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Title: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ghambit on December 19, 2011, 10:21:21 AM
So everyone else has a damned theorycrafting thread, IA's need lovin too (all like, 3 of us).  :why_so_serious:

Anyways, I ended up choosing Sniper over Operative only because of the "nuke from orbit" ability.  The engineering tree also intrigued me for its aoe potential (swtor loves grouped mobs) and the way it plays into Cunning. (note: the 1st thing to learn with any IA is that Cunning is your main stat since the beta patch that eliminated Aim as a viable Sniper/Marksmanship option).

It seems a bit slow to start since you dont get your best probes until later in the game, even moreso in the engi. tree (plasma probe).  But with any aoe specced ranged toon, the dmg. ramps up pretty fast once you start getting deeper into the tree.

I intend to pretty fully go engi. until endgame, at which point I'll probably move to lethality, which seems to be the 'hybrid' tree for those wanting a decent amount of gadgetry dmg. w/o saccing gunnery stuff.  I may change my mind though as a full-on marksman seems a pretty relaxing build, whereas engis. get kinda busy.  Depends on playstyle.  If 'control' is your thing you're gonna want the engineer or lethality tree.

Aggro?  Get used to stealing it.  This is why they give you Kaliyo who is pretty much a tank with grenades and a gnasty overcharged blaster.  (boy she looks the sexy in that heavy armor).  Send her in 1st ideally (i've yet to put her in sniper mode) whilst you line up laze and ambush on the primary, then pop your probes and nades.  In elite fights within a PC grp. it seems you'll have to get used to "cover-tanking" at times if you're in a dps-weak grp.  Make sure your healers know this or you're dead; and rely on those CCs, especially the aoe knockback for melee threats.

I cant theorycraft much more than this yet as I'm only lvl 19, but I'm definitely enjoying the class.  VERY diverse playstyle, which I tend to like.  The animations are nicely varied (the vibroknife attacks are some of the best in the game).  Newbs who've never seen an IA fight close are all "wtf was that" once they see a giant blade sticking out of a mobs chest.

One thing I'm curious on is midgame CC options on elites, which tend to be immune to some if not most CC (the vibroknife stun seems to work usually though).  Interrogation probe gets a movement debuff that would be nice if it works on tough melee baddies.  Undecided if I want to spend the points on it till I figure this out.

Discuss.  (secretly of course)   :drill:



Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Nebu on December 19, 2011, 10:25:33 AM
My sniper is approaching 30 (marksman tree).  I have a serious love/hate relationship with this class.  

Love: love the big numbers.  Love the ability to drop squishy targets in a hurry.  Love the ability to cc from range.  Love my spaceship!

Hate: That I'm a turret in pvp (I prefer a stick-and-move playstyle), hate that I always draw aggro and lack a detaunt ability, hate that I can't find good gear for my tank companion, and hate that all I seem to find are trench coats to wear.  

I'm going to have to adjust my playstyle in pvp significantly.  If I can find a quiet place to hide, I can get some big damage totals.  Unfortunately, my server is Empire dominated so I get Huttball a lot.  That map makes hiding a challenge.  

Note: The operative in my guild routinely outdamages and outkills me in pvp.  He's much more mobile and gets some self-heals.  I'm starting to consider a respec.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ghambit on December 19, 2011, 10:35:18 AM
Yah, the whole 1-shot 1-kill thing can get a bit boring at times which is why I went more gadget oriented.  Also, you cant miss with a nade.   :awesome_for_real:  (actually this is represented statwise)  Nothing worse then lining up a laze+ambush/snipe and missing.

Nebu, you might wanna take those points in 'calculated pursuit' (in the eng. tree)  if u want to move around more.  I didnt think I'd ever need it but it does indeed help move around, e.g. you can 'snipe' on the move w/o being in cover. I'd definitely take it if I was a pvp marksman...  notsomuch if I'm busy dotting (in lethality) or tossing probes and nades.  Imagine popping cover for sec, getting 'calc pursuit,' and then maintaining a 35m distance as you snipe away...  hit leg-shot, flashbang, whatever... rinse, wash repeat.  Tough strat., but could work with practice and cooldown refresh abilitities.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Mrbloodworth on December 19, 2011, 10:35:55 AM
I don't think you can respec your Advanced class, that's a re-roll. I'm currently playing operative. I enjoy the two different modes of play. Though in a lot of ways, it reminds me of a LOTR Burgler, rather than a Wow Rouge.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ghambit on December 19, 2011, 10:41:38 AM
Yah, I'm starting to wish I would've tried Operative out during beta to get a feel for it.  Stealth-healer, nice.  I've never been much of a healer though, so I stayed away (plus I dont like the armor they wear).  How busy is the resource mngt?  Sounds like fun.

Speaking of which, I dont think I've even seen an Operative in my groups yet.  hmmm


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Dark_MadMax on December 19, 2011, 11:25:17 AM
So far (lvl 27) I see that the class is grossly  OP in pvp while somewhat gimped for solo play in pve .The pvp -well the ranged damage and stupid amount of cc you  have is only topped by sorc (equally stupid damage combined with best heals). PvE - compared to other classes you seem not to have a 30 sec+ cc option (except for droids which are not that many). That CC allows classes like sorc or assassin solo heroic 2+ with ease. As a sniper I have no other option but to find a group even for measly heroics 2


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Nebu on December 19, 2011, 11:29:03 AM
As a sniper I have no other option but to find a group even for measly heroics 2

I'm glad that you said this.  I was starting to think that I sucked because all of the people I play with playing operative, sorc, and BH are flying through these missions with ease.  


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ingmar on December 19, 2011, 11:31:41 AM
Heroic 2s after the first couple planets get hard-ish for everyone. BHs probably have a big advantage over others in that they get their healer companion right off the bat.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Dark_MadMax on December 19, 2011, 12:05:58 PM
Heroic 2s after the first couple planets get hard-ish for everyone. BHs probably have a big advantage over others in that they get their healer companion right off the bat.

Well considering with some trickery sith assassin was able to solo heroic4s its not equally hardish :) Overall though sniper is pretty fun and I dont regret it .


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Sky on December 19, 2011, 01:03:06 PM
operative, sorc, and BH are flying through these missions with ease.  
Op and Sorc can heal (with spec) and BH is a tank with a healer. So...yeah  :grin:

But 'with ease' is 'grass is greener'. They'll still throw in stuff like a double gold encounter or quad silver with a gold or whatever that will put a crimp in the festivities. And I wasn't able to solo a level 22 champion with my level 25 BH on NS (just hanging out in an alley, non-instanced). I'm pure tank talents, so I just didn't have the dps output and he wasn't using channels I could interrupt, so it was a bit frustrating.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Sjofn on December 19, 2011, 01:11:06 PM
My gunslinger (smuggler version of sniper) is a squishy bitch, I find myself wishing she was the one duoing with Ingmar. I skip all the heroic 2's on her now, it's not worth the pain.  :why_so_serious:


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Sky on December 19, 2011, 01:20:30 PM
I mostly skip them, too. I got tired of trying each one out to see if I could solo it with Mako or nagging someone to come help me all the time. Also, most of the folks I was working group content with last week are now out of my level bracket  :why_so_serious:


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Nevermore on December 19, 2011, 01:22:57 PM
My gunslinger (smuggler version of sniper) is a squishy bitch, I find myself wishing she was the one duoing with Ingmar. I skip all the heroic 2's on her now, it's not worth the pain.  :why_so_serious:

Yeah, my Gunslinger will be duoing with a tank specced Trooper.  On the other hand, my Shadow is a cheating cheater who cheats.  :drillf:


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Sjofn on December 19, 2011, 01:30:33 PM
My sage + Ing's JK are pretty faceroll. But I was doing shit easily on my sage solo in beta, too.  :grin:

My manquisitor is an assassin, and of course I just learned he doesn't get a healing friend until REALLY LATE, I am disappoint.


Speaking of companions, are you IAs just sticking with initial tanky girl? I only HAVE Corso (ranged tank) so I don't have a choice, I'm just wondering if there's a different combination you guys were finding worked better.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Dark_MadMax on December 21, 2011, 11:59:45 PM
So I got to lvl 32 and tried different tree (the dot one). It is kinda interesting spamming corrosive grenades ,especially in huttball - basically  if you hate cover mechanics that might be the way . But it also makes appreciate marskmanship tree - all those defence  bonuses you get there for entering cover. And insta snipe shots, combined with "followtrough". The combo of marksmanship tree is cover->snipe, exit cover , use follow trough and frag grenade on the move and use the combo again in next 6 seconds (that will re-gain defence bonuse )

Also the amount of abilties overflowed 2 full bars and spilled into 3d. Which is ridicolous and I am out of hotkeys to bind. The rift-like macro system is desperately needed. Considering many are part of a chain  that could cut down amount of buttons at least in half

And the class is really strong in pvp - large amount of CC, strong burst (both close and at range). But for PvE you lack pve cc (long one) , you have no defence, your companion falls of as  a tank/dps and you have no heals. Also being "dps" only -well if you want get flashpoint going better organize it yourself .


Overall I find the class pretty fun and cover mechanics interesting , but the quirks make me long for more faceroll sith assassin


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ghambit on December 24, 2011, 11:07:09 PM
I do believe they need to lower the cooldown time for stun grenade and/or vibroknife cc.  Both of those take way too long to refresh.  Combine the two and you've got like a 15sec cc, but then you're shit outta luck for like 30+secs.  This is a partial reason I went into the engi. tree.

Lethality looks sexy for DoT and then LOS hiding.  Dont much need cc at that point.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ghambit on January 10, 2012, 11:53:08 AM
-Good workaround for the lack of cc:  craft/buy some stun grenades.  They'll give you another 10secs or so of cc time.  Also, "leg shot" is effectively a cc against melee mobs.

-Built my 1st matrix cube (lvl 24 end/cunning) at lvl 29 today.  Was fun building it, but since IA rely on Cunning you've got to have 2 yellow shards to build a useful one.  This means getting the +cunning and yellow from Nar Shadaa to go along with the yellow found from a previous planet; and a green.  It's a bit tricky to find and grab, but not the worst.  It's a lvl 31 zone though which is lawl considering the cube is only lvl 24 and the next one is at 32.
The +end and +cunning from the cube translate to about 200hp, 60dmg, and 6 bonus dmg. respectively.  Sure, you could pop another crafted/bought END relic in there, but you'd have to pop the boost every <2mins and you'd be 40 secs w/o a crit boost, since if they mod the same stat you'll have a 20 sec. GCD to wait for too.

Be interesting to run the numbers on 5% crit vs 60+dmg though.  It's possible running 2 activateable relics (say one for crit, one for power) instead of a cube/relic will translate into more dmg.

Anyways, if any Cunning bastards want to run through the necessary datacron 'quests' to get the cube lemme know ingame (Cyfer) and I'll walk you through.  If you're less than lvl 29 or so you'll have to bring a friend regardless.  Even with the zone being all droids (slice droid ftw).

Between the matrix and bought implants you should be a fairly twinked out, aggro-grabbin bish by now.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Wolf on January 10, 2012, 11:47:27 PM
Quote
Be interesting to run the numbers on 5% crit vs 60+dmg though.  It's possible running 2 activateable relics (say one for crit, one for power) instead of a cube/relic will translate into more dmg.

How exactly do you purpose running the numbers without a combatlog?  :oh_i_see: Plus there's NO information on this game. You don't know how your abilities scale with attack power, so there's no way to make a co-relation with crit. IA is a crit class, judging by the talents, but that's what the devs think. If snipe and followthrough scale well with AP, something above 0,8, it'll probably end up as top secondary stat. Plus I'm pretty sure there's a pretty hard space-haste cap - the one that makes your snipe take exactly as long as the GCD, but I don't know how much the ambush-snipe-snipe talent gives me, if that's enough, if I should get 10 or 500 more. So just pew and enjoy, crunching numbers doesn't work when you don't know 2/3rds of the numbers :)

My Sniper/MM is lvl 32 and I'm playing a trooper at the moment since I got disappointed with how the story went. Plus you're stuck with Kaliyo, which I find very annoying. Basically as a Sniper/MM you have to play with a tank, otherwise you're tanking and you're squishy. I tried playing a bit with bugguy, but it just doesn't work out when a yellow mob is involved. I cheated and looked what other companions I'm getting along the way and my other tank is even evil-er than Kaliyo, so I have to learn to live with the fact I'll be getting nowhere with my companions.

Mechanics - you can drop 2/3rds of your skills and not lose any productivity. At the moment I'm only using snipe, ambush, explode-o probe, space-killshot and followthrough. It's plenty enough to spend your energy and you'll be spending a lot of time spamming auto attacks so you don't drop below 5 regen. If you need to ae, grenade cd lines up nicely with space-volley, so you can spam pretty nicely as long as the mobs are relatively gathered. I can't wait to get the melee tank, since she'll gather them up much better. Utility wise she doesn't have _that_ much control, space-aoe blind, space-gouge and a droid CC, or am I missing something? Entrench is very nice for stunning, charging mobs though and I can easily pull off of Kalyio when I want to balance damage intake, so the shield probe has been nice.

Soling 2s is relatively easy - you run in, let kalyio pull - burn 1 or 2 mobs depending on the pull, die, res, repeat. I've soloed most 2s that way, it's annoying, but finding a group has been hellish for me. I've spent entire planets without seeing another person. That's actually the biggest thing, getting groups as a pure is a bitch, since people don't care and 2 tank/2 heal dungeons. Takes twice as long? Doesn't matter. People just don't care that you outperform other DPS by 50 or more percent. That's probably not helped by the masses of snipers/gunslingers that just don't understand how energy works, burn through in the first 5-6 shots and just stand around spamming auto attack for the rest of the fight.

I wish they removed "situational" cover. I've had one situation where I've rolled across a whole room to go take cover in some fire.  :uhrr:


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Phred on January 11, 2012, 01:01:25 AM

I wish they removed "situational" cover. I've had one situation where I've rolled across a whole room to go take cover in some fire.  :uhrr:

You must have missed it then cause you already can. Go into keybinds and bind the key you currently use for cover to cover in place and you'll never roll for cover again, you just drop wherever you stand.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: caladein on January 11, 2012, 01:11:42 AM
I cheated and looked what other companions I'm getting along the way and my other tank is even evil-er than Kaliyo, so I have to learn to live with the fact I'll be getting nowhere with my companions.

At least in my case, I get along much better with our second tank than our first (can't use them because itemization is stupid, but we get along well!).  Even if you somehow get a constant stream of -1/-6s, it's still very inexpensive to get a companion up to about 6k affection or so.

I wish they removed "situational" cover. I've had one situation where I've rolled across a whole room to go take cover in some fire.  :uhrr:

Use "Crouch" instead of "Take Cover" when you don't want to roll into natural cover.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Wolf on January 11, 2012, 01:48:58 AM
does the crouch work with everything? Change my bar, give me a cover screen, can pulse out of it, entrench, etc?


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: caladein on January 11, 2012, 01:55:43 AM
Yes.  The only difference is whether it tries to find natural cover first or not before dropping you in place.

Edit: You can still take advantage of natural cover if you Crouch, as that's all based off of line-of-sight and not what ability you used.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Njal on January 11, 2012, 07:47:31 AM
At 36 (operative) on Hoth I cheesed my way into getting Raina (Ensign somethingorother) A 2 pistol wielding dpser. I had been using Kaliyo pretty exclusively but I like Raina better she puts out enough damage to keep aggro off me except when I want it and she's not too squishy. She's more of a rah rah empire type but she lets me be a goody two shoes without complaint so far.

I worked up an assassin to 45 and then tried operative out on a lark and haven't played my assassin since. I have more fun in pvp and pve. I'm using lethality and can't wait for the top ability which makes my dots do more damage. Cull is also awesome although it takes some setup. Basically it does extra damage for every poison effect on the target which is internal and thus only tanks get any resistance to it.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Nebu on January 11, 2012, 07:51:07 AM
At level 40 you'll get Dr. Loken, a healer companion.  He makes the game SO much easier the last 10 levels.  It makes me wonder why we didn't get access to him sooner.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Njal on January 11, 2012, 07:55:58 AM
I got Loken at 34 fwiw. He doesn't seem to heal enough to keep me up tho. Probably my stupid playstyle or something. In tough encounters I play healer and stunner until I can't keep my companion up any more. Usually even gold star are down to 20%  by then and I can finished them off by kiting if all else fails.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Nebu on January 11, 2012, 08:00:04 AM
I got Loken at 34 fwiw. He doesn't seem to heal enough to keep me up tho. Probably my stupid playstyle or something. In tough encounters I play healer and stunner until I can't keep my companion up any more. Usually even gold star are down to 20%  by then and I can finished them off by kiting if all else fails.

1) Turn off all of his dps abilities.

2) Gear him up as well as possible.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: kildorn on January 11, 2012, 08:24:48 AM
He should be the same as the other healers. Which is to say that turning off his damage abilities won't improve his healing much, his large heals are on cooldowns/debuff you. The only thing you need to do is make sure he's in his heal stance to lower the cooldowns, and disable his channeled mez in some fights (they flip the fuck out on CC immune mobs and just spam their mez while you die)


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ingmar on January 11, 2012, 11:09:56 AM
Even in his DPS stance my healer on my JK seems to prioritize healing. It may just be a gear thing.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ghambit on January 17, 2012, 02:33:05 PM
Anyone tried going tank-sniper/op? (specifically up the engineer tree).  I keep seeing gear that gives you either lotsa cunning or lotsa end (patron vs. skill?).  Seems to me like they're trying to say something here.  Given we get a heal-comp and a deeps comp I've been tempted to consider keeping 2 sets of oranges come 40... one for tank and one for deeps.  I've seen an assassin (phayde) in light end. armor tank way better than Kaliyo so I figure an engineer should do just as well with shield probe, evasion, ballistic shield, etc.  Coupled with an interrogation probe that heals and gets 2 immediate cooldowns it might be viable.

Against melee it's definitely an option I'd say, with legshot and other movement debuffs.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ingmar on January 17, 2012, 05:10:18 PM
I don't think you would be able to tank anything in group content, really. You have no threat tools, no shield chance, etc. etc. etc.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: eldaec on January 17, 2012, 11:47:50 PM
The assassin was probably dark spec, with 150% armour buff, shield buff, and lifetaps out of their ass.

Light vs Heavy armour makes less difference than you'd think.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Furiously on January 18, 2012, 12:24:55 AM
So after they broke the number one rule of storytelling in the start of chapter two, I spent a lot of time with a consular and got my BH to 50. I went back to the agent, because it really does have a nice looking ship and it's a lot more fun in pvp than my BH for some reason. I am less annoyed with the particulars of what they did to the character/storyline after finishing chapter 2, but it is still crummy storytelling to have a plot device like that.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Njal on January 23, 2012, 09:19:53 AM
I did like the reveal at the end though. Overall I thought the story was good not great but the aftermath was a bit meh.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Furiously on January 23, 2012, 07:47:37 PM
Hit 50 today and the story ending was not as strong as it should have been.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Nebu on January 26, 2012, 07:16:41 AM
So, I want to solicit some opinions on the sniper/gunslinger class.  My sniper hit 50 about a week after the game released (I got a lot of play in during head-start) and I've been experimenting with all three trees.  My estimations:

1) Marksman (left tree) seems very PvE and single target burst geared.  It's probably the easiest to play well and has some pretty good energy management, but boss fights can really require you to pace yourself.  

2) Engineering (center tree) is much more mobile and focuses more heavily on AE damage.  While this is fun for killing trash and getting some impressive damage numbers in PvP, I find it to lack punch.

3) Lethality (right, pvp tree) offers mobility, utility, and damage but is an energy hog.  Using a debuff, dot, poison grenade, and cull leaves me with about 40% power and PAINFULLY slow regen.  The class is great for pvp as you get an AE snare, an extra purge, and damage that sneaks up on people (lots of solid numbers rather than one BIG number from Marksman).  This is my preferred tree, but I find that I'm constantly out of power.  In pve, I find this spec limiting in that power is a problem and I can't often use the AE's for fear of waking mezzed mobs.  

Has anyone played with hybrid specs?  What results have you had?

Thanks!

Current spec: 31 Marks, 5 eng, 5 lethality.  Been playing hard mode flashpoints and alts recently.





Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Njal on January 26, 2012, 10:09:20 AM
I can only compare the right tree with my operative. In pve as long as I remember to use stim boost(?) I don't have a problem. In most pvp it isn't a problem as engagements are quick, however in a long one I usually run very low and have to remember to use stim boost and or adrenaline burst or whatever it is.

I find that the basic attack does good damage so I try to throw in every third or fourth as a basic attack. It does make it a pain setting up the full dot chain which as you know involves 5 different skills and I don't like to throw in a basic when it's hard enough to get all of them off if things are hairy.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Paroid on January 26, 2012, 10:39:00 AM

Has anyone played with hybrid specs?  What results have you had?

Thanks!


I've had a 50 sniper for a week or two and I've mostly been Lethality.  I respecced to MM but after about 5 warzones I couldn't take it anymore.  Lethality just doesn't have to care if you are fighting a tank or a squishy.

I used a Hybrid spec leveling up based off of 0/11/11.  I went for the lots of dots and +aoe damage.  This was probably a bad spec, as I remember dying a lot.  A ton actually.  Eventually when I got the healing companion I stopped dying so much.

I continued the hybrid spec into 50, going 0/20/21, but when I respecced Lethality 7/3/31 my pvp and pve survivability went up tremendously.  Ballistic Dampeners seem to be an absolute requirement to win any one on one situation.  They also make pve boss fights when I inevitably pull aggro not nearly as bad.  If I'm careful about cooldowns I can actually tank a boss for 20 seconds or so, which has let my group get a few clutch kills in flashpoints.

Yes, energy management in Lethality means using a lot of Rifle Shot.  For sustained fights, you absolutely need to wait for energy to get back up to 90 before using Cull.  If you're lucky you can get 2 uses of Cull between re-applying dots.  Without a combat log it's really hard for me to tell if Lethality is superior to MM, but it seems to be all about putting on pressure.  Dots can be applied while you're running and keep on ticking when you've been stunned.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: kildorn on January 27, 2012, 06:55:56 AM
Lethality's enegy use isn't THAT bad if you don't hyper focus on using Cull every time you can. But the spec does assume a lot of things, like you are going to burn TA on Stims every time it's up instead of Cull, and that you're going to use adrenal probe to fix long term regen issues if you burst.

Cull does absolutely hilarious damage if you can manage to find yourself with two stacks of TA and both DoTs up. But the whole spec feels like it's both awesome, and at war with the IA/Smuggler mechanics.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Nebu on January 27, 2012, 10:07:47 AM
Cull does absolutely hilarious damage if you can manage to find yourself with two stacks of TA and both DoTs up. But the whole spec feels like it's both awesome, and at war with the IA/Smuggler mechanics.

I ended up dropping the top 6 points of the lethality tree.  The 30% debuff seems to only affect poison damage and it takes quite a bit of energy and instead just use the armor debuff. I used the points to go up engineering and pick up interrogation probe, which I'm pretty unimpressed with.  I can still put up 250k in huttball without breaking a sweat, but there were a half dozen times I ran out of power soloing someone (usually a stealther). 

I want a spec primarily for pvp, but can't seem to find a good fit.  Marksman is great burst but too stationary.  Lethality is great sustained damage, but too energy starved.  Perhaps it's time to try full engineering spec?




Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Furiously on January 28, 2012, 02:32:54 AM
I think I might try the concealment spec for my operative. At least enjoy it for two days before the nerf. It looks like it will still be fairly op after the nerf if you pick your targets. Healing in warzones just doesn't pay right now.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: caladein on February 07, 2012, 11:38:44 AM
Since I was just able to see this as of today's patch, here are the Operative/Scoundrel abilities that are off GCD:

Adrenaline Probe / Cool Head
Cloaking Screen / Disappearing Act
Countermeasures / Surrender
Crouch
Distraction
Escape / Dodge
Evasion
Heroic Moment: Advanced Recon / Heroic Moment: All In
Shield Probe / Defense
Sneak
Stim Boost / Pugnacity
Take Cover

Also, Medpacs, Med Units, Adrenals, and Relics are off the GCD as well.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ghambit on February 07, 2012, 12:06:35 PM
Is that only for ops/scoundrels or sniper/slingers as well?
Seems like they're definitely upping the survivability factor here.   :oh_i_see:

Not sure cover should be off the GCD though.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: caladein on February 07, 2012, 01:23:50 PM
I'd imagine the shared abilities are the same, it's just that I have an Op so that's what I was able to check.  With Crouch off the GCD though, that might make Explosive Probe useful filler if a) there were macros and b) I wasn't completely out of hotbar space.

And these things being off GCD isn't new as far as I can tell, it's just that it's a lot easier to see.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Nebu on February 07, 2012, 01:28:50 PM
Is that only for ops/scoundrels or sniper/slingers as well?
Seems like they're definitely upping the survivability factor here.   :oh_i_see:

Not sure cover should be off the GCD though.

Interesting as I never felt survivability was the issue.  I always felt that, as a dps generator, I could never keep up with most other classes in terms of dps.  Snipers take too long to generate their dps and have to really manage their power to sustain it.  I didn't really notice this until I started running flashpoints on other classes.  Sorcs, Shadows, Sentinels, and Vanguards all put up much faster dps with less management.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ghambit on February 07, 2012, 08:59:33 PM
I never thought survivability was the issue either, especially as an engi.  But those abilities that are now off GCD would say BW thought otherwise.  Oh well, I'll just be the last one dead just like I've always been.  Shield Probe+Evade+legshot+run away == never should die in pve.  Matter of fact, it's the Sniper's job to res after a TPK.   :oh_i_see:

I'd imagine the shared abilities are the same, it's just that I have an Op so that's what I was able to check.  With Crouch off the GCD though, that might make Explosive Probe useful filler if a) there were macros and b) I wasn't completely out of hotbar space.

And these things being off GCD isn't new as far as I can tell, it's just that it's a lot easier to see.

Explosive probe on the engi. tree gives "3 cluster bombs" that proc with blaster fire.  Combined with electrified Series of Shots it's quite beastly. 
Add that to the synergy between interrogation probe and adrenalin probe (the latter resets its CD with the former being buffed by EMP discharge) and plasma probe and you've got a pretty potent DoT build.  Timing is tricky though and it can get quite busy, but when done right you should be forced to use countermeasures. Also, 'nades crit much much harder than blaster fire, so grenades (assuming you have the energy) should be a preferred attk unless aoe isnt welcome.  Snipe should never be used unless aimed and after it becomes instant.  Also on the engi. tree, explosive probe regenerates energy, for every cluster bomb... so yah   :grin:  I rarely have energy problems.

Definitely a high management class though as said.  I enjoy playing it tbh.
And once the poison dart and armor debuff are out the dmg. is pretty steady. 

Marksman I'm sure are still better in boss fights though; just depends on how long the fight is.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Sky on February 13, 2012, 01:34:05 PM
I'm playing a lowbie Op when my buddy comes over on sundays, he likes the nutshots and dialog.

Just hit 11 and picked the AC, is there a reason to worry about laying out controls for cover as an op, or should I focus on my stealth setup (mostly cribbing layout from my shadow)?


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ingmar on February 13, 2012, 01:36:16 PM
You probably won't want to use cover much, if at all.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: caladein on February 13, 2012, 01:43:25 PM
If you're not healing you can safely ignore setting up your Cover bar until 50.  You might want to drop into it for a Snipe once in a blue moon, but that's it.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Lantyssa on February 13, 2012, 02:15:28 PM
I never use cover on my Operative.  I also remapped F to crouch so I don't accidentally roll across half the map and pull myself out of cover.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: amiable on February 13, 2012, 02:55:53 PM
Protip:  cover makes you immuneto pull/charge.  Youshould use it a lot in huttball.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: proudft on February 13, 2012, 03:01:01 PM
I like to blast agents out of cover with my Concussion Charge or Stockstrike and imagine that it makes them cry... but it probably doesn't, since they can just rehunker immediately.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Nevermore on February 13, 2012, 03:02:52 PM
I'm playing a lowbie Op when my buddy comes over on sundays, he likes the nutshots and dialog.

Just hit 11 and picked the AC, is there a reason to worry about laying out controls for cover as an op, or should I focus on my stealth setup (mostly cribbing layout from my shadow)?

I thought the nutshot animation was only for Smugglers.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Ingmar on February 13, 2012, 03:04:40 PM
Yeah my Operative just stabs people with an electric knife. While that's cool, it doesn't have quite the visceral satisfaction of the nutshot.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: proudft on February 13, 2012, 03:21:08 PM
Yeah, our jedi knight/smuggler duo always cracks me up when it is some bad guy blabbering at us about how we are doomed and all and he finishes with AND NOW YOU DIE.

Cue the combination force choke (I don't care what they call it, it's force choke) and kick to the groin.  Hilarity every time.



Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Sky on February 13, 2012, 03:50:35 PM
I thought the nutshot animation was only for Smugglers.
My bad, meant scoundrel.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Flinky on February 14, 2012, 02:54:25 AM
As hilarious as nutshots are, as a Concealment Operative its a little silly just how many blades you can leave in a person at any one time.

Almost 30 now and its only been the last few levels where I've felt I've been able to do the type of steady (melee) damage in PvE it seems the class was built for. That being said, if you can't time your hits to kill mobs you're put in a pretty rough spot rotation-wise. Having a spec focused around a consumable buff mechanic can be a little frustrating when you have only two ways to generate the buff - and one is killing what you're fighting.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Xilren's Twin on February 14, 2012, 04:47:25 AM
As hilarious as nutshots are, as a Concealment Operative its a little silly just how many blades you can leave in a person at any one time.

Almost 30 now and its only been the last few levels where I've felt I've been able to do the type of steady (melee) damage in PvE it seems the class was built for. That being said, if you can't time your hits to kill mobs you're put in a pretty rough spot rotation-wise. Having a spec focused around a consumable buff mechanic can be a little frustrating when you have only two ways to generate the buff - and one is killing what you're fighting.

Life gets much easier for an Op once you get the healing companion since you have always been able to out DPS your other ones.
Plus I usually drop a injection on myself to generate the TA to fire the buff before entering any potentially tough fight.  It's not hard to keep it up all the time, and right now the blade rotation usually never drops my energy below 80% through out combat.

And playing through Taris and the B planets really makes me happy i picked a class with Stealth.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Flinky on February 14, 2012, 06:19:17 AM
Life gets much easier for an Op once you get the healing companion since you have always been able to out DPS your other ones.
Plus I usually drop a injection on myself to generate the TA to fire the buff before entering any potentially tough fight.  It's not hard to keep it up all the time, and right now the blade rotation usually never drops my energy below 80% through out combat.

And playing through Taris and the B planets really makes me happy i picked a class with Stealth.

Stealth is what keeps me coming back to the Op. Also, ranged saps. Was doing Heroics with an Inquisitor and Assassin the other day and we just created a lane of incapped mobs the Inq could run up straight to the objective.

If you get an injection to put up TA before a fight, that'll be real handy. My main problem at the moment in trying to get a full melee rotation happening is it needs Laceration to fill in between Backstab and Shiv. And there are occasions where you just...run out of TA between Shivs.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Njal on February 14, 2012, 06:46:21 AM
I had some fun in an Alderaan instance the other day we were winning handily so me and another Op snuck into the central point where the enemy were doing nothing much for some reason. We kept sneaking up and Sleep darting them since they were out of combat which caused them to run around trying fruitlessly to find us.

It would work quite well now that I think of it on lightly defended points when the enemy is out of combat. Sleep dart is useless most of the time in pvp but it does have its uses in the right circumstances.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: amiable on March 09, 2012, 04:16:33 AM
Ha!  You know your class is screwed when the devs start trolling in your class forums.

Quote
Hey,

We're perfectly aware that this difference exists.

It's because, shockingly, Agents are not Inquisitors.

The mirror class for the Agent is the Smuggler, the mirror class for the Inquisitor is the Consular.

Just in case it wasn't clear: We have different classes in the game - that means they actually have different abilities, energy systems, costs, etc. In short: It's working as designed.

Georg


edit: fixed a typo where "Consular" should have appeared!


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Fordel on May 16, 2012, 05:41:00 PM
Doctor Lokin, great flavor, shitty mechanics.


He can't use his special attacks in healing stance, he can't use his heals in 'dps' stance and he drops 'dps' stance every time you stealth.


What a pain in the butt.


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Nevermore on May 20, 2012, 05:29:09 PM
So I finally got my Op into Act II and story-wise this shit just got real.  :-o


Title: Re: Cipher Agent 9: The self-destructing thread (or IA asscatery)
Post by: Fordel on May 20, 2012, 05:34:01 PM
The Agent act 2 might be the best one in the entire game. Just for the story device they use.