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Title: DOTA2
Post by: eldaec on July 24, 2011, 03:03:37 AM
Seeing a lot of stories suggesting Valve are going to unveil DOTA2 at Gamescom, and that it is inexplicably still on target for the originally announced Q4 2011 launch.

LoL never really grabbed me, but I can see the attraction, and having it redone by Valve seems pretty awesome.

Quote from: PC Gamer
Valve detailed their plans for an improved download system for Steam over the weekend in a post on Steam, saying that “soon, Dota 2 will be delivered using it.” When Dota 2 was announced last October, Valve slated it for release this year. Since then there’s been very little information beyond the impressive character art, but we may see a lot more shortly. Valve are listed to show an unnamed strategy game at Gamescom next month, and developer IceFrog has said in a Q&A that at some stage “there will certainly be an opportunity to get involved with beta testing Dota 2.”


Title: Re: DOTA2
Post by: Mosesandstick on July 24, 2011, 03:29:01 AM
I just stopped playing LoL, so I'm looking forward to see what comes out. I think very few actual details have been released about the game.


Title: Re: DOTA2
Post by: Malakili on July 24, 2011, 04:41:56 AM
I appreciate the genre a lot, but its never captured me.  I might be willing to give Valve's iteration a go though, especially if the price is right.


Title: Re: DOTA2
Post by: Amaron on July 24, 2011, 05:41:17 PM
I'm still waiting for a version where killing your own creeps to deny xp by clicking on them at exactly the right time isn't a pro skill.   Someone let me know when that happens.


Title: Re: DOTA2
Post by: DLRiley on July 24, 2011, 05:47:24 PM
Its called league of legends  :drill:

In all seriousness, the last moba i played besides league was funcoms game my friend was shrilling for, small characters tossing skill shots at each other. didn't hold me.


Title: Re: DOTA2
Post by: Amaron on July 24, 2011, 06:48:43 PM
That's odd I thought I tried it once and it did but now that I read they say it doesn't.   Guess I'll have to download it and try it again.   I'm curious about how DOT2 is going to turn out considering all the rumors about how much of a retard IceFrog is.


Title: Re: DOTA2
Post by: DLRiley on July 26, 2011, 09:42:59 AM
http://na.leagueoflegends.com/news/youve-grown-league-legends-massive-game


Title: Re: DOTA2
Post by: K9 on July 26, 2011, 05:03:59 PM
Wrong thread?  :headscratch:


Title: Re: DOTA2
Post by: Prospero on July 26, 2011, 05:13:46 PM
I'm definitely looking forward to Dota2, if for no other reason I think LoL needs some decent competition and it might take enough load off their servers that I won't have to deal with 30 minute queue times.


Title: Re: DOTA2
Post by: Megrim on July 27, 2011, 04:38:44 AM
I'm curious about how DOT2 is going to turn out considering all the rumors about how much of a retard IceFrog is.

You'll have to elaborate on that one.


Title: Re: DOTA2
Post by: Vaiti on July 27, 2011, 05:53:43 AM
I've heard these rumors as well. But I can't elaborate because I don't remember details.


Title: Re: DOTA2
Post by: Amaron on July 27, 2011, 06:12:41 AM
You'll have to elaborate on that one.

It was back when EALouse was doing that blogging at first.   Some guy at Valve made a blog about how IceFrog is a dick and some other stuff I could care less about.   The only important bit was that supposedly he is very hostile to feedback and doesn't listen or whatever.   Valve upper management was supposedly just letting him get away with it too.


Title: Re: DOTA2
Post by: Kail on July 27, 2011, 06:36:47 AM
Ya, the blog is here (http://icefrogtruth.blogspot.com/2010/10/truth.html).  Made a bit of a splash, but it mostly just seems to be one guy spewing venom.  Icefrog has been kind of a quiet figure, so not a lot of people can say much to defend him.  I could have sworn we had a chat about it here, but I can't find it now.

There was also some minor wankery around the DOTA trademark, some kind of dispite with the LoL devs (who worked on DotA allstars) over the rights to the license and the status of the Warcraft 3 version of the game.  Allegedly that's part of why the game is officially called "Dota 2" rather than Defense of the Ancients 2.


Title: Re: DOTA2
Post by: Megrim on July 31, 2011, 07:17:25 PM
You'll have to elaborate on that one.

It was back when EALouse was doing that blogging at first.   Some guy at Valve made a blog about how IceFrog is a dick and some other stuff I could care less about.   The only important bit was that supposedly he is very hostile to feedback and doesn't listen or whatever.   Valve upper management was supposedly just letting him get away with it too.

Ah yes, so the baseless make-belief crap. Carry on.

There should be a wealth of information coming out around the middle of August, as apparently there is going to be a big LAN even someplace in Europe which will showcase a lot of DotA2 stuff.


Title: Re: DOTA2
Post by: FieryBalrog on August 01, 2011, 08:53:30 AM
I hope DotA 2 works out because League of Legends has terriple input lag and generally sucks.

Sadly it looks like it has to be F2P at this point. I wouldn't mind if they gave me the option of buying the whole game, but if they don't, I doubt I'm going to grind for heroes I've already played in regular DotA. That's just not the type of thing I play a MOBA for, its like grinding for new units in Starcraft. Or maybe it'll be OK if the prices aren't LOL-esque where you have to pay $300 or so if you want all the heroes and runes.

If its not F2P, sign me up. The community features look badass.


Title: Re: DOTA2
Post by: Mosesandstick on August 01, 2011, 09:30:51 AM
I just want the cost to play the game (i.e. the heroes) to not be out of this world.


Title: Re: DOTA2
Post by: K9 on August 01, 2011, 11:40:16 AM
From a casual pov, LOL's system is pretty right on the money I think.


Title: Re: DOTA2
Post by: Prospero on August 01, 2011, 12:17:05 PM
HoN lets players have access to most of the champs for free in the new F2P version as far as I can tell from the little I've played. Given that DOTA2 and HoN are both DOTA stright up DOTA clones I imagine Valve will have to do something similar.


Title: Re: DOTA2
Post by: Mosesandstick on August 01, 2011, 12:51:49 PM
New heroes in LoL are rediculously expensive, each one costing around 7 USD on average. Compared to the old heroes, the first 40 heroes can be bought with 2 packs that cost around 50 USD in total I think (so just over a buck per). The hero rotation is 10 heroes per week, and around half of those heroes are beginner heroes that are constantly in the rotation.

I don't have access to the financials, but on the surface it seems like they're making an absolute killing. Riot has grown from something like 50 to 300 employees in the past 3 years and they got bought over by a massive Chinese fund called Tencent Holdings which apparently has the 3rd largest online market capitalisation.


Title: Re: DOTA2
Post by: Prospero on August 01, 2011, 01:16:13 PM
Valve just announced the first DOTA2 tourney (http://blog.dota2.com/2011/08/announcing-the-international/); grand prize a cool million dollars.



Title: Re: DOTA2
Post by: Malakili on August 01, 2011, 01:28:56 PM
Valve just announced the first DOTA2 tourney (http://blog.dota2.com/2011/08/announcing-the-international/); grand prize a cool million dollars.



Nice.


Title: Re: DOTA2
Post by: DLRiley on August 01, 2011, 03:21:00 PM
New heroes in LoL are rediculously expensive, each one costing around 7 USD on average. Compared to the old heroes, the first 40 heroes can be bought with 2 packs that cost around 50 USD in total I think (so just over a buck per). The hero rotation is 10 heroes per week, and around half of those heroes are beginner heroes that are constantly in the rotation.

I don't have access to the financials, but on the surface it seems like they're making an absolute killing. Riot has grown from something like 50 to 300 employees in the past 3 years and they got bought over by a massive Chinese fund called Tencent Holdings which apparently has the 3rd largest online market capitalisation.

You haven't even started estimating skins.


Title: Re: DOTA2
Post by: Strazos on August 01, 2011, 03:25:20 PM
Um...cannot every hero be bought using IP, which is earned by simply playing the game?

Everything that counts in the game can be had for free...


Title: Re: DOTA2
Post by: Mosesandstick on August 01, 2011, 03:38:25 PM
I didn't mean to give the impression that heroes couldn't be bough with IP. I was just trying to give a ballpark figure of what the game "costs".

Average IP for a full game is currently around 100 I think, varying on how many games you play a day (every first win / day ~ 160 IP). Average IP cost of new heroes is over 5k, so it takes over 50 games played to have enough IP for one hero. In addition you probably need to have a set of runes to play on the same level as everybody else. A cheap, full, competitive set of runes (3 pages) costs around 15k IP.

TLDR: You can get everything you need in the game by just playing, but it would take a serious amount of time, which I can't even imagine. Basically thousands of games.


Title: Re: DOTA2
Post by: Trippy on August 01, 2011, 03:54:19 PM
Valve just announced the first DOTA2 tourney (http://blog.dota2.com/2011/08/announcing-the-international/); grand prize a cool million dollars.
:headscratch:


Title: Re: DOTA2
Post by: Rokal on August 01, 2011, 03:55:23 PM
I hope DotA 2 works out because League of Legends has terriple input lag and generally sucks.

I haven't experienced this "terriple" input lag you speak of. I also don't find the champion cost "rediculous" since they can be bought with IP earned in-game, and I don't know anyone who regularly rotates through 50+ champions. Most people seem to stick to playing 5-6 'main' champions, and IP arrives at a fast enough rate that you can still experiment with new champions (or wait for them to be free for a week). I've spent ~$50 on LoL after almost two years, and most of that was on skins. If I remember correctly, I've actually only bought 4 champions with RP, and two of them were on sale when I did.  I own over half of the champions in the game. The other half I haven't bought because I didn't want them, as most people will probably find themselves gravitating towards some champions and away from others.


Title: Re: DOTA2
Post by: Malakili on August 01, 2011, 04:09:59 PM
Valve just announced the first DOTA2 tourney (http://blog.dota2.com/2011/08/announcing-the-international/); grand prize a cool million dollars.
:headscratch:


The simultaneously getting a big generation of buzz, and it acts an an appeal to the competitive community saying "look at this shit, its legit."  Definitely a HUGE prize that is too big, but as a way to get into the moba market, not a bad strategy.


Title: Re: DOTA2
Post by: Margalis on August 01, 2011, 04:43:32 PM
LoL is their main competition and as far as I can tell they didn't invite any LoL teams which seems like a huge swing and a miss. It seems like they are actually going straight for the DOTA crowd instead of the LoL crowd.


Title: Re: DOTA2
Post by: Azuredream on August 01, 2011, 04:50:14 PM
I don't think it matters, a tournament will only have the most uber players and 99% of the LoL crowd are average joes.


Title: Re: DOTA2
Post by: DLRiley on August 01, 2011, 05:19:52 PM
I hope DotA 2 works out because League of Legends has terriple input lag and generally sucks.

I haven't experienced this "terriple" input lag you speak of. I also don't find the champion cost "rediculous" since they can be bought with IP earned in-game, and I don't know anyone who regularly rotates through 50+ champions. Most people seem to stick to playing 5-6 'main' champions, and IP arrives at a fast enough rate that you can still experiment with new champions (or wait for them to be free for a week). I've spent ~$50 on LoL after almost two years, and most of that was on skins. If I remember correctly, I've actually only bought 4 champions with RP, and two of them were on sale when I did.  I own over half of the champions in the game. The other half I haven't bought because I didn't want them, as most people will probably find themselves gravitating towards some champions and away from others.

LOL is pretty grindy for pure IP. If your only buying with IP you have to
1. Buy a decent champ 6300 - 4300 IP average. At one game a day thast 2-3 weeks, at 3 games a day its 2 weeks.
2. Buying the runes, for that champion, assuming you goggled a build you have have anywhere between 4000 ip to 8000 ip for one set of blue, red, or yellows. The average physical carry rune set is (and considering that you have a choice between Attack Speed, Crit, Crit Damage, Straight Physical Damage, and Armor Pen) not including crit damage (800 per rune) is 14000. Mage rune set (again considering magic regen, straight mana, magic pen, and straight ability power), is 14000 more or less not including cooldown (800).

So each champ is runes + champ cost is about 14000+4300(ruling out the 6300 champs), which is 18300. Now remember it takes 2 weeks on 3 games (assuming you win one game) a day to get 6300 range. So one champ is 6 weeks of play to bring to competitive level. Oh remember 1 game of LOL is 45 minutes, average. Times 3 is 135 minutes or 2 hours. Want to double your grind? Ok 250 IP bonus, you need 2 games, assuming you win, to make 200 IP (woot), so thats 4 games which 3 hours + 2 = 5 hours to double your grind. Oh and thats for one champion. To have a modest win record you must know at least 4.


Title: Re: DOTA2
Post by: Rokal on August 01, 2011, 05:46:45 PM
So all of the good champions cost 4300-6300 IP? Not even close to accurate. Champion cost has no bearing on how good the champion is. Ashe, Nunu, Kayle, Alister, TF, Amumu, Annie. There is a quick list of 7 of the most popular champions in the game, champions that are often ban picks because they are powerful, that cost 1350 or less IP.

I eventually did buy runes. I have an AP set and an AD set, with the only difference being magic pen or armor pen runes. You don't need to spend 14000 on runes per champion, you don't even need runes to compete. One of my friends still hasn't bought any runes after over 600 games, and he does completely fine in games. Your idiotic "18300" per champion estimate also completely ignores that many champions are going to use the exact same runes. Even if you did buy the perfect runes for your Trundle, he'll probably use the exact same runes as almost every other AD jungler you could possibly buy.


Title: Re: DOTA2
Post by: DLRiley on August 01, 2011, 05:57:34 PM
err yeah. I'd say most people would end up buying a champ at the 4300 range because of the champ rotation and the new shiny easier to use champ that comes out every week. yes there are plenty of champs that are 1300 or less. master yi is 450. And no runes matter. alot. Its night and day without runes. But meh, it was far less grindy without the new ip system.


Title: Re: DOTA2
Post by: tazelbain on August 01, 2011, 06:00:03 PM
You people guys are total OCD. RAWR! Gotta collect them all!There absolutely no reason to do this to have fun.  I hate to break it to you but if you are only playing 3 games a day you are never going to be at a level that having everything unlocked might make an once of difference.


Title: Re: DOTA2
Post by: Mosesandstick on August 01, 2011, 06:19:18 PM
Personally, I enjoy the variety and the opportunity to at least try champions out.  I don't see what that has to do with how good you are at a game. With the current rotation system, some champions can go 2 months before you get to try them out. There's a fair amount of variety in the champions you can buy in the packs, but buying any of the "new" champions can be prohibitely expensive, and the average price of new champions has been rising steadily for a long time.

I would have rather had LoL the game with HoN's pricing, but you can't have everything.


Title: Re: DOTA2
Post by: Rokal on August 01, 2011, 06:27:47 PM
Runes don't matter much. They really only make a difference early-game, and from 1-29 nobody bothers using them. They certainly don't matter enough that someone needs to spend another 14000 IP to switch their armor pen runes to attack speed for a new champion. You'd really only want to fine-tune that much if you were in very high competitive play. For most players where obvious mistakes decide the game, it's a completely negligible difference. That said, I would actually prefer if runes were removed from the game (or made entirely free), but I don't think they are the time sink you make them out to be for any reasonable person.

Suddenly "buying a decent champion for 4300-6300" means "buying the most recent champion because I like teh shiney"?  :oh_i_see: This is ignoring that new champions are often not "easier to use". See: recent complaints from forum retards about how the newest champion isn't better than X (Leona, etc.), or champions that were once new like Karma or Lee Sin that are very difficult to play (and not because they are under-tuned).

LoL actually has a pretty great business model imo.


Title: Re: DOTA2
Post by: Azuredream on August 01, 2011, 09:04:28 PM
grind

There's about as much grind in a game like LoL as there is in SC or CoD. Either you like the game or you don't. I can't see why you'd stomach a bunch of games to get points so you can be more effective at this game that you don't even like.


Title: Re: DOTA2
Post by: DLRiley on August 01, 2011, 09:50:39 PM
Just raged at some nooob akali who doesn't know she does stupid dps at no cost with stealth but meh. No I love LoL I also know its grindy, I also know that i don't have 5 hours to spend on a video game, so i'm going to own at best 40% of the champs in the game at any given time eventually. I do know that if my account gets wiped than i'm kinda done with LoL, unless kicking lowbies is as fun as everyone figures it is. And yes runes matter because when your not derp derp pugging you will get rol rol rollled. Yes they are champs that are 450-1350, plenty of them, but riot hasn't released one in 2 years. Unless they plan on dropping some prices, there model of releasing a 6300 champ and maybe dropping them to 4800 is not a good sign. Fact is Riots business model is subconsciously evil, but it delivers on both ends, no matter what type of player you are.


Title: Re: DOTA2
Post by: Mosesandstick on August 01, 2011, 11:50:15 PM
Runes can make a huge difference, jungling being the obvious example. Not having a decent set of runes is an easy way to lose to people who are at the same skill level as you.

I'm not completely against a F2P model, but look at the prices I mentioned in one of my earlier posts. The cost difference between the early champions and the current crop of champions is immense. If Dota 2 goes F2P it's not hard to be cheaper than LoL, there's a huge gap.


Title: Re: DOTA2
Post by: lamaros on August 01, 2011, 11:56:26 PM
Just raged at some nooob akali who doesn't know she does stupid dps at no cost with stealth but meh. No I love LoL I also know its grindy, I also know that i don't have 5 hours to spend on a video game, so i'm going to own at best 40% of the champs in the game at any given time eventually. I do know that if my account gets wiped than i'm kinda done with LoL, unless kicking lowbies is as fun as everyone figures it is. And yes runes matter because when your not derp derp pugging you will get rol rol rollled. Yes they are champs that are 450-1350, plenty of them, but riot hasn't released one in 2 years. Unless they plan on dropping some prices, there model of releasing a 6300 champ and maybe dropping them to 4800 is not a good sign. Fact is Riots business model is subconsciously evil, but it delivers on both ends, no matter what type of player you are.

Time for more rehab.


Title: Re: DOTA2
Post by: Bungee on August 11, 2011, 12:19:40 AM
I liked the pay 30$ and get everything approach HoN has had. Personally, I don't have time to play more than 1-2h per day but I've been playing HoN since its beta and got every single cent worth of gaming out of it.
DotA is just a concept perfect for guys like me who like some short distraction in an involving PvP centered Game (before I cancelled my WoW account I only logged in to get some Battlegrounds in- now you know why I cancelled). So I'd love to see a Pay2Play model from the very beginning for a reasonable one time price. They may even get a once a year payment out of me if need be as long as it's reasonable (not more than 30$).


Title: Re: DOTA2
Post by: Prospero on August 15, 2011, 05:25:25 PM
Dota2 trailer (http://www.dota2.com/trailer) up on YouTube. Very shiny.


Title: Re: DOTA2
Post by: K9 on August 15, 2011, 05:30:25 PM
Gameplay or gtfo.

I realise it's Valve, so I will be amazed if it isn't very polished


Title: Re: DOTA2
Post by: ffc on August 16, 2011, 12:47:13 PM
Beta Signup (http://www.dota2.com/tournaments/international/)

Tournament stream starts at 1am PST tomorrow.  Replays should be up at the site too.


Title: Re: DOTA2
Post by: Thrawn on August 17, 2011, 05:26:25 AM
Gameplay or gtfo.

I realise it's Valve, so I will be amazed if it isn't very polished

http://www.dota2.com/tournaments/international/ (http://www.dota2.com/tournaments/international/)

Looks almost exactly like HoN to me.


Title: Re: DOTA2
Post by: Malakili on August 17, 2011, 05:33:21 AM
For the people wondering, looks like there is creep denial.


Title: Re: DOTA2
Post by: Vaiti on August 17, 2011, 07:04:28 AM
Creep denial, and those little "pet" mule scout things as well. I don't know why I'm surprised, Icefrog and all, but I still thought they might learn from the better of the two DoTA rehashes instead of going for the failboat that is HoN.


Title: Re: DOTA2
Post by: Mosesandstick on August 17, 2011, 07:47:53 AM
I'm not sure they can be that popular if the game is DOTA copied.


Title: Re: DOTA2
Post by: Nightblade on August 17, 2011, 09:22:18 AM
http://www.youtube.com/watch?v=ziVx7-pGpIc&feature=player_embedded

 :ye_gods:


Title: Re: DOTA2
Post by: Malakili on August 17, 2011, 09:24:39 AM
http://www.youtube.com/watch?v=ziVx7-pGpIc&feature=player_embedded

 :ye_gods:

I'm not sure why the ye gods face?  I was watching the tournament live earlier and while I don't tend to like moba games anyway so it didn't look enticing to me it seemed like a reasonable execution of the genre.


Title: Re: DOTA2
Post by: schild on August 17, 2011, 09:42:03 AM
For the people wondering, looks like there is creep denial.
Yup. The moment I saw it, i stopped caring about beta access.


Title: Re: DOTA2
Post by: ffc on August 17, 2011, 10:20:03 AM
Maybe there can be a mode without creep denial for regular folk and a toggle for the true believers.


Title: Re: DOTA2
Post by: Thrawn on August 17, 2011, 11:04:25 AM
For the people wondering, looks like there is creep denial.
Yup. The moment I saw it, i stopped caring about beta access.

Agreed, although I'm sure people will come defend it.  I feel like creep denial makes laning much more tedious and boring.  The more time and effort I can focus on actually fighting and harrassing my opponent instead of watching npc health bars the better.


Title: Re: DOTA2
Post by: Prospero on August 17, 2011, 11:10:49 AM
The last match of the day was pretty fun to watch. It's definitely worth watching if you like the genre.


Title: Re: DOTA2
Post by: Nightblade on August 17, 2011, 01:49:42 PM
http://www.youtube.com/watch?v=ziVx7-pGpIc&feature=player_embedded

 :ye_gods:

I'm not sure why the ye gods face?  I was watching the tournament live earlier and while I don't tend to like moba games anyway so it didn't look enticing to me it seemed like a reasonable execution of the genre.

Because it looked tremendously boring, generic and muddy?


Title: Re: DOTA2
Post by: Fordel on August 17, 2011, 03:17:22 PM
Watched a few games and the most fun I had was seeing how they changed heroes from their original War3 models.


I've never played DotA or any of it's spinoffs, so spectating is such a lost cause.


Title: Re: DOTA2
Post by: K9 on August 17, 2011, 03:29:32 PM
http://www.youtube.com/watch?v=ziVx7-pGpIc&feature=player_embedded

 :ye_gods:

Is it normal to spend 11 minutes just getting teams?


Title: Re: DOTA2
Post by: Mosesandstick on August 17, 2011, 04:27:23 PM
There should be an easy mode which will have no creep denying and no gold lost upon death.

I think the smart thing would've been making that standard and making another mode for the traditional players  :grin:


Title: Re: DOTA2
Post by: Teleku on August 17, 2011, 04:49:31 PM
There should be an easy mode which will have no creep denying and no gold lost upon death.
They do.  The mode is called "League of Legends".


Title: Re: DOTA2
Post by: Margalis on August 17, 2011, 04:50:49 PM
Looks pretty much exactly like DOTA with improved graphics.


Title: Re: DOTA2
Post by: Amaron on August 17, 2011, 05:39:23 PM
Quote
GameSpy: What is Valve's stance on experience-denial mechanics (i.e. counter-killing your own creeps)? This is something of a hot-button issue for fans of this subgenre, particularly since League of Legends managed to do away with it pretty successfully.

    Erik Johnson: We don't really understand why this is a hot-button issue. One of the reasons why we think DOTA has such broad appeal is that there are so many different ways for players to improve their skills. Many traditional RTS games put a high premium on a person's ability to micromanage a large number of units at once; in DOTA, while you tend to focus on a single hero, there are some parts of the game that will reward player who have good microing skills. Being good at controlling a lane in the early game is one of those, but is not something that is required to have fun or be competitive.

All interest dead.

Zoning > creep denial on all fronts.   I used to feel guilty for disliking this mechanic since it is a "skill".   LoL has removed any doubt I've ever had though.   Zoning is far more interesting as a high end skill and is far easier for casual players to grasp and use in a limited fashion.


Title: Re: DOTA2
Post by: KallDrexx on August 17, 2011, 05:50:36 PM
As someone who has played Dota (a loooong time ago) but never LoL, what's zoning?


Title: Re: DOTA2
Post by: Amaron on August 17, 2011, 06:07:27 PM
As someone who has played Dota (a loooong time ago) but never LoL, what's zoning?

It's easy to explain as controlling the space around the mobs to stop farming or even push the enemy out of XP range. 

You have that in DoTA some of course but LoL has a couple differences that make it much more prevalent.   The creep waves won't aggro you unless you auto attack.   There are also fairly large bushes on the corner lanes where you can become invisible to drop creep aggro and make the enemy cautious about where you are at.  LoL also allows a single hero to kill creeps in the jungle from lvl 1 for XP and thus the opponents must be wary of where that hero can come from.   Abilities are much cheaper and can be used more often early on as well.

You could honestly probably combine the two styles somewhat but I don't see how anyone could argue that LoL doesn't have a high enough skill cap already anyways.   Adding more skill cap is just going to take away from the value of something else.


Title: Re: DOTA2
Post by: Mosesandstick on August 17, 2011, 06:15:15 PM
To me, DOTA gameplay looks stale after playing LoL. Even if DOTA has a higher skill cap, who really wants to play with that sort of community?


Title: Re: DOTA2
Post by: Ashamanchill on August 17, 2011, 06:27:34 PM
This game looks waaaaaaaaay too similar to HoN for me to beleive it will garner anything but the most hardcore, and rabid fans. Creep denial and gold loss on death may make the game more hardcore, but they make it no fun at all.


Title: Re: DOTA2
Post by: Malakili on August 17, 2011, 06:30:11 PM
This game looks waaaaaaaaay too similar to HoN for me to beleive it will garner anything but the most hardcore, and rabid fans. Creep denial and gold loss on death may make the game more hardcore, but they make it no fun at all.

Notice the two languages the cast was in besides English(for obvious reasons) and German (local to the event).  The original DOTA is still huge in Russia and China - those markets are going to pay dividends to Valve on DOTA 2 would be my guess.  A Chinese DOTA team just sold for 6 million dollars a few weeks back.


Title: Re: DOTA2
Post by: DLRiley on August 17, 2011, 06:55:27 PM
Quote
GameSpy: What is Valve's stance on experience-denial mechanics (i.e. counter-killing your own creeps)? This is something of a hot-button issue for fans of this subgenre, particularly since League of Legends managed to do away with it pretty successfully.

    Erik Johnson: We don't really understand why this is a hot-button issue. One of the reasons why we think DOTA has such broad appeal is that there are so many different ways for players to improve their skills. Many traditional RTS games put a high premium on a person's ability to micromanage a large number of units at once; in DOTA, while you tend to focus on a single hero, there are some parts of the game that will reward player who have good microing skills. Being good at controlling a lane in the early game is one of those, but is not something that is required to have fun or be competitive.

All interest dead.

Zoning > creep denial on all fronts.   I used to feel guilty for disliking this mechanic since it is a "skill".   LoL has removed any doubt I've ever had though.   Zoning is far more interesting as a high end skill and is far easier for casual players to grasp and use in a limited fashion.

This has to be some crack dev team wearing the valve publisher name....cause no way is valve just reskinning dota and charging people for it... jesus, do they seriously want a slice off the stale hon/dota pie that much....

Though people in Russia and China willing to give fist full of dollars for a dota clone thats not english only seems to be a good motivator.


Title: Re: DOTA2
Post by: Azuredream on August 17, 2011, 07:08:55 PM
All the heroes in that video looked exactly like ones from DotA. Why would you copy the heroes instead of making new ones?


Title: Re: DOTA2
Post by: Malakili on August 17, 2011, 07:26:28 PM
All the heroes in that video looked exactly like ones from DotA. Why would you copy the heroes instead of making new ones?

 You have to realize, as big as LoL is, there is still a huge population around the world of people playing the original DotA.  I think this game is supposed to appeal to that crowd, while finally making DOTA a stand alone product rather than a WC3 mod.  Its called DoTA 2, but it might be better thought of as DOTA 2.0, if that distinction makes sense.


Title: Re: DOTA2
Post by: Margalis on August 17, 2011, 07:48:16 PM
All the heroes in that video looked exactly like ones from DotA. Why would you copy the heroes instead of making new ones?

Because the goal of DOTA2 is to remake DOTA with newer graphics and better matchmaking/community stuff.


Title: Re: DOTA2
Post by: Ashamanchill on August 17, 2011, 08:31:56 PM
This game is going to be the EVE to LoL's WoW (sorry for all the acronyms). That would make HoN the equivalent of, oh, I dunno, Tabula Rasa.


Title: Re: DOTA2
Post by: DLRiley on August 17, 2011, 08:49:16 PM
This game is going to be the EVE to LoL's WoW (sorry for all the acronyms). That would make HoN the equivalent of, oh, I dunno, Tabula Rasa.

Shadowbane.


Title: Re: DOTA2
Post by: Kail on August 17, 2011, 09:28:47 PM
This game is going to be the EVE to LoL's WoW (sorry for all the acronyms). That would make HoN the equivalent of, oh, I dunno, Tabula Rasa.

EVE and WoW are fundamentally different games, though (even TR, from what I hear, is fairly different).  I don't see that difference here, even with denying and gold loss.  I's say it's more like comparing EQ2 to WoW.  Both are based off of the same source and offer the same basic gameplay, but one is the direct sequel to the original and the other is already massively popular.


Title: Re: DOTA2
Post by: Ashamanchill on August 17, 2011, 09:39:47 PM
I was using market share as the metric.


Title: Re: DOTA2
Post by: Ingmar on August 17, 2011, 10:32:07 PM
To me, DOTA gameplay looks stale after playing LoL. Even if DOTA has a higher skill cap, who really wants to play with that sort of community?

Don't all these games have shit communities? I mean I kind of feel like you're asking "Why would I post on Stratics when I could go to the VN Boards!"


Title: Re: DOTA2
Post by: Ashamanchill on August 17, 2011, 10:40:07 PM
Ya, but it's kinda like saying everything under 10 degrees celcius is cold. LoL's community may be cold at -5, but HoN's is downright inhospitable at -213 or so.


Title: Re: DOTA2
Post by: Azuredream on August 17, 2011, 11:35:14 PM
I play mostly bot games and it's rather like a group formed by the RDF in WoW during WotLK. Victory is almost guaranteed and there's virtually no jackassery (or any talk at all, really).


Title: Re: DOTA2
Post by: KallDrexx on August 18, 2011, 05:35:59 AM
Either way, it's definitely out of character for Valve.


Title: Re: DOTA2
Post by: Malakili on August 18, 2011, 05:46:48 AM
Either way, it's definitely out of character for Valve.

How so?  Counter Strike has probably the shittiest community of any game I ever played, but they still bought up that team/mod.


Title: Re: DOTA2
Post by: Dark_MadMax on August 18, 2011, 07:17:44 AM
I play mostly bot games and it's rather like a group formed by the RDF in WoW during WotLK. Victory is almost guaranteed and there's virtually no jackassery (or any talk at all, really).

It boggles my mind why would you play at all. But to each his own and at leat you dont contribute to the pool of !@&#^@&^ in game (myself included)

Quote
How so?  Counter Strike has probably the shittiest community of any game I ever played, but they still bought up that team/mod.

Really? I mean I played CS since 0.6 beta and never had "community" issues. I mean seriously - you buy gun ,start shooting stuff. You can quit server and join another anytime. You dont need to chat either. I never knew what a shit community is till I started playing MMO. LoL elevated the "cesspool" to a whole new level though


Title: Re: DOTA2
Post by: Malakili on August 18, 2011, 07:33:32 AM


Really? I mean I played CS since 0.6 beta and never had "community" issues. I mean seriously - you buy gun ,start shooting stuff. You can quit server and join another anytime. You dont need to chat either. I never knew what a shit community is till I started playing MMO. LoL elevated the "cesspool" to a whole new level though

We simply don't have a similar experience playing CS then.  I started playing very early as well, and I think the community got WAY worse after it went retail, and never looked back, its been pretty bad ever since, and every once in a while I'll go back and reinstall CS:S and usually within about 10 minutes I remember why I don't like the game anymore, despite it being a mechanically solid shooter - the community makes me want to rip my eyes out.


Title: Re: DOTA2
Post by: KallDrexx on August 18, 2011, 09:37:39 AM
How so?  Counter Strike has probably the shittiest community of any game I ever played, but they still bought up that team/mod.

They bought Counter-Strike and released CS:S, which has several "features" (hitbox and aiming changes, etc..) in it to make it more casual friendly.  It's rare that Valve creates and releases a game that is for a hardcore only crowd.

Even then, there is a massive difference between the hardcore-ness of (even the original) counter strike and DOTA


Title: Re: DOTA2
Post by: Amaron on August 18, 2011, 11:53:51 AM
It's rare that Valve creates and releases a game that is for a hardcore only crowd.

Valve seems to have some serious love for what they achieved with TF2 so I have to agree.  For them to go the opposite direction in DOTA 2 makes no sense.


Title: Re: DOTA2
Post by: Dark_MadMax on August 18, 2011, 01:43:24 PM

We simply don't have a similar experience playing CS then.  I started playing very early as well, and I think the community got WAY worse after it went retail, and never looked back, its been pretty bad ever since, and every once in a while I'll go back and reinstall CS:S and usually within about 10 minutes I remember why I don't like the game anymore, despite it being a mechanically solid shooter - the community makes me want to rip my eyes out.

IMho CS itself became worse after CS:S, but as of community... -Its a straight up FPS,  with almost no downtime and very forgiving penalties for dying, As a result it is very solo friendly and is played stress free. You can even carry whole team and even if you do not you still have a good time - getting frags and killing . MOBA games?  -you are entirely team dependent, you cant leave match early if some afks , trolls ,etc. In lol minimum time investement is 20 minutes. In CS if something annoys me too much I simply leave server and join another one  -all under 30 sec. In LoL  I am stuck.  I find myself raging more than I should.

And as of community -  for CS/TF2 I always had a few favorite servers which had decent population (no tkers/trolls)



Title: Re: DOTA2
Post by: Lounge on August 18, 2011, 03:54:36 PM
They made exactly the game anyone who enjoys dota wanted.  Dota itself is still a great game hindered only by the limitations of being a mod for War3.  I could make the same analogy for Starcraft 1 to Starcraft 2.

I am VERY impressed with the DotaTV aspect of this game.  The majority of the replays that are being posted are not being recorded by someone controlling the camera around the minimap.  That is AI driving the viewpoint unless it is being commentated.  It is significantly better than most e-sports caster at catching the action.


Title: Re: DOTA2
Post by: Fordel on August 18, 2011, 04:38:47 PM
Of course the problem is unless your already knee deep in the DotA style games, you have no idea how significant any of the action is.

That's been my problem spectating these games, It's just a jumbled mess, little better then a WoW Arena match.



Maybe there are enough people playing DotA regardless where they won't need to worry about the casual viewer.


Title: Re: DOTA2
Post by: Mosesandstick on August 18, 2011, 05:02:34 PM
That replay feature is unbelievable. Enjoyed it more than the shoutcasting.

This is Valve; they should be aiming for more than the old DOTA community.


Title: Re: DOTA2
Post by: DLRiley on August 18, 2011, 05:08:06 PM
That replay feature is unbelievable. Enjoyed it more than the shoutcasting.

This is Valve; they should be aiming for more than the old DOTA community.

My vote as well. People were ready to cry foul when Valve released L4D2, this isn't sounding too good beyond the leet observe mode.


Title: Re: DOTA2
Post by: Malakili on August 18, 2011, 05:11:24 PM
That replay feature is unbelievable. Enjoyed it more than the shoutcasting.

This is Valve; they should be aiming for more than the old DOTA community.

My vote as well. People were ready to cry foul when Valve released L4D2, this isn't sounding too good beyond the leet observe mode.

There are estimates that DOTA players outnumber LoL + HoN players, they just are mostly not english speaking.


Title: Re: DOTA2
Post by: Mosesandstick on August 18, 2011, 05:29:45 PM
Sure, but DOTA is also an 8 year old map/game. Ideally they'd want to have DOTAs initial playerbase and LoL's growth. Additionally, the revenue you can get per person matters as well, not just the size of your playerbase.


Title: Re: DOTA2
Post by: Vaiti on August 18, 2011, 10:47:06 PM
Maybe it's just me, but if HoN didn't grab those players, DOTA2 isn't going to grab those players. Valve is smart enough to know that, or should be. HoN has all the parts of DoTA people hate as well. Denying, mule pets, ect;
Out of the two, HoN was the more "hardcore". And we saw how well that did.

There may very well be more DoTA players than LoL + HoN players combined (I doubt this) but even if there are, they are going to continue to be DoTA players. Unless they are making DoTA2 an exact copy of DoTA, they aren't going to get that group of hardcore players who are still playing an 8+ year old game to jump ship and cross over.


Title: Re: DOTA2
Post by: koro on August 19, 2011, 05:20:27 AM
There may very well be more DoTA players than LoL + HoN players combined (I doubt this) but even if there are, they are going to continue to be DoTA players. Unless they are making DoTA2 an exact copy of DoTA, they aren't going to get that group of hardcore players who are still playing an 8+ year old game to jump ship and cross over.
Icefrog has gone on record many, many times saying that DOTA2 is a "carbon copy" (exact words) of DOTA the First, but with UI improvements, better community and spectator options, and a tutorial/coaching mode as a bone thrown to newbies. Creep denial, animation canceling, orb walking, fog of war fuckery, all those little things that were glitches in the WC3 engine that became part of high-level gameplay are all retained as normal gameplay.


Title: Re: DOTA2
Post by: Lounge on August 19, 2011, 11:51:39 AM
Maybe it's just me, but if HoN didn't grab those players, DOTA2 isn't going to grab those players. Valve is smart enough to know that, or should be. HoN has all the parts of DoTA people hate as well. Denying, mule pets, ect;

Lack of deny and courier are by far the 2 most frustrating aspects of League for me.  Lane control is huge and these are probably the 2 biggest factors to it.


Title: Re: DOTA2
Post by: Ashamanchill on August 19, 2011, 12:10:49 PM
Aha! You're one of them!

Seriously though DOTA 2 seems like it would be awesome....if you preferred DOTA or HoN to LoL. It seems to be getting a pretty bad response from LoL players though who aren't DOTA nostalgic.


Title: Re: DOTA2
Post by: Vaiti on August 19, 2011, 02:50:42 PM
There may very well be more DoTA players than LoL + HoN players combined (I doubt this) but even if there are, they are going to continue to be DoTA players. Unless they are making DoTA2 an exact copy of DoTA, they aren't going to get that group of hardcore players who are still playing an 8+ year old game to jump ship and cross over.
Icefrog has gone on record many, many times saying that DOTA2 is a "carbon copy" (exact words) of DOTA the First, but with UI improvements, better community and spectator options, and a tutorial/coaching mode as a bone thrown to newbies. Creep denial, animation canceling, orb walking, fog of war fuckery, all those little things that were glitches in the WC3 engine that became part of high-level gameplay are all retained as normal gameplay.
Welp. So much for my interest in this game then. I played HoN. No need to bother with this.


Title: Re: DOTA2
Post by: Typhon on August 19, 2011, 03:46:25 PM
Same here, I'll stick with LoL.  I'm actually pretty happy that all the things I thought were boring/sucked with DOTA are being kept in DOTA2 as it makes my choice dead easy.

As far as a business, my take is that even if they get the full DOTA playerbase... these have people playing the same game for half a dozen years and have shelled out only the War3 box cost, why would Valve imagine that these folks are going to suddenly start buying hats?  Business model does not compute.


Title: Re: DOTA2
Post by: Fordel on August 19, 2011, 03:51:13 PM
Is Steam popular in China?

Will it be more popular when DotA 2 comes out on Steam and the supposed millions of DotA players move over?


Title: Re: DOTA2
Post by: Ingmar on August 19, 2011, 03:51:30 PM
People will *always* buy hats. They went for years without a cash shop in TF2, why would these people be any different?


Title: Re: DOTA2
Post by: Prospero on August 19, 2011, 03:52:22 PM
Watching the matches has made me really want tower denial in LoL. I haven't seen that creep denial is all that exciting, or even common (about one creep per wave from the matches I watched), but the ability to deny towers is an interesting mechanic to encourage players to move around the map more. I like the use of money for tp/fort/revive.

I can't see leaving LoL entirely, but I'm definitely looking forward to mixing dota into my gaming rotation.

edit: Speaking of hats... http://www.neutralcreeps.com/2011/08/dota-2-hats-for-team-fortress-2.html


Title: Re: DOTA2
Post by: Megrim on August 19, 2011, 06:51:30 PM
Watching the matches has made me really want tower denial in LoL. I haven't seen that creep denial is all that exciting, or even common (about one creep per wave from the matches I watched), but the ability to deny towers is an interesting mechanic to encourage players to move around the map more. I like the use of money for tp/fort/revive.

I can't see leaving LoL entirely, but I'm definitely looking forward to mixing dota into my gaming rotation.

edit: Speaking of hats... http://www.neutralcreeps.com/2011/08/dota-2-hats-for-team-fortress-2.html

I cracked up laughing when I heard that one of Sniper's taunts upon killing another hero was "Thanks for standing still, wanker!"


Title: Re: DOTA2
Post by: Samprimary on August 20, 2011, 08:24:44 AM
Quote
Creep denial, animation canceling, orb walking, fog of war fuckery, all those little things that were glitches in the WC3 engine that became part of high-level gameplay are all retained as normal gameplay.

That's a mistake. Whether or not one personally enjoys things like denying and animation cancelling (hi, PA!) it's stuff that LoL has forcefully moved the game model past. Going back to denies would be like wandering back to an earlier era of gameplay (like going from WOTLK back to vanilla raiding) and expecting the same model to have the same sway.

Graphics polish won't fix that. On the positive side, DOTA2 will at least murder the shit out of what's left of HoN, so there's that.


Title: Re: DOTA2
Post by: Vaiti on August 20, 2011, 10:36:13 AM
Always look on the bright side.


Title: Re: DOTA2
Post by: schild on August 20, 2011, 07:39:22 PM
I'm still more than a little flabbergasted that a company that has pushed forward what we consider launch polish and general game design and accessibility would do something so backwards and... just bad. I simply do not understand.


Title: Re: DOTA2
Post by: Megrim on August 20, 2011, 08:59:26 PM
That's because you and Samprimary, and a whole other bunch of f13ers think everything that which LoL has done, is for the best and an improvement. Others (a large number of whom, by the looks of things) disagree. Later games have done some things well, but they are a far cry from being unequivocally considered 'better'.


Title: Re: DOTA2
Post by: tazelbain on August 20, 2011, 09:09:39 PM
Hardcore players always think that way and they are always wrong.


Title: Re: DOTA2
Post by: Megrim on August 20, 2011, 09:15:13 PM
Hardcore players always think that way and they are always wrong.

Which of course explains why DotA is such a massive failure, and no-one likes it.


Title: Re: DOTA2
Post by: Ashamanchill on August 20, 2011, 10:40:07 PM
Dude, no one is denying DOTA 2 is going to be popular. But it's going to be AoC, or WAR popular, with people making excuses why it's subs are so low, and saying X amount of subs (not sure what the direct translation would be here) is really good for the genre, but they will be secretly disappointed that it doesn't even come close to dethroning the leader.



Title: Re: DOTA2
Post by: Megrim on August 21, 2011, 12:00:49 AM
Oh really, is that how it's going to turn out? I'm impressed. Though you do confuse me a bit by saying that DotA2 will need to dethrone DotA. It's really just a refinement and slight evolution of the original.


Title: Re: DOTA2
Post by: Ashamanchill on August 21, 2011, 01:23:45 AM
Ummmm, not DOTA, LoL.


Title: Re: DOTA2
Post by: koro on August 21, 2011, 02:58:45 AM
The thing about DOTA2 being an exact port of the first DOTA is that it comes with a pre-built audience of millions (mostly Chinese and Russian), and I've seen few to no people who still play DOTA say they're not going to switch to 2; there is literally no downside to doing so.

My main concern is that the community and culture of "we want the game to both be hard to learn and nearly impossible to master because we're manly men and fuck all you carebears" around the game (that seemingly extends from Icefrog all the way down) is going to seriously hamper growth beyond that already-existing fan base. I fear that a high-profile game like DOTA2 on a high-profile service like Steam from a high-profile developer like Valve will get a lot of people interested in it who will play it, realize that the minimum skill level to not be such an actual detriment to your team that your inclusion alone is enough to guarantee a loss before the game even starts is through the roof, and then put it down and likely never touch another MOBA again.


Title: Re: DOTA2
Post by: Flinky on August 21, 2011, 06:28:27 AM
a lot of people...will play it, realize that the minimum skill level to not be such an actual detriment to your team that your inclusion alone is enough to guarantee a loss before the game even starts is through the roof, and then put it down and likely never touch another MOBA again.

Is that really such a terrible thing? If they don't enjoy it, or aren't interested in investing the time to improve at it, why is it a problem if they stop playing? Its been proven that there's a more than substantial player base that DO enjoy the game for what it is. The game is inherently compeditive, there is a skill base needed to play and that should be acknowledged.

That being said there is supposed to be two modes of game creation supported, one for casual play and one for compeditive. It'd be nice if the new matchmaking system does an alright job of keeping people in games of appropriate skill levels, at least enough to not turn newcomers off a whole genre of gameplay.


Title: Re: DOTA2
Post by: Merusk on August 21, 2011, 09:50:40 AM
Is that really such a terrible thing?

Only if you want to worry about things like your employees getting paid without charging those "hardcore" enough to play some ridiculous amount.


Title: Re: DOTA2
Post by: Megrim on August 21, 2011, 02:16:23 PM
Ummmm, not DOTA, LoL.

How do you figure that?


Title: Re: DOTA2
Post by: Vaiti on August 21, 2011, 03:08:35 PM
Ummmm, not DOTA, LoL.

How do you figure that?

Wait, what? You can't seriously want to argue this can you? What are you actually asking here? Did you forget green text? Do you want some numbers, stats?


Title: Re: DOTA2
Post by: Megrim on August 21, 2011, 03:45:02 PM
No no, by all means, go ahead. I'd love to see some numbers for worldwide DotA and LoL stats.


Title: Re: DOTA2
Post by: Amaron on August 21, 2011, 04:32:48 PM
No no, by all means, go ahead. I'd love to see some numbers for worldwide DotA and LoL stats.

LoL is in beta in China and hasn't even had it's first tournament their yet.  Worldwide numbers are still up in the air considering that.   The only numbers for DotA are pretty vague anyways considering most people download the map via battle.net.   Then on LoL's side we just have their "registered" users numbers.

Basically we can look at Riot clearly swimming in cash though and DotA continues to be popular obviously.   The real question is how much money is Valve going to make without the Western casual market going crazy over their super hardcore hats?


Title: Re: DOTA2
Post by: schild on August 21, 2011, 05:59:45 PM
Edit: Totally just reiterated what Amaron was saying.

In summation though:
I don't think poor people care about hats.


Title: Re: DOTA2
Post by: Ashamanchill on August 22, 2011, 12:02:47 AM
Ummmm, not DOTA, LoL.

How do you figure that?

I am terribly sorry, I went out for dinner and I kinda got drunk, missing your post in time.

This is kind of hard because Riot provides us with stats, and DOTA kind of can't but here it goes.


The thing is, even if DOTA had ten times the number of users LoL has, it wouldn't matter one lick because they are a mod, while LoL actually makes money off of their product. I predict DOTA 2 will simply not be as profitable (for the reasons we have listed), as LoL, the market leader.



Title: Re: DOTA2
Post by: Megrim on August 22, 2011, 12:42:50 AM
So hang on, are you saying that a game's worth is measured in the amount of money it makes? Earlier you seemed to be saying that it's about the overall popularity. Because if we are going by popularity, the numbers for DotA as indicated by the discussion here (http://www.playdota.com/forums/blogs/icefrog/892/q-session-4/) compared to what you've cited for LoL, are quite staggering. I'll quote the relevant part:

Quote
Q: How popular is DotA these days? (from china_white)

A: I can only give estimates based on getdota.com usage, because I can't track ingame downloads or fansites or downloads from China. It is roughly estimated (based on the statistics from popular Chinese sites) that the Chinese DotA audience is about 40-50% of the worldwide audience. Not counting China, the playerbase is estimated to be somewhere between 7-11 million. I expect the audience to grow even more in the not too distant future.

However, if you mean to say that the amount of money which LoL makes is an indicator of the richness, value, depth and overall level of fun in something, then I am afraid you and I and everyone else on this website ought to prepare ourselves for a lifetime of eating McDonalds.


Title: Re: DOTA2
Post by: Amaron on August 22, 2011, 12:45:00 AM
That's a pre LoL quote from years ago.   Back when I played people would just leave DotA games open on War3 to let people download the map after an update.  The rest of the time you'd usually have to go to the website.  Blizzard is the company with all the really useful data.   With them making their own DotA they aren't going to give the info up.


Title: Re: DOTA2
Post by: Megrim on August 22, 2011, 01:18:33 AM
That was posted in 2010. But I suppose you are right, it probably is a conspiracy by Blizzard to conceal the failing state of DotA.


Title: Re: DOTA2
Post by: Ashamanchill on August 22, 2011, 01:20:17 AM
My post was concerning you asking how LoL was the genre leader.

As for personal taste.
Seriously though DOTA 2 seems like it would be awesome....if you preferred DOTA or HoN to LoL.


Title: Re: DOTA2
Post by: Megrim on August 22, 2011, 01:21:43 AM
So how is it the genre leader?


Title: Re: DOTA2
Post by: Azuredream on August 22, 2011, 01:37:04 AM
I would call it the genre leader because it's a much better game, completely disregarding any popularity/revenue debate.


Title: Re: DOTA2
Post by: Amaron on August 22, 2011, 02:28:14 AM
That was posted in 2010. But I suppose you are right, it probably is a conspiracy by Blizzard to conceal the failing state of DotA.

You're reading stuff into my posts that isn't there.   All I've said is we have no really useful numbers.   All we really know is DotA is really popular but not as popular as LoL in the west.  Even by Icefrogs best estimates that's true.  That's why LoL is the genre leader.  I'm not sure where you came up with that bizarre conspiracy in all of this though?   I thought I was supposed to be the crazy one here.


Title: Re: DOTA2
Post by: Vaiti on August 22, 2011, 02:44:21 AM
This is just a silly thing to argue. I'm not biting.

Moving on to other things, I saw mention of various game modes that will be in DoTA2 on release.

DotA 2 Game Modes:

Quote
- There will be several modes in DOTA 2 along with Classic DotA mode:

Classic Mode: None of the changes, 100% WC3 Dota

Normal Mode: Orb updates, bug fixes, etc

Easy Mode: No EXP loss from deny, no gold loss on death, etc

All Random All Mid: I give you 1 guess.

Fortress Mode: 1 team is attacking while the other defends, defending team can buy traps, attacking team can buy creeps.

Arena Mode: FFA or teamed death match

Wild Mode: Random heroes with random skills.

Free Mode: No cool downs with no mana cost on skills.

Commander Mode: When you die you are changed into another hero with the same items and same level. The first side to run out of heroes or to lose their base loses.

Now these are just the game modes that will be in at the time of release, and I'm sure there will be more to come after.
While there is no mention of a "no deny" mode, only a no exp lose from denying, I'm betting/hoping at some point (likely very soon after release) that such a mode is added.

The ability for various gamemodes to be played and added easily could be a saving grace here for DoTA2 as far as the more casual crowd is concerned. Then again, it could just add segregation and it being too difficult to find a game server. But, we'll see I guess.


Title: Re: DOTA2
Post by: Prospero on August 22, 2011, 10:56:19 AM
If nothing else no denial is a day one SourceMod plugin for sure.


Title: Re: DOTA2
Post by: Amaron on August 22, 2011, 11:16:56 AM
If nothing else no denial is a day one SourceMod plugin for sure.

Are they allowing mods?  I tried looking this up but had no luck.


Title: Re: DOTA2
Post by: Prospero on August 22, 2011, 12:02:56 PM
This is complete supposition on my part, but I figure they are going to use the same system for Dota2 that they recently rolled out for TF2. Servers can opt to be "quickplay" servers by adhering to a set of rules and registering the servers under their owner's Steam account. Some settings penalize your score with the central authority, and some cause you to be removed from the quickplay list entirely until they are turned off(like no crits.)

My mental picture of the whole thing is you can create a plain vanilla Dota server and make it on the quickplay list, or you can host a server with any crazy maps and plugins you desire and people have to hunt you out. Or maybe turning on certain variables just causes the game to not count towards whatever variant of ELO they have. However they do it I'd be pretty shocked to see their new f2p game not follow in the footsteps of their current f2p title.


Title: Re: DOTA2
Post by: Amaron on August 22, 2011, 02:02:11 PM
Oh so you're talking about server setting type stuff.   You said mod so I was imagining actual mods.   I'd be very excited if it was modable since the software seems very good at least.


Title: Re: DOTA2
Post by: Vaiti on August 22, 2011, 02:43:57 PM
Well it is Valve, so here's to hoping. Doesn't seem like something they are against, looking at their track record, if it wasn't moddable that would be breaking from the norm for them. So I'm going to remain high optimistic on the matter.


Title: Re: DOTA2
Post by: Prospero on August 22, 2011, 03:08:32 PM
SourceMods can be full game mods; the Saxton Hale and prophunt game types are both SourceMod plugins. I did kind of conflate the two. Sorry about that. Having followed TF2 pretty closely I've noticed Valve will usually add variables for contentious settings like crits in TF2. I don't think it will take long for them to do the same for denial.

Suffice to say this should be a pretty hackable game. Gabe Newell has talked frequently about involving the community in asset creation, both skins and other stuff. I suspect we'll see a pretty active creative community around Dota2.


Title: Re: DOTA2
Post by: Margalis on August 22, 2011, 06:12:33 PM
Sounds like too many modes to me.

Will split the player base and/or a lot of the modes will be neglected / unbalanced / etc. When they have tournaments which mode(s) are they going to use?

It's also kind of silly to call that "easy mode." Why not just call it "if you play this you're a retard mode"? TO be clear about what I mean here, just the name indicates Valve turning their nose up at the mode.


Title: Re: DOTA2
Post by: Megrim on August 22, 2011, 08:33:56 PM
This is just a silly thing to argue. I'm not biting.

Moving on to other things, I saw mention of various game modes that will be in DoTA2 on release.

DotA 2 Game Modes:

Quote
- There will be several modes in DOTA 2 along with Classic DotA mode:

Classic Mode: None of the changes, 100% WC3 Dota

Normal Mode: Orb updates, bug fixes, etc

Easy Mode: No EXP loss from deny, no gold loss on death, etc

All Random All Mid: I give you 1 guess.

Fortress Mode: 1 team is attacking while the other defends, defending team can buy traps, attacking team can buy creeps.

Arena Mode: FFA or teamed death match

Wild Mode: Random heroes with random skills.

Free Mode: No cool downs with no mana cost on skills.

Commander Mode: When you die you are changed into another hero with the same items and same level. The first side to run out of heroes or to lose their base loses.

Now these are just the game modes that will be in at the time of release, and I'm sure there will be more to come after.
While there is no mention of a "no deny" mode, only a no exp lose from denying, I'm betting/hoping at some point (likely very soon after release) that such a mode is added.

The ability for various gamemodes to be played and added easily could be a saving grace here for DoTA2 as far as the more casual crowd is concerned. Then again, it could just add segregation and it being too difficult to find a game server. But, we'll see I guess.

Hey don't look at me, I wasn't the one talking about charts.

The way game modes work in DotA, for those of you who don't know, is this: (now this is assuming that the game will operate in the same way) you start a 'game', invite people or have people join, then once it loads the game creator types in which game mode they would like to play. It is usually advertised in the game name, on the join screen. So you start, join a game, it loads and you type in -cm (captain's mode, typical comp format), and off you go.

Most of the ones listed are already in the original game, with the exception of Fortress Mode I believe. Easy Mode is in, the only difference being that currently you gain xp & gold at a doubled rate from normal. -apem games (that is, All Pick Easy Mode) are probably the most popular format, in actuality.


Title: Re: DOTA2
Post by: Ashamanchill on August 23, 2011, 12:55:32 AM
Free Mode: No cool downs with no mana cost on skills.

What does that mean exactly? Does it literally mean no CDs on any moves, or am I reading that wrong?


Title: Re: DOTA2
Post by: Megrim on August 23, 2011, 01:10:45 AM
Yep. It used to be called wtf mode, iirc. So all spells have no cooldowns and no costs.


Title: Re: DOTA2
Post by: K9 on August 23, 2011, 01:29:09 AM
Sounds pretty retarded.


Title: Re: DOTA2
Post by: Lounge on August 23, 2011, 02:05:44 AM
FYI most of those game modes are already in dota.

You League kids sure are bitter about dota2 being a clone of the first game with a real game client.  Show me on the doll where dota touched you?


Title: Re: DOTA2
Post by: Vaiti on August 23, 2011, 02:42:17 AM
Sounds like too many modes to me.

Will split the player base and/or a lot of the modes will be neglected / unbalanced / etc. When they have tournaments which mode(s) are they going to use?

It's also kind of silly to call that "easy mode." Why not just call it "if you play this you're a retard mode"? TO be clear about what I mean here, just the name indicates Valve turning their nose up at the mode.

Kind of my thoughts on it as well. But then again, the player base might be substantial enough that it won't perhaps matter.

Did they announce that DoTA2 was going to be f2p? I know they made an announcement they are working on a f2p title and everyone was speculating it was going to be DoTA2, but did they outright come out and say it? A very brief Google failed to provide an answer, or I looked right over it.


Title: Re: DOTA2
Post by: Margalis on August 23, 2011, 04:45:38 AM
No business model yet.


Title: Re: DOTA2
Post by: Rendakor on August 23, 2011, 07:55:03 AM
-wtf was awesome; I jumped through all the port-forwarding hoops required to host games in WC3 just so I could play -wtf more often.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 23, 2011, 08:41:29 AM
Sounds like too many modes to me.

Will split the player base and/or a lot of the modes will be neglected / unbalanced / etc. When they have tournaments which mode(s) are they going to use?

It's also kind of silly to call that "easy mode." Why not just call it "if you play this you're a retard mode"? TO be clear about what I mean here, just the name indicates Valve turning their nose up at the mode.

It's pretty easy to tell who in this thread actually participated in the DOTA community and who did not.

They called it easy mode in DOTA and people still played it. (Though easy mode in DOTA only made people level faster, last I played; it didn't interact with the denial mechanics.) Yes some percentage of people get all snooty, but the name itself certainly didn't deter enough people from playing it that you could easily find a game if you wanted.

The game will almost certainly be balanced for normal mode or a specific tournament mode, because that's pretty much the goal of DOTA -- competitive 'e-sport' balance. I think people making comparisons to TF2 and expecting feature sets (mods, etc.) based off Valve's track record may be sorely disappointed. My feeling is that this is still DOTA, and Valve is footing the bill, not remaking the development philosophy of the game.

And honestly, what sets DOTA apart from LoL is that, frankly, IceFrog and whoever works with him are just a lot better at balancing a competitive game, and take doing so a lot more seriously. LoL's release-heros-nonstop-for-cash model resulted (at least when I played it) in a nearly impossible-to-balance environment in which the game was constantly flooded with poorly-tested and default-overpowered heros designed to encourage players to buy them ASAP in order to take advantage of the fact. Does this make LoL a worse game? Not really, from the casual player point of view. But it does make it a worse sport, for whatever that's worth -- and for DOTA, that's obviously worth a lot.

I also find DOTA's heros a lot more interesting, but it's hard to separate that from their iconic they-came-first status.

--

The concern about denial mechanics also seems really overblown -- except insofar as people are just treating them as a stand-in for a whole general attitude on the part of the developers. As someone pointed out, 'zoning' exists in LoL as well as DOTA, and successful zoning is far, far more crippling to the opponent than creep denial. As is, you know, killing the other guy, which is what actually happens in both games when you have two players of vastly different skill levels. The learning curve in LoL is plenty harsh, and most of the improvements over DOTA have to do with better item-buying suggestions, sensible key-binding, etc. Losing gold on death is certainly a far worse rule than creep denial, from the point of view of avoiding new players being completely frustrated.

In any case, I found both communities to be so poisonously aggravating that the game mechanics kind of faded to the background. A game can have a difficult learning curve, but if its full of people -- who are on your team -- calling you a faggot and rage-quitting whenever you dare to do something wrong, the precise shape of the curve doesn't really matter. Because guess what -- they never stop doing it, no matter how good you get.




Title: Re: DOTA2
Post by: Mosesandstick on August 23, 2011, 08:48:08 AM
One of the key LoL design decisions is that it is intended to be (generally) balanced for both balanced and competitive player, which is something from my understanding that is not the case in DOTA. The end result is that there are champions which are fairly clearly unplayable at high levels so that they're not frustrating at lower levels.


Title: Re: DOTA2
Post by: Amaron on August 23, 2011, 09:37:25 AM
And honestly, what sets DOTA apart from LoL is that, frankly, IceFrog and whoever works with him are just a lot better at balancing a competitive game

 :uhrr:  


Title: Re: DOTA2
Post by: Margalis on August 23, 2011, 09:54:44 AM
It's pretty easy to tell who in this thread actually participated in the DOTA community and who did not.

....

Quote
In any case, I found both communities to be so poisonously aggravating that the game mechanics kind of faded to the background.

This would be a stronger point if you didn't begin your post by being needlessly antagonistic. It sounds like your problem with the communities is that they are full of people like yourself...


Title: Re: DOTA2
Post by: Megrim on August 23, 2011, 10:00:05 AM
Ok, at this point I'm actually laughing out loud. Can you possibly be any more of a whiny bitch? What, is valid criticism too hardcore for you?


Title: Re: DOTA2
Post by: Vaiti on August 23, 2011, 10:14:51 AM
This thread is going places. :awesome_for_real:


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 23, 2011, 10:41:58 AM
This would be a stronger point if you didn't begin your post by being needlessly antagonistic. It sounds like your problem with the communities is that they are full of people like yourself...

Well, okay, I guess I could have phrased my opening remark differently, but it's true. Concern that the extra game modes will somehow dilute or unfocus the player pool or otherwise undermine the game's balance don't really make sense if you are aware that DOTA already has all those game modes (and several more) and this doesn't happen. I had intended to append that directly to my statement to make the connection clearer -- it wasn't intended as some kind of blanket dismissal.

Amaron, as for your  :uhrr:, I don't know what to say. Better is a relative quality. And LoL was, when I played it, basically terrible when it came to balancing -- and it was very, very clear that this was the result of their business model. It's been a lot longer since I played DOTA so maybe I just wasn't paying as much attention back then, but at the very least there was no external market pressure requiring the release of new heros at an unbalanceable rate -- the structure of the game allowed for more attention to existing problems, instead of devoting resources to creating new ones before the old ones had even been addressed.



Title: Re: DOTA2
Post by: Amaron on August 23, 2011, 12:24:20 PM
Amaron, as for your  :uhrr:, I don't know what to say. Better is a relative quality. And LoL was, when I played it, basically terrible when it came to balancing -- and it was very, very clear that this was the result of their business model. It's been a lot longer since I played DOTA so maybe I just wasn't paying as much attention back then, but at the very least there was no external market pressure requiring the release of new heroes at an unbalanceable rate -- the structure of the game allowed for more attention to existing problems, instead of devoting resources to creating new ones before the old ones had even been addressed.

My :uhrr: is because at least when I played IceFrog's ability to balance anything was a complete joke.   Maybe he got better in the last few years?   The reason competitive DotA worked was because of bans and because it doesn't matter if a lot of the heroes suck in a MOBA.   That's why RIOT can keep releasing new heroes as well actually.    They have a bunch of staple heroes that can be used for real competitive play and any hero that sticks out gets hit with the nerf stick instantly.   The one or two that slip through the cracks get banned and then the rest of the bans get used for heroes you just don't want to fight.

I guess it depends on which balance you care about.  If you want your favorite hero to be viable then yea RIOT's model is not for you.   For competitive play though it's fine if they release an endless stream of too-situational-or-sucky heroes.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 23, 2011, 04:07:47 PM
My :uhrr: is because at least when I played IceFrog's ability to balance anything was a complete joke.   Maybe he got better in the last few years?   The reason competitive DotA worked was because of bans and because it doesn't matter if a lot of the heroes suck in a MOBA.   That's why RIOT can keep releasing new heroes as well actually.    They have a bunch of staple heroes that can be used for real competitive play and any hero that sticks out gets hit with the nerf stick instantly.   The one or two that slip through the cracks get banned and then the rest of the bans get used for heroes you just don't want to fight.

Fair enough; the more I think about it, the less willing I am to claim IceFrog's superiority in this regard, though I still feel like overall DOTA felt like a more balanced game. On the other hand, my LoL experience is just a lot fresher in my mind, and the incompetence of Riot in general was fairly remarkable -- and extended well beyond game balance issues. As you point out, though, the genre itself is fairly forgiving when it comes to competitive play, due to bans, etc.


Title: Re: DOTA2
Post by: Typhon on August 23, 2011, 05:01:11 PM
Maybe it's the DOTA style of gameplay that causes the community to devolve into barbarism, rather then the gameplay being attractive to barbarians.  I submit this thread as evidence.


Title: Re: DOTA2
Post by: Ingmar on August 23, 2011, 05:03:35 PM
I think it needs way more all-caps misspelled gay slurs to become evidence of that.


Title: Re: DOTA2
Post by: Lakov_Sanite on August 23, 2011, 05:49:28 PM
My :uhrr: is because at least when I played IceFrog's ability to balance anything was a complete joke.   Maybe he got better in the last few years?   The reason competitive DotA worked was because of bans and because it doesn't matter if a lot of the heroes suck in a MOBA.   That's why RIOT can keep releasing new heroes as well actually.    They have a bunch of staple heroes that can be used for real competitive play and any hero that sticks out gets hit with the nerf stick instantly.   The one or two that slip through the cracks get banned and then the rest of the bans get used for heroes you just don't want to fight.

Fair enough; the more I think about it, the less willing I am to claim IceFrog's superiority in this regard, though I still feel like overall DOTA felt like a more balanced game. On the other hand, my LoL experience is just a lot fresher in my mind, and the incompetence of Riot in general was fairly remarkable -- and extended well beyond game balance issues. As you point out, though, the genre itself is fairly forgiving when it comes to competitive play, due to bans, etc.


Sounds like you tried playing LoL, got your ass handed to you, then went back with a bleeding anus to DOTA.


Title: Re: DOTA2
Post by: Ingmar on August 23, 2011, 06:08:42 PM
Can I take back my last post?


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 23, 2011, 06:29:12 PM
Sounds like you tried playing LoL, got your ass handed to you, then went back with a bleeding anus to DOTA.

Uh, seriously, what?


Title: Re: DOTA2
Post by: Prospero on August 23, 2011, 08:07:58 PM
Maybe it's the DOTA style of gameplay that causes the community to devolve into barbarism, rather then the gameplay being attractive to barbarians.  I submit this thread as evidence.

This. I was a nice guy before I started playing LoL.


Title: Re: DOTA2
Post by: Margalis on August 23, 2011, 09:16:01 PM
Dota "balance" is that half the cast is unplayable and the other half has some champions that are picked 10x as often as others.

You could see this exact pattern in the Dota 2 tournament. LoL has had quite a bit of champion diversity in recent tournaments, and LoL has a lot of champions so you figure that if you have 15 different magic damage carry guys a few would rise to the top. But in recent tournaments there has been Brand, Orianna, Cass, Kass, Annie, Gragas, Fiddlesticks,  Anivia, Malzahar (maybe not since nerfs though), etc. That's quite a lot of diversity among characters who fill the same basic role. Similarly for ranged AD there has been MF, Kog, Tristana, Ez, Ashe, Corki, Urgot...again all champs that on paper fill the same role.

To really suss out which game is more balanced you'd have to develop some actual criteria but the idea that Dota is much better balanced than LoL strikes me as almost certainly false.


Title: Re: DOTA2
Post by: Megrim on August 24, 2011, 03:11:36 PM
Ugh, no. Hero picks are as they are because when one is playing for money (or just to win), players will naturally gravitate towards heroes with lowest risk and highest reward. When your game has ~90 picks to choose from, all quite different from one-another, a lot are going to be overlooked because their skillset doesn't gel with other safe heroes, or they requite too much risk for relatively similar levels of reward.

Also, the first 5-7 minutes of this game (http://www.dota2.com/tournaments/international/game/27/) do a good job of explaining some of these things, along with the ban system.


Title: Re: DOTA2
Post by: Strazos on August 24, 2011, 03:35:45 PM
Um, am I looking at the same link? All I see is a video of people taking their sweet ass time with picks/bans, and then not playing terribly aggressively.


Title: Re: DOTA2
Post by: Vaiti on August 24, 2011, 03:37:34 PM
7 minutes into the link. 2 champs out of 5 and 2 bans out of 4 for one side, and 3 and 2 on the other. Exciting. No audio.
I'm illuminated.


Title: Re: DOTA2
Post by: ezrast on August 24, 2011, 03:40:44 PM
Ugh, no. Hero picks are as they are because when one is playing for money (or just to win), players will naturally gravitate towards heroes with lowest risk and highest reward.
So, the imbalanced ones?


Title: Re: DOTA2
Post by: Vaiti on August 24, 2011, 03:44:20 PM
No, the safe ones.  :why_so_serious:


Title: Re: DOTA2
Post by: Strazos on August 24, 2011, 04:05:27 PM
Watched to the end. Is there no constant gold accrual? The Dire team just got stomped as if they had no idea what they were doing. They were not farming well at all, and were getting stomped by the little droid guy.


Title: Re: DOTA2
Post by: Megrim on August 24, 2011, 04:11:02 PM
itt: we learn how to click on the Audio Commentary buttons in Youtube.

Ugh, no. Hero picks are as they are because when one is playing for money (or just to win), players will naturally gravitate towards heroes with lowest risk and highest reward.
So, the imbalanced ones?

Oh god I hope I get you in my division next season. Please oh please oh please oh please =3


Title: Re: DOTA2
Post by: Vaiti on August 24, 2011, 04:22:43 PM
itt: we learn how to link to the English audio commentary off the bat
 (http://www.dota2.com/tournaments/international/game/27/?p=0&v=1)
fake edit: Yay! I'm like Megrim now.  :drill:


Title: Re: DOTA2
Post by: Rasix on August 24, 2011, 04:29:37 PM
This is like performance art. 


Title: Re: DOTA2
Post by: Ingmar on August 24, 2011, 04:30:39 PM
Ugh, no. Hero picks are as they are because when one is playing for money (or just to win), players will naturally gravitate towards heroes with lowest risk and highest reward.
So, the imbalanced ones?

The predictable/safe ones, more like. I don't really play MOBAs but in almost every other competitive format with picks like this that I've been involved with, the motivated-to-win players tend to gravitate towards things that are reliable rather than things with high risk/reward. Things that reduce randomness, or match up well in the metagame, etc. I didn't pick dwarves in Blood Bowl because they're particularly overpowered, I picked them because they minimize randomness and don't have a ton of bad matchups. The same thing happens in MtG, happened in DDM, etc.

It would be pretty surprising to me if it was different in MOBAs, but I admit I'm out in theory land here and don't have direct experience with them really.


Title: Re: DOTA2
Post by: K9 on August 24, 2011, 04:31:51 PM
The commentators on these videos are fucking terrible. They are barely intelligible and they seem to talk utter cryptic bollocks the times they are audible.


Title: Re: DOTA2
Post by: Strazos on August 24, 2011, 05:06:15 PM
This - that feed was horrendous to listen to. I lasted about 30 seconds.


Title: Re: DOTA2
Post by: Megrim on August 24, 2011, 05:19:22 PM
Thanks for the feedback guise! I'll have to keep it in mind to find casters that suit the f13 aesthetic next time.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 24, 2011, 06:01:08 PM
The predictable/safe ones, more like. I don't really play MOBAs but in almost every other competitive format with picks like this that I've been involved with, the motivated-to-win players tend to gravitate towards things that are reliable rather than things with high risk/reward. Things that reduce randomness, or match up well in the metagame, etc.

In MOBAs you generally have one high risk/reward character chosen per team, who is then protected by the other members of the team in order to attempt to mitigate the risk while cashing in on the later-game reward. This is particularly true in DOTA, where the degree to which each team can protect and support their 'hard carry' often decides the game, but it happens in LoL as well, with certain characters being paired with support heros who are good babysitters. Of course in terms of overall strategy, there is still generally a conservative approach like you describe, but since we're talking about individual character design -- the risk/reward distribution for individual heros will vary across a team as part of a larger strategy.

In any case, since this thread has rekindled my interest in the genre, I spent some time watching both the DOTA2 replays and some recent 'replays' from competitive LoL play, and the contrast was a lot greater than I expected. I couldn't say if it's the map construction, the game mechanics, or the hero design or what but the DOTA games mostly feel like they have a lot more going on, especially in the early game. (On the other hand, DOTA games seem to have a sort of longer mid-game lull, whereas in LoL the action seems to ramp up to a definitive endgame a lot faster.) But even simple things in DOTA like destructible trees and what feels like a slightly larger map seems to result in a significantly more aggressive early game playstyle, whereas in LoL the first 15-20 minutes are generally spent watching fairly straightforward lane matchups -- interspersed with some ambushes and the like, to be sure, but much less inter-lane movement than in DOTA.

It's interesting because when I think about more casual (but still high-level, expert) play in both games, I think the games play a lot more similarly -- but when it comes to coordinated competitive play, the DOTA teams seem to have developped significantly more complex tactics and strategies. I know when I was playing LoL there was a serious lack of organized team play (premade 5v5s), and 'solo queue' play pretty much dominated the culture, even amongst the best players -- I'm not sure how much that has changed recently, but it's hard to tell how much that may have contributed, apart from any actual differences between the two games.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 24, 2011, 06:11:33 PM

The commentary is definitely not aimed towards people who don't already play the game. I haven't played DOTA in years and it took me awhile to figure out half the stuff they were talking about. On the other hand, the commentary track versions tend to have superior camera movement/focus, instead of randomly showing you 10-15s of a hero walking out from his base. And they bring up some snazzy graphics sometimes.


Title: Re: DOTA2
Post by: Strazos on August 24, 2011, 06:14:19 PM
I felt the exact opposite, actually - DOTA2 to me looked pretty dull for the most part. Perhaps it's a product of "competitive" play, but that DOTA replay looked painfullly conservative to me.

In a certain sense there may have been more going on - there's no denial in LOL, no need to worry about port scrolls, there's only 1 shop in LOL.

The DOTA map certainly felt larger, but I don't think that made a huge difference - just a lot of unused space.


Title: Re: DOTA2
Post by: Vaiti on August 24, 2011, 06:25:29 PM
How I was feeling watching it as well. There was a point or two there with opposing champs walking down the river side by side without a single engagement between them, save maybe a swat with an autoattack. Alot of laning.
Pacing is just different. LoL seems to focus more on ganks and harassment of enemy champs compared to what I was seeing in the couple matches of DoTA2 I've watched.

But yeah, alot of what Ice Cream Emperor is saying feels right to me on the same note. Tactics, teamplay, that does seem to take a little more of a focal point in DoTA.


Title: Re: DOTA2
Post by: Megrim on August 24, 2011, 06:38:16 PM
You also have to keep in mind that DotA has had years to develop competitively, whereas LoL is still quite new so its not an entirely fair comparison. A ton of little things have been added over time to gradually balance out the game, and to help distill the difference between a good team, and the winning team (for example, the limited number of wards available to a team).

I actually went back and played some DotA recently (after spending the better part of this year playing LoL) and one thing which stood out almost immediately was how much more important crisp decision making matters. In LoL there is so much Ghost/Flash/Exhaust spam, that killing an enemy hero even after you've jumped him, is mind-numbingly hard. One is actually rewarded for careful set-up and positional play instead of going "welp, we've burned his summoner spells, I guess we'll come back for a second pass after his wards expire". That and the increased amount of direct disables help a lot too. All-in-all this tends to speed the game up, because if you can disable and kill an enemy team member you've gained a clear advantage and have set that player back.

On the other hand, after getting used to LoL's (frankly superiour) ui, I was struggling to keep control of my hero for a few games. Its amazing how much of a difference being able to press 'Space' and center on your hero makes.

 * Edit: also keep in mind when you are watching, that these are very high level games. The reason you don't typically see a great deal of harass is because even the slightest over-extension can mean a death and lost gold. When you have a fine line between two evenly matched teams, often the deciding factor is who makes the first few mistakes - not who tries to do something creative.


Title: Re: DOTA2
Post by: Margalis on August 24, 2011, 07:05:02 PM
Ugh, no. Hero picks are as they are because when one is playing for money (or just to win), players will naturally gravitate towards heroes with lowest risk and highest reward. When your game has ~90 picks to choose from, all quite different from one-another, a lot are going to be overlooked because their skillset doesn't gel with other safe heroes, or they requite too much risk for relatively similar levels of reward.

Other than "Ugh,no" every single thing above indicates that the game is in fact unbalanced.

Edit: As far as other stuff is concerned, Dota does have a more active early game but also has tremendous lulls in action. In the Dota2 tournament after a couple towers on each side went down there were huge stretches of essentially nothing happening. In LoL at that point you would be getting dragon fights, Baron fights and more towers. Average game length feels about the same to me.


Title: Re: DOTA2
Post by: Megrim on August 24, 2011, 07:29:55 PM
Yes yes, keep saying it. Someday it'll magically be true.


Title: Re: DOTA2
Post by: Samprimary on August 24, 2011, 08:54:44 PM
Quote
I felt the exact opposite, actually - DOTA2 to me looked pretty dull for the most part. Perhaps it's a product of "competitive" play, but that DOTA replay looked painfullly conservative to me.

lol's fault — they got rid of the 'passive play' encouragements and streamlined the process of getting to teamfight endgames. Now by comparison dota's (and hon's) conventions tend to grate.


Title: Re: DOTA2
Post by: Strazos on August 24, 2011, 09:03:32 PM
Apparently at high ELO LoL is conservative as well...but screw that, I just like to play the game, it's not a sport.


Title: Re: DOTA2
Post by: Megrim on August 24, 2011, 09:16:55 PM
Apparently at high ELO LoL is conservative as well...but screw that, I just like to play the game, it's not a sport.

Not that there's anything wrong with that. I just wanted to clear up some of the misconceptions which people seem to have, in thinking that comp gameplay is all tryhard fucktardery. It reality this is just a well-made, well honed game which can be enjoyed at all levels.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 24, 2011, 09:48:29 PM
Apparently at high ELO LoL is conservative as well...but screw that, I just like to play the game, it's not a sport.

Yeah, I was gonna say. I just watched the better part of the IEM LoL tournament (http://"http://www.own3d.tv/video/187620/IEM_GC_Cologne_LoL___Grand_Final_Part_1") and the games were extremely conservative -- like, first blood at 20 minutes, 98%-of-gameplay-is-farming conservative. The variety of engagements in the DOTA2 games (in terms of ganks, counter-ganks, teamfights, etc.) I watched was much greater, though as mentioned they generally have their own periods of farm-drudgery.

But as someone mentioned, the lethality of ganks in DOTA is much higher, especially in the early game -- and the much-maligned 'lose gold on death' actually means that a few early kills (on the right hero) can significantly change the shape of the game. In LoL an early kill or two, while still an advantage, is not really worth putting yourself out for -- basically, the early game has less risk and less reward, and therefore less variance in play. Which is nice for casual play, because small skill differences do not snowball as radically, but makes high-level play kind of samey.


Title: Re: DOTA2
Post by: schild on August 25, 2011, 05:53:31 AM
Apparently at high ELO LoL is conservative as well...but screw that, I just like to play the game, it's not a sport.
Not that there's anything wrong with that. I just wanted to clear up some of the misconceptions which people seem to have, in thinking that comp gameplay is all tryhard fucktardery. It reality this is just a well-made, well honed game which can be enjoyed at all levels.
A well-honed, well-made game that stinks of design flaws that are artifacts of the Warcraft III engine :(

Sorry bro, it's not your fault, or any players fault that Valve drank the Icefrog stupidsauce.


Title: Re: DOTA2
Post by: Vaiti on August 25, 2011, 06:35:22 AM
You misspelled geniussauce.

(https://lh5.googleusercontent.com/-wNEvFwxDYGs/TlZRUSnJZ3I/AAAAAAAASDc/3yCKePPccVI/s800/icefrog.jpg)


Title: Re: DOTA2
Post by: Slayerik on August 25, 2011, 07:57:39 AM
I liked LoL enough to never play HoN. I still like it enough to not play DOTA2, especially after watching the vids.

I think Riot does a pretty damn good job of balancing, especially considering the number of champs in game. When one of my champs gets nerfed, I almost always think 'not unexpected, he was a little OP'.

Anyway, cya in LoL guys.


Title: Re: DOTA2
Post by: Ashamanchill on August 25, 2011, 03:43:08 PM
The weird thing is, I liked LoL enough to try HoN with friends. It was wretched. Now that I hear there is easy mode, I may also try DOTA 2 if it is F2P.


Title: Re: DOTA2
Post by: Margalis on August 25, 2011, 06:35:05 PM
Yes yes, keep saying it. Someday it'll magically be true.

Why do you keep disagreeing with me when everything you wrote indicates that the game is in fact unbalanced and you've basically conceded the point?

I'm genuinely confused. Again, you yourself wrote that some champions are picked way more often than others and have greater reward for less risk. That's "balanced" to you?


Title: Re: DOTA2
Post by: Megrim on August 25, 2011, 07:35:01 PM
Apparently at high ELO LoL is conservative as well...but screw that, I just like to play the game, it's not a sport.
Not that there's anything wrong with that. I just wanted to clear up some of the misconceptions which people seem to have, in thinking that comp gameplay is all tryhard fucktardery. It reality this is just a well-made, well honed game which can be enjoyed at all levels.
A well-honed, well-made game that stinks of design flaws that are artifacts of the Warcraft III engine :(

Sorry bro, it's not your fault, or any players fault that Valve drank the Icefrog stupidsauce.

We need a shrugging smiley. At the end of the day I guess we'll see what happens with this new version.


Title: Re: DOTA2
Post by: Flinky on August 26, 2011, 01:12:36 AM
I'm genuinely confused. Again, you yourself wrote that some champions are picked way more often than others and have greater reward for less risk. That's "balanced" to you?

Its not that they have a greater reward for less risk, its that they have a smaller margin between risk and reward. In other words they don't have a power advantage, they're just harder to fuck up with in terms of abilities and/or meta.

Does that make sense?


Title: Re: DOTA2
Post by: Malakili on August 26, 2011, 05:14:07 AM
Yes yes, keep saying it. Someday it'll magically be true.

Why do you keep disagreeing with me when everything you wrote indicates that the game is in fact unbalanced and you've basically conceded the point?

I'm genuinely confused. Again, you yourself wrote that some champions are picked way more often than others and have greater reward for less risk. That's "balanced" to you?

Think of it like Starcraft - an aggressive low economy one base all in play is high risk high reward,   On the other hand, doing a safe build with a focus on economy is much safer, but you aren't going to win immediately either.  Both types of builds can be balanced within the larger strategy meta game though.

I don't play DOTA, but it sounds like a similar thing he is describing with the Champions.


Title: Re: DOTA2
Post by: Mosesandstick on August 26, 2011, 05:36:15 AM
Are there stats for the number of heroes picked competitively in LoL vs. Dota?


Title: Re: DOTA2
Post by: Ingmar on August 26, 2011, 01:21:17 PM
I'm not sure it follows that having some bad heroes that nobody ever picks means a game is unbalanced. Probably 80% of the cards in MTG are never played outside of sealed/draft, but that doesn't make it an unbalanced game. This is a deckbuilding genre at its core it seems to me. All games like that have bad "cards", that's the way it works pretty much by definition.


Title: Re: DOTA2
Post by: Fordel on August 26, 2011, 01:45:57 PM
This weekends MLG has LoL as an event.

http://pro.majorleaguegaming.com/live/league_of_legends


If people want to compare the DotA2 tourney to a LoL one I guess?


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 26, 2011, 03:06:17 PM
I'm not sure it follows that having some bad heroes that nobody ever picks means a game is unbalanced. Probably 80% of the cards in MTG are never played outside of sealed/draft, but that doesn't make it an unbalanced game. This is a deckbuilding genre at its core it seems to me. All games like that have bad "cards", that's the way it works pretty much by definition.

Agreed. There are (at least) two main ways to achieve balance: you can have a very small number of inputs, and meticulously test all possible combinations of play, or you can create so many inputs and possible combinations that it is functionally impossible to determine what, if any, optimal plays exist. (And then, of course, tweak things as various dominant strategies emerge.) MOBAs clearly operate in the latter paradigm, so judging their balance -- or the skill of those people responsible for balancing them -- is more about how quickly and how appropriately they react to emergent strategies/tactics. My totally subjective impression when I played DOTA was that while I did not agree with all the balancing decisions that were made, my impression was that these were the result of divergent opinions about what the game should be like, not incompetence in execution.

Whereas, again totally subjectively, LoL's fuckups mostly felt like incompetence -- their vision of the game was obviously much closer to my preferred casual playstyle, but their ability to bring that about seemed to be constantly undermined by their own business model and/or their own shitty code and/or poor decision making. Now since they're apparently making a lot of money, I optimistically imagine that they have used that money to hire more people, and that those people are more competent, and so things have improved. In some cases this has clearly happened -- I see from watching a Livestream that you can actually preset masteries now, for example, which didn't used to be the case.

But I also notice that most of the non-support heros people play now are unfamiliar to me, suggesting that the power creep that acts as the engine to their business model has continued apace.



Title: Re: DOTA2
Post by: Strazos on August 26, 2011, 03:09:14 PM
Such as who? Ashe is still one of the most popular champions, as much as I detest her.


Title: Re: DOTA2
Post by: Margalis on August 26, 2011, 07:05:37 PM
LoL definitely does suffer from development slowness and/or screwups.


Title: Re: DOTA2
Post by: Amaron on August 26, 2011, 08:03:55 PM
But I also notice that most of the non-support heros people play now are unfamiliar to me, suggesting that the power creep that acts as the engine to their business model has continued apace.

This confuses me.   I'm not sure where you got the crazy idea that they have power creep.   Most of the staples are super cheap release heroes like Ashe ,Trist ,Alistar ,Annie, etc.   Four of the 450 ip (basically freebies) heroes were big staples of the tournament.   There were also plenty of old heroes that were new to you I'm sure but not new in general.   I actually had the thought during the tournament that the heroes represented were definitely not what the marketing department would choose.



Title: Re: DOTA2
Post by: Ice Cream Emperor on August 26, 2011, 10:15:17 PM
This confuses me.   I'm not sure where you got the crazy idea that they have power creep.   Most of the staples are super cheap release heroes like Ashe ,Trist ,Alistar ,Annie, etc.   Four of the 450 ip (basically freebies) heroes were big staples of the tournament. 

I only saw one Ashe and one Trist in the games I watched, but it is possible that I focused more on the new heros simply because they were unfamiliar to me. There was a whole lot of Nocturne, Brand, some woman with a gun and an ability called 'piltdown' somethingorother, and a few others I didn't recognize. My comment on power creep had more to do with my experience when playing the game, so probably that biased my reading of the hero distribution in the games I watched.


Title: Re: DOTA2
Post by: Margalis on August 26, 2011, 11:18:09 PM
Brand, Nocturne and Caitlin (Piltover Peacemaker) aren't all that new, especially Caitlin. And Caitlin was considered underpowered for a long time as was Brand. Nobody in the US used Brand until Euro players started doing well with him.

At this point it's less power creep than it is waxing and waning. There are a few heroes who are always good and a few who have not been viable for quite a while but for the most part the overall power level seems about constant. If you look at say Corki and Ashe both were staple picks for a long long time, and both were nerfed recently, Corki quite substantially, after not being changed in quite some time. If there was really power creep those heroes should have needed buffs to keep up rather than nerfs.


Title: Re: DOTA2
Post by: Mosesandstick on August 26, 2011, 11:56:46 PM
Annie was supposed to be one of Riot's model balanced champions but they still needed to give her AP ratios a slight boost a couple of patches ago. Ashe is supposed to be one of the model carries, but I think her high utility and poor early game made her suited for the support/carry meta which allowed her deficiencies to be easily covered hence the necessary nerf.

Recently there hasn't been so much power creep and more wild inconsistency from Riot. Orianna is very powerful, Yorick was weak, Leona was weak and didn't fit into the meta, Jarvan has been hit by nerf arfter nerf, Nocturne had to be nerfed significantly, Cass has always been viewed as weak etc.

But not all of this is Riot's fault. Sometimes Riot is further ahead of the curve than the players. Think about how long it took before people realised how powerful Irelia was.


Title: Re: DOTA2
Post by: Amaron on August 27, 2011, 12:11:25 AM
I only saw one Ashe and one Trist in the games I watched, but it is possible that I focused more on the new heros simply because they were unfamiliar to me.

Well there were a lot of interesting picks and some of the games certainly had more "new" heroes.   They kept using skins off and on too so that was probably also confusing.


Title: Re: DOTA2
Post by: Samprimary on August 28, 2011, 12:44:38 AM
lol's power balance is by now efficient enough that in order for a hero to be top tier, it has to be a function of what emergent gameplay meta they're operating in.

The problem i see is that all the general, simple, core types of abilities are covered in abundance, so the new heroes' often have powers which are getting weirder and weirder.


Title: Re: DOTA2
Post by: Ashamanchill on August 31, 2011, 07:44:58 PM
I've heard this has been pushed back to a 2012 release. Anyone here more in the know who can confirm that?


Title: Re: DOTA2
Post by: Vaiti on September 20, 2011, 08:54:03 AM
Arise! So the DoTA2 client got leaked. And there is Half-life 2: EP3 code in the files. Doesn't really shine much light on EP3 other than revealing the names of some new weapons: An icegun, a flamethrower and something called a weaponizer. Good to know they are indeed working on the title still anyhow.

Biggest news really as far as DoTA2 is concerned, is code and references for an ingame itemshop was also found, which pretty much verifies that this is going to be the F2P title they have been working on.

http://lambdageneration.com/posts/dota-2-client-leaked-including-actual-hl2-episode-three-code/ (http://lambdageneration.com/posts/dota-2-client-leaked-including-actual-hl2-episode-three-code/)


Title: Re: DOTA2
Post by: KallDrexx on September 20, 2011, 09:26:57 AM
Lol some of those icons are  :awesome_for_real:


Title: Re: DOTA2
Post by: Vaiti on September 20, 2011, 09:29:20 AM
Link for the lazy (http://www.dota2.cyborgmatt.com/spellicons/)

Yes, yes they are.


Title: Re: DOTA2
Post by: Teleku on September 20, 2011, 12:37:25 PM
(http://www.dota2.cyborgmatt.com/spellicons/clinkz_death_pact.png)

 :awesome_for_real:


Title: Re: DOTA2
Post by: Prospero on September 20, 2011, 12:57:59 PM
There is amazing art in there.


Title: Re: DOTA2
Post by: Fordel on September 20, 2011, 02:12:12 PM
Well it is Valve isn't it?


Title: Re: DOTA2
Post by: Prospero on September 23, 2011, 12:02:55 AM
Valve has decided to rejigger their release plans and try to get the current version out ASAP.

http://blog.dota2.com/


Title: Re: DOTA2
Post by: Kirth on September 23, 2011, 04:17:47 AM
Valve has decided to rejigger their release plans and try to get the current version out ASAP.

http://blog.dota2.com/

NDA has been lifted as well if i understand correctly.


Title: Re: DOTA2
Post by: Hayduke on September 23, 2011, 08:22:42 AM
Yeah there's a few gameplay streams up now that the NDA is down.  Never played DotA but this does look like quite a bit of fun.


Title: Re: DOTA2
Post by: Malakili on October 26, 2011, 01:29:37 PM
WTF is DOTA 2 (beta?)

http://www.youtube.com/watch?v=_Q2LKGfhVwg&feature=feedu

Hour long footage and first impressions.


Title: Re: DOTA2
Post by: Lounge on November 03, 2011, 12:27:11 AM
I'm here to shamelessly beg for one of someone's friend key if any of you lucky bastards managed to get in with the group today.

http://blog.dota2.com/2011/11/your-time-has-come/


Title: Re: DOTA2
Post by: Prospero on November 17, 2011, 03:31:44 PM
Anyone else in yet? I got an invite last night from a friend.


Title: Re: DOTA2
Post by: Megrim on November 17, 2011, 06:23:01 PM
Nah, still waiting.


Title: Re: DOTA2
Post by: Ice Cream Emperor on November 17, 2011, 07:25:16 PM

I'm starting to suspect my computer is now Too Old For Betas. That or my luck is poor.


Title: Re: DOTA2
Post by: jakonovski on November 18, 2011, 05:51:23 AM

I'm starting to suspect my computer is now Too Old For Betas. That or my luck is poor.

They'll probably want data from old rigs as well, because they'll want to make sure that a range of computers can run it.


Title: Re: DOTA2
Post by: Ice Cream Emperor on November 18, 2011, 05:52:48 AM

That's what I keep telling myself!


Title: Re: DOTA2
Post by: Prospero on November 18, 2011, 02:28:56 PM
FWIW, it runs really well on old machines. I think it's running better than LoL on my box which is about 6 years old.


Title: Re: DOTA2
Post by: Megrim on January 03, 2012, 11:18:00 PM
Sooo... anyone have spare invites yet?


Title: Re: DOTA2
Post by: Bann on February 01, 2012, 04:53:24 PM
Check you email, I just got an invite.  :drill:


Title: Re: DOTA2
Post by: Rasix on February 01, 2012, 05:27:18 PM
Yep, just got in as well.


Title: Re: DOTA2
Post by: Megrim on February 01, 2012, 07:29:01 PM
Nope, didn't get one =(

Fudge.


Title: Re: DOTA2
Post by: Ragnoros on February 01, 2012, 08:43:37 PM
I may have said this already, but you are REALLY not missing anything. My brother got me and himself into beta, we managed one game, and collectively regretted even that. This coming from two fairly avid DotA players (back in the day). Everything is exactly the same, and just a massive step backwards from what Riot has done with the genre. Example: As in WC3, usable items are still bound to the NUMERIC KEYPAD. Yes, the one nowhere near either of your hands or any other useful keys.


Title: Re: DOTA2
Post by: Trippy on February 01, 2012, 08:57:00 PM
Is there an NDA still in place?


Title: Re: DOTA2
Post by: Ragnoros on February 01, 2012, 09:01:18 PM
Believe it or not I actually had the exact mental image of you coming here to bitch me out about that. So I Googled it.
Would you like me to Google it for you? (http://www.google.com/webhp?sourceid=chrome-instant&ie=UTF-8&ion=1#hl=en&sugexp=epsu2&qe=ZG90YSAyIG5kYQ&qesig=r_mJ-xxa1Gb27NtqudtDAg&pkc=AFgZ2tnVE3CTj_5eenc8ZB6hBVi9xG1oDxaev-QBJwImBBd-f_2Q9DoNCut5eb-o6vmLlhfiwGzwbYDTjTvUjIM4V2AOViQKtg&cp=10&gs_id=2&xhr=t&q=dota+2+nda&pf=p&sclient=psy-ab&site=webhp&source=hp&pbx=1&oq=dota+2+nda&aq=0p&aqi=p-p1g-b1&aql=f&gs_sm=&gs_upl=&bav=on.2,or.r_gc.r_pw.,cf.osb&fp=6591c046a4656da9&biw=1333&bih=679&ion=1)  :why_so_serious:

EDIT: I have no problem with your inquiry and respect f13s NDA policy. I merely find my prediction becoming reality amusing.


Title: Re: DOTA2
Post by: Bann on February 02, 2012, 06:09:33 AM
I may have said this already, but you are REALLY not missing anything. My brother got me and himself into beta, we managed one game, and collectively regretted even that. This coming from two fairly avid DotA players (back in the day). Everything is exactly the same, and just a massive step backwards from what Riot has done with the genre. Example: As in WC3, usable items are still bound to the NUMERIC KEYPAD. Yes, the one nowhere near either of your hands or any other useful keys.

This was my first take  as well. Played 1 game by myself to get a feel, played 1 match with what seemed like all other recent beta invitees as Ghostrider, closed out fired up LoL. I'll definitely dig deeper in this weekend, but my inital impression was not great. Maybe it was the champs I tried, but I found the pacing to be much slower. Also, I kept expecting towers to act like LoL towers. Still not sure on their agro mechanics, but I was sad that they started flinging at me when I was in the middle of like 4 of my creeps.


Title: Re: DOTA2
Post by: ffc on February 02, 2012, 09:41:14 AM
I found the pacing to be much slower.

After Dominion in LoL I can't play as originally intended. Much too slow and creep denial slows things down even further


Title: Re: DOTA2
Post by: Lounge on February 02, 2012, 10:47:18 AM
I may have said this already, but you are REALLY not missing anything. My brother got me and himself into beta, we managed one game, and collectively regretted even that. This coming from two fairly avid DotA players (back in the day). Everything is exactly the same, and just a massive step backwards from what Riot has done with the genre. Example: As in WC3, usable items are still bound to the NUMERIC KEYPAD. Yes, the one nowhere near either of your hands or any other useful keys.

Pretty much everything in the game can be custom keybound to your hearts content.  
Yes... We all know this game is not for League players.  Personally I find League to be incredibly frustrating to play.  To each his own.

Edit: Also the NDA has been lifted on this for quite some time.


Title: Re: DOTA2
Post by: Margalis on February 02, 2012, 05:58:30 PM
My question is who is this game for?

We already have both DOTA and HON, this is now essentially the third version of the same game. It seems like the target audience is HON players who want a graphics upgrade.


Title: Re: DOTA2
Post by: Lounge on February 03, 2012, 10:59:17 AM
My question is who is this game for?

We already have both DOTA and HON, this is now essentially the third version of the same game. It seems like the target audience is HON players who want a graphics upgrade.

Hon has taken over quite a unique identity over the last year and is VERY different than dota despite starting out as a 100% clone.  I would say the target audience is the estimated 20 million dota players out there who want a modern client with things like reconnect and matchmaking.  I expect the fact that it bears the Valve brand will attract some new players as well.


Title: Re: DOTA2
Post by: Ingmar on February 10, 2012, 12:27:17 PM
The inevitable lawsuit:

http://kotaku.com/5883938/blizzard-is-suing-valve

Blizzard's case would appear to be very strong, to me.


Title: Re: DOTA2
Post by: Hayduke on February 10, 2012, 02:28:22 PM
I'd say it's kind of a stretch to say Blizzard ever promoted DotA.  Even more of a stretch that people would confuse DotA2 with Warcraft III.  Idk maybe there's more to it, but this doesn't seem like a very strong case.

What happened to the Riot objection anyway?  Was that shot down or something?


Title: Re: DOTA2
Post by: Malakili on February 10, 2012, 02:34:08 PM


Blizzard's case would appear to be very strong, to me.

Was there any ever an EULA of any kind which stated that mods for WCIII were in any way Blizzard property?

In fact, I thought a big reason that SC2 galaxy editor had a bunch of this kind of language was precisely because Blizzard WISHED they had some rights to DOTA when they didn't.

Oh well, we'll see what happens.  In the end, its too late.  Everyone knows the game Valve is make is the heir apparent, and has the original developer.  If they have to change the name, it'll at most create sour grapes among DOTA fans towards Blizzard.


Title: Re: DOTA2
Post by: Ingmar on February 10, 2012, 02:43:43 PM
http://us.battle.net/sc2/en/game/maps-and-mods/mods/dota <-- announced before DOTA 2 I think?

In any case I believe Blizzard is only trying to stop them from trademarking DOTA, not stop them from using it? I'm not totally clear on all the legalese.

EDIT: And yes, it appears the EULA for the World Editor for War3 would apply here.


Title: Re: DOTA2
Post by: HaemishM on February 12, 2012, 09:27:19 AM
I don't understand why ANYONE but the original creator is trying to trademark the name DOTA. If we had trademark law that made any goddamn sense, both Valve and Blizzard would have to come to him for permission to use the term. Yes, I know he works for Valve now, but that shouldn't mean they can trademark shit he created without giving him a little taste of the action.


Title: Re: DOTA2
Post by: Mosesandstick on February 12, 2012, 10:32:28 AM
DOTA was made by Eul, Guinsoo (Riot) then turned it into All-stars, and when he left for LoL Icefrog (Dota 2) took over.

Edit: Google proves I'm an idiot and you're right. Eul does work for Valve.


Title: Re: DOTA2
Post by: Ingmar on February 13, 2012, 12:33:04 AM
I don't understand why ANYONE but the original creator is trying to trademark the name DOTA. If we had trademark law that made any goddamn sense, both Valve and Blizzard would have to come to him for permission to use the term. Yes, I know he works for Valve now, but that shouldn't mean they can trademark shit he created without giving him a little taste of the action.

Blizzard doesn't appear to be trying to trademark it, just stop Valve from doing so.


Title: Re: DOTA2
Post by: Setanta on February 13, 2012, 12:46:30 AM
My understanding is that Blizzard doesn't want the DOTA title copyrighted so that it is accessible by all. They aren't fighting to claim it, just to stop Valve from having sole access.


Title: Re: DOTA2
Post by: HaemishM on February 13, 2012, 08:39:49 AM
Well, if that's the case, I can support that... except with the creator working at Valve, it seems like Valve probably has a viable (if regrettable) claim to copyright.


Title: Re: DOTA2
Post by: Ingmar on February 13, 2012, 11:57:25 AM
The EULA for the Warcraft 3 editor tool stuff that was used to create it is the obstacle there from what I can tell.


Title: Re: DOTA2
Post by: Thrawn on March 06, 2012, 06:19:44 AM
Got a beta invite for this last night.  :ye_gods: Feels about right.

Only played 3 games vs. bots, but I already feel like my thousand+ games of League were playing a lazy tutorial and now I'm playing the real game on hard mode.  It's the same game, and a completely different game at the same time.  So many common habits from League just get you killed in DotA.  Not decided yet if I'm actually enjoying that or not, but I am much more willing to give it a try than I was before.  (although I still hate the deny mechanic)   But the fact that in beta the DotA 2 interface and matchmaking and such feels way ahead of the 2 year old PvP.net is promising.

Hoax and I both are going to be be playing occasionally if anyone wants to join us, don't know else on F13 is playing.


Title: Re: DOTA2
Post by: MrHat on March 06, 2012, 07:30:56 AM
Got a beta invite for this last night.  :ye_gods: Feels about right.

Only played 3 games vs. bots, but I already feel like my thousand+ games of League were playing a lazy tutorial and now I'm playing the real game on hard mode.  It's the same game, and a completely different game at the same time.  So many common habits from League just get you killed in DotA.  Not decided yet if I'm actually enjoying that or not, but I am much more willing to give it a try than I was before.  (although I still hate the deny mechanic)   But the fact that in beta the DotA 2 interface and matchmaking and such feels way ahead of the 2 year old PvP.net is promising.

Hoax and I both are going to be be playing occasionally if anyone wants to join us, don't know else on F13 is playing.

I actually came to the conclusion that DOTA is no longer for me (after playing for years in the WC version).  LOL turned me into a big casual, and the DOTA2 beta showed me that I actually much prefer the lazy habits picked up by LOL.

Then I went back to LOL and couldn't play that anymore.  So now I just stare at those links in my Steam library.

I will say the interface and lobby system is one of the best I've seen.


Title: Re: DOTA2
Post by: Malakili on March 06, 2012, 07:41:58 AM
I have beta access but I've played a grand total of one game.  I just don't really have time for another game right now.  I guess I could be coaxed into logging in for a game now and again.


Title: Re: DOTA2
Post by: Fordel on March 06, 2012, 06:37:01 PM
Can you guys actually elaborate on what the differences actually are? Pretend you are talking to someone whose never played either game and only watched like 3 games total ever.


Title: Re: DOTA2
Post by: Ice Cream Emperor on March 06, 2012, 07:53:11 PM

(I also got a beta invite, and have been playing with my n00b roomate.)

The ceiling is just way higher, all the way from the small-scale mechanics - timing last hits, managing creep aggro - through the medium scale - laning combinations, managing mana & ability use, resource exploitation, map navigation, item choice - on through to the strategic level.

On top of that it just has a much less streamlined risk/reward setup. Getting killed screws you up considerably more, and the ability to deny creeps means that lane dominance can have an even greater snowballing effect -- so early game ganks are more effective and also much easier to pull off. In theory this should lead to more conservative play but in my experience so far observing games and such -- the whole shape of the game feels much more varied than LoL, and there are far more ganks and skirmishes and kills overall. The mid-game of most of the matches I have watched is about ten times more active than the comparable period in a high-level LoL game, where people almost literally do not leave lane except for dragon fights, and only one champion on each team ganks with any regularity.

LoL just feels like a vastly more standardized, abstracted, top-down-designed version of the same game, which results in a more easily-comprehensible but also shallower strategic (and tactical) game. DOTA is very clearly built from the ground up, complete with all the WC3 engine idiosyncracies that have been incorporated into the gameplay (for better and worse.)

Of course both communities are horrible, horrible, horrible.


Title: Re: DOTA2
Post by: Ice Cream Emperor on March 06, 2012, 07:55:46 PM

Oh but also LoL's shop UI is like 800% better. Though probably at least 500% of that is me being used to it, I still can't believe DOTA still has recipes and shit. Hidebound, much.


Title: Re: DOTA2
Post by: schild on March 07, 2012, 08:58:09 AM
I refuse to play it simply because of Denial. Period.


Title: Re: DOTA2
Post by: tazelbain on March 07, 2012, 09:04:32 AM
I am done with MOBA and the playerbase is vile.


Title: Re: DOTA2
Post by: Rasix on March 07, 2012, 09:18:33 AM
I just don't want to learn another MOBA and this just sounds a lot more complex than I want.  And denial.. I just don't want to deal with this mechanic. Additionally, I have money invested into LoL (not a lot, but still). 

I can deal with the communities.  Lake of Ill Omen to WoW gen chat has turned bad mannered children into mere background noise most of the time.  But there are days when you wonder why you put up with some kid going apeshit on you because you didn't help top that one time and it totally cost him the game.  Then again, I was pretty high-strung and vile at times as a teenager, so it's easy to put into perspective. 

I'm getting old. 


Title: Re: DOTA2
Post by: Lounge on March 07, 2012, 02:55:41 PM
Legitimate non trolling question here:
Whats the LOL alternative to denial for lane control purposes?
Like how do you manipulate the point where the creeps crash to push the lane or to pull it back to your tower?  I played maybe 50 or so games of League and I never figured out a way to control the lane to farm safely.


Title: Re: DOTA2
Post by: pxib on March 07, 2012, 03:03:34 PM
If you want the lane to move forward, kill creeps faster. If you want the lane to move backward, only poke for last hits. If you want to deny the enemy last hits, make them pay for those hits by poking them every time they come within range.

There's no real way to force the enemy to let you fight under your own tower other than not attacking their creeps at all losing the money war. So typically, both sides fight to keep the creeps in the middle until they have the power to make a sustained attack.


Title: Re: DOTA2
Post by: Rasix on March 07, 2012, 03:04:31 PM
Here's my noobler advice.  Take with massive dose of skepticism, since this is probably one of the least polished parts of my game.

Well, if you want to creeps to push toward your tower, just last hit.  If they opt to do this as well, you're going to have somewhat of a stalemate unless someone is zoned out of last hitting altogether.

Want the opponents creeps to stop a certain point? Tank them until your creeps get there.

Want to push your lane?  Autoattack a lot.  Clear waves with abilities.  Viola.  Some champs like Morde/Morgana/Rumble will naturally push their lane with how they farm creeps.  I tend to push too much in top lane lately and thus tend to get ganked A LOT.  I need to work on this (more intelligent warding and minimap awareness might help here  :awesome_for_real:).  However, it's nice to push your wave to the turret so they lose CS and are unable to base.


Title: Re: DOTA2
Post by: Rokal on March 07, 2012, 03:46:59 PM
Mechanics aside, the pace of DOTA 2 just isn't especially fun. The early-game is all about getting as much gold as possible and playing conservatively. You won't have a lot of mana to use abilities early on, so champions just use regular attacks to last-hit or deny. Using your abilities to try and harass will quickly cause you to be out of mana and unable to actually assist if a gank is attempted. The first half of the game is about managing your lane, not managing your opponents.

Since the early-game is drawn out quite a bit more, the entire game takes longer. The average LoL match on SR takes 20-40 minutes. The average DOTA2 match seemed to take about twice as long.

I really can't see DOTA2 catching on in the way that LoL has in the West.


Title: Re: DOTA2
Post by: Thrawn on March 08, 2012, 05:54:19 PM
I refuse to play it simply because of Denial. Period.

Denial is what keeps me from fully jumping into it.  I'm finding I think I prefer DotA as a whole, but I hate everything about the deny mechanic so much.


Title: Re: DOTA2
Post by: Hoax on March 08, 2012, 08:45:26 PM
I really can't see DOTA2 catching on in the way that LoL has in the West.

There is almost no chance. Riot would have to really keep fucking up and find some new ways to fuck up and the Dota2 esports scene would have to gain some really high profile exposure and even than I find it really hard to imagine the game almost makes a point of being incredibly unfriendly for your first 20-200 games and a lot of the time its hard to figure out if there is a good reason for it.

Denial is an essential mechanic that adds a lot of strategy and skill to the early game / lane phase.

My current gripe is that when you go to place a ward nothing tells you the range of placing the ward. Sure in X games I'll just know the range and I'll know all the ward spots but given that nothing is gained by making it really fucking hard for newbies to ward. There just isn't a good reason to provide such horrible feedback about how and where to place them.


Title: Re: DOTA2
Post by: Bann on March 09, 2012, 06:12:17 AM
I saw a party invite from you guys when I got out of a game last night, and peeked in on your game for a moment. You were both wrecking face mid.

Got any champ recommendations? I'm basically just picking whatever seemed completely OP in my previous game. As such, I've played a few as sniper, a few as skeleton king, and I was trying out... shoot. I forget his name. He's kind of like warwick, but he carries double arm blades? He was one my side one game and absolutely melted the other team. I was not able to make him do that yet.



Title: Re: DOTA2
Post by: Thrawn on March 09, 2012, 06:37:03 AM
I saw a party invite from you guys when I got out of a game last night, and peeked in on your game for a moment. You were both wrecking face mid.

It was my first game not vs. bots, the people we played against were worse than the bots.  :oh_i_see:  Hoax was cleaning house with upgraded Lich ult (very easy character to play) and I was having a great time with Tidehunter ult and Blink Dagger (another easy character to play imo).  I'm just getting to the point where I feel I get the basic mechanics enough that I need to start playing against people before I get too many bad habits from bot games.


Title: Re: DOTA2
Post by: Megrim on March 09, 2012, 07:08:04 AM
I saw a party invite from you guys when I got out of a game last night, and peeked in on your game for a moment. You were both wrecking face mid.

Got any champ recommendations? I'm basically just picking whatever seemed completely OP in my previous game. As such, I've played a few as sniper, a few as skeleton king, and I was trying out... shoot. I forget his name. He's kind of like warwick, but he carries double arm blades? He was one my side one game and absolutely melted the other team. I was not able to make him do that yet.



Bloodseeker.


Title: Re: DOTA2
Post by: Hoax on March 12, 2012, 11:12:30 AM
It appears that around the 10-20 win mark you reach a point where nobody knows enough or is coordinated enough to stop carries with great kits like AM, Void, Riki, BH etc from going 20/5 and the entire game devolves into who has the better player on the better hero. This is pretty much how I remember wc3 dota feeling too.

Meanwhile every game of the last 10 or so the team without the guy on the S/A Tier carry has some chucklefuck on fucking Ursa or Juggs or something similarly weak.

PSA for fellow mega noobs: Don't fucking play Ursa unless you are 100% going to gimmick it out and solo Rosh 4 times in the game and jungle while supporting a strong solo laner top or bot. Don't play Juggernaut at all. He's a weak melee carry that is bad in lane doesn't kill combo very well and is ideal for highly coordinated pushing teams that will take advantage of his healing ward. You aren't that good and aren't that smart. There are 5-10 other melee carries that carry harder easier with better all around kits.


Title: Re: DOTA2
Post by: Sophismata on March 13, 2012, 07:18:49 AM
Juggernaut is great, he delivers a lot of AoE magic damage and is deadly in lane with a stun or slow...? But if you don't push that early advantage, than yes, he's shit. It's all about the first blood, getting some good boots, and chasing people down time and time again for the kill.


Title: Re: DOTA2
Post by: Hoax on March 13, 2012, 02:49:37 PM
I believe you are wrong. I also find the claim he does lots of aoe magic damage to be highly amusing. Spin should never hit two people and his ult is pretty terrible in most full team fight situations. Compare Jugg's ult to that of AM or Void. Hell even Razor.


Title: Re: DOTA2
Post by: Lounge on March 14, 2012, 11:49:49 AM
Juggy is very strong earlygame.  He has probably the easiest first blood in the entire game.  The strategy with him is to crush the shit out of his lane with his "i win" buttons and build early momentum to carry through the endgame where he gets weaker.


Title: Re: DOTA2
Post by: Megrim on March 21, 2014, 09:19:29 PM
Well now, got my invite. Played a few bot games to get the feel for it. Zeus is still hilarious.


Title: Re: DOTA2
Post by: Nonentity on March 22, 2014, 06:06:15 PM
Current beta players got two invites. Check your Steam inventory.


Title: Re: DOTA2
Post by: schild on March 22, 2014, 08:19:17 PM
Note, you had to actually play the game. That is to say, you can't have gotten a beta, accepted it, found out there was no mode with Denying turned off, and then proceeded to not play it because clearly Valve wants to limit their audience instead of outright destroying LoL.

tl;dr: I'm in the beta, got no passes to give out.


Title: Re: DOTA2
Post by: Typhon on March 23, 2014, 05:32:11 AM
I hate denial and thus I lack objectivity on the subject.  /disclaimer

I don't understand how a F2P PvP game hopes to make money by ignoring advancements popular changes in the genre.  I know this has been said before, but I'm still truly baffled - why is Valve solely courting a player base that is currently playing a free game with no shop?  Said another way, why is Valve ignoring the business lessons learned from HoN?

I was actually hoping to see a mode that rewarded pushing from level 1 because LoL SR is feeling increasingly boring for the first 10 minutes (actually, I've stopped playing SR and just play Dominion now).


Title: Re: DOTA2
Post by: Thrawn on March 23, 2014, 05:33:23 AM
Current beta players got two invites. Check your Steam inventory.

Nope, I got two coupons for 50% off Assassin's Creed Revelations though.  :uhrr:

I was actually hoping to see a mode that rewarded pushing from level 1 because LoL SR is feeling increasingly boring for the first 10 minutes (actually, I've stopped playing SR and just play Dominion now).

This is exactly what got me to give DotA 2 a real chance where I previously didn't care.  I was just getting so bored of "AP Mid, Sustain Bruiser Top, Jungle, AD/Support Bot, farm for 20 minutes." EVERY. SINGLE. GAME.  That and I never cared for Dominion.  The only thing I still really enjoyed was the occasional good game of ARAM.

Now that I've put some time into DotA I barely even notice denial anymore.  That really surprises me because I use to be strongly in the camp that said they'd never play DotA because denial is such a terrible mechanic.


Title: Re: DOTA2
Post by: HaemishM on March 23, 2014, 08:04:16 AM
If anyone has a beta invite to give out, I'm interested. Steam name HaemishM.


Title: Re: DOTA2
Post by: Lounge on March 23, 2014, 10:28:25 AM
Denial is an important part of lane control.  Get over the hate, its awesome.


Title: Re: DOTA2
Post by: Rasix on March 23, 2014, 10:35:51 AM
I just don't like it as a design decision and it's a big, big hurdle for me even giving DOTA2 a legitimate shot. Like it or not, the bored LoL player is a huge opportunity for them and this mechanic is going to turn a lot of people off.

Plus, I'm not even sure we should have that much lane control.  Do your AE abilities hit your creeps as well?


Title: Re: DOTA2
Post by: Lounge on March 23, 2014, 11:37:28 AM
Deny uses the same exact motor skills as last hitting a creep.  Where is the hurdle?

You cannot aoe deny a creep no.  There are a few skills in the game that as a side effect deny (Enigma's conversions, or Lich's sacrafice for instance).  These would be comparable to Gangplank's old Raise Moral skill back when it used to kill (deny) an allied creep.


Title: Re: DOTA2
Post by: Teleku on March 23, 2014, 12:05:20 PM
Denial isn't fun, and it makes the game not enjoyable for the majority of people.  That's the reason for all the hate.

Unless I see lots very glowing reviews from everybody here, not going to even try it.  LoL is still very fun for me.


Title: Re: DOTA2
Post by: Thrawn on March 23, 2014, 12:23:11 PM
LoL is still very fun for me.

I would say that chances are good if someone really enjoys LoL and really likes most things about it, they will hate DotA.

I think I prefer DotA now but I was also getting very annoyed and fed up with many things about League.  (I say think because I'm comparing <20 DotA games to probably close to 2,000 LoL games.)

My two cents would be that if you are looking for a fun casual game to you play League, if you enjoy taking it more seriously and trying to win you play DotA.


Title: Re: DOTA2
Post by: Flinky on March 23, 2014, 12:31:10 PM
For your average bored LoL player, denial is a non-factor in a standard public game. You'll be looking at around 15-20 creep denials spread across both teams in total for a match.

In my book, the thing that willl cause LoL players to quit in frustration fastest is gold loss on death.


Title: Re: DOTA2
Post by: Thrawn on March 23, 2014, 12:33:57 PM
In my book, the thing that willl cause LoL players to quit in frustration fastest is gold loss on death.

I disagree, I hardly noticed gold loss in most cases.  For me thing worst thing upon switching was how easily you died.  So often you League you screw up and it just doesn't matter.  Someone pokes you for some damage, you eat a few skills, you flash away, whatever.  In DotA you eat a skill, you are stunned for 5 seconds and you are dead before you can move because the second person in lane also stuns you.  It's a really jarring change to go from being able to take harass and stay in lane to drying horribly in a lane any time you get out of position.


Title: Re: DOTA2
Post by: Teleku on March 23, 2014, 12:41:08 PM
Oh god, I had forgotten about the gold loss thing.  And 5 second stuns?

This game is as Vanguard is to WoW.  If it pulls away the crazy hardcore raiding cat-asses from LoL, it can only help make LoL better.
I think I prefer DotA now but I was also getting very annoyed and fed up with many things about League.  (I say think because I'm comparing <20 DotA games to probably close to 2,000 LoL games.)
Out of curiosity, what was annoying with in LoL?  Could also just be burn out.  The amount of games you've played is crazy.  I think I'm at 275 wins, and I've been playing it off and on since Beta (obviously with many months breaks scattered around.  I'm over 50% on win ratio).


Title: Re: DOTA2
Post by: Flinky on March 23, 2014, 12:44:40 PM
In my book, the thing that willl cause LoL players to quit in frustration fastest is gold loss on death.

 So often you League you screw up and it just doesn't matter.

That's pretty much my point. You couple the ramp-up in harass with the realisation that they'll never be able to afford anything to stop it and you have a player that will not be trying again anytime soon.



Title: Re: DOTA2
Post by: Thrawn on March 23, 2014, 12:59:47 PM
That's pretty much my point. You couple the ramp-up in harass with the realisation that they'll never be able to afford anything to stop it and you have a player that will not be trying again anytime soon.

True, I guess we were just making the same point from different angles.  :oh_i_see:

Out of curiosity, what was annoying with in LoL?  Could also just be burn out.  The amount of games you've played is crazy.  

I've played pretty solid since beta (obviously).

I'm sick of how Riot handles balance, every patch they make huge often un-needed changes.  Instead of tweaking one skill on a champ that is suddenly doing good, they just sweep in and do a remake and nerf the champ into being useless.  I got tired of after two years we still have no good replay or spectator system, in general PvP.net is a joke considering how big and successful the game is. (Replays and spectating in DotA 2 is a fantastic system).  I'm sick of how often new champs come out regardless of if it's balanced or ready or not.  It seems that the trend is becoming to release a really good champ, let them sell for a week or two and then nerf them in line with the rest of the champions.  As stated before I really, really got sick of playing the exact same SR game every single game.  If anyone starts to play something that breaks that mold or pushes stuff in a different direction Riot has just been taking that as a cue to nerf that champion because obviously they are broken then.

I could see possibly coming back to LoL, I don't think it's a bad game by any means.  But for now I'm just no interested in it and probably wouldn't be playing even if I didn't transition to DotA.


Title: Re: DOTA2
Post by: Lounge on March 23, 2014, 01:00:41 PM
In my book, the thing that willl cause LoL players to quit in frustration fastest is gold loss on death.

This is a MUCH bigger issue than denial.  There has been some work to mitigate it to an extent.  Somewhere along the way they split the gold out into two categories.  Gold from hero kills/assists, and gold from everything else.  You no longer lose gold from hero kills which helps a bit.


Title: Re: DOTA2
Post by: HaemishM on March 23, 2014, 01:47:16 PM
I want to try this, but the thought of gold loss on death means I'd probably be penniless and hated by all my teammates.  :awesome_for_real:


Title: Re: DOTA2
Post by: Thrawn on March 23, 2014, 01:51:37 PM
I want to try this, but the thought of gold loss on death means I'd probably be penniless and hated by all my teammates.  :awesome_for_real:

You can spend the gold before you back (the items are stored for you to pickup), so as long as you aren't saving up for a huge purchase or making sure you can buy back in their is no reason to lose large amounts when you die.


Title: Re: DOTA2
Post by: HaemishM on March 23, 2014, 01:55:26 PM
Ahhh, I see. Is that what the whole "mule pets" minons you buy is for? You purchase an item in lane and the mule brings it to you?


Title: Re: DOTA2
Post by: Thrawn on March 23, 2014, 02:36:25 PM
Ahhh, I see. Is that what the whole "mule pets" minons you buy is for? You purchase an item in lane and the mule brings it to you?

Yep.


Title: Re: DOTA2
Post by: Fordel on March 23, 2014, 03:10:59 PM
I actually watched a few DotA2 streams this week and as a spectator thing, it seems fairly compelling to me. Having never actually played a 'MOBA' all of the subtleties are lost on me, but the basic core concepts of the game were readily apparent and the spectator tools seem amazing. The dude casting was 'Tobi Won Kenobi' who was entertaining if a little jargon heavy. The games art style is great, but the spells are a little busy at times. The big 5v5 cluster fucks were REALLY hard to keep track of.


I need to watch some competitive LoL matches to see how it compares.


Title: Re: DOTA2
Post by: Setanta on March 23, 2014, 03:18:48 PM
Just got the invite and jumped in for a few games. My background is starting with HoN and swearing I'd never play a MOBA again to getting hooked on LoL. Denial in DOTA2 is a pain but tolerable. Gold loss on death is stopping the game from being fun.

Being partially colourblind is a big issue with the game for me - it's busy and the avatars don't stand out as friend or foe (hence gold loss on death being an issue :D ). I'll be interested to see how it stands up against Blizzard DOTA and whether Blizzard are going to hone and twist the genre like Riot did or just polish/pretty it like S2 and Valve (in my very limited experience so far) seems to have done.



Title: Re: DOTA2
Post by: Thrawn on March 23, 2014, 03:19:16 PM
I need to watch some competitive LoL matches to see how it compares.

If you understand both games so you aren't lost, competitive LoL is very, very boring to watch compared to DotA imo.


Title: Re: DOTA2
Post by: Fordel on March 23, 2014, 03:29:58 PM
Blizzard DOTA doesn't seem like an actual thing. Like, I don't expect Blizzard DOTA tournaments or teams the way you see DOTA2 and LoL ones.


-edit-

How do LoL spectator tools compare to DOTA2? DOTA2 is really slick from a spectator pov, the charts and graphs and even the magic marker whiteboard on the minimap.


Title: Re: DOTA2
Post by: Rasix on March 23, 2014, 03:43:21 PM
LoL just got spectator mode. Has to be in game at the start still, I think, and it's buggy as hell.   No replay system either.  

The main caster (on own3d) I've seen for DOTA2 is annoying as hell though.  Just shouts gobbleygook into the mic as loud and excitedly as he possibly can.  Makes the action even harder to follow.

Competitive LoL is hit or miss.  Never watch game 3 of a tournament, it'll be the most passive thing you'll ever see.  If you want to see an exciting match, try to catch M5 playing.  They're probably the most aggressive and creative team out there right now. 


Title: Re: DOTA2
Post by: Fordel on March 23, 2014, 03:46:14 PM
No replays is kinda shitty.

Does LoL allow reconnects for players? That's something I saw in DOTA2, players losing connection but being able to reconnect without much hassle at all. It's something that now that I've seen it, it seems completely obvious and necessary and I seriously don't understand why SC2 doesn't fucking work this way too.


Title: Re: DOTA2
Post by: Rasix on March 23, 2014, 03:50:41 PM
Yah, you can reconnect, although I'd say the client doesn't handle disconnects the best.   If you're outside of the tournament realm, there's no pause.  One of the last major tournaments had some longish pauses in a semi-final match due to hardware failure.  Online tournaments on the regular tournaments have run into disconnects causing losses as a player was gone for quite some time.

It's kind of a bone of contention with the LoL community that they release new champs every 2 weeks, new skins, weekly to bi-weekly balance adjustments, yet still haven't put in a drop in spectator mode or a basic replay system.  The client, too, is still a bucket of ass, no matter how far it's come.   We know they aren't the same teams, but you have to wonder if they're even prioritizing this stuff or just taking our money and laughing.

edit: The replay thing is a BIG annoyance for me.  I really liked watching my own replays in SC2.  It helped me a lot.  The third party replay application that someone hacked together is a piece of shit.


Title: Re: DOTA2
Post by: Rokal on March 23, 2014, 05:10:12 PM
In my experience DoTA is a much, much more passive game to watch. The early game is much more farming-focused and gold matters considerably more. This means the carry on the team will usually spend 90% of the game farming minions, where as in LoL you see much more frequent skirmishes: partially because of lower penalties for dying, partially because killing champions is more effective than farming minions after early game.


Title: Re: DOTA2
Post by: Megrim on March 23, 2014, 06:12:30 PM
Ahhh, I see. Is that what the whole "mule pets" minons you buy is for? You purchase an item in lane and the mule brings it to you?

Its also part of the balance, in a sense, and the reason why recipes are still in the game. Money management. You can save up for one big item, which, if you get it will probably shift the game in your favour, but picking up many smaller ones is far safer.


Title: Re: DOTA2
Post by: Aez on March 24, 2014, 06:43:38 PM
I'm a total noob at DOTA2 but I still liked this tournament game :

http://www.youtube.com/watch?v=3E2NcQ0U9Og (http://www.youtube.com/watch?v=3E2NcQ0U9Og)

I watched a few other top lvl games and I don't see how denial is such a big deal.  Of course the commentators are not focusing the camera on farming since it's not very exiting.


Title: Re: DOTA2
Post by: Malakili on March 24, 2014, 06:51:01 PM
I'm a total noob at DOTA2 but I still liked this tournament game :

http://www.youtube.com/watch?v=3E2NcQ0U9Og (http://www.youtube.com/watch?v=3E2NcQ0U9Og)

I watched a few other top lvl games and I don't see how denial is such a big deal.  Of course the commentators are not focusing the camera on farming since it's not very exiting.

It both denies them gold, and helps keep the lane pushed to the spot you want it.


Title: Re: DOTA2
Post by: Fordel on March 24, 2014, 08:42:59 PM
I'm a total noob at DOTA2 but I still liked this tournament game :

http://www.youtube.com/watch?v=3E2NcQ0U9Og (http://www.youtube.com/watch?v=3E2NcQ0U9Og)

I watched a few other top lvl games and I don't see how denial is such a big deal.  Of course the commentators are not focusing the camera on farming since it's not very exiting.


That's actually one of the games I saw recently too. Where the venommancer guy went 0-20 on k/d  :awesome_for_real:


Title: Re: DOTA2
Post by: Aez on March 25, 2012, 10:02:49 AM
I'm a total noob at DOTA2 but I still liked this tournament game :

http://www.youtube.com/watch?v=3E2NcQ0U9Og (http://www.youtube.com/watch?v=3E2NcQ0U9Og)

I watched a few other top lvl games and I don't see how denial is such a big deal.  Of course the commentators are not focusing the camera on farming since it's not very exiting.

It both denies them gold, and helps keep the lane pushed to the spot you want it.

I understand what it is but not how some think it`s ruining the game.  It seems to have a very low impact on the overall game.


Title: Re: DOTA2
Post by: schild on March 25, 2012, 02:02:36 PM
It has a massive impact on the game, you absolutely must take part in it, and it's positively boring. It's not only a WCIII design remnant, it's one of the very very few cases where Valve's tunnel vision in terms of some design choices and staying true to the roots of something a bit too much shows through.

Go play DOTA2 and you'll very, very quickly understand how much it matters. By extension, last-hitting matters about a million times more also. Meh.


Title: Re: DOTA2
Post by: Thrawn on March 25, 2012, 05:55:46 PM
Go play DOTA2 and you'll very, very quickly understand how much it matters. By extension, last-hitting matters about a million times more also. Meh.

That makes me wonder if that is why I made such a huge change to not having deny bother me compared to what I always expected.  Once I come to realize that beyond the obvious basics (don't die) last-hitting is the most important thing for the first 20 minutes or so of a 5v5 League match the shift to DotA is a minor one.


Title: Re: DOTA2
Post by: Kail on March 25, 2012, 06:00:53 PM
I think it depends on if you're talking about the impact it has on making the game fun to play versus interesting to watch.

I'd compare it to something like having to tap a button to run in a FPS or something.  If you don't mind it, it's fine, but if you find it an annoying mechanic, it can completely kill the game, because you spend so much of your time doing it.  To a casual viewer, though, there's not much impact because it's largely invisible gameplay.  Denying fifty creeps can change the shape of the game, but just denying one is no big deal, so people tend not to notice it, compared to flashy events like ganks and pushes.  It has an impact on things like pacing and positioning, as was noted previously, but again, that's something the average viewer isn't going to associate with denial because it's fairly subtle.


Title: Re: DOTA2
Post by: Megrim on March 26, 2012, 12:38:32 AM
Protip: if you land a team with instalock Juggs, Morph and Void? Get the fuck out asap. Just ruuuuunnn!


Title: Re: DOTA2
Post by: Fordel on March 26, 2012, 12:55:42 AM
The Morphling hero just seems crazy in general. Everything it does is an escape mechanism it looks like.


Title: Re: DOTA2
Post by: Lounge on March 27, 2012, 11:08:17 AM
Couple of things regarding denying from various spots in this thread.

Denying a creep does the following things:
- Removes the ability for any opposing hero to get gold for the last hit
- Removes a portion of the experience for any enemy heroes
- Prevents the creep denied from doing any more damage to the enemy creep thus making your lane less likely to advance position

You can attack your own creep when they are under 50% health.  Often times attacking them under 50% is more important than actually timing the last hit for the deny.  Attacking them as soon as they are under 50% health means they will die faster and you can actually in a lot of cases pull a lane thats pushed too far back to a safe distance (ie closer to your own tower).  This is by far the most lacking part of League of Legends for me.  There is no way for me to impact where the lane is in order to farm safely.

On average most mid level teams (lets face it if you play League you are at best here) will have about 30 denies total with around 10 or so each on a support hero.  That works out to about 1/2 to 3/4 of a creep denied per minute.

Additionally you can deny an allied hero if they have any kind of damage over time spell.  This is useful because the other team will get both no xp and no gold for the kill.  Its somewhat rare to see but is definitely executed at the high level.  In your average non pro game you'll see this about once every 3 months or so.

Tower denying is also a thing and its pretty important.  Killing towers is a pretty significant source of gold income.  By denying a tower you are taking away a significant amount of gold from the other team.

Saying that its a holdover mechanic from Warcraft 3 is the equivalent of saying "I do not understand the impact of this emergent gameplay thus it must be legacy and broken."


Title: Re: DOTA2
Post by: Nonentity on March 27, 2012, 12:16:51 PM
He's not wrong. The high skill cap for some of these weird emergent systems are why Dota is what it is, for better or for worse. It's not new player friendly in any way, though.


Title: Re: DOTA2
Post by: schild on March 27, 2012, 02:52:51 PM
Quote
Saying that its a holdover mechanic from Warcraft 3 is the equivalent of saying "I do not understand the impact of this emergent gameplay thus it must be legacy and broken."

Calling the abuse of a holdover mechanic that couldn't have been designed out of the game when the mod was made "emergent gameplay" is not understanding the idea of emergent gameplay. Not to mention, good designers account for what a pack of assholes is deciding to label as Emergent Gameplay in gaming.

Competitive team-based games are absolutely no place for such a thing. We can cite other examples of decisions made, but this isn't the equivalent of Valve purposefully making sure rocket jumping and grenade jumping was in TF2.


Title: Re: DOTA2
Post by: Aez on March 27, 2012, 07:04:13 PM
Not to mention the Ancients staking abuse/strategy.


Title: Re: DOTA2
Post by: HaemishM on March 28, 2012, 01:24:43 PM
Thanks to Mr. Hat, I got an invite to this and tried it at lunch. HOLY SHIT. This is WAY beyond LOL for skill level. The interface feels sluggish, or it's just me not knowing WTF I was doing. I died a SHITTON. This will take some study.


Title: Re: DOTA2
Post by: Rasix on March 28, 2012, 01:26:30 PM
Thanks to Mr. Hat, I got an invite to this and tried it at lunch. HOLY SHIT. This is WAY beyond LOL for skill level. The interface feels sluggish, or it's just me not knowing WTF I was doing. I died a SHITTON. This will take some study.

How is this different than LoL?  :why_so_serious:


Title: Re: DOTA2
Post by: Thrawn on March 28, 2012, 01:32:11 PM
Thanks to Mr. Hat, I got an invite to this and tried it at lunch. HOLY SHIT. This is WAY beyond LOL for skill level. The interface feels sluggish, or it's just me not knowing WTF I was doing. I died a SHITTON. This will take some study.

It took me 5 or 6 games before I even won a vs bot game.  :uhrr:  They kept kicking my ass in lane.


Title: Re: DOTA2
Post by: HaemishM on March 28, 2012, 02:02:35 PM
Thanks to Mr. Hat, I got an invite to this and tried it at lunch. HOLY SHIT. This is WAY beyond LOL for skill level. The interface feels sluggish, or it's just me not knowing WTF I was doing. I died a SHITTON. This will take some study.

How is this different than LoL?  :why_so_serious:

I died a lot quicker even when I wasn't being overly aggressive and sticking my dick in a grinder.  :awesome_for_real:


Title: Re: DOTA2
Post by: Lounge on March 28, 2012, 04:26:33 PM
Quote
Saying that its a holdover mechanic from Warcraft 3 is the equivalent of saying "I do not understand the impact of this emergent gameplay thus it must be legacy and broken."

Competitive team-based games are absolutely no place for such a thing. We can cite other examples of decisions made, but this isn't the equivalent of Valve purposefully making sure rocket jumping and grenade jumping was in TF2.

Neither of these things are required to go in and have fun in TF2.  If you want to play the game at a competitive level then yeah probably.  The exact same thing applies to dota and denies.  


Title: Re: DOTA2
Post by: schild on March 28, 2012, 04:46:26 PM
Neither of them are required, but they do ADD fun.

Your precious shit legacy mechanic is in no way emergent does not. Yes, the high level play would change without it, but the barrier for entry into that little cuntwaffle community would be lowered immensely.


Title: Re: DOTA2
Post by: Fordel on March 28, 2012, 04:49:03 PM
So to the guys who've played both. If Valve put in a "No Deny Casual Mode", would DotA2 be superior to LoL and crush it outright, or is LoL still holding all the momentum of the player base?


Title: Re: DOTA2
Post by: Bann on March 28, 2012, 05:12:09 PM
League feels more simple to me. I'm not any good at DOTA 2, but I find myself appreciating what I perceive to be more depth. To make a comparison, I recognize that Magic is much more complicated and interesting game once you understand how all the different mechanics can interact with each other,  or the timing of how things go onto and resolve off the stack. I never quite understood all that, but I recognized it was there and probably made it a more interesting game then the Pokemon TCG.


Title: Re: DOTA2
Post by: ezrast on March 28, 2012, 05:40:04 PM
Got in and played around with it. It's like they went out of their way to introduce QoL problems just to make it more like it was in WC3. Giving commands to your hero automatically deselects enemies? Your hero will allow itself to be blocked by slower-moving pets instead of simply pathing around them? Range indicators appear when you hover over abilities but not when you activate them? Buying items while dead doesn't automatically place them into your inventory? You can't buy when your hero isn't selected? Whyyyyyyyyyy?


Title: Re: DOTA2
Post by: Thrawn on March 28, 2012, 06:31:30 PM
So to the guys who've played both. If Valve put in a "No Deny Casual Mode", would DotA2 be superior to LoL and crush it outright, or is LoL still holding all the momentum of the player base?

DotA 2 will never touch Leagues numbers, a lot about league is more casual friendly than just the deny mechanic.

Got in and played around with it. It's like they went out of their way to introduce QoL problems just to make it more like it was in WC3. Giving commands to your hero automatically deselects enemies? Your hero will allow itself to be blocked by slower-moving pets instead of simply pathing around them? Range indicators appear when you hover over abilities but not when you activate them? Buying items while dead doesn't automatically place them into your inventory? You can't buy when your hero isn't selected? Whyyyyyyyyyy?

Yeah, this kind of stuff is what's horrible about DotA 2 right now imo.  I can see character icons on the mini map, but only if I hold alt?  Whyyyyyyyyyy?


Title: Re: DOTA2
Post by: tazelbain on March 28, 2012, 09:36:38 PM
Hassle is skill and suffering is achievement.


Title: Re: DOTA2
Post by: Megrim on March 28, 2012, 11:02:10 PM
Yeah, this kind of stuff is what's horrible about DotA 2 right now imo.  I can see character icons on the mini map, but only if I hold alt?  Whyyyyyyyyyy?

You could, possibly, look at the options menu. And see what options you can enable. But that might be too hardcore.  :why_so_serious:


Title: Re: DOTA2
Post by: Lounge on March 28, 2012, 11:12:35 PM
Yeah, this kind of stuff is what's horrible about DotA 2 right now imo.  I can see character icons on the mini map, but only if I hold alt?  Whyyyyyyyyyy?

They added an option to make it always show icons.  For some stupid reason they decided not to make it the default.

Please explain to me why rocket jumping is acceptable emergent game play but deny is not?


Title: Re: DOTA2
Post by: Ingmar on March 28, 2012, 11:22:12 PM
Emergent gameplay in a goofy shooter played with random people is entirely different than "emergent gameplay" in a game designed to be a competitive tournament game. Emergent gameplay in the latter is stuff like tearing your Chaos Orb card up and sprinkling it all over the table in MTG. Stuff like that gets designed out, not put up on a little pedestal, assuming good designers are involved.


Title: Re: DOTA2
Post by: Teleku on March 29, 2012, 12:12:39 AM
Thank you so much for reminding me of long lost Chaos orb.  Now its mechanics like that they need to re-introduce!


Title: Re: DOTA2
Post by: schild on March 29, 2012, 05:27:39 AM
Hassle is skill and suffering is achievement.
I never made the DOTA2/Eve connection, but I suppose I should have a long time ago.


Title: Re: DOTA2
Post by: HaemishM on March 29, 2012, 08:32:05 AM
So to the guys who've played both. If Valve put in a "No Deny Casual Mode", would DotA2 be superior to LoL and crush it outright, or is LoL still holding all the momentum of the player base?

In the two games I've played, I've barely noticed denial. Maybe if I get more adept at it, I might but I doubt it.

For comparison, LOL feels like a more STREAMLINED version of DOTA. It's most certainly an easier game to get into, the interface, while not great, is a whole lot easier to read. The DOTA 2 UI is fuckstupid godawful shittastic. I have yet to be able to find anything that lets me shrink the donkey cock big bottom and top frames, which makes me feel like I'm playing the game through a fucking pinhole. Animations feel slow so actions feel slow. Not being able to teleport back to spawn for shopping is irritating and the courier mechanic is yet one more thing to micromanage. The shop interface is really obtuse and hard to figure out if you don't have an encyclopedic knowledge of the item database. Almost everything about the interface feels like a step backward in evolutionary time from League of Legends.

It is certainly more complex, with lots more things to concern yourself with. I didn't even realize you could level attributes until last night when I leveled and could put no more points into abilities. The graphic style difference between LOL and DOTA2 makes the map a bit harder to read, as everything is a bit fuzzier and more "realistic" (though neither are going for photorealism). I was kind of weirded out by the ability to abandon the match on an individual basis. At one point last night, I looked up and discovered that a 5v5 game had turned into a 2v2 game and I hadn't even noticed. We ended up melting the other team and destroying their base for my first win, but it felt really weird.


Title: Re: DOTA2
Post by: schild on March 29, 2012, 08:34:28 AM
All of that is because Valve made dota2 instead of trying to make a Valve game.


Title: Re: DOTA2
Post by: HaemishM on March 29, 2012, 08:55:54 AM
Someone definitely needs to be punched in the balls for the UI.


Title: Re: DOTA2
Post by: Lounge on March 29, 2012, 09:49:06 AM
Watching most of you guys try out Dota2 for the first time reminds me of trying out League.  Pretty much the same frustrations on my part coming in as an experienced dota1 player.  I am guessing most of this (on both sides) is just that we already knew something and were used to it and can't understand why anyone would think to do it differently.


Title: Re: DOTA2
Post by: schild on March 29, 2012, 09:53:12 AM
I tried DOTA long before League was even a figment in anyone's mind's eye.

It was shit then for the same reasons I'm saying now for its sequel. Valve is not making a Valve game. They are making Icefrog's Bad Mod 2, Sequel Boogaloo.


Title: Re: DOTA2
Post by: HaemishM on March 29, 2012, 12:56:47 PM
Watching most of you guys try out Dota2 for the first time reminds me of trying out League.  Pretty much the same frustrations on my part coming in as an experienced dota1 player.  I am guessing most of this (on both sides) is just that we already knew something and were used to it and can't understand why anyone would think to do it differently.

After having played my 3rd game today, I'm not entirely sure this is the case. Yes, I love LOL but looking at the added layers DOTA 2 has over LOL, I'm just not sure they do anything positive other than raise the learning curve. And did I mention how fucking AWFUL the UI is? Why am I losing 1/4 of the screen to interface? Team fights are hard enough to track without losing 25% of my peripheral vision.

And is the summoner experience disabled for the beta? I haven't gotten any XP for 3 games, and one of those was a win.


Title: Re: DOTA2
Post by: Megrim on March 29, 2012, 03:08:29 PM
XP is disabled at the moment, yes. I'm not even sure what its supposed to do, actually.


Title: Re: DOTA2
Post by: Hoax on April 03, 2012, 01:11:12 PM
League feels more simple to me. I'm not any good at DOTA 2, but I find myself appreciating what I perceive to be more depth. To make a comparison, I recognize that Magic is much more complicated and interesting game once you understand how all the different mechanics can interact with each other,  or the timing of how things go onto and resolve off the stack. I never quite understood all that, but I recognized it was there and probably made it a more interesting game then the Pokemon TCG.

Good post and 100% agree.

@Haem:

The positives are that in league things get very predictable once you've played or watched enough of it. The DOTA2 learning curve isn't just a learning curve its a skill cap that is astronomically higher than LoL, one of the key things to look at is item philosophy between the two games, fog of war versus brush, map size, champ turning speed, mana and cooldown numbers and I could keep going. The outcomes feel much less predetermined as a result. Whereas in LoL its much less likely for the unexpected to occur because playing safe and smart is so much easier and gives you so much more thanks to the red/blue buff, dragon and baron.


Title: Re: DOTA2
Post by: Fordel on April 07, 2012, 03:14:55 PM
I'm watching the LoL tourney at IPL Vegas, and so far, its kinda boring. I don't know if its the quality of the teams playing, or the shoutcasting, or the simple fact I don't recognize any of the heroes.

It's 2:2 sixteen minutes into this game without a single tower down. Will keep watching in hopes it picks up.


-edit-

Can heroes not destroy the terrain in LoL? That's one thing I didn't see in the LoL game that was really fun to watch in the DotA2 game, the ability for heroes to plow through trees to hide/escape/attack.


Title: Re: DOTA2
Post by: Malakili on April 07, 2012, 04:34:42 PM
I'm watching the LoL tourney at IPL Vegas, and so far, its kinda boring. I don't know if its the quality of the teams playing, or the shoutcasting, or the simple fact I don't recognize any of the heroes.

It's 2:2 sixteen minutes into this game without a single tower down. Will keep watching in hopes it picks up.


-edit-

Can heroes not destroy the terrain in LoL? That's one thing I didn't see in the LoL game that was really fun to watch in the DotA2 game, the ability for heroes to plow through trees to hide/escape/attack.

The terrain is not destructible in LoL.  Also, playing extremely defensively is pretty common.  Its not nearly as entertaining an eSport to watch as DOTA 2.  (Granted, I prefer SC to both of them, but I digress).  LoL's extreme stream viewer numbers comes from the fact that it has such a huge playerbase, not its quality as a spectator game.


Title: Re: DOTA2
Post by: Rasix on April 07, 2012, 09:56:20 PM
Tourney LoL, especially in knockout games, is really passive.  I had a hard time watching LoL, before I played it, when all I would see were stuff like the Season 1 finals. 

DOTA2 streams are still hard for me to follow. Still too foreign.  Still have yet to play. 


Title: Re: DOTA2
Post by: Thrawn on April 09, 2012, 09:05:07 AM
I predict some fun games coming up soon.

I just found out that picking "random" starts you with 250 more gold than normal.  :oh_i_see:


Title: Re: DOTA2
Post by: Thrawn on April 10, 2012, 01:08:00 PM
Had an interesting message when I logged into DotA 2 today.

"We’ve recently taken action against one or more players you’ve previously reported for bad conduct. Thanks for your help in making the Dota 2 community a friendlier place."

Of course I think on average I report at least one person almost every game so I can't exactly narrow it down.


Title: Re: DOTA2
Post by: schild on April 10, 2012, 02:06:04 PM
If they take action against everyone reported, there would be no community.


Title: Re: DOTA2
Post by: Thrawn on April 10, 2012, 03:23:01 PM
If they take action against everyone reported, there would be no community.

Well, yeah, that's a given for pretty much every game that connects to the internet.  I don't report any more often in DotA than I did in League.


Title: Re: DOTA2
Post by: Fordel on April 11, 2012, 03:38:28 PM
I'm watching this JoinDOTA tourney and it's much better as a spectator thing. Way more STUFF going on.


Like stuff I, the uninitiated, can actually see and follow. Kills and Towers and Positioning and Runes and STUFF. I also seem to parse the DOTA2 information better then I parse LoL's, the window might be annoying to play in, but I can see the heroes and items and stuff clearer as the observer.


Title: Re: DOTA2
Post by: Megrim on April 12, 2012, 03:59:35 PM
I think I have a spare invite to give out, if anyone is interested.


Title: Re: DOTA2
Post by: Thrawn on April 13, 2012, 09:55:59 AM
Random draft mode may be my new favorite game mode. (I had never played DotA 1 to experience it in)

You take the pool of champions (remember in DotA everyone owns everyone, so you don't have a limited pool like in League) and you get 20 of them to choose from.  Both teams use that pool and do a 1-2-2-2-2-1 draft.  Simple as that but will make for some much more interesting games since you see different champions than normal without being forced into one random pick.  All it needs now (badly) is the ability to trade picks within your team.


Title: Re: DOTA2
Post by: Llyse on April 16, 2012, 04:15:12 PM
You could do that in dota1 so I'm sure it's up there on the list


Title: Re: DOTA2
Post by: HaemishM on April 18, 2012, 07:37:03 AM
Anyone still interested in playing this that hasn't got keys? If so, I got two keys this morning. PM me with your Steam name and I'll see about getting them over to you. First come, first serve.

EDIT: One key left.


Title: Re: DOTA2
Post by: Fordel on April 18, 2012, 04:14:17 PM
I would take one out BUT all I would do is play bots for 2 hours then never play again. A Waste!


Title: Re: DOTA2
Post by: Malakili on April 20, 2012, 10:52:38 AM
http://www.theverge.com/gaming/2012/4/20/2961883/dota-2-will-be-free-to-play-with-a-twist

Free to play confirmed.  I think this was pretty expected at this point, especially considering its competition.  It'll be interesting to see what they come up with.


Title: Re: DOTA2
Post by: ezrast on April 20, 2012, 11:05:44 AM
Some really weird quotes in that article. Steam already lets me keep track of, chat, and leave messages for my friends; tells me about the activities of internet strangers I don't care about; and collects and uses my data in ways I'm only kind of comfortable with. What the hell does Newell think a "traditional social network" is?


Title: Re: DOTA2
Post by: Fordel on April 20, 2012, 01:50:37 PM
Facebook.


Title: Re: DOTA2
Post by: koro on April 21, 2012, 08:50:31 PM
I'd really listen to the podcast in that article instead of going on quote snippets. It's quite an interesting podcast anyway.


Title: Re: DOTA2
Post by: Malakili on May 02, 2012, 09:05:49 AM
I don't know that we've talked about it yet, but the some of this stuff that they are building in to make the spectator experience better is truly impressive.  Being able to jump in an spectate games which are going on is awesome and so outpaces LoL on the issue that it isn't even funny.  I'm currrently as I'm typing this watching a game which has 283 spectators, all of whom and jump in or leave at any point.  Also, there is a "Directed Camera" mode which controls your camera (you can free cam if you want) and everyone who is spectating and using Directed Cam will see the same thing so you can chat about the game, and it is REALLY freaking good at catching all the action - even better than some of the spectators I've seen doing casting and such.  Its just really damned impressive.


Title: Re: DOTA2
Post by: Rasix on May 02, 2012, 09:09:50 AM
I don't know that we've talked about it yet, but the some of this stuff that they are building in to make the spectator experience better is truly impressive.  Being able to jump in an spectate games which are going on is awesome and so outpaces LoL on the issue that it isn't even funny.  I'm currrently as I'm typing this watching a game which has 283 spectators, all of whom and jump in or leave at any point.  Also, there is a "Directed Camera" mode which controls your camera (you can free cam if you want) and everyone who is spectating and using Directed Cam will see the same thing so you can chat about the game, and it is REALLY freaking good at catching all the action - even better than some of the spectators I've seen doing casting and such.  Its just really damned impressive.

http://forums.f13.net/index.php?topic=22133.0

 :oh_i_see:



Title: Re: DOTA2
Post by: Malakili on May 02, 2012, 09:14:46 AM
I don't know that we've talked about it yet, but the some of this stuff that they are building in to make the spectator experience better is truly impressive.  Being able to jump in an spectate games which are going on is awesome and so outpaces LoL on the issue that it isn't even funny.  I'm currrently as I'm typing this watching a game which has 283 spectators, all of whom and jump in or leave at any point.  Also, there is a "Directed Camera" mode which controls your camera (you can free cam if you want) and everyone who is spectating and using Directed Cam will see the same thing so you can chat about the game, and it is REALLY freaking good at catching all the action - even better than some of the spectators I've seen doing casting and such.  Its just really damned impressive.

http://forums.f13.net/index.php?topic=22133.0

 :oh_i_see:



LoL's spectator mode is a joke by comparison.


Title: Re: DOTA2
Post by: Rasix on May 02, 2012, 09:38:45 AM
How so?


Title: Re: DOTA2
Post by: Malakili on May 02, 2012, 09:47:14 AM
How so?

Mmm, perhaps I've spoken too soon, the spectator FAQ is out of date on the LoL site, it looks like they have adopted some of the similar features of DOTA2's mode according to the patch notes.  So I'll retract that part of what I said.


Title: Re: DOTA2
Post by: Lounge on May 02, 2012, 12:20:46 PM
They've integrated that directed camera into the replay system as well.  There is an option that runs the replay at like 8x and slows everything down when there is action.  It's pretty brilliant.


Title: Re: DOTA2
Post by: Thrawn on May 03, 2012, 06:34:30 AM
Only took them 2+ years to add one of the most requested features.  :oh_i_see:


Title: Re: DOTA2
Post by: K9 on May 03, 2012, 07:28:19 AM
A bit of competition is probably healthy for the genre.

I don't see either DoTA2 or LoL killing the other though.


Title: Re: DOTA2
Post by: Thrawn on May 03, 2012, 07:33:06 AM
I don't see either DoTA2 or LoL killing the other though.

Agreed, DotA 2 will never have the HUGE player base of LoL because League is so much more accessible to players new to the genre (it's what got me started).  DotA 2 may end up with a more interesting eSport scene simply because tournament level League has become extremely boring to watch, but I will be surprised if DotA 2 ever hits even 25% of Leagues player numbers.


Title: Re: DOTA2
Post by: Malakili on May 03, 2012, 08:08:46 AM
I don't see either DoTA2 or LoL killing the other though.

Agreed, DotA 2 will never have the HUGE player base of LoL because League is so much more accessible to players new to the genre (it's what got me started).  DotA 2 may end up with a more interesting eSport scene simply because tournament level League has become extremely boring to watch, but I will be surprised if DotA 2 ever hits even 25% of Leagues player numbers.

Agreed.  But LoL is taking off as a competitive game in Korea now, which is really going to increase its longevity as an eSport.  Apparently the game is absolutely HUGE in PC bangs right now (http://en.wikipedia.org/wiki/PC_bang) which is notable because it mirrors the rise off Starcraft: Broodwar there. 


Title: Re: DOTA2
Post by: K9 on May 03, 2012, 11:43:03 AM
I don't see either DoTA2 or LoL killing the other though.

Agreed, DotA 2 will never have the HUGE player base of LoL because League is so much more accessible to players new to the genre (it's what got me started).  DotA 2 may end up with a more interesting eSport scene simply because tournament level League has become extremely boring to watch, but I will be surprised if DotA 2 ever hits even 25% of Leagues player numbers.

I'm not a huge eSport fan, but how does the playstyle of DOTA two make for more compelling viewing than LoL? Both are pretty impenetrable and hard to follow from a viewing standpoint in my view. It's not like Starcraft, where you can follow the economic game, and the micro game at the same time, and cool micro is easy to spot and appreciate; at least that's what I see in these games.


Title: Re: DOTA2
Post by: Malakili on May 03, 2012, 11:58:31 AM

I'm not a huge eSport fan, but how does the playstyle of DOTA two make for more compelling viewing than LoL? Both are pretty impenetrable and hard to follow from a viewing standpoint in my view. It's not like Starcraft, where you can follow the economic game, and the micro game at the same time, and cool micro is easy to spot and appreciate; at least that's what I see in these games.

The Metagame for LoL has become VERY VERY passive for the most part, so there are a lot of times when nothing is happening for really long stretches, just people farming.  DOTA 2 seems much more dynamic and exciting throughout, at least from what I have seen.   I'll watch LoL on occasion (say, if the SC2 stream is quiet for a while during a tournament that also has a LoL stream) and it just isn't very exciting to watch.  But DOTA 2 has tended to produce more interesting from a spectator standpoint.


Title: Re: DOTA2
Post by: FieryBalrog on May 03, 2012, 01:05:36 PM
I tried DOTA long before League was even a figment in anyone's mind's eye.

It was shit then for the same reasons I'm saying now for its sequel. Valve is not making a Valve game. They are making Icefrog's Bad Mod 2, Sequel Boogaloo.
^ Jesus yeah. What's up with Valve and rehashing lately, CS:GO looks just as completely unexciting.

I got in the beta AFTER I burned out of LoL. I was really ready to give it a chance again (I played DotA a lot years ago). I played one game and haven't launched it since. It may be a great esport, but the game is just annoying. After playing LoL I can't go back.

The two huge advantage I think they have, to overcome their shit game design, is that (1) the full roster will probably be free (Valve doesn't exactly need the money, and being privately owned they are free to do awesome stuff like this). And (2) It's on Steam, duh.


Title: Re: DOTA2
Post by: Fordel on May 03, 2012, 02:25:11 PM
I don't see either DoTA2 or LoL killing the other though.

Agreed, DotA 2 will never have the HUGE player base of LoL because League is so much more accessible to players new to the genre (it's what got me started).  DotA 2 may end up with a more interesting eSport scene simply because tournament level League has become extremely boring to watch, but I will be surprised if DotA 2 ever hits even 25% of Leagues player numbers.

I'm not a huge eSport fan, but how does the playstyle of DOTA two make for more compelling viewing than LoL? Both are pretty impenetrable and hard to follow from a viewing standpoint in my view. It's not like Starcraft, where you can follow the economic game, and the micro game at the same time, and cool micro is easy to spot and appreciate; at least that's what I see in these games.

Players actually get kills in DotA2 and/or actively escape them. That's very easy to understand. The shoutcaster's can then fill you in on the non-obvious farm/denial/xp/gold battles or whatever.

Watching a Windrunner carve herself a path through the woods with her special arrow to escape a blinking hero is pretty neat.

Watching 3 heroes stand in a shrub and fail gank an enemy simply because the enemy could walk the opposite direction, not so much fun to view.


Title: Re: DOTA2
Post by: Malakili on May 03, 2012, 02:27:56 PM


Watching a Windrunner carve herself a path through the woods with her special arrow to escape a blinking hero is pretty neat.


I agree with this, the dynamic nature of the terrain because the trees can be destroyed tends to be a source of the coolest moments, at least from my perspective.


Title: Re: DOTA2
Post by: Kail on May 03, 2012, 02:56:29 PM
It's not like Starcraft, where you can follow the economic game, and the micro game at the same time, and cool micro is easy to spot and appreciate; at least that's what I see in these games.

Minor derail: I've heard sort of thing this a few times from StarCraft players, and it kind of puzzles me.  Surely, both games are fairly inscrutable to the ininitiated observer (someone who's never played the game or any of the similar titles), right?  It's just little video game mans shooting each other, and then one side dies for reasons they don't really understand.  And if you do decide to learn about them, both games are fairly easy to understand the basics of, with regards to economy and tech/buffs/etc. at least to the degree that even if you can't execute a pro level strategy, you can generally understand why they're doing it.  I'm just not seeing why SC would be easier to follow than LoL or DotA.


Title: Re: DOTA2
Post by: Fordel on May 03, 2012, 03:13:55 PM
Two armies trying to kill each other is a very easy concept to grasp. As is the idea that 2 marines might die to a giant space monster, but 20 will be okay.


Title: Re: DOTA2
Post by: Kail on May 03, 2012, 03:50:11 PM
Two armies trying to kill each other is a very easy concept to grasp. As is the idea that 2 marines might die to a giant space monster, but 20 will be okay.

Sure, but what about LoL or DotA is different in that respect?  The concept of a single really powerful unit or team of units laying waste to an army of weaker enemies is the central theme of about 95% of all action movies.


Title: Re: DOTA2
Post by: Ingmar on May 03, 2012, 03:54:58 PM
MOBA gameplay is just much less intuitive than RTS gameplay overall. Objectives, why you'd take a particular action, etc., all this is much clearer for the uninitiated in an RTS than it is in a MOBA.


Title: Re: DOTA2
Post by: Mosesandstick on May 03, 2012, 04:07:07 PM
I agree, and the plethora of skills probably makes it even more confusing. Armies are easy to understand, heroes doing things out of nowhere aren't.


Title: Re: DOTA2
Post by: Fordel on May 03, 2012, 04:50:37 PM
Two armies trying to kill each other is a very easy concept to grasp. As is the idea that 2 marines might die to a giant space monster, but 20 will be okay.

Sure, but what about LoL or DotA is different in that respect?  The concept of a single really powerful unit or team of units laying waste to an army of weaker enemies is the central theme of about 95% of all action movies.


DotA doesn't have two armies fighting each other.

It has two teams of theoretically equally powerful hero characters fighting each other, where said heroes power levels can vary DRAMATICALLY between level differences, item builds and skill selection and use. A hero in one game can be a unstoppable death machine, but be shut down entirely the next and the reasons for both are not apparent at all to those without specific game knowledge.



Just look at how the average DotA game starts, with rival heroes standing beside each other, basically ignoring one another as they both play the last hit farming game. "Why aren't they attacking each other? Aren't they supposed to kill each other? Why did he just kill his own teams monster?" Without specific game knowledge, that's all very counter intuitive.


Where in SC2, the Terran player building a wall at the entrance to his base to keep the Alien bug monsters out, not only is that understandable from a spectator point of view, it's down right sensible!  :why_so_serious:


Title: Re: DOTA2
Post by: Ingmar on May 03, 2012, 04:53:53 PM
And furthermore the *way* they fight each other - which is mostly not by fighting each other directly - is baffling if you don't know the game well. SC2 is easy to grasp. Gather resources, build army, knock down other guy's base. MOBAs are like, we shall go do our thing and not actually directly fight each other until some unspecified point and even when we do it will be confusing!


And yeah, MOBAs have all kinds of extra concepts about roles and builds that don't manifest themselves in the same way as in an RTS. Starcraft has builds, yes, but they manifest themselves in very obvious and watchable ways. Oh look, that guy just built a shit ton of flying space bugs, etc. MOBA stuff is much more opaque.


Title: Re: DOTA2
Post by: Fordel on May 03, 2012, 05:09:08 PM
Which is why DotA 2 is a better spectator experience, since for whatever reason, direct conflict seems to happen WAY more in Dota2.


Watching a pair of heroes sneak through the jungle to assassinate the unsuspecting enemy. Anyone can grasp that.


Title: Re: DOTA2
Post by: Teleku on May 03, 2012, 06:55:52 PM
Played a few games of this with friends against bot.   I really didn't enjoy it very much, but I haven't given it much time, so really shouldn't judge.  Still, pace of game just feels slow/off.  But the biggest things that made me outright hate it was the UI and graphics.  Seriously, the UI seemed really counter intuitive, and the graphics are bland as shit.  Really like LoL's graphical style way better, and this game is just hard to look at for me.  But meh, maybe I'll give it another shot later on.


Title: Re: DOTA2
Post by: Thrawn on May 04, 2012, 07:10:48 AM
The current store layout in DotA is especially terrible compared to LoL.  You mostly have to know what your looking for to be able find it.


Title: Re: DOTA2
Post by: Malakili on May 04, 2012, 07:38:55 AM
The current store layout in DotA is especially terrible compared to LoL.  You mostly have to know what your looking for to be able find it.

Yeah, I was noticing this as well.  This is especially annoying to me because they just changed a huge amount of the icons and all the websites I've been looking at for build guides have the old graphics still so I can't even easily just try to match the icon.   On the other hand, once I know where everything is, it is definitely quick then having to go through a couple of layers of menus.  I guess like everything else in DOTA 2 it sucks for newbies and makes sense for veterans  :why_so_serious:


Title: Re: DOTA2
Post by: HaemishM on May 04, 2012, 08:35:56 AM
Anything makes sense for veterans. The DOTA newbie UI experience is just fucking dreadful and there's really no excuse for it other than "it's like DOTA."


Title: Re: DOTA2
Post by: K9 on May 04, 2012, 08:36:18 AM
Two armies trying to kill each other is a very easy concept to grasp. As is the idea that 2 marines might die to a giant space monster, but 20 will be okay.

Sure, but what about LoL or DotA is different in that respect?  The concept of a single really powerful unit or team of units laying waste to an army of weaker enemies is the central theme of about 95% of all action movies.

What the other chaps said, but to add. I think if you watch a SC2 battle and you see a player doing some really nice micro, like blinking out individual stalkers as they take damage, that is intuitively easier to follow than trying to follow a hero in LoL or DoTA pull off some impressive combo of abilities where most of the activity is often invisible to the spectator. SC2 tends to have fewer spell effects than LoL, and you can intuitively follow the tides of battle easier by watching units fall. In contrast, I watch team fights in LoL (even as someone who has played a fair amount of the game) and most times you just see a bunch of people blow up in an unintelligible mess of special effects and the 10s later one or two heroes walk away, and there's not much to be learned or appreciated from that.


Title: Re: DOTA2
Post by: Fordel on May 04, 2012, 11:32:41 AM
Anything makes sense for veterans. The DOTA newbie UI experience is just fucking dreadful and there's really no excuse for it other than "it's like DOTA."

What makes the DotA2 UI so much worse as a player?


Title: Re: DOTA2
Post by: Malakili on May 04, 2012, 12:04:08 PM
Anything makes sense for veterans. The DOTA newbie UI experience is just fucking dreadful and there's really no excuse for it other than "it's like DOTA."

What makes the DotA2 UI so much worse as a player?

I think it is really only the store UI that is the problem.  It just lays everything out, by icon only, and there is one tab for base items and one tab for "upgrades."  There are also 4 secret stores on the map, and it isn't clear at all what is located where by the UI.  I jumped in game real quick and took a couple screenshots to show the store UI http://imgur.com/aQ8zf,0Ndvs

Admittedly, the suggested items are nice, and it does have the ability to save custom builds, which is also nice.


Title: Re: DOTA2
Post by: ezrast on May 04, 2012, 01:04:29 PM
The default shop UI has two levels of tabs and only displays one column of items (with names) at a time.

But no, it's not just the shop. It's also the wonky selection mechanisms, the terrible range indicators, the inability to bind modifier keys other than alt, the way-too-zoomed camera, and the lack of smartcast.


Title: Re: DOTA2
Post by: Fordel on May 04, 2012, 02:20:46 PM
I guess I don't see the issue with icon only menus for items if each item as a distinct icon.


Title: Re: DOTA2
Post by: Malakili on May 04, 2012, 02:25:17 PM
I guess I don't see the issue with icon only menus for items if each item as a distinct icon.

Again, it is just another thing for newbies to overcome.  They aren't particularly well organized and can be hard to find if you don't know what you are looking for.  It is not the end of the world, it just sucks to be that guy on your team that needs to sit that at your fountain and slowly pick through the list.  I've only played a handful of vs. bot games, and I don't dare venture into a real match until I've got all of this basic stuff figured out.   Its definitely going to be a hefty learning curve, and this just adds to it.  This isn't a long term issue, its a learning curve issue.  Compare it to LoL where I could always find items easily because they were organized by stat, so all i had to know was what the item did and I could find it pretty quickly.


Title: Re: DOTA2
Post by: Thrawn on May 04, 2012, 02:33:34 PM
the terrible range indicators

I've never tried it myself but I've read that you can improve range indicators through some settings changes.  Although even if that does work the fact it isn't default is still a terrible UI.

the way-too-zoomed camera

I probably scroll my mouse wheel to make sure I'm zoomed out as far as I can twenty times a game easily.   :heartbreak:


Title: Re: DOTA2
Post by: HaemishM on May 04, 2012, 09:53:23 PM
Anything makes sense for veterans. The DOTA newbie UI experience is just fucking dreadful and there's really no excuse for it other than "it's like DOTA."

What makes the DotA2 UI so much worse as a player?

1/4 of the screen is obscured by an absolutely unnecessary block of buttons and icons, most of which is just empty color.


Title: Re: DOTA2
Post by: Thrawn on May 05, 2012, 07:59:01 AM
http://www.youtube.com/watch?v=gtJumK0mcvM&t=7m13s (http://www.youtube.com/watch?v=gtJumK0mcvM&t=7m13s)

DotA 2 tournament game, 5-4 and a Roshan (think Baron) kill before a minute into the game.

It also just dawned on me an obvious reason by LoL has gotten boring to watch, summoner spells. "OH HE MADE HIM BURN FLASH!" is an eventful gank in early game high level play.


Title: Re: DOTA2
Post by: Malakili on May 05, 2012, 09:17:11 AM
http://www.youtube.com/watch?v=gtJumK0mcvM&t=7m13s (http://www.youtube.com/watch?v=gtJumK0mcvM&t=7m13s)

DotA 2 tournament game, 5-4 and a Roshan (think Baron) kill before a minute into the game.

It also just dawned on me an obvious reason by LoL has gotten boring to watch, summoner spells. "OH HE MADE HIM BURN FLASH!" is an eventful gank in early game high level play.

Yeah, as I've been playing DOTA 2 I've realized just how sloppy and stupid having Flash in LoL has made me play.


Title: Re: DOTA2
Post by: Fordel on May 05, 2012, 06:50:43 PM
Ursa is so silly to watch. Enemies were vaporizing once he got his claws on them.


Title: Re: DOTA2
Post by: Der Helm on May 07, 2012, 02:22:50 PM
I'd give this a try if someone got a code left.


Title: Re: DOTA2
Post by: Thrawn on May 07, 2012, 06:53:43 PM
http://www.own3d.tv/video/619136/joinDOTA_Masters_-_NextKZ_vs_Fnatic (http://www.own3d.tv/video/619136/joinDOTA_Masters_-_NextKZ_vs_Fnatic)

Another crazy tense game worth watching, is just insane near the end.  (the commentator gets annoying near the end he's flipping out so much)


Title: Re: DOTA2
Post by: Slayerik on May 08, 2012, 10:51:56 AM
Something about it kinda bugs me. Seems a little too big maybe? IDK.


Title: Re: DOTA2
Post by: Fordel on May 08, 2012, 02:58:41 PM
http://www.own3d.tv/video/619136/joinDOTA_Masters_-_NextKZ_vs_Fnatic (http://www.own3d.tv/video/619136/joinDOTA_Masters_-_NextKZ_vs_Fnatic)

Another crazy tense game worth watching, is just insane near the end.  (the commentator gets annoying near the end he's flipping out so much)


Crazy over the top commentators are the bread and butter of E-Sports  :why_so_serious:


-edit- Any game with Ursa is a good game  :heart:


Title: Re: DOTA2
Post by: Der Helm on May 10, 2012, 02:35:55 AM
Haemish got me into beta and I am suprised at how much fun this game actually is.


Title: Re: DOTA2
Post by: Kail on May 11, 2012, 04:04:40 PM
In case anybody cares, looks like the scrap between Valve and Blizzard regarding the DOTA brand has been resolved.  Valve keeps the rights to the DOTA title, mods for Blizzard games can continue to use the name DOTA as long as they're free, and Blizzard's DOTA game gets renamed to "Blizzard All-Stars."


Title: Re: DOTA2
Post by: Fordel on May 12, 2012, 06:17:37 PM
Is there a good place to see what all the various items do? The joinDOTA site has all the heroes, but not the items.


Title: Re: DOTA2
Post by: Thrawn on May 12, 2012, 07:19:38 PM
Is there a good place to see what all the various items do? The joinDOTA site has all the heroes, but not the items.

http://www.dotafire.com/dota-2/items (http://www.dotafire.com/dota-2/items)

Can probably find a better once since those aren't sorted or anything nice and it's still the older images, but it has the items.


Title: Re: DOTA2
Post by: Thrawn on May 13, 2012, 02:35:01 PM
Ursa is so silly to watch. Enemies were vaporizing once he got his claws on them.

Got to play Ursa in a single draft game last night, so much fun.  My favorite moment  :oh_i_see: -

http://www.youtube.com/watch?v=7uzAc6sdZfE (http://www.youtube.com/watch?v=7uzAc6sdZfE)



Title: Re: DOTA2
Post by: Fordel on May 13, 2012, 05:01:38 PM
Thanks for the list, Heros can change so dramatically because of their items it felt like I was only getting half the story each VOD.


Title: Re: DOTA2
Post by: Lounge on May 13, 2012, 07:45:56 PM
Is there a good place to see what all the various items do? The joinDOTA site has all the heroes, but not the items.

http://www.dotafire.com/dota-2/items (http://www.dotafire.com/dota-2/items)

Can probably find a better once since those aren't sorted or anything nice and it's still the older images, but it has the items.

This site is the best for being up to date with heros and items.
http://www.dota2wiki.com/wiki/Dota_2_Wiki

It doesn't have any builds though so dotafire.com or playdota.com for those.

Another fun site is http://stats.dota2.be/ which lets you view your match history online.


Title: Re: DOTA2
Post by: HaemishM on May 14, 2012, 08:32:12 AM
I played this again in the last few days. The UI is still just a godawful, confusing, fuckstupidly large eyesore. Did anyone else have really long wait times before matchmaking found a match this weekend no matter what settings were used?


Title: Re: DOTA2
Post by: Thrawn on May 14, 2012, 08:46:19 AM
I played this again in the last few days. The UI is still just a godawful, confusing, fuckstupidly large eyesore. Did anyone else have really long wait times before matchmaking found a match this weekend no matter what settings were used?

I only ever queue SD/RD and my queues were usually around 5 minutes, don't think I ever had any longer than 10.  However I think the matchmaking servers were actually down for a bit at some point in the weekend.


Title: Re: DOTA2
Post by: HaemishM on May 14, 2012, 09:19:50 AM
Must have been yesterday because that's when I couldn't get anything to work and just went and played some LOL.


Title: Re: DOTA2
Post by: Rasix on May 14, 2012, 01:15:29 PM
I tried a game. Not a good first impression.  

I imagine it'd feel better if I was from a DOTA background instead of a LoL background.  Game just felt foreign.  Interface might be the biggest culprit, but the movement, last hitting (I guess animations in general), art style, and OMG I JUST DIED BECAUSE I TRIED TO LAST HIT weren't great either.  

Seems like I'd need 200 odd games to get the hang of it all. No time; must injure my arm playing D3 come tomorrow.


Title: Re: DOTA2
Post by: HaemishM on May 14, 2012, 02:30:35 PM
It definitely FEELS a lot slower moving then LoL, attack animations especially.


Title: Re: DOTA2
Post by: HaemishM on June 20, 2012, 11:00:57 AM
Played again at lunch because Riot Games has shit the bed with the latest patch. Got an item - a treasure chest. Which in order to get anything from, I have to buy a key from the store for $2.49. Still no fucking idea what I'm doing in the game, was absolutely horrible at it but the team was good so I got a win.

It looks like the store is modeled directly after Team Fortess 2's store. So there's that.


Title: Re: DOTA2
Post by: Fordel on June 21, 2012, 03:45:37 AM
They really seem to be supporting the competitive end of it. ( http://blog.dota2.com/2012/06/did-you-see-that-kill/ )


I know that in SC2 a lot of people would gladly pay for access to every replay from a tourney, and I imagine the Dota games would be similar.


Title: Re: DOTA2
Post by: Thrawn on June 25, 2012, 09:11:40 AM
I bought the $5 pass and it was easily worth it.  I mostly just bought it out of a "hey, I'll try to support eSports" but the few matches I actually watched it was really slick.  You can select any announcers audio stream, select any announcers point of view, or just control your own camera or have it auto directed.  It was all very smooth and very cool.

On a different note, I played Rubrick for the first time in a single draft game last night.  I never want to play anyone else now.  :Love_Letters:

For anyone that knows nothing about him, his ult (on a 15 second cooldown) is that you copy the last spell any target enemy cast.  You now have that spell for 2-3 minutes to cast as you please with it's normal cooldown, but it's always off cooldown when you steal it.  When you steal it overwrites your previous stolen spell, but the fast cool down makes it very usable multiple times in a big fight still.  Last night I initiated a fight with an Earthshaker fissure, cast an Omniknight ult mid fight, then was able to get away from someone chasing me using Skeleton King's stun.  :oh_i_see:  His own base spells are really good as well to top it off.


Title: Re: DOTA2
Post by: Fordel on June 25, 2012, 01:39:11 PM
Do the replays granted from the pass include the casting audio too?


Title: Re: DOTA2
Post by: Thrawn on June 25, 2012, 02:45:36 PM
Do the replays granted from the pass include the casting audio too?

Yes


Title: Re: DOTA2
Post by: Fordel on June 25, 2012, 03:08:10 PM
That's pretty sweet, being able to listen to the casting while keeping your own camera control if you want. Like 90% of the time I follow the casters camera, but there's always that moment where they miss a drop/play and you can see it on the mini-map and your like LOOK OVER THERE AAARGH.


Title: Re: DOTA2
Post by: Fordel on July 03, 2012, 01:28:54 AM
I got into Beta and have been dicking around against the Easy bots.

My first impression as someone who has never really played a Dota/Moba style game... last hitting is a bitch.  I am the master of SECOND to last hitting  :why_so_serious: . I mostly got the concept of it, it's the execution that I need to work on, that will only come with time I imagine.


I started off with Nature's Prophet, since he's almost exactly the same deal as he was in War3 (as in the actual RTS). I picked up my noob items, took my treants into the forest and proceeded to farm enough gold to buy up every stacking aura I could find in the shop. 10-20 Minutes later my tree army had pushed down every tower and rax and my victory over easy bots was complete.


Of course, that wouldn't work in an actual game, so next I went to Luna and headed to middle lane, which the friendly bots let me have solo. I proceeded to farm up roughly negative 450 gold before I went back into the forest to farm neutrals. I kitted her out like I was going to a dungeon run in WoW and was eventually able to farm entire creep lanes/camps in like 2 attacks thanks to her mass cleave passive. I won that game through sheer attrition against enemy rax's.

I did that more or less a few more times, getting a little better on last hitting each time, figuring out I need more then 1 tree eating item to live etc.


Then I wanted to Try the other cat rider, the Priestess of the Moon. I went roughly 3-20 on arrow hits and like 1-16 on kills/deaths and earned my first loss against the easy bots. How embarrassing.  :ye_gods:

Next one I tried was Ursa, I didn't even get like 5 minutes into that attempt because I bought the wrong item/skills and couldn't jungle effectively. That's okay though, Bots don't care if you ditch them.

Did Treant Protector one game, love the hero thematically, have no fucking idea what to do with him mechanically once I hit mid game. I was surprisingly good at last hitting with HIM of all heroes, high base damage or something... but yea, early game in the lanes, I actually did almost good and proper. Once the mid game started up I became utterly lost on what My job was. I built a Mechanisim and tried to follow my team around to 'support' them. The tiny range on my leech seed and my cumbersome speed meant I just did nothing but feed all game. Loss number TWO against the easy bots  :cry:


So I went back to Luna and really focused down on trying to lane/last hit properly. I went to the bottom lane where a friendly Tidehunter was waiting for me. He didn't immediately abandon me in the lane alone, so I took that as a sign I was in the right spot for once. I also adjusted my starting skills and items. I had been doing it entirely ass backwards before, skilling up glaives early and ignoring the +dmg aura. This time I went Aura/Nuke maxed, picking up my Ult at 6. So instead of constantly pushing the wave into the enemy tower, I actually had some decent base damage and could land actual last hits, instead of my amazing second to last hits. I also decided to make the enemy Juggernaut my little bitch. Every time he poked his head into the lane for a hit, he ate a LunarBeam nuke thing, then Fishbot would hit him with a Gush and he would have to run all the way back to his base.

So I was finally getting gold and not dieing horribly to the Easy AI. Life was great! Then around when I hit level 7 or 8, Fishbot disappeared and 3-4 enemy heroes showed up to run a train on me  :ye_gods: . I had apparently missed the memo that we were now in the push/gank phase of the game. This game I was fairly resolute to NOT feed the damn bots, so I started buying up every item I thought would actually keep me alive. I got this sword that let me turn invisible and run faster, I got this bar that made me immune to magic, I got this hat that gave me life stealing and more armor. I even eventually got Link's Sphere or something that stopped the first spell cast against me. I PROOOBABLY only needed like, 1 or 2 of those items, not all of them at once... but I was determined to NOT die this game.

I also had a change of tactics, instead of me trying to push lanes and towers, I was just going to follow Fishbot around, let the enemy attack Fishbot and then I would swoop in and spam all my abilities till something died. It turns out when I don't instantly get focused on and die, my abilities hurt like a son of a bitch. Especially against the bots, since they don't seem to have any concept of spreading out to avoid AE and I do nothing BUT AE with my auto attacks. I even managed to gank a few bots by myself on occasion, the highlight of that being me winning a 1v2 against a Lina and Windrunner, die ginger scum!


So 12 kills, 6 deaths and 10 assists later, I am Victorious!



Maybe tomorrow I'll put the bots on normal  :oh_i_see:



-fake edit- How do I lock the camera to my hero? I was really struggling to keep vision while microing stuff around.


Title: Re: DOTA2
Post by: Der Helm on July 04, 2012, 08:54:52 AM
Don't play against bots.  :awesome_for_real:


Title: Re: DOTA2
Post by: Lounge on July 04, 2012, 11:47:14 AM
-fake edit- How do I lock the camera to my hero? I was really struggling to keep vision while microing stuff around.

I don't believe you can and while I don't want to sound like a smug asshole and say you shouldn't play that way anyways, I can't help myself.


Title: Re: DOTA2
Post by: Fordel on July 04, 2012, 01:41:11 PM
You double click the char portrait to lock to target.


-edit- My first REAL game:



The Easy Bots were harder then those guys.

My item build was funny. The other team fed into us so much, I hit all my planned items REALLY fast and I hadn't really thought past getting the boots and mech. 

My last hitting was extra terrible (it's bad in the best of circumstances) because I got to solo Mid against the Invoker and Ursa. The Ursa was completely retarded though and I managed to kill him at least 2-3 times in that lane. Every so often the Riki would hop over to mid, I would Ult and we would get a kill or two.


The other team sans the Broodmother all just left at like 15-20 mins in. It was like 18-0 at that point.


The mana pool on Treant is a total bitch, I need to experiment with a SoulRing or something. It also took me like 15 seconds to figure out how to buy/place the donkey.  :why_so_serious:


We even got to kill Roshan!


All in all, I don't think I could ask for a better first game.


Title: Re: DOTA2
Post by: Llyse on July 05, 2012, 03:01:08 AM
Congrats on the first win Fordel!  :awesome_for_real:

Hope it continues and you enjoy Dota much more than me!  :why_so_serious:


Title: Re: DOTA2
Post by: Fordel on July 06, 2012, 03:00:22 AM
I got a few more games in today, a bunch of weird ones.


One game had 4 out of 5 people on the enemy team CONSTANTLY feeding. Like, I don't mean they were bad and kept dieing. They were like, bots or something, they just kept auto running into lanes and suicide into our towers. The one human person on the other team started off confused, then got angry, then just resigned himself to his fate and begged us to end the game faster. I felt bad for him :(  ( we won 61-1 )


Another game had one person on our team that seemed to be WAY better then everyone else in the game. He went 25/0 and had more then double the Last Hits of anyone else in the entire game. We won that one like 40-5 or something. It was pretty silly. The all-star was playing a Riki.


One game we SHOULD have won, we had all the advantages and had just wiped the other team at their mid rax AND took the rax... But for the life of me I could not convince the 3 carries on my team to rotate top. It turns out me and a dazzle can't take a rax before the enemy team re-spawns and wipes our other 3 team members that are circle jerking each other all along the empty mid lane for the past minute. We slowly lost as the other team pushed in all the lanes and took OUR raxes, like we should have done to them.  :angryfist:


The other game I lost was fairly unremarkable, we just got beat, the end. Can't win them all and all that.



The last game I played, this one I am rather pleased with:

Me and the Spirit Breaker had the top lane and we were up against the BountyHunter and Omniknight and it felt like we shut them down pretty damn hard. We wiped them out at least twice, with a bonus gank on the BH at one point. Though the SB did die at least once in the lane, when I ran OOM. (Story of my life as Treant, NOT ENOUGH MAAANAAAA). We also managed the creeps nicely, keeping them just beside our tower so we could be safe, but not so close that the tower was stealing hits from us. We even pushed the tier 1 fairly early and it got me enough farm for Arcane Boots and a Ring of Basilius. They eventually gave up on top and moved to middle.

The bottom lane was the Void and Clinkz against the Riki and PA. The Void and Clinkz shut that pair down even better then we did on the top lane, to the point where the Riki just bailed from the game like 15 mins in after I roamed bottom for a gank.

Middle lane was the Undying free farming towers for the first like 10/15 mins, because their Lycan went into their jungle to farm, and promptly died at least twice to neutral creeps. I watched the replay just to figure out how the HELL he was dying in there and the first time he managed to block himself into a corner as the Trolls spawned skeletons on him.  :oh_i_see: When the BH and Omni moved to middle, the Undying was having a harder time of things and had to back off, but it let us push down the tier 2 on top and a tier 1 bottom.

I tried to get the guys on bottom to back up to our tower, but only one dude listened to me and the others over extended on bottom and got wiped. This let their team attack our bottom tower, but they got a little to confident, since 3 of our guys were dead and I was no where to be seen. They probably thought I went back to base, but I was actually invisible beside them the entire time, waiting for the tower to bring one of them low.. one leechseed, auto-attack and ult later there was a dead Omni and a Treant who got away scot free!

This bought us time for respawns and we pushed them back, I went back to base to finish off my Mek while everyone else went to mid lane to pressure there. They went in too far on mid, and were getting pushed back and in danger of wiping again, but the giant Tree-man got there in time to Ulty, Mek and Leechseed to heal everyone back up. What should've been a wipe, turned into a rout in our favor! This pretty much sealed the deal for us, as we were able to take mid rax, back out safely, kill them a few more times then take top rax and then the GG.



4 wins, 2 losses now, wining record!  :why_so_serious:



-edit- I almost forgot to mention how I solo'ed the BH at one point. I was backing out of a lane to rotate, and he caught me alone without any towers or creeps around. So I tried to invis to get away, but he was still able to see me somehow (I had to look up the BH track ability after the game to figure that out), but my Ult had JUST gotten off cooldown, so I poped it and my leechseed, and beat him down instead. My Tree then said "Someone put a bounty on a tree?" and I laughed, the end!


Title: Re: DOTA2
Post by: Fordel on July 08, 2012, 07:04:38 PM
First time I've seen Wisp used in a pro-game. Wisp + Prophet turns any lane into a full team fight, it's nuts. Wisp is squishy as hell though, sneeze on it and it dies.

http://www.joindota.com/en/vods/1341-the-defense-navi-vs-mtw-group-stage-part-1
http://www.joindota.com/en/vods/1340-the-defense-navi-vs-mtw-group-stage-part-2




Title: Re: DOTA2
Post by: Thrawn on July 09, 2012, 07:01:34 AM
First time I've seen Wisp used in a pro-game. Wisp + Prophet turns any lane into a full team fight, it's nuts. Wisp is squishy as hell though, sneeze on it and it dies.

http://www.joindota.com/en/vods/1341-the-defense-navi-vs-mtw-group-stage-part-1
http://www.joindota.com/en/vods/1340-the-defense-navi-vs-mtw-group-stage-part-2

Wisp was banned in almost every game since it was put into Captain's mode that I've watched.  Look forward to watching these later, got a chance to play Wisp in a single draft game last week and really enjoyed it.  Saw Rubrick in a few games as well but he just got crushed.


Title: Re: DOTA2
Post by: Fordel on July 11, 2012, 01:22:41 AM
Game 7 was a long one, that started off really shitty, but turned out great in the end :

I started off on bottom, paired with the Lina and between the two of us, I think we managed a dozen Last Hits  :awesome_for_real: . We were up against a CK/BH duo and I didn't think to buy Sentry Wards for the first like 5 minutes. We were getting out farmed badly, but we traded evenly on kills at least. (In general, I really struggle with the Treant's early game. The mana pool is so shit, my regen and armor haven't kicked in and I am usually missing SOMETHING useful still. Everything smooths out around level 8-10, then my abilities are all available and useful and I'll have Arcane Boots by then to sustain it. Cast one leech seed/nature's guise and OOM for 2 levels. )

The top lane wasn't doing much better, with the DK and Clinkz being out farmed and losing a tower during the first night. Our Mirana in middle lane was the only thing holding any of our lanes together, she kept tabs on the runes and ganked into bottom when opportunity came up. We still lost all our tier 1 towers within the first 10-15 minutes it felt like.

In the mid game, our team kept getting caught out in ganks and uneven team fights, so we just hunkered down into a defensive posture and farmed what we could without dieing. This turned out to be a good idea, as the other team came to push one of our towers down and we were finally all in position for a proper team fight. I got at least 3-4 if not all 5 enemy hero's in my ultimate and we won the fight easily, with only the Lina dieing. This gave me enough farm to actually get my support items going, Mek, Medallion etc. Also caught us up a bunch of levels which REALLY helps my mana situation.

This pattern repeated a half dozen times, we would push some lane a bit, wait for them to come in, then clean them out. The amount of HP I could restore with my leech seed and mek going constantly in the fights, is kinda obscene. I could even keep the Lina alive half the time. The Medallion is way more useful offensively then I initially thought. Once I hit mid/late game, my armor is in the mid 20's so the drop isn't a big deal for me but on something like a sniper or BH, its virtually a nuke. I was just using it for easy Roshans before, the more you know! *rainbow*

This just basically demoralized the other team, from starting off strong and in control, to feeling utterly helpless as they lost team fight after team fight. We just went around the map cleaning out the towers and there was nothing the other side could really do about it. They kept trading 1 kill for 3-5 deaths. We went from being like a dozen kills behind to a dozen ahead in the end. I enjoyed the fact I could tank the last set of towers without even losing HP. There was also one team fight just outside the radiant tier 2, where I spent the entire fight invisible, since I can use all my spells without breaking it, as long as I have trees to hide beside, ult included apparently.

The Mirana did a really good job on making sure we didn't over-extend, she was on the ball on where and when to move out.
The DK had a moment where we all died in a TF, but he had aegis, re-spawned and decided to just farm the creeps instead of trying to escape before the other team found him again  :why_so_serious:
The Lina was pretty quiet, but she always got all her spells off before they focused her down.
The Clinkz was my partner in crime in picking off stragglers then sneak away.

The CK went Manta, fucking 24 illusions with his ult up too.  :uhrr:
The Luna was just squishy, I don't know what her gameplan was.
The Sniper, he was always on the outskirts of the fight but always managed to die anyways.
The BountyHunter kept trying to gank our Clinkz and I kept stopping him.
The BeastMaster seemed to be the best one on their team and was the one who asked us to end his pain at the end.



Everyone was friendly on my team and we slowly but surely synced up. Another GG!



I seriously need a better plan for the first like 10 levels though, I have mana pool for NOTHING. I'll review my replay tommorow, I'm sure I can find lots of mistakes I made outside the obvious "LAWL TOWER DIIIIVE"


Title: Re: DOTA2
Post by: Thrawn on July 11, 2012, 07:32:43 AM
Did that CK never buy boots?  :ye_gods:


Title: Re: DOTA2
Post by: Bungee on July 11, 2012, 02:12:11 PM
I seriously need a better plan for the first like 10 levels though, I have mana pool for NOTHING. I'll review my replay tommorow, I'm sure I can find lots of mistakes I made outside the obvious "LAWL TOWER DIIIIVE"

FWIW: There are quite a few guides out there on how to build certain heroes to achieve certain goals.
E.g.: playdota guide (http://www.playdota.com/guides/)

As to DotA2: I didn't get to play the beta yet but watches some hours worth of streaming (twitch.tv). Personally enjoying Heroes of Newerth the most of all the DotA clones (and I know I'm very much in the minority here...), I can't see myself switching over to DotA2 from HoN. It's mostly the gamespeed and visual feedback that kinda turns me down. And I kinda dislike the artwork, but that may very well be because I got too used to HoN's style over the years...
I'll still give it a shot though once I get a chance to play it myself.


Title: Re: DOTA2
Post by: Fordel on July 11, 2012, 02:27:28 PM
He might of sold them at the end when we were dicking around their base for the last 5-10 minutes. I don't know for certain to be honest. CK was pretty damn fast either way. He simply out ran us a few times at the end of a team fight.




Yea, I've browsed the playdota guides, there's only two relevant to Treant though. He apparently went a major overhaul relatively recently and the older guides are talking about abilities that don't exist anymore. I think he's just level dependent, he has pretty nice stat scaling on leveling. I either need to get a lot better at that early game last hitting, or always find someone who can own a lane to partner up with. I'm not super farm dependent, I can live with just arcane boots and *support item*. Vanguard and Medallion were both luxuries simply because I had extra farm at that point, though I'm probably going to grab Medallion as a core from now on too. It's cheap enough to be a realistic goal.

I've been very conservative with my items though, like that last game I could have probably just farmed a tiny bit more and picked up like, a Radiance or maybe even a Maelstrom/Mjolnir. I have a love/hate with Radiance, it takes so much effort to actually buy up, but once you have it you can make that farm back in no time AND pressure the shit out of lanes.

Or I could double up and get a pipe beside the mek. That probably makes more sense.



-edit-

I'm not sure I've even seen a HoN match before, it seems like the red-headed stepchild of the Dota world the way people talk about it.


Title: Re: DOTA2
Post by: Hayduke on July 11, 2012, 05:24:50 PM
Just can't get over the sluggishness of the controls.  Why did they do it this way?  HoN and LoL are just so much more responsive.


Title: Re: DOTA2
Post by: Fordel on July 11, 2012, 05:39:36 PM
I've never played HoN or LoL, so I don't have anything to compare it too really, but I haven't had any issue with the controls so far.


The goals seems to be to make everything as true to the original as possible, for good or ill.


Title: Re: DOTA2
Post by: Malakili on July 11, 2012, 05:54:35 PM
Just can't get over the sluggishness of the controls.  Why did they do it this way?  HoN and LoL are just so much more responsive.

I haven't really gotten this impression, could you explain more specifically what you mean.


Title: Re: DOTA2
Post by: Llyse on July 11, 2012, 05:55:28 PM
I've never played HoN or LoL, so I don't have anything to compare it too really, but I haven't had any issue with the controls so far.


The goals seems to be to make everything as true to the original as possible, for good or ill.

I actually find Dota2 more responsive than LoL but yeah...

One of my staple heroes which is a bit more aggressive than Treant is Tidehunter. Give him ago if you want a change of pace. Your ulti is the bomb for teamfights and gush's slow and armour reduction is huge.


Title: Re: DOTA2
Post by: Fordel on July 11, 2012, 06:22:50 PM
Yea, Tide and Treant seem very similar in many ways, with Tide being more offensive/aggressive.


I lean on Treant's invisibility a lot still though, at my skill bracket, the idea of sentry/dust/gems is so very rare, it lets me escape/initiate a lot of things I really shouldn't be able too. I would probably farm better on tide with anchor smash though, I'll have to give it a go.


Title: Re: DOTA2
Post by: Hayduke on July 11, 2012, 06:55:45 PM
It's hard to explain I suppose.  HoN and LoL just feel much snappier in terms of control.  In DotA2 it feels like I'm fighting the controls, it definitely feels like an RTS game.  Whereas HoN and LoL feel more like an action RPG.


Title: Re: DOTA2
Post by: HaemishM on July 12, 2012, 08:39:13 AM
It's hard to explain I suppose.  HoN and LoL just feel much snappier in terms of control.  In DotA2 it feels like I'm fighting the controls, it definitely feels like an RTS game.  Whereas HoN and LoL feel more like an action RPG.

^ This. ^

Coming from LOL, DOTA2 just feels really sloggy. Not being able to lock the camera to your champ doesn't help.


Title: Re: DOTA2
Post by: Ice Cream Emperor on July 12, 2012, 02:16:31 PM

I have played DOTA, then LoL, then DOTA 2 pretty extensively, and I have never noticed an appreciable difference. (Possibly just because when I went 'back to DOTA 2 I just expected it to be like DOTA, and that's one way it happens to be like DOTA?)

I think the overall speed of DOTA is a bit slower (in terms of movement vs. size of the map, not ability use), and more things have actual animations that can be interrupted, but I'm not sure that's really the same thing as responsiveness.


Title: Re: DOTA2
Post by: Thrawn on July 12, 2012, 04:45:53 PM
I gotta go with Ice Cream Emperor here.  Not to say that people who think it has a different feel are wrong, just that I didn't notice it either.

I had never played DotA, have played over 2,000 games of League and jumped straight into DotA 2 without ever feeling like the controls were sluggish or anything.


Title: Re: DOTA2
Post by: Bungee on July 12, 2012, 05:38:25 PM
Also, for all the newcomers to DotA:

The black codex. (http://forums.heroesofnewerth.com/showthread.php?404560-FJ-Presents-The-black-code)

While written for HoN, it certainly holds true for most every DotA style game out there. Very well written and useful also for more seasoned players imo.


Title: Re: DOTA2
Post by: Fordel on July 12, 2012, 08:05:12 PM
It's hard to explain I suppose.  HoN and LoL just feel much snappier in terms of control.  In DotA2 it feels like I'm fighting the controls, it definitely feels like an RTS game.  Whereas HoN and LoL feel more like an action RPG.

^ This. ^

Coming from LOL, DOTA2 just feels really sloggy. Not being able to lock the camera to your champ doesn't help.


Double click your char portrait to lock to hero.


Title: Re: DOTA2
Post by: HaemishM on July 13, 2012, 08:38:52 AM
Where in the fuck is that documented in game that I'm supposed to know that?

Help for noobs, it could use it.


Title: Re: DOTA2
Post by: Fordel on July 13, 2012, 05:06:24 PM
I'm sure it will have tutorials when it's officially released or whatever.


Wasn't hard to fiddle it out though.


Title: Re: DOTA2
Post by: Ingmar on July 13, 2012, 09:20:33 PM
I dunno, it took years for them to add that kind of thing to TF2.


Title: Re: DOTA2
Post by: Rasix on July 13, 2012, 09:56:26 PM
Don't play with your camera locked.  It's something you really should get used to not having on.

Maining Gangplank for months cured me of that bad habit.  Need to know where to shoot at all times.



Title: Re: DOTA2
Post by: Fordel on July 13, 2012, 10:32:07 PM
I dunno, it took years for them to add that kind of thing to TF2.


They already have hero and item lists on the site and inside the game browser itself. When you get killed, the game tells you which hero did it and what there abilities are too with a little mouse over 'playing card' thing.

I'd have to double check but I want to say the side bar of match making screen already has a 'play tutorial' button greyed out and waiting for it to be done.


I'm willing to bet the tutorials come really soon after the official release, if not before it. It's just such a different beast from what TF2 is, even now with all the variants on weapons and stuff. There's no baseline "use gun on man" that you can lean on with Dota.


Title: Re: DOTA2
Post by: HaemishM on July 15, 2012, 09:56:02 AM
Don't play with your camera locked.  It's something you really should get used to not having on.

I don't want it locked permanently, I just want a keyboard shortcut that shoots the camera back my way without me having to mouse for it. The double-click portrait thing is so non-intuitive.


Title: Re: DOTA2
Post by: Malakili on July 15, 2012, 10:05:47 AM
Don't play with your camera locked.  It's something you really should get used to not having on.

I don't want it locked permanently, I just want a keyboard shortcut that shoots the camera back my way without me having to mouse for it. The double-click portrait thing is so non-intuitive.

This is a different thing.  You can hit F1 to select your hero, or double tap F1 to center the camera on your hero.


Title: Re: DOTA2
Post by: HaemishM on July 15, 2012, 11:45:47 AM
 :facepalm: How the hell did you find that out?


Title: Re: DOTA2
Post by: Malakili on July 15, 2012, 11:51:29 AM
:facepalm: How the hell did you find that out?

Not sure to be honest.  I think it may have been in a guide I read at reddit.com/r/dota2 when I got into the beta, but I can't recall for sure at this point.


Title: Re: DOTA2
Post by: Ragnoros on July 15, 2012, 11:53:07 AM
That is the key that was used in WC3 to select/focus your first hero.


Title: Re: DOTA2
Post by: Fordel on July 15, 2012, 02:32:13 PM
It's also in the key bindings.

You can also put units into control groups, just like WC3/SC2/EveryRTSEver and just double tap the control group button for quick centering.


Title: Re: DOTA2
Post by: eldaec on July 15, 2012, 02:45:57 PM
I just got an invite to this thing - do I download DOTA2 or DOTA2 Test?

Or does it not matter?


Title: Re: DOTA2
Post by: Fordel on July 15, 2012, 02:48:36 PM
Plain old Dota 2 should do it.


Title: Re: DOTA2
Post by: HaemishM on July 16, 2012, 09:14:20 AM
It's also in the key bindings.

I've looked over the key bindings at LEAST 3 times, and never saw anything labeled remotely like what I would expect to see to accomplish the centering on the avatar. The game is just brutally obtuse to people who've never played this flavor of DOTA.


Title: Re: DOTA2
Post by: Malakili on July 16, 2012, 10:46:10 AM
It's also in the key bindings.

I've looked over the key bindings at LEAST 3 times, and never saw anything labeled remotely like what I would expect to see to accomplish the centering on the avatar. The game is just brutally obtuse to people who've never played this flavor of DOTA.

The game uses RTS logic for controls.  Double tapping a control groups brings the camera to a control group in most RTS games, this is the implied knowledge I believe.    The remnants of Warcraft III are far more visible in DOTA 2 than in the other stand alone MOBA games for obvious reasons.  I find that if you think like you are playing an RTS the whole thing makes a lot more sense t control.   In fact, I noticed that after I started playing SC2 more frequently again I got immediately a lot better at DOTA 2.


Title: Re: DOTA2
Post by: eldaec on July 16, 2012, 10:46:55 AM
If anyone hasn't got an invite for this yet, but wants one, the secret way in appears to be to buy something on steam.

I applied a while back, but by a remarkable coincidence got invited 30 seconds after buying a thing on steam. On a Sunday. Outside of PST daylight hours.


Title: Re: DOTA2
Post by: Fordel on July 16, 2012, 02:36:15 PM
It's also in the key bindings.

I've looked over the key bindings at LEAST 3 times, and never saw anything labeled remotely like what I would expect to see to accomplish the centering on the avatar. The game is just brutally obtuse to people who've never played this flavor of DOTA.


I can see how you missed it.  :oh_i_see:



Title: Re: DOTA2
Post by: HaemishM on July 16, 2012, 02:41:09 PM
I would never have thought "Select Hero" would be it, mainly because having played LOL, why should I have to "SELECT" my hero? It's not like I can select anyone else's hero, nor can I control a minion (and didn't even think about having to select my courier). I can see now how that sounds like "DUH, YOU FUCKING MONKEY" retardation, but the terminology is completely different. That really is RTS terminology, and LOL is a far piece from traditional RTS.

Now I know though, and knowing is something something.


Title: Re: DOTA2
Post by: Fordel on July 16, 2012, 02:50:44 PM
You totally can select someone else's hero if they share control (and I think if they drop out after a rage quit too). It's most useful on hero's with summons/pets/charms where the neutrals you can charm all have their own abilities. Put the Centaur on 2, the Wildkin on 3 etc.

There's an item that lets anyone charm a neutral creep too, people use the neutral to stack the ancient camp while they farm a lane or whatever.


Title: Re: DOTA2
Post by: Bungee on July 16, 2012, 03:31:15 PM
What Fordel said. Any player can make his character controlable to other players and make units controlled by him (pets, summons,...) controllable to other players.
Playing with pets/charmed neutrals/controlled players really makes DotA feel like a micro-heavy RTS . You can assign hotkeys to those 'groups' (actually can really form groups. Like you AND your pet is 1, your char alone is 2 and your pet alone is 3).


Title: Re: DOTA2
Post by: Fordel on July 16, 2012, 03:54:00 PM
Yea, it's just like every other RTS in existence basically in that regard. There's even a keybind to give universal orders to everything under your control. Useful on someone like Nature's Prophet or Broodmother, where you have a mass of simple units that need nothing more then a A-move most of the time.


Double click a unit to select all of a specific type too.


Title: Re: DOTA2
Post by: Lounge on July 17, 2012, 11:12:20 AM
I am pretty sure League uses the exact same key shortcut (double tapping f1 that is) otherwise I can confirm I never would have played more than one game of it.

Eurogamer is in the middle of a really great writeup from the new player perspective.  I thought some of you newer players here might enjoy it.

http://www.eurogamer.net/articles/2012-07-10-the-dota-2-experience-part-one
http://www.eurogamer.net/articles/2012-07-17-the-dota-2-experience-part-two


Title: Re: DOTA2
Post by: HaemishM on July 17, 2012, 11:23:52 AM
I am pretty sure League uses the exact same key shortcut (double tapping f1 that is) otherwise I can confirm I never would have played more than one game of it.

It's spacebar in LoL (or at least that's what I've got it set to). I don't think I've ever used the F keys in LoL, and you certainly can't select any other unit to control.


Title: Re: DOTA2
Post by: Malakili on July 17, 2012, 11:40:09 AM
I am pretty sure League uses the exact same key shortcut (double tapping f1 that is) otherwise I can confirm I never would have played more than one game of it.

Eurogamer is in the middle of a really great writeup from the new player perspective.  I thought some of you newer players here might enjoy it.

http://www.eurogamer.net/articles/2012-07-10-the-dota-2-experience-part-one
http://www.eurogamer.net/articles/2012-07-17-the-dota-2-experience-part-two

Well, that basically summarizes why I love DOTA 2 as a game.  Perhaps this statement near the end summarizes it best for me though

Quote
It wasn't fun.
It was the other thing. The thing that causes people to go and watch football matches in the rain.

There may be a reason I watch more DOTA 2 than play it.  :awesome_for_real:



Title: Re: DOTA2
Post by: Fordel on July 17, 2012, 01:53:36 PM
I am pretty sure League uses the exact same key shortcut (double tapping f1 that is) otherwise I can confirm I never would have played more than one game of it.

It's spacebar in LoL (or at least that's what I've got it set to). I don't think I've ever used the F keys in LoL, and you certainly can't select any other unit to control.


Spacebar by default brings up the last 'event' in Dota 2, double tapping it should in a round about way bring you back to your Hero too. Almost everyone I've seen rebinds it to an item slot though.



-edit-

The EuroGamer players sound like Albs to me.


Title: Re: DOTA2
Post by: Lounge on July 17, 2012, 04:48:18 PM
Well, that basically summarizes why I love DOTA 2 as a game.  Perhaps this statement near the end summarizes it best for me though

I have been thinking about this a lot lately.  I can't pin down exactly what I love about this game so much (I've been playing for 7 or 8 years now).  Its constantly infuriating to me but yet I cannot stop playing it.


Title: Re: DOTA2
Post by: eldaec on July 25, 2012, 04:38:44 AM
So, 2 out of 3 games I start fail because some fuck can't load the game inside the 2 minute time limit.

Is half the community playing this on a TI-83 or do people with normal computers have trouble with it?


Title: Re: DOTA2
Post by: Megrim on July 25, 2012, 06:18:30 AM
So, 2 out of 3 games I start fail because some fuck can't load the game inside the 2 minute time limit.

Is half the community playing this on a TI-83 or do people with normal computers have trouble with it?

Yea, it happens. Its a thing with Source-engine games, the first load is always longer then subsequent ones. I used to get this with TF2 as well.


Title: Re: DOTA2
Post by: Lounge on July 25, 2012, 11:47:28 AM
So, 2 out of 3 games I start fail because some fuck can't load the game inside the 2 minute time limit.

Is half the community playing this on a TI-83 or do people with normal computers have trouble with it?

There were server issues yesterday assuming that is when you were playing.  It also could be regional, on US West for instance that happens maybe 1 out of 50 games.


Title: Re: DOTA2
Post by: Fordel on July 25, 2012, 02:04:39 PM
There is also a strong possibility that they are in fact playing on crappy computers. Lots of the player base came directly from the original dota, which could be run on some of your cellphones I bet  :why_so_serious:


How old is War3 now anyways? 10 years?


Title: Re: DOTA2
Post by: Malakili on July 25, 2012, 02:18:25 PM
There is also a strong possibility that they are in fact playing on crappy computers. Lots of the player base came directly from the original dota, which could be run on some of your cellphones I bet  :why_so_serious:


How old is War3 now anyways? 10 years?

Almost exactly: July 3, 2002 (With Frozen Throne just about exactly a year afterwards)


Title: Re: DOTA2
Post by: HaemishM on July 25, 2012, 02:20:44 PM
So, 2 out of 3 games I start fail because some fuck can't load the game inside the 2 minute time limit.

Is half the community playing this on a TI-83 or do people with normal computers have trouble with it?

To be fair to DOTA2, this is happening at least 1 out of every 3 goddamn games of League of Legends that I play these days.


Title: Re: DOTA2
Post by: Fordel on July 25, 2012, 03:12:54 PM
Another update is coming soon'ish, three new heroes. http://dev.dota2.com/showthread.php?t=48273

Quote
HIGHLIGHTS:
- Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain's Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.


Full Notes:


Title: Re: DOTA2
Post by: Megrim on July 26, 2012, 07:13:22 PM
Live now, with all three heroes. Looking forward to firing up Visage again, once I get home.


Title: Re: DOTA2
Post by: Lakov_Sanite on July 26, 2012, 09:22:53 PM
Quick question(i have not been wathcing this game at ALL) but what will this game offer for the $60 price tag that other free games won't?


Title: Re: DOTA2
Post by: Fordel on July 26, 2012, 09:25:50 PM
Keeper of the Light is totally Gandalf, it's awesome!


Fuck if I know how to play him though, he's like some constant pressure artillery piece/mana battery.


-edit- Dota 2 is free, or will be once it's out of 'beta'.


Valve is going to make money with their cosmetic item sales. They have no impact on actual game abilities or power.


Title: Re: DOTA2
Post by: Megrim on July 26, 2012, 09:43:14 PM
Quick question(i have not been wathcing this game at ALL) but what will this game offer for the $60 price tag that other free games won't?

^^ Same format as TF2 is now, afaik. Game is free, cosmetics cost cashy-money.


Title: Re: DOTA2
Post by: Trippy on July 26, 2012, 10:48:06 PM
TF2 you can buy non-cosmetic items too (i.e. it's not just about the hats).


Title: Re: DOTA2
Post by: eldaec on July 27, 2012, 10:37:46 AM
Valve is going to make money with their cosmetic item sales. They have no impact on actual game abilities or power.

I'm not convinced their model works, cosmetic items each of which only fit on one of a hundred dota-guys?

I wouldn't be surprised if Valve just think of it as a steam promotion thing.


Title: Re: DOTA2
Post by: Malakili on July 27, 2012, 10:56:34 AM
Valve is going to make money with their cosmetic item sales. They have no impact on actual game abilities or power.

I'm not convinced their model works, cosmetic items each of which only fit on one of a hundred dota-guys?

I wouldn't be surprised if Valve just think of it as a steam promotion thing.


I think you drastically underestimate the amount people like playing dress up.



Title: Re: DOTA2
Post by: Fordel on July 27, 2012, 02:46:14 PM
People can't resist the random loot chests.


Title: Re: DOTA2
Post by: Fordel on July 28, 2012, 08:45:38 PM
Windrun + Rupture = Sadface  :sad:


Title: Re: DOTA2
Post by: Malakili on July 29, 2012, 02:35:00 PM
I think we've already had this discussion, but this game REALLY needs a surrender function. 


Title: Re: DOTA2
Post by: Megrim on July 29, 2012, 03:51:28 PM
I think we've already had this discussion, but this game REALLY needs a surrender function. 

Not really, no.


Title: Re: DOTA2
Post by: Fordel on July 29, 2012, 04:40:22 PM
It's not GG till the throne is gone, accept that and play!


Title: Re: DOTA2
Post by: Malakili on July 29, 2012, 06:25:37 PM
Yeah, when I have an hour to play, and literally half of that if taken up by an unwinnable (or unloseable) game, you aren't looking at a game I really want to be playing.

If that means I'm not in the target audience over the long haul, so be it.  I know DOTA is elitist as fuck, so I won't be missed.

Edit: I think the other part of it is the SC2 mentality I have, whereby if I know I've made a critical error, I can "gg" at any time and then work to correct the mistake.  SC2 is one long learning process for me, and I can cut out the "wasted" time by not playing out games that have a small chance of victory.  In DOTA 2 I treat every game as practice, not as competition, so winning isn't as important as learning, and I don't think there is nearly so much learning that can happen in a game which you are winning by a lot or losing by a lot. It is very difficult to know if your decisions are good or bad late in a game when one side or the other just has a huge exp/gold lead.


Title: Re: DOTA2
Post by: Megrim on July 29, 2012, 06:54:28 PM
Yeah, when I have an hour to play, and literally half of that if taken up by an unwinnable (or unloseable) game, you aren't looking at a game I really want to be playing.

If that means I'm not in the target audience over the long haul, so be it.  I know DOTA is elitist as fuck, so I won't be missed.

Edit: I think the other part of it is the SC2 mentality I have, whereby if I know I've made a critical error, I can "gg" at any time and then work to correct the mistake.  SC2 is one long learning process for me, and I can cut out the "wasted" time by not playing out games that have a small chance of victory.  In DOTA 2 I treat every game as practice, not as competition, so winning isn't as important as learning, and I don't think there is nearly so much learning that can happen in a game which you are winning by a lot or losing by a lot. It is very difficult to know if your decisions are good or bad late in a game when one side or the other just has a huge exp/gold lead.

You might want to slow down and re-examine your approach before sperging out in shitfit buzzwords like 'elitist'. You don't show up to a football game going "ok guys I only have 30 mins to play and they've already scored twice, laters losers". Its a team game, and you make a commitment to nine other people each time you queue up.

Altering the entire though-process of the game in order to accommodate the few initial blowout games you are going to want to surrender on, is not healthy in the long run. I've played enough League to never want to sit through 35 minutes of surrender spam after some clown loses blue buff in the first 2 minutes, ever again.

Or, to answer your question more directly, their team has a huge xp/gold lead because of your team's bad decisions in the early game. Work on improving that first.


Title: Re: DOTA2
Post by: Fordel on July 29, 2012, 07:35:58 PM
How is dropping from a game every time you make a big mistake going to improve your play? In any game?


Recovery from mistakes is just as important as prevention of those mistakes.



Especially in a game like DOTA, one or two good team fights and the whole game turns around again.


Title: Re: DOTA2
Post by: Malakili on July 29, 2012, 08:45:06 PM


Or, to answer your question more directly, their team has a huge xp/gold lead because of your team's bad decisions in the early game. Work on improving that first.

Gee, you know what would help me get better at improving my early game? GETTING TO START A NEW EARLY GAME.


Title: Re: DOTA2
Post by: Fordel on July 29, 2012, 09:06:09 PM
If all you want to do is grind out an early lane, go practice against the cheating bots.


They don't care if you want to ditch early because the game went badly for you.


Title: Re: DOTA2
Post by: eldaec on July 30, 2012, 01:52:08 AM
I can't for the life of me figure out how I deny things.

For a while I was simply rising above this bullshit mechanic. But that got old.


Title: Re: DOTA2
Post by: Fordel on July 30, 2012, 02:17:23 AM
You can attack friendly creeps once they go below 50% health. You have to A-move on them directly. (Where 'A' is the default attack command button)

Friendly Towers and Heroes need to be MUCH lower before you can attack them to deny, I don't know the exact number, but its like 5% of the health bar left maybe? 


Title: Re: DOTA2
Post by: Megrim on July 30, 2012, 02:20:10 AM
Towers need to be like, below ~130 hp, iirc. Heroes you can only deny if they are under the effect of a dot, and only some dots. Viper's Viper Strike is one for example. So is Axe's Battle Hunger, or Doombringer's Doom. I don't know the exact hp threshold.


Title: Re: DOTA2
Post by: Lakov_Sanite on July 30, 2012, 08:42:58 AM
Is it just me or does denying sound like one of the shittiest mechanics ever?


Title: Re: DOTA2
Post by: Thrawn on July 30, 2012, 08:44:38 AM
Is it just me or does denying sound like one of the shittiest mechanics ever?

It's not just you, but in practice you barely even notice and it just doesn't matter nearly as much as other things.

I always said I would stay with LoL and never play DotA just because of the terrible denial mechanic.  Then I actually tried DotA and got into it and realized it just isn't that big of a deal.


Title: Re: DOTA2
Post by: HaemishM on July 30, 2012, 09:55:06 AM
How is dropping from a game every time you make a big mistake going to improve your play? In any game?


Recovery from mistakes is just as important as prevention of those mistakes.



Especially in a game like DOTA, one or two good team fights and the whole game turns around again.

Actually, in League of Legends, there are times when you just cannot fucking recover. I had such a time last night, when both of the bot laners on my team sucked so much ass that they lost the goddamn first turret in less than 10 minutes, and the second one a few minutes later. Then they both ragequit. I was having a decent game and they shit all over it. I tried very hard to surrender and one little assgoblin on my team didn't want to, so I had to sit through 40 fucking minutes of beating opponents 1v1 and 1v2 then getting crowdfucked by the rest of the opposing team. I very much wanted to surrender then.

Disconnects make for EXTREMELY FRUSTRATING GAMES. Having a surrender option is really really important, IMO.


Title: Re: DOTA2
Post by: Malakili on July 30, 2012, 09:57:58 AM


Disconnects make for EXTREMELY FRUSTRATING GAMES. Having a surrender option is really really important, IMO.

To be fair, games become "safe to leave" 5 minutes after someone disconnects, so it does have a solution to this particular problem.  I do still think a team should be able to concede though.


Title: Re: DOTA2
Post by: eldaec on July 30, 2012, 10:39:21 AM
The potential of surrender actually made Haemish's game worse because everyone was spending time discussing surrendering instead of playing the damn game.

In pub games of dota someone has inevitably disconnected by 20 minutes anyway.


Title: Re: DOTA2
Post by: HaemishM on July 30, 2012, 12:43:51 PM
The potential of surrender actually made Haemish's game worse because everyone was spending time discussing surrendering instead of playing the damn game.

In pub games of dota someone has inevitably disconnected by 20 minutes anyway.

No, the fact that I couldn't just get out of the goddamn horror game that we had NO HOPE OF WINNING because one little turd didn't want to surrender is what made it unbearable. Hell, I had a good game that notwithstanding, with a good K/D ratio. But I'd have rather gotten those extra 20-30 minutes back to do something else with.


Title: Re: DOTA2
Post by: Fordel on July 30, 2012, 01:28:34 PM
Uhh, I don't see how that disproves Eld's point?


Title: Re: DOTA2
Post by: Ingmar on July 30, 2012, 01:29:38 PM
Its a team game, and you make a commitment to nine other people each time you queue up.

This is the bit that resonates for me.


Title: Re: DOTA2
Post by: Lakov_Sanite on July 30, 2012, 01:40:09 PM
Its a team game, and you make a commitment to nine other people each time you queue up.

This is the bit that resonates for me.

Bullshit? At most you make a commitment to the other 4 people on your own team. Surrendering is not shutting the game off and telling both teams to fuck off. Surrendering is, as typical in lol, something your team needs to vote on. It's not depriving the opposing team of a victory, it is conceding defeat and very much acknowledging their gameplay.

What surrendering DOES do is not wate peoples fucking time, which is more important than any game.

It's no fun fighting a losing battle and you can go on about the learning experience and other completely batshit ideas on why its smart to stay in a game but what about the other side?

I've been in plenty of winning games where it just stopped being fun because the enemy team wouldn't quit. It wasn't a contest, it wasn't even close but they just wanted to be dicks and fight for every inch.  It's a game, it's not a goddamned land battle and people need to invest their time doing better things when a victor is inevitable.


Title: Re: DOTA2
Post by: Thrawn on July 30, 2012, 01:59:04 PM
Come from behind victories are the best wins and are much more possible in DotA than they are in LoL.

Surrender is not a team vote because once it's in you will just get people who go "Surrender, I'm just going to afk if you vote no."  Saw it all the time in League, rarely ever see people actually abandon or afk in DotA.


Title: Re: DOTA2
Post by: Hoax on July 30, 2012, 02:03:36 PM
LoL's incredibly bad itemization/item design hurts a lot but I'm still going to say that I prefer not having surrender to having it after 200 games of dota2 and probably close to 1k games of LoL.


Title: Re: DOTA2
Post by: HaemishM on July 30, 2012, 02:35:23 PM
Uhh, I don't see how that disproves Eld's point?

Because instead of being able to play a game I was actually going to enjoy, I had to sit in a game whose ending was a foregone fucking conclusion.


Title: Re: DOTA2
Post by: Malakili on July 30, 2012, 02:40:47 PM
Its a team game, and you make a commitment to nine other people each time you queue up.

This is the bit that resonates for me.

This works fine when you are playing ranked games/competitive games, etc.  But to just sit down and play a random game at lunch, I'm really not going to make a commitment to 9 other people.  Then again, this, combined with the shit community, is why I don't play LoL anymore.   The gameplay of the genre is really good, but it never really has fit my schedule very well.  Whereas with Starcraft I need not worry about screwing anyone over if I leave, generally games last 10-15 minutes, and so forth.  *Shrugs* I don't even really have a point anymore, I just wish there was a way to play this genre that was more suitable to me.   My mix of hardcore mentality/casual schedule really precludes team games I guess.


Title: Re: DOTA2
Post by: Ice Cream Emperor on July 31, 2012, 04:44:07 AM
I think we've already had this discussion, but this game REALLY needs a surrender function.  

Not really, no.

Yes really, yes. Yes yes yes. YES.


(QED)

Edit: Okay, honestly this one totally baffles me. Like I literally cannot imagine a single remotely reasonable argument for not allowing one team to surrender to the other if they believe the game is no longer winnable. Even if they are wrong, I still don't understand why it would be a problem for anybody involved. Nobody wants to play a game with a bunch of people who would rather be afk, or even better playing a second game that they had some chance of winning. I just cannot think of a single civilized game that operates on the same principles as DOTA that does not allow one side to concede defeat once the other side has gained an insurmountable advantage. Not one.

I really am not the sort of person who likes to throw around generalizations, but I think I'm willing to go to bat for the claim that literally all competitive and non-competitive games that do, have, or will exist either already contain such a rule or would benefit from such a rule. Like, this is Geneva convention level shit, here, people -- even in war, you should get to surrender.



Title: Re: DOTA2
Post by: Megrim on July 31, 2012, 05:15:16 AM
But there is nothing preventing you from quitting. There is a button right there in the play menu. Its called "Leave Game" or something.


Title: Re: DOTA2
Post by: Lakov_Sanite on July 31, 2012, 05:47:36 AM
But there is nothing preventing you from quitting. There is a button right there in the play menu. Its called "Leave Game" or something.

The fact you can have your account banned from doing so seems like a deterrent.


Title: Re: DOTA2
Post by: Thrawn on July 31, 2012, 05:48:58 AM
But there is nothing preventing you from quitting. There is a button right there in the play menu. Its called "Leave Game" or something.

The fact you can have your account banned from doing so seems like a deterrent.

You don't get banned (I think?), you just end up playing with other people who agree that it's fine to just leave as soon as you are unhappy with the game state.  Seems like a win-win for everyone!


Title: Re: DOTA2
Post by: Ice Cream Emperor on July 31, 2012, 05:53:19 AM
But there is nothing preventing you from quitting. There is a button right there in the play menu. Its called "Leave Game" or something.

And then nobody gets credit for the game, even if they outplayed you? Even if they deserve a proper win? Why not include tools to allow teams to make the decision, and have it enforced/carried out by the game. Among other things this would help create community consensus about what to do when you are losing. Are you really saying that one dude quitting the game is usefully equivalent to one team conceding? The former is shitty, unilateral behaviour that potentially ruins the game, the latter is just what civilized, friendly people do when a competitive game is already decided and they don't feel like playing it out.


Title: Re: DOTA2
Post by: Malakili on July 31, 2012, 06:20:30 AM
But there is nothing preventing you from quitting. There is a button right there in the play menu. Its called "Leave Game" or something.

Not wanting to be the guy that screws everyone over for quitting or going AFK while everyone else is still playing prevents me from quitting, even if it pisses me off at the same time.


Title: Re: DOTA2
Post by: Hayduke on July 31, 2012, 08:45:15 AM
I thought the lack of concede was because this was a beta and not everything had been implemented yet.

Are you people saying that there's no concede because that's a design decision?  And there's players who support that design decision?

Are you fucking mad?


Title: Re: DOTA2
Post by: Thrawn on July 31, 2012, 08:47:40 AM
Are you people saying that there's no concede because that's a design decision?  And there's players who support that design decision?

Are you fucking mad?

Yes, Yes, No


Title: Re: DOTA2
Post by: Lakov_Sanite on July 31, 2012, 09:40:31 AM
DOTA always had a hardcore following but I'm thinking valve is going to realize that it might be too narrow a playerbase and add stuff.


Title: Re: DOTA2
Post by: Megrim on July 31, 2012, 11:52:06 AM
But there is nothing preventing you from quitting. There is a button right there in the play menu. Its called "Leave Game" or something.

And then nobody gets credit for the game, even if they outplayed you? Even if they deserve a proper win? Why not include tools to allow teams to make the decision, and have it enforced/carried out by the game. Among other things this would help create community consensus about what to do when you are losing. Are you really saying that one dude quitting the game is usefully equivalent to one team conceding? The former is shitty, unilateral behaviour that potentially ruins the game, the latter is just what civilized, friendly people do when a competitive game is already decided and they don't feel like playing it out.


If a player leaves the game, and the rest of his team follows, their Ancient will self-destruct after a brief delay, and the other team gets the win accordingly.

But there is nothing preventing you from quitting. There is a button right there in the play menu. Its called "Leave Game" or something.

Not wanting to be the guy that screws everyone over for quitting or going AFK while everyone else is still playing prevents me from quitting, even if it pisses me off at the same time.

So, the answer then therefore, is not that the option to surrender is a necessary function of gameplay, but a means for you to get out when you feel like it.

Ask yourself this question, both of you (sorry ICE, I know I'm not answering you fully, but I need to head off to work): lets say you are in a game and things are going badly. Someone starts a surrender vote, and you hit Yes. You are downvoted 3 to 2. Are you, then, going to do a mental 180, tell yourself that "ok, most of my team still believes this game to be worthwhile" and do your best to turn the game around? No you aren't, are you. The game is "already lost" and is a "waste of your time", and thus, fuck everyone else.

Now you guys personally are not like that, but I don't think you will disagree that 99.99%-repeating-to-infinity of pretty much any player base will act accordingly.


Title: Re: DOTA2
Post by: Malakili on July 31, 2012, 12:04:35 PM
Does it solve the problem 100%, no.  But surrender has absolutely saved me a bunch of headaches in LoL, this isn't some totally hypothetical situation. 


Title: Re: DOTA2
Post by: Ingmar on July 31, 2012, 12:10:04 PM
Well, it's a team game, right? Don't be the guy who doesn't run out that grounder to first. Like, in Haemish's story, the guy who didn't want to give up is the bad guy. I dunno, I don't see him that way, and I see that as a big problem.

I absolutely understand the value of the concession option in a 1 on 1 game; in a team game, though, the community has to not shit on the guy who stops people from getting their way because he wants to play it out. I can't see that happening in a MOBA, so I can definitely see the argument about taking the concession option away entirely.


Title: Re: DOTA2
Post by: Thrawn on July 31, 2012, 12:11:34 PM
Does it solve the problem 100%, no.  But surrender has absolutely saved me a bunch of headaches in LoL, this isn't some totally hypothetical situation. 

But in LoL you are much less likely to ever come back from being down because of many of the crappy design choices of the game.  In DotA you see huge come-from-behind wins all the time.

This discussion could go back and forth for 100 pages and no one on either side is going to shift their view on it.


Title: Re: DOTA2
Post by: Malakili on July 31, 2012, 12:32:11 PM
Does it solve the problem 100%, no.  But surrender has absolutely saved me a bunch of headaches in LoL, this isn't some totally hypothetical situation. 

But in LoL you are much less likely to ever come back from being down because of many of the crappy design choices of the game.  In DotA you see huge come-from-behind wins all the time.


This is definitely a fair point.  But fine, lets shift the discussion a bit.   If DOTA 2 a game, where if you sit down, you are saying "I'm going to spend the next hour doing this regardless of anything that happens"  because that is a tough pill to swallow for me.


Title: Re: DOTA2
Post by: Ingmar on July 31, 2012, 01:10:45 PM
Does it solve the problem 100%, no.  But surrender has absolutely saved me a bunch of headaches in LoL, this isn't some totally hypothetical situation. 

But in LoL you are much less likely to ever come back from being down because of many of the crappy design choices of the game.  In DotA you see huge come-from-behind wins all the time.


This is definitely a fair point.  But fine, lets shift the discussion a bit.   If DOTA 2 a game, where if you sit down, you are saying "I'm going to spend the next hour doing this regardless of anything that happens"  because that is a tough pill to swallow for me.

Why would you sit down to play it in the first place if you don't have that hour?


Title: Re: DOTA2
Post by: Malakili on July 31, 2012, 01:35:44 PM

Why would you sit down to play it in the first place if you don't have that hour?

It isn't about having an hour, it is about having to sit through an hour game that everyone agrees is over instead of being able to start up a new game.


Title: Re: DOTA2
Post by: HaemishM on July 31, 2012, 02:08:06 PM
Does it solve the problem 100%, no.  But surrender has absolutely saved me a bunch of headaches in LoL, this isn't some totally hypothetical situation. 

This. My God, some of the games I've had to endure where we couldn't get 4 people to vote for a surrender were just goddamn PAINFUL. As in "I literally want to reach through the Internet and yank this guy's brain stem out using his testicles as a handle" rage. The griefing and trolling in those games alone by people who START the game feeding on purpose just amps up, especially when you have at best time for 1 fucking game the entire night. I'd rather just not have to play through games like that. I had one game in LOL where the Mundo was an obvious troll - he started the game running straight down the middle lane before minions had even spawned to be killed by the turrets. And then he did shit like that ALL GAME. At least in LoL, I hopefully only have to endure 20 minutes of that shit.


Title: Re: DOTA2
Post by: Fordel on July 31, 2012, 02:47:00 PM

Why would you sit down to play it in the first place if you don't have that hour?

It isn't about having an hour, it is about having to sit through an hour game that everyone agrees is over instead of being able to start up a new game.


If it was actually over, you would lose in 5 mins, not 30+ .


Title: Re: DOTA2
Post by: Megrim on July 31, 2012, 02:52:38 PM

Why would you sit down to play it in the first place if you don't have that hour?

It isn't about having an hour, it is about having to sit through an hour game that everyone agrees is over instead of being able to start up a new game.

Well, you did kind-of start this discussion by complaining that you couldn't get a game into your lunch-hour. Soo...

If the game went on for an hour when you though that it was over in 15 minutes, then either the other team were jerks, in which case you have a report function - use it, or the game was a lot closer then you supposed.

Does it solve the problem 100%, no.  But surrender has absolutely saved me a bunch of headaches in LoL, this isn't some totally hypothetical situation.  

This. My God, some of the games I've had to endure where we couldn't get 4 people to vote for a surrender were just goddamn PAINFUL. As in "I literally want to reach through the Internet and yank this guy's brain stem out using his testicles as a handle" rage. The griefing and trolling in those games alone by people who START the game feeding on purpose just amps up, especially when you have at best time for 1 fucking game the entire night. I'd rather just not have to play through games like that. I had one game in LOL where the Mundo was an obvious troll - he started the game running straight down the middle lane before minions had even spawned to be killed by the turrets. And then he did shit like that ALL GAME. At least in LoL, I hopefully only have to endure 20 minutes of that shit.

You're right, but anecdotally the reverse is also true. The amount of times I've seen the Surrender function in League being abused more than balances this out. If we are talking in anecdotes. That same guy you mentioned is probably relying on the fact that "oh I'm just going to fuck around for 20 mins because my time is going to surrender anyway".

The point of the current system in DotA2 is to eventually filter those kinds of people out through a combination of the Report function and the low-priority pool, and increase the overall health of the player base. Now this is not a quick-fix process that everyone loves, and it doesn't let you keep hitting the reset button until its your turn to "win", but in the long run, I think, it will result in a much healthier community.


Title: Re: DOTA2
Post by: HaemishM on July 31, 2012, 06:27:15 PM
No it won't. DOTA games by definition draw out the most insanely disgusting group of degenerate fucktards to grace the planet.


Title: Re: DOTA2
Post by: Megrim on July 31, 2012, 07:11:31 PM
Thanks baby, love you too  :heart:


Title: Re: DOTA2
Post by: Typhon on August 01, 2012, 05:19:14 AM
These games (MOBA) are designed to snowball.  It's pretty easy for the game to know how much gold/levels advantage one side has over the other.  If you, statistically, reach a "less than 10% of games won after this amount of deficit", the surrender button should light up.

Also not a perfect solution.  Much better then having to listen to a team mate try to talk the team into quitting after going down by 2 deaths.  Much better then suffering through a drawn-out beating from sociopaths who are enjoying pulling the wings off of flies.


Title: Re: DOTA2
Post by: HaemishM on August 01, 2012, 09:22:57 AM
Thanks baby, love you too  :heart:

To be fair, the little I've played DOTA 2, I've had less trouble from fucktards than LoL. Of course, that's likely because I didn't have clue one what I was doing most of the time and was in lower level games.


Title: Re: DOTA2
Post by: eldaec on August 01, 2012, 12:39:38 PM
If you really want to surrender in DOTA2 you just need one of the team who hasn't been first disconnect for a while to take the hit, and then the rest of you can quit for free.

AFAIK you need multiple first disconnects in a period of time to get tagged as low priority (which just means you get paired with other people who have a record of surrendering when behind).


Title: Re: DOTA2
Post by: Malakili on August 01, 2012, 01:07:20 PM
Thanks baby, love you too  :heart:

To be fair, the little I've played DOTA 2, I've had less trouble from fucktards than LoL. Of course, that's likely because I didn't have clue one what I was doing most of the time and was in lower level games.

This mirrors my general experience.  It is also one of the reasons that generally speaking the better I get at a game, the less I enjoy it. 

Edit:  I should clarify what I mean here.

When you are new there are several good things : 1) everything is new and exciting 2) the community of newbs is generally ok 3) you can be bad and not care..

But eventually you hit a sort of "pub star" state where 1) You notice every little mistake you make that didn't bother you when you were new 2) So does everyone else and 3) The fact that everyone is reasonably good means that a lot of people have drastically inflated opinions of how good they actually are.  Great in pubs, but not actually near true competitive level.  This is where I tend to cap out these days - and it is just a dreadful place to be in most games.

But, if eventually you crest into that actual competitive tier, and join a team (as I've done with several games over the years) which plays in leagues and such, then things start to get good again because the players you interact with regularly are teammates, there is a general sense of helping each other, and mistakes becomes things to correct for next time, rather than things that ruined the current game.   





Title: Re: DOTA2
Post by: Ice Cream Emperor on August 01, 2012, 02:33:17 PM
You're right, but anecdotally the reverse is also true. The amount of times I've seen the Surrender function in League being abused more than balances this out.

I just find it so hard to believe that you are taking a fair account of your own experience, here. I played LoL pretty regularly for the better part of a year and there is no way that there was an equal number of cases of people abusing surrender vs. surrendering sensibly in a way that saved everybody involved a significant amount of their free time. If what you actually mean is 'I have anecdotes on both sides therefore they're basically the same' then I assume we agree that this is not a reasonable argument.

A lost game that is surrendered as a natural flow of things, preventing a final 5-10-15 minutes (depending on the proactivity of the winning team, this could easily stretch out indefinitely) of meaningless play, simply does not register as a notable experience -- you don't even remember that shit, because it is just so normal. It's unremarkable, it's how the game works. One guy spazzing because he wants to surrender after 5 minutes, or one guy refusing to ever surrender even though the game is lost and the other team is running endless Barons and farming up endgame items instead of pushing -- those things you remember. But those things aren't the design decision, here -- the unremarkable, normal, everyday experience of 'oh damn, there's no way, we've lost, /surrender' is the design decision. And it's the right one.

As for all these people advocating about how DotA is like, super-come-from-behind-land compared to LoL -- do you guys actually play this game? I mean on the one hand, yes, you are correct -- the mechanics of DotA are such that it is more likely a team might come from behind. But it's those exact same mechanics -- the presence of harder carries, the dramatic momentum that results from deaths causing gold loss, the even greater importance of map control -- that also mean that in some cases it is a thousand times less likely that your team can come from behind.

If your team comp has a shitty late-game and then you lose the early game because you get outplayed, the game. is. over. It's over. You are not going to miraculously become better players and turn Zeus into a late-game right-click carry. Not against the team that already kicked your ass for the last 15 minutes?

Yes some extremely good teams in extremely well-matched games with carefully-calibrated drafting do come back -- and yes just as often some random pub team that has superior late-game team composition gets stomped early but then turtles and farms up and follows through on their heroes' potential. But those are exceptional circumstances and moreso they are predictable: you can see the possibility that things will turn around, just as clearly as you can see the impossibility of a turnaround in other games where one team is up 27/3 and the team with 27 kills is so excited about their map control they are running around farming and doing Roshan for the next 25 minutes instead of waltzing into the enemy base to end the game. (Or maybe they are pushing, but the losing team has super-strong turtling capability so they can hold out for like 20 minutes even though they will never actually turn that shit around.)

The point is, you have to let the players in the actual game evaluate these things. You can't decide for them that they should never, ever give up, and then stigmatize anyone who does as a leaver, because you are creating a completely retarded community environment. 

I mean imagine going to play a game of tennis with your buddy (or even some random guy) and after he whips you 6-0 6-0 in the first two sets you are like 'damn you are on fire, you totally won and I'm not feeling it, let's go get a drink' your opponent is like 'NO WE AGREED BEST OF FIVE YOU MUST FINISH NOOB WTF LEAVER' and keeps serving tennis balls at your face for the next 20 minutes... ? Like what the fuck sort of game is that? And this is talking about tennis, where neither side gains even the faintest structural momentum, so that it is actually totally possible that one player could win 15 straight games to come from behind or whatever -- whereas in the DOTA version of tennis after winning two sets one player would get like three first serves, have rocket shoes, and a racket that hits every ball in two directions simultaneously.)

The point is, players learn when they are beaten, and recognizing that is a skill that is worth developing. The fact that team dynamics are involved in the decision makes it harder, but it doesn't actually reduce the value in making the decision -- which is, as mentioned, like several man-hours worth of free time, when you consider that you are saving 10 people somewhere between 10 and 30 minutes each.



Title: Re: DOTA2
Post by: Ingmar on August 01, 2012, 02:39:16 PM
Your tennis example is a one on one game. The situation changes in a game like DOTA because you have some level of obligation to the other 4 people on your team.


Title: Re: DOTA2
Post by: Malakili on August 01, 2012, 02:50:18 PM
Your tennis example is a one on one game. The situation changes in a game like DOTA because you have some level of obligation to the other 4 people on your team.

So ignore that example and the rest of the post is still a good argument.


Title: Re: DOTA2
Post by: Ingmar on August 01, 2012, 03:08:31 PM
I dunno. When you're playing a game competitively, and there's an opportunity to improve your play skill by playing the whole thing out, you take it. I've maybe conceded one game of Blood Bowl ever*; there's always something to learn in a losing effort, in most games. Some don't lend themselves to it mechanically, like a chess match where you're in one of those '3 moves to checkmate' locks, but I don't think this is the case in MOBAs. There's always some aspect you can be working on improving, and if you add to it the obligation to teammates, I just can't see doing it. Hell just seeing how the winning team is winning is useful. I never want to be that 'just let them win' guy in Alterac Valley, and that's what a surrender button means to me. Maybe they should just disable it in ranked play or something, that might be a decent compromise.

I don't know, maybe my approach to this kind of thing is more unusual than I think. I piss people off in MTGO when I won't take prize splits for the same reason; I'm there to play the game and improve, getting to the last round and then not playing seems silly.

*There's a strategic reason to do it if you're trying to protect important players, etc., in some circumstances. Concede simply because I can't win? Not a chance.

(You know what would be great, also, would be if my invite to this game would ever actually freaking happen so I can talk about the actual mechanical parts instead of just generic competitive gameplay theory stuff.)


Title: Re: DOTA2
Post by: Fordel on August 01, 2012, 03:40:56 PM
Quote
The point is, you have to let the players in the actual game evaluate these things. You can't decide for them that they should never, ever give up, and then stigmatize anyone who does as a leaver, because you are creating a completely retarded community environment. 


This is where I disagree entirely. Players IN the game are TERRIBLE judges of how the game is actually going. They only get half the information at best and it's almost entirely biased to fit their current mood or amount of momentum they feel they have/don't have. 

Dota, SC2, fucking Arathi Basin, name it, people are completely wrong about how a game will play out ALL the time.





Title: Re: DOTA2
Post by: eldaec on August 01, 2012, 04:01:31 PM
(You know what would be great, also, would be if my invite to this game would ever actually freaking happen so I can talk about the actual mechanical parts instead of just generic competitive gameplay theory stuff.)

Have you bought anything on steam lately? That's what triggered it for me.



Title: Re: DOTA2
Post by: Malakili on August 01, 2012, 04:09:00 PM
I dunno. When you're playing a game competitively, and there's an opportunity to improve your play skill by playing the whole thing out, you take it. I've maybe conceded one game of Blood Bowl ever*; there's always something to learn in a losing effort, in most games. Some don't lend themselves to it mechanically, like a chess match where you're in one of those '3 moves to checkmate' locks, but I don't think this is the case in MOBAs. There's always some aspect you can be working on improving, and if you add to it the obligation to teammates, I just can't see doing it. Hell just seeing how the winning team is winning is useful. I never want to be that 'just let them win' guy in Alterac Valley, and that's what a surrender button means to me. Maybe they should just disable it in ranked play or something, that might be a decent compromise.

I don't know, maybe my approach to this kind of thing is more unusual than I think. I piss people off in MTGO when I won't take prize splits for the same reason; I'm there to play the game and improve, getting to the last round and then not playing seems silly.

*There's a strategic reason to do it if you're trying to protect important players, etc., in some circumstances. Concede simply because I can't win? Not a chance.

(You know what would be great, also, would be if my invite to this game would ever actually freaking happen so I can talk about the actual mechanical parts instead of just generic competitive gameplay theory stuff.)

Depending how into it you are you can buy in for 30 bucks and get a bunch of cosmetic items.

Ninja Edit: http://www.dota2.com/store/itemdetails/57939587?appid=570


Title: Re: DOTA2
Post by: Ingmar on August 01, 2012, 04:32:41 PM
(You know what would be great, also, would be if my invite to this game would ever actually freaking happen so I can talk about the actual mechanical parts instead of just generic competitive gameplay theory stuff.)

Have you bought anything on steam lately? That's what triggered it for me.



Piles and piles of stuff, yeah.


Title: Re: DOTA2
Post by: Rasix on August 01, 2012, 04:55:18 PM
Quote
The point is, you have to let the players in the actual game evaluate these things. You can't decide for them that they should never, ever give up, and then stigmatize anyone who does as a leaver, because you are creating a completely retarded community environment. 


This is where I disagree entirely. Players IN the game are TERRIBLE judges of how the game is actually going. They only get half the information at best and it's almost entirely biased to fit their current mood or amount of momentum they feel they have/don't have. 

Dota, SC2, fucking Arathi Basin, name it, people are completely wrong about how a game will play out ALL the time.

I can usually predict how my games are going to go during the first 10 minutes.  It's not very difficult.  Most of these types of games tend to just snowball and even the best match making can end up with pretty poorly balanced teams (we're not pros). 

No one stigmatizes SC2 players for surrendering, which is what likely 95% of them end in (number yanked purely from ass, but I can remember most pro games that I've seen go down to the last unit/structure).   You know when it's over.  You can claw tooth and nail and hope for the miracle, but I'd rather get a few more games in.

Note: this isn't just for losing.  Winning a long, drawn out stomp isn't very thrilling.


Title: Re: DOTA2
Post by: Fordel on August 01, 2012, 05:00:52 PM
Players get shit for GGing to early all the time in SC2. Some of them are infamous for doing it and actually giving away games they actually won.

MOST infamous is easily Idra. http://www.youtube.com/watch?v=G0nDsBOzeA4  :why_so_serious:





Title: Re: DOTA2
Post by: Ice Cream Emperor on August 01, 2012, 05:01:39 PM
Your tennis example is a one on one game. The situation changes in a game like DOTA because you have some level of obligation to the other 4 people on your team.

Did you just not read the last paragraph of my post? I am talking about the team deciding to concede, not individual players unilaterally quitting -- that's the whole point, right now the only way a game ends early is if somebody unilaterally quits, which as you point out is not something to be encouraged. Right now there is no game- or community-approved way for a game to end early, even when there clearly should be one.

Obviously that it has to be a team decision makes it a more complicated thing... to implement. But it doesn't make it remotely less of a good idea -- just harder to do right. In my opinion, however, it's really not all that hard -- LoL's approach is perfectly fine, though it could I am sure be improved upon as well.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 01, 2012, 05:03:42 PM
Quote
The point is, you have to let the players in the actual game evaluate these things. You can't decide for them that they should never, ever give up, and then stigmatize anyone who does as a leaver, because you are creating a completely retarded community environment.  


This is where I disagree entirely. Players IN the game are TERRIBLE judges of how the game is actually going. They only get half the information at best and it's almost entirely biased to fit their current mood or amount of momentum they feel they have/don't have.  

But THEY ARE THE ONLY ONES WHO LOSE ANYTHING IF THEY CHOOSE WRONG. Holy shit this is mind-blowing. You are actually arguing in favour of forcing a group of people to keep playing a game when they no longer feel like playing a game. It's just like... what.


Title: Re: DOTA2
Post by: Malakili on August 01, 2012, 05:08:49 PM
Players get shit for GGing to early all the time in SC2. Some of them are infamous for doing it and actually giving away games they actually won.

MOST infamous is easily Idra. http://www.youtube.com/watch?v=G0nDsBOzeA4  :why_so_serious:


In the thousands of competitive SC2 matches that have happened, a handful at best have been really obviously wrong ggs, and the majority of them have been by Idra because he is a headcase.  This is not an argument in your favor.  Nearly every single game ends in a proper gg, and even if the occcasional one might not be 100% over, they are almost never ever questionable.


Title: Re: DOTA2
Post by: Thrawn on August 01, 2012, 05:24:36 PM
MOST infamous is easily Idra. http://www.youtube.com/watch?v=G0nDsBOzeA4  :why_so_serious:

This is amazing, couldn't happen to a better person...if I'm thinking of the right guy.

I wonder how many pages we are going to debate the surrender option back and forth, both sides using the same points over and over, no one ever shifting or being convinced they are wrong.  I've read every post, I still don't want surrender added into DotA.


Title: Re: DOTA2
Post by: Malakili on August 01, 2012, 05:30:32 PM
Can we add a super newbie crappy player mode for people who want surrender?  You can even label it as such so I have to feel shamed for playing it.


Title: Re: DOTA2
Post by: Fordel on August 01, 2012, 05:31:07 PM
Quote
But THEY ARE THE ONLY ONES WHO LOSE ANYTHING IF THEY CHOOSE WRONG. Holy shit this is mind-blowing. You are actually arguing in favour of forcing a group of people to keep playing a game when they no longer feel like playing a game. It's just like... what.

Except for the guys who think the team is doing fine and don't want to stop playing, but are getting pressured by the rest of their team because they have the nerve to actually play the game through.

If the game is so far gone you can not possibly win, it will be over in 5 minutes anyways. Probably less.




Malakili , you are severely underestimating the number of premature GGs. Many times people have GG'd while still having an army left, or both sides losing their armies but one side deciding they might not rebuild fast enough. Idra is just the most extreme example of it.  :why_so_serious:

This isn't even touching the non-pro scene, where you can make half your opponents rage quit out of a game just by having the nerve to attack them before the 5-10 minute mark. Fuck I've won games where all I had was 3 DTs a pylon and a probe and my opponent who had 90 supply of workers and army decided he wouldn't have enough time to make one detector before 3 DT's somehow chewed through everything.

Then you have situation in SC2 where the other side just expects you to GG out, because shit man, your slightly behind, time for you to go! They'll actively harass you to leave because "your wasting their time!" but then 10 mins later you walk away with the win.


A Proper GG in SC2 is when you don't have an army and/or the ability to rebuild it, then it would just be 15 minutes of your opponent going building to building to clear the map. In Dota you don't have to clear out the entire map, just the big building in the corner. If you've totally lost with no hope, then that building is going down really fast anyways.



-edit-

Thrawn , yea it probably is who your thinking of. Idra is a notoriously bad mannered player that chokes and rages constantly when push comes to shove.



Title: Re: DOTA2
Post by: Thrawn on August 01, 2012, 05:50:13 PM
You are actually arguing in favour of forcing a group of people to keep playing a game when they no longer feel like playing a game. It's just like... what.

I missed the part where someone comes and breaks your legs if you just leave the game I guess.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 01, 2012, 06:15:05 PM
Quote
But THEY ARE THE ONLY ONES WHO LOSE ANYTHING IF THEY CHOOSE WRONG. Holy shit this is mind-blowing. You are actually arguing in favour of forcing a group of people to keep playing a game when they no longer feel like playing a game. It's just like... what.

Except for the guys who think the team is doing fine and don't want to stop playing, but are getting pressured by the rest of their team because they have the nerve to actually play the game through.

If the game is so far gone you can not possibly win, it will be over in 5 minutes anyways. Probably less.

There is just no way you actually play public games of DOTA 2? I know this is a shitty argument to start with, rhetorically, but it's like you're talking about a different universe. I have played so many games of DOTA (and a similar percentage of DOTA 2) that stretched on endlessly past the point of no return because the team with the overwhelming advantage preferred to sit on their hands, farm the neutrals, gank feeders, do Roshan, etc. With like maybe one or two people actually pushing (and then maybe getting killed, slowing down future pushes, etc.) All this while still offering zero chance for the other team to recover, for reasons already covered exhaustively above. Games routinely take ten to twenty minutes longer than they should to end, and I am always the person on my team saying 'let's just push and end it' out of consideration for the other team. And I am not talking about situations where the game is still in the balance, and a few successful defenses will turn things around, I am talking about, like, we are playing chess and all you have left are four pawns a horse and a king, and I am moving my shit around while they are pinned in the corner trying to make the most aesthetically-pleasing patterns out of my four up-jumped pawn-queens.

Like it's great to hear all these stories about how people prematurely 'gg' in SC2 or whatever, but like again -- the risk here is so small compared to the overwhelming reward to the community at large and the vast majority of players involved. We're talking about enormous quantities of personal time, traded up against -- what, some people not learning to be good at the game as fast as they might otherwise?

I'd love to hear people expand more on this idea of inter-team squabbles over people not surrendering -- it's a legitimate argument for sure, but it just seems to me so totally overwhelmed by the benefit in all the other cases. It's not that I don't hear this argument, I just don't understand how it trumps what I perceive as the vast majority of the cases, where everyone involved could have moved on to the next more challenging game 10 or 15 minutes earlier than otherwise.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 01, 2012, 06:17:42 PM
You are actually arguing in favour of forcing a group of people to keep playing a game when they no longer feel like playing a game. It's just like... what.

I missed the part where someone comes and breaks your legs if you just leave the game I guess.

An argument of genius, there. Just because there are merely social repercussions, they must therefore be inconsequential? I'm talking about what builds sportsmanlike, competitive community. Real competitive games allow one side to decide to concede rather than play out a pointless endgame -- especially when that endgame could be as long as the game up to that point, with no chance of recovery. They don't tell people to man up and unilaterally quit, circumventing the actual rules of the game?


Edit: I mean, you guys do realise that in actual competitive DOTA 2 play, most games end by one team conceding, right? They call 'gg'. They say 'go next'. These are the best players in the world at this game. This is how it should work.


Title: Re: DOTA2
Post by: Thrawn on August 01, 2012, 06:25:57 PM
In actual competitive DOTA 2 play teams also surrender late into the game when the other team is in the base killing everything.  Not 15 minutes in because early game didn't go how they wanted.  (Yes, exceptions exist of course.)  I fail to see how letting people give up and leave as soon as they feel something isn't going how they want it builds a sportsmanlike, competitive community.


Title: Re: DOTA2
Post by: Thrawn on August 01, 2012, 07:17:11 PM
I think I'm to a point where I'm ready to start doing random when I play all pick games, except I'm still scared I'll end up with Invoker who I still haven't tried.  :uhrr:


Title: Re: DOTA2
Post by: Fordel on August 01, 2012, 07:47:44 PM
The last tourney I watched used time rankings to break up any tie-breakers in the group stages so teams played to the actual destruction of the ancient.




Quote
I have played so many games of DOTA (and a similar percentage of DOTA 2) that stretched on endlessly past the point of no return because the team with the overwhelming advantage preferred to sit on their hands, farm the neutrals, gank feeders, do Roshan, etc. With like maybe one or two people actually pushing (and then maybe getting killed, slowing down future pushes, etc.)

How is that a hopeless game though? There giving you time to farm and gank and maybe counter push something. They can't seal the deal and finish the game yet (and this IS part of the game being able to actually finish it after building an advantage). Are you still at a disadvantage? Probably. There's still plenty of game left there to be decided though. Unless your being team wiped and raxed, it ain't over (and if you are, its going to be over very soon anyways).

Why is :
Quote
(Or maybe they are pushing, but the losing team has super-strong turtling capability so they can hold out for like 20 minutes even though they will never actually turn that shit around.)
that bad? If that's what their team comp gave them and it's their only way of staying in the game, why shouldn't they do it? Why can't they turn it around, is the other team incapable of making mistakes?



How do you define the point of 'no return'? How does that effect your outlook on the game and your level of effort/play? What happens when you and I disagree on what a 'lost' game is? Why are we trying to figure out when we have 'lost' during an active game anyways, how is that helping the current game we are in at all? Why are we trying to create a self fulfilling prophecy?



Or better yet, do you prefer two 30 minute losses, or one 60 minute win? What about a 60 min loss that could of been a win?




Title: Re: DOTA2
Post by: Llyse on August 01, 2012, 08:10:50 PM
The last tourney I watched used time rankings to break up any tie-breakers in the group stages so teams played to the actual destruction of the ancient.

How do you define the point of 'no return'? How does that effect your outlook on the game and your level of effort/play? What happens when you and I disagree on what a 'lost' game is? Why are we trying to figure out when we have 'lost' during an active game anyways, how is that helping the current game we are in at all? Why are we trying to create a self fulfilling prophecy?


Or better yet, do you prefer two 30 minute losses, or one 60 minute win? What about a 60 min loss that could of been a win?


Pretty much this, I've played enough games with my idiot average wanna be pro friends *Megrim/Finlky* to lose games when we're up 10/15 kills because we don't push hard to win before their hard carries are farmed up to counter.

On the other hand we have won games were we win 2/3 team fights after being down 10 kills or so and get some good rhythm and some tower pushes down.

Worse case is if the game is that sh1t what happens if you just leave? You get a disconnect but save time to start again that you so dearly wanted.


Title: Re: DOTA2
Post by: Fordel on August 01, 2012, 08:29:01 PM
I think I'm to a point where I'm ready to start doing random when I play all pick games, except I'm still scared I'll end up with Invoker who I still haven't tried.  :uhrr:


I've still only played Treant Protector all of 1 game so far. My first non-tree game, I went Windrunner. I had played like two dozen bot games as windrunner, making sure I had a semi-decent grasp on that whole shackling thing and when to run away and stuff.


My Windrunner game, I face up against a Riki and a Bloodseeker that decided I was the meat in their pain sandwhich. Not fun  :why_so_serious: Every team fight I got to choose between the Riki fucking me in the ass, or Rupture fucking me in the ass as I ran away. I don't know what I needed to do there exactly, maybe a ghost scepter or a yuuls? Better positioning?


Title: Re: DOTA2
Post by: Llyse on August 02, 2012, 12:29:34 AM


I've still only played Treant Protector all of 1 game so far. My first non-tree game, I went Windrunner. I had played like two dozen bot games as windrunner, making sure I had a semi-decent grasp on that whole shackling thing and when to run away and stuff.


My Windrunner game, I face up against a Riki and a Bloodseeker that decided I was the meat in their pain sandwhich. Not fun  :why_so_serious: Every team fight I got to choose between the Riki fucking me in the ass, or Rupture fucking me in the ass as I ran away. I don't know what I needed to do there exactly, maybe a ghost scepter or a yuuls? Better positioning?

Better teammates? Did you have wards (possibly both) on river/neutrals?

That's a pretty gank heavy combo so that's pretty tough to survive as a WR without a teammate on you deter the farkers. Sentry wards to provide sight on Riki when he stealths in is key as well. At low levels Rikis tend to be overconfident and don't realise that people buy wards to get vision and will tail the entire opposing team when suddenly down comes a ward and 50 nukes.

I'm not familiar with WR but as Crystal Maiden I would be warding river your neutrals and generally not be solo unless I saw Riki farming a lane far from me.


Title: Re: DOTA2
Post by: Ingmar on August 02, 2012, 12:40:30 AM
 :heart: Megrim


Title: Re: DOTA2
Post by: Megrim on August 02, 2012, 12:41:29 AM
The biggest counter to both SA and BH are town portal scrolls.

 * Edit; no problem. I still have a couple spare if people are interested.


Title: Re: DOTA2
Post by: Fordel on August 02, 2012, 12:45:32 AM
I had some sentries for Riki, but I could've done a better job with observers probably. If I am doing wards I usually just drop them near the runes, I don't know the best spots for every situation yet.


Title: Re: DOTA2
Post by: lamaros on August 02, 2012, 01:13:39 AM
What a how many professional real world sports are there where teams habitually surrender?

I'm struggling to think of many...


Title: Re: DOTA2
Post by: Trippy on August 02, 2012, 01:33:46 AM
Badminton? :awesome_for_real:

(Yes I know they weren't "surrendering")


Title: Re: DOTA2
Post by: Rasix on August 02, 2012, 07:28:19 AM
What a how many professional real world sports are there where teams habitually surrender?

I'm struggling to think of many...

And in the professional setting for LoL, you don't see a lot of surrenders (especially in LANs).  Their teammates also probably aren't calling them a faggot for missing a skill shot and haven't sold their entire inventory so they could draw a penis with wards.

You're not picking your team here most of the time and LoL has hit WoW like numbers so there are WoW like assholes every where.  Maybe DOTA2 will stay small enough to not hit such a critical mass of wretchedness with the community.

edit: Perhaps with DOTA2 linked to Steam accounts, people will be less likely to indulge in ban-worthy behavior.


Title: Re: DOTA2
Post by: Malakili on August 02, 2012, 08:01:25 AM
 Maybe DOTA2 will stay small enough to not hit such a critical mass of wretchedness with the community.


I'm already running into loads of people who are utter dickheads for no reason.  Its like - every single one of us at this level is utter trash at the game, how can you possibly be trash talking?  I'm consistently amazed at how much people over rate themselves.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 02, 2012, 08:37:52 AM
What a how many professional real world sports are there where teams habitually surrender?

I'm struggling to think of many...

How many professional real world sports give one side a structural advantage when they win the early game? Oh right none, because that's not how sports work. Meanwhile the only example of a major (western) competitive game where this is so -- chess -- has an entire history built around concession, offering of draws, etc.

And meanwhile many, many little league baseball games have ended due to the mercy rule. (Six runs in an inning, etc. it seems to vary considerably in implementation.) Because we aren't talking about professional level play, because that's not the play they need to design their pick-up matchmaking system for. Professional level DOTA play has already been covered -- teams can and do concede, regularly, it's considered totally normal. Yes, as pointed out, they mostly concede once they've lost at least one base tower, but sometimes they decide to concede earlier as well. Because those teams understand how the game works, they understand what a deficit means in the game, and they respect the ability of their opponents to follow through.

This whole 'wouldn't you rather play a 60 minute game because you might totally win because you were totally able to stop them from pushing for 10 minutes' line of reasoning... this argument is so disingenuous. Regardless of my personal answer to that question, the point is that I should be able to answer that question and have my answer mean something -- right now I am not even allowed to decide I'd rather not play the game, I just have to. Maybe some times I will feel like playing a game out, maybe other times I will be like 'fuck it, I want to concede' -- the point is that I am the one playing the game, me and the other players on my team are the ones who should get to decide. It's like, a basic recognition of our ability to decide what to do with our time?

The only counter-argument I am even seeing here is that like, having a concession ability will cause people to immediately give up because of one or two problems early on -- but my experience in LoL is that this sort of thing does not actually happen that often? Because most players want to try and win? And obviously it is pretty trivial to follow LoL's example and not allow surrendering until the 20 or 25 minute mark, anyways, which pretty much makes it explicit that giving up at 5 minutes is simply not kosher. To be honest I think you get fewer people DC-quitting at 10 minutes if they realize that they can play out the next 10-15 minutes and call a surrender vote, because you offer them a socially legitimate way to get out of an unsatisfying game. Obviously some people will just ragequit and that's that (and DOTA deals with ragequitting very well, IMO) but the sort of surrender-based griefing that is being brought up seems like this tiny fraction of games compared to how many games legitimately end early because one team reasonably and correctly decides to /surrender because the game is lost.

I don't have any stats but I feel like when I played LoL at least half of my games ended through surrender -- not usually instant-surrender, but at some point teams decided it was over and not to bother playing out the final base-destruction. Do other people really have dramatically different experiences of LoL on this one? Because if you add up all that saved time from 50% of LoL games (most ending only 2-10 minutes early at most, some more like 10-15) it is a whole fucking lot of saved time for the players involved. It just seems like a huge net benefit to me, versus the risk of... what I don't know. I don't think the presence of a concession option somehow enables the sort of griefing and 'we've lost just give up, gg losers' behaviour that people are hinting at -- I think that happens anyways, already, and while it's possible that the surrender option's very existence would aggravate it, that seems like a fine tradeoff to me.




Title: Re: DOTA2
Post by: tazelbain on August 02, 2012, 08:45:47 AM
A good mercy rule is about the only thing that could get me to comeback to MOBA.  I just value my time and sanity too much to sit through the non-competive games.


Title: Re: DOTA2
Post by: lamaros on August 02, 2012, 09:25:23 AM
I was mostly being facetious...  :heartbreak:


Title: Re: DOTA2
Post by: Rendakor on August 02, 2012, 10:50:07 AM
Regarding the surrender thing, I agree with Ingmar's points from a page or so ago and think that adding it is a bad idea. If you and your team want to give up, just tell the other team that you're quitting and sit in your base while they come kill you.

Also, I realized I never actually applied to join this. I'm attempting to do so now, but it's asking all kinds of weird shit about the original DotA that I don't remember at all so I just made some shit up. Anyone have an invite?


Title: Re: DOTA2
Post by: Llyse on August 02, 2012, 03:45:45 PM
:heart: Megrim

I poked Megrim! Where's my kudos!  :grin:

Yeah, if the issue is it's your personal time and that you should dictate it then just leave. You're already valuing your time other random pubbies so loss of rep with random pubbies shouldn't matter to you.

It's not like you're not allowed to requeue straightaway, although I've no idea what the queueing algorithm is like and what queueing times are for solo queuers.


Title: Re: DOTA2
Post by: Megrim on August 02, 2012, 05:10:31 PM
What a how many professional real world sports are there where teams habitually surrender?

I'm struggling to think of many...

How many professional real world sports give one side a structural advantage when they win the early game? Oh right none, because that's not how sports work. Meanwhile the only example of a major (western) competitive game where this is so -- chess -- has an entire history built around concession, offering of draws, etc.

And meanwhile many, many little league baseball games have ended due to the mercy rule. (Six runs in an inning, etc. it seems to vary considerably in implementation.) Because we aren't talking about professional level play, because that's not the play they need to design their pick-up matchmaking system for. Professional level DOTA play has already been covered -- teams can and do concede, regularly, it's considered totally normal. Yes, as pointed out, they mostly concede once they've lost at least one base tower, but sometimes they decide to concede earlier as well. Because those teams understand how the game works, they understand what a deficit means in the game, and they respect the ability of their opponents to follow through.

This whole 'wouldn't you rather play a 60 minute game because you might totally win because you were totally able to stop them from pushing for 10 minutes' line of reasoning... this argument is so disingenuous. Regardless of my personal answer to that question, the point is that I should be able to answer that question and have my answer mean something -- right now I am not even allowed to decide I'd rather not play the game, I just have to. Maybe some times I will feel like playing a game out, maybe other times I will be like 'fuck it, I want to concede' -- the point is that I am the one playing the game, me and the other players on my team are the ones who should get to decide. It's like, a basic recognition of our ability to decide what to do with our time?

The only counter-argument I am even seeing here is that like, having a concession ability will cause people to immediately give up because of one or two problems early on -- but my experience in LoL is that this sort of thing does not actually happen that often? Because most players want to try and win? And obviously it is pretty trivial to follow LoL's example and not allow surrendering until the 20 or 25 minute mark, anyways, which pretty much makes it explicit that giving up at 5 minutes is simply not kosher. To be honest I think you get fewer people DC-quitting at 10 minutes if they realize that they can play out the next 10-15 minutes and call a surrender vote, because you offer them a socially legitimate way to get out of an unsatisfying game. Obviously some people will just ragequit and that's that (and DOTA deals with ragequitting very well, IMO) but the sort of surrender-based griefing that is being brought up seems like this tiny fraction of games compared to how many games legitimately end early because one team reasonably and correctly decides to /surrender because the game is lost.

I don't have any stats but I feel like when I played LoL at least half of my games ended through surrender -- not usually instant-surrender, but at some point teams decided it was over and not to bother playing out the final base-destruction. Do other people really have dramatically different experiences of LoL on this one? Because if you add up all that saved time from 50% of LoL games (most ending only 2-10 minutes early at most, some more like 10-15) it is a whole fucking lot of saved time for the players involved. It just seems like a huge net benefit to me, versus the risk of... what I don't know. I don't think the presence of a concession option somehow enables the sort of griefing and 'we've lost just give up, gg losers' behaviour that people are hinting at -- I think that happens anyways, already, and while it's possible that the surrender option's very existence would aggravate it, that seems like a fine tradeoff to me.




Ironically, one of the reasons I was drawn to League initially was the surrender function. After playing it for a year and over a thousand games later, it was one of reasons I quit. Not the main one mind you, but one of the several compounding issues. The fact that it happens to be abusable is just an added bonus. Or, more correctly, I should say that its not so much abusable (not really much to abuse there) but that it creates a culture of 'win trading' for a lack of a better expression. The game turns away from being a contest where two teams contest victory, and instead becomes a game of who gets matched with less passive-aggressive teammates. You are playing some kind of aborted, truncated version of the game.

You said it yourself - half, half your games end in surrender. Fifty percent of the time, you do not actually get to finish a game, because one of the teams walks off the pitch! Apart from the sheer lack of sportsmanship this demonstrates, how do you even expect to learn to play a game into the lategame? What about champions that scale well into the lategame? Admittedly this is a loaded question, since in League most of the champs are functionally identical anyway, but in Dota2 this makes a huge difference. What about developing an understanding of map control over time, the importance of money management in farming versus saving to timely re-buys, or the difference in team compositions to favour various periods of time in the game.

As an example, there are limits on Observer Ward restocking in Dota2, as well as a limit on Smoke of Deceit. This seems like a small thing, but in fact is hugely important because a crucial skill in using these relatively minor items revolves around being able to maximise their efficacy over time. What use would any of this be if people just surrendered 25 minutes in, half of the time? How do you deal with set-backs, failed pushes and being outmanoeuvred as you try to wrap the game up? Hell, a whole sub-set of game strategy, "Chinese Dota" exists that specifically relies on super-lategame carries and tenacious defensive play.

In so far as little league goes, I've been playing sports for, er, what twenty years now? Since I was about ten I think, and not once in my memory have I ever been on a team or in a solo game, where surrender has taken place. Literally, not once has a team walked off the field, or I or my opponent have conceded. I did have a player refuse to play a tennis match against me once, but I think that had more to do with my penchant for playing at the net and aiming all my smashes at the opposing player. So, uh, cultural differences I guess? (You weak girly-man you).

And the 60-minute game argument is not disingenuous. It comes down to making a commitment to nine other people, to sit down and play a game. Saying, as you have "sometimes - fuck it, I just want to surrender" comes exactly down to what the problem is. I'd presented a hypothetical example once before already: lets say that you feel this way. You start a surrender vote, and it gets turned down 3 to 2. Now what? Are you prepared to change your mind and support your teammates in trying to win the game? You know as well as I do that the answer is no. You just want out, and couldn't give a stuff about what the rest of your team thinks. So you can quit, freely in fact - but you have to deal with the consequence of ditching your team, and your opponents.



Title: Re: DOTA2
Post by: Malakili on August 02, 2012, 06:46:18 PM
It just seems to me fundamentally at odds with the possibility of enjoying the game in "solo queue" if there is no way to end a game early.  Over the long haul, no, I'm really not going to literally roll the digital dice on hoping the RNG pairs me up with 9 people who are worth spending an hour of my life with with no way out, and I'm not a big enough asshole to leave a game either.


Title: Re: DOTA2
Post by: HaemishM on August 02, 2012, 06:59:26 PM
Agreeing to a surrender is not always lack of sportsmanship and it's disingenuous to say that it is. Sometimes you are just beaten and you know it. The lack of sportsmanship comes when people can't admit they've been outplayed and outmatched.


Title: Re: DOTA2
Post by: lamaros on August 02, 2012, 07:50:00 PM
Not giving up is not unsportsmanlike.

The basic notion of sportsmanship is that winning isn't everything, it's how you play. Giving someone shit for not giving up as soon as you think they are beat is the unsportsmanlike act, not the other way around.


Title: Re: DOTA2
Post by: Malakili on August 02, 2012, 08:14:06 PM
Not giving up is not unsportsmanlike.

The basic notion of sportsmanship is that winning isn't everything, it's how you play. Giving someone shit for not giving up as soon as you think they are beat is the unsportsmanlike act, not the other way around.

It seems like there are just different cultures here.  It is absolutely considered bad mannered to stay in a Starcraft game after you are beaten, for example, thus forcing the enemy to actually eliminate you from the game.  Granted, it can't be considered BM in a game that doesn't allow you to surrender.  Frankly, at the end of the day this is less about winning and losing games than it is about letting the players in a game decide when they are done.    I'm perfectly happy to stay in a LoL game where my team doesn't surrender.  I might be upset they didn't, but I'm grown-up enough to suck it up and finish.  But honestly, I think that situation is way overblown.  The HUGE majority of the time the team knows they are beaten, and surrenders, and everyone is happier and moves on with their lives.  The fact that the system can be abused or isn't perfect isn't grounds to not have it at all.  Hell, sometimes I've been on the other side, and DON'T want to surrender, but my team passes the vote.  I still just queue up again and move on.   The amount of drama surrounding this feature is just way less in my experience then you guys seem to be suggesting, and maybe that is just lucky on my part, but overwhelming the drama/shit I've had in LoL from people occurs regardless of the surrender feature, it is just douchebags being douchebags.  They are going to be douchebags regardless.


Title: Re: DOTA2
Post by: Ingmar on August 02, 2012, 10:01:46 PM
It is absolutely considered bad mannered to stay in a Starcraft game after you are beaten, for example, thus forcing the enemy to actually eliminate you from the game.  

Not if you're the first one down in a multiplayer (team) game, though, right?

Also, Fordel and I beat up the easy bots, I am totally an expert now.


Title: Re: DOTA2
Post by: Fordel on August 02, 2012, 11:45:27 PM
Feeding noob!


Title: Re: DOTA2
Post by: Rasix on August 02, 2012, 11:51:45 PM
It is absolutely considered bad mannered to stay in a Starcraft game after you are beaten, for example, thus forcing the enemy to actually eliminate you from the game.  

Not if you're the first one down in a multiplayer (team) game, though, right?


 :headscratch:

I don't know if it's your newness to the genre, but I don't know what point you're trying to make here.  At least in LoL, surrender votes aren't unanimous.  One guy refusing to go won't stop anything.   I don't know how other MOBAs work.  Does HoN have a surrender function?

And grats on breaking the seal.  Only 200 to 300 games to go before you've got a good grasp on the mechanics.  :grin:


Title: Re: DOTA2
Post by: Llyse on August 03, 2012, 12:47:11 AM

It seems like there are just different cultures here.  It is absolutely considered bad mannered to stay in a Starcraft game after you are beaten, for example, thus forcing the enemy to actually eliminate you from the game.  Granted, it can't be considered BM in a game that doesn't allow you to surrender.  Frankly, at the end of the day this is less about winning and losing games than it is about letting the players in a game decide when they are done.    I'm perfectly happy to stay in a LoL game where my team doesn't surrender.  I might be upset they didn't, but I'm grown-up enough to suck it up and finish.  But honestly, I think that situation is way overblown.  The HUGE majority of the time the team knows they are beaten, and surrenders, and everyone is happier and moves on with their lives.  The fact that the system can be abused or isn't perfect isn't grounds to not have it at all.  Hell, sometimes I've been on the other side, and DON'T want to surrender, but my team passes the vote.  I still just queue up again and move on.   The amount of drama surrounding this feature is just way less in my experience then you guys seem to be suggesting, and maybe that is just lucky on my part, but overwhelming the drama/shit I've had in LoL from people occurs regardless of the surrender feature, it is just douchebags being douchebags.  They are going to be douchebags regardless.

I don't think it's fair to compare Starcraft gg with surrender at all.

Pro Starcraft is 1v1 (unless you're talking about team matches but from back in Broodwar you hung around hoping your teammate could finish off the weakened opponents).

Personally I also feel it's much more easier to objectively see when you've lost in a 1v1 game of Starcraft, who has the bigger army, more mineral intake, expansions, map control and better production.

It's much more clear than having a mess of a team fight 5v3 where the weaker team manages to kill their carries and burn down the throne due to the 90s respawn timer.

I admit I never got into LoL though so I can't say I've used it extensively


Title: Re: DOTA2
Post by: Ingmar on August 03, 2012, 02:24:47 AM
It is absolutely considered bad mannered to stay in a Starcraft game after you are beaten, for example, thus forcing the enemy to actually eliminate you from the game.  

Not if you're the first one down in a multiplayer (team) game, though, right?


 :headscratch:

I don't know if it's your newness to the genre, but I don't know what point you're trying to make here.  At least in LoL, surrender votes aren't unanimous.  One guy refusing to go won't stop anything.   I don't know how other MOBAs work.  Does HoN have a surrender function?

And grats on breaking the seal.  Only 200 to 300 games to go before you've got a good grasp on the mechanics.  :grin:

I was referring to SC2 - if you're in a team game, your teammate GGing or fighting til the last building can easily make the difference between win or lose, the extra few seconds for the other 2 teammates to drop the hammer, whatever. Point being, the 'rudeness' of *not* surrendering in SC2 is once again a 1 on 1 thing, which makes it pretty inapplicable to this.

====

Also, I totally beat the easy bots WITHOUT Fordel now, unstoppable

I can already tell the big  :uhrr: for me is going to be the item buying/upgrading whatever decisions. And learning/remembering what all the heroes I *don't* play can do I guess.


Title: Re: DOTA2
Post by: Thrawn on August 03, 2012, 08:03:48 AM
One thing from LoL that I would like to see added to DotA 2 is that if you haven't picked a champion by 0:00, you just get forced someone randomly and the game starts.


Title: Re: DOTA2
Post by: Hoax on August 04, 2012, 10:05:42 AM
Dota2 has a problem where it does take quite a long time to finish the game off. The game is way better off despite this for not having a /surrender option. Yes you need to be willing to play a game for one hour before you start a game of Dota2.

Dota2 has a problem with the game modes. Its hilarious how much better Riot's solo queue drafting works compared to any of the Dota2 game modes available. Single draft might get better when/if they give us trading and tell us what everyone on your team has in their pool but right now the Dota2 game modes are heavily inferior unless you are good enough to play with people who aren't retarded and all ten want to play for reals (never going to happen ever in pubs).

Dota2 has a problem where some things are hard to see/use/understand in game just because that's how it was in Dota1, for me the only one I can still think of is ward placement. Those things all just require some patience practice and adjustment but they don't help the fun in the first 100 games or so.

Dota2 has hats.


Title: Re: DOTA2
Post by: Malakili on August 04, 2012, 10:36:20 AM
So, I was watching The Defense (DOTA 2 tournament) and one team was about to lose their last barracks and called gg.  Seems normal enough.   But then they continued to fight, both sides got a couple of more kills, and a couple of minutes later they overwhelmed them finally and won the game.  Everyone in the game seemed to be cool with what down, the announcers mentioned the gg when it came out, but didn't seem surprised the fighting continued.  In this sort of competitive environment is this the normal etiquette?  Just found it odd to call out gg, and to continue playing (I guess instead of waiting in your spawn for the game to end).


Title: Re: DOTA2
Post by: Thrawn on August 04, 2012, 12:33:16 PM
So, I was watching The Defense (DOTA 2 tournament) and one team was about to lose their last barracks and called gg.  Seems normal enough.   But then they continued to fight, both sides got a couple of more kills, and a couple of minutes later they overwhelmed them finally and won the game.  Everyone in the game seemed to be cool with what down, the announcers mentioned the gg when it came out, but didn't seem surprised the fighting continued.  In this sort of competitive environment is this the normal etiquette?  Just found it odd to call out gg, and to continue playing (I guess instead of waiting in your spawn for the game to end).

Tiebreakers were being decided by how long it took a team to win/lose, so by defending longer they improve their tiebreaker score.


Title: Re: DOTA2
Post by: Malakili on August 04, 2012, 12:46:14 PM
So, I was watching The Defense (DOTA 2 tournament) and one team was about to lose their last barracks and called gg.  Seems normal enough.   But then they continued to fight, both sides got a couple of more kills, and a couple of minutes later they overwhelmed them finally and won the game.  Everyone in the game seemed to be cool with what down, the announcers mentioned the gg when it came out, but didn't seem surprised the fighting continued.  In this sort of competitive environment is this the normal etiquette?  Just found it odd to call out gg, and to continue playing (I guess instead of waiting in your spawn for the game to end).

Tiebreakers were being decided by how long it took a team to win/lose, so by defending longer they improve their tiebreaker score.

That is fine.  I guess I just interpret gg as "I (we) concede" so it was odd to see people continue playing after what looked to me like  a concession.  *Shrugs* It isn't really important just struck me as odd.


Title: Re: DOTA2
Post by: Llyse on August 04, 2012, 05:58:52 PM

That is fine.  I guess I just interpret gg as "I (we) concede" so it was odd to see people continue playing after what looked to me like  a concession.  *Shrugs* It isn't really important just struck me as odd.

Yeah, it's different to SC2 and Broodwar where you say gg then quit.

it's more saying good game I think we've lost this


Title: Re: DOTA2
Post by: Mosesandstick on August 05, 2012, 12:50:19 AM
Did the whole team say it or was it just one player?


Title: Re: DOTA2
Post by: Ingmar on August 05, 2012, 02:18:34 AM
Barrier to entry, high. So far I have a faint noob grasp of:

Lich
Omniknight
Sniper
Tidehunter
Zeus

Of those I think I felt most comfortable/effective (against the amazing bots) with Lich and Omniknight. So, I'll probably figure out some kind of decent item build for each of those and dip my feet into the horrors of a pub game soon. I hope they're not both taken first.  :why_so_serious:

EDIT: I tried Venomancer too and liked it but I am sure that the way I was playing him would not actually work against real players so I am not including him in 'things I think I sort of understand'.


Title: Re: DOTA2
Post by: eldaec on August 05, 2012, 04:12:57 AM
I found the barrier much more surmountable once I got the fuck out of the lanes and started playing jungle heroes. Ursa was the first to click for me, especially as the development strategy is simple. Kill shit in jungle, each level take whichever skill is the furthest to the right, buy Vlad's, fuck Roshan's shit up.

I'm starting to play laning heroes, but found it much easier to learn the basics in a role where enemy bots don't bother you while leveling (so I'm not feeding them), and I'm not pissing off team mates so much.

Also, finding this extremely useful for hero builds : http://www.dotafire.com/dota-2/guides


Title: Re: DOTA2
Post by: Megrim on August 05, 2012, 05:12:51 AM
One of the better guides I've seen is this  (http://www.purgegamers.com/welcome-to-dota-you-suck)one. It covers most of the things you need to know about going into the game, as well as giving some advice for what happens once you get beyond the initial baby steps.


Title: Re: DOTA2
Post by: Azuredream on August 05, 2012, 05:48:21 AM
Ahhh geez. That guide is depressing.

Quote
Animation Cancelling

Every hero has an amount of time it takes to perform an attack, like swinging your sledgehammer back before crushing brains. This is called an attack animation.

All heroes have different attack animations. Some are very long, some are very short. They are all quite reduced late game when your hero gets more attack speed. Slow attack animations are most notable early game. All attack animations have attack points. I am going to explain this with an example.

Lets say it takes Necrolyte 1.5 seconds to finish an attack animation, but he actually throws his attack at 1.1 seconds. This means that you ONLY have to wait 1.1 seconds to throw an attack. The best way to cancel this is to right click on the ground to move at 1.1 seconds. THIS IS EXTREMELY IMPORTANT WHEN CHASING. It is normally called attack move or Orb Walking(when heroes have orbs like slows).

If you do not cancel your animation at 1.1 seconds, you will stand there for NO reason for .4 seconds, which can be the difference between getting a kill and not getting a kill. Always, always learn the animation cancel for your character if they have a long animation. Most melee heroes have a faster animation, and generally ranged heroes have the longer animations.

Why would you copy stuff like that over from DotA 1?


Title: Re: DOTA2
Post by: Malakili on August 05, 2012, 06:21:35 AM
Ahhh geez. That guide is depressing.

Quote
Animation Cancelling

Every hero has an amount of time it takes to perform an attack, like swinging your sledgehammer back before crushing brains. This is called an attack animation.

All heroes have different attack animations. Some are very long, some are very short. They are all quite reduced late game when your hero gets more attack speed. Slow attack animations are most notable early game. All attack animations have attack points. I am going to explain this with an example.

Lets say it takes Necrolyte 1.5 seconds to finish an attack animation, but he actually throws his attack at 1.1 seconds. This means that you ONLY have to wait 1.1 seconds to throw an attack. The best way to cancel this is to right click on the ground to move at 1.1 seconds. THIS IS EXTREMELY IMPORTANT WHEN CHASING. It is normally called attack move or Orb Walking(when heroes have orbs like slows).

If you do not cancel your animation at 1.1 seconds, you will stand there for NO reason for .4 seconds, which can be the difference between getting a kill and not getting a kill. Always, always learn the animation cancel for your character if they have a long animation. Most melee heroes have a faster animation, and generally ranged heroes have the longer animations.

Why would you copy stuff like that over from DotA 1?

I don't really see the problem with it.  Every game has quirks like that to master if you want to be competitive.


Title: Re: DOTA2
Post by: Lakov_Sanite on August 05, 2012, 06:32:01 AM
For the oldschool arcade and console fighters that couldn't be patched I understand but for a persistent online game? The only reason to have it is an artificial way to build depth into your game


Title: Re: DOTA2
Post by: Malakili on August 05, 2012, 07:32:56 AM
For the oldschool arcade and console fighters that couldn't be patched I understand but for a persistent online game? The only reason to have it is an artificial way to build depth into your game

Plenty of worthwhile mechanics game out of bugs/exploits.  It adds a top tier of play, and the reality is that no one here is likely to play at high enough level that they need to worry about this stuff.  I think people see stuff like this and worry about it tons when meanwhile they are still missing 1/2 their last hits and such.  It is really just a non issue as far as I am concerned, and even if in principle you don't like it, in practice it isn't going to matter for all but high levels of play.


Title: Re: DOTA2
Post by: eldaec on August 05, 2012, 07:47:24 AM
Like denial, it's a thing I file under shitty design you can mostly ignore.

The worry is they don't go so far as to add similar nonsense that might start to affect games between old and non-competitive individuals - because it really doesn't speak well of the people designing the game.


Title: Re: DOTA2
Post by: Ingmar on August 05, 2012, 04:10:10 PM
Yeah I had read that purge guide earlier, very helpful as an intro.


Title: Re: DOTA2
Post by: Malakili on August 05, 2012, 06:29:10 PM
Finally had a couple breakthrough games where things have started clicking for me.  Finally to the point after maybe 50 games or so where I feel like I actually have a feel for what is going on, what can kill me, what I can kill, etc etc.   Also, jungle lycanthrope is pretty fun.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 06, 2012, 03:38:35 PM

Without aiming to restart this whole thing again (long weekend vacations are good for squashing foolish internet-argument impulses), I just want to point out that there is a big difference between a scheduled, organized game (which is probably most of the sports-games people have experience with) and a casual pick-up game. It's true that I have never seen a team walk off the field in a league game of soccer -- but if you play pick-up soccer people come and go all the time, even if the game 'serious' enough to keep a vague score, etc.

But really it comes down to the fact that there is no direct, mechanical, structural momentum in most (all?) athletic sports. As I mention ad-nauseum, Chess is a game that includes structural momentum, and all serious play of Chess includes the ability for one side to resign or offer a draw. If you are unwilling to ever resign or accept draw offers, you are not going to get very far playing competitive Chess.

SC2 is another game that involves structural momentum, and unsurprisingly it also includes (as far as I can tell, I don't play it) a tradition of concession, though not one that is totally always 100% awesome -- which is not surprising, even Chess grandmasters have been known to concede/offer draws incorrectly. I am guessing if you did an analysis of FPS games (and their most popular competitive modes) you would see an identical trend: the modes/games that include structural momentum (and consequently have longer competitive units, in terms of time to finish) also include the ability to resign.

Anyways, I did appreciate the longer unpacking of objections from Megrim -- but I don't know if I agree that lopsided games in which one team has stomped the other early game are a particularly useful place to practice map control and late-game strategies. It's not hard to control the map when you are 5 levels higher than the other team and/or have out of control carries, etc. I'm not saying you can't practice at all, but you get a pretty skewed perspective on how to be efficient with wards, etc. when you are drowning in money and the enemy team is stuck in their base. I do agree that if the result of a surrender option in DOTA was that almost all games ended after 25 minutes, it would be a bad thing -- but maybe I just overrate the competitiveness of my fellow-players when I suggest that it wouldn't happen. It happens in LoL because, as mentioned, LoL has very little variability in scaling, or difference in mid- to late-game play. I don't think that the majority of people in LoL games surrender just because the option is available, but instead because they actually correctly recognize that they have lost -- the fact that this is usually obvious after the first 15-20 minutes of the game is a failure of LoL, not the surrender command.



Title: Re: DOTA2
Post by: Thrawn on August 06, 2012, 08:08:04 PM
Without aiming to restart this whole thing again



Title: Re: DOTA2
Post by: Llyse on August 06, 2012, 09:08:50 PM


 :oh_i_see:

I started playing some other random heroes, I don't get Ursa yet... he's a monster but I have no feel for what he can handle compared to other characters. Slardar is fun. And bad teammates that extend games and shit talk suck. Even if you're winning and especially if you trying to end it


Title: Re: DOTA2
Post by: Hoax on August 06, 2012, 09:20:07 PM
Ursa is incredibly team dependent once you get out of the lowest levels of play you basically need a team that was built around holding people in place for you so you can eat them.

Prior to that level of play you can basically go to jungle, farm vlads, kill rosh solo (should be by minute 10 if not sooner), get aegis, jungle more, get blink/bkb/shadow blade, eat the stupidest person on their team over and over again, take gold and make big items, win game.

Determining if its a shadow blade or bkb or blink dagger game is probably the only hard part. In your first 50 games its probably shadow blade, nobody will use dust and you can just free kill the most annoying support with it. Against a team where everyone brought a stun bkb is a must and if your team has bad lock down or no initiation or they have elusive targets blink might be the choice.

My favorite Ursa partnership is Shadow Shaman but anyone with a long root or even good slow will work. If you hit a single target with Overpower + Fury Swipes + Enrage they die basically automatically no matter who they are. If they don't you have done something very wrong in your item build or your farming/leveling.

One time when I was a total noob against total noobs I went SS + Ursa in safe lane and we got like 11 kills in 15 minutes because they literally couldn't figure out to stop letting me shackle someone and ursa would just walk up and kill them. Their lane was like Puck and someone else who shouldn't be in a duo lane but that game has always stuck with me because it was so fucking easy and it was one of the only times I've felt like I was on the team doing the obnoxiously simple pub stomping.


Title: Re: DOTA2
Post by: Fordel on August 07, 2012, 06:37:44 PM
Ursa is always a hoot, it doesn't matter how big someone gets, give Ursa 3 uninterrupted seconds and he will eat them, the end.


Never man fight an Ursa.  :why_so_serious:


Title: Re: DOTA2
Post by: Thrawn on August 07, 2012, 08:17:58 PM
Went and played a random draft after reading thread, got Ursa.   :awesome_for_real:



Title: Re: DOTA2
Post by: Thrawn on August 08, 2012, 06:07:04 PM
Some interesting numbers and graphs for crazy people who like that kind of thing -

http://dotaholic.com/dota-2/statistics-blog (http://dotaholic.com/dota-2/statistics-blog)


Title: Re: DOTA2
Post by: Ingmar on August 08, 2012, 06:49:52 PM
I bet the slight Radiant win advantage is down entirely to that being the side people practice on vs. bots more before taking their first dive into the real game.  :-P


Title: Re: DOTA2
Post by: eldaec on August 09, 2012, 04:01:14 AM
Some interesting numbers and graphs for crazy people who like that kind of thing -

http://dotaholic.com/dota-2/statistics-blog (http://dotaholic.com/dota-2/statistics-blog)

The GPM stats irritated me.

Correllation is not causality, espeicially when winning generates gold.

Comparing GPM before first blood or in the first n minutes would be interesting.


Title: Re: DOTA2
Post by: Thrawn on August 10, 2012, 11:37:16 AM
Happened at last, got Invoker doing random in all pick.  Have no idea why I never tried him before, it wasn't that difficult and might be the most fun hero I've played to date.  I certainly didn't carry, but I did manage to end the game with more kills than deaths. (We won, our Dragon Knight/Jugger lane crushed and got fed.)


Title: Re: DOTA2
Post by: cmlancas on August 10, 2012, 11:54:14 AM
I lost so many hours of my life playing this game, from pubs to the stupid banlist to eventual cal- competition.

In fifteen words or less, is DotA2 worth risking poopsocking?


Title: Re: DOTA2
Post by: HaemishM on August 10, 2012, 11:59:31 AM
Do you have a prettier though not necessarily improved version of DOTA with Steam matchmaking and little other changes? Then yes.


Title: Re: DOTA2
Post by: cmlancas on August 10, 2012, 12:04:34 PM
Do you have a prettier though not necessarily improved version of DOTA with Steam matchmaking and little other changes? Then yes.

Oh boy.  Poopsock initiate. :Love_Letters:

My biggest qualm with League of Legends was getting away from the simplicity of the four-ability hero system, but that sounds awesome.  :)

Sorry for the semi-derail.


Title: Re: DOTA2
Post by: Ingmar on August 10, 2012, 12:07:34 PM
I'm still too afraid to play against real players but it really is a lot of fun against the bots.  :why_so_serious:


Title: Re: DOTA2
Post by: cmlancas on August 10, 2012, 12:11:22 PM
I'm assuming premades still exist -- if so (and if the game remians relatively unchanged), I'll be downloading tonight and could hop on for a game or two.

Steam ID is cmlancas (or maybe clancaster...I forget).

PM/hit me up there.  I'm sure we'll have a good time.  :D


Title: Re: DOTA2
Post by: Fordel on August 10, 2012, 01:12:34 PM
I'm still too afraid to play against real players but it really is a lot of fun against the bots.  :why_so_serious:


Have you stopped feeding the bots at least?  :why_so_serious:


Title: Re: DOTA2
Post by: Ingmar on August 10, 2012, 01:13:37 PM
How many deaths before I'm feeding?   :why_so_serious:


Title: Re: DOTA2
Post by: Fordel on August 10, 2012, 01:18:20 PM
If you can survive the hard bots, you are probably more then ready for the newbie match making bracket.


Title: Re: DOTA2
Post by: Ingmar on August 10, 2012, 01:32:22 PM
I'm not that good yet. I can do ok on the normal bots as lich and to a lesser extent Omniknight but FUS RO DAH-ing vampires off cliffs has derailed my practice sessions.


Title: Re: DOTA2
Post by: Fordel on August 10, 2012, 01:37:01 PM
That's probably fine too. People in our bracket are REALLY BAD.


Title: Re: DOTA2
Post by: Ingmar on August 10, 2012, 01:39:02 PM
Maybe I'll break the seal this weekend. I am still really, really shitty at last-hitting.


Title: Re: DOTA2
Post by: Rasix on August 10, 2012, 01:41:50 PM
Most people are.  It seems with DOTA2's high aggression, this may be less of an issue at lower levels.  

Errr.. does DOTA2 even have levels?


Title: Re: DOTA2
Post by: Ingmar on August 10, 2012, 01:45:00 PM
It does! 25 of them. Actually I'm not sure where/if they cap out, I take that back. But it does have player xp/levels.


Title: Re: DOTA2
Post by: Fordel on August 10, 2012, 01:52:59 PM
A Lich isn't farm dependent anyways.


Basically the people WE will be playing, are no where near as good as the people we watched on those spectator games. Not even close. The bots are WAY better at last hitting then 80% of the people in our bracket.


Title: Re: DOTA2
Post by: Fordel on August 10, 2012, 08:07:00 PM
Double Post for this: http://www.youtube.com/watch?v=Y_4sh8IzIZI

A little tutorial on starting items. This is easily one of the most common things people screw up at first.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 10, 2012, 09:40:36 PM
If you can survive the hard bots, you are probably more then ready for the newbie match making bracket.

Yeah my roomate started playing and we spent so long playing bot matches and being all like 'I don't want to play with people, they're scary' and while it's true that bots are at least not total jerks, regular players don't rack up 20+ denies every game and hit perfect stun combos either.

Also: playing with someone who knows more about the game and will actually give you advice is also extremely helpful, even if the advice is just 'run away', 'you want to be running now', 'don't fight that', 'oh my god run' etc. etc. Of course voice communication is kind of crucial for that part, but it's amazing how many deaths can be avoided by someone just telling you not to suicidally engage.


Title: Re: DOTA2
Post by: Malakili on August 10, 2012, 09:51:17 PM
I lost so many hours of my life playing this game, from pubs to the stupid banlist to eventual cal- competition.

In fifteen words or less, is DotA2 worth risking poopsocking?

DOTA 2 is DOTA 1, in the source engine, with steam integration and really good spectator mode, and hats.


Title: Re: DOTA2
Post by: cmlancas on August 11, 2012, 06:46:23 AM
Played one game yesterday as Drow Ranger, 5-1-12.

Overall thoughts from original DotA:

The new shop menu is weird to get used to.  I don't like having to toggle the shop on and off.

Range attack animations are a little choppy.  I struggled to time last hits, and it was almost like retraining myself.  But, different game, different mechanics.  This could also be because I have a bum video card and need to turn some effects down.

The game really retained it's overall flavor, which I think is awesome.  This is definitely worth it (and even paying for a beta key) if you enjoyed the original DotA.

Oh, and wtf hats?  This whole outfitting a hero thing to me is really strange.  I liked the simplicity/complexity of the orginal, and a lot of these new bells and whistles seem tacked on.


Title: Re: DOTA2
Post by: Ingmar on August 11, 2012, 12:07:38 PM
Well, they have to monetize somehow. Better hats than making us pay for certain heroes or whatever.


Title: Re: DOTA2
Post by: cmlancas on August 11, 2012, 12:20:43 PM
Well, they have to monetize somehow. Better hats than making us pay for certain heroes or whatever.

Again, I literally just fired up the client for the first time yesterday, but does it actually upgrade your character or is it just flavor?

I can see how the pack mule thing can be convenient.


Title: Re: DOTA2
Post by: Ingmar on August 11, 2012, 12:23:39 PM
They have no stat effect, just cosmetic.


Title: Re: DOTA2
Post by: Fordel on August 11, 2012, 02:30:43 PM
Yea, it's just for playing dress up. People love them some dress up. There are custom couriers and game announcers too.




Title: Re: DOTA2
Post by: cmlancas on August 11, 2012, 02:39:11 PM
Yea, it's just for playing dress up. People love them some dress up. There are custom couriers and game announcers too.

Whaaaa?  Who doesn't love them some "HOLY SHIT" Unreal Tournament style?

I suppose seeing Sand King pretty in pink might be worth it, ha.


Title: Re: DOTA2
Post by: Hoax on August 11, 2012, 08:17:29 PM
For real, to all you new people here are two pieces of advice:

1) Your first 20 games will be against humans that are mostly half as good as easy bots.

2) Don't play Lich. Or other heros that guides say are good for noobs. You are playing against mainly humans that are half as good as easy bots. On your team and the other team. If you like winning you want to learn one of the many heros that if left unmolested in the jungle get to win for free if you aren't bad.

Things like Lone Druid, Lycan and Ursa are probably the easiest wins imaginable. Because you can jungle you don't even need people to not fuck up your lane which is why you can't just count on carrying with solo lane heros like Broodmother, Dark Seer, Invoker because half your team has no clue about lane assignments.

I could keep going with other hero advice and you can sometimes carry a game with just Lich ultimate but believe me that if you aren't braindead you might as well learn to jungle and get out of the low bracket then switch over to noob friendly supports until you feel like your ready to play semis/gankers.


Title: Re: DOTA2
Post by: cmlancas on August 13, 2012, 06:36:34 AM
Played about six more matches yesterday and found myself increasingly frustrated with people intentionally playing poorly (mostly haha LoL better, omg HoN better, fux Dota2).    :uhrr:

How can I get into matches with people who aren't actively trolling? 


Title: Re: DOTA2
Post by: Thrawn on August 13, 2012, 06:51:23 AM
Played about six more matches yesterday and found myself increasingly frustrated with people intentionally playing poorly (mostly haha LoL better, omg HoN better, fux Dota2).    :uhrr:

How can I get into matches with people who aren't actively trolling?  

2) Don't play Lich. Or other heros that guides say are good for noobs. You are playing against mainly humans that are half as good as easy bots. On your team and the other team. If you like winning you want to learn one of the many heros that if left unmolested in the jungle get to win for free if you aren't bad.

Things like Lone Druid, Lycan and Ursa are probably the easiest wins imaginable. Because you can jungle you don't even need people to not fuck up your lane which is why you can't just count on carrying with solo lane heros like Broodmother, Dark Seer, Invoker because half your team has no clue about lane assignments.

I could keep going with other hero advice and you can sometimes carry a game with just Lich ultimate but believe me that if you aren't braindead you might as well learn to jungle and get out of the low bracket then switch over to noob friendly supports until you feel like your ready to play semis/gankers.

In my last 20-30 or maybe more games I haven't reported a single person for intentional feeding, trolling, bad play, etc.  Play someone like Ursa or Lycan who can destroy low level games easily by just ignoring the game for the first 10 minutes and clearing jungle creeps in peace.  Then just work your way out of the "low" bracket.  Don't get yourself put into the leavers queue from abandons and you should be fine.


Title: Re: DOTA2
Post by: cmlancas on August 13, 2012, 06:55:39 AM
I heard there are different brackets and whatnot -- do you know anything about that?


Title: Re: DOTA2
Post by: Thrawn on August 13, 2012, 07:01:37 AM
I heard there are different brackets and whatnot -- do you know anything about that?

I don't know the details, but I know if you search for games to watch you can sort by normal/high/very high skill level.  You can search for your own name and filter by this to find out what level your games are considered.  Their is also a "leavers queue" for people who get reported often, abandon a lot or think it's ok to just afk and leave a game because they gave up being able to win after 5 minutes.  You don't ever want to be in the leavers queue.  I'm guessing matchmaking puts you in one of these brackets depending on where it has you at.  But I can't find my info on how exactly matchmaking works, doesn't seem like anyone really knows for sure.


Title: Re: DOTA2
Post by: cmlancas on August 13, 2012, 07:09:39 AM
I bet I'm in the leavers queue right now...spotty connection FTL.

That makes more sense.

Is there any documentation out for how you get queued as something different?  I'm just wondering how many AP games I'll have to play and carry before I get out of the  :uhrr:  queues.


Title: Re: DOTA2
Post by: eldaec on August 13, 2012, 10:23:17 AM
If you end up in the low priority queue it tells you in big red letters when searching for games. To get in you need to be the first to disconnect n times in t days. Being reported by other players is also supposed to have an effect.


Title: Re: DOTA2
Post by: cmlancas on August 13, 2012, 10:29:09 AM
If you end up in the low priority queue it tells you in big red letters when searching for games. To get in you need to be the first to disconnect n times in t days. Being reported by other players is also supposed to have an effect.

Ah, so no penalty if someone else ragequits before me?  That's cool. 

I'd dotaforums it, but those forums are quite unwieldy.


Title: Re: DOTA2
Post by: eldaec on August 13, 2012, 10:51:49 AM
Leavers get 5 minutes grace to return. So a spotty connection won't ruin you if you do disconnect. Equally if someone discos and then you ragequit but they come back, you'll get hit with the abandon credit.

 Something else I didn't realise till recently, is that you can take over an abandoned hero, just click on him and control like you can control a pet.


Title: Re: DOTA2
Post by: cmlancas on August 13, 2012, 11:00:43 AM
And here I thought the days of the banlist were gone.    :awesome_for_real:

Oh well.  I'll be Dota2ing it up in three-ish hours if anyone would like to join for a game or two.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 13, 2012, 12:43:29 PM

I think the main thing is just to play more games -- while I still get lots of aggravating fellow-players, most of them are now in the aggravating-because-they-don't-response-psychically-to-my-gameplay-expectations category (i.e. I need to get over myself), rather than the aggravating-because-they're-trolling-dicks one.

I hope that the matchmaking system is somewhat more nuanced than putting you in one of four brackets, but I've never tried that search-your-own-games thing before.


Title: Re: DOTA2
Post by: Megrim on August 13, 2012, 02:16:52 PM
And here I thought the days of the banlist were gone.    :awesome_for_real:

Oh well.  I'll be Dota2ing it up in three-ish hours if anyone would like to join for a game or two.

Do I have you on Steam? I'm on quite frequently for dotas, but on Aus hours however. I can start looking to invite people who are interested when I'm around.


Title: Re: DOTA2
Post by: Llyse on August 13, 2012, 05:02:38 PM

I think the main thing is just to play more games -- while I still get lots of aggravating fellow-players, most of them are now in the aggravating-because-they-don't-response-psychically-to-my-gameplay-expectations category (i.e. I need to get over myself), rather than the aggravating-because-they're-trolling-dicks one.

I hope that the matchmaking system is somewhat more nuanced than putting you in one of four brackets, but I've never tried that search-your-own-games thing before.

Queueing with someone in a higher bracket can quickly take you out of the troll zone as well. Hit up Megrim on Steam :why_so_serious:


Title: Re: DOTA2
Post by: Megrim on August 13, 2012, 05:10:31 PM
Oh, you'll be entering a troll zone regardless, it will just be a completely different one.

In my pants.


Title: Re: DOTA2
Post by: cmlancas on August 14, 2012, 07:55:26 AM
Played a few games last night...still find myself longing for more gamma for heroes...5v5s tend to devolve into clusters of shadowy figures where it's very hard to tell who's who.

Tidehunter is still very strong, but I think Pudge is a little overpowered early game.  Rot seems like it just doesn't eat his health as quickly as it should.

Also, the range for bounces with Lich's chain frost seems severely nerfed...I played Lich competitively in CAL, and he just doesn't feel the same.

Edit:  Typo.


Title: Re: DOTA2
Post by: ezrast on August 14, 2012, 02:03:19 PM
Thinking of trying to get over my camera hate and give this another shot. To those of you who advocate newbing it up in the jungle: 1) what do you think of Enchantress jungle? 2) what do you do to keep your 2v1 lane from losing horribly? Gank a lot or just farm enough to make up for them if they fail?


Title: Re: DOTA2
Post by: cmlancas on August 14, 2012, 02:36:47 PM
Thinking of trying to get over my camera hate and give this another shot. To those of you who advocate newbing it up in the jungle: 1) what do you think of Enchantress jungle? 2) what do you do to keep your 2v1 lane from losing horribly? Gank a lot or just farm enough to make up for them if they fail?

The person soloing should probably be someone suited to do so, perhaps lich or somesuch.  Also, ganking certainly helps.

Ench could do okay, but she'd be even better with a nice pusher, imo.


Title: Re: DOTA2
Post by: Fordel on August 14, 2012, 02:50:26 PM
Enchantress is pretty Micro intensive, keep that in mind.


She can jungle just fine, but she favors aggressive play early game with her neutral creep advantage. You keep your 2v1 lane safe by having it be the lane beside you in the jungle, so you can occasionally show up and give them the business, keep them honest and fearful. In the newbie bracket, you can probably even farm in the enemy jungle most of the time if need be.


She isn't going to win a game on her own though, not unless you already utterly outclass your opponents. She's a beast early/mid but if the game goes late she drops off in effectiveness. She can certainly push the outer towers, but doesn't really have the chops to push down the tier 3/base, not the way a prophet or lycan could.


Title: Re: DOTA2
Post by: Megrim on August 14, 2012, 03:57:48 PM
Probably the easiest and most newbie-friendly guy to run in the neutrals is Lycan. You have about two buttons to worry about, your summoned wolves will get you free kills on support heroes, once they hit level four, and your ultimate makes you practically un-gankable. Be prepared however, to be called all kinds of mean names.


Title: Re: DOTA2
Post by: Ingmar on August 14, 2012, 04:00:52 PM
Is there a good noob jungler that doesn't have to juggle pets?


Title: Re: DOTA2
Post by: Megrim on August 14, 2012, 04:04:38 PM
Fuzzy URSA BEAR, Naix or Axe.


Title: Re: DOTA2
Post by: cmlancas on August 14, 2012, 04:19:21 PM
I'm really starting to take a liking to Silencer.  Extremely disruptive, especially when you're playing with a group of folks who know what they're doing.

Triple silence with a mek isn't half bad either ;)


Title: Re: DOTA2
Post by: Fordel on August 14, 2012, 05:03:26 PM
The issue with Silencer is against heroes that don't give a shit about being silenced.



Nature's Prophet trees don't really require much Micro either and if you totally balls it up, you can just make more in 30 seconds or so. Prophet can also be a cheesy bastard and use his ultimate to farm the map too, though your team mates may dislike you for doing that non-stop.  :why_so_serious:


Ursa has the ability to solo Roshan as soon as he gets his Vlads (Vladimirs Offering, a lifesteal item) up, at a very early level, due to how his abilities work.



Title: Re: DOTA2
Post by: eldaec on August 14, 2012, 05:34:10 PM
You don't really even need all of Vlad's, just the life steal part. And be whatever level you get your ultimate.


Title: Re: DOTA2
Post by: Megrim on August 14, 2012, 05:46:50 PM
It can technically be done at level one if you have a Skeleton King with lifesteal aura and some healing pots. But its more of a gimmick in most cases.


Title: Re: DOTA2
Post by: Ingmar on August 14, 2012, 11:51:35 PM
Wow, Ursa is pretty silly.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 15, 2012, 12:24:53 AM
It can technically be done at level one if you have a Skeleton King with lifesteal aura and some healing pots. But its more of a gimmick in most cases.

And if you're going to do a level 1 Roshan you should just bring everyone anyways, then you get to start the game at level 2.


Title: Re: DOTA2
Post by: eldaec on August 15, 2012, 08:43:26 AM
Cmlancas is attempting to get an f13 gang going in this using am obscure sub forum you probably don't read here:

http://forums.f13.net/index.php?topic=22488.msg1100100;boardseen#new


Title: Re: DOTA2
Post by: cmlancas on August 15, 2012, 09:41:04 AM
Cmlancas is attempting to get an f13 gang going in this using am obscure sub forum you probably don't read here:

http://forums.f13.net/index.php?topic=22488.msg1100100;boardseen#new

Many thanks, eld.  Oh, and the obscure subform makes it COOL.  It's so awesome you don't even know where it is!


Title: Re: DOTA2
Post by: Rasix on August 16, 2012, 09:36:12 AM
Played a few games with Fordel and Ingmar last night.  It wasn't bad, although the first game was mostly me fighting with the interface and figuring out the basics of  the consumables and shopping.

Played as Tidehunter, Zeus, and Tiny.  Tide was easy to play and fun. His ult is just brutal.  Zeus has animation issues and horrible taunts, but I like his ult and he can do some decent damage.  Tiny, I really didn't get a good feel for (if you toss an ally, does it hurt them as well?).  Seems to have pretty long cooldowns and only two actives you're working with.  Still, could be fun.

Wasn't a bad experience and felt better than the last time I played.  Wish the animations were a bit snappier in some situations as it made last hitting a bit difficult.  

edit:

So, abilities don't scale with stats?


Title: Re: DOTA2
Post by: Malakili on August 16, 2012, 09:48:46 AM
 Wish the animations were a bit snappier in some situations as it made last hitting a bit difficult.  

edit:

So, abilities don't scale with stats?

1) The animations tend to take a bit of time to get a feel for, but now that I am used to them I don't find last hitting appreciably more difficult than in LoL, it just had an adjustment period.

No, abilities do not scale with stats.


Title: Re: DOTA2
Post by: cmlancas on August 16, 2012, 09:57:24 AM
 Wish the animations were a bit snappier in some situations as it made last hitting a bit difficult.  

edit:

So, abilities don't scale with stats?

1) The animations tend to take a bit of time to get a feel for, but now that I am used to them I don't find last hitting appreciably more difficult than in LoL, it just had an adjustment period.

No, abilities do not scale with stats.

I actually found the animations off from DOTA as well.  The range auto-attack animations aren't as crisp as the WC3 engine, in my opinion.


Title: Re: DOTA2
Post by: Hoax on August 16, 2012, 10:51:11 AM
Fuzzy URSA BEAR, Naix or Axe.

NO.

Do not jungle Axe.

Do not jungle Lifestealer aka Naix.

These are not the heros for any of you really new players in thread. Firstly Lifestealer is a really slow jungler without a lot of practice and guide viewing compared to real junglers and he's not even that good.

Axe. Here's a LoL comparison. Axe is like jungle Trynd (or maybe Yi), it seems like it could be good, occasionally you see him just wtfrape everything and you think how cool and powerful he must be. Most of the time though the Trynd is on your team and plays like a fucking retard, dies all over the place, dives all over the place, dies alone against 2-4 enemies and bitches at his team then claims that's how you need to play Axe/Trynd.

There are certain cast members that just cause people to play bad because playing correctly and playing like a retard are very close cousins for that character. Axe is really really hard, or at least a lot harder than he sounds and looks. Axe is one of those. Stay away.

Ursa is the simplest of the jungle farm into game winners but Lycan is close and carries a lot harder with bad teammates/team comp than Ursa can.

Dark Seer can jungle without any multiple unit micro but for a lot of people trying him too early will not make a great impression because his power is deceptive unlike something like Lycan that just clicks people 5 times and they die while going max movespeed.


Title: Re: DOTA2
Post by: cmlancas on August 16, 2012, 10:58:33 AM

There are certain cast members that just cause people to play bad because playing correctly and playing like a retard are very close cousins for that character. Axe is really really hard, or at least a lot harder than he sounds and looks. Axe is one of those. Stay away.


The big thing with this hero and similar melee carrier-possibles is to be patient.  At level six, you aren't going to roll up on someone Lina style and blow him or her up in three clicks.


Title: Re: DOTA2
Post by: Ingmar on August 16, 2012, 12:10:15 PM
I tried Axe out on the bots, he seems kind of bad. Ursa now, Ursa was ridiculous.


Title: Re: DOTA2
Post by: Fordel on August 16, 2012, 01:13:05 PM
Played a few games with Fordel and Ingmar last night.  It wasn't bad, although the first game was mostly me fighting with the interface and figuring out the basics of  the consumables and shopping.

Played as Tidehunter, Zeus, and Tiny.  Tide was easy to play and fun. His ult is just brutal.  Zeus has animation issues and horrible taunts, but I like his ult and he can do some decent damage.  Tiny, I really didn't get a good feel for (if you toss an ally, does it hurt them as well?).  Seems to have pretty long cooldowns and only two actives you're working with.  Still, could be fun.

Wasn't a bad experience and felt better than the last time I played.  Wish the animations were a bit snappier in some situations as it made last hitting a bit difficult.  

edit:

So, abilities don't scale with stats?


Tiny's toss doesn't hurt ally's, it's a fun way to actually initiate. Toss your Tidebringer friend into the middle of the enemy group.   :drill:

Tiny's combo is a little tricky to get off, but once you figure it out, you can kill any squishy hero in under a second.

No, abilities don't scale with stats, which is why if you have big nukes, you level them up first. It also means generally, Int heroes start off really strong early game and don't require many (if any) items, but drop off late game. The reverse is true of most agility heroes (specifically all those carries), they start off kinda poopy, but if they get the items and hit late game, its over the end. The Strentgh heroes are generally the most consistent throughout the game.

I think the only items that effect ability damage are the Veil of Discord and Aghamaims Scepter if applicable.


-edit- Morphling is an exception I believe, to some degree. He is weird in general though.


Title: Re: DOTA2
Post by: Ingmar on August 17, 2012, 01:42:46 AM
I would really really like a way to set up my shop lists, outside of being in an actual game.


Title: Re: DOTA2
Post by: Eldron on August 17, 2012, 01:58:03 AM
I would really really like a way to set up my shop lists, outside of being in an actual game.

Just tried it for a little last night, but http://code.google.com/p/d2ric/ should do it.

And i miss the HoN feature where users have writen guides for different playstyles with items associated with it on their webpage and you can see them all ingame and set a favorite for heroes. Really neat feature.


Title: Re: DOTA2
Post by: Mavor on August 17, 2012, 09:00:44 AM
90% of pubs (unless they are a premade team) *cannot* counter ursa. They just don't have the teamwork/game sense to do it.

In reality, Ursa is a mediocre carry that gets 140% shut down by a bunch of hard item counters/team comps/hero picks.

However, most pubs don't give a shit about helping their team and countering things.

Also, even against teams that have 1 or 2 good players, the 3 players that aren't on top of their game get absolutely mauled by Ursa leading to snowball and death.

I haven't lost a game as Ursa where I was actually working with my team and giving a damn about winning in random pickup. He's actually boring now.. i find myself at the point that winning with Ursa is just a waste of 30-40 minutes. Generally the most fun I get out of the game nowadays is playing a decent divine rapier holder and going balls out DR rush (divine rapier rush on natures prophet.... well it's a good way to lose the game, but also challenging). :)


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 17, 2012, 09:22:51 AM

Does it explain anywhere how to interpret the whole 'how good are you at playing this hero' rating in your profile? For a long time Lich was the only hero who I had played enough games with, and I had this big red bar, and I was like 'okay, maybe red means I'm crap at Lich?' But just recently I got enough games with CM and she has an even smaller red bar -- so maybe the bar is always red, and I'm actually amazing at Lich but mediocre at CM?


Title: Re: DOTA2
Post by: cmlancas on August 17, 2012, 09:26:27 AM
Last night was frustrating...I think I got reported for abandonment because my PC bluescreened for the first time since I've rebuilt it and then lady-issues...ugh.  Also, sorry bhodi.   :uhrr:

I forgot to e-mail myself the screens I took of our matches from Wednesday, but I'll be writing Radicalthon articles later tonight.

I find AP games to be reaching the pinaccle of unfunness because folks are still picking the same old heroes or using the same tactics that facerape newer people.  Single draft and random is where I'm finding the most fun.

Mavor's right:  nobody would pull half that shit in a higher bracket.

ICE:  Are you winning or losing your matches?  I don't give a shit if someone is 25-0 if we lose.  :)


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 17, 2012, 09:37:47 AM
ICE:  Are you winning or losing your matches?  I don't give a shit if someone is 25-0 if we lose.  :)

Errr, not sure how that relates to 'how to read the statistics in my profile'? Regardless of whether I win or lose I'm also interested in these sorts of stats, both a) how they're calculated and b) what they might say about my play, if accurate. For example, my win record is better with CM than Lich, but my Lich 'rating' appears to be higher. That's interesting to me. After all, DOTA is a team game, so it's interesting to see evaluation of individual play that in theory cuts across other factors (like how good your random teammates were.)



Title: Re: DOTA2
Post by: cmlancas on August 17, 2012, 10:25:12 AM
ICE:  Are you winning or losing your matches?  I don't give a shit if someone is 25-0 if we lose.  :)

Errr, not sure how that relates to 'how to read the statistics in my profile'? Regardless of whether I win or lose I'm also interested in these sorts of stats, both a) how they're calculated and b) what they might say about my play, if accurate. For example, my win record is better with CM than Lich, but my Lich 'rating' appears to be higher. That's interesting to me. After all, DOTA is a team game, so it's interesting to see evaluation of individual play that in theory cuts across other factors (like how good your random teammates were.)

Ran through DOTA2 dev forums for a bit and found it to be a cumulative algorithm (currently unpublished) amalgamating stats such as K/D/A, EPM, and GPM and comparing them to people in your bracket.

The red part is important because you might play a good Lycanthrope, but others might play him better.  I have a feeling a lot of people will notice this with Lich, Lyc, Ursa, Skeleton King, and Zeus.  I have a feeling the opposite would be true with more obscure heroes.


Title: Re: DOTA2
Post by: Ingmar on August 17, 2012, 01:29:47 PM
I would really really like a way to set up my shop lists, outside of being in an actual game.

Just tried it for a little last night, but http://code.google.com/p/d2ric/ should do it.

Nice, I'll have to mess with that.


Title: Re: DOTA2
Post by: Fordel on August 17, 2012, 02:03:59 PM

Does it explain anywhere how to interpret the whole 'how good are you at playing this hero' rating in your profile? For a long time Lich was the only hero who I had played enough games with, and I had this big red bar, and I was like 'okay, maybe red means I'm crap at Lich?' But just recently I got enough games with CM and she has an even smaller red bar -- so maybe the bar is always red, and I'm actually amazing at Lich but mediocre at CM?


It's just a reflection of your overall K/D ratio and how good you can farm relative to everyone else.


Title: Re: DOTA2
Post by: Malakili on August 18, 2012, 10:50:34 AM
Public Service Announcement: Playing Lycanthrope and jungling for the first 25 minutes without giving any help to any lanes, and then bitching when you team is behind because they'v ebeen playing 4 on 5 is a dick move.


Title: Re: DOTA2
Post by: Thrawn on August 18, 2012, 12:25:45 PM
Public Service Announcement: Playing Lycanthrope and jungling for the first 25 minutes without giving any help to any lanes, and then bitching when you team is behind because they'v ebeen playing 4 on 5 is a dick move.

You still get to win though because you're Lycan and you've been farming for 25 minutes.  :awesome_for_real:


Title: Re: DOTA2
Post by: Rasix on August 18, 2012, 07:25:27 PM
I'm going to feed so hard when I finally decide to play against other humans.  This won't be like LoL, where my first three games were something like 50/8/x on Annie.

This game is just really, really complex compared to what I'm used to.


Title: Re: DOTA2
Post by: Hoax on August 18, 2012, 08:57:30 PM
Public Service Announcement: Playing Lycanthrope and jungling for the first 25 minutes without giving any help to any lanes, and then bitching when you team is behind because they'v ebeen playing 4 on 5 is a dick move.

You still get to win though because you're Lycan and you've been farming for 25 minutes.  :awesome_for_real:

If Lycan took two Roshans and 3 towers while ignoring his team then he does get to bitch. If he hasn't been counter pushing all day and hasn't been getting aegis and bonus gold for everyone then he's a baddie and fuck him.

This isn't LoL, there are a ton of heros that need to farm for 15-25min before they can do what they do to win games to a way greater extent then you have in League. Its like when you have AM or Void and the team is bitching at him while they take 4v5 fights at enemy towers all mid game and let the other team get too far ahead to carry.

If both teams don't have a true farmrape hard carry then both teams need to make adjustments. Playing hard carry in the newb bracket is awful because your team wont:
-ward for you
-avoid starting big team fights while you have nothing but defensive/farming items
-carry tp to counter gank a gank on you
-clear space for you to farm
etc. etc.

You as much better off carrying newb games out of jungle as discussed earlier or by claiming solo mid with a ability rape hero like QOP or Tiny.


Title: Re: DOTA2
Post by: Malakili on August 18, 2012, 08:59:33 PM
Public Service Announcement: Playing Lycanthrope and jungling for the first 25 minutes without giving any help to any lanes, and then bitching when you team is behind because they'v ebeen playing 4 on 5 is a dick move.

You still get to win though because you're Lycan and you've been farming for 25 minutes.  :awesome_for_real:

If Lycan took two Roshans and 3 towers while ignoring his team then he does get to bitch. If he hasn't been counter pushing all day and hasn't been getting aegis and bonus gold for everyone then he's a baddie and fuck him.


He took 0 towers, and 0 Roshans, and was behind on levels compared to most of us until it was too late for it to matter.


Title: Re: DOTA2
Post by: cmlancas on August 20, 2012, 05:31:13 AM
I'm going to feed so hard when I finally decide to play against other humans.  This won't be like LoL, where my first three games were something like 50/8/x on Annie.

This game is just really, really complex compared to what I'm used to.

The key is to find a group of folks who'll coach you through the subtle nuances of playing this game compared to HoN or LoL.

I find mastering one intelligence, agility, and strength hero goes a long way to learning the rest of the heroes.  Personally, I started with Kel'Thuzad (Lich), Traxex (Drow Ranger), and Slardar (Slitheren Guard).  It's not difficult to port how you play Lich to how you play Lina, Crystal Maiden, Lion, Zeus, or Shadow Shaman.  Same with Drow Ranger and Sniper, Venomancer, or Windrunner.

F13 is a great community to up your skills on this game -- nobody's going to wtf when you feed the first few times. (Right Haem?  Love you!  :drill:)  Here's the thing.  Everyone started out feeding.  But, one of the best feelings in DotA is the first time you orchestrate a gank that's based on your hero's power.  Mmmm



Title: Re: DOTA2
Post by: Ingmar on August 20, 2012, 11:28:41 AM
I'm up to 4-5 heroes I feel vaguely comfortable with so I should probably stop being a wuss and play real players. Lich, Crystal Maiden, Kunkka, Ursa, maybe Tidehunter.


Title: Re: DOTA2
Post by: Malakili on August 20, 2012, 11:35:20 AM
I'm up to 4-5 heroes I feel vaguely comfortable with so I should probably stop being a wuss and play real players. Lich, Crystal Maiden, Kunkka, Ursa, maybe Tidehunter.

Honestly, I found real players to be just as easy at the bots when I first switched over to "real" games.  I've only ever played random in games vs. real people and even now when I get someone I haven't used before I usually manage to fumble my way through it without being terrible.  The level of play doesn't strike me as especially high.


Title: Re: DOTA2
Post by: Ingmar on August 20, 2012, 11:39:03 AM
Yeah, that is what everyone keeps telling me. I just have a bit of a thing about going into competitive situations where I don't feel 'ready'. About the only time I've really been able to put it aside was doing 2v2 Arena with Fordel, and that was because we gave ourselves an excuse to not dominate with our crappy spec combination.  :why_so_serious:

EDIT: Plus, there's still a shitload of stuff I don't think I'm doing right. Like warding, I haven't really tried to figure out where/when/who is supposed to do that, etc.


Title: Re: DOTA2
Post by: Hoax on August 20, 2012, 07:13:00 PM
The medium bots are way better than the starting tier humans will be. Like way way better.


Title: Re: DOTA2
Post by: Malakili on August 20, 2012, 07:14:53 PM
It seems like I have teams sometimes which don't really have a hard carry and are up against a team with a hard carry or even two, but refuse to push early advantages even though thats the only way we can win with that composition.  I don't know if it is just that LoL has trained people so well to just ALWAYS farm or what, but its a bit frustrating to see the inevitable comeback coming, see the momentum start to swing, and your team never strikes while they have the chance.  Not really sure what to do about this problem, it seems like this was less of a problem in LoL because the meta game tended to be a lot more clear cut, which meant team make-ups rarely different as much as they frequently seem to in DOTA.


Title: Re: DOTA2
Post by: Thrawn on August 21, 2012, 06:57:20 AM
It seems like I have teams sometimes which don't really have a hard carry and are up against a team with a hard carry or even two, but refuse to push early advantages even though thats the only way we can win with that composition.  I don't know if it is just that LoL has trained people so well to just ALWAYS farm or what, but its a bit frustrating to see the inevitable comeback coming, see the momentum start to swing, and your team never strikes while they have the chance.  Not really sure what to do about this problem, it seems like this was less of a problem in LoL because the meta game tended to be a lot more clear cut, which meant team make-ups rarely different as much as they frequently seem to in DOTA.

I see this a lot too, you're not alone.  I played one over the weekend where our team wanted to try some push strat someone had read about.  We took Leshrac, Enigma and Prophet all mid and just pushed hard, sent Brood to bot to keep pressure and we had a WR top who was supposed to pick a hard carry to farm with but just chose not to.  We were at the tier 3 mid tower before probably 5 minutes.  We then went and pushed to tier 3 towers in top and bottom lane and took out all 3 rax towers but didn't get the barracks themselves yet.  Our team then proceeded to mostly just kind of wander around and farm and jungle and not group up to win feeling like we had already won despite Brood and I trying to explain over and over why we need to push and win right now.  About 40 minutes later their Drow Ranger was so farmed from defending that we just got destroyed.

One of the more upsetting games I played recently since it started off working so well.  Our Prophet was also terrible though, he took sprout first defeating the entire purpose of bringing him along to push with trees and then multiple times when bot lane was pushed to rax (with tower down) and the other team pushing us he refused to port in and kill it.


Title: Re: DOTA2
Post by: cmlancas on August 21, 2012, 07:01:05 AM
Goddamn frustrating games.

Just played one the other day against two hard carries w/ Lich.  Was L13 w/ mek, rest of their team was L9.  I said lets push...most everyone else wasn't buying it.

Thirty minutes later our faces were melted.


Title: Re: DOTA2
Post by: Thrawn on August 21, 2012, 05:03:51 PM
If anyone has an extra key laying around I'm looking for one for a friend, I'll gladly trade some TF2/DotA items for it as well.  (Was going to try to trade up for one in game but chat channels appear to be broken.)


Title: Re: DOTA2
Post by: Fordel on August 21, 2012, 10:16:31 PM
Yeah, that is what everyone keeps telling me. I just have a bit of a thing about going into competitive situations where I don't feel 'ready'. About the only time I've really been able to put it aside was doing 2v2 Arena with Fordel, and that was because we gave ourselves an excuse to not dominate with our crappy spec combination.  :why_so_serious:

EDIT: Plus, there's still a shitload of stuff I don't think I'm doing right. Like warding, I haven't really tried to figure out where/when/who is supposed to do that, etc.


Moonkin+Prot-Warrior was the new Meta man.  :why_so_serious: (I think my favorite part was how every season we would farm all the double DPS teams effortlessly, then finally hit the tier of "yes, yes we did actually bring a real a healer" and never get past it.)



Warding at our tier is pretty much just like the bots do it by default. Cover the rune spots and the main paths on the river into the jungle/side lanes. That's like, nine times out of ten, going to be ahead of the game and more then sufficient.


Title: Re: DOTA2
Post by: Rasix on August 22, 2012, 12:06:47 AM
In my first game against actual people, our duo top lane goes 5/30 combined  :awesome_for_real:  Some of these folks just kind of stand there and let you beat on them.

They fed the enchantress and sniper super hard.  I was planning on playing support but ended up with 30 more cs than anyone on my team as Shadow Shaman. :uhrr: Got a 1v2 lane and really didn't do bad in the laning phase.  I probably should have gibbed the dumb omniknight more, but if I chased, I was pretty sure the full HP Jugger would own me.  


Title: Re: DOTA2
Post by: Fordel on August 22, 2012, 01:09:56 AM
He'd give you the SPIN.


Title: Re: DOTA2
Post by: Thrawn on August 22, 2012, 05:37:21 AM
Yeah, that is what everyone keeps telling me. I just have a bit of a thing about going into competitive situations where I don't feel 'ready'. About the only time I've really been able to put it aside was doing 2v2 Arena with Fordel, and that was because we gave ourselves an excuse to not dominate with our crappy spec combination.  :why_so_serious:

EDIT: Plus, there's still a shitload of stuff I don't think I'm doing right. Like warding, I haven't really tried to figure out where/when/who is supposed to do that, etc.

An easy way to be the best player at the entry level bracket and something you should do anyways - carry a TP scroll always.  Unless it's the first buy and first few minutes of the game you should almost always have at least 1 TP scroll on you.  Once you get a better idea of what different heroes can do you can just laugh as they surround you for a gank and you safely teleport away while they hit you because they used all the stuns already.  Or when they dive another lane you just TP in behind them at the tower and clean up for a free double kill.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 22, 2012, 01:02:50 PM
Or when they dive another lane you just TP in behind them at the tower and clean up for a free double kill.

+1, this. Also builds crucial map awareness. Just remember to shift-click for your first movement after the tp, or you risk (like me) constantly cancelling your tp at the last moment. Though of course when you realize your allies are both already dead and there's four enemies there at full health, sometimes you might want to cancel your tp.


Title: Re: DOTA2
Post by: Thrawn on August 22, 2012, 01:12:53 PM
Just remember to shift-click for your first movement after the tp, or you risk (like me) constantly cancelling your tp at the last moment.

I still do this on occasion because I forget to shift-click and try to move as soon as possible.   :uhrr:  Thankfully I don't think I've ever had a team mate notice.


Title: Re: DOTA2
Post by: Ingmar on August 22, 2012, 01:17:44 PM
I'm getting better at remembering to carry TP scrolls. I have to fight with my need to have MOAR STATS of course.


Title: Re: DOTA2
Post by: cmlancas on August 22, 2012, 03:42:37 PM
I'm getting better at remembering to carry TP scrolls. I have to fight with my need to have MOAR STATS of course.

i find people blindly put stats where they shouldn't sometimes.  Do you really think a little more intellect is important on Lich at level 20?


Title: Re: DOTA2
Post by: Rasix on August 23, 2012, 10:28:17 AM
Carrying around a TP scroll or two at all times has helped me a lot.  Playing Tide, someone can jump on me and once they blow their stun I just TP out if my ult is down. 

I stink as Leshrac.  I fed like a bitch, mostly due to Axe and his bullshit dot (TP scrolls would have helped) and a getting heavily focused in every encounter. Still got a win, because while they were dry humping my centaur ass, our Clinkz and Phantom Lancer were tearing them up.  That Axe dot is terrible when you're pushing them down and they're just turtling.   At least I did a decent job of knocking down towers.

Last two games have been DC fests with neither counting due to early disconnections.  The most recent client seems a bit unstable.  I'm getting crashes watching games, and certain people seem to be having issues with the client continually crashing.  Last game of the night was a 3v4 and basically impossible due to them have 2 hard carries and us unable to push.


Title: Re: DOTA2
Post by: Malakili on August 23, 2012, 12:59:35 PM
I'm getting better at remembering to carry TP scrolls. I have to fight with my need to have MOAR STATS of course.

One of the big differences between DOTA and LoL is that in DOTA 2 itemization is a lot more about the items on use abilities and special modifiers than about pure stats.  Unless you are a hard carry which stacks your main stat and damage, you end up getting a lot more bang for your buck from on use things than from an extra bit of stats. 


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 23, 2012, 01:00:42 PM

Assuming you can remember to use them.   :why_so_serious:


Title: Re: DOTA2
Post by: Ingmar on August 23, 2012, 01:11:17 PM
I was thinking in particular of +health, armor, magic res, that sort of thing, not necessarily +int or whatever. Honestly I think where I generally screw up on item builds is accidentally doubling up on auras that other people have. The bots are terrible at telling me they've build a mek.  :why_so_serious:


Title: Re: DOTA2
Post by: Thrawn on August 24, 2012, 07:00:23 AM
Got Dark Seer random in all pick last night.  I've played him before and always found him very "meh" even though he's supposed to be so insane.  I got put top solo vs Invoker, the lane was pretty even for the start but eventually I figured out that I could just run up to him and kick his ass any time I wanted.  I started farming their jungle while the lane was pushed and getting kills. I got way ahead, I had multiple levels on them as well as Boots, Vanguard, Hood of Defiance and the start to a Mekansm before probably 20 minutes (not sure exact time) putting me close to 16hp a second if I remember right on top of the resist and armor.  I've possibly never enjoyed a game so much, I was the embodiment of "gives no fucks" as I just dived chased and killed anyone that came within range of me (was vs Invoker, Dazzle, Skel King, Pugna and Lich).  I just tanked all the damage that came in while killing everyone around me and if I did get in trouble I would just sprint out and heal up to go back in.   :awesome_for_real:

Then the game I played the night before, I might post the replay for that one.  I was Rubick and I made it my mission to make their jungling Axe's life hell.  We dropped 4 wards in his jungle, I picked up DD and was harassing him, trying to lift him on top of terrain whenever I could, almost killed him when he made his first stack and starting jungling.  At about 3 minutes he had zero experience and was limping back to base on no health, he went "GG Rubick, you win" and then proceeded to just walk into our mid and feed until the game ended.   :why_so_serious:


Title: Re: DOTA2
Post by: Rasix on August 24, 2012, 09:40:27 AM
Another exciting night in newbie hell.

First game was as Tide.  With doom bringer, I have a dual bot against a storm spirit.  DB doesn't buy a single item and just runs up to the creep wave and autoattacks.  SS kills him 5 times before he ragequits.  I left that one once it was safe to do so.

Second game I notice that my doom bringer is now the other team's earthshaker.  YAY.  Unfortunately it looks like he's mid and I'm bot. But then I see that our Axe is going to jungle and our DB never connects.  So I rotate middle, kill him twice, and he ragequits out.  Didn't buy items this time either.  He mostly just hit me with his Q once and then watched as I auto'd him down.  The Phantom Assassin on the other team gets hella fed, but their Sven quits at 8, so it's a 3v4 and we're able to out push them after PA makes the mistake of trying to solo down our base without a TP scroll as the rest of our team pushes down their ancient.

Third game is as Lion.  I get a dual bot with a doom bringer.  They only send down a Lina, who just likes to throw off her Q and die badly. Our Morph ragequits at lvl 6 after already going 2/3 in that time.   I go mid and get possibly the worst Pudge I've ever seen.  I had to just laugh at him once when he missed a 5' hook.  The times he did hook me, I let him.  Just because it saved me having to use my force staff or lead with Q. Their disruptor ragequits at 7, didn't buy a single item.   Their Riki is getting super fed off our ridiculously dumb sniper and whomever was the other useless moron on our team (it was an Axe).  At one point Sniper says "gg, rikki too fat" and my eyes nearly roll out of my skull.  Eventually, DB gets super big and I buy a gem and the game is essentially over.  Rikki feasts no more and just seems to be baffled at how I frog and combo him down to 15% health out of nowhere.  Of course, everytime I do this Sniper or DB grab the kill (which is fine).  End up 12/1/11 in my most successful game to date.  Lion equipped with a force staff is just a hell of a lot of fun to play.

I haven't had a game without some sort of permanent disconnection in I my last 5.  And I've bought the courier and its upgrade in EVERY SINGLE FUCKING GAME I'VE PLAYED.   :argh: :tantrum: :angryfist: 


Title: Re: DOTA2
Post by: Ingmar on August 24, 2012, 01:31:31 PM
Sounds awesome.  :awesome_for_real:

I think I'm ready to take the plunge, I can probably queue up for one or two in between finishing Act 2 on my SI tonight and the GW2 headstart.


Title: Re: DOTA2
Post by: Rasix on August 24, 2012, 04:29:52 PM
You're about a 100 times better than 90% of the people in these games.  You see a few smurfy types (mostly playing carries) but otherwise, they're actual worse than easy bots.  I thought that was hyperbole before I actually saw it.

But then again, I've seen you try to last hit.   :grin:  Just have fun buying all the couriers and wards (LOL) and being the only guy that builds based on how the game is actually progressing.


Title: Re: DOTA2
Post by: Ingmar on August 24, 2012, 04:35:03 PM
I intend to make at least Fordel play with me so we have 2 supports with our 3 misplayed hard carries.


Title: Re: DOTA2
Post by: Fordel on August 24, 2012, 07:42:47 PM
I dunno, it was pretty fun to watch Rasix despair as he got yet another 4 carrry + lion game.  :heart:


Making you squirm for at least one would be a hoot  :why_so_serious:


Title: Re: DOTA2
Post by: Ingmar on August 24, 2012, 11:35:24 PM
First game, I LOSE. I see about a million things I could do better, but I was actually holding my own fine in my starting lane at least, against someone who was actually doing denies against me and shit. I was told not to expect that.  :why_so_serious:

I got more denies than him, though, so yay. I was Kunkka against a Witch Doctor mid, and we had an Ursa who spent half the match AFK and ended up lower level than anyone else in the game. The people we were playing against seemed to have a clue, so that wasn't good.

My final line was an amazing 2/11/13. Some of that was getting farmed at the end, of course. I got a number of ships to land on their whole team, only to have nobody able to finish them off, that was slightly disappointing.

EDIT: 2nd game does not bear description D:

EDIT: 3rd game I feel like I was making progress, but our teammates were bad. Not that I am really adding win chance either but at least this time I didn't feel like I SUBTRACTED it. Mostly. I knew it was a bad sign when there were 2 guys on the other team with a shared tag who both fired off 'extra battle points' things at the start.


Title: Re: DOTA2
Post by: Fordel on August 25, 2012, 02:31:25 AM
No one was finishing them off because you kept boating like 10-30 seconds too early.  :why_so_serious:


Title: Re: DOTA2
Post by: luckton on August 25, 2012, 09:52:49 AM
Soooo....how can an interested individual get in to playing this without having to wait on Steam to 'maybe' invite them from the survey list?


Title: Re: DOTA2
Post by: Kail on August 25, 2012, 10:51:44 AM
Soooo....how can an interested individual get in to playing this without having to wait on Steam to 'maybe' invite them from the survey list?

I'm not sure, but the info on the store page (http://store.steampowered.com/app/570/) leads me to believe you can just straight up buy access now, (http://www.dota2.com/store/itemdetails/57939587?appid=570&l=english) can you not?


Title: Re: DOTA2
Post by: cmlancas on August 25, 2012, 01:03:12 PM
You can buy access.  I did, and I don't regret it.  Has been 100% worth it.

I'm happy to show folks the ropes, I'm [f13]cmlancas on Steam.


Title: Re: DOTA2
Post by: Fordel on August 25, 2012, 05:57:58 PM
One of the teams in the international, had some Visa/passport issues or something and can't attend.

So there is a best of 5 playoff between Mousesports and WorldElite right now, for that last spot : http://www.joindota.com/en/live/tobiwan

-edit-
Games are over, the official prelims start tomorrow (sunday) 9 pdt.


Title: Re: DOTA2
Post by: luckton on August 26, 2012, 06:31:13 AM
Soooo....how can an interested individual get in to playing this without having to wait on Steam to 'maybe' invite them from the survey list?

I'm not sure, but the info on the store page (http://store.steampowered.com/app/570/) leads me to believe you can just straight up buy access now, (http://www.dota2.com/store/itemdetails/57939587?appid=570&l=english) can you not?

Ugh...$30?  I'll wait.  MoP is coming out soon, and my money's on that.


Title: Re: DOTA2
Post by: Megrim on August 26, 2012, 06:18:43 PM
Aaaaaand we're off; International 2 broadcasting is up (http://www.joindota.com/en/start). Press the "Coverage" button for a list of streams.


Title: Re: DOTA2
Post by: Fordel on August 26, 2012, 06:35:35 PM
The little pennants you can buy to support your favorite team are genius by valve. If the team whose pennant you are equipping does something noteworthy in game, you can get a little prize, like a courier or item or whatever. It shows how many people are watching with a pennant, Mousesports had like 12,000 at one point.  :why_so_serious:

Apparently the teams get a cut of each pennant sale too, though I have no idea how much.


Title: Re: DOTA2
Post by: Rasix on August 26, 2012, 07:33:56 PM
Any thing good come out of these chests that I've been getting?  Does someone want one?


Title: Re: DOTA2
Post by: Fordel on August 26, 2012, 07:54:27 PM
Each chest has a chance for an item for the specific hero the chest represents, and the possibility of bonus items... but you need to buy a key to unlock them.


I don't think there is any way to know what the chest will give you though. Maybe something awesome, maybe not.  :|


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 26, 2012, 11:18:10 PM
Apparently the teams get a cut of each pennant sale too, though I have no idea how much.

I would hope most of it, since it's basically their team's merchandise. My automatic assumption was that Valve was taking a relatively small cut, as opposed to the other way around -- it would be disappointing to hear otherwise.

Overall though I have to say, the e-sports and community tech on display in DOTA -- especially with the free access to the International -- is really impressive. I have no idea how it compares to other major e-sports games like SC2, etc. but compared to LoL, it's like night and day.


Title: Re: DOTA2
Post by: Fordel on August 26, 2012, 11:52:28 PM
The Dota spectator client and all the little team bonuses widgets are well ahead of SC2 at this point. Valve is really putting resources into the competitive/e-sports side of things while Blizzard just kinda assumed SC2 would repeat SC1 with minimal interaction on their part.


The SC scene is more established though, and has a better handle on how to put on a production for the most part.



Though we'll see how it goes once the international proper starts up with live crowds and everyone being in the venue and all that.


Title: Re: DOTA2
Post by: Malakili on August 27, 2012, 07:10:02 AM
Blizzard has their architecture working against them.  All playrs AND observers must be synced up, so they cant do a random observer thing like dota because if anyone lags, the game stops.  It would probably help them with getting more people into esports if they could just pop on and watch a random game between grand masters, but it seems impossible given the way it currently works.


Title: Re: DOTA2
Post by: Fordel on August 27, 2012, 01:31:40 PM
Blizzard can't even provide LAN play or resume after a DC yet. Every single major tourney has had at least ONE series put into question because a 30 minute game had to be replayed because Bnet farted or a PC crashed and there was no way to recover where they left off.

The caster tools started out strong, but they haven't supported it at all from that initial blip. Think of how useful the Dota2 whiteboard drawing casters can do would be in a SC2 match.



They just got left behind.


LGD is still undefeated in the prelims it seems. CLG lost a pair though. It's all China so far, except for CLG.


Title: Re: DOTA2
Post by: Malakili on August 27, 2012, 03:58:02 PM
I agree.  At least resume from replay is coming in Heart of the Swarm, which will help to avoid the major tournament problems.  But things like a whiteboard would be excellent for sure.   


Title: Re: DOTA2
Post by: Rasix on August 29, 2012, 10:21:43 AM
Heh, LoL is holding their North American Regionals for Season 2 during The International 2.  Both are being held in Seattle as well.  THIS IS ODD.  I imagine both will do rather well as the games seem to have their own die hard audiences that don't mix very well. 

Not that it matters, I'll be on vacation so I won't be able to watch either.  At best, I'll get to watch replays of events I already know the outcome of.

Now that GW2 is out, I tend to only get a game in a night.  My Tidehunter is getting pretty solid, although my skill rating for him is apparently bad (I have no idea what is better, higher or lower number).  My K/D/A averages are probably pretty solid (if I could see them) and I'm 4/1 Win/loss.   The loss is probably from a game with an early disconnection that I left once it was safe to.  I tend to forgo building a blink dagger, since doing a blink ult would be wasted on people with no idea on how to follow up or team fight.  Might help with chasing, however.  I somewhat have to carry with him, since most of the carries on my team (that insta-locked) can't farm or team fight worth shit.  I got an Usra in a game last night and I made him look like a god.  Anyone you hit with a gush is going to die and after a ravage, he just could clean up with ease.



Title: Re: DOTA2
Post by: cmlancas on August 29, 2012, 11:56:06 AM
Tide is a pretty sicknasty dude.  That ult is  :ye_gods:.

Remember that your proficiency is compared to others near your skill level.  This doesn't mean your Tide is bad--it could just be others' are better.

We still haven't played together yet...hit me up sometime!


Title: Re: DOTA2
Post by: Rasix on August 29, 2012, 12:30:44 PM
Heh, my last 4 Tidehunter matches: 7/4/17, 9/0/9, 9/4/17, 7/3/20.  I find it hard to believe that nooblers are doing better than that, but perhaps they are.   Might be like Ursa, Naga, Pudge, or Rikki where everyone seems to end up with ridiculous k/d/a in this bracket.
 
Ohh god, the broodmother in my last game had 26 last hits in a 50 minute game.  And was only involved in 8 kills. Sniper was near invisible as well. It was just me and Ursa with a touch of Outworld Destroyer.  Heh.

Quote
We still haven't played together yet...hit me up sometime!

You're EST right?  I typically don't play until 9-10 PST.  :|


Title: Re: DOTA2
Post by: Ingmar on August 29, 2012, 12:32:11 PM
Maybe it factors other stuff like gold and xp/min too - although with those numbers I'd think those would be high as well.


Title: Re: DOTA2
Post by: Fordel on August 29, 2012, 01:16:34 PM
The LoL tourney is at PAX, is it not?


Title: Re: DOTA2
Post by: Rasix on August 29, 2012, 01:23:22 PM
Yes, it is. (http://tournaments.leagueoflegends.com/s2-na-regionals)  

Since I've only got time for one MOBA in my life at a time, I haven't been following competitive LoL as closely as I usually do.   TSM will probably take it.  Although CLG, Curse, or Dig are solid as well.  CLG will likely come out of their bracket to face TSM.  TD is an interesting dark horse pick as they've won some stuff, but they tend to run very traditional comps, which might not play out so well in a LAN setting.

The one bad thing about the competitive LOL scene is that you can end up with really passive play, especially out of the North American teams.  Europe and Korea (especially Korea, holy shit) are a lot different.  Season 2 finals could be a lot of fun due to this, but to be honest, I expect this tournament to be a bit dull.


Title: Re: DOTA2
Post by: Fordel on August 30, 2012, 02:54:33 PM
Small bit of news:

The Team Liquid for Dota2 is going to be Team Liquid http://www.teamliquid.net/forum/viewmessage.php?topic_id=364639




The International proper starts tomorrow as well: http://blog.dota2.com/2012/08/main-event-day-1-schedule-posted/

The EG vs. iG game is either going to be REALLY good, or REALLY bad. Depends which EG shows up.

I would be very surprised if Navi doesn't beat DK. Depends how drunk Navi gets.

I have no idea who will win in Col vs Zenith.

LGD is going to roll Orange.


I'm going to be very sad if mTw doesn't make it out losers.

The rest of losers bracket is entirely dependent on which version of the team shows up. The good one or the lose in 15 mins one. Mouz, M5 and Darer are all early momentum teams, if they get a bad start, they lose, the end.


Title: Re: DOTA2
Post by: cmlancas on August 31, 2012, 05:23:41 AM
Bhodi, megrim, and I have been playing fairly consistently over the past couple weeks, so if you still haven't tried Dota2, now's a good time.

Also, yes, you can play this game on a trackpad.  That is all.   :why_so_serious:


Title: Re: DOTA2
Post by: eldaec on August 31, 2012, 07:44:32 AM
The bots really are quite a lot better at dota than bottom tier players.


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 31, 2012, 08:34:53 PM
I would be very surprised if Navi doesn't beat DK. Depends how drunk Navi gets.

If anyone is wondering which of today's replays to catch up on, this would be my recommended series. Lots of good games in general, though, from what I saw -- though it could just be the additional tension of non-group-stage matches.


Title: Re: DOTA2
Post by: Megrim on August 31, 2012, 08:40:34 PM
Na`Vi DK game 3 had me in tears. I was standing up on my seat, practically screaming at the monitor.


Title: Re: DOTA2
Post by: Malakili on August 31, 2012, 08:53:15 PM
Na'vi played really well, especially considering they basically spotted DK 2 kills.


Title: Re: DOTA2
Post by: Fordel on August 31, 2012, 09:02:50 PM
The Chinese teams are just so damn strong overall though.


Title: Re: DOTA2
Post by: Ice Cream Emperor on September 01, 2012, 05:41:20 PM

The second Navi vs. iG game just blew my mind.



Title: Re: DOTA2
Post by: Fordel on September 01, 2012, 06:30:09 PM
Navi is pretty good at this dota thing.  :why_so_serious:


Title: Re: DOTA2
Post by: Malakili on September 01, 2012, 08:07:01 PM

The second Navi vs. iG game just blew my mind.



The entire series was pretty much non stop awesome.


Title: Re: DOTA2
Post by: Llyse on September 02, 2012, 11:50:28 PM
Amazing Series, Amazing Event, makes me believe in a future for Professional gaming again after the collapse of Broodwar in Korea


Title: Re: DOTA2
Post by: bhodi on September 03, 2012, 02:58:25 PM
This.. this is a good website.

https://dotabuff.com/players/3850239


See which friends are draggin' you down! :)


Title: Re: DOTA2
Post by: Malakili on September 03, 2012, 03:29:27 PM
After watching the International all weekend I eagarly sat down to play a game today and basically got crushed trying to emulate even the basic stuff the pros do.  All that teamwork looks so cool and fun on stream, but my reality was more like people barely being able to group up together in the same place, let alone follow up on my blink/ravage initiations. Yay pubbing. :why_so_serious: 


Title: Re: DOTA2
Post by: Llyse on September 03, 2012, 05:01:53 PM
After watching the International all weekend I eagarly sat down to play a game today and basically got crushed trying to emulate even the basic stuff the pros do.  All that teamwork looks so cool and fun on stream, but my reality was more like people barely being able to group up together in the same place, let alone follow up on my blink/ravage initiations. Yay pubbing. :why_so_serious:  

Yep, saw my close friends play last night with 1 random enigma. Enigma farmed a bkb from neutrals to do Blackhole but they had a Beastmaster and Tidehunter on their team to counter that unless he had perfect positioning... He didn't.  :why_so_serious:

Good to see that Megr1m's crew aren't bringing you down TOO much Bhodi (Buy more Battlefuries) :grin:  :drill:


Title: Re: DOTA2
Post by: Thrawn on September 03, 2012, 05:22:49 PM
This.. this is a good website.

https://dotabuff.com/players/3850239


See which friends are draggin' you down! :)

Never playing with you again.  :why_so_serious:

I'll happily brag on my 76% Rubick win rate though, easily my favorite hero to play.  Interesting site to browse, my game with the most ever deaths (17) we won.  My game with the most ever kills (23) we lost.


Title: Re: DOTA2
Post by: Fordel on September 03, 2012, 05:40:28 PM
After watching the International all weekend I eagarly sat down to play a game today and basically got crushed trying to emulate even the basic stuff the pros do.  All that teamwork looks so cool and fun on stream, but my reality was more like people barely being able to group up together in the same place, let alone follow up on my blink/ravage initiations. Yay pubbing. :why_so_serious: 


Did you tell them that you were going to Blink and Ravage?  :why_so_serious:


Like easily the second most common issue pubs have (first being shitty at farming overall), is people assume everyone can read their fucking minds.


Title: Re: DOTA2
Post by: Malakili on September 03, 2012, 08:05:52 PM
After the first failure yes.  In fact, we had a heavy AoE team, so I kept explaining that we needed to chain our ultis together because we couldn't compete in the right clicking game.  But we just failed time and time again to do it.   Plus, you do need to have SOME awareness of what your team mates are likely to do.  Obviously there will be some miscommunications in pubs, but it isn't that hard to watch people and get a quick idea of how they are playing and act accordingly.  I'm not expecting perfect communication, but if you pick a stun heavy AoE team, you should probably understand what that means in terms of what you need to do to win.  Way too many people want to play every team comp the exact same way.


Title: Re: DOTA2
Post by: Lastwolf on September 04, 2012, 02:32:11 AM
I find that group setup isn't really thought about heavily, I often see two junglers, junglers in lane, no support heroes, no tanks, no heavy disables and poor team co-ordination.

I don't help, I tend to random so I can learn or relearn as many new heroes as I can on the way up (although the mechanics are basically the same as dota 1, I last played a /j allstars game some years ago). I've had my fair share of shocking games as a result.

I wonder what the match making system is like because I found in LoL the higher you leveled up the more competent the teams naturally became and we started having junglers etc.


Title: Re: DOTA2
Post by: Ice Cream Emperor on September 04, 2012, 04:46:43 AM
Interesting site to browse, my game with the most ever deaths (17) we won.  My game with the most ever kills (23) we lost.

Yeah, so nice to be reminded of my 27 kill game with Gyrocopter that I lost... and my 35 assist game with Gyrocopter (a different game in which I turtled up a rapier) that I also lost. Apparently Gyrocopter is my hero of choice for extreme stat results/general failure to carry hard enough.

(Edit: Also pretty clear that watching the International has made me play worse -- on an impressive 4-17 run over the last three days.)


Title: Re: DOTA2
Post by: cmlancas on September 04, 2012, 08:52:32 AM
This.. this is a good website.

https://dotabuff.com/players/3850239


See which friends are draggin' you down! :)

Protip:  it's me after heavy drinking while playing at 1 a.m. on a laptop.

Also, get a game in with Bho/Megrim if at all possible.  Fun times!


Title: Re: DOTA2
Post by: Thrawn on September 04, 2012, 09:27:47 AM
Protip:  it's me after heavy drinking while playing at 1 a.m. on a laptop.

Nope, I still drag Bhodi down worst with a 37.50% win rate.  :oh_i_see:  I'm 0% with you.  Apparently I'm the anchor in this group.


Title: Re: DOTA2
Post by: Lounge on September 04, 2012, 11:11:02 AM
This.. this is a good website.

https://dotabuff.com/players/3850239


See which friends are draggin' you down! :)

Its solid... I think this one has a bit more interesting info though:
http://dotaholic.com/dota-2/player/i/23523905


Title: Re: DOTA2
Post by: bhodi on September 04, 2012, 11:40:24 AM
I'd rather lose with friends than win by myself.


Title: Re: DOTA2
Post by: Llyse on September 04, 2012, 05:34:12 PM
I'd rather lose with friends than win by myself.

This. I've played almost all my games with Steam friends of fail with mumble on. Admittedly there are definitely some friends who I win a lot more than others...  :why_so_serious:


Title: Re: DOTA2
Post by: Megrim on September 04, 2012, 05:43:06 PM
Ironically enough, my winrate goes up when I play without people I know. Hm...


Title: Re: DOTA2
Post by: cmlancas on September 05, 2012, 07:26:01 AM

Protip:  it's me after heavy drinking while playing at 1 a.m. on a laptop.


GO GO KEEPER OF THE LIGHT ON TRACKPAD.

If it's any consolation, I played a pretty solid ursa after. :)


Title: Re: DOTA2
Post by: cmlancas on September 05, 2012, 12:20:45 PM
A sober, semi-serious cmlancas will be on DotA2 around 430 p.m. EST looking to smash face.  F13 folks are cordially invited to stomp face with me.

Come play!


Title: Re: DOTA2
Post by: cmlancas on September 07, 2012, 06:45:51 AM
Hat tricking the DotA2 thread, my apologies.

Anyone have any advice for positioning?  I find I'm the first to die more often than not in my teamfights which is leading to some very poor K/Ds and farm.  That's leading to some people on my friends list not wanting to play withme as much.   :drill:


Title: Re: DOTA2
Post by: Fordel on September 07, 2012, 04:55:16 PM
Don't go first unless your designed to go first. That's my sage advice.


Title: Re: DOTA2
Post by: Ice Cream Emperor on September 08, 2012, 04:41:40 AM

Yeah, mercenary though it may be, I find that at the low-to-middling skill levels counter-initiation/counter-ganking is often a lot more effective. Aka. letting some poor guy on your team get jumped on before you go in.


Title: Re: DOTA2
Post by: Malakili on September 08, 2012, 06:59:09 AM
It seems like I can barely get through a game without a leaver lately.  I don't even know if it is rage quitters or just too many DOTA players have wooden PCs and just crash or something.  I'm fucking sick of investing 30 minutes into games that are ultimately decided by someone on either side leaving either way.  I might have to put DOTA 2 down for a week or two, its just starting to piss me off every time I load it up.  And I shouldn't be in the leavers queue either, I've never abandoned a game.


Title: Re: DOTA2
Post by: Megrim on September 09, 2012, 04:48:21 PM
Hat tricking the DotA2 thread, my apologies.

Anyone have any advice for positioning?  I find I'm the first to die more often than not in my teamfights which is leading to some very poor K/Ds and farm.  That's leading to some people on my friends list not wanting to play withme as much.   :drill:

Its not you, its just that I actually have to work at the times you play. Or am asleep. =p

Typically, with the heroes you play (i.e. Lich, etc...) try to go off whoever the initiators in your team are. It can be a bit tricky in actuality, because who you think the obvious initiators are isn't always the case. People in pub have a tendency to bait, so you need to be aware of where you are in relation to your team as much as the other guys. Hanging towards your tower/side of river/nearest forest tends to be the safer option because the plays almost always (at our level at least) tend to happen linearly.

e.g.

(http://s11.postimage.org/5c4tc37m7/hoe2defens.jpg) (http://postimage.org/image/5c4tc37m7/)

The red lines are the most likely vectors of attack, so the blues are your defensive zone. The leftmost blue is the furthest back you can be and still contribute, whereas the furthest right blue is where you don't want to go past. So if your initiators are on that line, you want to be behind them.

Obviously, having wards on the river south river crossing, and the entry point into your forest below the Scourge T1 right-side tower will help tremendously.




Malakili, what is your steamid? We end up running a f13+friends group on a semi-regular basis, so you would probably have a good shot at getting a game in at least some of the time.


Title: Re: DOTA2
Post by: cmlancas on September 12, 2012, 09:54:58 AM
Had an epic, epic f13 win last night.  They brought our ancient to about 15% and we took a t2, t3, and ancient to win in the next five minutes.

Thanks for carrying us, megrim.   :grin:


Title: Re: DOTA2
Post by: Llyse on September 12, 2012, 05:17:41 PM
Had an epic, epic f13 win last night.  They brought our ancient to about 15% and we took a t2, t3, and ancient to win in the next five minutes.

Thanks for carrying us, megrim.   :grin:

Hells yeah! Competitive DOTA2 Here f13 comes!  :why_so_serious:


Title: Re: DOTA2
Post by: Malakili on September 16, 2012, 09:41:54 AM
I'll see if I can hook up with some of you guys, but I'm getting less and less likely to log in all the time.  The amount of good games I get vs. the time I put in is just ridiculous. 


Title: Re: DOTA2
Post by: HaemishM on September 16, 2012, 01:30:46 PM
LoL's queue got boo-fooed last night, so I jumped into DOTA2. Played 2 games, and then a third one today, all using Skeleton King. I'm starting to get the hang of it, I think, at least with this champ. The game I just finished was a win even though our team was 4v5. I went 10/6 and actually felt like I contributed (was the 2nd highest kill total on my team). Of course, looking at the other team's stats, they really really blew. I think their top killer had like 4 or 5 kills.


Title: Re: DOTA2
Post by: Lastwolf on September 17, 2012, 03:48:21 AM
I don't think I can play invoker, I have no idea how the hell I won that last game,


Title: Re: DOTA2
Post by: HaemishM on September 18, 2012, 06:56:14 PM
I had two games tonight, one with Nyx Assassin and another with Nature's Prophet. The first went... not so well for me, though the team won and somehow I was the second best player on the team. Helps when your Riki goes 15/0 I suppose. The game with Nature's Prophet was just a steamroll from the get go. Get a bunch of kills early on both opponents bot, then one of them apparently quits and the other is left to fend for himself. Finally, they get a 2nd leaver and it's just a matter of time after that. It's game's like that which cry out for a surrender option.  :why_so_serious:


Title: Re: DOTA2
Post by: Fordel on September 20, 2012, 12:58:04 AM
Another update is rolling along. Added a few more bots to the pool, and made them less dumb in some ways.


But most importantly, Meepo is in! ( http://www.dota2wiki.com/wiki/Meepo )

http://www.joindota.com/en/news/4200-dota-2-update-added-meepo


Think its still just on the test client, but should hit the actual game within the week or so.


Title: Re: DOTA2
Post by: Ingmar on September 20, 2012, 12:06:36 PM
He looks... complicated.


Title: Re: DOTA2
Post by: Malakili on September 20, 2012, 12:12:15 PM
He looks... complicated.

Not actually that complicated, just APM intensive.


Title: Re: DOTA2
Post by: luckton on September 21, 2012, 05:01:46 AM
Looks like I beat the odds.  Got my invite to play this morning  :awesome_for_real:


Title: Re: DOTA2
Post by: K9 on September 29, 2012, 09:09:22 AM
I got an invite too, now just need to find some time to try it out.


Title: Re: DOTA2
Post by: Fordel on September 30, 2012, 08:29:15 AM
http://www.teamliquid.net/forum/viewmessage.php?topic_id=372463

http://www.playdota.com/changelogs/6.75

Version 6.75 of the original Dota map is out. No idea when the changes will propagate to the Dota2 version. There is a LOT there though.




-edit-

New item:
Quote
Shadow Amulet:
===============
Cost:
- 1600

Provides:
+30 Attack Speed
Active, Fade: Upon activation, fades your hero out over 2.75 seconds. If you move, you will lose your invisibility. No cooldown.

Note 1: Used in the new Lothar's Edge recipe.
Note 2: Similar to how Lothar's Edge works, you can use this invisibility in combination with channeling spells.


Title: Re: DOTA2
Post by: Malakili on September 30, 2012, 11:41:19 AM
Very interesting, I didn't even realize development on DOTA was still happening with DOTA 2 being so far along.


Title: Re: DOTA2
Post by: Fordel on September 30, 2012, 12:02:42 PM
I think Icefrog has said he will continue to update and develop the original Dota Map as long as there is still interest in it.

LOTS of people still play Dota1, especially in China.


Title: Re: DOTA2
Post by: Dark_MadMax on September 30, 2012, 12:27:40 PM
I had two games tonight, one with Nyx Assassin and another with Nature's Prophet. The first went... not so well for me, though the team won and somehow I was the second best player on the team. Helps when your Riki goes 15/0 I suppose. The game with Nature's Prophet was just a steamroll from the get go. Get a bunch of kills early on both opponents bot, then one of them apparently quits and the other is left to fend for himself. Finally, they get a 2nd leaver and it's just a matter of time after that. It's game's like that which cry out for a surrender option.  :why_so_serious:

Sounds like all the "best" parts of LoL community are present in DoTA2 as well. I guess I ll stick to known evil :)


Title: Re: DOTA2
Post by: Megrim on September 30, 2012, 04:05:12 PM
http://www.teamliquid.net/forum/viewmessage.php?topic_id=372463

http://www.playdota.com/changelogs/6.75

Version 6.75 of the original Dota map is out. No idea when the changes will propagate to the Dota2 version. There is a LOT there though.




-edit-

New item:
Quote
Shadow Amulet:
===============
Cost:
- 1600

Provides:
+30 Attack Speed
Active, Fade: Upon activation, fades your hero out over 2.75 seconds. If you move, you will lose your invisibility. No cooldown.

Note 1: Used in the new Lothar's Edge recipe.
Note 2: Similar to how Lothar's Edge works, you can use this invisibility in combination with channeling spells.

There are some pretty big balance changes in there as well. Morphling copping a nerf is always a good sight.


Title: Re: DOTA2
Post by: Fordel on September 30, 2012, 04:43:09 PM
Treant Protector has his aura replaced with a new (old?) single target global spell.


Title: Re: DOTA2
Post by: Megrim on September 30, 2012, 05:05:51 PM
Its similar to what it used to be (tbh, its been changed so many times, I don't even remember which is the 'original' version), but I think this one is going to be much more powerful. If I understand it correctly, it works like Visage's block, but is also global and works on towers. Between it and the new hero's dispersal field, there are going to be some awesome tower and hero-saving clutch plays in the new version.


Title: Re: DOTA2
Post by: Fordel on October 04, 2012, 08:38:55 PM
This is out now, minus the heroes that have yet to be ported from Dota 1.


-edit- The big patch that is.


Title: Re: DOTA2
Post by: Fordel on October 05, 2012, 12:13:21 PM
My beloved Treant Protector is now a lot harder to play :( .


I don't have that kind of global awareness dammit!


Title: Re: DOTA2
Post by: Thrawn on October 07, 2012, 03:23:30 PM
Hm, got Lycan in a random game post patch.  Not sure what I think of it, he can't jungle at all anymore.  At level 5 with level 3 wolves I still couldn't even do any camp other than the easy one without losing a wolf.  But mid to late game I just kept farming and had BKB and ran over the other team anyways.  :oh_i_see:


Title: Re: DOTA2
Post by: Fordel on October 07, 2012, 05:23:48 PM
Yea Jungle Lycan is dead, you gotta put him in a lane.


Title: Re: DOTA2
Post by: Thrawn on October 11, 2012, 09:48:03 PM
I don't think I've ever gotten to play in a properly done tri-lane before, that was just a thing of beauty.

We were Chaos Knight, Rubick, Sand King (me) vs Treant and Viper for the first while.  You can't remotely get in range of any of us or you just die without ever having control of your hero.  I think Viper was level 3 when CK and Rub hit 5 and Treant had died 4 times already.  :awesome_for_real:


Title: Re: DOTA2
Post by: Malakili on October 13, 2012, 09:47:54 AM
Well, finally uninstalled this, for basically the same reasons I ended up uninstalling LoL in the end.  I just can't have my ever dwindling gaming time held hostage by 9 random idiots. 


Title: Re: DOTA2
Post by: Llyse on October 14, 2012, 05:22:06 PM
Well, finally uninstalled this, for basically the same reasons I ended up uninstalling LoL in the end.  I just can't have my ever dwindling gaming time held hostage by 9 random idiots. 

Same here except in my case it's 4 of my real life friends  :why_so_serious:


Title: Re: DOTA2
Post by: Mosesandstick on October 21, 2012, 01:11:35 PM
I've got two copies if anybody wants to give it a go.


Title: Re: DOTA2
Post by: Fordel on October 22, 2012, 11:31:45 AM
I am very frustrated with my inability to properly harass when playing a support player.


Like, if I'm in a lane and giving farm to the other person, and I am a ranged hero and the enemies in lane are both melee's with little lane presence. I should be able to show off the enemies pretty well, right?

I see other people do it, I've had other people do it to me, In theory I know what I am supposed to do. Yet all that ever seems to happen is I either over extend and die, or take too much creep wave damage and die, or am just completely ineffectual at actually harassing anyone away.


I can't even shoo the easy bots away it seems.


Title: Re: DOTA2
Post by: Ingmar on October 22, 2012, 11:34:04 AM
The bots don't tend to run away from what I noticed unless you use something that has a CC effect on them - like lich's snare/DD thing. Just shooting them with Sniper or whatever didn't put them off nearly as much but when they get that snare on them they think OH NOSE GOING TO GET GANKED and run away.


Title: Re: DOTA2
Post by: cmlancas on October 22, 2012, 12:02:43 PM
I am very frustrated with my inability to properly harass when playing a support player.


Like, if I'm in a lane and giving farm to the other person, and I am a ranged hero and the enemies in lane are both melee's with little lane presence. I should be able to show off the enemies pretty well, right?

I see other people do it, I've had other people do it to me, In theory I know what I am supposed to do. Yet all that ever seems to happen is I either over extend and die, or take too much creep wave damage and die, or am just completely ineffectual at actually harassing anyone away.


I can't even shoo the easy bots away it seems.

Who specifically are you trying to do this with?  Someone like Disruptor, Lich, or Shadow Shaman might be good practice for you.

I try to do one (or all) of three things:
-  punish the enemy hero for coming in range to get a creep.  Want to farm?  Costs you at least 100hp every time.  For a hero that's carrying regen a la tangoes or a pot, they'll only be able to withstand so much before your partner either gets a kill or they're forced to heal.
-  position myself so they can't get in range for experience.  With a hero such as Lich, this is your forte.  With frost nova and autoattack, you're in the neighborhood of 300hp direct damage through nova and autoattack at level 3.
-  deny.  You'll hopefully be executing #2 so you'll find yourself a little further out than you'll normally be.  Every deny helps you control the lane push and stay closer to your tower.  This makes ganks easier and your other hero's farm safer.

(Hopefully the folks I've played with from f13 won't call me out too harshly for saying this and not executing it.   :heart:)


Title: Re: DOTA2
Post by: Fordel on October 22, 2012, 12:21:40 PM
Mostly Windrunner, been trying to get better with that hero in general.


Title: Re: DOTA2
Post by: Llyse on October 22, 2012, 05:19:22 PM
The only advice I can give is if the enemy melee heroes are not running in for the last hits you've done your job. Just get those denys as the icing on top.

If they're double stun melee heroes (SandKing and Sven/DK) you can still punish them for getting last hits but you have to be very careful not to get double stunned death. What usually happens to me in this scenario is they'll kill me (CM) but one of them dies with melee assist and the other guy is on 0 hp and buggers off.

Which isn't too bad because you're trading support for a melee.


Title: Re: DOTA2
Post by: bhodi on October 22, 2012, 08:40:02 PM
This is part of the "Purge Plays..." series, if you want to see how to play a hero, watch as a (semi) pro plays and explains exactly what he's doing and why. It's helped me get a handle on a bunch of characters, though this one looks pretty old. The later characters are much better. Also feel free to post your playids if you have specific games where you aren't sure what you did wrong. I'm not the best player here but I at least know the theory.

http://www.youtube.com/watch?v=701bTe1AV4s


Title: Re: DOTA2
Post by: Fordel on October 23, 2012, 10:57:30 AM
Yea, I've seen that video. I watch a lot of tutorials from http://www.youtube.com/user/dotacinema them as well.



I'll dig through my games and find the one that really bothered me.


Title: Re: DOTA2
Post by: bhodi on October 26, 2012, 11:43:40 AM
FYI Centaur is broken beyond belief and you should instalock him before your opponents do.

Silencer and Drow are now seriously strong as well.

Tree got screwed, all his abilities are now melee range. For some reason. Because you know, people needed to stop owning with tree.


Title: Re: DOTA2
Post by: Fordel on October 26, 2012, 01:29:43 PM
When Tree had the global Aura, he had the highest win percentage of any hero  :why_so_serious:


Tree is weird, I don't think Icefrog quite knows what he wants tree to do yet.



-edit- Haha shit, I just actually tried out the drow changes. Her Aura more then doubles the damage of ranged creeps.  :why_so_serious:


Title: Re: DOTA2
Post by: Thrawn on October 26, 2012, 08:31:19 PM
FYI Centaur is broken beyond belief and you should instalock him before your opponents do.

Silencer and Drow are now seriously strong as well.

Tree got screwed, all his abilities are now melee range. For some reason. Because you know, people needed to stop owning with tree.

Take Drow, Silencer, Centaur on your team, win all games.  New Last Word is insane harass that wins all lanes and Centaur ult is just straight up OP.

*edit*  Seriously, it's insane.  Every part about Centaur ult is crazy, it's global, it's only 50 mana, it's a 60 second cooldown, it has a stun, it has good damage, it lets you go move through units and gives max move speed.


Title: Re: DOTA2
Post by: Fordel on October 30, 2012, 11:14:30 PM
http://dota2.com/diretide/

The Dota 2 Halloween event is super rad. It's a really nice mix up on the standard game and everyone so far seems really mellow about it, unlike the normal matchmaking stuff. The little boss fight at the end against Roshan is great fun. "Here's 20k Gold and instant re-spawns, go slay the boss!"  :drill:


Title: Re: DOTA2
Post by: Thrawn on October 31, 2012, 10:16:21 AM
In typical gamer fashion it's already been figured out how to bug Rosh and kill him in seconds and apparently Meepo is so good in this that he makes it pointless to even play if you're against him.  (Haven't seen it first hand yet.)


Title: Re: DOTA2
Post by: Fordel on October 31, 2012, 12:10:50 PM
Yea I can see how a meepo would ruin the game. Nature's Prophet is pretty OP in that regard too.


Title: Re: DOTA2
Post by: Thrawn on October 31, 2012, 05:31:29 PM
Yea I can see how a meepo would ruin the game. Nature's Prophet is pretty OP in that regard too.

I think it was fixed now, but Meepo was broken because global experience applied to all of his clones as well.  So he got gold and xp X times as many clones as he had (up to 5X more).


Title: Re: DOTA2
Post by: Fordel on October 31, 2012, 05:50:10 PM
Haha, that must've been fun.


Title: Re: DOTA2
Post by: Thrawn on November 01, 2012, 07:33:33 PM
http://i.imgur.com/CXtzF.jpg (http://i.imgur.com/CXtzF.jpg)



Title: Re: DOTA2
Post by: Fordel on November 01, 2012, 08:39:33 PM
That's fantastic <3


Kunka and Tide, total bros!


Title: Re: DOTA2
Post by: Rasix on November 05, 2012, 09:52:06 PM
Looks like I have an extra copy to give away.  PM me if you're interested.


Title: Re: DOTA2
Post by: Ingmar on November 05, 2012, 10:43:55 PM
I have some also.


Title: Re: DOTA2
Post by: Brennik on November 06, 2012, 06:58:22 AM
Yea, I got an extra invite too if anyone wants one.


Title: Re: DOTA2
Post by: Fordel on December 19, 2012, 08:30:32 PM
The Dota2 winter event is going on now: http://www.dota2.com/greeviling/

It's sorta fun, but it's the inverse of the Halloween events in a way. Instead of getting ALL the gold and xp you can handle, you get none of it. No Gold, No Lane Creeps, the only items you get are from random drops and are random themselves.

It also uses your greevil from the halloween event, so if you went to the trouble of making an awesome courier, you are pretty beastly in game. My greevil is a pooper :(


The main attraction is the guaranteed item reward. People love them some free hats!




ps. I still suck at windrunner  :cry:




-edit- New Announcer Pack! http://www.youtube.com/watch?v=5K5Rt4OCsyk


Title: Re: DOTA2
Post by: Hawkbit on December 31, 2012, 09:13:40 AM
The early access holiday pack is up for $7.49 right now.  That should get my account out of spectator mode.  Is it worth it, or should I just stick with LoL?


Title: Re: DOTA2
Post by: Rasix on December 31, 2012, 10:23:30 AM
If you need a key, I think several people have some free.  I know I do. 

I like DOTA 2, but it has a lot of stupid archaic mechanics that they should change but never will (jungle stacking, etc).  Also, the games can go a little long and it requires a lot more micro than LoL.

It's a good game, but just not for me.


Title: Re: DOTA2
Post by: Hoax on December 31, 2012, 10:24:05 AM
The early access holiday pack is up for $7.49 right now.  That should get my account out of spectator mode.  Is it worth it, or should I just stick with LoL?

You can get into the game for way way cheaper than that. There are lots and lots of invites being given out if you look around and you can trade for one for 1 or 2 keys which is under $5.

If you need a key, I think several people have some free.  I know I do.  

I like DOTA 2, but it has a lot of stupid archaic mechanics that they should change but never will (jungle stacking, etc).  Also, the games can go a little long and it requires a lot more micro than LoL.

It's a good game, but just not for me.

I'd agree with this but if you play 50 games of both I don't know how you can ever play LoL because games in LoL are predictably over with no chance of a comeback within 10 minutes thanks to mainly item design but also how little kills are worth compared to neutral buffs/baron which makes it really tedious to slog out compared to a dota2 game even if some dota games really punish you thanks to no surrender.

Personally I think jungle stacking is just another skill and really gives you another layer of flexibility in hero roles and team comp which is good. LoL teams are so incredibly constrained in construction which also leads to so many aborted games in queue because your team must look like xyz or its a waste of time.

Making placing wards into an obnoxious finicky thing with no real way for a new player to know why he can't place it somewhere was my favorite gripe when starting out. Totally unnecessary.


Title: Re: DOTA2
Post by: jakonovski on January 01, 2013, 12:49:14 PM
DOTA2 was on sale, I tried to buy but Steam said I already had it. Went on to install the game tonight, turns out I have a "spectator client". Sale is gone now.

I guess it's back to LoL or something.





Title: Re: DOTA2
Post by: Malakili on January 01, 2013, 01:28:58 PM
DOTA2 was on sale, I tried to buy but Steam said I already had it. Went on to install the game tonight, turns out I have a "spectator client". Sale is gone now.

I guess it's back to LoL or something.


The game is still in beta technically isn't it?  That sale was for a starter pack which gets you into the beta and some stuff from the store.  A lot of people have extra invites lying around, I'm sure you can get one.


Title: Re: DOTA2
Post by: jakonovski on January 01, 2013, 02:03:51 PM
DOTA2 was on sale, I tried to buy but Steam said I already had it. Went on to install the game tonight, turns out I have a "spectator client". Sale is gone now.

I guess it's back to LoL or something.


The game is still in beta technically isn't it?  That sale was for a starter pack which gets you into the beta and some stuff from the store.  A lot of people have extra invites lying around, I'm sure you can get one.

Yeah, that seems to be the case. They should really edit the store page for Dota 2, it looks just like all the games I actually do own.

fake edit: if anyone has a spare beta key lying around, I would be grateful.


Title: Re: DOTA2
Post by: Eldron on January 02, 2013, 12:28:54 AM
I have 5 dota 2 invites if you want. Send me your steam id and I can send it to you.


Title: Re: DOTA2
Post by: Brennik on January 02, 2013, 04:42:51 AM
Yea, I've got a couple of invites laying around too, hit me with a pm here if you want one.


Title: Re: DOTA2
Post by: Rasix on January 02, 2013, 08:54:20 AM
Yeah, same deal.  Friend me on Steam and send me a PM.   Free key.


Title: Re: DOTA2
Post by: HaemishM on January 04, 2013, 03:29:16 PM
Anyone need invites to this? I just got 4 dumped in my Steam inventory.


Title: Re: DOTA2
Post by: jakonovski on January 04, 2013, 06:13:42 PM
Got a key, thanks everyone!

Any advice for someone who's played lots of LoL but no Dota ever?


Title: Re: DOTA2
Post by: Fordel on January 04, 2013, 08:10:14 PM
You're going to probably die way more then you're used too.  :why_so_serious:




Title: Re: DOTA2
Post by: Bann on January 04, 2013, 08:41:28 PM
Dont get freaked out about denying/denied. Mana on most heroes early felt alot more precious to me in Dota 2 than LoL. clicking a target than rapidly hitting your "s" key in succession is how people are doing that stuttery thing to get the last hit. If you want to stack a camp in the jungle, pull it at xx:51 exactly - these respawn at xx:00 as long as nothing is in sight. Dont be afraid of learning items with actives - you need to get comfy using these to be effective with most characters.

Look me (and other f13 people) up for games! Its more fun when you like the people on your team.



Title: Re: DOTA2
Post by: Lounge on January 04, 2013, 09:11:38 PM
This is one of the better guides for new players...

http://www.purgegamers.com/welcome-to-dota-you-suck


Title: Re: DOTA2
Post by: ezrast on January 04, 2013, 09:16:36 PM
Any advice for someone who's played lots of LoL but no Dota ever?
As someone who's played lots of LoL and only a little DotA:

Coming to DotA from LoL the whole thing feels really clunky, which is partially the interface but partially just how the game is designed. Creep block is more severe, and it takes time to turn in place (so attacking an opponent you are fleeing from is a bad idea) so even moving around is going to feel weird for a while. However, avoiding death in DotA is less about "outplaying" your opponent and more about not being in the wrong place at the wrong time, so if you know how to watch your minimap and not extend too far past the river you might find yourself dying less than you expect. The main thing is knowing that "too far past the river" varies wildly from game to game depending on how many of your opponents have bullshit that kills you from a screen and a half away.

Always start with a health pot and a tango. Buy lots of cheap items to start even if you're going to sell them later; the early stat boosts are worth it. Don't start with boots, especially if you're in a side lane since they have their own shops that sell boots right there.


Title: Re: DOTA2
Post by: Malakili on January 05, 2013, 05:23:45 AM
Got a key, thanks everyone!

Any advice for someone who's played lots of LoL but no Dota ever?

http://www.reddit.com/r/DotA2/comments/otygb/switching_from_league_of_legends_what_should_i/


Title: Re: DOTA2
Post by: Thrawn on January 05, 2013, 09:27:38 AM
That's a pretty good post to follow.  The only thing I think it missed that I had a hard time adjusting to was how different spells are.  In LoL you just spam your spell every time it's on cool down almost and it chips away at the enemy bit by bit and you trade back and forth.  In DotA spells cost a lot more in regards to what % of your mana pool they use, but they are also matter much more.  Stuns are much longer with less ways to reduce how effective they are and spells do a lot more damage, BUT they also don't scale to late game as well since their is no +magic power stat to stack similar to League.

I think the thing I found the oddest is that when I switched from LoL to DotA I had played thousands of games of League and had never played DotA before.  I had the same weird things to get used to as anyone else, I'm sure you could find a post of me saying something like "I'll never play DotA because denial is such a bad mechanic".  But now after playing a few hundred games of DotA I played a game of League recently and it felt even weirder going back.  The controls felt slow and unresponsive, the UI felt terrible, not being able to deny or having gold loss on death didn't seem to make sense and the graphics were an eye sore.  I'm sure in time I could readjust but really going from LoL to DotA felt like I was adjusting to a different game, but trying to go from DotA back to LoL just felt like I was playing a worse game.


Title: Re: DOTA2
Post by: Rasix on January 05, 2013, 09:42:23 AM
Got a key, thanks everyone!

Any advice for someone who's played lots of LoL but no Dota ever?

Budget about 25-30 minutes more per game.  They typically run longer.

Observe some games but don't expect yours to look anything like it.

Don't over extend. You will die.

You'll get used to the movement.  Yes, it does feel different at first.

Deny won't matter much when you start.  Don't freak out over it.  Denying towers when/if you can.

Have fun.  Game's a bit quirkier.



Title: Re: DOTA2
Post by: Falconeer on January 05, 2013, 10:37:47 AM
A weird/noob question: me and some friends hated what (to us) seemed to be an inherent problem of the MOBA games. Meaning, the team that starts winning early in the game usually (not always, but bear with me) ends up winning even more later on due to how power seems to scale. In short, the rich gets richer. If you disagree, since I am no expert, I'd sincerely love to hear about it.

If you somewhat agree, I'd like to hear if and how is DOTA 2 more of the same in this regard, or is there anything that makes games a little more balanced in the long run, and if there's more room for comebacks than (... just according to me...) in HoN and LoL.


Title: Re: DOTA2
Post by: HaemishM on January 05, 2013, 11:39:01 AM
Comebacks in LOL are rare, especially if you get an AFK/leaver or have a troll. They CAN happen, but not often. DOTA 2 - what few games I've played, I haven't seen a lot of comebacks happen.


Title: Re: DOTA2
Post by: pxib on January 05, 2013, 11:40:52 AM
That's partially inherent and partially by design. The inherent part is easy: The rich get richer because they can afford to take more risks without worrying about falling behind. As they get more confident, their opponents (who can less and less afford risks) get LESS confident... and those profitable risks become less risky for the former and MORE risky for the latter. This just snowballs at both ends, with or without design intent.

As such, when a team is guaranteed to lose, it's best that they either lose quickly or remain unaware of their disadvantage. Ignorance is impossible and counterproductive in arena fights, so MOBAs tend to lean on the balance as the game progresses in order to accelerate the inevitable. Unfortunately, while slogging through a long obvious loss is just torture, an ideal game is a long, hard fought battle between equals. As such it's important to implement methods whereby an underdog can recover if a few early risks go poorly... which tend to extend unpleasant battles where one side is just going to get kicked in the pants for 20 minutes.

How various multiplayer games deal with this unstable equilibrium (http://tvtropes.org/pmwiki/pmwiki.php/Main/UnstableEquilibrium) determines how the competition feels when the sides are less than equally matched. Which is to say: pretty much all the time.


Title: Re: DOTA2
Post by: Falconeer on January 05, 2013, 12:19:28 PM
The linked article seems to do a great effort in making its point all over the known universe. After reading it, and disagreeing with various examples, I can still say that I feel uncomfortable with the way LoL seems to punish early mistakes (or reward early successes) with an almost guaranteed loss (win). In a game where you commit about 45 minutes of your time for a single match, having it often decided in the first 10 minutes makes me question the design.

Again, not making a real strong point here. Just sharing my noob experience, why it bothered me more than in other competitive games, and hoping to read arguments against it that will make me reconsider.

My problem is that I do not like that much competitive games where the concept of "comeback" is buried by the game design (Which does not make them bad games at all, it just makes them games that are not for me) so I was trying to make sure if this was the case here too.


Title: Re: DOTA2
Post by: Thrawn on January 05, 2013, 01:03:43 PM
My personal experience has been while the team that gets up in DotA is still more likely to win, comebacks happen MUCH more often than in League.  This is usually the biggest argument as to why DotA has no surrender options, in League you usually know at 20 minutes who is going to win while it can often still go either way in DotA.


Title: Re: DOTA2
Post by: Fordel on January 05, 2013, 05:24:06 PM
Dota games can easily snowball out of control, but if you can hang on and keep a semblance of farm going, the game will reach a point where one team fight can undo like 30 minutes of advantage and just equalize everything again.


You also have times when certain Team comps are ridiculously strong early game, but just drop off late. So they'll have a huge kill lead at first, but ultimately fail because they couldn't stop the Anti-Mage from farming.



Title: Re: DOTA2
Post by: Rasix on January 05, 2013, 06:20:03 PM
Lack of ability scaling means the entire situation won't get too out of control.  This makes casters very different end game.

From my less than extensive knowledge of DOTA, the only really equivalent to the AP carry would be Tiny, but then he destroys you with his right clicking as well late game.  Wisp + Tiny combo is fun to watch.


Title: Re: DOTA2
Post by: Fordel on January 05, 2013, 07:44:43 PM
I want to say Dota Hard Carries get way crazier then LoL ones? But I don't really follow LoL at all.


Title: Re: DOTA2
Post by: ezrast on January 05, 2013, 09:34:50 PM
Part of the justification for the snowball effect is that it allows the devs to design around "early game" and "late game" compositions. A team of strong early game heroes relies on generating lots of snowball just to survive against a harder-carrying late-game team, whose goal is going to be to turtle until their scaling wins the game for them. This adds some interesting asymmetry and long-term strategy to the game, although whether this is worth the drawbacks is highly debated.


Title: Re: DOTA2
Post by: Flinky on January 05, 2013, 09:39:23 PM
Raxing (destroying a creep generator in a base) is also permanent in DotA as opposed to the timer in LoL.

In fact, I think creep in general play a far more vital role in DotA than LoL.


Title: Re: DOTA2
Post by: Lounge on January 07, 2013, 11:38:06 AM
A significant majority of what you might assume is a comeback is really just a team with a weak earlygame / strong lategame against an early game team.  If the early game team cannot push and end then its very likely against certain weak early heros (spectre, void, antimage, phantom assassin, etc) that you're going to lose.  I haven't played enough LOL to know if they have hero's who are intentionally weak early and strong late.


Title: Re: DOTA2
Post by: Malakili on January 07, 2013, 01:37:31 PM
A significant majority of what you might assume is a comeback is really just a team with a weak earlygame / strong lategame against an early game team.  If the early game team cannot push and end then its very likely against certain weak early heros (spectre, void, antimage, phantom assassin, etc) that you're going to lose.  I haven't played enough LOL to know if they have hero's who are intentionally weak early and strong late.

LoL has something similar.  However, the meta game is stricter in LoL, and almost every team brings 1 strong late game champion and it is substantially more difficult to actually play a early-game team composition successfully.


Title: Re: DOTA2
Post by: Kail on January 07, 2013, 02:54:09 PM
This is one of the better guides for new players...

http://www.purgegamers.com/welcome-to-dota-you-suck

Went over that, thanks, most of it makes a lot of sense.  I've still got a few newbie questions though if anyone's got the time:

1) The guide mentions that you should play support characters, ok, fine, I like support characters... but what exactly do they do in Dota?  In LoL you're generally poking at your opponents and keeping your carry alive with spells, in this game, you can't cast more than three or so spells before you head back.  I assume you're not supposed to last hit (not that I have much choice, given last hitting seems way harder than it is in LoL) so is there anything to do other than stand there drinking tea?  Because there is a looooot of farming in this game, and being a walking aura for ten minutes is not exactly engaging gameplay.

2) So when you level, you can rank up attributes instead of skills, yes?  When do you generally do this, or is it very hero dependent?  I noticed that I have a ton of trouble last hitting early on, and I'm not sure if I should be pouring points into attributes or maxing every skill first or what.  Are there heroes that you don't get all their skills on, generally, or do you try to max everything if you can?

3) Healing seems like a pain... You have to blow a TP scroll to get back to base, sit there while your bar goes up, and then another to get back to the front lines... Do people generally just bring a backpack full of potions or something?  Because I'm blowing a fortune on these damn scrolls.


Title: Re: DOTA2
Post by: Ingmar on January 07, 2013, 02:58:28 PM
Early on you use those tree branch things to grab a little healing so you can stay out there longer, they're pretty cheap. On the skill build vs. stat thing, it really varies by hero. On *most* of them you tend to level skills first and only take stats when you can't take anything else, but I know I've seen some strategies where you ignore a given skill until later or whatever and so you'd be taking stats in its place.


Title: Re: DOTA2
Post by: Malakili on January 07, 2013, 03:02:25 PM
This is one of the better guides for new players...

http://www.purgegamers.com/welcome-to-dota-you-suck

Went over that, thanks, most of it makes a lot of sense.  I've still got a few newbie questions though if anyone's got the time:

1) The guide mentions that you should play support characters, ok, fine, I like support characters... but what exactly do they do in Dota?  In LoL you're generally poking at your opponents and keeping your carry alive with spells, in this game, you can't cast more than three or so spells before you head back.  I assume you're not supposed to last hit (not that I have much choice, given last hitting seems way harder than it is in LoL) so is there anything to do other than stand there drinking tea?  Because there is a looooot of farming in this game, and being a walking aura for ten minutes is not exactly engaging gameplay.

2) So when you level, you can rank up attributes instead of skills, yes?  When do you generally do this, or is it very hero dependent?  I noticed that I have a ton of trouble last hitting early on, and I'm not sure if I should be pouring points into attributes or maxing every skill first or what.  Are there heroes that you don't get all their skills on, generally, or do you try to max everything if you can?

That sounds like you are exaggerating when it comes to mana.  Bringing some mana pots is normal also.  Generally speaking, as support you want to deny creeps and harass the enemy heroes.

It is hero dependent.  If you want quick and dirty guides, check out www.dota2alttab.com

Quote
3) Healing seems like a pain... You have to blow a TP scroll to get back to base, sit there while your bar goes up, and then another to get back to the front lines... Do people generally just bring a backpack full of potions or something?  Because I'm blowing a fortune on these damn scrolls.

Tangos!


Title: Re: DOTA2
Post by: Ingmar on January 07, 2013, 03:04:01 PM
No, early on the mana thing really is hard to get your head around and 3 spells sounds about right for some heroes (given the context about support heroes I'm guessing he tried Omniknight...) It was always a battle to me mentally to NOT cast spells because early regen is so bad. That's why lich is such a great noob starting guy, because he gets around that.


Title: Re: DOTA2
Post by: Fordel on January 07, 2013, 03:45:33 PM
Supports are about chasing the other guy out of the lane so your guy can farm in peace for the most part. There are a every increasing number of shenanigans you can employ to do this as the general skill level of players goes up. Starting out, simply being in lane and actively harassing (right click that bastard  :why_so_serious: ) and denying is usually enough. Drops some wards and you are golden.


The standard starting loadout for almost every hero in the game includes 1 set of tangos and 1 health pot. If you still can't stay in lane after using those, invest in Tranquil Boots.


Leveling attributes is hero/build/situation dependent. Generally they are just filler points after you have maxed your actual skills.


Title: Re: DOTA2
Post by: NiX on January 08, 2013, 08:26:51 AM
Went over that, thanks, most of it makes a lot of sense.  I've still got a few newbie questions though if anyone's got the time:

Questions!

The role of a support early on is to do 3 things: Harass, deny and observe. Right click attacks are pretty good for harassing most of the time as you want to hold onto your mana for early engagements and ganks. If you have a melee support like Omni or Treant, you'll want to time your right clicks with whoever you're laning with. That way if the enemy engages you your carry is right there to assist and you might be able to convert their attack into a kill. Denying is a "nice to have", but if you're new most people don't expect much out of you in that regard. I've heard denying/last hitting is harder in Dota2, but it's the only MOBA I've played and I've never had an issue. Just have to practice the attack timing with each support hero to get a feel for when you need to attack. As for observing, I find a lot of the people I play with, even those who have a hundred or so wins, don't always watch the mini-map. Since you don't have to focus on last hitting and, if you've harassed properly, the enemy heros are backing off, you can focus some of your attention on the mini-map. You can call missing heros, notice changes in their movement, call out when a tower needs a TP..etc.

For most supports you'll want to have a max in their skills. Of course there are some exceptions, like Dazzle's invincibility spell for example. Some games may require you to put a few more in the "useless" skills just to lower the cooldown or cut mana cost. You'll learn that over time.

As a support I never carry more than 2 tangos and 1 healing pot. You need to figure out where the bulk of your damage is coming from and change your style.

Find yourself on here (https://dotabuff.com) so we can watch some replays.


Title: Re: DOTA2
Post by: Falconeer on January 08, 2013, 08:52:36 AM
Find yourself on here (https://dotabuff.com) so we can watch some replays.

Can you watch replays from there without launching the game? (If you can, it doesn't work for me. Click on "Watch Replay" and nothing happens).


Title: Re: DOTA2
Post by: NiX on January 08, 2013, 08:54:04 AM
Can you watch replays from there without launching the game? (If you can, it doesn't work for me. Click on "Watch Replay" and nothing happens).

I don't think you can.


Title: Re: DOTA2
Post by: Falconeer on January 08, 2013, 09:58:25 AM
That would have been... sublime. And hopefully it's the next step.


Title: Re: DOTA2
Post by: Malakili on January 08, 2013, 10:33:21 AM
That would have been... sublime. And hopefully it's the next step.

I'm not sure how it would be possible, they aren't video files.


Title: Re: DOTA2
Post by: Falconeer on January 08, 2013, 11:01:32 AM
I guess something like... the engine remotely (not on your machine) creates a video file on-demand from the replay file whenever someone clicks "Watch Replay" from the web interface.


Title: Re: DOTA2
Post by: Malakili on January 08, 2013, 11:16:58 AM
I guess something like... the engine remotely (not on your machine) creates a video file on-demand from the replay file whenever someone clicks "Watch Replay" from the web interface.

I'm assuming the replay files are just lists of commands like in Starcraft, so that seems like it would be really difficult to pull off, but maybe someone with more knowledge can comment more.


Title: Re: DOTA2
Post by: Falconeer on January 08, 2013, 11:39:55 AM
I have less knowledge than you so I am sure it's not feasible or viable at the moment or they would have done it already. I am just saying I'd LOVE a feature like that. And my non-tech idea was that a remote computer "plays" the replay file for you, records it, and then makes it available as video to you. So basically when you hit "watch replay" you are asking a remote computer to "watch" the game on a client for you and make a video of it.


Title: Re: DOTA2
Post by: K9 on January 08, 2013, 11:47:59 AM
I guess something like... the engine remotely (not on your machine) creates a video file on-demand from the replay file whenever someone clicks "Watch Replay" from the web interface.

I'm assuming the replay files are just lists of commands like in Starcraft, so that seems like it would be really difficult to pull off, but maybe someone with more knowledge can comment more.

I have always been impressed by how small Starcraft replay files are. I would have assumed that with so many actions going on, you'd need much bigger files. Ditto for savegames. I'm sure there's some simple explanation for how it is done, I just don't know what it is.


Title: Re: DOTA2
Post by: Fordel on January 08, 2013, 12:11:05 PM
You don't record every step a unit takes, just the points where decisions are made. The engine figures out the rest.


Title: Re: DOTA2
Post by: Lounge on January 08, 2013, 02:21:03 PM
This is one of the better guides for new players...

http://www.purgegamers.com/welcome-to-dota-you-suck

Went over that, thanks, most of it makes a lot of sense.  I've still got a few newbie questions though if anyone's got the time:

1) The guide mentions that you should play support characters, ok, fine, I like support characters... but what exactly do they do in Dota?  In LoL you're generally poking at your opponents and keeping your carry alive with spells, in this game, you can't cast more than three or so spells before you head back.  I assume you're not supposed to last hit (not that I have much choice, given last hitting seems way harder than it is in LoL) so is there anything to do other than stand there drinking tea?  Because there is a looooot of farming in this game, and being a walking aura for ten minutes is not exactly engaging gameplay.

2) So when you level, you can rank up attributes instead of skills, yes?  When do you generally do this, or is it very hero dependent?  I noticed that I have a ton of trouble last hitting early on, and I'm not sure if I should be pouring points into attributes or maxing every skill first or what.  Are there heroes that you don't get all their skills on, generally, or do you try to max everything if you can?

3) Healing seems like a pain... You have to blow a TP scroll to get back to base, sit there while your bar goes up, and then another to get back to the front lines... Do people generally just bring a backpack full of potions or something?  Because I'm blowing a fortune on these damn scrolls.

1- During the laning phase supports job is helping control the lane.  Primary focus should be on harassing the enemy heroes away from the creeps (and away from your carry).  Additionally you want to be controlling the position of the lane.  This can be done in a few ways.  Generally if you are in the long lane (top for radiant and bottom for dire) you want to be attacking your own creep under half (this pulls the lane back to your tower which means safety) or in the short lane you want to stack and pull to deny an entire creepwave to the enemy team and pull the lane WAY back.

2- On 90% of the heroes in the game you always want to max out all of your skills first.  There are a few heroes where you want to mix this up.  Sven for instance you generally want to alternate between stun and stats for the first 7 or 8 levels.

3- Regeneration items are REALLY important in the game.  Health and mana potions are cheap and will keep you in the lane a long time.  Generally speaking if you are going back to the well in the first 10 minutes it should be because you dove hard for a kill and bearly got away, or you got dove hard and bearly lived.  Another thing to remember is that you can buy regen items and courier them out without having to hit the well.

I would recommend you pick one hero and stick to that hero for 10 or 15 games until you grasp some of these mechanics.  If you want to go support I would suggest a hero like Lich, Vengeful Spirit, Venomancer, Crystal maiden and read a guide and get to where you feel like you are making a significant impact to the team.  This means you're buying courier, upgrading courier, buying / planting wards, etc.  These are the true responsibility of the support.


Title: Re: DOTA2
Post by: Lounge on January 08, 2013, 02:22:14 PM
You don't record every step a unit takes, just the points where decisions are made. The engine figures out the rest.

FYI the Dota2 replay format is documented and public here: https://developer.valvesoftware.com/wiki/Dota_2_Demo_Format


Title: Re: DOTA2
Post by: jakonovski on January 10, 2013, 03:39:28 PM
I played some bot matches. Game plays just fine, is definitely different. I like it, but there are two unspeakable features:

1) Shopping is convoluted for the sake of being convoluted. I can't imagine it being fun for anyone.

2) No assists for healing. Incentivizing 101.


Title: Re: DOTA2
Post by: Ingmar on January 10, 2013, 04:12:43 PM
Heals in DOTA2 mostly have other effects besides healing and thus shouldn't need to credit assists - take Omniknight's heal for example, it damages the target and heals allies around it; you don't need to get an assist for the healing because you're getting it for the damage already. Similar deal with Treant Protector's leech seed, Dazzle's shadow wave, etc.


Title: Re: DOTA2
Post by: jakonovski on January 10, 2013, 04:22:20 PM
That explains it a bit, but won't help much since I've taken a liking to Witch Doctor. Oh well, at least he's got an awesome ulti.


Title: Re: DOTA2
Post by: Malakili on January 10, 2013, 04:56:41 PM


2) No assists for healing. Incentivizing 101.


Winning the game isn't incentive?


Title: Re: DOTA2
Post by: Kail on January 10, 2013, 05:09:38 PM
Is there some way to disable automatically autoattacking something whenever you're near it?  It's driving me nuts.  My guy keeps dying during the laning phase because if I'm not clicking every half second to keep him pacing back and forth, he heads off after some random creep half a screen away and gets ganked.  It's really getting frustrating, feels like I'm spending half my time fighting the UI.


Title: Re: DOTA2
Post by: Ingmar on January 10, 2013, 05:16:01 PM
Yeah, it should be right there in the settings.


Title: Re: DOTA2
Post by: jakonovski on January 10, 2013, 05:16:20 PM


2) No assists for healing. Incentivizing 101.


Winning the game isn't incentive?

You speak as if the game didn't measure and reward player performance as a key mechanic during a match.


Title: Re: DOTA2
Post by: Malakili on January 10, 2013, 05:44:39 PM
Well, if you think supports aren't getting enough gold that would be a balance issue I'd think, not an incentive issue.  But fair enough.


Title: Re: DOTA2
Post by: Lounge on January 10, 2013, 06:21:37 PM
1) Shopping is convoluted for the sake of being convoluted. I can't imagine it being fun for anyone.

The dota2 store is amazing if you know what you want to buy.  Typical flow for me... hit the hotkey to open the shop, type the first few letters of item in search box, shift click it in the store, right click buy parts to item as you get gold, courier them out.

If you are a new player the experience it's pretty overwhelming and confusing for sure.  If you have been playing dota for a while its amazing.  This is an issue of learn ability (poor) vs usability (great).  I'm not sure what they could do to improve it without wrecking it for more experienced players.


Title: Re: DOTA2
Post by: jakonovski on January 11, 2013, 02:46:31 AM
Well, if you think supports aren't getting enough gold that would be a balance issue I'd think, not an incentive issue.  But fair enough.

To me it's mostly a case of not giving players the impression that healing is somehow an unworthy thing to do. Giving assists would also help against the "omg noob u suck" crowd. MOBA communities need all the help they can get.   


Title: Re: DOTA2
Post by: HaemishM on January 11, 2013, 06:14:04 AM
MOBA communities need all the help smallpox they can get.   

FIFY


Title: Re: DOTA2
Post by: Hoax on January 11, 2013, 11:00:29 AM
How do you even manage to heal someone with WD and not get a single auto attack in? Its not like that heal is long range and you can heal and auto.


Title: Re: DOTA2
Post by: jakonovski on January 11, 2013, 11:29:59 AM
How do you even manage to heal someone with WD and not get a single auto attack in? Its not like that heal is long range and you can heal and auto.

Yeah yeah, I'm a nub and stfu and l2p.


Title: Re: DOTA2
Post by: Ingmar on January 11, 2013, 11:33:09 AM
The witch doctor heal is basically passive right? On/off aura, with a mana cost so you can't run it all the time?

EDIT: I guess I could look it up. Yeah. So, that's probably part of it too, you aren't really forced to choose between healing and doing something else that could contribute, you flip the aura on then hit other buttons and are presumably contributing towards kills in that way. Granted the mana cost does make it have some opportunity cost, but I'm not a WD player so I couldn't say how significant it is.


Title: Re: DOTA2
Post by: jakonovski on January 11, 2013, 11:34:48 AM
The witch doctor heal is basically passive right? On/off aura, with a mana cost so you can't run it all the time?

Yeah, it's a toggle aura that sucks a lot of mana. Game balance wise he's perfectly good, I just suffer from healer PTSD.



Title: Re: DOTA2
Post by: Ingmar on January 11, 2013, 11:46:20 AM
You're probably already better than me, I really suck at this game.  :grin:


Title: Re: DOTA2
Post by: jakonovski on January 11, 2013, 03:54:39 PM
Ok this is just stupid, I'm 2/0/0 at 15 minutes and the enemy carry just comes and autoattacks me to death while I stand under my tower trying to get away from him.

I'm posting this at the 30 minutes mark where we've lost the game but can't surrender and the enemy doesn't kill our base.

edit: yeah, this pretty much forces me to stop playing. Impossible to enjoy a game where douchebags can grief by preventing the match from ending.


Title: Re: DOTA2
Post by: Malakili on January 11, 2013, 04:08:37 PM
Ok this is just stupid, I'm 2/0/0 at 15 minutes and the enemy carry just comes and autoattacks me to death while I stand under my tower trying to get away from him.

I'm posting this at the 30 minutes mark where we've lost the game but can't surrender and the enemy doesn't kill our base.

edit: yeah, this pretty much forces me to stop playing. Impossible to enjoy a game where douchebags can grief by preventing the match from ending.

Towers aren't safe zones like they are in LoL.  I'll basically agree re: Surrendering, although I will say often times it isn't trolling, it can be legitimately difficult to push into a base given high ground mechanics.


Title: Re: DOTA2
Post by: jakonovski on January 11, 2013, 04:11:38 PM
It wasn't the tower that bothered me, but how a carry had somehow snowballed so fast that the game was basically over at that point.


Title: Re: DOTA2
Post by: jakonovski on January 11, 2013, 04:24:13 PM
it can be legitimately difficult to push into a base given high ground mechanics.

I'd say this is a balance problem then. They were basically immortal in anything less than 4v1, PvE shouldn't be an obstacle at that point.



Title: Re: DOTA2
Post by: Ingmar on January 11, 2013, 04:29:23 PM
It wasn't the tower that bothered me, but how a carry had somehow snowballed so fast that the game was basically over at that point.


The thing about that is, it can feel like a broken character or something but I guarantee there is something your team could have done to prevent that snowball with better play.

I don't mean that as a L2P thing, just to say that for a carry to be destroying people easily early in the game like that, there almost certainly had to be a major breakdown somewhere.


Title: Re: DOTA2
Post by: Sophismata on January 11, 2013, 04:33:56 PM
it can be legitimately difficult to push into a base given high ground mechanics.

I'd say this is a balance problem then. They were basically immortal in anything less than 4v1, PvE shouldn't be an obstacle at that point.

Do you have a replay of the match?


Title: Re: DOTA2
Post by: jakonovski on January 11, 2013, 04:48:43 PM
97666605 is the match id. I'm Tiny, the moment everything fell apart was at 15 minutes.



Title: Re: DOTA2
Post by: Megrim on January 11, 2013, 05:22:01 PM
From what I saw of the first ~20 minutes:

* you were 2-3 around the time the Drow showed up

* as Tiny, level Avalanche and Toss to max, before anything else

* don't level Craggy early plz

* if you are laning with a carry (Luna), buy wards for the river

* if you are laning against an SA, buy sentry wards for around when he hits 6

* don't spam your low-level, low-damage spells and waste your already low mana-pool. If you had near max Avalanche/Toss by about 15 mins into the game, you can two shot anyone on their team


tl;dr

you're new, play more


Title: Re: DOTA2
Post by: jakonovski on January 11, 2013, 05:27:30 PM
Haha, it was my first game ever as Tiny. I think a couple of dudes were playing their first game ever even. I never quite figured out how Toss works.

So what about that Drow thing at 15mins? What can be done to stop such ganks?



Title: Re: DOTA2
Post by: Hoax on January 11, 2013, 05:57:21 PM
Welcome to DOTA its not a nice  game but there really are counters to everything you just need to know what they are. A lot of times though like any game from this genre the counter is not letting an enemy have twice your farm and be building the right items while you have half their farm and all the wrong items/skills. When that happens in DOTA its pretty fucking brutal.

Also death is death, the key isn't to never die because in Dota abilities are too powerful and towers too weak. The key is to make it cost their side more than they gain or have your death be what protects your hard carry or gives him the space to get the item he needs to win the next teamfight that gets you Rosh or 2 towers or whatever.

This isn't LoL if you are playing CM or Lich or <insert support here> sometimes you are just dead. But if they used 2 tp's and a carry spending all that time not farming sneaking up on you plus two ults and your team then forces them to take a fight without those ults or takes a tower b/c they don't have them or they were out of position then your death was a win for your team.

I can't stress enough though, this isn't LoL. Compare a highest level high stakes Dota2 game to a highest level highest stakes LoL game. Look at the difference in kills. Death just happens in Dota2 way more often than LoL.


Title: Re: DOTA2
Post by: Fordel on January 11, 2013, 07:00:51 PM
There wasn't any actual griefing in that game. Both teams were just incredibly shitty at everything. Standard newb game really.


Title: Re: DOTA2
Post by: Sophismata on January 11, 2013, 07:28:59 PM
Haha, it was my first game ever as Tiny. I think a couple of dudes were playing their first game ever even. I never quite figured out how Toss works.

So what about that Drow thing at 15mins? What can be done to stop such ganks?


As Tiny you are actually in a great position vs hard carries like Drow early in the game. You need to level your stun and toss, using them both on almost any carry hero will kill him/her. Watch your mana and avoid spamming your spells without need. You just need practice and experience.


Title: Re: DOTA2
Post by: Hoax on January 11, 2013, 08:57:23 PM
Tiny is just a 100% dota hero. His abilities are nothing like LoL abilities and therefore if you have no idea how he's supposed to work its unlikely you'll have a lot of fun.


Title: Re: DOTA2
Post by: jakonovski on January 12, 2013, 04:00:22 AM
I guess I shouls've known, sufficiently advanced shittiness is indistinguishable from griefing. Thanks all, I feel a bit better now. Though I still think that Drizzt clone  is a bit of a BS hero.



Title: Re: DOTA2
Post by: Malakili on January 12, 2013, 05:30:57 AM
I guess I shouls've known, sufficiently advanced shittiness is indistinguishable from griefing. Thanks all, I feel a bit better now. Though I still think that Drizzt clone  is a bit of a BS hero.



I'm not sure which hero you mean, do you mean spectre?


Title: Re: DOTA2
Post by: jakonovski on January 12, 2013, 07:44:35 AM
Drow Ranger.


Title: Re: DOTA2
Post by: Malakili on January 12, 2013, 10:26:37 AM
I'm not really sure what you're getting at with her, she is a fairly straight forward carry type of character.  If you died to a fed carry there isn't a ton to explain.  She isn't so much of a ganker by herself?  Can you explain what was happening?


Title: Re: DOTA2
Post by: Kail on January 12, 2013, 03:06:45 PM
1) Shopping is convoluted for the sake of being convoluted. I can't imagine it being fun for anyone.

I dunno, there are some features I'm liking.  The idea of having a stash, being able to buy stuff while away from base, and the courier mechanics all seem neat.  The ability to right click to buy is nice, I wish LoL had that.  I'm not entirely sure what the point of the secret shop is, though (gameplay wise, I mean, why make the player trek out there to buy things).

Browsing it is kind of a pain, though.  Like 99% of the stuff I buy is from the recommended items list.


Title: Re: DOTA2
Post by: jakonovski on January 12, 2013, 03:08:40 PM
I used to dream of a system where you could build your own recommended set for each character. Then I lost hope of it ever being implemented anywhere.


Title: Re: DOTA2
Post by: ezrast on January 12, 2013, 04:21:59 PM
http://www.dotafire.com/dota-2/guide/custom-recommended-items-63


Title: Re: DOTA2
Post by: jakonovski on January 12, 2013, 04:36:32 PM
http://www.dotafire.com/dota-2/guide/custom-recommended-items-63

Whoah.

Thanks!


Title: Re: DOTA2
Post by: Fordel on January 13, 2013, 08:29:46 AM
1) Shopping is convoluted for the sake of being convoluted. I can't imagine it being fun for anyone.

I dunno, there are some features I'm liking.  The idea of having a stash, being able to buy stuff while away from base, and the courier mechanics all seem neat.  The ability to right click to buy is nice, I wish LoL had that.  I'm not entirely sure what the point of the secret shop is, though (gameplay wise, I mean, why make the player trek out there to buy things).

Browsing it is kind of a pain, though.  Like 99% of the stuff I buy is from the recommended items list.


So the enemy team can stop you from buying said things, especially if you are turtling inside your own base. Many a game has been lost because a courier was picked off on its way to the secret shop.


Title: Re: DOTA2
Post by: jakonovski on January 13, 2013, 08:34:07 AM
Anyone having connection troubles today? I've only gotten one game in today, and even then there were issues.


Title: Re: DOTA2
Post by: Fordel on January 13, 2013, 08:41:26 AM
It happens when they are fiddling with things. Usually sorts itself out in like 5-10 minutes I find.


Title: Re: DOTA2
Post by: jakonovski on January 13, 2013, 01:42:27 PM
Got back in, got another non-game. I don't think there's been any tight games so far, all bar one have been decided in the first 15 minutes or so. Kinda bodes ill, really hard to actually learn anything here.



Title: Re: DOTA2
Post by: schpain on January 13, 2013, 03:22:08 PM
Fur
1) Shopping is convoluted for the sake of being convoluted. I can't imagine it being fun for anyone.

I dunno, there are some features I'm liking.  The idea of having a stash, being able to buy stuff while away from base, and the courier mechanics all seem neat.  The ability to right click to buy is nice, I wish LoL had that.  I'm not entirely sure what the point of the secret shop is, though (gameplay wise, I mean, why make the player trek out there to buy things).

Browsing it is kind of a pain, though.  Like 99% of the stuff I buy is from the recommended items list.


So the enemy team can stop you from buying said things, especially if you are turtling inside your own base. Many a game has been lost because a courier was picked off on its way to the secret shop.

Further to this; you'll notice alot of the most powerful items in the game are made with components in the secret shop - the idea being you can't turtle in your base when you have lost raxes and buy a rapier/butterfly/heart/scythe of vise etc. 

It annoys me as a relic of my LoL days (just buy everything in base) and adds a layer of complexity to item management but is generally something that's been in dota1 so long that people kinda just accept it as given.


Title: Re: DOTA2
Post by: Malakili on January 13, 2013, 03:35:30 PM
Got back in, got another non-game. I don't think there's been any tight games so far, all bar one have been decided in the first 15 minutes or so. Kinda bodes ill, really hard to actually learn anything here.



DOTA 2 actually has considerably more room for comebacks than LoL in my experience.


Title: Re: DOTA2
Post by: jakonovski on January 13, 2013, 03:45:24 PM
Got back in, got another non-game. I don't think there's been any tight games so far, all bar one have been decided in the first 15 minutes or so. Kinda bodes ill, really hard to actually learn anything here.



DOTA 2 actually has considerably more room for comebacks than LoL in my experience.

From what I can tell, the seesaw can be wiggled more, but it can slam down on one side far quicker.


Title: Re: DOTA2
Post by: Kail on January 13, 2013, 04:32:24 PM
Got back in, got another non-game. I don't think there's been any tight games so far, all bar one have been decided in the first 15 minutes or so. Kinda bodes ill, really hard to actually learn anything here.
DOTA 2 actually has considerably more room for comebacks than LoL in my experience.
From what I can tell, the seesaw can be wiggled more, but it can slam down on one side far quicker.

From a newbie point of view, this seems true to me as well.  Fed carries seem a LOT harder in Dota than they are in LoL, and they snowball a lot faster, it feels like.  I'm prepared to concede that this might just be my inexperience with the game, but right now it feels way harder to shut someone down once they're fed in Dota than in LoL.


Title: Re: DOTA2
Post by: Hoax on January 13, 2013, 06:12:15 PM
Over 500 games of LoL and over 300 games of Dota2.

Its not even close. You can comeback from much deeper holes in a much wider variety of ways in Dota2. LoL is insanely easy to predict a winner in the first 15 minutes and be right at least 60% or more of the time. Dota2 not so much.


Title: Re: DOTA2
Post by: jakonovski on January 14, 2013, 02:58:26 AM
I'm also observing that noob games tend to consist of nothing but carries, because nobody knows how to play the other heroes. One of them randomly snowballs and that's gg.



Title: Re: DOTA2
Post by: Johny Cee on January 14, 2013, 10:24:42 AM
Got back in, got another non-game. I don't think there's been any tight games so far, all bar one have been decided in the first 15 minutes or so. Kinda bodes ill, really hard to actually learn anything here.

I think alot of this has to do with Dota not having the LoL set metagame....  Since there are more options and roles, it's far easier at lower player experience levels for your team to completely screw themselves over with bad lanes or bad team comp.  In LoL, everyone does the same thing with only slight variations so you are far less likely to get blown out of the water in early game.  Even new-ish players know you send a ranged ADC with support bot, caster mid, whatever top.  Even if you don't run a jungle, it only hurts you a little bit.

In Dota, you need to balance roles with ranged/melee characters and then again when you find out what heroes you're playing against.  Also, people take a while to figure out that you aren't fixed to your lanes...  there is no reason you can't TP around to support, or switch up to a trilane if you need to shutdown that Antimage, or that it's perfectly fine for you to wander the map and gank lanes as a support hero at early levels if your carry is doing fine.

For instance, one of my games:

Bloodseeker (melee carry) went mid against a good mid champ.  Two melee carries went safe lane.  Axe jungler.  I looked at the team and picked a Windrunner, ended up solo hard lane, which is usually okay...  except I was against a CM/Slardar so if I came anywhere near the creep wave when it wasn't pushed to tower I was dead.  And honestly I couldn't even farm under tower after they had a few levels.

The two hard carries bot got destroyed by a good mixed lane, Axe was a poor jungler, and BS did moderately poorly mid.  I called for help very early on, but by the time BS showed up around 12 minutes my lane was out of hand.  He whined at me, and I said "dude, it's 2v1 in the hard lane with two enemies that have slows disables AND I called for help at 4 minutes...  just be glad I only fed them two kills".

I probably should have abandoned my lane and moved to mid or bot so we could at least win one lane if I wasn't going to get any support, but that game was pretty much lost before minions spawned.

I'm also observing that noob games tend to consist of nothing but carries, because nobody knows how to play the other heroes. One of them randomly snowballs and that's gg.

A game with all carries isn't the end of the world, as long as it isn't a bunch of hard carries with no early game... it also increases the chance of come backs later if you can turtle it out a bit as long as you aren't completely overwhelmed early.  Unfortunately, if your team is all Sniper, Faceless Void, Alchemist then, ummm, yeah.

This is kind of the reason why my favorite two heroes at the moment are Undying and Death Prophet.  Basically good ability heroes, tanky mage types, who have alot of power early to mid and if you are farmed can still be pretty effective late game.  Basically, even if your team is bad, you can put them on your back and delay the game long enough to catch up...  and you provide a serious threat to end the game early on.  God, DP just owns towers.


Title: Re: DOTA2
Post by: Fordel on January 14, 2013, 10:34:53 AM
Undying is one of the few heroes in game that is both a competitive pro pick AND a total pubmancer. NO ONE in a low skill game has any god damn idea what to do about Undying, it's both hilarious and frustrating.


"KILL THE ZOMBIE HOUSE FOR THE LOVE OF GOD KILL THE ZOMBIE HOUSE"  :why_so_serious:


Title: Re: DOTA2
Post by: jakonovski on January 14, 2013, 02:32:04 PM
I feel I am progressing now, and have graduated from Disconnecters League to Ragey Teenagers.


Title: Re: DOTA2
Post by: NiX on January 14, 2013, 03:03:47 PM
I feel I am progressing now, and have graduated from Disconnecters League to Ragey Teenagers.

Wait till you get a team of both of those plus "So MLGPRO he can shit all over you verbally despite being 0-12-0".


Title: Re: DOTA2
Post by: jakonovski on January 16, 2013, 02:58:34 PM
I reached the level of "people who have never played a MOBA game and have no interest in learning how to play."

edit: holy shit Undying really is a monster! I basically facerolled the whole game and had no problems.


Title: Re: DOTA2
Post by: Fordel on January 16, 2013, 03:55:33 PM
"THE TOMBSTONE, KILL THE FUCKING TOMBSTONE, DON'T JUST STAND BESIDE IT WHYYYYYYYY"  :why_so_serious:


Title: Re: DOTA2
Post by: Hoax on January 17, 2013, 05:45:24 PM
Its really the best idea to just pick imba pubstomp heros and win with them until it stops working then try another one and once you have run out of pubstomp heros giving you free wins you are at your skill level and its time to figure out what you are genuinely good at playing as.

A rotation of Undying/Ursa/Your favorite stealther should be a good starting point.


Title: Re: DOTA2
Post by: jakonovski on January 18, 2013, 03:14:42 AM
Last night I tried Brewmaster, he seems unstoppable when combined with ranged dps. His ulti is the fiddliest thing ever, but I love it anyway. Too bad he's not a panda though.


Title: Re: DOTA2
Post by: Fordel on January 18, 2013, 07:15:15 AM
All of Brewmasters power comes from that ultimate basically. It's a massive reset button in any team fight. It's why he's picked competitively. It's like perfect initiation once you get a blink dagger. Blink in, clap, split, stun one, spin one, burn one, collect XP and mad props from team   :why_so_serious:


You cause so much chaos in such a short amount of time, it lets the rest of your team work unmolested.



It also helps that he isn't really THAT farm dependent. Bottle, Boots, Blink and you are good to go.


Title: Re: DOTA2
Post by: Thrawn on January 23, 2013, 02:43:43 PM
Patch notes!  Lots of little but significant things.

- Added Troll Warlord!
- Added All Random to matchmaking!
- Added tournament calendar view to the Watch tab!


GAMEPLAY
- The pathfinder now ignores obstructions that are due to units that are not visible to the pathing unit.
- Crystal Maiden: Fixed Freezing Field channeling ending if you get purged.
- Dazzle: Fixed Poison Touch slow and stun applying if BKB was used after it had been applied.
- Drow: Fixed Drow Illusions carrying the double bonus from Marksmanship
- Keeper of the Light: Fixed Chakra being castable on magic immune allies.
- Keeper of the Light: Fixed Manta dispelling Mana Leak.
- Lifestealer: Fixed Rage not removing certain buffs that BKB does (Empower, Haste, etc).
- Medusa: Fixed Mana Shield happening after Stout/Vanguard damage block rather than before.
- Meepo: Fixed Poof considering dead illusions as valid destinations.
- Morphling: Fixed Replicate dying if Morphling dies with Aegis.
- Timbersaw: Fixed Whirling Death sometimes taking too long to cast when used with Timber Chain.
- Timbersaw: Fixed Chakram cast time behavior.
- Visage: Fixed Attack and Defense type on level 3 Familiars.
- Warlock: Fixed Aghanim Warlock Golems not doing enough damage.
- Fixed MKB dealing bonus damage to towers.
- Fixed ground courier being able to block lanes and surround Roshan.
- Fixed being able to lifesteal more life than the target has.
- Fixed Diffusal Blade cooldown being 12 seconds instead of 8.

UI
- Added Practice vs Bots option in the Play menu.
- Added a privacy setting in the UI so that players can specify whether they want to allow external 3rd party websites to be able to access their match history (defaulted to private).
- Least Played mode now eliminates each players' top 40 played heroes, up from 20.
- Added completion cost to shop item tooltips, displayed if the player has one or more components.
- Added tooltips to the shop category buttons.
- Fixed the Repick option disappearing too soon.
- Fixed bug where buffs would sometimes display an incorrect duration sweep.
- Bringing up the combat log will now hide the killcam.
- Fixed bug where sometimes spectators would, when inspecting a player, not see thier cosmetic items.
- Fixed bug where Dota 2 would not track changes in the Windows default audio device.
- When spectating a game in directed, hero chase, or player view, the mouse will no longer be locked to the window.

STORE
- Added new item sets for Lone Druid and Necrolyte.

BOTS
- Added Necrolyte bot.
- Added Witch Doctor bot.
- Sven will no longer War Cry when doing a casual retreat.
- Fixed Viper bot not harassing with his unique attack modifier.
- Fixed bug in Sandstorm avoidance that always made bots maximalliy avoid it.
- Adjusted the values so that bots are more willing to tanking creeps at high health/tankability ratings.
- Bots now take into account cleaving when determining what neutral camps they're willing to farm.
- Death Prophet bot will now use Carrion Swarm more when laning.
- Fixed bug that would cause bots to fountain-dive sometimes.

WORKSHOP
- Added a "Show Low-Res Model" checkbox that toggles between showing the low & high resolution LODs for imported models when in Loadout camera view.
- Now automatically switches to showing low-res models in the Day/Night camera views, and high-res models in the Portrait camera view (since that's how they're used by the game).
- Fixed "Other" submission type displaying a "failed to find content file" when submitting.
- Fixed Preview not resetting background properly when moving from Portrait to Day/Night view.
- Fixed Preview losing hero rotation when going to and from Portrait view.
- Fixed a case where the Add Wearable slot buttons didn't work for some slots on some heroes (like Sven).


Title: Re: DOTA2
Post by: eldaec on February 27, 2013, 10:46:23 AM
It turns out I'm up to 18 "copies" of this to "give away". So in the unlikely event anyone is still waiting to get in...


Oh apparently I can't gift you it if you are in China, because, I don't know, some retarded shit I guess.


Title: Re: DOTA2
Post by: Der Helm on February 27, 2013, 03:01:46 PM
Oh apparently I can't gift you it if you are in China, because, I don't know, some retarded shit I guess.

Skeleton King et al would be my guess.


Title: Re: DOTA2
Post by: Mosesandstick on February 27, 2013, 03:02:15 PM
Yeah, it's Chinese law.


Title: Re: DOTA2
Post by: Fordel on February 27, 2013, 03:28:23 PM
Dota2 isn't tied to steam in China or something, I remember reading something along those lines but I'll be damned if I can find it now.


There's no lack of Dota being played in China, I assure you. China to Dota, what Korea was to SC1.


Title: Re: DOTA2
Post by: Ingmar on February 27, 2013, 03:48:14 PM
Yeah, the reason is because you have to use a Chinese publisher in China, nothing to do with stuff like skeletons or whatever.


Title: Re: DOTA2
Post by: Fordel on February 28, 2013, 12:57:43 PM
The next patch coming out has the first of the tutorials: http://blog.dota2.com/2013/02/who-calls-the-dragon-knight/

It's cute and honestly sorely needed.


Title: Re: DOTA2
Post by: luckton on February 28, 2013, 01:35:30 PM
That's...actually pretty nice.  I've been wanting to dive into this, but the fear of presenting myself as a total newb to my teammates has shy'd me away.


Title: Re: DOTA2
Post by: Fordel on February 28, 2013, 01:44:47 PM
You can also just practice vs the bots too. It will fill any empty spots on your team with bots of your own and the bots will do all the busy work while your trying to figure out last hitting or whatever.

There's also a co-op vs bots ladder, that gives you battle point XP (each time you level you get a random cosmetic item) and a chance at cosmetic items at the end of the games, just like the real matchmaking system. In my limited experience, the people who play the co-op matchmaking are generally nicer and more forgiving.


Title: Re: DOTA2
Post by: Ingmar on February 28, 2013, 01:52:28 PM
When did they add that?


Title: Re: DOTA2
Post by: Fordel on February 28, 2013, 02:48:04 PM
The Co-op? Many moons ago.


Title: Re: DOTA2
Post by: Lemming on February 28, 2013, 02:55:22 PM
Is this game free to play yet?  I logged into Steam this afternoon and it informed me that I already purchased the game, which I didn't.  Regardless of how it happened, it was a nice surprise.


Title: Re: DOTA2
Post by: Kail on February 28, 2013, 03:19:57 PM
Is this game free to play yet?  I logged into Steam this afternoon and it informed me that I already purchased the game, which I didn't.  Regardless of how it happened, it was a nice surprise.

I believe the spectator mode is free, but you can't play the game, or something stupid like that.  It just doesn't show up as it's own thing for some reason.

If you want to play, though, just let us know, I think a bunch of us are swimming in invites.


Title: Re: DOTA2
Post by: Soln on February 28, 2013, 03:33:48 PM
I'll take one.   Plz & Tks.


Title: Re: DOTA2
Post by: Lemming on February 28, 2013, 04:01:46 PM
I believe the spectator mode is free, but you can't play the game, or something stupid like that.  It just doesn't show up as it's own thing for some reason.

If you want to play, though, just let us know, I think a bunch of us are swimming in invites.

Yep, spectator mode only.  If anyone has a spare invite, please let me know.


Title: Re: DOTA2
Post by: Thrawn on March 03, 2013, 05:02:07 PM
I believe the spectator mode is free, but you can't play the game, or something stupid like that.  It just doesn't show up as it's own thing for some reason.

If you want to play, though, just let us know, I think a bunch of us are swimming in invites.

Yep, spectator mode only.  If anyone has a spare invite, please let me know.

I currently don't have any, but you shouldn't have any trouble finding an invite somewhere if you go looking.  Tons and tons of them have been given out.


Title: Re: DOTA2
Post by: Rasix on March 03, 2013, 06:36:46 PM
If you need an invite, just PM me here.  I think all I need is your email if I'm not your steam friend.


Title: Re: DOTA2
Post by: Maledict on March 04, 2013, 11:26:39 AM
Same here - just PM me your email address. I seem to have a million DOTA2 gifts available...


Title: Re: DOTA2
Post by: Fordel on March 06, 2013, 02:19:25 PM
Silly little game: http://www.dota2.com/quiz

You can play it in the actual game too, when waiting for your matchmaking queue.


Title: Re: DOTA2
Post by: Johny Cee on April 14, 2013, 12:55:04 PM
Had one of my most fun games in a while yesterday while playing Bristleback: 

The enemy team had a disconnect right at the beginning.  Our team then had one disconnect when the abandon came through.  The Troll I was laning with spazzed out and rage quit because I wouldn't go massively aggro with him on two heroes over and over again.  So, 3 v 4 that we pulled out with a massively fed Drow, me with my Heart and Assault Cuirass, and a Pudge who did okay.

For a while the enemy team kept diving us on towers over and over expecting to win because we were down a man.  Chase the Bristleback around the tower is not a game you can win.


Title: Re: DOTA2
Post by: bhodi on April 15, 2013, 06:49:11 AM
Seriously, I have a million invites. Just msg me.


Title: Re: DOTA2
Post by: Fordel on April 25, 2013, 06:01:55 PM
http://blog.dota2.com/2013/04/the-international-3/

Ti3 qualifiers and dates announced and stuff. Last years champs are the first invite (obviously).


Title: Re: DOTA2
Post by: Llyse on April 25, 2013, 07:20:36 PM
Jumped in again for a few games lately, pretty fun games and ELO is working because I'm playing with similarly skilled people.


Title: Re: DOTA2
Post by: Thrawn on May 24, 2013, 02:36:15 PM
http://www.youtube.com/watch?v=shIFPcWUVvg (http://www.youtube.com/watch?v=shIFPcWUVvg)

How do you even counter that?  :uhrr:  Maybe just beat them with a better lineup I guess.


Title: Re: DOTA2
Post by: Fordel on May 24, 2013, 09:19:39 PM
Don't let them pick that lineup when they are dire side.

Or TP yourself if you really think they will do it.


Title: Re: DOTA2
Post by: Megrim on May 27, 2013, 06:41:25 PM
http://www.youtube.com/watch?v=shIFPcWUVvg (http://www.youtube.com/watch?v=shIFPcWUVvg)

How do you even counter that?  :uhrr:  Maybe just beat them with a better lineup I guess.

Haha. Ban Ursa.

Seriously though, its typically Ursa + SK or Ursa + Sylla, so if one sees anything like that in the picks, there needs to be some early attention paid to Roshan (as is the case with Ursa and Lycan anyway).

I got a kick out of the commentators carrying on about "next level". This has only been around since 2007.


Title: Re: DOTA2
Post by: Fordel on May 27, 2013, 06:48:41 PM
Alliance did pretty much own that tourney though, don't think they dropped a game? Certainly not a series.


Title: Re: DOTA2
Post by: Megrim on May 27, 2013, 06:51:53 PM
I had to look them up, because I didn't realise it was Loda's rebranded team. Meh, they'll choke and/or disintegrate per usual when it matters. The early Rosh IS a gimmick strat.


Title: Re: DOTA2
Post by: Fordel on May 27, 2013, 08:58:05 PM
Sure it wasn't Ti3, but the G-1 Lan in china is a pretty big stage.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=414459


Title: Re: DOTA2
Post by: Megrim on May 27, 2013, 09:49:37 PM
Oh yea, I don't doubt they played well, and that they are a great team. I've just not seen the games or really followed that tourney, and just going by the way western teams tend to play, they burn hot for a while with "fresh strats", then crater upon impact.

We'll see at TI3 though, that's for sure.


Title: Re: DOTA2
Post by: Fordel on May 27, 2013, 10:40:20 PM
The Chinese not being ready for their strats certainly played a factor yea. Like shit, they gave Admiral Bulldog LoneDruid both games in the finals.



Title: Re: DOTA2
Post by: Megrim on May 27, 2013, 11:52:28 PM
Really good article on this, actually. (http://www.joindota.com/en/news/9531-g-1-lessons-learned)


Title: Re: DOTA2
Post by: MrHat on May 28, 2013, 08:57:00 AM
I've got 6 more invites to this sitting in my account if anyone wants.


Title: Re: DOTA2
Post by: Thrawn on May 28, 2013, 12:14:15 PM
Haha. Ban Ursa.

Seriously though, its typically Ursa + SK or Ursa + Sylla, so if one sees anything like that in the picks, there needs to be some early attention paid to Roshan (as is the case with Ursa and Lycan anyway).

I got a kick out of the commentators carrying on about "next level". This has only been around since 2007.

New to me I guess, I watch a lot of tournament games and I've never seen a team finish Roshan before the other team can even get to it to contest.  If the opposing team all buys TPs and does the same just based off the lineup to counter, all you need to do is NOT TP mid then and the other team is now all starting down 135G each and you already have a lane advantage.  While it's not some game breaking idea that we're going to see all the time it is pretty ingenious.


Title: Re: DOTA2
Post by: Thrawn on May 30, 2013, 07:07:30 AM
http://www.playdota.com/changelogs/6.78 (http://www.playdota.com/changelogs/6.78)

Huge patch with too many big and interesting changes to even list.

Consensus seems to be that these changes are usually in DotA 2 in less than a week.


Title: Re: DOTA2
Post by: Fordel on May 30, 2013, 12:45:45 PM
Outside of the new Heroes at least. Those showup whenever they showup.


So does Aghs on Omni gives your team a second building glyph?


Title: Re: DOTA2
Post by: Lounge on May 30, 2013, 05:20:21 PM
Consensus seems to be that these changes are usually in DotA 2 in less than a week.

This has normally been the case, but being so close to the International I'm not sure they will.


Title: Re: DOTA2
Post by: Thrawn on May 30, 2013, 08:36:50 PM
Consensus seems to be that these changes are usually in DotA 2 in less than a week.

This has normally been the case, but being so close to the International I'm not sure they will.

I haven't seen any confirmation but I've seen a lot of people saying that they plan on releasing at least one major patch and possibly two more heroes before the International.  It is almost three months away still.  I actually like the idea of seeing some changes between the qualifiers and the tournament so teams have a chance to come up with some new ideas and maybe we can see some different lineups.


Title: Re: DOTA2
Post by: Brennik on June 03, 2013, 04:06:57 AM
So does Aghs on Omni gives your team a second building glyph?

Pretty much.

They usually patch new content on Thursdays and I'd expect 6.78 to be ready for this week's release.


Title: Re: DOTA2
Post by: Lounge on June 03, 2013, 09:44:44 PM
I was wrong... Parity patch notes are up.  Should be live on Thursday assuming the usual schedule.

http://dev.dota2.com/showthread.php?t=90753


Title: Re: DOTA2
Post by: Der Helm on June 03, 2013, 10:05:58 PM
13 games, 11 losses. This might have broken me.


Title: Re: DOTA2
Post by: Thrawn on June 04, 2013, 07:21:50 AM
13 games, 11 losses. This might have broken me.

9 game losing streak here as well.  Longest since I started playing the game.


Title: Re: DOTA2
Post by: Hoax on June 04, 2013, 07:56:35 AM
Did they change MM or something?


Title: Re: DOTA2
Post by: Fordel on June 04, 2013, 01:02:25 PM
They split the Queue, there's a solo only queue thats always 5 randoms vs 5 randoms and there's the old stack+random queue still.


Title: Re: DOTA2
Post by: Megrim on June 04, 2013, 04:34:51 PM
13 games, 11 losses. This might have broken me.

9 game losing streak here as well.  Longest since I started playing the game.

Eh, I'v been on a streak around that long. It turns around after a while, no big deal. Are you guys queueing on Euro, or US, because if its US we could probably party up at some point.


Title: Re: DOTA2
Post by: Thrawn on June 04, 2013, 07:28:13 PM
13 games, 11 losses. This might have broken me.

9 game losing streak here as well.  Longest since I started playing the game.

Eh, I'v been on a streak around that long. It turns around after a while, no big deal. Are you guys queueing on Euro, or US, because if its US we could probably party up at some point.

I'm on US, but usually don't have any ping problems on EU.  Always up to find more people to group with, wish I could 5 man and captain's mode more often.


Title: Re: DOTA2
Post by: Hoax on June 05, 2013, 08:30:34 AM
I'm pretty disgusted that Valve won't just copy the one thing LoL does better which is having a quick and easy draft mode. CM takes too long but drafting is the best format for the genre. Riot accidentally made a good compromise that gets games going but with some semblance of order and Valve refuses to just steal it.


Title: Re: DOTA2
Post by: Thrawn on June 05, 2013, 11:00:18 AM
I'm pretty disgusted that Valve won't just copy the one thing LoL does better which is having a quick and easy draft mode. CM takes too long but drafting is the best format for the genre. Riot accidentally made a good compromise that gets games going but with some semblance of order and Valve refuses to just steal it.

That's probably one of the biggest reasons I like Random Draft so much and hate All Pick.


Title: Re: DOTA2
Post by: Fordel on June 22, 2013, 03:35:57 PM
Standard double rapier game: http://youtu.be/kaLbI2SN2E8   :why_so_serious:

Game 2 draft starts at 43mins. Long ass game, ridiculous ending (can jump to 2 hours in to see the ending).



Title: Re: DOTA2
Post by: Megrim on June 24, 2013, 07:20:03 AM
It was actually a triple rapier. He had one in the stash, 'just in case'.   :awesome_for_real:


Title: Re: DOTA2
Post by: Fordel on June 24, 2013, 05:03:21 PM
It's not a REAL rapier unless it's in the field imo  :why_so_serious:


Title: Re: DOTA2
Post by: Kail on June 26, 2013, 06:46:05 PM
On a related topic, are there any good places to catch Dota streams/tournaments?  For League of Legends, Riot plasters links to that shit all over the game and their website, and has a featured streamers section for when nothing's going on, but everything I've found Valve pimping for Dota 2 (aside from just random spectating) is behind a paywall.


Title: Re: DOTA2
Post by: Fordel on June 26, 2013, 07:26:31 PM
http://www.teamliquid.net/

-edit-

The pay wall stuff from Valve is all in game live replay with choices of commentary. Generally people only buy it if they are super anal about which action they want to see, or if they want to support a specific tourney (or get a fancy courier sometimes). When TI3 hits, you'll be able to watch the games through the client for random chance of prizes and junk or something along those lines.

Team Liquid has pretty much all the relevant info you'd want for Tournaments and Streams. If it isn't listed on their calender or sidebar, it's probably not worth you're trouble.



Title: Re: DOTA2
Post by: Megrim on June 26, 2013, 08:29:27 PM
I tend to get my stuff from TobiWan's site (http://www.joindota.com/en/start).


Title: Re: DOTA2
Post by: K9 on June 27, 2013, 10:36:59 AM
I like Purge's Youtube channel (http://www.youtube.com/user/PurgeGamers), he mostly uploads games he plays, but he plays at a pretty high level, and has a very lsitenable voice and  good knowledge. I think he casts pro tournaments on twitch, you'd need to check his twitter to see what he's doing (I think).


Title: Re: DOTA2
Post by: Thrawn on June 27, 2013, 10:55:20 AM
On a related topic, are there any good places to catch Dota streams/tournaments?  For League of Legends, Riot plasters links to that shit all over the game and their website, and has a featured streamers section for when nothing's going on, but everything I've found Valve pimping for Dota 2 (aside from just random spectating) is behind a paywall.

For tournaments and live streams all you likely need is -
http://www.twitch.tv/directory/game/Dota%202 (http://www.twitch.tv/directory/game/Dota%202)
and
http://www.dotacinema.com/vods (http://www.dotacinema.com/vods)

The DotaCinema vod section is great because you can filter down the games if you are looking for certain things.  You could do "I want to see a game with Alliance, I want someone to be playing Alchemist and someone playing Lone Druid and i want to pick my caster so I don't have to risk listening to TobiWan or Shreever".


Title: Re: DOTA2
Post by: Fordel on July 03, 2013, 06:57:15 PM
http://blog.dota2.com/2013/07/the-coils-of-life-and-death-now-bind-us-all/

They've expanded the little tutorial, quite a bit. It's definitely worth doing if you want a quick and easy way to grasp the various mechanics of the game. It's also rather cute, with all the little creeps playing out a storyline for you.


What I find most interesting about it, is it isn't taking place on the actual Dota 2 Map, it's a bunch of custom built maps for each tutorial stage it seems. Wonder what kind of map making tools/tilesets they actually have available, and how robust they are. I could easily see some kind of PvE campaign being done through this, similar to Rexar's thing in War3. 


Title: Re: DOTA2
Post by: Kail on July 09, 2013, 09:02:06 PM
The game's released (free to play) for realsies now, by the way, so no more need to fiddle around with invites or anything.  Beta testers got some kind of unique item called a Bloodstone (apparently unrelated to the in game item, and can't be used for anything in game at all) which corresponds to the number of referrals they got.

Not sure why NOW is the release date, seems kind of sudden to me, they've still got heroes to add.  Maybe they're planning to do something for the summer sale or something.


Title: Re: DOTA2
Post by: Fordel on July 10, 2013, 01:18:10 AM
Six Charges :(


Title: Re: DOTA2
Post by: cmlancas on July 18, 2013, 02:56:02 PM
FYI Bann and I are playing a lot again.  We're keeping it light and not competitive. :D


Title: Re: DOTA2
Post by: Bann on July 25, 2013, 12:39:58 PM
Interesting note I got when logging in today. I got the "We've recently taken action against someone you reported blah blah blah." message.  The only guy I've reported in the last week was really part of stack of dudes who refused to communicate in English but would complain in chat/voice the entire game about lack of wards, or a kill I stol... secured as Jakiro. I reported one guy for communication abuse with "refusing to communicate in English on US servers." Apparently you can punish the Brazilians for being on your lawn now?  :drill:


Title: Re: DOTA2
Post by: Thrawn on July 26, 2013, 07:49:38 AM
Interesting note I got when logging in today. I got the "We've recently taken action against someone you reported blah blah blah." message.  The only guy I've reported in the last week was really part of stack of dudes who refused to communicate in English but would complain in chat/voice the entire game about lack of wards, or a kill I stol... secured as Jakiro. I reported one guy for communication abuse with "refusing to communicate in English on US servers." Apparently you can punish the Brazilians for being on your lawn now?  :drill:

It has some sort of automated system now, if you reported him, and enough other people reported him, he gets muted for a while regardless of if he did anything or not.


Title: Re: DOTA2
Post by: Hoax on July 26, 2013, 10:48:26 AM
Yeah its actually insanely abusive and shitty now. So chalk up another thing that godhead GabeN's guys can't even manage Riot levels of success with.

I'm fairly certain that despite Valve's claims to the contrary at least when it was first introduced a stack could mass report someone and they would get instant muted.


Title: Re: DOTA2
Post by: NiX on July 26, 2013, 01:09:23 PM
I recently uninstalled Dota 2. Unfortunately a majority of the people I play with get incredibly competitive and verbal when they're losing. I get that you don't want to waste 45 minutes of your time, but eventually you're going to lose, whether it be to a bad player on your team or the other team just simply being better organized.

My biggest gripe are people who become stream warriors. They watch a bunch of live streams and VODs of Na'vi and then think they understand what it is they do right. During the next game they demand a tri-lane from a group of people who don't play Dota 2 consistently, let alone together, and bitch when it all falls apart.

The sad part is I really do enjoy Dota 2's core mechanics when played with a group of friends. I get that in other competitive games people are shitheads too, but the importance of one player on your team is way more significant in Dota 2 than it is in Battlefield. Shitting all over the people you need to work with to win isn't going to thrust you to victory and I don't understand why people think it will.

Yeah its actually insanely abusive and shitty now. So chalk up another thing that godhead GabeN's guys can't even manage Riot levels of success with.

I'm fairly certain that despite Valve's claims to the contrary at least when it was first introduced a stack could mass report someone and they would get instant muted.

My stack has done this with a guy on the opposing team who started being a prick from the minute the game started. We didn't get the message until the next day and he was still able to chat the entire game. I'm not sure what the threshold is for the mute though or how the system works.


Title: Re: DOTA2
Post by: Fordel on July 27, 2013, 01:27:13 PM
On one hand I wouldn't be surprised if the automated system was exploitable like that.

On the other hand, whenever, no matter the game/place, I read about some poor innocent person being banned unfairly or whatever... then you see their actual chat logs and it's 500 hours of COCKGOBLIN spam  :why_so_serious:


Title: Re: DOTA2
Post by: Maledict on July 29, 2013, 04:51:24 AM
Every time I try to get into this game I hit the wall of 'too many options and too much info'. Possibly I'm just being anal, but the sheer amount of heroes and interactions and items just makes me feel like it would take 6 months of playing before I could even call myself passably okay at the game, and then I gve up because I hate not being at least average at something.

On the plus side, the new tutorials are nice and look like they could easily make some fun single player stuff with them based on the engine.


Title: Re: DOTA2
Post by: Malakili on July 29, 2013, 05:25:05 AM
Every time I try to get into this game I hit the wall of 'too many options and too much info'. Possibly I'm just being anal, but the sheer amount of heroes and interactions and items just makes me feel like it would take 6 months of playing before I could even call myself passably okay at the game, and then I gve up because I hate not being at least average at something.

On the plus side, the new tutorials are nice and look like they could easily make some fun single player stuff with them based on the engine.


If you are familiar with the genre, www.dota2alttab.com has really basic guides that get you rolling on a given character. 


Title: Re: DOTA2
Post by: Ice Cream Emperor on July 29, 2013, 07:56:25 PM
Every time I try to get into this game I hit the wall of 'too many options and too much info'. Possibly I'm just being anal, but the sheer amount of heroes and interactions and items just makes me feel like it would take 6 months of playing before I could even call myself passably okay at the game, and then I gve up because I hate not being at least average at something.

While this is definitely true in some sense, you definitely can approach the game one or two heroes at a time -- i.e. play some tutorial/bot stuff, pick a hero you like (or one hero in each general role of support, mid, carry) and then just learn a single basic item build for each of them. Providing you only play All Pick games, you really can get away with the same hero, same items, etc. for awhile until you start to feel generally competent at the game. (And then you branch out and realize you're still terrible, but so it goes.)


Title: Re: DOTA2
Post by: Flinky on July 29, 2013, 11:28:03 PM
Back when there was a group of us that were attempting to play DotA a bit more seriously (hahahahahaha) our rule of thumb was that every person should be familiar and able to play at least two of each type (Agil, Strength & Int) of Hero. That was mostly to get around counterpicks and bans, but it also means you've got a good variety to slot into any line-up in casual play.


Title: Re: DOTA2
Post by: Ice Cream Emperor on July 30, 2013, 12:15:21 AM

Yeah, you really don't need to worry about counterpicks and bans when learning the game, though. If you get randomly counter-picked, that's a learning experience right there.  :awesome_for_real:


Title: Re: DOTA2
Post by: Megrim on July 30, 2013, 05:54:09 AM
There really isn't such a thing as 'counter picks' in dota. Some heroes fare better against others in lane, but that tends to be some very few, and specific examples (i.e. templar assassin v batrider). So don't worry about it too much, and just play what you enjoy.


Title: Re: DOTA2
Post by: Bann on July 30, 2013, 06:01:59 AM
If you go into the game type options, they added a new one called "limited pool." In an effort to make the game more approachable to new players, It restricts picks to like 20 or so heroes, most of which are more straightforward. You'll only be playing people who have the same option selected, so hopefully other newish people - and you'll more quickly learn a solid set of heroes.

Another thing I still really useful games is the in game build guides. One of the buttons in the upperleft allows you to see rated build guides - the better ones will suggest items and skills and give reasons for it.


Title: Re: DOTA2
Post by: Thrawn on July 30, 2013, 09:12:06 AM
There really isn't such a thing as 'counter picks' in dota. Some heroes fare better against others in lane, but that tends to be some very few, and specific examples (i.e. templar assassin v batrider). So don't worry about it too much, and just play what you enjoy.

Their are a ton of counter picks at a hero vs hero level.  It's just that people tend to get caught up in that and fail to pick well at the team level.  You don't 5th pick Bounty Hunter or Slardar just to try and counter their Riki when what your team really needs is a 5 slot support.


Title: Re: DOTA2
Post by: Hoax on July 30, 2013, 03:47:53 PM
Compared to LoL counter picks aren't really a real thing in Dota I'd say.

There are heros that open up counter pick decisions like TA (strong or weak against refraction) or Silencer (can he abuse his DoT in lane or not). I'd say that as long as Shadow Blade is this strong that stealth is everywhere so its not really a counter pick thing anymore. I guess there is the whole bkb carry versus ignore bkb ult "counter pick" thing going on. Maybe.

But overall its really not important.

If you want to learn dota quickly without taking on information overload that isn't too difficult.

i.e. l2p Rhasta, OD and WR. With just those 3 heros you have strong options for 1-5 (WR can play the 3-5, OD can play the 1-3, Rhasta can play the 3-5) and lanes WR can lane anywhere, OD can mid or could safelane carry though people would bitch bc they don't see it on stream, Rhasta can mid or support.

In addition you only need to learn the item options for int heros. Which means you only have to get used to the costs and recipes for a smaller subset of items.

There is a downside to that plan. Int heros aren't as simple to play as Str heros which are by far the most newb friendly but in terms of cutting the game down to a tiny amount of required knowledge I'd say thats the best you can do.

Also that plan is worse if all you want is wins to just learning a pubstomp hero like Ursa or Riki or BS or SB and shit playing it every game while learning details from the other 9 heros and their items through observation. That's my advice if you are a fresh newb and want to keep it simple and win.

Also you could substitute a lot of other heros if you didn't like those 3. Rhasta could be SD, Bane, Lion, Death Prophet, AA, Zues, Warlock or Lesh. OD could be Invoker, Storm Spirit, Puck, QoP or NP and WR could be replaced with Batrider or Dark Seer.

Or you could just learn WR, Batrider and Dark Seer if you wanted to pick top tiers who are incredibly flexible and useful in almost every lineup and lane arrangement. But there's a lot to be said for picking the stuff you think looks cool.


Title: Re: DOTA2
Post by: Megrim on July 30, 2013, 04:12:33 PM
When I started playing, I tended to just pick what I thought looked cool and was fun to play. Every other consideration - not so much.


Title: Re: DOTA2
Post by: Malakili on July 30, 2013, 04:34:37 PM
I just played 100 or so games of Single Draft and by the end had some experience with tons of heroes. :awesome_for_real:


Title: Re: DOTA2
Post by: Llyse on July 30, 2013, 05:05:33 PM
When I started playing, I tended to just pick what I thought looked cool and was fun to play. Every other consideration - not so much.

What Megrim said. Play heroes that are intuitive for you and you'll learn other heroes when you vs em  :awesome_for_real:


Title: Re: DOTA2
Post by: Fordel on July 31, 2013, 02:04:30 PM
Or you could just learn WR, Batrider and Dark Seer if you wanted to pick top tiers who are incredibly flexible and useful in almost every lineup and lane arrangement. But there's a lot to be said for picking the stuff you think looks cool.


The other side benefit to these heroes is no one will ever yell at you for picking them. Unlike the dude who picks Anti-Mage in the lineup with 3 carries already  :why_so_serious:


Title: Re: DOTA2
Post by: cmlancas on August 01, 2013, 06:34:38 PM
I recently uninstalled Dota 2. Unfortunately a majority of the people I play with get incredibly competitive and verbal when they're losing. I get that you don't want to waste 45 minutes of your time, but eventually you're going to lose, whether it be to a bad player on your team or the other team just simply being better organized.

I played with this guy in your team and had a terrible game.  I'm pretty sure he wanted to rape my mother when we were finished.

Well, at least I think I remember him saying that. 

I can't blame you, because as soon as the people become pricks DotA2 becomes unfun.


Title: Re: DOTA2
Post by: Fordel on August 02, 2013, 12:54:33 PM
First Wild Card game for Ti3 is starting up in like 5 mins:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=423215

Pick your stream of choice or watch in game!


Title: Re: DOTA2
Post by: Rasix on August 02, 2013, 02:14:38 PM
They didn't give me any rares! >< Watching the BeyondTheSummit guys. The guy's voice is your generic shout caster dude instead of the hysterics of Toby.


Title: Re: DOTA2
Post by: Yegolev on August 02, 2013, 02:29:35 PM
Started tutorial (THANKS STEAM CARDS), found ALT-TAB breaks all the shit.  /sadf


Title: Re: DOTA2
Post by: K9 on August 02, 2013, 02:36:11 PM
First Wild Card game for Ti3 is starting up in like 5 mins:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=423215

Pick your stream of choice or watch in game!

The BTS guys are definitely watchable.


Title: Re: DOTA2
Post by: NiX on August 02, 2013, 02:44:04 PM
I played with this guy in your team and had a terrible game.  I'm pretty sure he wanted to rape my mother when we were finished.

Well, at least I think I remember him saying that. 

I can't blame you, because as soon as the people become pricks DotA2 becomes unfun.

You played with Hylian, I think. In terms of negative experiences while playing with my group of friends, he's one of the calmer ones and I think that's pretty sad.

The last break I took from Dota 2 was for 3 months. We'll see if this goes longer. If I do come back I'll probably play alone or try to create a friendly 5-stack with you and some new people.


Title: Re: DOTA2
Post by: Bann on August 02, 2013, 03:01:14 PM
I recently figured out how to gamble for items on dota matches over at dota2lounge. It makes watching pro matches way more interesting to me.


Title: Re: DOTA2
Post by: Fordel on August 02, 2013, 11:24:55 PM
How soon before you shout: "MY RARES  :ye_gods:  :cry: :cry: :cry: "


Title: Re: DOTA2
Post by: Samprimary on August 03, 2013, 08:16:48 AM
I can't blame you, because as soon as the people become pricks DotA2 becomes unfun.

My idea for when I give this game a fair shake, ... eventually, ... is to have a name which implies I will quit if you give me shit.

And in every game I play, I will quit if someone on my team gives me shit.

Enemy team may be muted by default.


Title: Re: DOTA2
Post by: Hoax on August 03, 2013, 11:48:17 AM
If you are betting on TI3 games, DK looks like the class of the first group. Fnatic is the surprise so far beating Navi but who knows with Navi.

I'd say DK over LGD will be the best bet to make in round 2, LGD seems to be a favorite of bettors but to my eyes they look ripe to be picked off. If the odds are at 65%+ for LGD that'd be an exciting place to put some rares. Any of the other matches I'd consider taking any large underdogs I saw because none of them seem like obvious stomps.

*edit* correction: I wouldn't take Zenith over Fnatic at anything but crazy (like 20% to win) odds. They look so fucking sloppy its unbelievable. Superior Chinese ricing but horrible individual plays.

-------

I'm liking TL over Orange and iG over [A] best coming up at 40% to win for both if those odds hold.


Title: Re: DOTA2
Post by: Bann on August 03, 2013, 01:26:49 PM
Sort of a moot point as tens of thousands of people seem to be overloading d2l's bots/server, but Zenith did look pretty awful up against Mouseports. I really like Mouseports as a team, caught them at the end of whatever tournament was before this one with the crazy 96 minute game. I'll be rootin' for them going forward.


Title: Re: DOTA2
Post by: Megrim on August 04, 2013, 04:01:10 PM
Razor being picked, Timbersaw being picked, Bloodseeker being picked, jesus christ, what the hell is going on?!


Title: Re: DOTA2
Post by: cmlancas on August 04, 2013, 04:59:13 PM
Razor being picked, Timbersaw being picked, Bloodseeker being picked, jesus christ, what the hell is going on?!

Get on my meta?  :)


Title: Re: DOTA2
Post by: Fordel on August 04, 2013, 05:09:28 PM
Timbersaw has always been awesome in Dota2, it just took people awhile to accept it. So many broken ankles.  :why_so_serious:


Title: Re: DOTA2
Post by: Ice Cream Emperor on August 05, 2013, 04:32:50 AM
When I started playing, I tended to just pick what I thought looked cool and was fun to play. Every other consideration - not so much.

Yeah. The importance of picking for positions or team comp is really not very high, when you are learning the game -- by which I mean, in the 'what the heck is going on?' stage, which is going to last at least a few dozen games. It is far, far more important to have an idea what your hero does, and what the other heros do. At low skill levels good mechanics and basic decision making (can I win this fight? should I be fighting or running away? etc.)  are more important than whether or not you are in line with the meta.

Moreover, even though those things might win you games, statistically, they aren't what you need to be focusing on in terms of enjoying the game or getting better at playing it. Being able to last hit, avoid dying in lane, etc. is far more important than picking a support so you can run that tri-lane you saw on a pro stream. None of that shit works if you don't have basic competence, and that takes awhile to build up.


Title: Re: DOTA2
Post by: K9 on August 07, 2013, 06:49:39 AM
The LGD.int vs TongFu games were both really fun to watch I thought.

Game 1 (http://www.youtube.com/watch?v=aFL8Seu_cYw)

Game 2 (http://www.youtube.com/watch?v=HKgLTMV_j3s)


Title: Re: DOTA2
Post by: Fordel on August 07, 2013, 01:13:34 PM
It Begins!

 
http://www.teamliquid.net/video/streams/The%20International

http://www.dota2.com/international/mainevent/watch/




Title: Re: DOTA2
Post by: MrHat on August 07, 2013, 04:46:12 PM
I've put a few more hours into DOTA2 now and as a long time LoL player all I wish is the camera was pulled back a slight bit or the UI was reduced just a bit.

I can barely see anything.


Title: Re: DOTA2
Post by: K9 on August 07, 2013, 04:54:58 PM
The DOTA2 UI is pretty terrible. I'm still baffled why games companies persist in making these bloated UIs. FPS devs figured out about 15 years ago and now most UIs are minimal and transparent. RPG and MOBA's seem stuck in the mindset that uninteractive graphical elements somehow add value.

Also, Imbasaw:

(http://i.imgur.com/WsNxeCp.gif)


Title: Re: DOTA2
Post by: Ingmar on August 07, 2013, 05:00:29 PM
Pwning FLAKY WHITE STUFF.

I don't find the UI terrible, except for a feeling that I'm always zoomed in juuuuust a little bit farther than I want to be.


Title: Re: DOTA2
Post by: K9 on August 07, 2013, 05:07:06 PM
It's terrible for the same reason that the Diablo3 UI/HUD was terrible. You have a lot of elements that are nothing but static window dressing, taking up space that could be used for the actual game. It just seems anachronistic. It takes me back to wow, where people (myself included) spent a lot of time trying to remove as much as possible that wasn't needed from the HUD; the default there was bloody terrible.

I think my final HUD in WoW looked something like this:


WoW places much greater demands on screen real estate than a game like DOTA2. If you can play WoW with that minimal a UI, you can do far more for DOTA2 I suspect.


Title: Re: DOTA2
Post by: Fordel on August 07, 2013, 05:18:04 PM
It's pretty much the exact same UI and Camera from War3. I have no issues with it.


I pretty much used the default UI in WoW the entire time, outside of a threat meter or whatever.



It's not a FPS where seeing that half pixel in the bottom left corner of the screen half a second quicker will mean life or death. Especially in WoW where everyone played 500x zoomed out.  :why_so_serious:


Title: Re: DOTA2
Post by: MrHat on August 07, 2013, 05:29:36 PM
feeling that I'm always zoomed in juuuuust a little bit farther than I want to be.

Exactly that.  I find myself constantly scrolling out.  I just want like 8% more game space.

LoL eventually dropped the blank space in the UI that was left over when you take WC3 and put it in higher resolution.


Title: Re: DOTA2
Post by: Fordel on August 07, 2013, 07:03:45 PM
Timbersaw!  :heart:


First lower backet game, Dignitas vs Rattlesnake. Fun game!


Title: Re: DOTA2
Post by: HaemishM on August 08, 2013, 08:44:33 AM
It's not a FPS where seeing that half pixel in the bottom left corner of the screen half a second quicker will mean life or death. Especially in WoW where everyone played 500x zoomed out.  :why_so_serious:

Yes it is. DOTA2 may not be an FPS but those extra pixels can mean a lot. Hell, even with LoL's minimalist UI, I still find myself not having enough viewing area. And DOTA2's is really honking big. 1/4 of the screen does not need to used on stone textures with no buttons on it, nor does that whole thing at the bottom need to be that big.


Title: Re: DOTA2
Post by: Yegolev on August 08, 2013, 08:56:09 AM
It's going to look pretty sweet when you're playing it on your console.


Title: Re: DOTA2
Post by: Malakili on August 08, 2013, 10:01:17 AM
It's not a FPS where seeing that half pixel in the bottom left corner of the screen half a second quicker will mean life or death. Especially in WoW where everyone played 500x zoomed out.  :why_so_serious:

Yes it is. DOTA2 may not be an FPS but those extra pixels can mean a lot. Hell, even with LoL's minimalist UI, I still find myself not having enough viewing area. And DOTA2's is really honking big. 1/4 of the screen does not need to used on stone textures with no buttons on it, nor does that whole thing at the bottom need to be that big.

I am pretty sure they have tried to recreate the warcraft 3 feeling intentionally.  Dota 2 is not really a sequel, it is just stand alone dota with costume loots.  Given how stupidly popular dota is I can understand why they would not want to risk alienating their playerbase.  They could not attract a single new player and still make bank.


Title: Re: DOTA2
Post by: Rasix on August 08, 2013, 01:53:40 PM
Alliance v. LGD.  Game 1.

Woah.  Shit.



Title: Re: DOTA2
Post by: Fordel on August 08, 2013, 02:24:42 PM
Game 1 is why you don't GG early.





Title: Re: DOTA2
Post by: Fordel on August 08, 2013, 03:43:47 PM
(http://i.imgur.com/dz3vf6S.gif)

 :why_so_serious:


Title: Re: DOTA2
Post by: Megrim on August 08, 2013, 04:08:46 PM
Game 1 is why you don't GG early.





B-B-BUT THE SURENDER FUNCTION IS NECESSARY TO MY ENJOYMENT

 :grin:


Title: Re: DOTA2
Post by: Rasix on August 08, 2013, 04:15:10 PM
Game 1 is why you don't GG early.


There was never a moment really where you'd GG out of that game, at least in a tournament setting.  I'm not a seasoned DOTA2 tournament watcher, but it always felt like they could turn that around with how fed the Alchemist was and how many disables they had.  

edit: That's one thing about competitive DOTA2 that's nice, it seems like the gold differences swing a lot more easily.  Early game snowballs in LoL are just a lot harder to climb out of.

Game 1 is why you don't GG early.


B-B-BUT THE SURENDER FUNCTION IS NECESSARY TO MY ENJOYMENT

 :grin:

Eh, there have been plenty of surrenders.  The lack of surrender is never about tournament play. Ohh wait, you're just being a dick.

(https://dl.dropboxusercontent.com/u/82533/day9.gif)


Title: Re: DOTA2
Post by: Megrim on August 08, 2013, 04:24:41 PM
 :heart:


Title: Re: DOTA2
Post by: Fordel on August 08, 2013, 04:35:37 PM
Game 1 is why you don't GG early.

There was never a moment really where you'd GG out of that game, at least in a tournament setting.  I'm not a seasoned DOTA2 tournament watcher, but it always felt like they could turn that around with how fed the Alchemist was and how many disables they had.  

edit: That's one thing about competitive DOTA2 that's nice, it seems like the gold differences swing a lot more easily.  Early game snowballs in LoL are just a lot harder to climb out of.


After like the like 45-50 minute mark, the gold becomes utterly moot. It's about buyback timers, rax and teamfights. There are entire lineups built around that idea, just hunkering down until the game reaches that point then getting that one teamwipe for instant rax/throne. It's also why when the game gets that long, teams get SUPER skittish and safe, fully willing to wait for the next Aegis and buyback timers. Too much to lose with one mistake at that point.

Game-spoilers:


Title: Re: DOTA2
Post by: Malakili on August 08, 2013, 04:37:06 PM
Yeah, that game was a great example of why I think dota 2 is a better esport than LoL.


Title: Re: DOTA2
Post by: K9 on August 09, 2013, 05:06:41 AM
That game was pretty awesome, ye


Title: Re: DOTA2
Post by: Samprimary on August 09, 2013, 09:49:06 AM
I'm giving this a shot now, and it's quite, quite different from when I last played way long 'go in beta. And all for the better.

The things which the game and the playerbase did as a matter of habit before which sunk me into that field of 'welp' mental resignation about the game seem abnormally nonpresent.


Title: Re: DOTA2
Post by: cmlancas on August 09, 2013, 09:58:05 AM
I'm giving this a shot now, and it's quite, quite different from when I last played way long 'go in beta. And all for the better.

The things which the game and the playerbase did as a matter of habit before which sunk me into that field of 'welp' mental resignation about the game seem abnormally nonpresent.

I run into a toolbag once every five or so games.  For a MOBA?  Yes, please.


Title: Re: DOTA2
Post by: K9 on August 09, 2013, 03:20:08 PM
Alliance vs DK Game 2 was really great to watch.


Title: Re: DOTA2
Post by: Fordel on August 09, 2013, 04:32:17 PM
(http://i.imgur.com/PhwbNYa.gif)

 :oh_i_see:


Title: Re: DOTA2
Post by: Trippy on August 09, 2013, 04:39:31 PM
Those are some old school Oakley's :awesome_for_real:


Title: Re: DOTA2
Post by: Fordel on August 09, 2013, 04:59:12 PM
Alliance vs DK Game 2 was really great to watch.


Conversely, game 3 is a lesson on why you ban Batrider.


Title: Re: DOTA2
Post by: K9 on August 09, 2013, 05:21:57 PM
Yup, exactly.

Na'Vi are ridiculous. As far as I can see, Pudge (+Mirana) aren't even close to the current meta, but if you don't spend a ban on Pudge Dendi is going to make your life hell. What a scary team.


Title: Re: DOTA2
Post by: Fordel on August 09, 2013, 05:24:36 PM
I think what I enjoy most about those picks, is they can't use them in online tourneys. The timings are just that tight that you need the LAN connection or it's shit and you miss everything.


Title: Re: DOTA2
Post by: Rasix on August 09, 2013, 07:14:08 PM
This fountain hook maneuver is fucking hilarious. 


Title: Re: DOTA2
Post by: Fordel on August 09, 2013, 07:17:18 PM
Navi be trolling.


Title: Re: DOTA2
Post by: Azuredream on August 09, 2013, 07:18:40 PM
I just.. I'm watching this, and I'm like.. how is that allowed? It's so hilariously cheesy.

This match is awesome to watch, though.


Title: Re: DOTA2
Post by: Fordel on August 09, 2013, 07:20:07 PM
It's incredibly hard to actually do. Try it yourself!

-edit- Like, landing Pudge Hooks alone is extremely difficult. To do it inside the timing window on the recall from chen.


Title: Re: DOTA2
Post by: Ceryse on August 09, 2013, 07:27:32 PM
I don't play this genre, but.. god damn. Na'Vi was phenomenally entertaining to watch against Tongfu.

But yeah. Fountain hooks were.. hilarious.


Title: Re: DOTA2
Post by: Rasix on August 09, 2013, 07:33:14 PM
It's incredibly hard to actually do. Try it yourself!

-edit- Like, landing Pudge Hooks alone is extremely difficult. To do it inside the timing window on the recall from chen.

Yah, that timing and coordination is a bit insane.  I think I only saw one that didn't go off and that was just because Dendi didn't even try to throw the hook. They've got what, maybe a half second window to do that? If he lands the hook at the start of the delay, does it pull the target back or leave it there? Because if it pulls regardless, then they've got a few more seconds to work with at the start.

Pretty impressive win, I didn't think they would pull that one out.  Luckily with the pickoffs, they were able to stall out just long enough.


Title: Re: DOTA2
Post by: Fordel on August 09, 2013, 07:38:24 PM
Not sure on the precise mechanics, I want to say any moment when the hook is actually traveling will result in success... but I haven't landed any fountain hooks myself  :why_so_serious:


Title: Re: DOTA2
Post by: Flinky on August 09, 2013, 07:46:30 PM
Yah, that timing and coordination is a bit insane.  I think I only saw one that didn't go off and that was just because Dendi didn't even try to throw the hook. They've got what, maybe a half second window to do that? If he lands the hook at the start of the delay, does it pull the target back or leave it there? Because if it pulls regardless, then they've got a few more seconds to work with at the start.

Fordel is right, you have to have the hook connect and be traveling back with the victim as you are sent home or it doesn't work. If you throw the hook too early and it completes its travel time you disappear and the victim is left where the hook was thrown from.

Dendi missed a hell of a lot of hooks though. The end game stat they popped up reported 7 fountain hooks and there must have been at least 20 attempts. He landed some pretty important ones though. That game was, and I say this in terms of endearment, complete and utter bullshit.


Title: Re: DOTA2
Post by: Fordel on August 09, 2013, 07:49:55 PM
Glorious bullshit!


It would be like connecting with half a dozen Hail Mary passes back to back in a game of football.


Title: Re: DOTA2
Post by: Bann on August 09, 2013, 08:54:05 PM
Glorious bullshit!


It would be like connecting with half a dozen Hail Mary passes back to back in a game of football.

but it only worked because TongFu just put their safeties  30 yards deep and played a shitty prevent defense instead of a blitz to win the game after one of the many missed hooks happened.


Title: Re: DOTA2
Post by: Fordel on August 10, 2013, 12:03:48 AM
Chinese Dota, is what it is.

I particularly enjoy watching them try to use wisp.  :why_so_serious:


Title: Re: DOTA2
Post by: Trouble on August 10, 2013, 12:23:11 AM
The sad part is I really do enjoy Dota 2's core mechanics when played with a group of friends. I get that in other competitive games people are shitheads too, but the importance of one player on your team is way more significant in Dota 2 than it is in Battlefield. Shitting all over the people you need to work with to win isn't going to thrust you to victory and I don't understand why people think it will.

Maybe if there were 10 or 20 lane games, where you could learn and lose and it wouldn't ruin everyone else's day on your team. I mean, that's what you mean talking about Battlefield right? You can be #19 or whatever on your team, suck ass all day long, and it doesn't really matter. The worst dude doesn't make or ruin the team. In DOTA the worst dude DOES make or ruin the team, more often than not (if it matters at all). Also when shit goes wrong, it's way easier to defusely blame "my shitty team" than "XspecificDudeGuyY". DOTA is an angry horrible game because there's never any place to be the shittiest guy on the field and learn, without being angrily berated by 4 slightly less terrible people.


Title: Re: DOTA2
Post by: Trouble on August 10, 2013, 12:27:08 AM
(and to clarify, I agree, and wish there was this learning ground with 10-20 lane games, and feel the community and noob treatment is completely ridiculous)


Title: Re: DOTA2
Post by: Fordel on August 10, 2013, 01:38:46 AM
Just play the Co-Op ladder against bots, people there are way way more mellow in my experience, since everyone is in the same noob boat.


Title: Re: DOTA2
Post by: cmlancas on August 10, 2013, 05:20:58 AM
The international has been supremely entertaining so far.  I think DotA2 is still my favorite e-sport.


Title: Re: DOTA2
Post by: Hoax on August 10, 2013, 08:51:23 AM
Honestly Dota is a bit more forgiving than League in that the 4 others can carry dead weight a lot easier but at the same time if you are the weakest player you need to make that adjustment as early as possible. Its the person who isn't as good but insists that they should be given farm priority or insists on traveling places with no vision because it seems safe to them or goes back to a lane where they have given up two kills to give up another three. If you are behind you must adjust your playstyle, goals, item build and role within the team.

 Everyone has games where they aren't going to be the star that's part of the genre but when that happens you need to adjust accordingly not wait for some inevitable abuse and then smugly tell yourself its your cancer teammates that caused this by being such bad teammates and they deserve this loss so fuck them.

I do love the idea of 20 lane training Dota, there's something there.


Title: Re: DOTA2
Post by: Samprimary on August 10, 2013, 01:04:07 PM
Fuck, I'm having fun.


Title: Re: DOTA2
Post by: MediumHigh on August 10, 2013, 04:06:11 PM
The international has been supremely entertaining so far.  I think DotA2 is still my favorite e-sport.

How long are the games?


Title: Re: DOTA2
Post by: cmlancas on August 10, 2013, 04:22:59 PM
Maybe 30-50m tops?  I haven't seen many super long games (although I know they are out there).


Title: Re: DOTA2
Post by: Fordel on August 10, 2013, 04:34:40 PM
Games on average are 30-40 minutes, but they can be short as 10-20 or as long as 60-90+ minutes.


-edit- I'll be damned if I can remember the specific game at the moment, but they just had the longest competitive game at Ti3 in the earlier rounds, 95+ minutes.


Title: Re: DOTA2
Post by: MediumHigh on August 10, 2013, 05:32:21 PM
That doesn't sound too different than LoL competitively.


Title: Re: DOTA2
Post by: Bann on August 10, 2013, 05:50:19 PM
timewise I find the biggest difference is that their is no surrender option.


Title: Re: DOTA2
Post by: Kail on August 10, 2013, 06:02:59 PM
timewise I find the biggest difference is that their is no surrender option.

In terms of games you'll personally play, I think Dota runs a fair bit longer on average.

In terms of pro games, there are a lot of early surrenders in Dota when the losing team realizes they're not going to be able to make a comeback, but in LoL teams almost never surrender in pro games, so the duration seems pretty similar in the two games.

What's the deal with starting off with the short lane farming the ancients?  Is that new?  How exactly are you supposed to do it, I assume there's some strict timing involved since they seem to stack them while farming them?  It's something I haven't seen before this tourney, and it seems like you could conceivably use it to run three solo lanes with two junglers or something in the scrub leagues I inhabit.


Title: Re: DOTA2
Post by: Fordel on August 10, 2013, 06:20:27 PM
Ranged Offlanes have been doing that for awhile, it's not very good farm, but it's better then zero farm sitting in a bad lane would be... and yea, ideally you want to stack as you kill. The clearing of the trees to farm from that specific spot is sorta new, and it's kinda annoying to stop.


Title: Re: DOTA2
Post by: Rasix on August 10, 2013, 06:24:36 PM
I'd say competitive LoL is averaging maybe 35-40 minutes a game, at least on the NA side.  I imagine Korean games are a bit quicker due to their lower econ, more objective based game.

Playing DOTA compared to LoL is probably about 15-20 minutes longer of an affair on average (if you're comparing the two base maps).  I'd say the games run a bit longer and the match making wasn't quite as quick, at least when I was playing.  I'd still budget at least an hour per game of DOTA2 or Summoner's Rift on LoL.  DOTA2 just tends to fill it up a bit more consistently.


Title: Re: DOTA2
Post by: Flinky on August 10, 2013, 06:32:26 PM
Games on average are 30-40 minutes, but they can be short as 10-20 or as long as 60-90+ minutes.


-edit- I'll be damned if I can remember the specific game at the moment, but they just had the longest competitive game at Ti3 in the earlier rounds, 95+ minutes.

iG vs DK UB Round 1 Game 2 set the record at 98:58. In the same game DK.BurNing also set the record for the most money earned in any pro DotA 2 game with 62.5k on his Lone Druid.

The last stat I saw reported that they'd had only 7 games that went for over an hour so far in TI3, including the prelims.


Title: Re: DOTA2
Post by: Pezzle on August 10, 2013, 07:51:40 PM
I tried to watch this.  Unfortunately you need an understanding of Dota to appreciate anything about it.  Since I have no real knowledge of Dota it was an undecipherable mess.  I have played WC3 and similar games, but that was not enough.  How long until they can bridge that gap?


Title: Re: DOTA2
Post by: Malakili on August 10, 2013, 07:55:21 PM
I tried to watch this.  Unfortunately you need an understanding of Dota to appreciate anything about it.  Since I have no real knowledge of Dota it was an undecipherable mess.  I have played WC3 and similar games, but that was not enough.  How long until they can bridge that gap?

I think this genre is the hardest to watch.  There is a ton going on, the teams are different all the time and not easily differentiated (except by health bar color), etc.  It just requires a lot of info to watch and understand.  The massive viewer totals reflect the massive player bases.  I don't even know how you'd approach trying to make it accessible to a complete novice.

If there is one advantage fighting games or SC2 have, it is pretty easy to watch Street Fighter and understand it (even if you can't appreciate all the subtleties).  Same with SC2 - the armies are colored, you can watch a battle and sort of see who is winning and why.

Still, most sports are equally undecipherable - it is just that we have a culture which teaches children how to watch them, that is what we really lack when it comes to eSports at the moment.


Title: Re: DOTA2
Post by: Ceryse on August 10, 2013, 08:06:34 PM
As a complete novice I've found it fairly easy to follow, even if I don't have a clue about a lot of the things the announcers are talking about item-wise, or even ability-wise. I've never played or watched the genre before... but it just isn't that complex to follow as a novice if you pay attention.

Shit, it was easier to follow than cricket which is a baffling sport.


Title: Re: DOTA2
Post by: Trippy on August 10, 2013, 08:25:23 PM
It is hard to follow with all the jumping around on the map and eight players. With SC II there's only two players typically so it's easier to keep track of what each player is doing.


Title: Re: DOTA2
Post by: Rasix on August 10, 2013, 08:30:30 PM
The worst is starting off watching and trying to follow Tobi.  Guy just speaks screams in acronyms.  KOTL QUOP BKB MKB RAX GG! Ayesee and LD/Lumi are a lot easier on the brain/ears. 

It took me a while watching and playing to be able to follow DOTA2, even after playing a lot of LoL.  The casters don't dumb it down as much as they do for LoL, but that's just Riot having a shorter leash on their brand.  Plus, they're aiming to be more accessible.  Although, it ook me a while to make sense of LoL too, but I had never played a moba before.  The entire genre was just very foreign.  Sure I could see who was winning and what the objectives were, but I couldn't see much more than that.



Title: Re: DOTA2
Post by: Samprimary on August 10, 2013, 08:34:26 PM
Come dota with me!

steam username Zeal


Title: Re: DOTA2
Post by: Fordel on August 10, 2013, 10:11:33 PM
Ayesee/Draskyl are easily my favorite casting pair. Ayesee has the big booming radio voice and Draskyl has the game knowledge to keep it all together.


Title: Re: DOTA2
Post by: K9 on August 11, 2013, 03:37:08 AM
timewise I find the biggest difference is that their is no surrender option.

Actually you can surrender in private lobbies, just not in ladder games. If enough people on a team type GG then the throne self-destructs. A decent number of games at TI3 have had surrenders, although DOTA has a lot of capacity for comebacks so there's no equivalent of the 20min surrender like you have in LoL.

I tried to watch this.  Unfortunately you need an understanding of Dota to appreciate anything about it.  Since I have no real knowledge of Dota it was an undecipherable mess.  I have played WC3 and similar games, but that was not enough.  How long until they can bridge that gap?

It does take a while to make sense of it; but I'm finding the more I follow it, the better it gets, and TI3 has become a lot more exciting to watch than SC2 matches for me. I mainly follow Purge's Channel (http://www.youtube.com/user/PurgeGamers), I think he has a very listenable voice (I hate the over-exaggerated shoutcasty-style) and he makes a real effort to explain how the heroes work, what their abilities do and why different players on a team do certain things. That said, DOTA is full of unintuitive gimmicks (e.g. pulling creep waves, stacking, bottle-crow) that can be confusing until you get a sense of how the meta-game works.


Title: Re: DOTA2
Post by: MrHat on August 11, 2013, 09:48:48 AM
Come dota with me!

steam username Zeal

(http://i.imgur.com/eL8VtDH.jpg)

4,135 Zeals.


Title: Re: DOTA2
Post by: Trippy on August 11, 2013, 10:11:23 AM
The worst is starting off watching and trying to follow Tobi.  Guy just speaks screams in acronyms.  KOTL QUOP BKB MKB RAX GG! Ayesee and LD/Lumi are a lot easier on the brain/ears.
Tobi and his partner also don't even bother talking about what's going on in the match at a strategic level.

Edit: they need to fix Ayesee's setup, though. When he's shouting you get an echo cause his mic is picking up the external speakers.


Title: Re: DOTA2
Post by: Viin on August 11, 2013, 12:27:07 PM
Anyone know of a good transition guide for a LoL player? Looking at some tutorials for DOTA2, it looks pretty much exactly like LoL - any major differences in gameplay?


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 01:30:46 PM
http://www.purgegamers.com/welcome-to-dota-you-suck

Think that's still one of the best intros to the game.  :why_so_serious:

The game itself has a tutorial now that will teach you all the little mechanics, it's well done and cute.


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 03:31:34 PM
The Aegis  :ye_gods:

-edit-


Title: Re: DOTA2
Post by: Trippy on August 11, 2013, 04:44:26 PM
Grand championship starting.


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 05:01:35 PM
This pause. It's ETERNAL.


Title: Re: DOTA2
Post by: Ceryse on August 11, 2013, 05:17:59 PM
How did he deny it, anyways? It was never explained beyond 'he just screwed up!'

Still, when Na'Vi plays well.. they are very entertaining to watch; though I doubt they beat Alliance, just based on how well Alliance is playing.


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 05:21:18 PM
He was A moving on rosh and managed to click just as rosh died, right onto the aegis.


Title: Re: DOTA2
Post by: Megrim on August 11, 2013, 05:46:05 PM
Wisp is dildoes.


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 06:03:29 PM
So Navi is pretty good at doto still.


Title: Re: DOTA2
Post by: Malakili on August 11, 2013, 06:04:49 PM
Two heavy weights exchanging major blows in the first two rounds.  Just bonkers and fun to watch!


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 06:06:35 PM
Both teams pulling out their dicks in the drafts.

YEA YEA YOU CAN HAVE WHATEVER YOU WANT, WE'LL WIN WITH ANYTHING.  :why_so_serious:


Title: Re: DOTA2
Post by: Kail on August 11, 2013, 06:22:49 PM
I completely don't get the strategies here.  


Title: Re: DOTA2
Post by: Azuredream on August 11, 2013, 06:43:42 PM
From someone who follows LoL: The 'range' of engagement is really crazy. Wisp has some kind of relocate teleport where you can port on top of someone and bring an ally with you for an instant 2v1 gank. Like TF on steroids. Batrider can fly over terrain and use a flash/Blink Dagger to get on top of a hero, then drag them back and use Force Staff to yank them even farther. Like Skarner on steroids. It seems like giving those two heroes to any team at all is an instant GG. The only counter-play I can see is trying to bait the opponent into bad ganks, otherwise you have to play so far back that you'll just get run over because you're so poor and underleveled.


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 06:54:42 PM
More or less. You are never safe, not even in the well. It's also why Dendi Pudge is so respected/feared/anticipated. If he can land those hooks, he can do what Batrider does, but every like 10 seconds instead.

There are lineups and playstyles that shut it down though. If you can remove the wisp's vision and/or targets, it turns into a ranged creep. If you just pick a 5 man push lineup, there's nothing to gank and you makeup the difference in early towers. Earlier in the tourney, the first Bo3 between A and Navi, you can see A just make Navi's wisp a non-factor.


-edit-

Batrider has been picked/banned in every single game of the tourney I believe.


Title: Re: DOTA2
Post by: Trippy on August 11, 2013, 07:05:10 PM
That bear :ye_gods:

(Yeah I know it has Blood Lust on it)


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 07:06:03 PM
Admiral Bulldog has a 90% winrate with that bear.  :why_so_serious:


Title: Re: DOTA2
Post by: Trippy on August 11, 2013, 07:09:19 PM
Losing now, though. Navi is making a big comeback.


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 07:11:58 PM
They couldn't deal with Alch in the end yea. Too much healing from Wisp and DamageSteal from Razor.


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 07:41:34 PM
Haha, that Nightstalker!


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 08:39:10 PM
More Hero Kills then Creep Kills, legit.


-edit- Best game of the tourney and it isn't even over. 100%


Title: Re: DOTA2
Post by: Viin on August 11, 2013, 09:14:10 PM
That was an exciting game.


Title: Re: DOTA2
Post by: Malakili on August 11, 2013, 09:14:25 PM
So, ban wisp.


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 09:15:13 PM
Ban s4 more like it.


Title: Re: DOTA2
Post by: Samprimary on August 11, 2013, 09:17:38 PM
now that was a gaaame


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 09:17:55 PM
Million Dollar Dream Coil.


-edit- Literally.  :awesome_for_real:


Title: Re: DOTA2
Post by: Malakili on August 11, 2013, 09:20:39 PM
Ban s4 more like it.

s4 is good, but in all seriousness, wisp won them that game when they were able to push down 2 rax at once, Navi had their backs against the wall the entire rest of the game.  Alliance just out played them with their mobility in the final game.


Title: Re: DOTA2
Post by: Samprimary on August 11, 2013, 09:20:58 PM
Come dota with me!

steam username Zeal

(http://i.imgur.com/eL8VtDH.jpg)

4,135 Zeals.

Gdi, I didn't even know this was a thing.

friend the Zeal with the name Sam Rixey. That's me.


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 09:23:09 PM
Ban s4 more like it.

s4 is good, but in all seriousness, wisp won them that game when they were able to push down 2 rax at once, Navi had their backs against the wall the entire rest of the game.  Alliance just out played them with their mobility in the final game.

Wisp doesn't mean shit if s4 doesn't interrupt those 3-4 TP's during that. He won the game with that dream coil.


Title: Re: DOTA2
Post by: Malakili on August 11, 2013, 09:32:52 PM
Ban s4 more like it.

s4 is good, but in all seriousness, wisp won them that game when they were able to push down 2 rax at once, Navi had their backs against the wall the entire rest of the game.  Alliance just out played them with their mobility in the final game.

Wisp doesn't mean shit if s4 doesn't interrupt those 3-4 TP's during that. He won the game with that dream coil.

K, whatever.  I'm feeling like you're just looking for an argument here so I'm not going to bite.  I was just saying Teams with wisp won a fuck load of games in this tournament, and was instrumental to the win in the final game. 


Title: Re: DOTA2
Post by: Hoax on August 11, 2013, 09:38:20 PM
No Wisp is retardedly broken and everyone knows it, she has no hp and no actual damage and is still good because that's how powerful a tool relocate is. Then again so is Nature's Prophet, in fact most days I feel NP is worse. Globals are always exceptionally powerful. Normally you'd say that getting caught out by Puck and losing 2 rax threw away a sure win but against NP and Wisp they really needed a steamroll not a even towers slugfest in order to win it. I honestly think this was Navi's weakest TI team, Funn1k is an amazing player but he has not fully integrated into their lineups, his best games were when he was on very independent heros and his teamplay became less and less in sync as the pressure mounted.

As for the how can you beat that question re: range of engagement you need to understand that unlike LoL there is just that much more movement available in Dota. Being able to teleport in versus not is huge. TF and Skarner ganks are unstoppable in LoL because your team can't do anything about it if they are far away. In Dota a response can always come within seconds from anywhere on the map.

The most awesome destruction of Bat Rider I saw during TI3 was a team had I believe Bane and BM and basically Bat was too scared to ever blink in because if either was waiting in the back he was just going to die. They just counter engaged all game it was sweet.


Title: Re: DOTA2
Post by: Fordel on August 11, 2013, 09:55:50 PM
Is Funnik the one that can't speak Russian?


Title: Re: DOTA2
Post by: Flinky on August 11, 2013, 10:10:51 PM
As for the how can you beat that question re: range of engagement you need to understand that unlike LoL there is just that much more movement available in Dota. Being able to teleport in versus not is huge. TF and Skarner ganks are unstoppable in LoL because your team can't do anything about it if they are far away. In Dota a response can always come within seconds from anywhere on the map.

The most awesome destruction of Bat Rider I saw during TI3 was a team had I believe Bane and BM and basically Bat was too scared to ever blink in because if either was waiting in the back he was just going to die. They just counter engaged all game it was sweet.

Not just movement abilities either. There are far more long direct stuns available in DotA, like those on the BM and Bane you mentioned. TI3 games have seen Bat Rider lasso ganks shut down by quick thinking skill uses from common supports like Crystal Maiden, Rubik and Vengeful Spirit (who also has the Swap to use on the Rider or victim in a pinch). That said, the ability of the Rider to pick off an out of position player is almost unrivaled, hence the constant picks/bans.

That last game was amazing. I thought the last game of Na'Vi vs TongFu was good, but that game 5 was showcase DotA. Happy to see the finals live up to expectation.


Title: Re: DOTA2
Post by: Megrim on August 11, 2013, 10:12:02 PM
I only managed to watch the game with one eye, effectively, because I'm at work - but from what I saw game five was a very good example of clever strategy. Alliance knew that Na'Vi will outfight them in a straight-up brawl, so they took all the hits and counteracted through oblique pressure. Na'Vi for their part kept trying to go for the throat and trap Alliance in their base, and A (having failed early on to shut down Alchemist) kept feinting just enough to keep Na'Vi rolling, but didn't commit enough to feed NV any essential heroes (read: Furion). Another flaw in NV's strategy was the lack of any early pushing heroes. They only had Enigma, but they really needed just one other hero to keep the sustained pressure going.

In the end then, it came down to Na'Vi taking wild swings and trying to pin Alliance, who just kept ducking out of the way. The critical points I think were Na'Vi losing Rosh because someone on their team didn't count buybacks from Alliance, to the Furion was able to come back in for the steal, and (much more importantly) whoever their tactical caller was not telling everyone to bail asap when they saw the top and bot lanes being pushed down.


Title: Re: DOTA2
Post by: Malakili on August 12, 2013, 05:45:11 AM

In the end then, it came down to Na'Vi taking wild swings and trying to pin Alliance, who just kept ducking out of the way. The critical points I think were Na'Vi losing Rosh because someone on their team didn't count buybacks from Alliance, to the Furion was able to come back in for the steal, and (much more importantly) whoever their tactical caller was not telling everyone to bail asap when they saw the top and bot lanes being pushed down.

They did try to bail, the TPs got cancelled by puck.


Title: Re: DOTA2
Post by: Thrawn on August 12, 2013, 11:17:14 AM
I honestly think this was Navi's weakest TI team, Funn1k is an amazing player but he has not fully integrated into their lineups, his best games were when he was on very independent heros and his teamplay became less and less in sync as the pressure mounted.

This was very noticeable in the finals I think as he was just off his game sometimes.  He made multiple plays that had the people I was watching with just go "WTF was he even doing?" as he died.  Maybe he cracked a bit under the pressure, who knows.


Title: Re: DOTA2
Post by: Fordel on August 12, 2013, 01:14:54 PM
All you need to know about Ti3 : http://youtu.be/wkHVLeR72b4



Title: Re: DOTA2
Post by: K9 on August 12, 2013, 01:19:54 PM
I think my ears are bleeding now.


Title: Re: DOTA2
Post by: Ingmar on August 12, 2013, 01:32:51 PM
BEAR BEAR BEAR BEAR BEAR BEAR


Title: Re: DOTA2
Post by: Malakili on August 12, 2013, 01:35:50 PM
BEAR BEAR BEAR BEAR BEAR BEAR

DENDIIIIIIIIIIIIIIIIII


Title: Re: DOTA2
Post by: Rasix on August 12, 2013, 01:37:43 PM
CHOP IT CHOP IT CHOP IT

Korean casters make everything more exciting.  You should see when they cast a penta-kill in LoL.  

edit: removed non-culturally relevant reference.


Title: Re: DOTA2
Post by: Quinton on August 12, 2013, 04:42:39 PM
What are typical wait times on their install queue deal?  I thought "hm, might as well check this out" last night and for over 12 hours my place in the queue has remained #9891...


Title: Re: DOTA2
Post by: Fordel on August 12, 2013, 06:14:34 PM
No idea, but it's probably real bad right now thanks to Ti3.


Title: Re: DOTA2
Post by: Bann on August 12, 2013, 06:44:09 PM
It seems like their is an uptick of interest following TI3. I mostly think the game is way better played with people you know - even just internet know (The obvious caveat is sometimes people would rather not play with newer players even if you messageboard know them.) To facilitate f13 finding people to play with, I went ahead and created a guild called "f13 friendly people" with the tag "f13". If you are interested in an invite, please post indicating your interest and I'll add you.

Since I didnt know about guilds till I had like 800 games played, a guild is essentially just a default chat tab in client. You can see a list of all online guild members even if you are not friended with them. When you form a group, you can leave it open so that any guildie that wants to can join before you are put in a game. Flipside, you'll see a button when in client that says "open guild group looking for more. Join?"





Title: Re: DOTA2
Post by: Quinton on August 12, 2013, 07:12:35 PM
Yeah, based on my LoL experiences, I suspect I'd enjoy playing with people I know (and who maybe would provide more useful and/or friendly feedback while I'm learning), than a bunch of random folks online...


Title: Re: DOTA2
Post by: Viin on August 12, 2013, 08:28:09 PM
To facilitate f13 finding people to play with, I went ahead and created a guild called "f13 friendly people" with the tag "f13". If you are interested in an invite, please post indicating your interest and I'll add you.

I hope to be playing some, add me and I'll be noob fodder for anyone who wants to play against/with something other than AI. Viin is my handle on Steam.


Title: Re: DOTA2
Post by: Megrim on August 12, 2013, 11:43:21 PM
There are usually people on in one time-zone or another, so you will probably be able to get a game in most times. There's also a mix of skill levels, so remember that if you are a complete newb, ask questions - its the best way to learn.


Title: Re: DOTA2
Post by: Thrawn on August 13, 2013, 07:28:18 AM
I went ahead and created a guild called "f13 friendly people" with the tag "f13". If you are interested in an invite, please post indicating your interest and I'll add you.

Am I still "friendly people" if I tend to politely explain to someone why they are a terrible player that cost us the game and wasted 50 minutes of the rest of the teams lives instead of yelling at them?  :why_so_serious:


Title: Re: DOTA2
Post by: Kail on August 13, 2013, 09:36:49 AM
I went ahead and created a guild called "f13 friendly people" with the tag "f13". If you are interested in an invite, please post indicating your interest and I'll add you.
Am I still "friendly people" if I tend to politely explain to someone why they are a terrible player that cost us the game and wasted 50 minutes of the rest of the teams lives instead of yelling at them?  :why_so_serious:

In general, I find it best not to give people advice of any kind unless they ask for it.  There's a super fine line between "polite explanation" and "patronizing asshole" which is really hard to nail reliably.  Especially if someone's already getting frustrated, you're mostly just going to piss them off.


Title: Re: DOTA2
Post by: Fordel on August 13, 2013, 01:43:55 PM
I went ahead and created a guild called "f13 friendly people" with the tag "f13". If you are interested in an invite, please post indicating your interest and I'll add you.

Am I still "friendly people" if I tend to politely explain to someone why they are a terrible player that cost us the game and wasted 50 minutes of the rest of the teams lives instead of yelling at them?  :why_so_serious:

Nope, makes you an asshole still.  :why_so_serious:


Title: Re: DOTA2
Post by: Bann on August 13, 2013, 03:33:39 PM
Sent a bunch of invites, gave people who accepted the ability to invite others. please poke me on steam if you want an invite - my handle is the same as here.

I went ahead and created a guild called "f13 friendly people" with the tag "f13". If you are interested in an invite, please post indicating your interest and I'll add you.

Am I still "friendly people" if I tend to politely explain to someone why they are a terrible player that cost us the game and wasted 50 minutes of the rest of the teams lives instead of yelling at them?  :why_so_serious:
the more the merrier!


Title: Re: DOTA2
Post by: Ingmar on August 13, 2013, 03:50:11 PM
I'd be interested in trying this but I have serious holding the team back self-esteem issues in this game, so better not put me on a team with Thrawn.  :-P


Title: Re: DOTA2
Post by: Fordel on August 13, 2013, 04:00:22 PM
Stop feeding noob.


Title: Re: DOTA2
Post by: Viin on August 13, 2013, 04:02:06 PM
So this game has a few twists, but why shouldn't I just go back to LoL? (Where I already know most of the heroes and items. Ohh and the Riot Points credit card)


Title: Re: DOTA2
Post by: Fordel on August 13, 2013, 04:04:53 PM
You'll never need Valve Points to play a hero.  :why_so_serious:


Title: Re: DOTA2
Post by: Rasix on August 13, 2013, 04:22:11 PM
A less obnoxious meta helps.  I'm probably going to get back into this and give it another shot. The new tutorial is kinda neat.


Title: Re: DOTA2
Post by: Hoax on August 13, 2013, 05:28:54 PM
So this game has a few twists, but why shouldn't I just go back to LoL? (Where I already know most of the heroes and items. Ohh and the Riot Points credit card)

You should because its a better game and a deeper game but I'll give you some simple bullets as if this was a legit question.

-More "endgame variety": LoL games are vastly more predictable affairs. This means comebacks in Dota are more common and can come in many more ways. There are more chances to make plays despite gold or xp disadvantage and more avenues to make said plays. Buybacks, boots of travel and other stuff means that even a late late game has more twists and turns.

-Better balancing philosophy: Dota moves at a glacier pace in terms of balance adjustments and overall tends to be much less kneejerk in its buffs and nerfs. The fact that the game has a ten year history of changes to draw on probably helps.

-More fluidity: This could be under part one but it deserves its own section. There is no holy lineup in Dota. What kind of hero lanes where when and who gets the most farm can change and this also means a bad teammate can be compensated for much more than in LoL.


Title: Re: DOTA2
Post by: Kail on August 13, 2013, 07:44:26 PM
So this game has a few twists, but why shouldn't I just go back to LoL? (Where I already know most of the heroes and items. Ohh and the Riot Points credit card)

They're both free, I'd just play whichever one you feel like at the moment.  It's not like you need to marry one of them or something.


Title: Re: DOTA2
Post by: Fordel on August 13, 2013, 08:06:19 PM
NO YOU MUST CHOOSE AND SPEAK THE BLOOD OATH!


Title: Re: DOTA2
Post by: Viin on August 13, 2013, 08:42:46 PM
You should because its a better game and a deeper game but I'll give you some simple bullets as if this was a legit question.

It was a serious question, thanks for your insight.


Title: Re: DOTA2
Post by: schild on August 13, 2013, 09:57:24 PM
DOTA2 embraced a design flaw of the previous engine as a design choice in the new iteration, simply by that measure, one can't say it is better than LoL in any capacity because it was flawed from the word go.


Title: Re: DOTA2
Post by: Trippy on August 13, 2013, 10:23:36 PM
It embraced bugs from the original beyond denial like creep stacking (http://dota2.gamepedia.com/Creep_Stacking).


Title: Re: DOTA2
Post by: ezrast on August 13, 2013, 11:19:01 PM
The WC3 scripting engine is pretty damn flexible, and I can't imagine who would have more experience with scripting it than the DotA team. If they didn't want denial and creep stacking it would not have been a big deal to remove them.


Title: Re: DOTA2
Post by: Sophismata on August 14, 2013, 01:48:49 AM
Denial and creep sacking were embraced long ago as elements of the game. Orb effects annoy me because the War3 engine has the ability to handle independent on-attack effects with some scripting. Lack of mana bars annoys me a lot more and it is the primary reason I don't play DOTA2, since that's a deliberate decision to handicap the UI without a legitimate reason beyond "it was like that in DOTA".


Title: Re: DOTA2
Post by: K9 on August 14, 2013, 02:30:37 AM
Lack of mana bars?


Title: Re: DOTA2
Post by: Kail on August 14, 2013, 03:09:12 AM
Lack of mana bars?

Under the HP bars that hover over the character, I assume.  In LoL, you can see your HP, mana/energy/rage/whatever, level, and XP without having to look away from your character, but in Dota, it just shows your HP.


Title: Re: DOTA2
Post by: K9 on August 14, 2013, 04:51:11 AM
Weird, all the replays I have watched had visible mana bars; maybe you can toggle it?


Title: Re: DOTA2
Post by: Kail on August 14, 2013, 05:50:24 AM
Weird, all the replays I have watched had visible mana bars; maybe you can toggle it?

Hm, you're right, I appear to be full of shit.  Weird, I could have sworn it wasn't there.

Not sure what the mana bars thing means, then, sorry.


Title: Re: DOTA2
Post by: Lounge on August 14, 2013, 10:53:02 AM
DOTA2 embraced a design flaw of the previous engine as a design choice in the new iteration, simply by that measure, one can't say it is better than LoL in any capacity because it was flawed from the word go.

Where you see design flaw I see gameplay.


Title: Re: DOTA2
Post by: Nonentity on August 14, 2013, 11:52:56 AM
Dota 2 is a prime example of purposely not embracing modern streamlining for the purposes of kind of following what the community is doing. The pro leagues and players liked and embraced the weird oddities, and rather than patch it out, they embraced it.


Title: Re: DOTA2
Post by: HaemishM on August 14, 2013, 11:56:47 AM
Too bad they didn't embrace the modernity of UI design.


Title: Re: DOTA2
Post by: Ingmar on August 14, 2013, 12:27:18 PM
I have no idea. You can't see enemy mana bars, but ... that's good?


Title: Re: DOTA2
Post by: MrHat on August 14, 2013, 12:27:22 PM
Too bad they didn't embrace the modernity of UI design.

My only complaint right now.  I even don't mind the 9 minute Queue because I can spectate while I wait.

But seriously, give me a 90% UI option and get rid of the fucking empty space.


Title: Re: DOTA2
Post by: schild on August 14, 2013, 04:05:59 PM
What the community embraced is largely irrelevant. DOTA, as it originally stood, was a pale imitation of what a Valve game could be. Making a modern title with a streamlined design that focused on the gameplay, rather than - ahem - embracing things that were design flaws, no matter how much you call them or anyone calls them <BULLET POINT> FEATURES - is just poor design.

Also:
It embraced bugs from the original beyond denial like creep stacking (http://dota2.gamepedia.com/Creep_Stacking).
Wow.


Title: Re: DOTA2
Post by: Fordel on August 14, 2013, 04:28:41 PM
I seriously don't understand the point you are trying to make? What is streamlined design? What is gameplay in this context? Why is stacking a flaw?


Title: Re: DOTA2
Post by: schild on August 14, 2013, 04:42:02 PM
DOTA, for a while, was the only thing that did what it did. It was your only option for a MOBA. You *had* to accept the flaws in the design in order to play a game in the genre as there was only one game in the genre. Then League of Legends came out and said, "Man, this shit is stupid, fix it." And they did, and they were wildly successful.

Valve, or rather the team within Valve, said "we want to make DOTA2, but since people already accept things that were flaws, we're going to go ahead and make that part of the game." Which is the exact opposite of what I expect from Valve. However, due to Valve being Valve and Steam being Steam, the success of DOTA2 was nearly guaranteed. Success would have been guaranteed if they had decided to fix things that were "unfixable" in DOTA due to limitations of the platform.

I legitimately don't understand what you're saying you don't understand. What part of "embracing flaws as features is stupid" is confusing to you?


Title: Re: DOTA2
Post by: schild on August 14, 2013, 04:42:53 PM
Those last 2 sentences are gross and I hate them but I'm not editing that post.


Title: Re: DOTA2
Post by: Ingmar on August 14, 2013, 04:44:49 PM
I'm not really sold that denies and stacking are flaws.


Title: Re: DOTA2
Post by: schild on August 14, 2013, 04:52:38 PM
You don't need to be "sold" on it. Unless I'm mistaken, which I don't believe I am, denial could NOT be removed from the original DOTA. From everything I heard about it, it was simply a remnant from the WC3 engine. The first time I played DOTA, it was a fairly young game, but any time anyone explained anything to me about the game, or talked about it, they'd have to step out of the obvious flow of the game to describe denying, stacking, and such and how to deal with that in gameplay terms. It pretty clearly went against the tide of the core gameplay, but they were there and you had to deal with it in order to play right.

Needless to say, I played my first few games of DOTA, said "that's stupid" and quit. Shit like that slowed down games (to an uncomfortable level) and made things wildly swingy (which some people say is good, yeaaaaaaa, I don't really buy that - but I'm a Magic player at heart, so wildly swingy is everything I hate). The completely logical removal of it in LoL is what actually got me to play LoL in the first place.

Vestigial engine bits probably shouldn't be described as design flaws, but they most certainly are when a sequel is made that keeps those things in there like it was on purpose the first time through.


Title: Re: DOTA2
Post by: Ingmar on August 14, 2013, 04:55:41 PM
I understand that they are (well, were) bugs. Bugs that lead to at least arguably interesting gameplay and are retained as features in the next version would seem to have shed the label of 'flaw'.

The big thing for me here is how godawful boring the laning phase of LoL is to watch, compared to DOTA, a situation to which lack of things like denies seems to contribute.


Title: Re: DOTA2
Post by: Rasix on August 14, 2013, 05:05:58 PM
Stacking is just part of how the dota jungle works.  Creeps spawn at fixed times.  The LoL jungle works on death + timer.  Very easy to remove, but a very large change for the competitive scene to absorb.  The better teams stack better. 

Denies are.. eh, not my favorite.  They are more of a design decision.   

I think DOTA2 would be fine without either.  The strengths are in champion/item design, meta flexibility, and the map.

LoL laning is more boring because the map is smaller. Many champs have built in escapes and almost everyone has Flash. You die less. While dota has runes, DOTA has dust, DOTA relies less on a jungler sitting in his jungle farming, and there's a lot more powerful CC.  This leads to more deaths in DOTA.  Ugg, plus there's a trend in LoL champ design toward rebirth passives.  God, I fucking hate rebirth passives.



Title: Re: DOTA2
Post by: schild on August 14, 2013, 05:17:12 PM
And better players deny better.

Being better at a game due to being better at taking advantage of flaws that have become design decisions is basically absurd and as someone who has worked in game design, I hate it.


Title: Re: DOTA2
Post by: Fordel on August 14, 2013, 05:57:35 PM
How is it a flaw though?

"We had to do it this way before, but we can fix it now, but we still feel the original way is superior."

Unintended doesn't automagically mean broken/wrong.


Title: Re: DOTA2
Post by: Bann on August 14, 2013, 06:11:08 PM
Ive gone back and played some LoL recently. The Laning phase in LoL sucks. If your a carry, you last hit. If your a support, you drop some wards. Dota gives many more choices that lead to a more interesting early game then League.


Title: Re: DOTA2
Post by: Kail on August 14, 2013, 07:46:27 PM
Ive gone back and played some LoL recently. The Laning phase in LoL sucks. If your a carry, you last hit. If your a support, you drop some wards. Dota gives many more choices that lead to a more interesting early game then League.

I dunno, I disagree with this personally.  I kinda see Dota 2 as more interesting strategically (what your long range plan is and how you're going to execute it), while LoL is more interesting mechanically (what you're doing moment-to-moment) and when you're playing the laning phase, it's almost pure mechanics in either game. 

Especially as a support, early game in Dota 2 is shit boring.  You can't cast anything.  You earn less than you do in LoL (no GP/10 items or runes), so you can't buy anything.  Most of what you're doing as a support is playing around with the most awkward and ugly mechanics in Dota 2 (stacking/pulling creeps, preventing the enemy from stacking/pulling creeps, denying minions, etc.).


Title: Re: DOTA2
Post by: Bann on August 14, 2013, 08:39:06 PM
Ive gone back and played some LoL recently. The Laning phase in LoL sucks. If your a carry, you last hit. If your a support, you drop some wards. Dota gives many more choices that lead to a more interesting early game then League.

I dunno, I disagree with this personally.  I kinda see Dota 2 as more interesting strategically (what your long range plan is and how you're going to execute it), while LoL is more interesting mechanically (what you're doing moment-to-moment) and when you're playing the laning phase, it's almost pure mechanics in either game. 

Especially as a support, early game in Dota 2 is shit boring.  You can't cast anything.  You earn less than you do in LoL (no GP/10 items or runes), so you can't buy anything.  Most of what you're doing as a support is playing around with the most awkward and ugly mechanics in Dota 2 (stacking/pulling creeps, preventing the enemy from stacking/pulling creeps, denying minions, etc.).

As a support, what are you doing in LoL that I'm not though? The reason I like supporting specifically in Dota 2 over LoL is that I have the options to do stuff besides stand around and babysit the carry. think 4 of the 5 games I've played recently were as Janna, so perhaps she skews my perception a bit, but all I was really doing was warding river, warding bushes, standing in bush and shielding the ADC when they were either going to take or dish out some hero damage. Even if the mechanics are ugly, I like having more options available.





Title: Re: DOTA2
Post by: Kail on August 14, 2013, 08:55:14 PM
Sorry to bruce this, two things I wanted to say, though:

As a support, what are you doing in LoL that I'm not though? (snip)

Fighting, generally.  I generally play fairly active supports, and while the carry is last hitting, I'm poking the enemy carry every time he gets in range, trying to zone him, or set up ganks.  The same thing when I do when I lane support in in Dota, generally, but in Dota, this is way more just right click auto-attacks because of mana limits.

Even if the mechanics are ugly, I like having more options available.

That's kind of the thing I was trying awkwardly to say in my first paragraph... as a support, I have more options in LoL moment-to-moment because I can cast my spells more often, and LoL abilities are often more synergistic/tricky than Dota abilities.  But as a support in Dota I have more strategic options: I can mess up the enemy jungle, I can stack creeps, I can deny runes, etc.  It's just that in terms of the actual gameplay, it all just boils down to walking or autoattacking.  It's hard for me to say which is more boring or interesting as a whole.


Title: Re: DOTA2
Post by: Hoax on August 14, 2013, 08:57:47 PM
Ive gone back and played some LoL recently. The Laning phase in LoL sucks. If your a carry, you last hit. If your a support, you drop some wards. Dota gives many more choices that lead to a more interesting early game then League.

I dunno, I disagree with this personally.  I kinda see Dota 2 as more interesting strategically (what your long range plan is and how you're going to execute it), while LoL is more interesting mechanically (what you're doing moment-to-moment) and when you're playing the laning phase, it's almost pure mechanics in either game.  

Especially as a support, early game in Dota 2 is shit boring.  You can't cast anything.  You earn less than you do in LoL (no GP/10 items or runes), so you can't buy anything.  Most of what you're doing as a support is playing around with the most awkward and ugly mechanics in Dota 2 (stacking/pulling creeps, preventing the enemy from stacking/pulling creeps, denying minions, etc.).

This is straight up 100% wrong. Just saying. The 4/5 roles in Dota need to do a lot of things in the early game, much more active and more decisions than anyone else really. Way more active than anyone in LoL except the jungler. You have way less gold is probably true but you need to be much much more active and proactive.


Title: Re: DOTA2
Post by: Samprimary on August 14, 2013, 09:00:53 PM
Creep stacking and denying are, indeed, embraced flaws. Original DOTA finally owned up to the fact that a denied creep providing nil experience was just too ridiculous and was shrinking up the viability pool something fierce, and they worked out a way to retain portions of XP for denied creeps, and give double this retained portion to melee heroes.

If DotA 2 had come out before this change, I doubt they would have even advanced this concession.

In the current state of the game, though, creep denying does keep the lane jockeying pretty crazy at all times and I'm more in favor of it now than I used to be.


Quote
Fighting, generally.  I generally play fairly active supports, and while the carry is last hitting, I'm poking the enemy carry every time he gets in range, trying to zone him, or set up ganks.  The same thing when I do when I lane support in in Dota, generally, but in Dota, this is way more just right click auto-attacks because of mana limits.

Man I dunno, being a support in DotA has never been something I have seen done passively. It's brutal forwardness through and through. Try support with Lich? You're megadenying with sacrifice and using your vast reserves of sacrifice mana to pester the shit out of anybody who gets close to your lane partner. Then you murder people with frost nova combos.


Title: Re: DOTA2
Post by: Kail on August 14, 2013, 09:06:54 PM
Man I dunno, being a support in DotA has never been something I have seen done passively. It's brutal forwardness through and through. Try support with Lich? You're megadenying with sacrifice and using your vast reserves of sacrifice mana to pester the shit out of anybody who gets close to your lane partner. Then you murder people with frost nova combos.

True, but I'd argue that Lich is more of an exception to the rule than the norm for Dota 2.


Edit:
This is straight up 100% wrong. Just saying. The 4/5 roles in Dota need to do a lot of things in the early game, much more active and more decisions than anyone else really. Way more active than anyone in LoL except the jungler. You have way less gold is probably true but you need to be much much more active and proactive.

No, I agree that's true, but it's all on a strategic level.  What I'm saying is, on a purely mechanical gameplay basis, with how you're doing what you're doing, LoL has more going on because of the weird ways it's spells and character resources interact.  Like, in both games, you gotta farm creeps, but how you actually get last hits in LoL is different than it is in Dota.  You may have other higher (strategic) level options and stuff in Dota, I'm not contesting that, but what I'm referring to is the mechanics involved in how you do all that stuff.


Title: Re: DOTA2
Post by: Fordel on August 14, 2013, 09:17:55 PM
Nah, you just buy a clarity on everyone else.


Title: Re: DOTA2
Post by: ezrast on August 14, 2013, 09:26:49 PM
Being a bad support in LoL is boring. I imagine this is true in DotA as well. Support is about the art of doing more with less, and if you don't know what "more" means for the game you're playing all you see is the less.

Kail is right that putting pressure on the enemy laners should be your default state, especially as a ranged support like Janna. Any time you don't feel like you're doing anything it's because you're not zoning and harassing correctly.


Title: Re: DOTA2
Post by: Johny Cee on August 15, 2013, 07:28:14 AM
Being a bad support in LoL is boring. I imagine this is true in DotA as well. Support is about the art of doing more with less, and if you don't know what "more" means for the game you're playing all you see is the less.

Kail is right that putting pressure on the enemy laners should be your default state, especially as a ranged support like Janna. Any time you don't feel like you're doing anything it's because you're not zoning and harassing correctly.

The difference in DOTA is that abilities are much more powerful and there are a ton of supports who, once they hit 5-7, can show up to a lane and get kills solo.  Harassing and lane pressure is great and all, but I'd rather play a position where I can effectively gank a lane and get a kill or two even with zero money and no boots.  Playing a support is actually fun because you are an early to mid game monster who can roam the map and set up the big plays while your farmers last hit creeps.

Really, your "babysitting" of the carry is more along the lines of getting them a good early game and then taking off when they have a level/item advantage on the enemy off-laner.


Title: Re: DOTA2
Post by: Malakili on August 15, 2013, 07:43:03 AM

The difference in DOTA is that abilities are much more powerful and there are a ton of supports who, once they hit 5-7, can show up to a lane and get kills solo.

People also often seem to forget that abilities don't scale with items in DOTA 2 (with some exceptions).  So, your level 4 "Q" is as powerful as it is regardless of your items.  Because the game is balanced this way, it means that supports can remain powerful casters with very few items.  The same just isn't really possible in LoL because of the way the game is so balanced on scaling abilities with AD/AP.


Title: Re: DOTA2
Post by: Johny Cee on August 15, 2013, 08:37:28 AM

The difference in DOTA is that abilities are much more powerful and there are a ton of supports who, once they hit 5-7, can show up to a lane and get kills solo.

People also often seem to forget that abilities don't scale with items in DOTA 2 (with some exceptions).  So, your level 4 "Q" is as powerful as it is regardless of your items.  Because the game is balanced this way, it means that supports can remain powerful casters with very few items.  The same just isn't really possible in LoL because of the way the game is so balanced on scaling abilities with AD/AP.

Yep. 

A support in DOTA is really making his money off of kills and assists, and it can actually snowball to mid-game pretty hard sometimes (though you will always fall off end game)....  I've had a few Lion and Lina games where it's been completely out of hand by minute 12 or 15 and just rolling into a lane means at least one enemy dies and everyone else runs back to base. 

Also, the abilities on some supports are just flat out broken.  Wisp porting in with a tethered bruiser, or KOTL recalling in a carry at the start of the enemies tower dive, or the crushing that is Warlock or Tide or a (good) Sand King ult.


Title: Re: DOTA2
Post by: Job601 on August 15, 2013, 09:31:38 AM
I main support in LoL and I disagree that the laning phase is passive.  In fact, that's the time you have the biggest impact on the game, because supports, not ADs, are the key to winning the 2v2 matchup.  You're constantly poking and zoning, and for a support it's the most interactive part of the game.  Once you get to mid and especially late game, you're pretty much a walking ult who drops wards.

I don't think DOTA players are wrong that there's emergent strategy from mechanics like denying and creep stacking, but I agree with the decision of League of Legends made to eliminate them.  Denying in particular distracts from the core gameplay and creates more pain for the loser than it does pleasure for the winner.   MOBAs are complex enough that they should really be reduced to the most streamlined level at which they can still function, not add on more and more mechanics just for the sake of having more stuff.  

There are ways DOTA is different from LoL which are legitimate design choices, like the focus on strategy instead of tactics somebody points out above, or the way a fed carry can scale far above everyone else in the game, but these legacy mechanics seem to be there just to pander to the hardcore audience, which over time has become more and more conservative and resistant to change.


Title: Re: DOTA2
Post by: Hoax on August 15, 2013, 02:38:38 PM
Quote
I main support in LoL and I disagree that the laning phase is passive.  In fact, that's the time you have the biggest impact on the game, because supports, not ADs, are the key to winning the 2v2 matchup.  You're constantly poking and zoning, and for a support it's the most interactive part of the game.  Once you get to mid and especially late game, you're pretty much a walking ult who drops wards.

A support in Dota does everything a support in LoL does in addition to being the most important moving piece of the team for much of the early to mid game. The roles aren't even comparable in terms of how much you get to do.

I understand that because in LoL everyone spends much of the time in full vision in a small lane that you trade more auto attacks and because abilities have low cooldowns and low costs you trade lots more abilities but in terms of making actual plays that are guaranteed to make an impact on the game one way or another its just not even remotely close between what a support in LoL and a support in Dota is asked to do.

I'm getting the definite feeling that many of you just haven't spent a lot of time with both games. I have and I just can't understand some of the viewpoints in this thread they just fundamentally are not correct. I realize its not cool to be that guy but seriously what several of you are saying about supports just doesn't jive at all with reality.


Title: Re: DOTA2
Post by: Lounge on August 15, 2013, 03:03:11 PM
Keep in mind that all of the things you are describing about what supports do in LOL are all viable things you can do in DOTA as well.  Just also know that there are MORE things you can be doing than in LOL.  I cant see how diversity in playstyle is a BAD thing.

As for denies its way less about removing experience or gold and more about controlling the position of the lane from the towers.  A well played game will put the creeps where they want be it pushing a tower or keeping it static so the carry can safely farm. 


Title: Re: DOTA2
Post by: cmlancas on August 18, 2013, 07:35:15 PM
We need to splinter the last few pages of this thread into a DotA2 v LoL thread. :awesome_for_real:

Bann and I just played a game of DotA2 that reminded me of why I play this game.  Two people quit, and a Lina, Bane, and OD go 61 minutes and throne.  Just one of those games that you get done, smile, and say, "Fuck, this game is so much fun."  Not a single mouthbreather to be found.  Just a solidly played, solidly executed comeback.

Oh, and it didn't hurt that he and I were a combined 38-16-41 with a ridiculous amount of items.  :)


Title: Re: DOTA2
Post by: Thrawn on August 19, 2013, 07:37:52 AM
We need to splinter the last few pages of this thread into a DotA2 v LoL thread. :awesome_for_real:

Every thread on either turns into DotA vs LoL eventually.  They are both fine games depending on what you are looking for, DotA is just much better.  :why_so_serious:

I think I managed to finally convince the few buddies who were keeping me playing DotA that it's not worth the wasted time and hour long games that leave you pissed off.  Actually had it uninstalled Sunday until I remember I had a match for a crappy league I'm in to play...where the other team didn't show up anyways.  Trying to quit cold turkey and I think we're taking up a NWN2 campaign instead.


Title: Re: DOTA2
Post by: Malakili on August 20, 2013, 05:35:55 AM
It's happening!

http://blog.dota2.com/wp-content/uploads/2013/08/glados_prelim_06.mp3

(Mirror)https://soundcloud.com/yannick-marcotte-gourde/glados-prelim-06


Title: Re: DOTA2
Post by: Samprimary on August 20, 2013, 03:22:49 PM
ahahahahaha yesss


Title: Re: DOTA2
Post by: Thrawn on October 17, 2013, 02:23:46 PM
http://dev.dota2.com/showthread.php?t=109826 (http://dev.dota2.com/showthread.php?t=109826)

New patch notes on test realm.  They are....crazy.  I would post the highlights but that would be half of the changes if not more.  If you play DotA it's worth reading pretty much the entire thing.


Title: Re: DOTA2
Post by: Fordel on October 17, 2013, 03:18:32 PM
DieBacks are going to be really costly now.


-edit-

Oooh they fucked with pooling items.


Title: Re: DOTA2
Post by: Fordel on October 17, 2013, 04:04:56 PM
Broodmother web change, crazyness.

Blink on Pudge, what is this world.

Rubick scepter is  :heart:


Title: Re: DOTA2
Post by: Fordel on November 14, 2013, 07:05:05 AM
http://www.dota2.com/threespirits

TLDR:
Two new heroes, Earth and Ember spirit.

Storm Spirit visuals changed to match his new brothers.

Diretide is back.

Coaching Mode, lets coach do things like ping UI elements for trainee.

Lane picking added to hero selection. Mid and feed.

Low Priority changed from time based to game based. IE: You can't wait it out, you have to play out X games in the ghetto.

Bunch of cosmetic changes, including crafting and sockets. All cosmetic.

Pro Player based items. Tied to players tourney wins and such.

Diretide is back.  :why_so_serious:


Title: Re: DOTA2
Post by: Lounge on November 14, 2013, 01:21:01 PM
༼ つ ◕◡◕ ༽つ

Hero overviews are here:

http://www.youtube.com/watch?v=7Y8SM451Wc8 - Ember Spirit
http://www.youtube.com/watch?v=cPWNuRGX06Q - Earth Spirit


Title: Re: DOTA2
Post by: Malakili on November 14, 2013, 02:05:38 PM
Earth Spirit looks like it could be really powerful in the hands of a competent player.


Title: Re: DOTA2
Post by: Thrawn on November 14, 2013, 03:37:13 PM

Coaching Mode, lets coach do things like ping UI elements for trainee.


DotA once again leaving League in the dust hoping to catch up some day.


Title: Re: DOTA2
Post by: Malakili on November 14, 2013, 03:38:37 PM

Coaching Mode, lets coach do things like ping UI elements for trainee.


DotA once again leaving League in the dust hoping to catch up some day.

They even had this mode in Team Fortress 2 a bunch of years ago, it almost surprises me how long it took them to port it over to DOTA.


Title: Re: DOTA2
Post by: Rasix on November 14, 2013, 03:46:54 PM
Do people actually use this feature?


Title: Re: DOTA2
Post by: Malakili on November 14, 2013, 03:52:34 PM
Not in TF2, but I can imagine it being a lot more useful here.

That being said, aside from helping friends learn, I don't think we'll see some huge swell of strangers helping strangers.


Title: Re: DOTA2
Post by: Nightblade on November 14, 2013, 04:29:52 PM
Not in TF2, but I can imagine it being a lot more useful here.

That being said, aside from helping friends learn, I don't think we'll see some huge swell of strangers helping strangers.

...Unless they offer some kind of reward for mentors. In TF2 you got a pair of glasses; judging by how big cosmetic items are for DOTA2; they might do the same here.


Title: Re: DOTA2
Post by: Ingmar on November 14, 2013, 04:30:39 PM
There are already people who do this (for pay even I think), so I imagine some of the demand for this feature came from them.


Title: Re: DOTA2
Post by: Fordel on November 14, 2013, 05:53:15 PM
Yea, there are pro players and stuff who sell coaching lessons to people.


Title: Re: DOTA2
Post by: Megrim on November 14, 2013, 08:39:39 PM
Aaaaaaaand gg to finding normal games now that Diretide is out.

THANKS OBAMA


Title: Re: DOTA2
Post by: Malakili on November 15, 2013, 06:14:25 PM
So, Diretide mode is utter garbage.  I have no idea why people were so excited about this.  The best thing I can say about the mode is it ended quickly.


Title: Re: DOTA2
Post by: Megrim on November 15, 2013, 09:52:54 PM
Dear god, Earth Spirit. Level 2, and no lane is safe.


Title: Re: DOTA2
Post by: Thrawn on November 18, 2013, 08:57:59 AM
So, Diretide mode is utter garbage.  I have no idea why people were so excited about this.  The best thing I can say about the mode is it ended quickly.

It always was, it was fun as a little gimmick to try out once and a while that got boring fast and just annoying when everyone was obsessive about Rosh.  But not at all worth people making such a huge fuss about, I haven't played a single game of it yet.  Have been doing A-Z challenge instead and enjoying it very much...well except for being stuck on Ancient Apparition for 11 games.


Title: Re: DOTA2
Post by: Lounge on November 18, 2013, 11:32:24 AM
Diretide is about items.  Last year iirc you were guaranteed at least one item every match.  This you get essences but again the core of the game mode is about getting items.  If you don't care about that sort of thing then the mode probably isn't for you.


Title: Re: DOTA2
Post by: Fordel on November 18, 2013, 03:55:36 PM
It's also the only time I'll have 5 rapiers probably  :why_so_serious:


Title: Re: DOTA2
Post by: Bann on November 30, 2013, 07:32:09 PM
anyone else catch the dreamhack Grand Finals? Darude - Sandstorm LIVE from the starcraft 2 stage was overpowering the casters. Notail on Sandking actually pulled off a few sandstorms while this was going on. Twitch chat broke, obviously. I tried to explain to my wife why this was the perfect storm of funny, but it did not go well. Please tell me someone else saw/appreciated this.



Title: Re: DOTA2
Post by: Sophismata on November 30, 2013, 08:09:48 PM
Weird, all the replays I have watched had visible mana bars; maybe you can toggle it?

Hm, you're right, I appear to be full of shit.  Weird, I could have sworn it wasn't there.

Not sure what the mana bars thing means, then, sorry.
Little late now, but I meant enemy mana bars. You need to click on an enemy unit to see their mana, which is asinine. If the information is supposed to be hidden, hide it, otherwise show it. Don't obscure it with bad GUI decisions.


You don't need to be "sold" on it. Unless I'm mistaken, which I don't believe I am, denial could NOT be removed from the original DOTA.
In this case you're mistaken. The WC3 engine can support removing denials, it's the same anti-grief code that prevents you attacking heroes (since the basic WC3 mechanic underlying denial is that your units can force-attack other, friendly units). When denials became A Thing (widely known about and detrimental to the game's "balance"), it was decided to keep them, but in a nerfed format, such that denied creeps still provided XP.

Trvia - originally you could attack other, allied heroes and buildings at full health. One of the earlier fixes used was to have a fake unit cast hex on the player if they initiated such an attack. This led to some hilarity with people being able to turn themselves into sheep and confusing newbies.


Title: Re: DOTA2
Post by: Fordel on November 30, 2013, 08:27:30 PM
anyone else catch the dreamhack Grand Finals? Darude - Sandstorm LIVE from the starcraft 2 stage was overpowering the casters. Notail on Sandking actually pulled off a few sandstorms while this was going on. Twitch chat broke, obviously. I tried to explain to my wife why this was the perfect storm of funny, but it did not go well. Please tell me someone else saw/appreciated this.



Yea I saw it, it was the perfect storm.  :awesome_for_real:


Title: Re: DOTA2
Post by: Megrim on December 01, 2013, 06:36:45 PM
Are there vods of the finals some place? I can't seem to find anything.


Title: Re: DOTA2
Post by: Fordel on December 01, 2013, 07:06:47 PM
They are buried in the twitch archives.

http://www.twitch.tv/dreamleague/b/483930827 Sandstorm around 10 hours 19 mins.


Title: Re: DOTA2
Post by: Thrawn on December 03, 2013, 01:37:53 PM
Accepted a party invite a few days ago to find it was a little old and I was the 6th in party.  So I just decided to coach and see what that was like.  It was actually fairly fun other than how terrible some of the team was, lots of "You just missed a free kill and here's why".  (These are guys I play with fairly often, they were asking for advice before someone calls me out for being "that guy".)  It seems insanely powerful though if you were really serious about wanting to queue as a team and win as much as possible.


Title: Re: DOTA2
Post by: K9 on December 06, 2013, 06:47:55 AM
I wonder whether it could become a staple of tournament play; having a sixth team member being an non-playing observer/captain?


Title: Re: DOTA2
Post by: Rasix on December 06, 2013, 07:07:06 AM
Heh, nope.  Not a chance.

Maybe in another game.


Title: Re: DOTA2
Post by: Thrawn on December 06, 2013, 07:51:46 AM
I have an issue....I can't seem to stop building Hand of Midas on almost EVERYONE
 (http://dotabuff.com/players/192317/matches?hero=&game_mode=&match_type=real) :why_so_serious:


Title: Re: DOTA2
Post by: Bann on December 06, 2013, 08:31:55 AM
Hand of Midas right now reminds me of picking Antimage in Pubs - You need to have a team that realizes that the path to victory involves letting you get enough farm to take the game late. If your team insists on fighting in the 10-15 minute range, you are not nearly as effective as you could have been. If you can avoid fighting for a bit and let the midas pay itself off and accelerate your farm,  :drill:.


Title: Re: DOTA2
Post by: Thrawn on December 06, 2013, 08:42:13 AM
Hand of Midas right now reminds me of picking Antimage in Pubs - You need to have a team that realizes that the path to victory involves letting you get enough farm to take the game late. If your team insists on fighting in the 10-15 minute range, you are not nearly as effective as you could have been. If you can avoid fighting for a bit and let the midas pay itself off and accelerate your farm,  :drill:.

That actually is a lot of the mindset of why I end up building it.  So many pub games people never push an advantage, never win when they could have because the carry wants more farm so the game goes way latter than it should so often.

But building it on Enigma last night, heh, I think I'm just too much in the habit of rushing it now.  Although to be fair it getting me Refresher was huge in us winning game game since our Lone Druid was so completely terrible and the opposing team was such a bad team comp against it.


Title: Re: DOTA2
Post by: Lounge on December 06, 2013, 11:08:51 AM
The problem with going for the 45 min farming game is that the current meta of the game has most games over in 30 minutes.  If you cant be effective by then you have already lost the game.


Title: Re: DOTA2
Post by: Johny Cee on December 06, 2013, 01:19:36 PM
Hand of Midas right now reminds me of picking Antimage in Pubs - You need to have a team that realizes that the path to victory involves letting you get enough farm to take the game late. If your team insists on fighting in the 10-15 minute range, you are not nearly as effective as you could have been. If you can avoid fighting for a bit and let the midas pay itself off and accelerate your farm,  :drill:.

That actually is a lot of the mindset of why I end up building it.  So many pub games people never push an advantage, never win when they could have because the carry wants more farm so the game goes way latter than it should so often.

But building it on Enigma last night, heh, I think I'm just too much in the habit of rushing it now.  Although to be fair it getting me Refresher was huge in us winning game game since our Lone Druid was so completely terrible and the opposing team was such a bad team comp against it.

One of my current pet peeves is everyone getting a midas.  In general in my games, it means the other team takes a shit all over you since they know that none of your teammates have any early game items/upgraded boots.  Lost two games today to a PL I'm supporting going early Midas in a contested lane, then we get wrecked at the 6 to 10 minute mark as he has no survivability and no hp regen.

Other pet peeves:

Doom -- Seeing people build him wrong all the time.  Rush straight for Agh's, or building Refresher, or building Battlefury.  DOOM DOESN'T NEED DAMAGE.  He needs tank and mana (early game).  Agh's effect is great and all, but if you get bursted down in 3 seconds who cares. 

Slark -- What is it with people building Vanguard on Slark?  Slark doesn't need it.  If you need hp, get a Sange or a bare vit booster/point booster or an ogre club (which builds into BKB) or anything else.  Slark should be snowballing off of ganks, not farming for real after spending your first 15 minutes getting a vanguard and having a tiny mana pool and no damage items.


Title: Re: DOTA2
Post by: Thrawn on December 06, 2013, 01:49:12 PM
Doom -- Seeing people build him wrong all the time.  Rush straight for Agh's, or building Refresher, or building Battlefury.  DOOM DOESN'T NEED DAMAGE.  He needs tank and mana (early game).  Agh's effect is great and all, but if you get bursted down in 3 seconds who cares. 

YES!  Doom is one of my most played heroes and I can proudly say I've never build Refresher, never built BF and only built Agh's once to try it after patch.  You get damage from eating an Alpha Wolf and having high strength.  If you can get a really fast Heart you've almost won the game already because you just wade into the other team and start bossing everyone around.


Title: Re: DOTA2
Post by: Fordel on December 06, 2013, 02:15:07 PM
Why not just a poorman's on slark?


Title: Re: DOTA2
Post by: Johny Cee on December 06, 2013, 08:32:14 PM
Why not just a poorman's on slark?

Vanguard is silly because if any hero doesn't need health regen, it's Slark.  Poorman's isn't awful, but generally I've found myself selling the shield pretty early most games because you want to be going on someone and bracer, stick, robe for some mana is far better.

Thankfully, one of my old pet peeves (every melee carry going quelling blade first) is mostly gone.  You need to have a shield in lane to start, unless you are trilaning and/or not contested.

YES!  Doom is one of my most played heroes and I can proudly say I've never build Refresher, never built BF and only built Agh's once to try it after patch.  You get damage from eating an Alpha Wolf and having high strength.  If you can get a really fast Heart you've almost won the game already because you just wade into the other team and start bossing everyone around.

Doom has insane stat gain, he's going to have the right click anyway.  My usual strategy with jungle doom is shoot for Soul Ring into Phase, Ogre Club (can go towards BKB or Sange later) and Platemail (Shiva's or AC later).  With that you can show up and cause some havok without sitting in the jungle afk farming for 20 minutes.

Whenever I have a Doom on my team, he afk farms for 20 to 25 minutes and comes out with a Midas, Agh's, and maybe a Shadowblade and then is completely ineffectual.


Title: Re: DOTA2
Post by: Thrawn on December 06, 2013, 09:16:37 PM
Thankfully, one of my old pet peeves (every melee carry going quelling blade first) is mostly gone.  You need to have a shield in lane to start, unless you are trilaning and/or not contested.

YES!  Doom is one of my most played heroes and I can proudly say I've never build Refresher, never built BF and only built Agh's once to try it after patch.  You get damage from eating an Alpha Wolf and having high strength.  If you can get a really fast Heart you've almost won the game already because you just wade into the other team and start bossing everyone around.

Doom has insane stat gain, he's going to have the right click anyway.  My usual strategy with jungle doom is shoot for Soul Ring into Phase, Ogre Club (can go towards BKB or Sange later) and Platemail (Shiva's or AC later).  With that you can show up and cause some havok without sitting in the jungle afk farming for 20 minutes.

Whenever I have a Doom on my team, he afk farms for 20 to 25 minutes and comes out with a Midas, Agh's, and maybe a Shadowblade and then is completely ineffectual.

Do I even have you on Steam?  Always looking to try and find people to play with since Hoax ditched me.  :grin:


Title: Re: DOTA2
Post by: Fordel on December 06, 2013, 09:34:00 PM
http://blog.dota2.com/2013/12/matchmaking/

Giant post about Ranked Games inc. I know some folks wanted that for Dota2, won't effect me in the co-op vs bot tier of gaming though  :why_so_serious:


Title: Re: DOTA2
Post by: Johny Cee on December 07, 2013, 09:27:53 AM
Thankfully, one of my old pet peeves (every melee carry going quelling blade first) is mostly gone.  You need to have a shield in lane to start, unless you are trilaning and/or not contested.

YES!  Doom is one of my most played heroes and I can proudly say I've never build Refresher, never built BF and only built Agh's once to try it after patch.  You get damage from eating an Alpha Wolf and having high strength.  If you can get a really fast Heart you've almost won the game already because you just wade into the other team and start bossing everyone around.

Doom has insane stat gain, he's going to have the right click anyway.  My usual strategy with jungle doom is shoot for Soul Ring into Phase, Ogre Club (can go towards BKB or Sange later) and Platemail (Shiva's or AC later).  With that you can show up and cause some havok without sitting in the jungle afk farming for 20 minutes.

Whenever I have a Doom on my team, he afk farms for 20 to 25 minutes and comes out with a Midas, Agh's, and maybe a Shadowblade and then is completely ineffectual.

Do I even have you on Steam?  Always looking to try and find people to play with since Hoax ditched me.  :grin:

The only f13er I have on Steam is Schild, I think.  Generally I play at odd times whenever I can throw a game in so it really isn't conducive to playing with folks.  Too much going on unfortunately.


Title: Re: DOTA2
Post by: Der Helm on December 08, 2013, 03:11:05 PM
I'd happily play with anyone from the F13 group. We even have a guild I think ? Pretty sure I joined something a few weeks ago.

I might even be semi competent as a support. Gotta love witch doctor


Title: Re: DOTA2
Post by: Bann on December 08, 2013, 03:15:49 PM
I did make a guild called f13, and always invite/promote people I recognize from here to a level where they can invite as well. I'm also up for groups whenever Im on as well.



Title: Re: DOTA2
Post by: Fordel on December 11, 2013, 03:33:38 PM
Oh noes: http://www.dota2.com/wraithnight/

Bunch of changes, new hero (Legion Commander), the X-mas event etc.

Most important note for some of you though:

-Added option to display the Minimap on the right side of the screen. Some HUD skins may have issues in this mode


Title: Re: DOTA2
Post by: Lounge on December 12, 2013, 11:27:50 AM
I fired up the test client with some friends last night and played a few matches of Wraith Knight.  Had a blast and hope volvo turns this into a more fleshed out mode ala Mann vs Machine.


Title: Re: DOTA2
Post by: Johny Cee on December 12, 2013, 07:10:29 PM
Oh noes: http://www.dota2.com/wraithnight/

Bunch of changes, new hero (Legion Commander), the X-mas event etc.

Most important note for some of you though:

-Added option to display the Minimap on the right side of the screen. Some HUD skins may have issues in this mode

Earth Spirit also caught a bunch of nerfs.  Perfect timing.  The hero has a high skill cap so there weren't many good ones yet, but the few good ones I played against were frustrating as hell.  Instant long range stuns and five second silence at level 3?  UGGGGGGGHHHHH.


Title: Re: DOTA2
Post by: Fordel on December 12, 2013, 11:19:04 PM
I have no idea what you mean! Earth spirit is fiiiine: http://www.youtube.com/watch?v=VBP17XI7MfA


 :why_so_serious:


Title: Re: DOTA2
Post by: Bann on December 19, 2013, 08:30:57 PM
TI3 merch back in stock (as of the evening of the 19th) at the valve store.

http://store.valvesoftware.com/ (http://store.valvesoftware.com/)

Looks like lockless luckboxes have dropped in value (I managed to sell one during ti3 for 50 bucks) but are still holding around $20.00 - and you can buy the microplushies at ten.  :drill:


Title: Re: DOTA2
Post by: Fordel on January 27, 2014, 02:24:31 PM
Terrororororororblade : http://www.dota2.com/newbloom/day2/



Title: Re: DOTA2
Post by: Megrim on January 27, 2014, 02:33:37 PM
..... and here I was about to complain about them not releasing actual content.


Title: Re: DOTA2
Post by: Fordel on January 28, 2014, 05:13:47 PM
Phoenix: http://www.dota2.com/newbloom/day3/

and this:

Quote
Grab your friends and rewrite history! Now you can take control in any replay created after the New Bloom update, then act out the rest of the match from that moment forward. During a replay, hit the Takeover button to create a lobby where everyone can choose which hero to portray. Resume the match, and become the one to turn the tide of a favorite pro play, discover a way to escape an impossible setup, or relive a cherished team fight again and again.

Takeovers are considered a new match and have separate replays, which are recorded from the moment you assume control.


Title: Re: DOTA2
Post by: Bann on January 28, 2014, 05:36:15 PM
The thing I'm most excited for is the random ability draft. Essentially, everyone hero is chosen at random, and then all of their abilities are thrown on the table. You take turns drafting your skills (cannot choose more than 1 ult.) Im slightly worried about how long the draft might take. Seems like a lot of opportunity for  :grin: combinations.


Title: Re: DOTA2
Post by: Thrawn on January 29, 2014, 08:51:42 AM
The thing I'm most excited for is the random ability draft. Essentially, everyone hero is chosen at random, and then all of their abilities are thrown on the table. You take turns drafting your skills (cannot choose more than 1 ult.) Im slightly worried about how long the draft might take. Seems like a lot of opportunity for  :grin: combinations.

http://www.youtube.com/watch?v=IbUNtmPBuV0 (http://www.youtube.com/watch?v=IbUNtmPBuV0)


Title: Re: DOTA2
Post by: Johny Cee on February 25, 2014, 08:04:51 AM
Has anyone played through their calibrating ranked matches yet?  Finally did this last week and ended up at 3700 mmr, which sounds a bit low (my calibration matches were fucking terrible, 3-10) but reasonable.  Had the one actual case of intentional feeding I have ever had in a DOTA game when our shadow shaman got pissed on a minute 1 mid gank where our mid Magnus had leveled empower (what???) so the enemy mid slipped away with 50 health, so ran down mid feeding the rest of the game.  He made it to 30 deaths.

Just played against someone tagged as "Twisco", who if he isn't trolling, is one of Purge's real life buddies and shows up in his videos.  Profile was private, so who knows with the internet.  I pissed him off with a Finger of Death and he shit talked me, which was amusing, considering how badly our team got stomped that game.


Title: Re: DOTA2
Post by: Megrim on February 25, 2014, 01:48:50 PM
3700 is like, top 5% or something, so that's fine if you've played before. The win/loss rate in the qualifiers doesn't seem to make much difference, as I went something like 3-7 and ended up at ~3600, whereas a mate went in with 7-3 and got placed at 3400ish.

I can't say that there is a distinct pattern to the retards, but the last few ranked games I've played have had some quality windowlickers, but the pub 'practice' games have been full-on tryhard wcg 2014 counter-counter-counter-counter warding slugfests. Which is weird. But iirc it tends to even out over time, and as usual, the more you play, the more the quality of the games will rise, ranked or unranked.


Title: Re: DOTA2
Post by: tazelbain on February 25, 2014, 02:11:38 PM
Phoenix: http://www.dota2.com/newbloom/day3/

and this:

Quote
Grab your friends and rewrite history! Now you can take control in any replay created after the New Bloom update, then act out the rest of the match from that moment forward. During a replay, hit the Takeover button to create a lobby where everyone can choose which hero to portray. Resume the match, and become the one to turn the tide of a favorite pro play, discover a way to escape an impossible setup, or relive a cherished team fight again and again.

Takeovers are considered a new match and have separate replays, which are recorded from the moment you assume control.
Words fail me how head up your ass that is. If you takeover for TeamJockItch in the final against TryHardsPro and win that proves nothing because you aren't playing TryHardsPro.


Title: Re: DOTA2
Post by: Johny Cee on February 25, 2014, 02:39:09 PM
3700 is like, top 5% or something, so that's fine if you've played before. The win/loss rate in the qualifiers doesn't seem to make much difference, as I went something like 3-7 and ended up at ~3600, whereas a mate went in with 7-3 and got placed at 3400ish.

I can't say that there is a distinct pattern to the retards, but the last few ranked games I've played have had some quality windowlickers, but the pub 'practice' games have been full-on tryhard wcg 2014 counter-counter-counter-counter warding slugfests. Which is weird. But iirc it tends to even out over time, and as usual, the more you play, the more the quality of the games will rise, ranked or unranked.

I think my losses definitely hurt (and the fact I only played hard supports) because I recognized a bunch of names from previous games in my first batch of ranked games, but none of the names after I started the losing streak.  As far as the bad play in ranked, I can just assume it's the only way people can troll and actually get a response....  people don't care about pubs, even though you will see lots of hissy fits like calling "gg" at five minutes, or "report x", or whatever.

Only really had the one troll.  Got stomped once from terrible picks.  Mostly people were pretty serious and played well in my games, but holy shit there was alot of counter warding and tp support and smoke ganks on mid at minute 1/2 and all the stuff you don't usually see so much of in pubs but see in good players videos.

Phoenix: http://www.dota2.com/newbloom/day3/

and this:

Quote
Grab your friends and rewrite history! Now you can take control in any replay created after the New Bloom update, then act out the rest of the match from that moment forward. During a replay, hit the Takeover button to create a lobby where everyone can choose which hero to portray. Resume the match, and become the one to turn the tide of a favorite pro play, discover a way to escape an impossible setup, or relive a cherished team fight again and again.

Takeovers are considered a new match and have separate replays, which are recorded from the moment you assume control.
Words fail me how head up your ass that is. If you takeover for TeamJockItch in the final against TryHardsPro and win that proves nothing because you aren't playing TryHardsPro.

It's just a fan/vanity thing.  I never understood why people wore football jerseys of their favorite pro, but that doesn't stop it from being a giant merchandise cash farm.  I can imagine lots of people would love playing out a finals game from the international or whatever.

On the other hand, played a game today with a Faceless Void with the Battlefury cosmetic.  That's like an $80 fucking cosmetic....  who would buy that?


Title: Re: DOTA2
Post by: tazelbain on February 25, 2014, 03:24:57 PM
Seems like there is a craft-able version of it.


Title: Re: DOTA2
Post by: Brennik on February 26, 2014, 12:36:59 AM
There's a lot of the "rarer" models on the market now thanks to New Bloom chests.


Title: Re: DOTA2
Post by: Johny Cee on February 26, 2014, 04:37:41 AM
There's a lot of the "rarer" models on the market now thanks to New Bloom chests.

Yah, just checked the market.  Some battlefury models are starting at as low as $17, which I still find a bit crazy.  The only thing I've ever bought was the Venge claw and Kunkka sword that gave new animations....  well, and announcers. 

Announcers to me are worth the $8.  The better ones you get hours of enjoyment out of (Bastion, PFlax, Portal). 


Title: Re: DOTA2
Post by: Thrawn on February 26, 2014, 07:34:11 AM
Announcers to me are worth the $8.  The better ones you get hours of enjoyment out of (Bastion, PFlax, Portal). 

Even those you can mostly get way, way cheaper off the market now.


Title: Re: DOTA2
Post by: Hoax on February 26, 2014, 09:49:10 AM
Yeah you can get Lina, which is the best one, for $1.00 now thanks to the new bloom glut and at the perfect time you could have gotten it at $.50 or maybe even $.40


Title: Re: DOTA2
Post by: Fordel on February 26, 2014, 12:53:45 PM
Got Glados for like 30 cents.  ;D


Title: Re: DOTA2
Post by: Fordel on February 28, 2014, 01:59:52 PM
Someone give me a TLDR on Legion Commander, I fooled around on her in a bot match just to see what she does and I'm not sure what her job is in a lineup.

Sorta weird tanky isolating carry without initiation?


Title: Re: DOTA2
Post by: Bann on February 28, 2014, 04:24:36 PM
Ive most often seen her used successfully just hiding in the jungle till she has boots+blink+ult then ganking a ton, but I play at a level where hiding in the jungle doesn't get punished. I think against the right matchup mid she can do well.


Title: Re: DOTA2
Post by: Johny Cee on February 28, 2014, 09:04:25 PM
LC is basically a snowball hero, like Slark or Storm.  Get a blink or a Shadowblade and gank shit or pick off supports/jungler.  Your ulti gives you lockdown plus damage, so a few successful ganks go a long way to increasing your effectiveness.  You can play her as a mid, and lots of people seem to think that's her best role especially since you can then skill up her nuke over her jungle skill (the lifesteal).  Basically, if you have 4 successful ganks before 20 minutes you should have like 40-48 extra damage....  which is a decent damage item without spending any gold.

Playing her mid you can go bottle/runes and max out her nuke, which hits really hard at low levels, and gank sidelanes/jungle.  Obviously, an LC with a haste/dd/invis rune and an automatic lockdown with Duel is a beast to have show up in a lane for a gank.  The downside is playing the mid matchup as a melee against (probably) a ranged.

It's another hero that gets played "wrong" quite a bit....  sitting in jungle afk farming for 20 minutes and going Midas first.  You should be really active with her, and try to make things happen.  I've seen way too many games lost by passive farming LCs....  NP can do it, because he's going to come out of the jungle and have a huge map presence with his split-pushing.  Heroes like LC too often just leave their team to get crapped on 5 v 4 for 20 minutes and then complain about their team when the other side is so far ahead.


Title: Re: DOTA2
Post by: Hoax on March 02, 2014, 01:32:44 PM
She's a horrible horrible pub hero. She needs to ult from 6 on as often as possible and win them all then she just balls out of control with thousands of gold in free damage. If she doesn't get that she is a quite subpar hero in general.

Basically the team needs to set up her duels and get her going and then she can just go nuts. But dota is full of heros that can just make their own plays and then go nuts so the appeal is pretty marginal.

She can win some 1v1 matchups, Brood and NP for example I think she is pretty strong against but though she wants to mid and basically act like an active mid ala Pudge, BS, Storm etc. she isn't very strong at all mid so its tough unless you are picking against some kind of silly/greedy mid pick the other team has made.


Title: Re: DOTA2
Post by: Fordel on March 07, 2014, 12:18:01 PM
So blink dagger, great item or greatest item?

I never appreciated how much it's like 20 mana cost actually limited it before.


Title: Re: DOTA2
Post by: Hoax on March 07, 2014, 04:43:06 PM
tbh I wouldn't even mind if the mana cost comes back its just too damn strong without it. It either needs to go up closer to 2500 gold or it needs some mana cost.


Title: Re: DOTA2
Post by: Fordel on March 07, 2014, 05:30:00 PM
I wouldn't be surprised if something changed back at this rate yea. Watching Pro-games where there's like 8 daggers across both teams now.  :why_so_serious:


Title: Re: DOTA2
Post by: Thrawn on March 07, 2014, 09:12:00 PM
Well, that's it, I think I have to quit DotA.

I will never have more fun or a weirder game than the one I just played as support Lich (Ranked, about 3500MMR).  I bought wards, I bought courier, supported Gyro and.....

http://dotabuff.com/matches/552991205 (http://dotabuff.com/matches/552991205)


Title: Re: DOTA2
Post by: Bann on March 11, 2014, 06:59:25 PM
Thrawn, I didnt realize it till the game was over and I saw your pic on the scoreboard, but we just got matched against one another in ranked. You were Slardar, I was Dazzle. Sent you a friend invite on steam if you ever want to party up for some games sometime.



Title: Re: DOTA2
Post by: Thrawn on March 12, 2014, 07:30:36 AM
Thrawn, I didnt realize it till the game was over and I saw your pic on the scoreboard, but we just got matched against one another in ranked. You were Slardar, I was Dazzle. Sent you a friend invite on steam if you ever want to party up for some games sometime.

That explains the invite, I was wondering about that last night when I noticed it later and the name didn't click until now.  That was a painful game, Dazzle shuts down our aggressive tri so badly and that was my second time ever playing Slardar.  We were a three stack (I was with Clock and Lesh).  I'll accept it when I get home tonight.  I think we got out drafted that game pretty badly (why did we take Weaver as mid with QoP in the pool??) and then we just got out played on top of it.  My Slardar was poor, it was a horrible team for Clock to try and initiate on, our Weaver rushed Linken's when he probably didn't need it and we needed damage, our support Naga was fighting for farm and rushing a Diffusual.  Yuck, you guys deserved to win and crushed us appropriately.  :uhrr:


Title: Re: DOTA2
Post by: Margalis on March 16, 2014, 07:03:35 AM
So I installed this and tried it out.

Uh...this game is awful. The fuck? Nearly every game has someone leave in the first 10 minutes. Then you're either free to leave yourself or you can wait out the 30 fucking minutes it takes for a team to win. Of course if you leave you don't get "battle points" or whatever they're called, which means you don't go up levels and get closer to playing ranked games.

So I've played about 8 games and maybe 1 or 2 were legit 5 on 5. Is this supposed to be enjoyable? Because it appears to be a huge waste of time. Maybe the underlying game itself is good but the new player experience is abysmal. (I won't even get into the shitty tutorial video - lol)


Title: Re: DOTA2
Post by: K9 on March 16, 2014, 12:49:41 PM
3/10


Title: Re: DOTA2
Post by: Margalis on March 16, 2014, 05:14:44 PM
I honestly don't understand how anyone can play this. Does it get better if you play ranked or go up in levels? Or maybe it's worse now than it was in beta?

It seems like the way to get enough points to play ranked is to join games then alt-tab out. After the post I made yesterday I played two more games, both had immediate AFKs. Again, maybe the underlying game is good, but the experience of playing is terrible. It's a team game where the teams are nearly always unbalanced.


Title: Re: DOTA2
Post by: Kail on March 16, 2014, 05:22:39 PM
I honestly don't understand how anyone can play this. Does it gets better if you play ranked or go up in levels? Or maybe it's worse now than it was in beta?

LoL kind of has the same problem these days; since the game is free to play, and a fairly high pressure environment, there's a lot of incentive for people to just say "fuck it" and suffer no repercussions.  If your free account gets banned or whatever, who cares, you can make another one.

I think it does get better at higher levels, since the games I watch (as opposed to the games I play) don't seem to have the same problem.  I can't speak from experience, though, since I generally only play with people I know or co-op vs. bots (which is why I have over 150 hours /played and am only level 3).


Title: Re: DOTA2
Post by: Margalis on March 16, 2014, 05:33:06 PM
In LoL people do rage and start talking endlessly but going AFK isn't that common and generally doesn't happen in the first 2 minutes.

In most of my games someone would AFK basically immediately. I don't even understand what was going on - were they unhappy that they didn't get the lane they wanted? Is it common practice to AFK the moment someone dies? Did they look at their teammates, immediately assess they were noobs and just quit? (I'm a new player, of course I'm a noob)

I'm not talking about people quitting after one team is clearly losing. I'm talking the game starts, it's 1-0, then you realize that 2 people are just sitting in your base doing nothing and you get the "blah blah has disconnected in 5 minutes you can leave" warning.

Both games do have a problem in that games you watch bear very little relation to games you play. In some ways watching games makes me want to play less because I know the experience is so different. I recently uninstalled LoL because I came to the realization that only about half the matches were at all fun and to me that's a huge waste of time. In DOTA2 I played for 6 hours and maybe 1.5 hours of that was at all enjoyable. The rest was just waiting for 5 v 2 stomps to end.

It seems like, at least for where I am wrt matchmaking, that the culture is to immediately disconnect for basically any reason. Not a good culture.


Title: Re: DOTA2
Post by: Hoax on March 16, 2014, 09:42:07 PM
Never seen that. I'd say a full blown rage disconnect is less than 5% of my matches at this point and of those many are someone quitting a game that they were going to lose for sure anyways and certainly they are not in the first 10 minutes usually.

However, I believe that if you leave a game once it is "safe to leave" you get the BP and the win/loss of the game when it ends however it ends. So you will still level up and unlock ranked and shizz though you also get losses if someone leaves and your team all quits then the game auto ends as a loss for your side.


Title: Re: DOTA2
Post by: Bann on March 16, 2014, 11:36:44 PM
Its pretty bad when you are a brand new account. My wife tried a few games on her account, and its very, very obvious that most of the players were other brand new players. You'll get alot of stuff like no boots, long afks in fountain (Im assuming these are tab outs) and quite often 0 communication.  Alot of what you you describe are probably just kids who don't really know what a moba is in their first game or 2.  I'm not sure how long it takes before you are no longer a "new player" or whatever. It obviously gets better once you move out of that tier.

If you do happen to stick with it or give it another shot, Id recommend trying out as many different heros as you can. Even the ones you are pretty sure you hate (just to learn what their weaknesses are.) If you are coming in with a bunch of Moba experience, you can probably crush your lane no problem. Try to figure out some of the specific dota things during these annoying games: Jungle (how to stack your pull camp. How to pull your camp. How to pull through to the 2nd camp.) Denying (OH  THE HUMANITY.) Rune Control. Couriers. Heros with minions (or any hero with a necrobook.)


Title: Re: DOTA2
Post by: Margalis on March 17, 2014, 12:59:18 AM
I'm not talking about people who don't know what they are doing, I'm talking specifically about people going AFK or outright disconnecting almost immediately. Maybe there were server issues or some sort of time of day thing?

One thing I noticed played LoL is that if you play on weekend late nights the experience is about 10x worse than playing at more normal times. Maybe weekend late nights in DOTA is similar. Maybe I was being matched with people from other regions since it was like 4 AM US time and they had connection problems or something.

I've played DOTA style games before so I have decent grasp of what I am doing. In the games that weren't immediate 5 v 2 stomps I did pretty well just picking random supporty heroes. I tore shit up with fire and ice dragon dude.


Title: Re: DOTA2
Post by: Thrawn on March 17, 2014, 06:31:34 AM
Never seen that. I'd say a full blown rage disconnect is less than 5% of my matches at this point and of those many are someone quitting a game that they were going to lose for sure anyways and certainly they are not in the first 10 minutes usually.

This is my experience as well.  In well over a thousand games I can count on one hand the number of games I've had where someone full blown trolls or goes afk from the start.  I can't remember the last game I had with an abandon that wasn't someone who was crushed so badly they just rage quit or what appeared to be an honest disconnect of some sort.

Weekends are certainly much worse in DotA though just like LoL.


Title: Re: DOTA2
Post by: Margalis on March 17, 2014, 06:54:20 AM
I just played a bunch of games that were much better.

Maybe it is just a weekend nights thing. In LoL playing late on Friday or Saturday night is terrible - lots of trolls and everyone you get matched up with is like a full league lower in skill than they are at other times.


Title: Re: DOTA2
Post by: Brennik on March 17, 2014, 07:03:14 AM
What game modes are you queuing (do new accounts get Limited Heroes and All Pick or something else nowadays, I have no idea)? And which cluster? It's probably the time you're queuing too and you may get people from out-of-town who are on crappy connections then. And the whole DotA2 network's been having some issues the past week, so could partially be that too.


Title: Re: DOTA2
Post by: Thrawn on March 17, 2014, 08:26:49 AM
I just played a bunch of games that were much better.

Maybe it is just a weekend nights thing. In LoL playing late on Friday or Saturday night is terrible - lots of trolls and everyone you get matched up with is like a full league lower in skill than they are at other times.

It could also be that it took a few games as a new player for it to sort out that you actually had a clue how to play the game.


Title: Re: DOTA2
Post by: Johny Cee on March 17, 2014, 10:22:15 AM
One thing I noticed played LoL is that if you play on weekend late nights the experience is about 10x worse than playing at more normal times. Maybe weekend late nights in DOTA is similar. Maybe I was being matched with people from other regions since it was like 4 AM US time and they had connection problems or something.

I think that's your problem.  Holy shit,  can't even picture the type of player on at that hour.  Probably a mix of drunk Americans and the usual people queuing up for a game from a country far, far away (who then have awful lag or disconnect problems all game).

If someone disconnects right away, you can pause the game by hitting F9.  Sometimes a player will have disconnect issues, no one will pause, and they will come back a second before abandoning because no one paused.

If someone abandons early just quit when the game is safe to leave....  unless things are going really well or someone on the other team then disconnects.  Just find a new game.


My experience has been not nearly that many abandons and I almost never see an afk without someone saying something ("door, can we pause?", or "phone, pause").


Title: Re: DOTA2
Post by: Megrim on March 17, 2014, 09:49:37 PM
Oh god, the ranked matchmaking. Oh the pain. The pain.


Title: Re: DOTA2
Post by: Margalis on March 18, 2014, 03:02:18 AM
I had to AFK the other night because of an earthquake. Actually I just sort of half stood up in my chair for 3 seconds then said fuck it and went back to playing while hoping that a bathtub didn't fall through the ceiling and crush me.

Was worth it, I stunned someone with Spirit of Vengeance (?) and we won the team fight and then the game.


Title: Re: DOTA2
Post by: Der Helm on March 18, 2014, 03:41:15 PM
I had to AFK the other night because of an earthquake. Actually I just sort of half stood up in my chair for 3 seconds then said fuck it and went back to playing while hoping that a bathtub didn't fall through the ceiling and crush me.

Was worth it, I stunned someone with Spirit of Vengeance (?) and we won the team fight and then the game.
You should think really hard if you have your priorities straight.  :why_so_serious:


Title: Re: DOTA2
Post by: Thrawn on March 19, 2014, 03:59:40 PM
Meepo's ult should really be taken out of Ability Draft.  :ye_gods:  If the person that gets it is at all competent it's a free win most games.


Title: Re: DOTA2
Post by: Falconeer on March 19, 2014, 05:21:11 PM
So, the movie "Free to Play" just got released (for free, of course) on Steam. For those who have no idea, it's a documentary by Valve about DOTA and pro gaming. It seems pretty awesome, can't wait to watch it.


Title: Re: DOTA2
Post by: Johny Cee on April 09, 2014, 05:18:07 AM
Step 1: Pick Witch Doctor.
Step 2: Buy Agh's.
Step 3: RAAAAMPAGE.

Was tanking the two ancient towers at the time, so I died right after, but nothing is more satisfying.


I usually don't get upset about what is considered OP at the moment, but I am fucking tired of Terrorblade.  Reflection (the slow) plus Metamorphasis (the ranged/damage transform) mean he is really frustrating to lane against, and he is basically played as a split-pusher/ratter which is really frustrating after the laning stage.  He is incredibly frustrating to play against as a support, since he can kill you nine times out of ten even after level 3.


Title: Re: DOTA2
Post by: Thrawn on April 09, 2014, 10:10:45 AM
I usually don't get upset about what is considered OP at the moment, but I am fucking tired of Terrorblade.  Reflection (the slow) plus Metamorphasis (the ranged/damage transform) mean he is really frustrating to lane against, and he is basically played as a split-pusher/ratter which is really frustrating after the laning stage.  He is incredibly frustrating to play against as a support, since he can kill you nine times out of ten even after level 3.

Got to play Luna vs Terror recently.  He was diving me to the second tower and killing me at level 3.


Title: Re: DOTA2
Post by: Johny Cee on April 09, 2014, 03:31:03 PM
I usually don't get upset about what is considered OP at the moment, but I am fucking tired of Terrorblade.  Reflection (the slow) plus Metamorphasis (the ranged/damage transform) mean he is really frustrating to lane against, and he is basically played as a split-pusher/ratter which is really frustrating after the laning stage.  He is incredibly frustrating to play against as a support, since he can kill you nine times out of ten even after level 3.

Got to play Luna vs Terror recently.  He was diving me to the second tower and killing me at level 3.

At one skill point, the slow starts at 5 seconds duration.  That's insane.  Combine that with one point in Metamorphasis and it is basically ranged double damage that you can't run away from.  First time I played against a Terror was with an offlane Windrunner and he murdered the shit out of me until I sat out of xp range.  Combine Terror in lane with a good initiation like a Rubick lift or other ranged stun and it's a nightmare lane.

He seems to be much weaker late game, but usually laning gives him enough advantage he can annoyingly split-push all day and often leads to the games where you are up on the scoreboard but are getting your base pushed in...  especially since you need to send more than one hero to deal with him unlike someone like Nature's Prophet or Tinker where an aoe hero can just nuke the wave back after they back off.  Terror will just hop into your jungle and turn it around on a weaker hero pretty easily.


Luna is squishy as hell, but her damage aura really gives her an advantage.  You should have a range support with you and harass the shit out of any opposing melee whenever they come up for last hits.  Even one level of damage aura (14 damage) basically negates a stout shield, but you have to play a bit aggressive to start out while also not going full aggro (too squishy for that).


Title: Re: DOTA2
Post by: Thrawn on April 09, 2014, 07:32:51 PM
Luna is squishy as hell, but her damage aura really gives her an advantage.  You should have a range support with you and harass the shit out of any opposing melee whenever they come up for last hits.  Even one level of damage aura (14 damage) basically negates a stout shield, but you have to play a bit aggressive to start out while also not going full aggro (too squishy for that).

Should have added, was forced to mid and got no ganks or help.  Can't think of any other game where I felt so helpless from the start.


Title: Re: DOTA2
Post by: Johny Cee on April 09, 2014, 08:02:12 PM
Luna is squishy as hell, but her damage aura really gives her an advantage.  You should have a range support with you and harass the shit out of any opposing melee whenever they come up for last hits.  Even one level of damage aura (14 damage) basically negates a stout shield, but you have to play a bit aggressive to start out while also not going full aggro (too squishy for that).

Should have added, was forced to mid and got no ganks or help.  Can't think of any other game where I felt so helpless from the start.

Ahhh.  I'd still say that you need to pressure, unless he took Meta level 1 and popped it immediately.  Had a Terror solo offlane do that to our dual lane (AM/me on Lion) and it was ridiculous.  Basically couldn't do anything because if we went near the creep wave he would right click us for 20% of our health bar a pop, and neither of us had any real damage.  The danger zone is really level 3ish, but if you can bait out a Meta then you should just be able to have your way with him after the (stupidly long) spell duration is over.

That being said, yeah I hate teammates that don't rotate or look for ganks or just go into afk laning/farming mode.  In the future, say something to your allies if you are having trouble.  I forget this myself too, but if your lane is shitty ask for a swap (like, viper vs silencer....  there is nothing you can do there, give up the lane to someone else).  While players are bad at showing initiative, if reminded many will try to help.

I actually fed a death to a solo mid Terror on QoP the other day (I rarely play mid).  Was bullying him pretty good and got complacent, tried to trade and burned through my mana, then got Reflectioned/Meta'd to death.  My team gave me a giant ration of shit.  It was dumb of me, but up to that point I had been shutting him down really well and forgot for a moment how OP those two skills are a low levels.  The game was still a fairly easy win because we had alot of carry potential and only fell a little behind in the early game, and my allies stopped being abusive after I had a couple pretty good Agh's buffed ults on 3-5 in teamfights.


Speaking of broken combos:

Centaur.  Centaur plus Slark is HILARIOUS.  Between stomp, double-edge, pounce, and dark pact you can just wreck lanes if you go aggressive after level 2-3.  Just played a Centaur plus Lina (me) against an enemy trilane (Ogre, WD, Omni) and averaged a kill a minute until our lane opponents peaced out and gave up their tower.  Centaur plus Tiny is a classic as well....  just incredible burst damage on top of the gap closer in Toss.



Title: Re: DOTA2
Post by: Hoax on April 10, 2014, 07:27:27 AM
Best decision I ever made was to not play AllPick anymore. In fact I'm very much partial to the gamemodes where there is actual drafting. The two captain modes and Random Draft are very much superior to Single "Draft" and the other 10 people pick simultaneously shit modes.


Title: Re: DOTA2
Post by: Thrawn on April 10, 2014, 07:11:04 PM
Best decision I ever made was to not play AllPick anymore. In fact I'm very much partial to the gamemodes where there is actual drafting. The two captain modes and Random Draft are very much superior to Single "Draft" and the other 10 people pick simultaneously shit modes.

My experience is that the worst cesspool of players by far is All Pick - Ranked.


Title: Re: DOTA2
Post by: Megrim on April 10, 2014, 09:28:06 PM
Best decision I ever made was to not play AllPick anymore. In fact I'm very much partial to the gamemodes where there is actual drafting. The two captain modes and Random Draft are very much superior to Single "Draft" and the other 10 people pick simultaneously shit modes.

My experience is that the worst cesspool of players by far is All Pick - Ranked.

 :oops:


Title: Re: DOTA2
Post by: Margalis on April 10, 2014, 10:22:43 PM
I like the mode where you have 20 heroes total and pick across them. It allows you some leeway to try heroes you know, but can also force you to try new stuff, has some strategy, and also allows you to compose a team that makes sense.

The number of modes is pretty silly overall though, and the naming of them is terrible as well.


Title: Re: DOTA2
Post by: Thrawn on April 11, 2014, 06:52:04 AM
On a completely different subject why am I seeing more and more Doom players building Aghanim's?  Am I missing something? If you're crushing and you want to build it, or you're kind of a three slot or even support, I guess I can see it.  But if you're supposed to be the 1/2 and you rush Aghanim's you're just throwing the game.  Doom is already 15 seconds, if that isn't long enough to let you win the fight chances are you weren't winning it anyways.  Or worse, he Dooms someone then spends the next minute chasing that person around the map while the rest of his team gets killed.

That same amount of gold could buy you a BKB, or almost a Mek and Yasha,  or a Sange and Yasha, or 1k short of an AC, or a Basher with 1k left over, etc. etc. etc.


Title: Re: DOTA2
Post by: Hoax on April 11, 2014, 08:54:21 AM
I'd take Aghs Doom over Rad Doom. Stop building Radiance of anything that isn't Naga or Specter or PL pls. Yes not even Lone Druid unless its an insane free farm going super late type game. Radiance is not a good item in a vacuum.


Title: Re: DOTA2
Post by: Hoppala on April 13, 2014, 06:51:32 AM
I prefer tank / dps build w/o Radiance ... AC, Daedalus, Basher ... But depends, in some games also Radiance could make sense.


Title: Re: DOTA2
Post by: Johny Cee on April 13, 2014, 12:49:42 PM
I'd take Aghs Doom over Rad Doom. Stop building Radiance of anything that isn't Naga or Specter or PL pls. Yes not even Lone Druid unless its an insane free farm going super late type game. Radiance is not a good item in a vacuum.

Rad Doom isn't great, but Agh's Doom is awful. 

1. Rad is good for dealing with illusion heroes. 
2. A Rad means Doom will farm like a maniac, so his other items will come more quickly.
3. Agh's just doesn't do anything beyond an extra long ult, and a mediocre amount of stats.  A good ult on the right team fight hero means that the team fight should be won before it wears off. 
4. The only time I feel like the Agh's ult pays off is if it's a 4 protect 1 type strat with a hypercarry.  Yah, if you make their stacked carry kind of useless while your team murders his underfarmed teammates it's solid.

But yeah, Radiance just isn't a good item on most heroes, but especially if it means your Doom is afk farming for 20-25 minutes and not helping out.  Doom is much better with some fast tank and being active from level 6.

Of the worst Doom builds I've seen...  There was one guy who I think just hadn't played in years/since Dota 1 and rushed a Battlefury and was useless.  Another guy was a crack farmer but went Agh's/SB fast, so got blown up repeatedly whenever he showed up to a fight.


What is it with people burning Slark's ult to rush forward and force a bad fight?  Played a game the other day where literally every time I saw the guy use his ult it was to dash forward to try and catch a guy just slightly out of position.  Of course, no ult, so when he caught the guy his team was way behind him and he had no escape when everyone focused him....  At least he didn't build MoM and Vanguard I guess....


Title: Re: DOTA2
Post by: Johny Cee on April 14, 2014, 07:22:02 PM
Ugh, had a frustrating game.

So, wanted to play Sand King since I haven't in a while and want to add another good disabling hero to my roster of heroes I'm pretty comfortable with.  Teammates pick SF, Terror, Doom and Mirana.  Great, all carries, but at least we can slot them in a way that vaguely makes sense (Mir off, SF mid, Doom jungle, Terror and me safe).  Up against an Ogre and an Ursa?  lulz.

Get 3 kills by 5 minutes because Burrow into Reflection/Metamorphasis is broken and Ogre and Ursa are scared to leave tower.  Fucking Terror.  He's farming alright and gets 2 of the kills so goes Midas by 7ish minutes, then sits on his gold.  And sits on it and continues to farm as the enemy teams lineup of early/mid game heroes starts wrecking us everywhere else across the map.  The guy decided to go Radiance after his Midas for the uber greedy build.  Needless to say, we have our towers pushed in and keep getting ganked everywhere because that's what Ursa and Bloodseeker do.

If Terror had just gone treads into manta/S&Y and left his lane, that game could have been a ridiculous stomp.  Yah, SF and Mirana were losing their lanes, but no one else had multiple kills plus a freefarm lane and early tower.

I had jack all items due to having to buy every courier, upgrade, obs and sents (plus tp supporting) because everyone else was playing a carry so didn't bother with that stuff.  To be fair, Doom did gank safe lane a bit early but as soon as the other team abandoned he mostly afk farmed.


Title: Re: DOTA2
Post by: Kail on April 14, 2014, 07:49:56 PM
What's the deal with Rubick, can someone explain him to me?  He keeps popping up in pro games, and people keep suggesting him as a support for me to play (because I always get stuck as the ward bitch in these games) but I always fail hilariously as him and even on paper I don't see how he works.  I mean, Telekenesis is fine, sure, but the spell everyone seems to get giddy over is Spell Steal. Which, if you time it right, you can steal Enigma's Black Hole or something and drop it in the middle of a team fight and pwn all, but that Enigma can use the same skill every fight, more reliably, and if you'd picked him instead, the other team wouldn't be able to use it against you in the first place.  And it's not like there's some shortage of supports with good ults, that's all half of them itemize for.  I don't get why he's so popular.


Title: Re: DOTA2
Post by: Hoax on April 14, 2014, 07:53:30 PM
In a long fight you can cast spell steal 2 times. Which means if you went into the fight with something stolen you cast 3+ enemy spells. If you steal big stuff you can cast multiple ults. You can steal stuns. You provide a very useful aura spell damage reduction. Your stun is a long disable w/ a aoe stun on the drop. Fae bolt is late game relevant because it debuffs attacks.

He's incredibly flexible and can make massive plays with almost no farm. He always fits a lineup and almost always can force the enemy to play a little differently or else risk you making them look very stupid.


Title: Re: DOTA2
Post by: Johny Cee on April 14, 2014, 09:53:28 PM
Rubick is one of those heroes that fits in really well with a good team/good players and a synergizing lineup.  His lift (telekinesis) is instant cast, can stun around where you drop the enemy, and you can use it to throw the enemy back....  so awesome in a trilane/ganking situation where you lift and set up the skillshot stun (say, Lina's stun or Leshrac's stun).  A rubick and another stunner can make a lane a kill zone.  His nuke is decent aoe damage and counterpush.  His passive is basically a free Hood for everyone.  And spellsteal can be amazing.

I personally don't think he's great in a pub setting where you are forced into the 5 role (ward bitch) and coordination can be dicey.  The range on lift isn't great, so you really need a gap closer and he doesn't have a secondary disable or escape so he is prone to getting blown up (without a force staff or whatever).  As a Lion, I can drop an impale to stun multiple people and then hex the first guy to jump on me, giving me enough time to get back a bit and wait for another impale.  Even CM....  Nova, bite the carry when they jump on you, pop ult or run back.

In a dual lane, I prefer a CM or Lion as well.  Bite, you go on them and then Nova when they start to run (or vice versa).  Lion you hex, go on him, impale (or vice versa and hope you delay the retreat long enough for impale number 2).  Rubick has lift and bolt, then it's scurry away. 


Title: Re: DOTA2
Post by: Margalis on April 15, 2014, 01:07:22 AM
I just played a game where I bought bracers and had boots on the courier. Then my game froze and I disconnected. When I reconnected I had 2 bracers in my inventory and boots, as well as boots on courier.

I tried asking my team if it looked to them if I had multiples and nobody would answer. So I got my second pair of boots delivered, sold one pair of boots, then still had 2 boots. Meanwhile the enemy Bane was apparently also broken in a different way and like 2-shotting people or something...weird bugs.


Title: Re: DOTA2
Post by: Johny Cee on April 16, 2014, 05:13:08 AM
I just played a game where I bought bracers and had boots on the courier. Then my game froze and I disconnected. When I reconnected I had 2 bracers in my inventory and boots, as well as boots on courier.

I tried asking my team if it looked to them if I had multiples and nobody would answer. So I got my second pair of boots delivered, sold one pair of boots, then still had 2 boots. Meanwhile the enemy Bane was apparently also broken in a different way and like 2-shotting people or something...weird bugs.

Weird.  I've never seen anything like that.  The most common bug is you can't buy items ("shop bug"), just say something and pause, leave the game and restart dota, join the game again and it should be fixed.  I've had a bug where my keyboard commands don't register which is really fucking odd and I'm still not sure if that was something on my computers end or the games end.  Restarting Dota fixed that as well.  The Bane thing might not have been a bug.  If a Bane gets way ahead early game and your allies are squishy/underfarmed, his nuke can really hurt.  Same with Lina....   you get ahead on a Lina and it's surprising how hard your combo hits (stun, nuke, ult) in that you can blow up most non-strength heroes hard.

I actually really like taking Lina as a support against Bounty just because you can blow his shit up if he tries any shenanigans on you, where as most other supports will get shit on by his "citical hit, invis and wait, critical hit again, use his shuriken toss for the kill" nonsense.


In general, if it's something server side your game will drop everyone and servers will go down for a bit, and you'll get the "this game doesn't exist" error if you try to reconnect.


Title: Re: DOTA2
Post by: Margalis on April 16, 2014, 03:08:03 PM
Yeah it was weird. Multiple people on the enemy team were talking about their Bane being bugged, I didn't really see him in action myself.

The shop bug happens to me A LOT. I get stuck in a weird selection state where I can't buy stuff from bottom section (where it shows combines) and my cursor has an icon permastuck to it. It happens so often that I think there must be some order of operations I perform at the start of the game that produces it. Maybe if you open the shop and click in certain places right as the game finishes loading or something. I probably happens to me like 1 every 8 games.


Title: Re: DOTA2
Post by: Johny Cee on April 17, 2014, 08:14:38 AM
Oh Agh's Viper, I love you so!

Had a game yesterday where our lanes were really fucked up (solo Ember top against Bounty, Bane/SF in a voluntary mid lane against TA, Me on Viper/Elder Titan bot against a trilane of Io/Skywrath/Mirana).  Both top and mid were losing, while bot we had kills but not the greatest farm because they could pull and we couldn't contest too hard against three.... and ET was trying to last hit.  Mid game was AWFUL, with our other two lanes losing hard and then doubling down on the loses when we tried to TP support.  They just had good rotation, and TA and Sky plus Mirana ult/arrows can be beastly midgame.  Lost a bunch of towers, things were looking grim.

And then they started throwing.  Kept going into bad positions with only a couple when our whole team was covering each other, and we could safely farm when they were dead.  Finished up my Agh's, and then it was hilarious....  TA blinks in?  Nooooope, have a Viper Strike and some autos.  BH split pushing?  Viper Strike for you!  Anyone gets revealed remotely near?  Viper Strike!  Why not, it's off cooldown in 12 seconds.

Agh's on Viper just really bumps his tank, and the 12 second CD means that with good usage you can dump it on multiples in a drawn out fight.  750 damage, debuffs attack and movement speed 80%, goes through BKB/magic immunity?  Yes please.


Title: Re: DOTA2
Post by: Thrawn on April 17, 2014, 08:19:39 AM
So DotA is getting pretty big - http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/ (http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/)


Title: Re: DOTA2
Post by: Fordel on April 17, 2014, 01:47:55 PM
Valve knows exactly what they are doing.


Title: Re: DOTA2
Post by: Thrawn on April 17, 2014, 01:55:55 PM
Valve knows exactly what they are doing.

I think this is what I found most amazing really -

(http://i.imgur.com/fEcSyCv.png?1)

DotA 2 accounting for over 25% of hours played across ALL Steam games since 2009.

*edit* Actually I think it's closer to 20% at a second glance, but it's still a super impressive number.


Title: Re: DOTA2
Post by: Kail on April 17, 2014, 03:43:00 PM
DotA 2 accounting for over 25% of hours played across ALL Steam games since 2009.

Yow, that's crazy, considering Dota 2 only released (officially, anyways) in 2013.


Title: Re: DOTA2
Post by: Margalis on April 23, 2014, 02:18:07 AM
I just played an 80 minute match.

Their team was stomping us. Then we started to make a comeback, but every time we did someone on our team would get caught for absolutely no reason pushing into enemy territory 1 v 5. Two people on our team appeared to have no idea wtf they were doing. At one point all 5 of them were alive, 2 of us where dead, and one of our 3 alive guys was randomly jungling as they pushed down mid to try to win the game. We ended up stalling long enough for some teammates to revive.

We eventually won, largely because I bought a Mek + pipes (as Shadow Demon) and used them to negate their Zeus damage while Outworld Devourer and I put their attack damage guys in statis. Our OD was really good and I played pretty well. Meanwhile our Goblin Alchemist bought a BKB and had no idea what it did and just used it in base for no reason. (lol)


Title: Re: DOTA2
Post by: Megrim on April 23, 2014, 05:08:34 AM
Sounds suspicious. In fact, sounds like you might be having fun.


Title: Re: DOTA2
Post by: Johny Cee on April 23, 2014, 07:02:54 AM
I just played an 80 minute match.

Their team was stomping us. Then we started to make a comeback, but every time we did someone on our team would get caught for absolutely no reason pushing into enemy territory 1 v 5. Two people on our team appeared to have no idea wtf they were doing. At one point all 5 of them were alive, 2 of us where dead, and one of our 3 alive guys was randomly jungling as they pushed down mid to try to win the game. We ended up stalling long enough for some teammates to revive.

We eventually won, largely because I bought a Mek + pipes (as Shadow Demon) and used them to negate their Zeus damage while Outworld Devourer and I put their attack damage guys in statis. Our OD was really good and I played pretty well. Meanwhile our Goblin Alchemist bought a BKB and had no idea what it did and just used it in base for no reason. (lol)

Fucking Alchemist players....   Lost too many games to guys that pick Alch, max greed first and acid second, go Midas no matter what, and get pushed out of lane because we have no potential to threaten the opposing dual lane.  Usually this guy then goes afk farming while the rest of our team fights a losing effort against their whole team, manages to catch up a bit on farm, then starts whining about how fed the enemy team is and spamming "gg, ff, noob team."  Listen guy, if you had prioritized your stun and built some early game items you wouldn't have conceded your lane early, and wouldn't have put your team in the position of losing the entire map in a desperate 5 v. 4 delaying action.


My current pet peeve is guys that don't adjust their builds for how the game is going and what enemy heroes we're up against.  If they have an aggressive dual lane against your safe lane, don't go Midas.  If they have burst, build something tanky first.  Batrider or Bristle?  Buy a stick.  Won a game we were behind in the late game because none of their heroes built BKBs against our stun heavy line-up.  Ember is brutal with farm and all that, but it doesn't matter when your supports can blink disable and murder him before he can leverage his two Battlefuries and Daedalus.


Yesterday played a PA game.  Now, I'm on board with the "don't buy Battlefury on PA" philosophy since she is really squishy and can be huge in the early/mid game with some decent mid-tier items.  Went Phase into Vlads first, since we were a PA/Necro against a Brood/other dual lane that got ganked a ton.  Then, because Brood was being an asshole, went into Battlefury.  My necro started shit-talking right away because "omg, PA going Bfury at 20 minutes!1!"

Dude, it's for the fucking spiders!  Otherwise Brood will just push in our rax no problem since our aoe is weak.  Started to mount a serious comeback, had both Battlefury and BKB finished by 32 minutes despite how one sided the early game was, when Necro disconnects and then abandons.  Welp.  Game over.


Title: Re: DOTA2
Post by: Hoax on April 23, 2014, 09:42:57 PM
I've found that the quality of games and level of fun seems to go way up when you play a true draft mode. But still nobody I plays with can handle the extra 7 minutes of waiting for the longer queue and the drafting. Sad really. Even though after every drafted game they tell me how much better the lineup and lanes actually having a plan made the game.


Title: Re: DOTA2
Post by: Margalis on April 24, 2014, 01:26:30 AM
Dota2 has a lot of modes, not sure if that's a good thing. It seem like paring them down would make each remaining one more popular.

I like playing Alchemist but it's hard. By end game I often feel like I can obliterate bases but in teamfights I mostly just run around soaking up damage and chasing people but not accomplishing too much on my own. Chase chase chase, stun a guy, chase chase chase, stun a guy again.

One thing I think Dota2 does a good job of is making items and skilling have fewer no-brainers. As you say Cee what items you want depends a great deal on team comp, lanes, when you expect to fight, etc. The same is true of skilling and Alchemist is a good example - there are legit reasons for almost any possible skill allocation. Whereas in League both item and skill point choices are usually pretty simple.


Title: Re: DOTA2
Post by: Thrawn on April 24, 2014, 08:42:32 AM
One thing I think Dota2 does a good job of is making items and skilling have fewer no-brainers. As you say Cee what items you want depends a great deal on team comp, lanes, when you expect to fight, etc. The same is true of skilling and Alchemist is a good example - there are legit reasons for almost any possible skill allocation. Whereas in League both item and skill point choices are usually pretty simple.

Which can be a mixed blessing because so many people get stuck in "THIS IS THE BUILD I USE" mindset even when it's horrible given the circumstances.


Title: Re: DOTA2
Post by: Megrim on April 24, 2014, 04:10:20 PM
If you want to make Alchy useful in a different way, I used to play him more as a battering ram - mek, armlet, deso, bkb, etc.. Basically use him as a siege engine and just beat down towers under Acid Spray. The other team then has to choose between focusing a (hard to kill) STR hero, or initiating into an unfavourable team fight.


Title: Re: DOTA2
Post by: Fordel on April 26, 2014, 12:02:10 AM
http://www.dota2.com/springcleaning/

-Meepo is no longer available in Ability Draft


Awwww  :why_so_serious:


Title: Re: DOTA2
Post by: Johny Cee on April 26, 2014, 08:26:50 AM
Wow, some big stuff in there.

- Buffs to Meepo again.  Plus 10 movement speed.  He might be the second fastest non-boots hero in the game, after Sky?
- Terrorblade nerfs!  His strength gain is down alot, making him squishier.  His slow is rebalanced!  It now scales so that his level 1 slow is only for 2 seconds!!  A Terrorblade at level 2/3 plus some kind of support with a stun initiation meant auto-first blood unless you played really far back (and conceded your lane) so this is really good news.
- Tide anchor smash now reduces damage by 60%.  So blink-ravage-anchor smash seems really good as an initiator/counter-initiation.
- Sven base damage increased by 6?  This is either going to be big (makes him stronger at level 1/getting last hits) or a completely pointless change, since he is still a melee.
- Skywrath with no boots is now as fast as CM with boots?  Lol.  He was already fast as shit, but he is so squishy and prone to getting blown up....  really like to play him as a hard nuking support.  This could actually make him more viable.
- PA had the cd on dagger reduced, and the maxed out evasion is now 50% which is pretty ridiculous.  Makes MKB mandatory when playing against her.
- Omni is even more annoying!  Yeah?
- Lina attack range buff.  She already had ridiculous attack range, and it got better?  Should be good for laning as you will now be the harass queen.  Especially with Fiery Soul (passive that boosts att speed) she can dish out the right click late game with a damage item.
- Lich frost armor on buildings seems funny.  That's a significant amount of armor/slow on a tower when you are getting pushed in.  No bounce limit on Agh's ulti seems lolzy, as late game you just fire it and it will still be there all team fight. 
- KotL.  This seems like fun, and might actually help a hero who seems pointless after the mid-game.  Permanent ult form means you always have access to his disarm, you don't have to hang around to nuke, and now he gives the big aoe heals from his nuke.
- The Unique Attack Modifier thing I'll have to look up.  This is one of those weird legacy things that decides which passive abilities on heroes can be used when, and which stack or overwrite each other.  Looks like Huskar can no longer harass you with burning spears and not get creep aggro though.
- Drow silence now knocks heroes back further, I think?
- Some minor nerfs to Ember, but nothing too bad.

Should mix things up a bit.


Title: Re: DOTA2
Post by: Hoax on April 26, 2014, 09:06:58 AM
Meaningful reductions in how often you should pick them =

-Terrorblade, the auto fb and broken 1 value point slow shit was what made him auto-win.

-Ember Spirit, I was getting lower and lower on him as is. Now he's just going to be too slow to become damaging and too slow to farm that damage, I don't like him in safelane and now he needs safelane.

-Luna, minus 20% primary stat at L1, pretty big. Sure her skillset is still amazing but it was pretty much pick Luna in every situation and now I'd say its a bit more nuanced.

-Dazzle, this is the most iffy but I really think no ministun is a big deal and tbh people were going a little crazy with picking Dazzle even in strats that didn't involve diving heroes or minus armor or huge heal damage setups (think brood or sdemon). I think Dazzle is still great but...

***

Lots of gimmicky boosts, Aghs stuff, annoying cheese skill builds might be stronger, what will people come up with for Huskar/Ursa now etc.

That said here is shit that sounds cash and we should see the hero more =

-Medusa, her skills all just got better. Good for her. I think she is even more pub pickable now. Esp in wood league where aoe ults are so strong against idiots.

-Earthshaker, apparently his fissure range was bugged and not long enough? Icefrog pls. Also the echo change helps.

-KOTL, will be broken now. Remember he does get farm  a safelane uncontested tri. God I hate KOTL so much. Worst changes of the patch.

-Drow, I think that gust change is huge? I mean Gust seemed powerful and he just doubled the knockback somehow? Its hard to tell what the change means exactly.

-Kunkka, already pubstomps really hard. Now much better. I am not thrilled at all. Also pretty sure that boat buff makes some comps just broken. Remember the DK comp with Kunkka mid and Tony + Wisp?

-QoP, is the bitch back? I would guess so. The matchups she crushed thanks to shadow strike spam are now going to be like 10-0 in her favor. Jesus.

-Tiny, craggy wasn't good enough? This hero wasn't seeing enough pro play as is. Get ready for more tiny bullshit. With 6 bans I'm pretty sure nobody lets Wisp and Tiny through ever again, maybe one or the other.

-Phantom Assassin, contesting her just got harder with faster dagger spam. Probably not enough. This is iffy.


Title: Re: DOTA2
Post by: Thrawn on April 26, 2014, 09:37:43 AM
I'm curious to see how the Ursa chance will effect Rosh timing since you won't need a full Vlad's for life steal anymore, just the Morbid Mask.  I wonder if you could do some gimmicky build with getting pooled a few tangles and rush Morbid for a super early Rosh.


Title: Re: DOTA2
Post by: Kail on April 26, 2014, 10:39:53 AM
- The Unique Attack Modifier thing I'll have to look up.  This is one of those weird legacy things that decides which passive abilities on heroes can be used when, and which stack or overwrite each other.  Looks like Huskar can no longer harass you with burning spears and not get creep aggro though.

I think the big issue for Huskar was that lifesteal was almost all unique attack modifiers (except the aura on Vlad).


Title: Re: DOTA2
Post by: Johny Cee on April 26, 2014, 11:47:10 AM
On the Unique Attack Modifier thing:

It's just a fucking mess.  Hard to remember what stacks with what, and what doesn't, which is why I was confused.  People are suggesting that things like Desolator, Satanic, Skadi, or Diffusal will now be possibilities for Ursa....  and Huskar can now go Helm.  For me, the most annoying thing about Husk was harass which was a fucking pain so at least that should be better.  Late game, who gives a shit buy a Eul's or a ghost, watch him suicide himself into your team again and again.

The Ember nerfs aren't too bad, though the searing chain nerf will decrease his ganking ability.  He really wasn't a problem with Sleight until he had farmed up a few damage items like Crit, BF, or Deso and at that point the 20 damage nerf is meh.  Overall he is just a shitty laner unless he is safe lane against a solo.


Used to play Luna alot.  My most epic comeback game was on a Luna, where we lost all lanes except safe lane, but my support Rubick left lane early since I didn't dive tower with him at level 2/3 to try for a kill on the offlaner.  Turtled for 20 minutes with no outer towers until I was fed enough to mostly crush their team without much support.  The whole time I was being bad-mouthed by our Rubick.  Asked him if I was still a noob in allchat as we were throning.  Shithead still bad-mouthed me, the other team didn't agree.  :awesome_for_real:

This just seems like an overnerf since playing her with early aura meant most lanes were pretty easy the first few levels, and you really shouldn't have missed any last hits with the old damage.  Aura is still broken in a dual/tri lane, because your supports are now hitting really hard.  Luna/Lina(or anyone else with a stun and long attack range) was pretty funny.

The nerf seems weird because she was already balanced by having really awful range for a ranged hero and being really squishy.  Kind of seems like a hero killing nerf... 


Title: Re: DOTA2
Post by: Fordel on April 26, 2014, 04:55:17 PM
I do not understand what the Windrunner Agh's change actually does. Explain please!


Title: Re: DOTA2
Post by: Thrawn on April 26, 2014, 10:50:32 PM
So tired of captains who don't realize that stuns are good.  :ye_gods:


Title: Re: DOTA2
Post by: Kail on April 27, 2014, 03:25:14 PM
I do not understand what the Windrunner Agh's change actually does. Explain please!

Not sure, but I think the way it works now is that she gets max attack speed but each attack only deals 50% damage, but the Scepter upgrade means she'll have only a 30% reduction at first level (so she'll be hitting for 70%).  At max level, she'll be hitting for her full damage at max attack speed.


Title: Re: DOTA2
Post by: Hoax on April 29, 2014, 11:00:51 AM
So tired of captains who don't realize that stuns are good.  :ye_gods:

Game is fucking hard. Drafting DOTA takes such a wide view. You need to make your lanes work which means your right click can't be way weaker than theirs. You need to take into account lock down and esp lockdown combos. You need enough damage to burst 800 hp at L2 and 1k by L5 or else your lane doesn't have the kill potential and can get bullied. You need to consider if your team is too weak to bkb's. Just so many things. Its very often that when I make my final pick I see a hole that all I can do is hope the enemy team doesn't exploit through proper lane setups, item builds or strategy.



Title: Re: DOTA2
Post by: Johny Cee on April 30, 2014, 07:29:13 AM
I don't do Captain's Mode, mostly because it feels a bit too serious business.  Like the fact that All Pick can be so randomly good or bad depending on picks.

Lost a couple games yesterday to overconfidence in the late mid/late game after a killer early/early-mid game, but one really hurt me: 

Roaming CM(me) and Bane gank squad went around getting kills after a minute 0 successful gank on mid Storm and killing the off-laner 3 times , leaving our Terrorblade to do his thing.  Kept warding ancients so the Medusa couldn't farm, killed her a couple times.  Pushed in all the outer towers and then our team just didn't follow through.  TB managed to rax one lane.  Let it get to late game and Medusa has managed to score some decent items, we keep getting picked off a couple at a time because we thought we were so far ahead, and all of a sudden we are getting wrecked in team fights. 

What pisses me off most is that the other team had a shitload of stuns (SS, Lion, Ember, Medusa ult), and our Terror never bought a fucking BKB.  He even complained about the stuns in all chat, but he kept on building tanky stat items (Manta, Skadi, etc.) then went into travels despite the fact that we were losing team-fights and the other team was countering his split push pretty hard with tps and rotating.  If he had built a BKB he wouldn't have been chain-stunned every fight.  Also, the other team was really smart:  Medusa, SS and one other all built Linkens (I know it's standard on Dusa), meaning our initiation and counter initiation could both be pretty sub-par when Storm is guaranteed to blow up one support while Dusa ult is freezing everyone.

BUILD YOUR ITEMS TO REFLECT WHAT THE OTHER TEAM IS TRYING TO DO TO YOU.  I don't care if TB is usually not a BKB carrier, if they have a million disables build a BKB.  If the other team has a Doom and a Venge and a Viper, build a fucking Linkens.


Title: Re: DOTA2
Post by: Kail on May 10, 2014, 04:24:51 PM
So, compendium for the 2014 International is out (but the rewards it gives are not, causing much merriment on the forums).  Apparently you get points for making predictions about stuff like most picked hero, most deaths, total deaths over the entire qualifier series, etc.  Any insights as to what values would be reasonable guesses?


Title: Re: DOTA2
Post by: Fordel on May 10, 2014, 04:38:10 PM
The ASUS ROG Dreamleague was basically the beta test for all that fantasy dota stuff, so maybe those numbers are a decent baseline?

Honestly, I have no idea.


Title: Re: DOTA2
Post by: Fordel on May 12, 2014, 01:51:57 PM
Most of the NA teams in the qualifiers are ABYSMAL.


Title: Re: DOTA2
Post by: Hoax on May 12, 2014, 02:13:15 PM
Its pretty uncanny how much the pressure is getting to them. They aren't great but usually they don't look this bad.

That's the main reason Union is doing so well atm I'd guess. They have played as a team with that lineup for much much longer.


Title: Re: DOTA2
Post by: Kail on May 12, 2014, 06:09:09 PM
Weird picks, from what I've seen so far.  The tournaments I've watched in the last few months have been really heavy on Centaur and Ember (even after the nerf) but I haven't seen either today, picked or banned, just Treant and Mirana and Shadow Demon.


Title: Re: DOTA2
Post by: Hoax on May 12, 2014, 06:43:34 PM
Potm is probably the most flexible hero in the pool atm and will be picked or banned pretty much 100%. Centaur is usually quite common esp in the east not sure why he wouldn't be played as much. A new style of Tree has been popularized by EG and so you'll see it a lot in other American squads ditto Shadow Demon who is globally respected after being ignored by the pro scene for who knows what reasons.

Ember is pretty shit now. He just doesn't really fit.


Title: Re: DOTA2
Post by: Megrim on May 12, 2014, 08:25:49 PM
Both potm and SD are incredibly versatile heroes. POTM on the dps side of things, and Shadow Daemon on the support. He typically gets picked as a counter to heavy single-target focus from the other team, so depending on what's en vogue at the moment, it might be a reaction. Actually, picking sd against potm is not a bad choice.


Title: Re: DOTA2
Post by: Johny Cee on May 12, 2014, 11:14:07 PM
If there is a potm pick, then sd usually gets picked/banned as it's free arrow hits all game.  Bane to a lesser extent, but SD is the big combo with potm.


Just from watching streams and playing, it seems like potm can basically fill in wherever which explains some of it.  She can be a support, a roamer, a hard carry, an off-lane or a mid.  It means you can be greedy with your other picks or adjust your strategy on the fly.  Even if she is a support with little farm, she has a good stun (for the skilled, not pubs) and a good aoe nuke combined with a game swinging ult, so she can contribute.

Alchemist was kind of in a similar situation last year, before his changes, as he was being run as both a trilane support/ganker and a hard carry.  Even a support alch tends to get pretty farmed if a game goes long, as greed really accelerates his gold gain with even the limited farm a support alch comes across.


The prize pool for the International is now past $3.5 million, with alot of people guessing it could top $5 million by the time the tournament starts.  That is mildly crazy.


Title: Re: DOTA2
Post by: Fordel on May 13, 2014, 04:16:30 AM
Mirana is basically a superior version of Windrunner. Which makes me a little sad because I like Windrunner a lot more, but the game shifts around a lot. Little over a year ago I could have easily said Windrunner is a superior version of Mirana.




Title: Re: DOTA2
Post by: Falconeer on May 15, 2014, 06:27:43 AM
4M 5M $ prize pool (and counting) for the next International? Am I dreaming?


Title: Re: DOTA2
Post by: Fordel on May 15, 2014, 06:59:03 AM
Gotta keep in mind it isn't just raw compendium sales, it's people buying compendium levels because they need their new hats that badly.  :why_so_serious:


Title: Re: DOTA2
Post by: Falconeer on May 15, 2014, 07:14:08 AM
But... what in hell this Compendium actually is? I have googled it and I can find overwhelming amounts of fluff except explanations about what it actually does. I learnt that it levels up, that it gives you some items and loading screens, that the more people have it the better, and also read a "should I buy the Compendium?" article, and I am still lost. Is it a "virtual ticket" to the International? Or am I just too clueless?


Title: Re: DOTA2
Post by: Thrawn on May 15, 2014, 09:19:52 AM
But... what in hell this Compendium actually is? I have googled it and I can find overwhelming amounts of fluff except explanations about what it actually does. I learnt that it levels up, that it gives you some items and loading screens, that the more people have it the better, and also read a "should I buy the Compendium?" article, and I am still lost. Is it a "virtual ticket" to the International? Or am I just too clueless?

Nope, it is just an overwhelming amount of virtual fluff.  That's it.


Title: Re: DOTA2
Post by: Fordel on May 15, 2014, 10:27:19 AM
It's like buying a silly foam finger at a baseball game.


Title: Re: DOTA2
Post by: Hoax on May 15, 2014, 10:47:10 AM
Basically valve is tanking the values of every item that can be RNG dropped while the compendium booster is active and they will also DESTROY the immortal item values I'm guessing. With a compendium you get oodles of free hats and a massive amount of increased hat drops from leveling up and opening your 5 level gifts and shit.

It would be like buying a silly foam finger at a ball game that let you have beer and food for the rest of the season at outside the stadium prices. Its not trivial.

In addition at the start of every game it shows off your e-peen (compendium) level to all 9 other players and the bigger yours is the more you are giving to them in terms of drop boosting. So yeah. Some people went a little crazy buying themselves compendium levels.

It would be fucking amazing if Valve was giving 60% of this free money to the dota players or something. Instead of a pretty measly 25% but they are still miles ahead of everyone. I think this in part was a response to the pressure of other organizations making pretty big lan events. Valve needed to reestablish The International as several cuts above everything else. True super bowl status. And this prize pool when its all over will definitely do that. God help us all if they add in more stretch goals and some of them sound awesome.


Title: Re: DOTA2
Post by: Megrim on May 15, 2014, 04:59:21 PM
Techies as a stretch goal.


Title: Re: DOTA2
Post by: Thrawn on May 15, 2014, 05:04:31 PM
Techies as a stretch goal.

I'd probably ask if I could have the money I've put in so far back.


Title: Re: DOTA2
Post by: Megrim on May 15, 2014, 06:45:04 PM
 :grin:


Title: Re: DOTA2
Post by: Johny Cee on May 18, 2014, 07:30:00 PM
4M 5M $ prize pool (and counting) for the next International? Am I dreaming?

It's passed $5.75M now, and keeps growing pretty steadily.  Will definitely be interesting to see what the new stretch goals will be, and how high the pot could potentially grow.

Interesting fact:  Whichever team wins, the players will vault ahead to the top of the leaderboard for most esports money won across all esports.  There has been some talk from gaming sites about it being time to rejigger the prize amounts to not be as front-loaded as they are now.  In previous years, the 7th-16th teams don't actually bring home any prize money.  Even giving them a 1% share would mean they would bring home the equivalent of a fairly major tourny win, and the winner would still bring home a couple of million dollars.


From the SEA qualifiers:

Fan favorite Zephyr (the Purge and Blitz team) got smoked, but everyone kind of expected that.  The big news is that MVP Pheonix, the other standout "Korean" (ie not many Korean players but play in the Korean leagues and live in Korea) team upset all expectations and look like they are guaranteed a ticket to the International.  Considering the enormous size of the prize pool this could actually jumpstart Korean Dota, which is seen as some of the weakest in the world despite Korea being a haven of professional gaming.


Title: Re: DOTA2
Post by: Thrawn on May 19, 2014, 11:49:59 AM
Somewhat off topic - the guys I play with are suddenly gung ho to jump on the season 1 fantasy league.  We will be drafting tonight (5/19) at about 7:30CST, I think we have 3 or 4 slots left if anyone wants to join.  Hit me up on Steam, I believe you need to have a compendium to participate?

*EDIT - FULL*


Title: Re: DOTA2
Post by: Fordel on May 19, 2014, 12:20:19 PM
You need a fantasy ticket (http://www.dota2.com/store/itemdetails/15794?r=258) , which the compendium provides. You can buy extra ones to join/start multiple leagues.


Title: Re: DOTA2
Post by: Hoax on May 19, 2014, 02:46:12 PM
DO NOT BUY ONE FROM VALVE. GET IT OFF THE COMMUNITY MARKET. YOU HAVE BEEN WARNED. I WILL NEVER GET MY EIGHTY CENTS BACK.

 :oh_i_see:

In dota news, the most interesting qualifier (China) starts now. Its LGD, DT and HGT as the early favorites. But so far these qualifiers have all delivered pretty crazy upsets and performances so I'm definitely looking forward to this one.


Title: Re: DOTA2
Post by: Megrim on May 19, 2014, 03:53:33 PM
Most interesting, huh.

(http://ricewisdom.org/images/rice-wisdom-022-growing.jpg)


Title: Re: DOTA2
Post by: Bann on May 19, 2014, 04:30:38 PM
Id like to draft with ya


Title: Re: DOTA2
Post by: K9 on May 19, 2014, 05:01:17 PM
I was bummed Zephyr didn't make it further because I am a big fan of Purge. I watch his videos and I don't even play DoTA. The guy has a natural talent for presenting material, and he seems to be an all-round decent guy too to boot.

I'm actually quite excited for TI. I need to read a breakdown of the teams to get a feel for who is competing this year. I'm not sure who I'll root for; perhaps Alliance, since they seem to pull off some fun stuff...


Title: Re: DOTA2
Post by: Fordel on May 19, 2014, 05:23:04 PM
Team Liquid will probably have write ups for all the qualifying teams if they don't already.


Title: Re: DOTA2
Post by: K9 on May 20, 2014, 11:10:42 AM
I'd go look for them, only the team liquid forums are an unsightly mess.


Title: Re: DOTA2
Post by: Fordel on May 20, 2014, 11:42:50 AM
http://www.liquiddota.com/ It's all in their front page articles, they recently branched off all their Dota stuff to it's own hub.


In other news, compendium broke 6 million and reached all stretch goals. What now Valve!  :why_so_serious:


Title: Re: DOTA2
Post by: schild on May 20, 2014, 12:39:16 PM
The Compendium is so well-presented, I don't even play DOTA and want to throw money at it.


Title: Re: DOTA2
Post by: Trippy on May 20, 2014, 01:27:50 PM
Why the fuck do they make you buy the Compendium through the Web site? Their SteamGuard is all fucked up on the Web site and it took my 4 tries to even log in.


Title: Re: DOTA2
Post by: Kail on May 20, 2014, 01:36:32 PM
Why the fuck do they make you buy the Compendium through the Web site? Their SteamGuard is all fucked up on the Web site and it took my 4 tries to even log in.

You can buy it through the in-game store, too.  Just not from Steam directly, I guess.


Title: Re: DOTA2
Post by: Johny Cee on May 20, 2014, 01:38:44 PM
I was bummed Zephyr didn't make it further because I am a big fan of Purge. I watch his videos and I don't even play DoTA. The guy has a natural talent for presenting material, and he seems to be an all-round decent guy too to boot.

I'm actually quite excited for TI. I need to read a breakdown of the teams to get a feel for who is competing this year. I'm not sure who I'll root for; perhaps Alliance, since they seem to pull off some fun stuff...

Purge is like the bizarro-gamer.  He's mature, doesn't shit talk (and will say something to his team-mates if they start talking), mellow, will talk about why he is doing stuff, point out his own mistakes, doesn't speak in catchphrases, etc.  He has been pretty open about the fact that he doesn't really have pro-level skills, and he would have been really shocked if Zephyr made it to the International.


Title: Re: DOTA2
Post by: Johny Cee on May 20, 2014, 01:40:21 PM
Most interesting, huh.

(http://ricewisdom.org/images/rice-wisdom-022-growing.jpg)

It's probably been posted, but here is Korean casters going insane due to an exceptionally long and farmy Chinese game:  https://www.youtube.com/watch?v=5G9O9j0DSII


Title: Re: DOTA2
Post by: Fordel on May 20, 2014, 04:28:55 PM
NEW Stretch goals! http://www.dota2.com/international/compendium/


Title: Re: DOTA2
Post by: Kail on May 20, 2014, 04:39:44 PM
$8,800,000 - Live broadcast of the after party, with special guest Darude

Kill me.


Title: Re: DOTA2
Post by: Fordel on May 20, 2014, 04:43:24 PM
DUDUDUDUDUDUDUDUDUDUDUDUDUDUDUDUDUDUDUDUDU


Title: Re: DOTA2
Post by: Trippy on May 20, 2014, 04:47:59 PM
WTF is that page now in Chinese?


Title: Re: DOTA2
Post by: Fordel on May 20, 2014, 04:49:09 PM
English to me.


Title: Re: DOTA2
Post by: Trippy on May 20, 2014, 04:54:04 PM
English for me requires this:

http://www.dota2.com/international/compendium/?l=english

Without the l=english it defaults to Chinese for me.


Title: Re: DOTA2
Post by: schild on May 20, 2014, 06:13:24 PM
The new stretch goals are lame as fuck.


Title: Re: DOTA2
Post by: Hoax on May 20, 2014, 06:38:00 PM
Naw there are def some good ones, vote on a model redesign (aka fix Shadow Fiend but keep the pimp walk). New alt voice is nice but probably will go to someone popular instead of someone who needs it.

Also while I'm shocked they didn't put a 30mil goal of choose which hero comes next (to troll techies some more) I think the 10mil goal is nice. I mean knowing what we do about voice work that's a shitton of money and effort worthy of the 10mil spot at least if I'm reading it right and we'll get a new recording for every single hero.


Title: Re: DOTA2
Post by: schild on May 20, 2014, 07:25:15 PM
Again, I don't play the game, so those new stretch goals are lame as fuck. The prior ones made the game sound sweet. The new ones make the game sound imperfect/incomplete/takeyourpick.


Title: Re: DOTA2
Post by: Trippy on May 21, 2014, 12:53:43 AM
The audio quality is horrid right now on the International streams. The broadcaster audio keeps cutting out.


Title: Re: DOTA2
Post by: Lounge on May 21, 2014, 11:45:36 AM
$8,800,000 - Live broadcast of the after party, with special guest Darude

Kill me.

I think the Darude thing is kindof a throwback to DreamLeague Winter 2013 when he performed and drowned out a grand finals match.

https://www.youtube.com/watch?v=zdr92fs90IU


Title: Re: DOTA2
Post by: Fordel on May 21, 2014, 11:48:57 AM
Absolutely, and it was at Dreamhack because Sandstorm has been a twitch chat meme staple for awhile now. Either in response to someone asking 'what song is this' or Sandking doing anything exciting.


Title: Re: DOTA2
Post by: Megrim on May 23, 2014, 05:10:09 AM
It comes. Make your last absolutions, sacrifices and offer your last prayers. It will begin soon. (http://www.joindota.com/en/news/18337-techies-to-be-released-after-ti4)


Title: Re: DOTA2
Post by: Thrawn on May 23, 2014, 05:51:02 AM
It comes. Make your last absolutions, sacrifices and offer your last prayers. It will begin soon. (http://www.joindota.com/en/news/18337-techies-to-be-released-after-ti4)

"After in International" isn't at all vague.  :why_so_serious:

Doesn't even say which International, could be 10 years yet.


Title: Re: DOTA2
Post by: Fordel on May 23, 2014, 08:31:42 AM
(http://nexuszero.net/img/Soon01.jpg)


Well, that's one way to make people start pumping money back into the Compendium  :why_so_serious:


Title: Re: DOTA2
Post by: Johny Cee on June 01, 2014, 07:00:46 PM
So, prize pool is over $8 million.  This train could bust through the second set of stretch goals, and there is a pretty good chance that the International will mint 5 new millionaires! 


Title: Re: DOTA2
Post by: Fordel on June 02, 2014, 01:19:58 PM
Some of the immortal Items are fantastic. My Windrunner has a speed tail now! I'm still god awful at her but she looks great!


Title: Re: DOTA2
Post by: Johny Cee on June 02, 2014, 02:38:48 PM
Some of the immortal Items are fantastic. My Windrunner has a speed tail now! I'm still god awful at her but she looks great!

WR cloak is fantastic.  New Crystal Maiden nova animation is also pretty good, but the problem is that CM had alot of good headpieces that make her look adorable, and the crown is a big step down.  Lion's fish is cool.  Those are the only ones I've played with, but the Death Prophet model looks pretty cool. 

Actually got a few games in today, but its been a while and I'm sooooo rusty for my MMR.

On that note, I'm also incredibly glad that Dota isn't a game that oversexualizes the female characters....  after playing some Smite, and remembering what League looks like, its nice to have practical wear.  Except for QoP, because she's a bondage demon and most of her lines are innuendo ("Crystal Maiden....  are you really, I wonder?")


Been playing around with the Carry WR builds (mid/semicarry, not safe-lane farmer) against bots, and it actually seems legit.  Bottle into Phase Boots into Maelstrom (for right click damage and farm ability), then go Agh's and finish with either a major damage item (Crit, MKB) or go Blink.  Usually I went Phase/Tranquil into Force/Orchid on my offlane WR, but Maelstrom just makes a huge difference.  A big part of that may just be I started playing WR when her ult was so useless that you didn't skill it.

Now?  Even without Agh's and just Maelstrom you can man fight most carries and kick some ass.  With Agh's, you are running around with a machine gun...  land a shackle, ult someone, they should be mostly dead before the stun wears off.  If they try to fight you, just windrun.  If they run, just windrun and chase.  15 second CD, so it's possible to use it twice in a teamfight or to immediately push a tower after the teamfight.


Title: Re: DOTA2
Post by: Fordel on June 02, 2014, 04:35:20 PM
She's a very useful and versatile hero, but she's still a poor man's Mirana currently. Those two like to trade places as the patch cycles move along over time.




Title: Re: DOTA2
Post by: Hoax on June 09, 2014, 08:15:50 AM
So for those of you that do not follow closely the second of the four big pre-TI4 lans has completed.

After the west was destroyed in Shanghai, with C9 especially getting humiliated by the Chinese, things were looking grim going into the 6-team lan in Los Angeles. Then the great American hope (EG) came back from an awful group stage showing to eliminate 4 of the 5 teams in the tournament (including the two Chinese squads) battling back in the loser bracket all the way to winning grand finals, where they were down 2-1 and won 2 elimination games to close it out.

So there is a little more hope that TI4 will be competitive outside of the big 5 Chinese squads, Na'Vi looks like they are starting to train finally. North America has a real team for once. Next up: Dreamhack this weekend which is a six team western only lan.


Title: Re: DOTA2
Post by: Johny Cee on June 13, 2014, 09:16:17 PM
So, Justin Roiland (showrunner/voice actor of Rick and Morty) wants to do a Rick and Morty announcer pack.   :drill:

http://www.reddit.com/r/DotA2/comments/2827wq/rick_and_morty_dota_2_vo/


Title: Re: DOTA2
Post by: Johny Cee on June 27, 2014, 05:25:11 AM
The International 4 prize pool just passed $10 million.  If the prize distribution is the same as previous years, each member of the winning team will walk away with a million dollars.


Title: Re: DOTA2
Post by: Falconeer on June 27, 2014, 05:33:51 AM
And two Chinese team have been denied visas and might actually desert the tournament! (http://www.pcgamer.com/2014/06/25/two-asian-teams-denied-us-visas-for-dota-2-international-tournament/)

Someone in the US Immigration office is a DOTA 2 player trying to give USA an unfair advantage?


Title: Re: DOTA2
Post by: Johny Cee on June 27, 2014, 06:54:06 AM
And two Chinese team have been denied visas and might actually desert the tournament! (http://www.pcgamer.com/2014/06/25/two-asian-teams-denied-us-visas-for-dota-2-international-tournament/)

Someone in the US Immigration office is a DOTA 2 player trying to give USA an unfair advantage?

Actually, only one team (a Chinese team) is still without a visa for four players.  The SEA team (Malaysian I think) had an interview with officials and worked out the visa issues.  It's the internet, so random nonsense information abounds, but the team having trouble is a new team based in an "at-risk" geographical area of China with young/new players.  They made it in to the tourney through a qualifier, so not a "name" team that has traveled for a big tourney before.  

Your guess is as good as mine whether it's team management dropping the ball or running into a difficult US official.  Even if they can't work out visa issues, it is a team that played in through a qualifier and not a name team so shouldn't really affect anything.  Especially since this year's format has an eliminator before the live stadium matches to get down to 8 teams from 16.

Edit:

Corrected some words.


Title: Re: DOTA2
Post by: Johny Cee on June 29, 2014, 10:01:55 AM
There is an ongoing kerfuffle with Fnatic and TI4.  It seems that one of their players has some ongoing social anxiety/depression issues that only emerged after the deadline for the roster switch.  Conflicting emails were sent to Valve from the organization ("he can't play, we need a sub") and the player ("I'm good to go, but they are telling me to sit out"), with Fnatic then trying to lay blame on Valve.

At this point, its unsure what is going to happen with the team for TI. 


Title: Re: DOTA2
Post by: Malakili on June 29, 2014, 10:36:26 AM
Another example of "eSports" being by and large amateur hour.


Title: Re: DOTA2
Post by: Johny Cee on June 29, 2014, 11:13:35 AM
Dota is getting big time mainstream press from this, and in all likelihood there is going to be some  :uhrr:.  $10 million prize pool is Big News, but so much of the "professional" scene is really half-assed and run horribly.  The visa issues, which is probably just bad team management, the fast one at Fnatic, etc.

God help us if a major news outlet digs into some of the behaviors of the star players...  Way too much creepy vaguely (or outright!) sexist/racist/homophobic nonsense that is a legacy of internet behavior by young adults.

Part of the reason why I only really like to watch Purge videos...  nearly everyone else makes me think that they would benefit from a decade of maturity or a thorough ass-kicking (preferrably by a transgender mixed race man from Brazil, so as to tick off most of the boxes on what these people find acceptable to make negative comments on). That is really going to be the constraining factor on e-sports growth:  most of the athletes are assholes that say/do some incredibly dodgy things that society wouldn't accept from a real professional athlete. 


Title: Re: DOTA2
Post by: Falconeer on June 29, 2014, 11:14:46 AM
I don't understand. Don't they already have subs? Really, what if one or two of your players get the swine flu a day before the matches? It makes sense that you have to lock a roster, but how deep is this roster?


Title: Re: DOTA2
Post by: Fordel on June 29, 2014, 11:39:40 AM
Teams almost never have dedicated subs, anyone good enough to be a sub for a team is good enough to be a starter on another team. Only a handful of the most successful teams might have something resembling a sub and that's usually a 'retired' player doing casting/PR for the team and not a active and practiced player.


Title: Re: DOTA2
Post by: Falconeer on June 29, 2014, 11:47:37 AM
I see. Thanks. I wonder how this will eventually change in the future, since no other sport works like this but all other sports have amazing players warming the bench. I guess it'll take a big accident on one of the major teams during a final to start considering the potential issue. Maybe this one!


Title: Re: DOTA2
Post by: Johny Cee on June 29, 2014, 11:56:02 AM
I don't understand. Don't they already have subs? Really, what if one or two of your players get the swine flu a day before the matches? It makes sense that you have to lock a roster, but how deep is this roster?

1. Basically, Fnatic wants to switch out their main line-up a few weeks before the tourney.  So everyone has been practicing and game-planning around the old line-up.

2. Valve posted an email exchange that looked like the player (Era) was eager to play and would be cleared to play, but the team had "fired" (the player's words) him for the summer and were going with a replacement.  It looked like Fnatic was trying to fuck over the guy to optimize their chances.  A bunch of new emails were published where the player kind of recanted, but under what pressure?

3. There is some uncertainty around when this became an issue and the timing of the actions.  Another team made an injury swap before the deadline (Fear for EG) due to an issue with his elbow that means he isn't medically cleared until after the summer.  The Fnatic thing just blew up a couple weeks ago, after the deadline, and there is more than a whiff of the team org trying to better their odds by fucking over the guy.

4. No policy for subs/stand-ins.  Valve invites 5 players on a team, those are the 5 players you use.  Sucks if 2 guys get swine flu right before the tourney.  On the other hand, I could see how having allowed subs means that the best financed/organized teams would go with a stable approach of signing up alot of talent and moving the line-ups around based on who you were playing and performance.  Something that the smaller/newer teams couldn't do.

Other tourneys have wildly varying rules on stand-ins....  there was some recent tourney where internet people were up in arms because a team sent a line-up with three stand-ins and only two regular members of the team.  Or for instance Korea (weak Dota scene) has done a fair amount of bringing in temporary big name players to bolster the team's chances of winning a big event.

I see. Thanks. I wonder how this will eventually change in the future, since no other sport works like this but all other sports have amazing players warming the bench. I guess it'll take a big accident on one of the major teams during a final to start considering the potential issue. Maybe this one!

Wrote the above before your post.

Basically the issue with dedicated subs or stretching your line-up is the issue with major pro sports:  Big money teams are then going to go to a line-up plus bench, locking up talent, and be able to swap out players based on matches or how players are performing lately.  It's probably inevitable, but starting that this early seems like a recipe for killing the newer/smaller teams and locking up emerging talent.

A more mature sport it's probably fine, though everyone likes to complain about it in other pro sports when management uses it's wallet to guarantee performance...  but right now to me it would sound like pushing team organization over players and player talent.


Title: Re: DOTA2
Post by: Ingmar on June 29, 2014, 08:03:06 PM
The other thing is there are essentially a rules-limited number of teams in pro sports. LeBron can't say 'fuck this!' and go start his own team in Wichita by rounding up a sponsor and 4 friends. There's a bigger supply of players than slots in pro sports, but in gaming teams can just kind of infinitely form to match the number of players.


Title: Re: DOTA2
Post by: Falconeer on June 29, 2014, 11:35:30 PM
Your points are all very valid, I tend to agree. I just find it incredibly cruel to think that one team could lose the chance for a 5 Million first prize by having one of the players hit by a car on his way to the venue the day of the final. I guess there should be at least an emergency sub rule for at least one player. Hey, with such big prize pools and such a low level of maturity, how long before teams start poisoning each others' food the night before the match?


Title: Re: DOTA2
Post by: Bann on June 30, 2014, 05:57:46 AM
Your points are all very valid, I tend to agree. I just find it incredibly cruel to think that one team could lose the chance for a 5 Million first prize by having one of the players hit by a car on his way to the venue the day of the final. I guess there should be at least an emergency sub rule for at least one player. Hey, with such big prize pools and such a low level of maturity, how long before teams start poisoning each others' food the night before the match?

The only reason valve made such a harsh ruling against Fnatic was due to the fact that the player in question, Era, had written an email directly to Valve saying he was being forced out of his team. Valve replied to him saying that Fnatic was not allowed to do this.

You can read the emails in question at the dota 2 blog, here.

http://blog.dota2.com/2014/06/6608/#more-6608 (http://blog.dota2.com/2014/06/6608/#more-6608)


I think Valve makes the right call here. The rule should be - the 5 players we invited are the 5 players that will attend. For extenuating circumstances, contact us on a case by case basis. That has been done in the case of EG fear/mason and an exception has been granted. If it can be determined that Era is unable to play to the satisfaction of Valve, then they can allow a substitute at their discretion. The reason the play-in Qualifiers happen the week before is so that if anything unforseen happens with an invited team, you have backup teams already on-site ready to roll.



Title: Re: DOTA2
Post by: Falconeer on June 30, 2014, 06:47:09 AM
Ah! I love this line from the Valve representative:

Quote
When we invite a team of five players, we are in fact inviting those five players. Each of those players is allowed to control their participation in our tournament solely. To be clear, no, no one else can make the decision about participating in our event other than the player. 
The only way Fnatic will competing at The International will be with you sitting in one of the five seats.


So unlike sports, the focus here is the players not the organization (team). I think I like this, although I am curious to see how it will evolve. As I mentioned earlier, the prizes are getting so crazy high that people are only just starting to freak out about it. In a few years I can only imagine the worst kind of scams and morally questionable things happening in order to "secure the best chances to win". In this case for example, if Era happens to play, and they lose suppsedly due to his poor performance, his teammates will accuse him of having ruined their chances to change their lives. If they left him home and won, he could accuse them of ruining his life. Hell, million dollars are truly life changing.


Title: Re: DOTA2
Post by: Johny Cee on June 30, 2014, 07:00:47 AM
Your points are all very valid, I tend to agree. I just find it incredibly cruel to think that one team could lose the chance for a 5 Million first prize by having one of the players hit by a car on his way to the venue the day of the final. I guess there should be at least an emergency sub rule for at least one player. Hey, with such big prize pools and such a low level of maturity, how long before teams start poisoning each others' food the night before the match?

The other problem I can think of with subs:

How do you determine who can be a sub?  Do you let teams cherry pick the best talent from teams that didn't make TI as a sub for a couple months?  That would favor established teams/players who have the connections and the bankroll to get the top independent talent over marginal or less-established teams.  Roles are pretty specific so its not like you can have just one designated sub, either, so your top teams would line up 2-4 people I'd guess.  Are teams required to set a sub prior to invites and qualifiers?  Who actually could line up a decent player that far ahead of time who isn't already in the race for a TI spot?

It's one of those problems due to the immaturity of the market and scene.  In 10 or 20 years, we'll probably see a player stable approach take off, with a bench and some developing talent and a roster of 10 or 12.  It's just not something that you can really do now outside of specific exceptions at the tourney organizer's discretion.


Title: Re: DOTA2
Post by: Malakili on June 30, 2014, 10:16:10 AM
I don't see why, after qualifiers, teams shouldn't have a week or two to solidify their teams, possibly including substitutes.  This could include loan players from teams that didn't qualify if the two teams could come to an agreement.  The real problem is that the concept of a team itself is nebulous in professional gaming.   That's why KESPA got started in Korea, although it's definitely possible to be critical of them too. 

Without any kind of coherent structure though, it's just a big mess.  I don't really have a problem with what Valve is doing, but it shows the weakness of the scene in general that this sort of thing doesn't have an obvious answer. 


Title: Re: DOTA2
Post by: Fordel on June 30, 2014, 12:10:58 PM
Ah! I love this line from the Valve representative:

Quote
When we invite a team of five players, we are in fact inviting those five players. Each of those players is allowed to control their participation in our tournament solely. To be clear, no, no one else can make the decision about participating in our event other than the player. 
The only way Fnatic will competing at The International will be with you sitting in one of the five seats.


So unlike sports, the focus here is the players not the organization (team). I think I like this, although I am curious to see how it will evolve. As I mentioned earlier, the prizes are getting so crazy high that people are only just starting to freak out about it. In a few years I can only imagine the worst kind of scams and morally questionable things happening in order to "secure the best chances to win". In this case for example, if Era happens to play, and they lose suppsedly due to his poor performance, his teammates will accuse him of having ruined their chances to change their lives. If they left him home and won, he could accuse them of ruining his life. Hell, million dollars are truly life changing.


All those things would happen even if the prize pool was 5 grand instead of 5 mil. Hell it has happened  :why_so_serious:

E-sports teams are nothing but drama bombs waiting to happen.


Title: Re: DOTA2
Post by: Johny Cee on July 06, 2014, 09:16:58 PM
News:

1. All visa issues have been resolved.  The Chinese team that was having issues posted a picture of their 4 guys that had the visa problems walking around in Seattle.  They are all like 18/19 and look really fucking young, which is probably where the problems came from in the first place.

2. Prize distribution has been announced, you can find it here:  http://www.pcgamer.com/2014/07/04/dota-2s-the-international-prize-pool-distribution-revealed-newcomer-streams-promised/

Flatter than previous years, but still heavy towards the top.  The winning team, at the present prize pool amount, will bring home $4.8 million while the runner up only pockets $1.4million.  Even the 7th-8th place teams will bring home just under $500,000.  9th-14th will bring home between $20k and $50k.  15th-16th gets nothing.

Basically, if you top 8, then you are guaranteeing a solid 6 figure income for your team members in 2014.  Should go a long way to reducing the line-up instability we've seen in previous years with teams imploding after a failed run at the International.


Title: Re: DOTA2
Post by: Fordel on July 07, 2014, 03:17:33 AM
No, it won't do anything for that. You'll still see musical chair rosters post TI. Even Navi rotated their roster after a TI, and they're record is money money and more money.


Title: Re: DOTA2
Post by: Bann on July 07, 2014, 05:24:56 AM
We are 1 day out from the start of this thing. Who ya got?

I've got DK as my favorite. I do think the Chinese (DK/IG then Newbee, then VG) are ahead of the rest, and they all can take a series off each other. Ill stick with DK because I think they are more innovative then the rest of the East. My Darkhorse (and rares!) are on Empire to finish top 3.



Title: Re: DOTA2
Post by: Rasix on July 07, 2014, 09:45:00 AM
That is just a massive price pool.  Riot is going to struggle to compete with that sort of money.    LoL Worlds are also going to have massive visa issues since they're playing in 3 different countries (Japan, Singapore, Korea).

Yay.  I love this tournament.  Best esports event of the year.   I have no idea what to expect since I really haven't followed the DOTA2 scene very well since the last International.


Title: Re: DOTA2
Post by: Fordel on July 07, 2014, 01:50:24 PM
I'm rooting for Liquid even though they won't go anywhere at all and the team is full of horrible people.   :why_so_serious:


Navi, Alliance, IG and DK are the consistent teams that will all place in the money probably. They have the rosters and history to do very well again. Everyone else is too random, unknown or inconsistent to really get a handle on.


The 'Russian' teams are exciting, aggressive and prone to feed and tilt. Game will be over in 20 mins win or lose.

The Chinese teams are boring, conservative, efficient and have counters to all the known strats. They fall apart once they have to improvise or deal with anything new. Will systematically crush you otherwise.

The European teams are exciting, creative, efficient, but usually have some major gap or flaw in their game to exploit. It's often face palm inducing.

The SEA teams are like lesser known versions of the Euro teams, mostly. I don't see many of their games honestly.

The Korean teams (are there any Korean teams  :why_so_serious: ) are lesser known versions of the Chinese teams, minus the years and years of Dota1 experience.

The NA teams are almost all a joke, full of drama and shitty play. Outside of Navi'US, expect nothing from NA teams.



-edit- http://wiki.teamliquid.net/dota2/The_International/2014#TeamLiquid_pieces_on_each_of_the_playing_teams has links to all the TL.net articles on each team.


Title: Re: DOTA2
Post by: Johny Cee on July 07, 2014, 02:09:52 PM
The Korean teams (are there any Korean teams  :why_so_serious: ) are lesser known versions of the Chinese teams, minus the years and years of Dota1 experience.

MVP is a "Korean" team (only a couple of Koreans).  I don't think Korea is about Chinese style play of farm-farm-farm, and anyway most Korean teams are full of players from outside Korea.  

Quote
The NA teams are almost all a joke, full of drama and shitty play. Outside of Navi'US, expect nothing from NA teams.

I thought EG was one of the top 4/5 heading into this?  Or not technically an NA team?

Edit:

Apologies!  It actually looks like MVP Pheonix is Korean!  Many of the teams in Korea (including the other MVP team) are majority foreigners, or only Korean ethnically but grew up outside of Korea, with a couple native Koreans.


Title: Re: DOTA2
Post by: Fordel on July 07, 2014, 02:11:52 PM
EG needs to prove to me this version isn't full of the old EG throw.


Title: Re: DOTA2
Post by: Ingmar on July 07, 2014, 03:04:31 PM
Even I watch this shit and all I know how to do is feed mid with Kunkka.  :why_so_serious:


Title: Re: DOTA2
Post by: K9 on July 07, 2014, 03:05:26 PM
Based on the limited stuff I've seen and read EG seem to be pretty solid, and the DOTA2 wonks seem to rank them top three or four.

I'm also excited for the tournament, my hunch is that this year is China's year, but as others have said, TI is where lots of wacky shit gets shown, and whether they can adapt to that remains to be seen. Either way, we should get some great games.



Title: Re: DOTA2
Post by: Fordel on July 07, 2014, 03:58:06 PM
The Chinese teams feel like they have something to prove, they feel that Dota is to China what Starcraft is to Korea. In TI2 they proved their point, in TI3 they walked in thinking they had everything figured out and ended up being embarrassed by their performance.


Title: Re: DOTA2
Post by: Rasix on July 07, 2014, 04:02:27 PM
Even I watch this shit and all I know how to do is feed mid with Kunkka.  :why_so_serious:

I've seen your Kunkka.  :ye_gods:


The Korean teams (are there any Korean teams  :why_so_serious: ) are lesser known versions of the Chinese teams, minus the years and years of Dota1 experience.


Korea are the LoL overlords.  I doubt they'll stray too far from their comfort zone, even with that prize pool.



Title: Re: DOTA2
Post by: Fordel on July 07, 2014, 05:46:13 PM
They've at least gotten to the point where they aren't being farmed by shitty NA teams looking to cash in. Mostly.  :why_so_serious:


Title: Re: DOTA2
Post by: Johny Cee on July 09, 2014, 06:24:40 AM
Team Liquid won the wild card spot over MVP yesterday.

For people unfamiliar with Dota, Valve is running "New to Dota" streams.  Basically, concentrating on explaining things and giving folks an introduction to Dota rather than shoutcasting and hyping.  The two teams doing this are Purge and Sunsfan,  and a combination of Blitz/Pyrionflax/Shane.  From what I've read, people are really happy with Purge/Sunsfan...  the other team with Pflax/Shane is more jokey entertainment.

If you watch in the Dota client, you actually get the choice of 3 or 4 casting pairs....  so you can pick and choose based on personal preferences.


Title: Re: DOTA2
Post by: Ingmar on July 09, 2014, 10:27:54 AM
If you watch the MVP/Liquid match and try to listen to the Purge stream, it doesn't kick in until halfway through the draft - nothing's broken in your client.


Title: Re: DOTA2
Post by: Rasix on July 09, 2014, 02:21:32 PM
The noob stream is pretty awesome.  The twitch chat isn't filled with kappas, dendi-faces, and ascii penises.


Title: Re: DOTA2
Post by: Malakili on July 09, 2014, 02:25:41 PM
The noob stream is pretty awesome.  The twitch chat isn't filled with kappas, dendi-faces, and ascii penises.

What is the noob stream?


Title: Re: DOTA2
Post by: Rasix on July 09, 2014, 02:30:19 PM
It's the stream for people new to dota2 mentioned above by Johny Cee.  

www.twitch.tv/dota2ti_noob



Title: Re: DOTA2
Post by: Fordel on July 09, 2014, 05:51:09 PM
There's still lots of games to play before you need to picnic.  :why_so_serious:


Title: Re: DOTA2
Post by: K9 on July 10, 2014, 04:52:02 AM
The noob stream is pretty awesome.  The twitch chat isn't filled with kappas, dendi-faces, and ascii penises.

Plus, added Purge. Even though I'm familiar with most of the stuff they're talking about I'd just prefer to listen to his voice over a bunch of the more 'srs' casters.

My only gripe is that the native Valve streams seem to skip around and stutter a lot, and seem to need to constantly rebuffer, while the twitch streams are far more steady. There's also a dissapointing lack of VODs for now. Last year I swear Valve had all the VODs on youtube in nice discrete videos. Having to hunt through a 9hr twitch stream to find the start and end points for videos is an arse.


Title: Re: DOTA2
Post by: Rasix on July 10, 2014, 07:44:58 AM
Is there an official Valve site with the results (that would have the game IDs) and group standings?  Only place I've seen is on team liquid.

I'd recommend watching the DK v. Team Liquid game.  That had some shit in it. 


Title: Re: DOTA2
Post by: Falconeer on July 10, 2014, 07:59:14 AM
Yes, it's here. (http://www.dota2.com/international/watch/July10/) And it's very well done.

There's a few buttons you might have to push to unspoiler results, but it's all there and updated in real time.


Title: Re: DOTA2
Post by: K9 on July 10, 2014, 08:13:40 AM
I think the key takeaway from yesterday is that it's not good to have a red logo.


Title: Re: DOTA2
Post by: Thrawn on July 10, 2014, 12:35:17 PM
Yes, I know it was announced a while ago, but I just realized yesterday that the grand finals are being played on a MONDAY.

WTF Valve.  :mob:


Title: Re: DOTA2
Post by: Johny Cee on July 10, 2014, 01:47:50 PM
Jesus Christ, what is it with these 3 and 4 carry line-ups?  And WINNING with those?  

Pubs are going to be even worse for a while.  :oh_i_see:

Edit:

Watching C9 v. DK.  You know why people hate Chinese Dota?  That's why.  C9 has a massive gold disadvantage and three down, DK pulls out of the base after taking top rax.  Doesn't finish off the mid ranged rax, doesn't go bot.  Pulls out and goes farming.

Edit 2:

Is offlane Void a thing now??


Title: Re: DOTA2
Post by: Fordel on July 10, 2014, 03:16:36 PM
Sure, he's a slippery bastard.


Title: Re: DOTA2
Post by: Johny Cee on July 10, 2014, 03:19:54 PM
Sure, he's a slippery bastard.

Time Walk has an awful range at low levels, is mana expensive, and he has a bad mana pool.  I guess if the enemy safe lane is more concerned with pushing rather than controlling the wave/pulling?

I just flashed to my pub games where it's going to be assholes picking off-lane void and feeding relentlessly.  :oh_i_see:


Title: Re: DOTA2
Post by: Malakili on July 10, 2014, 04:11:19 PM
Sure, he's a slippery bastard.

Time Walk has an awful range at low levels, is mana expensive, and he has a bad mana pool.  I guess if the enemy safe lane is more concerned with pushing rather than controlling the wave/pulling?

I just flashed to my pub games where it's going to be assholes picking off-lane void and feeding relentlessly.  :oh_i_see:

This is why I stopped playing DOTA and only watch now  :why_so_serious:


Title: Re: DOTA2
Post by: Megrim on July 10, 2014, 04:55:28 PM
Sure, he's a slippery bastard.

Time Walk has an awful range at low levels, is mana expensive, and he has a bad mana pool.  I guess if the enemy safe lane is more concerned with pushing rather than controlling the wave/pulling?

I just flashed to my pub games where it's going to be assholes picking off-lane void and feeding relentlessly.  :oh_i_see:

He doesn't use mana for anything else, and with two levels in jump and one in backtrack he can offlane ok. The danger there is that if you leave him because "oh its offlane, we'll just focus on the mid and tri" then you have a scary lategamer farming with no problems, because there aren't many 1v1s that can drive him out of the lane. And if you focus on his lane, he can back off and soak xp via backtrack/jump.


Title: Re: DOTA2
Post by: Johny Cee on July 11, 2014, 08:38:49 AM
He doesn't use mana for anything else, and with two levels in jump and one in backtrack he can offlane ok. The danger there is that if you leave him because "oh its offlane, we'll just focus on the mid and tri" then you have a scary lategamer farming with no problems, because there aren't many 1v1s that can drive him out of the lane. And if you focus on his lane, he can back off and soak xp via backtrack/jump.

Meh?

1.  He has awful Int, so any mana he spends isn't coming back without a clarity or a Basilius.  He will only have a very limited amount of get out of jail frees. 
2.  He really, really needs farm to be effective.  Not like Slark, who can make an impact on the board with just boots because of his high magic damage (leveled Pounce, 2 in Dark Pact) plus essence shift.  Even under Chrono he will have difficulty killing anyone without at least boots plus an item or two.
3.  In most ordinary situations, where the safe lane has at least one support, that support should at least zone him back to tower really easily starting at minute zero.  Many other off-laners can at least threaten a solo support that tries to harass or zone.  A Void shouldn't make level 3 before the safe lane farmer who should also have a decent farm advantage.

Really, soaking xp doesn't matter that much since he doesn't have any snowball abilities.  Most other off-laners only need some levels to get skills online to make a board impact.  Mirana can really wreck with just a good arrow into a Starstorm, Centaur can ruin a day with Stomp/Double-edge, Slark combo of Pounce/Dark Pact/Essence Shift and ulti means he can kill many heroes solo at level 6 even without many items.


That doesn't mean that there aren't situations where it is effective.  One game I watched had a dual mid lane, forcing the safe lane support to abandon the safe lane farmer to going solo against Void.  It seemed like a few teams ran carry heavy teams, or the supports didn't run duals/a tri but instead roamed the map.  Or against Chinese teams known for passive game styles, run a greedy line-up and count on out-carrying late because you have more heroes that scale better late game (see also the number of greedy support picks, like support Mirana, Sven, WK).  The prevalence of Skywrath also factored into it, probably....  lock them in Chrono, count on Sky ult for the damage.


As a general rule, off-lane Void should have a really bad time.  I play alot of support, and I would be drooling if the opposing team sent an offlane void down.  The first 3 minutes of the game (unless my carry is an autoattacking idiot) would see my carry farming, me standing just out of their tower range, and the void sitting just behind his tower out of xp range.  After that, level/farm disadvantage means I can wander to other lanes to gank and my carry can look after himself.




Title: Re: DOTA2
Post by: Johny Cee on July 11, 2014, 01:46:35 PM
Again, why people don't like Chinese passive Dota:  DK vs. Narvi - DK had a 40k gold lead before they could finally finish the game at 53 minutes. Fun!

Level 1 Rosh attempt by Alliance leads to team wipe!

Edit:

The multi-stream is pretty awesome.


Title: Re: DOTA2
Post by: Bann on July 11, 2014, 04:18:51 PM
Regarding offlane void - he has a ton of base agi/armor. Once you get a poor man's shield on him, I believe he has 7 armor + the GDR. Unless you run a defensive trilane and focus on zoning him out, he's gonna be able to win trades and get his farm - and if you commit your 2 supports to shutting down the enemy offlane, you are giving a bunch away elsewhere. Even if you starve out a Void, his ult (in the hands of a pro) still has game changing utility.


Title: Re: DOTA2
Post by: Johny Cee on July 11, 2014, 08:36:13 PM
Regarding offlane void - he has a ton of base agi/armor. Once you get a poor man's shield on him, I believe he has 7 armor + the GDR. Unless you run a defensive trilane and focus on zoning him out, he's gonna be able to win trades and get his farm - and if you commit your 2 supports to shutting down the enemy offlane, you are giving a bunch away elsewhere. Even if you starve out a Void, his ult (in the hands of a pro) still has game changing utility.

On Void:

He does have good base armor, and decent base damage.  A solo ranged support can still shit on him.  I've shit on safe-lane Voids as a solo off-lane WR in pubs (granted only 3.7K MMR, so not really good players), when their support is bad and just pulls instead of securing the carry's farm as first priority.  Also, after level 6 things turn really bad for you as a WR without Windrun (due to Chrono) and Windrunner is one of the few heroes Void can reliably kill without many items.

His ult IS game changing in the hands of someone who can use it well, but mostly in the context of having other heroes on your team that can take advantage.  Void plus Skywrath or a good ranged damage dealer means at least one enemy is dying hard while another is hurting.  Reddit/dota pointed this out (ie in best of ones team-fight abilities are at a premium) and I'm fully on board with that reasoning.  The prevalence of roamers and Skywrath is probably what has tipped the scales of Void being playable in those positions.

And like I said, in certain strategies a Void offlane can be really effective if you are doing non-standard stuff like dual mid, or one/two roamers looking for kills, or against a really passive line-up. 

In a traditional "hard carry + support" safe-lane, where the support isn't dumb and concentrates on securing the carry's farm?  I don't see how that is a good time for the Void. 

If you are talking weird situations where a carry plays off-lane, give me PA any day.  Can farm with dagger, escape or harass with blink strike, and blur + stout gives you great survivability.  At 6, you have the real potential to threaten kills solo.  But again, doesn't do this as well as Slark or Centaur.  Bat and NP have both been played as off-lane but that is as much their ability to retreat into the jungle and farm no problem if things aren't great in lane.


More weird is the prevalence of support Wraith King.  I really like WK as a safe-lane carry (also had a recent game where I had an awesome tri that crapped on the off-lane dual then roamed;  had treads/armlet by 10 or 11 minutes, bkb at 20, basher at 26, then wrecked the other team... six slotted at like 35 minutes) but he has been picked a huuuuuuuggggeeeee amount at multiple positions including hard support.


Title: Re: DOTA2
Post by: Hoax on July 11, 2014, 09:04:22 PM
He makes much more sense as a hard support. You want him to die with that retarded slow aoe and if he's a carry you don't want him to die because he has all your gold/damage.

Overall though I'm quite impressed how new the TI meta looks to me after only skipping on a month or so of competitive dota.


Title: Re: DOTA2
Post by: Fordel on July 12, 2014, 02:45:44 PM
I am surprised by the performances of Alliance, Liquid and Navi'US. I expected Alliance to do way better then this and I expected Liquid and Navi'US positions to be reversed. EG seems to have settled down as well, good for them, hope they keep it up.


Everything else looks pretty much how I imagined.


Title: Re: DOTA2
Post by: Fordel on July 13, 2014, 01:04:48 AM
EG vs Alliance July 12th, that's a fun game.


Title: Re: DOTA2
Post by: Fordel on July 13, 2014, 12:20:02 PM
Ahh there's the Liquid I know.  :why_so_serious:


Title: Re: DOTA2
Post by: Rasix on July 13, 2014, 03:17:21 PM
DK is such an exciting team to watch.  :uhrr:

Nice finish to that game, however.


Title: Re: DOTA2
Post by: Thrawn on July 14, 2014, 05:28:34 AM
EG vs Alliance July 12th, that's a fun game.

That game was interesting and painful to watch at the same time.  Alliance didn't deserve to win game almost entirely on the horrible plays Loda kept making.  "What, Wisp saved me at 200HP?  I better turn around and go back into this fight 1v3!" springs to mind.


Title: Re: DOTA2
Post by: Malakili on July 18, 2014, 08:08:19 AM
The International is being broadcast on ESPN 3 and WatchESPN.com.  That's pretty interesting.  I think I will watch on one of those just to tell ESPN people care.


Title: Re: DOTA2
Post by: Rasix on July 18, 2014, 10:33:54 AM
14 minute GG... fuck.


Title: Re: DOTA2
Post by: Fordel on July 18, 2014, 11:45:46 AM
They're like, fuck this Chinese Dota bullshit!  :why_so_serious:


Title: Re: DOTA2
Post by: Falconeer on July 18, 2014, 11:57:31 AM
What happened in game 2? Did ViCi actually sprouted its own player to bait the enemies in and AOE the hell out of them, or was that a n00b mistake that accidentlly turned into a big win?


Title: Re: DOTA2
Post by: Falconeer on July 18, 2014, 01:00:00 PM
Question #2: why so many Chinese players have very long fingernails? Isn't that supposed to make it harder to use a keyboard?


Title: Re: DOTA2
Post by: Rasix on July 18, 2014, 01:28:38 PM
Woops.  There go the streams.

EG v DK game 1 was pretty entertaining.  Stop shouting, Toby.


Title: Re: DOTA2
Post by: Fordel on July 18, 2014, 02:56:04 PM
Woops.  There go the streams.

EG v DK game 1 was pretty entertaining.  Stop shouting, Toby.


That's just his natural volume.


Title: Re: DOTA2
Post by: Rasix on July 18, 2014, 03:30:10 PM
I should have listened to Purge. But I was working and lazy.

EG are fun to watch.


Title: Re: DOTA2
Post by: Hoax on July 18, 2014, 03:36:24 PM
USA USA USA USA

Seriously though, fucking awesome. Guaranteed top NA finish.


Title: Re: DOTA2
Post by: Falconeer on July 18, 2014, 04:53:15 PM
Game 1. Just wow.

EDIT: And the fucking live casters: "Geeee with this lineup Newbee has no chances in this game.."


Title: Re: DOTA2
Post by: Thrawn on July 19, 2014, 11:12:12 PM
Watched the all star match, I wish they did more silly stuff like that.

That last pick though...welp, was fun DotA, time to find a new game.  :uhrr:


Title: Re: DOTA2
Post by: Fordel on July 19, 2014, 11:28:03 PM
It isn't the Dota we need, it's the Dota we deserve.  :why_so_serious:


Title: Re: DOTA2
Post by: Rasix on July 19, 2014, 11:44:15 PM
If there's any gripe I have about this event, it's that they played one game in a series and then shelved them until tomorrow.  That seems a little silly. 

Missed the all star game.  I guess I'll watch a replay.


Title: Re: DOTA2
Post by: Fordel on July 19, 2014, 11:47:10 PM
I'm going to end up re-watching all the games with the Shane/Blitz/Pyrion commentary, because they are gold  :heart:


Title: Re: DOTA2
Post by: Johny Cee on July 20, 2014, 11:34:00 AM
I'm going to end up re-watching all the games with the Shane/Blitz/Pyrion commentary, because they are gold  :heart:

Been meaning to post this for a while...  Quick overview of the noob/newcomer stream personalities:

PyrionFlax: https://www.youtube.com/user/tedhimself
English youtube personality.  He has a youtube channel with semi-regular updates, lot of Dota stuff.  He focuses more on time intensive videos....  like songs/raps, funny guides to heroes accompanied by bad drawings.  He does post videos of games he plays with friends and funny pub casts, as well as videos of other games.  His "Papers please" videos are pretty amusing, for instance.  Pflax is a mediocre players (like low 3000s MMR) but is generally pretty entertaining.  He plays with guys like Blitz and Purge sometimes, plays often with Shane.

The Dota gameplay videos are usually pretty entertaining if you like the idea of a bunch of cheeky British Isles players having a good time.

Has an official Valve announcer pack which is pretty good.

Shane: http://www.twitch.tv/shaneomad

Irish, buddy of Pflax, and Dota streamer.  Generally seems like he's having a great time whatever he is doing.  Better player than Pflax.

Blitz: http://www.twitch.tv/blitzdota/

Blitz is a streamer/pub star type, went to Korea to give Pro Dota a shot and after a series of unfortunate events with the team he joined ended up forming Team Zephyr with Purge et al that stomped the Korean scene this winter/spring.  Generally he's around a 5000 MMR player, so he's legitimately a good player though definitely not a great player.

Used to stream alot.  He's a laid-back guy, lot of pro player friends, his streams were pretty good to watch. 

Purge: Youtube channel with a million videos geared towards how to play; has a twitch stream now.

Purge is Purge, you've seen his work if you have ever watched "Welcome to Dota, you suck" which is THE noob player video.  Purge is laid-back, explains concepts well, and really mature for a mid-20 something.  He's a monster at regularly generating watchable content.

Sunsfan:

I guess he's one of the guys behind Dotacinema and a caster.  Not very familiar with him, beyond seeing him play in some others games. 


Generally, if you want to see more Dota or learn more about the game, Purge's library of videos is great.  Pflax generally has entertaining content while also seeing the game.  Most of his videos of games are Pflax, Shane and company being funny while playing, so if you like their amusing casting style check some of those out.


Of the rest of the announcers, I'm also going to mention Merlini.  Merlini is a retired pro and is often considered one of the superstars of early Dota.  He does have a youtube channel and twitch stream.  He is mellow and very informative, while also showcasing great play.


Title: Re: DOTA2
Post by: Johny Cee on July 20, 2014, 12:09:03 PM
Just watched DK vs LGD game 1.  God, I don't like the ultra-passive style DK plays.  At a certain point, they always take zero risks.  None.  In this case, the LGD lineup had much more carry potential (support Alc turns into carry Alc) and heroes that don't fall off as hard late (Bat, even WD...  cask is great again after BKBs get low plus Agh's ult, Centaur stun is always good).

If DK had just done a few suicide pushes bot with aegis/buybacks, they could have taken that tower down with minimal risks.

Also, can't figure out why Prophet kept taking farm priority.  That gold would have been better spread around.


Title: Re: DOTA2
Post by: Rasix on July 20, 2014, 07:38:25 PM
EG and C9 had really baffling game 3s.  Awesome turn-around game 2s, and then complete pooch screws in the third.

Finals should be entertaining at least.


Title: Re: DOTA2
Post by: Falconeer on July 20, 2014, 11:38:47 PM
I hear so much about boring, farming, passive Chinese Dota. But that game 1 and 3 vs. EG were something else.


Title: Re: DOTA2
Post by: Fordel on July 21, 2014, 03:41:46 AM
It was just punishing greedy line ups and play.

The stupid bit is it kept working, with the losing teams just not adapting in the following games. Failures in drafts, builds and play.



Title: Re: DOTA2
Post by: K9 on July 21, 2014, 04:53:05 AM
I hope Newbee wins this


Title: Re: DOTA2
Post by: Johny Cee on July 21, 2014, 11:21:20 AM
I hear so much about boring, farming, passive Chinese Dota. But that game 1 and 3 vs. EG were something else.

Well....  I think it's down to the old Chinese meta versus now.  Chinese play used to be about farm/passive play, and DK is still about that.  Newbee and VG have no problem going aggressive, and probably a big factor in the C9 and EG games (counting both upper and lower brackets) were those teams not accounting for the fact that their opponents had no problem punishing greedy lineups and going aggressive.

There are still plenty of Chinese teams that fall back into passive play/farm.  The two Chinese teams with the most success aren't afraid to push early advantages.

Edit:

Also, the meta has moved away from 4 protect 1 superfarming.



Title: Re: DOTA2
Post by: Rasix on July 21, 2014, 01:29:30 PM


Title: Re: DOTA2
Post by: Malakili on July 21, 2014, 01:33:15 PM
Are we doing spoilers?



Title: Re: DOTA2
Post by: Fordel on July 21, 2014, 01:36:12 PM
That was utterly disappointing in almost every regard.


"Oh, you are going to actually counter our five man death ball push strat... well shit I guess we lose."





Title: Re: DOTA2
Post by: Rasix on July 21, 2014, 01:40:48 PM
Are we doing spoilers?


Dunno.  It's on a Monday in the middle of the day, so I expect some people couldn't watch. 

The drafting in the 3rd and 4th game are the definition of insanity.  MAYBE IT'LL WORK THIS TIME.


Title: Re: DOTA2
Post by: Rasix on July 21, 2014, 01:42:01 PM
This does make me want to play again.  At least I know my Tidehunter and Shadow Shaman (and even Lion)  are still good.


Title: Re: DOTA2
Post by: Fordel on July 21, 2014, 02:04:16 PM
What happened in the finals, should have happened yesterday.

All of the teams that were knocked out yesterday could have EASILY done the exact same thing, but didn't, because fuck if I know why and we get this shit for a finals.


Title: Re: DOTA2
Post by: Fordel on July 21, 2014, 02:06:34 PM
Double posting to reinforce my disappointment in these finals.




Title: Re: DOTA2
Post by: Samprimary on July 21, 2014, 02:23:44 PM
that final cured my insomnia


Title: Re: DOTA2
Post by: Thrawn on July 22, 2014, 07:30:03 AM
Finals should be entertaining at least.

 :why_so_serious:

Meanwhile Dendi and iceiceice apparently spent hours and hours just signing autographs.  Newbee seems like a bad face for the game from what I've seen/read.


Title: Re: DOTA2
Post by: Margalis on July 22, 2014, 05:10:28 PM
TI was pretty bad overall.

Exciting games would have covered up some of the problems with the format, but the fact that the games themselves were pretty dull meant the structural problems were also exposed. Having one of the final teams known the first day was really weird, as was splitting up a BO3 over 2 days. Too much group stage and not enough brackets. Also a lot of issues with audio, observer camera, etc.

And of course the finals were incredibly anti-climactic. No adjustments at all, very early GGs.


Title: Re: DOTA2
Post by: Thrawn on July 22, 2014, 06:02:45 PM
Having one of the final teams known the first day was really weird, as was splitting up a BO3 over 2 days.

I had completely forgotten about this until you brought it up, but 100% agreement.  The tournament structure could have been much better and made things much more interesting.  

Even though they played awful in those rounds and probably deserved to get eliminated, I also thought it felt a little weird that last years winner didn't even get a chance to play on the main stage.  (yes I know they were in the all-star game)


Title: Re: DOTA2
Post by: Margalis on July 22, 2014, 08:05:43 PM
The LoL LCS / World's has the same problem with long group staged followed by short brackets.

Round-robin group stages are sort of inherently less interesting. Early on you don't know how valuable a loss or win is so the stakes aren't there, and towards the end a lot of games are irrelevant as one team is either eliminated or getting through, so the stakes aren't there either.

In a double-elim bracket format every game has stakes - you know if you win you advance, if you lose you get dropped to a lower bracket, and if you lose from lower bracket you're out. Every match has clear ramifications you can understand, every win helps and every loss hurts.


Title: Re: DOTA2
Post by: Hoax on July 22, 2014, 10:45:59 PM
I thought the quality of play and the variety of strats and drafts were great. I have no complaints about the actual games beyond fuck China and fuck an all China grand finals because China.

That aside yes the format needs some serious work, they really ought to copy the world cup where the group stage is shorter and more meaningful because of smaller groups. With four groups of four playing round robin . You have increased the number of games were whats at stake is obvious and known and added more nail biting can they make it and hopefully win and in games.

You still get to a top8 and you can take your time and run a proper full double elim bracket where everyone starts in winners with scheduling that sucks a lot less.


Title: Re: DOTA2
Post by: Falconeer on July 23, 2014, 05:47:07 AM
I really dislike all kinds of nationalism and I don't want to feed the anti-China sentiment, but looks like Newbee are the biggest assholes in the whole tournament. Turns out Banana and Hao have been very vocal against team IG (at the time) for allowing non-Chinese players (Mushi and iceiceice) into their ranks because CHINA IS THE BEST AND SHOULDN'T RELY ON FOREIGNERS, but they went further. According to this video (https://www.youtube.com/watch?v=oCF87NwM5bA) (skip to 0:50, but the taunting goes on and off through the whole game and especially the final part), they have been openly taunting them in a live game and while I cannot testify for what is being said or if there are other reasons unknown to us, I think it's safe to say that I'd be happy if these guys fell into a pool of guano with their mouth open. Instead, they beat everyone and walked home with 5M and their fuckin China Pride bullshit intact.


Title: Re: DOTA2
Post by: apocrypha on July 23, 2014, 07:30:23 AM
What's that? Huge competitions with millions in prizes and nation-based teams brings out the worst in people? New at 11.  :oh_i_see:


Title: Re: DOTA2
Post by: Thrawn on July 23, 2014, 08:00:14 AM
What's that? Huge competitions with millions in prizes and nation-based teams brings out the worst in people? New at 11.  :oh_i_see:

Apparently Kaci's (the reporter) Twitter and FB were being spammed with a lot of awful DotA stuff as well for a while.  Not that I'm shocked or anything.


Title: Re: DOTA2
Post by: Hoax on July 23, 2014, 08:14:44 AM
stuff

No, evil definitely triumphed this year, VG and Newbee are the two least likable teams from by far the least likable region. On the flipside it sure was a treat seeing Alliance completely choke on dick. Fuck those guys. Such a better tournament without them.


Title: Re: DOTA2
Post by: Falconeer on July 23, 2014, 08:18:15 AM
Side irrelevant note for those who are curious: s4 (from Alliance) won the solo Championship, beating iceiceice, Arteezy and then Ferrari 430 in the final.


Title: Re: DOTA2
Post by: Thrawn on July 23, 2014, 09:58:35 AM
No, evil definitely triumphed this year, VG and Newbee are the two least likable teams from by far the least likable region. On the flipside it sure was a treat seeing Alliance completely choke on dick. Fuck those guys. Such a better tournament without them.

I would have had no problem with Alliance in the finals, but then again Nature's Prophet is also my most played hero sooooo....

Although even I got bored by that Naga Radiance split push game vs NaVi.


Title: Re: DOTA2
Post by: Fordel on July 23, 2014, 12:56:09 PM
Side irrelevant note for those who are curious: s4 (from Alliance) won the solo Championship, beating iceiceice, Arteezy and then Ferrari 430 in the final.


This isn't really surprising, s4 is an extremely good player. There was a time span where giving s4 batrider was an autowin for A.


Title: Re: DOTA2
Post by: Johny Cee on July 23, 2014, 01:28:11 PM
I really dislike all kinds of nationalism and I don't want to feed the anti-China sentiment, but looks like Newbee are the biggest assholes in the whole tournament. Turns out Banana and Hao have been very vocal against team IG (at the time) for allowing non-Chinese players (Mushi and iceiceice) into their ranks because CHINA IS THE BEST AND SHOULDN'T RELY ON FOREIGNERS, but they went further. According to this video (https://www.youtube.com/watch?v=oCF87NwM5bA) (skip to 0:50, but the taunting goes on and off through the whole game and especially the final part), they have been openly taunting them in a live game and while I cannot testify for what is being said or if there are other reasons unknown to us, I think it's safe to say that I'd be happy if these guys fell into a pool of guano with their mouth open. Instead, they beat everyone and walked home with 5M and their fuckin China Pride bullshit intact.

Meh.  This has been discussed in other places and it's been really difficult to tell how much of this is exaggerated typical internet behavior since teams like DK are really popular, so fans tend to blow things out of proportion.  Especially since these are pretty young kids.  YES, asshole internet behavior is awful and should be eliminated.  I just have a problem taking Newbee to task over it (and we aren't 100% how much is exagerated, how much is serious, how much is stupid douche behavior but not egregious asshole at the game of life behavior) when so many others get a free pass on things that are really pretty awful.  

For instance:
- Pegasus/Demon/Jimmy on Liquid is well-known dick.  Mostly gets excused as "oh, Jimmy is being Jimmy"
- RTZ is another guy who just is kind of douche.  Recently, on his stream, someone linked him to one of the "hot chicks play dota/video games and cosplay"-type streams.  Lead his stream followers over to her channel, then asked if he could get some shots of her thong.  He got banned, so his stream basically went ape-shit on the lady including freeze framing and blowing up shots from the video of her underwear and posting it around and all the usually wonderful internet behavior towards women.  RTZ did try to control the matter after the fact, and one of his mods took the fall for the bulk of it, but it smacks of damage control after he incited the incident in the first place.
- Tobi (caster) has had a couple really, really bad incidents including some creepy behavior with women and using a racial expletive.
- Many pros do the whole talking bad about Brazillians/Russians/other country de jour....  like all the time.

Also, how much of it is typical teen/early 20s backlash to the kind of hate they have been getting from Western fans over the years?  Chinese teams have been demonized a bit in the West, and that was even a prevalent complaint about the Free to Play documentary in that the Chinese teams were presented as kind of a monolithic block/ the Other.
___________
I'm not saying that shit is right.  I'm just saying, when most of your Pro community acts like giant douchenozzles (because young, and grew up in internet no-hold-barred community combined with internet problems with racism, sexism, and sexual orientation) making a giant stink about this incident (which we don't even have great details on) is kind of ridiculous.  Hard to brand them scum of the earth when their behavior is pretty on-par with everyone elses.

People should call out ALL the shitty behavior.  


There is a good reason why I don't follow Pro Dota, and I don't watch any of the streams of pro players.  Mostly just stick to Purge, Blitz, and Merlini if I watch a stream which isn't that often.

Also, as you said, there are alot of Western people looking for an excuse not to like two Chinese teams in the Grand Final.  


Title: Re: DOTA2
Post by: Falconeer on July 23, 2014, 01:37:18 PM
People should call out ALL the shitty behavior.  

I am not disagreeing with anything you wrote. In fact, I agree with what you said. Just wanted to add, in reference to your quote, that I am known around here to do exactly that: I call out ALL shitty behaviour and usually get mocked for it. In short, I wasn't linking that suff about Hao and Banana because they are the only bad people (if they are), but just because they won and so their shitty behaviour was connected to the topic at hand: the International. But again, I agree with you.


Title: Re: DOTA2
Post by: Johny Cee on July 23, 2014, 03:04:39 PM
People should call out ALL the shitty behavior.  

I am not disagreeing with anything you wrote. In fact, I agree with what you said. Just wanted to add, in reference to your quote, that I am known around here to do exactly that: I call out ALL shitty behaviour and usually get mocked for it. In short, I wasn't linking that suff about Hao and Banana because they are the only bad people (if they are), but just because they won and so their shitty behaviour was connected to the topic at hand: the International. But again, I agree with you.

1. It's a context thing, mostly.  The "in" thing to do, even before the Grand Final, was to call out specifically Newbee for poor behavior basically as soon as they started winning and beating people's favorite teams.  It really feels like people were looking for a reason to shit all over Newbee, and this is what they went with.

2. Newbee's purported behavior doesn't occur in a vacuum.  There is a ton of shit flung by other nationalities about the Chinese (and the Russians, and the Brazillians, etc.) which then leads to reactions and reactionary behavior.  Just holding their actions up for criticism both misses those interactions and excuses what is generally accepted behavior by others.

Of course, on the flip side, there is some of the same shit flung at Americans.  Fuck, I'm sure some Asian players have gotten in trouble for intimating that Americans underperform because they are lazy.

3. Intent matters.  Alot of it was around Newbee/DK, supposedly, and I can't imagine that many Chinese teams were too thrilled with DK for cherry-picking talent and organizing a dream team (not to mention there was reportedly some bad behavior by DK towards the other Chinese teams).  Specifically, that Newbee organized a boycott of scrimming with DK over the presence of two SEA folks on the team.  Some of what is attributed to nationalism/racism may just be anger at that, or picking the SEA thing to harp on as the lowest common denominator insult. 

Basically, how much of it was die-hard racist and how much of it was typical internet-kid spewing the worst shit they can think of?



Summary:

Yah, I get your point Falc, and I appreciate that you're willing to call everyone on their bad behavior.  Just kind of want to detail why this instance has been a bit suspect...  especially in light of the prevalent ethnocentrism and casual racism that gets tossed around in any kind of online game.

Are Newbee shitty people?  Probably.  Most of the pros are shitty people...  it comes with being ultra-competitive, young, and growing up on the internet.  I just get frustrated that every now and then one example or group is taken to task for their behavior while not mentioning the GIANT problem online games have.  And usually the people really pushing it have pretty petty ulterior motives (Newbee beat DK?? THEYRE RACISTS!1!)




Title: Re: DOTA2
Post by: Ingmar on July 23, 2014, 03:22:03 PM
Basically, how much of it was die-hard racist and how much of it was typical internet-kid spewing the worst shit they can think of?

I don't think it actually matters. These types of transgressions - meaning when it's purely verbal abuse type stuff - are not really about intent, but about the effect that they have on the people who hear them, whether that's someone who is hurt by it or someone who comes away with the impression that that sort of shit is OK.


Title: Re: DOTA2
Post by: Johny Cee on July 23, 2014, 08:46:01 PM
Basically, how much of it was die-hard racist and how much of it was typical internet-kid spewing the worst shit they can think of?

I don't think it actually matters. These types of transgressions - meaning when it's purely verbal abuse type stuff - are not really about intent, but about the effect that they have on the people who hear them, whether that's someone who is hurt by it or someone who comes away with the impression that that sort of shit is OK.

It matters in the context of "Are Newbee awful racists and the scum of the earth?" which was the topic of discussion.  Not that we would know that because you decided to quote a single line from both of my fairly lengthy posts.

Even better, by stripping out that single line it makes it look like I condone ethnocentric bullshit as long as they don't really mean it!  You know, despite the fact that I was saying that the entire professional Dota community (and the online community in general) has serious problems with asshole behavior and shitty casual racism (and sexism, and etc.) that they get a pass on.

Rather than demonizing one team, we should point out that a large portion of the players/teams have real issues here and call them all out on it. 


Title: Re: DOTA2
Post by: Ingmar on July 23, 2014, 11:50:35 PM
FWIW, I wasn't accusing you of anything. That point just stood out to me, and I used it as a springboard to make a point I wanted to make about these kinds of discussions.


Title: Re: DOTA2
Post by: bhodi on July 24, 2014, 06:55:19 AM
When talking about maturity, racism, trash talking, and all the other horrible things about the community, remember that all the people in pro dota are in their early 20s or even younger. That doesn't excuse them, but it does put it in some context.

I'm personally disappointed at the Newbee win, but mostly because the head of the team is the son of a billionaire, financed the group himself, and so the prize money means nothing to him or his team.

This is really worth a watch (https://www.youtube.com/watch?v=O0DBFpfFAw4), btw, about the level 1 rosh - if you weren't aware, sound bleed is kind of a uh, "known issue". In TI4, valve took out the audio for rosh's slam to try and mitigate it, but there's honestly not much you can do when both players on the same stage.. I think it was nerves; the pressure really makes you do funny things, where you think playing consistently and executing well just isn't going to be enough and you have to do something crazy. The lineup screamed rosh and I'm not surprised at all that they got scouted out.

The thing about navi in that video was really interesting though. I almost want to go back and watch and see if I can guess where it was happening.


Title: Re: DOTA2
Post by: Rasix on July 24, 2014, 09:34:26 AM
When talking about maturity, racism, trash talking, and all the other horrible things about the community, remember that all the people in pro dota are in their early 20s or even younger. That doesn't excuse them, but it does put it in some context.

This is where perhaps Valve can take more ownership of their pro scene. Riot has given significant bans and fines to players for being toxic shitheels.   This isn't saying LoL has a less toxic player base as a result (both communities are really shitty), but they hold their pros/celebs to a higher standard. 


Title: Re: DOTA2
Post by: Johny Cee on July 24, 2014, 10:47:06 AM
When talking about maturity, racism, trash talking, and all the other horrible things about the community, remember that all the people in pro dota are in their early 20s or even younger. That doesn't excuse them, but it does put it in some context.

This is where perhaps Valve can take more ownership of their pro scene. Riot has given significant bans and fines to players for being toxic shitheels.   This isn't saying LoL has a less toxic player base as a result (both communities are really shitty), but they hold their pros/celebs to a higher standard. 

I think it's more difficult with Dota since it's more decentralized.  LoL pros are really employees of the company, with the salaries and what not, and aren't the big tournaments run directly by Riot?  Valve only runs the game and one big tourney, while providing a shitload of tools so that everyone else can run tourneys and design cosmetics and all that.  Valve just seems really hands off in general.

That being said, banning pros from TI for shitty behavior would be delicious!


Title: Re: DOTA2
Post by: Rasix on July 24, 2014, 10:57:07 AM
EU and NA pros are employees, that is correct.  However, they've banned high elo/challenger level players that weren't currently on a team.  There's a particular European player that would probably be on a team right now but he can't stop from being a raging douchebag in solo queue games.  I think he's currently on his 3rd permaban. 

They have less control over the Korean/China/SEA geos, since they run their own leagues and thus handle their own player policing. 

Hands off does have it's own benefits, I suppose.  League used to have a lot of interesting tournaments every year outside of worlds, where you'd get to see NA/KR/EU/CN teams all competing. Now they just get all-stars and Worlds due to the highly structured and restrictive aspect of the LCS/OGN/Garena.


Title: Re: DOTA2
Post by: Johny Cee on July 28, 2014, 11:52:40 AM
I am not allowed to play Rubick ever again.  Pulled off the perfect Agh's combo:

Our Void massively whiffs on Chrono, the other team goes in with Tusk and Axe, followed by ES and AM.  With stolen AM blink I blinked in.  Stole ES's just used Echo Slam.  Re-gifted the Echo Slam to 3 players, with Agh's.

Also, sooooo many great spells to steal.  My favorite was Tusk's Walrus Punch, but Blink, Fissue, Echo, etc.  Had NP's teleport for a bit, pulled a tp to enemy fountain to get a kill.


Usually I am the worst Rubick ever, too!


Title: Re: DOTA2
Post by: Brennik on August 08, 2014, 02:44:01 AM
So, some of you have probably heard of the many WC3 DotA mods people have made over the years (Pudge Wars, Legion TD etc.). Valve launched the DotA 2 Workshop tools alpha yesterday, meaning modders get proper access under the hood. The bigger news is that it's not just the tools, it's Source 2 engine alpha packaged to run DotA 2 (http://www.reddit.com/r/DotA2/comments/2cv5os/so_the_workshop_tools_isnt_just_a_modding/). Expect great things.


Title: Re: DOTA2
Post by: Thrawn on August 08, 2014, 10:01:52 AM
Expect great things.

The two suggestions I'd most like to see done are a full 1 to 1 League of Legends mod with all heroes being free and a Warcraft RTS mod to bring everything full circle.  :awesome_for_real:


Title: Re: DOTA2
Post by: K9 on August 08, 2014, 12:44:41 PM
That'd be brilliant


Title: Re: DOTA2
Post by: bhodi on August 08, 2014, 06:34:36 PM
Someone in china already did league of legends and was streaming it.

 :awesome_for_real:


Title: Re: DOTA2
Post by: Johny Cee on August 22, 2014, 11:43:17 AM
Had a two rapier game today:

Other team pick all farming heroes.  We had a more balanced lineup with a carry and two semis plus two support/semicarries.  Their SF wrecks our mid WR, goes Rapier.  We had been pushing them around the map but SF 2-3 shotting everyone makes things difficult.  We killed him before he finished Rapier #2, put it on AM. 

Then begins the long battle of throws and almost-throws.  Traded Rapiers back and forth a few times.  We are pushing their last rax.  Big team fight, bad initiation and good chrono from them, and we have a near two team wipe with just one friendly up. Our WR,  the only guy left alive, burns his Windrun to run away from the rapiers lying on the ground when their Sniper buys back.  Our team goes apeshit, and he runs back to rapiers now that Sniper is there and our WR dies leaving the sniper two rapiers.

The enemy team dwaddles and is late pushing our ancient, we manage to kill 4 including Sniper with both Rapiers.  Turn around and push for the win.


Fucking crazy.  The enemy was a stack and they were all asking us to Report SF for buying the rapiers in the first place.  :awesome_for_real:


Title: Re: DOTA2
Post by: cmlancas on August 23, 2014, 07:18:22 AM
This post is the reason people still play this game.  I am having more and more fun trying to find a way to get people to be nice to each other.  It's like Diplomacy DotA2!


Title: Re: DOTA2
Post by: cmlancas on September 04, 2014, 03:57:40 PM
Back to back posts, because  :awesome_for_real:.

Techies is out today.  http://www.dota2.com/techies/

This is the best day.  Troll DotA is best DotA.


Title: Re: DOTA2
Post by: Thrawn on September 05, 2014, 05:26:32 AM
Seems like a good time to take a break from DotA for a week or two.


Title: Re: DOTA2
Post by: Fordel on September 13, 2014, 03:30:28 AM
Dreamhack Moscow, Russian Doto is the best Doto.  :why_so_serious:


The games between VP and NVMI are super clowny in the most enjoyable way. These long stretched out messy team fights that last for minutes and minutes because retreating is for pussies!


Title: Re: DOTA2
Post by: Brennik on September 25, 2014, 05:51:22 AM
Patch 6.82 went up on the test server yesterday, official patch notes at http://www.dota2.com/rekindlingsoul/ (http://www.dota2.com/rekindlingsoul/). Big map changes, Roshan pit moved and the surrounding area molded. Nerfs on the top picked heroes as expected, Bloodseeker and Phantom Lancer got complete skill overhauls (and bumped out of CM) and more. Merlini's patch analysis (https://www.youtube.com/watch?v=fnLrjbuN_Oc) has most of the important stuff I think.


Title: Re: DOTA2
Post by: Johny Cee on September 25, 2014, 06:28:35 AM
Lot of minor hero tweaks up and down, mostly, besides the big Bloodseeker and PL changes.  

Also, Riki's invis is now a basic ability but he lost a shitton of base damage (10!!)  Tried it in a bot game and he has 40 base damage now.  He seems even more shitty, but likely will still pub stomp in low skill queues.  I mean, it's really really hard to last hit with 40 base and he has no damaging abilities so his kill potential is kinda low without items so ganking is going to be an issue even with a smoke cloud and the 275 gold poison item I can't remember right now.

Another major change is TWO runes every two minutes, one of which is a bounty rune that basically gives you a last hit's worth of gold/xp.  There will be bottles everywhere now, maybe even on supports, and rune control becomes both more important and easier for your mid to get a rune.  Bottle is now more expensive and bottle crowing has been nerfed.

Edit:

Oh yeah, Chen with Agh's can now take over ancient creeps. He can have one per level of his ulti.  So Chen with scepter can now be running around with 3 Ancients to ruin your day!

Edit 2:

Mek change is really big.  Cost to use goes to 250, which means that all the tanky heroes that used to farm a quick mek (razor, viper, bristle, etc.) won't do to mana problems.  It pretty much has to go on either an int core (silencer, OD, etc.) or on a support with arcane boots.


Title: Re: DOTA2
Post by: Fordel on September 25, 2014, 02:24:28 PM
Riki is going to be Slark levels of pub stomp now, the way blink strike works is just evil against anything squishy.


Treant Protectors Aghs is funny, in that it's how Treant worked many versions ago.  :why_so_serious:


-edit-
Also I think a lot of those heroes that used to use mek will use the new item now, it's apparently zero mana.




Title: Re: DOTA2
Post by: Thrawn on September 25, 2014, 07:16:58 PM
Also I think a lot of those heroes that used to use mek will use the new item now, it's apparently zero mana.

Yeah, on Doom, Bristle and other low mana heroes that Mek could fit well on the mana cost increase is going to be a big deal and really make the new item appealing.


Title: Re: DOTA2
Post by: Johny Cee on September 25, 2014, 08:11:20 PM
Riki is going to be Slark levels of pub stomp now, the way blink strike works is just evil against anything squishy.

I'm not really sure.

Slark is pub stompy because he is actually a caster early game that transitions into a good right-clicker.  From 7-11 he deals really good damage with Pounce/Dark Pact, and his ulti gives him staying power to hang around for another round of Pounce/Dark Pact.  He doesn't really need farm to be effective.  Slark just needs xp.  Slark was my go to off-laner pick for a long time.

Riki's damage is really bad now and he doesn't have any damaging abilities besides his ult, which is low damage.  In low skill games, people will run from him which will give him backstab damage.  But he has really poor damage and needs some items to be effective, which he now has much more trouble getting. 

I mean...  his base damage is now 40.  Even with a quelling blade its tough getting those last hits in a safe lane if you are contested at all (considering you can't get a stout and quelling unless you completely forgo any other starting item but tangos).  I hate getting quelling, and 95% of the time you should have a stout or a ring of protection, but holy shit is it tough for a farming melee with damage that low.

Permanent invis is still really good.  And if he manages to farm up a Diffusal in a reasonable time he will roam and shit on supports/squishies.  Some folks were throwing around that you could play him as an off-laner like Bounty, go Orb of Venom/Boots, then go ganking with invis and smoke cloud but I'm not sure he brings enough to ganks to guarantee kills and he doesn't have Track which makes BH ganks so lovely.

Quote
-edit-
Also I think a lot of those heroes that used to use mek will use the new item now, it's apparently zero mana.

The new item is kinda underwhelming.  Just basically slaps a buckler on a vanguard.  It's awesome on Bristle or Undying, who just need to stay alive and who still build vanguard, but otherwise....  maybe on Alch or new PL?  Both those guys need the hp and PL now needs some health regen, and Vlad's seems shitty since his illusions are pretty low damage and spawn like crazy anyway.

The big nerf this hits, along with a bunch of other minor nerfs, is "deathball" push strats that we saw in TI4.  No longer is a tanky mid going to be able to have a mek online in 9 minutes to back up his team in pushing down all the lanes.  The Glyph reset each time a tier 1 goes down is going to slow that down even more.


Played a couple games with new PL, and he is actually really fun.  He's more like the Agi version of CK now, and you can really mess up people.


Title: Re: DOTA2
Post by: Brennik on September 25, 2014, 11:36:40 PM
That was fast, patch is live now. Today's games are going to be hilarious, I assume.


Title: Re: DOTA2
Post by: Fordel on September 26, 2014, 03:32:52 AM
I love Aghs on Treant, but I'll be damned if I know how to get that much farm on the tree. Going to want mana boots, then probably a blink and now an aghs... while still probably being support in most games.


Also the bots use your cosmetics now, that's cute  :heart:


Title: Re: DOTA2
Post by: Johny Cee on September 26, 2014, 12:31:42 PM
Whoops!

Crimson Guard activated blocks 50 damage per instance of damage for the 8 seconds it's up, so it is basically a Buckler buff plus a slightly buffed Vanguard passive for your team.  I thought it just blocked 50 damage total so that it was terrible.  Makes it a great item on a tanky initiator-type.  Bristle, Undying, probably even Centaur.  Some other heroes also might build Vanguard if things are going less than well (a Dark Seer having a meh game, if he doesn't go mek, for instance) so it gives a clear upgrade path.


Forgot about the CM buffs!  I like playing support CM, and Frostbite buff is pretty good.  Can now reliably neutral easier, and deals out a shitload more single target damage in early ganks.  If they would just fix her GODAWFUL FUCKING MOVESPEED AND ATTACK ANIMATION.

Also, no one has mentioned Void nerfs?  Really good, balanced nerfs to Void's chrono, which was his most broken spell.  Now evasion characters and pretty well farmed carries won't just get blown up in chrono.  I had just been picking Silencer and mashing global silence whenever bad Voids jump in to chrono and hoping my team could fuck him up.  It keeps him down in early/mid game if he doesn't go fast BKB.


Title: Re: DOTA2
Post by: Fordel on September 28, 2014, 01:15:31 AM
That whole right side of the map now, I don't know whats happening. I was trying to explore it a bit in some bot games, and there's like, a rune spot above roshan that covers dires tier 1 off lane area.


I really wish I was better at farming on Treant to get an Aghs while it was still relevant. I need to git gud or something.  :why_so_serious:


Title: Re: DOTA2
Post by: Johny Cee on September 28, 2014, 07:33:05 AM
That whole right side of the map now, I don't know whats happening. I was trying to explore it a bit in some bot games, and there's like, a rune spot above roshan that covers dires tier 1 off lane area.


I really wish I was better at farming on Treant to get an Aghs while it was still relevant. I need to git gud or something.  :why_so_serious:

Previously, Dire had an advantage.  Roshan pit was better covered from their side, and also Dire ancients were close to the off-lane tier 1 tower which meant that lots of different Dire off-laners could soak xp and also stack/gradually do the ancient camp.  For instance, Beastmaster could axe the ancients from the tower, causing them to stack and dealing damage.  Or tide could run over and stack then go back to soaking xp until level 7/8 when he could solo the large ancient stack and accelerate his farm and xp.

Basically not too much of a concern for non-pro matches, but it gave a definite advantage to Dire. 

Bigger concern is the new juke paths and approach paths around tier 1 towers.  Should make both juking and ganking easier in early game as supports can now try sneaking right up on top of enemy heroes, but now there are more ways to fog opponents.


Title: Re: DOTA2
Post by: Fordel on October 11, 2014, 02:24:13 PM
I haven't seen them all, but every ESL game I've seen so far has been entertaining. New patch has done wonders for making the game exciting again, instead of one sided and static.

http://www.twitch.tv/esltv_dota/profile/past_broadcasts


Title: Re: DOTA2
Post by: Thrawn on October 11, 2014, 03:39:04 PM
I haven't seen them all, but every ESL game I've seen so far has been entertaining. New patch has done wonders for making the game exciting again, instead of one sided and static.

http://www.twitch.tv/esltv_dota/profile/past_broadcasts

Out of my last dozen or so games only a small handful have felt like one sided stomps.  Many more comebacks and close games where it felt like "next team to get wiped loses" since the patch.


Title: Re: DOTA2
Post by: Johny Cee on October 11, 2014, 06:35:19 PM
I haven't seen them all, but every ESL game I've seen so far has been entertaining. New patch has done wonders for making the game exciting again, instead of one sided and static.

http://www.twitch.tv/esltv_dota/profile/past_broadcasts

Out of my last dozen or so games only a small handful have felt like one sided stomps.  Many more comebacks and close games where it felt like "next team to get wiped loses" since the patch.

From a sample size of 30ish games:

I've definitely seen a fair amount of stomps.  It seems like if games were remotely close before the patch, they have become even more swingy and much more drawn out.  I'd say games are longer by a good 15 minutes a piece, and I've had two(!!) that have gone passed the 70 minute mark because both teams were afraid a team wipe meant loss.


Title: Re: DOTA2
Post by: Fordel on October 21, 2014, 02:52:56 AM
Hahaha holy shit this first game: http://www.twitch.tv/dreamleague/b/580100388

Draft Starts at 54 mins, Game Starts at 1 hour and 4 mins.



Title: Re: DOTA2
Post by: Thrawn on October 21, 2014, 08:03:39 AM
Starting to hate the new patch changes and mechanics.  The amount of games I've lost in the last week or two because people can't seem to figure out you can't screw around with a small lead anymore is frustrating.  I think I need to just set some macros for "We need to push, we need to group up, etc. etc.  We're throwing the game if we keep messing around.  It's not funny when you dive in 1v5 and say "Ooops, I'm not as big as I thought I was I guess, LOLOL"  I would say about half of my losses show an XP graph that tells a story of us getting a huge early lead, someone starts diving, playing stupid, or just afk farming and then over the next half an hour the other team comes back and wins.


Title: Re: DOTA2
Post by: Johny Cee on October 21, 2014, 08:43:13 AM
On the backs of Jakiro and Tide, managed to get myself up to +45 wins.  Fucking Jakiro can be massively broken by maxing Liquid Fire first.  He shits on opposing melees, and pushes down towers soooo quickly.  Tide in a semi-farming role is just a team-fight monster.  Arcanes, Blink, into Hood.  You can initiate and tank up the damage/ults for a while, then Ravage when your team goes on them...  or just Blink-Ravage.  Lots of dual lane combos are weak to you just running at them and anchor smashing.


Title: Re: DOTA2
Post by: Johny Cee on October 21, 2014, 08:47:37 AM
Starting to hate the new patch changes and mechanics.  The amount of games I've lost in the last week or two because people can't seem to figure out you can't screw around with a small lead anymore is frustrating.  I think I need to just set some macros for "We need to push, we need to group up, etc. etc.  We're throwing the game if we keep messing around.  It's not funny when you dive in 1v5 and say "Ooops, I'm not as big as I thought I was I guess, LOLOL"  I would say about half of my losses show an XP graph that tells a story of us getting a huge early lead, someone starts diving, playing stupid, or just afk farming and then over the next half an hour the other team comes back and wins.

They're rebalancing the comeback mechanic again with the latest patch, along with nerfing the shit out of a few of the popular picks (DP, Void, etc.)  Not sure if its live yet or what.

http://store.steampowered.com/news/14675/


Title: Re: DOTA2
Post by: Fordel on February 05, 2015, 12:32:24 AM
Holeee sheeet, BG vs C9 in DAC on BTS.


I'll put up a VOD link once it's available.


Jaysus!


Title: Re: DOTA2
Post by: Trippy on February 05, 2015, 12:49:32 AM
The first part is on Twitch:

http://www.twitch.tv/beyondthesummit/b/620665871

First part of the first game that is, it cuts off the good part :awesome_for_real:

The second game is streaming right now ahead of what's available in DOTA 2 itself on the Beyond the Summit channel:

http://www.twitch.tv/beyondthesummit




Title: Re: DOTA2
Post by: Trippy on February 05, 2015, 11:19:20 AM
Steam and DOTA 2 are down :awesome_for_real:


Title: Re: DOTA2
Post by: Fordel on February 05, 2015, 07:01:01 PM
I think it's all up now, that first game was great! Game starts at 1 hour 05 minutes in Trippy's link.


Title: Re: DOTA2
Post by: Trippy on February 05, 2015, 07:31:25 PM
Yeah it came back up about 5 minutes after I posted that.


Title: Re: DOTA2
Post by: Trippy on February 05, 2015, 07:37:45 PM
*Sigh* they still haven't fixed the BTS caster mics.


Title: Re: DOTA2
Post by: Trippy on February 05, 2015, 09:07:41 PM
Okay now the casters are getting silly too in the Secret vs VG game.


Title: Re: DOTA2
Post by: Fordel on February 05, 2015, 09:13:33 PM
Ok this Secret vs. VG game. Holeeee sheeeeet.



Title: Re: DOTA2
Post by: Fordel on February 05, 2015, 09:15:18 PM
No really, what in the fuck!

Double post for effect.


Title: Re: DOTA2
Post by: Johny Cee on February 07, 2015, 10:55:01 AM
Holeee sheeet, BG vs C9 in DAC on BTS.


I'll put up a VOD link once it's available.


Jaysus!

Everything shows up on the Beyond the Summit youtube channel pretty soon after.


BG vs C9 Game 1: https://www.youtube.com/watch?v=Wm8WA7oWO-I

This game? Where...



Title: Re: DOTA2
Post by: Margalis on February 07, 2015, 11:26:14 AM
These games are taking way too long now.

I guess there are more rubberband / comeback mechanics so things tend to stretch out, and a side effect of that is that teams are scared to push advantage because they are afraid of those rubberband mechanics. It seems like in a lot of these games one team has a huge advantage 15 minutes in then spends the next half hour doing nothing.

Last night there was a game that was like 80 minutes long and for most of that time basically nothing was happening. The 15 minute death-ball push was kind of silly but this is equally silly.


Title: Re: DOTA2
Post by: Fordel on February 07, 2015, 04:02:29 PM
Nah, I'm all for it. Being able to finish is part of the game and I'm glad teams are forcing the issue instead of GGing out.


Title: Re: DOTA2
Post by: Johny Cee on February 28, 2015, 07:40:31 PM
So yeah, Rick and Morty announcer pack is coming.  The creator is working with PyrionFlax.  Link to twitch stream of "messing around" audio session: http://www.twitch.tv/pyrionflax/v/3844854

This is probably a must buy.  And if you haven't watched Rick and Morty, you really really need to.  Best Adult Swim cartoon in years, and it is just outright hilarious.


Title: Re: DOTA2
Post by: Thrawn on April 28, 2015, 08:28:44 AM
http://www.dota2.com/684/ (http://www.dota2.com/684/)

Tons of changes, new items, new Aghs upgrades.


Title: Re: DOTA2
Post by: Trippy on April 28, 2015, 08:59:18 AM
TI 5 qualifiers are in a month. That's not a lot of time to adjust to all the changes.


Title: Re: DOTA2
Post by: K9 on April 28, 2015, 10:22:57 AM
I'm just hoping for a different meta from TI4. The playstyle (I think it was mostly deathball?) just didn't make for compelling viewing. Although the changes to the comeback mechanics have helped reduce the momentum teams can leverage from early kills, so maybe that'll be enough.


Title: Re: DOTA2
Post by: Bann on April 28, 2015, 12:51:03 PM
Deathball pretty much ended with introduction of 6.83. Rubberband plays into it slightly, but I think the lessening of tier1 tower gold and most importantly the refreshing of glyph everytime a tier 1 falls were the end of that meta. I thought 6.83 had an overall really fun meta to both watch and play. I'm excited to see the new stuff in 6.84, specifically the introduction of CDR and Spell Vamp to the game, and making thrawn farm agh's for me on his alchemist.

 


Title: Re: DOTA2
Post by: Fordel on April 28, 2015, 01:09:36 PM
Slot-less items are going to make super late game really weird.

That reflecting spell shield is going to break the game. Literally, it's super buggy and edge case centric.

The Spell Vamp isn't going to do half of what people think it will.

Mangos  :why_so_serious:




The other bit not tied to the patch notes, is Valve is going to set up it's own WCS/LCS style thing to a degree. Along side The International, Valve is going to grant 3 other independent tournaments 'Major' status, and have the international's rules of team rosters and trading apply to those as well. They seem to be trying to reduce the endless team shuffle and try to create a proper season.


Title: Re: DOTA2
Post by: Johny Cee on April 28, 2015, 07:16:23 PM
I'm just hoping for a different meta from TI4. The playstyle (I think it was mostly deathball?) just didn't make for compelling viewing. Although the changes to the comeback mechanics have helped reduce the momentum teams can leverage from early kills, so maybe that'll be enough.

Umm.

People remember TI4 poorly.  Deathball dominated the Semis and Finals.  Before that, the meta was all over the place and I though superfun.  You had 4 protect 1, greedy lineups of 4 cores (especially EG) which used things like offlane Void, you had split push, you had early game aggression, you had shit all over the map.

The last two matches (Third Place, Finals) were ass with fast deathball crushing to early wins.  Everything before, especially group stages, was great.


Title: Re: DOTA2
Post by: Fordel on May 01, 2015, 12:58:01 AM
http://www.dota2.com/international/compendium/

It Begins!


Title: Re: DOTA2
Post by: Trippy on May 01, 2015, 12:17:40 PM
(http://media.giphy.com/media/I66FA7KdVBQmk/giphy.gif)


Title: Re: DOTA2
Post by: Johny Cee on May 03, 2015, 08:54:03 AM
The prize pool is almost at $5 million, weeeeee!  Looks like another wild ride this year....  some folks are running numbers and, if it follows last year's trends, are estimated a final pool over $15 million.

In my games, lots of folks with compendiums.  Lots of folks with the lvl 50 compendium.  Usually have a couple per game with a +250 level compendium.


Title: Re: DOTA2
Post by: K9 on May 03, 2015, 10:57:45 AM
I'm just hoping for a different meta from TI4. The playstyle (I think it was mostly deathball?) just didn't make for compelling viewing. Although the changes to the comeback mechanics have helped reduce the momentum teams can leverage from early kills, so maybe that'll be enough.

Umm.

People remember TI4 poorly.  Deathball dominated the Semis and Finals.  Before that, the meta was all over the place and I though superfun.  You had 4 protect 1, greedy lineups of 4 cores (especially EG) which used things like offlane Void, you had split push, you had early game aggression, you had shit all over the map.

The last two matches (Third Place, Finals) were ass with fast deathball crushing to early wins.  Everything before, especially group stages, was great.


Ah, I guess my memory was just skewed by the final couple of rounds then. The finals were such a let down in contrast to TI3


Title: Re: DOTA2
Post by: Johny Cee on May 03, 2015, 07:11:30 PM
I'm just hoping for a different meta from TI4. The playstyle (I think it was mostly deathball?) just didn't make for compelling viewing. Although the changes to the comeback mechanics have helped reduce the momentum teams can leverage from early kills, so maybe that'll be enough.

Umm.

People remember TI4 poorly.  Deathball dominated the Semis and Finals.  Before that, the meta was all over the place and I though superfun.  You had 4 protect 1, greedy lineups of 4 cores (especially EG) which used things like offlane Void, you had split push, you had early game aggression, you had shit all over the map.

The last two matches (Third Place, Finals) were ass with fast deathball crushing to early wins.  Everything before, especially group stages, was great.


Ah, I guess my memory was just skewed by the final couple of rounds then. The finals were such a let down in contrast to TI3

People pointed out in this thread that the tourney structure for the last few brackets was really terrible too.  Rather than play out the semis and finals on the last day, you went into it knowing one of the finals teams and playing a couple loser brackets matches into a match for the last spot/third place.

Basically, it allowed two shitty matches on the last day to taint what was otherwise a really interesting tourney.  I mean, group stages alone I think that nearly every hero saw play, and some things that sounded terrible on paper according to conventional wisdom became game breakers...  void off, greedy pub-style line-ups, heavy roaming, etc.


It's over $5 million at a faster pace than last year's prize pool.  We'll  see if this has legs, which will probably come down to stretch goals and what the next batch of immortal items are.


Title: Re: DOTA2
Post by: Johny Cee on May 13, 2015, 03:12:31 PM
Prize pool is nearly $8 million, despite the fact that the second set of Immortal items aren't in game yet.  Should be a pretty good uptick when the tier 2 Immortals come out!

The direct invites have gone out as well:

Americas:
EG (Probably one of the favorites.  Arteezy left but Sumail is the new Dota prodigy and the rest of the team is solid)

China:
Invictus Gaming
LGD
VG
Newbee (there was some debate on whether they would get invited, as they were stinking up the joint for most of the year)

SEA:
Team Malaysia

EU:
Team Secret
Cloud 9
Empire
Virtus Pro


The qualifiers for the last six slots should be pretty interesting.  MVP and Rave are supposed to be pretty good in SEA, the EU qualifiers will have teams like Navi and Alliance trying to get back on track. 


Title: Re: DOTA2
Post by: tazelbain on May 13, 2015, 03:16:23 PM
Prize pool is nearly $8 million, despite the fact that the second set of Immortal items aren't in game yet.  Should be a pretty good uptick when the tier 2 Immortals come out!
What does this mean? Are people buying in?


Title: Re: DOTA2
Post by: Trippy on May 13, 2015, 03:30:13 PM
Newbee (there was some debate on whether they would get invited, as they were stinking up the joint for most of the year)
Yeah they sucked at the DOTA 2 Asia Championships. They are the defending champs, though, so it sort of makes sense to bring them back.


Title: Re: DOTA2
Post by: Fordel on May 13, 2015, 04:30:03 PM
Prize pool is nearly $8 million, despite the fact that the second set of Immortal items aren't in game yet.  Should be a pretty good uptick when the tier 2 Immortals come out!
What does this mean? Are people buying in?

You buy this thing http://www.dota2.com/international/compendium/ and it gives you hats. The more money you dump into it, the more hats you get.

A chunk of the money is used for the internationals prize pool. Another chunk is used for Valve's swimming pool full of money.  :why_so_serious:


Title: Re: DOTA2
Post by: Johny Cee on May 13, 2015, 04:55:59 PM
Prize pool is nearly $8 million, despite the fact that the second set of Immortal items aren't in game yet.  Should be a pretty good uptick when the tier 2 Immortals come out!
What does this mean? Are people buying in?

You buy this thing http://www.dota2.com/international/compendium/ and it gives you hats. The more money you dump into it, the more hats you get.

A chunk of the money is used for the internationals prize pool. Another chunk is used for Valve's swimming pool full of money.  :why_so_serious:

Considering everything about actually playing Dota is free, you can just think about it as buying DLC/annual expansion/whatever.

Newbee (there was some debate on whether they would get invited, as they were stinking up the joint for most of the year)
Yeah they sucked at the DOTA 2 Asia Championships. They are the defending champs, though, so it sort of makes sense to bring them back.


From what I understand, they sucked most of the year, barely practiced, and were busy steaming some other game.

The Virtus Pro invite was kind of odd.  Alot of people had Rave as a direct invite over them. 

I have no clue what the NA scene is supposed to be, as besides EG the old names dissolved and the players have been shuffling around between all of these new teams I have no idea about...  I think Team Tinker had some hype early in the year, but no results?


Also, still no word on announcers/casters.  Fingers crossed they bring on the two Newbie Stream teams again because I really enjoyed those, though its pretty much guaranteed you will see Purge/Blitz/Pyrion/Shane in some role.


Title: Re: DOTA2
Post by: Trippy on May 17, 2015, 04:51:21 PM
EG did not look good against Secret at The Summit 3.


Title: Re: DOTA2
Post by: Fordel on May 17, 2015, 06:20:20 PM
They got out drafted a lot it feels like. They couldn't get a decent laning phase to save their lives.


Title: Re: DOTA2
Post by: Johny Cee on May 18, 2015, 09:38:57 AM
Open qualifiers for one spot in TI 5 have been going on.  If you have a compendium, you can watch the games under the TI2015 tab of "watch".

It was truly open...  like any 5 people could sign up.  They ran through a single eliminations to get down to a reasonable number of teams.  Lot of pub stars and friend-stacks and whatnot.  I think the qualifiers from the Open get a slot in their region's TI Qualifier, where the top team (of 8 or so) goes to TI and 2nd place dukes it out with other second place Qualifiers for two final slots.


Title: Re: DOTA2
Post by: Johny Cee on May 18, 2015, 04:37:42 PM
Prize pool is nearly $8 million, despite the fact that the second set of Immortal items aren't in game yet.  Should be a pretty good uptick when the tier 2 Immortals come out!
What does this mean? Are people buying in?

You buy this thing http://www.dota2.com/international/compendium/ and it gives you hats. The more money you dump into it, the more hats you get.

A chunk of the money is used for the internationals prize pool. Another chunk is used for Valve's swimming pool full of money.  :why_so_serious:

Forgot to mention:

Buying a Compendium means you can watch all the TI5 games, including qualifiers, in the Dota client.  Basically acts as a ticket to all TI5 related stuff.

The Dota client is actually really good.  Can rewatch matches you missed, choose whichever casters you prefer (usually a couple of different top tier casting groups cover the same match for group stage stuff, plus noob stream), chat (who cares), and the chance to win items.

The stream will be on in various places including Twitch.


Title: Re: DOTA2
Post by: Trippy on May 18, 2015, 04:47:49 PM
Yeah the DOTA 2 client is nice for watching live games and replays though it's not surprising given Valve's experience with taking Quake's net capture/demo recording mode and turning it into Half-Life TV. What's shocking to me is how Riot still hasn't figured out how to do this -- even Hi-Rez has this with SMITE.


Title: Re: DOTA2
Post by: Trippy on May 18, 2015, 11:05:41 PM
Prize pool is nearly $8 million, despite the fact that the second set of Immortal items aren't in game yet.  Should be a pretty good uptick when the tier 2 Immortals come out!
It would be a lot higher if their checkout process didn't require IE :oh_i_see:


Title: Re: DOTA2
Post by: Fordel on May 19, 2015, 01:15:33 PM
Buy it through steam?


Title: Re: DOTA2
Post by: Trippy on May 19, 2015, 01:53:31 PM
Yes I had to buy it through Steam in IE. The in-game checkout process is/was broken -- hitting checkout just loops back to the same cart page.


Title: Re: DOTA2
Post by: Fordel on May 25, 2015, 11:30:56 AM
No kittens this year :(

twitch.tv/ti5sange - main casting stream
twitch.tv/ti5yasha - secondary casting stream
twitch.tv/ti5skadi - third casting stream
twitch.tv/ti5mango - lounge stream


Title: Re: DOTA2
Post by: Fordel on May 29, 2015, 03:13:28 AM
The Qualifiers have been kinda lackluster, the actual good teams outclass the other teams way to much to allow for anything but stomps. Only a handful of games have actually been close or interesting. There was one really REALLY close base race though, that was fun!


Title: Re: DOTA2
Post by: Johny Cee on May 29, 2015, 10:41:24 AM
The Qualifiers have been kinda lackluster, the actual good teams outclass the other teams way to much to allow for anything but stomps. Only a handful of games have actually been close or interesting. There was one really REALLY close base race though, that was fun!

That's pretty much how the Qualifiers were last year as well, though.  There is just a big difference between ready for prime time teams and up and coming teams or new thrown together teams.  Also, very importantly, the meta is still settling down from the last big patch after the Summit a couple of weeks ago.

This will help settle things out a bit before group stages so there are less bad drafts into stomps.


Euro qualifiers have started, and that should be some much better Dota.  Europe had a much stronger pool of qualifier candidates (including Navi and Alliance) than the other regions.


Title: Re: DOTA2
Post by: Chimpy on May 29, 2015, 08:42:55 PM
So I was watching a stream earlier and right at the beginning it was paused because "Godot" was disconnected. I was disappointed that no one said they were "waiting for Godot".  :why_so_serious:


Title: Re: DOTA2
Post by: K9 on May 30, 2015, 04:24:07 AM
Alliance vs NIP Game 1 was pretty damn exciting, the sort of DOTA you want to watch imo.

EU qualifiers seems to be a LOT closer than the other regions at the moment.


Title: Re: DOTA2
Post by: Chimpy on May 30, 2015, 01:02:26 PM
4 Anchors + Sea Captain has been fun to watch so far today, and they have the best cheesy MS Paint logo.


Title: Re: DOTA2
Post by: Johny Cee on May 31, 2015, 12:55:43 PM
Alliance vs NIP Game 1 was pretty damn exciting, the sort of DOTA you want to watch imo.

EU qualifiers seems to be a LOT closer than the other regions at the moment.

The quality of the EU teams in the qualifiers is just better.  China had a couple development teams for major teams and some thrown together teams, Americas had mostly thrown together teams, and SEA is just a weaker region overall.

EU had two or three teams that arguably could have been direct invites, or are major teams that were just underperforming lately.


Title: Re: DOTA2
Post by: Trippy on May 31, 2015, 01:43:04 PM
Though one of the EU favorites had a horrible qualifier.


Title: Re: DOTA2
Post by: Johny Cee on June 01, 2015, 09:25:53 AM
So...

SEA: MVP.Hot6ix to TI; MVP.Pheonix to Wildcard
Amer: Complexity to TI; NAR to Wildcard
China: EHOME to TI; CDEC to Wildcard
EU: Navi & Vega duking it out now.

Guaranteed Korean presence! Good chance for Navi to be back!  Prize pool at 10.3 million.


Title: Re: DOTA2
Post by: Fordel on June 01, 2015, 03:00:44 PM
Who the heck is playing for Complexity? I thought that team was deeeeaaaad.


Title: Re: DOTA2
Post by: Johny Cee on June 02, 2015, 09:39:09 AM
And Navi is going to TI!  Vega to Wildcard.


Title: Re: DOTA2
Post by: Fordel on June 03, 2015, 02:45:15 AM
Navi is always going to TI. It isn't TI without Navi!


Title: Re: DOTA2
Post by: Draegan on June 03, 2015, 05:47:54 AM
What are some good streams to watch this game? I don't really know the game, the meta or the heroes so watching pro play or watching casts doesn't really do anything for me.

Are there any decent streams where you just watch one person the whole game that isn't Russian?


Title: Re: DOTA2
Post by: Bann on June 03, 2015, 07:16:48 AM
Wagamama is usually the highest rated/most viewers regular streamer that does what you are asking. He's semi/ex pro and almost always goes mid. He explains things/answers questions from chat as well.  I also like Pyrion Flax as his stack is usually pretty entertaining to watch and his games are much closer skill wise to mine as well. Sheever also - not as clowny as Pyrion but just plays a bunch of games at around the same skill level I normally play at. Lastly, Purge is pretty great when he streams - he's extremely good about explaining his decision making and answering questions. It seems he rarely streams these days though.


Title: Re: DOTA2
Post by: Fordel on June 03, 2015, 01:03:19 PM
Draskyl's stream is my usual background noise when I'm not doing anything else. He mixes it up between solo ranked queueing where he explains his logic for choices and playing with his friends who are all roughly 1/3rd of his skill level and hilarity ensues.  :why_so_serious:


Title: Re: DOTA2
Post by: Johny Cee on June 03, 2015, 02:41:31 PM
What are some good streams to watch this game? I don't really know the game, the meta or the heroes so watching pro play or watching casts doesn't really do anything for me.

Are there any decent streams where you just watch one person the whole game that isn't Russian?

Probably bet to go with the "noob stream" guys.  They are pretty relaxed, and are generally more into explaining what they are doing.

Purge - Streams on twitch, not that often.  He does post regular (3 - 5/week) full games on his youtube channel with a mix of recorded in game and commentary over a replay of a game.  There is a big difference in quality of play between old videos (Purge was low 4K MMR) and newer videos post-Korea (now low 5k MMR).  His games are mixed between playing with IRL friends who are lower MMR and with pros/former pros (Blitz, etc.) 

Blitz - Used to stream alot, still streams a fair amount but larger gaps as he does more things on the casting/out of game side.  You will be burned out on Storm Spirit though, as that is his goto. 

Shane - He streams, want to say he's a high 4kish player.  Often with Pyrion.  Less informational than Purge/Blitz.

I'm not sure I'd recommend Pyrionflax as he isn't very good, and isn't very informational.  He's entertaining, but it's more lulz-y.  If you want to get an idea about the game before TI, go for something more informational.



Title: Re: DOTA2
Post by: K9 on June 04, 2015, 01:37:02 AM
I don't even play DOTA2 but I get a lot of enjoyment from watching Purge. He has a knack for explaining things and presenting that's fairly uncommon.


Title: Re: DOTA2
Post by: Fordel on June 04, 2015, 03:00:37 AM
It's because he's at like a Mr. Rogers level of mellow. I don't think I've ever seen him get visibly angry and ragey.


Title: Re: DOTA2
Post by: Fordel on June 12, 2015, 08:41:15 PM
http://blog.dota2.com/2015/06/dota-2-reborn/

Source 2 incoming. Looks super slick.


Title: Re: DOTA2
Post by: K9 on June 13, 2015, 02:42:47 PM
It's because he's at like a Mr. Rogers level of mellow. I don't think I've ever seen him get visibly angry and ragey.

This is actually a really nice analogy. He just seems to be genuinely nice as a person.


Title: Re: DOTA2
Post by: Johny Cee on June 15, 2015, 02:20:54 PM
Rick and Morty announcer trailer:  https://www.youtube.com/watch?v=Om9eTFERicM

Will live and die based on the "color" commentary, like the bit about Witch Doctor in trailer.  I mean... fuck, I'm going to buy it anyway, but it has to have alot of great lines to topple the Pyrion, Portal, or Bastion announcers. 

Did I mention Meseeks courier?  The only downside is that I will have at least one game ruined by a dude mass buying Meseeks couriers as a joke.


It's because he's at like a Mr. Rogers level of mellow. I don't think I've ever seen him get visibly angry and ragey.

This is actually a really nice analogy. He just seems to be genuinely nice as a person.

Purge gets angry and ragey, but he will almost always point out when he is being salty/angry as it being unfair, and he almost never gets ragey in game.  He will bitch occasionally in stream/videos.

Always makes a point to say it's okay to be upset, but not okay to shit on other people because you are upset.  He's a mature adult which is really odd in the online world that seems to be entirely made up of overreacting man-children.

Blitz is also pretty chill.  He does shit-talk his friends good naturedly, but he's generally pretty chill to other players.  The downside is that you will watch ALLLLLLOOOOOOOTTTTT of Storm Spirit.


Title: Re: DOTA2
Post by: Fordel on June 15, 2015, 02:52:58 PM
Dreamhack finals were pretty top. Close series.


Title: Re: DOTA2
Post by: Trippy on June 17, 2015, 04:57:37 PM
DOTA 2 Reborn beta now available:

http://www.dota2.com/reborn/part3/?utm=email


Title: Re: DOTA2
Post by: Fordel on June 17, 2015, 05:24:57 PM
I will give this a whirl to see if it implodes my computers or not.


Title: Re: DOTA2
Post by: Kail on June 17, 2015, 05:53:24 PM
Psyched for the idea of custom games.  This genre has been weirdly reluctant to support mods and custom maps and stuff, it's nice to see that level of freedom again.


Title: Re: DOTA2
Post by: Fordel on June 17, 2015, 11:29:48 PM
I fooled around with the demo a hero thing and played a few tutorial bot games, so far this seems WAY more optimized then the previous engine. It both looks better, runs smoother and seems to put far less strain on my computer. The PC runs notably quieter, the previous engine could really make my fans scream at times.

Haven't run into any major bugs yet, though some animations are wonky and some cosmetics aren't showing up yet.

The tutorial itself seems to be improved a fair bit, taking advantage of the new overlay. It all looks really slick.

The demo a hero thing is nice to play around with, lets you play with all the skills and stuff. Also lets you change your cosmetics on the fly.

It also carried over MOST of my settings, like key bindings and junk. Though some things like audio went to defaults I believe. It's REALLY LOUD at default settings.  :why_so_serious:

None of this has made me any better at the game sadly.  :awesome_for_real:


So far, so good I would say.


Title: Re: DOTA2
Post by: Johny Cee on July 02, 2015, 09:39:06 AM
And the prize pool is over $15 million!  Will be interesting to see where this stops, and what the new stretch goals are.


Title: Re: DOTA2
Post by: Fordel on July 03, 2015, 02:13:47 AM
It never stops, there are hats to be had!


Title: Re: DOTA2
Post by: Johny Cee on July 20, 2015, 02:32:28 PM
$17 million!

Also, prize distribution is out and it is flatter than last year.  Everyone goes home with money this year!  (for last couple slots, it is over 50k)  Wildcard starts in less than a week!

Link:  http://www.gosugamers.net/dota2/news/31831-prize-distribution-format-and-schedule-of-ti5-released


Title: Re: DOTA2
Post by: Fordel on July 26, 2015, 12:29:43 PM
MVP vs Archon, that game 2  :why_so_serious:


Title: Re: DOTA2
Post by: Chimpy on July 26, 2015, 03:14:50 PM
MVP vs Archon, that game 2  :why_so_serious:

That was the best thing so far today.


Title: Re: DOTA2
Post by: Fordel on July 26, 2015, 05:07:39 PM
It was SO weird. I don't think I've ever seen teams call each others 'bluffs' so hard before.


Title: Re: DOTA2
Post by: Johny Cee on July 26, 2015, 05:59:49 PM
Noob stream doesn't look like it was up for the wildcards, but here it is:  http://www.twitch.tv/dota2ti_newcomer/

Sounds like it is only Purge + a new guy casting one match a day?  That's bullshit.  As someone with a low 4K pub MMR (ie, definitely not a noob), I greatly enjoyed the noob steam last year.  More entertainment value, less serious business.  Blitz is in a regular casting group, not sure what Pyrion/Shane are up to.



Title: Re: DOTA2
Post by: Chimpy on July 26, 2015, 08:02:51 PM
MVP vs Vega game 2 and 3 were quite nuts.


Title: Re: DOTA2
Post by: Johny Cee on July 27, 2015, 10:02:45 AM
Best of the wild card games, with links to where you can watch it: https://www.reddit.com/r/DotA2/comments/3erjvk/the_best_3_games_of_day_0_wild_cards_spoilerfree/

MVP vs Vega game 2
MVP vs Archon game 2
CDEC vs Vega game 1


Also, the Dota client is very good for watching replays and include your choice of commentary...  though sometimes you might get spoiled a bit by how the matches are listed (in play order, so the final matches will obviously spoil you on who gets that far).


Title: Re: DOTA2
Post by: K9 on July 27, 2015, 03:44:41 PM
Noob stream doesn't look like it was up for the wildcards, but here it is:  http://www.twitch.tv/dota2ti_newcomer/

Sounds like it is only Purge + a new guy casting one match a day?  That's bullshit. 


Yeah, I wish there was more, but to be fair Purge is casting with ODPixel who's pretty great. They're also the pair that had to cast the 3hour C9 vs SKFZ game a while back, which is almost worht watching just to see how the two of them manage to sustain casting for so long in a game that spends the best part of 100 minutes going NOWHERE  :awesome_for_real:


Title: Re: DOTA2
Post by: Megrim on July 27, 2015, 05:39:57 PM
IG vs fnatic game 2

What's that you say? A TA with two rapiers?


Title: Re: DOTA2
Post by: Johny Cee on July 27, 2015, 07:15:46 PM
Navi vs. MVP game 1:  So I heard you like team fights?


Title: Re: DOTA2
Post by: Johny Cee on July 28, 2015, 02:00:34 PM
Navi vs C9 game 1:  4 kills before the start of the game


Title: Re: DOTA2
Post by: Trippy on July 28, 2015, 02:01:03 PM
That game was epic.


Title: Re: DOTA2
Post by: Johny Cee on July 28, 2015, 02:03:19 PM
That game was epic.


Just started watching it before the wife gets home.  At 7 kills by 2 minutes, dual mids, C9 already roamed the other support for a gank, this is just fucking off the wall.


Title: Re: DOTA2
Post by: Fordel on July 28, 2015, 04:11:28 PM
I'm kind of amazed at how many games have been just total non-stop aggression. We aren't even at elimination games yet!  :why_so_serious:


Title: Re: DOTA2
Post by: Hoax on July 28, 2015, 07:04:31 PM
Yeah even if you don't play DOTA2 this TI is for sure worth watching, quite quite enjoyable video games.


Title: Re: DOTA2
Post by: Fordel on July 28, 2015, 07:17:52 PM
The second game of VG vs EG was uhh... less competitive then the tournament standard.  :oh_i_see:


Title: Re: DOTA2
Post by: Rasix on July 28, 2015, 07:21:48 PM
Some of the in meta heroes are a bit annoying, but at least there's no Death Prophet death-balls and the lack of Alchemist and Weaver has been welcome.

Games have been fun to watch as always, and it's pretty interesting that Valve lured over Chobra for this.  The twitch chat for this is literally the worst I've ever seen.  Holy moley.

I like watching Secret play.  Their execution is something to behold.  Still seems like the Chinese out draft everyone.   I wish I knew something about the meta, as not watching for a year has me wondering where the hell some champs went and why all of the sudden Leshrac is S tier.


Title: Re: DOTA2
Post by: Johny Cee on July 28, 2015, 08:28:45 PM
MVP.Hot Six v EG game 1: Ridiculous.  Wombo combos, immortal Leshracs, ahgs on Naga and Tinker.


Title: Re: DOTA2
Post by: Chimpy on July 28, 2015, 08:48:26 PM
So I don't play dota and only really watched TI last year before this tournament but I take it faceless void got a mega nerf since last year?



Title: Re: DOTA2
Post by: Johny Cee on July 28, 2015, 08:59:48 PM
So I don't play dota and only really watched TI last year before this tournament but I take it faceless void got a mega nerf since last year?

Not really.  The major nerf was that his ult (Black Hole, the big dark globe that everyone gets stuck in) no longer disables passives.  That is, heroes caught in it still have the benefit of auras and evasion and what not.  Dota has alot more variety in heroes and hero abilities, so small tweaks and meta shifts are more likely to leave a hero out in the cold.

I'm assuming alot of teams are sitting on their A strategies.  No reason to show those until after group stages.  Group stages last year were full of crazy shit too.


Title: Re: DOTA2
Post by: Johny Cee on July 29, 2015, 02:45:10 PM
MVP vs IG game 1:  I heard you like rapier?

Edit:

There were THREE fucking rapiers.  I saw a crit for 2200 damage.


Title: Re: DOTA2
Post by: Chimpy on July 29, 2015, 04:02:53 PM
Febby's Io is just ridiculous. MVP Phoenix is definitely the most fun to watch overall for me so far.


Title: Re: DOTA2
Post by: Chimpy on July 29, 2015, 05:52:15 PM
OMG a match where Queen of Pain was not picked or banned!


Title: Re: DOTA2
Post by: Johny Cee on July 29, 2015, 05:59:45 PM
Febby's Io is just ridiculous. MVP Phoenix is definitely the most fun to watch overall for me so far.

FYI about Febby:

He was the guy that talked Blitz into going to Korea, to join Febby's team and give pro Dota a shot.  Blitz was delayed with visa issues or something, ended up getting there right before NSL (big Korean tourney).  Their team got knocked out, Febby decided that there was no future in that team, grabbed a slot with another team.  The original team disbands, and Blitz was stuck in Korea with no team...  which is when Purge organized/funded the guys to go to Korea and form Zephyr.  

Febby and Blitz have since made peace, but it has already been alluded to in Blitz casts.  It's also the source of the Purge/Blitz internet memes ("Power of friendship" etc)



Title: Re: DOTA2
Post by: Johny Cee on July 29, 2015, 07:50:19 PM
EG vs VG game 1: Wooooow, nail-biter.


Title: Re: DOTA2
Post by: Rasix on July 30, 2015, 10:04:35 AM
Secret just got dumpstered by Koreans.   :ye_gods:


Title: Re: DOTA2
Post by: Chimpy on July 30, 2015, 10:17:45 AM
I wish I had watched that whole game instead of watching LGD/fnatic for 25 minutes. But I had not gotten a chance to see LGD yet.



Title: Re: DOTA2
Post by: Rasix on July 30, 2015, 10:21:13 AM
You just know what you're getting with LGD.  They're solid, and will likely end up being in the finals.  I don't find them very compelling to watch.


Title: Re: DOTA2
Post by: Kail on July 30, 2015, 12:44:21 PM
Dota has alot more variety in heroes and hero abilities, so small tweaks and meta shifts are more likely to leave a hero out in the cold.

Yeah, just finished watching the July open for Heroes of the Storm and the difference between the two is crazy.  It was getting depressing towards the end, watching the commentators repeat "Team B is going to pick Jaina, team A goes with the Kael, team B picks up Johanna, team A with the Muradin, now we pick two of the three viable healers and fill the other four slots with Zagara, Azmodan, Butcher, Falstad, Kerrigan, Tassadar or Tyrande depending on who's not banned aside from Zeratul who definitely is."  In a game where there are only thirty heroes and ten are picked in each game, the number of heroes who saw less than two games is depressing.

It does always throw me off, though, coming back to this game for like a month every year and seeing "nope, now Puck is never picked and suddenly it's all about the Bloodseeker, man"  Wish there was some way of keeping up with this other than spending the whole year reading patch notes for a game I'm not playing or spending the first half of the International going "why is nobody picking Naga anymore?"


Title: Re: DOTA2
Post by: Fordel on July 30, 2015, 01:12:28 PM
Naga is totally being picked!


The main thing is the 'meta' seems to play such a huge effect on what teams pick. Things are useless and broken until someone picks them and wins by a landslide then everyone remembers that 'oh right Puck isn't shit!'. A lot of times there's no logical reason a hero isn't picked other then teams aren't picking them.


Title: Re: DOTA2
Post by: Johny Cee on July 30, 2015, 02:22:21 PM
Naga is totally being picked!


The main thing is the 'meta' seems to play such a huge effect on what teams pick. Things are useless and broken until someone picks them and wins by a landslide then everyone remembers that 'oh right Puck isn't shit!'. A lot of times there's no logical reason a hero isn't picked other then teams aren't picking them.

There is that effect, sure...  Mostly its that a tiny change in thing A makes thing B work better, which means that Hero C is viable and then Hero D combos with C, and all of a sudden Hero E which was popular is countered by Hero D, so.......... etc etc etc

So:

No one buys Euls.  Keeps getting tiny buffs, still no one buys.  Then, Euls tornado does damage so an enemy can't queue up Blink Dagger so Eul's becomes good for heroes with delayed stuns/nukes (SF, Lesh, Lina).  Lesh & Lina are now being picked as cores going mid, which pushes out the previous standard mid picks.  Different mid picks mean that you need to cover your support/initiator/ganking roles differently, so new heroes show up as off-laners, supports and carries.

QoP becomes better, since her escape isn't dependent on taking damage so she can escape Eul's into stun/SF ulti, etc.


Title: Re: DOTA2
Post by: Johny Cee on July 30, 2015, 06:45:36 PM
Secret v. MVP game 1:  Who was favored to win TI again?


Title: Re: DOTA2
Post by: Rasix on August 03, 2015, 03:12:12 PM
Nice that they dug up a Brent Spinner/Professor Oak impersonator for the analyst desk.  Why not just stick with DOA and the previous analysts?  They did fine.  I guess it's nice that it's not Sheever?




Title: Re: DOTA2
Post by: Chimpy on August 03, 2015, 04:53:33 PM
Second time today all streams have just died instantly at the same moment.  :sad:


Title: Re: DOTA2
Post by: Ceryse on August 03, 2015, 05:19:29 PM
You'd think this wouldn't be an issue in this day and age. Still, the stomp in game one of CDEC vs. C9 was fun to watch.


Title: Re: DOTA2
Post by: Chimpy on August 03, 2015, 07:54:57 PM
First elimination match: awesome.


Title: Re: DOTA2
Post by: K9 on August 04, 2015, 12:23:56 PM
I'm not sure what's going on, but they seem to be having some serious technical issues right now.


Title: Re: DOTA2
Post by: Falconeer on August 04, 2015, 12:34:44 PM
And they are doing a good job pretending nothing's happening. But this is quite the disaster. 30 minutes now?


Title: Re: DOTA2
Post by: Johny Cee on August 04, 2015, 12:51:30 PM
Supposedly DDoS.


Title: Re: DOTA2
Post by: Rasix on August 04, 2015, 01:06:00 PM
I know this isn't LAN due to the ingame spectating and whatnot.. but really, they might want to reconsider it.  This is still not remotely as bad at what happened the season 2 LoL championships, but they might not want to see what it's like for something like this to go on for days.


Title: Re: DOTA2
Post by: Chimpy on August 04, 2015, 01:50:57 PM
I know this isn't LAN due to the ingame spectating and whatnot.. but really, they might want to reconsider it.  This is still not remotely as bad at what happened the season 2 LoL championships, but they might not want to see what it's like for something like this to go on for days.

I honestly don't understand how they can't figure out how to have all of the in-game streaming people connect through some kind of relay instead of directly into the live game cluster that the tournament game runs on. The only clients connecting to the active game "server" should be the teams, the official streams, and the admins.

If they do that, then they can put all the shit required in a rack or two and take it to the venue :p


Title: Re: DOTA2
Post by: Johny Cee on August 04, 2015, 06:24:52 PM
I know this isn't LAN due to the ingame spectating and whatnot.. but really, they might want to reconsider it.  This is still not remotely as bad at what happened the season 2 LoL championships, but they might not want to see what it's like for something like this to go on for days.

I honestly don't understand how they can't figure out how to have all of the in-game streaming people connect through some kind of relay instead of directly into the live game cluster that the tournament game runs on. The only clients connecting to the active game "server" should be the teams, the official streams, and the admins.

If they do that, then they can put all the shit required in a rack or two and take it to the venue :p

Well....  The problem is that a ton of spectating shit in-client is tied directly into TI.  Like, you have a chance of winning prizes for witnessing events, it counts the number of pennants people own and displays it in a counter underneath the team name, etc.  Also, watching in client lets you pause, go back in 10 second increments, control the speed, etc.

If they just streamed TI there would be no problem, but they are trying to integrate the whole thing into Steam/Dota client.  Dota is basically their big promotional tool for Steam, so it makes sense.  I mean, the client is REALLY good for spectating. 

Next year, maybe they will do everything they need to put the lobby in its own environment such that only DotaTV goes boom.... but it will still be a firestorm of rage since so many people use the client to watch the tourney.


Title: Re: DOTA2
Post by: Chimpy on August 04, 2015, 06:41:56 PM
There is absolutely no reason other than hubris and/or laziness that a relay sending the data back to their main datacenter where people are connecting is not doable.

Especially if it is mostly one way (which it would be in this case). And I am not talking about stream only, they can have a DOTA game server that is the relay. It would be like watching a replay in game only with almost no delay.






Title: Re: DOTA2
Post by: Rasix on August 04, 2015, 07:23:38 PM
Go Korea!  :drill: :awesome_for_real:


Title: Re: DOTA2
Post by: Megrim on August 04, 2015, 07:25:01 PM
MVP March: I promised my parents that if I made top 8, I would give them half of my money, and buy them a car. I am really regretting this decision.


Title: Re: DOTA2
Post by: Ceryse on August 04, 2015, 07:31:09 PM
Except for the issues with actually getting the games going, I'm really enjoying this TI (far more than last year's). Right now, really cheering for CDEC and MVP Phoenix. As someone who doesn't play MOBAs, let alone DOTA, its been fairly exciting.


Title: Re: DOTA2
Post by: Chimpy on August 04, 2015, 07:40:32 PM
MVP Phoenix are the most fun team to watch, imo.

I think EHOME is my favorite of the Chinese teams.


Title: Re: DOTA2
Post by: Rasix on August 04, 2015, 08:12:48 PM
PICNIC!

This is starting to get sad.  French stream is up at least.


Title: Re: DOTA2
Post by: Chimpy on August 04, 2015, 08:25:19 PM
PICNIC!

This is starting to get sad.  French stream is up at least.

ESPN3 stream is still running.


Title: Re: DOTA2
Post by: Megrim on August 04, 2015, 08:30:50 PM
VG's Rubick is basically carrying his whole team.


Title: Re: DOTA2
Post by: Trippy on August 04, 2015, 08:31:11 PM
Wow Fy is clutch.


Title: Re: DOTA2
Post by: Megrim on August 04, 2015, 08:42:01 PM
"Just outplay the shit out of them every time."  :grin:


Title: Re: DOTA2
Post by: Ceryse on August 04, 2015, 09:05:32 PM
So, Fy > C9.

Amazing game. Didn't think VG could come back.. and then, bam. 40k+ gold swing by the end.


Title: Re: DOTA2
Post by: Rasix on August 05, 2015, 11:20:37 AM
Holy shit.  This camera work is making me nauseated.


Title: Re: DOTA2
Post by: Johny Cee on August 05, 2015, 03:36:16 PM
Just watched some of the Secret/EHOME game.

Kind of seems like this TI might be defined by support play!  A good Wyvern is amazing.  Witchdoctor collecting heads.  fy on Rubick.


Title: Re: DOTA2
Post by: Rasix on August 05, 2015, 04:03:25 PM


Title: Re: DOTA2
Post by: K9 on August 05, 2015, 04:12:58 PM
Holy fuck IG vs Secret game 1. What a mental game


Title: Re: DOTA2
Post by: Fordel on August 05, 2015, 11:33:07 PM

Correct!


Title: Re: DOTA2
Post by: K9 on August 06, 2015, 11:53:59 AM
MVP.Phoenix are entertainingly ballsy  :awesome_for_real:


Title: Re: DOTA2
Post by: Chimpy on August 06, 2015, 12:59:48 PM
 :sad_panda:


Title: Re: DOTA2
Post by: Thrawn on August 06, 2015, 03:25:45 PM
Damnit Secret, going to game three means I'm going to stay late at work so I don't miss the game on the drive home.


Title: Re: DOTA2
Post by: Rasix on August 06, 2015, 03:51:31 PM
Damnit Secret, going to game three means I'm going to stay late at work so I don't miss the game on the drive home.

You can probably start driving home now.  :awesome_for_real:

Hope I'm wrong.


Title: Re: DOTA2
Post by: Trippy on August 06, 2015, 03:55:50 PM
Yup.


Title: Re: DOTA2
Post by: Chimpy on August 06, 2015, 04:22:21 PM
These post game interviews are hilarious.


Title: Re: DOTA2
Post by: Falconeer on August 07, 2015, 03:23:42 AM
"It's nice to be here having this interview with. For all these years I wanted to have an interview and I couldn't because I sucked ass, and now here I am".

 :awesome_for_real:


Title: Re: DOTA2
Post by: Falconeer on August 08, 2015, 01:47:13 PM
Well, is this the first time ever for a North American team in the Grand Final? Congrats, no matter what.


Title: Re: DOTA2
Post by: Trippy on August 08, 2015, 03:12:21 PM
Yes.

https://en.wikipedia.org/wiki/The_International_%28Dota_2%29


Title: Re: DOTA2
Post by: Johny Cee on August 08, 2015, 07:16:24 PM
Wombo combo on Rosh pit by AA and ES.  Woooowwww.


Title: Re: DOTA2
Post by: Chimpy on August 08, 2015, 07:35:26 PM
So EG survived the vac up to wall on the cliff in the previous game and then that perfect combo in the last match. They just flat out won the fighting in the area around the pit.

Glad to see they won, as they were my favorite team to watch left in.


Title: Re: DOTA2
Post by: Falconeer on August 08, 2015, 07:36:19 PM
MOST AWKWARD (and surreal) ENDING OF ANY TOURNAMENT EVER. Let alone one with 18M prize pool. Please someone shoot the DJ and whoever hired him.

Seriously, whoever planned for this to be the end of the tournament and what we wanted to see RIGHT AFTER the end of the match instead of interviews, celebrations, reactions and analysis, should go manage stupid clubs in Ibiza.


Title: Re: DOTA2
Post by: Chimpy on August 08, 2015, 07:41:31 PM
MOST AWKWARD (and surreal) ENDING OF ANY TOURNAMENT EVER. Let alone one with 18M prize pool. Please someone shoot the DJ and whoever hired him.

Deadmau5 is pretty much the biggest DJ/producer in the world right now, especially among the group that is biggest into stuff like DOTA.

The awarding of the trophy straight into the DJ set is a bit weird though. Not even having Gabe present a giant fake check seems odd.


Title: Re: DOTA2
Post by: Malakili on August 08, 2015, 07:46:56 PM
I just assume that sort of thing is cooler for the people actually in the building.  Watching live musical acts on screen (TV, stream, whatever) just never works for me, the energy that is in the building doesn't come across and it lacks the sound mixing/production value of a music video.


Title: Re: DOTA2
Post by: Megrim on August 08, 2015, 07:47:41 PM
Yes, EG!


Title: Re: DOTA2
Post by: Thrawn on August 08, 2015, 08:00:45 PM
MOST AWKWARD (and surreal) ENDING OF ANY TOURNAMENT EVER. Let alone one with 18M prize pool. Please someone shoot the DJ and whoever hired him.

Seriously, whoever planned for this to be the end of the tournament and what we wanted to see RIGHT AFTER the end of the match instead of interviews, celebrations, reactions and analysis, should go manage stupid clubs in Ibiza.

Yeaahhh, pretty much came to post this.  That was bad on so many levels.


Title: Re: DOTA2
Post by: Rasix on August 08, 2015, 09:47:19 PM
Haven't they botched the award ceremony like every year?

They do this in LoL too.  Hey, awesome job guys, now here's some shit no one cares about!

I wasn't sure EG was going to be able to do this.  I mean, CDEC slammed them in the winner's bracket final.  Is this like the first time a North American team has won anything this significant?


Title: Re: DOTA2
Post by: Ceryse on August 08, 2015, 11:28:06 PM
Disappointed EG won. I was hoping for CDEC to pull it out; after the run they had they deserved a better end (although, the 'better', more experienced team did win). Still, not a bad week for them. Made a lot of money, did way better than anyone expected. Curious if next year we'll finally see someone win a second TI, or if the never-ending roster shuffling and new teams will continue to stop that from happening.

Was a pretty good tournament.. although, imo, the last two series were not the best of the tournament (or even close). That was definitely on days 2 and 3.


Title: Re: DOTA2
Post by: Fordel on August 08, 2015, 11:52:17 PM
I see no reason as to why EG couldn't make another run next year.

While Navi was intact they had what, 3 final showings?


Title: Re: DOTA2
Post by: Velorath on August 09, 2015, 01:22:24 AM
MOST AWKWARD (and surreal) ENDING OF ANY TOURNAMENT EVER. Let alone one with 18M prize pool. Please someone shoot the DJ and whoever hired him.

Seriously, whoever planned for this to be the end of the tournament and what we wanted to see RIGHT AFTER the end of the match instead of interviews, celebrations, reactions and analysis, should go manage stupid clubs in Ibiza.

Did you see their attempt at an interview (after Deadmau5 finished)? That was fucking awkward.


Title: Re: DOTA2
Post by: Thrawn on August 09, 2015, 05:28:27 AM
I wasn't sure EG was going to be able to do this.  I mean, CDEC slammed them in the winner's bracket final.  Is this like the first time a North American team has won anything this significant?

I guess it depends on your definition of significant.  EG won the Dota 2 Asian Championships earlier this year.

http://wiki.teamliquid.net/dota2/Evil_Geniuses (http://wiki.teamliquid.net/dota2/Evil_Geniuses)


Title: Re: DOTA2
Post by: Malakili on August 09, 2015, 05:31:49 AM
It's curious to me that these tournaments don't require the lower bracket team to win twice in the finals.  In other words, there is no chance for the team that makes it through the winner's bracket to go into the "losers" bracket. It's a double elimination tournament, except for that one team, who by virtue of playing so well, only gets one loss.  :oh_i_see:  Maybe logistically it's just too much DOTA to play because the games take a long time, I dunno.


Title: Re: DOTA2
Post by: Chimpy on August 09, 2015, 06:51:59 AM
I think the reason that these eSports tournament awards presentations (and their broadcasting) is so meh is that their "production" team is pretty much comprised of people who are hardcore video games people. I think Valve was starting to try to bring a more professional sports broadcast quality to the event but it missed the mark in a lot of ways.

The fact that they never gave any indication when the next match would be starting, and they re-played the same little human interest video before EVERY match a team played all tournament was a bit annoying.


Title: Re: DOTA2
Post by: Malakili on August 09, 2015, 07:04:09 AM
This sort of problem has been around since eSports really started taking off in the west around 2010 due a confluence of events like twitch.tv taking off and Starcraft II coming out.  The long time members of these previously small community were suddenly talking to huge audiences and not really sure how to engage with people that weren't super into their niche hobby.  Someone like Day9 probably did the best job of it, but the same things still come up.  The big tournaments have gotten SOOOO much better in terms of production quality since then, but they still pale in comparison to pretty much any given sports broadcast, or even something like World Series of Poker on ESPN 2 at 1am.



Title: Re: DOTA2
Post by: Trippy on August 09, 2015, 10:03:48 AM
It's curious to me that these tournaments don't require the lower bracket team to win twice in the finals.  In other words, there is no chance for the team that makes it through the winner's bracket to go into the "losers" bracket. It's a double elimination tournament, except for that one team, who by virtue of playing so well, only gets one loss.  :oh_i_see:  Maybe logistically it's just too much DOTA to play because the games take a long time, I dunno.
Yeah it is unfair but time is likely a factor. Some eSports tournaments like EVO that have shorter games do use real double elimination brackets.

Edit: word order



Title: Re: DOTA2
Post by: Johny Cee on August 09, 2015, 10:08:29 AM
This sort of problem has been around since eSports really started taking off in the west around 2010 due a confluence of events like twitch.tv taking off and Starcraft II coming out.  The long time members of these previously small community were suddenly talking to huge audiences and not really sure how to engage with people that weren't super into their niche hobby.  Someone like Day9 probably did the best job of it, but the same things still come up.  The big tournaments have gotten SOOOO much better in terms of production quality since then, but they still pale in comparison to pretty much any given sports broadcast, or even something like World Series of Poker on ESPN 2 at 1am.

I mean, isn't this just "New Media doesn't understand what Old Media actually does" problems?  Production is expensive, time consuming, and takes a bunch of specialized skills.  To internet people, they think they can eliminate the middleman and slap some shit together...  but there is actually a reason why TV sports look so polished and function so well.

And if you want to do it on a very limited time budget (as opposed to "made for TV" sports competitions where you shoot it then have a few weeks to edit together a package to sell to networks... think any of those Outdoor Games or Lumberjack competitions or anything else that fills a dead afternoon period on a Saturday or Sunday and is time delayed) you need an experienced, professional staff.

Even on-air talent...  I have a friend who is in on-air talent/production for sports.  You've probably seen him briefly in some random sports thing, but he wouldn't look familiar.  Basically, "generic TV sports guy" hired from central casting.  His skillset is basically being comfortable on camera and being able to carry on a natural seeming conversation while seeming genuine.  About 10 years ago, we were giving him shit because he was doing a bunch of different on-air BS for OLN hunting competitions.  Despite knowing he doesn't give a shit about hunting, I watched one of those things and he came off as being engaged and interested in what is going on, translating that to the audience, and drawing out random Redneck competition hunters to sound like professionals.  


Basically, esports are going to look shitty until they either reinvent the wheel and establish their own in-house production studios, or they bite the bullet and spend a shitload of money to get an actual TV production company to run and polish their product.


Title: Re: DOTA2
Post by: Malakili on August 09, 2015, 11:33:49 AM


Basically, esports are going to look shitty until they either reinvent the wheel and establish their own in-house production studios, or they bite the bullet and spend a shitload of money to get an actual TV production company to run and polish their product.

I suspect its mainly a money thing.  They are high enough quality by now that you can tell there are professionals doing it (unlike the earlier days when it was a total mess).  That next step up probably requires more money than they are willing to spend.  There have been a few tournaments on TV. ESPN aired some Heroes of the Storm tournament a couple months back and The International just now was on watchespn.com.  I don't know what the agreement looks like with ESPN, but they must have some kind of standard for what they are airing.

It's also different to cover a medium that basically has you on air for 12 straight hours covering a tournament that is happening in real time.  You basically never see that on TV aside from maybe golf and that at least has people playing 100% of the time so you can always show someone playing?  It's probably a combination of figuring out how to produce this kind of tournament and be willing to spend the cash to actually do it. 

There is also a bit of uncanny valley if you will.  The closer they get to looking like a real broadcast, the more I notice when they aren't quite right.  Meanwhile something like EVO which basically a couple of people sitting at a table talking about 2 other people playing Street Fighter comes across as a bit quaint and entertaining.


Title: Re: DOTA2
Post by: Falconeer on August 09, 2015, 12:08:38 PM
With all that said, I really enjoyed both the live-casting and the all the analyst panels to the point that I was surprised by the quality of it. What I found pathetic was just the very end of it, the aforementioned celebration and the awkward live DJ set, and eventually the inability to cope (somehow) with the teams' allergy to the spotlight, especially the EG folks. I guess all of that will improve with time.


Title: Re: DOTA2
Post by: K9 on August 09, 2015, 01:42:38 PM
I'm not going to say that esports doesn't need a lot fo work, but as someone who's sat through a fair few pre-game shows at sprots matches, most of them are pretty underwhelming and played to a crowd of people who are mostly busy texting, drinking, or chatting to their mates. The superbowl halftime show always looks pretty good though, even when it isn't.

I thought this TI was better than the last, although the meta felt a bit narrow at times, the gameplay style of heavy roaming and teamfighting gave us plenty of good games, and the comeback mechanics helped ensure plenty of back and forth. I look forward to seeing all the changes that come, and next years TI


Title: Re: DOTA2
Post by: Thrawn on August 14, 2015, 08:11:46 PM
Cripes nerd drama.  Apparently EG just kicked Aui to pick up Arteezy again.

So win the biggest non TI tournament, go on to win TI, immediately change your line up.  Makes perfect sense.


Title: Re: DOTA2
Post by: Fordel on August 14, 2015, 08:36:24 PM
Yea, that is not something I expected. At least he got paid?


Title: Re: DOTA2
Post by: Rasix on August 14, 2015, 08:37:48 PM
You kick a support and bring in another carry player? Ehhh. I don't get it.  So, someone's going to play a role that they didn't just win the biggest DOTA2 tournament with.  Sound like a CLG LoL move.  "but... but... potential!"


Title: Re: DOTA2
Post by: Kail on August 14, 2015, 08:49:09 PM
Sounds like something going on behind the scenes.

But honestly, I'm not sure it's a bad move.  Look at how Newbee played this year.  Or IG.  Or Alliance.  All the former winners have done kind of badly after winning (except Na'Vi to a degree).

Edit: by which I mean, it's not like they're breaking up the ultimate superteam or anything, winning TI seems to sap the motivation of the players a lot.


Title: Re: DOTA2
Post by: Fordel on August 14, 2015, 09:34:41 PM
Fear is likely to move to support.


Title: Re: DOTA2
Post by: Chimpy on August 15, 2015, 06:57:22 AM
Has Aui confirmed he is gone? Seems more likely that Fear would retire, but /shrug. Maybe Fear is retiring too and both Zai and Arteezy are joining?



Title: Re: DOTA2
Post by: Thrawn on August 15, 2015, 07:29:24 AM
Has Aui confirmed he is gone? Seems more likely that Fear would retire, but /shrug. Maybe Fear is retiring too and both Zai and Arteezy are joining?



Unless it's some bad prank that a lot of people are in on, it's been confirmed that Aui was unceremoniously just booted and Arteezy is taking his place.


Title: Re: DOTA2
Post by: Rasix on August 15, 2015, 09:40:28 AM
As an aside, I showed my dad and son game 1 of the finals.  My dad was amused and my son was enthralled.  My son watched the whole thing and this isn't a kid that watches TV or movies. He goes around the house re-enacting battles as "EG Small Coffin".  

I'm afraid to show him the LoL regional playoffs that are going on right now.  I think he'd find it somewhat boring in comparison.  Every DOTA2 game is a bloodbath compared to your standard competitive LoL.


Title: Re: DOTA2
Post by: Malakili on August 15, 2015, 10:33:24 AM
Town Portals alone make DOTA 2 games just FAR more dynamic than League of Legends.  Teleport as a champion ability on a long cooldown is not a replacement for the ability to move around the map via TP throughout the game.  That's to say nothing of Boots of Travel later in the game.  Tack on the fact that spell casters have a lot more punch earlier in the game because levels matter more than items, smoke, and the ability to drop aggro on towers and you've got a lot more room to fight and make plays, whereas you are much more encouraged to farm up in lane in LoL.


Title: Re: DOTA2
Post by: Chimpy on August 15, 2015, 10:36:39 AM
DOTA2 is just more fun to watch as an outsider.

I never would be interested in playing DOTA2 as a player, and I think they (and all "esports") need to do a better job of making it accessible for non-initiates to enjoy. But I find that, even as a non-DOTA player, I was able to follow the action enough to enjoy it and sucked into it with almost no familiarity with the game (I basically only knew the overall premise and that there was the deny mechanic because Schild shit on it so much when he was talking about the forthcoming League of Legends game many moons ago). It has been much like my interest in Rugby Union or Australian Rules Football several years ago, the action was engaging and kept me interested long enough to learn more and become more interested.

Watching LoL is like watching baseball to me, I know a lot about it having played it in the past but overall it is just a boring, passive game.


Title: Re: DOTA2
Post by: Kail on August 15, 2015, 11:51:33 AM
Watching LoL is like watching baseball to me, I know a lot about it having played it in the past but overall it is just a boring, passive game.

Yeah, I feel the same way about HotS.  I'd rather be playing HotS than Dota, but it's pretty boring to watch.  Dota's got a lot more for commentators to comment about, a lot more weird interations that tweak things just a bit.  I have the same problem with watching a lot of action games, like Street Fighter.  They're tons of fun to play, there's just not much to talk about.


Title: Re: DOTA2
Post by: Megrim on August 15, 2015, 04:50:49 PM
Has Aui confirmed he is gone? Seems more likely that Fear would retire, but /shrug. Maybe Fear is retiring too and both Zai and Arteezy are joining?



Which is bizzare, since rtz is a shit player.


Title: Re: DOTA2
Post by: Hoax on August 15, 2015, 04:58:05 PM
Aui has confirmed with a salty tweet.

It was a moved prompted by the EG roster apparently. Fear is going to move to support because of his hand/arm problems is the dominant theory.

Zai is leaving Secret to finish his senior year of HS or something. So Secret appears to be disbanding. S4 has been confirmed moving somewhere pretty much from various player comments.

/end drama


Title: Re: DOTA2
Post by: Johny Cee on August 15, 2015, 05:08:10 PM
Has Aui confirmed he is gone? Seems more likely that Fear would retire, but /shrug. Maybe Fear is retiring too and both Zai and Arteezy are joining?



Which is bizzare, since rtz is a shit player.

Wait, what?  I don't like the guy, but he is pretty universally regarded as one of the top players in the world at either mid or carry.  I mean, top 2.  On Zai:  going back to school for a year, but will be a backup somewhere.  The problem with EG:  arguably Universe and Sumail are the best in the world at their position, PPD is drafter/Captain, and Fear is the face of EG (until he keels over due to old age).  Aui was the only expendable guy.  If they mesh, sounds like a ridiculous lineup.  Even if they don't, you've denied the scene one of the top guys at mid/carry.  Secret did beat the shit out of EG in lans between DAC and TI.

https://www.reddit.com/r/DotA2/comments/3h2oxx/postti5_reshuffle_megathread/

Secret and C9 have both imploded.  JO (MVP.Phoenix) left MVP and is looking for a Western team.  Rumors Dendi might be moving. Team Liquid reforming. Insanity.

Basically, we are at the start of the 2-3 week window to lock in team rosters for the first Major, so shit is flying.


Title: Re: DOTA2
Post by: Megrim on August 15, 2015, 05:27:57 PM
Has Aui confirmed he is gone? Seems more likely that Fear would retire, but /shrug. Maybe Fear is retiring too and both Zai and Arteezy are joining?



Which is bizzare, since rtz is a shit player.

Wait, what?  I don't like the guy, but he is pretty universally regarded as one of the top players in the world at either mid or carry.  I mean, top 2.  On Zai:  going back to school for a year, but will be a backup somewhere.  The problem with EG:  arguably Universe and Sumail are the best in the world at their position, PPD is drafter/Captain, and Fear is the face of EG (until he keels over due to old age).  Aui was the only expendable guy.  If they mesh, sounds like a ridiculous lineup.  Even if they don't, you've denied the scene one of the top guys at mid/carry.  Secret did beat the shit out of EG in lans between DAC and TI.

https://www.reddit.com/r/DotA2/comments/3h2oxx/postti5_reshuffle_megathread/

Secret and C9 have both imploded.  JO (MVP.Phoenix) left MVP and is looking for a Western team.  Rumors Dendi might be moving. Team Liquid reforming. Insanity.

Basically, we are at the start of the 2-3 week window to lock in team rosters for the first Major, so shit is flying.

Hardly universally regarded. He has great farming ability - that's it. His gamesense and decision making ability are awful. Like, really bad. The guy throws harder than Hvost, which is impressive to say the least. On top of that, EG already have an explosive mid in Sumail, and they have a cool, level-headed carry in Fear. So taking on rtz loses them a good supporting player (which are not only hard to find, but much more useful than most people think), but nets them an unreliable carry.

Now obviously they know what they are doing better than the peanut gallery, but I'm puzzled. Especially since I was cheering for EG not only in this tournament, but ones prior as well.


Title: Re: DOTA2
Post by: Fordel on August 15, 2015, 06:16:12 PM
I hope this version of Liquid isn't total shit.


Title: Re: DOTA2
Post by: Hoax on August 15, 2015, 06:54:42 PM
Universe shouldn't be regarded as the best in the world at his position neither should Sumail and I say that as a huge NAdota and EG fan. Not that they aren't tier1 players.

PPD is probably one of the best captain's in the scene and quite arguably the best hard 5 support. Aui is an interesting farming 4 that can work in some lineups.

Aui getting the boot will pressure them to figure out what to do. Both RTZ and Sumail have suffered at times from seemingly limited hero pools, RTZ has hinted he wants to go back to mid because he thinks safelane carry is not interactive enough. Soooo its going to be tough to sort through that unless Sumail and RTZ really have good in/out of game chemistry which is somehow a bit hard to imagine.

I hope this doesn't implode.


As for Megrim's thoughts on RTZ, everyone who plays dota a lot knows that RTZ is elite in terms of micro like the highest levels. Saying he throws more than Xboct is a joke. The huge problem is neither Sumail nor RTZ are more suited for safe carry than mid.



Title: Re: DOTA2
Post by: Megrim on August 16, 2015, 12:06:59 AM
 Ż\_(ツ)_/Ż


Title: Re: DOTA2
Post by: Fordel on August 16, 2015, 12:56:38 PM
┬──┬ ノ( ゜-゜ノ)


I'm still kinda wtf'ing over Aui being kicked. I really did not see EG doing any roster changes post TI, since they seemed so successful with that group. Between DAC and Ti that group won like what, 2 million each?  :why_so_serious:


Title: Re: DOTA2
Post by: Margalis on August 18, 2015, 01:05:10 AM
I'll be surprised if they can win with RTZ.

He seems like the kind of guy who is a constant team cancer, subtly undermines the people around him, and who goes on tilt when things start to go wrong. Reading between the lines it seems like his negative attitude is a large part of the reason Secret didn't do as well as expected in TI - he basically convinced himself and the team that they were going to lose, then did so. FFS he was trolling / on tilt even during the for-fun 10 v 10 game.

I think that sort of thing matters a lot more in eSports than actual sports. In sports there is a lot of pure execution, but in eSports a lot of games come down to decision making, which is the first thing you lose when on tilt.

The guy left EG in a huff, now he left the super team largely created for him in a huff. Spoiler: he'll be huffing again on EG.


Title: Re: DOTA2
Post by: Chimpy on August 18, 2015, 05:26:42 AM
And you know he was probably fucking whining/worming his way back into Fear/PPD/Universe's good graces even before TI ended.


Title: Re: DOTA2
Post by: Johny Cee on August 19, 2015, 02:04:28 PM
I'll be surprised if they can win with RTZ.

He seems like the kind of guy who is a constant team cancer, subtly undermines the people around him, and who goes on tilt when things start to go wrong. Reading between the lines it seems like his negative attitude is a large part of the reason Secret didn't do as well as expected in TI - he basically convinced himself and the team that they were going to lose, then did so. FFS he was trolling / on tilt even during the for-fun 10 v 10 game.

I think that sort of thing matters a lot more in eSports than actual sports. In sports there is a lot of pure execution, but in eSports a lot of games come down to decision making, which is the first thing you lose when on tilt.

The guy left EG in a huff, now he left the super team largely created for him in a huff. Spoiler: he'll be huffing again on EG.

Umm.  I don't like RTZ (typical internet gamer douchehole behavior), but blaming everything wrong with Secret on him?  If he was the problem, the whole team wouldn't have blown up after TI...  and it isn't the (less than a year old) team's first blow up as they had two different players before Zai/RTZ joined from EG.  Word on the street was lots of personality conflicts despite the fact that they put up really good results in lans running up to TI.


PPD (captain/5 player for EG) has a blog post about roster changes.  http://peterpandam.blogspot.com/2015/08/post-ti5-blog.html?m=1


Title: Re: DOTA2
Post by: Johny Cee on August 19, 2015, 02:11:55 PM
Double post!

Rick and Morty announcer pack should be going live any day now.  Lines were released/are in game now.  http://pastebin.com/m1NBFjtG

Examples:

warlock_01.mp3
Morty, where do you think he gets all those golems that he's summoning? Yeah, he's taking them away from their families and friends. No wonder they're so pissed.

sniper_01.mp3
Hey, geez Rick, why does Santa Claus have all kinds of weapons and bombs and stuff? Because he's pissed Morty. You were a bad boy this year. Santa Claus is real.

nyx_02.mp3
Boy I hope the Knicks win this year or this guy's gonna get piiissed.

meepo_01.mp3
Uh oh, Morty. It's the Meeseeks of Dota 2.


Also, they were trying to put in a Meeseeks courier....  god I hope it went in.

EDIT:

In and purchased.   :grin:


Title: Re: DOTA2
Post by: Fordel on September 05, 2015, 10:14:04 PM
A pro game so close a hair couldn't fit in between the space.

https://youtu.be/FGDbeLkzulw


Title: Re: DOTA2
Post by: Falconeer on September 06, 2015, 02:11:13 AM
38 HP. And then another hair. Unbelievable. A sport movie or an anime couldn't have made it more epic.


Title: Re: DOTA2
Post by: ezrast on September 14, 2015, 03:19:10 PM
So, I don't really follow Dota but apparently it just got an engine update, and with that comes the ability to create custom games, accessible from within the Dota UI, using some of the Source tools. The whole system still needs some work but some of my old favorites from WC3 already have early versions available. Hopefully it catches on.


Title: Re: DOTA2
Post by: Trippy on September 14, 2015, 03:27:00 PM
Yes Dota 2 Reborn left Beta on Friday and runs on the new Source Engine 2.




Title: Re: DOTA2
Post by: Chimpy on September 14, 2015, 09:35:02 PM
Yes Dota 2 Reborn left Beta on Friday and runs on the new Source Engine 2.

Watching some streams of tournaments over the weekend, and the amount of bugs that are in Reborn, it seems more like it left Alpha and went into Beta  :drill:



Title: Re: DOTA2
Post by: Hoax on September 24, 2015, 11:24:11 AM
I know we have a lot more people who have played both here and I thought this was fun:

http://www.dotabuff.com/learn/lol


Title: Re: DOTA2
Post by: Chimpy on September 24, 2015, 04:18:35 PM
Hah, I got Techies in the champ suggestion. Probably because I put Teemo on my list.

I haven't played LoL in so long that almost half the champions weren't even in the game the last time I played.


Title: Re: DOTA2
Post by: Thrawn on September 24, 2015, 07:09:16 PM
http://www.dota2.com/685 (http://www.dota2.com/685)


Title: Re: DOTA2
Post by: Chimpy on September 25, 2015, 11:37:58 AM
http://www.dota2.com/685 (http://www.dota2.com/685)

Wow, those are some pretty big changes on a lot of stuff.

Will be interesting to see how the matches this weekend play out.



Title: Re: DOTA2
Post by: Fordel on October 12, 2015, 01:16:27 PM
Liquid vs. Alliance, game 3 of the Frankfurt Majors

So. Many. Trees!


Title: Re: DOTA2
Post by: K9 on October 13, 2015, 11:31:31 AM
Bulldog is legion


Title: Re: DOTA2
Post by: Nebu on October 19, 2015, 07:29:48 AM
While not a huge DOTA watcher, did anyone see this yet?

Na'Vi disbands their DOTA 2 team.  (http://kotaku.com/legendary-dota-2-team-navi-disbands-1736927891)


Title: Re: DOTA2
Post by: Rasix on October 19, 2015, 09:15:08 AM
Yah, that broke last week I think?  Bound to happen.  They should try to retain Sonneiko, but the rest are not worth building a team around. They're either too inconsistent, throw heavy (hello XBOCT), or just outclassed on the competitive stage.


Title: Re: DOTA2
Post by: Chimpy on October 19, 2015, 03:56:48 PM
Yah, that broke last week I think?  Bound to happen.  They should try to retain Sonneiko, but the rest are not worth building a team around. They're either too inconsistent, throw heavy (hello XBOCT), or just outclassed on the competitive stage.

Broke on Friday I think. And XBOCT was definitely the anchor weighing that team down.

And I must say, as a spectator, the meta that is forming with this patch is pretty good. Lots of action starting early on, much more varied drafts because there are not individual heroes like Leshrac last patch that are too powerful to not be picked or banned. Both the Fall Major qualifiers and MLG World Series in the last couple of weeks were overall pretty fun to watch.


Title: Re: DOTA2
Post by: Chimpy on October 20, 2015, 01:37:56 PM
News is that Dendi and Sonneiko are back with Na'Vi.

So it was really about ditching XBOCT and Funnik.



Title: Re: DOTA2
Post by: Fordel on October 20, 2015, 01:40:05 PM
http://www.liquiddota.com/forum/dota-2-general/496987-new-navi-to-be-led-by-dendi-and-sonneiko

-fake edit-
I was too slow.  :angryfist:


In terms of quality of play, I'm a little surprised they kept Dendi. He hasn't been preforming to his usual standards as of late. In terms of the brand, I am not surprised at all as Dendi may be the most beloved of all Dota players in existence and him playing on a silent personal stream is like a instant 30k viewers.  :why_so_serious:


Title: Re: DOTA2
Post by: Chimpy on October 20, 2015, 02:23:59 PM
Dendi will probably move from Mid to the hard carry or offlane (or even a support like Fear did) I think.

These new kids in the mid lane are just destroying the veterans recently.

And just to throw a guess out there, I would not be surprised if Vanskor and Artes end up being picked up to join Na'Vi as according to the "transfer list" on Liquidpedia they left CIS rejects the day after the Na'Vi purge.


Title: Re: DOTA2
Post by: Fordel on October 20, 2015, 03:43:55 PM
Just in general, it seems like a lot of things that made older teams/players special, is now the new default baseline for top tier teams.


What used to be amazing and 'impossible' Dendi only plays, are now expected and routine of almost of most mid players. Teams that had success on farm efficiency or map awareness and stuff, that's just how ALL teams at the top function now. The Bar went up and a lot of older squads didn't keep up.


Title: Re: DOTA2
Post by: Johny Cee on November 14, 2015, 11:29:21 AM
The first of the new Majors is going on now.  $3 million prize pool.


Title: Re: DOTA2
Post by: Trippy on November 14, 2015, 11:44:23 AM
Which is larger than LoL's 2015 World Championship prize pool.


Title: Re: DOTA2
Post by: Fordel on November 14, 2015, 11:52:30 AM
Never underestimate how badly people want their hats!


-edit- Some of the games have been really good but others have been REALLY bad. There's a huge gulf in skill level between Top tier teams and the next rung under them.


Title: Re: DOTA2
Post by: Johny Cee on November 14, 2015, 05:47:06 PM
So far just watched the EG games.  Secret is next, since from the little I've paid attention to says they're probably the team to beat now.

EG has been pretty interesting...  Sumail/Arteezy have both been swapping off mid/safe, aggro tris, dual mids.


Title: Re: DOTA2
Post by: Johny Cee on November 14, 2015, 05:55:19 PM
Never underestimate how badly people want their hats!


-edit- Some of the games have been really good but others have been REALLY bad. There's a huge gulf in skill level between Top tier teams and the next rung under them.

TI has the long group stages to weed out the teams that don't belong at the event.  This was invite only, and a small group stage to determine seeding.  We're seeing the teams that barely scored an invite play against the favorites to determine seeding.


Title: Re: DOTA2
Post by: Chimpy on November 14, 2015, 06:57:57 PM
It wasn't invite only, only 8 teams were direct invite, the other 8 came through the 4 regional qualifiers.

As for the quality of the teams, this new Secret lineup is really the number one team at the moment. They have won two of the three big LANs since TI and were in the finals of the other (which was right after 6.85 dropped and they lost to Vega who at the time had the most competitive games on the patch).


Title: Re: DOTA2
Post by: Johny Cee on November 15, 2015, 10:03:14 AM
It wasn't invite only, only 8 teams were direct invite, the other 8 came through the 4 regional qualifiers.

Yah, you're right.


Alchemist seems to be picked a fair amount.  If you don't know, he got a buff a few months ago....  he can now get an Agh Scepter, then give an ally the Scepter buff/stats.  That means in really late game situations your Alc is giving his allies a 7th item slot.  Alchemist was unplayable before the rubber band/comeback mechanic was balanced....  the comeback mechanic used to mean the Alc would farm super well, get ganked, and feed the enemy a huge portion of his net worth in gold/xp.

Edit:

Alch is generally a shitty hero who is completely balanced by his ability to farm (Greevils Greed provides a huge money boost).  If you see games where Alch is ahead on the gold board but seems pretty ineffective that's way.  Usually why he is paired with a carry who can be active on the board early (Gyro, etc.)


Title: Re: DOTA2
Post by: Chimpy on November 15, 2015, 10:25:24 AM
The crazy farming alch strat was big in the first few weeks after 6.85 but now that teams have figured out a couple of relatively easy ways to counter it, it really is not as popular. The gifted scepter strat really only comes into play in late game and to make that effective you really need to draft heroes that get a big advantage from having one but would not normally buy one because they don't farm fast enough to make it worth it. Usually those heroes that synergize best in that situation have weaknesses that are easily exploited early to mid game. Thus why it has fallen off.


Title: Re: DOTA2
Post by: Rasix on November 16, 2015, 01:22:57 PM
Newbie just lost to.. Peruvians? Wat.


Title: Re: DOTA2
Post by: Lounge on November 16, 2015, 05:00:53 PM
Peruvians who played in from the open to everyone qualifier.  They didn't even rate an invite to the Americas qualifier for this event and they just displaced the TI4 champs.


Title: Re: DOTA2
Post by: Chimpy on November 16, 2015, 05:28:20 PM
Peruvians who played in from the open to everyone qualifier.  They didn't even rate an invite to the Americas qualifier for this event and they just displaced the TI4 champs.

The gauntlet of playing competitive matches pretty much non stop (qualifiers for multiple big LANs) since early September has really helped a lot of these teams. Granted, Newbee is not anywhere near as good or cohesive as they were last year, but the big name teams can't just rest on their laurels between the major events they get direct invites to as these teams that play through all these qualifiers are getting competitive experience which just lounging around and playing scrims won't really match. This new roster lock/seasonal major schedule is already doing wonders with making teams stick together long enough to learn to play together. Next years TI is going to be a lot more competitive top to bottom than it was this year.


Title: Re: DOTA2
Post by: Johny Cee on November 18, 2015, 08:52:09 AM
So, EG vs CDEC just finished in the Upper Bracket, with Secret vs VG to figure out the other team in the UB finals starting in about an hour.



Title: Re: DOTA2
Post by: Fordel on November 18, 2015, 05:11:00 PM
With the way Secret is playing and drafting, it's their tourney to lose.


Title: Re: DOTA2
Post by: Chimpy on November 18, 2015, 06:26:53 PM
With the way Secret is playing and drafting, it's their tourney to lose.

That support Tiny was epic.


Title: Re: DOTA2
Post by: Fordel on November 18, 2015, 06:31:29 PM
I think one of the most interesting things about this tourney, is how many teams play Windranger wrong. She's very strong in a very specific niche and mediocre otherwise, yet teams still draft her then try to shove her into a role or build that will not work. She has like what, a 30% win rate this tourney now?  :uhrr:

Go mid, farm your aghs and crit, win game. Do anything else and you will have a bad time people.


Title: Re: DOTA2
Post by: Azuredream on November 20, 2015, 06:14:46 AM
Anyone watching EG v Secret? Game 1 was insane, game 2 is about to start.



Title: Re: DOTA2
Post by: Chimpy on November 20, 2015, 12:05:48 PM
Anyone watching EG v Secret? Game 1 was insane, game 2 is about to start.


The end of that match (last 20 minutes or so) was just amazing.

OG has pulled out some great matches too.


Title: Re: DOTA2
Post by: Fordel on November 20, 2015, 12:42:27 PM
EG vs. Secret was the highest quality Dota to date probably. Only rivaled by the TI3 finals.


Title: Re: DOTA2
Post by: Margalis on November 21, 2015, 02:07:57 AM
I watched it live (I mean in my house, not from the event), was crazy.

Before that fight EE popped BKB in his own well, tried to Boot's of Travel to a creep that died (he had upgraded boots, so could have TP'd to a hero), then just stood in well for like 30 seconds acting confused. Then a few minutes later he's making an insane, micro-instensive hero play.

There were a couple points in the game where an enemy hero just insta-died so fast I could barely tell what happened.

His team mates really deserve a lot of credit for keeping him alive and healthy with all sorts of defensive spells and abilities. Which requires them to be in the right position, do the right thing, and also not be dead. Which is pretty hard when you're a support with less than 5k net worth when the carries have 20 or so.


Title: Re: DOTA2
Post by: Chimpy on November 21, 2015, 05:02:51 AM
Hells yes, monkey business in da house.


Title: Re: DOTA2
Post by: Chimpy on November 21, 2015, 10:33:17 AM
Hells yes, monkey business in da house.

My god Miracle was just ridiculous in every match today.


Title: Re: DOTA2
Post by: Margalis on November 21, 2015, 06:05:36 PM
Great event overall. Easily the best in recent memory. Alchemist blinking onto AM to kill him 2 or 3 times in a row in the jungle was amazing. So smart.

I think this is proving that Valve-sponsored majors is a good idea. I can't bear to watch things like StarLadder anymore, where the casting consists of Xyori saying "uh hello? Hello? Can anyone hear me? I can't connect to the game. Maybe I need to turn on my VPN? I'll try restarting with the VPN. Uh, hello? Still can't connect. Oh...I still forgot to turn the VPN on..." (Edit: Maybe I mean Xyclopz here)

The non-Valve events have fallen so far behind other eSports, in terms of everything from scheduling to casting to production. This is really the kick in the ass the scene needed.

Of course it helps that the games were great. Not many 15 minute GGs or 3 hour bore fests.


Title: Re: DOTA2
Post by: Fordel on November 21, 2015, 09:09:35 PM
I'll always tune in to watch anything the GD studio shits out  :heart:


Title: Re: DOTA2
Post by: Margalis on November 21, 2015, 09:16:02 PM
Also I have a man crush on Synderen. Good looking, knowledgeable, has a cool accent.


Title: Re: DOTA2
Post by: Johny Cee on December 23, 2015, 12:22:26 PM
Thought I posted this the other day, but the forum ate my post?

So I've been playing more Dota after a longish break due to real life things...  had a game that started oddly but seemed solid.  Our SF is disconnect first 2 minutes, but my support Ogre with AM in safe lane against Tusk/SB dual.  We get first blood, and just stomp all over them.  AM has b-fury and treads minute 13.  And then the enemy TA happens.

Just murdering us all over the map.  We get bottled up in base, mount a couple minor comebacks wiping them when they try for rax, but the game is lost.

I check out the TAs profile?  Fucking 6.5k solo MMR, 5.5k group.  He has higher fucking MMR then some pro players.  I don't play ranked pretty much ever, but I'm probably low 4k.  What is that dude doing stomping my pub game?  And why at least couldn't it be someone internet famous?  :awesome_for_real:


Title: Re: DOTA2
Post by: Johny Cee on January 01, 2016, 05:53:34 PM
the Shanghai Major is March 2nd-6th, and the direct invites are out:

OG
Secret
EG
EHOME
VG
CDEC
VP
Alliance

Basically top 3 or 4 at Frankfurt guaranteed invite to Shanghai, filled out by results in other tourneys.

There will be a round of Qualfiers for the last 8 spots, and even an open invite Open Qualifer for a couple spots in your region's Qualifier.  I look forward to cheering on Blitz or Merlini pub stack as they make it to the quarters.

There was also a very major patch a few weeks ago, so the meta should be massively different from Frankfurt. 


Title: Re: DOTA2
Post by: Margalis on January 02, 2016, 06:28:51 PM
Just played a game, started off doing great. Then whole team started to play stupid then overextend, though we were still way ahead.

Then our DK rage quit and we lost. He rage quit for literally no reason.

After the match I checked his MMR - was 500! The fuck? I'm 2kish, which is not good, but why am I matched with someone who is 500? lol


Title: Re: DOTA2
Post by: Johny Cee on January 03, 2016, 12:35:07 PM
Just played a game, started off doing great. Then whole team started to play stupid then overextend, though we were still way ahead.

Then our DK rage quit and we lost. He rage quit for literally no reason.

After the match I checked his MMR - was 500! The fuck? I'm 2kish, which is not good, but why am I matched with someone who is 500? lol

Was anyone playing together?  When you get people with wildly different MMRs in a group, the matchmaking grabs a guy that makes the average come out to be even. 


Title: Re: DOTA2
Post by: Margalis on January 03, 2016, 05:32:02 PM
I don't think they were in a party. Maybe the other team had a 500 MMR player as well.

I just played a game where I got the most XPM in the game. As support Jakiro. We had one teamfight where I got out with about 100hp, found a DD rune, then came back and got 2 or 3 kills and gained 3-4 levels out of it. Good times. I had 3 deaths and the next lowest in the game had 7, so I guess that's why I was so far ahead in XP. Still weird though.


Title: Re: DOTA2
Post by: Johny Cee on January 03, 2016, 08:02:18 PM
I don't think they were in a party. Maybe the other team had a 500 MMR player as well.

I don't think there are many 500 mmrs....  could just be that the matchmaking has to plunk them in the more average distribution so that someone with terrible mmr can find a game in a reasonable amount of time.


Title: Re: DOTA2
Post by: Johny Cee on January 04, 2016, 05:35:53 PM
I just played a game where I got the most XPM in the game. As support Jakiro. We had one teamfight where I got out with about 100hp, found a DD rune, then came back and got 2 or 3 kills and gained 3-4 levels out of it. Good times. I had 3 deaths and the next lowest in the game had 7, so I guess that's why I was so far ahead in XP. Still weird though.


Tanky heroes in general are very strong right now.  I see alot of Pudges (lane or mid), SBs, Ogres, etc. and alot of heroes with good burst like Invoker, Lina, Zeus.  Squishy supports get blown up pretty hard.  A good sidelane Pudge, or a good SB, makes support life miserable.

Tide game last night: 2053235847

Was offlane Tide against Jugg/Tiny, we had a doofy trilane (Sniper/SS/Vis) and Pudge mid.  Sniper even went full glass cannon.  Enemy Nyx, Zeus, Tiny blew our squishies up all game.

Pudge and I did some fucking work late game.  I had the second highest gpm (enemy Jugg edged me out), highest xpm of any player.


Title: Re: DOTA2
Post by: Margalis on January 04, 2016, 07:06:19 PM
I play a lot of Ogre, it feels almost unfair against squishy, non-healing supports. I played one game with an opposing KOTL where I killed him 2 or 3 times. Once I got a level or 2 ahead my ignite did like 50% damage to him just by itself, then I just run in land some right clicks and a stun and he's dead from 100% hp.

It does feel to me that right now brawly champions are good, and ranged auto-attackers are weak. Not sure if that's due to item changes, individual nerfs / buffs or what, but more often than not any ranged DPS guys I have on my team really struggle. I suppose at my MMR people don't really know how to position so that hurts, but when I was playing a lot previously (like a year + ago) sniper and drow were both pretty common and tended to do well, now they are rarely picked and often get rocked when they do.


Title: Re: DOTA2
Post by: Chimpy on January 06, 2016, 04:05:06 PM
So Merlini, Purge, Capitalist, and Maelk are on a team going through the open qualifiers now and they are streaming their matches with their voice chat open so it is kinda cool to hear their communication while things are going on.


Title: Re: DOTA2
Post by: Fordel on January 07, 2016, 02:03:44 AM
Oh is that why Merlini had like 15k viewers earlier?


Title: Re: DOTA2
Post by: Chimpy on January 07, 2016, 05:02:57 AM
Oh is that why Merlini had like 15k viewers earlier?

Yeah.

They lost 2-1 to the Peruvians, but it was fun watching them and listening to the banter. It seemed like a lot of people really appreciated it, I think Merlini got like $3k in donations pop up on his little donation tracker thing during the time I was watching.



Title: Re: DOTA2
Post by: Megrim on January 09, 2016, 01:29:59 PM
I haven't played doto for a while, so I'm just catching up on watching the Frankfurt stuff now - that is some quality doto.


Title: Re: DOTA2
Post by: Chimpy on January 09, 2016, 04:07:47 PM
I haven't played doto for a while, so I'm just catching up on watching the Frankfurt stuff now - that is some quality doto.

Quality 131 minute game Dota!

(Archon vs Complexity game 1)


Title: Re: DOTA2
Post by: Fordel on January 10, 2016, 06:09:02 PM
I think it was GrantGrant that started to hypecast all the creep kills in lane after the first hour. Maut just lost his mind after awhile.  :why_so_serious:


Title: Re: DOTA2
Post by: Margalis on January 10, 2016, 08:16:28 PM
I haven't played doto for a while, so I'm just catching up on watching the Frankfurt stuff now - that is some quality doto.

Frankfurt was the best event I can remember in a long time - maybe since TI3.


Title: Re: DOTA2
Post by: Hoax on January 11, 2016, 09:45:40 AM
TI3 was far from my favorite TI but I agree that Frankfurt was Dota almost on a whole new level, but I honestly think that's because the previous patch had been around for forever and then they decided to not do a huge patch right before so teams had really high understanding of everything going on so the event-meta was really deep and well crafted.


Title: Re: DOTA2
Post by: Rasix on January 11, 2016, 09:46:32 AM
Link to any VODs worth watching in particular?  I had a busy weekend, so I didn't get a lot of downtime to watch.


Title: Re: DOTA2
Post by: Margalis on January 11, 2016, 02:46:55 PM
There was a thread in the reddit dota2 about best things of the year, including best matches, a few of those nominees were from that. In particular I think Eternal Envy's Ember Spirit game, and an epic Alliance game might also have been from that event as well. (I can't remember)

If you're just looking for good matches that's a good place to look.


Title: Re: DOTA2
Post by: Chimpy on January 11, 2016, 03:14:59 PM
I think he was talking about the stuff this last weekend.

The best quality play this weekend might have been Spirit vs Liquid in the upper bracket EU final (I don't have links sorry).

And yeah, Frankfurt was good quality overall. Having 3 major tournaments on the patch before it happened really helped as the invited teams actually had some time played on the patch. There is really only StarLadder before the Shanghai major so I think it will be a little bit lower quality than Frankfurt. But the roster lock is making pretty much all teams better since they actually have a benefit to playing as a team for more then three months before reforming for the pre-TI race.

I wonder when they are going to fit in the next major though, I thought they were going to have 4 of them + TI but I guess it is 3+ TI?


Title: Re: DOTA2
Post by: Chimpy on January 12, 2016, 02:07:09 AM
And probably right after I posted that, Valve announced the final major, early June in Manilla.



Title: Re: DOTA2
Post by: Johny Cee on February 19, 2016, 07:18:05 PM
Shanghai Major starts next Thursday!


Title: Re: DOTA2
Post by: Fordel on February 24, 2016, 02:23:50 PM
This starts tonight, hopefully.  :why_so_serious:


Title: Re: DOTA2
Post by: Chimpy on February 24, 2016, 02:28:42 PM
First match should be one of the good ones, Secret vs CDEC.

Kinda bummed that I will be skiing next week so won't be able to watch many of the matches past the early group stages.


Title: Re: DOTA2
Post by: Fordel on February 24, 2016, 03:18:52 PM
You can get the full experience now even with VoDs!

http://blog.twitch.tv/2016/02/introducing-chat-replay/



Title: Re: DOTA2
Post by: Chimpy on February 24, 2016, 05:06:05 PM
I watch live or not at all, plus I don't read twitch chat.


Title: Re: DOTA2
Post by: Fordel on February 26, 2016, 03:57:21 AM
So is it me or is this major a dumpster fire?


Title: Re: DOTA2
Post by: Malakili on February 26, 2016, 06:34:58 AM
It's amusing to me that there is a population out there that likes twitch chat.


Title: Re: DOTA2
Post by: Chimpy on February 26, 2016, 06:45:50 AM
So is it me or is this major a dumpster fire?

So far what I have seen the production values are so far below what Frankfurt had that it is painful to watch.

I think part of what we are seeing is that they are inviting too many teams by "reputation" who don't deserve to be at an event like this. Most of the teams invited have barely played any matches on this patch.

Also, this patch sucks for teams not Alliance.


Title: Re: DOTA2
Post by: Fordel on February 26, 2016, 07:08:49 AM
That fucking title card screen with no information or even background music. Half the time I check to see if my stream is frozen or not.


Title: Re: DOTA2
Post by: Chimpy on February 26, 2016, 07:20:22 AM
The main stream kept going offline for me last night so I just said fuck it and went and read a book. Then this morning I decided to watch for a couple minutes...."DotaMajor has gone offline" mid sentence from Blitz.

Oh and having swindle as a panelist last night. That guy is so full of himself and so nasty towards other people's game it is no wonder more than half his team told him to fuck off and went and formed their own team.


Title: Re: DOTA2
Post by: Rasix on February 26, 2016, 08:14:08 AM
Not sure how they can call this a major.  It's got worse production values than a random LoL LCS match.  And god, the lag. 

Doesn't help that I haven't watched in a while, so I have no idea what's up with this meta.


Title: Re: DOTA2
Post by: Chimpy on February 26, 2016, 08:28:15 AM
The production values on the "casual" events run by BTS and Moonduck are better than this.

And I just heard that they fired the hosting guy last night, which I don't really mind, myself. His goofy bantering stuff would be fine at one of the casual events like The Summit but the Major needs to seem a little more professional.

The meta is "this patch buffed all 4 heroes Admiral Bulldog plays well" so Alliance pretty much gets to play their style.



Title: Re: DOTA2
Post by: Fordel on February 26, 2016, 04:37:01 PM
2GD was the only thing saving this shit show.


Title: Re: DOTA2
Post by: Chimpy on February 26, 2016, 05:11:35 PM
2GD was the only thing saving this shit show.

Dude, I don't think anything can save this shitshow.

EDIT: there is no English language panel discussion at all today so far it looks like. What a terribly managed event so far. Reading up it looks like they fired the broadcaster, KeyTV. The streams are being run by the casters themselves.


Title: Re: DOTA2
Post by: Fordel on February 26, 2016, 09:14:30 PM
https://www.reddit.com/r/DotA2/comments/47sc46/update_from_the_shanghai_major/

Quote
Two things:

1) James. We've had issues with James at previous events. Some Valve people lobbied to bring him back for Shanghai, feeling that he deserved another chance. That was a mistake. James is an ass, and we won't be working with him again.

2) As long as we're firing people, we are also firing the production company that we've been working with on the Shanghai Major. They will be replaced, and we hope to get this turned around before the main event.

As always, I can be reached at gaben@valvesoftware.com.

Gabe

Man 2GD, what did you DO.  :why_so_serious:


-edit-

I am having fun watching Moonducks 'hosting' in betwen games.


Title: Re: DOTA2
Post by: Ceryse on February 26, 2016, 11:10:34 PM
I generally only watch the major tournaments of a couple MOBAs (in order of amount; Dota 2, Smite, HotS, occasional LoL) and have close to zero clue as to how anything works in the moba scene, let alone the Dota 2 scene, but..

2GD was atrocious. Horrible, horrible host. One of the worst I've seen of any esport host. Overtly dickish with not enough humour to save it, long, long awkward pauses where he did and said nothing (my favourite was an almost 2 minute stretch where the entire panel was dead silent as he just stared them down between dumb topics). Then the roasting of a couple players was also bad (entertaining, but from a business perspective? That alone, given how some of it was entirely personal, would be grounds for him to be fired from just about any broadcasting job). Glad he got fired, personally. The panel has been far better today (in large part because they've been talking a lot more about the games).

The production company has also been atrocious. Better today (though the secondary stream seemed to stutter a bit at times), but the dead air graphic with no sound, timer til next game, etc., are all stuff someone should be fired for (and apparently have been, at least going forward?).

All that aside.. the games themselves haven't been that good so far, either.


Title: Re: DOTA2
Post by: Fordel on March 02, 2016, 04:26:30 AM
This tourney is ZZZzzzZZZzzz so far. It's like a perfect storm of uninteresting.

Maybe once the elimination stage starts to really kick off it'll pick up.


Title: Re: DOTA2
Post by: Thrawn on March 03, 2016, 12:02:25 PM
This tourney is ZZZzzzZZZzzz so far. It's like a perfect storm of uninteresting.

Maybe once the elimination stage starts to really kick off it'll pick up.

I disagree, I think Shanghai has been amazing to follow so far.  :why_so_serious:


Title: Re: DOTA2
Post by: Chimpy on March 03, 2016, 12:45:13 PM
Only for how horribly they botched the English stream production. The twitch stream keeps going offline mid-match.

Also, if you go by the results of this major, China is the worst region since they have zero teams left and all other regions have two or more (even the region that got no direct invites) :drill:


Title: Re: DOTA2
Post by: Ceryse on March 03, 2016, 04:28:29 PM
The quality of play hasn't been too bad, but a number of teams seem to be making a lot of 'wtf?' decisions and mistakes that even the casters/panels are surprised by.

The production values have been astoundingly low. It's gotten better as it's gone along, at least in terms of viewers. Fewer stream drops (still a couple each night, though.. just less than the first few days), less sound issues, etc., but the technical issues causing pauses are still rampant.

I'd hoped for some better play, though. I did enjoy the base race match in the group stage, though.


Title: Re: DOTA2
Post by: Megrim on March 03, 2016, 05:54:08 PM
From what I've managed to catch so far, it's been pretty decent. Apart from the technical issues and the resurgence of Lone Druid as a pick, watching Alliance get blown out by a Furion was adorable.


Title: Re: DOTA2
Post by: Azuredream on March 03, 2016, 07:45:41 PM
I'm actually quite enjoying the 'Shanghai Shitshow.' It's crossed over into So Bad It's Good territory. It's like an adventure in finding out what new way they can screw up.


Title: Re: DOTA2
Post by: Fordel on March 04, 2016, 09:52:22 AM
Fnatic, whaaaaaaat?


Title: Re: DOTA2
Post by: Chimpy on March 06, 2016, 09:22:48 AM
So it's over. Let the mass roster shuffle commence!

XBOCT has already been tossed by Empire lol.


Title: Re: DOTA2
Post by: Fordel on March 07, 2016, 07:14:25 AM
Well to be fair, with how the majors and roster locking works now, it's better for everyone to sort through that shit as soon as possible.


Also: http://www.liquiddota.com/forum/dota-2-general/505247-player-equipment-possibly-missing-after-shanghai

 :why_so_serious:


Title: Re: DOTA2
Post by: Chimpy on March 08, 2016, 06:32:30 AM
Roster lock for Manila is March 27 and will last through TI6.

6 months with no roster shuffles, how will the Dota world cope?


Title: Re: DOTA2
Post by: Margalis on March 22, 2016, 09:00:23 PM
Nailed it!

I'll be surprised if they can win with RTZ.

He seems like the kind of guy who is a constant team cancer, subtly undermines the people around him, and who goes on tilt when things start to go wrong. Reading between the lines it seems like his negative attitude is a large part of the reason Secret didn't do as well as expected in TI - he basically convinced himself and the team that they were going to lose, then did so. FFS he was trolling / on tilt even during the for-fun 10 v 10 game.

I think that sort of thing matters a lot more in eSports than actual sports. In sports there is a lot of pure execution, but in eSports a lot of games come down to decision making, which is the first thing you lose when on tilt.

The guy left EG in a huff, now he left the super team largely created for him in a huff. Spoiler: he'll be huffing again on EG.


Title: Re: DOTA2
Post by: Chimpy on March 22, 2016, 10:10:04 PM
Universe leaving to go with him is the crazy part, and probably the bigger issue for EG

Sumail's response Twitter was great though:
"might start winning tournaments again LOL"

Now that Secret has 3 Canadians, are they the top NA team?  :why_so_serious:


Title: Re: DOTA2
Post by: Fordel on March 23, 2016, 12:53:12 PM
There's only what, like a week before roster lock too?

Sucks for Misery and W33.


Title: Re: DOTA2
Post by: Chimpy on March 23, 2016, 03:25:44 PM
There's only what, like a week before roster lock too?

Sucks for Misery and W33.

The lock is 12am on 27th, so barely over three days now.

Looking at things it seems like this has caused a bunch of other people to get screwed. Aui and Bulba must be going back to EG because DC apparently disbanded, Resolution is now looking for a team at the last minute. Which could only happen if Aui was bailing at the last minute, though I can't see him going back to EG if PPD is still on the team after the way PPD trashed him.


Title: Re: DOTA2
Post by: Chimpy on March 27, 2016, 09:57:55 AM
So the insanity caused by Arteezy deciding to jump to a "more successful" team yet again (and the banning of a set of Peru's best players for match fixing) is over.

DC's new roster looks really strong, and since they are competing in NA they are pretty much guaranteed a spot in the major/TI as Complexity and them are really the best of the two non-EG teams with Archon folding and EliteWolves getting destroyed by bans.

I think my "favorite" team is going to be Vegetable eSports Club which is pretty much all the on screen talent for many events (Merlini/Purge/Maelk/Capitalist/Blitz.) When they play in the Open qualifier they all (except Maelk) stream so you can get a "what's going on in the team communication" view.


Title: Re: DOTA2
Post by: Thrawn on April 25, 2016, 11:42:23 AM
http://www.dota2.com/687 (http://www.dota2.com/687)

So many crazy things going on I'm not even sure where to start.  I'm not convinced they are all good things either.


Title: Re: DOTA2
Post by: Trippy on April 25, 2016, 11:48:08 AM
Jesus why would you make so many major changes mid-season?


Title: Re: DOTA2
Post by: Bann on April 25, 2016, 12:49:13 PM
I'd say we are just very, very late into spring pre-season rather than midseason. Im cautiously optimistic at first glance. Pub FOTM got needed nerfs. Ranked AP ban phase probably keeps some future cancer from spreading to much. Supports in general buffed. The INT spell damage thing seems weird, but any hero interested in that would probably be building aether lens anyway, and with the nerf to that item (8%-5%) will probably come out about even.


Title: Re: DOTA2
Post by: Chimpy on April 25, 2016, 12:57:12 PM
Jesus why would you make so many major changes mid-season?


Timing is the same as before Shanghai. Literally 3 days before the last LAN event before qualifying for the major.

I think the reason Shanghai sucked so bad was because they didn't do like Frankfurt where the patch came out right after TI and roster lock/qualifiers were not until after a couple of other decent sized LANs.


Title: Re: DOTA2
Post by: Chimpy on April 27, 2016, 08:03:01 AM
So they announced uncles the invites for Manila. 12 direct invites, at least six of which are for teams that probably would not make it through a qualifier.

Only 1 qualifier spot per region.

Valve really needs to come up with a sensible and documented method of how the tournaments invites are decided.


Title: Re: DOTA2
Post by: Chimpy on June 02, 2016, 03:44:57 PM
Manila Major group stages start tonight.

Should be some good Dota, at least from Group A and B, maybe group C. Group D is a potential dumpster fire and might not produce a single top 8 finisher.



Title: Re: DOTA2
Post by: Fordel on June 02, 2016, 04:17:20 PM
Are these local or online?


Title: Re: DOTA2
Post by: Chimpy on June 02, 2016, 05:09:56 PM
Are these local or online?

This is all at the LAN, just not in front of the crowd. Main event starts Sunday.


Title: Re: DOTA2
Post by: Chimpy on June 04, 2016, 09:33:56 AM
Group stages just ended. Pretty wild results even if you have been following the game for the last month or so.


The Arteezy curse is still in effect, Secret only managed to win 1 game so they get put in the lower bracket with a Bo1 first round :why_so_serious:

If you want to watch the most action packed 90+ minute game ever, Na'Vi vs DC game 2 was definitely that.

And the last game of the group stages was pretty crazy (and also pretty short): Alliance vs Fnatic game 3 that one is worth a watch.

And the production values have been extremely good. Nothing like Shanghai at all.

Main event starts on Tuesday at 10am Manila time.


Title: Re: DOTA2
Post by: Rasix on June 08, 2016, 08:56:53 PM
Why is the map so damn bright now?


Title: Re: DOTA2
Post by: Kail on June 08, 2016, 09:03:26 PM
Why is the map so damn bright now?

They're showing off the new map terrain you get from buying the International Compendium thingy I believe.


Title: Re: DOTA2
Post by: Fordel on June 08, 2016, 09:08:56 PM
The production is legitimately top this event. I love all the little split screens and window in windows.


Title: Re: DOTA2
Post by: Azuredream on June 09, 2016, 01:11:10 AM
The split screen is nice, but that new battle view needs to just go away. I guess it's nice that they tried something new but it looks terrible.


Title: Re: DOTA2
Post by: Chimpy on June 09, 2016, 09:33:28 AM
Production value outside of the map being shit for being able to see anything has been top notch.

Also, Secret and EG both are going to have to go through the open qualifier gauntlet for TI6 :roflcopter:

Valve is probably kicking themselves for making the roster lock go through both Manila and TI.  :why_so_serious:


Title: Re: DOTA2
Post by: K9 on June 13, 2016, 10:02:18 AM
An interesting stat I saw, this major set a record for the number of unique heroes picked. Apparently 95/111 were picked, and 98/111 were either picked or banned across 70 games.

Meanwhile in the most recent complete season of LoL only 72 unique heroes were picked in total, across 90 games. The current season has only seen 44 unique heroes picked.


Title: Re: DOTA2
Post by: Azuredream on June 13, 2016, 02:29:02 PM
I almost feel like that's by design. They purposely make a small amount of heroes they know are overtuned and that vastly shrinks the pool of what's viable.


Title: Re: DOTA2
Post by: HaemishM on June 13, 2016, 02:53:57 PM
LOL has a very narrow viable champion pool. I'm ok with that.


Title: Re: DOTA2
Post by: Chimpy on June 13, 2016, 03:08:24 PM
An interesting stat I saw, this major set a record for the number of unique heroes picked. Apparently 95/111 were picked, and 98/111 were either picked or banned across 70 games.

Meanwhile in the most recent complete season of LoL only 72 unique heroes were picked in total, across 90 games. The current season has only seen 44 unique heroes picked.

While that number is amazing, a lot of it was down to this patch. It was really balanced where no one hero was guaranteed first ban/pick.

And LoL "balances" their game by adding new OP characters to the game once a month and then nerfing them/buffing others so that there is only a handful that are viable. That way they make more money from people buying the new character/skins. The game also only has 6 total bans per game, all of which are pre-draft. The ban, ban, pick, pick, ban, ban, pick, pick, ban, pick method in DOTA2 leads to more situational counter-ban/drafting.

And onto more stuff on the wacky "Arteezy is cancer" thing, as I mentioned above, Universe left to go back to EG. Then Secret picked up Bulba. Now, EG booted Aui AGAIN to bring in Zai and are moving Fear back to the carry role for Open qualifiers for TI. It is funny, because I think had EG just told Fear to play carry and had Aui play support at Manila they probably would have done ok in Manila.

Veggie E-Sports might get to skip the Open qualifiers with a direct qualifier invite as the rest of NA did a bunch of roster shuffles since the Manila qualifiers lol.


Title: Re: DOTA2
Post by: Margalis on June 13, 2016, 10:00:45 PM
At any given time, for any given role, there are a few chars who are just better than the rest in LoL. Part of this is because abilities tend to fall in narrower ranges, so you can directly compare one character to another and find that one is almost strictly better.

There's also the issue that if players pick something off-meta and lose they get flamed to fuck, which means they tend to only practice / play the the champs conventional wisdom dictates.



Title: Re: DOTA2
Post by: Rasix on June 13, 2016, 10:33:59 PM
The reasons for LoL's character stagnation are numerous and probably not worth detailing in a DOTA2 thread, but I'm bored so I will anyhow.  :awesome_for_real:  Same 10 champs every game is a pretty often complaint of high level competitive LoL.  

1. Meta is more rigid. There is jungle, two solo lanes, and a dual lane (one ranged carry (very few exceptions) and a support). This rarely ever changes and it's only situational depending on current rotations or champion viability.  
2. Pick/ban phase as mentioned.
3. Champion reworks take a long time for Riot and there are a lot of champs that are not viable in high level LoL as currently designed.
4. New seasons usually mean a jungle or item rework and that tends to completely shift the meta making more champs in dire need of reworks.  
5. New champs used to shift meta a lot more easily, but champion releases are down to a few a year. However, most seem to push the mobility creep farther forward. This invalidates a lot of older champs.
6. Tightly structured leagues control the invites to the two major yearly tournaments.  Everyone's goal is making it to worlds and the high pressure of these leagues stifles some strategic innovating.  This is mostly an opinion, but like Margalis said, going off meta has some serious repercussions.
7. Everyone scales. There's no glyph. There's no dust. There's more vision. Kills mean more. The game snowballs faster and it's harder to stall.  
8. Korea is so dominant that they usually push the meta. This kind of flipped on its head at the MSI where the rest of the world had to adjust to the NA support style.  
9. Anything gets too OP and Riot nerfs the shit out of it fast.

As an aside, I really hope they don't use that map skin again for DOTA2.  God it looks awful. I wasn't able to catch much of Manilla due to the time.

edit:
10. LoL's code is apparently completely shitty. This hinders change at a more rapid pace as they are always fighting the spaghetti.



Title: Re: DOTA2
Post by: Margalis on June 13, 2016, 10:37:00 PM
Agree on that map skin. Was too bright, looked awful to me, and I sometimes had trouble telling where on the map the camera was exactly.


Title: Re: DOTA2
Post by: HaemishM on June 14, 2016, 09:34:31 AM
LOL stopped releasing new champs every month at least 1 1/2 years ago or more. Their last release, Taliyah, is not powerful at all, and has already had a few patched buffs to try to get her to be useful in normal people's hands. I've actually been surprised how much off-meta stuff I'm seeing in even ranked play since I came back. You'll still have the top/jungle/mid/ranged carry/support most of the time, but the variety of characters in some of those roles has actually increased and support especially has had a lot of variations I never saw in s3 and early s4. One of the streamers I watch regularly said they stop balancing and just decided to make everybody overpowered as fuck and it's produced a kind of crazy balance. But yes, the pro play meta is pretty rigid and I expect it to be based on how much money is out there. Competition for prize money tends to breed cloning not innovation.

Korea tends to dominate the meta because they understand that farming, leveling and scaling mean a fuckload more than pointless early game fighting and kills.


Title: Re: DOTA2
Post by: Chimpy on June 14, 2016, 10:16:25 AM
Agree on that map skin. Was too bright, looked awful to me, and I sometimes had trouble telling where on the map the camera was exactly.

I had to look over at the minimap to see where each color was half the time. Not to mention the shitty mishmash of real trees/fountains/cubist trees was annoying.


Title: Re: DOTA2
Post by: Chimpy on June 19, 2016, 06:53:05 PM
TI6 invites are done.

http://www.dota2.com/international/announcement

Valve learned from their "let's invite more teams" mistake from Manila and only invited 6. Though I am sure part of the reason was they wanted to make sure EG and Secret have more chances to get there with the open qualifier runs they will have to do.  :why_so_serious:


Title: Re: DOTA2
Post by: Trippy on June 20, 2016, 07:59:17 AM
How did Na'Vi get an invite?


Title: Re: DOTA2
Post by: Chimpy on June 20, 2016, 08:39:35 AM
How did Na'Vi get an invite?


Top 8 at Manila, lost to OG in the grand finals of the two most recent LANs outside of Manila (Dreamleague and ESL ONE Frankfurt).

As much as people give them shit, they deserved the invite as much as LGD.


Title: Re: DOTA2
Post by: Trippy on June 20, 2016, 08:48:12 AM
Okay, I guess that makes sense. The Wikis were lacking their recent tournament history which is why I asked. It does seem like, though, that Valve strongly favored the recent results rather than considering the entire season's history when granting invites. Obvously if you allow late season roster changes you'll tend to do that but it does make things like winning an early season Major mostly meaningless in terms of getting an Invitational invite.

Edit: it


Title: Re: DOTA2
Post by: Chimpy on June 20, 2016, 08:54:03 AM
Okay, I guess that makes sense. The Wikis were lacking their recent tournament history which is why I asked. I does seem like, though, that Valve strongly favored the recent results rather than considering the entire season's history when granting invites. Obvously if you allow late season roster changes you'll tend to do that but it does make things like winning an early season Major mostly meaningless in terms of getting an Invitational invite.


Well, the only teams that have won events since Shanghai that didn't get direct invites that have won a premier level LAN since Shanghai were Wings and ViciReborn. Wings looked terrible at Manila and while ViciReborn got top 8 at Manila they didn't look all that great and the tournament they won they did with their coach as a standin.

But the Valve TI invite process needs to change. Hopefully next year it will be Major winners + TI champ only (roster lock issues not with standing) then qualifiers for everyone else.


Title: Re: DOTA2
Post by: Chimpy on June 25, 2016, 08:43:06 AM
TI main qualifiers started today.

They have gone with a "play everyone once" round robin group stage where the winner goes straight to TI and then the 2-5 placed teams go to a double elimination bracket where the winner goes direct, second goes to the wildcard.

I think this format is going to prove to be much better than the GSL groups we have been seeing at recent tournaments.


Title: Re: DOTA2
Post by: K9 on June 25, 2016, 09:39:21 AM
That sounds pretty sensible


Title: Re: DOTA2
Post by: Chimpy on June 26, 2016, 05:36:52 PM
So one ridiculous thing about the round robin was that they ignored initial head to head and made tied teams play each other in another round robin.

That forced TNC to play (and win) 2 games against teams they had already beaten. It also allowed Secret to end up winning the group even though one of the two other 6 win teams had beaten both. And it let EG win by beating the team that had already beaten them.


Title: Re: DOTA2
Post by: Chimpy on August 02, 2016, 02:59:48 PM
TI Wildcard is going on now, group stages start tomorrow.

Looks like the winners will take home over $8million.

Should be some good DOTA the next couple weeks, we shall see if an Eastern team takes it and continues the east/west flip flop.


Title: Re: DOTA2
Post by: K9 on August 03, 2016, 10:44:22 AM
OG vs LGD Game 1 getting the tournament off to an exciting start  :awesome_for_real:


Title: Re: DOTA2
Post by: Chimpy on August 04, 2016, 11:25:50 PM
Group stages have been amazing so far.

Not even to the main event yet and 96 heroes have been picked (1 more than was picked at Manila the entire tournament which was the previous record.)


Title: Re: DOTA2
Post by: Megrim on August 08, 2016, 07:54:18 PM
... and in a shocking twist that surprises no-one, a team with ee and rtz shits the bed.


Title: Re: DOTA2
Post by: Chimpy on August 08, 2016, 08:50:05 PM
... and in a shocking twist that surprises no-one, a team with ee and rtz shits the bed.

As someone who has been rooting for DC I am torn. While I am happy that the Arteezy curse is still in full effect, LGD is going to be a harder matchup.

Aside, with one game left on the first day of the main event there are only 7 heroes in the game that have not been picked  :why_so_serious:


Title: Re: DOTA2
Post by: Megrim on August 08, 2016, 08:59:36 PM
I have to admit, I squealed a little when Pudge + Techies got picked.


Title: Re: DOTA2
Post by: Chimpy on August 08, 2016, 09:04:13 PM
I have to admit, I squealed a little when Pudge + Techies got picked.

Shit, even Misery cracked a smile when those two were picked.


Title: Re: DOTA2
Post by: Trippy on August 10, 2016, 03:46:05 PM
DOTA 2 forums hacked:

https://www.rockpapershotgun.com/2016/08/10/change-your-pa55word-dota-2-forums-hacked


Title: Re: DOTA2
Post by: Azuredream on August 10, 2016, 08:15:51 PM
Holy fucking shit.


Title: Re: DOTA2
Post by: Chimpy on August 10, 2016, 08:26:14 PM
Holy fucking shit.

There have been a lot of moments that make that statement come out this tournament. Though that one was definitely the biggest.


Title: Re: DOTA2
Post by: Chimpy on August 12, 2016, 07:10:19 PM
This tournament has been downright amazing.

If you have not had a chance to watch any so far, the two matches tomorrow should definitely deliver.


Title: Re: DOTA2
Post by: Jeff Kelly on August 15, 2016, 02:02:13 AM
As someone who has no clue whatsoever about Dota2 yet ended up watching a few of the matches and the final between Wings and DC anyway my impression was that if you're not intimately familiar with Dota and the minutiae of the game mechanics and hero powers you might as well give up and watch something else. This is not an accessible e-sports for people that don't already play Dota2. Also the broadcast didn't make any effort whatsoever to change that and help newcomers ease into things.

The broadcast didn't make any effort whatsoever to explain anything to people who might have been new to the International and who might not be intimately familiar with Dota2. This is bad in my opinion because The International 6 drew quite a crowd of people that were new to Dota and the general reaction on social media was that nobody had a clue what any of this meant. Since the game is not as easy to grok as soccer or football those people need help to at least understand the basics.

In the downtime between matches there was a lot of fluff and a lot of small talk by entirely too many commentators (4 + occasional guest on the floor, two in the studio space, 1 in front of a huge screen failing to do any sort of meaningful post-game analysis + 2 roaming reporters getting testimonials from the crowd and the two people doing the game commentary) yet there was almost no contextualization or tactical analysis. The game commentary was generic US/UK/commonwealth "oscillate between not saying anything at all and breathlessly shouting hundreds of words per minute into the microphone until the amp clips". Additionally due to how Dota plays the stream director had a hard time to choose what he wanted to focus on and so the camera kept jumping around between the lanes and different parts of the map which is just utterly confusing if you're not familiar with the maps.

Lastly not seeing the teams play or player reactions to what happens in-game makes this feel very clinical.

The whole broadcast looked great and the on screen design was good yet it still lacked a lot of the trappings and little details you get from even a mid-tier CBS or ESPN sports broadcast. What made me the most sad is that they treated it like a TV broadcast when you could be doing so much more due to the fact that it is a stream. Make a "newbcast" for new viewers, make a real time tactical analysis or special game analysis stream. Have a broadcast that captures the players and their reactions etc.

Also the prolonged draft procedure kills any momentum. The Taiko drums were a nice touch but they couldn't alleviate the boredom of watching the screen for what felt like an eternity just to wait for people selecting characters. Felt entirely too much like waiting in an in-game queue.

The crowd seemed to enjoy the final quite a bit and it seems at least that the better team won but I frankly couldn't tell you anything about the final or what anything even meant. While I don't expect everyone to cater to my exact needs I think that it is bad e-sports in general when it is making no effort to make things easier for new viewers.


Title: Re: DOTA2
Post by: Azuredream on August 15, 2016, 02:37:04 AM
Make a "newbcast" for new viewers

I could've sworn they used to do this, and I'm not sure why that was absent this year.

I do agree that it's probably unwatchable unless you've either played or have watched a lot already.


Title: Re: DOTA2
Post by: Jeff Kelly on August 15, 2016, 04:08:03 AM
I thought about why the broadcast is so confusing and I had a few ideas.

- new viewers don't know the rules and the principal mechanics of the game, there's no one who explains them and the game is not that easy to parse or understand compared to most sports competitions. American Fotball might have arcane minutiae (at least from the perspective of a casual viewer) but the principal game mechanics are easy to understand even by just watching. A special broadcast stream for newbs or introductory videos might help but the whole broadcast is structured so that only players familiar with the game can see what's going on. This is in contrast to almost every other sport that usually integrate mechanics and guidance to help spectators (even something as simple as different colored kits to distinguish the different Teams).

- There is a distinct lack of visual or structural guidance in both the broadcast and the spectator client to make things clearer for casual viewers.  Since it's Dota there are no 'sides' and no cardinal directions the teams move along (left to right for example) that might implicitely help you. There is no 'long shot' view of the whole map (the maps are usually too large for that to be feasible anyway) like for example in soccer or most other sports played on a pitch to give you a sense of the 'whole' and the camera is too close to the action in the lanes for casuals to make any sense of the 'whole' game. There's no real 'kit' that helps you distinguish teams by color and the spectator client that the broadcast is using is cluttered with UI elements yet lacks simple visual elements to help you see who's fighting who where on the map. The spoken commentary has to offset a lot of that and that makes the commentary a breathless mess of color commentary and infodumps with a high word/minute count. If you're a casual viewer you might even have a hard time distinguishing between heroes and the AI mooks.

That's what I meant when I said that the broadcast is lacking elements of even mid-tier TV sports broadcasts. TV is doing a lot of stuff in their broadcasts to implicitely help you make sense of a game visually. From instant replays to how the cameras are used (long shots vs. closeups) to how the stats and game info is presented.

- the broadcast had a really hard time to handle the inherent 'parallellism' of MOBAs. Key plays can potentially happen at the same time on different parts of the map and so the broadcaster was jump cutting between different views constantly, sometimes almost every second. Since the camera is so close to the action and the teams are not that easy to distinguish you could get utterly lost in the action and lose any sense what any of that meant for the game as a whole. This is also something the commentators had to offset.

- the biggest issue for me was that the visual presentation was not helping you to make sense of the game and the spoken commentary was aware of that and tried to offset that by incessently talking about almost everything at once. There was also not a lot post-game stuff to at least contextualize the game for you after the fact.Almost no review of important plays, no tactical analysis, no explanation how a certain draft had changed thy dynamic of the game etc.. Instead we got ten minutes of Taiko drums accompanying a static view of a character select Screen while the on site Reporter tried to be funny while interviewing the crowd.

The Dota broadcast gave me a newfound appreciation of TV sports broadcasts because I realized that a lot of the stuff we like to complain about (from replays to player interviews to the expense for the dozens of cameras and the big broadcaster teams) are actually necessary or at least beneficial to help you make sense of a game while you're watching it or after it ended. especially when you're only casually following a sport.



Title: Re: DOTA2
Post by: Chimpy on August 15, 2016, 05:19:47 AM
Make a "newbcast" for new viewers

I could've sworn they used to do this, and I'm not sure why that was absent this year.

I do agree that it's probably unwatchable unless you've either played or have watched a lot already.

They kinda stopped doing that after TI4.

While I understand where Jeff is coming from, I found it a bit confusing when I first watched it as a non-player as well (I still don't play, just watch). The thing that probably hurt a lot too is that you may have ended up watching matches with bad casters. Maut and LD were especially terrible as their preparation and actual game knowledge is obviously inferior to the other casting teams around and they got a lot more of the good matches than they should have. Tobi and Merlini are good but they do gloss over a lot of the stuff. Cap and Blitz are by far the best casting duo that were at TI to have if you are not as familiar with the game.

As for the tons of hopping around between panels and little analysis, I think it was an attempt (largely successful) to not have what they had in previous years which was a lot of completely dead time where they just had a logo and background music playing.

I think part of why this year might have been hard to use as a way to pick things up is that there was so much variety in the hero picks and strategies used that it would be harder to figure out.

When I first watched DOTA2, it was the TI4 lower bracket finals and I had almost no clue what was going on other than it was similar to LoL. I thought it was enjoyable and more interesting to watch but I was mostly clueless. The same thing happened when I watched Rugby for the first time 15 years ago. I had no clue what was going on, and the commentators were just as bad if not worse than what you are complaining about. It took me quite a while to understand what was going on. I know people who have no clue what the rules are for the "accessible" sports you mentioned and I find that commentary for pretty much every sport for people not familiar with it is similar. If you explain to much, the people who watch all the time get pissed because you didn't give them information they didn't know.

All that aside, from a quality of games played standpoint, this was an amazing tournament. I was disappointed DC wasn't able to pull it off but they were obviously pretty exhausted by the time game 3-4 rolled around. They still did something no one would have expected and Wings is the scariest team to play against as you have no idea what they are going to do.


Title: Re: DOTA2
Post by: Kail on August 15, 2016, 05:45:48 PM
Since the game is not as easy to grok as soccer or football those people need help to at least understand the basics.

I don't know that it's really that different in terms of understanding, football especially is a mess of "who's allowed to touch who, where, how and when" if you don't know the rules.  The issue is that football is way more common and more often a social activity so you're more likely to have been sitting next to someone who knows what's going on at some point, while if you're watching Dota alone in front of your computer, you've got nothing.  I was watching the finals with three guys who never touched Dota and once you explain some basic stuff it gets a lot clearer.  Each character has a really short list of really important information you need to know (generally the ult and how they're usually played) and a few items that need to be explained (Blink Dagger, Black King Bar, TP Scroll, Ward, Dust, Gem, maybe Rapier if it comes up) and then the game at least becomes comprehensible, even if you don't know why a Butterfly would be a good choice now or something.

IMO it would be nice if they'd put together some kind of "viewer's guide to Dota" and run that between the games, or at least before the first game in a set.  It would have given them something at least slightly game related, my group HATED the between game chatter, would have preferred the old blank screen with a clock so you'd at least know when to come back.  I seem to recall Blizzard doing something like this for Heroes of the Storm for the drafting phase, when someone would choose Thrall or whoever they'd run a little ~15 sec video about what he did.

That aside, I enjoyed the tournament, though I was a little sad that DC didn't win.  I was really surprised they made it as far as they did, and they came SO CLOSE a couple of times to beating the unstoppable superteam that everyone would said would just crush them.


Title: Re: DOTA2
Post by: Fordel on August 16, 2016, 01:28:14 PM
They stopped the newb stream mostly because almost no actual new comers watched it. It was just like, the side stream for people who were fans of whichever casters were on that stream.

People would see the main stream with like 200k+ viewers then the 'newbie stream' with like 2k and would just watch the main one.




The main thing is Dota only has like 10-15 years of history, instead of say Footballs 100+. Pretty much all sports are impenetrable without that constant background context from life. I was trying to watch the olympic rugby games the other day and I couldn't make any fucking sense of it. I had a vague notion of teams having to reach the other end of the field and that's about it.


Title: Re: DOTA2
Post by: Chimpy on August 16, 2016, 01:36:51 PM
Seriously though, if you got stuck listening to Maut and LD casting for your first few spectating experiences, you are fucked. Maut is especially terrible and I have no idea why they invited him over someone like Zyori.


Title: Re: DOTA2
Post by: Rasix on November 28, 2016, 02:10:33 PM
This is my son's current obsession. He plays bot games every day and watches TI matches on YouTube when he's forced away from the computer. Easy bots are of course easy, but he even did OK when the gunked up the difficulty for a few weeks. 

So, in order to try and level his battle pass, I've stepped back into PVP matches. I assume All Pick is what noobs do, right? I'm seriously no good at this, and my first two games confirm it. It seems like there's no match making attempted here, and so far I've gotten on the short end of it both times.

I like Juggernaut, so I've picked him twice, but also mainly because I got on the team that didn't want to pick a damn core/carry until really late. Any build advice for pub games? I mean, I'm sure my pro teammates will get mad and tell me what I should be building, but any input might be good as well. Ohh, and fuck all of this stealth nonsense. Seems that's all I've played against so far, teams with a ton of invis.

My son would probably do better, but yah, 7 is a bit too young for a moba community. At least I got him to not repeat the "HOLY SHIT" from the mega kill announcer and the random stuff he sees while watching games. "Mom will take the game away. Keep the swearing to yourself."


Title: Re: DOTA2
Post by: Bann on November 28, 2016, 08:24:23 PM
This is my son's current obsession. He plays bot games every day and watches TI matches on YouTube when he's forced away from the computer. Easy bots are of course easy, but he even did OK when the gunked up the difficulty for a few weeks. 

So, in order to try and level his battle pass, I've stepped back into PVP matches. I assume All Pick is what noobs do, right? I'm seriously no good at this, and my first two games confirm it. It seems like there's no match making attempted here, and so far I've gotten on the short end of it both times.

I like Juggernaut, so I've picked him twice, but also mainly because I got on the team that didn't want to pick a damn core/carry until really late. Any build advice for pub games? I mean, I'm sure my pro teammates will get mad and tell me what I should be building, but any input might be good as well. Ohh, and fuck all of this stealth nonsense. Seems that's all I've played against so far, teams with a ton of invis.

My son would probably do better, but yah, 7 is a bit too young for a moba community. At least I got him to not repeat the "HOLY SHIT" from the mega kill announcer and the random stuff he sees while watching games. "Mom will take the game away. Keep the swearing to yourself."

The Juggs I play with mostly seem to go battlefury into yasha first, and then either finish the manta or pick up blink. Slardar is great against invis heroes and can be run offlane in addition to safe - he also gives you an easy Rosh. I'm probably pretty biased by the stack I play with, but I think Mirana is really strong right now. As long as you are comfortable stacking ancients with a creep, Sven pretty reliably comes online out of the safelane and almost always gives you a chance to win. Warlock has been a hot pick in tournaments lately, but I think its a bit of a trap support pick playing with pubs - very rarely do people coordinate for massive fatal bonds or fight/not fight around your ultimate. I've been playing a ton of Disruptor and support Kunnka lately. I've found that Glimpse/X is a great way to get a pick or initiate a fight relatively safely as a support. I dont really ever play the offlane, so I'm not sure whats good up there.





Title: Re: DOTA2
Post by: Rasix on November 30, 2016, 09:16:02 AM
Played a couple Mirana games; they went pretty well.  I figure if I just pick Mirana, I'll either get mid, or I can support.  I did a game of each. The core Mirana was a lot more fun. I was getting dumpstered by a player who was a LOT better than I was at first, but a team fight went our way where I got a couple kills, and it snowballed hard in our favor. Once you get your Ahgs, it's easy money as you can farm fairly easily from then on.

Fun hero. Can do just about anything you can want and flexible to build. Nothing more satisfying than hitting a long range arrow.


Title: Re: DOTA2
Post by: Rasix on December 05, 2016, 10:06:55 AM
Finally had a decent Juggernaut game, but had the misfortune of assuming I was offlane when I was forced mid. So I had a stick instead of shield. Probably should have had shield anyhow. Did a stout/ring of aquilla/phase/yasha/battle etc. Farmed really well, fought when I could. Team kept dying all over the place, so when I was online, it was against cores that were really fed. I could push and delete the squishies fairly efficiently however. (I am crap at managing clones)

WTF are you supposed to do against a fed Weaver? I suppose I could try to force out the time lapse before I ult, but god, that shit is frustrating to deal with.

Anyhow, all pick seems to be really variable in the quality you get matched against. I could be against some clueless noob (rarely it seems, lots of smurfs) or some guy that is managing to harass, last hit, and deny miles better than I can manage.


Title: Re: DOTA2
Post by: Rasix on December 07, 2016, 10:09:02 PM
So, legit noob question here: will I ever get put into an appropriate skill bracket with normal games? People seem to be expecting a lot more out of me than I'm comfortable with at this stage.


Title: Re: DOTA2
Post by: Bann on December 08, 2016, 06:27:57 AM
Trying to live up to the expectations of a whiny dota teammate is a scary road to go down. Chances are your teammates and you are probably pretty close to where you should be, even if they do not want to admit it. Id suggest trying to gauge your game off of some measurable statistics during the laning stage. Like if you were mid/carry, did you have ~50cs by 10 mins? If you were support, were you able to burn through offlane regen/make an effective rotation? As a support, how many runes were you able to secure for your team? How many camps were you able to stack? If you are stacking, are you doing it to pull the lane or for a core to farm later? Did you have vision up and were you able to use it to call out or ping enemy rotations? If you were offlane, were you able to not die (or only die once or twice) and still hit 6 by 8-10 minutes?

Are you playing ranked or unranked? I've found that unranked is usually more relaxed in terms of teammate expectations, especially for any mode besides all pick.


Title: Re: DOTA2
Post by: Fordel on December 08, 2016, 01:19:37 PM
WTF are you supposed to do against a fed Weaver? I suppose I could try to force out the time lapse before I ult, but god, that shit is frustrating to deal with.


That's about it yea, try to somehow catch him without his ult without being blown up yourself. The 'correct' answer is to make sure he isn't being fed obviously, but you might as well be saying 'git gud' at that point.


Title: Re: DOTA2
Post by: Hoax on December 10, 2016, 03:48:43 PM
Trying to live up to the expectations of a whiny dota teammate is a scary road to go down. Chances are your teammates and you are probably pretty close to where you should be, even if they do not want to admit it. Id suggest trying to gauge your game off of some measurable statistics during the laning stage. Like if you were mid/carry, did you have ~50cs by 10 mins? If you were support, were you able to burn through offlane regen/make an effective rotation? As a support, how many runes were you able to secure for your team? How many camps were you able to stack? If you are stacking, are you doing it to pull the lane or for a core to farm later? Did you have vision up and were you able to use it to call out or ping enemy rotations? If you were offlane, were you able to not die (or only die once or twice) and still hit 6 by 8-10 minutes?

Are you playing ranked or unranked? I've found that unranked is usually more relaxed in terms of teammate expectations, especially for any mode besides all pick.

The nugget of great advice here is: after 15min check the cs, anyone who has more than you or is playing support and you've noticed doing useful stuff like buying cour/wards/ganking might say something of some value everyone else isn't worth listening to a single word from because they don't know shit. Now a lot of those people won't say anything all that helpful and instead will just be personified cancer, but even so when they get mad can be enlightening.

Double bonus of this idea, should motivate you to cs better so that you can disregard more shithead cyka scum.


Title: Re: DOTA2
Post by: Rasix on December 10, 2016, 06:36:58 PM
It's mostly players on highly greedy split pushers that seem to be the most vocally retarded. Meepo/Tinker players especially. I got crap about my warding from a tinker, when he was pinging wards I didn't put down. Bonus points: he was speaking in spanish the entire time. Then some Meepo gave me crap about my farming, when I ended up with a higher net worth than him.  :oh_i_see:

The problem is that I'm like account level 11 and getting in games with people that have account level 45-90 and obviously have a lot more experience.

Right now I can support pretty well. I ward, buy the courier most of the time, and have high kill participation. My warlock games I kind of get too many kills, but rock/fatal bonds really destroys in team fights. I haven't really worked in stacking/pulling quite yet. I feel like my lane presence is pretty good, even when I get paired with a complete shitter.

My core game is not great. I don't CS well. I don't have good illusion control. But sometimes in all pick you're looking at team with no damage, and you feel like at least someone should be able to carry.  That's when I usually pick Mirana.  :drillf: My juggernaut still farms too slow. I'm thinking of starting off with a quelling blade.

I have fun, but like league, the shitty community aspects harm the experience.


Title: Re: DOTA2
Post by: Chimpy on December 10, 2016, 11:53:23 PM
I have fun, but like league, the shitty community aspects harm the experience.

Doesn't this describe pretty much every online multiplayer game popular enough to have a "community"?


Title: Re: DOTA2
Post by: Rasix on December 11, 2016, 12:08:44 AM
Yup. MOBA communities are special though.

Oh, and I played my first game with all Russians. Holeee shieet. I've had viruses that were more enjoyable than that.


Title: Re: DOTA2
Post by: Samprimary on December 11, 2016, 02:43:56 AM
Yup. MOBA communities are special though.

Oh, and I played my first game with all Russians. Holeee shieet. I've had viruses that were more enjoyable than that.

corgratulaton on ur new peresident, cyka bylat. mid or feed


Title: Re: DOTA2
Post by: HaemishM on December 11, 2016, 12:26:33 PM
Yup. MOBA communities are special though.

Special is one way to describe it. Pox-ridden, pus-covered slime monsters with cancerous vaginas for mouths and hate-filled racist invective for fingers is another way.


Title: Re: DOTA2
Post by: Rasix on December 12, 2016, 10:14:30 AM
So, this update is fairly significant.  :ye_gods: My son is going to be confused as hell when he gets home.


Title: Re: DOTA2
Post by: Megrim on December 12, 2016, 11:14:15 AM
Im confused as well, so its not just him.


Title: Re: DOTA2
Post by: Rasix on December 12, 2016, 11:38:14 AM
Yah, but he's 7. 

"DAD, WHAT DID YOU DO TO DOTA2? FIX IT."

Wonder how buggy the new UI is going to be with my ultrawide monitor.


Title: Re: DOTA2
Post by: Megrim on December 12, 2016, 01:51:25 PM
Tell him its an important life lesson. You get used to something, and then its ripped out from under you. Like, he'll be all into girls, and then BAM, syphilis.


Title: Re: DOTA2
Post by: Fordel on December 12, 2016, 02:43:22 PM
I'm super excited by that Treant Change of all things. I don't even know if it will make him really good or not, I just love the idea of perma stealth tree!