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Title: How far can we go with this light/dark?
Post by: Crumbs on December 04, 2011, 03:32:35 PM
My question applies to the whole game but I specifically would like to know about the Sith Inquisitor.  According to the description, you can "exploit your allies as well as your enemies."  So can you go against the expected path of your faction and not harm any aspect of your stats?  For example, a Republic character who goes full dark side choices, or Sith Empire who makes all light side choices.  Does this limit item use or content in any way?  Or does the game pretty much go with anything and the choices remain purely cosmetic?

I rather enjoy the prospect of being a subversive Sith Inquisitor. 



 


Title: Re: How far can we go with this light/dark?
Post by: Evildrider on December 04, 2011, 03:36:13 PM
Dark Side/Light side is mainly story choices and different appearance in gear that you can get.  Also the dark side corruption.


Title: Re: How far can we go with this light/dark?
Post by: luckton on December 04, 2011, 03:41:15 PM
It's cosmetics and lore.  That's it.  All of the gear that requires "Dark Side level 5" has a "Light Side level 5" equivalent stat-wise.  The difference is the appearance of the item on your character.  LS/DS options also affect your progression of the story in the game, in that certain choices made may/will impact your solo progression (and in the case of flashpoints, the progression of the group).  How 'deep' you go only unlocks the deeper tiers of gear.

You can go as far Light or Dark as you want, or even stay gray.  Play the way you want to play.


Title: Re: How far can we go with this light/dark?
Post by: Maledict on December 04, 2011, 04:13:08 PM
Actually, in a typical Bioware fashion, you cannot play grey. There is no neutral equivalent for the gear you get in the game which has dark / light side  requirements. They have said they aim to add this in post-launch but there's a lot of other stuff on that list as well. So unless you commit to one path or the other expect to be denied access to gear as you play.

This is especially annoying for class like the Imperial Agent, where the choices will often push you down a neutral path because some of the light side choices are good for the empire and some of the dark side choices are stupid kitten killing exercises that make no sense. My agent was solid neutral at the end of this weekend because there was never a consistent path to take in conversation choices.


Title: Re: How far can we go with this light/dark?
Post by: luckton on December 04, 2011, 04:19:59 PM
Bah, nevermind.


Title: Re: How far can we go with this light/dark?
Post by: 01101010 on December 04, 2011, 04:32:53 PM
Dark Side/Light side is mainly story choices and different appearance in gear that you can get.  Also the dark side corruption.

This also affects eye color. As you hit higher levels of darkside, your eyes and skin change. I noticed my twi'lek's green eyes suddenly were orange and thought it a bug before I was told that is the corruption twisting your appearance. Kinda awesome IMHO.


Title: Re: How far can we go with this light/dark?
Post by: Ghambit on December 04, 2011, 05:48:45 PM
I still dont understand how nearly half the classes in the game cant be played the way they're supposed to since you cant go 'grey.'  Wtf is the point of BH/Smug now?  And agent?  Heh.  Even moreso.
Any timeframe on this miracle grey patch?


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 04, 2011, 05:52:40 PM
What is this "supposed to" nonsense? My smuggler has a heart of gold.  :oh_i_see:


EDIT: Also, there's still shit with no requirements, it's just if you desperately want your lightsaber to be red, you best be going dark side.


Title: Re: How far can we go with this light/dark?
Post by: Reg on December 04, 2011, 06:14:57 PM
Didn't the devs already tell us they planned to add "grey" items for the neutrals to use?


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 04, 2011, 06:25:47 PM
Yes, but they didn't say when exactly, so obviously not until three years from now.  :why_so_serious:


Title: Re: How far can we go with this light/dark?
Post by: Der Helm on December 04, 2011, 06:40:44 PM
Btw... does "The Dark Side"(TM) corrupt only force users visually ?


Title: Re: How far can we go with this light/dark?
Post by: Jherad on December 04, 2011, 06:59:19 PM
Though I've only really gone heavily dark-side with a sith warrior, from reading forum posts my understanding is that it affects everyone equally - force user or no.

Now there is/was an option to 'toggle off' corruption, however I heard a rumour that this had been removed. Not sure what the status of this is at the moment.


Title: Re: How far can we go with this light/dark?
Post by: Evildrider on December 04, 2011, 09:03:14 PM
Btw... does "The Dark Side"(TM) corrupt only force users visually ?

Oops read that wrong..

It shows on everyone but you can/could toggle it on or off.


Title: Re: How far can we go with this light/dark?
Post by: Fordel on December 04, 2011, 09:58:10 PM
The main thing to remember with Dark/Light choices in terms of story, is your still more or less loyal to your faction.


Like, no matter how Mercenary and Self serving a trooper you make, your still ultimately loyal to the republic. If you weren't, you would be a Bounty Hunter instead.

No matter how kind and selfless your inquisitor is, your still generally loyal to the empire.


Title: Re: How far can we go with this light/dark?
Post by: Jherad on December 05, 2011, 12:47:47 AM
Right. Although the Bounty Hunter in particular has a good many dialogue choices pointing out that he isn't actually part of the Empire, to various exasperated imperial NPCs  :drill:


Title: Re: How far can we go with this light/dark?
Post by: cironian on December 05, 2011, 06:38:12 AM
What is this "supposed to" nonsense? My smuggler has a heart of gold.  :oh_i_see:

Neat. Who did he steal that from?


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 05, 2011, 06:58:50 AM
She ain't tellin'.  :grin:



(Spoiler: Probably some hooker.)


Title: Re: How far can we go with this light/dark?
Post by: Tannhauser on December 05, 2011, 03:15:25 PM
So press 1 for LS points and 3 for DS points.  Never press 2. Got it.
Old gripe of mine.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 05, 2011, 03:54:54 PM
Eh, sometimes there will be two light side options and one dark, or the reverse, or two nothing responses with one light (or dark) side choice.


Title: Re: How far can we go with this light/dark?
Post by: Furiously on December 05, 2011, 04:04:00 PM
But sometimes the 1/3 will differ from what your companion thinks.  The solution of course is to just take Diplomacy and Underworld trading so you can min/max your dark/light side and companion love.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 05, 2011, 04:05:40 PM
I usually ignore what my companion thinks, because it seems like all my starting companions that I played with universally think my characters are all pussies.  :why_so_serious:


Title: Re: How far can we go with this light/dark?
Post by: Merusk on December 05, 2011, 04:16:31 PM
The Droid totally loves light-side Jedi.  The more positive and helpful the response the more + points I'd see float by.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 05, 2011, 04:20:53 PM
Yeah I just happened to pick classes with TOUGH GUY (OR LADY) MERCY SUX first companions. :P


Title: Re: How far can we go with this light/dark?
Post by: luckton on December 05, 2011, 04:21:26 PM
Kaliyo really likes it when my IA is snarky.  Not really evil or good, but sometimes even the snarky LS stuff gets her to like me  :heart:


Title: Re: How far can we go with this light/dark?
Post by: Ghambit on December 05, 2011, 04:25:27 PM
You guys talk funny.


Title: Re: How far can we go with this light/dark?
Post by: Lantyssa on December 05, 2011, 05:17:09 PM
Kaliyo had huge amounts of affection for me due to responses, and I hadn't even left Hutta.

Two snarky Rattataki, wandering the galaxy, causing trouble...


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 05, 2011, 05:19:19 PM
I would two steps forward, 80 steps back with Kaliyo, because I would snark snark snark, show mercy, snark snark snark. She enjoyed me sassing people, no doubt, but she REALLY fucking hated when I would take "kill 'em quick" over "let 'em linger."


Title: Re: How far can we go with this light/dark?
Post by: Mattemeo on December 05, 2011, 06:24:18 PM
When it comes to Light Side/Dark Side over the two factions, I've been informed that for the Sith Empire, Light/Dark is more or less analgous to Loyal/Chaotic (or Selfish, if you like), so that makes a little more sense to me when you're playing a character who will, regardless of choices, remain a part of their faction. Take that as you will.


Title: Re: How far can we go with this light/dark?
Post by: Nevermore on December 05, 2011, 06:32:48 PM
When it comes to Light Side/Dark Side over the two factions, I've been informed that for the Sith Empire, Light/Dark is more or less analgous to Loyal/Chaotic (or Selfish, if you like), so that makes a little more sense to me when you're playing a character who will, regardless of choices, remain a part of their faction. Take that as you will.

You say that but it sure seemed like some of the Inquisitor dark side choices were mustache twirling evil while the light side were bending over backwards so far while trying to save some schlub's life it would get your character executed if there were an actual chance of getting caught doing it.


Title: Re: How far can we go with this light/dark?
Post by: Fordel on December 05, 2011, 06:34:14 PM
Light/Dark on my Trooper was often a choice of doing the 'Right' thing vs. doing the 'Smart' thing.


Title: Re: How far can we go with this light/dark?
Post by: Lantyssa on December 05, 2011, 06:37:58 PM
For many of the choices that is true.

With my Inquisitor it was about leaving people alive who could one day prove useful.  I figure leaving a trail of people indebted to me is better than one scorched into nothing.  I don't know why someone seeking power would close off so many potential avenues to be exploited.

The main thing was to pick choices that fit my character and not worry so much about whether it was light/dark.


Title: Re: How far can we go with this light/dark?
Post by: Cadaverine on December 05, 2011, 07:22:05 PM
I'm just happy that the dark side choices aren't all Chaotic Stupid/Snidely Whiplash, like they were in KotoR I & II.  It's nice being able to be a Nietzschian/Machiavellian bastard that uses everyone to further their own agenda, rather than a mindless thug that would steal 5 credits from a homeless Rodian, or something.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 05, 2011, 07:40:54 PM
I don't know why someone seeking power would close off so many potential avenues to be exploited.

Because the Sith are fucking crazy, to the point where they're hilariously self-destructive sometimes. I have no questions as to how they got whittled down to JUST TWO, EVER after seeing how they function. I do enjoy how all the normal Empire people just basically facepalm at everything those crazy fuckers do.  :heart:


Title: Re: How far can we go with this light/dark?
Post by: Cadaverine on December 05, 2011, 08:20:30 PM
While the Sith have a penchant for eating their own young, only in fan fiction would the Jedi win out against the Sith.  Only in Hollywood would the Empire lose to the Rebels, frankly.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 05, 2011, 08:22:26 PM
I agree about the Empire not losing, but the Sith, while they might not lose to the Jedi specifically, are so self-destructive there's no way they'd be a lasting presence either.


Title: Re: How far can we go with this light/dark?
Post by: Cadaverine on December 05, 2011, 08:42:19 PM
Well, that I can agree with.  As they're written, the Sith wouldn't last long, even if they defeated the Jedi.  My problem is with the way they're written, I suppose.  Well, that and I've spent way to many late evenings listening to half-drunk nerds arguing the relative merits of the Sith code versus that of the Jedi, or what have you.


Title: Re: How far can we go with this light/dark?
Post by: Fordel on December 05, 2011, 09:05:32 PM
The Republics main problem is they still think this shit is going to be resolved via negotiations and diplomacy, so their military efforts are always hampered by the very democracy they have to defend.


The Empires main problem is they have no real concept of mercy. Their idea of peace is the utter annihilation of their enemies, so their enemies have no incentive to concede defeat or whatever.




If the Republic went into this war all in, it would be over. If the Empire offered anything other then slavery and/or death, this war would also probably be over. Either of those would make a shitty game though!  :why_so_serious:


Title: Re: How far can we go with this light/dark?
Post by: Paelos on December 05, 2011, 09:12:14 PM
I agree about the Empire not losing, but the Sith, while they might not lose to the Jedi specifically, are so self-destructive there's no way they'd be a lasting presence either.

True Sith philosophy is to exploit those that can be exploited without them rising up against you.
If there is a threat that cannot be neutralized or exploited, you destroy it.
If the threat is too large to be destroyed, you serve it to learn what you can from it, then bide your time until it can be destroyed.
Repeat until you control everything, or die in the service of those greater than yourself.
Betrayals can only be answered with destruction. However, failures should not be answered with destruction if the asset is still usable.
Follow your rage, follow your passion, let your hatred and suffering flow into your enemies and intimidate your followers.


Title: Re: How far can we go with this light/dark?
Post by: Fordel on December 05, 2011, 09:16:45 PM
At least the Sith can get laid without a guilt trip  :why_so_serious:


Title: Re: How far can we go with this light/dark?
Post by: Sky on December 05, 2011, 10:15:12 PM
Only in Hollywood would the Empire lose to the Rebels, frankly.
:oh_i_see:


Title: Re: How far can we go with this light/dark?
Post by: Cyrrex on December 06, 2011, 12:02:34 AM
The Jedi advantage is their connection to the force.  They dive into it and become a part of it, better able to leverage it (or be leveraged) fully.

The Sith advantage is that they have no qualms about how, when or why they use the force.  They have every trick in the book available to them, and no moral qualms about using them all.

That is my input to this thread, which basically amounts to absolutely nothing at all.  Except that being bad is cooler.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 06, 2011, 12:06:09 AM
I think MY biggest issue with the whole force user whatnot is the repeated insistance that all passion is crazy evil. And that's just horseshit. And my Jedi are totally going to be played that way, passionate about good shit and if they wind up in the grey zone because of it, OH WELL.

Basically my favorite Jedi ever is Jolee Bindo.


Title: Re: How far can we go with this light/dark?
Post by: eldaec on December 06, 2011, 01:37:40 AM
I think that largely boils down to confusion between dark side being emotional response and dark side being evil. Kotor2, while mind crushingly dull, at least made a worthy effort to deal with this.


Title: Re: How far can we go with this light/dark?
Post by: Maledict on December 06, 2011, 01:43:12 AM
You will go mad trying to make sense of the lore around force users. It is simply garbage in every way , and has been since the first films where we learn that *any* emotion is bad. It's best just to smile and keep walking fast...

Re. Light and good choices - they certainly don't work thatwas for the IA. (loyalty versus chaos). I ended up slightly more light side than dark, but overall had made almost no progress because the options seem to change randomly. One mission light side would be so warm and fluffy and dumb it was impossible to pick it, the next mission the dark side choice would have you massacring kittens in front of your allies for fun. Very, very schizophrenic - and not helped by the fact there are some missions where the choice makes no sense at all. Saving a poor starving family who are on the same side as you - dark side. Saving the family of one of the guards who works for your enemy - light side. That makes no sense at all!


Title: Re: How far can we go with this light/dark?
Post by: Wolf on December 06, 2011, 02:35:49 AM
I think the game clicks very much if you stumble onto one of the "preditermined" ways to play your character. The way I played my IA was "get the mission done at all cost, this is the main priority. Don't go out of your way to murder people or flat out decline to help, but if either intervenes with the chance of success of your mission don't risk it", there was always a correct answer for my character, or well, almost always :)


Title: Re: How far can we go with this light/dark?
Post by: Maledict on December 06, 2011, 03:28:25 AM
That was the way I was trying to play my IA as well - guess we have different  views on what meets that criteria!

After playing through both sides, I have to say Bioware has done a bang up job of demonstrating how utterly terrible the Jedi are. Insane prequel lore aside, they simply don't make sense - they are full of contradictions and are just as warped as the sith in the other direction. Whole galaxy would be better off without any of them.


Title: Re: How far can we go with this light/dark?
Post by: eldaec on December 06, 2011, 03:51:24 AM
I tend to think they should have used an entirely different personality scale for non force users.

Something like the paragon/renegade thing.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 06, 2011, 03:56:08 AM
See, when I played my IA, that's how I saw a lot of my choices. I can't think of many light side choices that seemed flat out stupid (mind you, I only got to 18). On the other hand, a lot of the dark side choices weren't MWAHAHAHAHAHA either (not the IA-specific ones, anyway, although the shared ones - generally given to you by Sith, who as I have mentioned are fucking crazy - tended to have the mustache twirly dark side choices).


Title: Re: How far can we go with this light/dark?
Post by: Merusk on December 06, 2011, 04:04:38 AM
That was the way I was trying to play my IA as well - guess we have different  views on what meets that criteria!

After playing through both sides, I have to say Bioware has done a bang up job of demonstrating how utterly terrible the Jedi are. Insane prequel lore aside, they simply don't make sense - they are full of contradictions and are just as warped as the sith in the other direction. Whole galaxy would be better off without any of them.

A religion full of contradictions and conflicting interpretations?  Wow, good thing that could never happen in reality, eh?!

Jedi have moved on from super cops to monks then on to zealots and priests and have gained a shitload of baggage and conflicting lore because of the decades of fan and EU crap heaped on them.  The prequels didn't help this much but the EU crap that is also tossed-in are the worst parts of it.   Pity Lucas chose to incorporate the EU's Jedi code into the Prequels as it was a twisted misunderstanding of what Yoda was preaching at Luke in Empire.  (Not to mention Yoda was just plain wrong with his interpretation of Luke's vision...)


Title: Re: How far can we go with this light/dark?
Post by: VainEldritch on December 06, 2011, 04:33:31 AM
Because the Sith are fucking crazy, to the point where they're hilariously self-destructive sometimes. I have no questions as to how they got whittled down to JUST TWO, EVER after seeing how they function. I do enjoy how all the normal Empire people just basically facepalm at everything those crazy fuckers do.  :heart:

Love that too - especially when your ordinary Empire Joe-Blow actually looks at once amused and scared when talking to your character, as if they are thinking:

"Sith are nutters"  :awesome_for_real:

"I wonder what he'll do next?"  :oh_i_see:

"I bet it'll be some crazy shit."  :grin:

 "Oh god, what if he does that crazy shit to me?"  :ye_gods:



Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 06, 2011, 05:47:05 AM
I enjoyed as my IA how my boss would be like "SIGH. Alright, so we had a perfectly good plan, but then the CRAZY PEOPLE went and did some shit to FUCK IT ALL UP, so now it's Plan B time." I just got the sense that happens a lot and Keeper probably drinks a lot in his downtime.


Title: Re: How far can we go with this light/dark?
Post by: murdoc on December 06, 2011, 07:14:11 AM
Evil will always triumph because good is dumb.

I tried to play my Trooper completely light side and I just couldn't do it. I mean, I would have had to tattle on minefield maze running!


Title: Re: How far can we go with this light/dark?
Post by: Surlyboi on December 06, 2011, 07:15:36 AM
I enjoyed as my IA how my boss would be like "SIGH. Alright, so we had a perfectly good plan, but then the CRAZY PEOPLE went and did some shit to FUCK IT ALL UP, so now it's Plan B time." I just got the sense that happens a lot and Keeper probably drinks a lot in his downtime.

Scarily enough, that sounds like a few jobs I've had.

The whisky keeps me warm.  :grin:

Evil's dumb too, by the way, just dumb and ruthless instead of plain dumb though and that gives them a slight edge.


Title: Re: How far can we go with this light/dark?
Post by: Cyrrex on December 06, 2011, 07:48:17 AM

I tried to play my Trooper completely light side and I just couldn't do it. I mean, I would have had to tattle on minefield maze running!

I totally ratted them out, and felt horrible about it.


Title: Re: How far can we go with this light/dark?
Post by: Merusk on December 06, 2011, 07:49:23 AM
You guys are horrible, horrible people.  I think that's the ONLY light-side choice I didn't feel like a douche about.


Title: Re: How far can we go with this light/dark?
Post by: Cyrrex on December 06, 2011, 07:52:03 AM
Well, it was probably a good morale booster, as well as a handy way to deal with prisoners and stuff!


Title: Re: How far can we go with this light/dark?
Post by: Merusk on December 06, 2011, 08:17:12 AM
Yeah.. It wasn't prisoners it was refugees.

You just said you're totally ok with the Marines going into Kabul, tossing out a shitload of mines and saying "run, fuckers!"  Maybe shooting a few inches behind 'em when they don't move fast enough for you.

Not that I'd be ok with prisoners either, but even that thin veil isn't there.

Ed: To be clear.. this is what you're laughing about.
http://www.youtube.com/watch?v=_WMpDDVOcR8


Title: Re: How far can we go with this light/dark?
Post by: Sky on December 06, 2011, 08:33:23 AM
You guys are horrible, horrible people. 
That's one place TOR has become pretty illuminating. I'm hearing a lot of people bitching about light side choices being for stupid people or being too nice. I'm sure there's examples of that, since there are so many of those choices, but overall I think there are a lot of pricks out there. I can only speak to the Consular story to 20, but it was pretty much the ideal I try to live up to every day - I spend all week helping people, professionally.


Title: Re: How far can we go with this light/dark?
Post by: murdoc on December 06, 2011, 08:56:43 AM
Darkside makes me a bad person irl  :uhrr:


Title: Re: How far can we go with this light/dark?
Post by: Bunk on December 06, 2011, 09:07:49 AM
I have a question:

 - How major an impact will my Light/Dark choices have on the companions and their stories? Will I be able to run around shoving kittens in blenders while making my companions watch, then turn around and give them shiny baubles to make them love me? (Not that I advocate shoving kittens in blenders.) Does it reach the point that if you keep doing bad things, you push good hearted companions over the edge? In a single player game, you just reload if you make one to many bad guesses on what your companions will like - in an MMO, not so much.

My assumption is that due to the MMO nature, they telegraph stuff well enough and give you enough chances to turn things around - otherwise you are looking at another reason for the Official Forum crowd to go apoplectic about the designers ruining "their" game.


Title: Re: How far can we go with this light/dark?
Post by: March on December 06, 2011, 09:14:02 AM
So, can I play an Empire Agent dedicated to preserving the Order of the Empire from the chaotic nihilism of our Sith overlords?

Or, are all of my meaningful choices between killing puppies vs. kittens.

(kittens, by the way).


Title: Re: How far can we go with this light/dark?
Post by: luckton on December 06, 2011, 09:19:49 AM
I have a question:

 - How major an impact will my Light/Dark choices have on the companions and their stories? Will I be able to run around shoving kittens in blenders while making my companions watch, then turn around and give them shiny baubles to make them love me? (Not that I advocate shoving kittens in blenders.) Does it reach the point that if you keep doing bad things, you push good hearted companions over the edge? In a single player game, you just reload if you make one to many bad guesses on what your companions will like - in an MMO, not so much.

My assumption is that due to the MMO nature, they telegraph stuff well enough and give you enough chances to turn things around - otherwise you are looking at another reason for the Official Forum crowd to go apoplectic about the designers ruining "their" game.
Companions are like factions in WoW.  Being good with them gets you good stuff, being bad with them doesn't do jack squat for you, but they'll never leave you.


Title: Re: How far can we go with this light/dark?
Post by: 01101010 on December 06, 2011, 09:22:41 AM
I have a question:

 - How major an impact will my Light/Dark choices have on the companions and their stories? Will I be able to run around shoving kittens in blenders while making my companions watch, then turn around and give them shiny baubles to make them love me? (Not that I advocate shoving kittens in blenders.) Does it reach the point that if you keep doing bad things, you push good hearted companions over the edge? In a single player game, you just reload if you make one to many bad guesses on what your companions will like - in an MMO, not so much.

My assumption is that due to the MMO nature, they telegraph stuff well enough and give you enough chances to turn things around - otherwise you are looking at another reason for the Official Forum crowd to go apoplectic about the designers ruining "their" game.

Well I mostly got the -1's for conversations that my tarts didn't like. Rarely a -15 or -30.  Those balanced out with the other choices. That said, if I had them go on their missions and they brought back gifts, I would give the gifts to them and some would go the +1 route but most were higher with my highest being +100-something. Think that was on Mako and had some tech gift. So yeah, you can blend whatever the hell you want and turn around and sleep with your companion.


Title: Re: How far can we go with this light/dark?
Post by: Lakov_Sanite on December 06, 2011, 11:41:10 AM
further question. once you've pissed off your companion i there any way to make them like you again or are all conversations a one time thing? If you can't, the thought of perma-fucking over a faction in an mmo seems a bad idea.


Title: Re: How far can we go with this light/dark?
Post by: luckton on December 06, 2011, 11:45:02 AM
further question. once you've pissed off your companion i there any way to make them like you again or are all conversations a one time thing? If you can't, the thought of perma-fucking over a faction in an mmo seems a bad idea.

You can't kill them, nor piss them off to the point where they leave you.  No, you can kiss and make-up.


Title: Re: How far can we go with this light/dark?
Post by: Ingmar on December 06, 2011, 11:47:27 AM
There are still a couple point-of-no-return type things with companions, I believe, other than just the relationship score. That you can fix with gifts, but I think for example there are some things where you can encourage a companion to go down a light side/dark side path and once they do that, it can't be backed out? Not speaking from direct experience.


Title: Re: How far can we go with this light/dark?
Post by: Evildrider on December 06, 2011, 11:48:49 AM
There are still a couple point-of-no-return type things with companions, I believe, other than just the relationship score. That you can fix with gifts, but I think for example there are some things where you can encourage a companion to go down a light side/dark side path and once they do that, it can't be backed out? Not speaking from direct experience.

I don't think you can influence your companions to go against their nature though.  You aren't going to make Vette a dark side character for instance.


Title: Re: How far can we go with this light/dark?
Post by: Reg on December 06, 2011, 11:54:01 AM
Vette was awesome. My Sith found himself being impertinent to his boss just to amuse her.


Title: Re: How far can we go with this light/dark?
Post by: Evildrider on December 06, 2011, 11:55:10 AM
Vette was awesome. My Sith found himself being impertinent to his boss just to amuse her.

She made my Sith Warrior want to be a better man.  :D  Yeah she's pretty awesome.


Title: Re: How far can we go with this light/dark?
Post by: Ingmar on December 06, 2011, 11:56:14 AM
There are still a couple point-of-no-return type things with companions, I believe, other than just the relationship score. That you can fix with gifts, but I think for example there are some things where you can encourage a companion to go down a light side/dark side path and once they do that, it can't be backed out? Not speaking from direct experience.

I don't think you can influence your companions to go against their nature though.  You aren't going to make Vette a dark side character for instance.

No, this only applies to a couple specific characters who have stuff like that in their storylines I think.



Title: Re: How far can we go with this light/dark?
Post by: Fordel on December 06, 2011, 03:07:36 PM
I have a question:

 - How major an impact will my Light/Dark choices have on the companions and their stories? Will I be able to run around shoving kittens in blenders while making my companions watch, then turn around and give them shiny baubles to make them love me? (Not that I advocate shoving kittens in blenders.) Does it reach the point that if you keep doing bad things, you push good hearted companions over the edge? In a single player game, you just reload if you make one to many bad guesses on what your companions will like - in an MMO, not so much.

My assumption is that due to the MMO nature, they telegraph stuff well enough and give you enough chances to turn things around - otherwise you are looking at another reason for the Official Forum crowd to go apoplectic about the designers ruining "their" game.


There are a few dialogue choices that can close doors, mostly about relationships and a very few specific characters let you really influence their world view. It's all very telegraphed. As to the affection gains and losses, you can pick every single option that will piss off your companion, then buy back the love through gifts.

You can do the same with Light/Dark points even and Diplomacy/Underworld trading Missions and/or running flash points. Just pick which ever option you feel is best. You can always dig yourself out of the hole (or dig yourself deeper if you want), pretty trivially at 50.


Like if you want to game your affection gains for companions, you throw low level gifts at them for their first like 3-4k affection points as soon as you get each one. The cost of low level gifts relative to the wealth of a higher level player is nothing at all.




-edit-

You people siding WITH the landmine obstacle course guys, yea I don't know how to help you if you think stopping that is "Stupid Goody Two-Shoes Fluff"  :oh_i_see:


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 06, 2011, 03:36:08 PM
So, can I play an Empire Agent dedicated to preserving the Order of the Empire from the chaotic nihilism of our Sith overlords?

I felt like that's essentially what my IA was doing most of the time with his choices, but your mileage may vary, of course.


Title: Re: How far can we go with this light/dark?
Post by: Ingmar on December 06, 2011, 03:46:50 PM
You people siding WITH the landmine obstacle course guys, yea I don't know how to help you if you think stopping that is "Stupid Goody Two-Shoes Fluff"  :oh_i_see:

I'm almost always frightened to find out how other people play RPGs. It probably makes me fear for the country more than our politics.  :-P


Title: Re: How far can we go with this light/dark?
Post by: Fordel on December 06, 2011, 03:49:14 PM
So, can I play an Empire Agent dedicated to preserving the Order of the Empire from the chaotic nihilism of our Sith overlords?

I felt like that's essentially what my IA was doing most of the time with his choices, but your mileage may vary, of course.


Another thing to keep in mind when making any Empire Character, is aliens (other then Sith Purebloods) are second class citizens and it often shows in dialogues. A Chiss IA gets a different reaction from many NPCs then a Human one would.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 06, 2011, 03:55:19 PM
Yeah, my IA was a human so I was vaguely respected, my manquisitor was a twi'lek that only got respect when it became clear he could kill people with mind bullets. I let him bitch about racism whenever the dialogue let me.  :why_so_serious:


Title: Re: How far can we go with this light/dark?
Post by: Sobelius on December 06, 2011, 04:45:51 PM
You people siding WITH the landmine obstacle course guys, yea I don't know how to help you if you think stopping that is "Stupid Goody Two-Shoes Fluff"  :oh_i_see:

I'm almost always frightened to find out how other people play RPGs. It probably makes me fear for the country more than our politics.  :-P

Not so sure we should be assuming people made this choice because they would IRL.

My first run through, my Trooper ratted them out and I knew when I did that I was making the choice from my own moral compass rather than my character's. I was actually repulsed by what they were doing and didn't run the choices through my "character attitude filter". However, if I ever create a character who aligns with the attitude of the inf at the minefield, then he'll side with them because that's what he'd do not because *i* think it's right.



Title: Re: How far can we go with this light/dark?
Post by: Ingmar on December 06, 2011, 04:48:06 PM
Sure, but you're not dismissing the 'good' option OUT of character as "stupid goody two-shoes fluff" either.

It's a larger thing that bothers me though, this is a pretty minor example of it. Bigger ones would be people who whine about not being able to kill the kids in Little Lamplight in FO3, etc.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 06, 2011, 05:13:41 PM
Sobelius, you are a better man than me. That dude's voice is hot but I don't know if I will get past the way he looks. Maybe I'll just avert my eyes from the screen when he's talking. I totally did that with Zevran in DA2 and it worked alright.  :why_so_serious:


Title: Re: How far can we go with this light/dark?
Post by: Mattemeo on December 06, 2011, 05:23:50 PM
I can tell that I'm going to need to up my repetoire of non-sequiter Smiths lyrics for those moments in /guild chat when Sjofn's heavy breathing comes through in type.


Title: Re: How far can we go with this light/dark?
Post by: tmp on December 06, 2011, 05:31:03 PM
Bigger ones would be people who whine about not being able to kill the kids in Little Lamplight in FO3, etc.
The Little Lamplight brats were totally asking for it, though.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 06, 2011, 05:36:55 PM
I can tell that I'm going to need to up my repetoire of non-sequiter Smiths lyrics for those moments in /guild chat when Sjofn's heavy breathing comes through in type.

I am totally going to give as many "yes, slept with a new hot dude!" updates when I'm playing my smuggler as I can.  :oh_i_see:


Title: Re: How far can we go with this light/dark?
Post by: Merusk on December 06, 2011, 05:49:35 PM
Sure, but you're not dismissing the 'good' option OUT of character as "stupid goody two-shoes fluff" either.

It's a larger thing that bothers me though, this is a pretty minor example of it. Bigger ones would be people who whine about not being able to kill the kids in Little Lamplight in FO3, etc.

Exactly.  I'm not disgusted by the option, nor anyone choosing it.  In character is all in character. I'll do it but get a queasy or uneasy feeling about it because I want to see a path.

The disturbing/ disgust comes from players - not characters - calling it "over the top stupidly goody two-shoes." No, it's not.  Not in the least.


Title: Re: How far can we go with this light/dark?
Post by: Draegan on December 06, 2011, 06:09:02 PM
What is this "supposed to" nonsense? My smuggler has a heart of gold.  :oh_i_see:


EDIT: Also, there's still shit with no requirements, it's just if you desperately want your lightsaber to be red, you best be going dark side.

Or just buy a red crystal, or craft one.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 06, 2011, 06:09:49 PM
The red crystals I made during Thanksgiving weekend all had "requires dark 1" or whatever on them.

EDIT: Actually, I think it was past the newbie tier, thinking about it. Still.


Title: Re: How far can we go with this light/dark?
Post by: Draegan on December 06, 2011, 06:14:14 PM
Ah, must of been a new thingy. I check a few builds ago and never looked again.


Title: Re: How far can we go with this light/dark?
Post by: Sky on December 06, 2011, 07:15:22 PM
Confirmed my turkey saber had a dark 1 red crafted crystal in it. I actually like the vibrancy of the red, it was fitting for my dark Knight. But it was really tough to play that character, it made me feel horrible several times. Whereas the consular made me feel good because a few times he found interesting ways out of situations that I was sure were going to a bad place.


Title: Re: How far can we go with this light/dark?
Post by: Evildrider on December 06, 2011, 07:47:30 PM
I think it's Red = Neutral & Dark 1+ only and Green/Blue = Neutral & Light 1+ only


Title: Re: How far can we go with this light/dark?
Post by: Lantyssa on December 06, 2011, 08:43:34 PM
I think it's Red = Neutral & Dark 1+ only and Green/Blue = Neutral & Light 1+ only
Correct.  There are some neutral colors.  I'm not sure about any of the more rare ones.


Title: Re: How far can we go with this light/dark?
Post by: Sobelius on December 06, 2011, 08:44:40 PM
Sobelius, you are a better man than me. That dude's voice is hot but I don't know if I will get past the way he looks. Maybe I'll just avert my eyes from the screen when he's talking. I totally did that with Zevran in DA2 and it worked alright.  :why_so_serious:

Hehe -- well I'll admit I *couldn't* get past that in DA1 -- the elf dude was a no-go for me.

I also wouldn't mind some companion characters with this level of campy response dialogue -- for the lulz:
http://www.youtube.com/watch?v=pcuI6K9daIw&feature=player_embedded


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 06, 2011, 10:37:47 PM
Hehe -- well I'll admit I *couldn't* get past that in DA1 -- the elf dude was a no-go for me.

More Zevran for me, then, I loved the elf dude in DA1.  :why_so_serious: He looked like a freaky mutant in DA2.


Uh, on topic (I guess), I have a huge weakness from a roleplaying standpoint, I think. There are some things I find so terrible, I will not do them, even if I am RPing a terrible person. My "renegade" Shepard, for example, wound up being about 80% renegade, 50% paragon. And that was me making a huge effort. And that was just RENEGADE, not EVIL.


Title: Re: How far can we go with this light/dark?
Post by: Cyrrex on December 06, 2011, 10:51:49 PM
further question. once you've pissed off your companion i there any way to make them like you again or are all conversations a one time thing? If you can't, the thought of perma-fucking over a faction in an mmo seems a bad idea.

I want my choices to have consequences, and even be permanent in extreme cases.  It is this whole mindset of "oh noes! you ruined my character by letting me make bad choices!" that is limiting the potenital of this kind of game, IMO.  I know why MMO devs cater to the crybabies, but that doesn't mean I have to like it.



Title: Re: How far can we go with this light/dark?
Post by: Fordel on December 06, 2011, 10:58:46 PM
Okay, you alienated your tanking/healing companion and he's gone forever, congratulations your class doesn't work properly anymore. Time to Re-roll!  :why_so_serious:


Title: Re: How far can we go with this light/dark?
Post by: Maledict on December 06, 2011, 11:12:45 PM
From my understanding red and blue are limited by your force allegiance. I didn't see any neutral red crystals and everything I read said you needed to be on the dark side to get access to that colour. (same with blue and the light side).

Re. IA - I don't understand how anyone could NOT play Chiss for their IA. They have such a fantastic sexy voice - and im British!  From my understanding of the lore the Chiss are in a slightly different place to other aliens anyway, being the IA only 'official allies' rather than a servant race.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 06, 2011, 11:15:29 PM
I think green is also light-side but I'm not 100% sure on that, as I prefer the blue color and kept making those for myself when I needed an upgrade.  :why_so_serious:


Title: Re: How far can we go with this light/dark?
Post by: Fordel on December 06, 2011, 11:56:58 PM
From my understanding red and blue are limited by your force allegiance. I didn't see any neutral red crystals and everything I read said you needed to be on the dark side to get access to that colour. (same with blue and the light side).

Re. IA - I don't understand how anyone could NOT play Chiss for their IA. They have such a fantastic sexy voice - and im British!  From my understanding of the lore the Chiss are in a slightly different place to other aliens anyway, being the IA only 'official allies' rather than a servant race.

All IA's have the same voice.

But yes the Chiss are 'official allies' of the Empire. Mostly they are mystery to everyone, even the Empire. Just how the Chiss like it.


Title: Re: How far can we go with this light/dark?
Post by: Maledict on December 07, 2011, 12:07:12 AM
For some reason I had assumed different aliens would have different voices. Guess it makes sense they don't given how many spoken lines of dialogue there are and how many options. Still, that smug patronising sexy voice sounds better from someone who is all blue for some reason!


Title: Re: How far can we go with this light/dark?
Post by: Fordel on December 07, 2011, 12:26:49 AM
Yea it's broken down by class, not race.


Title: Re: How far can we go with this light/dark?
Post by: eldaec on December 07, 2011, 12:43:51 AM
further question. once you've pissed off your companion i there any way to make them like you again or are all conversations a one time thing? If you can't, the thought of perma-fucking over a faction in an mmo seems a bad idea.

I want my choices to have consequences, and even be permanent in extreme cases.  It is this whole mindset of "oh noes! you ruined my character by letting me make bad choices!" that is limiting the potenital of this kind of game, IMO.  I know why MMO devs cater to the crybabies, but that doesn't mean I have to like it.



Then play eve or UO and stop playing level based directed experience games.


Title: Re: How far can we go with this light/dark?
Post by: Draegan on December 07, 2011, 10:53:57 AM
Yea it's broken down by class, not race.

Just in case it isn't obvious, Class and Sex.


Title: Re: How far can we go with this light/dark?
Post by: Sobelius on December 07, 2011, 11:06:25 AM
Yeah, I did the Chiss IA and loved it. I made a balding roly-poly asian-looking Chiss and imagined he had a philosophical detachment from his choices and the consequences of his actions (allowing him to rationalize away any cognitive dissonance). I viewed him as a "thinking" assassin type, perhaps a little like Varys from Game of Thrones -- if Varys had had balls.


Title: Re: How far can we go with this light/dark?
Post by: Draegan on December 07, 2011, 11:30:29 AM
I still haven't figured out what I'm going to make my Bounty Hunter.  It's the first time in a long time I care what my character's face and voice sound like.   :awesome_for_real:

I can't remember what the female bounty hunter sounds like vs the male.


Title: Re: How far can we go with this light/dark?
Post by: Ingmar on December 07, 2011, 11:34:04 AM
http://en.wikipedia.org/wiki/Grey_DeLisle

She's been in everything ever.


Title: Re: How far can we go with this light/dark?
Post by: eldaec on December 07, 2011, 11:39:17 AM
Though almost never in a part you will remember.

Jeanette and Terese from Vampire Bloodlines is literally the only video game character on that list I can remember existing.


Title: Re: How far can we go with this light/dark?
Post by: Bunk on December 07, 2011, 11:45:27 AM
Baldur's Gate - Viconia De Vir
Neverwinter - Sharwyn
A crapton of voices in SW games I never played
Catwoman in Arkam City is I assume a fairly big role.

I always thought the Malkavian Sisters were the real highlight of Bloodlines.


Title: Re: How far can we go with this light/dark?
Post by: Ingmar on December 07, 2011, 11:48:34 AM
She's Catwoman in Arkham City which just came out, if nothing else. But, I certainly recognize her from her BG/KOTOR/ME work personally.

EDIT: Oh, right and Velanna in Awakenings.


Title: Re: How far can we go with this light/dark?
Post by: Lakov_Sanite on December 07, 2011, 11:50:12 AM
Quote
Frances "Frankie" Foster

Also Mandy from Billy and Mandy and lot's of other cartoons, yeah maybe I watch too much cartoon network ><


Title: Re: How far can we go with this light/dark?
Post by: Azuredream on December 07, 2011, 11:58:47 AM
Voice acting compendium in image form.



Title: Re: How far can we go with this light/dark?
Post by: Nevermore on December 07, 2011, 12:18:24 PM
Ah, Tara Strong.  Is there nothing you haven't done voice acting for?  :heart:


Title: Re: How far can we go with this light/dark?
Post by: Draegan on December 07, 2011, 12:48:20 PM
Where is that image from?  I'd like to use it but I should probably give them credit for it.


Title: Re: How far can we go with this light/dark?
Post by: Xuri on December 07, 2011, 12:57:02 PM
further question. once you've pissed off your companion i there any way to make them like you again or are all conversations a one time thing? If you can't, the thought of perma-fucking over a faction in an mmo seems a bad idea.

I want my choices to have consequences, and even be permanent in extreme cases.  It is this whole mindset of "oh noes! you ruined my character by letting me make bad choices!" that is limiting the potenital of this kind of game, IMO.  I know why MMO devs cater to the crybabies, but that doesn't mean I have to like it.
Personally I don't have a problem with fucking up my character because of bad choices, as long as I know that those choices are potentially bad before I make them. However, when I make my choices based on things like "this seems like the most reasonable response in the dialogue tree" and the choice actually turns out to be the worst possible choice of the bunch, that really gets on my nerves. Didn't see too much of that in the beta weekends, but Dragon Age 2 was especially bad in this regard.


Title: Re: How far can we go with this light/dark?
Post by: Azuredream on December 07, 2011, 01:23:33 PM
Where is that image from?  I'd like to use it but I should probably give them credit for it.

Pulled from the official forums. http://www.swtor.com/community/showthread.php?t=180513


Title: Re: How far can we go with this light/dark?
Post by: Sobelius on December 07, 2011, 03:11:21 PM
Wow. There is someone really named Dude Walker. Sounds cool at first, but then the jokes would get really old really fast. And during sex... well...


Title: Re: How far can we go with this light/dark?
Post by: Evildrider on December 07, 2011, 03:15:45 PM
Wow. There is someone really named Dude Walker. Sounds cool at first, but then the jokes would get really old really fast. And during sex... well...

What's wrong with it?  Slow down Dude!  Faster Dude!  Dude a little to the left!  Oh Dude!


Title: Re: How far can we go with this light/dark?
Post by: Sky on December 07, 2011, 09:15:13 PM
I still haven't figured out what I'm going to make my Bounty Hunter.
I'm leaning toward something like Jason Statham with optical implants (cyborg).

(http://dl.dropbox.com/u/3667682/BHsmall.jpg)

Bummed it's not Blum, though.


Title: Re: How far can we go with this light/dark?
Post by: Evildrider on December 07, 2011, 09:17:51 PM
I still haven't figured out what I'm going to make my Bounty Hunter. 
I'm leaning toward something like Jason Statham with optical implants (cyborg).

(http://dl.dropbox.com/u/3667682/BHsmall.jpg)

My Bounty Hunter will be a fatty.  No mistaking.


Title: Re: How far can we go with this light/dark?
Post by: Sjofn on December 07, 2011, 09:23:17 PM
Bummed it's not Blum, though.

He sounds SO MUCH LIKE HIM it's pretty much a wash, if you ask me. :P


EDIT: Also beefalo body type will never not delight me when I see it. I keep going back and forth on if my MANQUISITOR will be a pink beefalo twi'lek man or just a boring body type 2 pink twi'lek man. I have the hardest life sometimes. :(


Title: Re: How far can we go with this light/dark?
Post by: Sky on December 07, 2011, 09:25:53 PM
Mostly going for Calo Nord.

(http://images.wikia.com/starwars/images/f/fe/Calonordprofile.jpg)

"Go away."

"One..."


Title: Re: How far can we go with this light/dark?
Post by: Draegan on December 07, 2011, 10:39:46 PM
I usually dont play females but I might thus time just to heart a lovely voice.


Title: Re: How far can we go with this light/dark?
Post by: Mattemeo on December 08, 2011, 08:21:32 AM
So Grey DeLisle does the female Bounty Hunter? No wonder I was getting familiar vibes while playing mine; she's just been Catwoman in Arkham City. :heart:

Jennifer Hale voicing female Trooper may cause me to consider rolling that way when it comes to it. Hadn't really thought about playing the class up till now but I loves me some Fem-Shep.

I couldn't place David Hayter as the Jedi Knight while I was playing but I can hear it now. Not a bad choice, though I'd have prefered Jeff Bennett  :oh_i_see:


Title: Re: How far can we go with this light/dark?
Post by: Lakov_Sanite on December 08, 2011, 08:25:25 AM
Much as I want to play female trooper, lack of lesbian romances makes me a sad panda.  My shepard was always batting for the pink team, just wouldn't be right otherwise.


Title: Re: How far can we go with this light/dark?
Post by: Mattemeo on December 08, 2011, 08:35:56 AM
I doubt very much I'll actually go for any of the romance options for any character/class. Most of the companions that are romanceable don't interest me and I'm actually a bit put off by the idea on the whole. Mass Effect annoyed me a bit in that regard and that, at least, had a smattering of choices.

Having said that, I suspect Mako would bat for the same team, if such a thing were conceivable in the SW universe...


Title: Re: How far can we go with this light/dark?
Post by: Lantyssa on December 08, 2011, 08:41:35 AM
Kaliyo is written, at least her early dialogs, like she'd be quite happy hooking up with anyone who provided a good time.


Title: Re: How far can we go with this light/dark?
Post by: Nevermore on December 08, 2011, 10:41:18 AM
But she's so not your type!  :-P


Title: Re: How far can we go with this light/dark?
Post by: Furiously on December 08, 2011, 11:52:41 AM
Kaliyo is the type of girl you don't bring home to mother. She's everyones type. Until the crazy starts.


Title: Re: How far can we go with this light/dark?
Post by: Nevermore on December 08, 2011, 11:55:05 AM
So you're saying she's a superfreak?


Title: Re: How far can we go with this light/dark?
Post by: 01101010 on December 08, 2011, 11:57:36 AM
So you're saying she's a superfreak?

You've seen Species right? That is the kinda crazy I am going with.


Title: Re: How far can we go with this light/dark?
Post by: Nevermore on December 08, 2011, 12:02:08 PM
Rick James shakes his head sadly.


Title: Re: How far can we go with this light/dark?
Post by: Lantyssa on December 08, 2011, 05:05:22 PM
But she's so not your type!  :-P
:-P


Title: Re: How far can we go with this light/dark?
Post by: Crumbs on December 08, 2011, 07:01:30 PM
Thanks for the info all.  Got a really gnarly new job and a 7 month old so I haven't been able to do much by way of serious forum reading/posting. 

I have many different circles of gaming buddies who are going to be in this game, but they're all going Sith Empire.  So I'm either going to find a way to enjoy the dark side and play with people I know, or indulge my fanboi side and look for new people to play with in the Republic. 

Have fun!



Title: Re: How far can we go with this light/dark?
Post by: Mattemeo on December 08, 2011, 07:09:10 PM
I am ashamed to post in a topic where a perfectly good Rick James streak is combo-broken so carelessly and so quick.  :heartbreak:


Title: Re: How far can we go with this light/dark?
Post by: Pezzle on December 08, 2011, 07:17:29 PM
The shame is not ours.


Title: Re: How far can we go with this light/dark?
Post by: Ghambit on December 08, 2011, 07:24:03 PM
Speaking of the Republic, are they planning on using the guild pre-signups to balance factions?  Seems to me like it'd be a lot easier to balance since entire guilds will be assigned servers (at least until you start running into unguilded players).  Forgive me for repeating this reasoning if it's already been discussed.

I kind of feel bad for the republic.  Doesnt seem like many will be playing them (which suits the lore I guess).  Tbh, I'd play them just because of the odds twerent for BC going imperial.


Title: Re: How far can we go with this light/dark?
Post by: Merusk on December 08, 2011, 07:34:09 PM
IIRC Horde was overplayed in the WoW Beta and then on release things went a bit differently.  I'm curious if we're going to see the same thing here.


Title: Re: How far can we go with this light/dark?
Post by: Lantyssa on December 08, 2011, 07:44:47 PM
I'm betting we will.


Title: Re: How far can we go with this light/dark?
Post by: Ghambit on December 08, 2011, 10:14:35 PM
IIRC Horde was overplayed in the WoW Beta and then on release things went a bit differently.  I'm curious if we're going to see the same thing here.

Horde still outnumbered Alliance on most PvP servers.  Which will likely be the case here as well imp:rep.


Title: Re: How far can we go with this light/dark?
Post by: Merusk on December 09, 2011, 03:27:30 AM
Well, yeah, that's nearly always a given though.  Image is everything.


Title: Re: How far can we go with this light/dark?
Post by: Lakov_Sanite on December 09, 2011, 06:04:02 AM
People went allliance not cause they were the good guys but because they had the 'pretty' races.  With SWTOR the only difference are good/bad and the specific classes which I know a lot pf people wanna play jedi's but I don't think anyone is gonna be surprised when it's dark side outnumbering light 2to1


Title: Re: How far can we go with this light/dark?
Post by: luckton on December 09, 2011, 06:05:39 AM
With our luck, we'll end up on the same server as AIE  :ye_gods:


Title: Re: How far can we go with this light/dark?
Post by: calapine on December 09, 2011, 06:28:44 AM
People went allliance not cause they were the good guys but because they had the 'pretty' races.  With SWTOR the only difference are good/bad and the specific classes which I know a lot pf people wanna play jedi's but I don't think anyone is gonna be surprised when it's dark side outnumbering light 2to1

Personally I think Republic will have a large appeal. People want to be the good guys.  :wink:
This is in no way scientific, but:

Forum posts per class from www.swtor.com as of 9th Dec. 2011, 14:30 GMT:

Empire total: 454k
Republic total: 549k


(http://img703.imageshack.us/img703/5923/swtork.png)


Title: Re: How far can we go with this light/dark?
Post by: eldaec on December 09, 2011, 06:31:49 AM
Also fully expecting republic to outnumber imperial.

WoW is a long way from being the only data point here.

The only time more people choose Imperial/Horde/Evil/Dark/Chaos is when the game is pvp focussed.

SWTOR is not pvp focussed.


Title: Re: How far can we go with this light/dark?
Post by: Draegan on December 09, 2011, 07:01:53 AM
According to Dallas Dickinson in an MMORPG.com interview:

Quote
MMORPG.com:
So, metrics are fun! Has there been a consistent ratio of Empire vs. Republic populations on test servers? Same for Force users vs. Non-force using classes? Can you talk about what you've seen along those lines?

Dallas Dickinson:
Without giving exact numbers, I can tell you that it is as we expected. We skew slightly more with Empire players; I think that’s at least partially due to the fact that the players that have been in the testing program are a little bit more hardcore, maybe a bit more into PvP. That’s just my own crazy theory as to why that is. It’s not a huge skew, it’s like a 50 to 55% as opposed to anything broader than that.
And then in terms of class choice, it’s also, we’re a little more than half of people choose one of the four force-wielding classes. So, I think it’s closer to 60%-ish, but again, I’m estimating a little bit. But that’s as expected, it really goes in terms of, you could probably, without having asked me the question listed the order of popularity, what you think the popularity of the classes would be, and you’d be probably right. The expectation is that people are going to first jump in, go straight to a force-user, unless they have a specific, “I really want to be a bounty hunter” kind of mentality, and they’re going to play that. But we’re seeing a whole lot of sampling. So, what people do, is they immediately choose one of those classes, they play for five or ten levels, then they choose another class, and we get pretty broad sampling across the board. I think a lot of players are playing up to four of five of the classes up to level 10 before they choose the one they’re going to ride.


Title: Re: How far can we go with this light/dark?
Post by: luckton on December 09, 2011, 07:07:23 AM
I'm going with "people in beta played the flip-side of the class they would play live" as a metric that wasn't tested.  Republic will still be superior numbers-wise.  Empire will still have the 'smart' players  :grin:


Title: Re: How far can we go with this light/dark?
Post by: Amaron on December 09, 2011, 07:36:00 AM
I'm going with "people in beta played the flip-side of the class they would play live" as a metric that wasn't tested.

Yea the concept of not wanting to spoil the game for yourself was pretty universal among people I talked to.