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Title: S#4 - Game Day #3
Post by: Falconeer on May 24, 2011, 03:28:52 PM
We are currently Playing.....
Game Day #3
** All games have to be played BEFORE June 3rd 2011 **


(http://dl.dropbox.com/u/3584773/4%202%20next.png)


** All games have to be played BEFORE June 3rd 2011 **

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Title: Re: S#4 - Game Day #3
Post by: Falconeer on May 24, 2011, 03:29:13 PM
Scores and Standings after Game Day #2



Scores:

(http://dl.dropbox.com/u/3584773/4%202%20results.png)



Standings (2 played out of 7):


Battletech Division

(http://dl.dropbox.com/u/3584773/4%202%201111.png)



Cthulhu Division

(http://dl.dropbox.com/u/3584773/4%202%202222.png)




Stormbringer Division

(http://dl.dropbox.com/u/3584773/4%202%203333.png)




Twilight 2000 Division

(http://dl.dropbox.com/u/3584773/4%202%204444.png)











Player stats:

(http://dl.dropbox.com/u/3584773/4%202%20players.jpg)





Team stats:

(http://dl.dropbox.com/u/3584773/4%202%20teams.jpg)


Title: Re: S#4 - Game Day #3
Post by: Llyse on May 24, 2011, 04:01:19 PM
Your eternal silver medalist has his game scheduled with Bann for this Sunday.

Game on mofos!  :awesome_for_real:


Title: Re: S#4 - Game Day #3
Post by: Ingmar on May 24, 2011, 04:10:22 PM
Dwarves stomping elves is scheduled for Friday night.
(http://www.twistedmindz.co.uk/forum/images/smiles/smiley_beard.gif) vs.  :drillf:


Title: Re: S#4 - Game Day #3
Post by: Ginaz on May 24, 2011, 04:46:43 PM
BOHICA! :ye_gods:


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 24, 2011, 07:22:10 PM
That was the name of the a capella group Ingmar was in. True story.


Title: Re: S#4 - Game Day #3
Post by: Modern Angel on May 24, 2011, 08:18:11 PM
Snoosnoo 2
Huhnqua  1

I think I might have ruined my friendship with Drogg on this one. That score doesn't remotely relate what was done to him on that field tonight.

Game started with HHBL controlling the field and my dice completely failing me. It looked like yet another case of me just failing to figure out Lizardmen. He caps this with a blitz tackle of my thrower right at his end zone with a lizardman... who then rolls six on the pickup and scores.

So after his score, Drogg actually apologizes. He apologizes for real. It's like Nuffle looked down at this display of sportsmanship and brotherliness, frowned mightily and proceeded to kick Drogg in the balls for the next 45 minutes.

The dice immediately turn on him. Injuries begin to rack up, I score on turn 8. Second half just gets worse. I make a couple stupid plays and leave myself open to blitzes but Drogg is down to six people on the field by the end... this is with a total of 14 on his team. Just carnage. I walk it in on turn 16 after being really obnoxious and grinding the clock down.

Really, watch a replay or check the analysis. I don't know that I've seen anything quite like this before.


Title: Re: S#4 - Game Day #3
Post by: Ice Cream Emperor on May 24, 2011, 08:18:34 PM
Negative Capability wins 2-0 over Carnifex's Cripplers.

I can't really take too much credit for this, as the dice turned on Carnifex fairly hard -- especially in the second half. I began the game receiving and managed to keep the lizards mostly on their back foot until a relatively early score on turn 4. Some unfortunate pickup dice let me put the pressure on on D, forcing a risky hand-off-and-dash that put a single skink ball carrier alone in my half. At this point there was some strange bug, where a rerolled Both Down (that should have knocked over my still-unskilled-after-two-seasons flesh golem) failed to actually knock my player over. This meant a second saurus was trapped and unable to cut off my deeper players, allowing me to get a blitz on the ball and stop the score.

By this point Carnifex was down a saurus due to a failed 1d block -- the only non-TD SPP my team gained the entire game. As per usual, my players simply could not cause casualties through blocking -- I think I managed a single KO on an offensive block through the entire game, despite what felt like above-average block dice. Luckily for me this did not stop the Cripplers from stunning, injuring, and mostly KOing themselves on dodge after failed dodge -- at one point Carnifex had 6 players off the field, only one of which I had put there. A 3-dodge blitz from my blodgy werewolf took out his ball carrier from the weak side and thanks to the aforementioned dodge luck I was able to grab the ball and cavort off for an easy score after a few turns of stalling.

Carnifex's chance for a 2-turn score was foiled by another failed pickup, and the game ended 2-0 with no serious injuries on either side.




Title: Re: S#4 - Game Day #3
Post by: Comstar on May 24, 2011, 09:21:57 PM
Ginaz is down two Saurii, has 1 skill and 770k of inducements. I suspect he'll get Morg or the Sauran Star player, which will make slowing him down pretty hard - I have to hope my kicking is done well so he dosn't get a touchback, and he forgets about the Wizard. I need to blitz a skink every turn.

Why does steam never allow me to message anyone until after the game? I'm the game lobby hoping he see's my PM.


Title: Re: S#4 - Game Day #3
Post by: lamaros on May 24, 2011, 09:27:10 PM
My Rat Ogre was KOed first turn and hasn't gotten up. Guess how the rest of the game is going for me...


Title: Re: S#4 - Game Day #3
Post by: lamaros on May 24, 2011, 09:31:28 PM
Double 1s followed by another injury! Hooray for nuffle...


Title: Re: S#4 - Game Day #3
Post by: lamaros on May 24, 2011, 09:41:44 PM
SS runner down (miss next game apothed in to dead) 6 left on the pitch...


Title: Re: S#4 - Game Day #3
Post by: lamaros on May 24, 2011, 09:45:07 PM
Counting down still! Now at 5!


Title: Re: S#4 - Game Day #3
Post by: lamaros on May 24, 2011, 09:46:47 PM
4. One died on a failed block...


Title: Re: S#4 - Game Day #3
Post by: Strazos on May 24, 2011, 09:51:46 PM
Gruntle found his dice, I take it?  :oh_i_see:


Title: Re: S#4 - Game Day #3
Post by: lamaros on May 24, 2011, 09:52:23 PM
Everyone who is not dead is miss next game.


Title: Re: S#4 - Game Day #3
Post by: lamaros on May 24, 2011, 10:03:36 PM
2-1 to Gruntle in the end.

I think it was 5 injured, 1 dead, 4 KO (RO down for the entire match).

Hilariously, I could have drawn if I wasn't so damn stupid, or maybe won.

I went for a crowd surf first turn with my RO but hit him down first go, so moved on and guarded the side. I picked up the ball and ran it deep with lots of cover easily. Gruntle then smashed my RO with all his men, getting a KO, but couldn't get near the ball. I ran it in turn two.

He then played a very defensive cage, and I went very offensive to try and break in without any real luck at all. Finally I got a hit in and the ball was loose, around turn 6. I went for the kill, using a linerat to scatter a ball I had marked with two GRs, trying to get a better placement so I could run in a score before the half finished. 4/8 of the possible scatter spots were good, 4/8 were bad.

It landed in the worst.

Gruntle picked it up with ease and made the move to the endzone, easily protected. But on the last turn of the half he threw a block before running it in. A 3 dice block, without block or a reroll. Skull, both down, both down. On my wrestle guy. Who wrestled, because I hadn't put wrestle back on 'ask' since the computer reformat...

In the start of the second Gruntle failed a pickup for once, leaving it free for my GRs to pounce. Double 1s on a GFI (which I should have done after I moved the other GR, admittedly) put paid to that. On the next turn Gruntle injured a blitzer, taking me to 7 on the pitch and effectively killing any chance I had. With no blitzers, no rat ogre and no dauntless I cannot break a cage on a 4str beastman surrounded by blocking chaos warriors.

So I tried to stall for a draw. Bang. SS/Block GR who was guarding the flank goes down injured. To miss the next game. I decide I need him a nd use the apoth... miss next game or death...

So I went a bit on tilt.

Then just for shits and giggles nuffle gave me a riot on the last turn after Gruntle made it 2-1, so I had two to score. Failed pickup (w/ sure hands) one turn, failed throw (w/ pass) the next.

Whoever has me next is in for a dream, my team is literally dead or miss next turn injured.


Title: Re: S#4 - Game Day #3
Post by: Gruntle on May 24, 2011, 10:18:19 PM
A lot of Nuffle-love propelled the Nifty Helmets to a 2-1 victory over Lamoros's Rape of Skabine.

Helmets chose to kick off and bashed the Rat Ogre early (KO that never returned for the rest of the match) while Skabine racked up an early 1-0 lead in their second turn. The helmets on return caged and slowly moved the ball forward while focusing on bashing and getting some lucky lucky block dice, til they were in striking distance and unimpeded to the goal on their 8th turn, but a vain attempt to garner extra SPP before the half led the helmets to make a 3 die block before running the ball across the line -- in a stroke of disaster the dice came up both-down! Generously adverted only by Lamoros's use of wrestle on his defender! The Helmets score, and the game is tied at 1-1 at the half.
The Helmets receive again, and while they fumble the ball in the back field their line is strong and bashy compared to reduced Skavens. Again they cage up and move forward, by the 13 or 14th turn they are the only figures not prone on the pitch. A gutter runner runs at the ball carrier dodging and get struck down twice as the cage sets up next to the end zone and waits to score on the 16th turn! Looks like victory, but then a riot breaks out the clock is rolled back. Lamaros is down to his gutter runners, a linesman and blitzer but he's shown that he can score in two turns before (and I've set up in a hit-reducing type line rather than a common defense). The ball is kicked deep, he sends a gutter runner towards my end zone and another to field the ball at his but drops it with his sure hands... 1 more turn of ridiculousness dice hating on Lamaros and then the 2-1 Chaos over Skaven score stands.

I must say Lamaros was a good sport about the whole thing, but it's got to suck when the dice go so unfairly against you. I was hoping for a draw to prove you prognosticators wrong but I'll take the win. Just wish I could say I had earned it.

(Edit: He's right about breaking my cage in turn 5 or 6 - I'd forgotten all about that, so if the luck had gone his way Lamaros would have had a 2-0 lead into the half and probably the game as a whole would've ended 2-1 in his favor... Predictors were right after all, dammit.)


Title: Re: S#4 - Game Day #3
Post by: Ice Cream Emperor on May 24, 2011, 11:36:56 PM

Just watched the replay; that auto-Wrestle definitely stood out. The Rat Ogre not waking up was unlucky, but not that unlucky -- by the end he had missed 3 KO rolls, but just the first two were enough to cover almost the entire game, and that's not exactly terrible odds. Gruntle rolled triple-skulls at least twice, and quite a few double-skulls, but his rerolls always came through, and overall he seemed to get a huge number of knockdowns as well, given his lack of tackle & block.

And of course the injury rolls were pretty lopsided -- which is annoying, since I play Gruntle next, and instead of hurting at least a few players you let not one, not two, but four of them level. Including the +str and claw beastmen.  :heartbreak: No cheese for the rat!



Title: Re: S#4 - Game Day #3
Post by: Modern Angel on May 25, 2011, 04:57:30 AM
The snowball is rolling on...


Title: Re: S#4 - Game Day #3
Post by: Sir T on May 25, 2011, 06:07:59 AM
oops wrong thread.


Title: Re: S#4 - Game Day #3
Post by: Ginaz on May 25, 2011, 10:55:32 AM
Ginaz is down two Saurii, has 1 skill and 770k of inducements. I suspect he'll get Morg or the Sauran Star player, which will make slowing him down pretty hard - I have to hope my kicking is done well so he dosn't get a touchback, and he forgets about the Wizard. I need to blitz a skink every turn.

Why does steam never allow me to message anyone until after the game? I'm the game lobby hoping he see's my PM.

How much are the star players and Wizard?  And the skill I have, catch, is on a skink.  At least one of my skinks might be able to PICK UP THE DAMN BALL!!! :argh:


Title: Re: S#4 - Game Day #3
Post by: drogg on May 25, 2011, 11:02:01 AM
Snoosnoo 2
Huhnqua  1

I think I might have ruined my friendship with Drogg on this one. That score doesn't remotely relate what was done to him on that field tonight.

Game started with HHBL controlling the field and my dice completely failing me. It looked like yet another case of me just failing to figure out Lizardmen. He caps this with a blitz tackle of my thrower right at his end zone with a lizardman... who then rolls six on the pickup and scores.

So after his score, Drogg actually apologizes. He apologizes for real. It's like Nuffle looked down at this display of sportsmanship and brotherliness, frowned mightily and proceeded to kick Drogg in the balls for the next 45 minutes.

The dice immediately turn on him. Injuries begin to rack up, I score on turn 8. Second half just gets worse. I make a couple stupid plays and leave myself open to blitzes but Drogg is down to six people on the field by the end... this is with a total of 14 on his team. Just carnage. I walk it in on turn 16 after being really obnoxious and grinding the clock down.

Really, watch a replay or check the analysis. I don't know that I've seen anything quite like this before.
a couple drinks and a good nights' sleep later and i'm still wincing at the memory.  at least only two of my guys are permanently gone, both skinks, and not with too many skills.   

i haven't looked at bbmanager yet -- can you look at dice breakdowns by turn? my dice went pretty badly, but i would say a bigger factor was MA's dice totally caught on fire -- there was a round where he literally knocked down a guy with every block he threw, even the single die ones. another round he got something like two or three injuries/KOs in a row.  i was completely emasculated.

its comforting to see that lamaros suffered a similar fate, though it sounds like he has more long term damage. sorry dude  :ye_gods:


Title: Re: S#4 - Game Day #3
Post by: drogg on May 25, 2011, 11:03:52 AM
after rereading lamaros' post mortem (heh) i feel the need to mention that our game also ended on a riot that decked one of my two remaining skinks, meaning i couldn't even get the 1 consolation spp from a pass.  just a total kick in the eye.


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 25, 2011, 11:12:51 AM
Ginaz is down two Saurii, has 1 skill and 770k of inducements. I suspect he'll get Morg or the Sauran Star player, which will make slowing him down pretty hard - I have to hope my kicking is done well so he dosn't get a touchback, and he forgets about the Wizard. I need to blitz a skink every turn.

Why does steam never allow me to message anyone until after the game? I'm the game lobby hoping he see's my PM.

How much are the star players and Wizard?  And the skill I have, catch, is on a skink.  At least one of my skinks might be able to PICK UP THE DAMN BALL!!! :argh:

Morg is 430k I think, and the wizard is 150k.


Title: Re: S#4 - Game Day #3
Post by: Ingmar on May 25, 2011, 01:14:45 PM
Picking up the ball is Sure Hands, not Catch.  :awesome_for_real:

Although catch will help you not drop it when someone else hands it to you.


Title: Re: S#4 - Game Day #3
Post by: Ginaz on May 25, 2011, 01:32:17 PM
Picking up the ball is Sure Hands, not Catch.  :awesome_for_real:

Although catch will help you not drop it when someone else hands it to you.

Hmm, I'll have to check and see which one I took when I get home.  I can't remember right now.


Title: Re: S#4 - Game Day #3
Post by: Strazos on May 25, 2011, 03:35:10 PM
So Celer and I were able to get our game out of the way quickly this game day.

Celer, faced with a significant TV gap, elects for the ubiquitous Morg and another reroll. After winning the flip and electing to receive, Morg immediately earns his pay by hurting an important lineman, putting him out for the game. The elves do a good job of mostly avoiding a melee while Morg keeps 3 norse players busy, steadily bringing the ball up the field. A critical bad pass puts a kibosh on the elven plans for an early score, and the norse are in position to capitalize deep in their own zone. A norse runner scoops it up and makes his way up the pitch with a 3-man cage, with the elves putting up a wall of players. Eventually, the norse are able to box them out, and the runner breaks free to the outside, scoring late in the half.

With the norse receiving to start the second half, they appear to have the game well in-hand, especially with elf injuries and KOs starting to mount. However, around midfield a single elven lineman makes a heroic play to jump towards the incomplete cage (due to 2-3 players detailed to keeping Morg contained) and manages to somehow pop the ball out. It bounces around, and it scrambled for for a few turns, when the elves finally are able to secure it and get it down the field to tie the game fairly late. On their final drive, the norse are unable to make ends meet, failing a pass at a critical time. The ball bounces out of bounds, and is thrown back into a spot for the elves to pick up, but they too are not able to turn it around.

Game ended tied 1-1. Interestingly, while the norse had a 60% succcess rate on blocks (not terribly unusual), the elves (with only 1 or 2 players on the field with block at any one time) blocked at a staggering 67% rate. Also, his successful second-half stop of my drive can probably be contributed almost entirely to two 1d blocks, done with players without block against players with it. That seemingly risky 1/6 chance seemed to work fine when needed by the elves.


Title: Re: S#4 - Game Day #3
Post by: Celer on May 25, 2011, 04:03:51 PM
Diplomatic Immunity vs Chemical Elvers ends in a 1-1 draw.  I think it was a solid game played by both sides, and as always a couple of key rolls decided things.

The Elves opted for Morg instead of the usual Chef+Wizard combo, as they were frightened of the Norse strength advantage (particularly that evil wolf).  This paid off immediately, as the Elves received and Morg's very first block resulted in a Badly Hurt on a Guard/Fend lineman.  The elves did their usual elf thing for a couple turns but failed a relatively simple 3+ short pass, launching the ball into the clear where the Norse could recover.  Morg attempted a risky dodge to blitz the new ball carrier but failed miserably, and spent the rest of the half getting knocked over behind the play.  A couple of elves hit the casualty box, including both Blitzers (one requiring an Apoc to repair a broken neck) and a lineman, and the norse made a relatively easy push down the field to score in turn 7.

It was 1-0 at the half with the Norse receiving, or at least attempting to, as they bobbled the short kick and had the ball slip to an unguarded thrower.  The elves pounced on the opportunity, with typical elf chicanery (GFI/3+ pickup/3+ dodge/GFI/3+ dodge).  This started a few turns of flopping possession in a scrum, sometimes leaving the ball on the turf guarded, sometimes attempting and failing a pickup.  Finally the elves tried a few risky 1d block-less blocks and won them all, giving them just enough breathing room to maintain possession of the ball for a turn and run in the equalizer.  The ensuing kickoff left the Norse 3 turns to take the victory, but they failed a pass of their own and saw the ball dribble out of bounds and scatter in the middle of a scrum.  The elves had one last shot at a miracle victory, but failed their long pass as the clock expired.  Both of these passes I think may have been strategic miscues; I thought the Norse could have pushed forward and held out another turn to run the ball in, and the elves moved their passer out of position to defend, which caused their pass to be longer than needed.  Still, one would expect a passer to be able to pass on occasion...

I felt pretty lucky to draw this game, I was expecting a loss due to my lack of strength and the Norse Block and Tackle everywhere.  The dice actually looked pretty even, with my first half injury and pass bad luck being returned by second half blocks.  Morg did a great job of tying up 2-4 Norse per turn, even if it meant just flopping on his back and standing up again.  I'll be down 2 elves in my next match, including my star Blitzer, but my +AG lineman will have another skill under his belt.  No major damage to the Norse, and looks like they had a couple key skillups as well.  No clear leaders in the division, I'm happy to just be in the hunt!


Title: Re: S#4 - Game Day #3
Post by: Strazos on May 25, 2011, 04:14:03 PM
Eh, 3 turns would not have been enough to just run the ball from deep in my own half, which is why I pushed the berserker up to receive a pass on turn 15 rather than just handing off to him - he was the only player free from tackle zones, but he had gotten a rock to the head at the kick so he started the turn on the ground, hence the longer pass rather than a short pass or hand-off.

I probably would have flipped if you had made that final pass into triple coverage work for a TD. :grin:


Title: Re: S#4 - Game Day #3
Post by: Ice Cream Emperor on May 25, 2011, 04:58:55 PM
Game ended tied 1-1. Interestingly, while the norse had a 60% succcess rate on blocks (not terribly unusual), the elves (with only 1 or 2 players on the field with block at any one time) blocked at a staggering 67% rate. Also, his successful second-half stop of my drive can probably be contributed almost entirely to two 1d blocks, done with players without block against players with it. That seemingly risky 1/6 chance seemed to work fine when needed by the elves.

It's 2/6, unless you also have Dodge. The lack of block just means it was also a 2/6 chance of a turnover.


Title: Re: S#4 - Game Day #3
Post by: Strazos on May 25, 2011, 05:21:57 PM
Runner had dodge, so a DD was the only the ball was coming out (the blitzer did not have wrestle).


Title: Re: S#4 - Game Day #3
Post by: Comstar on May 25, 2011, 05:35:05 PM
Amazons 4 - Lizard 1. No causalities beyond two badly hurt's both sides.

The game started with my +1ST Mightblow Blitzer getting killed, though the apoc saved it to a badly hurt. After that, the dodgy amazons rang rings around the lizards, though my intention to blitz a Skink every turn didn't occur. Morg didn't do much worth his cost, though the two two Merc Sauran were well worth it. The first touchdown occurred because once again the wizard came with his "Drrr I forgot to use it" built in spell. The next 2 Amazon touchdown's occurred despite the ball carrier being surrounded, but the wizard was used to knock down some amazon defenders giving a Skink a clean break to get their single score.

The Lizard coach ran out of time 3 times, and two of those helped cause a much easier touchdown to happen. One of the Skink's spent the entire game KO'ed and only came back on the last turn.

in this game, Morg was a bit of waste, he probably would have been better to get another Sauran Merc and another wizard. My +1AG Guard Lineswomen and Safe Pass Leader Thrower go up a level, as does his Kroxigor and a Skink. The Skink should probably get Sure Hands if it can, it would have been useful - the Skink with Catch never used it and Skink's spent sever la turns failing to pick up the ball.

F13 Catfighters now top the table with Negative Capability. My next game is vs another Lizard team, this time with some Block skills.


Title: Re: S#4 - Game Day #3
Post by: Ingmar on May 25, 2011, 05:36:25 PM
There's a limit of one wizard.


Title: Re: S#4 - Game Day #3
Post by: Strazos on May 25, 2011, 05:37:26 PM
Must have been Morg's lesser twin brother, as the real Morg was busy being a threat in my game with Celer.  :oh_i_see:


Title: Re: S#4 - Game Day #3
Post by: Ginaz on May 25, 2011, 05:37:50 PM
4-1 loss to Comstar.  I'm just glad I was able to score and not have any of my players end up with an injury or dead.  Comstar had to use his Apoch early otherwise one of his girls would have been killed.  I didn't play too badly, but I did make mistakes that hurt me, esp. against an experienced coach like him.  Morg was near useless as my star player, though my wizard came in handy and helped me get my only TD.  I really, really need to get some block on my Saurus.  And more rerolls. :ye_gods:


Title: Re: S#4 - Game Day #3
Post by: Paelos on May 25, 2011, 07:24:28 PM
Not sure what to say. 1-0 win goes to Haemish in a match I felt pretty comfortable in all the way up to the end.

Not sure exactly where I went wrong, but overall I think I'm getting better.


Title: Re: S#4 - Game Day #3
Post by: HaemishM on May 25, 2011, 07:33:21 PM
Peace Dogs 1 - Dancing Monkies 0

This was a much closer game than it should have been, but my overconfidence got the better of me. I took WAY too many extra risks early on and spent most of the game on the back foot having to take those risks to get back ahead. I received the ball to start and sent an experienced catcher downfield for an open bomb, but failed a roll before I could pick up the ball. My second turn the same thing happened, as the ball was left on the pitch with Chaos approaching. When I finally picked the ball up, my catcher was on his poncy little ass. Lots of pickups by elves followed by knockdowns by the Chaos team and a bunch of needless back and forth before the half ended. I managed to break a good cage once to get the ball back but couldn't do anything with it.

Chaos received to start the second half, even getting a free move and once again knocking a number of my fruity elves on their tender derriers. He caged the ball well a few times but I managed to knock the ball out of the cage twice, picking the ball up the first time only to be slapped down. The second caging was a beautiful thing, though, as Nuffle graced me with all the luck. With the ball surrounded by 2 Chaos Warriors and 2 Beastmen, I managed to get a clear path to pick up the ball, run sideways and down the field to throw to an open man in the endzone. TOUCHDOWN! Peace Dogs 1. With 3 turns left, I kicked it off to Chaos, messing up the kick by putting it out of bounds. Luckily, he picked a beastman in the back for a pickup and I spent the rest of the game backing off, trying to contain and delay. On the final turn he had a cage surrounding the ball carrier with three elves in front of it, spaced out to force dodges or a blitz to get past. A blitzing beastman took out the elven thrower on the end, opening the way for one beastman to stand in the endzone while the ball carrier ran as close to the endzone as he dared before throwing the ball.

My game and possibly my season resting on a beastman's throw and catch rolls? I'll take those odds. The ball slipped through the beastman's hands, ending his final turn and ensuring my victory!

Great game by Paelos. He played well and I lucked out.


Title: Re: S#4 - Game Day #3
Post by: HaemishM on May 25, 2011, 07:34:39 PM
Not sure what to say. 1-0 win goes to Haemish in a match I felt pretty comfortable in all the way up to the end.

Not sure exactly where I went wrong, but overall I think I'm getting better.

The only thing I can think you might have done differently is on that last kickoff. Instead of giving the ball to the guy in the back, give it to one of the beastmen or chaos warriors on the front line. That's worth a turn of movement right there, and you might not have had to make that last throw.


Title: Re: S#4 - Game Day #3
Post by: Sky on May 25, 2011, 08:54:36 PM
3-1 Hippies over the Tards.

It was a good game. Teleku went in for a quick TD and I promptly threw a long bomb to a Blitzer, GFI TD to tie it up. I made a couple really bad mistakes trying a new idea, a misclick and a couple bad moves in the wrong order. My lack of experience kicking my butt. And of course any mistake against the elves is an elf TD (when they don't blow the GFI roll, hurk). So I spent the second half trying to rack up some SPP and trying a couple ideas out, not really worrying too much about the game. Until I made that really bad drive, I thought I had a chance, maybe I should try harder in the second half, heh. Instead it was just elf bashin' time.

Killed a couple of his Loners, knocked out a wardancer. He used the apoth on a loner and then cursed as he realized what he had done. This resulted in the funniest kickoff of the game, with most of his guys backup up to his goal line. You could smell the elf urine from my side of the pitch. I still managed to get blitz in. First game fielding a troll, not that he really did all that much.

Managed to score this season, finally (and a long bomb+GFI!), but still remain a contender for loser bowl, heh. 0-3, the Tards are just not playing well this season. Can't really blame the dice.


Title: Re: S#4 - Game Day #3
Post by: Paelos on May 26, 2011, 07:16:56 AM
The only thing I can think you might have done differently is on that last kickoff. Instead of giving the ball to the guy in the back, give it to one of the beastmen or chaos warriors on the front line. That's worth a turn of movement right there, and you might not have had to make that last throw.

That's a good point. I was 2 squares away from getting it in the endzone. I'll remember that.


Title: Re: S#4 - Game Day #3
Post by: HaemishM on May 26, 2011, 08:00:05 AM
Make sure you remember it against someone else.  :drill:  :awesome_for_real:


Title: Re: S#4 - Game Day #3
Post by: Paelos on May 26, 2011, 08:01:47 AM
Make sure you remember it against someone else.  :drill:  :awesome_for_real:

Once I buy a minotaur it's gonna get nasty!  :drill:


Title: Re: S#4 - Game Day #3
Post by: HaemishM on May 26, 2011, 08:17:12 AM
I was deliriously happy that you had not opted for a mino at team creation. I love the Mino on my Feeder League Chaos team. He's been the main points getter.


Title: Re: S#4 - Game Day #3
Post by: carnifex27 on May 26, 2011, 08:28:13 AM
The Skink should probably get Sure Hands if it can, it would have been useful
Skinks only get agility skills without doubles.  Sure hands is usually the first pick when it's available.  Otherwise most folks just fire skinks if they hit level 3 without doubles or a stat up.  Catch is one of the three useful skills for a skink in the agility section, but usually not one I pick, diving tackle and sidestep tend to be more useful.


Title: Re: S#4 - Game Day #3
Post by: Ingmar on May 26, 2011, 11:07:52 AM
I actually think sure feet is pretty good too, personally.


Title: Re: S#4 - Game Day #3
Post by: Ironwood on May 26, 2011, 01:46:00 PM
COME TO ME ULYSEES.  MAKE YOUR TIME.


Title: Re: S#4 - Game Day #3
Post by: eldaec on May 26, 2011, 02:04:18 PM
So apparently, norse are a long pass team.

<glares at Sjofn>


Title: Re: S#4 - Game Day #3
Post by: Strazos on May 26, 2011, 02:07:49 PM
Not if you have my thrower, who has never completed a pass.  :oh_i_see:


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 26, 2011, 02:11:54 PM
It FEELS like a MILLION TO NOTHING VICTORY for the Mutiny! The first half was basically a parade of me fucking up and wasting time after recieving the ball, so it was 0-0 at the half. Eldaec scored (I did remember to WIZZARD him, so he had a new experience in that regard). I got the ball, dodged my runner away from who knows who into the semi-clear after my berserker fled into the end zone, desperation in his eyes (and also dodging away from someone, I think). Long pass! COMPLETION!

1-1 tie!

No deaths! Although one of my linemen ALMOST died!

No real injuries!

Not quite the murderfest I was expecting, thank God.


Title: Re: S#4 - Game Day #3
Post by: eldaec on May 26, 2011, 02:20:41 PM
Silver Horde 1 - 1 The Mutiny

First half Mutiny elect to receive, they quickly form a cage, but overcommit to the right a little early, Horde are able to cut off the cage from support and force them back up the pitch. Mutiny prevent a TD with some careful dodgy play, the sort of play that further convinces me Sjofn is a ringer. 0-0 at the half.

Second half, Mutiny lose a few KOs and Badly hurts, which thins out the right side, allowing Horde to make run for the line. Mutiny keep pressure on the ball and force Silver Horde to score on turn 13. For the final drive Mutiny have four turns to equalise, Horde form up for a disciplined line of scrimmage defence. Turn 13 is spent picking up the ball, little incident but Horde get a runner over the line to slow things down. Turn 14 Mutiny make little progress, get some bad luck on injury rolls, and the Horde are able to push the line into Mutiny's half. Turn 15 Mutiny get one beserker in range of the TD line, but the ball carrier is held up on the left flank and marked to hell and back, while the beserker is dogpiled and knocked down. Turn 16, beserker jump up dodge run to line, ballcarrier dodge dodge doge GFI GFI long bomb failed-intercept catch, TD, 1-1, thanks for coming you've been a great audience.


No long term injuries though - both teams full strength for day 4.


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 26, 2011, 02:27:02 PM
It was all very dramatic! And totally horseshit!

If any of you watch the replay for some reason, I'd skip the first half, it's really boring (imo) although I guess you have the fun of watching my runner run crying from the Silver Horde for 8 turns.


Title: Re: S#4 - Game Day #3
Post by: eldaec on May 26, 2011, 02:39:40 PM
BBManager says I achieved 23 knock downs. Which sounds like a lot idk.

Also I rolled nine fours.

Statistical analysis itt.

Lineman Dirk Hardpec becomes Mutiny's third level 2 player, sadly no level ups for the mighty Horde.


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 26, 2011, 02:46:48 PM
Well, it felt like a lot of knock downs, if that means anything.  :why_so_serious:


Title: Re: S#4 - Game Day #3
Post by: eldaec on May 26, 2011, 02:51:02 PM
It was twenty, and then three more.


Title: Re: S#4 - Game Day #3
Post by: Strazos on May 26, 2011, 05:39:15 PM
I'd say well above-average for a Norse squad - I normally get mid-teens. Though to be fair, you were playing against someone that actually engaged you in a melee, so that made targets a bit more plentiful.


Title: Re: S#4 - Game Day #3
Post by: proudft on May 26, 2011, 10:03:36 PM
Burrowing Beetles and Ex-Presidents tie 1-1.  I won the toss, elected to receive, and proceeded to put up a spirited defense that was a bit too spirited and left no time on the clock for me to score in the first half.

Second half the Presidents' kick went out of bounds and I put the ball in the safe and secure hands of a tomb guardian, who proceeded to shuffle his way slowly towards the endzone, accidentally dodging once on the way and somehow succeeding.  Two squares from the endzone he had to dodge for REALZ, and of course, failed, but a blitz-ra was there to save the day and scoop up the ball and run it in to tie the game.

No major casualties to report, just some broken ribs for President Jefferson (miss next game).

Replay is submitted.



Title: Re: S#4 - Game Day #3
Post by: Ruvaldt on May 26, 2011, 10:16:45 PM
Yeah, pretty uneventful game that ended about how I figured it would.  I was surprised by your attempted dodge in the second half though towards the end zone, I had no way of blocking that tomb guardian, really, and I think you could have waited another round to solidify his run. 

My main mistake this match was not paying attention during kick-off.  The time ticked down and the computer did a piss-poor job of kicking the ball so, of course, proudft was able to hand it to a tomb guardian, which would ordinarily have very little chance to pick up the ball and turned out to be really difficult to take down even though I managed to get a two dice block on it towards the end.  Still, the entire match felt like a stalemate so the 1 - 1 score really was deserved. 

I was a little mad to miss my final pass on Richard Nixon and end the game with 15/16 SPPs on him, but Franklin Pierce racked up two more casualties, breaking the bonds of mediocrity which his name implies.

All in all, a standard Chaos v. Khemri stalemate that was fun to play.  I look forward to more of them!


Title: Re: S#4 - Game Day #3
Post by: Ulysees on May 27, 2011, 12:36:46 AM
Should be good to play our match tonight Ironwood, will keep an eye out for you on steam.


Title: Re: S#4 - Game Day #3
Post by: Paelos on May 27, 2011, 12:57:00 PM
Is there an easy way to check on how many games are as yet unplayed for a day?


Title: Re: S#4 - Game Day #3
Post by: Ingmar on May 27, 2011, 12:58:43 PM
Is there an easy way to check on how many games are as yet unplayed for a day?

You can look at the league in-game, go to the calendar page and see which ones still show as ?-? for score.


Title: Re: S#4 - Game Day #3
Post by: Paelos on May 27, 2011, 12:59:29 PM
Is there an easy way to check on how many games are as yet unplayed for a day?

You can look at the league in-game, go to the calendar page and see which ones still show as ?-? for score.

That involves logging in...I meant from work and such.  :oh_i_see:


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 27, 2011, 01:23:52 PM
There are currently 7 unplayed matches, Paelos.


Title: Re: S#4 - Game Day #3
Post by: Paelos on May 27, 2011, 01:37:24 PM
There are currently 7 unplayed matches, Paelos.

Thanks!  :grin:

Get on it you lazy-asses!


Title: Re: S#4 - Game Day #3
Post by: ezrast on May 27, 2011, 01:41:54 PM
I am going to be a lazy ass until at least Tuesday. Out of town for a wedding, sorry.


Title: Re: S#4 - Game Day #3
Post by: Ingmar on May 27, 2011, 01:42:51 PM
Dwarf vs. soon-to-be-less-High Elves should be commencing in about 7 hours-ish.


Title: Re: S#4 - Game Day #3
Post by: Sir T on May 27, 2011, 01:59:19 PM
1-0 to IanC. Despite 2 deaths on my side and 2 casualties, it was actually a really close game and I was very very close to scoruing on the final turn. If I had known you cannot pass after blitzing I would probably have swung a draw.

Full writeup later


Title: Re: S#4 - Game Day #3
Post by: Paelos on May 27, 2011, 02:04:48 PM
I am going to be a lazy ass until at least Tuesday. Out of town for a wedding, sorry.

What kind of jackass gets married Memorial Day weekend?

I pity you, sad cloud.


Title: Re: S#4 - Game Day #3
Post by: Ironwood on May 27, 2011, 02:08:55 PM
About to kick off for the Itchers.


Title: Re: S#4 - Game Day #3
Post by: IainC on May 27, 2011, 02:55:52 PM
Just finished the match vs SirT's Nurgle.

He bought a wizard, Bloodweiser Babes and some bribes with his inducements and I won the toss, electing to kick first.

The kickoff event was a blitz and I took advantage by clearing a path down the left side of the pitch and getting a couple of Elves into his backfield. I also open an account with the undertaker by murdering a rotter with the first block of the game. I push the advantage over the next few turns and knock most of his team over, with my star Assassin getting Badly Hurt in the process. The Nurgle team is getting bogged down so SirT makes a thin cage and tries to break the ball out down towards my endzone. I stall him, crack open the cage and take the ball carrier out. Unfortunately the ball bounces into the hands of the player who just blitzed so I'm unable to get the ball away immediately, I clear away some space and throw the ball down field only for the blitzer on the other end of the pass to fluff the catch. Luckily for me SirT gets a turnover from a bad block before he has a chance to threaten the ball and I take the opportunity to damage some more of the Nurgle team before scooping the ball with the previously butterfingered blitzer and running him to one square off the endzone and well out of range of any Nurgle players. The Nurgle Wizard decides that this is a good time to send a lightning bolt towards the pitch and knocks my lone Blitzer over. Luckily for me the ball stayed in bounds and the blitzer made his armour roll. I do some more damage and then stand the blitzer back up and grab the ball which is lying in the endzone for a touchdown at the half-time whistle.

For the second half SirT's only KO'd player fails to get up meaning he's four men down although his bench is deep enough to cover it. Kickoff result is a perfect defence and the scrum starts again. I move a couple of players back behind the Nurgle line again but SirT has a much deeper defence and the game deteriorates into several different brawls in different parts of the pitch. I get a lot of pushes and fail a lot of Foul Appearance rolls but eventually I get my agi 5 Blitzer with the ball more or less clear and a bit of a cage around a Witch Elf ready to receive. The pass is good but the catch is awful, as is the next one. And the next. And the fourth. The ball bounces between several players who all needed a 3+ to keep a hold of the ball even with the Foul Appearance zones and eventually comes to rest loose on the pitch. SirT clears away a marker then gets a Beastman on the ball who makes a pass downfield. The catch is successful after burning a reroll and it's looking very much as though the Nurgle team can equalise. I pull players back to cover the ball carrier and his friends and manage to get a successful blitz on the ball carrier who goes down only for me to fail a dodge roll away from the Beast of Nurgle with the guy I had planned to pick the ball up with. Another Beastman grabs the ball in the next turn and he too is flattened before he can do anything with it. This time the ball bounces into the hands of a Dark Elf who quickly becomes a target for the Nurgle team. With the Beast of Nurgle parked next to him I have to burn a reroll in dodging away and then I fumble the throw. Once more a Beastman grabs the ball and the excitement goes to his head as he too messes up the pass. The ball sails backwards into empty space in my half and a Lineman makes a heroic dodge and sprint to grab it. He attempts to lob it down to a waiting Witch Elf only to fumble the throw after all of that. Luckily for me the Nurgle team failed to pick the ball up thanks to the lone Elf marking the ball and I get a chance to bring more bodies down to try and make it safer but fail a dodge moving a blitzer away from the sideline. The Nurgle team can score but they need to clear away some Elves, make a successful pickup and either a dodge or a couple of GFI rolls on their very last turn. Fortunately for me it all became moot when the Nurgle Warrior who blitzed away the remaining ball marker ended up picking up the ball in the process. As he couldn't do anything with it and didn't have the movement to get it to my endzone the match was over.

1-0 to me. It would have been more but Disturbing Presence really screws up a throwing game - although it wasn't responsible for any failed throws, it was the cause of 3 failed catches on my side. I rolled three ones out of eight catch attempts, made two and the rest were failed due to DP. I took two casualties - one niggling injury on a Lineelf and my BH Assassin while dealing out two injuries back (both on Beastmen, one MNG and one BH) and two dead Rotters.


Title: Re: S#4 - Game Day #3
Post by: Ice Cream Emperor on May 27, 2011, 03:08:03 PM

That game sounds like slapstick of the highest order, I gotta say. That's a lot of throwing the ball.


Title: Re: S#4 - Game Day #3
Post by: IainC on May 27, 2011, 03:17:50 PM

That game sounds like slapstick of the highest order, I gotta say. That's a lot of throwing the ball.

Yeah, bizarrely the only successful passes were by the Nurgle team who ended up with two completions. Every single one of my passes was either a fumbled throw or a fluffed catch.


Title: Re: S#4 - Game Day #3
Post by: Ingmar on May 27, 2011, 09:48:55 PM
Beardstorm! over Acherontic Welkin 2-1

I am really terrible at writing these summaries, but this one is worth watching the replay, if only for the last 5 turns or so. Lots of wacky hijinks, including the return of the amazing dwarf passing game. Once again casualties and KOs wear my opponents down to the point where I can pull something off at the end.

Probably the most relevant statistic out of BBM:

Knockdowns (which actually seems to mean # of times armor was broken as far as BBM is concerned):

Acherontic Welkin 4 (3 stuns, 1 casualty)
Beardstorm! 19 (13 stuns, 2 KOs, 4 casualties)

Looks like I leveled a blitzer to 3 and my +str lineman from last week leveled again as he picked up 2 casualties and an MVP. 13 stuns out of 19 means it probably could have been a lot bloodier I guess. There was also at least one elf casualty on a failed dodge that isn't counted in there.


Title: Re: S#4 - Game Day #3
Post by: Megrim on May 27, 2011, 09:50:28 PM
Acherontic Welkin 1 - 2 Beardstorm!

Some, uh, desperate scrambling by the Dwarfs coupled with Blitzer heroics and a long pass gave Beardstorm enough momentum to score in the last turn. Not much to say on my end, took apart the Dwarf drive in the first half, then ran out of players due to mbmbmbmbmbmbmbmbmbmb.


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 27, 2011, 09:52:49 PM
Sure, sure, show up MY bullshit passing with YOUR bullshit passing, Ingmar.


Title: Re: S#4 - Game Day #3
Post by: Ingmar on May 27, 2011, 09:55:37 PM
Sure, sure, show up MY bullshit passing with YOUR bullshit passing, Ingmar.

I was pulling games out with bullshit dwarf passes when you were still playing the Sims.  :oh_i_see:


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 27, 2011, 09:58:24 PM
Man, if I make the playoffs, and if you make the playoffs, IT IS SO ON.


Title: Re: S#4 - Game Day #3
Post by: Paelos on May 27, 2011, 10:12:51 PM
I'd say get a room, but you have one, soooooo.

Use that room.  :grin:


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 27, 2011, 10:16:21 PM
Maybe we're multitasking.


Title: Re: S#4 - Game Day #3
Post by: Paelos on May 27, 2011, 10:18:40 PM
Maybe we're multitasking.

 :ye_gods:


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 27, 2011, 10:37:07 PM
 :grin:


Title: Re: S#4 - Game Day #3
Post by: Fordel on May 27, 2011, 10:38:40 PM
Dorks, DORKS, DOOOOORRRKS.  :why_so_serious:


Title: Re: S#4 - Game Day #3
Post by: Strazos on May 27, 2011, 10:59:19 PM
(http://nerdarama.com/wp-content/uploads/2009/02/ogre.jpg)


Title: Re: S#4 - Game Day #3
Post by: Ginaz on May 28, 2011, 01:20:10 AM
Lets get those remaining matches played.  I finally have a few skills on my dudes and 1 sp away from getting more on 3 or 4 others (block?  yes please).  Krox got Guard and my skinks have catch on one and side step on the other.   I was debating on getting the Krox Stand Firm but figured Guard might be more useful at this point.


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 28, 2011, 02:07:12 AM
I need my match validated for my ALL IMPORTANT LINEMAN LEVEL UP.  :why_so_serious:


Title: Re: S#4 - Game Day #3
Post by: Modern Angel on May 28, 2011, 05:22:25 AM
Man, if I make the playoffs, and if you make the playoffs, IT IS SO ON.

Come on now. Neither of you are making the playoffs.


Title: Re: S#4 - Game Day #3
Post by: Reborne on May 28, 2011, 08:16:13 AM
and the boneheads continue to climb...
I need there to be a leader board for this, it is just that silly.

On the plus side, not AndyDavo's biggest win this season!  :uhrr:

Paper Dolls 4 - 0 Wrestlers

Things of note:
The Delves started by hitting my ogres, which slowed them down.
[----------------------------------------------------- I got this close to scoring -------------------------------------------------------]
5 boneheads at one time is a new record for me.
No lasting injuries to either side, don't think anyone is even missing a game.
Still had snotlings at the end of the match.

Still having fun  :awesome_for_real:


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 28, 2011, 12:44:43 PM
Damn, I was hoping you'd take out an elf or two. Oh well!


Title: Re: S#4 - Game Day #3
Post by: Ingmar on May 28, 2011, 04:08:07 PM
Just normal levelups for my 2, so two more dwarves with Guard.

...can afford a deathroller now, too.  :headscratch:


Title: Re: S#4 - Game Day #3
Post by: Sjofn on May 29, 2011, 12:10:51 AM
Nothing exciting for Dirk Hardpec, my first lineman to level up. I already forgot what I took on him, probably tackle.


Title: Re: S#4 - Game Day #3
Post by: Llyse on May 29, 2011, 01:35:25 AM
Will be playing Bann soon  :awesome_for_real:

hmmm possibly not that soon since there was much partying


Title: Re: S#4 - Game Day #3
Post by: AndyDavo on May 29, 2011, 02:25:32 AM
It's norse that go crunch not elves!


Title: Re: S#4 - Game Day #3
Post by: Llyse on May 29, 2011, 03:10:08 AM
Still waiting on Bann to wake up  :oh_i_see:


Title: Re: S#4 - Game Day #3
Post by: IainC on May 29, 2011, 04:00:17 AM
My agi 5 Blitzer levelled up in the game vs SirT. I gave him Kick.


Title: Re: S#4 - Game Day #3
Post by: Bann on May 29, 2011, 04:00:40 AM
Im up and looking for you. rebooting computer real quick.


Title: Re: S#4 - Game Day #3
Post by: Ice Cream Emperor on May 29, 2011, 04:30:18 AM
My agi 5 Blitzer levelled up in the game vs SirT. I gave him Kick.

 :ye_gods:


Title: Re: S#4 - Game Day #3
Post by: Bann on May 29, 2011, 06:02:42 AM
Alive not dead (Llyse) 2 - 0 Dandies (Bann)

Im not even really sure what I did wrong in this one. I almost had a very quick score trying to pass in the rain. I figured that with Llyse's strength and block advantage, a slow cage was a losing proposition. The ball actually bounced into my receivers hands' in the endzone, but he missed the catch twice. after that, Llyse collected the ball and bashed his way up the pitch, scoring on turn 8. The 2nd half started with a blitz for me. I got a little bit of pressure on the ball, but after one scary turn for Llyse, he maneuvered the ball up the field and kept it fairly well protected. I did manage to knock down Calvin the Menace and foul him to badly hurt on this drive, but the game was pretty much over at this point. My Ogre did make a dodge roll to mark the ball carrier, but he was surrounded and knocked down while Alive not dead scored for the 2nd time around turn 14.

My last few turns I spent trying to pick the ball up in my endzone and failing. Finally got it on turn 16 after Llyse nearly managed to pick it up for a 3rd score and made a consolation sp completion. Ended the game by knocking down a wright hoping to generate a little injury sp, and when that plan failed I decided to express my displeasure with a boot to the face. Got sent off to end the game.

*edit*

No level ups for my team, Im not sure about Llyse. I think one of his newer ghouls may have leveled up. Also, no injuries more than badly hurts, so full strength for both teams next gameday.
Please, next opponent, live in my hemisphere.


Title: Re: S#4 - Game Day #3
Post by: AndyDavo on May 29, 2011, 04:41:42 PM
My agi 5 Blitzer levelled up in the game vs SirT. I gave him Kick.

you did WHAT?!

dodge/leap/sidestep/strip ball/ tackle/ dauntless  or at a push catch or sure hands (for ball retrieval mainly). Kick - why so? To understand others skill picks is to increase my understanding of the game


Title: Re: S#4 - Game Day #3
Post by: IainC on May 29, 2011, 05:04:19 PM
My agi 5 Blitzer levelled up in the game vs SirT. I gave him Kick.

you did WHAT?!

dodge/leap/sidestep/strip ball/ tackle/ dauntless  or at a push catch or sure hands (for ball retrieval mainly). Kick - why so? To understand others skill picks is to increase my understanding of the game

Kick has been something I have been missing in my team for a while. This guy is level 4 now and due to his +1 agi I tend to use him as a thrower. This means he's almost always deployed as my back marker so that he can swoop in and grab the ball if it goes loose in my half and lob it upfield for a quick return. Because he is always kept out of trouble and because I couldn't give him Pass or Safe Throw (which would have been my preference) I decided to give him the skill that the team as a whole is missing. Sure Hands or Dodge were also considered but I figured that Kick would be more useful overall.


Title: Re: S#4 - Game Day #3
Post by: Strazos on May 29, 2011, 05:26:09 PM
It's ok - just paints a larger target on him.  :grin:


Title: Re: S#4 - Game Day #3
Post by: Ice Cream Emperor on May 29, 2011, 05:42:23 PM
I think my smiley continues to say it all.


Title: Re: S#4 - Game Day #3
Post by: Llyse on May 29, 2011, 06:13:32 PM
Yeah Bann, I'm not sure that you did much wrong but I'm not sure I would have gone for the early score in the rain.

The other thing that hurt was the kos which gave me the numbers advantage but otherwise well played.


Title: Re: S#4 - Game Day #3
Post by: Falconeer on May 30, 2011, 12:12:23 AM
I am going to be a lazy ass until at least Tuesday. Out of town for a wedding, sorry.

Ezrast, we should play on wednesday, or thursday. I am pretty much free both days.


Title: Re: S#4 - Game Day #3
Post by: ezrast on May 30, 2011, 01:23:12 AM
Works for me.


Title: Re: S#4 - Game Day #3
Post by: Ironwood on May 30, 2011, 02:17:33 AM
Did my abortion of a game get voided yet ?


Title: Re: S#4 - Game Day #3
Post by: Comstar on May 30, 2011, 04:38:26 AM
Kick has been something I have been missing in my team for a while. This guy is level 4 now and due to his +1 agi I tend to use him as a thrower. This means he's almost always deployed as my back marker so that he can swoop in and grab the ball if it goes loose in my half and lob it upfield for a quick return. Because he is always kept out of trouble and because I couldn't give him Pass or Safe Throw (which would have been my preference) I decided to give him the skill that the team as a whole is missing. Sure Hands or Dodge were also considered but I figured that Kick would be more useful overall.

I would have given him leap - the ability to jump into any so called cage, hit the ball carrier with block, and walk out again. Or Sure Hands to walk into how many tacklezones and get the ball. Or Dodge to walk around through any defense line. The things I can do with a +5 AG Amazon...sob.


Title: Re: S#4 - Game Day #3
Post by: Falconeer on May 30, 2011, 05:20:31 AM
Did my abortion of a game get voided yet ?

Ah, yes of course. 2 days ago.


Title: Re: S#4 - Game Day #3
Post by: Ironwood on May 30, 2011, 05:21:18 AM
Cheers much.  We'll get replaying that one asap then.


Title: Re: S#4 - Game Day #3
Post by: AndyDavo on May 30, 2011, 01:15:34 PM
can i  have my game validated please?


Title: Re: S#4 - Game Day #3
Post by: Ulysees on May 30, 2011, 03:39:21 PM
The Minizilla's 3 - Ironwood's Itchers 1

Ironwood and I got our match replayed after my turn 1 crashing shenanigan's on Saturday with a 3-1 win for the lizards. Odd game not played how I was expecting but having never played a skaven team I don't know if Ironwood was just super aggresive or if pure running plays and always trying to score in 2 turns is how Skaven work. Nuffle kicked Ironwood in the nuts though for the first half and non of his plays came off and having low AV linerats meant I was able to punch some holes and score a couple of touchdowns in the first half and inflict a KO and an injury to boot for no reply. Skink hand offs were amazingly reliable this half so even though all re-rolls were burned early when I needed it the dice played nice and things looked comfortable.

Second half kicks off with a rock thrown from a crown KO'ing a Saurus evening up the numbers on the pitch and I form a standard cage, punch some rats for a couple of turns and run in the third touchdown on turn 12, however not before Ironwood managed to badly hurt 2 of my skinks meaning I was very low on field cover for the 4th kick off. Then the fast running play showed what it can do as Ironwood scoops the ball, plays a pass to a gutter runner for some SPP then leaps over my defence and advances far down the left side of the field, marking up all my players in the process. Some more punching ensues but the only thing I can get free is a lone skink and with no defensive skills Ironwood leaps over him and runs in for the score. I receive on turn 14, make a safe pickup and form my cage but the only thing I want to try and do now is build some SPP so I try to protect my skinks smash as many rat faces as possible, I do badly hurt a couple of rats and suffer a KO'd saurus and 1 more badly hurt skink but the game ends with a final score of 3-1 for the Minizilla's.

Match is submitted in BBmanager but falc can you confirm if you can see it, seems to be behaving odd tonight with lots of timeouts and I am not sure if it went through properly since it doesn't list my match in the overall stats, though that might be because you need to validate it first.


Title: Re: S#4 - Game Day #3
Post by: Ironwood on May 31, 2011, 02:46:41 AM

 I don't know if Ironwood was just super aggresive


That's probably because you only have 19 posts.

 :oh_i_see:


Title: Re: S#4 - Game Day #3
Post by: Ulysees on May 31, 2011, 03:19:42 AM
Yeah got a little bit of catching up to do with your count, but hey if this F13 league keeps running for about 20 years I may get to half your total!  :awesome_for_real:


Title: Re: S#4 - Game Day #3
Post by: Sky on May 31, 2011, 06:18:46 AM
Spelling, punctuation and a grasp of UTC goes a long way, too.  :grin:


Title: Re: S#4 - Game Day #3
Post by: Paelos on May 31, 2011, 06:20:08 AM
Random profain material never seems to hurt either.


Title: Re: S#4 - Game Day #3
Post by: Ironwood on May 31, 2011, 09:02:59 AM
The point; I fear it was missed.



Title: Re: S#4 - Game Day #3
Post by: Paelos on May 31, 2011, 10:24:11 AM
The point; I fear it was missed.

That's you're a cuddly teddy bear now? We know. It's adorable.  :hello_kitty:


Title: Re: S#4 - Game Day #3
Post by: Ironwood on May 31, 2011, 10:32:41 AM
I wish.  Christine was worried about a infarction last night, I was screaming at the monitor so much.  Fucking awful game.  Fucking AWFUL.

You should all be aware that in future, in any lizardman engagement, it's going to be my strategy just to kill Skinks.  I'm not going to worry about winning, losing or even having fun.  I'm just going to kill skinks.

Stupid fucking dice.


Title: Re: S#4 - Game Day #3
Post by: Strazos on May 31, 2011, 10:56:23 AM
Good thing I have no skinks to kill.   :grin:


Title: Re: S#4 - Game Day #3
Post by: IainC on May 31, 2011, 10:56:52 AM
To be fair if you do kill all the Skinks then you will probably win on the basis that nothing else on a Lizardman team can pick up the ball.


Title: Re: S#4 - Game Day #3
Post by: HaemishM on May 31, 2011, 11:13:53 AM
Yeah, and you likely will not be able to affect the Sauruses with anything other than a goddamn juiced up Rat Ogre. Might as well go after the little shits anyway.


Title: Re: S#4 - Game Day #3
Post by: Ironwood on May 31, 2011, 11:23:02 AM
Strangely, I manage to fuck up one of them.

I am in love with Leap on Skaven though.  Just an awesome skill.


Title: Re: S#4 - Game Day #3
Post by: Ingmar on May 31, 2011, 03:28:24 PM
Killing skinks is always my goal, that's what they're there for.


Title: Re: S#4 - Game Day #3
Post by: Paelos on May 31, 2011, 04:07:09 PM
Why aren't we playing Day 4 yet?

Oh right, because the Commish is slacking.   :oh_i_see: :awesome_for_real: :grin: :tantrum:


Title: Re: S#4 - Game Day #3
Post by: Comstar on May 31, 2011, 04:09:50 PM
When you play lizardmen, you are required to blitz a skink every turn. It's the law. Same with snotlings.


Title: Re: S#4 - Game Day #3
Post by: Ice Cream Emperor on May 31, 2011, 04:48:02 PM

Spoken like someone without claw blitzers on their team.


Title: Re: S#4 - Game Day #3
Post by: Ruvaldt on May 31, 2011, 09:57:28 PM
I always save my claw players for AV8 or 9 opponents.  They're wasted on skinks and their ilk.


Title: Re: S#4 - Game Day #3
Post by: Ingmar on May 31, 2011, 10:25:12 PM
I think he means use claw on the sauri, but the stunty still makes the skinks better for smooshin'.


Title: Re: S#4 - Game Day #3
Post by: Der Helm on May 31, 2011, 11:23:56 PM
If somebody sees Avaia on steam, tell him/her that I am getting delayed at work and won't be able to go home a little longer.And my laptop can't play BB.


Title: Re: S#4 - Game Day #3
Post by: avaia on May 31, 2011, 11:53:48 PM
If somebody sees Avaia on steam, tell him/her that I am getting delayed at work and won't be able to go home a little longer.And my laptop can't play BB.

Damn.


Title: Re: S#4 - Game Day #3
Post by: Ingmar on June 01, 2011, 12:03:30 AM
What, it's only 2 am your time, you're just getting warmed up.


Title: Re: S#4 - Game Day #3
Post by: avaia on June 01, 2011, 12:09:09 AM
What, it's only 2 am your time, you're just getting warmed up.

Please, I'm 40 now.  Time to start keeping normal hours.   :geezer:


Title: Re: S#4 - Game Day #3
Post by: Ingmar on June 01, 2011, 12:11:24 AM
What, it's only 2 am your time, you're just getting warmed up.

Please, I'm 40 now.  Time to start keeping normal hours.   :geezer:

And you don't look a day over 45.

Wait, why am I trash talking someone I won't even see in the playoffs?


Title: Re: S#4 - Game Day #3
Post by: Llyse on June 01, 2011, 12:48:02 AM

Please, I'm 40 now.  Time to start keeping normal hours.   :geezer:

And you don't look a day over 45.

Wait, why am I trash talking someone I won't even see in the playoffs?

Glasshouses something something, idioms are for old people anyway  :why_so_serious:


Title: Re: S#4 - Game Day #3
Post by: Der Helm on June 01, 2011, 07:17:31 AM
Came home and almost immediatly passed out.  :ye_gods: I am getting old too.

If Avaia is online today, I am just gonna grab him on Steam later on.


Title: Re: S#4 - Game Day #3
Post by: Paelos on June 01, 2011, 07:51:45 AM
No, no. Take your time. It's not like there have been only two games left to play for 3 days now.

 :dead_horse:


Title: Re: S#4 - Game Day #3
Post by: Sjofn on June 01, 2011, 11:01:06 AM
Settle down, skippy, this is going to happen every "day," if last season was any indication. It's rough when you have people from all over the world, we can't all be unemployed stagehands like me!

It would be easier to deal with if someone would approve my feeder teams to the feeder league though.

/sniffle


Title: Re: S#4 - Game Day #3
Post by: Paelos on June 01, 2011, 11:55:10 AM
I got my first level up on a beastman and got all excited!


Title: Re: S#4 - Game Day #3
Post by: ezrast on June 01, 2011, 11:57:44 AM
A crushing 3-0 victory for 7 Deadly over The Bell Jar Utd. First half my sauruses elected to receive and then went on a rampage, sending most of the amazons off the pitch while my skinks ran the ball back and forth, foiling any opposing defense. Lizards have the best fans; they even went so far as to deal mortal injuries to one of the Ball Jar's linewomen, whom Falc heartlessly refused proper medical treatment. Sonneillon almost forgot to actually score a touchdown on turn 8 as the team went about its rampage, but fortunately I thought to check the timer and run the ball in before doing too many risky things.

In the second half, the amazons received and sent some receivers through my line of scrimmage, of whom Virginia Woolf managed to make a catch and run the ball dangerously close to my endzone. Fortunately, I had remembered to keep up a screen for once and she was quickly surrounded and her grip on the ball rescinded. She tried picking it up, failed thanks to being in 3 TZs, and knocked the ball into the stands, whereupon the crowd chucked it into the hands of Mammon, a saurus on the line of scrimmage. Best fans, I'm telling you. Magaera promptly kicked Woolf off the pitch - the crowd didn't throw her back in, although an apothecary saved her from missing the next game - and Mammon led a merry charge up the field, scoring with three turns left.

Drive three began with eleven lizards to six amazons. Half the lizards surged ahead to recover their wildly off-pitch kick, which had been placed into the hands of star thrower Sylvia Plath and then tossed to Virginia Woolf, while the other half prevented the amazon line of scrimmage from advancing. Woolf tried to prevent a score by throwing away the ball as the lizards backed her and her cohorts against the amazon endzone, but Pruflas intercepted the toss and ran the ball in on the last turn.

Actually having skills on my players is nice. This must be what other teams feel like all the time! Now I just need to figure out what goes with Catch.

edit: Also what to do with 220k cash. I could take a krox but I'd rather not have to deal with the reliability issues that come with Loner and Bone-head, especially now that Diving Tackle is obviating the need for Prehensile Tail. More likely I'll buy a fifth reroll and a seventh skink and then never spend money again except for replacements.


Title: Re: S#4 - Game Day #3
Post by: Ingmar on June 01, 2011, 12:58:41 PM
Krox is probably the best Big Guy IMO, I would probably grab one.


Title: Re: S#4 - Game Day #3
Post by: Sky on June 01, 2011, 01:08:32 PM
I just played my first game with a troll and he was nice to just have controlling the middle of the field, only spent maybe three turns of the game being really stupid. Unless you've got +STR Sauri, it's nice to have the anchor for the line.


Title: Re: S#4 - Game Day #3
Post by: Ice Cream Emperor on June 01, 2011, 01:47:30 PM
Krox is probably the best Big Guy IMO, I would probably grab one.

Yeah, I think you'd be crazy not to buy the Kroxigor. Just remember not to throw speculative blocks until a) it's the end of the turn and b) you are sure you wouldn't rather have his tackle zones, guaranteed.


Title: Re: S#4 - Game Day #3
Post by: AndyDavo on June 01, 2011, 03:05:00 PM
my elves just got their 3rd str4 guy on a skill up. We now have a str4 block lino, a str4 guard lino and a str4 witch elf. I now officially out str my norse opponant! bring on game day 4.


Title: Re: S#4 - Game Day #3
Post by: Sjofn on June 01, 2011, 03:09:22 PM
Lucky me.  :oh_i_see:


Title: Re: S#4 - Game Day #3
Post by: Strazos on June 01, 2011, 03:20:03 PM
What crap. Over 2.5 seasons now, I've encountered exactly 2 usable stat increases, and I haven't even had many doubles (maybe once or twice).


Title: Re: S#4 - Game Day #3
Post by: Sjofn on June 01, 2011, 03:38:25 PM
No one tell AndyDavo, but I have a +str runner in addition to my werewolves.


Title: Re: S#4 - Game Day #3
Post by: lamaros on June 01, 2011, 06:35:20 PM
I have a total of one double to date. On a linerat. Three +str is absurd.


Title: Re: S#4 - Game Day #3
Post by: Strazos on June 01, 2011, 07:00:00 PM
I blame whoever gave him a bunch of feeder matches so that he could keep leveling until he got a bunch of +str rolls.  :grin:


Title: Re: S#4 - Game Day #3
Post by: lamaros on June 01, 2011, 07:28:55 PM
 :why_so_serious:


Title: Re: S#4 - Game Day #3
Post by: avaia on June 01, 2011, 10:01:41 PM
 :cry2:


Title: Re: S#4 - Game Day #3
Post by: Der Helm on June 01, 2011, 10:38:09 PM
Last game of the day is about to kick off.

My team value is down to 860, and I am even more tired that last game. This should be fun.  :uhrr:


Title: Re: S#4 - Game Day #3
Post by: Der Helm on June 02, 2011, 12:01:53 AM
Another loss. 2-1 for the Neccos.


What happens if I deactivate/delete my team ?

edit: Also, thanks to my opponent for staying up way longer than planned.


Title: Re: S#4 - Game Day #3
Post by: avaia on June 02, 2011, 12:09:02 AM
What happens if I deactivate/delete my team ?

Don't Do That.

Seriously, the game can be frustrating at times, this I know.  I've had 4 losses and 2 ties in my last 6 games before this one.  It happens.  You had a nifty pass play to score early, focus on what went right there.


Title: Re: S#4 - Game Day #3
Post by: Der Helm on June 02, 2011, 12:22:52 AM
That is what I keep telling me, but being the punching back for the whole league is not really my idea of fun. Just being able to react and hoping for errors of my opponent is just not really engaging.

I shot myself in the foot when I created this team without any CWs and then not grooming it in the feeder league. My fucking Mino has 2 ssp. 2! And that is my most important player who throws a block every turn he is able to.



Title: Re: S#4 - Game Day #3
Post by: Falconeer on June 02, 2011, 03:32:31 AM
There are many punching bags, me being now officially one. You may not be having fun, but you should probably be sucking it up for it's a commitment that involves everyone else's fun for 4 more games yet. I hope you will stay, seriously.

That said, it's a national holiday in Italy today so I might be more busy than I should. I'll elaborate the stuff as soon as possible and give Day #4 a go... uhm... soon.


Title: Re: S#4 - Game Day #3
Post by: IainC on June 02, 2011, 04:03:00 AM
Big guys rarely get SSPs unless they luck out and get an MVP. Mostly they can't handle the ball so they only get casualty points which are unreliable.


Title: Re: S#4 - Game Day #3
Post by: Modern Angel on June 02, 2011, 05:03:45 AM
They're giving you the carrot, I'll give you the stick: crapping out on a Blood Bowl league halfway through is the biggest dick move you can do. It's up there with the biggest in any video game, anywhere, because you can't simulate games and you throw 31 other people completely out of balance

It was stated up front that some people were going to be at the bottom, that there would be games which were sometimes frustrating and that everyone needs to be prepared for their team being one of the ones getting shoved around. Don't be a fucking baby, sack up, show up for your games and foul the shit out of everyone to make the other guy hurt as much as you are.

You're an adult. Finish your commitments.


Title: Re: S#4 - Game Day #3
Post by: Ironwood on June 02, 2011, 05:27:59 AM
That is what I keep telling me, but being the punching back for the whole league is not really my idea of fun. Just being able to react and hoping for errors of my opponent is just not really engaging.

I shot myself in the foot when I created this team without any CWs and then not grooming it in the feeder league. My fucking Mino has 2 ssp. 2! And that is my most important player who throws a block every turn he is able to.



I'm in the exact same boat as you are mate, but I'm loving the hell out of it.  Just put it all down to learning and giggle every time you see pretty much everyone on your team on your back seeing stars.

As a Skaven, I don't really get much choice.


Title: Re: S#4 - Game Day #3
Post by: Megrim on June 02, 2011, 05:37:34 AM
They're giving you the carrot, I'll give you the stick: crapping out on a Blood Bowl league halfway through is the biggest dick move you can do. It's up there with the biggest in any video game, anywhere, because you can't simulate games and you throw 31 other people completely out of balance

It was stated up front that some people were going to be at the bottom, that there would be games which were sometimes frustrating and that everyone needs to be prepared for their team being one of the ones getting shoved around. Don't be a fucking baby, sack up, show up for your games and foul the shit out of everyone to make the other guy hurt as much as you are.

You're an adult. Finish your commitments.

I understand what you're trying to do, but you have to remember that it is still just a game. If, at the end of the day, someone is thoroughly not enjoying themselves, they have no obligation to keep playing. Yes, it would inconvenience the rest of us, but it wouldn't be the end of the world.

To be fair, it doesn't help that Helm picked one of the hardest starting teams in the game, and dove head-first into a league which is rapidly becoming more and more adversarial. Nevertheless, we ought to make allowances for people who change their mind, after they figure out that it's not for them.


Title: Re: S#4 - Game Day #3
Post by: Sjofn on June 02, 2011, 05:40:19 AM
Tier Noob needs you, Der Helm!


Title: Re: S#4 - Game Day #3
Post by: Modern Angel on June 02, 2011, 05:43:58 AM
I'm open to suggestions on how to set up an out for people who don't want to finish. Until then, yeah, I think people should finish what they start. In addition to the standard leaving people hanging thing, this season we had people waitlisted who didn't get in.

Sorry, it's a dick move and this is the sort of thing that gets my goat. It's ca four more hours. He can finish. Rasix could've finished, too. Also think of poor Sky if it turns out the ringers are the most reliable people in the league. He might have an aneurysm.

fe: Also, there's Tier Noob. There's even a carrot for the bottom guys this year.

fe2: I guess the prospect of being blacklisted from future leagues and basically out the cost of a game is enough of a stick. I'm not going to keep yelling at Helm. But I ain't happy at people crapping out.


Title: Re: S#4 - Game Day #3
Post by: Paelos on June 02, 2011, 06:19:17 AM
Plus it's not like you're last. You scored a TD!

I haven't done that yet.


Title: Re: S#4 - Game Day #3
Post by: Sky on June 02, 2011, 06:30:12 AM
Helm, last season we started without a feeder league and made it through. I was pissed a couple times in the season. Now we have the feeder league so we can bring in ringer assholes to minmax their team before they even start!  :oh_i_see:

I think I leveled a single black orc all last season, STR 4 is nice, but without any skills it's wicked slow leveling. Hell, I don't think I leveled a Blitzer last season! Lineorcs, they ALL leveled, heh. Even though I'm finally getting my first skills on my core guys now, all the vet teams are getting their third skills on their guys, it's going to be messy against Straz. But I mostly try to learn something from the beatdowns and at least try to keep it from being a cakewalk. If I know I can't stop them from scoring, I just focus on trying to kill them! If you allow yourself to get frustrated, you won't be able to learn from the losses to better coaches.

Stick with it, once you get some skills on some guys and begin to pick up some nuances of the game it's a lot more fun. Even with ringer assholes curbstomping you.

Also, from last season:
Quote from: Sky
So, I'm not finding this game fun anymore. It wasn't even that much fun beating the shit out of Haem, since I felt bad for him, and everyone else in this division is actually good at the game, and apparently I'm very bad.

Right now I don't see sticking around for another season, though I guess I won't be a dick and quit now though I'd rather go do chores than sit through four more of tehse fucking games. I don't even remember what the score was.
:why_so_serious: If I hadn't stuck with it, I wouldn't have pulled off the last game day upset against Iain and pissed in his playoff cheerios.


Title: Re: S#4 - Game Day #3
Post by: Sky on June 02, 2011, 06:37:25 AM
That said, it's a national holiday in Italy today so I might be more busy than I should. I'll elaborate the stuff as soon as possible and give Day #4 a go... uhm... soon.
(http://img151.imageshack.us/img151/7481/falcrift.jpg)

Junkie.


Title: Re: S#4 - Game Day #3
Post by: Paelos on June 02, 2011, 06:38:10 AM
I knew it!  :awesome_for_real:


Title: Re: S#4 - Game Day #3
Post by: Modern Angel on June 02, 2011, 06:58:57 AM
Falc is a terrible person.


Title: Re: S#4 - Game Day #3
Post by: Der Helm on June 02, 2011, 07:34:02 AM
It was actually wondering what happens if I quit the league. From a game mechanics point of view.

Stick with it, once you get some skills on some guys and begin to pick up some nuances of the game it's a lot more fun. Even with ringer assholes curbstomping you.
Oh, I get the nuances just fine. I KNOW what is going on. I know I made bad decisions at team creation. Had I known then that I would have to start with zero matches into the league I would have picked a very different approach.


Title: Re: S#4 - Game Day #3
Post by: Paelos on June 02, 2011, 07:44:30 AM
Again, you have a TD and I don't.

Stop rubbing it in! GAWD!


Title: Re: S#4 - Game Day #3
Post by: avaia on June 02, 2011, 07:47:45 AM
Again, you have a TD and I don't.

Stop rubbing it in! GAWD!

That's what happens when someone counts on flesh golems to be able to make a GFI with a reroll.


Title: Re: S#4 - Game Day #3
Post by: Der Helm on June 02, 2011, 07:58:57 AM
Again, you have a TD and I don't.

Stop rubbing it in! GAWD!
I have two TDs. Yay!  :uhrr:


fakeedit: Sorry.  :why_so_serious:


Title: Re: S#4 - Game Day #3
Post by: Ulysees on June 02, 2011, 08:11:14 AM
One thing that no one has mentioned Helm is that while you are committed to at least 4 more matches with a team you don't enjoy there is nothing holding you to this team long term, play the 4 games, can the team and get something you would rather play and develop in the feeder league then trim away to the required 1250 TV and you are sorted for next season.

Goal aim this season - kill as many opponents as possible - which is my gameplan since I know I can't compete against the skilled teams until mine develops too but who knows what frustration, screen punching, out loud swearing you can cause when you kill that level 5 +str +agi superstar for someone (please note I will feel bad if I do that to one of you guys but when I get more comfortable with you all not bad enough to not bring it up at every opportunity).



Title: Re: S#4 - Game Day #3
Post by: Der Helm on June 02, 2011, 09:03:13 AM
Should I get 40.000 gold to buy my first Chaos Warrior, and should he survive the season, there will be no stopping me.


Title: Re: S#4 - Game Day #3
Post by: eldaec on June 02, 2011, 09:08:49 AM
Also, a lot of the teams that struggled in the prior leagues just clicked and became a lot more fun right at the end of their first season. So things may change.


Title: Re: S#4 - Game Day #3
Post by: HaemishM on June 02, 2011, 09:32:16 AM
As someone who played a Chaos team in the feeder league, it gets MUCH better. And Chaos Warriors really don't help that much to start out. I got 3 plus a Mino to start out, expecting those fuckers to do the real damage. HAH. I think after 5 or 6 games, only one of them has leveled or even gotten any points. The Mino is level 3 I think, just a real beast, but the Chaos Warriors are slow, ponderous roadblocks at best. Once you start getting some skill ups, though, that team gets hard. But goddamn are they frustrating to start out.


Title: Re: S#4 - Game Day #3
Post by: Sky on June 02, 2011, 09:40:32 AM
Also, a lot of the teams that struggled in the prior leagues just clicked and became a lot more fun right at the end of their first season. So things may change.
Yeah, it turned for me when my first black orc leveled. Once Helm gets his CWs in the lineup and the team fleshes out some, it'll be a lot better. Or, as mentioned, work up a couple feeder teams on the side for next season.

I've been trying to get in some single-player to learn the game better but I should probably just play some feeder games. I actually started a feeder orc team because I expected to dump the Tards after last season..until that level-up made me interested in them again. I also have a Norse team and three others (WoE, Nec and Und iirc) waiting to be submitted.


Title: Re: S#4 - Game Day #3
Post by: Modern Angel on June 02, 2011, 09:53:12 AM
Also see: Nifty Helmets


Title: Re: S#4 - Game Day #3
Post by: Ingmar on June 02, 2011, 11:22:53 AM
Nifty Helmets is a very good example, he was getting stomped pretty well basically the entire first season, didn't know the interface or the rules very well, etc., but now he's a pain in the ass!  :awesome_for_real:


Title: Re: S#4 - Game Day #3
Post by: Sjofn on June 02, 2011, 11:30:03 AM
Just like in real life!  :why_so_serious:


Title: Re: S#4 - Game Day #3
Post by: Ironwood on June 02, 2011, 11:31:35 AM
Even during my 3-1 gubbing by Mr Connectionless, I was still Leaping over and running about with the ball.

With 11 rats doing that, I'm going to piss myself laughing.

That's the goal, Helm.  Find something you Want.

My advice ?  KILL SKINKS.


Title: Re: S#4 - Game Day #3
Post by: Sky on June 02, 2011, 11:35:49 AM
I was doing better the first season when I had unskilled players and less of an idea of what I'm doing.


Title: Re: S#4 - Game Day #3
Post by: Sjofn on June 02, 2011, 11:41:20 AM
You know just enough to hurt yourself, eh?


Title: Re: S#4 - Game Day #3
Post by: avaia on June 02, 2011, 11:43:19 AM
I suggest not trying out the snotling league!  :why_so_serious:


Title: Re: S#4 - Game Day #3
Post by: Ingmar on June 02, 2011, 11:44:25 AM
I kind of hate the snotling league myself.  :awesome_for_real:


Title: Re: S#4 - Game Day #3
Post by: HaemishM on June 02, 2011, 11:48:55 AM
The Snotling league is crystallized frustration. Try playing a game with ONE FUCKING SNOTLING being the only guy you have on the pitch. Literally, I had a turn with ONE PLAYER.


Title: Re: S#4 - Game Day #3
Post by: ezrast on June 02, 2011, 11:56:18 AM
One stunned player. :awesome_for_real:


Title: Re: S#4 - Game Day #3
Post by: Teleku on June 02, 2011, 12:10:15 PM
Even during my 3-1 gubbing by Mr Connectionless, I was still Leaping over and running about with the ball.

With 11 rats doing that, I'm going to piss myself laughing.

That's the goal, Helm.  Find something you Want.

My advice ?  KILL SKINKS.

Careful man, leap is a cruel mistress.  Trust me.


Title: Re: S#4 - Game Day #3
Post by: Ironwood on June 02, 2011, 12:16:44 PM
What's the downside ?  His chaps didn't even get a roll against me the entire time.  Should they have ??


Title: Re: S#4 - Game Day #3
Post by: Ingmar on June 02, 2011, 12:19:20 PM
For woodies the downside is it is actually easier for you to knock your own wardancer down (and thus suffer an armor roll against a really expensive piece with a low AV) by leaping into a cage than it is for your opponent to knock one down with a hit for the most part, so it can be pretty risky depending on how many tackle zones you're leaping into.


Title: Re: S#4 - Game Day #3
Post by: Ulysees on June 02, 2011, 12:23:17 PM
Ironwood didn't use it that way (bar maybe once) and as far as I know the leap skill is a pure agi test, it seemed really effective for getting that deep runner through the field, but there was the risk of using the GFI's to take your GR out of blitz range, was actually good to watch as I had never seen the skill used before. Roll on a plus agi skink, will definately get me some leap action if that happens.


Title: Re: S#4 - Game Day #3
Post by: Ingmar on June 02, 2011, 12:24:53 PM
Yeah you're right, I was misremembering, the tackle zones don't matter. Being a flat agility test though means you don't get the +1 for dodging like you would for dodging into an empty square, so every time you do it that's a 1 in 3 chance for a wardancer (or other agi 4 piece) to faceplant and potentially get hurt (assuming no reroll available, and Teleku seems to hate buying rerolls.)


Title: Re: S#4 - Game Day #3
Post by: Teleku on June 02, 2011, 12:26:35 PM
What's the downside ?  His chaps didn't even get a roll against me the entire time.  Should they have ??
Well, its an unmodified AGI roll, so if you have 3 AGI, thats a 50/50 chance your going to fail and land on your face (possibly shattering it if nuffle is in a fine mood).  And while I've made some amazing leaps, even with AGI 4, I'll have a streak of wardancers landing on their face many times in a row (which is also a turn over).  Also, there is no built in reroll for it (like dodge), so your only option is to blow a team reroll.

Edit:
Yeah you're right, I was misremembering, the tackle zones don't matter. Being a flat agility test though means you don't get the +1 for dodging like you would for dodging into an empty square, so every time you do it that's a 1 in 3 chance for a wardancer (or other agi 4 piece) to faceplant and potentially get hurt (assuming no reroll available, and Teleku seems to hate buying rerolls.)
You'll be so proud of me, I finally spent some money on more!  That, with my leadership skill, starts me off with 4 whole Team Re-rolls.  With my last few wins and high fan factor, I'm finally bringing in some damn cash.  I'm actually up to a 10 man roster even (though will still be 9 man for next game, since one of my players is hurt).


Title: Re: S#4 - Game Day #3
Post by: Ice Cream Emperor on June 02, 2011, 01:54:15 PM
To be fair, it doesn't help that Helm picked one of the hardest starting teams in the game, and dove head-first into a league which is rapidly becoming more and more adversarial. Nevertheless, we ought to make allowances for people who change their mind, after they figure out that it's not for them.

I agree, and as Der Helm's next opponent (I believe) I cannot say that his luck is going to improve much.

But it's not surprising that someone playing Skaven is having a more enjoyable time losing than someone playing Chaos -- Skaven are just more exciting to play, period, and an outmatched Skaven team can usually still score, or mix up playing styles for fun, or whatever (assuming they are not busy dying.) If I were gonna play a Mino+Beastmen Chaos team I'd just play feeder league games until I got a Minotaur with Block and Claw, because that would at least make those early games entertainingly bloody.


Title: Re: S#4 - Game Day #3
Post by: Sky on June 02, 2011, 02:38:31 PM
Tonight would've been a good night for me to play day 4. Damned "Italian holidays".

I think that's what I'm going to call it instead of "catassing"  :why_so_serious:


Title: Re: S#4 - Game Day #3
Post by: Ingmar on June 02, 2011, 02:45:12 PM
They have to play MMOs today or the Mafia comes and takes away their pasta, opera CDs, and eyebrow trimming kits.

EDIT: And hula hoops.


Title: Re: S#4 - Game Day #3
Post by: avaia on June 02, 2011, 03:03:09 PM
fock


Title: Re: S#4 - Game Day #3
Post by: Strazos on June 02, 2011, 03:19:22 PM
Helm, if it makes you feel any better, I have one of the more-experienced teams in the league and there is a distinct chance I will miss the playoffs due to some AMAZING saves by my opponents to create a bunch of ties. I also lost to a newb orc team last season, which was fun. What I think happens if you forfeit the rest of your games is that you opponent gets (I think) 1 TD, 2 MVPs, and max winnings...Which, depending on their team, may actually put them at a disadvantage since they lose a chance to develop their players to their liking.

Separately, I am digging the snotling league now...probably at Haemish's expense, who was certainly a good sport throughout a decidedly one-sided facebashing.


Title: Re: S#4 - Game Day #3
Post by: Der Helm on June 02, 2011, 03:31:08 PM
Been thinking about a "speed-dating" league with 40s turns. Anyone interested ?  :why_so_serious:


Title: Re: S#4 - Game Day #3
Post by: Ingmar on June 02, 2011, 03:32:29 PM
Dropping part-way through would also presumably have the effect of screwing the people who only beat you by 1 TD on the point differential tiebreaker, gained money, etc. Falc could manually figure out the 'right' point differential but the money can really swing things. When I get stuck in situations like this I just try to make my own goals that aren't necessarily winning, etc. Fouling is always a plus, too.  :awesome_for_real:


Title: Re: S#4 - Game Day #3
Post by: lamaros on June 02, 2011, 03:59:51 PM
Leap also avoids GFI rolls IIRC. Useful at times.


Title: Re: S#4 - Game Day #3
Post by: Strazos on June 02, 2011, 04:01:18 PM
Isn't a GFI normally an easier roll, especially for players with Leap?


Title: Re: S#4 - Game Day #3
Post by: Ingmar on June 02, 2011, 04:07:53 PM
GFI is just fail on a 1 for everyone.


Title: Re: S#4 - Game Day #3
Post by: IainC on June 02, 2011, 04:22:15 PM
Unless there's a blizzard in which case an Agi5 player with Leap would be better off using the Leap skill to Go For It.


Title: Re: S#4 - Game Day #3
Post by: lamaros on June 02, 2011, 05:26:46 PM
GFI is just fail on a 1 for everyone.

Aye but you can leap more than one square, which make it about even on a 4 agi player. You can run deep and then jump out of being marked and skip a dodge (with one tacklezone) and two GFIs and just do a single leap roll instead. When you leap you just roll leap, not dodge, not shadowing, not GFI, etc - just leap. Up to two squares.

In blizzards it is flat out better odds than two GFIs, even if you're unmarked.

As it is with AGI5, all the time.


Title: Re: S#4 - Game Day #3
Post by: Teleku on June 02, 2011, 10:06:06 PM
GFI is just fail on a 1 for everyone.
I swear to GOD Cyanide has special code in the game that makes your chance of rolling 1 increase if the GFI is for a TD.  In the last 2 seasons, I have had no less than 5 fucking GFI rolls, were the one GFI would put me behind the TD line, fail.  And I rarely attempt GFI rolls.  That happened to me in the game with Celer, and I was pissed (I did it without any rerolls left).  He picked up the ball and ran it to the other end, only to have the GFI over the TD line fail, and then the reroll fail.

It has to be in the code!!!!!


Title: Re: S#4 - Game Day #3
Post by: Ice Cream Emperor on June 03, 2011, 12:26:57 AM

I'm too lazy to look it up but I'm pretty sure you still need to GFI to use Leap for additional movement, so it is definitely riskier than the GFI.


Title: Re: S#4 - Game Day #3
Post by: lamaros on June 03, 2011, 12:32:19 AM
I'm too lazy to look it up but I'm pretty sure you still need to GFI to use Leap for additional movement, so it is definitely riskier than the GFI.

You don't believe my rats? Curse you! I'm prettttty sure on this one. Might just be a bug and not in the BB rules, but I think it's there.


Title: Re: S#4 - Game Day #3
Post by: Falconeer on June 03, 2011, 12:49:47 AM
Update coming in a couple of hours.


Title: Re: S#4 - Game Day #3
Post by: ezrast on June 03, 2011, 12:55:49 AM
ICE is right. Page 77 of the competition rules.


Title: Re: S#4 - Game Day #3
Post by: eldaec on June 03, 2011, 07:41:41 AM
It's the same principle as when you blitz to the edge of your normal movement and then throw a block. You still need to gfi as it is using a movement point.

But importantly, when you leap for the TD line you avoid a final square gfi, which means Nuffle is less likely to spot what you are doing and fuck you in the ass for it.


Title: Re: S#4 - Game Day #3
Post by: Teleku on June 03, 2011, 02:38:11 PM
According to this thread:

http://www.cyanide-studio.com/forumBB/viewtopic.php?f=4&t=4460

The game rolls for your leap first, and if that doesn't fail, it then rolls for the GFI's your taking.  If you fail any of them, you land in the square you were leaping to.

Granted that thread is a few years old, before Legendary edition.  So maybe it changed.


Title: Re: S#4 - Game Day #3
Post by: Gruntle on June 06, 2011, 11:39:14 PM
Nifty Helmets is a very good example, he was getting stomped pretty well basically the entire first season, didn't know the interface or the rules very well, etc., but now he's a pain in the ass!  :awesome_for_real:

Well, you know it's a bad situation when people are holding ME up as an example.
Basically if you follow my trajectory, the end of the season will be just about the point where your chaos team might be coming together, and you'll have to decide then if you want to risk another season of chaos or start anew with something like orcs or dwarves. I can't say if chosing chaos is the wise choice there or not, but hopefully you'll have some fun mutations or something to play with to make the choice for you by then...