53:01 AM
Excellent. And so just to be absolutely clear (before I spend a hundred bucks), you were able to use your existing Destiny account from the base game and log in using your own account on your mate's PS4 who has a digital copy of TKK and play and access the full expanded set of content?


Title: Re: Bungie's Destiny
Post by: Strazos on September 30, 2015, 06:23:35 PM
Yes.

I own a physical copy of base Destiny, and digitally unlocked all DLC up to TKK on my home system. My buddy was in the same situation with his own PS4 and Destiny stuff.

I was at his house, he bought and downloaded TKK using his accounts and played a bit. I later log into his PS4 with my own credentials, then log into Destiny and proceed to run a few TKK missions using my own characters and such.


Title: Re: Bungie's Destiny
Post by: Azazel on September 30, 2015, 07:34:13 PM
Ah, so you already had TKK on your account before you logged onto his PS4? I'm trying to see if someone who doesn't have TKK unlocked on their PS4 can log in and use it.


Title: Re: Bungie's Destiny
Post by: Strazos on September 30, 2015, 08:47:20 PM
Negative - I didn't buy it until I got home. My first TKK play was on buddy's console.


Title: Re: Bungie's Destiny
Post by: Azazel on October 01, 2015, 06:57:57 PM
Ah - perfect!
Thanks for helping out with that. I guess I'm gonna go buy it now.  :awesome_for_real:


Title: Re: Bungie's Destiny
Post by: Azazel on April 15, 2016, 05:52:30 PM
Anyone still playing this? I saw they had a new overhaul patch recently. I came back for TKK and enjoyed it for awhile but as a casual without interest in 6-hour raids or trying to make groups out of game with preset times and time allocations for higher content I eventually hit the grindwall and lost interest again.


Title: Re: Bungie's Destiny
Post by: Strazos on April 18, 2016, 10:14:59 PM
Ehhh, we finished hard mode Oryx, plus challenge mode, so I dropped it.


Title: Re: Bungie's Destiny
Post by: Surlyboi on April 18, 2016, 11:53:47 PM
Still hopping in and out occasionally. Also ran a HM Oryx. didn't do challenge because well, work and wife and sleep. Managed to trick my hunter out in a full set of Taken gear though.


Title: Re: Bungie's Destiny
Post by: Yegolev on April 19, 2016, 05:59:43 PM
I believe I'm done with this.  It was a great ride.


Title: Re: Bungie's Destiny
Post by: Shannow on March 31, 2017, 07:50:58 AM
Destiny 2 was announced yesterday. Coming to the PC. If that's your thing.

Blah blah, here's a link to the official site (https://www.destinythegame.com/) etc etc


Title: Re: Bungie's Destiny
Post by: Merusk on April 03, 2017, 12:09:41 PM
They're already blitzing hard on the promotions, too. Every commercial break on Adult Swim Saturnday (after the April fool's joke) and Sunday had at least one D2 commercial.


Title: Re: Bungie's Destiny
Post by: Surlyboi on April 06, 2017, 12:48:42 PM
Considering the amount of time I sunk into Destiny, I'm there, day one.


Title: Re: Bungie's Destiny
Post by: veredus on April 06, 2017, 09:29:01 PM
Ya that shit got pre ordered as soon as possible.