f13.net

f13.net General Forums => Blood Bowl Bullshit => Topic started by: Megrim on April 02, 2012, 09:11:56 AM



Title: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Megrim on April 02, 2012, 09:11:56 AM
Relevant post is here (http://forum.bloodbowl-game.com/viewtopic.php?f=5&t=813&start=220), second from the bottom.

It looks as though we are going to be getting a new version of BB, dubbed the "Chaos Edition".

The tl'dr so far seems to be that Underworld and Chaos Dwarves are coming out (hence the 'chaos' part I suppose), along with...




... a brand new custom-created Daemons of Khorne team.

That no-one has heard of, or even knows about.

What could possibly go wrong.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ruvaldt on April 02, 2012, 09:19:59 AM
(http://img.photobucket.com/albums/v180/devofreak/Excited-kid-birthday-party.gif)


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on April 02, 2012, 09:48:32 AM
(http://img.photobucket.com/albums/v180/devofreak/Excited-kid-birthday-party.gif)


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: HaemishM on April 02, 2012, 09:54:43 AM
Fuck it, I'll be happy if they just fix the goddamn interface so I don't spend at least one turn in the game saying "Fucking Cyanide."


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on April 02, 2012, 09:59:49 AM
Fuck it, I'll be happy if they just fix the goddamn interface so I don't spend at least one turn in the game saying "Fucking Cyanide."

You should so repost that in the thread above  :grin:


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ruvaldt on April 02, 2012, 10:04:10 AM
It is true, I think what we all want the most is a better ui and a lack of network/connection problems.

Also, as for the Daemons of Khorne thing, the team itself will be new, but Khorne and Khorne Daemons are a part of Warhammer 40k and won't be hard to translate to BB.  The symbol of Khorne, who is the god of blood, is actually an option for a team symbol already.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on April 02, 2012, 10:13:01 AM
Any word on LRB 7?


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ingmar on April 02, 2012, 11:06:41 AM
The "what could go wrong" part is letting Cyanide bring their amazing programming skills to the challenge of team balancing.

Anyway, Chaos Dwarves, you say.

EDIT: The rest of that feature list better be partial, only adding 2 star players from the dozens that are missing is disappointing.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ruvaldt on April 02, 2012, 11:29:17 AM
Eh, it's not like Blood Bowl is really balanced anyway.  As long as they have a unique way of playing the game I'll be happy.  My only concern at the moment is that they'll occupy the same role as Chaos and be redundant, but not imbalanced.

It could be interesting if they went in a kind of vampire direction with them with a few big guys and then lots of little demons.  In Warhammer there are flesh hounds on the Khorne side.  If the Daemons of Khorne had a team of STR3/AGI3/MA7/AV7 flesh hounds with "no hands" and only a handful of possible daemon ball carriers who had access to mutation skill ups, but were really expensive, I'd be all over them and wouldn't mind playing against them either.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: HaemishM on April 02, 2012, 12:12:00 PM
I'd play a Daemons of Khorne team. Khorne is the Chaos God I base my 40k armies around.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ingmar on April 02, 2012, 12:18:03 PM
Eh, it's not like Blood Bowl is really balanced anyway. 

Sure, but I still lay even odds that we'll be banning them from Season 7. If we ever have a Season 6 of course.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: lamaros on April 02, 2012, 06:42:36 PM
I want to play an Underworld side. Yes!


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Megrim on April 02, 2012, 07:36:23 PM
Any word on LRB 7?

There is unlikely to be one for a while, given that there is no consensus on what should go into a news set of rules.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on April 02, 2012, 08:08:41 PM
Any word on LRB 7?

There is unlikely to be one for a while, given that there is no consensus on what should go into a news set of rules.

How 'bout AGI 4 Halflings?   :grin:


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on April 03, 2012, 03:21:13 PM
Why in gods name are they making up their own shitty team when they are still missing both Chaos Pact and Slann?


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Megrim on April 03, 2012, 03:59:05 PM
Why in gods name are they making up their own shitty team when they are still missing both Chaos Pact and Slann?

Well, Slann (apparently) were veto'ed on fluff grounds by GW as to bring it into line with the Warhamster Fantasy Battle lore. CP are a little hard to explain, given that the only new models they would have to have created for them were the Marauder and Cheerleader, and recycled assets for the rest.

The only explanation I can think of, is that Slann and CP are being saved for another, later, release.

Insofar as the Khorne team is concerned - my initial reaction is cynicism, if only because I suspect I know how much shit this decision will earn them if the team is badly balanced or implemented. But, it would be prudent to reserve judgement until we see some kind of roster or outline.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: ezrast on April 03, 2012, 06:33:35 PM
Any word on compatibility with Legendary Edition?


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ingmar on April 03, 2012, 07:02:01 PM
No prior edition has been compatible with the one that came before. They haven't said, but I think the writing is pretty much on the wall.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Modern Angel on April 04, 2012, 05:20:18 AM
Should note, though, that when the move was made to Dark Elf, those who had bought the first directly from them received 33% off (maybe even more) of the list price.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on April 04, 2012, 05:39:40 AM
Do we get to keep our teams, or does everything reset to zero?


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Hoax on April 04, 2012, 07:26:48 AM
They might not fuck up the Khorne demon team too much, there have been fringe teams that never made the official roster for many many years and that is definitely one of them.

They will get 0-4 Bloodletters (they will probably lose some CW slots as a trade off) though hopefully they don't get a demon big guy because that will probably be OP as fuck. The lesser demons will have ST4 with either MV5AG2 or MV6AG1 I'd guess. They'll cost a little under 100k (70-90k each?) probably depending on if they are AV7 or 8.

They ought to have Horns to start if they look anything like the minis and may start with Frenzy as well.

The real question will be what if anything cyanide does to represent the instability of demons in WH and/or if they get auras like Nurgle does.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ingmar on April 04, 2012, 11:48:49 AM
Do we get to keep our teams, or does everything reset to zero?

Most likely the latter. Keep in mind it is entirely up to Falc when we switch editions.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: lamaros on April 04, 2012, 05:36:08 PM
Do we get to keep our teams, or does everything reset to zero?

Most likely the latter. Keep in mind it is entirely up to Falc if we ever play again.

Fixed.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on May 04, 2012, 05:23:20 AM
Slated for September release.  Screenshots of new stuff posted on their Facebook page. (https://www.facebook.com/media/set/?set=a.10151670428705228.850175.47065585227&type=1)

Think this will affect our season 6?


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ruvaldt on May 04, 2012, 05:33:26 AM
I imagine Season 6 will be finished or wrapping up by the time the new version is released.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Falconeer on May 05, 2012, 02:52:52 AM
I want to be optimistic and think that this is the time they'll finally fix the interface for good.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on June 17, 2012, 07:04:45 AM
Screenshots of...

Khorne bullshit
Underworld
Khorne bullshit and Chaos Dwarfs

http://bloodbowl-game.com/index.php?rub=news-info&id=300



Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: lamaros on June 17, 2012, 04:59:55 PM
Underworld - that's my team!


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Modern Angel on June 18, 2012, 05:11:45 AM
Yep. I've been waiting to play Underworld for years now. Really excited.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on June 19, 2012, 05:41:53 AM
Box art

(http://i.imgur.com/zxZE7l.jpg)

Depending on things, I'll probably give the Chaos Dwarfs or Daemons a go.  No new info on the latter yet.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on June 19, 2012, 05:47:10 AM
I don't really know why, but that looks terrible.

Not that it matters on steam.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Modern Angel on June 19, 2012, 05:48:19 AM
So when it comes out we're all going to play nothing but the new teams, right?


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on June 19, 2012, 06:10:41 AM
So when it comes out we're all going to play nothing but the new teams, right?

Well, unless they happen to update some of the current ones, which is highly doubtful.  God forbid they'd give Halflings some love or something.  :why_so_serious:


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: lamaros on June 19, 2012, 06:46:44 AM
I wish they'd add some more of the star players.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on June 19, 2012, 06:50:36 AM
They can't change existing teams. It wouldn't be blood bowl. The player base would march on cyanide.

Even putting in a made up team outside of blitz mode is incredibly borderline and is quite likely to end in tears.

Based on prior upgrades people will still play the old races. I must have about a dozen races I haven't messed with yet. Admittedly 3 of them are fucking elves.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ironwood on June 19, 2012, 07:44:11 AM
Are they going to fix the fucking problem where the computer decides at the start of a game who gets to play and who doesn't ?

Cause that's a fucking cock problem right there.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ruvaldt on June 19, 2012, 08:04:32 AM
I'm sure I'll try out the daemons, but I've played the chaos dwarves in regular play and wasn't too happy with them.  Chaos and humans are my best teams and I anticipate sticking with them.  I just hate to say goodbye to the Presidents and the Emperors.  I would've been interested in Chaos Pact or maybe Slann.  Underworld just doesn't suit me, but they are an interesting team.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ingmar on June 19, 2012, 10:27:01 AM
I wish they'd add some more of the star players.

Yes, this. They're criminally underrepresented right now.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on June 19, 2012, 02:55:38 PM
Beats me why they can't put them all in and use existing high level player models.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ruvaldt on June 20, 2012, 06:20:10 AM
If they did then they couldn't release a fourth version a year and a half from now with updated star players and Chaos Pact, whose models are also already in the game, for the most part.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on June 20, 2012, 07:16:46 AM
Did read something about this being the 3rd of 3 games cyanide is contractually committed to deliver with Focus.



Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on June 26, 2012, 09:50:35 AM
Chaos Edition discount for current players (http://forum.bloodbowl-game.com/viewtopic.php?f=4&t=1410#p17667)

Quote
Coaches,

We are happy to inform that all owners of Blood Bowl will be able to purchase Blood Bowl: Chaos Edition for about €10,00! (exact price is still being debated, but this number is pretty accurate)

This price is a special offer for all players who already have one of the previous editions of the game such as Blood Bowl, Legendary Edition or Dark Elves Edition.

For those who don’t already have the game and want the full experience, Blood Bowl: Chaos Edition will be sold around €30. Pass the message along to your friends so they join the community in September 2012!

Works out to around $12 for us dollar folks. 


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: HaemishM on June 26, 2012, 09:59:55 AM
Does that apply if you have it on Steam, or is it only by buying directly from them, I wonder.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on June 26, 2012, 10:06:09 AM
Does that apply if you have it on Steam, or is it only by buying directly from them, I wonder.

They could get away with both.  Direct sales is easy enough since they can verify your info via you multi-player login.  Steam sales could be handled via the new coupon system; just give everyone that has a BB edition in their library a pass.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on June 26, 2012, 11:27:51 AM
Does that apply if you have it on Steam, or is it only by buying directly from them, I wonder.

It was available on steam when they did the same deal for upgrades from DE to LE.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Kail on June 26, 2012, 11:46:50 AM
Does that apply if you have it on Steam, or is it only by buying directly from them, I wonder.

It was available on steam when they did the same deal for upgrades from DE to LE.

I suspect they won't use the same system, since the old one was exploitable (if you had DE edition, you could buy multiple copies of Legendary and gift them to people).


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on August 14, 2012, 01:37:52 PM
https://www.youtube.com/watch?v=5kXQJA3NtU8&feature=player_embedded

Teaser trailer, and I do mean teaser.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ingmar on August 14, 2012, 02:16:33 PM
They really need to release the roster for the Khorne team so we can see how badly they're fucking things up.

EDIT: Was that Barik Farblast? Why would they give us him before Flint Churnblade.  :x


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: lamaros on August 14, 2012, 07:56:12 PM
https://www.youtube.com/watch?v=5kXQJA3NtU8&feature=player_embedded

Teaser trailer, and I do mean teaser.

And by teaser you mean why the fuck would they bother producing that?


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on August 15, 2012, 02:09:19 AM
https://www.youtube.com/watch?v=5kXQJA3NtU8&feature=player_embedded

Teaser trailer, and I do mean teaser.

And by teaser you mean why the fuck would they bother producing that?

 :why_so_serious:


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on August 15, 2012, 02:13:32 AM
https://www.youtube.com/watch?v=5kXQJA3NtU8&feature=player_embedded

Teaser trailer, and I do mean teaser.

And by teaser you mean why the fuck would they bother producing that?

The trailer or the Khorne team?


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: HaemishM on August 15, 2012, 10:03:02 AM
Christ, almost 1/3rd of that video was nothing more than logos. That was particularly useless.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on August 15, 2012, 12:57:58 PM
For what it is worth, I'm kind of expecting Khorne to look along these lines (choas with frenzy all over the place and less armour)..

0-1 Big Fucker         150   5 5 2 8   Frenzy Horns MightyBlow Loner WildAnimal             MS/GAP
0-4 Medium Fucker   110   5 4 2 7   Frenzy  Horns                                                    MSG/AP
0-16 Little Fucker       50   6 3 3 7   None                                                                G/MSAP

Rerolls : 60

Starting Roster, 4 Medium Fucker, 7 Little Fucker, 3 Reroll. Or 1 Big Fucker, 3 Medium Fucker, 7 Little Fucker, 2 Reroll.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: avaia on August 15, 2012, 01:10:55 PM
expect lots of either blood lust or wild animal


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ruvaldt on August 15, 2012, 01:22:50 PM
That could be an interesting team.  Especially if it had mutation access.  Sort of a Chaos Norse squad.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on August 28, 2012, 01:13:03 PM
http://forum.bloodbowl-game.com/viewtopic.php?f=4&t=1258&sid=888a6ff968204a2b9b8ea987ce4cc1a8&start=70

Pushed to October.

LE teams will be transferable to CE.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ingmar on August 28, 2012, 01:19:28 PM
Transferrable teams is good, but it would be *really* nice for our purposes if LE people could play against the new teams without upgrading.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on August 28, 2012, 01:22:32 PM
Transferrable teams is good, but it would be *really* nice for our purposes if LE people could play against the new teams without upgrading.

Good god, man, it's a feat of strength alone for them to make the LE teams transferable.  What do you think they are, miracle workers?  I suppose you want a bug-free usable and robust UI as well?  A side rack of ribs to go with it? 

 :why_so_serious:


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: proudft on August 28, 2012, 01:26:49 PM
My god, the Burrowing Beetles may yet arise from their dwarf-induced grave.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ingmar on August 28, 2012, 01:36:08 PM
It does mean I could inflict another season of str 5 linedwarf on you all, but I don't think I will anyway.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: avaia on August 28, 2012, 01:38:02 PM
Wow, they've figured out a way to export a team from sqlite? WOW.  :awesome_for_real:


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: HaemishM on August 28, 2012, 02:54:02 PM
Wow, they've figured out a way to export a team from sqlite? WOW.  :awesome_for_real:

It's CYANIDE. You know they're going to fuck that up royally. Like "hey you exported that team and you can't use it in the new edition because FROMAGE oh and it corrupted the file on the LE servers and we would fix it but we are LE TIRED" fucked up.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on August 28, 2012, 03:04:13 PM
To be fair to cyanide, DE to LE also included the switch from LRB5 to LRB6 rules and rosters so they couldn't easily transfer teams without messiness.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Sjofn on September 03, 2012, 11:59:03 AM
Being able to transfer The Mutiny just made it about a billion times more likely I will pick this up and start playing again.  :why_so_serious:


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on September 03, 2012, 03:02:47 PM
Quote from: le Blood Bowl dev
Legendary and Chaos will be compatible. It means that a Legendary player will be able to play with a Chaos player but only with a Legendary team. He will see the new races but won't be able to choose a Chaos Dwarfs team.

Concerning your team, you should be able play with your team on Chaos edition, so you won't have to restart a new team if you don't want.



Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ingmar on September 03, 2012, 04:15:16 PM
/monocle pops out


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Sjofn on September 03, 2012, 05:15:42 PM
It's like Cyanide WANTS me to grind IainC's various elf teams under my bright pink Norse boot again.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: IainC on September 04, 2012, 12:31:51 AM
 :heartbreak:

I thought we were friends...


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: lamaros on September 04, 2012, 04:24:07 PM
Quote from: le Blood Bowl dev
Legendary and Chaos will be compatible. It means that a Legendary player will be able to play with a Chaos player but only with a Legendary team. He will see the new races but won't be able to choose a Chaos Dwarfs team.

Concerning your team, you should be able play with your team on Chaos edition, so you won't have to restart a new team if you don't want.

Crazy.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Megrim on September 04, 2012, 05:49:13 PM
What they don't tell you is that there will be twice the amount of bugs, with their powers combined.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: HaemishM on September 05, 2012, 09:56:31 AM
And the UI will still suck.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Megrim on September 25, 2012, 03:34:49 AM
Daemon of Khorne roster is up. (http://forum.bloodbowl-game.com/viewtopic.php?f=6&t=1665)

THE DAEMONS OF KHORNE

The Daemons of Khorne have infinite bloodlust and rage that makes them feared throughout the Blood Bowl leagues. Some of them, not satisfied with merely destroying all of civilization, started to get interested in violent games. When Bloodletters, Pit Fighters, Bloodthirsters and Heralds discovered Blood Bowl, the Daemons of Khorne made their entrance in the stadiums for the first time!

Today, they are known as the most violent, and the most feared, Blood Bowl players of all time.

- Pit Fighter, Quantity 0-16, 60k, MA 6, ST 3, AG 3, AV 8, Skills: Frenzy, Normal GP, Double AS
- Bloodletter Daemon, Quantity 0-4, 80k, MA 6, ST 3, AG 3, AV 7, Skills: Horns, Juggernaut, Regeneration, Normal GAS, Double P
- Khorne Herald, Quantity 0-2, 90k, MA 6, ST 3, AG 3, AV 8, Skills: Frenzy, Horns, Juggernaut, Normal GS, Double AP
- Bloodthirster, Quantity 0-1, 180k, MA 6, ST 5, AG 1, AV 9, Skills: Loner, Wild Animal, Claw, Frenzy, Horns, Juggernaut, Regeneration, Normal S, Double GAP
- Reroll : 70k
- Apoth: yes

Starplayers:
Morg and Grashnak


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: lamaros on September 25, 2012, 04:00:27 AM
Hmm, lots of frenzy. No mutations though.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on September 25, 2012, 04:35:18 AM
Demonic Norse.  I think someone called that earlier, too.  Sacrifice any possibility of having a passing game in exchange for more skull bashing from the get-go. 


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ruvaldt on September 25, 2012, 05:40:13 AM
For a bashing team they're pretty low on STR.  Those worrying that Khorne would be unbalanced should be relieved.  They are similar to Norse, but lack Norse's block and STR advantage, and have a lot of frenzy which could get a young team (or coach) into trouble.  I'm disappointed that they don't get mutations.  Frankly, I think they kind of need it; at least on doubles.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on September 25, 2012, 06:16:25 AM
Half of the team has the opportunity to Blitz and not only become an ST4, but negate Wrestle, Stand Firm, Fend, and Block (sorta).  Granted, it's just one player per turn, but the team effectively has 5-6 ready-to-rock ST4 Blitzers.  I can see the pros and cons though.  Mutations would make them OP, IMO, and make them not really any different than straight up Chaos.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ruvaldt on September 25, 2012, 06:35:30 AM
They're obviously a playable squad, I just think they lack something.  It feels like they should've given mutation access to the Bloodletters though.  That would've been fun.  Four AV7 mutants with horns, juggernaut and regen.  They'd be glass cannon blitzers.  Lots of TV, and a good chance they'd be knocked out of the game, but access to really neat skills.  It'd be a fun trade-off.

Having a STR4 player on a blitz is nice, but it doesn't make up for a lack of STR during your opponent's turn.  They're going to be pretty easy to tear into and dismantle when they're on a drive with the ball since they can't move fast and don't have many ways to defend.  On a Chaos team you have four STR 4 CWs, and with guard, they can help bolster your beastmen with STR 3.  I'd rather have a few STR 4 players than the six players with horns, especially since their MA is only 6 and they aren't going to exactly be streaking across the field with that one blitz per turn.  All that frenzy without block is like a turnover machine, too, if the coach isn't careful.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: avaia on September 25, 2012, 09:52:34 AM
7 players with guard access on non-doubles and frenzy on the fodder.  Mmmmm.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: proudft on September 25, 2012, 10:43:47 AM
Well, I guess if I make a Khorne team I'll finally learn how2frenzy.   :ye_gods:


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on September 25, 2012, 10:45:18 AM
 Starting lineup

6x Fighter : 360
3x Daemon : 240
2x Herald : 180
3x Reroll : 210

Total : 990

Purchases : Apothecary, Daemon, either a fighter or Bloodthirster

Seems like a weak starting lineup, but by about ten games in you should have enough block and guard to feel like a STR 3.5 team, you'll do well against dodgier sides, but get eaten by other chaos teams, lizards, or anything else with substantial STR 4.

Against STR3, I don't think you'll miss STR4. An initial horns blitz with frenzy and juggernaught will help set up followup 2 die blocks.

Fighters having pass access is interesting I guess, can't see anyone sane building a thrower, but 20k for leader is a help in an expensive team. You could justify starting with just 2 rerolls on that basis, but without any block I wouldn't. First fighter to level gets leader, second gets kick, after that you pick a mix of block/wrestle/fend/tackle. Dodge on doubles.

Daemons are probably the best opportunity for a ball carrier. Block, Dodge, Sure Hands on one of them - Guard, Block, Dodge, MB on the rest.

Heralds will be your prefered blitzers, so since they have juggernaught you can take Guard and MB before block.

I don't think I'd buy a bloodthirster, you'd want to be blitzing (for juggernaught) a lot, but 6 of your other players have STR4+jugg when they blitz, and they don't have loner or wild animal.



Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ruvaldt on September 25, 2012, 10:58:22 AM
Yeah, the Bloodthirster looks like an overpriced Minotaur on a team that can't afford it, blitz-wise.  To make a Mino really worth their TV you have to commit to blitzing with them on around half your turns or the wild animal makes them just sit out in the middle of nowhere, wasting all of that TV you gave up to have them in the game.  That's one of the main reasons I don't have one even on a Chaos team, and I do just fine.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ingmar on September 25, 2012, 11:04:59 AM
All that frenzy is going to be rough on players who don't do positioning well. Seems like a trap team to me.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Megrim on September 26, 2012, 04:41:13 PM
Starting lineup

6x Fighter : 360
3x Daemon : 240
2x Herald : 180
3x Reroll : 210

Total : 990

Purchases : Apothecary, Daemon, either a fighter or Bloodthirster

Seems like a weak starting lineup, but by about ten games in you should have enough block and guard to feel like a STR 3.5 team, you'll do well against dodgier sides, but get eaten by other chaos teams, lizards, or anything else with substantial STR 4.

Against STR3, I don't think you'll miss STR4. An initial horns blitz with frenzy and juggernaught will help set up followup 2 die blocks.

Fighters having pass access is interesting I guess, can't see anyone sane building a thrower, but 20k for leader is a help in an expensive team. You could justify starting with just 2 rerolls on that basis, but without any block I wouldn't. First fighter to level gets leader, second gets kick, after that you pick a mix of block/wrestle/fend/tackle. Dodge on doubles.

Daemons are probably the best opportunity for a ball carrier. Block, Dodge, Sure Hands on one of them - Guard, Block, Dodge, MB on the rest.

Heralds will be your prefered blitzers, so since they have juggernaught you can take Guard and MB before block.

I don't think I'd buy a bloodthirster, you'd want to be blitzing (for juggernaught) a lot, but 6 of your other players have STR4+jugg when they blitz, and they don't have loner or wild animal.



I wouldn't normally do this, but I think I may consider taking four re-rolls initially. With so much Frenzy and no bread&butter skills to speak of, initial games are going to be rough.

May even be worth it, just to take Leader and then drop an rr down.

 * Edit: now that I think about it, starting with a Bloodthirster is awfully tempting. Once he picks up Might Blow, the amount of firepower on that guys is amazing.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on October 08, 2012, 08:08:34 AM
Btw, this is being released on Thursday.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Llyse on October 08, 2012, 04:59:35 PM
Been spending quite a bit this month and aren't that interested in Chaos Dwarves or Khorne...

To sit out or not...


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: lamaros on October 08, 2012, 05:17:03 PM
For $10... I will get it, even if I think XCOM will take over my spare time.

I do want to run those Underworld fellas, after all.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: drogg on October 08, 2012, 08:55:29 PM
dibs on chaos dwarfs in the league  :grin:


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on October 09, 2012, 07:06:57 AM
For Steam users, you can pre-purchase now at the $10 rate, provided that you have one of the player key codes from ANY of the previous editions of BB.

- If you already have a copy of BB in your Steam library, you should be all set.  Go to the store page in Steam and the Add to Cart price should be $10.

- If you have a boxed copy or the above line isn't working, you need to get your player key from the box manual or the confirmation email you got if your downloaded the game from a different online store.  With key in hand, add the key to your library as if you were activating any other game via Steam.

- More info on the store page:  http://store.steampowered.com/app/216890


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: ezrast on October 10, 2012, 12:04:37 PM
An ~893 MB patch went out for LE (presumably assets for the new teams) and the download is just crawling. Anyone with a game scheduled soon should get on that now.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: luckton on October 10, 2012, 02:26:49 PM
And what would a nearly 1GB patch be without patch notes? 

Quote
- Compatibility support with Blood Bowl Chaos Edition:
* All new teams are visible in Legendary Edition but not playable.
* Players of Legendary Edition can freely play with players of Chaos Edition (matchmaking and leagues).
- Fixed AI not playing after a Turnover when Wizard is available.
- Fixed a bug where Going For It dice were not rolled in some situations.
- Fixed a network synchronization error at placement.
- Juggernaut: It is now possible to choose to treat a "Both Down" result as a "Pushed" result.

 :why_so_serious:


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Modern Angel on October 10, 2012, 05:43:30 PM
If you buy Chaos, you don't need to patch up. Just do your Steam install, log into that one. You have access to EVERYTHING from your account, all combined. That means that, yes, as far as I can tell, the playoffs etc, etc can be played with the Chaos Edition client.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Kail on October 10, 2012, 05:48:53 PM
Eh?  It's still showing as a pre-order for me, I can't install, as far as I can see.  Or even pre-load it yet, for that matter.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Modern Angel on October 10, 2012, 08:43:52 PM
I've already made my teams. I'm smooth.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: proudft on October 10, 2012, 10:07:18 PM
Time zone hax!


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Falconeer on October 11, 2012, 11:34:23 AM
Not a single UI improvement, eh?


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: HaemishM on October 11, 2012, 12:42:44 PM
Really? Fucking Frenchies.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ginaz on December 23, 2012, 02:19:29 PM
So I just bought this during the Steam sale and was wondering which of the new teams would be best to play for someone who: a) hasn't played in awhile and b) was horrible when he did.  I'm leaning towards chaos dwarfs right now.  Any suggestions?


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ruvaldt on December 23, 2012, 03:40:07 PM
Definitely Chaos Dwarves.  They're a strong side.  The other two teams are pretty odd, and a challenge even for the most experienced.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ginaz on December 24, 2012, 12:19:49 PM
So after playing a bit of the Chaos Dwarfs in single and multi player, I can't think of a single reason to have the Minotaur on the team.  I think it would be much better to have a full roster of Bull Centaurs, blockers and some spare hobgoblins.  My starting line up is 2 BC, 5 CDB and 4 HG, with 3 rerolls. First thing I'll add is an apoc.  I like how they play.  Pretty bashy but with enough MV to move the ball.  Even the hobgoblins aren't too bad with decent MV, ST and AG, though they are a bit fragile with only 7 AV.  Any advice from those that have played them more?  Thanks.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: eldaec on December 25, 2012, 03:11:52 PM
I agree that the mino is suboptimal, particularly when your line blockers are the best in the game, but there are at least 2 reasons you could argue for a mino.

First a high STR big guy that sits on the line doing nothing is a pain to work around before he even moves.

Second he is one skill up from MB plus claw, which is always overpowered.


For me these reasons are not enough to pick a mino. But they are enough to make it a reasonable preference. I just don't like giving away TV and don't like rolling that many dice.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ginaz on December 25, 2012, 06:47:24 PM
I agree that the mino is suboptimal, particularly when your line blockers are the best in the game, but there are at least 2 reasons you could argue for a mino.

First a high STR big guy that sits on the line doing nothing is a pain to work around before he even moves.

Second he is one skill up from MB plus claw, which is always overpowered.


For me these reasons are not enough to pick a mino. But they are enough to make it a reasonable preference. I just don't like giving away TV and don't like rolling that many dice.

I have a minotaur on my CD team I'm playing with in single player and I tend to use him when I'm on defense and keep him close to the line.  For offense, I replace him with a hobgoblin for more ball movement options.  Seems to work ok so far.  I just don't like the unreliability of big guys.  I liked the krox on the lizardman team because of the prehensile tail, which made him a nice roadblock for dodgy teams.  The minotaur just has high strength with an unimpressive 8 AV.  I think early on, getting an extra blocker and more re-rolls is the way to go.


Title: Re: So, rats, goblins and clawpomb dwarves, oh my!
Post by: Ruvaldt on December 25, 2012, 11:11:43 PM
I don't like minos on Chaos teams, and I think it's pretty clear that Chaos can win without them, but on a Chaos Dwarf team I tend to think that minos are more useful.  For a bashy team Chaos Dwarves are starved for high strength players and until you get a lot of guard on your blockers that can be quite an impedement.  Later in a team's development though they definitely become less useful.  I would probably keep a mino early, and dump him if he fails to get block by the time my linemen had a decent amount of guard.