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Title: Mass Effect 3
Post by: Nonentity on October 11, 2011, 10:55:37 AM
Searched and didn't see a thread, figured I'd start one up with all the new info about multiplayer. Stolen from Bioware forums (http://social.bioware.com/forum/1/topic/323/index/8481789/1):


So basically - four player co-op missions, persistent duder you create yourself and unlock and level and such. It contributes to your 'Galactic Readiness' level, which is some stat that also affects single player? But it's not required to get the best ending in single player, as you can increase the 'Galactic Readiness' there as well, along with "other platforms" (guessing Facebook or mobile games).

I don't see this hurting the core game at all in my eyes. I enjoy some good co-op shootin'.


Title: Re: Mass Effect 3
Post by: Sjofn on October 11, 2011, 11:31:58 AM
Yeah a lot of our ME3 blather happened in the ME2 thread.

I am utterly indifferent to the multiplayer part. It's sort of funny, really.


Title: Re: Mass Effect 3
Post by: Nonentity on October 11, 2011, 02:37:28 PM
I think the fact that it's a PC franchise as well helps me be more interested in multiplayer offerings.

For Uncharted, I was (and continue to be) perfectly happy not playing the multiplayer, just because I'm not a fan of the console shooter control schemes. It's a single-player game in my eyes, which I'm sure mirrors how people feel about Mass Effect.


Title: Re: Mass Effect 3
Post by: kildorn on October 11, 2011, 02:41:59 PM
The multi seems.. I dunno. We'll see how it turns out.

But if they fucked up combat from ME2.. HEAVEN HELP THEM.


Title: Re: Mass Effect 3
Post by: Ingmar on October 11, 2011, 02:43:51 PM
Non, your avatar  :ye_gods:


Title: Re: Mass Effect 3
Post by: Nonentity on October 11, 2011, 02:55:22 PM
Non, your avatar  :ye_gods:

(http://i.imgur.com/q6Stj.jpg)


Title: Re: Mass Effect 3
Post by: UnSub on October 12, 2011, 03:00:33 AM
Quote
Why only 4 player co-op?

We have always maintained that we would only add multiplayer into the Mass Effect series if it made sense and did not compromise the power of the single player campaign.

Quote
add multiplayer into the Mass Effect series if it made sense

Quote
made sense

No, it really doesn't.


Title: Re: Mass Effect 3
Post by: Velorath on October 12, 2011, 03:13:59 AM
It's a co-op mode featuring characters other than Shepard and co., forming " an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control".  Seems to make sense in the context of the setting and what's going on in the time frame of this game, and while I'm not a huge fan of Vs. multiplayer getting shoehorned into a game, I don't really have an issue with more games having some form of co-op.


Title: Re: Mass Effect 3
Post by: Sky on October 12, 2011, 06:52:47 AM
Why not just close out the trilogy without wasting resources on a dumb niche idea?

Then add the dumb niche idea to the next franchise/trilogy/thing.

Fucking bullet points.


Title: Re: Mass Effect 3
Post by: eldaec on October 12, 2011, 07:25:28 AM
If multiplayer doesn't involve the characters and story of ME, aren't you just left with a terrible third person cover based shooter?

I'm not against it as a novelty but seems a bit of a wasted effort.


Title: Re: Mass Effect 3
Post by: eldaec on October 12, 2011, 07:33:20 AM
Also, 'not required for best ending' is one thing, but there are a number of people IN THIS THREAD who will be psychologically compelled to achieve maximum readiness before completing the game just in case it unlocks an extra line of dialog.

Developers never consider their impact on the mentally disturbed.


Title: Re: Mass Effect 3
Post by: Koyasha on October 12, 2011, 08:18:22 AM
I'm pretty sure someone will come up with a mod or something that will allow us to completely bypass the multiplayer thing if we want to, and still achieve maximum readiness.  But if it's done in an interesting manner, the multiplayer might be worthwhile, even speaking as someone who historically has almost never played multiplayer outside an MMO.


Title: Re: Mass Effect 3
Post by: Ingmar on October 12, 2011, 11:15:46 AM
Also, 'not required for best ending' is one thing, but there are a number of people IN THIS THREAD who will be psychologically compelled to achieve maximum readiness before completing the game just in case it unlocks an extra line of dialog.

Developers never consider their impact on the mentally disturbed.

It sounded to me like you could achieve maximum readiness without using the co-op.


Title: Re: Mass Effect 3
Post by: tmp on October 12, 2011, 11:46:59 AM
If multiplayer doesn't involve the characters and story of ME, aren't you just left with a terrible third person cover based shooter?

Supposedly you can play a krogan, though.

(or a Salarian. just imagine the number of assholes yelling to hold the line)


Title: Re: Mass Effect 3
Post by: LK on October 12, 2011, 12:35:55 PM
If it's fun and adds to the product, I'm all for that.


Title: Re: Mass Effect 3
Post by: eldaec on October 12, 2011, 01:29:12 PM
If multiplayer doesn't involve the characters and story of ME, aren't you just left with a terrible third person cover based shooter?

Supposedly you can play a krogan, though.

(or a Salarian. just imagine the number of assholes yelling to hold the line)

You are making me seriously consider an exception to my usual policy of 'fuck games not on steam' just so I can do this.


Title: Re: Mass Effect 3
Post by: cironian on October 12, 2011, 01:46:35 PM
(or a Salarian. just imagine the number of assholes yelling to hold the line)

We call those people cloacas.


Title: Re: Mass Effect 3
Post by: Nonentity on October 12, 2011, 03:53:09 PM
You create a custom character and pick race and class for multiplayer.

Races are Human, Krogan, Asari, Drell, Salarian and Turian. Classes are same as single-player.


Title: Re: Mass Effect 3
Post by: Stormwaltz on October 12, 2011, 05:04:06 PM
Salarians better fucking have the option to sing "Scientist Salarian."


Title: Re: Mass Effect 3
Post by: tmp on October 12, 2011, 07:50:32 PM
Salarians better fucking have the option to sing "Scientist Salarian."
Fairly sure there will be plenty salarians singing it whether there's a button for it or not. :ye_gods:

Also, expecting the asari to come with zipper level customization option -- half down, navel gazing, embrace the eternity.


Title: Re: Mass Effect 3
Post by: Ingmar on October 12, 2011, 07:51:37 PM
I've been practicing already!


Title: Re: Mass Effect 3
Post by: rk47 on October 12, 2011, 07:56:54 PM
Why stop there, Laidlaw, time for another DA2 DLC!

Rogues, Warriors, Mages, which is better and why!
Choose from between five races and multiple character specs to determine the very best in Dragon Age 2: Battlefield DLC!
Order now and play as a Mabari Hound.


Title: Re: Mass Effect 3
Post by: tmp on October 12, 2011, 08:01:46 PM
I think they're saving it for DA3. Mages vs Templars in Thedas at War.


Title: Re: Mass Effect 3
Post by: tmp on October 12, 2011, 08:16:34 PM
Hmm some multiplayer details (http://stickskills.com/2011/10/11/mass-effect-3-multiplayer-details-revealed/)

Quote
The multiplayer experience boils down to a four player co-op survival  style mode that lets you fight increasingly difficult waves of Cerberus foes.

well, so much for that.


Title: Re: Mass Effect 3
Post by: Ingmar on October 12, 2011, 08:17:36 PM
So literally holding the line!


Title: Re: Mass Effect 3
Post by: tmp on October 12, 2011, 08:22:22 PM
So literally holding the line!
Yup. Too bad it's against faction which, if i never saw it again, it would be too soon.


Title: Re: Mass Effect 3
Post by: Kageru on October 12, 2011, 10:45:39 PM

They can't do deep multi-player on just box sale revenues. But if they combine this approach with DLC multi-player content it could be pretty lucrative considering most of the expensive resources are funded by the single-player box sales. Effectively approaching something like SWTOR from a different direction (the story is single-player, but some of the fights are multi-player).


Title: Re: Mass Effect 3
Post by: Sky on October 13, 2011, 06:12:57 AM

They can't do deep multi-player on just box sale revenues. But if they combine this approach with DLC multi-player content it could be pretty lucrative considering most of the expensive resources are funded by the single-player box sales. Effectively approaching something like SWTOR from a different direction (the story is single-player, but some of the fights are multi-player).

Holy hell, you've just struck GOLD.

Single player ME3...but to get the good gear and finish story lines you need to RAID in multiplayer (DLC)!

GOLD.


Title: Re: Mass Effect 3
Post by: HaemishM on October 13, 2011, 08:59:27 AM
Hmm some multiplayer details (http://stickskills.com/2011/10/11/mass-effect-3-multiplayer-details-revealed/)

Quote
The multiplayer experience boils down to a four player co-op survival  style mode that lets you fight increasingly difficult waves of Cerberus foes.

well, so much for that.

So I guess that's a bit of a fucking spoiler, eh?


Title: Re: Mass Effect 3
Post by: Sjofn on October 13, 2011, 01:20:27 PM
I'm pretty sure they've mentioned in multiple interviews that Cerberus hates you again. They just haven't said why that would be (paragon ending seems obvious, renegade not so much).


Title: Re: Mass Effect 3
Post by: Ingmar on October 13, 2011, 01:51:59 PM
Illusive Man has been buying his cigarettes from Tobacco Reapers Inc. and was indoctrinated over the course of ME2, of course.


Title: Re: Mass Effect 3
Post by: pxib on October 13, 2011, 03:08:33 PM
I'm pretty sure they've mentioned in multiple interviews that Cerberus hates you again. They just haven't said why that would be (paragon ending seems obvious, renegade not so much).
That's not a problem. If you had the renegade ending last time around, Cerberus does something retarded and over-the-top evil in the first ten minutes of the game (which wouldn't be the least bit surprising given their background) and your dialogue options include three different shades of "I hate you guys now and am going it on my own."

Just like the way that even paragon Shep was suddenly so willing to forgive Cerberus at the beginning of ME2.


Title: Re: Mass Effect 3
Post by: Sjofn on October 13, 2011, 03:46:35 PM
Yeah, Cerberus fucking up is almost certainly going to be it, because Cerberus is all about fucking up.


Title: Re: Mass Effect 3
Post by: Rasix on October 13, 2011, 03:52:20 PM
They're like WoW's trolls.

"This sounds like a horrible idea and could backfire really bad.  Didn't we try something like this before and have it really bite us in the ass?  LET'S DO IT!"


Title: Re: Mass Effect 3
Post by: tmp on October 13, 2011, 05:51:46 PM
That's not a problem. If you had the renegade ending last time around, Cerberus does something retarded and over-the-top evil in the first ten minutes of the game (which wouldn't be the least bit surprising given their background) and your dialogue options include three different shades of "I hate you guys now and am going it on my own."
Even easier, since the renegade ending has you keep the reaper base, it can be the Indoctrination ex machina.

The first 10 minutes of the game is going to be different and tied to that last DLC, from what they've announced.


Title: Re: Mass Effect 3
Post by: Ragnoros on October 13, 2011, 09:36:29 PM
Any indication if they will have some way to input your decisions from the last two games? I don't have saves from either available. Or will I just be going to masseffectsaves.com again?


Title: Re: Mass Effect 3
Post by: Ironwood on October 14, 2011, 05:31:22 AM
Illusive Man has been buying his cigarettes from Tobacco Reapers Inc. and was indoctrinated over the course of ME2, of course.

As long as Bartlet is in it, I'm sold.


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on October 14, 2011, 06:18:04 AM
I never got why keeping the reaper base was a paragon/renegade decision. It felt much more natural for my renegade shep to say "fuck you martin sheen" and just blow the thing to hell and be done with it.  The whole game I'm kicking ass and taking names and then suddenly the choice is "oh no lets be cautious and preserve this base for science!" seemed off.


Title: Re: Mass Effect 3
Post by: Fordel on October 14, 2011, 07:11:32 AM
It's about who you are giving it to.


Title: Re: Mass Effect 3
Post by: TheWalrus on October 14, 2011, 12:10:32 PM
For me it was more about using something that had liquefied people in it. Yeah. Not cool. I nuked that shit.


Title: Re: Mass Effect 3
Post by: HaemishM on October 14, 2011, 12:16:06 PM
For me it was more about using something that had liquefied people in it. Yeah. Not cool. I nuked that shit.

Same here. I took the "Fuck you, we aren't using Reaper Tech" as the paragon ending. It seemed morally... questionable, to say the least.


Title: Re: Mass Effect 3
Post by: Sjofn on October 14, 2011, 03:58:30 PM
My reasoning even for my less paragon-y Shepards was "You guys fuck everything up. Even bringing me back from the dead ended up with your stupid base being taken over by robots."

My lone Renegade playthrough kept the base, but she knows in her heart it is a terrible idea. She had a momentary lapse of reason.


Title: Re: Mass Effect 3
Post by: caladein on October 14, 2011, 04:47:31 PM
It's almost like Sjofn and I get completely different copies of BioWare games.


Title: Re: Mass Effect 3
Post by: stray on October 14, 2011, 04:55:02 PM
I don't remember that much of either game. I'm going to try it again. I hated the last story though - if you can call it a story. The first was less.. linear and straightforward. I thought Jack was kind of hot, but I was a Paragon, and I didn't like where it was going. Next time I'll be a Renegade. I made the mistake of romancing Tali. I can't believe she didn't take her mask off for me. What a tease.


Title: Re: Mass Effect 3
Post by: Sjofn on October 14, 2011, 05:26:18 PM
She does take her mask off, the cameraman was just coy.


Title: Re: Mass Effect 3
Post by: stray on October 14, 2011, 05:29:23 PM
I was really hoping she'd be some hot Arab girl, found a cure, and the game suddenly became Prince of Persia.

Oh well.


Title: Re: Mass Effect 3
Post by: lamaros on October 14, 2011, 07:18:41 PM
I've played both 1 and 2 in the last few days. I never got why you all thought 2 was so great. Then I played 1. If they improve again at that rate 3 might be an actually good game.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Lantyssa on October 15, 2011, 04:55:31 AM
I was really hoping she'd be some hot Arab girl, found a cure, and the game suddenly became Prince of Persia.
She's a frog.


Title: Re: Mass Effect 3
Post by: Sky on October 15, 2011, 07:38:01 AM
Now I keep seeing the Oglaf Arabian Nights.

Dammit.


Title: Re: Mass Effect 3
Post by: Lantyssa on October 15, 2011, 08:39:38 AM
;D


Title: Re: Mass Effect 3
Post by: Sjofn on October 15, 2011, 02:04:49 PM
Now I keep seeing the Oglaf Arabian Nights.

Dammit.

I don't understand the problem.  :oh_i_see:


Title: Re: Mass Effect 3
Post by: Sky on October 15, 2011, 02:53:15 PM
Sorry...did you say "mustache"?

http://oglaf.com/2arabian/

NSFW


Title: Re: Mass Effect 3
Post by: Sjofn on October 15, 2011, 07:56:45 PM
Yes, I know what it was referring to. I still don't see the problem.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Sky on October 15, 2011, 08:43:10 PM
 :oh_i_see:


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on October 16, 2011, 05:37:23 AM
 :drillf:


Title: Re: Mass Effect 3
Post by: Nonentity on October 17, 2011, 09:36:17 AM
Oglaf, you make everything terrible. And boners.

Friggin' animated semen.


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on October 17, 2011, 11:23:20 AM
As opposed to you avatar of an animated seaman?


Title: Re: Mass Effect 3
Post by: bhodi on October 17, 2011, 11:25:48 AM
For me it was more about using something that had liquefied people in it. Yeah. Not cool. I nuked that shit.

Same here. I took the "Fuck you, we aren't using Reaper Tech" as the paragon ending. It seemed morally... questionable, to say the least.

Ehhh... It was a sunk cost.


Title: Re: Mass Effect 3
Post by: Tannhauser on October 27, 2011, 03:33:12 AM
I blew up the base because I didn't want Cerebus defiling my dead crewmen.  That and IM's a rogue AI.


Title: Re: Mass Effect 3
Post by: TripleDES on October 27, 2011, 03:48:38 AM
I hope increasing "galactic readiness" using "other platforms" is also entirely optional. I don't want my ability to finish a game a certain way to be affected by how much people I spammed Mass Effect promos to on Facebook.


Title: Re: Mass Effect 3
Post by: LK on October 27, 2011, 09:54:45 AM
I hope increasing "galactic readiness" using "other platforms" is also entirely optional. I don't want my ability to finish a game a certain way to be affected by how much people I spammed Mass Effect promos to on Facebook.

It won't. They've explicitly stated that you can achieve the best ending without doing anything outside single player in the game.


Title: Re: Mass Effect 3
Post by: tmp on October 27, 2011, 02:20:18 PM
Clicking "I like" on Facebook is totally single player, though :why_so_serious:

edit: in other news, a hands-on for the forthcoming multiplayer mode at RPS (http://www.rockpapershotgun.com/2011/10/27/hands-on-mass-effect-3-galaxy-at-war/#more-79594).


Title: Re: Mass Effect 3
Post by: rk47 on November 04, 2011, 09:23:20 PM
(http://i.imgur.com/UN8EX.jpg)
(http://i.imgur.com/IcVoOl.jpg)

Do you want to play / watch this game / agonize over the numbers?


Title: Re: Mass Effect 3
Post by: Sjofn on November 04, 2011, 10:59:49 PM
I am amused hide helmet is an option. Which is good. This is one of the only games I like having one on, though!


Title: Re: Mass Effect 3
Post by: tmp on November 05, 2011, 09:11:54 AM
If the "action mode" automatically picks the dialogue responses and lets you kill people manually, does the "story mode" automatically kill people and let you pick dialogue responses?  :why_so_serious:

edit: ah, close but no banana

Quote
"For those who want to emphasize story immersion and minimize combat pressure. Story mode will set manually-selectable replies in conversation and a minimal combat difficulty." (official description)

and the "rpg mode" is apparently a cute name for how previous ME games were played already.


Title: Re: Mass Effect 3
Post by: luckton on November 05, 2011, 01:05:26 PM

Apologies for the size.


Title: Re: Mass Effect 3
Post by: Fordel on November 05, 2011, 03:31:22 PM
The texture or whatever it's called on her hood is really really good.


Title: Re: Mass Effect 3
Post by: NiX on November 05, 2011, 05:13:01 PM
Horde mode is in ME3 and it's brutally hard. I wasn't considering this game at all, but I would just for the teamwork it takes to get through each wave of that mode... unless they make it easier so it appeals to everyone.


Title: Re: Mass Effect 3
Post by: Lantyssa on November 06, 2011, 09:32:27 AM
The texture or whatever it's called on her hood is really really good.
I was amazed by it, too. ;D


Title: Re: Mass Effect 3
Post by: tmp on November 06, 2011, 09:41:44 AM
Not really hard with a decent 3d renderer, i'd imagine. Fabric patterns are pretty easy for procedural shaders.


Title: Re: Mass Effect 3
Post by: UnSub on November 06, 2011, 07:00:08 PM
Let's see it live.


Title: Re: Mass Effect 3
Post by: tmp on November 06, 2011, 10:12:57 PM
Looks the advert campaing/streak of bad luck continues for BioWare

Quote
Hey Everyone!

We are still investigating, but it appears that some internal story files have been leaked. Even though the information in those files is out of date and does not reflect the final story experience, we urge fans not to read them if they want to experience the purest form of the story in Mass Effect 3.

"hey guys, there is pr0n on the intrewebs. We urge you not to seek it, and avert your virgin eyes if you encounter it"


Title: Re: Mass Effect 3
Post by: UnSub on November 07, 2011, 12:18:57 AM
"Psst, kid, wanna come over here? I got some hot BioWare story action for ya..."


Title: Re: Mass Effect 3
Post by: Ingmar on November 07, 2011, 01:18:55 AM
Pre-emptive plea: please, please, please do not post any of that stuff in this thread. Even under a spoiler tag. Please?


Title: Re: Mass Effect 3
Post by: rk47 on November 07, 2011, 01:25:00 AM
Shepard is a Grey Warden, and the Spectres comes in Dragon form.


Title: Re: Mass Effect 3
Post by: eldaec on November 07, 2011, 01:42:46 AM
Bobby isn't dead. Mass Effect 2 was all a dream.


Title: Re: Mass Effect 3
Post by: Tannhauser on November 07, 2011, 03:12:00 AM
Garrus is Shepard's father.


Title: Re: Mass Effect 3
Post by: cironian on November 07, 2011, 03:25:28 AM


Title: Re: Mass Effect 3
Post by: Ratman_tf on November 07, 2011, 03:39:43 AM
Man, wouldn't it be a hoot if the Reapers won, and the cycle began again?


Title: Re: Mass Effect 3
Post by: rk47 on November 07, 2011, 06:02:51 AM
That already happens when you stayed till the timer runs down to 0 in the Arrival DLC. 


Title: Re: Mass Effect 3
Post by: tmp on November 07, 2011, 08:34:03 AM
Garrus is Shepard's father.
"A popular console game tricks unsuspecting players into incest with aliens."


Title: Re: Mass Effect 3
Post by: UnSub on November 07, 2011, 04:42:24 PM
Shepherd is arrested and treated for his xenophilia. He settles down with a nice, plain human woman called Margaret.


Title: Re: Mass Effect 3
Post by: ajax34i on November 07, 2011, 07:00:43 PM
Shepard convinces the Reapers to leave everyone alone (through expert use of the convo wheel) via an epic array of separate-yet-related conversations.  Reapers just up and leave, logically and emotionally defeated, at the end.

Alternately, Shepard reprograms the Reapers with a virus (through expert use of various hacking and lockpicking minigames), turning them into the guardians of the galaxy.

Or, the entirety of the action happens on Earth, with Shepard using the Mako to drive around over the surface of the planet and shoot down Reaper ships one by one.


Title: Re: Mass Effect 3
Post by: NiX on November 07, 2011, 07:12:19 PM
Pre-emptive plea: please, please, please do not post any of that stuff in this thread. Even under a spoiler tag. Please?

Don't worry. I won't spoil the fan-fiction level of writing for you.


Title: Re: Mass Effect 3
Post by: lamaros on November 07, 2011, 07:13:38 PM
Shepard convinces the Reapers to leave everyone alone (through expert use of the convo wheel) via an epic array of separate-yet-related conversations.  Reapers just up and leave, logically and emotionally defeated, at the end.

Alternately, Shepard reprograms the Reapers with a virus (through expert use of various hacking and lockpicking minigames), turning them into the guardians of the galaxy.

Or, the entirety of the action happens on Earth, with Shepard using the Mako to drive around over the surface of the planet and shoot down Reaper ships one by one.

Story, RPG and action modes, hey?


Title: Re: Mass Effect 3
Post by: Reg on November 07, 2011, 07:22:24 PM
Oh that vehicle game would be amazing. I can just see myself driving the mako right up one side of a skyscraper and down the other while pursuing the reapers.


Title: Re: Mass Effect 3
Post by: Ratman_tf on November 07, 2011, 08:00:17 PM
That already happens when you stayed till the timer runs down to 0 in the Arrival DLC. 

Yeah, but  that's a kind of easter egg for a DLC mission.

I mean, Reapers win, credits roll. That's how it goes, kiddos.


Title: Re: Mass Effect 3
Post by: tmp on November 07, 2011, 10:13:51 PM
Don't worry. I won't spoil the fan-fiction level of writing for you.
That's hardly a spoiler; it could be one if the series didn't stay faithful to its blue lesbian roots.


Title: Re: Mass Effect 3
Post by: Velorath on November 08, 2011, 12:48:33 AM
Looks the advert campaing/streak of bad luck continues for BioWare

Quote
Hey Everyone!

We are still investigating, but it appears that some internal story files have been leaked. Even though the information in those files is out of date and does not reflect the final story experience, we urge fans not to read them if they want to experience the purest form of the story in Mass Effect 3.

"hey guys, there is pr0n on the intrewebs. We urge you not to seek it, and avert your virgin eyes if you encounter it"


Essentially reminding me why I hate a lot of the people involved with NeoGaf...

So the story behind this (and some of the information at the end of the previous page) is that MS put up some sort of dashboard update beta, which mistakenly included a ME3 beta download.  This was noticed by a Gaf poster who made a thread, which got other peoples' attention, some of whom also ended up downloading the ME3 beta and datamining it for all kinds of spoilers and game information, which were then posted in the thread on Gaf. 

This is all understandable, and I don't blame people for taking advantage of a huge fuckup on MS's part.  Where the problem comes in, is that MS hit NeoGaf with a C&D asking them to take down the thread (which they did).  Posters on Gaf made a thread mistakenly blaming EA/Bioware for the C&D.  Gaffers have a pretty big hate-on for Bioware, so the thread got a lot of posts, and threads starting popping up on pretty much every other major website.  It wasn't until after a couple hours of this that NeoGaf's owner (who goes by Evilore on Gaf), who had previously posted a number of passive-aggressive comments that anybody reading would have assumed where directed at Bioware (having been the subject of the thread title, and everybody elses' posts) decided to mention 24 pages into the thread that, btw the Bioware had nothing to do with the C&D and it was MS all along.  There was no apology for the confusion, or for taking so long to release a critical detail that a massive thread on the site he owns was getting wrong.  Subsequent complaints from the handful of posters that actually seemed upset that he let the wrong party take the blame at first were met with the response:

Quote
We're still going on about how I wasn't expedient enough about the source of the notice?

I wasn't planning on discussing the specifics, just explaining a few things about my position regarding protecting the site and so forth. Since it continued to blow up harder and harder, and I got contacted by various news organizations asking for statements, I decided to loosen up a bit and clarify the remaining info here about what was going on (since I had already talked in some detail anyway), and then talk to news outlets about it.

Quote
Quote:
Evilore explained the situation but left this specific part out and let the news settle on the internet for almost 3 hours

Almost THREE HOURS? So you're saying TWO HOURS?! I think we should lynch him.

A couple of the people who complained (in a completely reasonable fashion) were also banned, some posters still found ways to blame Bioware or somehow come up with reasons to boycott the game over this, and many fully support the way Evilore handled the situation and don't see how people can find fault with it.


Title: Re: Mass Effect 3
Post by: rk47 on November 08, 2011, 01:37:18 AM
OH NOES BIOWARE.

I got the files. Hum de dum....this is sweet....I don't have to play the game now. :)


Title: Re: Mass Effect 3
Post by: UnSub on November 08, 2011, 01:49:52 AM
Does Shepherd finally get a laser sword?


Title: Re: Mass Effect 3
Post by: cironian on November 08, 2011, 07:13:28 AM
Does Shepherd finally get a laser sword?

Didn't one of the trailers already show him using some energy wristblade thing? Close enough.


Title: Re: Mass Effect 3
Post by: tmp on November 08, 2011, 08:15:54 AM
Didn't one of the trailers already show him using some energy wristblade thing? Close enough.

Yeah, a holographic blade from the omni tool or something like that. It seemed pretty clumsy on the reviews they showed, though -- there's a couple seconds of windup before use, and it seems to do less damage than just shooting the guy in the same time would. Also, it stabs rather than slices and as such a number of times it'd plain miss the target standing right next to Shepard. Hopefully they''ll tweak it for the final game.


Title: Re: Mass Effect 3
Post by: Tebonas on November 08, 2011, 09:42:48 AM
Maybe its supposed to be this way to show people that attacking people with a melee weapon when you have ranged energy weapons at your disposal is kind of dumb. Star Wars notwithstanding.


Title: Re: Mass Effect 3
Post by: tmp on November 08, 2011, 10:19:55 AM
I think it's supposed to be a bullet point on the Gears of War Lite feature list they're chasing. Just implemented with the usual prowess.


Title: Re: Mass Effect 3
Post by: Margalis on November 08, 2011, 01:36:28 PM
A few years ago Bioware was a darling of NeoGaf. It's true that these days a lot of Gaf has a "hate-on" for Bioware but that's not entirely without reason.

That said it is a little scummy to conveniently fail to correct the misinformation that MS sent the C&D rather than Bioware.


Title: Re: Mass Effect 3
Post by: rk47 on November 08, 2011, 07:23:22 PM
All publicity is good publicity. No matter how much these meat-heads say they will boycott ME3, they know they'll buy it on release day or pirate it.
It can't fail. Dragon Age II delivered sub-par storyline with barely updated graphic engine, yet people still lapped it up. EA will continue to churn it out, pretty soon, ME will make the leap to Battlefield with DICE at its helm. Rage on, Bio-fans. It's progress. The disintegration of RPG genre...


Title: Re: Mass Effect 3
Post by: caladein on November 08, 2011, 07:52:16 PM
Don't hate on dialogue wheel time.


Title: Re: Mass Effect 3
Post by: Velorath on November 08, 2011, 10:08:07 PM
All publicity is good publicity. No matter how much these meat-heads say they will boycott ME3, they know they'll buy it on release day or pirate it.
It can't fail. Dragon Age II delivered sub-par storyline with barely updated graphic engine, yet people still lapped it up. EA will continue to churn it out, pretty soon, ME will make the leap to Battlefield with DICE at its helm. Rage on, Bio-fans. It's progress. The disintegration of RPG genre...

Maybe it's because MMO's have sorta cheapened the feeling of leveling up and getting loot, or maybe it's my feeling that there are more sophisticated ways to create RPG experiences on computers and consoles these days than just heavily borrowing mechanics from P&P RPG's (complex mathematical systems designed to set up rules and bounds to define the world and characters, something that's already inherent in making a video game), but I'm not really upset about "the disintegration of the RPG genre".  I think Mass Effect, Fallout 3/New Vegas, Vampire: Bloodlines, and Deus Ex: Human Revolution all strike a good mix between action and RPG, and I'd much prefer to play more of those kinds of games than stuff like Dragon Age or anything else trying to recapture the glory days of CRPG's.


Title: Re: Mass Effect 3
Post by: rk47 on November 08, 2011, 10:31:44 PM
Yeah I definitely agree with you there, the Battlefield Unlocks is akin to level up model I can get behind. Aside from Armor unlocks, additional weapons and options per class, my reaction skill is still the same, a head shot is always deadly, regardless if I'm level 1 or 20.  If this is what it means by Action Mode in Mass Effect 3, count me in.


Title: Re: Mass Effect 3
Post by: Tebonas on November 08, 2011, 10:57:23 PM
Which is a problem if your reaction skill is shitty.

Fallout 3/New Vegas had optional turn based combat, the combat in Mass Effect, Bloodlines and Deus Ex was so easy you being a spaz was no issue.



Title: Re: Mass Effect 3
Post by: rk47 on November 08, 2011, 11:12:32 PM
You called VATS in Fallout turn based combat?  :uhrr: Can't be serious man. It was an 'I Win' button if anything.


Title: Re: Mass Effect 3
Post by: Tebonas on November 08, 2011, 11:26:11 PM
Sadly, that is what passes for Turn based these days. If you like you can group it with the "so easy you being a spaz was no issue" column.

Except for Nightstalkers, fucking Nightstalkers.


Title: Re: Mass Effect 3
Post by: rk47 on November 08, 2011, 11:43:52 PM
Funny thing is, I liked Fallout 3 overall package more than Borderlands. OK maybe I haven't got the driving parts, but I really am not enjoying myself much in Borderlands compared to the first time I exited Vault 101. It was so dull just looting shot gun ammos and money from boxes over and over that I regretted buying the whole GOTY for $7.50



Title: Re: Mass Effect 3
Post by: Tebonas on November 09, 2011, 12:20:28 AM
As did I. I think I clocked over 250 hours in both Fallouts, while I finished Borderlands once and never looked back.

Lining up Headshots in VATS-Mode and seeing three heads explode in Slow Motion was certainly part of its charm. So I am not hating on VATS, I am hating the fact that turn- and squad-based RPG combat is on a hastry retreat because RPG developers want to broaden their base by including FPS gamers. What you usually get is a mediocre dumbed down RPG and a mediocre shooter with too much talky stuff mixed into one.


Title: Re: Mass Effect 3
Post by: Margalis on November 09, 2011, 12:41:58 AM
I think Mass Effect, Fallout 3/New Vegas, Vampire: Bloodlines, and Deus Ex: Human Revolution all strike a good mix between action and RPG, and I'd much prefer to play more of those kinds of games than stuff like Dragon Age or anything else trying to recapture the glory days of CRPG's.

People have spent the last 8 years or so talking about how Bioware is the savior of the western CRPG. (While completely ignoring the fact that CRPGs made in Europe and even Japan are more like the traditional CRPGs of old...)

The reason NeoGaf turned on Bioware is mostly because of Dragon Age 2 and to a much lesser extent ME2. Bioware's problem now is the problem bands have when they transition from one sound to another, maybe the new one is as good but existing fans *like* the old one.

There are people who want to play games like Dragon Age and that market generally is not served very well (especially if you like most of the press ignore European stuff), whereas the market for actiony games with light RPG elements is served to a much higher degree. Basically every game these days has "RPG elements."


Title: Re: Mass Effect 3
Post by: rk47 on November 09, 2011, 12:54:41 AM
As did I. I think I clocked over 250 hours in both Fallouts, while I finished Borderlands once and never looked back.

Lining up Headshots in VATS-Mode and seeing three heads explode in Slow Motion was certainly part of its charm. So I am not hating on VATS, I am hating the fact that turn- and squad-based RPG combat is on a hastry retreat because RPG developers want to broaden their base by including FPS gamers. What you usually get is a mediocre dumbed down RPG and a mediocre shooter with too much talky stuff mixed into one.

http://thedailywtf.com/Comments/The-Cool-Cam.aspx

Quote
    * Why are the planes flying backwards sometimes?
      Well, uhh, a little known thing about Nazi technology developed in World War I...
    * Why do the wings come off the plane whenever you fire the guns?
      Uhh, err...
    * Why does the plane bounce up and out of the earth's atmosphere when you crash into the ground?
      Umm, in high-speed collisions like that it's not totally unreasonable that a plane's velocity torque rotary girder viscosity...


Title: Re: Mass Effect 3
Post by: Velorath on November 09, 2011, 01:48:42 AM
I think Mass Effect, Fallout 3/New Vegas, Vampire: Bloodlines, and Deus Ex: Human Revolution all strike a good mix between action and RPG, and I'd much prefer to play more of those kinds of games than stuff like Dragon Age or anything else trying to recapture the glory days of CRPG's.

People have spent the last 8 years or so talking about how Bioware is the savior of the western CRPG. (While completely ignoring the fact that CRPGs made in Europe and even Japan are more like the traditional CRPGs of old...)

The reason NeoGaf turned on Bioware is mostly because of Dragon Age 2 and to a much lesser extent ME2. Bioware's problem now is the problem bands have when they transition from one sound to another, maybe the new one is as good but existing fans *like* the old one.

There are people who want to play games like Dragon Age and that market generally is not served very well (especially if you like most of the press ignore European stuff), whereas the market for actiony games with light RPG elements is served to a much higher degree. Basically every game these days has "RPG elements."

I used to love old school crpgs (and jrpgs).  I'm just no longer of the mindset that they're the best way to represent what I loved about P&P RPG's.  I'm not going to say that Bioware is the savior of RPG's, but in my mind, all the devs who are moving away from the D&D school of mechanics are going in the right direction.  I also think that even some European stuff like the Witcher takes some cues from Bioware.

I understand people being upset over DA2, nevermind the fact that the first game spent an unreasonably long time in development, and there was no way any follow-up was going to match it.  The backlash towards ME2 is a little more petty given that it was GAF's GOTY, and it was only long after the fact that the groupthink there now says that it sucks.


Title: Re: Mass Effect 3
Post by: Ironwood on November 09, 2011, 01:50:32 AM
Can anyone summarise the problems with ME2 ?  I played it and thought it was sublime.


Title: Re: Mass Effect 3
Post by: lamaros on November 09, 2011, 02:28:18 AM
I was too much more fun than ME1.


Title: Re: Mass Effect 3
Post by: Merusk on November 09, 2011, 04:22:46 AM
Can anyone summarise the problems with ME2 ?  I played it and thought it was sublime.


It wasn't "Fiddly" enough and "Dumbed-down" too many things for the grognards.

Removal of armor types, removal of extra weapons (even though you never fucking used 90% of them) and streamlining of ability leveling.   

Complaints about story revolve around "the entire game is focused on the endgame."  There's not enough (or any) side-quests or missions that let you wander for hours and hours while ignoring the main storyline.


Title: Re: Mass Effect 3
Post by: rk47 on November 09, 2011, 04:30:27 AM
Huh, I thought it was too much side quest, allowing you to ignore the main storyline long enough for everyone to be prepared which removed any sort of tension in the storyline.
Goddamn biowhores. They don't know what they want.


Title: Re: Mass Effect 3
Post by: Ironwood on November 09, 2011, 05:14:57 AM
Ok, I'm up to date and onboard now :

Those are fucking retarded complaints.  They need to shut the fuck up.


Title: Re: Mass Effect 3
Post by: Maledict on November 09, 2011, 05:47:19 AM
I still think the in terms of actual *roleplaying* ME2 is one of the best RPGs made after Torment. It does a better job than practically any other game of putting in you the role of Commander Sepherd and allowing you to act out that role. Just re-reading that thread and the way people talk about 'their sherpherd' goes well beyond characterisations of most other games.


Title: Re: Mass Effect 3
Post by: NiX on November 09, 2011, 06:02:55 AM
Huh, I thought it was too much side quest, allowing you to ignore the main storyline long enough for everyone to be prepared which removed any sort of tension in the storyline.
Goddamn biowhores. They don't know what they want.

Age old problem of expectations exceeding the actual execution. The hype train does it every time, but it sells shit loads of copies, so it'll never change.


Title: Re: Mass Effect 3
Post by: tmp on November 09, 2011, 07:06:58 AM
I still think the in terms of actual *roleplaying* ME2 is one of the best RPGs made after Torment. It does a better job than practically any other game of putting in you the role of Commander Sepherd and allowing you to act out that role. Just re-reading that thread and the way people talk about 'their sherpherd' goes well beyond characterisations of most other games.
I think the amount of characterization people manage to invent/put into the character has little to do with the quality of the game, and much more with people's ability to come up with stuff that fleshes out what's otherwise largely still just making choices between "do you gently pet the kitten, or give it an assfuck".

As for the changes in RPGs... while the ones that put stress on the action component can be ok, i'm not too fond of it quickly becoming the only way these games (the AAA titles, at least) are being made, which seems to be the case. Because getting the focus moved from skills od character i'm supposed to roleplay to my own, that sometimes feels too much like it really misses the point of entire experience.


Title: Re: Mass Effect 3
Post by: HaemishM on November 09, 2011, 07:48:18 AM
Ok, I'm up to date and onboard now :

Those are fucking retarded complaints.  They need to shut the fuck up.

Yeah, this. I had some minor irritation with the streamlined weapons and character progression systems, but it still blew ME1 out of the water. It was also miles far and away better than something like Final Fantasy XIII. Persona 3 may be the only JRPG I've played that was better than ME2.


Title: Re: Mass Effect 3
Post by: Merusk on November 09, 2011, 07:54:54 AM
The only legitimate complaint I have where ME2 was a step-backwards vs ME1 was the removal of the Mako exploration in favor of fucking surveying.

I actually enjoyed the Mako and wandering the planets. It was at least entertaining even if the vehicle had a tendency to control like an oil tanker filled with lead.   It also didn't consist of hours of holding right-click and staring at a sine wave as you ponderously swept your mouse over a globe.


Title: Re: Mass Effect 3
Post by: HaemishM on November 09, 2011, 08:00:51 AM
I hated both the Mako and the surveying stuff, but neither was so bad that it diminished the game in my eyes.


Title: Re: Mass Effect 3
Post by: Reg on November 09, 2011, 08:09:57 AM
I found surveying so dreary that I used a save game editor to cheat myself all the resources I needed.


Title: Re: Mass Effect 3
Post by: lamaros on November 09, 2011, 08:16:01 AM
Compared to ME1 ME2 was better in nearly every way.

Compared to RPGs are a genre? Yeah nah.


Title: Re: Mass Effect 3
Post by: tmp on November 09, 2011, 09:23:08 AM
The main reason ME2 left me lukewarm was how most of the game revolved around playing the babysitter-slash-shrink for the supposed most speshial speshialists in the entire galaxy half of them you've only just met; the activity which was entirely optional and yet if you did choose to skip it you're left with few shooty bits that could be probably completed in under couple hours. Combine that with second-grade villains filling in for the absent main threat, and the whole thing felt just... shallow and hollow, i guess.

The inane minigames and shit they added to fill the holes left after the "streamlining" done with a hacksaw didn't help, too.


Title: Re: Mass Effect 3
Post by: Sjofn on November 09, 2011, 03:25:47 PM
I hated both the Mako and the surveying stuff, but neither was so bad that it diminished the game in my eyes.

That's mostly my stance as well. Although sometimes the Mako was so terrible, it wrapped around to hilarious and became sort of fun. Surveying was just weird busywork.


EDIT: Also I just ... don't get the complaints about the whole "do shit for your crew so they're super loyal and utterly commited to the cause" thing. It makes more goddamn sense than "I'm going to drive around in the Mako doing nothing whatsoever," or "do shit for people not even on your crew, just because they asked."


Title: Re: Mass Effect 3
Post by: Ratman_tf on November 09, 2011, 03:28:32 PM
Can anyone summarise the problems with ME2 ?  I played it and thought it was sublime.


(http://www.geardiary.com/wp-content/uploads/2011/06/fps-design.gif)

I liked ME2, but it was linear as fuck. I'm honestley  :why_so_serious: expecting ME3 to resemble a rail shooter with rpg "elements".


Title: Re: Mass Effect 3
Post by: Ratman_tf on November 09, 2011, 03:40:15 PM
The only legitimate complaint I have where ME2 was a step-backwards vs ME1 was the removal of the Mako exploration in favor of fucking surveying.

I actually enjoyed the Mako and wandering the planets. It was at least entertaining even if the vehicle had a tendency to control like an oil tanker filled with lead.   It also didn't consist of hours of holding right-click and staring at a sine wave as you ponderously swept your mouse over a globe.

The Mako sequences reminded me of Starflight. I was sadf when, instead of fixing, expanding and improving the Mako style exploration, they replaced it with the lame scanning minigame. The only good thing about the scanning was this little easter egg.

http://www.youtube.com/watch?v=d-CDNLYZ0zA


Title: Re: Mass Effect 3
Post by: UnSub on November 09, 2011, 05:13:23 PM
I completely appreciated ME2 replacing the hacking minigame versus ME1's button pressing thing.

I also appreciated less equipment in ME2, because ME1 was hilariously bad for not only giving the character hundreds of guns, but the naming system saw guns that sounded more advanced actually be horribly weaker.

However, ME1 did have a tighter storyline. ME2 was very much a, "We have to rush to save the galaxy! ... but first, let's sort out my father issues." And surveying sucked.


Title: Re: Mass Effect 3
Post by: tmp on November 09, 2011, 09:45:27 PM
EDIT: Also I just ... don't get the complaints about the whole "do shit for your crew so they're super loyal and utterly commited to the cause" thing. It makes more goddamn sense than "I'm going to drive around in the Mako doing nothing whatsoever," or "do shit for people not even on your crew, just because they asked."
To me it makes no goddamn sense that people who #1 can't be loyal and commited to begin with and #2 become utterly loyal and commited to a total stranger who spends half an hour dealing with their little mental hangup ... are presented as "the best the entire galaxy has to offer", and that it's, like, major part of the game.

Yes, ME too had pointless side stuff where you could drive around and shoot kittens down from trees, but those were secondary and relatively brief if you chose to bother with them at all (and you really didn't have to) Hence putting that sort of activities in the spotlight in the sequel and telling me "there will be dramatic consequences if you don't participate." (and having these 'dramatic consequences' translate to "there isn't really much of game for you to play") is not an improvement to me, but the opposite.


Title: Re: Mass Effect 3
Post by: Tannhauser on November 10, 2011, 03:32:05 AM
Just think of it as 'Magnificent Seven' in space.  Would you doubt Charles Bronson's loyalty?  Hell no, he's fucking Charles Bronson!  So you shouldn't question Jack's as well.

Charles Bronson.


Title: Re: Mass Effect 3
Post by: cironian on November 10, 2011, 07:18:45 AM
I don't really get the grief the loyalty missions seem to cause... For one, if they bother you, you can save the galaxy just fine without them. The only difference is that you'll get a few heroic deaths in the final showdown, which to me is acceptable for the end of a story. (OK, you need 1 guy loyal if you want to have Shepard survive but I think that's it)

As for the gameplay being so very short without them, you still have the recruitment missions which as I remember are usually quite a bit longer than the corresponding loyalty ones and should be justified from an in-character perspective even if you feel you are in a hurry. So at most a third of the game's length is in those loyalty missions which you can do or skip. That doesn't seem too much of an imbalance in the main-content/sidequests ratio to me.

Also, ME2 is far from the only RPG that allows/encourages you to screw around at times when there should be time pressure from a story perspective. (Gee, I know I'm supposed to storm Sarevok's hideout right now, but as a player I know he's not going anywhere and there are still dungeons to loot and werewolves to fight.)


Title: Re: Mass Effect 3
Post by: Pezzle on November 10, 2011, 08:08:48 AM
What bothered me about the loyalty mechanics was Shep having to run around the ship and ASK EVERY SINGLE PERSON EVERY SINGLE THING.  Makes no sense.

Here is any idea, give me an office.  They want to talk?  COME TO OFFICE.  Save me the trouble of careening around the ship.  Exploring the ship is great, but wtf. 


Title: Re: Mass Effect 3
Post by: Mosesandstick on November 10, 2011, 08:36:02 AM
Captain and Ship's Counsellor  :why_so_serious:


Title: Re: Mass Effect 3
Post by: UnSub on November 10, 2011, 05:32:31 PM
What bothered me about the loyalty mechanics was Shep having to run around the ship and ASK EVERY SINGLE PERSON EVERY SINGLE THING.  Makes no sense.

Here is any idea, give me an office.  They want to talk?  COME TO OFFICE.  Save me the trouble of careening around the ship.  Exploring the ship is great, but wtf. 

True, but the ME universe is one without any kind of recording software, so that Shepherd can't just play all the evidence that Reapers exist / are a problem to the Council based on what he's experienced.

It's also the universe where the Captain is responsible for scanning for mineral deposits one by one.


Title: Re: Mass Effect 3
Post by: Fordel on November 10, 2011, 06:28:52 PM
How useful is recording in a world where all recordings can be undetectably Photoshopped?



That doesn't excuse the council of course, since they are still pulling fucking chunks of the reaper out of the damn station there still.


Title: Re: Mass Effect 3
Post by: Ingmar on November 10, 2011, 07:15:50 PM
I think you mean chunks of "Reaper".


Title: Re: Mass Effect 3
Post by: Stormwaltz on November 10, 2011, 08:44:16 PM
That doesn't excuse the council of course, since they are still pulling fucking chunks of the reaper out of the damn station there still.

"Ah yes, the 'Reaper.' You've been reading too many Von Danikenite tracts, Shepard. Think for a moment - is it more likely that Sovereign was an artifact of an ancient, quasi-mythical race of sapient starships... or that it was an unusually large geth dreadnought?"


Title: Re: Mass Effect 3
Post by: Ratman_tf on November 10, 2011, 08:53:28 PM
That doesn't excuse the council of course, since they are still pulling fucking chunks of the reaper out of the damn station there still.

"Ah yes, the 'Reaper.' You've been reading too many Von Danikenite tracts, Shepard. Think for a moment - is it more likely that Sovereign was an artifact of an ancient, quasi-mythical race of sapient starships... or that it was an unusually large geth dreadnought?"

And an unusually large geth dreadnaout attacking the Citadel, smashing the fleet, (possibly) killing the council and taking out the flagship is somehow less of an issue?  :uhrr: Must not be, since no one mentions it after the attack.


Title: Re: Mass Effect 3
Post by: Stormwaltz on November 10, 2011, 09:04:38 PM
Must not be, since no one mentions it after the attack.

When the Normandy was destroyed, it was looking for and mopping up what was thought to be the last geth forces in Citadel space. It wasn't the only ship doing so. And remember all the heightened security you deal with on the Citadel.

EDIT: The Council thinks of Sovereign as a one-off superweapon like the Destiny Ascension, and considers the military threat contained. They're more worried about infiltration and cyberwarfare by the time of ME2.


Title: Re: Mass Effect 3
Post by: Ratman_tf on November 10, 2011, 09:09:00 PM
Must not be, since no one mentions it after the attack.

When the Normandy was destroyed, it was looking for and mopping up what was thought to be the last geth forces in Citadel space. It wasn't the only ship doing so. And remember all the heightened security you deal with on the Citadel.

EDIT: The Council thinks of Sovereign as a one-off superweapon like the Destiny Ascension, and considers the military threat contained. They're more worried about infiltration and cyberwarfare by the time of ME2.

While anything can be rationalized (mole people!) I find that kinda limp from a storytelling angle.


Title: Re: Mass Effect 3
Post by: Margalis on November 10, 2011, 09:21:09 PM
EDIT: The Council thinks of Sovereign as a one-off superweapon like the Destiny Ascension, and considers the military threat contained. They're more worried about infiltration and cyberwarfare by the time of ME2.

Makes sense. After all if you made a devastating super weapon the last thing you'd do is build another one.  :awesome_for_real:


Title: Re: Mass Effect 3
Post by: Stormwaltz on November 10, 2011, 10:36:03 PM
It wasn't my decision to make, but the (non-)logic of the Council makes sense from my cynical worldview. The political leadership persuaded themselves that the problem had gone away, so they could return to the much more pressing issues of the next election and dealing with those arrogant humans.

"Mission Accomplished!"


Title: Re: Mass Effect 3
Post by: Margalis on November 10, 2011, 11:41:01 PM
I'm just busting your balls, I barely even know what we're talking about.  :oh_i_see:


Title: Re: Mass Effect 3
Post by: lamaros on November 11, 2011, 12:38:25 AM
It wasn't my decision to make, but the (non-)logic of the Council makes sense from my cynical worldview. The political leadership persuaded themselves that the problem had gone away, so they could return to the much more pressing issues of the next election and dealing with those arrogant humans.

"Mission Accomplished!"

No it doesn't. It's poor ret-conning. Especially as they all go "oh Shepard! You saved us from the Reapers!" at the end of ME1.


Title: Re: Mass Effect 3
Post by: UnSub on November 11, 2011, 01:17:03 AM
That doesn't excuse the council of course, since they are still pulling fucking chunks of the reaper out of the damn station there still.

"Ah yes, the 'Reaper.' You've been reading too many Von Danikenite tracts, Shepard. Think for a moment - is it more likely that Sovereign was an artifact of an ancient, quasi-mythical race of sapient starships... or that it was an unusually large geth dreadnought?"

Shepherd: "As the person who has done the investigation, collected the evidence and can now understand the dead language of the Proteans, I'm going with 'sapient star ship, who has friends that decimated all sentient life in the galaxy last time they were here'. Come with me to Ilos where I will show you how it all went down."

I recognise the narrative purpose / vanity of not having Shepherd believed by the Council, but equally the Council could have said, "We believe you and are working out a plan of approach, but not one that we can tell you about right now" instead of "LALALALA NO SUCH THING AS REAPERS LALALALA CAN'T HEAR YOU WITH OUR FINGERS IN OUR EARS" that they currently get.

Plus if they think Shepherd is dangerously deluded - and "we're all gonna die when a super-race of machines invade our galaxy from beyond space as we know it" probably qualifies - they probably shouldn't let him be a Spectre any more. But they do, so it raises some interesting questions about their intelligence.


Title: Re: Mass Effect 3
Post by: Ingmar on November 11, 2011, 01:18:21 AM
I believe it is stated in ME2 that people went to investigate Ilos and the VI was not there (lost power, wore out, whatever) and so Shepherd is the only one who ever talked to it.


Title: Re: Mass Effect 3
Post by: lamaros on November 11, 2011, 01:23:33 AM
That doesn't excuse the council of course, since they are still pulling fucking chunks of the reaper out of the damn station there still.

"Ah yes, the 'Reaper.' You've been reading too many Von Danikenite tracts, Shepard. Think for a moment - is it more likely that Sovereign was an artifact of an ancient, quasi-mythical race of sapient starships... or that it was an unusually large geth dreadnought?"

Shepherd: "As the person who has done the investigation, collected the evidence and can now understand the dead language of the Proteans, I'm going with 'sapient star ship, who has friends that decimated all sentient life in the galaxy last time they were here'. Come with me to Ilos where I will show you how it all went down."

I recognise the narrative purpose / vanity of not having Shepherd believed by the Council, but equally the Council could have said, "We believe you and are working out a plan of approach, but not one that we can tell you about right now" instead of "LALALALA NO SUCH THING AS REAPERS LALALALA CAN'T HEAR YOU WITH OUR FINGERS IN OUR EARS" that they currently get.

Plus if they think Shepherd is dangerously deluded - and "we're all gonna die when a super-race of machines invade our galaxy from beyond space as we know it" probably qualifies - they probably shouldn't let him be a Spectre any more. But they do, so it raises some interesting questions about their intelligence.

They just want to fit in with the Quarians and the Geth... and the Krogan and... It's the 'sentient species that are all stupid' universe.


Title: Re: Mass Effect 3
Post by: UnSub on November 11, 2011, 01:27:23 AM
... and two of his crew, one of who might have specialised in Protean archaeology.

Again, I recognise the narrative vanity, but think it could be better handled. It doesn't help (for me) making the universe more believable by making the Council look incompetently stupid, nor am I fully comfortable with ME's very clear portrayal of "all politicians are bad people".


Title: Re: Mass Effect 3
Post by: Ingmar on November 11, 2011, 01:33:20 AM
Wasn't Shepherd the only one who could actually understand it due to the beacon thing?


Title: Re: Mass Effect 3
Post by: PalmTrees on November 11, 2011, 01:40:27 AM

They just want to fit in with the Quarians and the Geth... and the Krogan and... It's the 'sentient species that are all stupid' universe.

This is why the reapers have to kill everyone and let evolution take another stab at making a sentient species that doesn't have its head up its ass.



Title: Re: Mass Effect 3
Post by: Lantyssa on November 11, 2011, 04:39:47 AM
Wasn't Shepherd the only one who could actually understand it due to the beacon thing?
Liara with the mind-meld.  Though she got a little obsessed after Shepherd's first death.


Title: Re: Mass Effect 3
Post by: luckton on November 11, 2011, 04:44:04 AM
http://ve3d.ign.com/articles/news/62906/Garrus-Will-Calibrate-Your-Voicemail-For-A-Price

I'll just leave that here.


Title: Re: Mass Effect 3
Post by: tmp on November 11, 2011, 06:10:19 AM
I believe it is stated in ME2 that people went to investigate Ilos and the VI was not there (lost power, wore out, whatever) and so Shepherd is the only one who ever talked to it.
Of course, then in one of the ME2 side-quests you find fully working, intact Prothean artifact/beacon thingie, and rather than being given an option to bring it as the proof --sorry, "proof"-- it is placed on your coffee table so it can cutely shrink and expand when you touch it.

No facepalm big enough.


Title: Re: Mass Effect 3
Post by: eldaec on November 11, 2011, 08:07:39 AM
Bioware games become a lot more interesting once you come to accept that the Department of Main Plots is staffed by idiots and the actual talent is all working in Sideplot Division.

It also helps to reconcile yourself to the fact that bioware feel 'continuity' is just superstitious nonsense.


Title: Re: Mass Effect 3
Post by: HaemishM on November 11, 2011, 08:50:49 AM
And remember all the heightened security you deal with on the Citadel.

You know, one area of ME2 that disappointed me was the level design of the Citadel. It felt TINY. Yes, there was less walking and more directed experience on the Citadel, but it felt smaller than the prison Jack was held in. That's one thing the whole game's level design missed - most of the places didn't have anywhere near the sense of sweeping grandeur that the levels in the first one did. I realize that wasn't your fault, but your comment reminded me of it.


Title: Re: Mass Effect 3
Post by: Stormwaltz on November 11, 2011, 12:18:51 PM
Shepherd: "As the person who has done the investigation, collected the evidence and can now understand the dead language of the Proteans, I'm going with 'sapient star ship, who has friends that decimated all sentient life in the galaxy last time they were here'. Come with me to Ilos where I will show you how it all went down."

Vigil is deactivated. Even if it was still around, Shepard is the only one who could understand it - through some peculiar pseudo-scientific means that even an asari with intimate knowledge of Prothean tech couldn't grok. Only people personally loyal to Shepard were present when he spoke to Sovereign - their objectivity is suspect. There are digital records from their hardsuits, but as someone pointed out, it's generally assumed that anyone with enough resources and skill can create a flawless "Photoshop" (this has massive repercussions on the justice system that I don't think are ever explored). And it's implied, at least in the planet descriptions I had time to do before I left, that while there are plenty of Reaper-devastated worlds around the galaxy, they are not recognized as any sort of systemic, galaxy-wide phenomenon. In some cases, "indistinguishable from magic" applies, and the xenoarcheologists assume they're looking at the effects of natural processes.

In short, there's no evidence that Sovereign was anything more than a particularly impressive geth ship. The more Shepard insists that it's really a super-advanced and implacably hostile super-intelligence, the more he looks like the sort of kook that insists there are UFOs in the Bible and aliens built the pyramids.

Quote
Plus if they think Shepherd is dangerously deluded - and "we're all gonna die when a super-race of machines invade our galaxy from beyond space as we know it" probably qualifies - they probably shouldn't let him be a Spectre any more.

I completely agree.


Title: Re: Mass Effect 3
Post by: tmp on November 11, 2011, 01:56:01 PM
Only people personally loyal to Shepard were present when he spoke to Sovereign - their objectivity is suspect. There are digital records from their hardsuits, but as someone pointed out, it's generally assumed that anyone with enough resources and skill can create a flawless "Photoshop" (this has massive repercussions on the justice system that I don't think are ever explored).
If you don't trust a person to deliver facts rather than photoshopped evidence, why would you grant them Spectre status?

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In short, there's no evidence that Sovereign was anything more than a particularly impressive geth ship.
For all intent and purposes, what difference does it make? I mean, if it's believed that the geth can build such advanced starships *and* given the stated in the game more than once common belief/fear that the AIs are bound to try to eliminate the organics, shouldn't there be focused effort to prepare for further attacks of such advanced AI-driven starship(s) since their believed makers have proven themselves to be actively aggressive? Effectively boiling down to the same preparations that would need to be done against the "real" Reapers?

It's like after the Pearl Harbor bombing the US government went "welp, that sucked but we shot down their planes. Now, back to business as usual."


Title: Re: Mass Effect 3
Post by: cironian on November 11, 2011, 02:24:24 PM
It's like after the Pearl Harbor bombing the US government went "welp, that sucked but we shot down their planes. Now, back to business as usual."

They also carefully swept a 100 mile radius around Hawaii, defeating any enemies in there. That should do the trick against an enemy that you well know is based some distance off. (From what's said in ME2 it seemed to me that the big anti-geth operation in-between the games never even bothered to go past the Perseus Veil)


Title: Re: Mass Effect 3
Post by: Velorath on November 11, 2011, 02:36:44 PM
Only people personally loyal to Shepard were present when he spoke to Sovereign - their objectivity is suspect. There are digital records from their hardsuits, but as someone pointed out, it's generally assumed that anyone with enough resources and skill can create a flawless "Photoshop" (this has massive repercussions on the justice system that I don't think are ever explored).
If you don't trust a person to deliver facts rather than photoshopped evidence, why would you grant them Spectre status?

Quote
In short, there's no evidence that Sovereign was anything more than a particularly impressive geth ship.
For all intent and purposes, what difference does it make? I mean, if it's believed that the geth can build such advanced starships *and* given the stated in the game more than once common belief/fear that the AIs are bound to try to eliminate the organics, shouldn't there be focused effort to prepare for further attacks of such advanced AI-driven starship(s) since their believed makers have proven themselves to be actively aggressive? Effectively boiling down to the same preparations that would need to be done against the "real" Reapers?

It's like after the Pearl Harbor bombing the US government went "welp, that sucked but we shot down their planes. Now, back to business as usual."

I don't think the council didn't trust Shepard and thought he would make up evidence.  They thought that the evidence Shepard found was just an elaborate hoax by Saren, which was done to manipulate the Geth into following him.  With Saren dead, presumably the Geth wouldn't be as big a threat.


Title: Re: Mass Effect 3
Post by: ajax34i on November 11, 2011, 02:50:39 PM
It's also possible that the Council's response is denial, similarly to how current governments would react to claims of UFO's and aliens.  BUT, a short while later, an unofficial agency (Cerberus?) does pay you a visit, writes down what you're saying, and generally tries to at least consider an actual threat response plan, however ineffective it may be.  I guess it'll all depend on everyone's reaction to the arrival of the Reapers - will they be completely surprised, or does Shepard get a call asking him to take charge of an already-prepared team, ship, fleet, intel on Reapers, etc.


Title: Re: Mass Effect 3
Post by: tmp on November 11, 2011, 03:37:50 PM
I don't think the council didn't trust Shepard and thought he would make up evidence.  They thought that the evidence Shepard found was just an elaborate hoax by Saren, which was done to manipulate the Geth into following him.  With Saren dead, presumably the Geth wouldn't be as big a threat.
But how is the giant spaceship that's part of machine master race supposed to work as hoax to trick the geth into doing Saren's biddings, when it's at the same time also supposed to be the product of the geth? If it's built by the geth then they know it's not a machine god and have no reason to follow it/Saren. If they believe it's a machine god they should follow then it couldn't be built by them... and 2km long starship with completely unknown technology goes way beyond photoshopping as far as forging evidence goes.

edit: another thing re: lack of evidence that i just remembered... does the game ever provide reason not to give you option to just page the council about location of the derelict Reaper you visit in ME2, so they can see it for themselves? It's been a while so i just can't remember.


Title: Re: Mass Effect 3
Post by: Stormwaltz on November 11, 2011, 04:54:51 PM
edit: another thing re: lack of evidence that i just remembered... does the game ever provide reason not to give you option to just page the council about location of the derelict Reaper you visit in ME2, so they can see it for themselves? It's been a while so i just can't remember.

No, we didn't think of it at the time. The Reaper mission was originally designed to be something of a "red alert" mission - TIM calls you up and says, "I just lost contact with my team - go there NOW and rectify the situation." That changed when the IFF was bundled into the mission, and I didn't have the presence of mind to consider all the spin-off effects.

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It's like after the Pearl Harbor bombing the US government went "welp, that sucked but we shot down their planes. Now, back to business as usual."

I treated it as a 9/11 metaphor. Bad guys from far away pull off an devastating attack of surprising technical sophistication in the middle of our territory. Well, that's over - now let's redouble our efforts to keep the dirty foreign synthetics where they live. Patrols along their border to prevent them from entering our territory. Aggressive sweeps in areas we've seen them. Inside our own territory, let's pass a bunch of ineffective, privacy destroying laws to keep the robots from getting into sensitive places. Hm. We don't see any more geth coming out of the Veil, so we must have won. Back to planning the next election and restoring consumer confidence!

I'm not going to claim the logic is airtight. It requires you to assume a level of smug complacence on the part of the Council that ill-suits the leadership of the most powerful alliance in the galaxy. I have an extremely cynical view of the leadership of the most powerful nation on Earth, so to me its plausible enough to get a bye.


Title: Re: Mass Effect 3
Post by: Morat20 on November 11, 2011, 06:10:00 PM
I believe it is stated in ME2 that people went to investigate Ilos and the VI was not there (lost power, wore out, whatever) and so Shepherd is the only one who ever talked to it.
Of course, then in one of the ME2 side-quests you find fully working, intact Prothean artifact/beacon thingie, and rather than being given an option to bring it as the proof --sorry, "proof"-- it is placed on your coffee table so it can cutely shrink and expand when you touch it.

No facepalm big enough.
I don't remember that one.


Title: Re: Mass Effect 3
Post by: tmp on November 11, 2011, 06:37:51 PM
I treated it as a 9/11 metaphor.
I did consider that analogy but thought it'd be too risky/bad taste to bring it up :why_so_serious:

Using this metaphor though, i'd say it also shows the game council logic fails pretty badly -- the US declared "war on terrorism" in response and actually went to kick what they considered to be the source on their own territory. To mix the metaphors a bit, i'd consider the appearance of the "reaper" an equivalent of your enemy demonstrating they are capable of building WMDs *and* actually using one on you. And in our own world the governments who feel they could just become potential targets of such attack... do their darndest to track down potential factories and blow them up sky-high if they are capable of pulling that off (like Israel is currently declaring they'd do)

So to instead let such enemy sit unpestered, allowing them to freely cook however many more such weapons they feel like cooking for the next attack, rather than enter their territory in force to locate and blow up the docks where the next "geth superstarhips" could be built... that's not just dumb, that's insane. And there's no amount of "well, governments *are* that dumb hurrhurr" that can make it plausible for me -- if just because it'd require such stupidity to extend over entire species, so they don't notice and question the stupidity of their glorious leaders, and/or demand actions to be taken.


Title: Re: Mass Effect 3
Post by: tmp on November 11, 2011, 06:48:20 PM
I don't remember that one.
I had to look up the details, turns out i mixed up two missions. The coffee table sphere thingie is in the Firewalker DLC. The beacon is found in Rose Nebula side mission of the core game. A video of it is here (http://www.youtube.com/watch?v=iDZFnLEW75E)

(it doesn't blow up or anything after you're done watching. You get the "mission complete" screen which says "Recovered Prothean relic.")


Title: Re: Mass Effect 3
Post by: Margalis on November 11, 2011, 06:49:06 PM
Quote
I treated it as a 9/11 metaphor.

I don't have the best memory but from what I can recall right after 9/11 people were like "well, this was probably just a one-off thing, no way they have the inclination and resources to do something like this again." Certainly the possibility that terrorists would try further shenanigans involving planes was quickly dismissed.

Again, I don't have the greatest memory though.   :oh_i_see:

...

In all seriousness, the explanation is that it's a plot contrivance.


Title: Re: Mass Effect 3
Post by: lamaros on November 11, 2011, 07:22:07 PM
No one would know you worked on the game from your comments Stormwaltz, no one!  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Triax on November 11, 2011, 10:03:47 PM
I treated it as a 9/11 metaphor.
I did consider that analogy but thought it'd be too risky/bad taste to bring it up :why_so_serious:

Using this metaphor though, i'd say it also shows the game council logic fails pretty badly -- the US declared "war on terrorism" in response and actually went to kick what they considered to be the source on their own territory. To mix the metaphors a bit, i'd consider the appearance of the "reaper" an equivalent of your enemy demonstrating they are capable of building WMDs *and* actually using one on you. And in our own world the governments who feel they could just become potential targets of such attack... do their darndest to track down potential factories and blow them up sky-high if they are capable of pulling that off (like Israel is currently declaring they'd do)

So to instead let such enemy sit unpestered, allowing them to freely cook however many more such weapons they feel like cooking for the next attack, rather than enter their territory in force to locate and blow up the docks where the next "geth superstarhips" could be built... that's not just dumb, that's insane. And there's no amount of "well, governments *are* that dumb hurrhurr" that can make it plausible for me -- if just because it'd require such stupidity to extend over entire species, so they don't notice and question the stupidity of their glorious leaders, and/or demand actions to be taken.

Easy enough to fix:
Alien Council
Shepard:  You've not taken me seriously, we have to deal with the threat from the Reapers
Turian Councilor: Ah yes, the "Reapers".  You really seem to have bought into Saren's gambit.  We're not so easily fooled, we've been preparing our counterattack against the Geth beyond the Perseus Veil over the last 2 years.  Our plans are almost ready to be launched.
Salarian Councilor: Yes, our STGs have been monitoring them closely looking for weaknesses within their patrol routes and actions, we are quite prepared Shepard.
Asari Councilor: Additionally, we've provided the Batarians with ships which are easily converted to warships to launch a "deniable" suprise attack against the Geth to draw their attention.  Using back route channels, we've supplied them sufficiently and begun negotiations for them to rejoin the Council races on a purely probationary status.
Shepard: But the Batarians have a grudge against humanity.
Turian Councilor: Hmm, we hadn't considered that possibility.  We'll have to form a committee to consider the implications of that, but of course it's much too late to stop our plans now.
Asari Councilor: And then there was the regrettable incident which occurred in the Batarian system which almost ruined everything.  What did you think you were....what is that?
Turian Councilor:  What do you mean the fleet was destroyed in dock by giant dreadnaughts of Geth design, where did they come from?
Salarain Councilor: The entire armada is gone, but...no time, tell my assistant "I hear my mother calling", he'll understand and take the appropriate measures...

Human Council
Shepard: You've not taken me seriously, we have to deal with the threat from the Reapers
Human Councilor 1: Ah yes, the Reapers, what a load of bullshit the Turians fed you through Saren.  How did you ever come to believe that?
Human Councilor 2: Yes, Shepard, it was obvious that the Turians were behind this all, we know how they operate.  And Saren, their top Spectre at the helm of the "sneak attack" on the Citadel...
Human COuncilor 3: It almost worked, they would've been able to step in a seize control, but we beat them to it.  But we needed the time to build up, they've been arming up as well, building dreadnaughts and the like.
Human Councilor 1: Yes, our fleets are almost ready, and we were going to use the Batarians to launch a second front, we've reached a compromise with them which will settle old debts between us.
Human Councilor 3: Yes, they were never to the true threat to humanity, not like the Turians have been since the beginning of our journey into the cosmos.
Human Councilor 1: And that whole problem in the Batarian system, you could've ruined it all Shepard, what were you....what do you mean the fleet was taken out in port, how did this happen?  But those bases are secret, how?
Human Councilor 3: Geth ships leading the charge, those Turian bastards, they were working with the Geth all along.  Just as we suspected.


Title: Re: Mass Effect 3
Post by: Stormwaltz on November 11, 2011, 11:53:03 PM
Using this metaphor though, i'd say it also shows the game council logic fails pretty badly -- the US declared "war on terrorism" in response and actually went to kick what they considered to be the source on their own territory.

I should have spent more time describing a sort of Maginot Line-ification along the Perseus Veil. Maybe I would have if I'd been on the project into the side quest stage.

The 9/11 analogy only takes it so far. The geth in this case were less like al-Qaeda and more like a rogue section of the Chinese army. The US can roll over small mideast countries looking for the people who screwed them, but they couldn't roll over China. The best they could do would be to surround them with a military cordon, attempt to diplomatically isolate them (inapplicable in the case of the geth; they've already diplomatically isolated themselves), and watch them reaaaal close.


Title: Re: Mass Effect 3
Post by: UnSub on November 12, 2011, 02:42:02 AM
Wasn't Shepherd the only one who could actually understand it due to the beacon thing?

Vigil spoke English (and was offline following ME1, which was convenient). And Shepherd theoretically still understands Protean, which means that Ilos becomes a massive tech cache of incredible value that s/he can personally unlock. Some of the info on the planet would probably relate to the Reapers.

I'm aware I'm picking holes in a space opera narrative, but it generally stems from the disconnect I get every time the Council acts like morons.


Title: Re: Mass Effect 3
Post by: tmp on November 12, 2011, 10:57:56 PM
I should have spent more time describing a sort of Maginot Line-ification along the Perseus Veil. Maybe I would have if I'd been on the project into the side quest stage.

The 9/11 analogy only takes it so far. The geth in this case were less like al-Qaeda and more like a rogue section of the Chinese army. The US can roll over small mideast countries looking for the people who screwed them, but they couldn't roll over China. The best they could do would be to surround them with a military cordon, attempt to diplomatically isolate them (inapplicable in the case of the geth; they've already diplomatically isolated themselves), and watch them reaaaal close.
Uhh... okay, i'm sorry in this case, but the idea that the geth are China-sized force capable of giving the council races combined a run for money (which is what i'm getting from this analogy) ... well, the thought that there isn't any furious military buildup to prepare for further attacks from such powerful threat and/or people screaming bloody murder to get one going, that makes it even more impossible to accept, not less :ye_gods:

I mean, it's not like the council guys actually know it's a 'rogue section of the army' that have attacked them, because as you point out the geth don't return diplomatic calls and don't make their own. So as far as the council is aware, they got their Washington DC nuked out of the blue by the regular geth, and maybe managed to beat the attacking force but the active war with the geth is present and ongoing, with no way to tell how soon the next attack is coming, how big it will be and what's going to be the target.

With a prospect like that --"the Reds Chinese are coming!"-- there srsly should be lot of preparations going for it in the game background, very much of the sort they'd be doing for the "reaper" attack, i imagine. And really, it's not like the entire plot of ME2 wouldn't fit well together with that, with Shepard doing the same stuff but as regular Spectre work, investigating suspected 'geth attacks' on the colonies. With the bonus it'd avoid making the entire galaxy act like a bunch of morons just to accomodate the plot, which is how it unfortunately feels now ;/

(and like Triax said, it's not like such setting couldn't be neutralized easily enough at the start of ME3, to whatever degree was deemed suitable)


Title: Re: Mass Effect 3
Post by: rk47 on November 13, 2011, 06:52:43 AM
It also helps to reconcile yourself to the fact that bioware feel 'continuity' is just superstitious nonsense.

I'm raging as fuck at this, too when I realized all the killed party members in DAO came back to life in the second one because the devs 'wants it that way.' Also, the TOR lore rape 'No, Revan was mindwiped. *TWICE* by the JEDI, and now by the Sith Artifact. This shit is just a bad fanfic. Oh let's not forget Kreia, the only woman in Star Wars galaxy who hated the force for what it is...SHE WAS CONTROLLED BY A SITH ARTIFACT TOO. GAHHHH, I hope ME3 doesn't allow this sort of dumbfuckery. It's the last game in the trilogy. Let Shepard go out with dignity.



Title: Re: Mass Effect 3
Post by: Morat20 on November 13, 2011, 07:53:45 AM
Tmp,

In ME2, there are several news items about Council military buildups -- the Turians are effectively getting a ton more power, building far more dreadnoughts, etc. Two years isn't a lot of time to even rebuild what they lost, much less expand.

I think there's an item about the Asari rebuilding the Destiny Whatmakecallit to twice it's former size.


Title: Re: Mass Effect 3
Post by: TripleDES on November 13, 2011, 08:34:03 AM
In short, there's no evidence that Sovereign was anything more than a particularly impressive geth ship. The more Shepard insists that it's really a super-advanced and implacably hostile super-intelligence, the more he looks like the sort of kook that insists there are UFOs in the Bible and aliens built the pyramids.
By that logic, he should still be fighting an uphill battle in ME3, since I didn't see anything at the end of ME2 nor its DLC, that suggests the council or Citadel races are meanwhile thinking otherwise. And since
edit: another thing re: lack of evidence that i just remembered... does the game ever provide reason not to give you option to just page the council about location of the derelict Reaper you visit in ME2, so they can see it for themselves? It's been a while so i just can't remember.
It conveniently loses orbit and gets lost in the thick planet's atmosphere after you shot up its core.


Title: Re: Mass Effect 3
Post by: Ingmar on November 13, 2011, 10:50:27 AM
Tmp,

In ME2, there are several news items about Council military buildups -- the Turians are effectively getting a ton more power, building far more dreadnoughts, etc. Two years isn't a lot of time to even rebuild what they lost, much less expand.

I think there's an item about the Asari rebuilding the Destiny Whatmakecallit to twice it's former size.

Yeah the ambient news broadcast things are full of stuff like that. Pretty sure there was also mention of such things in the daily news delivered via the Cerberus network at the launch screen.


Title: Re: Mass Effect 3
Post by: UnSub on November 13, 2011, 06:08:05 PM
It also helps to reconcile yourself to the fact that bioware feel 'continuity' is just superstitious nonsense.

I'm raging as fuck at this, too when I realized all the killed party members in DAO came back to life in the second one because the devs 'wants it that way.'

I've said it before, but BioWare don't do good stories / narratives, they do good characters. This is possibly because (as Stormwaltz has shown) that the stories might undergo sudden, wide ranging revisions that have to be done quickly to meet development timelines. This doesn't leave much time for the continuity police to go through it and check that the new narrative doesn't leave a lot of dangling threads that players can pick at.

The other issue is that BioWare gives players some freedom within games, but catering to that freedom over several games is just too difficult / expensive. It's probably one of the reasons that BioWare track online stats so closely - they want to make story options / ramifications that cover 80% of the base rather than spending the money to develop content less than 5% will ever see. I still have to play through ME2 with my xenophobic renegade, but I'm interested to see how Wrex reacts to her given that she never let him on the ship.


Title: Re: Mass Effect 3
Post by: Morat20 on November 13, 2011, 06:51:00 PM
I've said it before, but BioWare don't do good stories / narratives, they do good characters. This is possibly because (as Stormwaltz has shown) that the stories might undergo sudden, wide ranging revisions that have to be done quickly to meet development timelines. This doesn't leave much time for the continuity police to go through it and check that the new narrative doesn't leave a lot of dangling threads that players can pick at.
I was actually pretty interested in the gift system -- and the conversation options -- with the characters in DA. They did a really good job with the characters, and they were pretty consistent on what would give and lose rep (or whatever it was called) in conversations.

Morrigan took me a bit to get ahold of, until I realized she was so sensitive about her personal freedom that even hinting at something that sounded like you making a choice for her (or limiting her choices) would piss her the fuck off. Any time where I have to sit down and actually think about the characters personalities -- and they're consistent enough to actually understand -- is a pretty good job, you know?

Not a lot of games offer that.


Title: Re: Mass Effect 3
Post by: kaid on November 14, 2011, 02:29:18 PM
Using this metaphor though, i'd say it also shows the game council logic fails pretty badly -- the US declared "war on terrorism" in response and actually went to kick what they considered to be the source on their own territory.

I should have spent more time describing a sort of Maginot Line-ification along the Perseus Veil. Maybe I would have if I'd been on the project into the side quest stage.

The 9/11 analogy only takes it so far. The geth in this case were less like al-Qaeda and more like a rogue section of the Chinese army. The US can roll over small mideast countries looking for the people who screwed them, but they couldn't roll over China. The best they could do would be to surround them with a military cordon, attempt to diplomatically isolate them (inapplicable in the case of the geth; they've already diplomatically isolated themselves), and watch them reaaaal close.

Except that still does not make a whole lot of sense. If a hostile nation launches a huge warship at the center of your civilization in basically a weapon of mass destruction type attack you don't just sit their guarding the borders going we shall watch them close. That would pretty much be world war 3 time no matter how big they are they have already demonstrated their hostility in a massive way letting them sit and gather forces rebuild said death ship again is stupidity of an epic nature.


Title: Re: Mass Effect 3
Post by: ajax34i on November 14, 2011, 05:41:03 PM
Yeah, except for the plot device of "the geth are being controlled / have been reprogrammed by the Reapers, so it's not their fault, so they shouldn't be annihilated."


Title: Re: Mass Effect 3
Post by: Morat20 on November 14, 2011, 06:46:55 PM
Well, there's also the fact that:

1) The Geth came out of fucking nowhere (they'd been doing jack shit for 200 years)
2) The Geth blew apart the Citadel fleet, the biggest in the Galaxy.
3) Only the mass human fleet coming through + Normandy meant anything was left.

Which means that in the two years since ME1, they'd be lucky to gear back up to pre-Sovereign levels. The game kinda hinted around that the Citadel races fleets were stretched thinly as it was, even without the Geth as an enemy. There was that whole weird-ass shit about the relative fleet sizes, which meant everyone was restricted to whatever the Asari decided to build....

And humans were given the colonization rights they had because the Citadel wanted humans to handle watching the Geth and dealing with Batarians and basically the whole thing was a ploy to take pressure off the Citadel races and let the humans deal with the headaches.

I don't find it all that jarring that the Council would decide that the problem was just the Geth, and that other than rebuilding they didn't need to do anything else. Because other than trying to rebuild, they didn't have the time or money for much else. Not without slamming down every panic button they had, and what politician wants to admit to Armageddon?

Especially if you have to admit the humans prevented it. Even replacing the Council with humans, you'd have the same problem -- Humanity would be stretched just as damn thin and couldn't do anything more without full mobilization, and politically -- the Council got offed, Humans took over, and now they want to claim war is coming?

Good luck getting the Turians, Asari, and Salarians to buy that.


Title: Re: Mass Effect 3
Post by: Sjofn on November 14, 2011, 06:52:18 PM
Yeah the whole "Ah yes, 'Reapers'" thing was like. The least of my issues with some of the story stuff in ME2.


Title: Re: Mass Effect 3
Post by: tmp on November 14, 2011, 07:17:50 PM
In ME2, there are several news items about Council military buildups
I didn't really get such impression, at least not in the sense any of that was tied to the expected geth/"reapers" invasion -- perhaps because i had the Council explicitly insist both in my face and to general public that there's absolutely no need for such a buildup, so i interpreted these news pieces as simple act of restoring what was lost in the Citadel attack (i don't remember hearing about the Turian bit, is that maybe something that happens if you establish the earth as new power in ME, and in reaction to that?) Plus, Stormwaltz also didn't mention such buildup specifically for the geth/"reapers" was actually taking place? Just the border patrols etc.


(derelict reaper)
It conveniently loses orbit and gets lost in the thick planet's atmosphere after you shot up its core.
Yeah, but it's not something you know is going to happen in advance, when you learn about its existence and/or location. So when that bit of revelation happens you'd imagine at least some Shepards would be very eager to pass that info to the Council (in fact, i'd expect that option even for the originally planned version of that mission because srsly, just because TIM says "Shepard, my shit broke again, go and fix it nao" doesn't mean Shepard is actually willing to blindly obey)


Title: Re: Mass Effect 3
Post by: Koyasha on November 16, 2011, 05:57:42 PM
The derelict reaper mission - and the side-mission with the perfectly functional prothean beacon - are the two parts of ME2's plot that I have the hardest time buying.  I can't understand any reason why a Shepard that is only going along with TIM because she HAS to and no one else will help would do anything other than page the Council, the Alliance, and anyone else she can damn well get the attention of as soon as she learns the location of the derelict reaper - all before even considering landing on the thing.  Granted, it may not have helped (it goes down anyway, the short time studying it was 'inconclusive' or something) but not even trying to inform anyone is one of the biggest moments in the game where it just doesn't make sense to me.

Of course, Shepard has ever been very rational when it comes to dealing with the Council as far as the reaper thing is concerned.  From Shepard's side, the Council's viewpoint should appear pretty rational - they want more proof, and you haven't been able to give them much, at least during ME1.  All the times in ME1 where Shepard insists that "reapers are real, TRUST ME!" make me roll my eyes at Shepard because really, you don't expect a government that rules over trillions or quadrillions of sentients to mobilize their entire military on the word of anyone, even the most trusted person ever, much less the rookie.  Of course, some people on the council *cough* Turian *cough* have continually tried to antagonize Shepard intentionally, but the Asari has always been the rational one, and so has the Salarian to a considerable degree.

Besides, I'm not exactly sure what people would expect the council to do even if they fully supported Shepard and believed in the reapers.  Ok, yeah, they're out there.  Now what?  Unless they're going to send the whole galaxy into wartime mode where as much production is converted to military purposes as possible - which the public simply wouldn't understand or accept without an obvious enemy - the only thing they can do is rebuild reasonable levels of military and stock up resources for the impending battle.  Nothing that happened in ME2 seemed to call for action from the Council, because any such action would be unproductive.  Sending even a few ships to investigate the Terminus Systems may have caused political trouble and war that they simply could not afford if they wanted to prepare their fleet for the real threat. 

Additionally, I have never seen one hint of evidence that anyone, even Shepard, has seen, to suggest the Reapers are going to be a threat within a few years, much less a human lifetime.  Why?  Because as far as we know, we shut down their way back into the galaxy and now they have to travel here slowly from who knows how far away, a journey that could reasonably take decades or centuries without the Citadel mass relay being open for them to arrive in.  Imagine if they did go into full military mobilization, churning out thousands of warships, and then...nothing.  For half a millenium.  Nothing.  Finally, five hundred years later, the reaper fleet arrives.  From the point of view of Shepard and the Council, that is not only possible, but it seems to be logical and probable.

In ME3, I would really love to learn that the Council has taken the reaper issue seriously since the attack on the Citadel, they've just been doing it in secret and in the background, shoring up the military and doing whatever research they have been able to in order to build weapons to combat this threat.  And they didn't tell Shepard because, well, Shepard has shown herself to be pretty unstable even when she's right, so it might be a good idea to keep her a little distant from this.  There's plenty of ways to still make them seem like reasonable, intelligent leaders that show some caution rather than abject stupidity (by ignoring even the possibility of a threat) or utter recklessness (by going into full mobilization mode with no further information on what the threat is or when it's going to happen).


Title: Re: Mass Effect 3
Post by: ajax34i on November 17, 2011, 06:37:48 AM
Well if you're thinking in terms of rational decisions, the Reapers make a huge tactical mistake:  they all pile into the Solar System to kill the Earth.  Supernova the Sun and the rest of the galaxy wins the war.


Title: Re: Mass Effect 3
Post by: Ingmar on November 17, 2011, 08:19:33 AM
If someone has a weapon that can make suns go supernova, the rest of the universe is screwed anyway.


Title: Re: Mass Effect 3
Post by: tmp on November 17, 2011, 09:11:16 AM
Plot Shield > supernova, though.

Will probably take Shepard going up the individual Reapers' rectum exhaust port and navigating the maze linear twisty passages all way to the self-destruct button.


Title: Re: Mass Effect 3
Post by: PalmTrees on November 17, 2011, 10:24:26 AM
Nah, Shephard's going to do it Kirk style, and defeat the cold logic of the reaper AI with earnest human emotion.



Title: Re: Mass Effect 3
Post by: tmp on November 17, 2011, 11:33:56 AM
Hmm, so the Reaper AI as the next love interest?

I KNOW YOU FEEL THIS. :why_so_serious:


Title: Re: Mass Effect 3
Post by: Ingmar on November 17, 2011, 12:06:58 PM
ASSUMING CONTROL

<funk music starts playing>


Title: Re: Mass Effect 3
Post by: Triax on November 17, 2011, 01:18:20 PM
This has been thought of.  Be afraid, be very afraid  :ye_gods:

http://lordess-alicia.deviantart.com/art/Diplomacy-251297727?q=boost%3Apopular+mass+effect+wrex+shepard&qo=123


Title: Re: Mass Effect 3
Post by: UnSub on November 17, 2011, 05:49:41 PM
In ME3, I would really love to learn that the Council has taken the reaper issue seriously since the attack on the Citadel, they've just been doing it in secret and in the background, shoring up the military and doing whatever research they have been able to in order to build weapons to combat this threat.  And they didn't tell Shepard because, well, Shepard has shown herself to be pretty unstable even when she's right, so it might be a good idea to keep her a little distant from this.  There's plenty of ways to still make them seem like reasonable, intelligent leaders that show some caution rather than abject stupidity (by ignoring even the possibility of a threat) or utter recklessness (by going into full mobilization mode with no further information on what the threat is or when it's going to happen).

This.

I'd really appreciate it to see the Council say, "Our own independent investigations found out evidence of the Reapers as well, and we've been preparing contingency plans ever since. We didn't tell you because, well, why the hell would we tell a Cerebus-linked operative anything and because it is above your pay grade anyway."

However, such an approach removes some player agency, so I expect Shepherd to get a big "I TOLD YOU SO" scene, just to prove that Shepherd is always right.

I haven't played The Arrival, so don't know how that changes things.


Title: Re: Mass Effect 3
Post by: TripleDES on November 17, 2011, 06:01:39 PM
Not at all. It sets the background for an event referenced in the beginning of ME3, but does remove any choice or ambiguity about it at its end. At most, the player choice in that mission will gather a casual mention in ME3.



Title: Re: Mass Effect 3
Post by: Sjofn on November 17, 2011, 06:15:37 PM


Title: Re: Mass Effect 3
Post by: TripleDES on November 17, 2011, 06:56:18 PM
Well, I sure know what world I won't save in ME3.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Stormwaltz on November 18, 2011, 11:02:23 AM
The Collector's Edition: lots and lots of stuff.

Honest. An amazing amount of sheer STUFF, both in-game and out.

http://www.youtube.com/watch?v=VXMzRLI9yrg


Title: Re: Mass Effect 3
Post by: eldaec on November 18, 2011, 12:07:57 PM
Or.... usual mix of real world tat and in game cheat mode gear, plus it seems to imply an extra companion, which I would have been mildly irritated by in the past.


Title: Re: Mass Effect 3
Post by: Merusk on November 18, 2011, 12:14:56 PM
I wonder if they're overhauling the reload system again this time.


Title: Re: Mass Effect 3
Post by: tmp on November 18, 2011, 06:02:46 PM
That art book looks neat :heart:


Title: Re: Mass Effect 3
Post by: Lantyssa on November 19, 2011, 08:29:04 AM
If someone has a weapon that can make suns go supernova, the rest of the universe is screwed anyway.
Hastrom.


Title: Re: Mass Effect 3
Post by: Ratman_tf on November 19, 2011, 07:15:22 PM
(http://images2.wikia.nocookie.net/__cb20091014202723/andromeda/images/8/8c/Novabombe.jpg)

http://andromeda.wikia.com/wiki/Nova_bomb

Great show until it turned into The Kevin Sorbo Hour, Starring Kevin Sorbo!


Title: Re: Mass Effect 3
Post by: Stormwaltz on November 24, 2011, 08:31:33 PM
Mass Effect Marathon 2, a fund raiser for Child's Play, begins at 12:01 AM. They'll be playing the games until midnight Sunday - repeatedly if they finish early.

If you were planning to donate to Child's Play, please considering doing so through them. And if you donate to ME Marathon, please consider sponsoring Legion (purely as a gesture in support of equal rights for all sapients, regardless of their biology or lack thereof).

www.memarathon.com


Title: Re: Mass Effect 3
Post by: TripleDES on November 25, 2011, 04:21:21 PM
If someone has a weapon that can make suns go supernova, the rest of the universe is screwed anyway.
Hastrom.
Causing a supernova would eradicate all life in a radius of several thousand lightyears, due to such intense gamma radiation.


Title: Re: Mass Effect 3
Post by: ajax34i on November 26, 2011, 08:57:10 AM
Eh.  Gamma ray bursts are supposedly created as beams, so not all planets in a radius would be affected (only those above / below the poles of the star).  And, they are created by stars massive enough to go supernova naturally and collapse into black holes or neutron stars, so it's possible that aiming this weapon at a regular-sized sun would collapse the sun but not produce the gamma ray burst.


Title: Re: Mass Effect 3
Post by: Ratman_tf on November 26, 2011, 01:35:07 PM
And it would create a planet of hulk monsters!  :drill:


Title: Re: Mass Effect 3
Post by: Sheepherder on November 27, 2011, 04:03:21 PM
Umm.  Only massive stars or binary star systems can go nova or supernova.

Also, you may rest assured that a star going supernova will emit all sorts of radiation in all directions, the gamma emmisions from the remnant following after might be directional, but by then nobody would give a fuck.


Title: Re: Mass Effect 3
Post by: Stormwaltz on November 27, 2011, 11:02:26 PM
Haestrom is prematurely aging into a red giant. It's not going to explode.

Excessive simplification: a star is a sustained fusion explosion that exists in balance with an "implosive" force of gravity. Dark energy effectively reduces mass, and hence gravity. The explosive force starts to "win," and the star swells.

I'm sure that in real life there would be other repercussions I didn't think of, but this was as far as I was interested in pursuing the matter.

This was me trying to logic out someone else's extremely boneheaded idea.


Title: Re: Mass Effect 3
Post by: Sheepherder on November 28, 2011, 10:04:22 AM
Dark energy has mass, it's why people think it probably exists. :awesome_for_real:


Title: Re: Mass Effect 3
Post by: Muffled on November 28, 2011, 07:59:25 PM
I think you're confusing Mass Effect universe dark energy http://masseffect.wikia.com/wiki/Element_Zero (http://masseffect.wikia.com/wiki/Element_Zero) with real world dark matter http://en.wikipedia.org/wiki/Dark_matter (http://en.wikipedia.org/wiki/Dark_matter) Sheepster.



Title: Re: Mass Effect 3
Post by: Sheepherder on November 28, 2011, 09:06:36 PM
I'm just being a smartass, ignore me.


Title: Re: Mass Effect 3
Post by: Sjofn on November 29, 2011, 12:39:14 AM
Is this out yet?


It isn't out yet, is it.  :heartbreak:


Title: Re: Mass Effect 3
Post by: Fordel on November 29, 2011, 12:49:29 AM
You'll have to get your fix somewhere else Sjofn!


Title: Re: Mass Effect 3
Post by: Sjofn on November 29, 2011, 12:50:41 AM
God dammit don't make me play DA:O again.


Title: Re: Mass Effect 3
Post by: Falconeer on November 29, 2011, 01:12:05 AM
Is DA:O so much better than DA2?


Title: Re: Mass Effect 3
Post by: Sjofn on November 29, 2011, 01:20:30 AM
Nah, I like them both, it's just been longer since I've played DA:O and I had an odd twinge of "maybe I should play that again" the other day. It's also the Bioware game I have spent the most time with.


It ... it was a lot.


Title: Re: Mass Effect 3
Post by: Fordel on November 29, 2011, 01:22:05 AM
It ... it was a lot.

 :oh_i_see:


Title: Re: Mass Effect 3
Post by: Sjofn on November 29, 2011, 01:23:22 AM
I see the part of Rasix is being played by Fordel today.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Fordel on November 29, 2011, 01:55:24 AM
It's his day off.


Title: Re: Mass Effect 3
Post by: Bunk on November 29, 2011, 07:16:10 AM
Is DA:O so much better than DA2?

Totally different games in my opinion. DA2 I finished in a couple of weeks, and quite enjoyed it. Probably put around 40 hours in. Never really touched it again though.

DAO, I've restarted about seven times, made it through three of the first four "planets" three times, never completed the Dwarven area. Probably put close to 100 hours in, yet never finished the game. I attribute that to mostly loving the origin stories, but finding things slogged down the farther I got.


Title: Re: Mass Effect 3
Post by: tmp on December 10, 2011, 07:41:37 PM
new trailer out (http://www.gametrailers.com/video/vga-2011-mass-effect/724831)

(see a boogeyman of the series failing to cope with an oversized bug a single human had murdered single-handedly and repeatedly both on foot and in vehicle with awful handling)


Title: Re: Mass Effect 3
Post by: Ingmar on December 10, 2011, 08:45:27 PM
That was probably 10x the size of the ones we've seen before.


Title: Re: Mass Effect 3
Post by: tmp on December 11, 2011, 12:03:49 AM
That reaper is way than 10x bigger than Shepard or Mako, too  :why_so_serious:

(hard to say how big the older bugs really are. They seem to spring up 3-4 stories high, but look like most is still underground when they do that)


Title: Re: Mass Effect 3
Post by: Stormwaltz on December 11, 2011, 04:50:34 AM
That's a terrible trailer. Most of it is a barrage of images that make no sense out of context. The rest reduces Mass Effect from it's own unique bird to a cheeseball-SF version of Modern Warfare.

WTH, guys? WTH?


Title: Re: Mass Effect 3
Post by: lamaros on December 11, 2011, 04:52:27 AM
Mass Effect has always been cheeseball SF with strong FPS elements...


Title: Re: Mass Effect 3
Post by: Merusk on December 11, 2011, 06:40:01 AM
That's a terrible trailer. Most of it is a barrage of images that make no sense out of context. The rest reduces Mass Effect from it's own unique bird to a cheeseball-SF version of Modern Warfare.

WTH, guys? WTH?

FPS are hot and focus-test better with the 16-24 demographic?   :awesome_for_real: :heartbreak:


Title: Re: Mass Effect 3
Post by: UnSub on December 11, 2011, 06:48:02 AM
Blowing those things up was the best part of Halo 3.


Title: Re: Mass Effect 3
Post by: Tannhauser on December 11, 2011, 07:26:17 AM
From that video I've learned that the Reapers aren't that big a threat when a thresher maw can take one of their world killers.

I don't understand what Bioware was trying to do.  If they are trying to do CoD: ME then why show the thresher?  Show up close combat, not Shepard running for his life while fighters and a monster fight for him.

In short, it really cheapens the Reapers.


Title: Re: Mass Effect 3
Post by: tmp on December 11, 2011, 10:28:29 AM
WTH, guys? WTH?
(http://www.abload.de/img/megif54ejio.gif)


Title: Re: Mass Effect 3
Post by: Sjofn on December 11, 2011, 10:30:22 AM
That's a terrible trailer. Most of it is a barrage of images that make no sense out of context. The rest reduces Mass Effect from it's own unique bird to a cheeseball-SF version of Modern Warfare.

WTH, guys? WTH?

BioWare's trailers are always shitty in that way, though. DA:O and DA2 both had X-TREEEEEEEEEEEEEEEEEEEEEEEEEEEEME marketing, which for DA:O in particular was sort of hilarious once you actually played the game.


Title: Re: Mass Effect 3
Post by: jakonovski on December 11, 2011, 11:41:59 AM
Mass Effect 3: the "Reapers"

Also

(http://www.abload.de/img/megifagain2y9lvo.gif)


Title: Re: Mass Effect 3
Post by: Stormwaltz on December 11, 2011, 12:35:14 PM
Mass Effect has always been cheeseball SF with strong FPS elements...

What disturbs me about what was shown is it seemed to dramatically increase the Modern Warfare / Uncharted 3 element of "this level is a scripted sequence set up to show off our level art and effects, please keep your avatar on the rail at all times." I hope that's an illusion based on editing choices.

And when I left it, Mass Effect still had a underpinning of what I called "drywall" SF. It seemed hard, so long as you didn't lean on it to heavily. I spent six months hashing out the technical base of the IP with the leads and the other writers to balance realism, game mechanical needs, and cinematic opportunities.


Title: Re: Mass Effect 3
Post by: Ratman_tf on December 11, 2011, 12:37:23 PM
What disturbs me about what was shown is it seemed to dramatically increase the Modern Warfare / Uncharted 3 element of "this level is a scripted sequence set up to show off our level art and effects, please keep your avatar on the rail at all times." I hope that's an illusion based on editing choices.

We knew it was headed that way with ME2. Much as I loved it, the rails were very visible.


Title: Re: Mass Effect 3
Post by: tmp on December 11, 2011, 02:29:47 PM
There's still a way to save it (http://youtubedoubler.com/?video1=q10u2SIQ4pw&start1=14&video2=2LnK8b_jk8w&start2=0).


Title: Re: Mass Effect 3
Post by: Ingmar on December 11, 2011, 08:20:22 PM
I'm nearly certain that's going to turn out to be some singular super thresher maw.


Title: Re: Mass Effect 3
Post by: Sjofn on December 11, 2011, 08:23:25 PM
That Wrex raised from a pup. He orphaned it when he killed its mother during his Rite.


Title: Re: Mass Effect 3
Post by: Reg on December 20, 2011, 11:57:12 AM
Another attempt at a bot?


Title: Re: Mass Effect 3
Post by: KallDrexx on January 07, 2012, 11:22:09 AM
Newegg is allowing you to preorder for $48 (http://www.newegg.com/Product/Product.aspx?SID=u0t0f0fp66914dd0c0s701&AID=10440897&PID=1225267&nm_mc=AFC-C8Junction&cm_mmc=AFC-C8Junction-_-cables-_-na-_-na&Item=N82E16874105715) using the promocode EMCYTZT1034

*edit* I believe that works for the console versions too.


Title: Re: Mass Effect 3
Post by: Merusk on January 07, 2012, 11:27:18 AM
I was about to say "Steam or Nothing" then I remembered EA is being derpy and this will probably be Origin-only.   Guess it's "or nothing" then.   Thanks for the link anywho.


Title: Re: Mass Effect 3
Post by: bhodi on January 07, 2012, 12:48:26 PM
And when I left it, Mass Effect still had a underpinning of what I called "drywall" SF. It seemed hard, so long as you didn't lean on it to heavily. I spent six months hashing out the technical base of the IP with the leads and the other writers to balance realism, game mechanical needs, and cinematic opportunities.

I suspect that was all discarded. Unless you're sitting in the meetings, beating people over the head with it, no one cares.

Which is a real shame, since a consistent world is critical for any other media spinoffs such as books/side games in the game world.


Title: Re: Mass Effect 3
Post by: TripleDES on January 15, 2012, 03:33:27 PM
Ran across some news items about ME3 requiring Origin, for activation and runtime. Well, how fucking surprising. And apparently, it messes with Windows permissions and scans your shit.

Well, cue me being fucking surprised.


Title: Re: Mass Effect 3
Post by: K9 on January 15, 2012, 03:40:04 PM
Not that I was going to play this (didn't play two, I just don't seem to click with Bioware games); but that Origin stuff is bullshit.


Title: Re: Mass Effect 3
Post by: Reg on January 15, 2012, 05:27:34 PM
Quote
Below are answers to the most commonly asked questions about Origin and Mass Effect 3. Thank you for your patience as we have worked to answer them.

1) Will Origin be a requirement to play all versions of Mass Effect 3? (Digital and/or from a retail brick and mortar store)
Yes, Origin is required for all PC editions of Mass Effect 3, physical or digital.

2) Is constant Origin connection required or is it a single one off authentication when the game is first installed. Is there also a limit to the number of installations available?
Mass Effect 3 will require a one time, single authorization for the single player game. There is no limit to the number of installs. Playing Mass Effect 3 Multiplayer will require a constant connection.

3) Is Origin required for the retail versions of the game?
Origin is required for the PC versions of Mass Effect 3, both physical and digital.

4) Will ME3 be available on Steam?
During initial release Mass Effect 3 will be available on Origin and a number of other 3rd party digital retailers, but not on Steam at this time. Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to deliver patches and other downloadable content.  We are intent on providing Mass Effect to players with the best possible experience no matter where they purchase or play their game, and are happy to partner with any download service that does not restrict our ability to connect directly with our consumers.

5) Is there an opt in or opt out clause for data collection?
Users will be allowed to opt-out of Mass Effect 3 data collection from inside the game.

6) I’ve seen reports that Origin is spyware.  Is this true?
Origin is not spyware, and does not use or install spyware on user’s machines.  In order to allow Origin to install games and their patches for everyone to use, Origin implements a permission change that results in Windows, not Origin, reviewing the filenames in the ProgramData/Origin folder.   This is an ordinary Windows function, not an information-gathering process.

7) Has the Origin EULA been updated following recent questions in Germany?
The German Origin EULA has been updated.  For more information, please review the Origin EULA here: http://www.ea.com/1/product-eulas.

8) Is there a double-opt in for Mass Effect 3 marketing emails for German residents?
Yes, we always adhere to the German requirement of a double opt-in standard for marketing emails.  Mass Effect 3 users must opt-in twice to receive these emails.


I appreciate everyone's patience on this topic. Please continue to ask questions about Mass Effect 3 and Origin and I will continue to try to get the answers for you.

http://social.bioware.com/forum/1/topic/323/index/8975536 (http://social.bioware.com/forum/1/topic/323/index/8975536)

So basically it seems that ME3 is going to require Origin exactly the same way Skyrim requires Steam.  A one time online activation, no install limiit and no need for an internet connection unless you're playing the multi-player part.

I don't see much to be indignant about here.


Title: Re: Mass Effect 3
Post by: luckton on January 15, 2012, 07:39:47 PM
I don't care.  Origin can DIAF. 


Title: Re: Mass Effect 3
Post by: rk47 on January 15, 2012, 07:45:28 PM
Buy it. And download a torrent.  :awesome_for_real:


Title: Re: Mass Effect 3
Post by: luckton on January 15, 2012, 07:51:57 PM
I would rather have my money go to a company that actually cares:

A) About it's employees
B) About it's customers
C) About the PC gaming industry

...than a leeching corporate slob that EA is.  I don't care how much they 'claim' to clean up or polish Origin.  It's not just about how EA has a history of pants-on-head antics with electronic distribution.  It's about EA and their drive for money.  By buying through Steam, at least some of that money goes to Valve to keep things afloat.

Download a torrent.  :awesome_for_real:

FTFY   :grin:


Title: Re: Mass Effect 3
Post by: HaemishM on January 16, 2012, 10:41:43 AM
I don't see much to be indignant about here.

Other than Origin being a buggy piece of shit that does everything Steam does only worse, yeah, nothing worth worrying about.  :why_so_serious:

I bought BF3, run it fine at home, but for some reason, cannot get Origin to download or patch jack and shit on my work machine. Attempts to get help on their official help me forums have so far run into the great wall of fucking silence. In short, the Origin people are cunts who are pissed off at paying Steam for providing a good service, so want to punish their fans with a shittastic service that they get all the revenue from. Fuckers.


Title: Re: Mass Effect 3
Post by: Ingmar on January 16, 2012, 11:19:14 AM
I would be sort of surprised if your workplace had the ports open that Origin needs, being as it is a workplace. But, then again, I don't know anything about where you work.


Title: Re: Mass Effect 3
Post by: HaemishM on January 16, 2012, 12:53:27 PM
Well, the weirdest part is that the BF3 beta worked just fine with Origin, no changes required, no ports needed opening. Then I get the retail game and zip. I can't even download Dragon Age 1 or 2 that I bought during the Christmas sale. I've tried with and without the firewall, nada.


Title: Re: Mass Effect 3
Post by: Kageru on January 16, 2012, 05:09:43 PM

That is one long thread... 221 pages.

I guess I should thank EA for making it easier for me to boycott them without having to do anything about it, since I only really buy games through steam.


Title: Re: Mass Effect 3
Post by: TripleDES on January 17, 2012, 04:28:45 PM
http://social.bioware.com/forum/1/topic/323/index/8975536 (http://social.bioware.com/forum/1/topic/323/index/8975536)

So basically it seems that ME3 is going to require Origin exactly the same way Skyrim requires Steam.  A one time online activation, no install limiit and no need for an internet connection unless you're playing the multi-player part.

I don't see much to be indignant about here.
Because EA is the sort of entity I trust to keep their word or honesty.


Title: Re: Mass Effect 3
Post by: Kageru on January 17, 2012, 05:21:08 PM

From reading some of that thread the main reasons, that have some basis in a reality I recognise, are:

1. The Origin client is willing to have a look around your system for information not directly relevant to its purpose. They've already been dinged for this in Germany and no one really trusts EA not to do it again or control their use of the information.

2. They're not a relatively neutral vendor in the way that steam is and a multitude of producer specific on-line shops fragments and weakens the PC platform.

3. They're exclusive in that they will not allow their product to be sold on steam as well as their own shop allowing purchasers to make their own decision. They could certainly come to an agreement with steam if they cared to.

None of this is illegal (where the first point is they will adhere to the letter of the law), EA is well within their rights to do it, but none of it works in the consumers favor. 2-3 applies to Blizzard's shop as well though. I would expect it to continue though, for these companies the cost of setting up a web-shop is almost certainly less than the lure of keeping every cent for themselves.

I was also wrong about the thread length. It got to 221 pages before they locked it and started another thread to continue the argument.


Title: Re: Mass Effect 3
Post by: Kitsune on January 17, 2012, 06:34:12 PM
It only just occurred to me tonight in conversation about ME that most of the characters have fairly big daddy problems.  Miranda, Jacob, Jack, Tali, Liara, Garrus, Wrex, and Grunt all have fathers (or mother/fathers in Liara's case) who are estranged, insane, dickbags, dead, or all of the above.  Thane is a walking daddy issue for his idiot kid.  And Shepard is daddyless.


Title: Re: Mass Effect 3
Post by: Sjofn on January 17, 2012, 10:15:03 PM
Hm, the spacer background Shepards may only talk to Mom, but I don't think it indicated either way about his/her dad being dead or whatever?

I'm not sure I'd say Jacob has daddy issues exactly. I mean yes, his mission revolved around his father but it mostly seemed to stress that even though his dad HAD issues, and indeed is a giant douchebag now, that Jacob isn't messed up by it. So I'm not sure it counts? Basically, Jacob is too boring to have daddy issues.

What daddy issues does Liara have?


Title: Re: Mass Effect 3
Post by: Reg on January 17, 2012, 10:57:54 PM
Liara's dad isn't an off-worlder and that's considered weird and perverted, right?


Title: Re: Mass Effect 3
Post by: Rasix on January 17, 2012, 11:12:03 PM
Liara's dad isn't an off-worlder and that's considered weird and perverted, right?

Liara has two mommies.


Title: Re: Mass Effect 3
Post by: Sjofn on January 18, 2012, 12:22:38 AM
But that doesn't make it a specific daddy issues sort of thing. "Daddy issues" generally invokes the stupid "I have to be super perfect so my aloof father will love me and/or wish he loved me BEFORE" thing, not "any problem, ever, that vaguely might involve someone's father." Tali has daddy issues. Miranda has daddy issues. Thane caused daddy issues for his son. Liara has weird asari racism issues.

And Grunt doesn't have daddy issues. He could not possibly give less of a fuck about what his "father" would think about him.


Title: Re: Mass Effect 3
Post by: Kitsune on January 18, 2012, 12:48:53 AM
Hm, the spacer background Shepards may only talk to Mom, but I don't think it indicated either way about his/her dad being dead or whatever?

I'm not sure I'd say Jacob has daddy issues exactly. I mean yes, his mission revolved around his father but it mostly seemed to stress that even though his dad HAD issues, and indeed is a giant douchebag now, that Jacob isn't messed up by it. So I'm not sure it counts? Basically, Jacob is too boring to have daddy issues.

What daddy issues does Liara have?

Liara's mommy/daddy tried to help genocide the galaxy?  I figured that would probably count.  And as long as I'm thinking about Asari mommy/daddies, Samara and her relationship with her kid is pretty twisted too.  For his part, most every bit of dialogue where Jacob is talking about his life involves bringing up his dad.  And Grunt's doing his utmost to live up to that whole 'ultimate Krogan' thing that the scientist was making him for, though whether he's doing so for motives other than the typical Krogan desire to be a badass is unclear.


Title: Re: Mass Effect 3
Post by: Sjofn on January 18, 2012, 01:41:36 AM
Yes, Liara's mom (the bartender was the 'father'  :why_so_serious:) was a bad guy in ME1, but Liara doesn't have issues from it. She isn't driven to be perfectly perfect so her mother's sins are forgiven, or so her absentee father would be proud of her, or whatever. She just had a shitty mom (who was reaper'd, which mitigates it somewhat), that doesn't automatically equal "daddy issues."

Miranda or Tali are much more typical "daddy issues" characters. Miranda has her perfection hang ups, but she seems pretty driven to get to a point where her daddy will be SO SORRY he didn't love her, take that you bastard! Tali also tries to be the perfect admiral's daughter, in the hopes daddy will love her. Those are major driving forces in why those two do the things they do, act the way they do. Jacob, on the other hand, will bring up his father, but nothing he does is to prove himself to daddy or anything like that. His arc with his father is more "Shit, he's alive? He IS my father, I should. Like. Check this out." Then he turns out to be a cock, and the whole thing is basically dropped, because Jacob was over any potential father issues he had ages ago. The deepest thing he has to say about it is essentially "Yeah, that kinda sucked. Oh well." A far cry from Miranda's EVERYTHING I DO IS TAINTED BY DADDY thing.

And as for Grunt, like I said, he didn't give a fuck about Okeer. At all. He didn't give a shit about being the perfect krogan, either, until he actually had a clan or anything worth fighting for. His motivations don't have much to do with Okeer. He exists because of Okeer, but that's about where it ends for Grunt.


Title: Re: Mass Effect 3
Post by: UnSub on January 18, 2012, 05:20:51 PM
ME2 has an issue in that the personal story arcs happen, then they are barely mentioned again. I know that the idea was those arcs help rid the characters of some kind of baggage, but in a lot of cases you'd suggest it would add to them (e.g. Jacob's dad has set up a rape camp).


Liara can help you kill her mother and then gets over it relatively quickly. (I know, I know - mind control - but a little more emotion would have been appropriate.)

But yes, now that you mention it, there are a lot of ME2 characters who have parent / child issues.


Title: Re: Mass Effect 3
Post by: lamaros on January 19, 2012, 01:48:43 AM
It's deep and meaningful adult writing, duh.


Title: Re: Mass Effect 3
Post by: Hoax on January 19, 2012, 11:03:41 AM
Grunt? What are you guys talking about?





OH! You mean that piece of Krogan trash I never took out of storage and if I had I would have jettisoned into space? That thing is called Grunt? Who knew!

Man I love my version of Shepard. :heart:


Title: Re: Mass Effect 3
Post by: HaemishM on January 19, 2012, 11:34:37 AM
You actively hate fun.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: UnSub on January 19, 2012, 06:38:53 PM
I played ME1 with my actively-alien-intolerant Shepherd and Wrex was the only character I could actually keep off my ship.

Keep meaning to start ME2 with the same character. Grunt stays in the box, Legion is shipped off as parts and no non-human will get a loyalty mission completed (and even the human loyalty missions will be done under extreme sufferance).


Title: Re: Mass Effect 3
Post by: rk47 on January 19, 2012, 08:32:53 PM
How could you hate Grunt? you could've taught him many things. Many good, sweet things.

(http://4.bp.blogspot.com/-lIEH5DIpA0Q/TvCuHNRdOfI/AAAAAAAAAXM/bzBI5KZ0tYs/s1600/wrexsheppard.jpg)

Edit by Trippy: View at your own risk, NSFW


Title: Re: Mass Effect 3
Post by: Stormwaltz on January 21, 2012, 11:45:23 PM
 :ye_gods:


Title: Re: Mass Effect 3
Post by: Ironwood on January 22, 2012, 01:33:51 AM
Oh Dear God.


Title: Re: Mass Effect 3
Post by: Surlyboi on January 22, 2012, 07:03:50 AM
Oh Dear God.


I may need to scrub the memory centers of my brain after that one.


Title: Re: Mass Effect 3
Post by: calapine on January 22, 2012, 08:17:11 AM
I'll swim against the stream and say I like the possibility shown in the artful drawing. It invokes confusing but pleasant feelings!


Title: Re: Mass Effect 3
Post by: tmp on January 22, 2012, 08:38:10 AM
That particular artist had done more drawings on that subject, incidentally.

The more you know...

(and yeah, when playing ME2 my general impression was that majority of those personal quests revolved around dealing with family members in one way or another. To the point in started to feel repetitive, in a way)


Title: Re: Mass Effect 3
Post by: koro on January 22, 2012, 04:56:01 PM
In other news, there's a set of Mass Effect Skylanders figures (http://www.bigbadtoystore.com/bbts/product.aspx?product=DCC11280&mode=retail) rolling out this summer.

The catch?

Each one contains a code for Mass Effect 3 DLC, exclusive to North America, and only for the PC and 360. It will cost somewhere in the $130 range to obtain this DLC. Have fun!


Title: Re: Mass Effect 3
Post by: Merusk on January 22, 2012, 07:24:10 PM
Every announcement seems to make it easier to ignore this game.
Who'd have thought EA would overreach on the DLC grab-bag! I'm shocked!  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Sjofn on January 22, 2012, 07:33:37 PM
I'm always surprised at the amount of sleep you guys apparently lose over DLC.


Title: Re: Mass Effect 3
Post by: caladein on January 22, 2012, 07:34:52 PM
Every announcement seems to make it easier to ignore this game.
Who'd have thought EA would overreach on the DLC grab-bag! I'm shocked!  :why_so_serious:

Because new announcements for this game have almost no upside.  (The notable exception would be patching in the gay.)

It's ME3.  It'll probably be brilliant and we knew that much before it was even officially announced.

E: Less fanboyishly, if you didn't like the first two very much, announcing a radical departure from those two games would be a good thing.


Title: Re: Mass Effect 3
Post by: Ratman_tf on January 22, 2012, 10:29:34 PM
In other news, there's a set of Mass Effect Skylanders figures (http://www.bigbadtoystore.com/bbts/product.aspx?product=DCC11280&mode=retail) rolling out this summer.

I'll buy the Miranda figure.

(http://www.halolz.com/wp-content/uploads/2010/02/halolz-dot-com-masseffect2-datasseffect.jpg)


Title: Re: Mass Effect 3
Post by: eldaec on January 22, 2012, 10:43:44 PM
In other news, there's a set of Mass Effect Skylanders figures (http://www.bigbadtoystore.com/bbts/product.aspx?product=DCC11280&mode=retail) rolling out this summer.

The catch?

Each one contains a code for Mass Effect 3 DLC, exclusive to North America, and only for the PC and 360. It will cost somewhere in the $130 range to obtain this DLC. Have fun!

This will almost certainly be cheat mode gear DLC, not actual content DLC that you might care about.


Title: Re: Mass Effect 3
Post by: UnSub on January 23, 2012, 12:47:22 AM
I'm always surprised at the amount of sleep you guys apparently lose over DLC.

It depends on what it is and if anyone outside of the specified areas can get it.


Title: Re: Mass Effect 3
Post by: rk47 on January 23, 2012, 03:16:36 AM
pirate bay will fix it.


Title: Re: Mass Effect 3
Post by: Merusk on January 23, 2012, 04:36:34 AM
I'm always surprised at the amount of sleep you guys apparently lose over DLC.

Because it reminds me that I'm poor and a 2nd class player who simply has to trudge through shit tuned for DLC items rather than paying to win.


Title: Re: Mass Effect 3
Post by: Tebonas on January 23, 2012, 05:37:18 AM
Luckily up to now it was tuned for normal players and DLC items were a "put coins here to win" option.

But yes, the possibility for it to be the other way round is certainly here.


Title: Re: Mass Effect 3
Post by: Fabricated on January 23, 2012, 06:20:57 AM
ME2 felt fine to me without DLC weapons...shit, the most broken weapon in the game to me was the awesome assault rifle you get from the Collector ship. Hits hard, has a mile-deep clip, tons of ammo capacity.

Wait, was the nuke gun a DLC item? I know the arc gun and freeze gun were "DLC" items but they sucked generally.


Title: Re: Mass Effect 3
Post by: Ingmar on January 23, 2012, 10:54:35 AM
Nuke gun was not DLC I am pretty sure.


Title: Re: Mass Effect 3
Post by: Rasix on January 23, 2012, 11:06:34 AM
Quote
M-920 Cain

    Cost: 25,000 Iridium

    The effectiveness and efficiency of mass-effect-based weapon technology has rendered large-scale deployment of highly explosive weaponry all but obsolete in infantry weapons.

    Normandy's scientists have prototyped a modified version of traditional high-explosive rounds that is applied to a 25-gram slug. When accelerated to 5 km/s, the round is devastating. Though a technically inaccurate label, this prototype weapon is nicknamed the "Nuke Launcher," and its high-explosive matrix generates an archetypical mushroom cloud on impact.

    Inflicts high damage with large area of effect. Very effective against armor, shields, and barriers.

    Note: Unlocked after 3 Heavy Weapon Ammo upgrades.


Title: Re: Mass Effect 3
Post by: Stormwaltz on January 23, 2012, 11:39:50 AM
Useless trivia: The Cain was not (as many assume) named after the biblical figure. It was named for Fallout designer Tim Cain.

<--- Guy who named the Cain


Title: Re: Mass Effect 3
Post by: Special J on January 23, 2012, 12:34:33 PM
I don't think I used any DLC weapon for more than lulz.  I picked up the machinegun and never looked back.


Title: Re: Mass Effect 3
Post by: Simond on January 23, 2012, 04:56:47 PM
It's ME3.  It'll probably be brilliant and we knew that much before it was even officially announced.
E: Less fanboyishly, if you didn't like the first two very much, announcing a radical departure from those two games would be a good thing.
Ignoring the ridiculous leaked plot spoilers (that Joker storyline? Really?) it seems that BiowarEA has actually made some radical departures. For example, the RPG side is now basically Babby's First Cover-Based Shooter with minimal actual RPG mechanics, and there is an alternative mode: Story mode. This means your combat is one fraction away from being unloseable just so people can get to the *gigglesquee* parts quicker.



Title: Re: Mass Effect 3
Post by: Sjofn on January 23, 2012, 07:41:00 PM
I don't really see the issue with storymode, frankly. You don't have to use it, so who gives a shit?


Title: Re: Mass Effect 3
Post by: Stormwaltz on January 23, 2012, 10:38:47 PM
"Story mode" was discussed at least as far back as ME2. As the game required increasing FPS skills to complete, the employees who liked playing RPGs and not shooters got increasingly vocal about how they (and by extension BioWare's core audience of non-twitch gamers) were being marginalized. Many, many complaints along the lines of, "I want to play our game, but I can't."

One of the editors - an enthusiastic gamer but a complete novice with shooters - was used to test ME2's difficulty for casual players. When she died multiple times in the tutorial (a feat the designers had convinced themselves was impossible), she attracted a crowd of very unhappy looking senior designers behind her, jotting down notes on all the things that tripped her up.


Title: Re: Mass Effect 3
Post by: Tebonas on January 23, 2012, 10:45:47 PM
From all those changes one reads about in ME3, story mode is the only good one. I don't see what anybodies problem could be with it since its entirely optional. Its like being annoyed that a game has different difficulty levels.


Title: Re: Mass Effect 3
Post by: Mosesandstick on January 23, 2012, 10:49:02 PM
One of the editors - an enthusiastic gamer but a complete novice with shooters - was used to test ME2's difficulty for casual players. When she died multiple times in the tutorial (a feat the designers had convinced themselves was impossible), she attracted a crowd of very unhappy looking senior designers behind her, jotting down notes on all the things that tripped her up.

How did they respond? Did they change anything?


Title: Re: Mass Effect 3
Post by: Stormwaltz on January 23, 2012, 11:15:10 PM
How did they respond? Did they change anything?

I don't remember what specifically changed, but yes - it underwent another round of redesign. I think the design assumptions of the "Easy" difficulty were also reviewed.


Title: Re: Mass Effect 3
Post by: Lantyssa on January 24, 2012, 06:00:45 AM
You should write a book of anecdotes.  It'd sell to about three people, but we'd enjoy it immensely.


Title: Re: Mass Effect 3
Post by: Simond on January 24, 2012, 10:41:12 AM
I don't really see the issue with storymode, frankly. You don't have to use it, so who gives a shit?
Because when I want to play a game, I want to play a game. As opposed to, you know, trudging through a linear corridor of plot while the game plays itself between the cutscenes and dialog trees. If Bioware are so certain that their story is that good that the gameplay itself doesn't actually matter, why haven't they turned it into a TV series or a film or a novel or a comic book or whatever?

Hell, it's Squaresoft all over again. Does anyone really want FFXIII IN SPACE?


Title: Re: Mass Effect 3
Post by: Reg on January 24, 2012, 10:47:39 AM
You didn't answer Sjofn's question.  Storymode is optional.  You don't have to use it. So why do you care?

Or is it just your usual "I hate everything with Bioware's name on it" routine?


Title: Re: Mass Effect 3
Post by: koro on January 24, 2012, 11:39:18 AM
I can't speak for Simond, but I was someone who really enjoyed ME1, warts and all. It could've done with some reduction in the absurd amount of loot and better area design, but it was pretty great. ME2 I enjoyed far more than I expected to, but that was entirely luck of the draw for the class I happened to pick (Vanguard) and less on the strength of the gameplay itself, as every other class I've played the game with couldn't get more than halfway through the story before I got sick of how clunky everything felt. The story I've enjoyed regardless, but in ME2 it became one of those "in spite of..." kinda deals. All I know is that if I'd paid $60 for ME2 instead of the $20 I paid four months later, I would have been incensed.

I was hoping ME3 was going to mark a return to some of the RPG mechanics from ME1 combined with the tighter area design and flow of gameplay from ME2, but instead it seems like they've been pared down even further and the bone thrown to the crowd who liked those RPG mechanics is Story Mode which, to me, feels patronizing and almost insulting in a way. No, I don't have to play Story Mode, but the other modes don't give me what I bought into Mass Effect for in the first place!


Title: Re: Mass Effect 3
Post by: Margalis on January 24, 2012, 12:08:44 PM
The problem with Story Mode is that it looks like trying to be all things to all people, which typically does not end well. I would also argue that if you have a mode where certain parts of the game are minimized or removed entirely it isn't clear what game you are trying to make and can show a lack of confidence in the overall design. (Which it sounds like is actually the case here)

At some point you have to say "Mass Effect is now a game for people who like shooting, and if you don't you should probably buy something else." Sure, you don't have to play it, but people at Bioware have to invest time into it, time that could be spent making the "real" game instead.

In theory having a mode where the action parts are minimized is not a terrible idea, but it does point to underlying issues and has a good potential to go wrong. And I don't think people who like ME's story but want the combat to be more RPG rather than twitch based are going to get that in "story mode." How many people want ME3 without combat rather than ME3 with different, more traditional CPRG combat? I'm guessing not many.


Title: Re: Mass Effect 3
Post by: Ratman_tf on January 24, 2012, 12:18:10 PM
In theory having a mode where the action parts are minimized is not a terrible idea, but it does point to underlying issues and has a good potential to go wrong. And I don't think people who like ME's story but want the combat to be more RPG rather than twitch based are going to get that in "story mode." How many people want ME3 without combat rather than ME3 with different, more traditional CPRG combat? I'm guessing not many.

I think the ME series is a rather mediocre FPS, but a decent RPG. I'd rather they kept and elaborated on the sandboxy elements (Exploring the galaxy in the Normandy, exploring planets in the Mako, finding stuff and side missions.) But ME2 went all linear FPS with cutscenes.  :sad:
It doesn't help that more diffuclty usually just means moar HPs and damage, which I find to be grindy and unfun.
At this point, I just want to see how the story turns out, and I'm going to buy ME3 out of momentum, and not any excitment at the game aspect of it.


Title: Re: Mass Effect 3
Post by: Yegolev on January 24, 2012, 01:04:02 PM
Having clicked on this thread for the first time today, I am now full of regret.


Title: Re: Mass Effect 3
Post by: Miasma on January 24, 2012, 01:28:46 PM
Having clicked on this thread for the first time today, I am now full of regret.
Yeah I've been avoiding this thread so can someone just bottom line this for me, is it going to suck?  Is it going to be as bad as the "Dragon Age 1 is awesome" to "wtf is this mess Dragon Age 2" transition?  Is bioware EA a confirmed lost cause now?


Title: Re: Mass Effect 3
Post by: HaemishM on January 24, 2012, 01:46:04 PM
One of the editors - an enthusiastic gamer but a complete novice with shooters - was used to test ME2's difficulty for casual players. When she died multiple times in the tutorial (a feat the designers had convinced themselves was impossible), she attracted a crowd of very unhappy looking senior designers behind her, jotting down notes on all the things that tripped her up.

I cannot fathom how this could be possible unless the editor was someone's grandmother.


Title: Re: Mass Effect 3
Post by: Simond on January 24, 2012, 02:20:43 PM
  Is it going to be as bad as the "Dragon Age 1 is awesome" to "wtf is this mess Dragon Age 2" transition?
Careful; pointing out that DA2 isn't actually a very good game gets you yelled at here.

One of the editors - an enthusiastic gamer but a complete novice with shooters - was used to test ME2's difficulty for casual players. When she died multiple times in the tutorial (a feat the designers had convinced themselves was impossible), she attracted a crowd of very unhappy looking senior designers behind her, jotting down notes on all the things that tripped her up.

I cannot fathom how this could be possible unless the editor was someone's grandmother.
I wonder if it was Sheryl Chee?
(http://i.imgur.com/EXjJw.jpg)


Title: Re: Mass Effect 3
Post by: Sjofn on January 24, 2012, 02:31:04 PM
  Is it going to be as bad as the "Dragon Age 1 is awesome" to "wtf is this mess Dragon Age 2" transition?
Careful; pointing out that DA2 isn't actually a very good game gets you yelled at here.

Bitch, please.



So basically the objection to story mode is "I don't like it exists, because I don't see the point." Clearly all games should come with one difficulty setting, tuned precisely to me, and that's it. Because that's all story mode is.


Title: Re: Mass Effect 3
Post by: Simond on January 24, 2012, 02:45:10 PM
Designing three gameplay modes means that by definition each will receive less work and polish than if they'd just picked out and run with it.


Title: Re: Mass Effect 3
Post by: Rasix on January 24, 2012, 02:46:10 PM
Ohh, this again.  Yay.  SWTOR's release is emboldening the anti-Bioware trolls.

..

Merril is adorable.


Title: Re: Mass Effect 3
Post by: Sjofn on January 24, 2012, 03:27:20 PM
Really. You're really going to argue about difficulty modes? That's some pretty desperate trolling.


Title: Re: Mass Effect 3
Post by: Margalis on January 24, 2012, 03:35:06 PM
So reading more up-to-date stuff apparently "story mode" is just lower difficulty and "action mode" just flips an automatic dialog option that can be flipped at any time via in game menus. Seems like awkward obfuscation if that is really all there is to them. Like people find the idea of difficulty levels confusing but "story mode" is somehow more understandable?


Title: Re: Mass Effect 3
Post by: Merusk on January 24, 2012, 03:36:52 PM
Designing three gameplay modes means that by definition each will receive less work and polish than if they'd just picked out and run with it.

 :headscratch: 

 :headscratch:

 :facepalm:


Title: Re: Mass Effect 3
Post by: Sjofn on January 24, 2012, 03:40:20 PM
So reading more up-to-date stuff apparently "story mode" is just lower difficulty and "action mode" just flips an automatic dialog option that can be flipped at any time via in game menus. Seems like awkward obfuscation if that is really all there is to them. Like people find the idea of difficulty levels confusing but "story mode" is somehow more understandable?

I think it's less "more understandable" and more "you feel like less of a lame-o playing 'story mode' than 'easy mode.'"


Title: Re: Mass Effect 3
Post by: Sheepherder on January 24, 2012, 03:50:04 PM
(http://dl.dropbox.com/u/1143749/Deus%20Ex%20Story%20Mode.jpg)


Title: Re: Mass Effect 3
Post by: Margalis on January 24, 2012, 04:17:16 PM
I think it's less "more understandable" and more "you feel like less of a lame-o playing 'story mode' than 'easy mode.'"

But it doesn't sound like "action mode" maps to "harder."

A lot of games have started replacing "easy mode" with nicer-sounding things. I believe Catherine was another that did that. What's weird here is that "story mode" maps to easy difficulty but "action mode", rather than mapping to hard, maps to "pick dialog options for me" which has nothing at all to do with difficulty.

It sounds like they have a lot of options you can futz with and the three modes are just three different initial sets - except that the sets only differ from the baseline by one setting, but a different setting in each case...

It's pretty weird.

I also find it hard to believe that "pick dialog options for me" is important and popular enough to be promoted as one of three game modes.


Title: Re: Mass Effect 3
Post by: Merusk on January 24, 2012, 04:32:12 PM
IIRC the thought process behind that was covered earlier.  They're including it to try and draw-in more shooter fans who just want to blow shit up, ignoring that the word is already out there that ME is a "lame" RPG license.

Who knows, though.  I've got a co-worker who strongly dislikes things that aren't FPS and said Baldur's Gate bored him when he tried it. Maybe that mode would draw him in.


Title: Re: Mass Effect 3
Post by: Ratman_tf on January 24, 2012, 04:47:10 PM
One of the editors - an enthusiastic gamer but a complete novice with shooters - was used to test ME2's difficulty for casual players. When she died multiple times in the tutorial (a feat the designers had convinced themselves was impossible), she attracted a crowd of very unhappy looking senior designers behind her, jotting down notes on all the things that tripped her up.

I cannot fathom how this could be possible unless the editor was someone's grandmother.

Which is why it was smart of them to do it.


Title: Re: Mass Effect 3
Post by: Margalis on January 24, 2012, 05:16:14 PM
Quote
I cannot fathom how this could be possible unless the editor was someone's grandmother.

Members of the gaming press are often terrible at video games. It's kind of weird. Like if you watch the quick looks at Giant Bomb you quickly realize that they are awful at most genres. Not only that but they often have very low understanding of most genres - in fighting games they are "button mashers" who don't understand the game mechanics at all for example.

You might figure that if you play enough games you would get pretty good at them and also understand them but I guess they play so many that none of it sinks it? I dunno. Seems a bit counter-intuitive.


Title: Re: Mass Effect 3
Post by: Sheepherder on January 24, 2012, 05:46:04 PM
I also find it hard to believe that "pick dialog options for me" is important and popular enough to be promoted as one of three game modes.

Maybe if it rolled for a random one.  Commander Shepard is off her Aripiprazole.


Title: Re: Mass Effect 3
Post by: Fabricated on January 24, 2012, 06:47:29 PM
Not mentioning the details (and don't mention the details btw), but is that leaked script of ME3 seriously true? Because goddamn it's fucking bad.


Title: Re: Mass Effect 3
Post by: UnSub on January 24, 2012, 10:04:11 PM
One of the editors - an enthusiastic gamer but a complete novice with shooters - was used to test ME2's difficulty for casual players. When she died multiple times in the tutorial (a feat the designers had convinced themselves was impossible), she attracted a crowd of very unhappy looking senior designers behind her, jotting down notes on all the things that tripped her up.

I cannot fathom how this could be possible unless the editor was someone's grandmother.

They might be an RTSer, or puzzle gamer, or simwargamer, or beat'em up player, or whatever.

Or they may not like FPSs, so have avoided them as titles.

It's good that BioWare used that kind of person in a user experience situation, because (and as Stormwaltz also mentions) a lot of designers aren't able to see where people can fail within the things they've built. That kind of user experience testing is probably the exception, not the rule though.


Title: Re: Mass Effect 3
Post by: Fordel on January 24, 2012, 11:34:10 PM
Most of yea have heard of the Yogscast by now right? Funny Minecraft videos and all that.


Ever watch them play a non-minecraft game? They're pretty bad at Minecraft itself, but they are god damned TERRIBLE at everything else. Painfully so.



Most of the gaming population is closer to their end of the spectrum of gaming skill/style then any game designer wants to face or admit.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Lantyssa on January 25, 2012, 05:43:55 AM
It's not like games are niche anymore.  They're something that many 'average' people play and their skillz are not to the level of ours.


Title: Re: Mass Effect 3
Post by: K9 on January 25, 2012, 07:44:09 AM
  Is it going to be as bad as the "Dragon Age 1 is awesome" to "wtf is this mess Dragon Age 2" transition?
Careful; pointing out that DA2 isn't actually a very good game gets you yelled at here.

I couldn't even finish DA1 myself


Title: Re: Mass Effect 3
Post by: Yegolev on January 25, 2012, 08:20:07 AM
One of the editors - an enthusiastic gamer but a complete novice with shooters - was used to test ME2's difficulty for casual players. When she died multiple times in the tutorial (a feat the designers had convinced themselves was impossible), she attracted a crowd of very unhappy looking senior designers behind her, jotting down notes on all the things that tripped her up.

I cannot fathom how this could be possible unless the editor was someone's grandmother.

(http://dl.dropbox.com/u/85916/katawa_game_tester.png)


Title: Re: Mass Effect 3
Post by: rk47 on January 25, 2012, 09:25:37 AM
 :awesome_for_real: I thought TOR had good rep amongst disabled gamers (http://api.viglink.com/api/click?format=go&key=d26aa463ebba8cc5ad2f5d735aae0dae&loc=http%3A%2F%2Fwww.rpgcodex.net%2Fforums%2Findex.php%3Fthreads%2Fbest-thread-ever-part-3.57009%2Fpage-215&v=1&libid=1327513269010&out=http%3A%2F%2Fkotaku.com%2F5878178%2Fdisabled-gamers-laud-the-old-republic-as-2011s-most-accessible-title&ref=http%3A%2F%2Fwww.rpgcodex.net%2Fforums%2Findex.php%3Fthreads%2Fbest-thread-ever-part-3.57009%2Fpage-216&title=Best%20Thread%20ever%20(Part%203)%20%7C%20Page%20215%20%7C%20rpg%20codex%20%3E%20still%20under%20development&txt=http%3A%2F%2Fkotaku.com%2F5878178%2Fdisabled-gamers-laud-the-old-republic-as-2011s-most-accessible-title&jsonp=vglnk_jsonp_13275374103501) or something?

Quote
AbleGamers praised SWTOR for "many accessibility options such as full subtitles, queue-able actions, multiple action bars, area looting, auto looting, and built-in mouse sensitivity." Other global design traits included the way characters face the enemy they're engaging, full control through the keyboard or mouse and, near and dear to my heart (or eyes), a colorblind-friendly minimap.



Title: Re: Mass Effect 3
Post by: HaemishM on January 25, 2012, 10:07:01 AM
You might figure that if you play enough games you would get pretty good at them and also understand them

I am living proof this is not the case in the slightest.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Simond on January 25, 2012, 10:30:09 AM
Not mentioning the details (and don't mention the details btw), but is that leaked script of ME3 seriously true? Because goddamn it's fucking bad.
Given the speed and viciousness which EA cracked down on it plus the frantic denials from Bioware saying "It's an early draft! Honest..." then all signs point to yes.


Title: Re: Mass Effect 3
Post by: Fabricated on January 25, 2012, 11:01:19 AM
Not mentioning the details (and don't mention the details btw), but is that leaked script of ME3 seriously true? Because goddamn it's fucking bad.
Given the speed and viciousness which EA cracked down on it plus the frantic denials from Bioware saying "It's an early draft! Honest..." then all signs point to yes.
Hahahah, wow. Are you sure you weren't the only writer at Bioware that wasn't a hack Stormwaltz? Did they start putting something in the water?


Title: Re: Mass Effect 3
Post by: eldaec on January 25, 2012, 11:17:43 AM
Not mentioning the details (and don't mention the details btw), but is that leaked script of ME3 seriously true? Because goddamn it's fucking bad.
Given the speed and viciousness which EA cracked down on it plus the frantic denials from Bioware saying "It's an early draft! Honest..." then all signs point to yes.

Something I find fascinating is the number of people still differentiating between EA and bioware, as if bioware's output didn't change dramatically (for better or worse) after DAO and ME1, and as if they in some way operate as separate body corporates.


Title: Re: Mass Effect 3
Post by: Merusk on January 25, 2012, 11:29:04 AM
All the studios of the past I can think of received the same treatment until fully assimilated and dissolved into the different hierarchies of EA along with the retirement of the company logo.


Title: Re: Mass Effect 3
Post by: eldaec on January 25, 2012, 11:30:03 AM
Possibly I wasn't paying as much attention.


Title: Re: Mass Effect 3
Post by: Reg on January 25, 2012, 01:34:50 PM
Bioware is doomed of course but it won't really be gone until the founders leave their positions at EA and they're forced to release a couple of truly awful games.  If they're lucky they'll last as long as Maxis did.


Title: Re: Mass Effect 3
Post by: Rasix on January 25, 2012, 01:40:16 PM
Not sure if green.  :|


Title: Re: Mass Effect 3
Post by: Reg on January 25, 2012, 01:55:48 PM
Hah, no it wasn't green. I really do think that the worst effects of being taken over by EA haven't been felt yet at Bioware.  There are too many of the original staff still around. When EA makes itself obnoxious enough Zeschuk and Muzyka will take their millions of dollars and leave and that'll be the end.

I'm sure some would argue that EA has already forced them to release crappy, unfinished games.  I disagree.  I didn't like DA2 as much as DA1 but I still got like 3 playthroughs out of it.


Title: Re: Mass Effect 3
Post by: Ingmar on January 25, 2012, 03:09:45 PM
I don't think the quality of the writing changed between DA:O and DA2 or ME1 and ME2 either. Remains to be seen with ME3 of course.


Title: Re: Mass Effect 3
Post by: Velorath on January 25, 2012, 03:45:28 PM
Not mentioning the details (and don't mention the details btw), but is that leaked script of ME3 seriously true? Because goddamn it's fucking bad.
Given the speed and viciousness which EA cracked down on it plus the frantic denials from Bioware saying "It's an early draft! Honest..." then all signs point to yes.

Something I find fascinating is the number of people still differentiating between EA and bioware, as if bioware's output didn't change dramatically (for better or worse) after DAO and ME1, and as if they in some way operate as separate body corporates.

It's a knee-jerk reaction to say that's all EA's doing.  I'd say a bigger factor was Ohlen moving to the Austin team to do SWTOR given that he was the lead on most of Bioware's earlier stuff.  Beyond that, how many studios have had a consistently high quality output over a long period of time?  These things just change naturally as people come and go.


Title: Re: Mass Effect 3
Post by: tmp on January 25, 2012, 03:56:47 PM
I don't think the quality of the writing changed between DA:O and DA2 or ME1 and ME2 either. Remains to be seen with ME3 of course.
There seems to be some shift of focus between these respective titles, which resulted in more lukewarm final experience, to me -- if i had to dare a guess (based on various lead devs comments and whatnot) it's like they've convinced themselves (in part as result of feedback) that "companions is something we do really well, that's what our fans love so that's what they want/need more of first and foremost", and --combined with tighter schedules-- there's less attention paid to to how overall plot plays out as the result, which leaves said plot lacking. And their companions even with that extra attention aren't really that interesting to carry the game themselves.


Title: Re: Mass Effect 3
Post by: Stormwaltz on January 25, 2012, 08:26:29 PM
The backchatter I was privy to suggested that some parts were reasonably current (at the time of the leak), and other parts were long-superseded drafts. I have no idea what was what. I didn't read the leaks myself, so I can't even venture a guess.

BioWare's development processes are collaborative and iterative. Nothing is good the first time. Nothing. Not the combat, not the dialogue, not the UI, not the plot. Over the weekend I found an ancient synopsis of Mass Effect 1 on my hard drive. I was one of the first 15 or so people on the team, it dated from when I got there. It was two pages, and while the basic shape of the final game was there, it was cheesy as hell. A lot more melodrama, a lot more Star Warsy prophesy and magic nonsense.

You sketch it out on paper, throw it into the shark tank of peer and lead review, and you knit the shreds back into something better, stronger, and faster. Repeat as necessary. And these days, I guess, you hope the internets don't dig up the corpses in your backyard.

In two months we can see how close the final product is. Personally I still hope to see the geth show up in a godawful powerful, singularity-chucking Dyson Sphere and save the Migrant Fleet from a Reaper attack. "The creators are under our protection. You will withdraw." (I too have urges to create melodrama...)

I'd say a bigger factor was Ohlen moving to the Austin team to do SWTOR given that he was the lead on most of Bioware's earlier stuff.

There might be something to that. I remember James as the harshest critic of my work. He definitely had a style he preferred, and he was more amenable to excessively complicated plots (there's a legend about him sealing himself in his office for a week with a sign on the door saying something to the effect of, "Yes, Jaheira's romance is broken. Don't bother me, I'm fixing it"). When my early DA stuff went to him for review I'd be sweating, and when he liked it I didn't quite believe it.

Of course, this may have just been tough love to quickly break me into the house style.


Title: Re: Mass Effect 3
Post by: koro on January 25, 2012, 10:19:31 PM
"Yes, Jaheira's romance is broken. Don't bother me, I'm fixing it"

Well we all know how that one ended up!  :awesome_for_real:



Title: Re: Mass Effect 3
Post by: Ratman_tf on January 26, 2012, 12:25:38 PM
I don't think the quality of the writing changed between DA:O and DA2 or ME1 and ME2 either. Remains to be seen with ME3 of course.

I think there was a definite change in tone. If I had to describe it, ME1 was sci-fi with some action in it, and ME2 was action with some sci-fi in it.


Title: Re: Mass Effect 3
Post by: Ingmar on January 26, 2012, 01:04:39 PM
I think that's just a matter of them having gotten all the universe background exposition out of the way in 1.


Title: Re: Mass Effect 3
Post by: Simond on January 26, 2012, 01:53:01 PM
I don't think the quality of the writing changed between DA:O and DA2
(http://i.imgur.com/EpJ95.gif)


Title: Re: Mass Effect 3
Post by: Ingmar on January 26, 2012, 02:09:10 PM
Whatever, Spelljammer-lover.


Title: Re: Mass Effect 3
Post by: Fabricated on January 26, 2012, 03:23:09 PM
I just saw some pictures from the ME3 artbook and it confirmed something I heard. Ahahahahah, it's so bad. It's so, so bad. Literally execute the writers or the executives or whatever responsible.


Title: Re: Mass Effect 3
Post by: Simond on January 26, 2012, 03:48:28 PM
Whatever, Spelljammer-lover.
(http://i.imgur.com/QCGXz.jpg)

E: I would pay real money for Obsidian to make a Spelljammer RPG.


Title: Re: Mass Effect 3
Post by: UnSub on January 26, 2012, 05:49:48 PM
There is possibly an issue with BioWare diluting the main story with too many companions. Especially companions with storylines that don't quite fit with the main narrative.

There's also perhaps a problem of BioWare adhering too much to a house style and not enough in the way of 'new voices' coming through.

But we'll see when ME3 comes out how well BioWare finishes what they started.


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on January 26, 2012, 06:24:59 PM
Can someone link to said "terrible plot" because while I loved 1 and 2, 2 started going in a direction I wasn't happyt with so 3 is a bargain purchase months away from release, so I don't mind spoiling myself.


Title: Re: Mass Effect 3
Post by: calapine on January 26, 2012, 07:16:32 PM
http://forums.gamertheory.com/general-gaming-discussion/mass-effect-3-plot-details-leaked-(massive-spoilers-you-have-been-warned)/ (http://forums.gamertheory.com/general-gaming-discussion/mass-effect-3-plot-details-leaked-(massive-spoilers-you-have-been-warned)/)


Title: Re: Mass Effect 3
Post by: koro on January 27, 2012, 09:40:45 AM
I just saw some pictures from the ME3 artbook and it confirmed something I heard. Ahahahahah, it's so bad. It's so, so bad. Literally execute the writers or the executives or whatever responsible.

Without you even saying it, I know exactly what it is. It is the worst.


Title: Re: Mass Effect 3
Post by: Yegolev on January 27, 2012, 11:03:46 AM
E: I would pay real money for Obsidian to make a Spelljammer RPG.

Match made in heaven, I guess.


Title: Re: Mass Effect 3
Post by: Simond on January 27, 2012, 01:32:51 PM
Black Isle/Obsidian games: Fallout 2, Planescape: Torment, Icewind Dale series, KOTOR2, Alpha Protocol, Fallout: New Vegas. So yeah, it'd be awesome.

E: http://kotaku.com/5878284/mass-effect-will-set-a-record-for-most-expensive-dlc
I wonder how many people will buy these, use the code and throw the doll action figure away?


Title: Re: Mass Effect 3
Post by: tmp on January 27, 2012, 02:58:48 PM
E: http://kotaku.com/5878284/mass-effect-will-set-a-record-for-most-expensive-dlc
I wonder how many people will buy these, use the code and throw the doll action figure away?
The best part of these figures is, supposedly the codes that come with them give randomized results. So even if you "catch them all" you aren't actually guaranteed to get all the DLC.

They've effectively attempted to implement RPG loot drops in RL, that you pay for with real money.

Wonder if it doesn't fall under lottery laws in some manner.


Title: Re: Mass Effect 3
Post by: Merusk on January 27, 2012, 03:04:58 PM
Not yet. Get your money now, then buy a senator to extend the haul.


Title: Re: Mass Effect 3
Post by: caladein on January 27, 2012, 06:27:36 PM
Black Isle/Obsidian games: Fallout 2, Planescape: Torment, Icewind Dale series, KOTOR2, Alpha Protocol, Fallout: New Vegas. So yeah, it'd be awesome.

Assuming you could get it to run for more than 45 seconds :heartbreak:.


Title: Re: Mass Effect 3
Post by: Yegolev on January 29, 2012, 05:28:10 PM
Black Isle/Obsidian games: Fallout 2, Planescape: Torment, Icewind Dale series, KOTOR2, Alpha Protocol, Fallout: New Vegas. So yeah, it'd be awesome.

KotOR2 was not awesome.  Black Isle, sure, but Obsidian not as much.


Title: Re: Mass Effect 3
Post by: Ingmar on January 29, 2012, 09:25:47 PM
KOTOR2 was like 98% awesome. (And 2% non existent unfortunately.)


Title: Re: Mass Effect 3
Post by: TheWalrus on January 29, 2012, 09:29:28 PM
What he said. I was really pleased with K2 until the ending that didn't happen. Friday must have come early.


Title: Re: Mass Effect 3
Post by: Sjofn on January 29, 2012, 09:41:05 PM
I remember Ingmar and I (I was watching him play through it, this was before I was capable of finishing that sort of RPG myself) both being completely baffled at how the whole thing completely came apart at the end. Very weird.


Title: Re: Mass Effect 3
Post by: tmp on January 30, 2012, 03:37:08 AM
Oddly enough i found the broken ending quite fitting, given the nature of the protagonist and where the final actions take place (and what leads to them) It's like some sort of surreal "they're all dead or getting there and it's no longer real world" sequences that aren't too out of place for "epic story" finale.


Title: Re: Mass Effect 3
Post by: Simond on January 30, 2012, 11:44:55 AM
What he said. I was really pleased with K2 until the ending that didn't happen. Friday must have come early.
Essentially, EA rolled up said "Yeah, you know how we said 'end of Q2 next year' for KOTOR2? Change of plan. Have it done by the holidays. Yes, I know that's only two months away".


Title: Re: Mass Effect 3
Post by: Ingmar on January 30, 2012, 11:57:11 AM
EA wasn't involved.  You mean LucasArts.


Title: Re: Mass Effect 3
Post by: Simond on January 30, 2012, 02:40:37 PM
Oops, yeah, I was thinking of everything Bioware's released in the last few years instead.  :awesome_for_real:


Title: Re: Mass Effect 3
Post by: Reg on January 30, 2012, 03:37:52 PM
Bioware hasn't released anything even close to Obsidian levels of rushed out the door shittiness.


Title: Re: Mass Effect 3
Post by: Nonentity on January 31, 2012, 09:19:39 AM
http://www.youtube.com/watch?v=Hfvo5ueKJY8

Video 'revealing' the voice actors for Mass Effect 3.

Jessica fucking Chobot is a character on your ship. They even modeled her character after her.

I'm... FUCK. FUCK HER. WHY.


Title: Re: Mass Effect 3
Post by: HaemishM on January 31, 2012, 09:44:41 AM
Who is Jessica Chobot and why should I care?


Title: Re: Mass Effect 3
Post by: sickrubik on January 31, 2012, 10:02:27 AM
The nerds like her because of things like this:


I think she works/worked at IGN or something. I dunno.

ah, yes, per http://en.wikipedia.org/wiki/Jessica_Chobot

"Jessica Chobot (born Jessica Lynn Horn) is an American on-camera host and staff writer for IGN. She is best known for hosting the IGN shows IGN Strategize and Weekly Wood, which also runs on Xbox Live and used to present the IGN Daily Fix."


Title: Re: Mass Effect 3
Post by: TripleDES on January 31, 2012, 10:46:23 AM
It isn't so much Jessica Chobot, as that Bioware/EA/whoever is trying to pander to nerds. Because as of now, she has the skankiest NPC in the game. All NPCs up until now where fully covered, including the table dancers in the bars. At most uncovered arms. With the exception of those romance scenes I guess. But then she comes along and gets to run around in a thin-strap minidress. So not obvious.


Title: Re: Mass Effect 3
Post by: Nonentity on January 31, 2012, 10:47:04 AM
That picture of her licking a PSP went viral and she got into the industry because of it. Y'know, proper credentials.


Title: Re: Mass Effect 3
Post by: sickrubik on January 31, 2012, 11:13:48 AM
Can we take a moment to admire Keith David's shirt?


Title: Re: Mass Effect 3
Post by: tmp on January 31, 2012, 11:22:47 AM
But then she comes along and gets to run around in a thin-strap minidress. So not obvious.
She is simply dressed all proper to take care of your fish.


Title: Re: Mass Effect 3
Post by: caladein on January 31, 2012, 11:24:54 AM
Firstly, it can't be worse than creepy-square-faced Felicia Day.  Secondly, that Vega guy doesn't seem so bad now.

Thirdly, all Non's raging reminded me of is the kit car episode of Top Gear where Clarkson says something along the lines of, "We three are extremely well qualified for this as I trained as a local newspaper reporter, Hammond as a local radio DJ, and James as a pianist."


Title: Re: Mass Effect 3
Post by: tmp on January 31, 2012, 12:24:01 PM
Supposedly her character is some sort of news reporter.

as seen on the official forums:

Quote
CAN I PUNCH IT

I SAID, CAN I PUNCH IT

seriously. no reporter escapes.

 :grin:


Title: Re: Mass Effect 3
Post by: HaemishM on January 31, 2012, 12:25:07 PM
IGN. Really. An IGN show host is somehow a voice actor for a video game. Really? REALLY? I weep.


Title: Re: Mass Effect 3
Post by: Ingmar on January 31, 2012, 12:26:04 PM
Supposedly her character is some sort of news reporter.

as seen on the official forums:

Quote
CAN I PUNCH IT

I SAID, CAN I PUNCH IT

seriously. no reporter escapes.

 :grin:

Emily Wong already escaped!


Title: Re: Mass Effect 3
Post by: tmp on January 31, 2012, 12:27:18 PM
Well, shit. That calls for a DLC.


Title: Re: Mass Effect 3
Post by: Trippy on January 31, 2012, 12:36:50 PM
That picture of her licking a PSP went viral and she got into the industry because of it. Y'know, proper credentials.
Licking things *is* one of the job requirements:

Site NSFW


Title: Re: Mass Effect 3
Post by: UnSub on January 31, 2012, 07:34:02 PM
Because as of now, she has the skankiest NPC in the game. All NPCs up until now where fully covered, including the table dancers in the bars. At most uncovered arms.

Jack.


Title: Re: Mass Effect 3
Post by: TripleDES on January 31, 2012, 09:26:59 PM
Oh right, forgot. Intentionally.

Anyway, here's another fun one, which I somehow missed back when the story leaked:
  :uhrr:


Title: Re: Mass Effect 3
Post by: Merusk on February 01, 2012, 04:58:29 AM
It isn't so much Jessica Chobot, as that Bioware/EA/whoever is trying to pander to nerds. Because as of now, she has the skankiest NPC in the game. All NPCs up until now where fully covered, including the table dancers in the bars. At most uncovered arms. With the exception of those romance scenes I guess. But then she comes along and gets to run around in a thin-strap minidress. So not obvious.

Beyond Jack this is just taking the Body Paint pandering of ME2 at E3 and tossing it in game.  Gamers like to be pandered to, we pay money for all sort of jiggly bits and ridiculous outfits.  You just happen to take offense to this one because for some reason this woman triggers nerd rage in large portions of the internet populous.


Title: Re: Mass Effect 3
Post by: Paelos on February 01, 2012, 06:14:47 AM
I don't know who she is and don't care.

I've always found the sselective geek obsession with Liara annoying.


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 01, 2012, 07:18:00 AM
Anyway, here's another fun one, which I somehow missed back when the story leaked:
  :uhrr:

Comments:



Title: Re: Mass Effect 3
Post by: Bunk on February 01, 2012, 07:37:36 AM
You make it sound like they actualy feel a need to stick within the canoniacal/technological framework you helped create. You don't really believe that do you?

"Let's give Edi boobs!"
"We can't sir, it would break all the rules established by canon in the first two games!"
"Screw that - boobs! Nerds love boobs!"

Ok, maybe its not that bad. And we do actualy love boobs.


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on February 01, 2012, 08:28:44 AM
RE: EDI



Title: Re: Mass Effect 3
Post by: TripleDES on February 01, 2012, 08:52:43 AM
RE: EDI



Title: Re: Mass Effect 3
Post by: Lantyssa on February 01, 2012, 09:27:46 AM
RE: EDI



Title: Re: Mass Effect 3
Post by: Lakov_Sanite on February 01, 2012, 09:38:23 AM
She is, fully functional.


Title: Re: Mass Effect 3
Post by: tmp on February 01, 2012, 09:38:51 AM
RE: EDI



Title: Re: Mass Effect 3
Post by: TripleDES on February 01, 2012, 10:19:52 AM
RE: EDI



Title: Re: Mass Effect 3
Post by: tmp on February 01, 2012, 10:55:20 AM
Back to shameless nerd baiting for a moment, looks it goes a step further, too

Chobot's character one of the romance options (http://www.g4tv.com/thefeed/blog/post/720362/mass-effect-3-jessica-chobot-talks-romance/)

have to say finding it personally a step right into the "ugh" zone.


Title: Re: Mass Effect 3
Post by: Ingmar on February 01, 2012, 10:58:40 AM
I've never heard of this chick, so I guess I don't really see why I should get all pissed off. I'll judge it on execution.


Title: Re: Mass Effect 3
Post by: tmp on February 01, 2012, 11:26:07 AM
I've never heard of this chick, so I guess I don't really see why I should get all pissed off. I'll judge it on execution.
I'm not familiar with her either, so similar to how Felicia Day's lookalike was put in Dragon Age DLC this mostly makes me wonder what's the developers' opinion on the strength of their game, if they feel the need for such marketing gimmick. To some extent there's also  :uhrr: at the Blizzard-like A POP CULTURE REFERENCE SO WE CAN HAVE A POP CULTURE REFERENCE that i feel dillutes the focus/writing.

Making such lookalike of actual person though when they're virtually fuckable by the player's AV, can't help but /facepalm and go "Really, BioWare?" at it. Although i suppose that ship has already sailed with Yvonne Strahowski in ME2...


Title: Re: Mass Effect 3
Post by: Ingmar on February 01, 2012, 11:37:47 AM
Making the character look like the voice actor isn't really tremendously odd, I don't think. They've definitely done it with ones where you wouldn't really call it pandering as well - the Illusive Man, for example. Some others I'm less sure about but seem possible.


Title: Re: Mass Effect 3
Post by: tmp on February 01, 2012, 11:56:58 AM
Making the character look like the voice actor isn't really tremendously odd, I don't think.
I think it's practiced (though not too frequently, yet) but odd to me since it's willingly giving up on one of the advantages games have over movies -- being able to fully control/customize appearance of the cast. And because these characters could just as easily look entirely different, it feels like it's done pretty much for the sake of having a constant 4th wall breaking reminder, "hey look! hey look! hey look! it's this famous person you know from those movies, that provides the voice!"

... i'm just not a fan.


Title: Re: Mass Effect 3
Post by: Polysorbate80 on February 01, 2012, 12:54:09 PM
Back to shameless nerd baiting for a moment, looks it goes a step further, too

Chobot's character one of the romance options (http://www.g4tv.com/thefeed/blog/post/720362/mass-effect-3-jessica-chobot-talks-romance/)

have to say finding it personally a step right into the "ugh" zone.

She probably licks the new EDI  :ye_gods:


Title: Re: Mass Effect 3
Post by: Ingmar on February 01, 2012, 02:07:04 PM
I wonder if it provides some shortcuts for the animators?


Title: Re: Mass Effect 3
Post by: Paelos on February 01, 2012, 02:10:05 PM
She's got that Jersey look I hate. Also, her face in the game is...not attractive.


Title: Re: Mass Effect 3
Post by: Ingmar on February 01, 2012, 02:11:26 PM
Welcome to pretty much all faces in ME?


Title: Re: Mass Effect 3
Post by: Sjofn on February 01, 2012, 02:21:19 PM
Yeah, ME is a fucking hideous universe.


Title: Re: Mass Effect 3
Post by: Merusk on February 01, 2012, 02:26:52 PM
Exactly what I was thinking when watching that video and they covered Capt. Mohawk and Anderson. "Fuck, these faces are TERRIBLE.  I don't remember them all being this just.. godawful.."

Then I remembered so many of the folks you interact with is are alien and slip past the UV because of it.


Title: Re: Mass Effect 3
Post by: Ingmar on February 01, 2012, 02:29:29 PM
I don't notice it so much on my first playthroughs because they're always on the Xbox and on my tv a decent distance away from me, but when they go on sale on Steam and I mess around with them on the PC the faces (Anderson is like Prime Example #1) are really pretty  :ye_gods:.


Title: Re: Mass Effect 3
Post by: Paelos on February 01, 2012, 02:37:30 PM
Well I mean Shepherd the dude doesn't look abnormal. Granted, pretty much everything about Miranda's facial model was terrible, and the hair was just...I mean it's like they intentionally made it terrible so you'd be forced to check out that body.


Title: Re: Mass Effect 3
Post by: Sjofn on February 01, 2012, 02:39:49 PM
I used to think Anderson was THE ugliest man in the galaxy, but then we met Admiral Hackett.  :ye_gods: :ye_gods:


Title: Re: Mass Effect 3
Post by: Ingmar on February 01, 2012, 02:51:26 PM
It appears Sergeant Brohawk is continuing the tradition too.


Title: Re: Mass Effect 3
Post by: Sjofn on February 01, 2012, 03:13:24 PM
He's pretty fucking ugly too, yes.


Title: Re: Mass Effect 3
Post by: tmp on February 02, 2012, 12:58:22 AM
Well I mean Shepherd the dude doesn't look abnormal.
(http://oyster.ignimgs.com/wordpress/www.ign.com/17096/2011/03/Mass_effect_smile-255x300.jpg)


Title: Re: Mass Effect 3
Post by: Sjofn on February 02, 2012, 01:52:27 AM
That picture gets me every time.  :why_so_serious:

Thing is, horrible, terrifying, serial killer-ish looking MANSHEP is still probably the best looking guy in the Mass Effect universe. My PigShep is ... not horrifying to look at, but still. And aside from Sally Shepard, my LadySheps are pretty painful too.

Ugly, ugly, ugly universe. No wonder the ladies swoon for Garrus, he's not that much weirder looking than the humans.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: tmp on February 02, 2012, 04:13:41 AM
Yup, the candy van frigate driver expression aside, Shepard ain't actually bad looking -- which is probably to be expected when he's face scanned professional model. But there's something in the combination of lighting, face animations (or sometimes lack thereof) and the materials used to render characters, that makes them feel off for the most part. Aliens don't trigger that uncanny valley with their lack of real world reference to compare them with, so they have easier time, i believe.


Title: Re: Mass Effect 3
Post by: Lantyssa on February 02, 2012, 04:38:06 AM
They got Kelly right. ;D


Title: Re: Mass Effect 3
Post by: Fabricated on February 02, 2012, 04:49:32 AM
Considering that it's not a spoiler about Ashley/Kaidan being back (they're on some of the fucking promotional art), good god I'm glad I always killed Ashley. She looks awful this time around.


Title: Re: Mass Effect 3
Post by: Sjofn on February 02, 2012, 05:44:40 AM
They got Kelly right. ;D

I disagree, she has weird fishlips and has Unfortunate Plastic Hair paired with Dead Eyes, just like everyone else. I mean, compared to everyone else, I guess she's about as pretty as they get in the ME universe, but she's not escaping the blanket "Mass Effect's Universe is Goddamn Ugly" statement.  :oh_i_see:

I also second the "good thing Ashley's dead in all my saves but one" sentiment. I hate what they did to her hair. Kaidan looks derpy, but that's our Kaidan.


Title: Re: Mass Effect 3
Post by: TripleDES on February 02, 2012, 07:59:22 AM
In regards to ugly, I sure hope you guys are going to like new default female Shep. Given that she's all animu.


Title: Re: Mass Effect 3
Post by: tmp on February 02, 2012, 08:06:17 AM
I don't know what the new default female Shepard is going to look like, because after all the facebook voting hoopla BioWare still has yet to make and release the trailer featuring her that they'd promised :why_so_serious:


Title: Re: Mass Effect 3
Post by: TripleDES on February 02, 2012, 08:22:36 AM
The choices they put up during the vote all had the Final Fantasy look, except for the afro-american one. So yeah, fuck that.

--edit: Well, look here:

http://www.vg247.com/2011/08/18/femshep-fan-feedback-sought-again/


Title: Re: Mass Effect 3
Post by: Simond on February 02, 2012, 10:49:27 AM
Considering that it's not a spoiler about Ashley/Kaidan being back (they're on some of the fucking promotional art), good god I'm glad I always killed Ashley. She looks awful this time around.
They bleached her skin.


Title: Re: Mass Effect 3
Post by: Sjofn on February 02, 2012, 02:55:45 PM
I could not possibly care less about default Lady Shepard, just because I will never USE default Lady Shepard. Lady Shepard is a nice black lady FOREVER.


Title: Re: Mass Effect 3
Post by: Ingmar on February 02, 2012, 02:58:13 PM
The choices they put up during the vote all had the Final Fantasy look

Not seeing it, myself.


Title: Re: Mass Effect 3
Post by: UnSub on February 02, 2012, 07:04:30 PM
Back to shameless nerd baiting for a moment, looks it goes a step further, too

Chobot's character one of the romance options (http://www.g4tv.com/thefeed/blog/post/720362/mass-effect-3-jessica-chobot-talks-romance/)

have to say finding it personally a step right into the "ugh" zone.

To be mean: she looks like she's suffering chromosomal damage. That is not hot.

BioWare appears to be falling into the Dreamworks trap - thinking that we want the character model and the voice actor looking the same. They need to be following the Pixar model - use the best voice actor available and make the character model suit the character.

So use the voice of Lance Henriksen, but you can make his character look like whatever you want.


Title: Re: Mass Effect 3
Post by: rk47 on February 02, 2012, 07:15:18 PM
(http://i.imgur.com/b9Ayo.jpg)


Title: Re: Mass Effect 3
Post by: Kageru on February 02, 2012, 08:54:08 PM
BioWare appears to be falling into the Dreamworks trap - thinking that we want the character model and the voice actor looking the same. They need to be following the Pixar model - use the best voice actor available and make the character model suit the character.

Or making a callous business estimate that having "virtual celebrities" will widen the mass market appeal of the game and bring in more cash. In which case they'll also simplify the game and make it more adrenal / twitchy.


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 03, 2012, 12:19:55 PM
They bleached her skin.

When they were working our Ash's design for ME1, I'd really wanted the character to be Hispanic. Casey put an image of Ash's model up his monitor next to a picture Salma Hayek, and pointed out to me that their skin tones were identical.


Title: Re: Mass Effect 3
Post by: Simond on February 03, 2012, 01:03:37 PM
Yeah, and now she looks like a slightly mongoloid Helena Bonham-Carter.  :facepalm:


Title: Re: Mass Effect 3
Post by: UnSub on February 03, 2012, 06:19:57 PM
BioWare appears to be falling into the Dreamworks trap - thinking that we want the character model and the voice actor looking the same. They need to be following the Pixar model - use the best voice actor available and make the character model suit the character.

Or making a callous business estimate that having "virtual celebrities" will widen the mass market appeal of the game and bring in more cash. In which case they'll also simplify the game and make it more adrenal / twitchy.


If that's the case then they need to aim higher than Jessica Chobot and Felicia Day. I can't imagine there are that many nerds out there going, "Well, I wasn't going to get ME3, but now that I hear I can keep Jessica Chobot on my ship and make her talk to me and pretend that she touches my wang, it's a definite buy!".

... and the nerds that do say that should not be allowed to buy the game on principle.


Title: Re: Mass Effect 3
Post by: Margalis on February 03, 2012, 08:56:38 PM
Bioware has gone to a weird place in a hurry. Virtual Felicia Day, Chobot fuck buddy, overpriced toys with DLC in them. It's like some cartoonish 80s caricature is driving the decisions. Like that ep of Futurama with the unfrozen 80s lawyer guy.


Title: Re: Mass Effect 3
Post by: Trippy on February 03, 2012, 11:38:24 PM
Or EA.


Title: Re: Mass Effect 3
Post by: Simond on February 04, 2012, 03:27:32 AM
As long as they've not started branding totally unrelated studios as "Bioware wherever" I'm sure it'll be all right.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: TripleDES on February 04, 2012, 06:23:28 PM
Someone posted this on the SA forums, it involves what endings you'll be able to get.


Hope that's a lot of bullshit. I know that Bioware said otherwise in the past, but you know, promises are there to be broken.


Title: Re: Mass Effect 3
Post by: Kageru on February 04, 2012, 07:16:10 PM
I could actually see them thinking that's an innovative and exciting advance in integrating the game with the dynamic world of social media.

Hopefully that's a fake rumor though, or they have an attack of reason, because it sounds terrible.


Title: Re: Mass Effect 3
Post by: Miasma on February 04, 2012, 07:30:15 PM
If that stuff is true I'm not buying the game.  I have to assume that's bullshit, it's too stupid.

Note to people who haven't looked at that spoiler: it doesn't actually contain any info on the endings just a stupid (hopefully false) mechanic to unlock them.


Title: Re: Mass Effect 3
Post by: koro on February 04, 2012, 07:51:42 PM
On a completely different note, when Ashley's new ME3 face got revealed, I joked with friends that they were going to be making her the new Miranda with her whole makeover. Well, I guess they went for the total package:



Title: Re: Mass Effect 3
Post by: LK on February 04, 2012, 09:45:00 PM
Wow.


Title: Re: Mass Effect 3
Post by: Simond on February 05, 2012, 03:12:34 AM
I'd say "stay classy, Bioware" but lifting the 'good' endings wholesale from another game sort of rules that out anyway.  :thumbs_up:

Alt: "Stay assy, Bioware!".


Title: Re: Mass Effect 3
Post by: Triax on February 05, 2012, 03:34:41 AM
Regarding the Multiplayer requirement for the Galactic Readiness
From the ME3 forums





Title: Re: Mass Effect 3
Post by: tmp on February 05, 2012, 05:03:46 AM
No word that this has changed.
When you think about it, their explanation goes along the lines of "that penetration thing? It is just an alternative way to get to the orgasm, while our single player game includes the reach-around which allows you to achieve levels of satisfaction just as well".


Title: Re: Mass Effect 3
Post by: TripleDES on February 05, 2012, 07:34:39 AM
On a completely different note, when Ashley's new ME3 face got revealed, I joked with friends that they were going to be making her the new Miranda with her whole makeover. Well, I guess they went for the total package:
You've got to be shitting me. Mass Effect is one of the franchises that had at least somewhat of a semblance to make games look less like nerd shit. I guess not.


Title: Re: Mass Effect 3
Post by: tmp on February 06, 2012, 06:16:34 AM
Mass Effect is one of the franchises that had at least somewhat of a semblance to make games look less like nerd shit.
I... have some trouble agreeing with that i guess, between Tali and the concept of Asari on the whole :why_so_serious:

(although that's possibly a different interpretation of the "nerd shit" so, well)


Title: Re: Mass Effect 3
Post by: Fabricated on February 06, 2012, 12:11:08 PM
On a completely different note, when Ashley's new ME3 face got revealed, I joked with friends that they were going to be making her the new Miranda with her whole makeover. Well, I guess they went for the total package:
You've got to be shitting me. Mass Effect is one of the franchises that had at least somewhat of a semblance to make games look less like nerd shit. I guess not.
I dunno, the nerdy, mousey alien with the schoolgirl crush on Shepard and big birthin' hips kinda shoots that right through the heart. Nevermind the blue female-only race of aliens that have a bad reputation for promiscuity, and the "ugh, I'm so perfect and pretty, that sucks!" genetic uberwench.


Title: Re: Mass Effect 3
Post by: Paelos on February 06, 2012, 12:21:46 PM
Yes, the asari backstory of going through phases, one of which is blantant whore phase. Mmmmm.


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 06, 2012, 03:13:11 PM
I was hoping the asari would come off as like witch coven - wise, powerful, a bit scary, and - when called for - sensual rather than slutty. I don't think they ever recovered from Matriarch Benezia's Biotic Lift and Separate dress. -_-

I will say in their defense that they are but one incarnation in a tradition of "blue-skinned space babe" races - the Syreens of Star Control and the Elerians of Master of Orion.


Title: Re: Mass Effect 3
Post by: Sjofn on February 06, 2012, 06:29:43 PM
Asari struck me more like faux-lesbian space elves than anything. If it makes you feel better, ME2 took the asari (to me) from fanfic nerd wankery and more into just a quirky race. Ilum helped a ton, because the whole planet seemed to have a sense of humor of how goofy a race like the asari sounds.


Title: Re: Mass Effect 3
Post by: Lantyssa on February 07, 2012, 06:52:34 AM
It really didn't help that the sensual/sexual was accentuated in almost every serious interaction with them.  ME2 made it worse by portraying them as galactic cougars.


Title: Re: Mass Effect 3
Post by: HaemishM on February 07, 2012, 08:00:53 AM
Yeah, polyamorous, poly-gendered space cougars is a perfect description of how they were portrayed. Making every Asari built like a brickhouse didn't help one bit either.


Title: Re: Mass Effect 3
Post by: Paelos on February 07, 2012, 08:10:00 AM
They may have started out as something else, but the Asari devolved into space slut race pretty quick.


Title: Re: Mass Effect 3
Post by: Sjofn on February 07, 2012, 02:58:24 PM
Benezia's dress, by the way, barely registered with me at all. That was certainly not why I saw them as the Fanservice Species. That impression was pretty well solidified well before I even met her.


Title: Re: Mass Effect 3
Post by: Ingmar on February 07, 2012, 03:24:37 PM
It really didn't help that the sensual/sexual was accentuated in almost every serious interaction with them.  ME2 made it worse by portraying them as galactic cougars.

Definitely disagree about ME2 making it worse; I think it ameliorated (but didn't solve obviously) the issue. You get a lot more stories about what asari relationships are like, etc., that help offset the spaceskank thing a bit. Morinth doesn't help though for sure.


Title: Re: Mass Effect 3
Post by: tmp on February 07, 2012, 04:07:54 PM
Benezia's dress, by the way, barely registered with me at all. That was certainly not why I saw them as the Fanservice Species. That impression was pretty well solidified well before I even met her.
To me it was mostly the "twi'lek effect" -- i.e. seeing what felt like majority of the species work in some sort of sex-related business or presented in some other sex-related context. ME2 did address that somewhat, but by that time the first impression (and damage) was already done. It's like putting stuff like gungans in your first installment of the series, there's no real chance of recovery from that  :oh_i_see:

And ME2 had its own share of issues with reinforcing the shallow species stereotypes, imo... it's just mostly the other, "secondary" species though, not the asari.


Title: Re: Mass Effect 3
Post by: Sjofn on February 07, 2012, 04:47:44 PM
Yeah, I mean the first asari I can remember talking to was the receptionist for the Consort. That is the first impression you present to me for this race?


Basically, I hated the asari in ME1. ME2, they were funny enough about it (and I really liked Samara's deal, in spite of her fucking stupid clothing), it made them much more tolerable. Liara suddenly becoming remotely interesting in LotSB probably helped too.


Title: Re: Mass Effect 3
Post by: UnSub on February 07, 2012, 08:13:38 PM
Benezia's dress, by the way, barely registered with me at all.

Same with me. When she was introduced, I barely saw her dress at all.


Title: Re: Mass Effect 3
Post by: TripleDES on February 08, 2012, 03:38:50 AM
My point, shot to bits immediately.  :ye_gods:

I guess I mentally blended out these things and only remembered the praise ME2 started getting outside of shitty gaming blogs and sites.


Title: Re: Mass Effect 3
Post by: Lantyssa on February 08, 2012, 06:42:02 AM
Definitely disagree about ME2 making it worse; I think it ameliorated (but didn't solve obviously) the issue. You get a lot more stories about what asari relationships are like, etc., that help offset the spaceskank thing a bit. Morinth doesn't help though for sure.
Yes, you learn tons about what asari relationships are like.  That's just about all we're told about their culture.  Asari are defined by their relationships instead of their accomplishments.  Those are just footnotes.


Title: Re: Mass Effect 3
Post by: UnSub on February 08, 2012, 08:16:49 AM
The conversation in that bar somewhere in ME2 that all males see the Asari as looking like particularly attractive versions of their race, just with head tentacles, was an interesting bit.

I don't think it makes the Asari look particularly trustworthy, however.


Title: Re: Mass Effect 3
Post by: tmp on February 08, 2012, 09:28:31 AM
Yes, you learn tons about what asari relationships are like.  That's just about all we're told about their culture.  Asari are defined by their relationships instead of their accomplishments.  Those are just footnotes.
The helpful thing was seeing the asari performing wider range of (often mundane) jobs, i think. Wasn't just HOOKERS, HOOKERS EVERYWHERE.

edit: the mental manipulation bit was just a joke on three drunk guys talking shit, i thought. Since whatever they were discusing could be promptly verified (false) by watching any picture with asari on it, rather than actual specimen.


Title: Re: Mass Effect 3
Post by: kildorn on February 08, 2012, 09:36:46 AM
Definitely disagree about ME2 making it worse; I think it ameliorated (but didn't solve obviously) the issue. You get a lot more stories about what asari relationships are like, etc., that help offset the spaceskank thing a bit. Morinth doesn't help though for sure.
Yes, you learn tons about what asari relationships are like.  That's just about all we're told about their culture.  Asari are defined by their relationships instead of their accomplishments.  Those are just footnotes.

I may have been skimming the relationships part, but the Asari world painted them more as completely ruthless businessmen, and the rest of it being a phase they go through in college.

I will admit I tended to roll my eyes when Asari showed up in ME2, just because of my experiences in ME1. But if anything the horrible fanservice shit was entirely built into Tali in ME2. And Miranda's LeerCam.


Title: Re: Mass Effect 3
Post by: tmp on February 08, 2012, 09:50:45 AM
and the rest of it being a phase they go through in college.
Gotta keep in mind that college phase lasts something like 300 years.

(plus the very idea of having "species-wide slut phase" in the first place, but that's already mentioned)


Title: Re: Mass Effect 3
Post by: Ingmar on February 08, 2012, 11:03:16 AM
Definitely disagree about ME2 making it worse; I think it ameliorated (but didn't solve obviously) the issue. You get a lot more stories about what asari relationships are like, etc., that help offset the spaceskank thing a bit. Morinth doesn't help though for sure.
Yes, you learn tons about what asari relationships are like.  That's just about all we're told about their culture.  Asari are defined by their relationships instead of their accomplishments.  Those are just footnotes.

Nah, there's lots more than just the relationship stuff, I was just mentioning it because that's what specifically offsets the spaceskank thing. There's plenty of development that has nothing to do with that in, for example, Samara's recruitment mission, the ads on Ilum, etc.

I get what they were trying to do with the 'set up the stereotypes in the first game, then broaden/play around with stuff in the second', the core of the issue to me is how they set it all up in the first game was just too ridiculous.


Title: Re: Mass Effect 3
Post by: Sky on February 08, 2012, 11:10:06 AM
I was hoping the asari would come off as like witch coven - wise, powerful, a bit scary, and - when called for - sensual rather than slutty. I don't think they ever recovered from Matriarch Benezia's Biotic Lift and Separate dress. -_-
That's what I got from it. It also makes some sense from a species-perpetuity standpoint, I guess.

Some people have issues with promiscuity.

And a lot of people read a LOT MORE into games than I'd have ever imagined. The Mass Effect threads are some of the most bizarrely disturbing threads on these forums.


Title: Re: Mass Effect 3
Post by: Ingmar on February 08, 2012, 11:11:26 AM
Nothing to do with promiscuity specifically, more about portrayal of women in general given that Asari are like 98% of the female characters in ME.

EDIT: I don't see any female writers credited on either game. I think that goes a long ways for me towards explaining why DA:O/DA2 do a better job on that front.


Title: Re: Mass Effect 3
Post by: Sky on February 08, 2012, 11:17:33 AM
Yeah. Sorry I mentioned it, I don't want to get involved with this thread right now.

*backs out slowly*


Title: Re: Mass Effect 3
Post by: tmp on February 08, 2012, 11:25:52 AM
Nothing to do with promiscuity specifically, more about portrayal of women in general given that Asari are like 98% of the female characters in ME.
Even more specifically, how the concept of 100% female race composed entirely of specimens looking like young, hot human females who will sleep with anything no matter its gender and/or species, and who just happen to go through few hundred years long "experimenting phase" ... is hard to be viewed as anything but a silly nerd wank fantasy.

And not an actual issue, just an observation. Although combined with /facepalm, true.


Title: Re: Mass Effect 3
Post by: Velorath on February 08, 2012, 11:49:29 AM
Yeah. Sorry I mentioned it, I don't want to get involved with this thread right now.

*backs out slowly*

Pretty much.  I checked in this thread to see if anyone mentioned the iOS game that just got announced (http://wireless.ign.com/articles/121/1218153p1.html), or that none of the achievements require mutiplayer (http://www.shacknews.com/article/72338/mass-effect-3-achievements-wont-require-multiplayer).

Nope.  Instead we're on day 3 of the "Asari are space sluts" debate.


Title: Re: Mass Effect 3
Post by: Ingmar on February 08, 2012, 11:58:09 AM
I have an idea, maybe you could just talk about those things without passive-aggressively whining that you don't like the current topic?


Title: Re: Mass Effect 3
Post by: Velorath on February 08, 2012, 12:04:59 PM
I think I'd rather follow Sky's example of slowly backing out of the thread.


Title: Re: Mass Effect 3
Post by: Ingmar on February 08, 2012, 12:06:41 PM
Alright, don't get any splinters from that cross then.

On the achievement thing, hopefully that means the earlier rumor about the "readiness" meter is bullshit.

EDIT: Also, no Android version of their tie-in game, yet again.  :x


Title: Re: Mass Effect 3
Post by: Zetor on February 08, 2012, 12:17:14 PM
They obviously need to release a Symbian version.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Ingmar on February 08, 2012, 12:25:49 PM
They might be able to get Towers of Hanoi working on Symbian.


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on February 08, 2012, 01:38:36 PM
After all the Asari talk I thought you typed Sybian.


Title: Re: Mass Effect 3
Post by: tmp on February 08, 2012, 01:42:43 PM
Instead we're on day 3 of the "Asari are space sluts" debate.
Sorry, it's just bit difficult to post about how you might win early access to ME3 demo and moar if you spam on Facebook hard enough (http://www.shacknews.com/article/72281/mass-effect-3-offering-unlocks-via-facebook-missions) with all the eyerolling it induces.


Title: Re: Mass Effect 3
Post by: rk47 on February 08, 2012, 03:08:32 PM
(http://images.eurogamer.net/2012/articles//a/1/4/4/4/6/7/4/c11_me3_xbox_front_white.jpg.jpg/EG11/resize/600x-1)

You have got to be kidding me. NOBODY wants this shit.

But this...

(http://i40.tinypic.com/do6nip.jpg)


Title: Re: Mass Effect 3
Post by: Merusk on February 08, 2012, 03:14:15 PM
The second one would have to be a cross-partnership with Real Doll.com.

Which, shit, for the price of the DLC Dolls, why not just go for broke and do it.  Assari, Miranda and Tali Love-Dolls with super special DLC content!


Title: Re: Mass Effect 3
Post by: tmp on February 09, 2012, 04:31:09 AM
Well, there's already anime Liara figurine out there, so next logical step would be hug pillows.

Garrus pillow would've to be made from some rough cloth to provide genuine chafing experience, obv.


Title: Re: Mass Effect 3
Post by: HaemishM on February 09, 2012, 11:09:10 AM
(http://i40.tinypic.com/do6nip.jpg)

The phrase "Tap the X button on your controller" would take on a whole new meaning.


Title: Re: Mass Effect 3
Post by: Velorath on February 10, 2012, 02:49:23 AM
FemShep trailer is supposed to be up later today.  They also released 5 new short trailers today.  You can see them all on the Mass Effect home page, but I think the only ones worth watching are:

Customizable Arsenal (http://www.youtube.com/watch?v=4L8NOHSC9ww&feature=youtu.be) (The Terminus, Inferno, and Collector's armor are show, suggesting you might carry over some of the bonus stuff from ME2).

Multiplayer (http://www.youtube.com/watch?v=1iTLFlkycGM&feature=youtu.be) (Dibs on Salarian Infiltrator!)

Gameplay (http://www.youtube.com/watch?v=_STuujNowGg&feature=youtu.be)


The other two are Story (http://www.youtube.com/watch?v=bJu-u3zFMyk&feature=youtu.be) (uses what looks like a fairly minor choice to show how results vary based on your dialog) and Enemies (http://www.youtube.com/watch?v=szIkBoj1G7s&feature=youtu.be) (which has possible spoilers in it as well as using a lot of footage from the other trailers I think).


Title: Re: Mass Effect 3
Post by: tmp on February 10, 2012, 08:26:28 AM
Couple more hours till the femshep trailer, according to the devs.

edit: or not. http://www.youtube.com/watch?v=47RCBRv6m8U

Incidentally, at 0:45 in the gear customization trailer there's odd looking paragon/renegade meter on the left side of stat screen. Wonder if they tweaked that mechanics in some way, or what.


Title: Re: Mass Effect 3
Post by: Comstar on February 10, 2012, 12:25:55 PM
None of them were as good as the Mass Effect II Trailer. :(

Femshep was the best of the bunch.


Title: Re: Mass Effect 3
Post by: Velorath on February 10, 2012, 12:38:30 PM
Incidentally, at 0:45 in the gear customization trailer there's odd looking paragon/renegade meter on the left side of stat screen. Wonder if they tweaked that mechanics in some way, or what.

It's the Reputation Bar.  Supposedly it makes it more viable to be a mix of Paragon and Renegade so you don't have to go all the way with one or the other, but I haven't heard exact details of how it works.  Hopefully when the demo drops in four days we'll get an understanding of all the new systems.


Title: Re: Mass Effect 3
Post by: jakonovski on February 10, 2012, 12:42:16 PM
No playing as the Reapers in multiplayer? Whatta crock.


Title: Re: Mass Effect 3
Post by: Velorath on February 11, 2012, 02:34:16 AM
They bleached her skin.

When they were working our Ash's design for ME1, I'd really wanted the character to be Hispanic. Casey put an image of Ash's model up his monitor next to a picture Salma Hayek, and pointed out to me that their skin tones were identical.

Some people got the demo a few days early apparently and one of the things that's been pointed out is that Ashley's character model has been improved quite a bit from the early screenshots (http://www.neogaf.com/forum/showpost.php?p=35030812&postcount=595).


Title: Re: Mass Effect 3
Post by: tmp on February 11, 2012, 05:50:08 AM
Hmm the "interactive storytelling" trailer thingie shows something i've first spotted in the leaked earth level video -- they seem to have "streamlined" the dialogue system down to just two choices now, and there's no trace of the middle ground option.

I was hoping that was maybe just because the leaked level wasn't finished, but seeing it still present... that's starting to look like permanent change. And if that's the case, it sucks.


Title: Re: Mass Effect 3
Post by: rk47 on February 11, 2012, 06:16:15 AM
Middle ground meant no gains in old ME. You either go red or blue, or gain nothing at all. Yeah, I know it sucked not being to roleplay an indecisive Shepard. But meh, I hate Renegade/Paragons requirements too, seeing that Red option grayed just because I'm not a jerk enough pisses me off in Virmire when dealing with Wrex.


Title: Re: Mass Effect 3
Post by: tmp on February 11, 2012, 09:35:42 AM
Middle ground meant no gains in old ME. You either go red or blue, or gain nothing at all. Yeah, I know it sucked not being to roleplay an indecisive Shepard. But meh, I hate Renegade/Paragons requirements too, seeing that Red option grayed just because I'm not a jerk enough pisses me off in Virmire when dealing with Wrex.
I'd say that was issue with the alignment system, not the dialogue -- it may seem obvious in hindsight, but it's still mind boggling they'd went with rewarding only some of the dialogue paths when it's quite more sensible to say, colour the middle option green and call that dunno, "Mastermind Shepard" (as the middle options tend to be based on cold reasoning) and then treat it just like the other two.

Would also argue calling the middle "indecisive" couldn't be farther from the truth, as using that route causes Shepard to perform actions just decisively as the other two routes, and advances the plot as result just the same. It's not like when you have the options it's either "kiss them" "kill them" and "i dunno, lol" and the last one makes the game hang up when you pick it.


Title: Re: Mass Effect 3
Post by: Rendakor on February 11, 2012, 09:42:49 AM
Just a heads up they're giving out demo codes for the 360 version of this on twitter; follow @RPGSite and @Nova_Crystallis if you're so inclined.


Title: Re: Mass Effect 3
Post by: tmp on February 11, 2012, 11:17:52 AM
Yeah the early xbox demo seems to be out, shared and accessible through different means. relevant neogaf thread (http://www.neogaf.com/forum/showthread.php?t=462682), also with pictures, reactions, youtube videos and spoilers, obv.

(apparently the first casualty of "different animations for Shepard depending on gender" is female Shepard running. Hillariously bad)


Title: Re: Mass Effect 3
Post by: Velorath on February 11, 2012, 02:09:07 PM
Middle ground meant no gains in old ME. You either go red or blue, or gain nothing at all. Yeah, I know it sucked not being to roleplay an indecisive Shepard. But meh, I hate Renegade/Paragons requirements too, seeing that Red option grayed just because I'm not a jerk enough pisses me off in Virmire when dealing with Wrex.
I'd say that was issue with the alignment system, not the dialogue -- it may seem obvious in hindsight, but it's still mind boggling they'd went with rewarding only some of the dialogue paths when it's quite more sensible to say, colour the middle option green and call that dunno, "Mastermind Shepard" (as the middle options tend to be based on cold reasoning) and then treat it just like the other two.

They more or less did that with Dragon Age 2, but I think at this point Mass Effect is kinda locked into the Paragon/Renegade thing.  Looks like they've changed how it works slightly, but I wouldn't expect anything too drastic until the next game.


Title: Re: Mass Effect 3
Post by: Sjofn on February 11, 2012, 02:56:13 PM
Yeah, I think they probably felt like they had to stick with the paragon/renegade stuff even though they had figured out a way to make it work a little better in DA2. I'm sure there's an even better way to do it that doesn't make you sound like a crazy person occassionally (Hawke would go really schizo sometimes, especially if you were an "aggressive" Hawke) that they'll figure out. :P


Title: Re: Mass Effect 3
Post by: tmp on February 11, 2012, 03:12:42 PM
I had a cautious look at the Bioware social forum, and there was supposedly a post from one of the devs regarding that:

Quote
Jessica Merizan wrote...

OK, to answer the main OP's question:

The renegade/paragon dialogue system is much more fine tuned. You won't be either kissing babies OR killing them in this game. So what you saw was only part of a much bigger system that I think is very cool. So no there are not only two choices.

extremely vague and i can't say the bits from the demo gave me a matching impression (Shepard having dialogue choice(s) of "let's discuss this diplomatically" and "bow to mah authority OR ELSE" doesn't strike me as something "much fine tuned" in comparison to previous installments) ... but i suppose will have to wait for the full game to get a better idea of that 'much bigger system' and see how it works in practice.


Title: Re: Mass Effect 3
Post by: Tarami on February 11, 2012, 06:09:36 PM
You've brought up my main issue with Bioware RPGs. The tabula rasa methodology of RPG writing just doesn't work for me. I can't sympathize with a character that is only characterized through plot points.

I say character, eventhough it's "me", because I can't actually roleplay a character that's consistent. I get to pick between starkly contrasting options which, put together, are supposed to make some sort of character, but characters and people aren't the average of all the opposing choices they've made. People behave rather predictably and it's the subtle changes in attitude/behaviour that give them depth. Choosing to eat the cat twice and saving the cat once doesn't make me 33% good, but 100% a cunt. "Well, he didn't eat ALL the cats..." isn't a redemptive argument.

My counter-example is Witcher (2, haven't played the first), where the character already exists and the choices you make are more practical. Side with these guys or those guys, help this guy or that guy or neither guy and so on. You don't have to pretend to have reason to do so, because let's face it, the in-character reasons are fuck-stupid in almost every RPG. Geralt (the Witcher) rather has reasons to do all the things in the game that are largely consistent with his own character (in the game, I doubt it's very consistent with the books) rather than one you're trying to impose on him.

Also, the character not trying to reflect my choices, and vice versa, gives me a lot stronger sympathy for his/her story. Trying to save Triss and their messed-up relationship is far more engaging than any romance plot I've ever had in a BW RPG, because I never really care shit about any of those people. They cease to exist when I leave the scene because they're only there to stroke my ego and appear to have no lives of their own. Geralt? He fucks shit up no matter what I think of it. I can't stop him even if I liked to. (But who'd want to?)

I think that the bottom line is that roleplaying doesn't really work the way BW generally tries to do it. The games have decent storylines (cliché as they are) but have never engaged me much on an emotional level. It feels more like your first D&D adventure than anything character-driven, complete with overelaborate NPCs written by an equally overzealous GM. There's so much dissonance between the characterization of the protagonist versus the supporting cast and how they respectively seem to relate to the game world. The main character can act but not feel, while the secondary characters can feel but not act. It feels inherently flawed to structure a narrative like this.

Maybe it would be better if you got to pick your characteristics at game start and the game could adapt the dialogue options. Two points in Narcissism, two points in Greed, one point in Cowardice.


Title: Re: Mass Effect 3
Post by: Margalis on February 11, 2012, 07:27:24 PM
Systems where you are strongly materially rewarded for dialog choices rarely also work as role-playing systems. Especially systems like Bioware uses where you are awarded for cumulative similar choices. Although the game may present you with 200 choices over the course of it realistically you make one binary choice at the start.

FemShep running is hilarious. It's like she's an awkward NFL running back.


Title: Re: Mass Effect 3
Post by: caladein on February 11, 2012, 09:36:48 PM
Systems where you are strongly materially rewarded for dialog choices rarely also work as role-playing systems. Especially systems like Bioware uses where you are awarded for cumulative similar choices. Although the game may present you with 200 choices over the course of it realistically you make one binary choice at the start.

I haven't played an ME recently, but I remember plenty of choices that weren't Paragon/Renegade.  Moreover, in the case of ME2, you had room to pick the other choices at times, especially with the interrupts.

As for Tarami's points, I disagree that it's inherently flawed for the medium.  The strength of a modern BioWare title is that it's constantly prompting me with choices.  Those choices often don't have any game mechanical impact, but they define what my character is like.  And because they're full voiced and hide the full responses I don't pick, the only version of that character I'm seeing is my own.  How far they are down one bar or another is just one aspect of them, along with how they respond to this or that group or how diplomatic or flirtatious they are in general.

The binary "eat puppy"/"save puppy" choices are still important.  They're often a fun payoff for whatever you've been working on and as you frequently see them opposite each other, the contrast heightens the stakes.  But judging a game just through them is like watching a condensed game on League Pass or MLB.tv, you're only getting the broad and important strokes.

Each conversation or interrupt prompt lets me shape my character and thus reaffirm my connection to it.  Yes, I'm going to be respectful to this Sith.  No, I'm not going to stop Garrus from shooting this witness.  Over and over again until I don't have the concept that I started out with.  I just have "my" Shepard (or Agent or Warden).

I'll never have my Geralt or my Dovahkiin or my Vaan, even though I like all of those games quite a bit.  There's just a different relationship with those games.  They're not asking me what I think about what's going on the vast majority of the time, just if I want to keep going (in general or down one of many paths).


Title: Re: Mass Effect 3
Post by: Kitsune on February 12, 2012, 10:10:40 PM
The conversation in that bar somewhere in ME2 that all males see the Asari as looking like particularly attractive versions of their race, just with head tentacles, was an interesting bit.

Wait, seriously?  That, if true, would make them quite a bit cooler in my estimation.  It'd go a long way towards explaining why other species seem happy to hook up with them, and why they're so very human-looking.


Title: Re: Mass Effect 3
Post by: Sjofn on February 13, 2012, 12:29:10 AM
Yeah, it's the bachelor party dudes in the Ilium bar, you have to click on ... something, probably the dancer, to keep triggering their conversation.


Title: Re: Mass Effect 3
Post by: UnSub on February 13, 2012, 04:52:45 AM
Yes - it is obviously a bucks' party between some guys who aren't really friends and they get to talking about the Asari.

It raises an interesting idea about Asari being psychic manipulators... who then apparently exist solely as eye candy for the males of the universe.


Title: Re: Mass Effect 3
Post by: tmp on February 13, 2012, 07:27:42 AM
It raises an interesting idea about Asari being psychic manipulators...
Not really, unless these psychic manipulation powers get somehow transferred to any and each mechanic/electronic system which happens to take a picture of some Asari (as well as the individual pictures that get printed out, video feeds transmitted across half of the galaxy to the viewers said Asari isn't even aware of, etc)


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on February 13, 2012, 07:37:36 AM
You're overthinking it.  It could have simply being that one asari manipulating the table to get better tips.  In fact, it's probably what a lot of their dancers do, or possibly when looking to find a mate.

"Hey you look different than most asari I've seen"
"That's because my father was krogan tee-hee"

It doesn't have to be a lasting lie, just long enough to get whatever they want.


Title: Re: Mass Effect 3
Post by: tmp on February 13, 2012, 07:58:25 AM
"Hey you look different than most asari I've seen"
"That's because my father was krogan tee-hee

It doesn't have to be a lasting lie, just long enough to get whatever they want.
"Wait, didn't you look completely different just a moment ago, when you were serving the other tables?"

It just isn't something that has a chance to last at all without becoming public knowledge. At which point it becomes part of the codex and something other species are aware/afraid of, rather than idle speculation of drunks at the bar.


Title: Re: Mass Effect 3
Post by: Lantyssa on February 13, 2012, 09:02:25 AM
If you buy the mystery drink, the bartender's appearance changes.  You can go through three or four changes this way.

The entire subtext of that bar scene is to make you wonder if there is something odd going on with the Asari.


Title: Re: Mass Effect 3
Post by: Kitsune on February 13, 2012, 09:36:43 AM
I think it's a safe bet that the general body shape of Asari is constant; otherwise things like fitting into 'Asari-sized' vacuum suits would provide an immediate problem.  But I could believe that they're faceless, Protoss-looking things, and you see a face on them that corresponds with your species.  A lot of personality and beauty is perceived in the face and expression, after all.


Title: Re: Mass Effect 3
Post by: Merusk on February 13, 2012, 10:41:07 AM
What I took away from it was they were all focusing on features common to an assari that happened to parallel their own species.

The Turian Mentions her 'head fringe'  The salarian .. well he just appreciates her limberness..  The Human mentions her belly button but you know it's all about the T&A.

The scene: http://www.youtube.com/watch?v=CZ7r80IOxtE



Title: Re: Mass Effect 3
Post by: Ingmar on February 13, 2012, 11:38:47 AM
What I took away from it was they were all focusing on features common to an assari that happened to parallel their own species.

The Turian Mentions her 'head fringe'  The salarian .. well he just appreciates her limberness..  The Human mentions her belly button but you know it's all about the T&A.

The scene: http://www.youtube.com/watch?v=CZ7r80IOxtE



Yeah it isn't any more complicated than this IMO.


Title: Re: Mass Effect 3
Post by: tmp on February 13, 2012, 11:46:45 AM
If you buy the mystery drink, the bartender's appearance changes.  You can go through three or four changes this way.
Given the change involves sudden acquisition of whorish makeup and such, i took it as just another joke -- the "beer effect" as they tend to put it.


Title: Re: Mass Effect 3
Post by: Sjofn on February 13, 2012, 06:31:06 PM
I took it the way Merusk and Ingmar did, but I wouldn't be horrified to discover they're subtle shapeshifters or something. Subtle shapeshifters with no way to get into the pants of people who prefer dudes.


Title: Re: Mass Effect 3
Post by: Merusk on February 14, 2012, 04:03:20 AM
Well that's just clearly subtext reinforcing the idea that gay is bad while faux lesbian is hot, of course.

 :grin:


Title: Re: Mass Effect 3
Post by: Lantyssa on February 14, 2012, 06:51:19 AM
I don't think it's shapeshifting so much as a subtle psychological effect.  Asari almost all display some level of biotic abilities.


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 07:26:28 AM
Subtle shapeshifters with no way to get into the pants of people who prefer dudes.
I dunno; they could always play a double trap, and since they only mind fuck it's not like the balls touching or lack thereof would ever come into the picture :why_so_serious:


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 14, 2012, 08:10:05 AM
Subtle shapeshifters with no way to get into the pants of people who prefer dudes.

If they decided to spin it that way (and I have no idea if the writers are taking the idea seriously; Patrick Weekes wrote all the stuff on Ilium, and he often writes cute/funny scenes just to be cute/funny), I would imagine an asari trying to appeal to someone who "prefers dudes" could affect an androgynous appearance, flattening out their curves and altering their facial structure to appear more boyish.

Actually, I think this is an interesting idea, and not without precedent. There's a species in David Brin's Uplift universe that does the same. (/googles) The Tymbrimi. One of the main characters in "The Uplift War" novel is a Tymbrimi ambassasdor's daughter named Athaclena. She spent months (years?) consciously altering her physiology to appear more human.


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 08:26:00 AM
(and I have no idea if the writers are taking the idea seriously; Patrick Weekes wrote all the stuff on Ilium, and he often writes cute/funny scenes just to be cute/funny)
Got impression the whole bar area (if not most of the entire planet) was supposed to be a collection of light jokes without any intention for it to be something more. It had friendzoned turian and a quarian talking about the creepy fetish humans seem to have regarding the latter, too :grin:


Title: Re: Mass Effect 3
Post by: Sir Fodder on February 14, 2012, 08:56:11 AM
Hmm,"the cancer that is killing Bioware" reviled writer is the top post (http://i.imgur.com/295Cx.png) on Reddit. The thing that cracks me up is I agree strongly with her statement about wanting a button to fast forward through the combat in order to get to the dialog in ME, I actually mentioned that on a post in the thread here a while ago. The combat in ME just sucks so bad, no tactics whatsoever, still fun games to run through, annoying combat though.



Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 09:07:13 AM
So funny how out of shape some people can get over the idea someone could enjoy different experience they personally do.


Title: Re: Mass Effect 3
Post by: Merusk on February 14, 2012, 09:12:52 AM
(and I have no idea if the writers are taking the idea seriously; Patrick Weekes wrote all the stuff on Ilium, and he often writes cute/funny scenes just to be cute/funny)
Got impression the whole bar area (if not most of the entire planet) was supposed to be a collection of light jokes without any intention for it to be something more. It had friendzoned turian and a quarian talking about the creepy fetish humans seem to have regarding the latter, too :grin:

Which is only made funnier by the fact that he and other Turians have their own creepy obsessions with Quarians.

However, it will all depend on how the current & future writing staff takes that area.  You can point to numerous other properties that a one-off joke was turned into something more serious by an obsessive fan-turned-writer or a writer who was inspired by the joke and took it more seriously, turning it into something it was never intended to be.  Comics,  Star Trek & Star Wars being the most frequent victims of such.

Ed: As to "the cancer" image... she apparently fails to understand that's why we have movies, not games.  While I enjoy the story aspect of the games, that's not the central reason to experience them.  Trying to make it the focus only puts you in the wrong space for what you're trying to do.  From that viewpoint I can agree with the sentiment of, "why the hell are you involved here, again?"

What she's looking to be involved with is really more of a J-date game than a combat game with a story.  Something that's really a choose-your-own adventure on the computer.


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 09:17:02 AM
However, it will all depend on how the current & future writing staff takes that area.  You can point to numerous other properties that a one-off joke was turned into something more serious by an obsessive fan-turned-writer or a writer who was inspired by the joke and took it more seriously, turning it into something it was never intended to be.  Comics,  Star Trek & Star Wars being the most frequent victims of such.
Hmm that's true. I hope if they take one thing out of it, it's Blasto.

edit: re "she's missing the point, that's what the movies are for, not games" -- i think that counter-argument misses the point itself. The "choose your own adventure" aspects of BioWare games are quite unlike the fixed story the movies present you with. And while for you personally this might not be the central reason why you choose to play the game, it can very well be for someone else. Neither of these preferences is any more valid than the other, imo.


Title: Re: Mass Effect 3
Post by: Merusk on February 14, 2012, 09:17:41 AM
Wow that sentence.. I should have read it before hitting post.


Title: Re: Mass Effect 3
Post by: HaemishM on February 14, 2012, 09:35:02 AM
The "cancer's" postings and interview questions about not liking to play games... just WOW. That sounds like the distressed warbling of someone who wasn't a good enough writer to actually get into movies trying to make game into barely interactive movie experiences and yes, absolutely missing the point of the game she was writing for. This isn't even about "different experiences" within the same game - it's two totally separate game spaces. She really does need to be writing J-date sims. I'm sure she's a nice person and may actually be a good writer but wow.

The "cancer, vermin, plague" thing was way over the top, though, even for the Internet.


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 09:44:39 AM
She really does need to be writing J-date sims.
Why? Are the J-date sims the only game genre that's allowed to have coherent, interesting story shaped through player's choices and consequences?


Title: Re: Mass Effect 3
Post by: Merusk on February 14, 2012, 09:55:17 AM
Of course not, but that's the main thrust of them.

RPGs have been about story AND game.  Wanting to diminish one in favor of the other turns them in to something else entirely.  I have the same objections to wanting to remove or diminish the storyin ME3 in favor of making it a shooter experience.

Of course this is what EA is making them do. You've got Story Mode and Shooter mode now.  They'll be providing two different forms of entertainment in the same package.  If it works, great, they've innovated the genre!   If it works and saves them money they'll do it again and again (Which is their ultimate goal here. Saving cash by having one dev team and expanding the revenue base by providing a very broad experience that will be picked up by more than just RPG players.) 

That said, the best outcomes are one of these two scenarios as I see it: 
1) The end product will be ultimately dissatisfying to those looking for one or the other but not the blend of both. 
2) The end product will provide acceptable but shallow experiences for the story and shooter gamers but will alienate the RPG gamer who didn't get enough of the blend to make it satisfying.


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 10:11:00 AM
RPGs have been about story AND game.  Wanting to diminish one in favor of the other turns them in to something else entirely.  I have the same objections to wanting to remove or diminish the storyin ME3 in favor of making it a shooter experience.
Sure; i just don't think allowing the player to skip the part(s) which don't interest them actually diminishes anything -- these parts have to be good for the benefit of these who don't skip them, after all. As verification, consider how the quality and 'importance' of the cutscenes in the game isn't being diminished by the ability to skip through them.


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 10:29:36 AM
In more practical news the Mass Effect 3 PC demo went live. EA Origin download, sadly.


Title: Re: Mass Effect 3
Post by: Simond on February 14, 2012, 10:41:38 AM
Hmm,"the cancer that is killing Bioware" reviled writer is the top post (http://i.imgur.com/295Cx.png) on Reddit. The thing that cracks me up is I agree strongly with her statement about wanting a button to fast forward through the combat in order to get to the dialog in ME, I actually mentioned that on a post in the thread here a while ago. The combat in ME just sucks so bad, no tactics whatsoever, still fun games to run through, annoying combat though.
Solution one: Make the gameplay better
Solution two: Make the gameplay optional.

Gosh, I wonder which one makes more sense in a game? But then again we went over this five or six pages ago anyway and it's probably way too late for Bioware to remember that they're a game studio and not a film studio (both for ME3 and, you know, in general). Who knows - maybe Obsidian will play "Enix" to Bioware's "Squaresoft" at some point.


Title: Re: Mass Effect 3
Post by: Khaldun on February 14, 2012, 10:51:23 AM
There's a big difference between giving players tools to reshape a game experience (as in Elder Scrolls modding) and trying to deliver two fundamentally different aesthetic concepts in the same game. That reflects an incoherency of vision, which usually leads to two under-designed, unsatisfying modes or forms within a game that make neither potential audience very happy. You can have your mini-games in an open-world environment; you can have your combat engine inside of an RPG. Or you can have RPG elements in an FPS. Trying to do both equally--or let players choose a 'pure' form of either element--is almost never going to be a good idea.


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 10:51:43 AM
Solution one: Make the gameplay better
Solution two: Make the gameplay optional.

Gosh, I wonder which one makes more sense in a game?
Solution two, given the "better" is largely subjective. How many people complained the Tower of Hanoi was actually removed from BioWare games instead of being made better, e.g.?


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 14, 2012, 10:54:38 AM
I don't play games to crush, I play them to bake bread.


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 10:56:14 AM
I play them to dance in cantinas to inflict mind wounds.


Title: Re: Mass Effect 3
Post by: Ingmar on February 14, 2012, 11:02:21 AM
RPGs have been about story AND game.  Wanting to diminish one in favor of the other turns them in to something else entirely.  I have the same objections to wanting to remove or diminish the storyin ME3 in favor of making it a shooter experience.
Sure; i just don't think allowing the player to skip the part(s) which don't interest them actually diminishes anything -- these parts have to be good for the benefit of these who don't skip them, after all. As verification, consider how the quality and 'importance' of the cutscenes in the game isn't being diminished by the ability to skip through them.

Yeah absolutely 100% with you on this.


Title: Re: Mass Effect 3
Post by: ffc on February 14, 2012, 11:22:41 AM
In more practical news the Mass Effect 3 PC demo went live. EA Origin download, sadly.

Twice the resource hog as Steam, twice as laggy as Steam, uglier interface than Steam (which is quite a feat), and slower download speeds than Steam. What's to be sad about?   :why_so_serious: 


Title: Re: Mass Effect 3
Post by: Simond on February 14, 2012, 11:29:44 AM
RPGs have been about story AND game.  Wanting to diminish one in favor of the other turns them in to something else entirely.  I have the same objections to wanting to remove or diminish the storyin ME3 in favor of making it a shooter experience.
Sure; i just don't think allowing the player to skip the part(s) which don't interest them actually diminishes anything -- these parts have to be good for the benefit of these who don't skip them, after all. As verification, consider how the quality and 'importance' of the cutscenes in the game isn't being diminished by the ability to skip through them.

Yeah absolutely 100% with you on this.
Which is the best Final Fantasy game?


Title: Re: Mass Effect 3
Post by: Ingmar on February 14, 2012, 11:36:05 AM
You'll have to ask someone else, I've hated every JRPG I've ever tried. Because I can't stand the gameplay. If I could skip the retarded JRPG combat I'd maybe be able to give you an answer.  :oh_i_see:


Title: Re: Mass Effect 3
Post by: HaemishM on February 14, 2012, 12:50:07 PM
She really does need to be writing J-date sims.
Why? Are the J-date sims the only game genre that's allowed to have coherent, interesting story shaped through player's choices and consequences?

They certainly don't have long stretches of gameplay that center around SHOOTING THINGS IN THE FACE. Which, you know, Mass Effect kind of does.


Title: Re: Mass Effect 3
Post by: Ingmar on February 14, 2012, 01:02:03 PM
She really does need to be writing J-date sims.
Why? Are the J-date sims the only game genre that's allowed to have coherent, interesting story shaped through player's choices and consequences?

They certainly don't have long stretches of gameplay that center around SHOOTING THINGS IN THE FACE. Which, you know, Mass Effect kind of does.

Yeah but why would a dialogue writer need to be concerned with those? And what precisely is the harm of letting someone skip things they're not interested in to get to things they are?

LA Noire gave you the option to skip action sequences if you failed a couple times and I don't recall rending of garments and tearing of hair over that feature.

EDIT: And let me expand on this a little bit more. The "Skip the Fade" mod for Dragon Age: Origins was immensely popular for people on their 2nd playthroughs of DA:O. Should we scorn people for not playing the game "right" because they wanted to skip sections of gameplay they didn't like? How is letting someone skip a sequence of story-free gunplay any different?


Title: Re: Mass Effect 3
Post by: HaemishM on February 14, 2012, 01:21:37 PM
Again, if you're skipping all the gunplay to get to the story dialogue trees, why are you playing the game exactly? Writers need to be concerned about how players are getting to their dialogue, because it should be giving them context for what they are writing.


Title: Re: Mass Effect 3
Post by: Ingmar on February 14, 2012, 01:25:49 PM
You're playing it because you love renegade interrupts, or space opera alien geek chick romances, or flying around in your ship scanning planets (ok probably not), or soaking in ads on the Presidium, or figuring out puzzles, or any of the other things that are part of the game that aren't 'use gun on mans'.

Shit, I like the shooty parts, but I'd still be all for the option to let people skip parts just so I have the option of skipping a particular section I don't like on my 4th playthrough - a la Skip the Fade. It's fucking win/win, we don't lose anything if they allow other people to do it. Imagine if ME1 had an option to let you skip the 'drive Mako to mission location' parts.


Title: Re: Mass Effect 3
Post by: Velorath on February 14, 2012, 01:35:57 PM
Again, if you're skipping all the gunplay to get to the story dialogue trees, why are you playing the game exactly? Writers need to be concerned about how players are getting to their dialogue, because it should be giving them context for what they are writing.

I kinda wish they had the option on the earlier games just so I could do speed run-throughs on characters rather than having to play through the entirety of the games to see how things change between paragon and renegade, or what happens if this character or that character died, or if you didn't rescue the Normandy crew in time, etc... (I've got a lot of those set up anyway, but still).


Title: Re: Mass Effect 3
Post by: Venkman on February 14, 2012, 01:41:27 PM
You're playing it because you love renegade interrupts, or space opera alien geek chick romances, or flying around in your ship scanning planets (ok probably not), or soaking in ads on the Presidium, or figuring out puzzles, or any of the other things that are part of the game that aren't 'use gun on mans'.

Shit, I like the shooty parts, but I'd still be all for the option to let people skip parts just so I have the option of skipping a particular section I don't like on my 4th playthrough - a la Skip the Fade. It's fucking win/win, we don't lose anything if they allow other people to do it. Imagine if ME1 had an option to let you skip the 'drive Mako to mission location' parts.

I can appreciate where you're coming from, but ME is not Skyrim. It's sort of the old "world vs game", redux.

You could skip 75% of the Skyrim's content accidentally, complete the whole main narrative, avoid combat through most of it, and still play 75 hours, resulting in a character completely unique to you. You probably couldn't even the game exactly the same way twice, if forced. It's the very essence of replayable.

ME is squad combat game with a strong story, some good amount of options, and various minigames. You can play different classes and make different choices. But like Dragon Age or SWTOR, your decision trees are cast in stone with predefined outcomes. It makes the game easier to game, but it also makes it more of a game :)

I think this is where save files help. Think of it like respeccing. You don't want to reroll entirely, just make some different decisions, so load an early save file and go to town.


Title: Re: Mass Effect 3
Post by: Ingmar on February 14, 2012, 01:44:12 PM
Actually I think you've got it *exactly* backwards. Skyrim is a terrible game to try something like 'let me skip all the combat' because there are no boundaries between the different gameplay elements. Mass Effect on the other hand is not a blobbly hybrid world experience, it is a hard combination of "Bioware talky game" and "shooty action sequence". Because there's a hard shift between gameplay types all the time, a game like that would really suffer very little at all from letting people minimize the time they spend on the parts they don't like.


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 14, 2012, 02:09:09 PM
Again, if you're skipping all the gunplay to get to the story dialogue trees, why are you playing the game exactly? Writers need to be concerned about how players are getting to their dialogue, because it should be giving them context for what they are writing.

Let me be more direct than my last post.

I could not complete Mass Effect 1 without turning the difficulty down. The boss fights - in particular Saren and the Matriarch (the latter an encounter I wrote) were wall-punchingly hard for me.

I am a writer. I play RPGs and turn-based strategy games. I play for the story. I'm not particularly good at shooters and other twitch games. Our tech designers? Most of them were really good at shooters - especially the new crop we hired for ME2. As I said somewhere upthread, I was hardly the only person in the company with this problem. It was a recognized issue that the better we got at designing combat to satisfy our new audience, the more frustrated and alienated our old audience of die-rolling arr-peers became.

BioWare would probably prefer to sell games to both the old and the new audiences. I don't think that's an unreasonable desire.


Title: Re: Mass Effect 3
Post by: Kail on February 14, 2012, 02:13:27 PM
Actually I think you've got it *exactly* backwards. Skyrim is a terrible game to try something like 'let me skip all the combat' because there are no boundaries between the different gameplay elements. Mass Effect on the other hand is not a blobbly hybrid world experience, it is a hard combination of "Bioware talky game" and "shooty action sequence". Because there's a hard shift between gameplay types all the time, a game like that would really suffer very little at all from letting people minimize the time they spend on the parts they don't like.

That's basically the problem I have with it.  Ideally, I'd like to see a story integrated into the game, not five minutes of story and a five minute cutscene.  This is tricky to do, but generally developers at least make some token efforts to reinforce the idea that my playing the game is driving the story, rather than there being some parallel narrative that has nothing to do with it.  By giving me a "fast forward through combat" button, you're telling me that the gameplay is essentially completely divorced from the story, not because of technical difficulties or funding issues but because the designer deliberately wanted to do it that way.  To me, it's worse than just a step backwards, it's an INTENTIONAL step backwards, and the sort of thing that makes me look at a game company and go "I guess we aren't after the same thing after all" and stop buying their products because someone forgot that a game is fundamentally about gameplay.

If someone wanted to make Mass Effect the choose your own adventure game or dating sim or whatever, I wouldn't object (though obviously it would be a pretty huge departure for the series), but this half assed "it's like a shoter, but you can skip all the boring shooting bits and go right to the least interactive part of the game" approach is telling me that they're developing a game they essentially don't like or understand, which does not suggest to me a quality product.


Title: Re: Mass Effect 3
Post by: Ingmar on February 14, 2012, 02:17:14 PM
I don't personally buy the assumption that making a section skippable means that they'll half-ass it and make those sections suck. You can skip past all the voice acting in these games, and yet they still put a tremendous amount of effort into making that stuff good.


Title: Re: Mass Effect 3
Post by: Merusk on February 14, 2012, 02:24:14 PM
There's a big difference between giving players tools to reshape a game experience (as in Elder Scrolls modding) and trying to deliver two fundamentally different aesthetic concepts in the same game. That reflects an incoherency of vision, which usually leads to two under-designed, unsatisfying modes or forms within a game that make neither potential audience very happy. You can have your mini-games in an open-world environment; you can have your combat engine inside of an RPG. Or you can have RPG elements in an FPS. Trying to do both equally--or let players choose a 'pure' form of either element--is almost never going to be a good idea.

This is what I was getting at.


RPGs have been about story AND game.  Wanting to diminish one in favor of the other turns them in to something else entirely.  I have the same objections to wanting to remove or diminish the storyin ME3 in favor of making it a shooter experience.
Sure; i just don't think allowing the player to skip the part(s) which don't interest them actually diminishes anything -- these parts have to be good for the benefit of these who don't skip them, after all. As verification, consider how the quality and 'importance' of the cutscenes in the game isn't being diminished by the ability to skip through them.

Of course skipping them diminishes their importance, how could it be anything else?  Skipping them is the very apex of, "I don't care about this shit, why is it here?"  It's a barrier in your way, thus why you're skipping it.

If you're playing for the story and not a game, is it still a game or is it an interactive novel and something entirely different from "a game?"  I'll argue the latter.
Ditto if you're playing a J-date and skipping all the choices to get to the mini games.  You're not in it for the story.

Also, to illustrate where I'm coming from, I hate "world" games and want more gamey elements.  Worlds are a setting for me, not the purpose for playing.  Thus why I can hop from DIKU to DIKU or TBS to TBS game.  It's about the mechanics, NOT the story for me.   If I want a pure story there's much better mediums for it out there.


Title: Re: Mass Effect 3
Post by: Merusk on February 14, 2012, 02:26:07 PM
I don't personally buy the assumption that making a section skippable means that they'll half-ass it and make those sections suck. You can skip past all the voice acting in these games, and yet they still put a tremendous amount of effort into making that stuff good.

Which just adds to the spiral of, "fuck these things are expensive.. broaden their appeal!"   It's a lack of focus and thoughtful design that's going to fuck everyone over in the end.


Title: Re: Mass Effect 3
Post by: caladein on February 14, 2012, 02:43:06 PM
I don't personally buy the assumption that making a section skippable means that they'll half-ass it and make those sections suck. You can skip past all the voice acting in these games, and yet they still put a tremendous amount of effort into making that stuff good.

I agree completely.  I have friends who are spacebar heroes in SWTOR.  I wouldn't want to do missions with them, but they're enjoying the parts of the game they like and ignoring the rest.

I'm all for taking games on their own terms and accepting that some games might not be "for me", but if a developer is taking the stance that you can just play the parts you care about without the need for subterfuge, that's progress.  It also shows a confidence that both parts of the game can relatively stand on their own for different people.


Title: Re: Mass Effect 3
Post by: HaemishM on February 14, 2012, 02:45:58 PM
I am a writer. I play RPGs and turn-based strategy games. I play for the story. I'm not particularly good at shooters and other twitch games. Our tech designers? Most of them were really good at shooters - especially the new crop we hired for ME2. As I said somewhere upthread, I was hardly the only person in the company with this problem. It was a recognized issue that the better we got at designing combat to satisfy our new audience, the more frustrated and alienated our old audience of die-rolling arr-peers became.

BioWare would probably prefer to sell games to both the old and the new audiences. I don't think that's an unreasonable desire.

That sounds to me like the techie guys didn't design enough granularity in difficulty, not that they should be bolting on these weird ass game modes that invalidate entire swaths of gameplay. I have no problem with "make shooty easy gud" design. I do have a problem with "Make shooty go away" design.

The second paragraph you quoted is certainly reasonable from a profit standpoint. It's also what's wrong with this industry.


Title: Re: Mass Effect 3
Post by: Ratman_tf on February 14, 2012, 02:49:04 PM
This links been burning a hole in my pocket...

http://penny-arcade.com/patv/episode/narrative-mechanics


Title: Re: Mass Effect 3
Post by: caladein on February 14, 2012, 02:53:20 PM
That sounds to me like the techie guys didn't design enough granularity in difficulty, not that they should be bolting on these weird ass game modes that invalidate entire swaths of gameplay. I have no problem with "make shooty easy gud" design. I do have a problem with "Make shooty go away" design.

That just goes back to the story about someone dying in the tutorial.  Do you want to draw a line at some point and say, "I've made it easy enough, if you can't do it now, get lost."?


Title: Re: Mass Effect 3
Post by: Ingmar on February 14, 2012, 02:55:32 PM
Further, 'shooter mode' and 'story mode' don't actually do what we've been discussing as the logical extreme here. They don't just utterly cut the other sections out outright.


Title: Re: Mass Effect 3
Post by: caladein on February 14, 2012, 02:59:45 PM
Further, 'shooter mode' and 'story mode' don't actually do what we've been discussing as the logical extreme here. They don't just utterly cut the other sections out outright.

Well, at least in the case of Story, it is just the new Easy.  Action does actually automate the conversation stuff (but doesn't auto-skip).


Title: Re: Mass Effect 3
Post by: HaemishM on February 14, 2012, 03:00:58 PM
That sounds to me like the techie guys didn't design enough granularity in difficulty, not that they should be bolting on these weird ass game modes that invalidate entire swaths of gameplay. I have no problem with "make shooty easy gud" design. I do have a problem with "Make shooty go away" design.

That just goes back to the story about someone dying in the tutorial.  Do you want to draw a line at some point and say, "I've made it easy enough, if you can't do it now, get lost."?

Yes. I do, because I think at some point you DO have to draw a line and say "This isn't for you. Sorry." Otherwise, you get watered-down games that waste their potential.


Title: Re: Mass Effect 3
Post by: MahrinSkel on February 14, 2012, 03:11:16 PM
Again, if you're skipping all the gunplay to get to the story dialogue trees, why are you playing the game exactly? Writers need to be concerned about how players are getting to their dialogue, because it should be giving them context for what they are writing.
If you're skipping the gunplay and want to focus strictly on the story in combination with pretty CGI and some puzzles, there's an entire genre just for you and the other people that want to play that way. It's even having something of a comeback, lately (http://doublefine.com/).

--Dave


Title: Re: Mass Effect 3
Post by: HaemishM on February 14, 2012, 03:13:16 PM
Yeah, that's my point. Removing the shooty bits of Mass Effect (or rendering them so inert they may as well not happen) is essentially changing what type of game you're making.


Title: Re: Mass Effect 3
Post by: caladein on February 14, 2012, 03:26:35 PM
Yeah, that's my point. Removing the shooty bits of Mass Effect (or rendering them so inert they may as well not happen) is essentially changing what type of game you're making.

I don't understand how you could think that unless you accept arguments of the form "The time they spent making the game 'more X' could have instead been spent making it 'more Y'." which in my opinion are a horrible, unknowable morass.


Title: Re: Mass Effect 3
Post by: Venkman on February 14, 2012, 04:24:31 PM
This is what I was getting at in my last post.

ME is a squad combat game with decision trees that can affect some outcomes. You can't "skip the combat" and have the same game. You make that kind of thing at the design/funding stage. You don't sit down to make a choose your own adventure game then years into development tack on a combat engine. The design drives where you spend your development resources. You have flexibility in how you achieve the goals, but tossing out entire premises generally means going back to the design stage.

That's why "ME combat mechanic" and "SWTOR voice acting" are completely false equivalencies. Removing the voiceovers from SWTOR makes it the exact same game just without voice overs. Removing the combat from Mass Effect changes its genre.


Title: Re: Mass Effect 3
Post by: Ratman_tf on February 14, 2012, 04:50:24 PM
That's why "ME combat mechanic" and "SWTOR voice acting" are completely false equivalencies. Removing the voiceovers from SWTOR makes it the exact same game just without voice overs. Removing the combat from Mass Effect changes its genre.

What's Mass Effect's genre?



Title: Re: Mass Effect 3
Post by: UnSub on February 14, 2012, 05:58:47 PM
People aren't coming to Mass Effect for the gun play mechanics or the the driving sections or the resource management bits. All of these elements are well below best of breed in the market.

They come for the story and characters. So a ME title that lets you drop combat entirely and focuses just on story is arguably what BioWare should be doing because that is their strength.

In many ways the combat is the barrier to getting through more of the story - you have to gun down 80 mooks and 1 boss in order to get the next bit of dialogue.

If ME is a 'squad management game' then it is a very poor one. The squad AI is exceptionally limited and the instructions you can give squad mates pretty much involves you taking control of the character (or at least I do, because I got tired of characters using their extra abilities in less than optimal way).


Title: Re: Mass Effect 3
Post by: rk47 on February 14, 2012, 06:09:19 PM
So it's a dating game?  :awesome_for_real:


Title: Re: Mass Effect 3
Post by: Sheepherder on February 14, 2012, 06:20:32 PM
Quote
Mass Effect is an award-winning, bestselling series of action role-playing video games developed by the Canadian company BioWare and released for the Xbox 360, Microsoft Windows and, from the second installment, for the PlayStation 3.


Title: Re: Mass Effect 3
Post by: Merusk on February 14, 2012, 06:25:28 PM
People aren't coming to Mass Effect for the gun play mechanics or the the driving sections or the resource management bits. All of these elements are well below best of breed in the market.

Again, it's the gestalt not the parts.

If I wanted one or the other, there's better options. It's the blend that makes it an RPG and a good over-all game.  Give me just the story? Why would I pay you instead of watching it on youtube?


Title: Re: Mass Effect 3
Post by: Sjofn on February 14, 2012, 06:39:02 PM
Bring on the fast forward. I don't give a fuck if people rush through the dialogue sections (it's THEIR playthrough, not mine), they shouldn't give a fuck if I want to just faceroll through the fighting parts of the Deep Roads on my fifth playthrough because I'VE ALREADY FUCKING DONE IT FOUR TIMES, JESUS CHRIST. People play Bioware games for the story, or they play it for the combat, or they play it for both, I don't see a problem with letting people focus on the part they like, even if it's the very part I would skip. I personally play Bioware games for both (I enjoyed ME2's combat in particular), but on my nth time though, I have shot all the people that really need shooting, and would not mind at all having an option to speed through, say, Horizon. And then switch it back to normal for a fighting section I particularly enjoyed. Or whatever. Options are good.

I say this as someone who actually likes the fighting parts almost as much as the talky parts (especially in ME2). But how many people would LIKE to play through ME1 again, or DA:O, or whatever, to see how the story changes as you pick different things, but just cannot be arsed to do all the fighting bullshit again because while it's fun the first time, it gets boring wading through darkspawn or driving the fucking Mako or whatever?


Title: Re: Mass Effect 3
Post by: ffc on February 14, 2012, 06:39:37 PM
Everything UnSub said can be seen in the demo:  combat is a chore, sprinting through an area without slipping into cover against an object is a miracle, squad just serves as an extended hotkey bar, etc.  This is not a good blending of combat and story; the non-story parts are detracting from the story parts.


Regardless, it can look cool.


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 06:42:31 PM
This is what I was getting at in my last post.

ME is a squad combat game with decision trees that can affect some outcomes. You can't "skip the combat" and have the same game.
The counter point to this is, a part of playerbase simply couldn't care less what the design doc and the Vision of the game is. They enjoy certain elements of the full offering but if you force them to also suffer through the parts they don't like, that will diminish the entertainment they get out of it rather than help. It may even prevent them from getting that entertainment, if some of these forced elements they plain can't stomach or physically handle.

As long as the design actually allows these people to get their fun in such manner (and BioWare games do) this should be imo accommodated. Because the game itself doesn't care how it's played and won't quit itself in disgust or out of boredom. While the player does, and may, and that won't be a benefit to anyone.


Title: Re: Mass Effect 3
Post by: kildorn on February 14, 2012, 06:44:54 PM
I found ME2's combat to be a lot of fun, but I don't see how it would diminish my enjoyment if someone else said "I'd rather not do this, but I dig the story"

edit: in a single player game, I guess I just don't give two shits about what other people get their enjoyment out of, as long as my fun part stays fun.


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 06:52:01 PM
Of course skipping them diminishes their importance, how could it be anything else?  Skipping them is the very apex of, "I don't care about this shit, why is it here?"  It's a barrier in your way, thus why you're skipping it.
The thing is, if i have a desire to skip some elements then that's because to me individually they are shit i don't care about based on their own merit, not on the ability to skip them. Their importance is to me already precisely null, whether i can skip them or not.

But it should be kept in mind that this skipping and not caring is just something that happens in my own house, with my personal copy of the game, during my own time i spend with it, out of individual preferences. So if i don't think these elements i'm skipping are important... what do you care? It doesn't diminish how much you personally value these elements when you play your own copy of the game in your own house, does it?


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 07:37:03 PM
By giving me a "fast forward through combat" button, you're telling me that the gameplay is essentially completely divorced from the story, not because of technical difficulties or funding issues but because the designer deliberately wanted to do it that way.
The details of combat (gameplay) are completely divorced and separable from the outcome (story).  It isn't something that someone wants deliberately but rather something that can't be avoided. It's there no matter if there's a button which acknowledges it, or not.

The series of motions, actions and swings that go into individual act of killing can always be summarized with "Colonel Mustard in the Kitchen with the Lead Pipe" for someone who is interested in the outcome, rather than the minutiae.

edit: this is mainly due to the fact that games --much like the mocked movies and books-- are generally made with only single allowed outcome for each combat encounter in mind -- the player wins, or it's game over (and reload until the player does manage to win)   It's different case when the story changes but is continued even through the defeats.


Title: Re: Mass Effect 3
Post by: kildorn on February 14, 2012, 07:42:39 PM
Single player seems awesome from the demo. If you're sticking to cover 24/7, you're trying to hold down Storm/Run, which is also the "stick to cover" button. A bit silly, but I think similar to ME2?

Multiplayer needs about 3 months of work on the lobby interface, but looks like fun after that. Basically, it tosses groups together which promptly all quit and dump you into a mission that will kill you in about 5 seconds solo.


Title: Re: Mass Effect 3
Post by: Miasma on February 14, 2012, 07:56:28 PM
If you like the story, side quests and exploring you will level faster, gain more xp and skill points, get more money to buy gear with and find unique gear - all of which quickly makes the combat fairly trivial.  It's a self correcting problem.  Your first missions could have difficult combat but by midway through the game you just point at things and they die.  Or at least that has been my experience with the mass effect games.


Title: Re: Mass Effect 3
Post by: Ratman_tf on February 14, 2012, 08:05:07 PM
edit: this is mainly due to the fact that games --much like the mocked movies and books-- are generally made with only single allowed outcome for each combat encounter in mind -- the player wins, or it's game over (and reload until the player does manage to win)   It's different case when the story changes but is continued even through the defeats.

Exactly. There aren't even very many grey area combats, where the story can be affected by how you kill some dudezors. Not even something as simple as an FPS map with two exits instead of one. ME2 kinda sorta walks up to that idea with Zaed's loyalty mission. But that's dwarfed by the amount of linear FPS in the game.


Title: Re: Mass Effect 3
Post by: Kail on February 14, 2012, 08:33:36 PM
By giving me a "fast forward through combat" button, you're telling me that the gameplay is essentially completely divorced from the story, not because of technical difficulties or funding issues but because the designer deliberately wanted to do it that way.
The details of combat (gameplay) are completely divorced and separable from the outcome (story).  It isn't something that someone wants deliberately but rather something that can't be avoided. It's there no matter if there's a button which acknowledges it, or not.

To a degree, yeah, but it's something which developers can attempt to avoid, to a degree at least.  I'm not concerned about outcomes being fixed by the plot, but about how the plot is delivered.  You can tell a static story through gameplay rather than cutscenes, if you want to, and there's some movement towards that, but it's countered by games which are trying to deliver a "cinematic" experience, meaning everything happens in cutscene, which is boring and uncreative and done better elsewhere (see: movies).  This kind of "gameplay skipping" thing seems to be the apex of that philosophy, because now you HAVE to deliver the story through cutscenes or it won't make any sense to a player who skips the gameplay section.


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 09:08:15 PM
This kind of "gameplay skipping" thing seems to be the apex of that philosophy, because now you HAVE to deliver the story through cutscenes or it won't make any sense to a player who skips the gameplay section.
I tend to view it in reverse, sort of -- that is, if your game is already built in certain way (plot relies on fixed outcomes of encounters, exposition generally through cutscenes or mission screens, etc) then there's no harm in adding the skip button there. It's just an extension of the difficulty slider by one notch rather than some radical design changer in itself that someone would make the cornerstone of their design.

For what's worth, even the games which do deliver the story through cutscenes still allow the player to skip through them, so the worry how the player can become confused about the plot seems at best secondary to these developers.


Title: Re: Mass Effect 3
Post by: Fordel on February 14, 2012, 09:16:10 PM
People joke about it or mock it and shit, but if Bioware actually made a westernized "Dating Sim" that shit would make BANK and sell a billion copies.


A BILLION!


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 09:32:12 PM
People joke about it or mock it and shit, but if Bioware actually made a westernized "Dating Sim" that shit would make BANK and sell a billion copies.

A BILLION!
i'd buy two copies of Hatoful Turian Boyfriend.

Hell, make it three.

edit: on second thought, the uncanny valley could make the whole dating thing pretty scary. Here's a high res Ashley screenshot from the demo:



Title: Re: Mass Effect 3
Post by: rk47 on February 14, 2012, 09:35:22 PM
People joke about it or mock it and shit, but if Bioware actually made a westernized "Dating Sim" that shit would make BANK and sell a billion copies.


A BILLION!

It's essentially their most rabid and vocal fanbase too. So they're being catered and happy. Hamburger helper can be the director of that particular dev dept.
The rest can go back to making RPGs sans romance.


Title: Re: Mass Effect 3
Post by: kildorn on February 14, 2012, 09:38:40 PM
People joke about it or mock it and shit, but if Bioware actually made a westernized "Dating Sim" that shit would make BANK and sell a billion copies.


A BILLION!

It's essentially their most rabid and vocal fanbase too. So they're being catered and happy. Hamburger helper can be the director of that particular dev dept.
The rest can go back to making RPGs sans romance.

What RPGs has bioware made in recent history that lack romance, exactly?


Title: Re: Mass Effect 3
Post by: Sjofn on February 14, 2012, 09:46:42 PM
edit: on second thought, the uncanny valley could make the whole dating thing pretty scary. Here's a high res Ashley screenshot from the demo:


I am so glad she's dead in my playthroughs. Not that I really expect Kaidan to be any less creepy.


Title: Re: Mass Effect 3
Post by: Fordel on February 14, 2012, 09:54:44 PM
People joke about it or mock it and shit, but if Bioware actually made a westernized "Dating Sim" that shit would make BANK and sell a billion copies.


A BILLION!

It's essentially their most rabid and vocal fanbase too. So they're being catered and happy. Hamburger helper can be the director of that particular dev dept.
The rest can go back to making RPGs sans romance.

What RPGs has bioware made in recent history that lack romance, exactly?

Did BG1 have a romance?


Title: Re: Mass Effect 3
Post by: Velorath on February 14, 2012, 10:03:28 PM
People joke about it or mock it and shit, but if Bioware actually made a westernized "Dating Sim" that shit would make BANK and sell a billion copies.


A BILLION!

It's essentially their most rabid and vocal fanbase too. So they're being catered and happy. Hamburger helper can be the director of that particular dev dept.
The rest can go back to making RPGs sans romance.

As big a deal as some people like to make about romances in Bioware games, each one usually takes up what, about 5-10 minutes of game time in a playthrough?


Title: Re: Mass Effect 3
Post by: Sjofn on February 14, 2012, 10:27:02 PM
Yes, but it's yucky girl stuff. Cooties everywhere!


Title: Re: Mass Effect 3
Post by: tmp on February 14, 2012, 10:32:20 PM
It's worth noting these 5-10 minutes experiences still manage to generate roughly 50% of bioware forums traffic :why_so_serious:


Title: Re: Mass Effect 3
Post by: koro on February 14, 2012, 10:39:31 PM
People joke about it or mock it and shit, but if Bioware actually made a westernized "Dating Sim" that shit would make BANK and sell a billion copies.


A BILLION!

It's essentially their most rabid and vocal fanbase too. So they're being catered and happy. Hamburger helper can be the director of that particular dev dept.
The rest can go back to making RPGs sans romance.

What RPGs has bioware made in recent history that lack romance, exactly?

Did BG1 have a romance?

The only Bioware RPGs I can think of that did not include romances were BG1, NWN1, and Sonic Chronicles. I'm not even 100% certain on NWN.

That said, I'd love for Bioware to make a story-heavy RPG without the baggage that romances add, but at this point it's kind of expected of them.


Title: Re: Mass Effect 3
Post by: Margalis on February 14, 2012, 10:52:26 PM
If gameplay is separate from story in that the gameplay doesn't effect the story then really most story is separate from story as well for the same reason.

"This thing doesn't effect the story, therefore it's not part of the story" makes very little sense and completely disqualifies all books and movies from being stories - a hard position to defend I would think.

A lot of games do a good job of delivering story bits, atmosphere, characterization and such during the actual game.


Title: Re: Mass Effect 3
Post by: Velorath on February 15, 2012, 03:08:09 AM
Playing through story mode in the demo feels like one or two steps above playing with cheat codes on basically.  The enemies do little enough damage that you never need to take cover, and even the mini-boss at the end couldn't kill me with me just standing there (my teammates eventually gunned it down).  It did eventually get through my shields though and took off two bars of health (shields regenerate but the health didn't so it's possibly that over time I could have gotten myself killed maybe).  My squads skill points were automatically distributed as well.


Title: Re: Mass Effect 3
Post by: Fabricated on February 15, 2012, 03:38:38 AM
Man, are we sure Ashley didn't get secretly reconstructed like Shepard did? I only knew it was her because whoever posted the picture said so. Sorry you can't put a plain-looking female character in the game Bioware.


Title: Re: Mass Effect 3
Post by: Tebonas on February 15, 2012, 03:54:58 AM
Thats not the Ashley I romanced, so I certainly want an "Nah, we are breaking up since you obviously blew all of Earths Defense budget on your plastic surgeries to look like that retarded woman Cerberus forced me to endure on my ship" option.


Title: Re: Mass Effect 3
Post by: Fabricated on February 15, 2012, 05:13:27 AM
I'm kinda convinced at this point that Mass Effect 3 is going to be Dragon Age 2 all over again only the actual gameplay won't be terrible.


Title: Re: Mass Effect 3
Post by: Hawkbit on February 15, 2012, 05:34:55 AM
My PS3 demo ran like utter crap.  Cinematics had maybe 10-20 fps and was headache inducing.  Once it got to the gameplay, there seemed to be too much hud and not enough fun.  The story appears to be light years ahead of what was in the first two, but the game itself is disappointing. 


Title: Re: Mass Effect 3
Post by: TripleDES on February 15, 2012, 05:59:29 AM
I'm trying to figure out what's wrong with ME3 graphically. I mean, it was nice and fine back when it ME1 came out, but considering most over AAA games that came out, and that it's UE3, it's kind of lacking. If I had to guess, they're skimping on baking indirect light into the textures, or not doing it properly. These dumb orange glow ME terminals are especially out of place in that regard.


Title: Re: Mass Effect 3
Post by: kildorn on February 15, 2012, 08:15:21 AM
Ashley, even if she looks completely different, is like the only non creepy looking face in the Mass Effect Universe I've seen. Well that and new Roid Rage dude.

I love the series, but god damn if humans don't have terrible faces in ME.


Title: Re: Mass Effect 3
Post by: Surlyboi on February 15, 2012, 08:22:11 AM
That is the future that humanity is doomed to.

And I'll be damned but I dig the shit out of the multiplayer right now.


Title: Re: Mass Effect 3
Post by: tmp on February 15, 2012, 08:23:28 AM
I'm trying to figure out what's wrong with ME3 graphically.
http://www.youtube.com/watch?v=Ye0Rl16elKo

(early part of demo so spoiler warning)


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 15, 2012, 08:51:34 AM
What RPGs has bioware made in recent history that lack romance, exactly?

Sonic Chronicles.


Title: Re: Mass Effect 3
Post by: kildorn on February 15, 2012, 09:39:51 AM
The lobby is terrible, but the multi itself is surprisingly fun. I may need to migrate away from my beloved vanguard though, since damage seems to be far higher and crazy charge antics seem like bad ideas now.

Incinerate, though.. that's a skill that will never go out of style.

edit: I'm also digging the new skill evolution system. Instead of just "pick one at the end", about halfway through the tree you get to pick one of two options for every tier. Much love.


Title: Re: Mass Effect 3
Post by: TripleDES on February 15, 2012, 11:49:50 AM
I'm trying to figure out what's wrong with ME3 graphically.
http://www.youtube.com/watch?v=Ye0Rl16elKo

(early part of demo so spoiler warning)
I've seen that playing the demo. Even some if MaleShep's animations right at the beginning of the demo are also weird as fuck. That better be a bug and gone in the final build.

But I mean the graphics itself. The environmental lighting is just so damn weird.


Title: Re: Mass Effect 3
Post by: Fordel on February 15, 2012, 12:45:18 PM
No seriously though, like a Droid/Iphone game, that is nothing but dialogue trees and character interactions and story with Biowares writers. Tell me that shit wouldn't sell a jillion copies? Tell me there isn't a huge demand for that?


I'd play it.


Title: Re: Mass Effect 3
Post by: tmp on February 15, 2012, 12:51:38 PM
But I mean the graphics itself. The environmental lighting is just so damn weird.
Yeah, i just posted that because it seems like a good symptom of broader problem -- it's hard to figure out how stuff this bad made it pretty much to the final game; it's like some combination of either plain not seeing such issues (and/or thinking that's good enough) or not being able to do any better.


Title: Re: Mass Effect 3
Post by: Velorath on February 15, 2012, 01:05:21 PM
I'm trying to figure out what's wrong with ME3 graphically.
http://www.youtube.com/watch?v=Ye0Rl16elKo

(early part of demo so spoiler warning)

Oddly, her run animation changes in the second part of the demo.


Title: Re: Mass Effect 3
Post by: Ingmar on February 15, 2012, 01:12:28 PM
That doesn't actually look all that horrible to me. Not meme-generation bad, certainly. I'm pretty sure I look like a retard when I'm running at full sprint.


Title: Re: Mass Effect 3
Post by: tmp on February 15, 2012, 01:33:48 PM
I'm pretty sure I look like a retard when I'm running at full sprint.
Well, i'm watching a football match as it happens; 20 guys running back and forth at various speeds and no one looks like a retard or draws any attention from the brain because their movements look absolutely natural (duh). In contrast, these ME animations have me sitting in perpetual 'wtf, it's all off' state. It's not fault of the medium in general because there's enough games out there which do manage to have natural looking walk/run cycles, and it's actually rare for me to have this kind of reaction to character animations in games. So i'd have to conclude this one just is particularly bad.


Title: Re: Mass Effect 3
Post by: Ingmar on February 15, 2012, 01:36:52 PM
I do suspect that swinging a loaded gun around like that is probably not the safest way to run with a weapon, certainly.


Title: Re: Mass Effect 3
Post by: jakonovski on February 15, 2012, 02:23:16 PM
Never mind all the other stuff, what the crap is wrong with the sound mix? It's like half the environmental sounds are missing and sound levels are all wonky.


Title: Re: Mass Effect 3
Post by: Sjofn on February 15, 2012, 06:39:57 PM
Ashley, even if she looks completely different, is like the only non creepy looking face in the Mass Effect Universe I've seen. Well that and new Roid Rage dude.

I love the series, but god damn if humans don't have terrible faces in ME.

If you mean Lt. Bro, he is ugly as fuck and you are high. Even my PigShep is looking at that dude's nose and going "that man has a pig mother, it is the only explanation."


Title: Re: Mass Effect 3
Post by: Venkman on February 15, 2012, 07:39:57 PM
What's Mass Effect's genre?

Feh, easy and non-controversial :) Action RPG. Gives them broad latitude to mix together a bunch of things. It's also required. If it was just RPG where we could negotiate our way all the way through telling the Reapers to go home, then sure, skip the combat. Heck, skip everything but the dialog options. If it's just an Action game, skip all that stupid dialog and story crap, just barrel your way through cover/combat until the boss at the end, and then rinse repeat to min/max glory. Downside is mixing all this means you'll probably not be able to do it as well as Skyrim or Modern Warfare. But it also means getting to be somewhat unique.

Besides, this is Mass Effect 3. The whole series has always had all this mixture of stuff.

I thought it interesting that the demo effectively let you make that choice though. They let ya choose mostly combat, mostly dialog, or middle of the road. They did call middle of the road "normal" though.

Felt like Mass Effect. That's good enough for me. Love this series, and combat seemed a bit more fluid this time.


Title: Re: Mass Effect 3
Post by: Bunk on February 16, 2012, 05:47:44 AM
Awesome, the opening city (which promptly gets anhiliated by Reapers it seems) is Vancouver.
http://www.vancitybuzz.com/2012/02/mass-effect-3-vancouver-screen-shots/ (http://www.vancitybuzz.com/2012/02/mass-effect-3-vancouver-screen-shots/)

Ton of clear landmarks in those shots, heavily futurified.


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on February 16, 2012, 06:31:13 AM
Reapers are bruins fans.


Title: Re: Mass Effect 3
Post by: Surlyboi on February 16, 2012, 06:44:01 AM
That explains a lot, actually.


Title: Re: Mass Effect 3
Post by: Miasma on February 16, 2012, 07:39:11 AM
Awesome, the opening city (which promptly gets anhiliated by Reapers it seems) is Vancouver.
http://www.vancitybuzz.com/2012/02/mass-effect-3-vancouver-screen-shots/ (http://www.vancitybuzz.com/2012/02/mass-effect-3-vancouver-screen-shots/)

Ton of clear landmarks in those shots, heavily futurified.
They couldn't put together a split screen?  I have little idea what Vancouver looks like.  I always just visualize a field full of hippies with mountains on the right and ocean on the left.  Because I'm looking North.


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 16, 2012, 07:58:36 AM
Not fully relevent, since Drew hasn't worked on ME since I did, but I didn't know where else to put it:

Drew Karpyshyn retires from BioWare after 12 years as a staff writer. (http://drewkarpyshyn.com/c/?p=369)


Title: Re: Mass Effect 3
Post by: kildorn on February 16, 2012, 08:54:29 AM
Ashley, even if she looks completely different, is like the only non creepy looking face in the Mass Effect Universe I've seen. Well that and new Roid Rage dude.

I love the series, but god damn if humans don't have terrible faces in ME.

If you mean Lt. Bro, he is ugly as fuck and you are high. Even my PigShep is looking at that dude's nose and going "that man has a pig mother, it is the only explanation."

But he still winds up looking better than the others.


edit: also, still totally digging the multiplayer. Though Sents got mauled with a nerfbat from hell for some reason. Here's your shield buff! Also, it makes all your powers regen 80% slower because fuck you.


Title: Re: Mass Effect 3
Post by: TripleDES on February 16, 2012, 10:41:06 AM
I like the story mode. Can't be assed with all the shooting every single playthrough beyond the first one.


Title: Re: Mass Effect 3
Post by: bhodi on February 16, 2012, 10:44:14 AM
Not fully relevent, since Drew hasn't worked on ME since I did, but I didn't know where else to put it:

Drew Karpyshyn retires from BioWare after 12 years as a staff writer. (http://drewkarpyshyn.com/c/?p=369)

BTW, I blame you leaving for the ME story going off the rails. Him too, now. I guess you can both share the blame.


Title: Re: Mass Effect 3
Post by: kildorn on February 16, 2012, 11:18:38 AM
http://content.usatoday.com/communities/gamehunters/post/2012/02/mass-effect-3-becomes-true-space-oddity-/1

I'm not sure what to make of this marketing gimmick.


Title: Re: Mass Effect 3
Post by: Ingmar on February 16, 2012, 11:24:02 AM
They're all going to end up in those floating trash things in the center of the ocean.


Title: Re: Mass Effect 3
Post by: Lounge on February 16, 2012, 11:32:11 AM
This game is worth buying for the multiplayer alone. 
Its so good it makes me think a vs mode could be incredibly fun.


Title: Re: Mass Effect 3
Post by: Furiously on February 16, 2012, 12:29:11 PM
I'm just imagining the person who rents an airplane and a long pole with a hook on it to grab the copy before it lands.


Title: Re: Mass Effect 3
Post by: jakonovski on February 16, 2012, 02:03:52 PM
Am I really the only one who finds the audio horrible? Everything sounds super muted and if you crank up the volume, the ambient sound still stays quiet as fuck. The big ass lasers at the beginning were barely audible and the collapsing buildings are practically silent.


Title: Re: Mass Effect 3
Post by: Velorath on February 16, 2012, 02:38:35 PM
Am I really the only one who finds the audio horrible? Everything sounds super muted and if you crank up the volume, the ambient sound still stays quiet as fuck. The big ass lasers at the beginning were barely audible and the collapsing buildings are practically silent.

Under options -> Sound try setting Dynamic Range to low and see if that helps.


Title: Re: Mass Effect 3
Post by: jakonovski on February 16, 2012, 02:47:20 PM
There was a slight difference, but not nearly enough. To make it extra weird, turning away from ambient sound sources makes them significantly more silent, yet turning sideways doesn't make them come louder from one speaker.


Title: Re: Mass Effect 3
Post by: kildorn on February 16, 2012, 04:08:34 PM
I hit a bug after a grenade went off in multi where everything was muted as all hell for about 5 minutes, then returned to normal volume levels. Normally it was fine with explosions, so it wasn't just some fancy effect.


Title: Re: Mass Effect 3
Post by: rk47 on February 16, 2012, 05:45:37 PM
This game is worth buying for the multiplayer alone. 
Its so good it makes me think a vs mode could be incredibly fun.

Tell me more. You're making me wet.


Title: Re: Mass Effect 3
Post by: Ingmar on February 16, 2012, 05:47:34 PM
This game is worth buying for the multiplayer alone. 
Its so good it makes me think a vs mode could be incredibly fun.

I'm sure this can't be true, everyone knows Bioware was going to RUIN the game by including multiplayer.


Title: Re: Mass Effect 3
Post by: Nonentity on February 16, 2012, 06:06:15 PM
This game is worth buying for the multiplayer alone. 
Its so good it makes me think a vs mode could be incredibly fun.

He's not wrong.

The multiplayer is very good.

The carrot-on-a-stick of getting random unlocks and consumables out of supply crates keeps you playing, and it gets fucking HARD.


Title: Re: Mass Effect 3
Post by: tmp on February 16, 2012, 06:19:43 PM
I'm sure this can't be true, everyone knows Bioware was going to RUIN the game by including multiplayer.
Think the presumption was the multiplayer part was going to be inferior and unneeded as it's not done by the main ME team, iirc :oh_i_see:

(that said, personally kinda got bored of watching ~15 min long video of it. It was constant repetition of shooting DA2-like "another waves" with occasional "now stand in this circle or else")


Title: Re: Mass Effect 3
Post by: kildorn on February 16, 2012, 08:00:38 PM
This game is worth buying for the multiplayer alone. 
Its so good it makes me think a vs mode could be incredibly fun.

He's not wrong.

The multiplayer is very good.

The carrot-on-a-stick of getting random unlocks and consumables out of supply crates keeps you playing, and it gets fucking HARD.

The multi is indeed kick you in the nuts hard if you don't work as a team. It's awesome as all hell though, even if I can't seem to unlock the things I want.


Title: Re: Mass Effect 3
Post by: Surlyboi on February 16, 2012, 08:11:16 PM
Managed to finish a few silvers and felt like a badass, but teamwork is an absolute necessity. Got a little big for our britches, went for the gold and got our asses handed to us.


Title: Re: Mass Effect 3
Post by: jakonovski on February 17, 2012, 03:55:57 AM
The multiplayer unlocked. It didn't have any of the sound issues of the sp demo so I'm just going to chalk it up to Bioware using a shitty old build.


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 17, 2012, 07:39:35 AM
I'm sure this can't be true, everyone knows Bioware was going to RUIN the game by including multiplayer.

No no -- everyone knows that Story Mode was going to ruin the game (for those who don't use Story Mode).


Title: Re: Mass Effect 3
Post by: HaemishM on February 17, 2012, 07:51:54 AM
So is the multiplayer some kind of co-op PVE mode or is it actually PVP?


Title: Re: Mass Effect 3
Post by: Lantien on February 17, 2012, 08:06:01 AM
So is the multiplayer some kind of co-op PVE mode or is it actually PVP?

co-op PVE.  It plays like horde for GoW (or any other sort of survive waves of enemies game of your choice).  The demo allows you to pick a class, and then as you play you get XP to level up class skills like Lift, biotic charge, etc based on your chosen class.

Every 3 or so levels, you get an extra objective than just survive, be it killing specific enemies or hacking/decrypting nodes.  Finishing a whole game, or at least able to complete the extra objective parts gives you credits.  You can use the credits to buy Recruit or Veteran boxes, which then can unlock one time use gifts like a free revive or warp ammo, or you can get weapon unlocks, or it can unlock specific race/class groups like the Quarian Engineer.  These special classes are useful, as they have different special skills.

I'd imagine tuning this stuff for PVP would be hell on earth, so doing 4 player co-op seems like an enjoyable way to do things.  I've only played a few times, but it's been a lot of fun.


Title: Re: Mass Effect 3
Post by: kildorn on February 17, 2012, 08:08:02 AM
I was playing the multi all last night, the demo unlocked multi for everyone a day early. It was funny watching people rapidly learn that Phantoms are not to be fucked with.


Title: Re: Mass Effect 3
Post by: Surlyboi on February 17, 2012, 08:56:47 AM
Ran a gold level mission this morning, second wave they throw three phantoms and two atlases at us at the same fucking time.


Title: Re: Mass Effect 3
Post by: Nonentity on February 17, 2012, 09:23:18 AM
It seems to me like Gold difficulty missions are mainly going to be attempted by a group of 4 who all know each other, and using those one-shot mission consumables (IE the weapon ammos and suck).


Title: Re: Mass Effect 3
Post by: kildorn on February 17, 2012, 10:54:27 AM
Yeah, gold is where you use medi-gels, missiles and all those weapon damage mods and shield upgrades.


The semi random objectives also suck. Having the "hold this ground" objective be in the middle of the open LZ area on both maps is a freaking death trap.


Title: Re: Mass Effect 3
Post by: Mrbloodworth on February 17, 2012, 12:51:19 PM
Demo was choppy as shit on my PS3.


Title: Re: Mass Effect 3
Post by: Merusk on February 17, 2012, 02:14:25 PM
I'm sure this can't be true, everyone knows Bioware was going to RUIN the game by including multiplayer.

No no -- everyone knows that Story Mode was going to ruin the game (for those who don't use Story Mode).

It was never about "Story Mode."  It was about the "We need more story and less game" quote.  Story mode is fine. Removing guts is not.


Title: Re: Mass Effect 3
Post by: Ingmar on February 17, 2012, 02:33:40 PM
I'm sure this can't be true, everyone knows Bioware was going to RUIN the game by including multiplayer.

No no -- everyone knows that Story Mode was going to ruin the game (for those who don't use Story Mode).

It was never about "Story Mode."  It was about the "We need more story and less game" quote.  Story mode is fine. Removing guts is not.

Ah, so the thing she never actually said, as far as I can tell?

http://www.reddit.com/r/Games/comments/ppbt6/lets_have_a_discussion_about_jennifer_brandes/c3r6hi9

It's all in the context of letting you skip things, not removing them from the game.


Title: Re: Mass Effect 3
Post by: Ratman_tf on February 17, 2012, 02:34:26 PM
Bah. Co-Op story is where it's at. Horde modes and PvP get old after a few tries.


Title: Re: Mass Effect 3
Post by: Ratman_tf on February 17, 2012, 02:35:36 PM
I like the story mode. Can't be assed with all the shooting every single playthrough beyond the first one.

God, your avatar is hypnotic!


Title: Re: Mass Effect 3
Post by: Nightblade on February 17, 2012, 03:35:18 PM
http://www.youtube.com/watch?v=Gayz4s82LHs&feature=g-all-s&context=G2a22631FAAAAAAAAAAA


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 17, 2012, 03:39:00 PM
Ah, so the thing she never actually said, as far as I can tell?

This.


Title: Re: Mass Effect 3
Post by: Miasma on February 17, 2012, 03:54:18 PM
One of the editors - an enthusiastic gamer but a complete novice with shooters - was used to test ME2's difficulty for casual players. When she died multiple times in the tutorial (a feat the designers had convinced themselves was impossible), she attracted a crowd of very unhappy looking senior designers behind her, jotting down notes on all the things that tripped her up.
It was her, wasn't it?


Title: Re: Mass Effect 3
Post by: Tannhauser on February 17, 2012, 03:55:24 PM
http://www.youtube.com/watch?v=Gayz4s82LHs&feature=g-all-s&context=G2a22631FAAAAAAAAAAA

Great, you crushed my spirit.


Title: Re: Mass Effect 3
Post by: Sjofn on February 17, 2012, 04:50:17 PM
Ah, so the thing she never actually said, as far as I can tell?

This.

Look, dudes, she clearly wants to fag up Bioware games by turning them into visual novel dating sims, why can't you see that?!


Title: Re: Mass Effect 3
Post by: rk47 on February 17, 2012, 06:44:11 PM
They based the multiplayer around Killing Floor concept. Waves and waves of enemies come with some variety with specific loadouts and specific counters. Guess being in a noob team made taking on the Titan nearly impossible. We're just not equipped to deal with that thing.

I unlocked grenades and found out I can just sit by crates and spam it all day long. Wonderful.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: UnSub on February 17, 2012, 07:24:39 PM
Ah, so the thing she never actually said, as far as I can tell?

This.

Look, dudes, she clearly wants to fag up Bioware games by turning them into visual novel dating sims, why can't you see that?!

I'm fine with dating sims provided you can kill aliens in between the talky bits.


Title: Re: Mass Effect 3
Post by: snowwy on February 17, 2012, 07:25:37 PM
So is the multiplayer some kind of co-op PVE mode or is it actually PVP?

If the multiplayer had been PvP you probebly wouldn't see a single reply. f13's don't do that kind of thing unless there's NPC's involved. :-D


Title: Re: Mass Effect 3
Post by: Surlyboi on February 17, 2012, 08:26:48 PM
So is the multiplayer some kind of co-op PVE mode or is it actually PVP?

If the multiplayer had been PvP you probebly wouldn't see a single reply. f13's don't do that kind of thing unless there's NPC's involved. :-D

Apparently, you missed the entire Planetside 2 thread.


Title: Re: Mass Effect 3
Post by: rk47 on February 17, 2012, 08:29:27 PM
Ah, so the thing she never actually said, as far as I can tell?

This.

Look, dudes, she clearly wants to fag up Bioware games by turning them into visual novel dating sims, why can't you see that?!

I'm fine with dating sims provided you can kill aliens in between the talky bits.

"Shepard, I can't...I need...I need to return to the Migrant Fleet."

"Tali, don't go..."

"Goodbye, Shepard."

RENEGADE INTERRUPT. DUN DUN DUN.

BLAM!

"Take one more step, Miss Vas Normandy, and the bullet goes through your filtered mask."
"I LOVE YOU SHEPARD, I LOVE YOU, I LOVE YOU!"

The mask and M9 Heavy Pistol fall as the couple embraces.

"I know."


Title: Re: Mass Effect 3
Post by: Kageru on February 17, 2012, 08:51:38 PM

Apparently it's now called a "Roleplaying shooter"? So EA dumbing it down in order to appeal to the broadest console demographic, gameplay being considered an "optional" part of the experience and a mistaken focus on story as having game-play value.

Good thing this one's not showing up on steam to tempt me, because it sounds like time to part ways.


Title: Re: Mass Effect 3
Post by: Velorath on February 17, 2012, 09:47:28 PM
So even though they improved the shooting and the character building RPG elements, and are still putting an emphasis on story, they're somehow dumbing things down?


Title: Re: Mass Effect 3
Post by: kildorn on February 17, 2012, 10:03:07 PM
So even though they improved the shooting and the character building RPG elements, and are still putting an emphasis on story, they're somehow dumbing things down?

Not to mention:

Brought back weapon mods instead of a pure upgrade system
Expanded the evolution tree concept on powers
Took probing out back and shot it (not RPG related, but seriously, fuck that minigame)
Added a reputation system apparently to attempt to solve the "you must be full paragon or renegade to enjoy the story" issues

The game isn't dumbed down in any way except maybe the Space Bar doing pretty much everything. But.. I really don't mind it after playing with it a bit. The only time it annoys me is when I try to revive someone near cover. 90% of the time it figures out I want to revive them. 10% of the time it goes "you want to crouch next to them and sift through their pockets for change"


Title: Re: Mass Effect 3
Post by: tmp on February 17, 2012, 10:38:21 PM

Apparently it's now called a "Roleplaying shooter"?
Called where? I went both to Origin page and Bioware's ME3 page to look for it, and there's no sign of that phrase that i could spot...

edit: the Origin page has it listed with note "Genre: Action, Role Playing" just like both previous installments.


Title: Re: Mass Effect 3
Post by: Velorath on February 18, 2012, 04:33:41 AM
Best I've done on multiplayer so far is get to the last wave on Silver with only three people and two of us were fairly low level (I had just unlocked Drell Vanguard a few rounds previous).  Definitely one of those "one more round" games where all of a sudden it's 5am.


Title: Re: Mass Effect 3
Post by: Paelos on February 18, 2012, 07:38:19 AM
Heh, that video of the undead turkey sprinting animations is awesome.


Title: Re: Mass Effect 3
Post by: Surlyboi on February 18, 2012, 08:18:50 AM
The only time it annoys me is when I try to revive someone near cover. 90% of the time it figures out I want to revive them. 10% of the time it goes "you want to crouch next to them and sift through their pockets for change"

This. I can't mention the number of people that have died while the game is trying to figure out whether I want to revive them or teabag them.


Title: Re: Mass Effect 3
Post by: rk47 on February 18, 2012, 08:47:57 AM
Finished Demo. Pre-ordered Deluxe Edition for Digital Hoodie.  :why_so_serious: Go with a bang, yo! EA! ITS IN THE GAYM!

(http://dl.dropbox.com/u/829607/MX3/04/ggbro.jpg)
Went to Origin store and saw SIMS 3 SHOWTIME KATY PERRY EDITION!  :drillf:


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 18, 2012, 03:07:09 PM
One of the editors - an enthusiastic gamer but a complete novice with shooters - was used to test ME2's difficulty for casual players. When she died multiple times in the tutorial (a feat the designers had convinced themselves was impossible), she attracted a crowd of very unhappy looking senior designers behind her, jotting down notes on all the things that tripped her up.
It was her, wasn't it?

No, Jenny's a writer, not an editor. That was Cookie.

I unlocked grenades and found out I can just sit by crates and spam it all day long. Wonderful.  :why_so_serious:

I used to do that in BF42. Ah, memories.


Title: Re: Mass Effect 3
Post by: lamaros on February 18, 2012, 05:25:18 PM
Is the demo no longer available? When you click on the link to get it you get taken to another site that doesn't say anything about it at all...

I'm downloading origin to see if I have to get it that way, but it's pretty piss-poor information.


Title: Re: Mass Effect 3
Post by: Lantyssa on February 18, 2012, 05:49:24 PM
You have to get it through Origin.

Liking the demo.  I'm interested in the multiplayer, but I don't really want to play publically. :sad:


Title: Re: Mass Effect 3
Post by: Surlyboi on February 18, 2012, 06:10:28 PM
Since they opened the beta to everyone, you get a lot more asshats sitting in the lobby and not clicking ready and a whole lot of others that drop as soon as the match starts.


Title: Re: Mass Effect 3
Post by: kildorn on February 18, 2012, 07:29:18 PM
Since they opened the beta to everyone, you get a lot more asshats sitting in the lobby and not clicking ready and a whole lot of others that drop as soon as the match starts.

There's a bug floating around when someone's desynced, and has the box checked and everyone else sees them as unchecked as well.


Title: Re: Mass Effect 3
Post by: Surlyboi on February 19, 2012, 07:51:13 AM
Interesting. That sucks.


Title: Re: Mass Effect 3
Post by: UnSub on February 19, 2012, 08:30:02 AM
"Shepard, I can't...I need...I need to return to the Migrant Fleet."

"Tali, don't go..."

"Goodbye, Shepard."

RENEGADE INTERRUPT. DUN DUN DUN.

BLAM!

"Take one more step, Miss Vas Normandy, and the bullet goes through your filtered mask."
"I LOVE YOU SHEPARD, I LOVE YOU, I LOVE YOU!"

The mask and M9 Heavy Pistol fall as the couple embraces.

"I know."

Shepherd is a bipolar schizoid moody prone to violent rages complex character.


Title: Re: Mass Effect 3
Post by: tmp on February 19, 2012, 07:04:22 PM
Cinematic ME3 trailer (http://www.youtube.com/watch?v=heEqAwQ5phI) is out.

"Rated H for hamfisted"


Title: Re: Mass Effect 3
Post by: Paelos on February 19, 2012, 07:45:26 PM
I'm really starting to be sorry this game got popular.


Title: Re: Mass Effect 3
Post by: Sjofn on February 19, 2012, 08:19:02 PM
Because all the other trailers for Mass Effect (or Dragon Age, for that matter) were totally restrained and tasteful.


Title: Re: Mass Effect 3
Post by: Ingmar on February 19, 2012, 08:23:39 PM
I just accept that EA's marketing will be totally retarded and have nothing to do in particular with the quality of the game at this point.


Title: Re: Mass Effect 3
Post by: tmp on February 19, 2012, 08:36:32 PM
I have no real recollection of the earlier ME trailers, but this one just struck me as really weak in both the editing (holy 180 degree rule breaking batman) and the 'writing' being similarly subpar. The DA (cgi) trailers didn't give me reaction like that, they're technically competent if nothing else. So it creates impression of relative drop in quality that's bizarre.


Title: Re: Mass Effect 3
Post by: Velorath on February 19, 2012, 08:47:56 PM
Guess they couldn't get Blur this time around?


Title: Re: Mass Effect 3
Post by: tmp on February 19, 2012, 08:50:12 PM
It's done by another company but then so was the DA2 trailer.


Title: Re: Mass Effect 3
Post by: Velorath on February 19, 2012, 08:53:31 PM
Just looked it up.  Apparently it was Digic, who also did the VGA announcement trailer for ME3, and trailers for DA2, The Secret World,  and Assassin's Creed: Revelations among other things.


Title: Re: Mass Effect 3
Post by: Ratman_tf on February 19, 2012, 10:44:54 PM
Cinematic ME3 trailer (http://www.youtube.com/watch?v=heEqAwQ5phI) is out.

"Rated H for hamfisted"

FUCK YEAH, MAKO!

 :woot:

Yeah, I know it probably won't be driveable in the game.


Title: Re: Mass Effect 3
Post by: Velorath on February 20, 2012, 12:16:27 AM
Managed to beat a map on Silver.  Asari adepts are fairly overpowered and we had two of them (I was one).  Best I've done on Gold so far is Wave 4.


Title: Re: Mass Effect 3
Post by: Surlyboi on February 20, 2012, 12:53:26 AM
Two asari adepts plus a human soldier worth his or her salt and an engineer is pure wtfpwn.

Until you get to gold. And then the PUG-iness of it comes out and an Atlas, four phantoms and an objective right out on the landing pad where most of them spawn make you wear your ass for a hat.


Title: Re: Mass Effect 3
Post by: Shrike on February 20, 2012, 01:32:44 AM
Say what you will, but after ( how?) many years, I've finally found out who did the music for the ME2 launch trailer. I've been jonesin' for that track since that summer before release. It's not on the soundtrack, of course.

Regardless, it's Heart of Courage from Two Steps From Hell.

About time!


Title: Re: Mass Effect 3
Post by: Velorath on February 20, 2012, 01:46:29 AM
Two asari adepts plus a human soldier worth his or her salt and an engineer is pure wtfpwn.

Until you get to gold. And then the PUG-iness of it comes out and an Atlas, four phantoms and an objective right out on the landing pad where most of them spawn make you wear your ass for a hat.

Well really I just assume that Gold is mostly meant for 4 lv. 20's with pretty highly upgraded gear, with some rockets and everyone using some of those one round bonus items before the start.


Title: Re: Mass Effect 3
Post by: snowwy on February 20, 2012, 07:37:29 AM
Played a couple of rounds of multiplayer, and totally failed to see what purpose it has. Shooting NPCs with a bazilliion HP is rather meh imo. I'm sure i missed something rather important about this mode, 'cause i found it about as annoying as trying to sprint only to take cover with my back to the entire NPC wave. Finished a round on silver. That was fun as a level 4 engie  :uhrr:


Title: Re: Mass Effect 3
Post by: kaid on February 20, 2012, 08:43:59 AM

Apparently it's now called a "Roleplaying shooter"? So EA dumbing it down in order to appeal to the broadest console demographic, gameplay being considered an "optional" part of the experience and a mistaken focus on story as having game-play value.

Good thing this one's not showing up on steam to tempt me, because it sounds like time to part ways.


Having played it a bit at least the demo and the multiplayer stuff. The demo stuff looks about what we got out of ME2 lots of story and it looks like they upgraded the combat system nicely so the combat part is even more fun than ME2 AND you have more options and meaningful choices to do with weapons this go round which was lacking in ME2.


Title: Re: Mass Effect 3
Post by: kaid on February 20, 2012, 08:49:31 AM
Best I've done on multiplayer so far is get to the last wave on Silver with only three people and two of us were fairly low level (I had just unlocked Drell Vanguard a few rounds previous).  Definitely one of those "one more round" games where all of a sudden it's 5am.

I know I was playing it a lot this weekend due to my back going out on me last week so it was something I could do while laying flat on my futon. Was funny one game I got the badge for I think 25 head shots and some guy asked me where was my sniper rifle as he did not see me using one. I told him I was using my pistol. The M-6 Carnifex moded out is an amazingly fun weapon for being a lowly pistol. If you tag some poor schmuck in the nogging with it they are DEAD. With a good scope its super accurate so its amazingly good for popping weak minions at long range. Makes engineers and adepts still very competent with a weapon and still have insane quick recharge for powers.


Title: Re: Mass Effect 3
Post by: kildorn on February 20, 2012, 08:55:16 AM
Managed to beat a map on Silver.  Asari adepts are fairly overpowered and we had two of them (I was one).  Best I've done on Gold so far is Wave 4.

Singularity is awesome in bronze and some silver.

Stasis, however, completely locks Phantoms the hell down. Asari completely rock because they can flat out one button their way past guardians, phantoms and instantly shut down engineers trying to plant turrets. And I can't get that unlock card to save my freaking life.


Title: Re: Mass Effect 3
Post by: kaid on February 20, 2012, 09:03:14 AM
Oh yes I was having great fun with my human adept could not get anything but a turian sentinal for other races but the human adept is pretty hilarious. With my pistol of doom throw out singularity follow up almost instantly with warp and can get nice chain reaction kills from the biotic explosions.

With the new cool down system if you chose the right weapons you can really rock the biotic combos I felt a lot stronger in the multiplayer demo than I did with my adept in ME2.

I could see myself going engineer this go round too. The fully upgraded probe plus maxed incindiary and maxed overload is a great combo. Drops shields drop armor and the probe that can shoot rockets is great for ganking those stupid cerebrus guys with shields.


Title: Re: Mass Effect 3
Post by: Merusk on February 20, 2012, 09:09:13 AM
Speaking of classes; are there any hints in the beta as to what Deus Ex Machina causes Shepard to bump his head and forget everything this time around?  I keep trying to download the demo on the PS3 but the kids interrupt it to watch Netflix.


Title: Re: Mass Effect 3
Post by: Fabricated on February 20, 2012, 09:56:33 AM
Speaking of classes; are there any hints in the beta as to what Deus Ex Machina causes Shepard to bump his head and forget everything this time around?  I keep trying to download the demo on the PS3 but the kids interrupt it to watch Netflix.
space mudflation?


Title: Re: Mass Effect 3
Post by: kildorn on February 20, 2012, 10:16:13 AM
Speaking of classes; are there any hints in the beta as to what Deus Ex Machina causes Shepard to bump his head and forget everything this time around?  I keep trying to download the demo on the PS3 but the kids interrupt it to watch Netflix.

He doesn't. I think I read you can still re-class just for playability reasons (meaning if you want to play through multiple times, you don't need to roll on up from ME1 with the class you want or whatnot), but you keep your level from ME2 on an import. They upped the level cap from 30 to 60, so they're happy to let you start off at 30ish.

And yes, Engineers are goddamned awesome at everything. Incinerate is such amazing bullshit in ME2 and 3, and if you target a guardian or an atlas with a drone summon, it will spin them around for you. Adepts get a huge boost from the new cooldown system and the ability to take any weapons. In ME2 they felt a bit like all they could really do is spam warp for damage. In 3 they get better singularity comboing with some of the evolutions, and in single player they get cluster grenades.


Title: Re: Mass Effect 3
Post by: kaid on February 20, 2012, 11:04:29 AM
Not that I can see it seems like it picks up after the end of the last DLC where you blow up a mass relay and shepard was ordered back to earth till they decided if they needed to use her as a scape goat for intergalactic peace or not. So unless all the donuts and cheetos she eats while confined to base causes problems then no clue.


Title: Re: Mass Effect 3
Post by: tmp on February 20, 2012, 09:22:05 PM
Hmm looks the whole "BioWare cancer" thing is only getting even more out of hand. http://kotaku.com/5886674/bioware-writer-describes-her-gaming-tastes-angry-gamers-call-her-a-cancer

on a brighter note

(http://24.media.tumblr.com/tumblr_lzpeb6DUla1roycqeo1_250.gif)


Title: Re: Mass Effect 3
Post by: Nevermore on February 20, 2012, 11:37:52 PM
Hmm looks the whole "BioWare cancer" thing is only getting even more out of hand. http://kotaku.com/5886674/bioware-writer-describes-her-gaming-tastes-angry-gamers-call-her-a-cancer

I don't see anything wrong with what she said.  I certainly agree 150% with needing a compelling story to go with a game or I just can't get into it at all.


Title: Re: Mass Effect 3
Post by: Margalis on February 21, 2012, 12:56:15 AM
The idea that a single mid-level writer is destroying Bioware is so dumb it hurts.


Title: Re: Mass Effect 3
Post by: Fabricated on February 21, 2012, 03:29:53 AM
I doubt it's a single bad writer that's ruining Bioware, it's gamers having shitty taste and preferring bad games like the Call of Duty series. What publisher exec wouldn't want every game they make to be like CoD when it sells a gajillion copies to retarded gamers with bad taste?

It's you, you're Hitler!


Title: Re: Mass Effect 3
Post by: Lantyssa on February 21, 2012, 06:54:15 AM
I don't see anything wrong with what she said.  I certainly agree 150% with needing a compelling story to go with a game or I just can't get into it at all.
She didn't say anything wrong at all.  It's the people who either cannot read, didn't read what she originally wrote, or are just jerks that are doing things wrong.  Probably a lot of people who are mad at the world, too.

He snippy little tweet was great, too.  Not like she could do anything to soothe their feathers, so might as well fan the flames.


Title: Re: Mass Effect 3
Post by: Paelos on February 21, 2012, 07:15:20 AM
Games should have a good story. The skipping the gameplay stuff wasn't exactly the best thing to say when you work in a gaming company. The gameplay is sort of the backbone of your whole company.


Title: Re: Mass Effect 3
Post by: Simond on February 21, 2012, 07:37:09 AM
Well, it used to be.


Title: Re: Mass Effect 3
Post by: Khaldun on February 21, 2012, 07:39:59 AM
It's so fucking simple it hurts: don't buy the games if you feel that strongly. By all means, write or communicate about what you like, and praise to the skies something that scratches your favorite itch, so that there's lots of information out there for future developers looking to match ideas to markets. The combination of entitled misogynist rage and inarticulate manchildism is a Mt. Everest of gamer-culture toxicity in this case.

Plus, there's a gigantic gulf between what the whiners are calling "gameplay" and what she's calling "story". If what people want in Bioware games are more branching stories, well, I'd agree, and I want those too. But that's not "gameplay as the opposite of story", it's a particular kind of narrative that's filtered through a particular kind of medium. I'd love to see Bioware's current products meet up with Skyrim and Minecraft and have some sex: the baby might be a stillborn mutant or it might be the Eighth Wonder of the Gaming World. But folks aren't helping any company to envision that product when they just whine in horribly abstract terms about "gameplay".


Title: Re: Mass Effect 3
Post by: HaemishM on February 21, 2012, 07:44:50 AM
The idea that a single mid-level writer is destroying Bioware is so dumb it hurts.

Yeah, but... Interwebz. I think it's painfully obvious that the Internet gaming public is hardly a proper stage for intellectual discussion.


Title: Re: Mass Effect 3
Post by: Paelos on February 21, 2012, 07:48:25 AM
Still, her comment shouldn't have been voiced to the public. She may be in charge of the writing, but you don't talk about how you want to skip parts of the game someone else is working on.

I mean what if the writer of a Michael Bay movie came out and said it would be great if we could just skip all the explosions for the important story aspects.


Title: Re: Mass Effect 3
Post by: caladein on February 21, 2012, 07:51:18 AM
Games should have a good story. The skipping the gameplay stuff wasn't exactly the best thing to say when you work in a gaming company. The gameplay is sort of the backbone of your whole company.

You seem to be equating all gameplay with combat, which I don't think is the case with a Mass Effect title at all.  ME's defining mechanics aren't even on the shooting side, but on the story delivery side.  The dialogue wheel and interrupts and gaining affection are gameplay.

The same is true of Persona 3's life sim stuff.  (Which is an established game genre in its own right.)  And as someone that really liked that half of Persona 3 but wasn't able to finish it because the combat turned into a massive pain in the ass, I was able to sympathize with Ms. Helper's post.


Title: Re: Mass Effect 3
Post by: tazelbain on February 21, 2012, 08:17:31 AM
I didn't get very far into Mass Effect before I wished it was movie instead a bad squad combat game with cut scenes.


Title: Re: Mass Effect 3
Post by: taolurker on February 21, 2012, 08:54:07 AM
There's a new extended version of the trailer from a page ago... Slightly less ham-fisted, although basically the same but with extra exposition.

http://www.youtube.com/watch?v=eBktyyaV9LY&feature=player_embedded


Title: Re: Mass Effect 3
Post by: tmp on February 21, 2012, 09:15:23 AM
Yup it's similar to how DA2 trailer was released twice, with initial release skipping some scenes.


Title: Re: Mass Effect 3
Post by: Simond on February 21, 2012, 09:19:58 AM
Hmm looks the whole "BioWare cancer" thing is only getting even more out of hand. http://kotaku.com/5886674/bioware-writer-describes-her-gaming-tastes-angry-gamers-call-her-a-cancer
Official Bioware response:
(http://i.imgur.com/o69Cg.png)


Title: Re: Mass Effect 3
Post by: Merusk on February 21, 2012, 09:33:49 AM
It's so fucking simple it hurts: don't buy the games if you feel that strongly. By all means, write or communicate about what you like, and praise to the skies something that scratches your favorite itch, so that there's lots of information out there for future developers looking to match ideas to markets. The combination of entitled misogynist rage and inarticulate manchildism is a Mt. Everest of gamer-culture toxicity in this case.

Plus, there's a gigantic gulf between what the whiners are calling "gameplay" and what she's calling "story". If what people want in Bioware games are more branching stories, well, I'd agree, and I want those too. But that's not "gameplay as the opposite of story", it's a particular kind of narrative that's filtered through a particular kind of medium. I'd love to see Bioware's current products meet up with Skyrim and Minecraft and have some sex: the baby might be a stillborn mutant or it might be the Eighth Wonder of the Gaming World. But folks aren't helping any company to envision that product when they just whine in horribly abstract terms about "gameplay".

You're assuming those who are unhappy with the statement (and I didn't know it was false, I'll admit.) are for whatever reason buying games they dislike.  I'm certainly not going to buy them if they are all story and no gameplay.   That's not what I'm after.  

The discussion isn't all about misogyny and the usual internet cancer, either.  Some of you people defending Bioware in light of that rather than the game vs. movie which concerns some of us isn't adding to the discussion either.  How about we assume that those who disagree with the statement "we should be able to skip the game and just watch the story" aren't all he-man woman-haters, kay?  We're not. We're here, on this forum, discussing this exact quote, not shit-flinging on 4-chan.  How about we act like we know everyone else is an adult that would get banned for that bullshit.

What I've been doing, and what I've seen others doing is saying, "Hey, uh, I don't play games for the story.  It's a good thing to have but not the focus.  Expressing this attitude kind of makes me worried you're going to forget the 'Game' in your RPG."   Budgets are finite and gamers are unwilling to move beyond certain price ranges for experiences. This IS a zero-sum game.  If you focus more on writing something else has to give.  


Title: Re: Mass Effect 3
Post by: eldaec on February 21, 2012, 09:45:46 AM
ME story, action, and RPG mechanics were pretty mediocre taken individually. The idea of a ME film, or for that matter a ME FPS makes me shudder. It only really works because they fit it all together.

Same goes for DA, SWTOR, or any other modern EA RPG.


Title: Re: Mass Effect 3
Post by: kildorn on February 21, 2012, 09:49:20 AM
I don't feel like focusing on a non idiotic story rips the game out in a zero sum way.  By that logic including ANY story or plot lessens the gameplay.

I fully expect your writers to be more focused on the writing than the gameplay. That's kind of why they write. I would only be concerned if the core gameplay devs were saying "hey, gameplay sucks" or the writers were saying "you know what? story is a waste of time"


Title: Re: Mass Effect 3
Post by: HaemishM on February 21, 2012, 09:53:57 AM
The writers saying "gameplay sucks, give me less" misses the point that the story provides context for the gameplay, whether that gameplay is shooting things in the face or picking which crew member to tap. You are not writing in a vaccum, you are writing to provide context for interaction. I'd say that more people played Mass Effect for the shooty bits in the context of the story than the did for the story without the shooty bits.


Title: Re: Mass Effect 3
Post by: Merusk on February 21, 2012, 10:03:23 AM
I don't feel like focusing on a non idiotic story rips the game out in a zero sum way.  By that logic including ANY story or plot lessens the gameplay.

I fully expect your writers to be more focused on the writing than the gameplay. That's kind of why they write. I would only be concerned if the core gameplay devs were saying "hey, gameplay sucks" or the writers were saying "you know what? story is a waste of time"

Why is it all-or-nothing with you?  I didn't say rip the story out, I didn't say make it idiotic.  I said making it the focus is detrimental.

Your budget is for 30 people.  If your staff is 15 story writers, 10 people to do systems design & programming & the remaining 10 for management and art would that be a problem and focus too much on the story?  Yeah, probably would.

The writers saying "gameplay sucks, give me less" misses the point that the story provides context for the gameplay, whether that gameplay is shooting things in the face or picking which crew member to tap. You are not writing in a vaccum, you are writing to provide context for interaction. I'd say that more people played Mass Effect for the shooty bits in the context of the story than the did for the story without the shooty bits.

Exactly.


Title: Re: Mass Effect 3
Post by: tmp on February 21, 2012, 10:11:46 AM
The writers saying "gameplay sucks, give me less" misses the point that the story provides context for the gameplay, whether that gameplay is shooting things in the face or picking which crew member to tap.
I don't think she misses that. Instead, she seems to say that someone who doesn't care about that gameplay the story sets context for ... should be given option to skip the bits they don't care about.

And it's rather sensible stance, because repeating "but that part is important" over and over isn't going to change the mind of someone who personally feels that no, it isn't. Just like telling people the same about the story bits isn't going to make them stop hitting esc through, if they couldn't care less.


Title: Re: Mass Effect 3
Post by: kildorn on February 21, 2012, 10:18:33 AM
I don't feel like focusing on a non idiotic story rips the game out in a zero sum way.  By that logic including ANY story or plot lessens the gameplay.

I fully expect your writers to be more focused on the writing than the gameplay. That's kind of why they write. I would only be concerned if the core gameplay devs were saying "hey, gameplay sucks" or the writers were saying "you know what? story is a waste of time"

Why is it all-or-nothing with you?  I didn't say rip the story out, I didn't say make it idiotic.  I said making it the focus is detrimental.

Your budget is for 30 people.  If your staff is 15 story writers, 10 people to do systems design & programming & the remaining 10 for management and art would that be a problem and focus too much on the story?  Yeah, probably would.

The writers saying "gameplay sucks, give me less" misses the point that the story provides context for the gameplay, whether that gameplay is shooting things in the face or picking which crew member to tap. You are not writing in a vaccum, you are writing to provide context for interaction. I'd say that more people played Mass Effect for the shooty bits in the context of the story than the did for the story without the shooty bits.

Exactly.

You seem to be making it all or nothing. Writing isn't a huge cost for game development (voice acting on the other hand..), but I don't think firing a writer and hiring a dev instead will suddenly make the gameplay awesome-r. ME1's shooty bits sucked anywho, it was a really shit shooter with a kind of neat story and good character involvement. ME2 is when the shooting actually became fun. But.. I can totally see why people who enjoy story in games would consider the shooting parts to be an unfun slog. What exactly is ripping dev time away from gameplay to put a button in that says "next chatty bit, please"

The people who seem to be all-or-nothing about this are the folks who seem to desperately feel that if they give an inch on the idea that not everyone plays games just for the shooty bits suddenly every game will just be an interactive movie. They're proposing the idea of a skip button. Kind of like how we skip 15 minute cutscenes that we've seen dozens of times before. Or how we'd love to be able to skip the goddamned ME2 intro that takes 20 freaking minutes.

I like the shooty bits. But I see no compelling evidence that allowing some players to skip them would degrade the gameplay for me. At all. If anything, you should be railing against the usage of fully voiced games if your concern is budget for gameplay devs.

I'm just not seeing how having your writers focus on story and your devs focus on gameplay is somehow magic and a company cannot possibly do multiple things at once.

edit: just to be clear: is this actually a thing about Bioware? Have they had some succession of shittier and shittier gameplay with better writing? Because from ME1->2->3, you can see the gameplay just getting better and better. It's pretty obvious that whatever the writers are focusing on, it's not mauling the gameplay at all.


Title: Re: Mass Effect 3
Post by: tmp on February 21, 2012, 10:28:46 AM
What exactly is ripping dev time away from gameplay to put a button in that says "next chatty bit, please"
Especially when that functionality tends to be something that gets coded anyway in the development (be it some /killallhostiles macro or other means of just blowing everything present up) for debugging purposes. It just doesn't get exposed directly to the player.


Title: Re: Mass Effect 3
Post by: jakonovski on February 21, 2012, 10:49:25 AM
The trailers, they cause me pain. I'm half expecting ME3 to be a CoD-style rah-fest with nonsensical plot points. Scratch that, I'm fully expecting it.


Title: Re: Mass Effect 3
Post by: Ingmar on February 21, 2012, 10:53:55 AM
I don't feel like focusing on a non idiotic story rips the game out in a zero sum way.  By that logic including ANY story or plot lessens the gameplay.

I fully expect your writers to be more focused on the writing than the gameplay. That's kind of why they write. I would only be concerned if the core gameplay devs were saying "hey, gameplay sucks" or the writers were saying "you know what? story is a waste of time"

Why is it all-or-nothing with you?  I didn't say rip the story out, I didn't say make it idiotic.  I said making it the focus is detrimental.

Because you're basically making it sound like it is all-or-nothing in the other direction.

I'd say that more people played Mass Effect for the shooty bits in the context of the story than the did for the story without the shooty bits.

But if the story part was more accessible, even more people might have played it in total, that's sort of the central point she's making.


Title: Re: Mass Effect 3
Post by: HaemishM on February 21, 2012, 11:23:26 AM
The writers saying "gameplay sucks, give me less" misses the point that the story provides context for the gameplay, whether that gameplay is shooting things in the face or picking which crew member to tap.
I don't think she misses that. Instead, she seems to say that someone who doesn't care about that gameplay the story sets context for ... should be given option to skip the bits they don't care about.

Which again begs the question - why are you playing the game if you don't really give a shit about the gameplay? I can tell you now, it's a lot harder to make an FPS/3PS gameplay engine that doesn't suck than it is to make branching dialogue trees with cutscenes - which means it's less expensive to build a dating sim game than it is an FPS, or an Action RPG like Mass Effect. You could probably build 6 of them for the budget of 1 ME.

One of the main flaws of the ME series has also been one of its main selling points - it's a mixture of FPS/Action games with RPG's all in the context of a strong story. Mixing genre tropes like RPG with Shooters often creates a hybrid that while fun, does not stand alone as one or the other. The shooty bits of ME aren't strong enough to stand on their own without the character building aspects of RPG's and the context of the story and setting. Attempting to create a package that makes fans of ALL 3 different types of games means that all 3 parts will be less than a comparable product that focuses on 1 or 2 aspects. Now, in ME 1 and 2, the sum still created a strong game despite its flaws. Further watering down the whole experience by trying to cater to one specific gameplay means all aspects will get less than they should because there just isn't enough time and money to do all 3.

Do I think ME3 will still be good? Yes. I hope the biggest complaint I had with 2 (the level design) gets addressed and some of the other lesser elements get fixed. But making a "no-shooty" and "no branching dialogue trees" option feels like catering to an audience that doesn't need to be catered to.


Title: Re: Mass Effect 3
Post by: Rokal on February 21, 2012, 11:27:11 AM
Games should have a good story. The skipping the gameplay stuff wasn't exactly the best thing to say when you work in a gaming company. The gameplay is sort of the backbone of your whole company.

Well, more importantly, if you don't like playing games are you really going to write a story that works well in a video game format? Bioware games are famous for giving players choices, or at least the appearance of choices, and allowing them to interact with the story that is being told. In Dragon Age 2 it felt like this wasn't one of the goals the game/story really strove for. They included narrative choices, sure, but it felt like a token gesture because people expected it in a Bioware game rather than something the writers embraced to make the game and story better. The choices you made didn't really matter and the game instead tried to tell as straight of a story as it could. If the Bioware writers for DA2 were annoyed that gameplay was required between bits of their story, it showed in the final product.

By contrast, Portal 2 is the best recent example of a game where the story and the gameplay really synced up. Whether you were working with Wheatly to escape the facility or bouncing around decades-old test chambers on moon juice, the story was told while you were playing rather than in slow-moving dialogue cut-scenes that felt completely removed from the rest of the game. Both the gameplay and the story were better for it.


Title: Re: Mass Effect 3
Post by: Ingmar on February 21, 2012, 11:31:31 AM
Games should have a good story. The skipping the gameplay stuff wasn't exactly the best thing to say when you work in a gaming company. The gameplay is sort of the backbone of your whole company.

Well, more importantly, if you don't like playing games are you really going to write a story that works well in a video game format? Bioware games are famous for giving players choices, or at least the appearance of choices, and allowing them to interact with the story that is being told. In Dragon Age 2 it felt like this wasn't one of the goals the game/story really strove for.

The choices you make don't have to change the actual larger plot events of the game in order to matter. DA2 was never about what you apparently think it should have been about.


Title: Re: Mass Effect 3
Post by: tmp on February 21, 2012, 11:36:33 AM
Which again begs the question - why are you playing the game if you don't really give a shit about the gameplay? I can tell you now, it's a lot harder to make an FPS/3PS gameplay engine that doesn't suck than it is to make branching dialogue trees with cutscenes - which means it's less expensive to build a dating sim game than it is an FPS, or an Action RPG like Mass Effect. You could probably build 6 of them for the budget of 1 ME.
Certainly, you can make over nine thousand Hatoful Boyfriends for the budget of one ME. But it doesn't mean i'll pass playing ME for its story --if it happens to have good story-- merely because there's other games with good stories, too. I don't make games, i play them.

So the answer to your question would be simple -- if i do give shit about the story, that's precisely the reason i'll play the game for. No matter what particular engine it uses to tell that story.


Title: Re: Mass Effect 3
Post by: Rokal on February 21, 2012, 11:54:17 AM
The choices you make don't have to change the actual larger plot events of the game in order to matter. DA2 was never about what you apparently think it should have been about.

No, they don't have to. They should at least give the impression that they do or could if your goal is to make an interactive story (which has been the goal of pretty much every Bioware story). Especially if the game you are making is a direct sequel to a game that this was a major feature of. They didn't have to do this, and in fact they didn't, which is one of the major reasons DA2 was such a let down compared to DA1 or any other Bioware game. If one of the lead writers of your game thinks gameplay just gets in the way of story, it's not surprising that the story that results is very rigid. "Gameplay" gets in the way of your shitty story just like "choice" does if you're a Bioware writer in 2012.


Title: Re: Mass Effect 3
Post by: Ingmar on February 21, 2012, 11:55:48 AM
They have significant impacts on your relationships with and the personal stories of the various companion characters, which is what DA2's focus always was.


Title: Re: Mass Effect 3
Post by: Rokal on February 21, 2012, 11:59:16 AM
And the main story was, what, a minor detail on the side? You don't think that's a problem?


Title: Re: Mass Effect 3
Post by: kildorn on February 21, 2012, 11:59:41 AM
The choices you make don't have to change the actual larger plot events of the game in order to matter. DA2 was never about what you apparently think it should have been about.

No, they don't have to. They should at least give the impression that they do or could if your goal is to make an interactive story (which has been the goal of pretty much every Bioware story). Especially if the game you are making is a direct sequel to a game that this was a major feature of. They didn't have to do this, and in fact they didn't, which is one of the major reasons DA2 was such a let down compared to DA1 or any other Bioware game. If one of the lead writers of your game thinks gameplay just gets in the way of story, it's not surprising that the story that results is very rigid. "Gameplay" gets in the way of your shitty story just like "choice" does if you're a Bioware writer in 2012.

I don't follow you here. If your writers feel their story is complete and linear/proper, you get a rigid story. But that has nothing to do with gameplay, and everything to do with your writers trying to write a book versus interactive fiction.

That said, it's really hard to write a series in which the end result can be wildly different, because where the hell do you start the next chapter. DA2 throws this away by having you play someone else somewhere different. Mass Effect would have had issues trying to make an ME2 story where, say, the reaper in ME1 won without making two entirely separate games. That said, I think they've done a pretty solid job of always ending up where they want to while still having shit all over the place reminding you of the impact you've had on people's lives with your choices.


Title: Re: Mass Effect 3
Post by: Polysorbate80 on February 21, 2012, 12:01:52 PM
He snippy little tweet was great, too.  Not like she could do anything to soothe their feathers, so might as well fan the flames.

“If you can't be a good example, then you'll just have to serve as a horrible warning.” -Catherine someoneorother


Title: Re: Mass Effect 3
Post by: jakonovski on February 21, 2012, 12:07:27 PM
If I had been in charge of Mass Effect, I'd have the Reapers smash face in ME2 and then ME3 would be spent smuggling the best and brightest into some doomsday vault. The grand finale would be avoiding total extinction and perhaps retaining a glimmer of hope.


Title: Re: Mass Effect 3
Post by: Rokal on February 21, 2012, 12:12:46 PM
I don't follow you here. If your writers feel their story is complete and linear/proper, you get a rigid story. But that has nothing to do with gameplay, and everything to do with your writers trying to write a book versus interactive fiction.

That said, it's really hard to write a series in which the end result can be wildly different, because where the hell do you start the next chapter. DA2 throws this away by having you play someone else somewhere different. Mass Effect would have had issues trying to make an ME2 story where, say, the reaper in ME1 won without making two entirely separate games. That said, I think they've done a pretty solid job of always ending up where they want to while still having shit all over the place reminding you of the impact you've had on people's lives with your choices.

The sentence that came after explained the full thought "If one of the lead writers of your game thinks gameplay just gets in the way of story, it's not surprising that the story that results is very rigid. "Gameplay" gets in the way of your shitty story just like "choice" does if you're a Bioware writer in 2012."

I think ME1 and even ME2 handled it well. The game is asking you to make big decisions related to the main story, and they both remained convincing about those decisions in the end. ME1 asked you throughout the game about how much you you weighed humanity's success against the rest of the species in the galaxy. Killing or saving the Rachni queen didn't actually have any impact on the story in the game, but it felt like it did at the time and it tied back to the choices the main story was giving you. In the end you're given a convincing narrative reason to save either the alien leaders of the citadel or the human leaders that could replace them. ME2 doesn't spend a lot of time dealing with the decisions you made, but it feels like it honored them.

Again, it's not necessarily about giving players big choices that have a major impact on the main story. It's about giving a convincing illusion of choice, and the feeling that the narrative is honoring those choices. DA1 did this perfectly. It felt like the story was tailored to your choices: the fate of the dwarven throne, the political battle over Fereldan and the fate of Loghain. It's not until a second playthrough that the illusion is totally shattered, and you see just how much dialogue is reused and how you're led to the exact same scenarios.


Title: Re: Mass Effect 3
Post by: Ingmar on February 21, 2012, 12:15:11 PM
And the main story was, what, a minor detail on the side? You don't think that's a problem?

Not at all. It's the backdrop for a character drama. This is not exactly a new thing in most narrative forms.


Title: Re: Mass Effect 3
Post by: Rokal on February 21, 2012, 12:26:11 PM
Not at all. It's the backdrop for a character drama. This is not exactly a new thing in most narrative forms.

It doesn't seem like you're remembering DA2 well, as the main story (templars vs. mages in Kirkwall) was definitely not the backdrop. Every 10 minutes the game was asking you to make a decision supporting the mages or the templars, and not for the benefit of character exposition for your party. DA2 did not pull off a character drama well either.


Title: Re: Mass Effect 3
Post by: kildorn on February 21, 2012, 12:28:45 PM
I don't follow you here. If your writers feel their story is complete and linear/proper, you get a rigid story. But that has nothing to do with gameplay, and everything to do with your writers trying to write a book versus interactive fiction.

That said, it's really hard to write a series in which the end result can be wildly different, because where the hell do you start the next chapter. DA2 throws this away by having you play someone else somewhere different. Mass Effect would have had issues trying to make an ME2 story where, say, the reaper in ME1 won without making two entirely separate games. That said, I think they've done a pretty solid job of always ending up where they want to while still having shit all over the place reminding you of the impact you've had on people's lives with your choices.

The sentence that came after explained the full thought "If one of the lead writers of your game thinks gameplay just gets in the way of story, it's not surprising that the story that results is very rigid. "Gameplay" gets in the way of your shitty story just like "choice" does if you're a Bioware writer in 2012."

I think ME1 and even ME2 handled it well. The game is asking you to make big decisions related to the main story, and they both remained convincing about those decisions in the end. ME1 asked you throughout the game about how much you you weighed humanity's success against the rest of the species in the galaxy. Killing or saving the Rachni queen didn't actually have any impact on the story in the game, but it felt like it did at the time and it tied back to the choices the main story was giving you. In the end you're given a convincing narrative reason to save either the alien leaders of the citadel or the human leaders that could replace them. ME2 doesn't spend a lot of time dealing with the decisions you made, but it feels like it honored them.

Again, it's not necessarily about giving players big choices that have a major impact on the main story. It's about giving a convincing illusion of choice, and the feeling that the narrative is honoring those choices. DA1 did this perfectly. It felt like the story was tailored to your choices: the fate of the dwarven throne, the political battle over Fereldan and the fate of Loghain. It's not until a second playthrough that the illusion is totally shattered, and you see just how much dialogue is reused and how you're led to the exact same scenarios.

You're auto assigning a motive of "fuck player choice" to "you know, some people like the story more than the gameplay", which seems absolutely a leap.

ME1/2 didn't strike me as having better illusion of choice than DA2. The difference was the scope. ME1/2 you're saving the fucking universe (less so in ME2, which really is an odd trip to assemble random people while some vague group does like two bad things ever and lacks a clear motivation until practically the end of the game), DA1 you're singlehandedly stopping an invasion. DA2 is a story in which you are placed against a backdrop of social unrest/change, and actually playing a drama about your family's loss and danger of magic and it's strain on family bonds. It's not that the choices have less of an impact on the story, it's that your entire story isn't the center of the entire game world.

I actually prefer that method, since in the "you are the galaxy's only hope" narrative you have to get creative about why the hell you're the only person who could possibly do this.

edit: where is sjofn, we need someone who has played entirely too much Dragon Age in here.


Title: Re: Mass Effect 3
Post by: tmp on February 21, 2012, 12:40:06 PM
edit: where is sjofn, we need someone who has played entirely too much Dragon Age in here.
Purchasing thongs with pigeons on them. :awesome_for_real:

(well, mugs really but that's not as exciting)


Title: Re: Mass Effect 3
Post by: Rokal on February 21, 2012, 12:59:39 PM
You're auto assigning a motive of "fuck player choice" to "you know, some people like the story more than the gameplay", which seems absolutely a leap.

It's not that they like story more than gameplay. It's that she thinks the gameplay gets in the way of the story, and that you should be able to skip it. She is singularly focused on telling a story, and not necessary one that meshes well with gameplay. I don't think it's a leap at all to suggest that someone who thinks that way might be more concerned with telling the linear story they want to tell rather than designing a story that works well within the 'branching choices' framework Bioware is/was famous for. "I just want people to be able hear the story I'm trying to tell" is the impression I get from her statement about gameplay vs. story, and it's not a leap to see that linear story conflicting with the branching story the game series was expected to have.

I don't think it's simply a matter of scale like you suggest either. DA1 told plenty of smaller stories and gave you choices to make in those that felt significant. If you played a dwarf commoner, for example, you were weighing the future of your poor-caste family and your sister against the reality of putting a tyrant in charge of your community. That story was much more effective for me than anything in DA2, and it's not because it was large-scale. It's because it was told well, and I felt like a part of it.


Title: Re: Mass Effect 3
Post by: Ingmar on February 21, 2012, 01:00:40 PM
I think you're totally misinterpreting what she says.


Title: Re: Mass Effect 3
Post by: tmp on February 21, 2012, 01:08:49 PM
It's not that they like story more than gameplay. It's that she thinks the gameplay gets in the way of the story, and that you should be able to skip it. She is singularly focused on telling a story, and not necessary one that meshes well with gameplay. I don't think it's a leap at all to suggest that someone who thinks that way might be more concerned with telling the linear story they want to tell rather than designing a story that works well within the 'branching choices' framework Bioware is/was famous for.
I have no problem with the idea of skip combat button so the experience gets trimmed down to the story, and yet it doesn't make me think linear story is preferable over branching narrative that'd allow the player to explore choices and consequences. In other words yup, it feels like pure leap to me.


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 21, 2012, 01:34:30 PM
Quote
Jennifer is a valued, talented employee who has been with BioWare for many years and we hope will be with us for many more. It is awful that a few people have decided to make her a target for hate and threats, going so far as fabricating forum posts and attributing them to her, and singling her out for projects to which she has not contributed (i.e., Jennifer is not even a part of the Mass Effect writing team). All of us at BioWare support and will continue to support Jennifer fully, and are happy to see so many people out there are also supporting her during this difficult time.

 - Dr. Ray Muzyka. Co-Founder of BioWare; General Manager, BioWare Label; Senior Vice President, Electronic Arts

http://social.bioware.com/forum/1/topic/260/index/9381043/1#9381043


Title: Re: Mass Effect 3
Post by: Nevermore on February 21, 2012, 01:35:30 PM
The writers saying "gameplay sucks, give me less" misses the point that the story provides context for the gameplay, whether that gameplay is shooting things in the face or picking which crew member to tap. You are not writing in a vaccum, you are writing to provide context for interaction. I'd say that more people played Mass Effect for the shooty bits in the context of the story than the did for the story without the shooty bits.

Except what she said was 'I'd like to skip it', which implies that people who like the gameplay don't have to skip it.  Coming from someone who's job it is to write the story and who has nothing to do with developing or coding gameplay, I'm really not seeing the problem.


Title: Re: Mass Effect 3
Post by: Ingmar on February 21, 2012, 01:46:50 PM
It's pretty disgusting that it ever got to the point where Dr. Ray had to make that post.


Title: Re: Mass Effect 3
Post by: Khaldun on February 21, 2012, 02:00:02 PM
One point floating around somewhere in the reasonable f13 version of this discussion is that what Bioware does well or focuses on actually is characterization, not story.

I mean, the bar for story in CRPGs is remarkably low. Hardly any of them have a story worth talking about. Computer and video games in general haven't done very well with narrative per se, both because I think they don't make a point of hiring writers with a broader imagination of what story is or could be, and because the medium itself is still struggling to think about what a version of narrative that's native to gaming should look like. I'd love to see more CRPGs in particular work with narratives where you aren't out to save the city/world/universe--and there really are some narrative models that would work perfectly well in generalized fantasy and SF settings that don't follow that template.

Bioware does a pretty decent job with characterization, but that's against a backdrop of generic stock characters. I think they're particularly good with companions or secondary characters.

In general, I'm actually sympathetic to the point that "story" absent of "gameplay" (whatever that is) is a foolish way to look at game design. The problem is that "gameplay" means so many things to so many people.


Title: Re: Mass Effect 3
Post by: Ratman_tf on February 21, 2012, 02:09:36 PM
One point floating around somewhere in the reasonable f13 version of this discussion is that what Bioware does well or focuses on actually is characterization, not story.

I mean, the bar for story in CRPGs is remarkably low. Hardly any of them have a story worth talking about. Computer and video games in general haven't done very well with narrative per se, both because I think they don't make a point of hiring writers with a broader imagination of what story is or could be, and because the medium itself is still struggling to think about what a version of narrative that's native to gaming should look like. I'd love to see more CRPGs in particular work with narratives where you aren't out to save the city/world/universe--and there really are some narrative models that would work perfectly well in generalized fantasy and SF settings that don't follow that template.

Bioware does a pretty decent job with characterization, but that's against a backdrop of generic stock characters. I think they're particularly good with companions or secondary characters.

In general, I'm actually sympathetic to the point that "story" absent of "gameplay" (whatever that is) is a foolish way to look at game design. The problem is that "gameplay" means so many things to so many people.

Totally. I'm personally getting sick and tired of pressing the A button to advance cutscenes and calling it a meaningful choice. There are games that had more choice made in the goddamn 1970's, but wer're stuck in this big budget game rut.

I liked ME2, but I could see the writing on the wall. With the very linear gameplay, and stripping of meaningful choices out of the game. I'm expecting ME3 to have a very hollywood movie type of story, and be very restricted on interactivity except for a few major path branches.


Title: Re: Mass Effect 3
Post by: tmp on February 21, 2012, 02:58:55 PM
On another note, nVidia has released new drivers for their graphics card. With some ME3-specific tweaks, including doubled performance for the SLI setups.


Title: Re: Mass Effect 3
Post by: Sjofn on February 21, 2012, 03:54:52 PM
Not at all. It's the backdrop for a character drama. This is not exactly a new thing in most narrative forms.

It doesn't seem like you're remembering DA2 well, as the main story (templars vs. mages in Kirkwall) was definitely not the backdrop. Every 10 minutes the game was asking you to make a decision supporting the mages or the templars, and not for the benefit of character exposition for your party. DA2 did not pull off a character drama well either.

Um, no, I think you're not remembering it well. All those times you make a decision about templars and mages, it absolutely affects the character exposition in your party. As an example, Anders' path to the end is different depending on if you make mage-friendly choices with him around, making him your friend (you turn into his enabler, basically) versus making templar-friendly choices (he starts to see that maybe being a crazy hardliner isn't the best way but loses control to Justice).

Yes, I will spoil this JUST IN CASE there is actually someone in this thread who hasn't played DA2 and cares about spoilers:


Honestly, I like both sorts of approaches. I don't need to Save the World Because I Must all the time, but I certainly enjoy saving the world as well. I think there's room in the world for both kinds. Apparently other people don't.

(How was that, Kild?)


Title: Re: Mass Effect 3
Post by: eldaec on February 21, 2012, 04:25:47 PM
One point floating around somewhere in the reasonable f13 version of this discussion is that what Bioware does well or focuses on actually is characterization, not story.

While this is true, and we made the point a lot after DAO, ME2 demonstrated that characters can't carry a story on their own without, well, a plot. It took the EA RPG to an illogical extreme and as a result I still have no real idea what the main plot was other than that there were bad aliens which needed to be shot at.


Title: Re: Mass Effect 3
Post by: Simond on February 21, 2012, 04:33:56 PM
Um, no, I think you're not remembering it well. All those times you make a decision about templars and mages, it absolutely affects the character exposition in your party. As an example, Anders' path to the end is different depending on if you make mage-friendly choices with him around, making him your friend (you turn into his enabler, basically) versus making templar-friendly choices (he starts to see that maybe being a crazy hardliner isn't the best way but loses control to Justice).
Net result either way: Chantry still gets blown the fuck up, Anders still bugfuck. DA2 still a bad sequel. So the point of all that characterisation and story was...?


Title: Re: Mass Effect 3
Post by: Sjofn on February 21, 2012, 04:45:45 PM
Way to miss the point, Simond! You are a rock.


Title: Re: Mass Effect 3
Post by: kildorn on February 21, 2012, 05:12:07 PM
Um, no, I think you're not remembering it well. All those times you make a decision about templars and mages, it absolutely affects the character exposition in your party. As an example, Anders' path to the end is different depending on if you make mage-friendly choices with him around, making him your friend (you turn into his enabler, basically) versus making templar-friendly choices (he starts to see that maybe being a crazy hardliner isn't the best way but loses control to Justice).
Net result either way: Chantry still gets blown the fuck up, Anders still bugfuck. DA2 still a bad sequel. So the point of all that characterisation and story was...?

In ME1, no matter what you do in any choice, the end result is that Sovvy is defeated. All that story telling? The hows and whys, and their consequences. Hell, do any of the endings in DA1 actually drastically alter the end of the game? I'm pretty sure the invading hordes are defeated either way.

The story pretty much has to end with either the same basic result or creating a sequel is impossible. You can make a single instance with a branching ending (like say, Deus Ex) because you never have to deal with picking that up later and figuring out what to do with all these drastically different options. It's pretty much the entire reason DX:HR was a prequel, because making a sequel was fucking impossible with how DX1 ends.

Mass Effect's drastic end can only happen in 3, because it's the only one where nothing else is expected to come after it (god willing, bioware doesn't plan on a terrible spinoff RTS unless they hire relic and make Homeworld Effect)


Title: Re: Mass Effect 3
Post by: Ingmar on February 21, 2012, 05:14:04 PM
Nah, it will be an MMO.


Title: Re: Mass Effect 3
Post by: Sjofn on February 21, 2012, 05:19:10 PM
Hell, do any of the endings in DA1 actually drastically alter the end of the game? I'm pretty sure the invading hordes are defeated either way.

The main "difference" is in the epilogue cards. I am starting to think that if DA2 had epilogue cards, people would suddenly be a lot less "blerf blargh my choices didn't matter."


Title: Re: Mass Effect 3
Post by: tmp on February 21, 2012, 06:25:03 PM
The main "difference" is in the epilogue cards. I am starting to think that if DA2 had epilogue cards, people would suddenly be a lot less "blerf blargh my choices didn't matter."
Pretty much, yup.


Title: Re: Mass Effect 3
Post by: Kail on February 21, 2012, 07:01:19 PM
The story pretty much has to end with either the same basic result or creating a sequel is impossible. You can make a single instance with a branching ending (like say, Deus Ex) because you never have to deal with picking that up later and figuring out what to do with all these drastically different options. It's pretty much the entire reason DX:HR was a prequel, because making a sequel was fucking impossible with how DX1 ends.

There was a sequel to DX1, though?  And it treated the ending the same way Daggerfall did: ALL the endings are canon, even the mutually contradictory ones.  Even KotOR danced around this issue, with their "Revan was brave man who saved the galaxy" "No, she was a woman, and she led the sith in destroying it" "Right, I'm sorry, I have a cold."

I've always wondered about this mindset.  Why is it that you need to accomodate ALL of the endings?  Just declare one of them to be canon and move on.  Might be weird in something like ME where you're allegedly playing the same character from one game to the next, but really, once the game ends, I'm happy with having saved the galaxy or whatever.  If the official ending contradicts the one I got, who cares?  I saved the world, what do I care if someone else didn't?  Maybe do a spinoff "what if..." DLC or something, like Force Unleashed, but I don't see why you HAVE to pretend that whatever version of the end credits the player got was REAL and therefore more interesting somehow.


Title: Re: Mass Effect 3
Post by: Mazakiel on February 21, 2012, 07:09:28 PM
That was one of the things I liked about Legacy of Kain.  They had a canon ending to the first game, and it was not the happy noble sacrifice one. 


Title: Re: Mass Effect 3
Post by: Sjofn on February 21, 2012, 07:28:12 PM
I've always wondered about this mindset.  Why is it that you need to accomodate ALL of the endings?  Just declare one of them to be canon and move on. 

People flip out when you do that, is why. "Oh God MY choices have all been invalidated I hate you <game company>!" and "Why even HAVE choices if you're not going to RESPECT them?!" That sort of stuff.


Title: Re: Mass Effect 3
Post by: kildorn on February 21, 2012, 08:01:56 PM
The story pretty much has to end with either the same basic result or creating a sequel is impossible. You can make a single instance with a branching ending (like say, Deus Ex) because you never have to deal with picking that up later and figuring out what to do with all these drastically different options. It's pretty much the entire reason DX:HR was a prequel, because making a sequel was fucking impossible with how DX1 ends.

There was a sequel to DX1, though?  And it treated the ending the same way Daggerfall did: ALL the endings are canon, even the mutually contradictory ones.  Even KotOR danced around this issue, with their "Revan was brave man who saved the galaxy" "No, she was a woman, and she led the sith in destroying it" "Right, I'm sorry, I have a cold."

I've always wondered about this mindset.  Why is it that you need to accomodate ALL of the endings?  Just declare one of them to be canon and move on.  Might be weird in something like ME where you're allegedly playing the same character from one game to the next, but really, once the game ends, I'm happy with having saved the galaxy or whatever.  If the official ending contradicts the one I got, who cares?  I saved the world, what do I care if someone else didn't?  Maybe do a spinoff "what if..." DLC or something, like Force Unleashed, but I don't see why you HAVE to pretend that whatever version of the end credits the player got was REAL and therefore more interesting somehow.

DX's sequel essentially said fuck you to all the endings but one. It basically invalidates all your choice and character development and says "no fuck you, this happened"

That's like, exactly what people are bitching that Bioware totally intends to do even though they've very specifically gone to pains to not do it. The writers aren't saying "hey, this is how it is, because we're writing a book instead of interactive fiction", but they're also saying "also, we think story is a hugely important part of gaming, hence why we became WRITERS"

edit: for me I guess this all boils down to: A writer thinks story is the gripping part of a game for some people. This to me makes perfect sense because if you didn't think the writing was important what would fucking possess you to go into that career.


Title: Re: Mass Effect 3
Post by: UnSub on February 21, 2012, 08:38:11 PM
A particularly rude thing about the reaction has been that the interview took place 6 years ago.

And as others have pointed out, BioWare has made a lot of mileage out of gameplay that involves chatty bits, not just shooty / slashy bits.


Title: Re: Mass Effect 3
Post by: Kageru on February 21, 2012, 08:49:02 PM
I think it is a point of conflict. Some game designers seem to want to be making movies and are grudgingly forced into putting some game into them. The most obvious being FXIII. The suggestion you can skip game-play entirely and still have a meaningful experience is like a red-flag to people who see their game-play as being diluted by this trend. The fact that some extreme elements on some random message board will go overboard is another thing entirely, neither acceptable, sensible or meaningful.

If you want to tell a deep story write a book or a movie where the players erratic choices don't screw up the narrative (this inspires action mode in ME3 I guess). If you want to have deep story arcs and lots of branching paths create an interactive movie or dating sim style game where you don't have to supply unique game-play for each of those paths, since trying to do so becomes exorbitantly expensive. For a game the writing should be about framing and giving context to the game-play content not an end in itself, long minimally interactive segments with no game-play pay off are just padding.

You can mix them, games have had cut-scenes for ages and ME had some substantial dialog sections, but both can easily detract from the game focus and flow if taken too far. And once the characters are seen as valuable IP in their own rights, and cut scenes make such impressive promotional material, they can steal the focus.

Bioware also have one strike against them with SWTOR where their excessive focus on story-telling led to them adding little novelty in MMO gameplay. With GW2 looking like a counter example where you set out into the world and the story happens in the game (if they can make it work).


Title: Re: Mass Effect 3
Post by: Fabricated on February 22, 2012, 03:45:13 AM
I like that we're arguing about stories when video-game writing basically demands either 1) an ending that can completely wrap the story up in case no sequel gets released, or 2) A painfully vague cliffhanger obviously meant for a sequel. And in most RPGs where you can customize your avatar at all, if there's any HINT that the game's world/IP might still be used your avatar always dies or merges with the big bad or whatever the fuck stupid thing that lets the main story arc be resolved so that any future characters you play can't run into them.

The Elder Scrolls does this a lot, either by skipping hundreds of years so your old character is dead, or by ending with "AND HE RETURNED TO HIS HOME PLANET, THEY NEEDED HIM."
DX:HR basically disappears Jensen no matter what you do, and the ending where he dies is implied as canon or the preferred ending IMO.
DA:O pretty much forces you to either be an asshole, or to nobly sacrifice yourself. Awakenings works just fine if your old avatar died. As far as I know you never see your old avatar in DA2, but then again I never bought DA2 so I've only played maybe 10 minutes of it.
KOTOR2, while retconned almost out of existence by TOR pretty much has your Revan literally fly as far away as humanly possible. So much so that no one can even remember if Revan was a he or she.

I guarantee Shepard is going to merge with the reapers and fly them away forever or die finishing them off or something in whatever the canon ending turns out to be.

point being: this isn't Shakespere and games as medium usually demand a lot of hacky writing due to how their IP is usually ran into the ground might be used for sequels/spin-offs/etc.


Title: Re: Mass Effect 3
Post by: Velorath on February 22, 2012, 04:40:32 AM
They've said to hold onto your Mass Effect 3 saves when you're done with the game.  Even thought ME3 is supposed to be the end of Shepard's story, it would be fairly easy for them to have your Shepard make a cameo appearance in future games if they really wanted to (although it might get tricky for 360 and PS3 gamers once the franchise moves onto the next generation of consoles), or even just to let characters to refer to Shepard by the correct pronoun when talking the guy that saved the Universe from the Reapers.  Of course it's also a big universe and there's no reason why a new character would be likely to run into Shepard anyway.  A bigger factor is, depending on how different they make the various endings, they might need to move forward in time quite a bit.  I guess that would largely depend on the scale of whatever story they're planning to tell next.


Title: Re: Mass Effect 3
Post by: UnSub on February 22, 2012, 04:47:12 AM
You'll want those ME3 saves for the inevitable DLC.


Title: Re: Mass Effect 3
Post by: Lantyssa on February 22, 2012, 06:18:00 AM
I guess that would largely depend on the scale of whatever story they're planning to tell next.
If only BioWare had a studio gaining experience in the production of sci-fi MMOs...


Title: Re: Mass Effect 3
Post by: Sjofn on February 22, 2012, 08:48:18 AM
DA:O pretty much forces you to either be an asshole, or to nobly sacrifice yourself.

I don't really consider the ending where Alistair totally fucking blindsided me by not allowing my Warden to make the sacrifice a "me being an asshole" ending.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: jakonovski on February 22, 2012, 08:58:07 AM
Bioware/EA unveils a truly dick move: http://www.vg247.com/2012/02/21/mass-effect-3-from-ashes-dlc-spotted-on-xbox-live/

The whole thing is a bit of a spoiler, but in a nutshell, you'll be missing out on a major plot point if you don't shell out for the Collector's Edition. It's kinda like DA making Morrigan a paid launch day DLC companion.


Title: Re: Mass Effect 3
Post by: tmp on February 22, 2012, 09:03:39 AM
Based on how little the DLC companions had to add to previous BioWare games not sure if people raging over "significant nature of this content" are all that accurate. (and if my expectation is correct, that'll no doubt be another thing to rage over)


Title: Re: Mass Effect 3
Post by: jakonovski on February 22, 2012, 09:06:48 AM
If it's not significant, then the story will be shit. I mean seriously, how can you drop a plot revelation of that magnitude and not have it be relevant?


Title: Re: Mass Effect 3
Post by: tmp on February 22, 2012, 09:10:41 AM
Easily, by giving it a regular DLC budget :why_so_serious:


Title: Re: Mass Effect 3
Post by: Rokal on February 22, 2012, 09:28:32 AM
The DA2 'pre-order only' companion actually had some pretty big interaction with the main story. His side-quest was also fairly large, and took place in one of the only unique areas in a game full of rehashed areas. In short, Bioware isn't a stranger to locking significant content behind pre-order/CE paywalls.


Title: Re: Mass Effect 3
Post by: caladein on February 22, 2012, 09:33:59 AM
Based on how little the DLC companions had to add to previous BioWare games not sure if people raging over "significant nature of this content" are all that accurate. (and if my expectation is correct, that'll no doubt be another thing to rage over)

Zaeed's the only one that I think fits that description.  Sebastian was reasonably important to DA2 and a lot of people quite liked Shale (and they were quite important from a lore perspective).  I quite liked Kasumi as well, probably my second or third favorite crew member after Jack and Legion if you can edit him in early.


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on February 22, 2012, 09:34:41 AM
In short, Bioware isn't a stranger to locking significant content behind pre-order/CE paywalls. Bleeding customers dry once they've got the hooks in.


Title: Re: Mass Effect 3
Post by: Merusk on February 22, 2012, 09:44:26 AM
Oh it's a totally irrelevant plot point and this was never predicted as eventually occurring when D1 DLC was first announced for games years ago.  You all are totally overreacting.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Fabricated on February 22, 2012, 09:48:31 AM
DA:O pretty much forces you to either be an asshole, or to nobly sacrifice yourself.

I don't really consider the ending where Alistair totally fucking blindsided me by not allowing my Warden to make the sacrifice a "me being an asshole" ending.  :why_so_serious:
I keep forgetting like everyone on this board plays only female avatars when given the chance for some reason. Yeah, the female warden actually HAS to let someone else sacrifice themselves. I forgot that.


Title: Re: Mass Effect 3
Post by: tmp on February 22, 2012, 09:59:21 AM
Zaeed's the only one that I think fits that description.  Sebastian was reasonably important to DA2 and a lot of people quite liked Shale (and they were quite important from a lore perspective).  I quite liked Kasumi as well, probably my second or third favorite crew member after Jack and Legion if you can edit him in early.
I meant in term of added content -- all of these DLCs boil down to companion mission and occasional extra dialogue (and dialogue is mostly for DA, since ME companions generally get less chances to speak)  Meantime, perusing the official forums it's easy to see that --based on the nature of this new DLC companion-- people expect pretty much everything and everyone react to it in some manner. Which is quite unreasonable when you consider Legion's impact (or lack thereof) on most of the environments, and that was actual companion included in the core game, rather than just a DLC.


Title: Re: Mass Effect 3
Post by: jakonovski on February 22, 2012, 10:04:51 AM
I'm pretty much thinking day one is not possible after learning the From Ashes revelation. Who knows what kind of a frankenstory Bioware has created to make it fit.


Title: Re: Mass Effect 3
Post by: Rokal on February 22, 2012, 10:05:03 AM
I keep forgetting like everyone on this board plays only female avatars when given the chance for some reason. Yeah, the female warden actually HAS to let someone else sacrifice themselves. I forgot that.

Seriously? Even if Alistar doesn't like you, the game will have him sacrifice himself if you're playing a female character? Does Loghain act the same way?


Title: Re: Mass Effect 3
Post by: tmp on February 22, 2012, 10:07:29 AM
Alistair will sacrifice himself if he's in love with your character.

Loghain only loves himself so for him that's a no.


Title: Re: Mass Effect 3
Post by: Simond on February 22, 2012, 10:45:16 AM
I guess that would largely depend on the scale of whatever story they're planning to tell next.
If only BioWare had a studio gaining experience in the production of sci-fi MMOs...
http://massively.joystiq.com/2012/02/20/swtor-devs-leaving-bioware-to-make-indie-game/
Looks like they're sick of working on MMOs already.  :grin:


Title: Re: Mass Effect 3
Post by: kildorn on February 22, 2012, 11:14:13 AM
If it's not significant, then the story will be shit. I mean seriously, how can you drop a plot revelation of that magnitude and not have it be relevant?

By making him only part of it.


edit: this is to say, I'm not sure if this is worth getting pitchforks out for, because we don't actually know much of shit about it.


Title: Re: Mass Effect 3
Post by: jakonovski on February 22, 2012, 11:19:52 AM
If it's not significant, then the story will be shit. I mean seriously, how can you drop a plot revelation of that magnitude and not have it be relevant?

By making him only part of it.


edit: this is to say, I'm not sure if this is worth getting pitchforks out for, because we don't actually know much of shit about it.

That might do it, yeah. But like I said, day one is not an option for me anymore. I'll take out the pitchforks and torches only if they make us run through identical dungeons again.


Title: Re: Mass Effect 3
Post by: jakonovski on February 22, 2012, 11:22:34 AM
Also, TotalBiscuit is angry: http://www.youtube.com/watch?v=Ri0vrJ-y2zM&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=1&feature=plpp_video


Title: Re: Mass Effect 3
Post by: luckton on February 22, 2012, 02:28:40 PM
Also, TotalBiscuit is angry: http://www.youtube.com/watch?v=Ri0vrJ-y2zM&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=1&feature=plpp_video

I have to agree with the Brit.  The Protheans are kind of a big deal.  There's no way they would throw in a walking/talking companion of one and have their story not have anything less than significant impact on the story/gameplay.

I'm already boycotting the game because I hate playing games like this on the console and I've boycotted Origin.  They sure are trying hard to make more reasons not to have me play this game.


Title: Re: Mass Effect 3
Post by: tmp on February 22, 2012, 02:52:44 PM
The Protheans are kind of a big deal.  There's no way they would throw in a walking/talking companion of one and have their story not have anything less than significant impact on the story/gameplay.
It feels perfectly plausible to me that they'd include a prothean and just view him as nothing more but a cool DLC hook/gimmick. I mean, people were expecting some Dramatic Trial in the opening based on the Arrival and were making big deal out of it too, yet that didn't stop BioWare from skipping the whole thing altogether.


Title: Re: Mass Effect 3
Post by: Velorath on February 22, 2012, 02:55:53 PM
Also, TotalBiscuit is angry: http://www.youtube.com/watch?v=Ri0vrJ-y2zM&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=1&feature=plpp_video

I have to agree with the Brit.  The Protheans are kind of a big deal.  There's no way they would throw in a walking/talking companion of one and have their story not have anything less than significant impact on the story/gameplay.

I'm already boycotting the game because I hate playing games like this on the console and I've boycotted Origin.  They sure are trying hard to make more reasons not to have me play this game.



Title: Re: Mass Effect 3
Post by: eldaec on February 22, 2012, 03:12:01 PM
Hey guys, turns out EA have been removing a huge chunk of every RPG since DAO so they can sell it back to you in a day 1 expansion or at the very least fuck over your right of first sale.

I don't understand how this is a new or surprising turn of events?


Title: Re: Mass Effect 3
Post by: Tannhauser on February 22, 2012, 03:12:51 PM
Also, TotalBiscuit is angry: http://www.youtube.com/watch?v=Ri0vrJ-y2zM&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=1&feature=plpp_video

I have to agree with the Brit.  The Protheans are kind of a big deal.  There's no way they would throw in a walking/talking companion of one and have their story not have anything less than significant impact on the story/gameplay.

I'm already boycotting the game because I hate playing games like this on the console and I've boycotted Origin.  They sure are trying hard to make more reasons not to have me play this game.

Hey, thanks for the spoiler.  Since you are boycotting the game, why don't you run along now before you spoil anything else.


Title: Re: Mass Effect 3
Post by: Sjofn on February 22, 2012, 03:18:54 PM
DA:O pretty much forces you to either be an asshole, or to nobly sacrifice yourself.

I don't really consider the ending where Alistair totally fucking blindsided me by not allowing my Warden to make the sacrifice a "me being an asshole" ending.  :why_so_serious:
I keep forgetting like everyone on this board plays only female avatars when given the chance for some reason. Yeah, the female warden actually HAS to let someone else sacrifice themselves. I forgot that.

Well, for me, I'm ... you know. A woman. Female-only is hardly what I did anyway, I have a lot of DA:O playthroughs. My favorite was actually a dude Dalish elf! :why_so_serious: Anyway, the female warden doesn't actually HAVE to let someone else sacrifice themselves, it's only if Alistair is a) in love with the warden and b) brought to the archdemon fight. She can also convince him to do the ritual (which feels extra fucked up if he's your boyfriend).


EDIT: Argh, Luckton, y u spoil.


Title: Re: Mass Effect 3
Post by: Rasix on February 22, 2012, 03:22:54 PM

Well, for me, I'm ... you know. A woman. Female-only is hardly what I did anyway, I have a lot of DA:O playthroughs. My favorite was actually a dude Dalish elf! :why_so_serious:


Your love of foppy boy elves is known.  This is not surprising.


Title: Re: Mass Effect 3
Post by: tmp on February 22, 2012, 03:25:04 PM
Don't think it's much of a spoiler anymore, they spell it out in the DLC description, the dev announcement (http://social.bioware.com/forum/1/topic/323/index/9403705/1) and apperently there'll be pictures and stuff coming soon, too :/


Title: Re: Mass Effect 3
Post by: Velorath on February 22, 2012, 04:00:12 PM
In short, Bioware isn't a stranger to locking significant content behind pre-order/CE paywalls. Bleeding customers dry once they've got the hooks in.

Of course we'll neglect to mention that they tossed in the multiplayer for free, even though it started out development as a separate project...


Title: Re: Mass Effect 3
Post by: Sjofn on February 22, 2012, 04:03:54 PM
Don't think it's much of a spoiler anymore, they spell it out in the DLC description, the dev announcement (http://social.bioware.com/forum/1/topic/323/index/9403705/1) and apperently there'll be pictures and stuff coming soon, too :/

I have been avoiding that stuff, because they do tend to be all "lol spoilers" in their promo shit. :P


EDIT: And Rasix, DON'T YOU JUDGE ME.


Title: Re: Mass Effect 3
Post by: Paelos on February 22, 2012, 04:09:54 PM
I do enjoy how Bioware is branding their launch day DLC as ok because:

- The content in “From Ashes” was developed by a separate team (after the core game was finished) and not completed until well after the main game went into certification.

It was a tough call guys, and we feel bad that would couldn't get it done in time for the actual release, but we want to let you know that we'll have it ready to go just in time for release so you can have it once your credit card information clears.

I'm a fan of DLC if it adds something to a game that's older and gives you a new playthrough. I'm also a fan of DLC is the box is released at a lower rate and additions are subsequently released. I'm not a fan of $60 boxes and launch day DLC. We shouldn't be encouraging that kind of gouging as a consumer. Add in the fact it's going to be on their stupid proprietary system and they continue to drive consumers like myself out of the market.


Title: Re: Mass Effect 3
Post by: Merusk on February 22, 2012, 04:17:08 PM
That's ok there's plenty of fools and apologists to make up for you, Pae.


Title: Re: Mass Effect 3
Post by: Miasma on February 22, 2012, 04:32:09 PM
If I hadn't already pre-ordered I'd have decided to just wait a year and get the "ultimate/goty/whatever" edition that will come out with all the dlc included.


Title: Re: Mass Effect 3
Post by: Simond on February 22, 2012, 04:37:12 PM
If I hadn't already pre-ordered I'd have decided to just wait a year and get the "ultimate/goty/whatever" edition that will come out with all the dlc included.
And on Steam, hopefully.


Title: Re: Mass Effect 3
Post by: Ingmar on February 22, 2012, 05:01:36 PM
It's the CE bonus, available to people who didn't buy the CE at 1/3 of the extra cost of the CE. The only people who should be pissed are the ones who bought the CE just for that.  :-P

I mean, unless your beef is that collector's editions shouldn't have extra stuff like that I guess.


Title: Re: Mass Effect 3
Post by: kildorn on February 22, 2012, 05:03:49 PM
Everyone is right though, they should have made it CE exclusive instead of selling it optionally. That would have gone over SO MUCH BETTER.

edit: I can't help but think that it's the race of the character that is causing the drama. If it was Zaeed for $10 optional DLC in the CE box, no shits would be given.


Title: Re: Mass Effect 3
Post by: Kageru on February 22, 2012, 05:05:37 PM
I'll consider it when it's on steam. That neatly combines my lack of interest, desire to wait for some post-release critiques and dislike of EA and Origin.


Title: Re: Mass Effect 3
Post by: Mosesandstick on February 22, 2012, 05:07:30 PM
From having read the script leak I'm surprised this character is going to be DLC. It seemed like he/she was meant to be fully integral to or one of the more important characters in the game.


Title: Re: Mass Effect 3
Post by: eldaec on February 22, 2012, 05:22:34 PM
Of course he will be integral to the plot, does Shale or Sebastian Vael mean anything to you, because seriously...

ME2 is the outlier here.

Just add $10 to the advertised price of the game and you only need to worry if that number offends you.


Title: Re: Mass Effect 3
Post by: rk47 on February 22, 2012, 05:35:10 PM
So does this purchase include the DLC?

(http://dl.dropbox.com/u/829607/MX3/04/ggbro.jpg)


Title: Re: Mass Effect 3
Post by: koro on February 22, 2012, 05:44:04 PM
Yes. Apparently that's the only CE (out of multiple CE SKUs) that actually has it, from what I understand.


Title: Re: Mass Effect 3
Post by: Sjofn on February 22, 2012, 05:49:50 PM
While Shale and Sebastian are definitely involved, I wouldn't say either is "integral" to the plots of their respective games. Shale gives more insight into the golem thing and stuff, but it's basically just more lore pellets (and delicious one-liners, of course), not anything that's needed for the plot of DA:O. Sebastian is similar, in that he bolts on very well and gives you more insight into the less dickish aspects of the Chantry and adds some nice flavor (and a delicious accent, of course), but the plot doesn't NEED him.


Title: Re: Mass Effect 3
Post by: Ingmar on February 22, 2012, 05:59:01 PM
Yes. Apparently that's the only CE (out of multiple CE SKUs) that actually has it, from what I understand.

There's a non-digital N7 one apparently that also has it. So, as long as it has N7 in the name, you get it, I guess.

Unless of course new information has come out since last I checked which is certainly possible.


Title: Re: Mass Effect 3
Post by: Velorath on February 22, 2012, 06:08:09 PM
So does this purchase include the DLC?

Yes.  Preordering any version of the game on Origin also gets you the PC version of Battlefield 3 for free.  Those evil money grubbing people at EA...

Edit: actually it looks like that deal expired.  Glad I got in on it when I did.


Title: Re: Mass Effect 3
Post by: Raguel on February 22, 2012, 06:22:37 PM
While Shale and Sebastian are definitely involved, I wouldn't say either is "integral" to the plots of their respective games. Shale gives more insight into the golem thing and stuff, but it's basically just more lore pellets (and delicious one-liners, of course), not anything that's needed for the plot of DA:O. Sebastian is similar, in that he bolts on very well and gives you more insight into the less dickish aspects of the Chantry and adds some nice flavor (and a delicious accent, of course), but the plot doesn't NEED him.

I agree with this. I got Sebastian after a couple of playthroughs. I can't say I found him to be anything other than extraneous and I'd only get him just to do every quest possible. There's something about him that rubs me the wrong way.



Title: Re: Mass Effect 3
Post by: Sjofn on February 22, 2012, 06:31:30 PM
He is relentlessly pious and that really gets tiresome, I imagine, for a lot of people. He's also a big waffle-y wafflepants about if he wants to go fucking rule Starkhaven or not. JUST MAKE UP YOUR MIND DUDE, STOP WHINING ABOUT IT TO ME, I HAVE MY OWN PROBLEMS.


Title: Re: Mass Effect 3
Post by: jakonovski on February 23, 2012, 12:09:20 AM
Looks like the demo had some voiceovers for the DLC companion:

http://www.youtube.com/watch?v=eK99_T61alc



Title: Re: Mass Effect 3
Post by: jakonovski on February 23, 2012, 12:29:03 AM
Bioware's statement regarding the DLC (contains additional details about the dlc, so don't read if you have spoiler-itis):

http://social.bioware.com/forum/1/topic/323/index/9403705

They're trying to claim it has nothing to do with the main game and did not take away any resources, which is a total lie of course.


Title: Re: Mass Effect 3
Post by: Velorath on February 23, 2012, 01:05:52 AM
They're trying to claim it has nothing to do with the main game and did not take away any resources, which is a total lie of course.


From Casey Hudson's twitter:

Quote
It takes about 3 months from "content complete" to bug-fix, certify, manufacture, and ship game discs. In that time we work on DLC.

DLC has fast cert and no mfg., so if a team works very hard, they can get a DLC done in time to enjoy it with your 1st playthrough on day 1.

On ME3, content creators completed the game in January & moved onto the "From Ashes" DLC, free w/ the CE or you can buy seperately.


Plenty of people are accusing them of lying, but I haven't really seen anybody back up those accusations with anything.


Title: Re: Mass Effect 3
Post by: jakonovski on February 23, 2012, 01:13:14 AM
The DLC dude was part of the script from the beginning and was mentioned way back when the whole thing first leaked. So in that respect it's not a recent thing at all. Also, I find it kind of questionable that you can create a "separate" team by just sitting some dudes in a different cubicle and say "you're the dlc team, separate from the main development!"


Title: Re: Mass Effect 3
Post by: Reg on February 23, 2012, 01:15:53 AM
Is there anything different about the day 1 DLC scandal for this game versus that of their last several?  As far as I can tell it's just hysteria from people whose opinions I wouldn't normally care about being gleefully pointed out by the usual bioware trolls.

edit: typo


Title: Re: Mass Effect 3
Post by: jakonovski on February 23, 2012, 01:25:30 AM
This has potential to shit on the main plot, at least that's what I was worried about. However now I'm fairly certain it'll just be some cardboard cutout fanservice, and I'm only in it for the spectacle.


Title: Re: Mass Effect 3
Post by: Velorath on February 23, 2012, 01:41:20 AM
The DLC dude was part of the script from the beginning and was mentioned way back when the whole thing first leaked. So in that respect it's not a recent thing at all. Also, I find it kind of questionable that you can create a "separate" team by just sitting some dudes in a different cubicle and say "you're the dlc team, separate from the main development!"

Does it surprise you for some reason that they had their DLC mapped out in advance, or do you think that the Bioware people are suggesting that the entirety of the work on the DLC from early planning to being completed took place in a one month window?  ME2 had some art assets and sound files for Kasumi on the disc as well and that DLC wasn't done until well after launch.  Also, where do you want to draw the line between what is considered a separate team working on a separate budget?  Is geographical location the issue for you?  If the ME and DA teams are both working in the same building, do you consider them to be working on the same project just because they might be one cubicle away from each other?  If the ME3 DLC was developed by Bioware Montreal (like the Arrival DLC was) would that make it a sufficiently different team to you rather than if it was some people picked from the ME3 team to work as a DLC team?

At the end of the day, instead of making this into some kind of moral cause about what gamers are and aren't entitled to, isn't the only real question asking yourself if the game is worth $60 to you, and if the DLC is worth $10?


Title: Re: Mass Effect 3
Post by: Velorath on February 23, 2012, 01:47:14 AM
This has potential to shit on the main plot, at least that's what I was worried about. However now I'm fairly certain it'll just be some cardboard cutout fanservice, and I'm only in it for the spectacle.

Some have suggested that the character might appear in the game regardless of whether or not you have the DLC, and that the only difference will be will be that if you have the DLC he'll join you as a squadmate.


Title: Re: Mass Effect 3
Post by: eldaec on February 23, 2012, 01:55:05 AM
While Shale and Sebastian are definitely involved, I wouldn't say either is "integral" to the plots of their respective games. Shale gives more insight into the golem thing and stuff, but it's basically just more lore pellets (and delicious one-liners, of course), not anything that's needed for the plot of DA:O. Sebastian is similar, in that he bolts on very well and gives you more insight into the less dickish aspects of the Chantry and adds some nice flavor (and a delicious accent, of course), but the plot doesn't NEED him.

I agree with this. I got Sebastian after a couple of playthroughs. I can't say I found him to be anything other than extraneous and I'd only get him just to do every quest possible. There's something about him that rubs me the wrong way.



However integral you consider DA's nickel and dime companions to be, it would straightforward to write a prothean companion who is 'only' as significant as they were.

Removing companions for DLC was a cheap stunt in the prior EA titles, its a cheap stunt here. But hardly new, surprising, or difficult to imagine how it will work.


Title: Re: Mass Effect 3
Post by: jakonovski on February 23, 2012, 02:30:20 AM

Does it surprise you for some reason that they had their DLC mapped out in advance, or do you think that the Bioware people are suggesting that the entirety of the work on the DLC from early planning to being completed took place in a one month window?  ME2 had some art assets and sound files for Kasumi on the disc as well and that DLC wasn't done until well after launch.  Also, where do you want to draw the line between what is considered a separate team working on a separate budget?  Is geographical location the issue for you?  If the ME and DA teams are both working in the same building, do you consider them to be working on the same project just because they might be one cubicle away from each other?  If the ME3 DLC was developed by Bioware Montreal (like the Arrival DLC was) would that make it a sufficiently different team to you rather than if it was some people picked from the ME3 team to work as a DLC team?

At the end of the day, instead of making this into some kind of moral cause about what gamers are and aren't entitled to, isn't the only real question asking yourself if the game is worth $60 to you, and if the DLC is worth $10?

The larger point is that dlc is so tightly intergrated to games development that you can't say that it's somehow separate without good reason. As for which questions are real, this is the latest and biggest news on ME3 at this moment. It feels quite natural to post things about it in this thread. Concentrated nerd is one of the things that makes this forum great.


Title: Re: Mass Effect 3
Post by: Margalis on February 23, 2012, 03:07:01 AM
Also, where do you want to draw the line between what is considered a separate team working on a separate budget?  Is geographical location the issue for you?  If the ME and DA teams are both working in the same building, do you consider them to be working on the same project just because they might be one cubicle away from each other?  If the ME3 DLC was developed by Bioware Montreal (like the Arrival DLC was) would that make it a sufficiently different team to you rather than if it was some people picked from the ME3 team to work as a DLC team?

That's just all org-chart nonsense that has nothing to do with the end user. Deus Ex had a separate team working on bosses from a contracting budget...and? Make those bosses DLC!

Quote
At the end of the day, instead of making this into some kind of moral cause about what gamers are and aren't entitled to, isn't the only real question asking yourself if the game is worth $60 to you, and if the DLC is worth $10?

$10 DLC is almost never worth $10 if you compare what you are getting to what comes in the main game, but no, that's not the only real question. It has less to do with entitlement and more about what reasonable expectations should be and if they are being met. Meeting an NPC in game that says "pay $10 and I'll join your party!" is fucking weak. As a consumer my expectation is that if I buy the full game for the traditional full-game price I'm not instantly shamed.

I'm pretty sure you can accuse anyone doing anything of acting entitled, it's really completely meaningless.

You can do DLC that feels like an addition to a complete game or a luxury item. DLC that makes someone feel good for owning without feeling bad for not owning. The problem with a lot of the Bioware DLC is it seems designed to make you feel like you are getting an incomplete package unless you shell out more. "There's a really cool story part here with an awesome environment and it unravels a mys - oh wait, you don't have the premium version LOL!"

Of course that is by design, because to maximize revenue you want to put out day 1 DLC and you *want* people who don't buy it to feel bad. (At least until mainstream AAA gaming becomes so anti-consumer publishers have to rethink.)

I am not a big DLC fan but even I am not completely opposed. However this kind of stuff that immediately casts your $60 full game purchase as the shitty version is just lame. And the fact that it's available free by doing X Y or Z makes it look suspiciously similar to online pass stuff. Like online passes it's free for the good customers - AKA not the filthy peasants who buy used or now even the no-frills model.

Obviously what you consider to be punitive-feeling DLC is highly subjective but I think almost everyone would agree that day 1 dlc that includes party members, increased inventory slots and such feels fairly different and worse than skins and such.

These types of games exist in a weird place in that they aren't something like League of Legends where you pay low to zero but everything is a la carte, nor are they single unified experiences. I don't feel like I'm mixing and matching features to add to a base game, I just feel like there are two versions of the game at launch, one of which is shittier than the other.


Title: Re: Mass Effect 3
Post by: jakonovski on February 23, 2012, 03:18:41 AM
RPS puts it well (as usual): you should use DLC in such a way that the owning player feels he's getting something extra, not make the non-owning player feel like his base game is incomplete. An entirely psychological difference, but you'd think PR people would've figured it out by know.

http://www.rockpapershotgun.com/2012/02/23/thought-mass-effects-day-one-dlc-explained-considered/


Title: Re: Mass Effect 3
Post by: caladein on February 23, 2012, 03:25:36 AM
The DLC dude was part of the script from the beginning and was mentioned way back when the whole thing first leaked. So in that respect it's not a recent thing at all. Also, I find it kind of questionable that you can create a "separate" team by just sitting some dudes in a different cubicle and say "you're the dlc team, separate from the main development!"

On the practical side of it, it seems common practice to move people off of projects once "their job" is done for the most part.  Now that project could still be a completely different game, but is now also potentially DLC for the game they just finished their contribution to.  I don't think it's all strange for a large studio to be managing staggered projects in much the same way you're describing as questionable.

Usually with near-launch DLC there are three implicit arguments made against:

"ME3 and From Ashes are not worth the cost of both (or a bundled editions)."  I understand and accept an argument from value (or immersion, which is normally made explicitly).  But it's usually combined with rather absolute statements like "rip-off" and "boycotts" instead of being a person-by-person, case-by-case kind of thing, which is what all arguments about the value of a particular product boil down to.

"ME3 is not worth full price because resources were pulled away from it to make From Ashes."  Kind of similar to the first one, but really not.  Part one of the problem with this one is that creators frequently have to bump things to expansions, sequels, next season, or DLC because they simply don't fit with the budget, scheduling, or the whims of a superior.  The difference with DLC is that those things can just get added back in if the circumstances that stopped their inclusion change whereas in the past and with other media, the thing that's bumped might get rebirthed as something else or packaged in something much larger.

Part two is that it's sort of unknowable if those resources would have made the game better at all.  The most germane example would be DA2 and its lack of environments.  More resources almost certainly could have helped there, or they could have been up against Brooks's law in the first place.  It's just not something you can really tell before something is nearly out and without some inside knowledge.

The last one kind of got outlined by Margalis, but that's what I get for writing up something this long :uhrr:.

1. A new AAA game's standard edition is expected to cost $60 in 2012.
2. A “full-price” new purchase should include everything from a title that is ready at release and not trivial.
3. Mass Effect 3's standard edition retails new for $60.
4. From Ashes isn't trivial and is ready at release.
5. From Ashes isn't included in the standard edition of Mass Effect 3.
6. Mass Effect 3's standard edition doesn't include everything that it should.

It is about expectations, and as such, I can't fault people for being unhappy about a product not meeting theirs.  At the same time, I think those same expectations sort of got us to this point in the first place.  I don't think the piecemeal approach is going to be overthrown by everyone realizing that hey, inflation happens and such, but it'd be nice.


Title: Re: Mass Effect 3
Post by: Velorath on February 23, 2012, 03:46:01 AM
Also, where do you want to draw the line between what is considered a separate team working on a separate budget?  Is geographical location the issue for you?  If the ME and DA teams are both working in the same building, do you consider them to be working on the same project just because they might be one cubicle away from each other?  If the ME3 DLC was developed by Bioware Montreal (like the Arrival DLC was) would that make it a sufficiently different team to you rather than if it was some people picked from the ME3 team to work as a DLC team?

That's just all org-chart nonsense that has nothing to do with the end user. Deus Ex had a separate team working on bosses from a contracting budget...and? Make those bosses DLC!

Quote
At the end of the day, instead of making this into some kind of moral cause about what gamers are and aren't entitled to, isn't the only real question asking yourself if the game is worth $60 to you, and if the DLC is worth $10?

$10 DLC is almost never worth $10 if you compare what you are getting to what comes in the main game, but no, that's not the only real question. It has less to do with entitlement and more about what reasonable expectations should be and if they are being met. Meeting an NPC in game that says "pay $10 and I'll join your party!" is fucking weak. As a consumer my expectation is that if I buy the full game for the traditional full-game price I'm not instantly shamed.

I'm pretty sure you can accuse anyone doing anything of acting entitled, it's really completely meaningless.

You can do DLC that feels like an addition to a complete game or a luxury item. DLC that makes someone feel good for owning without feeling bad for not owning. The problem with a lot of the Bioware DLC is it seems designed to make you feel like you are getting an incomplete package unless you shell out more. "There's a really cool story part here with an awesome environment and it unravels a mys - oh wait, you don't have the premium version LOL!"

Of course that is by design, because to maximize revenue you want to put out day 1 DLC and you *want* people who don't buy it to feel bad. (At least until mainstream AAA gaming becomes so anti-consumer publishers have to rethink.)

I am not a big DLC fan but even I am not completely opposed. However this kind of stuff that immediately casts your $60 full game purchase as the shitty version is just lame. And the fact that it's available free by doing X Y or Z makes it look suspiciously similar to online pass stuff. Like online passes it's free for the good customers - AKA not the filthy peasants who buy used or now even the no-frills model.

Obviously what you consider to be punitive-feeling DLC is highly subjective but I think almost everyone would agree that day 1 dlc that includes party members, increased inventory slots and such feels fairly different and worse than skins and such.

These types of games exist in a weird place in that they aren't something like League of Legends where you pay low to zero but everything is a la carte, nor are they single unified experiences. I don't feel like I'm mixing and matching features to add to a base game, I just feel like there are two versions of the game at launch, one of which is shittier than the other.


Any type of quality assessment of the DLC will have to wait until after the game comes out (same goes for the base game as well really).  I see a lot of anger on boards that there's no way this character can't be completely vital to the story (I disagree but I won't go into full ME nerd details unless needed), or that it makes standard edition owners feel like second class citizens, but I think it's a little early for that discussion.

Clearly I'm a huge fan of the series.  I pre-orded the Digital Deluxe version when the free Battlefield 3 promotion was going on so with 2 games and all the other stuff that's included in the Digital Deluxe version (I'm still not entirely sure if it comes with the Soundtrack by I love me some Clint Mansell) I feel like I'm getting a pretty good value.  In the case of some other games I'd be ok with buying the game and not buying any Day 1 DLC and still feel like I got a full product.  L.A. Noire, Alan Wake, and Heavy Rain all had DLC that came at launch (in the case of L.A. Noire which had some exclusive cases from pre-ordering from certain retailers, or,out fairly quickly after launch that I never bothered with.  Hell, with Alan Wake and Heavy Rain I think some of it was free, but I felt like I had experienced a full product already, and didn't really feel like going through it.  I didn't buy the Deus Ex: HR DLC, even though it takes place during the main story, because I was done with the game, but I don't feel like a second class citizen now because I didn't experience the "full" story.  I skipped a ton of the DLC for both Dragon Age games as well because the first few I bought were fairly disappointing.

Where does a product like FFXIII-2 fall?  Here we have a game that was put together quickly largely because they wanted to get more use out of FFXIII's art assests which was a fairly costly game to make.  In this instance they got the game done comparatively quickly, recycled some stuff from the previous game, and are charging $60 for it.  Plus, they're doing DLC for it, and some of the DLC lets you play as characters from the first game that aren't playable in FFXIII-2 (the first such patch allowing you to play as pretty much the only likable character from FFXIII).  I can sit here and rage that I should get XIII-2 cheaper because it's using assets whose development I already paid for once, or I could just say that the product doesn't interest me enough to spend $60 for, plus however much all the DLC will cost.



Title: Re: Mass Effect 3
Post by: Margalis on February 23, 2012, 04:08:15 AM
I just don't want to feel bad when I pay full price for a game. To me part of the value of a game is feeling glad I got it rather than sad that I got the shitty version.

It's like how if you buy a standard airline ticket every year airlines add another reminder that you are a low-class customer. When you board the plane there are 40 different priority classes that go before you, now there are separate check-in lines, and separate security lines. The airlines are doing everything they can to say "man, you experience sure sucks ass. Too bad you didn't pay more!"

When I get in my car a robot voice doesn't say "leather seats sure would be more comfortable - sucks to be you! Jam your credit card in this slot and I'll schedule you for seat replacement." When I play a Bioware game I expect an NPC that says "fuck you bitch, pay me $10 or I won't cooperate! Also good luck storing all those items sucker!" Or if I play a game like Marvel Ultimate Alliance when I go the character select screen I expect to see HALF the fucking characters grayed-out with the text "FUCK YOU CHEAPSKATE" superimposed over them. I really should not expect that.

I recently bought Mario 3D Land. It feels like a complete game to me. If, on the day it came out, there was $10 DLC, it would no longer feel like a complete game, even though it was objectively the same as before. But gaming is all about enjoyment and subjectivity. There's no point in being all "let's look at it objectively" because objectively there is very little reason to play games.

If $10 DLC came out a year from now for it would I feel differently? Probably. But then what if I found out it was actually developed at the same time and delayed to trick me?

I don't know, and really I don't care. It's not about the math of the value prop or what team worked on it or when or if the feature was "removed" vs designed out. There are two entirely separate things here:

1. Is the game, on it's own merits, worth the money in some respect
2. Regardless of the answer to 1, when I buy the game do I feel sad, because the developers fully intend me to feel sad, so they can upsell me and effectively raise the price of new games?

It doesn't help that for something like car upgrades I know exactly what I'm getting. I live in California, yes I want air-conditioning. I don't like leather seats, no I don't want them.

How cool is this fucking new party member and the new area and such? Who the fuck knows? For all I know it might be boring and terribly written to the point where it detracts from the game. But I don't know and I have no way to find out. Literally all I can really know is that on release the full version I just bought isn't the full version. It's not informed a la carte shopping. It's not even about having everything available. Go ahead, put up day 1 DLC with a crazy hat in it. I really don't care. In that case I know what I'm getting, I can make an informed choice.

My primary objection is that were I to buy the standard version I would feel bad, and that is very much by design. That's not my psychological quirk, that reaction is entirely expected and is supposed to drive DLC sales.

I dunno, imagine you go to a theater and there are two versions of the same movie playing, one of which costs more and has extra scenes because after the movie was shot some people who worked on the movie then shot some more scenes mumble mumble. These are not special features at the end of the movie, it just has some extra scenes. You really going to feel good when you see that your standard priced ticket doesn't get you into the "premium" version?

"But the standard one is still a good movie easily worth the price of your ticket!" Lol. That would NOT make it feel ok.


Title: Re: Mass Effect 3
Post by: Velorath on February 23, 2012, 04:36:23 AM
1. Is the game, on it's own merits, worth the money in some respect
2. Regardless of the answer to 1, when I buy the game do I feel sad, because the developers fully intend me to feel sad, so they can upsell me and effectively raise the price of new games?

I think back in my younger days I might have been "sad" about this kind of thing for lack of a better way to put it because I had a tendency with RPG's in particular to be a completionist.  I believe it was FFX that finally broke me out of that with the stuff like dodging lightning 200 times and such.   Anyhow, these days most games wear out their welcome with me before I've even finished the game, although more often than not I'll at least push myself to finish.  A lot of the time the last thing I want to do is tack another hour or two onto a game.  ME is an exception for me, as was the Mortal Kombat reboot (bought 3 out of 4 DLC characters, my friends came over pretty frequently to play).  Deus Ex might have been if the DLC sounded interesting.  The Fallout 3 DLC was a bit hit or miss but I played through most of it.  I own but haven't tried the New Vegas DLC yet. 

In those cases, if a developer makes something I like so much that I really want more of it, especially after 20-100 hours of having played the game already, I have no problem supporting them with additional purposes.  Otherwise I don't really give a damn about missing out on DLC content.  If they put a character in the next Halo game that asks me if I want to by some premium content, I'll be a little annoyed at the in-game sales pitch (for the record, I think it was handled pretty poorly in DA:O, but I don't remember any such prompts in ME2), but I'll just move on without buying it.


Title: Re: Mass Effect 3
Post by: kildorn on February 23, 2012, 06:57:29 AM
Man, I remember when DLC was mocked for being overpriced horse armor. So the marketing folks go "well it has to be something more meaningful than THAT", and now it's being crucified for being a character?

Really, I'll grab my pitchfork if it turns out on release that he's a huge deal to the plot and changes everything/explains a shitload. But unless that's true.. it's a CE bonus being offered to non CE owners. I actually like the idea that CE exclusives aren't entirely pinned to "and I'd like some huge random tin and some book I'll never look at again in order to get this in game content!"


Title: Re: Mass Effect 3
Post by: jakonovski on February 23, 2012, 07:07:01 AM
edit: I misread so I'm just going to say that there's also a shirtless James Vega (aka douchelord) in the CE.


Title: Re: Mass Effect 3
Post by: ajax34i on February 23, 2012, 07:33:37 AM
Bioware's DLC antics sound like Bethesda's "we let the devs see what they could code using the devtoolkit in 3 weeks" and players being angry that all the awesome should have already been in the vanilla Skyrim.


Title: Re: Mass Effect 3
Post by: Fabricated on February 23, 2012, 07:36:59 AM
I know literally no one who was mad the game jam stuff wasn't in skyrim by default. I know lots of people who are mad about ME3's ridiculous DLC shit.


Title: Re: Mass Effect 3
Post by: jakonovski on February 23, 2012, 07:38:32 AM
Bioware's DLC antics sound like Bethesda's "we let the devs see what they could code using the devtoolkit in 3 weeks" and players being angry that all the awesome should have already been in the vanilla Skyrim.

Except that this was done entirely before release (From Ashes could've been a day1 patch, or the resources could've been used to polish the game) and the Bethesda thing was part of post-launch support that culminated in comprehensive mod tools.

Bad analogies are the bane of accurate discussion.



Title: Re: Mass Effect 3
Post by: kildorn on February 23, 2012, 07:43:17 AM
I know literally no one who was mad the game jam stuff wasn't in skyrim by default. I know lots of people who are mad about ME3's ridiculous DLC shit.

Are they mad at ME3 for having DLC missions in the CE, or are they mad about the race of the DLC character?

Because DLC missions/characters in a CE/preorder have been common for a while. The only thing new with the ME3 DLC is that the character's race is a big deal in theory.



Title: Re: Mass Effect 3
Post by: ajax34i on February 23, 2012, 07:46:21 AM
Accurate discussion, lol.  Critical bits of information are not presently available, namely exactly what will be in the DLC, and exactly what will be "missing" from the vanilla game.

I plan to wait for a BIIF before buying ME3, and by then it'll be obvious whether this DLC is worth $10.  Bioware is EA is a faceless corporation; judge them by the quality of their product and buy or not buy.  Just like every other manufacturer.

EDIT:  The Protheans - their race is a big deal...  actually no, it's not.  Their technology is the only thing that's a big deal.  I bet you the DLC will have some idiot Prothean bum from some forsaken planet who won't know anything about anything and will just be surprised at having been cryomelted back to life.



Title: Re: Mass Effect 3
Post by: jakonovski on February 23, 2012, 07:52:45 AM
There are no facts missing regarding the Bioware/Bethesda difference here. We know perfectly well that Bioware is releasing paid day 1 DLC, and that Bethesda ended up releasing mod tools as post-launch support for no extra charge.

edit: all I'm saying here is, let us not equate two things that are not equal.


Title: Re: Mass Effect 3
Post by: HaemishM on February 23, 2012, 07:59:27 AM
Everyone is right though, they should have made it CE exclusive instead of selling it optionally. That would have gone over SO MUCH BETTER.

edit: I can't help but think that it's the race of the character that is causing the drama. If it was Zaeed for $10 optional DLC in the CE box, no shits would be given.

I think the fact that the DLC has a goddamn Prothean in it has a HUGE screaming deal to do with the wailing and gnashing of teeth. Didn't the goddamn Protehans build the Citadel? Aren't they the makers of the warp gates? I mean, it's essentially the goddamn Vorlons - and having them in a DLC is like showing Kosh without his environment suit, but only if you bought the deluxe package. It IS gouging, especially on a $60 game.


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on February 23, 2012, 08:09:42 AM
Unless at some point, shepard finds a lost ship/colony/planet of protheans and while you are there(if you spend money!) you can do a mission/quest for one of them who then joins your party.

Of course, I'm not buying this until it's on steam anyways.


Title: Re: Mass Effect 3
Post by: tmp on February 23, 2012, 08:38:50 AM
Didn't the goddamn Protehans build the Citadel? Aren't they the makers of the warp gates?
No, those were all built by the Reapers, supposedly, as honey trap to direct development of organic species in ways that suit the Reapers.

Protheans are just the guys who got wiped out in the previous reaping cycle. They managed to throw a wrench in cogs of Citadel machine but that's it.

(some of them got turned into Collectors by the Reapers and made appearance in ME2 in such form)


Title: Re: Mass Effect 3
Post by: Mosesandstick on February 23, 2012, 08:45:40 AM
The leaked script seemed to indicate the character isn't trivial. It's not as if Bioware can't write around him but it seems odd that a character involved in the plot was not being developed with the rest of the game at the same time.


Title: Re: Mass Effect 3
Post by: luckton on February 23, 2012, 09:03:31 AM
Regarding the "preorder ME3 and get BF3 free" thing, yeah, no. (http://bf3blog.com/2012/02/ea-cancels-mass-effect-3battlefield-3-pre-order-bonus/)


Title: Re: Mass Effect 3
Post by: Merusk on February 23, 2012, 09:19:33 AM
Regarding the "preorder ME3 and get BF3 free" thing, yeah, no. (http://bf3blog.com/2012/02/ea-cancels-mass-effect-3battlefield-3-pre-order-bonus/)
:roflcopter:


Protheans are just the guys who got wiped out in the previous reaping cycle. They managed to throw a wrench in cogs of Citadel machine but that's it.

Didn't the Prothean machine in ME1 also state that the Protheans discovered they were at least the 6th or 7th cycle the Reapers had done as well?


Title: Re: Mass Effect 3
Post by: tmp on February 23, 2012, 09:28:00 AM
I don't remember the script that well but yeah, my understanding is the Reapers been doing the reaping for a long while now.

and lol at the BF3 thing.


Title: Re: Mass Effect 3
Post by: kildorn on February 23, 2012, 10:22:16 AM


Title: Re: Mass Effect 3
Post by: Mosesandstick on February 23, 2012, 10:48:13 AM
My impression was that the Protheans were a lot more advanced than the current civilisations, breaking the cycle might not be the only thing they did.



Title: Re: Mass Effect 3
Post by: kildorn on February 23, 2012, 11:02:16 AM
My impression was that the Protheans were a lot more advanced than the current civilisations, breaking the cycle might not be the only thing they did.




Title: Re: Mass Effect 3
Post by: Mosesandstick on February 23, 2012, 11:25:38 AM

To me it just seems more likely that the Prothean represents content they carved from the game and made as DLC as opposed to something they included at the end during the time between certification, etc.


Title: Re: Mass Effect 3
Post by: kildorn on February 23, 2012, 11:32:14 AM
From a comment by someone from Bioware, it was content that was intended to just be fully cut.


Title: Re: Mass Effect 3
Post by: ajax34i on February 23, 2012, 11:38:58 AM


Title: Re: Mass Effect 3
Post by: Kitsune on February 23, 2012, 12:40:00 PM
The Protheans were pretty swank before they got smooshed; they'd learned enough theory to build their own mass relays, so they were approaching the level of technology left by the Reapers despite not having made the Citadel or the big relays.  Had they not been ambushed by the Reapers with the Citadel trap, they probably could have put up a pretty good fight.  The Reapers, of course, were not very interested in a fair fight, so Shepard's Reaper cycle is probably the first one where they're invading a galaxy that is aware of their existence.

...which would make much more of a difference were the council not being deliberately retarded instead of preparing to repel them.   :uhrr:

But anyways, the Collectors are the result of lots of Reaper-modifying and may not resemble Prothians very much.  We'll see.


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 23, 2012, 02:05:13 PM
The DLC dude was part of the script from the beginning and was mentioned way back when the whole thing first leaked.

The leaked script that BW said did not reflect the current plot of the game?

Okay, I have an anecdote. Maybe it will help.

In Mass 1, Therum was supposed to be much longer. What you saw - the vehicle level and Prothean ruin - was just the last third of the world. What you didn't see was the mining station hub and its massive, intricate plot about a human mafia, a salarian drug cartel, the corrupt "mayor," and the drunken "sheriff." You didn't see it because it all got cut - there wasn't enough time to finish it for ship. Despite the fact that most of the 50,000 words of VO had been recorded and the level design had begun, there wasn't enough time to complete the art, animate the conversations, or test it thoroughly. So a hard decision was made.

Except the partly-completed hub art was finished off and used for the final fight location in the DLC "Bring Down the Sky." So does that mean it counts as content "withheld" from the release?

But wait, there's more.

In ME1, there was to be a side mission in which human machine cultists hijack an asteroid and crash it into a colony. If that sounds familiar, it's because the name of the mission was "Bring Down the Sky." In order to get it in the game for ship, a lot of things would have to be half-assed - no cutscenes, no special level art, very little dialogue, no unique mechanics - just a straight run & gun. But a lot of people liked the idea and wanted to see it done right. So the idea was set aside until the resources existed to do it properly.

And finally, a question:

If Legion had not been on the derelict Reaper, would you have noticed if it wasn't? You'd have lost out on some insight into a mysterious race, but in terms of gameplay, its skills overlap with those of other characters. And the geth station mission could have been kept too - it just wouldn't have had the context Legion provided.

For those who argue that the shooting and not the conversation is the core of the Mass Effect experience, losing that unique party member would have been no loss at all.


Title: Re: Mass Effect 3
Post by: HaemishM on February 23, 2012, 02:10:30 PM
Legion is just a WEE bit different than the member of a long-extinct race being not so extinct.


Title: Re: Mass Effect 3
Post by: jakonovski on February 23, 2012, 02:13:44 PM
If Legion's absence had been accompanied by a Legion shaped hole and a $10 price tag, it would've been rather noticeable (plot implications notwithstanding). It remains to be seen how jarring the Jamaican dude's absence is, but whatever the case, it can only serve to weaken the regular edition player's experience.


Title: Re: Mass Effect 3
Post by: Ingmar on February 23, 2012, 02:19:31 PM
Legion is just a WEE bit different than the member of a long-extinct race being not so extinct.

Yeah, Legion probably has more content than this guy.


Title: Re: Mass Effect 3
Post by: Velorath on February 23, 2012, 02:31:16 PM
Legion is just a WEE bit different than the member of a long-extinct race being not so extinct.

The Geth figure a lot more prominently into the story, whereas the Protheans are a race whose importance in the lore was largely due to the misconception that they created the Mass Relays and the Citadel.


Title: Re: Mass Effect 3
Post by: jakonovski on February 23, 2012, 02:38:24 PM
Protheans were also the creators of a tomb planet to escape the Reapers and gave Cletus Shepard the information needed to destroy the Sovereign. So I think they deserve a lot story-wise.


Title: Re: Mass Effect 3
Post by: Margalis on February 23, 2012, 02:41:33 PM
Bioware's DLC antics sound like Bethesda's "we let the devs see what they could code using the devtoolkit in 3 weeks" and players being angry that all the awesome should have already been in the vanilla Skyrim.

These are nothing alike. I've never heard anyone object to the Bethesda stuff. In fact I would say that Bethesda is probably one of the best companies as far as DLC goes.

Quote from: Stormwaltz
If Legion had not been on the derelict Reaper, would you have noticed if it wasn't

If someone went back in time, kidnapped you as a baby, and put you on the moon would you miss the beach? If you grew up in an all-male village would you miss tits?

These types of questions are really irrelevant. The problem with "if it was missing you'd never know" is that in these cases we do know because the developer is telling us and trying to charge extra for it. Sure, things get cut from games, and often times you don't miss them. But when the developer explicitly tells you that a piece is missing then tries to sell it to you the whole "you'd never miss it if you didn't know about it" is purely theoretical.

Also it really bugs me people try to position day 1 DLC as a favor to fans. "We worked really hard to give you even more awesome content!" Day 1 DLC is the most profitable type of DLC. It's day 1 because someone mandated it would be day 1 because they like high revenues. The idea that salaried employees are doing me a favor by going to work is a little silly. If anything the fans are doing you a favor by buying such high-margin content.


Title: Re: Mass Effect 3
Post by: Rokal on February 23, 2012, 02:58:05 PM
Both sides of the argument should probably just wait for the game to come out before making assumptions about how big of a role the prothean companion actually plays.


Title: Re: Mass Effect 3
Post by: HaemishM on February 23, 2012, 03:01:54 PM
Legion is just a WEE bit different than the member of a long-extinct race being not so extinct.

The Geth figure a lot more prominently into the story, whereas the Protheans are a race whose importance in the lore was largely due to the misconception that they created the Mass Relays and the Citadel.

Maybe I took it wrong, but through both games, I got the vibe that the Protheans were going to be a HUGE part of how Shepherd was eventually going to defeat the Reapers.


Title: Re: Mass Effect 3
Post by: Paelos on February 23, 2012, 03:10:47 PM
It doesn't really matter how big of a part the DLC plays. What matters to me is that launch DLC violates the very premise of what DLC is supposed to do. To me, DLC is about continually vitalizing your game post-release. New companions, new quests, new items, new stuff that you didn't have access to in your first playthrough. Maybe six months down the road, they release this DLC and you get a totally new playthrough with a new species/class/weapons/companion/quest. To me that adds value to your product and increases post-release buyers who didn't adopt the game initially.

I believe fully that release DLC continues to drive a wedge between producer and consumer. It's not a good business decision for long-term profit, which I believe left the EA mentality a while ago. They are continually damaging their brand with these moves, and their profits will suffer for it.


Title: Re: Mass Effect 3
Post by: Velorath on February 23, 2012, 03:24:11 PM
It doesn't really matter how big of a part the DLC plays. What matters to me is that launch DLC violates the very premise of what DLC is supposed to do. To me, DLC is about continually vitalizing your game post-release. New companions, new quests, new items, new stuff that you didn't have access to in your first playthrough. Maybe six months down the road, they release this DLC and you get a totally new playthrough with a new species/class/weapons/companion/quest. To me that adds value to your product and increases post-release buyers who didn't adopt the game initially.

I believe fully that release DLC continues to drive a wedge between producer and consumer. It's not a good business decision for long-term profit, which I believe left the EA mentality a while ago. They are continually damaging their brand with these moves, and their profits will suffer for it.

From what I understand, sales of DLC are a lot higher in the first 2 months of a game's release.  6 months down the line is a long time in the game industry.  For a game released in March like ME3, six months later people are already focused on the big Fall and Holiday releases.


Title: Re: Mass Effect 3
Post by: Ingmar on February 23, 2012, 03:29:06 PM
Front-loading your DLC also captures more of those "I won't play it til all the DLC is out!" people. Of course, they were created by the existence of DLC in the first place I suppose.


Title: Re: Mass Effect 3
Post by: eldaec on February 23, 2012, 03:29:33 PM
I'm not sure it will hurt their profits. EA's business model is about building franchise brands, then shovelling as much as possible out the door with the appropriate logo on it.

Given EA are expected to act like douchebags, they may as well take advantage of the low expectations that sets for them.

If Valve or Blizzard started down this road it would cost them, but the difference is that they have goodwill to lose.


Regarding the ongoing prothean debate, you should all remember EA writers and designers are not exactly known for maintaining consistency between games. You have no idea whether protheans are a big deal this week - it depends on the whim of this afternoon's writing tram.


Title: Re: Mass Effect 3
Post by: Rokal on February 23, 2012, 03:34:21 PM
It doesn't really matter how big of a part the DLC plays. What matters to me is that launch DLC violates the very premise of what DLC is supposed to do. To me, DLC is about continually vitalizing your game post-release. New companions, new quests, new items, new stuff that you didn't have access to in your first playthrough. Maybe six months down the road, they release this DLC and you get a totally new playthrough with a new species/class/weapons/companion/quest. To me that adds value to your product and increases post-release buyers who didn't adopt the game initially.

I believe fully that release DLC continues to drive a wedge between producer and consumer. It's not a good business decision for long-term profit, which I believe left the EA mentality a while ago. They are continually damaging their brand with these moves, and their profits will suffer for it.

From what I understand, sales of DLC are a lot higher in the first 2 months of a game's release.  6 months down the line is a long time in the game industry.  For a game released in March like ME3, six months later people are already focused on the big Fall and Holiday releases.

Rockstar mentioned regretting putting out GTA4 DLC so late after the game came out. What they delivered is what Paelos is saying he wants: long-term, post-release content. When Rockstar delivered that, they found that most people had already moved on past GTA4 and weren't interested in more. More recent Rockstar games have seen DLC much closer to the release date, while people are still interested in playing the game.

It's a little different for a game like Mass Effect, where something like an extra companion as DLC isn't going to be very interesting to people who have already beaten the game and don't really have any content left to do with the companion (aside from that companion's specific mission). This is the boat I found myself in with the Kasumi DLC. She may have been a cool companion, but I wasn't willing to spend $10 for her 40-60 minute mission, and I wasn't interested in playing through the game again.

We'll see just how ingrained the prothean companion is once the game actually comes out, but if their story is true about working on this DLC between gold cert and now, I'd rather see the prothean companion DLC within the launch window instead of 3 months later. As for how it colors my opinion about ME3, as always "is it fun" is going to be the biggest factor of how much I enjoy ME3, not DLC shenanigans.


Title: Re: Mass Effect 3
Post by: Velorath on February 23, 2012, 03:47:30 PM
If Valve or Blizzard started down this road it would cost them, but the difference is that they have goodwill to lose.


I find the RMT AH to be much shakier ground than DLC.


Title: Re: Mass Effect 3
Post by: Sjofn on February 23, 2012, 03:53:38 PM
For those who argue that the shooting and not the conversation is the core of the Mass Effect experience, losing that unique party member would have been no loss at all.

 :Love_Letters:


Legion is just a WEE bit different than the member of a long-extinct race being not so extinct.

The Geth figure a lot more prominently into the story, whereas the Protheans are a race whose importance in the lore was largely due to the misconception that they created the Mass Relays and the Citadel.

Maybe I took it wrong, but through both games, I got the vibe that the Protheans were going to be a HUGE part of how Shepherd was eventually going to defeat the Reapers.

I never got that vibe. I got the sense that perhaps they left shit lying around that would help, or even races from before the Protheans would also leave shit lying around that would help, but I never thought Protheans would be TEH KEY. The key to Shepard defeating the Reapers is going to be Shepard being fucking awesome.


Honestly, this sounds like Shale to me. And frankly I'd rather pay for a Shale-level extra character than a Kasumi-level extra character. But I don't have to have either of them for the plot to make sense and be satisfying.


Title: Re: Mass Effect 3
Post by: Velorath on February 23, 2012, 04:12:46 PM
I never got that vibe. I got the sense that perhaps they left shit lying around that would help, or even races from before the Protheans would also leave shit lying around that would help, but I never thought Protheans would be TEH KEY. The key to Shepard defeating the Reapers is going to be Shepard being fucking awesome.

Yeah, to me the Protheans' storyline was pretty much "well, we're fucked but we're going to give the next set of Reaper-bait the slimmest of chances to fight back and that's about the best we can do".


Title: Re: Mass Effect 3
Post by: kildorn on February 23, 2012, 04:16:19 PM
Legion is just a WEE bit different than the member of a long-extinct race being not so extinct.

The Geth figure a lot more prominently into the story, whereas the Protheans are a race whose importance in the lore was largely due to the misconception that they created the Mass Relays and the Citadel.

Maybe I took it wrong, but through both games, I got the vibe that the Protheans were going to be a HUGE part of how Shepherd was eventually going to defeat the Reapers.

Given the plot arc of the games? I'm going 99% on the actual end involving allies and a huge helping of The Human Spirit and a giant Humanity: Fuck Yeah! theme throughout the second half of ME3.

fakeedit: and reading to the end of the thread, I think sjofn beat me to the central theme of Mass Effect.


Title: Re: Mass Effect 3
Post by: Fordel on February 23, 2012, 04:26:03 PM
Yea, that's always how I've seen the entire MassEffect universe really.


Every other alien species: You can't do that, it's just not done/impossible!

Humanity: THE HELL WE CAN'T!



Like, even Humanities first contact, was basically a big cup of "wait, they did WHAT? To the TURIANS?"


Title: Re: Mass Effect 3
Post by: Sjofn on February 23, 2012, 05:19:40 PM
The whole HUMANITY: FUCK YEAH is even better when you are MANSHEP, because once in a while he sounds extremely Canadian and that somehow just cracks me the fuck up, because Canada is one of the last countries I think FUCK YEAH type people come from, because I am an American who has her little prejudices.


EDIT: I MAEK SENTENCE NEATUR


Title: Re: Mass Effect 3
Post by: Fordel on February 23, 2012, 05:41:55 PM
It's not really inaccurate though. We are a humble people.

Unless it's about Hockey, then we'll fuck you up.


Title: Re: Mass Effect 3
Post by: Merusk on February 23, 2012, 05:51:37 PM
Bioware's DLC antics sound like Bethesda's "we let the devs see what they could code using the devtoolkit in 3 weeks" and players being angry that all the awesome should have already been in the vanilla Skyrim.

These are nothing alike. I've never heard anyone object to the Bethesda stuff. In fact I would say that Bethesda is probably one of the best companies as far as DLC goes.

So.. you missed the whole Horse Armor thing then, eh?


Title: Re: Mass Effect 3
Post by: Sjofn on February 23, 2012, 06:09:32 PM
It's not really inaccurate though. We are a humble people.

Unless it's about Hockey, then we'll fuck you up.

MANSHEP is probably so grumpy because the Leafs still haven't won the Stanley Cup since <whenever the hell they last won it>.


Title: Re: Mass Effect 3
Post by: Ratman_tf on February 23, 2012, 06:18:52 PM
From what I understand, sales of DLC are a lot higher in the first 2 months of a game's release.  6 months down the line is a long time in the game industry.  For a game released in March like ME3, six months later people are already focused on the big Fall and Holiday releases.

I rather like to think that's because most DLC is rather poor. (Not that I want DLC to be poor, but that better quality DLC would garner better sales for longer after the game's been shipped.)

I could have lived without any of ME2's DLC. I don't think it was integrated with the game very well (companions misisons after the game's over) or just silly (fashion packs.  :uhrr:)


Title: Re: Mass Effect 3
Post by: Fordel on February 23, 2012, 06:22:49 PM
It's not really inaccurate though. We are a humble people.

Unless it's about Hockey, then we'll fuck you up.

MANSHEP is probably so grumpy because the Leafs still haven't won the Stanley Cup since <whenever the hell they last won it>.


Where is Manshep from? Unless he's actually from Toronto, there's better odds on him hating the Leafs with all his heart.


Title: Re: Mass Effect 3
Post by: Trippy on February 23, 2012, 06:43:43 PM
Manshep is from Edmonton.


Title: Re: Mass Effect 3
Post by: Sjofn on February 23, 2012, 06:50:41 PM
Why you gotta overthink my "haw haw Leafs" joke?


Title: Re: Mass Effect 3
Post by: Paelos on February 23, 2012, 07:47:18 PM
From what I understand, sales of DLC are a lot higher in the first 2 months of a game's release.  6 months down the line is a long time in the game industry.  For a game released in March like ME3, six months later people are already focused on the big Fall and Holiday releases.

Rockstar mentioned regretting putting out GTA4 DLC so late after the game came out. What they delivered is what Paelos is saying he wants: long-term, post-release content. When Rockstar delivered that, they found that most people had already moved on past GTA4 and weren't interested in more. More recent Rockstar games have seen DLC much closer to the release date, while people are still interested in playing the game.

From Velorath, I'd like to see those numbers. It would help us all better understand the DLC debate. As for Rokal's point, the GTA4 DLC happened almost 10 months after release of the original game. I think we can all agree that's too long, plus it happened AFTER Christmas (which is the real reason it sunk them). They did delay too long, but I think there's a sweet spot. Maybe it's 3 months after release, and I'm fine with that.


Title: Re: Mass Effect 3
Post by: UnSub on February 23, 2012, 08:30:01 PM
Rockstar mentioned regretting putting out GTA4 DLC so late after the game came out. What they delivered is what Paelos is saying he wants: long-term, post-release content. When Rockstar delivered that, they found that most people had already moved on past GTA4 and weren't interested in more. More recent Rockstar games have seen DLC much closer to the release date, while people are still interested in playing the game.

It's one of the issues with console gamers being trained to return their games after they finish them. So a dev studio then has to be more forthright about what DLC is coming and when to encourage them to keep the game, which in turn sees them hit with claims for "being greedy" (although a mix of free and paid DLC would help overcome that).

I don't mind day one DLC, provided it comes free if you buy the box (and feels worth it). Batman: Arkham City's Catwoman had a very small part to play in the overall game, but I got it when I bought the game new.

This DLC, well, I'm probably going to get ME3. I like to get the full experience, so I'll probably buy it. But it is highly unlikely that I'll buy ME3 at launch, which means buying it at a discount / second hand and then paying to unlock the Jamothean. This process is independent of what EA chooses to do with their DLC. So on people like me, the DLC process works as intended.



Title: Re: Mass Effect 3
Post by: Velorath on February 23, 2012, 08:35:05 PM
I wish I had numbers, but sales figures for any digital distribution products are pretty much impossible to find.  The two month figure is something that's been said anecdotally in a few places, and it makes a good amount of sense.   There are probably exceptions I'm sure.  Guitar Hero and Rock Band dlc sales probably fluctuated based on artist, and CoD dlc is probably viable longer after release since each game has strong sales for months after release.

Edit: I see that Gamasutra does monthly analysis of XBL sales (on a limited amount of titles, not everything).  When I get home and have something better than my phone to use, maybe I'll poke around a bit and see if I can find anything useful.


Title: Re: Mass Effect 3
Post by: Kitsune on February 23, 2012, 08:54:19 PM
The acceptable way to release DLC is the way that God intended: Nine months later as a $30 expansion pack with lots of stuff crammed in it and an actual proper development cycle.  This entire 'oh we had it done weeks before the game came out but it's not really part of the game lol' thing is bullshit.  When it's bullshit about something stupid and useless like the horse armor or alternate costumes, hey sure, whatever, don't care.  But if it's bullshit about actual important pieces of the story in the third part of a trilogy, someone needs a boot in their ass.

Not that it matters overmuch to me; thanks to EA being chock full of retards it's going to be months before I can buy it on Steam.  By the time I'm buying the game, it'll probably be going for half price.


Title: Re: Mass Effect 3
Post by: Fordel on February 24, 2012, 12:18:15 AM
Why you gotta overthink my "haw haw Leafs" joke?


Look, some of our sports teams are horrible disappointing failures and don't win championships all the time.   :cry:


Title: Re: Mass Effect 3
Post by: Ingmar on February 24, 2012, 11:39:39 AM
I wouldn't count on it EVER being on Steam, personally.


Title: Re: Mass Effect 3
Post by: Ratman_tf on February 24, 2012, 11:49:50 AM
The acceptable way to release DLC is the way that God intended: Nine months later as a $30 expansion pack with lots of stuff crammed in it and an actual proper development cycle.  This entire 'oh we had it done weeks before the game came out but it's not really part of the game lol' thing is bullshit.  When it's bullshit about something stupid and useless like the horse armor or alternate costumes, hey sure, whatever, don't care.  But if it's bullshit about actual important pieces of the story in the third part of a trilogy, someone needs a boot in their ass.

 :heart:


Title: Re: Mass Effect 3
Post by: luckton on February 24, 2012, 11:54:17 AM
I wouldn't count on it EVER being on Steam, personally.

Yeah, seeing as how EA's actually pulled games off of Steam recently and nothing new has gone on, I think I'm pretty much done with anything EA ever puts out ever again.


Title: Re: Mass Effect 3
Post by: Ingmar on February 24, 2012, 11:59:05 AM
Valve pulled DA2 off by my understanding, not EA. But yeah.


Title: Re: Mass Effect 3
Post by: Merusk on February 24, 2012, 12:16:04 PM
If you want to play ME3 you're going to have to install Origin or learn how to play a shooter on a console.

Having tried the console thing with the demo I've decided I'm never playing ME3... or any other Bioware game again it would appear.


Title: Re: Mass Effect 3
Post by: TheWalrus on February 24, 2012, 12:23:00 PM
Yar?


Title: Re: Mass Effect 3
Post by: Ingmar on February 24, 2012, 12:35:57 PM
If you want to play ME3 you're going to have to install Origin or learn how to play a shooter on a console.

Having tried the console thing with the demo I've decided I'm never playing ME3... or any other Bioware game again it would appear.

Or buy it at retail/Amazon, presumably.


Title: Re: Mass Effect 3
Post by: caladein on February 24, 2012, 12:43:32 PM
Well, the multiplayer uses the Origin friends list and such so it might just require it outright.


Title: Re: Mass Effect 3
Post by: Velorath on February 24, 2012, 12:49:28 PM
The acceptable way to release DLC is the way that God intended: Nine months later as a $30 expansion pack with lots of stuff crammed in it and an actual proper development cycle.

Doesn't work as well with consoles unless the expansion is stand-alone.  We're still paying for MS's decision to not put hard drives in every 360.


Title: Re: Mass Effect 3
Post by: Reg on February 24, 2012, 01:06:51 PM
I just saw ME 3 available for prepurchase on Impulse. But that's owned by Gamestop of course. I'm almost certain they aim to make a profit at some point and don't have the same purity of intentions as Steam.


Title: Re: Mass Effect 3
Post by: tmp on February 24, 2012, 01:14:50 PM
I just saw ME 3 available for prepurchase on Impulse. But that's owned by Gamestop of course.
It's also limited to US/Canada buyers.

edit: gamefly has EU version (http://www.gamefly.co.uk/Download-Mass-Effect-3-UK/5002359/) but it mentions "3rd party download required" which may or may not mean Origin.


Title: Re: Mass Effect 3
Post by: jakonovski on February 24, 2012, 01:58:46 PM
I'm such a bitch. Cheap preorder (35 euros) was all I needed to forget the brouhaha over DLC.


Title: Re: Mass Effect 3
Post by: tmp on February 24, 2012, 02:41:08 PM
Given how gamefly after their d2d takeover still doesn't allow me to re-download my DA and ME bought from d2d, despite showing them in the purchase history with serials and all ... i'll sooner buy from EA and install Origin* that let those fuckers get any of my money.

*) and i won't, so there.


Title: Re: Mass Effect 3
Post by: TripleDES on February 24, 2012, 02:51:30 PM
Huargh! I want to finish ME3 because I can't stand unfinished stories, and therefore am going to knowingly fall for their Prothean DLC bullshit.


Title: Re: Mass Effect 3
Post by: caladein on February 24, 2012, 02:56:15 PM
Given how gamefly after their d2d takeover still doesn't allow me to re-download my DA and ME bought from d2d, despite showing them in the purchase history with serials and all ... i'll sooner buy from EA and install Origin* that let those fuckers get any of my money.

*) and i won't, so there.

Weird.  I also can't get one of the games, Fahrenheit, I bought from D2D now that I checked the client.  It does look like I can get GTA4, Episodes from Liberty City, and Drakensang though, which is everything else I bought from D2D.


Title: Re: Mass Effect 3
Post by: Ingmar on February 24, 2012, 02:59:49 PM
I'm sure before all is said and done I'll easily spend like $200+ as a household on this game (my Xbox copy, Sjofn's Origin copy, some copy I buy for the PC when it is on sale later because I can't stop myself, various DLC, etc.)

I don't really expect to regret it, either. A wasted $5-10 on a DLC thing that I end up not liking is just way below my rage level for regret purchases. That's set at whatever I paid for Elemental at release.


Title: Re: Mass Effect 3
Post by: luckton on February 24, 2012, 03:31:24 PM
You have to have Origin to play ME3.  It's ME3's version of the Cerberus Network, and this time you'll need to login before you can even play the game.


Title: Re: Mass Effect 3
Post by: Rasix on February 24, 2012, 03:37:49 PM
Yah, so?


Title: Re: Mass Effect 3
Post by: Miasma on February 24, 2012, 03:57:56 PM
Huargh! I want to finish ME3 because I can't stand unfinished stories, and therefore am going to knowingly fall for their Prothean DLC bullshit.
Unfinished?  Haven't they already said they are going to stretch the series out to a fifth or sixth?  ME3 is only the halfway point, not the end.


Title: Re: Mass Effect 3
Post by: Tannhauser on February 24, 2012, 04:05:09 PM
I farking hate Origin and I've barely used it;  I have to keep resetting my password, no idea why. 


Title: Re: Mass Effect 3
Post by: Ingmar on February 24, 2012, 04:05:46 PM
Huargh! I want to finish ME3 because I can't stand unfinished stories, and therefore am going to knowingly fall for their Prothean DLC bullshit.
Unfinished?  Haven't they already said they are going to stretch the series out to a fifth or sixth?  ME3 is only the halfway point, not the end.

Er, what? No, they've pretty much said all the loose ends (from the prior 2) get tied up in this one. Which isn't to say there won't be more Mass Effect universe games, and probably depends on your definition of 'loose ends', but this is the end of the Commander Shepherd story.


Title: Re: Mass Effect 3
Post by: Paelos on February 24, 2012, 04:06:34 PM
Yah, so?

My problem with the Origin thing is that I don't agree with Origin's ToS. So, it pretty much puts me on the outside of the game since it's a packaged deal. That's even when the game comes down in price enough for me to get past the release day DLC stuff (which should be packaged at some point).


Title: Re: Mass Effect 3
Post by: UnSub on February 24, 2012, 05:42:24 PM
I wish I had numbers, but sales figures for any digital distribution products are pretty much impossible to find.  The two month figure is something that's been said anecdotally in a few places, and it makes a good amount of sense.   There are probably exceptions I'm sure.  Guitar Hero and Rock Band dlc sales probably fluctuated based on artist, and CoD dlc is probably viable longer after release since each game has strong sales for months after release.

There's a longtail effect at work for some titles, and ironically since CoD et al last longer because of multiplayer it makes DLC for those titles more viable. But the physical copy market is undermined to a degree by GameStop giving the best store credit to new games completed quickly, so a lot of players end up flipping games quickly as well. How many players buy back a game they've already sold just for the DLC?

Most games see their best sales in the first 10 weeks or so (per platform) unless Steam or someone similar runs a sales promotion on their title. So it makes sense to talk up / release DLC during that period.


Title: Re: Mass Effect 3
Post by: Velorath on February 24, 2012, 06:19:02 PM
Indeed, which is another reason why traditional expansion packs really only work on PC only titles due to there not being as much of a used market for PC games.  Especially with Steam these days, most people still have access to all the PC games they've bought in the last few years.


Title: Re: Mass Effect 3
Post by: tmp on February 25, 2012, 02:10:44 AM
IGN doing ME3 "ongoing (p)review" (http://uk.ps3.ign.com/articles/121/1219416p1.html) or whatever it's supposed to be. Has couple gameplay videos. Also some mild story spoilers, despite claims there'd be none.

regarding mechanics:


Title: Re: Mass Effect 3
Post by: rk47 on February 25, 2012, 07:22:52 AM
Asari Adept is bullshit  :drill:
Stasis maxed out perk freezes the guy on the spot and on top of that gives 50% dmg bonus.
Now we all know why they carry sniper rifles. It's a free head shot.



Title: Re: Mass Effect 3
Post by: Surlyboi on February 25, 2012, 08:13:17 AM
Asari Adept is bullshit  :drill:
Stasis maxed out perk freezes the guy on the spot and on top of that gives 50% dmg bonus.
Now we all know why they carry sniper rifles. It's a free head shot.

Fuck that noise. Sniper rifle's too slow unless you've got the automatic one. Get the Carnifex and a couple of damage mods and it's headshotapalooza.


Title: Re: Mass Effect 3
Post by: Sjofn on February 25, 2012, 08:15:04 AM
Is this out yet?

It isn't out yet, is it. :(


Title: Re: Mass Effect 3
Post by: Nonentity on February 25, 2012, 08:47:55 PM
Asari Adept is bullshit  :drill:
Stasis maxed out perk freezes the guy on the spot and on top of that gives 50% dmg bonus.
Now we all know why they carry sniper rifles. It's a free head shot.

Asari Adept was my favorite class for a long time. At max rank Stasis, you can create a bubble at a location, and anyone who walks into it gets frozen, including guardians. They just drop their shield.

That being said, on Gold difficulty, you just can't do enough damage to bring things down. You turn into a support role of rooting targets and throwing around damage while people who are doing more damage take them out.

Speaking of bullshit, max level Vanguards with SMGs. Almost no cooldown penalty, they charge around once every second and a half or less, always being at full shield, shooting people point blank. It's the only class that was able to get more score than my Asari Adept.


Title: Re: Mass Effect 3
Post by: kildorn on February 26, 2012, 12:14:28 AM
My Asari usually outscores SMG/pistol vanguards. You can actually do a ton of damage. Warp Bombs all day long, and take both talents to increase the damage/radius and the one to give you a 30% chance on cast to have no cooldown.

Stasis->Warp does about 80% of an assault trooper's health in a room sized radius, and infects everyone hit with Stasis. Warp->Throw is your anti Atlas tool. Fast, and happens to murder small moving with the Atlas. Really, throw is under-rated. It's packing a 1s cooldown, and hits like a truck oddly enough. Doesn't work on anything shielded in any way. But it will oneshot a phantom with it's barriers down.

Really with any biotic that can warp bomb, do so. It's crazy effective, and the reason I don't like the tech classes (they can't tech burst reliably like warp->throw combos can. Something to do with the duration of the effects that combo makes it near impossible). Asari Adepts just never meet anything they can't warp bomb easily. Stasis/Warp works on armor, barriers and shields. Singularity/Warp only works if the target is defenseless. Shockwave/Warp only works with large numbers of points in shockwave for the lift, and only at crazy short ranges. Humans with pull instead of shockwave would actually be a ton better.


Title: Re: Mass Effect 3
Post by: Miasma on February 26, 2012, 08:26:14 AM
You guys keep doing this good research and let us know what the most overpowered class/build for the single player game is TIA.


Title: Re: Mass Effect 3
Post by: Surlyboi on February 26, 2012, 09:23:19 AM
Well, since you're gonna be running as Shepard, that pretty much eliminates all the alien specs right off the bat.

That said, the two most kickass human specs I've found have been soldier and infiltrator.


Title: Re: Mass Effect 3
Post by: Ard on February 26, 2012, 09:37:52 AM
Speaking of bullshit, max level Vanguards with SMGs. Almost no cooldown penalty, they charge around once every second and a half or less, always being at full shield, shooting people point blank. It's the only class that was able to get more score than my Asari Adept.

Yeah, I'm going to ditto this one, since that's mostly what I played.  It really is completely absurd, although shotgun would be better than SMG if I could get the weight down to the point where I can still chain the charge ability nearly instantly.  It's really silly, but some of the most fun I've had in a shooter.


Title: Re: Mass Effect 3
Post by: rk47 on February 26, 2012, 06:42:41 PM
Kinda disappointed they don't have co-op campaign or scripted missions.
The horde mode is okay, but I really want a level where the team had to rush to disarm bombs in like 10 minutes. That would've been quite tense.


Title: Re: Mass Effect 3
Post by: Ratman_tf on February 26, 2012, 09:14:50 PM
Just saw the newest trailer again on tee vee and it got me thinking.

I'll be terribly disappointed if Mass Effect 3 has an action movie ending, where Sheppard rallies all the races and they kick the Reaper's butts with ships and guns.
When Sovreign was introduced in ME1, I got an Evil V'Ger vibe from it. This powerful cosmic entity that could destroy planets and who knows what the fuck else it's capable of? ME2 didn't negate any of that, but neither did it promote it. But seeing an army of Reapers and Husks in the trailer looks boring to me. I want Sheppard to pull a Captain Kirk and beat the Reapers with some crazy monologue about humanity. Maybe find some key or idea that undoes the Reaper threat, not shoot them in the face until they go away.
I want a Sci-Fi ending, not an action movie ending.


Title: Re: Mass Effect 3
Post by: Ratman_tf on February 26, 2012, 09:15:10 PM
dbl post


Title: Re: Mass Effect 3
Post by: rk47 on February 26, 2012, 09:40:49 PM
"I DEMAND TO SPEAK TO THE SOVEREIGN!" Shepard screamed at the tops of his lungs as he emptied his Carnifex hand cannon into another husk.

A massive humanoid-shaped Reaper appeared before him, chuckling softly as he pointed his finger cannon at Shepard's lone shape.

"Speak. Shepard. Are you ready to surrender?" taunted the alien.
"Surrender this!" Shepard gave Garrus the signal. A Protheanium coated bullet flew from the Black Widow Custom's barrel. Garrus suppressed a grin, knowing it'll hit the target just as he squeezed the trigger. It hit the Reaper on the crotch, creating a blinding blue light on the groin area. The eyes on the Human Reaper rolled back as its hands covered the sweet spot, it fell forward, crashing into the ground with its butt pointing to the sky.

"Joker, now!"

"Arming Prothean Lancer - target acquired. DESCENDING"

Normandy's sleek form emerge from the shadow of the moon and made a pass at the mass relay, gaining an awesome sling shot speed, except this time, it's not heading out system.

"This will hurt. A lot." Ashley grinned as she punched the authorization codes, the whirring Prothean tech generators buzzing to life, humming into a higher crescendo.

"NO, SHEPARD, NO!!!!" Sovereign begged as he struggled to get up, his cabled butt-cheeks exposed.

"Feel the butthurt of the human race," Shepard smugly exclaims as he flipped the bird.

"NOoooooooooooooooooooooooooooooooo-"

There was a piercing shrill as Normandy hits it mark.

"We have PENETRASHUN~!!!!!" Joker screamed on the comms.

"Should've brought lube," Shepard turned away from the screaming Reaper, "One butt hurt, ninety nine to go."


Title: Re: Mass Effect 3
Post by: Ratman_tf on February 26, 2012, 11:27:28 PM
"Feel the butthurt of the human race," Shepard smugly exclaims as he flipped the bird.

 :drill:


Title: Re: Mass Effect 3
Post by: Surlyboi on February 27, 2012, 12:08:46 AM
Heh.

It should end like Banks' "Matter" ended.


Title: Re: Mass Effect 3
Post by: rk47 on February 27, 2012, 12:22:25 AM
It should end like this.

(http://i.imgur.com/Iy7iQ.jpg)


Title: Re: Mass Effect 3
Post by: caladein on February 27, 2012, 06:50:43 AM
That's basically how I've played the last two, so I'm okay with that.


Title: Re: Mass Effect 3
Post by: Spiff on February 27, 2012, 08:04:18 AM
So what you're saying is they should finally go all the way and make Reapers romance-able?  :drill:


Title: Re: Mass Effect 3
Post by: caladein on February 27, 2012, 08:17:34 AM
No, I just want to be able to have Shepard /facepalm at some point, preferably followed by knocking someone's teeth out.


Title: Re: Mass Effect 3
Post by: rk47 on February 27, 2012, 08:45:04 AM
fuck that. i want this. desu desu.

http://18thcenturyfrenchlesbos.tumblr.com/post/18239183040/translated-version-of-this-comic-brought-to-you-by

(http://dl.dropbox.com/u/829607/awesome/me.jpg)


Title: Re: Mass Effect 3
Post by: Bunk on February 27, 2012, 09:13:46 AM
I can't even figure out what order I'm supposed to read those panels in.


Title: Re: Mass Effect 3
Post by: Fabricated on February 27, 2012, 10:18:14 AM
Top down, right to left. Remember everything is backwards in Japan.  :-P


Title: Re: Mass Effect 3
Post by: Teleku on February 27, 2012, 02:28:03 PM
I think the point is that you could read each panel in any order you want and it wouldn't make any difference to comprehending it.


Title: Re: Mass Effect 3
Post by: TripleDES on February 27, 2012, 02:42:18 PM
Found out what the Reaper motivations are. They're almost the same as the source of inspirations, i.e...


Title: Re: Mass Effect 3
Post by: luckton on February 28, 2012, 01:57:18 AM
Back on the DLC thing, if you really want every bit of it right out the door, you're looking at about $870. (http://kotaku.com/5888816/buying-all-of-mass-effect-3s-dlc-will-cost-you-870)   :ye_gods: :ye_gods: :ye_gods:

Quote
Here's the total rundown:

Collector's Edition (needed to obtain all content):

$80 - N7 Collector's Edition

Pre-order bonuses:

AT-12 Raider - Origin pre-order bonus
Chakram Launcher - Play the Kingdoms of Alamur demo
M-55 Argus - Pre-order bonus for select retailers
N7 Weapons pack - N7 Edition bonus
N7 Hoodie - N7 Edition bonus
N7 Warfare Gear - Pre-order bonus for select retailers
Reckoner Knight Armor - Play the Kingdoms of Alamur demo
Robotic Dog - N7 Edition bonus
Squad Outfit pack - N7 Edition bonus

Auxiliary purchases:

Unannounced price for the iOS game Mass Effect Infiltrator, which can affect the main game.

$10 day one "From Dust" DLC

$44.99 for the Liara figurine - which oddly enough now comes with multiplayer unlock DLC

$24.99 for The Art of Mass Effect Universe - Collector Assault Rifle unlock DLC/Powerup

$80 for four Mass Effect 3 toys - "Slightly randomized" multiplayer unlock DLC

$59.99 for the Mass Effect 3 controller - Collector Assault Rifle unlock DLC/Powerup

$209.99 for the Chimera 5.1 Headset - Collector Assault Rifle unlock DLC/Powerup

$34.99 for the Mousepad - Collector Assault Rifle unlock DLC/Powerup

$79.99 for the Messenger Bag - Collector Assault Rifle unlock DLC/Powerup

$24.99 for the iPhone case - Collector Assault Rifle unlock DLC/Powerup

$79.99 for the Mouse - Collector Assault Rifle unlock DLC/Powerup

$139.99 for the Keyboard - Collector Assault Rifle unlock DLC/Powerup

That DLC is some serious business, huh?   :uhrr:


Title: Re: Mass Effect 3
Post by: Surlyboi on February 28, 2012, 02:12:05 AM
As noted in some of the comments, that price is highly inflated as a lot of the shit listed is duplicated.

Boil it down and it comes to about 140 bucks. A little high, but not that totally ridiculous price.


Title: Re: Mass Effect 3
Post by: Zetor on February 28, 2012, 02:27:06 AM
Yeah, about 2/3 of the list is the assault rifle DLC. Plus you get a mouse, keyboard, mousepad, etc etc.. so it's not like 100% of that cost is the DLCs themselves.

That said, I'm holding out on ME3 until I get some feedback ~1mo after its release. I have too many games to play as it is!


Title: Re: Mass Effect 3
Post by: Tebonas on February 28, 2012, 02:35:20 AM
Everything but "From Dust" is just for completionists, nothing that will really add content to the game. If its like Dragon Age, it will likely trivialize the game to a point where loot gets pointless. Which was never Mass Effects strong suite anyway.


Title: Re: Mass Effect 3
Post by: Velorath on February 28, 2012, 03:36:07 AM
Back on the DLC thing, if you really want every bit of it right out the door, you're looking at about $870. (http://kotaku.com/5888816/buying-all-of-mass-effect-3s-dlc-will-cost-you-870)   :ye_gods: :ye_gods: :ye_gods:

Congrats on linking a poorly researched article from Kotaku.

To start with, they list From Dust when they already listed the Collector's Edition.  They also list the iOS game which doesn't have any DLC or do anything for the main game other than add an alternate means to increase Galactic Readiness.  The rest of the DLC is multiplayer stuff, and presumably, all of it except the Collector Assault Rifle can be unlocked through playing (from the sound of it, the Action Figure and Razer products DLC are just the same packs you purchase for in game credits in multiplayer).  But hey, lets help reward a shit website with clicks because they came up with yet another tabloid style headline.


Title: Re: Mass Effect 3
Post by: luckton on February 28, 2012, 03:38:32 AM

Congrats on linking a poorly researched article from Kotaku.

To start with, they list From Dust when they already listed the Collector's Edition.  They also list the iOS game which doesn't have any DLC or do anything for the main game other than add an alternate means to increase Galactic Readiness.  The rest of the DLC is multiplayer stuff, and presumably, all of it except the Collector Assault Rifle can be unlocked through playing (from the sound of it, the Action Figure and Razer products DLC are just the same packs you purchase for in game credits in multiplayer).  But hey, lets help reward a shit website with clicks because they came up with yet another tabloid style headline.

Much anger, I sense here.  Touch you, the bad person did, yes?


Title: Re: Mass Effect 3
Post by: Velorath on February 28, 2012, 04:11:51 AM
1) You linked to Kotaku which in and of itself is generally a sin here.
2) It's not even an article that Kotaku wrote.  They just copied and pasted an article from Destructoid.
3) It's fucking Kotaku.


Title: Re: Mass Effect 3
Post by: koro on February 28, 2012, 04:23:29 AM
As utterly batshit as I feel EA's DLC and pre-order policies are, I have to agree that list is pretty overblown.

Besides, as Velorath says, it's a Kotaku article originally posted on fucking Destructoid. Something from either of those places should be taken with a huge helping of salt if not dismissed out of hand, but from both? Yeah...


Title: Re: Mass Effect 3
Post by: Kageru on February 28, 2012, 04:36:29 AM

The list may be over-blown, but it's still repulsive. And EA's ability of knowing when to stop is not one of their notable features. And pre-order bonuses are primarily so you don't have time to get a warning from bad word of mouth.



Title: Re: Mass Effect 3
Post by: Ironwood on February 28, 2012, 06:20:39 AM
As noted in some of the comments, that price is highly inflated as a lot of the shit listed is duplicated.

Boil it down and it comes to about 140 bucks. A little high, but not that totally ridiculous price.

Your idea of ridiculous and mine;  they do not agree.


Title: Re: Mass Effect 3
Post by: eldaec on February 28, 2012, 06:24:33 AM
There is only the one piece of content dlc. The rest is all cosmetic or cheat mode bullshit.

EA may be a giant bag of cocks, but I give zero fucks how much cosmetic or cheat mode dlc they wish to sell to other people. If the Origin thing wasn't stopping me buying this, the only thing that I would be irritated by would be having to deal with the terrible EA download interface in order to recover the removed-for-launch companion. If I could buy a 'Fuck Origin complete game' edition on steam or in an actual box without having to deal with this shit I would happily pay extra.


Title: Re: Mass Effect 3
Post by: tmp on February 28, 2012, 06:27:10 AM
1) You linked to Kotaku which in and of itself is generally a sin here.
2) It's not even an article that Kotaku wrote.  They just copied and pasted an article from Destructoid.
3) It's fucking Kotaku.
I have nothing useful to add; i just want to note i love how wonderfully your AV and the content of the post fit together. :heart:


Title: Re: Mass Effect 3
Post by: Surlyboi on February 28, 2012, 06:39:50 AM
As noted in some of the comments, that price is highly inflated as a lot of the shit listed is duplicated.

Boil it down and it comes to about 140 bucks. A little high, but not that totally ridiculous price.

Your idea of ridiculous and mine;  they do not agree.

Ridiculous is 840, only mildly asinine is 140.


Title: Re: Mass Effect 3
Post by: eldaec on February 28, 2012, 07:15:27 AM
140 is ridiculous.

70 (regular edition plus the only dlc worth a damn) is just fine.


Title: Re: Mass Effect 3
Post by: Lantyssa on February 28, 2012, 07:40:41 AM
40 is fine.  50 is pushing it.


Title: Re: Mass Effect 3
Post by: kaid on February 28, 2012, 07:41:07 AM
Asari Adept is bullshit  :drill:
Stasis maxed out perk freezes the guy on the spot and on top of that gives 50% dmg bonus.
Now we all know why they carry sniper rifles. It's a free head shot.

Fuck that noise. Sniper rifle's too slow unless you've got the automatic one. Get the Carnifex and a couple of damage mods and it's headshotapalooza.

This sniper rifle is to slow I stasis bubble then do three head shots back to back with my carnifex in the time it would take to reload the sniper rifle.

The stasis bubble seems kinda OP compared to singularity the nastiest thing is biotic explosions do not remove the bubble. I wish singularity was like that as well where you could combo and not remove the CC area.

Curious how well singularity works vs other types of opponents other than cerebrus. If I remember in me2 stasis did not work super good vs mechanical units and that may be where singularity has a better showing.


Title: Re: Mass Effect 3
Post by: Paelos on February 28, 2012, 07:52:05 AM
40 is fine.  50 is pushing it.

Those are my dating rules as well.


Title: Re: Mass Effect 3
Post by: Nonentity on February 28, 2012, 08:25:54 AM
Asari Adept is bullshit  :drill:
Stasis maxed out perk freezes the guy on the spot and on top of that gives 50% dmg bonus.
Now we all know why they carry sniper rifles. It's a free head shot.

Fuck that noise. Sniper rifle's too slow unless you've got the automatic one. Get the Carnifex and a couple of damage mods and it's headshotapalooza.

This sniper rifle is to slow I stasis bubble then do three head shots back to back with my carnifex in the time it would take to reload the sniper rifle.

The stasis bubble seems kinda OP compared to singularity the nastiest thing is biotic explosions do not remove the bubble. I wish singularity was like that as well where you could combo and not remove the CC area.

Curious how well singularity works vs other types of opponents other than cerebrus. If I remember in me2 stasis did not work super good vs mechanical units and that may be where singularity has a better showing.

Been playing through ME2 to finish that up - The ME2 Stasis that Liara gets in the Shadow Broker DLC is nowhere in the same neighborhood as the ME3 Stasis. The ME2 stasis makes them invulnerable for the duration (like a hard CC), the ME3 one makes them take increased damage and will break after X amount of damage.

Also, someone explain biotic/tech combos to me. I see it happen sometimes, but I've never seen a clarified statement as to how exactly those work.


Title: Re: Mass Effect 3
Post by: Reg on February 28, 2012, 09:21:40 AM
Are there actually triple A games that were released at 40 bucks any time in the last decade? I paid more than that for my first copy of Civilization back in the 80s.


Title: Re: Mass Effect 3
Post by: kildorn on February 28, 2012, 09:24:03 AM
Tech Bursts are new, and not fully understood right now. It seems that Overload is the chain skill. You hit with another tech bursting power while the target is still under the effect of Overload(electricity on the model, lasts about 4-8 seconds) like the Salarian Infiltrator's Energy Drain. Sadly, it doesn't seem like Incinerate or Cryo Blast can trigger these, at least not reliably. Oddly enough inferno ammo and disruptor ammo DO trigger them. This is why I dislike tech bursts/tech classes in multi. Biotics can pretty much always chain by themselves. Techs seem to require help from another tech (Overload -> Overload seems to burst, so two overload spammers work well together), and it feels like it severely hurts their damage output.

Biotic Bursts are far more understood. Any duration effect + Warp is the easy method. Stasis -> Warp is a burst. Warp -> Throw is a burst. Singularity -> Warp is a burst (and I think Singularity -> Throw?). Shockwave's Lift -> Warp is also a burst. Any effect that is blown up by warp is used up (can't burst someone twice with Stasis->Warp->Warp)

For fun, whoever sets up the combo gets the kill credit for it. So if I stasis someone and another biotic warps him, I get the burst damage/kill spam.


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 28, 2012, 10:20:40 AM
The original article is from Destructoid (http://www.destructoid.com/it-will-cost-you-around-870-to-get-mass-effect-3-s-dlc-222045.phtml), not Kotaku.

The Collector Rifle gets more powerful the more codes you have for it. So yes, in order to get the "best" Collector Rifle, you really do have to buy the full $870 list.

Cha-ching!


Title: Re: Mass Effect 3
Post by: eldaec on February 28, 2012, 10:43:53 AM
Type in codes from magazine => Feel bad about using cheatmodes.

Pay $800 => Enjoy premium game experience!

Honestly I think it is awesome that someone somewhere is subsidizing EA for this worthless shit.


Title: Re: Mass Effect 3
Post by: Ingmar on February 28, 2012, 10:55:12 AM
I can't get too worked up about the rifle thing since the multiplayer is only co-op and they won't be shooting ME with it.


Title: Re: Mass Effect 3
Post by: kildorn on February 28, 2012, 11:00:01 AM
Amusingly, weapons go to tier 10, and there aren't 10 upgrades for it. So the best collector rifle, for nearly $900.. will always be shittier than everything else?

edit: for laughs, the people who wrote the multiplayer code are kind of terrible at the idea of security, so you could get a tier X collector rifle for free unless they fix the issue. Turns out you can alter the coalesced file and change the pack contents you buy. People were happily doing it in the demo and proving that the logic behind what comes out of your random loot back is entirely determined client side.


Title: Re: Mass Effect 3
Post by: Simond on February 28, 2012, 12:12:27 PM
Spoilers are beginning to hit the official forum. People are getting p. mad.  :awesome_for_real:


Title: Re: Mass Effect 3
Post by: tmp on February 28, 2012, 02:54:15 PM
Spoilers are beginning to hit the official forum. People are getting p. mad.  :awesome_for_real:
I went to the official forum to look for drama but got distracted by a thread named "Goatse Effect 3"


(you're welcome)


Title: Re: Mass Effect 3
Post by: Velorath on February 28, 2012, 02:59:43 PM
Spoilers are beginning to hit the official forum. People are getting p. mad.  :awesome_for_real:

Haven't looked since obviously I want to avoid spoilers.  I was thinking the other day though that their whole "Mass Effect 3 getting shot into space, get the game a week early" thing had huge potential to backfire from someone rushing through the game and then posting spoilers.  Not sure if that's what's happened here, but I'll be avoiding Bioware's forums even more than usual now.


Title: Re: Mass Effect 3
Post by: Velorath on February 28, 2012, 03:02:19 PM
1) You linked to Kotaku which in and of itself is generally a sin here.
2) It's not even an article that Kotaku wrote.  They just copied and pasted an article from Destructoid.
3) It's fucking Kotaku.
I have nothing useful to add; i just want to note i love how wonderfully your AV and the content of the post fit together. :heart:

I wish I could own a pygmy hedgehog, but hedgehogs are apparently illegal in California.  I have to settle for this pic of a very stern and unamused looking one.


Title: Re: Mass Effect 3
Post by: Ingmar on February 28, 2012, 03:07:17 PM
Spoilers are beginning to hit the official forum. People are getting p. mad.  :awesome_for_real:
I went to the official forum to look for drama but got distracted by a thread named "Goatse Effect 3"


(you're welcome)

I'd like to say I blame you for how I will always see that UI now, but odds are it would have been the first thing I thought of anyway.


Title: Re: Mass Effect 3
Post by: Fordel on February 28, 2012, 03:27:57 PM
Eh, that one is a stretch.


Title: Re: Mass Effect 3
Post by: Sjofn on February 28, 2012, 03:46:28 PM
I see what you did there, Fordel.

And if you didn't do that on purpose, pretend you did.  :why_so_serious:


And I am sad about hedgehogs being illegal in CA, we totally wanted one back before we had cats, and learned that little factoid to our dismay. CA outlaws all sorts of fun pets. :(


Title: Re: Mass Effect 3
Post by: Paelos on February 28, 2012, 05:24:06 PM
Eh, that one is a stretch.

 :ye_gods: :facepalm:


Title: Re: Mass Effect 3
Post by: rk47 on February 28, 2012, 07:48:19 PM
Spoilers are beginning to hit the official forum. People are getting p. mad.  :awesome_for_real:

Haven't looked since obviously I want to avoid spoilers.  I was thinking the other day though that their whole "Mass Effect 3 getting shot into space, get the game a week early" thing had huge potential to backfire from someone rushing through the game and then posting spoilers.  Not sure if that's what's happened here, but I'll be avoiding Bioware's forums even more than usual now.

Script was leaked.


Title: Re: Mass Effect 3
Post by: Stormwaltz on February 29, 2012, 07:24:29 AM
Script was leaked.

The actual script, or the 6-9 month old in-process version from last year?


Title: Re: Mass Effect 3
Post by: Simond on February 29, 2012, 12:07:47 PM
Well, bearing in mind that the person who found one of the balloon-copies has said that the actual script is more-or-less the same as the leaked one, I don't really see much point in splitting hairs.

(Official forums status update: still at stage one of the Kübler-Ross model)


Title: Re: Mass Effect 3
Post by: tmp on February 29, 2012, 01:38:52 PM
(Official forums status update: still at stage one of the Kübler-Ross model)
Looks they just upgraded threat level, too:

(this warning pops up on login. Shit is getting all srs)

Quote
Important update to site rules & code of conduct :

Effective immediately there is a zero tolerance policy on any form of abuse towards staff, moderators or other Community members.

Anyone posting a personal attack on staff, moderators or other Community members will, at the sole discretion of staff or moderators, be banned from the BioWare Social Network without notice and is no longer welcomed.

While we continue to value all of our customers and fans, participation in the BSN and engaging with staff and like-minded community members is - to be abundantly clear - a privilege, and not a right. Members may continue to discuss and critique our games and products in a civil manner, but any form of discussion targeted at an individual will not be tolerated. New and existing members who cannot adhere to the code of conduct, or maintain a civil demeanor at all times, are encouraged instead to contact customer support for any game related issues they may have.

We have made important changes to the Site Rules and Code of Conduct, and recommend that all our users review them by clicking on the link at the top of this notice. By continuing to use this site you are accepting the Site Rules and agree to follow these rules.


Title: Re: Mass Effect 3
Post by: Simond on February 29, 2012, 03:48:05 PM
Quote
or other Community members.
Ahahahahahaha!

E: Anyone else figured out where Bioware nicked the endings from yet, btw?  :oh_i_see:


Title: Re: Mass Effect 3
Post by: rk47 on February 29, 2012, 06:18:46 PM
thank god they cracked down on those  :why_so_serious:

Quote
While we continue to value all of our customers and fans, participation in the BSN and engaging with staff and like-minded community members is - to be abundantly clear - a privilege, and not a right.
BSN is not really a great place to criticize the games.


Title: Re: Mass Effect 3
Post by: tmp on March 01, 2012, 06:29:02 AM
male Shepard gay sex scene leaked out (http://www.youtube.com/watch?v=N2tCTHoHAUw)

I suppose that reception was to be expected :/


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on March 01, 2012, 07:35:41 AM
 :drillf: or  :drill:?


Title: Re: Mass Effect 3
Post by: HaemishM on March 01, 2012, 09:16:12 AM
So the gay romance scenes are just as awkward as the straight ones then.


Title: Re: Mass Effect 3
Post by: Surlyboi on March 01, 2012, 10:19:46 AM
Yup.


Title: Re: Mass Effect 3
Post by: tmp on March 01, 2012, 10:22:50 AM
:drillf: or  :drill:?
Depends if you are paragon or renegade, apparently.



Title: Re: Mass Effect 3
Post by: Paelos on March 01, 2012, 10:23:38 AM
Sjofn will be pleased with awkward gay spaceman sex.  :drill:


Title: Re: Mass Effect 3
Post by: kaid on March 01, 2012, 01:56:50 PM
Most awkward video game "sex" scene has to be the garrus femshep thing from ME2. Yes we had relations and by that I mean we  awkardly hugged while wearing full battle armor. I think the only way it would have been more awkward would have been if we had just nervously fist bumped.


Title: Re: Mass Effect 3
Post by: tmp on March 01, 2012, 01:58:49 PM
Garrus scene was my favourite from ME2. So there. /shakefist


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on March 01, 2012, 03:42:16 PM
Emi/shed sex scene in Katawa Shoujo is both the most awkward and best sex scene in any game ever.


Title: Re: Mass Effect 3
Post by: Velorath on March 01, 2012, 04:02:35 PM
Pretty good article from Bioware on the new Reputation (Paragon/Renegade) system works (http://blog.bioware.com/2012/03/01/reputation-in-mass-effect-3/).


There's a lot more to the article than this, but here is the key summary:


Quote
Under the hood: Changes from Mass Effect 2

If you played Mass Effect 2, a lot of this will seem familiar. The key differences are:

There’s no penalty for mixing Paragon and Renegade: In Mass Effect 2, if you wanted to get the hardest Charm options, you had to play an almost completely Paragon character. We intended many of those Charms to be fun Easter eggs, but many players felt like they had to play pure Paragon to avoid being penalized by the loss of a dialog option. In Mass Effect 3, your Reputation score determines both Charm and Intimidate options, and that score is determined by adding your Paragon and Renegade scores together. You’re still rewarded for being a completionist player and doing as much content as you can, but you can do it as a Paragon or Renegade player without penalty.

We now have non-flavored Reputation: In Mass Effect 2, after a mission that didn’t have any major choices, we would give both Paragon and Renegade points, to show that even without a major decision, Shepard was more famous and had more influence as a result. This confused some players and made others angry – people who wanted to play pure Paragon didn’t like getting rewarded with both Paragon and Renegade points. In Mass Effect 3, whenever there’s a mission with no major decision, you will get Reputation points that add to your overall score but don’t carry a Paragon or Renegade flavor. The bar on your screen will grow, but the Paragon/Renegade ratio will remain unchanged.


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 01, 2012, 06:16:11 PM
Pretty good article from Bioware on the new Reputation (Paragon/Renegade) system works (http://blog.bioware.com/2012/03/01/reputation-in-mass-effect-3/).


There's a lot more to the article than this, but here is the key summary:


Quote
Under the hood: Changes from Mass Effect 2

If you played Mass Effect 2, a lot of this will seem familiar. The key differences are:

There’s no penalty for mixing Paragon and Renegade: In Mass Effect 2, if you wanted to get the hardest Charm options, you had to play an almost completely Paragon character. We intended many of those Charms to be fun Easter eggs, but many players felt like they had to play pure Paragon to avoid being penalized by the loss of a dialog option. In Mass Effect 3, your Reputation score determines both Charm and Intimidate options, and that score is determined by adding your Paragon and Renegade scores together. You’re still rewarded for being a completionist player and doing as much content as you can, but you can do it as a Paragon or Renegade player without penalty.

We now have non-flavored Reputation: In Mass Effect 2, after a mission that didn’t have any major choices, we would give both Paragon and Renegade points, to show that even without a major decision, Shepard was more famous and had more influence as a result. This confused some players and made others angry – people who wanted to play pure Paragon didn’t like getting rewarded with both Paragon and Renegade points. In Mass Effect 3, whenever there’s a mission with no major decision, you will get Reputation points that add to your overall score but don’t carry a Paragon or Renegade flavor. The bar on your screen will grow, but the Paragon/Renegade ratio will remain unchanged.

That sounds like a decent improvement.


Title: Re: Mass Effect 3
Post by: Sjofn on March 01, 2012, 06:57:37 PM
Sjofn will be pleased with awkward gay spaceman sex.  :drill:

Depends on who it is with, and I didn't watch the video, so I am still withholding judgement.  :awesome_for_real:

My DudeSheps have (mostly) been so lonely.  :heartbreak:


EDIT: Basically, if it's with Broseidan, my DudeSheps will continue to be so lonely. But at least happy they're no longer the only gay men in space. If Kaidan elaborates on why losing my ManSheps was like losing an arm, that's a lot more enticing.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Kageru on March 01, 2012, 07:22:41 PM

It either means nothing or weakens the system as far as I can see. If all dialog options are open as long as you have enough total reputation it means you can answer randomly and it doesn't matter. If they had "renegade check" options then there's still a minimum renegade option you need. And having a dialog option unlock based on game progression is just sort of meaningless.

It would have been better to have neutral be a valid path with it's own unlocks. With the ME approach this would be the "fixer" approach. Not so locked into morality you can't bend corners to make necessary things happen but resisting the urge to just shoot everyone who stands in your way. Disable these dialog options if your paragon or renegade gets to high, and I think it would be pretty popular. But the fan base hates locked off content and for EA the broader the market the better, so the whole system gets watered down.



Title: Re: Mass Effect 3
Post by: Kageru on March 01, 2012, 07:24:04 PM
Sjofn will be pleased with awkward gay spaceman sex.  :drill:

Depends on who it is with, and I didn't watch the video, so I am still withholding judgement.  :awesome_for_real:

My DudeSheps have (mostly) been so lonely.  :heartbreak:


EDIT: Basically, if it's with Broseidan, my DudeSheps will continue to be so lonely. But at least happy they're no longer the only gay men in space. If Kaidan elaborates on why losing my ManSheps was like losing an arm, that's a lot more enticing.  :why_so_serious:

.... I'm guessing there's a Mass Effect fanfic community.


Title: Re: Mass Effect 3
Post by: kildorn on March 01, 2012, 07:36:26 PM
fanfic, crazy creepy talimancers, whichever.


Title: Re: Mass Effect 3
Post by: Furiously on March 01, 2012, 09:53:22 PM
Emi/shed sex scene in Katawa Shoujo is both the most awkward and best sex scene in any game ever.

I would be inclined to agree.


Title: Re: Mass Effect 3
Post by: Sjofn on March 01, 2012, 10:46:52 PM
Sjofn will be pleased with awkward gay spaceman sex.  :drill:

Depends on who it is with, and I didn't watch the video, so I am still withholding judgement.  :awesome_for_real:

My DudeSheps have (mostly) been so lonely.  :heartbreak:


EDIT: Basically, if it's with Broseidan, my DudeSheps will continue to be so lonely. But at least happy they're no longer the only gay men in space. If Kaidan elaborates on why losing my ManSheps was like losing an arm, that's a lot more enticing.  :why_so_serious:

.... I'm guessing there's a Mass Effect fanfic community.

Probably, but what does that have to do with anything? I mean I guess I could write a MANSHEP/Kaidan slashfic, but ... why would I? I've never been one for fanfic stuff. I just found it pretty amusing how Kaidan says basically the same thing to MANSHEP as he does to a LadyShep he slept with. The only difference was a hug. <3


Title: Re: Mass Effect 3
Post by: Margalis on March 02, 2012, 12:17:58 AM
Either Renegade/Paragon has an in-game non-cosmetic effect or it doesn't. And if it doesn't why bother having the system in the first place?



Title: Re: Mass Effect 3
Post by: rk47 on March 02, 2012, 12:22:06 AM
Emi/shed sex scene in Katawa Shoujo is both the most awkward and best sex scene in any game ever.

i don't know if i can endure another run. *deep breaths*


Title: Re: Mass Effect 3
Post by: Sjofn on March 02, 2012, 01:52:39 AM
I welcome the de-emphasis on the Prick Score, it opens up the whole "roleplaying" thing.


Title: Re: Mass Effect 3
Post by: Velorath on March 02, 2012, 02:25:19 AM
Either Renegade/Paragon has an in-game non-cosmetic effect or it doesn't. And if it doesn't why bother having the system in the first place?



Why does the effect have to be non-cosmetic?

Edit:  And as discussed earlier in the thread, it's mostly in there at this point because it was in the last two games.  Your Renegade/Paragon score partially transferred over from ME1 to ME2.  For future ME games I wouldn't be surprised to see it removed.  I actually prefer the Dragon Age system of your actions affecting how much your companions like you (or you could have both like SWTOR, but the Light Side/Dark Side thing makes a lot more sense in Star Wars games).


Title: Re: Mass Effect 3
Post by: tmp on March 02, 2012, 05:14:45 AM
And if it doesn't why bother having the system in the first place?
At this point it's more or less equivalent of stats some games track for the player, the "you killed X foozles/made X steps total". It (probably) doesn't have impact on the game, but it can tell the player somethiing about themselves or the characters they played, perhaps. Granted it's not something everyone will find interesting.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 02, 2012, 06:51:52 AM
Choices are good.  Letting people play the game the way they want is not a bad thing.

If you absolutely need justification, it's more important that people believe what you say than how you say it.  How you say it should determine the course once they accept you will do your best to uphold what you tell them.

So sure, someone could pick randomly, but who cares?  It also allows those of us who like nuance to pick the more suitable option each time, and it allows the pure Paragons and Renegades to pick an opposite dialog if they feel it appropriate.


Title: Re: Mass Effect 3
Post by: taolurker on March 02, 2012, 08:59:53 AM
Launch Trailer:

http://www.youtube.com/watch?v=bG2mdZ23eP8&feature=player_embedded


Title: Re: Mass Effect 3
Post by: tmp on March 02, 2012, 09:12:06 AM
As much as i enjoy works from Two Steps from Hell, it'd be nice if the "official launch trailer!!1one" for the finale of wanna-be major sci-fi franchise bothered to use its original music, instead. Just for a change. :heartbreak:

on a higher note, looks there's glimpse of Jack with hair at 1:24 and it doesn't look bad.


Title: Re: Mass Effect 3
Post by: Nebu on March 02, 2012, 11:13:09 AM
Played the demo for this game for about 2h last night.  My gut response: I don't get the hype.  It's a shooter with levels and a clunky dive_for_cover mechanism.  It was moderately entertaining with a few friends playing co-op, but I don't feel like it would be worth the box cost. 

In other words: I'm old.


Title: Re: Mass Effect 3
Post by: Ingmar on March 02, 2012, 11:15:21 AM
Well, that and the multiplayer mode isn't really meant to be a full game.


Title: Re: Mass Effect 3
Post by: Rokal on March 02, 2012, 11:23:40 AM
The variety of class abilities and the weapon/race/class unlocks are what make the multiplayer interesting. My friends and I had fun with the demo, but it's sorely lacking in map/enemy variety. Hopefully that's something the full game has lots of. I don't see us playing it long, but it's better than I expected it to be.


Title: Re: Mass Effect 3
Post by: Simond on March 02, 2012, 11:26:55 AM
I saw an awesome :tinfoil: theory today - the ME3 endings (all of them...well, except the "Everyone gets turned into Reaper slurpees" one, natch) are actually groundwork for a Mass Effect MMO in a few years time.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 02, 2012, 11:35:18 AM
No.  They wouldn't do that.


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on March 02, 2012, 11:57:58 AM
No.  They wouldn't do that.

 :oh_i_see:


Title: Re: Mass Effect 3
Post by: kildorn on March 02, 2012, 12:26:11 PM
The variety of class abilities and the weapon/race/class unlocks are what make the multiplayer interesting. My friends and I had fun with the demo, but it's sorely lacking in map/enemy variety. Hopefully that's something the full game has lots of. I don't see us playing it long, but it's better than I expected it to be.

I really enjoyed it, but I actually like ME2/3's combat mechanics. From spoilers via people hacking the demo client.. some of the reaper enemies will be brutal. And are also heavily immune to asari adept cheese.

Not sure if there are any groups beyond the demo one and reapers, though.


Title: Re: Mass Effect 3
Post by: Stormwaltz on March 02, 2012, 12:57:58 PM
No.  They wouldn't do that.

You've been on this board long enough to know better. :)

(I don't know any more than you do.)


Title: Re: Mass Effect 3
Post by: Ingmar on March 02, 2012, 01:06:35 PM
I'm sure it was green. The doctors have talked openly about the possibility as a someday down the road maybe kind of thing.


Title: Re: Mass Effect 3
Post by: Sky on March 02, 2012, 01:15:07 PM
They certainly did well using LA's seed money and the loss of short term revenue (via LA's tax on profits) to set themselves up to make the ME series after KotOR. They'd be nuts if they weren't thinking of hitting that same procedure again.


Title: Re: Mass Effect 3
Post by: tmp on March 02, 2012, 04:22:03 PM
oops, old ME saves may or may not import into ME3 on xbox (http://help.ea.com/article/cannot-import-save-game-for-mass-effect-3-on-x360)

Quote
Mass Effect 3 does not support cloud saves from Mass Effect 2. This can cause it to not recognize save files that have been transferred via cloud to a device other than the one where they originated. Therefore, the following scenarios will result in no import functionality.

1.Moving your save file from the hard drive disc to the cloud.
2.Moving your save file to another X360 system via the cloud (instead of a memory card or other device).

(solutions snipped for brevity)

Currently there is one scenario in which you cannot salvage the save file: if you have ever moved your save file to the cloud and the original system is not available to transfer it back to.  We understand this may be a great setback to those impacted who have been following the Mass Effect franchise over the years. We thank you for your patience.


Title: Re: Mass Effect 3
Post by: Sjofn on March 02, 2012, 05:11:07 PM
You know, if they hadn't decided "lol no need for a starter comic thing like we did for ME2 eventually," that would probably be at least slightly less infuriating.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 02, 2012, 07:20:16 PM
I'm sure it was green. The doctors have talked openly about the possibility as a someday down the road maybe kind of thing.
Ingmar gets me.  Even if he thinks I'm insane.


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 02, 2012, 08:32:33 PM
As much as i enjoy works from Two Steps from Hell, it'd be nice if the "official launch trailer!!1one" for the finale of wanna-be major sci-fi franchise bothered to use its original music, instead. Just for a change. :heartbreak:

The generic OOOH AHHH OOOH AAAAAAAAH OHHHHHHHHHH! Choir is so bland.

"If you're not willing to die, you're already dead!"  :uhrr:

I can only hope that the trailers and the hype are all by advertisers and not real human beings.  :awesome_for_real:


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on March 02, 2012, 09:33:09 PM
dunno how much spoilery it is but apparently



Title: Re: Mass Effect 3
Post by: Margalis on March 03, 2012, 12:47:20 AM
Choices are good.  Letting people play the game the way they want is not a bad thing.

Sure, I just don't see why the choices need meters attached.

Basically this reads as "Paragon and Renegade don't really matter any more, you just add them together to get a % of progress." So then why have them as concepts?



Title: Re: Mass Effect 3
Post by: Ingmar on March 03, 2012, 12:48:36 AM
Why have alignment in D&D? It has almost no mechanical impact. People like flavor.


Title: Re: Mass Effect 3
Post by: Simond on March 03, 2012, 03:54:36 AM
I'm sure it was green. The doctors have talked openly about the possibility as a someday down the road maybe kind of thing.
Ingmar gets me.  Even if he thinks I'm insane.
Yeah, let me clarify. It's not just "Oh, a Mass Effect MMO. What a good idea" but more the ending(s) seem tailored deliberately for an MMO with an intro with voiceover going on about how it has been X years since Shepard...wait this is going to be impossible to share without HUGE SPOILERS.

Okay, I'll come back to this in a week or two when everyone's been spoiled.


Title: Re: Mass Effect 3
Post by: Sjofn on March 03, 2012, 04:25:52 AM
Don't feel the need to hurry back on our account.


Title: Re: Mass Effect 3
Post by: jakonovski on March 03, 2012, 04:31:12 AM

"If you're not willing to die, you're already dead!"  :uhrr:


Shepard of the North Star?


Title: Re: Mass Effect 3
Post by: Simond on March 03, 2012, 04:44:18 AM
Don't fel the need to hurry back on our account.
What, you don't want to hear about how SheparNO CARRIER


Title: Re: Mass Effect 3
Post by: Lantyssa on March 03, 2012, 05:22:25 AM
Yeah, let me clarify. It's not just "Oh, a Mass Effect MMO. What a good idea" but more the ending(s) seem tailored deliberately for an MMO with an intro with voiceover going on about how it has been X years since Shepard...wait this is going to be impossible to share without HUGE SPOILERS.
Yeah, I don't think you get me.  I've been predicting a Mass Effect MMO for a long time.  I've already said that SWTOR was a warm-up so they had a studio with experience releasing one.

I'm not surprised by them leaving open the possibility at all.


Title: Re: Mass Effect 3
Post by: Paelos on March 03, 2012, 06:10:46 AM
If SWTOR was a warm-up, I think they pulled a hammy.


Title: Re: Mass Effect 3
Post by: Miasma on March 03, 2012, 07:24:24 AM
Can't imagine they'll do a Mass Effect mmo, EA won't invest that type of money over again, especially since it would just gut swtor.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 03, 2012, 08:55:24 AM
Maybe not right away.  Target it for seven, eight years out?  Sure.


Title: Re: Mass Effect 3
Post by: Surlyboi on March 03, 2012, 10:20:04 AM
Maybe not even that long.


Title: Re: Mass Effect 3
Post by: LK on March 03, 2012, 10:58:46 AM
They could be working on it right now. Industry tries to be secretive like that.


Title: Re: Mass Effect 3
Post by: Rokal on March 03, 2012, 11:08:47 AM
SWTOR is your Mass Effect MMO. It's the framework Bioware would have used for a Mass Effect MMO, just with a different sci-fi setting. Releasing another super-expensive story-driven sci-fi MMO to compete with your existing super-expensive story-driven sci-fi MMO makes even less sense than MMO sequels like AC2. It's going to be especially unlikely given that SWTOR is on course to not meet EA's expectations.


Title: Re: Mass Effect 3
Post by: Velorath on March 03, 2012, 01:21:56 PM
SWTOR is your Mass Effect MMO.

If you completely ignore the fact that ME games have shooter-based mechanics.  I wouldn't want to see a Mass Effect MMO that just plays like a typical MMO.


Title: Re: Mass Effect 3
Post by: tmp on March 03, 2012, 02:13:46 PM
Forum Effect continues. (http://social.bioware.com/forum/1/topic/323/index/9584457)

Quote
On Wednesday we made the first of a series of changes to the BioWare Social Network by updating our site rules & code of conduct. We appreciate those of you who agreed to the new rules and are here helping us make the BioWare Social Network a better place for BioWare fans and staff. The next step in improving the BSN will take place this weekend.

We will be creating a Game Owners Forum for people who own Mass Effect 3 to discuss the game.  This new forum and many of the existing Mass Effect 3 forums will require users to have registered their game in order to be able to create or reply to a thread post.

(it's similar to "for registered users only" forum section made for DA2, but it appears they're taking it some further this time)


Title: Re: Mass Effect 3
Post by: Ingmar on March 03, 2012, 02:47:05 PM
Forums where you had to have the game registered in order to post go back to at least NWN there, I remember having to dig out my code and register to post years ago.


Title: Re: Mass Effect 3
Post by: TripleDES on March 03, 2012, 04:37:53 PM
I spoiled myself with the ending.

And holy shit...

 :oh_i_see:

Christ, I don't even know what to say...

Thanks for ruining everything, Bioware. I mean, holy shit, why do you even set up a decent background over the first two games, and then just shit all over it?! And then finish the whole trilogy with this idiotic pseudo-philosophical drivel of a worse level than the Matrix movies, in this especially cheesy way?

Mild ending spoiler...


And everyone keeps saying, there's way less dialog choices in the game. What's that the fuck about?


Title: Re: Mass Effect 3
Post by: Ingmar on March 03, 2012, 04:39:19 PM
Time for a spoiler thread I think.


Title: Re: Mass Effect 3
Post by: TripleDES on March 03, 2012, 04:41:09 PM
I'm just ranting. The "ending" spoiler posted there doesn't give away any main story details, it's just some eye rolling thing.

Hold onto your chair, if you decide reading it. The rolleye inertia might tip you over.


Title: Re: Mass Effect 3
Post by: Simond on March 03, 2012, 05:11:41 PM
It's going to be interesting to watch the reaction of the fanbase over the next week or so.


Title: Re: Mass Effect 3
Post by: Merusk on March 04, 2012, 05:43:21 AM
Wow.. really? Hah.


Title: Re: Mass Effect 3
Post by: TripleDES on March 04, 2012, 09:13:50 AM
And here we go, XBox and PS3 version up on warez sites already. If there was a god, he'd unlock my preload already.


Title: Re: Mass Effect 3
Post by: Surlyboi on March 04, 2012, 09:29:22 AM
Meh, I preordered the PS3 N7 edition accidentally instead of the 360. And now the 360 version is sold out everywhere. Bleh.

Maybe I'll just keep the PS3 version for the hardware and trade the game itself for the 360.


Title: Re: Mass Effect 3
Post by: Rokal on March 04, 2012, 09:49:20 AM
If you completely ignore the fact that ME games have shooter-based mechanics.  I wouldn't want to see a Mass Effect MMO that just plays like a typical MMO.

I didn't want to see a Star Wars MMO that played just like a typical MMO either.  :oh_i_see:

The shooter mechanics make a big difference to players, but not necessarily to EA as a business. I seriously doubt they want to invest another huge sum of money in another sci-fi MMO that still competes directly with SWTOR, regardless of gameplay mechanics.

Last we heard about Titan, it was rumored that it might be in a sci-fi MMO with shooter mechanics. If that's true, Blizzard will beat Bioware to market with the concept simply due to the development time MMOs require. At that point the investment makes even less sense for EA.


Title: Re: Mass Effect 3
Post by: Nebu on March 04, 2012, 09:59:15 AM
To be honest, I don't really think the shooter mechanics in ME3 are all that great either.  If they made an ME3 MMO with the current shooter mechanics it would be a double fail.  It's the story that drives the ME3 game, not the mechanics.  I think we're seeing that story is great for single player games, but not so much geared toward a massive multiplayer environment.


Title: Re: Mass Effect 3
Post by: jakonovski on March 04, 2012, 10:21:11 AM
If anything, there's going to be a ME online shooter, in the CoD vein.


Title: Re: Mass Effect 3
Post by: Fabricated on March 04, 2012, 11:28:44 AM
I spoiled myself with the ending.

And holy shit...
Yeah, I just did that a couple of hours ago and I'm honest-to-god debating if I want to buy the game now. What a fucking horrid ending.


Title: Re: Mass Effect 3
Post by: Velorath on March 04, 2012, 11:38:04 AM
To be honest, I don't really think the shooter mechanics in ME3 are all that great either.  If they made an ME3 MMO with the current shooter mechanics it would be a double fail.  It's the story that drives the ME3 game, not the mechanics.  I think we're seeing that story is great for single player games, but not so much geared toward a massive multiplayer environment.

And yet a lot of people seem to like ME3's multiplayer which has fuck-all for a story and is completely about the gameplay.  I wouldn't be surprised to see something more like a cross between Phantasy Star Online and Battlefield Heroes than a traditional MMO.  Use the Citadel as a hub world where players can get quests and socialize.  Do unlocks the same way ME3 does with a cash shop for cosmetic stuff or to unlock a specific race or weapon without having to do it randomly.


Title: Re: Mass Effect 3
Post by: Nebu on March 04, 2012, 11:50:32 AM
And yet a lot of people seem to like ME3's multiplayer which has fuck-all for a story and is completely about the gameplay. 

A lot of people like Farmville and angry birds too and I don't understand that either. 

I played the ME3 multiplayer with friends the other evening.  The combat was clunky, the space bar mechanic was annoying, and the AI was kind of spastic.  Still, I can see the appeal.  Games are always more fun when you share them with friends.  The addition of levels and credits are probably a part of the appeal.  If you grind long enough, you get to feel overpowered.  Not so fun for the level 1 that just joined your team with a pea-shooter though. 
 


Title: Re: Mass Effect 3
Post by: Fordel on March 04, 2012, 11:56:19 AM
MassEffects shooter mechanics are 'shooter-enough'. Which is all what most people want.


Title: Re: Mass Effect 3
Post by: Velorath on March 04, 2012, 12:00:15 PM
And yet a lot of people seem to like ME3's multiplayer which has fuck-all for a story and is completely about the gameplay. 

A lot of people like Farmville and angry birds too and I don't understand that either. 

I played the ME3 multiplayer with friends the other evening.  The combat was clunky, the space bar mechanic was annoying, and the AI was kind of spastic.  Still, I can see the appeal.  Games are always more fun when you share them with friends.  The addition of levels and credits are probably a part of the appeal.  If you grind long enough, you get to feel overpowered.  Not so fun for the level 1 that just joined your team with a pea-shooter though. 
 


I'd take a lv. 1 with pea shooter who's a team player any day over a lv. 20 that decides he's going to lone-wolf it on the other side of the map to get more kills.  The spacebar thing is about the only issue I have with the mechanics, and Bioware has done a pretty good job improving the mechanics with each game.


Title: Re: Mass Effect 3
Post by: jakonovski on March 04, 2012, 12:31:58 PM
So people are saying that there's a 400 page thread on BSN, of people raging over the ending. I'm not going to risk getting spoiled myself, but  :grin:


Title: Re: Mass Effect 3
Post by: Surlyboi on March 04, 2012, 12:32:51 PM
Haven't played the PC version, so I don't know about the space bar thing, that said, the lone wolves will get your ass killed pretty quick in latter silver waves and pretty much all the golds.

As for the horrid ending, meh. If it happens, it happens. It's about the ride to that shitty ending.


Title: Re: Mass Effect 3
Post by: Rokal on March 04, 2012, 12:49:15 PM
The spacebar thing is about the only issue I have with the mechanics, and Bioware has done a pretty good job improving the mechanics with each game.

The way melee attacks work is pretty terrible too. At least on the PC, I often found myself missing enemies or punching through them (doing 0 damage). All the CC attacks that knock enemies down or into the air also disable you from using melee attacks on those enemies. You can just avoid melee for most classes, but the Krogan Soldier is built around their shitty melee system.


Title: Re: Mass Effect 3
Post by: tmp on March 04, 2012, 02:09:10 PM
So people are saying that there's a 400 page thread on BSN, of people raging over the ending. I'm not going to risk getting spoiled myself, but  :grin:
I took a cautious peek and yeah, looks there's a thread like that there -- 469 pages in five days and counting :grin:


Title: Re: Mass Effect 3
Post by: Miasma on March 04, 2012, 02:21:35 PM
I haven't looked at spoilers but is the ending considered bad because it's stupid and poorly written or bad in the sense that the reapers win or is it not really an ending, finishing with

THE END...?


Title: Re: Mass Effect 3
Post by: kildorn on March 04, 2012, 02:23:51 PM
I'm going out on a limb and saying that bad writing or Iron Maiden Reaper aside, a lot of the rage will just be from people not thinking that's how THEIR shep would have ended the reaper threat.


Title: Re: Mass Effect 3
Post by: Merusk on March 04, 2012, 02:49:32 PM
Heh, no.

Without spoiling, I will say that if the reports are correct, don't worry about doing side missions.  It won't change anything.


Title: Re: Mass Effect 3
Post by: Velorath on March 04, 2012, 03:03:01 PM
Instead of trying to talk around spoilers for the end of the game, can we just not talk about it at all until some point after the game has been released?


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 04, 2012, 03:40:14 PM
To be honest, I don't really think the shooter mechanics in ME3 are all that great either.

Me neither. I'd much rather ME2 had gone more RPGish than FPSish. Without the franchise and story, ME2 is a pretty bland shooter.


Title: Re: Mass Effect 3
Post by: Margalis on March 04, 2012, 04:50:46 PM
And yet a lot of people seem to like ME3's multiplayer which has fuck-all for a story and is completely about the gameplay.

You know this how exactly?

The game isn't out and there are no legitimate metrics at all. I fully expect ME3 multiplayer to winnow and die within weeks, just like most second-tier console multiplayer communities do.

How many concurrent users will be playing it on XBL 2 months from now? Throw out a number.

Quote from: Fordel
MassEffects shooter mechanics are 'shooter-enough'. Which is all what most people want.

Most people seem fine with that in the context of a single-player game. In a dedicated multiplayer game or mode? Not so much. Good enough for a largely single-player RPG is very different from good enough for an online multiplayer centric game.


Title: Re: Mass Effect 3
Post by: Simond on March 04, 2012, 04:58:38 PM
I haven't looked at spoilers but is the ending considered bad because it's stupid and poorly written or bad in the sense that the reapers win or is it not really an ending, finishing with

THE END...?
Yes.




 :why_so_serious:


Title: Re: Mass Effect 3
Post by: Nightblade on March 04, 2012, 05:29:09 PM
I haven't looked at spoilers but is the ending considered bad because it's stupid and poorly written or bad in the sense that the reapers win or is it not really an ending, finishing with

THE END...?
Yes.




 :why_so_serious:

Ok, Im going to stop looking at this thread now.


Title: Re: Mass Effect 3
Post by: Velorath on March 04, 2012, 05:50:03 PM
And yet a lot of people seem to like ME3's multiplayer which has fuck-all for a story and is completely about the gameplay.

You know this how exactly?

The game isn't out and there are no legitimate metrics at all. I fully expect ME3 multiplayer to winnow and die within weeks, just like most second-tier console multiplayer communities do.

How many concurrent users will be playing it on XBL 2 months from now? Throw out a number.

I'm not throwing any numbers out there for the longevity of the multiplayer.  Having followed the game pretty closely on boards, back when multiplayer was first announced some people hated the idea, and some were at least open to giving it a try, but very very few were actually looking forward to it.  After the demo came out I've read a lot more positive reactions than negative, and a lot of the positive reactions were from skeptics.  Speaking for myself, I was open to it but thought it would be something I'd play a few times just to see how it worked and ended up sinking a lot of time into it.  You can also see peoples' overall levels in the game (adding up the levels of all their characters) and get a general idea for how much they've been playing, and there seemed to be a lot of people who sunk a lot of time into it.

But as I said, I'm not making any predictions as to longevity.  I was saying that if they want to make an online focused Mass Effect game (which I'm not convinced would be an MMO in the traditional sense), that the combat system they have would be more viable than if they were to just replace the mechanics with more or less typical DIKU gameplay.  I think fans of the series at this point would rather see an online ME game that's shooter-based rather than just SWTOR with a ME skin.


Title: Re: Mass Effect 3
Post by: Sjofn on March 04, 2012, 08:06:19 PM
As for the horrid ending, meh. If it happens, it happens. It's about the ride to that shitty ending.

Yep. I mean, I thought the Reaper Baby Thing was fucking stupid as hell, but I still enjoyed ME2 an awful lot.


Title: Re: Mass Effect 3
Post by: tmp on March 04, 2012, 08:18:52 PM
That is actually a good frame of reference for an estimate. Don't want to get too spoiled, but those of you in the know... ME3 ending(s) -- Reaper Baby level of stupid? Less? More?


Title: Re: Mass Effect 3
Post by: Ingmar on March 04, 2012, 08:36:11 PM
Right this is where I exit the thread, it is already too spoilery for me.


Title: Re: Mass Effect 3
Post by: rk47 on March 04, 2012, 10:37:30 PM
Female Shep gives birth to Krogan babies totally did it for me.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: UnSub on March 04, 2012, 11:52:01 PM
Female Shep gives birth to Krogan babies totally did it for me.  :why_so_serious:

Having Male Shep also having the option of getting pregnant to the Krogan was a nice touch too, and it was a very tasteful cut scene showing the "impregnation" as well.

Slightly more seriously, if the ending is as bad as everyone indicates, I almost feel I should get ME3 on day one just to take part in the glorious bitching... but I've still got four unplayed games on my shelf and Skyrim is a while from being completed.


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on March 05, 2012, 05:29:51 AM
I spoiled myself on the ending an it's not BAD, it's just a really disappointing easy way out sort of ending.


Title: Re: Mass Effect 3
Post by: Ironwood on March 05, 2012, 05:39:08 AM
I'm fairly sure they're just fucking with you at this stage.


Title: Re: Mass Effect 3
Post by: Engels on March 05, 2012, 08:42:14 AM
Technically speaking, Diablo had a 'horrid ending'. Yet that ending was wtf awesome.

Since 2/3rds of ME3 players probably consider the Wheel of Time a work of literary genius, I'm gonna hold off on my hand wringing.


Title: Re: Mass Effect 3
Post by: Ironwood on March 05, 2012, 08:47:21 AM
Um, No, that ending was also shit considering that it never made any fucking sense to me at the time.



Retarded.


Title: Re: Mass Effect 3
Post by: kaid on March 05, 2012, 08:58:29 AM
The spacebar thing is about the only issue I have with the mechanics, and Bioware has done a pretty good job improving the mechanics with each game.

The way melee attacks work is pretty terrible too. At least on the PC, I often found myself missing enemies or punching through them (doing 0 damage). All the CC attacks that knock enemies down or into the air also disable you from using melee attacks on those enemies. You can just avoid melee for most classes, but the Krogan Soldier is built around their shitty melee system.

I think they could open up the hitbox window for melee a bit as I do wind up sometimes viciously punching to the left or right of my target and missing them. That said melee is 100% better in me3 so far than in me2 and with my krogran soldier I have a hilarious amount of fun krogan slapping hordes of people laughing as I do it. Some of the power attacks are much easier to land than others. The asarai one has a big cone infront of it. The krogan slap dash thing is easy to just miss with but satisfying when you land it.

The all in one a button/space bar thing is a bit annoying but its one of those things you get used to. The worst part of the all in one button is trying to revive somebody who died near cover. I spend more time teabagging them by accident than I do reviving.


Title: Re: Mass Effect 3
Post by: Rasix on March 05, 2012, 08:59:05 AM
When has a bad plot/ending/narrative actually gotten in the way of an otherwise good RPG?  I'm struggling to find an example.  

edit: And WoW doesn't count.  Picking on Metzen is too easy.


Title: Re: Mass Effect 3
Post by: tmp on March 05, 2012, 09:13:25 AM
Well, people seem to complain about KotOR 2's breakdown into lack of coherent ending and how it fucked the overall impression of the game up for them rather often. Coming up with more examples may be hard because i can't immediately think of too many RPGs that'd fail said part, to begin with.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 05, 2012, 09:31:24 AM
Mass Effect never had great writing in the first place so I'm not really surprised that the third installment continues on the same track.

Mind you I've probably played both ME 1 and 2 more times than is good for me and I have preordered the third one (even though I've played the demo and it's a yawnfest)

Yet the nickname for the Mass Effect series with my friends has always been "plot holes and bad romance in space".

It's like a decent B-Movie it's great when you're in the right frame of mind but don't make the mistake of looking too closely or you'll see the boom of the microphone hanging into the picture, the extra who's waving at the camera or a car parked in the background.

You could basically do a similar thing to tvtropes just for mass effect.

The romance plots and dialogue could be cut and pasted from a twilight novel, the protagonists in the ME Universe suffer from "to stupid to actually survive" syndrome (Council, more like Retardfest), the morality choices range from "nicer than even Jesus could be", to "too much Douchebag even for 'Jersey Shore'" and there is not a single game mechanic that works 100% and is really well thought out. Mass Effect at times feels like something a ten-year-old would make when he's really into a comic or movie.

Oh and you're being railroaded the entire game.

It's basically the equivalent of a Michael Bay movie or a well made pulp novel. Fun at times but doesn't really hold up well when you really think about it.

I bet ME 3 goes something like this:

You'll spend most of the game rallying the galactic civilizations against the reaper threat, you'll be looking for something to stop them then BOOM deus ex machina ending that doesn't make any sense at all (involving a naked Tali or Liara and baby reapers) and roll the credits.

This is set to a chorus of a million rabid gamers complaining about the stupid game while they buy all of the DLC on launch day.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 05, 2012, 10:00:22 AM
I was thinking "a little harsh, but I can see where you're coming from".  I stopped caring about your points though when I read "Naked Tali".


Title: Re: Mass Effect 3
Post by: kildorn on March 05, 2012, 10:40:03 AM
Mass Effect is a pulp action movie with some actually decent characters. And if anything, I'm waiting for them to try their hardest to not Jesus Allegory away the ending of ME3. Because Shepard is totally SpaceJesus with a gun.

I mean, basically the only way for this game to end is for Shepard to be mortally wounded by Garrus, and enshrined in a golden life support system on earth.


Title: Re: Mass Effect 3
Post by: tmp on March 05, 2012, 10:41:51 AM
Mass Effect 30k could be pretty neat.


Title: Re: Mass Effect 3
Post by: Ingmar on March 05, 2012, 10:41:55 AM
I return briefly to give you social media pre-release teaser nonsense:

http://twitter.com/#!/AllianceNewsNet


Title: Re: Mass Effect 3
Post by: kildorn on March 05, 2012, 10:43:26 AM
Also, for PC gamers who are impatient, it's past midnight in Hong Kong, so you can VPN or Proxy trick your way past the activation now.


Title: Re: Mass Effect 3
Post by: Tebonas on March 05, 2012, 10:47:35 AM
So Hong Kong gets activated today but Europe has to wait until Thursday? Fuck you, EA.


Title: Re: Mass Effect 3
Post by: kildorn on March 05, 2012, 11:18:45 AM
Staggered releases are stupid. If you're euro and ordered a digital version, proxy hack your way through.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 05, 2012, 11:25:42 AM
I was thinking "a little harsh, but I can see where you're coming from".  I stopped caring about your points though when I read "Naked Tali".

Yeah, Bioware will not and has not ever made the number of possible virtual sex partners a part of their ad campaign for a game...

It will be structured like ME1 and 2 which means at least one possible relationship with an inappropriately young crew member (Shepard apparently has a thing for teenagers or at least people who would be considered teenagers by their own), a rapport with the crew that borders on sexual harrassment, lots and lots of awkward dialogue and at least one sex scene before Act 3 of the game.

And it's not like the question of who Shepard can have sex with in ME 3 isn't a topic of furious (and often creepy) debate on the interwebs.


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 05, 2012, 11:26:14 AM
Um, No, that ending was also shit considering that it never made any fucking sense to me at the time.



Retarded.


Are we using spoilers for the original Diablo?  :uhrr:

I was fine with it. The hero had no choice. The deeeemon powar corrupts people. Easy to understand. And they didn't have some goddamn overwrought dialogue to 'explain' it all, like D2. Just BAM! Done!

BTW can someone spoilerize me for ME3s ending? I've googled, but I get old speculation and crap.


Title: Re: Mass Effect 3
Post by: Sky on March 05, 2012, 11:27:37 AM
I return briefly to give you social media pre-release teaser nonsense:

http://twitter.com/#!/AllianceNewsNet
Cool story idea.

Great marketing idea.

Dammit.


Title: Re: Mass Effect 3
Post by: tmp on March 05, 2012, 11:27:54 AM
Those of you who have the PC version of the game -- is it possible to get rid of the Origin client after you download/install ME3, or does it have to sit there? Or what about the other digital distributors, for that matter?


Title: Re: Mass Effect 3
Post by: cironian on March 05, 2012, 11:34:48 AM
Are we using spoilers for the original Diablo?  :uhrr:

I was fine with it. The hero had no choice. The deeeemon powar corrupts people. Easy to understand. And they didn't have some goddamn overwrought dialogue to 'explain' it all, like D2. Just BAM! Done!

Well, in D2 we could lug around one of the soul crystals without any harm. So I think that what happened at the end of D1 was the hero finding that his inventory was full when he wanted to pick it up. But the crystal was flagged as equipment, so he did the smart thing and put it in his head slot because something like that has to have mad stats. :why_so_serious:


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 05, 2012, 11:34:52 AM
It's even more ridiculous than that. In some parts of the EU release is on the 8th, in some it's the 9th, in some it's the 12th.

The 360 version still has no original language track, if you buy a localized version. They don't even sell multi-language DLC on XBox live so in order for an import version to work you need to set up a VPN to get to the british or US Xbox live store to buy the english version DLC from there (It was the same with ME 1 and 2), because the german DLC doesn't work with the ENG version of the game for example.

You can't even import a save game created by a localized version into any other langage version of the game.

There a different pre-order bonuses depending on retailer and country of sale (the UK preorder bonus is different from the DE one) and the collectors edition (if you're into that kind of thing) isn't even available in all of Europe but only in selected countries or worse only for selected platforms (I know of at least one example where the PS3 CE version is officially available but the 360 is not)

Why they don't just release the same versions everywhere at once I never understood in the first place.


Title: Re: Mass Effect 3
Post by: kildorn on March 05, 2012, 11:35:51 AM
Those of you who have the PC version of the game -- is it possible to get rid of the Origin client after you download/install ME3, or does it have to sit there? Or what about the other digital distributors, for that matter?

It runs via Origin, even if you buy it via someone else. Origin must be running (like steam) to run the game. It's pretty harmless, honestly. As much as I bitch about it's functionality as a storefront and an authentication platform and it's issues with password complexity rules, it's not really that mean as a background process.

It also appears to fix Bioware's inability to make DLC not a pain in the ass to use. All your authorized DLC should be auto installed as long as your EA account is the one you use on the BSN. No more downloading 80 fucking exes and running them.


Title: Re: Mass Effect 3
Post by: Polysorbate80 on March 05, 2012, 11:46:26 AM
Are we using spoilers for the original Diablo?  :uhrr:

I was fine with it. The hero had no choice. The deeeemon powar corrupts people. Easy to understand. And they didn't have some goddamn overwrought dialogue to 'explain' it all, like D2. Just BAM! Done!

Well, in D2 we could lug around one of the soul crystals without any harm. So I think that what happened at the end of D1 was the hero finding that his inventory was full when he wanted to pick it up. But the crystal was flagged as equipment, so he did the smart thing and put it in his head slot because something like that has to have mad stats. :why_so_serious:

Too bad he wasn't high enough level to equip a hat  :grin:


Title: Re: Mass Effect 3
Post by: jakonovski on March 05, 2012, 12:26:04 PM
So my ME3 just totally fired up using a HK or whatever proxy, cos it's out there already.


Title: Re: Mass Effect 3
Post by: Miasma on March 05, 2012, 12:54:47 PM
Someone link/tell how to do this.


Title: Re: Mass Effect 3
Post by: jakonovski on March 05, 2012, 01:27:53 PM
I sent a PM.


Title: Re: Mass Effect 3
Post by: Pezzle on March 05, 2012, 06:53:46 PM
Why does Ashley now remind me of Miranda? =(



And does that mean they have to Amp up Miranda?


Title: Re: Mass Effect 3
Post by: rk47 on March 05, 2012, 07:02:26 PM
Non spoiler short gameplay vid i made. I imported a Lvl 30 sentinel and set it on insanity. It wasn't challenging. At all.

http://www.youtube.com/watch?v=GLl9eiA8y6Q


Title: Re: Mass Effect 3
Post by: Paelos on March 05, 2012, 07:10:02 PM
Heh, I chuckled.


Title: Re: Mass Effect 3
Post by: Mazakiel on March 05, 2012, 08:44:04 PM
As an FYI, the From Ashes DLC mission has a bug that causes the game to crash right after a cut-scene.  You can get past it by hitting escape right as it ends to go into the pause menu, and continue from there. 


Title: Re: Mass Effect 3
Post by: Pezzle on March 05, 2012, 09:04:42 PM
A tip for PC players who might be playing ME 3 on a new system

You need to put your ME2 saves in a specific location.

On Win 7 it is as follows:

<root>\users\<name>\My Documents\BioWare\Mass Effect 2\Save\*\file

*is a folder name you make up like John_Adept_0316

The release build does not have a way to browse for old saves that I know of. 


Title: Re: Mass Effect 3
Post by: Sky on March 05, 2012, 10:00:30 PM
I had already done that, imported my old dude...but it won't load in his derpy old ME1 face. Luckily, it's easy to create a derpy new Shep.

Kinda bummed 3d Vision doesn't seem to be working properly on my new system.


Title: Re: Mass Effect 3
Post by: Trippy on March 05, 2012, 10:03:13 PM
ME2 was similar -- my face from ME1 was horribly disfigured on import into ME2 so I had redo it almost completely. Not sure why BioWare is incapable of preserving the old faces while still allowing room for additional customizations.


Title: Re: Mass Effect 3
Post by: Tebonas on March 05, 2012, 10:25:46 PM
Could you maybe send me that PM as well, jakonovski?


Title: Re: Mass Effect 3
Post by: Pezzle on March 05, 2012, 10:49:15 PM
I had already done that, imported my old dude...but it won't load in his derpy old ME1 face. Luckily, it's easy to create a derpy new Shep.

Kinda bummed 3d Vision doesn't seem to be working properly on my new system.

Is more meant as advice for people who were playing ME1+2 on a system other than the one ME3 is installed on.  In their brilliance, Bioware did not include a browse function for imports so you have to recreate a full structure. 


Title: Re: Mass Effect 3
Post by: Sjofn on March 05, 2012, 11:55:40 PM
Oh fuck you so much, Bioware. Sally Shepard, black woman, did not import properly. And as near as I can tell, this is because they got rid of about 90% of the options that made Sally look like a black woman. Best I can do is a Mysteriously Ethnic Woman who looks NOTHING like Sally did.

I have a sad.


EDIT: Oh, they still have the horrible dark purple lipstick color. So at least NotSally will have terrible lipstick.


Title: Re: Mass Effect 3
Post by: Reg on March 06, 2012, 12:45:27 AM
Oh this is bullshit. The EA servers are down and it won't let me resume the game I started a couple of hours ago because it can't verify my DLC.

Edit: Turns out that Origin isn't bright enough to know that the PC has been asleep and it's lost its internet connection. Manually going offline/online fixed things.

edit: grammar


Title: Re: Mass Effect 3
Post by: Sjofn on March 06, 2012, 03:10:02 AM
WHOOP WHOOP WHOOP


Not a REAL spoiler, really, but I figure better safe than sorry.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Velorath on March 06, 2012, 04:57:00 AM
Mass Effect Infiltrator is now available as well (for iOS devices) for $6.99.


Title: Re: Mass Effect 3
Post by: Sky on March 06, 2012, 06:42:43 AM
And as near as I can tell, this is because they got rid of about 90% of the options that made Sally look like a black woman. Best I can do is a Mysteriously Ethnic Woman who looks NOTHING like Sally did.

I have a sad.
Derpy Shep apparently spent his downtime in a CIA black site. What's with the cheek options Gaunt--------Gaunter? And apparently he's the only blond dude in the future.


Title: Re: Mass Effect 3
Post by: kildorn on March 06, 2012, 06:43:12 AM
So far, I'm really enjoying this. As far as single player difficulty goes: they toned down the number of things shielded/armored. At least on the first dozen or so missions. That's why biotics make things crazy easy. Singularity->Warp was one shotting entire waves of hostiles.

Lazy/tie in design alert though: random *enemy faction bases* in the single player feel... gamey. And for a reason! I did one where you go get an item in a base, and then return it to your shuttle twice as enemies swarm in. Kinda fun. Also, a multiplayer map. All the strange maps in single player where there is a ton of open space for no reason compared to the normal plot maps? Multiplayer maps.

Also, Salarian pistol from the demo? Best gun ever.

edit: slightly spoil-y, but nothing specific:


Title: Re: Mass Effect 3
Post by: tmp on March 06, 2012, 07:34:19 AM
Oh fuck you so much, Bioware. Sally Shepard, black woman, did not import properly. And as near as I can tell, this is because they got rid of about 90% of the options that made Sally look like a black woman. Best I can do is a Mysteriously Ethnic Woman who looks NOTHING like Sally did.
Suppose that should be expected -- seems the only acceptable appearance for black women in the media is Halle Berry look-alike.


Title: Re: Mass Effect 3
Post by: tmp on March 06, 2012, 09:21:54 AM
Hmm, some info on how the single/multiplayer affects the single player outcome (http://www.pcgamer.com/2012/03/06/mass-effect-3-war-assets-and-readiness-how-multiplayer-affects-your-ending/) from pcgamer.

not (too) spoilery, but not very optimistic, either.


Title: Re: Mass Effect 3
Post by: jth on March 06, 2012, 09:22:58 AM
If you don't import a savegame, will it ask you past events/choices like ME2 did, or are all (or most) of them stuck with some default setting?

I'm asking because of my stupidity, I pre-ordered the PS3 version without thinking (I prefer the PS3 controller) but only today I realised my ME2 savegames are on X360. I ordered the X360 version now as well and I can sell the extra copy, but I only have the pre-order bonus thingy for the PS3 version.



Title: Re: Mass Effect 3
Post by: Miasma on March 06, 2012, 09:33:52 AM
Only plot question it asks seems to be if kato or ashley died, there is a third option of "lots of people died".  There are still the how were you born spacer/military/earth type questions.


Title: Re: Mass Effect 3
Post by: kildorn on March 06, 2012, 09:45:30 AM
Hmm, some info on how the single/multiplayer affects the single player outcome (http://www.pcgamer.com/2012/03/06/mass-effect-3-war-assets-and-readiness-how-multiplayer-affects-your-ending/) from pcgamer.

not (too) spoilery, but not very optimistic, either.

That review seems to be.. slightly odd? So you can get the "best" ending without playing multi is what it says. He's just whining that if you don't play multi or the IOS games you have to play more of the single player (side missions), and your prior game choices make it easier or harder on you. So, if you like the single player.. you have to play more of the single player?

Someone explain to me how this is somehow a legit complaint and not just looking for reasons to bitch about ME3 again?


Title: Re: Mass Effect 3
Post by: Reg on March 06, 2012, 09:52:17 AM
That's pretty stupid. The only thing that would piss me off would be if I had to play multiplayer or some retarded Facebook addon to get the best ending.


Title: Re: Mass Effect 3
Post by: Rokal on March 06, 2012, 09:52:37 AM
If you don't import a savegame, will it ask you past events/choices like ME2 did, or are all (or most) of them stuck with some default setting?

I'm asking because of my stupidity, I pre-ordered the PS3 version without thinking (I prefer the PS3 controller) but only today I realised my ME2 savegames are on X360. I ordered the X360 version now as well and I can sell the extra copy, but I only have the pre-order bonus thingy for the PS3 version.
Download a save that is similar to your ME1/2 save: http://www.masseffect2saves.com/

I was in the same boat, but I was able to find a save that was similar-enough to my ME1/2 save. Couldn't find a single save on that website where the Rachni queen was killed though. Damn preservationists.

Edit: Or you're talking about the PS3 version, not the PC version. Whoops.


Title: Re: Mass Effect 3
Post by: Stormwaltz on March 06, 2012, 10:37:40 AM
About the multiplayer thing, here's the gist as it was explained to me:

If you play multiplayer, you don't have to do as many single-player missions to get your hypothetical "best end."

The suggestion that you can't get a "good end" without multiplayer is not true.


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 06, 2012, 11:12:35 AM
Totally not interested in multiplayer unless it's co-op story.


Title: Re: Mass Effect 3
Post by: kildorn on March 06, 2012, 11:16:30 AM
Multi will only interest you if you like the gunplay mechanics. If you suffer the gunplay to enjoy the story, it's not For You, basically.

I found the article silly because what they basically did was give you a mess of ways to get the good endings. Either you play the shit out of the single, play the iOS game, or play the multi. Any way you slice it, they're trying to make it so you don't have to do something you don't like.

Gameplay wise: new scanning replacement isn't as painful. It's essentially the probe game for mission locations. You have an indicator where the spot is, then you drop a probe when the white circle appears. In sector, you can probe about 1/8th the sector per click to find random spacejunk.


Title: Re: Mass Effect 3
Post by: tmp on March 06, 2012, 11:58:23 AM
He's just whining that if you don't play multi or the IOS games you have to play more of the single player (side missions), and your prior game choices make it easier or harder on you. So, if you like the single player.. you have to play more of the single player?

Someone explain to me how this is somehow a legit complaint and not just looking for reasons to bitch about ME3 again?
It is "you have to play more of the single player" in the sense planet scanning in ME2 was "playing more of the single player". Which yes, was fine as long as you were one of the three people on the planet who thought it's fun.


Title: Re: Mass Effect 3
Post by: Nebu on March 06, 2012, 12:12:04 PM
Multi will only interest you if you like the gunplay mechanics. If you suffer the gunplay to enjoy the story, it's not For You, basically.

Makes sense.  I was introduced to ME3 by the multiplayer and wondered what the hype was.  The single player, story-driven game was much more enjoyable.  The mechanics really do get in the way of the story.  I just couldn't get past how bad they were in the multiplayer game. 


Title: Re: Mass Effect 3
Post by: kildorn on March 06, 2012, 12:24:17 PM
He's just whining that if you don't play multi or the IOS games you have to play more of the single player (side missions), and your prior game choices make it easier or harder on you. So, if you like the single player.. you have to play more of the single player?

Someone explain to me how this is somehow a legit complaint and not just looking for reasons to bitch about ME3 again?
It is "you have to play more of the single player" in the sense planet scanning in ME2 was "playing more of the single player". Which yes, was fine as long as you were one of the three people on the planet who thought it's fun.

There's practically no scanning bullshit this time. What he's crying about are the side missions that are relatively plot-light(meaning no conversations, just background chatter). And not wanting to do all of them to get the complete score.

The scanning game this time around is basically pressing the scan button four times per sector. Crushing grind, yo.


Title: Re: Mass Effect 3
Post by: tmp on March 06, 2012, 12:33:16 PM
There's practically no scanning bullshit this time. What he's crying about are the side missions that are relatively plot-light(meaning no conversations, just background chatter). And not wanting to do all of them to get the complete score.
No, he specifically explains that he's done all those missions and got mediocre ending, at which point the only missions left for him to boost the 'readiness score' were the direct equivalent of ME2 scanning -- that is, scanning the systems for the unmarked planets to retrieve the loot drops from them through the probe launch. It really hardly matters at this point whether you can scan a system with 8 clicks or 4 clicks, as no matter the number of clicks per system it remains entirely mindless, mechanical bullshit that you apparently need to do quite a bit of.


Title: Re: Mass Effect 3
Post by: Rokal on March 06, 2012, 12:40:07 PM
I spent about an hour searching for an ME2 save that resembled mine. Finally ready to start single player, I launched ME3 at midnight EST on the dot and was promptly invited by some friends to play multiplayer.  :heartbreak:

The enemy/map variety was a welcome addition, but more importantly the multiplayer felt faster and more responsive in the retail game. Spacebar-movement didn't feel as clunky, and you could turn your character easier while running. If your major complaint about multiplayer was how unresponsive it felt, you might want to give it another shot. I fully expect most people to continue shitting on it anyway.  :oh_i_see:

By the time we finished it was much too late to make any real progress starting single player. I think I'm just going to try transferring my 360 save to PC tonight, so maybe it worked out for the best.


Title: Re: Mass Effect 3
Post by: kildorn on March 06, 2012, 12:45:13 PM
There's practically no scanning bullshit this time. What he's crying about are the side missions that are relatively plot-light(meaning no conversations, just background chatter). And not wanting to do all of them to get the complete score.
No, he specifically explains that he's done all those missions and got mediocre ending, at which point the only missions left for him to boost the 'readiness score' were the direct equivalent of ME2 scanning -- that is, scanning the systems for the unmarked planets to retrieve the loot drops from them through the probe launch. It really hardly matters at this point whether you can scan a system with 8 clicks or 4 clicks, as no matter the number of clicks per system it remains entirely mindless, mechanical bullshit that you apparently need to do quite a bit of.

It's not that much of it. Seriously. And it makes a lot more sense than element scanning if you care about the plot more than the gunplay. I don't get the whole OH GOD HOW COULD THEY about every minor aspect of ME3. If you want the absolute best ending, you need to spend 20 minutes doing something. Woo.


Title: Re: Mass Effect 3
Post by: tmp on March 06, 2012, 12:56:04 PM
It's not that much of it. Seriously. And it makes a lot more sense than element scanning if you care about the plot more than the gunplay.
I don't really care that much whether it makes more sense, i'm more concerned with this element being mechanically utterly dull. That's why i don't feel much excitement at the thought it's being forced upon people who don't want the multiplayer or to pay extra for a side-game.

If it's really no more than "20 minutes" of it then that's less of a problem, but honestly given i did see it takes quite a few more clicks to cover a system than 4/8, i feel you may be downplaying it a little here. And if you are and it's actually closer to 1-2 hours of such bullshit, do you really want to defend that as solid design decision that can't be pointed out as a weak point?


Title: Re: Mass Effect 3
Post by: LK on March 06, 2012, 01:06:26 PM
I'm a little underwhelmed so far with the core product.

Story: I'm glad I didn't have to play Mass Effect 2's Arrival DLC to know what's going on (apparently Shepard was relieved of duty), but there's some gaps that playing auxiliary products would seem to resolve. So far things are playing out pretty expectantly, which is the source of my underwhelming feelings. I'm not emotionally connected to the experience of the first couple hours. My FemShep appearance import failed gloriously, so I went default FemShep, since they looked similar.

Product: The marketing and tie-in's are fairly evident in the product, from "Better with Kinect" being prominently displayed on the box and all their marketing to the Day 1 DLC ("We'll give you a pre-order bonus if you spend $10 to From Ashes on Day 1"). You need to buy EA's Online Code if you rent the product, etc. There's a lot of money tied into this one.

Multiplayer: Multiplayer seems pretty solid for a first-time outing and I'm glad they went with straight Co-Op Horde mode with a single player tie-in. I don't know about the netcode. It's been spotty for me but that could be my connection. Speaking of Tie-In's, creating an option to buy their in-game consumable packs for Microsoft Points (80/160) is depressing. Good business, maybe. But depressing, similar to MW3's "Double XP from Pepsi Codes" and other external factors affecting the internal system.



Title: Re: Mass Effect 3
Post by: Rokal on March 06, 2012, 01:14:42 PM
Product: The marketing and tie-in's are fairly evident in the product, from "Better with Kinect" being prominently displayed on the box and all their marketing to the Day 1 DLC ("We'll give you a pre-order bonus if you spend $10 to From Ashes on Day 1"). You need to buy EA's Online Code if you rent the product, etc. There's a lot of money tied into this one.

What did buying From Ashes on Day 1 get you?


Title: Re: Mass Effect 3
Post by: caladein on March 06, 2012, 01:28:22 PM
For the record, "Better with Kinect" is standard Microsoft labeling for any game that has optional Kinect functionality.

(http://www.totalvideogames.com/img/uploaded/www.totalvideogames.com_71989_bwk9.jpg)


Title: Re: Mass Effect 3
Post by: Mazakiel on March 06, 2012, 01:36:30 PM
Product: The marketing and tie-in's are fairly evident in the product, from "Better with Kinect" being prominently displayed on the box and all their marketing to the Day 1 DLC ("We'll give you a pre-order bonus if you spend $10 to From Ashes on Day 1"). You need to buy EA's Online Code if you rent the product, etc. There's a lot of money tied into this one.

What did buying From Ashes on Day 1 get you?

From Ashes gets you a companion, a mission that returns you to a planet covered in a previous game, some stuff you can find to give you points for the war readiness thing, and a plasma rifle. 

The companion brings along a bonus ability you can gain, along with some infodump on setting lore. 


Title: Re: Mass Effect 3
Post by: Pezzle on March 06, 2012, 01:55:22 PM
Not impressed yet myself.  Character control annoys me.  You run slow in non combat places.  The urgency of the story is totally flat.  Save the galaxy, find ship models?  At least in ME2 it was not ALL OUT WAR right at the start so little things were not really jarring.  

I have not played the Arrival DLC, so what the hell is going on?  There is still planet scanning and a reaper threatdown to make that more tedious.

At least there are gear mods and some of the characters say interesting things.  Still very early in the game, maybe it gets better and more challenging.  Right now I am actually missing the planet exploration from ME1 and I hated that stupid vehicle!  At least I got a better sense of scale.  In ME3 I get "go fix that comm tower"  You mean the one 10 seconds outside your wall?  Really?  I feel cramped in and inhibited.  


Maybe I am just cranky for some reason =P


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 06, 2012, 01:58:56 PM
He's just whining that if you don't play multi or the IOS games you have to play more of the single player (side missions), and your prior game choices make it easier or harder on you. So, if you like the single player.. you have to play more of the single player?

Someone explain to me how this is somehow a legit complaint and not just looking for reasons to bitch about ME3 again?
It is "you have to play more of the single player" in the sense planet scanning in ME2 was "playing more of the single player". Which yes, was fine as long as you were one of the three people on the planet who thought it's fun.

There's practically no scanning bullshit this time. What he's crying about are the side missions that are relatively plot-light(meaning no conversations, just background chatter). And not wanting to do all of them to get the complete score.

The scanning game this time around is basically pressing the scan button four times per sector. Crushing grind, yo.

Typical terrible integration of story and gameplay. I'm not surprised. Doing the side missions should be fun, but the game has this tacked on 'readiness' mechanic that sucks all the fun out and turns it into a grind.



Title: Re: Mass Effect 3
Post by: Ratman_tf on March 06, 2012, 02:03:01 PM
Not impressed yet myself.  Character control annoys me.  You run slow in non combat places.  The urgency of the story is totally flat.  Save the galaxy, find ship models?  At least in ME2 it was not ALL OUT WAR right at the start so little things were not really jarring.  

I have not played the Arrival DLC, so what the hell is going on?  There is still planet scanning and a reaper threatdown to make that more tedious.

At least there are gear mods and some of the characters say interesting things.  Still very early in the game, maybe it gets better and more challenging.  Right now I am actually missing the planet exploration from ME1 and I hated that stupid vehicle!  At least I got a better sense of scale.  In ME3 I get "go fix that comm tower"  You mean the one 10 seconds outside your wall?  Really?  I feel cramped in and inhibited.  


Maybe I am just cranky for some reason =P

Well, I share your desire for more exploration. I didn't expect much of that for ME3. They threw away all that in 2, and made it a linear shooter with semi-interactive cutscenes. AND SCANNING!  :uhrr:

I'm only just getting to the Citadel, but from what everyone's saying, I'm not expecting the game to loosen up on the rails.


Title: Re: Mass Effect 3
Post by: Paelos on March 06, 2012, 02:04:28 PM
From the looks of it, this game is getting firebombed by user reviews. I can't really decipher if it actually sucks, or if this is a whooooooole lotta butthurt over something else entirely.


Title: Re: Mass Effect 3
Post by: Pezzle on March 06, 2012, 02:16:47 PM
I would not say it sucks.  It runs well, looks decent, acting is fine (even if the dialogue is  :uhrr: sometimes that is not the fault of the VA usually).  

What it comes down to, I guess, is that much of the fun is missing?  So far the exploring is terrible, there is no mystery, no surprise, no sense of wonder, other than wondering what is going on with a few things because I missed a DLC.  It also feels like the things you did in the first 2 really do not matter?  Maybe they do later.  The visual engagement in conflicts is missing for me and every time I get in a conversation with someone who should know something I have to ask myself why recording equipment was uninvented (it wasn't).  

Maybe a 7 or 8 range.  Not a Game of the Year

*edit*

I should add, if I have to repeat that terrible opening sequence for every playthrough (if I get that far) I will be pissed.  Cannot skip that shit enough, apparently. 


Title: Re: Mass Effect 3
Post by: Rokal on March 06, 2012, 02:26:29 PM
Product: The marketing and tie-in's are fairly evident in the product, from "Better with Kinect" being prominently displayed on the box and all their marketing to the Day 1 DLC ("We'll give you a pre-order bonus if you spend $10 to From Ashes on Day 1"). You need to buy EA's Online Code if you rent the product, etc. There's a lot of money tied into this one.

What did buying From Ashes on Day 1 get you?

From Ashes gets you a companion, a mission that returns you to a planet covered in a previous game, some stuff you can find to give you points for the war readiness thing, and a plasma rifle. 

The companion brings along a bonus ability you can gain, along with some infodump on setting lore. 

Right, but you'd get all of that even if you bought the DLC 3 months from now. Lorekeep's post made it sound like there was something specific you got for buying it on day 1 ("a pre-order bonus"). Just confused about what he meant. I did buy the From Ashes DLC last night, because I am part of the problem (and would rather have new companion DLC for my first and only playthrough)


Title: Re: Mass Effect 3
Post by: Lakov_Sanite on March 06, 2012, 02:30:49 PM
Diablo 3 is coming out this year so no, not game of the year.


Title: Re: Mass Effect 3
Post by: Pezzle on March 06, 2012, 02:31:16 PM
Diablo 3 can DIAF


Title: Re: Mass Effect 3
Post by: Paelos on March 06, 2012, 03:02:10 PM
Diablo 3 can DIAF

 :headscratch:


Title: Re: Mass Effect 3
Post by: kildorn on March 06, 2012, 03:09:24 PM
ME3 calls back to ME2 as much as 2 called back to 1. There's very little overall OH SHIT plot impact, and a lot of characters showing up that you saved/cameos. A bit of chatter changes based on your choices as well. Some of it isn't blended properly (someone says something, and the scene shifts as they reference a prior event. Like they didn't line up the camera right when doing the decision tree. But that's uncommon.)


Title: Re: Mass Effect 3
Post by: Reg on March 06, 2012, 03:13:07 PM
edit: moved to spoiler thread


Title: Re: Mass Effect 3
Post by: rk47 on March 06, 2012, 03:23:23 PM
Only Stormtroopers can fire blasters this accurate (http://www.youtube.com/watch?v=ySMXmUK4LT8)

 :why_so_serious:


Title: Re: Mass Effect 3
Post by: Velorath on March 06, 2012, 03:35:27 PM
He's just whining that if you don't play multi or the IOS games you have to play more of the single player (side missions), and your prior game choices make it easier or harder on you. So, if you like the single player.. you have to play more of the single player?

Someone explain to me how this is somehow a legit complaint and not just looking for reasons to bitch about ME3 again?
It is "you have to play more of the single player" in the sense planet scanning in ME2 was "playing more of the single player". Which yes, was fine as long as you were one of the three people on the planet who thought it's fun.

There's practically no scanning bullshit this time. What he's crying about are the side missions that are relatively plot-light(meaning no conversations, just background chatter). And not wanting to do all of them to get the complete score.

The scanning game this time around is basically pressing the scan button four times per sector. Crushing grind, yo.

Typical terrible integration of story and gameplay. I'm not surprised. Doing the side missions should be fun, but the game has this tacked on 'readiness' mechanic that sucks all the fun out and turns it into a grind.



A lot of the side missions are fun (thought there are a few collection ones similar to ME1), and are typically where you seem to run into your ME2 squadmates.


Title: Re: Mass Effect 3
Post by: jakonovski on March 06, 2012, 03:42:35 PM
How odd, the shooting doesn't feel as good as ME2. Not as polished. It's like they're in love with endless enemy waves again, like in DA2. Welp, at least they don't spawn behind you out of thin air this time.



Title: Re: Mass Effect 3
Post by: Rokal on March 06, 2012, 03:50:06 PM
I think the pacing of the start is off (from the hour or so I played), so first impressions of the game are likely to be negative.

Spoilers for the first 10 minutes


Title: Re: Mass Effect 3
Post by: tmp on March 06, 2012, 03:55:04 PM
I like the Batarians finally get helmets with proper number of eye shields.


Title: Re: Mass Effect 3
Post by: Rokal on March 06, 2012, 04:05:28 PM
After reading a summary of the Arrival DLC, apparently the pacing of the start of ME3 feels off because I didn't play it. Suggest you read it here (http://www.reddit.com/r/masseffect/comments/gdshf/me2_arrival_dlc_is_here_a_notsoquick_spoilerrific/) if you are going to play ME3 but have no plans of playing the Arrival DLC for ME2.


Title: Re: Mass Effect 3
Post by: Simond on March 06, 2012, 04:41:05 PM
From the looks of it, this game is getting firebombed by user reviews. I can't really decipher if it actually sucks, or if this is a whooooooole lotta butthurt over something else entirely.
It's not Bioware's fault that people are still pissed off about DA2 being so aggressively terrible and SWTOR so terminally mediocre.



Oh, wait, yes it is. They shouldn't have released such a pair of poor games if they still wanted to have a reputation of making good games.


Title: Re: Mass Effect 3
Post by: Pezzle on March 06, 2012, 04:49:52 PM
For PC players only: 

M-90 Indra Sniper Rifle code if you sign up at Alienware Arena

www.alienwarearena.com/giveaway/mass-effect-3-giveaway


Title: Re: Mass Effect 3
Post by: Sjofn on March 06, 2012, 04:55:20 PM
From the looks of it, this game is getting firebombed by user reviews. I can't really decipher if it actually sucks, or if this is a whooooooole lotta butthurt over something else entirely.

It's not perfect (what is?) but if it's getting firebombed, it's butthurt.

I really like how they decided to go with leveling and equipment, my crosshairs are way too small which is annoying, all the humans are uglier than they were in ME2 (the aliens - including asari, somehow - look fine), fights are about the same for me, although it feels like I've had to be a bit more mobile because things will come from behind or the side more often, instead of just from the front (hopefully that made sense), there are some story directions they went that I don't get, but others I've really liked, so that's probably a wash.


Title: Re: Mass Effect 3
Post by: rk47 on March 06, 2012, 05:44:22 PM
For PC players only: 

M-90 Indra Sniper Rifle code if you sign up at Alienware Arena

www.alienwarearena.com/giveaway/mass-effect-3-giveaway

Thank bro, grabbed one!


Title: Re: Mass Effect 3
Post by: Velorath on March 06, 2012, 05:57:02 PM
From the looks of it, this game is getting firebombed by user reviews. I can't really decipher if it actually sucks, or if this is a whooooooole lotta butthurt over something else entirely.
It's not Bioware's fault that people are still pissed off about DA2 being so aggressively terrible and SWTOR so terminally mediocre.



Oh, wait, yes it is. They shouldn't have released such a pair of poor games if they still wanted to have a reputation of making good games.


Yes, that's a totally valid reason for going through the trouble of going on Metacritic and giving bad reviews to a game they haven't played.


Title: Re: Mass Effect 3
Post by: Rasix on March 06, 2012, 06:02:35 PM
It is if you're butthurt.  Simond's case appears to be aggressive, focused and probably terminal.


Title: Re: Mass Effect 3
Post by: rk47 on March 06, 2012, 06:07:43 PM
Great to counter the hype. This makes people less likely to do impulse purchase.
I encourage more of this sort of activity in the future. At least to slap some devs awake.




Title: Re: Mass Effect 3
Post by: Ingmar on March 06, 2012, 06:10:03 PM
The only lesson any dev will take away from this is to ignore Metacritic even more.


Title: Re: Mass Effect 3
Post by: koro on March 06, 2012, 06:20:14 PM
Truly the greatest loss of EA games on Steam is no longer being able to see how many people bitch endlessly about ME3 yet will still show up on friends' lists as plugging away at it for 40 hours a week starting day one.

I've stopped really bitching on the internet about the direction of Bioware games of late (though I do lament no longer being part of the audience they aim for at times and privately joke with friends about some of the dumber writing in recent games) and simply stopped buying the things. All in all I feel better about myself now that I've learned to
(http://dl.dropbox.com/u/6089362/gettinmad.png)


Title: Re: Mass Effect 3
Post by: RT81 on March 06, 2012, 06:36:35 PM
If I may un-lurk for a moment.

Some of the negative reviews might be due to this:

http://social.bioware.com/forum/1/topic/323/index/9513640/1

If you imported a character from ME 1 to ME 2, that character's face will not import correctly. It looked to me like Sjofn was having this problem. I encountered this problem myself, too. It seems the entire system for facial features changed between games. Any face from ME 1 doesn't have a proper face code and there is no way to obtain it without using one of a few convoluted work-arounds. Thankfully, I was able to get my Shepard *mostly* imported, I just had to make a few adjustments to skin tone, eye color, and nose shape.


Title: Re: Mass Effect 3
Post by: Miasma on March 06, 2012, 06:53:26 PM
How does this war readiness degradation crap work?  If I do a bunch of side missions will it increase the percentage in one part of the galaxy, only to see it slowly drop as I go somewhere else?

Edit: nvm I guess it's multiplayer only.


Title: Re: Mass Effect 3
Post by: rk47 on March 06, 2012, 06:55:38 PM
The only lesson any dev will take away from this is to ignore Metacritic even more.

This is good too. So they can keep bribing the journalists for articles to discredit Metacritics all the money is back to the original pot: the prominent mouthpieces of IGN, Gamespot and the ever lovable Kotachu-chans.

Once the above is done, then they can move on to independent gamer reviews on youtube, accusing them of playing pirated version and demanding proof of their legitimate purchase of said game by revealing their Origins account details. This can only help making the whole company to consumer relations better.



Title: Re: Mass Effect 3
Post by: Kageru on March 06, 2012, 07:45:03 PM

Meta critic works fine... the score that shows up on steam and I assume other sources is from paid off professional game reviewers. The user reviews are basically a grab-bag as they're always going to be.


Title: Re: Mass Effect 3
Post by: Margalis on March 06, 2012, 07:57:51 PM
I assume most of the negative user reviews are a backlash to the extremely positive, hype-fueled press reviews.

This is one of those games where there is a strong disconnect between professional reviewers and normal people - something that seems to be happening A LOT more often in the past year or so. On one hand you have almost every player saying the pacing is weird because while you are in a state of all out war your character has his dick in his hand doing side missions where he rescues cats from trees, while professional reviews are lauding the sense of urgency that supposedly permeates the entire game. It doesn't help that Bioware has done a lot recently to tarnish their reputation.

I really noticed this sort of thing with Uncharted 3, where most reviewers found almost no flaws and IGN even wrote that the shooting is better than ever, despite the fact that the aiming was busted and needed a patch. Every single podcast I listened to about UC3 mentioned aiming problems as well as things like the poorly designed chase scenes, while almost no reviews brought up either of those.

Negative spite-based reviews are kind of lame, but they do sort of balance out professional reviews, which basically amount to scoring games linearly with budget.


Title: Re: Mass Effect 3
Post by: Paelos on March 06, 2012, 08:09:32 PM
Here's a professional review that gave it a 100:

Quote
The overall presentation in Mass Effect 3 is the best we've seen out of BioWare yet. From the deep booms of explosions to the digital noise sound of Reapers and on to the wonderful soundtrack and spot-on voice acting, the game sounds simply amazing. The architecture and design are wonderful, and I want to give a special shout-out to BioWare for finally fleshing out the Citadel enough to make it truly stand alongside other great science fiction mainstays, like the Death Star or Serenity.

He gave a fucking shout-out in a review.  :facepalm:

Here's a score 0 user comment picked at random from the negative pile:

Quote
The writing and plot in this game are by far the worst in the trilogy. The use of deus ex machina betrays BioWare's incredibly lazy narrative and ridiculous ending. Choices and consequences are non-existent, the combat is simplified to the point it's painfully easy even on hardest difficulty, animations are clunky and facial animations are always deeply entrenched within the uncanny valley…


Title: Re: Mass Effect 3
Post by: Velorath on March 06, 2012, 08:42:47 PM
Negative spite-based reviews are kind of lame, but they do sort of balance out professional reviews, which basically amount to scoring games linearly with budget.

That's not really balancing anything out, it's just adding more retardation to the mix.  If people want to balance out insanely positive reviews, they should write balanced reviews based on their experiences playing the game.

On a side note, if anybody thinks that reviewers are literally given money to by developers to write positive reviews, they're fucking insane.


Title: Re: Mass Effect 3
Post by: Kageru on March 06, 2012, 08:56:23 PM
On a side note, if anybody thinks that reviewers are literally given money to by developers to write positive reviews, they're fucking insane.

Of course not!

... that would be publishers / Distributors to site owners via advertising. No need for peons to get confused by being offered money.


Title: Re: Mass Effect 3
Post by: Velorath on March 06, 2012, 09:07:45 PM
On a side note, if anybody thinks that reviewers are literally given money to by developers to write positive reviews, they're fucking insane.

Of course not!

... that would be publishers / Distributors to site owners via advertising. No need for peons to get confused by being offered money.


So how does that end up trickling down to the reviews if the argument is that they get high scores because the site is paid off?  Fear of being fired?  We saw how well that worked out with the whole Gerstmann thing.


Title: Re: Mass Effect 3
Post by: Margalis on March 06, 2012, 09:10:50 PM
That's not really balancing anything out, it's just adding more retardation to the mix.  If people want to balance out insanely positive reviews, they should write balanced reviews based on their experiences playing the game.

That's not how a balance works. Like literally that is now how a balance mechanically operates.

Quote
On a side note, if anybody thinks that reviewers are literally given money to by developers to write positive reviews, they're fucking insane.

This is a complete red-herring. Do developers hand over cash for review scores? No. Do the draw up contracts where they grant a magazine an exclusive cover if the magazine promises to deliver a certain review score? Yes.

There is a huge amount of quid pro quo. While actual money does not change hands directly there is a clear monetary incentive to give high review scores. Again, reviewers WILL literally guarantee a floor review score in exchange for exclusives. That's a little hard to defend.

Quote
So how does that end up trickling down to the reviews if the argument is that they get high scores because the site is paid off?  Fear of being fired?  We saw how well that worked out with the whole Gerstmann thing.

If an editor has promised a certain review score they just edit the text of the review and change the score.


Title: Re: Mass Effect 3
Post by: rk47 on March 06, 2012, 09:12:16 PM
Once again, I reiterate, the consumers who paid the money for this game has more reason to be angry about it compared to journalists who gets free copies and ad revenues from the said review games. Who would want to criticize the game more? The former had nothing to lose while the latter risks losing those sweet, exclusive previews in the future.

Will they sacrifice those and remain fiercely critical of the product? Yeah, I thought so.  :oh_i_see:


Title: Re: Mass Effect 3
Post by: Margalis on March 06, 2012, 09:16:17 PM
It's also a little confusing to me that someone can be aware of the Gamespot/Gerstmann thing and still believe that this sort of stuff doesn't happen.


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 06, 2012, 09:55:34 PM
Here's a professional review that gave it a 100:

Quote
The overall presentation in Mass Effect 3 is the best we've seen out of BioWare yet. From the deep booms of explosions to the digital noise sound of Reapers and on to the wonderful soundtrack and spot-on voice acting, the game sounds simply amazing. The architecture and design are wonderful, and I want to give a special shout-out to BioWare for finally fleshing out the Citadel enough to make it truly stand alongside other great science fiction mainstays, like the Death Star or Serenity.
[/quote]

A hundred. Heh. So far, it's a solid 75 IMO. Good, but not great.

And I have issues with the sound. Some of the SFX are very loud, some are very soft, and I have to adjust my volume to get it to a decent level, and set the... field thing to low.
The earth invation sequence in particular had terrible sound quality. I felt like I was having some kind of driver problem for a while..


Title: Re: Mass Effect 3
Post by: Velorath on March 06, 2012, 10:40:28 PM
That's not really balancing anything out, it's just adding more retardation to the mix.  If people want to balance out insanely positive reviews, they should write balanced reviews based on their experiences playing the game.

That's not how a balance works. Like literally that is now how a balance mechanically operates.


It doesn't balance scores out (professional and user reviews are calculated separately) and it's not balancing out bad writing with good writing.  You're talking about the most superficial kind of balance of "well a bunch of people are saying a lot of really good things about the game, and it's balanced out by a bunch of people saying bad shit", like that provides some sort of service.

As for the review stuff, yes some shady stuff goes on behind the scenes at some sites and mags, but people who suggest that every major and most minor sites that give a big release a high score has been "paid-off" are proposing a bigger conspiracy than the "OJ is innocent" crowd.  The number of people that have to be involved in that kind of payoff every time a game releases, from people at the publisher, to the owners of game sites and mags, to the reviewers who would be getting told "we promised the publisher the game would get a 9.5, please write some hyperbolic bullshit", and not 1 single person or site lets it slip out or makes a story out of it?  I've heard people more knowledgeable on the subject than you speak out on the subject, and while there are a lot of issues with the publishers wield through their advertising dollars and ability to grant access to game journalists, the idea that we can then dismiss every positive review of a game as being bought and paid for by publishers is retarded and a much more complicated explanation than most reviewers having poor writing skills, lack the ability to think critically in many cases, and having to get reviews and articles out quickly.




Title: Re: Mass Effect 3
Post by: Kageru on March 06, 2012, 10:57:34 PM

It's not a conspiracy, it's all about incentives. Games reviewers who have become professionals (ie. get paid) have a nearly universal desire to continue getting paid. No matter how objective they believe they are (and there is no such thing as a truly objective review) they're going to speak carefully and look for upsides when they are reviewing the game of a major sponsor.

That's partly why meta-critic considers reviews in the aggregate.

This is one of those games where there is a strong disconnect between professional reviewers and normal people - something that seems to be happening A LOT more often in the past year or so.

Well, I'd expect a professional reviewer to be less emotionally attached to the title (and they don't have to pay for DLC) so they are not likely to be as involved in the trust / betrayal cycle the fans have built up. Likewise there is probably an implicit favour towards big budget, impressive, short titles that they see as pushing the industry forward.


Title: Re: Mass Effect 3
Post by: Margalis on March 06, 2012, 11:14:11 PM
This is an extremely labored argument you're making. You have absolutely zero first-hand knowledge here, so your relying on "people you've heard" who are supposedly more knowledgeable than me, ("a friend told me") to counter a point that I never made (that all reviews are "paid off") and that you seem to be debating mostly with yourself.

These things are true:

Editors can and do change review text and scores in the upward direction to please certain publishers.

Major publishers often know what major outlets are going to give their game (in a narrow range) before a review is actually written and exclusives are often predicated on the score falling into that range.

People can and do get let go for giving negative reviews to games in ways that damage the bottom line of the business, as in the Gamespot case.

There is large financial pressure to keep certain publishers happy, as these companies are a source of advertising dollars, review copies, access to events and exclusives.

If you are a staff reviewer or a freelancer for a place like Gamespot you aren't going to turn in a 6 review for ME3. That's just not how you keep being a staff reviewer or freelancer. Part of the job expectation is that you review "appropriately."
---

I don't particularly remember claiming that every review score is paid for but I'll gladly defend the things I have actually said. Sure, every time a review is written you can't find security camera footage of a mysterious man in a fedora handing a sweaty nerd a briefcase of cash. But review scores are very much entwined with money in a variety of ways and exclusive reviews are basically worthless.


Title: Re: Mass Effect 3
Post by: LK on March 07, 2012, 12:58:59 AM
Right, but you'd get all of that even if you bought the DLC 3 months from now. Lorekeep's post made it sound like there was something specific you got for buying it on day 1 ("a pre-order bonus"). Just confused about what he meant. I did buy the From Ashes DLC last night, because I am part of the problem (and would rather have new companion DLC for my first and only playthrough)

Gamestop did a special where if you didn't pre-order (which gives you an extra armor and two guns from them) but bought the DLC they'd give you the pre-order bonus. So clever marketing to encourage you to spend the extra $10 for what others have described better with From Ashes. Cost-wise, Bioware likely made far more money off the $10 for the DLC (which has an insignificant amount of content and VO but has production values equivalent to the game) than they did from $10 as part of the main product's price.


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 07, 2012, 01:31:47 AM
The next developer who puts any turret sequences in a game should be beaten with a flaming 2x4.


Title: Re: Mass Effect 3
Post by: Quinton on March 07, 2012, 01:45:48 AM
For all the worries about FPS-ification of ME3, the basic game systems seem pretty damn similar to ME2.

I sort of miss the hacking minigame, but am not horribly upset at its loss.

I do still hate the heatsink ammo system.  I'd much rather have a deus-ex-hr-ish inventory system so if I want to just carry a sniper rifle a a bunch of rifle ammo I can...

And really, why can't I pick up heatsinks and not immediately slot them into a gun?   So silly.


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 07, 2012, 02:22:14 AM
For all the worries about FPS-ification of ME3, the basic game systems seem pretty damn similar to ME2.

ME2 was the FPS-ification of Mass Effect. ME3 is just continuing it. Which kinda sucks if you were expecting more RPGish aspects, but there ya go.


Title: Re: Mass Effect 3
Post by: rk47 on March 07, 2012, 03:21:54 AM
I'm the opposite. Take out the RPG aspects, and we have a winner. ME3 is still half assed with the skill progression aspect and still incredibly crap when it comes to bullets vs spells. Anyone pretending this is better if it's more RPG is deluding themselves. It's a third person shooter, thank god for the return of weapon attachments but why is ammo mods & grenades still a skill? And having higher levels = more HP is so out of place, make me spend credits to get better shields & armour.


Title: Re: Mass Effect 3
Post by: jakonovski on March 07, 2012, 03:23:47 AM
We saw how well that worked out with the whole Gerstmann thing.

Interestingly, Gerstmann's ME3 review gives one of the lowest scores for the game on Metacritic. The text isn't gushing either.


Title: Re: Mass Effect 3
Post by: Margalis on March 07, 2012, 03:30:37 AM
I don't really understand that line of Velorath's. It's not like Gamespot got exposed and went out of business due to that. It worked our fine for Gamespot. They blatantly fired someone for giving a low review to a game that had a lot of advertising spend behind it and suffered no ill effects.


Title: Re: Mass Effect 3
Post by: Merusk on March 07, 2012, 04:04:37 AM
It's not a conspiracy when it's out in the open and you label it "Industry standard" if anyone objects.

People are always willing to go along with a lie rather than an uncomfortable truth, you just have to find the right way to frame it.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 07, 2012, 06:56:13 AM
I wonder if unlimited ammo can be modded back in.  I can't believe they kept it from ME2.


Title: Re: Mass Effect 3
Post by: Sky on March 07, 2012, 07:19:55 AM
I'm the opposite. Take out the RPG aspects, and we have a winner. ME3 is still half assed with the skill progression aspect and still incredibly crap when it comes to bullets vs spells. Anyone pretending this is better if it's more RPG is deluding themselves. It's a third person shooter, thank god for the return of weapon attachments but why is ammo mods & grenades still a skill? And having higher levels = more HP is so out of place, make me spend credits to get better shields & armour.

RPG != skills/hp/etc


Title: Re: Mass Effect 3
Post by: Pezzle on March 07, 2012, 08:17:55 AM
Game is getting better.  Once you get your ship populated conversations actually draw some interest.  Pity it takes so long.  Also a shame that most of the new characters are boring.  The DLC guy is awesome though!


Title: Re: Mass Effect 3
Post by: Sjofn on March 07, 2012, 08:23:41 AM
I love the DLC guy, yeah.  :heart:

Except for him, I find myself wondering "why did you waste a squad spot on that one waaaah." Lt. Dudebro hasn't been left off the Normandy since I got a third person. Which is more than a different New Squad Member has been let off the ship, I might add.


Title: Re: Mass Effect 3
Post by: kildorn on March 07, 2012, 08:35:39 AM
DLCmate is kind of a douche. But has some randomly hilarious dialogue.

As for metacritic: professional reviews have a financial incentive problem. This isn't solved by replacing the review system with what amount to youtube comments.

The game isn't some amazing work of literary art. Never has been. It's stupid schlock scifi, which can be FUN. Anyone bitching that the combat's been dumbed down is just flat out lying, since it's ME2's combat + more RPG mechanics. I saw a great youtube video of someone bitching that it's too easy on insanity.. while playing the tutorial level. *facepalm*

Overall, I'm enjoying the game. I'm not really digging how every cameo of everyone you ever met starts with "Private soandso!" "It's Major now, sir" ... I get it, everyone I know is now in charge of the galaxy. Maybe Shepard should learn to read rank insignia before calling someone by rank.


Title: Re: Mass Effect 3
Post by: Sjofn on March 07, 2012, 08:46:41 AM
I love douchebag characters if they're funny, Kildorn, I'd think you'd have noticed that by now.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: kildorn on March 07, 2012, 08:47:35 AM
You hate Corso.


Title: Re: Mass Effect 3
Post by: Mazakiel on March 07, 2012, 08:47:41 AM
I have to say, I've been pleasantly surprised by some of the comments/insight that the DLC companion has had on the missions I've brought him on.  I haven't minded Dudebro too much, but the new one that comes after...yeesh.  I want to facepalm every time I see them.  


Title: Re: Mass Effect 3
Post by: Sjofn on March 07, 2012, 08:51:34 AM
You hate Corso.

Corso is never funny, just infuriating.


And yeah, Lt. Dudebro isn't bad, exactly, I would've just prefered that slot being used on an old squaddie instead. And the One After. Well. That one just makes me sigh and shake my head. DLC guy goes with me all over the place, though, I do like hearing what he has to say. Plus it makes the third person I bring almost everywhere spouting exposition less dumb.



Title: Re: Mass Effect 3
Post by: Rasix on March 07, 2012, 09:09:34 AM
Wife went to be early, so I got a solid 3 hours in.   Overall, I'm pleased.  But you know, I loved DA2 as well despite its flaws. 

Pros:
-MASS EFFECT, YAYAYAYAYAY
-Shooting seems similar to 2.  That's good.
-Ashley Williams.. so hot.  Although honestly I liked her ME2 look better.  Nicer butt then. Still, it's cool that she was integrated right from the start and the dialogue was good until <spoiler deleted>
-Start at a high level.  Yay.  No artificial reset to 0 and work my way up again.  Grenades! YEAAAH.
-I don't hate Private Mexican Dudebro.  I thought he'd be way more offensive.
-Seems like they put more RPG systems back in.  This is good.
-Tutorial + Mars was not overly difficult.  Easing me back into the thumbstick world is good.

Cons:
-Some goofy new systems that would probably be easily explained if I probably read a manual.  Wait.. do games have these anymore?
-People in this world are fucking ugly.  Seem double ugly now. 
-Some really awkward dialogue at the start.
-Max Payne crying baby scene. 
-Thumbstickin' on the 360.  God I hate this noisy, hot, antique. 

Overall, I don't think this game will be as good at 2, but probably better than 1.  One, while solid in the story department, has mechanics that just don't hold up anymore.  But it's early, my opinion can easily change with how this ends up progressing. So far this feels like their Return of the Jedi effort following Empire.  Hard to live up to, and fodder for detractors, but eminently fun for the fans of the series.


Title: Re: Mass Effect 3
Post by: rk47 on March 07, 2012, 09:12:17 AM
I'm the opposite. Take out the RPG aspects, and we have a winner. ME3 is still half assed with the skill progression aspect and still incredibly crap when it comes to bullets vs spells. Anyone pretending this is better if it's more RPG is deluding themselves. It's a third person shooter, thank god for the return of weapon attachments but why is ammo mods & grenades still a skill? And having higher levels = more HP is so out of place, make me spend credits to get better shields & armour.

RPG != skills/hp/etc

I forgot, RPG is about making meaningful choices, should I pick Liara, Tali or Ashley as my future wife or get out of the closet and move in on Vega? The tyranny of choices. *Shakes fist*


Title: Re: Mass Effect 3
Post by: luckton on March 07, 2012, 09:20:31 AM


Title: Re: Mass Effect 3
Post by: Sky on March 07, 2012, 09:41:08 AM
I've only done Mars, Citadel walkthrough of the ship, haven't even finished walking through the ship yet.

Seems like a nice game so far.

Pros
I like the companions commands, was it like that before?
Shiny
Weapon mods

Cons
Can't select enemies in the  pause/action/shift screen
No face import for original character (not a big deal)
One 'action' button

Really the only things I don't like are mostly consolization kinda things.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 07, 2012, 09:46:28 AM
People just raise hell about anything these days, won't they?
Yes.

It makes it hard to be a cynic with valid (in my mind) points, because it's instantly assumed I can't see any good about a project and just get lumped in with the haters. :cry:


Title: Re: Mass Effect 3
Post by: Segoris on March 07, 2012, 09:57:03 AM
Against my best judgement and declining opinion of Bioware, I ended up buying this. I have to admit that it is better than I thought it would be, and would rank inbetween ME1 and ME2 based on the first 1.5-2 hrs of play.

- Shooting feels like a mix of ME1 and ME2. That is noticable immediately thanks to the massive recoil on every gun, but, iirc, there are equippable mods that will reduce it (similar to weapon stats and mods from ME1)
- I like the weight system. I'm someone who gives fuck-all about immersion so for a balance stand point it makes sense. The more guns you have on you, the more of a warrior type you are and the slower your skills recharge. Less weight results in faster recharge of skills but less firepower. In theory it's great, in practice spells/abilities are way too strong so it diminishes from that system but I still like it
- The character art feels a bit dated, I'm no art expert (far from it) and it just feels off.

Somewhat minor issues that can be considered spoiler:

Cons:
-Some goofy new systems that would probably be easily explained if I probably read a manual.  Wait.. do games have these anymore?

Hit ESC and it's the top option.

Pros
I like the companions commands, was it like that before?
Cons
Can't select enemies in the  pause/action/shift screen

Yes to commands

That is normal for FPS games without hard-targetting and feels like selecting enemies during pause/action/shift wouldn't be right imo.


Title: Re: Mass Effect 3
Post by: tmp on March 07, 2012, 10:01:02 AM
People just raise hell about anything these days, won't they?
It's <spoiler>  The worshippers would raise hell even if it was visage of robot raptor jesus.

(that said, it is pretty lulzy/lazy)


Title: Re: Mass Effect 3
Post by: Sjofn on March 07, 2012, 10:01:59 AM
Cons
Can't select enemies in the  pause/action/shift screen

Are you playing this on the PC? Because so long as you rotate your camera to land your crosshairs on someone, you can target anyone you have LoS to. Or maybe I'm not understanding what you mean by "select."


Title: Re: Mass Effect 3
Post by: tmp on March 07, 2012, 10:04:44 AM
Yeah, unless it changed in ME3 you could just line up the crosshair while the command screen was up, then either invoke a power or let go of the Shift and start shooting/whatever.


Title: Re: Mass Effect 3
Post by: Sjofn on March 07, 2012, 10:09:35 AM
Also, yes, the humans in Mass Effect 3 are hideously ugly. I find myself idly looking away from my monitor when I have to talk to Lt. Dudebro up close, for example.


Title: Re: Mass Effect 3
Post by: Simond on March 07, 2012, 10:14:22 AM
A developer showing that they just didn't care enough to expend any sort of real effort for the big reveal of a fan-favourite isn't an issue in your world?

...

You're part of the problem.


Title: Re: Mass Effect 3
Post by: Rokal on March 07, 2012, 10:16:08 AM
I wonder if unlimited ammo can be modded back in.  I can't believe they kept it from ME2.

The DLC companion quest actually gives you a rifle that has infinite ammo, but a large 'cooldown' if you expend a full clip without letting it recharge.  :awesome_for_real:

After playing the DLC quest, yeah, they should have included this with the main game. There are some really cool bits of lore and seeing bits of the last 'failed' cycle, the consequences of an even more-advanced race failing to defeat the reapers, shows how high the stakes are.


Title: Re: Mass Effect 3
Post by: luckton on March 07, 2012, 10:40:51 AM
A developer showing that they just didn't care enough to expend any sort of real effort for the big reveal of a fan-favourite isn't an issue in your world?

...

You're part of the problem.

And here I thought I was going to scolded for posting another Kotaku article  :awesome_for_real:

Stay classy, f13!   :why_so_serious:


Title: Re: Mass Effect 3
Post by: Sjofn on March 07, 2012, 10:42:37 AM
Simond has an amazing sense of perspective.


Title: Re: Mass Effect 3
Post by: Simond on March 07, 2012, 11:20:16 AM
It's not easy, being right all the bloody time.  :awesome_for_real:


Title: Re: Mass Effect 3
Post by: Ingmar on March 07, 2012, 11:33:48 AM
The first couple hours the melodrama is turned up to 11 and I found that pretty annoying. I like the halfway point they found between ME1 and ME2 with inventory/mods/levelup stuff. I don't have much more to add as yet. I don't mind the scanning stuff, I'll say that.


Title: Re: Mass Effect 3
Post by: Sky on March 07, 2012, 11:39:43 AM
Are you playing this on the PC? Because so long as you rotate your camera to land your crosshairs on someone, you can target anyone you have LoS to. Or maybe I'm not understanding what you mean by "select."
How do you do that in the shift-pause screen? (Yeah, PC, kbam) Guess I didn't see a way to move the camera.

Scanning seems clunkier than I remember. Navigating the galaxy map also seems clunkier. It feels like I should be using a gamepad to play this, except it's an FPS so  :uhrr:


Title: Re: Mass Effect 3
Post by: Pezzle on March 07, 2012, 12:28:08 PM
LT Roidrage stays on my ship and complains about it!  DLC guy comes with me most times because of the fun.  I dislike the system scanning immensely!  The rest is reasonable enough, though the hit parade of previous NPC's continues (as does new characters mostly being boring and terrible).  I guess that says bad things about your game?  The previous installments nostalgia factor is pretty high.  At least the scenes have started to entertain me.


Title: Re: Mass Effect 3
Post by: tmp on March 07, 2012, 12:43:51 PM
How do you do that in the shift-pause screen? (Yeah, PC, kbam) Guess I didn't see a way to move the camera.
You can pan around holding down right mouse button in ME2; i'm presuming this didn't change in ME3.

in other, worse/funnier news, going by the official forums multiplayer servers may have trouble remembering your unlocks (http://social.bioware.com/forum/1/topic/343/index/9653611). Fun especially for people who burnt cash/BioWare points to get them, i'm sure :grin:


Title: Re: Mass Effect 3
Post by: Tarami on March 07, 2012, 04:11:00 PM
It's <spoiler>  The worshippers would raise hell even if it was visage of robot raptor jesus.

(that said, it is pretty lulzy/lazy)
My issue is more that the photo is *terrifying*. It doesn't look like a different lifeform, it just looks like a horrifically mutilated (human) woman, like a bomb victim.

Which is rather :awesome_for_real: in one sense - given the expectations - but in my guess so very not intentional.


Title: Re: Mass Effect 3
Post by: Nightblade on March 07, 2012, 04:30:34 PM
http://www.youtube.com/watch?v=aIP73xIAPLU


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 07, 2012, 04:35:21 PM
It's <spoiler>  The worshippers would raise hell even if it was visage of robot raptor jesus.

(that said, it is pretty lulzy/lazy)
My issue is more that the photo is *terrifying*. It doesn't look like a different lifeform, it just looks like a horrifically mutilated (human) woman, like a bomb victim.

Which is rather :awesome_for_real: in one sense - given the expectations - but in my guess so very not intentional.

Wat? She looks like a chick that someone drew on her face with a magic marker. I'm not seeing the bomb victim angle, though I will say with that ginormous lens flare I'm barely able to make out much anyway.


Title: Re: Mass Effect 3
Post by: Tarami on March 07, 2012, 05:10:14 PM
So it's just me? I saw the side-by-side in the spoiler thread and spontaneously found it disturbing in the :ye_gods: way.


Title: Re: Mass Effect 3
Post by: Sjofn on March 07, 2012, 05:22:50 PM
How do you do that in the shift-pause screen? (Yeah, PC, kbam) Guess I didn't see a way to move the camera.
You can pan around holding down right mouse button in ME2; i'm presuming this didn't change in ME3.

Yep, that's the way.


Title: Re: Mass Effect 3
Post by: Quinton on March 07, 2012, 05:27:43 PM
How do you do that in the shift-pause screen? (Yeah, PC, kbam) Guess I didn't see a way to move the camera.
You can pan around holding down right mouse button in ME2; i'm presuming this didn't change in ME3.

Well it's massively slower at panning while the button is held now.  Annoying.


Title: Re: Mass Effect 3
Post by: tmp on March 07, 2012, 05:45:27 PM
Well it's massively slower at panning while the button is held now.  Annoying.
Is it always slower now? In ME2 it'd sometimes glitch and pan very very slow on seemingly random occasions, but return to regular, decent panning speed when unpaused and then paused again. Maybe that bug is still in..?


Title: Re: Mass Effect 3
Post by: Sjofn on March 07, 2012, 06:22:34 PM
I pan slowly if I'm doing that to start with, so I have no idea. I haven't noticed any particular slowness, though.


Title: Re: Mass Effect 3
Post by: rk47 on March 07, 2012, 07:02:42 PM
Going through the Kingdom of Amalur Demo tonight to check out the Chakram Launcher & Reckoner Armor.

That Indra Sniper promo was a strange idea. Clip size of 25 for a sniper is amazing, but full auto and low damage? Err...I'll keep the Widow, thanks.


Title: Re: Mass Effect 3
Post by: koro on March 07, 2012, 08:03:11 PM
There was a similar pre-order/DLC sniper rifle for ME2: high magazine capacity, full-auto, low damage.

It was about as useless.


Title: Re: Mass Effect 3
Post by: rk47 on March 07, 2012, 08:07:37 PM
Yeah I thinks the devs themselves don't understand how power and rifles synergy together.
Stasis + Widow is insta-kill at Rank 6 +50% dmg on target for most targets.

When I equip the Indra, the Stasis was broken in one headshot, yet the guy is still alive with minor damage. What???


Title: Re: Mass Effect 3
Post by: Miasma on March 07, 2012, 08:30:48 PM
Yeah I thinks the devs themselves don't understand how power and rifles synergy together.
Stasis + Widow is insta-kill at Rank 6 +50% dmg on target for most targets.

When I equip the Indra, the Stasis was broken in one headshot, yet the guy is still alive with minor damage. What???
I looked it up before deciding to join whatever the heck that alienware thing is and noticed the terrible damage so I didn't bother.  It's description says something like it's very good at destroying shields but has a massive penalty to health damage so I don't know what good it is.


Title: Re: Mass Effect 3
Post by: Pezzle on March 07, 2012, 08:32:02 PM
Yeah, it is a terrible weapon.  At least it is free!  Already get the Dell spam from partnerships at work so why not?  :why_so_serious:

Sniper rifles still inspire awe.  Not using the Widow at the moment, but AP mods plus disruptor ammo is doing silly things to the enemy right now. 

On a different note, you know what this game needs?  MOAR KROGAN (and cowbell).

Dammit, now I want to go back and play ME1, and I swore to never do that again.


Title: Re: Mass Effect 3
Post by: Margalis on March 07, 2012, 08:53:24 PM
Spoilers involving that image:



Title: Re: Mass Effect 3
Post by: Ratman_tf on March 07, 2012, 08:59:40 PM
Spoilers involving that image:




Title: Re: Mass Effect 3
Post by: Simond on March 08, 2012, 09:56:56 AM


Title: Re: Mass Effect 3
Post by: Outlawedprod on March 08, 2012, 09:58:14 AM


No idea if legit but I saw it linked on a few places.


Title: Re: Mass Effect 3
Post by: Ingmar on March 08, 2012, 11:15:08 AM
We have a spoiler thread for a reason, people!

For Xbox users, the disc switching is a lot more annoying in ME3 than it was in ME2, if that influences your platform choice at all.


Title: Re: Mass Effect 3
Post by: Rasix on March 08, 2012, 11:18:16 AM
Yah, it asked me to switch disks on like the second side mission I got.   :oh_i_see:


Title: Re: Mass Effect 3
Post by: Miasma on March 08, 2012, 03:39:01 PM
How many cigarettes do you think I would have to smoke to sound like admiral Hackett?  It might be worth the cancer.


Title: Re: Mass Effect 3
Post by: Simond on March 08, 2012, 04:49:27 PM
We have a spoiler thread for a reason, people!
Is that reason "because people have no self-control and keep clicking the shiny bold spoiler link"?  :-P


Title: Re: Mass Effect 3
Post by: Ingmar on March 08, 2012, 04:55:04 PM
No, the reason is not to clog this one up with page after page of nothing but posts with spoiler tags.


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 08, 2012, 05:30:16 PM
Does the combat feel worse in this game than 2? I'm about 3 hours into the game, doing some mission against Cerberus. I swear to god, I'm firing at a turret, Pa-pow! Pa-pow! Pa-pow! And this Cerb engineer guy walks calmly into my line of fire, walks up point blank, and without missing a beat, I blow him away. WTH kind of AI is that? Did the dude lose the will to live?  :awesome_for_real:
The cover mechanic is as frustrating, if not more so than in ME2. I'm constantly popping in and out of cover ,or jumping over it accidentally. Or just standing there while Cerb flanks me and blows me away while I'm humping a wall.
Grrr. I wish they'd tried to fix their shitty 3rd person shooter mechanics while they were making pretty cutscenes.


Title: Re: Mass Effect 3
Post by: Sjofn on March 08, 2012, 05:34:57 PM
Combat felt the same to me, personally. Except for my teeny, tiny, sometimes really hard to see crosshairs.


Title: Re: Mass Effect 3
Post by: rk47 on March 08, 2012, 06:45:23 PM
Does the combat feel worse in this game than 2? I'm about 3 hours into the game, doing some mission against Cerberus. I swear to god, I'm firing at a turret, Pa-pow! Pa-pow! Pa-pow! And this Cerb engineer guy walks calmly into my line of fire, walks up point blank, and without missing a beat, I blow him away. WTH kind of AI is that? Did the dude lose the will to live?  :awesome_for_real:
The cover mechanic is as frustrating, if not more so than in ME2. I'm constantly popping in and out of cover ,or jumping over it accidentally. Or just standing there while Cerb flanks me and blows me away while I'm humping a wall.
Grrr. I wish they'd tried to fix their shitty 3rd person shooter mechanics while they were making pretty cutscenes.

Being turned into semi-husk trooper does that to you.


Title: Re: Mass Effect 3
Post by: Trippy on March 08, 2012, 06:53:53 PM
Is anybody else getting horrific amounts of stuttering on the PC version? I turned off the fucking in-game Origin interface and that helped a bit but it's still really bad, especially during cut scenes. Is there anything else I can try to fix the problem?


Title: Re: Mass Effect 3
Post by: Pezzle on March 08, 2012, 08:45:00 PM
No stutter at all.  This game has not locked up or crashed once.  Rock solid, I give them that.


Title: Re: Mass Effect 3
Post by: Sjofn on March 08, 2012, 08:53:05 PM
I didn't get any stuttering that I noticed, so alas, I cannot help you. I'm mostly just posting to show YES SOMEONE READ YOUR POST. Or something.


Title: Re: Mass Effect 3
Post by: Quinton on March 08, 2012, 09:10:51 PM
Is anybody else getting horrific amounts of stuttering on the PC version? I turned off the fucking in-game Origin interface and that helped a bit but it's still really bad, especially during cut scenes. Is there anything else I can try to fix the problem?

I mostly see stutter on the transition cutscenes, which is jarring -- in theory they're playing that little movie to mask that the game's doing something but since it chokes it just draws more attention to the transitions. 

How do you disable the ingame Origin crap?   Is there some way to make the game not burn 10-20 seconds at launch chattering with the network *after* you already had to login to Origin to launch it?  Bleah.  Last thing I need is EA's crappy Steam clone.


Title: Re: Mass Effect 3
Post by: cironian on March 08, 2012, 10:29:49 PM
How do you disable the ingame Origin crap?   Is there some way to make the game not burn 10-20 seconds at launch chattering with the network *after* you already had to login to Origin to launch it?  Bleah.  Last thing I need is EA's crappy Steam clone.

Don't you know anything? If they hadn't put in all those annoyances, then the game might have been cracked by now. Or something. [insert TPB link here]

Seriously, I've given up trying to follow the thoughts of DRM-addicted minds.


Title: Re: Mass Effect 3
Post by: UnSub on March 08, 2012, 11:18:21 PM
How many cigarettes do you think I would have to smoke to sound like admiral Hackett?  It might be worth the cancer.

(http://notbadforahuman.com/wp-content/uploads/2011/04/Bloody-Pulp-cover-art-e1303952619850.jpg)


Title: Re: Mass Effect 3
Post by: Trippy on March 09, 2012, 01:48:33 AM
How do you disable the ingame Origin crap?   Is there some way to make the game not burn 10-20 seconds at launch chattering with the network *after* you already had to login to Origin to launch it?  Bleah.  Last thing I need is EA's crappy Steam clone.
It's in the Origin app itself under the In Game tab in the Settings screen. That doesn't disable the ridiculous delay connecting to EA every time on the main menu screen, however.


Title: Re: Mass Effect 3
Post by: rk47 on March 09, 2012, 01:50:45 AM
Sir I have an origin ticket. Can i get on the mass effect 3 ride?

Sure step on in.

Sir, can u start the ride.

Wait a minute, let me make sure your ticket is legit.

But sir...

The ride will start when we're done checking the ticket. Sit tight, valued customers.

Grmblrblelblle.


Title: Re: Mass Effect 3
Post by: kildorn on March 09, 2012, 07:26:18 AM
How do you disable the ingame Origin crap?   Is there some way to make the game not burn 10-20 seconds at launch chattering with the network *after* you already had to login to Origin to launch it?  Bleah.  Last thing I need is EA's crappy Steam clone.
It's in the Origin app itself under the In Game tab in the Settings screen. That doesn't disable the ridiculous delay connecting to EA every time on the main menu screen, however.


That idiotic delay is in ME2 as well, and fails about 80% of the time for me out of Steam. Could not contact EA servers! *hits enter to password screen* Oh, there they are!

The only logical explanation I have is that they're uploading my documents folder to EA central. Because anything else shouldn't take that freaking long.


Title: Re: Mass Effect 3
Post by: Engels on March 09, 2012, 10:23:49 AM
Trippy, are you using dual monitors and an ATI card?


Title: Re: Mass Effect 3
Post by: Trippy on March 09, 2012, 11:13:28 AM
Nope, single monitor running at 1080p with an NVIDIA GTX 560 Ti. Tried the latest NVIDIA drivers which supposedly has ME 3 optimizations (though mostly for SLI) and that didn't really help either.


Title: Re: Mass Effect 3
Post by: Simond on March 09, 2012, 11:34:38 AM
Trippy, your computer is trying to do you a favour by making the game laggy and unplayable.
Listen to it..  :grin:


Title: Re: Mass Effect 3
Post by: Bunk on March 09, 2012, 11:49:30 AM
Wow, Simond, I'm starting to get this weird feeling that possibly you aren't a fan of the game. Would you like to post about it a few more times to tell us why?


*snark off*

Look, eveyone is more than welcome to express how they feel about games, positive or negative, it's what we do here. But just jumpining in with snarky troll-bait comments every page gets tired.


Title: Re: Mass Effect 3
Post by: Ingmar on March 09, 2012, 11:51:41 AM
Especially when it seems fairly clear that you haven't played it.


Title: Re: Mass Effect 3
Post by: Bunk on March 09, 2012, 11:56:22 AM
I've avoided reading most of this thread, due to lack of trust that you guys won't accidently spill some plot point that I really don't want to know, while complaining about how terribad the story is.

So here's my view of the game so far, about 20 hours of playtime in:

I know when I am done and look back on the whole experience, it's pretty likely that I am going to shit all over some of the major plot points as just being dumb. That being said, I'm enjoying the hell out the game. Yes, it feels more linear, but it feels "better crafted" as well. Cinematics blend in nicely with the game play, there seems to be far more scripted events in every mission, and as for the gameplay itself - they really have blended some of the best aspects of one and two together well here.

Playing on 360, one crash in 20 hours, no stuttering or anything weird. One minor bitch I'll make: 1 and 2 had simply amazing load screen graphics in compared to this one, which looks like they assigned an intern to mock some shit up in half an hour to plonk on screen while things load.


Title: Re: Mass Effect 3
Post by: Sky on March 09, 2012, 12:28:45 PM
The loading screens are gone so fast I didn't even notice.

Trippy, everything is fine on my 460SLI, with the previous beta drivers and the current WHQL drivers.

3DVision no longer works, but that's a separate issue :( Really want to get that going because the game isn't even pushing the gpus at 1080p.


Title: Re: Mass Effect 3
Post by: Simond on March 09, 2012, 12:43:20 PM
Wow, Simond, I'm starting to get this weird feeling that possibly you aren't a fan of the game. Would you like to post about it a few more times to tell us why?


*snark off*

Look, eveyone is more than welcome to express how they feel about games, positive or negative, it's what we do here. But just jumpining in with snarky troll-bait comments every page gets tired.
I've avoided reading most of this thread, due to lack of trust that you guys won't accidently spill some plot point that I really don't want to know, while complaining about how terribad the story is.

So here's my view of the game so far, about 20 hours of playtime in:
Ah, so you haven't reached the ending yet. That explains it. Okay, enjoy the rest of the game.


Title: Re: Mass Effect 3
Post by: Rasix on March 09, 2012, 12:44:48 PM
Stop trolling.  /official_warning


Title: Re: Mass Effect 3
Post by: rk47 on March 09, 2012, 03:52:04 PM
End of Line.

(http://borderhouseblog.com/wp-content/uploads/2012/03/End_of_Line_by_LiquidGrape-540x335.jpg)


Title: Re: Mass Effect 3
Post by: Trippy on March 09, 2012, 04:20:09 PM
Trippy, your computer is trying to do you a favour by making the game laggy and unplayable.
Listen to it..  :grin:
Yeah it's telling me I need a new computer just to play this game :grin: :uhrr:


Title: Re: Mass Effect 3
Post by: caladein on March 09, 2012, 05:39:49 PM
Sir I have an origin ticket. Can i get on the mass effect 3 ride?

Sure step on in.

Sir, can u start the ride.

Wait a minute, let me make sure your ticket is legit.

But sir...

The ride will start when we're done checking the ticket. Sit tight, valued customers.

Grmblrblelblle.

Steam's pretty bad about this too if your Internet connection is crap.  And you can "Go Offline" in both cases.


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 09, 2012, 08:20:02 PM
Steam's pretty bad about this too if your Internet connection is crap.  And you can "Go Offline" in both cases.

Steam on my laptop gives me all kinds of grief if I don't remember to set it to offline mode before heading out of range of internet.


Title: Re: Mass Effect 3
Post by: TheWalrus on March 10, 2012, 12:54:31 AM
Fuck Bioware for killing the boy. Fuck them.


Title: Re: Mass Effect 3
Post by: Kitsune on March 10, 2012, 01:30:45 AM
http://crystalprisonzone.blogspot.com/2012/03/bioware-day-one-dlc-developed.html

TL;DR: All of the character content from the 'developed after the game was sent to the publisher' From Ashes DLC was found on the install disk.  The rest of the DLC content may also be there, but stuff's encrypted so nobody's been able to tell for sure.


Title: Re: Mass Effect 3
Post by: Margalis on March 10, 2012, 02:58:18 AM
Shocking.


Title: Re: Mass Effect 3
Post by: Paelos on March 10, 2012, 06:12:55 AM
http://crystalprisonzone.blogspot.com/2012/03/bioware-day-one-dlc-developed.html

TL;DR: All of the character content from the 'developed after the game was sent to the publisher' From Ashes DLC was found on the install disk.  The rest of the DLC content may also be there, but stuff's encrypted so nobody's been able to tell for sure.

I'm seriously amazed anybody would try and lie to nerds in this day and age.


Title: Re: Mass Effect 3
Post by: Miasma on March 10, 2012, 07:07:47 AM
Couldn't find the key to holster my weapon so I finally broke down and googled it.  There isn't one...  People who I assume are crazy are claiming it's because of RAM limitations on consoles but that can't be right, they holster during speech scenes all the time.


Title: Re: Mass Effect 3
Post by: tmp on March 10, 2012, 07:33:39 AM
People who I assume are crazy are claiming it's because of RAM limitations on consoles but that can't be right, they holster during speech scenes all the time.
The people who claimed that were BioWare developers :why_so_serious:

I imagine the game does something like dumping some of the combat animations for the cutscenes, to make room for cutscene-specific stuff. The dev who explained it went into a bit of detail and supposedly we're talking here about ~2mb worth of data. On PC that sounds hillarious, on consoles, well.


Title: Re: Mass Effect 3
Post by: Miasma on March 10, 2012, 02:15:05 PM
I like the game but wow are they cramming every hackneyed cliche possible into this plot.  I'm going to have to go and buy some visine due to all the eye rolling I'm doing.


Title: Re: Mass Effect 3
Post by: eldaec on March 10, 2012, 02:30:48 PM
I heard it's not balanced for holsters.


Title: Re: Mass Effect 3
Post by: K9 on March 10, 2012, 03:42:56 PM
Fanservice much?



Title: Re: Mass Effect 3
Post by: Kitsune on March 10, 2012, 04:21:37 PM
That's... simply not appropriate.   :ye_gods:


Title: Re: Mass Effect 3
Post by: tmp on March 10, 2012, 05:09:18 PM
In all fairness, that isn't new. Normal-mapped camel toes date back at least to DA:Origins...


Title: Re: Mass Effect 3
Post by: Ginaz on March 10, 2012, 05:24:28 PM
It keeps crashing right after the one of the cut scenes in the From Ashes DLC that gets you the Protean party member.


Title: Re: Mass Effect 3
Post by: Miasma on March 10, 2012, 05:43:50 PM
It keeps crashing right after the one of the cut scenes in the From Ashes DLC that gets you the Protean party member.
Hit escape/spacbar quickly to exit the conversation after watching the clip before it finishes.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 11, 2012, 09:45:37 AM
Jack's hair makes her even hotter (and she did bald great).


Title: Re: Mass Effect 3
Post by: Sjofn on March 11, 2012, 11:22:51 AM
Ugh, you really think so? I think it makes her look like a greasy douchebag. Bald was way better.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 11, 2012, 12:27:49 PM
Yeah, I do.  Mind, I cut my hair like that once in college...

It's not a style I like on everyone, but on her it works for me.


Title: Re: Mass Effect 3
Post by: tmp on March 11, 2012, 01:06:30 PM
Jack's hair makes me think of this guy (http://en.wikipedia.org/wiki/Goro_(Mortal_Kombat))

so yup, totally works. :drillf:

(edited cuz the original image server didn't like hotlinking much :heartbreak:


Title: Re: Mass Effect 3
Post by: Rasix on March 11, 2012, 01:20:08 PM
Yep, always makes me think of white text on a blue background.


Title: Re: Mass Effect 3
Post by: Outlawedprod on March 11, 2012, 01:25:05 PM
http://crystalprisonzone.blogspot.com/2012/03/bioware-day-one-dlc-developed.html

TL;DR: All of the character content from the 'developed after the game was sent to the publisher' From Ashes DLC was found on the install disk.  The rest of the DLC content may also be there, but stuff's encrypted so nobody's been able to tell for sure.

Apparently you can edit a file to turn your Mass Effect 386 SX into a 386 DX.
http://www.youtube.com/watch?v=zRRpGlmtws8


Title: Re: Mass Effect 3
Post by: tmp on March 11, 2012, 01:35:03 PM
Will that give full content associated with the DLC guy, though? They said the DLC thing wasn't completed until after the game went into certification, but that doesn't mean parts of the content couldn't be included in the core game earlier. IIRC it was similar with Dragon Age and its various DLC -- people found incomplete versions of assets from latter DLCs shipped in the earlier DLCs and the core game, and those were simply "work in progress" deal.


Title: Re: Mass Effect 3
Post by: eldaec on March 11, 2012, 01:42:52 PM
Don't be ridiculous, whether RMT guy was or was not completed at any particular time has nothing to do with why EA ended up charging for him.

They decided way back to make a chunk of the game cost extra because it is a good business strategy and they do it with every game they make.

I don't even have a problem with this, I just wish they'd stop lying to people about it.


Title: Re: Mass Effect 3
Post by: tmp on March 11, 2012, 01:56:32 PM
Yeah i think it's fairly obvious that decision was made early, i mean it's not like they don't have the track record of taking exactly the same approach with their two last games by now. I just don't think they must necessarily be lying when they say the thing was finished after the main game was finished.


Title: Re: Mass Effect 3
Post by: Tannhauser on March 11, 2012, 04:44:59 PM
Only about five hours in, no stuttering or bugs, runs really well and looks great most of the time.  Also 'feels' better than DA2; it might be on a rail, but so far it's not insulting me with generic areas.


Title: Re: Mass Effect 3
Post by: rk47 on March 11, 2012, 05:21:26 PM
Multiplayer seems fun in small doses. Scratch that, sometimes you just wanna keep going for hours.
Enjoying running around with soldier class spamming concussion shots that uses cryo rounds. Smash smash smash. Lovely.
There's limited maps, but I feel overall it was a solid effort. Despite some niggling issues with random loot and crap.


Title: Re: Mass Effect 3
Post by: tar on March 12, 2012, 04:26:40 AM
Yeah, right there with you on the multiplayer. Wasn't expecting to like it, then it ate my weekend  :ye_gods:


Title: Re: Mass Effect 3
Post by: Sky on March 12, 2012, 07:08:36 AM
Love the random Salarian npc "Don't touch that"


Title: Re: Mass Effect 3
Post by: Polysorbate80 on March 12, 2012, 12:20:58 PM
Ugh, you really think so? I think it makes her look like a greasy douchebag. Bald was way better.

IMO, her personality's the biggest improvement.  I actually like her now.

(But while the hair's OK, those clothes on top of the tattoos...hurts my brain to look at)


Title: Re: Mass Effect 3
Post by: Rokal on March 12, 2012, 03:19:49 PM
Kaiden wins the award for worst crew-mate in ME3.

"Hey Shepard, I have doubts about myself and/or you, but I swear this will be the last time I talk to you about it".

"Sure you do Kaiden. Sure you do."  :oh_i_see:


Title: Re: Mass Effect 3
Post by: Velorath on March 12, 2012, 03:46:37 PM
Kaiden wins the award for worst crew-mate in ME3.

"Hey Shepard, I have doubts about myself and/or you, but I swear this will be the last time I talk to you about it".

"Sure you do Kaiden. Sure you do."  :oh_i_see:

Conversely, Kaiden is one of the more realistic characters in ME3.  Can you fault a guy for being skeptical when he saw Shepard die, and a couple years later magically comes back to life and is working for a group that is equal parts evil and stupid?


Title: Re: Mass Effect 3
Post by: Ingmar on March 12, 2012, 03:48:29 PM
Ash looks horrifying now. Her redesign is the biggest mistake they made with the "look" of things I think.


Title: Re: Mass Effect 3
Post by: Trippy on March 12, 2012, 04:24:59 PM
Kaiden wins the award for worst crew-mate in ME3.

"Hey Shepard, I have doubts about myself and/or you, but I swear this will be the last time I talk to you about it".

"Sure you do Kaiden. Sure you do."  :oh_i_see:
Conversely, Kaiden is one of the more realistic characters in ME3.  Can you fault a guy for being skeptical when he saw Shepard die, and a couple years later magically comes back to life and is working for a group that is equal parts evil and stupid?
Sounds like Ash's dialog.


Title: Re: Mass Effect 3
Post by: Trippy on March 12, 2012, 04:25:46 PM
Ash looks horrifying now. Her redesign is the biggest mistake they made with the "look" of things I think.
She still looks far better than any FemShep.


Title: Re: Mass Effect 3
Post by: tmp on March 12, 2012, 04:41:31 PM
Shepard does have excuse of being a meat popsicle for couple of years, though :why_so_serious:


Title: Re: Mass Effect 3
Post by: Sjofn on March 12, 2008, 06:03:43 PM
Ugh, you really think so? I think it makes her look like a greasy douchebag. Bald was way better.

IMO, her personality's the biggest improvement.  I actually like her now.

(But while the hair's OK, those clothes on top of the tattoos...hurts my brain to look at)

I liked her in ME2 already. I did like her stuff in ME3 as well. Just loathe her hair.


EDIT: Also even my rebuilt FemShep looks better than Ashley. Ashley is a duck-lipped horror show.


Title: Re: Mass Effect 3
Post by: AcidCat on March 12, 2008, 06:18:00 PM
I'm surprised at how much I'm enjoying this game, but I guess I shouldn't be. I wasn't even going to get it, but bought it on impulse while in Target. Which is the same thing I did with ME2, for some reason between these games I forget how good they are or something.

And also having a lot of fun with the multi.


Title: Re: Mass Effect 3
Post by: rk47 on March 12, 2008, 06:38:47 PM
if anyone wants multiplay, toss me an invite. 'farkov' is my origin ID.


Title: Re: Mass Effect 3
Post by: Rasix on March 12, 2008, 06:49:52 PM
Ugh, you really think so? I think it makes her look like a greasy douchebag. Bald was way better.

IMO, her personality's the biggest improvement.  I actually like her now.

(But while the hair's OK, those clothes on top of the tattoos...hurts my brain to look at)

I liked her in ME2 already. I did like her stuff in ME3 as well. Just loathe her hair.


EDIT: Also even my rebuilt FemShep looks better than Ashley. Ashley is a duck-lipped horror show.

Ashley is my Merril for the ME world.  Don't you judge her! 

The Jack sequence.. wasn't my favorite.  I do agree on the hair.  Terrible.


Title: Re: Mass Effect 3
Post by: Sjofn on March 12, 2012, 07:37:24 PM
Duck. Lips.


Title: Re: Mass Effect 3
Post by: Quinton on March 12, 2012, 10:49:32 PM
All I have to say is....

BLASTO 6: PARTNERS IN CRIME

I laughed.  And laughed.  10 minutes of pure awesome.


Title: Re: Mass Effect 3
Post by: rk47 on March 12, 2012, 11:22:10 PM
MP impression after getting some classes to 20

Sentinel: Human - Fav class ever.
Adept: Asari - Bullshit imba.
Engineers: Boring, but Salarians are pretty good.
Infiltrators: In Bronze, running around cloaked with a Phalanx is the only fun way to play! Extra points for maxed out Sticky bombs on Atlas asses.
Vanguard: Cannot into dying alone :(
Soldiers: Poor, poor soldiers. In bronze they can kick ass with 1.5 sec Concussive Shot and Adrenaline rush for ultimate bulletstorm, but silver and above is a bitch. I really need tips on how to play these guys.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 13, 2012, 04:26:14 AM
What I keep wondering: Does Ashley have two bionic arms or is this just a really unfortunate looking top?

Also ME 1 Ashley looks like a colonial marine, ME 3 Ashley looks like something a Playboy editor puts together for the "sexy colonial marine" issue of the magazine, a duck-lipped version of that.

Morin's quip about the Krogan battletank being enough iron to supplement the Thresher Maw's diet for a week left me laughing for quite a bit though.


Title: Re: Mass Effect 3
Post by: Tebonas on March 13, 2012, 05:07:25 AM
Yes, thats not the Ashley my character remembers. She is ugly, but at least not as ugly as that embedded reporter.

I'm glad she withheld sex in Mass Effect 3 up to now.

Re: Morin. Especially because it immediately followed the players order to tell him something he doesn't know.  :awesome_for_real:


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 13, 2012, 05:40:03 AM
I missed that one.


Title: Re: Mass Effect 3
Post by: Special J on March 13, 2012, 06:24:19 AM
I don't care about any eye-rolling plot elements, duck lips or day 1 DLC.  I am totally into this game as much as the last two.

And happily surprised to find myself enjoying multiplayer.  Playing vanguard mostly.  Don't know how much staying power it has but it's pretty cool right now.


Title: Re: Mass Effect 3
Post by: Bunk on March 13, 2012, 06:30:52 AM
Yes, the ducklips are terribad
Kaiden died two games ago (curious, does he get the exact same plot as Ash? face smushed, visits in the hospital?)
Jack looks waaay better with hair
My femShep doesn't look too bad, quite different from default though


Title: Re: Mass Effect 3
Post by: Special J on March 13, 2012, 06:50:57 AM
My manshep's face wouldn't import.  I had to rebuild it, and I managed to it get it reasonably close but I had to restart a few times to get it right.  Yes, I know that's sad.


Title: Re: Mass Effect 3
Post by: Sjofn on March 13, 2012, 07:35:51 AM
Naw, it's not sad. It's jarring to have someone Not Your Shepard acting like they're. Well. Shepard.


Kaidan gets a similar arc to Ash as far as I know. He's still Kaidan-y as I assume Ashley is still Ashley-y, so the dialogue can be pretty different. Kaidan doesn't ramble poetry at me, for example.


Title: Re: Mass Effect 3
Post by: kaid on March 13, 2012, 07:48:23 AM
MP impression after getting some classes to 20

Sentinel: Human - Fav class ever.
Adept: Asari - Bullshit imba.
Engineers: Boring, but Salarians are pretty good.
Infiltrators: In Bronze, running around cloaked with a Phalanx is the only fun way to play! Extra points for maxed out Sticky bombs on Atlas asses.
Vanguard: Cannot into dying alone :(
Soldiers: Poor, poor soldiers. In bronze they can kick ass with 1.5 sec Concussive Shot and Adrenaline rush for ultimate bulletstorm, but silver and above is a bitch. I really need tips on how to play these guys.


Krogan soldiers are still pretty good at higher difficulties simply because of their extreme durability. The human soldier is just not very impressive at all.

Engineers are all pretty good the human engineer and salarian are both excellent although I think the human is probably the strongest. Fully upgraded zappy drone and fully upgraded for multiple target stunlocking overload spam is just insanely good. They are probably the strongest defense strippers especially for biotic/shields and once things are showing red health bars they will make them twitch on the ground until dead. Really engineers have little need for actual weapons their powers are really strong.

I suck at vanguards but I have seen to many good ones to doubt their abilities in the hands of somebody who knows how to play one.

Infiltrators are overall good but the quarian one is DIRTY currently for farming gold geth maps. Maxed out sabotage turns geth maps into a total snooze fest. Got lots of enemies? Well make them fight each other while you pick their heads off one at a time.



Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 13, 2012, 09:19:20 AM
The Infiltrator with Widow sniper rifle is ROFL-easymode in single player.

Kill an atlas mech in three shots and evrything not using barrier in one or two, while nobody's shooting at you because your invisible.

It's a lot easier than in ME 2


Title: Re: Mass Effect 3
Post by: Rasix on March 13, 2012, 10:18:17 AM
My manshep's face wouldn't import.  I had to rebuild it, and I managed to it get it reasonably close but I had to restart a few times to get it right.  Yes, I know that's sad.

Mine wouldn't import either, but he looked pretty dorky, so I just picked a default one and ran with it.  I kinda miss my dork now. Dude had the worst hair and a sort of "wtf ethnicity are you?" complexion going for him.  Ohh well. 

Difficulty seems mighty uneven in spots and your team just fucking loves to die repeatedly in some areas (if I revive you, please don't go back to doing the same dumb shit that got you killed).  Still having lots of fun with it.  The Krogan/Salarian stuff and the "old school takes forever" citadel has been particularly good. 

How the hell does your readiness go up? Is there a point in the plot where you can improve this?


Title: Re: Mass Effect 3
Post by: kaid on March 13, 2012, 10:28:01 AM
multiplayer is what makes the readiness go up. Basically if you don't do the multiplayer stuff you in theory need twice the resources for the "best" ending but given the endings I would not worry to much about it. That said the multiplayer is pretty damn fun and the readiness goes up pretty damn fast if you are doing random map/random race fights.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 13, 2012, 10:47:50 AM
Yeah the enemy/party AI is spotty at best. Even Private Roidrage should realize that standing in front of a turret is a bad idea and there were countless instances of me being able to just shoot an enemy out of cover while it was staring at me doing nothing.

The way they described the Galactic Readiness system in the promo material and how the developer lead explained it on the Giant Bombcast episode always made me think that readiness for all mass effect players would go up if people played multplayer, only maybe at a reduced speed. So that even players that don't care about multiplayer can experience everything.

That's why I thought the galactic readiness map shows up on the origin login screen so that you can see what the other players contributed while you were away.

If you think about it then I suppose there are still a lot of gamers out there that didn't connect their console systems to the net. Are they even able to play the game?


Title: Re: Mass Effect 3
Post by: Ingmar on March 13, 2012, 11:12:22 AM
I was totally shocked how fun the multiplayer was, even with random people on xBox Live.


Title: Re: Mass Effect 3
Post by: Special J on March 13, 2012, 11:16:11 AM
Mine wouldn't import either, but he looked pretty dorky, so I just picked a default one and ran with it.  I kinda miss my dork now. Dude had the worst hair and a sort of "wtf ethnicity are you?" complexion going for him.  Ohh well.  

Difficulty seems mighty uneven in spots and your team just fucking loves to die repeatedly in some areas (if I revive you, please don't go back to doing the same dumb shit that got you killed).  Still having lots of fun with it.  The Krogan/Salarian stuff and the "old school takes forever" citadel has been particularly good.  

How the hell does your readiness go up? Is there a point in the plot where you can improve this?

Mine didn't look all that great either, but yeah it was my Shepard so it had to right.  I tried continuing on with one build and got a little past Mars but it just didn't work.

I'm not sure what's different but there are a couple fights on normal that I found rough.  And I've done Hardcore on the other two and it wasn't too bad.  Maybe I'm just not careful at normal difficulty.


re: Vanguards.  I find them fun, and love Biotic Charge, but that talent seems to get me into trouble a lot.  I'm still leveling it up and experimenting with loadouts.  Going to try walking in with a pistol and see if that'll let me spam Charge-Nova a bunch of times.


Title: Re: Mass Effect 3
Post by: Ingmar on March 13, 2012, 11:24:27 AM
By the way I believe playing the iOS game also can raise your readiness - don't have an iPhone so I don't know if it is any good.


Title: Re: Mass Effect 3
Post by: Trippy on March 13, 2012, 12:51:46 PM
I missed that one.
Haz spoilers: http://www.youtube.com/watch?v=fuBgdto_TFA

Sorry for the janky frame rate, ME3 hates my computer.


Title: Re: Mass Effect 3
Post by: kaid on March 13, 2012, 12:55:13 PM
Yeah the enemy/party AI is spotty at best. Even Private Roidrage should realize that standing in front of a turret is a bad idea and there were countless instances of me being able to just shoot an enemy out of cover while it was staring at me doing nothing.

The way they described the Galactic Readiness system in the promo material and how the developer lead explained it on the Giant Bombcast episode always made me think that readiness for all mass effect players would go up if people played multplayer, only maybe at a reduced speed. So that even players that don't care about multiplayer can experience everything.

That's why I thought the galactic readiness map shows up on the origin login screen so that you can see what the other players contributed while you were away.

If you think about it then I suppose there are still a lot of gamers out there that didn't connect their console systems to the net. Are they even able to play the game?

The galactic readiness is just a multiplier. Basically if you do 0 multiplayer you need to do twice the warfront gathering stuff. Honestly I was so far above the 5k range which is all thats needed for the "best" ending and I even skipped a couple n7 missions it should not really impact people much if at all.


Title: Re: Mass Effect 3
Post by: kaid on March 13, 2012, 12:58:33 PM
Mine wouldn't import either, but he looked pretty dorky, so I just picked a default one and ran with it.  I kinda miss my dork now. Dude had the worst hair and a sort of "wtf ethnicity are you?" complexion going for him.  Ohh well.  

Difficulty seems mighty uneven in spots and your team just fucking loves to die repeatedly in some areas (if I revive you, please don't go back to doing the same dumb shit that got you killed).  Still having lots of fun with it.  The Krogan/Salarian stuff and the "old school takes forever" citadel has been particularly good.  

How the hell does your readiness go up? Is there a point in the plot where you can improve this?



Mine didn't look all that great either, but yeah it was my Shepard so it had to right.  I tried continuing on with one build and got a little past Mars but it just didn't work.

I'm not sure what's different but there are a couple fights on normal that I found rough.  And I've done Hardcore on the other two and it wasn't too bad.  Maybe I'm just not careful at normal difficulty.


re: Vanguards.  I find them fun, and love Biotic Charge, but that talent seems to get me into trouble a lot.  I'm still leveling it up and experimenting with loadouts.  Going to try walking in with a pistol and see if that'll let me spam Charge-Nova a bunch of times.

If you are running with just a pistol or a pistol/smg you should have 0 problems chain charge/noving with next to no cooldown between them. The game does not force you into a particular weapon choice but the game mechanics really do give people who just want to use their powers fast and furious a reason to stick with the pistols. Plus side is there are some damn nice pistols in this game to fit what you want. The carnifex moded out is a damn good gun both up close and at a range for the times you just cannot afford to charge.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 13, 2012, 01:16:34 PM
Another thing. Why are there so many different weapons available if there are clearly only one or two per class that are good choices?

Why do I keep finding guns in later missions that are basically worse than the one I found while on mars in the beginning.

Why offer all of those choices in the first place?


Title: Re: Mass Effect 3
Post by: Trippy on March 13, 2012, 01:21:42 PM
The stats are somewhat misleading. You need to fire them at the firing range to understand their performance characteristics.


Title: Re: Mass Effect 3
Post by: Sky on March 13, 2012, 01:22:34 PM
Are they worse after upgrading them to the same level as your previous guns? Or are they just a different style, fast vs dmg etc?

I just got the pistol the shoots mines  :heart:


Title: Re: Mass Effect 3
Post by: Ingmar on March 13, 2012, 01:25:12 PM
I like the massive gun choices personally, and I don't think the 'which ones are good' are quite as cut and dry as you imply. I'm sure you can find people saying that the Revenant assault rifle sucks (the massive completely inaccurate bullet hose one) but I love that thing and got through stuff with it just fine. One thing that isn't necessarily clear on just one playthrough is how much the weight affects how useful a given weapon is for a given class, since they don't all rely on spamming powers to the same extent, etc.

Also note that the Phaeston sounds just like the Klobb from Goldeneye (the worst gun ever) so it has significant nostalgia value for that alone.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Trippy on March 13, 2012, 01:28:58 PM
Plus side is there are some damn nice pistols in this game to fit what you want. The carnifex moded out is a damn good gun both up close and at a range for the times you just cannot afford to charge.
Pistols are definitely the most versatile since in this game they are used to sub for weapon types your class might not have access to. E.g. some of the pistols work as sniper weapons (with scope) or shotguns.


Title: Re: Mass Effect 3
Post by: Miasma on March 13, 2012, 01:29:50 PM
If you get "From Ashes" from a collector's edition or the dlc you basically just take the plasma rifle and never bother to use anything else (if you can use rifles).  It's very strong, doesn't consume ammo and has no kickback but it does take away the excitement of finding new weapons, kind of boring.


Title: Re: Mass Effect 3
Post by: Sky on March 13, 2012, 01:39:42 PM
I've been using the plasma rifle, with a sniper for obvious shots and the aforementioned mine-shooting pistol for a little fuck you charlie.


Title: Re: Mass Effect 3
Post by: Ingmar on March 13, 2012, 01:41:34 PM
The big problem with the particle rifle is it has kind of shitty range compared to other ARs, the damage it does is also not linear - it goes up in damage the longer you hold it on someone - which means that it can be kind of sucky in situations when it would be bad to be out of cover for a long time, and it utterly sucks for popping out to take pop shots. The cool off thing it does also takes longer than the reload animation on a regular gun.

That all said it is pretty nice anyway. I like giving it to companions so I can tell who they are shooting at.


Title: Re: Mass Effect 3
Post by: caladein on March 13, 2012, 01:52:04 PM
My favorite weapon is still the Locust SMG, mostly because I play Adept so I'm not too put up by armor.  Although I'm very glad with how quickly you get Ultralight Materials in SP so you can carry both an SMG and a Pistol and still be near max cooldown bonus.  It's just an Uncommon in MP but I'll still waiting for it.

As for Soldier, I'm enjoying Turian with its Mine set up for slows.  They don't seem to ever expire and they work if planted on side of doorways, ladders, and cover so they're pretty easy to use.


Title: Re: Mass Effect 3
Post by: Ingmar on March 13, 2012, 01:53:15 PM
The Locust unfortunately comes along really really late in the single player.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 13, 2012, 02:23:16 PM
Still loving the Incisor.  (Don't have the Widow yet.)  With cold ammo, it's pretty amazing.


Title: Re: Mass Effect 3
Post by: rk47 on March 13, 2012, 03:49:53 PM
Agreed 101% on the DLC rifle ruining game balance. But heck, I play insanity and it saved me the nerd rage.  :awesome_for_real:


Title: Re: Mass Effect 3
Post by: Polysorbate80 on March 13, 2012, 05:04:21 PM
I'm sure you can find people saying that the Revenant assault rifle sucks (the massive completely inaccurate bullet hose one) but I love that thing and got through stuff with it just fine.

A levelled-up revenant with a stability mod is ok for accuracy.  My personal choice is still the geth pulse rifle, with a stability mod and a decent level you can rip off full auto fire and the crosshairs do. not. move.  Damage is mediocre, but with ~130 rounds in a clip and something like 800 ammo overall, it doesn't run dry easy.


Title: Re: Mass Effect 3
Post by: Sjofn on March 13, 2012, 05:44:15 PM
I prefer the geth rifle myself. I had Douche Prothean using the Prothean rifle for THEME, but my other rifle users used the geth one.

Cryo ammo is a hoot, I'm going to miss having it on my engineer MANSHEP playthrough.


Title: Re: Mass Effect 3
Post by: kaid on March 14, 2012, 11:19:16 AM
The stats are somewhat misleading. You need to fire them at the firing range to understand their performance characteristics.


Yes some have some special stuff to them that is not shown in the stats. Like the scorpion pistol that basically shoots sticky bombs or guns that you can charge up to do more damage. That said there does seem to be a few weapons in a category that are just all around better but some are nice if you want some special effects. Like the crazy assault rifle grenade launcher. It does not do a ton of damage but its great for staggering big packs of mobs.


Title: Re: Mass Effect 3
Post by: rk47 on March 14, 2012, 08:02:25 PM
Arc pistol i pretty meh. Too heavy for my taste. RoF is high...though it's only Mark I. Phalanx Mark V is better for now.


Title: Re: Mass Effect 3
Post by: Special J on March 14, 2012, 09:10:39 PM
I prefer the geth rifle myself. I had Douche Prothean using the Prothean rifle for THEME, but my other rifle users used the geth one.

Cryo ammo is a hoot, I'm going to miss having it on my engineer MANSHEP playthrough.

I tried the Prothean gun and didn't really like it.  Not that it wasn't good, there's just no kick or boom; wasn't fun.

Mail-slotting those Cerberus guys with it is pretty cool though.


Vanguard working much better now that I lighten my load to keep a +135% cooldown at minimum.  Tried just one SMG for +193%.  Oh yeah.  :grin:


Title: Re: Mass Effect 3
Post by: rk47 on March 14, 2012, 09:29:32 PM
Turian Soldier Marksman skill + Tempest SMG is really insane with 90 clip size.
I also loved Turian Soldier high shield plus Revenant Rifle with Armor Penetration mod. Shoots through Guardian Shield!  :drill: It makes up for not being able to roll imo.


Title: Re: Mass Effect 3
Post by: tmp on March 15, 2012, 02:22:32 AM
Duck. Lips.
Hey now, duck lips are pretty much staple of the series. Shepard had them since the original ME and they still appear to be included in 9 presets out of 10.

On the other hand, looks Shepard got a boob job. Or a mass effect field bra.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 15, 2012, 02:27:34 AM
Wasn't normal difficulty supposed to be the "new hardcore" acording to Bioware? I find it to be easier than ME 2.


Title: Re: Mass Effect 3
Post by: Tebonas on March 15, 2012, 03:27:53 AM
I use the Prothean gun because it uses no Ammo. But it is a boring weapon, does any other gun have the same advantage?


Title: Re: Mass Effect 3
Post by: Sjofn on March 15, 2012, 05:03:57 AM
Duck. Lips.
Hey now, duck lips are pretty much staple of the series. Shepard had them since the original ME and they still appear to be included in 9 presets out of 10.

On the other hand, looks Shepard got a boob job. Or a mass effect field bra.

MY Lady Shepard never had duck lips. Certainly not duck lips on the scale Ashley has. I admit, though, part of the reason I picked the pre-made head I did in ME1 for her was because she didn't have the duck lips ALL the other heads had.

I also didn't notice her being particularly boobtastic. But I wasn't really ... looking? So if she had more noticable boobs, they weren't so laughable I actually noticed them. So uh. They walked a good line there, I guess? Straight girl didn't notice her boobs looking particularly stupid, score!


Title: Re: Mass Effect 3
Post by: Abelian75 on March 15, 2012, 05:49:23 AM
I also didn't notice her being particularly boobtastic. But I wasn't really ... looking? So if she had more noticable boobs, they weren't so laughable I actually noticed them. So uh. They walked a good line there, I guess? Straight girl didn't notice her boobs looking particularly stupid, score!

She's not really that dramatically boobified compared to ME2, though there is definitely a difference.  It's more like she just got a decent bra along with the hot meals and soft beds.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 15, 2012, 06:51:10 AM
The cut of the shirt, at least the one I use, is different.  The material cups her instead of drapes.


Title: Re: Mass Effect 3
Post by: tmp on March 15, 2012, 09:45:35 AM
I also didn't notice her being particularly boobtastic. But I wasn't really ... looking? So if she had more noticable boobs, they weren't so laughable I actually noticed them. So uh. They walked a good line there, I guess? Straight girl didn't notice her boobs looking particularly stupid, score!
Yeah, it's not something that'd be really noticeable if the former games didn't stand out by being unusually reserved in that regard. It isn't horrible or anything, just well, different.

found a comparison pic:

(http://digitalbattle.com/wp-content/uploads/2012/03/mass-effect-breasts.jpg)

(alas, can't find the one with added pregnant Shepard from ME4 :grin:)


Title: Re: Mass Effect 3
Post by: Merusk on March 15, 2012, 09:54:23 AM
Her chest is regressing.. she's getting younger each game.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 15, 2012, 10:22:51 AM
Well, we all know in ME2 she got... implants.


Title: Re: Mass Effect 3
Post by: tmp on March 15, 2012, 10:24:28 AM
YEEEEAAAHH


Title: Re: Mass Effect 3
Post by: cironian on March 15, 2012, 10:59:06 AM
Part of the default Cerberus package: A "Volume+" button on every soft body part.


Title: Re: Mass Effect 3
Post by: kaid on March 15, 2012, 10:59:55 AM
They had the technology they made her stronger,faster, boobier!


Title: Re: Mass Effect 3
Post by: Sjofn on March 15, 2012, 06:37:45 PM
Haha, man, I had totally forgotten how flat she was in ME1.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 15, 2012, 06:59:59 PM
One thought about the whole end disaster that nobody got to.

Everybody focuses on Bioware now because their whole marketing spiel of the last year basically backfired horribly and their focus on markets and flavor of the year gaming (multiplayer, microtransactions, Kinect and DLC) caused them to sacrifice not only a good single player game but a whole franchise.

Yet this will also be a disaster for game mags and game sites when the dust settles and people have time to think about all of this more clearly.

Of all the reviews currently listed on metacritic only 4 (out of 55) mention the end explicitly, those 4 reviews are coincidentally also the reviews with the lowest score.

Most of the rest rates the game at 90 - 100 out of 100 and they all make it seem like they played it to the end ("a great final to an exceptional series" and so on) but obviously never did.

Right now you also see the same shitstorm you have on the bioware boards on the gaming sites and boards of the magazines. Yet they don't simply vent their frustration about the game, they actively lay blame at the editors and writers for not telling them that it was bad and for suggesting that it was a fitting end or a great experience.

Bioware screwing up basically exposed the mechanics of game reviews to a whole audience that didn't know how the industry worked and just how little most reviews are worth if you actually use it as consumer advice or think it's similar to movie or book criticism.

A lot of publications basically exposed themselves as frauds and accomplices of the publishers, at least in the mind of the readers.

Some scarmble to jump on the bandwagon before it runs them over but most haven't even realized that the whole controversy doesn't only make Bioware look bad but that it makes them look even worse.

Bioware somewhere down the line could simply claim that they had made a shitty ending, that they'd run out of time, that they'd bitten off more than they could chew and were to proud to admit it. The majority of game journalists have been caught with their pants down though because they basically unconditionally endorsed a game that had major issues. Either because they didn't play it or because they knew and wouldn't tell. Not that it matters because it makes them equally look bad.


Title: Re: Mass Effect 3
Post by: LK on March 16, 2012, 12:33:05 AM
Well, that's more people informed that "game journalism" is compromised and part of the marketing machine, if they haven't figured that out already.

That just means more potential fans for the Penny Arcade Report.

You're seeing trust be violated first-hand and the vicious response to that.


Title: Re: Mass Effect 3
Post by: Ingmar on March 16, 2012, 12:34:19 AM
That just means more potential fans for the Penny Arcade Report.

The PA Report that posted 2 articles praising the ending?


Title: Re: Mass Effect 3
Post by: Sjofn on March 16, 2012, 12:41:25 AM
Dear multiplayer pack things:

I DON'T USE SHOTGUNS

STOP GIVING ME SHOTGUNS

Kisses,
Sjofn


Amusingly, Ingmar WANTED shotguns and, of course, got not a single blessed one. I have FOUR kinds to choose from, plus the default one got an upgrade.  :why_so_serious:  I was going to totally ignore multiplayer, but it tricked me by being fun. Silly multiplayer!


Title: Re: Mass Effect 3
Post by: TheWalrus on March 16, 2012, 01:07:00 AM
The multiplayer is badass. My friends and I are having a damn fine time with it.


PS, fuck primes that sneak up on you.


Title: Re: Mass Effect 3
Post by: LK on March 16, 2012, 01:12:09 AM
That just means more potential fans for the Penny Arcade Report.

The PA Report that posted 2 articles praising the ending?

*reads*


I feel he's taking advantage of a hot-button issue to drum up more exposure for the Penny Arcade Report, and jumping on the bandwagon won't generate the hits or keep a good business relationship with Bioware.

I like why Penny Arcade Report was founded -- but Ben's article doesn't appear to be a good piece of journalism. The jist appears to be "The Fans Are Wrong and They Shouldn't Be Upset", which is super awesome that's he's trying to use logic to defuse emotion. Good luck with that!

The comments emphasize that he's missing the point. I agree with the commentators, I'm seeing him prop up some straw men for his argument. I also found Gabe's post to be insensitive and targeting his customers, which can do more harm and good. It was fine for the fans when Gabe was being the bully against a bully. But turning that arrogance and snarkiness on the viewers of the site... maybe not so wise.

Quote from: Commentators
"The notion that somehow there aren't any smart, rational, reasonable, sharp, and thoughtful people who play and love mass effect but hate the ending to mass effect 3, is just absurd."

---

"I keep seeing one argument pop up over and over again: "the entire third game is the ending."

This is not an argument, it's a semantic dodge. Those dissatisfied with the ending are, for the most part, being clear about what they mean when they say "the ending." They mean the post-elevator/hologram kid parts."

---

"I'd much rather the game didn't present me with a choice at the end, that X, Y or Z ending happens solely based on the choices I've already made."


Title: Re: Mass Effect 3
Post by: rk47 on March 16, 2012, 02:38:46 AM
The multiplayer is badass. My friends and I are having a damn fine time with it.


PS, fuck primes that sneak up on you.

Surely you meant Geth Hunters.


Title: Re: Mass Effect 3
Post by: Sjofn on March 16, 2012, 03:04:48 AM
Banshees are the ones I hate. I hear them and I already know I'm doomed. :heartbreak:


My engineer is fun, my little drone is totally the MVP of everything ever.


Title: Re: Mass Effect 3
Post by: Surlyboi on March 16, 2012, 03:51:04 AM
Banshees suck bigtime.

I find out we're fighting reapers and pretty much know right around wave seven, shit's gonna get real.


Title: Re: Mass Effect 3
Post by: Merusk on March 16, 2012, 03:52:20 AM
Really, Lorekeep?

"All those other places posted praise because they're on the dole, but PAR - who has a business relationship they don't want to damage - isn't defending Bioware because THEY'RE on the dole.  No, it's done from a place of integrity!"

Really?  That's the position you're taking?


Title: Re: Mass Effect 3
Post by: rk47 on March 16, 2012, 04:03:53 AM
Banshees are the ones I hate. I hear them and I already know I'm doomed. :heartbreak:


My engineer is fun, my little drone is totally the MVP of everything ever.

Overload is pretty good to be honest. I find the damage is pitiful, but the taser effect incredibly useful when you chain 2-3 target evolve the power.
Try it with a heavy pistol build. Things just stand still while you blast them.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 16, 2012, 04:24:17 AM
Multiplayer is more fun than I thought, well if people keep their headsets off and you don't have to listen to some douche telling everybody how to play the game.

The packs are seriously unbalanced though. I have a whole shitload of shotguns and all of the character unlocks but haven't gotten a single sniper rifle, assault rifle or sniper rifle upgrade and I cannot trade or convert items. I'm basically almost always being put into silver or gold settings (because I'm Level 20 now and have a decent rating) without the ordnance to support it.

3 shots for Geth troopers on Gold just because you'll still have to use a Level 1 Mantis Rifle due to your luck of the draw is somehow a bit frustrating. Especially when later waves somehow manage to throw a dozen pyros, missile troopers and two Geth primes or Banshees, Rachnii and stuff by the truckload at you.


Title: Re: Mass Effect 3
Post by: Velorath on March 16, 2012, 04:33:08 AM
I think I've only ever heard somebody actually talk once (this is on the PC version) even though most people seem to have mics.


Title: Re: Mass Effect 3
Post by: Sjofn on March 16, 2012, 06:28:12 AM
I very occassionally say something but I have yet to hear a stranger (I spent last night playing multi with Ingmar and another friend of mine) pipe up.


Title: Re: Mass Effect 3
Post by: Sky on March 16, 2012, 07:07:33 AM
I very occassionally say something but I have yet to hear a stranger (I spent last night playing multi with Ingmar and another friend of mine) pipe up.
You say 'neener', don't you?


Title: Re: Mass Effect 3
Post by: Sjofn on March 16, 2012, 07:19:51 AM
The only thing I remember specifically saying was something along the lines of "I just lost my fistfight with that cannibal." I like to think everyone could hear the :((((((((( in my voice.

I reserve "neener" for TF2.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Lantyssa on March 16, 2012, 08:12:37 AM
After you kill your sister, I bet. ;D


Title: Re: Mass Effect 3
Post by: Stormwaltz on March 16, 2012, 08:44:04 AM
"It's lunch time... FOR MY FIST!"
- Chet, OMM


Title: Re: Mass Effect 3
Post by: Trippy on March 16, 2012, 09:51:31 AM
The packs are seriously unbalanced though. I have a whole shitload of shotguns and all of the character unlocks but haven't gotten a single sniper rifle, assault rifle or sniper rifle upgrade and I cannot trade or convert items. I'm basically almost always being put into silver or gold settings (because I'm Level 20 now and have a decent rating) without the ordnance to support it.
You can limit yourself to Bronze challenges if you want.


Title: Re: Mass Effect 3
Post by: Hoax on March 16, 2012, 09:56:12 AM
Really, Lorekeep?

"All those other places posted praise because they're on the dole, but PAR - who has a business relationship they don't want to damage - isn't defending Bioware because THEY'RE on the dole.  No, it's done from a place of integrity!"

Really?  That's the position you're taking?

PAR the place that follows up Kotaku sensationalist bullshit with more of their own? That site is fucking worthless.


Title: Re: Mass Effect 3
Post by: Trippy on March 16, 2012, 09:57:35 AM
I think I've only ever heard somebody actually talk once (this is on the PC version) even though most people seem to have mics.
Following up on my previous post, for my very first MP game I end up in a Gold game lobby because the default setting on the PC for a quick match allows for any challenge level. Fortunately at least two of the players in the lobby had mics and mentioned this to me and I quickly dropped from that lobby. I've only ever heard one other person use their mic since that very first match.


Title: Re: Mass Effect 3
Post by: caladein on March 16, 2012, 04:09:35 PM
The first night or two I was in some really chatty games but since it's been quiet.  I might say something if someone's way far out with 10s left on extraction or something, but that's it.  And most people do have the mic enabled, whether they actually have one is another matter.


Title: Re: Mass Effect 3
Post by: Ingmar on March 16, 2012, 04:10:37 PM
The speed at which you can get equipment upgrades seems way out of whack with the speed with which you level.


Title: Re: Mass Effect 3
Post by: LK on March 16, 2012, 04:14:40 PM
Really, Lorekeep?

"All those other places posted praise because they're on the dole, but PAR - who has a business relationship they don't want to damage - isn't defending Bioware because THEY'RE on the dole.  No, it's done from a place of integrity!"

Really?  That's the position you're taking?

PAR the place that follows up Kotaku sensationalist bullshit with more of their own? That site is fucking worthless.

I feel you are overexaggerating and simplifying my position. If my comments implied that I thought PAR was from a position of integrity, then that wasn't my intent. I feel they are biased to not offend their business partners whether they realize it or not.

Also... who else is praising the endings independently? The stuff I've read has been comments from Bioware staff. I don't check out all the news sites, I'd be interested in seeing who else is independently praising the endings.

Again, I like why it was *founded* (and I'm beginning to question that now), but I haven't followed their article trends as closely to see if they've lived up to that mission. This article shows to me that they are not. So my position is "Huh. OK, I don't see how this is good journalism."


Title: Re: Mass Effect 3
Post by: Rokal on March 16, 2012, 04:48:24 PM
The speed at which you can get equipment upgrades seems way out of whack with the speed with which you level.

The level cap is only 20 and they encourage you to 'promote' your characters (restart at 1), so it makes sense that the rate you obtain weapons isn't as fast.

Really frustrating to keep getting stupid useless shotguns in every pack I open. And then you open another pack and find that it is an upgrade for the shotgun you just got and didn't want.

The packs could do with a little less randomization. I.e. have one pack that is guaranteed to give you 1 shotgun or SMG. Have another pack guaranteed to give you 1 sniper rifle, assault rifle, or pistol. Another guaranteed to give you 1 character. etc.


Title: Re: Mass Effect 3
Post by: Ingmar on March 16, 2012, 04:53:43 PM
Which pack is the best bang-for-buck, the 20k one? 3x as many things, but way lower chance of a rare - but how much lower?


Title: Re: Mass Effect 3
Post by: Velorath on March 16, 2012, 05:21:35 PM
Which pack is the best bang-for-buck, the 20k one? 3x as many things, but way lower chance of a rare - but how much lower?

Think only the 60k pack has a chance for an ultra-rare (like the black widow).


Title: Re: Mass Effect 3
Post by: Sjofn on March 16, 2012, 07:17:41 PM
I got a revenant in mine, Ingmar BURNED with jealousy.


Title: Re: Mass Effect 3
Post by: rk47 on March 16, 2012, 07:40:14 PM
I've still yet to unlock Asari Adept & Salarian Infil.
But last night Falcon was totally rocking. I'll never use sniper ever again on infiltrator.


Title: Re: Mass Effect 3
Post by: Sjofn on March 16, 2012, 08:05:53 PM
The only race I've unlocked (aside from the turian soldier, which I think everyone gets in their noob pack?) is krogan ... something. Vanguard?

Speaking of krogans, I can't help but notice whenever I get in a match with one, all that krogan does is punch people. It's pretty funny. <3


Title: Re: Mass Effect 3
Post by: rk47 on March 16, 2012, 08:07:11 PM
eh i think its that most effective playstyle since krogs get buff from killing stuff in melee, but man, that feat is nearly impossible to achieve in silver/gold. They'd get swarmed n die most of the time.


Title: Re: Mass Effect 3
Post by: Segoris on March 16, 2012, 11:19:05 PM
The only race I've unlocked (aside from the turian soldier, which I think everyone gets in their noob pack?) is krogan ... something. Vanguard?

Speaking of krogans, I can't help but notice whenever I get in a match with one, all that krogan does is punch people. It's pretty funny. <3

It's the Krogan Sentinel, and it's awesome once you build up its melee skills. It's oddly better than the Krogan Soldier at melee since the Sent gets melee bonuses with armor up while the soldier needs to purge their armor to get their melee bonus from their armor/shields. Though, as rk4 states, it's not the same outside of bronze. In bronze I'll go toe to toe in melee vs brutes, atlas, and primes (not banshees though) or a pack of 3-6 weaker mobs. In silver+ I'm not even bothering with the Krogan sent.


Also - new event is a good idea. Silver isn't too tough and it's a free N7 weapon come Tuesday if you win vs the reapers one time.


Title: Re: Mass Effect 3
Post by: Sjofn on March 17, 2012, 12:46:40 AM
I now have a RANK TWO geth shotgun I will never use. I also got a Carnifex pistol I will never use.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Velorath on March 17, 2012, 04:02:46 AM
Hate that there's no in-game confirmation that you've completed the weekend event.  Since this is the first one of these they've done I don't exactly have faith that they won't have issues tracking it, or that it won't glitch somehow.  Theoretically though I just completed it.

Was a little bit frustrating at times though.  Whereas before if I was trying to join a Silver match I'd usually get a group of all high level people fairly consistently, and who generally knew more or less what they were doing.  With everyone trying to get in on the event though, it seems like there's a ton of lv. 9's and 10's and such hoping to find some group that will carry them through.  And even among the higher level people, I seemed to get stuck with a lot of people who must usually just stick to bronze.  Lot of lone wolves, guys getting knocked down partway into the first round, and people who either don't have or just choose not to use any rockets, even on the final couple waves.  Prior to completing it, I think my best run was actually with a 3 man group (the 4th disconnected or something).


Title: Re: Mass Effect 3
Post by: kildorn on March 17, 2012, 09:55:00 AM
I now have a RANK TWO geth shotgun I will never use. I also got a Carnifex pistol I will never use.  :why_so_serious:

Geth Shotgun is awesome though! Like, crazy good (the projectiles slightly track, and it's dead accurate out to about half the freaking map) Why do you hate useful guns!

As for which packs: I've taken to running two silvers for a Spectre pack. I get a depressing number of class unlocks from it (and still no asari adept, everything else 80 times), and the N7 sniper rifle that I hate.


Title: Re: Mass Effect 3
Post by: Surlyboi on March 17, 2012, 10:59:01 AM
I got an Asari adept and a Geth pulse rifle on my first spectre pack.

Still no useful sniper rifles or a carnifex yet though.


Title: Re: Mass Effect 3
Post by: Special J on March 18, 2014, 07:54:25 AM
Hate that there's no in-game confirmation that you've completed the weekend event.  Since this is the first one of these they've done I don't exactly have faith that they won't have issues tracking it, or that it won't glitch somehow.  Theoretically though I just completed it.

Was a little bit frustrating at times though.  Whereas before if I was trying to join a Silver match I'd usually get a group of all high level people fairly consistently, and who generally knew more or less what they were doing.  With everyone trying to get in on the event though, it seems like there's a ton of lv. 9's and 10's and such hoping to find some group that will carry them through.  And even among the higher level people, I seemed to get stuck with a lot of people who must usually just stick to bronze.  Lot of lone wolves, guys getting knocked down partway into the first round, and people who either don't have or just choose not to use any rockets, even on the final couple waves.  Prior to completing it, I think my best run was actually with a 3 man group (the 4th disconnected or something).

Took me a while to get through this (six tries I think) and a couple times there was a decent group but I managed to fall through the world twice.  That shit still happens in these games? FUUUUUU-!!!!

I finally hit on a good group and got to the extraction.  Well, not quite.  Since I'm the worst player ever I Biotic Charged with a few seconds left right out of the extraction zone.  :uhrr:

Though the FAQ says you still get credit as long as one person extracts.


Title: Re: Mass Effect 3
Post by: kildorn on March 18, 2014, 10:30:15 AM
You get credit as long as the mission succeeds. And yeah, the prize has a lot of people running around who don't seem to be used to Silver+. And they picked the meanest of the enemy types to get people into it.

The basic idea is that wave 10 is rocket-time. Wave 11 is rockets if you have them, but only to clear banshees out of the extraction point. The real secret to wave 11 is don't run to the extraction point, defend well ahead of it and fall back as time goes on. Otherwise you just wind up with four banshees in your extraction with shit for cover from the rest of the horde.

The secret to silver reapers is either biotic bomb classes (adepts, human sents) or engineers. Shitloads of engineers. Everything mean is armor based, and biotic bombers and engineers can murder ravagers and brutes before they can cause much of a fuss. Even banshees are really an armor based hostile. They have shit for barriers, and mostly just stand there and eat armor damage for days while firing that annoying as shit DoT.

Drop me a PM if anyone on the PC still needs silver completion, I'm usually on in the evenings and willing to run a few.


Title: Re: Mass Effect 3
Post by: Sky on March 18, 2014, 01:14:49 PM
I figured with the positive comments, I'd give it a go. Rolled a human engineer and had a blast. We had two snipers and a punchy krogan; they probably weren't thrilled having a lvl 1 on the team but we still did well. Wish there was a better way to level up between rounds, I just grabbed a few skills quick without much thought, since I hit level 5 on the first mission. Then someone bailed and the krogan who was hosting bailed. Oh well, a really good match and a half. I like the level layouts.

Normally play a soldier in SP, engineer was fun with the drone.


Title: Re: Mass Effect 3
Post by: Trippy on March 18, 2014, 01:59:42 PM
You get credit as long as the mission succeeds. And yeah, the prize has a lot of people running around who don't seem to be used to Silver+. And they picked the meanest of the enemy types to get people into it.

The basic idea is that wave 10 is rocket-time. Wave 11 is rockets if you have them, but only to clear banshees out of the extraction point. The real secret to wave 11 is don't run to the extraction point, defend well ahead of it and fall back as time goes on. Otherwise you just wind up with four banshees in your extraction with shit for cover from the rest of the horde.

The secret to silver reapers is either biotic bomb classes (adepts, human sents) or engineers. Shitloads of engineers. Everything mean is armor based, and biotic bombers and engineers can murder ravagers and brutes before they can cause much of a fuss. Even banshees are really an armor based hostile. They have shit for barriers, and mostly just stand there and eat armor damage for days while firing that annoying as shit DoT.

Drop me a PM if anyone on the PC still needs silver completion, I'm usually on in the evenings and willing to run a few.
Yeah good advice. It took me a bunch of tries but I got it on my human engineer last night. I got into a game with a pair of Krogan Sentinels who were friends and a random Asari Adept. The match was set to Firebase Glacier (the tech lab looking one). The first match we died on wave 10, as usual. Second match we finished it. One of the Krogan Sentinels was really good which obviously helped a lot, though the two of them had apparently been trying it for a while and consistently dying on wave 10 so it's not like me and the Adept were just along for the ride.

If you can get into a group that can consistently get to level 10 I would stick with that group if you can as I was on plenty of other teams that couldn't even make it that far. If you haven't been using the Cobra Missile Launchers you might want to practice with them first on a less difficult wave as there's a delay before they fire so it's hard to hit moving things (i.e. Banshees) and they have a decent AoE radius so you can take out multiple bosses if you can plan and time it right.



Title: Re: Mass Effect 3
Post by: Nonentity on March 18, 2014, 03:04:58 PM
Best advice I can think of for the Cobra Missile Launchers is think Quake-style rocket launchers - aim for the feet. The range on the explosion is fairly generous.

Just blew through Silver Reapers with a mostly biotic group - I played my Asari Adept, we had a Human Adept, a Human Vanguard, and a Salarian Engineer. Triple biotics is just full biotic combo all the time. Things tend to explode.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 18, 2014, 05:32:34 PM
I get that they want the readiness score to decay over time but I've lost 4% in less than 24 hours already.

Granted it's only one or two games to get that back but it seems a bit excessive to go down that fast


Title: Re: Mass Effect 3
Post by: Arinon on March 18, 2014, 07:07:11 PM
I get that they want the readiness score to decay over time but I've lost 4% in less than 24 hours already.

Granted it's only one or two games to get that back but it seems a bit excessive to go down that fast


I think it decays faster the closer you are to 100%.  My score was sitting around 65 last week and it was dropping one a day.  Pushed it to 96ish last night and today it dropped by three if I remember right.

Been playing Vanguard exclusively in the MP and my god it's fun.  It's a bit rough early on but once you get your charge maxed out and your cooldown cut down you never seem to run out of shields.  The Silver level matches seem pretty hectic, not sure how the other classes deal with it!  They clearly work just fine but I can't get shit rolling with another class.  They either have no stopping power or are too fragile to take a few hits in a row.

Took about 4-5 tries to pug the Silver Reaper thing.  I can echo the advice from above.  Missile the fuck out of late wave banshees and use biotic combos. 


Title: Re: Mass Effect 3
Post by: Sjofn on March 18, 2014, 08:06:28 PM
Normally play a soldier in SP, engineer was fun with the drone.

I fucking love the drone, it turns the enemies into complete morons. "Oh God, a drone! I better stand up and face it, surely nothing can go wrong with this plan!"


Title: Re: Mass Effect 3
Post by: kildorn on March 18, 2014, 08:26:09 PM
Normally play a soldier in SP, engineer was fun with the drone.

I fucking love the drone, it turns the enemies into complete morons. "Oh God, a drone! I better stand up and face it, surely nothing can go wrong with this plan!"

Quickly, let's turn our shields at the little glowing ball, and away from all the people with assault weapons!


Title: Re: Mass Effect 3
Post by: Sjofn on March 18, 2014, 08:36:53 PM
Yesssssss, they are my favorite of the stupids, although sometimes the brutes act completely fascinated by the little glowing ball. They're a little buggy, I guess, because sometimes they seriously just stand there and stare at it.


Title: Re: Mass Effect 3
Post by: tmp on March 18, 2014, 08:43:17 PM
Geth Primes love the little buddy, too.


Title: Re: Mass Effect 3
Post by: Trippy on March 18, 2014, 08:45:09 PM
/em hugs her* combat drone

* Yes I play a female engineer :drillf:


Title: Mass Effect 3 - military effectiveness, endings, and you! (spoilers)
Post by: Special J on March 19, 2014, 10:20:06 AM
So I opened only my second Spectre pack and out pops a M-98 Widow.  :grin:

Vanguard was fun, but Quarian Infiltrator is my new love.  That rifle is an absolute beast.


Title: Re: Mass Effect 3
Post by: Trippy on March 19, 2014, 12:28:18 PM
I moved the discussion about how military effectiveness affects the endings to here:

http://forums.f13.net/index.php?topic=21986.0


Title: Re: Mass Effect 3
Post by: kildorn on March 19, 2014, 12:32:49 PM
Instead, we can discuss how the Sentry Drone is so much cuter and more adorable than the Human Engineer Hamster Ball.


Title: Re: Mass Effect 3 - military effectiveness, endings, and you! (spoilers)
Post by: Ingmar on March 19, 2014, 12:38:23 PM
So I opened only my second Spectre pack and out pops a M-98 Widow.  :grin:

Vanguard was fun, but Quarian Infiltrator is my new love.  That rifle is an absolute beast.

Yeah, I do love the Widow. Apparently the Black Widow can come out of the Spectre packs as a Very Rare - so far the only Very Rare I've gotten is a shotgun.

EDIT: Also I read that if you just buy recruit packs forever they'll eventually start having rare/VRs in them as you run out of commons and uncommons, apparently you can't get 'wasted' weapon unlocks. One wonders if just buying the 5k packs is more efficient or not in the long run because of that.


Title: Re: Mass Effect 3
Post by: kaid on March 19, 2014, 01:27:03 PM
I now have a RANK TWO geth shotgun I will never use. I also got a Carnifex pistol I will never use.  :why_so_serious:

Geth Shotgun is awesome though! Like, crazy good (the projectiles slightly track, and it's dead accurate out to about half the freaking map) Why do you hate useful guns!

As for which packs: I've taken to running two silvers for a Spectre pack. I get a depressing number of class unlocks from it (and still no asari adept, everything else 80 times), and the N7 sniper rifle that I hate.

I don't own a geth shotgun but I have seen tons of people using them to great effect it seems like a really solid weapon.


Title: Re: Mass Effect 3
Post by: kildorn on March 19, 2014, 01:31:36 PM
The unlock system likes to get into ruts for me. Right now it's chain unlocking Raptor upgrades (which is a funny rifle, but I tend to rock pistols 90% of the time), and my tier 6 Geth Plasma Shotgun. I want a Paladin (here's hoping for today's weekend N7 pack to give me one) and a Scorpion (because I played single player as an Adept with a Scorpion and it was hilariously easy)

I both love and hate the Falcon. It's crazy good against Brutes and the like. But it's also bugged to shit in multi and loses shots if you don't give it a mental one second cooldown period between shots.


Title: Re: Mass Effect 3 - military effectiveness, endings, and you! (spoilers)
Post by: Thrawn on March 19, 2014, 01:33:06 PM
So I opened only my second Spectre pack and out pops a M-98 Widow.  :grin:

Saving up for this in single player, how bad is the low ammo capacity though?  Are we talking 15 shots? 10? 5?  If I can only fire it a few times and then have to switch the the AR I might just stick with what I have.  Can one shot most things so far with a head shot and carry 22 ammo.


Title: Re: Mass Effect 3
Post by: Ingmar on March 19, 2014, 01:36:34 PM
1+12 for me in multiplayer. Can't remember if I have a magazine mod on it or not.


Title: Re: Mass Effect 3
Post by: kildorn on March 19, 2014, 02:42:35 PM
Just hang out near the ammo boxes, or rotate around the map and hit them up. It's a bit meaner since Infiltrators don't have much they can do without ammo, but you can cloak and ammo run in a pinch. Engineers without ammo just turn into incinerate bots on their way to a box.

The Falcon is 34 shots total, and I tend to need ammo around 2-3 times a wave. Claymore is 9 shots total.


Title: Re: Mass Effect 3
Post by: Sky on March 19, 2014, 03:50:09 PM
Have you guys set up friends lists for multiplayer?

I'm only level 10 and doing bronze pugs.


Title: Re: Mass Effect 3
Post by: Simond on March 19, 2014, 05:42:54 PM
http://www.analoghype.com/video-games/playstation-3-news/amazon-offering-a-full-refund-on-already-opened-copies-of-mass-effect-3/
Quote
Online retailer, Amazon is offering a full refund for customers that were left unsatisfied with Mass Effect 3. What makes this especially interesting is the fact that this offer even extends to opened N7 editions of the popular sci-fi RPG. As seen on Bioware forums, the you can receive up to $87.95 for the N7 edition. So if you’ve already beaten the game and hated it, I’d recommend taking Amazon up on this generous offer.


Title: Re: Mass Effect 3
Post by: Sjofn on March 19, 2014, 06:25:12 PM
Instead, we can discuss how the Sentry Drone is so much cuter and more adorable than the Human Engineer Hamster Ball.

Can the sentry drone get bored and wander off to find new things to zap on its own? No it cannot!


EDIT: And if people are multi-ing on the PC, my Origin ID is sjofn77.


Title: Re: Mass Effect 3
Post by: Ingmar on March 19, 2014, 06:59:13 PM
ingmar-f13


Title: Re: Mass Effect 3
Post by: pants on March 19, 2014, 07:22:15 PM
http://www.analoghype.com/video-games/playstation-3-news/amazon-offering-a-full-refund-on-already-opened-copies-of-mass-effect-3/
Quote
Online retailer, Amazon is offering a full refund for customers that were left unsatisfied with Mass Effect 3. What makes this especially interesting is the fact that this offer even extends to opened N7 editions of the popular sci-fi RPG. As seen on Bioware forums, the you can receive up to $87.95 for the N7 edition. So if you’ve already beaten the game and hated it, I’d recommend taking Amazon up on this generous offer.

Without being spoiled (if that is at all possible), what is the big deal with the ME3 ending?  Is it broken, is it a crappy 'And they lived happily ever after', is it clearly rushed?   I haven't picked up ME3, and I'm hearing all this rage, and I'm trying to work out if it is legitimately a bad ending, or just standard internet srs  bsn.


Title: Re: Mass Effect 3
Post by: Ingmar on March 19, 2014, 07:23:40 PM
Legitimately a bad ending. It takes an entire sideways turn in tone from the rest of the games and also manages to fail to give you much closure on anything.


Title: Re: Mass Effect 3
Post by: Sky on March 19, 2014, 07:28:20 PM
HerrSky


Title: Re: Mass Effect 3
Post by: Abelian75 on March 19, 2014, 08:54:29 PM
Abelian75 is my Origin ID... been playing fairly often.


Title: Re: Mass Effect 3
Post by: kildorn on March 19, 2014, 11:22:06 PM
So a quick night of testing says spamming recruit packs may not actually work. I kept getting class unlocks for human classes I'd already unlocked all the appearance options for, but were under level 20. So instead of moving into the Vet Pack equipment tier it decided to give my level 19 vanguard all of a fraction of a bar of xp 10 times in a row.


Title: Re: Mass Effect 3
Post by: rk47 on March 19, 2014, 11:53:04 PM
So a quick night of testing says spamming recruit packs may not actually work. I kept getting class unlocks for human classes I'd already unlocked all the appearance options for, but were under level 20. So instead of moving into the Vet Pack equipment tier it decided to give my level 19 vanguard all of a fraction of a bar of xp 10 times in a row.

that was my fear for veteran pack too. But I'm working on Phalanx Mark X now. Fuck Asari Adepts. The true chance of getting that character is very, very low for Spectre pack.


Title: Re: Mass Effect 3
Post by: Sjofn on March 20, 2014, 01:28:45 AM
I got a DRELL adept today (and finally a Locust SMG!). I suck. Or he sucks. Or we both suck. In any case. There was suckage.


Title: Re: Mass Effect 3
Post by: rk47 on March 20, 2014, 02:09:25 AM
I saw Drell Barrier counter at 333 and wondered if it was a mistake.Then realized, it's true. He's literally sitting on 600 HP and 333 Shield. And people tell me I should use him for Martial Arts. Wtf?

Why the hell isn't there Drell infiltrators?


Title: Re: Mass Effect 3
Post by: kildorn on March 20, 2014, 06:41:07 AM
Drell have low barriers as a race, and apparently some innate weight bonus for weapon carrying.

But none of this matters as the Drell Adept has one of the most awesome combos ever (Pull -> Reave detonates), which is completely unusable because after a single wave of Reave's sound effect you will force quit the ME3 client. Hate that sound effect so much.


Title: Re: Mass Effect 3
Post by: Fabricated on March 20, 2014, 07:02:28 AM
Without being spoiled (if that is at all possible), what is the big deal with the ME3 ending?  Is it broken, is it a crappy 'And they lived happily ever after', is it clearly rushed?   I haven't picked up ME3, and I'm hearing all this rage, and I'm trying to work out if it is legitimately a bad ending, or just standard internet srs  bsn.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 20, 2014, 07:25:30 AM
Was the demo different?  Does it carry over?  (I haven't even launched multi in the real game)  As I had an Asari Adept as my unlock in the demo.


Title: Re: Mass Effect 3
Post by: kildorn on March 20, 2014, 07:50:14 AM
Was the demo different?  Does it carry over?  (I haven't even launched multi in the real game)  As I had an Asari Adept as my unlock in the demo.

No carry over. The demo's multi is very similar (two more enemy types, a bunch of maps, one more unlock class above vet packs at 60k)

Asari Adept is rare as shit in the full game. I think it was only common in the demo because of a lack of rares in the pool. That said, stasis is nowhere near as bullshit in the fully game. It doesn't work on half the reaper units, and it's really only awesome against Cerb (due to phantoms being vulnerable to it AND a bitch to kill, and it dropping guardian shields). The selling point of the Asari Adept for me is having a better general use biotic explosion combo than Humans (Warp -> Throw is far easier to use at any range than Warp -> Shockwave)


Title: Re: Mass Effect 3
Post by: Surlyboi on March 20, 2014, 08:13:16 AM
Stasis sucks against reapers. Full stop. But Kil's totally right, the warp/throw combo is useful as hell, especially with the quick power regen choices and a light weapon. (I still haven't unlocked a carnifex, but I got the N7 equivalent, and it's kicking shitloads of ass.)


Title: Re: Mass Effect 3
Post by: Ingmar on March 20, 2014, 11:43:18 AM
I got Asari Adept in like, my first vet pack.  :awesome_for_real:


Title: Re: Mass Effect 3
Post by: Sky on March 20, 2014, 12:00:51 PM
I haven't really gotten anything good in like 6 newb packs. I should probably move on to the next one.

I did decide to move from assault rifle to pistol with my engineer to speed up powahs. We'll see how that goes, both are crap versions without upgrades (pistol has an accuracy 2 upgrade, I think).

Probably going to jump on and shoot some stuff after work.


Title: Re: Mass Effect 3
Post by: Sjofn on March 20, 2014, 12:05:11 PM
I did alright with my shit SMG, we'll see how I do with my BRAND NEW LOCUST. pewpewpewpewpewpewpew


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 20, 2014, 01:00:36 PM
Amazon and Origin are now offering full refunds to people unhappy with Mass Effect 3. Amazon even for opened games and Collectors Editions.

It must be bad if they go that far.


Title: Re: Mass Effect 3
Post by: Thrawn on March 20, 2014, 01:17:36 PM
Amazon and Origin are now offering full refunds to people unhappy with Mass Effect 3. Amazon even for opened games and Collectors Editions.

It must be bad if they go that far.

I haven't finished it yet...but I can't imagine the ending is bad enough to justify that kind of response.  The game so far is amazing.


Title: Re: Mass Effect 3
Post by: Simond on March 20, 2014, 01:19:49 PM
Amazon and Origin are now offering full refunds to people unhappy with Mass Effect 3. Amazon even for opened games and Collectors Editions.

It must be bad if they go that far.

I haven't finished it yet...but I can't imagine the ending is bad enough to justify that kind of response.  The game so far is amazing.
http://www.youtube.com/watch?v=fRamB30E9mU (Not a spoiler in any way)


Title: Re: Mass Effect 3
Post by: kildorn on March 20, 2014, 01:21:51 PM
*rant rant* This game's ending is not bad enough to warrant full refunds after enjoying the rest of the fucking game and/or series. Yeah, it's bad. No, it's not My Product Is Defective bad.


Title: Re: Mass Effect 3
Post by: Simond on March 20, 2014, 01:24:54 PM
Yes it is.

(See how subjective opinions work?  :grin: )


Title: Re: Mass Effect 3
Post by: Sky on March 20, 2014, 02:31:45 PM
Pet peeve - quick match leaders bailing. At what level should people stop doing bronze missions. I've got mine set on bronze and I don't even bother hitting 'ready' if there's a level 14+ leader, because the overwhleming odds says he sees a bunch of level 8-12 folks and bails. Levels are nice, but good players are better. I mean...it's bronze. The only time I haven't completed the match was when two people bailed mid-match. We've finished with three a bunch of times, even, all under level 10.


Title: Re: Mass Effect 3
Post by: Sjofn on March 20, 2014, 02:54:36 PM
Hell, I still do bronzes at 20 sometimes because I like to faceroll.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Sky on March 20, 2014, 03:41:44 PM
At level 12 I ended up soloing waves 7, 8 and 9 because my team went down so fast. By wave 10, the other teen level dude must've caught enough chase cam footage to learn how to move the fight around the level properly, but I backed into some geth pyros and was flambed...and he died like 2 seconds later.

It took sooo long to solo wave 9, one guy dropped but the other two had to sit and watch me engineer down some geth with a measly lvl 4 shock and lvl 4 drone. As a bonus, I got plenty of grabs in.


Title: Re: Mass Effect 3
Post by: kildorn on March 20, 2014, 04:52:23 PM
Yes it is.

(See how subjective opinions work?  :grin: )

But that's not refund behavior. "I didn't like this" does not mean "I require my money back after fully consuming your product." It's simply feeding the idiotic customer service meme that it's better to appease bad customers than take care of good customers. It's why some douchebag in walmart can pitch a fit and get money back for a completely used product without a receipt because if they don't they might make more of a scene. It's why you can actually return half eaten products to Trader fucking Joe's for a full refund "because I was full." (and yes, that last one is from an appalled trade joe's employee who had no idea why that is actually the company policy. They take refunds without any flaw in the used food product.)

I'm mostly upset with the refunds because I'm sick and tired of the idea that the only customer worth treating well is the one trying to drag the company's name through the public mud until it's financially a better option to just bribe them to go the fuck away. Every review of ME3 I've seen from gamers has been "Awesome fucking game until the last 10 minutes", which should entitle you to a 1% fucking refund.

edit: just to be clear about the level of consumer entitlement here: If people think the game was fucking awesome until the last minute and ask for a full refund? They're essentially throwing a huge fit over what they feel was a good game, and demanding the studio fire everyone involved over the last few minutes being pretty badly written. A mass refund situation is not going to tell this team "write the last chapter better", it's going to tell EA to shutter the Mass Effect team's offices because the game was 100% awful with no redeeming qualities. Bitching at them in user reviews, whatever. If you feel the entire game was terrible? Go nuts, demand a refund (shoulda done that from the demo if you dislike the actual game, but whatever). Played it to the end with a huge smile on your face until the last wtf moment? A refund at that point is just a huge middle finger to every person who worked on the product that you actually enjoyed.


Title: Re: Mass Effect 3
Post by: Simond on March 20, 2014, 05:03:58 PM
So...basically your point is "suck it down, consumers, otherwise EA might be mean to Bioware"?


Title: Re: Mass Effect 3
Post by: Tannhauser on March 20, 2014, 05:10:19 PM
Driving home from work today I was envious of folks who bought thru Amazon and get refunds.  Now Origin offers it as well and I have my chance. Think I'll keep it.  Already on my second playthrough and will scour the game, but will quit before the stupid end.  BUT I won't pay Bioware another penny unless they patch in a FREE decent end. I don't need puppies and rainbows, I need a logical fucking end to an otherwise epic game series.  

It's a shame an otherwise amazing game is forgotten thanks to a completely clueless, nonsensical ending but there it is.

Don't worry kildorn, EA will survive this.  But Bioware's reputation is tarnished.  Tarnished!

 


Title: Re: Mass Effect 3
Post by: Paelos on March 20, 2014, 05:10:28 PM
Every review of ME3 I've seen from gamers has been "Awesome fucking game until the last 10 minutes", which should entitle you to a 1% fucking refund.

So if I enjoyed a burger up to the point where I found a booger in my last bite? They should just refund me a nickel and tell me to go fuck myself, huh?


Title: Re: Mass Effect 3
Post by: kildorn on March 20, 2014, 05:10:43 PM
So...basically your point is "suck it down, consumers, otherwise EA might be mean to Bioware"?

My point is basically: If you enjoy 99% of a product and dislike 1% of it, you are a huge douchebag for using it fully and then demanding to be compensated for all 100% of it.

"The font on your website sucks, I DEMAND YOUR CEO BE FIRED" is just as unreasonable. It's pitching a giant entitled hissy fit over something that barely matters to your overall use of a product that will have giant negative implications.


Title: Re: Mass Effect 3
Post by: kildorn on March 20, 2014, 05:12:43 PM
Every review of ME3 I've seen from gamers has been "Awesome fucking game until the last 10 minutes", which should entitle you to a 1% fucking refund.

So if I enjoyed a burger up to the point where I found a booger in my last bite? They should just refund me a nickel and tell me to go fuck myself, huh?

That would be a health and safety issue. As in the reason you are entitled to a refund there is because realistically you're entitled to have the establishment shut the fuck down by the government. I do wish people would stop trying to compare physical harm to something that cannot physically harm you.

"I enjoyed Lord of the Rings until the last chapter, REFUND" is a far closer analogy. Or "I love my vacuum cleaner but the instruction manual has tiny print. REFUND", or in the food vein: "I really loved my burger, but the last bite was nothing but Bun and sauce. The patty wasn't large enough for the bun! FULL FUCKING REFUND FOR THAT AWESOME BURGER"


Title: Re: Mass Effect 3
Post by: Simond on March 20, 2014, 05:17:42 PM
"Apart from that, Mrs Lincoln, how did you enjoy the play?"


Title: Re: Mass Effect 3
Post by: kildorn on March 20, 2014, 05:21:53 PM
"Apart from that, Mrs Lincoln, how did you enjoy the play?"

See? Right to bodily harm.

Let me throw this out there:

If I buy a pair of jeans and wear them say, 5 times over two weeks, I find them acceptable pants. I return them. Am I entitled to a full refund on the product or not?


Title: Re: Mass Effect 3
Post by: Simond on March 20, 2014, 05:23:33 PM
What if you only just found out they were pulled off a corpse of a man who died of leprosy and then sold to you?


Title: Re: Mass Effect 3
Post by: Tannhauser on March 20, 2014, 05:25:11 PM
So...basically your point is "suck it down, consumers, otherwise EA might be mean to Bioware"?

My point is basically: If you enjoy 99% of a product and dislike 1% of it, you are a huge douchebag for using it fully and then demanding to be compensated for all 100% of it.

"The font on your website sucks, I DEMAND YOUR CEO BE FIRED" is just as unreasonable. It's pitching a giant entitled hissy fit over something that barely matters to your overall use of a product that will have giant negative implications.

Isn't the ending of the game part of my "overall use of a product that will have giant negative implications"?

Don't mean to pile on, but you're off base I think.  Don't folks in movie theaters get refunds when they walk out?  They just usually figure out the movie sucks before the end.  


Title: Re: Mass Effect 3
Post by: kildorn on March 20, 2014, 05:26:38 PM
What if you only just found out they were pulled off a corpse of a man who died of leprosy and then sold to you?

Hey look, you went to: BODILY HARM again.

Since you refused to answer the easy question:

Do you believe Mass Effect 3 has caused you direct physical harm? If so, I can link you a lawyer for the lawsuit.


Title: Re: Mass Effect 3
Post by: kildorn on March 20, 2014, 05:30:27 PM
So...basically your point is "suck it down, consumers, otherwise EA might be mean to Bioware"?

My point is basically: If you enjoy 99% of a product and dislike 1% of it, you are a huge douchebag for using it fully and then demanding to be compensated for all 100% of it.

"The font on your website sucks, I DEMAND YOUR CEO BE FIRED" is just as unreasonable. It's pitching a giant entitled hissy fit over something that barely matters to your overall use of a product that will have giant negative implications.

Isn't the ending of the game part of my "overall use of a product that will have giant negative implications"?

Don't mean to pile on, but you're off base I think.  Don't folks in movie theaters get refunds when they walk out?  They just usually figure out the movie sucks before the end.  

I've never seen someone sit through a movie, laugh at it, and walk out after the credits and get a refund. Because they quite clearly consumed the product with no complaints, and for Simond: No bodily injury sustained during the show.

Now, if they played a children's film for 89 minutes and the last minute was the gory decapitation of a man? I'm sure there would be refunds for the emotional harm. But I have a strong feeling that ME3's ending doesn't quite reach that level of unacceptable/lawsuitbait.

I'm saying that over the years there have been dozens of games with shit last 10 minutes. Bioshock? Awesome game, shit ending. Deus Ex:HR? Awesome game, shit bosses/ending. Are we suddenly entitled to full refunds for 19 hours of enjoyment, 5 minutes of facepalming? You don't see how that seems a TAD unfair to the people who create the 19 hours of enjoyment?

Am I suddenly entitled to a full refund for WoW and all my sub fees because I dislike the new patch?


Title: Re: Mass Effect 3
Post by: Simond on March 20, 2014, 05:31:11 PM
Do you believe Mass Effect 3 has caused you direct physical harm?
I think your posting might be.  :uhrr:


Title: Re: Mass Effect 3
Post by: kildorn on March 20, 2014, 05:36:24 PM
Do you believe Mass Effect 3 has caused you direct physical harm?
I think your posting might be.  :uhrr:

I'm sorry if your psyche is that fragile that an expectation of paying for 20 hours of entertainment has caused you physical harm. I'm sure you have a personal injury lawyer to call, so I'll leave you be.


Title: Re: Mass Effect 3
Post by: Rokal on March 20, 2014, 05:38:49 PM
If you return the game you're punishing Amazon for having lenient return policies, not Bioware. It's a pretty terrible way to 'send a message' to Bioware.


Title: Re: Mass Effect 3
Post by: Reg on March 20, 2014, 05:46:47 PM
Do you believe Mass Effect 3 has caused you direct physical harm?
I think your posting might be.  :uhrr:

I'm sorry if your psyche is that fragile that an expectation of paying for 20 hours of entertainment has caused you physical harm. I'm sure you have a personal injury lawyer to call, so I'll leave you be.

Give it up kildorn. Look at Simond's posting history. Crazy ranting about Bioware is his major interest in life. Best to just ignore it and hope he gets back on his meds.


Title: Re: Mass Effect 3
Post by: Ingmar on March 20, 2014, 05:51:37 PM
Every review of ME3 I've seen from gamers has been "Awesome fucking game until the last 10 minutes", which should entitle you to a 1% fucking refund.

So if I enjoyed a burger up to the point where I found a booger in my last bite? They should just refund me a nickel and tell me to go fuck myself, huh?

That is a terrible, terribly analogy. At least try to keep it to something remotely comparable, like a movie with an ending you hated or something.


Title: Re: Mass Effect 3
Post by: Pezzle on March 20, 2014, 05:59:58 PM
Family goes to see Pirates of the Caribbean.  They love it up till the last 10 minutes where someone spliced in Freddie got Fingered or some amateur porn.  Refund?  You bet.   


Title: Re: Mass Effect 3
Post by: Paelos on March 20, 2014, 06:05:41 PM
"I really loved my burger, but the last bite was nothing but Bun and sauce. The patty wasn't large enough for the bun! FULL FUCKING REFUND FOR THAT AWESOME BURGER"

A good opening and a good ending make for a good film provide they come close together. - Fellini

I don't begin a novel or a screenplay until I know the ending. And I don't mean only that I have to know what happens. I mean that I have to hear the actual sentences. I have to know what atmosphere the words convey. - John Irving

If I see an ending, I can work backward. - Arthur Miller

Point being, that when you fuck up an ending, you've fucked up pretty much your entire story.



Title: Re: Mass Effect 3
Post by: Velorath on March 20, 2014, 06:09:54 PM
Keep the horrible analogies coming guys!  It's not like we can just discuss whether or not it's ok to return a game because you didn't like the ending.  We have to compare it to something similar like selling the clothes off a dead leper, somebody physically altering the end of a movie, or health code violations in a restaurant.


Title: Re: Mass Effect 3
Post by: Pezzle on March 20, 2014, 06:12:35 PM
And actually, forget the analogies.  It is subjective anyway.  Enough pressure was felt by EA that they felt offering refunds would save some face.  Some people will get money back.  I doubt it will be enough to really matter and those that offer refunds get to appear caring.  Aside from the accountability issues and game quality, why wouldn't they?


Title: Re: Mass Effect 3
Post by: Paelos on March 20, 2014, 06:12:47 PM
Any time we can work a leper into a thread, I think we get smarter as a species.


Title: Re: Mass Effect 3
Post by: Ingmar on March 20, 2014, 06:14:08 PM
And actually, forget the analogies.  It is subjective anyway.  Enough pressure was felt by EA that they felt offering refunds would save some face.  Some people will get money back.  I doubt it will be enough to really matter and those that offer refunds get to appear caring.  Aside from the accountability issues and game quality, why wouldn't they?

Amazon is offering refunds, not EA.


Title: Re: Mass Effect 3
Post by: Pezzle on March 20, 2014, 06:16:29 PM
I thought it was being done through Origin as well, my mistake.  The point still stands, and I seriously doubt it hurts Amazon.  They get to be that much more awesome to their customers.

(And actually, I had a serious gripe with my Amazon digital purchase.  I had to download the whole damn thing again because of Origin).


Title: Re: Mass Effect 3
Post by: Ingmar on March 20, 2014, 06:17:28 PM
I'm actually not even clear if this is something special Amazon is doing, or if it is just their normal refund policy. Anyone know?


Title: Re: Mass Effect 3
Post by: Pezzle on March 20, 2014, 06:22:46 PM
Not certain.  I CAN tell you that because of a flub with ME3 Amazon notified me I qualify for a free game code (redeemed through Origin).  Totally unexpected on my part.


Hello,

We're contacting you about order #xxxxxxxxx for "Mass Effect 3." We recently learned that some customers had trouble installing their game. We're very sorry about this.

If you've had trouble installing your game, please uninstall any existing files and then download the game again from Your Games and Software Library.

To help make it up to you, Amazon.com and Electronic Arts would like to offer a free EA game download.

To redeem your code, click the link for one of the Electronic Arts Game Downloads below and click "Buy and Download." Enter your promotion code in the box tilted "Gift codes & promotions" and click "Apply."

Mirror’s Edge -
Dead Space -
Dragon Age: Origins -
Mass Effect -


Title: Re: Mass Effect 3
Post by: Velorath on March 20, 2014, 06:27:44 PM
I'm actually not even clear if this is something special Amazon is doing, or if it is just their normal refund policy. Anyone know?

Just normal policy.  They didn't make an announcement or anything.  Think somebody who returned a game posted on a message board that amazon allowed him to return it, and other people turned it into "amazon is offering refunds to ME3".


Title: Re: Mass Effect 3
Post by: kildorn on March 20, 2014, 06:29:13 PM
Not certain.  I CAN tell you that because of a flub with ME3 Amazon notified me I qualify for a free game code (redeemed through Origin).  Totally unexpected on my part.

Was it for ME3, or was it regarding that idiocy EA/Bioware did with BF3? Where they promised it to everyone and then went "oh shit, we never cleared that with anyone" and wound up finally honoring it?


Title: Re: Mass Effect 3
Post by: Ingmar on March 20, 2014, 06:29:35 PM
I'm actually not even clear if this is something special Amazon is doing, or if it is just their normal refund policy. Anyone know?

Just normal policy.  They didn't make an announcement or anything.  Think somebody who returned a game posted on a message board that amazon allowed him to return it, and other people turned it into "amazon is offering refunds to ME3".

That is what I suspected.


Title: Re: Mass Effect 3
Post by: Pezzle on March 20, 2014, 06:31:39 PM
Not certain.  I CAN tell you that because of a flub with ME3 Amazon notified me I qualify for a free game code (redeemed through Origin).  Totally unexpected on my part.

Was it for ME3, or was it regarding that idiocy EA/Bioware did with BF3? Where they promised it to everyone and then went "oh shit, we never cleared that with anyone" and wound up finally honoring it?

was for ME3, added content to my post.


Title: Re: Mass Effect 3
Post by: Surlyboi on March 20, 2014, 06:34:27 PM
Every review of ME3 I've seen from gamers has been "Awesome fucking game until the last 10 minutes", which should entitle you to a 1% fucking refund.

So if I enjoyed a burger up to the point where I found a booger in my last bite? They should just refund me a nickel and tell me to go fuck myself, huh?

That would be a health and safety issue. As in the reason you are entitled to a refund there is because realistically you're entitled to have the establishment shut the fuck down by the government. I do wish people would stop trying to compare physical harm to something that cannot physically harm you.

"I enjoyed Lord of the Rings until the last chapter, REFUND" is a far closer analogy.



Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 20, 2014, 06:37:18 PM
No it's EA origin as well.

I'm with you guys that trying to get a refund just because you disliked certain parts is rather silly. You could argue however that with the appaling state of game reviewing, game reporting and disingenuous marketing you cannot really make an informed decision about buying a game nowadays.

Metascore on metacritic is over 90 with the worst listed review being a 80. With the exception of the Giantbomb review nobody even mentions the ending because no reviewer got that far before he released the review, since reviewers assumed that a game that was great 90% of the way probably will be awesome at the end as well. That turned out not right at all.

So with Bioware promising an awesome conclusion and no reviewer stepping up and calling their bullshit aiming for a refund might be the only thing left, if you don't want to roll over and write off the money for a game you hated.


Title: Re: Mass Effect 3
Post by: UnSub on March 20, 2014, 06:40:24 PM
Family goes to see Pirates of the Caribbean.  They love it up till the last 10 minutes where someone spliced in Freddie got Fingered or some amateur porn.  Refund?  You bet.   

I don't even think you need to go that far - just that you took your family to see "Pirates of the Caribbean: At World's End".

Caveat emptor on narrative - I don't think you should be able to return a title based on not liking the last 15 minutes. You consume the experience, you are doing exactly what the game is designed to do.

If you play the first 5 minutes and hate it, that's another story.


Title: Re: Mass Effect 3
Post by: rk47 on March 20, 2014, 09:03:34 PM
I have no complaints. I felt I had my money worth even though I'm only done with Palaven. I kept coming back to MP from my friend's invites and abandoning the main campaign completely.

I haven't seen the ending, it can't be so bad that I want a refund.

Also. Reset my Human Sentinel to have no Tech Armor points. Hmmm. Not sure if this is the right decision but it should be interesting.


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 20, 2014, 09:15:03 PM
My point is basically: If you enjoy 99% of a product and dislike 1% of it, you are a huge douchebag for using it fully and then demanding to be compensated for all 100% of it.

So how the fuck do I go about getting my money back for the last 4min30secs of Mass Effect3?  :grin:

I keed. I started a brand newplaythrough of all 3 Mass Effects last night. The series is soo good. Fucking shame about the retarted ending.


Title: Re: Mass Effect 3
Post by: Sky on March 20, 2014, 09:31:34 PM
I kept coming back to MP from my friend's invites and abandoning the main campaign completely.
In an oddly disturbing trend that started with me grouping a lot in TOR, I've played nothing but multiplayer since I tried it.

Finally getting up enough in level to feel effective, level 18 human engineer. Maxed the drone and both incinerate and the shocky one are 4 or 5. Been playing against geth/reapers so much I didn't realize incinerate has a homing function! And a maxed drone is too cool, as nice as the shocky upgrades for it look, I had to go with missiles.


Title: Re: Mass Effect 3
Post by: Fordel on March 20, 2014, 09:35:57 PM
Every review of ME3 I've seen from gamers has been "Awesome fucking game until the last 10 minutes", which should entitle you to a 1% fucking refund.

So if I enjoyed a burger up to the point where I found a booger in my last bite? They should just refund me a nickel and tell me to go fuck myself, huh?

That is a terrible, terribly analogy. At least try to keep it to something remotely comparable, like a movie with an ending you hated or something.

I can get a refund on a movie purchase.


Title: Re: Mass Effect 3
Post by: rk47 on March 20, 2014, 09:53:30 PM
Guys, i'll add you up in origins when i get home 'farkov' is my Origin ID


Title: Re: Mass Effect 3
Post by: kildorn on March 20, 2014, 11:26:04 PM
Also. Reset my Human Sentinel to have no Tech Armor points. Hmmm. Not sure if this is the right decision but it should be interesting.

You're basically just a throw-bot without tech armor. For humans, tech armor kind of sucks anyways (the explosion effect is almost always useless, and you need the last evolution to make the cooldown debuff not so painful)

When you're capped out, it's worth a few points in theory. I was trying it tonight with +20% power damage while up, and the cooldown reduction. With just a pistol, throw was still reasonably fast and I didn't feel I was gimping myself by keeping it on. Without that last evolution though, ugh.

I just built but haven't played a turian sent with nothing but overload, tech armor, and the +damage and +shield trees. Using a revenant. In theory, this dude should be a solid tank.


Title: Re: Mass Effect 3
Post by: rk47 on March 20, 2014, 11:31:29 PM
Feels OK if I chain Warp with the Reset Cooldown Throw.
When Geth Primes or Hard targets come out, I could Warp, Throw > Reset > Warp again. Wait for Throw. Repeat Loop.

Anyway, I'm downcast with the fucking crate now and the falcon nerf.
I suppose I'm asking too much from Bioware to show some common sense and introduce fixed price rifles, AT LEAST FOR THE MARK I version,

Also:

Quote
You are now ready to chat with Masood.
Masood: Thanks for contacting EA Help! My name is Masood how may I help you?
you: Is it possible to get a refund for my purchase?
Masood: Steve may I know for which game?
you: Mass Effect 3 Digital Deluxe Edition
Masood: Steve may I know, why you want a refund?
you: I feel the quality of the game does not match the advertised facts.
you: My multiplayer experience is pretty much ruined by the random upgrades.
you: I felt scammed when the upgrade packs was simply a ruse to get me to spit out dollars and cents for virtual upgrades.
you: And the single player experience wasn't up to par.
you: I haven't even finished it...and I already felt the decline.
Masood: Steve it's not a genuine reason to refund a game. I'm sorry to say, refund couldn't be done.
you: Oh?
Masood: Thank you for contacting EA. Is there anything else I can help you with today?
you: A dissatisfaction isn't sufficient to acquire a refund?
you: I will keep this in mind when I purchase future titles from EA.
Masood: Unfortunataley no.
Masood: Thank you for contacting EA. Is there anything else I can help you with today?
you: No. I'm afraid not.
Masood: If you need help with anything else, please feel free to contact us anytime!
Masood: Thank you for contacting Electronic Arts support today.
Have a great day!
Bye and take care!
The chat session has ended. Please contact us again if you need further help.


Title: Re: Mass Effect 3
Post by: Simond on March 21, 2014, 12:50:55 AM
On the other hand: http://social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-Story-and-Campaign-Discussion-Spoilers-Allowed/I-just-returned-my-ME3-on-Orgin-And-how-you-can-to-inside-10302791-1.html


Title: Re: Mass Effect 3
Post by: Tebonas on March 21, 2014, 01:18:30 AM
Yes, I hate the ending of Mass Effect 3 with the fiery passion of a thousand exploding Mass relays.

I don't give a fuck whatsoever about multiplayer.

Still, the rest of the game certainly was worth the money I paid for it. Other than the last 5 minutes it was a superb game.


Title: Re: Mass Effect 3
Post by: rk47 on March 21, 2014, 01:19:28 AM
Thanks Simond, will troll them back tomorrow. :P


Title: Re: Mass Effect 3
Post by: Margalis on March 21, 2014, 03:15:02 AM
Metascore on metacritic is over 90 with the worst listed review being a 80. With the exception of the Giantbomb review nobody even mentions the ending because no reviewer got that far before he released the review, since reviewers assumed that a game that was great 90% of the way probably will be awesome at the end as well. That turned out not right at all.

Most of the reviewers didn't even finish the - oh wait, you beat me to it.

Yeah.

Quote from: Someone else
If you return the game you're punishing Amazon for having lenient return policies, not Bioware. It's a pretty terrible way to 'send a message' to Bioware.

This is somewhat dependent on what deal Amazon has with EA.

That said, I do think that returning a game because you disliked the ending is pretty dumb. Honestly returning a game because you dislike the opening is pretty dumb too. Other than technical issues or things like realizing you bought the wrong thing by mistake it's hard for me to see returning opened games as legit.


Title: Re: Mass Effect 3
Post by: Lantyssa on March 21, 2014, 06:49:46 AM
I wouldn't return it, but I can see why a lot of people would want to.  They took a multi-part series the players grew to love over years, and made a nonsensical ending.  It wasn't just a bad ending, it was an out of left-field WTF sort of ending to something people invested a lot of time and energy into.  Then it was followed by a quick kick to the groin of an advert.

So people are left confused, disappointed, and/or possible bilked of an actual ending TBD.  Whomever greenlit it wasn't considering fan response to the end of a beloved series.  It's a PR disaster, and approving refunds can only help with goodwill at a time when people are ready to write-off a company they had absolute faith in.


Title: Re: Mass Effect 3
Post by: UnSub on March 21, 2014, 06:50:19 PM
It sets a nasty precedent though, and one that appeals to ugly gamer entitlement (or even just plain ripping off the system).

"I loved the game up and finished it 3 times but hated the ending, so give me a refund!"

Plus, when does that refund period end? Every player buying it from this point forward could be disappointed with the ending, so does that mean they can go to EA and get a refund at any point? Does it work on other titles? Can I get a refund on Dante's Inferno because it had a visible penis in the closing CGI and I don't want to see things like that*? Can I get a refund on Alan Wake because "it isn't a lake, it's an ocean" isn't an ending?

BioWare's best bet is to indicate that they will be releasing some free DLC that will provide a more satisfactory ending, so players should hold onto copies of ME3.

Heh, and it doesn't seem that long ago that "it's a BioWare game, and those are always good" was the standard reaction to any concerns about their titles.  :grin:

* actually, I had a "was that really what I thought it was?" and then laughed about it


Title: Re: Mass Effect 3
Post by: rk47 on March 21, 2014, 07:03:24 PM
After Dragon Age II, I'm ready for anything.  :oh_i_see:


Title: Re: Mass Effect 3
Post by: Kail on March 21, 2014, 07:11:38 PM
Quote from: Someone else
If you return the game you're punishing Amazon for having lenient return policies, not Bioware. It's a pretty terrible way to 'send a message' to Bioware.

This is somewhat dependent on what deal Amazon has with EA.

Allegedly, no special deal at all, it's standard policy for Amazon. (http://www.giantbomb.com/news/amazon-says-mass-effect-3-refunds-arent-unique/4040/)


Title: Re: Mass Effect 3
Post by: rk47 on March 21, 2014, 09:51:28 PM
Quote
You are now ready to chat with Jasjeet.
Jasjeet: Thanks for contacting EA Help! My name is Jasjeet how may I help you?
you: Hi I didn't get the recent Commendation pack for N7 online ME3 play.
you: Although I was sure I completed Silver Reaper missions.
you: I did receive my Victory pack.
Jasjeet: Please provide me your origin ID Steven
you: farkov
Jasjeet: Thank you for the information.
Jasjeet: Please give me just a moment while I look into this further.
you: ok
Jasjeet: Please check it again.
you: I'm unable to tet it out now Jasjeet, I'm at work.
you: test*
you: Is there somewhere I can check online
Jasjeet: social.bioware.com
you: Operation Goliath Commendation (Valid until Tuesday, March 27 at 5pm PST)
you: is this it?
Jasjeet: Yep
you: Thank you Jasjeet!
Jasjeet: Welcome.
Jasjeet: Thank you for contacting EA. Is there anything else I can help you with today?
you: Nothing else...
you: but one question.
you: What can change the nature of man?
you: I got a friend who asked me that.
you: Just wonder what I should answer him.
Jasjeet: Man himself.
you: Thanks
you: See you


Title: Re: Mass Effect 3
Post by: Ratman_tf on March 21, 2014, 10:24:26 PM
Quote
You are now ready to chat with Jasjeet.
Jasjeet: Thanks for contacting EA Help! My name is Jasjeet how may I help you?
you: Hi I didn't get the recent Commendation pack for N7 online ME3 play.
you: Although I was sure I completed Silver Reaper missions.
you: I did receive my Victory pack.
Jasjeet: Please provide me your origin ID Steven
you: farkov
Jasjeet: Thank you for the information.
Jasjeet: Please give me just a moment while I look into this further.
you: ok
Jasjeet: Please check it again.
you: I'm unable to tet it out now Jasjeet, I'm at work.
you: test*
you: Is there somewhere I can check online
Jasjeet: social.bioware.com
you: Operation Goliath Commendation (Valid until Tuesday, March 27 at 5pm PST)
you: is this it?
Jasjeet: Yep
you: Thank you Jasjeet!
Jasjeet: Welcome.
Jasjeet: Thank you for contacting EA. Is there anything else I can help you with today?
you: Nothing else...
you: but one question.
you: What can change the nature of man?
you: I got a friend who asked me that.
you: Just wonder what I should answer him.
Jasjeet: Man himself.
you: Thanks
you: See you

Oh wow.   :-)


Title: Re: Mass Effect 3
Post by: Tannhauser on March 22, 2014, 02:40:53 AM
Hey, those Philosophy majors have to wind up somewhere.  :grin:


Title: Re: Mass Effect 3
Post by: Lantyssa on March 22, 2014, 06:19:04 AM
Heh, and it doesn't seem that long ago that "it's a BioWare game, and those are always good" was the standard reaction to any concerns about their titles.  :grin:
That's exactly why they need any positive PR over this they can get.  BioWare has been taking big hits to their reputation in the last few years.

Yes, it does play in to gamer entitlement, but they wouldn't have to if they didn't screw this one up so badly.  This is NGE levels of how not to end a game.  (Sadly, the quality of the rest of the game is completely lost on people due to the emotional reaction.)


Title: Re: Mass Effect 3
Post by: yoh on March 22, 2014, 06:39:51 AM
Coming off like a company that regards its fanbase as nothing more than revenue to be made didn't help this situation either. The first thing that came to my mind after reading the Ray Muzyka post was "Shit, who will want to buy our alternate apperance DLC now?".


Title: Re: Mass Effect 3
Post by: jakonovski on March 22, 2014, 01:17:42 PM
Finally burned out on the mp after 20 hours of play, during which I received one worthwhile weapon. Grindy and shit weapon balancing cuts off the game's legs.


Title: Re: Mass Effect 3
Post by: Special J on March 22, 2014, 01:37:11 PM
All this stuff about the ending (which I've not yet seen) is making me sad.  I  :heart: this series.



Title: Re: Mass Effect 3
Post by: caladein on March 22, 2014, 01:39:49 PM
Finally burned out on the mp after 20 hours of play, during which I received one worthwhile weapon. Grindy and shit weapon balancing cuts off the game's legs.

You should try the base weapons that are probably pretty highly upgraded if you haven't.

I love my Avenger X: weighs next to nothing, very accurate, good capacity, and it reloads quickly.  With that and the Predator VII (or VIII?) my Soldier sits at max cooldown bonus.  On the lighter classes, I can run with just that instead of having to use an SMG with Ultralight.


Title: Re: Mass Effect 3
Post by: Sky on March 22, 2014, 01:41:07 PM
I hardly even use my pistol with my engineer. Having a scope on it is nice, though.


Title: Re: Mass Effect 3
Post by: jakonovski on March 22, 2014, 01:54:03 PM
Finally burned out on the mp after 20 hours of play, during which I received one worthwhile weapon. Grindy and shit weapon balancing cuts off the game's legs.

You should try the base weapons that are probably pretty highly upgraded if you haven't.

I love my Avenger X: weighs next to nothing, very accurate, good capacity, and it reloads quickly.  With that and the Predator VII (or VIII?) my Soldier sits at max cooldown bonus.  On the lighter classes, I can run with just that instead of having to use an SMG with Ultralight.

The best I have is Predator VIII, the rest are III or worse. It's pretty good but I'm getting bored using the same weapon all the time. I do have two ability resets and bonus slots for medigel and the other healing thing, all rare drops. Of the higher "grade" weapons I've gotten mostly useless stuff like Quarian Arc Pistol and Incisor Sniper Rifle. The one thing I had moderate success with was the Revenant, but without ammo powers the damage is abysmal because most of the shots go wide even with a Turian soldier with maxed out stabilization talents.

edit: for comparison, my friends are rocking upgraded Geth Plasma Shotguns and Black Widows. RNG sucks.


Title: Re: Mass Effect 3
Post by: Koyasha on March 22, 2014, 04:18:32 PM
Heh, and it doesn't seem that long ago that "it's a BioWare game, and those are always good" was the standard reaction to any concerns about their titles.  :grin:
I still feel this way.  Yes, the ending is horrible and annoys me, but the game as a whole?  One of the best RPG's I've ever played, and they made a lot of big steps forward in a lot of areas to make it feel much, much more alive than any previous game I've ever played.  The conversations going on in the background, all the tiny details that are carried forward from ME2, all sorts of amazing touches that definitely make this game great.  It's marred by a terrible ending, but even knowing everything I do about it now, I wouldn't hesitate in the slightest to buy it, and I'm not going to have any hesitation buying future BioWare games.

I also hope that this ending fiasco doesn't stop BioWare and other companies from taking lots of lessons from everything that DID work really well in ME3.


Title: Re: Mass Effect 3
Post by: Paelos on March 22, 2014, 04:41:23 PM
I also hope that this ending fiasco doesn't stop BioWare and other companies from taking lots of lessons from everything that DID work really well in ME3.

What would you enjoy them carrying forward on their next games from the current title? Or, what lessons do you believe they learned that were the most repeatable in future projects?


Title: Re: Mass Effect 3
Post by: Ingmar on March 22, 2014, 04:42:35 PM
Give the entire team input on the ending.  :-P


Title: Re: Mass Effect 3
Post by: rk47 on March 22, 2014, 05:28:34 PM
mr ray did post an open letter to do a content ...and fix the ending problem.
it came across as insincere DLC pitch to me.

Dr Ray says:
Quote
The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s.

Exceptional, bitches. Stop whining, now pay for my DLC content patch.


Title: Re: Mass Effect 3
Post by: Nightblade on March 22, 2014, 06:10:19 PM
mr ray did post an open letter to do a content ...and fix the ending problem.
it came across as insincere DLC pitch to me.

Dr Ray says:
Quote
The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s.

Exceptional, bitches. Stop whining, now pay for my DLC content patch.

"Dr Ray" needs to be smashed across the face repeatedly with a piece of heavy mining equipment.


Title: Re: Mass Effect 3
Post by: caladein on March 22, 2014, 06:20:43 PM
What would you enjoy them carrying forward on their next games from the current title? Or, what lessons do you believe they learned that were the most repeatable in future projects?

I think the combat and underlying systems are fantastic.  I think they really hit their stride in mixing in dialogue in and out of the dialogue wheel mode and with interrupts.  I also found that the amount of dialogue from companions was much better, could have used more as always, but a lot better than I felt it was in ME2 (or at least it was a lot less annoying to find out that they didn't have anything substantial to say).  I'm happy they patched the gay back in to the series and didn't make a fuss about it in-game.

Really, as someone that liked the ending well enough (as I said in the spoiler thread), I found it a wonderful and moving game all the way through.  The only complaints I have is I felt like I was running between message terminals a lot, that the journal was completely useless (better off just using the map), and that Ashley was a disappointment on the clever writing front.


Title: Re: Mass Effect 3
Post by: Koyasha on March 22, 2014, 06:56:46 PM
The dialogue in and out of 'dialogue mode' was great - when there was only one thing to be said, the character just said it, I didn't have to waste my time digging through a dialogue wheel and playing 'find the new option', or initiating dialogue only to have Garrus tell me that he's doing calibrations for the seventeenth time.  Furthermore, this 'short lines' system seemed to allow them to have more dialogue overall.  Not sure if that's really the case, but it felt that way.  It seemed that after each mission, most of the crew had actual comments about the mission I just did - often even with the secondary side-missions.  The way they handled character conversations on the Citadel was also very good.  Rather than having them tagging along with you, they go off, do their own stuff, and you meet and talk with them.  Finally a way that you can get all the little comments from all the characters, without having to swap your crew a whole bunch of times in order to find every dialogue spot with every crew member.  It felt a lot more like they were doing their own stuff with their time off.

The relationship (at least with Liara, only one I've played so far) feels better too; they previously felt somewhat awkward partly because the sex came at the 'end' but this time it felt more natural, and there was more conversation and talking after the sex scene.  Meeting up on the Citadel for that was also good.  Similarly, I liked the friendly level of relationship with Samantha and Kelly.  I wasn't 'interested' in them, but they felt like friends.  In ME2 it felt very awkward because everyone's conversations seemed to just stop if you didn't get into a relationship with them.

I really liked that at least one set of "good" decisions turned out a suboptimal ending.
Even the combat turned out much better this time around - in ME2, everyone being immune to biotics until their defenses were stripped was terrible, as was having all enemies have like 3 layers of protection on Insanity, thus making biotics almost useless.  This time around the fights were quite difficult but didn't require cheesy immunity.  Biotics worked in a reduced manner on shielded enemies, for instance, rather than simply not working at all, so pull would still get an enemy out of cover by causing them to stagger a bit.

That's the stuff I can think of, but I'm sure there's a lot of things that I'm missing or forgetting to mention that combined to make the experience really good.  There's so many small details everywhere that helped pull me in I doubt I can think of all of them.


Title: Re: Mass Effect 3
Post by: tmp on March 22, 2014, 07:45:38 PM
I really liked that at least one set of "good" decisions turned out a suboptimal ending.
There's some smaller stuff like that, too.

Probably more, those were just most noticeable.


Title: Re: Mass Effect 3
Post by: Rasix on March 22, 2014, 10:15:25 PM
If I were to pick this up on PC, is there a savegame generator floating around?  I really hadn't planned on going through the whole series again so soon, but I'm not even sure I want to get my xbox repaired or get a new one.


Title: Re: Mass Effect 3
Post by: Rokal on March 22, 2014, 10:27:54 PM
I'm not sure there is a generator out there, but you can take a community sav (http://www.masseffect2saves.com/)e that matches your choices more or less. I imported my 360 save to my PC and the process actually wasn't bad, but you'll need to get your save onto a USB memory stick which might not be realistic if your 360 is broken.


Title: Re: Mass Effect 3
Post by: Sjofn on March 22, 2014, 10:51:32 PM
I'd offer you one of my saves, Rasix, but your girlfriend is dead in most of them.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: Rasix on March 22, 2014, 11:22:16 PM
Do you have a fem shep + Liara save (with Ash alive???)? Need to be Paladin pure. Seriously, I'm such a boy scout.  I've lost the ability to even roleplay "unpleasant". Perhaps I can rig something up with the HD to get the saves off.

I think I'll just end up giving my 360 games away to my nephews. Well, when they're old enough to play them.  :awesome_for_real:


Title: Re: Mass Effect 3
Post by: Sjofn on March 22, 2014, 11:53:32 PM
Best I can do for you is my PigShep save, he's romancing Liara (no cheatin', either) with Ashley alive. And ... pretty paragon, I'm blanking on how he resolved the geth situation. I could look if you'd like, but if you're married to the FemShep thing I can't do much for you, since my LadyShepards are Ultra Paragon Sally Shepard who was Kaidan/Jacob and my Half-assed Renegade LadyShep who was Kaidan/Thane. :P

EDIT: For MANSHEPS there is also my Only Gay Man in Space Shepard (no romance), my soldier ManShep (Liara/Miranda), and my Only Gay Man in Space With Tali as a Beard Shepard. All of those are with Kaidan alive, though, and varying degrees of paragon-maxxed-but-some-renegade-points.

Can you tell how badly LadyShepard's horrible flirt voice in ME2 scarred me?


EDIT TWO: Thinking about it, my PigShep save plus Gibbed's save editor MIGHT be able to turn him into a woman, plus you can fuss around with some of the other flags? Not sure.


Title: Re: Mass Effect 3
Post by: Rasix on March 23, 2014, 12:35:49 AM
FemShep would just be a change up, since my run that blew up the xbox was dudeshep who LURVES Ash and her ducklips.  I just hate how he goes all Canadian Barry White voice with every female in the cast.  Although I might heave if femshep starts making eyes at Garrus and his no-lipped, horrid face.


Title: Re: Mass Effect 3
Post by: Sjofn on March 23, 2014, 12:47:46 AM
She's not nearly as creepy-voiced in ME3 as she was in ME2, although she skirted the line a couple of times with Kaidan (Jacob too, but <redacted>). If you didn't romance Garrus in ME2, you can't flirt with Garrus in ME3, so you'd be safe on that front. :P I belieeeeeeve you can start up a romance with Ashley as a dude even if you hadn't macked her in ME1, but I'm not 100% sure.

ManShep is ULTRACANADIAN in ME3 for some reason, which is delighting the shit out of me.


Title: Re: Mass Effect 3
Post by: Trippy on March 23, 2014, 12:53:24 AM
Do you have a fem shep + Liara save (with Ash alive???)? Need to be Paladin pure. Seriously, I'm such a boy scout.  I've lost the ability to even roleplay "unpleasant". Perhaps I can rig something up with the HD to get the saves off.

I think I'll just end up giving my 360 games away to my nephews. Well, when they're old enough to play them.  :awesome_for_real:

I have one. FemShep, Liara romance 1, no romance 2, Ashley alive, Collector base destroyed, Rachni Queen saved, Council saved, all crew members alive in 2, so on and so forth. Yes I'm a Boy Scout too.

Edit: attachment

  • Saved the rachni queen
  • Rescued Ashley Williams on Viremire
  • Chose to save the Council
  • Saved Maelon's data
  • Kept Wrex alive on Viremire
  • Chose to rewrite the geth heretics
  • Destroyed the Collectors Base
  • Survived the suicide mission with 11 teammates
  • Romanced Liara before ME2
  • Did not romance anyone in ME2


Title: Re: Mass Effect 3
Post by: caladein on March 23, 2014, 05:13:37 AM
Easiest thing is to look around http://masseffect2saves.com/ (http://masseffect2saves.com/).  Ignore class and appearance, you can change those without issue in game.

Also, if you can't find your perfect ME1 and ME2 set, choose the one that's good for ME2.  It's pretty easy with the new save editor (http://social.bioware.com/project/4373/#files) to edit the ME1 variables.

On the subject, here's where you can grab the ME3 editors (http://svn.gib.me/builds/masseffect3/).


Title: Re: Mass Effect 3
Post by: Lantyssa on March 23, 2014, 01:37:05 PM
"Heh... You would be one to love Grizzly bears, Mr. Vega."

 :drill:


Title: Re: Mass Effect 3
Post by: Rasix on March 23, 2014, 01:40:12 PM
Do you have a fem shep + Liara save (with Ash alive???)? Need to be Paladin pure. Seriously, I'm such a boy scout.  I've lost the ability to even roleplay "unpleasant". Perhaps I can rig something up with the HD to get the saves off.

I think I'll just end up giving my 360 games away to my nephews. Well, when they're old enough to play them.  :awesome_for_real:

I have one. FemShep, Liara romance 1, no romance 2, Ashley alive, Collector base destroyed, Rachni Queen saved, Council saved, all crew members alive in 2, so on and so forth. Yes I'm a Boy Scout too.

Edit: attachment

  • Saved the rachni queen
  • Rescued Ashley Williams on Viremire
  • Chose to save the Council
  • Saved Maelon's data
  • Kept Wrex alive on Viremire
  • Chose to rewrite the geth heretics
  • Destroyed the Collectors Base
  • Survived the suicide mission with 11 teammates
  • Romanced Liara before ME2
  • Did not romance anyone in ME2

That's... perfect.  Thanks. 


Title: Re: Mass Effect 3
Post by: Ingmar on March 23, 2014, 01:40:33 PM
"Heh... You would be one to love Grizzly bears, Mr. Vega."

 :drill:

That is on my short list for best line in the game.


Title: Re: Mass Effect 3
Post by: jakonovski on March 23, 2014, 03:57:35 PM
I decided to play a bit more in the hopes of getting something. I sure did, a THIRD reset powers pack. This is stupid beyond belief.


Title: Re: Mass Effect 3
Post by: Nonentity on March 23, 2014, 06:18:33 PM
I'm digging the new Premium Veteran packs. Finally got my Turian Soldier, chewing up the ranks now on some weapons I'll never use.


Title: Re: Mass Effect 3
Post by: Sjofn on March 23, 2014, 07:03:15 PM
"Heh... You would be one to love Grizzly bears, Mr. Vega."

 :drill:

I totally laughed out loud when he said that.  :heart:

Honestly, the Cortez/Vega banter is what made me like Vega a lot more than I expected, even though Cortez gets most of the good lines in them. :P


Title: Re: Mass Effect 3
Post by: tmp on March 23, 2014, 08:10:26 PM
I don't get the bears thing :/

Quite liked Vega, though


Title: Re: Mass Effect 3
Post by: Sjofn on March 23, 2014, 11:23:20 PM
I don't get the bears thing :/

Neither did Vega.  :heart:


Title: Re: Mass Effect 3
Post by: SurfD on March 24, 2014, 02:48:44 AM
This about summs up the mass effect experience quite nicely.

Spoilered just incase.


Title: Re: Mass Effect 3
Post by: tmp on March 24, 2014, 03:11:35 AM
Best part is, initially it was without the two bottom picures.

(should be probably in spoiler thread, though :grin:)


Title: Re: Mass Effect 3
Post by: Velorath on March 26, 2012, 07:59:40 PM
Finally got a Black Widow in a Spectre pack.  Also, only missing two more character unlocks (Drell Vanguard and Turian Soldier).


Title: Re: Mass Effect 3
Post by: rk47 on March 26, 2012, 10:39:52 PM
No black widow, no asari adept.
All other classes unlocked.

Raptor X , Mantis X, Incisor X, Viper X.
Zzzzz




Title: Re: Mass Effect 3
Post by: Velorath on March 26, 2012, 10:46:49 PM
No black widow, no asari adept.
All other classes unlocked.

Raptor X , Mantis X, Incisor X, Viper X.
Zzzzz




I've gotten Asari Adept like 3 or 4 times now.  At one point I got them in back to back Spectre packs.


Title: Re: Mass Effect 3
Post by: rk47 on March 27, 2012, 03:02:08 AM
Makes me even more pissed is that the game kept giving me Arc Pistols and shotguns I don't need.
-ARC PISTOL IS HORRID AS FUCK.
-N7 Pack gave me Crusader, a shotgun that can headshot. Impressive. But not what I need.

Also Hornet SMG is a joke. Tempest is the only viable one, even then Silver / Gold demands Snipers or Hard damage. Sustained fire will get you killed due to the damage.

Salarian infil is my choice atm. The rest sucks ass in Silver and above.


Title: Re: Mass Effect 3
Post by: Velorath on March 27, 2012, 03:14:55 AM
Makes me even more pissed is that the game kept giving me Arc Pistols and shotguns I don't need.
-ARC PISTOL IS HORRID AS FUCK.
-N7 Pack gave me Crusader, a shotgun that can headshot. Impressive. But not what I need.

Also Hornet SMG is a joke. Tempest is the only viable one, even then Silver / Gold demands Snipers or Hard damage. Sustained fire will get you killed due to the damage.

Salarian infil is my choice atm. The rest sucks ass in Silver and above.

Just completed Gold for the first time (think I'd only tried it once before a while back) using a Salarian Infiltrator.  Came a close second in the rankings (think I had 82,000 compared to the 88,000 the top guy had).  Have a Carnifex as a backup to my Black Widow, but I never use it, so I might just drop it.  I have so many spare clip consumables (plus I've got +2 capacity on them now), that I could use them pretty easily if I find myself without ammo and unable to reach any for some reason.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 27, 2012, 04:23:41 AM
Gold is just ridiculous, by wave 4 only infiltrators or extremely capable players of other classes stand any chance because even sprinting from cover to cover is a bet due to the ridiculous amount of damage the NPCs deal.

If you get pushed out of cover or flanked or you have to cover anything other than a really short distance you are dead if you don't have the "I'm invisible" panic button of the infiltrator.

When you face two Banshees, four brutes and a shitload of Marauders and Cannibals you either hit hard with every single shot or you get killed because you have to pop out of cover for too long or you get swarmed by the massive amount of enemies because you take too long to kill them. Even with a level three shield upgrade and a level three ammo upgrade you are either dead or you've run out of ammo

The amount of time I've spent just watching infiltrators kill enemies (they are usually the only ones left mid-wave) in spectator mode should get me an achievement somehow.


Title: Re: Mass Effect 3
Post by: Sjofn on March 27, 2012, 07:45:50 AM
Makes me even more pissed is that the game kept giving me Arc Pistols and shotguns I don't need.
-ARC PISTOL IS HORRID AS FUCK.
-N7 Pack gave me Crusader, a shotgun that can headshot. Impressive. But not what I need.

Also Hornet SMG is a joke. Tempest is the only viable one, even then Silver / Gold demands Snipers or Hard damage. Sustained fire will get you killed due to the damage.

Salarian infil is my choice atm. The rest sucks ass in Silver and above.

I'm still using the starter SMG on my engineer, I just hit much more reliably with it (I should spam recruit packs to get it leveled up, I suppose). I haven't tried gold yet, though.

I keep trying to branch out to the other classes, but I just like the engineer bestest. <3


Title: Re: Mass Effect 3
Post by: rk47 on March 27, 2012, 06:54:08 PM
Salarian Engineer is pretty comfort class IMO.
I have the Widow but still preferred my Raptor X - the amount of shots I could pull off, the quick reloads. It's nice looking at 105% Recharge rate when I run with a phalanx as backup when Brutes arrive.

Carnifex is just too damn heavy IMO.
Also, Spectre pack today after 2 Silvers = Salarian Infiltrator Skin Tone & +1 Survival Pack Limit. Sigh...not a complete loss but BORING.


Title: Re: Mass Effect 3
Post by: Surlyboi on March 27, 2012, 08:55:59 PM
Turian soldier was the last one I unlocked. I had everything before that. I've managed to get two soldiers to level 20 and still have only been able to unlock one customization option on the male soldier.  :oh_i_see:


Title: Re: Mass Effect 3
Post by: rk47 on March 27, 2012, 09:50:48 PM
Bundling together cosmetics with weapons pack is sheer marketing genius on EA's part. People lap that shit up in Facebook. Now they're giving it for free through in game credits. Truly world class innovation. Who wants a sniper rifle when you can look pretty?


Title: Re: Mass Effect 3
Post by: Velorath on March 28, 2012, 12:00:35 AM
Salarian Engineer is pretty comfort class IMO.
I have the Widow but still preferred my Raptor X - the amount of shots I could pull off, the quick reloads. It's nice looking at 105% Recharge rate when I run with a phalanx as backup when Brutes arrive.

Carnifex is just too damn heavy IMO.
Also, Spectre pack today after 2 Silvers = Salarian Infiltrator Skin Tone & +1 Survival Pack Limit. Sigh...not a complete loss but BORING.

Carnifex with a lv. V scope was my weapon of choice for a long time, and was typically the only weapon I used.  It's pretty nice for headshots although outside of bronze it's typically no longer a one shot kill a lot of the time.  Now I'm mostly using the Black Widow despite the weight.  I typically find that a good headshot beats most powers so I'm not as worried about cooldowns.


Title: Re: Mass Effect 3
Post by: rk47 on March 28, 2012, 01:16:16 AM
I need backup arm only for infiltrator...since cloak gives 40% dmg to sniper on rank 6 evolve. Not too shabby.
But still. Arc Pistol V is complete utter shit. And GETH PULSE RIFLE. FFS.


Title: Re: Mass Effect 3
Post by: kildorn on March 28, 2012, 11:43:57 PM
For those of you playing multi, there's another bonus weekend coming up:

http://social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-Multiplayer-Discussion-/Operation-Raptor-Weekend-10731425-1.html

Promote 2 characters this weekend for your personal goal. A bit more work than last time if you don't have higher level characters just hanging around. Same rewards as last time it looks like.


Title: Re: Mass Effect 3
Post by: Sjofn on March 28, 2012, 11:45:24 PM
I like their little weekend event dealios thus far.


Title: Re: Mass Effect 3
Post by: rk47 on March 29, 2012, 12:51:55 AM
Sounds easy enough.

also: yay

(http://dl.dropbox.com/u/829607/awesome/MassEffect3%202012-03-28%2022-01-36-20.jpg)


Title: Re: Mass Effect 3
Post by: Surlyboi on March 29, 2012, 05:28:20 PM
For those of you playing multi, there's another bonus weekend coming up:

http://social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-Multiplayer-Discussion-/Operation-Raptor-Weekend-10731425-1.html

Promote 2 characters this weekend for your personal goal. A bit more work than last time if you don't have higher level characters just hanging around. Same rewards as last time it looks like.

Bleh, I promoted my last two 20s last night =P

Then again, I took a soldier from 1 to 12 in two matches last night too, so I could probably swing that this weekend.


Title: Re: Mass Effect 3
Post by: rk47 on March 29, 2012, 06:52:42 PM
Played Drell Adept, paired with Asari Adept - wow. Explosions everywhere.


Title: Re: Mass Effect 3
Post by: kildorn on March 29, 2012, 07:42:33 PM
Yeah, got into a random group with two adepts and two sents. They paired off and the entire map was a rolling biotic explosion.


Title: Re: Mass Effect 3
Post by: kaid on March 30, 2012, 08:19:04 AM
Yeah, got into a random group with two adepts and two sents. They paired off and the entire map was a rolling biotic explosion.

Drell adepts are somewhat unimpressive on their own but paired with another biotic user it can get real very quickly. Its hilarious playing a drell adept with an agressive vanguard biotic explosions EVERYWHERE>


Title: Re: Mass Effect 3
Post by: Surlyboi on March 30, 2012, 10:23:31 AM
Played about five matches the other night, pretty much carrying the rest of the team, we then switch to gold and get our asses handed to us while I'm playing infiltrator and doing my damndest to rez everyone after they go headfirst into a sea of guardians. After the round ends, everyone votes to kick me.

Nice.  :oh_i_see:


Title: Re: Mass Effect 3
Post by: kildorn on March 30, 2012, 10:30:14 AM
Strange. PC or Console? I only see vote kicks when people take 10 minutes to ready up.


Title: Re: Mass Effect 3
Post by: Surlyboi on March 30, 2012, 03:00:38 PM
360. Most of them are mouth breathers.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 30, 2012, 05:16:23 PM
Kicking gets worse as people play more. Just got out of a team where two guys just switched from ready to not ready to ready because I simply wouldn't provide the third vote for a kick.

I don't even know why they wanted to kick the third guy because he was a level 18 character with a > 200 N7 score and we were just playing on silver.

The player left on his own and they then proceeded to kick me :(.

It gets more common in my experience. People understand multiplayer and now every expert thinks that they need a strong team.

BTW. how should I play soldier so that I don't die all the time? Krogan is nice because of health and shields but somehow I've still got problems.

and last question what exactly do I get with the special equipment pack?


Title: Re: Mass Effect 3
Post by: Trippy on March 30, 2012, 05:26:23 PM
BTW. how should I play soldier so that I don't die all the time? Krogan is nice because of health and shields but somehow I've still got problems.
Run away a lot? :awesome_for_real: What weapons are you using?

Quote
and last question what exactly do I get with the special equipment pack?
Lots of consumables.


Title: Re: Mass Effect 3
Post by: rk47 on March 30, 2012, 06:49:29 PM
If you don't want to die a lot, play a salarian i guess.
I usually pair off with my friend's asari adept as drell and carry the rest of the team on silvers. Why bother going gold, wasting like 25-30 minutes only to fail cause this fucking vanguard just wander elsewhere and begged for a rez.

Biotic pairs own Silver Reapers so bad.


Title: Re: Mass Effect 3
Post by: Surlyboi on March 30, 2012, 07:17:35 PM
BTW. how should I play soldier so that I don't die all the time? Krogan is nice because of health and shields but somehow I've still got problems.

Human soldier? Know where all the ammo replen spots are and throw shitloads of grenades. Stick to the Mattock and and nothing else and spam concussive shot before putting two rounds in the shithead you just dropped with the power.

Using that combo, I've been a bag of hurt.


Title: Re: Mass Effect 3
Post by: Velorath on March 31, 2012, 03:40:26 AM
Finally got the last character unlock I needed, and a +1 missile capacity in the same pack.


Title: Re: Mass Effect 3
Post by: rk47 on March 31, 2012, 06:04:34 AM
ur so lucky :( I got Arc Pistol 6 FUuuuuU~~

Still yet to unlock Asari Adept. Anyways, done with the weekend event.


Title: Re: Mass Effect 3
Post by: Surlyboi on March 31, 2012, 07:39:30 AM
i now have six missile capacity. I pop one or two off on bronzes just for shits and giggles.

"Holy shit, you wasted that missile on a trooper?", "Yeah, I got five more"


Title: Re: Mass Effect 3
Post by: Sky on March 31, 2012, 09:52:04 AM
The player left on his own and they then proceeded to kick me :(.

It gets more common in my experience. People understand multiplayer and now every expert thinks that they need a strong team.

BTW. how should I play soldier so that I don't die all the time? Krogan is nice because of health and shields but somehow I've still got problems.
:oh_i_see:


Title: Re: Mass Effect 3
Post by: Jeff Kelly on March 31, 2012, 10:08:45 AM
...on gold I should have added

Kicking level 20 engineers in bronze or silver is a bit excessive in my opinion


Title: Re: Mass Effect 3
Post by: Nonentity on March 31, 2012, 12:11:05 PM
Someone made a spreadsheet to keep track of all your unlocks.

http://narida.pytalhost.com/me3/mpchecklist/

There's a Google doc you can copy there, that's how I've been keeping track of mine:

https://docs.google.com/spreadsheet/ccc?key=0Apreujdn-BStdGYzc085aTA2UTlaV2stOXRva2oxV0E#gid=3

Still no Widow or Black Widow. Locust 8 -_-


Title: Re: Mass Effect 3
Post by: caladein on March 31, 2012, 01:22:22 PM
Will Trade Black Widow I for Geth Plasma Shotgun II and SMG Ultralight Materials I OBO, PST.


Title: Re: Mass Effect 3
Post by: Trippy on March 31, 2012, 07:05:14 PM
Be careful purchasing MP items in ME 3 is flaky right now. This is what I got back from EA Live Support:
Quote
I apologize for the inconvenience caused to you. This is a temporary issue and our engineers are already aware of this. They are working to resolve this as soon as possible as such we do not have any ETA (update) on this that when this issue gets resolved. If the issue persists, you can contact us again. We will be happy to assist you.

Edit: actually this has been a problem for weeks now. Fucking EA.

http://social.bioware.com/forum/1/topic/344/index/10047618/1


Title: Re: Mass Effect 3
Post by: Special J on March 31, 2012, 11:22:47 PM
I get a Widow on my first Spectre pack and it's been all downhill from there.  I've unlocked the Salarian Infiltrator for the third time.  And lucky me I bought it when I had just levelled my Quarian Infiltrator to 20.  So the 100k XP was wasted.

So keep that in mind.  If you plan to promote do it before you buy any packs.


Title: Re: Mass Effect 3
Post by: Reg on April 01, 2012, 02:01:51 AM
It's funny how people have gone from being enthusiastic about the multiplayer to being absolutely miserable because they're forcing themselves to grind until it's not fun anymore.


Title: Re: Mass Effect 3
Post by: Ironwood on April 01, 2012, 02:11:02 AM
Yes.  Yes, it is.

I'm laughing anyway.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 01, 2012, 08:54:52 AM
Vanguards are annoying as hell. A kill happy Vanguard in your party and nobody else get's a clean shot anymore.

I've literally experienced all of the other players dropping 10,000 points each in their scores when you have one in your party.

I wondered why Vanguards seem to get kicked more often than others, now I know


Title: Re: Mass Effect 3
Post by: Surlyboi on April 01, 2012, 05:20:34 PM
That's probably why my Disco Infiltrator gets kicked a lot. One-shot kills and I'm beating everyone else on the team by at least 10k points on average.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 01, 2012, 05:54:45 PM
I gave up on the infiltrator. Every other class has some power that shakes up the whole level or they run into my line of sight which messes up my shots.

I cannot count the shots I missed because someone used shockwave, biotic charged and + nova'd the enemy I tried to kill or messed my shot up in other ways.

Since you can't use the stability mod for rifles, I mess up about half of my shots when I have to play with Vanguards or Adepts.

Add to that that a vanguard manages to kill five enemies by the time you kill one and it's not much fun anymore.

Also sniper rifle aim is broken since ME 2. Half of the time the direction your rifle points at dramatically changes when you switch to scope view. So you have to line the shot up again once you switch to scope view even if you already had the general direction before that.

Maybe if I had the PC version but it's gottten annoying on the xbox.


Title: Re: Mass Effect 3
Post by: Surlyboi on April 01, 2012, 06:07:05 PM
The black widow is like the 88 magnum from Johnny Dangerously. it shoots through schools. You can no-scope a lot of shit with power like that, especially against the cannon fodder mobs that like to bunch up. One shot, sometimes two or three kills.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 01, 2012, 06:15:54 PM
If I had drawn one from a spectre pack yet I might use it. Right now the best rifle I own is a Mantis X.

Somehow multiplayer thinks I need character upgrades more than guns.

With all the shaking from shockwave/nova/concussive shot and vaguards zipping around like squirrels on adderall I've sometimes gone whole waves without a single clean kill.

So I'll probably use my engineers or soldiers more.


Title: Re: Mass Effect 3
Post by: rk47 on April 01, 2012, 07:27:23 PM
Ditch the sniper and use a scoped Mattock until you get the Raptor. With the latency issues and screenshakes, I like mine semi-auto. Or just run around pistoling from cloak at point blank range.
You're not limited to bolt action rifle, you know.

I finally got my asari adept. Finally.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 02, 2012, 12:39:44 AM
So there is a a mattock iin MP?

Seriously I have shitty luck of the draw. I have lots of shotguns though.


Title: Re: Mass Effect 3
Post by: tgr on April 02, 2012, 01:55:41 AM
Be careful purchasing MP items in ME 3 is flaky right now.
Purchasing what now?


Title: Re: Mass Effect 3
Post by: Velorath on April 02, 2012, 03:02:52 AM
Just had to pretty much carry a team through Silver.  I did almost all of Wave 8 by myself which I'm sure must have been dull for the others to watch.  I'm not sure what it is about the "hold the area around this terminal" thing, but there seem to be two kinds of players.  You either get the guys who are on the opposite side of the map doing god knows what (usually on Bronze or in early waves) and never get anywhere near the terminal making it take that much longer, or you get the guys that absolutely will not leave the circle even when there's 2 Banshees and 2 Brutes in a small-ass area.  In very special circumstances like this one, you get the latter group who also will not fire a single missile when this happens in Wave 10 (and if you don't have any missiles you shouldn't be playing Silver).  Despite firing all 3 of my missiles two of the other guys bled out for the round (I did manage to get a gold medal for 15 revives, and I'm sure if there was a platinum medal or something I would have gotten that as well), but eventually was able to finish the round up, and surprisingly these guys managed to stay upright for the extraction.  Ended with a little over 115,000 points compared to the next highest of 67,000.


Title: Re: Mass Effect 3
Post by: Trippy on April 02, 2012, 03:18:20 AM
Be careful purchasing MP items in ME 3 is flaky right now.
Purchasing what now?
Any of the MP store items. People have been losing credits/points for a while now.


Title: Re: Mass Effect 3
Post by: caladein on April 02, 2012, 03:34:54 AM
At least in my case since I started tracking my unlocks with the spreadsheet, I don't believe I've lost anything from purchases that fail but that I still lost the credits on logging back into the game as the discrepancies match up with what I was buying.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 02, 2012, 04:05:31 AM
The problem with the defend that spot objective is that you can't ride it out. Enemies keep on spawning until the objective is done or the countdown runs out.

It's straightforward to move when the spot is crowded with enemies but if you take too long you'll get swarmed by all the stuff that keeps on spawning. You have to focus fire the hard enemies and clear the initial onslaught as fast as possible. If they occupy you for too long (banshees tend to do that) you'll end up with several ravagers and brutes.

It's easy if people stick together and use a missile for the initial push though.

Well I once lost a silver matchup because nobody wanted to deactivate the devices except me and after i died somewhere on the map without fire support nobody else did and the countdown ran out...


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 02, 2012, 04:06:39 AM
Also collision detection is flaky and sometimes a missile goes right through the big ass target.


Title: Re: Mass Effect 3
Post by: Comstar on April 02, 2012, 04:32:53 AM
I like being a infiltrator, but on Gold and most silver i don't shoot or get nearly as many kills as everyone else. +50 Assists though! Either I'm freezing the target or taking over the Geth using sabotage. I have a Widow, but I still use the Mantis X for the weight bonus - I spend all my time doing off hand tech attacks.

I played a gold Geth game with a Asari Bioitic who took on half the map herself, and me and a Turian Soldier doing the other half. The 4th player spent up to the 9th wave AFK. Getting Geth Primes to fight each other is hilarious, even if they do spent all their time in melee.


Title: Re: Mass Effect 3
Post by: Maledict on April 02, 2012, 05:09:17 AM
Also collision detection is flaky and sometimes a missile goes right through the big ass target.

Always aim for the ground at their feet rather than the mob - they have a large radius and will still get the target.


Title: Re: Mass Effect 3
Post by: Trippy on April 02, 2012, 12:40:17 PM
Vanguards are annoying as hell. A kill happy Vanguard in your party and nobody else get's a clean shot anymore.

I've literally experienced all of the other players dropping 10,000 points each in their scores when you have one in your party.

I wondered why Vanguards seem to get kicked more often than others, now I know
(http://oi41.tinypic.com/afh6rp.jpg)


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 02, 2012, 12:54:25 PM
I liked the Bioware blog entry about Vanguards ;)

http://blog.bioware.com/2012/01/27/special-forces/ (http://blog.bioware.com/2012/01/27/special-forces/)

I don't really talk about kill stealing though.

They are simply always in my Infiltrator's LOS messing up my shots and biotic charge + nova makes the whole level shake and throws off my aim.

Also they complain when you accidentally kill their charge target and they die (because you need a few seconds to aim and they charge your target in the mean time).


Title: Re: Mass Effect 3
Post by: Trippy on April 02, 2012, 02:17:46 PM
"So just keep shooting at your friend. It will work out for the best." :awesome_for_real:

On a somewhat related note I've taken to shooting teammates who are slow to get their asses into the extraction zone. One of these days I'll hook my mic back up so I can yell at them properly.


Title: Re: Mass Effect 3
Post by: Rasix on April 02, 2012, 02:22:01 PM
Broke down and bought this for the PC since my 360 is dead.   Seems buggier but the game does look a bit better and the aiming is definitely a lot easier. 

BTW, thanks for the save file Trippy.  Worked just fine.



Title: Re: Mass Effect 3
Post by: Trippy on April 02, 2012, 02:23:14 PM
Except for her fugly face :ye_gods:


Title: Re: Mass Effect 3
Post by: Rasix on April 02, 2012, 02:25:53 PM
I tried to recreate the face for my ME2 Shep.  In some light, she's got the worst case of space acne you've ever seen.  Then she turns her head one way and her chin disappears.  :ye_gods:

Might restart and just choose the default fem-shep head. At least that one has some QA testing behind it.  :awesome_for_real:


Title: Re: Mass Effect 3
Post by: tmp on April 02, 2012, 02:34:19 PM
I don't know what QA went into default lady Shep appearance, but i doubt it involved having working eyes.


Title: Re: Mass Effect 3
Post by: Trippy on April 02, 2012, 02:35:40 PM
And those eyebrows! :uhrr:


Title: Re: Mass Effect 3
Post by: Sjofn on April 02, 2012, 03:26:44 PM
Maybe I should be happier than I originally was with my NewSally Shepard.  :why_so_serious:


Title: Re: Mass Effect 3
Post by: caladein on April 02, 2012, 04:40:27 PM
Might restart and just choose the default fem-shep head. At least that one has some QA testing behind it.  :awesome_for_real:

If you want to use the default head, just open up your save in the save editor (http://svn.gib.me/builds/masseffect3/):

- "Raw" Tab
- Open up "Player" under "3. Squad".
- Open up "Appearance".
- Find "Has Morph Head" and change it to False.

Your customized head will still be in the files if you want to change it down the line or export it into another save, but you'll show the default appearance.


Title: Re: Mass Effect 3
Post by: rk47 on April 02, 2012, 05:07:55 PM
Farmed geth gold - Salarian Engineer + Salarian Infil makes up like half the team's strength. Anyone else can come - since the whole fight boils down to : Enemy Shoots Decoy, We Shoot Enemies.


Title: Re: Mass Effect 3
Post by: Trippy on April 02, 2012, 05:29:05 PM
Well I'd hope two out of four players make up half the team's strength :grin:


Title: Re: Mass Effect 3
Post by: rk47 on April 02, 2012, 07:05:19 PM
XD yeah but you know pubbies sometimes if we let the weakest link die often enough, he'll rage quit. Making things go faster.  :oh_i_see:


Title: Re: Mass Effect 3
Post by: Surlyboi on April 02, 2012, 07:30:24 PM
Meh, I've been playing it wrong. I always rush out and save the shitty vanguards and solo dicks when I should probably let them die.


Title: Re: Mass Effect 3
Post by: rk47 on April 02, 2012, 07:37:03 PM
Actually, there are good vanguards out there but one screw up in silver and that's one corpse in the middle of mobs. And that happens in almost every match with vanguards. I wouldn't risk a random Vanguard on Gold. A Salarian Engineer is the safest bet IMO. Decoys FTW.

Also, seeing people rocketing enemies in final wave made me laugh. I was semi-AFK on finale since it doesn't matter at level 20 whether everyone survive or not. The credits are still the same.


Title: Re: Mass Effect 3
Post by: Sky on April 04, 2012, 07:18:38 AM
I was playing the human engineer, but it is true that when there was an Inf around we'd just beat the hell out of maps.


Title: Re: Mass Effect 3
Post by: Minvaren on April 05, 2012, 01:10:48 PM
New ending coming soon! (http://www.businesswire.com/news/home/20120405005304/en/BioWare-Announces-Mass-Effect-3-Extended-Cut)

Quote
BioWare, a Label of Electronic Arts Inc. announced Mass Effect™ 3: Extended Cut, a downloadable content pack that will expand upon the events at the end of the critically acclaimed Action RPG. Through additional cinematic sequences and epilogue scenes, the Mass Effect 3: Extended Cut will give fans seeking further clarity to the ending of Mass Effect 3 deeper insights into how their personal journey concludes. Coming this summer, the Mass Effect 3: Extended Cut will be available for download on the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC for no extra charge*.

Haven't played it yet, but if the spoiler I heard about the ending is true, that'd cheese me off to no end.


Title: Re: Mass Effect 3
Post by: caladein on April 05, 2012, 01:25:20 PM
Ugh.  I'm on the other end of the spectrum when it comes to the ending.  I think the whole ending sequence (specifically explained in spoiler) needed less epilogue card-like stuff, not more of it.



Title: Re: Mass Effect 3
Post by: Mosesandstick on April 05, 2012, 03:17:50 PM
Tasteful, Understated Nerdrage: A Tale of Two Companies (http://www.youtube.com/watch?v=A6TmTv6deTI&feature=channel)

Starts off talking about ME3 decisions and EA but quickly moves on to general large video game publisher culture. You might enjoy listening to his rambling.

Edit: Same guy who did a video on the ending.


Title: Re: Mass Effect 3
Post by: Jade Falcon on April 05, 2012, 03:44:24 PM
New ending coming soon! (http://www.businesswire.com/news/home/20120405005304/en/BioWare-Announces-Mass-Effect-3-Extended-Cut)

Quote
BioWare, a Label of Electronic Arts Inc. announced Mass Effect™ 3: Extended Cut, a downloadable content pack that will expand upon the events at the end of the critically acclaimed Action RPG. Through additional cinematic sequences and epilogue scenes, the Mass Effect 3: Extended Cut will give fans seeking further clarity to the ending of Mass Effect 3 deeper insights into how their personal journey concludes. Coming this summer, the Mass Effect 3: Extended Cut will be available for download on the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC for no extra charge*.

Haven't played it yet, but if the spoiler I heard about the ending is true, that'd cheese me off to no end.

So they're releasing what was supposed to be there originally but EA made them cut because they weren't going to except anymore delays.


Title: Re: Mass Effect 3
Post by: Simond on April 05, 2012, 03:49:09 PM
No.


Title: Re: Mass Effect 3
Post by: Jade Falcon on April 06, 2012, 11:12:42 AM
Free MP dlc coming april 10th (http://blog.bioware.com/2012/04/06/mass-effect-3-resurgence-pack/)

Looks pretty good been due for some new maps they were getting pretty stale.


Title: Re: Mass Effect 3
Post by: Trippy on April 06, 2012, 11:37:35 AM
Krogan Battlemaster Vanguard :ye_gods:


Title: Re: Mass Effect 3
Post by: Sjofn on April 06, 2012, 11:47:56 AM
Man, fuck batarians!

EDIT: Also, not that I don't want to play a geth, but I imagine geth PCs are going to be annoying to have around on geth maps. I already sometimes try to punch fellow humans on cerberus maps because I am an idiot.


Title: Re: Mass Effect 3
Post by: kildorn on April 06, 2012, 12:25:20 PM
Fucking DLC ignores lore. Geth do not infiltrate.

http://www.youtube.com/watch?v=1EpNeTsEEDE


Title: Re: Mass Effect 3
Post by: Trippy on April 06, 2012, 12:33:59 PM
So what are Geth Hunters exactly?


Title: Re: Mass Effect 3
Post by: kildorn on April 06, 2012, 12:36:22 PM
Hunters, I'd presume.


Title: Re: Mass Effect 3
Post by: kaid on April 06, 2012, 01:26:14 PM
Krogan Battlemaster Vanguard :ye_gods:


Jesus god full teams of krogan battlemasters is going to be funny/horrifying. KROGAN TO THE FACE! Seriously its going to be hard to play anything else with them running around as their fat asses are going to block you from shooting at anything.


Title: Re: Mass Effect 3
Post by: kaid on April 06, 2012, 01:47:05 PM
Man, fuck batarians!

EDIT: Also, not that I don't want to play a geth, but I imagine geth PCs are going to be annoying to have around on geth maps. I already sometimes try to punch fellow humans on cerberus maps because I am an idiot.

Its one reason I use really garish ugly VERY non npc color schemes on my humans. At a glance from long range they can easily tell the big pink thing is NOT an NPC.


Title: Re: Mass Effect 3
Post by: Sjofn on April 06, 2012, 02:38:15 PM
I am a fan of everyone dressing in hot pink, yes, although I believe my engineer is in a more tasteful bight purple at the moment.


Title: Re: Mass Effect 3
Post by: kaid on April 06, 2012, 02:46:33 PM
I agree the second or so it takes to identify a person that can be saved by fugly garish colors can save lives.


Title: Re: Mass Effect 3
Post by: Trippy on April 06, 2012, 02:49:34 PM
I just shoot first and ask questions later.


Title: Re: Mass Effect 3
Post by: rk47 on April 06, 2012, 05:10:12 PM
Quote
Its rate of fire increases when the trigger is held.

No shit. Water is wet.


Title: Re: Mass Effect 3
Post by: Trippy on April 06, 2012, 05:14:31 PM
I think you misunderstand.


Title: Re: Mass Effect 3
Post by: Surlyboi on April 06, 2012, 07:14:42 PM
My human soldier ran with a white and grey camo color scheme for a while. Then I noticed I got shot at a lot more on Cerberus maps. I changed to blue and red.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 07, 2012, 06:11:19 PM
Finally got a Black Widow with the last spectre pack. Like it better than the widow by far.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 07, 2012, 08:40:10 PM
My level 4 Salarian Engineer just beat a Level 17 vanguard on Bronze with 30,000 to 3,000 and then as level 8 eng again on Silver 40,000 to 25,000

Since I don't have a decent pistol I just spam decoy, ED and all ammo I have on my Predator X. High firing rate plus quick reload FTW


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 08, 2012, 01:19:19 PM
*sigh* too many character cards. An hour and a a half work to get the money for an improved spectre pack and I got 3 vanguard character cards + 1 reset powers.

Still no carnifex though.


Title: Re: Mass Effect 3
Post by: rk47 on April 08, 2012, 06:47:32 PM
Its not that great of a gun to be honest. If you got the phalanx it's pretty solid.
Also, Geth Shotgun is pretty much my infiltrator weapon of choice.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 08, 2012, 07:11:51 PM
I need a good handgun for my Asari Adept. Paladin is too heavy, the only other decent gun I have is the Predator X, but spamming bullets wears out my trigger finger.

Without 200% on cooldowns I never once get a biotic explosion through before a trigger happy party member kills my target and the Predator doesn't help me get out of tough spots on silver or gold much.

I also don't really want to spec Justicar Level 6 just for the handgun weight reduction when I could be putting those points in Fitness instead. The AA is enough of a glass cannon already.



Title: Re: Mass Effect 3
Post by: rk47 on April 08, 2012, 07:30:13 PM
Equip yourself with the recharge bonus gear then.
I do that on my infiltrator when i'm doing silver & above.


Title: Re: Mass Effect 3
Post by: kildorn on April 09, 2012, 07:10:16 AM
Phalanx and nothing else should give you 200% recharge. The Carnifex is the only one that will drop you below that (and it will do so even with the +20 weight and -30% heavy pistols talents, I believe)

Carnifex is awesome just for head shots on things for most power spamming classes. Phalanx + armor piercing mod is my go to gun for general use though. It's kind of funny to watch random people have issues with guardians when you just walk over and spam rounds in the general vicinity of their heads and punch right through the shield.

Also: still no victory/commendation packs. They seem to be dropping the ball hard on fixing Op Raptor's exploits/detection code. Supposedly a patch out this week for it, and then rewards.


Title: Re: Mass Effect 3
Post by: kaid on April 09, 2012, 08:25:47 AM
Quote
Its rate of fire increases when the trigger is held.

No shit. Water is wet.

Its stated oddly. Basically its full auto but the speed it fires increases the longer you hold the trigger down. You can see it in the video it starts firing at a good clip then starts ramping up faster and faster.


Title: Re: Mass Effect 3
Post by: K9 on April 11, 2012, 12:01:44 PM
(http://fc00.deviantart.net/fs70/f/2012/101/3/f/liara_lick__the_retaliation__by_neehs-d4vucba.gif)


Title: Re: Mass Effect 3
Post by: koro on April 11, 2012, 04:45:41 PM
(http://fc03.deviantart.net/fs70/f/2012/098/7/c/crest_addiction_by_neehs-d4vgmu5.gif)


Title: Re: Mass Effect 3
Post by: LK on April 11, 2012, 06:05:30 PM
Meme inbound.

Also - awesome.


Title: Re: Mass Effect 3
Post by: rk47 on April 11, 2012, 06:59:52 PM
AHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHA


Title: Re: Mass Effect 3
Post by: Kitsune on April 12, 2012, 10:21:30 AM
What am I looking at?  Is that in-game?


Title: Re: Mass Effect 3
Post by: Trippy on April 12, 2012, 10:49:39 AM
Fanart: http://neehs.deviantart.com/


Title: Re: Mass Effect 3
Post by: tmp on April 12, 2012, 10:51:33 AM
Going by the lack of specular mapping looks like someone's playing with the game model exports.

edit: ah, there you go.


Title: Re: Mass Effect 3
Post by: jakonovski on April 12, 2012, 11:00:50 AM
Someone wise in the ways of tech tell me why those gifs are so much more emotive than anything in game.


Title: Re: Mass Effect 3
Post by: tmp on April 12, 2012, 11:25:52 AM
Having few days or weeks to spend on handcrafting few seconds of animation, vs having few hours to animate minutes long convo, usually.


Title: Re: Mass Effect 3
Post by: pxib on April 12, 2012, 03:32:32 PM
Animation in the game is also designed to be reused as much as possible, so gestures and emotions are purposefully generic.


Title: Re: Mass Effect 3
Post by: Fordel on April 12, 2012, 03:35:55 PM
I want to say the facial stuff in game isn't actually animated by hand, but some kind of algorithm that syncs up with the spoke dialogue somehow.


But I could be talking out of my ass too.


Title: Re: Mass Effect 3
Post by: Stormwaltz on April 12, 2012, 04:09:55 PM
I want to say the facial stuff in game isn't actually animated by hand, but some kind of algorithm that syncs up with the spoke dialogue somehow.

In the previous two games, there was a procedural system that did the raw animation, but this wasn't considered "shippable quality" - the cinematics team hand-touched every individual line.

There was a fair amount of stuff cut from ME2 Citadel simply because there wasn't enough time for the animators to tweak them all. For example, in the original version of the Khalisah interview, she ambushed you with a family member of someone who died in the battle - an asari related to someone on Destiny Ascension or a human related to a crewember of one of the additional Alliance cruisers that gets blown up if you save Ascension (I watched the ME1 Citadel cutscenes dozens of times, counting every single ship that blew up in the two versions). You used your Persuade/Intimidate in conversation with the relative, to get them to understand whatever your decision was.

There was also a quest in which you catch a Terra Firma politician having an affair with an asari at the Dark Star. His dialogue included a number of statements paraphrased from Senator Larry Craig (http://en.wikipedia.org/wiki/Larry_Craig#2007_arrest_and_consequences).


Title: Re: Mass Effect 3
Post by: rk47 on April 12, 2012, 05:13:43 PM
(http://i.imgur.com/DaNf9.jpg)


Title: Re: Mass Effect 3
Post by: kildorn on April 12, 2012, 09:12:51 PM
Grumble. I enjoy the multi, but playing an hour of it to have the store system lose your transaction and the points is.. frustrating.


Title: Re: Mass Effect 3
Post by: caladein on April 12, 2012, 09:18:49 PM
If you keep track of your unlocks with a spreadsheet or something, you'll see that if it takes away the credits, you get the items.

It's been really consistent when I've gone in and looked for discrepancies in my sheet after every failed purchase.


Title: Re: Mass Effect 3
Post by: Special J on April 12, 2012, 09:44:03 PM
http://fc03.deviantart.net/fs70/f/2012/098/7/c/crest_addiction_by_neehs-d4vgmu5.gif

So Liara doesn't dig on the oomox?


Title: Re: Mass Effect 3
Post by: koro on April 12, 2012, 11:19:08 PM
I find it incredibly sad that I know what oo-mox is without having to look it up.


Title: Re: Mass Effect 3
Post by: kildorn on April 12, 2012, 11:53:53 PM
If you keep track of your unlocks with a spreadsheet or something, you'll see that if it takes away the credits, you get the items.

It's been really consistent when I've gone in and looked for discrepancies in my sheet after every failed purchase.

I earned 107k tonight, bought the special for 99k. Failed, gave me back the credits. Failed again, etc etc about 15 times, went to main menu, came back, failed again.

Exited ME3, restarted. I now have 8k credits, and no pending purchase.

The bug is that it gives you back the cash, UNLESS you exit the game. And if you're secretly not connected and need to restarted ME3, you're basically fucked.


Title: Re: Mass Effect 3
Post by: caladein on April 13, 2012, 12:08:44 AM
Yes, that's what I mean.  It'll take away the credits and never show you the contents of the pack, but you do get them.  There's no pending purchases because it already completed it at some point, probably on the first or second time it "failed".

This is on PC by the way.  No clue how it works out on consoles.


Title: Re: Mass Effect 3
Post by: Ingmar on April 13, 2012, 12:09:24 AM
If you keep track of your unlocks with a spreadsheet or something, you'll see that if it takes away the credits, you get the items.

It's been really consistent when I've gone in and looked for discrepancies in my sheet after every failed purchase.

I earned 107k tonight, bought the special for 99k. Failed, gave me back the credits. Failed again, etc etc about 15 times, went to main menu, came back, failed again.

Exited ME3, restarted. I now have 8k credits, and no pending purchase.

The bug is that it gives you back the cash, UNLESS you exit the game. And if you're secretly not connected and need to restarted ME3, you're basically fucked.

This has happened to me a few times, and every time I got the items, I just didn't get the 'pack opening' sequence.


Title: Re: Mass Effect 3
Post by: rk47 on April 13, 2012, 01:08:54 AM
same here. do an inventory. It hardly happens to me. One time i thought it occured to me, but when I picked my salarian i knew exactly what I received, a bunch of new color schemes and patterns.


Title: Re: Mass Effect 3
Post by: kildorn on April 13, 2012, 07:46:49 AM
Hm. I'll look, I know I didn't get anything New from the indicators. But it may have given me a Something IV instead.


Title: Re: Mass Effect 3
Post by: kildorn on April 13, 2012, 10:09:18 AM
Quick update: This weekend's event:

Anyone who has the Resurgence Pack multiplayer DLC operational during this weekend will be granted a Reserves Pack.  A Reserves Pack unlocks one of the new random alien classes guaranteed.

All participating squads will earn +10% additional experience when playing on the Resurgence expansion’s new maps, Firebase: Condor and Firebase: Hydra.


So, play with the DLC installed this weekend, get an alien pack. Also, a flat XP buff that seems enh.


Title: Re: Mass Effect 3
Post by: Special J on April 13, 2012, 10:47:13 AM
I find it incredibly sad that I know what oo-mox is without having to look it up.

You're welcome.


Title: Re: Mass Effect 3
Post by: Surlyboi on April 13, 2012, 12:59:21 PM
The new sniper rifle sucks. No wonder the Batarians lost.


Title: Re: Mass Effect 3
Post by: Sjofn on April 13, 2012, 02:00:52 PM
Fuck batarians, man. Fuck 'em!


Title: Re: Mass Effect 3
Post by: kildorn on April 13, 2012, 03:31:03 PM
The harpoon gun is awesome!

*flings corpses around the map*


Title: Re: Mass Effect 3
Post by: Shrike on April 13, 2012, 08:58:44 PM
Yeah, got the harpoon gun the other night. My QI isn't giving up her Widow anytime soon.

Liking the new maps quite a bit, though.

I always make sure I shoot every batarian in the back at least once a game...


Title: Re: Mass Effect 3
Post by: Trippy on April 14, 2012, 02:22:58 AM
My impressions of the Resurgence DLC so far:

Like that there are some "support" powers now (Biotic Sphere and Geth Turret)

Biotic Sphere is interesting - can be spec'd for either offense or defense

Biotic Sphere + Reave on the Asari Justicar seems like it could be an interesting combo if spec'd for damage reduction

Batarians are hard to use - Ballistic Blades is slow to fire and heavy melee is very slow

Kishock Harpoon Gun is also hard to use but does ridiculous damage when charged up

Both Batarian classes (Soldier and Sentinel) get Blade Armor which makes it feel like they are different flavors of Sentinel

I like that the Geth Turret is fired from your weapon, makes it easier to place

Hunter Mode puts too much crap on the screen making it hard to see stuff

Haven't unlocked Geth Infiltrator or Krogan Battlemaster (Vanguard) yet


Title: Re: Mass Effect 3
Post by: Maledict on April 14, 2012, 03:14:15 AM
God knows what was going through their head with hunter mode. I really like the Geth infiltrator, and desperately wanted to play the engineer, but those graphics make the game unplayable for me. I get a headache after a short time of looking at the screen, and on some maps I can't find objectives or mission markers. On one map I kept running out of the hacking zone because I couldn't actually see it against hunter mode graphics!


Title: Re: Mass Effect 3
Post by: rk47 on April 14, 2012, 06:02:41 AM
it does show encouraging signs of having support abilities better implemented.
i unlocked asari justicar & both geth classes. i won't play the geth infil. since the hunter mode seems counter productive.
The engineer however is probably the best engineer out there. Shield restoring turret and some decent Hunter Vision to spot those pesky phantoms. Good , solid class.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 14, 2012, 07:59:27 AM
Justicar Barrier is also a leecher favourite, though. Just went into my third game where a player just bubbles up and doesn't contribute anything to the match.


Title: Re: Mass Effect 3
Post by: Tannhauser on April 14, 2012, 08:33:13 AM
What's the purpose in that? 


Title: Re: Mass Effect 3
Post by: rk47 on April 14, 2012, 09:05:15 AM
trolling, most likely. got the batarian soldier unlocked. Horrible, horrible class.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 14, 2012, 10:24:33 AM
Money and XP is split among all players so if the other three finish you get the dough.

Since there's no way to kick players once the round starts you have to live with them.

Finished a silver game last night as a duo (infiltrator + asari adept) because we got two leechers with Justicar bubble.


Title: Re: Mass Effect 3
Post by: koro on April 14, 2012, 11:55:43 AM
trolling, most likely. got the batarian soldier unlocked. Horrible, horrible class.

Really? Girlfriend hated it at first but quickly began to love just running around Falcon Punching everything.


Title: Re: Mass Effect 3
Post by: rk47 on April 14, 2012, 06:10:31 PM
trolling, most likely. got the batarian soldier unlocked. Horrible, horrible class.

Really? Girlfriend hated it at first but quickly began to love just running around Falcon Punching everything.

It didn't really work for Silver games. The oncoming damage is too massive, and they can't even roll. It's like a gimped turian, and ballistic blade power activation time is too long and range too awful that activating it usually results in hitting a corpse cause that infiltrator / adept is already gibbing the dude from behind cover. I'm fucking disappointed. They shd make ballistic blade a grappling hook that can grab regular enemies so he can falcon punch them instead of being like a free shotgun that has no range.


Title: Re: Mass Effect 3
Post by: Ratman_tf on April 14, 2012, 06:52:28 PM
(http://i.imgur.com/DaNf9.jpg)

(http://media.corrado-club.ca/albums/Misc-Stuff/Kill_it_with_fire_scorpio.gif)


Title: Re: Mass Effect 3
Post by: koro on April 14, 2012, 09:49:35 PM
trolling, most likely. got the batarian soldier unlocked. Horrible, horrible class.

Really? Girlfriend hated it at first but quickly began to love just running around Falcon Punching everything.

It didn't really work for Silver games. The oncoming damage is too massive, and they can't even roll. It's like a gimped turian, and ballistic blade power activation time is too long and range too awful that activating it usually results in hitting a corpse cause that infiltrator / adept is already gibbing the dude from behind cover. I'm fucking disappointed. They shd make ballistic blade a grappling hook that can grab regular enemies so he can falcon punch them instead of being like a free shotgun that has no range.

That's really weird. She only plays Silver and Gold matches and absolutely loves the Batarian. Maybe she was in a team that synergized well with it, who knows.

She hasn't played much since the first day of the patch thanks to game after game after game of Justicar trolls who just keep their shield up all the time and do nothing but spew shit over voice comms.


Title: Re: Mass Effect 3
Post by: Merusk on April 15, 2012, 06:29:37 PM
I got an email from EA trying to get me to buy MA3.  The quote they used was the followiing:

Quote
... Mass Effect 3 has provoked a bigger fan reaction than any other video game's conclusion in the medium's History.
- Entertainment Weekly


I suppose that's one way of putting it.  Make some lemonade, boys. :awesome_for_real:


Title: Re: Mass Effect 3
Post by: rk47 on April 15, 2012, 06:39:37 PM
Same reaction when I read it.

(http://dl.dropbox.com/u/829607/MX3/51/lol.jpg)


Title: Re: Mass Effect 3
Post by: Surlyboi on April 15, 2012, 07:27:40 PM
That's like saying, "Biodome was the best movie about two stoners played by Pauly Shore and Stephen Baldwin stuck in a biodome ever!"

It's true, but it's not exactly something to crow about.


Title: Re: Mass Effect 3
Post by: Ratman_tf on April 15, 2012, 07:45:36 PM
(http://dl.dropbox.com/u/829607/MX3/51/lol.jpg)

Well, that was predictable. What a bunch of tossers.


Title: Re: Mass Effect 3
Post by: Special J on April 15, 2012, 09:17:44 PM
Are they just trolling now?


Title: Re: Mass Effect 3
Post by: rk47 on April 15, 2012, 10:04:29 PM
They're also trolling from the pack rewards as well.

Remember those medigels, survival packs, and ammo?
Well make sure you spend them when you're getting close to 255.
Why? Cause it maxes out at 255 and even if it does, Bioware still rewards you with those consumables and NO, IT REMAINS AT 255.
This plus Character Costume Cards duplicates makes very little sense other than 'let's jew them till they throw real cash into the packs'


Title: Re: Mass Effect 3
Post by: Sjofn on April 15, 2012, 10:20:57 PM
'let's jew them till they throw real cash into the packs'

wat


Title: Re: Mass Effect 3
Post by: caladein on April 15, 2012, 10:26:39 PM
Ignoring that... awkardness, they are worth a nice chunk of XP, which may or may not be relevant to your play.  I can see why they maxed out Respec Cards as they take a Rare slot, but the 2-4 commons per pack are just that, commons.

Otherwise players would just max out the lower tiers which sort of defeats the purpose of random loot.


Title: Re: Mass Effect 3
Post by: rk47 on April 16, 2012, 12:41:25 AM
No. The Salarian or Asari Adepts are gold character cards. Those took up slots that could've gifted a better gun. At the very least, consumables give decent ammo power etc. But these cards don't do much beyond max level and fully unlocked cosmetic changes.

What is there to defend about this? Nobody relied on EXP packs to level their characters. When the Resurgence Pack is released, how many actually started the new unlock classes at lvl 1 anymore?


Title: Re: Mass Effect 3
Post by: caladein on April 16, 2012, 02:51:53 AM
The defense is simple: random/CCG loot is random.

If you're allowed to cap out on Characters and Consumables in addition to Weapons, Mods, and Respecs you quickly reach a point where you just spam Recruit Packs for 2-3 Ultra Rares.


Title: Re: Mass Effect 3
Post by: rk47 on April 16, 2012, 04:11:12 AM
Except recruit packs don't have any chance of giving ultra rares.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 16, 2012, 04:39:29 AM
People would complain less if character customization gave you more and better options and if the majority of weapon choices weren't crap (all SMGs, all ARs except the N7s, Mattock and Revenant, most shotguns except Geth Plasma and Claymore).

I've maxed a lot of guns that are crap and that I'll never use, got nonsensical customization options for chars (face color on a Quarian? WTF!) and I'm still missing the Carnifex or the Paladin.


Title: Re: Mass Effect 3
Post by: caladein on April 16, 2012, 05:20:11 AM
Except recruit packs don't have any chance of giving ultra rares.

Is it 0 or is it just very very small?

Edit: There are enough instances of Rares in Recruit Packs I'm reading (even accounting for false reports), that I don't think it's actually zero.  Source perhaps on Ultra Rares being different?


Title: Re: Mass Effect 3
Post by: Trippy on April 16, 2012, 07:23:57 AM
People would complain less if character customization gave you more and better options and if the majority of weapon choices weren't crap (all SMGs, all ARs except the N7s, Mattock and Revenant, most shotguns except Geth Plasma and Claymore).

I've maxed a lot of guns that are crap and that I'll never use, got nonsensical customization options for chars (face color on a Quarian? WTF!) and I'm still missing the Carnifex or the Paladin.
Paladin is an ultra rare. Not having the Carnifex is unfortunate -- it's a very versatile weapon. I would agree that a lot of weapons are crap though by my count it's not a majority of them (not counting the ultra rares).

Most of my characters carry the Shuriken SMG as a backup weapon and I actually prefer using it against the fucking Banshees since most of my characters carry slow firing semi-auto weapons with scopes so I wouldn't say the SMGs are totally useless. The SMG stats will never be as good as other weapons types, though, because of the Ultralight Materials mod. The new Geth SMG is kind of interesting though I've only used it a few times on my Geth Engineer so I'm still figuring it out. The spin up time to max fire rate is a little too slow for my tastes but the lack of recoil makes it very handy especially with a scope. Unfortunately the low damage means you are exposed for long periods of time so it only seems to work well with classes that can draw attention away from themselves with turrets or decoys.


Title: Re: Mass Effect 3
Post by: kaid on April 16, 2012, 07:26:27 AM
The new sniper rifle sucks. No wonder the Batarians lost.

It is an odd gun. I don't think many pure snipers would use it but given its damage and reasonable weight you may see some soldiers/sents packing it for longer ranged fights. It is just really annoying as hell to use it from cloak.


Title: Re: Mass Effect 3
Post by: Trippy on April 16, 2012, 07:27:16 AM
The defense is simple: random/CCG loot is random.

If you're allowed to cap out on Characters and Consumables in addition to Weapons, Mods, and Respecs you quickly reach a point where you just spam Recruit Packs for 2-3 Ultra Rares.
CCG loot (of the physical kind) is not random.


Title: Re: Mass Effect 3
Post by: kaid on April 16, 2012, 07:39:55 AM
People would complain less if character customization gave you more and better options and if the majority of weapon choices weren't crap (all SMGs, all ARs except the N7s, Mattock and Revenant, most shotguns except Geth Plasma and Claymore).

I've maxed a lot of guns that are crap and that I'll never use, got nonsensical customization options for chars (face color on a Quarian? WTF!) and I'm still missing the Carnifex or the Paladin.
Paladin is an ultra rare. Not having the Carnifex is unfortunate -- it's a very versatile weapon. I would agree that a lot of weapons are crap though by my count it's not a majority of them (not counting the ultra rares).

Most of my characters carry the Shuriken SMG as a backup weapon and I actually prefer using it against the fucking Banshees since most of my characters carry slow firing semi-auto weapons with scopes so I wouldn't say the SMGs are totally useless. The SMG stats will never be as good as other weapons types, though, because of the Ultralight Materials mod. The new Geth SMG is kind of interesting though I've only used it a few times on my Geth Engineer so I'm still figuring it out. The spin up time to max fire rate is a little too slow for my tastes but the lack of recoil makes it very handy especially with a scope. Unfortunately the low damage means you are exposed for long periods of time so it only seems to work well with classes that can draw attention away from themselves with turrets or decoys.


I would agree many of the weapons just don't seem to work with the game mechanics. I just got the paladin rare drop but my problem with a bunch of the rare weapons is that they are just too damn heavy. My carnifex 1 drops my cool downs to 160% which is a bit lower than I like but managable. The paladin drops it to 110 which is pretty much unusuable on classes who would actually want to run around with a pistol. I got my scorpion as well and it also is a bit to heavy to utilize for most of the classes who would want to use it.

Most of the SMG are just too low damage/erratic to be useful due to the way the armor mechanic works in the game. The new geth SMG though I have to say is amusing. The carnifex is probably a better choice but the geth SMG is super light amazingly accurate bullet hose. You throw the mod on that gives the chance to not use the ammo from that clip and you can fire it a ton. It fires so damn fast and controllably so that its even reasonably useful on big baddies like banshee and brutes because you can ramp it up into full bullethose mode. Each bullet is not doing much damage but fully ramped up the thing is a fucking laser beam of bullets.

It may not be the best weapon possible to use but its fun and effective for the classes who would like such a weapon like engineers/adepts/back up piece for an infiltrator.

So for bronze/silver geth SMG is a very usable weapon probably the best SMG I have tried. That said due to how gold armor mechanics work I would NOT recommend any low damage fast firing weapon on gold. The armor mechanic means they simply don't work unless you can get an armor piercing mod and I have never seen an armor pierce mode for SMG.


Title: Re: Mass Effect 3
Post by: Trippy on April 16, 2012, 07:42:16 AM
So for bronze/silver geth SMG is a very usable weapon probably the best SMG I have tried. That said due to how gold armor mechanics work I would NOT recommend any low damage fast firing weapon on gold. The armor mechanic means they simply don't work unless you can get an armor piercing mod and I have never seen an armor pierce mode for SMG.
That's cause it doesn't exist.


Title: Re: Mass Effect 3
Post by: caladein on April 16, 2012, 07:54:36 AM
The defense is simple: random/CCG loot is random.

If you're allowed to cap out on Characters and Consumables in addition to Weapons, Mods, and Respecs you quickly reach a point where you just spam Recruit Packs for 2-3 Ultra Rares.
CCG loot (of the physical kind) is not random.

You're right, I'm being sloppy with my usage of "random".  (Although the meme is "random loot is random" so that's what I was going for.  Which is also invoked incorrectly the vast majority of the time...)


Title: Re: Mass Effect 3
Post by: Shrike on April 16, 2012, 10:01:51 AM


So for bronze/silver geth SMG is a very usable weapon probably the best SMG I have tried. That said due to how gold armor mechanics work I would NOT recommend any low damage fast firing weapon on gold. The armor mechanic means they simply don't work unless you can get an armor piercing mod and I have never seen an armor pierce mode for SMG.

I"ve been using the Geth SMG on my QE quite a bit. It's not meant (and doesn't) deal with armor well, but it's great for stripping shields/barriers. That's the main thing the QE lacks and the SMG helps out quite a bit on banshees and the like. Its light weight makes lugging it around the other 90% of the time tolerable.

I haven't tried an ArPenIII equip on it (and probably won't), but that might make it sorta OK on armor in silver. Still, it's role seems to be more of dealing with shields for characters that lack an organic (heh) way of dealing with them.


Title: Re: Mass Effect 3
Post by: kildorn on April 16, 2012, 10:33:09 AM
The issue with the new SMG/AR and SMGs/ARs in general is that in order to deal damage you need time on target. Time on target means time not in cover. Time not in cover = loldead pretty often in gold, and decently often in silver. It's why banshees/husks are such a bitch to deal with: they force you out of cover so other things can snipe you. A lone banshee is pretty harmless even if it takes ages to kill. A banshee flushing you into ravager line of sight is death. That's why people like the mantis, the carnifex, and geth plasma shotgun. Pop out, deal damage, reload out of the line of fire. Plus a bit of the "armor works in a stupid manner in silver/gold" stuff, but it doesn't matter that much unless you're using a geth plasma rifle and dealing 7DPS in gold.

I finally sat down with some friends and did gold. And Firebase White + Salarian Engineer is just kind of stupid. Firebase Hydra + anything is also stupid, for different reasons. Dear lord the cover on that map sucks.


Title: Re: Mass Effect 3
Post by: kaid on April 16, 2012, 11:49:34 AM
Yup on silver you can get away with the time on target needed to use a geth SMG but I would never use it on a Gold run. For gold runs you want hard hitting slow fire weapons. Pop out hit your target drop back into cover asap.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 16, 2012, 12:20:53 PM
Finally got the Carnifex. With barrel and scope that thing is above and beyond most other weapons. It's damn accurate even when you shoot from the hip and has quite a long range plus decent weight. Its actually better than most sniper rifles.

It was so good that I got the 50 headshots achivement on my Asari Adept. While melting faces!

That gun is so ridiculously good that it makes most other weapons look even worse by comparison.


Title: Re: Mass Effect 3
Post by: kaid on April 16, 2012, 02:02:56 PM
The carnifex especially if you can get it leveled up seems to be one of the best all around weapons in the game that I have tried. Good amount of ammo, solid stopping power, Very good accuracy for mid/long range snipping reasonable weight.

For asari adepts with stasis or asari vanguards may as well call the thing the decapitator cause its head shots all day long.


Title: Re: Mass Effect 3
Post by: Rasix on April 16, 2012, 02:11:44 PM
So, getting closer to finishing this on PC thanks to Trippy's ME2 save file (NO DLC? BOOOOO).  What overall readiness do I need for the "best ending"?  I'm assuming I need to play some multiplayer to get this. Anything else I should be aware for score?


Title: Re: Mass Effect 3
Post by: Ingmar on April 16, 2012, 02:15:57 PM
I think a score of 4000 if you want the extra little bit. Took me about 5 multiplayer matches to get my multiplier up to 60% or so which was more than enough.


Title: Re: Mass Effect 3
Post by: Sjofn on April 16, 2012, 02:22:09 PM
5k is the BE ABSOLUTELY SURE score to get the little easter egg thing, should you even make the choice to make that relevent.  :heart:


Title: Re: Mass Effect 3
Post by: Shrike on April 17, 2012, 02:48:58 AM
If you do any sort of MP, 5k is pretty easy to reach.

My second PC playthrough, I was sitting at about 7500 when I hit Cronos Base.


Title: Re: Mass Effect 3
Post by: Lantyssa on April 17, 2012, 06:19:57 AM
Without multiplayer, a score of 6900 was not sufficient.


Title: Re: Mass Effect 3
Post by: Ceryse on April 17, 2012, 06:41:18 AM
Yeah, in my play though I had done zero multiplayer and I ended up with a war asset score of around 3700-3900 effective score. One of the things that annoyed me. They should of included a modifier to the war readiness to some of the side missions or something so you could bump the 50% up to 55%-60% via single player.Or something. Dumb mechanic, in my opinion, as someone with no inclination towards multiplayer outside of MMOs.


Title: Re: Mass Effect 3
Post by: kildorn on April 17, 2012, 07:04:36 AM
The whole war readiness thing is silly even with Multi, but meh.

I finally got my Raptor commendation pack (but no victory pack? wth. :( ), and a Paladin. Which is a silly gun that I cannot find a reason to use. And a geth SMG, which is trollishly fun on bronze/silver. It's completely useless against any form of armor, but hilarious.


Title: Re: Mass Effect 3
Post by: caladein on April 17, 2012, 07:40:49 AM
I know a number of players that prefer the Paladin to the Carnifex if the levels are not really far apart.  They're not fundamentally different guns, although they were split up a bit a few weeks ago when the damage and weight on the Paladin were increased.


Title: Re: Mass Effect 3
Post by: kaid on April 17, 2012, 08:20:39 AM
The whole war readiness thing is silly even with Multi, but meh.

I finally got my Raptor commendation pack (but no victory pack? wth. :( ), and a Paladin. Which is a silly gun that I cannot find a reason to use. And a geth SMG, which is trollishly fun on bronze/silver. It's completely useless against any form of armor, but hilarious.

The geth SMG is probably my favorite SMG which is not saying much but is amusing as hell on bronze and silver. I am guessing on gold which I have not tried it on would just be suicidal to use it. You would have to stay exposed to long and the armor reductions on gold would mean it would do almost no damage.

Got my raptor pack finally and got a valiant. Have to say I did not realize how good it was. Seems similar to black widow multiple shots in a clip high damage and super fast reload allow for some serious rain of death from an infiltrator.


Title: Re: Mass Effect 3
Post by: kaid on April 17, 2012, 08:28:15 AM
I know a number of players that prefer the Paladin to the Carnifex if the levels are not really far apart.  They're not fundamentally different guns, although they were split up a bit a few weeks ago when the damage and weight on the Paladin were increased.

If you could get the paladin ranked up it may be usable but on my engineer my level one carnifex drops my cool downs to 160% which is reasonable on a geth due to hunter mode. The rank one paladin drops my cool downs to 110% which is just WAY to low for any active power using class. And most of the non power spammers are going to be sporting something bigger than a pistol. If you could get the paladin ranked up enough to get that weight under control it fills the same niche as the carnifex but with more damage.


Title: Re: Mass Effect 3
Post by: kildorn on April 17, 2012, 10:34:40 AM
The whole war readiness thing is silly even with Multi, but meh.

I finally got my Raptor commendation pack (but no victory pack? wth. :( ), and a Paladin. Which is a silly gun that I cannot find a reason to use. And a geth SMG, which is trollishly fun on bronze/silver. It's completely useless against any form of armor, but hilarious.

The geth SMG is probably my favorite SMG which is not saying much but is amusing as hell on bronze and silver. I am guessing on gold which I have not tried it on would just be suicidal to use it. You would have to stay exposed to long and the armor reductions on gold would mean it would do almost no damage.

Got my raptor pack finally and got a valiant. Have to say I did not realize how good it was. Seems similar to black widow multiple shots in a clip high damage and super fast reload allow for some serious rain of death from an infiltrator.

Even on silver, the Geth SMG is in a world of hurt on armor. 80ish rounds to mostly kill an unshielded pyro and the like. It's just hilarious to fire. whiiiiiIIIIIIIIIIIIINNNNNNNNNNNEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE*empty*


Title: Re: Mass Effect 3
Post by: Ingmar on April 17, 2012, 10:49:56 AM
Without multiplayer, a score of 6900 was not sufficient.

You don't have a score of 6900 in that case, you have a score of 3450.


Title: Re: Mass Effect 3
Post by: Lantyssa on April 17, 2012, 01:17:53 PM
That's kind of my gripe.  I missed finishing one quest and only got 2/3 of another done in the first 'Act' because I advanced the plot.

I did everything else.  Mostly with good or great outcomes.  I had a game imported from ME1 and 2.  And I only got 50% credit because I didn't do a couple rounds of multiplayer.  Okay, I probably lost some points for telling Chobot to walk.

I know what their calculation says, but I friggin' earned that 6900, and it wasn't enough.


Title: Re: Mass Effect 3
Post by: Merusk on April 17, 2012, 01:24:16 PM
So much for the earlier "You don't have to do multiplayer/ social to get the best outcome" then, right?



Title: Re: Mass Effect 3
Post by: Sjofn on April 17, 2012, 01:29:26 PM
Depends on what you think the best outcome is. Frankly, the teeny tiny difference on a choice that they apparently think is the lame-o choice is so not worth the huge amounts of wangst people have attached to the stupid thing.


REALLY the multiplayer thing seems to exist so you can do another playthrough without having to do the side quest shit you don't feel like doing again, which I am totally fine with.


Title: Re: Mass Effect 3
Post by: Merusk on April 17, 2012, 01:50:04 PM
But wait, did you not read the handwaving "Oh it's not that bad" interview?  See, the whole galaxy isn't fucked because FTL travel is still out there it just takes a lot longer than the gates.  What would have taken a few hours now takes a few months/ years. See, everything's ok.  things are fine, no mass Quarian survivor deaths (because not every Quarian was on the fleet) or Krogen over-breeding and booting native populations off their homeworlds out of boredom.  Nothing to see here, you all just don't get it mang!


Title: Re: Mass Effect 3
Post by: caladein on April 17, 2012, 01:57:01 PM
The short of it is, MP can function as an ameliorating mechanic for the 100% clear.  You can still get the 100% completion without it.

I have a hard time seeing anyone looking at MP as more than as something other than just spoiling for a fight or a heavy proponent of tin foil hats.


Title: Re: Mass Effect 3
Post by: Sjofn on April 17, 2012, 02:21:19 PM
Merusk, this isn't the spoiler thread, and if Rasix kills you, I refuse to take any blame for it.  :heart:


I am not surprised by the backpedaling on what the ending means for the galaxy, because I am pretty sure when the ending was written, the writer hadn't actually thought it through and didn't actually realize what the ending would mean long term.


Title: Re: Mass Effect 3
Post by: Rasix on April 17, 2012, 02:44:01 PM
Luckily I was taken to this page of the thread instead of the previous.

I'm actually kind of liking the multiplayer.  They've built in some good hooks.  Almost at 4K now with only 3 matches.  I may shoot for 5.

PSA: NO SPOILERS. I WILL MURDERIZE.


Title: Re: Mass Effect 3
Post by: Sjofn on April 17, 2012, 03:47:29 PM
Yeah, I was surprised by how much I liked the multiplayer too.


Title: Re: Mass Effect 3
Post by: Trippy on April 17, 2012, 03:54:06 PM
"Horde mode" (aka survival mode) I find is usually quite fun as long as the core shooter game play itself is fun. Gears of War (which popularized the mode on consoles), Space Marines, Uncharted, Bulletstorm and Mass Effect 3 all have fun MP survival modes.


Title: Re: Mass Effect 3
Post by: Kageru on April 17, 2012, 05:06:54 PM

It's "low effort" multi-player since the content demands are minimal. Which is why a mod like "Killing Floor" can do it.

Hopefully the next step will be the ability to do a co-op play through. They already have the framework for integrating that with "action mode".


Title: Re: Mass Effect 3
Post by: caladein on April 17, 2012, 09:20:23 PM
They're not fundamentally different guns, although they were split up a bit a few weeks ago when the damage and weight on the Paladin were increased.

MOAR DAMAGE, from this week's changes (http://social.bioware.com/forum/1/topic/343/index/9544143#11488308):

Quote
Paladin Heavy Pistol
- Damage increased from (389.9-487.4) to (424.9-531.1)
- Encumbrance decreased from (1.5-0.9) to (1.25-0.7)
- Magazine Size decreased from 4 to 3
- Spare Ammo increased from (16-26) to (21-33)

For reference, Carnifex encumbrance is (1.0-0.5).  Full changes in spoiler.


TL;DR: Nerf to the distraction abilities, slight buff to Submission Net, ~10% buff to most Assault Rifles, SMGs, and a few Pistols.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 18, 2012, 06:18:21 AM
The effect weapons have on the game is ridiculous though.

I usually play Adept and when I run with a dently geared crowd I finish last in points because everything is dead before I can get off a single biotic explosion (also people keep shooting my enemy tzagged for explosion). I've done entire runs on silver where I just used the Carnifex to rack up at least some points but where I could have easily just gone AFK without any trouble.

Then you get a group with a shitty luck of the draw that does everything right yet fails on wave ten after being swarmed during a hack objective. I've failed games with a personal score of 80,000+ and won games with a personal score of < 30,000 sometimes back to back.


Title: Re: Mass Effect 3
Post by: rk47 on April 18, 2012, 06:49:41 PM
Thats why if there's no infiltrator, I'd be the Infiltrator. Hack objectives, Kill 4 dudes. This is Infiltrator's specialty.


Title: Re: Mass Effect 3
Post by: Jeff Kelly on April 19, 2012, 01:16:50 AM
I've fallen in love with my Geth engineer.

Turret with shield regen spec, chain overload, hunter mode + Geth Pulse Shotgun = destroy all the things!

I have a question though. The GPS seems to be more accurate at medium or large distances. I miss more at point blank range (which seems counterintuitive) than I do at long range.

Fire Base White for example. When I shoot from the top of the stairs at opponents just getting around the corner it's instant headshot when the come up from inside the building I miss half of the time.

Also a fully charged shot seems less effective against boss enemies. Brutes for example take more damage from normal shots than charged shots.

But that's minor compared to the damage output and crowd support that class offers. I've named mine Platform 9.75 and he rocks the shotgun. With Barrel and Chocke 5 that thing is an unstoppable killing machine.


Title: Re: Mass Effect 3
Post by: rk47 on April 19, 2012, 01:55:09 AM
agree with GPS more optimum range is far away.
That's why i bring the phalanx X for side arm when they get close.


Title: Re: Mass Effect 3
Post by: Surlyboi on April 19, 2012, 07:19:58 AM
Geth pulse rifle and carnifex work really well for my engineer. And yes, that turret is killer.


Title: Re: Mass Effect 3
Post by: caladein on April 19, 2012, 07:45:27 AM
At close range, the GPS doesn't like to use the condensed fire nearly as much.  Also, there's a higher likelihood for significant lateral movement at close range which will throw off the targeting.

I do find it a good deal easier to get mail slots at max targetting range though so there's probably something else going on as well.


Title: Re: Mass Effect 3
Post by: kildorn on April 19, 2012, 09:01:24 AM
The GPS auto tracking just messes up at normal shotgun ranges. It's useful at just about any range you'd use Incinerate at reliably. The auto tracking also fucks with your ability to snipe people in cover.

Unlocked a gethfiltrator. Painted it like a hunter, gave it a GPS. Caused heart attacks all night. <3 <3


Title: Re: Mass Effect 3
Post by: Surlyboi on April 19, 2012, 10:46:34 PM
I do kind of dread getting Geth maps when I'm playing one of the Geth characters now. I get shot at a lot.


Title: Re: Mass Effect 3
Post by: Sjofn on April 19, 2012, 10:58:15 PM
Man up and color yourself bright pink, silly!


Title: Re: Mass Effect 3
Post by: kaid on April 20, 2012, 11:56:43 AM
HEHE yup or red or bright green or some other very un geth color. I went with a bright red color and I don't get much friendly fire.


Title: Re: Mass Effect 3
Post by: kildorn on April 20, 2012, 02:50:33 PM
Hunter warpaint and a plasma shotgun! Only way to play!


Title: Re: Mass Effect 3
Post by: Venkman on April 22, 2012, 10:07:50 AM
I've been avoiding all ME3 threads. I'm right at the end of the Campaign, but got stalled because I wanted 100% readiness. That really doesn't matter from what I hear, but I wanted it. Then I got it, realized every day it decays, and I keep wanting it. Tack onto that their announced Director's Cut, and I just don't have any interest in finishing. But I also don't want to see any spoilers. :P

Anyhoo.

Love the multiplayer. I'm sure the why of it has been covered in this thread, so I won't repeat. Not sure which I like best, but I'm leaning towards Gethg Engineer. The turret plus that predator-overlay mode thing are great combos. I'm using Black Widow and the Geth SMG. For some reason I can't get into the shotguns.


Title: Re: Mass Effect 3
Post by: kildorn on April 22, 2012, 10:38:24 AM
Hunter mode is some serious bullshit. I love it. Even better if you use voice at all.


Title: Re: Mass Effect 3
Post by: kaid on April 23, 2012, 09:57:45 AM
Oh yes if you have voice chat having one geth on the team is a godsend for letting people know when stuff is sneaking up or lurking on the other side of walls.


Title: Re: Mass Effect 3
Post by: kildorn on April 23, 2012, 11:50:07 AM
Played a bunch as my drell adept this weekend. Not amazingly powerful in most situations, but hilarious at the start of a round. Dash forward to enemy spawn location, reave/grenade. Laugh as you run away to the sound of biotic dubstep.


Title: Re: Mass Effect 3
Post by: Miasma on April 23, 2012, 03:15:05 PM
I've been avoiding all ME3 threads. I'm right at the end of the Campaign, but got stalled because I wanted 100% readiness. That really doesn't matter from what I hear, but I wanted it. Then I got it, realized every day it decays, and I keep wanting it. Tack onto that their announced Director's Cut, and I just don't have any interest in finishing. But I also don't want to see any spoilers. :P
It decays but it gets locked in once you go past a certain point of no return, I'm not sure exactly when though so you would have to research that a bit.


Title: Re: Mass Effect 3
Post by: kaid on April 24, 2012, 08:42:54 AM
I am pretty sure once you go into the no turning back ending sequence whatever your war rating was locks in. And honestly the difference between a few percentage points would be negligable.


Title: Re: Mass Effect 3
Post by: Miasma on April 24, 2012, 10:36:17 AM
I am pretty sure once you go into the no turning back ending sequence whatever your war rating was locks in. And honestly the difference between a few percentage points would be negligable.
The lock in point isn't the ending sequence, I did some multiplayer to try and increase my war readiness and it had no effect there.  This link which leads to spoilers sounds about right. (http://gaming.stackexchange.com/questions/55124/at-which-exact-point-are-the-war-assets-and-galactic-readiness-evaluated-for-the)


Title: Re: Mass Effect 3
Post by: kaid on April 24, 2012, 11:55:37 AM
I think the lock in is the choice to attack the cerebrus base.


Title: Re: Mass Effect 3
Post by: Segoris on April 24, 2012, 05:01:07 PM
So yeah.....this is only $30 on Amazon gold box today. :why_so_serious:


Title: Re: Mass Effect 3
Post by: Nightblade on April 24, 2012, 06:15:58 PM
That didnt take long


Title: Re: Mass Effect 3
Post by: Nightblade on April 24, 2012, 06:44:51 PM
http://www.youtube.com/watch?v=-YsGwcnDGaw&feature=g-vrec&context=G2ab9bcbRVAAAAAAAAAA


Title: Re: Mass Effect 3
Post by: TheWalrus on April 25, 2012, 01:22:48 AM
Conrads smarter than I gave him credit for.


Title: Re: Mass Effect 3
Post by: Fabricated on April 25, 2012, 05:34:32 AM
So yeah.....this is only $30 on Amazon gold box today. :why_so_serious:
Still not buying it.

http://www.youtube.com/watch?v=-YsGwcnDGaw&feature=g-vrec&context=G2ab9bcbRVAAAAAAAAAA
At least they have a sense of humor about it. The overheating gun part of ME1 was really annoying anyway; I'd rather reload clips than hear that BEEPBEEPBEEPBEEPBEEPBEEPBEEP again.


Title: Re: Mass Effect 3
Post by: caladein on April 25, 2012, 12:11:23 PM
Not to ruin the narrative, but EA does a big discount a few months after a game comes out pretty regularly.


Title: Re: Mass Effect 3
Post by: kildorn on April 25, 2012, 12:53:37 PM
In multi news: new operation posted. Operation: Clusterfuck.

Victory: kill 1,000,000 Phantoms
Squad: Survive any gold mission to completion.

Trolololol. Multi is going to be such a cluster fuck this weekend, especially if anyone tries to do both of those at once. GWG for life, yo.


Title: Re: Mass Effect 3
Post by: Trippy on April 25, 2012, 02:32:39 PM
Hmm...that's an interesting dilemma. How much harder on gold is Cerberus compared to Geth?


Title: Re: Mass Effect 3
Post by: Surlyboi on April 25, 2012, 04:10:52 PM
It'll still fuck your shit up, but not as bad as say, reapers.


Title: Re: Mass Effect 3
Post by: kildorn on April 25, 2012, 04:33:56 PM
Cerb gold basically just has grenade spam added to the mix. Geth are easy because they pretty much only shoot, and for the most part move really really slowly towards your position.

Reapers on gold are.. mother of god. Banshee spam + brute spam + ravager spam = group better be both badass and high damage output.


Title: Re: Mass Effect 3
Post by: rk47 on April 25, 2012, 09:30:33 PM
You just gotta do it once. i'm sure with all the Lvl 3 mods and shield equip you've saved up. not to mention survival packs, plus map selection. It's not super hard if everyone uses their rocket on wave 10 either.


Title: Re: Mass Effect 3
Post by: Venkman on April 26, 2012, 07:09:56 PM
Sheesh, Reapers on Silver have kicked my groups' asses in every sitting. Most I've ever gotten to was 9. I do find Geth easiest though. Nemesis' (Nemesii?) are pitas. "Shoot to sword". Yea, right.

The lock in point isn't the ending sequence, I did some multiplayer to try and increase my war readiness and it had no effect there.  This link which leads to spoilers sounds about right. (http://gaming.stackexchange.com/questions/55124/at-which-exact-point-are-the-war-assets-and-galactic-readiness-evaluated-for-the)
Ah cool. I was 100% at that point. It was probably irrelevant but, hey, numbers. Ya know?


Title: Re: Mass Effect 3
Post by: kaid on April 27, 2012, 09:03:18 AM
Reapers are the toughest of the enemy types in multiplayer. They have serious long range bombardment units big ass brusiers banshees who flush you from cover because they can charge into range so fast. They also have grunt units with grenades and two units that can do instant kill moves.

Geth are the easiest because they have no grenades no instant kill units and even their big unit the prime is so freaking slow that its not much of a threat.


Title: Re: Mass Effect 3
Post by: kildorn on April 27, 2012, 09:48:04 PM
Reapers on any level are entirely about spotting and murdering ravagers the second they're spawned, while not standing in a banshee's reach.

On gold it's a pain just due to sheer volume of both of those. The entire enemy type is setup to flush you out of cover (banshees, brutes, husks, grenades, even the little swarmer things) so Ravagers can spike you down.


Title: Re: Mass Effect 3
Post by: kaid on April 30, 2012, 12:44:00 PM
And on gold the waves of brutes and banshees prevent you from easily targeting and dealing with the ravagers raining doom upon you.  There is a reason everybody does geth on gold if you are just in it for a completion or for cash they are just infinately easier opponents than reapers.


Title: Re: Mass Effect 3
Post by: TheWalrus on April 30, 2012, 11:04:05 PM
For me its always the marauder in the corner that somehow managed not to shoot at you until you found what you thought was a safe spot from a ravager. Then he kills you.


Title: Re: Mass Effect 3
Post by: Surlyboi on May 25, 2012, 10:45:30 PM
New Rebellion pack drops on Tuesday.

Quote
The Rebellion Multiplayer Expansion opens two new fronts against the Reapers: Firebase Jade’s jungle reservoir and Firebase Goddess on Thessia. In-game reinforcement packs now include three new weapons (Reegar Carbine, Krysae Sniper Rifle, Cerberus Harrier) as well as equipment, consumables, and six new characters from species that have lost lives or whole planets to the Reapers: Quarian Engineer and Infiltrator, Vorcha Soldier and Sentinel, Ex-Cerberus Adept and Vanguard. The battle continues!

Vorcha? Ex Cerberus? Color me intrigued.


Title: Re: Mass Effect 3
Post by: Venkman on May 26, 2012, 04:21:52 PM
Ugh I don't even want to know how far my readiness has declined now. Was at 95-100% for weeks!


Title: Re: Mass Effect 3
Post by: Surlyboi on May 26, 2012, 06:02:34 PM
There's an app for that.


Title: Re: Mass Effect 3
Post by: Trippy on May 28, 2012, 11:28:45 PM
Amusing weekend. Having Banshees spawn during GWG games was :awesome_for_real:

I promoted all my classes yesterday and was working on leveling them back up today. In the game just finished I was playing a level 1 Sentinel searching for a Bronze game and somehow got dropped into a GWG game :drill: I was totally confused at the start as I was trying kill this Geth Rocket Tropper on meth at my spawn point that wouldn't die. Then I realized what was going on. Fortunately we had a Salarian Engineer (aka "easy mode") so other than one device disarm wave things were pretty smooth.