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f13.net General Forums => Diablo 3 => Topic started by: bhodi on May 16, 2012, 04:47:35 PM



Title: Fists of Fury (Monk Thread)
Post by: bhodi on May 16, 2012, 04:47:35 PM
So, monk's my main. Monks are fun. Talk about monk stuff here. I'll tell you what I've learned.

You'll likely want a teleport skill. That's either Dashing Strike or Fists of Thunder runed with Thunderclap.
In general, ignore the 2h staves. In general, more hits = more spirit regen and spirit regen is where you do your damage. Stick with 1.4+ speed weapons. Tooltip needs to be +30% DPS for a 2h to be worth it
1h+shield is 100% completely viable. In fact, it might do more than dual wielding because dual wielding takes the AVERAGE of both weapons plus 15%. A good shield with dex is just as good as a 2nd weapon.
Sockets are REALLY STRONG in fast weapons because red gems are per-hit and thus disproportionately strong
Haste IS included in the tooltip damage calculation
Rings/gear with "+2-3 Damage" type stuff are far stronger than you'd normally think. Each +dam is ~10-15 dex worth of damage.
It's REALLY difficult to 'eyeball' weapons and gear with a bunch of stats so just equip them and compare your overall damage number, it's on the bottom left of your inventory.

When you hit 21, I want you to try this build.
http://us.battle.net/d3/en/calculator/monk#WfdiXh!Yc!aaa.a

I went from level 21, all the way through the end of normal with it. Dash into a pile 'o guys, sweeping wind, then spam cyclone strike and breath when you need to heal.
When you hit 23, switch to serenity (3s immune) with the +heal (peaceful repose)
At 25, put implosion on cyclone strike. This is the point at which the build becomes completely absurd. You lock down creatures for the heavy hitting aoe of your party.

If you are 25, seriously try switching to this for absurdity. You can finish normal with this.
http://us.battle.net/d3/en/calculator/monk#WfdigS!Yc!aZZ.a

Feel free to use any mantra you want depending on your gear. I used mostly ret but I ended the game with mantra of healing for my buddies (sup Phred) but I didn't use it until I runed it for more healing.

Anyway it's absurd if you have decent speed weapons (I finished them with crafted level 28) and/or are parting with a heavy hitter like a wizard or another AOE class. Not totally optimal for bosses, but plenty, plenty strong to get you to nightmare. I have no bosses build because I haven't needed it.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on May 16, 2012, 05:47:37 PM
Looks bloody awesome, thanks for the tips Bhodi!


Title: Re: Fists of Fury (Monk Thread)
Post by: Job601 on May 16, 2012, 06:01:56 PM
Looks bloody awesome, thanks for the tips Bhodi!

I like to use dashing strike to go in, cyclone to grab them, and lashtail kick runed for extra knockback to send them all out again.  Fast, awesome visual, and works great until you run out of spirit in the middle of 20 guys.  Dashing strike has no cooldown and so it's great for getting away as well as in -- you can target debris and treasure as well as enemies.  The tooltip says you can dash to a location, but I can't get that to work. 

I have the passive for healing from spending spirit, so a seven sided strike or the giant bell one heals you for a ton. (I'm still in normal act3, so no idea about longterm viability.)  The trick so far seems to be that you either have plenty of spirit or good single target damage, but not both.   I'm hoping runes I haven't unlocked yet will help.


Title: Re: Fists of Fury (Monk Thread)
Post by: lesion on May 16, 2012, 06:07:25 PM
I don't think I can function without Thunderclap. The combination of teleport and bonus AoE is just too good to give up, not to mention the tooltip says it's the fastest spirit builder.

Since I'm doing HC I use a slightly more defensive/single-target build but it's really close to bhodi's: http://us.battle.net/d3/en/calculator/monk#aVdYXh!dc!aaZZaa (http://us.battle.net/d3/en/calculator/monk#aVdYXh!dc!aaZZaa)

Works amazing on bosses as they take extra damage and you can almost chain interrupts with blind/dash. Dunno if that'll work in NM+ though.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on May 16, 2012, 06:13:22 PM
Looks bloody awesome, thanks for the tips Bhodi!

I like to use dashing strike to go in, cyclone to grab them, and lashtail kick runed for extra knockback to send them all out again.  Fast, awesome visual, and works great until you run out of spirit in the middle of 20 guys.  Dashing strike has no cooldown and so it's great for getting away as well as in -- you can target debris and treasure as well as enemies.  The tooltip says you can dash to a location, but I can't get that to work. 

I have the passive for healing from spending spirit, so a seven sided strike or the giant bell one heals you for a ton. (I'm still in normal act3, so no idea about longterm viability.)  The trick so far seems to be that you either have plenty of spirit or good single target damage, but not both.   I'm hoping runes I haven't unlocked yet will help.

I'm only in Act2 but I can't live without blind, it's like multi stun, so bloody valuable verse, champions, summoners, anything. It even works on Bosses. I'm also using double spirit for my passive but am considering the Damage reduction one... I love this game.  :awesome_for_real:


Title: Re: Fists of Fury (Monk Thread)
Post by: Quinton on May 17, 2012, 01:40:15 AM
I've been doing 2H because the effective DPS is massively higher (maybe I've just been luckier on 2H drops), but have been frustrated by spirit regen not being fast enough.  Will flip back to 1H and see how that works. Does the type of weapon matter at all?

EDIT:  For 1000G on the AH I picked up a rare 1H fist weapon with much better stats than my daibo.  Tried your lv21 build and it's seriously fun.


Title: Re: Fists of Fury (Monk Thread)
Post by: amiable on May 17, 2012, 04:44:53 AM
My one-handed+ shield build that I will be running with the wife (who is playing a wizard).  Pure tank/party support.

http://us.battle.net/d3/en/calculator/monk#aWXgjh!ZXU!aYcbba

This is also the build (with slight modifications) I plan to first try hardcore with.  Doesn't do a lot of DPS but it is tough as nails!


Title: Re: Fists of Fury (Monk Thread)
Post by: Amaron on May 17, 2012, 05:01:10 AM
Anyone else on nightmare yet?  Lavawalkers and those stupid tentacle mobs that cause a poison tentacle to popup are driving me crazy.   In general I feel like there is an overabundance of mobs that can nearly instakill you if you get into melee range.


Title: Re: Fists of Fury (Monk Thread)
Post by: bhodi on May 17, 2012, 09:23:43 AM
A buying guide for monks:

Normal mode gear can be had on the AH for criminally good prices right now. Here are some tips.

In general, search for 10 levels below and 5 levels above you.
Dex is your primary stat! Most stuff should have dex on it!
Vit is your secondary stat! You can't ignore this after level 25 or so!
Pretend nothing else is on your gear except dex/vit/weapon speed/+damage!

Weapon:
A good fast ruby-sockted 1h weapon is the best thing you can do for your character!
Optimal for normal,low nightmare is 1h 1.4+ speed +shield with a socketed weapon. Spend the money on 1 awesome weapon rather than split your funds and gems for two.

A Flawless ruby will double your fist DPS in normal mode. Look at buying one on the AH for ~7k if you have to.

Search on the AH for 1h socketed weapons with dex or dex/vit, sort by DPS. Search for all, don't limit yourself to rares. Attack speed, extra damage, whatever is all factored into the DPS number so the only thing you care about is dex.

Armor:
Cheap helm/pants/shoulders/belt can be found at the crafting levels for each. Tons of people are wasting mats trying to get THEIR armor and are casting the dross onto the AH, frequently for stupidly low buyouts! Their wasted mats are YOUR Gain! Know these levels because the AH is STUFFED with them.

Search for them specifically, because only suckers waste mats trying to craft their perfect piece of gear, and suckers often have criminally low buyouts.

Helm: 17
Pants: 25
Belt: 26
Shoulders: 29

Armor sockets are OK if you have flawless+ to put in them. Otherwise, don't search for them. Don't buy socketed gear and then buy gems to put in them, just buy the gear instead, you're going to get better stats.

Non-Helm Armor: Search for dex and vitality
Helm/Spirit Stone: Spirit regen/Health per Sprit is absurdly good. Get either/both depending on your taste. These are Helm+Weapon only buffs. Sockets are good, too.
Amulet/Rings: You probably want +x-X Damage, attack speed, crit, in that order.
Move speed is generally worthwhile on your shoes.

I don't know shit about how much magic find helps/hurts so i have no info about creating a set of that, sorry.


Title: Re: Fists of Fury (Monk Thread)
Post by: lesion on May 17, 2012, 10:19:42 AM
Started using Blazing Fists and man, it's awesome. I can see it outperforming Thunder with a good amount of crit. Anyone else notice how much +15% run speed feels like? Yowza.


Title: Re: Fists of Fury (Monk Thread)
Post by: Slayerik on May 17, 2012, 10:47:58 AM
Thanks bhodi, great info.


Title: Re: Fists of Fury (Monk Thread)
Post by: Miasma on May 18, 2012, 07:00:50 AM
Here's a newb question.  Do I lose anything by equiping weapons that don't seem very monkish like swords?  I was surprised at the large range of weapons I can equip, I thought it would have only been fist spike type weapons and am wondering if I'm doing something wrong by using a sword.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ruvaldt on May 18, 2012, 07:08:21 AM
I certainly don't seem to miss out on anything with my dual-wielding of axes.  They both have high dex mods though and stat-wise really look to be built for monks.  The speed of the weapon seems to be the most important part when judging that sort of thing.


Title: Re: Fists of Fury (Monk Thread)
Post by: SurfD on May 18, 2012, 07:13:23 AM
Here's a newb question.  Do I lose anything by equiping weapons that don't seem very monkish like swords?  I was surprised at the large range of weapons I can equip, I thought it would have only been fist spike type weapons and am wondering if I'm doing something wrong by using a sword.
The only thing i think you miss out on by not equipping Class specific Weapons / Armor is the Class specific bonuses that the RNG item generator can stick on them.  For monks, that is things like +Spirit regen / Spirit-> Life modifiers and things like that.

I have a nice 1 hand fist with dex / + damage / +spirit regen and a spirt -> Life mod, which contributes a lot to my self healing.  I still die occasionally, usually to things like a sudden unexpected swarm of those damn kamikazi imps.


Title: Re: Fists of Fury (Monk Thread)
Post by: Job601 on May 18, 2012, 08:53:05 AM
Here's a newb question.  Do I lose anything by equiping weapons that don't seem very monkish like swords?  I was surprised at the large range of weapons I can equip, I thought it would have only been fist spike type weapons and am wondering if I'm doing something wrong by using a sword.

Apparently early in the development cycle the monk could only use fist spikes and staves, which is why there are only animations for those two weapon types.  I'm really glad the changed it because that would have made the item game really limiting.


Title: Re: Fists of Fury (Monk Thread)
Post by: Slayerik on May 18, 2012, 01:23:14 PM
I decided to buy a buncha cheap rares with Vitality and  'Melee deals damage to attacker' stuff that is around lvl 25 req, and came up with this build to go with it. It's for when I hit around 25 I will start using it. THORN MONK HOOOOO

http://us.battle.net/d3/en/calculator/monk#WfYXgS!Zc!ZabZZa (http://us.battle.net/d3/en/calculator/monk#WfYXgS!Zc!ZabZZa) + about 50 damage per hit on equipment.


Title: Re: Fists of Fury (Monk Thread)
Post by: Threash on May 18, 2012, 01:38:47 PM
Spammable dashing strike with the stunning kick rune is awesome on bosses, specially diablo.  I interrupted the fuck out of every single thing he tried to do.  Couple with life on spirit use passive and i was basically at full health pummeling him like a punching bag the whole time.


Title: Re: Fists of Fury (Monk Thread)
Post by: Sophismata on May 19, 2012, 06:14:53 PM
Here's a newb question.  Do I lose anything by equiping weapons that don't seem very monkish like swords?  I was surprised at the large range of weapons I can equip, I thought it would have only been fist spike type weapons and am wondering if I'm doing something wrong by using a sword.

Apparently early in the development cycle the monk could only use fist spikes and staves, which is why there are only animations for those two weapon types.  I'm really glad the changed it because that would have made the item game really limiting.
Actually, neither fist weapons nor staves are included in the monk animations, which is really annoying. They spent a lot of time beautifully animating each weapon's auto-attack, but you'll never see it.


Title: Re: Fists of Fury (Monk Thread)
Post by: Threash on May 19, 2012, 06:21:10 PM
Why would you use anything but monk weapons? the spirit regen or heal on spirit use they can have makes them far superior.


Title: Re: Fists of Fury (Monk Thread)
Post by: waffel on May 19, 2012, 06:34:00 PM
I'm currently in Act 1 NM and decided to switch over to a big DPS 2hander. I swing a lot slower, but my triggered skills do a lot more damage. It's an interesting (and welcomed) change in gameplay and how I approach fights.

I'm still mixing up skills, and have been sticking with Deadly Reach throughout most of my leveling. I've tried the others and just prefer the range of Deadly Reach.
Wave Of Light with Explosive Light is pretty damn overpowered. It's my main skill I use now and it does a shitton of AOE damage.
Haven't used any other defensive skills other than the heal (Holy Light)
Blink is amazing for getting in and out of fights
Seven Sided Strike is sexy and the only Focus skill I ever use
I'm mixing the Mantras up a lot. If I find myself getting raped by monsters I'll go more defensive manstas, otherwise I go with Conviction for the damage boost
Passives have been getting changed a bit more me, but currently I the +100 spirit passive, spirit regen with mantras up, and the 3rd is currently the spirit regen with using 2 handers.

I love the class, just somewhat disappointed there isn't attack animations with a 2h staff, and 1h punching weapons aren't drawn when doing attack animations.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on May 20, 2012, 05:32:42 PM
Why would you use anything but monk weapons? the spirit regen or heal on spirit use they can have makes them far superior.


I agree, dashing strike with stun is the bees knees.

I however disagree with the need for monk weapons, the bonuses are ok but this is Diablo, more dps always. Explode, splatter kick destroy those foozles!

Bhodi, thanks so much for that build you gave, I'm still using it in nightmare (with some modifications).

Passives I use the same except I take Dex is armour, since I'm in the thick of it a lot.

I love this game (albeit a little too much). I'm still being reckless and I'm stacking magic gear at the cost of hp and dex, but I can deal.   :awesome_for_real: :drill:


Title: Re: Fists of Fury (Monk Thread)
Post by: Slayerik on May 20, 2012, 05:36:25 PM
I personally like the spinning blade, AOE blind, then deadly reach normal attack. With 7 side strike and occasional heals. So far so good at level 26.


Title: Re: Fists of Fury (Monk Thread)
Post by: Job601 on May 20, 2012, 06:12:21 PM
The flavor of the month build in higher difficulties seems to be fists of thunder with the rune that gives you 15 spirit per crit + mantra of healing with the rune that gives you a shield.  With the spinning blade aura up you're getting constant crits and you can afford to spam the shield pretty much nonstop, to the extent that it's maybe too good.  Serenity's your oh shit button and you can add whatever else you want for damage.

Another build I tried for a while is stuns:  seven-sided strike with the stun rune, lashtail kick with the stun rune, teleport with stun, and retribution aura with the stun rune.  Not great against packs, but good enough to just about lock up bosses through nightmare.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on May 20, 2012, 07:25:28 PM
I personally like the spinning blade, AOE blind, then deadly reach normal attack. With 7 side strike and occasional heals. So far so good at level 26.

I love AOE blind, and might bring that back in my Hardcore game.


Title: Re: Fists of Fury (Monk Thread)
Post by: Threash on May 20, 2012, 07:58:11 PM
I might be missing something obvious but what's this spinning blade?


Title: Re: Fists of Fury (Monk Thread)
Post by: Job601 on May 20, 2012, 08:23:06 PM
I might be missing something obvious but what's this spinning blade?

Sweeping wind with the blade storm rune (double damage).  Spinning blade isn't the name at all.


Title: Re: Fists of Fury (Monk Thread)
Post by: Xuri on May 20, 2012, 11:17:49 PM
Just finished my first run-through with my monk on Normal.

Lvl 31, 402 dmg, 3400 health.
Build in last 1 1/2 acts:
1 - Serenity (Reap What is Sown)
2 - Breath of Heaven (Circle of Life
3 - Sweeping Wind (Master of Wind)
4 - Mantra of Healing (Sustenance)
LMB - Fists of Thunder (Static Charge)
RMB - Wave of Light (Explosive Light)

Boss fights pretty much all went like this, including on Diablo:
Step 1) Enable Mantra of Healing
Step 2) Enable Sweeping Wind (probably unnecessary)
Step 3) Attack boss using Fists of Thunder.
Step 4) If boss does something dangerous looking, enable Serenity.
Step 5) Repeat steps 3 and 4 until boss is dead.

Now on to Nightmare difficulty, I guess!


Title: Re: Fists of Fury (Monk Thread)
Post by: Threash on May 21, 2012, 07:11:17 AM
Wait, so you get 15 spirit for ANY crit and not just crits with that ability? that does seem very broken.


Title: Re: Fists of Fury (Monk Thread)
Post by: Job601 on May 21, 2012, 07:54:00 AM
Wait, so you get 15 spirit for ANY crit and not just crits with that ability? that does seem very broken.

That's how it works at the moment.  I suspect it's a bug and not a feature and will get patched out.


Title: Re: Fists of Fury (Monk Thread)
Post by: bhodi on May 23, 2012, 07:40:09 AM
Don't use Boon of Protection in Healing Mantra (http://us.battle.net/d3/en/forum/topic/5271780011#1)

Because they're disabling it because it was too good. Which hurts in my hell play.


Title: Re: Fists of Fury (Monk Thread)
Post by: Slayerik on May 23, 2012, 08:18:07 AM
So now that I'm in NM I am realizing that different / fun builds just really have no place. Time for rubies and DPS/vitality HOOO!


Title: Re: Fists of Fury (Monk Thread)
Post by: kildorn on May 23, 2012, 08:51:41 AM
So now that I'm in NM I am realizing that different / fun builds just really have no place. Time for rubies and DPS/vitality HOOO!

I still think I have a lot of viable builds for a wizard, but there are some core "you must take this or die" skills for the various classes. Diamond skin for Wizards, Smoke Screen for DH's.


Title: Re: Fists of Fury (Monk Thread)
Post by: Job601 on May 23, 2012, 10:31:11 AM
Don't use Boon of Protection in Healing Mantra (http://us.battle.net/d3/en/forum/topic/5271780011#1)

Because they're disabling it because it was too good. Which hurts in my hell play.

Goodbye, core of my build!  Spamming a shield over and over worked but wasn't exactly fun, so I'll be happy to try something else.  Maybe I'll try the build stacking dodge.


Title: Re: Fists of Fury (Monk Thread)
Post by: bhodi on May 23, 2012, 10:34:58 AM
Conviction with the 10% less damage rune is a pretty good second choice.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on May 23, 2012, 05:06:13 PM
Wait, so you get 15 spirit for ANY crit and not just crits with that ability? that does seem very broken.

That's how it works at the moment.  I suspect it's a bug and not a feature and will get patched out.

Which skill is this?

I suspect it's been hot patched because I tried a couple of primary, on crit skills and didn't see my spirit jumping like seismograph.

What do you think about Conviction with Submission Rune Bhodi? 12% of weapon damage per second seems pretty awesome, or is it just too slow? I definitely go with the 10% less damage rune at hard boss fights


Title: Re: Fists of Fury (Monk Thread)
Post by: Ingmar on May 23, 2012, 05:10:22 PM
It was hotfixed today, yes.


Title: Re: Fists of Fury (Monk Thread)
Post by: Amaron on May 23, 2012, 05:32:27 PM
Working my way through Inferno slowly.   You're basically forced to put defense in every slot while your DH/Wiz friends prance around blowing things up.

Tip 1:  Use resolve passive + sweeping wind with fire storm.   The extra range on the aoe makes it far easier to hit all the mobs and get them debuffed fast.
Tip 2:  Blind.  Always have blind.


Title: Re: Fists of Fury (Monk Thread)
Post by: bhodi on May 24, 2012, 09:01:45 AM
Act III Hell. Trip report.

If you feel like you're stuck behind the power curve and are dying, buy more/better items. Seriously. I went from struggling yesterday, angry about the AH and quickening nerf, to 3 new items and a new build (http://us.battle.net/d3/en/calculator/monk#bVjXik!aYX!ccbbZZ). If you find you need 3 abilities from the defense tree to live (aka, you need heal AND bubble AND blind), you're behind the curve and need new items.

I think foresight is the best builder now that quickening is gone. Even though it doesn't generate the most spirit, I think +18% overall damage is really the best option, especially when coupled with blazing wrath +15%, sweeping wind, and conviction. BIG NUMBERS! Also, it has range for elites.

Exploding Palm is more absurd in Hell than it ever was in nightmare since it scales with health. Essence Burn is the best skill.


Obviously this is going to change in inferno.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on May 24, 2012, 09:04:46 PM
Cheers for the tips Bhodi!

Are you still stacking Dex/Vital? Is attack speed in weapon worth considering or is +Damage still god?

I'm 51 now and am looking to get some action in Act I Hell...


Title: Re: Fists of Fury (Monk Thread)
Post by: bhodi on May 24, 2012, 10:22:14 PM
Vitality is still important, I was stacking dex+vit, yeah. Also at this point you'll want to decide on one single resist to buff and start watching/shopping for items with +all/+Xresist on them for one with everything. The key is a good balance though, you really can't just stack vitality. You really need to be doing about 3.5-4k dps with buffs in act 1 minimum. You should have around 1k dex and 500 vitality. In some cases, it's a race to get as much damage in during your 4 second immunity before running away, and in some cases you need that little extra life to survive an arcane beam pass, and of course it's all about what deals you can find on the AH.

Weapon speed is what it is, as long as you're 1.3/1.4 you're fine. At this point, damage runes are fairly paltry so I'd start looking at weapons without sockets instead of assuming sockets are mandatory. Right now I'm actually using a 1.3 weapon because it is doing really large amounts of damage, but this is the first one I've used (and I'm having spirit regen problems because of it)

In the middle of act 3 I had to replace that mystic ally with the shield again. I'm in act 4, now.


Title: Re: Fists of Fury (Monk Thread)
Post by: Job601 on May 25, 2012, 06:34:41 AM
Everyone else probably already knew this, but it turns out armor in Diablo 3 mitigates all damage, not just physical damage.  This makes the dex -> armor passive much better than I thought it was.  I don't see any way to get by without that passive and one with everything (one resist -> all resists.)


Title: Re: Fists of Fury (Monk Thread)
Post by: Threash on May 25, 2012, 09:55:53 AM
And in hardcore the free rez passive is a must have, although it comes pretty damn late.


Title: Re: Fists of Fury (Monk Thread)
Post by: bhodi on May 25, 2012, 10:52:43 AM
Everyone else probably already knew this, but it turns out armor in Diablo 3 mitigates all damage, not just physical damage.  This makes the dex -> armor passive much better than I thought it was.  I don't see any way to get by without that passive and one with everything (one resist -> all resists.)
It depends; that is a fantastic passive, but so is Resolve (25% less damage by creatures you hit). In general, due to multiplicative and diminishing returns, damage done by monsters > armor. It's One of the reasons conviction+intimidation is so good. And of course, transcendence is really good as well. It's really a toss-up between those 3 depending on your gear and such. The free rez (near death experience) is pretty much a requirement, as is One with Everything, so you really only one slot for 3 good passives.


Title: Re: Fists of Fury (Monk Thread)
Post by: Fabricated on May 25, 2012, 11:09:47 AM
Do the -damage debuffs stack?

Like, does the damage reduction from Resolve and the Crippling Wave rune stack?


Title: Re: Fists of Fury (Monk Thread)
Post by: Goumindong on May 25, 2012, 12:21:52 PM
Everyone else probably already knew this, but it turns out armor in Diablo 3 mitigates all damage, not just physical damage.  This makes the dex -> armor passive much better than I thought it was.  I don't see any way to get by without that passive and one with everything (one resist -> all resists.)

Lategame you're probably not going to have all that much dex, even with good gear. Its probably going to be <2000 and you're going to have 7-10k armor long before that.

Considering that you have 5-7 really good passives in the same vein to stay alive [Fleet Footed, Resolve, Beacon of Ytar, Transcendence, One With Everything, Pacifism, Near Death Experience] its hard to say its necessary

One with everything is only really good if you are able to get gear that stacks in the right way. Because otherwise you're not going to get a lot of mitigation from it. And Fleet Footed only helps you run away. But that is still 5 really good passives for defense besides the dex->armor


Title: Re: Fists of Fury (Monk Thread)
Post by: Segoris on May 25, 2012, 12:54:48 PM
Vitality is still important, I was stacking dex+vit, yeah. Also at this point you'll want to decide on one single resist to buff and start watching/shopping for items with +all/+Xresist on them for one with everything. The key is a good balance though, you really can't just stack vitality.

Just curious if you've done the testing to say one way or another, but would the +all/+Xresist really be better than say +all/+Int with the resist bonus that Int gives?



Title: Re: Fists of Fury (Monk Thread)
Post by: Ingmar on May 25, 2012, 01:03:29 PM
+resist/+resist would be better yes. Int gives a much smaller amount of resist item-budget wise and doesn't do anything in particular with One With Everything. (Bodhi's point might have been clearer if he capitalized the passive name.)


Title: Re: Fists of Fury (Monk Thread)
Post by: Amaron on May 25, 2012, 01:18:45 PM
Do the -damage debuffs stack?

Like, does the damage reduction from Resolve and the Crippling Wave rune stack?

Yes.  I can't do inferno without both of them.  I'm even using the bonus range on sweeping wind to make sure everything absolutely gets hit with resolve.

For Inferno you absolutely have to have Resolve + Resists + Armor.   If you're looking to buy gear I would recommend getting cheap stuff with +armor and some resist.   This way you can dump the dex->armor passive.   You can buy +all resist gear and not use the resist passive but it's very expensive.


Title: Re: Fists of Fury (Monk Thread)
Post by: Threash on May 25, 2012, 01:36:33 PM
Doesn't +all resist have a higher item budget leading to a lower overall resist level compared to a single resist?


Title: Re: Fists of Fury (Monk Thread)
Post by: bhodi on May 25, 2012, 01:43:21 PM
No. But it doesn't matter because I mean find items with both +All Reistances and also +YourChosenReist for double the fun. One or the other is "okay" I guess, but since you're going to be paying a premium for +All, since every single monk is going to want the item, you might as well get it with both, where you at least are only fighting the monks who also chose poison (or arcane, or cold, or whatever. But not Arcane, leave those items for me)


Title: Re: Fists of Fury (Monk Thread)
Post by: Segoris on May 25, 2012, 01:57:13 PM
+resist/+resist would be better yes. Int gives a much smaller amount of resist item-budget wise and doesn't do anything in particular with One With Everything. (Bodhi's point might have been clearer if he capitalized the passive name.)

That is what I was forgetting about (and I didn't notice it being mentioned with the lack of capitalization), and it makes perfect sense to me now thanks.


Title: Re: Fists of Fury (Monk Thread)
Post by: bhodi on May 26, 2012, 11:39:44 AM
Here's some words I pulled from SA on Inferno gearing:

Quote from: http://forums.somethingawful.com/showthread.php?threadid=3484814&userid=164360
I think the main monk gearing strategy for inferno is resistance. It's because of this weird combination of facts.

First fact: armor and resistances have diminishing returns. This isn't that bad, I'll get to that in a second.

Here's three different armor numbers and their mitigation values.

5549 armor - 64.49%
5896 armor - 66.28%
6463 armor - 68.30%

In the first jump in armor, we gain 1.79% mitigation for an additional 347 armor. The second jump is 567 armor and we gain 2.02% mitigation.

If you do a little division you see that

1.79/347 = 0.005 mitigation per armor
2.02/567 = 0.003 mitigation per armor

The more armor you add, the less mitigation per armor you get.

That sucks right? Not so fast. Mitigation has a unique benefit of being more valuable the more you have. Okay, let's say something hits you for 10,000 damage before mitigation.

10,000 vs
64.49% = (1-.6449)*10000 = 3551 damage
66.28% = 3372
68.30% = 3170

Now let's look at how effective each level of armor was compared to the one before it.

1st jump = 5.3% more mitigation
2nd jump = 6.4%

or, when rewriten as armor

347 armor = 0.015 additional mitigation % per armor
567 armor = 0.011

The diminishing returns help offset the fact that mitigation scales with itself.

So, now we're faced with fact #2: You naturally find armor on gear, through the Dex -> armor conversion, and with certain rune effects.

This means that your armor is naturally going to be high because it's already on most of your gear, and higher level items tend to have more of it.

Even if you find an item with +resist, it'll probably have some kind of armor on it, either from Dex or the item's natural armor.

By focusing on stacking resistances, you still naturally gain armor.

Because your armor is naturally high, it's on a harsher diminishing returns. Because your resistances are low, every point of resistance you gain is on much softer diminishing returns. Keeping in mind that more mitigation stacks with itself, you still want to get your resistances up and out of the lowered DRs.

The best mitigation would be from balancing your resistances and armor to a close percentage. Because you have natural sources of armor, the best way to even these stats is by finding resists.

Now, let's talk Vitality. Vitality is great because your mitigation is multiplied by your health to effectively increase how long you'll live. However, fact 3 is that your heals do not scale.

If your only interest was surviving large hits, Vitality would be the perfect second stat to stack. The problem comes in that a large portion of our defensive skillset is based on heals.

By increasing your health pool, you reduce the effective percentage of your heals.

Naturally you want your heals to be effective, but you ALSO want to not die in 2 hits. You should get enough health and mitigation to survive through the cooldowns of your defensive abilities.

Stacking a lot of health for inferno sounds like a good idea, but because of the limited means of getting health back, it's not good in the big picture. If you have a choice between having a lot of mitigation or health, you'll want mitigation, and by mitigation I mean resists. Gear naturally has a plethora of stats and although you could find gear with Vit/Dex/Armor/Resist/+Life, you'll find yourself in situations comparing gear for the individual merit of each stat.

So if I had to sum all of this up in the smallest bit of information...

Stack resists.


Title: Re: Fists of Fury (Monk Thread)
Post by: statisticalfool on May 26, 2012, 12:00:28 PM
Ignore. Armor is strictly linear. Standard "diminishing returns on armor" myth (see also LoL).

https://us.battle.net/d3/en/forum/topic/5149150485?page=1

That said, there's a sweet spot between armor/resists/health to maximize your effective health.

https://docs.google.com/spreadsheet/pub?key=0Ag4BdvmMzezudEFJTUpBYU54aFZCX3JlcHhqSVhwOEE&output=html is one part of this: the number there is the amount of armor that's equal to one point of resist.




Title: Re: Fists of Fury (Monk Thread)
Post by: bhodi on May 26, 2012, 05:11:04 PM
It's not "Ignore", you probably just didn't read past the first 2 paragraphs.He demolishes the standard diminishing returns mythin halfway through.

Though you can tl;dr and say "stop stacking so much vitality, because it has diminishing returns, and your optimal goal is to make dodge and resists equal, and because of our dex->armor, resist numbers are harder to get on gear so stack them."

That spreadsheet is helpful.


Title: Re: Fists of Fury (Monk Thread)
Post by: Amaron on May 27, 2012, 02:25:12 PM
It's not "Ignore", you probably just didn't read past the first 2 paragraphs.He demolishes the standard diminishing returns mythin halfway through.

I stopped reading as soon as he called diminishing returns a fact.    Reading through the post again he definitely doesn't understand that the returns are strictly linear.   The reason resists are better is solely because of multiplicative stacking.

Gearing for Act 2 farming is nearly impossible right now though.    It's much harder to get all the mobs debuffed with -%dmg.    Thus you need some truly epic pieces with +resists +all resists +armor +stats.    Even with all that the kind of build you have to use is so boring it will make you cry.    Depending on what they say tomorrow it might be better to just quit for a couple months and just come back when they fix everything.


Title: Re: Fists of Fury (Monk Thread)
Post by: Goumindong on May 27, 2012, 05:59:37 PM
Depending on how you're defining what a return it it makes a lot of sense.

For instance, if you're talking about survival time, each point of armor adds x% increased hit points. But that is from your base, and not current survival. If we figure the return[survival time after last point/survival time before last point] of each point the returns are diminishing.

Given that is how i define the "return" function which makes a lot of sense since it accurately will be able to tell you whether or not armor/resistance/hit points are valuable at the current margin armor[and resistances and hit points] all have diminishing returns.


Title: Re: Fists of Fury (Monk Thread)
Post by: Miasma on May 27, 2012, 06:07:34 PM
new build (http://us.battle.net/d3/en/calculator/monk#bVjXik!aYX!ccbbZZ)
I don't know if I'm crack or if the builder is bugged but I don't understand, it says you have exploding palm as your right click and sweeping wind at the same time?  My choices for right click are lashing tail kick, tempest rush and wave of light.


Title: Re: Fists of Fury (Monk Thread)
Post by: Goumindong on May 27, 2012, 06:13:06 PM
new build (http://us.battle.net/d3/en/calculator/monk#bVjXik!aYX!ccbbZZ)
I don't know if I'm crack or if the builder is bugged but I don't understand, it says you have exploding palm as your right click and sweeping wind at the same time?  My choices for right click are lashing tail kick, tempest rush and wave of light.

Enable elective mode


Title: Re: Fists of Fury (Monk Thread)
Post by: Miasma on May 27, 2012, 06:19:48 PM
Holy crap, I assumed that just meant I could drag and drop the icons on the action bar to where I wanted them, I had no idea I could have multiple abilities from the same tree.  Blahrg, thanks.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on May 28, 2012, 05:07:17 PM
From the description of the Passive resistance skill, elemental resistances means anything bar physical resistance right?


Title: Re: Fists of Fury (Monk Thread)
Post by: Amaron on May 28, 2012, 06:39:57 PM
For instance, if you're talking about survival time, each point of armor adds x% increased hit points. But that is from your base, and not current survival. If we figure the return[survival time after last point/survival time before last point] of each point the returns are diminishing.

So you're saying if the survival per point formula doesn't provide an exponential curve then it's diminishing?


Title: Re: Fists of Fury (Monk Thread)
Post by: Goumindong on May 29, 2012, 12:48:22 PM
For instance, if you're talking about survival time, each point of armor adds x% increased hit points. But that is from your base, and not current survival. If we figure the return[survival time after last point/survival time before last point] of each point the returns are diminishing.

So you're saying if the survival per point formula doesn't provide an exponential curve then it's diminishing?

No, i am saying whether or not its diminishing depends on what you're looking at. And looking at in that way makes a lot of sense.

We can think of each point of armor adding an amount of survivability that is a flat amount or we can think of each point of armor adding an amount of survivability relative to the amount we had before it.

If we think of it in the first way then defining whether a point of armor or hit point or resistances depends on the amount of armor or hit points or resistances. You have to construct a table to determine whether something is worth it or not.

But if we think of it in the second way, we simply have to compare the relative numbers. You do a simple calculation for each armor difference and don't need a table, hell, you can probably even eyeball it.

Every % increase in armor over the current value performs exactly like a % increase in resistances or a % increase in hit points. You take the one that gives you the highest raw % increase in the combination.

When we think of it in that way, then the return is indeed diminishing. You need more raw value in order to get the same % return.

I mean, think of it this way. If you got a 4% return on an investment each year, year after year, would you say that your return was increasing? Because 4% is exponential growth.


Title: Re: Fists of Fury (Monk Thread)
Post by: ezrast on May 29, 2012, 07:35:19 PM
Most people would say that's increasing returns, I think. It's okay, though. We understand economists do math differently. :heart:

Seriously though, your reasoning does makes sense (and will actually help me in the future when comparing gear, I think), it's just that
a) in general, framing everything in terms of absolute EHP makes it easy to compare wholly different builds to each other, and
b) while relative changes are easier to eyeball, putting all the variables into one formula for EHP makes it easier to do on a spreadsheet.

For posterity, assuming lv60 monsters:

(edited because numbers are hard)
Relative: (3000 + new_armor) / (3000 + old_armor) vs (300 + new_resists) / (300 + old_resists) vs (new_health / old_health)
Absolute: (health * (3000 + armor) / 3000 * (300 + resists) / 300), compute for various values of health/armor/resists as needed.


Title: Re: Fists of Fury (Monk Thread)
Post by: Sophismata on May 30, 2012, 06:34:13 AM
Why do people over-complicate this?

Q. What does armour do?
A. It keeps you alive.

Q. Is each additional point of armour keeping me alive for a shorter period of time than the last point? (That's a mouthful).
A. No. Every point of armour is just as effective as the last point at keeping you alive.


Damage mitigation is a means to an end. Armour (and resistance) exists to prolong the character's lifepsan. It provides a linear return.


Title: Re: Fists of Fury (Monk Thread)
Post by: ezrast on June 01, 2012, 11:40:36 PM
So, after getting bored out of my skull with my monk for reasons I detailed in the whine thread, I finally hit the 50s and came up with http://us.battle.net/d3/en/calculator/monk#bZgYiQ!dcY!ccaYYZ (http://us.battle.net/d3/en/calculator/monk#bZgYiQ!dcY!ccaYYZ). Use it with a slow 2h, get spirit regen on your weapon and helm, spam away from a distance with Lashing Tail Kick + Hand of Ytar, jump into melee for a few seconds while invincible to regen your spirit to full, repeat. It turned the class into a fun in-and-out hit-and-run sort of kiter. Keeping Sweeping Wind at 3 stacks was awkward since I wasn't built for crit but I had enough spirit regen that I could recast it every 5 seconds indefinitely once I got there (in combat I didn't need to since Hand of Ytar still counts as a melee attack for the purposes of refreshing Sweeping Wind).

Worked okay through act 1 hell but as I progress it seems to be getting me killed more and more. I don't know how much of this is me hitting the gear wall that comes with progressing through hell, and how much is the build being incredibly subpar. Switching to a more standard building doesn't improve my chances a lot but that might just be me being terrible at melee. Has anyone else tried anything like this? Any way to eke out any more passive spirit regen that I'm not seeing?


Title: Re: Fists of Fury (Monk Thread)
Post by: Amaron on June 02, 2012, 05:44:41 PM
I mean, think of it this way. If you got a 4% return on an investment each year, year after year, would you say that your return was increasing?
Yes


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on June 03, 2012, 09:23:31 PM
Inferno Act I, looking for Leoric's Mansion.

I'm 46k hp 5X% magic find 9.9k dps ->11.8 with the Breath of Heaven buff. 280ish resist all

Still can't fight some champion mobs solo...

I'm guessing I need to buy more expensive gear... geh.

What are your stats like Bhodi?


Title: Re: Fists of Fury (Monk Thread)
Post by: Ice Cream Emperor on June 03, 2012, 10:50:45 PM

46k hp, yikes. I suggest turning a significant portion of that +vitality into some sort of resist. Unless you have a much better means of refilling your life than my build does, I guess.

Anyways, for comparison, my monk is in a similar spot -- suffering through Act 1 Inferno, dying repeatedly to a variety of elite pack types (I just had to actually leave the game for the first time, trapped at a zone point with two packs of indestructible mortaring mobs on either side) -- and I have 24k hp, 2700 armour, 42% dodge change and 437 resist to everything. Dps is 10k or so.

Mostly I think I just need more armour, most of my pieces are still in the level 51-55 range. But I'm getting to the point where anything on the AH that looks like it's really worth upgrading to is like 500k+.



Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on June 03, 2012, 11:44:28 PM
Yeah, I'm definitely finding problems with refilling my HP now so will start searching for Dex/All Resist/My resist (please don't pick lightning   :awesome_for_real: )instead of Vital.

I'm doing ok, but damn 420k for my weapon... is not cool.

Is it me or has sockets become devalued?

I don't search for socketed weapons anymore... the only place sockets are important is the headpiece I feel now.


Title: Re: Fists of Fury (Monk Thread)
Post by: Xanthippe on June 04, 2012, 07:47:41 AM

Mostly I think I just need more armour, most of my pieces are still in the level 51-55 range. But I'm getting to the point where anything on the AH that looks like it's really worth upgrading to is like 500k+.


Pages and pages and pages of 1mil+ weapons for level 60s, I'm sure most of them going unsold. Not much under that. I guess people would rather sit on their shitty prices than actually sell the weapons for 100-200k.


Title: Re: Fists of Fury (Monk Thread)
Post by: Job601 on June 04, 2012, 08:48:10 AM


Pages and pages and pages of 1mil+ weapons for level 60s, I'm sure most of them going unsold. Not much under that. I guess people would rather sit on their shitty prices than actually sell the weapons for 100-200k.

The market for 1 handed weapons really crashed over the weekend.  On Thursday 800+ dps weapons were selling for upwards of 500k, and last night you could buy one for 250k.  Weapons with desirable stats (attack speed %, life on hit for 500+) are still very expensive.  I want to try stacking life on hit as many inferno guides are suggesting right now, but I just can't afford it.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ragnoros on June 04, 2012, 10:49:19 AM
Inferno Act I, looking for Leoric's Mansion.

I'm 46k hp 5X% magic find 9.9k dps ->11.8 with the Breath of Heaven buff. 280ish resist all

Still can't fight some champion mobs solo...

I'm guessing I need to buy more expensive gear... geh.

What are your stats like Bhodi?

Your DPS is ok, and you have literally 20k more HP than me. You need resists. Are you using One with Everything? If not, it is generally considered mandatory. Take whatever money you have and split it between a couple items with BOTH All Resistance and another Resistance. You can generally get a total of 110-125 resistances on a single piece for 50k or less if you can live with it haveing shit/no other stats. This will increase your effective HP, but more importantly will give the awesome non gear scaling heals monks depend on from transcendence and breath of heaven more value.

http://us.battle.net/d3/en/calculator/monk#WjYXgh!YXU!accbaa (http://us.battle.net/d3/en/calculator/monk#WjYXgh!YXU!accbaa) My build for reference. If you want WAY more survivability take deadly each with keen eye. I just prefer the extra damage on mangle and AOE on crippling wave.


Title: Re: Fists of Fury (Monk Thread)
Post by: Amaron on June 04, 2012, 04:10:40 PM
Vit isn't very useful for surviving actually.   You need some to avoid getting 1 shot but that's it.   I do act 2 with only 30k.   It's a bit iffy vs elites that can do big spike damage but that's it.

Cheapest way to make monk easier:
1)  Get attack speed in roughly 3 slots.  You can do cheap blue rings/amulet/whatever.
2)  Buy any fist/sword with +attack speed and a socket.
3)  Make a +300 life on hit amethyst then put it in your weapon.
4)  Use resist passive to stack cheap resist gear.
5)  Use fist of thunder/thunderclap.

The important part is don't sweat the dps on your weapon so much.   Attack speed and life on hit are what's going to keep you alive.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on June 04, 2012, 05:02:14 PM

Your DPS is ok, and you have literally 20k more HP than me. You need resists. Are you using One with Everything? If not, it is generally considered mandatory. Take whatever money you have and split it between a couple items with BOTH All Resistance and another Resistance. You can generally get a total of 110-125 resistances on a single piece for 50k or less if you can live with it haveing shit/no other stats. This will increase your effective HP, but more importantly will give the awesome non gear scaling heals monks depend on from transcendence and breath of heaven more value.

http://us.battle.net/d3/en/calculator/monk#WjYXgh!YXU!accbaa (http://us.battle.net/d3/en/calculator/monk#WjYXgh!YXU!accbaa) My build for reference. If you want WAY more survivability take deadly each with keen eye. I just prefer the extra damage on mangle and AOE on crippling wave.

Yeah thanks alot for the advice guys!
I have got One with Everything but I didn't realise that you REALLY need to stack resistances so you want both Resist all AND Resist X, so I've been dumping my dex/vital/Resist for Dex/Resist/Resist gear now.

I replaced my rings with blue 53 attack speed and dex rings now, will look for that Attack Speed weapon with socket asap.

Also do you guys use a shield or dual wield to get the increased attacks per second?

I should be ready to get my Act 1 farm now with 36k hp, 464 resist and 11k dps... I hope...

Is it worth slow farming in Act 2 just for the better prefixes? I finished the Butcher solo last night...


Title: Re: Fists of Fury (Monk Thread)
Post by: Ice Cream Emperor on June 04, 2012, 11:02:15 PM

Dual wield here, though I have been thinking about trying a shield again just to see how it feels.


Title: Re: Fists of Fury (Monk Thread)
Post by: Amaron on June 05, 2012, 10:27:17 AM
If you want to do act 2+ you need a shield unless you have some really good gear.   With life on hit you can easily plow through act 1 with dual wield though.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ice Cream Emperor on June 06, 2012, 05:16:07 AM

But shields make me attack so slowwwwwww.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on June 06, 2012, 01:01:57 PM
Monk update,

I"m on 30k hp, 13k dps and 740 resist now.

I spent about a 1mill on 2 really good armour pieces and am feeling a bit more useful in Act2.

There's still heaps of champions I'll skip, but overall it's a goodish balance between running like a screaming girl and jumping in and assassinating like a BAWSS

My build for reference is http://us.battle.net/d3/en/calculator/monk#WTYXgk!TZU!aYcbaa (http://us.battle.net/d3/en/calculator/monk#WTYXgk!TZU!aYcbaa)


Title: Re: Fists of Fury (Monk Thread)
Post by: Amaron on June 07, 2012, 03:01:31 PM
Monk chance on hit coefficients:

https://docs.google.com/spreadsheet/pub?key=0ArKUly7-jsZzdGhjaG1ERDMtS2M0cHhkTjB5b0hZTkE&single=true&gid=0&output=html


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on June 10, 2012, 05:21:02 PM
Weekly Monk Update:

Spent another 900k on two pieces. (Both were sniped bids on an awesome neck and a solid shield.

Because I'm not spending that much I'm trading hp for dps and resist.

25k hp 950 resists 16k dps unbuffed

I'm barely keeping up with the mobs in Act 2 but managed to solo kill Zoltan Kulle and would be in Act 3 I wasn't impatient against Belial or if my friends weren't retarded at dodging his fists and clouds.

It's painful but because I'm slowly progressing (albeit) because I'm buying upgrades it's still addictive as sh1te.

Although see my friend's new wizard rip in at 25k dps is depressing as a Monk but ah well, my Wizard isn't too far from 60...


Title: Re: Fists of Fury (Monk Thread)
Post by: SurfD on June 11, 2012, 12:10:11 AM
How are you guys dealing with spirit regen and healing in Inferno?   Currently I am runninng both the Transcendance passive for self heals and Chant of Resonance for the Spirit persecond simply because I have trouble standing toe to toe with most Elite packs long enough to generate enough spirit by hitting them to do anything usefull.  Granted, i am only in act 1, and my resists are not as high as i would like, but still, without Chant and Trancendance, half the time I simply wouldnt have enough spirit or life to do anything.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on June 11, 2012, 01:10:13 AM
Before when I was running with 50k hp, I would tp back to Town for heals from the NPC.

Now with more resists and a smaller HP total though, pots, heals and health globes suffice.

I don't seem to burn enough spirit to make use of Transcendance. The other method is to stake Life on Hit.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ragnoros on June 11, 2012, 01:45:55 AM
How are you guys dealing with spirit regen and healing in Inferno?   Currently I am runninng both the Transcendance passive for self heals and Chant of Resonance for the Spirit persecond simply because I have trouble standing toe to toe with most Elite packs long enough to generate enough spirit by hitting them to do anything usefull.  Granted, i am only in act 1, and my resists are not as high as i would like, but still, without Chant and Trancendance, half the time I simply wouldnt have enough spirit or life to do anything.

tl;dr Don't use offensive spirit consuming abilities, they suck. Run away until blind or bubble is off cooldown then attack while you are invulnerable or the mobs can't hit you. Get more damage = profit.

For a while I used a Spirit Stone with spirit regen on it. Now it just comes down to management. None of the spirit using damaging attacks are worth putting on your bar. So you can keep yourself full of spirit until you need to use a defensive ability.  Extra attack speed helps a LOT as you receive a flat amount per hit, so more hits = more spirit. Just don't stack too much, they are nerfing attack speed soon. As long as you are only spending spirit on defensive abilities you should not have too much trouble really. With blind and the bubble only costing 10 spirit each as long as you can hit the mobs twice in the time you are bubbled or they are blinded you come out ahead. It sucks, but if you are getting whomped sometimes you just have to run away until blind or bubble are off cooldown and then attack. Try and get more DPS too, they faster the mobs die the less damage you take. Once you can kill packs in a bubble + blind it is super easy mode. I do about 18k dps buffed and run conviction aura with overawe in all acts now. While I can't tank as well I can with a defensive aura, the fact that packs die in a cooldown or two really makes up for it.

Edit: I have linked it a bunch of times. But my build for reference. http://us.battle.net/d3/en/calculator/monk#WjYXgk!XYU!accbaa (http://us.battle.net/d3/en/calculator/monk#WjYXgk!XYU!accbaa)
Is it a bit boring that you only get one button to attack with. Yes. But every class is basically in the same boat in inferno.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ice Cream Emperor on June 11, 2012, 03:24:57 AM

Overall I agree about the spirit-based abilities, but I will put in a good word for lashing kick. While I rely on protection/blind as much as the next monk, I find a combination of Deadly Reach and Lashing Tail Kick to be extremely useful for both regular mobs and kiting difficult elite packs. I do most of my dps out of melee range -- or while the mobs are closing into melee range -- and use the Kick to clear mobs back out to maximum striking distance.

(My build: http://us.battle.net/d3/en/calculator/monk#bZYigk!XdU!bacbaa . I occasionally use the healing mantra + 20% resists rune, but it's hard to argue with 50% bonus damage on tap.)


Title: Re: Fists of Fury (Monk Thread)
Post by: Ragnoros on June 11, 2012, 03:32:04 AM
I occasionally use the healing mantra + 20% resists rune, but it's hard to argue with 50% bonus damage on tap.)


Yeah. As much as I would prefer to use Evasion with Hard Target it is just not optimal. In inferno the best defense is amazing gear. Failing that you want a good offense, and Conviction helps ensure that the mobs are dead before they get a chance to destroy you while your defenses are on cooldown. 10% dodge or whatever just isn't enough of a difference to cut it.


Title: Re: Fists of Fury (Monk Thread)
Post by: Job601 on June 11, 2012, 10:43:19 AM
After struggling at the beginning of Act 2 for a long time, I switched to this build focused on tanking and heals:

http://us.battle.net/d3/en/calculator/monk#bdgXjh!!Zbabca (http://us.battle.net/d3/en/calculator/monk#bdgXjh!!Zbabca)

and blew through Act 2 while dying only a few times to bad elite skill combos.  I sometimes substitute Sweeping Wind for Breath of Heaven, but the tank build is working better for me (and it's good in groups, at least with a dps who can keep themselves alive, sinceyou can't really tank in this game without cyclone strike.  I also have tried a variety of other mobility options -- there are situations in which Tempest Rush is very good, better than Dashing Strike, but not being able to move from Jailer is a really serious flaw.

Belial is easy with this build because you can survive a hit from the meteors and heal back up to full very quickly.  I'm now making progress in Act 3, but I haven't had much time to play in it yet.  My stats with buffs up are 10.5k armor, 750 resist all, 32k life, 15k dps, 2.5 attacks per second.  As somebody says above, high attack speed for extra spirit regen is really powerful and I'm not looking forward to the upcoming nerf.  I have found life per spirit spent to be a really useful mod, and the gear is relatively cheap -- you can get at least 30 on a helm and sky-high amounts on fist weapons.  Mantra spam is much better when you're healing for 5-7000 instead of 3000.


Title: Re: Fists of Fury (Monk Thread)
Post by: SurfD on June 11, 2012, 11:51:31 AM
What passives are you using? the build you linked does not include them.


Title: Re: Fists of Fury (Monk Thread)
Post by: Job601 on June 11, 2012, 11:59:51 AM
What passives are you using? the build you linked does not include them.

Sorry, I left them out.  Transcendence, One With Everything, Seize the Initiative.

http://us.battle.net/d3/en/calculator/monk#bdgXjh!YUX!Zbabca (http://us.battle.net/d3/en/calculator/monk#bdgXjh!YUX!Zbabca)


Title: Re: Fists of Fury (Monk Thread)
Post by: Threash on June 11, 2012, 04:32:32 PM
The teleporting fist attack gives you several seconds of damage immunity while it's doing damage, i think that's totally worth using.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on June 11, 2012, 05:36:14 PM
After struggling at the beginning of Act 2 for a long time, I switched to this build focused on tanking and heals:

http://us.battle.net/d3/en/calculator/monk#bdgXjh!!Zbabca (http://us.battle.net/d3/en/calculator/monk#bdgXjh!!Zbabca)

and blew through Act 2 while dying only a few times to bad elite skill combos.  I sometimes substitute Sweeping Wind for Breath of Heaven, but the tank build is working better for me (and it's good in groups, at least with a dps who can keep themselves alive, sinceyou can't really tank in this game without cyclone strike.  I also have tried a variety of other mobility options -- there are situations in which Tempest Rush is very good, better than Dashing Strike, but not being able to move from Jailer is a really serious flaw.

Belial is easy with this build because you can survive a hit from the meteors and heal back up to full very quickly.  I'm now making progress in Act 3, but I haven't had much time to play in it yet.  My stats with buffs up are 10.5k armor, 750 resist all, 32k life, 15k dps, 2.5 attacks per second.  As somebody says above, high attack speed for extra spirit regen is really powerful and I'm not looking forward to the upcoming nerf.  I have found life per spirit spent to be a really useful mod, and the gear is relatively cheap -- you can get at least 30 on a helm and sky-high amounts on fist weapons.  Mantra spam is much better when you're healing for 5-7000 instead of 3000.

I have to add you on bnet, I'm about 1150 resist but I'm really hurting on the armour, attacks per second.

I'll try to find some life on spirit used. I'm 6k armour, 1150 resist 25k hp 1.8 attacks 16k dps

Ahhhhhhhh I need more gold...


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on June 13, 2012, 07:38:41 PM
Monk Self Contemplation 3:

Hit Act 3 now after many trials of walking around green circles of Belial. Mantra of Healing was helpful in a Time of Need.

Bastion Keep is a dreary place filled with red robed dead. I must continue my search of the fabled Oranges.

Actual stats:

So I finally got past Belial without my friends and switching from Conviction/Overawe to Healing/Time of Need.

Act 3 is bloody tough and even though mob composition is better everything hurts. I did some reading and tinkering and switched

1. Resolve to Transcendence
2. Crippling Wave to Deadly Reach - Keen Eye
3. Conviction to Mantra of Evasion
4. SSS - Earth Ally

I finally realised why transcedence is good since you're spamming Mantra of Evasion to both heal and get additional armour.

Earth Ally is a godsend most of the time taking some heat of you as well and recasting it heals you and now I'm doing much better in Act 3 with no gear upgrades.

Not sure I can make millions of gold for new gear but at least there's still hope...


Title: Re: Fists of Fury (Monk Thread)
Post by: Ice Cream Emperor on June 14, 2012, 01:03:54 AM

Hmm might have to try this 'heal on Spirit use' thing, have never really given it any serious consideration.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on June 14, 2012, 01:58:27 AM

Hmm might have to try this 'heal on Spirit use' thing, have never really given it any serious consideration.

It's a lot better than I expected! Since my other skills all had a longish cooldown it didn't make sense to me but give it ago!  :awesome_for_real:


Title: Re: Fists of Fury (Monk Thread)
Post by: Job601 on June 14, 2012, 05:17:09 AM
One way to think about it, although in practice of course it doesn't quite work like this, is that (Life per spirit spent * 6 = Life on hit,) since you get 6 spirit per hit.  So Transcendence (which is worth around 60 life per spirit spent) is like having 360 life per hit, and a helm with 30 life per spirit spent has 180 effective life per hit.  Life per hit scales higher than life per spirit spent, so it'll be better in the long run, but life per spirit spent is cheaper to buy right now, plus there's no reason you can't get both.  If nothing else, it's a non-legendary way to get "life on hit" on a helm.

This is my own terrible theorycrafting, so please tell me why I'm wrong.


Title: Re: Fists of Fury (Monk Thread)
Post by: Miasma on June 14, 2012, 08:24:10 AM
The health per spirit spent items don't seem to scale up as high as our health pools do, I stopped using them somewhere in hell I think.  Unless you are using that one passive you only ever have 150 spirit so you would need a very high multiplier for it to provide noticable healing with 30,000 hp.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ice Cream Emperor on June 14, 2012, 11:24:33 AM
The health per spirit spent items don't seem to scale up as high as our health pools do, I stopped using them somewhere in hell I think.  Unless you are using that one passive you only ever have 150 spirit so you would need a very high multiplier for it to provide noticable healing with 30,000 hp.

This was my feeling as well, but I don't think the 150 is a useful number, since as pointed out you are generating and spending spirit constantly throughout fights. In any case 150 * 60 is 9k, and an extra 9k of heals every fight isn't terrible. I'm not really sure it's better than a 25% damage debuff or 1.2k armour, though, as passives go.


Title: Re: Fists of Fury (Monk Thread)
Post by: KallDrexx on June 14, 2012, 08:38:34 PM
Is dual wielding actually worth it?  On my 34 Monk has 1.5 attacks per second with one 1 hander and 1.6 or so with two one handers.  It seems more beneficial to use a shield (for %block and %dodge coinciding) then to dual wield.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on June 14, 2012, 08:42:19 PM
Dual wielding seems to be the way to go in Inferno if you have the Life on Hit to support it.

But before Hell go with whatever you have fun with and the best weapon you have!


Title: Re: Fists of Fury (Monk Thread)
Post by: Amaron on June 14, 2012, 08:56:55 PM
The teleporting fist attack gives you several seconds of damage immunity while it's doing damage, i think that's totally worth using.

That rune also has a very useful feature in that the small aoe portion of the ability causes essentially a double proc of life on hit.    It also attacks faster than other attacks and has a very high life on hit coeff. 


Title: Re: Fists of Fury (Monk Thread)
Post by: Threash on June 15, 2012, 06:08:29 PM
The stupid all resist/resist thing is starting to become very limiting on my gear choices.  Which resist did you guys pick?


Title: Re: Fists of Fury (Monk Thread)
Post by: SurfD on June 15, 2012, 11:26:54 PM
I dont think it really matters, since I dont believe any single resist would be more common then another (gear being totally random statted).

fire would prob be your best bet for a single stack one, as Desecrator / Molten / Mortar are all fire damage, and so is a number of boss abilities in each act.  Poison / Arcane / Frost / Lightning are much less common in bosses, and most other things for the infrequent times you might Not be running 1 with everything.


Title: Re: Fists of Fury (Monk Thread)
Post by: Arinon on June 16, 2012, 09:46:16 AM
I went poison mostly by chance as the first really good dex/vit/res/res item I got was poison.  Also Belial.


Title: Re: Fists of Fury (Monk Thread)
Post by: ezrast on June 16, 2012, 05:33:58 PM
Lightning happened to have the best gear for me available when I had to make a decision, but later I accidentally ended up with more cold and switched to that.


Title: Re: Fists of Fury (Monk Thread)
Post by: Llyse on June 16, 2012, 06:42:47 PM
I'm lightning and haven't had any major problems finding all/lightning resist


Title: Re: Fists of Fury (Monk Thread)
Post by: gimpyone on June 19, 2012, 01:02:32 AM
I've switched my build and gear with the upcoming IAS nerfs. I've gone to crit chance and Life per Spirit Spent. With a Tzo's Gaze 29.6 LPSS and my fist weapon at 47.1 and Transcendence at 62, I heal about 6650 life from spamming my mantra.

When I was looking for my current weapon I set it to: Life Per Spirit and and has Sockets. I think Life on Hit for weapons is a bit overpriced. I didn't think to add Spirit Regen at the time, but that can only help. You can add amethysts to make up for the life on hit. After 1.0.3, it may be possible to drop Transcendence and a shield and take up Guardian's Path or Sixth Sense, but you're going to need a solid set weapons to make up the difference.  Also, the mitigation from the dodge chance will probably not be the same as having a shield. However, it's all very dependent on the changes in 1.0.3  

Current Build:  http://us.battle.net/d3/en/calculator/monk#aVgiYh!YXU!Ycacca (http://us.battle.net/d3/en/calculator/monk#aVgiYh!YXU!Ycacca)

With this build, you don't want to knock mobs out of the range of sweeping wind. I like Essence Burn on Exploding Palm because of the ability to chain multiple explosions quickly. You could switch it to Scorpion Sting on Lashing Tail Kick, but in my opinion, the 50% chance of a short stun isn't that great. You would think Tempest Rush could be used to go through mobs and be used as a HoT, but I've had major problems with rubberbanding after some testing. Sweeping Wind, especially Cyclone, helps make up for the loss of DPS from IAS. I have no problems generating spirit but you could switch to inner storm if that's an issue.

Let me know what you think.


Title: Re: Fists of Fury (Monk Thread)
Post by: Xanthippe on March 09, 2014, 12:38:28 PM
NECRO

People who are playing Monk post-patch 2.0, and enjoying it - please post builds and strategy. I don't know what I'm doing wrong but I'm obviously something wrong.

Thank you.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ironwood on March 09, 2014, 12:39:27 PM
With special attention to post-60.

I can't even play mine anymore.  He's so dire it hurts.



Title: Re: Fists of Fury (Monk Thread)
Post by: Merusk on March 09, 2014, 01:00:56 PM
Only 53, but I'm following the build of the guy who did the farming video from the other thread.

(can't link because I don't have my authenticator. I'm fucked when login finally asks for it again.)

http://us.battle.net/d3/en/calculator/monk#bZgSdV!UgX!YaaZcZ

At 60 Sweeping Wind's rune should be changed to Cyclone.  I agree with his assessment that - FOR SOLOING - mantras suck.  Healing Mantra was great in the 30s but now that I'm in my 50s it's just not doing enough.  The other mantras are decidedly lackluster and don't aid survivability enough.   They're still pretty great in groups, though.

I'm squishy at the moment because I'm carrying more +Monster EXP than I should because I want to power up to 60 ASAP. Once I actually hit 60 I'll be swapping in tons of survivability.

Things I've found since 2.0
1) Don't even attempt to stay in melee.  Watch your health, use your escapes early if you're taking focused damage.  You're not a barb and you're very squishy.
2) Dual Wield + lifesteal seems more useful than anything 2h. I'm >..< this close to just not upgrading weapons if they don't have a gem for lifesteal, unless they're a 15% or greater damage increase. 
3) Learn which affixes will just fucking kill you.   Mortar explodes, Orb and both goddamn ice one are deadlier than arcane or enchanted for me.  The ice ones in particular are a problem because they kill your dodge leaving you pretty unarmored.

Here's other popular builds.
http://diablo.somepage.com/popular/monk


Title: Re: Fists of Fury (Monk Thread)
Post by: Quinton on March 09, 2014, 01:37:02 PM
Only 53, but I'm following the build of the guy who did the farming video from the other thread.

(can't link because I don't have my authenticator. I'm fucked when login finally asks for it again.)

http://us.battle.net/d3/en/calculator/monk#bZgSdV!UgX!YaaZcZ

At 60 Sweeping Wind's rune should be changed to Cyclone.  I agree with his assessment that - FOR SOLOING - mantras suck.  Healing Mantra was great in the 30s but now that I'm in my 50s it's just not doing enough.  The other mantras are decidedly lackluster and don't aid survivability enough.   They're still pretty great in groups, though.

I'm squishy at the moment because I'm carrying more +Monster EXP than I should because I want to power up to 60 ASAP. Once I actually hit 60 I'll be swapping in tons of survivability.

Do you have a bunch of +spiritgen gear?   I'm going to give this a shot, but worry that only being able to generate spirit by hitting things (unless I missed something) is going to be tricky when I'm trying not to be eaten by something scary.  Those ice bomb things are awful...



Title: Re: Fists of Fury (Monk Thread)
Post by: Merusk on March 09, 2014, 01:40:30 PM
I have a bunch of +spirit on hit but I'm low on passive gen with my current gear.  Yeah, it can be a problem at times but I figure that's gear not build. If I can't stay in to kill it, that means I'm fighting above my current ability.  Got my ass handed to me on torment, but was handling Master ok.


Title: Re: Fists of Fury (Monk Thread)
Post by: Typhon on March 09, 2014, 03:53:38 PM
If you are having problems surviving it's most likely due to not having equipment that gives you health back.  In the 2.0 world, these are life on hit (LoH), life on spirit spend, or life regen.  Ween yourself off life steal now, if you have any.

If you like fast weapons, then finding items with LoH is a priority, along with skills that support that play style (Fist of Thunder + Sweeping Wind + Cyclone strike).  I'd argue that the shield provided by mantra of healing is very effective with this build.  You probably need Dashing Strike and Serenity with this build until you can enough LoH (to get yourself out of trouble).

If you like big-damage weapons (or you got a nice big damage weapon), then you want to look for equipment that has life on spirit spent and skills that spend spirit in big chunks (Crippling Wave + Wave of Light) and can give spirit back (Air Ally).  This is a high-burst build.  As such it's important to note that these skills have longer animation times and you are at risk of having a stun/knockup/etc knock you out of the cast.  Play on an easier difficulty until you get the rhythm down.

The least effective/fun path is to just have a lot of life regen.  This does free you quite a bit to try out whatever skills/weapons you want to play with, but typically you will be running more often (and therefore not killing).


Title: Re: Fists of Fury (Monk Thread)
Post by: Soulflame on March 10, 2014, 12:26:40 AM
This is my level 60 monk. (http://us.battle.net/d3/en/profile/soulflame-1181/hero/17293964)  She's running in Expert, but with a bit more damage could jump to Master.

The big thing was using Mantra of Healing.  Before that, I felt far too squishy.

I also picked up anything to improve my healing.  It was a rough go when I started her back up (I think she was around level 51 or so) and found pretty much all the gear on her, except the Manald Heal, which I got from Reg.  Well, and the 2H is clearly pre-loot 2.0 as well.


Title: Re: Fists of Fury (Monk Thread)
Post by: Quinton on March 10, 2014, 01:30:11 AM
With Merusk's build and dropping down to Expert, I now don't always die horribly to elites... and I think as I get better at using the mobility it provides this will continue to improve.  Hopefully some shiny gear drops will then further improve my ability to survive.  I miss the old post-launch days of being able to just wade into everything and destroy it in a whirlwind of slaughter though.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ironwood on March 10, 2014, 02:52:18 AM
I'll get back into him at some point.  I just find it weird he was rocking MP 4-5 and now he can't even handle Torment 1.

Everyone else is still a nutjob.


Title: Re: Fists of Fury (Monk Thread)
Post by: Fabricated on March 10, 2014, 03:48:28 AM
I can do Torment 1-2 no problem but that's because the game shat legendary items on me for a while. I goofed around and tried Torment 5 online with randoms with a full debuff-bot spec and I could solo big groups of non-champs if I wanted to spend several minutes killing them.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ironwood on March 10, 2014, 03:55:18 AM
I have found (entirely unsurprisingly) that the new Barb I started and leveled from scratch is rocking the party far more than the old characters.  Even a like for like comparison of new She-Barb to old Crusty Male Barb shows about 20k+damage and a hell of a lot more survivability.

There's an argument to be made for restarting or, if you don't fancy that, dissing all your gear and gearing up with friends.

Extreme, sure, but I get the feeling that the old gear has hidden stats called 'Suck' and 'Blow' and that you get +20 to each.


Title: Re: Fists of Fury (Monk Thread)
Post by: Quinton on March 10, 2014, 04:51:58 AM
Yeah I started a fresh wizard instead of picking up my Lv25 one from before, and I think the steady drop of legendaries (which I had never seen one of ever in the old days) while I went from 1 to 60 helped make that character even more crazy over the top.  Whereas the Monk I started from 38, replaced a bunch of gear with slightly better stuff from the blacksmith, and at 55 still have pretty bland gear. 


Title: Re: Fists of Fury (Monk Thread)
Post by: Pennilenko on March 10, 2014, 08:15:21 AM
Luckily my old wizard is doing just fine. He has some new stuff here and there, but also has some legacy stuff too. I'm sure anyone that has run with me will say that he is not deficient in the exploding shit category or the face tank elite packs category. Except for the Keywarden in the Oasis, fuck that dude and his slow time infinite mortar suck you into him bullshit.

I can solo T3 reliably and T4 if I am carefull with recent experimentation. Oddly enough t4 goes smoother when I go less defense more dps (right around 220k dps), and just backtrack the elite packs instead of getting up in their shit like I do in t3 with more defense (right around 187k dps).

T5 is just ridiculous. I'm not sure what type of gear I need to solo T5, but it certainly isn't dropping right now. I suspect I am going to have to completely rethink how I play my character and what type of gear I pick for T5.

Edit: Crap, I didn't realize this was the monk thread, I'm sorry for shitting it up with my wizzy stuff.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ironwood on March 10, 2014, 08:21:46 AM
220k ?

What the fuck ?  Link me that please !


Title: Re: Fists of Fury (Monk Thread)
Post by: Pennilenko on March 10, 2014, 08:25:07 AM
220k ?

What the fuck ?  Link me that please !

http://us.battle.net/d3/en/profile/Pennilenko-1549/hero/1624432 (http://us.battle.net/d3/en/profile/Pennilenko-1549/hero/1624432) This is what I run in multiplayer, because multiplayer games tend to spread the mobs out making my cold based passive cc not as effective.


Screen snips of my solo t4 build.

(https://dl.dropboxusercontent.com/u/868747/220k%20skills.JPG)

And I was a low on my dps estimate as you can see below.
(https://dl.dropboxusercontent.com/u/868747/220k%20Proof.JPG)




Title: Re: Fists of Fury (Monk Thread)
Post by: Ironwood on March 10, 2014, 10:48:29 AM
Oddly that's the same wiz build i run. Your gear is massively better than mine.


Title: Re: Fists of Fury (Monk Thread)
Post by: Pennilenko on March 10, 2014, 10:59:15 AM
Oddly that's the same wiz build i run. Your gear is massively better than mine.

All but the chest, wand, focus and one of the rings is new drops. I have a new chantodos wand, but didn't like the roll so am saving it for the enchanter when the expansion roles out.

Also I cannot stress how important the flat percentage boost to damage that comes on armor is. Like my shoulder is 14 percent boost to familiar, and boots are 15 percent to arcane orb. Those boosts do not get calculated in the dps window on the in game character page. I tested this by swapping out the gear for nearly identical primary stats and the tool tips do not see those boosts although you can see an amazing difference in performance without those boosts.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ironwood on March 11, 2014, 02:30:53 AM
I really think that nice big green gem is massively inflating the number.  Alas, I haven't yet got a good socketed weapon for my Wiz.


Title: Re: Fists of Fury (Monk Thread)
Post by: Merusk on March 11, 2014, 11:48:59 AM
I just realized why I'm able to do so well.  I got one of these at about level 35:
http://s12.postimg.org/o3qbn24fh/Gyana_Na_Kashu.jpg 

I'm still using it at 59, because even though it's only 325 weapon damage because it's a lower level version, it's still goddamn amazing.  Even if I swap in a head piece that gives me an extra 25% damage, it doesn't make up for that fireball.   I expect this to be nerfed any day now.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ironwood on March 11, 2014, 02:36:15 PM
Wrong pic ??


Title: Re: Fists of Fury (Monk Thread)
Post by: Merusk on March 11, 2014, 04:13:05 PM
Wut?

If you mean because that pic is a L60 item, then no.  That's the pic I found while at work, it's not of the one actually on my character.  Now that I'm home I can take one, here you go.

(https://dl.dropboxusercontent.com/u/704172/D3monk%20item.jpg)

I was obviously wrong about the ilevel. It's Level 28 but that proc alone makes it still fucking AMAZING.  + 347% weapon damage is goddamn hard to pass-up.


Title: Re: Fists of Fury (Monk Thread)
Post by: Ironwood on March 11, 2014, 04:18:31 PM
No, you said it was a weapon.  It looks like a hat.

I realise now that you were talking about the fireball, so you can ignore me.


 :grin:


Title: Re: Fists of Fury (Monk Thread)
Post by: Merusk on March 11, 2014, 04:29:01 PM
Ahhh, gotcha.  :why_so_serious:


Title: Re: Fists of Fury (Monk Thread)
Post by: Ironwood on March 12, 2014, 02:05:58 AM
So, on actual monk news, I started a wee female monk and set it to Expert and it's going fine.  Now that I can see the way the monk builds, it's clear to me that they're slower and meant to be more deliberate compared to what they were pre-patch.  Picking fights, tackling the proper target and having get out of dodge abilities seems kinda important now.

Not sure I like it very much compared to my mental powerhouse that I had, but at least I'm starting to figure out where they're coming from now.


Title: Re: Fists of Fury (Monk Thread)
Post by: Quinton on March 12, 2014, 02:46:27 AM
I made it to 60 on Expert (from the mid-50s) with a more careful approach and less wade-in-the-middle (as I did back in the old days).  Between getting the hang of using some of the mobility stuff to stay out of trouble and picking up some slightly better gear, things have been less painful.


Title: Re: Fists of Fury (Monk Thread)
Post by: KallDrexx on March 12, 2014, 06:01:04 AM
I was having quite a lot of trouble levelling up on expert and kept having to go down to hard.  I switched up my build to this (http://us.battle.net/d3/en/calculator/monk#aZYSTQ!YUV!ZaaZYb) and now I"m able to solo Master quite well with only a couple times of some kiting and difficulty (mostly when I'm getting swarmed by molten mobs)


Title: Re: Fists of Fury (Monk Thread)
Post by: Ironwood on March 15, 2014, 06:31:28 AM
My female monk is KASMASHING everything on Master, even at level 45 and upwards.  Exploding Palm is stupidly insane and over powered.  It's basically early corpse-explosion.

Also, It's the gear, I think.  My 60 monk still blows and the now 52 level She-Monk just FEELS so much more fun and better.  I dunno.  It's all weird.


Title: Re: Fists of Fury (Monk Thread)
Post by: Cadaverine on March 19, 2014, 12:27:16 AM
I was having quite a lot of trouble levelling up on expert and kept having to go down to hard.  I switched up my build to this (http://us.battle.net/d3/en/calculator/monk#aZYSTQ!YUV!ZaaZYb) and now I"m able to solo Master quite well with only a couple times of some kiting and difficulty (mostly when I'm getting swarmed by molten mobs)

I tried this build, as I was having a hell of a time with the old build on my old monk, and it's a huge improvement.  Not as flashy as the WD, but it works.


Title: Re: Fists of Fury (Monk Thread)
Post by: Rokal on March 20, 2014, 10:41:04 AM
Here (http://us.battle.net/d3/en/calculator/monk#aZVfSQ!bUX!caaZZc) is the build I'm using. Exploding Palm with The Flesh is Weak the best monk skill in 2.0 IMO. Between all the passive AOE damage you have going on, usually killing one minion/champion in a tough pack is enough to kill them all thanks to Palms damage. Any stragglers left can be used as new Exploding Palm targets to quickly clean up. The +20% damage to target from the rune is hard to pass up too. Cyclone strike with the Implosion rune ensures that everything is stacked for the explosion, and also combos really well with Sweeping Wind and the Vulture Claw Kick from Lashing Tail Kick.

I still like the healing mantra because the active shield can be spammed for tough packs. The only part of the build I'm not 100% on is the passives. It feels like there aren't clear winners for monks (besides One With Everything) like there are for other classes.


Title: Re: Fists of Fury (Monk Thread)
Post by: KallDrexx on March 29, 2014, 10:45:24 AM
The RoS skill Epiphany is amazingly good.  It gives you 22 spirit per second, which allows you to just chain spam LTK over and over again.  


Title: Re: Fists of Fury (Monk Thread)
Post by: KallDrexx on April 02, 2014, 05:40:30 AM
FYI, I found out last night that while it doesn't say so, Epiphany also seems to make you immune to frozen.


Title: Re: Fists of Fury (Monk Thread)
Post by: Threash on April 02, 2014, 07:19:38 AM
Maybe its the teleport that does it?


Title: Re: Fists of Fury (Monk Thread)
Post by: KallDrexx on April 02, 2014, 08:04:04 AM
Maybe its the teleport that does it?

According to reddit (http://www.reddit.com/r/Diablo3Monks/comments/21r3iw/epiphany_inner_fire_how_does_it_work/) Epiphany makes you immune to all CC.  It also has extra proc attacks it doesn't list depending on your attacks.

Epiphany + LTK spam = death to all annoying runners on the screen due to the shadow "SSS" clones it seems to proc.


Title: Re: Fists of Fury (Monk Thread)
Post by: MrHat on April 02, 2014, 09:17:32 AM
Maybe its the teleport that does it?

According to reddit (http://www.reddit.com/r/Diablo3Monks/comments/21r3iw/epiphany_inner_fire_how_does_it_work/) Epiphany makes you immune to all CC.  It also has extra proc attacks it doesn't list depending on your attacks.

Epiphany + LTK spam = death to all annoying runners on the screen due to the shadow "SSS" clones it seems to proc.

Try it with Tempest Rush.  So awesome.


Title: Re: Fists of Fury (Monk Thread)
Post by: Merusk on April 02, 2014, 04:01:32 PM
I noticed that last night. My current build has Wave of Light, Explosive rune and I kept getting these additional phantoms when I used it.  Nicely hidden perk.

Also, we need a proper DPS meter or metric. This build is doing good for me, but it's because I've got some nice +skill and +holy damage gear. (Head is retooled to 15% WoL)

I need to get rid of a lot of that +exp but drops seem to love it.

http://us.battle.net/d3/en/profile/Merusk-1698/hero/38003512



Title: Re: Fists of Fury (Monk Thread)
Post by: Ingmar on April 02, 2014, 04:13:21 PM
Merusk:

Switch your weapon gem to a crit damage gem pronto, your crit chance is good and it will provide much better returns than a ruby. Related: reroll something (spirit regen or bleed) on the offhand to a socket and do the same thing.

EDIT:

You might also want to consider swapping out your dex gems for resist all diamonds. Your toughness looks low relative to your dps right now to me. Diamonds seem to be the 'default' gem for non-weapon/hat slots as far as I can tell from seeing what other people are doing.


Title: Re: Fists of Fury (Monk Thread)
Post by: Merusk on April 02, 2014, 06:24:56 PM
ooh.. good call on the crit gems.  I'm at +203% now.  Not enough souls to roll the offhand, but the +Damage I got instead helped.

I had a 3-gem RA chest until last night, when I switched over to at chest.  My resists are all 802 which seems low to me, but I had a 3-socket chest I repurposed.  Only can put crap gems in for now because I'm out of cash. A few more rifts will fix that and hopefully give some better gear.  :drill:


Title: Re: Fists of Fury (Monk Thread)
Post by: SurfD on April 27, 2014, 04:59:46 AM
The After images that pop out and damage stuff during Epiphany appear to be from the Inner Fire rune.  I noticed they dont show up when I have it runed for Desert Shroud.

Noticed you dont appear to have a lot of Vit on your Monk.

Still trying to figure out what exactly I should be building for Survivability.  Drop Vit for Resist to go with One with Everything for improving defense?  What is the preferred monk HP regen stat? Life on Hit?  +hp Globe Bonus for the +life per spirit spent synergy with transcendance?


Title: Re: Fists of Fury (Monk Thread)
Post by: Job601 on April 27, 2014, 08:12:01 AM
I've been stacking the health globe bonus to use with Transcendence since it's a secondary stat.   It does take a precious passive slot, but it's very powerful.  One With Everything is a pain to gear for,  but it's so good that it's pretty much necessary at this point.  Common choices are lightning resist so you can wear thundergod's vigor, or poison for Andariel's Visage.  Relatively low vitality + resists, armor, and healing are definitely the way to go, since you can heal up a smaller hp pool more easily.  350k hp is about as much as you should ever have in my experience (although I haven't gone past torment 3.)  The toughness stat overvalues vitality at the moment, so don't rely on it too much.

http://us.battle.net/d3/en/profile/Thecla-1928/hero/1580183


Title: Re: Fists of Fury (Monk Thread)
Post by: apocrypha on June 14, 2014, 12:41:57 AM
So I made a pull monk (http://eu.battle.net/d3/en/profile/Apocrypha-2851/hero/995229), which is based around Exploding Palm. Does pretty much zero damage herself, can't even do Normal sensibly, but massively buffs the damage of a party that know how to play with it.

I'm currently missing some gear, particularly the Fist of Az'Turrasq and some more CDR, but she's still really, really effective. Doubles the speed of clearing a T5/T6 rift. The goal is to have enough CDR to run permanent Epiphany with Soothing Mist and heal & buff the party more. Good thing is that it scales with Torment level because the Exploding Palm damage is based on base mob life, so as long as you can survive the Tx you're useful. I'm currently most comfortable in T5 but should be doing T6 easily enough soon :)